Difference between revisions of "DivineDetritusChatLogInKindaLovingMemory"

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=Intro=
+
=Navigation=
 +
Next: [[DivineDetritusChatLogTheKrimsonWithin|The Krimson Within]]
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 +
Prev: [[DivineDetritusChatLogRichesInTheSwamp|Riches in the Swamp]]
 +
 
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=April 5, 1236 (overnight)=
 +
==Battle: vs Drow==
 
  <nowiki>
 
  <nowiki>
Chad S. (GM): rolling 1d4
+
It was the third watch. Fi was patrolling to make sure nothing was amiss. Many wonder what preoccupied his thoughts...
(  
+
Hernz: = you rolled a 1
 +
(GM) Chad S. (GM): (Move Fi to whereever he would be and make me a perception check.)
 +
Hernz: lol
 +
Cat: when, exactly, do i get my spells back? :)
 +
(GM) Chad S. (GM): Huh, it doesn't actually say how Oracles recharge spells.
 +
Hernz: what are they closest to as far as a class?
 +
I'd say cleric...?
 +
Cat: sorcerer.
 +
Hernz: lol, nevermind haha
 +
Cat: clerics prep. oracle casts like sorc.
 +
yeah, i did look at the oracle page...and couldn't figure it out...
 +
(GM) Chad S. (GM): Oracles draw their power from multiple deities, however.
 +
I'll say Nidri does it like other divine spellcasters like the ranger: She needs 1 hour of quiet meditation everyday to recover her magic.
 +
(To GM) rolling 1d4
 +
(
 
1
 
1
 
)
 
)
= 1
+
= 1
(GM) Chad S. (GM): rolling 1d4+6
+
Cat: ok. so i could choose to do it before going to sleep, or in the morning?
 +
(GM) Chad S. (GM): Yup. Obviously this only works once per day.
 +
Nidranisan: right. but like, if i don't cast anything tuesday, i wait, then we have a bunch of fights tuesday night, and i recoup wednesday morning....then i can't at bedtime wednesday night if we have massive fights all day wednesday?
 +
Cat: urp. i guess kinda relevant, but, meant to put that ooc. :)
 +
(GM) Chad S. (GM): Yeah, that scenario does sound correct.
 +
Cat: so pretty much i should just pick a time and stick to it.
 +
(GM) Chad S. (GM): Alright, bedtime for me. To save time, roll initiative and a perception check to find out if you hear... the battle that totally isn't about to happen.
 +
Hint: I'm lying
 +
Cat: so yeah, spell recovery is going to be a bedtime activity for nidri.
 +
Hernz: lying? you mean you're not going to sleep?
 +
(GM) Chad S. (GM): (To GM) rolling 1d20+3
 
(
 
(
4
+
7
)+6
+
)+3
 
= 10
 
= 10
Chris E.: rolling 1d20
+
Cat: lol.
 +
(GM) Chad S. (GM): Haha.
 +
Hernz: Vegeta's Initiative result: 9.02
 +
perception 10
 +
Nidranisan: Nidranisan's Initiative result: 10.02
 +
Hernz: pffftt... a 1... I better roll 20s in BATTUL!
 +
Nidranisan: Nidranisan's Perception check: 12
 +
George: Hawk Hubertins's Perception check: 20
 +
Hawk Hubertins's Initiative result: 16.02
 +
Fi: rolling 1d12
 
(
 
(
14
+
7
 
)
 
)
= 14
+
= 7
rolling 1d20
+
I'm in the 7:00 position on my rounds.
 +
rolling 1d20+10 Perception Check
 
(
 
(
2
+
12
)
+
)+10
= 2
+
= 22
(GM) Chad S. (GM): Hey Chris, are you online?
+
rolling 1d20+10 Perception Check
Chris: yup
+
(
(GM) Chad S. (GM): Sweet. Can you see anything in this campaign? Can you see any tokens on the lower right corner?
+
6
Chris: I see 4 tokens.
+
)+10
(GM) Chad S. (GM): Hernan's been having trouble seeing character sheets.
+
= 16
Looks like you can move one of them. Can you move the one on the left?
+
Chris: I have no idea why it doubled.
Chris: Don't think so.
+
Fi's Initiative result: 7.03
Chris's PC: Now I can.
+
Fi continues his rounds around the camp when he hears the distinctive rustling of chainmail armor somewhere behind Hawk's tent.
(GM) Chad S. (GM): Try now. Maybe I should give you permission first
+
(GM) Chad S. (GM): (Rolling initiative and perception checks for those who haven't yet.)
Looks good. I'm guessing you can't move the two green guys, which is what I expect.
+
Claire's Initiative 14
Chris: correct
+
Fi's Initiative 18
(GM) Chad S. (GM): Okay. Can you see "Chris's PC" in the Journal tab?
+
Hawk's Initiative15
Chris: Yeah. And a character sheet pops up.
+
Nidri's Initiative 8
(GM) Chad S. (GM): w00t w00t
+
Norvi's Initiative 20
Chris: I can't see the other players sheets though. Just their empty bio.
+
(GM) Chad S. (GM): Vegeta's Initiative 7
(GM) Chad S. (GM): So you see 4 PCs in the character section, but when you open them you only see the bio section.
+
Alright, I'll throw some screenshots at Hernz.
+
Chris: I can see Everyone's PC sheet.
+
And mine.
+
(GM) Chad S. (GM): Good.
+
Chris: Someone's STR Check: 8
+
(GM) Chad S. (GM): One last Question: Under the character sheets, do you see a handout?
+
Chris: Yeah, I read the Trading Company Sheet.
+
(GM) Chad S. (GM): Alright, hopefully Hernz is looking at the wrong page, lol.
+
Chris: Does he claim to be in the room now?
+
(GM) Chad S. (GM): No, he emailed me a few hours ago. There were some permissions I had to set up, but he checked again at around 9:15PM and said the Journal tab was blank
+
  
Chris shrugs.
+
Fi whistles loudly and draws her sword.
(GM) Chad S. (GM): Oh well. Bedtime for me. Hopefully he was just on the wrong page. See ya.
+
Fi: Who's there?
Chris: k
+
A mysterious voice mumbles "Nesnáším pondělky" before firing an arrow at the campfire.
(GM) Chad S. (GM): Google Image Search Syndrome is strong in this campaign...
+
(GM) Chad S. (GM): (One sec while I mess with opacity)
Chris: haha
+
another voice mumbles "Vše se změní na želé!" and Fi hears the first voice sigh.
(GM) Chad S. (GM): If you have a better icon to use for Fi, feel free to drag & drop the image onto the page. I can grant you control over it at that point.
+
The campfire's flames are somehow smothered by an artificial darkness, reducing the campfire to a dim light.
Chris: I'll might get to it eventually.
+
Fi notices several dark-skinned elves standing at the edge of the camp, including one who just fired a bow. Three bats quickly fly into the camp.
Dan: Hey Chad, may I please have a character do that I can edit it up? =)
+
(GM) Chad S. (GM): BATTUL
(GM) Chad S. (GM): Yes you may.
+
Those with Low Light vision can see the targets without trouble.
Dan: claps his hands
+
Those with normal vision suffer a 20% miss chance against the enemies as they effectively have concealment.
(GM) Chad S. (GM): I added a placeholder token, the blue guy
+
Anyone with Darkvision is also OK.
Dan: What do we have for people's classes so far?
+
Round 1
(GM) Chad S. (GM): Chris is a Hunter, and Hernan is gonna play a Monk.
+
The party hears Fi's whistle and the screeching of bats. Everyone is awake as a result.
Dan: I was thinking of playing a ancestor worshiping dwarven cleric
+
(GM) Chad S. (GM): Anyone who is above the "Enemy" turn can move now. So that's Norvi, Hawk, Claire, Fleir and Nidri.
(GM) Chad S. (GM): George opened a thread asking who's playing what.
+
Can you see the turn order?
Dan: where?
+
Chris: yes
(GM) Chad S. (GM): It's on the Campaign discussion page
+
(GM) Chad S. (GM): Sweet.
The cleric sounds cool though.
+
George: Do you care about PC ordering other than "before enemy"?
Dan: excellent
+
(GM) Chad S. (GM): I do not. You're either before or after the NPCs.
Actually I might go warpriest... I'll look it over and make a decision later
+
George: k
(GM) Chad S. (GM): Yup, take your time. Mostly depends if you want to fight or cast more.
+
Getting out of a tent, move equiv, "rough terrain" or just normal move?
Chris: Could I get another token & sheet for my animal companion? I haven't decided which of cat, wolf, or Elk that I want yet.
+
(GM) Chad S. (GM): It's a normal move. You may want to grab something before you head out though.
(GM) Chad S. (GM): I gave you a Tiger token for now.
+
Chris: cool beans.
+
Dan: heh nice. Name him Kibble
+
  
Dan is activating their Warpriest ability, Blessings
+
Hawk Hubertins grabs his bow and arrows as he exits his tent.
Dan:
+
Hawk Hubertins: What's going on? Fi, who is that?
Blessings uses remaining: 2
+
(GM) Chad S. (GM): Hey Dan, how did you activate that, anyway?
+
Dan: There's a dice icon next to my class features, didn't know what it did. Now I do. Unfortunately I don't think it's accurate...
+
(GM) Chad S. (GM): Hehe, there's still a lot for me to figure out on this, too.
+
Fi Falowyn goes for a swim.
+
  
Hernan L. is activating their Monk ability, Flurry of Blows
+
Hawk Hubertins is activating their Bard ability, Inspire Courage +1
Hernan L.: -1/-1
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Flurry of Blows uses remaining: -1
+
Inspire Courage +1 uses remaining: 7
 +
Fi: We've got at least two intruders and some bats.
 +
Behind your tent.
 +
Chris: I would like Fleir to move there and attack. Is that ok?
  
Hernan L. is activating their Monk ability, Flurry of Blows
+
Hawk Hubertins is activating their Hawk Hubertins|class-0 ability, Inspire Courage +1
Hernan L.: -1/-1
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Flurry of Blows uses remaining: -1
+
Inspire Courage +1 uses remaining: 9
  
Hernan L. is activating their Monk ability, Stunning Fist
+
Hawk Hubertins is activating their Hawk Hubertins|repeating_class-ability_6_class-name ability, Inspire Courage +1
Hernan L.: DC 10+1/2lvl +Wis mod
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Stunning Fist uses remaining: 0
+
Inspire Courage +1 uses remaining: 9
  
Hernan L. is activating their Monk ability, Stunning Fist
+
Hawk Hubertins is activating their Hawk Hubertins|repeat ing_class-ability_6_class-name ability, Inspire Courage +1
Hernan L.: DC 10+1/2lvl +Wis mod
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Stunning Fist uses remaining: 0
+
Inspire Courage +1 uses remaining: 9
  
Hernan L. is activating their Monk ability, Flurry of Blows
+
Hawk Hubertins is activating their Hawk Hubertins|repeating_class-ability_6_class-name ability, Inspire Courage +1
Hernan L.: -1/-1
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Flurry of Blows uses remaining: -1
+
Inspire Courage +1 uses remaining: 9
  
Hernan L. is activating their Monk ability, Stunning Fist
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hernan L.: DC 10+1/2lvl +Wis mod
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Stunning Fist uses remaining: 0
+
Inspire Courage +1 uses remaining: 9
 +
George: Wow, making a bard song macro was actually pretty annoying, though I guess getting all of the references in place isn't as bad as it could be.
 +
I also forgot that I have more rounds of bard song than I thought. One of my traits gives me a +3 rounds.
 +
(GM) Chad S. (GM): Fleir can attack.
  
Hernan L. is activating their Monk ability, Flurry of Blows
+
Chris is attacking Chainmail Bikini with Bite & Trip!
Hernan L.: -1/-1
+
Chris: Attack Result: 6
Flurry of Blows uses remaining: -1
+
(Needs at least 24 to crit.)
 
+
Damage Result: 6
Chris casts Light!
+
Crit: 20/x2
Chris: School: Evocation (light); Level 1
+
Crit Confirm: 23
Casting Time: 1 standard action
+
Crit Damage: +8
Components: V, M/DF (a firefly)
+
Chris: Type: PBS
Range: Touch
+
Trip Attempt: 10
Targets/Area: Object Touched
+
oops.
Duration: 10min/level
+
stupid 2.
Chris: Saving Throw: DC 14, N/A; Spell Resistance:
+
As Hawk begins a rousing ballad about warriors who strike under nightfalll, Fleir dashes out of the tent and bites wildly at a Drow woman, clad in chainmail and wielding a morningstar.
Fi Falowyn casts Fi Falowyn|repeating_lvl-0-spells_0_name!
+
(GM) Chad S. (GM): Okay. Waiting for Norvi, Claire and Nidri to make a move.
Fi Falowyn: School: Fi Falowyn|repeating_lvl-0-spells_0_school; Level 0
+
Chainmail Bikini: Šťastná kočka běží!
Casting Time: Fi Falowyn|repeating_lvl-0-spells_0_cast-time
+
(If anyone speaks Undercommon, let me know)
Components: Fi Falowyn|repeating_lvl-0-spells_0_components
+
Hernz: chainmail bikinis.... I remember the barbed wire bikini chick we fought in one of Geroge's vamp runs lol
Range: Fi Falowyn|repeating_lvl-0-spells_0_range
+
(GM) Chad S. (GM): If you want a more detailed pic of the slutty drow, check out www.d20pfsrd.com/classes/core-classes/sorcerer
Targets/Area: Fi Falowyn|repeating_lvl-0-spells_0_targets
+
Also, feel free to whisper your queued action if you know what it is.
Duration: Fi Falowyn|repeating_lvl-0-spells_0_duration
+
Hernz: (To GM) rolling 1d20+9 perception
Fi Falowyn: Saving Throw: DC 13, Fi Falowyn|repeating_lvl-0-spells_0_save; Spell Resistance:Fi Falowyn|repeating_lvl-0-spells_0_sr
+
Fi Falowyn|repeating_lvl-0-spells_0_description
+
Cat B.: rolling 4d6
+
 
(
 
(
6
+
18
+
+
)+9
3
+
= 27
+
+
(GM) Chad S. (GM): You can't charge, but you can exit the tent easily.
5
+
You spend a move action to stand up from sleeping and grab your stuff. This leaves a standard action to actually do stuff.
+
+
3
+
)
+
= 17
+
  
George B. is activating their Bard ability, Bardic Knowledge
+
Dan starts awake, foregoes his scale mail armor and grabs his shield before stepping outside his tent
George B.: + class level to Knowledge checks
+
Bardic Knowledge uses remaining: -1
+
Cat B.: (To GM) rolling 2d10
+
(
+
3
+
+
+
6
+
)
+
= 9
+
Cat B.: (To GM) rolling 2d10
+
(
+
9
+
+
+
8
+
)
+
= 17
+
  
Cat B. is activating their Type racial trait
+
Norvi Torvaldr utters a quick prayer to his ancestors to watch over him.
Cat B.: Outsider (native)
+
Norvi Torvaldr: Blessing of Protection, Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.
Type uses remaining: -1
+
Cat: so i can stand up and cast, or standing and leaving my tent takes up my whole round? I'm not grabbing any stuff.
 +
actually, i'll just armor up before i walk out and cast next turn.
 +
Nidranisan wakes up, sighs, and stands.
 +
Nidranisan is activating her Oracle ability, Demonhide
 +
Nidranisan: Uses remaining: -1
 +
(GM) Chad S. (GM): Statuses page is up so you can track special abilities.
 +
That's everyone but Claire.
 +
Hernz: Claire casts lvl 5 daylight and ruins all of chad's plans
 +
(GM) Chad S. (GM): lol no
 +
I added the post mortem to the summary:
 +
https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusRichesInTheSwamp
 +
Hernz: yeah, 3 attacks 20 HP and decent AC, means it will likely take us down in one round before we take it down
 +
ignore that
 +
Meghan: uuuuuugh
 +
My halo provides a light source...
 +
So yeah I'll use that to see what's up. And probably make Claire a target.
 +
It's light at will, I think
 +
racial trait.
 +
possibly counters the darkness
 +
Meghan: that's what I got
 +
Cat: lol.
 +
Claire taps her halo, brightly illuminating the area around her.
 +
Chris: She's done with that plus a move behind Fi.
 +
(GM) Chad S. (GM): Got it.
 +
Wait, aren't you on a plane somewhere?
 +
Chris: On the plane, but still at the gate.
 +
Smart phones are useful :-P
 +
(GM) Chad S. (GM): Hehe. Good thing I paid for mobile access...
 +
The male drow drops his bow and pulls out a pair of scimitars.
 +
Copyright Violation: Potřebuju kafe...
 +
Chris: Ok. Door closing. See you in a few hours.
 +
(GM) Chad S. (GM): Male Drow's single attack against Fleir hits AC 5 for 5 damage
 +
Have a safe flight Chris!
 +
The slutty drow in the back laughs at the male drow, then conjures a spell and creates a ball of mud. She hurls it at Fleir's face...
 +
Mudball Ranged Touch Attack against Fleir hits touch AC 17
 +
Fleir is blinded by the ball of mud, obscuring his vision.
 +
With Fleir's vision blinded, the chainmail clad drow takes a risk...
  
Cat B. is activating their Type racial trait
+
(GM) Chad S. (GM) is attacking Chainmail Bikini with Bite & Trip!
Cat B.: Outsider (native)
+
(GM) Chad S. (GM): Attack Result: 17
Type uses remaining: -1
+
(Needs at least 24 to crit.)
 +
Damage Result: 4
 +
Crit: 20/x2
 +
Crit Confirm: 20
 +
Crit Damage: +8
 +
(GM) Chad S. (GM): Type: PBS
 +
Trip Attempt: 11
 +
Miss Chance (<= 50 is a miss) 43
 +
Fleir is blinded by the mud and can't target her appropriately. The drow slips off and seems to dissapear...
 +
(GM) Chad S. (GM): Note: Chainmail Bikini is invisible unless you have darkvision.
 +
Four bats fly and begin harassing their targets...
 +
Bat C attacks Hawk hitting AC 23 for 1 damage
 +
Bat A attacks Fi hitting AC 26 for 1 damage
 +
Bat A crit confirms Fi hitting AC 20 for 1 extra damage
 +
Bat B attacks Fi hitting AC 13 for 1 damage
 +
Bat D attacks Fleir hitting AC 13 for 1 damage
 +
One of the bats bites Fleir while taking advantage of Fleir's confusion.
 +
Another bat bites Hawk.
 +
One bat is merely a nuisance to Fi, but the other one manages to bite him near her neck.
 +
Cat: our turn again?
 +
(GM) Chad S. (GM): Vegeta and Fi are up. I'll give them some time before they need to move. Everyone else can feel free to give me their queued actions.
 +
Fi is surrounded by bats. One of them hit critically for 2 damage.
 +
(Bats can't deal more than 1 damage)
 +
Chris: Fleir has scent and knows where targets are within 30ft I think.
 +
(GM) Chad S. (GM): "Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance)."
 +
You are right, though, Fleir did pinpoint Chainmail Bikini with smell because she was so close.
 +
Fleir can make a reflex save to shake off the mudball at the start of his turn.
 +
Chris: Fi will animal focus to str.
 +
(GM) Chad S. (GM): He can do that for free, or spend a standard action to wipe it off.
 +
Fi will POWAH UP
 +
Chris: I can't really modify the character sheet from here. So if you could up str by 2. Then attack with Fi's sword on bat A. Bard song is not yet applied.
 +
(GM) Chad S. (GM): Okay, adjusted.
  
Cat B. is activating their Fiendish Resistance racial trait
+
(GM) Chad S. (GM) is attacking Bat A with Long Sword!
Cat B.: cold/electric/fire 5
+
(GM) Chad S. (GM): Attack Result: 20
Fiendish Resistance uses remaining: -1
+
(Needs at least 22 to crit.)
don't mind me, just figuring out how the character sheet works...
+
Damage Result: 10
Meghan E.: how do I do the thing?
+
Crit: 19/x2
oh there are instructions...
+
Crit Confirm: 6
(GM) Chad S. (GM): Check out the Journal tab, I just added your character sheet (3 seconds ago)
+
Crit Damage: +6
Guy Night became a real jam session for this campaign and I told Chris to remind you.
+
(GM) Chad S. (GM): Type: slashing
Meghan E.: Yeah, I figured.
+
Notes:
I should think of something.
+
...That was Fi.
I kinda want to play an aasimar
+
Fi quickly cuts down one of the bats.
but I also kinda need to do work stuff. and cookie stuff.
+
(GM) Chad S. (GM): (Consuming Vegeta's queued action)
(GM) Chad S. (GM): Yup, work will do that.
+
Vegeta cautiously steps out of his tent and moves up to Hawk.
Aasimar's are fine. Here's what the party has so far.
+
Round 2
Monk, Bard, Warpiest (fighter/cleric hybrid), Hunter (Druid/Ranger hybrid), Oracle (Wizard:Sorcerer::Cleric:Oracle)
+
(GM) Chad S. (GM): I assume Fi's turn is done.
I think it's pretty wide open on what you want to play. The team might lack some arcane power and frontline strength.
+
(Consuming Norvi's queued action)
Because multiple people share the role (Warpriest, Monk, and Hunter's Pet are frontline) and the Bard is your only arcane strength so far.
+
It is said Dwarves and Drow are natural enemies. Norvi lends credence to this as he turns toward Hawk, Vegeta and the horses and charges, swinging his axe at seemingly midair...
Meghan E.: Sorceror sound ok?
+
(GM) Chad S. (GM): Norvi swings his waraxe hitting AC 25 for 10 damage
Chris, is your 6'4" elf really 96 lbs?
+
Suddenly a Drow woman covered in chainmail collapses at Norvi's axe.
(GM) Chad S. (GM): Sorcerer sounds good to me.
+
(GM) Chad S. (GM): (Consuming Nidri's queued turn)
Fi has hollow bones! He's the XMan Angel.
+
Nidri pokes her head outside of the tent, sighs, and channels feelings of dread into her foes.
Meghan E.: Right ok.
+
Nidri casts Bane!
except without the wings
+
(GM) Chad S. (GM): Bat B's Will Save DC 15 11
I'm going to use him as staff
+
Bat C's Will Save DC 15 9
Hey: http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar
+
Bat D's Will Save DC 15 21
Angelkin ok?
+
Slutty Drow's Will Save DC 15 18
So me and Cat's character can bicker? (she's playing the tiefling, right?)
+
Copyright Violation's Will Save DC 15 9
(GM) Chad S. (GM): Cat is the Tiefling, yes.
+
Some of the bats and the male Drow seem to be intimidated by Nidri's harsh words.
Anglekin is OK with me.
+
The remaining female Drow laughs "Třešňové květy jsou hloupé!"
Looks like it overwrites your stat, skill and spell like bonuses.
+
(GM) Chad S. (GM): Alright, Hawk, Fleir and Claire are up.
Meghan E.: it might also overwrite the defense racial trait and senses racial trait with "Celestial Tracker" and "Planetar's Visions" because otherwise I don't know how those apply
+
Chris: Fleir's Reflex save: 6
(GM) Chad S. (GM): Hmm, yeah, these usually say "This replaces X trait" but I don't see it in the description. One sec...
+
Save notes:
Meghan E.: probably also going to go for the celestial bloodline for sorceror because why the heck not.
+
I guess Fleir takes his turn wiping away the mud.
(GM) Chad S. (GM): Oh hai I came from angels
+
(GM) Chad S. (GM): Not wiping that off. He can spend a standard to manually wipe it off.
Meghan E.: let's go overboard with it
+
Chris: And 5ft.
I'm going to be one of those "well, I did it, and I'm good, so it must've been a good thing" assholes.
+
Fleir's Initiative result: 3.02
or I'm going to be one of those unable-to-swear oh-no-this-place-is-evil oh-no-my-boots-are-dirty types
+
Stupid button...
(GM) Chad S. (GM): I'm going to rule that Angelkin replaces all of your standard Aasimar traits, so it would replace your Defense and Senses.
+
Fleir's Initiative result: 22.02
Meghan E.: ok.
+
I'll get Meghan's action after she comes back with lunch.
that makes sense, rather than getting to pick and choose
+
(GM) Chad S. (GM): Yup.
so I can track evildoers
+
Dan: If I had to guess, I
(GM) Chad S. (GM): Yeah, because otherwise why wouldn't you add those traits?
+
I'd say that one is their leader. Keep her alive and she may yield to questioning.
Meghan E.: (or at least track)
+
and I can ignore DR of an evil outsider if I get a critical hit...
+
which ... doesn't seem all that likely to help, but ok.
+
I'm going to be a terrible sorceror
+
(GM) Chad S. (GM): Specialize in Ranged Touch Attacks yeeeah
+
Meghan E.: says melee weapon
+
(GM) Chad S. (GM): Either that or join the frontlines as a Magus, lol
+
Meghan E.: yipes
+
but my bloodline is like redbull!
+
meh, no. I'm going to be pretty.
+
(GM) Chad S. (GM): Pretty Angel Sorcerer
+
Meghan E.: Yup.
+
maybe I'll get a magical girl transformation
+
(GM) Chad S. (GM): Thrown in for free with Alter Self
+
Meghan E.: I get alter self as a spell-like ability
+
yup.
+
(GM) Chad S. (GM): Also, is her name really Claire-bear?
+
Meghan E.: If I go female, her name will probably be Claire
+
If I go male, the magical girl transformation is going to be AMAZING
+
(GM) Chad S. (GM): Fi will be confused
+
Meghan E.: do elves not believe in gender?
+
"There is no word for male in Elvish"
+
Ugh, alter self only lasts 1 min/level. :/
+
(GM) Chad S. (GM): Time for Extend Spell!
+
Meghan E.: That's how long the average magical girl transformation sequence takes
+
  
Chris claps.
+
Dan indicates the slutty drow with his offhand.
(GM) Chad S. (GM): Chris joins the brawl!
+
Chris: Claire will throw fancy orb of light at slutty drow.
Meghan E.: should I minmax some stats?
+
Fleir steps back and wipes the mud off his face.
what's good for a sorc?
+
(GM) Chad S. (GM): Claire uses a ranged touch attack against the Slutty Drow, hitting AC 21 for 4 damage
(GM) Chad S. (GM): Dunno, your choice. I suggest you pump Charisma of course.
+
Slutty Drow's Fort save DC 15 11
Can't fail with Con & Dex, too.
+
The Slutty Drow is blinded for 1 round due to her light sensitivity and is dazzled for 3 rounds
The real question is if you want to buy a 14 Cha or 16 Cha, since you get +2 Cha from your race and that's 5 character points.
+
Dan: Nice shot!
Meghan E.: yeah.
+
Chris: Fist bump from Meghan.
probably 16 cha
+
The Drow recoils behind her silver cape as Claire's pearl hits, but is too slow. She begins rubbing her eyes, overwhelmed by the light.
maybe a little wis
+
Slutty Drow: plesnivé cibule!
(GM) Chad S. (GM): Spend 17 points for 18 Cha and spend the rest on a single 13! Yeah!
+
(GM) Chad S. (GM): Alright, enemies will move once Hawk moves.
Meghan E.: hah. don't tempt me
+
18 cha, 18 str, straight 10s the rest of the way
+
pretty angel smash!
+
(GM) Chad S. (GM): 18, 18, 12, 7, 7, 7 = 20 points
+
Meghan E.: that'd give me 2 20s, potentially
+
that seems excessive
+
(GM) Chad S. (GM): No wait, 18, 18, 8, 7, 7, 7 is 20 points, my bad
+
Meghan E.: heh.
+
(GM) Chad S. (GM): Might be a liiiiiiitle over the top
+
Meghan E.: 10 14 14 10 12 18 is what I'm thinking
+
with my aasimar +2s in there
+
I like having hit points.
+
(GM) Chad S. (GM): Hit Points are good, a Magus I'm using is a glass cannon. Not a good idea on the front lines, haha.
+
Stats sound good to me.
+
Meghan E.: and whenever I get an increase it's all going into cha. all charisma all the time.
+
(GM) Chad S. (GM): That's how Dai-Gurren rolls!
+
Meghan E.: I'm gonna need some shades
+
(GM) Chad S. (GM): And a sword you have no idea how to wield, but you look super cool while carrying it
+
Meghan E.: yup
+
how should I go about picking traits?
+
Like http://www.d20pfsrd.com/traits/social-traits/destined-diplomat sounds good but the description talks about eidolans?
+
(GM) Chad S. (GM): You should start here:
+
http://www.d20pfsrd.com/traits
+
You can choose 2 traits, but they cannot be from the same type of trait.
+
Oh, don't worry too much about the flavor.
+
Meghan E.: ok
+
(GM) Chad S. (GM): "An angel came to you in a dream and gave you Diplomacy skillz" or something.
+
Meghan E.: "People listen to me because I'm right, not because I argue well." ;)
+
(GM) Chad S. (GM): I got a new Token for you Hernz :)
+
Hernan L.: hahaha... just need 2 feats and equip... and a story...
+
I hate this char sheet btw lol
+
(GM) Chad S. (GM): Haha, I actually haven't done much with it yet. I figured people can just link to a character sheet online.
+
Can you see the "How did Merki help Roshi" handout under the Characters tab?
+
Hernan L.: I might have to do that instead lol
+
(GM) Chad S. (GM): Some things I like about these, some things I don't like about these character sheets.
+
Hernan L.: yeah, I saw that... was gonna email you telling you I love the 100x gravity room hahahaha
+
(GM) Chad S. (GM): Need to get in that room again...do whatever he asks!
+
Hernan L.: lol, yup
+
(GM) Chad S. (GM): Just making sure you could see it and it's in character to want that
+
Hernan L.: you sure we cant start at level 4? lol... I'm too squishy
+
yeah, very cool
+
(GM) Chad S. (GM): Super squishy level 1 time! Enjoy getting owned in 1 lucky hit
+
Hernan L.: lol
+
I might take toughness to thwart your evil ploy
+
(GM) Chad S. (GM): Noooo!
+
Now I need 2 lucky hits
+
Hernan L.: with ac 17, just a hit
+
(GM) Chad S. (GM): Hey, AC 17 at level 1 is really good
+
Hernan L.: i guess... forgot that my bab is 0
+
(GM) Chad S. (GM): Yeah, I don't think any PCs have a BAB of +1
+
Hernan L.: go fighter-less team!
+
(GM) Chad S. (GM): Yeah! All of my encounter assumptions are out the window now! Who's going to tank? Who knows!
+
Hernan L.: we'll just kill before we get hit, right?
+
  
(GM) Chad S. (GM) gives thumbs up
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hernan L.: are we gonna face tons of fireballs and dragon breath to warrant lightning reflexes? lol
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
(GM) Chad S. (GM): ....maaaaaybe
+
Inspire Courage +1 uses remaining: 9
Chris's Animal Companion can tank, right?
+
Hernan L.: I dunno... but, I do know that this stupid charcter sheet tool is impossible to do feats with... I can't track them properly... on to a regular character sheet it is.
+
(GM) Chad S. (GM): Oh right, I should be using "/o" when I'm out of character
+
Meghan E.: Hey Cat
+
George B.: Hey Meghan
+
Meghan E.: Hey
+
Workin on the character sheet
+
George B.: Ditto
+
Cat B.: xerox :P
+
trying to decide if i want to switch my oracle mystery thingy-thing...fun times.
+
Meghan E.: Next thing I do is figure out how to put in all my sorceror stuff
+
Cat, I might be hitting you up for info on this
+
it's been a while since I played a magelike thing
+
And I need another trait...
+
Is there a place to put in bloodlines?
+
Cat B.: on the built-in character sheet thing?
+
I put my similar stuff in on the classes tab under "class features and abilities"
+
Meghan E.: Yeah.
+
I want to put in a ... oh! It works.
+
"Max calculation = 3+CHA-mod calculates nicely"
+
Cat B.: yup
+
Meghan E.: sweet
+
Cat B.: yeah, i was able to get class level in one also.
+
so, an aasimar and a tiefling walk into a bar, huh :)
+
Meghan E.: we're going to be the best of friends
+
especially 'cause "Of all the aasimars, angelkin are the type who perhaps most often clash with tieflings. Angelkin have difficulty embracing the idea of harmony when it comes to their corrupt cousins, and most see tieflings as embodiments of evil that can never be trusted. It takes extraordinary circumstances for most angelkin to cooperate with tieflings, and even then, alliances are rarely more than fleeting."
+
Claire-bear's Sorceror (Celestial) caster level check: 11
+
  
Chris casts Entangle!
+
Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Chris: School: transmutation; Level 1
+
Hawk Hubertins: Attack Result: 13
Casting Time: 1 standard action
+
(Needs at least 23 to crit.)
Components: V, S, DF
+
Damage Result: 2
Range: long (400 ft. + 40 ft./level)
+
Crit: 20/x3
Targets/Area: plants in a 40-ft.-radius spread
+
Crit Confirm: 10
Duration: 1 min./level (D)
+
Crid Damage: +11
Chris: Saving Throw: DC 14, Reflex partial; Spell Resistance: No
+
Hawk Hubertins: Type: P
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
+
George: Continuing bard song.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
+
Hawk's arrow sails through the air as the bat dodges.
Meghan E.: Nice, Chris
+
The Slutty Drow wanders over behind the bushes and pulls on the sides of her cloak, wrapping herself in a translucent sphere of magic.
Chris: Wow. It really writes everything...
+
(GM) Chad S. (GM): Miss chance <= 50 is miss 98
Cat B.: they definitely need a 'notes' field or something...
+
Slutty Drow's ranged attack against Fleir hits AC 19
sometimes i feel like pathfinder isn't 100% consistent...the tiefling page actually said they often get along surprisingly well with aasimar because both tend to be a little bit outcast.
+
Fleir make a Fort Save DC 14.
(understatement of the year candidacy complete.)
+
As she finishes rubbing her eyes, the Slutty Drow fires a black ray out of her hands, hitting Fleir. He feels the strength draining from himself...
Meghan: I'm "special"
+
(GM) Chad S. (GM): Fleir's Fort Save 20
Cat B.: yeah, i am too...i'm the div-spawn kind ;)
+
Fleir is penalized for half of 7 Str Damage
no generic business for me. :)
+
Dan: ouch
Meghan: I'm gonna look that up
+
Hernz: at least its only half
Oh god, are we both diplomacy bombs?
+
Bat B attacks Fi, hitting AC 24 for 1 damage
Cat B.: no.
+
(GM) Chad S. (GM): Bat C attacks Hawk, hitting AC 14 for 1 damage
Meghan: ok
+
Bat D attacks Fleir, hitting AC 10 for 1 damage
I saw that div-spawn got bonuses to diplomacy.
+
The bats continue to harass Fi and Hawk.
Cat B.: i actually swapped that ability.
+
(GM) Chad S. (GM): Copyright Violation uses his left Scimitar against Fleir, hitting AC 12 for 7 damage
Meghan: ok
+
Copyright Violation uses his right Scimitar against Fleir, hitting AC 19 for 8 damage
Cat B.: i have the vestigial wings and prehensile tail.
+
The Male Drow brandishes his two scimitars. One is deflected off of Fleir's barding, but the other cuts deeply into Fleir's flank.
Meghan: I wonder if I can swap out some of my useless traits...
+
(GM) Chad S. (GM): Vegeta and Fi are up
  
Chris casts Entangle!
+
Hernz attacks Bat D with Flurry!
Chris: School: transmutation; Level 1
+
Hernz: Attack Result: 7
Casting Time: 1 standard action
+
(Needs at least 19 to crit.)
Components: V, S, DF
+
Damage (blunt): 2
Range: (400 + (40 * 1))
+
Crit: 20/x2
Targets/Area: plants in a 40-ft.-radius spread
+
Crit Confirm: 18
Duration: (1 + 0) minutes
+
Crit Damage (blunt): +3
Chris: Saving Throw: DC 14, Reflex partial; Spell Resistance: No
+
Vegeta braces for a tough fight, but the bat doesn't notice Vegeta's fist at all.
Almost...
+
(GM) Chad S. (GM): It's all up to Fi.
(GM) Chad S. (GM): Hey Chris, did you see my "How did Merki help Fi" handout?
+
Chris: Fi will attack the bat next to her with her sword. Then move if it dies.
Chris: Yup. Seems reasonable ;-)
+
(GM) Chad S. (GM): Okay, good to hear.
+
...It's Turtle Rock from Link's Awakening, btw
+
Cat B.: chad, i don't know if i like my mystery...i can still change it right?
+
Chris: Yeah.
+
Still a mystery?
+
Cat B.: brat.
+
Meghan: Hey Chad, can I trade out Celestial Tracker and/or Planetar's visions for things that don't suck?
+
Cat B.: EVERYONE PILE ON THE GM
+
Meghan: that's the idea
+
  
Chris jumps on the GM!
+
(GM) Chad S. (GM) is attacking Bat B with Long Sword!
 +
(GM) Chad S. (GM): Attack Result: 22
 +
(Needs at least 22 to crit.)
 +
Damage Result: 6
 +
Crit: 19/x2
 +
Crit Confirm: 15
 +
Crit Damage: +6
 +
(GM) Chad S. (GM): Type: slashing
 +
Notes:
 +
George: Slutty Drow, AKA chainmail bikini and Male Drow, AKA Copyright Violation. I like it.
 +
Fi quickly dispatches the bats annoying him and moves...
 +
(GM) Chad S. (GM): Where is Fi moving, Chris?
 +
There are 3 Drow, George. Chainmail Bikini was near Norvi, but was quickly taken out.
 +
Slutty Drow looks just like that Sorceress picture on the d20pfsrd website!
 +
George: I stand corrected. Still excellent names.
 +
Chris: OK.
 +
Round 3
 +
(GM) Chad S. (GM): Claire, Nidri, Fleir, Norvi and Hawk are up.
 +
Chris: Fleir will attack Copyright violation
  
Meghan jumps on the GM!
+
(GM) Chad S. (GM) is attacking Copyright Violation with Bite & Trip!
Meghan: (I think we all know where this is going)
+
(GM) Chad S. (GM): Attack Result: 21
Cat B.: it's good to be the GM
+
(Needs at least 23 to crit.)
?
+
Damage Result: 4
Chris: GANG BANG!
+
Crit: 20/x2
Meghan: really? He's more like the queen right now
+
Crit Confirm: 8
Cat B.: it's true.
+
Crit Damage: +3
Meghan: we're terrible people
+
(GM) Chad S. (GM): Type: PBS
George B.: Hawk Hubertins's Bard caster level check: 12
+
Trip Attempt: 7
Meghan: So should I be a guy or a girl?
+
Fleir quickly bites the male drow but is unable to drag him down.
Cat B.: well, if you want to keep the polar opposite thing going, i vote guy.
+
Chris: Claire will move to the square SW of Fi. Then throw heavenly fire at Copyright Violation.
Meghan: Since Chris has already claimed the both/neither category
+
Fleir will also 5 ft step.
(GM) Chad S. (GM): You can change th
+
(GM) Chad S. (GM): Claire calls down Heavenly Fire upon the male drow, hitting touch AC 7 for 6 divine damage.
Meghan: Or, we could be lesbians. ;)
+
The male drow quickly steps aside as a bolt of heavenly energy barely misses him.
Cat B.: also an option.
+
Fleir takes note of its wounds and steps aside.
Meghan: always a good idea
+
(GM) Chad S. (GM): (Consuming Norvi's queued action)
Cat B.: as long as your not offended that i'm blue ;)
+
Norvi moves next to Vegeta and takes a swing at the bat...
erm. you're.
+
(GM) Chad S. (GM): Norvi's axe hits AC 5 for 11 damage
Meghan: As long as you're not offended that I will always be prettier than you.
+
But Norvi misses.
Cat B.: heh.
+
Vegeta: please dont hit me
you went for the 20?
+
.ooc no crit miss?
Meghan: I'll try not to accidentally smite you
+
(GM) Chad S. (GM): I don't do crit failures
no, actually.
+
Hernz: you are too kind hahaha
maybe I should
+
(GM) Chad S. (GM): That leaves Nidri and Hawk before the enemy moves.
I could be dumber
+
Chris: About to board.
I don't really need any wis
+
(GM) Chad S. (GM): Got it. Safe journeys.
Chris: MIN/MAX!
+
George: Continuing bard song.
Meghan: nah, I'll just keep the 18
+
Cat B.: do we have a knowledge bomb yet?
+
Meghan: do we have any characters with any amount of int?
+
Cat B.: i don't think so.
+
Meghan: 'cause I got 3 skill points and none of them are going into knowledge
+
Cat B.: i put one in k-planes
+
but i'm considering other stuff that would be sort of knowledge-y.
+
(GM) Chad S. (GM): ...I think Chris's Animal Companion is the closest to a frontline this party has
+
Meghan: excellent
+
(GM) Chad S. (GM): 18, 18, 8, 7,7,7 = 20 Character Points
+
Bards can be Knowledge bombs
+
Meghan: I'm going back to the Celestial Resistance one then.
+
(GM) Chad S. (GM): Instead of the Celestial Tracker, I'm guessing
+
Chris: I've got 14 int.
+
Meghan: Hrm... except I get acid and cold 5 from my bloodline at level ... 3?
+
do they stack?
+
Chris: 12,16,7,14,16,12
+
(GM) Chad S. (GM): Resistance from different sources do not stack
+
Meghan: damn
+
(GM) Chad S. (GM): Play a Human :)
+
Meghan: fuck
+
no
+
Chris: fvck
+
Meghan: what fun is that?
+
(GM) Chad S. (GM): fsck
+
  
Chris lols
+
George is activating his Bard ability, Inspire Courage +1
Meghan: Maybe I'll sub out for some of the other trait things
+
George: +1 to attack, damage, and save vs fear & charm
 +
Inspire Courage +1 uses remaining: 8
  
George B. casts Hawk Hubertins|repeating_lvl-1-spells_1_name!
+
Hawk Hubertins is attacking Bat C with his Composite Short Bow!
George B.: School: Hawk Hubertins|repeating_lvl-1-spells_1_school; Level 1
+
Hawk Hubertins: Attack Result: 4
Casting Time: Hawk Hubertins|repeating_lvl-1-spells_1_cast-time
+
(Needs at least 23 to crit.)
Components: Hawk Hubertins|repeating_lvl-1-spells_1_components
+
Damage Result: 2
Range: Hawk Hubertins|repeating_lvl-1-spells_1_range
+
Crit: 20/x3
Targets/Area: Hawk Hubertins|repeating_lvl-1-spells_1_targets
+
Crit Confirm: 6
Duration: Hawk Hubertins|repeating_lvl-1-spells_1_duration
+
Crid Damage: +10
George B.: Saving Throw: DC 11, Hawk Hubertins|repeating_lvl-1-spells_1_save; Spell Resistance:Hawk Hubertins|repeating_lvl-1-spells_1_sr
+
Hawk Hubertins: Type: P
Hawk Hubertins|repeating_lvl-1-spells_1_description
+
George: Continuing to miss.
(GM) Chad S. (GM): Man, people are using these character sheets way more than I am...Now I gotta cook one up so I look like I know everything
+
Hernz: welcome to the club
George B.: I figure if i'm going to use it, I'm going to use the heck out of it.
+
(GM) Chad S. (GM): Level 1 club for cool kids
Who's Merki?
+
Hawk's bow must only work well in sunlight.
What's Merki?
+
(GM) Chad S. (GM): Remember all those crazy headshots Hawk had a few days ago?
Why's Merki?
+
George: Yup. Guess it's my turn in the barrel.
When's Merki?
+
Hernz: *
Meghan: :)
+
Cat: no one seems to be in imminent danger of dying.
ok, to replace celestial resistance
+
Hernz: Fi is at half, and his dog is wose I think
do I take Deathless Spirit, or Exalted resistance?
+
Cat: fleir is hurt? i'm having trouble finding him on the map.
 +
Hernz: yeah, Fleir has taken like 9 damage
 +
Cat: oh hey, i can mouse over initiatives :)
 +
Hernz: next to hawks tent
 +
Cat: ok his name just doesn't show. and his HP is hidden, that's why.
 +
ok, here we go :/
 +
Nidranisan casts Cure Light on Fleir!
 +
Nidranisan: heal 7 HPs.
 +
Cat: woot, non-shitty roll. :)
 +
Hernz: lol
 +
Cat: the joy of blowing a whole spell on 2 hps. ;)
 +
Dan: Just for the record, Norvi can heal as well... But only once a day at this level.
 +
Meghan: Claire can heal good characters
 +
I should have phrased that "Claire can heal you if you're good. ;)"
 +
Nidri runs up and helps Fleir recover, healing his wounds.
 +
Copyright Violation: sigh...dvě v ruce
 +
Remaining in the blinding light, the male Drow takes a five foot step and swings his blades at Fleir!
 +
(GM) Chad S. (GM): Male Drow attacks Fleir with his scimitar hitting AC 21 for 6 damage
 +
Male Drow confirms the crit against Fleir with his scimitar hitting AC 15 for 6 damage
 +
Male Drow attacks Fleir with his scimitar hitting AC 17 for 6 damage
 +
Despite the bright light, the male Drow is able to land both of his scimitars into Fleir.
 +
(GM) Chad S. (GM): Bat D attacks Fleir hitting AC 26 for 1 damage
 +
Bat D crit confirms Fleir hitting AC 14 for 1 damage
 +
The bat scratches Fleir, and it seems to have taken the wind out of the poor wolf.
 +
Meghan: ... Chad. two crits on the wolf
 +
you're going for a kick-the-dog scenario?
  
Chris casts Entangle!
+
Meghan made Chris get back online
Chris: School: transmutation; Level 1
+
(GM) Chad S. (GM): Copyright Violation isn't going to like next round...
Casting Time: 1 standard action
+
Bat C attacks Hawk hitting AC 21 for 1 damage
Components: V, S, DF
+
The other bat continues to harass Hawk.
Range: =(400 + (40 * 1)) ft
+
Chris: wait 6+7-6-2 is not 0.
Targets/Area: plants in a 40-ft.-radius spread
+
(GM) Chad S. (GM): 6+7-6-6-1.
Duration: (1 + 0) minutes
+
Chris: Did you heal the wolf before killing him?
Chris: Saving Throw: DC 14, Reflex partial; Spell Resistance: No
+
(GM) Chad S. (GM): The 7 HP from Nidri, right?
 +
Chris: oh, he did two attack for 6. I see.
 +
(GM) Chad S. (GM): The Male drow has 2 scimitars
 +
Slutty Drow tries a ranged touch attack against Claire, hitting AC 17
 +
Meghan: Yeah that hits
 +
asshole
  
Chris casts Entangle!
+
Claire swears in celestial
Chris: School: transmutation; Level 1
+
The slutty drow hurls a ball of mud, hitting Claire right in the face!
Casting Time: 1 standard action
+
(GM) Chad S. (GM): http://www.d20pfsrd.com/magic/all-spells/m/mudball
Components: V, S, DF
+
Claire is blinded by the mudball.
Range: 440 ft
+
Meghan: no save?
Targets/Area: plants in a 40-ft.-radius spread
+
Duration: (1 + 0) minutes
+
Chris: Saving Throw: DC 14, Reflex partial; Spell Resistance: No
+
\[\[\spellclass-0-long]] seems to have done it.
+
George B.: I'll... have to take a look. If I can figure out where you added it.
+
Chris: ignore the \
+
(GM) Chad S. (GM): George, the handouts are underneath the Journal tab, below the Characters.
+
  
Meghan is activating their Alter Self racial trait
+
Fi swears at Copyright Violation in Elven.
Meghan: Alter Self 1/day
+
(GM) Chad S. (GM): Nope, it's a Ranged Touch to start, but you get to make a Reflex save as a free action at the start of your turn
Alter Self uses remaining: 0
+
If that fails you can also take a standard to wipe it off
George B.: Can I be -1 years old?
+
Meghan: hah. Can I just cast clean to get rid of it?
(GM) Chad S. (GM): TIME PARADOX
+
I guess taht's the same
George B.: I mean, the sheet will let me...
+
but I like wasting cantrips.
Chris: I think that means that you are 1 year younger than MAXINT.
+
(GM) Chad S. (GM): Cantrips woo!
 +
Copyright Violation: práce, práce.
 +
The slutty drow laughs as Claire swears in a very polite tone of voice.
 +
(GM) Chad S. (GM): Vegeta, Fi you are up.
 +
Meghan: Nooo...
 +
I try to hard to be intimidating.
 +
Claire: ~slightly less fluffy puppies~
 +
(GM) Chad S. (GM): DUN DUN
 +
Claire: ~flowers that are no longer blooming~
 +
~too much rain~
  
Meghan is activating their Magical racial trait
+
Fi drops her sword, and pulls out her bow.
Meghan: Alter Self
+
Magical uses remaining: 0
+
Hrm.
+
uuuugh, picking a second trait
+
(GM) Chad S. (GM): Traits are tough. You could also spend a feat to get 2 more traits, but that makes the choices even worse, IMO
+
Meghan: Why would anyone do that when they could have Toughness?
+
  
Chris casts Light!
+
Fi is attacking Copyright Violation with Long Bow (Point Blank)!
Chris: School: Evocation (light); Level 0
+
Fi: Attack Result: 6
Casting Time: 1 standard action
+
(Needs at least 25 to crit.)
Components: V, M/DF (a firefly)
+
Damage Result: 3
Range: Touch
+
Crit: 20/x3
Targets: Object Touched
+
Crit Confirm: 9
Duration: 10 minutes
+
Crit Damage: +14
George B.: So, I haven't actually figured out Hawk's backstory yet, so I'll have to let you know after I've got that as to whether your handout makes sense.
+
Fi: Type: piercing
Also, the SRD has over 1000 traits, which makes picking a trait potentially annoying.
+
Notes: Within 30'
Meghan: Although the number of traits that say "you can use your charisma modifier instead of..." are tempting
+
WTF!
(GM) Chad S. (GM): Okay. Once you figure it out it can be edited. Once your character is named and I get a basic personality I decided to write a character specific hook.
+
Meghan: Ha-ha! you're bad at this
George B.: Hehe
+
(GM) Chad S. (GM): Sweet crit damage tho
Fair enough.
+
Chris: Yeah... that would have been epic...
(GM) Chad S. (GM): Over...1000 traits! pinky
+
Fi is so angry that he doesn't think clearly. The arrow lands near the surprisingly calm horses.
George B.: NARF!
+
(GM) Chad S. (GM): (Consuming Vegeta's queued action)
Meghan: heh
+
Bat D attacks Vegeta hitting AC 16 for 1 damage
the filter's pretty good though
+
Vegeta effortlessly parries the Bat as he prepares a special strike against the male drow.
Cat B.: having enough trouble picking between 6 mysteries. the 1000 traits might take me all weekend.
+
though i suppose this is a bit of a bigger decision.
+
Meghan: I'm thinking "You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects."
+
although maybe "You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier." might be better... that'd be where my third skill point would go
+
might fit in with the "Angels are awesome shut up" attitude
+
Cat B.: one of the mysteries i'm looking at has a thing where i could sub cha bonus for all k. skills.
+
Meghan: nice
+
Cat B.: that'd be the "the party actually needs knowledges" option.
+
Meghan: I've got my PhD in looks
+
iykwim
+
Cat B.: i kinda do, y'know?
+
Meghan: nice
+
Cat B.: how are aasimar ages?
+
also older?
+
chad...given the setting, will i regret it if i go all language/knowledge?
+
George B.: Wait, you're looking at using your cha modifier for everything? Are you pretty?
+
No way you could be prettier than me! :P
+
Meghan: shit are we all pretty?
+
(GM) Chad S. (GM): Yes, begin the Pretty Wars
+
...not Hernz
+
Meghan: or Chris's dog
+
George B.: I'm a friggin' human Bard. Of course I'm pretty!
+
Chris: well... above average.
+
Meghan: I'm an aasimar sorceror
+
George B.: cough19cough
+
Meghan: guess I'll have to buy those extra points.
+
so long dental plan
+
  
George B. giggles.
+
(GM) Chad S. (GM) is attacking Copyright Violation with a knee to the stomach!
 +
(GM) Chad S. (GM): Attack Result: 14
 +
(Needs at least 21 to crit.)
 +
Damage (Blunt): 4
 +
Crit: 20/x2
 +
Crit Confirm: 17
 +
Crit Damage (Blunt): +4
 +
(GM) Chad S. (GM): Notes: Fort Save DC 15 or Stunned for 1 round
 +
Damn...
 +
Vegeta barely misses his foe!
 +
Round 4
 +
(GM) Chad S. (GM): Fleir, Norvi, Hawk, Claire and Nidri are up.
 +
Claire: Claire's Reflex save: 6
 +
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
 +
Meghan: Does that clear the mud? Probably not.
 +
(GM) Chad S. (GM): It does not. You can spend a standard action to wipe it off or you can blind
 +
er, be blind
 +
Chris: Fleir is staggered, so can make a move without passing out?
 +
Meghan: sure, I'll standard action it.
 +
(GM) Chad S. (GM): Fleir can make a single move or standard action.
  
Chris cries.
+
Fleir hides in Hawk's tent.
  
Cat B. lols.
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Meghan: I need to find 7 more points
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
George B.: Mind you, I also have two 8's.
+
Inspire Courage +1 uses remaining: 7
Chris: At least that might keep Roshi off of me.
+
Meghan: Ok. now I'm the prettiest.
+
George B.: Uhoh.
+
What'd you do Ray?
+
Meghan: :)
+
George B.: Am I going to have to go swap stats around to get the 20?
+
Meghan: do we have to fight?
+
  
Chris cries more.
+
Hawk Hubertins is attacking Bat C with his Composite Short Bow!
 +
Hawk Hubertins: Attack Result: 12
 +
(Needs at least 23 to crit.)
 +
Damage Result: 1
 +
Crit: 20/x3
 +
Crit Confirm: 9
 +
Crid Damage: +8
 +
Hawk Hubertins: Type: P
 +
Hawk's arrow misses its mark. This bat seems to be invulnerable.
  
George B. giggles at Chris.
+
George facepalms
George B.: Yes.
+
Fleir knows he needs to recover and quickly shuffles into Hawk's tent.
You started it. :P
+
Claire wipes the mud off of her face. Ew, it's in her dress and everything.
Meghan: I don't have any 8s
+
(GM) Chad S. (GM): Is Claire moving?
(GM) Chad S. (GM): Both try to flirt with Fi. Whoever charms Fi first wins
+
Meghan: this is why I should've used Clean
Meghan: ...
+
Claire: Let's see if she has any better spells than Mud
Fi Falowyn runs away.
+
(GM) Chad S. (GM): Alright. That leaves Nidri and Norvi.
Meghan: George, is you character male or female?
+
Man, would've been sweet if that Stunning Fist had hit
George B.: Yes. :P
+
Claire quickly moves in on the Slutty Drow. Yeah she has the body to show off but she's wearing nothing but a cape! Have some decency, lady!
Meghan: oh, great
+
(GM) Chad S. (GM): Also: Glad to infer that your flight went OK.
George B.: Male.
+
Chris: It went as well as we could have hoped for.
Male/Hetero, actually.
+
(GM) Chad S. (GM): Sorry that my response is to stagger your pet wolf
Meghan: I could drop it to a 19 if it'd make you feel better.
+
Alright, bedtime for me folks. Feel free to whisper any queued actions (although this is getting pretty intense)
George B.: No no, if it's that important to you to be prettier than me, you should go ahead and do it.
+
Claire: I'm going to rain on her with balls of light.
Meghan: I'm not sure it is.
+
George B.: \/guilttrip
+
Meghan: :)
+
see, if I put it at a 19 then all my other stats go even
+
and if we make it to level 4, we get a bonus ability point, right?
+
My diplomacy check is still pretty good.
+
I need a magic user's opinion on skills
+
Should I put a point in spellcraft?
+
Meghan: Why did I ever think Character Creation was the fun part of D&D?
+
Cat B.: it was more fun when the classes were things i could actually hold in my brain.
+
George B.: I have two odd stats (19 and 15) and everything else is even.
+
I wouldn't worry about it too much.
+
Chris: It was fun when I had hours to think about twinking things.
+
  
George B. is attacking @{target|token_name} with Rapier!
+
Cat casts Cure Light on Fleir!
George B.: Attack Result: 9
+
Cat: heal 8 HPs.
(Needs at least 17 to crit.)
+
oops. yeah, uh. Nidri did it!
Damage Result: 1
+
Fi: Thank You!
Crit: 18/x2
+
Cat: cleric's number 1 job: keep the front-liner standing ;)
Crit Confirm: 0
+
Chris: Party in Hawk's tent.
Crit Damage: +1
+
Meghan: isn't there always?
George B.: Type: P
+
George: You know it!
Notes: Can use Weapon Finesse
+
Hernz: dammit, if only wolfie hadn't back up in my line of fire, vegeta would have charged instead and that +2 would have done that damn copyright some nasty crap
 +
Chris: he kept trying to get out of flanking.
 +
Hernz: wait.... oh, I think I told chad to roll me with defensive fighting on... dammit... that would have done it too
 +
Cat: well, next time someone isn't dying, and i have a way to do it without putting myself in melee, i'll slap a guidance on you.
 +
Nidri notices Fleir's wounds and quickly dashes into the tent. Calling upon some unknown power, she heals some of Fleir's worst wounds.
 +
Slutty Drow: Máte čelenka!
 +
As Claire approaches, the barely-dressed Drow points at her excitedly.
  
George B. is attacking @{target|token_name} with Short Bow, composite!
+
Dan slides in next to Vegeta and protects him with his shield. (Vegeta gets +2 AC for one round)
George B.: Attack Result: 18
+
 
 +
Norvi Torvaldr is attacking Copyright Violation with Dwarven Waraxe!
 +
Norvi Torvaldr: Attack Result: 14
 +
(Needs at least 24 to crit.)
 +
Damage Result: 6
 +
Crit: 20/x3
 +
Crit Confirm: 10
 +
Crit Damage: +20
 +
Norvi Torvaldr: Type: Slashing
 +
Notes:
 +
plus the effects of inspire courage, and -2 to hit from two weapon.
 +
 
 +
Norvi Torvaldr is attacking Bat D with Spiked Light Shield!
 +
Norvi Torvaldr: Attack Result: 18
 
(Needs at least 22 to crit.)
 
(Needs at least 22 to crit.)
Damage Result: 4
+
Damage Result: 7
 +
Crit: 20/x2
 +
Crit Confirm: 15
 +
Crit Damage: +6
 +
Norvi Torvaldr: Type: piercing
 +
Notes:
 +
Norvi takes a risk, and braves the bat's bite.
 +
(GM) Chad S. (GM): Bat D takes an AoO against Norvi hitting AC 12 for 1 damage
 +
But the Bat's claw harmlessly pings off of Norvi's armor.
 +
Norvi swings his axe, but the drow is quick and barely evades it. He's not quick enough to avoid the spiked shiled, and down he goes.
 +
Chris: nice
 +
Norvi Torvaldr: How do you like two weapon fighting now?
 +
(GM) Chad S. (GM): Bat D attacks Norvi hitting AC [[1d20+6] for 1 damage
 +
Bat D attacks Norvi hitting AC 22 for 1 damage
 +
The bat tries again and finally hits Norvi.
 +
(GM) Chad S. (GM): Bat C attacks Hawk hitting AC 7 for 1 damage
 +
The other bat doesn't like the flames of the campfire and flails wildly in Hawk's direction.
 +
The barely-dressed Drow runs up to Claire. She draws her hands, which suddenly grow out into demonic claws!
 +
(GM) Chad S. (GM): Slutty Drow attacks Claire hitting AC 12 for 3 damage
 +
The claws hit their target, and Claire's dress is muddy and bloody now. Ew.
 +
(GM) Chad S. (GM): Fi and Vegeta are up.
 +
Meghan: Claire's internal monologue: Whatever. She's a sorceror who wasted a 1st level spell on Mudball. Also I'm way prettier than her.
 +
(GM) Chad S. (GM): Indeed Claire is.
 +
Meghan: even covered in mud and blood. Which she'll fix when the fight's over.
 +
Did the pearl of brilliance not hit her earlier?
 +
 
 +
Fi is attacking Slutty Drow with Long Bow (Point Blank)!
 +
Fi: Attack Result: 15
 +
(Needs at least 25 to crit.)
 +
Damage Result: 8
 
Crit: 20/x3
 
Crit: 20/x3
 +
Crit Confirm: 14
 +
Crit Damage: +8
 +
Fi: Type: piercing
 +
Notes: Within 30'
 +
Meghan: Did slutty drow heal while we weren't looking? "Claire uses a ranged touch attack against the Slutty Drow, hitting AC 21 for 4 damage"
 +
(GM) Chad S. (GM): Oh yeah, I forgot about that.
 +
Cause I remember her getting blinded
 +
Chris: -4AC for firing into melee. So probably not.
 +
Claire: yeah, ditto
 +
Meghan: that was ooc
 +
sorry.
 +
(GM) Chad S. (GM): Miss chance <=20 is a miss 41
 +
As Fi's arrow flies toward its target, the Drow's cape flicks toward the arrow, trying to deflect it. It fails to stop the arrow as it lands in the Drow's shoulder, taking her out.
 +
Meghan: well, I was going to queue up attacking her, but nevermind
 +
instead I'll just set myself on fire.
 +
Fi: Take that ing drow.
 +
The translucent sphere of force surrounding the Drow fades away as she collapses.
 +
 +
Fi said that in elven.
 +
Meghan: also i'm totes looting her cape
 +
Chris: I tries to put "elven" tags around, that but it stripped them.
 +
Slutty Drow: Dobrá sestra práce...
 +
Meghan: she sounds like Helena. "Sestra"
 +
is her sister around here? Does she look exactly like slutty drow except for maybe different hair and clothing?
 +
Chris: Fi will remain at his current location.
 +
Dan: (To GM) rolling 1d20+2 sense motive
 +
(
 +
15
 +
)+2
 +
= 17
 +
Dan: (To GM) rolling 1d20+2 perception
 +
(
 +
2
 +
)+2
 +
= 4
 +
(GM) Chad S. (GM): Vegeta's queued action is invalid because Copyright Violation was BONKed
 +
If you had to guess, Chainmail Bikini was probably Slutty Drow's sister. Who cares anyway, they're Drow.
 +
...yo is that racist
 +
 +
Meghan: Note to self: Get Chad to watch Orphan Black.
 +
(GM) Chad S. (GM): Drow come in 4 flavors, anyway. Dual Weilding Rangers, Dominatrix Spider Priestesses, Sluts and half spiders. Come at me bro.
 +
Meghan: ... I'm pretty sure any of those can be subsets of sluts though.
 +
especially the half-spiders
 +
they're like the underdark version of mermaids
 +
(GM) Chad S. (GM): Sluts are the superset.
 +
Dan: LOL
 +
Meghan: where's the lie though
 +
(GM) Chad S. (GM): Stop it with your truth bombs
 +
Dan: anyone feel like giving Hernz a poke to let him know that he's up?
 +
(GM) Chad S. (GM): Weird, he and Chris are usually on 24/7.
 +
Hernz: hahaha
 +
its cause I've been workign from home a bunch... doesnt happen often :)
 +
(GM) Chad S. (GM): lolz
 +
So, Vegeta can't pummel Copyright Violation...Norvi did that already.
 +
Hernz: pummeling the bat I guess...
 +
I drop my defensive stance
 +
 +
Hernz attacks Bat D with Flurry!
 +
Hernz: Attack Result: 7
 +
(Needs at least 20 to crit.)
 +
Damage (blunt): 1
 +
Crit: 20/x2
 +
Crit Confirm: 11
 +
Crit Damage (blunt): +6
 +
 +
Hernz attacks Bat D with Flurry!
 +
Hernz: Attack Result: 9
 +
(Needs at least 20 to crit.)
 +
Damage (blunt): 4
 +
Crit: 20/x2
 
Crit Confirm: 19
 
Crit Confirm: 19
Crit Damage: +7
+
Crit Damage (blunt): +4
George B.: Type: P
+
Hernz: god my battle rolls have been sucking...
 +
btw, feel free to ping me with a txt... easy choice if "all the tough peeps are down, just one bat left"
 +
(GM) Chad S. (GM): What's Vegeta's AC now?
 +
Dan: dang
 +
Hernz: and yes, add +1 from hawks singing to those and I still will miss lol
 +
18
 +
(GM) Chad S. (GM): Thanks
 +
Round 5
 +
Vegeta is getting really tired of these bats.
 +
(GM) Chad S. (GM): Fleir, Hawk, Nidri, Claire and Norvi are up.
 +
Hernz: btw, I'm gone off to dinner/comedy show in 15 mins.... if battle, I go defensive striking, though I'm sure everything will be dead by then
 +
(GM) Chad S. (GM): I hope these bats are dead by then lol
 +
Hernz: lol
 +
(GM) Chad S. (GM): Bats go Super Sayain
 +
Dan: hehe
 +
Hernz: why them??? I'm the prince! I should be able to (chad levels us to lvl 6..???0
 +
(GM) Chad S. (GM): squeak this isn't even my final form!
 +
Hernz: the sad part? had vegeta actually hit the bat, I bet he'd miss due to the concealment with his luck lol
 +
 
 +
Norvi Torvaldr is attacking Bat D with Dwarven Waraxe!
 +
Norvi Torvaldr: Attack Result: 17
 +
(Needs at least 23 to crit.)
 +
Damage Result: 8
 +
Crit: 20/x3
 +
Crit Confirm: 7
 +
Crit Damage: +21
 +
Norvi Torvaldr: Type: Slashing
 
Notes:
 
Notes:
Meghan: http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/p/pants
+
Hernz: squish
what
+
Dan: holy cow that would have been nice crit damage
Target 1 creature wearing pants
+
Norvi's beauty rest was ruined by noisy bats and stupid Drow. They'll all pay.
level 0 spell
+
Norvi Torvaldr: Hmph there is little glory left in this skirmish!
Chris: best... spell... ever...
+
Vegeta: hmph, agreed, I didn't even care for these lowly bats
Meghan: You know who needs this?
+
an annoyance, that's all they are
Ember.
+
(GM) Chad S. (GM): Feel free to move, Norvi.
Cat B.: heh.
+
Hernz: wait, the drow bitch is dead, right?
Cat B's PC's Oracle caster level check: 11
+
(GM) Chad S. (GM): Yup, she's out.
Meghan: Claire-bear's Sorceror (Celestial) caster level check: 3
+
We got 1 bat harassing Hawk.
Cat B.: There's not enough "stuff" on that...i can't note my feat.
+
Hernz: k, just making sure
 +
Vegeta: ok, I'm out... later guys
 +
(GM) Chad S. (GM): Enjoy the show Hernz.
 +
(Consuming Hawk's Queued Action)
 +
Hawk maintains his bardsong.
  
Chris is attacking Fi Falowyn's Animal Companion with Long Bow (Point Blank)!
+
Hawk Hubertins is activating their Bard ability, Inspire Courage +1
Chris: Attack Result: 8
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
(Needs at least 24 to crit.)
+
Inspire Courage +1 uses remaining: 7
Damage Result: 4
+
 
 +
Hawk Hubertins is attacking Bat C with Short Bow, composite!
 +
Hawk Hubertins: Attack Result: 6
 +
(Needs at least 23 to crit.)
 +
Damage Result: 7
 
Crit: 20/x3
 
Crit: 20/x3
Crit Confirm: 14
+
Crit Confirm: 13
 
Crit Damage: +7
 
Crit Damage: +7
Chris: Type: piercing
+
Hawk Hubertins: Type: P
Notes: Within 30'
+
Notes:
Meghan: Claire-bear's Concentration check: 24
+
Hawk sings a good tune, but his arrows are tone deaf.
Cat B.: i am so going to forget about it. :/
+
 
Meghan: ugh, feats
+
(GM) Chad S. (GM) casts Cure Light Wounds!
ok, so what sorc/wiz spells should I be getting?
+
(GM) Chad S. (GM): Fleir - heal 6 HPs.
Oh, "Clean" seems in character
+
That was Nidri.
Cat B.: you can never go wrong with a good magic missile ;)
+
Nidri continues to heal Fleir, helping the wolf almost fully recover.
Meghan: true
+
(GM) Chad S. (GM): Claire calls Heavenly Fire upon herself, healing 4 hit points.
I'm just looking at cantrips now
+
Alright, that leaves Fleir.
Chris: But not an evil magic missile.
+
Cat: nidri so has a puppy crush.
Meghan: Trying to figure out what kind of character this is
+
George: Hawk just can't hit that friggin' bat, eh?
Cat B.: i think i might be down to just needing traits and a name.....
+
Doesn't matter who's rolling.
George B.: Just don't cast Pants before I cast this:
+
Hernz: I'm back and that's stupid bat still lives!? lol
http://www.d20pfsrd.com/magic/all-spells/w/waves-of-ecstasy
+
Chris: bleh. Driving done.
Meghan: are we writing more fanfiction here, George?
+
 
George B.: ...
+
Fleir is attacking Bat C with Bite!
no comment.
+
Fleir: Attack Result: 6
;)
+
(Needs at least 23 to crit.)
Fleir is attacking Fi Falowyn with Bite!
+
Damage Result: 6
Fleir: Attack Result: 7
+
(Needs at least 22 to crit.)
+
Damage Result: 2
+
 
Crit: 20/x2
 
Crit: 20/x2
Crit Confirm: 6
+
Crit Confirm: 17
Crit Damage: +5
+
Crit Damage: +3
 
Fleir: Type: PBS
 
Fleir: Type: PBS
Notes: Trip
+
Notes:
Meghan: ... you're such a weirdo
+
Chris: I think that bat is invulnerable.
Fleir is attacking Fi Falowyn with Bite w/ Trip!
+
Fi: Should we tie up the slutty drow and stop her from bleeding? Or she already toast?
Fleir: Attack Result: 4
+
Claire: ... but I want her cloak...
(Needs at least 22 to crit.)
+
and to step on her...
Damage Result: 2
+
(GM) Chad S. (GM): Bat Bat nananana Bat Bat
Crit: 20/x2
+
The Final Bat attacks Fleir, hitting AC 8 for 1 damage
Crit Confirm: 3
+
Fleir and the remaining Bat yelp at each other.
Crit Damage: +5
+
(GM) Chad S. (GM): (So the enemy is a single bat that deals 1 damage. I could end the combat and assume Claire got close enough to give the humans light while the melee fighters flanked the bat.)
Fleir: Type: PBS
+
(Or we can see who gets the Overkill bonus.)
Trip Attempt: 18
+
 
Meghan: So what is our job?
+
Cat laughs.
(GM) Chad S. (GM): You all work for the East Ferren Trading Company, officially as deliverymen.
+
Cat: QUICK, EVERYONE MOB THE BAT
Meghan: ok
+
(GM) Chad S. (GM): (Oh yeah, and the bats have 2 HP)
Dan: It totally is! And I think that it's a great setup for something in the future. Can I use that as my divine focus?
+
Cat: and this one has a -1.
(GM) Chad S. (GM): Yes, go for it
+
to attack.
Dan: also, I plan to take him through the shield focus feat tree but a lot of them require one to be a fighter. Since I'm a warpriest can we say I am a fighter for that purpose...?
+
no?
maybe have a formula to calculate my "fighter level" for those types of feats
+
(GM) Chad S. (GM): Yup.
(GM) Chad S. (GM): The Warpriest bonus feats let you use your Warpriest level as a fighter level. Is that what you're looking for?
+
Cat: man, level 1 is the BEST.
Dan: yeah I am!
+
(GM) Chad S. (GM): Bats have a surprising +6 to hit.
(GM) Chad S. (GM): Warpriest hoo!
+
Cat: so pretty much it's going to sit there dodging and nibbling us to death.
Dan: It looks like the feats that would allow me to fight with my shield as an off-hand weapon and get other cool stuff have pre-requisites that require higher dex than I planned to have. I'll have to look them over in more detail at some later point before I have my build strategy figured out. That is if I want him AC focused or HP focused
+
(GM) Chad S. (GM): Till someone finally sneezes on it. Then it self destructs.
(GM) Chad S. (GM): Right. I think you're the closest thing to a front liner right now, besides Chris's pet.
+
Cat: i think we can probably surround it and take it down, but i'd hate to rob someone the drama of finally rolling a critical hit and splattering it into mush.
Dan: good to know =)
+
i mean, i assume it's also small and dexy.
(GM) Chad S. (GM): Don't know what Hernz's fighting style is, but he's a Monk.
+
so it's gotta have a pretty decent AC.
Dan: cool =)
+
(GM) Chad S. (GM): Yup.
oh yes... what did you mean by choosing two traits?
+
Cat: well, if we play this out, nidri is gonna slap guidance on whoever we figure has the best chance of actually dealing the 2 damage.
(GM) Chad S. (GM): http://www.d20pfsrd.com/traits
+
probably fleir heh.
You can choose 2 traits for free, but they must be from different types.
+
(GM) Chad S. (GM): lol
Mechanically, these are character flavor that manifest as "mini feats".
+
Cat: get someone in flanking with him, +1 him up.
George B.: Hrm. So... how much do we care about encumberance?
+
(GM) Chad S. (GM): Your turn, Fi.
Chris: Do we get a party mule? :-P
+
George: The bat isn't invulnerable, it's just unhitable.
George B.: I mean, we're in an urban setting, so we don't exactly need to be carrying camping gear, but Hawk is kinda wussy.
+
 
Chris: Camping gear would probably put me at medium.
+
Fi is attacking Bat C with Long Bow (Point Blank)!
If as a group we need to go traveling, we should probably all pull some coin together to get a pack animal.
+
Fi: Attack Result: 18
(GM) Chad S. (GM): I don't think you need to worry about encumbrance unless it's egregious. I usually don't worry unless you carry a bunch of equipment or are wearing armor.
+
(Needs at least 25 to crit.)
George B.: So just armor and weapons theoretically puts me at medium. S'why I'm asking.
+
Damage Result: 6
At medium by less than a pound.
+
Crit: 20/x3
Chris: There's a trait that lets you carry as if you had 2 more strength :-P
+
Crit Confirm: 16
George B.: True.
+
Crit Damage: +13
(GM) Chad S. (GM): Did anyone else get booted from the site?
+
Fi: Type: piercing
George B.: But which trait would I toss for it?
+
Notes: Within 30'
Not me.
+
George: Yay Fi!
Chris: nope
+
(GM) Chad S. (GM): He's firing into melee, right? So that's -4 to hit.
(GM) Chad S. (GM): I guess I'd lose the +3 rounds of Bardic Performance. There's a feat you can get that gives +6 rounds, so this trait is easier to replace.
+
Fi's arrow narrowly misses the unhittable bat bat!
George B.: Nah, I'm going to switch armor. ;)
+
Vegeta moves in to flanking to box in the bat.
Really, if Hawk is in combat, he's done something wrong.
+
Round 6
And yeah, in a couple of levels, I'm going to get the two bardic performance enhancer feats, one gives you +6 rounds, and the other gives you 2 rounds after you stop performing.
+
Norvi decides to use his Dwarven magic to stabilize the Drow's wounds. Maybe she can provide some information.
So he'll basically start singing when combat starts, and won't have to stop.
+
(GM) Chad S. (GM): (I just consumed Vegeta and Norvi's actions.)
(GM) Chad S. (GM): Yeah, that 2 rounds ability is great, because you can multitask with magic.
+
(Consuming Nidri's action)
George B.: I have a feat that lets me cast as a part of the performance, and gives me a free round of performace for casting.
+
Nidri blesses Fleir with Guidance, giving him a +1 to attack.
Harmonic Spell
+
 
Also, performance counts as concentration thanks to Spellsong, which also lets me hide my spell casting as a part of the performance.
+
Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Cat: Er, still working on personality :)
+
Hawk Hubertins: Attack Result: 23
I suspect sort of...dry, spunky when she's interested in something, and usually hanging out on the sidelines, watching and avoiding getting involved unless something really grabs her interest. I just have to figure out what is "interesting" to her. :)
+
(Needs at least 23 to crit.)
Chris: I slapped together an avatar from a fire emblem sprite sheet.
+
Damage Result: 5
Fi Falowyn: Fleir, sing.
+
Crit: 20/x3
Fleir: Wooooooo!
+
Crit Confirm: 21
Cat: rolling 1d100
+
Crid Damage: +4
(
+
Hawk Hubertins: Type: P
81
+
(GM) Chad S. (GM): LOL
)
+
I'm dying here, George.
= 81
+
George: Did that finally do it?
rolling 1d100
+
Hawk Hubertins: That's before the -4 from firing into melee
(
+
George: Err, that should also have been ooc.
63
+
Just tell me their AC is not 20+
)
+
If Norvi was annoyed by these Drow and bats, Hawk is REALLY pissed by this one bat. His arrow hit the bat in the eye and manages to pin it to Vegeta's tent!
= 63
+
Combat Over!
Chris: rolling 1d1000000
+
Hawk Hubertins: rolling 6d2 to recover arrows
(
+
1140
+
)
+
= 1140
+
Cat: wat.
+
Chris: Always wanted to do that.
+
Cat: that's a suspiciouly low result. oh wait...
+
btw, for character creation, i found it useful to get the pdf of the tiefling book from paizo...they have an aasimar one too if meghan wants to do that, i think it's called Blood of Angels.
+
it collects all the stuff together so it's easier to find, but it's mostly the same as what's in the srd. (more art.)
+
Chris: ok. I'll mention it.
+
George B.: rolling 4d38 +7
+
(
+
18
+
+
+
32
+
+
+
24
+
+
+
22
+
)+7
+
= 103
+
rolling 6d1
+
 
(
 
(
 
1
 
1
Line 744: Line 827:
 
1
 
1
 
+
 
+
1
+
2
 
+
 
+
1
+
2
 
+
 
+
 
1
 
1
 
+
 
+
1
 
)
 
= 6
 
rolling 6d0
 
(
 
0
 
+
 
0
 
+
 
0
 
+
 
0
 
+
 
0
 
+
 
0
 
)
 
= 0
 
It wouldn't let me roll a d-1
 
Chris: I tried as well
 
rolling 0 - 1d1
 
0-(
 
1
 
)
 
= -1
 
close as I could find.
 
George B.: But you can easily roll any arbitrary positive integer sided die, which is pretty neat.
 
Chris: rolling 1d20
 
(
 
13
 
)
 
= 13
 
rolling 1d100
 
(
 
21
 
)
 
= 21
 
It only 3D rolls the simple dice :-P
 
Hernan L.: Ok, I should be done with Vegeta... when do we get this thing rolling?!
 
George B.: rolling 4d38 +7
 
(
 
29
 
+
 
33
 
+
 
32
 
+
 
37
 
)+7
 
= 138
 
rolling 1d8
 
(
 
 
2
 
2
 
)
 
)
= 2
+
= 9
(GM) Chad S. (GM): Almost everyone is done with their characters, so we'll begin no later than Saturday, Nov 29. If everyone's done before then then we'll start sooner.
+
</nowiki>
(To GM) rolling 1d10+3
+
==Aftermath: Interrogate the slutty drow==
(
+
<nowiki>
7
+
Norvi Torvaldr checks the slutty drow to see if she is actually still alive. Heal check 23
)+3
+
Hawk Hubertins: Those are Drow, aren't they? Where did they come from, and why were they attacking us?
= 10
+
Fi: Underground. They're Drow, it's what they do.
George B.: I'm on a boat!
+
Norvi Torvaldr: I'm not certain, but maybe we can get some answers from this one...
Hawk Hubertins: I'm on a boat!
+
Can I get some rope?
(GM) Chad S. (GM): No stop stomping those boats! People paid for them!
+
Hawk Hubertins: Whee! I'm flyin'!
+
Meghan: I'll try to come up with an actual character concept other than "prettiest angelkin in the garrison"
+
(GM) Chad S. (GM): Go for it. I haven't figured out why you owe Merki yet.
+
Meghan: too much shopping.
+
overbought hair care products
+
(GM) Chad S. (GM): I figured you had a busy weekend.
+
Chris: I think that was in game.
+
(GM) Chad S. (GM): Uhh, errr um...
+
Meghan's Character spent the weekend buying hair products.
+
(GM) Chad S. (GM): Phew
+
Meghan: hah
+
no, I mean, that's probably why I owe Merki. Debt
+
maybe.
+
possibly.
+
(GM) Chad S. (GM): lol. Merki could have paid off a debt you racked up at one point.
+
Meghan: and I still haven't really mastered the whole financial-planning skills thingyet
+
George B.: The trick to financial planning according to Hawk:
+
Hawk Hubertins: Just forget you have money and you won't spend it. Now if only I wasn't so poor, I could forget about the money I had.
+
Fi Falowyn: Buy only what you need to survive.
+
Hawk Hubertins: It's a +5 celestial hair dryer, and I can't live without it!
+
Meghan: Ok, that's a good plot hook. I'm happy with it.
+
I should probably fix it so that her name is Claire, not Claire-bear. ;)
+
Ok, time to make pie. Or something.
+
(GM) Chad S. (GM): Mmm, pie
+
George B.: PIE!!
+
EAT ALL TEH PIE!!
+
Meghan: apple pie
+
George B.: Apple and pumpkin.
+
Meghan: same
+
I'm baking the apple and got the pumpkin one from costco
+
Chris will have to make his chocolate one
+
George B.: Well, these are from the company potluck a few days ago.
+
Meghan: and PinkCat made pecan
+
George B.: So what you're saying is you need more pies because you don't have enough
+
It's a legal requirement that you have at least one pie per person on turkey day.
+
Meghan: true
+
Chad, get on that
+
Chris: My pie is done.
+
(GM) Chad S. (GM): Remember to choose your character in the "As" dropdown if you mean to speak in character.
+
Dan's in Arizona and will have limited internet until Wednesday, so Nordi will catch up.
+
  
=April 1, 1236 AD. Morning=
+
Fi ties up the Slutty Drow for Norvi.
The sun rises over the city of Harvest Wharf. People are leaving their homes and going to work, thankful that all of the snow from the Winter finally melted. As your day begins, you receive a message from one of the Runners.
+
Fi: rolling 1d20+7 Survival Check
"Merki here. Time to cash in that favor. Please meet me in my office at the East Ferren Trading Company right before lunch."
+
When you reach Merki's Office, the Half-Orc is already chatting with a young dwarf, decked in Scale Mail.
+
(GM) Chad S. (GM): (Describe your morning, then describe your appearance when you reach Merki's office.)
+
Cat: Nidri shows up a little on the early side, with a pretty ratty bag slung over her shoulder. She's wearing some beat-up old leather armor, scuffed leather pants, well-worn boots and a tattered cloak.
+
For those who haven't met her yet...she has blue skin, bright blue eyes, and short, spiky platinum-blond hair. She also has stubby bat-style wings, a long tail, and nubby little horns.
+
 
+
Meghan still needs to pick a feat and spells.... crap.
+
George B.: Hawk shows up a couple of minutes late, with a slightly stunned smile on his face. He's a handsome human male with short, curly blond hair and blue eyes. His leather armor is almost shiny and looks new, as does the rapier on his hip. His bow and arrows look slightly more worn, but exceptionally well cared for.
+
Merkinalious Urgh nods at Nidri and Hawk.
+
Merkinalious Urgh: Sit down, there's plenty of chairs.
+
Hernz: Vegeta shows up shirtless, nonchalant, buttoning up a pink shirt... he goes around the room, seeing these people for the first time... ignores all the women, and eyes the men, not as a gay person, but as a "I wonder who my competition is here"... obviously it couldn't be a woman... obviously
+
On a side note, does roll20 notify you when stuff's happening? I just happened to check my email... is it and saw a notification... not sure how that works
+
Merkinalious Urgh: I don't think roll20 has notifications like this. It's intended for voice chat, so it wouldn't need notifications.
+
 
+
Hawk Hubertins picks a chair and sits down.
+
Hernz: so that it for today? I forget if you said one move a day or whatever...
+
Chris: A really tall and thin elf shows up exactly on time wearing a brown outfit and hide armor. There is a bow, a shield, and a quiver of arrows on her back. A long sword is sheathed at his hip. Everything about her tells you that she has spent a lot of time outside, and all of his equipment is well used.
+
 
+
Fi Falowyn Bows politely to Merki, takes a seat, and remains completely still for the time being.
+
Meghan: I think there's only one other male character, Hernz, so you'll have to at least consider the women competition
+
 
+
Claire wanders in well after everyone's gathered and doesn't even look guilty about it.
+
Meghan: Claire has straight blonde hair and glowing blue eyes. She always looks like she's just walked off the runway--hair and makeup perfect, and clothing expensive. And she glows, just a bit. Sometimes she has a full-out halo, but mostly it's just that her hair and skin reflect the light just-so.
+
Claire: Nothing super important happened this morning. Slept in, visited the market, late breakfast at my favorite cafe. The usual.
+
Merkinalious Urgh: Great! Everyone I want is here.
+
Merkinalious Urgh Grins
+
Merkinalious Urgh: I'm always keeping a lookout for any relics from the war from long ago...I think I found something, heehee!
+
Merkinalious Urgh jumps out of his chair behind the desk
+
Merkinalious Urgh: Alright. There was one angel, I think its name was Perseverance. It always wore some kind of headband, I'm guessing it was something from its time in the Upper Planes.
+
No one knows what happened to it, but the headband was left behind with a brave warrior as a gift. Too bad that warrior died in a battle at some point and the headband was lost.
+
My spies tell me they saw the headband in the Terria Swamp, also known as the Swamp of Despair.
+
I want you guys to go to the swamp, find the headband, and bring it back to me. I'll have horses ready for you tomorrow.
+
One other thing: You're doing this for me. Not the Company. Technically you're taking vacation days off. No other employees know about this, and it should stay this way. Got it?
+
Merkinalious Urgh sits back down in his chair.
+
Merkinalious Urgh: Also, Norvi. I'll need your help with something today. You can meet up with the group tomorrow.
+
(GM) Chad S. (GM): Merki's done talking. Feel free to ask questions, introduce yourself to the group or prepare for the journey tomorrow.
+
Claire: A swamp... awesome.
+
Fi Falowyn: (To GM) rolling d20+6
+
 
(
 
(
4
+
3
)+6
+
)+7
 
= 10
 
= 10
 +
Claire: Ok, but unless anyone has comp lang I'm not sure how we're going to get her to talk...
  
Fi Falowyn looks over the others in the room.
+
Claire still takes her cloak.
Fi Falowyn: Sounds like we have a bit of a hike ahead of us.
+
  
Fi Falowyn turns to Merki.
+
Fi decides that those knots are too lose and takes her time to do it properly.
Fi Falowyn: Unless you can provide us with horses.
+
(GM) Chad S. (GM): I updated the Loot page to include gear you pilfered from the Drow.
Merkinalious Urgh: Oops, did I not mention horses? Oh yeah, you guys will have some horses. For your vacation. I'll have them ready tomorrow.
+
Claire: dibs on the crossbow bolts
 +
Dan: hehe
 +
(GM) Chad S. (GM): If you fired any arrows or weapons, you have a 50% chance to recover.
 +
Hawk Hubertins: Oddly, I do have that spell. Can you wake her up?
 +
(GM) Chad S. (GM): While she is no longer bleeding out, the slutty and now capeless drow is unconscious.
 +
Norvi Torvaldr: Excellent, Hawk....
 +
And I have a suggestion
 +
This woman seems to be some sort of fanatic... maybe a soft and inclusive angle might get her to crack
 +
moreso than brutality and torture anyhow
 +
Hawk Hubertins: Only one problem. Do we know if she understands the common tongue? Because this will let me understand her, but not the other way around.
 +
Norvi Torvaldr: I have no idea. But I do have this to say...
 +
before she went down, she seemed very excited that Claire was coming her direction. Since Claire is still wearing the headband, maybe we could get something even if she can't understand our words
 +
Hawk Hubertins: I'm certainly willing to try it.
  
Fi Falowyn turns to the rest of the party.
+
Norvi Torvaldr casts Cure Light Wounds on Slutty Drow...
Fi Falowyn: We will certainly be in the wilderness for at least a night. I suggest that you bring something suitable to sleep in at night and a couple of days worth of food and water. I will prepare our horses as soon as we are done here.
+
Norvi Torvaldr: rolling 1d8+1
Chris: Strike that.
+
Fi Falowyn: Not sure how I missed the horses thing. I'll rephrase:
+
Chris: Not sure how I missed the horses thing. I'll rephrase:
+
Fi Falowyn: We will certainly be in the wilderness for at least a night. I suggest that you bring something suitable to sleep in at night and a couple of days worth of food and water.
+
(GM) Chad S. (GM): (To GM) rolling 1d20+5
+
 
(
 
(
5
+
3
)+5
+
)+1
= 10
+
= 4
Vegeta: rolling 1d20+5
+
Norvi reluctantly heals some of the Drow's wounds. After a few moments, she wakes up.
(
+
Slutty Drow: Drť pod skálou...
17
+
She tries to stand up, then realizes she is bound.
)+5
+
Slutty Drow: Au moje zápěstí !
= 22
+
having made a wis check, Vegeta does his best to "whisper" To Merk: This is your group? A bunch of women to go fetch you some laundry? Why not send that dwarven fellow with us, at least we could spar together on the way there.... hmp! that's what I get for owing favors... have it your way.
+
Hernz: The team will notice that a combination of his arrogance and short stature does not a charismatic vegeta make
+
In the end, a debt is a debt, and he will do this per his code of honor.
+
Vegeta: ...and let's try to avoid the "misunderstanding" from the last stable boy... I ride full-size horses!
+
  
Fi Falowyn sighs.
+
Hawk Hubertins casts Comprehend Languages!
Hawk Hubertins: W-we're going to be riding horses into the swamp? Not exactly what I thought I'd be doing for you, Merki.
+
Hawk Hubertins: School: N/A; Level 1
 +
Casting Time: 1 standard
 +
Components: V, S, M/D
 +
Range: Personal
 +
Targets/Area: You
 +
Duration: 10min/level
 +
Hawk Hubertins: Saving Throw: DC 15, N/A; Spell Resistance:
 +
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.
 +
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.
 +
Hawk Hubertins: Comprehend languages can be made permanent with a permanency spell.
 +
What was that?
 +
Slutty Drow: [Undercommon] I have no idea what you just said...ow my wrists.
 +
Hawk Hubertins: Yup, she doesn't understand me, but her wrists hurt..
 +
Slutty Drow: [Undercommon]None of you speak Undercommon.
  
Hawk Hubertins turns to the rest of the group.
+
Hawk Hubertins sighs and checks her wrists.
Hawk Hubertins: Hi, for those who don't know me, I'm Hawk. I haven't spent much time on horses, though I have spent quite a lot of time traveling. I even know a song or two which will help pass the time while we look for the headband.
+
Slutty Drow: [Undercommon] Wait-yes! I'm the best one! I told them I'd survive!
Hernz: how do you type stuff so it shows as you doing an action instead of talking?
+
Hawk Hubertins: Are the other two still alive? Could someone check them please?
Chris: '/me blah'
+
Slutty Drow: [Undercommon] Worthless brother. Told him he ruined Drow forever.
Hernz: danke
+
Hawk Hubertins: Well, I don't speak undercommon, and you don't understand common, but I understand you.
  
Hernz thanks Chris
+
Hawk Hubertins walks around and sits in front of the babbling drow.
Hernz: lol
+
Hawk Hubertins: Also, apparently one of the others was her brother.
 +
Slutty Drow: [Undercommon] Oh my. Okay, let me try...um...hmm.
  
Chris laughs.
+
Hawk Hubertins looks at her attentively.
Fi Falowyn: Hi Hawk. I'm Fi. I suspect that I will be your guide.
+
Slutty Drow: [Abyssal] Aby-ssal not good. You good with Aby-ssal? Speak Dem-ons?
Merkinalious Urgh laughs
+
Merkinalious Urgh: Vegeta, don't worry about it. These people are more than capable of helping you.
+
I'd hate to think how Melody would react to that attitude.
+
Vegeta: So how will we know we got this angel's headband and not one from some loser that might have been killed over there? Any idea what this looks like or if it radiates any special magic?
+
Merkinalious Urgh: I've heard the headband has a particular design on it. Obviously angelic.
+
Chris: So, big white wings and a halo? :-P
+
Hernz: lol
+
  
Vegeta turns to the group
+
Hawk Hubertins shakes his head no.
Vegeta: I'll see you all tomorrow. Make sure you don't get in the way...
+
Slutty Drow: [Undercommon] Ugh. Okay. Not much I can do here. I'm your prisoner, I guess...What is she doing with my favorite cloak? Oh maaan!
  
Vegeta walks out
+
Hawk Hubertins shrugs and looks slightly sorry.
Hawk Hubertins: Charming fellow. Why is he coming along, Merki?
+
Fi Falowyn: Would you rather be the punching bag?
+
Nidranisan snickers.
+
Nidranisan: So, does anyone know why it's called the "Swamp of Despair"? Just in case there's anything we can do to prepare before we just sort of...walk in.
+
Fi Falowyn: From what I know, it seems rather lacking in animal life, but I am unfamiliar with the source of the name.
+
Merkinalious Urgh: Vegeta is a bit...rude. Reminds me of my young days, when I was as charming as he.
+
Merkinalious Urgh smiles jokingly, showing one of his elongated teeth.
+
Merkinalious Urgh: Vegeta and Norvi here appreciate strength. Once you earn his friendship you will have his bond.
+
Or maybe he's a jerk who will take this hits for you, I don't know.
+
Merkinalious Urgh shrugs
+
Nidranisan: Either way. I suppose we'll find out.
+
Claire: I guess I have been wanting to travel...
+
Merkinalious Urgh: As for the swamp itself, I haven't paid too much attention to it. Everyone calls it that, except the Terria family of course. It's their land.
+
Nidranisan: Interesting...so we're going onto their land to retrieve this thing?
+
Merkinalious Urgh: Yeah. They don't dispatch any guards to patrol the swamp, so I doubt you'll get caught.
+
Once you've found the headband, or can confirm this is another rumor, our debt is repaid.
+
Nidranisan: What kind of evidence would we need to confirm it's a rumor?
+
Merkinalious Urgh coughs
+
Merkinalious Urgh: (To GM) rolling 1d20+5
+
(
+
18
+
)+5
+
= 23
+
Nidranisan: I don't want to go all the way there and back only to find we didn't get a good enough look.
+
YOu know?
+
Merkinalious Urgh: Haha. Well, err. If you can't find it, I guess you can't find it. I trust you guys enough that you'll take a good look.
+
Nidranisan: Okay then. And I suppose on the off chance guards are patrolling the swamp, we don't know you?
+
  
Fi Falowyn smirks.
+
Hawk Hubertins points at her wrists.
Merkinalious Urgh: Yup. Just on a trip to the next town. You thought this was a good place to rest for the night.
+
Slutty Drow: [Undercommon] No cloak. I feel so...naked.
Any other questions? Norvi and I need to talk privately for a bit, so you guys will have to shoo. Come back sometime tomorrow.
+
Hawk Hubertins: Claire, that's her favorite cloak. Do you really need to take it right now?
Hernz: Did we establish if Norvi was coming with? I forget
+
Cat: He's catching up tomorrow.
+
Nidranisan nods and heads out, and waits outside to see if anyone else wants to coordinate any preparations.
+
  
Fi Falowyn heads out of the room.
+
Hawk Hubertins grabs a blanket from his tent and drapes it over the "naked" drow.
Fi Falowyn: If anyone wants help getting ready, just let me know.
+
Slutty Drow: [Undercommon] This doesn't match my bra at all...pfft. Being a prisoner sucks. Wonder who I'll be sold to.
Hawk Hubertins: See you all tomorrow!
+
  
Hawk Hubertins leaves, whistling an upbeat tune.
+
Hawk Hubertins looks shocked.
Merkinalious Urgh: Anything I can help you with, Claire? The travel will be good for your complexion, I think.
+
Claire: Oh, Uhm, nope. Guess I'll be going.
+
  
Claire leaves as well, giving no notice that she was probably napping.
+
Hawk Hubertins shakes his head no.
The party (except Norvi) are outside of Merki's office as Merki shuts the door. Feel free to wander around town, find more information, or talk in the meantime.
+
Fi Falowyn: In going to see if I can find a map or any written info on the Swamp. I suggest that someone else ask around for more recent information.
+
Chris: (To GM) rolling 1d20+7 Knowledge Nature.
+
(
+
8
+
)+7
+
= 15
+
Merkinalious Urgh: Looking around at the Ranger's guild, Fi finds a Half-Elven woman who has a general map of Terria Swamp. She'll sell it to you for 1 gp.
+
(GM) Chad S. (GM): Imagine the GM said that
+
"Going to that swamp? Be careful. I've heard a lot of people go there to drown in the swamp waters."
+
  
Hawk Hubertins wanders off to find food and other supplies for an overnight stay in the swamp.
+
Hawk Hubertins points at the drow, indicates the campsite, and shrugs, trying to indicate a question.
(GM) Chad S. (GM): Hawk is able to buy rations and other supplies without much trouble in either the Docks or Traderstrip.
+
Slutty Drow: [Undercommon] I know, I know the blanket doesn't match, I shouldn't beg- huh? That campsite is really bright. Stupid brother was like "Why don't we just imbue my arrow with darkness and shoot the campfire?"
  
Fi Falowyn buys the Terria Swamp map.
+
Hawk Hubertins waves his hand in an encouraging manner.
Nidranisan is also grabbing sort of standard supplies, and probably trying to figure out anything else about this particular angel or the headband.
+
Slutty Drow: [Undercommon] And my stupid sister is all "Do it! By the glory of our goddess!"
Nidranisan: (To GM) rolling 1d20+4
+
Slutty Drow's perform check 12
(
+
Hawk Hubertins: Hawk Hubertins's Sense Motive check: 20
7
+
George: Do I believe this story?
)+4
+
(GM) Chad S. (GM): Egged on by Hawk, the Drow sits up and starts to parttle on. She seems truthful. Looks like she wants to impress you.
= 11
+
Hawk Hubertins: So, it sounds like they attacked the fire because it was bright. I'm not sure what to make of that, but she also thinks we're going to sell her.
 +
Hernz: In case I missed it, has the party identified the silver cape as being magic (I thought I saw a roll that she did something with the cape)
 +
(GM) Chad S. (GM): [Undercommon] So I, the beautiful wise Abraxinar, wondered why we were out here in the first place. It was supposed to be total darkness, but my idiot brother messed up. Again. Like he always does.
 +
That was the Slutty Drow
 +
Hernz, no one has identified the cape yet.
 +
Hernz: k
 +
Slutty Drow: [Undercommon] Anyway, we started fighting you and I saw that headband. I was all "Hey, there is that headband that's supposedly in the swamp! Now we don't have to go in!"
  
Claire is going to get her stuff, get her neighbor to water her plants while she's gone, and probably buy supplies.
+
Hawk Hubertins sighs and rubs his forehead.
(GM) Chad S. (GM): It sounds like everyone is ready. If so, the day passes uneventfully.
+
Hawk Hubertins: They were here to get the headband.
=April 2, 1236 (Morning)=
+
When they saw we had it, they wanted to try to get it from us.
Another day begins in Harvest Wharf. Slightly cloudy.
+
They had been heading for the swamp to find it.
 +
I guess something interesting is up with it.
 +
Vegeta: hmph, and they seriously thought they could take on us... so drow really are stupid
 +
Hernz: (vegeta says this after having barely done anything this fight lol)
 +
Hawk Hubertins: Apparently it was her overzealous brother who wanted to attack.
 +
Nidranisan recognizes the abyssal and hilariously mumbles something in infernal and laughs.
 +
Slutty Drow: So master, what am I to do?
 +
Hawk Hubertins: She wants to know what to do.
 +
The drow prattles on for a while, points at Claire's cape, and seems to mostly look to Hawk.
 +
(GM) Chad S. (GM): Slutty Drow's Diplomacy 10
 +
...That was in Undercommon.
 +
Nidranisan: So, what's the deal anyway. Do we like...turn her in somewhere or whatever?
 +
I mean, I don't even know where. This is kind of new territory for me.
 +
(GM) Chad S. (GM): You could bring her back to town and deliver her to the guards in Harvest Wharf.
 +
Vegeta: well, I am not for senseless killing, specially someone who can't defend herself...
 +
Hawk Hubertins: What? No, of course we won't kill her!
 +
I suppose our options are to turn her in to the guards or set her free out here.
 +
Vegeta: I say turn her in... I have no patience for killing any more stupid bats she might call on
 +
Nidranisan: yeah, can't really trust her not to try something against us again.
 +
(GM) Chad S. (GM): Note that you are still outside of town. You won't reach Harvest Wharf until tomorrow late afternoon.
 +
Nidranisan casts det magic and takes a look at the wand.
 +
Cat: otherwise known as, cat finally got a moment to look at the loot list.
 +
Nidranisan: Nidranisan's Spellcraft check: 23
 +
(GM) Chad S. (GM): The wand from the Drow Chainmail Bikini, right?
 +
Cat: yeah. figuring a wand is definitely magic, look at that first, then glance through the rest of the stuff.
 +
Nidranisan: unless somehow the wand is actually a fake, in which case, whatever looks magical...
 +
Cat: erm. yeah, that wasn't nidri talking out loud.
 +
so yeah, hey, rolled not crap on my spellcraft, maybe i can actually figure out what it's a wand of :)
 +
(GM) Chad S. (GM): Focusing on the wand, you determine it is a Wand of Cure Light wounds. It has about 10 charges left.
 +
Nidranisan: hey, healing. that's cool.
 +
Nidranisan mumbles something and stuffs it in her pack for now.
 +
Nidranisan looks over the rest of the stuff.
 +
Cat: anything else glow?
 +
(GM) Chad S. (GM): The silver cape Claire is wearing and the potions all glow.
 +
Cat: hilariously missed potions on the list.
 +
how many potions?
 +
oh, 2. and a scroll. sheesh.
 +
Nidranisan: ok, cape, then 2 potions, then scroll.
 +
(GM) Chad S. (GM): Oh, the scroll too.
 +
Nidranisan: Nidranisan's Spellcraft check: 20
 +
Nidranisan's Spellcraft check: 15
 +
Nidranisan's Spellcraft check: 25
 +
Nidranisan's Spellcraft check: 17
 +
so, total fail on the scroll.
 +
(GM) Chad S. (GM): The cape was once a Cape of Catching, but its magic was spent.
 +
Cat: i can't take 20 on these, can i?
 +
(GM) Chad S. (GM): Hmm, I guess you can, since there is no danger of failure.
 +
Cat: drat.
 +
probably should've on the scroll.
 +
ah well.
 +
(GM) Chad S. (GM): Ah, but there's a time limit. You only have 3 rounds for this spell.
 +
Cat: well, 1 minute.
 +
so still, no.
 +
i can cast again for the followup items if i run out of time.
 +
(GM) Chad S. (GM): Ah, OK.
 +
Cat: so at least, got the wand, cape and one potion.
 +
i hope. either that or it's one hell of a potion...
 +
(GM) Chad S. (GM): You are sure one of the potions is a potion of Cure Light Wounds.
 +
Nidranisan: Hey Fi...you should hang on to this.
 +
Cat: the cure light stuff is caster level 1 right? as in, 1d8 + 1?
 +
(GM) Chad S. (GM): The other potion looks similar, so you can guess it is also a potion of CLW.
 +
Right
 +
Cat: ah, cool.
 +
Nidranisan: Hawk? You want this other one? You know, just in case.
 +
(GM) Chad S. (GM): You can edit the loot page, by the way.
 +
George: Sure, I'll take the other potion.
 +
Hawk Hubertins: Sure, I'll take the other potion.
 +
(GM) Chad S. (GM): Oh, and the Scroll was a Scroll of Shield.
 +
Cat: i think i failed miserably to identify the scroll though.
 +
it's dc 20+
 +
(GM) Chad S. (GM): Oh. Oops. Well, too late now!
 +
Cat: i mean, if anyone else with det magic wants to take a stab at it.
 +
magic items are apparently 15+ but scrolls are 20+ (spell level)
 +
(GM) Chad S. (GM): Ah, I see. I thought it was 15 + level. Oh well.
 +
Cat: clearly, it should be, and you just invented a house rule ;)
 +
Claire: Uuuuuhh... so you're saying I should take the headband off and hide it on my person so we aren't attacked by more people looking for it?
 +
Cat: might be wise.
  
Fi Falowyn is at the stables at the crack of Dawn with a mule of his own loaded with gear. She will check over all the horses when they are ready and help out with packing supplies onto horses if anyone needs it.
+
Claire sighs, removes the headband and stores it in her pack.
Nidranisan arrives promptly, looking much the same as yesterday but with her bag a little more full, and a waterskin tied to the bag from its broken shoulder strap.
+
Cat: yeesh. WHY CAN'T I FIGURE OUT WHO I AM.
Nidranisan: So, are these pack horses, or are we riding?
+
Claire: I should've had you identify it
(GM) Chad S. (GM): These are light riding horses.
+
:)
Fi Falowyn: Riding.
+
Nidranisan: I can look at it.
Cat: Ah. Fi, maybe I can get a quick uh...refresher before we head out?
+
I just need to look for a minute.
er
+
Claire: sure.
Nidranisan: ^ Nidri
+
Nidranisan casts Yet Another Det Magic. Oh yeah.
Fi Falowyn: Sure. These are well trained.
+
Nidranisan: Nidranisan's Spellcraft check: 23
 +
Fi: You can sell and buy people? How much do they go for?
 +
Wait, how do they end up belonging to someone else in the first place?
 +
Vegeta: it's called slavery... or subjects when you're a prince or king
 +
Fi: I thought kings were supposed to be responsible for the prosperity of their subjects. How is slavery related to that?
 +
Vegeta: let's just forget about that... so are we going or what? we'll have to double up watches while we travel... wait, how far are we again?
 +
Hawk Hubertins: The better part of a day out from the city, so it's the rest of the night and all day traveling tomorrow.
 +
Fi: Yeah, we should be back tomorrow assuming the horses are ok. I'll check on them.
 +
(GM) Chad S. (GM): The horses are remarkable calm. They have even surrounded the Pack Mules to prevent them from fleeing.
 +
Fi: Let's just bring the Drow along and introduce her to Merki. Maybe he will have idea what to do with her.
 +
Interesting... usually mules are the calm ones.
 +
I'm going to need to meet their trainer.
 +
Hernz: which watch was this again that they attacked?
 +
(GM) Chad S. (GM): Fi's watch.
 +
So that's number 3 of 4.
 +
Hernz: we have 2 in the next one right? so someone can look after her too?
 +
Nidranisan: me and fleir.
 +
I can keep an eye on her if fleir sounds the alarm on anything suspicious.
 +
Slutty Drow: [Undercommon] Master, may I sleep outside your tent? I don't want to be too far away from you.
  
Fi Falowyn demonstrates.
+
Hawk Hubertins blinks a few times.
Fi Falowyn: rolling 1d20+5
+
Hawk Hubertins: I... I... I...
(
+
Fi: You ok?
10
+
Vegeta: what is she saying?
)+5
+
= 15
+
(GM) Chad S. (GM): Fi seamlessly rides the horse without trouble.
+
  
Hawk Hubertins shows up with a stubborn but otherwise docile and seemingly reasonably trained pack mule with bags that seem to have things in them, but are certainly not overloaded.
+
Claire shakes her head.
Hawk Hubertins: It's been a long time since I was last on a horse, but how hard can it be? I'm sure I haven't forgotten how to ride. You just sort of sit up there and it follows the... wagons. So, can I get a quick refresher?
+
Meghan: is this all in undercommon? Is hawk the only one who understands it?
 +
Hawk Hubertins: She... I... Uhhh...
 +
Cat: hawk only does because he cast comp lang.
 +
George: I believe everything she says is only understood... what Cat said.
 +
Cat: and yes, i think the only other language she has spoken so far was some broken abyssal.
 +
which i believe also no one understood. (nidri speaks infernal.)
  
Vegeta Vegeta shows up, has a pack with him, and wearing a blue outfit with a chest piece, that while it looks like it is cool armor, offers no protection whatsoever
+
Hawk Hubertins nods and looks slightly dazed.
Vegeta: Excellent... glad Merki came through with these...
+
Hawk Hubertins: I think she's going to stay right outside of my tent.
(GM) Chad S. (GM): Fi is helping Nidri with Horse riding 101, but she is glad to teach Hawk.
+
Claire: Hawk, are you ok?
Vegeta: rolling 1d20+2
+
(
+
5
+
)+2
+
= 7
+
  
Vegeta struggles as he picks one of the biggest horses and can barely even mount it
+
Claire should probably just charm person her to be safe.
Vegeta: uh um... this one's got a wild spirit... yeah...
+
Nidranisan: It's so cute when you people turn pink.
Nidranisan: rolling 1d20
+
(
+
12
+
)
+
= 12
+
Nidranisan managed to stay on the horse pretty well, despite the fact that her saddle appears to be broken.
+
Hawk Hubertins: rolling 1d20
+
(
+
11
+
)
+
= 11
+
  
Hawk Hubertins manages to not fall off the horse.
+
Hawk Hubertins helps the drow to her feet and leads her over to his tent.
Chris: Oh geez. Nidranisan is going to drive Fi nuts.
+
Meghan: I wonder if that works if you can't communicate.
 +
Nidranisan wanders off again and seems to be talking to Fleir.
 +
Chris: It's the call of the wild.
  
Fi Falowyn keeps trying to fix Nidranisan's saddle.
+
Fi peers at Nidri and Fleir suspiciously.
 +
(GM) Chad S. (GM): Did you guys bind the Drow's feet? Or just the hands?
  
(GM) Chad S. (GM) found out how to roll as other PCs...
+
Claire grumbles and hands the cape over to Hawk.
Fi Falowyn: (To GM) rolling 1d20+5
+
Fi: Yes.
(
+
Nidranisan seems to be patiently explaining the need to Fleir to keep extra close watch and let her know if anything weird comes near camp tonight.
9
+
Meghan: "You must speak the person's language to communicate your commands, or else be good at pantomiming."
)+5
+
Hawk Hubertins: Could someone help me get her over to my tent?
= 14
+
  
(GM) Chad S. (GM) laughs evilly before switching from evil to good
+
Fi frowns.
Cat: lol. I think she'll drive everyone a little nuts.
+
Fi: Sure. I'll do it.
Also, Nidri for short.
+
(GM) Chad S. (GM): Fi seems frustrated. Every time he looks at one thing, another rope seems to unravel. Or the strap suddenly loosens. She has no idea why thr saddle is this loose.
+
Vegeta tries the largest of the five horses, but the horse is having none of that.
+
The stables have five horses set aside for the five of you. The dwarf Norvi isn't there.
+
Nidranisan: Don't worry about it, Fi. That's my life.
+
Meghan: Claire's Ride check: 20
+
Claire: Eh?
+
Can I take the biggest horse because it doesn't like Vegeta?
+
Claire as no trouble mounting the horse and moving.
+
Nidranisan: So, I guess we're off then?
+
Vegeta: hmph.... take that stupid horse... it is a coward afraid of being having a strong warrior as its master
+
Hernz: (I was going to say "of being ridden by a strong warrior"... yeah, did not sound good at all)
+
(GM) Chad S. (GM): If no one has anything else to do, you guys leave Harvest Wharf.
+
Hernz: woot
+
Claire: I'm good.
+
Meghan: (should I have charm person?)
+
George B.: Yeah, I think I'm good.
+
  
Fi Falowyn gives up on the saddle.
+
Hawk Hubertins looks at the drow, points at a spot in front of his tent, motions downwards with both hands, holds up the cape, and points to the drow.
(GM) Chad S. (GM): Decide soon. I suspect your first battle will start soon, and then your choices are final.
+
Nidranisan: So do I have time for a little more nap? or is it pretty much 4th watch time?
The trip to Terria Swamp will take a whole day. On the way, you see merchant caravans heading to and from town.
+
The slutty Drow giggles as she puts her cape back on and sits where Hawk pointed to.
 +
George: Nope, didn't give it to her.
 +
Hawk Hubertins: Just pointed at it and at her.
 +
George: Just pointed at it and at her.
 +
(GM) Chad S. (GM): Oh, my bad.
  
Fi Falowyn whistles loudly as the party leaves town.
+
Fi assists Hawk with relocating the drow.
 +
The Drow who isn't wearing much giggles as Fi and Hawk move her to the side of his tent.
  
Hawk Hubertins takes the note that Fi whistled and turns it into a song about traveling the roads of the world.
+
Fi looks uncomfortable with the giggling.
Hernz: rolling 1d20+2
+
(GM) Chad S. (GM): Is there a good spot?
(
+
George: That's fine.
11
+
Claire: I think tying her up gave her the wrong idea about your intentions.
)+2
+
Nidranisan: I thought Fi tied her up, not Hawk.
= 13
+
Vegeta: ha!
 +
Fi: What intentions? I'm not going to eat her.
  
Vegeta seems to be getting more used to this horse
+
Hawk Hubertins looks at the drow.
Fleir: (To GM) rolling 1d20+6-5 stealth while moving normally?
+
Hawk Hubertins: Stay here.
(
+
(GM) Chad S. (GM): [Undercommon] If you're going to own me for some time, Master, I will have to learn the common language of the Above People.
11
+
Fi: She's going to be disappointed when she finds out the Dwarf is the one that kept her alive.
)+6-5
+
= 12
+
(GM) Chad S. (GM): Claire /gmroll 1d20+1
+
Oops
+
Meghan: hah
+
(GM) Chad S. (GM): (To GM) rolling 1d20+1
+
(
+
2
+
)+1
+
= 3
+
(GM) Chad S. (GM): (To GM) rolling 1d20+3
+
(
+
4
+
)+3
+
= 7
+
Hernz: Over the past day, anyone who has paid any attention to Vegeta's actions notices that he seems particularly attentive... his eyes always looking around at all time
+
(GM) Chad S. (GM): (To GM) rolling 1d20+1
+
(
+
16
+
)+1
+
= 17
+
(GM) Chad S. (GM): (To GM) rolling 1d20+8
+
(
+
12
+
)+8
+
= 20
+
Hernz: medium/large?
+
huge, white and with Scully as its voice?
+
(GM) Chad S. (GM): lol took me a second to get it
+
Chris: "/w gm foo" hernz:-P
+
Lol
+
Hernz: i was saying that to everyone ;)
+
Hawk Hubertins: :P
+
George B.: Err, that was from the player, not the character. Oops.
+
(GM) Chad S. (GM): Everyone does it, haha
+
Hawk sings about the joys of travel, and the benefit of horses. Vegeta keeps his eyes peeled for threats.
+
(GM) Chad S. (GM): Anyone plans to do anything special at lunchtime, or should I fast forward to dinner?
+
Meghan: No plans
+
Fi Falowyn: Everyone bring food?
+
Meghan: sure
+
  
Fi Falowyn has extra just in case.
+
Hawk Hubertins climbs into his tent, taking the cape with him, which he folds neatly and stores in the back corner of the tent.
 +
Claire: Welp. I'm done.
 +
Norvi mumbles something about dreaming of glorious combat as he returns to his tent.
 +
George: And now Hawk is blushing horribly and trying to go back to sleep.
 +
Nidranisan: Fi, do you want some healing before you go back to sleep?
 +
You look a little beat up too.
 +
Fi: That would be wonderful, thank you.
 +
Nidranisan casts Cure Light on Fi!
 +
Nidranisan: heal 7 HPs.
 +
Chris: hah.
 +
George: Just occurred to this player that we didn't deal with the corpses.
 +
Cat: that's like, more HP than you have ;)
 +
Chris: yup
 +
Vegeta: don't screw this up... better now wake up with half of you strangled by that girl... not sure how'd I'd explain that to Murki...
  
Fi Falowyn spends some time memorizing the map.
+
Vegeta goes to his tent
(GM) Chad S. (GM): (To GM) rolling 1d20+((((3 * 1) + 3) - abs((3 * 1) - 3)) / 2)
+
Vegeta: not* wake up
(
+
Nidranisan throws the bat corpses out in the woods somewhere.
20
+
Nidranisan: Fleir, you want to help me drag these drow out of the camp?
)+((((3*1)+3)-abs((3*1)-3))/2)
+
Fi: Somehow even when he's right he pisses me off...
= 23
+
(GM) Chad S. (GM): (To GM) rolling 1d20+(1 + ((((3 * 1) + 3) - abs((3 * 1) - 3)) / 2) + ((floor((16 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 2 + 1 + 0 + 0)
+
(
+
10
+
)+(1+((((3*1)+3)-abs((3*1)-3))/2)+((floor((16+0+0+0)/2)-5)+floor(0/2)-(floor(abs(0)/2))-(floor(abs(0)/2)))+2+1+0+0)
+
= 20
+
(GM) Chad S. (GM): (To GM) rolling 1d20+(1 + ((((3 * 1) + 3) - abs((3 * 1) - 3)) / 2) + ((floor((16 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 2 + 1 + 0 + 0)
+
(
+
11
+
)+(1+((((3*1)+3)-abs((3*1)-3))/2)+((floor((16+0+0+0)/2)-5)+floor(0/2)-(floor(abs(0)/2))-(floor(abs(0)/2)))+2+1+0+0)
+
= 21
+
(GM) Chad S. (GM): (To GM) rolling 1d20 + (1 + ((((3 * 1) + 3) - abs((3 * 1) - 3)) / 2) + ((floor((16 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 2 + 1 + 0 + 0)
+
(
+
6
+
)+(1+((((3*1)+3)-abs((3*1)-3))/2)+((floor((16+0+0+0)/2)-5)+floor(0/2)-(floor(abs(0)/2))-(floor(abs(0)/2)))+2+1+0+0)
+
= 16
+
(GM) Chad S. (GM): (To GM) rolling 1d20 + 10
+
(
+
7
+
)+10
+
= 17
+
(GM) Chad S. (GM): (To GM) rolling 1d20 + 3
+
(
+
1
+
)+3
+
= 4
+
(GM) Chad S. (GM): (To GM) rolling 1d20 + 1
+
(
+
11
+
)+1
+
= 12
+
(GM) Chad S. (GM): (To GM) rolling 1d20 + 1
+
(
+
13
+
)+1
+
= 14
+
(GM) Chad S. (GM): (To GM) rolling 1d20 + 2
+
(
+
1
+
)+2
+
= 3
+
(GM) Chad S. (GM): (To GM) rolling 1d20 + 8
+
(
+
20
+
)+8
+
= 28
+
Hernz: any down time is practice time for Vegeta
+
(GM) Chad S. (GM): I'll fast forward to dinner.
+
the sun is midway through setting, and the clouds have a beautiful red hue. Your horses need some rest after the day's journey and you see a campsite up ahead. You don't see a campfire, but you do notice an abandoned caravan.
+
Nidranisan: look like it's been there a while?
+
or recently-abandoned?
+
(GM) Chad S. (GM): Gimme a perception check.
+
(To GM) rolling 1d20+2
+
(
+
9
+
)+2
+
= 11
+
Hernz: private?
+
Nidranisan: (To GM) rolling 1d20+1
+
(
+
20
+
)+1
+
= 21
+
(GM) Chad S. (GM): Doesn't matter to me.
+
Hernz: rolling 1d20+9
+
(
+
19
+
)+9
+
= 28
+
Chris: Fi Falowyn's Perception check: 22
+
(GM) Chad S. (GM): It's pretty clear the wagon has been recently abandoned. Many of the wares are still there.
+
Vegeta: no one around?
+
Nidranisan: signs of a fight at all?
+
  
Vegeta subtly informs the party
+
Fleir turns a bat into a chew toy.
Chris: Fi Falowyn's Survival check: 14
+
Nidranisan snickers.
anything interesting in the tracks?
+
Nidranisan: Fine, you can keep that one.
Vegeta: there seems to be someone under the carriage... trying to hide
+
I can't cure diseases though.
(GM) Chad S. (GM): Footsteps are very fresh. You notice they are around the wagon, with no obvious exit.
+
The female Drow can barely keep her laughter down as the two corpses are dragged out of camp.
 +
Nidranisan: Nidranisan's Sense Motive check: 12
  
Vegeta slowly approaches the wagon
+
Hawk Hubertins wraps a blanket over his head to muffle the sounds from outside.
Hernz: sorry, forgot to wait for people's reactions... once people react to the news, vegeta will approach...
+
Slutty Drow: Sbohem sestra ! Sbohem bratře!
(GM) Chad S. (GM): Hehe. Sometimes I rush ahead in PbP runs.
+
Fi Falowyn: Hawk, you want to try to talk to them?
+
Hawk Hubertins: Hmm? What? There's someone here? Oh, hello.
+
Hawk Hubertins's Diplomacy check: 26
+
We just got here, and are wondering if you would care to come out and talk to us?
+
(GM) Chad S. (GM): (4 Minutes and it's bedtime for me.)
+
You hear a voice mumble "...Oh no, this is it, isn't it?"
+
A middle-aged Elf wearing merchant's clothing crawls out from underneath the carriage. His hands are held up in surrender.
+
Merchant: Take whatever you want. Please don't hurt me!
+
Nidranisan: Were you hiding from someone in particular?
+
A Half-Elven woman jumps out from the carriage, holding a dinner knife. She quickly runs in front of the Elf and tries to brandish the knife.
+
Merchant's Daughter: I won't let you hurt father! I know what you thieves do to travellers! I've heard the stories!
+
Nidranisan: ...pretty sure if we were actually going to steal something, we'd be pretty well done with that and gone by now.
+
It's clear she has no idea how to grip the knife. Also, it's a dinner knife.
+
Hawk Hubertins: I. Uhm. Err. Oh. You see, we're not here to hurt or steal from anyone. We're not thieves either. Maybe you could put down the knife and we can talk?
+
The Elf slowly takes the woman's hand and retrieves the knife from her. He nods silently to her, and then to Hawk.
+
Fi Falowyn: Or we could just go if you really want. Just thought we could be helpful.
+
Hawk Hubertins: Thank you, sir. By what name are you called?
+
Merchant: I'm sorry. We heard some horses coming and we thought you were with the Gulliver Bandits.
+
Hawk Hubertins: The wholliver whatits?
+
  
Fi Falowyn smirks.
+
Fleir cocks his head and looks inquisitive.
Merchant: My name is Audren, and this is my daughter Selina.
+
Cat: well, that didn't help much.
Selina exhales deeply, then does a quick curtsy to the party.
+
Nidranisan looks at Fleir.
Merchant: Why don't we share some stew? I have plenty of meat.
+
Hawk Hubertins: Thank you. Very kind. Perhaps we can help straighten things up a bit while the stew cooks?
+
(GM) Chad S. (GM): (I'm leaving it there for now so others can catch up. Feel free to shoot any questions over to the duo and I'll answer them later.)
+
Vegeta: I'll go scout the area
+
Nidranisan is staying by the edge of the road, and looking to Fi for what to do with the horse.
+
Hawk Hubertins: So what happened here? You were attacked by bandits? Is there anything we can do to help you? Harvest Wharf is not far from here, though I'm afraid we're heading out of the city for a bit of a trip, otherwise we'd be happy to escort you.
+
  
Fi Falowyn nods to Nidri and comes to tie the horse off.
+
Fleir tears off a bat wing.
 +
(GM) Chad S. (GM): She definitely finds something funny about dragging those bodies away, but you're not sure what.
 +
Cat: joke'll be on us when they stand up in like an hour and come back after us.
 +
George: Oy. Well, you guys can take care of that, right?
 +
Cat: is claire sleeping with her halo on? it's like a built-in nightlight :)
 +
(GM) Chad S. (GM): And bug zapper I assume.
 +
Cat: lol.
 +
Hernz: lol
 +
Claire: meh, I'll turn it off
 +
After taking care of the corpses and quickly cleaning the camp, the rest of the night goes uneventfully.
 +
</nowiki>
  
Fi Falowyn disappears briefly during the meal with some meat and returns without it.
+
=April 6, 1236 AD (morning)=
Nidranisan pulls out her own dented metal bowl and slurps food straight out of it. She mostly sits listening to the conversation.
+
<nowiki>
 +
The rain continues for another day, although the clouds have broken up slightly. It's clear the worst of the rain was yesterday.
 +
Nidranisan is getting breakfast going as people are waking up.
 +
The Drow abruptly awakens as the sun rises. She's clearly not used to the sunlight and promptly falls over.
  
