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=July 12, 1236 AD=
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==Afternoon==
 
   <nowiki>
 
   <nowiki>
realtime 9/4 2:08 pm
 
July 8, 1236 AD (lunchtime)
 
(GM) Chad S. (GM): The Chat Log archive is up at
 
https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespiteChatLog
 
Also, today is July 8, not July 7.
 
In game time.
 
Cat: heh, i'm sure we were all keeping very careful track lol
 
(GM) Chad S. (GM): lolz.
 
That took an hour to move the notes over...time for me to go jogging. Does anyone have an objection to fast forwarding to the trial? You have time for maybe 1 more visit/research project.
 
Cat: meghan said she's not super caught up, i dunno if anyone else has specific ideas.
 
seems like mostly people are good with the plan nidri outlined?
 
the only thing i could think is to try to go talk to tarexia and prepare her a little, if that would be helpful.
 
Hernz: I'm good with FF to trial
 
(GM) Chad S. (GM): So 1 for Tarexia, 1 for FF. Anyone else?
 
Chris: Do we have any connections between these murders and the Trout arena kidnappings? I don't recall having made any.
 
Right now they still seem separate to me.
 
Aside from the Vorre family knife.
 
(GM) Chad S. (GM): The Vorre Family Knife seems to be the only related thing you've seen so far.
 
Cat: yeah, i don't think we can really get vorre...maybe this will soften him up a little so darius can really nail him later.
 
i meaaaan.
 
uhm.
 
(GM) Chad S. (GM): ...
 
Cat: i'm also ok FF through tarexia convo, i don't have anything specific.
 
just like "hey, we're gonna put you on the stand, be ready for it."
 
Chris: Let's keep this R rated.
 
(GM) Chad S. (GM): All right, then.
 
After lunch, the party has a brief conversation with Tarexia, getting her to calm down a bit.
 
July 8, 1236 AD (Afternoon)
 
Cat: perfect. :)
 
The Court of the Sword is crowded. People are lined from elbow to elbow, trying to get into the court.
 
Darius navigates his way through the crowd, making room for the party.
 
Darius Kolphan: Excuse me! Excuse me! Pardon me, miss. Right this way, everyone.
 
Nidranisan gives a few pretty good glares to people who don't move.
 
Darius leads the party into the courtroom: An incredibly ornate room, made of marble. The floor has an image of a sword, with the blade pointing towards the judge's bench.
 
Fi: I think that is pointing the wrong way...
 
Darius Kolphan: The judge sits there. The jury sits there. We will sit in these chairs. Vorre will over there.
 
Nidranisan: Okay.
 
Darius Kolphan: Let's get in this room here. Denerri will be sent there soon.
 
Darius opens a side door and enters a room with a table.
 
Darius Kolphan: If you need water, this decanter here will never run out of water.
 
Ah... this is my battlefield.
 
Vegeta: yes, I'm sure this will make a great tale of honor and prowess......
 
 
Vegeta gets ready to take a nap
 
Nidranisan: Y'know, when I'm in a fight it's either my own life on the line, or me knowing how to save someone else. This feels surprisingly out of control.
 
Cat: FAILED SAVES NOTWITHSTANDING
 
Hernz: lol
 
Darius Kolphan: Haha. Vegeta, I'll need your help to tell me when someone is lying. It's like a lion's den in here.
 
Nidranisan: Well, he's good at that for certain.
 
You need anyone yelled at, let me know.
 
Darius Kolphan: Ah yes, haha.
 
So, what should the opening statement be? I think we should mention Denerri is physically too weak to actually fight Denners, never mind kill him.
 
Vegeta: i guess I could lend a hand
 
Nidranisan: Yes, that's basically it in a nutshell.
 
Darius Kolphan nods
 
Nidranisan: we can ask him questions about whether he has any combat training, and particularly bring up the coroner's report of the sword marks on the other victim, and ask whether he has skill with a blade.
 
that should get a laugh.
 
when he's on the stand.
 
A knock is heard on the far wall. A hidden door slides open, and two guards escort Denerri into the room.
 
Fi: 1 It's not in his character. 2 He is physically not capable of doing this.
 
Nidranisan: and 3, denners was clearly capable of overpowering others.
 
i'm sure a number of those women were of similar physical capability to Denerri.
 
Fi: For 3 of them, there is lack of motive. For Denners unfortunately there is motive.
 
So we can't really use that in the opening.
 
Nidranisan: Is he actually accused of all 4?
 
One of the guards escorts Denerri to one of the seats and he sits down.
 
Denerri: All four. He wants one of them to stick.
 
Chris: I'll assume that was Darius.
 
(GM) Chad S. (GM): Denerri and Darius are both in the room.
 
Nidranisan: So it's worth mentioning that Denners is the only one with a glimmer of motive, and pushing on the struggle/sword wonds of the other.
 
Chris: ok.
 
Darius Kolphan: Alright, then. I'll make the opening statement then, yes?
 
Nidranisan: I can't think of anything to add.
 
Darius Kolphan: Alright then. The public will be filing in soon...get ready.
 
Darius stands upright, adjusts his collar and practices his smile a few times, showing off his pearly whites.
 
Denerri: Let
 
's get this over with.
 
Denerri uses his cane to stand up.
 
The door opens up, and the first thing you notice is the crowd of people sitting in the room. Lord Trout, Katt, Sheela and Sigurd look around, curiously.
 
Even Melanie and Drianna Hodgkins are in the crowd. Melanie gives you a momentary glance, obviously curious.
 
Nidranisan mutters.
 
Councilman Vorre has a small stack of paper on his. He's surrounded by his own council, all whispering to each other.
 
Darius Kolphan: Nidri? Something the matter?
 
Nidranisan: Not used to this kind of...spectacle.
 
Darius Kolphan: Ah, yes. It's a lot to take in- it gets easier, though. Like swinging a blade, I've heard.
 
Silence falls over the crowd as a elder, robed elven woman walks up to the judge's section, sits down and pounds her gavel. While she isn't loud, her voice carries through the room easily.
 
Judge: Today, we seek information. We seek clarity. We seek justice. In here, the defendant, Denerri is accused of 4 counts of murder. The jury of his peers will determine if he is guilty of this crime, and if he is, an appropriate punishment.
 
12 people of various races, ages and genders sit in the Jury's section.
 
Judge: Defense, your opening statement.
 
Darius Kolphan looks at the party, in case they want to speak instead.
 
Cat: i thought he was supposed to do the talking.
 
Darius Kolphan nods and stands
 
Darius Kolphan: Thank you, Judge.
 
Ladies and gentlemen, we are brought here due to tragedy. Four murders, all within the span of a single month.
 
Four musicians, well known, who will never be heard from again. Their light, snuffed out by the darkness.
 
While they can never return, we can seek justice against the person who overpowered them, injured them, and ultimately killed them.
 
While I admire the prosecutor's mission, they have made one vital mistake:
 
They found the wrong person. My client is a kind, generous man. He would never attack anyone, nevemind kill them.
 
Darius Kolphan: To be honest, my client's physical shape would prevent him from doing much. He needs a cane to walk, yet the prosecution would have you believe he could kill?
 
Any of the musicians could have fought back. Whomever is responsible for this, it is not Denerri. This man, here is an upstanding member of society. By the time this is over, you will know for certain that my client is simply incapable of carrying out the grisly deeds he is accused of.
 
That's it for now.
 
Darius Kolphan Darius takes his seat and puts a hand on his chin.
 
Darius Kolphan: (To GM) rolling 19
 
19
 
= 19
 
Judge: Councilman, your opening statement.
 
Councilman Vorre: Thank you, Judge. Your words are wise as always.
 
Councilman Vorre stands up and paces around smoothly, as if in one graceful motion
 
Councilman Vorre: It...is a shame, is it not? The death of four of the Isle's promising musicians.
 
Duren, his mighty drums could shake the heavens itself.
 
Graki, his jokes could make a behemoth cry with laughter.
 
Alinfras, the vocal prodigy and the pride of house Aldin.
 
And who could forget Denners, philanthropist and flutist? Always helping the downtrodden...
 
Denerri chokes something back
 
Councilman Vorre: Ahem.
 
But now they are gone.
 
All similar causes of death.
 
All within a short time frame.
 
The Accused professes innocence, of course. What man would admit guilt in this court?
 
Alas, he would save us much time if he could. For the truth is, the Accused indeed killed all of these musicians.
 
Councilman Vorre: My evidence will make it very clear, beyond a reasonable doubt. Do not fall for his illusions, his trickery, his claim of innocence- his physical capacity may seem weak, but he has much more powerful weapons at his disposal.
 
Your honor, I am done.
 
With a swift motion, Councilman Vorre sits back down.
 
Councilman Vorre: (To GM) rolling 1d20+20
 
(
 
8
 
)+20
 
= 28
 
Judge: Thank you.
 
A moment please, while the defense and prosecution consider their first witnesses.
 
Darius Kolphan: Hmm, not too bad... could have been much better. I hope I am not off my game.
 
Denerri: The Councilman's voice drips with lies.
 
Darius Kolphan: Yes, well. Our first witness, the questions we ask and the evidence we present will be very important.
 
Special Council, who do you suggest? What should I ask? What evidence should I use?
 
Cat: mrs white, in the conservatory, with the wrench.
 
oh wait. wrong game.
 
Meghan: as long as there's no parrot called to the stand...
 
(GM) Chad S. (GM): Okay, that's it for me, tonight. Uh, figure out your first witness.
 
Also, you can use Sense Motive to gauge the opinion of the jury.
 
Cat: that'll help guide the questions maybe.
 
Vegeta: sense mtifs 20
 
Nidranisan:
 
Nidranisan : Sense-Motive
 
Check 18
 
Hernz: veg is not quite paying much attention
 
Cat: lol nice.
 
Meghan:
 
Claire : Sense-Motive
 
Check 17
 
(GM) Chad S. (GM): Vegeta: Is this when Darius and Vorre fight?
 
Meghan: with their words. it's like a tongue fight. ;)
 
(GM) Chad S. (GM): Vegeta: How do they hide their Power Levels so well?
 
Hernz: lol
 
The jury seems to be wowed by both opening statements, but it seems like Vorre's statement intrigued them more.
 
Cat: evidence: his physical condition, the coroner's report of wounds on the victims, his journal entries about the abuse.
 
Chris: Where's the Zone of Truth when you need one... :-P
 
Cat: and i'd say questioning about what combat and weapons training he has, whether he owns and can wield a blade that could make the marks like the coroner saw, and what he knows of denners's abusive behavior.
 
i got one right here ;)
 
if the court allows it ;)
 
i'd also ask him to talk about sel fey, and his concerns about her when the construction started. because i think by the closing statement, given what vorre said, we'll need the letter from alinfras also to show a different perpetrator for the negative energy stuff.
 
if he speaks about sel fey, we can potentially also bring up her will as evidence of his good moral character.
 
George:
 
Hawk Hubertins : Sense-Motive
 
Check 25
 
realtime 9/5 7:32 pm
 
(GM) Chad S. (GM): Happy Day of Labor, where most people get the day off.
 
Cat: except all the poor retail workers who have to handle the "back to school" bullshit.
 
and also the super nice guy who sold me new shoes in a mostly empty store. thanks, shoe guy!
 
(GM) Chad S. (GM): BUT YELLOW SCHOOLBUS SALE THO
 
Man as a kid I hated Labor Day. All of my cartoons started a new season, but I had to go to school.
 
It sounds like Nidri is suggesting Darius calls Denerri to the stand and argue that he is no physical combatant and could not have wounded, let alone killed the musicians.
 
Nidri also thinks he should talk about Sel Fey and use her will as a testimony to his character.
 
Cat: that and have denerri describe her odd behavior around the construction guys (baat)
 
part of it is, he had a great break and she had a ton of respect for him, he wouldn't mess that up by committing these murders...and part of it is, she was clearly being affected by the guy at the library in a magical way.
 
there's kind of a shit ton he can say here actually :)
 
whatever part of that darius feels like he can make effective (i.e. as much of it as the GM lets us get away with)
 
(GM) Chad S. (GM): You may wish to limit this to the 2 strongest points you wish to get across.
 
Cat: definitely need the whole "doesn't have the physical capabilities or training to do it"
 
as far as whether we push on sel fey as a character witness or get into the whole vampire thing, i am open to everyone else's opinions.
 
given the opening argument, it sounds like vorre is going to try to claim denerri has some kind of access to magical abilities or somethig like that, that let him do this, so if we do go the vampire route we set up an alternative to that.
 
so it might be useful to do that, and then be able to bring in the letter from Alinfras with some context.
 
is there anything the characters can do to help question/present this stuff that gets us more "points" or is it just the player decision making that sets this up? :)
 
(GM) Chad S. (GM): Depending on the argument you make, you are triggering a skill check of some kind that generates points.
 
So a character witness claim would be diplomacy, or a purely legal argument is K. Local.
 
Magical arguments are K. Religion or K. Arcana, here.
 
Cat: sure so if we have claire as the character witness questions can we use her diplo? or is it all darius? ;)
 
i assumed the opener was perform. basically.
 
also, does Vorre have a band of helpers like us too?
 
(GM) Chad S. (GM): Vorre has advisors, but he does the talking. Note that only one person can question each witness.
 
Cat: nice, maybe hawk will do it, he has good diplo and can take 20 on the k religion check ;)
 
Chris: Perhaps point one could be on how close/distant he was to the victims, and his thoughts on them. We could maybe preempt Vorre by having him state that he didn't like Denners, but didn't kill him.
 
The next point could be on the people he had close and trusting relationships with.
 
(GM) Chad S. (GM): Sounds like it's up to Hawk.
 
Cat: george has a different game tonight so may not be checking in much heh.
 
(GM) Chad S. (GM): I see.
 
Cat: sounds like chris is proposing a different approach.
 
Chris: Just throwing out options to choose from.
 
Cat: i like options :)
 
i do think it would be good to have him freely acknowledge he didn't like Denners and was angry at him, but didn't kill him.
 
i think that would come across as part of talking about his knowledge of denners's abusive behavior?
 
Chris: Unfortunately, I don't see how Denner's behavior helps us. It just makes Denerri's hate relatable. If pressed we can bring it up, but it doesn't help us to start with.
 
Cat: it makes Denners less relatable as a victim. but if you don't want to take that approach we can skip it.
 
Chris: If we've only got 2 points to make, I would only use it if we don't have anything better to start with.
 
Cat: yeah, i didn't know until just now that we only have 2 points to make heh.
 
also, wondering about adjusting based on vorre's opening statement.
 
it sounds like you are suggesting almost entirely an argument of good character.
 
i feel like we should have at least some idea in mind who our second witness will be -- even if we adjust based on what vorre does -- and make sure we're also setting up a complete narrative.
 
(basically i want our closing to sound coherent and persuasive)
 
Chris: I think we have two options, play the first round defensively, by framing Denerri as not doing it. Or we go all in offensive and state that Vampires did it. If we do the latter we probably need a different witness.
 
I kind of prefer the idea of a defense first round and an offensive second round.
 
Cat: yeah. we had talked earlier about not hammering on the vampire angle, i think when hawk told us the vampires didn't kill denners.
 
i thought they were only blaming denerri for denners, not all four...
 
so you basically want to have denners tell his side. what's the other point he can personally make?
 
or do you want a different witness for the defensive first round?
 
Chris: They are accusing him of all for murders.
 
four
 
Cat: yes.
 
i didn't realize that until chad clarified very recently.
 
so the suggestions i made like a could days ago were not based on that info.
 
er, a couple days ago.
 
Chris: hmm.
 
Cat: so -- we're trying to disprove all of the murders even though we have literally no clue how vorre plans to prove he did it, and also assuming we trust hawk we know the vampires did at least 2, but not denners.
 
Chris: That's why I was laughing at defense going first.
 
Cat: yuuup.
 
well the opening statement says, he has some crazy argument that denners has access to some amazing weapon or magical powers or something.
 
and he is expecting the "he couldn't physically have done it" defense.
 
Chris: I think the two easiest choices for first witness are either Denerri or the coroner.
 
Cat: yeah.
 
what would the line of questioning and evidence be if we call the coroner?
 
we get "more points" if we tie the evidence directly to witness questioning :)
 
Chris: For the coroner, we could have him explain the cause of death. The report mentions energy drain. We then go through through the requests for corpse retrieval. One was fake, the other happened, but the body disappeared. Present Alinfras's letter. That cleanly ties Vampires into the murders.
 
Cat: we don't have witnesses or evidence for the fake claim or the disappeared body?
 
or do we? (chad?)
 
(GM) Chad S. (GM): You can get statements from both families.
 
Cat: ok, that works for me then pretty clearly with those two.
 
and the coroner's report provides essentially circumstantial evidence that all four were the same.
 
Chris: That then puts it in Vorre's hands to have to present how any of them are not the vampires.
 
Cat: i am fine with that approach.
 
anyone lawful might object ;)
 
Chris: It at the very least removes 3/4ths of the claims.
 
Cat: it absolutely casts very serious doubt, yeah.
 
it opens the door for vorre to call denerri and cast his testimony in the worst possible light.
 
i'm not sure how important that really is.
 
Chris: Yes, but Vore probably thought that the energy drain was what he could use as Denerri's weapon. He'll have to decide on a new weapon.
 
Cat: yeah, i'm assuming he has some way to link denerri to energy drain.
 
so pre-empting that i think is probably valuable.
 
so the witness would be the corner, the evidence would be the coroner's report, the statements from the two families, and the letter from Alinfras. and the points would be the negative energy drain, and the missing corpses.
 
Chris: because vampires. :-)
 
Cat: a wizard did it!
 
and so followups could be calling denerri and going through the stuff with sel fey, or the priest of virton as an expert witness about vampires and the fact that denerri clearly isn't one.
 
Chris: I don't like to plan that far in advance. Gotta keep Chad on his toes.
 
Cat: lol i'm sure he's got a plan heh.
 
so chad. if we do the coroner approach, what's the skill(s)?
 
(GM) Chad S. (GM): Okay, so if you talk to the coroner, K Local to note the procedure, and K Religion to id the vampires.
 
Cat: so if darius doesn't have religion, i think hawk should do it...
 
(GM) Chad S. (GM): Darius has +4 to K Religion from Bardic Knowledge, and +10 to K Local.
 
Alright, bedtime for me.
 
Chris: Don't let the bed vamps bite.
 
Cat: hah.
 
(GM) Chad S. (GM): We'll continue to enjoy Ace Attorney-style law later
 
Hernz: I was going to say, part of me thinks we should secretly message all of this to each other and not tell chad lol
 
Cat: yeaaaaah well.
 
i mean we do have to tell him what we do :P
 
Hernz: let's get an unbiased third party run this part... I don't trust the BM
 
GM*
 
Cat: lol.
 
Chris: Hah. Hire a jury through amazon mechanical turk.
 
George: Hawk has+8 to k and can take 10 on any knowledge due to bardic levels. Once per day as a standard action, he can take 20 on a k/ check.
 
Err, should be k anything.
 
Tried slash star, but apparently that makes things italic.
 
Hernz: Vegeta has +25 K Sayans... or so he thinks
 
realtime 9/6 8:04 pm
 
(GM) Chad S. (GM): Alright then. Hawk will call the Coroner, and employ K Local and K Religion.
 
K Local is 18, K Religion is 28
 
Witness 1: The Coroner
 
Meger Brightstar: Hmm? Yes, four victims. All victims of energy drain. Three of them had neck wounds.
 
Duren has wounded heavily, though.
 
Gerki and Alinfras's family requested their bodies. These documents show we delivered them.
 
Hawk presents the testimonies from the families.
 
Meger Brightstar: Hmm...interesting stories. Graki's family never spoke to me, and the Aldin family... also didn't speak to me.
 
Hawk then goes into explicit detail about the nature of energy drain, vampires, how they kill.
 
and how the injuries seem very similar.
 
Cat: (full vampire textbook) is that consistent with what you saw?
 
lol.
 
As Hawk finishes, Councilman Vorre stands up to cross examine.
 
Councilman Vorre: So, Coroner Brightstar. Your reports are correct: energy drain, terrible wounds... Couldn't these be victims of physical attacks? A knife or needle through the neck would give similar wounds, yes?
 
Meger Brightstar rubs his chin
 
Meger Brightstar: The necks were impaled by small needle-like points, similar to tiger teeth.
 
Councilman Vorre grimaces
 
Councilman Vorre: Hmmm...what of Denners? Did he experience injury?
 
