Difference between revisions of "EFF CS"

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(Background)
(Alternate Form Attributes (40 CP))
 
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===Background===
 
===Background===
  
Allissa P Hacker and Bob Bitdiddle...You might have heard of them. They may...or may not exist. We're not sure.
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Allissa P Hacker and Ben Bitdiddle...You might have heard of them. They may...or may not exist. We're not sure.
  
 
We do know the students at NMIT refer to them constantly, especially in Computer Science classes. But we've never seen them. I think it's because we're looking for a pair of hackers. It may be one person who likes to give us the slip. Or maybe they switch off so one of them can escape if the heat is on.
 
We do know the students at NMIT refer to them constantly, especially in Computer Science classes. But we've never seen them. I think it's because we're looking for a pair of hackers. It may be one person who likes to give us the slip. Or maybe they switch off so one of them can escape if the heat is on.
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Initiative: 2d6 + 15
 
Initiative: 2d6 + 15
  
===Attributes (9 CP)===
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===Attributes (10 CP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
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|-
 
|-
 
| Millitary Science || 1 || 3 || Mind || Teamwork
 
| Millitary Science || 1 || 3 || Mind || Teamwork
 +
|-
 +
| Urban Tracking || 1 || 4 || Mind || Academic
 
|-
 
|-
 
| Stealth || 1 || 4 || Body (sometimes Mind) || Silent Movement
 
| Stealth || 1 || 4 || Body (sometimes Mind) || Silent Movement
 +
|-
 +
| Writing || 1 || 2 || Average Mind and Soul || Academic
 
|}
 
|}
  
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| Armor || 1 || 3 || 10 Damage absorbed
 
| Armor || 1 || 3 || 10 Damage absorbed
 
|-
 
|-
| Special Attack: Claw || 2 || 8 ||  Melee (-2), Accurate (1), Concealable (1), 40 Damage (2)
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| Special Attack: Claw || 2 || 8 ||  Melee (-2), Accurate (1), Penetrating (armor) (1), 40 Damage (2)
 
|-
 
|-
 
| Highly Skilled || 6 || 6 || +60 sp
 
| Highly Skilled || 6 || 6 || +60 sp
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*Weapon Encyclopedia: You've seen pretty much every attack on the 'net, and you can almost instantly identify them. You also get a +4 Bonus on Street Sense checks to buy any legal or illegal weapons off the street.
 
*Weapon Encyclopedia: You've seen pretty much every attack on the 'net, and you can almost instantly identify them. You also get a +4 Bonus on Street Sense checks to buy any legal or illegal weapons off the street.
 
*Lightning Reflexes: You gain a +10 to your initiative bonus.
 
*Lightning Reflexes: You gain a +10 to your initiative bonus.
 +
 +
Combination Attack: You and up to 4 other people (likely the other EFF members) coordinate your special attacks to make one powerful strike. This attack is made by the person with the lowest attack bonus and it is performed on the lowest person's initiative. If it hits, the target makes a defense roll at a -1 penalty per person. If the target fails to defend, they take double damage from all attacks. You have to pay 2 Energy Points per person involved in the Combination Attack (usually 10.)
  
 
'''Claw Damage'''
 
'''Claw Damage'''

Latest revision as of 11:50, 29 February 2008

Background

Allissa P Hacker and Ben Bitdiddle...You might have heard of them. They may...or may not exist. We're not sure.

We do know the students at NMIT refer to them constantly, especially in Computer Science classes. But we've never seen them. I think it's because we're looking for a pair of hackers. It may be one person who likes to give us the slip. Or maybe they switch off so one of them can escape if the heat is on.

Personally, I think they (or maybe one of them?) has joined the Electronic Freedom Fighters. By day they pose for Computer Science questions and by night they ruin our hunts, shut down our sniff servers, and leak our invasion e-mails across the 'net. I don't like it, not one bit. I mean they could be listening to this conversation right now and suppose Ben decides to use BubbleSort. What sort algorithm should Allissa tell him to use instead?

Mysterious Smoking Man in the ShadowsYou know who

Stats (30 CP)

Body: 5

Mind: 6

Soul: 4

ACV: 5

DCV: 3

HP: 45

  • Armor 10

EP: 70

Initiative: 2d6 + 15

Attributes (10 CP)

Attribute Level CP Notes
Energy Bonus 1 2 +20 Energy Points
Combat Technique 2 4 Lightning Reflexes
Gadgets 1 2 Leatherman, School ID, "Alternate" ID, Thumbdrive, PDA w/ USB uplink
Highly Skilled 2 2 +20 sp

Skills (40 SP)

Skill Level SP Stat Notes
Burglary 1 4 Body or Mind Hot-Wiring
Computers 3 15 Mind Intrusion/Security
Foreign Culture 1 3 Mind Hacker Cell
Gaming 2 2 Mind or Soul (sometimes Body) Computer Games
Languages 3 3 Mind Fortran, 1337, dUmb InterWeb Speek, C++
Millitary Science 1 3 Mind Teamwork
Urban Tracking 1 4 Mind Academic
Stealth 1 4 Body (sometimes Mind) Silent Movement
Writing 1 2 Average Mind and Soul Academic