Claire is basically always silently judging you.
+
Fi suppresses his laughter.
 +
Nidranisan: Oh yeah. She's not gonna like that huh.
  
Claire grins
+
Fi tears some fabric and fashions a blindfold.
(GM) Chad S. (GM): rolling 1d20 + 8
+
Fi: Not sure what else would help.
(
+
8
+
)+8
+
= 16
+
rolling 1d20+6
+
(
+
19
+
)+6
+
= 25
+
Vegeta: (To GM) rolling 1d20+8
+
(
+
1
+
)+8
+
= 9
+
(GM) Chad S. (GM):
+
Hmpf. Protecting these fools is beneath a prince like you.
+
(Wrong thread, sorry)
+
rolling 1d20 + 8
+
(
+
17
+
)+8
+
= 25
+
(To GM) rolling 1d20 + 8
+
(
+
8
+
)+8
+
= 16
+
(GM) Chad S. (GM):
+
Vegeta's Perception check: 14
+
Merchant: Selina, get the good bowls while I get the cooking pot. Will one of you help start a fire?
+
As night falls, Audren and Selina begin making some hearty beef stew, with carrots and some bread.
+
Merchant: Once again, my apologies about earlier today. My daughter is a bit impulsive at times.
+
Merchant's Daughter , mouthful of stew and bread, shrugs.
+
Merchant: We were on route to Harvest Wharf when we heard some horrible stories about a group of bandits that began patrolling this road, targeting merchants.
+
Merchant's Daughter finishes her food.
+
Merchant's Daughter: They are called Gulliver's Bandits, or Gulliver's Thieves. Very recently broke off from a larger group, I've heard.
+
Merchant turns to Hawk
+
Merchant: No one has attacked us yet. We're just being a little cautious, is all.
+
(To GM) rolling 1d20+1
+
(
+
3
+
)+1
+
= 4
+
Merchant: (To GM) rolling 1d20+10
+
(
+
13
+
)+10
+
= 23
+
Merchant: (To GM) rolling 1d20+8
+
(
+
10
+
)+8
+
= 18
+
Merchant: Hawk|Perception-Check
+
Nidrianisan|Perception-Check
+
Norvi|Perception-Check
+
(To GM) rolling 1d20+1
+
(
+
8
+
)+1
+
= 9
+
Merchant: (To GM) rolling 1d20+10
+
(
+
9
+
)+10
+
= 19
+
Merchant: rolling 1d20+3
+
(
+
5
+
)+3
+
= 8
+
rolling 1d20+1
+
(
+
17
+
)+1
+
= 18
+
rolling 1d20+2
+
(
+
1
+
)+2
+
= 3
+
(To GM) rolling 1d20+8
+
(
+
9
+
)+8
+
= 17
+
Merchant: (To GM) rolling 1d20+8
+
(
+
11
+
)+8
+
= 19
+
(GM) Chad S. (GM): 1d20+8
+
(To GM) rolling 1d20+8
+
(
+
13
+
)+8
+
= 21
+
(GM) Chad S. (GM): I can't figure out how to hide the roll and just show the result of the roll. Anyone has any tips on this?
+
Chris: https://wiki.roll20.net/Pathfinder#Suggested_GM_macros
+
(GM) Chad S. (GM): Oh, thanks Chris!
+
Nidranisan: They split out of Magmere.
+
Nidranisan makes a face.
+
Nidranisan: Yeah, not a big fan.
+
(GM) Chad S. (GM): (Macro Testing)
+
Claire's Perception 11
+
Fi's Perception 25
+
Hawk's Perception17
+
Nidri's Perception 8
+
Norvi's Perception 18
+
(GM) Chad S. (GM): Vegeta's Perception 28
+
Claire's Perception 3
+
Fi's Perception 19
+
Hawk's Perception11
+
Nidri's Perception 21
+
Norvi's Perception 17
+
(GM) Chad S. (GM): Vegeta's Perception 18
+
(Done with Macro Testing)
+
Merchant's Daughter face turns pale.
+
Merchant's Daughter: M-M-Magmere? Those guys are really scary. I've heard they can rob a city blind in a night.
+
Nidranisan: Like I said, not a big fan. While avoiding them would probably be best, lets just say I wouldn't hesitate to give them some grief if the chance arose.
+
  
Fi frowns.
+
Vegeta walks out... eating what seems like his usual rice ball
Fi: I guess that's something else to watch out for aside from the wildlife.
+
Vegeta: glad to see you're all still alive
 +
Fi: ... likewise.
 +
I'll sling her on my horse unless someone else would rather take her.
  
Vegeta returns from scouting. Party notices he doesn't eat any of the food the group prepared.
+
Hawk Hubertins groggily climbs out of his tent carrying the cape, which he carefully wraps around the somewhat fallen drow.
Vegeta: no signs of anyone around... looks pretty clear
+
Slutty Drow: Ahh! Nenávist slunce.
Merchant: That's good to hear. Thank you for taking a look, sir. Selina and I will feel much safer tonight.
+
Hawk Hubertins: That's fine, but we should ride side by side so she doesn't get too far away from me.
Hawk Hubertins: So you were hiding under your apparently abandoned wagons because you thought we were these bandits? Perhaps there is truth to the saying that there's safety in numbers. May we make camp here as well?
+
Fi: Sure. Join me up front.
Merchant's Daughter: I was going to suggest we make camp, as well.
+
Hawk Hubertins: That would probably make her nervous, which might end badly for everyone.
 +
Slutty Drow: Děkuji pane!
 +
The Drow smiles as Hawk puts on the cape and lets her on the horse.
  
Fi performs camping setup montage.
+
Hawk Hubertins gets some breakfast for himself and for the drow.
(GM) Chad S. (GM): Okay, everyone should be able to see the party's icon's names and HP.
+
Slutty Drow: Jsem tak hladový...Děkuji pane.
Nidranisan collects firewood, or something.
+
The Drow eats her breakfast quietly, enjoying every last morsel of the meal.
Nidranisan: So are we going to keep watches or whatever?
+
(GM) Chad S. (GM): I'll assume everyone got a full day of rest, so you heal 1 + Con bonus HP (minimum 1) and your arcane spells are replenished.
(GM) Chad S. (GM): 4 Watches will be enough.
+
Alright, is the party off, then? I'll probably stop when you reach town.
Fi: Of course. Lets setup 4 shifts.
+
Vegeta: yup
I'll take second or third.
+
Cat: no reason to dilly-dally.
Nidranisan: I'll take whatever's leftover.
+
let's head back and see if merki wants this girl to owe him a favor too.
Claire: I'll take first, I guess.
+
And with that, the party and their prisoner get on the road. Most of the day is quiet besides light drizzle.
Fi: Vegeta, can you take third?
+
(GM) Chad S. (GM): Anyone doing anything special at lunch time?
Hawk, I suggest you pair up with someone.
+
Vegeta: nope
I'll take second.
+
The party continues their trip, arriving at the front gates of Harvest Wharf. They note a larger than usual group of soldiers and guards outside the gate.
Nidranisan: So I'm fourth then?
+
It is now the late afternoon. Not too long before sunset.
Fi: Yes, thank you.
+
As the guards perform their routine inspections, one of the soldiers runs up to Vegeta.
Hawk Hubertins: I'll take first watch with Claire, if it's all the same to you?
+
Eldrick: Oh hi Vegeta! I mean, Lord. I mean, sir.
  
Hawk Hubertins starts humming and then singing a quiet tune about the beauty of the stars.
+
Chris dies.
Merchant: Sh-should we help with the watch? Selina can spot things pretty easily.
+
Hernz: lol
Claire: That's fine
+
(GM) Chad S. (GM): A young man in leather armor and a longsword uses an unfamiliar salute to Vegeta. Knowledge (Local) or Knowledge (Nobility) to identify it.
Merchant's Daughter gives a side glance to her father, then shrugs.
+
  
Hawk Hubertins stops singing for a moment.
+
Cat casts cure light on Chris.
Hawk Hubertins: Entirely up to you, though I'm sure those who are on a single watch would appreciate the company. Late night watches can be lonely times.
+
Vegeta: what in god's name brings you here?
 +
Eldrick: Oh, well, I joined the Imperial Army here because they needed help fighting a Dragonlord, or something.
 +
Oops! I wasn't supposed to talk about that aloud. I keep forgetting this is supposed to be top secret.
 +
Cat: "shouldn't've said that."
 +
Vegeta: tell me more about this... here, we can step aside if you'd like so no one else hears us
 +
Eldrick: Well, it's good to see you and stuff, my Lord. Sir. Sir Lord. Is that my commanding- yup, he's coming this way, again.
 +
(GM) Chad S. (GM): "Eldrick! How many times I gotta tell you to stay in formation!"
 +
Vegeta: don't arouse any suspicion, we can meet up later
 +
Eldrick: Sorry sir! Just speaking to- um...no one in particular, sir!
 +
Vegeta: thank you for helping me with directions
 +
very helpful sir
 +
Cat: ...he says, as the troupe of us parade by with a tied-up drowslut on a horse.
 +
Eldrick: What? Oh yeah, with the directions. So, Harvest Wharf is that way, Lord. Lord sir. Sir.
 +
Cat: "nope, nothing to see here!"
  
Hawk Hubertins picks up his song where he left off.
+
Eldrick points to the gates about 50 feet from the party
Fi: I've already got help.
+
(GM) Chad S. (GM): "Alright, mister hero. Back in formation now or it's another day of peeling potatoes!"
  
Fi whistles.
+
Fi grins at Vegeta.
 +
Fi: Lead on Lord Sir.
 +
Eldrick: Yes sir! Goodbye sir. Lord. Sir Lord.
 +
Nidranisan: Nidranisan's Bluff check: 13
  
Hawk Hubertins finishes his song and chuckles.
+
Claire commences with yet another epic eyeroll.
 +
Nidranisan barely contains a snicker.
  
Fleir slinks into camp and slips into Fi's tent.
+
Eldrick returns back to formation, with the commanding officer yelling at him all the way.
Hawk Hubertins: Have something to do with the extra stew you wandered off with?
+
Fi: Nice kid.
Fi: Yes.
+
</nowiki>
Hawk Hubertins: Who's your friend?
+
==Merki's dead==
Fi: He stays out of sight to avoid spooking the horses.
+
<nowiki>
Fleir.
+
The party enters Harvest Wharf. It's another busy day in the town, with shops making their final sales before the sun sets and restaurants begin their night entertainment.
Merchant's Daughter a gray wolf emerges from the undergrowth and walks up to Fi.
+
Vegeta: not the brightest, but loyal
Nidranisan: So, sounds like third and fourth are the singles. If either of you wants.
+
we should see if merki knows anything about a dragonlord
 +
Fi: Nice traits to have in a subject?
 +
Nidranisan snorts.
 +
(GM) Chad S. (GM): I assume you guys will go to Merki's office?
 +
Hawk Hubertins: Hawk Hubertins's Knowledge (Nobility) check: 16
 +
Chris: sure it would be nice offload the headband and drow before we get into too much trouble.
 +
Cat: what chris said.
 +
Meghan: Yup.
 +
except I'm going to bed. But yes, Claire will reluctantly hand the headband over.
 +
Vegeta: nice trait.... didn't think he'd be alive though to be honest
 +
(GM) Chad S. (GM): No problemo Meghan. I'm going to post the scene and then people can give their reactions tonight/tomorrow.
 +
Meghan: thanks
 +
George: Yeah, bedtime for me too. And yeah, see what Merki says, pretty much go with it.
 +
As you enter the East Ferren Trading Company, no one finds a crew of six and a Drow wearing nothing but a cape to be out of the ordinary.
 +
Cat: she's wearing some undies under the cape.
 +
Usually Merki is in mid conversation when you approach his office, but today it is strangely quiet.
 +
(GM) Chad S. (GM): Yes, she is wearing undies and a bra...or whatever that Sorceress picture is wearing
 +
Cat: i remember it looking more like...leather undies and bra.
 +
As you open the door, the first thing you notice is the smell of gore. The source is clear: Merki's corpse lies slumped on the table, a pool of blood on the desk that drips onto the floor. His head is almost completely hacked off of the neck.
 +
Fi: Holy Fuck!
 +
Nidranisan: Well, that's odd.
 +
Slutty Drow: sniff sniff Voní jako krev...
 +
Někdo zemře ?
 +
Nidranisan whips out the ever-present det magic.
 +
Cat: any lingering spell effects?
 +
Vegeta: what the fuck....
 +
Chris: Heh... Nearly Headless Merki.
 +
(GM) Chad S. (GM): There is faint abjuration magic.
 +
Alright, post your reactions. I definitely want everyone to get a chance to react to this before I move on.
 +
Cat: "Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect." I think after 3 rounds I can try to identify the spell.
 +
also, will heal skill get info on how long he's been dead?
 +
Nidranisan: Nidranisan's Spellcraft check: 18
 +
(GM) Chad S. (GM): Yes, heal checks will note how long he died. You can make a heal check to examine the body.
  
Chris pokes Chad.
+
Vegeta goes to examine the corpse... 18 perception...if he doesn't find much, he might work with Fi on a take 20 and see what they can find, maybe a thorough look
Merchant's Daughter Fleir quickly slips back into the tent, before anyone could see him!
+
Nidranisan: Nidranisan's Heal check: 9
George B.: Who knew the merchants daughter was a grey wolf. And here I thought she was a half-elf.
+
Cat: LOL. there it is. :)
(GM) Chad S. (GM): When you can post as a dozen alts this gets confusing real fast.
+
well, i think that's pretty much my initial wtf.
George B.: I imagine so.
+
good night, everybody. :)
Merchant's Daughter: I guess I'll help with the fourth shift, then.
+
Hernz: "he doesn't seem to be alive"
(GM) Chad S. (GM): So let me get the watch order
+
Cat: cause of death unclear. Might be blood loss, might be neck trauma.
\
+
(GM) Chad S. (GM): Nighty night folks...there's your cliffhanger. BOOM
straight:
+
Chris: What's appropriate for trying to figure out what happened in here? Perception, Survival?
1st Watch: Hawk + Claire
+
Cat: just roll everything.
George B.: 1: Claire and Hawk
+
Chris: K. Assassination?
2 Fi and Fleir
+
Cat: chad will tell you whatever you figure out ;)
3 Vegeta
+
i should totally macro up rolling like, every skill. hah.
4 Nidri & Selina
+
Vegeta: someone keep an eye on our new friend while we look around... Hawk.
(GM) Chad S. (GM): Alright, thanks!
+
Ok, while it's great for us to look around here and try to figure things out, we need someone to go and report this before they see us come out of this place and we get the blame...
George B.: np
+
Meghan: Works for me
+
  
Chris thinks the Merchant should have a nice 3rd watch conversation with Vegeta.
+
Hawk Hubertins turns slightly green and steps back out into the hallway.
George B.: Go Go Gadget Merchant Watch!
+
As Vegeta inspects the body, the notices a small wooden box on the ground at Merki's feet. Attached is a note reading "For my headbang team."
 +
Hernz: headbang? I knew he was into kinky sex!
 +
and look what it did to him! snapped his neck... ok, mystery solved
 +
(GM) Chad S. (GM): That's Hawk, Nidri and Vegeta's action. What are other people doing?
 +
Norvi Torvaldr: By the gods! Who would commit such a fowl act!?
  
(GM) Chad S. (GM) after the stew, the party puts up tents and starts watches.
+
Norvi Torvaldr runs to merki's side and sees what he can learn with a heal check of 20
(GM) Chad S. (GM): Claire's Perception 2
+
Norvi Torvaldr: this was done within the last half hour
Fi's Perception 22
+
Fi: (To GM) rolling 1d20+7 Survival Check
Hawk's Perception14
+
Nidri's Perception 12
+
Norvi's Perception 17
+
Vegeta's Perception 23
+
(GM) Chad S. (GM):
+
Meghan: My PC is so great at this.
+
She really needs a smart phone or something that she's always paying attention to instead of the rest of hte world
+
George B.: Hehe. Nice!
+
What's the D&D equivalent of a smartphone?
+
Meghan: she's just listening in on angelkin radio
+
they're playing her jam
+
George B.: That or she gets distracted during watch because Hawk is pretty much always humming or singing quietly.
+
(GM) Chad S. (GM): rolling 1d20+2
+
 
(
 
(
8
+
3
)+2
+
)+7
 
= 10
 
= 10
rolling 1d20+6
+
Fi: (To GM) rolling 1d20+10 Perception Check
 
(
 
(
15
+
12
)+6
+
)+10
= 21
+
= 22
The first watch is uneventful. Good thing because Claire wasn't paying much attention.
+
Fi quickly checks the body. He sees a wooden box at Merki's feet. He also notes how clean the wound is. This was likely does with a single blade stroke. Whoever did this must have been strong.
Fi keeps her eyes peeled but doesn't see anything suspicious.
+
(GM) Chad S. (GM): That just leaves Claire's action
Audren tries to have a conversation with Vegeta, but Vegeta is too absorbed in his training for small talk.
+
Meghan: what time of day is it?
Selina is pretty quiet during her watch, but doesn't mind talking to Nidri.
+
would anyone else be in the building?
Nidranisan chats a little, about nothing much.
+
Claire: We need to check on whomever else might be here. Make sure they're ok. And get the guards.
Merchant's Daughter has small talk with Nidri, occasionally patrolling or looking around.
+
Fi: Do you want to take care of one of those?
(GM) Chad S. (GM): Overall, the night is quiet.
+
Claire: ... well, I can't reliably heal, so I should probably go get the guards.
(Hernz, if you want to mention any activity Vegeta did feel free. But I'm pretty sure nothing big will happen.)
+
Fi: Everyone just remember we are not the headband team. Best to hide it for now.
=April 3, 1236 AD (Morning)=
+
Vegeta: I'll accompany her... she'll need protection if anyone finds out she has it one her...
The skies are still cloudy. You can't see the sun, but the clouds give off enough light to see normally.
+
Claire: but don't we want to snag the box anyway?
It's clear it will rain in a few days.
+
Hernz: ok, hernz is likely to be out for the next 4 hrs or so.... dont roll 1s for my perception checks :)
You all wake up, still alive (yay!)
+
Vegeta: Fi's got the box
Chris: Woot! Day 1 of adventuring success!
+
Claire: ok, good
Cat: yay success.
+
Fi: I'll hang onto until we can check it out somewhere safe.
Nidranisan and Selina probably have breakfast going as people wake up.
+
Chris: We'll be disappearing from the internet shortly as well. Probably until this evening.
Hernz: sorry, I was out :)
+
Nidranisan: Not sure if we all want to be here/together when this gets found by someone official.
 +
Fi grabs the box. Vegeta and Claire leave his office just as Adrias Stonebottom is heading towards the room. He notices a sickly Hawk and asks "Hmm? What's the matter Hawk? I gotta speak to Merki, but he can wait. You need a doctor or something?"
 +
Nidranisan: Adrias...
 +
Nidranisan points.
 +
Nidranisan is more or less standing in the doorway.
  
Vegeta did nothing extravagant I guess lol
+
Hawk Hubertins clears his throat and looks sadly at Adrias.
 +
Hawk Hubertins: Might be a bit difficult, Adrias. We were just checking in with Merki after our vacations and found him like this. I think he's been murdered.
 +
Nidranisan: I mean, I'm no expert, but I'm pretty sure that's not "natural causes".
 +
Adrias Stonebottom: What? He's probably just drunk, as usual-
 +
Adrias takes a look inside the room, and the day's joy washes out of him.
 +
Nidranisan: Sorry, Adrias.
 +
Adrias Stonebottom: But he was...an hour ago he was so happy.
 +
I was always so mad at him...but...
 +
At this point, several guards and investigators arrive, with Vegeta and Claire leading them to Merki's office.
 +
Hawk Hubertins: If he had enough money, we could see if we can find someone to raise him.
 +
Nidranisan: That's a good thought, Hawk.
 +
That's mighty expensive though.
 +
Marjorie Mel: We will do what we can to help him. He was a valuable employee at the Company.
 +
In comes Marjorie Mel, the eldest daughter of Melvin Mel, owner of the East Ferren Trading Company. She was Merki's superior's superior and is wrapped from head to toe in cloth.
 +
Marjorie Mel: Stonebottom, please relay the information to the President.
 +
Nidranisan: I mean, I'm sure a scroll could be found. And there are certainly folks who can read it who would want to help.
 +
Adrias quickly nods, and heads off.
 +
Marjorie Mel: Yes, indeed. I will personally attempt to call him back to the world of the living once preparations are ready.
 +
Miss Nidranisan. Mister Heubertins. Do you know what happened here?
 +
Nidranisan: That's great to know. No, we just got back from vacation and were about to check in with him.
 +
We've been away for a few days, I only wish we'd gotten back an hour sooner.
 +
Claire and Vegeta went for help as soon as we found him like this.
 +
Marjorie Mel: I see...
 +
Marjorie Mel Rubs her chin, deep in thought.
 +
Marjorie Mel: It was a good call to leave the room unmolested - my investigation will be very thorough.
 +
Nidranisan: I can't imagine who would do this. Merki always seemed like he could look out for himself, you know?
 +
Nidranisan has a bit of a dark expression.
 +
Nidranisan: I do hope you can track down who did it.
 +
And if we can do anything to help, please let us know.
 +
Marjorie Mel: The Company takes these matters very seriously. You and your allies must take the rest of the day off. We will speak to you again tomorrow morning.
 +
Nidranisan: Sure, yeah, we're all a little shaken.
 +
Marjorie Mel: Miss Nidranisan, I request that you do not leave the city for now - it will be easier to protect our employees if they are within city limits.
 +
Nidranisan: That makes sense.
 +
I suspect we'll also likely not have any one of us alone today.
 +
That's why Vegeta went with Claire to get help.
 +
Who shall we look for when we report in the morning?
 +
Marjorie Mel: Of course. Do you need lodging for six? There are several locations in Cliffside that can be arranged to accommodate the six of-pardon, the eight of you. If desired, pass this along to either Mister Stonebottom or Miss Lendolay, my immediate subordinate.
 +
Please report to Miss Ledolay tomorrow morning.
 +
Nidranisan: That might be for the best. We'll discuss it, and speak with one of them. Thank you again for your assistance.
 +
And please send a runner if we can help.
 +
Marjorie Mel: Of course. Pardon me.
 +
Marjorie Mel Marjorie gives a quick bow, then enters the room to investigate Merki.
 +
Nidranisan motions for the crew to head up the hallway a bit, out of earshot.
 +
Hawk Hubertins: I've been staying in an inn down Traderstrip, but it seems like a better idea for us to all stay together.
 +
Nidranisan: agreed.
 +
Cat: so...where's drow chick, btw?
 +
'cause if we're still dragging her around, that last conversation might've been extra awkward?
 +
George: Well, she did say the six... eight of you.
 +
Cat: true.
 +
George: So I'm guessing that they noticed her and decided she wasn't worth the trouble.
 +
(GM) Chad S. (GM): She's also still blindfolded.
 +
Cat: and doesn't understand us, so i guess she doesn't really know what's going on huh.
 +
Hernz: damn raise deads making deaths that much less meaningless lol
 +
George: Not meaningless. It's expensive enough to matter, and so that not everyone is raised.
 +
Hernz: true... but it's less of a "oh NO!"
 +
George: Yeah, death is less of a huge deal.
 +
And even with a raise, not everyone comes back.
 +
Cat: y'know, if you're rich.
 +
George: Yup.
 +
Hernz: I mean, for PCs, it sucks... but yeah, I guess 5k is a bunch of dough
 +
so Cat, Nidri pulled us aside for... the comment about the drow not understanding us?
 +
Cat: no, that was all ooc, more like to talk about whether we want to take them up on housing together, and how we want to deal with the box.
 +
Nidranisan: So, I think it's a good idea to take the housing, and not have any of us out alone for a while. But, maybe we want to meet up somewhere a little less...supervised...first.
 +
Hawk Hubertins: Mind swinging by my room at the inn on the way to our larger housing then?
 +
Vegeta: sounds like a good idea
 +
Hawk Hubertins: Let's go check in with Lendolay so we know where we're going, then head out. Not much more we can do here right now.
 +
Nidranisan: Sounds like a plan.
 +
Vegeta: agreed
 +
Torras Lendolay's office is full of subordinates running around, quickly mentioning something and then leaving. The one constant is a half-elf woman, at her desk, adding and crossing out lines from a large sheet of paper covering her entire desk.
 +
Nidranisan sort of tries to get in line.
 +
Torras Lendolay: Next! Yes yes. Nidranisan. State your business.
 +
Torras Lendolay Crosses out several lines on her table.
 +
Nidranisan: Marjorie said we could get lodging for 8 set up.
 +
somewhere in Cliffside.
 +
Torras Lendolay: Yes. The Golden Chariot has an open contract. In the lower levels of Cliffside. Hand them this certificate for six-
 +
Torras Lendolay Slams the table with both fists. The others in the room come to a dead halt
 +
Torras Lendolay: You! A new certificate immediately. For eight tenants! EIGHT!
 +
One subordinate looks like he has just seen death, and quickly scurries off. Lendolay crosses out even more lines in frustration, and writes the work EIGHT above one line.
 +
Cat: can i see what's on the sheet at all?
 +
The desk seems to be her itinerary. A large portion of it is crossed out, most of which you see have to deal with tasks Merki would perform for the next few days.
 +
The same subordinate returns with a certificate. Torras Lendolay looks at the certificate, confirms it's for eight and waves him away.
 +
Torras Lendolay: ...Hand them this certificate for eight tenants and they will handle the bill. Marjorie has indicated your room service budget is very generous.
 +
Hawk Hubertins: Thanks.
 +
(GM) Chad S. (GM): ...I will miss Merki, despite his lax work ethic.
  
Fi comes out of her tent completely dressed and armored.
+
(GM) Chad S. (GM) Torras looks up, and you can see for one moment, she's being inefficient.
 +
Torras Lendolay Crosses out "Have breakfast with Merki"
 +
Torras Lendolay: ..next.
 +
Hawk Hubertins: Follow me guys.
 +
Nidranisan: Thanks.
 +
Nidranisan exits, swiftly.
 +
(GM) Chad S. (GM): I'll give the party a chance to do stuff at the East Ferren Trading Company before you head off to Hawk's room.
 +
Slutty Drow: Kde jepolévka ?
 +
Nidranisan: we need to get a translator for her.
 +
can we pick up an undercommon phrase book or something?
 +
(GM) Chad S. (GM): So there is the Translator's Dictionary. It costs about 50 gp, and has spellings for basic phrases into Common.
 +
Cat: yeah, where does one buy something like taht?
 +
is it relatively easily available?
 +
if we can make a stop on the way to Hawk's hotel, i'll try to do that.
 +
nidri is done at the company, so once everyone else has a chance to act, she's ready to head out.
 +
Hernz: I say the party should try to sell all the crap we're carrying and split loot... who's got any amount of negotiating skillz?
 +
Cat: i think we should check what's in the box and talk through some stuff first, and i think the plan was to do that at hawk's inn (where we suspect fewer company eyes than the accommodations covered by the company.)
 +
Hernz: yup, that too
 +
George: Yeah, that's more or less the plan. Go to Hawk's inn, talk through stuff, open the box, then sell off what we're not going to use of the loot, and go to the place in cliffside.
 +
(GM) Chad S. (GM): Yeah, you can try to buy that in town. Some shops in Traderstrip will sell them.
 +
Cat: yeah, we'll have hawk cast comp lang and see how bad i butcher it. ;)
 +
(GM) Chad S. (GM): Claire and Vegeta are able to quickly alert the authorities of what happened to Merki. Some of them run off to talk to their superiors, and eventually Marjorie Mel shows up to oversee the investigation.
 +
Meghan: Claire doesn't have anything new to do at the company.
  
Fleir comes out of Fi's tent, sniffs around, and then darts off after a squirrel.
+
Fi frowns.
Cat: lol squirrel.
+
Fi: I... have to stay in the city?
Merchant: Thank you for all of your help, and sorry about the confusion before. I think we're less than a day from Harvest Wharf. We should be on our way.
+
(GM) Chad S. (GM): If Fleir in the city? I assumed he was.
Fi: Yes, we are just a day out of there ourselves. Have a safe journey.
+
If not, I gotta retcon getting seven spaces instead of 6.
Hawk Hubertins: Safe journey. Thanks for the stew!
+
Chris: Fi will bring him in if we are supposed to stay.
(GM) Chad S. (GM): (To GM) rolling 1d20 + 1
+
(GM) Chad S. (GM): Oh okay. 8 it is.
(
+
Chris: It's one of those fine establishments used to dealing with druids?
19
+
Meghan: That means it has a tree growing in the walled in courtyard.
)+1
+
no grass. just a tree
= 20
+
Cat: snicker
(GM) Chad S. (GM): (To GM) rolling 1d20+6
+
Chris: Anyway, if we're going to all get together at Hawk's Inn for the moment, Fi will join in with that. Then she has something else to do before going to the Golden Chariot.
(
+
(GM) Chad S. (GM): Alright.
5
+
Cat: i wanna pick up that phrasebook on the way to Hawk's
)+6
+
so we can try to talk to drowslut while we're there.
= 11
+
Chris: time for the party to learn undercommon.
(GM) Chad S. (GM): The party waves goodbye to Audren and Selina as they pack up the wagon and head off to Harvest Wharf.
+
The Company seems to have the investigation under control. The party heads over to the Flying Pig, Hawk's Inn. Nidri stops near a merchant to buy a "Undercommon for Dummies" book.
Hernz: love the custom tokens!!
+
The barkeep nods politely to Hawk as he enters.
Nidranisan: Well, time to saddle up I guess.
+
Cat: 50 gps, yes?
Vegeta: Works for me... the sooner we get this over with, the quicker I can return to some hard training at my place
+
(GM) Chad S. (GM): Yup.
(GM) Chad S. (GM): I'm halfway through with making custom tokens for everyone. Hopefully I'll have the rest done by this weekend.
+
Chris: I guess if it is for the party to use, maybe pull it out of the Loot.
Hernz: FYI, I'll be gone after 6:45 today and likely not get back on this till 11ish. Vegeta will just be polishing his shield if anyone asks (yes, he has no shield, shut up)
+
Or just the people interested can split.
So are the HP bars at the top of the tokens tied to actual HP in any way?
+
Fi, Hawk, Nidri, anyone else?
 +
Meghan: Claire did not start adventuring to gather a troupe of evil orphans...
 +
Cat: actually, nidri just buys it.
 +
she didn't even ask the party, just ducked into a store.
 +
Chris: :-P
 +
Cat: WHAT.
 +
it looks like a ratty old copy anyway. she probably got a deal on it.
 +
George: Hehe. Yes dear.
  
Hawk Hubertins packs up his camping gear and mounts up.
+
Hawk Hubertins nods to the barkeep.
Chris: Yes, Hernz.
+
Meghan: Does it fall apart when you pick it up?
Click on your token, and you will see a number in the green circle. That is your current HP. You can modify it there too. If you double click your token, then you have access to the Max HP and other things.
+
Hawk Hubertins: Hey, is there somewhere my companions and I can go to discuss something privately? My room is a bit small for this many people.
Fi: Vegeta, I admire your resolve in bettering yourself through training, but sometime experiencing new things can lead to breakthroughs.
+
Cat: i'm gonna say, the cover just looks ratty and scuffed, and the pages seem folded and dog-eared...chad might overrule me tho :)
  
Fi packs up camp.
+
Hawk Hubertins slides a silver onto the bar in front of him.
Fi: Once we reach the swamp, we may need to tie up the horses depending on how bad it gets. I'll keep an eye on the terrain in front so you guys can concentrate on looking for the headband.
+
(GM) Chad S. (GM): Oh yes, Sir. The suite isn't used tonight- just give me a heads up when you're done.
Hawk Hubertins: Thanks Fi! Shall we get going?
+
Hawk Hubertins: Thanks. We won't be in there long, but I'll be sure to let you know when we're done.
Fi: I think we are all set now.
+
Nidranisan follows Hawk and Fi.
+
(GM) Chad S. (GM): Back on your horses, you head back on the road and make good progress. After a lunch break, you turn off the main road and continue.
+
It's clear the road hasn't been well maintained, and it's getting a bit more difficult to travel via horse.
+
After another hour, you finally reach a sign that reads "These lands are the private property of the family of Terria."
+
The sign itself has been vandalized, with some red markings on it reading "Swamp of Despair- Stay Out - that means you, yes!”
+
(GM) Chad S. (GM): Feel free to read the "Swamp of Despair" Handout
+
Fi: (To GM) rolling 1d20+5
+
(
+
15
+
)+5
+
= 20
+
Chris: Who is this "you" person that I keep hearing about?
+
Fi: We should probably tie up the horses nearby.
+
We need to plan to return here by the end of the day. Swamp camping is unpleasant.
+
Claire: So we're just going to venture in and out a bit to explore?
+
Fi: If this map is accurate, I think we can cover half the swamp today. Maybe the other half tomorrow by midday.
+
Hawk Hubertins: Sounds like a plan to me! So do we take the left half or the right half?
+
  
Fi contemplates while scanning the map.
+
Hawk Hubertins leads the party up to the suite.
Fi: (To GM) rolling d20+6
+
The suite was designed for out of town merchants to stay for a few nights. There are better inns to stay in, and so this room hasn't had much use. The beds are still made and the furniture is cleaned frequently.
(
+
Nidranisan: Hawk, you seem to know these guys...is this a pretty safe place where we probably aren't being snooped?
17
+
if we're confident, we should check out that box.
)+6
+
= 23
+
Fi: Ok. Let's cover this side of the pond today. We'll cover more ground today that way.
+
  
Fi points at the map, and then points into the swamp.
+
Fi checks out the room.
(GM) Chad S. (GM): Okay, so what's everyone's plan for checking the swamp?
+
Fi: rolling 1d20+10 Perception Check
Claire: Follow Fi's lead
+
Chris: At this point I think we are basically going to have to search until we find something that seems worth investigating. Searching every nook is not feasible.
+
I can have Fi focus on keeping the party safe.
+
George B.: Pretty much. Fi has the map, we'll follow him. her. whichever.
+
Chris: Ok.
+
(GM) Chad S. (GM): Alright folks, make some Perception checks and some Survival checks. Both are based on Wis if you're untrained.
+
Claire: Claire's Perception check: 2
+
Claire's Survival check: 4
+
Chris: 1 each to start?
+
 
+
Claire is texting her besties again. omg wtf bbw.
+
Nidranisan: Nidranisan's Perception check: 12
+
Nidranisan's Survival check: 21
+
Fi: Fi's Perception check: 17
+
Fi's Survival check: 18
+
(GM) Chad S. (GM): Just roll them both.
+
Vegeta's Perception 9
+
Vegeta's Survival 19
+
Chris: Lot's of 1's and 20's tonight...
+
Cat: it's your far-reaching influence as party shepherd, chris.
+
(GM) Chad S. (GM): It becomes clear to many that this swamp is desolate. There are almost no animals here, and the plant life seems drained, almost dead.
+
Fi: I don't hear any fish.
+
 
+
Meghan groans
+
(GM) Chad S. (GM): Vegeta seems in deep thought, wondering what could have caused this. He's not really paying attention to the land.
+
 
+
Fi holds up her hand and stops. She speaks quietly for the moment.
+
Fi: Something just headed off that direction.
+
two somethings.
+
They know we are here.
+
Shall we follow?
+
Nidranisan: Uh, probably. we're kinda not supposed to be here.
+
any idea what kind of things?
+
George B.: Hawk Hubertins's Perception check: 7
+
 
+
Hawk Hubertins starts singing quietly.
+
Chris: rolling 1d20+Survival-cs
+
 
(
 
(
19
+
10
)
+
= 19
+
uh.. Why does the test button roll publicly?
+
 
+
Hawk Hubertins singing: Someday we'll find it, the rainbow connection, the lovers, the dreamers, and me.
+
 
+
Chris laughs.
+
Fi: Humanoid. Probably unarmored. That's about all I could see before they headed off.
+
 
+
Fi starts tailing them.
+
 
+
Hawk Hubertins follows Fi
+
 
+
Hawk Hubertins grabs Claire by the elbow to make sure she doesn't wander off in some random direction and get separated from the group while she pays attention to her funny glowing rock.
+
Fi: (To GM) rolling 1d20+((((3 * 1) + 3) - abs((3 * 1) - 3)) / 2)
+
(
+
1
+
)+((((3*1)+3)-abs((3*1)-3))/2)
+
= 4
+
Claire: Thanks Hawk
+
 
+
Claire is probably playing with her halo.
+
(GM) Chad S. (GM): As Fi heads off after the two men, he notices a camp with three large tattered tents. The two shapes seem to stop there.
+
Fi: There is a camp ahead.
+
Nidranisan: seriously? camping in the swamp of despair?
+
Fi: Maybe they're desperate?
+
Vegeta, could you check out what you see that way? I'll check on this side. Meet back here unless we are found discovered.
+
Hawk Hubertins: They'd have to be to camp here.
+
Claire: maybe they're undead
+
do undead camp?
+
like, vampire bonding trips?
+
ghoul getaways?
+
wraith weekends?
+
Fi: (To GM) rolling 1d20+5 stealth
+
(
+
20
+
)+5
+
= 25
+
Fi: (To GM) rolling 1d20+10 perception
+
(
+
3
+
 
)+10
 
)+10
= 13
+
= 20
Nidranisan: ...wouldn't that be "vampire vacations"?
+
Vegeta: what are you doing FI?
Claire: I didn't start thinking of alliteration until after that one
+
Meghan: Claire's Perception check: 7
Nidranisan: I suppose this is hardly the time and place for alliterating anyway.
+
Fi carefully checks the beds and the walls for onlookers. He doesn't see anyone besides the Innkeep, half asleep in the lobby.
Hawk Hubertins: Hmm? I hardly heard you.
+
Fi: Just looking over the place.
(GM) Chad S. (GM): Who are these mysterious men? What did Vegeta and Fi find out? Did Claire think up a rocking rhyme?
+
Vegeta: good idea
Find out on the next episode of Dragon Ball Z!
+
perception 23
Title: War were declared
+
Meghan: This game does move at about that pace
+
Chris: Lol. Thanks, Chad.
+
Are you kidding, we got at least 3 scenes out of this?
+
Meghan: and we don't do that much recap
+
George B.: This thing has built in recap. It's called the chat archive. :)
+
Cat: yeah, chad promised us a fight, i'm still waiting ;)
+
  
Cat will probably get gacked by the next time I check this thing...
+
Claire is busy wondering if she should go home and water her plants
Chris: Macro Tests. Please ignore :-P
+
Vegeta takes the hint and looks around. He finds nothing out of the ordinary.
rolling 1d20+(1 + ((((3 * 1) + 3) - abs((3 * 1) - 3)) / 2) + ((floor((16 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 0 + 0 + 0 + 0)
+
Nidranisan is studying her phrasebook until we're ready to open up that box.
(
+
Hawk Hubertins: Should be fine. I doubt anyone would have a reason to snoop.
3
+
)+(1+((((3*1)+3)-abs((3*1)-3))/2)+((floor((16+0+0+0)/2)-5)+floor(0/2)-(floor(abs(0)/2))-(floor(abs(0)/2)))+0+0+0+0)
+
= 10
+
Well... Disgusting, but works.
+
rolling 1d20+7
+
(
+
18
+
)+7
+
= 25
+
much better.
+
"/r 1d20+7"
+
Meghan: rolling 1d10+2
+
(
+
1
+
)+2
+
= 3
+
Chris: "/r 1d20+[(1 + ((((3 1) + 3) - abs((3 1) - 3)) / 2) + ((floor((16 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 0 + 0 + 0 + 0)]"
+
Hernz: ok, just caught up to all that
+
Chris: Hope I didn't get Vegeta killed :-P
+
Hernz: hahahaha
+
so wait, did vegeta go on his own or anyone go with him?
+
Chris: I picked the two characters I thought might be stealthy to look from different sides. So you are alone.
+
Hernz: well gm didn't roll a stealth check haha... anyway.... let me doublecheck one thing...
+
Chris: He probably did privately.
+
Hernz: oh right haha
+
Chris: Don't think there is a way for him to roll so that just the player can see also.
+
Hernz: well, apparently it failed
+
Chris: There were a lot of 1's and 20's today.
+
Hernz: yup, I saw lol
+
Chris: I got a 1 and a 20 myself privately as well.
+
Meghan: it's weird that you're not listed here.
+
Chris
+
  
Chris shrugs.
+
Fi takes out the box and places it on the table.
Hernz: well, I need gm to ask what I see
+
Fi: Anyone want to check it over before I open it?
Chris: He sleep now.
+
Nidranisan: sure, well, I doubt Merki would've booby-trapped it.
Hernz: I know lol
+
Nidranisan casts det magic.
so yeah, I'll leave him a few whispers
+
Nidranisan does that a lot, by the way.
Chris: Feel free to let me know if Vegeta had any response to Fi's comment: "Vegeta, I admire your resolve in bettering yourself through training, but sometime experiencing new things can lead to breakthroughs."
+
Nidranisan: May I?
Hernz: oh right... sorry, I had waaaaay too much to catch up on and then I saw bodies and people and things and forgot about that lol
+
Cat: anything magic about it?
Chris: I expected as much.
+
Vegeta: reply: well of course... besides, how can you prove you're the best if all you do is punch air all day..
+
  
Fi grins.
+
Fi gestures at the table.
Fi: Of course...
+
Cat: (waiting for feedback on magic before i pick it up)
Vegeta: have you ever even lifted a hand against another person?
+
Nidranisan will take the box, or pick it up from the table if Fi is putting it down, and give it a bit of a once-over.
Fi: Once. If you think a bow counts.
+
(GM) Chad S. (GM): Nidri's Perception check 14
Vegeta: if you ever want to spar, just let me know... It'll at least amuse me on this trip until we get to the swamp
+
Nidri doesn't find much more than a simple latch on the box.
Fi: Haha. Don't think the horses would appreciate that. We're almost there anyway. Perhaps later.
+
Nidri mentions she didn't notice anything magical about the box.
(GM) Chad S. (GM): I can talk as a person then use "/gmroll" to make a private skill check only that person and I can see.
+
Hernz: does it look like it requires anything special to open it?
George: Sir yes sir! Sir sir!
+
(we're making such a big deal out of opening a box with a note lol)
Fun and silliness.
+
(or maybe it contains a DEMON GENIE!!)
(GM) Chad S. (GM): Hehe. Mostly waiting for Vegeta's reaction. I probably need to mess with the encounter I planned- lousy unpredictable PCs!
+
Hawk Hubertins: Ok, lets open the box and see what inside.
Dan: Well, I'll keep my ears open for the bloop while I watch stuff in another window and work on cables here at work
+
Vegeta: agreed
(GM) Chad S. (GM): I think that's everyone's MO, lol. Don't quit work just for my super cool run
+
(GM) Chad S. (GM): Ten thousand apocalypses stream out of the box- no wait, wrong module.
Hernz: raises his voice, making it loud enough for everyone to hear, but trying to sound intimidating and says...
+
Upon opening the box, the party finds the box interior is engraved with a beautiful angelic pattern.
oops
+
The Box contails 30 platinum Pieces alongside a letter.
 +
(GM) Chad S. (GM): (I added the money to the Loot! Handout. I also added the "Posthumous Merki" handout to your notes.
 +
Vegeta: you think that angel.... could she be trapped/contained in that headband??
 +
Hernz: did he also leave 800 tangible XP in that box for each of us? ;) lol
 +
George: Always looking for the xps, eh Hernz?
 +
Hernz: hehehe ;) help a brother out
 +
lol
 +
Hawk Hubertins: Oh Merki, why'd you have to go and get yourself killed? There wasn't an angel in the swamp, just an insane half-demon goblin.
 +
Vegeta: I hope we didn't kill this angel by mistake...
 +
Hawk Hubertins: Seems unlikely, but I guess it's possible we accidentally killed an angel.
 +
Vegeta: I still think our best bet is on this headband, but I don't know if there's any way of knowing
 +
Hawk Hubertins: I guess we need to find Merki's friend in Cliffside.
 +
Vegeta: seems like the best option
 +
Nidranisan: Yeah, pretty sure that's...not who we brought home.
 +
Fi: I didn't think angel's fell that far.
 +
Chris: angels
 +
Vegeta: Anyone here think they can get a good deal on all the crap we dragged back? For some reason, merchants seem to always give me a hard time
 +
Claire: I'll do it
 +
What do we want to keep?
 +
Fi: Well, unless anyone has a particular need for armor or weapons from this stuff, I think that all can go.
 +
Claire: Are we going to let the drow (what's her name?) keep her stuff?
 +
Hernz: did we ever ID the scroll?
 +
Chris: No.
 +
Vegeta: no, we turn her in... we can't trust her in the group... Merki woulnd't have hired just anyone
 +
Claire: turn her in to who?
 +
Chris: Nidri didn't get high enough.
 +
Claire: (or to what? does someone have baleful polymorph?)
  
Vegeta raises his voice, making it loud enough for everyone to hear, but trying to sound intimidating and says.
+
Fi bites her tounge.
Vegeta: Well, look who we happen to have here...
+
Vegeta: good point, she's committed no crime here, but worst case we let her go... she seems fond of that stupid cape of her... that'll keep her warm.
rolling 1d20-2
+
Claire: (what's a thorn bracer?)
(
+
Fi: She's probably going to keep following Hawk.
19
+
Hernz: acts as a buckler I thought I read...
)-2
+
Claire: ok
= 17
+
Hernz: let me doublecheck again
(yup, -2 intimidate hahaha)
+
Chris: Looks like it is an emergency offhand weapon.
(GM) Chad S. (GM): It's because he's so tiny!
+
Hernz: yeah.... I was close haha
The man clad in leather armor jerks toward Vegeta. His voice is loud yet monotone. Clear enough for everyone to hear, yet garbled. "Throw them into the morass." The desiccated bodies lurch towards the party...
+
Claire: Ok, total stuff:
(GM) Chad S. (GM): (Finally, been waiting to say this)
+
30 gp, 30 pp, 71 gp in gems
Roll for Initiative!
+
we can just split that, somehow.
Vegeta: BATTUL!!!
+
Hernz: up to chad if he lets us sell the gems for their worth
Oh, F'ing SWEEET
+
Claire: 2 longbows, 1 small longbow, 2 quivers, 40 arrows, 3 bolas, a dogslicer, 2 scimitars, 1 morningstar, 2 shortswords, 1 light crossbow, 20 bolts
(GM) Chad S. (GM): People can see the battle map, right?
+
1 scalemail, 1 thorn bracer, 3 studded leather armors, 2 light steel shields, 1 leather armor
Vegeta: hells yes... awesome
+
1 flash of alchemist's fire, 2 potions of CLW, 1 wand of CLW (10 uses), 1 unknown scroll, and the silver cape (going back to the drow)
Hernz: sorry, that was all hernz saying
+
I assume we're keeping the last of that. And I'd like to claim the bolts. Anyone want the arrows? or a new bow?
(GM) Chad S. (GM): Thug's Initiative 10
+
Hernz: I'm good with selling any non-healing things and if we can intelligently distribute the wand to someone other than the healer so we have a second "healer" potentially...
Vegeta: initiative = /r 1d20+2
+
Claire: does anyone have umd?
dammit
+
Hernz: oh... it needs that?
rolling 1d20+2 <-initiative
+
Meghan: pretend I said that in some in-character way
(
+
Claire: Either that or the ability to use the spell, right?
6
+
Vegeta: not me.... I don't use those things
)+2
+
Claire: I can heal good characters, Nidri can heal in general... who can use a wand?
= 8
+
Hernz: and yeah, I'm ok with people keeping ammo if they need it
Chris: Fi's Initiative result: 12.03
+
Vegeta: I thought I saw Norvi heal as well
(GM) Chad S. (GM): wat
+
Claire: probably
Hernz: So I was reading, per rules, during first round of a battle, until your initiative comes along, you're "flat-footed"
+
Vegeta: Hawk?
HAHAHAHA
+
Claire: Hawk, do you want arrows? or split them with Fi?
 +
Hernz: anyway, I say we know what we're keeping, just make a roll with an assist from someone who can go with Claire and let Chad figure out how much we get
 +
Chris: I suppose Fi should learn CLW as well...
 +
George: Are arrows general purpose now, or do they have to be for the particular type of bow you have?
 +
Hawk Hubertins: Claire, I'll go with you to sell the extra gear.
 +
Cat: yes, norvi healed. nidri has the wand stashed for now (which is good in case of "holy crap we're out of spells" emergencies.)
 +
but when dan is around, we'll see if norvi wants it instead.
 +
i think anyone with spellcraft can try to identify the scroll.
 +
or read magiv.
 +
magic.
 +
Nidranisan: So, what else do we want to know from this drow? i'm kind of interested in what they knew about the swamp and whether they'd heard any rumors of an angel being there.
 +
i can try to figure out a way to vaguely ask those things, if Hawk can cast that spell again to understand her answers.
 +
Claire: yeah, that sounds like a plan
 +
get info from her and then ... send her on her merry drowish way
 +
she can probably find work in town... or go home
 +
Vegeta: sounds good
 +
George: Hawk has one of the potions. Not sure who took the other one.
 +
Hernz: FI did
 +
Nidranisan starts digging through the book for "what do you know about ___" or "tell me about ___" and also, the word for 'swamp' and 'angel'
 +
(GM) Chad S. (GM): (Catching up through today's notes. You can sell the gems in this town, but it is late. You'll probably want to sell in the morning, unless you are accessing the Black Market.)
 +
(Fi can use the wand of Cure Light Wounds because it is on his spell list. Yes, even though he isn't high level enough.)
 +
(Norvi can also use the wand.)
 +
(Arrows are general purpose, I'm not that picky.)
 +
Hernz: ok, so I think then, we keep the wand, potions, scroll (for now until we ID it), and ammo.... and sell all the other stuff
 +
I think that's what we agreed to
 +
so if you can roll a merchant check or whatever for Claire/Hawk, and give us free moneys, I think we'll be good. I think that's what we got as general consensus...granted I don't think was able to say, but I don't think he needs any of that gear
 +
Cat: Fi, Hawk and I each have potions, so maybe Norvi should carry the wand.
 +
it's 'broken' for Nidri anyway, which i think means she spends double charges. :)
 +
George: Sounds good. I'll add the arrows to my inventory.
 +
Hawk will totally go along with Nidri's plan and will cast Comp Lang when Nidri is ready.
 +
Cat: anyone else want to queue up a question for her?
 +
(we get like 10 minutes)
 +
(GM) Chad S. (GM): Queue up your questions. I'm heading to bed real soon.
 +
Hernz: I'm sure you guys will cover the basics, which is what vegeta would ask
 +
George: Hawk wants to know the basic: What's your name? What do you know about the swamp and the headband? Do you know anything about an angel? What would you do if we let you go free?
 +
Cat: shall i leave you a list to resolve?
 +
(GM) Chad S. (GM): Please and thank you. She'll answer whatever you ask or write down.
 +
Cat: i doubt nidri can do much 'on the fly' to ask followup questions anyway.
 +
k. i'll try to get a list up tonight, once we get that, i'm good with moving on. :)
 +
Meghan: she told us her name
 +
I just didn't write it down
 +
Cat:
 +
What is your name?
 +
Why do you want this? (point to headband)
 +
Why did you come here? (map of swamp)
 +
What do you know about angels?
 +
Cat: Explain your quest.
 +
Explain everything about the swamp.
 +
Do you know Merki?
 +
What will you do now?
 +
Cat: If she mentions an interesting buzzword (a name, or something similar) Nidri can try to follow up with "Explain foo." or "Describe foo."
 +
Hawk should be able to tell Nidri if she says something totally stupid, so she can adjust and try again.
 +
Fi: Does she do something special to keep her skin silky smooth or does that come from just avoiding sunlight?
 +
Claire: ...
 +
Fi: In your case it's obvious.
 +
Claire: She is not prettier than me
 +
Fi: I was just curious. What do you do?
 +
As the sun sets, the Drow is finally able to see without squinting. She sits bound upon the chair and answers all of the questions Nidri is able to translate into Drow.
 +
Some of the questions seem to confuse her, but she eventually figures out what you meant to say and answers them to the best of her knowledge.
 +
Norvi Torvaldr: How did you learn about the headband?
 +
Dan: And yes, id
 +
I would be happy to take the wand for backup healz
 +
George: Hawk Hubertins's Bluff check: 19
 +
Hawk pays attention to the Drow and recalls what she told him.
 +
(GM) Chad S. (GM): Feel free to read "Drow Q&A" handout
 +
Meghan: thank you for the smooth skin answer.
 +
George: Hehe. Yeah, the skin answer is amusing.
 +
Vegeta: ok, so she has no useful information on her... no surprise there
 +
Hernz: chad, did you sell all our crap? :)
 +
(GM) Chad S. (GM): Wait, were people selling it? Cause I haven't.
 +
Claire: Hawk and I were going to go sell things
 +
(GM) Chad S. (GM): If you are selling it, one sales person should make a diplomacy check, others will assist.
 +
Claire: specifically the armor and weapons, but not ammunition, potions, scrolls, wands, etc.
 +
Claire's Diplomacy check: 19
 +
Hernz: and the gems at the black market
 +
Meghan: noooo...
 +
Hernz: I think hawk went to help
 +
Chris: Chad said that it was too late to sell today.
 +
Meghan: the gems are a regular jeweler, I think. Except it was late. So yeah, tomorrow
 +
Hernz: oh, right
 +
(GM) Chad S. (GM): Should I save dat roll, or wait for tomorrow?
 +
Meghan: eh?
 +
(GM) Chad S. (GM): Should I save the 19 Diplomacy check and reapply it the next day?
 +
Hernz: yeah, I think she was just leaving the diplo check so you dont have to wait on us for that
 +
(GM) Chad S. (GM): Oh OK.
 +
Cat & George seem to control the Drow's fate right now since they can talk to her. You should decide what you want to do. I'll catch up with it later tonight.
 +
Norvi Torvaldr: If Abraxinal wishes it, she may face me in honorable combat, and I shall give her an honorable death or with my death, give her an honorable return to her home.
 +
but I am certain that there are other options she may like to consider
  
Hernz likes chri's role
+
Norvi Torvaldr leans heavily on his axe with a grin at the girl
Chris: That is my dex mod. it is for breaking ties. That is what happens if you click initiative in the sheet.
+
Fi: I would prefer we avoid the death options for now.
Hernz: *roll
+
Norvi Torvaldr: If she cannot return home without being branded a failure, I think we may share certain views on death and dishonor. Besides, I robbed her of her chance at an honorable death, I see it is only fitting that I offer her another chance, if that is what she truly desires.
Chris: Fleir's Initiative result: 5.02
+
Fi: Fair enough.
(GM) Chad S. (GM): Yes, you are flat footed until your first turn.
+
Feel free to look at the Initiative Sheet handout. Once the first round is over, your initiative numbers won't matter anymore.
+
Vegeta assumes a defensive stance, crossing his arms across his chest and awaiting the upcoming onslaught.
+
Norvi Torvaldr: (To GM) rolling 1d20+2
+
(
+
4
+
)+2
+
= 6
+
  
Chris prepares to do battle with traffic.
+
Fi shrugs.
(GM) Chad S. (GM): Rolling remaining initiatives to speed things up (battle is slow enough already)
+
Hawk Hubertins: Hasn't there been enough killing already? Can we please stop talking about killing people?
Claire's Initiative 13
+
Fi: I am not familiar enough with Dwarven or Drow cultures to judge their concept of honor, but I would prefer we shelve such discussions for now as well.
Fi's Initiative 20
+
Abraxinal mumbles something to Hawk.
Hawk's Initiative4
+
Vegeta: if she wants to die so badly, she can always accompany us... I doubt she'd last a minute out there from the way she fought us
Nidri's Initiative 8
+
Hernz: what time is it now btw? is the cliffside visit something we'd do after a nights rest?
Norvi's Initiative 14
+
(GM) Chad S. (GM): The Golden Chariot is an inn in Cliffside that could comfortably fit the eight of you. Nidri took Marjorie Mel's offer to go there tonight.
(GM) Chad S. (GM): Vegeta's Initiative 4
+
Vegeta: In any case, I say we go to the Golden Chariot, and maybe ask about Merki's friend while we're at it... you can debate if she lives or dies later... although, Norvi, what honor is there in killing someone who's lost their will to live? heh....
Chris: You did so much better for me than I did :-P
+
Cat: maybe we can find some random above-ground drow to take her in. heh.
Hernz: lol
+
Fi: I agree with Vegeta. Unless anyone has any other material to cover in private or ask Abraxinal, I suggest we head out.
Dan: Ha! I'm not even there
+
Nidranisan is ready to go.
(GM) Chad S. (GM): Claire and Fi can perform their actions now.
+
Hawk Hubertins: Yes, I think we're done here. Let's go to the Golden Chariot.
Chris: Gah. Fi's the high dex character too?
+
(GM) Chad S. (GM): The grass patches count as rough terrain and can be crossed.
+
Hernz: Dan is a ghost
+
  
Dan moans ethereally
+
Hawk Hubertins looks worriedly at Abraxinal
George: Eep! A G-g-ghooost!
+
Fi: Ok?
Chris: G-G-G-Ghost Pirate!
+
Meghan: I guess I should move up.
+
So, dessicated bodies... undead?
+
I was mostly joking about that but the setting does suggest it.
+
But hey, pearl of brilliance actually works better against undead... so yay.
+
  
Fi activates Animal Focus as a swift action. Form of Tiger.
+
Hawk Hubertins sighs.
 +
Hawk Hubertins: Yeah, let's go.
 +
Abraxinal smiles.
 +
The Golden Chariot is certainly one of most luxurious places you've been to. A doorman opens the door as you all walk past a water fountain situated in the courtyard and through the front doors.
 +
(GM) Chad S. (GM): An Elven hostess greets you all as you enter. "Welcome to the Golden Chariot. My name is Alyssa. How may I help you this fine evening?"
 +
Vegeta: We have reservations that were made by Mel (was it Mel? sorry)?
 +
The hostess turns to Vegeta. "Ah, yes. Do you have something to corroborate this?"
 +
Hernz: so I'm blanking... I know there was something with this, but too much to re-read lol
 +
(GM) Chad S. (GM): Nidri received a certificate from the Trading Company.
 +
Hernz: ah, yes, we press triangle, go to inventory, highlight key items -> certificate, and hit X
 +
Nidri hands over the certificate to the hostess. Alyssa looks at the certificate and then nods in acknowledgement.
 +
(GM) Chad S. (GM): "Ah, yes" the woman smiles and looks at the party. "The suite with private bedrooms will be prepared momentarily. Geoff will arrive soon to take care of the wolf. We shall convert one of the rooms to a blackroom."
 +
"And the public bath is available this evening. If you require private baths or other services, please do not hesitate to ask."
 +
The hostess switches to Undercommon and talks to Abraxinal briefly. Abraxinal seems to be grateful. Nidri picks off the phrase for a "Basic Thank You"
 +
After about a minute, a Dwarf walks by and sees Fleir. He removes his hunting gloves and bends down to look at the wolf.
 +
"The name's Geoff", he starts. "Are you the owner of this wolf?" He asks, pointing at Fi.
 +
Norvi Torvaldr: That's the owner, yes.
 +
Fi: Yes, I am.
 +
I haven't been somewhere so accommodating before. Do you commonly handle animal companions?
 +
Geoff, Animal Whisperer: Aye, I do. This is a fine coat your friend here has. What is his name?
 +
Fi: Fleir.
 +
Meghan: Check and see if he has 98 more wolves in the back because if he does that "fine coat" comment has a new meaning.
  
Fi is attacking with Long Bow!
+
Chris laughs.
Fi: Attack Result: 14
+
Geoff, Animal Whisperer: Wonderful, wonderful. Some owners like to take their pets to the room. Alyssa won't say it, but it usually makes a quite a mess.
(Needs at least 24 to crit.)
+
Alyssa scowls very briefly, then recovers.
Damage Result: 3
+
Crit: 20/x3
+
Crit Confirm: 19
+
Crit Damage: +10
+
Fi: Type: piercing
+
Notes:
+
Chris: I clicked on the guy in the lower right corner, did it note that at all, Chad?
+
BTW, we don't see names or HP bars for these guys.
+
Meghan: I moved up
+
Dan: yeah, we probably shouldn't be be privy to their HP
+
Chris: number yes, % of the way to death... maybe.
+
Otherwise it could be confusing which ones have been damaged already.
+
Maybe just use the little badges?
+
(GM) Chad S. (GM): Claire moves up to some shrubs.
+
Fi lets an arrow fly from his bow, wounding one of the thugs. He doesn
+
't seem to react to the arrow as he bleeds.
+
Claire: oh shit.
+
(GM) Chad S. (GM): The armored leader and two people quickly surround Vegeta.
+
The other two figures walk after Fi.
+
A noise comes from the tents and eight more wasted figures emerge from the tents. They turn methodically towards the party, almost in perfect lockstep.
+
In perfect unison, they moan "Throw them in the morass"
+
Oh wait, one sec
+
I realized they had partial actions - they can't double move yet
+
The five figures head towards Vegeta and Fi. Eight other figures emerge from the tents.
+
All of the figures appear to be unarmed.
+
(GM) Chad S. (GM): Alright, that's the surprise round. Claire and Fi, you are up.
+
Meghan: what happened to everyone else's turns?
+
(GM) Chad S. (GM): Oh, Chad's a doof
+
Meghan: I mean, I'll go again, but...
+
Cat: yeah, i'm a little confused. :)
+
Meghan: I probably should've gotten a weapon or something
+
(GM) Chad S. (GM): Sorry, I'm mixing up surprise actions with normal init.
+
Meghan: maybe some armor
+
(GM) Chad S. (GM): Retconning the heck out of this!
+
Meghan: I haven't acutally purchased any equipment yet
+
let me go buy a knife or something
+
(GM) Chad S. (GM): You should buy stuff for Claire.
+
Surprise Round: Fi shoots, Vegeta enters Total Defense
+
Surprise round is over. Top of the initiative is Fi and Claire. You have a full round.
+
Chris: Fi will shoot that same guy.
+
(GM) Chad S. (GM): Also, the 8 others haven't emerged yet, but I guess you all have a hunch of what will happen soon >_>
+
Make you rolls, Chris
+
  
Fi is attacking with Long Bow!
+
Fi grins.
Fi: Attack Result: 12
+
Fi: Fleir isn't a fan of indoors. Can't say I am either.
(Needs at least 24 to crit.)
+
Geoff, Animal Whisperer: Don't worry, we have some good outdoor stay for those who want it. We can take a look now, or after you get, "comfortable"
Damage Result: 2
+
Geoff, Animal Whisperer airquotes "comfortable", knowing it will get under Alyssa's skin.
Crit: 20/x3
+
Fi: That would be wonderful, thank you.
Crit Confirm: 15
+
Geoff, Animal Whisperer: Now, or later?
Crit Damage: +13
+
Cat: Fi is totally sleeping outside with fleir.
Fi: Type: piercing
+
Meghan: That's what I assumed as well
Notes:
+
Fi: I'll take a look now while everyone else gets settled in their rooms.
Hernz: BATTUL!! sorry, can't help saying that
+
Geoff, Animal Whisperer: Alright. This way.
Meghan: Claire moves, I guess
+
Geoff leads the way to outside living quarters. He asks Fi about Fleir's various needs and preferences.
(GM) Chad S. (GM): Fi's arrow strikes true. The thug falls.
+
After a few minutes, a man enters the lobby, alongside a few assistants.
Any other actions you two will take?
+
(GM) Chad S. (GM): My assistants here can carry your possessions. I'll lead you to your room.
Cat: whoa. 2 damage kill? maybe we're not totally boned.
+
The man walks the party over to the main suite. A large common room surrounds eight smaller bedrooms with their own bed.
Fi: 5
+
One particular room is dimly lit, the walls are black and seem to actively absorb candlelight. Abraxinal grins and enters the room immediately.
Two attacks. One was surpise.
+
Dan: hahaha nice
Cat: aaaah that was the followup. got it.
+
The man takes out a silver bell as his assistants drop the party's equipment.
ok, still might not be totally boned.
+
(GM) Chad S. (GM): "Simply ring this and my assistants will be here to give you want you desire. The group baths are downstairs and are separated by gender. There are private baths that are available upon request.
(GM) Chad S. (GM): I mean, you two have full round actions right now, so...
+
We always treat friends of the Mel family with the utmost respect. Enjoy your time at the Golden Chariot."
 +
(Feel free to insert hotel hijinx here. Time for bed!)
  
Cat has no idea of what all the timing is on stuff right now...totally lost on initiatives.
+
Norvi Torvaldr gives the bellhop a gold coin for his trouble
Cat: i know mine sucked :)
+
The bellhop nods and grins as he heads off.
Chris: Sorry. I'm moving.
+
  
Fi moves closer to the party.
+
Fi will request a private bath.
(GM) Chad S. (GM): Cat, you should look at the "Initiative Sheet" handout
+
Norvi Torvaldr: That sounds good to me as well!
And yes Hernz...BA-TTUL
+
Dan: It's my bedtime for real now, later y'all
Alright, you still have a standard action, Claire.
+
Cat: g'night
Cat: oh hey, it's a handout.
+
Chris: g'night.
Meghan: I think moving is all I'm doing now
+
Cat: there is so going to be a "scene" at the women's bath...
and I've done it
+
Chris: haha
(GM) Chad S. (GM): Alright. NOW the budguys move.
+
Cat: how big a scene depends on whether claire just cantrip cleans herself, or actually goes to bathe at the same time as nidri.
Cat: budguys? aww, they're our buds!
+
Meghan: ... hot springs episode already?
Hernz: I thought they were coming with beer
+
Chris: Don't have enough girls in the party for that.
Cat: that's not beer. ;P
+
Meghan: we more than make up for it with charisma
Hernz: lol
+
Chris: Or are you trying to drag Fi into it?
The man clad in leather armor and two others surround Vegeta. They don't seem to care much about their own self being as they Surround him.
+
Meghan: maybe this is a shoujo one and the boys can have a hot springs scene
(GM) Chad S. (GM): Hernz, the two red icons provoke AoOs as they move through his threatened space.
+
Chris: Only 1 high cha boy. Not shojo.
Hernz: I'm all out defense... I dotn get AoO
+
Hernz: nonononono
(GM) Chad S. (GM): Oh right :P
+
Meghan: true
Cat: ...still probably a good plan from the look of things...
+
Fi can join us in the bath.
Of the two remaining thugs, the survivor lurches toward Fi.
+
bring the dog
You hear a noise as eight more withered people emerge from the tents.
+
it'll be funny
(GM) Chad S. (GM): Okay, now it's time for Hernz, Fleir, Hawk and Nidri.
+
Cat: naw this is the scene everyone dies at the end of 'cause the two of us didn't make out.
 +
Meghan: ... on camera
 +
Nidri-sempai...
 +
heart eyes and sparkles
 +
Cat: wah.
 +
this is where there's a hilarious cut, nidri is like, braiding flowers into fleir's fur, and Fi and Claire are fuming.
  
Vegeta fights defensively
+
George giggles.
 +
Hawk Hubertins: I don't know about the rest of you, but I'm definitely going to take advantage of the baths here.
 +
Even with the magical cleaning, Thank you Claire, I don't feel particularly civilized.
  
Vegeta begins flurrying, aiming for unarmed thug to his left
+
Hawk Hubertins heads off to the bath house to take a bath.
  
Fi is attacking with Bite & Trip!
+
Vegeta partakes in the baths. He is a proud prince after all
Fi: Attack Result: 21
+
Claire: This is a fancier place than I've ever been in before, and we just spent multiple days in the swamp. Bath time it is.
(Needs at least 23 to crit.)
+
Damage Result: 6
+
Crit: 20/x2
+
Crit Confirm: 8
+
Crit Damage: +8
+
Fi: Type: PBS
+
Trip Attempt: 23
+
Meghan: How do you do that distance thing?
+
Vegeta: rolling 1d20-2
+
(
+
9
+
)-2
+
= 7
+
Fi: gah wrong char selected.
+
Cat: ur...does that show you guys everything i measure?
+
  
Fleir Flier attacks. Rolls are valid.
+
Hawk Hubertins inquires about laundry services and hands off his clothing as appropriate to the staff of the inn.
Vegeta: bring it you lowly scum!
+
Nidranisan heads off to the baths too.
 +
Cat: might be the first time you get a particularly good look at nidri's tail, heh. ifyouknowwhatimean.
 +
Nidranisan: guess we get a mini vacation after all...
 +
Nidranisan doesn't look entirely happy about it.
 +
Claire: Don't break the baths
 +
Nidranisan: As long as I don't pick them up, it'll be fine.
 +
(GM) Chad S. (GM): Your clothing is washed, as requested. The baths are very relaxing and cleansing, especially after your days in the swamp.
 +
As you return to the suite there is a very tasty meal waiting for you. Some have seen fancier meals, but not in the past few months.
 +
Unless anyone has anything else they want to do, I'll skip ahead to the next morning.
 +
George: Skip ahead, sir.
 +
(GM) Chad S. (GM): Full speed ahead.
 +
</nowiki>
  
Vegeta second attack
+
=April 7, 1236 AD (Morning)=
Vegeta: rolling 1d20-2
+
<nowiki>
(
+
Sunlight gently filters in through the windows at the Golden Chariot. As the party enters the common room a gourmet breakfast lies in front of them - compliments of the hotel (and probably charged to the Mel family.)
19
+
)-2
+
= 17
+
  
Cat casts Bane!
+
Hawk Hubertins has a nice breakfast and looks pretty relaxed.
Cat: Level 1
+
Targets/Area: 50 foot radius from me
+
Duration: 1 min/lvl
+
Saving Throw: DC 15, will negates; Spell Resistance: Yes
+
Meghan: looks like it, now I want to know how
+
Chris: press space while moving gets the measurements. If you press space partway, it will mark off more complex moves.
+
Cat: uh. imagine that says nidri. siiigh
+
Vegeta: rolling 1d6
+
(
+
4
+
)
+
= 4
+
Cat: chad, time to roll a lot of will saves...
+
it gets the four by the close tent, all the ones on vegeta, the one on fi, and that kind reddish one by the far tent.
+
ok.
+
(GM) Chad S. (GM): Redish one is bleeding out
+
George: I think the red one is down.
+
Cat: well, that's fine then i suppose. :)
+
Fleir runs out behind the bush. He quickly digs his jaws into the thug in front of him and drags him down. The man stops moving.
+
Meghan: I wonder if we'll feel bad about killing these guys...
+
Fi: Good Fleir!
+
Vegeta uncrosses his arms and nonchalantly throws his arm to his left, missing air. Annoyed, Vegeta actually turns and gives a mean body blow.
+
  
Hawk Hubertins is activating their Bard ability, Inspire Courage +1
+
Vegeta will look around at who seems the hungriest and give them his meal... he shows no interest in it... worst case, Fleir gets some fine dining
Hawk Hubertins: +1 to attack and save vs fear & charm
+
Hernz: so vegeta won't be much help as far as gathering info on this friend of Merki's... the only nobility he knows is himself ;)
Inspire Courage +1 uses remaining: -1
+
George: 8 rounds of that.
+
Meghan: Nice
+
Vegeta: tight!
+
(GM) Chad S. (GM): Save DC 15 17
+
Save DC 15 8
+
Save DC 15 20
+
Save DC 15 3
+
Save DC 15 4
+
Save DC 15 3
+
(GM) Chad S. (GM): Save DC 15 5
+
lol
+
Chris: nice
+
Hernz: sweet rolls... they get d4s for saves? lol
+
 
(GM) Chad S. (GM): lolz
 
(GM) Chad S. (GM): lolz
Can you guys see the skull and crossbones?
 
Cat: yuuuup. that my bane? :)
 
George: Yup
 
(GM) Chad S. (GM): Good.
 
Hernz: didnt 2 of them make the save... only one marked as having successed... not to add to all this chaos :)
 
Cat: might been the one on fi who is bleeding out now...
 
Nidri focuses and a wave of darkness emanates from her. Several of the thugs seem to hesitate.
 
Hernz: what's that do Cat?
 
Cat: -1 to their attack rolls (and saves vs fear)
 
(it's inverse bless)
 
Hawk runs up behind Nidri and Claire and sings a rhyme about the valor and strength of combat.
 
As the battle rages on, everyone notices a Dwarf, clad in a Chain Shirt, Shield and Axe run onto the field.
 
It's that Dwarf you saw in Merki's office a few days ago.
 
Fi: Just in time Norvi!
 
Round 2
 
(GM) Chad S. (GM): Claire and Fi, you're up
 
  
Fi is attacking with Long Bow (Point Blank)!
+
Norvi Torvaldr tucks into breakfast
Fi: Attack Result: 10
+
Norvi Torvaldr: Before we head out looking for Merki's killer and how it might fit into this business with the headband... would you like to go over the information we have collected? What do we know?
(Needs at least 26 to crit.)
+
(GM) Chad S. (GM): Merki sent the party on an unofficial mission to find a headband that was owned by an angel named Perseverance.
Damage Result: 7
+
You visited Terria Swamp to find it. You found a demonic goblin guarding it, as well as cursed, zombie-like thieves trying to drown everyone. You defeated them all and recovered the headband.
Crit: 20/x3
+
On route back to town you were ambushed by three Drow and their unhittable bats. They were on route to find the headband in the swamp and found you first. One of the Drow, Abraxinal has been your prisoner since then.
Crit Confirm: 15
+
When you tried to report your findings to Merki, you found him dead in his office, alongside a box clearly dedicated to the party.
Crit Damage: +5
+
The box contained a note telling you he has a trusted friend who is a noble who lives in the Cliffside district of Harvest Wharf. This Noble informed Merki of where the headband was.
Fi: Type: piercing
+
...I think that's the relevant stuff.
Notes: Within 30'
+
(GM) Chad S. (GM): Ah yes, and you were to report to the East Ferren Trading Company this morning, to speak to Merki's supervisor, Torras Lendolay.
I rolled a 4.
+
Fi: Ok. Well I suspect that we won't really have time to find anything about Merki's friend before we need to meet our morning obligation with the company.
Cat: yeah, we heard you. ;)
+
I also have something that I would like to check on after that regarding the swamp. I'm uncertain if it is related yet or not.
Hernz: lol
+
Hawk Hubertins: ok. So, back to the office?
Meghan: :)
+
Claire: Sounds fine. We can sell stuff later.
 +
Vegeta: works for me, let's see the supervisor
 +
After checking out of the Golden Chariot, the party heads to the East Ferren Trading Company.
 +
The company is business as usual, except for the increased presence of guards. Merki's room is cordoned off, with investigators entering and exiting the room.
 +
Cat: I figure we're headed pretty straight to what's-her-name's office.
 +
George: Yeah
 +
Entering Lendolay's office, the party gets on the back of the line. As Torras is about to yell "next", she sees the party and begins barking "skip" at her minions. They immediately forfeit their position on the line.
 +
Soon the party is at the front of the line.
 +
Cat: minions. heh.
 +
crap, are we minions?
 +
George: BA-NA-NA!!
 +
Torras Lendolay: Greetings, all of you. Melvin Mel wants to meet you as soon as you are ready. He said there was something important he needed to tell. When you are ready, I am to escort you there.
 +
Hawk Hubertins: I'm ready when you guys are.
 +
Nidranisan nods.
 +
Nidranisan: Let's not hold up the line.
 +
Torras Lendolay stands up, crosses off a couple of lines and eventually pulls herself away from the desk. She leads the party out of her office.
 +
Cat: man, this is an expensive walk huh :)
 +
After leading the party through several hallways, she leads the group to the President's office.
 +
The middle aged Halfling Melvi nMel is sitting at his desk, scribbling into a book. His three dauthers Melanie, Melodie and Marjorie sit alongside his desk. Well not Melanie, this Half-Orc is lounging on a sofa.
 +
Marjorie Mel: Mister Hubertins, I wish to speak to you after this meeting.
 +
Melodie Mel: Thanks Torras! See you later!
 +
The half-elf waves enthusiastically at Torras Lendolay. Torras give a nervous bow, then leaves, closing the door.
  
Fi attacks without moving.
+
Hawk Hubertins bows slightly to Marjorie.
Fi's arrow flies true, but the thug turns to the side, avoiding the arrow.
+
Melvin Mel: Thank you for joining us. I have some grave news. My daughter Marjorie was... unable to bring Merki back to the world of the living.
Meghan: Argh... I suppose I should've tested the macro...
+
I want to attack someone
+
(GM) Chad S. (GM): Plenty of targets.
+
Meghan: I'm getting SyntaxError's
+
(GM) Chad S. (GM): What's your code?
+
Meghan: default attack macro text
+
(GM) Chad S. (GM): Could you copy and paste the code with quotes?
+
  
Meghan is attacking with Pearl of Brilliance!
+
Hawk Hubertins bows his head sadly.
Meghan: Attack Result: 16
+
Marjorie Mel: Revival requires mind and body. We have his body, but I was unable to reach his soul.
Damage Result: 4
+
...I have failed you all.
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
+
Hawk Hubertins: No, Marjorie, you tried your best, which is all we could ever ask.
Hey, there we go.
+
Melvin Mel: I will make preparations for his funeral. We will have the ceremony in the Docks early this afternoon.
Claire: Pretend I did that.
+
Hawk Hubertins: Sometimes it simply is not possible to bring someone back.
(GM) Chad S. (GM): Which targets?
+
Nidranisan: Sounds very deliberate on the part of the attacker. :(
Meghan: the hooded guy in front of the closest tent
+
Hawk Hubertins: Thank you Melvin. Would it be possible for our group to attend?
splash to the guy next to him
+
Melvin Mel: Yes of course. His final request specifically requested this. He also requested a private after party among the nobles of this city.
ranged touch attack
+
He personally asked that all of you attend the party.
(GM) Chad S. (GM): What's the splash damage? The direct damage is 4, right?
+
I will of course respect his final request. It's the least I could do.
Meghan: splash is the fort save or be dazzled for 1d4 rounds
+
Hawk Hubertins: Thank you, sir.
I guess that affects both of them.
+
Melvin Mel: I-I need to know... He's rather fond of sending his workers on uh, vacations. Sometimes they actually are vacations, frankly.
unless they're undead, in which case it does actual damage
+
We did an inventory check on his room. We're missing exactly one item: One of his favorite lock boxes is missing.
(GM) Chad S. (GM): Oh, I see.
+
Have you...heard anything about this?
What's the DC?
+
George: Well guys, the jig is up.
Meghan: Uhhhh http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/p/pearl-of-brilliance
+
Cat: were those two thoughts actually connected?
(GM) Chad S. (GM): Fort Save DC 14 16
+
Melvin Mel: People figure out what you're going to say. Tell the truth, tell a lie whatever!
Oh wait, it looks like DC 15
+
Hernz: time to bluff a no if that's what you guys want hahaha... don't look at vegita, he's tuhrrible
Meghan: probably both of them should make it. unless 4 damage kill the first one.
+
Cat: i almost kinda vote truth.
(GM) Chad S. (GM): Fort Save DC 15 17
+
(GM) Chad S. (GM): (That ws the GM)
Cat: lol.
+
Cat: can we take an ooc poll based on "everyone takes a quick glance around and makes eye contact with everyone else"?
Claire chants and generates an orb of pure light from her hand. She hurls the gem at the two thugs. One of them is overwhelmed by the holy light and collapses. The other one ignores the bright light.
+
Hernz: Vegeta is THIS close to having a truth vow... he's not gonna try lol
 
+
Truth
Fi cheers!
+
actually, one sec
(GM) Chad S. (GM): Oh snap I can use the arrow keys
+
Chad, can you do a sense motive on mel (I don't want to know), to see if it seems like he might be trying to find out about the box cause it might be incriminating in any way? 1d20+9
Nidranisan is not going to enjoy this part...
+
(GM) Chad S. (GM): (To GM) rolling 1d20+9
The thugs shamble over in perfect unison and try to surround their targets.
+
(GM) Chad S. (GM): Vegeta, the top target provokes an AoO as she moves through your space.
+
Vegeta: rolling 1d20-1
+
 
(
 
(
4
+
2
)-1
+
)+9
= 3
+
= 11
hmph! where this other stupid mosquito come from?
+
(GM) Chad S. (GM): Fleir, the baned thug tries to attack while unarmed, provoking an AoO
+
  
Fleir is attacking with Bite & Trip!
+
Vegeta gives a look of "I don't know about telling the truth"
Fleir: Attack Result: 8
+
George: Can I get a sense motive on Melvin as to whether it's incriminating if we admit about the box?
(Needs at least 24 to crit.)
+
(GM) Chad S. (GM): (To GM) rolling 1d20+3
Damage Result: 6
+
Crit: 20/x2
+
Crit Confirm: 9
+
Crit Damage: +7
+
Fleir: Type: PBS
+
Trip Attempt: 17
+
Chris: I got another 4.
+
Hernz: 4s aren't fun lol
+
The thugs surround Fi. One of them prepares to punch Fi, not caring for her safety. Fleir tries to bite her but misses entirely.
+
(GM) Chad S. (GM): Unarmed Strike 8 for 3 Nonlethal damage
+
The thug misses Fi. Where was she aiming?
+
Vegeta, what's you AC?
+
Vegeta: 21 right now
+
 
+
Chris laughs.
+
Chris: They might crit...
+
Hernz: lol
+
(GM) Chad S. (GM): You have any more AoOs this round?
+
Vegeta?
+
Hernz: nope
+
(GM) Chad S. (GM): Okay then.
+
Unarmed Strike 23 for 2 Nonlethal damage
+
Unarmed Strike 21 for 2 Nonlethal damage
+
Vegeta: oh come on!! lol
+
(GM) Chad S. (GM): Unarmed Strike 17 for 4 Nonlethal damage
+
 
+
Chris facepalms.
+
(GM) Chad S. (GM): Unarmed Strike 9 for 7 Nonlethal damage
+
lol
+
Surrounded, Vegeta is pummelled by two of the fighters. The leather-clad leader tries to punch Vegeta in the Kindeys, but Vegeta deflects it easily.
+
Hernz: time to get rid of their flanking bonuses
+
(GM) Chad S. (GM): Alright, everyone else is up.
+
 
+
Fleir is attacking with Bite & Trip!
+
Fleir: Attack Result: 22
+
(Needs at least 24 to crit.)
+
Damage Result: 3
+
Crit: 20/x2
+
Crit Confirm: 18
+
Crit Damage: +7
+
Fleir: Type: PBS
+
Trip Attempt: 19
+
 
+
Vegeta first attack against injured guy
+
Vegeta: rolling 1d20-1
+
 
(
 
(
 
13
 
13
)-1
+
)+3
= 12
+
= 16
1d6
+
George: I think Hawk is about to spill it.
rolling 1d6
+
Melodie Mel looks around confused. She doesn't really understand the situation.
 +
Melanie Mel snorts, clearly amused by this entire situation.
 +
Marjorie Mel is deep in thought.
 +
Hawk Hubertins: Well, sir, you know how Merki was fond of looking for items from the war? He sent us on a "vacation" to go chase after one he had a lead on.
 +
He'd done things for each of us in the past, so we owed him favors, and this was how he called in our debts.
 +
Melvin Mel: Yes, yes. One of his wild goose chases.
 +
Melanie Mel: Oh! I get it. You guys were out of town when all this went down with Merki.
 +
Claire: At his request, yes.
 +
Meghan: are we telling them about the box? Probably, right?
 +
should I diplobomb?
 +
Melanie Mel: You guys can tell him whatever you want.
 +
George: I think we're working on this together. You want to diplobomb or help me do so?
 +
Meghan: sure
 +
George: A or B answer yes?
 +
I think I'm going to drop the bomb, and you assist please?
 +
Hawk Hubertins: So when we got back, we were checking in with him to tell him what we found, and that's when we found him. He'd left a box with a note that it was for us, and we picked it up while we called for help.
 +
George: GM Diplomacy check necessary?
 +
Meghan: yeah, I'll help.
 +
Claire: Claire's Diplomacy check: 15
 +
Meghan: wow I rolled shitty.
 +
Nidranisan: Nidranisan's Diplomacy check: 6
 +
Hawk Hubertins: Hawk Hubertins's Diplomacy check: 23
 +
Cat: i rolled shittier?
 +
George: That includes the +2 from Claire.
 +
Nidranisan looks at hawk and claire and kinda keeps her mouth shut.
 +
Melanie Mel: See dad? Stop suspecting everyone. You're looking paranoid.
 +
Melodie Mel: They're not bad. They took a day off to help Merki and everything.
 +
Hawk Hubertins: We all had reason to like Merki, sir. He was a fair boss, and did go above and beyond to help the people who worked for him.
 +
Melvin Mel: ...Yes. I...
 +
Melvin Mel deeply exhales
 +
Hawk Hubertins: I think everyone in this room wants to know what happened to him, sir. If there's anything any of us can do to help find that out, please, you need only say it.
 +
Melvin Mel: I...must apologize. Merki is - was a good friend to me. I offered him so many promotions. He turned them all down.
 +
His loss weighs on me heavily. It weighs on all of us.
 +
I would ask that you come to the funeral this afternoon and the party this evening. I will have a personal assignment for you all tomorrow. Rest assured you have a role at the East Ferren Trading Company.
 +
All of you.
 +
Nidranisan: Thank you.
 +
Melvin Mel: (To GM) rolling 1d20+9
 
(
 
(
 
3
 
3
)
+
)+9
= 3
+
= 12
(GM) Chad S. (GM): Which one is Fleir attacking?
+
Melvin Mel: Thank you all for your time, and your honesty.
Fleir: Bottom Most.
+
Hawk Hubertins: Thank you, sir. We'll definitely be in attendance.
Nidranisan is activating their Oracle ability, Revelation (lvl 1)
+
Melvin Mel: Thank you. You are all excused.
Nidranisan: Demonhide
+
Marjorie Mel nods towards Hawk as she stands up and opens the door for the party.
Revelation (lvl 1) uses remaining: 0
+
Fi: Thank you.
Fleir: I mean, "grr..."
+
Nidranisan: Er. You're welcome? :)
Vegeta: did that 12 hit?
+
Hawk Hubertins: I'll catch up in a bit, guys.
Vegeta throws a mean hook and knocks out the woman on his left. She moans "Throw them in..." as she collapses.
+
Nidranisan does the little bow thing.
 +
Fi: Ah customs.
  
Vegeta second attack to enemy below him
+
Fi bows.
Vegeta: rolling 1d20-1
+
Melodie Mel: Oh, right. Bye everyone! See you tonight.
(
+
Marjorie holds the door open as the party leaves Melvin's Office.
8
+
)-1
+
= 7
+
nope
+
Full of confidence that he's the best, Vegeta adds a flourish to his followup strike...missing entirely.
+
Fleir bites down on the thug who circled around the undergrowth. The thug falls but is still active.
+
  
Fleir remains in place.
+
Hawk Hubertins lags behind and follows Marjorie's lead.
Cat: ...i can 5-foot step diagonally, right?
+
Chris: Once we're on our own again:
Nidri braces for a moment, and her skin bristles in a metallic sheen.
+
Cat: with or without hawk?
(GM) Chad S. (GM): Your revelation was a standard action, so you cannot take a 5 foot step.
+
Fi: I guess we have an idea where to look for Merki's friend now.
Cat: standard, not full...
+
Chris: without.
i can't 5-foot with a standard?
+
Nidranisan: yeah, merki really had this thing set up.
Fleir: You have a move left. You could choose only 5.
+
he knew someone was after him.
Cat: ...but it would provoke?
+
Vegeta: this happens to the best of us... others jealous of our power and birthrights
(GM) Chad S. (GM): Oops, you can take a 5 foot as long as you don't take any other kind of movement.
+
My bad
+
George: 5 foot step can only be used if you don't use another move action.
+
yeah.
+
(GM) Chad S. (GM): That leaves Hawk and Torvi for this round
+
  
George is activating their Bard ability, Inspire Courage +1
+
Fi looks confused for a moment.
George: +1 to attack and save vs fear & charm
+
Vegeta: you always have to watch your back, and Merki did the same
Inspire Courage +1 uses remaining: 7
+
Fi: I suppose the rules of the wild still apply even in civilization.
 +
Nidranisan: we're still animals. we just live in cities sometimes.
 +
Fi: I prefer knowing what it is that wants to eat me.
 +
Nidranisan: i'm pretty sure he knew.
 +
(GM) Chad S. (GM): You guys have the morning off.
 +
Cat: so yeah, i guess this is when we sell the loot and all that.
 +
Marjorie Mel Marjorie Mel approaches Abraxinal and motions her to approach. You hear Hawk hum something in a distant room.
 +
Fi: Well, that will prove interesting.
 +
Anyway, I'm going to head off for a bit. I'll see you all in a bit.
  
Hawk Hubertins is activating their Bard ability, Inspire Courage +1
+
(GM) Chad S. (GM) Hawk reenters from the side room.
Hawk Hubertins: +1 to attack and save vs fear & charm
+
Inspire Courage +1 uses remaining: 7
+
George: Oops. Bard song continuing.
+
5 foot step back.
+
Chris: BTW, Chad. The attack macros have us click on the target. If you name them, the target name should be in the action. If that helps at all.
+
George: Draw bow as move equivalent action
+
  
George is attacking with Short Bow, composite!
+
Hawk Hubertins sniffles a little bit, and then recovers.
George: Attack Result: 15
+
Hawk Hubertins: So, off to sell our extra gear?
(Needs at least 23 to crit.)
+
Vegeta: ....yes...
Damage Result: 4
+
George: Abraxinal will be staying here for a while.
Crit: 20/x3
+
That should have been IC.
Crit Confirm: 21
+
Hernz: I was just about to ask if she was with you lol
Crit Damage: +9
+
Norvi Torvaldr: What's bothering you Hawk?
George: Type: P
+
Hawk Hubertins: Nothing, it's just dusty in here. Yeah. Shall we get going?
Notes:
+
And again I forgot to switch to Hawk.
+
Do I need to reroll that attack as Hawk?
+
(GM) Chad S. (GM): Nah, it's cool. Which one is your target?
+
George: DIrectly to the right of Hawk. The one who got hit with the bane.
+
I think just just called him thug b, but the name is hidden.
+
(GM) Chad S. (GM): Okay, all enemies should have names and bars.
+
Yeah, Thug C is hiding Thug B's name to protect the innocent.
+
Chris: lol
+
George: Heh. :P
+
"And lo, he strikes!" Hawk's arrow hits the foe directly in the forehead, where he falls immediately. His arms struggle for a moment, then stop.
+
(GM) Chad S. (GM): I think that's all but Norvi.
+
Feel free to tell me what you will do next turn, Fi and Claire and I'll process them after Norvi moves.
+
Hope you are all having fun with the battle so far.
+
Chris: yes.
+
George: Yup, good so far.
+
  
Fi drops her bow, and draws her sword.
+
Norvi Torvaldr puts a consoling hand on Hawk's shoulder with perhaps more force than he means. and with a knowing expression moves to leave with the group.
Vegeta: ZOMBIES!!!!
+
  
Fi is attacking Thug D with Long Sword!
+
Hawk Hubertins winces slightly and follows Norvi.
Fi: Attack Result: 14
+
(GM) Chad S. (GM): Time to sell your crap. One person leads, while others can assist. You may use Appraise or Diplomacy.
(Needs at least 21 to crit.)
+
George: I believe the plan is for Claire and Hawk to do the majority of that. I'm going to say Claire takes the lead and Hawk assists unless Meghan wants to do it the other way.
Damage Result: 2
+
Hawk Hubertins's Diplomacy check: 23
Crit: 19/x2
+
Chris: Meghan said that Claire can lead. Chad will have to roll.
Crit Confirm: 3
+
Claire: (GM) Claire's Diplomacy roll 18
Crit Damage: +6
+
Merchant's Diplomacy roll 19
Fi: Type: slashing
+
Claire and Hawk spend their time talking to various merchants in Traderstrip to sell their loot. The merchants aren't in the mood to haggle, and their loot is sold for about 50% the sell price
Notes:
+
Cat: doh. would've helped. :(
Hernz: but yes, I'll have to do all that macro stuff later
+
...probably would've rolled another 2 tho ;)
Chris: Filling out the attacks takes care of most of it. Then you can just click the die and the target.
+
(GM) Chad S. (GM): The gems and coins are sold at value. Everything else is sold at 50% sale price.
Hernz: ah, using those char sheets they provide... it was harsh for the monk flurry
+
You all have editing rights on the Loot! handout, so feel free to liquidate.
Chris: Then just use them as a template for your own :-P
+
Cat: so, we can sell the coins for their value in coins? :)
Hernz: or I keep rolling like I have lol
+
Driana Hodgins: Uh...more like half of it. You would sell the Longbow for 37.5 gp.
Chris: True
+
Cat: ...
Hernz: can you guys see my partial health bar?
+
(read the ooc snotty joke one more time)
nm, it was hidden behind the thug
+
Meghan: well, they're never going to let Claire take point on selling stuff again...
(GM) Chad S. (GM): DM with the save
+
thanks chad
Cat: can't really get to you though.
+
Cat: i thought 50% of book was normal.
fight your way over here ;)
+
Meghan: meh
Hawk Hubertins: Hawk Hubertins's Ranged Attack result: 21
+
Driana Hodgins: lolz
Hawk Hubertins's Ranged Attack result: 11
+
(GM) Chad S. (GM): Wrong tag, lolz
George: Blerf. Trying to figure out the name of the ranged attack total bonus in my sheet while writing a macro, and accidentally clicking stuff. Sorry guys.
+
George: Oops.
 +
Cat: so, do we have any agenda for the rest of the day?
 +
(GM) Chad S. (GM): The funeral in the afternoon and the party in the evening.
  
George is attacking @{target|token_name} with his Composite Short Bow!
+
Chris has been bugging the GM.
George: Attack Result: 12
+
Cat: right!
 +
Nidranisan goes looking for something appropriate to wear to a funeral. Something really simple.
 +
Driana Hodgins: Simple. Solemn. Space for the tail. Perfect.
 +
(GM) Chad S. (GM): I gotta stop doing that.
 +
Simple. Solemn. Space for the tail. Perfect.
 +
Also, Chad's no good at describing funeral clothes. In Harvest Wharf you are able to find suitable attire.
 +
Chris: Someone will need to help Fi out with that...
  
George is attacking @{target|token_name} with Short Bow!
+
Hawk Hubertins Hawk gets himself dressed appropriately and works on composing a funerary song for Merki.
George: Attack Result: 4
+
Cat: yeah, and also, when she puts it on, it's suddenly scuffed and threadbare.
 +
she usually goes for leather or other things that don't unravel.
 +
Hernz: phew... just got in... didn't miss much... ok, good...
 +
(GM) Chad S. (GM): I'm going to assume you guys sell your loot in the morning and find something appropriate for the funeral.
 +
</nowiki>
 +
=April 7, 1236 AD (Lunchtime)=
 +
<nowiki>
 +
Borders Street marks the separation between the Docks and Traderstrip. The street was named as such to mark the racial integration between those in the region. Looking at it now, it certainly feels that way. Young and old, rich and poor, many people from different walks of live congregate in a large temple, all to give their last respects to Merki.
 +
The temple is circular and boasts a raised platform in the center. It has a painting of Merki - his favorite one- surrounded by flowers and well wishes by his friends.
 +
The Mel family arrives briefly to give their own final words. Melanie looks bored, as usual, while Melodie cries her heart out. Melvin and Marjorie are stone faced, almost emotionless as they observe.
 +
Most of the Mel family leaves, except for Melodie, who sits on a bench and cries some more. Eventually regaining her composure, she approaches the party once they finish paying their respects.
 +
(GM) Chad S. (GM): Feel free to press X to pay respects, or talk to Mel family members before they leave. Melodie will speak to the party once you're ready.
  
George is attacking with Short Bow!
+
Norvi Torvaldr carefully observes the other visitors to study their faces
George: Attack Result: 19
+
=April 3, 1236 AD (late lunch/afternoon)=
+
Round 2
+
(GM) Chad S. (GM): I'm waiting for Norvi's action. Claire and Fi have their actions queued up. Also, I altered the initiative chart to show some statuses. At this point initiative doesn't matter.
+
Er, it won't matter once Norvi moves.
+
Hernz: hey, I didn't realize inspire courage did +1 damage as well, so glad you added that to the initiative sheet... it helps
+
Meghan: Too bad there's no good way to say "temporary plus one damage to all attacks" the same way you can put in a +1 to the attack rolls...
+
  
George is attacking @{target|token_name} with Short Bow!
+
Norvi Torvaldr presses x to pay his respects
George: Attack Result: 16
+
(GM) Chad S. (GM): Make dat Sense Motive check.
(Needs at least 23 to crit.)
+
Damage Result: 2
+
  
George is attacking @{target|token_name} with Short Bow!
+
Fi presses X with tears in his eyes.
George: Attack Result: 6
+
Norvi Torvaldr: rolling 1d20+2 Sense Motive
(Needs at least 23 to crit.)
+
Damage Result: 2
+
(To GM) rolling 1d20+4
+
 
(
 
(
13
+
1
)+4
+
)+2
= 17
+
George: (To GM) rolling 1d6
+
(
+
3
+
)
+
 
= 3
 
= 3
George: np
+
Dan: lol
Yeah, that would be nice.
+
Chris: nice
The built-ins on the sheet are nice, I just wish I could figure out how to reference them so I could have a quick reference to them.
+
(GM) Chad S. (GM): Welp. Everyone is sad. Very very sad. So sad. Much cry.
Macros, that is.
+
Chris: If someone helped Fi find an outfit for the funeral, he probably was flustered if you tried to make him choose between a dress and a suit. He probably ended up picking a suit that would fit a woman.
#{Hawk Hubertins|repeating_weapon_1_Attack}
+
Hawk Hubertins: Hawk Hubertins|Performance-Check
 +
Hawk Hubertins|Performance-Check
 +
Hawk Hubertins's Perform: Singing check: 24
  
George is attacking Thug G with Short Bow!
+
Hawk Hubertins sings his funeral song for Merki.
George: Attack Result: 15
+
George: Wrong friggin' skill name.
(Needs at least 23 to crit.)
+
(GM) Chad S. (GM): Melanie Mel's Perform check 20
Damage Result: 4
+
Chris: 4+16 hehe
Crit: 20/x3
+
Many patrons look on as Hawk sings. Melanie taps her foot to the beat, then pulls out her lute to provide an accompanying melody.
Crit Confirm: [[1d20 + ((0 + 0 + 0 + 0 + 0) + ((floor((15 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 0 + 0 + 1 + 0)
+
Dan: she didn't want to upstage him
Crid Damage: +8
+
Several patrons personally thank Hawk for his somber yet rousing tune.
George: Type: P
+
  
George is attacking Thug G with Short Bow!
+
Hawk Hubertins thanks them for the praise and dedicates the song to Merki.
George: Attack Result: 20
+
Hawk Hubertins: Hawk Hubertins's Diplomacy check: 10
(Needs at least 23 to crit.)
+
Many people thank Hawk for his sincerity, though they do note he must be fatigued from the song.
Damage Result: 6
+
Dan: lol
Crit: 20/x3
+
Hernz: Ok, chris, am I gonna be forced to make a perception check to figure out if Fi is a girl or a dude?
Crit Confirm: 12
+
Chris: Depends on how badly Vegeta would feel the need to find out. Feel free to make assumptions though.
Crid Damage: +12
+
George: Hawk's current assumption: Fi is either male or female, but definitely an elf.
George: Type: P
+
Nidranisan: Nidranisan's Sense Motive check: 8
(GM) Chad S. (GM): Almost there!
+
  
George is attacking with his Rapier!
+
Vegeta is not much for words of consolation... he comes from a war ridden kingdom where death is common and where great warriors are honored in death... he didn't know Merki's abilities in combat
George: Attack Result: 17
+
Cat: my d20 is sad.
(Needs at least 20 to crit.)
+
Nidranisan: Nidranisan's Diplomacy check: 12
Damage Result: 0
+
Cat: my ability to not be a jackass is vaguely acceptable.
Crit: 18/x2
+
Nidranisan circulates a little bit, has some kind words to say about Merki, and mostly just listens.
Crit Confirm: 19
+
Meghan: Claire's Diplomacy check: 14
Crid Damage: +2
+
George: Type: P
+
  
Hawk Hubertins is attacking with his Rapier!
+
Meghan sucks at diplomacy
Hawk Hubertins: Attack Result: 16
+
(Needs at least 20 to crit.)
+
Damage Result: 5
+
Crit: 18/x2
+
Crit Confirm: 18
+
Crid Damage: +2
+
Hawk Hubertins: Type: P
+
  
Hawk Hubertins is attacking Armored Thug with his Rapier!
+
Claire manages to not fuck it up too bad though
Hawk Hubertins: Attack Result: 15
+
(Needs at least 20 to crit.)
+
Damage Result: 5
+
Crit: 18/x2
+
Crit Confirm: 19
+
Crid Damage: +5
+
Hawk Hubertins: Type: P
+
  
Hernz is attacking Thug C with Flurry 2!
+
Fi stands motionless next to a wall with a somber look on her face.
Hernz: Attack Result: 19
+
(Needs at least 19 to crit.)
+
Damage Result: 5
+
Crit: 20/x2
+
Crit Confirm: 7
+
Crit Damage: +3
+
Hernz: Type: B
+
Notes:
+
  
Hernz is attacking Thug C with Flurry 2!
+
Fleir lies at her feet, gazing around the room.
Hernz: Attack Result: 16
+
The visitors are in mourning. Nidri and Claire say some kind words.
(Needs at least 19 to crit.)
+
As the crowd thins, Melodie Mel wipes some tears off her face and approaches the party.
Damage Result: 1
+
Melodie Mel: sniff Thank you for coming. Merki was really friendly with all of his employees. I-I wish we could have done something.
Crit: 20/x2
+
Nidranisan: I think we all do.
Crit Confirm: 4
+
Melodie Mel: Merki requested we have a party to celebrate his life. Um, he requested we all dress like we're "ready for action".
Crit Damage: +5
+
Meghan: oh good, so we're going to get attacked.
Hernz: Type: B
+
Melodie Mel: Merki was really weird sometimes.
Notes:
+
(GM) Chad S. (GM): Nuh-uh!
 +
Y-you don't know >_>
 +
Hernz: Vegeta's always ready for action... bow jiggy pow wow
 +
Melodie Mel: Come on to daddy's house later tonight. There will be all kinds of food and stuff. Sorry, I'm not good with goodbyes.
 +
(GM) Chad S. (GM): Monks do it without gear
 +
Melodie Mel: Okay. I should get going. Bye bye!
 +
Diplomacy check 15
 +
Melodie Mel bows gracefully and leaves.
 +
Nidranisan: why do i think there's some stuff she's not saying?
 +
(GM) Chad S. (GM): You have some time until the evening when the after party starts. Feel free to sell your stuff and buy equipment.
 +
Feel free to make a Sense Motive check, Nidri.
 +
George: How much money did we each get from selling the gear?
 +
Nidranisan: Nidranisan's Sense Motive check: 17
 +
(GM) Chad S. (GM): 50% of listed sale price. I haven't touched the Loot document, I'm not sure what people want to keep.
 +
Cat: i think george is looking at it now.
 +
(GM) Chad S. (GM): (To GM) rolling 11
 +
11
 +
= 11
 +
(GM) Chad S. (GM): Ah, OK.
 +
Hernz: I'll count it up
 +
I know what we wanted to sell
 +
Nidri squeezes Melodie's shoulder. Melodie hugs her back, lifting her a clear couple of feet off the floor.
 +
George: What's the price mod on size small weapons?
 +
Nevermind. Found it.
 +
Working on adding it up.
 +
Melodie Mel blurts out "Sorry!" before leaving.
 +
Nidranisan: Poor thing.
 +
Hernz: k, if you're doing it, I'll stop lol
 +
Cat: i said he was looking at it! :)
 +
Hernz: ah, THAT's what he was looking at "now" lol
 +
(GM) Chad S. (GM): Get your mind out of the gutter Hernz!
 +
Hernz: I'm gonna kill you Chad S Errant
 +
George: I'm editing the loot offline and will add it up and get a number in.
 +
(GM) Chad S. (GM): Feel free to buy whatever you need to. I'll send a whisper to Dan tomorrow telling him how much it's worth.
 +
Cat: nidri's picking up a dagger. y'know, for flanking purposes.
 +
George: Chad, you listed the quivers, but they're listed as "included in the price of the weapon"
 +
Ignore them, or do you want to give them a price?
 +
Did someone take the Alchemist's fire?
 +
Hernz: dont think anyone did
 +
George: Ok, I've put up my list of what I think we're selling, aka not claimed, did the adding up, and put the sum at the bottom.
 +
I left the original loot lists below so we can double check.
 +
Hernz: sounds good
 +
looks good rather... at a high level... nothing we kept is sold, so yup, all good
 +
(GM) Chad S. (GM): Thanks for calculating and selling stuff George. The quivers can be ignored.
 +
People can buy & sell equipment. I'll fast forward to the evening soonish.
 +
Hernz: I'm saving my money for a +10 arrow.
 +
(GM) Chad S. (GM): A single +10 arrow
 +
Dan: haha
 +
</nowiki>
 +
=April 7, 1236 AD (evening)=
 +
<nowiki>
 +
As the sun sets, the party dons their adventuring gear and visit the Mel family's home on Cliffside.
 +
Before the Mel family gained this property, it was the palace for the last of the Old Queens, Salais. It certainly feels fit for royalty.
 +
You are eventually led to a large outdoor patio where several nobles are conversing with each other. There are also a few guards patrolling the area.
 +
(GM) Chad S. (GM): Feel free to move around and talk to NPCs if you desire.
  
Hernz is attacking Thug C with Flurry 2!
+
Norvi Torvaldr surveys the room trying to read people. Sense Motive check: 16
Hernz: Attack Result: 5
+
(GM) Chad S. (GM): The guards are on the look out for danger. They are a bit more cautious than before, since everyone here seems to be carrying some kind of weapon (even the fashionable, yet useless daggers most of the nobles carry.)
(Needs at least 19 to crit.)
+
Adrias Stonebottom is out of his element and clearly looks like he shouldn't be here.
Damage Result: 2
+
Lady Terria also feels out of place, but at least she's making small talk.
Crit: 20/x2
+
Lord Dakan is technically here as a guest, but he is definitely acting as a guard captain, directing the guards to attend to the guests.
Crit Confirm: 4
+
Jovias Dewleaf is sitting alone, unless he's talking to Melvin Mel. He seems very blunt to others.
Crit Damage: +7
+
George: What do I know about Lord Dakan, other than being acting as a guard captain here?
Hernz: Type: B
+
(GM) Chad S. (GM): Alexen Dakan was born partway during the Fifty Years War and is considered a war hero due to his efforts. He was already a nobleman due to his parents, but after the war he continued as a guard and was promoted until he became the captain.
Notes:
+
  
Hernz is attacking Thug C with Flurry 2!
+
Hawk Hubertins walks over and makes small talk with Melanie, complimenting her and thanking her for the accompaniment during the song at the funeral.
Hernz: Attack Result: 14
+
Melanie Mel silences the suitors surrounding her with a wave of her hands.
(Needs at least 19 to crit.)
+
Melanie Mel: Hey Hawk. Great song. Really moved me, ya know? Enjoy the party, I guess.
Damage Result: 5
+
Dan: Of the nobles present, do we know where any of them live?
Crit: 20/x2
+
Melanie Mel: Most of the nobles here live in Cliffside, in the low to mid level. Lady Terria is in the lowest level. The Mels live here.
Crit Confirm: 8
+
(GM) Chad S. (GM): ^^ That was the GM
Crit Damage: +2
+
Hernz: Type: B
+
Notes:
+
apologies for the spam of attacks... trying to figure out my flurries
+
  
Hernz is attacking Thug C with Flurry!
+
Hawk Hubertins circulates around the room, chatting with anyone who seems to be interested, generally steering the conversation towards stories of Merki.
Hernz: Attack Result: 15
+
(GM) Chad S. (GM): Many guests talk about some deal or some artifact Merki had found them, or how some great favor Merki did for them. Others are clearly here to smooze with the Mel family and earn their favor, using this opportunity to meet them.
(Needs at least 23 to crit.)
+
At one point, Melvin Mel gets everyone's attention. He stands at the podium and gives a begins a speech...
Damage Result: 9
+
Melvin Mel: Thank you all for coming here. Merkinalious Urgh was a good man. When I first met him, I thought he was a goofy stage magician. Imagine my surprise when he brought in some very elusive contacts.
Crit: 20/x2
+
This was a man who travelled around the world and made friends wherever he went. He always seemed to have some kind of plan in mind, usually ending with a new friend.
Crit Confirm: 20
+
While he wasn't rich in money, he was rich in spirit. On some mornings, I would ask myself "What would Merki do?" In the end he inspired us all to never give up, and see if you can make someone smile along the way.
Crit Damage: +11
+
Melvin Mel performs with a 28
Hernz: Type: B
+
(GM) Chad S. (GM): (Phew)
Notes:
+
Many of the visitors are impressed and motivated after Melvin's speech and give a standing ovation.
 +
Melvin Mel: Please, stay a while and chat. See if you can make a friend tonight.
 +
Er, a long lasting friendship. I hope that didn't come out wrong, ha.
 +
(GM) Chad S. (GM): Okay, it's time for the "Mel Party Social Challenge". You can find it in the handout section. It's time to battle with your words.
 +
Send any questions my way, I'm sure there are a million questions folks will have.
 +
Chris: Hmm... Maybe after work.
 +
(GM) Chad S. (GM): No problem, this will require a ton of coordination from the party, anyway.
 +
George: I feel like Hawk already has an in with Melanie, and might be able to use perform to help charm her. That'd be my first "stop", I think.
 +
(GM) Chad S. (GM): Makes sense. I'll move your icon next to- oh, he's there already. Others can spend their round assisting you on the perform.
 +
Hernz: hahaha, this is awesome :)
 +
(GM) Chad S. (GM): Social battle! With lots of coordination.
 +
Hernz: as vegeta is useless in helping people with a diplo check, vegeta is going to see some sense motives.. maybe one of these peeps will be impressed by my perception checks hahaha
  
Hernz is attacking Thug C with Flurry!
+
Vegeta approaches Adrias Stonebottom and commence small talk
Hernz: Attack Result: 12
+
Hernz: do you want to roll the sense motive checks, or do we?
(Needs at least 18 to crit.)
+
(GM) Chad S. (GM): Ah, I knew I forgot something. Influencing Adrias doesn't matter, he' just here as a reference character if you want to ask general questions.
Damage Result: 6
+
Vegeta: damn! lol
Crit: 20/x2
+
George: Is it just the named characters we should care about, or are the other non-named icons of interest?
Crit Confirm: 2
+
Hernz: I was just about to ask the same
Crit Damage: +3
+
(GM) Chad S. (GM): Updated the Party Social Challenge to note your targets.
Hernz: Type: B
+
The Mel family, Jovias Dewleaf, Lord Dakan and Lady Terria are your targets.
Notes:
+
Dan: I'll talk to Lord Dakan, I imagine that his background in battle will definitely give us something to talk about
 +
Hernz: damn you!
 +
(GM) Chad S. (GM): Vegeta can always spend this turn assisting Dan.
 +
Hernz: sounds good... I will lead with the sense motives... you can lead any cha based stuff
 +
so do we roll, or you do?
 +
Dan: let's talk first to determine the hidden skill
 +
assuming there is one
 +
Vegeta: k, I'll lead
 +
(GM) Chad S. (GM): You can roll.
 +
Norvi Torvaldr: ok sure thing
 +
Vegeta: Lord Dakan! What an honor it is to see such a great warrior amongst us! Tell me a little about yourself (sense motive time)
 +
Hernz: roll the assist dan
 +
Vegeta: Sense motive 21
 +
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 19
 +
Norvi Torvaldr: sense motive 6
 +
Dan: nice job Hernz
 +
Vegeta: doh lol
 +
Alexen Dakan Turns to Vegeta
 +
Alexen Dakan: Well met. I can see you and your friend here are prepared for a fight at a moment's notice. Not like these others...
 +
Hmpf. They were told to be ready for anything, and how do they respond? They get some fancy jeweled daggers on a belt!
 +
Norvi Torvaldr: My clan teaches a man to be ready for death on any day.
 +
Alexen Dakan: Back in my day, my father would at least keep a short sword at the ready! Now those were the days!
 +
Vegeta: This is exactly why we were taught to use our hands in battle... even springing from out sleep my people are deadly
 +
Alexen Dakan: Incredible, I've always been a bit jealous of the discipline of those who turn their arms to deadly weapons. Tell me, have you experienced any wars recently? I always enjoy hearing more about conflicts besides the Fifty Years War...
 +
(GM) Chad S. (GM): Lord Dakan can be influenced with old war Stories. Knowledge (History) can be used. I'll add that to the handout.
 +
That's it for Vegeta and Norvi on "round" 1.
 +
As for Hawk...
 +
Hernz: excellent... we picked wisely
 +
Dan: Hernz, is your Diplomacy or history higher than a +1? I have Knowledge History (one of my two skills) but the bonus is shabby, but better than my -1 for Diplomacy
 +
Hawk Hubertins: Care for another duet?
 +
Melanie Mel: Haha, do I ever! You want percussion or string? I was gonna start slapping this table with my hands in a sec...
 +
Hernz: diplo is -2, and I'm not trained in knowledge anything, so I can't do that... I'll likely be going around doing sense motive checks until I can assist with anything that I'm ok at lol
 +
Melanie Mel points to the suitors and waves them away
 +
Hernz: lol, so clearly, I'm worse off than you... but we can let the rest of the party hopefully do the knowledge checks
 +
I cant... untrained cant do it
 +
Melanie Mel: See this man? He knows the way to a woman's heart.
 +
Hawk Hubertins: Let's start with something melodic and strings. We can move on to something more energetic with a percussion accompaniment later.
  
Hernz is attacking Thug C with Flurry!
+
Hawk Hubertins smiles, clears his throat, and holds a note to help with tuning instruments.
Hernz: Attack Result: 4
+
Melanie Mel snaps her fingers, causing a lute to appear in her hands. She sits upright and practices for a bit.
(Needs at least 18 to crit.)
+
Melanie Mel: Alright, let's do this- unless you have some backup.
Damage Result: 113
+
Hernz: but that's next turn... so just wait, maybe somoene else has a decent knoeldge history to go with you
Crit: 20/x2
+
Dan: oh yeah I was going to wait
Crit Confirm: 0
+
(GM) Chad S. (GM): If anyone else can perform and you want to assist Hawk, we can wait. Otherwise Hawk can perform now.
Crit Damage: +115
+
Dan: I would only mess him up
Hernz: Type: B
+
perform 5?
Notes:
+
hahaha
 +
(GM) Chad S. (GM): You would probably make a mess, lol
 +
Hernz: oh, we can? I thought we had only one action per round?
 +
not that I could on a perform check, but just trying to get the rules right
 +
(GM) Chad S. (GM): Only 1 action per round
 +
Vegeta: k
 +
George: Hawk's perform is 19 until/unless someone helps. I think Nidri might, but Cat won't be online until later, so let's delay.
 +
(GM) Chad S. (GM): Alright.
 +
Meghan: I think Claire wants to go talk to Lady Terria. Is anyone already talking to her?
 +
looks like no.
 +
Claire's Diplomacy check: 21
 +
Claire: So, your restaurants are pretty great.
 +
Cat: so, performance is available untrained...i could just make a check to help hawk. or, i could drop a guidance on him for the +1 but usually that's done before the roll, and i wasn't here to do it before the roll, so...lemme know.
 +
since chad seem to have vanished, i'm just gonna leave this here for now.
 +
Nidranisan: Nidranisan's Perform: check: 24
 +
Nidranisan dances as they get the music going.
 +
Meghan: nice!
 +
Cat: and then everyone got the wrong impression of midri heh ;)
 +
for the sake of coordination, thinks I am useful at include: k.planes, intimidate, heal, fly, disable device, spellcraft, any anything cha untrained for helping. if i'm not at the keyboard and someone finds one of these as a hidden skill, feel free to steer me the right way.
 +
and WHY IS THERE PEPPERONI ON THE MAP.
 +
Hernz: HAHAHAHAHAHA
 +
(GM) Chad S. (GM): Nidri provides backup as Hawk and Melanie play a rather upbeat song, celebrating the life of Merki.
 +
Melanie Mel: Well, that was fun. You wanna play a few more, or are ya busy?
 +
Cat: did we determine if that's actually her magic skill? and/or do we know anyone else's?
 +
(GM) Chad S. (GM): (Looks like you have to be able to make a skill check in order to aid, so Nidri couldn't help out. She can do something else instead.)
 +
Cat: what do you mean by have to be able to make a skill check? now i'm confused. :)
 +
(GM) Chad S. (GM): Perform is Melanie's secret skill. George guessed well.
 +
Since you can't do Perform untrained, you can't make a Perform skill check. Since you can't make a Perform skill check, you can't aid another with Perform.
 +
Cat: er, the sheet said i could.
 +
that's probably why i'm confused.
 +
(GM) Chad S. (GM): Which sheet where?
 +
Cat: the one on here.
 +
it puts a * next to skills you are allowed to use untrained.
 +
Hernz: hm, yeah, I have that on mine too... (even though vegeta would never try it untrained)... maybe they changed that
 +
Cat: and it has it on perform.
 +
so i assumed i could.
 +
(GM) Chad S. (GM): Oh, I thought you said you couldn't use perform untrained
 +
George: Perform can be used untrained.
 +
Hernz: http://www.d20pfsrd.com/skills
 +
says perform can be done untrained
 +
(GM) Chad S. (GM): Okay, misread stuff.
 +
You can aid Hawk.
 +
Cat: so am i cool to assist then? sweet. :)
 +
George: Cool. Yay, we get blue!
 +
Cat: i'd be real sad if i wasted the 20 ;)
 +
Hernz: woot
 +
hahahaha
 +
Hawk Hubertins: Sure, I'm up for another round. Shall we do something with some spice?
 +
Cat: does the sense motive check take up a "round"?
 +
George: We still have Fi to go this "round"
 +
(GM) Chad S. (GM): Yes, it will take a "round".
 +
Meanwhile, with Lady Terria...
 +
Lady Terria turns to Claire
 +
Chris: I guess Fi will try Jovias.
 +
Hernz: yeah, you handle that elf
 +
hope he's not a "cat" guy...
 +
Lady Terria: Oh. Which one do you like the most? I've been thinking about the Catch of the Day, maybe changing the recipes a bit to appeal to more sailors. I mean, a wider group of patrons.
 +
(GM) Chad S. (GM): Alright, what's your plan, Fi? Sense Motive? Diplomacy? Or will you try to guess the secret skill?
 +
Meghan: what's catch of the day's menu like? sounds like seafood. Have I been there? I've lived in the city for a while...
 +
Fi: Good Evening, Mr Dewleaf. I am Fi Falowyn from the .
 +
Chris: Fi will be going the sense motive route.
 +
Hawk Hubertins: ;;f/
 +
;;f/
 +
h.hg ;;f/n.n
 +
625 Mt. Auburn Street, 1st Flr
 +
Cambridge, MA 02138
 +
Meghan: ... :P
 +
Chris: ya don't say?
 +
Sigh it stripped my statement in brackets.
 +
Lady Terria: Haha, plenty of seafood. I can't wait to get back there. But I wanted to show Merki that I did care. He loved seafood - I suspect that's why he stayed in Harvest Wharf, ya know?
 +
Fi: ... from the "Far Away Elf Lands" (tm)
 +
Jovias Dewleaf: Hmm. The "Far Away Elf Lands" (tm)? I've heard of that place. Heard of the Krimson Forest? That would be my home.
 +
Hernz: roll some good sense motifs chris!
 +
Fi: Fi's Sense Motive check: 11
 +
Chris: Figures. It's probably K. Geography to see if I know Krimson Forest though.
  