Meger Brightstar: No, he did not.
 
Councilman Vorre: Thank you, Coroner.
 
Cat: presumably, with a 28, hawk covered where vampires can do negative energy damage with touch, without biting someone? ;)
 
Councilman Vorre: So, "Vampires" attacked, is it? Then why isn't Denners injured? Perhaps there wasn't enough time to cover up the true dirty deed. But we will discover more, in due time.
 
(To GM) rolling 1d20+5
 
(
 
7
 
)+5
 
= 12
 
Councilman Vorre: (To GM) rolling 1d20+8
 
(
 
3
 
)+8
 
= 11
 
The crowd murmurs as the Coroner leaves the witness stand. Sigurd seems to be taking notes based on Hawk's description of vampires.
 
(GM) Chad S. (GM): You can make Sense Motive checks to gauge the jury.
 
Cat:
 
Nidranisan : Sense-Motive
 
Check 23
 
Fi:
 
Fi : Sense-Motive
 
Check 6
 
Is that guy asleep?
 
Nidri can tell Hawk's argument was very persuasive. More of the jury seems to be considering Denerri's innocence.
 
Fi notices a huge grin on Melanie Mel. She nudges Drianna, who looks in Fi's direction and blushes.
 
Fi: She must be hot.
 
Judge: Prosecutor, choose your witness.
 
Councilman Vorre: I call Denerri to the stand!
 
An audible gasp carries through the court as the Judge calls for order. The baliff tries to help Denerri up, but he stands up on his own power and takes the stand.
 
Witness 2: Denerri
 
Councilman Vorre: So, Denerri. You are a researcher at the Great Library, yes?
 
Fi: Was that really unexpected?
 
Denerri: Yes, Vorre.
 
Councilman Vorre: We searched your home and we found some very, very interesting texts there. Would you mind reading the titles of these books?
 
Denerri: "The Dark Arts of Simaye", "Effigies and Dark Rituals", "Undeath and Negating Life Force"... I'm a-
 
Councilman Vorre: Now now, why would you keep dark, dreary books like these? Is it because you were preparing a ritual? One you could commit from afar? One you could use to, say, drain the life out of your foes from far away?
 
Denerri grimaces
 
Councilman Vorre: Now, the law says you don't have to incriminate yourself, so don't answer that. But did you encounter Denners a few nights before his death? You could have had enough time to get some likeness of him, some hair or a piece of cloth. The perfect vector to cast dark magic through.
 
Denerri flares up
 
Denerri: I never collected anything from him! You're making things up!
 
Councilman Vorre: Calm down, Denerri. You're making yourself look bad.
 
Denerri pauses, gets ahold of himself and sits back down. He's glaring at the Councilman, who gives a trademark Asshole Smile (TM)
 
Councilman Vorre: I'm done with questions.
 
Fi: But he didn't answer anything...
 
Councilman Vorre: (To GM) rolling 1d20+15
 
(
 
15
 
)+15
 
= 30
 
Councilman Vorre: (To GM) rolling 1d20+12
 
(
 
8
 
)+12
 
= 20
 
Judge: Your defense will now cross examine.
 
Darius Kolphan: I think it's time for that character witness, yes?
 
Chris: Ok. Well, step 1. Let Denerri finish what he was saying before Vorre interrupted him.
 
Cat: yeah, and let him explain what his research is perhaps.
 
did vorre present any actual evidence with that?
 
Chris: No.
 
Just some books.
 
Cat: i mean, are the physical books present as evidence, or was that just talk?
 
(GM) Chad S. (GM): Physical book, presented
 
Vegeta: late sense motif 26
 
Hawk Hubertins:
 
Hawk Hubertins : Sense-Motive
 
Check 17
 
Chris: Vegeta wakes up once Hawk stops talking.
 
Cat: i mean, it's clear that vorre's "questioning" was about 95% show to make denerri mad...so yeah, we should try to counteract that.
 
(GM) Chad S. (GM): Vegeta finds that Vorre's argument seemed very effective, as some of the jurors are intimidated by Denerri.
 
Hernz: if there's a need to communicate that to darius or anything, he will... veg has no idea how this works
 
Chris: I can't think about it and pay attention to "Sinbad" at the same time.
 
Cat: so...potential points we can have denerri make in cross examination: explain the real research he was doing and why those books were involved; explain why he had the scuffle with denners/what denners was doing...
 
Hernz: I think chad doesnt want to keep talking to himself ;)
 
(GM) Chad S. (GM): I can make my own Walls of Text!
 
Hernz: 0/6 effective against shadows
 
Cat: i assume we can re-judge after that to decide who we call as our second witness.
 
other points people would rather have denerri make?
 
Hernz: I'd say your first point... the real point of hte research, otherwise if we move on to the scuffle, it might seem like we're dodging the point he made
 
Cat: we get two.
 
Hernz: then I'm ok with both
 
Cat: (we could potentially introduce sel fey's will leaving the library to him as evidence as part of his discussion of his research...)
 
Chris: I think that works. We can present Denerri's journal to show past statements with why he was angry with Denners, and also illustrate that if Denerri really had fought with Denners it would have been in public in front of everyone.
 
Cat: ok. so sel fey's will is the evidence for the first point, and his journal entries for the second.
 
(GM) Chad S. (GM): So Diplomacy and K Local?
 
Cat: is darius's diplo a super diplo bomb? (as in, better than hawk.)
 
(GM) Chad S. (GM): Darius's Diplomacy is +17, and +10 to K Local.
 
(To Hawk Hubertins): Lore Master says you need ranks in the skill in order to take 10 on it.
 
(From Hawk Hubertins): Hawk has at least 1 rank in each k skill.
 
(To Hawk Hubertins): Alright, then.
 
Cat: yeah probably worth letting him just deal with that?
 
George: Hawk's diplo is +14.
 
Cat: yeah, let's just let darius do his thing.
 
(GM) Chad S. (GM): Darius will present Denerri's Journal and mention eyewitness territory to show there was no physical fight.
 
Uh, tomorrow.
 
Hernz: dun dun dunnnnnnn!!!
 
Cat: lolz.
 
realtime 9/7 9:19 am
 
Darius stands up and cross examines Denerri.
 
Darius Kolphan: Hello Denerri. Would be so kind to explain your profession to the court?
 
Denerri: Hmm? I'm a researcher at the Great Library. I find books on topics, catalogue new texts and investigate mysteries.
 
Darius Kolphan: Now, those texts the prosecutor presented...did they remind you of a research product, perhaps?
 
Denerri: These books...they're intake. We get new texts around the world. Someone has to read them, translate them and categorize them. I have a hundred more books at home, at least.
 
Darius Kolphan: Haha, so you like to take your work home! Diligent!
 
But now, another topic: your encounter with Denners. I'd like to clarify a few points, using entries from your journal. I want you to read a few excerpts that I have outlined.
 
Denerri puts on his reading glasses, sighs and pulls out his journal.
 
Denerri: "Hearing the plight the women went through...looking at their injuries up close...they tell me the same story with the same man: Denners. I went to the Down N Dirty to see it with my own eyes."
 
"And there he was, talking to another tiefling woman. Getting close, promising her an aspiring career as a new model. That smile of his...it was the smile of the devil."
 
"When I told him about the other women he met here and what happened to them, I caught him off guard. The tiefling he spoke to quickly disengaged and left. He hid his shame and accused me of spreading lies. He said I attacked the women and tried to cover my tracks!"
 
"I am glad the bouncer escorted me from the bar before we came to blows. I am intelligent, but not very strong. I saw Denners leave through a different exits, furious. The woman came to me and thanked me- she had no idea about the fury of Denners and it frightened her to the core."
 
Another murmur goes through the audience as he mentions Denners and alludes to his cruelty.
 
Darius Kolphan: So, you worked hard, and saved someone's life that day without raising a fist?
 
Quite heroic, would you say?
 
Denerri: W-well, I'm just a concerned citizen...
 
Denerri blushes slightly
 
Darius Kolphan: Humble as well. We should be presenting you an award, not trying you for murder. Alas, I am merely here to protect.
 
I have no further questions for you Denerri.
 
(To GM) rolling 1d20+17
 
(
 
11
 
)+17
 
= 28
 
Darius Kolphan: (To GM) rolling 1d20+10
 
(
 
16
 
)+10
 
= 26
 
Darius helps Denerri off of the witness stand and back to his seat.
 
(GM) Chad S. (GM): You can make a Sense Motive check here to gauge the jury.
 
Judge: The court shall take a one hour recess for dinner.
 
slams her gavel and stands up to leave.
 
Councilman Vorre stands up and immediately leaves with his advisors.
 
Darius Kolphan: Haha! Usually the Councilman spends his time gloating over his "inevitable" victory, but here...
 
Denerri: That snake, twisting my words like that...
 
Darius Kolphan: If you look at anyone with the wrong lens you can make their actions seem monstrous or divine, even when they aren't.
 
We have a private room with food we can eat. We can't have outside contact, technically. Come, come, this way.
 
Hawk Hubertins:
 
Hawk Hubertins : Sense-Motive
 
Check 18
 
Meghan:
 
Claire : Sense-Motive
 
Check 4
 
pppffft
 
Vegeta: sense motifs 36
 
Hernz: I swear all my f'ing crits get wasted on sense motive checks lol
 
Cat:
 
Nidranisan : Sense-Motive
 
Check 22
 
go go motifs.
 
i'm probably also wasting my only rolls better than like a 5 for the next month, don't feel too bad hernz ;)
 
Hernz: I guess that helps a little lol
 
Meghan: Vegeta can probably tell when Claire is lying. Maybe
 
He has sense motif equal to her bluff.
 
we should try that sometiems.
 
Cat: heh.
 
Vegeta knows three of the jurors were quite impressed with the defense, and already think he's innocent. Vorre is obviously frustrated.
 
Claire is pretty sure people are thinking about stuff!
 
Darius Kolphan: Halfway there, my friend.
 
Denerri: Yes...I can hardly wait. I feel too nervous to eat...
 
Darius Kolphan: You should feel fine. We will defeat Councilman Vorre soon.
 
We should discuss our strategy for whom we will call to the stand, and our closing arguments.
 
Hawk, you should think about becoming a lawyer at some point. You certainly have a way explaining facts to the ordinary layman.
 
Cat: do we get the final closing as the defense, or does vorre get the last word?
 
Darius Kolphan: We get the last word, Nidri.
 
Nidranisan: Well, that does give us one final opportunity to set the mood. That seems to be in our favor given that Vorre seems to be going with a "tone" argument so far.
 
Do you have any guesses what he will pull next? He seemed to think those books were a real ace.
 
But I still worry he has something else up his sleeve.
 
Cat: the trial doc says hawk cross-examined denerri, but the log says darius did.
 
(GM) Chad S. (GM): Oops, corrected.
 
Nidranisan: And if nothing else, what's the rest of our argument. More support of Denerri's good character? Tarexia substantiating what Denerri said about Denners?
 
It's...not super material, at this point, how terrible Denners was?
 
Darius Kolphan: Hmm...true. Vorre may still argue that Denerri used...indirect means to attack Denners.
 
A character witness approach would help greatly.
 
Nidranisan: Meaning we could call Denerri's girlfriend to speak about him, and then bring in Sel Fey's will either there if she knew about his work with her, or bring it into our closing argument.
 
Darius Kolphan: I am ashamed to admit, but tieflings have an...image problem here.
 
Nidranisan: Not exactly limited to this island.
 
Darius Kolphan frowns
 
Denerri: Unfortunate.
 
Nidranisan: I suspect Sel Fey's will would carry some weight.
 
That she worked with Denerri and trusts him to that extent.
 
Denerri: Yes...Sel Fey's word will carry weight.
 
Nidranisan: Wish we had a witness who tied to it more clearly.
 
But we'll make do.
 
Darius Kolphan: Well, as you told me, Alinfras didn't have much control.
 
Nidranisan: ...so does anyone have a different suggestion for a witness?
 
I mean, she could also speak to whether there were changes in his behavior, whether he started casting crazy spells and dark rituals all the sudden, y'know.
 
Those things usually interfere with your personal life.
 
Darius Kolphan: Ah yes...
 
Fi: Well, he did hide his investigate of Denner's from her...
 
Chris: I type good
 
Fi: Do we try to provide more character witnesses or do we need more evidence that vampires did it?
 
Would it be wrong to put Hawk on the stand to talk about what we found at the Library? And present Sel Fey's will?
 
 
Fi casually throws a wrench into the works.
 
Darius Kolphan: The bad news is, Hawk is already part of my special council.
 
It would be a conflict of interest for him to testify.
 
Chris: And yet, the defendant testified :-P
 
If this was Ace Attorney that would totally be the big GASP scene.
 
(GM) Chad S. (GM): Oh, the defendant can testify, no problem. The defense attorney, though?
 
Well, I need to get some early rest. We can continue tomorrow.
 
Fi: I suppose there's Velgin, but that's a bit of a wild card.
 
Nidranisan: yeah, we didn't really get his story. at all.
 
Cat: so. character witness or stab in the dark?
 
realtime 9/9 9:31 am (well rested edition)
 
Darius Kolphan: Then let us reinforce Denerri's character. Put his ladyfriend on the stand to attest to his kindness. Also, by showing he was ashamed to speak to her about his confrontation, we can humanize him. Show he is capable of making mistakes and white lies. Something we are all capable of.
 
Hernz: works for me
 
Cat: i'm cool with that.
 
July 7, 1236 AD (evening)
 
The sun hangs low over the horizon, giving a warm red glow over the land.
 
Darius and his special council escort Denerri back to the court. Councilman Vorre, for his benefit, seems confident as ever.
 
The public returns and are hushed, quickly.
 
Judge: Is everyone here? Let us proceed, then. Defense, your next witness.
 
(GM) Chad S. (GM): Darius will go on by default, using Diplomacy twice.
 
Unless someone else wants a crack at it.
 
Hernz: he's got the best roll... go for it
 
Darius Kolphan stands up
 
Darius Kolphan: I call Bejaq to the witness stand.
 
The human woman you met is escorted to the stand. She's obviously overwhelmed by the attention drawn to her, and a bit nervous.
 
Darius Kolphan: Hello, Bejaq. I hope you are doing well today.
 
Bejaq: Um...y-y-yeah...
 
Darius Kolphan: You and Denerri have been dating, have you not? For how long?
 
Bejaq: A-about a year or so. I mean, twelve months. Yeah, that's the same time. Sorry, I'm just so nervous.
 
Darius Kolphan: It's fine, it's fine. I have an important question for you: Do you think Denerri could have actually killed those performers?
 
Bejaq: NO!
 
I mean, no sir.
 
Denerri couldn't harm a fly if he wanted to...He would never hurt a fly, in fact. He's too nice. He paid for my momma's rent once, when the landlords wouldn't wait for the end of the week.
 
He... comforted me when my momma passed away. This was a few years ago, I barely knew him.
 
He'd always try to lift the groceries when there was too much for him. Really charming.
 
But he didn't say nothing about him meeting Denners.
 
Darius Kolphan: Ah, yes. I didn't ask about that. But no matter.
 
I will ask about that now.
 
Hernz: did she botch her roll? lol
 
(GM) Chad S. (GM): Bejaq is chatty...
 
Okay, back to me talking to myself
 
 
(GM) Chad S. (GM) grabs his Darius sockpuppets
 
Hernz: lol
 
Cat: haha
 
Darius Kolphan: Why do you think Denerri withheld this information? His meeting with Denners?
 
Bejaq: Well, I... I think he was ashamed to talk about it. I mean, he's never fought anybody. He always says, "Use your head, and your words but never your fists." It's good advice, got me out of some fights.
 
He's always telling people he's never attacked anyone in his life and they should hold back unless they gotta defend themselves.
 
I guess this Denners guy got him really mad.
 
Darius Kolphan: It is safe to assume he's not perfect, yes?
 
Bejaq nods.
 
Darius Kolphan: Well, no one is perfect, but we can all strive to be as nonviolent as Denerri.
 
Sigurd coughs.
 
 
Cat smirks.
 
Cat: er
 
Nidranisan smirks.
 
Katt scratches her head, quizzically
 
Vegeta: pfft
 
Cat: whole game goes on hold for 10 minutes while literally everyone reacts to everyone else's reactions.
 
Darius Kolphan: How can such kind, nonviolent man perform such a heinous act such as murder? He cannot.
 
Thank you for your answers, Bejaq.
 
(To GM) rolling 1d20+17
 
(
 
5
 
)+17
 
= 22
 
Darius Kolphan: (To GM) rolling 1d20+17
 
(
 
19
 
)+17
 
= 36
 
Darius Kolphan sits back down and mumbles.
 
Darius Kolphan: Please stay strong...
 
Councilman Vorre leaps up and approaches the witness stand
 
Councilman Vorre: How can a peaceful, nonviolent man commit such a barbaric act? Certainly we've heard of peaceful monks shattering bone and bricks with their bare hands.
 
Bejaq, if I may ask you- how many times have you been in the library since you met Denerri?
 
Bejaq: Um... I don't really go there.
 
Councilman Vorre: I see, I see. Does Denerri... explain what he does at the library?
 
Bejaq: Sure, he and um... his boss read lots of books and... and find new books.
 
I mean, it's kinda complicated for me.
 
Councilman Vorre: Yes, that's fine. It is hard to understand, isn't it? You may say it's impossible to understand all of what he does when he goes there.
 
He could do...anything he wants to while there and you wouldn't know of it.
 
Bejaq: Yeah, I guess so...
 
But that doesn't mean he's done bad stuff there.
 
Councilman Vorre: ...I didn't say that.
 
Tell me, have you ever seen these magical ingredients in the apartment? Ones he brought home after a hard day's work?
 
One of the Councilman's assistants pulls up a bag of magical ingredients
 
Bejaq: Umm...
 
Yeah, he could barely carry it.
 
Councilman Vorre: I assume you didn't know what these were used for. It is... complicated.
 
Bejaq: em glares at the Councilman, but keeps quiet
 
Bejaq glares at the Councilman, but keeps quiet
 
Councilman Vorre: My researchers indicate that these ingredients can be used to enhance a dark spell called "Enervation." This spell curses the target's soul.
 
Drains the life out of it.
 
A "Negative Energy" effect, if you will.
 
Now, normally you have to see your target in order to use this magic. But with a certain ritual, using these ingredients, you can actually curse your foe from afar.
 
Just imagine: Use the personal effects of Denners to target him, use these ingredients and the books I showed before and...doom from afar.
 
No need to get physical. And the best part is, your hands are clean. Haven't touched a thing.
 
Councilman Vorre: Thank you, Bejaq. I have no more questions.
 
Councilman Vorre returns to his seat in one quick stride. One of his assistants runs up and grabs the evidence.
 
Darius Kolphan exhales and shakes his head
 
Cat: i like how the arguments are basically completely unrelated to the witness or her testimony heh.
 
Darius Kolphan: (To GM) rolling 1d20+20
 
(
 
11
 
)+20
 
= 31
 
Darius Kolphan: (To GM) rolling 1d20+10
 
(
 
4
 
)+10
 
= 14
 
(GM) Chad S. (GM): Making up arguments is hard, happy I only did 4 instead of 6 witnesses
 
Hernz: lol
 
(GM) Chad S. (GM): You can make a sense motive check to gauge the witnesses
 
Er, the jury.
 
Vegeta: sense motif 33
 
Hawk Hubertins:
 
Hawk Hubertins : Sense-Motive
 
Check 11
 
Bejaq returns to her seat, nervous yet glad to return to anonymity.
 
Nidranisan:
 
Nidranisan : Sense-Motive
 
Check 20
 
Hernz: how much damage does a sense motif do in battle? I might start using those instead of punching
 
Cat: lol.
 
Vegeta can tell at least 5 of the jurors really believe in Denerri's innocence. Vorre's argument didn't do much at all.
 
George: Hawk will just sit over here wondering where that one juror got his hat.
 
Hernz: lol
 
Cat: ask Fi later ;)
 
Fi knows hats......
 
so...vorre gets one last witness now?
 
Judge: Proisecutor, call your last witness.
 
Councilman Vorre: Yes... I call Derrick Paragon to the stand!
 
Witness 4: Derrick Paragon
 
Cat: oh boy, here we go.
 
Sigurd Kolphan comes to attention and nods at Derrick. Sheela barely stifles a yawn.
 
Cat: oh jeezus.
 
