Difference between revisions of "EFF EE"

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===Background===
 
===Background===
The team's born again Christian Electrical Engineer.  
+
The team's born again Christian Electrical Engineer. Performs special attacks based on Electricity and Magnetism.  
  
 
===Stats (36 CP)===
 
===Stats (36 CP)===
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! Skill !! Level !! SP !! Stat !! Notes
 
! Skill !! Level !! SP !! Stat !! Notes
 
|-
 
|-
| Area Knowledge || 3 || 12 || Mind ||
+
| Area Knowledge || 3 || 12 || Mind || NMIT, NMIT network, Religious Forums
 
|-
 
|-
| Computers || 2 || 10 || Mind ||
+
| Computers || 2 || 10 || Mind || Networks
 
|-
 
|-
| Electronics || 3 || 12 || Mind ||
+
| Electronics || 3 || 12 || Mind || Communications
 
|-
 
|-
| Etiquette || 2 || 6 || Mind ||
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| Etiquette || 2 || 6 || Mind || Forums
 
|-
 
|-
| Mechanics || 2 || 6 || Mind ||
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| Mechanics || 2 || 6 || Mind || Micro
 
|-
 
|-
| Occult || 2 || 4 || Mind ||
+
| Occult || 2 || 4 || Mind || Rituals
 
|}
 
|}
  
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| Armor || 1 || 3 || +10 armor
 
| Armor || 1 || 3 || +10 armor
 
|-
 
|-
| Special Attack: "Claw" || 3 || 12 ||
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| Flight || 1 || 3 || 50kph skimming 1m above surface. Requires concentration (-1cp)
 
|-
 
|-
| Special Attack: Power Surge || 2 || 2 ||
+
| Special Attack: "Claw" || 3 || 12 || Short Range (-1), Accurate (1), Penetrating (force field) (1), 40 Damage (2)
 
|-
 
|-
| Special Attack: Brownout || 2 || 2 ||
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| Special Attack: Power Surge || 3 || 3 || Area 3m (1), Aura (2), Static (-2), Limited Shots 6 (-1), 60 Damage (3)
 
|-
 
|-
| Special Attack: SDR (Slow) || 2 || 2 ||
+
| Special Attack: Brownout || 3 || 3 || Drain Energy (1), No Damage (-1), Area 3m (1), 40 EP Damage (2)
 
|-
 
|-
 
| Highly Skilled || 4 || 4 || +40 sp
 
| Highly Skilled || 4 || 4 || +40 sp
 
|-
 
|-
| Item of Power || 2 || 8 || Command Shell gives following 2 abilities
+
| Item of Power || 2 || 8 || Command Shell gives following 3 abilities
 
|-
 
|-
 
| * Transmutation || (1) || (4) || Transmute up to 1kg of material into something else
 
| * Transmutation || (1) || (4) || Transmute up to 1kg of material into something else
 
|-
 
|-
| * Heightened Senses || (6) || (6) || Sensors galore
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| * Heightened Senses || (4) || (4) || Vision (+4 on checks), Hearing (+4 on checks), Electric, Magnetic
 +
|-
 +
| * Heightened Awareness || (2) || (2) || +4 to notice stuff
 
|}
 
|}
  
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! Dice Roll !! 2-3 !! 4-6 !! 7-10 !! 11-12  
 
! Dice Roll !! 2-3 !! 4-6 !! 7-10 !! 11-12  
 
|-
 
|-
| Damage || 60+6 || 45+6 || 30+6 || 15+6
+
| Damage || 40+5 || 30+5 || 20+5 || 10+5
 +
|}
 +
'''Power Surge Damage'''
 +
{| border=1 cellpadding=4
 +
|- align="left"
 +
! Dice Roll !! 2-3 !! 4-6 !! 7-10 !! 11-12
 +
|-
 +
| Damage || 60+5 || 45+5 || 30+5 || 15+5
 +
|}
 +
'''Brown Out EP Damage'''
 +
{| border=1 cellpadding=4
 +
|- align="left"
 +
! Dice Roll !! 2-3 !! 4-6 !! 7-10 !! 11-12
 +
|-
 +
| Damage || 40+5 || 30+5 || 20+5 || 10+5
 
|}
 
|}
  
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| Special Ranged Attack || 3 || 12 || ACV || "Claw" Attack
 
| Special Ranged Attack || 3 || 12 || ACV || "Claw" Attack
 
|-
 
|-
| Melee Attack || 2 || 8 || ACV ||
+
| Unarmed Defense || 2 || 10 || DCV || Strikes
|-
+
| Melee Defense || 2 || 8 || DCV ||
+
 
|-
 
|-
| Ranged Defense || 2 || 12 || DCV || personal
+
| Ranged Defense || 3 || 18 || DCV || personal
 
|}
 
|}

Latest revision as of 18:50, 29 February 2008

Background

The team's born again Christian Electrical Engineer. Performs special attacks based on Electricity and Magnetism.

Stats (36 CP)

Body: 4

Mind: 7

Soul: 6

ACV: 5

DCV: 3

HP: 50

EP: 65

Attributes (8 CP)

Attribute Level CP Notes
Divine Relationship 1 2 Re-roll a die once per session
Highly Skilled 3 3 +30 skill points
Gadget 1 1 Wearable Computer
Gadgeteer 1 2 Builds stuff twice as fast

Defects (4 BP)

Defect BP Notes
Owned 1 Church ties / duties
Significant Other 1 Girlfriend
Easily Distracted 1 religious debate
Easily Distracted 1 heathens

Skills (50 SP)

Skill Level SP Stat Notes
Area Knowledge 3 12 Mind NMIT, NMIT network, Religious Forums
Computers 2 10 Mind Networks
Electronics 3 12 Mind Communications
Etiquette 2 6 Mind Forums
Mechanics 2 6 Mind Micro
Occult 2 4 Mind Rituals

Alternate Form Attributes (40 CP)

Attribute Level CP Notes
Combo Attack 2 4 Can combo with up to four others
Armor 1 3 +10 armor
Flight 1 3 50kph skimming 1m above surface. Requires concentration (-1cp)
Special Attack: "Claw" 3 12 Short Range (-1), Accurate (1), Penetrating (force field) (1), 40 Damage (2)
Special Attack: Power Surge 3 3 Area 3m (1), Aura (2), Static (-2), Limited Shots 6 (-1), 60 Damage (3)
Special Attack: Brownout 3 3 Drain Energy (1), No Damage (-1), Area 3m (1), 40 EP Damage (2)
Highly Skilled 4 4 +40 sp
Item of Power 2 8 Command Shell gives following 3 abilities
* Transmutation (1) (4) Transmute up to 1kg of material into something else
* Heightened Senses (4) (4) Vision (+4 on checks), Hearing (+4 on checks), Electric, Magnetic
* Heightened Awareness (2) (2) +4 to notice stuff

"Claw" Damage

Dice Roll 2-3 4-6 7-10 11-12
Damage 40+5 30+5 20+5 10+5

Power Surge Damage

Dice Roll 2-3 4-6 7-10 11-12
Damage 60+5 45+5 30+5 15+5

Brown Out EP Damage

Dice Roll 2-3 4-6 7-10 11-12
Damage 40+5 30+5 20+5 10+5

Alternate Form Skills (40 SP)

Skill Level SP Stat Notes
Special Ranged Attack 3 12 ACV "Claw" Attack
Unarmed Defense 2 10 DCV Strikes
Ranged Defense 3 18 DCV personal