LongestRoad Run12

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  • Jeralyn leaves the party
  • Querca and Mystery bury Fire-Ender
  • TOM throws a birthday party for Ezel
    • Pair of merfolk, including an archmage
      • Ezel gets a huge bone
      • Discussion of theory gives Ezel a retry for Shadow Evoc
      • Michael notices Something is Wrong (dragon/orb stuff? Bronze?)
    • Centaur monk that hates being mistaken for his grandpa
      • Sil trades awesome stories about punching stuff/kicking stuff
    • Faerie dragon (great wyrm) that plays with Sunshine
      • Only Querca notices it is a GW...
      • Michael smells shiny
    • Querca's peepz
      • Sacred quest to plant seedlings on different planes
    • Some lanterns... archons
    • Party-crasher: a Varakhut
      • Questions Sil about "the red one"
  • On to Sigil!
  • Party arrives in a way-too-small broom closet, spills out
    • Struquin wakes up
    • Real robber apprehended
    • STRUQUIN HAS JOINED THE PARTY
  • Seeking out HP of Bahamut
    • Struquin's contact Joom suggests a Keeper
    • Meanwhile, Michael barters his First Kiss for a tuning fork attuned to Sigil
      • Derrr... she was pretty
    • The Keeper is unwilling to reveal a Secret but is bribed/persuaded with other huge Secrets
  • Head towards temple of Bahamut
    • Party does not explore totally awesome other temple that was totally a Gary Gygax creation (losers) and misses all the wicked awesome treasure
    • Enters disguised temple of Bahamut: door is enchanted with healing
    • Inner doors only open to dragon breath, also the room has a Silence spell
    • Room of runes with trapped spots attuned to each metal, room has a Babble spell on it
    • Secret room with a healing platform (hey Ezel, stand on this!)
    • Scrying room with the HP's aide (Ezel unable to pass through final doors because of Black Orb?)
  • Party converses with High Priest _______ (name written elsewhere)
    • Talks only in parables to non-gods
    • Tells tale of daughter and son's rivalry over toys, and how both toys were lost and both children grounded
    • Neither is able to apologize until their toys are returned
    • The daughter will kill the son if she is un-grounded first
    • Swim, fishies!
  • Back with the aide, Sil uses the scrying pool to enhance her gold-orb-vision and sees that indeed, the Bronze is on the Plane of Water
    • Image of the archmage's sad face
    • Sounds of conflict and pwning
    • Image of a crown made of pearl, which disappears
  • Party prepares to sell some stuff and order enchanted items to prep them for underwater section of journey; custom order will take 4 days
  • Struquin makes a crapload of cash and decides to stay with the group for a bit (dude, profit!)
  • Querca wants to go to Arborea; Evathyth to plot route to Plane of Water, Arborea
    • Will need a few days to figure out safe routes and paths; Sigil has so many gates and portals that the math is really complicated