A man stands up, clearly uncomfortable in civilian wear. The golden symbol of Virton hangs off his belt as he takes to the witness stand.
 
Katt gets slightly distracted by...something and Lord Trout has to get her to focus.
 
Councilman Vorre: State your name and profession.
 
Derrick Paragon: Derrick Paragon, Paladin of Virton, the Mighty Champion!
 
Councilman Vorre: Thank you. I have called you here to ask about the nature of energy drain. With these books and these ingredients, do you think it would be possible?
 
Derrick Paragon: Well, certainly if you had the know-how. I met a necromancer who tried to fire these black bolts at me. I used my powers to SMITE her undead guardian and she fled the scene.
 
Sigurd grins upon hearing the word "SMITE". Melanie rolls her eyes.
 
Derrick Paragon: Little did I know she collected some of my hair upon fleeing. The next week, every day I felt a sudden shock. I grew weaker, and weaker. My skin, turning black as night.
 
It was a horrible night to have a curse.
 
Sigurd Kolphan is on the verge of clapping; only Sheela's hand stops him
 
Councilman Vorre: I see... now, when you did catch the vile necromancer, how did you know she did such a deed?
 
Derrick Paragon: Ah, yes, there was a trace of dark magic on her. The ritual left a mark that took some time to wear off.
 
Councilman Vorre: I see. Well, then...let's say, theoretically, the defendant had used such a ritual within the last week. Would traces of the magic be on him?
 
Derrick Paragon nods.
 
Councilman Vorre: Could you read the result of this magical scan report, made on the day of his arrest?
 
The underlined section, in particular.
 
Derrick Paragon: Hmm...
 
"The suspect carries a faint aura of... necromantic energy. Perhaps the remains of a powerful spell, or interaction with someone of great evil"! Oh my!
 
Councilman Vorre: Terrible. Simply terrible, is it not? Why would the suspect have traces of necromantic energy? Especially for one so peaceful? Unless of course... he had performed kind of terrible ritual.
 
Thank you for your time, Derrick Paragon. Your hard work is an inspiration to all.
 
I have no further questions.
 
Councilman Vorre returns to his seat.
 
Councilman Vorre: (To GM) rolling 1d20+10
 
(
 
10
 
)+10
 
= 20
 
Councilman Vorre: (To GM) rolling 1d20+15
 
(
 
13
 
)+15
 
= 28
 
George: And now is the time to whip it out. The letter. From Alinfras.
 
Cat: so...points that come to mind are, the curse wouldn't cause the physical wounds apparent on multiple victims...and that the vampire in the library could just as easily be "someone of great evil"...
 
Denerri's stare is as cold as ice. Darius tries to distract him, as members of the jury pick up on it.
 
Darius Kolphan: Denerri, do not show anger.
 
Denerri: That...man... is accusing me of- he's building a sham story against me, like I'm some dark wizard cavorting with demons!
 
Sal'nessee: Yeah, he's full of it.
 
But Darius is right. You're gonna look bad.
 
Nidranisan: We've built a very different narrative so far. We'll continue to do so.
 
Sal'nessee: Just exhale, alright?
 
Hawk Hubertins: Remember, he's here to smear your character. You're surrounded by friends who are committed to not letting that happen.
 
Help us, not him.
 
Denerri: Yes, you're right... we're almost done. I'll try not to throw away your hard work.
 
Darius Kolphan: Now then...what is the best way to cross examine the paladin?
 
Nidranisan: Ask if small wounds, similar to those caused by fangs, appeared on his neck when he was cursed from afar by the witch.
 
Ask if he knows what a vampire is, and if they could be considered a great evil.
 
If there were one present at the library when Denerri was there, unbeknownst to him, if it could leave an effect.
 
Cat: (sorry, necromancer)
 
(GM) Chad S. (GM): Heal check and K. Religion, sounds like.
 
Cat: nidri is +9/+5 in those.
 
george...already went to bed, i dunno if hawk has a heal check or not but he's +8 to knowledge.
 
Hernz: better than veg (duh)
 
(GM) Chad S. (GM): He can also take 10 on the K Religion check for an 18.
 
Cat: yup.
 
(GM) Chad S. (GM): Both of you are better than Darius.
 
Cat: and we all know i roll crap. though, i think chad rolls these, so maybe i'm safe ;)
 
(GM) Chad S. (GM): Rolls a d20 4
 
Cat: yup yup use those up now ;)
 
actually geroge didn't quite go to bed yet, i might be able to ask real quick lol.
 
did you sneak a look at hawk's heal check?
 
(GM) Chad S. (GM): Oh yeah, I'm a GM I can do that. Hawk's heal check is... -1
 
Yup, 0 ranks and 9 Wis.
 
Hernz: lol
 
Cat: so on average i think nidri wins. probabalistically speaking.
 
riskier on the k check but overall higher total expected value on both rolls.
 
so unless anyone else objects (check Fi?) nidri's cool doing it.
 
(GM) Chad S. (GM): Fi is +8 Heal, +2 K religion
 
Cat: so i guess me then.
 
don't roll fours :P
 
we didn't meet this guy when we went to buy scrolls and stuff, did we?
 
(GM) Chad S. (GM): Nope
 
Welp, however you want to do this. Either you can ask or I can handwave your questions.
 
Hernz: let chad do it? so if it sucks we can blame him? :)
 
(GM) Chad S. (GM): lol
 
Cat: i mean i already basically said what i'd say. pointing out the inconsistencies in each thing vorre pointed to.
 
and lining up how vampires are a better explanation for each one.
 
i'm cool with you handwaving/ff-ing as much of it as you want.
 
i think we already presented the letter from alinfras, but we can refer back to it again.
 
(GM) Chad S. (GM): Alright, I'll probably do that tomorrow, or Sunday. Depends how busy tomorrow gets
 
Cat: k. woo woo nearing the closing arguments.
 
realtime 9/10 12:51 pm
 
Nidri begins her cross examination of Derrick Paragon, first asking if the curse caused physical wounds on him.
 
Derrick Paragon: Wounds...no, I was just tired for most of the days. No wounds. Especially no neck wounds.
 
Nidri also reminds everyone of Alinfras's letter, mentioning the army of the undead and her "sire" who would probably be a powerful evil creature.
 
Derrick Paragon: Vampires! How terrible. That poor woman. But if Den- the defendant were in the presence of a vampire lord, it may leave a stench of evil.
 
That would explain it. Although I have no idea what to say about Denners.
 
Derrick is excused, and he sits back down. Sigurd is sad that he can't get closer to Derrick and trade notes.
 
(GM) Chad S. (GM): Nidri has +9 heal and +5 K Religion. Rolling!
 
Nidri's Heal check 15
 
Nidri's K. Religion check 11
 
I tried
 
You can make a Sense Motive check, here.
 
Judge: And now, your closing arguments. Prosecutor?
 
Councilman Vorre stands up and clears his throat
 
Councilman Vorre: The defendant is accused of a crime most foul: Using the dark arts to cast a horrible spell that stole the life of four shining stars.
 
You mustn't fret on the smallest of details. You must instead understand the entire picture.
 
This man had a grudge with at least one of the victims, and he had the means to cause the method of death.
 
Do not let a criminal walk free. Rather, deliver just punishment. When you, the jury, enter the room you must declare him guilty. For the sake of all who live on the great Isle of the Sun.
 
(To GM) rolling 1d20+20
 
(
 
13
 
)+20
 
= 33
 
Vorre sits down, smiling. Confident.
 
Judge: Thank you, prosecutor. Defense, your closing arguments?
 
Nidranisan:
 
Nidranisan : Sense-Motive
 
Check 25
 
Cat: lol should've rolled my own i guess.
 
you want us to give points for the closing?
 
(GM) Chad S. (GM): Points for the closing arguments would be nice. You get one roll to make.
 
Nidri can tell her argument wasn't as convincing as Vorre's. Some of the jurors look at Denerri in a more harsh light.
 
Cat: my main thought here is that vorre talked about it being "possible" the denerri did these things, but gave absolutely no evidence that he actually did them, while we gave specific details inconsistent with vorre's story.
 
basically just reminding them of every place vorre's story doesn't hold water...the details are critical to making sure we don't send an innocent man to an unjust punishment.
 
(GM) Chad S. (GM): Makes sense, sounds like a K.Local check.
 
Cat: darius is good at those, right?
 
George: Hawk is ok at them, but I think Darius is better.
 
(GM) Chad S. (GM): Darius is +10 on K. Local
 
Sal'nessee is +15, actually.
 
Cat: lol
 
sure, maybe sal can summarize this heh.
 
(i don't think any of us are beating a +15)
 
George: But people don't like tieflings here, so maybe Darius is still a better choice?
 
Depends on whether she'd get a penalty for that or not.
 
Cat: the dice seem to have imposed their own penalty on me ;)
 
George: And then there's always the possibility that we'll roll utter crap.
 
Cat: i say sal should just go for it.
 
Sal'nessee seems to break out of some kind of trance as the defense mentions her name.
 
Sal'nessee: Huh? Oh yeah. I got this.
 
Sal'nessee stands up
 
Sal'nessee: Ladies and Gentlemen of the jury. We've heard a lot of conjecture by the prosecution. A lot of blind guessing. A story that... honestly doesn't make much sense.
 
Let's face it, the prosecution hasn't actually provided evidence that Denerri did it.
 
If he did some creepy ritual, where did the neck wounds come from? Oh, that's right. The vampire bites the coroner mentioned.
 
The energy drain mister Paragon mentioned that could come from vampires, right. Their... taint rubbed off on the defendant.
 
Of course, the prosecutor here wants to convict this innocent man. A man who used his brain instead of his brawn to promote peace and nonviolence.
 
Come on, people. The system doesn't work when you convict the innocent. It works when you... find the guilty.
 
Sal'nessee: Every day you waste putting innocent people like Denerri away, another day the true killer gets away. Stop hurting this man for saving the lives of Tiefling women.
 
That's it.
 
Sal'nessee turns around and sits back down
 
Sal'nessee: (To GM) rolling 1d20+15
 
(
 
15
 
)+15
 
= 30
 
(GM) Chad S. (GM): One last Sense Motive check for the road...
 
George:
 
Hawk Hubertins : Sense-Motive
 
Check 16
 
Cat:
 
Nidranisan : Sense-Motive
 
Check 20
 
Fi:
 
Fi : Sense-Motive
 
Check 10
 
Cat: motifs are apparently the only thing i can maybe almost roll hah
 
Chris: I'm back just in time to miss a sense motive.
 
Cat: heh
 
Chris: I bet fleir could do better if she were here.
 
Fi:
 
Fleir : Sense-Motive
 
Check 13
 
Chris: yup.
 
Cat: heh.
 
smart puppy. :)
 
Nidri realizes the jury is slightly in favor of Denerri.
 
Fi wonders if Fleir is doing alright...
 
Judge: Thank you, defense, prosecutor. Jury, I will remind you to consider this decision carefully... the fate of this man is in your hands.
 
The jury stands up and gets ready to leave. The Councilman's face sprouts into a full-blown grin.
 
(GM) Chad S. (GM): You can make a perception check.
 
Cat:
 
Nidranisan : Perception
 
Check 15
 
Darius Kolphan: We have...done all that we can, Denerri. Now it is up to the jury.
 
Denerri: Yes, a jury of my "peers."
 
Nidranisan: Vorre is up to something...he looks way too smug given how the jury is acting.
 
George:
 
Hawk Hubertins : Perception
 
Check 25
 
(To Hawk Hubertins): Where did Melanie go? Drianna seems surprised, as well.
 
(To Hawk Hubertins): That was me.
 
 
Hawk Hubertins looks around.
 
Darius Kolphan: Time for some...underhanded tactics?
 
Denerri: I don't think anyone would be surprised by that. He's probably a better cheater than a lawyer.
 
(From Hawk Hubertins): was that someone specific whispering, or was that just the GM having UI problems?
 
(To Hawk Hubertins): UI fail by the GM
 
Nidranisan: Either that or he has some reason that losing the case is good for him...
 
Hawk Hubertins: Did anyone see where Melanie went?
 
Nidranisan: No, I wasn't really watching the audience.
 
Denerri: Hmm? Who is Melanie?
 
Chris: Should I roll perception?
 
Nidranisan: One of our bosses, who was in the crowd earlier.
 
(GM) Chad S. (GM): Yes, perception please.
 
Fi:
 
Fi : Perception
 
Check 26
 
Chris: how average
 
Once Hawk points it out, you notice only a surprised Drianna in the back.
 
And a large gap where Melanie used to sit.
 
Nidranisan: Huh, I wonder when she left.
 
Fi: Where's the jury meet?
 
Time seems to pass slowly as the jury deliberates. Some people in the audience cough. Some pray. Denerri scribbles some notes, about his next steps in the library.
 
Chris: I'm not ready to let time pass yet.
 
Vorre's massive grin remains, and he waits patiently for the jury to return.
 
But Fi has other plans.
 
Darius Kolphan: The room, in the back. There are two ways in: through the court room and a soundproofed hidden entrance.
 
...Why did you want to know?
 
Fi: I was curious if there was someway to listen from the outside.
 
Nidranisan: Is that where you think melanie went?
 
Darius Kolphan: I hope not. Interference with the jury is...
 
Well, it would be terrible.
 
If discovered.
 
Fi: Hmm... Any place a wolf could get to?
 
Darius Kolphan: Huh? Well, you have to push a food cart through the hidden entrance.
 
Is...that big enough?
 
Fi: Close.
 
Could squeeze.
 
(To Fi): Give me a Will Save, DC 22
 
(From Fi): Fi or Fleir?
 
(To Fi): For Fi.
 
Fi:
 
Fi : Will
 
Save: 16
 
(To Fi): What are Fi's surface thoughts?
 
(From Fi): I'm worried that someone is going to sway the jury. Wanted Fleir to listen in to see if anyone is affecting them.
 
(To Fi): Sounds legit, thanks!
 
Sal'nessee: Huh. Jury tampering. If only we could neutralize it.
 
Chris: bleh. Evidently I can see through her eyes, but not hear.
 
Sal'nessee plays with her tail absentmindedly
 
Chris: Suppose I would still be interested in looking.
 
(GM) Chad S. (GM): Time to make the godliest stealth check ever, Fleir
 
Fleir:
 
Fleir : Stealth
 
Check 12
 
(GM) Chad S. (GM): ...
 
Chris: nope. Not without Fi there.
 
A large wolf tries to approach the jury room from the backside. A pair of guards spot her right away and try to shoo her out of the courtroom.
 
Chris: Is that acessible from inside?
 
accessible
 
Could Fi try to slip by from here?
 
And could you give me an estimate on how hard it would be?
 
(GM) Chad S. (GM): You would have to leave the courtroom, enter the back, and sneak in through there. Pretty hard, DC 25.
 
Chris: Let me calculate something
 
Cat: heh.
 
Chris pus on his Probability Hat
 
Chris: Hmm... +17 and take the higher of 2 dice...
 
Cat: if there is any secluded enough spot to cast, i can step outside with you and drop a prayer or a couple guidances or something.
 
Chris: That looks really good on paper...
 
If that's possible it would be helpful. Especially if it could hit Fleir too.
 
Sal'nessee: You guys need a distraction?
 
You totally look like you need a distraction.
 
Cat: prayer would give +1 skill check to both of you.
 
Fi: Uhh... Yeah.
 
Cat: and saves if it happened to matter heh.
 
Sal'nessee: You only get one shot.
 
Nidranisan: You want to take a little walk, get some fresh air?
 
Sal'nessee: Sorry Hawk.
 
Hey Denerri.
 
Fi: It's a bit crowded in here for me.
 
Denerri turns to look at Sal'nessee, who begins dancing right in his face. She hops on his lap, getting real close, giggling and looking in his eyes.
 
Nidranisan: Oh for...yeah, let's go find somewhere quiet.
 
Denerri's gaze is fixed on her. Frankly, most of the audience is, as well. Darius is in shock.
 
Judge: What is she doing? ORDER! ORDER!
 
I will throw her right out!
 
Baliffs, escort her from the courtroom! NOW!
 
Denerri's head is buried deep in Sal'nessee by the time the bailiffs pry her off of him and drag her out of the courtroom.
 
Fi and Nidri takes this opportunity to get outside of the courtroom while Darius makes various excuses to calm the judge down.
 
Denerri remains in complete shock.
 
Chris: Ok. Should I roll assuming Prayer now?
 
Cat: assuming we can find somewhere i can cast it and not be totally obvious.
 
Nidranisan:
 
Nidranisan : Prayer
 
Spell Level: Oracle, 3
 
School: N/A
 
Range:  See text (40' burst)
 
Spell Resistance: Yes
 
Rolls
 
Caster Level Check =25
 
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
 
Chris: Ok this should come out to +19 if the macro work right.
 
Fi:
 
Fi : Stealth Synergy
 
Class: Hunter
 
21 or 35
 
Nidranisan: I'll hang out around here, find me when you're done.
 
 
Fi and Fleir dissappear.
 
Cat: shazam.
 
(GM) Chad S. (GM): Where to, Fi?
 
Chris: Disney Land!
 
Let's hit the back entry. I want to listen in.
 
Fi and Fleir use the distraction to quickly reach the jury room.
 
Fi and Fleir crack the door slightly ajar.
 
(To Fi): You see the 12 jurors and Melanie. She's not moving
 
(To Fi): Melanie isn't saying much, but she's leaning against the wall, overseeing the jurors.
 
(To Fi): The jurors seem to be ignoring her, and arguing for his innocence.
 
(GM) Chad S. (GM): (To GM) rolling 1d20+27
 
(
 
7
 
)+27
 
= 34
 
(From Chris): Fi stays hidden but is rather shocked.
 
(From Chris): When it looks like they are wrapping up, I'll gtfo.
 
(To Fi): They argue for awhile, but they eventually do agree that Vorre's story doesn't make sense...and they have to declare him not guilty, despite the threat.
 
(To Fi): Melanie nods, and disappears in a puff of smoke.
 
Melanie appears in the courtroom, next to Drianna.
 
Drianna is about to ask questions, but Melanie simply puts her finger to the woman's lips.
 
(From Chris): Did Melanie say anything at all, or just listen?
 
(To Fi): With the deliberations completed, the jury writes down their decision and knock on the door to the courtroom.
 
(To Fi): She didn't do much more than nod and listen to them. They didn't even seem to notice her.
 
The jury's room door knocks. The judge tells the bailiff to let the jury in.
 
(GM) Chad S. (GM): The thrilling conclusion...tomorrow!
 
Spoilers: Chris already knows, lol
 
Cat: hah.
 
 
Chris says nothing.
 
Cat: does fi get back fast enough or do i miss the whole thing waiting? ;)
 
Chris: Not sure. I told Chad she was leaving as soon as they were wrapping up. So probably only slightly before they knocked.
 
Cat: clearly that will be part of the thrilling conclusion.
 
realtime 9/11, 4 pm
 
Fi arrives just in time to join Nidri and return to their seat, on the defense. The jury reached a decision!
 
Cat: huzzah.
 
Judge: Before we continue, I would like to remind the public AND the defense that I will not tolerate outbursts like the previous again.
 
Denerri is still blushing.
 
Judge: Jury, have you reached a verdict?
 
Lead Juror: Yes, your honor.
 
The defendant, Denerri, has been charged with four counts of murder.
 
On these counts, we the jury find the defendant...
 
Vorre smiles.
 
Melanie smiles.
 
Sigurd is at the edge of his seat.
 
Sheela finally pays attention.
 
Lead Juror: not guilty!
 
An audible GASP goes through the courtroom. Some of the public stand and leave.
 
For perhaps the first time today, Denerri actually smiles.
 
Cat: vorre still smiling?
 
Lead Juror: The jury has found insufficient evidence that shows, beyond a shadow of a doubt, the defendant committed the crimes he is charged with.
 
As the juror and the judge go through the legalese, Vorre remains smiling. However, you notice his pen has snapped cleanly in half, and his hands are smeared with ink from the inkwell that fell over.
 
Cat: do we even need motifs heh?
 
(GM) Chad S. (GM): I'm pretty sure you can tell he is furious.
 
Cat: yeaaaah.
 
i feel like this is going to come back to us somehow ;)
 
Darius Kolphan: In the end, truth and justice always wins.
 
Nidranisan puts a hand on Denerri's shoulder.
 
Denerri: Y-yes, it does, doesn't it?
 
Whooo!
 
