TOA Tara Progression

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Run 1: 3 CP (2 run + 1 summary)

  • Upped Sixth Sense range to 1km
  • Upped Precog to 1 day
  • Added Movement: Untrackable.

Run 2: 2 CP (banked)

Run 3: 2 CP (4 total)

  • Increased Healing to rank 2, 40hp

Run 4: 2 CP (banked)

Run 5: 2 CP

  • Improved Special Attack by removing some of the limit-shots

Run 6: 2 CP

  • Improved Healing Targets (PMV)

Run 7: 3 CP (2 run + 1 summary)

  • Up Healing PMV to 10 targets and change range from touch to 10m
  • Highly Skilled 1- up special ranged by 1 (for 6) and then... eh, bank the rest. Unless other ideas.

Run 8: 2 CP

  • 1 pt Gadget: Bag O' Ritual Stuff
  • Highly Skilled 1-up Power use

Run 9: 2 CP

  • 2 pt Gadgets (Airplane stuff)
    • Jet Engine (1 major)
    • Extra Capacity (1 minor)
    • Extra Endurance (1 minor)
    • Turbocharger (1 minor)
    • Big Engine (1 minor)

Run 10: 2 CP (to use later, Run 18)

Run 11: missed

Run 12: 3 CP (summary)

  • Soul increase to 7
  • Highly Skilled x1- 1 occult for 6 sp, 1 special attack for 6 sp

Run 13: 1 CP

  • Alternate Form

Run 14: 1 CP

  • Highly Skilled - 6 sp on Special Attack, 4 banked

Run 15: 1 CP (banked)

Run 16: missed

Run 17: missed

Run 18: 1 CP

  • +1 Soul

BONUS: 2 CP

  • +1 Mind

Run 18: 2 CP (summary)

  • Improve Special Attack:
    • Change Limited Shots 6 (-1) to Limited Shots 3 (-2)
    • Level 3 (+3) to Level 2 (+2)
    • Soul Attack (+5)
    • Affects Incorporeal (+1) now unneccesary (+0)
    • Add Slow 1 round (-1)
    • CP spent: 4 (1 rank)

Run 19: 1 CP

  • +1 Highly Skilled
    • +1 Special Attack
    • +1 Unarmed Defense
    • +2 Piloting

Run 20: 1 CP (banked)

Run 21: 1 CP (banked)

Run 22: missed

Run 23: 1 CP (banked)

Run 24: 2 CP (summary) = 5 CP total

  • Remove Slow from Special Attack (4 CP)
  • Partially remove Limited Use from Alt. Form (2 uses to 3 uses, 1 CP)

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