Difference between revisions of "DivineDetritusASeasLifeForMe"
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== July 20, 1236 AD == | == July 20, 1236 AD == | ||
The party arrives at Harvest Wharf and reports to Melvin Mel. He's excited to see them alive and well, and is also impressed by their progress. He's a little confused about their efforts in the Great Plains, since they don't mention Merki's death or Melanie's interference at the trial. Still, he gives them a hefty cash reward and some tokens to communicate with him. | The party arrives at Harvest Wharf and reports to Melvin Mel. He's excited to see them alive and well, and is also impressed by their progress. He's a little confused about their efforts in the Great Plains, since they don't mention Merki's death or Melanie's interference at the trial. Still, he gives them a hefty cash reward and some tokens to communicate with him. | ||
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+ | Vegeta notes how worried Marjorie and Melodie were when the party mentioned Sendrine. | ||
==July 21, 1236 AD== | ==July 21, 1236 AD== |
Revision as of 22:36, 17 January 2017
Contents
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Summary
July 13, 1236 AD
The party boards the ship and wishes the Kolphans goodbye. Except for Darius, who is coming along.
July 20, 1236 AD
The party arrives at Harvest Wharf and reports to Melvin Mel. He's excited to see them alive and well, and is also impressed by their progress. He's a little confused about their efforts in the Great Plains, since they don't mention Merki's death or Melanie's interference at the trial. Still, he gives them a hefty cash reward and some tokens to communicate with him.
Vegeta notes how worried Marjorie and Melodie were when the party mentioned Sendrine.
July 21, 1236 AD
The party meets Captain Hab, who tells them the trip to the Port of the Plains is about two weeks away.
GM Comments
Personal Quests
And so begins my latest idea: Personal Quests.
- It gives you a chance to invest in your character's backstory and motivations.
- It lets me flesh out the world some more.
- It's something you can do solo.
One nice thing about roll20 is with all of this asynchronous stuff, it's pretty easy to make a 1-on-1 flashback sequence. Uh, assuming you don't die in the sequence. TIME PARADOX