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		<title>Chadius: New page: =Overview= Here&#039;s the specfics for creating All Dem Teams characters using BESM Third Edition.  * 140 Character Points (near the 150 barrier between Human and Heroic) * Choose Attributes s...</title>
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		<updated>2010-01-02T04:44:34Z</updated>

		<summary type="html">&lt;p&gt;New page: =Overview= Here&amp;#039;s the specfics for creating All Dem Teams characters using BESM Third Edition.  * 140 Character Points (near the 150 barrier between Human and Heroic) * Choose Attributes s...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Overview=&lt;br /&gt;
Here&amp;#039;s the specfics for creating All Dem Teams characters using BESM Third Edition.&lt;br /&gt;
&lt;br /&gt;
* 140 Character Points (near the 150 barrier between Human and Heroic)&lt;br /&gt;
* Choose Attributes suitable for humans&lt;br /&gt;
* Expect 1-5 CP per session (probably 2 per session)&lt;br /&gt;
* Will use Energy Points (Mind + Soul * 5) to alter checks &lt;br /&gt;
* Skill checks are Multi-Genre all campaigns, except for Demolitions (2 CP) and Driving (3 CP)&lt;br /&gt;
&lt;br /&gt;
If you need a copy of the book, I have a hard cover copy and two printed out PDF copies.&lt;br /&gt;
&lt;br /&gt;
==Benchmarks==&lt;br /&gt;
You should consider these benchmarks when making &amp;quot;normal&amp;quot; characters. They are similar to Human level except for Point allocation (Heroic level)&lt;br /&gt;
&lt;br /&gt;
These are not specific limits, so don&amp;#039;t feel boxed in by these.&lt;br /&gt;
&lt;br /&gt;
* Maximum Attribute Level 3&lt;br /&gt;
* Combat Value Range 3-7&lt;br /&gt;
* Health Points 30-90&lt;br /&gt;
* Percentage of Points Allocated to:&lt;br /&gt;
** Stats 60%&lt;br /&gt;
** Atrributes 20%&lt;br /&gt;
** Skills 20%&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Your characters should be mostly human. There are attributes that are suitable for human use. If you chose attributes not on this list, talk to me about it.&lt;br /&gt;
&lt;br /&gt;
You can look this up on page 17-18. Any attributes with an asterisk are appropriate for normal humans.&lt;br /&gt;
&lt;br /&gt;
* Attack Combat Mastery&lt;br /&gt;
* Aura of Inspiration&lt;br /&gt;
* Combat Technique&lt;br /&gt;
* Companion&lt;br /&gt;
* Defense Combat Mastery&lt;br /&gt;
* Divine Relationship&lt;br /&gt;
* Energy Bonus&lt;br /&gt;
* Extra Actions&lt;br /&gt;
* Extra Defenses&lt;br /&gt;
* Features&lt;br /&gt;
* Heightened Awareness&lt;br /&gt;
* Heightened Senses&lt;br /&gt;
* Item&lt;br /&gt;
* Massive Damage&lt;br /&gt;
* Melee Attack&lt;br /&gt;
* Melee Defense&lt;br /&gt;
* Organizational Ties&lt;br /&gt;
* Ranged Attack&lt;br /&gt;
* Ranged Defense&lt;br /&gt;
* Skills&lt;br /&gt;
* Tough&lt;br /&gt;
* Wealth&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The skills are the same as they are on Multi-Genre All Campaigns, on Page 89. The exceptions are Demolitions (2 CP per level) and Driving (3 CP).&lt;br /&gt;
==Energy Points==&lt;br /&gt;
Characters have EP equal to (Mind+Soul) * 5. When you run out of EP, you fall unconscious from exhaustion. You can restore ( (Mind + Soul)/2, round up ) Points per hour. Someone with an Aura of Inspiration can let his friends recover additional Energy.&lt;br /&gt;
&lt;br /&gt;
Ways to spend EP:&lt;br /&gt;
* Spend 10 energy for a +1 bonus to any check. You can declare this before or after the die roll. The maximum bonus is your Soul stat.&lt;br /&gt;
* Add the Deplete variable to an Attributes&lt;br /&gt;
* Fatigue, thirst, starvation&lt;/div&gt;</summary>
		<author><name>Chadius</name></author>
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