I'm sorry, about the outburst.
 
Nidranisan: You've been through a lot.
 
Denerri: It's just... well, I can finally get back to business, and...
 
Wow.
 
Oh, the judge is staring at me... Yes, your honor?
 
Judge: I said, you and the defense are free to go.
 
Denerri: Right. Thank you, judge!
 
Nidranisan: Maybe we can walk you home?
 
Denerri: Right, that's a good idea.
 
Bejaq runs in and hugs Denerri, kissing him multiple times on the forehead.
 
Denerri: I missed you too, dear! I'm so sorry about what I put you through.
 
Come, let's go.
 
Darius Kolphan: Normally, I fill out the paperwork after escorting the defendant home. But I see you are in good hands, Denerri.
 
Nidranisan: We'll take care of him.
 
Darius Kolphan: I will fill things out and wait for you at the estate.
 
Nidranisan: Thank you, Darius.
 
We could never have done this without you.
 
Darius Kolphan: Well, I try my best. Your evidence discredited many of his theories...
 
I wonder why he was so confident.
 
Nidranisan: Indeed.
 
But we can ...debrief later.
 
Let's get Denerri and Bejaq home.
 
Darius Kolphan nods and lets you go.
 
Cat: nidri is pretty clearly worried there will still be backlash against denerri
 
Vorre's assistants are flustered and keeping the press away, who are interested in seeing how he copes with his no-longer perfect record.
 
The crowd is mostly quiet. There are some jeers and some cheers, clearly split among racial and class divides.
 
Sal'nessee: I'm guessing from the crowd that you're not a murderer, Denerri?
 
Denerri looks at her, a bit shy. Bejaq glares at her for a second before they calm down and collect their senses.
 
Denerri: Oh, yes. I'm free now.
 
I'm going home, first thing.
 
Vegeta: well, glad that's over
 
Sal'nessee: Step One, anyway...
 
I'll hang around tonight and make sure nothing bad happens to him.
 
Vegeta: I don't like stuffy rooms like that
 
Sal'nessee: You and me both.
 
Nidranisan: Yeah, we're planning to escort them home for similar reasons.
 
With the large crowd of seasoned warriors following him, Denerri makes it back home without trouble.
 
Cat: as they say, the best defense.....
 
Denerri: Thank you. All of you. For your help.
 
I'd like to get some rest now. Tomorrow afternoon, though I want you to come back here. The least I can do is talk more about my research me and Sel Fey were doing. I'll show it to you when we get to the library.
 
Nidranisan: That would be good.
 
Sal, you said you'd hang around and keep an eye out?
 
Sal'nessee: Yeah. I'll be in this neighborhood tonight...
 
Nidranisan: OK. Sorry, i'm a worrier.
 
Sal'nessee: No, it's okay. Worrying is...kinda what we do around here.
 
Nidranisan: If i had a good way to communicate i'd say send for us if there's a problem.
 
I mean, feel free. if you need us we'll be at the Kolphan estate. Denerri -- should we come by in the morning?
 
Sal'nessee: I'll figure something out.
 
Nidranisan: afternoon.
 
you said afternoon already.
 
we'll come by after lunch.
 
it's...been a long few days.
 
Denerri: Yes, afternoon will be good. I'm planning to take a good long nap in bed.
 
Nidranisan: indeed.
 
Denerri enters his apartment, thanks the party once again and closes the door.
 
Nidranisan mumbles a little, it'd be nice to go 24 hours without having someone's life on the line.
 
(GM) Chad S. (GM): You were on a ship for 2 weeks, remember?
 
Cat: yeah we fast-forwarded that.
 
(GM) Chad S. (GM): Law of Conservation of Detail in action
 
Cat: there wasn't much downtime between the colosseum, the library, and the trial heh.
 
Hernz: should have sent the kraken at us lol
 
Nidranisan adds, while on vacation.
 
Nidranisan eyes Fi.
 
Nidranisan: should we head back to the estate?
 
where we can talk in private?
 
Vegeta: lets
 
July 5, 1236 AD (nighttime)
 
There were few working lights in the Heavenly Refuge district, but the streets of Hightime are well lit. The Kolphan Estate is open as usual.
 
Sigurd Kolphan: Three cheers for the victors! Dealers of justice! Hip hip! HOORAY!
 
Nidranisan: oh lord.
 
did you catch up with derrick after to compare notes?
 
Cat: deadpan sarcasm check 19
 
Sigurd Kolphan: Oh yes, we had quite the conversation about long distances hexes and cursing.
 
(From Hawk Hubertins): (To Sal'nessee) I'll be back later to check in on you and help keep watch. I think my friends and I have much to discuss.
 
Sigurd Kolphan: It was a most terrible week for him- it took 3 days to figure out why he was so fatigued, and another 3 to hunt her down...
 
(To Hawk Hubertins): Yes, Hawk. That will be nice...
 
Sheela Kolphan: ANYWAY!
 
It's good to see you too, Nidri.
 
 
Hawk Hubertins slumps into a chair as soon as there's one available at the Estate.
 
Cat: (that was bluff btw. i think that's probably sufficient for a good deadpan face.)
 
(GM) Chad S. (GM): I'm not sure Sigurd would even try to sense motive.
 
Cat: probably not heh.
 
(GM) Chad S. (GM): Also... 6
 
Nidranisan elbows Darius.
 
Nidranisan: Hey look, he talks to me now.
 
(GM) Chad S. (GM): He would have failed.
 
Hawk Hubertins: I think I need to complain to my empl... the Mels that this wasn't so much a vacation as a series of unfortunate events. Definitely not restful.
 
Darius Kolphan: They say the fight of the just is never restful...
 
Sigurd. Sit down already. We have much more to discuss than Paladin Paragon.
 
Nidranisan: Like that smirk on Vorre's face?
 
Sigurd Kolphan stops himself, then sits down.
 
Darius Kolphan: Haha, he was so furious!
 
His hands are a stained mess.
 
Nidranisan: It was clear the jury was swaying Denerri's direction.
 
I can't imagine he was completely oblivious to that.
 
And still kept that grin to the last instant.
 
Darius Kolphan: He could barely restrain himself from shouting out.
 
Nidranisan: Was he just blind, or did he have a reason to believe they would swing his way?
 
Hawk Hubertins: Of course the most important part was that we prevented an innocent man from being sentenced, but I do have to wonder about that as well.
 
The more I learn about Vorre, the more convinced I am that he shouldn't be in power here.
 
Nidranisan: Well, having besmirched his perfect record, I fear we or Denerri may continue to be targets for him.
 
I think we need to continue working to uncover this corruption and figure out the tie with the colosseum.
 
Hawk Hubertins: I'm not worried about him coming after us. Beyond being a proven force to be reckoned with, we have quite a few powerful friends as well.
 
I agree, we need to find the source of his corruption and end it.
 
Nidranisan: ...how do you feel about that, Darius?
 
Darius Kolphan leans back in his chair, clearly in his element for once.
 
Cat: ...for once? we've been in his element all day.
 
Darius Kolphan: Vorre's record ruined. He was relying on this prosecution for an easily reelection.
 
Also, remember. Lord Trout paid for Denerri's defenses.
 
Nidranisan: Right.
 
Darius Kolphan: Trout clearly has aspirations to replace Vorre.
 
Nidranisan: And Vorre's corruption clearly involves him (re the colosseium)
 
i mean targets him.
 
Darius Kolphan: I think Vorre will be quite distracted with Lord Trout.
 
Nidranisan: not that we have any great love for Trout.
 
but we've seen him victimized before.
 
Darius Kolphan: From a financial perspective, Trout had to shut down his coliseum for a few days for investigation. Imagine if he links it to Vorre?
 
Nidranisan: Indeed.
 
Darius Kolphan: The big Councilor, ruined the entertainment for the rich and powerful?
 
And he couldn't even find the murderer of the entertainers here?
 
The rich and powerful will throw Vorre out if they think he's too weak.
 
I don't think revenge against you will be very useful, I think you're safe.
 
Nidranisan: I am more worried about him pursuing Denerri trying to get this overturned somehow.
 
I agree, we're not terribly useful and, frankly, we can take care of ourselves pretty well.
 
if Vorre is in cahoots with whoever pulled that colosseum crap, he knows we got out, and he's not going to mess with that.
 
Darius Kolphan: I think you have a solid explanation: Vampires attacked the musicians. There will be more than enough proof when investigators check out the library.
 
Darius Kolphan pauses, lost in thought
 
Darius Kolphan: ...they did kill all of the musicians, correct?
 
 
Hawk Hubertins coughs.
 
Nidranisan gives hawk a look.
 
Hawk Hubertins: Vampires killed most of the musicians. Denerri is innocent.
 
I killed one of them, but she was already beyond hope.
 
Darius Kolphan: Yes, Alinfras, correct?
 
Hawk Hubertins: Yes
 
She had been turned.
 
Darius Kolphan: Right. Duren was in the Coroner's office, Sheela said she finished off Graki.
 
That leaves Denners, with no bites but drained of energy.
 
Hawk Hubertins: Yes
 
Darius Kolphan: Another loose end.
 
 
Hawk Hubertins restrains himself from spitting on the floor at the mention of Denners name.
 
Hawk Hubertins: Not... something we need concern ourselves with. Justice done, so far as... I'm sorry. I can't say more than that.
 
Darius Kolphan: We must not let ourselves be distracted, and should focus on Vorre's corruption!
 
Hawk Hubertins: Agreed.
 
Darius Kolphan Perform (Act) 29
 
Nidranisan: And chasing down Baat at some point.
 
But I care more about Vorre.
 
Darius Kolphan poses dramatically
 
Nidranisan: I don't think Baat is going to show his fangs around here for a while.
 
Hawk Hubertins: I'm sure if we don't chase Baat down it'll eventually bite us.
 
Nidranisan: Hawk.
 
Please.
 
Restrain yourself.
 
Hawk Hubertins: I. Oh.
 
Sorry.
 
Sigurd Kolphan: But vampires bite...
 
 
Hawk Hubertins blushes.
 
Sigurd Kolphan: OOOOOOOhhh
 
Nidranisan: Sigurd.
 
Please.
 
Nidranisan rubs her temples.
 
Nidranisan: So, we're focusing on Vorre then?
 
Is there something we can actually like...do?
 
Darius Kolphan: Hmm...I'm not sure.
 
We know of the dagger but that's about it.
 
Nidranisan: And the guy who approached Vegeta.
 
Who if I remember had a description somewhat similar to Denerri?
 
Which was why I thought this was all connected in the first place? Or maybe I'm misremembering, it's all a little mixed together.
 
Darius Kolphan: Well, the person was much larger, right Vegeta?
 
Nidranisan: I'm not suggesting it was Denerri, I'm suggesting the similarity might be a reason to frame Denerri.
 
Sigurd Kolphan: Not every one Teifling looks the same...
 
Nidranisan: Really?!
 
Nidranisan points at her face.
 
Sheela Kolphan breaks into laughter
 
Darius Kolphan buries his head in his hands.
 
Nidranisan kinda loses it and just laughs.
 
Sigurd Kolphan: What? Denerri is short of stature. Vegeta mentioned the man was tall.
 
Nidranisan: Nice recovery.
 
Basically, do we have literally any leads to track down right now?
 
Because if there are, we'll get on that. If not, I don't really see anything to do except go after Baat.
 
Darius Kolphan: That may be best for now. Lord Trout will certainly use his resources to find weaknesses in Vorre now.
 
Nidranisan: And what will you do?
 
Darius Kolphan: Me? There are more mysteries to solve, of course. More innocents, victims of an overzealous system. More criminals, hoping to escape the watchful eye of justice.
 
And of course, more performances to make.
 
Darius Kolphan Perform (Act) 21
 
Nidranisan: ok.
 
so basically vorre is on hold until we get a lead from trout.
 
Darius Kolphan: That may be the best plan for now.
 
Cat: chad?
 
is darius ....calculon?
 
Chris: He has amnesia?
 
Cat: it's just his style of....acting.
 
Chris: Fi has a private message for the party whenever we're alone.
 
Cat: heh ok
 
Darius can go hammy when he wants to. Unlike Sigurd, who is all ham.
 
Darius Kolphan: Alas, it is bedtime.
 
Hernz: sorry, was watching anime and didn't get the alerts...
 
Vegeta: yeah, much taller
 
 
Vegeta saves the day with that comment
 
Sigurd Kolphan: Yes, time for my nighttime prayer...
 
Sheela Kolphan: Heehee!
 
Oh, I should fill out my card. Maybe tomorrow.
 
Sheela, Sigurd and Darius return to their bedrooms.
 
Chris: Are we on our own now?
 
(GM) Chad S. (GM): As alone as you'll ever be in the estate. You can hear Kolphanir's song and harp play outdoors.
 
Fi: Well... It appears that not only can Melanie teleport, but she can stand in the corner of a room full of jurors without any of them noticing.
 
She seemed to be watching over the deliberations. I don't think she impacted them though. I may not have noticed if she had.
 
Nidranisan: But you could see her, and they appeared not to.
 
Did she notice you?
 
 
Fi shrugs.
 
Vegeta: what could she possibly gain from being there/.
 
Fi: I can't tell how people normally act, much less someone good at hiding things.
 
Cat: any idea if that's a magical effect i should know about?
 
Fi: Well, she could have been there for the same reason I was.
 
Watching for foul play.
 
Vegeta: hm... good point
 
Nidranisan: I don't know her level of involvement in politics/life on this island.
 
Fi: Well, we got involved. Gives her a reason.
 
Nidranisan: Well, it's unclear if she was solely evaluating us or not.
 
 
Fi shrugs again.
 
Fi: People are hard.
 
(GM) Chad S. (GM): It will be hard to figure out a magical effect from Fi's description. Maybe she was invisible to them?
 
Cat: some kind of selective invis would be a pretty weird effect.
 
(GM) Chad S. (GM): She could have mentally blocked them out so the wouldn't think about her.
 
Cat: sure. not exactly a textbook spell that the average adventurer would have access to :)
 
Nidranisan: Well that's an interesting twist.
 
Hernz: mass charm "I'm not here"
 
Chris: Look a monkey!
 
Cat: yeah, probably all very high level powers :)
 
Vegeta: I say we go after Baat... I'm aching for round 2
 
(GM) Chad S. (GM): Well, you guys could also just ask her.
 
lol
 
Hernz: oh yeah, we have no reason to think she's evil
 
Chris: Fi only brought it up because she saw it.
 
(GM) Chad S. (GM): Assuming you guys aren't doing anything else today...
 
Chris: It's another piece to add to our puzzle.
 
LEVEL UP!
 
Cat: sure is.
 
You are now level 8!
 
Chris: WHAT!
 
(GM) Chad S. (GM): wat
 
Nidranisan: Yeah i think we should talk to the shadowy hood guy.
 
Hey what's this shiny light over my head.
 
did anyone hear a weird sound effect?
 
 
Fi jumps up and down.
 
Hernz: sweet...
 
Cat: we did the thiiiiiing
 
oh hey, 4th list spells.
 
imagine that.
 
now i can cheese even more d8's at once!
 
Chris: I finally get a second attack.
 
(GM) Chad S. (GM): Quick! Learn an extremely situational spell!
 
Hernz: Dragon Breath!
 
Cat: claire maybe
 
Hernz: veg :)
 
Cat: nice
 
(GM) Chad S. (GM): So, I'm hearing... go to the library tomorrow and search for clues?
 
Cat: maybe we will find shadowy hood in the morning
 
get the skinny from him
 
Chris: Seems like a reasonable place to look for things regarding the vampires and Vorre.
 
(GM) Chad S. (GM): Okay, I have stuff to make while ya'll level up, then...
 
(From Vegeta): so veg gets dragon breath... might be weird selecting an element for it... but I guess that'll do
 
Chris: Ooh swift tracking. Now I can track at full speed.
 
And all my animal focus stuff gets better. More bonus!
 
(GM) Chad S. (GM): I EAT NOW
 
Chris: And Fleir levels! All the stuff!
 
Hernz: dont forget a stat point yay more wis!
 
Chris: Stat point? Their all even... Con or Dex?
 
Hernz: the glass cannon in me says dex lol
 
Chris: Yeah... What I was thinking.
 
Bleh, I'm going to need to make my Bow Strength adaptive. My strength will be bouncing between 12 and 16 now.
 
 
Hernz Pummels Vegeta
 
Hernz: Att: 23 || 9 || 11 || 5
 
Damage (P): 4 || 10 || 3 || 3
 
Crit Confirm: 28 || 26 || 16 || 17
 
Crit Dmg (P): +11 || +3 || +9 || +3
 
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 21 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
 
yay 4th attack and d10s!
 
Cat: oh hey stat.
 
Darius is gonna be so confused when Nidri is prettier in the morning.
 
Hernz: lol
 
George: Hawk wanders off after the discussion dies down.
 
Hernz: GALICK GUN!!
 
 
Hernz shoots a huge energy wave at Vegeta!
 
Hernz: Damage Result: 26
 
Reflex DC: 21
 
Damage Type: (Hernan to specify)
 
Chris: I saw that just as "Damage Type: Hernan"
 
Hernz: lol
 
Cat: haha: http://www.d20pfsrd.com/magic/all-spells/r/ride-the-waves
 
ok, i've whittled down the 4th list spells to that one, or the evil fleshworm infestation one.
 
maybe i culled a little too hard...
 
hmm. or summon IV
 
Hernz: the problem with Ride the Waves is that it's one person... can you cast it 4-5 times in one day?
 
otherwise we're leaving someone behind lol
 
forgot Fleir, so like 6
 
Btw, are we going to try to sell all the crap we got before we head out?
 
Cat: i can cast one waterbreathing a day, and four 4th list.
 
George: I'd just like to take a moment to giggle that Hawk could have "Deft Digits"
 
Cat: ah there was more stuff i still failed to id too wasn't there.
 
i should do a new set of rolls in the morning.
 
(To Hawk Hubertins): I've added a new document, "Sal'nessee after the trial". I assume you left the Kolphan Estate to talk to her.
 
Cat: (in-game morning)
 
and yeah, if we're really going swimming to look for baat, we probably want at least a few items of water not-dying-ness.
 
but nidri has had a few water problems and is never going to be a good swimmer.
 
summon IV could be fun (hellhound, lion, rhino, a couple dinosaurs, mephit, grizzly bear, medium elemental, dire wolf...)
 
Hernz: or even summon a water thing if need
 
Cat: yeah, honestly i'd probably go for water elemental, but yes.
 
or the 1d3 sharks from the lvl III list :)
 
George: Hawk's charisma was odd. It is no longer odd
 
(From George): Read it. Will respond later.
 
George: Stats, skills, one new spell, saving throws, hp, I think Hawk's level is done.
 
Cat: niiiice.
 
George: Oh, and he also has Dirge of Doom.
 
Cat: i'm leaning towards the summon but accepting input if ppl have ideas for making nidri useful.
 
unidentified cloak and ring on the loot list:
 
Nidranisan : Spellcraft
 
Check 23
 
Nidranisan : Spellcraft
 
Check 17
 
geez.
 
George:
 
Hawk Hubertins : Knowledge-Religion
 
Check 20
 
Cat: probably remaining a mystery siiiigh.
 
(From George): Hawk's response is at the bottom of the doc.
 
realtime 9/12, 7:36 pm
 
(To Hawk Hubertins): I've added a reply.
 
July 9, 1236 AD (morning)
 
Nidri does a magical inspection of the cloak and ring...and has no idea what these things are.
 
Nidranisan: Ugh. OK, I need to look at these again tomorrow.
 
(From George): One last response from Hawk.
 
Cat: ooh i should figure out what 4th list scrolls to buy too...
 
other than stashing one of the restoration scrolls for later use.
 
also if y'all care i can cast a zone of truth once a day (if i haven't used that slot for something else)
 
since we're apparently going to go interrogate one more person heh.
 
(To Hawk Hubertins): Alright. Sal'nessee's happy. What's next?
 
(From George): Hawk probably needs to sleep eventually, and then back with the rest of the party to figure out what's next.
 
(To Hawk Hubertins): Sal'nessee makes sure Hawk gets back to the estate. She winks and then disappears into the shadows.
 
Hernz: funny, i was going to say "we could have zone of thruth'd the entire trial: denerri, did u do it? no? trial over"
 
Cat: yeah, magic sure ruins a good plot sometimes ;)
 
Hernz: lawyers must be cheap in d&d then lol
 
George: And it's only a 2nd level spell.
 