Hernz is attacking Thug C with Flurry!
+
Hernz is watching Footlose
Hernz: Attack Result: 1
+
Jovias Dewleaf: Nonetheless. The only reason I'm wasting my time here is to get an audience with Mel. No more rescheduling. No more delays.
(Needs at least 18 to crit.)
+
...What do you know about the East Ferren Trading Company, at any rate? Any inside information I could use? The Krimson Conglomerate would make it worth your while...
Damage Result: 113
+
(GM) Chad S. (GM): Jovias Dewleaf's secret skill is Knowledge (Local)
Crit: 20/x2
+
Chris: Welp, I'm out.
Crit Confirm: 12
+
Anyone super knowledge on this place?
Crit Damage: +113
+
Cat: only k i trained is planes. who is unaccounted for?
Hernz: Type: B
+
marjorie, melodie, and melvin?
Notes:
+
George: I have k/* from bard, but kinda suck at all but nobility.
 +
(GM) Chad S. (GM): Melvin, Melodie, and Marjorie are unaccounted for.
 +
George: And now you all know where my dermatologist is.
 +
Cat: i'll probably go pick on one of them, lemme read up and see if i have any thoughts on who.
 +
Chris: I've got K. Dungeoneering, Geography, and Nature.
 +
If you helped Hawk, you are done with this round though.
 +
Cat: yeah, i'm trying to think what i'm doing next round
 +
round 1 for me was help hawk.
 +
planning for round 2...i'm thinking maybe go chat up the tiefling, sense some motifs.
 +
George: Meanwhile, yes, Hawk will keep working on Melanie.
 +
Cat: i think hawk should have this under control at this point :)
 +
(GM) Chad S. (GM): Fi, from your Sense Motive it's pretty clear Jovias is all business right now and is just here to talk to Melvin.
 +
Claire: Harvest Wharf is known for it's wonderful seafood. You've made a great impact with Catch of the Day. I think it's the leading attraction of Traderstrip.
 +
Did Merki have a favorite dish?
 +
Lady Terria: You know, he could never decide on a single dish. I think he spent most of his time talking to the patrons!
 +
(GM) Chad S. (GM): Claire influences Lady Terria.
 +
Cat: go go team :)
 +
Claire: That sounds like Merki.
 +
Meghan: I've completely forgotten what the point of this is now.
 +
Cat: gaining rep with all these people, and possibly figuring out if one of them is merki's contact.
 +
Meghan: yeah, I just had to reread the handout
  
Hernz is attacking with Flurry!
+
Claire loves making new friends. Friendship is magic.
Hernz: Attack Result: 14
+
Cat: well, summary in the chat now )
(Needs at least 18 to crit.)
+
Damage Result: 3
+
Crit: 20/x2
+
Crit Confirm: 8
+
Crit Damage: +5
+
Hernz: Type: B
+
Notes:
+
  
Hernz is attacking with Flurry!
+
Chris laughs.
Hernz: Attack Result: 6
+
"Round" 2
(Needs at least 18 to crit.)
+
Cat: FIGHT! oh wait.
Damage Result: 1
+
(GM) Chad S. (GM): There is enough time for 5 more meaningful conversations.
Crit: 20/x2
+
Cat: is marjorie really hanging out with the drow?
Crit Confirm: 3
+
(GM) Chad S. (GM): Marjorie and Abraxinal are sitting at the head table. The Drow is very hesitant to eat before Marjorie, but Marjorie hasn't touched her food.
Crit Damage: +1
+
Cat: is it too awkward for me to butt in?
Hernz: Type: B
+
Notes:
+
  
Hernz is attacking with Flurry!
+
Claire wants to find out if the lady's secret skill is cooking or something like that.
Hernz: Attack Result: 13
+
Claire: Claire's Diplomacy check: 29
(Needs at least 18 to crit.)
+
(GM) Chad S. (GM): You can butt in
Damage Result: 2
+
Chris: Fi will be gracefully bailing on Jovias.
Crit: 20/x2
+
Nidranisan butts in.
Crit Confirm: -1
+
Hernz: I'll assume Norvi or someone else from the party will handle Dakan, so Vegeta will go to to Meladie
Crit Damage: +2
+
Meghan: steering the conversation to other restaurants, Merki's involvement, if he helped her get started in town, etc.
Hernz: Type: B
+
Nidranisan: Glad to see Abraxinal is getting good treatment. I feel a little bad about how we brought her back, you know?
Notes:
+
Fi: Fi's Knowledge (Geography) check: 20
 +
Chris: But Fi totally knows where he is from :-P
 +
Lady Terria: I actually helped Merki out when he first came to town. He started as an assistant cook at the Twin Tuna. He wasn't a good cook, but he was a great performer!
 +
Nidranisan: Nidranisan's Sense Motive check: 16
 +
Hernz: anyone in the party good at History? Vegeta would introduce you to Dakan if needed
 +
(GM) Chad S. (GM): Claire influences Lady Terria again
 +
Marjorie Mel: Abraxinal accepts her treatment as a prisoner. Her siblings miscalculated her opposition. She's glad to be alive and is actually surprised she was treated so well.
 +
Hawk Hubertins: Something upbeat. We've mourned, now let's celebrate Merki's life.
 +
Nidranisan: Well, I'll be happy if something good comes out of it. She doesn't seem to bear us any ill will at this point.
  
Hernz is attacking Thug C with Flurry!
+
Vegeta approaches Melodie
Hernz: Attack Result: 1
+
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 11
(Needs at least 18 to crit.)
+
Meghan: Hawk: Caw caw motherfuckers.
Damage Result: 4
+
George: A 3? Really?
Crit: 20/x2
+
What am I? Caw! Caw! Bang! Fuck, I'm dead!
Crit Confirm: 2
+
Claire: I didn't know Merki when he was still performing regularly. He was such a great manager, though, I can imagine he handled the crowds well, too.
Crit Damage: +3
+
Vegeta: Great party we're having, Merki would be proud we're celebrating him like this. So I hear you're head of security? I admire someone in your profession, definitely takes a lot of dedication and skill
Hernz: Type: B
+
Meghan: I feel like we need a bunch of chat windows open to get all this straight
Notes:
+
(GM) Chad S. (GM): Too many streams, lol
 +
Cat: naw, chad is magically brilliant, he'll manage :)
 +
Hernz: lol
 +
(GM) Chad S. (GM): I can manage, don't know about you guys though.
 +
Cat: just gonna wait until you either tell me what the skill is or that i didn't sense enough motifs :)
 +
Chris: [Party] stick the audience in brackets at the start :-P
 +
(GM) Chad S. (GM): [Party] Good idea, Chris.
 +
Meghan: [CKC] bitching idea.
 +
Melanie Mel: [Hawk] Hey hey. Don't choke yet, Hawk. Get the girl, THEN you can relax.
 +
Hawk fails to influence Melanie.
 +
Marjorie Mel: [Nidri] She believes the gods are guiding her here. She's not sure why, yet. Do you believe the gods actively manipulate our fates, Miss Nidranisan?
 +
(GM) Chad S. (GM): Marjorie's Secret Skill is Knowledge (Religion)
 +
Cat: whelp, so much for that.
 +
anyone got that? not me.
 +
Meghan: not it
 +
diplomacy, k(planes) and bluff
 +
Cat: looks at the priest
 +
Meghan: steer her towards the other N*i character?
 +
N\c\c\ci ... your names are too similar for my casual glances
 +
Cat: yeah, only figured that out after assigning the nickname. ah well.
 +
Chris: I just think of them as Ni and No.
 +
Meghan: Nice.
 +
Cat: heh. that works.
 +
Hernz: lol
 +
Meghan: I think of them as "tielfling" and "dward"
 +
George: Heh. Nice.
 +
Meghan: Dwarf, but the other works
 +
Cat: sigh. i guess maybe i'll spend round 3 seeing if i can figure out what melvin's skill is.
 +
i suspect the diplo-bomb cutoff is higher than i can get.
 +
Chris: Fi is still pondering who to talk to, so he will probably probe Mel.
 +
Vegeta: with a nat 20, my diplo bomb is an 18 lol... more like a diplo fart
 +
Melodie Mel: [Vegeta] Security is weird sometimes. 99% of the time it's really quiet. Kind of boring. People don't like to get in trouble. When they do though...the fun begins.
 +
Vegeta: [Melodie] Vegeta's sense motive 11
 +
a 2????
 +
Cat: chris - yeah, melvin looks like it at this point. unless you want to back vegeta up with melodie.
 +
Melodie Mel: [Melodie] Hey, Vegeta. Where do you come from? Any big battles went on there?
 +
(GM) Chad S. (GM): Melodie's secret skill is Knowledge (History)
 +
Cat: waaah duplicate skill?
  
Hernz is attacking with Flurry!
+
Vegeta will talk to her about the wars that went on in his region, but he doesn't have any KH to actually influence her
Hernz: Attack Result: 15
+
Meghan: how does finding out their secret skll help us find Merki's friend?
(Needs at least 18 to crit.)
+
Hernz: you schmooze enough, they drink enough, they might let something like "I'm melki's secret friend" slip
Damage Result: 3
+
lol
Crit: 20/x2
+
Cat: actually, figuring that out wasn't entirely clear to me.
Crit Confirm: 42
+
Fi: [Mel] Good Evening Mr Mel. I was wondering how you first met Merki.
Crit Damage: +1
+
Hernz: when people trust you, they tell you things they shouldnt.... simple
Hernz: Type: B
+
Fi: Fi's Sense Motive check: 10
Notes:
+
Chris: Is anyone rolling over a 10 this round?
 +
Cat: claire.
 +
Chris: Fi's just skirting by with +3 from wis.
 +
Cat: lol. skirt.
 +
Hernz: chad, can we influence people if we don't have the respective knowledge? don't think so, right?
 +
Cat: you can still use diplomacy...at higher DC. if i read that handout right.
 +
George: My understanding is you can attempt diplomacy on anyone, but it's harder than the "special" skill.
 +
Cat: meaning, get someone good at it and/or a big pile of the whole party to help.
 +
(GM) Chad S. (GM): What George said.
 +
Chris: I think Vegeta should go on operation find the friend.
 +
Meghan: and then, at dinner, we'll have to answer questions about the Empire and the Espers and get fat loot. Don't waste time with Kefka.
 +
Cat: i like chris's analysis.
 +
Hernz: I was thiking EXACTLY that meghan lolol
 +
Meghan: I just got it.
 +
I thought we were looking for Merki's "special friend" but it's "make friends with everyone"
 +
Melvin Mel: [Fi] He was a great man. Not sure if I can think straight right now, though. Er, sorry Fi.
 +
(GM) Chad S. (GM): Fi's Sense Motive failed.
 +
George: Meghan, we're doing both.
 +
Cat: and the friending gets easier if you can get the third level over there :)
 +
George: And remember, when Aschen shows up, it's ok to talk to her until she goes into "code DTD"
 +
Meghan: ok, level 3 with Lady Terria next round, then I go find someone else to spam Diplomacy checks at for 3 rounds?
 +
Chris: We should probably just ignore Jovais unless anyone has spare Diplomancy cycles.
 +
Cat: that would probably be good.
 +
Meghan: I could take Jovais next
 +
George: Agreed.
 +
Cat: we're very light on the skills needed here.
 +
Meghan: and Hawk is doing the same?
 +
Cat: hawk is spamming perform at melanie for now.
 +
Meghan: no, Hawk's doing perform with Melanie ... so who else diplobombs?
 +
George: Hawk is going to attempt level 2 with Melanie, since his song flopped this round.
 +
Friggin' 3.
 +
Cat: i'll probably try to help fi with melvin, see if we can figure out what's what there.
 +
Meghan: too bad Fleir can't do a puppy-dog eyes at anyone.
 +
Cat: lol.
 +
Chris: His Diplomacy is only -2. But if we need stealth, he's got it totally covered.
 +
Meghan: clearly we need to get two NPCs close to each other so I can diplobomb them at the same time.
 +
Cat: knowledge seems to rule the day so far.
 +
Meghan: My k-planes isn't that great. I'm sticking with my stupidly high diplomacy. and my pretty halo
 +
Cat: guess i should've done the k-bomb build.
 +
Meghan: I know what I'm good for.
 +
Cat: if anyone were k-planes, i'd be on it.
 +
Chris: I've got 3...
 +
Cat: it's religion, local, and 2 histories.
 +
(GM) Chad S. (GM): Norvi has k History, by the way.
 +
Chris: Sounds like Norvi has History. He might also have K. Religion.
 +
Cat: yeah, probably need him to just focus on some of those folks.
 +
Hernz: norvi has to do the guy hes with
 +
George: That sounds so wrong.
 +
Cat: that's...what she said?
 +
(GM) Chad S. (GM): He does not have K Religion.
 +
Chris: oh well.
 +
Meghan: what kind of warpriest is he?
 +
Hernz: lol
 +
George: I can attempt bardic BS, but really, we're going to run out of time.
 +
Chris: One into reenactments.
 +
Cat: he did say he had history tho, so at least that one...
 +
Hernz: he doesnt even know who he worships
 +
Cat: actually, there are 2 for history, so that maxes out his useful time anyway.
 +
Hernz: right... he's the only history... unless we bypass that and gang up on diplo bombs
 +
(GM) Chad S. (GM): Yup, you can always pile on the diplomacy bombs.
 +
Chris: Or someone finds the friend early enough.
 +
Cat: so is norvi the only one left for this round?
 +
Chris: yes
 +
Cat: are we gonna wait for dan or was it clear he's going to history bomb for at least 1 round?
 +
Hernz: he probably should... no sense in him going to someone else
 +
Cat: just wondering if we plan to resolve that and do another round, or if we're packing it in for tonight.
 +
(GM) Chad S. (GM): I will wait for Norvi. I think we're done for tonight.
 +
Hope you're enjoying the social battle!
 +
Cat: it's a cool mechanic but the skill set is sad for me, heh.
 +
Hernz: very well, yeah, same here Cat
 +
and rolling under 10 all the time doesn't help much lol
 +
(GM) Chad S. (GM): Hehe. I decided to see a fight with words, not muscles.
 +
Cat: yeah, i just still can't really do much :)
 +
Hernz: and we are barely hitting their touch ACs lol
 +
Cat: partly my fault for the character build.
 +
some day, i will be effective at something!
 +
well, i'll be unavailable tomorrow -- nidri's list of priorities are 1) find out melvin's secret skill, 2) work on it if it's something she can roll a check in, or 3) assist in a diplomacy roll with others against whoever else we want to work on. If we're doing a diplo, i think we should just get everyone other than hawk and claire, and concentrate firepower.
 +
unless someone figures out how to find the 'secret friend'.
 +
Chris: I suppose someone could try asking Adrias if anyone here was particularly close to Merki. He didn't like Merki, but he may have paid extra attention because of it.
 +
George: SImilarly going to be offline tomorrow. Hawk will continue with the performances until he gets Melanie finished, hopefully two more rolls. After that, he'll probably move on to Marjorie unless someone has a suggestion that he talk to someone else specific.
 +
And what's with the huge sausage slices anyway?
 +
If they were going for red marble, the effect they got was nicely marbled red meat.
 +
Meghan: Next round, Claire will diplobomb Lady Terria gain and hopefully get her to level 3 friend. THen I think she'll move on to diplobombing someone else. I think everyone's moving off of Marjorie so I could switch to her.
 +
Can we trust that Norvi is going to continue trying to k-history Lord Dakan?
 +
if so, he will probably get Lord Dakan to level 3 by the end of the 6 rounds ... I hope. Maybe with Terria on our side it'll all be easier.
 +
Claire: If we assume he'll move to Melodie after Lord Dakan, that's a couple of points there. Claire can finish up Marjorie, maybe, and then take 1 round to try to diplobomb anyone else who's close to done. Or she can switch to Jovias.
 +
Meghan: sorry, that last one should've been ooc
 +
Hernz: since I don't know when people will be on for this, I guess my queued up action would be sense motive on mel... I think someone else said they might do that, and whomever of us has the lowest check can assist the other... Vegeta's at +9. I'll only queue up one action since we are short on turns and we need to figure out what we do...
 +
(GM) Chad S. (GM): Alright, I waited for Norvi. I'm going to assume he will continue to talk to Lord Dakan.
 +
Norvi Torvaldr: (GM) Knowledge (History) 19
 +
Norvi recalls an exciting tale of heroism among his people to Lord Dakan. The Lord is quite impressed.
 +
"Round 3"
 +
Claire: Claire's Diplomacy check: 27
 +
I like food. Do you like food?
 +
Meghan: no not really
 +
Lady Terria: I hope so. Otherwise my restaurant patrons are gonna be pissed, ha!
 +
Meghan: that's approximately how the conversation continues. And maybe something with Merki
 +
Lady Terria: Oh jeez, I've been talking to you all this time and I don't even know your name.
 +
(GM) Chad S. (GM): Lady Terria is influenced completely and will lower the DCs to influence other people.
  
Hernz is attacking with Flurry!
+
Claire introduces herself as Claire Novak, employee of EFTC and one of Merki's workers.
Hernz: Attack Result: 3
+
Lady Terria: Good to meetya, Claire. I'm Moira Terria. I mean, Lady Terria. Everyone else here should find out how great you are.
(Needs at least 18 to crit.)
+
Claire: And we should get together in happier circumstances.
Damage Result: 3
+
Lady Terria: Yeah...I'm no good at these.
Crit: 20/x2
+
(GM) Chad S. (GM): That's it for Claire. Anyone else? Hawk said he would Perform again on Melanie. Vegeta will try to use Sense Motive on Melvin.
Crit Confirm: 13
+
It looks like Nidri will also try to Sense Motive against Melvin.
Crit Damage: +2
+
Cat: yes, hawk wants to finish melanie
Hernz: Type: B
+
Notes:
+
  
Hernz is attacking Thug C with Flurry!
+
Meghan winks
Hernz: Attack Result: 9
+
(GM) Chad S. (GM): FINISH HER!!
(Needs at least 20 to crit.)
+
Cat: keep up perform until he has 3 lvls
Damage Result: 6
+
yeah, i know
Crit: 20/x2
+
Meghan: it's good to let her finish first, you know
Crit Confirm: 16
+
Cat: i'm typing with one hand :P
Crit Damage: +6
+
(GM) Chad S. (GM): TMI
Hernz: Type: B
+
Hawk Hubertins: (GM) Perform 27
  
Hernz is attacking with Flurry!
+
Meghan cheers
Hernz: Attack Result: 4
+
Cat: woot :)
(Needs at least 20 to crit.)
+
Melanie is quite impressed with Hawk's second attempt.
Damage (blunt): 5
+
(GM) Chad S. (GM): I'll give people a chance to log on and change actions before I consume other queued actions.
Crit: 20/x2
+
Cat: did we get melvin's skill yet?
Crit Confirm: 16
+
Chris: No. Vegeta probably should do sense motive.
Crit Damage (blunt): +4
+
Nidri or Fi could help.
 +
Cat: ok, then i can't decide until those rolls go.
 +
(GM) Chad S. (GM): No you haven't. If you can beat a +9 Sense Motive you should lead. Otherwise Vegeta will lead.
 +
Cat: my airport trip is cancelled tho, so i'll be online after bedtime
 +
no, i can't
 +
i guess i could help
 +
(GM) Chad S. (GM): Will Fi help?
 +
Chris: One of us could talk to talk to Stonebottom to see if he has clues on Merki's friend.
 +
I can assist vegeta if you want to do that
 +
(GM) Chad S. (GM): You can both assist, as well.
 +
Chris: seems like overkill unless Vegeta gets a 1...
 +
Cat: yeah, i kinda want to wait and see.
 +
(GM) Chad S. (GM): Alright, let's do this.
 +
Cat: find out what the skill. if i have it we can try that, if not we can try to pool diplomancy.
 +
Vegeta: (GM) Sense Motive 12
 +
(GM) Chad S. (GM): Melvin still feels uneasy...someone should assist!
 +
Cat: Nidranisan's Sense Motive check: 11
 +
whew. i help.
 +
As Vegeta blabs about sales, which he knows nothing about, Melvin suddenly turns to Nidri.
 +
Melvin Mel: Nidri. What do you know about demons? Angels? We've had a few run ins with some zealots a few months ago, and I'm trying to figure out their patterns. See if...what they did to Merki is in line with how they do things.
 +
Meghan: yay, someone else has k-planes besides me, right?
 +
(GM) Chad S. (GM): Melvin's secret skill is Knowledge (Planes).
 +
Chris: Ok. I'm going see if Fi can get anything out of Adrias.
 +
Cat: sweet. i think i do. hang on.
 +
yes! i have a rank in that!
 +
she knows a lot about divs, i bet snicker
 +
Fi: Hi, Adrias. I hear that you've kept a close watch on Merki's dealings. I was curious if you knew if there was anyone here that he would trust with his shadier secrets?
 +
Chris: Anything I should roll to go with that Chad?
 +
(GM) Chad S. (GM): Sense Motive please
 +
Meghan: Ok, Nidri's on Melvin (heh) and Norvi's on Dakan. Hawk's got Melanie. That leaves Fi, Vegeta and Claire for Marjorie, Melodie and Jovias, right?
 +
Cat: yeah, i think once hawk gets melanie's last point he's going to try to assist with the k.planes for melvin.
 +
but george is probably also logging on.
 +
(GM) Chad S. (GM): Everyone's secret skill is known except for Lady Terria, who is maxed out.
 +
Waiting for Chris's Sense Motive.
 +
Meghan: do you think you have enough k-planes to bring Melvin onto our side in 3 rounds?
 +
I think Claire has enough diplomacy to do again what she did with Terria
 +
Cat: i have +5. i don't know what the new lower DC is.
 +
Meghan: Who's the smartest person to do that with? I guess it'll depend on what Fi finds out
 +
I wonder if it would be most helpful to move on to Marjorie since she's already at 1/3.
 +
Cat: do we have a feel on max people vs spread the love?
 +
yeah, that'd be the approach if we're maxing people.
 +
and then if we haven't got melvin by that last round, and you're done with marjorie, maybe we just pig pile the big guy.
 +
Meghan: After Hawk maxes Melanie (let's assume it's next round) he can go diplobomb someone else for 2 rounds.
 +
George: Yes, Hawk will keep going towards maxing Melanie.
 +
Meghan: wait, he's going to help you with Melvin, right?
 +
George: FYI, I have no clue about how we're supposed to figure out who Merki's secret friend is. Anyone else got any ideas?
 +
Meghan: Fi is checking with the infodump guy
 +
sense motif
 +
but right now he's putting Locke to bed so he's not rolling.
 +
and it would be rude for me to go over to his computer and roll for him.
 +
George: k. After Melanie is done, I'll see who else I can "help". ;P
 +
Cat: lol rude.
 +
Meghan: Can Nidri make a k-planes check this round to influence Melvin?
 +
(GM) Chad S. (GM): Nope, she assisted with Vegeta's Sense Motive
 +
Meghan: gotcha
 +
Cat: i would've, if veg made the roll ;)
 +
Meghan: Thanks, Hernz.
 +
Cat: hey, at least it was close enough for the assist!
 +
Meghan: yeah
 +
Cat: which i only just made.
 +
and hawk made his roll this round, so frankly, we're way ahead of round 2. ;)
  
Hernz is attacking with Flurry!
+
Chris holds his breath...
Hernz: Attack Result: 14
+
Fi: Fi's Sense Motive check: 9
(Needs at least 20 to crit.)
+
Chris: arg!
Damage (blunt): 3
+
Meghan: I should've been rude
Crit Confirm: 11
+
Cat: yup.
Crit Damage (blunt): +3
+
even virtual dice know it's chris!
 +
Chris: I can't do anything.
 +
Cat: :(
 +
Chris: My highest roll for all this so far has been an 8.
 +
Cat: is that the end of round 3? or has norvi not gone for this round yet?
 +
(GM) Chad S. (GM): Norvi hasn't, but I'm assuming he'll try to influence Lord Dakan.
 +
Cat: yeah, the last i saw for queued stuff for him was working on that.
 +
Adrias Stonebottom: [Fi] Merki had all sorts of dealings he never talked about. How many times did he grab a deal under my feet...
 +
Adrias Stonebottom takes another sip of ale
 +
Adrias Stonebottom: [Fi] He must have had a million spies running around!
 +
Norvi Torvaldr: (GM) Norvi's Knowledge (History) 6
 +
Meghan: ...
 +
Cat: oooooops.
 +
Meghan: I have to trust that with three more rounds he'll do better than that.
 +
Wait, Dakan's at 2/3
 +
was he at 1/3 before? was a 6 enough?
  
Hernz is attacking with Flurry!
+
(GM) Chad S. (GM) Despite several missteps in his stories, Lord Dakan is still having fun correcting him.
Hernz: Attack Result: 6
+
Cat: uh. interesting.
(Needs at least 20 to crit.)
+
Meghan: ... niiiiiice
Damage (blunt): 3
+
Cat: so, terria is at 3, dakan and melanie at 2, marjorie at 1. that's...not terrible.
Crit: 20/x2
+
Meghan: so we have 3 rounds and 6 people to get 13 steps?
Crit Confirm: 9
+
(GM) Chad S. (GM): I think that's everyone...
Crit Damage (blunt): +3
+
Meghan: am I counting right?
 +
"Round 4"
 +
Cat: sounds about right?
 +
Meghan: in theory, we could get everyone.
 +
Cat: in theory. :)
 +
we'll see what the "dice" have to say about it.
  
Hernz is attacking Thug G with Flurry!
+
Claire makes a polite excuse to go talk to someone else.
Hernz: Attack Result: 10
+
Lady Terria: Okay, bye!
(Needs at least 20 to crit.)
+
Cat: ..she shouted, across the room.
Damage (blunt): 5
+
Crit: 20/x2
+
Crit Confirm: 13
+
Crit Damage (blunt): +5
+
  
Hernz is attacking with Flurry!
+
Fi signals for Vegeta to help him out over here.
Hernz: Attack Result: 9
+
Meghan: Marjorie time
(Needs at least 20 to crit.)
+
Claire: Claire's Diplomacy check: 14
Damage (blunt): 3
+
Cat: so about those dice. :)
Crit: 20/x2
+
Chris: Nice 2.
Crit Confirm: 8
+
Meghan: thanks
Crit Damage (blunt): +4
+
shit she's the tiefling
 +
Cat: yuuuup.
 +
s'ok, the book says we get along with you people.
 +
George: Chad, can I use my bardic feat to hide a spell in the song I'm singing to give Claire a retroactive +1?
 +
Meghan: it says we specifically don't get along with you. fun.
 +
(GM) Chad S. (GM): Yes you may George.
 +
Meghan: still, that is a 14.
 +
haha, really/ ok, a 15.
 +
Cat: my book specifically said we do get along with you ;)
 +
so, the books are gonna have to duke it out!
  
Hernz is attacking with Flurry!
+
Hawk Hubertins casts Timely Inspiration!
Hernz: Attack Result: 1
+
Hawk Hubertins: School: N/A; Level 1
(Needs at least 18 to crit.)
+
Casting Time: 1 immediate
Damage (blunt): 3
+
Components: V
Crit: 20/x2
+
Range: Close
Crit Confirm: 2
+
Targets/Area: One creature
Crit Damage (blunt): +2
+
Duration: Instantaneous
 +
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
 +
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
 +
(GM) Chad S. (GM): RACE WARS! ...yo is this racist
 +
Meghan: wait, does that take Hawk's action, though?
 +
George: nope, I have feats. ;)
 +
Cat: yay feets. (yes.)
 +
(GM) Chad S. (GM): Naw, it's cool. Hawk can cast it.
 +
Claire: Miss Mel, I'd like to thank you for helping us with our impromtu visitor.
  
Hernz is attacking with Flurry!
+
Claire indicates Abraxinal.
Hernz: Attack Result: 6
+
(Needs at least 18 to crit.)
+
Damage (blunt): 1
+
Crit: 20/x2
+
Crit Confirm: 12
+
Crit Damage (blunt): +5
+
Chris: Hmm... a flurry of flurries.
+
Hernz: lol!
+
  
Hernz is attacking with a mighty two-handed slam!
+
Cat already tried that line ;)
Hernz: Attack Result: 12
+
Cat: er, nidri did.
(Needs at least 21 to crit.)
+
Meghan: she's speaking in abyssal?
Damage (Blunt): 2
+
for the drow?
Crit: 20/x2
+
I'll go somewhere with this, I'm sure.
Crit Confirm: 3
+
Claire: Have you often been called upon to be diplomat in intense situations?
Crit Damage (Blunt): +1
+
Marjorie Mel: Ah, yes. Miss Novak. Melanie tends to be better at these, surprisingly.
Hernz: Notes:
+
Meghan: I don't remember at all what kind of conversations you've had already.
 +
Cat: Nidranisan's Knowledge (Planes) check: 18
 +
Nidranisan: [melvin] I do, in fact. I mean, of course, I've studied up on divs. Obviously. But, also I do know some things about demons and all the rest.
  
Hernz is attacking with a mighty two-handed slam!
+
Claire tries to steer the conversation with Marjorie towards languages and the discipline involved in learning a new one.
Hernz: Attack Result: 11
+
Marjorie Mel: [Claire] It took some time to teach Abraxinal the basic "hello" - Undercommon compounds several words together.
(Needs at least 21 to crit.)
+
Melvin Mel: [Nidri] Yes, yes. I'm trying to figure out. Work. Merki. Death.
Damage (Blunt): 6
+
(GM) Chad S. (GM): Melvin isn't really listening. Anyone wants to assist Nidri?
Crit: 20/x2
+
Meghan: Yipes. Melvin's a tough cookie.
Crit Confirm: 13
+
Cat: hawk, you wanna take a quick break?
Crit Damage (Blunt): +2
+
Marjorie Mel politely listens to Claire, but isn't influenced.
Hernz: Notes: Stuns for 1 round
+
Cat: no, he's singing.
 +
i don't think anyone can who isn't already busy.
  
Hernz is attacking @{target|token_name} with a mighty two-handed slam!
+
Meghan pouts
Hernz: Attack Result: 18
+
Chris: I can't help with K Planes.
(Needs at least 21 to crit.)
+
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 16
Damage (Blunt): 1
+
Meghan: Guess I should've delayed and helped you out with k-planes, Cat
Crit: 20/x2
+
Cat: yeah, probably would've been a better plan.
Crit Confirm: 4
+
Meghan: My diplomacy skill has failed me!
Crit Damage (Blunt): +4
+
who knew an 18 wouldn't be enough when Norvi's 6 got him influence.
Hernz: Notes: Fort Save DC +[(((floor((20 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2)))+10+floor((1 + 0 + 0 + 0 + 0)/2))] Stuns for 1 round
+
Cat: and that was a decent roll for me.
 +
so i probably need to be rolling like a 15.
 +
so like 50-50 shot i get nothing on him.
 +
at best.
 +
Meghan: Want to trade?
 +
Cat: i think hawk is gonna come help.
 +
Meghan: no, I only have a 7 check in planes
 +
Cat: i kinda think it's worth pig piling him.
 +
Meghan: I guess I'd better stick to diplobombing
 +
Cat: you come lead, hawk and i assist.
 +
statistically we get you near +10.
 +
Meghan: I might be able to roll better than a 2 next round with Marjorie, though.
 +
what's your k-planes check?
 +
Cat: +5
 +
Melanie Mel: [Hawk] Now THAT was a performance! Hawk, you're alright in my book. I'll help calm everyone down. Especially dad. He hasn't even thought about what was in Merki's box, haha.
 +
Chris: My be worth delaying that until Vegeta can try determine if he's the friend.
 +
Meghan: true
 +
Cat: well, we've all used our actions for this round anyway.
 +
we'll see if veg comes up with anything.
 +
Chris: Any suggestions on what Fi should do other than assist Vegeta? She's only got a +1 on diplo and no useful K.
 +
Meghan: two down
 +
Hawk Hubertins: Thank you Melanie. I couldn't have done it without your accompaniment. You were masterful.
 +
Meghan: try sense motif on rockbottom again?
 +
Melanie Mel: Oh stop, you're making me blush!
 +
Chris: That is what I meant by assist Vegeta.
 +
Hawk Hubertins: We should definitely do this more often. I think we make a good pair for a duet.
 +
Cat: +1 on diplo is plenty to assist claire.
 +
but if chad is gonna let us continue metagaming, we can see about vegeta's sense motif first.
 +
Chris: If Norvi finishes this round he can at least try for a couple with Melodie.
 +
Cat: yup!
 +
Meghan: yeah.
 +
I love metagaming though.
 +
it's the best part
 +
Cat: given the super short timeframe round-wise, this wouldn't really work without a bit of twink.
 +
Meghan: I don't think we're going to get the Ward Bangle though
 +
Melanie Mel: [Hawk] Yeah, we should. I wouldn't mind seeing how the Hawk ticks.
 +
Cat: winkwink nudgenudge
 +
knowwhadimean?
 +
George: rotfl
 +
Meghan: man, I'm let down that she didn't make a bird pun
 +
like "How're you settling in? Built a nice nest yet?"
 +
or "you're a bit flighty lately"
 +
or "let's see what's under your hood."
 +
maybe something dual purpose about gauntlets and running them.
 +
Cat: dear god i saw gauntlets and read genitals. WTF.
 +
Meghan: ...
 +
that works too
 +
Cat: and i lost the about.
 +
and i was like "what, dual purpose gentials? HOW DOES THAT WORK."
 +
oh right, waste disposal.
 +
nvm.
 +
Meghan: heh
 +
fucking civic entineer
 +
engineer
 +
Cat: entineer. building sentient trees for 208847 millenia.
 +
oh hey, hi there Friday. Little punchy.
 +
wait, that was yesterday.
 +
must be extra punch now.
 +
+y
 +
Meghan: nice
 +
(GM) Chad S. (GM): I think that's everyone except Vegeta and Norvi.
 +
Cat: and i think fi is holding his action.
 +
?
 +
waiting for vegeta to go try to sense motifs.
 +
(GM) Chad S. (GM): Ah yes, and Fi.
 +
Meghan: I thought Norvi went first?
 +
Or was that last round?
 +
(GM) Chad S. (GM): That was last round. He did a Sense Motive with Vegeta, then Knowledge History twice.
 +
Meghan: ok
 +
(GM) Chad S. (GM): I assume he'll do it again, but no point moving him yet until I hear from Vegeta.
 +
Cat: if i'm not around when things continue, i think the best for nidri is to just glue to melvin and take whatever assistance is potentially provided with k.planes.
 +
through the end of round 6 at this point.
 +
George: Hawk is going to politely excuse himself and wander over to help whoever looks like he'd be best for, possibly Nidri.
 +
Cat: would probably be good.
 +
Melanie Mel: [Hawk] That's right, abandon the girl once you've satisfied her...haha!
 +
Cat: lol.
 +
Chris: Leaving a trail of broken hearts behind him already.
 +
Hawk Hubertins: I... Uhm... Err...
  
Hernz is attacking @{target|token_name} with a mighty two-handed slam!
+
Hawk Hubertins blushes bright red.
Hernz: Attack Result: 16
+
Cat: midnight. horses at the north gate.
(Needs at least 21 to crit.)
+
Meghan: at least he satisfied her, though.
Damage (Blunt): 2
+
Chris: Fi can't seem to even get started, much less satisfy someone ;-)
Crit: 20/x2
+
Cat: dude. the best part is, he's going to talk to her dad.
Crit Confirm: 12
+
Hawk Hubertins: Other... guests. Friends. Make. Gotta. I'll see t it that you're satisfied, and we can spend longer at it next time?
Crit Damage (Blunt): +2
+
George: Friggin' "o" key.
Hernz: Notes: Fort Save DC +15 Stuns for 1 round
+
Meghan: Why not? Fi has fingers, doesn't zie?
 +
George: Yes, Hawk is kinda clueless about the horrible innuendo.
 +
Chris: I was talking about verbally? What the heck are you talking about?
 +
Melanie Mel can't stop laughing
 +
George: Yes, I'm sure shkle does have fingers. Fi, that is.
 +
Melanie Mel: [Hawk] Oh man, such innocence. Go on, have fun in the Social Jungle. These parties are were people like us thrive.
 +
Cat: were people? oh crap.
 +
George: And the keyboards betray yet another secret the GM was trying to keep from us.
 +
Cat: is chad staying up late? someone text hernz ;)
 +
duuuuude magic.
 +
Hernz: I'm here... no one txtd me thou :/... told ya to! lol
 +
Cat: hernan heard me through the ether.
 +
you wanna go help fi sense motifs?
 +
Meghan: Chris just moved from his laptop to the couch to snuggle Zelda
 +
when he asked what was up
 +
I said "hernz is back"
 +
and got "of course he is"
 +
(GM) Chad S. (GM): lol
 +
"were people" should have been "where we people"
 +
Vegeta, what's your move?
 +
Chris: Give the man a chance to read the log :-P
 +
Cat: chris said log.
 +
Meghan: heh
 +
George: Jeez, you really are punchy tonight.
 +
Meghan: no time Hernz gotta make a decision now we're all waiting
 +
Chris: ah but is it natural?
 +
Cat: hmm. linear.
 +
Hernz: had to read all that crap people! lol ok, easier this way... who should I sense motives?
 +
mel or stonebottom?
 +
Meghan: we've got mel's secret skill
 +
so stonebottom. we think maybe he knows who the secret friend is.
 +
Chris: Mel is done. We are trying to see if we can pry anything about Merki's friend out of Stonebottom. Read What Fi said to him last.
 +
Hernz: yeah, like I'll find that ;) lol
 +
ok, Fi assisting me?
 +
Cat: probably. waiting to see if you roll total crap first ;)
 +
Vegeta: sense motive 11
 +
HAHAHA stupid 2
 +
Fi: Fi's Sense Motive check: 8
 +
Chris: And I fail to assist again...
 +
Hernz: Chad, we want new dice!
 +
Cat: wah.
 +
Meghan: woooow.
 +
George: Yeah, I got an 8 on a hidden sense motive before to see if I could figure out who the secret friend is.
 +
Meghan: someone make a distraction to extend the party
 +
George: The dice don't want us to figure that out.
 +
Adrias Stonebottom: Hmm? I told ya, Merki had a lot of hic spies running around.
 +
George: Hawk could start singing and get Claire to hop up on a table and dance.
 +
Cat: nice
 +
Vegeta: but we can only sense motivs once per person... crap
 +
unless next person wants to try
  
Hernz is attacking @{target|token_name} with a mighty two-handed slam!
+
Cat is working on melvin.
Hernz: Attack Result: 10
+
Chris: Everyone else is booked.
(Needs at least 21 to crit.)
+
Vegeta and Fi are the only ones otherwise useless :-P
Damage (Blunt): 6
+
Cat: so now just norvi this round?
Crit: 20/x2
+
Chris: I suppose it's appropriate that the Fi is completely out of his element.
Crit Confirm: 17
+
Meghan: think so
Crit Damage (Blunt): +4
+
Vegeta: and there's no one left to sense motives, right? time to help with diplo bombs then (or attempt)
Hernz: Notes: Fort Save DC 15 or Stunned for 1 round
+
as is vegeta hahaha
 
+
Hernz: oops,t hat was ooc
Hernz is attacking with a mighty two-handed slam!
+
Chris: At least you have sense motive. I'm purely going on wis. :-P
Hernz: Attack Result: 21
+
Hernz: lol, ok, fine
(Needs at least 21 to crit.)
+
Vegeta: well, who wants my -2 diplo assist next round?
Damage (Blunt): 5
+
Hernz: oops, again ooc
Crit: 20/x2
+
Cat: claire is doing diplos.
Crit Confirm: 7
+
Chris: Don't want to keep working on Stonebottom? We might get something useful... Or not...
Crit Damage (Blunt): +2
+
Cat: i thin he was assuming no retries.
Hernz: Notes: Fort Save DC +[(((floor((20 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2)))+10+floor(Vegeta|level/2))] Stuns for 1 round
+
Hernz: but what can we do?
 
+
right, we have no retries
Hernz is attacking with a mighty two-handed slam!
+
Meghan: yeah, whoops
Hernz: Attack Result: 3
+
Hernz, you have failed us
(Needs at least 21 to crit.)
+
we were counting on you
Damage (Blunt): 4
+
ok, you can help me diplobomb.
Crit: 20/x2
+
might as well make yourself useful
Crit Confirm: 9
+
Crit Damage (Blunt): +3
+
Hernz: Notes: Fort Save DC 15 or Stunned for 1 round
+
 
+
Hernz is attacking with a knee to the stomach!
+
Hernz: Attack Result: 12
+
(Needs at least 21 to crit.)
+
Damage (Blunt): 2
+
Crit: 20/x2
+
Crit Confirm: 17
+
Crit Damage (Blunt): +6
+
Hernz: Notes: Fort Save DC 15 or Stunned for 1 round
+
 
+
Hernz rushes Thug C and drives a knee to the stomach!
+
Hernz: Attack Result: 10
+
(Needs at least 23 to crit.)
+
Damage (Blunt): 4
+
Crit: 20/x2
+
Crit Confirm: 13
+
Crit Damage (Blunt): +5
+
Hernz: Notes: Fort Save DC 15 or Stunned for 1 round
+
Dan: Sorry guys, are we still waiting on me?
+
Hernz: yup :)
+
 
+
Hernz is attacking @{target|token_name} Flurry
+
Hernz: Attack Result: 2
+
(Needs at least 20 to crit.)
+
Damage Result: 0
+
Crit: 20/x2
+
Crit Confirm: 9
+
Crit Damage: +0
+
Hernz: Type: B
+
Notes: Vegeta|repeating_weapon_0_notes
+
ok, I'm done
+
Dan: well... since my movement speed is only 20....
+
 
+
Norvi Torvaldr charges Thug G!
+
(GM) Chad S. (GM): Roll attack + damage like a boss
+
Norvi Torvaldr: rolling 1d20+4
+
(
+
3
+
)+4
+
= 7
+
(GM) Chad S. (GM): Don't forget Inspire Courage and Charge
+
Dan: well inspire courage doesn't grant bonus to hit does it?
+
(GM) Chad S. (GM): It gives a +1
+
George: It sure does.
+
Dan: oh then that roll would be a 9 to hit then....
+
George: +2 from charging, +1 from bard song would be a 10, wouldn't it?
+
Dan: oh I thought it was a +1 from charging, my bad
+
George: Nope, charging is +2 to hit, and -2 to AC until your next turn.
+
So if someone provokes this turn, you still get the +2. ;)
+
The dwarf runs in at full speed (not as fast as most of you) and swings his axe...missing the Thug, who seems singlemindedly focused on pummeling Vegeta.
+
Dan: do you mind if I move over here instead , to be adjacent to Vegeta?
+
Norvi Torvaldr: By Winheldr, I will not miss again!
+
(GM) Chad S. (GM): You mean here?
+
Dan: yup!
+
(GM) Chad S. (GM): Done and done
+
Round 3
+
Dan: thanks
+
(GM) Chad S. (GM): Fi and Claire are up next. Meghan and Chris: You gave me queued actions. Do you still want to do them, or something else?
+
George: What about Fleir and Hawk? They didn't get actions in Round 2 yet.
+
(After Norvi's action)
+
(GM) Chad S. (GM): Hawk shot and killed Thug B. Fleir tripped Thug F.
+
George: Ok, I'm confused about rounds, probably because of the surprise/retcon from last night.
+
You know what Hawk's plan is for his next action, assuming it's still valid.
+
(GM) Chad S. (GM): Yeah, sorry about all that. To speed up battle, the round is basically before enemy, enemy, after enemy
+
Everyone except Norvi had acted in the "after enemy" phase last night
+
Except for Fi and Claire, who acted "before enemy"
+
Adding HP bar for Hawk
+
Meghan: yeah,ok.
+
 
+
Claire is attacking Thug C with Pearl of Brilliance!
+
Claire: Attack Result: 14
+
Damage Result: 3
+
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
+
Meghan: I believe thug C and A make fort save dc 15 or are dazzled.
+
(GM) Chad S. (GM): Fort Save DC 15 8
+
Fort Save DC 15 20
+
Claire generates another pure white pearl and hurls it at the thug. His body is injured by raw exposure to the holy light, reducing his eyesight for 4 rounds.
+
The other thug seems unfazed.
+
(GM) Chad S. (GM): That's your standard Claire. You still have a move action.
+
Meghan: I took a 5 ft step back
+
(GM) Chad S. (GM): Ah, OK.
+
Using Fi's queued action.
+
Fi swings his sword, slicing the thug across the abdomen. The thug doesn't seem to react to the bleeding. He continues to moan "Throw them into the morass"
+
The thugs clumsily try to surround, stand up, or punch the party members with almost no concern to their personal well being.
+
(GM) Chad S. (GM): Almost every thug is provoking AoOs. If you can take advantage of it, I added it to the "initiative and statuses" handout.
+
Nidri, I forgot if you have a melee weapon out. Hawk has a shortbow so he doesn't have a melee weapon.
+
Hernz: does H, G or Armored thug provoke?
+
(GM) Chad S. (GM): G and H do.
+
The Armored Thug seems to know how to fight unarmed
+
Hernz: ah, I see it
+
wait... do thugs provoke from anyone next to them when they attack unarmed melee? isnt it just the person they're attacking?
+
(GM) Chad S. (GM): Nope, they provoke from anyone in range. It's why Greater Trip is nuts.
+
Dan: then I'll attack G
+
 
+
Vegeta attacks Thug H with Flurry!
+
Vegeta: Attack Result: 20
+
(Needs at least 20 to crit.)
+
Damage (blunt): 1
+
Crit: 20/x2
+
Crit Confirm: 6
+
Crit Damage (blunt): +3
+
Hernz: a crit with fail check and min damage... great lol
+
(GM) Chad S. (GM): Lol
+
Hernz: wait
+
should be 2 dam from georges thing
+
(GM) Chad S. (GM): You can't flurry in an AoO. Is that just a macro thing?
+
Hernz: yeah, tis just an attack
+
(GM) Chad S. (GM): Ah, OK.
+
Hernz: I'll mod the macro lol
+
 
+
Dan attacks thug G with a look of utter determination
+
Norvi Torvaldr: rolling 1d20+4
+
(
+
15
+
)+4
+
= 19
+
As the thug raises her hand, Vegeta sees her moment of weakness and STRIKES! ...lightly kicking her thigh.
+
Chris: So D is attacking Fi, and F is standing up? I will have Fleir AoO D and Fi AoO F if possible.
+
Norvi Torvaldr: rolling 1d10+3+1+2+1
+
(
+
7
+
)+3+1+2+1
+
= 14
+
Hernz: is the +2 from charge? cause it only affects attack... either that or you have crazy bonuses :)
+
Dan: oh I thought that was on damage, sorry
+
Hernz: still crazy sweet dmg :)
+
Swearing upon Winheldr's name, Norvi's waraxe comes down on the foolish thug in an overwhelming display of force, flattening her immediately.
+
 
+
Fleir is attacking Thug D with Bite & Trip!
+
Fleir: Attack Result: 18
+
(Needs at least 24 to crit.)
+
Damage Result: 4
+
Crit: 20/x2
+
Crit Confirm: 5
+
Crit Damage: +6
+
Fleir: Type: PBS
+
Trip Attempt: 9
+
 
+
Norvi Torvaldr yells in exultant triumph
+
 
+
Vegeta grins with a fire in his eyes
+
 
+
Fleir is attacking Thug F with Long Sword!
+
Fleir: Attack Result: 7
+
(Needs at least 21 to crit.)
+
Damage Result: 9
+
Crit: 19/x2
+
Crit Confirm: 12
+
Crit Damage: +6
+
Fleir: Type: slashing
+
Notes:
+
Vegeta: a worthy warrior!
+
 
+
Fi made that second attack...
+
(GM) Chad S. (GM): Fleir mumbles "ruh-roh" and hands the sword back to Fi. Fi's face makes it clear there will be no extra treat tonight for her wolf.
+
Hernz: hahahaha
+
The wolf quickly snaps at the thug's arm as it approaches his master, dragging the thug to the ground. The man does not recover.
+
Fi sees the thug trying to stand up and quickly digs her sword into the man's gut. He struggles to stand for a moment before collapsing.
+
(GM) Chad S. (GM): Cat can resolve her AoO when she gets on. I'll attack with the other thugs now.
+
Unarmed Strike against Fi: AC 7 for 3 non lethal damage
+
Unarmed Strike against Vegeta: AC 21 for 3 non lethal damage
+
Unarmed Strike against Vegeta: AC 23 for 8 non lethal damage
+
Boom
+
Hernz: LOL
+
seriously man!
+
(GM) Chad S. (GM): Where's your total defense now?
+
Victory Lap
+
Hernz: its partial defense!
+
As Vegeta admires the strength of his new comrade, he is distracted by the punch from the female. As he turns to address this, the leather-clad foe punches a pressure point on Vegeta, knocking the warrior unconscious.
+
Vegeta: ...not.... yet.....................
+
(GM) Chad S. (GM): Vegeta is at 9 Nonlethal and 7 lethal damage, yes?
+
Vegeta: you put everythign as non lethal that last round
+
or does it turn to lethal once below 0?
+
(GM) Chad S. (GM): Right.
+
Vegeta: then yes
+
(GM) Chad S. (GM): Okay.
+
Dan: might I ask what status effect is denoted by the skull and crossbones?
+
(GM) Chad S. (GM): The skull and crossbones mean they have been Baned. This is the spell Bane, cast by Nidri. So they have -1 to attack and something else...
+
http://www.d20pfsrd.com/magic/all-spells/b/bane
+
The opposite of bless...
+
Hernz: so then vegeta should have a huge red X, with a nuke blowing up over him lol
+
Dan: haha, excellent
+
The thug attacking Fi doesn't seem to care about what Fi and the wolf did to her companions and flails uselessly in Fi's direction.
+
(GM) Chad S. (GM): I think Fi has been passing the good attack rolls to your goons, Vegeta
+
 
Hernz: lol
 
Hernz: lol
I took two 21s and two 23s... and a good chunk of damage on that last one too lol
+
you get my full 1d20-2...
this happens everytime I create a dbz character... captain ginyu also fell in his first battle after the first guy landed a crit on the first attack lol
+
Meghan: try not to puke and write your name in it. that hardly ever woks
Dan: lol
+
works
Meghan: captain Ginyu also bought a mule, so his judgement isn't the best
+
Hernz: so once we got melanie and terria to lvl 3, did we try to innuendo our convo into "so mel was a good man, he had some very close friends who he could trust with anything... wink" convos?
(GM) Chad S. (GM): Hawk bought a mule...
+
Meghan: uhh... nope.
 +
because we suck
 +
we just want to get the highest reward from the emperor when we agree to go talk to the espers.
 +
Hernz: just to see if one of them is it and boom, this thing's over
 +
Cat: i don't think that makes it over.
 +
Hernz: lol! and that's by finding who is the contact
 +
Cat: i think we still want good rep with all these people.
 +
we're just also trying to figure out who that particular one is.
 +
Meghan: especially the ones that employ us
 +
Hernz: right, good rep, but per the gameplan, if we utter the phrase to the right person, we win!
 +
Cat: well, sense-motif-man, i thought you were gonna be on that :)
 +
Chris: Well, only if we haven't already maxxed them
 +
Cat: so maybe go try motifs on the maxed people?
 +
Vegeta: yeah, up to chad on how we do that
 +
Hernz: I'd think that would be good... we have 3 more rounds... dcs for everyone should be lower cause we maxed 2... hey, why not
 +
Meghan: I think we only have two more rounds
 +
Hernz: I only rolled 3 times... dakan, meladie, and stonebottom
 +
Chris: And mel.
 +
Meghan: melvin
 +
Hernz: oh ok, you guys rolled when I wasnt here...good good... missed that lol
 +
did I roll ok at least? I just need a number that might make me happy lol
 +
Cat: you rolled close enough i assisted.
 +
i think.
 +
:P
 +
Chris: don't worry, Mel was harder.
 +
Cat: dammit chris.
 +
Chris: I didn't mean it that way!
 +
Hernz: lol excellent... good thing this isn't life or death or we'd be missing and getting hit left and right
 +
Meghan: ...
 +
Cat: that's like our great-grandboss!
 +
this reminds me of a bat i know.
 +
George: That fscking bat!
 +
Hernz: alright, I have an 8am tennis match, so I'm calling it a night
 +
Cat: hah.
 +
silly people who do useful things in real life.
 +
sleep well hernz :)
 
Hernz: lol
 
Hernz: lol
it was cost effective!!
+
we still alive?
Dan: are we waiting on other AoOs?
+
ok, in case I'm not here, if I can use sense motive on the people we got to lvl 3 to determine if they're "the one" I'll do that... otherwise I'll assist with diplos for the same (I assume that might be the other skill).
(GM) Chad S. (GM): Yes, I don't know if Nidri has a weapon or not.
+
Chris: Well, based off of the clues so far I'm leaning towards Lady Terria or Lord Dakan as the Friend. Dakan at least really is a noble. Terria sorta is and has a clear background with Merki. I'm unclear on if the Mel family actually are nobles or are just really influential from the company.
If you want to queue up attacks, you can tell me now and I'll apply them when it's your turn (unless you're online)
+
Hernz: yup, she'd be my first guess
Hernz: Vegeta fights Freeza in hell
+
Chris: Of course if it is one of them, we wasted rounds maxing them already...
(GM) Chad S. (GM): Vegeta has a ton of non lethal damage so I'll add a blue bar to represent the non lethal damage he's taken.
+
George: What clues are you guys talking about?
Cat: nidri has no weapon
+
Chris: The statements in Merki's letter and what the characters have said so far.
no real way to take an AOO.
+
Hernz: based on what they talked about and what they said while we were chatting them up
question is, can she get to vegeta.
+
Chris: He explicitly said a Noble living in Cliffside.
looks like she'd have to take more than one attack to manage it.
+
Lady Terria is the only one that really expressed any interest in talking about Merki so far.
have the thugs been making AoOs on us?
+
Melvin has been hard to get a read on though.
Hernz: I dont think we've given them chances
+
Not sure if he is interested in Merki's death out of concern or just confusion.
Cat: veg is down though, yes?
+
George: We do still have two options with no clear indication as to which one it is.
Hernz: very yup
+
Hernz: Right so we wait on Chad to tell us if it's a sense motive or diplo or what to try to gain that info
Cat: the guy to his right is the leader?
+
'armored thug'?
+
Hernz: seems to be the only one armored
+
Cat: mm ok. looks like i need to wait for thugs A and C to finish up what they are doing.
+
and then see if nidri still has the pants to get over there.
+
i have a cure light for ya, if i can get over there alive :)
+
(GM) Chad S. (GM): Thug attacks Nidri with Unarmed Strike 20 for 2 non lethal damage
+
(Crit Confirm)
+
Crit Confirm Nidri with Unarmed Strike 15 for 1 non lethal damage
+
Thug attacks Nidri with Unarmed Strike 11 for 3 non lethal damage
+
Hernz: a crit confirmed does 1 damage?
+
(GM) Chad S. (GM): Now look Hernz, you're unconsious and you can't soak good enemy rolls
+
It's the extra damage from the x2 crit
+
But it missed.
+
Hernz: gotcha... misread that...
+
The two thugs swing wildly against Nidri. Unable to predict their swings, Nidri is clocked solidly by Thug A.
+
Cat: so...i took 2?
+
(GM) Chad S. (GM): Yup, 2 non lethal damage
+
I added a blue bar to represent the non lethal
+
Cat: so the blue fills up, and the green empties?
+
(GM) Chad S. (GM): Once the blue meets the green, you are staggered
+
If you take more non lethal it converts to lethal
+
Hernz: Chad I admit, that having a blue and green bar makes me feel like I'm a badass boss in streets of rage :)
+
Cat: ok. so, next question...can i move away and see if the thugs take attacks of opportunity before i decide exactly how far i'm moving?
+
(GM) Chad S. (GM): Hernz begins a dance rave while fighitng Frieza
+
Cat: or do i have to declare up front where my movement ends?
+
Hernz: Is Vegeta bleeding?
+
Cat: (bleeding question also relevant to my decisions...)
+
(GM) Chad S. (GM): Yes, he took 7 lethal damage.
+
Cat: 'cause i should go help vegeta but if i take 3 attacks to do it, i could be in quite a lot of trouble myself...
+
(GM) Chad S. (GM): If you're taking more than a 5 foot step, you can decide which way to go.
+
Cat: taking more, which means A and C might take AoOs on me.
+
(GM) Chad S. (GM): You can tell that Thugs A and C can't take advantage with AoOs.
+
Cat: ok.
+
i'm going to go around thug H then.
+
i think 30 will get me just above him, where i can cast on vegeta.
+
(GM) Chad S. (GM): They don't threaten because they're using Unarmed Strikes and don't have Improved Unarmed Strike.
+
Okay.
+
Cat: ok, i don't know how to put a target in this yet, but let's try out my shiny new macro...
+
Nidranisan casts Cure Light Wounds!
+
Nidranisan: Level 1
+
3
+
When Nidri sees Vegeta fall, she weaves away from the thugs and runs to Vegeta. None of the thugs she runs past are able to react to her as she runs or casts a spell.
+
Nidranisan: well that was a crappy roll.
+
Hernz: lol :)
+
does that take away from the lethal first, right?
+
Cat: macro testing again, disregard this one:
+
  
Cat casts Cure Light Wounds!
+
George nods.
Cat: Heal 8 HPs.
+
(GM) Chad S. (GM): You have a few approaches to find the secret friend. You can try a Bluff check to hide the message (the NPC needs a Sense Motive check to infer it.) You could also pull a Hawk and mix it into your performance. You'll need a difficult Sense Motive check to see if someone reacts to it. Finally, you could just drop the catchphrase and see how they react. You would probably use Sense Motive check to see if someone is acting overly cooperative with you.
(GM) Chad S. (GM): Healing adds HP and reduces Nonlethal
+
Hernz: how many of these can be done per round (aside from the limit of 1x each of them)... like, can I so a bluff and the sense motive (to see if they are acting overly cooperatively) and then bluff to send the message?
Hernz: nope, guess not
+
btw, I suck at bluff.... same cha-based loveliness guys...
it does??
+
(GM) Chad S. (GM): Vegeta: So, know any spies working for Merki? Not that I am a spy!
Cat: better. (also, sad about the rolling HAH. sorry, hernz.)
+
Hernz: lol
Hernz: LOL
+
(GM) Chad S. (GM): It's one skill per "round". A Bluff to hide the message or Sense Motive to see how nice they are. If the Sense Motive passes, you can test the message.
Cat: it also stops your bleeding, at least.
+
Meghan: Claire has an 8 bluff check
(GM) Chad S. (GM): "You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage."
+
it's either that or diplomacy for me for the next two rounds. Which would you guys want?
Cat: so you get 3 real hps, heal 3 non-lethal, and stop bleeding? i'll take it.
+
Hernz: I can sense motives, then you can bluff the message... now we have to decide if we pile people with assists, or try it solo to cover more....
(GM) Chad S. (GM): I was surprised, too. But healing nonlethal is way cool.
+
chad, do you do a plain +2 to assists or do we get bonuses for extra high rolls?
Hernz: interesting
+
(GM) Chad S. (GM): It's >10 = +2, >20 = +3, >30 = +4...
(GM) Chad S. (GM): Vegeta is still unconscious, but stable.
+
Hernz: thanks for the info
Cat: technically, i have 2 more of those.
+
I'm sure hawk can also bluff.... and Fi has an ok sense motives... not sure the rest...
(GM) Chad S. (GM): Fleir, Norvi and Hawk it's your turn.
+
Dan, is Norvi working on Dakar this turn as well? I'd assume so
Fi: Fleir, Get him!
+
well, in case I'm not here when others get back and agree on something, I think Vegeta's move would be to sense motive Terria to see if we should test the message
George: You've got Hawks queued action, so you know what he doing.
+
assist as people will
 +
(GM) Chad S. (GM): Alright, I'm gonna have Norvi use Knowledge History.
 +
Norvi Torvaldr: (GM) Knowledge (History) 16
 +
Hernz: After: Pummeling style (which is the one I wanted to initially take)
 +
Norvi is able to convince Lord Dakan that he and his friends are sociable. Dakan will do his best to introduce others to the party.
 +
Meghan: sweet
 +
Hernz: SCORE!
 +
"Round" 5
 +
(GM) Chad S. (GM): 2 more actions remain
 +
Hernz: Ok, party poll: Who wants us to try Terria first... she has my and Chris' vote
 +
one more vote and we do her... jejejeje
 +
(GM) Chad S. (GM): "So if I walk through you, does that mean we did it?"
 +
Hernz: peter?
 +
(GM) Chad S. (GM): Yup
 +
Nidri said she will stay on Melvin and use or assist with Knowledge Planes.
 +
Hawk will assist with whoever needs help (Nidri by default)
 +
Hernz: but in two rounds? can we convert him AND ask him? I know she wants to make good impressions on everyone... but not sure we have the time now? hm...
 +
(GM) Chad S. (GM): That's their queued actions...
 +
Obviously I'll wait for them.
 +
Meghan: Can Norvi move on to Melodie now?
 +
Hernz: unless he helps with sense motives or bluffs for you or me on terria...
 +
Meghan: I think I'm better served trying to dipobomb marjorie, possibly with some help
 +
Hernz: does Claire think it might be Terria? (i.e, do you vote to try terria as well?)
 +
well, if we find she's "friendly" then you need to bluff the secret code to her, no?
 +
Meghan: I don't know if it's more important to find the secret friend or to try to up our friendship levels with more people
 +
Hernz: oh, just re-read the challenge... if we do the phrase, it maxes appreciation... oh, I had it wrong then lol
 +
Meghan: yeah
 +
so if it's terria or dakan, we don't care
 +
it might be worth checking if it's Melodie or Jovias
 +
Hernz: gotcha... well, I can diplo help then
 +
oh good point
 +
I'll go "friendly motives" on Jovias
 +
Chris: Jovias is not the friend.
 +
Hernz: was your sense motive the same check?
 +
or was it to figure out their hidden skill?
 +
Chris: He explicitly stated that this was all pointless and that he was only here to make business connections.
 +
Hernz: ok, sense motive on melodie then it is
 +
Chris: He is also not a noble living in cliffside.
  
Cat will have to figure out at some point how to macro "plus class level but cap it at +5"...i guess it'll be a while before i have to worry about that huh.
+
Vegeta walks towards Melodie and starts chatting her up a bit
(GM) Chad S. (GM): ...move zig?
+
Hernz: yup, I remember we established that lol
 +
Vegeta: sense motive on "friendly" level of Melodie: 17
 +
Hernz: yay, another single digit roll! we rock!
 +
Melodie is jovial as usual, but she doesn't seem to be dropping hints.
 +
Melodie Mel: [Vegeta] Heehee! We should totally arm wrestle at some point - I bet you're stronger than you look!
 +
Chris: Ok. Well I guess Fi will either assist a diplo roll or go on her own to Jovias...
 +
Meghan: I think we want Nidri to go first.
 +
if she succeeds with Melvin without help, then Hawk can assist someone else.
 +
(GM) Chad S. (GM): Alright. Nidri will try to use K Planes on Melvin.
 +
Nidranisan: (GM) Knowledge (Planes) 10
 +
Meghan: ...
 +
Hawk's helping her with that?
 +
Or is that so abysmally low that no amount of help with, you know, help?
 +
:(
 +
Nidranisan: Hawk will try...
 +
Hawk Hubertins: (GM) Knowledge (Planes) 9
 +
(GM) Chad S. (GM): ....
 +
Meghan: ... fuckitall
 +
I'm going to try diplomacy on marjorie again.
 +
Claire's Diplomacy check: 18
 +
... anyone want to help?
 +
(I don't know if I need it... but probably, given our luck)
 +
or maybe not
 +
Claire manages to impress Marjorie with her ideas about racial acceptance between Tieflings and Aasimars.
 +
Meghan: Claire is talking out her ass, mostly.
 +
or building on her interactions with Nidri
 +
(GM) Chad S. (GM): That leaves Norvi and Fi.
 +
Happiness and joy and puppies!
 +
Cat: suuuure, roll me junk when i'm not here. :)
 +
(GM) Chad S. (GM): lol.
 +
George: well, crap.
 +
Cat: you guys waited like a day for everyone else! :)
 +
George: Wait, why did we decide that using the code and finding the special friend isn't worth it here?
 +
(GM) Chad S. (GM): Sorry, I waited until 8 tonight...lazy Sunday
 +
George: :P
 +
Cat: bedtime is 8:30.
 +
so that's generally going to be our best case.
 +
Meghan: clearly next round we should just each go to one of the people who hasn't maxed out yet and use the secret code
 +
Cat: ...and if someone can't hide it properly, we all blow up.
 +
(GM) Chad S. (GM): "Hey, know of any top secret spies around here? Not that I am one!"
 +
Meghan: yup
 +
except I"m going to try to diplobomb Marjorie one more time.
 +
George: I mean, finding the friend has implications outside of this party.
 +
Meghan: I can always try lady terria later if we want to.
 +
she's Claire's buddy now
 +
I think
 +
George: It's overarching plot to find that person so we can keep working on the angle of the angel that Merki wanted us chasing.
 +
Unless I'm misinterpreting what Chad wrote.
 +
Hawk has a pretty good bluff too.
 +
Cat: so, do we have any idea whether it's possibly one of the Mel's?
 +
like whether they're technically "noble" or whatever?
 +
George: Of course, with how I've been rolling for the unhittable bat in this party, I'll probably just scream the phrase at them loud enough for the room to hear, but y'know, that'll just make our lives interesting.
 +
Cat: ...and then we'll all need to sense motif to see who is doing the best facepalm.
 +
(GM) Chad S. (GM): "Is one of you a spy for Merki? Cause he left us a note!"
 +
Cat: does anyone else understand what chad's trying to hint? i'm too toddlered out heh.
 +
Chris: In theory if they aren't dead we can still talk to them after this...
 +
George: More likely if they like us already, but yes.
 +
(GM) Chad S. (GM): Merki's note did mention a noble who lives in Cliffside who may be able to help you. This party was requested by Merki to Melvin Mel.
 +
Meghan: Well, two of the Mels like us now.
 +
partially
 +
Cat: i'm just trying to figure out if we know whether the mel family counts as "nobles"
 +
to understand who we're picking between to identify this "noble who lives in Cliffside"
 +
(GM) Chad S. (GM): The Mel family are a very rich merchant family and are the de Facto rulers of Harvest Wharf. But they're not noble.
 +
Meghan: Is Jovias a noble?
 +
Chris: He is a businessman from a different city.
 +
Meghan: so we're already buds with one of the two options.
 +
err, with both of the two options.
 +
Cat: so i think we should take round 6 to send people with bluff to talk to lady terria and lord dakan.
 +
George: So far as I can tell, that leaves Terria and Dikon.
 +
Meghan: we should've done this in round 1. :P
 +
whoops
 +
George: Probably.
 +
(GM) Chad S. (GM): You may find the insider...you may not.
 +
Meghan: save and restart?
 +
Chris: haha
 +
Meghan: err, restart from save?
 +
Chris: Does anyone remember when we last saved? ;-)
 +
George: Hawk will walk to the middle of the room and scream unintelligibly while making a sense motive check to see if anyone thinks he's insane.
 +
Chris: I think finding the friend while at the party is a little late now. We might still be able to talk to Dakan or Terria after this if we need to.
 +
(GM) Chad S. (GM): Do you remember the first question you asked Emperor Ghestal?
 +
Meghan: oh shit I wrote this one down...
  
Fleir is attacking Thug A with Bite & Trip!
+
Chris points at the chat archive.
Fleir: Attack Result: 9
+
Chris: Welp. Guess Fi will be diploflailing on Jovias.
(Needs at least 24 to crit.)
+
Meghan: Is Norvi scheduled to move on to Melodie with the k-history?
Damage Result: 8
+
(GM) Chad S. (GM): Don't know, but I haven't heard from Dan in a bit. What do you guys want him to do?
Crit: 20/x2
+
Meghan: That's my vote
Crit Confirm: 23
+
Fi: Fi's Diplomacy check: 18
Crit Damage: +4
+
George: I have no clue what to do at this point, so hawk will do whatever the party thinks.
Fleir: Type: PBS
+
Meghan: Nice
Trip Attempt: 19
+
Hernz: no, no, this battle will give us 20000 XP cat!
+
  
Cat totally just figured out how to mark spells cast per day. feeling dense.
+
Fi tries to talk about where Jovias is from even though that isn't his interest.
Fleir runs ahead, past the thug who barely reacts. He bites at a thug but misses the leg.
+
Cat: makes the most sense for him to take care of k.history.
(GM) Chad S. (GM): Hawk fires his shortbow at Thug A: AC 17 for 3 damage
+
norvi, that is.
Oh! I forgot bardsong!
+
Jovias Dewleaf: Hmpf. I'm getting nowhere with them...how do you deal with these others, Fi? How do you deal with the Mel family?
Cat: LOL.
+
Fi is able to influence Jovias.
George: Hehe. Go Hawk!
+
Norvi Torvaldr: (GM) Knowledge (History) 7
Hawk maintains a rousing ballad and lets loose another arrow, striking the foe in head. The thug crumples immediately.
+
Norvi forgets some details about some of his bretheren's conflicts. Still, Melodie has a lot of fun correcting him.
(GM) Chad S. (GM): (Consuming Norvi's queued action)
+
Cat: lol.
Hernz: his queued action is dancing around my corpse? lol
+
"Round" 6
(GM) Chad S. (GM): Norvi attacks the Armored Thug with his greataxe: AC 16 for 7
+
(GM) Chad S. (GM): Make it count, folks!
Norvi attacks Thug H with his Shield Bash: AC 10 for 5 damage
+
Cat: get ready for a 1!
Norvi steps over the fallen thug. He hacks at the leather-clad thug, severly wounding him. He tries to hit the other thug but is unable to.
+
(pro tip, 1! is just 1)
Hernz: I just realized I should have taken a 5 step AWAY from the center so I wasnt gang banged...
+
(GM) Chad S. (GM): Also 0! is just 1 DAMN YOU MATH
(GM) Chad S. (GM): lol
+
Cat: alright.
Round 4
+
Nidranisan's Knowledge (Planes) check: 14
Chris: Is that really what Vegeta would have done? ;-)
+
any hints on if hawk should come help?
(GM) Chad S. (GM): Claire and Fi, you're up.
+
or do you wanna resolve claire's diplobomb first?
Hernz: you're right chris hahaha
+
Hernz: if people want, vegeta can sense motive dakan to see if he's the one?
 +
(GM) Chad S. (GM): Someone should help Nidri influence Melvin.
 +
Hernz: vegeta can try :)
 +
Cat: really, you have k.planes?
 +
Hernz: oh... ythought it was diplo... you
 +
sorry
 +
Hawk Hubertins: Hawk Hubertins's Knowledge (Planes) check: 5
 +
Meghan: want me to diplo marjorie first?
 +
or k-planes melvin?
 +
George: Not so much with the helping.
 +
Hernz: nice george lol
 +
Chris: Vegeta can try to help either Claire or Fi.
 +
Meghan: yeah, if I"m not k-planesing melvin then I'm diplomancing marjorie
 +
Hernz: ok, so pick one... I'm sure we have to pick before rolling
 +
Meghan: do we think it's better to have marjorie at 3/3 or try for melvin with 1/3?
 +
Vegeta: 3/3
 +
Meghan: if we think a 16 (or possibly at 17) would influence melvin...
 +
yeah, you're probably right. Diplomacy on Marjorie.
 +
Chris: If you get her 3/3 then it will be easier for our other rolls this round.
 +
Cat: yeah, which is why i realized right after i rolled that i should've gone last.
 +
Meghan: Claire's Diplomacy check: 18
 +
Cat: maybe it'll count as helping :/
 +
Meghan: that was enough last time...
 +
Chris: Vegeta can come assist Fi then.
 +
Meghan: yeah
 +
Hernz: ok
 +
Fi: Fi's Diplomacy check: 14
 +
Vegeta: Vegeta's diplo check 3
 +
Hernz: BUAHAHAHAHAHAHA
 +
Meghan: Vegeta you're the best...
 +
Cat: yup, that's what happens when this crew makes it count.
 +
Meghan: Vegeta wets himself trying to talk to Jovias
  
Chris is attacking Thug E with Long Sword!
+
Vegeta walks by Fi and farts
Chris: Attack Result: 9
+
Meghan: nice
(Needs at least 21 to crit.)
+
loudly, or quietly so you can blame it on the dog?
Damage Result: 8
+
Crit: 19/x2
+
Crit Confirm: 5
+
Crit Damage: +3
+
Chris: Type: slashing
+
Notes:
+
  
Fi attacked. Not Chris. gah.
+
Vegeta then turns around
(GM) Chad S. (GM): Chris tries to give Fi 100 hit points. Chad punishes him by skipping Fi's turn
+
Fi: I think my friends have some knowledge on what they like to talk about.
Fi swings her sword but misses the thug.
+
Marjorie Mel: [Claire] It is always interesting to listen to an Aasimar's point of view on this. Miss Novak, I will tell the others about your theories. I'm sure they will find it interesting.
(GM) Chad S. (GM): It's Claire's turn
+
Cat: so, the red thugs are down, yes?
+
(GM) Chad S. (GM): Yes, they are down
+
Cat: so we have C, H, E and thug leader?
+
(GM) Chad S. (GM): Yes
+
Cat: heeeey we're a lot less totally screwed than i thought!
+
(GM) Chad S. (GM): Yeah, I was interested in trying out this kind of battle. Seems to be going well,
+
Meghan: Ok, trying to attack with my crossbow instead right now.
+
(GM) Chad S. (GM): except the strongest guys surrounded Vegeta lol
+
Shooting Thug C I assume?
+
  
Meghan is attacking Thug C with Crossbow!
+
Claire is the best at making friends. + +
Meghan: Attack Result: 13
+
Chris: Somehow her attitude is still charming.
(Needs at least 21 to crit.)
+
(GM) Chad S. (GM): Even after hearing Marjorie's endorsement, Melvin is still unimpressed by Nidri and Hawk.
Damage Result: 3
+
Cat: yuuuup.
Crit: 19/x2
+
Meghan: damn it, two of your daughters love us.
Crit Confirm: 10
+
Cat: but nidri's a big ol pile of fail.
Crit Damage: +6
+
Meghan: Claire should've just been going around bluffing the password into conversation with everyone.
Meghan: Type: P
+
Cat: possibly.
Notes:
+
Meghan: restart from save!
(GM) Chad S. (GM): Meghan shoots the thug through the Mac. Claire looks grumpy.
+
Vegeta: LOL
Claire: do you want me to shoot it instead?
+
Jovias Dewleaf: [Fi] Why are we talking so much about my homeland? We should be discussing business. Is Marjorie approaching? sniff what is that smell? Bah, I'm wasting my time.
Hernz: lol
+
Fi feels a little more assistance would change Jovias's attitude.
Claire pulls out her crossbow and fires a bolt into the thug's gut. The thug collapses.
+
Cat: quick, fleir, bark!
Cat: wo
+
Fleir: Fleir's Diplomacy check: -1
er,
+
Chris: yes!
woooo
+
Hernz: HAHAHAHAHAHA
Meghan: (loading it was move equiv so I'm spent
+
Jovias is startled by Fleir.
)
+
(GM) Chad S. (GM): With Vegeta down, the two thugs turn towards...
+
Even = Nidri 1
+
Norvi.
+
Norvi's AoO AC 13 damage
+
Norvi's AoO for 13 damage
+
Wow, I rolled that damage well
+
Chris: squish
+
George: Why was there an aoo?
+
Hernz: he attacked unarmed
+
George: oh
+
Hernz: and they dont have improved unarmed strike
+
George: Right
+
The leather-clad thug and his associate step towards Norvi. One thug raises her hand to strike and is quickly cut down by an alert Norvi.
+
(GM) Chad S. (GM): Armored Thug attacks Norvi, hitting AC 4 for 5 damage
+
The leader seems unfazed by this, but Norvi easily deflects his strike.
+
Hernz: (gm is secretly adding +20 to attacks against vegeta, I figured it out)
+
Chris: Well, 19.
+
(GM) Chad S. (GM): lol you soaked all of my 19s and 20s
+
Hernz: lol
+
(GM) Chad S. (GM): Alright. Fleir, Norvi, Nidri, Hawk and Vegeta, go
+
Chris: There is another Thug on Fi still.
+
Shall she AoO
+
?
+
(GM) Chad S. (GM): Yes, he provokes
+
Nidranisan taps Vegeta again.
+
  
Chris is attacking Thug E with Long Sword!
+
Cat just high-fived george. no one else was close enough
Chris: Attack Result: 21
+
Hernz: she sniffs Vegeta's fart and starts chasing him
(Needs at least 21 to crit.)
+
Cat: just leave norvi again?
Damage Result: 6
+
Jovias Dewleaf: [Fi] Careful, Fi. Some of these Others don't react as well to a wolf as I do. I can't tell you how many Other animal slavers we've had to hunt down.
Crit: 19/x2
+
(GM) Chad S. (GM): Yeah, I'll wait for tomorrow at 8:30 PM to let Norvi finish this off.
Crit Confirm: 8
+
Fi: Yes, he's usually so calm. Wonder what set him off.
Crit Damage: +7
+
Jovias Dewleaf: [Fi] Hmm...usually animals perceive danger before we can. They are much more wise than we give them credit for.
Chris: Type: slashing
+
Chris: Insert ominous music here.
Notes:
+
Meghan: sounds like it
Nidranisan casts Cure Light Wounds!
+
Hernz: so we done for the day then?
Nidranisan: Heal 5 HPs.
+
Meghan: Chris just took Zelda for a walk
Hernz: wooooooo!
+
Cat: well, if norvi happens to have k.planes, maybe he can help pig pile melvin and get one level there :/
does vegeta get to do anything?
+
Hernz: alright, night guys
Chris: Didn't confirm the crit, but didn't matter :-P
+
(GM) Chad S. (GM): TTFN - Ta ta for now folks.
The thug raises his foot to strike, and Fi uses this moment to drive her blade into his leg and take him down.
+
Dan: Damn, sorry for being out. I never seem able to make the time over the weekends... ironic I know
Nidri summons more positive energy, rejuvenating Vegeta. He regains consciousness.
+
(GM) Chad S. (GM): No worries, man. You were well suited for influencing Lord Dakan, so I just had you finish up.
(GM) Chad S. (GM): Nidri, your move action?
+
Dan: Oh and for the record, I have Knowledge: History instead of Knowledge: Religion because I don't worship a god, I worship my ancestors
 +
(GM) Chad S. (GM): Yup yup.
 +
Dan: OK, Now would probably be a good time to talk to Melodie, yeah? I'll see if I can recount another story but intentionally work the phrase "Death comes to thee" into a death scene...
 +
(GM) Chad S. (GM): It is your last chance to make a move - after this stuff happens
 +
Dan: That's what I thought, so I figured that I'd tell the story loud enough to be heard by others
 +
Norvi Torvaldr: Knowledge History 7
 +
Bluff 7
 +
Dan: I am the greatest spy that has evar spied!
 +
(GM) Chad S. (GM): Have you heard of any nearby spies nearby! Not that I am one!
 +
Melodie is giddy, enjoying Norvi's tales of derring-do, even though she points out some flaws. If she did catch Norvi's clue, she isn't reacting to it.
 +
Dan: whee!
 +
End of "Rounds" - Social Encounter over
 +
(GM) Chad S. (GM): The party continues for a few more minutes, but it's clear the party is starting to die down. People make more small talk, and begin to bid their goodbyes.
 +
As the party goers prepare to leave, a loud noise erupts from outside of the Mel home. Several people fall over as the ground briefly rumbles!
 +
(GM) Chad S. (GM): Make an Acrobatics check, plz
 +
Cat: Nidranisan's Acrobatics check: 4
 +
awwwww yeah.
 +
kicks browser
 +
(GM) Chad S. (GM): Check that 2 of justice.
 +
Cat: DID EVERYONE HEAR ME?
 +
nidri is totaly one of those people. the ones falling over.
 +
Hawk Hubertins: Hawk Hubertins's Acrobatics check: 4
 +
Norvi Torvaldr: Norvi Torvaldr's Acrobatics check: 10
 +
George: Ok, the game is rigged. Chad, the dice are cheating!
 +
Nidranisan somehow manages to high-five hawk as we tumble head over heels in a pile.
 +
Dan: naw, I rolled a 13, but my armor is heavy and restrictive and shit
 +
you jokers have no excuse however
 +
Cat: i think george meant our pair of 2's.
 +
Dan: oh, I am aware. ;)
 +
Fi: Fi's Acrobatics check: 9
 +
Fleir's Acrobatics check: 7
 +
(GM) Chad S. (GM): ...
 +
Chris: Keep those low rolls coming.
 +
Dan: lol
 +
well, dramatic effect achieved I suppose
 +
someone feel like texting Hernz?
 +
ok, just found his number and let him know.
 +
Meghan: Claire's Acrobatics check: 21
 +
Chris: Yay!
 +
Meghan: score!
 +
Dan: yay! at least one of us (probably) won't look like a jackass
 +
Chris: Obviously being in a social situation helps her.
 +
Despite his bulky armor, Norvi relies on his Dwarven sturdiness to remain standing.
 +
Claire barely notices the rumble, working it into a fancy curtsy.
 +
George: Yeah, Hawk winds up in an unceremonious heap on the floor.
 +
Chris: On top of Nidri, face first in her... never mind.
 +
George: Wait, if Hawk lands on Nidri, is he technically being carried by her, and therefor counts as in her inventory, and therefor, gains the "broken" state?
 +
Chris: Doesn't apply to living things, but he might be broken anyway.
 +
Melanie was reclining on a loveseat. Now she's facedown on the floor.
 +
Marjorie fell out her chair. Abraxinal offers a hand, but Marjorie stands up on her own.
 +
Melodie is stable, alert, and is now holding a greatsword. You're not sure where that came from.
 +
Meghan: malletspace
 +
Vegeta: Acrobatics Check: 12
 +
Like a true warrior, Vegeta has no trouble maintaining his balance.
 +
The rest of the party lost their balance and fell.
 +
Hernz: thanks dan for txt... btw, at work, I cannot access this, so normally, until 5pm I cannot log in... today I left work early :D
 +
A guard finishes whispering to Lord Dakan. He nods and quickly dons his helmet.
 +
Alexen Dakan: Attention! Several people from a rogue group have incited some kind of attack upon the city. For your own safety, please stay here while we restore peace. Men, move out!
 +
Alexen Dakan and several guards exit the outer patio
 +
Hernz: I believe the phrase is "Autobots, transform and ROLL OUT!"
 +
Melodie Mel: Security, protect our guests! This is your top priority!
 +
Dan: I think you're right
 +
Melodie Mel begins directing security and escorting people inside the building to safety.
 +
Melvin Mel digs himself out of the pile that is himself, Hawk and Nidri
 +
Melvin Mel: Explosion. How did they get so close to the palace? Unrelated?
 +
All of you. There's a lot of confusion right now. I need you to take a look around, at the perimeter of the palace grounds. I think someone underestimated how fortified this place is.
 +
Hernz: fyi, I'm going to be testing out a new macro... forgive me if it's all messed up :)
  
Fleir is attacking Armored Thug with Bite & Trip!
+
Vegeta Pummels Vegeta!
Fleir: Attack Result: 20
+
Vegeta: Attack Results: 5 || 14
(Needs at least 24 to crit.)
+
(Needs at least 19 on either hit to crit.)
Damage Result: 8
+
Damage(blunt): 6 || 4
 
Crit: 20/x2
 
Crit: 20/x2
Crit Confirm: 12
+
Crit Confirm: 15
Crit Damage: +5
+
Crit Damage (blunt): +4 || +3
Fleir: Type: PBS
+
Trip Attempt: 17
+
(GM) Chad S. (GM): Vegeta would get to move...but it doesn't matter
+
Hernz: right
+
Claire: Well, maybe we should find out what the morass is...
+
  
Chris snicker.
+
Vegeta Pummels Vegeta!
Cat: i think i'm cool where i am.
+
Vegeta:
Vegeta: thanks... what was your name again?
+
Attack Results: 16 || 0
Fleir quickly lunges at the leather-clad thug, dragging him down. The leader's last words are "Throw him in...the..."
+
(Needs at least 19 on either hit to crit.)
Cat: y'know, whith vegeta and norvi between me and the bad guy.
+
Damage(blunt): 1 || 5
Nidranisan: Nidri.
+
Crit: 20/x2; Crit Confirm: 16
You OK now?
+
Crit Damage (blunt): +1 || +5
Vegeta: ... thanks Nidri... this goes to show how rusty I've gotten not getting any real fights in a while
+
(GM) Chad S. (GM): Stop hitting yourself!
Norvi is just glad to help.
+
Hernz: he
Vegeta: and you... dwarf... you fight well...
+
Vegeta: is sticking himself with a fork
anyway, let's see if we find that silly bandana
+
(GM) Chad S. (GM): Oh, OK then.
Fi: ...
+
Hernz: well guys, I used up all my good rolls on that macro... all up to you
(GM) Chad S. (GM): lol
+
btw, did Mel mean to say "Unrelated"? maybe "Undetected"?
Claire: headband?
+
(GM) Chad S. (GM): Nope, unrelated is correct.
Vegeta: yeah yeah
+
Hernz: ah, I see, so he's more asking himself if it was unrelated to soemthing he knows, gotcha
 +
Chris: Mel seems to have been very preoccupied with thinking about something the entire time.
 +
Hernz: yup yup, got it
 +
George: Right, the group of you warrior types should go check out the grounds. I'll stay here with the ladies and make sure we stay safe.
 +
;)
 +
So the group of us is going to go wandering around outside while there are explosions going on?
 +
Chris: Just remember that if you want to look cool, always walk away from them slowly.
  
Vegeta checks the armored thug for any "loot" then searches the tents
+
Vegeta walks away from the group... slowly
 +
Hernz: although not sure if chad wants us rolling inits before we do anything
 +
Norvi Torvaldr: I had been thinking the same thing
 +
(GM) Chad S. (GM): No initiative rolls needed.
 +
Chris: How many ways out of here are there?
 +
(GM) Chad S. (GM): The patio itself has an exit, where several guards are protecting. There is also the front steps. You couldn't probably ask one of the Mels for another exit.
 +
Hernz: can you label which way is which?
 +
Fi: You guys want to split into two groups to sweep? Or shall we all go together?
 +
Hernz: well since Dakan and his men are guarding the wall...... have we had any indication that the front door was guarded like the patio door?
 +
(GM) Chad S. (GM): You have seen several guards run off into the palace.
 +
Vegeta: I think the split makes sense
 +
these guards don't look all that competent
 +
Hernz: and the guys with sketchy masks look like mutants about to attack us
  
Claire mumbles: Well, you took a lot of hits, so at least we've established that you're good for something.
+
Vegeta will head up to the front exit and perceptionalize
 
+
Hernz: ok... and guards fly as he says this....
Fi notes that Vegeta ignored her.
+
Vegeta: perception check 24
Vegeta: (hey, he didn't see you al the way behind that tent)
+
Chris: I guess Fi will do the same for the Patio Exit. Everyone else should split up between us.
Chris: lol.
+
Fi: rolling 1d20+10 Perception Check
(GM) Chad S. (GM): Anyone has the Heal skill?
+
Nidranisan: uhm. probably
+
one sec
+
Vegeta: its untrained
+
Claire: yeah
+
maybe
+
Nidranisan does...you want a check?
+
Claire: actually no,
+
Meghan: I mean, I have a check of 3. so I can assist?
+
(GM) Chad S. (GM): Yes please, give heal checks.
+
You can take this untrained.
+
Nidranisan: Nidranisan's Heal check: 13
+
Chris: Fi's Heal check: 15
+
Meghan: Claire's Heal check: 23
+
Vegeta: vegeta's heal check /r 1d20+5
+
doh
+
Meghan: ;)
+
Vegeta: rolling 120+5
+
120+5
+
= 125
+
Meghan: ...
+
Vegeta: LOLOL
+
rolling 1d20+5
+
 
(
 
(
7
+
14
)+5
+
)+10
= 12
+
= 24
(GM) Chad S. (GM): Vegeta identifies several new strains of bacteria
+
Meghan: should I be percepting too?
Vegeta: HAHAHAHA
+
Hernz: sweet
(GM) Chad S. (GM): Norvi's Heal check 16
+
Chris: I don't know. We're making this up without Chad atm.
Anyone who beat DC 15 notices that the thugs are already dead, not just unconscious.
+
Hernz: well he's there, moving the guards
Claire: ... Welp.
+
can't hurt to perception check
Nidranisan is so fail as party healer. lol.
+
both of us see this? (ie, figting on both sides?)
Vegeta: LOL
+
Fi: I see some fighting on this side.
(GM) Chad S. (GM): I assume everyone tells everyone else about this.
+
Vegeta: same here
Searching the camp, people notice a symbol written throughout the camp - it must have been the group's sign.
+
Fi: There is also some smoke on the street. I guess from the explosion.
Fi: I wonder if they were already dead...
+
Norvi Torvaldr: Norvi Torvaldr's Perception check: 21
Nidranisan mumbles something unkind about Magmere Construction Company.
+
Claire: Claire's Perception check: 3
Vegeta: you mean these things were dead from the start... what kind of disgusting sorcery is this?
+
Meghan: lol
Besides the Leather Armor the armored thug was wearing, the other thugs are wearing nothing but tattered rags.
+
Hernz: maybe hawk can do the +1 tot hat one lol
The tents reek. It seems like nothing was repaired or upkept for quite some time.
+
nidri I mean
Fi: I wonder if there is anything in the pond. They seemed awfully intent on tossing us in.
+
  
Vegeta is feeling gross... you can almost tell he wishes he could shower right about now after hearing he's been in contact with dead flesh
+
Norvi Torvaldr moves out onto the patio
Searching further inside the tent, you notice some loot!
+
Vegeta: you have a good point Fi... ugh, I'll take a look
+
(GM) Chad S. (GM): Longbow
+
Thorn Bracer
+
3 bolas
+
2 sets of Studded Leather Armor
+
Light Steel Shield
+
10 gp in coins
+
(GM) Chad S. (GM): 71 gp worth of gems
+
And the leader's Leather armor
+
George: Is the leather MW or regular?
+
(GM) Chad S. (GM): Regular armor
+
Hawk Hubertins: I'm not fond of this place. So did anyone figure out why they attacked us?
+
(GM) Chad S. (GM): I added the "Loot!" handout for easy access
+
Hawk Hubertins: Other than because we're intruders on their land and they wanted to throw us in the... what were they saying? Morass?
+
  
Fi picks up something from the ground.
+
Claire casts Clean!
Vegeta: if they're the thugs we think they were that attacked those two merchants, then they likely didn't need a reason
+
Claire: School: Transmutation; Level 0
Hawk Hubertins: Even roadside brigands have a reason for attacking, even if it's not a nice one. Or a good one. Or much more than they think they can beat you up and take your stuff.
+
Clean uses remaining: 9
 +
On Melanie. 'cause she's dusty.
 +
Meghan: And that's what Claire noticed
 +
Norvi Torvaldr: (To GM) rolling 1d20+2
 +
(
 +
3
 +
)+2
 +
= 5
 +
Alexen Dakan whispers to Norvi, then laughs heartily
 +
Alexen Dakan walks up to Melvin
  
Fi checks the faces of all the thugs.
+
Norvi Torvaldr smiles and asks Lord Dakan, "We completed one of our tasks, but found no angel in the swamp"
Nidranisan: Fi? You find something?
+
Norvi Torvaldr: What would you have us do?
(GM) Chad S. (GM): Anyone looking at the Pond make a Knowledge(Nature) and/or Knowledge(Arcana) check.
+
Dan: oh damn, bad timing
Fi: I recognize something of a former friend's.
+
Alexen Dakan: I got a lead on the saboteurs. I'd like the aid of your particular helpers on the investigation.
Hawk Hubertins: Hawk Hubertins's Knowledge (Nature) check: 17
+
Melvin Mel: You did? Good. Follow Lord Dakan. No one gets away with hitting our palace like this.
Hawk Hubertins's Knowledge (Arcana) check: 12
+
Alexen Dakan returns to the Patio Exit.
Nidranisan doesn't have either K skill.
+
Alexen Dakan: You heard the man. Transform yourselves for battle and roll out!
George: (Bardic Knowledge)
+
Alexen Dakan waits patiently for the party to join him
 +
Dan: lol
  
Vegeta make a knowledge gross check...
+
Fi combines with Fleir to transform and rolls out.
Fi: Fi's Knowledge (Nature) check: 12
+
Alexen Dakan: I'll fill you in on details on the way over, Norvi. We can get more specific then.
Vegeta: ugh... disgusting
+
Hernz: lol Fleir and Fi lol
Nidranisan: uh oh. I hope one of these isn't your former friend...
+
Chris: Rolled a 5...
+
Claire: Claire's Knowledge (Arcana) check: 12
+
no, wait... it's only trained and I didn't put any points into it. ignore that!
+
Claire's Knowledge (Planes) check: 27
+
now if it's planar...
+
  
Chris laughs.
+
Vegeta follows Dakan
Vegeta: lol
+
  
Claire immediately thinks it's something demonic.
+
Norvi Torvaldr nods
Nidranisan resembles that remark.
+
As you leave the party, Captain Dakan converses with various guards. At one point he turns to Claire.
(GM) Chad S. (GM): It looks like...a pond. The thugs must have camped here for easy water access.
+
Alexen Dakan: ...Claire, was it? I think you had joined our garrison briefly?
Claire: ... did they drink from that stuff?
+
Chris: She's making cookies. I'll bug her when she's done mixing stuff.
 +
(GM) Chad S. (GM): Mmmm...cookie.
 +
Alexen Dakan: My apologies, everyone - Merki warned me about how attentive the Mel family can be. I dared not speak in their presence and hoped to discuss with you after the party.
 +
Cat: so...explosions, melvin still kind of distracted, dakan is our guy, and we're following him out to help deal with stuff?
 +
did i get the right recap?
 +
(GM) Chad S. (GM): Sounds right to me.
 +
Cat: sweet.
 +
so we're all getting ready for the couldn't-possibly-be-a-fight?
 +
Alexen Dakan: I did not expect this, however. With this riot, we are short staffed. And obviously I need to quell this.
 +
Some of my soldiers believe the explosion came from the city sewers, and was a deliberate attack by a group called Magmere. Have any of you heard of them?
 +
Nidranisan: ing magmere.
 +
Vegeta: I have not...
 +
Cat: that word was in infernal.
 +
and probably more than one word.
 +
(GM) Chad S. (GM): Common curses are so limited...
 +
Cat: they really are, though.
 +
Alexen Dakan: Yes, indeed...Merki noticed this syndicate and its efforts to consolidate the gangs in this city.
 +
He had tipped me off to several of their recent efforts.
 +
Hawk Hubertins: Nidri has mentioned them before, but I don't know much about them.
 +
Fi: Oh, that was the group that the Gulliver's Thieves supposedly split from, right?
 +
Hawk Hubertins: Yes, those.
 +
Nidranisan: yup.
 +
they are underhanded and obnoxious.
  
Claire hopes she remembered to bring bottled water with her...
+
Fi smells the smoke.
Fi: Probably better to not test it.
+
Fi: Noxious too.
Claire: Hey, Vegeta, taste this.
+
Nidranisan snickers.
you're big and strong right? I'm sure it'll do nothing to you.
+
Alexen Dakan: We think whatever they planned had failed, and this explosion is the result. They are hiding in the sewers somewhere, and me and my men are going to flush them out.
Vegeta: hmph...
+
Chris: That is the sounds of a thousand toilets flushing at once...
 +
Nidranisan: ...
 +
Alexen Dakan: I know this is quite a change from the luxury of a party with the Mel family, but I could use your assistance. Most of my men are handling the riot.
 +
Fi: What would you require of us?
 +
Vegeta: you have the Vegeta family name fury on your side
 +
Hawk Hubertins: Claire, please tell me you can cast cleaning a few more times.
 +
Alexen Dakan: We found several Magmere corpses near the sewer entrance closest to the Mel Palace - I think the explosion backfired and killed them. My guards will form three hunting parties, and I would like you to lead a fourth.
 +
Hawk Hubertins: Hunting through the sewers of the city after a fancy party. Not an ideal end to the evening, but we'll do what we can.
 +
Chris: lead or be?
 +
Alexen Dakan: Pardon, I'd like you to be the fourth hunting team.
 +
Fi: Hawk, be glad that Merki requested we be ready. You could be in a suit going through the sewers.
  
Fi frowns.
+
Fi shudders.
 +
Fi: or I could be.
 +
Hawk Hubertins: True enough.
 +
Alexen Dakan: Thank you all for your help.
 +
Alexen Dakan motions to about eighteen guards and rallies them towards a sewer entrance.
 +
Fi: Sure I'm not going to put up with these jack asses messing with Merki.
 +
The sweet and refreshing scents of the party are now replaced with the pungent and sickly stench of stinky poo gas.
  
Claire adjusts her halo.
+
Fi would like to have Fleir get a smell of the explosives area to assist with tracking by scent.
Claire: Claire's Bluff check: 14
+
Captain Dakan and his eighteen men climb down the ladder into the amazingly spacious sewers.
Claire's Diplomacy check: 28
+
Vegeta: sense motive:
+
rolling 1d20+9
+
(
+
18
+
)+9
+
= 27
+
you get a minus to deplomacy cause he wants to throw you in there
+
lol
+
Claire: ... it would be wrong to use charm person at this point, wouldn't i?
+
it?
+
Vegeta: LOL
+
Hawk Hubertins: With how valiantly our companion fought for us, you now want him to risk his life by drinking from an unknown pond?
+
If we're going to test the water, we'd want to at least wade in a ways so we can get some of the deep water to drink anyway.
+
Right?
+
Nidranisan facepalms.
+
  
Fi takes a branch and dips the end in the pond.
+
Fleir Fleir sniffs enough of the explosive smoke to have a decent lead on which way to go.
Fi: At the very least don't use something important first.
+
The party is currently in the sewers. Lord Dakan is issuing orders to his guards.
Hawk Hubertins: What do you think, Fi? Is it safe?
+
Vegeta: filthy....
 +
The smell of stinky poo gas is slightly masked by the smell of the explosion.
 +
You also immediately notice several corpses with the Magmere Construction Company's logo sewn onto their armor.
 +
Fi: [Fleir] I thought that you liked that smell with how often you sniff butts.
 +
I think he's got a lead.
 +
Alexen Dakan: Oh? Lead the way, then.
 +
Fi: Would you like some light?
  
Vegeta touches the water
+
Hawk Hubertins gags a bit, and looks green.
Fi: No. I just want to know if there is anything beyond that to worry about.
+
Fleir carefully leads the party and the guards deeper into the sewers.
 +
Alexen Dakan: [Fi] If it would save us on torches, yes.
  
Hawk Hubertins goes around and collects up as many of his arrows as he can recover.
+
Fi casts light.
Claire: Too late. You have angered the pond. It attacks.
+
Alexen Dakan: [Hawk] The stench is incredible, but this is nothing compared to what I saw during the war.
Fi: The big ones are mine.
+
Fi: Just don't let any get in your mouth.
(GM) Chad S. (GM): 50% chance to recover the arrows from those sweet headshots you made
+
Chris: Claire would probably also being lighting up her halo.
 +
Hawk Hubertins: Thanks Fi.
 +
Eventually the party reaches a junction of four tunnels. Fleir can't tell which way is the correct way from here. Lights can be seen at the end of the tunnels and shouting can be heard echoing through each.
  
Vegeta starts shaking and acting screaming!
+
Hawk Hubertins casts Light!
Vegeta: *no acting screaming, just screaming
+
Hawk Hubertins: School: N/A; Level 0
Claire: welp, there goes our meatshield.
+
Casting Time: 1 standard
 +
Components: V M/DF
 +
Range: Touch
 +
Targets/Area: Target touched
 +
Duration: 10min/level
 +
Hawk Hubertins: Saving Throw: DC 14, N/A; Spell Resistance: No
 +
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
 +
You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.
 +
Alexen Dakan: Hmpf.
 +
No time for subtlety.
 +
"Magmere! You now face Captain of the Guard, Alexen Dakan! You may surrender, or we can drag you back to your prison, where you belong!"
 +
Intimidate Check 15
  
Vegeta raises his hand to his face and starts screaming like crazy
+
Fi is impressed.
George: rolling 3d2
+
A respected war hero, Captain Dakan issues a booming threat into the sewers.
(
+
You all hear shouts and panic from the tunnels, but you are unable to locate a source.
2
+
+
+
2
+
+
+
2
+
)
+
= 6
+
Cool, recovered all three of them.
+
  
Vegeta turns to the party with worried eyes and runs towards Claire
+
Hawk Hubertins is visibly glad he's not a magmere.
Fi: Uhoh.
+
Alexen Dakan: Steel yourselves. We all need to split up, take a tunnel. Capture whomever you can before they escape. Go!
 +
Fi: Yes, sir.
 +
Two groups of six run down two tunnels. Captain Dakan and the remaining four guards start to run down a third.
 +
Alexen Dakan: Stay safe, stand proud!
 +
Hawk Hubertins: I guess that leaves this fourth tunnel for us.
 +
Vegeta: yup
 +
Fi: We take the one less traveled by.
  
Claire casts Clean!
+
Hawk Hubertins unslings his bow and loosens the arrows in his quiver
Claire: School: Transmutation; Level 0
+
Fi: Order?
Casting Time: 1 standard action
+
George: How wide is the tunnel?
Components: VSM (bit of soap)
+
Just in terms of fighting width. Two people? Three? Fifty?
Range: close (25'+ 5' /2 levels)
+
Vegeta: I'll lead, though I don't have good vision if it's dark in here
Targets/Area: one object or one 10'x10' room
+
(GM) Chad S. (GM): The tunnel is about 3 people wide.
Duration: Instantaneous
+
Chris: Ok. Fleir in front row. Fi in second. Fi provides light.
Claire: Saving Throw: DC 14, none; Spell Resistance: No
+
George: Vegeta and Norvi in front, with Fi close behind, then Claire, Hawk, and Nidri?
You wave your hands in a circular motion over an object (or in the air to clean a room) and all dirt on the target immediately vanishes as though the object or room was just scrubbed thoroughly clean.
+
Hawk also has light.
don't touch me with your filthy hands
+
Chris: If it takes a spell slot for you, save it. I think Claire and Fi have it for free.
 +
George: It's a cantrip for me, and I get unlimited.
 +
Chris: Then we have light for days.
 +
Hawk Hubertins: Yup
 +
Plenty of light between the three of us.
 +
George: That should have been OOC.
 +
Claire: Halo on.
 +
George: So I think that's the marching order. Vegeta, Flier, and Norvi in front, followd by Claire, Fi, and Hawk, with Nidri bringing up the rear. That sound good to everyone?
 +
Vegeta: yup
 +
Chris: approved by both of us.
 +
Although Norvi will slow us down a bit ;-)
 +
As the group travels down the tunnel, they notice it is well lit. They also see soot and smell more smoke.
 +
Meghan: tieflings at the back of the bus^H^H^H line?
  
Claire waves her hands over Vegeta
+
Hawk Hubertins nocks an arrow.
Hawk Hubertins: What? What happened? Are you ok?
+
At the exit of the tunnel, you notice it open up significantly. The ground has been fragmented and split. Debris lie everywhere.
Vegeta: rolling 1d20+7
+
In the far back, you notice a cloaked human and a Half-Orc armed with a bow, arrow already nocked.
 +
You also notice several masses of...goo, vaguely shaped like a man lurching towards you.
 +
Sniper: Crap! Here they come!
 +
Hawk Hubertins: (To GM) rolling 1d20+2
 
(
 
(
2
 
)+7
 
= 9
 
Claire: you miss
 
Vegeta: that was my will save
 
Claire: you still miss
 
Vegeta: I assume that's what that was?
 
Claire: whoops
 
Vegeta: or not?
 
Fi: rolling 3d2 for arrow recovery.
 
(
 
2
 
+
 
2
 
+
 
 
1
 
1
)
+
)+2
= 5
+
= 3
Hernz: what's the syntax for rolling and saying something at the same time?
+
Chris: No, they're the crap. [Pointing at the mudmen]
like "rolling for x"
+
Meghan: what's up with the rocks? do they denote anything about the edge of the room?
Chris: "/r blah blah d20 blah blah"
+
(GM) Chad S. (GM): The rocks are supposed to be bags of trash.
Hernz: hm... didnt do it for me when I did the sense motive... let's try again
+
George: Yeah, grey vs green vs lumps for terrain?
Chris: oops you can't put anything before the die.
+
(GM) Chad S. (GM): They are rough terrain and cost twice as much movement.
Hernz: rolling 1d20+9 for blah blah
+
The green stuff is knee deep...water
 +
George: Does the trash offer any cover?
 +
(GM) Chad S. (GM): No it does not. The wall in front of the sniper does offer cover, however.
 +
Everyone should roll for initiative
 +
Enemy initiative 17
 +
Chris: Fi's Initiative result: 20.03
 +
Fleir's Initiative result: 19.02
 +
sweet
 +
Vegeta: Vegeta's Initiative result: 15.02
 +
Chris: Meghan is busy and has authorized chad to roll for Claire.
 +
Hawk Hubertins: (To GM) rolling 1d20+2
 
(
 
(
19
+
5
)+9
+
)+2
= 28
+
= 7
k
+
(GM) Chad S. (GM): Claire's init 13
 +
I think that's everyone except Nidri. Should I roll for her?
 +
Vegeta: what about dan?
 +
(GM) Chad S. (GM): I rolled for him
 +
Chris: Haven't seen Hawk post yet either.
 +
George: Weirdness with m roll. Chad has it, and he should be showing up in the list.
 +
(GM) Chad S. (GM): Nidri's init 7
 +
Alright, that should be everyone. Can you see yourself on the init list?
 +
Chris: I can see everyone but Hawk.
 +
And there appear to be two Vegeta's on the map.
 +
(GM) Chad S. (GM): Alright, how about now? No fusion for you Hernz
 +
Vegeta: LOL
  
Hernz thanks Kurisu
+
Chris gives thumbs up.
Hernz: ask meghan if she charmed vegeta
+
(GM) Chad S. (GM): Sweet. I'm going to bed, but people can post their actions for round 1.
Chris: that was a clean spell.
+
Chris: k
Hernz: oh... in that case
+
Vegeta: this a surprise round or what?
(GM) Chad S. (GM): If you want a smaller footprint on that roll, you can also try
+
(GM) Chad S. (GM): Not a surprise, everyone is aware
"blah blah 20 blah blah"
+
Vegeta: normal round then
 +
Round 1
 +
Vegeta: Other than Fi, I think we have to wait to see what the enemy does
 +
(GM) Chad S. (GM): True.
 +
Chris: Cool. I'm contemplating taking a walk in the water and taking shots at the sniper.
 +
George: Hawk will probably take a 5 foot step to the right-ish and start bard song this round. He's going to stay on the "dry" spot for now.
 +
Chris: Would you guys rather I have Fleir hang back or go running after the two behind the wall?
 +
Chad, are there speed penalties in the water?
 +
George: And Hawk will be ready to cast his +1 spell on anyone who looks like needs it.
 +
Meghan: I can try to charm if I get within 25 feet
 +
Cat: my move is probably putting up my armor.
  
Vegeta gets right up to Claire screaming then stops
+
Fi casts Magic Fang!
(GM) Chad S. (GM): Put 1d20 in square brackets
+
Fi: School: transmutation; Level 1
Vegeta: ....idiot
+
Casting Time: 1 standard action
Claire: you're the filthy one.
+
Components: V, S, DF
touching swamp water. You nasty.
+
Range: touch
well, you were. You're clean now.
+
Targets: living creature touched
You're welcome.
+
Duration: 1 minutes
Hawk Hubertins: Guys? We're in a dangerous swamp and you're already bickering like children?
+
Fi: Saving Throw: DC 14, Will negates (harmless); Spell Resistance: Yes
Chris: You probably don't feel like you need the shower anymore :-P
+
Chris: Hmm... I suppose that would work on Vegeta too... I'll need to remember that for next time.
 +
Hernz: yes it would :)
  
Fi clears his throat.
+
Fi embues Fleir with magic.
 
+
Chris: imbues even.
Vegeta staring at the swamp water
+
Hernz: Vegeta will likely go against the humanoids, FYI
Fi: So no one saw the headband in camp, correct?
+
Chris: Lol. Fleir could get to him this round.
Hawk Hubertins: The head... Oh, I forgot we were looking for it.
+
Vegeta: is movement in water hampered?
Vegeta: there's nothing in there... probably just corpses they've been dumping... we should move on
+
Hernz: oops, ooc
With the thugs defeated and their camp searched, the party does not find anything resembling a headband.
+
Chris: Chad didn't answer. I'll have to wait and find out.
By now it is late afternoon.
+
Anyway. Fi will be casting and moving. Fleir will be double moving. Chad should let me know what movement restrictions there are.
(GM) Chad S. (GM): So, what's next?
+
Oh and swift action Animal Focus: Tiger.
 
+
Meghan: Claire will be loading her crossbow and moving... if those are two things that she can do together
Fi suggests continuing with the planned route.
+
(GM) Chad S. (GM): Water movement is 3 squares per. You take a -2 AC penalty while in the water because your footwork is crap in water.
Hawk Hubertins: Good idea. Let's keep going.
+
Chris: A square of water takes 15ft of movement? Is that what you meant?
 
+
(GM) Chad S. (GM): Yes, it takes 15ft of movement to cross one square. Don't mind me, it's been a long day already
Vegeta agrees
+
Chris: So rough terrain is 2x and water is 3x? what about the rough terrain that is in water?
Nidranisan is ready to go.
+
(GM) Chad S. (GM): Rough Terrain in the water is 2x
The party continues along the route, searching for anything out of the ordinary.
+
Chris: cool
(GM) Chad S. (GM): Make Perception checks.
+
I'll rethink my move in a bit.
Nidranisan: Nidranisan's Perception check: 13
+
(GM) Chad S. (GM): Okay. Make a perception check.
 
Fi: rolling 1d20+10 Perception Check
 
Fi: rolling 1d20+10 Perception Check
 
(
 
(
14
+
12
 
)+10
 
)+10
= 24
+
= 22
Hawk Hubertins: Hawk Hubertins's Perception check: 20
+
Chris: So moving to there would eat 65' + 15' = 80' What do you think the jump check is to clear the water square and the wall?
Vegeta: rolling 1d20+9 perception check
+
(GM) Chad S. (GM): The wall is about 4 feet high. It's a Acrobatics DC check of 32 because you don't have enough room for a running start. If you did, it would be 16.
 +
Chris: I thought you only needed 10' to count as a running start.
 +
(GM) Chad S. (GM): This is true, but you are crossing rough terrain. Let me look that up.
 +
Yeah, you can't run through a square that would hamper your movement.
 +
Chris: So you need 10' in addition to the square being jumped from?
 +
(GM) Chad S. (GM): Hmm. It's not clear. A five foot step requires two squares, but...I think Fleir could make the 10 feet run.
 +
Chris: Did you see the path he is taking? I used the space bar technique to illustrate it.
 +
(GM) Chad S. (GM): I did. That was 80 feet? Did that include terrain?
 +
Rough terrain penalties?
 +
Chris: It's 65 plus 15 in penalties.
 +
(GM) Chad S. (GM): Yes, OK.
 +
Chris: Ok. I think he will give this a try if it cab be DC16. I think gets +8 on top of his acrobatics check for being move 50.
 +
Fleir: rolling 1d20 +3 +8
 
(
 
(
12
+
20
)+9
+
)+3+8
= 21
+
= 31
Cat: geez. i should just pack up and go home huh. :P
+
Chris: haha
Hernz: lol
+
  
Cat will be over here, doing my code reviews.
+
Fi draws her sword and steps up to the water edge.
Chris: Sorry, Elven Hunter and a Wisdom Monk.
+
Fi: There's more coming from over here.
Cat: and a bard.
+
Chris: Fleir is going to get himself in so much trouble, but that was totally worth it.
Claire: Claire's Perception check: 12
+
(GM) Chad S. (GM): lol, you invalidated 99% of this encounter
George: A pretty bard, thankyouvermuch.
+
Chris: I'm an ass, but I saw the opportunity.
Chris: He just rolled a 17 :-P
+
(GM) Chad S. (GM): Oh well. The guide I read on this kind of stuff mentions the PCs should be able to upset some battles by taking advantage of their unique abilities.
(GM) Chad S. (GM): Norvi's Perception 4
+
Now I get to watch Fleir chomp the badguys
Chris: lol
+
Chris: I'm sure you will on guard for it next time ;-)
Vegeta: lol
+
will be
 +
(GM) Chad S. (GM): Haha.
 +
That's it for Fi & Fleir, right?
 +
Chris: Yeah.
 +
I'm sure you could easily kill of Fi in retribution if you want.
 +
(GM) Chad S. (GM): Stinky poo gas overwhelms Fi and she spontaneously combusts.
  
Cat will be over here with Norvi.
+
Chris laughs.
Claire: Hey, this swamp is pretty depressing, isn't it?
+
Fleir sprints across the debris and leaps over the makeshift barricade in one smooth motion.
 +
Fi pulls out her sword and focuses on something under water. It's clear more mudmen are forming at the surface!
 +
(GM) Chad S. (GM): Both Mudmen will provoke as they climb up, so make an AoO
  
Claire just noticed.
+
Fi is attacking Mudman with Long Sword!
Fi: It's a swamp.
+
Fi: Attack Result: 4
Vegeta: why don't you go complain to Merki to send you to ice cream land next time
+
(Needs at least 20 to crit.)
Nidranisan: might be why they call it the swamp of despair.
+
Damage Result: 3
Hernz: btw chad, what xp scale are we using for leveling?
+
Crit: 19/x2
Fi: There's usually more wildlife in a swamp.
+
Crit Confirm: 18
(GM) Chad S. (GM): Probably fast. I haven't decided yet.
+
Crit Damage: +6
 +
Fi: Type: slashing
 +
Notes:
 +
Chris: Fleir took my good roll.
 +
You may want to number them, this will get confusing quickly.
 +
(GM) Chad S. (GM): Good point
 +
Cloaked Figure: Crap! Team Magmere, unite!
 +
Sniper: Crush our foes, with our might!
 +
The Cloaked Figure and the Sniper then yell "Team Magmere! Fight fight fight!"
 +
Cloaked Figure: Holy crap a wolf. Mudmen, go! I'll summon my third strongest eagle!
 +
The cloaked figure snaps her fingers, then draws a dagger as a fiendish eagle appears.
 +
Sniper: Huh, there goes the first plan, eh?
 +
Sniper drops his bow and pulls a short sword.
 +
(GM) Chad S. (GM): Mudman C charges Vegeta hitting AC 21 for 3 damage
 +
Mudman C charges Norvi hitting AC 8 for 3 damage
 +
Vegeta's Sayain defensive training pays off and helps him fend off a Mudman's accurate strike.
 +
The other Mudman flails uselessly against Norvi.
 +
(GM) Chad S. (GM): The 3rd Strongest Eagle attacks Fleir with its talons hitting AC 19 for 4 damage
 +
The 3rd Strongest Eagle attacks Fleir with its talons hitting AC 15 for 5 damage
 +
The 3rd Strongest Eagle attacks Fleir with its bite hitting AC 6 for 4 damage
 +
The eagle screeches as it scratches Fleir.
 +
Alright, that's it for the enemy. Vegeta, Claire, Norvi, Nidri and Hawk are up.
 +
(To GM) rolling 7
 +
7
 +
= 7
 +
Hernz: time to catch up and see if I'm still alive
 +
can I move through friendlies? is there a penalty?
 +
(GM) Chad S. (GM): No penalties for moving through penalties. You will provoke AoOs.
 +
Hernz: so wait, mudman hit AC 21 on me... did I get to do defensive fighting before my turn? or should he have hit? just curious as to when that kicks in
 +
not that I want to be hit... but....
 +
(GM) Chad S. (GM): Do you need an action to take a defensive stance?
 +
Hernz: swift
 +
I think.. hold on
 +
(GM) Chad S. (GM): I figured since you were ready for danger, you were defended.
 +
Hernz: standard action
 +
that can be made as part of a move
 +
read the rules, it's not clear lol...
 +
http://www.d20pfsrd.com/gamemastering/combat#TOC-Total-Defense
 +
(GM) Chad S. (GM): I'm putting akin to baring a shield, and something you could do because you weren't flat footed.
 
