Difference between revisions of "All Dem Teams"
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*[http://en.wikipedia.org/wiki/The_A_Team The A Team] - Car travel is important and prevalent. Once an episode the team builds something incredible. The team consists of soldiers of fortune who had to run away from the army for crimes they didn't commit. Everyone lives! Also the introduction is pure awesome. | *[http://en.wikipedia.org/wiki/The_A_Team The A Team] - Car travel is important and prevalent. Once an episode the team builds something incredible. The team consists of soldiers of fortune who had to run away from the army for crimes they didn't commit. Everyone lives! Also the introduction is pure awesome. | ||
*[http://en.wikipedia.org/wiki/Duck_tales Duck Tales] - The joy of finding old riches and ancient tools. Extremely compatible old technology | *[http://en.wikipedia.org/wiki/Duck_tales Duck Tales] - The joy of finding old riches and ancient tools. Extremely compatible old technology | ||
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+ | ==NPC Bucket== | ||
+ | Here are examples of NPCs you should expect to see. |
Revision as of 20:12, 13 December 2009
Contents
Overview
Large corporations fight over control in a world run by bandits and recovered technology. Corporations hire Teams to find Ancient Technology, protect/control villages, and fight off rival Teams/bandits.
Expect to see:
- Vehicular combat and escape
- Fast talking, manipulatin' the foolhardy, dumb and gullible
- Constructing cars, hot air balloons, and makeshift tanks with equipment lying around in prisons
- Exploring ruins of lost civilization, disabling traps and wacky wayside tribes
- No one dies! Everyone surrenders or gives up.
System
This system will use BESM Third Edition.
- Expect increased costs for vehicle usage, gadgeteer/engineering and gun use.
- Plan on how to infiltrate bases and other known locations. Preparation is key!
Death and Defeat
- Living creatures never die; people surrender when they run out of morale. Psychological damage bonuses will be added for strategic value.
- Machines and automata are not affected by psycological disadvantages, but they are destroyed when they run out of HP.
Car Combat enhances everything
- RAMPS! modify everything
- Damage is amplified
- Travel is amplified
- Success and failure are greatly modified
- Crashing off a ramp = major damage
- Car chases will be drawn on a map
World
With cars as the main mode of travel and planes hard to find/keep, the government depends on corporations to control their sectors. Corporations try to out do each other by buying out competitors.
Major Countries
Unnamed Country 1
A large importer and cultural melting pot, this country is huge, accepting people from several countries and regions. Its government is also the weakest, distributed between several rulers of various ethical and moral bents. This country has a lot of Ancient Technology; much more found here than in other countries.
Ginzel
Ginzel is its current name, titled after the currently richest person in the land (he's also the emperor.) Ginzel follows the dollar, inventing New Technology and trying to one up each other in the business space.
Grabbers
These are stories I thought up to properly describe the mood of the run and what I'm looking for.
Inspirations
- The A Team - Car travel is important and prevalent. Once an episode the team builds something incredible. The team consists of soldiers of fortune who had to run away from the army for crimes they didn't commit. Everyone lives! Also the introduction is pure awesome.
- Duck Tales - The joy of finding old riches and ancient tools. Extremely compatible old technology
NPC Bucket
Here are examples of NPCs you should expect to see.