Hernz: so is the library we were going to the one that we used the ferryman for?
 
George: I mean, the save for it isn't that hard though, so even with a zone of truth, it's just harder to lie.
 
Yes, we were going to go back to that library to speak with Denerri.
 
Hernz: yeah, i'll assume its like a lie detector test..
 
which is why we dont use those in court
 
should hawk/claire sell stuff so we can power up equipment?
 
Cat: probably (on the selling)
 
y'know except those couple things i failed for the millionth time.
 
in other news, hey chad, i want to do more scroll shopping -- let me know if you still have the nidri google doc or if you need me to re-link you
 
(GM) Chad S. (GM): I see the doc. I got it open.
 
(To GM) rolling 1d100
 
(
 
15
 
)
 
= 15
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
36
 
)
 
= 36
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
98
 
)
 
= 98
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
8
 
)
 
= 8
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
4
 
)
 
= 4
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
88
 
)
 
= 88
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
67
 
)
 
= 67
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
65
 
)
 
= 65
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
81
 
)
 
= 81
 
(To Nidranisan): Bad news! Sending and Neutralize Poison scrolls are unavailable.
 
(From Cat): ok, neutralize is still marked funky, i'll fix it :)
 
(From Cat): want a diplo roll to see if i can get a discount on them?
 
(To Cat): Sure.
 
(From Cat): diplo: 11
 
(From Cat): awwwwwwww yeah.
 
(GM) Chad S. (GM): (To GM) rolling 1d20+12
 
(
 
1
 
)+12
 
= 13
 
(To Cat): Luckily the merchant also rolled a 1...the cost is normal.
 
(From Cat): yay me and my contagious dice.
 
(From Cat): buying the four orange ones and keeping 1 of the restoration scrolls i already have aside.
 
Cat: so i guess math on loot is gonna be fun.
 
does sigurd want to keep those bracers now that he took them for a test drive? ;)
 
Sigurd Kolphan: Ah, thank you for these bracers. But they are yours...here you are, take them back.
 
Cat: i forget who grabbed the +1 ring of prot...i'm sure hernz will do the math on selling that back to "the group" heh.
 
Hernz: ;0
 
Cat: so no selling the axe/lute thing.
 
other than that, i think it's just whatever ppl want to use.
 
chad -- is that rapier at the top something in addition to +1 that i failed to id before?
 
(GM) Chad S. (GM): It's just a +1 rapier.
 
Cat: ok that's what i thought.
 
Hernz: so we just need claire/hawk to make their roll
 
Cat: ok everyone diplobomb lol
 
(george already went to bed he'll have to roll tomorrow)
 
Nidranisan : Diplomacy
 
Check 26
 
i'm a helper!
 
Vegeta: di...diplo what? 9
 
"this rapier is.... good"
 
"this ring is... also good"
 
Cat: we're not selling my ring :P
 
Vegeta: "that ring is... not good"
 
Cat: y'know what, maybe you should stick to the math ;)
 
Hernz: lol, so a magic weapon is the weapon+mstwkcost+bonus, correct?
 
Cat: believe so
 
Hernz: just making sure, cause I had a typo in one price and thought maybe I was wrong... ok, fixing typo
 
Chris: Chad, the adaptive weapon bonus costs 1000gp. Can I get that done here, and how long would it take?
 
Hernz: is Fi keeping one of those +1 longswords?
 
Chris: Probably not.
 
Unless I've got a bunch of extra cash for some reason.
 
Hernz: we'll likely each get over 10k for this, minus any items we take
 
George: Should Hawk help or lead?
 
Hernz: I think you have the best diplo, no?
 
George: Claire's is higher, I think, but I usually roll better.
 
Hernz: lol... I think we should go with the highest... probability and all that
 
Vegeta:
 
Vegeta : Test Iterative pummel
 
Attack 10 vs AC
 
Damage 6
 
2nd Attack 16 vs AC
 
Damage 9
 
3rd Attack 8 vs AC
 
Damage 2
 
4th Attack 6 vs AC
 
Damage 7
 
Vegeta : Test Iterative pummel
 
Attack 24 vs AC
 
Damage 2
 
2nd Attack 9 vs AC
 
Damage 10
 
3rd Attack 12 vs AC
 
Damage 5
 
4th Attack 17 vs AC
 
Damage 2
 
Vegeta : Test Iterative pummel
 
Attack 18 vs AC
 
Damage 6
 
2nd Attack 24 vs AC
 
Damage 9
 
3rd Attack 4 vs AC
 
Damage 7
 
4th Attack 21 vs AC
 
Damage 9
 
Weapon Notes: test note
 
Vegeta : Pummel
 
Attack 25 vs AC
 
Damage 10
 
2nd Attack 26 vs AC
 
Damage 4
 
3rd Attack 15 vs AC
 
Damage 10
 
4th Attack 19 vs AC
 
Damage 4
 
Weapon Notes: Magic/Cold Iron/Silver; Sum all damage before applying DR; Sicken 1 rd on crit (no save); If hit by first hit, Fort DC 21 or stun for 1 round.
 
Vegeta : Pummel
 
Attack 16 vs AC
 
Damage 5
 
2nd Attack 28 vs AC
 
Damage 8
 
Crit Confirm 25 vs AC
 
Crit Damage +6
 
3rd Attack 4 vs AC
 
Damage 4
 
4th Attack 19 vs AC
 
Damage 2
 
Weapon Notes: -Magic/Cold Iron/Silver
 
-Sum all damage before applying DR
 
-Sicken 1 rd on crit (no save)
 
-If hit by first hit, Fort DC 21 or stun for 1 round.
 
 
Vegeta Pummels @{target|token_name}
 
Vegeta: Att: 18 || 10 || 13 || 6 || 4
 
Damage (P): 3 || 9 || 3 || 11 || 3
 
Crit Confirm: 25 || 17 || 26 || 15 || 17
 
Crit Dmg (P): +9 || +3 || +8 || +9 || +8
 
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 21 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
 
Hernz: I'm updating the attacks to be all nice and normal template... apologies for spamming
 
 
Vegeta shoots an energy blast at @{target|token_name}!
 
Vegeta: Rng Touch Att: 12 || 28
 
Damage: 8 || 8
 
Crit Conf: 14 || 19
 
Crit Dam: +10 || +16
 
Damage Type: Fire
 
George: Hawk is at +16 diplo.
 
Hernz: just roll it and if claire has a bigger one she'll roll... heh... bigger one... heh
 
George: I'm fine with that. If Claire has more than +16, she leads, otherwise Hawk will be in the lead.
 
Hawk Hubertins : Diplomacy
 
Check 29
 
Hernz: worst case that's another +3
 
realtime 9/13 9:17 pm
 
(GM) Chad S. (GM): (To GM) rolling 1d100
 
(
 
8
 
)
 
= 8
 
(To Chris): You can apply the adaptive property onto your longbow. It will take 1 day and cost 1000 gp.
 
Hernz: sorry for the attack spam chad :)
 
(GM) Chad S. (GM): lol
 
I have Diplo rolls from Nidri and Hawk so far to sell.
 
(To GM) rolling 1d20+20
 
(
 
8
 
)+20
 
= 28
 
Hernz: does Fi ever help on these?
 
(GM) Chad S. (GM): Dunno, but it's time for to head home.
 
(From Vegeta): ok, I'll have the money once we sell shit, so veg will be looking to see if this place has a Ring of Ki Mastery for sale
 
Hernz: meghan chan is on! ohio gozaimasu!
 
what's Claire's bonus, does she lead in diplos?
 
Cat: lol.
 
at this time don't you want konbanwa or something?
 
Hernz: i dont remember that much jap lol
 
Fi:
 
Fi : Diplomacy
 
Check 18
 
Chris: Whoa. He helped.
 
Do they have loaner bows for while my bow is in the shop?
 
Meghan: diplobomb?
 
... i should probably level first
 
... all my stats are even
 
... i may never have added level 7s hitpoints
 
we get max for 1st level and average for each following?
 
... and my spells/day is screwed up
 
Hernz: you prolly have a higher diplo cause of the sweet headband;)
 
Meghan: ... i have a higher diplo because I care and work at it.
 
Hernz: lol
 
so does veg.....
 
Meghan: Unlike Mr. Darcy
 
guys what should I take for a 4th list spell?
 
Hernz: sorc list?
 
Meghan: yeah
 
Chris says "something with fire, presumably"
 
Hernz: lol
 
I always wanted to see wall of fire in action.. not sure what level that is... damage AND containment
 
Meghan: yeah
 
or Controlled Fireball
 
where I start hucking fire into combat and trust it not to kill you
 
'cause it does min damage
 
but let's be real
 
that's not really her style
 
Meghan: How common are dragon scales?
 
Hernz: for dragon's breath?
 
Meghan: yeaj
 
yeah
 
Hernz: component wise, they should be easy to find... I dont think we've had to go find mammoth hairs or vamp pubes for spells
 
but up to chad I guess
 
would claire cast it as a non-fire?
 
Chris: she took the ability that lets her sub a different element for a fire spell.
 
George: Wall of fire, detonate, flaming sphere (greater)?
 
Hernz: well, I ask cause the only reason for dragon breath is to switch elements... otherwise fireballs likely better
 
Meghan: firefall?
 
http://www.d20pfsrd.com/magic/all-spells/f/firefall
 
dragons' breath depends on the scale used
 
George: Volcanic Storm?
 
Meghan: and it's not like i get a bonus for doign fire things. It's just my jam
 
George: I could totally see Claire casting Volcanic Storm.
 
(hot) rocks fall, everyone ties.
 
dies.
 
flies.
 
buys
 
...
 
Meghan: hee
 
Hernz: kinda lame that volcanic storm deal so little damage, but there's n save at least
 
Cat: i started making a google doc with the list every time i do this so i don't have to do it again next time.
 
Chris: My fort save finally caught up to my will save.
 
Hernz: meghan, this is what you want http://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/general-feats---3rd-party---kobold-press/elemental-boost
 
then there's a reason to stick with fire spells :)
 
Meghan: nice
 
Hernz: we get a feat next level :)
 
Meghan: Me: "What about Ball lightning? I'd have two..."
 
Chris: "It's not Fire."
 
Me: :(
 
i need spell focus evocation first
 
Hernz: crap
 
Meghan: which i really ought to have anyway
 
Hernz: but build for it... spell foc increases DC, right
 
Meghan: yeah
 
anyway, diplobomb
 
Claire : Diplomacy
 
Check 37
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
Hernz: +28!?!? sweet jebus... and you get +8 from the party
 
Meghan: Hahahah
 
did you not know that I am optimized for one thing?
 
well. two.
 
fire, and diplomacy
 
I'm both good cop and bad cop
 
if I had more bluff I could probably convince you that I was actually both good cop and bad cop
 
Hernz: lol
 
Cat: yeah my intimidate only gets up to +25.
 
i'm not quite as optimized.
 
George: I have a... Uhm... +9 k religion?
 
Cat: dear, you're optimized for rounds of bardsong.
 
George: Hawk isn't really specialized for skills.
 
Hernz: lol
 
George: Yeah, he can kinda sing forever.
 
Yeah, he has 30 or 31 rounds of bardsong with 2 rounds of lingering performance.
 
No, he gets 32 rounds of singing.
 
Hernz: meghan, is claire keeping Nidri's old ring of prot +1?
 
realtime Sep 14 9:27 pm
 
Claire drives a hard bargain and drops prices to 85% of its normal value.
 
Hernz: wait, drops as in for purchasing? what about for selling?
 
Cat: lol hernz just panicked :)
 
Hernz: lol
 
(GM) Chad S. (GM): Purchase price is 85%.
 
Sales is normal 50% of normal purchase price.
 
Hernz: ok, so we sell stuff for 50% and anything we buy is at 85%
 
George: I didn't realize we were buying anything. I thought the diplo bomb was to improve selling price. Oh well.
 
Cat: yeah me too.
 
Hernz: I mean, we'll likely buy stuff if they have what we need... guess that helps
 
ok, so cat, want to roll again to see if we can ID those last 2 the next day?
 
also, I assume people are ok selling at 50%? we are carrying a ton of shit
 
Cat: if the previous rolls were the day of the trial, i can roll again for the next morning before we go talk to the ferryman.
 
George: Unless we're likely to get a better price when we get back to the mainland, I'd say dump it here.
 
Meghan: Yeah, I coudl use the ring of prot
 
Hernz: we got some really good rolls... I mean, not sure how much we metagame these ;)... then again, there's also over 70K GPs
 
worth of stuff to sell
 
Cat: chad, i'm just lost on how many days have gone by since the library fight.
 
nidri would be re-examining the stuff every morning.
 
i think trial day was actually the next day, so that'd be the set of rolls from before, and now it's the day after the trial so i can roll another set?
 
(GM) Chad S. (GM): Library was 2 days ago. Trial was yesterday. Today is the new morning.
 
Cat: ok.
 
i'm gonna do a set for today the new morning then.
 
Nidranisan : Spellcraft
 
Check 26
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Spellcraft
 
Check 19
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
lol still can't roll dice.
 
maybe the 26 tho
 
(GM) Chad S. (GM): After several days of investigation, Nidri finally realizes the cloak is a cloak of resistance +3.
 
Hernz: ooh.... veg could def use
 
so could everyone lol
 
Nidranisan: Ugh why was that not obvious like two days ago.
 
I think I really do need a vacation.
 
I bet that damn ring is something dumb too.
 
Cat: heh my saves are 3/4/6
 
i am so crunchy.
 
George: ... Hawk could just buy one.
 
Cat: yeah, for 85% lol.
 
George: With 85%, he'll have money left over.
 
Hernz: right... do you want that more than the ring? I think we should alternate who takes loot that applies to all
 
I think we can all buy one of those with our $ (except claire who's keeping the cha band)
 
Cat: what slot does a cloak take?
 
Hernz: cloak... it's own slow
 
George: Cloak.
 
Hernz: slot*
 
Cat: then they labeled them wrong in the char sheet.
 
George: "Shoulders" on the sheet.
 
Cat: nice job, char sheet ppl.
 
Hernz: lol
 
George: They changed it in pathfinder from being "cloak" slot to calling it "shoulders"
 
Hernz: true, good point
 
shoulder... wear a cloak, wear some dandruff, but not both!
 
Cat: lol.
 
George: Hawk is mildly interested in upgrading his +1 COR to the +3, but will defer if someone else wants the +3.
 
Hernz: you can always toss your +1 into the pool in exchange, like nidri is doing with the prot ring
 
Cat: i just have pretty minimal stuff and shitty saves, if you upgrade ppl would probably fight for your old one too.
 
y'know as evidenced by me missing like 1.5 of the fights in the library due to not being able to roll a d20 ;)
 
Hernz: hawk takes +3, nidri his +1?
 
Ok, this is what I have:
 
(and I'll put this in the sheet if people agree)
 
George: Hawk stands back and buffs. Someone else should take it.
 
Hernz: ok... well, fi could use, so could veg, and nidri...
 
Cat: i mean, we have a fair amount of backup healing, but it does suck when your primary-ish healer gets neutralized by a bad save. ;)
 
Hernz: you want the cloak instead of the ring? cause veg could use one too
 
Fi might too... not sure what he wants
 
Cat: yeah i mean i can keep my +1 and you can take the +2 instead.
 
if you want to do that.
 
Hernz: I have a +1 prot ring I'll toss in the pool then so claire can take that just like she was going to yours
 
Cat: sure, that works.
 
so end game, you throw in a +1 and take the +2, claire takes the +1.
 
and fi and i duke it out for the cloak? ;)
 
Hernz: if he even wants it
 
Cat: hey chris, how crap are fi's saves? :)
 
Hernz: So far I have it as: Hawk takes full money (9109 GP, 6 SP), Fi dos too (9109 GP, 6 SP), Claire takes Headband and veg's prot ring +1 and 109 GP 6 SP), Nidri takes cloak +3 and 4609 GP, 6 SP; Veg takes ring of prot +2, loses ring of prot +1, and gets 6109 GP, 6 SP)
 
That's assuming nidri takes the cloak... Fi, if you want one of the swords, subtract 1157 GP, 5 SP from your moneys
 
And the party keeps the axe/lute and the unidentified ring for now
 
Cat: sounds about right.
 
Hernz: I'll update the loot sheet with that
 
Chris: Fi has a +1 cloak now and is at 6/10/6 with it.
 
Cat: so my 3/4/6 is pretty seriously lacking ;)
 
i.e. no wonder i always fail my saves.
 
so any objects to me grabbing the cloak then?
 
Chris: that's fine.
 
Hernz: does fi want a sword?
 
cheap at 1157.5
 
Chris: I suppose it wouldn't hurt for emergencies...
 
Well, it would hurt, but that's the point.
 
Argh. I didn't mean that either.
 
Meghan: ...
 
get a grip
 
Cat: lolz.
 
Hernz: you people are sharp tonight
 
loot update to reflect fi taking a sword
 
Chris: Ok. I guess I need to figure out what I'm buying with that money and the friend of Claire discount.
 
Hernz: lol
 
Chris: Hmm... I guess I should spend some of what I've been stock piling. $15k to burn.
 
Hernz: you buy 10,000 prostitutes
 
Chris: Yeah, exactly what Fi needs...
 
Bleh, the nerfed animated shield.
 
they
 
Hernz: BIGGER BOW!!! lol
 
Chris: Hmm... If I sold my current bow, then I think I might be able to just afford a +3 adaptive composite long bow.
 
WIth the Claire discount.
 
Hernz: I'm debating a monk's robe, or a ring of ki mastery....
 
Chris: Chad, can we find a +3 adaptive longbow? It would cost 19400gp. With the discount and selling my current bow for half, I can just afford it.
 
George: Chris, what does Fi have now?
 
Hawk just has a MW bow, and would be looking for a +1 or +2.
 
Chris: Composite Long Bow +1 (Strength 12)
 
realtime 9/15, 10:39 am
 
(GM) Chad S. (GM): 80% chance of Fi's bow (don't roll high!) 76
 
Fi is able to find an adaptive bow from Bo's Bow Emporium.
 
Chris: cutting it close.
 
George: Hmm. Hawk only has an 8 str.
 
Cat: yay my saves don't suck anymore. (no more 20 AC tho)
 
George: Anyone have any suggestions on what Hawk should buy? He's got a good bit of money to spend.
 
Chris: Magic Megaphone?
 
George: :P
 
(GM) Chad S. (GM): If you have finished leveling up, what are your final Max HP?
 
Cat: 51
 
George: 51
 
(GM) Chad S. (GM): Thanks
 
Chris: I'm not done leveling, but I'm at 35HP ...
 
(GM) Chad S. (GM): Thanks Chris.
 
George: I was pondering a headband of wonderous prowess if I can find one that does int and cha.
 
(GM) Chad S. (GM): 85% chance (don't roll high!) 8
 
Yes, you can
 
Cat: what skill :)
 
George: Nice roll.
 
Yeah, what skill?
 
(GM) Chad S. (GM): Oh yeah, that comes with a skill, don't it...
 
5
 
Knowledge (History)
 
George: Not, historically speaking, the most useful of those, but sure. Hawk gets it at 85% price due to diplo bomb, yes?
 
(GM) Chad S. (GM): Yup.
 
George: Hawk is now prettier and smarter, and can get a 27 on k/history automatically.
 
And for no apparent reason, k/religion is broken on the sheet.
 
Chris: Fleir has 73HP.
 
Ok. I think I just have spell selection left for Fi.
 
And a feat for Fleir.
 
Hernz: veg is also at 51 HP
 
also chad, I had whispered to you about the ring of ki mastery if that can be found?
 
w/ hernz 24
 
chad must be looking real hard to see if that ring is available lol
 
Cat: wow those were some pretty magical d6's.
 
Hernz: yeah lol... terrible... was testing out the damage of the dragon's breath even though I know the average
 
Cat: i mean it wasn't that terrible.
 
have you seen my rolls?
 
Hernz: lol
 
37
 
32 29 trip 23
 
30 31 trip 19
 
32 28 trip 25
 
23 24
 
Hernz: 33 20
 
135
 
3
 
21 28
 
100
 
31
 
Hernz: 100
 
99
 
105
 
97
 
110
 
41
 
Hernz: 37
 
Did George say "let's mess around with hernz and make him think we got 26,000 XP"?
 
Cat: no, but we did all laugh about it after you walked out.
 