Hernz: k
 
Hernz: k
Vegeta: what could possibly live in a place like this?
+
phew
Claire: Swamps are usually full of life. This is... not natural.
+
Vegeta: you guys take care of these mooks... Fleir will need help, plus I think that woman might be controlling these creatures
Fi: Most swamps are rather full of life. The water and trees provide a thriving habitat.
+
ooc/ Ok, I'm going to attempt acrobatics checks to avoid AoOs as I move, if not, they can try to pound me
Vegeta: name me one thing that would thrive in this place?
+
(GM) Chad S. (GM): Acrobatics cuts your move speed in half, unless you want to take a penalty to the check
Fi: Insects.
+
Also, trash bags cost twice as much movement cost.
Fish.
+
Hernz: fuck it then lol, let them try to hit me :)
Crocodiles.
+
(GM) Chad S. (GM): What's you AC now?
George: Frogs?
+
Hernz: 22... does total defense reduce move? I dont think so right?
Vegeta: ...ok, name me 3 more
+
(GM) Chad S. (GM): It doesn't, but it ends at the start of your turn.
Hawk Hubertins: Frogs?
+
Vegeta: right, which I'd just start it again or not, depending
Vegeta: fine fine, you win, sheesh
+
Chris: You can only make a single move while defending.
Hawk Hubertins: Snakes.
+
Hernz: ok, thanks chris... where'd you find that btw?
Uhhh... Has anyone seen any snakes?
+
Chris: That is the reason they made it a standard action.
Claire: Ahh, plants?
+
Hernz: ah, ok, makes sense I guess
Fi: This one still has those at least.
+
Chris: Otherwise everyone running around would automatically fight defensively. There has to be a penalty to doing so.
Meghan: the plants were dying, I thought.
+
Hernz: lol yup
Cat: so you still can't hear any fish, is what you're saying.
+
or I could then just attack.. hm...
Chris: I said that days ago :-P
+
he'll attack then... movement is too much a pain lol
Cat: hence "still" :P
+
no defense fighting
Chris: yup
+
Nidranisan: so, something is clearing making this swamp weird.
+
i suspect we'll make more progress if we track that down.
+
Fi: Agreed.
+
Nidranisan: er, clearly.
+
your map have any indicators of a center to this swamp or anything like that?
+
Vegeta: what if it's just something that's scaring off all this wildlife you speak of
+
Fi: It's hard to scare insects.
+
  
Vegeta looks at Fi
+
Vegeta takes a fighting stance and starts fighting
Vegeta: at least someone seems to know what she's talking about
+
Fi: There is a larger pond that divides it. I was planning to cover the ground on the larger side today.
+
(in reference to Nidri's question)
+
Hawk Hubertins: Lead on, Fi.
+
Nidranisan: yeah. maybe we'll want to look at the larger pond itself as well?
+
Through the afternoon, the party follows his lead through the swamp. They don't find much more than some swamp life.
+
Fi: I agree, but I think it would probably be for the best for us to stick to the land for the moment.
+
Nidranisan: yeah.
+
Fi: rolling 1d20+7 Survival Check
+
(
+
7
+
)+7
+
= 14
+
Chris: In case Chad wants it :-P
+
Vegeta: rolling 1d20+5 survival just in case as well
+
(
+
4
+
)+5
+
= 9
+
buah buah
+
Fi: I think that is what we can do for the day. Lets head back and make camp.
+
Vegeta: we are heading back instead of just camping around here?
+
Fi: Yes. We will be doing the other side of the pond tomorrow anyway.
+
Nidranisan: i'm not sleeping in a lifeless swamp with questionable water and dead people beating me up.
+
Claire: That was always the plan
+
Hawk Hubertins: I'm not crazy about the idea of sleeping in this swamp. A damp bedroll would be unpleasant.
+
  
Vegeta lets out a hearty laugh from Nidri's comment
+
Vegeta Pummels Mudman C!
Vegeta: fair enough
+
Vegeta:
Claire: that's why we're exploring half today and half tomorrow.
+
Attack Results: 10 || 5
Nidranisan: so yeah, back to camp.
+
(Needs at least 19 on either hit to crit.)
Chris: Also we left all our heavy gear with the horses and mules.
+
Damage(blunt): 4 || 5
Hernz: (I must have missed that part of the plan, no problemo)
+
Crit: 20/x2; Crit Confirm: 5
The party leaves the swamp, and prepares to make camp.
+
Crit Dmg (blunt): +1 || +4
(GM) Chad S. (GM): What are your watches?
+
Vegeta: I take it my awesome miniscule rolls did nothing
Hernz: I'm good with the one we had last time... if we remember it... plus now we can add Norvi
+
The mud, still off balance from the charge, collapses as Vegeta strikes it.
Chris: I should probably put Fleir on someone else's watch...
+
Fi: Anyone want Fleir to stay up with them?
+
Nidranisan wouldn't mind.
+
Fi: Ok. Vegeta, can I swap with you? Second for you, and third for me?
+
Vegeta: sure
+
Fi: Then I will wake up Fleir to watch with Nidri.
+
Chris: So 1: Hawk & Claire
+
2: Vegeta
+
3: Fi
+
4: Nidri & Fleir.
+
Where shall we have Norvi?
+
Claire: with Vegeta
+
let's haze the new guy
+
(GM) Chad S. (GM): Norvi has a +2 to perception
+
  
Chris laughs.
+
Chris claps.
Vegeta: lol
+
(GM) Chad S. (GM): Only the first one hit
 +
George: Dude. AC 10? We might be able to do this.
 +
Hernz: AC 10 hits??? and 4 damage kills that? god ok
 +
Chris: from a charge.
 +
Hernz: right
 +
didnt notice that
 +
wait
 +
Chris: They had little defense icons up.
 +
Hernz: nevermind
 +
George: Which means that they might be as high as ac 12. Still doble given that it was still only 4 damage.
 +
Hernz: I declared a full attack
 +
so wasted it, huh?
 +
ok, next!
 +
(GM) Chad S. (GM): Oh yeah, that was a Flurry of Blows, right?
 +
Hernz: a pummel flurry, which means I have to attack one person with it... a normal flurry could have done more than one...
 +
(GM) Chad S. (GM): Ah, OK.
 +
Hernz: benefit is that it piles the attack as one single damage, and if one attack crits, any that landed are crits as well
 +
although I know you can't crit on elems, but vegeta doesnt
 +
George: Hawk's action will be: 5 foot step back, start bard song, ready casting Timely Inspiration as a part of the bard song if someone barely misses their action (Attack or skill check)
 +
(GM) Chad S. (GM): OK, move back and start your song.
  
Fi wonders if Vegeta would just try to spar with him all night.
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Claire: Please no. Some of us need beauty sleep.
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
And by us I clearly mean me and Hawk.
+
Inspire Courage +1 uses remaining: 10
Fi: ...
+
George: Casting the spell is a swift action.
Whatever.
+
Offline for dinner and stuff.
Claire: ... I can maybe brush your hair for you if it makes you feel better?
+
Hernz: FYI, you can't charge in difficult terrain (unless maybe these guys have something special)
Fi: Sure. Why not?
+
(GM) Chad S. (GM): Yup, no charging in difficult terrain.
 +
Unless you're the GM. GM LAZERS
 +
Hernz: so how'd that one charge at me then if it had the bag?
 +
lol
 +
Chris: Yeah. Fi died from stinky poo gas.
 +
(GM) Chad S. (GM): They have ~AC 10-12 and 4 HP...they gotta have something
 +
Hernz: hahahaha
 +
fair enough, just reading the rules and sharing... I didnt' know lol
 +
(GM) Chad S. (GM): Claire, Norvi and Nidri are up next. Feel free to leave a queued action.
 +
Hernz: vegeta will go super sayan and kill everyone in one round
 +
Meghan: I have a clear shot at the one directly east of me
 +
Claire: Firing my ... crossbow.
  
Claire brushes Fi's hair while everyone's getting ready for bed. And possibly braids it as well.
+
Claire is attacking Mudman B with Crossbow!
 +
Claire: Attack Result: 7
 +
(Needs at least 21 to crit.)
 +
Damage Result: 7
 +
Crit: 19/x2
 +
Crit Confirm: 17
 +
Crit Damage: +5
 +
Claire: Type: P
 +
Notes:
 +
... bleh. I think that misses.
 +
Hernz: does Fleir have a life bar? he took some damage from that AC 19 hit, right?
 +
(GM) Chad S. (GM): Yes. Also, Mudman B is engaged in melee.
 +
Sorry about that, default token has the HP bar hidden
 +
Meghan: lol so extra missing
 +
Claire: ok
 +
(GM) Chad S. (GM): I think you loaded the crossbow earlier, so you still have a move action.
 +
Nidranisan is activating her Oracle ability, Demonhide
 +
Nidranisan: Uses remaining: -1
 +
Nidri armors up.
 +
Chris: Bard song is up now, Norvi.
 +
Cat: a dan approaches!
 +
Chris: He's out partying IRL right now.
 +
Cat: hah.
 +
the thing says he's here. on mine at least.
 +
did he load it up on his phone like you do? :)
 +
Chris: maybe.
 +
(GM) Chad S. (GM): Did people enjoy the social challenge?
 +
Cat: i really like the concept. i think some balance tweaks might make future ones cooler.
 +
it will also be interesting to see what comes out of our accomplishments there.
 +
i feel like it's going to have more lasting impact than the average fight usually does.
 +
mostly because you don't have a pile of dead opponents at the end :)
 +
(GM) Chad S. (GM): Yeah, that's true, it is longer lasting than a corpse + loot.
 +
Cat: i like the defined length, but it was short enough that i felt a little frantic.
 +
Meghan: it felt very jrpg
 +
Cat: i also didn't feel like i had a good way to make the decisions on what to prioritize.
 +
Chris: Somewhat. Although I feel there was inadequate discussion before people started doing things. Not everyone was clear on the objective before starting.
 +
Cat: some of that might have been intentional :)
 +
(GM) Chad S. (GM): I couldn't make it super balanced for everyone because it's a social challnege. I also didn't want it to last too long. Otherwise Claire and Hawk would just diplobomb everyone.
 +
Cat: yeah, i think what chris is saying also ties in to my feelings about not having good info for priorities.
 +
(GM) Chad S. (GM): Yeah, there were a lot of rules and limits.
 +
Chris: The two people I thought might be the friend were the first people we maxed out for instance.
 +
Cat: yeah, that's why i say i think the length was a good concept to limit. maybe it's more the ratio of what was available to do vs the time given. 6 chances meant dice luck was huge.
 +
Chris: At least for some of us...
 +
Cat: if we'd had twice as much available to do, and twice as much time, i feel like dice luck may have been less of a wildcard.
 +
Chris: It is also less daunting if it is obviously impossible to achieve perfect.
 +
Cat: in this particular one, the fact that so many skills involved were trained only also made it hard for me to figure out what to do. probably because nidri is stuck in between -- she's not a combat character, but got stuck with not enough diplo to achieve much, and too many trained-only skill checks.
 +
Chris: Honestly, Fi was appropriate useless.
 +
Cat: otoh i feel like this sets us up in the future for interesting plot hooks and ways to get info.
 +
Hernz: one of the chicks should have been impressionable by flexible guys or strong guys so we could have made those checks hahaha
 +
George: I found it frustrating because the very short time limit and lack of discussion before hand left it feeling like we didn't know what we were trying to accomplish.
 +
Hernz: or a swim check on dry land
 +
George: It's a neat idea, but a few mechanics tweaks would have been a huge help. Bad dice luck on my part made it worse for me.
 +
Cat: i do think a better team chat before round 1 would have helped with the frantic feeling.
 +
Meghan: yeah, I would've liked a round of gathering our thoughts and plan of attack, etc.
  
Claire probably has some nice ribbons for it.
+
Meghan nods at Cat
 +
Cat: that's a thing we can do as players next time there's something similar :)
 +
(GM) Chad S. (GM): Yeah. It's only when I started the challenge that I realized the secret skills were trained only.
 +
Hernz: I loved it... the only thing is that with the way this works... you either wait for everyone to be on to agree on what to do, or we do what we did which was act on our own a little
 +
Chris: Honestly, most social skill aside from diplomacy are.
 +
Cat: well, and almost all of them were knowledges, specifically.
 +
hernz - or we get a forum post going and give it a day.
 +
rather than making everyone read the chat log.
 +
and usually that generates an email, so people know to give it a quick check and weigh in.
 +
Meghan: good idea
 +
Cat: since we're slowing it down a little so everyone has a chance to participate, i think that would be reasonable to try.
 +
Hernz: where was that idea 2 days ago!?! lol :)
 +
Cat: erm. it's been a long week!
 +
(GM) Chad S. (GM): DBZ time. That 1-2 hour party took a week to resolve
 +
Meghan: yes!
 +
(GM) Chad S. (GM): Next Episode: Frieza Defeated
 +
Cat: vegeta needs a rank in "perform (constipation)" for his vocal powerups.
 +
George: Thanks dear.
 +
Cat: np.
 +
Chris: Should Vegeta have spent 3 rounds powering up before talking to them?
 +
Meghan: yeah
 +
Cat: so the other thing that could be really cool is more interesting ways to cooperate.
 +
Hernz: HAHAHAHAHAHAHA
 +
Cat: rather than needing multiple people w/ a skill especially one you can't roll untrained.
 +
like as long as one person has it, others could assist with diplo or something else appropriate that is available untrained.
 +
Chris: Ah, the yes man approach.
 +
Cat: even if the assistance is less effective, we'd still have something productive to do.
 +
George: I really like the forum post/thread idea for that. It would have made a huge difference.
 +
Not for the dice luck, but for the franticness of it.
 +
Dan: Oh, well I guess my course is clear! I'll attack mudman D
 +
(GM) Chad S. (GM): Battle on, Xena
 +
er, male Xena. I guess that defeats the point
  
Claire probably has two mirrors so Fi can see how it's braided in the back.
+
Dan gm, could you please rolr for me? Im on my phone right now.
 +
Norvi Torvaldr: Norvi attacks Mudman D, hitting AC 15 for 13 damage
 +
Chris: woot!
 +
Norvi quickly shoves the mudman aside, scattering it across the floor.
 +
Chris: Wanna move at all?
 +
(GM) Chad S. (GM): Where should Norvi move? The garbage bags cost twice as much movement. The water costs 3.
 +
Cat: hey, so, how much XP are excrementals worth anyway? we gonna hit lvl 2? :)
 +
(GM) Chad S. (GM): lol excrementals
 +
Chris: hehehe shit demons.
 +
Cat: c'mon, mudman in the sewers? you know what THAT is.
 +
i say move up next to mudman E
 +
draw fire.
 +
Chris: Yeah, leave A & B free to attack the squishies back here ;-)
 +
Cat: ah, i didn't see B.
 +
i thought it was just the 1.
 +
Chris: Fi does attempt to protect you guys, but isn't very good at it.
 +
George: I'd have Norvi take a 5 foot step, but it's up in the air whether it'd be in front of Vegeta or down to block B.
 +
Probably block B.
 +
Vegeta has a good hand on the guys in front.
 +
Chris: Vegeta also wants to take off to assist Fleir. I guess we will find out how much assist she needs next round.
 +
George: Ok, didn't know that. Then it might make more sense for him to step up and left to block Vegeta and let V go running off.
 +
And yes, the PCs just totally changed the encounter plan, Chad. ;)
 +
Chris: I thought about the layout when Chad said going through the water was slow, and just saw what I thought would be the coolest thing to do.
 +
(GM) Chad S. (GM): Okay. I'm giving Dan 1 more minute, and then I'll move him. You want him in front of Vegeta?
 +
George: Not that you guys have ever done that to me in The Hub or anything like that.
 +
Hernz: did you txt dan? he came on cause I txtd him... :)
 +
Chris: Oh you too? I pestered him at 9:00.
 +
Hernz: lol
 +
then maybe it wasnt cause of me hahaha
 +
(GM) Chad S. (GM): Oh you guys. I'll move Norvi in front of Mudman E.
 +
Round 2
 +
Chris: I think Fleir wants to not be in quite as bad a flanking arrangement.
 +
5ft step and attack.
  
Fi has a befuddled look on her face.
+
Fleir is attacking Cloaked Figure with Bite & Trip!
 +
Fleir: Attack Result: 22
 +
(Needs at least 24 to crit.)
 +
Damage Result: 7
 +
Crit: 20/x2
 +
Crit Confirm: 19
 +
Crit Damage: +9
 +
Fleir: Type: PBS
 +
Trip Attempt: 8
 +
Fleir gets a good bite on the cloaked woman, although he doesn't knock her down.
 +
Cloaked Figure: Ow! Wolf!
 +
(GM) Chad S. (GM): What is Fi doing?
  
Hawk Hubertins helps Claire using his own mirror to help Fi see every angle.
+
Fi is attacking Mudman A with Long Sword!
Claire: Right?
+
Fi: Attack Result: 20
 +
(Needs at least 21 to crit.)
 +
Damage Result: 4
 +
Crit: 19/x2
 +
Crit Confirm: 21
 +
Crit Damage: +6
 +
Fi: Type: slashing
 +
Notes:
 +
(GM) Chad S. (GM): Chopping Mudman A in half, I see.
 +
Fi: Take that you blobby fiend!
 +
(GM) Chad S. (GM): Any movement?
 +
Chris: There you go.
 +
(GM) Chad S. (GM): Mudman B attack Fi hitting AC 20 for [[1d2+2] damage
 +
cough
 +
3 damage
 +
Mudman E attacks Norvi hitting AC 2 for 4 damage
 +
Chris: Nice 19.
 +
Hernz: lol
 +
The mudmen close in on the party, in particular Norvi and Fi. They seem sluggish to react, however. One of them slams into Fi.
 +
(GM) Chad S. (GM): Make a reflex save, Fleir.
 +
Chris: Fleir's Reflex save: 10
 +
Save notes:
 +
a 4.
 +
The cloaked figure takes a step back and snaps her fingers, causing a patch of slippery grease to appear underneath Fleir. The poor wolf slips and falls.
 +
(GM) Chad S. (GM): Sniper attacks Fleir with his longsword hitting AC 14 for 3 damage
 +
Eagle's fly check: 12 to hover
 +
The eagle will provoke an AoO as it moves
  
Fi blushes.
+
Chris is attacking Fiendish Eagle with Bite!
Claire: good call. I've been thinking of getting one of those magical floating sets so I can do complicated stuff...
+
Chris: Attack Result: 10
Hawk Hubertins: You look good like that, Fi.
+
(Needs at least 24 to crit.)
 +
Damage Result: 4
 +
Crit: 20/x2
 +
Crit Confirm: 17
 +
Crit Damage: +6
 +
Chris: Type: PBS
 +
Notes:
 +
Fleir
 +
(GM) Chad S. (GM): The eagle scratches at Fleir hitting AC 16 for 4 damage
 +
The Eagle tries to hover and scratch Fleir, but has trouble maintaining its height. It quickly flies away, out of range of Fleir's bite.
 +
The Sniper's short sword fails to breach Fleir's armor.
 +
(GM) Chad S. (GM): Alright, that's it for the enemy.
  
Hawk Hubertins blushes.
+
Chris wipes the sweat of his forhead.
Fi: umm... thanks?
+
Vegeta: wait, isn't fleir prone?
 +
Chris: How much of a penalty is that?
 +
(GM) Chad S. (GM): Now look what you've done!
 +
Hernz: +4 vs ranged, -4 vs melee
 +
George: What hernz said.
 +
(GM) Chad S. (GM): I remembered the Fly rules and everything
 +
Chris: Damn 18AC goes to 14.
 +
Vegeta: and -4 on melee attack rolls
 +
(GM) Chad S. (GM): Remembered the Hawk needed a Fly check to hover.
 +
D'oh! That means the eagle and the sniper hit
 +
Chris: Hernan single handely killed the wolf.
 +
Hernz: hahaha, no, 4 hp wont kill no one
 +
doesnt he have like a lot?
 +
Chris: He did. Now he's down 11.
 +
They've been rolling well against him.
 +
(GM) Chad S. (GM): Well, it's everyone except Chris's turn.
 +
Chris: Fleir is going to provoke against 3 targets no matter what he does next round.
 +
Cat: because he has to stand up?
 +
George: Yeah.
 +
Cat: doesn't he know "play dead"?
 +
Hernz: I think it might make more sense to advance together
 +
Chris: Unless he attacks from prone, yes.
 +
That fail on the reflex may be the end of this for him.
 +
Are the AoO at least at the proper AC if he stands?
 +
Cat: i think they kick in before you stand?
 +
can he make acrobatics to stand without provoking?
 +
i'm really surprised that check failed for a quadruped.
 +
every time i tried to grease them, they're fine with like a 2! :)
 +
(GM) Chad S. (GM): The AoOs are resolved before they stand, so you can't perma trip someone
 +
Chris: Anyway, the rest of us are surrounded.
 +
Vegeta: you guys want me to leave you to these 7? I think that might be too many
 +
Cat: eh, someone could get out around the bottom and only provoke from B.
 +
someone mostly being me.
 +
anyone want to math up how far nidri can get going around that way?
 +
Chris: I think Vegeta could probably make it past G and L.
 +
Cat: not sure that helps unless he brings some healing.
 +
i can bring healing.
 +
i mean, i think nidri can get there in like 2-3 rounds.
 +
Chris: You could make it into the square to the bottom right of Mudman B.
 +
Hernz: if Fi takes out L, Vegeta can take out G and leave a path for her
 +
Cat: can i not double move if i come into the water?
 +
Chris: Moving 1 square in water takes 15'
 +
George: So Hawk can 5' forward and take a shot at the "cloaked figure"
 +
Cat: sure. but double move/run i.e. quad move?
 +
Chris: no running.
 +
George: Not sure if that'd be enough.
 +
Cat: ok. but double is ok?
 +
Chris: Double would get you to that square.
 +
Hernz: 2 rounds you can get there, and with 2 of us as backup roughly
 +
George: Does she still get cover from the wall with where she is?
 +
Chris: It's 25' just to get below Mudman B for you.
 +
Hernz: I say vegeta moves to below F and takes out G to make way
 +
Cat: ok...and a double move is 60, right?
 +
Hernz: yup
 +
Cat: so 40 gets me one more square, and 55 one past that.
 +
Chris: Ok. I missed by 1 in my first calc somehow.
 +
Hernz: the eagle might attack you...
 +
ok vegeta is making his move
 +
he doesnt think too much in combat :)
 +
George: Go for it!
  
Hawk Hubertins ducks under his blanket on his bedroll before remembering that he's on first watch.
+
Vegeta attacks Mudman G with Flurry!
(GM) Chad S. (GM): (Rolling a million private checks...)
+
Vegeta: Attack Result: 15
Vegeta: lol
+
(Needs at least 20 to crit.)
Chris: Is that what they call it now days?
+
Damage (blunt): 7
Hernz: Black dragon eats Hawk
+
Crit: 20/x2
The night is eerily quiet. You don't even hear ambience.
+
Crit Confirm: 4
Chris: I need one of those white noise generators...
+
Crit Damage (blunt): +7
Claire: well, since "ambience" usually means "bugs" I'm ok with this
+
Chris: Fi will go down with 1 more hit btw.
 +
Vegeta: oops, should be a 6 damage... put a 2 by mistake for hawks song
 +
Cat: fi has a potion if you must.
 +
Mudman G is out.
 +
Hernz: he'll try to clear F to allow you to not provoke
 +
Cat: this is why we gave you one...you can 5 ft back and chug, right?
  
Hawk Hubertins looks totally flustered after a whispered conversation with Claire.
+
Vegeta attacks Mudman F with Flurry!
 +
Vegeta: Attack Result: 1
 +
(Needs at least 20 to crit.)
 +
Damage (blunt): 4
 +
Crit: 20/x2
 +
Crit Confirm: 9
 +
Crit Damage (blunt): +7
 +
Hernz: well then.....
 +
(GM) Chad S. (GM): WELP
 +
George: Chad, does "Cloaked Figure" still get the cover bonus from the wall if Hawk is shooting at her?
 +
(GM) Chad S. (GM): She does not have cover.
 +
Side note: It is 11 PM. I have tomorrow off but I don't know about you guys.
 +
George: Claire, do it! 5' up and shoot the flier! Bow is strong vs flier.
 +
;)
 +
Chris: Let these guys do their turn and call it quits. Dan probably is still busy.
 +
Meghan: hah!
 +
the eagle? Yeah.
 +
George: Yeah
 +
My plan is to do the other one you were considering. ;)
 +
Hernz: I got it off
 +
Chris: Or everyone could just shoot at the cloaked figure and hope to get lucky.
 +
(GM) Chad S. (GM): Just giving you all a reminder.
 +
George: We have to be up in the morning, so Cat and I will likely be going to bed soon.
  
Hawk Hubertins blushes beet red.
+
Claire is attacking Fiendish Eagle with Crossbow!
Hawk Hubertins: I.. I... I...
+
Claire: Attack Result: 11
Meghan: If we get attacked first watch, blame the gay porn.
+
(Needs at least 21 to crit.)
Chris: Are we shipping characters already?
+
Damage Result: 6
 +
Crit: 19/x2
 +
Crit Confirm: 15
 +
Crit Damage: +6
 +
Claire: Type: P
 +
George: Also an option.
  
Hawk Hubertins seems to have lost his voice.
+
George is activating his Bard ability, Inspire Courage +1
Meghan: when are we not?
+
George: +1 to attack, damage, and save vs fear & charm
 +
Inspire Courage +1 uses remaining: 9
  
Claire gets a book out of her pack that says "bucket list" and checks off the one that says "shut up a bard"
+
George is attacking Cloaked Figure with his Composite Short Bow!
Claire: Good deed for the day, done.
+
George: Attack Result: 11
Now, who wants s'mores?
+
(Needs at least 23 to crit.)
Hawk Hubertins: S'mores?
+
Damage Result: 1
 +
Crit: 20/x3
 +
Crit Confirm: 22
 +
Crid Damage: +7
 +
George: Type: P
 +
Claire: didn't you already have that up?
 +
Hawk Hubertins: Free action to keep it up.
 +
Meghan: sorry, didn't you already have inspire courage?
 +
George: And all of that was Hawk, ot George.
 +
Meghan: ok
 +
Hernz: its to coutn the rounds
 +
George: Exactly.
 +
Claire's crossbow bolt misses the eagle.
 +
Hawk's bow lacks the force to penetrate the figure's armor.
 +
(GM) Chad S. (GM): Hawk, you have Timely Inspiration up, right?
 +
Cat: i provoke from mudman B on my way by.
 +
George: It's a swift. If I can use it to get the hit, I'll do it.
 +
(GM) Chad S. (GM): Mudman B's AoO against Nidri hits AC 5 for 3 damage
 +
You're in the clear, Cat.
 +
George: Did your 11 include Bardsong?
 +
George: Yes, it did.
 +
Cat: wooooo
 +
if i happen to be MIA, the plan is to move my ass up to heal fleir if possible.
 +
(GM) Chad S. (GM): Ah, then the +1 from Timely Inspiration isn't enough
 +
George: Ok, then I'd prefer to not use it right now.
 +
(GM) Chad S. (GM): Okay. And Nidri just double moved, right?
 +
Cat: yup
 +
Nidranisan: hey Fi? ask Fleir to give me one round before he charges off next time?
 +
Fi: He wouldn't have made it if he waited.
 +
Vegeta: your wolf has a warriors heart, but not the experience
 +
Hernz: (this is coming from vegeta who went down in fight #1 lol)
 +
Fi: We just need one more hit on the cloaked figure. So close...
 +
I'm tempted to drop my weapon and shoot her.
 +
Hernz: 5 ft step?
 +
Chris: Can't. drop free. Move equivalent to draw. Shoot standard. That doesn't allow for 5ft.
 +
Vegeta: k
 +
Chris: I can shoot through soft cover without penalty anyway.
 +
George: Yes you can. Move equiv != move.
 +
Chris: I didn't think you could move equiv and take the 5ft action.
 +
George: Yup, you explicitly can. You can't take a move action, but you can take a move equiv.
 +
Chris: cool
 +
George: And yeah, with the 5' forward, you'll still provoke with the shot, but you'll have a clear shot, and Hawk right next to you for inspiration, if needed.
 +
Chris: I could 5ft left and not provoke. 1 character of soft cover does nothing to me.
 +
George: You mean 5' to the left?
 +
Chris: yeah under you.
 +
George: WooHoo!
 +
Nidranisan: boy, first a pile with nidri, and now fi scooting under.
 +
lol ooc
 +
Chris: "You're not thinking 3 dimensionally"
 +
Fine South? of you.
  
Hawk Hubertins starts singing about desserts.
+
George wiggles his eyebrows suggestively.
Claire: Look, a convenient change of topic!
+
Chris: Of course, I'm going to plan all this out and roll a 1.
Don't say I never gave ya nothin'.
+
George: Of course.
But also, I'll lend you those books when we get back to the city. They're educational.
+
Chris: I feel like I'm going to need quick draw with this character...
Chris: "educational"
+
George: Yeah, Quickdraw is generally a good thing for
Meghan: There are diagrams and everything.
+
front liners who switch weapons a lot.
 +
Chris: Fi's not a front liner. But in this party mix, it seems he can't avoid it.
 +
Or at least in every combat we have had so far.
 +
George: She's a switch hitter. We have 2 clear front liners, and 3 clear support characters.
 +
So Fi gets stuck in the front, whether or not he likes it. At least as long as she keeps letting Fleir run off like that.
 +
Chris: Honestly I'm not sure Fleir can fight contructs yet. I think she needs another Trick of Attack taught first.
 +
George: Yeah. That was a sort of ugly pig pile on the puppy.
 +
Chris: Or whatever these non human, non animals are.
 +
George: Excrementals.
 +
Hernz: so you gonna shoot or what? you're getting us all excited lol
 +
Vegeta: oh right, norvi first
 +
Chris: yeah :-P
 +
Although, I suppose it doesn't matter order wise.
 +
Vegeta: shoudlnt... you're next
 +
Chris: Should I go ahead anyway to have it queued? I'm on the road tomorrow.
 +
Ok my actions officially occur after Norvi, but let's at least resolve this so that I can stop worrying about it.
 +
Cat: yeah, chad doesn't really do the in-party ordering.
 +
take the shot!
  
Chris dies.
+
Fi is attacking Cloaked Figure with Long Bow!
 +
Fi: Attack Result: 10
 +
(Needs at least 25 to crit.)
 +
Damage Result: 3
 +
Crit: 20/x3
 +
Crit Confirm: 17
 +
Crit Damage: +8
 +
Fi: Type: piercing
 +
Notes:
 +
Chris: fuck.
 +
George: That's counting the bard song?
 +
Hernz: a 5.... damn
 +
Chris: yeah.
 +
Would love to have exchanged the 5 from this and the 20 for the jump. Then both would have succeeded.
 +
George: Damn. Well, bye Fleir. :(
 +
Chris: Not if Chad rolls like I do!
 +
George: Fair enough.
 +
Cat: i might make it there alive?
 +
Chris: Fleir could crawl and provoke, then attack the cloaked figure. Or stand and attack sniper...
 +
Maybe in 2 rounds.
 +
George: Crwaling or standing both provoke from all three.
 +
Chris: yeah, but it is which I should attack.
 +
I can't just lie there, or the same thing happens.
 +
George: If we hadn't all rolled crap on our attacks, the cloaked figure would be down, but I think that's the one we want to take down first if possible.
 +
Hawk Hubertins: I agree, just staying there is the wrong thing to do.
 +
George: Should have been ooc.
 +
Cat: damn touch spells.
 +
Chris: If I had rolled anything greater than a 4 on reflex, this would probably have been solved also.
 +
George: I'd say go for the crawl and kill cloaky.
 +
Chris: very tempting. Also tempting fate a lot.
 +
Nidranisan: if the grease is over the area, it's an acrobatics check to move at all.
 +
Chris: Should I roll it and have Chad see if Fleir dies before pulling it off when he get up?
 +
Nidranisan: half speed, DC 10
 +
Chris: I think moving out is ok.
 +
She's also crawling, not walking.
 +
George: Actually, she's right. It's explicitly obnoxious. Any move, even after you fall requires a check.
 +
Cat: yeah, pretty much the only power of the grease spell is keeping you there on your ass.
 +
Chris: So standing would require one too?
 +
Hernz: time for all of us to learn trip ;)
 +
Chris: It's only worked once for Fleir.
 +
Cat: it doesn't say about standing.
 +
Nidranisan: http://www.d20pfsrd.com/magic/all-spells/g/grease
 +
George: Standing is a move action, so I'd assume so.
 +
Chris: How can you fall if you are crawling? That seem inane.
 +
George: You can't, but you can be prevented from moving at all if you fail the check.
 +
Basically, Fleir needs to make a DC 10 acrobatics check regardless. After that it's a matter of whether he was standing or trying to crawl out of the grease.
 +
Cat: yeah, falling is separate from whether you succeed at moving or not. it's a little ridiculous.
 +
Fleir: Fleir's Acrobatics check: 20
 +
George: Yay! Fleir managed to move!
 +
Now for the AoOs...
 +
Chris: Cross your fingers.
 +
I'll roll for the attack so that this stuff can be resolve tomorrow when Chad gets up.
 +
George: Cool.
  
Vegeta is doing his best to not get involved in any of this conversation...
+
Chris is attacking Cloaked Figure with Bite & Trip!
 +
Chris: Attack Result: 15
 +
(Needs at least 24 to crit.)
 +
Damage Result: 5
 +
Crit: 20/x2
 +
Crit Confirm: 9
 +
Crit Damage: +9
 +
Chris: Type: PBS
 +
Trip Attempt: 20
 +
George: WooHoo!! As long as Fleir isn't dead from the AoO, that should do the trick. :)
 +
Chris: Ok. Goodnight guys. Hopefully Fleir and Fi aren't dead when I make it to NY.
 +
George: G"nite!
 +
Hernz: Btw Cat, I think you had previously noted that their +1 system on this sucked cause it didn't apply it to damage, only to attack. I'm guessing you have a +0 bonus to damage like vegeta... if you put a zero there, then adding an +1/+1 enhancement actually works right... then again, maybe you figured this out ages ago and it was just me who still didn't know lol
 +
ignore this comment :) 4*
 +
Dan: poop... Ok I'm ready now
 +
Hernz: KILL!!
 +
And don't give me none of that "see, Hernz is always on this thing"
  
Fi goes to bed.
+
Norvi Torvaldr charges South to engage the mudmen blocking the path to Flier, brushing past Mudman F on his way to Mudman L and B
 +
Hernz: you do that and you'll provoke 4 AoO
 +
Norvi Torvaldr: wait really?
 +
Hernz: and you
 +
you'd be at -2 AC to all of those AoO for charging
 +
yeah
 +
Dan: sighs alright I guess I'll be Hitty McDwarfKnuckles over here then
 +
Hernz: lol :)
  
Fleir joins her.
+
Norvi Torvaldr Grants Vegeta a +1 AC bonus for the round
Vegeta: I tjpught we were up already
+
thought*
+
George: Meghan, we're horrible.
+
:)
+
Chris: I assume that was either before bed or first watch. I treated it independent of the time passing.
+
Meghan: probably first watch
+
Vegeta: gotcha
+
Claire: Hawk, you and I are going to be the very best of friends.
+
Hawk Hubertins: Ok, you have to teach me how you got your boots that clean after trekking through that muck today.
+
Claire: Oh.
+
  
Claire casts Clean!
+
Norvi Torvaldr swings his axe into mudman E and slams his shield at mudman H
Claire: School: Transmutation; Level 0
+
Norvi Torvaldr: Axe: To hit 4 Damage 12
Casting Time: 1 standard action
+
Shield: To hit 9 Damage 8
Components: VSM (bit of soap)
+
Dan: well shit
Range: close (25'+ 5' /2 levels)
+
Hernz: doh... think you were aiming for 10... hawk might have that +1 handy if it's ac 10 (but could be 12)
Targets/Area: one object or one 10'x10' room
+
how's that +1 AC work? you just grant it whenever?
Duration: Instantaneous
+
Norvi Torvaldr: It's from my shield, it's a trait: Shield Bearer "When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability."
Claire: Saving Throw: DC 14, none; Spell Resistance: No
+
Dan: so actually you get +2 AC... I misremembered
You wave your hands in a circular motion over an object (or in the air to clean a room) and all dirt on the target immediately vanishes as though the object or room was just scrubbed thoroughly clean.
+
Hernz: nice!
There ya go.
+
(GM) Chad S. (GM): (Finally caught up)
 +
Norvi seems nervous about hitting the piles of goo and misses them.
 +
Round 3
 +
Hernz: yay chad
 +
(GM) Chad S. (GM): Did Chris say Fleir should stand or crawl? I see an Acrobatics check so I guess crawl
 +
I mean stand
 +
Hernz: I think stand... crawl would be terrible cause Fleir would need to stand ayway to attack or take a -4, which makes no sense
 +
(GM) Chad S. (GM): Yeah. Okay, time for some AoOs.
 +
Surprised he wouldn't try to stand and retreat, but it looks like Chris wants to stand and attack
 +
Hernz: that's chris lol
 +
(GM) Chad S. (GM): Alright. Fleir was originally on the Grease patch, so I have 3 AoOs to resolve
 +
Hernz: correct
 +
(GM) Chad S. (GM): Mudman J's AoO against Fleir hits AC 12 for 4 damage
 +
Hernz: now, fleir doesnt have any penalties as she gets up, or does she count as prone?
 +
(GM) Chad S. (GM): Fleir is still prone as the AoOs resolve
 +
Hernz: ok... AC14
 +
(GM) Chad S. (GM): Mudman K's AoO against Fleir hits AC 19 for 4 damage
 +
Hernz: come on!! only 2 more bad rolls!
 +
fuck
 +
Fleir has high con... she'll last
 +
or he... I forget lol
 +
(GM) Chad S. (GM): Sniper's AoO against Fleir hits AC 19 for 6 damage
 +
Hernz: ouch... man, so Fleir was still up and took a second!
 +
Fleir tries to stand, but is cut down by the mudman and the sniper's short sword.
 +
Sniper: Oh man. Oh man, so close. But Team Magmere always triumphs!
 +
Cloaked Figure: Except for the bomb, stupid.
 +
(GM) Chad S. (GM): Fleir is at -4 HP and has 15 Con.
 +
Fi takes a step back, pulls out his bow and fires at the Cloaked Figure. She sidesteps the arrow.
 +
(GM) Chad S. (GM): Enemies are moving...as soon as I make a salad.
 +
Hernz: nooo! the suspense!
 +
and stop those top 90 percentile rolls against us! lol
 +
(GM) Chad S. (GM): lulz
 +
The sniper returns to his original post, picking up his Longbow where he dropped it.
 +
The Cloaked Figure runs behind the wall and conjures a thin layer of force armor around her.
 +
(GM) Chad S. (GM): Mudman B goes after (Even = Fi) 1
 +
Mudman B attacks Nidri hitting AC 17 for 4 damage
 +
Mudman L will attack (1 = Fi, 2 = Hawk, 3 = Nidri) 2
 +
Mudman L attacks Hawk hitting AC 10 for 3 damage
 +
Mudman F goes after (Even = Vegeta) 2
 +
Mudman F attacks Vegeta hitting AC 18 for 4 damage
 +
Hernz: I'm at 20 thanks to Norvi!
 +
phew
 +
Norvi reaches his shield over and deflects the mudman's slam away from Vegeta.
 +
Vegeta: Thanks dwarf... I owe you one
 +
(GM) Chad S. (GM): Does Norvi have any AC bonuses from that Shield thingy?
 +
Hernz: no, just to me
 +
it's to an ally
 +
(GM) Chad S. (GM): Alright. Begin the muddy pigpile on Norvi
 +
Mudman H attacks Norvi hitting AC 21 for 3 damage
 +
Dan: Success Baby face
 +
(GM) Chad S. (GM): Mudman H confirms a crit by attacking Norvi hitting AC 2 for 3 damage
 +
Mudman E attacks Norvi hitting AC 12 for 3 damage
 +
Mudman I attacks Norvi hitting AC 20 for 3 damage
 +
The three piles of mud hurl themselves against Norvi. Norvi isn't prepared at all for one of them and he is knocked into another. He quickly deflects the third one with his shield.
 +
(GM) Chad S. (GM): Damn my dice are running hot.
 +
Hernz: you're killin'!
 +
Dan: no kidding!
 +
Norvi Torvaldr: TPK! TPK! TPK!
 +
Dan: erp, ooc that one should be
 +
(GM) Chad S. (GM): Eagle's Fly check DC 10 15
 +
Eagle attacks Nidri hitting AC 10 for 4 damage
 +
The Eagle pesters Nidri.
 +
Go Eaglor, go!
 +
Cloaked Figure: Go Eaglor, go!
 +
Sniper: I would've named him Skyscraper.
 +
Cloaked Figure: Pfft, that's a dumb name.
 +
(GM) Chad S. (GM): Enemies are done movin.
 +
Vegeta: time to return the favor
  
Hawk Hubertins blinks a few times.
+
Vegeta attacks Mudman F with Flurry!
Hawk Hubertins: Wow!
+
Vegeta: Attack Result: 11
Claire: So much better than actually cleaning my bathroom at home.
+
(Needs at least 20 to crit.)
Hawk Hubertins: And here I thought singing people to sleep was useful!
+
Damage (blunt): 5
Nidranisan: wow, you two will be ALL SET when you have kids.
+
Crit: 20/x2
Nidranisan didn't look like she was paying attention...
+
Crit Confirm: 20
Hawk Hubertins: Nidri, go to bed already! You don't want to be sleepy during your watch!
+
Crit Damage (blunt): +3
 +
Vegeta: we're even dwarf!
 +
Vegeta quickly clobbers the mudman who attacked him.
  
Chris dies again.
+
Vegeta attacks Mudman L with Flurry!
 +
Vegeta: Attack Result: 17
 +
(Needs at least 20 to crit.)
 +
Damage (blunt): 2
 +
Crit: 20/x2
 +
Crit Confirm: 8
 +
Crit Damage (blunt): +5
 +
Hernz: min dam... blah
 +
Norvi Torvaldr: We'll see about that!
 +
(GM) Chad S. (GM): Hmm, that's true...no one has done less than 4 damage so far.
 +
Hernz: I can't 5ft into garbage, right?
 +
Norvi Torvaldr: I'll make a two-weapon attack
 +
(GM) Chad S. (GM): That's right, you can't 5 ft onto rough terrain unless you have that feat...Nimble Steps or something
 +
Hernz: that killed it? 2 dam? you're being nice to us lol
 +
Vegeta's foot barely grazes the other mudman, but it collapses nonetheless. These things aren't very stable to begin with.
  
Claire gives Nidri a side-eye
+
Vegeta takes a step in the direction of Fleir
Claire: Though, they would be very pretty children...
+
Hawk Hubertins: I... Uhhh... think I should go check on... on... on the horses.
+
  
Claire gives Hawk a side-eye
+
Norvi Torvaldr attacks Mudman E with his axe: to hit 6
 +
(GM) Chad S. (GM): That misses.
  
Hawk Hubertins walks over to the horses looking totally flustered.
+
Norvi Torvaldr attacks Mudman H with his shield: to hit 4
 +
Hernz: lol, thanks for stating that
 +
(GM) Chad S. (GM): :)
 +
Dan: WTF!?
 +
(GM) Chad S. (GM): tableflip
 +
Dan: come the fuck on!
 +
Vegeta: so far it's 4 to 0 dwarf! you'll need to do better than that!
 +
(GM) Chad S. (GM): And the shield bash?
  
Cat throws chris a cure light?
+
Vegeta says that in a Legolas vs. Gimli sort of way
 +
Hernz: that was the 4
 +
that he just rolled
 +
(GM) Chad S. (GM): Oooh....I didn't see that
 +
Hernz: this is the first fight vegeta is doing good hahaha... knock on wood or the eagle will yank out my eyeballs
 +
These mudmen seem adept at fighting dwarves, or Norvi is off his game today.
 +
(GM) Chad S. (GM): Claire, Hawk and Nidri are up. It sounded like Meghan and Chris were driving to NY today.
 +
Hernz: yup
 +
Cat: lol i'm so fail.
 +
last round is EXACTLY why i have a potion of sanctuary on me.
  
Chris stops bleeding.
+
Vegeta looking at Hawk/Claire/Fi
Nidranisan is already settling in to sleep, maybe snickering just a little bit.
+
Vegeta: help Nidri out Fi, I'll go after your wolf
 +
Cat: so i provoke when i chug a potion, yes?
  
Hawk Hubertins quite obviously has no idea what he's doing and sort of shuffles around among the horses singing quietly until one or two of them fall asleep.
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Nidranisan: Pretty sure Fi has that covered, Hawk.
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Nidranisan is pretty much mumbling in her sleep.
+
Inspire Courage +1 uses remaining: 8
Claire: So, Hawk... how'd you start working for Merki?
+
Cat: feel like a total fool for not doing this LAST ROUND. argh.
Cat: (George is getting ready for bed at this point, he may get back to you tomorrow.)
+
The adults still have UC-South-plague.
+
Claire: ok.
+
Meghan: d'oh
+
Cat: sunday.
+
Meghan: Still on for Hub on Saturday?
+
We should plan food
+
yes!
+
Cat: yeah, we should plan food.
+
Meghan: that's what I meant
+
Cat: i think george has some dessert.
+
Meghan: more time to plan food, too
+
Cat: i might have some salad capability.
+
waiiiit, we're hanging around, yakking OOC in our game, about our other game.
+
quick, chris, die again ;)
+
Meghan: :)
+
Chris: I was just about to tell you guys to take it elsewhere :-P
+
Meghan: but this is convenient!
+
Cat: so is AIM :P
+
Meghan: nah.
+
this chat room is mostly filled with Hub players anyway
+
Chris: Sorry, Dan.
+
Meghan: whatev
+
he can join the hub if he wants to be super cool
+
  
Chris laughs.
+
Hawk Hubertins is attacking Fiendish Eagle "Eaglor" with his Composite Short Bow!
Vegeta: lol
+
Hawk Hubertins: Attack Result: 11
Meghan: I have a theory on what happened to Vegeta's kingdom
+
(Needs at least 23 to crit.)
While he was away, the whole kingdom decided to move. Everyone packed up and left, setting fire to their homes when they did so.
+
Damage Result: 5
They now known as "No-Vegetas" (we can have one)
+
Crit: 20/x3
Vegeta: hahahaha
+
Crit Confirm: 12
Meghan: Some people volunteered to be killed to make it look authentic
+
Crid Damage: +7
they were like "Our prince has a 7 charisma. He going to get us into so many wars when he becomes king. let's just leave now" and they took a vote and it was unanimous
+
Hawk Hubertins: Type: P
except for one kid they sent to earth
+
Cat: i'm gonna wait for others to resolve in case they're attacking mud B or eaglor.
to conquer it
+
George: Yup, it's totally going to be a TPK with how we're rolling.
 +
(GM) Chad S. (GM): Using a potion provokes
 +
George: Would a 12 hit the eagle?
 +
(GM) Chad S. (GM): No it would not.
 +
George: ok
 +
(GM) Chad S. (GM): You still have a move action.
 +
Hernz: was the eagle summoned?
 +
Cat: yes
 +
(GM) Chad S. (GM): Eaglor was summoned
 +
George: And hawk finishes with the 5' step.
 +
Hernz: at 1 rd/lvl, it should be gone by now unless that's a high level mage
 +
George: Still waiting on the missing by 1 to cast inspiration.
 +
Cat: if i can get some support taking out mud b, i have a much better chane of helping fleir.
 +
Hernz: just makign sure you don't forget to make it go away :)
 +
unless it's a summoner, then that's 1min/lvl
 +
Cat: so, are we going to wait for meghan?
 +
Hernz: she does have an xbow right?
 +
Cat: believe so.
 +
(GM) Chad S. (GM): I was planning to, unless she left instructions otherwise.
 +
Cat: none that i know of.
 +
Hernz: nope... unless we try to txt her... not it! lol
 +
Cat: but nidri is definitely asking for help with the mudman on her.
 +
if someone can take out B, i'll risk chugging a potion and continue making a break for fleir.
 +
(GM) Chad S. (GM): Sounds like we're waiting for Meghan. If you know what you're doing next round, send me a queued action.
 +
Hernz: vegeta's will depend on a lot, so can't queue... but just txt me if I'm not on.. I'll likely be on the PS3 lol... 781-696-0778
 +
George: Hawk's next action will be to continue his bard song, take another pot shot at something (Eagle, mudman,, etc) as appropriate, and keep TI ready for anyone who misses by 1.
 +
Likely to be offline for most of the next two days.
 +
Chris: We're finally off the road.
 +
Got stuck in traffic.
 +
Well it was worth a shot for Fleir. So friggen close. Would have been a cakewalk if she hadn't failed that reflex save.
 +
Fi: Damn it Fleir! First the morass and now the grease?!?
 +
Chris: Meghan can't get online atm. But she requests that Claire shoots at Mudman B.
 +
(GM) Chad S. (GM): Will do.
 +
Sorry about Fleir, it would have shut down the fight cold if he had tripped the Cloaked Figure
 +
Chris: Totally worth the risk. Just didn't pull it off.
 +
(GM) Chad S. (GM): Claire fires her crossbow at Mudman B, hitting AC 2 for 3 Damage
 +
Chris: Doh.
 +
(GM) Chad S. (GM): I forgot Bardsong, but doesn't matter.
 +
Claire's bolt goes wide, missing the Mudman.
 +
Chris: Should I wait for Nidri, or would she wait for me to shoot Mudman B?
 +
(GM) Chad S. (GM): Hmm. Nidri has a potion of Sanctuary she wanted to drink. She said she would if someone could kill one of these so she only suffers one AoO.
 +
Fi should try to shoot the mudman.
 +
Nidri delays, waiting for an opportunity.
  
Hernz is dying laughing
+
Chris is attacking Mudman B with Long Bow (Point Blank)!
 +
Chris: Attack Result: 12
 +
(Needs at least 26 to crit.)
 +
Damage Result: 7
 +
Crit: 20/x3
 +
Crit Confirm: 19
 +
Crit Damage: +8
 +
Chris: Type: piercing
 +
Notes: Within 30'
 +
...
 +
Round 4
 +
Fi's arrow strikes and destroys the mudman.
 +
(GM) Chad S. (GM): Moving anywhere, Fi?
 +
Chris: yeah, just a sec.
 +
I'll just move there. At 3 hit points I can't risk being that far in front with a bow.
 +
(GM) Chad S. (GM): Fleir, make a Con check to stabilize.
 +
Chris: Fleir's CON Check: 18
 +
(GM) Chad S. (GM): Woo-hoo! Fleir stabilizes!
 +
Chris: well, at least that rolled well.
 +
(GM) Chad S. (GM): Nidri will try to drink a potion...
 +
Eaglor's AoO against Nidri hits AC 18 for 2 damage
 +
Chris: figures.
 +
Nidri chugs a potion of Sanctuary. Enemies need a DC 10 Will Save to hit her.
 +
(GM) Chad S. (GM): Nidri wanted to move closer to Fleir, but she'll have mudmen on her in an instant.
 +
I'm going to have her pull back for now.
 +
Chris: Honestly, Fleir is fine for now. It was a one time chance to make it across the field.
 +
(GM) Chad S. (GM): Sniper shoots at Vegeta hitting AC 9 for 5 damage
 +
Cloaked Figure shoots at Vegeta hitting AC 18 for 8 damage
 +
The two figures take shots at Vegeta. A crossbow bolt hits the monk square in the gut, almost bringing him to his knees.
 +
(GM) Chad S. (GM): Hawk's fly check DC 10 28
 +
I gotta stop writing Hawk instead of Eagle
 +
Eagle will attack 1 = Vegeta, 2 = Fi, 3 = Nidri 3
 +
Eaglor vs Sanctuary Will Save DC 11 6
 +
Chris: woot
 +
The Eagle swoops after Nidri, but refuses to strike her.
 +
(GM) Chad S. (GM): Mudmen party on Norvi
 +
Chris: Did they shoot through the mudmen earlier?
 +
(GM) Chad S. (GM): Mudman H attacks Norvi hitting AC 3 for 4 damage
 +
Did who shoot? You mean the sniper?
 +
Mudman E attacks Norvi hitting AC 20 for 4 damage
 +
Chris: I think it was the cloaked figure.
 +
(GM) Chad S. (GM): Mudman I attacks Norvi hitting AC 3 for 4 damage
 +
Yeah, the figure did. That gives Vegeta soft cover right?
 +
Chris: yeah
 +
(GM) Chad S. (GM): In which case...
 +
Chris: Saved your ass Hernz :-P
 +
Vegeta remembers he actually didn't get hit in the first place as he sees the bolt land by his feet.
 +
Another mudman slams Norvi.
 +
(GM) Chad S. (GM): George said Hawk he would continue the song and fire at something.
 +
I'm guessing Mudman J since it isn't in melee
 +
Chris: soft cover is equivalent penalty though.
 +
(GM) Chad S. (GM): Oh, I see. Then either K or I to free a fighter.
 +
Hawk will shoot Even = Mudman I 2
 +
Hawk shoots Mudman I hitting AC 16 for 3 damage
 +
Hawk quickly snipes another mudman.
 +
(GM) Chad S. (GM): Alright, that leaves Vegeta, Claire and Norvi.
  
Chris is speechless.
+
Meghan is attacking Fiendish Eagle "Eaglor" with Heavenly Fire!
Meghan: watch out for that kid, Hernz
+
Meghan: Attack Result: 5
Warn your character
+
Damage Result: 2
Hernz: I hear he's wearing an angelic bandana
+
Type: divine
Meghan: oh shit
+
Heavenly Fire uses remaining: 6
Hawk Hubertins: I was in the city and needed work, and I guess Merki heard me perform in a tavern, because when I went to the company to get a job, he hired me on the spot.
+
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
Not much to tell, really. How about you? How'd you meet Merki?
+
Meghan: well... ugh
George: Yes, I have dessert for Hub. And it might get interesting because my voice is all screwed up from whatever our plague is.
+
that was Claire trying to use heavenly fire on the Ealge
Meghan: boo voice but yay dessert!
+
and faiiiling
Claire: I got cursed, got into debt, lost my job, and he fixed a bunch of that for me and gave me a job.
+
Chris: Chad gets the good half of the die rolls.
George: Anyhow, I'm off to bed. G'nite guys!
+
(GM) Chad S. (GM): Yeah..that'll miss.
Claire: night!
+
George: Hawk's next target will be one of the mudmen "north" of us, near Norvi, and then he'll take a 5' step up, continuing bard song, etc.
err
+
Cat: unless someone else is dying when my turn comes up, nidri will cure light herself. i'm kinda lost on where we are in the round heh.
Meghan: Night!
+
Hernz: hahahah, thanks chris :) lol
I need a keyboard macro to switch ic/ooc
+
Chris: "does /ooc work"
+
Meghan: oh does it?
+
Chris: apparently so.
+
Meghan: huh
+
excellent
+
too bad /ic doesn't
+
but I do need to remember to prefix it
+
Hernz: testing ooc
+
Vegeta: nice.
+
Hernz: alright, I'm out
+
Meghan: ditto
+
Cat: see y'all on the flip side.
+
=April 4, 1236 AD (morning)=
+
A light drizzle greets you as you climb out of your tent. You can't see the sun through the clouds, but the ambient light is still enough to see normally.
+
You take down your tents and prepare for another day of trekking through the swamp, this time crossing the strangely innaccurate pong on the otherwise stellar map
+
As you pass by the "Stay Out- that means you, yes!" You wonder if those thugs ever saw or cared about the warning.
+
Hawk Hubertins: Lovely weather we're having.
+
Fi: It might be getting worse soon.
+
Nidranisan doesn't seem to bother with any kind of cloak or overcoat. She just gets wet.
+
  
Fi tries to predict the weather.
+
Vegeta attacks Mudman K with Flurry!
Fi: Fi's Knowledge (Nature) check: 12
+
Vegeta: Attack Result: 8
Chris: Well, it wan't a 4...
+
(Needs at least 20 to crit.)
wasn't
+
Damage (blunt): 7
Vegeta: Let's get going and try to make most of today before we have to return.
+
Crit: 20/x2
Chris: I'm just going to leave these here.
+
Crit Confirm: 3
Fi: rolling 1d20+10 Perception Check
+
Crit Damage (blunt): +5
(
+
Hernz: that's a miss, try #2
14
+
)+10
+
= 24
+
rolling 1d20+7 Survival Check
+
(
+
3
+
)+7
+
= 10
+
Hernz: good idea
+
Vegeta: rolling 1d20+9 perception
+
(
+
16
+
)+9
+
= 25
+
rolling 1d20+5 survival
+
(
+
18
+
)+5
+
= 23
+
Chris: sure now you roll high :-P
+
Hernz: Can I suggest maybe leaving our cell #s on this so that when we get going, we can ping people like "hey Hernz, it's on" or some such? Like today I'm home all day, but in case I'm not glued to the computer, you know?
+
/me laughs
+
Chris: sure. 781-325-3772. Meghan is 781-266-7362
+
Cat: 617-388-7739, george is 617-331-3212 (text is cool)
+
Nidranisan: Nidranisan's Survival check: 7
+
Nidranisan's Perception check: 16
+
Chris: I think Dan is 617-470-1411
+
Hernan, you're 781-696-0778?
+
Cat: those are the numbers i have for hernz/dan also.
+
Dan: damn.. I missed a lot
+
Chris: sorry, Fleir stole one of your kills.
+
Norvi was probably on watch with Vegeta unless you chose otherwise (Fi is probably the only other option).
+
George: Bandwagon time...
+
Hawk Hubertins: Hawk Hubertins's Perception check: 22
+
Hawk Hubertins's Survival check: 11
+
Cat: wait, we have a bandwagon?
+
George: :P
+
Chris: Where else would Hawk get his accompaniment?
+
George: From his invisible friend/companion Julio who plays music that only the audience can hear.
+
Vegeta: yup, that's my #
+
  
Norvi Torvaldr enthusiastically (and loudly) enjoys his breakfast of bacon and eggs before the trek begins.
+
Vegeta attacks Mudman K with Flurry!
Norvi Torvaldr: Norvi makes a [1d20+2] perception check
+
Vegeta: Attack Result: 15
Norvi makes a [/r 1d20+2] perception check
+
(Needs at least 20 to crit.)
damn
+
Damage (blunt): 5
Chris: 9
+
Crit: 20/x2
"double brackets."
+
Crit Confirm: 16
Norvi Torvaldr: Norvi makes a 7 perception check
+
Crit Damage (blunt): +7
Hernz: makes a random 11 check to test double brackets
+
Vegeta: you
excellent
+
You're falling behind dwarf!
 +
Hernz: and since I can't 5ft into garbage... I just stand there hoping I don't get an arrow of 8 damage next turn lol
 +
Chris: Well, I'm going to assume Norvi fights one of the ones on him. Fi will 5ft back and shoot Eaglor.
  
Chris has spent too much time perusing the wiki.
+
Chris is attacking Fiendish Eagle "Eaglor" with Long Bow (Point Blank)!
Hernz: lol
+
Chris: Attack Result: 23
 +
(Needs at least 26 to crit.)
 +
Damage Result: 3
 +
Crit: 20/x3
 +
Crit Confirm: 7
 +
Crit Damage: +8
 +
Chris: Type: piercing
 +
Notes: Within 30'
 +
Fi did that. Ignore Nidri's soft cover.
 +
great hit for min damage though.
 +
Cat: hmm. looks like norvi could use the assist.
 +
and by assist, i mean heal.
 +
Chris: I'm not sure if you actually provoke vs the Eagle since it failed its save. So you probably can move without worrying about it.
 +
Cat: yeah, i should read sanctuary...i think maybe it's one save per person, not that they get to retry every attack.
 +
Chris: Looks like they can no longer attack you for the duration of the spell.
 +
Cat: sweet.
 +
i dunno what the duration is tho :)
 +
ugh, 1 round a level, that's not going to help a lot.
 +
it's probably ending on my turn.
 +
i should probably get the actual spell when i get a chance.
 +
Vegeta pummels one of the mudmen and stands his ground.
 +
(GM) Chad S. (GM): Merry Christmas, folks.
 +
Chris: Merry Christmas!
 +
(GM) Chad S. (GM): I'll give Norvi a few hours to roll again before I take over - I know he wants to roll!
 +
Hernz: Merry Xmas! (I felt I had to preceed any comment with that or be an ahole lol). But yeah, didn't realize the shooting into melee rules were so harsh! (just read it clearly)... -4 for any being threatened by an ally, and -2 if they're HUGE? really, that hard to hit something HUGE? wow... ok, that is it... carry on
 +
(GM) Chad S. (GM): Yeah, shooting into melee is nuts until you get Precise Shot
 +
Chris: Guess what Fi gets next level.
 +
Hernz: nice... I get to pick between deflect arrows or combat reflexes.... both which we've needed desperately... will be tough choice
 +
George: Merry Christmas!
 +
Hawk's turn hasn't come around again. Plan so far is unchanged.
 +
(GM) Chad S. (GM): Alright, going to attack twice with Norvi.
 +
Norvi Torvaldr: (GM) Norvi attacks Mudman E with waraxe hitting AC 18 for 5 damage
 +
(GM) Norvi attacks Mudman H with shield bash hitting AC 20 for 8 damage
 +
Cat: merry x-mas everyone. :)
 +
(GM) Chad S. (GM): Merry Christmas, all.
 +
Jeez what's with my blessed dice
 +
Cat: here's a couple dead "mudmen"
 +
yeah, i think dan was holding out for you to roll it hah!
 +
Norvi, frustrated with his swings, controls himself and dispatches the mudmen.
 +
Round 4
 +
(GM) Chad S. (GM): Fi shoots Eaglor with his bow.
 +
Fleir is stable.
 +
Nidri, your turn. The sanctuary will run out after this.
 +
Cat: mm. i'm thinking...move away and heal.
  
Norvi Torvaldr tries for a nature check now: 7
+
Cat casts Cure Light on Nidri!
Hernz: well at least we have Fi and Vegeta on the 20+s lol
+
Cat: heal 8 HPs.
Dan: /em tries nesting the emote and ooc commands
+
Nidri heals her wounds after a quick chant.
Norvi Torvaldr: damn
+
Cat: i ...need to get better about switching the 'as' thing
Chris: yeah, noticed that limitation.
+
George: Yes dear.
Cat: hey chris, you figure out how to do a dieroll macro with a cap on the add?
+
(GM) Chad S. (GM): The cloaked figure will fire at (Even = Vegeta 1)
as in 1d8 + (level capped at 5)
+
The cloaked figure fires her crossbow at Norvi hitting AC 16 for 4 damage
Chris: They have a lower of function, I'll grab it real quick.
+
Cat: ...does that put norvi in trouble?
Cat: read most of the macro/dieroll stuff and didn't see it.
+
The crossbow bolt flies true but is stopped by Norvi's shield.
Chris: 5
+
Cat: yay. :)
" 1d8 + ( { 5 , whatever }kl1) "
+
(GM) Chad S. (GM): The sniper will fire at (Even = Vegeta 1)
Cat: wow. that's...intuitive.
+
The sniper fires his shortbow at Norvi hitting AC 18 for 2 damage
Chris: I can't paste is exactly in here.
+
The sniper's arrow is even more on point, but Norvi moves his shield just in time to deflect the blow.
https://wiki.roll20.net/Macros_-_Pathfinder_Examples
+
(GM) Chad S. (GM): Mudman J attacks Vegeta hitting AC 13 for 3 damage
Look under Calculated Die Rolls.
+
Vegeta easily anticipates the Mudman's motion and dodges its slam.
Nidranisan: 1
+
(GM) Chad S. (GM): The eagle will go after (1 = Claire, 2 = Fi, 3 = Vegeta) 3
Cat: hrm.
+
Eaglor's fly check DC 10 21
 +
Eaglor makes a five foot "step" to reach Vegeta (oh boy)
 +
Eaglor scratches Vegeta with a talon hitting AC 13 for 4 damage
 +
Eaglor scratches Vegeta with a talon hitting AC 21 for 2 damage
 +
Eaglor bites Vegeta hitting AC 15 for 3 damage
 +
The eagle manages to scratch Vegeta once, but he easily deflects its other blows.
 +
Cloaked Figure: Eaglor! Use your full attacks! Good Eaglor! Knew my third strongest was the right one.
 +
(GM) Chad S. (GM): Hawk, Claire and Vegeta are next
  
Cat casts Cure Light Wounds!
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Cat: Fleir - heal 7 HPs.
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
well, it seems fine...
+
Inspire Courage +1 uses remaining: 7
  
Cat casts Guidance!
+
Hawk Hubertins is attacking Fiendish Eagle "Eaglor" with his Composite Short Bow!
Cat: Duration: 1 minute
+
Hawk Hubertins: Attack Result: 5
Fleir - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
+
(Needs at least 23 to crit.)
sorry chris, i'm testing macros on your puppy.
+
Damage Result: 5
The party continues the search through the swamp, finding nothing of interest besides a general lack of wildlife.
+
Crit: 20/x3
Eventually the party makes its way to the pond. The pond itself seems endless in one direction. Turning to the left or the right, the pond seems to stretch out all the way to the horizon.
+
Crit Confirm: 4
Vegeta: This is one heck of a pond...
+
Crid Damage: +9
(GM) Chad S. (GM): Feel free to read the "Swamp Pond" Handout.
+
Hawk Hubertins: Type: P
Hernz: is that "force" physical?
+
George: Hawk will step up and miss his attack again.
Hawk Hubertins: Nobody go swimming, no matter how much you want to. I think swimming here would be a really bad idea.
+
A 2? Really? Yeesh.
Also, no drinking the pond water.
+
(GM) Chad S. (GM): The dice only seem to like me this battle.
 +
George: Yeah.
 +
Cat: you mean every battle (see prior bat) ;)
 +
(GM) Chad S. (GM): There really hasn't been an opportunity to use Timely Inspiration.
 +
George: Pretty much.
 +
(GM) Chad S. (GM): Misses are by a lot.
 +
George: Must be because you paid them off so you could win this game. :P
 +
(GM) Chad S. (GM): i am the greetest GM! Now i will leave this campaign for no raisin!
 +
George: Hehe.
 +
Cat: too bad there isn't a timely deflation of something that lets you put a -1 on the bad guys.
 +
er, or something.
 +
(GM) Chad S. (GM): Yeah, that would help a lot more in this fight...
  
Fi laughs.
+
Meghan is attacking Fiendish Eagle "Eaglor" with Heavenly Fire!
Hawk Hubertins: Hey, do you think that one of those guys down there has the headband?
+
Meghan: Attack Result: 10
Maybe someone should dive in and take a look?
+
Damage Result: 2
Vegeta: you should make up your mind...
+
Type: divine
Fi: So no swimming, but diving is fine?
+
Heavenly Fire uses remaining: 5
Hawk Hubertins: Right, that's probably a bad idea, huh?
+
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
So how do we find out if the headband is down there?
+
Meghan: well ... actually, probably less than that because the eagle's in melee... dammit
Fi: It's pretty clear, might be able to spot it...
+
Claire overcorrects and her heavenly fire misses the eagle. It misses Vegeta, as well.
 +
(GM) Chad S. (GM): That's the standard. What's your move action?
 +
Meghan: what's the move penalty over garbage?
 +
Cat: 10 ft per square, yes?
 +
(GM) Chad S. (GM): 2x. So 5ft of garbage costs 10ft
 +
Meghan: Chris says it's double cost, so I can get there, yes?
 +
(GM) Chad S. (GM): Yes
 +
Meghan: ok, that's it.
 +
(GM) Chad S. (GM): Huh. For once I'm waiting on Hernz. He has two targets to choose from.
 +
Meghan: huh. it would've healed vegeta if it hit him.
 +
unless he's a filthy neutral
 +
Chris: Hey!
 +
Meghan: admit it, you're regularly filthy. you sleep outside.
 +
Chris: Outside is not filth. What we're in now is filfth.
 +
(GM) Chad S. (GM): I prefer the term "Stinky Poo Gas"
  
Vegeta rolls a 27 perception to try and spot
+
Chris point at the water.
Fi: rolling 1d20+10 Perception Check
+
Chris: That's not gas.
(
+
(GM) Chad S. (GM): It will eventually evaporate
16
+
Chris: Leaving behind solids...
)+10
+
(GM) Chad S. (GM): ...stinky solids.
= 26
+
Chris: you forgot the 'poo'
Hernz: man, if only I traded my perception checks for attack rolls lol
+
(GM) Chad S. (GM): :)
does it make sense to assign one person and have the rest assist in these types of situations?
+
Alright, bedtime for me folks. I hope you had a great day like I did.
Chris: Uncertain.
+
Chris: yup. goodnight.
Hernz: in theory we could take 20 if we take long enough
+
Cat: g'night! :)
just stare for a few mins
+
George: G'nite!
Chris: Chad, are you saying we still need to cross the pond to explore the area we haven't tried?
+
Hernz: to Meghan, yes, I'm a Neutral... lol
(GM) Chad S. (GM): Seems that way. Fi isn't certain about how long it would take to walk around it, but the pond itself is about 30 wide.
+
Norvi's AC is higher than mine!? what are you 19? jebus...
The water is clear, and the bodies can be easily counted and viewed. They seem to wear the same colors as the armored thug the party faced yesterday.
+
ok, time to attack.... I'll likely miss the eagle, but it's more dangerous...
The party estimates about forty people in total drowned in the waters of this pond.
+
Hernz: any equipment on them as we search for the headband primarily?
+
(GM) Chad S. (GM): Some have leather armor, but nothing resembling the headband you are looking for.
+
Vegeta: anyone care to pawn that armor? or should we just try to cross?
+
Dan: how deep is the water?
+
(GM) Chad S. (GM): About 20 feet deep.
+
Hawk Hubertins: I think this may be where they wanted to throw us yesterday.
+
We probably want to find a way around this particular pond.
+
Vegeta: but these look like their own men... unless their trying to feed something lurking down there.....
+
well, there's the log... I'll test it out
+
  
Vegeta approaches the log and tests its sturdiness by lightly jumping on iy
+
Vegeta attacks Fiendish Eagle "Eaglor" with Flurry!
(GM) Chad S. (GM): The tree is still somewhat upright, but the trunk looks rotten. Do you want to knock the tree down?
+
Vegeta: Attack Result: 1
Hernz: oh, sorry, I thought it was like in the picture
+
(Needs at least 20 to crit.)
I'll wait for the others to see what they want to do... vegeta isn't the strongest.... yet... but he'd never admit that
+
Damage (blunt): 3
and they'd likely have better luck taking down the tree
+
Crit: 20/x2
 +
Crit Confirm: 8
 +
Crit Damage (blunt): +6
 +
Hernz: well, that will miss anything lol
  
Hawk Hubertins pokes the dead tree with a stick to see how rotten it is.
+
Vegeta attacks Fiendish Eagle "Eaglor" with Flurry!
(GM) Chad S. (GM): To knock down the tree, a strength check is needed. Knowledge (Nature) and Knowledge (Engineering) will give bonuses to this.
+
Vegeta: Attack Result: 4
Norvi Torvaldr: I have this taken care of
+
(Needs at least 20 to crit.)
Hawk pokes the tree with a stick, and it sounds relatively hollow. With enough strength it could be knocked dow.
+
Damage (blunt): 5
 +
Crit: 20/x2
 +
Crit Confirm: 6
 +
Crit Damage (blunt): +6
 +
Vegeta: I HATE ALL YOU FLYING CREATURES!
  
Norvi Torvaldr brushes the dust from his hands and pushes hard on the tree
+
Vegeta holds his ground, hoping to draw the attacks away from the rest of the party
 +
Hernz: all those attack rolls including the hits to confirm... 1, 6, 4, 4....ugh
 +
Vegeta's swings overcompensate and the eagle easily avoids him.
 +
Chris: Well we're heading somewhere else soon. So I'm going to handle my action for after Norvi.
 +
I've got a clear line from Fi's top left corner to all corners of Cloaked Figure, so it has only the additional cover from the wall.
  
Norvi Torvaldr strength check 22
+
Fi is attacking Cloaked Figure with Long Bow!
Norvi pushes hard on the tree. It makes a lot of noise as the trunk begins to splinter and eventually collapse.
+
Fi: Attack Result: 13
With the resistance mostly broken, Norvi gives a single shove and knocks the tree over completely. It lands on the surface of the pond and extends across the pond.
+
(Needs at least 25 to crit.)
It seems like you would be able to cross the pond by walking on the fallen tree.
+
Damage Result: 9
Hernz: zelda door open melody plays in the background
+
Crit: 20/x3
Vegeta: let me try it first
+
Crit Confirm: 13
 +
Crit Damage: +10
 +
Fi: Type: piercing
 +
Notes:
 +
Chris: An 8... sigh.
 +
No move.
 +
(GM) Chad S. (GM): Thanks Chris.
 +
George: Well, we're getting closer?
 +
(GM) Chad S. (GM): Alright, moving Norvi.
 +
Norvi Torvaldr: (GM) Norvi casts Cure Light Wounds on himself, healing 1d8+1 damage
 +
(GM) cough 8 cough
 +
Hernz: can he also move next to mudman so they dont flank me? :D
 +
he has move 20... how'd he move that?
 +
(GM) Chad S. (GM): Oh right, 20 move
 +
Round 5
 +
As Norvi tends to his wounds, Fi's arrow bounces off of the Cloak Figure's translucent armor.
 +
(GM) Chad S. (GM): You're up Nidri.
 +
Cat: hrm.
 +
Nidranisan casts Cure Light on Fi!
 +
Nidranisan: heal 8 HPs.
 +
ok, kids, just a few more to go.
 +
(GM) Chad S. (GM): Did you move?
 +
Nidranisan: 5 foot.
 +
crowding in to reduce more flanking opportunities.
 +
Hernz: in future levels, we'll have to avoid such fireball formations lol
 +
Cat: yuuuup
 +
(GM) Chad S. (GM): If all of you stay in the stinking cloud there will be fewer fumes for each person to inhale, right?
 +
Cat: i also forgot diagonals are range touch. :)
 +
Hernz: they are??
 +
(GM) Chad S. (GM): Mudman J wll attack (Even = Vegeta) 2
 +
Mudman J slams Vegeta hitting AC 7 for 4 damage
 +
Cat: pretty sure i can heal on a diagonal.
 +
Hernz: yeah, but not ranged touch... just touch
 +
Cat: i said range, not ranged.
 +
(GM) Chad S. (GM): "Eaglor"'s Fly check to Hover DC 15 21
 +
Oh
 +
Hernz: ah ok
 +
(GM) Chad S. (GM): Yeah I misread that as ranged touch too
 +
Hernz: ok, bring on the 15+ rolls...
 +
(GM) Chad S. (GM): Eaglor scratches Vegeta with a talon hitting AC 17 for 1 damage
 +
Eaglor scratches Vegeta with another talon hitting AC 9 for 2 damage
 +
Eaglor bites Vegeta hitting AC 17 for 4 damage
 +
Hernz: phew
 +
(GM) Chad S. (GM): Those missed right?
 +
Hernz: yes
 +
2 14s were close lol
 +
The mudman and the eagle are unable to lay a scratch on Vegeta.
 +
(GM) Chad S. (GM): Good thing Norvi moved to intercept
 +
Hernz: exactly lol
 +
(GM) Chad S. (GM): Sniper shoots at Claire hitting AC 7 for 4 damage
 +
Cloaked Figure will shoot (Even = Claire) 1
 +
Cloaked Figure will shoot at Norvi hitting AC 4 for 4 Damage
 +
The two enemies fire from the wall, missing utterly.
 +
(GM) Chad S. (GM): OK. Vegeta, Hawk, Claire and Norvi are up.
 +
Cat: hey, someone switch the dice? :)
 +
Hernz: lol
 +
Cat: if others all show up, i'll ask george what he wants to do.
  
Vegeta gets on the tree to cross is, acrobatics 8
+
Vegeta Pummels Fiendish Eagle "Eaglor"!
Hernz: doh... lol
+
Vegeta:
(GM) Chad S. (GM): Make a Will Save, Vegeta
+
Attack Results: 10 || 11
Vegeta: will 16
+
(Needs at least 19 on either hit to crit.)
Fi: I've got some rope, so if someone makes it across we can string it up to help others cross.
+
Damage(blunt): 4 || 6
Vegeta leaps upon the log and feels a strange force trying to pull him off the log. He maintains his footing nonetheless and is in no danger of falling in.
+
Crit: 20/x2; Crit Confirm: 18
As everyone sees Vegeta, they suddenly realize their quest is hopeless. They may as well give up and end their miserable existences. They may as well...
+
Crit Dmg (blunt): +3 || +1
Throw themselves into the morass.
+
Vegeta: Special: If hit by first hit, Fort save DC 15 or be stunned for 1 round.
(GM) Chad S. (GM): Everyone make a Will Save!
+
those are actually 11/12 to hit... but I think both miss anyway (forgot to include hawk's song)
Fi: Fi's Will save: 20
+
(GM) Chad S. (GM): Those will miss. And not "miss by 1" either.
Save notes:
+
I assume you do not want to move.
Norvi Torvaldr: does this trait apply?: "You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison."
+
Hernz: yeah, terrible... that's what I get for building a "at level 5 he'll rock!" character lol
(GM) Chad S. (GM): It does not, Norvi.
+
Cat: i'm kind of in a similar boat i think.
Hernz: I wish lucia was here with her +2 vs enchanment lol
+
Hernz: nah, that's ok, no need to move
(GM) Chad S. (GM): This is a mind affecting Supernatural enchantment.
+
Vegeta: GET DOWN HERE WHERE I CAN HIT YOU, YOU DAMN EAGLE!!
 +
Eaglor caws
 +
Hernz: so norvi healed 8... I think he had taken 10 damage, right?
 +
(GM) Chad S. (GM): He took 8 damage
 +
Hernz: damn, my stats are off? crap...
 +
(GM) Chad S. (GM): Vegeta took 2 damage from Eaglor last round.
 +
Hernz: yup...
 +
per log, he took 10 damange
 +
Vegeta: 2 20s and a 21
 +
Hernz: 3/3/4 each
 +
not that I want anyone dead... by any means!
 +
cause it seems I'm always calling out penalties to us hahaha
 +
(GM) Chad S. (GM): lolz. Oh I see he took 6 damage in Round 3. Yeah, he should be at 9 HP now.
 +
Hawk, Claire and Norvi are up next.
  
Dan attempts to resist. Will save 9
+
Meghan is attacking Cloaked Figure with Pearl of Brilliance!
Norvi Torvaldr: ...
+
Meghan: Attack Result: 8
Fi: Then I guess mine was actually a 22...
+
Damage Result: 6
Fleir's Will save: 9
+
Pearl of Brilliance uses remaining: 3
Save notes:
+
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
Hawk Hubertins: Hawk Hubertins's Will save: 9
+
splash damage on the sniper too
Save notes:
+
Meghan: both of them, I suppose. fort save vs dazzling even if it misses (which it did, of course)
Hernz: chris, you can toss that in your notes then
+
Claire chucks a pearl of light at the Cloaked Figure. It misses direct contact, but...
so it will say it automagically
+
(GM) Chad S. (GM): Cloaked Figures's Fort Save 11
George: So, first save and you get a TPK?
+
Sniper's Fort Save 7
Hernz: this will save was for all the party members for trying those mushrooms we found
+
Both are blinded by the light for 1 rounds.
(GM) Chad S. (GM): Haha. Can you guys roll initiative?
+
Hernz: what's dazzling do? I guess I could look it up but I'm lazy lol
Fi: Fi's Initiative result: 18.03
+
(GM) Chad S. (GM): -1 to attacks and perception checks
Vegeta: Initiative 11
+
Chris: "The googles! They do nothing!"
Fi: Fleir's Initiative result: 15.02
+
Hernz: hahahaha
Norvi Torvaldr: Norvi Torvaldr's Initiative result: 12.02
+
Sniper: Look at that pretty girl - oh, I'm blind. Momma warned me about that.
Hawk Hubertins: Hawk Hubertins's Initiative result: 21.02
+
Cloaked Figure: Gods, you're dumb.
(GM) Chad S. (GM): Waiting for Claire and Nidri's saves and init.
+
(GM) Chad S. (GM): Alright, that leaves Hawk and Norvi.
George: Cat will be offline for a while. She's out to dinner at Kath's house with Eric.
+
Cat: hawk is looking for an off by one, otherwise he'll check in later.
Meghan: Claire's Will save: 21
+
(GM) Chad S. (GM): Anyone else knows of actions they'd like to queue up?
Save notes:
+
Hernz: too many variables for vegeta I think... btw, not sure I'll be around much tomorrow... If I dont leave queued actions tomorrow, just txt me and I'll tell you what to do for vegeta
Claire's Initiative result: 10.01
+
(GM) Chad S. (GM): Will do.
Dan: please keep me from pulling a Frodo Baggins into the swamp
+
Chris: I was thinking about moving up and shooting again.
Hernz: lolol
+
Hernz: this stupid eagle's gonna be the end of vegeta... take that bitch out soon lol
Chris: Here's hoping that 9 is enough, because half the party is going in with that.
+
Chris: Suppose I could go ahead and roll it.
Claire: I'll honor your memory
+
(GM) Chad S. (GM): If you want to...or you can let me do it. Then again my dice lost the touch tonight.
Dan: that's very noble of you...
+
Hernz: so is Hawk done with his turn, no, right?
(GM) Chad S. (GM): Nidri's Will Save 19
+
Chris: sounded like he might log in and do something later, otherwise just waiting for +1
Nidri's Init 9
+
(GM) Chad S. (GM): Yup
Alright, here we go. The magic number is 13.
+
I updated the "Initative and Statuses" handout.
+
Nidri frowns for a moment, then shrugs.
+
(GM) Chad S. (GM): Hawk, you're up.
+
Hawk Hubertins: Come on guys, let's go for a walk.
+
  
Hawk Hubertins starts walking into the pond.
+
Fi is attacking Cloaked Figure with Long Bow!
(GM) Chad S. (GM): (Now I have the Cliffdiver theme from the Price is Right in my head)
+
Fi: Attack Result: 8
Fi: Shit!
+
(Needs at least 25 to crit.)
 +
Damage Result: 9
 +
Crit: 20/x3
 +
Crit Confirm: 16
 +
Crit Damage: +11
 +
Fi: Type: piercing
 +
Notes:
 +
Hernz: dammit!
 +
Fi: Stupid arrows.
 +
Chris: Unless they're AC4?
 +
Hernz: crap, I totally forgot about cover bonus... ugh
 +
(GM) Chad S. (GM): ...no, not AC 4
 +
Hernz: 5?? and Hawk can help with his +1???
 +
Chris: I'm pretty sure Fi should be hitting them at least 1/3rd of the time even with cover.
 +
Hernz: just not rolling 3s lol
 +
Cat: george is playing a game with his family and will log in with an action later.
 +
i suspect he'll try to shoot something.
 +
Chris: I keep thinking: "Desperate Attack" each time I roll one against that friggen Figure. Between Fleir and Fi, there have been 5 attempts with 1 hit. 2 of them without penalties. Hopefully I'm due for one next round.
 +
(GM) Chad S. (GM): That's my guess, but I'll wait to give Norvi a chance.
 +
Chris: And by "next round" I mean round 6.
 +
Hernz: I just txtd dan with the sytch... hopefully he replies if not, we wait again :)
 +
ok, Chad, I have Dan's move... attack mudman, if he dies, move up, if he doesnt, do the second attack on him and 5 ft up
 +
(GM) Chad S. (GM): Alright.
 +
Norvi attacks Mudman J hitting AC 8 for 6
 +
Norvi attacks Mudman J hitting AC 20 for 5
 +
Norvi bashes the last pile of goo and advances towards Claire.
 +
Cat: ...they're coming up with increasingly ridiculous plans to rescue their game.
 +
it's possible george will become available shortly. we'll see.
 +
(GM) Chad S. (GM): We'll see, haha.
 +
Cat: yeah they seem to have figured it out.
 +
it's some cooperative desert exploration game i forget the name of.
 +
forbidden desert maybe?
 +
Meghan: sounds cool
 +
Cat: i'm over here watching this and playing MOO2 on his laptop.
 +
Meghan: well, dry
 +
Cat: yeah, it's totally making me thirsty.
 +
Meghan: hee
 +
Cat: all this talk about running out of water.
 +
i hear they're almost out of sand.
 +
this game is weird when you don't know the rules :)
 +
(i hate sand)
 +
(GM) Chad S. (GM): It gets in your clothes. It's dry and itches.
 +
Cat: ...and Will is actually playing with them. I'm not sure his parents realize it's like, almost 20 of midnight.
 +
(Will is 8)
 +
(GM) Chad S. (GM): Mmm, context.
 +
Cat: anyone wanna take bets on whether he shoots the eagle or the cloaky?
 +
Hernz: hm... both have a -4 penalty... hm...
 +
Chris: They are both -4.
 +
hah
 +
Hernz: lol
 +
Cat: due to having cover?
 +
Meghan: you guys and your prequel references are the worst
 +
Chris: Eaglor and Vegeta are in Melee. The others have cover.
 +
Cat: the eagle is kind of annoying as far as allowing the whole party to advance.
 +
Chris: And taking out the cloaked figure will also take down the eagle.
 +
Hernz: let's hope it rolls a 1 on it's fly check lol
 +
Cat: true. she kicked up funky armor tho
 +
chad, let me know if you're vanishing with a few mins warning and i'll bug him if he's not done yet.
 +
wanna resolve the round so ppl can queue.
 +
Hernz: what's nidri going to do?
 +
Fi/fleir are done
 +
Cat: healed fi earlier, i kinda feel like i skipped a round, but i think we're just waiting on hawk.
 +
Hernz: right... I mean, for the next round
 +
Cat: ah, probably running up with fi/claire
 +
Chris: You still have an action once Hawk goes.
 +
Cat: then the turn order thing is very, very confusing to me :)
 +
Chris: I was rolling early since it didn't matter too much. My turn hasn't actually gone yet.
 +
Hernz: I think that's cause all of us are trying to go as fast as we can lol
 +
Cat: well, chad said hawk and norvi were left.
 +
Hernz: exactly haha
 +
Cat: then we got norvi's action.
 +
and i'm below 'end of round 5'
 +
Hernz: norvi went, he txted me
 +
Cat: so i'm assuming i'm done for the round, and it's just hawk left.
 +
Chris: I've already queued and rolled the action for round 6.
 +
Cat: yeah, i kinda need to see what the state of the eagle is.
 +
for whether i'm running up or waiting back here.
 +
Chris: k
 +
Hernz: well, fleir needs to be healed right? worst case, vegeta moves along and eagle will follow me
 +
Cat: fleir is stable.
 +
Chris: Fleir might as well wait for end of combat.
 +
Cat: i don't want someone back here getting eagled.
 +
Hernz: oh right
 +
nm then
 +
Cat: ok, hawk eta like 30 seconds
 +
Hernz: I might move so that we can get some sort of flanking
 +
(GM) Chad S. (GM): Decisions, decisions..and luck
 +
Cat: he says he has tactical stuff
 +
and he's gonna read the log real quick
 +
George: So do they have a penalty to AC from the dazzle?
 +
Hernz: no, to attack
 +
George: Ok.
  
Fi attempts to stop Hawk.
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Before anyone can react, Hawk briskly strolls into the pond. As soon as he steps in, he slowly sinks in.
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Fi notices Fleir and Norvi giving a similar thousand yard stare towards the pond. It looks like they are planning to run in!
+
Inspire Courage +1 uses remaining: 6
(GM) Chad S. (GM): Your move, Fi
+
Not sure if it makes more sense for me to shoot the eagle or take a pot shot at the cloaked chick.
Fi: Arg! I'll deal with the sinking bard first.
+
George: Err, that was ooc.
 +
Opinions?
 +
Hernz: you're at -4 either way
 +
George: Both are within range.
 +
Range 75. ;)
 +
Chris: You would need to move way up to shoot the chick without an extra -4 from soft cover.
 +
George: And I can manage a clear shot on either. I'm going to move up regardless, it's just a matter of which target to go for.
 +
Chris: Go for the chick.
 +
If you get lucky might as well spend it where it is most useful.
  
Fi attempts to pull out Hawk.
+
Hawk Hubertins is attacking Cloaked Figure with his Composite Short Bow!
Fi: swift action activate Animal Focus Bull.
+
Hawk Hubertins: Attack Result: 10
(GM) Chad S. (GM): Hawk is 1 feet into the pond.
+
(Needs at least 23 to crit.)
Er, 5 feet into the pond.
+
Damage Result: 3
Hawk is 5 feet into the pond.
+
Crit: 20/x3
(Note: Use * for multiplication of dice, not x)
+
Crit Confirm: 18
To pull Hawk out, you will need something with reach like rope or a branch. Then you and Hawk will need to make strength checks.
+
Crid Damage: +7
Dan: will we get a chance to break the effect?
+
Hawk Hubertins: Type: P
 +
George: Oh well. Wouldn't have hit either anyway.
 +
Next!
 +
Round 6
 +
Chris: Go Team Fail!
 +
Meghan: wow we're all terriblw
 +
terrible
 +
Hernz: lol
 +
George: Anyone who misses by 1 gets a TI (+1 to attack or skill). My next action will be to move up again, keep singing, and shoot somewhere near the cloaked figure again.
 +
Hey, that 7 is the highest I've rolled all combat. :P
 +
Hernz: this might go quick... stick around... even though Dan's not here, Norvi doesn't have much move, so he's just moving
 +
Fi's arrow hits the rubble in front of the figure, next to Hawk's arrow.
 +
Fleir isn't dying!
 +
(GM) Chad S. (GM): Nidri.
 +
Cat: just gonna run up with the rest of the party at this point.
 +
(GM) Chad S. (GM): If you're just moving you can double move.
 +
Vegeta: Why am I always left to tend to the annoying flyers!?
 +
Fi: Think of it as training.
 +
(GM) Chad S. (GM): Also, it's midnight. Everyone OK with that?
  
Fi has rope.
+
Cat casts Guidance!
(GM) Chad S. (GM): Yup.
+
Cat: Duration: 1 minute
As the pond drags Hawk, he snaps out of it and realizes he made a biiiiig mistake. He has plenty of things to live for!
+
Fi - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Claire: hrm... competing charms?
+
Hernz: let's DO THIS!
nevermind, he's come to his sense
+
George: Just one more round...
sense
+
Chris: FIGHT!
... senses
+
Cat: oh right, you already rolled. eh, use it next round.
(GM) Chad S. (GM): Alright, Fi and Hawk need to make Strength checks.
+
it lasts a minute.
Fi: Fi's STR Check: 3
+
note, does not stack with Hawk's retroactive thing.
 +
Chris: noted.
 +
Cat: yeah, it's their turn, yes?
  
Fi swears like a sailor.
+
Cat suggests a new song for hawk. it's titled "Snipe me"
Hernz: lolol
+
(GM) Chad S. (GM): Cloaked Figure shoots at (Even = Claire) 2
(GM) Chad S. (GM): Oh boy
+
Cat: oops.
Still need the Strength check from Hawk
+
Chris: yup. Thanks for the cover btw :-P
Hernz: what happens if its a tie?
+
(GM) Chad S. (GM): Cloaked Figure shoots Claire, hitting AC 10 for 1 damage
Chris: He should be helping now. He snapped out of it.
+
Claire quickly twists out of the way and avoids a crossbow bolt!
(GM) Chad S. (GM): It's not opposed. Both need to succeed their strength checks, but the victim needs to make additional checks if he fails
+
(GM) Chad S. (GM): Sniper shoots at (Even = Claire) 1
Hawk Hubertins: Hawk Hubertins's STR Check: 12
+
Cat: np.
(GM) Chad S. (GM): (Phew)
+
(GM) Chad S. (GM): Sniper shoots Nidri, hitting AC 12 for 2 damage
Hawk Hubertins: How'd I wind up in here?
+
Cat: i have more HP than you, right? :)
Chris: There is one more rope on the bank since Fi was planning to use it to help cross.
+
lol u fail.
 +
neener neener it's not just us!
 +
Nidri avoids an arrow from the sniper.
 +
Chris: but they weren't 3s.
 +
Hernz: and here come all the good rolls on the eagle lol
 +
Sniper: Told ya. Should've brought Titanos.
 +
George: So Chad finally stopped rolling D30's to hit us?
 +
Cloaked Figure: Shut up about Titanos, yeesh.
 +
(GM) Chad S. (GM): ...I had 35 d50s thank you very much
 +
Eaglor's Hover attempt DC 15 26
 +
Eaglor scratches Vegeta with a talon hitting AC 18 for 4 damage
 +
Vegeta: fucker
 +
(GM) Chad S. (GM): Eaglor scratches Vegeta with another talon hitting AC 17 for 3 damage
 +
Cat: nidri pulls out a notebook and writes "titanos" on the page about magmere schmoes that need to burn.
 +
(GM) Chad S. (GM): Eaglor bites Vegeta hitting AC 14 for 3 damage
 +
That hit you once, right Vegeta?
 +
Vegeta: yup
 +
Eaglor gets one good scratch on the proud warrior Vegeta.
 +
(GM) Chad S. (GM): Claire, Hawk and Vegeta are up
 +
And Norvi too.
 +
Meghan: are they still behind cover for me?
 +
the garbage doesn't give cover, does it? I could step up?
 +
Hernz: correct
 +
George: I'm planning on moving Hawk one square up from where Claire is.
 +
(GM) Chad S. (GM): Garbage does not give cover. You can hit the Cloaked Figure from here without cover.
 +
George: That's exactly where I want to move Hawk.
 +
Fi: That's where everyone wants to move to get past cover.
  
Fi is too busy sliding in the mud and swearing to answer.
+
Claire is attacking Cloaked Figure with Pearl of Brilliance!
 +
Claire: Attack Result: 18
 +
Damage Result: 7
 +
Pearl of Brilliance uses remaining: 2
 +
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
 +
Hernz: sweet!
 +
Meghan: fucking finally
 +
George: She could move one further up without losing anything though.
 +
(GM) Chad S. (GM): All you had to do was get past cover :P
 +
Meghan: splash damage for dazzle on both of them again
 +
the cover was affecting our rolls both with a minus and with a curse on the dice
 +
Hernz: lol
 +
The Cloaked Figure is overwhelmed by the light and collapses.
 +
Hernz: that eagle better poof!
 +
As she falls, she mumbles "Eaglor! You did good, come back..."
 +
Claire: mua ha ha
 +
Meghan: does sniper make his save?
 +
Eaglor goes up in a puff of smoke right in front of Vegeta.
 +
George: Is there a reason Claire only took a 5 foot step?
 +
Vegeta: what the hell is going on here!?
 +
Meghan: is there where you need to be?
 +
(GM) Chad S. (GM): Sniper's Fort Save 4
 +
Meghan: is that better?
 +
George: Yeah, that's as far as I can move.
 +
Yes, thanks.
 +
Sniper: Nope, still staring at a pretty girl. Still going blind.
  
Hawk Hubertins pulls himself out with all of his might.
+
Hawk Hubertins is activating his Bard ability, Inspire Courage +1
George: "might"
+
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Fi focuses the strength of a bull! He reaches some rope out to Hawk, but is unable to pull Hawk out. Hawk, for his part, manages to not sink further into the pond
+
Inspire Courage +1 uses remaining: 5
(GM) Chad S. (GM): TEST YOUR MIGHT
+
The sniper is dazzled by the light for 1 rounds.
Dan: LOL
+
(GM) Chad S. (GM): Fleir and Norvi are up.
+
  
Fleir walks into the pond.
+
Hawk Hubertins is attacking Sniper with his Composite Short Bow!
Norvi Torvaldr: into.... the morass....
+
Hawk Hubertins: Attack Result: 5
 +
(Needs at least 23 to crit.)
 +
Damage Result: 1
 +
Crit: 20/x3
 +
Crit Confirm: 22
 +
Crid Damage: +5
 +
Hawk Hubertins: Type: P
 +
George: And there's a 2.
  
Norvi Torvaldr walks into the water
+
George flips a table and goes to bed.
(GM) Chad S. (GM): Oi, the strongest characters are drowning themselves...sweet
+
Hernz: HAHAHAHAHA
Fi: Damn it Fleir! Get you ass back here!
+
(GM) Chad S. (GM): Night George.
Fuck, only brought 2 ropes.
+
Fi: The arrows are also cursed.
As Norvi slides 5 feet into the pond, he realizes that this is no way to honor his bretheren!
+
Cat: i feel like...we need a set of plush dice, but the d20 is like only 1-5 repeated 4 times.
Hawk Hubertins: Guys, cut it out, we need to stay out of the water!
+
waaaait, are you rolling those 20-sided d10s you have for white wolf?!
Fleir attempts to tread water.
+
George: Ah, no the problem is it's rolling my blue d20's. The ones that are 0-9 twice.
(GM) Chad S. (GM): Vegeta, go!
+
(GM) Chad S. (GM): Vegeta, your turn. Or do you want Norvi to heal you?
Hernz: one sec, trying to see if my monk's thing has a rope
+
Vegeta: If he can, sure
yup, I got rope
+
but if not, no biggie
 +
Cat: uh, not if you run over there.
 +
(GM) Chad S. (GM): He'll heal you before you moved.
 +
Vegeta: well, he could have gone before me
 +
Cat: heh true.
 +
(GM) Chad S. (GM): Norvi casts Cure Light Wounds on Vegeta, healing 2 Hit Points.
 +
Cat: niiiiiiice
 +
(GM) Chad S. (GM): There's the 1
 +
Hernz: LOLOL
 +
Cat: gj chad.
 +
Hernz: just like you Cat
 +
Cat: mine healed Fi like 8.
 +
shklee doesn't even HAVE 8.
 +
Hernz: but you healed me for like 2 when I was down lol
 +
Meghan: ouch
 +
Cat: you running around to try to get flanking on the sniper?
 +
Hernz: and so he doesnt escape
 +
Round 7
 +
Cat: i so have no concept of where the sewer exits are.
  
Vegeta throws the rope towards Norvi
+
(GM) Chad S. (GM) Spraypaints "Exit" where you came from
Vegeta: grab on you idiot!
+
Cat: that's the only one?
Norvi Torvaldr: Gladly!
+
USE IT!
  
Norvi Torvaldr attempts to grab the rope and haul himself to freedom without dragging Vegeta in with him
+
Cat chants FI FI FI FI
(GM) Chad S. (GM): Make strength checks, please
+
Vegeta: strength check 14
+
Norvi Torvaldr: Norvi Torvaldr's STR Check: 11
+
Vegeta tosses a rope to Norvi. With their combined strength, Vegeta pulls Norvi to shore without dragging Vegeta in.
+
Vegeta: does your armor HAVE to weigh this much??
+
Norvi Torvaldr: It's the only way to keep the mosquitoes out!
+
Fi: Will someone either take this one or toss the other rope to Fleir!
+
(GM) Chad S. (GM): Claire, it's your move!
+
Chris: Meghan is slightly delayed by starting dinner.
+
(GM) Chad S. (GM): I'll wait.
+
Welp, here's my deathtrap, hope you enjoy!
+
George: Right, giant lobster trap queued for Hub tomorrow.
+
(GM) Chad S. (GM): Juggernauts are only CR 9!
+
Any level 9 character can overcome DR 15/Adamantine
+
Vegeta: I am lost...
+
Chris: If prepped.
+
(GM) Chad S. (GM): Unrecognized command "/batman"
+
Vegeta: lol
+
Dan: lol
+
(GM) Chad S. (GM): Overall status: Fi is helping out Hawk and no one is currently helping the wolf. Claire and Nidri are up next.
+
Chris: Meghan said that Claire will be throwing a rope to Fleir.
+
(GM) Chad S. (GM): Nidri will assist Claire as they try to pull our Fleir.
+
Make a strength check, Fleir
+
Claire's Strength check 1
+
Chris: Fleir's STR Check: 20
+
(GM) Chad S. (GM): Nidri's Strength check assist 4
+
lolz
+
Hernz: lol...
+
  
Chris facepalms.
+
Fi uses the guidance.
 +
(GM) Chad S. (GM): There is the up side of the map, but the ground is wrecked.
  
Claire is amazing, thanks
+
Fi is attacking Sniper with Long Bow (Point Blank)!
Claire isn't going to get that yucky swamp water on her hands. Look what it did to Vegeta's gloves!
+
Fi: Attack Result: 21
Claire: lol
+
(Needs at least 26 to crit.)
Meghan: lol is more appropriate
+
Damage Result: 8
for me
+
Crit: 20/x3
Claire is probably not laughing.
+
Crit Confirm: 24
 +
Crit Damage: +14
 +
Fi: Type: piercing
 +
Notes: Within 30'
 +
+1
 +
Vegeta: nice!
 +
Cat: so, does that hit? :)
 +
aka how boned are we? :)
 +
Hernz: he gets cover from the air
 +
Fi's arrow, guided by Nidri hits the sniper right in the chest.
 +
Fleir's fur is filthy from the grease and the stinky poo water.
 +
Fi: That's for Fleir, you A-Hole!
  
Claire ughs
+
Cat casts Guidance!
Nidri shugs. "Well, I tried."
+
Cat: Duration: 1 minute
(GM) Chad S. (GM): Hawk. Make a swim check.
+
Fi - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Fleir continues to tread water. Fi swears she saw Fleir raise an eyebrow in disbelief.
+
have a new one.
Fi: I'll help you as soon as I can Fleir!
+
crap diddly. y'all know that was nidri.
Hawk Hubertins: Hawk Hubertins's Swim check: 2
+
Fi: Thanks!
I'll help outbbt.... blub...
+
Cat: can we mop this er up? :)
Claire: Guess I'm on first watch alone tonight.
+
The sniper looks around at his wounded ally, the party cutting off his escape route...and drops his shortbow.
Fi: Fi's STR Check: 20
+
Sniper: Hmm, I think I'd better give up and stuff. So I surrounded - I mean, surrender.
Vegeta: lol
+
Chris: And bites his fake tooth while saying Hail Hyrda
 +
Cat: lol.
 +
Nidranisan: ugh, another prisoner?
 +
i guess at least this time he can kind of communicate with us.
 +
Fi: Let's tie him up and stabilize her.
 +
(GM) Chad S. (GM): No, the hydra's 100 feet from here...
 +
Fi: We are supposed to take them alive.
 +
Hawk Hubertins: Isn't that what we were supposed to do? Can someone check his friend to see if they're still alive?
 +
Nidranisan: Dude -- kick the bow away and drop the rest of your weapons.
 +
Cat: we still in combat time?
 +
(GM) Chad S. (GM): Nah, we're out of combat unless someone is about to do something weird.
 +
Nidranisan: Nidranisan's Heal check: 11
 +
Cat: that good enough to asses and possibly stabilize?
 +
Hernz: vegeta's gonna go through the garbage bags to see if there's coke bottles he can recycle
 +
Sniper: I dropped my sword over there next to the dog. You can keep the shortbow though. I don't want to kick it in the water, it stinks!
 +
(GM) Chad S. (GM): There's too much trash in this world... picks up garbage can recycle!
 +
Fi: Nidri, can you patch up the cloaked figure to stop the bleeding?
 +
Cat: yeah, waiting on gm word on that :)
 +
Chris: oops.
 +
(GM) Chad S. (GM): Not good enough to stabilize. She is currently dying and bleeding out from awesome radiant overload
  
Fi strains with renewed motivation.
+
Fi will try to assist.
(GM) Chad S. (GM): Hold it Fi, this is a different Str check. Not your turn yet. I'll save it though.
+
Cat: you can use the guidance if you want. :)
Chris: fine :-P
+
Hawk struggles, but the pond pulls Hawk under! He quickly holds his breath!
+
(GM) Chad S. (GM): Drowning rules: You can hold your breath for 2 * Con Score rounds if you do nothing, but if you take a standard action, your duration is reduced by 1 round.
+
Hawk's breath: 0 out of 24 rounds remaining
+
Okay, Now it's Fi's turn. Hawk, I need a Strength check! Make it good!
+
Watching Hawk go under, Fi pulls with renewed vigor!
+
Hawk Hubertins: Hawk Hubertins's STR Check: 9
+
George: How about an average one?
+
(GM) Chad S. (GM): Make a swim check, Hawk.
+
Hawk Hubertins: Hawk Hubertins's Swim check: 7
+
Unfortunately, Hawk is unable to pull himself up or swim to the surface.
+
Fi: Damn it Hawk!
+
(GM) Chad S. (GM): Fleir is up. He may make a swim check to swim to the shore.
+
Fi: Fleir's Swim check: 5
+
WTF!
+
(GM) Chad S. (GM): FAIL
+
FAIL
+
Vegeta: lolol
+
just concentrate on the bard, I'll get your wolf out
+
  
Fi can no longer speak coherently and has made this M rated.
+
Fi and uses the guidance.
(GM) Chad S. (GM): Rated M for Mature
+
Cat: assisting or rolling your own?
Fleir has trouble treading and sinks into the pond.
+
Chris: assist
(GM) Chad S. (GM): Fleir's breath: 0 out of 30 rounds
+
Vegeta: we have a few rounds I'm sure
Norvi is up, Vegeta is right behind him
+
Fi: Fi's Heal check: 16
 +
+1
 +
Nidranisan: see, rolling your own would've done it. ;)
 +
Fi: figures.
 +
Nidranisan: anyone else want to help with this bandage?
 +
George: Nothing I can do to help. You need a 15, and Nidri currently has a 13.
 +
and it's trained only.
 +
Vegeta: for gods sake..... 13
 +
is it?
 +
Meghan: if anyone's good, I can heal them...
 +
I have standards.
 +
Chris: Heal is untrained.
 +
George: No, I'm wrong, it's untrained.
 +
Hernz: right, untrained... there, I helped
 +
Nidranisan: that's vegeta. hard to tie them tight enough sometimes.
 +
Hernz: let's not fuzz over a heal check after combat lol
 +
Nidranisan: er thanks.
 +
Norvi slowly runs up with a pile of bandages...
 +
Chris: There is this pile of people turning her into a mummy.
 +
Meghan: No, I mean with my fire ray
 +
Norvi Torvaldr: (GM) Heal check 9
 +
Hernz: HAHAHAHAHA
 +
Hawk Hubertins: You know, I don't think I want to wade through that muck just to recover a few arrows.
 +
and trips, dropping most of them into the stinky poo river.
 +
Nidranisan: norvi, i'm not so sure those are sanitary.
  
Vegeta looks at Norvi like "let's use this rope to pull that big mutt together"
+
(GM) Chad S. (GM) Norvi shrugs.
Dan: I'm not sure I could get Flier to grab a rope I toss him
+
Chris: He's already bitten into one.
+
Dan: oh! That's a different matter
+
(GM) Chad S. (GM): Claire and Nirdi are trying to pull him up
+
Chris: with a -1 total.
+
(GM) Chad S. (GM): Will you take charge, Nidri
+
er, Norvi?
+
Norvi Torvaldr: I'll step in and haul at that rope
+
Hernz: oh, sorry, then vegeta would have said to Norvi to go help the dog and he'd help Hawk
+
Meghan: should I roll again?
+
meaning actually roll myself this time?
+
Norvi Torvaldr: Norvi Torvaldr's STR Check: 16
+
George: There's plenty of time for Hawk. He's got at least a few more rounds to go before he drowns.
+
(GM) Chad S. (GM): Claire and Nidri should make Strength checks
+
Claire: Claire's STR Check: 9
+
(GM) Chad S. (GM): Nidri's strength check assist 11
+
Fleir, make a strength check
+
Fleir: Fleir's STR Check: 4
+
Chris: ARG!
+
(GM) Chad S. (GM): sigh
+
Meghan: you're really good at this, Chris
+
(GM) Chad S. (GM): Make a swim check, Fleir
+
Chris: Fleir's Swim check: 4
+
Double ARG!
+
(GM) Chad S. (GM): Double sigh
+
Hernz: wow... well, waste them now lol
+
Norvi gives a MIGHTY pull of the rope. Sadly, Fleir does not follow through. It's hard to pull yourself by the jaw!
+
Hernz: funny, when putting my skills I was like "who ever needs swim?"....
+
Chris: Fi has it.
+
Hernz: so a nice 1 rolled lol
+
Chris: Fleir only gets two SP though. So he doesn't.
+
He got a 2.
+
Hernz: doh
+
Chris: On both rolls. And a 3 the round before.
+
(GM) Chad S. (GM): Vegeta, want to lead the pull to help Hawk? Fi can assist. Hawk, I need another Strength check.
+
Vegeta: strength check for the rope (don't get your hopes up here) 9
+
Chris: Fleir's STR Check: 18
+
Dan: I could always swim down there with a rope around my waist
+
  
Fi will probably be jumping in the moment Hawk is out from her current appearance.
+
Vegeta points out where the wound is and helps the Nidri
Hernz: now let's hope hawk can hold on...
+
Nidranisan turns to fleir.
(GM) Chad S. (GM): Hey Chris, is that Fi's strength?
+
Nidranisan casts Cure Light on Fleir!
Chris: Currently she has +2, so 14.
+
Nidranisan: heal 4 HPs.
yes, that was Fi's roll, sorry.
+
Hawk Hubertins: And I'm afraid I won't be of much use carrying the wounded.
Same bonuses.
+
(GM) Chad S. (GM): Alright. Let's see if Hawk can climb up.
+
George: Need another strength check?
+
(GM) Chad S. (GM): Yes please.
+
Chris: Better to guess and make an unneeded roll :-P
+
(GM) Chad S. (GM): No! You'll burn your 20s!
+
Chris: Or in my case, my 2s.
+
Hernz: lol
+
Hawk Hubertins: Hawk Hubertins's STR Check: 11
+
George: Or in my case, my 10s
+
Ok, I guess that was a 12.
+
Chris: Yay! A number above 10 on each side.
+
Hawk is pulled to the shore of the pond with the combined force of multiple members.
+
(GM) Chad S. (GM): It's Claire's turn.
+
Meghan: For what? More strength checks?
+
Claire: Claire's STR Check: 9
+
(GM) Chad S. (GM): Nidri assists! 16
+
Dan: maybe your mage's hand could lift more at it's 5lb weight limit
+
Hernz: lol
+
Fleir: Fleir's STR Check: 19
+
(GM) Chad S. (GM): Norvi? Would you like to assist?
+
Meghan: what mage's hand?
+
Vegeta: 5 strength check assist
+
lol
+
Dan: I will assist
+
  
Fleir isn't on Vegeta's rope.
+
Fi ties up the Sniper.
Norvi Torvaldr: Norvi Torvaldr's STR Check: 8
+
Nidranisan casts Cure Light on Fleir!
Dan: lol
+
Nidranisan: heal 8 HPs.
 +
Fleir stands upright and fights the urge to shake the fifth off in front of everyone.
 +
Chris: is the grease gone?
 +
(GM) Chad S. (GM): Yes.
 +
Nidranisan skritches fleir.
 +
George: Bed for realz now guys. G'nite.
 +
Nidranisan: sorry fleir. took me a while.
 +
Hernz: george, wait for the XP!! lol
  
Hawk Hubertins gasps for breath and then stands up to see who else needs help.
+
Fleir whimpers a little. Then gives Nidri's hand a lick.
Hernz: I was moving to the other rope
+
Cat: he'll find it in the log. ;)
Chris: Ok. I assumed we could only change on our init.
+
Nidranisan: maybe norvi can help patch you up the rest of the way.
(GM) Chad S. (GM): Yeah, you can only change ropes during your turn
+
(GM) Chad S. (GM): Norvi casts Cure Light Wounds on Fleir, healing 8 hit points.
Hernz: figured if it was dan's turn, I was right after... anyway
+
Hernz: who is "Good" in the party for Claire's healing?
Fleir holds tightly onto the rope. Sadly there is not enough pull on land to hoist him.
+
Fi: Fleir, we need to talk about you failing saves...
Chris: It was Claire's. Chad seems to be allowing people already on to assist on that characters' pull.
+
Cat: not me.
Hernz: ah, gotcha
+
Hernz: not me
(GM) Chad S. (GM): Hawk, you are on shore. Gods almighty, what were you thinking?
+
Chris: not me.
It's your turn, Hawk.
+
Cat: lol.
 +
Meghan: ...
 +
you all suck.
 +
Cat: what makes a man turn....neutral....
 +
Hernz: the neutral, poor rolling team
 +
Meghan: this is why I rush forward. Because if Claire gets hurt, she can light herself on fire.
 +
Cat: nice, friendly, healing fire.
 +
Meghan: THE NINJAS CAN'T CATCH YOU IF YOU'RE ON FIRE
 +
Hernz: lol
 +
The party administers first aid to the cloaked figure, a human woman. They also tie up her accomplice, a half orc male.
 +
Cat: i presume we're marching them back to dakan?
 +
The party hears shouts from the entrance to this room, as some of Captain Dakan's men run in to offer assistance...
 +
Nidranisan: a bit late, thanks.
 +
Naturally well after the conflict has ended.
 +
Claire: No problem for us, though.
  
Hawk Hubertins looks around for who is still in the water and what he can do to help.
+
Fi starts carrying the figure until assistance takes her.
(GM) Chad S. (GM): Fleir is the only one left in the pond. Claire, Nidri and Norvi are helping to pull him out.
+
Some of the guards roll their eyes when they see the Half-Orc.
Chris: I would suggest trying to pull on the rope. Fi looks like he is about to do something really stupid.
+
Claire: Not like we made fools of ourselves trying to fight them.
 +
Nidranisan snorts.
 +
Nidranisan: you guys know this goon?
 +
Sniper: Hey guys! Is Lord Dakan's gonna see me again? He's so fun to talk to. There was this- hey don't wrap that around my mouth! You don't know where it's been MMMMPHhhhmmpph. Hmmpf.
 +
Nidranisan: he seems a few utensils short of a place setting, if you know what i mean.
  
Hawk Hubertins readies the action of casting a spell if someone fails on their attempt to help Fleir.
+
Fi grins.
(GM) Chad S. (GM): Fi, go for it.
+
Fi: How many is that?
 +
Nidranisan: i'd say he's around n-2.
 +
Cat: i'll be sneaking of to bed any minute as well.
 +
Guard: Horkvin. He's good with a bow and not much else. We'll take him and his accomplice here straight to the prison.
 +
Nidranisan: i think i'll call him Hork for short.
 +
Guard: This way back up, please. This smell is getting to me.
 +
Fi: Might want to clean her up first.
 +
Those will get infected.
 +
Cat: see you all on the flip side. g'night.
 +
(GM) Chad S. (GM): NIght Cat.
 +
Hernz: night Cat
 +
Chris: pleasant dreams
 +
(GM) Chad S. (GM): I assume the party will follow the guards back up?
 +
Hernz: yup
  
Fi ties the rope she has around herself and dives after Fleir!
+
Fi is disgusted by this pit from "civilized society"
(GM) Chad S. (GM): sploosh
+
The party follows the guards back up. Horkvin keeps trying to talk from his gag but it is muffled. Eventually the party reaches the sewer entrance they came from and climb back up into the streets of Harvest Wharf.
Make a swim check to reach Fleir
+
The increased presence of the town guard is unsurprising, but order seems to be restored. Captain Dakan is nearby, ordering the guards around.
Fi: Fi's Swim check: 24
+
Captain Dakan smiles as he sees the party, but looks disappointed at Horkvin. Horkvin looks quite delighted, however.
Fi has no trouble navigating through the pond to reach her wolf.
+
Fi: Should we have accidentally him instead?
(GM) Chad S. (GM): Fleir's turn.
+
Alexen Dakan: sigh...send Horkvin to the usual holding cell.
Chris: Will try to swim with Fi's help if possible.
+
Claire: I'll aim better next time
(GM) Chad S. (GM): Fleir makes a swim check, Fi can assist
+
Alexen Dakan: Ah, no. Horkvin dances an odd line. He's always getting into trouble, but he can't keep his mouth shut. He's proven invaluable on multiple occasions.
Chris: Fleir's Swim check: 7
+
I'm glad to see all of you alive.
Fi's Swim check: 13
+
Fi: Me too.
Dan: d'oh
+
Chris: Triple ARG.
+
George: Does that trigger Hawk's action?
+
(GM) Chad S. (GM): Yes, you may react to Fleir's triple FAIL
+
George: So Fleir gets 7, +2 from Fi's assist, making it a 9?
+
Chris: I think so.
+
(GM) Chad S. (GM): Yes, correct
+
  
Hawk Hubertins casts Timely Inspiration!
+
Fi looks at Fleir.
Hawk Hubertins: School: N/A; Level 1
+
Alexen Dakan: It looks like the Magmere Construction Company had some kind of last stand. We were able to capture many of them in the raid in the sewers.
Casting Time: 1 immediate
+
We are lucky they failed to execute their plan - the damage to this city could have been much worse.
Components: V
+
I need to manage the patrols for tonight, too keep an eye out for rioters. I will wish to speak to you some more sometime tomorrow - I'll be in the garrison for most of the day. You do remember where that is?
Range: Close
+
Alexen Dakan glances at Claire
Targets/Area: One creature
+
Duration: Instantaneous
+
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
+
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
+
  
Chris crosses his fingers.
+
Claire nods
 +
Alexen Dakan: Excellent. For now I suggest you head home for the night. The main streets are safe, but you can never be too sure...
 +
You five over there! Make sure these people get home to tonight.
 +
Vegeta: god, I think I speak for all of us when I say we need to get the filth from those sewers off of us
 +
Fi: Are they even going to let us into the bath like this, or do we have to get hosed off outside first?
 +
(GM) Chad S. (GM): Copious use of Cantrip Clean will reduce the ewww factor to "you can take a bath now"
 +
Fi: I think that I preferred the tar pits to this gunk.
 +
Vegeta: makes that swamp look appealing
 +
Fi: The swamp was fine. Just leeches.
 +
Vegeta: for once I hope the next mission is on dry ground
 +
(GM) Chad S. (GM): Haha. I'm gonna leave off here, with the guards escorting the party back to their respective homes / inns. Good night, folks.
 +
Hernz: damn you for leaving us XP-less again!!!!
 +
(GM) Chad S. (GM): lolz
 +
Hernz: :)
 +
Chris: Hernz only cares about the numbers ;-)
 +
Hernz: I just want a positive number on my attack rolls! lol
 +
Chris: Says the guy with 20 wis.
 +
Hernz: lol
 +
alright, night... I'll likely be off all day tomorrow. txt me if needed again.
 +
Chris: night everybody.
 +
Cat: george and i are driving home from NY this afternoon (and packing the car this morning) but probably will be on after eric's bedtime as usual.
 +
</nowiki>
 +
=April 8, 1236 AD (morning)=
 +
<nowiki>
 +
The sun rises over a partly cloudy day. The nighttime was filled with the shouts and yells of rioters and guards in pursuit.
 +
As you look around town, some neighborhoods, particularly in the Docks are still under patrol.
 +
Looking in Cliffside you see more engineers investigating and repairing the damage made to the homes and buildings.
  
Fleir doesn't resist.
+
Fi is early waiting at the location the party planned to meet up at. She and Fleir are practicing standing on a greased spot of ground nearby.
George: Giving Fleir a retroactive +1, making it a 10.
+
George: Hawk is good, for Claire healing potential.
Hernz: it is taking us longer to fight this water than it did the thugs lol
+
Fi: No no. Keep your feet under you. Spreading them apart just makes it worse.
George: Heh.
+
Chris: Only because Vegeta was unconscious for part of it.
+
(GM) Chad S. (GM): With Fi's help and Hawk's timely music...Fleir is able to swim to the surface of the pond and take a breath of air. He is unable to swim towards the shore though.
+
(Swim check needs to be better)
+
Chris: YAY!
+
(GM) Chad S. (GM): Norvi, it's your turn.
+
Dan: can I help by hauling on the rope?
+
(GM) Chad S. (GM): You can try to pull Fleir to shore. This uses a Strength check.
+
Dan: righto!
+
(GM) Chad S. (GM): Fleir will need to make a Strength check, too.
+
Dan: Norvi Torvaldr's STR Check: 23
+
Fleir: Fleir's STR Check: 10
+
Dan: crit!
+
George: Holy Shnoinkus, Dan!
+
Hernz: he critted lol... that's the green box around the roll... finally!
+
Claire: Claire's STR Check: 20
+
  
Norvi Torvaldr turns green and lifts everthing in sight one by one, tearing all his clothes off in the process
+
Vegeta shows up and quietly watches Fi and Fleir sparring, very amused.
 +
Nidranisan snickers.
  
Claire does not do that.
+
Hawk Hubertins shows up, and his hair is still damp from his latest bath.
Hernz: NOW we get all the 20s???
+
(GM) Chad S. (GM): Your itinerary today includes meeting Melvin Mel in the morning and Captain Dakan sometime during the day.
 +
Fi: Everyone here already? Sorry, was...
 +
Fi's Reflex save: 22
 +
Save notes: +2 vs enchatment
  
Claire just didn't want to get outshone in the rolling-20s dept.
+
Fi slides across the grease without missing a beat.
Norvi seems to have some kind of vendetta with this pond. He singlehandedly pulls Fi AND Fleir out of the pond in a single pull.
+
Fi: practicing.
Fleir managed to barely hold on.
+
Fleir's Reflex save: 17
Dan: ok, I have to go. Have fun!
+
Save notes:
Claire: Sure, sure. Pretend I didn't help.
+
Chris: THANK YOU!
+
  
Claire gets her Clean spells ready.
+
Fi follows slightly less gracefully.
Claire: How many of you dumbasses jumped in the lake again?
+
Fi: That's better.
I'm not traveling with a wet dog.
+
Claire: I'm here, I'm here.
Vegeta: Fi made it 4 lol
+
  
Hawk Hubertins coughs a bit of pond water out of his lungs.
+
Claire catches up with the group.
 +
Fi: Watch where you step. Guess I should clean that up.
  