Alternate Form Attributes (40 CP)

Attribute Level CP Notes
Combination Attack 2 4 Can combo with up to four others
Energy Bonus 1 2 + 20 EP
Computer Scanning 1 2 10cm scanning
Combat Technique 2 4 Judge Opponent, Weapon Encyclopedia (Include Combat Technique from normal form)
Armor 1 3 10 Damage absorbed
Special Attack: Claw 2 8 Melee (-2), Accurate (1), Penetrating (armor) (1), 40 Damage (2)
Highly Skilled 6 6 +60 sp
Invisibility 1 2 Undetectable by sight. -1 Defect for Limited Use, Ongoing
Special Movement: Untrackable 1 1 You leave no foot prints.
Heightened Senses 1 1 +4 Bonus detecting Bots
Heightened Awareness 1 1 +2 to noticing ambushes or hidden objects
Duplicate 1 6 +4 Duration = 10 Minutes, -4 Burns Energy Points 10/Use

Heightened Senses: Roll under a 9 or 10 to detect if you see someone automated by a bot.

Heightened Awareness: You gain a +2 bonus to detect ambushes or hidden objects.

Invisibility: By reducing your danger heuristics and terminating search nodes, you can become undetectable by sight. You can use it for as long as you want, but when you finally shut it off, you need to wait before you can use it again. For every minute you went invisible you must wait for a minute before you can use it again.

Special Movement, Untrackable: Also, you leave no tracks when you move.

Computer Scanning: You can read all of the information from a computer within 10 cm of you. You have to touch the computer to scan it, but you'll read it at an incredibly fast rate.

Combat Technique:

  • Judge Opponent: At a glance, you can tell how tough someone is to take down. You can guess its special abilities and probably think up a good course of action. (In reality, the GM will tell give you some detail on the enemy's moves and durability.)
  • Weapon Encyclopedia: You've seen pretty much every attack on the 'net, and you can almost instantly identify them. You also get a +4 Bonus on Street Sense checks to buy any legal or illegal weapons off the street.
  • Lightning Reflexes: You gain a +10 to your initiative bonus.

Combination Attack: You and up to 4 other people (likely the other EFF members) coordinate your special attacks to make one powerful strike. This attack is made by the person with the lowest attack bonus and it is performed on the lowest person's initiative. If it hits, the target makes a defense roll at a -1 penalty per person. If the target fails to defend, they take double damage from all attacks. You have to pay 2 Energy Points per person involved in the Combination Attack (usually 10.)

Claw Damage

Dice Roll 2-3 4-6 7-10 11-12
Claw 40+5 30+5 20+5 10+5

Roll under a 10 to hit. If it hits, roll again to deal damage according to the table.

Alternate Form Skills (30 SP)

Note: Add your normal skills to these to figure out your total skill bonus.

Skill Level SP Stat Notes
Melee Attack 2 8 ACV Melee attacks (like Special Attack: "Claw")
Melee Defense 2 8 ACV Bonus while using Melee Attacks
Ranged Defense 1 6 DCV Bonus while dodging attacks personally aimed at you
Burglary 2 8 Body Hot-Wiring
Climbing 1 2 Body Natural Surfaces
Disguise 2 8 Body, Mind or Soul Costume
Police Science 1 4 Mind Forensics
Street Sense 1 4 Mind or Soul Territorial Divisions (Hacker Community)
Urban Tracking 2 8 Mind Underworld
Stealth 1 4 Body (sometimes Mind) Silent Movement

Duplicate

You can create a short-lived autonomous copy of yourself. It is much weaker than you, and will reduce the time you can stay Jacked In. But it is a good scout, or decoy, or another helping hand.

The duplicate will last for only 10 minutes, and will cost you 10 Energy Points (EP) to create. Remember you will be booted out if you run out of EP.

Here are the duplicate's stats:

Body: 1

Mind: 2

Soul: 1

ACV: 1

DCV: 1

HP: 10

  • Armor 1

Initiative: 2d6 + 1

Attribute Level CP Notes
Armor 1 1 1 Damage absorbed
Special Attack: Claw 1 2 Melee (-2), Concealable (1), 10 Damage (2)
Highly Skilled 2 2 +20 sp
Special Movement: Untrackable 1 1 You leave no foot prints.

Claw Damage

Dice Roll 2-3 4-6 7-10 11-12
Claw 10+1 7+1 5+1 3+1

Roll under a 3 to hit. If it hits, roll again to deal damage according to the table.

Skill Level SP Stat Notes
Melee Attack 1 4 ACV Melee attacks (like Special Attack: "Claw")
Burglary 1 4 Body Hot-Wiring
Disguise 1 4 Body, Mind or Soul Costume
Urban Tracking 1 4 Mind Underworld
Stealth 1 4 Body (sometimes Mind) Silent Movement