Hernz: of course :)
 
(GM) Chad S. (GM): Hey, at least Shylye levelled up. 18200 XP will do that for you.
 
realtime 9/19, 7:22 pm
 
July 9, 1236 AD (afternoon)
 
The party continues their training/shopping montage.
 
Hernz: veg is all done
 
(GM) Chad S. (GM): w00t w00t
 
Here are the final HP counts I know of:
 
Nidri, Vegeta, Hawk: 51
 
Claire 50
 
Fi 35
 
Fleir 73
 
Chris: lol
 
and Fleir is only level 7.
 
Cat: heh.
 
(GM) Chad S. (GM): Just let me know when you're done leveling, and can -panic- prepare new adventures
 
Cat: i'm good.
 
still picking my new cantrip but i'll do it between "situations"
 
(GM) Chad S. (GM): Alright then. It's about lunchtime. Denerri wanted you to visit the library in the afternoon, and I think you guys wanted to talk to the one guy you captured from the library.
 
Cat: yup.
 
see what hood guy knows about baat.
 
After lunch, Darius accompanies the party as they go to the prison.
 
Darius Kolphan: You'll need a legal reason to visit him in the prison. I am it.
 
Nidranisan: Thanks.
 
Darius Kolphan: Excuse me, we'd like to speak to a mister... Velgin, is it? About the cast.
 
Chris: I assume that was "case" unless I missed that we are starting a muscial
 
Darius Kolphan narrows his eyes at Chris...somehow
 
Hernz: no, he broke his leg, he's in a cast
 
Chris: You know, that's just and expression.
 
an expression :-P
 
Sorry, I've had 2 glasses of wine. A little punchy.
 
Cat: lol.
 
Hernz: chris the angry drunk
 
Velgin is in his cell, under heavy guard.
 
Darius waves them aside, and they part from him.
 
Darius Kolphan: Well then, Velgin...we have questions, yes?
 
Velgin: Huh? Oh, yeah.
 
Nidranisan: Can you tell us what you were doing at the library?
 
Velgin: Uh...following orders. Watch for guards, talk to nobles during the day, listen to Daculon's jams.
 
Nidranisan: How did you get involved?
 
Vegeta: sense motifs just in case 33
 
Velgin: Yeah man, I was hanging out at a party, right? Waiting on people, serving food and drinks. But then one guy is like...
 
"Hey, you look cool. Want to join my cool band?"
 
And I'm all, "Yeah man!"
 
First time anyone's paid attention to me.
 
And I'm all, sure. When do I get to climb on walls and make people my friends?
 
And he said...uh, eventually.
 
Nidranisan: ...climb on walls?
 
Velgin: Yeah, all of his groupies can climb on walls and stuff.
 
Nidranisan: And are you aware of who Daculon is and what he was doing at the library?
 
Velgin: Uhm, it's a cool practice hall?
 
Not very accoustic, I guess.
 
Nidranisan: Pretty sure you know that's not what I meant.
 
Velgin tilts his head, confused
 
Nidranisan looks at Vegeta.
 
(To Vegeta): He's obviously not very bright.
 
Vegeta: this guy's a dumbass, he's not doing it on purpose
 
Nidranisan: Figures.
 
Did Daculon read stuff in the library, or did you only ever see him playing concerts?
 
Velgin: He did read a few books and stuff.
 
Nidranisan: You see any titles or what part of the library they came from?
 
Velgin: Lots of music books.
 
Oh! And planar theory?
 
History of the... um... that long war with the Angels and the Demons falling around.
 
Nidranisan: That helps.
 
You know why his groupies were weird?
 
Velgin: Uh, he did something to them. Or they did stuff to each other. Never sure on the details.
 
Nidranisan: You see him leave the library sometimes?
 
Velgin: Sometimes he would go to a party, but usually he stayed home.
 
Nidranisan: did he call the library home or is that just your assumption?
 
Velgin: Uh...
 
Velgin scratches his head
 
Velgin: Well, he called it his base.
 
Nidranisan: Yup. you ever hear him talk about somewhere else he would go sometimes?
 
Hernz: ooc, are baat and dracul the same? i forget... yes, short memory I has
 
(GM) Chad S. (GM): It's the same guy.
 
Cat: yea baat daculon.
 
Hernz: just making sure... that's what I thought, danke
 
Cat: presumed head of the dacuul nocturnal construction company.
 
Velgin: Um...he said his Mom would kill him if he didn't succeed.
 
Nidranisan stifles a laugh.
 
Nidranisan: did he say at what?
 
Velgin: Yeah. He never really said his plan.
 
Nidranisan: Worth a shot. He's done enough other idiotic things.
 
Velgin: But he did say he was waiting for this one demon chick to show up so he could mock her.
 
Nidranisan: He give her a name?
 
Velgin: Sal... he kept calling her Sal.
 
Cat: ...there will be a momentary pause in nidri's questioning while we put a certain boo to bed, y'know, on time today...if anyone else wants to jump in ;)
 
Vegeta: sal'nessee by chance?
 
Hernz: apparently veg commands so little attention with his cha 3
 
Velgin: Uh... I dunno.
 
He kept saying Sal.
 
(GM) Chad S. (GM): lol, Vegeta's Charisma
 
Hernz: "hey, look at me, look at me, over here, over.. oh...."
 
Velgin yawns, and calls a guard over.
 
Velgin: Hungry. Bring food, thanks!
 
Vegeta: know anything about an island where he might have gone to from time to time?
 
Velgin shrugs
 
Velgin: I don't know. I asked him about his mom once and he got real mad.
 
Said he would delay the "cool stuff" he was gonna give me for another month.
 
Vegeta: any idea what he was talking about?
 
Velgin: Oh yeah, the power to walk on walls, turn into mist, call wolves to fight for you.
 
Nidranisan: Heh that probably worked in your favor, the delay.
 
Velgin: Maaan, I never get anything cool.
 
Cat: but hey, now i know when we fight him again, just go straight for the 'yer mom' jokes...
 
Nidranisan: Trust me, it's not that cool. Or at least, it comes at a very steep price he wasn't telling you about.
 
Did you interact at all with Alinfras or Graki while you were at the library?
 
Velgin: Those two musicians, right? Yeah. They always went to a jam session with Baat.
 
Well, Graki told jokes, so he wasn't good at jamming.
 
Nidranisan: Anything else you remember Baat talking about that seemed weird?
 
Velgin: Uh...he's happy his dad made his sweet axe.
 
Nidranisan: And did you ask about his dad? He doesn't freak out like he did about his mom?
 
Velgin: Seems more chill about his dad, but said he can't talk about him much. It's a secret.
 
Nidranisan: Yea he's the type who would be really great with secrets.
 
Cat: i kinda ran out of stuff to ask.
 
Hernz: I think we have some stuff to work with... we going to the library to check stuff out, right?
 
Cat: yeah, main tidbits are him talking about his mom, him talking about his dad, and the books on planar theory...
 
Velgin stretches
 
Darius Kolphan: So then... I guess we are done, here?
 
Nidranisan: seems so. anything else you wanted to share, Velgin?
 
Velgin: Nah, I'm good.
 
Nidranisan: thanks for your cooperation.
 
Velgin shrugs
 
(GM) Chad S. (GM): You can try a K. Local check if you have it.
 
Hernz: haaaawwwk!
 
Cat: lol yup
 
George:
 
Hawk Hubertins : Knowledge-Local
 
Check 23
 
(To Hawk Hubertins): Velgin's tattoo is not native to the island- it's very common for vampires to mark their human servants.
 
Hawk Hubertins: Interesting tattoo you've got there.
 
realtime 9/20 11:39 am
 
Velgin: Huh? Oh yeah, the boss gave me this sweet tattoo. Told me to never remove it.
 
At least while I was workin' for him.
 
Cat: ...do people usually remove tatoos around here?
 
(GM) Chad S. (GM): It's a bit permanent.
 
Also, no one's paying for it.
 
Vegeta: [hawl] notice anything in particular about them?
 
Hawk Hubertins: Just that it wasn't from around here. I had a feeling it was his "master"s mark.
 
Nidranisan pulls out her paper and sketches a rough copy of it before we head out
 
Vegeta: I'm done with this guy
 
Velgin leans back as a guard serves him his lunch.
 
(GM) Chad S. (GM): Does anyone have anything else for Velgin? If not, where to next?
 
Hernz: library?
 
Cat: yea library
 
Later, you head to the docks. Denerri is talking to ship captain at the pier.
 
Denerri: Ah, hello, everyone.
 
Haven't met my friend here since his vacation.
 
Ferryman: Sorry, but funerals bring out the whole family. No rushing that.
 
You know these people? Are they friends of yours?
 
Denerri: Oh, yes. Sorry. Alvin, these are my friends: Nidri, Hawk, Vegeta, Claire, Fi. And the fluffy girl here is Fleir.
 
Hernz: this the same ferryman?
 
You don't recognize the ferryman. For one thing, this guy doesn't even wear a hood.
 
Nidranisan: Nice to meet you.
 
Ferryman: Good to meet you too, ma'am. The name is Alvin.
 
Ferryman offers his hand to shake
 
Nidranisan shakes his hand.
 
Ferryman: Denerri said he owes you guys big time.
 
This trip's free, come on.
 
Vegeta: excellent
 
right to the point, I like this guy
 
Nidranisan: Thank you.
 
Denerri and the party cram onto the ship, and it takes off.
 
Denerri: Trout also wants to take a look...he said he would pay to repair the damage done to the library.
 
Nidranisan: Interesting.
 
He seems pretty involved all the sudden.
 
Denerri: Yes. I owe him that much.
 
He'll probably write himself as "champion of the arts" or something
 
Nidranisan mumbles, "sorry about the char marks upstairs".
 
Denerri: and steal that away from Vorre.
 
Nidranisan: Heh right.
 
The trip to the library goes smoothly.
 
Hernz: how long is it?
 
I forget
 
(GM) Chad S. (GM): It doesn't take too long, maybe half an hour
 
The smell of the sea mixes with the smell of rotting undeath. Alvin holds his nose.
 
Denerri: Ugh, terrible...
 
Something tells me they didn't smell that much better when you came here.
 
At least they did some maintenance on the front.
 
Vegeta:
 
Vegeta : Bracers of Armor +2
 
Charges/Quantity 0
 
Weight(lbs) 0
 
Hardness 0
 
Hit Points 0
 
Max Hit Points 0
 
Value(gp) 0
 
Hernz: oops
 
Denerri: Yes, Vegeta. Very shiny.
 
Nidranisan: Don't mind him.
 
Incidentally, do you sail other parts of the area or mostly just back and forth to the library?
 
Hernz: lol
 
Ferryman: Nah, I just cover the library route.
 
It's not exciting, but it's usually very profitable.
 
Plus, people always tell me about the books they read. Entertaining.
 
Of course if you guys want a private trip somewhere on the island, I can take you on a ride, haha.
 
Nidranisan: Nah, it was kinda way out there somewhere.
 
Nidranisan points.
 
Ferryman: Uhhh...maybe I'll need some hazard pay?
 
Nidranisan: Yeah probably
 
If we figure out where we're going, we'll check with you first.
 
Ferryman: Hehe, thanks.
 
Denerri gets on the island.
 
Denerri: Home sweet, second home.
 
 
Vegeta gets off... keep your dirty thoughts to yourself
 
Nidranisan hops ashore.
 
Nidranisan: Huh, looks different from this angle.
 
Denerri: Less undead?
 
 
Hawk Hubertins gets off the ferry.
 
Denerri leans against his cane as he enters the library.
 
Denerri: Oh my...that was a drow, wasn't it?
 
Nidranisan: Well, that too.
 
Cat: (delayed response)
 
Vegeta: let's just keep moving... be on the lookout
 
Denerri: Yes...well.
 
The library is much brighter during the day, although most of the windows are boarded.
 
He stares longingly at the "Head Librarian - Sel Fey" plaque on the door.
 
Denerri: ...Thank you.
 
He opens the door, moves to the back of the room and looks at the window.
 
Denerri: Why is there a bat-shaped...
 
in the window?
 
Never mind.
 
Let me show you what Sel Fey and I were working on...
 
right before the surprise inspection.
 
Denerri pulls out a few books on the planes, history of the Wailing War, and records of mineral deposits.
 
Denerri: We had begun noting stories of extraplanar creatures, vulnerable to a new kind of chemical.
 
Very recently discovered.
 
As long as they come from somewhere besides the Material Plane, they were fair game.
 
There are stories of a powerful sorceress. A big believer in the superiority of the Material Plane over others.
 
Her name, lost to history. Her motives? Vague. But her power, feared among all else.
 
She was eventually buried alive under the island. This was the first record of the chemical appearing- correlated.
 
Denerri: We were working on a way to detect traces of it from afar and what do you know? We found something. One treasure hunter had fashioned a compass of sorts.
 
He wasn't able to use it much before his death, but his inheritors preserved it well.
 
Sel Fey and I had catalogued it and started researching its effects when we had a sudden inspection...
 
Denerri folds some of the carpet, lifts a false brick and pulls out a lockbox. He unlocks it and pulls out what seems to be a palm-sized compass.
 
Denerri: I don't know how to use it effectively, but something tells me it would be better in your hands than mine.
 
You and your friends are always welcome here.
 
Hernz: have people assumed that the library is safe now that we drove those things away? no chance of coming back?
 
George: Yeah, the undead are gone. If not, the party is here to smack them.
 
And now we have a Sendrine compass.
 
Cat: ...does the compass go nuts pointing at Fi's arrows?
 
Hernz: let's go find the dragon balls!
 
Cat: P.S. by "something" he means "the GM"
 
Fi: So Alvin, huh? Who was the other ferryman?
 
Meghan: Gonna be off in NH for the weekend. I don't know if I'll have internet
 
"camping"
 
Hernz: "camping"
 
we'll have veg make diplo bombs in your stead, I'm sure we'll be fine
 
George: If Veg is making the diplo checks, then Hawk gets the sense motifs.
 
Hernz: lol
 
Chris: And Fi will sing.
 
Hernz: no, Fi will be in NH too... nidri can sing
 
Chris: I'm not camping.
 
I'm staying home with Locke. Big party at my place!
 
Oh wait...
 
Hernz: oh ok
 
George: WooHoo! Wild Time at Hyrule! Clearly Eric and I should come over tomorrow night.
 
Cat: does that mean i get to sleep?
 
last time you sent me over and i slept on their couch :\
 
and i think we should just have nidri intimidate in lieu of diplo bombs. then afterwards everyone will hate us. :)
 
Chris: I'm thinking about getting a Museum of Science Membership and heading over there sometime this weekend.
 
Also Nidri can shoot arrows while Fi sings, Hawk senses motives, and Vegeta handles diplomacy.
 
realtime 9/23, 7:20 pm
 
The compass's needle seems to rotate randomly. It's not really attracted towards anything.
 
Denerri: The...other ferryman?
 
Alvin's used that tugboat for decades.
 
Did you see anyone else?
 
(To GM) rolling 1d100
 
(
 
77
 
)
 
= 77
 
Cat: i do have a masterwork crossbow ;)
 
really she'd be better with a sword tho ;)
 
Nidranisan: Uh...yeah, there was some other guy who took us here last time...
 
Some guy with a hood.
 
Denerri: With a...hood, you say.
 
Huh.
 
Looks like there's another player. Was he trying to feed you to the vampires?
 
Hawk Hubertins: No, he seemed ok with bringing us over here to fight the things in the library, and then he brought us back when we were done.
 
Denerri: Hmm...what an odd fellow.
 
I wouldn't mind thanking him, but it sounds like he's gone, now?
 
Denerri shakes his head
 
Denerri: The library is, of course, open to you for now. We still have some repairs to make, but most of it should be alright.
 
Nidranisan: ...he also seemed to have some kind of arrangement with the "welcoming party"
 
Seemed more or less a neutral presence.
 
Cat: is the compass magical at all?
 
(GM) Chad S. (GM): Oh yeah, magical. Reeks of divination magic.
 
You're guessing it has some kind of activation trigger, but you're not sure what.
 
Cat: will spellcraft help?
 
(GM) Chad S. (GM): Yes, that will help.
 
Nidranisan:
 
Nidranisan : Spellcraft
 
Check 24
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidri looks at the compass and focuses on it. She's not exactly sure how to activate it, but it's definitely meant to be held in a single hand.
 
Nidranisan: hmm
 
Remind me to look at this more tomorrow.
 
Cat: so can we track down any of the books what's-his-face mentioned baat reading?
 
Nidranisan: Denerri, are you still looking into this...material? or will you be changing the focus of your research?
 
realtime 9/24 10:09am
 
Denerri: I...plan to continue researching.
 
It's clear Sel Fey and I found something important. Something other people don't want me to research.
 
So, I'm going to learn all that I can about this...material.
 
Nidranisan glances at the rest of the party.
 
Cat: in that "y'all want to tell him more" sort of way.
 
 
Vegeta has no reason not to
 
(GM) Chad S. (GM): Well, Denerri's gonna keep readin and researching. What will you do? Hang out at the library? Head back to the Isle? Scan the ocean?
 
Cat: i vote see if we can figure out what baat was looking up, maybe talk to Denerri more (in a relatively private place) about what we know about sendrine and how it lines up with his research.
 
Hernz: do we have a means to travel the ocean to search? that boat guy will help us for some insurance money, right?
 
Cat: and then yeah, see if Alvin wants to go sailing around would be next.
 
Hernz: sounds like a plan
 
denerri first?
 
Denerri: Hmm? Was there something you needed help with?
 
Nidranisan: Well, it's more...we have some specific interest in your research.
 
Was there somewhere private we can discuss it a little further?
 
Denerri: Well, it's just us inside the library. The investigators said they would be here tomorrow.
 
There's a side room we can use, though.
 
Nidranisan: I believe you've mentioned it has special properties with respect to outsiders, and you also said something about the sorceress buried alive under the island...this island?
 
Denerri: No, not this island. But yes, that's what Sel Fey found out.
 
Nidranisan: Had you come across the name Sendrine...yet?
 
Denerri: When she was defeated, she was buried alive, apparently. Quite grisly.
 
Denerri shudders
 
Nidranisan: ...under an island?
 
Denerri: I had heard she was thrown into a pond on the island, which was then magically sealed shut.
 
Now Sendrine, Sendrine...where have I heard that before? Seems familiar.
 
Reminds me of the Sorceress. She went by the name of Sendrael.
 
Cat: trying to remember if we have any of the pure stuff left or just the weapons.
 
(GM) Chad S. (GM): For narrative purposes, let's say you do.
 
Cat: i -think- we kept one lump of blue.
 
might have lets say a small enough piece of black that it wasn't enough to sell? :)
 
Nidranisan: It's also what someone back at Harvest Wharf is calling this material.
 
Initially we thought it was one uniform thing that he called Black Sendrine.
 
We've since learned it comes in colors with different properties.
 
Denerri: Oh...
 
Like, uh..
 
Denerri grabs a notebook and flips through its pages
 
Denerri: Black, Blue, Red, Silver and Brown?
 
At least that's what this researcher recorded.
 
Fi: We've seen green, but not silver or brown.
 
Nidranisan: Also Blue.
 
So yeah, have not found any silver or brown yet.
 
The elves in the Krimson Forest have learned to forge it into weapons.
 
Chris: I meant of the ones that he listed :-P
 
Cat: yeah he listed blue and we've seen it. :)
 
i guess we also saw red.
 
Chris: yeah
 
Fi: Someone else has figured out how to mix it with adamantite. Not sure who that is though.
 
Denerri: An adamantine alloy? That's new.
 
Nidranisan: Ah, was that over in the Draugh Empire?
 
Fi: Yeah. That was the armor that machine was wearing.
 
Cat: my presence is being requested on the futon.
 
back in a few :)
 
Denerri: So it's been found in Harvest Wharf, the Draugh Empire, Krimson Forest and now here.
 
Fi: It kind of exploded after we managed to finally damage it.
 
Nidranisan: that was also where we found the red, blue, and green.
 
Mardens City also.
 
Denerri: And it's so important that someone sent a fleet of vampires and an overzealous prosecutor to stop knowledge of its spread.
 
...I guess I should be glad Trout has offered so much help.
 
Vegeta: you think the two are related just to hide this material?
 
Denerri: For one thing, I'll need to take inventory, and see what's missing.
 
This compass was well-hidden, but it's pretty small.
 
Come. I will show you.
 