Fi hugs Fleir and cries while saying, "Thank You" repeatedly.
+
Fi mops up the grease.
Nidri gives Claire a thumbs up, noting her effort.
+
Fi: Shall we go see Melvin?
Hawk Hubertins: I... Might have thought it was a good idea for some reason. That was strange.
+
Nidranisan: So, things devolved pretty fast after the party...did we have an agenda to discuss with dakan at this point?
But Claire is too busy berating everyone to notice.
+
Nidranisan is fine chatting on the way to see Melvin.
Nidri shrugs.
+
Claire: Was Dakan the "special friend"?
Claire: Thank you, Nidri.
+
Nidranisan: I believe that's what someone decided.
Hawk Hubertins: Thanks guys. Good job getting everyone to safety. Now, how do we get across the pond?
+
I missed the details in all that commotion.
 +
Landing in a big heap with Hawk was a bit distracting.
 +
Norvi Torvaldr: (GM) Oh yes, I told Lord Dakan the "secret password".
 +
Cat: nidri is hilariously matter-of-fact about that statement heh.
 +
Nidranisan: Right! Norvi was just trying to gain a last bit of influence and managed to work in the passphrase.
 +
Nice work, by the way.
 +
Claire: Nice.
 +
Fi: As opposed to Mr. Business Elf who was too busy trying to get leads to notice me saying that you guys had already made progress... bleh.
 +
And who farted in there anyway?
 +
Nidranisan: I'm not sure I want to know why that question is there.
 +
Vegeta: (GM) Bluff check 12
 +
Fi: Fi's Sense Motive check: 6
  
Fi after Fi recovers:
+
Vegeta tries his best to not look guilty
Fi: I suggest we someone with balance crosses with a rope tied around them. Then they can tie it to a tree on that side while I tie it to a tree on this side.
+
  
Claire casts Clean!
+
Fi doesn't notice.
Claire: School: Transmutation; Level 0
+
Claire: Claire's Sense Motive check: 3
Clean uses remaining: 9
+
I'm pretty sure it was the elf.
One for the dog...
+
did it smell like a forest?
Fi: Then we can tie a safety rope on each person as they cross.
+
Fi: No.
 +
Nidranisan: Nidranisan's Sense Motive check: 23
  
Claire casts Clean!
+
Chris cackles.
Claire: School: Transmutation; Level 0
+
Nidranisan: Something you want to share with the group, Vegeta?
Clean uses remaining: 8
+
Vegeta: (GM) No! Of course not! I would never eat those gourmet beans!
One for the willing swimmer
+
Nidranisan: Nidranisan's Intimidate check: 25
 
+
Cat: eye daggers.
Claire casts Clean!
+
Fi: Yeah, I don't think I saw him eat anything.
Claire: School: Transmutation; Level 0
+
Vegeta: (GM) ...they did look quite tasty.
Clean uses remaining: 7
+
Hawk Hubertins: So are we going to go talk to Daikon, or Mr. Mel?
One for the bard...
+
Fi: Mel
who else?
+
Hawk Hubertins: Ok, shall we get going then?
Fi: Norvi.
+
Chris: Sorry, if it wasn't clear. This is chatting in route.
 
+
George: Witty banter, even?
Claire casts Clean!
+
Nidranisan: Haha, always good for a laugh. Anyway, everything seemed to come out ok in the end right Veg?
Claire: School: Transmutation; Level 0
+
Chris: Banter yes, witty... that remains to be seen.
Clean uses remaining: 6
+
Cat: not exactly a high wis party. other than the current butt of the jokes. (see what i did there?)
One for Norbi
+
Chris: rolling 1d20 +4
Norvi
+
whatever
+
Hawk Hubertins: Thanks Claire.
+
Vegeta: handy little trick you got there
+
Fi: Anyone want to be the acrobat?
+
Hawk Hubertins: I'm ok for balancing, but not great. I could either try it, or stand on the side and see if I can help out whoever wants to give it a shot.
+
Hernz: what's this acrobat thign for?
+
Hawk Hubertins: I can sing that song a few more times.
+
Fi: Crossing the log with a rope tied to you.
+
Hernz: ah, I see
+
I think the tree looks not too difficult to cross
+
but chad can confirm
+
vegeta rolled like an 8 and he was fine I thought
+
Chris: If it is a take 10 and we pass thing, then ok.
+
(GM) Chad S. (GM): Vegeta did have to balance himself, but it looked easy.
+
Can't take 10 because failure is risky.
+
Hernz: can I try to assist people through?
+
Fi: Ok. I suggest that Vegeta crosses with the rope. We hold it from each end while everyone crosses 1 at a time holding it in case they fall.
+
Vegeta: sounds like a plan
+
Fi: I'll go last.
+
Vegeta: acrobatics check 20
+
Vegeta has no trouble walking across the log.
+
Fi: Hawk?
+
 
+
Hawk Hubertins takes a deep breath, and tries to walk across the log, holding the rope.
+
Hawk Hubertins: Hawk Hubertins's Acrobatics check: 10
+
Hawk is able to cross.
+
Fi: Claire?
+
 
+
Hawk Hubertins holds the action of casting a spell if someone looks like they're about to fall off the log.
+
Claire: aaaa....
+
Claire's Acrobatics check: 20
+
Oh, ok.
+
Nothing to worry about.
+
Fi: Norvi?
+
Hernz: chad, can you roll this for norvi since he's gone now?
+
George: Cat should be home soon.
+
Fi: Nidri's after him.
+
Actually, let's send Fleir next.
+
 
+
Fi ties a rope to Fleir.
+
Fleir: Fleir's Acrobatics check: 8
+
Fleir struggles, but he is able to cross.
+
(GM) Chad S. (GM): Should Norvi cross now?
+
Fi: Norvi then Nidri.
+
George: Cat just got home, so I'm going afk to help with Eric. She'll be online shortly.
+
Norvi notes that he likes solid ground, not unstable logs like this.
+
(GM) Chad S. (GM): Norvi's acrobatics 14
+
Norvi is able to cross without trouble, though
+
 
+
Fi just knows that she will be the one falling.
+
Vegeta: you'll be fine... the water is not nearly as deep as you are tall
+
 
+
Fi chuckles nervously.
+
Chris: Are we waiting for Cat to join?
+
Vegeta: yup
+
Chris: cool. I'll work on putting Locke to bed too.
+
Cat: someone said something about...oh look, a log across a pond.
+
(GM) Chad S. (GM): Nidri did a lot of shrugging today
+
Make an acrobatics check to cross the pond on a log
+
Nidranisan casts guidance on herself first.
+
Nidranisan: rolling 1d20 + 3 lol acrobatics.
+
 
(
 
(
4
+
8
)+3
+
)+4
= 7
+
= 12
Nidri almost loses her balance, but is ultimately able to cross the pond without falling in.
+
Yes, I see what you did there.
George: Oh good, I think TI and Guidance don't stack.
+
At the East Ferren Trading Company, there is increased security. Some employees are questioned, some rooms are searched. Not you however - the security wave you in without trouble.
 +
(GM) Chad S. (GM): Melvin's presidential office is empty except for Melvin himself. He motions the party to sit down.
 +
Melvin Mel: Please be seated.
  
Fi holds onto the rope and crosses.
+
Fi takes a seat.
Fi: Fi's Acrobatics check: 20
+
  
Vegeta smirks
+
Hawk Hubertins sits down.
Vegeta: what I say?
+
Melvin Mel: Thanks, everyone. Last night was quite busy. Melodie was up all night directing security.
Fi: I was just a little anxious with all that excitement earlier.
+
But most importantly, thank you for fulfilling Merki's wishes by attending.
Hawk Hubertins: Me too, but it looks like we all made it.
+
Fi: Yes, of course.
The party crosses the pond successfully.
+
Melvin Mel: I think I can trust you guys with a lot more responsibility than before. Call it a hunch. I want to promote you guys to become more of a... promotional position.
George: That really shouldn't feel like such an accomplishment.
+
We at the East Ferren Trading Company make it our mission to make business and diplomatic relationships with others.
  
Fi coils up all the ropes and hands Vegeta's back to him.
+
Fi nods.
Fi: Thank you.
+
Melvin Mel: I see lots of potential with you guys. I think you have the right attitude to help the company discover rare finds.
Hernz: totally agree w george lol
+
I want you guys to work together, with Marjorie as your supervisor. You'll have an office in the same building as Torras Lendolay.
Fi: Stupid will saves...
+
Fi: Sounds promising. It seems that thanks to Merki we will be continuing to work together.
Chris: ooc
+
Melvin Mel: Yes. He knew how to plan for the long haul.
(GM) Chad S. (GM): ACHIEVMENT UNLOCKED: Pond Crossed
+
But before we start handing out official duties and such, I have something a bit more personal.
Hernz: HAHAHAHA
+
I need you to deliver the news to Merki's parents.
(GM) Chad S. (GM): Oh wait, Hernz has a PS3
+
Hernz: 1300 xp, right?
+
(GM) Chad S. (GM): You gained a trophy! Pond Crossed
+
Cat: ah, the joys of level 1.
+
Chris: Chad, you start a handout with our achievement list?
+
can you
+
one handed typing...
+
woot!
+
Hernz: sweet lol
+
Cat: duh nah nah NAAAAAAH
+
Across the pond, the remaining part of the map is much smaller than the area they searched yesterday. The swamp is next to a rock formation that cuts off one of its sides from the nearby regions.
+
Hernz: nah, nah nah naaaaaahhhhhh!
+
(GM) Chad S. (GM): insert sweet guitar solo and explosions
+
Cat: like a tall, unclimbable, non-interesting rock formation?
+
(GM) Chad S. (GM): It's climbable, just uninteresting. Plus it's in the Swamp of Despair.
+
Claire: Thanks for that.
+
Hernz: any caves or anything that we can see?
+
Meghan: Sorry, that was ooc for the achievement
+
Hernz: any black dragon lairs we can see?
+
(GM) Chad S. (GM): There are many naturally formed caves along the rocky hills.
+
No dragons, though.
+
Fi: Hmm... wildlife on this side.
+
  
Fi points towards a hiding wolf.
+
Fi frowns.
Nidranisan: is it normal that a wolf would be hiding from us?
+
Fi: Yes, of course.
 +
Melvin Mel: Merki's father, Allshai, lives in the Krimson Forest, about 3 days north of here. Merki's mother is an Orc who goes by the name Halgresh. She lives near the Krimson Forest.
 +
Not sure of the exact location.
 +
Hawk Hubertins: You can trust us to handle this one, Mr. Mel. I'm sure we'll be able to find them both.
 +
Fi: What he said.
 +
Melvin Mel: Haha! I knew I could count on you guys.
 +
Melvin Mel presents a beautiful chest.
 +
Melvin Mel: Several of the guests - and Melanie too - were impressed with your presence last night. Consider this a token of their appreciation.
  
Vegeta looks around for any signs of anyone who might have crossed to this side before us
+
Fi bows awkwardly.
Fi: If alone against a group this size.
+
Fi: Thank you very much.
Vegeta: perception 23, survival 8
+
Inside the chest is a wand marked "Mage Armor" and 251 gold pieces.
Fi: Fi's Knowledge (Nature) check: 27
+
These were added to the "Loot" Handout.
Chris: Anything odd about the Wolf's behavior?
+
(GM) Chad S. (GM): Vegeta notices three giant flies. They must be about 7 feet long!
+
Can I get a marching order?
+
Chris: lol
+
Meghan: I'm good where I am in the map
+
Chris: Fi was probably leading the route.
+
Hernz: we were probably just clustered randomly given we just crossed and were looking around
+
George: You're serious? I thought you were joking...
+
Hernz: is nidri having gas issues in her token?
+
Cat: what direction did we come from?
+
(GM) Chad S. (GM): You came from the bottom of the map
+
Hawk Hubertins: That's a fine place for Hawk to be.
+
George: Err, that should have been ooc... Oops.
+
(GM) Chad S. (GM): Okay, is everyone good with their positions?
+
Hernz: works for me... what's the water looking stuff?
+
Chris: And are the rocks some kind of cover?
+
(GM) Chad S. (GM): The rocks are cover.
+
The water stuff is shallow water that counts as rough terrain.
+
Chris: Ok. Guess I'm set.
+
Hawk Hubertins: rolling 1d20 + (((floor((15 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 0 + 0)
+
(
+
3
+
)+(((floor((15+0+0+0)/2)-5)+floor(0/2)-(floor(abs(0)/2))-(floor(abs(0)/2)))+0+0)
+
= 5
+
(GM) Chad S. (GM): Mystery Arrow? Hits Fleir's Flatfooted AC 21 for 3 damage
+
Meghan: fuuuuuuuck
+
While looking around, a goblin hops on the wolf's back from behind the rock and fires an arrow at Fleir.
+
Meghan: oh shit guys, we crossed a bridge and the enemies got harder.
+
Cat: i think we forgot to level up first.
+
Meghan: Chaaaaad...
+
Hernz: hahaha
+
George: What are we in, an Final Fantasy game?
+
Meghan: "Reeta Headeeta" heee...
+
Reeta Headeeta: Yes, yes! Stupid bandits can't drown anything!
+
Meghan: dragon quest
+
saving the princess is the first part
+
Reeta Headeeta: Sting them all, yes!
+
Hernz: where's the gold golemn!?!?!
+
Meghan: right?!
+
George: Both games have the cross a bridge, things get harder standard.
+
Reeta Headeeta: ..weird, my Wolf teleported over.
+
Chris: that was no bridge.
+
Meghan: I think we're actually in a tactical rpg
+
Chris: watch out for crossbow bolts of pure plot.
+
Reeta Headeeta: Ahem Roll initiative!
+
Fi: Fi's Initiative result: 19.03
+
Nidranisan: Nidranisan's Initiative result: 13.02
+
Fleir: Fleir's Initiative result: 11.02
+
Vegeta: initiative roll 9
+
Hawk Hubertins: Hawk Hubertins's Initiative result: 9.02
+
Hernz: my init rolls have been sucking
+
at 9.02 hawk and I are tied
+
Reeta Headeeta: Norvi's initiative 4
+
Claire: Claire's Initiative result: 9.01
+
George: Great, three of us at 9.
+
(GM) Chad S. (GM): Enemy's init 22
+
Chris: lol.
+
Hernz: well, at least we used up all our bad rolls trying to swim, right?
+
(GM) Chad S. (GM): Reeta's Bow hits flatfooted Fleir AC 10 for 5 damage
+
Reeta's bow hits Fleir again, but he shakes the arrow off before it penetrates his skin.
+
Hernz: does it provoke for moving close to me?
+
Chris: Natural weapons.
+
And it would have to move through a square you threaten not just into.
+
Hernz: I forget how aoos work lol
+
ah, that's right
+
danke
+
(GM) Chad S. (GM): Giant fly tries to bite Fleir for AC 21 for 3 damage
+
Make a fort save, Fleir
+
Jeez my dice are running hot
+
Fleir: Fleir's Fortitude save: 15
+
Save notes:
+
(GM) Chad S. (GM): Resisted!
+
George: You're hot, and so far, we're not.
+
The giant flies quickly close in. One of them bites Fleir, spreading its filthy disease to him. Fleir's constitution easily resists its effects.
+
(GM) Chad S. (GM): Everyone, go. Make a Knowledge Nature check to identify the insects. Make a knowledge Arcana check while looking at Reeta.
+
  
Vegeta knows nothing... he dumb
+
Chris sings: You Got the Thing!
Nidranisan: Nidranisan's Knowledge (Arcana) check: 9
+
Cat: and the Thing is...our...grand boss's beautiful chest?
Fi: Fi's Knowledge (Nature) check: 9
+
Chris: Hey. What are you looking at?
Hawk Hubertins: Hawk Hubertins's Knowledge (Nature) check: 18
+
Cat: hey. the booming voice in the sky said it, not me.
Hawk Hubertins's Knowledge (Arcana) check: 18
+
Hernz: go hawk!
+
Chris: Another 2!!!!!!!
+
(GM) Chad S. (GM): Hey, they're not 1s!
+
Nidranisan casts Bane!
+
Nidranisan: Level 1
+
Targets/Area: 50 foot radius from me
+
Duration: 1 min/lvl
+
Saving Throw: DC 15, will negates; Spell Resistance: Yes
+
50-ft.-radius burst, centered on you.
+
Enemies take –1 on attack rolls and saves against fear.
+
Chris: Doesn't help...
+
Hernz: at least the fort save was good :)
+
Chris: true
+
(GM) Chad S. (GM): Nidri, you will provoke an AoO if you cast. Do you want to try to cast defensively?
+
Hernz: cant she 5 foot step?
+
Cat: imagine the 5-foot came before the cast.
+
(GM) Chad S. (GM): Got it.
+
Question: How do I measure distances without moving the token?
+
Meghan: ruler
+
instead of pointer in menu
+
Cat: i don't know that it understands terrain tho.
+
Hawk Hubertins: Hello? We mean you no harm! Please stop shooting us!
+
Claire: Does that ever work?
+
  
Hawk Hubertins is activating their Bard ability, Inspire Courage +1
+
Hawk Hubertins accepts the chest, bowing gracefully.
Hawk Hubertins: +1 to attack and save vs fear & charm
+
Hawk Hubertins: Thank you sir, and please thank the others who found it in their coffers to offer us this reward.
Inspire Courage +1 uses remaining: 7
+
Melvin Mel: Of course. Take your time on this.
(GM) Chad S. (GM): Cool, Reeta's in range of Bane
+
(GM) Chad S. (GM): Any other business in Melvin's office?
Chris: Can you 5 foot into rough terrain?
+
Chris: Not sure if anyone missing does.
Meghan: Inspire courage is also +1 damage, right?
+
(GM) Chad S. (GM): True. I'll wait for others to make reactions.
George: Yes.
+
Chris: cool
Cat: woot.
+
Vegeta: Would it be possible to keep our old housing arrangements we had with Merki? (Vegeta loved his training room)
(GM) Chad S. (GM): Chris, you cannot use the 5 foot step move into rough terrain.
+
Hernz: did we get the bow and other crap from the sniper and that other lady? I know we didn't strip them but the weapons? Just curious
Chris: Can Fleir 5 foot here?
+
Melvin Mel: Hmm? Oh yeah. Just send the bills to the Company - we'll take care it, Vegeta.
(GM) Chad S. (GM): It costs twice as much movement than usual, though. Fleir can 5 foot there.
+
(GM) Chad S. (GM): Hope you had a Merry Christmas, Dan.
 +
Anything else the party wants to do in Melvin's office?
 +
Hernz: I'm good to go
 +
The party is escorted to an empty office, nearby Lendolay's office. Torras Lendolay is already present with a scroll of paper and a pen.
 +
Torras Lendolay: Please write down whatever materials you need to furnish this room - we will supply them over the next few days.
 +
Welcome to your new office.
 +
Cat: is the room like, totally empty?
 +
and is there an editable note for this list that we can all just throw stuff on? :)
 +
Hawk Hubertins: Thank you, Ms. Lendolay.
 +
Vegeta: hmph! There is no way I'm getting stuck in an office... if you ever need me, you'll be able to find me
 +
Nidranisan: Don't worry, Vegeta we'll get you a punching bag instead of a desk.
 +
(GM) Chad S. (GM): While the room is quite large, it has nothing but a few basic chairs.
 +
There is a blank list to write stuff on.
 +
You can edit the "East Ferren Trading Company office items" handout.
 +
Cat: sweet.
 +
Torras Lendolay: I believe you are all collectively of the same rank as I, and we both report to Marjorie Mel. I wish you good luck on your endeavors to earn her favor.
 +
Chris: So if you add us all together we equal her rank?
 +
Or if you average us? ;-)
 +
(GM) Chad S. (GM): Don't get mathy on me
 +
Torras Lendolay offers to shake your hand.
 +
Chris: I've been talk with Toh all day. It puts me in that mood.
 +
Torras Lendolay: lolz.
 +
(GM) Chad S. (GM): Dang it
 +
Now I've broken character and time periods
  
Chris is attacking Giant Fly with Bite!
+
Fi shakes her hand.
Chris: Attack Result: 5
+
Fi: Thank you very much.
(Needs at least 24 to crit.)
+
Torras Lendolay: As always, mister Falowyn.
Damage Result: 5
+
Torras Lendolay Torras turns to leave and returns to her office.
Crit: 20/x2
+
(GM) Chad S. (GM): Besides meeting Captain Hakan, your schedules are clear for the day.
Crit Confirm: 9
+
Crit Damage: +5
+
Chris: Type: PBS
+
Notes:
+
  
Fleir did that.
+
Fi looks around the room before jotting a few things on the list.
Meghan: heh
+
Chris: Do will be adding some maps to put on the walls and an atlas.
Chris: And there's the 1.
+
(GM) Chad S. (GM): Transpose error!
Cat: did everyone make the bane saves, or not updated yet?
+
Chris: Fi stupid autocorrect.
(GM) Chad S. (GM): I haven't rolled for bane yet, sorry
+
(GM) Chad S. (GM): Oh autocorrect.
What's the DC on it? Will save
+
Cat: yeah, we'll want a few desks i suspect.
Cat: no prob. DC 15 i think?
+
and a calendar.
Chris: bother bother bother
+
Chris: I'm on my phone while on the LIRR. And the player names overlap the first two chafers in the text field.
Cat: just glad it wasn't that it was a total wash :)
+
I don't even know what a chafer is, stupid phone.
(GM) Chad S. (GM): Hawk, feel free to read about Giant Flies at http://www.d20pfsrd.com/bestiary/monster-listings/vermin/fly-giant
+
(GM) Chad S. (GM): "any of various scarab beetles (as a cockchafer) that feed on leaves and flowers and whose larvae feed on plant roots"
George: Cool. Thanks!
+
It also seems to be one of those stainless steel serving bins you see at catered parties.
 +
Chris: Good to know.
 +
Cat: i support going ahead to the dakan encounter, and letting players chat when available and fill in the list. :)
 +
George: Hmm... we have chairs. Maybe desks, a punching bag, a doggy bed, a music stand, and some basic weapons and armor maintenance supplies?
  
Fi draws sword and moves up.
+
Cat edits
Chris: Stupid 0 bab.
+
Cat: not sure if maintenance supplies will make much sense, but a weapons rack would.
Cat: survive a couple more fights and we'll get to become useful some day! :)
+
George: We need an air hockey table.
(GM) Chad S. (GM): (Gimme a sec here...)
+
Cat: brat.
Reeta's Will Save 8
+
George: A kegerator.
Reeta's Wolf's Will Save 15
+
An espresso machine.
Cat: until i get more spells...you might be rolling a lot of will saves...
+
And at least one regular coffee maker.
Chris: Can't draw during a move until +1bab.
+
Err... More seriously, I think we should each have our own work areas in the office, assuming we have sufficient space for it.
Cat: chris -- i was assuming you finally get a point of bab if we make level 2 :)
+
Cat: is the music stand yours or do you also want a desk?
Chris: yup
+
George: Ideally, both, but the music stand would be enough if we run short on space.
just stating the reason for my annoyance.
+
A small-ish writing desk is what Hawk would want.
Hernz: unless he multiclasses into a dirty wizard
+
Cat: k. we'll see who else wants a desk or wants to share a desk with someone.
 
+
Hernz: we should also decide what to do with that wand of Mage Armor... who can/would use it? In theory, Vegeta could, but next level I'm taking a vow not to use wands/staves/scrolls/weapons, and I think Fi and Norvi have armor, so doubt they'd use it either... hawk/claire/nidri? Just trying to figure out if someone would use it or if we sell it
Chris shudders.
+
Chris: It is better than most of our armors right now. Might be useful if we know we are going to get in a nasty battle.
 +
Hernz: I guess if we knew ahead of time, makes sense... ok
 +
so just keep it for the party
 +
Meghan: I could use mage armor...
 +
I have none.
 +
I mean, I should learn the spell, I guess... but a wand would be good too
 +
Cat: yeah, i think it'd be good for claire or hawk to carry around.
 +
you don't really want nidri using wands unless it's an emergency.
 +
she uses up double the charges.
 +
George: It's not on the bard list, so Hawk can't use it.
 +
the wand.
 +
Meghan: yoink
 +
George: Sorcerer/wizard, summoner, witch.
 +
Hernz: I think wands are just an item that gets activated by anyone
 +
theyre different from scrolls
 +
Cat: thought there was some kind of UMD check attached.
 +
or are they really just sort of, point and shoot?
 +
Hernz: I dunno lol... I don't see anything mentioned like that on the wands page
 +
point and shoot I thought
 +
fuck
 +
Cat: yeah, i'm reading it now and not seeing much.
 +
?
 +
Hernz: spell trigger... can only be used by anyone who could cast the spell
 +
Cat: ah.
 +
whose class can cast it.
 +
so yeah, hawk can't use it, but claire can.
 +
so yeah. shnoink away :)
 +
and fyi, using it doesn't provoke. :)
 +
Meghan: I think if you have UMD you can try to use it anyway
 +
Hernz: just Claire
 +
Meghan: thus the double-wand wielding rogue build.
 +
and is Hawk really the only one Claire can heal by lighting on fire?
 +
(ie: the only other good character?)
 +
George: Sounds like.
 +
Yeah, spell completion on wands.
 +
Chris: Didn't hear about Norvi's alignment.
 +
Meghan: Dan, is Norvi good aligned?
 +
or is he another filthy neutral?
 +
George: I can just see the scene: Hawk is laying there bleeding, looking up at Claire and saying "Do it Claire. Just do it. light me on fire and get it over with.", she's crying and turns away so she doesn't have to see him engulfed in flames.
 +
I might be a little punchy at the moment.
 +
Meghan: nah, she'll light you on fire regularly
 +
Cat: UMD to use a wand requires making a 20 check.
 +
Meghan: it'll only hurt you if you're evil, so no big
 +
George: Right. Roger Wilco reaction it will be then.
 +
Meghan: Someday, though, Maggie will do that. I think she's got a UMD of 12
 +
Hernz: Ok... so Claire gets it... would claire be ok parting with her part of the gold since the wand is worth 3 times the full money pool we got?
 +
or I don't know how people want to do that
 +
Cat: wands are sort of party-help items tho...we just handed the one for cure light to norvi.
 +
Hernz: but armor is self only
 +
Cat: uh, no, i think it's touch.
 +
Hernz: oh, nm... touch
 +
ok, nm
 +
Cat: i'm sure she'll be armoring up other folks :)
 +
Hernz: ok, then yeah, keep it for all
 +
I think I was thinking of Shield, which is self only
 +
Cat: ah yeah.
 +
so, 3 more alchemist's fire too? anyone want those this time?
 +
Hernz: Not vegeta... and so the money is 41 GP, 8 SP, 3 CP, and 2 CP for whomever...
 +
Cat: lol.
 +
Hernz: seriously, chad should make these divisible by 6 lol
 +
Cat: yeah, really.
 +
i was looking at that like where the heck did 251 come from?
 
Hernz: lol
 
Hernz: lol
Chris: Worst multiclass ever...
+
Chris, you should soooo armor up Fleir lol... I vote 2 CP for Fi for that haha
Reeta Headeeta: After casting Bane, Hawk mentions the flies are mindless and cannot be filled with dread.
+
Cat: brat.
(GM) Chad S. (GM): That was me.
+
Chris: Fleir has some leather armor already. I came into this with like 4 GP left.
Meghan: really?
+
Hernz: oh sweet!
Chris: Reeta know all!
+
Cat: wolf barding.
Reeta Headeeta: Oh wow. Another one, Daddy? Why she sorry scary, yes?
+
swank.
Cat: ah well.
+
Hernz: giver Fleir full plate... she can afford to not move that much
Reeta Headeeta: *Why she so scary, yes?
+
Meghan: if she'd had full plate she wouldn't've been able to jump so far...
Nidranisan will probably regret not having put up the armor first.
+
Hernz: true... fine, stick to leather lol
 +
Cat: maybe upgrade to studded some day. ;)
 +
George: Nah, ditch the leather and go with hide armor.
  
Claire will probably regret having no armor at all
+
George grins.
(GM) Chad S. (GM): It's like she's wearing nothing at all!
+
Chris: Mithril chainmail.
Nothing at all!
+
Hernz: perfect.....
Nothing at all!
+
chad, give us more money
Cat: does claire have a deflection bonus of any kind already?
+
Meghan: Everybody armor up. Fleir, you get this pretty mithril dress because I love you more than my kind.
Meghan: nooope
+
kin
Cat: i have a spell for that. if you're ever in a situation where you think +2 ac would help.
+
... we may have seen the latest hobbit movie yesterday.
Fleir does not manage to bite the fly in retaliation. Fi prepares to melee the fly with her sword.
+
now everyone go fight except for Bilbo, because you're our mascot and we'd all be sad if you died and also I love you.
Cat: you're sort of surrounded by good guys at the moment. heh.
+
Cat: a little more than kin and less than kind?
 +
Meghan: "and better than you deserved"
 +
Cat: or was that "less than kine" ;)
 +
Meghan: with as much as the dwarves loved Bilbo it's no wonder he was so snarky to the hobbits.
 +
Hernz: In any case, Vegeta doesn't have anything particular to talk about
 +
Cat: yeah, i think mostly we have ooc stuff for this.
 +
i made most of a list, ppl should add other things they think of :)
 +
Fi: Who wrote doggie bed on here? Fleir, did you put that here?
  
Hawk Hubertins sings Flies are dumb and nasty, avoid their bites, they're full of disease!
+
Cat adjusts her...oh wait, that's claire's line.
Meghan: yeah, I'm gonna lob balls of light at them.
+
they're probably not actually evil, right?
+
Vegeta: what kind of bard can't even rhyme?!
+
(GM) Chad S. (GM): So I've heard Fleir, Fi, Nidri and Hawk. Did I miss someone?
+
Claire: uuhhhh...
+
Hernz: uh.... do we go yet us 9 init peeps?
+
Claire: it would be rude of me to throw something that'll catch Norvi in the splash zone.
+
Chris: He just said for everyone to go.
+
(GM) Chad S. (GM): Just go, Vegeta.
+
  
Hawk Hubertins nods while he continues to sing.
+
Fleir tilts his head inquisitively.
Hernz: sorry!!
+
Hernz: "chewy?"
(GM) Chad S. (GM): Basically everything is before or after the enemies.
+
Nidranisan: He needs somewhere better than a chair to sit, no?
Claire: But I'm totally going to do it anyway.
+
Vegeta: crap those two won't last a second... dwarf, you take care of this one
+
Claire: uhm... or not.
+
Norvi nods.
+
Claire: Oh! but now I can shoot something.
+
  
Vegeta is attacking Giant Fly with a knee to the stomach!
+
Chris laughs.
Vegeta: Attack Result: 18
+
Claire: I'm not sure a bed is the best idea. Is she well trained enough not to chew it?
(Needs at least 21 to crit.)
+
Cat: past my bedtime, folks. see y'all tomorrow.
Damage (Blunt): 5
+
Claire: but definitely put it right next to the door. But just aside so people don't see her until it's too la.... I mean, until they're already in the room.
Crit: 20/x2
+
Fi: She can sniff them for contraband as they pass.
Crit Confirm: 8
+
Claire: Uh... are we not allowed to bring contraband in? Or is that just so that they'll share?
Crit Damage (Blunt): +1
+
Hernz: or to sniff out any terminators
Vegeta: Notes: Fort Save DC 15 or Stunned for 1 round
+
Fi: I was thinking of poisons or alchemical explosives. What are you talking about?
 +
Claire: ... poisons and alchemical explosives, just like you.
 +
Hernz: so the idea to have weapon rack... I mean, this isn't where we stay all the time... just like a meeting place, right? woudl it make sense to leave any weapons here?
 +
Fi: Some find it easier to sit at desks without wearing sheaths.
 +
Hernz: ah ok, so temporary stuff, gotcha
 +
and that was all ooc just cause I wasn't sure
 +
Chris: And it also makes the room more intimidating with a wall of weaponry ;-)
 +
Hernz: hahaha
 +
Meghan: how about a meeting table with enough chairs for all of us plus a couple extra. And one desk for official use...
 +
or just a circle of chairs. enough for us but not anyone else so we intimidate them by making them stand.
 +
depends on what we want to do with it.
 +
Hernz: a big round table like the justice league... or better yet, the legion of dooooom!!
 +
Meghan: also place on the wall for all our upcoming awards and commendations.
 +
and we can put up artwork in the meantime, like proud parents.
 +
Chris: And some trophy kills.
 +
Meghan: ...
 +
I'll call the taxidermist
 +
Chris: Anyone still have one of those drow heads?
 +
Hernz: I got some mud from the last fight
 +
Meghan: you can have a knick-knack shelf for dried fingers and stuff
 +
maybe collect ears.
 +
you weirdo
 +
Chris: shrunken heads?
 +
Meghan: could do.
 +
this is why I can't heal you, you know
 +
(maybe this should be in character)
 +
Chris: What, they're already dead?
 +
Meghan: and that's why you're not actually evil
 +
Hernz: alright, night
 +
Dan: Hey guys, I like the idea of having a round table as I would rarely need a desk I think and it feels more stately that way
 +
Also bookshelves and comfy chairs in which to read?
 +
(GM) Chad S. (GM): Also, feel free to edit the "East Ferren Trading Company office items" handout.
 +
Dan: I just did. I added bugout bags as an idea
 +
(GM) Chad S. (GM): Ah, good to hear.
 +
Hernz: I will add "XP chest" to the list of items
 +
but yeah, vegeta doesn't use punching bags, so I added a wooden dummy the sort that martial artists and Ip Man uses...
 +
Cat: that's what i meant by a training dummy.
 +
(GM) Chad S. (GM): It sounds like a nice list. What do you want to do next?
 +
George: Eat babies.
 +
Err, I mean, go track down the dudes we're supposed to find?
 +
Chris: Next is Dakan.
 +
George: ok, go find daikon.
 +
Cat: yup, dakan.
 +
Claire remembers the garrison. It is well staffed by guards of various shapes, sizes and disciplines.
 +
Chris: & alignments.
 +
(GM) Chad S. (GM): NO LAWFUL NEUTRAL ONLY
 +
Chris: tough intreview
 +
Cat: they do an int review too? :)
 +
i'm surprised anyone gets in!
 +
Mentioning your appointment with Captain Dakan, you are led by a desk Sargent to his room.
 +
Captain Dakan's room is spartan, clearly designed for emergency fortification. There are a few token items of wealth in the room: handwritten tomes, some ceremonial weapons and a few fancier chairs, all clearly untouched and unused.
 +
Chris: covered in plastic
 +
Cat: which is covered in dust.
 +
Captain Dakan looks up and smiles as he sees the group. He asks the desk Sargent to close the door and motions the party to sit down.
  
Claire is attacking Giant Fly with Crossbow!
+
George looks for plastic tarps on the floor
Claire: Attack Result: 20
+
Alexen Dakan: Please, be seated.
(Needs at least 21 to crit.)
+
(GM) Chad S. (GM): He keeps them wrapped to preserve resale value.
Damage Result: 8
+
George: what about the fishtank?
Crit: 19/x2
+
Crit Confirm: 11
+
Crit Damage: +8
+
Claire: Type: P
+
Notes:
+
Nidranisan: thanks for the cover!
+
  
Vegeta is fighting defensively btw
+
Fi nods, takes a seat, and sits motionlessly.
Claire: (that's the one in front of Norvi. It's -4? so I guess that hits AC 16?)
+
George: nevermind. I'll keep my obscure movie refernces to mysrlf.
(GM) Chad S. (GM): Yup, -4 for firing in melee
+
Nidranisan parks her butt on the floor in the corner.
Claire fires a crossbow bolt into the giant fly.
+
George: and typing one handed is apparently typo prone.
(GM) Chad S. (GM): Vegeta punches the fly in the stomach...
+
Hernz: no, it was a knee!! lol
+
(GM) Chad S. (GM): Fort Save DC 11
+
Vegeta quickly stuns the giant fly.
+
(GM) Chad S. (GM): Norvi swings his waraxe 20 for 12 damage
+
Norvi quickly crushes the fly beneath his axe.
+
Hernz: FYI, to party, stunned removes dex bonus to AC and also does -2 AC, and can't take actions for a round... POUNCE!
+
Claire: Nice
+
  
Vegeta smirks
+
Hawk Hubertins sits comfortably in one of the spare chairs
Nidranisan needs to get a damage spell. :/
+
Chris: yeah. that is how you end up stuck in an intreview.
(GM) Chad S. (GM): Okay, I think that's everyone.
+
Cat: hah.
Round 2
+
Alexen Dakan: Thank you for coming. I'm sure you have many questions. Horkvin was, unsurprisingly, very cooperative. He enjoys his "perks".
(GM) Chad S. (GM): Giant Fly A is stunned.
+
Alexen Dakan shakes his head.
Giant Fly C is attacking... (odd is Fi) 2
+
Alexen Dakan: What questions can I answer for you?
Giant Fly will try to bite Fleir, hitting AC 10 for 3 damage
+
Nidranisan: Is there more history with Magmere that we haven't heard about?
One fly is uncoordinated. The other fly bites but is unable to penetrate Fleir's armor.
+
Or is there some other reason you seem to've had Horkvin in before?
(GM) Chad S. (GM): Reeta fires another arrow at Fleir, hitting AC 13 for 3 damage
+
Alexen Dakan: To answer your second question. Horkvin has almost no alliances, besides whomever is paying him the most or serving him the best at the time. He has been involved in almost every criminal organization I can think of who has tried to disrupt Harvest Wharf.
Reeta's arrow hits Fleir, but he quickly shrugs off the arrow.
+
Food and a good bed gets him talking, quickly.
(GM) Chad S. (GM): Alright, your turn.
+
Nidranisan: Interesting.
 +
Alexen Dakan: Now, for your first question:
 +
Horkvin says this Magmere... gang have been trying to enter this town for a few years. They like to enter towns as "legitimate" businesses, and use these to front their criminal activity.
 +
A few days ago, Merki had presented evidence to me that they were trying to gain access to the city sewers.
 +
Fi: Do you think that they were targeting the party? Or attempting to get to something else?
 +
Nidranisan: They do love their tunnel gigs.
 +
Fi: Perhaps Merki asked for the party because he knew it would happen?
 +
Alexen Dakan: His employer, whom you also captured, was also quite talkative. This was retaliation, against Merki.
 +
Merki had actually infiltrated this, ah. "Team Magmere", and brought me a lot of evidence to their wrong doings.
 +
We started making moves against them recently.
 +
Fi: Hmm... how likely do you think it is that Magmere is responsible for his death?
 +
Nidranisan: Anyone else getting a suspicious smell regarding Merki's status?
 +
Nidranisan nods to Fi.
 +
Nidranisan: That's what I'm thinking.
 +
Vegeta: there certainly had to be someone smarter than those two acting as the brains of this thing...
 +
Alexen Dakan: Of course. Horkvin's employer Dennig says Team Magmere is not responsible for his death. Maybe they wanted to make a mockery of his celebration.
 +
Obviously, I'm not going to blindly trust her.
 +
Fi: Perhaps. I am still trying to decide if his death was related to our last retrieval mission.
 +
Nidranisan: There are a lot of fishy details here.
 +
Alexen Dakan: Oh?
 +
Nidranisan: I don't know how publicized Merki's part was.
 +
party.
 +
Nor how widely known it was made that this was a specific request of his.
 +
Fi: We haven't informed anyone else, but we were sent to get an angelic headband.
 +
Alexen Dakan: Merki's funeral was public, but the after party celebration was not.
 +
Nidranisan: Right, so, they somehow knew about the party.
 +
And possibly that it was a request of his, if they were really out to "ruin his celebration"
 +
Alexen Dakan: Merki had left me a letter asking me to attend the party, and to look for a group that had found an angel in a swamp.
 +
Nidranisan: Yeah, also, he left a note for us clearly indicating he thought it possible or even likely he would be murdered before we returned.
 +
Fi: During our trip we encountered both a group of bandits and a few drow attempting to retrieve it as well.
 +
Nidranisan: The bandits, of course, were a Magmere offshoot.
 +
calling themselves Gulliver's Thieves or something like that.
 +
Fi: I found at least one item there that originated in this city.
 +
Alexen Dakan: Gulliver's Theives, or Gulliver's Bandits, or whatever they called themselves - I think they started to flee town as we started a crackdown. Dennig called them cowards. I haven't heard much from them in the last few days - do you know what happened to them?
 +
Fi: Mostly drowned in the swamp.
 +
Nidranisan: In a not terribly natural sort of way.
 +
Alexen Dakan: Drowned in a swamp? All of them?
 +
Nidranisan: The swamp seemed to sort of have a way about it.
 +
Fi: At least 30 to 40 of them.
 +
Nidranisan: In fact, I would really not recommend it for vacationing.
 +
Not even a little.
 +
Fi: The others we found we had to dispatch.
 +
They were a little...
 +
out of their minds?
 +
Alexen Dakan: ...Coercion?
 +
Fi: Seemed supernatural. They were willingly drowning themselves. The others were attempting to throw us into it.
 +
A few of us succumbed to it briefly.
  
Chris is attacking Giant Fly C with Bite!
+
Vegeta half snorts at nidri's comment
Chris: Attack Result: 10
+
Alexen Dakan: Wow...hmm. Did you find anyone respsonsible, or were you able to get the headband?
(Needs at least 24 to crit.)
+
Fi: We found an odd goblin and wolf protecting it.
Damage Result: 9
+
We did obtain the headband after dealing with them though.
Crit: 20/x2
+
The swamp seemed to return to normal after that.
Crit Confirm: 9
+
Nidranisan: half goblin.
Crit Damage: +7
+
Vegeta: Didnt' that goblin mention something about her father or something weird like that?
Chris: Type: PBS
+
Nidranisan: she was talking to "her daddy"
Notes:
+
and when I say "half" i mean kinda like me.
 +
Fi: I think that was the wolf, maybe?
 +
Alexen Dakan sighs, then stands and pulls out the one clearly used book in his bookshelf.
 +
Fi: Interesting. I didn't realize that.
 +
Cat: i'm like 99% on this one, gm overrule me if player is having a brain moment :)
 +
Chris: Fi didn't have K. Arcana.
 +
Alexen Dakan: A simple goblin as a leader. Brainwashing minions into suicide. Otherworldly...headband.
 +
What do you know of the Fifty Years' War?
 +
(GM) Chad S. (GM): Roll a Knowledge (History) check
 +
even if it's untrained
 +
Fi: Fi's Knowledge (History) check: 17
 +
Vegeta: K (Hist): 20
 +
Nidranisan: Nidranisan's Knowledge (History) check: 20
 +
untrained.
 +
Chris: lol
 +
Hernz: what a waste of my first ever crit lol
 +
(GM) Chad S. (GM): lol
 +
A bat retroactively explodes
 +
Cat: WAT.
 +
at least i only wasted a 19?
 +
Norvi Torvaldr: (GM) Knowledge (History) 20
 +
Hawk Hubertins: Hawk Hubertins's Knowledge (History) check: 11
 +
Hernz: LOLOL
 +
Chris: SRSLY?
 +
Hernz: can this be a battle... against WITS!??
  
Fleir did that. +2 on top for flanking.
+
Norvi Torvaldr chickennecks, humming a "mmm-hmm!"
Hernz: nidri/hawke, you guys go first... when I go, stun is over
+
Meghan: you guys all have k-history?
 +
neeeerds.
 +
George: Bardic Lore for the 11...
 +
Cat: chad said even if it's untrained.
 +
so no, most of us don't. :)
 +
Meghan: Claire's Knowledge (History) check: 9
 +
heh
 +
(I missed that, and Chris yelled it at me from across the room)
 +
Cat: nice.
 +
Chris: Not that Fi isn't a nerd.
 +
Cat: but this is hilariously the one part of "history" nidri would actually give a shit about.
 +
so that was a pretty strategic roll.
 +
(GM) Chad S. (GM): The Fifty Years War began in 1166 and ended in 1216 AD. It was a conflict between the Army of the Norther Sky and the Soldiers of the Southern Land. The conflict began when the Mel family was accused of being Devils by the Army of the Norther Sky.
 +
(Wow, I can't spell Northern.)
 +
George: Nrothner?
 +
Cat: it's y'know, norther than that other sky.
 +
the one that's kind of just northish.
 +
(GM) Chad S. (GM): Lord Alexen Dakan had been a soldier in the Soldiers of the Southern Land who had defeated the actual conspirators of this conflict and presented the evidence exonerating the Mel family and convinced the Army of the Northern Sky to sign a peace treaty.
 +
Cat: ...this will be in a handout later, yes? :)
 +
shaZAM.
 +
George: Thanks Chad!
 +
Chris: poof
 +
Cat: so uh, what's the year now?
 +
(GM) Chad S. (GM): These will be compiled into the "The Fifty Years War" handout.
 +
Today is April 8, 1236 AD.
 +
Cat: so this was only like 20 years ago.
 +
well, that it ended.
 +
(GM) Chad S. (GM): Yup. Captain Alexen served in this war. He's in his mid fifties.
 +
Cat: well then.
 +
and that book he pulled out.
 +
Chris: I assume that Fi is from far enough away that she only knows this stuff indirectly.
 +
Cat: can we see a title on the spine or anything?
 +
(or is he about to explain it anyway.)
 +
(GM) Chad S. (GM): The book is titled "Records of the Fifty Years War." you also notice several handwritten loose papers hanging on the side.
 +
Nidranisan eyes the book and paper.
 +
Nidranisan: I'm guessing there's more than they put in the history books?
 +
Alexen Dakan: Haha... Of course.
 +
Nidranisan: The Mels aren't really devils though, right?
 +
Alexen Dakan: As far as I know.
  
Hawk Hubertins draws his bow, and continues singing.
+
Fi coughs.
(GM) Chad S. (GM): Fleir is about to miss Giant Fly C.
+
Alexen Dakan: I'm not sure what Marjorie's heritage lies, but I've learned to never assume someone's disposition based on their looks.
Would you like to apply?
+
Nidranisan: Thanks.
Nidranisan is activating her Oracle ability, Demonhide
+
Alexen Dakan smiles.
Nidranisan: Revelation (lvl 1) uses remaining: 0
+
Nidranisan: So, the Magmere tie-in?
Claire: Want me to check if the goblin is evil?
+
Alexen Dakan: Every few decades, someone powerful is accused of being an angel or demon. There have been instances of otherworldly creatures manipulating people behind the scenes.
Meghan: can I hit the goblin with a ray attack from the square behind Fi? Or are the rocks in the way?
+
I'm not sure if Team Magmere is involved. Maybe this was their attempt to move their master in.
 +
Nidranisan: So, you think there may be some of this otherworldly manipulation going on here.
 +
Alexen Dakan: Indeed. The description of the Gulliver...ah, them seemed all to familiar.
 +
Nidranisan: The drowning, you mean?
 +
It was definitely really eerie.
 +
Hawk Hubertins: And strange.
 +
I mean, it seemed like a good idea at the time.
 +
Alexen Dakan: All too familiar. All monotone? No regard for personal safety?
 +
Hawk Hubertins: Yes.
 +
Alexen Dakan: Their lives seemed to end as soon as they lost?
 +
Hawk Hubertins: Yup
 +
Nidranisan: Seemed like they were already dead, honestly.
 +
Alexen Dakan: I've seen it before. During the war. Some of the soldiers we had to fight...they didn't seem to care about what we did to them.
 +
We gave them so many chances to surrender.
 +
Nidranisan: So you think this is going to escalate?
 +
I kind of assumed the thieves were also looking for this headband.
 +
not that it's really that super much of an artifact, i guess it's the angelic bit.
 +
Alexen Dakan: I don't know yet how this will go down. January 1, AD was apparently set when the Angels were driven out after slaying the Demons and trying to enforce control.
 +
Norvi Torvaldr: (GM) Oh! Like the Lucavan during the Fifty Years War. The angel named Retribution rallied its forces and tried to cleanse Harvest Wharf and kill the Mel family, right?
 +
Alexen Dakan: Yes, the Lucavan Demons. Their influence made people have that lifeless, dead look.
 +
Nidranisan: So wait. They're demons, and the Angel wanted to get rid of them and also the Mel family, because the Mel family had been accused of being devils?
 +
Cat: what was headband angel's name again? it's not the same one, right?
 +
(GM) Chad S. (GM): You found the angel of Perseverance.
 +
Cat: so when you say "found the angel"...
 +
George: The headband.
 +
(GM) Chad S. (GM): You found one of the headbands Perseverance gave to those who rebelled against tyranny.
 +
Cat: ok. any knowledge of whether that angel knows/is related somehow to retribution?
 +
(GM) Chad S. (GM): Give me a K Planes check
 +
Nidranisan: Nidranisan's Knowledge (Planes) check: 10
 +
Hawk Hubertins: Hawk Hubertins's Knowledge (Planes) check: 21
 +
Cat: i uhm, helped?
 +
(GM) Chad S. (GM): Many angels did not cooperate during their millennium on this plane. Perseverance helped people directly, while Retribution rallied its forces to crush targets it has deemed absolutely corrupted.
 +
Cat: didn't cooperate with each other?
 +
(GM) Chad S. (GM): It seemed every angel had their own opinion on how to save the world from sin.
 +
Cat: shocker, huh.
 +
(GM) Chad S. (GM): There were many clashes between followers of different angels, especially once the demons were defeated.
 +
Chris: Can we call them Percy and Retty?
 +
Cat: safe to assume the Mels were not known to follow any particular angel?
 +
(GM) Chad S. (GM): That's right, they didn't follow anyone in particular. They had earned the Old Queen's favor.
 +
Chris: (tm)
 +
(GM) Chad S. (GM): And their company the East Ferren Trading Company was chosen to take over most of the imperial operations.
 +
Cat: mm. still looking for the magmere tie-in.
 +
Chris: "Magmere is just a Red Herring."
 +
Cat: merely? ;)
 +
Alexen Dakan: If these are signs of a new conflict brewing, you should keep your eyes peeled for otherworldly influence.
 +
I've lost too many good friends to the war, I'd like to avoid it again.
 +
Nidranisan: So, you think this is also connected to Merki's assassination?
 +
The otherworldly influences, I mean.
 +
Another stab at the Mel's through their company?
 +
Alexen Dakan: I wonder. He was so interested in finding angelic and demonic artifacts. Like the headband. If you have it, which I don't know for sure, you may choose to hold onto it. Or you may give it to me for safe keeping.
 +
Too many variables to confirm if the Mel family was targeted through proxy.
 +
Nidranisan: I suspect it would attract attention if someone wore it around.
 +
Alexen Dakan: Not sure if it's the good or bad kind. Yet.
 +
Nidranisan: Of attention?
 +
I mean, it is a useful magical item.
 +
But normally they're fashioned as cloaks, not a headband.
 +
Alexen Dakan: Yes, indeed. I suppose Perseverance had a sense of fashion.
 +
The various wars I know of start the same, but the circumstances are different: Someone of great power is accused of being affiliated with the remnants of an old event. I wonder if that goblin's "father" was affiliated, or if it was just mad rambling.
 +
Nidranisan: She seemed to me to honestly believe she could talk to the sky and he heard her and knew what she was saying.
 +
Didn't she say something about seeing him again when she died?
 +
Or am I just remembering wrong?
 +
Alexen Dakan: Amazing. I will keep my eyes and ears open for more stories like this.
 +
Nidranisan: She talked about a bunch of random stuff in a sort of simple-minded banter way.
 +
She seemed to know about the bandits drowning things.
  
Hawk Hubertins casts Timely Inspiration!
+
Vegeta is about to say something when he remembers he doesn't recollect much of that since he was busy fighting a stupid fly
Hawk Hubertins: School: N/A; Level 1
+
Nidranisan wasn't doing much of anything, as in most fights.
Casting Time: 1 immediate
+
Nidranisan: And she definitely had a weird thing about me.
Components: V
+
Something about daddy saying maybe "divvy" was the only one who was OK.
Range: Close
+
(GM) Chad S. (GM): The goblin Reeta did ask her "father" to bring the wolf with her, and then the wolf burst into flame.
Targets/Area: One creature
+
She also had a sheet tallying the number of bandits who drowned themselves.
Duration: Instantaneous
+
Nidranisan: Right, she had that wolf.
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
+
Nidranisan is sort of mumbling to herself a little obviously remembering bits and pieces.
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
+
Nidranisan: She said something about guarding the headband. She definitely was assigned to be there.
on Flier as a part of his bard song.
+
Now that you mention it, the whole thing is very, very fishy.
Hawk Hubertins's Perform: Singing check: 27
+
Alexen Dakan: A trap for anyone seeking it? With the bandits and the drow.
Casting is hidden in the song, perception DC 27 to notice the casting.
+
And then you were pulled into it.
Hawk Hubertins: Casting counts as maintaining the bard song this round.
+
Nidranisan: The drow almost seemed incidental.
Fleir's bite seems to miss, but something about Hawk's sound causes Fleir to strike again, ripping off some of the fly's legs.
+
Like they really had just heard about it and came up to look around.
Nidri's skin turns hard as metal.
+
They saw we already had it, and figured it would be easy picking. (Pro tip: it wasn't.)
George: And there's Hawk's trick, since he's a one trick pony. ;)
+
Fi: Seemed that way.
(GM) Chad S. (GM): Yeah, that spot is clear.
+
Alexen Dakan: Yes, yes. And now one of the survivors is with the Mel family.
Vegeta: perception 25
+
...I suggest you all keep your eyes and ears peeled for these kinds of artifacts.
 +
I don't know what all of this means, yet. But you are all in a unique position of anonymity.
 +
Vegeta: yes, I'll make sure to snatch every scarf I see from old ladies too
  
Fi is attacking Giant Fly C with Long Sword!
+
Fi holds onto her scarf.
Fi: Attack Result: 16
+
Alexen Dakan laughs
(Needs at least 21 to crit.)
+
Hernz: lolol
Damage Result: 7
+
Nidranisan is probably absentmindedly swishing her tail. It's really distracting.
Crit: 19/x2
+
Crit Confirm: 5
+
Crit Damage: +3
+
Fi: Type: slashing
+
Notes:
+
Meghan: cool
+
Hernz: nope, don't notice
+
Fi: +2 for flanking.
+
  
Claire is attacking Goblin with Heavenly Fire!
+
Fleir watches Nidri's tail.
Claire: Attack Result: 10
+
Nidranisan: So, I'm pretty sure none of us know where Merki got his leads.
Damage Result: 3
+
Keeping an ear open is one thing, but I suspect it's going to require a little more effort and/or connections to really uncover much.
Type: divine
+
For now we'll at least keep the ear open.
Notes: Only hurts evil creatures. Ray. Use 3+((floor((19 + 0 + 0 + 0)/2)-5) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) per day.
+
Alexen Dakan: Of course. Merki seemed to have plans wrapped in enigmas buried in mysteries.
... ugh.
+
Fi: Well, Adrias claimed he had hundreds of spies everywhere. But that could just have been the booze.
Claire: (fixed that I think)
+
Nidranisan: Merki did, or he did?
 +
Nidranisan snorts.
 +
Fi: Merki.
 +
Alexen Dakan: I suppose I'm one of his spies, as he works for the company.
 +
Nidranisan: I was going to ask. You've heard a lot of what we've been doing lately, but I'm not sure I understand your relationship with Merki.
 +
Clearly we can benefit from sharing information.
 +
Alexen Dakan: Merki approached me to lend me some inside information of the Company. He seemed concerned about the safety of this town, and he was interested in Otherworldly Influence.
 +
He picked my brain about the Fifty Years War. He wanted to know everything.
 +
Nidranisan: Ah.
 +
Alexen Dakan: He never stated a price for any of his information - he was always to give me inside leads on crime and corruption within the city.
 +
Nidranisan: Yeah, that's Merki.
 +
He calls in a favor when he needs it.
 +
I think this meeting is him calling in a favor from beyond the grave.
  
Vegeta attacks Giant Fly A with Flurry!
+
Fi nods.
Vegeta: Attack Result: 1
+
Nidranisan: Well as we have an ear open, I think if you're willing to hear half-baked ideas and leads, you'd be a great person to bounce anything off of as far as this otherworldly stuff.
(Needs at least 20 to crit.)
+
Alexen Dakan: Haha! If I ever meet him I suppose he will hand quite me a bill!
Damage (blunt): 5
+
Of course. You can speak to me whenever you need to.
Crit: 20/x2
+
I have some more questions for Horkvin, but...what else can I help you with?
Crit Confirm: 10
+
Nidranisan: Well, we got a note from Merki saying to look for you as well, he seemed to think you had some other kind of info or leads for us.
Crit Damage (blunt): +1
+
He thought we'd find an actual angel.
Chris: There's the next 1.
+
Alexen Dakan: It sounds like the headband you may or may not have found wasn't it, then.
Fi and Fleir quickly cut down the fly.
+
He had told me he thought there would be an angel in town.
Hernz: sadly, that was me rolling a 2 lol... yeah, plus -1 from the fighting defensive/bard song combo
+
Er, in the swamp.
 +
Nidranisan: Bleh. Do we need to go back and have another look around?
 +
Fi: Seems unlikely. Everything seems to have become normal after that.
 +
Nidranisan: Hmm. Maybe the Angel locked herself in her headband.
 +
Alexen Dakan: Maybe his lead was incorrect. Wouldn't be the first time.
 +
Vegeta: anyone you trust we could ask about this headband that might know?
 +
Nidranisan: Yeah, a little guide on anyone else we can really honestly trust would be helpful.
 +
Chris: trust no one. Not even your own party... Dun Dun Dun.
 +
Alexen Dakan: Yes, yes. There are a few scholars I know of, but they wouldn't be available for a few days. Their fees don't come cheaply, anyway.
 +
I will see if I can arrange a meeting with them. I will send a runner to one of you once I can confirm it.
 +
Nidranisan: OK.
 +
Thanks.
 +
Are you doing any of your own investigation into the circumstances of Merki's death?
 +
I know the Mels said they were going to look into it.
 +
Alexen Dakan: There they go again - the Mel family don't recognize their limits.
 +
Merki was killed in a very efficient manner. No mere amateur.
 +
Whomever did this was well trained and wanted to make a statement.
 +
Nidranisan: That's why I used the word 'assassination' earlier.
 +
He was executed.
 +
Alexen Dakan: It's not clear what message they wanted to send, though. And he had as many allies as enemies.
 +
Nidranisan: (Or, someone well-trained was hired by someone who wanted to make a statement.)
 +
Alexen Dakan: It is unfortunate the Mel family could not bring him back. I've heard these kinds of resurrections are tricky.
 +
Nidranisan: If there's a chance it could be related, it might be good to share any information we uncover about it.
 +
I see that as another sign that someone knew exactly what they were doing.
 +
They went to extra trouble make sure he didn't come back.
 +
Alexen Dakan: Yes, I've heard if you work hard enough and you know the right people, you can prevent them from returning.
 +
My suspicion is that Merki made a very powerful enemy recently.
 +
Nidranisan: ...And it smacks a little bit of the otherworldly.
 +
Alexen Dakan nods
 +
Hawk Hubertins: It felt almost... demonic.
 +
Alexen Dakan: Obviously, I will continue this investigation until I get my answer and those responsible pay.
 +
Nidranisan is available at any time to help with collections on that payment.
 +
Hawk Hubertins: His throat was slit by something awesomely powerful, and it seemed almost to cauterize the wound.
 +
And there was still an awful lot of blood.
  
Vegeta attacks Giant Fly A with Flurry!
+
Hawk Hubertins turns a bit green at the memory.
Vegeta: Attack Result: 1
+
Alexen Dakan: Yes. You've not the stomach for this. I hope you never have to see more of that again.
(Needs at least 18 to crit.)
+
That's all I know for now.
Damage (blunt): 5
+
Nidranisan: Feel free to send a runner for us if you ever need.
Crit: 20/x2
+
Fi: We're about to head to the Krimson Forest to see his parents.
Crit Confirm: 14
+
Alexen Dakan: The Krimson Forest. Be careful there. The communities who live there are somewhat isolationist.
Crit Damage (blunt): +4
+
Fi: Hmm... any names we should or shouldn't bring up while there?
Chris: And a 3.
+
Alexen Dakan: I haven't been there often. They don't want to talk about anything besides their potion and magic supply business.
Vegeta: really?? stop moving you damn fly!
+
The few visits we get seem to involve traveling merchants setting up deals and selling wares.
Even though the fly is not actively dodging and severely uncoordinated, Vegeta fails to hit the fly.
+
Nidranisan: Hmm.
Hernz: no, by the time I attack, the stun ends
+
Fi: I suppose Mr. Dewleaf might at least deign to speak with us.
(GM) Chad S. (GM): OH yeah, I see
+
Alexen Dakan: Perhaps. I wish you all good luck on your journeys. Know that you have allies in Harvest Wharf.
Hernz: vegeta isn't that bad! (although he'd still have missed a non-moving fly) lol
+
Fi: Thank you.
btw it would have taken falling damage if it was high enough
+
Vegeta: Thanks
Norvi mumbles something about boxing the goblin in and heads up to cut off its path.
+
(GM) Chad S. (GM): (Feel free to write any questions you would ask him during the meeting. But first...)
Hernz: but I doubt it was that high
+
Quest Complete!
Meghan: Norvi is taking the scenic route.
+
Hernz: 799 XP
Chris: To keep it from running around the back.
+
"In Kinda Loving Memory" complete!
And a dwarf through rough terrain...
+
Achievement Unlocked!
Claire calls heavenly flames from her hands. Reeta dodges it easily. Her head tracks the flames as she mumbles..."ooh, fire..."
+
(GM) Chad S. (GM): 800 XP
(GM) Chad S. (GM): Okay, that's it for that.
+
Everyone should be level 2 now!
Round 3
+
Hernz: WOOT!
(GM) Chad S. (GM): Giant Fly A tries to bite Vegeta hitting AC 8 for 6 damage
+
Reeta Headeeta: Pretty wolf, Wolf. Yes? Add fire to wolf, yes? Maybe daddy will let Reeta spit fire after stupid headband guard duty is finished!
+
Claire: ...
+
(GM) Chad S. (GM): Reeta throws a flask of alchemists's fire at Fleir. Ranged Touch attack against AC 8 for 1 fire damage
+
  
Chris cheers!
+
Fi jumps up and down while music plays.
(GM) Chad S. (GM): Miss direction: 3
+
George: Crap, now I have to figure out how to level up on the character sheet.
Splash damage hits Fleir and Fi for 1 fire damage
+
Cat: lol.
Meghan: she prefers "Ms. Direction" now.
+
so, what's the cost for lvl 3? y'know, while i'm here.
(GM) Chad S. (GM): One sec, I read that wrong.
+
Chris: We get average HP, round up? So 5 for d8?
Only Fleir is hit for 1 fire damage.
+
(GM) Chad S. (GM): Level 3 is 3300 XP. You get average HP. A d8 gives you +5 HP
Reeta throws a strange flask at Fleir. The flask bursts into flames! Fleir quickly avoids the direct hit, but is singed by the residual flame.
+
Alright, way past my bedtime. Skipping gym tomorrow, lol.
Chris: min damage 1 ;-)
+
Chris: goodnight
Perhaps as a sign of respect, the giant fly misses Vegeta utterly.
+
Cat: g'night!
Meghan: that's a fast Goblin
+
(GM) Chad S. (GM): Nighty night folks.
George: Woah fast Goblin.
+
Chris: I get 3hp. hilarious.
(GM) Chad S. (GM): The goblin is riding a wolf.
+
Vegeta: LOL
George: Ah, ok. It's sort of hard to tell from the way the icons are stacked.
+
Cat: hey, i get a new level 0 spell. maybe I should take Stabilize...........
Meghan: Oh ok
+
Chris: I'm thinking that I should get Cure Light.
(GM) Chad S. (GM): Yeah, I know.
+
Cat: join the cure light club?
I can't even shift the nameplates over.
+
Hernz: as much as vegeta wouldnt care to know this, he's gained K (Rel) from everyone's nonsense babbling
Chris: Guess I was the one who thought it was obvious...
+
Cat: hah.
Hernz: meghan and george failed real life perception checks
+
Chris: Since no one else knows it...
George: :P
+
Hernz: and K (History)... lots of those two went around
(GM) Chad S. (GM): Okay, enemies are done moving. Party's turn!
+
that's right, who's got points to burn?? BOOM! lol
Meghan: Thanks, Hernz. Takes one to know one, huh?
+
Chris: Fi has 9SP and they are all allocated...
Chris: Fi will be shooting from her position.
+
Hernz: shouldnt you have 8 or 10? like, an even amount?
 +
Chris: You think I'm going to put my favored level into HP?
 +
favored class
 +
Hernz: lol... oh right, those
 +
Cat: it is so entirely unnecessary, but i really want to put a point in fly.
 +
Hernz: I'm putting those onto ki pool.... all this non-existent stuff that doesn't benefit anyone for a while lol
 +
Chris: Are you going to explode at level 5 or something?
 +
Vegeta: SSJ explosion, yes lol
 +
Cat: ah, no, i should probably pick up a point of diplomacy from all this. which of course hopelessly duplicates half the party.
 +
Hernz: lol
 +
Cat: i kinda like nidri having no diplomancy. she just intimidates people instead, or doesn't bother.
 +
Chris: Fi should also be awkward. People make him uncomfortable.
 +
Cat: additional sense motif is probably a good place to put the "lots of social stuff went on" skill point.
 +
Hernz: half the party could take swim hahaha
 +
you're right though... a little out of character for vegeta to learn that much
 +
ok, maybe I'll switch stuff around a little
 +
Chris: Trying to decide if Fi should learn Undercommon.
 +
Cat: wanna borrow my book?
 +
Chris: She was interested at the time.
 +
Cat: nidri would share if Fi asked.
 +
...just to flirt with fleir though. ;)
 +
Chris: She makes friends better than Fi.
 +
Cat: i could take stabilize or read magic.
 +
i feel like we have more trouble with arriving at negative hp than we do with stabilizing once we're there tho.
 +
Hernz: we hopefully last longer with one more HD lol
 +
Chris: hahaha... no.
  
Vegeta attacks Giant Fly A with Flurry!
+
Cat snickers.
Vegeta: Attack Result: 9
+
Hernz: lol
(Needs at least 20 to crit.)
+
Cat: definitely don't need more 'light'
Damage (blunt): 1
+
'bleed' isn't that great.
Crit: 20/x2
+
i feel like 1 temp HP is sort of useless.
Crit Confirm: 9
+
though, maybe not for Fi!
Crit Damage (blunt): +6
+
Hernz: can we create "handouts" or is that gm only?
 +
Chris: Fleir has 24HP now. HM only I think.
 +
GM
 +
Hernz: 24!! nice!
 +
Cat: go fleir.
 +
more than i can heal in a day :)
 +
well, not quite i guess. i get another casting. )
 +
Chris: Sorry, Hernz. I meant that I get 9SP per level.
 +
Meghan: Should I have det magic? or read magic?
  
Hawk Hubertins is attacking Goblin with his Composite Short Bow!
+
Fi casts Cure Light Wounds on Fleir.
Hawk Hubertins: Attack Result: 4
+
Fi: Healing: 9
(Needs at least 22 to crit.)
+
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Damage Result: 2
+
Crit: 20/x3
+
Crit Confirm: 9
+
Crid Damage: +3
+
Hawk Hubertins: Type: P
+
  
Vegeta attacks Giant Fly A with Flurry!
+
Fi casts Magic Fang on Fleir!
Vegeta: Attack Result: 2
+
Fi: Duration: 2 minutes
(Needs at least 20 to crit.)
+
George: Hawk definitely wants to learn Undercommon. That cool with you, Chad?
Damage (blunt): 4
+
(GM) Chad S. (GM): Fine with me. There are enough people in the Docks and Traderstrip district who are willing to teach
Crit: 20/x2
+
George: Cool.
Crit Confirm: 11
+
And he's in with Marjorie Mel, who I believe is the one who's also teaching Abraxinal
Crit Damage (blunt): +6
+
(GM) Chad S. (GM): Yup
Claire: Gonna try my zaaaaap again.
+
George: And now I can sub my Singing when I need to Sense Motif. :)
 +
Also adding K HIstory since it seems to be catching.
 +
Hmmm... Resistance or Mending?
 +
Spell selection is tricky too. I could get an offensive spell, but that sort of feels odd for Hawk.
 +
Or I could get something hilarious like "Unnatural Lust"
 +
Or something more out of combat utilitarian, like Solid Note or or Share Language.
 +
George: Maybe Vanish.
 +
Argh. Spell selection sucks.
 +
(GM) Chad S. (GM): Welcome to Manny's world: When do I get level 2 spells?
 +
George: It's not that bad.
 +
(GM) Chad S. (GM): Also, I should probably ask you about Cohorts later tonight. But I'm crossing too many streams here.
 +
George: Heh... Ok
 +
Vegeta: If you guys need me, I have some training I have to catch up on... been getting rusty swimming in swamps and toilet water... ugh..
  
Claire is attacking Goblin with Heavenly Fire!
+
Vegeta leaves the room
Claire: Attack Result: 7
+
Damage Result: 3
+
Type: divine
+
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
+
fuck.
+
Chris: Fi ignores soft cover from Claire.
+
Vegeta: stop moving you damn insect!
+
  
Hawk Hubertins is activating their Bard ability, Inspire Courage +1
+
Hernz says Take a look at Party Battle Stats handout!
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
+
Hernz: I had some free time and compiled some fun stats :)
Inspire Courage +1 uses remaining: 7
+
George: Heh
Cat: so, did everyone already attack before i had a chance to cast? :)
+
Chris: Hahaha. awesome.
Meghan: ... probably
+
Hernz: poor Fleir takes a beating haha
Vegeta: yup
+
and is the only one who had to make saves other than the swamp...
 +
Chris: The price of trying to show off.
 +
Hernz: lolol
 +
(GM) Chad S. (GM): Well had Fleir made some rolls that combat would have ended much sooner
 +
Hernz: Norvi and Fi take the offense, Vegeta/Fleir do the defense, and we have 3 support... not bad
 +
Chris: I do find Fi's damage output to be kinda hilarious.
 +
Hernz: yeah, that was pretty amazing hahaha
 +
Chris: Do Norvi and Fi need to have the Gimli and Legolas kill rivalry?
 +
Hernz: NO!!! that's me and him! although you two are way more accurate hahaha
 +
vegeta got lucky with the mudmen going down on a single hit... he got 5 of his 8 there lol
 +
George: Heh. Nice.
 +
Meghan: Wait... does that mean we should start shipping Norvi & Fi?
 +
Forvi?
 +
Norfi?
 +
Cat: ...Ni.
 +
Meghan: That's pretty good.
 +
The dwelf called .. Ni
 +
(GM) Chad S. (GM): Half Dwarf, Half Elf, Half...Dwarf.
 +
Cat: also, lol go me.
 +
i need a "damage avoided" for when my -1 makes people miss by 1. ;)
 +
(GM) Chad S. (GM): ..half elf.
 +
Cat: also, hawk should get credit for the bardsong +1 damage ;)
 +
but yeah, the stats are fun :)
 +
George: Ok, level 0 spell selected: Prestidigitation. Hawk is jealous of Claire's ability to stay clean.
  
Fi hasn't gone yet.
+
Cat snickers.
(GM) Chad S. (GM): Looks like Fi & Fleir haven't moved
+
Cat: yeah, i got read magic. big nerd.
Nidranisan casts Guidance!
+
(GM) Chad S. (GM): Fleir has 24 hp, right?
Nidranisan: Duration: 1 minute
+
Chris: I think so.
Fi - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
+
Meghan: I should pick a 0th spell
Fi: Thanks.
+
whatcher think? read or det magic? or something else?
 +
(GM) Chad S. (GM): Prestidigitation, so you can clean yourself!
 +
Meghan: ... I have a specific spell called clean
 +
(GM) Chad S. (GM): There's a spell called clean? Get that!
 +
Meghan: also "cleanse of alcohol"
 +
Cat: i have read and det covered, if there's anything more interesting you want.
 +
Chris: If anyone manages to get Fi to drink, she might need that.
 +
Cat: there wasn't, for me. :/
 +
Fi smells alchohol, passes out
 +
Meghan: yeah, I have no idea what else Claire would need
 +
Fi: Why would anyone intentionally imbibe poison?
 +
George: I'm still trying to figure out what to get for my new 1st level spell.
 +
Pondering "Enhance Water"
 +
Which I would then cast on Fi's canteen. ;)
 +
Chris: Fi will stick with purify food and drink thank you very much.
 +
George: Hehe.
 +
Nidranisan: It's only really "poison" in sufficiently high quantities/concentrations...
 +
Meghan: I could get resistance...
 +
Chris: Why do you think it works as an antiseptic?
 +
Meghan: +1 on saving throws...
 +
Fi: Why do you think it works as an antiseptic?
 +
It's also basically yeast excrement. They pee it out until they kill themselves.
 +
George: So is carbonation yeast farts or yeast burps?
 +
Nidranisan: Not all antiseptics are poisons.
 +
Chris: Yeast breath.
 +
Nidranisan: Antimicrobial != kills humanoids.
 +
Fi: Not all poisons kill humanoids either.
 +
Some just make you super itchy. I can get some if you want.
 +
Nidranisan: I don't have a great way to inflict them on the deserving. Thanks, though!
 +
I'm just saying, it is possible to consume alcohol in sufficiently modest quantities that it has no ill effects.
 +
Fi: Still sounds like poison to me.
 +
Nidranisan: The term "poison" is pretty contingent on amounts and concentrations.
 +
If you drink enough water, it kills you.
 +
Fi: You can't live without it though.
 +
Nidranisan: There are plenty of things I can technically survive without that aren't poison...
 +
Fi: In what way does alcohol help?
 +
Nidranisan: There are plenty of things that don't specifically help me that also aren't poison.
 +
There's this very large gray area of things that are sort of nice, or fun, or taste good, that you don't really need.
 +
But that also don't have any real negative effects in moderation.
  
Fi drops her sword, draws her bow, and shoots at the Goblin. Somehow ignoring Claire in the process.
+
Fi ponders.
 +
Nidranisan: There are some healthy compounds in wine, y'know. Not that you can't also get them elsewhere.
 +
Fi: So it tastes good? It smells terrible...
 +
Nidranisan: Everyone has different tastes.
 +
It may not to you, which is fine.
 +
Not much a fan of ales...wine and mead are more enjoyable.
 +
...not from a glass though.
 +
Nidranisan sighs.
 +
Fi: uhh... ok.
 +
Hawk Hubertins: Not from a glass? What do you drink from?
 +
Nidranisan pulls a dented metal cup out of her bag. It looks a lot like what you'd expect the average dungeon prisoner to get their water served in.
 +
Fi: OOHHHH....
 +
That explains a bit.
 +
Nidranisan: Uh, really?
 +
Fi: Do you have a breaking problem?
 +
Hawk Hubertins: I'm sure we could fix that cup if you'd like. I mean, the dent can be fixed, and we could polish it up nicely.
 +
Nidranisan holds out the cup.
 +
Fi: I just couldn't figure out that friggen saddle.
 +
Nidranisan: Yeah, I told you to just leave it.
 +
Nidranisan puts the cup down, and it looks fine. no scuffs, no dents.
 +
Nidranisan: If I think of it as a "problem" it's a little depressing. I just figure it's part of who I am.
 +
Fi: fascinating... Do you break everything that you touch?
 +
Nidranisan: Met someone else like this, Fi?
 +
Hawk Hubertins: That's very strange.
 +
Fi: I've heard rumours during my travels.
 +
Hawk Hubertins: Is there anything we can do to help, well, fix it?
 +
Nidranisan picks the cup up again, and it's clearly dented.
 +
Nidranisan: It's not something you fix, Hawk. It's just how I am.
 +
(GM) Chad S. (GM): (I put up a summary for the last quest. I also put up my estimates of everyone's max HP on the forums. Take a look when you get the chance to confirm or deny.)
 +
Chris: ok.
 +
Hawk Hubertins: Oh. Ok. Sorry, I didn't mean to offend.
 +
Fi: Is it somehow connected to your power?
 +
Nidranisan: Part of it, yeah.
 +
Amusingly enough, that's exactly the "ability" of mine that Magmere wanted to exploit.
 +
Fi: I've heard of a people that become blind but can see more clearly with their mind instead. Are you familiar with that?
 +
Nidranisan: It is another one of the mysteries experienced by those of my following.
 +
Fi: I see.
  
Fi is attacking @{target|token_name} with Long Bow (Point Blank)!
+
Fi obviously fumbles around after realizing his word choice.
Fi: Attack Result: 19
+
Nidranisan doesn't seem perturbed by any part of this conversation.
(Needs at least 25 to crit.)
+
Fi: So as long as it doesn't break completely, it returns to normal when you put it down?
Damage Result: 4
+
I guess that doesn't keep you out of carrying duty?
Crit: 20/x3
+
Nidranisan: Yeah, it's fine once I put it down.
Crit Confirm: 22
+
Like the cup -- if someone really did break it, it would still be broken...but what happens when I pick it up goes away when I put it down again.
Crit Damage: +13
+
Fi: Well, I certainly agree with calling that a mystery.
Fi: Type: piercing
+
Nidranisan: Pretty much.
Notes: Within 30'
+
The only fun part is, if I find a trap somewhere, it works on those.
I used the wrong attack. That has 1 less to the attack result.
+
Fi: That's neat.
Fi's arrow finds its mark, hitting the goblin square in the chest. She giggles as the arrow hits.
+
Nidranisan: So if we're ever going somewhere or opening something you think might be trapped, let me take a look first.
(GM) Chad S. (GM): I think that leaves Fleir?
+
Fi: Sure thing.
 +
Nidranisan: Part of why I wanted to see Merki's lock box before we opened it.
 +
Fi: Ohh...
 +
gotcha
 +
Nidranisan: Doesn't work on magic, but anything with a physical mechanism is toast.
 +
Fi: Unfortunately, I probably won't be taking you hunting then.
 +
Nidranisan: Why's that?
 +
Not that it's anything I'm great at mind you.
 +
Fi: I often use traps to catch more.
 +
Nidranisan: Ah. Well, if I don't touch them, they're fine.
 +
Fi: Part of why I keep so much rope.
 +
Nidranisan: Seems practical.
 +
I don't have very much that's practical. I guess I don't have much stuff.
 +
I suppose my potions are practical, in a pinch, if I remember I have them.
 +
Which, apparently, I don't when it really matters.
 +
Nidranisan sighs.
 +
Nidranisan: I need to just learn that spell, really.
 +
Fi: Oh?
 +
Nidranisan: Well, I suspect some day the potion of mage armour will save my bacon.
 +
I mean.
 +
Nidranisan gestures at her leathers, which are pretty shredded.
 +
Fi: bacon? Pig? Is that a colloquialism?
 +
Nidranisan: Yeah, sorry, I always forget which languages these come from.
 +
The Sanctuary would've helped me get to Fleir, possibly. If I remembered it sooner.
 +
Glad that worked out OK anyway.
  
Fi is attacking Reeta with Bite & Trip!
+
Claire wonders if she's here to overhear Fi being confused by metaphors.
Fi: Attack Result: 11
+
Claire: if so...
(Needs at least 24 to crit.)
+
Damage Result: 7
+
Crit: 20/x2
+
Crit Confirm: 12
+
Crit Damage: +8
+
Fi: Type: PBS
+
Trip Attempt: 17
+
Reeta throws a raspberry at Fleir when his lunge misses.
+
Reeta Headeeta: Your trainer is stinky and trains you poorly, yes yes!
+
  
Fi looks pissed.
+
Claire rolls her eys.
(GM) Chad S. (GM): This time...it's personal
+
Claire: (eyes)
Claire: ... well, he did just jump into that pond, Fi.
+
god, you're worse than my dad...
She's got a point.
+
Fi: Huh? Did I do something?
Fi: And you cleaned him.
+
Round 4
+
(GM) Chad S. (GM): Giant Fly tries to bite Vegeta hitting AC 17 for 3 damage
+
Claire: Because wet dog smell!
+
(GM) Chad S. (GM): I think that misses Vegeta
+
Claire: Maybe if he was better trained he wouldn't have jumped in the damn pond in the first place.
+
Hernz: yup, by a bunch
+
(GM) Chad S. (GM): Reeta will provoke an AoO from Fleir
+
  
Fleir is attacking Reeta with Bite & Trip!
+
Claire works on coming up with new intra-party ship names.
Fleir: Attack Result: 7
+
Claire: "Fidri" "Fawk" "Fidgeta"
(Needs at least 24 to crit.)
+
Damage Result: 7
+
Crit: 20/x2
+
Crit Confirm: 23
+
Crit Damage: +7
+
Fleir: Type: PBS
+
Trip Attempt: 9
+
  
Chris sighs.
+
Fi looks puzzled.
Reeta Headeeta: But nice, soft fur! At least trainer knows how to groom you, yes!
+
Cat: fleidri.
Claire: No, that was me!
+
snort
Credit where credit is due, yeah?
+
Chris: That one seems to have made some headway ;-)
Reeta Headeeta: No no, Lady with Fire shoots pretty fire!
+
Meghan: this is probably what Claire actually does in her spare time. she's basically a teenager.
Claire: well, that too.
+
Cat: good to know.
(GM) Chad S. (GM): Reeta fires an arrow at Fi hitting AC 24 for 4 damage
+
i'm gonna go drive chad home.
Chris: ...
+
Chris: Don't ponder ways to kill the rest of us please.
Reeta compliments Flier and Claire, then fires an arrow into Fi's arm.
+
(GM) Chad S. (GM): If anyone has offscreen adventures they want to do, you have a little down time in Harvest Wharf. Just tell me what you want and we can handle things offline.
Chris: Fi is going down.
+
Taking today off for New Year's. Feel free to send any questions or solo quest stuff my way.
Cat: uhm. is fi's HP bar like, not up to date?
+
Or just faff around in town, whateva.
(GM) Chad S. (GM): When else did Fi take damage?
+
Happy New Year's, everyone.
George: Ooo Baby!
+
Cat: happy new year :)
Chris: That is a crit.
+
Chris: A little early :-P
(GM) Chad S. (GM): Oh yeah, that was a 20. Crit Confirm!
+
Or are you in the ocean?
Reeta's Crit Confirm at Fi: hitting AC 15 for 1 damage
+
(GM) Chad S. (GM): Just doing preemptively in case I fall asleep lol.
Cat: ...
+
Chris: Then Happy New Year Soon!
Chris: whooo.
+
Meghan: Ditto.
(GM) Chad S. (GM): Did that confirm?
+
we should open the prosecco?
Chris: no
+
or not, because we're lazy parents in our mid thirties?
(GM) Chad S. (GM): Goody! I forgot to add another 1d6
+
Cat: I'm pretty sure we can all translate to "happy new year in like half an hour when we're all going to probably be busy not typing right at that moment."
Chris: ...
+
;)
(GM) Chad S. (GM): thumbs up
+
Chris: sure!
Chris: So just 4?
+
Happy New Year!
(GM) Chad S. (GM): Just 4 damage.
+
(GM) Chad S. (GM): Happy New Year folks.
Cat: sheesh do you have like 6 hp?
+
George: Happy New Year!
 +
After the discussion with Lord Dakan, the party spends the rest of the day training and improving themselves.
 +
</nowiki>
 +
=April 9, 1236 AD (morning)=
 +
<nowiki>
 +
The sky continues to be partly cloudy. More guards are still present and on patrol, keeping watching over the citizens.
 +
Fi: Can anyone help me try to trade in my Long Bow for a better one? I've been eyeing one that can do a bit more damage.
 +
Claire: oh, shopping?
 +
So there
 +
Chris: Trade in 75GP Longbow for 200GP Composite Longbow (+1str)
 +
Fi has 159GP.
  
Chris nods.
+
Claire goes with Fi to find zim a new bow
Meghan: Level 1
+
(GM) Chad S. (GM): Make a Diplomacy or Appraise check to trade in the bow. One should lead and the other assist.
Cat: yeah, ok, healer's standing behind the right person.
+
(GM) Chad S. (GM): People make your moves!
+
Cat: yeah, i thought 'ranger' and didn't really think d6 hps. (unless you have like a 5 con)
+
Chris: Fi is shooting again.
+
7 con.
+
  
Vegeta abandons defensive fighting
+
Claire put another point in diplomacy...
Cat: well OK then.
+
Claire: Claire's Diplomacy check: 33
Claire: ... when is it our go again?
+
Fi: Fi's Diplomacy check: 8
(GM) Chad S. (GM): Party time is now
+
Claire: go ahead an assist, then.
Chris: now
+
Claire: ok hold up!
+
  
Claire casts Charm Person!
+
Fi fails to assist and shuts up.
Claire: School: Enchantment; Level 1
+
Meghan: I'm laughing maniacally, btw.
Charm Person uses remaining: 3
+
(GM) Chad S. (GM): Merchant's Diplomacy check 27
Casting Time: 1 standard action
+
Chris: Them's fight'n rolls.
Components: VS
+
Claire plays up the bow's qualities, but the merchant in Traderstrip drives a hard bargain. In the end, the deal boils down to trading the bow and paying 158 GP to get the Composite Longbow (+1).
Range: 25 feet
+
Fi: Thank You.
Targets/Area: one humanoid creature
+
Claire: ... did I do all that to save you 5 gp?
Claire: Duration: 1 hour(s)
+
Merchant: Your welcome. Never forget Lonk's Archer Emporium for all of your archery needs!
Saving Throw: DC 15, Will negates; Spell Resistance: Yes
+
Fi: I think I will save my last GP :-P
Nidranisan casts Cure Light Wounds!
+
(GM) Chad S. (GM): Yeah, that math worked out exactly.
Nidranisan: Fi - heal 7 HPs.
+
Claire: wow.
 +
Cat: nice.
 +
Meghan: well, now we know what a natural 20 is worth.
 +
Chris: 1 more than the 19 the merchant rolled?
 +
Meghan: 5gp more
 +
Chris: Just wait until you are epic. Then you will show those merchants a thing or two.
 +
Hernz: I'm gonna look for nailpolish of doom to add to my hands lol
 +
Chris: They sometimes add a countdown to opponents that you hit?
  
Vegeta attacks Giant Fly A with Flurry!
+
Cat snickers.
Vegeta: Attack Result: 4
+
(GM) Chad S. (GM): Last call for any in-town stuff people want to do. Tonight I'll assume you are on the road towards the Krimson Forest.
(Needs at least 20 to crit.)
+
Dan: Other than your usual travel gear I can't think of anything I need to buy at the moment
Damage (blunt): 4
+
(GM) Chad S. (GM): (To GM) rolling 1d100
Crit: 20/x2
+
(
Crit Confirm: 17
+
70
Crit Damage (blunt): +1
+
)
Claire: on Reeta.
+
= 70
 +
(GM) Chad S. (GM): (To GM) rolling 1d100
 +
(
 +
15
 +
)
 +
= 15
 +
(GM) Chad S. (GM): The trip will take 3 days to go there and 3 days to come back.
 +
Dan: I'll buy gifts of fine food and drink for the parents.
 +
Norvi finds some fine Elven wine and some tasty Orc Ale.
 +
(GM) Chad S. (GM): (Name your price on the drinks)
 +
Dan: Let's go for 20 gp
 +
Norvi buys some very fancy food and drink.
 +
Chris: Anyone wanna try to talk to Dewleaf to try and get easier access to the Forest? (Not be complete outsiders)
 +
George: Sure
  
Vegeta attacks Giant Fly A with Flurry!
+
Cat could go help.
Vegeta: Attack Result: 14
+
Cat: we should totally prep what we're gonna say to merki's parents. (if we have all this time to figure it out, can we "take 20" on the check to spill the news when we get there? :) )
(Needs at least 20 to crit.)
+
(GM) Chad S. (GM): Depends on what skill you want to use to deliver the news. Are you performing?
Damage (blunt): 2
+
Meghan: can i use diplomacy? :)
Crit: 20/x2
+
do we actually have answers to the questions they're going to have?
Crit Confirm: 20
+
like "what killed my son?"
Crit Damage (blunt): +1
+
(GM) Chad S. (GM): Of course you use Diplomacy. I assumed the party would.
 +
Cat: it seems well suited to diplomacy, but i'd think we could work out the approach ahead of time. (and avoid at least a little bit of that "ah well, rolled a 1!)
 +
"
 +
)
 +
(GM) Chad S. (GM): 1: Your son died in a fire and was full of fail. The end.
 +
Cat: pukes. writes story in it.
 +
waxes poetic about the color and smell of the blood.
 +
Dan: Hey guys, a thought. Since we will be gone from town for like 6 days, should we try to get someone in town to spy for us?
 +
I feel like this would be the time for the bad guys to make a move
 +
Cat: i think that's kinda lord dakan?
 +
Dan: it couldn't hurt to have others
 +
Cat: yeah, i just don't know who we trust.
 +
we did mention to dakan that we had to go tell merki's parents.
 +
so he knows we'll be on the road.
 +
if norvi knows anyone he really trusts, awesome :)
 +
Fi: So Merki's dad is in the Krimson Forest. I know that there are Elves that live there, but they are very wary of outsiders. I'm not sure if his dad is among them or not.
 +
If we want to get an 'in' there we may need to talk to Jovias Dewleaf. Pretty much the only thing they will deal with outsiders for is business.
 +
Nidranisan: So should the whole group go see Dewleaf or do you think a delegation of the more uhm...suave...might be a better approach?
 +
you talked to him a little at the party, right?
 +
Fi: Yes, I can go to introduce the more diplomatic people. He would probably be willing to give us info and a connection if we provide him some business connections in exchange.
 +
As for Merki's mom, we will probably find her in the Krimson Fields. There are lots of Orcs, Ogres, Gnolls, and Goblins there.
 +
Dan: wow... my HP doubled and I now have a minor healing class ability that heals 1d6 3/day and if I use it casts as a swift action
 +
well if I use it on myself I mean
 +
Cat: lol so basically i don't have to worry about you anymore huh :)
 +
Dan: yeah, I've got cure light on top of that from my spell list
 +
Nidranisan: do you know what kind of business he does?
 +
Fi: Unfortunately, in addition to not liking outsiders, they have even more resentment for Aasimars and Tieflings. Something about fraternizing with the enemy...
 +
Mostly trade with the EF Trading Company.
 +
I hear Red Dye from there is popular.
 +
Nidranisan: Well, we did just get promoted...we're kind of a business contact with the EF ourselves.
 +
as far as the whole resentment bit, is that mostly just the "town" or whatever where we'll find his dad?
 +
I mean, maybe I can wait outside or look for his mom or whatever.
 +
Fi: I would say it is mainly just the elves.
 +
I'm not yet sure on what towns other than the elven ones might be there.
 +
Nidranisan: well, i'm kinda used to that so if you guys want to go in without me, that's fine.
 +
(GM) Chad S. (GM): Did everyone remember to factor in their favored class bonuses?
 +
Or I guess, did anyone forget their favored class bonuses?
 +
Cat: got mine.
 +
Chris: Fi put hers in SP...
 +
(GM) Chad S. (GM): Why would ever choose +1 HP / level?
 +
Nidranisan: heh.
 +
1 sp just seems like it's worth a lot more than 1 hp. (until the moment you die by exactly 1 hp.)
 +
Cat: whoops. ooc fail.
 +
to be fair, i do fail skill checks by 1 a lot more than i die by 1 hp.
 +
Fi: Well, if we worry about that, Claire would also have to stay behind.
 +
Dan: hehehe, I spent mine on HP because at this low of a level it counts
 +
I'll probably switch over at 5th level or something
 +
Meghan: ... unless we split the party (ha-ha)
 +
Nidranisan: up to her...i still thing even showing up with 1 is better than 2.
 +
and i mean i'd just camp out with the horses or whatever.
 +
Meghan: well, depends... which of us is better at talking to people?
 +
are you just going to rely on Hawk the whole time?
  
Claire crosses her fingers.
+
Meghan has optimized her character for one thing, dammit.
Claire: Reeta, darling, we should probably talk this out now.
+
Fi: I don't think we should split in the forest, I'm just talking about if we visit Dewleaf first who would come?
Vegeta: that last one is a 15 cause of the bard song, and 3 damage
+
Meghan: oh, for having a spy in town...
 +
should I go talk to my new favorite restauranteur?
 +
Nidranisan: ah, i'm getting everything confused then.
 +
i was talking about the forest.
 +
Meghan: ok, wait, Dewleaf isn't in town?
 +
is he in the forest?
 +
Nidranisan: he's in town, he does business with the forest.
 +
Fi: He is potentially our connection to the forest.
 +
That is his homeland and where he spends most of his time. If we try to get some info from him, it might be best if Hawk and I go.
 +
Meghan: and is he one of the racist elves?
 +
Fi: yes. damn elves...
 +
Nidranisan: so yeah, i'll hang out at the office and maybe work with norvi on whether there's anyone who can casually keep an eye out for magmere activities for us.
 +
Meghan: so Hawk has diplomacy, I think. or at least charisma
 +
Nidranisan: or track down any info on merki's mom.
 +
Meghan: and I can go talk to Lady Terria if we want someone to keep an eye out in town. If that sounds like a good idea.
 +
Dan: sounds good to me
 +
Nidranisan: hmm. she may have the ability overhear any number of things in her restaurants.
 +
could be good.
 +
Meghan: or might know who we should talk to
 +
Nidranisan: we just need to phrase it delicately, of course.
 +
Meghan: Chris: Gather info is not a skill.
 +
I also don't have k-local
 +
Fi: Yeah, I would suggest that Claire gathers info (using diplomacy). She seems good at that.
 +
Claire: I am also good at bluff and intimidation
 +
(GM) Chad S. (GM): Note that using Diplomacy to Gather Information will make people notice you are looking for information.
 +
Claire: what's the right thing here?
 +
bluff?
 +
Cat: ...but when we get lvl 3 i totally am dropping a point in k.local.
 +
lol.
 +
(GM) Chad S. (GM): Bluff + Diplomacy will be good. Bluff will keep your intent discreet to eavesdroppers.
 +
Nidranisan: if you need someone intimidated, let me know. otherwise, i'm not a lot of use for this.
 +
i mean, i can smile real cute when i tell a lie, but i'm not good at actually fooling people.
 +
(GM) Chad S. (GM): So what I've heard is:
 +
1) Claire will look around town to discreetly find someone who will eavesdrop on...I don't know what topics you are looking for.
 +
2) Fi and Hawk will visit Jovias Dewleaf and try to get his endorsement to enter the Krimson Forest.
 +
3) Nidri and Norvi will head back to the East Ferren Trading Company to research the Magmere Company.
 +
(GM) Chad S. (GM):
 +
What did I get wrong?
 +
Meghan: look, I only get 3 skill points per level and I have to keep my diplomacy in tip top shape.
 +
I think that's probably a good plan
 +
what Chad said.
 +
also I have no int so I am not inclined to take any knowledge skills.
 +
Nidranisan: if norvi wants, we might also see if we can get any more info on merki's mom.
 +
(GM) Chad S. (GM): Alright, then. I'll handle Claire's section first. Give me a Bluff and Diplomacy check, then tell me what info you are trying to Gather.
 +
Meghan: oh shit, why do we want a spy in town again?
 +
I wasn't paying attention.
 +
Claire: Claire's Bluff check: 13
 +
Meghan: nice 5, claire.
 +
Claire: Claire's Diplomacy check: 21
 +
Meghan: ... nice 8, claire.
 +
Dan: pretty much in case there's something going on under our noses.
 +
Meghan: with regard to what?
 +
Magmere? Merki's death? Dakan?
 +
Cat: any kind of magmere projects, plans, or new offshoot groups.
 +
Claire heads to the Docks district to hear more about the Magmere Construction company. She learns a few facts and tidbits about Magmere.
 +
Dan: I just figured that with us out of town it would be a good time for them to make their next move, and having an extra pair of eyes in town could give us more info
 +
Nidri and Norvi head back to the East Ferren Trading Company. The office already has desks and chairs.
 +
(GM) Chad S. (GM): What kind of info are Nidri and Norvi looking for?
 +
Claire: Uh, are we holding on to the headband for now?
 +
Dan: Norvi will be looking into known associates and business partners that might not be under scrutiny at the moment
 +
actually... I'll look into what Merki was doing before his murder
 +
Meghan: I never wrote down how much money we got from loot...
 +
Dan: people that he contacted, or worked with
 +
Meghan: it suddenly becomes necessary...
 +
we got 41gp, 8sp, and 3cp as gifts? and then 272 gp from selling stuff split among us (6 ways?) and also 5pp, 62 gp, 1s and 6c from other money?
 +
272 gp split 6 ways is 45 gp, 3 sp and 3 cp?
 +
so the total per person would be 5pp, 148 gp, 12 sp, and 12 cp?
 +
or am I double counting something?
 +
(GM) Chad S. (GM): [Norvi, Nidri] Make a knowledge (Local) check. One of you should lead and the other will assist. You can make this check untrained.
 +
Cat: i'm +1. you wanna lead or want me to?
 +
meghan - yes i believe we are keeping the headband for now, but we need to keep it out of sight i think.
 +
Dan: you should lead
 +
Nidranisan: Nidranisan's Knowledge (Local) check: 21
 +
Cat: good call ;)
 +
Dan: wooo
 +
Norvi Torvaldr: Norvi Torvaldr's Knowledge (Local) check: 7
 +
Cat: hey, for once, the dice went the right direction for us :)
  
Hawk Hubertins is activating their Bard ability, Inspire Courage +1
+
Dan celebrates
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
+
(GM) Chad S. (GM): [Meghan] George calculated the loot split. It looks like the Sale value hasn't been split yet.
Inspire Courage +1 uses remaining: 7
+
[Meghan] I think you need to split 272, then add it to the Gifts from the party, then add it to "Each member of the party gets" line. Feel free to edit that document so it's more clear.
 +
Also, people should point out they added the money to their sheet so this document can be cleared.
 +
Torras Lendolay gives Nidri and Norvi Merki's itinerary. Unlike Torras's notes, Merki's notes are all over the place, written in scribbles and shorthand here and there.
 +
(GM) Chad S. (GM): Make a Linguistics check if you can.
 +
Dan: I do not have that skill
 +
Cat: doh. i almost took a point, and then decided not to.
 +
maybe i'll show the notes to hawk later.
 +
Dan: sounds like a good idea
  
Hawk Hubertins is attacking Reeta with his Composite Short Bow!
+
Fi seems to be interested in languages based off her interest in Undercommon and other languages.
Hawk Hubertins: Attack Result: 20
+
Cat: yeah, probably when everyone re-convenes at the office (which i assume is what we're doing) ppl can take a look.
(Needs at least 23 to crit.)
+
Nidranisan and norvi just try to sort of puzzle over it for now.
Damage Result: 6
+
(GM) Chad S. (GM): Reading the itinerary, Merki clearly had many deals and contacts to speak to throughout town. He seemed focused on setting up deals to get preferential rates on the neighboring towns.
Crit: 20/x3
+
I'll wait for George to show up before doing Fi + Hawk.
Crit Confirm: 6
+
Cat: he's at an in-person game, they said they're probably wrapping up around 9 but we'll see (it's just over in cambridge/somerville somewhere)
Crid Damage: +5
+
i would guess he might be back by around 9:30
Hawk Hubertins: Type: P
+
Chris: I'll be here
Claire: ... Hawk, c'mon.
+
(GM) Chad S. (GM): Plus I don't know what Vegeta wants to do...
Hawk Hubertins: Oops. Sorry!
+
Cat: train ;)
Fi: Thanks, Nidri.
+
(GM) Chad S. (GM): Oh wait, I already know what Vegeta's doing: Training!
Vegeta punches the fly, weakening it futher.
+
Cat: he's like a 3 year old boy. trains, all the time ;)
Chris: I'm waiting for Claire to resolve.
+
Meghan: nice
(GM) Chad S. (GM): Is Hawk still going to attack Reeta or is everyone waiting for Claire?
+
Meghan: Reeta does get a bonus to her save but I can hope, can't I?
+
(GM) Chad S. (GM): Reeta's Will Save 25
+
Claire: ... welp. fuck
+
Reeta looks at Claire for a moment, lost in thought.
+
Claire: 'm just saying we don't have to fight is all.
+
You're clearly a reasonable person. We can be reasonable people
+
Reeta Headeeta: What's that daddy? You don't like her, daddy? But she has pretty fire! Pretty, pretty fire!
+
Claire: Claire's Diplomacy check: 29
+
My fire is quite pretty, it's true.
+
Reeta Headeeta: Sorry pretty lady with fire, daddy said I should kill you too. Gonna miss pretty fire.
+
Claire: That is unfortunate.
+
Reeta Headeeta: Daddy said maybe divvy is ok though.
+
George: Guess that means Hawk shoots at that point.
+
Claire: ... What's a divvy?
+
Meghan: yeah, probably
+
George: Yes, Hawk would have waited if he noticed Claire was casting.
+
As Claire finishes asking, an arrow from Hawk lands in Reeta's hip. She gigles some more.
+
Reeta Headeeta: Make your move, Fi.
+
Chris: Ok. I'll act.
+
  
Fi is attacking Reeta with Long Bow (Point Blank)!
+
Claire should go shopping for ... I dunno, stuff.
Fi: Attack Result: 21
+
Hernz: hey! don't make fun of me! vegeta is terrible with diplo and last time farted around the elf, so he's avoiding him... he's doing his own side stuff which chad you already told me about
(Needs at least 25 to crit.)
+
(GM) Chad S. (GM): Yup, Vegeta is busy.
Damage Result: 5
+
Hernz: ....and training lol
Crit: 20/x3
+
Cat: george's game is wrapping up, he'll probably be about half an hour.
Crit Confirm: 25
+
he's catching up on the chat. :)
Crit Damage: +12
+
Meghan: I need some suggestions for sorc gear...
Fi: Type: piercing
+
Cat: in general, or for specific purposes/slots?
Notes: Within 30'
+
Hernz: there isn't much, specially this low level with our income lol
Fi clearly didn't like that comment about his smell and lets Reeta know.
+
(GM) Chad S. (GM): Wizards would spend their money on scrolls
Reeta Headeeta: Did Fleir move?
+
Meghan: in that I have about 300 gp burning a hole in my character's pockets and she's never really shopped for adventuring gear
George: Chad, I don't have the +1 from bard song on my damage.
+
(GM) Chad S. (GM): Masterwork Crossbow?
Fi: I was waiting for this attack to resolve.
+
Or just save up for a wand.
Chris: just measuring.
+
Nidranisan: or fun potions.
 +
(GM) Chad S. (GM): Or staff.
 +
Meghan: uuuugh saving up for stuff suuuucks
 +
I should buy jewelery
 +
yeah
 +
(GM) Chad S. (GM): Ooo! Save up for rings of protection
 +
Wait, that's like 2000 gp
 +
Meghan: ... nope, just converting my coins to something shiny and wearable
 +
so when someone asks me if they can borrow gold I'm like "sorry nope."
 +
Hernz: ll
 +
lol
 +
(GM) Chad S. (GM): lol. You can convert to and from gems/jewelry freely.
 +
Claire: yeah, figured.
 +
(GM) Chad S. (GM): Yeah I gave everyone permission to bling themselves
 +
Nidranisan doesn't bother...
  
Fleir is attacking Reeta with Bite & Trip!
+
Hernz comes out wearing Mr. T bling around his neck
Fleir: Attack Result: 9
+
Meghan: totes done. now I have 8 gold to my name. And some nice rings and stuff.
(Needs at least 24 to crit.)
+
Hernz: dammit, that was supposed to say vegeta lol
Damage Result: 5
+
(GM) Chad S. (GM): Vegeta has an oversized clock
Crit: 20/x2
+
Hernz: YES!!
Crit Confirm: 17
+
Meghan: hah... the guy was hard of hearing
Crit Damage: +5
+
(GM) Chad S. (GM): ..and a pink shirt reading "Bad Man"
Fleir: Type: PBS
+
Meghan: Do I look like I wished for a 10 inch pianist?
Trip Attempt: 6
+
Hernz: Flavo Flave style lol
 +
LOL
 +
George: Ok, I think I'm up to date.
 +
(GM) Chad S. (GM): Alright. Fi wanted to talk to Jovias Dewleaf, and wanted Hawk to help out.
 +
Fi and Hawk visited the Morning Shade, an inn in the Traderstrip district known for its large rooms and enforced privacy.
 +
Fi: Hawk, I think we might be able to get Jovias to give us limited access to Krimson Forest if we play this right. He's been interested in making business connections with the EFTC.
 +
Hawk Hubertins: Ok. I'll follow your lead.
 +
Fi: Well, I'm not particularly good at dealing with him... I know what we need from him and what he wants...
 +
Hawk Hubertins: I think I only met him once, and briefly at that. I'll do my best.
 +
Fi: You can mention that where we are headed for EFTC unrelated business purposes. His help may lubricate other EFTC business in the future.
  
Chris cries.
+
Hawk Hubertins goes to the main desk of the inn and asks if the attendant might ask Mr Dewleaf if he would be willing to talk to him and Fi.
George: Chris, roll them in the other order!
+
Fi: sorry. I meant we are headed their for EFTC business, but unrelated to trade.
Reeta Headeeta: Hmpf. Trainer should have taught you to fight.
+
Hawk Hubertins: I think I can keep that straight.
Meghan: ...
+
Headed to the Krimson Forest?
Chris: I tried that already. It tracked.
+
Right?
Meghan: hey, what are we doing for lunch tomorrow?
+
Fi: yeah
George: Cheesecake and salad?
+
After a few minutes, the host motions Fi and Hawk to come to Dewleaf's room. He asks them to keep quiet while walking past the other rooms.
Chris: So salad for health, and cheesecake for friends?
+
Meghan: sounds good to me. I have leftover turkey but no bread.
+
and lots of stuffing. If you know what I mean.
+
/me winks
+
George: I was thinking of putting the salad on the cheesecake.
+
Chris: O.O
+
  
George wiggles his eyebrows suggestively.
+
Hawk Hubertins nods.
George: Do I!
+
Fi: Fi's Stealth check: 26
Yay Norvi!
+
Cat: so not what he meant...
Norvi runs up along side Reeta. "Try running now, ya mangy goblin!"
+
Chris: what?
Meghan: You know what we should all do during Hub tomorrow?
+
Meghan: you enormous dork
this.
+
(GM) Chad S. (GM): run ception
+
Also you can't, because after this fight I'm out of material.
+
Meghan: and chat about the Hub during it.
+
Round 4
+
George: Heh. Ok Chad, we'll cancel run tomorrow so you can get more written for this run.
+
(GM) Chad S. (GM): ...
+
Meghan: ...
+
Chris: ...
+
Meghan: that would give me more time to shop
+
(GM) Chad S. (GM): Giant Fly attacks Vegeta hitting AC 8 for 4 damage
+
The fly flails uselessly against Vegeta.
+
Claire: ... Ugh, Vegeta, I'm going to killsteal your fly if you don't do something about that.
+
(GM) Chad S. (GM): Reeta and the wolf will provoke AoOs.
+
 
+
Fleir is attacking Reeta with Bite & Trip!
+
Fleir: Attack Result: 16
+
(Needs at least 24 to crit.)
+
Damage Result: 8
+
Crit: 20/x2
+
Crit Confirm: 7
+
Crit Damage: +6
+
Fleir: Type: PBS
+
Trip Attempt: 9
+
Chris: Finally.
+
Reeta nocks another arrow, and Fleir quickly grabs her arm.
+
Reeta Headeeta: Oh! Daddy, bring the wolf with me, too!
+
Hernz: yes! the boss transformation 1!
+
As Reeta loses consciousness, she appears to burst into flames.
+
Claire: ...
+
This will end well
+
(GM) Chad S. (GM): Fleir, make a Reflex save, DC 14
+
Hernz: dont mind vegeta still fighting a mosquito
+
Meghan: we're going to leave you here
+
 
Hernz: lol
 
Hernz: lol
Fleir: Fleir's Reflex save: 23
+
Jovias Dewleaf's room is full of various potions, most of them red. Jovias himself invites the duo into his room and gently closes the door.
Save notes:
+
Hawk Hubertins: Thank you for seeing us Mr. Dewleaf.
(GM) Chad S. (GM): Norvi's Reflex Save 20
+
Jovias Dewleaf raises his goggles
The flames would deal 2 fire damage, but Norvi and Fleir manage to only get caught in half of the blast.
+
Jovias Dewleaf: Hmm...ah...um...Fi! Good to see you again. And your...associate is?
Norvi's AoO hits AC 21 for 7 damage
+
Fi: This is Hawk Hubertins. We are working together at East Ferren.
Norvi sees the wolf frothing, and its fur starts to smolder. Norvi hits the wolf, but that's not enough to stop it.
+
Trading Co.
(GM) Chad S. (GM): Fi, make a reflex save DC 14.
+
Hawk Hubertins: A pleasure to meet you, sir.
Fi: How did I know...
+
Jovias Dewleaf: Right. Hawk. I think I heard you and Melanie Mel singing something about bravery in death, or something.
Fi's Reflex save: 13
+
Please be seated. How may I help you?
Save notes: +2 vs enchatment
+
Jovias Dewleaf pulls out two of the room's chairs
...
+
Hawk Hubertins: Yes sir.
Claire: ha-ha
+
Fi: Thank You.
Nidranisan: still have that guidance lying around?
+
Squall Lionheart: ...whatever
+
Claire: ...
+
Fi: How long does that last?
+
Nidranisan: a minute. i think you had to say before rolling tho :(
+
(GM) Chad S. (GM): I think you used it to attack last round
+
?
+
Oh I see, it works once, but he has to declare it
+
Fi: never mind.
+
Chris: I probably would have declared it for the attack anyway.
+
The wolf's spittle is somehow flammable, and the wolf bursts into flames as it reaches Fi, dealing 5 damage.
+
Fi: Gah!
+
(GM) Chad S. (GM): Welp, that's the enemy's turn.
+
Go heroes go!
+
Nidranisan casts Cure Light Wounds!
+
Nidranisan: Fi - heal 8 HPs.
+
Claire: pile on the giant fly
+
Chris: Everyone turns to look at Vegeta.
+
Fi: Thanks again.
+
Hernz: to her you do a close to full heal!
+
lol
+
Cat: when i don't roll crap.
+
sometimes i heal like, 2 or 3. ;)
+
  
Claire is attacking @{target|token_name} with Crossbow!
+
Hawk Hubertins sits.
Claire: Attack Result: 0
+
(Needs at least 17 to crit.)
+
Damage Result: 9
+
Crit: 19/x2
+
Crit Confirm: 15
+
Crit Damage: +7
+
Claire: Type: P
+
Notes:
+
Nidri heals Fi's wounds.
+
Cat: also helps when they're not already at negatives.
+
Claire: ... what the fuck?
+
Meghan: looks like I've some magical shit with my macros
+
that was probably taking the -4 into account for firing into melee
+
George: To clarify, the wolf is still up, and the goblin is dead?
+
Claire isn't sure how the crossbow fired.
+
(GM) Chad S. (GM): Wolf and goblin are dead.
+
George: Oh, so we just have the one fly left?
+
(GM) Chad S. (GM): Yup, Giant Fly A never quit
+
Meghan: no, I was shooting at the fly. I just didn't get to tag the fly.
+
Hernz: I've noticed it do that a couple times for me too
+
Meghan: and I rolled a 2 and maybe vegeta takes a crossbow bold in the ass
+
Hernz: LOL
+
Meghan: like he'd notice
+
"Ouch, it stung me in the buttocks"
+
George: Holding action of casting if Vegeta misses.
+
Hernz: you still singing george?
+
  
Fi will wait until Vegeta goes before attempting to take the kill.
+
Fi sits.
Hawk Hubertins: Yup
+
George: We're just going to the Krimson Forest to deliver the news to Merki's Dad, right?
George: Bard song is still up.
+
Is there a reason to not just tell Dewleaf that much?
Hernz: is it our turn?
+
Chris: That's what we want to do. I think we just need to tell him that we have business in the area. I'm not certain he would care about the poor "half-orc"
Claire: yes
+
Cat: he did seem to want to make connections with the mel family though.
George: Yes
+
if you want to namedrop that it's a personal request from melvin.
Chris: yes
+
George: But it's not like we're hiding that we're going to deliver the news about Merki.
Claire: kill it already, you ass
+
Cat: i don't think we're hiding it.
 +
Chris: We don't have to hide it, but I think that we are handling a request from Mel would be the stronger hand here.
 +
Hawk Hubertins: Mr Dewleaf, our group will be traveling to the Krimson Forest on some personal business on behalf of the Mel family, and it is my understanding that you might be able to help us.
 +
Jovias Dewleaf almost drops a flask he was swirling
 +
Jovias Dewleaf: B-b-business?
 +
Wait, I haven't heard anything since the party. Marjorie told me "it wasn't the time."
 +
Of-of course, the Krimson Consortium is glad to help in anyway it can!
 +
Jovias Dewleaf scrambles to grab some pen and paper
 +
Meghan: he just hears what he wants to hear
 +
Hawk Hubertins: Pardon me sir, perhaps I phrased it poorly, we are acting as messengers and are to carry information of a personal and sensitive nature for the Mel family to a recipient in the Krimson Forest.
 +
Jovias Dewleaf: I should have known Fi and yourself would be in charge of these kinds of deals -
 +
oh.
 +
Hawk Hubertins: This is not to say that your assistance would go unnoticed or unappreciated. We are also agents of the East Ferren Trading Company, and as such are authorized to discuss business relations between the Krimson Consortium and the EFTC.
 +
Cat: way to keep him off balance ;)
 +
Jovias Dewleaf: Ah yes, of course, of course. You must be delivering information to Laresella. She will be quite interested in hearing about the East Ferren Trading Company.
 +
Ah...Fi. Could you mention my contributions to this meeting?
 +
Fi: Of course. We will be speaking with Mr. Mel upon the completion of our current assignment.
 +
Jovias Dewleaf: Oh, excellent. You are both going there, yes?
 +
Hawk Hubertins: Yes, as well as a few of our other associates.
  
Vegeta attacks Giant Fly A with Flurry!
+
Fi nods.
Vegeta: Attack Result: 5
+
Jovias Dewleaf: More of your...associates. I see. Fi, the people of the Krimson Forest would love to hear about your time in the "Far Away Elf Lands (TM)" but your associates may be something else.
(Needs at least 20 to crit.)
+
Hawk Hubertins: This is precisely why we were hoping to gain your assistance for our visit, sir.
Damage (blunt): 4
+
Fi: I understand. As a group we need to travel and probably visit certain areas of the Forest.
Crit: 20/x2
+
If there are certain areas that it makes sense for me to be the sole representative, then we can arrange for that.
Crit Confirm: 4
+
Jovias Dewleaf: As long as it is business, especially with the esteemed East Ferren Trading Company, I am sure you may all travel through the Forest.
Crit Damage (blunt): +2
+
Still, let me at least write a letter explaining your journey.
Claire: ...
+
Hawk Hubertins: And while Fi can be quite charming at times, it behooves us to have some members of our group who are more capable diplomats to deliver our messages.
I give up
+
That would be greatly appreciated, sir. Thank you.
  
Vegeta attacks Giant Fly A with Flurry!
+
Fi smirks.
Vegeta: Attack Result: 17
+
Meghan: Fi: I am not explaining where I came from. It's Very Far Away. I'm sure you've never heard of it.
(Needs at least 20 to crit.)
+
Fi is a hipster even for an elf.
Damage (blunt): 4
+
George: heh.
Crit: 20/x2
+
Crit Confirm: 16
+
Crit Damage (blunt): +6
+
Claire: fucking FINALLY
+
Vegeta: 5 damage!
+
Claire: Stop using flurry until you're older
+
Vegeta: FUCK! lol
+
Vegeta lands a solid blow on the fly. It still functions, though!
+
Claire: FI!
+
Cat: roll20: how we brought back swearing in gaming runs after too many of us had kids.
+
Claire: Please take out the fucking fly
+
Nidranisan: there's only one left. who is it fucking?
+
Claire: This is re-fucking-diculous
+
Nidranisan: IS THAT WHAT YOU TWO ARE DOING OVER THERE?
+
Claire: My excessive diplomacy skills are used exclusively for extensive swearing
+
  
Fi is attacking Giant Fly A with Long Bow (Point Blank)!
+
Fi was into the wilderness before it was cool.
Fi: Attack Result: 21
+
Jovias Dewleaf starts writing a note in Elven, explaining that Fi and his associates are visiting the Krimson Forest on business duty and Jovias Dewleaf endorses their visit.
(Needs at least 25 to crit.)
+
Jovias Dewleaf: Alright, there we go.
Damage Result: 8
+
Jovias Dewleaf Hands the note to Fi
Crit: 20/x3
+
Fi: Thank you, sir.
Crit Confirm: 7
+
Hawk Hubertins: (In elven) Thank you sir, and should you ever find yourself in need of our assistance, feel free to call on us at the EFTC.
Crit Damage: +14
+
Jovias Dewleaf: [Elven] Of course. The Krimson Consortium is always glad for your business.
Fi: Type: piercing
+
(To GM) rolling 1d20+9
Notes: Within 30'
+
(
-4 AC.
+
17
Meghan: maybe I should've kept her original picture
+
)+9
Fi: -4 to attack rather.
+
= 26
Cat: well, if the swear-ful diplomancy doesn't work out, lemme know if you need an intimidate as backup.
+
Fi: [Elven] Is there anyone there you in particular would like for us to meet with while we are there?
it's like, the only skill i'm good at.
+
Cat: you could also ask if he needs any other notes or small parcels delivered, while we're there.
As Vegeta prepares his sure fire 100% guaranteed kill strike, Fi's arrow hits the fly and nails it to the ground.
+
y'know. if you want to play messenger.
Meghan: I'm good at intimidating evil creatures. You can intimidate the good ones.
+
Jovias Dewleaf: [Elven] Laresella Lynxbud will accept your message and pass it up the chain to the Consortium.
"good"
+
(To GM) rolling 1d20+8
 +
(
 +
15
 +
)+8
 +
= 23
 +
Fi: [Elven] Yes, Thank You.
 +
Chris: Nah...
 +
Jovias Dewleaf: (To GM) rolling 1d20+1
 +
(
 +
18
 +
)+1
 +
= 19
 +
Chris: Too much temptation in the party to read it :-P
 +
(GM) Chad S. (GM): (I secretly rolled Diplomacy checks for everyone. Hawk got 26, Fi got 19, Jovias got 23. No one barfed anything.)
 +
Chris: haha
 +
George: Nice.
 +
Jovias Dewleaf: [Elven] If you ever need any Krimson Dye, feel free to ask. I am authorized to give deep discounts to preferred customers.
 +
Cat: see, when chad rolls them all, they're all good!
 +
Hawk Hubertins: (Elven) Thank you sir, I will keep that in mind, and if I may, will pass that along to our superiors.
 +
Jovias Dewleaf: [Elven] Naturally. Now then, is there anything else I can do?
 +
Fi: [Elven] I was curious if there were other settlements within your borders.
 +
Jovias Dewleaf: [Elven] The entirety of the Krimson Forest is quite large, and there are several different communities within the forest. The one you will be heading towards is relatively open, but most of them do not allow outsiders.
 +
[Elven] I still haven't seen the innermost settlements - I'm not old enough, they say.
 +
Fi: Ah, I see. Thank You.
 +
I think that is everything. Hawk?
 +
Hawk Hubertins: I believe so. Thank you for your time, Mr. Dewleaf. As I said, please do not hesitate to call on us if there's anything you need.
 +
Jovias Dewleaf: Of course. It was good to see you again, Fi-
  
George chuckles at the "kill steal"
+
Fi smiles.
Cat: i'm apparently pretty intimidated to any humanoid.
+
Fi: Likewise.
Meghan: intimidated or intimidating?
+
One of the bottles makes a popping noise and its contents begin to bubble. Jovias runs over and quickly mixes a neutralizing agent to pour the bubbling mix into.
 +
Jovias Dewleaf: That was close.
 +
Fi: Oh my.
 +
Jovias Dewleaf: Um, you can show yourself out, correct?
 +
Fi: Yes, of course. Farewell.
 +
Hawk Hubertins: Certainly. It was a pleasure meeting you. Good day.
  
Vegeta looks at Fi, crosses his arms, and turns his head away
+
Hawk Hubertins stands and quite carefully walks out of the room.
Vegeta: hmph...
+
Cat: that other one, that makes sense...
+
Fi: Sorry. Just wanted this over with.
+
Meghan: I have 3 skills. Intimidate isn't one of them.
+
so I'll be good cop
+
and we know what that makes you
+
Cat: intimidate is higher than my next higher check by 7.
+
George: k, fight's over. time for me to go to sleep so I can run a game tomorrow.
+
Meghan: sounds a little like my diplobomb
+
Cat: vs humanoids.
+
Chris: snort Scary!
+
Meghan: fuck. when did midnight happen?
+
Cat: lol chris.
+
Meghan: thank you, Vash
+
(GM) Chad S. (GM): lol, midnight is NOW
+
Chris: 20 seconds.
+
(GM) Chad S. (GM): I think we can stop here for the night?
+
George: YES!
+
Hernz: combination of vegeta taking one hr to kill a fly and the rest of us trying to swim lol
+
Meghan: we're collectively pretty awesome
+
  
Chris is rolling on the floor laughing his ass off.
+
Fi follows.
(GM) Chad S. (GM): All the strong characters drowned themselves immediately, then failed to swim to shore
+
as the duo leave, they hear some more popping noises and hear Jovias scramble around the room. As the door to his room closes, the noises cease. This is one soundproof door.
Chris: plus Hawk.
+
Meghan: you are not
+
you're just laughing. I can see you.
+
Hernz: HAHAHAHAHA
+
Meghan: ok, now he's roflmao
+
Cat: glad we got that sorted out.
+
(GM) Chad S. (GM): Alright, I'll cover the post battle report tomorrow.
+
Hernz: k
+
Meghan: XP!
+
(GM) Chad S. (GM): Gotta get started on the details of your next quest.
+
Hernz: 1300! so we can level and be badass!
+
(GM) Chad S. (GM): And you'll all get BABs of +1!
+
Hernz: yeah!!!
+
Meghan: I probably won't
+
Chris: And so my wolf won't have like 3x my HP.
+
Hernz: alright, I'm out. see you guys tomorrow... too bad dan missed this one
+
Meghan: yup
+
Chris is making farty noises with one of Zelda's toys and it woke her up
+
Should I have kept Claire's old picture?
+
I should shoop in the glowy
+
Cat: ask chad to put a halo on it...he fixed up a couple details on Nidri's for me. :)
+
i guess it kinda has one. unless you mean something other than the little thumbnail one.
+
Meghan: No, the one in her bio
+
Cat: aaah.
+
i haven't really looked much at those. i do kinda wish i had time to draw Nidri tho.
+
shopping in glowy/sparkles would be hilarious.
+
Meghan: fuck, it's late, and I need to shop tomorrow
+
good night
+
Cat: nini.
+
Dan: I missed the juicy battle again. arg
+
Chris: I think if we want to go at this speed we should try to arrange times a little bit.
+
Meghan: poor dan
+
He does things with his Saturday nights that don't involved D&D
+
(GM) Chad S. (GM): Today will be a lot slower, lol.
+
  
Cat snickers.
+
Fi lets out a sigh of relief.
Cat: i support more pauses. btw.
+
i guess i should go post, or something.
+
Hernz: 21 diplo
+
19
+
appraise 123
+
appraise 23
+
diplo to nicely ask for the moneys shes owed 26
+
surge 1 52
+
Hernz: surge 2 89
+
  
Vegeta dances
+
Hawk Hubertins walks as quietly as he can out of the inn, and once outside turns to Fi:
 +
Hawk Hubertins: Was it me, or did he seem to want to ignore me if I wasn't speaking directly of business?
 +
Fi: You are not an elf. I wish I could handle him better. This trip may be somewhat of a hassle.
 +
Cat: time to get hawk some prosthetic ears.
 +
Hawk Hubertins: Oh. Oh my. Are all of the elves from that area like that? We might have some serious trouble if they are.
 +
Hernz: we should have added pointy ears in the list of crap we needed for our office lol
 +
George: Nah, just a few polymorph potions.
 +
Fi: Uh... We should not expect to be warmly welcomed. Thus, the letter.
 +
Hopefully, where we are looking is slightly more open given that we expect a human to be there.
 +
Unless Merki was also half Elf...
 +
Hawk Hubertins: I suppose we did get chillier receptions than that in some of the towns my troupe visited.
 +
Wait, half elf, half orc, half human? Isn't that too many halves?
 +
Fi: I was never told what race his father was.
  
Fi ducks into a cavern.
+
Hawk Hubertins blinks and looks confused.
Hernz: ok, back to real stuff
+
Cat: ...i was going on the half-elf-half-orc assumption...
Vegeta: hey, I think I see that headband thing we're looking for... over there, in that cavern
+
George: The vessel with the pestle...
Nidranisan: good, let's grab it and get out of the nasty swamp.
+
Fi: He was raised by an Elf I guess, just wasn't sure...
The battle finally comes to an end. The charred remains of the goblin and the wolf leave a nasty smell. All the more reason to quickly search and leave.
+
I suppose the "father" we are looking for at least is an Elf.
As the party searches Fi, Vegeta and Claire are drawn to a cave.
+
Hawk Hubertins: Ok, that much at least should be easy. Easier. Not quite as impossible.
Hernz: did the goblin have a +4 arrow?
+
We know his name as well, so we at least have a chance, now that we have the letter from Dewleaf.
Fi enters first and takes a look. He quickly notices something and digs it out from several rocks.
+
Fi: I suppose we should ask the company if they need anything from there or have any messages they want to go that way...
Fi picks up a headband, buried in the cave. She also notices random trinkets and bedding lying around. This is probably Reeta's room.
+
Hawk Hubertins: I can handle that when we go check in at the office.
George: She was also a teifling, so who knows?
+
Fi: Since we apparently have an introduction with one of their higher ups.
(GM) Chad S. (GM): (You can make a Knowledge Planes check, Fi. The party can also make checks assuming Fi shows the headband.)
+
Hawk Hubertins: Yes.
The goblin was using regular arrows.
+
(GM) Chad S. (GM): Alright, bedtime for me. Night guys.
 +
Cat: g'night
 +
Chris: night.
 +
Hawk Hubertins: G'nite.
 +
George: Err, G'nite.
 +
I think we got through that bit anyway.
  
Fi frowns and hands the headband to Claire.
+
Fi looks at the sky.
Vegeta: Is that it? looks like just any headband to me...
+
Claire: dibs
+
Claire's Knowledge (Planes) check: 23
+
Fi: Do you know what it is?
+
 
+
Hawk Hubertins pokes the ashes/corpse of the goblin with the toe of his boot.
+
Claire: My new favorite accessory?
+
Fi: If you like Merki breathing down your neck...
+
Hawk Hubertins: Huh. Didn't know tieflings died so... spectacularly. Or that they could be that crazy.
+
Claire: Can't I at least wear it back?
+
Fi: Are you sure it doesn't clash?
+
 
+
Fi points at Claire's halo.
+
Claire: Nah.
+
It's angelic. Angelic things always match.
+
Fi: If annoying things matched, I know two who would go great together...
+
Claire: You shouldn't talk about Hawk that way. You'll hurt his feelings.
+
Fi: Hawk, Claire thinks you're annoying!
+
Claire: If I thought he was annoying, would I stay up on first watch with him?
+
Vegeta: would you girls quit bickering for once? let's just take anything else in there useful and get out of here
+
  
 
Fi shrugs.
 
Fi shrugs.
Fi: Perfect match.
+
(GM) Chad S. (GM): Whisper me anything you want that can be done during the day.
Claire: Oh, Fi, I didn't know you cared.
+
Er, real life day tomorrow.
Hawk Hubertins: I hate to admit it, but I do sort of agree with Vegeta. I don't like this place. Can we get out of here please?
+
Hernz: Alright, night guys
  
Fi joins Vegeta in looking through the trinkets with a look of displeasure on his face.
+
Chris waves.
 +
Fi: Thanks for the help, Hawk. I get flustered whenever he brings up business. Which is constantly...
 +
Hawk Hubertins: My pleasure, Fi. We make a good team.
  
Claire casts Clean!
+
Fi smiles.
Claire: School: Transmutation; Level 0
+
Fi: Yes we do.
Clean uses remaining: 5
+
  
Claire cleans up the headband.
+
Hawk Hubertins smiles.
 
+
George: Ok, bedtime for me too. G'nite guys.
Hawk Hubertins pokes through the pile of what was until recently an insane goblin teifling.
+
Chris: sleep well.
Hawk Hubertins: Hawk Hubertins's Perception check: 4
+
</nowiki>
Chris: your turn.
+
 
+
Claire puts on the headband
+
Claire: Let's see what it does.
+
Fi: Fi's Reflex save: 18
+
Save notes: +2 vs enchatment
+
just in case.
+
Claire puts on the headband. As she puts it on, it seems to resize itself to perfectly fit her forehead. It briefly glows a dim blue.
+
Claire: Matches my eyes.
+
Chris: She uses up the remain charge, thus making it useless to Merki.
+
Hawk takes a close look at what was once a goblin archer. He finds some items on her.
+
Vegeta looks through Reeta's remains. He notices what seems to be a tally sheet. Next to "Stupid Gulliver Bandits" he sees a count of 50, and he also notices a new line for "Pond crossers" with a count of 0.
+
Otherwise, Vegeta finds a quiver with 5 arrows inside.
+
Vegeta: lol
+
ahem
+
ha, looks like this goblin had us on her sights for a while...
+
Hawk Hubertins: Huh. Weird. Though I think we were the first ones to cross that pond. We had to knock over the tree to do it.
+
(GM) Chad S. (GM): (I added Reeta's loot to the Loot! sheet.)
+
George: Tanks.
+
Fi: I assumed that meant that 50 bandits died, and 0 crossed successfully.
+
Hawk Hubertins: That makes more sense.
+
Fi: So she probably saw us flailing around in the water.
+
Vegeta: hm... perhaps you're right
+
Hawk Hubertins: It would have been hard to miss. We did make a lot of noise.
+
Fi: Anyway, let's head back across the pond and get started back.Hopefully the rain won't be worse tomorrow.
+
Chris: Chad, shall we make checks to repeat the crossing method we used earlier?
+
Vegeta: hand me the rope (if chad says so)
+
(GM) Chad S. (GM): Please do.
+
The party gathers what they can and return to the pond.
+
 
+
Fi hands one end of the rope to Vegeta and holds onto the other.
+
The pond seems much shorter than last time.
+
Vegeta: acrobatics check 26
+
People are actually able to see the edges of the pond this time. It would take perhaps an hour to reach the edge.
+
Hernz: great waste of a crit lol
+
Claire: Claire's Acrobatics check: 9
+
Whee. Wait, what was the headband supposed to do again?
+
Hawk Hubertins: Hawk Hubertins's Acrobatics check: 11
+
Vegeta decides to show off and backflips across the log. Claire and Hawk are much less impressive, but cross without trouble.
+
Fleir: Fleir's Acrobatics check: 9
+
Hawk Hubertins: It does something? I mean, I know it was an artifact from the war, but I thought it was just the equivalent of an angelic hat.
+
The pond is a bit dirtier than before, and Fleir crosses the log without issue.
+
Fi: Nidri and Norvi next.
+
(GM) Chad S. (GM): Nidri's Acrobatics check 3
+
Norvi's Acrobatics check 17
+
Like last time, Norvi has no trouble crossing. He still doesn't like it.
+
Nidri is quite clumsy and slips off the log and falls in. She quickly climbs back onto the log though and continues crossing without trouble besides getting soaked in swamp water.
+
Fi: Fi's Acrobatics check: 10
+
 
+
Claire sighs
+
Bringing up the rear, Fi has no trouble crossing on his own.
+
 
+
Claire casts Clean!
+
Claire: School: Transmutation; Level 0
+
Clean uses remaining: 4
+
Better, Nidri?
+
Nidri shrugs.
+
After crossing the log, the party has no trouble exiting the swamp.
+
The party takes one last look at the sign "Stay Out-That means you, yes!" and wonder why would you write that...
+
QUEST COMPLETE!
+
Chris: YAY!
+
ACHIEVEMENT UNLOCKED: Riches in the Swamp
+
Hernz: wwoooot!!
+
(GM) Chad S. (GM): (Everyone gains 500 xp. You are on the FAST track for xp)
+
(So level 2 is at 1300xp)
+
That's it for tonight, folks! Your homework is to figure out watches when you camp on the way back.
+
Claire: Hooray.
+
Chris: I think the last set worked fine, unless anyone has complaints.
+
Vegeta: works fine
+
George: Agreed. That watch set seems to be pretty good.
+
 
+
Hernz attacks @{target|token_name} with Flurry!
+
Hernz: Attack Result: 19
+
(Needs at least 21 to crit.)
+
Damage (blunt): 3
+
Crit: 20/x2
+
Crit Confirm: 7
+
Crit Damage (blunt): +1
+
(GM) Chad S. (GM): More homework: A) Tell me if you can see anything and B) Set up camp. The road is on the up side of the map. I've added some shrubs as cover.
+
Chris: Have decent visibility up to the tents from the campfire. Gets muddled 10ft beyond that.
+
Not sure how this interoperates with low light vision.
+
Ah, the "light multiplier" feature.
+
(GM) Chad S. (GM): Excellent. The muddled section is low light.
+
I'm going to try out the Turn Tracker tool. I didn't notice it existed until now. A shame it doesn't track statuses.
+
Chris: Yeah, there are a bajillion little features in this thing.
+
Fog of war, and line of sight visibility.
+
(GM) Chad S. (GM): Also, assume Fleir was healed.
+
Chris: ok
+
Hernz: sweet
+
(GM) Chad S. (GM): Feel free to rearrange your tents and stuff.
+
Hernz: I think that's fine for vegeta
+
Chris: Just for the record, Fi also has a mule. They would probably all be together with the horses.
+
Oh no, I forgot the horses!
+
Hernz: great, we're all walking back
+
Chris: It would probably be best to assume that 1 side of the fire is them.
+
Probably closer to the road.
+
(GM) Chad S. (GM): poof horsies.
+
Hernz: the only thing I can think of is that we have both perception peeps next to each other... might make sense to have them in opposite corners... but again, no big deal since the person awake does the perceptioning I guess
+
Chris: Claire wouldn't be next to the horse either :-P
+
(GM) Chad S. (GM): Good point. Shuffling!
+
Cat: so how do i hook it up so the initiative button in my sheet pushes it to the turn tracker? it keeps telling me i didn't have a token selected...but it doesn't prompt.
+
separate macro?
+
George: Hawk Hubertins's Initiative result: 3.02
+
I solved it by writing a separate macro and sticking it on my icon button list thingie.
+
Hawk is fine sleeping near the horses. Means he can get to his mule more quickly.
+
Sorry, token action thingie.
+
Cat: Nidranisan's Initiative result: 22.02
+
Nidranisan's Initiative result: 10.02
+
Nidranisan's Initiative result: 6.02
+
 
+
Cat casts Cure Light on Hawk!
+
Cat: heal 4 HPs.
+
 
+
Cat is activating their Oracle ability, Revelation (lvl 1)
+
Cat: Demonhide
+
Revelation (lvl 1) uses remaining: 0
+
 
+
Cat is activating her Oracle ability, Demonhide
+
Cat: Revelation (lvl 1) uses remaining: 0
+
 
+
Cat is activating their Oracle ability, Revelation (lvl 1)
+
Cat: Demonhide
+
Revelation (lvl 1) uses remaining: 0
+
 
+
Cat is activating her Oracle ability, Demonhide
+
Cat: Uses remaining: 0
+
Sorry, macro testing. :/
+
Hernz: #initiative
+
Vegeta: initiative 9
+
initiative 5
+
Hernz: perception 20
+
Chris: Fi's Initiative result: 10.03
+
Hernz: how do you have that initiative roll? w the .03?
+
 
+
Hernz attacks @{target|token_name} with name!
+
Hernz: Attack Result: 8
+
 
+
Hernz attacks @{target|token_name} with name!
+
Hernz: Attack Result: 4
+
Cat: use CharacterName|Roll-for-initiative
+
in a % macro
+
you have to select your token first, or it won't integrate with the turn tracker thingy.
+
so george and i set them up as a "token action" (checkbox at the bottom of macro window)
+
Hernz: use CharacterName|Roll-for-initiative
+
use Vegeta|Roll-for-initiative
+
use Vegeta|Roll-for-initiative
+
use %Vegeta|Roll-for-initiative
+
Cat: curly braces
+
after the percent, around the whole name|Roll
+
Hernz: use {Vegeta|Roll-for-initiative}
+
use Vegeta's Initiative result: 12.02
+
Cat: shaZAM
+
Hernz: danke
+
Cat: np.
+
 
+
Hernz attacks Claire with Flurry!
+
Hernz: Attack Result: 13
+
(Needs at least 20 to crit.)
+
Damage (blunt): 3
+
Crit: 20/x2
+
Crit Confirm: 5
+
Crit Damage (blunt): +1
+
Hernz: use Vegeta's Initiative result: 3.02
+
use Vegeta's Initiative result: 17.02
+
use Vegeta|attackwflurry
+
Cat: y'know, you can get rid of 'use' on that ;)
+
Hernz: :)
+
Chris: Fleir's Initiative result: 15.02
+
Fi's Initiative result: 7.03
+
Fi's Initiative result: 17.03
+
Fi's Initiative result: 9.03
+
Fleir's Initiative result: 11.02
+
{selected|Roll-for-initiative} works, so the same macro button works for all tokens you might control. Just in case.
+
(GM) Chad S. (GM): Nidri, I assume you healed Fleir on the way back? He was down to 6 HP I believe.
+
Chris: 9
+
(GM) Chad S. (GM): 9 HP
+
out of 17, right?
+
Chris: yup
+
(GM) Chad S. (GM): (To GM) rolling 1d4
+
(
+
3
+
)
+
= 3
+
Hernz: nice.....
+
 
+
Cat can roll up how many it takes if you want.
+
Cat: actually she's only got 1 left for the day.
+
gotta heal the rest in the morning.
+
go go cure-light macro...
+
Nidranisan casts Cure Light on Fleir!
+
Nidranisan: heal 6 HPs.
+
Alright, that's it. If anyone else almost dies today, you're getting a potion. Don't die.
+
 
+
Fleir pants happily.
+
Nidranisan: Awww. You're cute, Fleir.
+
Fi: Careful, he loves attention.
+
Nidranisan: ...does that mean he won't bite me if I pet him?
+
As the party sets up camp, Nidri helps tend to most of Fleir's wounds. If everything goes smoothly, they should return to Harvest Wharf by the early afternoon tomorrow.
+
Cat: oh noes, i was moused over vegeta when the turn tracker got cleared, and now he's perpetually outlined in yellow!
+
Hernz: he went SUPER SAYAN!
+
(GM) Chad S. (GM): lol
+
George: Hilarious.
+
(GM) Chad S. (GM): Anyone else doing anything before going to sleep?
+
George: Cat just showed it to me.
+
He's totally super ayan.
+
Cat: naw, nidri's puppyflirting with fleir is about all.
+
(GM) Chad S. (GM): Alright, I'll move everyone inside their tents.
+
The party went to sleep, preparing for another day.
+

Latest revision as of 09:39, 23 February 2016

Navigation

Next: The Krimson Within

Prev: Riches in the Swamp

April 5, 1236 (overnight)

Battle: vs Drow

It was the third watch. Fi was patrolling to make sure nothing was amiss. Many wonder what preoccupied his thoughts...
Hernz: = you rolled a 1
(GM) Chad S. (GM): (Move Fi to whereever he would be and make me a perception check.)
Hernz: lol
Cat: when, exactly, do i get my spells back? :)
(GM) Chad S. (GM): Huh, it doesn't actually say how Oracles recharge spells.
Hernz: what are they closest to as far as a class?
I'd say cleric...?
Cat: sorcerer.
Hernz: lol, nevermind haha
Cat: clerics prep. oracle casts like sorc.
yeah, i did look at the oracle page...and couldn't figure it out...
(GM) Chad S. (GM): Oracles draw their power from multiple deities, however.
I'll say Nidri does it like other divine spellcasters like the ranger: She needs 1 hour of quiet meditation everyday to recover her magic.
(To GM) rolling 1d4
(
1
)
= 1
Cat: ok. so i could choose to do it before going to sleep, or in the morning?
(GM) Chad S. (GM): Yup. Obviously this only works once per day.
Nidranisan: right. but like, if i don't cast anything tuesday, i wait, then we have a bunch of fights tuesday night, and i recoup wednesday morning....then i can't at bedtime wednesday night if we have massive fights all day wednesday?
Cat: urp. i guess kinda relevant, but, meant to put that ooc. :)
(GM) Chad S. (GM): Yeah, that scenario does sound correct.
Cat: so pretty much i should just pick a time and stick to it.
(GM) Chad S. (GM): Alright, bedtime for me. To save time, roll initiative and a perception check to find out if you hear... the battle that totally isn't about to happen.
Hint: I'm lying
Cat: so yeah, spell recovery is going to be a bedtime activity for nidri.
Hernz: lying? you mean you're not going to sleep?
(GM) Chad S. (GM): (To GM) rolling 1d20+3
(
7
)+3
= 10
Cat: lol.
(GM) Chad S. (GM): Haha.
Hernz: Vegeta's Initiative result: 9.02
perception 10
Nidranisan: Nidranisan's Initiative result: 10.02
Hernz: pffftt... a 1... I better roll 20s in BATTUL!
Nidranisan: Nidranisan's Perception check: 12
George: Hawk Hubertins's Perception check: 20
Hawk Hubertins's Initiative result: 16.02
Fi: rolling 1d12
(
7
)
= 7
I'm in the 7:00 position on my rounds.
rolling 1d20+10 Perception Check
(
12
)+10
= 22
rolling 1d20+10 Perception Check
(
6
)+10
= 16
Chris: I have no idea why it doubled.
Fi's Initiative result: 7.03
Fi continues his rounds around the camp when he hears the distinctive rustling of chainmail armor somewhere behind Hawk's tent.
(GM) Chad S. (GM): (Rolling initiative and perception checks for those who haven't yet.)
Claire's Initiative 14
Fi's Initiative 18
Hawk's Initiative15
Nidri's Initiative 8
Norvi's Initiative 20
(GM) Chad S. (GM): Vegeta's Initiative 7

Fi whistles loudly and draws her sword.
Fi: Who's there?
A mysterious voice mumbles "Nesnáším pondělky" before firing an arrow at the campfire.
(GM) Chad S. (GM): (One sec while I mess with opacity)
another voice mumbles "Vše se změní na želé!" and Fi hears the first voice sigh.
The campfire's flames are somehow smothered by an artificial darkness, reducing the campfire to a dim light.
Fi notices several dark-skinned elves standing at the edge of the camp, including one who just fired a bow. Three bats quickly fly into the camp.
(GM) Chad S. (GM): BATTUL
Those with Low Light vision can see the targets without trouble.
Those with normal vision suffer a 20% miss chance against the enemies as they effectively have concealment.
Anyone with Darkvision is also OK.
Round 1
The party hears Fi's whistle and the screeching of bats. Everyone is awake as a result.
(GM) Chad S. (GM): Anyone who is above the "Enemy" turn can move now. So that's Norvi, Hawk, Claire, Fleir and Nidri.
Can you see the turn order?
Chris: yes
(GM) Chad S. (GM): Sweet.
George: Do you care about PC ordering other than "before enemy"?
(GM) Chad S. (GM): I do not. You're either before or after the NPCs.
George: k
Getting out of a tent, move equiv, "rough terrain" or just normal move?
(GM) Chad S. (GM): It's a normal move. You may want to grab something before you head out though.

Hawk Hubertins grabs his bow and arrows as he exits his tent.
Hawk Hubertins: What's going on? Fi, who is that?

Hawk Hubertins is activating their Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7
Fi: We've got at least two intruders and some bats.
Behind your tent.
Chris: I would like Fleir to move there and attack. Is that ok?

Hawk Hubertins is activating their Hawk Hubertins|class-0 ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating their Hawk Hubertins|repeating_class-ability_6_class-name ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating their Hawk Hubertins|repeat ing_class-ability_6_class-name ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating their Hawk Hubertins|repeating_class-ability_6_class-name ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9
George: Wow, making a bard song macro was actually pretty annoying, though I guess getting all of the references in place isn't as bad as it could be.
I also forgot that I have more rounds of bard song than I thought. One of my traits gives me a +3 rounds.
(GM) Chad S. (GM): Fleir can attack.

Chris is attacking Chainmail Bikini with Bite & Trip!
Chris: Attack Result: 6
(Needs at least 24 to crit.)
Damage Result: 6
Crit: 20/x2
Crit Confirm: 23
Crit Damage: +8
Chris: Type: PBS
Trip Attempt: 10
oops.
stupid 2.
As Hawk begins a rousing ballad about warriors who strike under nightfalll, Fleir dashes out of the tent and bites wildly at a Drow woman, clad in chainmail and wielding a morningstar.
(GM) Chad S. (GM): Okay. Waiting for Norvi, Claire and Nidri to make a move.
Chainmail Bikini: Šťastná kočka běží!
(If anyone speaks Undercommon, let me know)
Hernz: chainmail bikinis.... I remember the barbed wire bikini chick we fought in one of Geroge's vamp runs lol
(GM) Chad S. (GM): If you want a more detailed pic of the slutty drow, check out www.d20pfsrd.com/classes/core-classes/sorcerer
Also, feel free to whisper your queued action if you know what it is.
Hernz: (To GM) rolling 1d20+9 perception
(
18
)+9
= 27
(GM) Chad S. (GM): You can't charge, but you can exit the tent easily.
You spend a move action to stand up from sleeping and grab your stuff. This leaves a standard action to actually do stuff.

Dan starts awake, foregoes his scale mail armor and grabs his shield before stepping outside his tent

Norvi Torvaldr utters a quick prayer to his ancestors to watch over him.
Norvi Torvaldr: Blessing of Protection, Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.
Cat: so i can stand up and cast, or standing and leaving my tent takes up my whole round? I'm not grabbing any stuff.
actually, i'll just armor up before i walk out and cast next turn.
Nidranisan wakes up, sighs, and stands.
Nidranisan is activating her Oracle ability, Demonhide
Nidranisan: Uses remaining: -1
(GM) Chad S. (GM): Statuses page is up so you can track special abilities.
That's everyone but Claire.
Hernz: Claire casts lvl 5 daylight and ruins all of chad's plans
(GM) Chad S. (GM): lol no
I added the post mortem to the summary:
https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusRichesInTheSwamp
Hernz: yeah, 3 attacks 20 HP and decent AC, means it will likely take us down in one round before we take it down
ignore that
Meghan: uuuuuugh
My halo provides a light source...
So yeah I'll use that to see what's up. And probably make Claire a target.
It's light at will, I think
racial trait.
possibly counters the darkness
Meghan: that's what I got
Cat: lol.
Claire taps her halo, brightly illuminating the area around her.
Chris: She's done with that plus a move behind Fi.
(GM) Chad S. (GM): Got it.
Wait, aren't you on a plane somewhere?
Chris: On the plane, but still at the gate.
Smart phones are useful :-P
(GM) Chad S. (GM): Hehe. Good thing I paid for mobile access...
The male drow drops his bow and pulls out a pair of scimitars.
Copyright Violation: Potřebuju kafe...
Chris: Ok. Door closing. See you in a few hours.
(GM) Chad S. (GM): Male Drow's single attack against Fleir hits AC 5 for 5 damage
Have a safe flight Chris!
The slutty drow in the back laughs at the male drow, then conjures a spell and creates a ball of mud. She hurls it at Fleir's face...
Mudball Ranged Touch Attack against Fleir hits touch AC 17
Fleir is blinded by the ball of mud, obscuring his vision.
With Fleir's vision blinded, the chainmail clad drow takes a risk...

(GM) Chad S. (GM) is attacking Chainmail Bikini with Bite & Trip!
(GM) Chad S. (GM): Attack Result: 17
(Needs at least 24 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 20
Crit Damage: +8
(GM) Chad S. (GM): Type: PBS
Trip Attempt: 11
Miss Chance (<= 50 is a miss) 43
Fleir is blinded by the mud and can't target her appropriately. The drow slips off and seems to dissapear...
(GM) Chad S. (GM): Note: Chainmail Bikini is invisible unless you have darkvision.
Four bats fly and begin harassing their targets...
Bat C attacks Hawk hitting AC 23 for 1 damage
Bat A attacks Fi hitting AC 26 for 1 damage
Bat A crit confirms Fi hitting AC 20 for 1 extra damage
Bat B attacks Fi hitting AC 13 for 1 damage
Bat D attacks Fleir hitting AC 13 for 1 damage
One of the bats bites Fleir while taking advantage of Fleir's confusion.
Another bat bites Hawk.
One bat is merely a nuisance to Fi, but the other one manages to bite him near her neck.
Cat: our turn again?
(GM) Chad S. (GM): Vegeta and Fi are up. I'll give them some time before they need to move. Everyone else can feel free to give me their queued actions.
Fi is surrounded by bats. One of them hit critically for 2 damage.
(Bats can't deal more than 1 damage)
Chris: Fleir has scent and knows where targets are within 30ft I think.
(GM) Chad S. (GM): "Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance)."
You are right, though, Fleir did pinpoint Chainmail Bikini with smell because she was so close.
Fleir can make a reflex save to shake off the mudball at the start of his turn.
Chris: Fi will animal focus to str.
(GM) Chad S. (GM): He can do that for free, or spend a standard action to wipe it off.
Fi will POWAH UP
Chris: I can't really modify the character sheet from here. So if you could up str by 2. Then attack with Fi's sword on bat A. Bard song is not yet applied.
(GM) Chad S. (GM): Okay, adjusted.

(GM) Chad S. (GM) is attacking Bat A with Long Sword!
(GM) Chad S. (GM): Attack Result: 20
(Needs at least 22 to crit.)
Damage Result: 10
Crit: 19/x2
Crit Confirm: 6
Crit Damage: +6
(GM) Chad S. (GM): Type: slashing
Notes:
...That was Fi.
Fi quickly cuts down one of the bats.
(GM) Chad S. (GM): (Consuming Vegeta's queued action)
Vegeta cautiously steps out of his tent and moves up to Hawk.
Round 2
(GM) Chad S. (GM): I assume Fi's turn is done.
(Consuming Norvi's queued action)
It is said Dwarves and Drow are natural enemies. Norvi lends credence to this as he turns toward Hawk, Vegeta and the horses and charges, swinging his axe at seemingly midair...
(GM) Chad S. (GM): Norvi swings his waraxe hitting AC 25 for 10 damage
Suddenly a Drow woman covered in chainmail collapses at Norvi's axe.
(GM) Chad S. (GM): (Consuming Nidri's queued turn)
Nidri pokes her head outside of the tent, sighs, and channels feelings of dread into her foes.
Nidri casts Bane!
(GM) Chad S. (GM): Bat B's Will Save DC 15 11
Bat C's Will Save DC 15 9
Bat D's Will Save DC 15 21
Slutty Drow's Will Save DC 15 18
Copyright Violation's Will Save DC 15 9
Some of the bats and the male Drow seem to be intimidated by Nidri's harsh words.
The remaining female Drow laughs "Třešňové květy jsou hloupé!"
(GM) Chad S. (GM): Alright, Hawk, Fleir and Claire are up.
Chris: Fleir's Reflex save: 6
Save notes:
I guess Fleir takes his turn wiping away the mud.
(GM) Chad S. (GM): Not wiping that off. He can spend a standard to manually wipe it off.
Chris: And 5ft.
Fleir's Initiative result: 3.02
Stupid button...
Fleir's Initiative result: 22.02
I'll get Meghan's action after she comes back with lunch.
(GM) Chad S. (GM): Yup.
Dan: If I had to guess, I
I'd say that one is their leader. Keep her alive and she may yield to questioning.

Dan indicates the slutty drow with his offhand.
Chris: Claire will throw fancy orb of light at slutty drow.
Fleir steps back and wipes the mud off his face.
(GM) Chad S. (GM): Claire uses a ranged touch attack against the Slutty Drow, hitting AC 21 for 4 damage
Slutty Drow's Fort save DC 15 11
The Slutty Drow is blinded for 1 round due to her light sensitivity and is dazzled for 3 rounds
Dan: Nice shot!
Chris: Fist bump from Meghan.
The Drow recoils behind her silver cape as Claire's pearl hits, but is too slow. She begins rubbing her eyes, overwhelmed by the light.
Slutty Drow: plesnivé cibule!
(GM) Chad S. (GM): Alright, enemies will move once Hawk moves.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 13
(Needs at least 23 to crit.)
Damage Result: 2
Crit: 20/x3
Crit Confirm: 10
Crid Damage: +11
Hawk Hubertins: Type: P
George: Continuing bard song.
Hawk's arrow sails through the air as the bat dodges.
The Slutty Drow wanders over behind the bushes and pulls on the sides of her cloak, wrapping herself in a translucent sphere of magic.
(GM) Chad S. (GM): Miss chance <= 50 is miss 98
Slutty Drow's ranged attack against Fleir hits AC 19
Fleir make a Fort Save DC 14.
As she finishes rubbing her eyes, the Slutty Drow fires a black ray out of her hands, hitting Fleir. He feels the strength draining from himself...
(GM) Chad S. (GM): Fleir's Fort Save 20
Fleir is penalized for half of 7 Str Damage
Dan: ouch
Hernz: at least its only half
Bat B attacks Fi, hitting AC 24 for 1 damage
(GM) Chad S. (GM): Bat C attacks Hawk, hitting AC 14 for 1 damage
Bat D attacks Fleir, hitting AC 10 for 1 damage
The bats continue to harass Fi and Hawk.
(GM) Chad S. (GM): Copyright Violation uses his left Scimitar against Fleir, hitting AC 12 for 7 damage
Copyright Violation uses his right Scimitar against Fleir, hitting AC 19 for 8 damage
The Male Drow brandishes his two scimitars. One is deflected off of Fleir's barding, but the other cuts deeply into Fleir's flank.
(GM) Chad S. (GM): Vegeta and Fi are up

Hernz attacks Bat D with Flurry!
Hernz: Attack Result: 7
(Needs at least 19 to crit.)
Damage (blunt): 2
Crit: 20/x2
Crit Confirm: 18
Crit Damage (blunt): +3
Vegeta braces for a tough fight, but the bat doesn't notice Vegeta's fist at all.
(GM) Chad S. (GM): It's all up to Fi.
Chris: Fi will attack the bat next to her with her sword. Then move if it dies.

(GM) Chad S. (GM) is attacking Bat B with Long Sword!
(GM) Chad S. (GM): Attack Result: 22
(Needs at least 22 to crit.)
Damage Result: 6
Crit: 19/x2
Crit Confirm: 15
Crit Damage: +6
(GM) Chad S. (GM): Type: slashing
Notes:
George: Slutty Drow, AKA chainmail bikini and Male Drow, AKA Copyright Violation. I like it.
Fi quickly dispatches the bats annoying him and moves...
(GM) Chad S. (GM): Where is Fi moving, Chris?
There are 3 Drow, George. Chainmail Bikini was near Norvi, but was quickly taken out.
Slutty Drow looks just like that Sorceress picture on the d20pfsrd website!
George: I stand corrected. Still excellent names.
Chris: OK.
Round 3
(GM) Chad S. (GM): Claire, Nidri, Fleir, Norvi and Hawk are up.
Chris: Fleir will attack Copyright violation

(GM) Chad S. (GM) is attacking Copyright Violation with Bite & Trip!
(GM) Chad S. (GM): Attack Result: 21
(Needs at least 23 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 8
Crit Damage: +3
(GM) Chad S. (GM): Type: PBS
Trip Attempt: 7
Fleir quickly bites the male drow but is unable to drag him down.
Chris: Claire will move to the square SW of Fi. Then throw heavenly fire at Copyright Violation.
Fleir will also 5 ft step.
(GM) Chad S. (GM): Claire calls down Heavenly Fire upon the male drow, hitting touch AC 7 for 6 divine damage.
The male drow quickly steps aside as a bolt of heavenly energy barely misses him.
Fleir takes note of its wounds and steps aside.
(GM) Chad S. (GM): (Consuming Norvi's queued action)
Norvi moves next to Vegeta and takes a swing at the bat...
(GM) Chad S. (GM): Norvi's axe hits AC 5 for 11 damage
But Norvi misses.
Vegeta: please dont hit me
.ooc no crit miss?
(GM) Chad S. (GM): I don't do crit failures
Hernz: you are too kind hahaha
(GM) Chad S. (GM): That leaves Nidri and Hawk before the enemy moves.
Chris: About to board.
(GM) Chad S. (GM): Got it. Safe journeys.
George: Continuing bard song.

George is activating his Bard ability, Inspire Courage +1
George: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 8

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 4
(Needs at least 23 to crit.)
Damage Result: 2
Crit: 20/x3
Crit Confirm: 6
Crid Damage: +10
Hawk Hubertins: Type: P
George: Continuing to miss.
Hernz: welcome to the club
(GM) Chad S. (GM): Level 1 club for cool kids
Hawk's bow must only work well in sunlight.
(GM) Chad S. (GM): Remember all those crazy headshots Hawk had a few days ago?
George: Yup. Guess it's my turn in the barrel.
Hernz: *
Cat: no one seems to be in imminent danger of dying.
Hernz: Fi is at half, and his dog is wose I think
Cat: fleir is hurt? i'm having trouble finding him on the map.
Hernz: yeah, Fleir has taken like 9 damage
Cat: oh hey, i can mouse over initiatives :)
Hernz: next to hawks tent
Cat: ok his name just doesn't show. and his HP is hidden, that's why.
ok, here we go :/
Nidranisan casts Cure Light on Fleir!
Nidranisan: heal 7 HPs.
Cat: woot, non-shitty roll. :)
Hernz: lol
Cat: the joy of blowing a whole spell on 2 hps. ;)
Dan: Just for the record, Norvi can heal as well... But only once a day at this level.
Meghan: Claire can heal good characters
I should have phrased that "Claire can heal you if you're good. ;)"
Nidri runs up and helps Fleir recover, healing his wounds.
Copyright Violation: sigh...dvě v ruce
Remaining in the blinding light, the male Drow takes a five foot step and swings his blades at Fleir!
(GM) Chad S. (GM): Male Drow attacks Fleir with his scimitar hitting AC 21 for 6 damage
Male Drow confirms the crit against Fleir with his scimitar hitting AC 15 for 6 damage
Male Drow attacks Fleir with his scimitar hitting AC 17 for 6 damage
Despite the bright light, the male Drow is able to land both of his scimitars into Fleir.
(GM) Chad S. (GM): Bat D attacks Fleir hitting AC 26 for 1 damage
Bat D crit confirms Fleir hitting AC 14 for 1 damage
The bat scratches Fleir, and it seems to have taken the wind out of the poor wolf.
Meghan: ... Chad. two crits on the wolf
you're going for a kick-the-dog scenario?

Meghan made Chris get back online
(GM) Chad S. (GM): Copyright Violation isn't going to like next round...
Bat C attacks Hawk hitting AC 21 for 1 damage
The other bat continues to harass Hawk.
Chris: wait 6+7-6-2 is not 0.
(GM) Chad S. (GM): 6+7-6-6-1.
Chris: Did you heal the wolf before killing him?
(GM) Chad S. (GM): The 7 HP from Nidri, right?
Chris: oh, he did two attack for 6. I see.
(GM) Chad S. (GM): The Male drow has 2 scimitars
Slutty Drow tries a ranged touch attack against Claire, hitting AC 17
Meghan: Yeah that hits
asshole

Claire swears in celestial
The slutty drow hurls a ball of mud, hitting Claire right in the face!
(GM) Chad S. (GM): http://www.d20pfsrd.com/magic/all-spells/m/mudball
Claire is blinded by the mudball.
Meghan: no save?

Fi swears at Copyright Violation in Elven.
(GM) Chad S. (GM): Nope, it's a Ranged Touch to start, but you get to make a Reflex save as a free action at the start of your turn
If that fails you can also take a standard to wipe it off
Meghan: hah. Can I just cast clean to get rid of it?
I guess taht's the same
but I like wasting cantrips.
(GM) Chad S. (GM): Cantrips woo!
Copyright Violation: práce, práce.
The slutty drow laughs as Claire swears in a very polite tone of voice.
(GM) Chad S. (GM): Vegeta, Fi you are up.
Meghan: Nooo...
I try to hard to be intimidating.
Claire: ~slightly less fluffy puppies~
(GM) Chad S. (GM): DUN DUN
Claire: ~flowers that are no longer blooming~
~too much rain~

Fi drops her sword, and pulls out her bow.

Fi is attacking Copyright Violation with Long Bow (Point Blank)!
Fi: Attack Result: 6
(Needs at least 25 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 9
Crit Damage: +14
Fi: Type: piercing
Notes: Within 30'
WTF!
Meghan: Ha-ha! you're bad at this
(GM) Chad S. (GM): Sweet crit damage tho
Chris: Yeah... that would have been epic...
Fi is so angry that he doesn't think clearly. The arrow lands near the surprisingly calm horses.
(GM) Chad S. (GM): (Consuming Vegeta's queued action)
Bat D attacks Vegeta hitting AC 16 for 1 damage
Vegeta effortlessly parries the Bat as he prepares a special strike against the male drow.

(GM) Chad S. (GM) is attacking Copyright Violation with a knee to the stomach!
(GM) Chad S. (GM): Attack Result: 14
(Needs at least 21 to crit.)
Damage (Blunt): 4
Crit: 20/x2
Crit Confirm: 17
Crit Damage (Blunt): +4
(GM) Chad S. (GM): Notes: Fort Save DC 15 or Stunned for 1 round
Damn...
Vegeta barely misses his foe!
Round 4
(GM) Chad S. (GM): Fleir, Norvi, Hawk, Claire and Nidri are up.
Claire: Claire's Reflex save: 6
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Meghan: Does that clear the mud? Probably not.
(GM) Chad S. (GM): It does not. You can spend a standard action to wipe it off or you can blind
er, be blind
Chris: Fleir is staggered, so can make a move without passing out?
Meghan: sure, I'll standard action it.
(GM) Chad S. (GM): Fleir can make a single move or standard action.

Fleir hides in Hawk's tent.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 12
(Needs at least 23 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 9
Crid Damage: +8
Hawk Hubertins: Type: P
Hawk's arrow misses its mark. This bat seems to be invulnerable.

George facepalms
Fleir knows he needs to recover and quickly shuffles into Hawk's tent.
Claire wipes the mud off of her face. Ew, it's in her dress and everything.
(GM) Chad S. (GM): Is Claire moving?
Meghan: this is why I should've used Clean
Claire: Let's see if she has any better spells than Mud
(GM) Chad S. (GM): Alright. That leaves Nidri and Norvi.
Man, would've been sweet if that Stunning Fist had hit
Claire quickly moves in on the Slutty Drow. Yeah she has the body to show off but she's wearing nothing but a cape! Have some decency, lady!
(GM) Chad S. (GM): Also: Glad to infer that your flight went OK.
Chris: It went as well as we could have hoped for.
(GM) Chad S. (GM): Sorry that my response is to stagger your pet wolf
Alright, bedtime for me folks. Feel free to whisper any queued actions (although this is getting pretty intense)
Claire: I'm going to rain on her with balls of light.

Cat casts Cure Light on Fleir!
Cat: heal 8 HPs.
oops. yeah, uh. Nidri did it!
Fi: Thank You!
Cat: cleric's number 1 job: keep the front-liner standing ;)
Chris: Party in Hawk's tent.
Meghan: isn't there always?
George: You know it!
Hernz: dammit, if only wolfie hadn't back up in my line of fire, vegeta would have charged instead and that +2 would have done that damn copyright some nasty crap
Chris: he kept trying to get out of flanking.
Hernz: wait.... oh, I think I told chad to roll me with defensive fighting on... dammit... that would have done it too
Cat: well, next time someone isn't dying, and i have a way to do it without putting myself in melee, i'll slap a guidance on you.
Nidri notices Fleir's wounds and quickly dashes into the tent. Calling upon some unknown power, she heals some of Fleir's worst wounds.
Slutty Drow: Máte čelenka!
As Claire approaches, the barely-dressed Drow points at her excitedly.

Dan slides in next to Vegeta and protects him with his shield. (Vegeta gets +2 AC for one round)

Norvi Torvaldr is attacking Copyright Violation with Dwarven Waraxe!
Norvi Torvaldr: Attack Result: 14
(Needs at least 24 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 10
Crit Damage: +20
Norvi Torvaldr: Type: Slashing
Notes:
plus the effects of inspire courage, and -2 to hit from two weapon.

Norvi Torvaldr is attacking Bat D with Spiked Light Shield!
Norvi Torvaldr: Attack Result: 18
(Needs at least 22 to crit.)
Damage Result: 7
Crit: 20/x2
Crit Confirm: 15
Crit Damage: +6
Norvi Torvaldr: Type: piercing
Notes:
Norvi takes a risk, and braves the bat's bite.
(GM) Chad S. (GM): Bat D takes an AoO against Norvi hitting AC 12 for 1 damage
But the Bat's claw harmlessly pings off of Norvi's armor.
Norvi swings his axe, but the drow is quick and barely evades it. He's not quick enough to avoid the spiked shiled, and down he goes.
Chris: nice
Norvi Torvaldr: How do you like two weapon fighting now?
(GM) Chad S. (GM): Bat D attacks Norvi hitting AC [[1d20+6] for 1 damage
Bat D attacks Norvi hitting AC 22 for 1 damage
The bat tries again and finally hits Norvi.
(GM) Chad S. (GM): Bat C attacks Hawk hitting AC 7 for 1 damage
The other bat doesn't like the flames of the campfire and flails wildly in Hawk's direction.
The barely-dressed Drow runs up to Claire. She draws her hands, which suddenly grow out into demonic claws!
(GM) Chad S. (GM): Slutty Drow attacks Claire hitting AC 12 for 3 damage
The claws hit their target, and Claire's dress is muddy and bloody now. Ew.
(GM) Chad S. (GM): Fi and Vegeta are up.
Meghan: Claire's internal monologue: Whatever. She's a sorceror who wasted a 1st level spell on Mudball. Also I'm way prettier than her.
(GM) Chad S. (GM): Indeed Claire is.
Meghan: even covered in mud and blood. Which she'll fix when the fight's over.
Did the pearl of brilliance not hit her earlier?

Fi is attacking Slutty Drow with Long Bow (Point Blank)!
Fi: Attack Result: 15
(Needs at least 25 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +8
Fi: Type: piercing
Notes: Within 30'
Meghan: Did slutty drow heal while we weren't looking? "Claire uses a ranged touch attack against the Slutty Drow, hitting AC 21 for 4 damage"
(GM) Chad S. (GM): Oh yeah, I forgot about that.
Cause I remember her getting blinded
Chris: -4AC for firing into melee. So probably not.
Claire: yeah, ditto
Meghan: that was ooc
sorry.
(GM) Chad S. (GM): Miss chance <=20 is a miss 41
As Fi's arrow flies toward its target, the Drow's cape flicks toward the arrow, trying to deflect it. It fails to stop the arrow as it lands in the Drow's shoulder, taking her out.
Meghan: well, I was going to queue up attacking her, but nevermind
instead I'll just set myself on fire.
Fi: Take that ing drow.
The translucent sphere of force surrounding the Drow fades away as she collapses.

Fi said that in elven.
Meghan: also i'm totes looting her cape
Chris: I tries to put "elven" tags around, that but it stripped them.
Slutty Drow: Dobrá sestra práce...
Meghan: she sounds like Helena. "Sestra"
is her sister around here? Does she look exactly like slutty drow except for maybe different hair and clothing?
Chris: Fi will remain at his current location.
Dan: (To GM) rolling 1d20+2 sense motive
(
15
)+2
= 17
Dan: (To GM) rolling 1d20+2 perception
(
2
)+2
= 4
(GM) Chad S. (GM): Vegeta's queued action is invalid because Copyright Violation was BONKed
If you had to guess, Chainmail Bikini was probably Slutty Drow's sister. Who cares anyway, they're Drow.
...yo is that racist

Meghan: Note to self: Get Chad to watch Orphan Black.
(GM) Chad S. (GM): Drow come in 4 flavors, anyway. Dual Weilding Rangers, Dominatrix Spider Priestesses, Sluts and half spiders. Come at me bro.
Meghan: ... I'm pretty sure any of those can be subsets of sluts though.
especially the half-spiders
they're like the underdark version of mermaids
(GM) Chad S. (GM): Sluts are the superset.
Dan: LOL
Meghan: where's the lie though
(GM) Chad S. (GM): Stop it with your truth bombs
Dan: anyone feel like giving Hernz a poke to let him know that he's up?
(GM) Chad S. (GM): Weird, he and Chris are usually on 24/7.
Hernz: hahaha
its cause I've been workign from home a bunch... doesnt happen often :)
(GM) Chad S. (GM): lolz
So, Vegeta can't pummel Copyright Violation...Norvi did that already.
Hernz: pummeling the bat I guess...
I drop my defensive stance

Hernz attacks Bat D with Flurry!
Hernz: Attack Result: 7
(Needs at least 20 to crit.)
Damage (blunt): 1
Crit: 20/x2
Crit Confirm: 11
Crit Damage (blunt): +6

Hernz attacks Bat D with Flurry!
Hernz: Attack Result: 9
(Needs at least 20 to crit.)
Damage (blunt): 4
Crit: 20/x2
Crit Confirm: 19
Crit Damage (blunt): +4
Hernz: god my battle rolls have been sucking...
btw, feel free to ping me with a txt... easy choice if "all the tough peeps are down, just one bat left"
(GM) Chad S. (GM): What's Vegeta's AC now?
Dan: dang
Hernz: and yes, add +1 from hawks singing to those and I still will miss lol
18
(GM) Chad S. (GM): Thanks
Round 5
Vegeta is getting really tired of these bats.
(GM) Chad S. (GM): Fleir, Hawk, Nidri, Claire and Norvi are up.
Hernz: btw, I'm gone off to dinner/comedy show in 15 mins.... if battle, I go defensive striking, though I'm sure everything will be dead by then
(GM) Chad S. (GM): I hope these bats are dead by then lol
Hernz: lol
(GM) Chad S. (GM): Bats go Super Sayain
Dan: hehe
Hernz: why them??? I'm the prince! I should be able to (chad levels us to lvl 6..???0
(GM) Chad S. (GM): squeak this isn't even my final form!
Hernz: the sad part? had vegeta actually hit the bat, I bet he'd miss due to the concealment with his luck lol

Norvi Torvaldr is attacking Bat D with Dwarven Waraxe!
Norvi Torvaldr: Attack Result: 17
(Needs at least 23 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 7
Crit Damage: +21
Norvi Torvaldr: Type: Slashing
Notes:
Hernz: squish
Dan: holy cow that would have been nice crit damage
Norvi's beauty rest was ruined by noisy bats and stupid Drow. They'll all pay.
Norvi Torvaldr: Hmph there is little glory left in this skirmish!
Vegeta: hmph, agreed, I didn't even care for these lowly bats
an annoyance, that's all they are
(GM) Chad S. (GM): Feel free to move, Norvi.
Hernz: wait, the drow bitch is dead, right?
(GM) Chad S. (GM): Yup, she's out.
We got 1 bat harassing Hawk.
Hernz: k, just making sure
Vegeta: ok, I'm out... later guys
(GM) Chad S. (GM): Enjoy the show Hernz.
(Consuming Hawk's Queued Action)
Hawk maintains his bardsong.

Hawk Hubertins is activating their Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7

Hawk Hubertins is attacking Bat C with Short Bow, composite!
Hawk Hubertins: Attack Result: 6
(Needs at least 23 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +7
Hawk Hubertins: Type: P
Notes:
Hawk sings a good tune, but his arrows are tone deaf.

(GM) Chad S. (GM) casts Cure Light Wounds!
(GM) Chad S. (GM): Fleir - heal 6 HPs.
That was Nidri.
Nidri continues to heal Fleir, helping the wolf almost fully recover.
(GM) Chad S. (GM): Claire calls Heavenly Fire upon herself, healing 4 hit points.
Alright, that leaves Fleir.
Cat: nidri so has a puppy crush.
George: Hawk just can't hit that friggin' bat, eh?
Doesn't matter who's rolling.
Hernz: I'm back and that's stupid bat still lives!? lol
Chris: bleh. Driving done.

Fleir is attacking Bat C with Bite!
Fleir: Attack Result: 6
(Needs at least 23 to crit.)
Damage Result: 6
Crit: 20/x2
Crit Confirm: 17
Crit Damage: +3
Fleir: Type: PBS
Notes:
Chris: I think that bat is invulnerable.
Fi: Should we tie up the slutty drow and stop her from bleeding? Or she already toast?
Claire: ... but I want her cloak...
and to step on her...
(GM) Chad S. (GM): Bat Bat nananana Bat Bat
The Final Bat attacks Fleir, hitting AC 8 for 1 damage
Fleir and the remaining Bat yelp at each other.
(GM) Chad S. (GM): (So the enemy is a single bat that deals 1 damage. I could end the combat and assume Claire got close enough to give the humans light while the melee fighters flanked the bat.)
(Or we can see who gets the Overkill bonus.)

Cat laughs.
Cat: QUICK, EVERYONE MOB THE BAT
(GM) Chad S. (GM): (Oh yeah, and the bats have 2 HP)
Cat: and this one has a -1.
to attack.
no?
(GM) Chad S. (GM): Yup.
Cat: man, level 1 is the BEST.
(GM) Chad S. (GM): Bats have a surprising +6 to hit.
Cat: so pretty much it's going to sit there dodging and nibbling us to death.
(GM) Chad S. (GM): Till someone finally sneezes on it. Then it self destructs.
Cat: i think we can probably surround it and take it down, but i'd hate to rob someone the drama of finally rolling a critical hit and splattering it into mush.
i mean, i assume it's also small and dexy.
so it's gotta have a pretty decent AC.
(GM) Chad S. (GM): Yup.
Cat: well, if we play this out, nidri is gonna slap guidance on whoever we figure has the best chance of actually dealing the 2 damage.
probably fleir heh.
(GM) Chad S. (GM): lol
Cat: get someone in flanking with him, +1 him up.
(GM) Chad S. (GM): Your turn, Fi.
George: The bat isn't invulnerable, it's just unhitable.

Fi is attacking Bat C with Long Bow (Point Blank)!
Fi: Attack Result: 18
(Needs at least 25 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +13
Fi: Type: piercing
Notes: Within 30'
George: Yay Fi!
(GM) Chad S. (GM): He's firing into melee, right? So that's -4 to hit.
Fi's arrow narrowly misses the unhittable bat bat!
Vegeta moves in to flanking to box in the bat.
Round 6
Norvi decides to use his Dwarven magic to stabilize the Drow's wounds. Maybe she can provide some information.
(GM) Chad S. (GM): (I just consumed Vegeta and Norvi's actions.)
(Consuming Nidri's action)
Nidri blesses Fleir with Guidance, giving him a +1 to attack.

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 23
(Needs at least 23 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 21
Crid Damage: +4
Hawk Hubertins: Type: P
(GM) Chad S. (GM): LOL
I'm dying here, George.
George: Did that finally do it?
Hawk Hubertins: That's before the -4 from firing into melee
George: Err, that should also have been ooc.
Just tell me their AC is not 20+
If Norvi was annoyed by these Drow and bats, Hawk is REALLY pissed by this one bat. His arrow hit the bat in the eye and manages to pin it to Vegeta's tent!
Combat Over!
Hawk Hubertins: rolling 6d2 to recover arrows
(
1
+
1
+
2
+
2
+
1
+
2
)
= 9

Aftermath: Interrogate the slutty drow

Norvi Torvaldr checks the slutty drow to see if she is actually still alive. Heal check 23
Hawk Hubertins: Those are Drow, aren't they? Where did they come from, and why were they attacking us?
Fi: Underground. They're Drow, it's what they do.
Norvi Torvaldr: I'm not certain, but maybe we can get some answers from this one...
Can I get some rope?

Fi ties up the Slutty Drow for Norvi.
Fi: rolling 1d20+7 Survival Check
(
3
)+7
= 10
Claire: Ok, but unless anyone has comp lang I'm not sure how we're going to get her to talk...

Claire still takes her cloak.

Fi decides that those knots are too lose and takes her time to do it properly.
(GM) Chad S. (GM): I updated the Loot page to include gear you pilfered from the Drow.
Claire: dibs on the crossbow bolts
Dan: hehe
(GM) Chad S. (GM): If you fired any arrows or weapons, you have a 50% chance to recover.
Hawk Hubertins: Oddly, I do have that spell. Can you wake her up?
(GM) Chad S. (GM): While she is no longer bleeding out, the slutty and now capeless drow is unconscious.
Norvi Torvaldr: Excellent, Hawk....
And I have a suggestion
This woman seems to be some sort of fanatic... maybe a soft and inclusive angle might get her to crack
moreso than brutality and torture anyhow
Hawk Hubertins: Only one problem. Do we know if she understands the common tongue? Because this will let me understand her, but not the other way around.
Norvi Torvaldr: I have no idea. But I do have this to say...
before she went down, she seemed very excited that Claire was coming her direction. Since Claire is still wearing the headband, maybe we could get something even if she can't understand our words
Hawk Hubertins: I'm certainly willing to try it.

Norvi Torvaldr casts Cure Light Wounds on Slutty Drow...
Norvi Torvaldr: rolling 1d8+1
(
3
)+1
= 4
Norvi reluctantly heals some of the Drow's wounds. After a few moments, she wakes up.
Slutty Drow: Drť pod skálou...
She tries to stand up, then realizes she is bound.
Slutty Drow: Au moje zápěstí !

Hawk Hubertins casts Comprehend Languages!
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 standard
Components: V, S, M/D
Range: Personal
Targets/Area: You
Duration: 10min/level
Hawk Hubertins: Saving Throw: DC 15, N/A; Spell Resistance:
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.
Hawk Hubertins: Comprehend languages can be made permanent with a permanency spell.
What was that?
Slutty Drow: [Undercommon] I have no idea what you just said...ow my wrists.
Hawk Hubertins: Yup, she doesn't understand me, but her wrists hurt..
Slutty Drow: [Undercommon]None of you speak Undercommon.

Hawk Hubertins sighs and checks her wrists.
Slutty Drow: [Undercommon] Wait-yes! I'm the best one! I told them I'd survive!
Hawk Hubertins: Are the other two still alive? Could someone check them please?
Slutty Drow: [Undercommon] Worthless brother. Told him he ruined Drow forever.
Hawk Hubertins: Well, I don't speak undercommon, and you don't understand common, but I understand you.

Hawk Hubertins walks around and sits in front of the babbling drow.
Hawk Hubertins: Also, apparently one of the others was her brother.
Slutty Drow: [Undercommon] Oh my. Okay, let me try...um...hmm.

Hawk Hubertins looks at her attentively.
Slutty Drow: [Abyssal] Aby-ssal not good. You good with Aby-ssal? Speak Dem-ons?

Hawk Hubertins shakes his head no.
Slutty Drow: [Undercommon] Ugh. Okay. Not much I can do here. I'm your prisoner, I guess...What is she doing with my favorite cloak? Oh maaan!

Hawk Hubertins shrugs and looks slightly sorry.

Hawk Hubertins points at her wrists.
Slutty Drow: [Undercommon] No cloak. I feel so...naked.
Hawk Hubertins: Claire, that's her favorite cloak. Do you really need to take it right now?

Hawk Hubertins grabs a blanket from his tent and drapes it over the "naked" drow.
Slutty Drow: [Undercommon] This doesn't match my bra at all...pfft. Being a prisoner sucks. Wonder who I'll be sold to.

Hawk Hubertins looks shocked.

Hawk Hubertins shakes his head no.

Hawk Hubertins points at the drow, indicates the campsite, and shrugs, trying to indicate a question.
Slutty Drow: [Undercommon] I know, I know the blanket doesn't match, I shouldn't beg- huh? That campsite is really bright. Stupid brother was like "Why don't we just imbue my arrow with darkness and shoot the campfire?"

Hawk Hubertins waves his hand in an encouraging manner.
Slutty Drow: [Undercommon] And my stupid sister is all "Do it! By the glory of our goddess!"
Slutty Drow's perform check 12
Hawk Hubertins: Hawk Hubertins's Sense Motive check: 20
George: Do I believe this story?
(GM) Chad S. (GM): Egged on by Hawk, the Drow sits up and starts to parttle on. She seems truthful. Looks like she wants to impress you.
Hawk Hubertins: So, it sounds like they attacked the fire because it was bright. I'm not sure what to make of that, but she also thinks we're going to sell her.
Hernz: In case I missed it, has the party identified the silver cape as being magic (I thought I saw a roll that she did something with the cape)
(GM) Chad S. (GM): [Undercommon] So I, the beautiful wise Abraxinar, wondered why we were out here in the first place. It was supposed to be total darkness, but my idiot brother messed up. Again. Like he always does.
That was the Slutty Drow
Hernz, no one has identified the cape yet.
Hernz: k
Slutty Drow: [Undercommon] Anyway, we started fighting you and I saw that headband. I was all "Hey, there is that headband that's supposedly in the swamp! Now we don't have to go in!"

Hawk Hubertins sighs and rubs his forehead.
Hawk Hubertins: They were here to get the headband.
When they saw we had it, they wanted to try to get it from us.
They had been heading for the swamp to find it.
I guess something interesting is up with it.
Vegeta: hmph, and they seriously thought they could take on us... so drow really are stupid
Hernz: (vegeta says this after having barely done anything this fight lol)
Hawk Hubertins: Apparently it was her overzealous brother who wanted to attack.
Nidranisan recognizes the abyssal and hilariously mumbles something in infernal and laughs.
Slutty Drow: So master, what am I to do?
Hawk Hubertins: She wants to know what to do.
The drow prattles on for a while, points at Claire's cape, and seems to mostly look to Hawk.
(GM) Chad S. (GM): Slutty Drow's Diplomacy 10
...That was in Undercommon.
Nidranisan: So, what's the deal anyway. Do we like...turn her in somewhere or whatever?
I mean, I don't even know where. This is kind of new territory for me.
(GM) Chad S. (GM): You could bring her back to town and deliver her to the guards in Harvest Wharf.
Vegeta: well, I am not for senseless killing, specially someone who can't defend herself...
Hawk Hubertins: What? No, of course we won't kill her!
I suppose our options are to turn her in to the guards or set her free out here.
Vegeta: I say turn her in... I have no patience for killing any more stupid bats she might call on
Nidranisan: yeah, can't really trust her not to try something against us again.
(GM) Chad S. (GM): Note that you are still outside of town. You won't reach Harvest Wharf until tomorrow late afternoon.
Nidranisan casts det magic and takes a look at the wand.
Cat: otherwise known as, cat finally got a moment to look at the loot list.
Nidranisan: Nidranisan's Spellcraft check: 23
(GM) Chad S. (GM): The wand from the Drow Chainmail Bikini, right?
Cat: yeah. figuring a wand is definitely magic, look at that first, then glance through the rest of the stuff.
Nidranisan: unless somehow the wand is actually a fake, in which case, whatever looks magical...
Cat: erm. yeah, that wasn't nidri talking out loud.
so yeah, hey, rolled not crap on my spellcraft, maybe i can actually figure out what it's a wand of :)
(GM) Chad S. (GM): Focusing on the wand, you determine it is a Wand of Cure Light wounds. It has about 10 charges left.
Nidranisan: hey, healing. that's cool.
Nidranisan mumbles something and stuffs it in her pack for now.
Nidranisan looks over the rest of the stuff.
Cat: anything else glow?
(GM) Chad S. (GM): The silver cape Claire is wearing and the potions all glow.
Cat: hilariously missed potions on the list.
how many potions?
oh, 2. and a scroll. sheesh.
Nidranisan: ok, cape, then 2 potions, then scroll.
(GM) Chad S. (GM): Oh, the scroll too.
Nidranisan: Nidranisan's Spellcraft check: 20
Nidranisan's Spellcraft check: 15
Nidranisan's Spellcraft check: 25
Nidranisan's Spellcraft check: 17
so, total fail on the scroll.
(GM) Chad S. (GM): The cape was once a Cape of Catching, but its magic was spent.
Cat: i can't take 20 on these, can i?
(GM) Chad S. (GM): Hmm, I guess you can, since there is no danger of failure.
Cat: drat.
probably should've on the scroll.
ah well.
(GM) Chad S. (GM): Ah, but there's a time limit. You only have 3 rounds for this spell.
Cat: well, 1 minute.
so still, no.
i can cast again for the followup items if i run out of time.
(GM) Chad S. (GM): Ah, OK.
Cat: so at least, got the wand, cape and one potion.
i hope. either that or it's one hell of a potion...
(GM) Chad S. (GM): You are sure one of the potions is a potion of Cure Light Wounds.
Nidranisan: Hey Fi...you should hang on to this.
Cat: the cure light stuff is caster level 1 right? as in, 1d8 + 1?
(GM) Chad S. (GM): The other potion looks similar, so you can guess it is also a potion of CLW.
Right
Cat: ah, cool.
Nidranisan: Hawk? You want this other one? You know, just in case.
(GM) Chad S. (GM): You can edit the loot page, by the way.
George: Sure, I'll take the other potion.
Hawk Hubertins: Sure, I'll take the other potion.
(GM) Chad S. (GM): Oh, and the Scroll was a Scroll of Shield.
Cat: i think i failed miserably to identify the scroll though.
it's dc 20+
(GM) Chad S. (GM): Oh. Oops. Well, too late now!
Cat: i mean, if anyone else with det magic wants to take a stab at it.
magic items are apparently 15+ but scrolls are 20+ (spell level)
(GM) Chad S. (GM): Ah, I see. I thought it was 15 + level. Oh well.
Cat: clearly, it should be, and you just invented a house rule ;)
Claire: Uuuuuhh... so you're saying I should take the headband off and hide it on my person so we aren't attacked by more people looking for it?
Cat: might be wise.

Claire sighs, removes the headband and stores it in her pack.
Cat: yeesh. WHY CAN'T I FIGURE OUT WHO I AM.
Claire: I should've had you identify it
:)
Nidranisan: I can look at it.
I just need to look for a minute.
Claire: sure.
Nidranisan casts Yet Another Det Magic. Oh yeah.
Nidranisan: Nidranisan's Spellcraft check: 23
Fi: You can sell and buy people? How much do they go for?
Wait, how do they end up belonging to someone else in the first place?
Vegeta: it's called slavery... or subjects when you're a prince or king
Fi: I thought kings were supposed to be responsible for the prosperity of their subjects. How is slavery related to that?
Vegeta: let's just forget about that... so are we going or what? we'll have to double up watches while we travel... wait, how far are we again?
Hawk Hubertins: The better part of a day out from the city, so it's the rest of the night and all day traveling tomorrow.
Fi: Yeah, we should be back tomorrow assuming the horses are ok. I'll check on them.
(GM) Chad S. (GM): The horses are remarkable calm. They have even surrounded the Pack Mules to prevent them from fleeing.
Fi: Let's just bring the Drow along and introduce her to Merki. Maybe he will have idea what to do with her.
Interesting... usually mules are the calm ones.
I'm going to need to meet their trainer.
Hernz: which watch was this again that they attacked?
(GM) Chad S. (GM): Fi's watch.
So that's number 3 of 4.
Hernz: we have 2 in the next one right? so someone can look after her too?
Nidranisan: me and fleir.
I can keep an eye on her if fleir sounds the alarm on anything suspicious.
Slutty Drow: [Undercommon] Master, may I sleep outside your tent? I don't want to be too far away from you.

Hawk Hubertins blinks a few times.
Hawk Hubertins: I... I... I...
Fi: You ok?
Vegeta: what is she saying?

Claire shakes her head.
Meghan: is this all in undercommon? Is hawk the only one who understands it?
Hawk Hubertins: She... I... Uhhh...
Cat: hawk only does because he cast comp lang.
George: I believe everything she says is only understood... what Cat said.
Cat: and yes, i think the only other language she has spoken so far was some broken abyssal.
which i believe also no one understood. (nidri speaks infernal.)

Hawk Hubertins nods and looks slightly dazed.
Hawk Hubertins: I think she's going to stay right outside of my tent.
Claire: Hawk, are you ok?

Claire should probably just charm person her to be safe.
Nidranisan: It's so cute when you people turn pink.

Hawk Hubertins helps the drow to her feet and leads her over to his tent.
Meghan: I wonder if that works if you can't communicate.
Nidranisan wanders off again and seems to be talking to Fleir.
Chris: It's the call of the wild.

Fi peers at Nidri and Fleir suspiciously.
(GM) Chad S. (GM): Did you guys bind the Drow's feet? Or just the hands?

Claire grumbles and hands the cape over to Hawk.
Fi: Yes.
Nidranisan seems to be patiently explaining the need to Fleir to keep extra close watch and let her know if anything weird comes near camp tonight.
Meghan: "You must speak the person's language to communicate your commands, or else be good at pantomiming."
Hawk Hubertins: Could someone help me get her over to my tent?

Fi frowns.
Fi: Sure. I'll do it.

Hawk Hubertins looks at the drow, points at a spot in front of his tent, motions downwards with both hands, holds up the cape, and points to the drow.
Nidranisan: So do I have time for a little more nap? or is it pretty much 4th watch time?
The slutty Drow giggles as she puts her cape back on and sits where Hawk pointed to.
George: Nope, didn't give it to her.
Hawk Hubertins: Just pointed at it and at her.
George: Just pointed at it and at her.
(GM) Chad S. (GM): Oh, my bad.

Fi assists Hawk with relocating the drow.
The Drow who isn't wearing much giggles as Fi and Hawk move her to the side of his tent.

Fi looks uncomfortable with the giggling.
(GM) Chad S. (GM): Is there a good spot?
George: That's fine.
Claire: I think tying her up gave her the wrong idea about your intentions.
Nidranisan: I thought Fi tied her up, not Hawk.
Vegeta: ha!
Fi: What intentions? I'm not going to eat her.

Hawk Hubertins looks at the drow.
Hawk Hubertins: Stay here.
(GM) Chad S. (GM): [Undercommon] If you're going to own me for some time, Master, I will have to learn the common language of the Above People.
Fi: She's going to be disappointed when she finds out the Dwarf is the one that kept her alive.

Hawk Hubertins climbs into his tent, taking the cape with him, which he folds neatly and stores in the back corner of the tent.
Claire: Welp. I'm done.
Norvi mumbles something about dreaming of glorious combat as he returns to his tent.
George: And now Hawk is blushing horribly and trying to go back to sleep.
Nidranisan: Fi, do you want some healing before you go back to sleep?
You look a little beat up too.
Fi: That would be wonderful, thank you.
Nidranisan casts Cure Light on Fi!
Nidranisan: heal 7 HPs.
Chris: hah.
George: Just occurred to this player that we didn't deal with the corpses.
Cat: that's like, more HP than you have ;)
Chris: yup
Vegeta: don't screw this up... better now wake up with half of you strangled by that girl... not sure how'd I'd explain that to Murki...

Vegeta goes to his tent
Vegeta: not* wake up
Nidranisan throws the bat corpses out in the woods somewhere.
Nidranisan: Fleir, you want to help me drag these drow out of the camp?
Fi: Somehow even when he's right he pisses me off...

Fleir turns a bat into a chew toy.
Nidranisan snickers.
Nidranisan: Fine, you can keep that one.
I can't cure diseases though.
The female Drow can barely keep her laughter down as the two corpses are dragged out of camp.
Nidranisan: Nidranisan's Sense Motive check: 12

Hawk Hubertins wraps a blanket over his head to muffle the sounds from outside.
Slutty Drow: Sbohem sestra ! Sbohem bratře!

Fleir cocks his head and looks inquisitive.
Cat: well, that didn't help much.
Nidranisan looks at Fleir.

Fleir tears off a bat wing.
(GM) Chad S. (GM): She definitely finds something funny about dragging those bodies away, but you're not sure what.
Cat: joke'll be on us when they stand up in like an hour and come back after us.
George: Oy. Well, you guys can take care of that, right?
Cat: is claire sleeping with her halo on? it's like a built-in nightlight :)
(GM) Chad S. (GM): And bug zapper I assume.
Cat: lol.
Hernz: lol
Claire: meh, I'll turn it off
After taking care of the corpses and quickly cleaning the camp, the rest of the night goes uneventfully.
 

April 6, 1236 AD (morning)

The rain continues for another day, although the clouds have broken up slightly. It's clear the worst of the rain was yesterday.
Nidranisan is getting breakfast going as people are waking up.
The Drow abruptly awakens as the sun rises. She's clearly not used to the sunlight and promptly falls over.

Fi suppresses his laughter.
Nidranisan: Oh yeah. She's not gonna like that huh.

Fi tears some fabric and fashions a blindfold.
Fi: Not sure what else would help.

Vegeta walks out... eating what seems like his usual rice ball
Vegeta: glad to see you're all still alive
Fi: ... likewise.
I'll sling her on my horse unless someone else would rather take her.

Hawk Hubertins groggily climbs out of his tent carrying the cape, which he carefully wraps around the somewhat fallen drow.
Slutty Drow: Ahh! Nenávist slunce.
Hawk Hubertins: That's fine, but we should ride side by side so she doesn't get too far away from me.
Fi: Sure. Join me up front.
Hawk Hubertins: That would probably make her nervous, which might end badly for everyone.
Slutty Drow: Děkuji pane!
The Drow smiles as Hawk puts on the cape and lets her on the horse.

Hawk Hubertins gets some breakfast for himself and for the drow.
Slutty Drow: Jsem tak hladový...Děkuji pane.
The Drow eats her breakfast quietly, enjoying every last morsel of the meal.
(GM) Chad S. (GM): I'll assume everyone got a full day of rest, so you heal 1 + Con bonus HP (minimum 1) and your arcane spells are replenished.
Alright, is the party off, then? I'll probably stop when you reach town.
Vegeta: yup
Cat: no reason to dilly-dally.
let's head back and see if merki wants this girl to owe him a favor too.
And with that, the party and their prisoner get on the road. Most of the day is quiet besides light drizzle.
(GM) Chad S. (GM): Anyone doing anything special at lunch time?
Vegeta: nope
The party continues their trip, arriving at the front gates of Harvest Wharf. They note a larger than usual group of soldiers and guards outside the gate.
It is now the late afternoon. Not too long before sunset.
As the guards perform their routine inspections, one of the soldiers runs up to Vegeta.
Eldrick: Oh hi Vegeta! I mean, Lord. I mean, sir.

Chris dies.
Hernz: lol
(GM) Chad S. (GM): A young man in leather armor and a longsword uses an unfamiliar salute to Vegeta. Knowledge (Local) or Knowledge (Nobility) to identify it.

Cat casts cure light on Chris.
Vegeta: what in god's name brings you here?
Eldrick: Oh, well, I joined the Imperial Army here because they needed help fighting a Dragonlord, or something.
Oops! I wasn't supposed to talk about that aloud. I keep forgetting this is supposed to be top secret.
Cat: "shouldn't've said that."
Vegeta: tell me more about this... here, we can step aside if you'd like so no one else hears us
Eldrick: Well, it's good to see you and stuff, my Lord. Sir. Sir Lord. Is that my commanding- yup, he's coming this way, again.
(GM) Chad S. (GM): "Eldrick! How many times I gotta tell you to stay in formation!"
Vegeta: don't arouse any suspicion, we can meet up later
Eldrick: Sorry sir! Just speaking to- um...no one in particular, sir!
Vegeta: thank you for helping me with directions
very helpful sir
Cat: ...he says, as the troupe of us parade by with a tied-up drowslut on a horse.
Eldrick: What? Oh yeah, with the directions. So, Harvest Wharf is that way, Lord. Lord sir. Sir.
Cat: "nope, nothing to see here!"

Eldrick points to the gates about 50 feet from the party
(GM) Chad S. (GM): "Alright, mister hero. Back in formation now or it's another day of peeling potatoes!"

Fi grins at Vegeta.
Fi: Lead on Lord Sir.
Eldrick: Yes sir! Goodbye sir. Lord. Sir Lord.
Nidranisan: Nidranisan's Bluff check: 13

Claire commences with yet another epic eyeroll.
Nidranisan barely contains a snicker.

Eldrick returns back to formation, with the commanding officer yelling at him all the way.
Fi: Nice kid.

Merki's dead

The party enters Harvest Wharf. It's another busy day in the town, with shops making their final sales before the sun sets and restaurants begin their night entertainment.
Vegeta: not the brightest, but loyal
we should see if merki knows anything about a dragonlord
Fi: Nice traits to have in a subject?
Nidranisan snorts.
(GM) Chad S. (GM): I assume you guys will go to Merki's office?
Hawk Hubertins: Hawk Hubertins's Knowledge (Nobility) check: 16
Chris: sure it would be nice offload the headband and drow before we get into too much trouble.
Cat: what chris said.
Meghan: Yup.
except I'm going to bed. But yes, Claire will reluctantly hand the headband over.
Vegeta: nice trait.... didn't think he'd be alive though to be honest
(GM) Chad S. (GM): No problemo Meghan. I'm going to post the scene and then people can give their reactions tonight/tomorrow.
Meghan: thanks
George: Yeah, bedtime for me too. And yeah, see what Merki says, pretty much go with it.
As you enter the East Ferren Trading Company, no one finds a crew of six and a Drow wearing nothing but a cape to be out of the ordinary.
Cat: she's wearing some undies under the cape.
Usually Merki is in mid conversation when you approach his office, but today it is strangely quiet.
(GM) Chad S. (GM): Yes, she is wearing undies and a bra...or whatever that Sorceress picture is wearing
Cat: i remember it looking more like...leather undies and bra.
As you open the door, the first thing you notice is the smell of gore. The source is clear: Merki's corpse lies slumped on the table, a pool of blood on the desk that drips onto the floor. His head is almost completely hacked off of the neck.
Fi: Holy Fuck!
Nidranisan: Well, that's odd.
Slutty Drow: sniff sniff Voní jako krev...
Někdo zemře ?
Nidranisan whips out the ever-present det magic.
Cat: any lingering spell effects?
Vegeta: what the fuck....
Chris: Heh... Nearly Headless Merki.
(GM) Chad S. (GM): There is faint abjuration magic.
Alright, post your reactions. I definitely want everyone to get a chance to react to this before I move on.
Cat: "Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect." I think after 3 rounds I can try to identify the spell.
also, will heal skill get info on how long he's been dead?
Nidranisan: Nidranisan's Spellcraft check: 18
(GM) Chad S. (GM): Yes, heal checks will note how long he died. You can make a heal check to examine the body.

Vegeta goes to examine the corpse... 18 perception...if he doesn't find much, he might work with Fi on a take 20 and see what they can find, maybe a thorough look
Nidranisan: Nidranisan's Heal check: 9
Cat: LOL. there it is. :)
well, i think that's pretty much my initial wtf.
good night, everybody. :)
Hernz: "he doesn't seem to be alive"
Cat: cause of death unclear. Might be blood loss, might be neck trauma.
(GM) Chad S. (GM): Nighty night folks...there's your cliffhanger. BOOM
Chris: What's appropriate for trying to figure out what happened in here? Perception, Survival?
Cat: just roll everything.
Chris: K. Assassination?
Cat: chad will tell you whatever you figure out ;)
i should totally macro up rolling like, every skill. hah.
Vegeta: someone keep an eye on our new friend while we look around... Hawk.
Ok, while it's great for us to look around here and try to figure things out, we need someone to go and report this before they see us come out of this place and we get the blame...

Hawk Hubertins turns slightly green and steps back out into the hallway.
As Vegeta inspects the body, the notices a small wooden box on the ground at Merki's feet. Attached is a note reading "For my headbang team."
Hernz: headbang? I knew he was into kinky sex!
and look what it did to him! snapped his neck... ok, mystery solved
(GM) Chad S. (GM): That's Hawk, Nidri and Vegeta's action. What are other people doing?
Norvi Torvaldr: By the gods! Who would commit such a fowl act!?

Norvi Torvaldr runs to merki's side and sees what he can learn with a heal check of 20
Norvi Torvaldr: this was done within the last half hour
Fi: (To GM) rolling 1d20+7 Survival Check
(
3
)+7
= 10
Fi: (To GM) rolling 1d20+10 Perception Check
(
12
)+10
= 22
Fi quickly checks the body. He sees a wooden box at Merki's feet. He also notes how clean the wound is. This was likely does with a single blade stroke. Whoever did this must have been strong.
(GM) Chad S. (GM): That just leaves Claire's action
Meghan: what time of day is it?
would anyone else be in the building?
Claire: We need to check on whomever else might be here. Make sure they're ok. And get the guards.
Fi: Do you want to take care of one of those?
Claire: ... well, I can't reliably heal, so I should probably go get the guards.
Fi: Everyone just remember we are not the headband team. Best to hide it for now.
Vegeta: I'll accompany her... she'll need protection if anyone finds out she has it one her...
Claire: but don't we want to snag the box anyway?
Hernz: ok, hernz is likely to be out for the next 4 hrs or so.... dont roll 1s for my perception checks :)
Vegeta: Fi's got the box
Claire: ok, good
Fi: I'll hang onto until we can check it out somewhere safe.
Chris: We'll be disappearing from the internet shortly as well. Probably until this evening.
Nidranisan: Not sure if we all want to be here/together when this gets found by someone official.
Fi grabs the box. Vegeta and Claire leave his office just as Adrias Stonebottom is heading towards the room. He notices a sickly Hawk and asks "Hmm? What's the matter Hawk? I gotta speak to Merki, but he can wait. You need a doctor or something?"
Nidranisan: Adrias...
Nidranisan points.
Nidranisan is more or less standing in the doorway.

Hawk Hubertins clears his throat and looks sadly at Adrias.
Hawk Hubertins: Might be a bit difficult, Adrias. We were just checking in with Merki after our vacations and found him like this. I think he's been murdered.
Nidranisan: I mean, I'm no expert, but I'm pretty sure that's not "natural causes".
Adrias Stonebottom: What? He's probably just drunk, as usual-
Adrias takes a look inside the room, and the day's joy washes out of him.
Nidranisan: Sorry, Adrias.
Adrias Stonebottom: But he was...an hour ago he was so happy.
I was always so mad at him...but...
At this point, several guards and investigators arrive, with Vegeta and Claire leading them to Merki's office.
Hawk Hubertins: If he had enough money, we could see if we can find someone to raise him.
Nidranisan: That's a good thought, Hawk.
That's mighty expensive though.
Marjorie Mel: We will do what we can to help him. He was a valuable employee at the Company.
In comes Marjorie Mel, the eldest daughter of Melvin Mel, owner of the East Ferren Trading Company. She was Merki's superior's superior and is wrapped from head to toe in cloth.
Marjorie Mel: Stonebottom, please relay the information to the President.
Nidranisan: I mean, I'm sure a scroll could be found. And there are certainly folks who can read it who would want to help.
Adrias quickly nods, and heads off.
Marjorie Mel: Yes, indeed. I will personally attempt to call him back to the world of the living once preparations are ready.
Miss Nidranisan. Mister Heubertins. Do you know what happened here?
Nidranisan: That's great to know. No, we just got back from vacation and were about to check in with him.
We've been away for a few days, I only wish we'd gotten back an hour sooner.
Claire and Vegeta went for help as soon as we found him like this.
Marjorie Mel: I see...
Marjorie Mel Rubs her chin, deep in thought.
Marjorie Mel: It was a good call to leave the room unmolested - my investigation will be very thorough.
Nidranisan: I can't imagine who would do this. Merki always seemed like he could look out for himself, you know?
Nidranisan has a bit of a dark expression.
Nidranisan: I do hope you can track down who did it.
And if we can do anything to help, please let us know.
Marjorie Mel: The Company takes these matters very seriously. You and your allies must take the rest of the day off. We will speak to you again tomorrow morning.
Nidranisan: Sure, yeah, we're all a little shaken.
Marjorie Mel: Miss Nidranisan, I request that you do not leave the city for now - it will be easier to protect our employees if they are within city limits.
Nidranisan: That makes sense.
I suspect we'll also likely not have any one of us alone today.
That's why Vegeta went with Claire to get help.
Who shall we look for when we report in the morning?
Marjorie Mel: Of course. Do you need lodging for six? There are several locations in Cliffside that can be arranged to accommodate the six of-pardon, the eight of you. If desired, pass this along to either Mister Stonebottom or Miss Lendolay, my immediate subordinate.
Please report to Miss Ledolay tomorrow morning.
Nidranisan: That might be for the best. We'll discuss it, and speak with one of them. Thank you again for your assistance.
And please send a runner if we can help.
Marjorie Mel: Of course. Pardon me.
Marjorie Mel Marjorie gives a quick bow, then enters the room to investigate Merki.
Nidranisan motions for the crew to head up the hallway a bit, out of earshot.
Hawk Hubertins: I've been staying in an inn down Traderstrip, but it seems like a better idea for us to all stay together.
Nidranisan: agreed.
Cat: so...where's drow chick, btw?
'cause if we're still dragging her around, that last conversation might've been extra awkward?
George: Well, she did say the six... eight of you.
Cat: true.
George: So I'm guessing that they noticed her and decided she wasn't worth the trouble.
(GM) Chad S. (GM): She's also still blindfolded.
Cat: and doesn't understand us, so i guess she doesn't really know what's going on huh.
Hernz: damn raise deads making deaths that much less meaningless lol
George: Not meaningless. It's expensive enough to matter, and so that not everyone is raised.
Hernz: true... but it's less of a "oh NO!"
George: Yeah, death is less of a huge deal.
And even with a raise, not everyone comes back.
Cat: y'know, if you're rich.
George: Yup.
Hernz: I mean, for PCs, it sucks... but yeah, I guess 5k is a bunch of dough
so Cat, Nidri pulled us aside for... the comment about the drow not understanding us?
Cat: no, that was all ooc, more like to talk about whether we want to take them up on housing together, and how we want to deal with the box.
Nidranisan: So, I think it's a good idea to take the housing, and not have any of us out alone for a while. But, maybe we want to meet up somewhere a little less...supervised...first.
Hawk Hubertins: Mind swinging by my room at the inn on the way to our larger housing then?
Vegeta: sounds like a good idea
Hawk Hubertins: Let's go check in with Lendolay so we know where we're going, then head out. Not much more we can do here right now.
Nidranisan: Sounds like a plan.
Vegeta: agreed
Torras Lendolay's office is full of subordinates running around, quickly mentioning something and then leaving. The one constant is a half-elf woman, at her desk, adding and crossing out lines from a large sheet of paper covering her entire desk.
Nidranisan sort of tries to get in line.
Torras Lendolay: Next! Yes yes. Nidranisan. State your business.
Torras Lendolay Crosses out several lines on her table.
Nidranisan: Marjorie said we could get lodging for 8 set up.
somewhere in Cliffside.
Torras Lendolay: Yes. The Golden Chariot has an open contract. In the lower levels of Cliffside. Hand them this certificate for six-
Torras Lendolay Slams the table with both fists. The others in the room come to a dead halt
Torras Lendolay: You! A new certificate immediately. For eight tenants! EIGHT!
One subordinate looks like he has just seen death, and quickly scurries off. Lendolay crosses out even more lines in frustration, and writes the work EIGHT above one line.
Cat: can i see what's on the sheet at all?
The desk seems to be her itinerary. A large portion of it is crossed out, most of which you see have to deal with tasks Merki would perform for the next few days.
The same subordinate returns with a certificate. Torras Lendolay looks at the certificate, confirms it's for eight and waves him away.
Torras Lendolay: ...Hand them this certificate for eight tenants and they will handle the bill. Marjorie has indicated your room service budget is very generous.
Hawk Hubertins: Thanks.
(GM) Chad S. (GM): ...I will miss Merki, despite his lax work ethic.

(GM) Chad S. (GM) Torras looks up, and you can see for one moment, she's being inefficient.
Torras Lendolay Crosses out "Have breakfast with Merki"
Torras Lendolay: ..next.
Hawk Hubertins: Follow me guys.
Nidranisan: Thanks.
Nidranisan exits, swiftly.
(GM) Chad S. (GM): I'll give the party a chance to do stuff at the East Ferren Trading Company before you head off to Hawk's room.
Slutty Drow: Kde jepolévka ?
Nidranisan: we need to get a translator for her.
can we pick up an undercommon phrase book or something?
(GM) Chad S. (GM): So there is the Translator's Dictionary. It costs about 50 gp, and has spellings for basic phrases into Common.
Cat: yeah, where does one buy something like taht?
is it relatively easily available?
if we can make a stop on the way to Hawk's hotel, i'll try to do that.
nidri is done at the company, so once everyone else has a chance to act, she's ready to head out.
Hernz: I say the party should try to sell all the crap we're carrying and split loot... who's got any amount of negotiating skillz?
Cat: i think we should check what's in the box and talk through some stuff first, and i think the plan was to do that at hawk's inn (where we suspect fewer company eyes than the accommodations covered by the company.)
Hernz: yup, that too
George: Yeah, that's more or less the plan. Go to Hawk's inn, talk through stuff, open the box, then sell off what we're not going to use of the loot, and go to the place in cliffside.
(GM) Chad S. (GM): Yeah, you can try to buy that in town. Some shops in Traderstrip will sell them.
Cat: yeah, we'll have hawk cast comp lang and see how bad i butcher it. ;)
(GM) Chad S. (GM): Claire and Vegeta are able to quickly alert the authorities of what happened to Merki. Some of them run off to talk to their superiors, and eventually Marjorie Mel shows up to oversee the investigation.
Meghan: Claire doesn't have anything new to do at the company.

Fi frowns.
Fi: I... have to stay in the city?
(GM) Chad S. (GM): If Fleir in the city? I assumed he was.
If not, I gotta retcon getting seven spaces instead of 6.
Chris: Fi will bring him in if we are supposed to stay.
(GM) Chad S. (GM): Oh okay. 8 it is.
Chris: It's one of those fine establishments used to dealing with druids?
Meghan: That means it has a tree growing in the walled in courtyard.
no grass. just a tree
Cat: snicker
Chris: Anyway, if we're going to all get together at Hawk's Inn for the moment, Fi will join in with that. Then she has something else to do before going to the Golden Chariot.
(GM) Chad S. (GM): Alright.
Cat: i wanna pick up that phrasebook on the way to Hawk's
so we can try to talk to drowslut while we're there.
Chris: time for the party to learn undercommon.
The Company seems to have the investigation under control. The party heads over to the Flying Pig, Hawk's Inn. Nidri stops near a merchant to buy a "Undercommon for Dummies" book.
The barkeep nods politely to Hawk as he enters.
Cat: 50 gps, yes?
(GM) Chad S. (GM): Yup.
Chris: I guess if it is for the party to use, maybe pull it out of the Loot.
Or just the people interested can split.
Fi, Hawk, Nidri, anyone else?
Meghan: Claire did not start adventuring to gather a troupe of evil orphans...
Cat: actually, nidri just buys it.
she didn't even ask the party, just ducked into a store.
Chris: :-P
Cat: WHAT.
it looks like a ratty old copy anyway. she probably got a deal on it.
George: Hehe. Yes dear.

Hawk Hubertins nods to the barkeep.
Meghan: Does it fall apart when you pick it up?
Hawk Hubertins: Hey, is there somewhere my companions and I can go to discuss something privately? My room is a bit small for this many people.
Cat: i'm gonna say, the cover just looks ratty and scuffed, and the pages seem folded and dog-eared...chad might overrule me tho :)

Hawk Hubertins slides a silver onto the bar in front of him.
(GM) Chad S. (GM): Oh yes, Sir. The suite isn't used tonight- just give me a heads up when you're done.
Hawk Hubertins: Thanks. We won't be in there long, but I'll be sure to let you know when we're done.

Hawk Hubertins leads the party up to the suite.
The suite was designed for out of town merchants to stay for a few nights. There are better inns to stay in, and so this room hasn't had much use. The beds are still made and the furniture is cleaned frequently.
Nidranisan: Hawk, you seem to know these guys...is this a pretty safe place where we probably aren't being snooped?
if we're confident, we should check out that box.

Fi checks out the room.
Fi: rolling 1d20+10 Perception Check
(
10
)+10
= 20
Vegeta: what are you doing FI?
Meghan: Claire's Perception check: 7
Fi carefully checks the beds and the walls for onlookers. He doesn't see anyone besides the Innkeep, half asleep in the lobby.
Fi: Just looking over the place.
Vegeta: good idea
perception 23

Claire is busy wondering if she should go home and water her plants
Vegeta takes the hint and looks around. He finds nothing out of the ordinary.
Nidranisan is studying her phrasebook until we're ready to open up that box.
Hawk Hubertins: Should be fine. I doubt anyone would have a reason to snoop.

Fi takes out the box and places it on the table.
Fi: Anyone want to check it over before I open it?
Nidranisan: sure, well, I doubt Merki would've booby-trapped it.
Nidranisan casts det magic.
Nidranisan does that a lot, by the way.
Nidranisan: May I?
Cat: anything magic about it?

Fi gestures at the table.
Cat: (waiting for feedback on magic before i pick it up)
Nidranisan will take the box, or pick it up from the table if Fi is putting it down, and give it a bit of a once-over.
(GM) Chad S. (GM): Nidri's Perception check 14
Nidri doesn't find much more than a simple latch on the box.
Nidri mentions she didn't notice anything magical about the box.
Hernz: does it look like it requires anything special to open it?
(we're making such a big deal out of opening a box with a note lol)
(or maybe it contains a DEMON GENIE!!)
Hawk Hubertins: Ok, lets open the box and see what inside.
Vegeta: agreed
(GM) Chad S. (GM): Ten thousand apocalypses stream out of the box- no wait, wrong module.
Upon opening the box, the party finds the box interior is engraved with a beautiful angelic pattern.
The Box contails 30 platinum Pieces alongside a letter.
(GM) Chad S. (GM): (I added the money to the Loot! Handout. I also added the "Posthumous Merki" handout to your notes.
Vegeta: you think that angel.... could she be trapped/contained in that headband??
Hernz: did he also leave 800 tangible XP in that box for each of us? ;) lol
George: Always looking for the xps, eh Hernz?
Hernz: hehehe ;) help a brother out
lol
Hawk Hubertins: Oh Merki, why'd you have to go and get yourself killed? There wasn't an angel in the swamp, just an insane half-demon goblin.
Vegeta: I hope we didn't kill this angel by mistake...
Hawk Hubertins: Seems unlikely, but I guess it's possible we accidentally killed an angel.
Vegeta: I still think our best bet is on this headband, but I don't know if there's any way of knowing
Hawk Hubertins: I guess we need to find Merki's friend in Cliffside.
Vegeta: seems like the best option
Nidranisan: Yeah, pretty sure that's...not who we brought home.
Fi: I didn't think angel's fell that far.
Chris: angels
Vegeta: Anyone here think they can get a good deal on all the crap we dragged back? For some reason, merchants seem to always give me a hard time
Claire: I'll do it
What do we want to keep?
Fi: Well, unless anyone has a particular need for armor or weapons from this stuff, I think that all can go.
Claire: Are we going to let the drow (what's her name?) keep her stuff?
Hernz: did we ever ID the scroll?
Chris: No.
Vegeta: no, we turn her in... we can't trust her in the group... Merki woulnd't have hired just anyone
Claire: turn her in to who?
Chris: Nidri didn't get high enough.
Claire: (or to what? does someone have baleful polymorph?)

Fi bites her tounge.
Vegeta: good point, she's committed no crime here, but worst case we let her go... she seems fond of that stupid cape of her... that'll keep her warm.
Claire: (what's a thorn bracer?)
Fi: She's probably going to keep following Hawk.
Hernz: acts as a buckler I thought I read...
Claire: ok
Hernz: let me doublecheck again
Chris: Looks like it is an emergency offhand weapon.
Hernz: yeah.... I was close haha
Claire: Ok, total stuff:
30 gp, 30 pp, 71 gp in gems
we can just split that, somehow.
Hernz: up to chad if he lets us sell the gems for their worth
Claire: 2 longbows, 1 small longbow, 2 quivers, 40 arrows, 3 bolas, a dogslicer, 2 scimitars, 1 morningstar, 2 shortswords, 1 light crossbow, 20 bolts
1 scalemail, 1 thorn bracer, 3 studded leather armors, 2 light steel shields, 1 leather armor
1 flash of alchemist's fire, 2 potions of CLW, 1 wand of CLW (10 uses), 1 unknown scroll, and the silver cape (going back to the drow)
I assume we're keeping the last of that. And I'd like to claim the bolts. Anyone want the arrows? or a new bow?
Hernz: I'm good with selling any non-healing things and if we can intelligently distribute the wand to someone other than the healer so we have a second "healer" potentially...
Claire: does anyone have umd?
Hernz: oh... it needs that?
Meghan: pretend I said that in some in-character way
Claire: Either that or the ability to use the spell, right?
Vegeta: not me.... I don't use those things
Claire: I can heal good characters, Nidri can heal in general... who can use a wand?
Hernz: and yeah, I'm ok with people keeping ammo if they need it
Vegeta: I thought I saw Norvi heal as well
Claire: probably
Vegeta: Hawk?
Claire: Hawk, do you want arrows? or split them with Fi?
Hernz: anyway, I say we know what we're keeping, just make a roll with an assist from someone who can go with Claire and let Chad figure out how much we get
Chris: I suppose Fi should learn CLW as well...
George: Are arrows general purpose now, or do they have to be for the particular type of bow you have?
Hawk Hubertins: Claire, I'll go with you to sell the extra gear.
Cat: yes, norvi healed. nidri has the wand stashed for now (which is good in case of "holy crap we're out of spells" emergencies.)
but when dan is around, we'll see if norvi wants it instead.
i think anyone with spellcraft can try to identify the scroll.
or read magiv.
magic.
Nidranisan: So, what else do we want to know from this drow? i'm kind of interested in what they knew about the swamp and whether they'd heard any rumors of an angel being there.
i can try to figure out a way to vaguely ask those things, if Hawk can cast that spell again to understand her answers.
Claire: yeah, that sounds like a plan
get info from her and then ... send her on her merry drowish way
she can probably find work in town... or go home
Vegeta: sounds good
George: Hawk has one of the potions. Not sure who took the other one.
Hernz: FI did
Nidranisan starts digging through the book for "what do you know about ___" or "tell me about ___" and also, the word for 'swamp' and 'angel'
(GM) Chad S. (GM): (Catching up through today's notes. You can sell the gems in this town, but it is late. You'll probably want to sell in the morning, unless you are accessing the Black Market.)
(Fi can use the wand of Cure Light Wounds because it is on his spell list. Yes, even though he isn't high level enough.)
(Norvi can also use the wand.)
(Arrows are general purpose, I'm not that picky.)
Hernz: ok, so I think then, we keep the wand, potions, scroll (for now until we ID it), and ammo.... and sell all the other stuff
I think that's what we agreed to
so if you can roll a merchant check or whatever for Claire/Hawk, and give us free moneys, I think we'll be good. I think that's what we got as general consensus...granted I don't think was able to say, but I don't think he needs any of that gear
Cat: Fi, Hawk and I each have potions, so maybe Norvi should carry the wand.
it's 'broken' for Nidri anyway, which i think means she spends double charges. :)
George: Sounds good. I'll add the arrows to my inventory.
Hawk will totally go along with Nidri's plan and will cast Comp Lang when Nidri is ready.
Cat: anyone else want to queue up a question for her?
(we get like 10 minutes)
(GM) Chad S. (GM): Queue up your questions. I'm heading to bed real soon.
Hernz: I'm sure you guys will cover the basics, which is what vegeta would ask
George: Hawk wants to know the basic: What's your name? What do you know about the swamp and the headband? Do you know anything about an angel? What would you do if we let you go free?
Cat: shall i leave you a list to resolve?
(GM) Chad S. (GM): Please and thank you. She'll answer whatever you ask or write down.
Cat: i doubt nidri can do much 'on the fly' to ask followup questions anyway.
k. i'll try to get a list up tonight, once we get that, i'm good with moving on. :)
Meghan: she told us her name
I just didn't write it down
Cat:
What is your name?
Why do you want this? (point to headband)
Why did you come here? (map of swamp)
What do you know about angels?
Cat: Explain your quest.
Explain everything about the swamp.
Do you know Merki?
What will you do now?
Cat: If she mentions an interesting buzzword (a name, or something similar) Nidri can try to follow up with "Explain foo." or "Describe foo."
Hawk should be able to tell Nidri if she says something totally stupid, so she can adjust and try again.
Fi: Does she do something special to keep her skin silky smooth or does that come from just avoiding sunlight?
Claire: ...
Fi: In your case it's obvious.
Claire: She is not prettier than me
Fi: I was just curious. What do you do?
As the sun sets, the Drow is finally able to see without squinting. She sits bound upon the chair and answers all of the questions Nidri is able to translate into Drow.
Some of the questions seem to confuse her, but she eventually figures out what you meant to say and answers them to the best of her knowledge.
Norvi Torvaldr: How did you learn about the headband?
Dan: And yes, id
I would be happy to take the wand for backup healz
George: Hawk Hubertins's Bluff check: 19
Hawk pays attention to the Drow and recalls what she told him.
(GM) Chad S. (GM): Feel free to read "Drow Q&A" handout
Meghan: thank you for the smooth skin answer.
George: Hehe. Yeah, the skin answer is amusing.
Vegeta: ok, so she has no useful information on her... no surprise there
Hernz: chad, did you sell all our crap? :)
(GM) Chad S. (GM): Wait, were people selling it? Cause I haven't.
Claire: Hawk and I were going to go sell things
(GM) Chad S. (GM): If you are selling it, one sales person should make a diplomacy check, others will assist.
Claire: specifically the armor and weapons, but not ammunition, potions, scrolls, wands, etc.
Claire's Diplomacy check: 19
Hernz: and the gems at the black market
Meghan: noooo...
Hernz: I think hawk went to help
Chris: Chad said that it was too late to sell today.
Meghan: the gems are a regular jeweler, I think. Except it was late. So yeah, tomorrow
Hernz: oh, right
(GM) Chad S. (GM): Should I save dat roll, or wait for tomorrow?
Meghan: eh?
(GM) Chad S. (GM): Should I save the 19 Diplomacy check and reapply it the next day?
Hernz: yeah, I think she was just leaving the diplo check so you dont have to wait on us for that
(GM) Chad S. (GM): Oh OK.
Cat & George seem to control the Drow's fate right now since they can talk to her. You should decide what you want to do. I'll catch up with it later tonight.
Norvi Torvaldr: If Abraxinal wishes it, she may face me in honorable combat, and I shall give her an honorable death or with my death, give her an honorable return to her home.
but I am certain that there are other options she may like to consider

Norvi Torvaldr leans heavily on his axe with a grin at the girl
Fi: I would prefer we avoid the death options for now.
Norvi Torvaldr: If she cannot return home without being branded a failure, I think we may share certain views on death and dishonor. Besides, I robbed her of her chance at an honorable death, I see it is only fitting that I offer her another chance, if that is what she truly desires.
Fi: Fair enough.

Fi shrugs.
Hawk Hubertins: Hasn't there been enough killing already? Can we please stop talking about killing people?
Fi: I am not familiar enough with Dwarven or Drow cultures to judge their concept of honor, but I would prefer we shelve such discussions for now as well.
Abraxinal mumbles something to Hawk.
Vegeta: if she wants to die so badly, she can always accompany us... I doubt she'd last a minute out there from the way she fought us
Hernz: what time is it now btw? is the cliffside visit something we'd do after a nights rest?
(GM) Chad S. (GM): The Golden Chariot is an inn in Cliffside that could comfortably fit the eight of you. Nidri took Marjorie Mel's offer to go there tonight.
Vegeta: In any case, I say we go to the Golden Chariot, and maybe ask about Merki's friend while we're at it... you can debate if she lives or dies later... although, Norvi, what honor is there in killing someone who's lost their will to live? heh....
Cat: maybe we can find some random above-ground drow to take her in. heh.
Fi: I agree with Vegeta. Unless anyone has any other material to cover in private or ask Abraxinal, I suggest we head out.
Nidranisan is ready to go.
Hawk Hubertins: Yes, I think we're done here. Let's go to the Golden Chariot.

Hawk Hubertins looks worriedly at Abraxinal
Fi: Ok?

Hawk Hubertins sighs.
Hawk Hubertins: Yeah, let's go.
Abraxinal smiles.
The Golden Chariot is certainly one of most luxurious places you've been to. A doorman opens the door as you all walk past a water fountain situated in the courtyard and through the front doors.
(GM) Chad S. (GM): An Elven hostess greets you all as you enter. "Welcome to the Golden Chariot. My name is Alyssa. How may I help you this fine evening?"
Vegeta: We have reservations that were made by Mel (was it Mel? sorry)?
The hostess turns to Vegeta. "Ah, yes. Do you have something to corroborate this?"
Hernz: so I'm blanking... I know there was something with this, but too much to re-read lol
(GM) Chad S. (GM): Nidri received a certificate from the Trading Company.
Hernz: ah, yes, we press triangle, go to inventory, highlight key items -> certificate, and hit X
Nidri hands over the certificate to the hostess. Alyssa looks at the certificate and then nods in acknowledgement.
(GM) Chad S. (GM): "Ah, yes" the woman smiles and looks at the party. "The suite with private bedrooms will be prepared momentarily. Geoff will arrive soon to take care of the wolf. We shall convert one of the rooms to a blackroom."
"And the public bath is available this evening. If you require private baths or other services, please do not hesitate to ask."
The hostess switches to Undercommon and talks to Abraxinal briefly. Abraxinal seems to be grateful. Nidri picks off the phrase for a "Basic Thank You"
After about a minute, a Dwarf walks by and sees Fleir. He removes his hunting gloves and bends down to look at the wolf.
"The name's Geoff", he starts. "Are you the owner of this wolf?" He asks, pointing at Fi.
Norvi Torvaldr: That's the owner, yes.
Fi: Yes, I am.
I haven't been somewhere so accommodating before. Do you commonly handle animal companions?
Geoff, Animal Whisperer: Aye, I do. This is a fine coat your friend here has. What is his name?
Fi: Fleir.
Meghan: Check and see if he has 98 more wolves in the back because if he does that "fine coat" comment has a new meaning.

Chris laughs.
Geoff, Animal Whisperer: Wonderful, wonderful. Some owners like to take their pets to the room. Alyssa won't say it, but it usually makes a quite a mess.
Alyssa scowls very briefly, then recovers.

Fi grins.
Fi: Fleir isn't a fan of indoors. Can't say I am either.
Geoff, Animal Whisperer: Don't worry, we have some good outdoor stay for those who want it. We can take a look now, or after you get, "comfortable"
Geoff, Animal Whisperer airquotes "comfortable", knowing it will get under Alyssa's skin.
Fi: That would be wonderful, thank you.
Geoff, Animal Whisperer: Now, or later?
Cat: Fi is totally sleeping outside with fleir.
Meghan: That's what I assumed as well
Fi: I'll take a look now while everyone else gets settled in their rooms.
Geoff, Animal Whisperer: Alright. This way.
Geoff leads the way to outside living quarters. He asks Fi about Fleir's various needs and preferences.
After a few minutes, a man enters the lobby, alongside a few assistants.
(GM) Chad S. (GM): My assistants here can carry your possessions. I'll lead you to your room.
The man walks the party over to the main suite. A large common room surrounds eight smaller bedrooms with their own bed.
One particular room is dimly lit, the walls are black and seem to actively absorb candlelight. Abraxinal grins and enters the room immediately.
Dan: hahaha nice
The man takes out a silver bell as his assistants drop the party's equipment.
(GM) Chad S. (GM): "Simply ring this and my assistants will be here to give you want you desire. The group baths are downstairs and are separated by gender. There are private baths that are available upon request.
We always treat friends of the Mel family with the utmost respect. Enjoy your time at the Golden Chariot."
(Feel free to insert hotel hijinx here. Time for bed!)

Norvi Torvaldr gives the bellhop a gold coin for his trouble
The bellhop nods and grins as he heads off.

Fi will request a private bath.
Norvi Torvaldr: That sounds good to me as well!
Dan: It's my bedtime for real now, later y'all
Cat: g'night
Chris: g'night.
Cat: there is so going to be a "scene" at the women's bath...
Chris: haha
Cat: how big a scene depends on whether claire just cantrip cleans herself, or actually goes to bathe at the same time as nidri.
Meghan: ... hot springs episode already?
Chris: Don't have enough girls in the party for that.
Meghan: we more than make up for it with charisma
Chris: Or are you trying to drag Fi into it?
Meghan: maybe this is a shoujo one and the boys can have a hot springs scene
Chris: Only 1 high cha boy. Not shojo.
Hernz: nonononono
Meghan: true
Fi can join us in the bath.
bring the dog
it'll be funny
Cat: naw this is the scene everyone dies at the end of 'cause the two of us didn't make out.
Meghan: ... on camera
Nidri-sempai...
heart eyes and sparkles
Cat: wah.
this is where there's a hilarious cut, nidri is like, braiding flowers into fleir's fur, and Fi and Claire are fuming.

George giggles.
Hawk Hubertins: I don't know about the rest of you, but I'm definitely going to take advantage of the baths here.
Even with the magical cleaning, Thank you Claire, I don't feel particularly civilized.

Hawk Hubertins heads off to the bath house to take a bath.

Vegeta partakes in the baths. He is a proud prince after all
Claire: This is a fancier place than I've ever been in before, and we just spent multiple days in the swamp. Bath time it is.

Hawk Hubertins inquires about laundry services and hands off his clothing as appropriate to the staff of the inn.
Nidranisan heads off to the baths too.
Cat: might be the first time you get a particularly good look at nidri's tail, heh. ifyouknowwhatimean.
Nidranisan: guess we get a mini vacation after all...
Nidranisan doesn't look entirely happy about it.
Claire: Don't break the baths
Nidranisan: As long as I don't pick them up, it'll be fine.
(GM) Chad S. (GM): Your clothing is washed, as requested. The baths are very relaxing and cleansing, especially after your days in the swamp.
As you return to the suite there is a very tasty meal waiting for you. Some have seen fancier meals, but not in the past few months.
Unless anyone has anything else they want to do, I'll skip ahead to the next morning.
George: Skip ahead, sir.
(GM) Chad S. (GM): Full speed ahead.
 

April 7, 1236 AD (Morning)

Sunlight gently filters in through the windows at the Golden Chariot. As the party enters the common room a gourmet breakfast lies in front of them - compliments of the hotel (and probably charged to the Mel family.)

Hawk Hubertins has a nice breakfast and looks pretty relaxed.

Vegeta will look around at who seems the hungriest and give them his meal... he shows no interest in it... worst case, Fleir gets some fine dining
Hernz: so vegeta won't be much help as far as gathering info on this friend of Merki's... the only nobility he knows is himself ;)
(GM) Chad S. (GM): lolz

Norvi Torvaldr tucks into breakfast
Norvi Torvaldr: Before we head out looking for Merki's killer and how it might fit into this business with the headband... would you like to go over the information we have collected? What do we know?
(GM) Chad S. (GM): Merki sent the party on an unofficial mission to find a headband that was owned by an angel named Perseverance.
You visited Terria Swamp to find it. You found a demonic goblin guarding it, as well as cursed, zombie-like thieves trying to drown everyone. You defeated them all and recovered the headband.
On route back to town you were ambushed by three Drow and their unhittable bats. They were on route to find the headband in the swamp and found you first. One of the Drow, Abraxinal has been your prisoner since then.
When you tried to report your findings to Merki, you found him dead in his office, alongside a box clearly dedicated to the party.
The box contained a note telling you he has a trusted friend who is a noble who lives in the Cliffside district of Harvest Wharf. This Noble informed Merki of where the headband was.
...I think that's the relevant stuff.
(GM) Chad S. (GM): Ah yes, and you were to report to the East Ferren Trading Company this morning, to speak to Merki's supervisor, Torras Lendolay.
Fi: Ok. Well I suspect that we won't really have time to find anything about Merki's friend before we need to meet our morning obligation with the company.
I also have something that I would like to check on after that regarding the swamp. I'm uncertain if it is related yet or not.
Hawk Hubertins: ok. So, back to the office?
Claire: Sounds fine. We can sell stuff later.
Vegeta: works for me, let's see the supervisor
After checking out of the Golden Chariot, the party heads to the East Ferren Trading Company.
The company is business as usual, except for the increased presence of guards. Merki's room is cordoned off, with investigators entering and exiting the room.
Cat: I figure we're headed pretty straight to what's-her-name's office.
George: Yeah
Entering Lendolay's office, the party gets on the back of the line. As Torras is about to yell "next", she sees the party and begins barking "skip" at her minions. They immediately forfeit their position on the line.
Soon the party is at the front of the line.
Cat: minions. heh.
crap, are we minions?
George: BA-NA-NA!!
Torras Lendolay: Greetings, all of you. Melvin Mel wants to meet you as soon as you are ready. He said there was something important he needed to tell. When you are ready, I am to escort you there.
Hawk Hubertins: I'm ready when you guys are.
Nidranisan nods.
Nidranisan: Let's not hold up the line.
Torras Lendolay stands up, crosses off a couple of lines and eventually pulls herself away from the desk. She leads the party out of her office.
Cat: man, this is an expensive walk huh :)
After leading the party through several hallways, she leads the group to the President's office.
The middle aged Halfling Melvi nMel is sitting at his desk, scribbling into a book. His three dauthers Melanie, Melodie and Marjorie sit alongside his desk. Well not Melanie, this Half-Orc is lounging on a sofa.
Marjorie Mel: Mister Hubertins, I wish to speak to you after this meeting.
Melodie Mel: Thanks Torras! See you later!
The half-elf waves enthusiastically at Torras Lendolay. Torras give a nervous bow, then leaves, closing the door.

Hawk Hubertins bows slightly to Marjorie.
Melvin Mel: Thank you for joining us. I have some grave news. My daughter Marjorie was... unable to bring Merki back to the world of the living.

Hawk Hubertins bows his head sadly.
Marjorie Mel: Revival requires mind and body. We have his body, but I was unable to reach his soul.
...I have failed you all.
Hawk Hubertins: No, Marjorie, you tried your best, which is all we could ever ask.
Melvin Mel: I will make preparations for his funeral. We will have the ceremony in the Docks early this afternoon.
Hawk Hubertins: Sometimes it simply is not possible to bring someone back.
Nidranisan: Sounds very deliberate on the part of the attacker. :(
Hawk Hubertins: Thank you Melvin. Would it be possible for our group to attend?
Melvin Mel: Yes of course. His final request specifically requested this. He also requested a private after party among the nobles of this city.
He personally asked that all of you attend the party.
I will of course respect his final request. It's the least I could do.
Hawk Hubertins: Thank you, sir.
Melvin Mel: I-I need to know... He's rather fond of sending his workers on uh, vacations. Sometimes they actually are vacations, frankly.
We did an inventory check on his room. We're missing exactly one item: One of his favorite lock boxes is missing.
Have you...heard anything about this?
George: Well guys, the jig is up.
Cat: were those two thoughts actually connected?
Melvin Mel: People figure out what you're going to say. Tell the truth, tell a lie whatever!
Hernz: time to bluff a no if that's what you guys want hahaha... don't look at vegita, he's tuhrrible
Cat: i almost kinda vote truth.
(GM) Chad S. (GM): (That ws the GM)
Cat: can we take an ooc poll based on "everyone takes a quick glance around and makes eye contact with everyone else"?
Hernz: Vegeta is THIS close to having a truth vow... he's not gonna try lol
Truth
actually, one sec
Chad, can you do a sense motive on mel (I don't want to know), to see if it seems like he might be trying to find out about the box cause it might be incriminating in any way? 1d20+9
(GM) Chad S. (GM): (To GM) rolling 1d20+9
(
2
)+9
= 11

Vegeta gives a look of "I don't know about telling the truth"
George: Can I get a sense motive on Melvin as to whether it's incriminating if we admit about the box?
(GM) Chad S. (GM): (To GM) rolling 1d20+3
(
13
)+3
= 16
George: I think Hawk is about to spill it.
Melodie Mel looks around confused. She doesn't really understand the situation.
Melanie Mel snorts, clearly amused by this entire situation.
Marjorie Mel is deep in thought.
Hawk Hubertins: Well, sir, you know how Merki was fond of looking for items from the war? He sent us on a "vacation" to go chase after one he had a lead on.
He'd done things for each of us in the past, so we owed him favors, and this was how he called in our debts.
Melvin Mel: Yes, yes. One of his wild goose chases.
Melanie Mel: Oh! I get it. You guys were out of town when all this went down with Merki.
Claire: At his request, yes.
Meghan: are we telling them about the box? Probably, right?
should I diplobomb?
Melanie Mel: You guys can tell him whatever you want.
George: I think we're working on this together. You want to diplobomb or help me do so?
Meghan: sure
George: A or B answer yes?
I think I'm going to drop the bomb, and you assist please?
Hawk Hubertins: So when we got back, we were checking in with him to tell him what we found, and that's when we found him. He'd left a box with a note that it was for us, and we picked it up while we called for help.
George: GM Diplomacy check necessary?
Meghan: yeah, I'll help.
Claire: Claire's Diplomacy check: 15
Meghan: wow I rolled shitty.
Nidranisan: Nidranisan's Diplomacy check: 6
Hawk Hubertins: Hawk Hubertins's Diplomacy check: 23
Cat: i rolled shittier?
George: That includes the +2 from Claire.
Nidranisan looks at hawk and claire and kinda keeps her mouth shut.
Melanie Mel: See dad? Stop suspecting everyone. You're looking paranoid.
Melodie Mel: They're not bad. They took a day off to help Merki and everything.
Hawk Hubertins: We all had reason to like Merki, sir. He was a fair boss, and did go above and beyond to help the people who worked for him.
Melvin Mel: ...Yes. I...
Melvin Mel deeply exhales
Hawk Hubertins: I think everyone in this room wants to know what happened to him, sir. If there's anything any of us can do to help find that out, please, you need only say it.
Melvin Mel: I...must apologize. Merki is - was a good friend to me. I offered him so many promotions. He turned them all down.
His loss weighs on me heavily. It weighs on all of us.
I would ask that you come to the funeral this afternoon and the party this evening. I will have a personal assignment for you all tomorrow. Rest assured you have a role at the East Ferren Trading Company.
All of you.
Nidranisan: Thank you.
Melvin Mel: (To GM) rolling 1d20+9
(
3
)+9
= 12
Melvin Mel: Thank you all for your time, and your honesty.
Hawk Hubertins: Thank you, sir. We'll definitely be in attendance.
Melvin Mel: Thank you. You are all excused.
Marjorie Mel nods towards Hawk as she stands up and opens the door for the party.
Fi: Thank you.
Nidranisan: Er. You're welcome? :)
Hawk Hubertins: I'll catch up in a bit, guys.
Nidranisan does the little bow thing.
Fi: Ah customs.

Fi bows.
Melodie Mel: Oh, right. Bye everyone! See you tonight.
Marjorie holds the door open as the party leaves Melvin's Office.

Hawk Hubertins lags behind and follows Marjorie's lead.
Chris: Once we're on our own again:
Cat: with or without hawk?
Fi: I guess we have an idea where to look for Merki's friend now.
Chris: without.
Nidranisan: yeah, merki really had this thing set up.
he knew someone was after him.
Vegeta: this happens to the best of us... others jealous of our power and birthrights

Fi looks confused for a moment.
Vegeta: you always have to watch your back, and Merki did the same
Fi: I suppose the rules of the wild still apply even in civilization.
Nidranisan: we're still animals. we just live in cities sometimes.
Fi: I prefer knowing what it is that wants to eat me.
Nidranisan: i'm pretty sure he knew.
(GM) Chad S. (GM): You guys have the morning off.
Cat: so yeah, i guess this is when we sell the loot and all that.
Marjorie Mel Marjorie Mel approaches Abraxinal and motions her to approach. You hear Hawk hum something in a distant room.
Fi: Well, that will prove interesting.
Anyway, I'm going to head off for a bit. I'll see you all in a bit.

(GM) Chad S. (GM) Hawk reenters from the side room.

Hawk Hubertins sniffles a little bit, and then recovers.
Hawk Hubertins: So, off to sell our extra gear?
Vegeta: ....yes...
George: Abraxinal will be staying here for a while.
That should have been IC.
Hernz: I was just about to ask if she was with you lol
Norvi Torvaldr: What's bothering you Hawk?
Hawk Hubertins: Nothing, it's just dusty in here. Yeah. Shall we get going?

Norvi Torvaldr puts a consoling hand on Hawk's shoulder with perhaps more force than he means. and with a knowing expression moves to leave with the group.