Denerri stands up, fiddles with some books in the bookcase and reveals a hidden passage. It leads to a trap door which leads to another room full of books that leads to another room of books.
 
Behind a wall-bound tapestry hides a very small room, lined with bookshelves. Denerri grimaces almost immediately.
 
Denerri: Damn, they did find this room. Everything's a mess.
 
Denerri picks up some books, mumbles the title to himself and puts it on the bookshelf. He does this for a few minutes.
 
Vegeta: is anything critical missing?
 
Denerri: Some of my research texts on Sendrine are missing.
 
Also, many Wailing War texts are gone!
 
Vegeta: what could they have wanted with history books?
 
Denerri: Sel Fey and I were compiling a list of powerful outsiders found during the Wailing War...
 
Some were good. Others...not so good.
 
Either to bury the past...or keep the knowledge to themselves.
 
Nidranisan: Velgin said he saw Baat reading stuff.
 
Denerri: Well, normally I'd be glad to see someone reading from here.
 
That fiend is an exception to the rule.
 
Nidranisan: Most of what we know about Sendrine we've learned either through using it or through a man named Micel Verdantflame in Harvest Wharf.
 
We're a little concerned as to how...limited our sources are.
 
Also his approach was mostly alchemical.
 
Fi and I got a few alchemy lessons.
 
I'd love to hear more about your catalog of outsiders.
 
Denerri: Of course, of course.
 
As the name implies, outsiders are creatures from a plane besides our own.
 
Angels, Demons, ah, anything Elemental.
 
For example.
 
Nidranisan: Sure.
 
We've met a few.
 
Denerri: But did you know that there are native outsiders?
 
Nidranisan: Sounds like a contradiction in terms, doesn't it?
 
Is that what you meant before about the sendrine affecting outsiders who come from anywhere except this plane?
 
Hernz: did they eat turkeys with humans?
 
Denerri: Yes, those outsiders native to this plane were not vulnerable to sendrine.
 
This is all related to your place of birth.
 
Nidranisan: I see.
 
Denerri: You have an inherent connection to your plane that cannot be broken. It will constantly tug at you.
 
Unless, interplanar travel were cut off for a long period of time.
 
Or, you were born on this plane.
 
Nidranisan: Right. and we've heard suggestions that the sendrine can somehow help allow outsiders back in here.
 
Denerri: Some of these books are journal entries written by archons, devils and elementals losing their sanity during the war.
 
Nidranisan: sounds intense.
 
Denerri: I've heard House Kolphan has a workaround, but, I never really go there.
 
Nidranisan: A...workaround?
 
Denerri: Sendrine may be some kind of conduit between the planes. Maybe it promotes an immediate connection to their home plane?
 
House Kolphan has an extraplanar entity who has lived there for a few hundred years without losing herself.
 
Nidranisan mumbles, Grandmama I presume.
 
Nidranisan: Yes, there was someone who seemed to be using sendrine in a weird way to try to pull things through, like a div or a demon aspect on a ring that contained sendrine.
 
Denerri: Hmm...frightening.
 
Nidranisan: In fact, such a ring actually transformed someone to appear as, and have abilities of, a div for all intents and purposes. as far as we could tell. the ring unfortunately crumbled.
 
And you may be interested to hear more about the circumstances under which we met Trout...they are strikingly relevant here.
 
Denerri: Yes, terrible...
 
Cat: chad sits there laughing maniacally as we dump the plot to the double agent. ;)
 
Denerri: What happened to Trout?
 
(GM) Chad S. (GM): I mean Master Trout! Mwahaha!
 
Nidranisan: He got tricked into a situation involving a similar ring to the one i mentioned before.
 
Hernz: lol
 
Nidranisan: We found him in the basement of his mansion in Mardens City, wearing the cursed ring, sitting on a pile of black sendrine chained to the wall.
 
Given that the basement was crawling with demons and on fire, he was pretty grateful.
 
So he might actually be pretty familiar with some of these issues...I have to wonder what game he's playing.
 
Hernz: please tell me you're re-reading all the summaries... if you remember all this that well... jebus, I feel terrible I dont lol
 
Cat: half and half.
 
i did a quick search and skimmed a few :)
 
Denerri: Hmm, now I have too many questions.
 
Assuming he knows about the sendrine...
 
Nidranisan: Yeah. Lots of questions here.
 
I've found it gets very hard to tell who to trust when sendrine gets involved.
 
Though it can be easy to spot some of who not to trust.
 
But I'm not sure what Trout is doing, other than I suspect he's in it for financial reasons at least, if not more.
 
Denerri: Yes, obviously, my salvation is his election platform.
 
Nidranisan: Mm. Guess he owes us again.
 
So, if you find out more about this material, we'd love to hear about it.
 
I suspect that Darius and Sal are good ways to potentially get info to us in the future.
 
As in, after we head back to the Wharf.
 
Also, you mentioned a list of powerful outsiders from the war?
 
Cat: is the wailing war the same as the other one we're always talking about? or are they different?
 
Denerri: If you think I can trust them...I do owe Darius that much.
 
Hawk Hubertins: I think you can trust both of them.
 
(GM) Chad S. (GM): Over 1000 years ago, Outsiders were dumped onto the Material Plane. Due to...creative differences they fought.
 
Recently there is the Fifty Year War that nearly consumed Mardens City and Harvest Wharf, due to the Lucavan.
 
Cat: so is he talking about the first one?
 
(GM) Chad S. (GM): Yeah, the 1000 year war.
 
Denerri: Ah yes, of course Sal. She's always supported me.
 
Nidranisan: I'd love to see that list when you've got it.
 
Denerri: Yes, I'll work on compiling a list...it sounds like you need all of the information you can afford.
 
(GM) Chad S. (GM): Okay, bedtime for me.
 
Cat: g'night chad. :)
 
getting close to our underwater adventure ;)
 
(GM) Chad S. (GM): Feel free to ask further questions,
 
Hernz: lol
 
Cat: ...does the library have a section of maps of the nearby waters? :)
 
Fi: We've learned the special properties of red, blue, and green. Was there any info on the other two colors and where they were found?
 
realtime 9/25 4:58 pm
 
Denerri: I have some books on the nearby islands, yes.
 
They weren't too specific, but...I did hear they effected their mental capacities.
 
Nidranisan: I'm gonna go look at some of the maps.
 
See if I can recognize where Baat went.
 
Hernz: does activating a wand require UMD if it's on your spell list?
 
George: New class idea that came up during lunch today: Muffinmancer. I think this may have to happen in The Hub.
 
Hernz: hahaha
 
then manny can start and take credit for the "do you know the muffin man" song
 
(GM) Chad S. (GM): Hernz, you can use a wand without UMD if it's on your spell list. But you need a spell list. Spell like abilities don't count, for example.
 
Nidri, you want a K. Geography check. Since you're at a library, you get a +2 bonus and you can make the check untrained.
 
It will take you until the evening to complete
 
your research.
 
Cat:
 
Nidranisan : Knowledge-Geography
 
Check 18
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Chris:
 
Fi : Knowledge-Geography
 
Check 24
 
Cat: i'm a helper? :)
 
Fi's general knowledge of the area, plus Nidri's visual memory combine to give a general area around the Isle of the Sun.
 
There are small Islets around the Isle, the library residing on the largest one.
 
Vegeta: you think he'd go that way? at his speed, doubt he would have crossed further maybe
 
Hernz: oh, and the wand thing was a lucia question, def not veg lol
 
Based on where Nidri saw Baat, there is one islet nearby. Maybe Baat went there?
 
Fi also remembers a loose community of merfolk, undines and sirens who live around the Isle.
 
Cat: whew, underwater adventure aver....NOPE
 
Hernz: lol
 
(GM) Chad S. (GM): I tried, but hey you guys want to chase, lol
 
Cat: we're just...tenacious.
 
Vegeta: what do you say we head there next?
 
July 9, 1236 AD (evening)
 
The party spends the day researching undersea kingdoms and nearby islets.
 
Denerri finds the party buried in maps and communities.
 
Denerri: Lord Trout wanted to meet with me in the evening.
 
Also, I need food.
 
Nidranisan: did you want company for that meeting?
 
Denerri: Yes, that would be great.
 
And you need food, I'm certain.
 
Nidranisan: right. food.
 
 
Fi hides her snacks behind her back.
 
Vegeta: hmph
 
Denerri: Let's go. Tomorrow Trout will start cleaning.
 
Keeping a few books with me, this time.
 
Nidranisan: sounds good.
 
Denerri leads the party to Alvin and his tugboat.
 
Alvin: All aboard, folks! Hehe, I've always wanted to say this.
 
Nidranisan: Heh.
 
Alvin takes the party back to the mainland.
 
George: Fuud
 
Trout's manor is easily the largest home in the Entertainment District.
 
Trout's guards lead you in and to a large table full of food.
 
Darius Kolphan and Lord Trout are there already.
 
Lord Trout: Come! Come! Please, be seated.
 
Nidranisan sits.
 
 
Vegeta sits, though he barely touches anything served. he sits and pays attention
 
Denerri sits down and serves himself quite a large plate. It's clear he's not used to so much food at once.
 
Lord Trout: I trust the library is relatively well, Denerri?
 
Denerri: Ah yes, Lord Trout.
 
Lord Trout: Just call me Trout.
 
My crew will be there to repair the damage done and make any modifications you desire. Just give the word, and it will be done.
 
Darius, thank you for your help during the trial.
 
You saved Denerri from a terrible fate, and made Vorre look like a fool.
 
Darius Kolphan: Anything to protect an innocent.
 
Lord Trout: And to all of you: thank you.
 
I remembered how helpless I was, in the basement of my home. Fire raging around me.
 
Watching Denerri like that...it sickened me.
 
I wish to make it so no one else suffers from an unjust system.
 
I'll try to get on the council. Vorre is ripe for the picking.
 
Nidranisan: Indeed.
 
Lord Trout: Step one of all of this: fixing and improving the library, so it's available to everyone, at all times.
 
 
Hawk Hubertins starts to take a modest plate and then realizes hiw hungry he is and piles food on like Denerri
 
Denerri: ...that we can agree upon.
 
I am thankful for your defense. And I am thankful for the repairs.
 
But I will not be utilized as a...political pawn.
 
Lord Trout nods
 
Lord Trout: Well then, consider this a donation. Besides, do you trust me or the government?
 
Denerri: You hope to be one and the same.
 
Lord Trout pauses for a moment, then laughs.
 
Lord Trout: He's got me!
 
Oh well. A toast. To purity!
 
Nidranisan: Heh.
 
Chris: Are they going to build a magic rainbow bridge so you can walk there?
 
Hernz: let chad talk to all the voices in his head in peace
 
(GM) Chad S. (GM): lol
 
Lord Trout: So, what will the rest of you do? I never got to ask what brought you to the Isle.
 
Nidranisan: Oh, we're on vacation.
 
This is...unfortunately what our vacations tend to be like.
 
Hawk Hubertins: deadpan a relaxing vacation.
 
Lord Trout laughs
 
Lord Trout: I see. First you save my colosseum. Now you save Denerri. Maybe you'll get a chance to relax now.
 
Nidranisan: Maybe.
 
Hawk Hubertins: Somehow, I doubt it.
 
Vegeta: so far this has been my type of vacation... your colosseum... a grand place
 
Nidranisan: Yeah, you looooved the whole "court" thing.
 
Vegeta: ... for the most part.. fine
 
Nidranisan mutters. I like what I do, but I'd also like and actual vacation some day.
 
Fi: I'm still not really sure what you're supposed to do on a vacation. Everyone seems to think you're supposed to do something different.
 
Nidranisan: Mostly you're supposed to do what you want.
 
As opposed to what everyone else needs you to do.
 
Fi: ... I didn't realize there was a difference. If I didn't want to do it, I wouldn't be here.
 
Nidranisan: You don't have much imagination, do you.
 
Lord Trout: Well, if you decide to return to the colosseum, Katt and Baba will be waiting.
 
Cat: yeah, maybe with your shiny new level you'll have a shot ;)
 
Hernz: don't think so.. my shiny new level is for area attacks lol
 
Chris: He specialized in group fights.
 
Cat: lol.
 
(GM) Chad S. (GM): Any last questions for Darius or Lord Trout? Anything you plan to do this evening?
 
Hernz: nothing from veg... he'll note that he has the colosseum after we deal with BAAT
 
(To Hawk Hubertins): I added a new handout, "July 9, 1236 AD - Darius talks to Hawk" that you can read.
 
Cat: nothing comes to mind.
 
(From George): Reply in the doc.
 
realtime 9/28 8:22 pm
 
George: faketime 8:23 qm
 
(To Hawk Hubertins): I have replied to the doc.
 
The rest of the dinner goes smoothly, with some light entertainment provided.
 
(GM) Chad S. (GM): Darius has an impromptu comedy routine. 29
 
It's pretty damn funny.
 
(From George): I'm going to skip replying to your reply to my reply because the replies get silly at that point.
 
(To George): Replyception
 
(To George): Darius is done at that point. Return to the manor?
 
Nidranisan: Boy, we've all been so serious lately, I forgot he's funny.
 
(From Hawk Hubertins): Yeah.
 
 
Hawk Hubertins clears his throat and sings a very silly song about a mysterious hero in the woods.
 
Hawk Hubertins:
 
Hawk Hubertins : Perform (Singing)
 
Check 32
 
Darius Kolphan: Wait, so his name is Zelda? Oh, it's the princess's name! Haha!
 
Cat: ow.
 
Vegeta: all fun and games until someone dies... from a GALICK GUN!!
 
 
Vegeta thinks that to himself
 
realtime 9/29, 9:06 pm
 
(GM) Chad S. (GM): So then, anyone doing anything else tonight or do I fast forward?
 
Hernz: FF I says
 
Cat: preparing to fast forward.
 
if you had any awesome plot points you wanted us to get out of Trout, you'll have to work them in later ;)
 
Hernz: lol
 
The jokes end and dinner ends with Trout thanking everyone for their presence.
 
Denerri heads home, thanking the party for their help and reminding them he'll be in the library overseeing the repairs.
 
The night passes without trouble.
 
July 10, 1236 AD
 
The day is overcast and a bit windy.
 
Hernz: great day for sailing
 
Cat: morning fun looking at the compass and that stupid *#(@& ring.
 
Hernz: lol
 
Cat: can i take 20 on the compass? :)
 
Hernz: roll good!!
 
Nidranisan: ring:
 
Nidranisan : Spellcraft
 
Check 23
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Hernz: ...there's always tomorrow
 
hey, I have an idea... give it to veg, he'll guinea pig it to see if he can see what it does
 
(GM) Chad S. (GM): Which ring was this, again?
 
Cat: the last bit of loot from the library stuff.
 
it's under subbasement
 
in the Library Loot
 
you want me to just keep rolling and you can note down what day we find out? ;)
 
(GM) Chad S. (GM): Nidri deduces it's a Ring of Protection (+2).
 
Hernz: chad has no idea what it is
 
lol
 
Cat: another one?
 
fancy.
 
(GM) Chad S. (GM): Yeah, that's what my notes say...
 
Cat: so, compass?
 
roll again? take 20? miss breakfast?
 
(GM) Chad S. (GM): Roll again.
 
Nidranisan:
 
Nidranisan : Spellcraft
 
Check 23
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: at least i'm consistent?
 
i guess i can drop a guidance on m'self first.
 
dunno if anyone else wanted to throw buffs around.
 
Nidri studies the compass some more. It has properties similar to detect magic, but finely attuned to Sendrine. Nidri can detect the arrows Fi has.
 
Nidranisan: Niffty.
 
So. Sailing day?
 
Are we gonna go find Alvin and see how much money he wants?
 
(GM) Chad S. (GM): Sounds like a plan?
 
Hernz: yes! we got two votes... I think that's majority lately lol
 
Darius Kolphan: Good luck Nidri. On your...voyage?
 
Nidranisan: Thanks.
 
If you can keep an ear open...I swear Trout is up to something more than just politics.
 
Darius Kolphan: Yes, I'll stay aware. Sheela can also listen, as well.
 
Sheela Kolphan: What am I doing? Sure I'll mess with them.
 
Gotta get these cards filled out.
 
Nidranisan: Also, I don't know what they're doing with Velgin, but if it helps, he was quite cooperative with our questions. It's unclear how involved he really was.
 
No clue how long we'll be out...see you when we get back I guess.
 
Darius Kolphan: I'll see what he knows. Stay safe.
 
The party moves to the docks. Several large ships are already departing for the library. Trout's logo is visible and obvious.
 
Alvin the Ferryman is resting on his tugboat, watching the ships go by.
 
Cat: beats audible and obvious. ;)
 
Nidranisan: Hey there.
 
Busy?
 
Alvin: Nah, I have the rest of the day. I already took Denerri to the library.
 
Nidranisan: Want to drop us off on some crazy stupid island?
 
Alvin: Probably not, but...haha!
 
Nidranisan: Great.
 
Nidranisan gives the rundown of where the island we want to go to is.
 
Alvin: Hmm...sounds like a plan.
 
This is a little out of the way...
 
Nidranisan: Yeah. You mentioned maybe you had some pricing for side trips?
 
Alvin: 100 gp should do...we'll consider it hazard pay.
 
 
Hawk Hubertins hands Alvin 100gp
 
Alvin: Well, you got me for the day. All aboard!
 
Cat: i'm marking the sendrine compass down on my inventory for now.
 
and i'll be fiddling with it periodically.
 
(GM) Chad S. (GM): Got it.
 
Island adventures begin tomorrow.
 
Cat: woot island adventures.
 
Hernz: great, just when I wont be here lol
 
Cat: haha.
 
realtime 9/30, 7:37pm
 
July 10, 1236 AD (morning)
 
Alvin takes the hazard pay and excuses himself for a bit to get a larger boat.
 
The party steps on and they depart from the island docks.
 
The wind picks up a bit now that they are on the open seas, but Alvin manages to steer the vessel without much trouble.
 
The Islet is a combination of lightly packed sand and some coral. Tied to a palm tree is a simple red rowboat. A blue skinned blond woman is peering at the island, seemingly oblivious to your approach.
 
(GM) Chad S. (GM): You can make a DC 11 Knowledge Check to identify the woman's race.
 
Cat: knowledge....what?
 
like, k. your mom?
 
(GM) Chad S. (GM): Knowledge (Local)
 
Cat: NOT IT.
 
George:
 
Hawk Hubertins : Knowledge-Local
 
Check 20
 
(GM) Chad S. (GM): She's an undine.
 
George: For reference, Hawk defaults to 20.
 
Cat: is she...in the boat?
 
(GM) Chad S. (GM): She's on the island.
 
Cat: on the island, staring at the island.
 
how big is the island?
 
like big enough we can't see it all?
 
Chris: Bigger than a breadbox.
 
Cat: so, it fits in the box, is what you're saying.
 
Chris: Yes. It's not too small.
 
That will never die.
 
Cat: nope.
 
(GM) Chad S. (GM): The island is small enough you can see to the other side.
 
Cat: ...is there anything else remotely interesting on it?
 
(GM) Chad S. (GM): None that you can see.
 
Chris: There's a pair of tree that cross each other to form an X.
 
We just need to wait for a specific time of day for their shadow to line up with the place we need to dig.
 
Fi: Should we ask for directions?
 
Nidranisan: Sure sure. Excuse me but have you seen a really drunk bat flying around in the past few nights?
 
That'll go over well.
 
Fi: Pardon me, have you seen a vampire lounging around in the... moonlight.
 
the woman , startled, drops some of her tools.
 
Undine: Oh! Um, hi.
 
Fi: I guess she heard us.
 
Nidranisan: Hi.
 
Cat: bedtime for eric, back in a few.
 
Undine: So...wow. Didn't expect to see people come out this far. Especially when...swimming is a problem.
 
Fi: Oh? Swimming problem?
 
Undine: Well, most of the Islanders don't sail out here.
 
Heck, most of the undersea types don't sail out here.
 
Um, swim out here. Hehe.
 
Nidranisan: Is there a particular reason they don't?
 
Undine: Well!
 
The woman waves her arms around, drawing a stream of water around her that she manipulates like a balloon.
 
Undine: About three hundred years ago, near the end of the Wailing War, this portion of the sea ejected many extraplanar sea creatures, most of whom were from the Plane of Water.
 
They didn't like the land-based creatures on the large island, and there was plenty of internal strife to go around.
 
The warfare destroyed large portions of the undersea populations (poor Aquatic Elves, they were so devastated!)
 