Hawk Hubertins winces slightly and follows Norvi.
(GM) Chad S. (GM): Time to sell your crap. One person leads, while others can assist. You may use Appraise or Diplomacy.
George: I believe the plan is for Claire and Hawk to do the majority of that. I'm going to say Claire takes the lead and Hawk assists unless Meghan wants to do it the other way.
Hawk Hubertins's Diplomacy check: 23
Chris: Meghan said that Claire can lead. Chad will have to roll.
Claire: (GM) Claire's Diplomacy roll 18
Merchant's Diplomacy roll 19
Claire and Hawk spend their time talking to various merchants in Traderstrip to sell their loot. The merchants aren't in the mood to haggle, and their loot is sold for about 50% the sell price
Cat: doh. would've helped. :(
...probably would've rolled another 2 tho ;)
(GM) Chad S. (GM): The gems and coins are sold at value. Everything else is sold at 50% sale price.
You all have editing rights on the Loot! handout, so feel free to liquidate.
Cat: so, we can sell the coins for their value in coins? :)
Driana Hodgins: Uh...more like half of it. You would sell the Longbow for 37.5 gp.
Cat: ...
(read the ooc snotty joke one more time)
Meghan: well, they're never going to let Claire take point on selling stuff again...
thanks chad
Cat: i thought 50% of book was normal.
Meghan: meh
Driana Hodgins: lolz
(GM) Chad S. (GM): Wrong tag, lolz
George: Oops.
Cat: so, do we have any agenda for the rest of the day?
(GM) Chad S. (GM): The funeral in the afternoon and the party in the evening.

Chris has been bugging the GM.
Cat: right!
Nidranisan goes looking for something appropriate to wear to a funeral. Something really simple.
Driana Hodgins: Simple. Solemn. Space for the tail. Perfect.
(GM) Chad S. (GM): I gotta stop doing that.
Simple. Solemn. Space for the tail. Perfect.
Also, Chad's no good at describing funeral clothes. In Harvest Wharf you are able to find suitable attire.
Chris: Someone will need to help Fi out with that...

Hawk Hubertins Hawk gets himself dressed appropriately and works on composing a funerary song for Merki.
Cat: yeah, and also, when she puts it on, it's suddenly scuffed and threadbare.
she usually goes for leather or other things that don't unravel.
Hernz: phew... just got in... didn't miss much... ok, good...
(GM) Chad S. (GM): I'm going to assume you guys sell your loot in the morning and find something appropriate for the funeral.
 

April 7, 1236 AD (Lunchtime)

Borders Street marks the separation between the Docks and Traderstrip. The street was named as such to mark the racial integration between those in the region. Looking at it now, it certainly feels that way. Young and old, rich and poor, many people from different walks of live congregate in a large temple, all to give their last respects to Merki.
The temple is circular and boasts a raised platform in the center. It has a painting of Merki - his favorite one- surrounded by flowers and well wishes by his friends.
The Mel family arrives briefly to give their own final words. Melanie looks bored, as usual, while Melodie cries her heart out. Melvin and Marjorie are stone faced, almost emotionless as they observe.
Most of the Mel family leaves, except for Melodie, who sits on a bench and cries some more. Eventually regaining her composure, she approaches the party once they finish paying their respects.
(GM) Chad S. (GM): Feel free to press X to pay respects, or talk to Mel family members before they leave. Melodie will speak to the party once you're ready.

Norvi Torvaldr carefully observes the other visitors to study their faces

Norvi Torvaldr presses x to pay his respects
(GM) Chad S. (GM): Make dat Sense Motive check.

Fi presses X with tears in his eyes.
Norvi Torvaldr: rolling 1d20+2 Sense Motive
(
1
)+2
= 3
Dan: lol
Chris: nice
(GM) Chad S. (GM): Welp. Everyone is sad. Very very sad. So sad. Much cry.
Chris: If someone helped Fi find an outfit for the funeral, he probably was flustered if you tried to make him choose between a dress and a suit. He probably ended up picking a suit that would fit a woman.
Hawk Hubertins: Hawk Hubertins|Performance-Check
Hawk Hubertins|Performance-Check
Hawk Hubertins's Perform: Singing check: 24

Hawk Hubertins sings his funeral song for Merki.
George: Wrong friggin' skill name.
(GM) Chad S. (GM): Melanie Mel's Perform check 20
Chris: 4+16 hehe
Many patrons look on as Hawk sings. Melanie taps her foot to the beat, then pulls out her lute to provide an accompanying melody.
Dan: she didn't want to upstage him
Several patrons personally thank Hawk for his somber yet rousing tune.

Hawk Hubertins thanks them for the praise and dedicates the song to Merki.
Hawk Hubertins: Hawk Hubertins's Diplomacy check: 10
Many people thank Hawk for his sincerity, though they do note he must be fatigued from the song.
Dan: lol
Hernz: Ok, chris, am I gonna be forced to make a perception check to figure out if Fi is a girl or a dude?
Chris: Depends on how badly Vegeta would feel the need to find out. Feel free to make assumptions though.
George: Hawk's current assumption: Fi is either male or female, but definitely an elf.
Nidranisan: Nidranisan's Sense Motive check: 8

Vegeta is not much for words of consolation... he comes from a war ridden kingdom where death is common and where great warriors are honored in death... he didn't know Merki's abilities in combat
Cat: my d20 is sad.
Nidranisan: Nidranisan's Diplomacy check: 12
Cat: my ability to not be a jackass is vaguely acceptable.
Nidranisan circulates a little bit, has some kind words to say about Merki, and mostly just listens.
Meghan: Claire's Diplomacy check: 14

Meghan sucks at diplomacy

Claire manages to not fuck it up too bad though

Fi stands motionless next to a wall with a somber look on her face.

Fleir lies at her feet, gazing around the room.
The visitors are in mourning. Nidri and Claire say some kind words.
As the crowd thins, Melodie Mel wipes some tears off her face and approaches the party.
Melodie Mel: sniff Thank you for coming. Merki was really friendly with all of his employees. I-I wish we could have done something.
Nidranisan: I think we all do.
Melodie Mel: Merki requested we have a party to celebrate his life. Um, he requested we all dress like we're "ready for action".
Meghan: oh good, so we're going to get attacked.
Melodie Mel: Merki was really weird sometimes.
(GM) Chad S. (GM): Nuh-uh!
Y-you don't know >_>
Hernz: Vegeta's always ready for action... bow jiggy pow wow
Melodie Mel: Come on to daddy's house later tonight. There will be all kinds of food and stuff. Sorry, I'm not good with goodbyes.
(GM) Chad S. (GM): Monks do it without gear
Melodie Mel: Okay. I should get going. Bye bye!
Diplomacy check 15
Melodie Mel bows gracefully and leaves.
Nidranisan: why do i think there's some stuff she's not saying?
(GM) Chad S. (GM): You have some time until the evening when the after party starts. Feel free to sell your stuff and buy equipment.
Feel free to make a Sense Motive check, Nidri.
George: How much money did we each get from selling the gear?
Nidranisan: Nidranisan's Sense Motive check: 17
(GM) Chad S. (GM): 50% of listed sale price. I haven't touched the Loot document, I'm not sure what people want to keep.
Cat: i think george is looking at it now.
(GM) Chad S. (GM): (To GM) rolling 11
11
= 11
(GM) Chad S. (GM): Ah, OK.
Hernz: I'll count it up
I know what we wanted to sell
Nidri squeezes Melodie's shoulder. Melodie hugs her back, lifting her a clear couple of feet off the floor.
George: What's the price mod on size small weapons?
Nevermind. Found it.
Working on adding it up.
Melodie Mel blurts out "Sorry!" before leaving.
Nidranisan: Poor thing.
Hernz: k, if you're doing it, I'll stop lol
Cat: i said he was looking at it! :)
Hernz: ah, THAT's what he was looking at "now" lol
(GM) Chad S. (GM): Get your mind out of the gutter Hernz!
Hernz: I'm gonna kill you Chad S Errant
George: I'm editing the loot offline and will add it up and get a number in.
(GM) Chad S. (GM): Feel free to buy whatever you need to. I'll send a whisper to Dan tomorrow telling him how much it's worth.
Cat: nidri's picking up a dagger. y'know, for flanking purposes.
George: Chad, you listed the quivers, but they're listed as "included in the price of the weapon"
Ignore them, or do you want to give them a price?
Did someone take the Alchemist's fire?
Hernz: dont think anyone did
George: Ok, I've put up my list of what I think we're selling, aka not claimed, did the adding up, and put the sum at the bottom.
I left the original loot lists below so we can double check.
Hernz: sounds good
looks good rather... at a high level... nothing we kept is sold, so yup, all good
(GM) Chad S. (GM): Thanks for calculating and selling stuff George. The quivers can be ignored.
People can buy & sell equipment. I'll fast forward to the evening soonish.
Hernz: I'm saving my money for a +10 arrow.
(GM) Chad S. (GM): A single +10 arrow
Dan: haha
 

April 7, 1236 AD (evening)

As the sun sets, the party dons their adventuring gear and visit the Mel family's home on Cliffside.
Before the Mel family gained this property, it was the palace for the last of the Old Queens, Salais. It certainly feels fit for royalty.
You are eventually led to a large outdoor patio where several nobles are conversing with each other. There are also a few guards patrolling the area.
(GM) Chad S. (GM): Feel free to move around and talk to NPCs if you desire.

Norvi Torvaldr surveys the room trying to read people. Sense Motive check: 16
(GM) Chad S. (GM): The guards are on the look out for danger. They are a bit more cautious than before, since everyone here seems to be carrying some kind of weapon (even the fashionable, yet useless daggers most of the nobles carry.)
Adrias Stonebottom is out of his element and clearly looks like he shouldn't be here.
Lady Terria also feels out of place, but at least she's making small talk.
Lord Dakan is technically here as a guest, but he is definitely acting as a guard captain, directing the guards to attend to the guests.
Jovias Dewleaf is sitting alone, unless he's talking to Melvin Mel. He seems very blunt to others.
George: What do I know about Lord Dakan, other than being acting as a guard captain here?
(GM) Chad S. (GM): Alexen Dakan was born partway during the Fifty Years War and is considered a war hero due to his efforts. He was already a nobleman due to his parents, but after the war he continued as a guard and was promoted until he became the captain.

Hawk Hubertins walks over and makes small talk with Melanie, complimenting her and thanking her for the accompaniment during the song at the funeral.
Melanie Mel silences the suitors surrounding her with a wave of her hands.
Melanie Mel: Hey Hawk. Great song. Really moved me, ya know? Enjoy the party, I guess.
Dan: Of the nobles present, do we know where any of them live?
Melanie Mel: Most of the nobles here live in Cliffside, in the low to mid level. Lady Terria is in the lowest level. The Mels live here.
(GM) Chad S. (GM): ^^ That was the GM

Hawk Hubertins circulates around the room, chatting with anyone who seems to be interested, generally steering the conversation towards stories of Merki.
(GM) Chad S. (GM): Many guests talk about some deal or some artifact Merki had found them, or how some great favor Merki did for them. Others are clearly here to smooze with the Mel family and earn their favor, using this opportunity to meet them.
At one point, Melvin Mel gets everyone's attention. He stands at the podium and gives a begins a speech...
Melvin Mel: Thank you all for coming here. Merkinalious Urgh was a good man. When I first met him, I thought he was a goofy stage magician. Imagine my surprise when he brought in some very elusive contacts.
This was a man who travelled around the world and made friends wherever he went. He always seemed to have some kind of plan in mind, usually ending with a new friend.
While he wasn't rich in money, he was rich in spirit. On some mornings, I would ask myself "What would Merki do?" In the end he inspired us all to never give up, and see if you can make someone smile along the way.
Melvin Mel performs with a 28
(GM) Chad S. (GM): (Phew)
Many of the visitors are impressed and motivated after Melvin's speech and give a standing ovation.
Melvin Mel: Please, stay a while and chat. See if you can make a friend tonight.
Er, a long lasting friendship. I hope that didn't come out wrong, ha.
(GM) Chad S. (GM): Okay, it's time for the "Mel Party Social Challenge". You can find it in the handout section. It's time to battle with your words.
Send any questions my way, I'm sure there are a million questions folks will have.
Chris: Hmm... Maybe after work.
(GM) Chad S. (GM): No problem, this will require a ton of coordination from the party, anyway.
George: I feel like Hawk already has an in with Melanie, and might be able to use perform to help charm her. That'd be my first "stop", I think.
(GM) Chad S. (GM): Makes sense. I'll move your icon next to- oh, he's there already. Others can spend their round assisting you on the perform.
Hernz: hahaha, this is awesome :)
(GM) Chad S. (GM): Social battle! With lots of coordination.
Hernz: as vegeta is useless in helping people with a diplo check, vegeta is going to see some sense motives.. maybe one of these peeps will be impressed by my perception checks hahaha

Vegeta approaches Adrias Stonebottom and commence small talk
Hernz: do you want to roll the sense motive checks, or do we?
(GM) Chad S. (GM): Ah, I knew I forgot something. Influencing Adrias doesn't matter, he' just here as a reference character if you want to ask general questions.
Vegeta: damn! lol
George: Is it just the named characters we should care about, or are the other non-named icons of interest?
Hernz: I was just about to ask the same
(GM) Chad S. (GM): Updated the Party Social Challenge to note your targets.
The Mel family, Jovias Dewleaf, Lord Dakan and Lady Terria are your targets.
Dan: I'll talk to Lord Dakan, I imagine that his background in battle will definitely give us something to talk about
Hernz: damn you!
(GM) Chad S. (GM): Vegeta can always spend this turn assisting Dan.
Hernz: sounds good... I will lead with the sense motives... you can lead any cha based stuff
so do we roll, or you do?
Dan: let's talk first to determine the hidden skill
assuming there is one
Vegeta: k, I'll lead
(GM) Chad S. (GM): You can roll.
Norvi Torvaldr: ok sure thing
Vegeta: Lord Dakan! What an honor it is to see such a great warrior amongst us! Tell me a little about yourself (sense motive time)
Hernz: roll the assist dan
Vegeta: Sense motive 21
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 19
Norvi Torvaldr: sense motive 6
Dan: nice job Hernz
Vegeta: doh lol
Alexen Dakan Turns to Vegeta
Alexen Dakan: Well met. I can see you and your friend here are prepared for a fight at a moment's notice. Not like these others...
Hmpf. They were told to be ready for anything, and how do they respond? They get some fancy jeweled daggers on a belt!
Norvi Torvaldr: My clan teaches a man to be ready for death on any day.
Alexen Dakan: Back in my day, my father would at least keep a short sword at the ready! Now those were the days!
Vegeta: This is exactly why we were taught to use our hands in battle... even springing from out sleep my people are deadly
Alexen Dakan: Incredible, I've always been a bit jealous of the discipline of those who turn their arms to deadly weapons. Tell me, have you experienced any wars recently? I always enjoy hearing more about conflicts besides the Fifty Years War...
(GM) Chad S. (GM): Lord Dakan can be influenced with old war Stories. Knowledge (History) can be used. I'll add that to the handout.
That's it for Vegeta and Norvi on "round" 1.
As for Hawk...
Hernz: excellent... we picked wisely
Dan: Hernz, is your Diplomacy or history higher than a +1? I have Knowledge History (one of my two skills) but the bonus is shabby, but better than my -1 for Diplomacy
Hawk Hubertins: Care for another duet?
Melanie Mel: Haha, do I ever! You want percussion or string? I was gonna start slapping this table with my hands in a sec...
Hernz: diplo is -2, and I'm not trained in knowledge anything, so I can't do that... I'll likely be going around doing sense motive checks until I can assist with anything that I'm ok at lol
Melanie Mel points to the suitors and waves them away
Hernz: lol, so clearly, I'm worse off than you... but we can let the rest of the party hopefully do the knowledge checks
I cant... untrained cant do it
Melanie Mel: See this man? He knows the way to a woman's heart.
Hawk Hubertins: Let's start with something melodic and strings. We can move on to something more energetic with a percussion accompaniment later.

Hawk Hubertins smiles, clears his throat, and holds a note to help with tuning instruments.
Melanie Mel snaps her fingers, causing a lute to appear in her hands. She sits upright and practices for a bit.
Melanie Mel: Alright, let's do this- unless you have some backup.
Hernz: but that's next turn... so just wait, maybe somoene else has a decent knoeldge history to go with you
Dan: oh yeah I was going to wait
(GM) Chad S. (GM): If anyone else can perform and you want to assist Hawk, we can wait. Otherwise Hawk can perform now.
Dan: I would only mess him up
perform 5?
hahaha
(GM) Chad S. (GM): You would probably make a mess, lol
Hernz: oh, we can? I thought we had only one action per round?
not that I could on a perform check, but just trying to get the rules right
(GM) Chad S. (GM): Only 1 action per round
Vegeta: k
George: Hawk's perform is 19 until/unless someone helps. I think Nidri might, but Cat won't be online until later, so let's delay.
(GM) Chad S. (GM): Alright.
Meghan: I think Claire wants to go talk to Lady Terria. Is anyone already talking to her?
looks like no.
Claire's Diplomacy check: 21
Claire: So, your restaurants are pretty great.
Cat: so, performance is available untrained...i could just make a check to help hawk. or, i could drop a guidance on him for the +1 but usually that's done before the roll, and i wasn't here to do it before the roll, so...lemme know.
since chad seem to have vanished, i'm just gonna leave this here for now.
Nidranisan: Nidranisan's Perform: check: 24
Nidranisan dances as they get the music going.
Meghan: nice!
Cat: and then everyone got the wrong impression of midri heh ;)
for the sake of coordination, thinks I am useful at include: k.planes, intimidate, heal, fly, disable device, spellcraft, any anything cha untrained for helping. if i'm not at the keyboard and someone finds one of these as a hidden skill, feel free to steer me the right way.
and WHY IS THERE PEPPERONI ON THE MAP.
Hernz: HAHAHAHAHAHA
(GM) Chad S. (GM): Nidri provides backup as Hawk and Melanie play a rather upbeat song, celebrating the life of Merki.
Melanie Mel: Well, that was fun. You wanna play a few more, or are ya busy?
Cat: did we determine if that's actually her magic skill? and/or do we know anyone else's?
(GM) Chad S. (GM): (Looks like you have to be able to make a skill check in order to aid, so Nidri couldn't help out. She can do something else instead.)
Cat: what do you mean by have to be able to make a skill check? now i'm confused. :)
(GM) Chad S. (GM): Perform is Melanie's secret skill. George guessed well.
Since you can't do Perform untrained, you can't make a Perform skill check. Since you can't make a Perform skill check, you can't aid another with Perform.
Cat: er, the sheet said i could.
that's probably why i'm confused.
(GM) Chad S. (GM): Which sheet where?
Cat: the one on here.
it puts a * next to skills you are allowed to use untrained.
Hernz: hm, yeah, I have that on mine too... (even though vegeta would never try it untrained)... maybe they changed that
Cat: and it has it on perform.
so i assumed i could.
(GM) Chad S. (GM): Oh, I thought you said you couldn't use perform untrained
George: Perform can be used untrained.
Hernz: http://www.d20pfsrd.com/skills
says perform can be done untrained
(GM) Chad S. (GM): Okay, misread stuff.
You can aid Hawk.
Cat: so am i cool to assist then? sweet. :)
George: Cool. Yay, we get blue!
Cat: i'd be real sad if i wasted the 20 ;)
Hernz: woot
hahahaha
Hawk Hubertins: Sure, I'm up for another round. Shall we do something with some spice?
Cat: does the sense motive check take up a "round"?
George: We still have Fi to go this "round"
(GM) Chad S. (GM): Yes, it will take a "round".
Meanwhile, with Lady Terria...
Lady Terria turns to Claire
Chris: I guess Fi will try Jovias.
Hernz: yeah, you handle that elf
hope he's not a "cat" guy...
Lady Terria: Oh. Which one do you like the most? I've been thinking about the Catch of the Day, maybe changing the recipes a bit to appeal to more sailors. I mean, a wider group of patrons.
(GM) Chad S. (GM): Alright, what's your plan, Fi? Sense Motive? Diplomacy? Or will you try to guess the secret skill?
Meghan: what's catch of the day's menu like? sounds like seafood. Have I been there? I've lived in the city for a while...
Fi: Good Evening, Mr Dewleaf. I am Fi Falowyn from the .
Chris: Fi will be going the sense motive route.
Hawk Hubertins: ;;f/
;;f/
h.hg ;;f/n.n
625 Mt. Auburn Street, 1st Flr
Cambridge, MA 02138
Meghan: ... :P
Chris: ya don't say?
Sigh it stripped my statement in brackets.
Lady Terria: Haha, plenty of seafood. I can't wait to get back there. But I wanted to show Merki that I did care. He loved seafood - I suspect that's why he stayed in Harvest Wharf, ya know?
Fi: ... from the "Far Away Elf Lands" (tm)
Jovias Dewleaf: Hmm. The "Far Away Elf Lands" (tm)? I've heard of that place. Heard of the Krimson Forest? That would be my home.
Hernz: roll some good sense motifs chris!
Fi: Fi's Sense Motive check: 11
Chris: Figures. It's probably K. Geography to see if I know Krimson Forest though.

Hernz is watching Footlose
Jovias Dewleaf: Nonetheless. The only reason I'm wasting my time here is to get an audience with Mel. No more rescheduling. No more delays.
...What do you know about the East Ferren Trading Company, at any rate? Any inside information I could use? The Krimson Conglomerate would make it worth your while...
(GM) Chad S. (GM): Jovias Dewleaf's secret skill is Knowledge (Local)
Chris: Welp, I'm out.
Anyone super knowledge on this place?
Cat: only k i trained is planes. who is unaccounted for?
marjorie, melodie, and melvin?
George: I have k/* from bard, but kinda suck at all but nobility.
(GM) Chad S. (GM): Melvin, Melodie, and Marjorie are unaccounted for.
George: And now you all know where my dermatologist is.
Cat: i'll probably go pick on one of them, lemme read up and see if i have any thoughts on who.
Chris: I've got K. Dungeoneering, Geography, and Nature.
If you helped Hawk, you are done with this round though.
Cat: yeah, i'm trying to think what i'm doing next round
round 1 for me was help hawk.
planning for round 2...i'm thinking maybe go chat up the tiefling, sense some motifs.
George: Meanwhile, yes, Hawk will keep working on Melanie.
Cat: i think hawk should have this under control at this point :)
(GM) Chad S. (GM): Fi, from your Sense Motive it's pretty clear Jovias is all business right now and is just here to talk to Melvin.
Claire: Harvest Wharf is known for it's wonderful seafood. You've made a great impact with Catch of the Day. I think it's the leading attraction of Traderstrip.
Did Merki have a favorite dish?
Lady Terria: You know, he could never decide on a single dish. I think he spent most of his time talking to the patrons!
(GM) Chad S. (GM): Claire influences Lady Terria.
Cat: go go team :)
Claire: That sounds like Merki.
Meghan: I've completely forgotten what the point of this is now.
Cat: gaining rep with all these people, and possibly figuring out if one of them is merki's contact.
Meghan: yeah, I just had to reread the handout

Claire loves making new friends. Friendship is magic.
Cat: well, summary in the chat now )

Chris laughs.
"Round" 2
Cat: FIGHT! oh wait.
(GM) Chad S. (GM): There is enough time for 5 more meaningful conversations.
Cat: is marjorie really hanging out with the drow?
(GM) Chad S. (GM): Marjorie and Abraxinal are sitting at the head table. The Drow is very hesitant to eat before Marjorie, but Marjorie hasn't touched her food.
Cat: is it too awkward for me to butt in?

Claire wants to find out if the lady's secret skill is cooking or something like that.
Claire: Claire's Diplomacy check: 29
(GM) Chad S. (GM): You can butt in
Chris: Fi will be gracefully bailing on Jovias.
Nidranisan butts in.
Hernz: I'll assume Norvi or someone else from the party will handle Dakan, so Vegeta will go to to Meladie
Meghan: steering the conversation to other restaurants, Merki's involvement, if he helped her get started in town, etc.
Nidranisan: Glad to see Abraxinal is getting good treatment. I feel a little bad about how we brought her back, you know?
Fi: Fi's Knowledge (Geography) check: 20
Chris: But Fi totally knows where he is from :-P
Lady Terria: I actually helped Merki out when he first came to town. He started as an assistant cook at the Twin Tuna. He wasn't a good cook, but he was a great performer!
Nidranisan: Nidranisan's Sense Motive check: 16
Hernz: anyone in the party good at History? Vegeta would introduce you to Dakan if needed
(GM) Chad S. (GM): Claire influences Lady Terria again
Marjorie Mel: Abraxinal accepts her treatment as a prisoner. Her siblings miscalculated her opposition. She's glad to be alive and is actually surprised she was treated so well.
Hawk Hubertins: Something upbeat. We've mourned, now let's celebrate Merki's life.
Nidranisan: Well, I'll be happy if something good comes out of it. She doesn't seem to bear us any ill will at this point.

Vegeta approaches Melodie
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 11
Meghan: Hawk: Caw caw motherfuckers.
George: A 3? Really?
What am I? Caw! Caw! Bang! Fuck, I'm dead!
Claire: I didn't know Merki when he was still performing regularly. He was such a great manager, though, I can imagine he handled the crowds well, too.
Vegeta: Great party we're having, Merki would be proud we're celebrating him like this. So I hear you're head of security? I admire someone in your profession, definitely takes a lot of dedication and skill
Meghan: I feel like we need a bunch of chat windows open to get all this straight
(GM) Chad S. (GM): Too many streams, lol
Cat: naw, chad is magically brilliant, he'll manage :)
Hernz: lol
(GM) Chad S. (GM): I can manage, don't know about you guys though.
Cat: just gonna wait until you either tell me what the skill is or that i didn't sense enough motifs :)
Chris: [Party] stick the audience in brackets at the start :-P
(GM) Chad S. (GM): [Party] Good idea, Chris.
Meghan: [CKC] bitching idea.
Melanie Mel: [Hawk] Hey hey. Don't choke yet, Hawk. Get the girl, THEN you can relax.
Hawk fails to influence Melanie.
Marjorie Mel: [Nidri] She believes the gods are guiding her here. She's not sure why, yet. Do you believe the gods actively manipulate our fates, Miss Nidranisan?
(GM) Chad S. (GM): Marjorie's Secret Skill is Knowledge (Religion)
Cat: whelp, so much for that.
anyone got that? not me.
Meghan: not it
diplomacy, k(planes) and bluff
Cat: looks at the priest
Meghan: steer her towards the other N*i character?
N\c\c\ci ... your names are too similar for my casual glances
Cat: yeah, only figured that out after assigning the nickname. ah well.
Chris: I just think of them as Ni and No.
Meghan: Nice.
Cat: heh. that works.
Hernz: lol
Meghan: I think of them as "tielfling" and "dward"
George: Heh. Nice.
Meghan: Dwarf, but the other works
Cat: sigh. i guess maybe i'll spend round 3 seeing if i can figure out what melvin's skill is.
i suspect the diplo-bomb cutoff is higher than i can get.
Chris: Fi is still pondering who to talk to, so he will probably probe Mel.
Vegeta: with a nat 20, my diplo bomb is an 18 lol... more like a diplo fart
Melodie Mel: [Vegeta] Security is weird sometimes. 99% of the time it's really quiet. Kind of boring. People don't like to get in trouble. When they do though...the fun begins.
Vegeta: [Melodie] Vegeta's sense motive 11
a 2????
Cat: chris - yeah, melvin looks like it at this point. unless you want to back vegeta up with melodie.
Melodie Mel: [Melodie] Hey, Vegeta. Where do you come from? Any big battles went on there?
(GM) Chad S. (GM): Melodie's secret skill is Knowledge (History)
Cat: waaah duplicate skill?

Vegeta will talk to her about the wars that went on in his region, but he doesn't have any KH to actually influence her
Meghan: how does finding out their secret skll help us find Merki's friend?
Hernz: you schmooze enough, they drink enough, they might let something like "I'm melki's secret friend" slip
lol
Cat: actually, figuring that out wasn't entirely clear to me.
Fi: [Mel] Good Evening Mr Mel. I was wondering how you first met Merki.
Hernz: when people trust you, they tell you things they shouldnt.... simple
Fi: Fi's Sense Motive check: 10
Chris: Is anyone rolling over a 10 this round?
Cat: claire.
Chris: Fi's just skirting by with +3 from wis.
Cat: lol. skirt.
Hernz: chad, can we influence people if we don't have the respective knowledge? don't think so, right?
Cat: you can still use diplomacy...at higher DC. if i read that handout right.
George: My understanding is you can attempt diplomacy on anyone, but it's harder than the "special" skill.
Cat: meaning, get someone good at it and/or a big pile of the whole party to help.
(GM) Chad S. (GM): What George said.
Chris: I think Vegeta should go on operation find the friend.
Meghan: and then, at dinner, we'll have to answer questions about the Empire and the Espers and get fat loot. Don't waste time with Kefka.
Cat: i like chris's analysis.
Hernz: I was thiking EXACTLY that meghan lolol
Meghan: I just got it.
I thought we were looking for Merki's "special friend" but it's "make friends with everyone"
Melvin Mel: [Fi] He was a great man. Not sure if I can think straight right now, though. Er, sorry Fi.
(GM) Chad S. (GM): Fi's Sense Motive failed.
George: Meghan, we're doing both.
Cat: and the friending gets easier if you can get the third level over there :)
George: And remember, when Aschen shows up, it's ok to talk to her until she goes into "code DTD"
Meghan: ok, level 3 with Lady Terria next round, then I go find someone else to spam Diplomacy checks at for 3 rounds?
Chris: We should probably just ignore Jovais unless anyone has spare Diplomancy cycles.
Cat: that would probably be good.
Meghan: I could take Jovais next
George: Agreed.
Cat: we're very light on the skills needed here.
Meghan: and Hawk is doing the same?
Cat: hawk is spamming perform at melanie for now.
Meghan: no, Hawk's doing perform with Melanie ... so who else diplobombs?
George: Hawk is going to attempt level 2 with Melanie, since his song flopped this round.
Friggin' 3.
Cat: i'll probably try to help fi with melvin, see if we can figure out what's what there.
Meghan: too bad Fleir can't do a puppy-dog eyes at anyone.
Cat: lol.
Chris: His Diplomacy is only -2. But if we need stealth, he's got it totally covered.
Meghan: clearly we need to get two NPCs close to each other so I can diplobomb them at the same time.
Cat: knowledge seems to rule the day so far.
Meghan: My k-planes isn't that great. I'm sticking with my stupidly high diplomacy. and my pretty halo
Cat: guess i should've done the k-bomb build.
Meghan: I know what I'm good for.
Cat: if anyone were k-planes, i'd be on it.
Chris: I've got 3...
Cat: it's religion, local, and 2 histories.
(GM) Chad S. (GM): Norvi has k History, by the way.
Chris: Sounds like Norvi has History. He might also have K. Religion.
Cat: yeah, probably need him to just focus on some of those folks.
Hernz: norvi has to do the guy hes with
George: That sounds so wrong.
Cat: that's...what she said?
(GM) Chad S. (GM): He does not have K Religion.
Chris: oh well.
Meghan: what kind of warpriest is he?
Hernz: lol
George: I can attempt bardic BS, but really, we're going to run out of time.
Chris: One into reenactments.
Cat: he did say he had history tho, so at least that one...
Hernz: he doesnt even know who he worships
Cat: actually, there are 2 for history, so that maxes out his useful time anyway.
Hernz: right... he's the only history... unless we bypass that and gang up on diplo bombs
(GM) Chad S. (GM): Yup, you can always pile on the diplomacy bombs.
Chris: Or someone finds the friend early enough.
Cat: so is norvi the only one left for this round?
Chris: yes
Cat: are we gonna wait for dan or was it clear he's going to history bomb for at least 1 round?
Hernz: he probably should... no sense in him going to someone else
Cat: just wondering if we plan to resolve that and do another round, or if we're packing it in for tonight.
(GM) Chad S. (GM): I will wait for Norvi. I think we're done for tonight.
Hope you're enjoying the social battle!
Cat: it's a cool mechanic but the skill set is sad for me, heh.
Hernz: very well, yeah, same here Cat
and rolling under 10 all the time doesn't help much lol
(GM) Chad S. (GM): Hehe. I decided to see a fight with words, not muscles.
Cat: yeah, i just still can't really do much :)
Hernz: and we are barely hitting their touch ACs lol
Cat: partly my fault for the character build.
some day, i will be effective at something!
well, i'll be unavailable tomorrow -- nidri's list of priorities are 1) find out melvin's secret skill, 2) work on it if it's something she can roll a check in, or 3) assist in a diplomacy roll with others against whoever else we want to work on. If we're doing a diplo, i think we should just get everyone other than hawk and claire, and concentrate firepower.
unless someone figures out how to find the 'secret friend'.
Chris: I suppose someone could try asking Adrias if anyone here was particularly close to Merki. He didn't like Merki, but he may have paid extra attention because of it.
George: SImilarly going to be offline tomorrow. Hawk will continue with the performances until he gets Melanie finished, hopefully two more rolls. After that, he'll probably move on to Marjorie unless someone has a suggestion that he talk to someone else specific.
And what's with the huge sausage slices anyway?
If they were going for red marble, the effect they got was nicely marbled red meat.
Meghan: Next round, Claire will diplobomb Lady Terria gain and hopefully get her to level 3 friend. THen I think she'll move on to diplobombing someone else. I think everyone's moving off of Marjorie so I could switch to her.
Can we trust that Norvi is going to continue trying to k-history Lord Dakan?
if so, he will probably get Lord Dakan to level 3 by the end of the 6 rounds ... I hope. Maybe with Terria on our side it'll all be easier.
Claire: If we assume he'll move to Melodie after Lord Dakan, that's a couple of points there. Claire can finish up Marjorie, maybe, and then take 1 round to try to diplobomb anyone else who's close to done. Or she can switch to Jovias.
Meghan: sorry, that last one should've been ooc
Hernz: since I don't know when people will be on for this, I guess my queued up action would be sense motive on mel... I think someone else said they might do that, and whomever of us has the lowest check can assist the other... Vegeta's at +9. I'll only queue up one action since we are short on turns and we need to figure out what we do...
(GM) Chad S. (GM): Alright, I waited for Norvi. I'm going to assume he will continue to talk to Lord Dakan.
Norvi Torvaldr: (GM) Knowledge (History) 19
Norvi recalls an exciting tale of heroism among his people to Lord Dakan. The Lord is quite impressed.
"Round 3"
Claire: Claire's Diplomacy check: 27
I like food. Do you like food?
Meghan: no not really
Lady Terria: I hope so. Otherwise my restaurant patrons are gonna be pissed, ha!
Meghan: that's approximately how the conversation continues. And maybe something with Merki
Lady Terria: Oh jeez, I've been talking to you all this time and I don't even know your name.
(GM) Chad S. (GM): Lady Terria is influenced completely and will lower the DCs to influence other people.

Claire introduces herself as Claire Novak, employee of EFTC and one of Merki's workers.
Lady Terria: Good to meetya, Claire. I'm Moira Terria. I mean, Lady Terria. Everyone else here should find out how great you are.
Claire: And we should get together in happier circumstances.
Lady Terria: Yeah...I'm no good at these.
(GM) Chad S. (GM): That's it for Claire. Anyone else? Hawk said he would Perform again on Melanie. Vegeta will try to use Sense Motive on Melvin.
It looks like Nidri will also try to Sense Motive against Melvin.
Cat: yes, hawk wants to finish melanie

Meghan winks
(GM) Chad S. (GM): FINISH HER!!
Cat: keep up perform until he has 3 lvls
yeah, i know
Meghan: it's good to let her finish first, you know
Cat: i'm typing with one hand :P
(GM) Chad S. (GM): TMI
Hawk Hubertins: (GM) Perform 27

Meghan cheers
Cat: woot :)
Melanie is quite impressed with Hawk's second attempt.
(GM) Chad S. (GM): I'll give people a chance to log on and change actions before I consume other queued actions.
Cat: did we get melvin's skill yet?
Chris: No. Vegeta probably should do sense motive.
Nidri or Fi could help.
Cat: ok, then i can't decide until those rolls go.
(GM) Chad S. (GM): No you haven't. If you can beat a +9 Sense Motive you should lead. Otherwise Vegeta will lead.
Cat: my airport trip is cancelled tho, so i'll be online after bedtime
no, i can't
i guess i could help
(GM) Chad S. (GM): Will Fi help?
Chris: One of us could talk to talk to Stonebottom to see if he has clues on Merki's friend.
I can assist vegeta if you want to do that
(GM) Chad S. (GM): You can both assist, as well.
Chris: seems like overkill unless Vegeta gets a 1...
Cat: yeah, i kinda want to wait and see.
(GM) Chad S. (GM): Alright, let's do this.
Cat: find out what the skill. if i have it we can try that, if not we can try to pool diplomancy.
Vegeta: (GM) Sense Motive 12
(GM) Chad S. (GM): Melvin still feels uneasy...someone should assist!
Cat: Nidranisan's Sense Motive check: 11
whew. i help.
As Vegeta blabs about sales, which he knows nothing about, Melvin suddenly turns to Nidri.
Melvin Mel: Nidri. What do you know about demons? Angels? We've had a few run ins with some zealots a few months ago, and I'm trying to figure out their patterns. See if...what they did to Merki is in line with how they do things.
Meghan: yay, someone else has k-planes besides me, right?
(GM) Chad S. (GM): Melvin's secret skill is Knowledge (Planes).
Chris: Ok. I'm going see if Fi can get anything out of Adrias.
Cat: sweet. i think i do. hang on.
yes! i have a rank in that!
she knows a lot about divs, i bet snicker
Fi: Hi, Adrias. I hear that you've kept a close watch on Merki's dealings. I was curious if you knew if there was anyone here that he would trust with his shadier secrets?
Chris: Anything I should roll to go with that Chad?
(GM) Chad S. (GM): Sense Motive please
Meghan: Ok, Nidri's on Melvin (heh) and Norvi's on Dakan. Hawk's got Melanie. That leaves Fi, Vegeta and Claire for Marjorie, Melodie and Jovias, right?
Cat: yeah, i think once hawk gets melanie's last point he's going to try to assist with the k.planes for melvin.
but george is probably also logging on.
(GM) Chad S. (GM): Everyone's secret skill is known except for Lady Terria, who is maxed out.
Waiting for Chris's Sense Motive.
Meghan: do you think you have enough k-planes to bring Melvin onto our side in 3 rounds?
I think Claire has enough diplomacy to do again what she did with Terria
Cat: i have +5. i don't know what the new lower DC is.
Meghan: Who's the smartest person to do that with? I guess it'll depend on what Fi finds out
I wonder if it would be most helpful to move on to Marjorie since she's already at 1/3.
Cat: do we have a feel on max people vs spread the love?
yeah, that'd be the approach if we're maxing people.
and then if we haven't got melvin by that last round, and you're done with marjorie, maybe we just pig pile the big guy.
Meghan: After Hawk maxes Melanie (let's assume it's next round) he can go diplobomb someone else for 2 rounds.
George: Yes, Hawk will keep going towards maxing Melanie.
Meghan: wait, he's going to help you with Melvin, right?
George: FYI, I have no clue about how we're supposed to figure out who Merki's secret friend is. Anyone else got any ideas?
Meghan: Fi is checking with the infodump guy
sense motif
but right now he's putting Locke to bed so he's not rolling.
and it would be rude for me to go over to his computer and roll for him.
George: k. After Melanie is done, I'll see who else I can "help". ;P
Cat: lol rude.
Meghan: Can Nidri make a k-planes check this round to influence Melvin?
(GM) Chad S. (GM): Nope, she assisted with Vegeta's Sense Motive
Meghan: gotcha
Cat: i would've, if veg made the roll ;)
Meghan: Thanks, Hernz.
Cat: hey, at least it was close enough for the assist!
Meghan: yeah
Cat: which i only just made.
and hawk made his roll this round, so frankly, we're way ahead of round 2. ;)

Chris holds his breath...
Fi: Fi's Sense Motive check: 9
Chris: arg!
Meghan: I should've been rude
Cat: yup.
even virtual dice know it's chris!
Chris: I can't do anything.
Cat: :(
Chris: My highest roll for all this so far has been an 8.
Cat: is that the end of round 3? or has norvi not gone for this round yet?
(GM) Chad S. (GM): Norvi hasn't, but I'm assuming he'll try to influence Lord Dakan.
Cat: yeah, the last i saw for queued stuff for him was working on that.
Adrias Stonebottom: [Fi] Merki had all sorts of dealings he never talked about. How many times did he grab a deal under my feet...
Adrias Stonebottom takes another sip of ale
Adrias Stonebottom: [Fi] He must have had a million spies running around!
Norvi Torvaldr: (GM) Norvi's Knowledge (History) 6
Meghan: ...
Cat: oooooops.
Meghan: I have to trust that with three more rounds he'll do better than that.
Wait, Dakan's at 2/3
was he at 1/3 before? was a 6 enough?

(GM) Chad S. (GM) Despite several missteps in his stories, Lord Dakan is still having fun correcting him.
Cat: uh. interesting.
Meghan: ... niiiiiice
Cat: so, terria is at 3, dakan and melanie at 2, marjorie at 1. that's...not terrible.
Meghan: so we have 3 rounds and 6 people to get 13 steps?
(GM) Chad S. (GM): I think that's everyone...
Meghan: am I counting right?
"Round 4"
Cat: sounds about right?
Meghan: in theory, we could get everyone.
Cat: in theory. :)
we'll see what the "dice" have to say about it.

Claire makes a polite excuse to go talk to someone else.
Lady Terria: Okay, bye!
Cat: ..she shouted, across the room.

Fi signals for Vegeta to help him out over here.
Meghan: Marjorie time
Claire: Claire's Diplomacy check: 14
Cat: so about those dice. :)
Chris: Nice 2.
Meghan: thanks
shit she's the tiefling
Cat: yuuuup.
s'ok, the book says we get along with you people.
George: Chad, can I use my bardic feat to hide a spell in the song I'm singing to give Claire a retroactive +1?
Meghan: it says we specifically don't get along with you. fun.
(GM) Chad S. (GM): Yes you may George.
Meghan: still, that is a 14.
haha, really/ ok, a 15.
Cat: my book specifically said we do get along with you ;)
so, the books are gonna have to duke it out!

Hawk Hubertins casts Timely Inspiration!
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 immediate
Components: V
Range: Close
Targets/Area: One creature
Duration: Instantaneous
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
(GM) Chad S. (GM): RACE WARS! ...yo is this racist
Meghan: wait, does that take Hawk's action, though?
George: nope, I have feats. ;)
Cat: yay feets. (yes.)
(GM) Chad S. (GM): Naw, it's cool. Hawk can cast it.
Claire: Miss Mel, I'd like to thank you for helping us with our impromtu visitor.

Claire indicates Abraxinal.

Cat already tried that line ;)
Cat: er, nidri did.
Meghan: she's speaking in abyssal?
for the drow?
I'll go somewhere with this, I'm sure.
Claire: Have you often been called upon to be diplomat in intense situations?
Marjorie Mel: Ah, yes. Miss Novak. Melanie tends to be better at these, surprisingly.
Meghan: I don't remember at all what kind of conversations you've had already.
Cat: Nidranisan's Knowledge (Planes) check: 18
Nidranisan: [melvin] I do, in fact. I mean, of course, I've studied up on divs. Obviously. But, also I do know some things about demons and all the rest.

Claire tries to steer the conversation with Marjorie towards languages and the discipline involved in learning a new one.
Marjorie Mel: [Claire] It took some time to teach Abraxinal the basic "hello" - Undercommon compounds several words together.
Melvin Mel: [Nidri] Yes, yes. I'm trying to figure out. Work. Merki. Death.
(GM) Chad S. (GM): Melvin isn't really listening. Anyone wants to assist Nidri?
Meghan: Yipes. Melvin's a tough cookie.
Cat: hawk, you wanna take a quick break?
Marjorie Mel politely listens to Claire, but isn't influenced.
Cat: no, he's singing.
i don't think anyone can who isn't already busy.

Meghan pouts
Chris: I can't help with K Planes.
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 16
Meghan: Guess I should've delayed and helped you out with k-planes, Cat
Cat: yeah, probably would've been a better plan.
Meghan: My diplomacy skill has failed me!
who knew an 18 wouldn't be enough when Norvi's 6 got him influence.
Cat: and that was a decent roll for me.
so i probably need to be rolling like a 15.
so like 50-50 shot i get nothing on him.
at best.
Meghan: Want to trade?
Cat: i think hawk is gonna come help.
Meghan: no, I only have a 7 check in planes
Cat: i kinda think it's worth pig piling him.
Meghan: I guess I'd better stick to diplobombing
Cat: you come lead, hawk and i assist.
statistically we get you near +10.
Meghan: I might be able to roll better than a 2 next round with Marjorie, though.
what's your k-planes check?
Cat: +5
Melanie Mel: [Hawk] Now THAT was a performance! Hawk, you're alright in my book. I'll help calm everyone down. Especially dad. He hasn't even thought about what was in Merki's box, haha.
Chris: My be worth delaying that until Vegeta can try determine if he's the friend.
Meghan: true
Cat: well, we've all used our actions for this round anyway.
we'll see if veg comes up with anything.
Chris: Any suggestions on what Fi should do other than assist Vegeta? She's only got a +1 on diplo and no useful K.
Meghan: two down
Hawk Hubertins: Thank you Melanie. I couldn't have done it without your accompaniment. You were masterful.
Meghan: try sense motif on rockbottom again?
Melanie Mel: Oh stop, you're making me blush!
Chris: That is what I meant by assist Vegeta.
Hawk Hubertins: We should definitely do this more often. I think we make a good pair for a duet.
Cat: +1 on diplo is plenty to assist claire.
but if chad is gonna let us continue metagaming, we can see about vegeta's sense motif first.
Chris: If Norvi finishes this round he can at least try for a couple with Melodie.
Cat: yup!
Meghan: yeah.
I love metagaming though.
it's the best part
Cat: given the super short timeframe round-wise, this wouldn't really work without a bit of twink.
Meghan: I don't think we're going to get the Ward Bangle though
Melanie Mel: [Hawk] Yeah, we should. I wouldn't mind seeing how the Hawk ticks.
Cat: winkwink nudgenudge
knowwhadimean?
George: rotfl
Meghan: man, I'm let down that she didn't make a bird pun
like "How're you settling in? Built a nice nest yet?"
or "you're a bit flighty lately"
or "let's see what's under your hood."
maybe something dual purpose about gauntlets and running them.
Cat: dear god i saw gauntlets and read genitals. WTF.
Meghan: ...
that works too
Cat: and i lost the about.
and i was like "what, dual purpose gentials? HOW DOES THAT WORK."
oh right, waste disposal.
nvm.
Meghan: heh
fucking civic entineer
engineer
Cat: entineer. building sentient trees for 208847 millenia.
oh hey, hi there Friday. Little punchy.
wait, that was yesterday.
must be extra punch now.
+y
Meghan: nice
(GM) Chad S. (GM): I think that's everyone except Vegeta and Norvi.
Cat: and i think fi is holding his action.
?
waiting for vegeta to go try to sense motifs.
(GM) Chad S. (GM): Ah yes, and Fi.
Meghan: I thought Norvi went first?
Or was that last round?
(GM) Chad S. (GM): That was last round. He did a Sense Motive with Vegeta, then Knowledge History twice.
Meghan: ok
(GM) Chad S. (GM): I assume he'll do it again, but no point moving him yet until I hear from Vegeta.
Cat: if i'm not around when things continue, i think the best for nidri is to just glue to melvin and take whatever assistance is potentially provided with k.planes.
through the end of round 6 at this point.
George: Hawk is going to politely excuse himself and wander over to help whoever looks like he'd be best for, possibly Nidri.
Cat: would probably be good.
Melanie Mel: [Hawk] That's right, abandon the girl once you've satisfied her...haha!
Cat: lol.
Chris: Leaving a trail of broken hearts behind him already.
Hawk Hubertins: I... Uhm... Err...

Hawk Hubertins blushes bright red.
Cat: midnight. horses at the north gate.
Meghan: at least he satisfied her, though.
Chris: Fi can't seem to even get started, much less satisfy someone ;-)
Cat: dude. the best part is, he's going to talk to her dad.
Hawk Hubertins: Other... guests. Friends. Make. Gotta. I'll see t it that you're satisfied, and we can spend longer at it next time?
George: Friggin' "o" key.
Meghan: Why not? Fi has fingers, doesn't zie?
George: Yes, Hawk is kinda clueless about the horrible innuendo.
Chris: I was talking about verbally? What the heck are you talking about?
Melanie Mel can't stop laughing
George: Yes, I'm sure shkle does have fingers. Fi, that is.
Melanie Mel: [Hawk] Oh man, such innocence. Go on, have fun in the Social Jungle. These parties are were people like us thrive.
Cat: were people? oh crap.
George: And the keyboards betray yet another secret the GM was trying to keep from us.
Cat: is chad staying up late? someone text hernz ;)
duuuuude magic.
Hernz: I'm here... no one txtd me thou :/... told ya to! lol
Cat: hernan heard me through the ether.
you wanna go help fi sense motifs?
Meghan: Chris just moved from his laptop to the couch to snuggle Zelda
when he asked what was up
I said "hernz is back"
and got "of course he is"
(GM) Chad S. (GM): lol
"were people" should have been "where we people"
Vegeta, what's your move?
Chris: Give the man a chance to read the log :-P
Cat: chris said log.
Meghan: heh
George: Jeez, you really are punchy tonight.
Meghan: no time Hernz gotta make a decision now we're all waiting
Chris: ah but is it natural?
Cat: hmm. linear.
Hernz: had to read all that crap people! lol ok, easier this way... who should I sense motives?
mel or stonebottom?
Meghan: we've got mel's secret skill
so stonebottom. we think maybe he knows who the secret friend is.
Chris: Mel is done. We are trying to see if we can pry anything about Merki's friend out of Stonebottom. Read What Fi said to him last.
Hernz: yeah, like I'll find that ;) lol
ok, Fi assisting me?
Cat: probably. waiting to see if you roll total crap first ;)
Vegeta: sense motive 11
HAHAHA stupid 2
Fi: Fi's Sense Motive check: 8
Chris: And I fail to assist again...
Hernz: Chad, we want new dice!
Cat: wah.
Meghan: woooow.
George: Yeah, I got an 8 on a hidden sense motive before to see if I could figure out who the secret friend is.
Meghan: someone make a distraction to extend the party
George: The dice don't want us to figure that out.
Adrias Stonebottom: Hmm? I told ya, Merki had a lot of hic spies running around.
George: Hawk could start singing and get Claire to hop up on a table and dance.
Cat: nice
Vegeta: but we can only sense motivs once per person... crap
unless next person wants to try

Cat is working on melvin.
Chris: Everyone else is booked.
Vegeta and Fi are the only ones otherwise useless :-P
Cat: so now just norvi this round?
Chris: I suppose it's appropriate that the Fi is completely out of his element.
Meghan: think so
Vegeta: and there's no one left to sense motives, right? time to help with diplo bombs then (or attempt)
as is vegeta hahaha
Hernz: oops,t hat was ooc
Chris: At least you have sense motive. I'm purely going on wis. :-P
Hernz: lol, ok, fine
Vegeta: well, who wants my -2 diplo assist next round?
Hernz: oops, again ooc
Cat: claire is doing diplos.
Chris: Don't want to keep working on Stonebottom? We might get something useful... Or not...
Cat: i thin he was assuming no retries.
Hernz: but what can we do?
right, we have no retries
Meghan: yeah, whoops
Hernz, you have failed us
we were counting on you
ok, you can help me diplobomb.
might as well make yourself useful
Hernz: lol
you get my full 1d20-2...
Meghan: try not to puke and write your name in it. that hardly ever woks
works
Hernz: so once we got melanie and terria to lvl 3, did we try to innuendo our convo into "so mel was a good man, he had some very close friends who he could trust with anything... wink" convos?
Meghan: uhh... nope.
because we suck
we just want to get the highest reward from the emperor when we agree to go talk to the espers.
Hernz: just to see if one of them is it and boom, this thing's over
Cat: i don't think that makes it over.
Hernz: lol! and that's by finding who is the contact
Cat: i think we still want good rep with all these people.
we're just also trying to figure out who that particular one is.
Meghan: especially the ones that employ us
Hernz: right, good rep, but per the gameplan, if we utter the phrase to the right person, we win!
Cat: well, sense-motif-man, i thought you were gonna be on that :)
Chris: Well, only if we haven't already maxxed them
Cat: so maybe go try motifs on the maxed people?
Vegeta: yeah, up to chad on how we do that
Hernz: I'd think that would be good... we have 3 more rounds... dcs for everyone should be lower cause we maxed 2... hey, why not
Meghan: I think we only have two more rounds
Hernz: I only rolled 3 times... dakan, meladie, and stonebottom
Chris: And mel.
Meghan: melvin
Hernz: oh ok, you guys rolled when I wasnt here...good good... missed that lol
did I roll ok at least? I just need a number that might make me happy lol
Cat: you rolled close enough i assisted.
i think.
:P
Chris: don't worry, Mel was harder.
Cat: dammit chris.
Chris: I didn't mean it that way!
Hernz: lol excellent... good thing this isn't life or death or we'd be missing and getting hit left and right
Meghan: ...
Cat: that's like our great-grandboss!
this reminds me of a bat i know.
George: That fscking bat!
Hernz: alright, I have an 8am tennis match, so I'm calling it a night
Cat: hah.
silly people who do useful things in real life.
sleep well hernz :)
Hernz: lol
we still alive?
ok, in case I'm not here, if I can use sense motive on the people we got to lvl 3 to determine if they're "the one" I'll do that... otherwise I'll assist with diplos for the same (I assume that might be the other skill).
Chris: Well, based off of the clues so far I'm leaning towards Lady Terria or Lord Dakan as the Friend. Dakan at least really is a noble. Terria sorta is and has a clear background with Merki. I'm unclear on if the Mel family actually are nobles or are just really influential from the company.
Hernz: yup, she'd be my first guess
Chris: Of course if it is one of them, we wasted rounds maxing them already...
George: What clues are you guys talking about?
Chris: The statements in Merki's letter and what the characters have said so far.
Hernz: based on what they talked about and what they said while we were chatting them up
Chris: He explicitly said a Noble living in Cliffside.
Lady Terria is the only one that really expressed any interest in talking about Merki so far.
Melvin has been hard to get a read on though.
Not sure if he is interested in Merki's death out of concern or just confusion.
George: We do still have two options with no clear indication as to which one it is.
Hernz: Right so we wait on Chad to tell us if it's a sense motive or diplo or what to try to gain that info

George nods.
(GM) Chad S. (GM): You have a few approaches to find the secret friend. You can try a Bluff check to hide the message (the NPC needs a Sense Motive check to infer it.) You could also pull a Hawk and mix it into your performance. You'll need a difficult Sense Motive check to see if someone reacts to it. Finally, you could just drop the catchphrase and see how they react. You would probably use Sense Motive check to see if someone is acting overly cooperative with you.
Hernz: how many of these can be done per round (aside from the limit of 1x each of them)... like, can I so a bluff and the sense motive (to see if they are acting overly cooperatively) and then bluff to send the message?
btw, I suck at bluff.... same cha-based loveliness guys...
(GM) Chad S. (GM): Vegeta: So, know any spies working for Merki? Not that I am a spy!
Hernz: lol
(GM) Chad S. (GM): It's one skill per "round". A Bluff to hide the message or Sense Motive to see how nice they are. If the Sense Motive passes, you can test the message.
Meghan: Claire has an 8 bluff check
it's either that or diplomacy for me for the next two rounds. Which would you guys want?
Hernz: I can sense motives, then you can bluff the message... now we have to decide if we pile people with assists, or try it solo to cover more....
chad, do you do a plain +2 to assists or do we get bonuses for extra high rolls?
(GM) Chad S. (GM): It's >10 = +2, >20 = +3, >30 = +4...
Hernz: thanks for the info
I'm sure hawk can also bluff.... and Fi has an ok sense motives... not sure the rest...
Dan, is Norvi working on Dakar this turn as well? I'd assume so
well, in case I'm not here when others get back and agree on something, I think Vegeta's move would be to sense motive Terria to see if we should test the message
assist as people will
(GM) Chad S. (GM): Alright, I'm gonna have Norvi use Knowledge History.
Norvi Torvaldr: (GM) Knowledge (History) 16
Hernz: After: Pummeling style (which is the one I wanted to initially take)
Norvi is able to convince Lord Dakan that he and his friends are sociable. Dakan will do his best to introduce others to the party.
Meghan: sweet
Hernz: SCORE!
"Round" 5
(GM) Chad S. (GM): 2 more actions remain
Hernz: Ok, party poll: Who wants us to try Terria first... she has my and Chris' vote
one more vote and we do her... jejejeje
(GM) Chad S. (GM): "So if I walk through you, does that mean we did it?"
Hernz: peter?
(GM) Chad S. (GM): Yup
Nidri said she will stay on Melvin and use or assist with Knowledge Planes.
Hawk will assist with whoever needs help (Nidri by default)
Hernz: but in two rounds? can we convert him AND ask him? I know she wants to make good impressions on everyone... but not sure we have the time now? hm...
(GM) Chad S. (GM): That's their queued actions...
Obviously I'll wait for them.
Meghan: Can Norvi move on to Melodie now?
Hernz: unless he helps with sense motives or bluffs for you or me on terria...
Meghan: I think I'm better served trying to dipobomb marjorie, possibly with some help
Hernz: does Claire think it might be Terria? (i.e, do you vote to try terria as well?)
well, if we find she's "friendly" then you need to bluff the secret code to her, no?
Meghan: I don't know if it's more important to find the secret friend or to try to up our friendship levels with more people
Hernz: oh, just re-read the challenge... if we do the phrase, it maxes appreciation... oh, I had it wrong then lol
Meghan: yeah
so if it's terria or dakan, we don't care
it might be worth checking if it's Melodie or Jovias
Hernz: gotcha... well, I can diplo help then
oh good point
I'll go "friendly motives" on Jovias
Chris: Jovias is not the friend.
Hernz: was your sense motive the same check?
or was it to figure out their hidden skill?
Chris: He explicitly stated that this was all pointless and that he was only here to make business connections.
Hernz: ok, sense motive on melodie then it is
Chris: He is also not a noble living in cliffside.

Vegeta walks towards Melodie and starts chatting her up a bit
Hernz: yup, I remember we established that lol
Vegeta: sense motive on "friendly" level of Melodie: 17
Hernz: yay, another single digit roll! we rock!
Melodie is jovial as usual, but she doesn't seem to be dropping hints.
Melodie Mel: [Vegeta] Heehee! We should totally arm wrestle at some point - I bet you're stronger than you look!
Chris: Ok. Well I guess Fi will either assist a diplo roll or go on her own to Jovias...
Meghan: I think we want Nidri to go first.
if she succeeds with Melvin without help, then Hawk can assist someone else.
(GM) Chad S. (GM): Alright. Nidri will try to use K Planes on Melvin.
Nidranisan: (GM) Knowledge (Planes) 10
Meghan: ...
Hawk's helping her with that?
Or is that so abysmally low that no amount of help with, you know, help?
:(
Nidranisan: Hawk will try...
Hawk Hubertins: (GM) Knowledge (Planes) 9
(GM) Chad S. (GM): ....
Meghan: ... fuckitall
I'm going to try diplomacy on marjorie again.
Claire's Diplomacy check: 18
... anyone want to help?
(I don't know if I need it... but probably, given our luck)
or maybe not
Claire manages to impress Marjorie with her ideas about racial acceptance between Tieflings and Aasimars.
Meghan: Claire is talking out her ass, mostly.
or building on her interactions with Nidri
(GM) Chad S. (GM): That leaves Norvi and Fi.
Happiness and joy and puppies!
Cat: suuuure, roll me junk when i'm not here. :)
(GM) Chad S. (GM): lol.
George: well, crap.
Cat: you guys waited like a day for everyone else! :)
George: Wait, why did we decide that using the code and finding the special friend isn't worth it here?
(GM) Chad S. (GM): Sorry, I waited until 8 tonight...lazy Sunday
George: :P
Cat: bedtime is 8:30.
so that's generally going to be our best case.
Meghan: clearly next round we should just each go to one of the people who hasn't maxed out yet and use the secret code
Cat: ...and if someone can't hide it properly, we all blow up.
(GM) Chad S. (GM): "Hey, know of any top secret spies around here? Not that I am one!"
Meghan: yup
except I"m going to try to diplobomb Marjorie one more time.
George: I mean, finding the friend has implications outside of this party.
Meghan: I can always try lady terria later if we want to.
she's Claire's buddy now
I think
George: It's overarching plot to find that person so we can keep working on the angle of the angel that Merki wanted us chasing.
Unless I'm misinterpreting what Chad wrote.
Hawk has a pretty good bluff too.
Cat: so, do we have any idea whether it's possibly one of the Mel's?
like whether they're technically "noble" or whatever?
George: Of course, with how I've been rolling for the unhittable bat in this party, I'll probably just scream the phrase at them loud enough for the room to hear, but y'know, that'll just make our lives interesting.
Cat: ...and then we'll all need to sense motif to see who is doing the best facepalm.
(GM) Chad S. (GM): "Is one of you a spy for Merki? Cause he left us a note!"
Cat: does anyone else understand what chad's trying to hint? i'm too toddlered out heh.
Chris: In theory if they aren't dead we can still talk to them after this...
George: More likely if they like us already, but yes.
(GM) Chad S. (GM): Merki's note did mention a noble who lives in Cliffside who may be able to help you. This party was requested by Merki to Melvin Mel.
Meghan: Well, two of the Mels like us now.
partially
Cat: i'm just trying to figure out if we know whether the mel family counts as "nobles"
to understand who we're picking between to identify this "noble who lives in Cliffside"
(GM) Chad S. (GM): The Mel family are a very rich merchant family and are the de Facto rulers of Harvest Wharf. But they're not noble.
Meghan: Is Jovias a noble?
Chris: He is a businessman from a different city.
Meghan: so we're already buds with one of the two options.
err, with both of the two options.
Cat: so i think we should take round 6 to send people with bluff to talk to lady terria and lord dakan.
George: So far as I can tell, that leaves Terria and Dikon.
Meghan: we should've done this in round 1. :P
whoops
George: Probably.
(GM) Chad S. (GM): You may find the insider...you may not.
Meghan: save and restart?
Chris: haha
Meghan: err, restart from save?
Chris: Does anyone remember when we last saved? ;-)
George: Hawk will walk to the middle of the room and scream unintelligibly while making a sense motive check to see if anyone thinks he's insane.
Chris: I think finding the friend while at the party is a little late now. We might still be able to talk to Dakan or Terria after this if we need to.
(GM) Chad S. (GM): Do you remember the first question you asked Emperor Ghestal?
Meghan: oh shit I wrote this one down...

Chris points at the chat archive.
Chris: Welp. Guess Fi will be diploflailing on Jovias.
Meghan: Is Norvi scheduled to move on to Melodie with the k-history?
(GM) Chad S. (GM): Don't know, but I haven't heard from Dan in a bit. What do you guys want him to do?
Meghan: That's my vote
Fi: Fi's Diplomacy check: 18
George: I have no clue what to do at this point, so hawk will do whatever the party thinks.
Meghan: Nice

Fi tries to talk about where Jovias is from even though that isn't his interest.
Cat: makes the most sense for him to take care of k.history.
norvi, that is.
Jovias Dewleaf: Hmpf. I'm getting nowhere with them...how do you deal with these others, Fi? How do you deal with the Mel family?
Fi is able to influence Jovias.
Norvi Torvaldr: (GM) Knowledge (History) 7
Norvi forgets some details about some of his bretheren's conflicts. Still, Melodie has a lot of fun correcting him.
Cat: lol.
"Round" 6
(GM) Chad S. (GM): Make it count, folks!
Cat: get ready for a 1!
(pro tip, 1! is just 1)
(GM) Chad S. (GM): Also 0! is just 1 DAMN YOU MATH
Cat: alright.
Nidranisan's Knowledge (Planes) check: 14
any hints on if hawk should come help?
or do you wanna resolve claire's diplobomb first?
Hernz: if people want, vegeta can sense motive dakan to see if he's the one?
(GM) Chad S. (GM): Someone should help Nidri influence Melvin.
Hernz: vegeta can try :)
Cat: really, you have k.planes?
Hernz: oh... ythought it was diplo... you
sorry
Hawk Hubertins: Hawk Hubertins's Knowledge (Planes) check: 5
Meghan: want me to diplo marjorie first?
or k-planes melvin?
George: Not so much with the helping.
Hernz: nice george lol
Chris: Vegeta can try to help either Claire or Fi.
Meghan: yeah, if I"m not k-planesing melvin then I'm diplomancing marjorie
Hernz: ok, so pick one... I'm sure we have to pick before rolling
Meghan: do we think it's better to have marjorie at 3/3 or try for melvin with 1/3?
Vegeta: 3/3
Meghan: if we think a 16 (or possibly at 17) would influence melvin...
yeah, you're probably right. Diplomacy on Marjorie.
Chris: If you get her 3/3 then it will be easier for our other rolls this round.
Cat: yeah, which is why i realized right after i rolled that i should've gone last.
Meghan: Claire's Diplomacy check: 18
Cat: maybe it'll count as helping :/
Meghan: that was enough last time...
Chris: Vegeta can come assist Fi then.
Meghan: yeah
Hernz: ok
Fi: Fi's Diplomacy check: 14
Vegeta: Vegeta's diplo check 3
Hernz: BUAHAHAHAHAHAHA
Meghan: Vegeta you're the best...
Cat: yup, that's what happens when this crew makes it count.
Meghan: Vegeta wets himself trying to talk to Jovias

Vegeta walks by Fi and farts
Meghan: nice
loudly, or quietly so you can blame it on the dog?

Vegeta then turns around
Fi: I think my friends have some knowledge on what they like to talk about.
Marjorie Mel: [Claire] It is always interesting to listen to an Aasimar's point of view on this. Miss Novak, I will tell the others about your theories. I'm sure they will find it interesting.

Claire is the best at making friends. + +
Chris: Somehow her attitude is still charming.
(GM) Chad S. (GM): Even after hearing Marjorie's endorsement, Melvin is still unimpressed by Nidri and Hawk.
Cat: yuuuup.
Meghan: damn it, two of your daughters love us.
Cat: but nidri's a big ol pile of fail.
Meghan: Claire should've just been going around bluffing the password into conversation with everyone.
Cat: possibly.
Meghan: restart from save!
Vegeta: LOL
Jovias Dewleaf: [Fi] Why are we talking so much about my homeland? We should be discussing business. Is Marjorie approaching? sniff what is that smell? Bah, I'm wasting my time.
Fi feels a little more assistance would change Jovias's attitude.
Cat: quick, fleir, bark!
Fleir: Fleir's Diplomacy check: -1
Chris: yes!
Hernz: HAHAHAHAHAHA
Jovias is startled by Fleir.

Cat just high-fived george. no one else was close enough
Hernz: she sniffs Vegeta's fart and starts chasing him
Cat: just leave norvi again?
Jovias Dewleaf: [Fi] Careful, Fi. Some of these Others don't react as well to a wolf as I do. I can't tell you how many Other animal slavers we've had to hunt down.
(GM) Chad S. (GM): Yeah, I'll wait for tomorrow at 8:30 PM to let Norvi finish this off.
Fi: Yes, he's usually so calm. Wonder what set him off.
Jovias Dewleaf: [Fi] Hmm...usually animals perceive danger before we can. They are much more wise than we give them credit for.
Chris: Insert ominous music here.
Meghan: sounds like it
Hernz: so we done for the day then?
Meghan: Chris just took Zelda for a walk
Cat: well, if norvi happens to have k.planes, maybe he can help pig pile melvin and get one level there :/
Hernz: alright, night guys
(GM) Chad S. (GM): TTFN - Ta ta for now folks.
Dan: Damn, sorry for being out. I never seem able to make the time over the weekends... ironic I know
(GM) Chad S. (GM): No worries, man. You were well suited for influencing Lord Dakan, so I just had you finish up.
Dan: Oh and for the record, I have Knowledge: History instead of Knowledge: Religion because I don't worship a god, I worship my ancestors
(GM) Chad S. (GM): Yup yup.
Dan: OK, Now would probably be a good time to talk to Melodie, yeah? I'll see if I can recount another story but intentionally work the phrase "Death comes to thee" into a death scene...
(GM) Chad S. (GM): It is your last chance to make a move - after this stuff happens
Dan: That's what I thought, so I figured that I'd tell the story loud enough to be heard by others
Norvi Torvaldr: Knowledge History 7
Bluff 7
Dan: I am the greatest spy that has evar spied!
(GM) Chad S. (GM): Have you heard of any nearby spies nearby! Not that I am one!
Melodie is giddy, enjoying Norvi's tales of derring-do, even though she points out some flaws. If she did catch Norvi's clue, she isn't reacting to it.
Dan: whee!
End of "Rounds" - Social Encounter over
(GM) Chad S. (GM): The party continues for a few more minutes, but it's clear the party is starting to die down. People make more small talk, and begin to bid their goodbyes.
As the party goers prepare to leave, a loud noise erupts from outside of the Mel home. Several people fall over as the ground briefly rumbles!
(GM) Chad S. (GM): Make an Acrobatics check, plz
Cat: Nidranisan's Acrobatics check: 4
awwwww yeah.
kicks browser
(GM) Chad S. (GM): Check that 2 of justice.
Cat: DID EVERYONE HEAR ME?
nidri is totaly one of those people. the ones falling over.
Hawk Hubertins: Hawk Hubertins's Acrobatics check: 4
Norvi Torvaldr: Norvi Torvaldr's Acrobatics check: 10
George: Ok, the game is rigged. Chad, the dice are cheating!
Nidranisan somehow manages to high-five hawk as we tumble head over heels in a pile.
Dan: naw, I rolled a 13, but my armor is heavy and restrictive and shit
you jokers have no excuse however
Cat: i think george meant our pair of 2's.
Dan: oh, I am aware. ;)
Fi: Fi's Acrobatics check: 9
Fleir's Acrobatics check: 7
(GM) Chad S. (GM): ...
Chris: Keep those low rolls coming.
Dan: lol
well, dramatic effect achieved I suppose
someone feel like texting Hernz?
ok, just found his number and let him know.
Meghan: Claire's Acrobatics check: 21
Chris: Yay!
Meghan: score!
Dan: yay! at least one of us (probably) won't look like a jackass
Chris: Obviously being in a social situation helps her.
Despite his bulky armor, Norvi relies on his Dwarven sturdiness to remain standing.
Claire barely notices the rumble, working it into a fancy curtsy.
George: Yeah, Hawk winds up in an unceremonious heap on the floor.
Chris: On top of Nidri, face first in her... never mind.
George: Wait, if Hawk lands on Nidri, is he technically being carried by her, and therefor counts as in her inventory, and therefor, gains the "broken" state?
Chris: Doesn't apply to living things, but he might be broken anyway.
Melanie was reclining on a loveseat. Now she's facedown on the floor.
Marjorie fell out her chair. Abraxinal offers a hand, but Marjorie stands up on her own.
Melodie is stable, alert, and is now holding a greatsword. You're not sure where that came from.
Meghan: malletspace
Vegeta: Acrobatics Check: 12
Like a true warrior, Vegeta has no trouble maintaining his balance.
The rest of the party lost their balance and fell.
Hernz: thanks dan for txt... btw, at work, I cannot access this, so normally, until 5pm I cannot log in... today I left work early :D
A guard finishes whispering to Lord Dakan. He nods and quickly dons his helmet.
Alexen Dakan: Attention! Several people from a rogue group have incited some kind of attack upon the city. For your own safety, please stay here while we restore peace. Men, move out!
Alexen Dakan and several guards exit the outer patio
Hernz: I believe the phrase is "Autobots, transform and ROLL OUT!"
Melodie Mel: Security, protect our guests! This is your top priority!
Dan: I think you're right
Melodie Mel begins directing security and escorting people inside the building to safety.
Melvin Mel digs himself out of the pile that is himself, Hawk and Nidri
Melvin Mel: Explosion. How did they get so close to the palace? Unrelated?
All of you. There's a lot of confusion right now. I need you to take a look around, at the perimeter of the palace grounds. I think someone underestimated how fortified this place is.
Hernz: fyi, I'm going to be testing out a new macro... forgive me if it's all messed up :)

Vegeta Pummels Vegeta!
Vegeta: Attack Results: 5 || 14
(Needs at least 19 on either hit to crit.)
Damage(blunt): 6 || 4
Crit: 20/x2
Crit Confirm: 15
Crit Damage (blunt): +4 || +3

Vegeta Pummels Vegeta!
Vegeta:
Attack Results: 16 || 0
(Needs at least 19 on either hit to crit.)
Damage(blunt): 1 || 5
Crit: 20/x2; Crit Confirm: 16
Crit Damage (blunt): +1 || +5
(GM) Chad S. (GM): Stop hitting yourself!
Hernz: he
Vegeta: is sticking himself with a fork
(GM) Chad S. (GM): Oh, OK then.
Hernz: well guys, I used up all my good rolls on that macro... all up to you
btw, did Mel mean to say "Unrelated"? maybe "Undetected"?
(GM) Chad S. (GM): Nope, unrelated is correct.
Hernz: ah, I see, so he's more asking himself if it was unrelated to soemthing he knows, gotcha
Chris: Mel seems to have been very preoccupied with thinking about something the entire time.
Hernz: yup yup, got it
George: Right, the group of you warrior types should go check out the grounds. I'll stay here with the ladies and make sure we stay safe.
;)
So the group of us is going to go wandering around outside while there are explosions going on?
Chris: Just remember that if you want to look cool, always walk away from them slowly.

Vegeta walks away from the group... slowly
Hernz: although not sure if chad wants us rolling inits before we do anything
Norvi Torvaldr: I had been thinking the same thing
(GM) Chad S. (GM): No initiative rolls needed.
Chris: How many ways out of here are there?
(GM) Chad S. (GM): The patio itself has an exit, where several guards are protecting. There is also the front steps. You couldn't probably ask one of the Mels for another exit.
Hernz: can you label which way is which?
Fi: You guys want to split into two groups to sweep? Or shall we all go together?
Hernz: well since Dakan and his men are guarding the wall...... have we had any indication that the front door was guarded like the patio door?
(GM) Chad S. (GM): You have seen several guards run off into the palace.
Vegeta: I think the split makes sense
these guards don't look all that competent
Hernz: and the guys with sketchy masks look like mutants about to attack us

Vegeta will head up to the front exit and perceptionalize
Hernz: ok... and guards fly as he says this....
Vegeta: perception check 24
Chris: I guess Fi will do the same for the Patio Exit. Everyone else should split up between us.
Fi: rolling 1d20+10 Perception Check
(
14
)+10
= 24
Meghan: should I be percepting too?
Hernz: sweet
Chris: I don't know. We're making this up without Chad atm.
Hernz: well he's there, moving the guards
can't hurt to perception check
both of us see this? (ie, figting on both sides?)
Fi: I see some fighting on this side.
Vegeta: same here
Fi: There is also some smoke on the street. I guess from the explosion.
Norvi Torvaldr: Norvi Torvaldr's Perception check: 21
Claire: Claire's Perception check: 3
Meghan: lol
Hernz: maybe hawk can do the +1 tot hat one lol
nidri I mean

Norvi Torvaldr moves out onto the patio

Claire casts Clean!
Claire: School: Transmutation; Level 0
Clean uses remaining: 9
On Melanie. 'cause she's dusty.
Meghan: And that's what Claire noticed
Norvi Torvaldr: (To GM) rolling 1d20+2
(
3
)+2
= 5
Alexen Dakan whispers to Norvi, then laughs heartily
Alexen Dakan walks up to Melvin

Norvi Torvaldr smiles and asks Lord Dakan, "We completed one of our tasks, but found no angel in the swamp"
Norvi Torvaldr: What would you have us do?
Dan: oh damn, bad timing
Alexen Dakan: I got a lead on the saboteurs. I'd like the aid of your particular helpers on the investigation.
Melvin Mel: You did? Good. Follow Lord Dakan. No one gets away with hitting our palace like this.
Alexen Dakan returns to the Patio Exit.
Alexen Dakan: You heard the man. Transform yourselves for battle and roll out!
Alexen Dakan waits patiently for the party to join him
Dan: lol

Fi combines with Fleir to transform and rolls out.
Alexen Dakan: I'll fill you in on details on the way over, Norvi. We can get more specific then.
Hernz: lol Fleir and Fi lol

Vegeta follows Dakan

Norvi Torvaldr nods
As you leave the party, Captain Dakan converses with various guards. At one point he turns to Claire.
Alexen Dakan: ...Claire, was it? I think you had joined our garrison briefly?
Chris: She's making cookies. I'll bug her when she's done mixing stuff.
(GM) Chad S. (GM): Mmmm...cookie.
Alexen Dakan: My apologies, everyone - Merki warned me about how attentive the Mel family can be. I dared not speak in their presence and hoped to discuss with you after the party.
Cat: so...explosions, melvin still kind of distracted, dakan is our guy, and we're following him out to help deal with stuff?
did i get the right recap?
(GM) Chad S. (GM): Sounds right to me.
Cat: sweet.
so we're all getting ready for the couldn't-possibly-be-a-fight?
Alexen Dakan: I did not expect this, however. With this riot, we are short staffed. And obviously I need to quell this.
Some of my soldiers believe the explosion came from the city sewers, and was a deliberate attack by a group called Magmere. Have any of you heard of them?
Nidranisan: ing magmere.
Vegeta: I have not...
Cat: that word was in infernal.
and probably more than one word.
(GM) Chad S. (GM): Common curses are so limited...
Cat: they really are, though.
Alexen Dakan: Yes, indeed...Merki noticed this syndicate and its efforts to consolidate the gangs in this city.
He had tipped me off to several of their recent efforts.
Hawk Hubertins: Nidri has mentioned them before, but I don't know much about them.
Fi: Oh, that was the group that the Gulliver's Thieves supposedly split from, right?
Hawk Hubertins: Yes, those.
Nidranisan: yup.
they are underhanded and obnoxious.

Fi smells the smoke.
Fi: Noxious too.
Nidranisan snickers.
Alexen Dakan: We think whatever they planned had failed, and this explosion is the result. They are hiding in the sewers somewhere, and me and my men are going to flush them out.
Chris: That is the sounds of a thousand toilets flushing at once...
Nidranisan: ...
Alexen Dakan: I know this is quite a change from the luxury of a party with the Mel family, but I could use your assistance. Most of my men are handling the riot.
Fi: What would you require of us?
Vegeta: you have the Vegeta family name fury on your side
Hawk Hubertins: Claire, please tell me you can cast cleaning a few more times.
Alexen Dakan: We found several Magmere corpses near the sewer entrance closest to the Mel Palace - I think the explosion backfired and killed them. My guards will form three hunting parties, and I would like you to lead a fourth.
Hawk Hubertins: Hunting through the sewers of the city after a fancy party. Not an ideal end to the evening, but we'll do what we can.
Chris: lead or be?
Alexen Dakan: Pardon, I'd like you to be the fourth hunting team.
Fi: Hawk, be glad that Merki requested we be ready. You could be in a suit going through the sewers.

Fi shudders.
Fi: or I could be.
Hawk Hubertins: True enough.
Alexen Dakan: Thank you all for your help.
Alexen Dakan motions to about eighteen guards and rallies them towards a sewer entrance.
Fi: Sure I'm not going to put up with these jack asses messing with Merki.
The sweet and refreshing scents of the party are now replaced with the pungent and sickly stench of stinky poo gas.

Fi would like to have Fleir get a smell of the explosives area to assist with tracking by scent.
Captain Dakan and his eighteen men climb down the ladder into the amazingly spacious sewers.

Fleir Fleir sniffs enough of the explosive smoke to have a decent lead on which way to go.
The party is currently in the sewers. Lord Dakan is issuing orders to his guards.
Vegeta: filthy....
The smell of stinky poo gas is slightly masked by the smell of the explosion.
You also immediately notice several corpses with the Magmere Construction Company's logo sewn onto their armor.
Fi: [Fleir] I thought that you liked that smell with how often you sniff butts.
I think he's got a lead.
Alexen Dakan: Oh? Lead the way, then.
Fi: Would you like some light?

Hawk Hubertins gags a bit, and looks green.
Fleir carefully leads the party and the guards deeper into the sewers.
Alexen Dakan: [Fi] If it would save us on torches, yes.

Fi casts light.
Alexen Dakan: [Hawk] The stench is incredible, but this is nothing compared to what I saw during the war.
Fi: Just don't let any get in your mouth.
Chris: Claire would probably also being lighting up her halo.
Hawk Hubertins: Thanks Fi.
Eventually the party reaches a junction of four tunnels. Fleir can't tell which way is the correct way from here. Lights can be seen at the end of the tunnels and shouting can be heard echoing through each.

Hawk Hubertins casts Light!
Hawk Hubertins: School: N/A; Level 0
Casting Time: 1 standard
Components: V M/DF
Range: Touch
Targets/Area: Target touched
Duration: 10min/level
Hawk Hubertins: Saving Throw: DC 14, N/A; Spell Resistance: No
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.
Alexen Dakan: Hmpf.
No time for subtlety.
"Magmere! You now face Captain of the Guard, Alexen Dakan! You may surrender, or we can drag you back to your prison, where you belong!"
Intimidate Check 15

Fi is impressed.
A respected war hero, Captain Dakan issues a booming threat into the sewers.
You all hear shouts and panic from the tunnels, but you are unable to locate a source.

Hawk Hubertins is visibly glad he's not a magmere.
Alexen Dakan: Steel yourselves. We all need to split up, take a tunnel. Capture whomever you can before they escape. Go!
Fi: Yes, sir.
Two groups of six run down two tunnels. Captain Dakan and the remaining four guards start to run down a third.
Alexen Dakan: Stay safe, stand proud!
Hawk Hubertins: I guess that leaves this fourth tunnel for us.
Vegeta: yup
Fi: We take the one less traveled by.

Hawk Hubertins unslings his bow and loosens the arrows in his quiver
Fi: Order?
George: How wide is the tunnel?
Just in terms of fighting width. Two people? Three? Fifty?
Vegeta: I'll lead, though I don't have good vision if it's dark in here
(GM) Chad S. (GM): The tunnel is about 3 people wide.
Chris: Ok. Fleir in front row. Fi in second. Fi provides light.
George: Vegeta and Norvi in front, with Fi close behind, then Claire, Hawk, and Nidri?
Hawk also has light.
Chris: If it takes a spell slot for you, save it. I think Claire and Fi have it for free.
George: It's a cantrip for me, and I get unlimited.
Chris: Then we have light for days.
Hawk Hubertins: Yup
Plenty of light between the three of us.
George: That should have been OOC.
Claire: Halo on.
George: So I think that's the marching order. Vegeta, Flier, and Norvi in front, followd by Claire, Fi, and Hawk, with Nidri bringing up the rear. That sound good to everyone?
Vegeta: yup
Chris: approved by both of us.
Although Norvi will slow us down a bit ;-)
As the group travels down the tunnel, they notice it is well lit. They also see soot and smell more smoke.
Meghan: tieflings at the back of the bus^H^H^H line?

Hawk Hubertins nocks an arrow.
At the exit of the tunnel, you notice it open up significantly. The ground has been fragmented and split. Debris lie everywhere.
In the far back, you notice a cloaked human and a Half-Orc armed with a bow, arrow already nocked.
You also notice several masses of...goo, vaguely shaped like a man lurching towards you.
Sniper: Crap! Here they come!
Hawk Hubertins: (To GM) rolling 1d20+2
(
1
)+2
= 3
Chris: No, they're the crap. [Pointing at the mudmen]
Meghan: what's up with the rocks? do they denote anything about the edge of the room?
(GM) Chad S. (GM): The rocks are supposed to be bags of trash.
George: Yeah, grey vs green vs lumps for terrain?
(GM) Chad S. (GM): They are rough terrain and cost twice as much movement.
The green stuff is knee deep...water
George: Does the trash offer any cover?
(GM) Chad S. (GM): No it does not. The wall in front of the sniper does offer cover, however.
Everyone should roll for initiative
Enemy initiative 17
Chris: Fi's Initiative result: 20.03
Fleir's Initiative result: 19.02
sweet
Vegeta: Vegeta's Initiative result: 15.02
Chris: Meghan is busy and has authorized chad to roll for Claire.
Hawk Hubertins: (To GM) rolling 1d20+2
(
5
)+2
= 7
(GM) Chad S. (GM): Claire's init 13
I think that's everyone except Nidri. Should I roll for her?
Vegeta: what about dan?
(GM) Chad S. (GM): I rolled for him
Chris: Haven't seen Hawk post yet either.
George: Weirdness with m roll. Chad has it, and he should be showing up in the list.
(GM) Chad S. (GM): Nidri's init 7
Alright, that should be everyone. Can you see yourself on the init list?
Chris: I can see everyone but Hawk.
And there appear to be two Vegeta's on the map.
(GM) Chad S. (GM): Alright, how about now? No fusion for you Hernz
Vegeta: LOL

Chris gives thumbs up.
(GM) Chad S. (GM): Sweet. I'm going to bed, but people can post their actions for round 1.
Chris: k
Vegeta: this a surprise round or what?
(GM) Chad S. (GM): Not a surprise, everyone is aware
Vegeta: normal round then
Round 1
Vegeta: Other than Fi, I think we have to wait to see what the enemy does
(GM) Chad S. (GM): True.
Chris: Cool. I'm contemplating taking a walk in the water and taking shots at the sniper.
George: Hawk will probably take a 5 foot step to the right-ish and start bard song this round. He's going to stay on the "dry" spot for now.
Chris: Would you guys rather I have Fleir hang back or go running after the two behind the wall?
Chad, are there speed penalties in the water?
George: And Hawk will be ready to cast his +1 spell on anyone who looks like needs it.
Meghan: I can try to charm if I get within 25 feet
Cat: my move is probably putting up my armor.

Fi casts Magic Fang!
Fi: School: transmutation; Level 1
Casting Time: 1 standard action
Components: V, S, DF
Range: touch
Targets: living creature touched
Duration: 1 minutes
Fi: Saving Throw: DC 14, Will negates (harmless); Spell Resistance: Yes
Chris: Hmm... I suppose that would work on Vegeta too... I'll need to remember that for next time.
Hernz: yes it would :)

Fi embues Fleir with magic.
Chris: imbues even.
Hernz: Vegeta will likely go against the humanoids, FYI
Chris: Lol. Fleir could get to him this round.
Vegeta: is movement in water hampered?
Hernz: oops, ooc
Chris: Chad didn't answer. I'll have to wait and find out.
Anyway. Fi will be casting and moving. Fleir will be double moving. Chad should let me know what movement restrictions there are.
Oh and swift action Animal Focus: Tiger.
Meghan: Claire will be loading her crossbow and moving... if those are two things that she can do together
(GM) Chad S. (GM): Water movement is 3 squares per. You take a -2 AC penalty while in the water because your footwork is crap in water.
Chris: A square of water takes 15ft of movement? Is that what you meant?
(GM) Chad S. (GM): Yes, it takes 15ft of movement to cross one square. Don't mind me, it's been a long day already
Chris: So rough terrain is 2x and water is 3x? what about the rough terrain that is in water?
(GM) Chad S. (GM): Rough Terrain in the water is 2x
Chris: cool
I'll rethink my move in a bit.
(GM) Chad S. (GM): Okay. Make a perception check.
Fi: rolling 1d20+10 Perception Check
(
12
)+10
= 22
Chris: So moving to there would eat 65' + 15' = 80' What do you think the jump check is to clear the water square and the wall?
(GM) Chad S. (GM): The wall is about 4 feet high. It's a Acrobatics DC check of 32 because you don't have enough room for a running start. If you did, it would be 16.
Chris: I thought you only needed 10' to count as a running start.
(GM) Chad S. (GM): This is true, but you are crossing rough terrain. Let me look that up.
Yeah, you can't run through a square that would hamper your movement.
Chris: So you need 10' in addition to the square being jumped from?
(GM) Chad S. (GM): Hmm. It's not clear. A five foot step requires two squares, but...I think Fleir could make the 10 feet run.
Chris: Did you see the path he is taking? I used the space bar technique to illustrate it.
(GM) Chad S. (GM): I did. That was 80 feet? Did that include terrain?
Rough terrain penalties?
Chris: It's 65 plus 15 in penalties.
(GM) Chad S. (GM): Yes, OK.
Chris: Ok. I think he will give this a try if it cab be DC16. I think gets +8 on top of his acrobatics check for being move 50.
Fleir: rolling 1d20 +3 +8
(
20
)+3+8
= 31
Chris: haha

Fi draws her sword and steps up to the water edge.
Fi: There's more coming from over here.
Chris: Fleir is going to get himself in so much trouble, but that was totally worth it.
(GM) Chad S. (GM): lol, you invalidated 99% of this encounter
Chris: I'm an ass, but I saw the opportunity.
(GM) Chad S. (GM): Oh well. The guide I read on this kind of stuff mentions the PCs should be able to upset some battles by taking advantage of their unique abilities.
Now I get to watch Fleir chomp the badguys
Chris: I'm sure you will on guard for it next time ;-)
will be
(GM) Chad S. (GM): Haha.
That's it for Fi & Fleir, right?
Chris: Yeah.
I'm sure you could easily kill of Fi in retribution if you want.
(GM) Chad S. (GM): Stinky poo gas overwhelms Fi and she spontaneously combusts.

Chris laughs.
Fleir sprints across the debris and leaps over the makeshift barricade in one smooth motion.
Fi pulls out her sword and focuses on something under water. It's clear more mudmen are forming at the surface!
(GM) Chad S. (GM): Both Mudmen will provoke as they climb up, so make an AoO

Fi is attacking Mudman with Long Sword!
Fi: Attack Result: 4
(Needs at least 20 to crit.)
Damage Result: 3
Crit: 19/x2
Crit Confirm: 18
Crit Damage: +6
Fi: Type: slashing
Notes:
Chris: Fleir took my good roll.
You may want to number them, this will get confusing quickly.
(GM) Chad S. (GM): Good point
Cloaked Figure: Crap! Team Magmere, unite!
Sniper: Crush our foes, with our might!
The Cloaked Figure and the Sniper then yell "Team Magmere! Fight fight fight!"
Cloaked Figure: Holy crap a wolf. Mudmen, go! I'll summon my third strongest eagle!
The cloaked figure snaps her fingers, then draws a dagger as a fiendish eagle appears.
Sniper: Huh, there goes the first plan, eh?
Sniper drops his bow and pulls a short sword.
(GM) Chad S. (GM): Mudman C charges Vegeta hitting AC 21 for 3 damage
Mudman C charges Norvi hitting AC 8 for 3 damage
Vegeta's Sayain defensive training pays off and helps him fend off a Mudman's accurate strike.
The other Mudman flails uselessly against Norvi.
(GM) Chad S. (GM): The 3rd Strongest Eagle attacks Fleir with its talons hitting AC 19 for 4 damage
The 3rd Strongest Eagle attacks Fleir with its talons hitting AC 15 for 5 damage
The 3rd Strongest Eagle attacks Fleir with its bite hitting AC 6 for 4 damage
The eagle screeches as it scratches Fleir.
Alright, that's it for the enemy. Vegeta, Claire, Norvi, Nidri and Hawk are up.
(To GM) rolling 7
7
= 7
Hernz: time to catch up and see if I'm still alive
can I move through friendlies? is there a penalty?
(GM) Chad S. (GM): No penalties for moving through penalties. You will provoke AoOs.
Hernz: so wait, mudman hit AC 21 on me... did I get to do defensive fighting before my turn? or should he have hit? just curious as to when that kicks in
not that I want to be hit... but....
(GM) Chad S. (GM): Do you need an action to take a defensive stance?
Hernz: swift
I think.. hold on
(GM) Chad S. (GM): I figured since you were ready for danger, you were defended.
Hernz: standard action
that can be made as part of a move
read the rules, it's not clear lol...
http://www.d20pfsrd.com/gamemastering/combat#TOC-Total-Defense
(GM) Chad S. (GM): I'm putting akin to baring a shield, and something you could do because you weren't flat footed.
Hernz: k
phew
Vegeta: you guys take care of these mooks... Fleir will need help, plus I think that woman might be controlling these creatures
ooc/ Ok, I'm going to attempt acrobatics checks to avoid AoOs as I move, if not, they can try to pound me
(GM) Chad S. (GM): Acrobatics cuts your move speed in half, unless you want to take a penalty to the check
Also, trash bags cost twice as much movement cost.
Hernz: fuck it then lol, let them try to hit me :)
(GM) Chad S. (GM): What's you AC now?
Hernz: 22... does total defense reduce move? I dont think so right?
(GM) Chad S. (GM): It doesn't, but it ends at the start of your turn.
Vegeta: right, which I'd just start it again or not, depending
Chris: You can only make a single move while defending.
Hernz: ok, thanks chris... where'd you find that btw?
Chris: That is the reason they made it a standard action.
Hernz: ah, ok, makes sense I guess
Chris: Otherwise everyone running around would automatically fight defensively. There has to be a penalty to doing so.
Hernz: lol yup
or I could then just attack.. hm...
he'll attack then... movement is too much a pain lol
no defense fighting

Vegeta takes a fighting stance and starts fighting

Vegeta Pummels Mudman C!
Vegeta:
Attack Results: 10 || 5
(Needs at least 19 on either hit to crit.)
Damage(blunt): 4 || 5
Crit: 20/x2; Crit Confirm: 5
Crit Dmg (blunt): +1 || +4
Vegeta: I take it my awesome miniscule rolls did nothing
The mud, still off balance from the charge, collapses as Vegeta strikes it.

Chris claps.
(GM) Chad S. (GM): Only the first one hit
George: Dude. AC 10? We might be able to do this.
Hernz: AC 10 hits??? and 4 damage kills that? god ok
Chris: from a charge.
Hernz: right
didnt notice that
wait
Chris: They had little defense icons up.
Hernz: nevermind
George: Which means that they might be as high as ac 12. Still doble given that it was still only 4 damage.
Hernz: I declared a full attack
so wasted it, huh?
ok, next!
(GM) Chad S. (GM): Oh yeah, that was a Flurry of Blows, right?
Hernz: a pummel flurry, which means I have to attack one person with it... a normal flurry could have done more than one...
(GM) Chad S. (GM): Ah, OK.
Hernz: benefit is that it piles the attack as one single damage, and if one attack crits, any that landed are crits as well
although I know you can't crit on elems, but vegeta doesnt
George: Hawk's action will be: 5 foot step back, start bard song, ready casting Timely Inspiration as a part of the bard song if someone barely misses their action (Attack or skill check)
(GM) Chad S. (GM): OK, move back and start your song.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 10
George: Casting the spell is a swift action.
Offline for dinner and stuff.
Hernz: FYI, you can't charge in difficult terrain (unless maybe these guys have something special)
(GM) Chad S. (GM): Yup, no charging in difficult terrain.
Unless you're the GM. GM LAZERS
Hernz: so how'd that one charge at me then if it had the bag?
lol
Chris: Yeah. Fi died from stinky poo gas.
(GM) Chad S. (GM): They have ~AC 10-12 and 4 HP...they gotta have something
Hernz: hahahaha
fair enough, just reading the rules and sharing... I didnt' know lol
(GM) Chad S. (GM): Claire, Norvi and Nidri are up next. Feel free to leave a queued action.
Hernz: vegeta will go super sayan and kill everyone in one round
Meghan: I have a clear shot at the one directly east of me
Claire: Firing my ... crossbow.

Claire is attacking Mudman B with Crossbow!
Claire: Attack Result: 7
(Needs at least 21 to crit.)
Damage Result: 7
Crit: 19/x2
Crit Confirm: 17
Crit Damage: +5
Claire: Type: P
Notes:
... bleh. I think that misses.
Hernz: does Fleir have a life bar? he took some damage from that AC 19 hit, right?
(GM) Chad S. (GM): Yes. Also, Mudman B is engaged in melee.
Sorry about that, default token has the HP bar hidden
Meghan: lol so extra missing
Claire: ok
(GM) Chad S. (GM): I think you loaded the crossbow earlier, so you still have a move action.
Nidranisan is activating her Oracle ability, Demonhide
Nidranisan: Uses remaining: -1
Nidri armors up.
Chris: Bard song is up now, Norvi.
Cat: a dan approaches!
Chris: He's out partying IRL right now.
Cat: hah.
the thing says he's here. on mine at least.
did he load it up on his phone like you do? :)
Chris: maybe.
(GM) Chad S. (GM): Did people enjoy the social challenge?
Cat: i really like the concept. i think some balance tweaks might make future ones cooler.
it will also be interesting to see what comes out of our accomplishments there.
i feel like it's going to have more lasting impact than the average fight usually does.
mostly because you don't have a pile of dead opponents at the end :)
(GM) Chad S. (GM): Yeah, that's true, it is longer lasting than a corpse + loot.
Cat: i like the defined length, but it was short enough that i felt a little frantic.
Meghan: it felt very jrpg
Cat: i also didn't feel like i had a good way to make the decisions on what to prioritize.
Chris: Somewhat. Although I feel there was inadequate discussion before people started doing things. Not everyone was clear on the objective before starting.
Cat: some of that might have been intentional :)
(GM) Chad S. (GM): I couldn't make it super balanced for everyone because it's a social challnege. I also didn't want it to last too long. Otherwise Claire and Hawk would just diplobomb everyone.
Cat: yeah, i think what chris is saying also ties in to my feelings about not having good info for priorities.
(GM) Chad S. (GM): Yeah, there were a lot of rules and limits.
Chris: The two people I thought might be the friend were the first people we maxed out for instance.
Cat: yeah, that's why i say i think the length was a good concept to limit. maybe it's more the ratio of what was available to do vs the time given. 6 chances meant dice luck was huge.
Chris: At least for some of us...
Cat: if we'd had twice as much available to do, and twice as much time, i feel like dice luck may have been less of a wildcard.
Chris: It is also less daunting if it is obviously impossible to achieve perfect.
Cat: in this particular one, the fact that so many skills involved were trained only also made it hard for me to figure out what to do. probably because nidri is stuck in between -- she's not a combat character, but got stuck with not enough diplo to achieve much, and too many trained-only skill checks.
Chris: Honestly, Fi was appropriate useless.
Cat: otoh i feel like this sets us up in the future for interesting plot hooks and ways to get info.
Hernz: one of the chicks should have been impressionable by flexible guys or strong guys so we could have made those checks hahaha
George: I found it frustrating because the very short time limit and lack of discussion before hand left it feeling like we didn't know what we were trying to accomplish.
Hernz: or a swim check on dry land
George: It's a neat idea, but a few mechanics tweaks would have been a huge help. Bad dice luck on my part made it worse for me.
Cat: i do think a better team chat before round 1 would have helped with the frantic feeling.
Meghan: yeah, I would've liked a round of gathering our thoughts and plan of attack, etc.

Meghan nods at Cat
Cat: that's a thing we can do as players next time there's something similar :)
(GM) Chad S. (GM): Yeah. It's only when I started the challenge that I realized the secret skills were trained only.
Hernz: I loved it... the only thing is that with the way this works... you either wait for everyone to be on to agree on what to do, or we do what we did which was act on our own a little
Chris: Honestly, most social skill aside from diplomacy are.
Cat: well, and almost all of them were knowledges, specifically.
hernz - or we get a forum post going and give it a day.
rather than making everyone read the chat log.
and usually that generates an email, so people know to give it a quick check and weigh in.
Meghan: good idea
Cat: since we're slowing it down a little so everyone has a chance to participate, i think that would be reasonable to try.
Hernz: where was that idea 2 days ago!?! lol :)
Cat: erm. it's been a long week!
(GM) Chad S. (GM): DBZ time. That 1-2 hour party took a week to resolve
Meghan: yes!
(GM) Chad S. (GM): Next Episode: Frieza Defeated
Cat: vegeta needs a rank in "perform (constipation)" for his vocal powerups.
George: Thanks dear.
Cat: np.
Chris: Should Vegeta have spent 3 rounds powering up before talking to them?
Meghan: yeah
Cat: so the other thing that could be really cool is more interesting ways to cooperate.
Hernz: HAHAHAHAHAHAHA
Cat: rather than needing multiple people w/ a skill especially one you can't roll untrained.
like as long as one person has it, others could assist with diplo or something else appropriate that is available untrained.
Chris: Ah, the yes man approach.
Cat: even if the assistance is less effective, we'd still have something productive to do.
George: I really like the forum post/thread idea for that. It would have made a huge difference.
Not for the dice luck, but for the franticness of it.
Dan: Oh, well I guess my course is clear! I'll attack mudman D
(GM) Chad S. (GM): Battle on, Xena
er, male Xena. I guess that defeats the point

Dan gm, could you please rolr for me? Im on my phone right now.
Norvi Torvaldr: Norvi attacks Mudman D, hitting AC 15 for 13 damage
Chris: woot!
Norvi quickly shoves the mudman aside, scattering it across the floor.
Chris: Wanna move at all?
(GM) Chad S. (GM): Where should Norvi move? The garbage bags cost twice as much movement. The water costs 3.
Cat: hey, so, how much XP are excrementals worth anyway? we gonna hit lvl 2? :)
(GM) Chad S. (GM): lol excrementals
Chris: hehehe shit demons.
Cat: c'mon, mudman in the sewers? you know what THAT is.
i say move up next to mudman E
draw fire.
Chris: Yeah, leave A & B free to attack the squishies back here ;-)
Cat: ah, i didn't see B.
i thought it was just the 1.
Chris: Fi does attempt to protect you guys, but isn't very good at it.
George: I'd have Norvi take a 5 foot step, but it's up in the air whether it'd be in front of Vegeta or down to block B.
Probably block B.
Vegeta has a good hand on the guys in front.
Chris: Vegeta also wants to take off to assist Fleir. I guess we will find out how much assist she needs next round.
George: Ok, didn't know that. Then it might make more sense for him to step up and left to block Vegeta and let V go running off.
And yes, the PCs just totally changed the encounter plan, Chad. ;)
Chris: I thought about the layout when Chad said going through the water was slow, and just saw what I thought would be the coolest thing to do.
(GM) Chad S. (GM): Okay. I'm giving Dan 1 more minute, and then I'll move him. You want him in front of Vegeta?
George: Not that you guys have ever done that to me in The Hub or anything like that.
Hernz: did you txt dan? he came on cause I txtd him... :)
Chris: Oh you too? I pestered him at 9:00.
Hernz: lol
then maybe it wasnt cause of me hahaha
(GM) Chad S. (GM): Oh you guys. I'll move Norvi in front of Mudman E.
Round 2
Chris: I think Fleir wants to not be in quite as bad a flanking arrangement.
5ft step and attack.

Fleir is attacking Cloaked Figure with Bite & Trip!
Fleir: Attack Result: 22
(Needs at least 24 to crit.)
Damage Result: 7
Crit: 20/x2
Crit Confirm: 19
Crit Damage: +9
Fleir: Type: PBS
Trip Attempt: 8
Fleir gets a good bite on the cloaked woman, although he doesn't knock her down.
Cloaked Figure: Ow! Wolf!
(GM) Chad S. (GM): What is Fi doing?

Fi is attacking Mudman A with Long Sword!
Fi: Attack Result: 20
(Needs at least 21 to crit.)
Damage Result: 4
Crit: 19/x2
Crit Confirm: 21
Crit Damage: +6
Fi: Type: slashing
Notes:
(GM) Chad S. (GM): Chopping Mudman A in half, I see.
Fi: Take that you blobby fiend!
(GM) Chad S. (GM): Any movement?
Chris: There you go.
(GM) Chad S. (GM): Mudman B attack Fi hitting AC 20 for [[1d2+2] damage
cough
3 damage
Mudman E attacks Norvi hitting AC 2 for 4 damage
Chris: Nice 19.
Hernz: lol
The mudmen close in on the party, in particular Norvi and Fi. They seem sluggish to react, however. One of them slams into Fi.
(GM) Chad S. (GM): Make a reflex save, Fleir.
Chris: Fleir's Reflex save: 10
Save notes:
a 4.
The cloaked figure takes a step back and snaps her fingers, causing a patch of slippery grease to appear underneath Fleir. The poor wolf slips and falls.
(GM) Chad S. (GM): Sniper attacks Fleir with his longsword hitting AC 14 for 3 damage
Eagle's fly check: 12 to hover
The eagle will provoke an AoO as it moves

Chris is attacking Fiendish Eagle with Bite!
Chris: Attack Result: 10
(Needs at least 24 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 17
Crit Damage: +6
Chris: Type: PBS
Notes:
Fleir
(GM) Chad S. (GM): The eagle scratches at Fleir hitting AC 16 for 4 damage
The Eagle tries to hover and scratch Fleir, but has trouble maintaining its height. It quickly flies away, out of range of Fleir's bite.
The Sniper's short sword fails to breach Fleir's armor.
(GM) Chad S. (GM): Alright, that's it for the enemy.

Chris wipes the sweat of his forhead.
Vegeta: wait, isn't fleir prone?
Chris: How much of a penalty is that?
(GM) Chad S. (GM): Now look what you've done!
Hernz: +4 vs ranged, -4 vs melee
George: What hernz said.
(GM) Chad S. (GM): I remembered the Fly rules and everything
Chris: Damn 18AC goes to 14.
Vegeta: and -4 on melee attack rolls
(GM) Chad S. (GM): Remembered the Hawk needed a Fly check to hover.
D'oh! That means the eagle and the sniper hit
Chris: Hernan single handely killed the wolf.
Hernz: hahaha, no, 4 hp wont kill no one
doesnt he have like a lot?
Chris: He did. Now he's down 11.
They've been rolling well against him.
(GM) Chad S. (GM): Well, it's everyone except Chris's turn.
Chris: Fleir is going to provoke against 3 targets no matter what he does next round.
Cat: because he has to stand up?
George: Yeah.
Cat: doesn't he know "play dead"?
Hernz: I think it might make more sense to advance together
Chris: Unless he attacks from prone, yes.
That fail on the reflex may be the end of this for him.
Are the AoO at least at the proper AC if he stands?
Cat: i think they kick in before you stand?
can he make acrobatics to stand without provoking?
i'm really surprised that check failed for a quadruped.
every time i tried to grease them, they're fine with like a 2! :)
(GM) Chad S. (GM): The AoOs are resolved before they stand, so you can't perma trip someone
Chris: Anyway, the rest of us are surrounded.
Vegeta: you guys want me to leave you to these 7? I think that might be too many
Cat: eh, someone could get out around the bottom and only provoke from B.
someone mostly being me.
anyone want to math up how far nidri can get going around that way?
Chris: I think Vegeta could probably make it past G and L.
Cat: not sure that helps unless he brings some healing.
i can bring healing.
i mean, i think nidri can get there in like 2-3 rounds.
Chris: You could make it into the square to the bottom right of Mudman B.
Hernz: if Fi takes out L, Vegeta can take out G and leave a path for her
Cat: can i not double move if i come into the water?
Chris: Moving 1 square in water takes 15'
George: So Hawk can 5' forward and take a shot at the "cloaked figure"
Cat: sure. but double move/run i.e. quad move?
Chris: no running.
George: Not sure if that'd be enough.
Cat: ok. but double is ok?
Chris: Double would get you to that square.
Hernz: 2 rounds you can get there, and with 2 of us as backup roughly
George: Does she still get cover from the wall with where she is?
Chris: It's 25' just to get below Mudman B for you.
Hernz: I say vegeta moves to below F and takes out G to make way
Cat: ok...and a double move is 60, right?
Hernz: yup
Cat: so 40 gets me one more square, and 55 one past that.
Chris: Ok. I missed by 1 in my first calc somehow.
Hernz: the eagle might attack you...
ok vegeta is making his move
he doesnt think too much in combat :)
George: Go for it!

Vegeta attacks Mudman G with Flurry!
Vegeta: Attack Result: 15
(Needs at least 20 to crit.)
Damage (blunt): 7
Crit: 20/x2
Crit Confirm: 4
Crit Damage (blunt): +7
Chris: Fi will go down with 1 more hit btw.
Vegeta: oops, should be a 6 damage... put a 2 by mistake for hawks song
Cat: fi has a potion if you must.
Mudman G is out.
Hernz: he'll try to clear F to allow you to not provoke
Cat: this is why we gave you one...you can 5 ft back and chug, right?

Vegeta attacks Mudman F with Flurry!
Vegeta: Attack Result: 1
(Needs at least 20 to crit.)
Damage (blunt): 4
Crit: 20/x2
Crit Confirm: 9
Crit Damage (blunt): +7
Hernz: well then.....
(GM) Chad S. (GM): WELP
George: Chad, does "Cloaked Figure" still get the cover bonus from the wall if Hawk is shooting at her?
(GM) Chad S. (GM): She does not have cover.
Side note: It is 11 PM. I have tomorrow off but I don't know about you guys.
George: Claire, do it! 5' up and shoot the flier! Bow is strong vs flier.
;)
Chris: Let these guys do their turn and call it quits. Dan probably is still busy.
Meghan: hah!
the eagle? Yeah.
George: Yeah
My plan is to do the other one you were considering. ;)
Hernz: I got it off
Chris: Or everyone could just shoot at the cloaked figure and hope to get lucky.
(GM) Chad S. (GM): Just giving you all a reminder.
George: We have to be up in the morning, so Cat and I will likely be going to bed soon.

Claire is attacking Fiendish Eagle with Crossbow!
Claire: Attack Result: 11
(Needs at least 21 to crit.)
Damage Result: 6
Crit: 19/x2
Crit Confirm: 15
Crit Damage: +6
Claire: Type: P
George: Also an option.

George is activating his Bard ability, Inspire Courage +1
George: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

George is attacking Cloaked Figure with his Composite Short Bow!
George: Attack Result: 11
(Needs at least 23 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 22
Crid Damage: +7
George: Type: P
Claire: didn't you already have that up?
Hawk Hubertins: Free action to keep it up.
Meghan: sorry, didn't you already have inspire courage?
George: And all of that was Hawk, ot George.
Meghan: ok
Hernz: its to coutn the rounds
George: Exactly.
Claire's crossbow bolt misses the eagle.
Hawk's bow lacks the force to penetrate the figure's armor.
(GM) Chad S. (GM): Hawk, you have Timely Inspiration up, right?
Cat: i provoke from mudman B on my way by.
George: It's a swift. If I can use it to get the hit, I'll do it.
(GM) Chad S. (GM): Mudman B's AoO against Nidri hits AC 5 for 3 damage
You're in the clear, Cat.
George: Did your 11 include Bardsong?
George: Yes, it did.
Cat: wooooo
if i happen to be MIA, the plan is to move my ass up to heal fleir if possible.
(GM) Chad S. (GM): Ah, then the +1 from Timely Inspiration isn't enough
George: Ok, then I'd prefer to not use it right now.
(GM) Chad S. (GM): Okay. And Nidri just double moved, right?
Cat: yup
Nidranisan: hey Fi? ask Fleir to give me one round before he charges off next time?
Fi: He wouldn't have made it if he waited.
Vegeta: your wolf has a warriors heart, but not the experience
Hernz: (this is coming from vegeta who went down in fight #1 lol)
Fi: We just need one more hit on the cloaked figure. So close...
I'm tempted to drop my weapon and shoot her.
Hernz: 5 ft step?
Chris: Can't. drop free. Move equivalent to draw. Shoot standard. That doesn't allow for 5ft.
Vegeta: k
Chris: I can shoot through soft cover without penalty anyway.
George: Yes you can. Move equiv != move.
Chris: I didn't think you could move equiv and take the 5ft action.
George: Yup, you explicitly can. You can't take a move action, but you can take a move equiv.
Chris: cool
George: And yeah, with the 5' forward, you'll still provoke with the shot, but you'll have a clear shot, and Hawk right next to you for inspiration, if needed.
Chris: I could 5ft left and not provoke. 1 character of soft cover does nothing to me.
George: You mean 5' to the left?
Chris: yeah under you.
George: WooHoo!
Nidranisan: boy, first a pile with nidri, and now fi scooting under.
lol ooc
Chris: "You're not thinking 3 dimensionally"
Fine South? of you.

George wiggles his eyebrows suggestively.
Chris: Of course, I'm going to plan all this out and roll a 1.
George: Of course.
Chris: I feel like I'm going to need quick draw with this character...
George: Yeah, Quickdraw is generally a good thing for
front liners who switch weapons a lot.
Chris: Fi's not a front liner. But in this party mix, it seems he can't avoid it.
Or at least in every combat we have had so far.
George: She's a switch hitter. We have 2 clear front liners, and 3 clear support characters.
So Fi gets stuck in the front, whether or not he likes it. At least as long as she keeps letting Fleir run off like that.
Chris: Honestly I'm not sure Fleir can fight contructs yet. I think she needs another Trick of Attack taught first.
George: Yeah. That was a sort of ugly pig pile on the puppy.
Chris: Or whatever these non human, non animals are.
George: Excrementals.
Hernz: so you gonna shoot or what? you're getting us all excited lol
Vegeta: oh right, norvi first
Chris: yeah :-P
Although, I suppose it doesn't matter order wise.
Vegeta: shoudlnt... you're next
Chris: Should I go ahead anyway to have it queued? I'm on the road tomorrow.
Ok my actions officially occur after Norvi, but let's at least resolve this so that I can stop worrying about it.
Cat: yeah, chad doesn't really do the in-party ordering.
take the shot!

Fi is attacking Cloaked Figure with Long Bow!
Fi: Attack Result: 10
(Needs at least 25 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 17
Crit Damage: +8
Fi: Type: piercing
Notes:
Chris: fuck.
George: That's counting the bard song?
Hernz: a 5.... damn
Chris: yeah.
Would love to have exchanged the 5 from this and the 20 for the jump. Then both would have succeeded.
George: Damn. Well, bye Fleir. :(
Chris: Not if Chad rolls like I do!
George: Fair enough.
Cat: i might make it there alive?
Chris: Fleir could crawl and provoke, then attack the cloaked figure. Or stand and attack sniper...
Maybe in 2 rounds.
George: Crwaling or standing both provoke from all three.
Chris: yeah, but it is which I should attack.
I can't just lie there, or the same thing happens.
George: If we hadn't all rolled crap on our attacks, the cloaked figure would be down, but I think that's the one we want to take down first if possible.
Hawk Hubertins: I agree, just staying there is the wrong thing to do.
George: Should have been ooc.
Cat: damn touch spells.
Chris: If I had rolled anything greater than a 4 on reflex, this would probably have been solved also.
George: I'd say go for the crawl and kill cloaky.
Chris: very tempting. Also tempting fate a lot.
Nidranisan: if the grease is over the area, it's an acrobatics check to move at all.
Chris: Should I roll it and have Chad see if Fleir dies before pulling it off when he get up?
Nidranisan: half speed, DC 10
Chris: I think moving out is ok.
She's also crawling, not walking.
George: Actually, she's right. It's explicitly obnoxious. Any move, even after you fall requires a check.
Cat: yeah, pretty much the only power of the grease spell is keeping you there on your ass.
Chris: So standing would require one too?
Hernz: time for all of us to learn trip ;)
Chris: It's only worked once for Fleir.
Cat: it doesn't say about standing.
Nidranisan: http://www.d20pfsrd.com/magic/all-spells/g/grease
George: Standing is a move action, so I'd assume so.
Chris: How can you fall if you are crawling? That seem inane.
George: You can't, but you can be prevented from moving at all if you fail the check.
Basically, Fleir needs to make a DC 10 acrobatics check regardless. After that it's a matter of whether he was standing or trying to crawl out of the grease.
Cat: yeah, falling is separate from whether you succeed at moving or not. it's a little ridiculous.
Fleir: Fleir's Acrobatics check: 20
George: Yay! Fleir managed to move!
Now for the AoOs...
Chris: Cross your fingers.
I'll roll for the attack so that this stuff can be resolve tomorrow when Chad gets up.
George: Cool.

Chris is attacking Cloaked Figure with Bite & Trip!
Chris: Attack Result: 15
(Needs at least 24 to crit.)
Damage Result: 5
Crit: 20/x2
Crit Confirm: 9
Crit Damage: +9
Chris: Type: PBS
Trip Attempt: 20
George: WooHoo!! As long as Fleir isn't dead from the AoO, that should do the trick. :)
Chris: Ok. Goodnight guys. Hopefully Fleir and Fi aren't dead when I make it to NY.
George: G"nite!
Hernz: Btw Cat, I think you had previously noted that their +1 system on this sucked cause it didn't apply it to damage, only to attack. I'm guessing you have a +0 bonus to damage like vegeta... if you put a zero there, then adding an +1/+1 enhancement actually works right... then again, maybe you figured this out ages ago and it was just me who still didn't know lol
ignore this comment :) 4*
Dan: poop... Ok I'm ready now
Hernz: KILL!!
And don't give me none of that "see, Hernz is always on this thing"

Norvi Torvaldr charges South to engage the mudmen blocking the path to Flier, brushing past Mudman F on his way to Mudman L and B
Hernz: you do that and you'll provoke 4 AoO
Norvi Torvaldr: wait really?
Hernz: and you
you'd be at -2 AC to all of those AoO for charging
yeah
Dan: sighs alright I guess I'll be Hitty McDwarfKnuckles over here then
Hernz: lol :)

Norvi Torvaldr Grants Vegeta a +1 AC bonus for the round

Norvi Torvaldr swings his axe into mudman E and slams his shield at mudman H
Norvi Torvaldr: Axe: To hit 4 Damage 12
Shield: To hit 9 Damage 8
Dan: well shit
Hernz: doh... think you were aiming for 10... hawk might have that +1 handy if it's ac 10 (but could be 12)
how's that +1 AC work? you just grant it whenever?
Norvi Torvaldr: It's from my shield, it's a trait: Shield Bearer "When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability."
Dan: so actually you get +2 AC... I misremembered
Hernz: nice!
(GM) Chad S. (GM): (Finally caught up)
Norvi seems nervous about hitting the piles of goo and misses them.
Round 3
Hernz: yay chad
(GM) Chad S. (GM): Did Chris say Fleir should stand or crawl? I see an Acrobatics check so I guess crawl
I mean stand
Hernz: I think stand... crawl would be terrible cause Fleir would need to stand ayway to attack or take a -4, which makes no sense
(GM) Chad S. (GM): Yeah. Okay, time for some AoOs.
Surprised he wouldn't try to stand and retreat, but it looks like Chris wants to stand and attack
Hernz: that's chris lol
(GM) Chad S. (GM): Alright. Fleir was originally on the Grease patch, so I have 3 AoOs to resolve
Hernz: correct
(GM) Chad S. (GM): Mudman J's AoO against Fleir hits AC 12 for 4 damage
Hernz: now, fleir doesnt have any penalties as she gets up, or does she count as prone?
(GM) Chad S. (GM): Fleir is still prone as the AoOs resolve
Hernz: ok... AC14
(GM) Chad S. (GM): Mudman K's AoO against Fleir hits AC 19 for 4 damage
Hernz: come on!! only 2 more bad rolls!
fuck
Fleir has high con... she'll last
or he... I forget lol
(GM) Chad S. (GM): Sniper's AoO against Fleir hits AC 19 for 6 damage
Hernz: ouch... man, so Fleir was still up and took a second!
Fleir tries to stand, but is cut down by the mudman and the sniper's short sword.
Sniper: Oh man. Oh man, so close. But Team Magmere always triumphs!
Cloaked Figure: Except for the bomb, stupid.
(GM) Chad S. (GM): Fleir is at -4 HP and has 15 Con.
Fi takes a step back, pulls out his bow and fires at the Cloaked Figure. She sidesteps the arrow.
(GM) Chad S. (GM): Enemies are moving...as soon as I make a salad.
Hernz: nooo! the suspense!
and stop those top 90 percentile rolls against us! lol
(GM) Chad S. (GM): lulz
The sniper returns to his original post, picking up his Longbow where he dropped it.
The Cloaked Figure runs behind the wall and conjures a thin layer of force armor around her.
(GM) Chad S. (GM): Mudman B goes after (Even = Fi) 1
Mudman B attacks Nidri hitting AC 17 for 4 damage
Mudman L will attack (1 = Fi, 2 = Hawk, 3 = Nidri) 2
Mudman L attacks Hawk hitting AC 10 for 3 damage
Mudman F goes after (Even = Vegeta) 2
Mudman F attacks Vegeta hitting AC 18 for 4 damage
Hernz: I'm at 20 thanks to Norvi!
phew
Norvi reaches his shield over and deflects the mudman's slam away from Vegeta.
Vegeta: Thanks dwarf... I owe you one
(GM) Chad S. (GM): Does Norvi have any AC bonuses from that Shield thingy?
Hernz: no, just to me
it's to an ally
(GM) Chad S. (GM): Alright. Begin the muddy pigpile on Norvi
Mudman H attacks Norvi hitting AC 21 for 3 damage
Dan: Success Baby face
(GM) Chad S. (GM): Mudman H confirms a crit by attacking Norvi hitting AC 2 for 3 damage
Mudman E attacks Norvi hitting AC 12 for 3 damage
Mudman I attacks Norvi hitting AC 20 for 3 damage
The three piles of mud hurl themselves against Norvi. Norvi isn't prepared at all for one of them and he is knocked into another. He quickly deflects the third one with his shield.
(GM) Chad S. (GM): Damn my dice are running hot.
Hernz: you're killin'!
Dan: no kidding!
Norvi Torvaldr: TPK! TPK! TPK!
Dan: erp, ooc that one should be
(GM) Chad S. (GM): Eagle's Fly check DC 10 15
Eagle attacks Nidri hitting AC 10 for 4 damage
The Eagle pesters Nidri.
Go Eaglor, go!
Cloaked Figure: Go Eaglor, go!
Sniper: I would've named him Skyscraper.
Cloaked Figure: Pfft, that's a dumb name.
(GM) Chad S. (GM): Enemies are done movin.
Vegeta: time to return the favor

Vegeta attacks Mudman F with Flurry!
Vegeta: Attack Result: 11
(Needs at least 20 to crit.)
Damage (blunt): 5
Crit: 20/x2
Crit Confirm: 20
Crit Damage (blunt): +3
Vegeta: we're even dwarf!
Vegeta quickly clobbers the mudman who attacked him.

Vegeta attacks Mudman L with Flurry!
Vegeta: Attack Result: 17
(Needs at least 20 to crit.)
Damage (blunt): 2
Crit: 20/x2
Crit Confirm: 8
Crit Damage (blunt): +5
Hernz: min dam... blah
Norvi Torvaldr: We'll see about that!
(GM) Chad S. (GM): Hmm, that's true...no one has done less than 4 damage so far.
Hernz: I can't 5ft into garbage, right?
Norvi Torvaldr: I'll make a two-weapon attack
(GM) Chad S. (GM): That's right, you can't 5 ft onto rough terrain unless you have that feat...Nimble Steps or something
Hernz: that killed it? 2 dam? you're being nice to us lol
Vegeta's foot barely grazes the other mudman, but it collapses nonetheless. These things aren't very stable to begin with.

Vegeta takes a step in the direction of Fleir

Norvi Torvaldr attacks Mudman E with his axe: to hit 6
(GM) Chad S. (GM): That misses.

Norvi Torvaldr attacks Mudman H with his shield: to hit 4
Hernz: lol, thanks for stating that
(GM) Chad S. (GM): :)
Dan: WTF!?
(GM) Chad S. (GM): tableflip
Dan: come the fuck on!
Vegeta: so far it's 4 to 0 dwarf! you'll need to do better than that!
(GM) Chad S. (GM): And the shield bash?

Vegeta says that in a Legolas vs. Gimli sort of way
Hernz: that was the 4
that he just rolled
(GM) Chad S. (GM): Oooh....I didn't see that
Hernz: this is the first fight vegeta is doing good hahaha... knock on wood or the eagle will yank out my eyeballs
These mudmen seem adept at fighting dwarves, or Norvi is off his game today.
(GM) Chad S. (GM): Claire, Hawk and Nidri are up. It sounded like Meghan and Chris were driving to NY today.
Hernz: yup
Cat: lol i'm so fail.
last round is EXACTLY why i have a potion of sanctuary on me.

Vegeta looking at Hawk/Claire/Fi
Vegeta: help Nidri out Fi, I'll go after your wolf
Cat: so i provoke when i chug a potion, yes?

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 8
Cat: feel like a total fool for not doing this LAST ROUND. argh.

Hawk Hubertins is attacking Fiendish Eagle "Eaglor" with his Composite Short Bow!
Hawk Hubertins: Attack Result: 11
(Needs at least 23 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 12
Crid Damage: +7
Hawk Hubertins: Type: P
Cat: i'm gonna wait for others to resolve in case they're attacking mud B or eaglor.
George: Yup, it's totally going to be a TPK with how we're rolling.
(GM) Chad S. (GM): Using a potion provokes
George: Would a 12 hit the eagle?
(GM) Chad S. (GM): No it would not.
George: ok
(GM) Chad S. (GM): You still have a move action.
Hernz: was the eagle summoned?
Cat: yes
(GM) Chad S. (GM): Eaglor was summoned
George: And hawk finishes with the 5' step.
Hernz: at 1 rd/lvl, it should be gone by now unless that's a high level mage
George: Still waiting on the missing by 1 to cast inspiration.
Cat: if i can get some support taking out mud b, i have a much better chane of helping fleir.
Hernz: just makign sure you don't forget to make it go away :)
unless it's a summoner, then that's 1min/lvl
Cat: so, are we going to wait for meghan?
Hernz: she does have an xbow right?
Cat: believe so.
(GM) Chad S. (GM): I was planning to, unless she left instructions otherwise.
Cat: none that i know of.
Hernz: nope... unless we try to txt her... not it! lol
Cat: but nidri is definitely asking for help with the mudman on her.
if someone can take out B, i'll risk chugging a potion and continue making a break for fleir.
(GM) Chad S. (GM): Sounds like we're waiting for Meghan. If you know what you're doing next round, send me a queued action.
Hernz: vegeta's will depend on a lot, so can't queue... but just txt me if I'm not on.. I'll likely be on the PS3 lol... 781-696-0778
George: Hawk's next action will be to continue his bard song, take another pot shot at something (Eagle, mudman,, etc) as appropriate, and keep TI ready for anyone who misses by 1.
Likely to be offline for most of the next two days.
Chris: We're finally off the road.
Got stuck in traffic.
Well it was worth a shot for Fleir. So friggen close. Would have been a cakewalk if she hadn't failed that reflex save.
Fi: Damn it Fleir! First the morass and now the grease?!?
Chris: Meghan can't get online atm. But she requests that Claire shoots at Mudman B.
(GM) Chad S. (GM): Will do.
Sorry about Fleir, it would have shut down the fight cold if he had tripped the Cloaked Figure
Chris: Totally worth the risk. Just didn't pull it off.
(GM) Chad S. (GM): Claire fires her crossbow at Mudman B, hitting AC 2 for 3 Damage
Chris: Doh.
(GM) Chad S. (GM): I forgot Bardsong, but doesn't matter.
Claire's bolt goes wide, missing the Mudman.
Chris: Should I wait for Nidri, or would she wait for me to shoot Mudman B?
(GM) Chad S. (GM): Hmm. Nidri has a potion of Sanctuary she wanted to drink. She said she would if someone could kill one of these so she only suffers one AoO.
Fi should try to shoot the mudman.
Nidri delays, waiting for an opportunity.

Chris is attacking Mudman B with Long Bow (Point Blank)!
Chris: Attack Result: 12
(Needs at least 26 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +8
Chris: Type: piercing
Notes: Within 30'
...
Round 4
Fi's arrow strikes and destroys the mudman.
(GM) Chad S. (GM): Moving anywhere, Fi?
Chris: yeah, just a sec.
I'll just move there. At 3 hit points I can't risk being that far in front with a bow.
(GM) Chad S. (GM): Fleir, make a Con check to stabilize.
Chris: Fleir's CON Check: 18
(GM) Chad S. (GM): Woo-hoo! Fleir stabilizes!
Chris: well, at least that rolled well.
(GM) Chad S. (GM): Nidri will try to drink a potion...
Eaglor's AoO against Nidri hits AC 18 for 2 damage
Chris: figures.
Nidri chugs a potion of Sanctuary. Enemies need a DC 10 Will Save to hit her.
(GM) Chad S. (GM): Nidri wanted to move closer to Fleir, but she'll have mudmen on her in an instant.
I'm going to have her pull back for now.
Chris: Honestly, Fleir is fine for now. It was a one time chance to make it across the field.
(GM) Chad S. (GM): Sniper shoots at Vegeta hitting AC 9 for 5 damage
Cloaked Figure shoots at Vegeta hitting AC 18 for 8 damage
The two figures take shots at Vegeta. A crossbow bolt hits the monk square in the gut, almost bringing him to his knees.
(GM) Chad S. (GM): Hawk's fly check DC 10 28
I gotta stop writing Hawk instead of Eagle
Eagle will attack 1 = Vegeta, 2 = Fi, 3 = Nidri 3
Eaglor vs Sanctuary Will Save DC 11 6
Chris: woot
The Eagle swoops after Nidri, but refuses to strike her.
(GM) Chad S. (GM): Mudmen party on Norvi
Chris: Did they shoot through the mudmen earlier?
(GM) Chad S. (GM): Mudman H attacks Norvi hitting AC 3 for 4 damage
Did who shoot? You mean the sniper?
Mudman E attacks Norvi hitting AC 20 for 4 damage
Chris: I think it was the cloaked figure.
(GM) Chad S. (GM): Mudman I attacks Norvi hitting AC 3 for 4 damage
Yeah, the figure did. That gives Vegeta soft cover right?
Chris: yeah
(GM) Chad S. (GM): In which case...
Chris: Saved your ass Hernz :-P
Vegeta remembers he actually didn't get hit in the first place as he sees the bolt land by his feet.
Another mudman slams Norvi.
(GM) Chad S. (GM): George said Hawk he would continue the song and fire at something.
I'm guessing Mudman J since it isn't in melee
Chris: soft cover is equivalent penalty though.
(GM) Chad S. (GM): Oh, I see. Then either K or I to free a fighter.
Hawk will shoot Even = Mudman I 2
Hawk shoots Mudman I hitting AC 16 for 3 damage
Hawk quickly snipes another mudman.
(GM) Chad S. (GM): Alright, that leaves Vegeta, Claire and Norvi.

Meghan is attacking Fiendish Eagle "Eaglor" with Heavenly Fire!
Meghan: Attack Result: 5
Damage Result: 2
Type: divine
Heavenly Fire uses remaining: 6
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
Meghan: well... ugh
that was Claire trying to use heavenly fire on the Ealge
and faiiiling
Chris: Chad gets the good half of the die rolls.
(GM) Chad S. (GM): Yeah..that'll miss.
George: Hawk's next target will be one of the mudmen "north" of us, near Norvi, and then he'll take a 5' step up, continuing bard song, etc.
Cat: unless someone else is dying when my turn comes up, nidri will cure light herself. i'm kinda lost on where we are in the round heh.
Hernz: hahahah, thanks chris :) lol

Vegeta attacks Mudman K with Flurry!
Vegeta: Attack Result: 8
(Needs at least 20 to crit.)
Damage (blunt): 7
Crit: 20/x2
Crit Confirm: 3
Crit Damage (blunt): +5
Hernz: that's a miss, try #2

Vegeta attacks Mudman K with Flurry!
Vegeta: Attack Result: 15
(Needs at least 20 to crit.)
Damage (blunt): 5
Crit: 20/x2
Crit Confirm: 16
Crit Damage (blunt): +7
Vegeta: you
You're falling behind dwarf!
Hernz: and since I can't 5ft into garbage... I just stand there hoping I don't get an arrow of 8 damage next turn lol
Chris: Well, I'm going to assume Norvi fights one of the ones on him. Fi will 5ft back and shoot Eaglor.

Chris is attacking Fiendish Eagle "Eaglor" with Long Bow (Point Blank)!
Chris: Attack Result: 23
(Needs at least 26 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 7
Crit Damage: +8
Chris: Type: piercing
Notes: Within 30'
Fi did that. Ignore Nidri's soft cover.
great hit for min damage though.
Cat: hmm. looks like norvi could use the assist.
and by assist, i mean heal.
Chris: I'm not sure if you actually provoke vs the Eagle since it failed its save. So you probably can move without worrying about it.
Cat: yeah, i should read sanctuary...i think maybe it's one save per person, not that they get to retry every attack.
Chris: Looks like they can no longer attack you for the duration of the spell.
Cat: sweet.
i dunno what the duration is tho :)
ugh, 1 round a level, that's not going to help a lot.
it's probably ending on my turn.
i should probably get the actual spell when i get a chance.
Vegeta pummels one of the mudmen and stands his ground.
(GM) Chad S. (GM): Merry Christmas, folks.
Chris: Merry Christmas!
(GM) Chad S. (GM): I'll give Norvi a few hours to roll again before I take over - I know he wants to roll!
Hernz: Merry Xmas! (I felt I had to preceed any comment with that or be an ahole lol). But yeah, didn't realize the shooting into melee rules were so harsh! (just read it clearly)... -4 for any being threatened by an ally, and -2 if they're HUGE? really, that hard to hit something HUGE? wow... ok, that is it... carry on
(GM) Chad S. (GM): Yeah, shooting into melee is nuts until you get Precise Shot
Chris: Guess what Fi gets next level.
Hernz: nice... I get to pick between deflect arrows or combat reflexes.... both which we've needed desperately... will be tough choice
George: Merry Christmas!
Hawk's turn hasn't come around again. Plan so far is unchanged.
(GM) Chad S. (GM): Alright, going to attack twice with Norvi.
Norvi Torvaldr: (GM) Norvi attacks Mudman E with waraxe hitting AC 18 for 5 damage
(GM) Norvi attacks Mudman H with shield bash hitting AC 20 for 8 damage
Cat: merry x-mas everyone. :)
(GM) Chad S. (GM): Merry Christmas, all.
Jeez what's with my blessed dice
Cat: here's a couple dead "mudmen"
yeah, i think dan was holding out for you to roll it hah!
Norvi, frustrated with his swings, controls himself and dispatches the mudmen.
Round 4
(GM) Chad S. (GM): Fi shoots Eaglor with his bow.
Fleir is stable.
Nidri, your turn. The sanctuary will run out after this.
Cat: mm. i'm thinking...move away and heal.

Cat casts Cure Light on Nidri!
Cat: heal 8 HPs.
Nidri heals her wounds after a quick chant.
Cat: i ...need to get better about switching the 'as' thing
George: Yes dear.
(GM) Chad S. (GM): The cloaked figure will fire at (Even = Vegeta 1)
The cloaked figure fires her crossbow at Norvi hitting AC 16 for 4 damage
Cat: ...does that put norvi in trouble?
The crossbow bolt flies true but is stopped by Norvi's shield.
Cat: yay. :)
(GM) Chad S. (GM): The sniper will fire at (Even = Vegeta 1)
The sniper fires his shortbow at Norvi hitting AC 18 for 2 damage
The sniper's arrow is even more on point, but Norvi moves his shield just in time to deflect the blow.
(GM) Chad S. (GM): Mudman J attacks Vegeta hitting AC 13 for 3 damage
Vegeta easily anticipates the Mudman's motion and dodges its slam.
(GM) Chad S. (GM): The eagle will go after (1 = Claire, 2 = Fi, 3 = Vegeta) 3
Eaglor's fly check DC 10 21
Eaglor makes a five foot "step" to reach Vegeta (oh boy)
Eaglor scratches Vegeta with a talon hitting AC 13 for 4 damage
Eaglor scratches Vegeta with a talon hitting AC 21 for 2 damage
Eaglor bites Vegeta hitting AC 15 for 3 damage
The eagle manages to scratch Vegeta once, but he easily deflects its other blows.
Cloaked Figure: Eaglor! Use your full attacks! Good Eaglor! Knew my third strongest was the right one.
(GM) Chad S. (GM): Hawk, Claire and Vegeta are next

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7

Hawk Hubertins is attacking Fiendish Eagle "Eaglor" with his Composite Short Bow!
Hawk Hubertins: Attack Result: 5
(Needs at least 23 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 4
Crid Damage: +9
Hawk Hubertins: Type: P
George: Hawk will step up and miss his attack again.
A 2? Really? Yeesh.
(GM) Chad S. (GM): The dice only seem to like me this battle.
George: Yeah.
Cat: you mean every battle (see prior bat) ;)
(GM) Chad S. (GM): There really hasn't been an opportunity to use Timely Inspiration.
George: Pretty much.
(GM) Chad S. (GM): Misses are by a lot.
George: Must be because you paid them off so you could win this game. :P
(GM) Chad S. (GM): i am the greetest GM! Now i will leave this campaign for no raisin!
George: Hehe.
Cat: too bad there isn't a timely deflation of something that lets you put a -1 on the bad guys.
er, or something.
(GM) Chad S. (GM): Yeah, that would help a lot more in this fight...

Meghan is attacking Fiendish Eagle "Eaglor" with Heavenly Fire!
Meghan: Attack Result: 10
Damage Result: 2
Type: divine
Heavenly Fire uses remaining: 5
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
Meghan: well ... actually, probably less than that because the eagle's in melee... dammit
Claire overcorrects and her heavenly fire misses the eagle. It misses Vegeta, as well.
(GM) Chad S. (GM): That's the standard. What's your move action?
Meghan: what's the move penalty over garbage?
Cat: 10 ft per square, yes?
(GM) Chad S. (GM): 2x. So 5ft of garbage costs 10ft
Meghan: Chris says it's double cost, so I can get there, yes?
(GM) Chad S. (GM): Yes
Meghan: ok, that's it.
(GM) Chad S. (GM): Huh. For once I'm waiting on Hernz. He has two targets to choose from.
Meghan: huh. it would've healed vegeta if it hit him.
unless he's a filthy neutral
Chris: Hey!
Meghan: admit it, you're regularly filthy. you sleep outside.
Chris: Outside is not filth. What we're in now is filfth.
(GM) Chad S. (GM): I prefer the term "Stinky Poo Gas"

Chris point at the water.
Chris: That's not gas.
(GM) Chad S. (GM): It will eventually evaporate
Chris: Leaving behind solids...
(GM) Chad S. (GM): ...stinky solids.
Chris: you forgot the 'poo'
(GM) Chad S. (GM): :)
Alright, bedtime for me folks. I hope you had a great day like I did.
Chris: yup. goodnight.
Cat: g'night! :)
George: G'nite!
Hernz: to Meghan, yes, I'm a Neutral... lol
Norvi's AC is higher than mine!? what are you 19? jebus...
ok, time to attack.... I'll likely miss the eagle, but it's more dangerous...

Vegeta attacks Fiendish Eagle "Eaglor" with Flurry!
Vegeta: Attack Result: 1
(Needs at least 20 to crit.)
Damage (blunt): 3
Crit: 20/x2
Crit Confirm: 8
Crit Damage (blunt): +6
Hernz: well, that will miss anything lol

Vegeta attacks Fiendish Eagle "Eaglor" with Flurry!
Vegeta: Attack Result: 4
(Needs at least 20 to crit.)
Damage (blunt): 5
Crit: 20/x2
Crit Confirm: 6
Crit Damage (blunt): +6
Vegeta: I HATE ALL YOU FLYING CREATURES!

Vegeta holds his ground, hoping to draw the attacks away from the rest of the party
Hernz: all those attack rolls including the hits to confirm... 1, 6, 4, 4....ugh
Vegeta's swings overcompensate and the eagle easily avoids him.
Chris: Well we're heading somewhere else soon. So I'm going to handle my action for after Norvi.
I've got a clear line from Fi's top left corner to all corners of Cloaked Figure, so it has only the additional cover from the wall.

Fi is attacking Cloaked Figure with Long Bow!
Fi: Attack Result: 13
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +10
Fi: Type: piercing
Notes:
Chris: An 8... sigh.
No move.
(GM) Chad S. (GM): Thanks Chris.
George: Well, we're getting closer?
(GM) Chad S. (GM): Alright, moving Norvi.
Norvi Torvaldr: (GM) Norvi casts Cure Light Wounds on himself, healing 1d8+1 damage
(GM) cough 8 cough
Hernz: can he also move next to mudman so they dont flank me? :D
he has move 20... how'd he move that?
(GM) Chad S. (GM): Oh right, 20 move
Round 5
As Norvi tends to his wounds, Fi's arrow bounces off of the Cloak Figure's translucent armor.
(GM) Chad S. (GM): You're up Nidri.
Cat: hrm.
Nidranisan casts Cure Light on Fi!
Nidranisan: heal 8 HPs.
ok, kids, just a few more to go.
(GM) Chad S. (GM): Did you move?
Nidranisan: 5 foot.
crowding in to reduce more flanking opportunities.
Hernz: in future levels, we'll have to avoid such fireball formations lol
Cat: yuuuup
(GM) Chad S. (GM): If all of you stay in the stinking cloud there will be fewer fumes for each person to inhale, right?
Cat: i also forgot diagonals are range touch. :)
Hernz: they are??
(GM) Chad S. (GM): Mudman J wll attack (Even = Vegeta) 2
Mudman J slams Vegeta hitting AC 7 for 4 damage
Cat: pretty sure i can heal on a diagonal.
Hernz: yeah, but not ranged touch... just touch
Cat: i said range, not ranged.
(GM) Chad S. (GM): "Eaglor"'s Fly check to Hover DC 15 21
Oh
Hernz: ah ok
(GM) Chad S. (GM): Yeah I misread that as ranged touch too
Hernz: ok, bring on the 15+ rolls...
(GM) Chad S. (GM): Eaglor scratches Vegeta with a talon hitting AC 17 for 1 damage
Eaglor scratches Vegeta with another talon hitting AC 9 for 2 damage
Eaglor bites Vegeta hitting AC 17 for 4 damage
Hernz: phew
(GM) Chad S. (GM): Those missed right?
Hernz: yes
2 14s were close lol
The mudman and the eagle are unable to lay a scratch on Vegeta.
(GM) Chad S. (GM): Good thing Norvi moved to intercept
Hernz: exactly lol
(GM) Chad S. (GM): Sniper shoots at Claire hitting AC 7 for 4 damage
Cloaked Figure will shoot (Even = Claire) 1
Cloaked Figure will shoot at Norvi hitting AC 4 for 4 Damage
The two enemies fire from the wall, missing utterly.
(GM) Chad S. (GM): OK. Vegeta, Hawk, Claire and Norvi are up.
Cat: hey, someone switch the dice? :)
Hernz: lol
Cat: if others all show up, i'll ask george what he wants to do.

Vegeta Pummels Fiendish Eagle "Eaglor"!
Vegeta:
Attack Results: 10 || 11
(Needs at least 19 on either hit to crit.)
Damage(blunt): 4 || 6
Crit: 20/x2; Crit Confirm: 18
Crit Dmg (blunt): +3 || +1
Vegeta: Special: If hit by first hit, Fort save DC 15 or be stunned for 1 round.
those are actually 11/12 to hit... but I think both miss anyway (forgot to include hawk's song)
(GM) Chad S. (GM): Those will miss. And not "miss by 1" either.
I assume you do not want to move.
Hernz: yeah, terrible... that's what I get for building a "at level 5 he'll rock!" character lol
Cat: i'm kind of in a similar boat i think.
Hernz: nah, that's ok, no need to move
Vegeta: GET DOWN HERE WHERE I CAN HIT YOU, YOU DAMN EAGLE!!
Eaglor caws
Hernz: so norvi healed 8... I think he had taken 10 damage, right?
(GM) Chad S. (GM): He took 8 damage
Hernz: damn, my stats are off? crap...
(GM) Chad S. (GM): Vegeta took 2 damage from Eaglor last round.
Hernz: yup...
per log, he took 10 damange
Vegeta: 2 20s and a 21
Hernz: 3/3/4 each
not that I want anyone dead... by any means!
cause it seems I'm always calling out penalties to us hahaha
(GM) Chad S. (GM): lolz. Oh I see he took 6 damage in Round 3. Yeah, he should be at 9 HP now.
Hawk, Claire and Norvi are up next.

Meghan is attacking Cloaked Figure with Pearl of Brilliance!
Meghan: Attack Result: 8
Damage Result: 6
Pearl of Brilliance uses remaining: 3
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
splash damage on the sniper too
Meghan: both of them, I suppose. fort save vs dazzling even if it misses (which it did, of course)
Claire chucks a pearl of light at the Cloaked Figure. It misses direct contact, but...
(GM) Chad S. (GM): Cloaked Figures's Fort Save 11
Sniper's Fort Save 7
Both are blinded by the light for 1 rounds.
Hernz: what's dazzling do? I guess I could look it up but I'm lazy lol
(GM) Chad S. (GM): -1 to attacks and perception checks
Chris: "The googles! They do nothing!"
Hernz: hahahaha
Sniper: Look at that pretty girl - oh, I'm blind. Momma warned me about that.
Cloaked Figure: Gods, you're dumb.
(GM) Chad S. (GM): Alright, that leaves Hawk and Norvi.
Cat: hawk is looking for an off by one, otherwise he'll check in later.
(GM) Chad S. (GM): Anyone else knows of actions they'd like to queue up?
Hernz: too many variables for vegeta I think... btw, not sure I'll be around much tomorrow... If I dont leave queued actions tomorrow, just txt me and I'll tell you what to do for vegeta
(GM) Chad S. (GM): Will do.
Chris: I was thinking about moving up and shooting again.
Hernz: this stupid eagle's gonna be the end of vegeta... take that bitch out soon lol
Chris: Suppose I could go ahead and roll it.
(GM) Chad S. (GM): If you want to...or you can let me do it. Then again my dice lost the touch tonight.
Hernz: so is Hawk done with his turn, no, right?
Chris: sounded like he might log in and do something later, otherwise just waiting for +1
(GM) Chad S. (GM): Yup

Fi is attacking Cloaked Figure with Long Bow!
Fi: Attack Result: 8
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +11
Fi: Type: piercing
Notes:
Hernz: dammit!
Fi: Stupid arrows.
Chris: Unless they're AC4?
Hernz: crap, I totally forgot about cover bonus... ugh
(GM) Chad S. (GM): ...no, not AC 4
Hernz: 5?? and Hawk can help with his +1???
Chris: I'm pretty sure Fi should be hitting them at least 1/3rd of the time even with cover.
Hernz: just not rolling 3s lol
Cat: george is playing a game with his family and will log in with an action later.
i suspect he'll try to shoot something.
Chris: I keep thinking: "Desperate Attack" each time I roll one against that friggen Figure. Between Fleir and Fi, there have been 5 attempts with 1 hit. 2 of them without penalties. Hopefully I'm due for one next round.
(GM) Chad S. (GM): That's my guess, but I'll wait to give Norvi a chance.
Chris: And by "next round" I mean round 6.
Hernz: I just txtd dan with the sytch... hopefully he replies if not, we wait again :)
ok, Chad, I have Dan's move... attack mudman, if he dies, move up, if he doesnt, do the second attack on him and 5 ft up
(GM) Chad S. (GM): Alright.
Norvi attacks Mudman J hitting AC 8 for 6
Norvi attacks Mudman J hitting AC 20 for 5
Norvi bashes the last pile of goo and advances towards Claire.
Cat: ...they're coming up with increasingly ridiculous plans to rescue their game.
it's possible george will become available shortly. we'll see.
(GM) Chad S. (GM): We'll see, haha.
Cat: yeah they seem to have figured it out.
it's some cooperative desert exploration game i forget the name of.
forbidden desert maybe?
Meghan: sounds cool
Cat: i'm over here watching this and playing MOO2 on his laptop.
Meghan: well, dry
Cat: yeah, it's totally making me thirsty.
Meghan: hee
Cat: all this talk about running out of water.
i hear they're almost out of sand.
this game is weird when you don't know the rules :)
(i hate sand)
(GM) Chad S. (GM): It gets in your clothes. It's dry and itches.
Cat: ...and Will is actually playing with them. I'm not sure his parents realize it's like, almost 20 of midnight.
(Will is 8)
(GM) Chad S. (GM): Mmm, context.
Cat: anyone wanna take bets on whether he shoots the eagle or the cloaky?
Hernz: hm... both have a -4 penalty... hm...
Chris: They are both -4.
hah
Hernz: lol
Cat: due to having cover?
Meghan: you guys and your prequel references are the worst
Chris: Eaglor and Vegeta are in Melee. The others have cover.
Cat: the eagle is kind of annoying as far as allowing the whole party to advance.
Chris: And taking out the cloaked figure will also take down the eagle.
Hernz: let's hope it rolls a 1 on it's fly check lol
Cat: true. she kicked up funky armor tho
chad, let me know if you're vanishing with a few mins warning and i'll bug him if he's not done yet.
wanna resolve the round so ppl can queue.
Hernz: what's nidri going to do?
Fi/fleir are done
Cat: healed fi earlier, i kinda feel like i skipped a round, but i think we're just waiting on hawk.
Hernz: right... I mean, for the next round
Cat: ah, probably running up with fi/claire
Chris: You still have an action once Hawk goes.
Cat: then the turn order thing is very, very confusing to me :)
Chris: I was rolling early since it didn't matter too much. My turn hasn't actually gone yet.
Hernz: I think that's cause all of us are trying to go as fast as we can lol
Cat: well, chad said hawk and norvi were left.
Hernz: exactly haha
Cat: then we got norvi's action.
and i'm below 'end of round 5'
Hernz: norvi went, he txted me
Cat: so i'm assuming i'm done for the round, and it's just hawk left.
Chris: I've already queued and rolled the action for round 6.
Cat: yeah, i kinda need to see what the state of the eagle is.
for whether i'm running up or waiting back here.
Chris: k
Hernz: well, fleir needs to be healed right? worst case, vegeta moves along and eagle will follow me
Cat: fleir is stable.
Chris: Fleir might as well wait for end of combat.
Cat: i don't want someone back here getting eagled.
Hernz: oh right
nm then
Cat: ok, hawk eta like 30 seconds
Hernz: I might move so that we can get some sort of flanking
(GM) Chad S. (GM): Decisions, decisions..and luck
Cat: he says he has tactical stuff
and he's gonna read the log real quick
George: So do they have a penalty to AC from the dazzle?
Hernz: no, to attack
George: Ok.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 6
Not sure if it makes more sense for me to shoot the eagle or take a pot shot at the cloaked chick.
George: Err, that was ooc.
Opinions?
Hernz: you're at -4 either way
George: Both are within range.
Range 75. ;)
Chris: You would need to move way up to shoot the chick without an extra -4 from soft cover.
George: And I can manage a clear shot on either. I'm going to move up regardless, it's just a matter of which target to go for.
Chris: Go for the chick.
If you get lucky might as well spend it where it is most useful.

Hawk Hubertins is attacking Cloaked Figure with his Composite Short Bow!
Hawk Hubertins: Attack Result: 10
(Needs at least 23 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 18
Crid Damage: +7
Hawk Hubertins: Type: P
George: Oh well. Wouldn't have hit either anyway.
Next!
Round 6
Chris: Go Team Fail!
Meghan: wow we're all terriblw
terrible
Hernz: lol
George: Anyone who misses by 1 gets a TI (+1 to attack or skill). My next action will be to move up again, keep singing, and shoot somewhere near the cloaked figure again.
Hey, that 7 is the highest I've rolled all combat. :P
Hernz: this might go quick... stick around... even though Dan's not here, Norvi doesn't have much move, so he's just moving
Fi's arrow hits the rubble in front of the figure, next to Hawk's arrow.
Fleir isn't dying!
(GM) Chad S. (GM): Nidri.
Cat: just gonna run up with the rest of the party at this point.
(GM) Chad S. (GM): If you're just moving you can double move.
Vegeta: Why am I always left to tend to the annoying flyers!?
Fi: Think of it as training.
(GM) Chad S. (GM): Also, it's midnight. Everyone OK with that?

Cat casts Guidance!
Cat: Duration: 1 minute
Fi - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Hernz: let's DO THIS!
George: Just one more round...
Chris: FIGHT!
Cat: oh right, you already rolled. eh, use it next round.
it lasts a minute.
note, does not stack with Hawk's retroactive thing.
Chris: noted.
Cat: yeah, it's their turn, yes?

Cat suggests a new song for hawk. it's titled "Snipe me"
(GM) Chad S. (GM): Cloaked Figure shoots at (Even = Claire) 2
Cat: oops.
Chris: yup. Thanks for the cover btw :-P
(GM) Chad S. (GM): Cloaked Figure shoots Claire, hitting AC 10 for 1 damage
Claire quickly twists out of the way and avoids a crossbow bolt!
(GM) Chad S. (GM): Sniper shoots at (Even = Claire) 1
Cat: np.
(GM) Chad S. (GM): Sniper shoots Nidri, hitting AC 12 for 2 damage
Cat: i have more HP than you, right? :)
lol u fail.
neener neener it's not just us!
Nidri avoids an arrow from the sniper.
Chris: but they weren't 3s.
Hernz: and here come all the good rolls on the eagle lol
Sniper: Told ya. Should've brought Titanos.
George: So Chad finally stopped rolling D30's to hit us?
Cloaked Figure: Shut up about Titanos, yeesh.
(GM) Chad S. (GM): ...I had 35 d50s thank you very much
Eaglor's Hover attempt DC 15 26
Eaglor scratches Vegeta with a talon hitting AC 18 for 4 damage
Vegeta: fucker
(GM) Chad S. (GM): Eaglor scratches Vegeta with another talon hitting AC 17 for 3 damage
Cat: nidri pulls out a notebook and writes "titanos" on the page about magmere schmoes that need to burn.
(GM) Chad S. (GM): Eaglor bites Vegeta hitting AC 14 for 3 damage
That hit you once, right Vegeta?
Vegeta: yup
Eaglor gets one good scratch on the proud warrior Vegeta.
(GM) Chad S. (GM): Claire, Hawk and Vegeta are up
And Norvi too.
Meghan: are they still behind cover for me?
the garbage doesn't give cover, does it? I could step up?
Hernz: correct
George: I'm planning on moving Hawk one square up from where Claire is.
(GM) Chad S. (GM): Garbage does not give cover. You can hit the Cloaked Figure from here without cover.
George: That's exactly where I want to move Hawk.
Fi: That's where everyone wants to move to get past cover.

Claire is attacking Cloaked Figure with Pearl of Brilliance!
Claire: Attack Result: 18
Damage Result: 7
Pearl of Brilliance uses remaining: 2
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
Hernz: sweet!
Meghan: fucking finally
George: She could move one further up without losing anything though.
(GM) Chad S. (GM): All you had to do was get past cover :P
Meghan: splash damage for dazzle on both of them again
the cover was affecting our rolls both with a minus and with a curse on the dice
Hernz: lol
The Cloaked Figure is overwhelmed by the light and collapses.
Hernz: that eagle better poof!
As she falls, she mumbles "Eaglor! You did good, come back..."
Claire: mua ha ha
Meghan: does sniper make his save?
Eaglor goes up in a puff of smoke right in front of Vegeta.
George: Is there a reason Claire only took a 5 foot step?
Vegeta: what the hell is going on here!?
Meghan: is there where you need to be?
(GM) Chad S. (GM): Sniper's Fort Save 4
Meghan: is that better?
George: Yeah, that's as far as I can move.
Yes, thanks.
Sniper: Nope, still staring at a pretty girl. Still going blind.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 5
The sniper is dazzled by the light for 1 rounds.

Hawk Hubertins is attacking Sniper with his Composite Short Bow!
Hawk Hubertins: Attack Result: 5
(Needs at least 23 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 22
Crid Damage: +5
Hawk Hubertins: Type: P
George: And there's a 2.

George flips a table and goes to bed.
Hernz: HAHAHAHAHA
(GM) Chad S. (GM): Night George.
Fi: The arrows are also cursed.
Cat: i feel like...we need a set of plush dice, but the d20 is like only 1-5 repeated 4 times.
waaaait, are you rolling those 20-sided d10s you have for white wolf?!
George: Ah, no the problem is it's rolling my blue d20's. The ones that are 0-9 twice.
(GM) Chad S. (GM): Vegeta, your turn. Or do you want Norvi to heal you?
Vegeta: If he can, sure
but if not, no biggie
Cat: uh, not if you run over there.
(GM) Chad S. (GM): He'll heal you before you moved.
Vegeta: well, he could have gone before me
Cat: heh true.
(GM) Chad S. (GM): Norvi casts Cure Light Wounds on Vegeta, healing 2 Hit Points.
Cat: niiiiiiice
(GM) Chad S. (GM): There's the 1
Hernz: LOLOL
Cat: gj chad.
Hernz: just like you Cat
Cat: mine healed Fi like 8.
shklee doesn't even HAVE 8.
Hernz: but you healed me for like 2 when I was down lol
Meghan: ouch
Cat: you running around to try to get flanking on the sniper?
Hernz: and so he doesnt escape
Round 7
Cat: i so have no concept of where the sewer exits are.

(GM) Chad S. (GM) Spraypaints "Exit" where you came from
Cat: that's the only one?
USE IT!

Cat chants FI FI FI FI

Fi uses the guidance.
(GM) Chad S. (GM): There is the up side of the map, but the ground is wrecked.

Fi is attacking Sniper with Long Bow (Point Blank)!
Fi: Attack Result: 21
(Needs at least 26 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +14
Fi: Type: piercing
Notes: Within 30'
+1
Vegeta: nice!
Cat: so, does that hit? :)
aka how boned are we? :)
Hernz: he gets cover from the air
Fi's arrow, guided by Nidri hits the sniper right in the chest.
Fleir's fur is filthy from the grease and the stinky poo water.
Fi: That's for Fleir, you A-Hole!

Cat casts Guidance!
Cat: Duration: 1 minute
Fi - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
have a new one.
crap diddly. y'all know that was nidri.
Fi: Thanks!
Cat: can we mop this er up? :)
The sniper looks around at his wounded ally, the party cutting off his escape route...and drops his shortbow.
Sniper: Hmm, I think I'd better give up and stuff. So I surrounded - I mean, surrender.
Chris: And bites his fake tooth while saying Hail Hyrda
Cat: lol.
Nidranisan: ugh, another prisoner?
i guess at least this time he can kind of communicate with us.
Fi: Let's tie him up and stabilize her.
(GM) Chad S. (GM): No, the hydra's 100 feet from here...
Fi: We are supposed to take them alive.
Hawk Hubertins: Isn't that what we were supposed to do? Can someone check his friend to see if they're still alive?
Nidranisan: Dude -- kick the bow away and drop the rest of your weapons.
Cat: we still in combat time?
(GM) Chad S. (GM): Nah, we're out of combat unless someone is about to do something weird.
Nidranisan: Nidranisan's Heal check: 11
Cat: that good enough to asses and possibly stabilize?
Hernz: vegeta's gonna go through the garbage bags to see if there's coke bottles he can recycle
Sniper: I dropped my sword over there next to the dog. You can keep the shortbow though. I don't want to kick it in the water, it stinks!
(GM) Chad S. (GM): There's too much trash in this world... picks up garbage can recycle!
Fi: Nidri, can you patch up the cloaked figure to stop the bleeding?
Cat: yeah, waiting on gm word on that :)
Chris: oops.
(GM) Chad S. (GM): Not good enough to stabilize. She is currently dying and bleeding out from awesome radiant overload

Fi will try to assist.
Cat: you can use the guidance if you want. :)

Fi and uses the guidance.
Cat: assisting or rolling your own?
Chris: assist
Vegeta: we have a few rounds I'm sure
Fi: Fi's Heal check: 16
+1
Nidranisan: see, rolling your own would've done it. ;)
Fi: figures.
Nidranisan: anyone else want to help with this bandage?
George: Nothing I can do to help. You need a 15, and Nidri currently has a 13.
and it's trained only.
Vegeta: for gods sake..... 13
is it?
Meghan: if anyone's good, I can heal them...
I have standards.
Chris: Heal is untrained.
George: No, I'm wrong, it's untrained.
Hernz: right, untrained... there, I helped
Nidranisan: that's vegeta. hard to tie them tight enough sometimes.
Hernz: let's not fuzz over a heal check after combat lol
Nidranisan: er thanks.
Norvi slowly runs up with a pile of bandages...
Chris: There is this pile of people turning her into a mummy.
Meghan: No, I mean with my fire ray
Norvi Torvaldr: (GM) Heal check 9
Hernz: HAHAHAHAHA
Hawk Hubertins: You know, I don't think I want to wade through that muck just to recover a few arrows.
and trips, dropping most of them into the stinky poo river.
Nidranisan: norvi, i'm not so sure those are sanitary.

(GM) Chad S. (GM) Norvi shrugs.

Vegeta points out where the wound is and helps the Nidri
Nidranisan turns to fleir.
Nidranisan casts Cure Light on Fleir!
Nidranisan: heal 4 HPs.
Hawk Hubertins: And I'm afraid I won't be of much use carrying the wounded.

Fi ties up the Sniper.
Nidranisan casts Cure Light on Fleir!
Nidranisan: heal 8 HPs.
Fleir stands upright and fights the urge to shake the fifth off in front of everyone.
Chris: is the grease gone?
(GM) Chad S. (GM): Yes.
Nidranisan skritches fleir.
George: Bed for realz now guys. G'nite.
Nidranisan: sorry fleir. took me a while.
Hernz: george, wait for the XP!! lol

Fleir whimpers a little. Then gives Nidri's hand a lick.
Cat: he'll find it in the log. ;)
Nidranisan: maybe norvi can help patch you up the rest of the way.
(GM) Chad S. (GM): Norvi casts Cure Light Wounds on Fleir, healing 8 hit points.
Hernz: who is "Good" in the party for Claire's healing?
Fi: Fleir, we need to talk about you failing saves...
Cat: not me.
Hernz: not me
Chris: not me.
Cat: lol.
Meghan: ...
you all suck.
Cat: what makes a man turn....neutral....
Hernz: the neutral, poor rolling team
Meghan: this is why I rush forward. Because if Claire gets hurt, she can light herself on fire.
Cat: nice, friendly, healing fire.
Meghan: THE NINJAS CAN'T CATCH YOU IF YOU'RE ON FIRE
Hernz: lol
The party administers first aid to the cloaked figure, a human woman. They also tie up her accomplice, a half orc male.
Cat: i presume we're marching them back to dakan?
The party hears shouts from the entrance to this room, as some of Captain Dakan's men run in to offer assistance...
Nidranisan: a bit late, thanks.
Naturally well after the conflict has ended.
Claire: No problem for us, though.

Fi starts carrying the figure until assistance takes her.
Some of the guards roll their eyes when they see the Half-Orc.
Claire: Not like we made fools of ourselves trying to fight them.
Nidranisan snorts.
Nidranisan: you guys know this goon?
Sniper: Hey guys! Is Lord Dakan's gonna see me again? He's so fun to talk to. There was this- hey don't wrap that around my mouth! You don't know where it's been MMMMPHhhhmmpph. Hmmpf.
Nidranisan: he seems a few utensils short of a place setting, if you know what i mean.

Fi grins.
Fi: How many is that?
Nidranisan: i'd say he's around n-2.
Cat: i'll be sneaking of to bed any minute as well.
Guard: Horkvin. He's good with a bow and not much else. We'll take him and his accomplice here straight to the prison.
Nidranisan: i think i'll call him Hork for short.
Guard: This way back up, please. This smell is getting to me.
Fi: Might want to clean her up first.
Those will get infected.
Cat: see you all on the flip side. g'night.
(GM) Chad S. (GM): NIght Cat.
Hernz: night Cat
Chris: pleasant dreams
(GM) Chad S. (GM): I assume the party will follow the guards back up?
Hernz: yup

Fi is disgusted by this pit from "civilized society"
The party follows the guards back up. Horkvin keeps trying to talk from his gag but it is muffled. Eventually the party reaches the sewer entrance they came from and climb back up into the streets of Harvest Wharf.
The increased presence of the town guard is unsurprising, but order seems to be restored. Captain Dakan is nearby, ordering the guards around.
Captain Dakan smiles as he sees the party, but looks disappointed at Horkvin. Horkvin looks quite delighted, however.
Fi: Should we have accidentally him instead?
Alexen Dakan: sigh...send Horkvin to the usual holding cell.
Claire: I'll aim better next time
Alexen Dakan: Ah, no. Horkvin dances an odd line. He's always getting into trouble, but he can't keep his mouth shut. He's proven invaluable on multiple occasions.
I'm glad to see all of you alive.
Fi: Me too.

Fi looks at Fleir.
Alexen Dakan: It looks like the Magmere Construction Company had some kind of last stand. We were able to capture many of them in the raid in the sewers.
We are lucky they failed to execute their plan - the damage to this city could have been much worse.
I need to manage the patrols for tonight, too keep an eye out for rioters. I will wish to speak to you some more sometime tomorrow - I'll be in the garrison for most of the day. You do remember where that is?
Alexen Dakan glances at Claire

Claire nods
Alexen Dakan: Excellent. For now I suggest you head home for the night. The main streets are safe, but you can never be too sure...
You five over there! Make sure these people get home to tonight.
Vegeta: god, I think I speak for all of us when I say we need to get the filth from those sewers off of us
Fi: Are they even going to let us into the bath like this, or do we have to get hosed off outside first?
(GM) Chad S. (GM): Copious use of Cantrip Clean will reduce the ewww factor to "you can take a bath now"
Fi: I think that I preferred the tar pits to this gunk.
Vegeta: makes that swamp look appealing
Fi: The swamp was fine. Just leeches.
Vegeta: for once I hope the next mission is on dry ground
(GM) Chad S. (GM): Haha. I'm gonna leave off here, with the guards escorting the party back to their respective homes / inns. Good night, folks.
Hernz: damn you for leaving us XP-less again!!!!
(GM) Chad S. (GM): lolz
Hernz: :)
Chris: Hernz only cares about the numbers ;-)
Hernz: I just want a positive number on my attack rolls! lol
Chris: Says the guy with 20 wis.
Hernz: lol
alright, night... I'll likely be off all day tomorrow. txt me if needed again.
Chris: night everybody.
Cat: george and i are driving home from NY this afternoon (and packing the car this morning) but probably will be on after eric's bedtime as usual.
 

April 8, 1236 AD (morning)

The sun rises over a partly cloudy day. The nighttime was filled with the shouts and yells of rioters and guards in pursuit.
As you look around town, some neighborhoods, particularly in the Docks are still under patrol.
Looking in Cliffside you see more engineers investigating and repairing the damage made to the homes and buildings.

Fi is early waiting at the location the party planned to meet up at. She and Fleir are practicing standing on a greased spot of ground nearby.
George: Hawk is good, for Claire healing potential.
Fi: No no. Keep your feet under you. Spreading them apart just makes it worse.

Vegeta shows up and quietly watches Fi and Fleir sparring, very amused.
Nidranisan snickers.

Hawk Hubertins shows up, and his hair is still damp from his latest bath.
(GM) Chad S. (GM): Your itinerary today includes meeting Melvin Mel in the morning and Captain Dakan sometime during the day.
Fi: Everyone here already? Sorry, was...
Fi's Reflex save: 22
Save notes: +2 vs enchatment

Fi slides across the grease without missing a beat.
Fi: practicing.
Fleir's Reflex save: 17
Save notes:

Fi follows slightly less gracefully.
Fi: That's better.
Claire: I'm here, I'm here.

Claire catches up with the group.
Fi: Watch where you step. Guess I should clean that up.

Fi mops up the grease.
Fi: Shall we go see Melvin?
Nidranisan: So, things devolved pretty fast after the party...did we have an agenda to discuss with dakan at this point?
Nidranisan is fine chatting on the way to see Melvin.
Claire: Was Dakan the "special friend"?
Nidranisan: I believe that's what someone decided.
I missed the details in all that commotion.
Landing in a big heap with Hawk was a bit distracting.
Norvi Torvaldr: (GM) Oh yes, I told Lord Dakan the "secret password".
Cat: nidri is hilariously matter-of-fact about that statement heh.
Nidranisan: Right! Norvi was just trying to gain a last bit of influence and managed to work in the passphrase.
Nice work, by the way.
Claire: Nice.
Fi: As opposed to Mr. Business Elf who was too busy trying to get leads to notice me saying that you guys had already made progress... bleh.
And who farted in there anyway?
Nidranisan: I'm not sure I want to know why that question is there.
Vegeta: (GM) Bluff check 12
Fi: Fi's Sense Motive check: 6

Vegeta tries his best to not look guilty

Fi doesn't notice.
Claire: Claire's Sense Motive check: 3
I'm pretty sure it was the elf.
did it smell like a forest?
Fi: No.
Nidranisan: Nidranisan's Sense Motive check: 23

Chris cackles.
Nidranisan: Something you want to share with the group, Vegeta?
Vegeta: (GM) No! Of course not! I would never eat those gourmet beans!
Nidranisan: Nidranisan's Intimidate check: 25
Cat: eye daggers.
Fi: Yeah, I don't think I saw him eat anything.
Vegeta: (GM) ...they did look quite tasty.
Hawk Hubertins: So are we going to go talk to Daikon, or Mr. Mel?
Fi: Mel
Hawk Hubertins: Ok, shall we get going then?
Chris: Sorry, if it wasn't clear. This is chatting in route.
George: Witty banter, even?
Nidranisan: Haha, always good for a laugh. Anyway, everything seemed to come out ok in the end right Veg?
Chris: Banter yes, witty... that remains to be seen.
Cat: not exactly a high wis party. other than the current butt of the jokes. (see what i did there?)
Chris: rolling 1d20 +4
(
8
)+4
= 12
Yes, I see what you did there.
At the East Ferren Trading Company, there is increased security. Some employees are questioned, some rooms are searched. Not you however - the security wave you in without trouble.
(GM) Chad S. (GM): Melvin's presidential office is empty except for Melvin himself. He motions the party to sit down.
Melvin Mel: Please be seated.

Fi takes a seat.

Hawk Hubertins sits down.
Melvin Mel: Thanks, everyone. Last night was quite busy. Melodie was up all night directing security.
But most importantly, thank you for fulfilling Merki's wishes by attending.
Fi: Yes, of course.
Melvin Mel: I think I can trust you guys with a lot more responsibility than before. Call it a hunch. I want to promote you guys to become more of a... promotional position.
We at the East Ferren Trading Company make it our mission to make business and diplomatic relationships with others.

Fi nods.
Melvin Mel: I see lots of potential with you guys. I think you have the right attitude to help the company discover rare finds.
I want you guys to work together, with Marjorie as your supervisor. You'll have an office in the same building as Torras Lendolay.
Fi: Sounds promising. It seems that thanks to Merki we will be continuing to work together.
Melvin Mel: Yes. He knew how to plan for the long haul.
But before we start handing out official duties and such, I have something a bit more personal.
I need you to deliver the news to Merki's parents.

Fi frowns.
Fi: Yes, of course.
Melvin Mel: Merki's father, Allshai, lives in the Krimson Forest, about 3 days north of here. Merki's mother is an Orc who goes by the name Halgresh. She lives near the Krimson Forest.
Not sure of the exact location.
Hawk Hubertins: You can trust us to handle this one, Mr. Mel. I'm sure we'll be able to find them both.
Fi: What he said.
Melvin Mel: Haha! I knew I could count on you guys.
Melvin Mel presents a beautiful chest.
Melvin Mel: Several of the guests - and Melanie too - were impressed with your presence last night. Consider this a token of their appreciation.

Fi bows awkwardly.
Fi: Thank you very much.
Inside the chest is a wand marked "Mage Armor" and 251 gold pieces.
These were added to the "Loot" Handout.

Chris sings: You Got the Thing!
Cat: and the Thing is...our...grand boss's beautiful chest?
Chris: Hey. What are you looking at?
Cat: hey. the booming voice in the sky said it, not me.

Hawk Hubertins accepts the chest, bowing gracefully.
Hawk Hubertins: Thank you sir, and please thank the others who found it in their coffers to offer us this reward.
Melvin Mel: Of course. Take your time on this.
(GM) Chad S. (GM): Any other business in Melvin's office?
Chris: Not sure if anyone missing does.
(GM) Chad S. (GM): True. I'll wait for others to make reactions.
Chris: cool
Vegeta: Would it be possible to keep our old housing arrangements we had with Merki? (Vegeta loved his training room)
Hernz: did we get the bow and other crap from the sniper and that other lady? I know we didn't strip them but the weapons? Just curious
Melvin Mel: Hmm? Oh yeah. Just send the bills to the Company - we'll take care it, Vegeta.
(GM) Chad S. (GM): Hope you had a Merry Christmas, Dan.
Anything else the party wants to do in Melvin's office?
Hernz: I'm good to go
The party is escorted to an empty office, nearby Lendolay's office. Torras Lendolay is already present with a scroll of paper and a pen.
Torras Lendolay: Please write down whatever materials you need to furnish this room - we will supply them over the next few days.
Welcome to your new office.
Cat: is the room like, totally empty?
and is there an editable note for this list that we can all just throw stuff on? :)
Hawk Hubertins: Thank you, Ms. Lendolay.
Vegeta: hmph! There is no way I'm getting stuck in an office... if you ever need me, you'll be able to find me
Nidranisan: Don't worry, Vegeta we'll get you a punching bag instead of a desk.
(GM) Chad S. (GM): While the room is quite large, it has nothing but a few basic chairs.
There is a blank list to write stuff on.
You can edit the "East Ferren Trading Company office items" handout.
Cat: sweet.
Torras Lendolay: I believe you are all collectively of the same rank as I, and we both report to Marjorie Mel. I wish you good luck on your endeavors to earn her favor.
Chris: So if you add us all together we equal her rank?
Or if you average us? ;-)
(GM) Chad S. (GM): Don't get mathy on me
Torras Lendolay offers to shake your hand.
Chris: I've been talk with Toh all day. It puts me in that mood.
Torras Lendolay: lolz.
(GM) Chad S. (GM): Dang it
Now I've broken character and time periods

Fi shakes her hand.
Fi: Thank you very much.
Torras Lendolay: As always, mister Falowyn.
Torras Lendolay Torras turns to leave and returns to her office.
(GM) Chad S. (GM): Besides meeting Captain Hakan, your schedules are clear for the day.

Fi looks around the room before jotting a few things on the list.
Chris: Do will be adding some maps to put on the walls and an atlas.
(GM) Chad S. (GM): Transpose error!
Chris: Fi stupid autocorrect.
(GM) Chad S. (GM): Oh autocorrect.
Cat: yeah, we'll want a few desks i suspect.
and a calendar.
Chris: I'm on my phone while on the LIRR. And the player names overlap the first two chafers in the text field.
I don't even know what a chafer is, stupid phone.
(GM) Chad S. (GM): "any of various scarab beetles (as a cockchafer) that feed on leaves and flowers and whose larvae feed on plant roots"
It also seems to be one of those stainless steel serving bins you see at catered parties.
Chris: Good to know.
Cat: i support going ahead to the dakan encounter, and letting players chat when available and fill in the list. :)
George: Hmm... we have chairs. Maybe desks, a punching bag, a doggy bed, a music stand, and some basic weapons and armor maintenance supplies?

Cat edits
Cat: not sure if maintenance supplies will make much sense, but a weapons rack would.
George: We need an air hockey table.
Cat: brat.
George: A kegerator.
An espresso machine.
And at least one regular coffee maker.
Err... More seriously, I think we should each have our own work areas in the office, assuming we have sufficient space for it.
Cat: is the music stand yours or do you also want a desk?
George: Ideally, both, but the music stand would be enough if we run short on space.
A small-ish writing desk is what Hawk would want.
Cat: k. we'll see who else wants a desk or wants to share a desk with someone.
Hernz: we should also decide what to do with that wand of Mage Armor... who can/would use it? In theory, Vegeta could, but next level I'm taking a vow not to use wands/staves/scrolls/weapons, and I think Fi and Norvi have armor, so doubt they'd use it either... hawk/claire/nidri? Just trying to figure out if someone would use it or if we sell it
Chris: It is better than most of our armors right now. Might be useful if we know we are going to get in a nasty battle.
Hernz: I guess if we knew ahead of time, makes sense... ok
so just keep it for the party
Meghan: I could use mage armor...
I have none.
I mean, I should learn the spell, I guess... but a wand would be good too
Cat: yeah, i think it'd be good for claire or hawk to carry around.
you don't really want nidri using wands unless it's an emergency.
she uses up double the charges.
George: It's not on the bard list, so Hawk can't use it.
the wand.
Meghan: yoink
George: Sorcerer/wizard, summoner, witch.
Hernz: I think wands are just an item that gets activated by anyone
theyre different from scrolls
Cat: thought there was some kind of UMD check attached.
or are they really just sort of, point and shoot?
Hernz: I dunno lol... I don't see anything mentioned like that on the wands page
point and shoot I thought
fuck
Cat: yeah, i'm reading it now and not seeing much.
?
Hernz: spell trigger... can only be used by anyone who could cast the spell
Cat: ah.
whose class can cast it.
so yeah, hawk can't use it, but claire can.
so yeah. shnoink away :)
and fyi, using it doesn't provoke. :)
Meghan: I think if you have UMD you can try to use it anyway
Hernz: just Claire
Meghan: thus the double-wand wielding rogue build.
and is Hawk really the only one Claire can heal by lighting on fire?
(ie: the only other good character?)
George: Sounds like.
Yeah, spell completion on wands.
Chris: Didn't hear about Norvi's alignment.
Meghan: Dan, is Norvi good aligned?
or is he another filthy neutral?
George: I can just see the scene: Hawk is laying there bleeding, looking up at Claire and saying "Do it Claire. Just do it. light me on fire and get it over with.", she's crying and turns away so she doesn't have to see him engulfed in flames.
I might be a little punchy at the moment.
Meghan: nah, she'll light you on fire regularly
Cat: UMD to use a wand requires making a 20 check.
Meghan: it'll only hurt you if you're evil, so no big
George: Right. Roger Wilco reaction it will be then.
Meghan: Someday, though, Maggie will do that. I think she's got a UMD of 12
Hernz: Ok... so Claire gets it... would claire be ok parting with her part of the gold since the wand is worth 3 times the full money pool we got?
or I don't know how people want to do that
Cat: wands are sort of party-help items tho...we just handed the one for cure light to norvi.
Hernz: but armor is self only
Cat: uh, no, i think it's touch.
Hernz: oh, nm... touch
ok, nm
Cat: i'm sure she'll be armoring up other folks :)
Hernz: ok, then yeah, keep it for all
I think I was thinking of Shield, which is self only
Cat: ah yeah.
so, 3 more alchemist's fire too? anyone want those this time?
Hernz: Not vegeta... and so the money is 41 GP, 8 SP, 3 CP, and 2 CP for whomever...
Cat: lol.
Hernz: seriously, chad should make these divisible by 6 lol
Cat: yeah, really.
i was looking at that like where the heck did 251 come from?
Hernz: lol
Chris, you should soooo armor up Fleir lol... I vote 2 CP for Fi for that haha
Cat: brat.
Chris: Fleir has some leather armor already. I came into this with like 4 GP left.
Hernz: oh sweet!
Cat: wolf barding.
swank.
Hernz: giver Fleir full plate... she can afford to not move that much
Meghan: if she'd had full plate she wouldn't've been able to jump so far...
Hernz: true... fine, stick to leather lol
Cat: maybe upgrade to studded some day. ;)
George: Nah, ditch the leather and go with hide armor.

George grins.
Chris: Mithril chainmail.
Hernz: perfect.....
chad, give us more money
Meghan: Everybody armor up. Fleir, you get this pretty mithril dress because I love you more than my kind.
kin
... we may have seen the latest hobbit movie yesterday.
now everyone go fight except for Bilbo, because you're our mascot and we'd all be sad if you died and also I love you.
Cat: a little more than kin and less than kind?
Meghan: "and better than you deserved"
Cat: or was that "less than kine" ;)
Meghan: with as much as the dwarves loved Bilbo it's no wonder he was so snarky to the hobbits.
Hernz: In any case, Vegeta doesn't have anything particular to talk about
Cat: yeah, i think mostly we have ooc stuff for this.
i made most of a list, ppl should add other things they think of :)
Fi: Who wrote doggie bed on here? Fleir, did you put that here?

Cat adjusts her...oh wait, that's claire's line.

Fleir tilts his head inquisitively.
Hernz: "chewy?"
Nidranisan: He needs somewhere better than a chair to sit, no?

Chris laughs.
Claire: I'm not sure a bed is the best idea. Is she well trained enough not to chew it?
Cat: past my bedtime, folks. see y'all tomorrow.
Claire: but definitely put it right next to the door. But just aside so people don't see her until it's too la.... I mean, until they're already in the room.
Fi: She can sniff them for contraband as they pass.
Claire: Uh... are we not allowed to bring contraband in? Or is that just so that they'll share?
Hernz: or to sniff out any terminators
Fi: I was thinking of poisons or alchemical explosives. What are you talking about?
Claire: ... poisons and alchemical explosives, just like you.
Hernz: so the idea to have weapon rack... I mean, this isn't where we stay all the time... just like a meeting place, right? woudl it make sense to leave any weapons here?
Fi: Some find it easier to sit at desks without wearing sheaths.
Hernz: ah ok, so temporary stuff, gotcha
and that was all ooc just cause I wasn't sure
Chris: And it also makes the room more intimidating with a wall of weaponry ;-)
Hernz: hahaha
Meghan: how about a meeting table with enough chairs for all of us plus a couple extra. And one desk for official use...
or just a circle of chairs. enough for us but not anyone else so we intimidate them by making them stand.
depends on what we want to do with it.
Hernz: a big round table like the justice league... or better yet, the legion of dooooom!!
Meghan: also place on the wall for all our upcoming awards and commendations.
and we can put up artwork in the meantime, like proud parents.
Chris: And some trophy kills.
Meghan: ...
I'll call the taxidermist
Chris: Anyone still have one of those drow heads?
Hernz: I got some mud from the last fight
Meghan: you can have a knick-knack shelf for dried fingers and stuff
maybe collect ears.
you weirdo
Chris: shrunken heads?
Meghan: could do.
this is why I can't heal you, you know
(maybe this should be in character)
Chris: What, they're already dead?
Meghan: and that's why you're not actually evil
Hernz: alright, night
Dan: Hey guys, I like the idea of having a round table as I would rarely need a desk I think and it feels more stately that way
Also bookshelves and comfy chairs in which to read?
(GM) Chad S. (GM): Also, feel free to edit the "East Ferren Trading Company office items" handout.
Dan: I just did. I added bugout bags as an idea
(GM) Chad S. (GM): Ah, good to hear.
Hernz: I will add "XP chest" to the list of items
but yeah, vegeta doesn't use punching bags, so I added a wooden dummy the sort that martial artists and Ip Man uses...
Cat: that's what i meant by a training dummy.
(GM) Chad S. (GM): It sounds like a nice list. What do you want to do next?
George: Eat babies.
Err, I mean, go track down the dudes we're supposed to find?
Chris: Next is Dakan.
George: ok, go find daikon.
Cat: yup, dakan.
Claire remembers the garrison. It is well staffed by guards of various shapes, sizes and disciplines.
Chris: & alignments.
(GM) Chad S. (GM): NO LAWFUL NEUTRAL ONLY
Chris: tough intreview
Cat: they do an int review too? :)
i'm surprised anyone gets in!
Mentioning your appointment with Captain Dakan, you are led by a desk Sargent to his room.
Captain Dakan's room is spartan, clearly designed for emergency fortification. There are a few token items of wealth in the room: handwritten tomes, some ceremonial weapons and a few fancier chairs, all clearly untouched and unused.
Chris: covered in plastic
Cat: which is covered in dust.
Captain Dakan looks up and smiles as he sees the group. He asks the desk Sargent to close the door and motions the party to sit down.

George looks for plastic tarps on the floor
Alexen Dakan: Please, be seated.
(GM) Chad S. (GM): He keeps them wrapped to preserve resale value.
George: what about the fishtank?

Fi nods, takes a seat, and sits motionlessly.
George: nevermind. I'll keep my obscure movie refernces to mysrlf.
Nidranisan parks her butt on the floor in the corner.
George: and typing one handed is apparently typo prone.

Hawk Hubertins sits comfortably in one of the spare chairs
Chris: yeah. that is how you end up stuck in an intreview.
Cat: hah.
Alexen Dakan: Thank you for coming. I'm sure you have many questions. Horkvin was, unsurprisingly, very cooperative. He enjoys his "perks".
Alexen Dakan shakes his head.
Alexen Dakan: What questions can I answer for you?
Nidranisan: Is there more history with Magmere that we haven't heard about?
Or is there some other reason you seem to've had Horkvin in before?
Alexen Dakan: To answer your second question. Horkvin has almost no alliances, besides whomever is paying him the most or serving him the best at the time. He has been involved in almost every criminal organization I can think of who has tried to disrupt Harvest Wharf.
Food and a good bed gets him talking, quickly.
Nidranisan: Interesting.
Alexen Dakan: Now, for your first question:
Horkvin says this Magmere... gang have been trying to enter this town for a few years. They like to enter towns as "legitimate" businesses, and use these to front their criminal activity.
A few days ago, Merki had presented evidence to me that they were trying to gain access to the city sewers.
Fi: Do you think that they were targeting the party? Or attempting to get to something else?
Nidranisan: They do love their tunnel gigs.
Fi: Perhaps Merki asked for the party because he knew it would happen?
Alexen Dakan: His employer, whom you also captured, was also quite talkative. This was retaliation, against Merki.
Merki had actually infiltrated this, ah. "Team Magmere", and brought me a lot of evidence to their wrong doings.
We started making moves against them recently.
Fi: Hmm... how likely do you think it is that Magmere is responsible for his death?
Nidranisan: Anyone else getting a suspicious smell regarding Merki's status?
Nidranisan nods to Fi.
Nidranisan: That's what I'm thinking.
Vegeta: there certainly had to be someone smarter than those two acting as the brains of this thing...
Alexen Dakan: Of course. Horkvin's employer Dennig says Team Magmere is not responsible for his death. Maybe they wanted to make a mockery of his celebration.
Obviously, I'm not going to blindly trust her.
Fi: Perhaps. I am still trying to decide if his death was related to our last retrieval mission.
Nidranisan: There are a lot of fishy details here.
Alexen Dakan: Oh?
Nidranisan: I don't know how publicized Merki's part was.
party.
Nor how widely known it was made that this was a specific request of his.
Fi: We haven't informed anyone else, but we were sent to get an angelic headband.
Alexen Dakan: Merki's funeral was public, but the after party celebration was not.
Nidranisan: Right, so, they somehow knew about the party.
And possibly that it was a request of his, if they were really out to "ruin his celebration"
Alexen Dakan: Merki had left me a letter asking me to attend the party, and to look for a group that had found an angel in a swamp.
Nidranisan: Yeah, also, he left a note for us clearly indicating he thought it possible or even likely he would be murdered before we returned.
Fi: During our trip we encountered both a group of bandits and a few drow attempting to retrieve it as well.
Nidranisan: The bandits, of course, were a Magmere offshoot.
calling themselves Gulliver's Thieves or something like that.
Fi: I found at least one item there that originated in this city.
Alexen Dakan: Gulliver's Theives, or Gulliver's Bandits, or whatever they called themselves - I think they started to flee town as we started a crackdown. Dennig called them cowards. I haven't heard much from them in the last few days - do you know what happened to them?
Fi: Mostly drowned in the swamp.
Nidranisan: In a not terribly natural sort of way.
Alexen Dakan: Drowned in a swamp? All of them?
Nidranisan: The swamp seemed to sort of have a way about it.
Fi: At least 30 to 40 of them.
Nidranisan: In fact, I would really not recommend it for vacationing.
Not even a little.
Fi: The others we found we had to dispatch.
They were a little...
out of their minds?
Alexen Dakan: ...Coercion?
Fi: Seemed supernatural. They were willingly drowning themselves. The others were attempting to throw us into it.
A few of us succumbed to it briefly.

Vegeta half snorts at nidri's comment
Alexen Dakan: Wow...hmm. Did you find anyone respsonsible, or were you able to get the headband?
Fi: We found an odd goblin and wolf protecting it.
We did obtain the headband after dealing with them though.
The swamp seemed to return to normal after that.
Nidranisan: half goblin.
Vegeta: Didnt' that goblin mention something about her father or something weird like that?
Nidranisan: she was talking to "her daddy"
and when I say "half" i mean kinda like me.
Fi: I think that was the wolf, maybe?
Alexen Dakan sighs, then stands and pulls out the one clearly used book in his bookshelf.
Fi: Interesting. I didn't realize that.
Cat: i'm like 99% on this one, gm overrule me if player is having a brain moment :)
Chris: Fi didn't have K. Arcana.
Alexen Dakan: A simple goblin as a leader. Brainwashing minions into suicide. Otherworldly...headband.
What do you know of the Fifty Years' War?
(GM) Chad S. (GM): Roll a Knowledge (History) check
even if it's untrained
Fi: Fi's Knowledge (History) check: 17
Vegeta: K (Hist): 20
Nidranisan: Nidranisan's Knowledge (History) check: 20
untrained.
Chris: lol
Hernz: what a waste of my first ever crit lol
(GM) Chad S. (GM): lol
A bat retroactively explodes
Cat: WAT.
at least i only wasted a 19?
Norvi Torvaldr: (GM) Knowledge (History) 20
Hawk Hubertins: Hawk Hubertins's Knowledge (History) check: 11
Hernz: LOLOL
Chris: SRSLY?
Hernz: can this be a battle... against WITS!??

Norvi Torvaldr chickennecks, humming a "mmm-hmm!"
Meghan: you guys all have k-history?
neeeerds.
George: Bardic Lore for the 11...
Cat: chad said even if it's untrained.
so no, most of us don't. :)
Meghan: Claire's Knowledge (History) check: 9
heh
(I missed that, and Chris yelled it at me from across the room)
Cat: nice.
Chris: Not that Fi isn't a nerd.
Cat: but this is hilariously the one part of "history" nidri would actually give a shit about.
so that was a pretty strategic roll.
(GM) Chad S. (GM): The Fifty Years War began in 1166 and ended in 1216 AD. It was a conflict between the Army of the Norther Sky and the Soldiers of the Southern Land. The conflict began when the Mel family was accused of being Devils by the Army of the Norther Sky.
(Wow, I can't spell Northern.)
George: Nrothner?
Cat: it's y'know, norther than that other sky.
the one that's kind of just northish.
(GM) Chad S. (GM): Lord Alexen Dakan had been a soldier in the Soldiers of the Southern Land who had defeated the actual conspirators of this conflict and presented the evidence exonerating the Mel family and convinced the Army of the Northern Sky to sign a peace treaty.
Cat: ...this will be in a handout later, yes? :)
shaZAM.
George: Thanks Chad!
Chris: poof
Cat: so uh, what's the year now?
(GM) Chad S. (GM): These will be compiled into the "The Fifty Years War" handout.
Today is April 8, 1236 AD.
Cat: so this was only like 20 years ago.
well, that it ended.
(GM) Chad S. (GM): Yup. Captain Alexen served in this war. He's in his mid fifties.
Cat: well then.
and that book he pulled out.
Chris: I assume that Fi is from far enough away that she only knows this stuff indirectly.
Cat: can we see a title on the spine or anything?
(or is he about to explain it anyway.)
(GM) Chad S. (GM): The book is titled "Records of the Fifty Years War." you also notice several handwritten loose papers hanging on the side.
Nidranisan eyes the book and paper.
Nidranisan: I'm guessing there's more than they put in the history books?
Alexen Dakan: Haha... Of course.
Nidranisan: The Mels aren't really devils though, right?
Alexen Dakan: As far as I know.

Fi coughs.
Alexen Dakan: I'm not sure what Marjorie's heritage lies, but I've learned to never assume someone's disposition based on their looks.
Nidranisan: Thanks.
Alexen Dakan smiles.
Nidranisan: So, the Magmere tie-in?
Alexen Dakan: Every few decades, someone powerful is accused of being an angel or demon. There have been instances of otherworldly creatures manipulating people behind the scenes.
I'm not sure if Team Magmere is involved. Maybe this was their attempt to move their master in.
Nidranisan: So, you think there may be some of this otherworldly manipulation going on here.
Alexen Dakan: Indeed. The description of the Gulliver...ah, them seemed all to familiar.
Nidranisan: The drowning, you mean?
It was definitely really eerie.
Hawk Hubertins: And strange.
I mean, it seemed like a good idea at the time.
Alexen Dakan: All too familiar. All monotone? No regard for personal safety?
Hawk Hubertins: Yes.
Alexen Dakan: Their lives seemed to end as soon as they lost?
Hawk Hubertins: Yup
Nidranisan: Seemed like they were already dead, honestly.
Alexen Dakan: I've seen it before. During the war. Some of the soldiers we had to fight...they didn't seem to care about what we did to them.
We gave them so many chances to surrender.
Nidranisan: So you think this is going to escalate?
I kind of assumed the thieves were also looking for this headband.
not that it's really that super much of an artifact, i guess it's the angelic bit.
Alexen Dakan: I don't know yet how this will go down. January 1, AD was apparently set when the Angels were driven out after slaying the Demons and trying to enforce control.
Norvi Torvaldr: (GM) Oh! Like the Lucavan during the Fifty Years War. The angel named Retribution rallied its forces and tried to cleanse Harvest Wharf and kill the Mel family, right?
Alexen Dakan: Yes, the Lucavan Demons. Their influence made people have that lifeless, dead look.
Nidranisan: So wait. They're demons, and the Angel wanted to get rid of them and also the Mel family, because the Mel family had been accused of being devils?
Cat: what was headband angel's name again? it's not the same one, right?
(GM) Chad S. (GM): You found the angel of Perseverance.
Cat: so when you say "found the angel"...
George: The headband.
(GM) Chad S. (GM): You found one of the headbands Perseverance gave to those who rebelled against tyranny.
Cat: ok. any knowledge of whether that angel knows/is related somehow to retribution?
(GM) Chad S. (GM): Give me a K Planes check
Nidranisan: Nidranisan's Knowledge (Planes) check: 10
Hawk Hubertins: Hawk Hubertins's Knowledge (Planes) check: 21
Cat: i uhm, helped?
(GM) Chad S. (GM): Many angels did not cooperate during their millennium on this plane. Perseverance helped people directly, while Retribution rallied its forces to crush targets it has deemed absolutely corrupted.
Cat: didn't cooperate with each other?
(GM) Chad S. (GM): It seemed every angel had their own opinion on how to save the world from sin.
Cat: shocker, huh.
(GM) Chad S. (GM): There were many clashes between followers of different angels, especially once the demons were defeated.
Chris: Can we call them Percy and Retty?
Cat: safe to assume the Mels were not known to follow any particular angel?
(GM) Chad S. (GM): That's right, they didn't follow anyone in particular. They had earned the Old Queen's favor.
Chris: (tm)
(GM) Chad S. (GM): And their company the East Ferren Trading Company was chosen to take over most of the imperial operations.
Cat: mm. still looking for the magmere tie-in.
Chris: "Magmere is just a Red Herring."
Cat: merely? ;)
Alexen Dakan: If these are signs of a new conflict brewing, you should keep your eyes peeled for otherworldly influence.
I've lost too many good friends to the war, I'd like to avoid it again.
Nidranisan: So, you think this is also connected to Merki's assassination?
The otherworldly influences, I mean.
Another stab at the Mel's through their company?
Alexen Dakan: I wonder. He was so interested in finding angelic and demonic artifacts. Like the headband. If you have it, which I don't know for sure, you may choose to hold onto it. Or you may give it to me for safe keeping.
Too many variables to confirm if the Mel family was targeted through proxy.
Nidranisan: I suspect it would attract attention if someone wore it around.
Alexen Dakan: Not sure if it's the good or bad kind. Yet.
Nidranisan: Of attention?
I mean, it is a useful magical item.
But normally they're fashioned as cloaks, not a headband.
Alexen Dakan: Yes, indeed. I suppose Perseverance had a sense of fashion.
The various wars I know of start the same, but the circumstances are different: Someone of great power is accused of being affiliated with the remnants of an old event. I wonder if that goblin's "father" was affiliated, or if it was just mad rambling.
Nidranisan: She seemed to me to honestly believe she could talk to the sky and he heard her and knew what she was saying.
Didn't she say something about seeing him again when she died?
Or am I just remembering wrong?
Alexen Dakan: Amazing. I will keep my eyes and ears open for more stories like this.
Nidranisan: She talked about a bunch of random stuff in a sort of simple-minded banter way.
She seemed to know about the bandits drowning things.

Vegeta is about to say something when he remembers he doesn't recollect much of that since he was busy fighting a stupid fly
Nidranisan wasn't doing much of anything, as in most fights.
Nidranisan: And she definitely had a weird thing about me.
Something about daddy saying maybe "divvy" was the only one who was OK.
(GM) Chad S. (GM): The goblin Reeta did ask her "father" to bring the wolf with her, and then the wolf burst into flame.
She also had a sheet tallying the number of bandits who drowned themselves.
Nidranisan: Right, she had that wolf.
Nidranisan is sort of mumbling to herself a little obviously remembering bits and pieces.
Nidranisan: She said something about guarding the headband. She definitely was assigned to be there.
Now that you mention it, the whole thing is very, very fishy.
Alexen Dakan: A trap for anyone seeking it? With the bandits and the drow.
And then you were pulled into it.
Nidranisan: The drow almost seemed incidental.
Like they really had just heard about it and came up to look around.
They saw we already had it, and figured it would be easy picking. (Pro tip: it wasn't.)
Fi: Seemed that way.
Alexen Dakan: Yes, yes. And now one of the survivors is with the Mel family.
...I suggest you all keep your eyes and ears peeled for these kinds of artifacts.
I don't know what all of this means, yet. But you are all in a unique position of anonymity.
Vegeta: yes, I'll make sure to snatch every scarf I see from old ladies too

Fi holds onto her scarf.
Alexen Dakan laughs
Hernz: lolol
Nidranisan is probably absentmindedly swishing her tail. It's really distracting.

Fleir watches Nidri's tail.
Nidranisan: So, I'm pretty sure none of us know where Merki got his leads.
Keeping an ear open is one thing, but I suspect it's going to require a little more effort and/or connections to really uncover much.
For now we'll at least keep the ear open.
Alexen Dakan: Of course. Merki seemed to have plans wrapped in enigmas buried in mysteries.
Fi: Well, Adrias claimed he had hundreds of spies everywhere. But that could just have been the booze.
Nidranisan: Merki did, or he did?
Nidranisan snorts.
Fi: Merki.
Alexen Dakan: I suppose I'm one of his spies, as he works for the company.
Nidranisan: I was going to ask. You've heard a lot of what we've been doing lately, but I'm not sure I understand your relationship with Merki.
Clearly we can benefit from sharing information.
Alexen Dakan: Merki approached me to lend me some inside information of the Company. He seemed concerned about the safety of this town, and he was interested in Otherworldly Influence.
He picked my brain about the Fifty Years War. He wanted to know everything.
Nidranisan: Ah.
Alexen Dakan: He never stated a price for any of his information - he was always to give me inside leads on crime and corruption within the city.
Nidranisan: Yeah, that's Merki.
He calls in a favor when he needs it.
I think this meeting is him calling in a favor from beyond the grave.

Fi nods.
Nidranisan: Well as we have an ear open, I think if you're willing to hear half-baked ideas and leads, you'd be a great person to bounce anything off of as far as this otherworldly stuff.
Alexen Dakan: Haha! If I ever meet him I suppose he will hand quite me a bill!
Of course. You can speak to me whenever you need to.
I have some more questions for Horkvin, but...what else can I help you with?
Nidranisan: Well, we got a note from Merki saying to look for you as well, he seemed to think you had some other kind of info or leads for us.
He thought we'd find an actual angel.
Alexen Dakan: It sounds like the headband you may or may not have found wasn't it, then.
He had told me he thought there would be an angel in town.
Er, in the swamp.
Nidranisan: Bleh. Do we need to go back and have another look around?
Fi: Seems unlikely. Everything seems to have become normal after that.
Nidranisan: Hmm. Maybe the Angel locked herself in her headband.
Alexen Dakan: Maybe his lead was incorrect. Wouldn't be the first time.
Vegeta: anyone you trust we could ask about this headband that might know?
Nidranisan: Yeah, a little guide on anyone else we can really honestly trust would be helpful.
Chris: trust no one. Not even your own party... Dun Dun Dun.
Alexen Dakan: Yes, yes. There are a few scholars I know of, but they wouldn't be available for a few days. Their fees don't come cheaply, anyway.
I will see if I can arrange a meeting with them. I will send a runner to one of you once I can confirm it.
Nidranisan: OK.
Thanks.
Are you doing any of your own investigation into the circumstances of Merki's death?
I know the Mels said they were going to look into it.
Alexen Dakan: There they go again - the Mel family don't recognize their limits.
Merki was killed in a very efficient manner. No mere amateur.
Whomever did this was well trained and wanted to make a statement.
Nidranisan: That's why I used the word 'assassination' earlier.
He was executed.
Alexen Dakan: It's not clear what message they wanted to send, though. And he had as many allies as enemies.
Nidranisan: (Or, someone well-trained was hired by someone who wanted to make a statement.)
Alexen Dakan: It is unfortunate the Mel family could not bring him back. I've heard these kinds of resurrections are tricky.
Nidranisan: If there's a chance it could be related, it might be good to share any information we uncover about it.
I see that as another sign that someone knew exactly what they were doing.
They went to extra trouble make sure he didn't come back.
Alexen Dakan: Yes, I've heard if you work hard enough and you know the right people, you can prevent them from returning.
My suspicion is that Merki made a very powerful enemy recently.
Nidranisan: ...And it smacks a little bit of the otherworldly.
Alexen Dakan nods
Hawk Hubertins: It felt almost... demonic.
Alexen Dakan: Obviously, I will continue this investigation until I get my answer and those responsible pay.
Nidranisan is available at any time to help with collections on that payment.
Hawk Hubertins: His throat was slit by something awesomely powerful, and it seemed almost to cauterize the wound.
And there was still an awful lot of blood.

Hawk Hubertins turns a bit green at the memory.
Alexen Dakan: Yes. You've not the stomach for this. I hope you never have to see more of that again.
That's all I know for now.
Nidranisan: Feel free to send a runner for us if you ever need.
Fi: We're about to head to the Krimson Forest to see his parents.
Alexen Dakan: The Krimson Forest. Be careful there. The communities who live there are somewhat isolationist.
Fi: Hmm... any names we should or shouldn't bring up while there?
Alexen Dakan: I haven't been there often. They don't want to talk about anything besides their potion and magic supply business.
The few visits we get seem to involve traveling merchants setting up deals and selling wares.
Nidranisan: Hmm.
Fi: I suppose Mr. Dewleaf might at least deign to speak with us.
Alexen Dakan: Perhaps. I wish you all good luck on your journeys. Know that you have allies in Harvest Wharf.
Fi: Thank you.
Vegeta: Thanks
(GM) Chad S. (GM): (Feel free to write any questions you would ask him during the meeting. But first...)
Quest Complete!
Hernz: 799 XP
"In Kinda Loving Memory" complete!
Achievement Unlocked!
(GM) Chad S. (GM): 800 XP
Everyone should be level 2 now!
Hernz: WOOT!

Fi jumps up and down while music plays.
George: Crap, now I have to figure out how to level up on the character sheet.
Cat: lol.
so, what's the cost for lvl 3? y'know, while i'm here.
Chris: We get average HP, round up? So 5 for d8?
(GM) Chad S. (GM): Level 3 is 3300 XP. You get average HP. A d8 gives you +5 HP
Alright, way past my bedtime. Skipping gym tomorrow, lol.
Chris: goodnight
Cat: g'night!
(GM) Chad S. (GM): Nighty night folks.
Chris: I get 3hp. hilarious.
Vegeta: LOL
Cat: hey, i get a new level 0 spell. maybe I should take Stabilize...........
Chris: I'm thinking that I should get Cure Light.
Cat: join the cure light club?
Hernz: as much as vegeta wouldnt care to know this, he's gained K (Rel) from everyone's nonsense babbling
Cat: hah.
Chris: Since no one else knows it...
Hernz: and K (History)... lots of those two went around
that's right, who's got points to burn?? BOOM! lol
Chris: Fi has 9SP and they are all allocated...
Hernz: shouldnt you have 8 or 10? like, an even amount?
Chris: You think I'm going to put my favored level into HP?
favored class
Hernz: lol... oh right, those
Cat: it is so entirely unnecessary, but i really want to put a point in fly.
Hernz: I'm putting those onto ki pool.... all this non-existent stuff that doesn't benefit anyone for a while lol
Chris: Are you going to explode at level 5 or something?
Vegeta: SSJ explosion, yes lol
Cat: ah, no, i should probably pick up a point of diplomacy from all this. which of course hopelessly duplicates half the party.
Hernz: lol
Cat: i kinda like nidri having no diplomancy. she just intimidates people instead, or doesn't bother.
Chris: Fi should also be awkward. People make him uncomfortable.
Cat: additional sense motif is probably a good place to put the "lots of social stuff went on" skill point.
Hernz: half the party could take swim hahaha
you're right though... a little out of character for vegeta to learn that much
ok, maybe I'll switch stuff around a little
Chris: Trying to decide if Fi should learn Undercommon.
Cat: wanna borrow my book?
Chris: She was interested at the time.
Cat: nidri would share if Fi asked.
...just to flirt with fleir though. ;)
Chris: She makes friends better than Fi.
Cat: i could take stabilize or read magic.
i feel like we have more trouble with arriving at negative hp than we do with stabilizing once we're there tho.
Hernz: we hopefully last longer with one more HD lol
Chris: hahaha... no.

Cat snickers.
Hernz: lol
Cat: definitely don't need more 'light'
'bleed' isn't that great.
i feel like 1 temp HP is sort of useless.
though, maybe not for Fi!
Hernz: can we create "handouts" or is that gm only?
Chris: Fleir has 24HP now. HM only I think.
GM
Hernz: 24!! nice!
Cat: go fleir.
more than i can heal in a day :)
well, not quite i guess. i get another casting. )
Chris: Sorry, Hernz. I meant that I get 9SP per level.
Meghan: Should I have det magic? or read magic?

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 9
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Magic Fang on Fleir!
Fi: Duration: 2 minutes
George: Hawk definitely wants to learn Undercommon. That cool with you, Chad?
(GM) Chad S. (GM): Fine with me. There are enough people in the Docks and Traderstrip district who are willing to teach
George: Cool.
And he's in with Marjorie Mel, who I believe is the one who's also teaching Abraxinal
(GM) Chad S. (GM): Yup
George: And now I can sub my Singing when I need to Sense Motif. :)
Also adding K HIstory since it seems to be catching.
Hmmm... Resistance or Mending?
Spell selection is tricky too. I could get an offensive spell, but that sort of feels odd for Hawk.
Or I could get something hilarious like "Unnatural Lust"
Or something more out of combat utilitarian, like Solid Note or or Share Language.
George: Maybe Vanish.
Argh. Spell selection sucks.
(GM) Chad S. (GM): Welcome to Manny's world: When do I get level 2 spells?
George: It's not that bad.
(GM) Chad S. (GM): Also, I should probably ask you about Cohorts later tonight. But I'm crossing too many streams here.
George: Heh... Ok
Vegeta: If you guys need me, I have some training I have to catch up on... been getting rusty swimming in swamps and toilet water... ugh..

Vegeta leaves the room

Hernz says Take a look at Party Battle Stats handout!
Hernz: I had some free time and compiled some fun stats :)
George: Heh
Chris: Hahaha. awesome.
Hernz: poor Fleir takes a beating haha
and is the only one who had to make saves other than the swamp...
Chris: The price of trying to show off.
Hernz: lolol
(GM) Chad S. (GM): Well had Fleir made some rolls that combat would have ended much sooner
Hernz: Norvi and Fi take the offense, Vegeta/Fleir do the defense, and we have 3 support... not bad
Chris: I do find Fi's damage output to be kinda hilarious.
Hernz: yeah, that was pretty amazing hahaha
Chris: Do Norvi and Fi need to have the Gimli and Legolas kill rivalry?
Hernz: NO!!! that's me and him! although you two are way more accurate hahaha
vegeta got lucky with the mudmen going down on a single hit... he got 5 of his 8 there lol
George: Heh. Nice.
Meghan: Wait... does that mean we should start shipping Norvi & Fi?
Forvi?
Norfi?
Cat: ...Ni.
Meghan: That's pretty good.
The dwelf called .. Ni
(GM) Chad S. (GM): Half Dwarf, Half Elf, Half...Dwarf.
Cat: also, lol go me.
i need a "damage avoided" for when my -1 makes people miss by 1. ;)
(GM) Chad S. (GM): ..half elf.
Cat: also, hawk should get credit for the bardsong +1 damage ;)
but yeah, the stats are fun :)
George: Ok, level 0 spell selected: Prestidigitation. Hawk is jealous of Claire's ability to stay clean.

Cat snickers.
Cat: yeah, i got read magic. big nerd.
(GM) Chad S. (GM): Fleir has 24 hp, right?
Chris: I think so.
Meghan: I should pick a 0th spell
whatcher think? read or det magic? or something else?
(GM) Chad S. (GM): Prestidigitation, so you can clean yourself!
Meghan: ... I have a specific spell called clean
(GM) Chad S. (GM): There's a spell called clean? Get that!
Meghan: also "cleanse of alcohol"
Cat: i have read and det covered, if there's anything more interesting you want.
Chris: If anyone manages to get Fi to drink, she might need that.
Cat: there wasn't, for me. :/
Fi smells alchohol, passes out
Meghan: yeah, I have no idea what else Claire would need
Fi: Why would anyone intentionally imbibe poison?
George: I'm still trying to figure out what to get for my new 1st level spell.
Pondering "Enhance Water"
Which I would then cast on Fi's canteen. ;)
Chris: Fi will stick with purify food and drink thank you very much.
George: Hehe.
Nidranisan: It's only really "poison" in sufficiently high quantities/concentrations...
Meghan: I could get resistance...
Chris: Why do you think it works as an antiseptic?
Meghan: +1 on saving throws...
Fi: Why do you think it works as an antiseptic?
It's also basically yeast excrement. They pee it out until they kill themselves.
George: So is carbonation yeast farts or yeast burps?
Nidranisan: Not all antiseptics are poisons.
Chris: Yeast breath.
Nidranisan: Antimicrobial != kills humanoids.
Fi: Not all poisons kill humanoids either.
Some just make you super itchy. I can get some if you want.
Nidranisan: I don't have a great way to inflict them on the deserving. Thanks, though!
I'm just saying, it is possible to consume alcohol in sufficiently modest quantities that it has no ill effects.
Fi: Still sounds like poison to me.
Nidranisan: The term "poison" is pretty contingent on amounts and concentrations.
If you drink enough water, it kills you.
Fi: You can't live without it though.
Nidranisan: There are plenty of things I can technically survive without that aren't poison...
Fi: In what way does alcohol help?
Nidranisan: There are plenty of things that don't specifically help me that also aren't poison.
There's this very large gray area of things that are sort of nice, or fun, or taste good, that you don't really need.
But that also don't have any real negative effects in moderation.

Fi ponders.
Nidranisan: There are some healthy compounds in wine, y'know. Not that you can't also get them elsewhere.
Fi: So it tastes good? It smells terrible...
Nidranisan: Everyone has different tastes.
It may not to you, which is fine.
Not much a fan of ales...wine and mead are more enjoyable.
...not from a glass though.
Nidranisan sighs.
Fi: uhh... ok.
Hawk Hubertins: Not from a glass? What do you drink from?
Nidranisan pulls a dented metal cup out of her bag. It looks a lot like what you'd expect the average dungeon prisoner to get their water served in.
Fi: OOHHHH....
That explains a bit.
Nidranisan: Uh, really?
Fi: Do you have a breaking problem?
Hawk Hubertins: I'm sure we could fix that cup if you'd like. I mean, the dent can be fixed, and we could polish it up nicely.
Nidranisan holds out the cup.
Fi: I just couldn't figure out that friggen saddle.
Nidranisan: Yeah, I told you to just leave it.
Nidranisan puts the cup down, and it looks fine. no scuffs, no dents.
Nidranisan: If I think of it as a "problem" it's a little depressing. I just figure it's part of who I am.
Fi: fascinating... Do you break everything that you touch?
Nidranisan: Met someone else like this, Fi?
Hawk Hubertins: That's very strange.
Fi: I've heard rumours during my travels.
Hawk Hubertins: Is there anything we can do to help, well, fix it?
Nidranisan picks the cup up again, and it's clearly dented.
Nidranisan: It's not something you fix, Hawk. It's just how I am.
(GM) Chad S. (GM): (I put up a summary for the last quest. I also put up my estimates of everyone's max HP on the forums. Take a look when you get the chance to confirm or deny.)
Chris: ok.
Hawk Hubertins: Oh. Ok. Sorry, I didn't mean to offend.
Fi: Is it somehow connected to your power?
Nidranisan: Part of it, yeah.
Amusingly enough, that's exactly the "ability" of mine that Magmere wanted to exploit.
Fi: I've heard of a people that become blind but can see more clearly with their mind instead. Are you familiar with that?
Nidranisan: It is another one of the mysteries experienced by those of my following.
Fi: I see.

Fi obviously fumbles around after realizing his word choice.
Nidranisan doesn't seem perturbed by any part of this conversation.
Fi: So as long as it doesn't break completely, it returns to normal when you put it down?
I guess that doesn't keep you out of carrying duty?
Nidranisan: Yeah, it's fine once I put it down.
Like the cup -- if someone really did break it, it would still be broken...but what happens when I pick it up goes away when I put it down again.
Fi: Well, I certainly agree with calling that a mystery.
Nidranisan: Pretty much.
The only fun part is, if I find a trap somewhere, it works on those.
Fi: That's neat.
Nidranisan: So if we're ever going somewhere or opening something you think might be trapped, let me take a look first.
Fi: Sure thing.
Nidranisan: Part of why I wanted to see Merki's lock box before we opened it.
Fi: Ohh...
gotcha
Nidranisan: Doesn't work on magic, but anything with a physical mechanism is toast.
Fi: Unfortunately, I probably won't be taking you hunting then.
Nidranisan: Why's that?
Not that it's anything I'm great at mind you.
Fi: I often use traps to catch more.
Nidranisan: Ah. Well, if I don't touch them, they're fine.
Fi: Part of why I keep so much rope.
Nidranisan: Seems practical.
I don't have very much that's practical. I guess I don't have much stuff.
I suppose my potions are practical, in a pinch, if I remember I have them.
Which, apparently, I don't when it really matters.
Nidranisan sighs.
Nidranisan: I need to just learn that spell, really.
Fi: Oh?
Nidranisan: Well, I suspect some day the potion of mage armour will save my bacon.
I mean.
Nidranisan gestures at her leathers, which are pretty shredded.
Fi: bacon? Pig? Is that a colloquialism?
Nidranisan: Yeah, sorry, I always forget which languages these come from.
The Sanctuary would've helped me get to Fleir, possibly. If I remembered it sooner.
Glad that worked out OK anyway.

Claire wonders if she's here to overhear Fi being confused by metaphors.
Claire: if so...

Claire rolls her eys.
Claire: (eyes)
god, you're worse than my dad...
Fi: Huh? Did I do something?

Claire works on coming up with new intra-party ship names.
Claire: "Fidri" "Fawk" "Fidgeta"

Fi looks puzzled.
Cat: fleidri.
snort
Chris: That one seems to have made some headway ;-)
Meghan: this is probably what Claire actually does in her spare time. she's basically a teenager.
Cat: good to know.
i'm gonna go drive chad home.
Chris: Don't ponder ways to kill the rest of us please.
(GM) Chad S. (GM): If anyone has offscreen adventures they want to do, you have a little down time in Harvest Wharf. Just tell me what you want and we can handle things offline.
Taking today off for New Year's. Feel free to send any questions or solo quest stuff my way.
Or just faff around in town, whateva.
Happy New Year's, everyone.
Cat: happy new year :)
Chris: A little early :-P
Or are you in the ocean?
(GM) Chad S. (GM): Just doing preemptively in case I fall asleep lol.
Chris: Then Happy New Year Soon!
Meghan: Ditto.
we should open the prosecco?
or not, because we're lazy parents in our mid thirties?
Cat: I'm pretty sure we can all translate to "happy new year in like half an hour when we're all going to probably be busy not typing right at that moment."
;)
Chris: sure!
Happy New Year!
(GM) Chad S. (GM): Happy New Year folks.
George: Happy New Year!
After the discussion with Lord Dakan, the party spends the rest of the day training and improving themselves.
 

April 9, 1236 AD (morning)

The sky continues to be partly cloudy. More guards are still present and on patrol, keeping watching over the citizens.
Fi: Can anyone help me try to trade in my Long Bow for a better one? I've been eyeing one that can do a bit more damage.
Claire: oh, shopping?
So there
Chris: Trade in 75GP Longbow for 200GP Composite Longbow (+1str)
Fi has 159GP.

Claire goes with Fi to find zim a new bow
(GM) Chad S. (GM): Make a Diplomacy or Appraise check to trade in the bow. One should lead and the other assist.

Claire put another point in diplomacy...
Claire: Claire's Diplomacy check: 33
Fi: Fi's Diplomacy check: 8
Claire: go ahead an assist, then.

Fi fails to assist and shuts up.
Meghan: I'm laughing maniacally, btw.
(GM) Chad S. (GM): Merchant's Diplomacy check 27
Chris: Them's fight'n rolls.
Claire plays up the bow's qualities, but the merchant in Traderstrip drives a hard bargain. In the end, the deal boils down to trading the bow and paying 158 GP to get the Composite Longbow (+1).
Fi: Thank You.
Claire: ... did I do all that to save you 5 gp?
Merchant: Your welcome. Never forget Lonk's Archer Emporium for all of your archery needs!
Fi: I think I will save my last GP :-P
(GM) Chad S. (GM): Yeah, that math worked out exactly.
Claire: wow.
Cat: nice.
Meghan: well, now we know what a natural 20 is worth.
Chris: 1 more than the 19 the merchant rolled?
Meghan: 5gp more
Chris: Just wait until you are epic. Then you will show those merchants a thing or two.
Hernz: I'm gonna look for nailpolish of doom to add to my hands lol
Chris: They sometimes add a countdown to opponents that you hit?

Cat snickers.
(GM) Chad S. (GM): Last call for any in-town stuff people want to do. Tonight I'll assume you are on the road towards the Krimson Forest.
Dan: Other than your usual travel gear I can't think of anything I need to buy at the moment
(GM) Chad S. (GM): (To GM) rolling 1d100
(
70
)
= 70
(GM) Chad S. (GM): (To GM) rolling 1d100
(
15
)
= 15
(GM) Chad S. (GM): The trip will take 3 days to go there and 3 days to come back.
Dan: I'll buy gifts of fine food and drink for the parents.
Norvi finds some fine Elven wine and some tasty Orc Ale.
(GM) Chad S. (GM): (Name your price on the drinks)
Dan: Let's go for 20 gp
Norvi buys some very fancy food and drink.
Chris: Anyone wanna try to talk to Dewleaf to try and get easier access to the Forest? (Not be complete outsiders)
George: Sure

Cat could go help.
Cat: we should totally prep what we're gonna say to merki's parents. (if we have all this time to figure it out, can we "take 20" on the check to spill the news when we get there? :) )
(GM) Chad S. (GM): Depends on what skill you want to use to deliver the news. Are you performing?
Meghan: can i use diplomacy? :)
do we actually have answers to the questions they're going to have?
like "what killed my son?"
(GM) Chad S. (GM): Of course you use Diplomacy. I assumed the party would.
Cat: it seems well suited to diplomacy, but i'd think we could work out the approach ahead of time. (and avoid at least a little bit of that "ah well, rolled a 1!)
"
)
(GM) Chad S. (GM): 1: Your son died in a fire and was full of fail. The end.
Cat: pukes. writes story in it.
waxes poetic about the color and smell of the blood.
Dan: Hey guys, a thought. Since we will be gone from town for like 6 days, should we try to get someone in town to spy for us?
I feel like this would be the time for the bad guys to make a move
Cat: i think that's kinda lord dakan?
Dan: it couldn't hurt to have others
Cat: yeah, i just don't know who we trust.
we did mention to dakan that we had to go tell merki's parents.
so he knows we'll be on the road.
if norvi knows anyone he really trusts, awesome :)
Fi: So Merki's dad is in the Krimson Forest. I know that there are Elves that live there, but they are very wary of outsiders. I'm not sure if his dad is among them or not.
If we want to get an 'in' there we may need to talk to Jovias Dewleaf. Pretty much the only thing they will deal with outsiders for is business.
Nidranisan: So should the whole group go see Dewleaf or do you think a delegation of the more uhm...suave...might be a better approach?
you talked to him a little at the party, right?
Fi: Yes, I can go to introduce the more diplomatic people. He would probably be willing to give us info and a connection if we provide him some business connections in exchange.
As for Merki's mom, we will probably find her in the Krimson Fields. There are lots of Orcs, Ogres, Gnolls, and Goblins there.
Dan: wow... my HP doubled and I now have a minor healing class ability that heals 1d6 3/day and if I use it casts as a swift action
well if I use it on myself I mean
Cat: lol so basically i don't have to worry about you anymore huh :)
Dan: yeah, I've got cure light on top of that from my spell list
Nidranisan: do you know what kind of business he does?
Fi: Unfortunately, in addition to not liking outsiders, they have even more resentment for Aasimars and Tieflings. Something about fraternizing with the enemy...
Mostly trade with the EF Trading Company.
I hear Red Dye from there is popular.
Nidranisan: Well, we did just get promoted...we're kind of a business contact with the EF ourselves.
as far as the whole resentment bit, is that mostly just the "town" or whatever where we'll find his dad?
I mean, maybe I can wait outside or look for his mom or whatever.
Fi: I would say it is mainly just the elves.
I'm not yet sure on what towns other than the elven ones might be there.
Nidranisan: well, i'm kinda used to that so if you guys want to go in without me, that's fine.
(GM) Chad S. (GM): Did everyone remember to factor in their favored class bonuses?
Or I guess, did anyone forget their favored class bonuses?
Cat: got mine.
Chris: Fi put hers in SP...
(GM) Chad S. (GM): Why would ever choose +1 HP / level?
Nidranisan: heh.
1 sp just seems like it's worth a lot more than 1 hp. (until the moment you die by exactly 1 hp.)
Cat: whoops. ooc fail.
to be fair, i do fail skill checks by 1 a lot more than i die by 1 hp.
Fi: Well, if we worry about that, Claire would also have to stay behind.
Dan: hehehe, I spent mine on HP because at this low of a level it counts
I'll probably switch over at 5th level or something
Meghan: ... unless we split the party (ha-ha)
Nidranisan: up to her...i still thing even showing up with 1 is better than 2.
and i mean i'd just camp out with the horses or whatever.
Meghan: well, depends... which of us is better at talking to people?
are you just going to rely on Hawk the whole time?

Meghan has optimized her character for one thing, dammit.
Fi: I don't think we should split in the forest, I'm just talking about if we visit Dewleaf first who would come?
Meghan: oh, for having a spy in town...
should I go talk to my new favorite restauranteur?
Nidranisan: ah, i'm getting everything confused then.
i was talking about the forest.
Meghan: ok, wait, Dewleaf isn't in town?
is he in the forest?
Nidranisan: he's in town, he does business with the forest.
Fi: He is potentially our connection to the forest.
That is his homeland and where he spends most of his time. If we try to get some info from him, it might be best if Hawk and I go.
Meghan: and is he one of the racist elves?
Fi: yes. damn elves...
Nidranisan: so yeah, i'll hang out at the office and maybe work with norvi on whether there's anyone who can casually keep an eye out for magmere activities for us.
Meghan: so Hawk has diplomacy, I think. or at least charisma
Nidranisan: or track down any info on merki's mom.
Meghan: and I can go talk to Lady Terria if we want someone to keep an eye out in town. If that sounds like a good idea.
Dan: sounds good to me
Nidranisan: hmm. she may have the ability overhear any number of things in her restaurants.
could be good.
Meghan: or might know who we should talk to
Nidranisan: we just need to phrase it delicately, of course.
Meghan: Chris: Gather info is not a skill.
I also don't have k-local
Fi: Yeah, I would suggest that Claire gathers info (using diplomacy). She seems good at that.
Claire: I am also good at bluff and intimidation
(GM) Chad S. (GM): Note that using Diplomacy to Gather Information will make people notice you are looking for information.
Claire: what's the right thing here?
bluff?
Cat: ...but when we get lvl 3 i totally am dropping a point in k.local.
lol.
(GM) Chad S. (GM): Bluff + Diplomacy will be good. Bluff will keep your intent discreet to eavesdroppers.
Nidranisan: if you need someone intimidated, let me know. otherwise, i'm not a lot of use for this.
i mean, i can smile real cute when i tell a lie, but i'm not good at actually fooling people.
(GM) Chad S. (GM): So what I've heard is:
1) Claire will look around town to discreetly find someone who will eavesdrop on...I don't know what topics you are looking for.
2) Fi and Hawk will visit Jovias Dewleaf and try to get his endorsement to enter the Krimson Forest.
3) Nidri and Norvi will head back to the East Ferren Trading Company to research the Magmere Company.
(GM) Chad S. (GM):
What did I get wrong?
Meghan: look, I only get 3 skill points per level and I have to keep my diplomacy in tip top shape.
I think that's probably a good plan
what Chad said.
also I have no int so I am not inclined to take any knowledge skills.
Nidranisan: if norvi wants, we might also see if we can get any more info on merki's mom.
(GM) Chad S. (GM): Alright, then. I'll handle Claire's section first. Give me a Bluff and Diplomacy check, then tell me what info you are trying to Gather.
Meghan: oh shit, why do we want a spy in town again?
I wasn't paying attention.
Claire: Claire's Bluff check: 13
Meghan: nice 5, claire.
Claire: Claire's Diplomacy check: 21
Meghan: ... nice 8, claire.
Dan: pretty much in case there's something going on under our noses.
Meghan: with regard to what?
Magmere? Merki's death? Dakan?
Cat: any kind of magmere projects, plans, or new offshoot groups.
Claire heads to the Docks district to hear more about the Magmere Construction company. She learns a few facts and tidbits about Magmere.
Dan: I just figured that with us out of town it would be a good time for them to make their next move, and having an extra pair of eyes in town could give us more info
Nidri and Norvi head back to the East Ferren Trading Company. The office already has desks and chairs.
(GM) Chad S. (GM): What kind of info are Nidri and Norvi looking for?
Claire: Uh, are we holding on to the headband for now?
Dan: Norvi will be looking into known associates and business partners that might not be under scrutiny at the moment
actually... I'll look into what Merki was doing before his murder
Meghan: I never wrote down how much money we got from loot...
Dan: people that he contacted, or worked with
Meghan: it suddenly becomes necessary...
we got 41gp, 8sp, and 3cp as gifts? and then 272 gp from selling stuff split among us (6 ways?) and also 5pp, 62 gp, 1s and 6c from other money?
272 gp split 6 ways is 45 gp, 3 sp and 3 cp?
so the total per person would be 5pp, 148 gp, 12 sp, and 12 cp?
or am I double counting something?
(GM) Chad S. (GM): [Norvi, Nidri] Make a knowledge (Local) check. One of you should lead and the other will assist. You can make this check untrained.
Cat: i'm +1. you wanna lead or want me to?
meghan - yes i believe we are keeping the headband for now, but we need to keep it out of sight i think.
Dan: you should lead
Nidranisan: Nidranisan's Knowledge (Local) check: 21
Cat: good call ;)
Dan: wooo
Norvi Torvaldr: Norvi Torvaldr's Knowledge (Local) check: 7
Cat: hey, for once, the dice went the right direction for us :)

Dan celebrates
(GM) Chad S. (GM): [Meghan] George calculated the loot split. It looks like the Sale value hasn't been split yet.
[Meghan] I think you need to split 272, then add it to the Gifts from the party, then add it to "Each member of the party gets" line. Feel free to edit that document so it's more clear.
Also, people should point out they added the money to their sheet so this document can be cleared.
Torras Lendolay gives Nidri and Norvi Merki's itinerary. Unlike Torras's notes, Merki's notes are all over the place, written in scribbles and shorthand here and there.
(GM) Chad S. (GM): Make a Linguistics check if you can.
Dan: I do not have that skill
Cat: doh. i almost took a point, and then decided not to.
maybe i'll show the notes to hawk later.
Dan: sounds like a good idea

Fi seems to be interested in languages based off her interest in Undercommon and other languages.
Cat: yeah, probably when everyone re-convenes at the office (which i assume is what we're doing) ppl can take a look.
Nidranisan and norvi just try to sort of puzzle over it for now.
(GM) Chad S. (GM): Reading the itinerary, Merki clearly had many deals and contacts to speak to throughout town. He seemed focused on setting up deals to get preferential rates on the neighboring towns.
I'll wait for George to show up before doing Fi + Hawk.
Cat: he's at an in-person game, they said they're probably wrapping up around 9 but we'll see (it's just over in cambridge/somerville somewhere)
i would guess he might be back by around 9:30
Chris: I'll be here
(GM) Chad S. (GM): Plus I don't know what Vegeta wants to do...
Cat: train ;)
(GM) Chad S. (GM): Oh wait, I already know what Vegeta's doing: Training!
Cat: he's like a 3 year old boy. trains, all the time ;)
Meghan: nice

Claire should go shopping for ... I dunno, stuff.
Hernz: hey! don't make fun of me! vegeta is terrible with diplo and last time farted around the elf, so he's avoiding him... he's doing his own side stuff which chad you already told me about
(GM) Chad S. (GM): Yup, Vegeta is busy.
Hernz: ....and training lol
Cat: george's game is wrapping up, he'll probably be about half an hour.
he's catching up on the chat. :)
Meghan: I need some suggestions for sorc gear...
Cat: in general, or for specific purposes/slots?
Hernz: there isn't much, specially this low level with our income lol
(GM) Chad S. (GM): Wizards would spend their money on scrolls
Meghan: in that I have about 300 gp burning a hole in my character's pockets and she's never really shopped for adventuring gear
(GM) Chad S. (GM): Masterwork Crossbow?
Or just save up for a wand.
Nidranisan: or fun potions.
(GM) Chad S. (GM): Or staff.
Meghan: uuuugh saving up for stuff suuuucks
I should buy jewelery
yeah
(GM) Chad S. (GM): Ooo! Save up for rings of protection
Wait, that's like 2000 gp
Meghan: ... nope, just converting my coins to something shiny and wearable
so when someone asks me if they can borrow gold I'm like "sorry nope."
Hernz: ll
lol
(GM) Chad S. (GM): lol. You can convert to and from gems/jewelry freely.
Claire: yeah, figured.
(GM) Chad S. (GM): Yeah I gave everyone permission to bling themselves
Nidranisan doesn't bother...

Hernz comes out wearing Mr. T bling around his neck
Meghan: totes done. now I have 8 gold to my name. And some nice rings and stuff.
Hernz: dammit, that was supposed to say vegeta lol
(GM) Chad S. (GM): Vegeta has an oversized clock
Hernz: YES!!
Meghan: hah... the guy was hard of hearing
(GM) Chad S. (GM): ..and a pink shirt reading "Bad Man"
Meghan: Do I look like I wished for a 10 inch pianist?
Hernz: Flavo Flave style lol
LOL
George: Ok, I think I'm up to date.
(GM) Chad S. (GM): Alright. Fi wanted to talk to Jovias Dewleaf, and wanted Hawk to help out.
Fi and Hawk visited the Morning Shade, an inn in the Traderstrip district known for its large rooms and enforced privacy.
Fi: Hawk, I think we might be able to get Jovias to give us limited access to Krimson Forest if we play this right. He's been interested in making business connections with the EFTC.
Hawk Hubertins: Ok. I'll follow your lead.
Fi: Well, I'm not particularly good at dealing with him... I know what we need from him and what he wants...
Hawk Hubertins: I think I only met him once, and briefly at that. I'll do my best.
Fi: You can mention that where we are headed for EFTC unrelated business purposes. His help may lubricate other EFTC business in the future.

Hawk Hubertins goes to the main desk of the inn and asks if the attendant might ask Mr Dewleaf if he would be willing to talk to him and Fi.
Fi: sorry. I meant we are headed their for EFTC business, but unrelated to trade.
Hawk Hubertins: I think I can keep that straight.
Headed to the Krimson Forest?
Right?
Fi: yeah
After a few minutes, the host motions Fi and Hawk to come to Dewleaf's room. He asks them to keep quiet while walking past the other rooms.

Hawk Hubertins nods.
Fi: Fi's Stealth check: 26
Cat: so not what he meant...
Chris: what?
Meghan: you enormous dork
Hernz: lol
Jovias Dewleaf's room is full of various potions, most of them red. Jovias himself invites the duo into his room and gently closes the door.
Hawk Hubertins: Thank you for seeing us Mr. Dewleaf.
Jovias Dewleaf raises his goggles
Jovias Dewleaf: Hmm...ah...um...Fi! Good to see you again. And your...associate is?
Fi: This is Hawk Hubertins. We are working together at East Ferren.
Trading Co.
Hawk Hubertins: A pleasure to meet you, sir.
Jovias Dewleaf: Right. Hawk. I think I heard you and Melanie Mel singing something about bravery in death, or something.
Please be seated. How may I help you?
Jovias Dewleaf pulls out two of the room's chairs
Hawk Hubertins: Yes sir.
Fi: Thank You.

Hawk Hubertins sits.

Fi sits.
George: We're just going to the Krimson Forest to deliver the news to Merki's Dad, right?
Is there a reason to not just tell Dewleaf that much?
Chris: That's what we want to do. I think we just need to tell him that we have business in the area. I'm not certain he would care about the poor "half-orc"
Cat: he did seem to want to make connections with the mel family though.
if you want to namedrop that it's a personal request from melvin.
George: But it's not like we're hiding that we're going to deliver the news about Merki.
Cat: i don't think we're hiding it.
Chris: We don't have to hide it, but I think that we are handling a request from Mel would be the stronger hand here.
Hawk Hubertins: Mr Dewleaf, our group will be traveling to the Krimson Forest on some personal business on behalf of the Mel family, and it is my understanding that you might be able to help us.
Jovias Dewleaf almost drops a flask he was swirling
Jovias Dewleaf: B-b-business?
Wait, I haven't heard anything since the party. Marjorie told me "it wasn't the time."
Of-of course, the Krimson Consortium is glad to help in anyway it can!
Jovias Dewleaf scrambles to grab some pen and paper
Meghan: he just hears what he wants to hear
Hawk Hubertins: Pardon me sir, perhaps I phrased it poorly, we are acting as messengers and are to carry information of a personal and sensitive nature for the Mel family to a recipient in the Krimson Forest.
Jovias Dewleaf: I should have known Fi and yourself would be in charge of these kinds of deals -
oh.
Hawk Hubertins: This is not to say that your assistance would go unnoticed or unappreciated. We are also agents of the East Ferren Trading Company, and as such are authorized to discuss business relations between the Krimson Consortium and the EFTC.
Cat: way to keep him off balance ;)
Jovias Dewleaf: Ah yes, of course, of course. You must be delivering information to Laresella. She will be quite interested in hearing about the East Ferren Trading Company.
Ah...Fi. Could you mention my contributions to this meeting?
Fi: Of course. We will be speaking with Mr. Mel upon the completion of our current assignment.
Jovias Dewleaf: Oh, excellent. You are both going there, yes?
Hawk Hubertins: Yes, as well as a few of our other associates.

Fi nods.
Jovias Dewleaf: More of your...associates. I see. Fi, the people of the Krimson Forest would love to hear about your time in the "Far Away Elf Lands (TM)" but your associates may be something else.
Hawk Hubertins: This is precisely why we were hoping to gain your assistance for our visit, sir.
Fi: I understand. As a group we need to travel and probably visit certain areas of the Forest.
If there are certain areas that it makes sense for me to be the sole representative, then we can arrange for that.
Jovias Dewleaf: As long as it is business, especially with the esteemed East Ferren Trading Company, I am sure you may all travel through the Forest.
Still, let me at least write a letter explaining your journey.
Hawk Hubertins: And while Fi can be quite charming at times, it behooves us to have some members of our group who are more capable diplomats to deliver our messages.
That would be greatly appreciated, sir. Thank you.

Fi smirks.
Meghan: Fi: I am not explaining where I came from. It's Very Far Away. I'm sure you've never heard of it.
Fi is a hipster even for an elf.
George: heh.

Fi was into the wilderness before it was cool.
Jovias Dewleaf starts writing a note in Elven, explaining that Fi and his associates are visiting the Krimson Forest on business duty and Jovias Dewleaf endorses their visit.
Jovias Dewleaf: Alright, there we go.
Jovias Dewleaf Hands the note to Fi
Fi: Thank you, sir.
Hawk Hubertins: (In elven) Thank you sir, and should you ever find yourself in need of our assistance, feel free to call on us at the EFTC.
Jovias Dewleaf: [Elven] Of course. The Krimson Consortium is always glad for your business.
(To GM) rolling 1d20+9
(
17
)+9
= 26
Fi: [Elven] Is there anyone there you in particular would like for us to meet with while we are there?
Cat: you could also ask if he needs any other notes or small parcels delivered, while we're there.
y'know. if you want to play messenger.
Jovias Dewleaf: [Elven] Laresella Lynxbud will accept your message and pass it up the chain to the Consortium.
(To GM) rolling 1d20+8
(
15
)+8
= 23
Fi: [Elven] Yes, Thank You.
Chris: Nah...
Jovias Dewleaf: (To GM) rolling 1d20+1
(
18
)+1
= 19
Chris: Too much temptation in the party to read it :-P
(GM) Chad S. (GM): (I secretly rolled Diplomacy checks for everyone. Hawk got 26, Fi got 19, Jovias got 23. No one barfed anything.)
Chris: haha
George: Nice.
Jovias Dewleaf: [Elven] If you ever need any Krimson Dye, feel free to ask. I am authorized to give deep discounts to preferred customers.
Cat: see, when chad rolls them all, they're all good!
Hawk Hubertins: (Elven) Thank you sir, I will keep that in mind, and if I may, will pass that along to our superiors.
Jovias Dewleaf: [Elven] Naturally. Now then, is there anything else I can do?
Fi: [Elven] I was curious if there were other settlements within your borders.
Jovias Dewleaf: [Elven] The entirety of the Krimson Forest is quite large, and there are several different communities within the forest. The one you will be heading towards is relatively open, but most of them do not allow outsiders.
[Elven] I still haven't seen the innermost settlements - I'm not old enough, they say.
Fi: Ah, I see. Thank You.
I think that is everything. Hawk?
Hawk Hubertins: I believe so. Thank you for your time, Mr. Dewleaf. As I said, please do not hesitate to call on us if there's anything you need.
Jovias Dewleaf: Of course. It was good to see you again, Fi-

Fi smiles.
Fi: Likewise.
One of the bottles makes a popping noise and its contents begin to bubble. Jovias runs over and quickly mixes a neutralizing agent to pour the bubbling mix into.
Jovias Dewleaf: That was close.
Fi: Oh my.
Jovias Dewleaf: Um, you can show yourself out, correct?
Fi: Yes, of course. Farewell.
Hawk Hubertins: Certainly. It was a pleasure meeting you. Good day.

Hawk Hubertins stands and quite carefully walks out of the room.

Fi follows.
as the duo leave, they hear some more popping noises and hear Jovias scramble around the room. As the door to his room closes, the noises cease. This is one soundproof door.

Fi lets out a sigh of relief.

Hawk Hubertins walks as quietly as he can out of the inn, and once outside turns to Fi:
Hawk Hubertins: Was it me, or did he seem to want to ignore me if I wasn't speaking directly of business?
Fi: You are not an elf. I wish I could handle him better. This trip may be somewhat of a hassle.
Cat: time to get hawk some prosthetic ears.
Hawk Hubertins: Oh. Oh my. Are all of the elves from that area like that? We might have some serious trouble if they are.
Hernz: we should have added pointy ears in the list of crap we needed for our office lol
George: Nah, just a few polymorph potions.
Fi: Uh... We should not expect to be warmly welcomed. Thus, the letter.
Hopefully, where we are looking is slightly more open given that we expect a human to be there.
Unless Merki was also half Elf...
Hawk Hubertins: I suppose we did get chillier receptions than that in some of the towns my troupe visited.
Wait, half elf, half orc, half human? Isn't that too many halves?
Fi: I was never told what race his father was.

Hawk Hubertins blinks and looks confused.
Cat: ...i was going on the half-elf-half-orc assumption...
George: The vessel with the pestle...
Fi: He was raised by an Elf I guess, just wasn't sure...
I suppose the "father" we are looking for at least is an Elf.
Hawk Hubertins: Ok, that much at least should be easy. Easier. Not quite as impossible.
We know his name as well, so we at least have a chance, now that we have the letter from Dewleaf.
Fi: I suppose we should ask the company if they need anything from there or have any messages they want to go that way...
Hawk Hubertins: I can handle that when we go check in at the office.
Fi: Since we apparently have an introduction with one of their higher ups.
Hawk Hubertins: Yes.
(GM) Chad S. (GM): Alright, bedtime for me. Night guys.
Cat: g'night
Chris: night.
Hawk Hubertins: G'nite.
George: Err, G'nite.
I think we got through that bit anyway.

Fi looks at the sky.

Fi shrugs.
(GM) Chad S. (GM): Whisper me anything you want that can be done during the day.
Er, real life day tomorrow.
Hernz: Alright, night guys

Chris waves.
Fi: Thanks for the help, Hawk. I get flustered whenever he brings up business. Which is constantly...
Hawk Hubertins: My pleasure, Fi. We make a good team.

Fi smiles.
Fi: Yes we do.

Hawk Hubertins smiles.
George: Ok, bedtime for me too. G'nite guys.
Chris: sleep well.