Resulting in a mostly nomadic movement. The undersea tribes swim across the sea where it is warm. They don't tend to stay in one place, due to superstition of monsters emerging.
 
This particular island is actually very deep- kind of like a cone, filled with water.
 
Cat: SCUBA VAMPIRES.
 
(GM) Chad S. (GM): They're not just vampires...they're Scuba Vampires. My God.
 
Undine: Now, a few months ago, someone noticed anomalies on this island, finding beautiful gems but they couldn't identify what it was.
 
The claim was dismissed as junk, which is the PERFECT reason to come here. No competition. No contamination.
 
...but you're here, so that plan's a bust.
 
Cat: undine suddenly sprouts multiple rows of sharp, pointy teeth and devours the party.
 
Nidranisan: So you came here looking for gems?
 
I'm understand the whole nomadic thing but I'm still not quite clear on why people avoid this island.
 
The whole cone aspect is interesting though.
 
Undine: Well, Islanders probably wouldn't come here because unless you can dive several hundred feet this island's kinda boring.
 
But I don't know much about tourism.
 
Uh, what brings you out here?
 
Nidranisan sighs.
 
Nidranisan: Looking for a dead guy.
 
Undine: Huh. His body probably sank before it floated out this far.
 
Unless it turned undead...
 
Undine shudders
 
Undine: Oh no. Don't tell me.
 
Is this place haunted?
 
Hawk Hubertins: They weren't kidding when they said we were looking for a vampire.
 
Last time we saw him he was headed this way.
 
Undine: V-v-v-vampire? With the fangs and the "I vant to suck your blood!" and the creepy coffins?
 
Undine water imitates a pair of fangs chomping back and forth.
 
Undine: I haven't seen anything like that, luckily.
 
Nidranisan: Yeah, he flew out this way and splashed down somewhere over there waves hand
 
When you say there's a cone under here, do you swim in underneath somewhere, I assume?
 
Undine: So that's the thing!
 
Undine uses her watery manipulation to render a funnel of sorts.
 
Undine: The bottom itself is actually sealed. It's like someone poured out a glass of water and kept it there.
 
Very unnatural- you'd expect the water to blow a hole through a wall or one of the sides to erode.
 
(To Nidranisan): Make a UMD check. You can make this untrained.
 
Nidranisan:
 
Nidranisan : Use-Magic-Device
 
Check 15
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
(To Nidranisan): You feel something vibrating. The compass is going nuts.
 
(From Nidranisan): like suddenly, or the whole time we're on the island?
 
(From Nidranisan): and i'm just noticing it?
 
(To Nidranisan): You are just noticing the compass spinning around. You're not sure when.
 
Nidranisan pulls out the compass, which is freaking out a little, and tries to figure out wtf it's pointing at.
 
Undine: Huh. Cool compass...but North is that way.
 
Nidranisan: Yeah, it's a little confused most of the time.
 
(GM) Chad S. (GM): Alright, I need a UMD check to get this under control.
 
Cat: lol i have an un-allocated skill point, if i struggle hard enough with this it might end up in UMD ;)
 
Nidranisan:
 
Nidranisan : Use-Magic-Device
 
Check 20
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: presuming that it'll help to actually have it trained heh.
 
Nidri focuses closely...
 
And manages to get it to slow down. It veers wildly but remains pointing at the island.
 
Nidranisan: Huh.
 
Yeah. So. I guess we'll need to figure out how to get in.
 
Undine: Well, it's not too bad for me.
 
Uh...maybe we can team up? If there is a vampire here, I could use some help.
 
Nidranisan: Yeah, unless you're hiding some serious firepower, you don't want to meet this guy alone.
 
Nidranisan looks around and takes a headcount.
 
Cat: me, fi, hawk, veg, fleir...so five of us?
 
Cirri: And Cirri Merryweather makes six!
 
Which is my name.
 
You can call me Cirri.
 
Cat: lol siri
 
Nidranisan: Hi.
 
I'm Nidri.
 
So i take it we'll be spending a significant amount of time underwater for this expedition?
 
Vegeta: and clair... 7
 
Hernz: claire*
 
Cat: yes. that's who i'm forgetting.
 
Chris: Sure, count the wolf and not her :-P
 
Cat: so friday. :\
 
besides, nidri still has a puppy crush on fleir.
 
realtime Oct 1, 4:26 pm
 
(GM) Chad S. (GM): Cat never ceases to find ways to poke holes in my character names.
 
Cirri: Probably? Let's search the surface first.
 
Whenever you're ready.
 
Vegeta: Let's get started then
 
Cat: it's like my job here.
 
Nidranisan:
 
Nidranisan : Detect Magic
 
Spell Level: Oracle, 0
 
Range:  See text
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =11
 
Cat: in other news, nidri is also going to armor up. since i have like 8 hours of it a day. y'know, just in case.
 
so yeah, looking around to see if there's anything magical on/about the island.
 
Nidranisan: Well if we end up needing to do much swimming, I can help with the whole breathing issue.
 
Most of the island is pretty banal, mostly sand, coral and palm trees.
 
Cirri pauses when she notices a pattern etched into some of the coral. Hawk's K (Local) check identifies it as the symbol of Captain Limon's pirates.
 
Cirri: Oh. Pirates. Goody.
 
Nidranisan: Oh that guy.
 
Cirri: "Oh that guy"? Implying you met him before?
 
Nidranisan: Yeah.
 
Cirri: How did that conclude?
 
Nidranisan: I think he ran crying away, but I don't remember the details.
 
As the party finishes surveying the island, Nidri notices the compass going crazy again.
 
Cirri peers beneath the surface.
 
(GM) Chad S. (GM): Perception Checks
 
Nidranisan:
 
Nidranisan : Perception
 
Check 15
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Vegeta: perception 20
 
Hernz: I guess he fails from time to time lol
 
(To Hernz): Happy Birthday (well, tomorrow)
 
Cat: heh.
 
(From Vegeta): thanks :)
 
Vegeta notices a large jewel the size of a wagon under the water. Maybe 60 feet deep.
 
Vegeta: you guys see that?
 
(GM) Chad S. (GM): You can make Knowledge (Geography) checks to identify the landscape.
 
 
Vegeta points
 
Cirri: Huh? What are you pointing at- Ooooh.
 
Cat: i don't have geo.
 
Cirri: What is that thing? Not a diamond. Not a...huh.
 
What...is that material?
 
Nidranisan sighs.
 
Cirri is completely focused on her research about different stones and gems.
 
Cirri: I guess this is it!
 
Nidranisan: The gem someone was talking about?
 
Do you think that's also where the entrance might be?
 
Cirri: Maybe...uh, how does thing open?
 
Nidranisan: Heck if I know.
 
Cirri: Maybe it reacts to something... magical.
 
Cat: is it actually magical?
 
(GM) Chad S. (GM): Not magical.
 
Cirri: I'll get a sample. One second.
 
Cirri Cirri dives down and swims underwater. She pulls out some kind of chisel and picks at the gem.
 
Cirri emerges with a shard the size of her pinky.
 
Cirri: Uh...it's kind of brittle.
 
Nidranisan: Kinda suspected that.
 
Nidranisan looks it over.
 
Cat: ...sendrine?
 
(GM) Chad S. (GM): Yup, Green Sendrine.
 
Hernz: wagon sized.... that's a lot of mula
 
Cat: lol.
 
if you can figure out how to get it back.
 
Nidranisan: Ok, so we found the gem, but still don't know how to get in.
 
Cirri: Well...we found one of them. There's gotta be more down there.
 
You seemed to find this stuff familiar? Have you seen it before?
 
Nidranisan: maybe, yeah.
 
wouldn't hurt to do a little more analysis before i say for sure.
 
Cirri bounces up to Nidri and starts writing.
 
Cirri: Oh! Tell me all about it. What is this stuff?
 
Nidranisan: you study this kind of thing?
 
Cirri: A little bit, yeah.
 
I focus more on treasures left by ancient societies and all.
 
Nidranisan goes over some of the basic alchemical properties without specifically mentioning the name 'sendrine'.
 
Cirri: uh-huh... uh-huh...
 
Yes...uh-huh
 
Nidranisan is pretty dry and boring.
 
Nidranisan: So, maybe the rest are inside.
 
I'm not seeing anything else up here unfortunately.
 
Cirri: Yes, that's a good idea...man your compass is pointing...hmm. That's still not North.
 
Cat: ...i feel like when a friend is trying like REALLY HARD to set you up with someone. chad's all like BUT NICE NPC GLOW :)
 
(GM) Chad S. (GM): lol, I'll paint those railroad tracks better later. Gotta sleep and get ready for a 5K.
 
Cat: good luck! :)
 
(i'm kinda waiting for the other PCs to weigh in on how much they want to trust her...)
 
Vegeta: sense motifs 35
 
Hernz: that one never fails ;)
 
Cat: never say never ;)
 
Hernz: lol
 
that's to get a gist of her intent
 
Cat: happy birthday, hernz. :)
 
Hernz: yay birthday! :)
 
realtime 10/2 7:03 pm
 
(To Vegeta): Cirri seems very inquisitive about the gems, the island and the party's knowledge of all this.
 
Vegeta: [party] She seems like just a curious creature to me... no ill intentions if you ask me
 
I say we trust her
 
Hernz: rest of party ok to trust her so we can keep going? :)
 
George: Hawk always trusts first, so yeah, he's good.
 
Hernz: we have a 2 people consensus :)
 
Cat: huzzah.
 
Cirri: Um...so...you have any ideas?
 
I thought this place would be deeper, but...
 
It looked like this was only 60 feet deep. Weird.
 
Nidranisan: That's where the stone was?
 
Cirri: Yeah.
 
Nidranisan walks over to the side of the island where she dove to find the stone and tries to see if the compass will reliably point to it.
 
(GM) Chad S. (GM): UMD check, please.
 
Nidranisan:
 
Nidranisan : Use-Magic-Device
 
Check 13
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: haha.
 
Hernz: we'll have to get better at that lol
 
Nidri looks and the compass seems erratic. Still, the compass does focus more when she points it downward.
 
Cat: i have a skill point lying around, and it'll probably go in UMD once there's a reasonable gap in the action that it's not cheaty. :)
 
Nidranisan mutters something that sounds pretty ugly.
 
Nidranisan walks around the edge of the island, pointing the compass different directions, trying to see if it's more stable anywhere else.
 
Nidri continues to take a look, and the best she can figure out is down.
 
Nidranisan: *(&#$ the best I can get is, it's below us.
 
Vegeta: you said you could get us down there?
 
Cirri: Me? Uh, no.
 
I mean, I can hold my breath for a long time, but...
 
Nidranisan: Like really long?
 
Cirri: Well...a couple of minutes.
 
Nidranisan: If exploring around the island underwater will help, I can get us a couple hours.
 
Cirri: Well, it can't hurt!
 
Nidranisan busts out a scroll and casts waterbreathing on everyone.
 
Nidranisan puts the scroll away after. (lol robes.)
 
Cat: should give 16 hours, split between everyone.
 
(GM) Chad S. (GM): So a little over 2 hours?
 
Cat: yup.
 
Nidranisan: It'll keep you from drowning, but if you suck at swimming like I do, you'll still suck at swimming, so keep that in mind.
 
Cat: (addressed to the whole group, not cirri)
 
Cirri: So. Where to next?
 
Nidranisan: I guess we go for a dive and check the island from the outside. Unless anyone else has a different idea.
 
Vegeta: let's dive... see if we find anything up close
 
Fi:
 
Fi : Perception
 
Check 34
 
Fi : Knowledge-Geography
 
Check 16
 
Chris: For the rolls I missed.
 
Cat: lol we can wait for that perception first ;)
 
(To Fi): notices the islet seems unnatural, like it was formed.
 
(To Fi): Fi notices his quiver seems to...move slightly when he approaches the underwater drill.
 
Fi: Hmm... this is an odd island. Something made it this way on purpose.
 
It also seems to attract Sendrine.
 
Vegeta: like a magnet you mean?
 
Chris: Does it affect my black or just my green?
 
Nidranisan: I mean, that also explains why the compass is nuts.
 
Maybe.
 
Any idea how to get "inside" the island?
 
 
Fi shakes her head.
 
Fi: Too unnatural. Doesn't make sense.
 
Vegeta: let's dive down there and see if there's anything... maybe that spot that's attractive a huge piece of sendrine could be hiding something
 
Nidranisan: Yeah.
 
Let's start there.
 
Cat: OR SPLIT THE PARTY LOL
 
Hernz: fleir is the best to swim lol
 
Chris: Yup. Fleir is +10 base. +16 when Fi is around.
 
Fi is +8 base. +14 if she needs to be.
 
Both of those include our armor penalty.
 
Cat: pretty sure i'm still -1.
 
Hernz: you won't drown at least
 
Nidranisan: yeah. i suppose if i get carried out to sea i can always sprout wings and fly back to the island ;)
 
Cat: that was probably ooc. probably.
 
so, swim checks? perception checks? more UMD?
 
Hernz: well, if you fail a swim check by more than 5 (DC 10), you sink... so that's what we want anyway lol
 
Cat: well yeah.
 
i'm more worried about getting caught in a current.
 
even so, two hours is a decent amount of time to figure something out heh.
 
Vegeta: shall we dive?
 
Cat: yeah chad probably went to bed. :)
 
Hernz: yeah, but at least we can decide if we're all going lol
 
I say we stick together...
 
you can grab onto fleir and let her drag you up after
 
Cat: yeah, we should actually just all go together.
 
George: Yeah, stick together and dive.
 
Hernz: ok chad, we're diving... sink checks:
 
Vegeta: 7
 
perception 23
 
Hernz: well, I won't be able to see much under water.... ugh
 
Nidranisan:
 
Nidranisan : Swim
 
Check 6
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Perception
 
Check 3
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: yuuuup that's me! :)
 
Fi:
 
Fi : Swim
 
Check 13
 
Fi : Perception
 
Check 19
 
Fleir : Swim
 
Check 36
 
Fleir : Perception
 
Check 13
 
Chris: Sure. Waste the 18...
 
Hawk Hubertins:
 
Hawk Hubertins : Perception
 
Check 29
 
Hawk Hubertins : Swim
 
Check 16
 
George: And Hawk continues to blow the curve.
 
realtime 10/3 7:48 pm
 
All of Fi's Sendrine Arrows are getting tugged slightly.
 
The party dives underwater.
 
(GM) Chad S. (GM): Cirri's Swim Check 6
 
George: Like the iphone, siri doesn't do well under water.
 
Fleir manages to herd the stragglers.
 
The party lands on a rocky floor, full of cracks. Fi feels her arrows drawn to the large piece of Sendrine, and Nidri's compass is definitely pointing at it.
 
The bottom looks look a large, shallow bowl, like you were standing on the rim before diving onto the submerged plate.
 
Cat: so the island is one bit where the rim sticks up above the water?
 
(GM) Chad S. (GM): Yup.
 
The Sendrine is on the inside of the bowl, underwater.
 
Cat: how big a bowl? can we look over the whole thing in two hours? :)
 
(GM) Chad S. (GM): You sure can. It will take roughly an hour.
 
I'll take perception checks from the search. Nidri should make a UMD check as well.
 
Cat:
 
Nidranisan : Use-Magic-Device
 
Check 24
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
huzzah.
 
i guess of the three, that was the one to hit. :)
 
(To Nidranisan): Focusing on the compass, you notice that it points at the wagon-shaped piece of Sendrine...but it also points downward. Below the surface.
 
(From Cat): surface as in the sea floor, like we should dig?
 
(To Cat): Yes, below the coral surface.
 
Nidranisan: Anyone bring a shovel?
 
Cat: ...i'm guessing that comes out a little...bubbly.
 
Vegeta: what do we need to break through?
 
Cirri nods.
 
Nidranisan is looking at the compass and trying to narrow down a spot on the ground.
 
Nidranisan: It's under here somewhere.
 
Cirri: Hmm...this tough is pretty tough. I'll see if I can get some explosives from my ship.
 
Be right back!
 
Cirri swims back toward the surface.
 
Cirri returns a few minutes later with a bag. She pulls out what seems to be a red rune.
 
Nidranisan: Uh.
 
Cirri: Okay, we set this somewhere, I activate the trigger and boom!
 
Nidranisan: How far away should we be when you try this?
 
Cirri: It's a well controlled explosion. A few dozen feet should do.
 
Uh...unless you have a better idea?
 
Nidranisan: well no, but you have seen this stuff is brittle.
 
you might end up with shrapnel.
 
which is fine with me.
 
Cirri: Oh yeah...hmm.
 
Hernz: does pummeling through seem like an option?
 
Chris: Vegeta's answer to everything.
 
Hernz: :D
 
Chris: Can you pummel underwater?
 
Hernz: piercing I take no penalty
 
and veg can do piercing cause of a feat
 
(GM) Chad S. (GM): This might take a while...half an hour.
 
Chris: what would?
 
Hernz: punching through it he means I think
 
(GM) Chad S. (GM): Punching.
 
Vegeta: go ahead and blow it up
 
(GM) Chad S. (GM): Say a hole big enough.
 
Chris: I was hoping we were still joking.
 
(GM) Chad S. (GM): To fit a human through.
 
Nidranisan: Uh yeah, I'll be scrambling out of the way over here.
 
(GM) Chad S. (GM): lol, ANYTHING IS POSSIBLE
 
Nidranisan points out a spot as best she can where to plant the rune.
 
Cirri finds the deepest crack she can and plants the rune. She swims back and waits for everyone else to get clear.
 
 
Vegeta gives a thumbs up after he moves far enough
 
Once everyone is clear, Cirri hits the trigger and the rune explodes.
 
A hole forms, large enough for Fleir to fit in.
 
(GM) Chad S. (GM): Alright, bedtime for me.
 
Cat: heh. conveniently fleir-sized hole.
 
Chris: nighty night.
 
Cat: g'night. :)
 
(GM) Chad S. (GM): Figure out your next step while I... uh, change encounters, lol.
 
Chris: presumably we go through the hole. Unless everyone wants to do something completely different suddenly for no raisin.
 
Cat: yeah no, we all pack up and head home.
 
Hernz: lets go!
 
George: Into the hole we go.
 
Cat: re-upping my armor before we go in if needed, lemme know if it's been an hour and i need to mark off another usage :)
 
realtime 10/4, 3:49 pm
 
(GM) Chad S. (GM): Okay, I drew a side view of the islet. The Light Blue portion is the water level.
 
The party swims through the hole and sees several more of Captain Limon's symbols. It's clear this is a pirate's home.
 
Nidranisan: Lovely, maybe we'll get to see him again.
 
Hernz: ok
 
realtime 10/5 4:06 pm
 
(GM) Chad S. (GM): Well, you have a few options as you swim through this pirate's den:
 
Fight the pirates
 
Sneak around the pirates
 
FIghting will take less time and you'll have fewer perception penalties. Sneaking will avoid the underwater combat, but you'll take more time to observe the base.
 
Also, you should tell me what you're looking for.
 
Hernz: let's see... underwater fighting, like while swimming and crap? cause if so 1) Fi can't do much with arrows, 2) not much singing from hawk, 3) no fire from claire... 4) veg would likely fail swim checks while trying to attack... yeah, we're built for this! lol
 
Cat: ...i summon a water elemental and a few sharks?
 
George: Chad clearly wants us to engage in underwater combat. I say we go for it.
 
Cat: i'm all for beating them up lol.
 
oo water mephit
 
yeah, i got some water summons i can pull.
 
i'm looking for sendrine and vampires (or vampire clues)
 
(GM) Chad S. (GM): You can summon water critters that can survive in saltwater.
 
Chris: Fi would rather sneak, but she and Fleir are good at that.
 
Fi also has Summon Nature's ally 1, 2, & 3.
 
And Claire can make DC20+spell level caster level checks to cast fire spells underwater for normal damage.
 
Fi also has a sword just in case :-P
 
Can't help Vegeta with swim checks though.
 
Cat: yeah, some of us will pretty reliably fail stealth checks ;)
 
and didn't claire also get a feat to be able to swap the elemental damage type on her spells?
 
she can like...electricity fireball the place ;)
 
George: Hawk has a magic sword he can use, but he's likely to be pretty useless otherwise, though I guess he can still cast his prep spells.
 
(GM) Chad S. (GM): So...sounds like stealth? I'll need Stealth checks.
 
Cat: how long is it going to take us to sneak through?
 
like a couple rounds, or minutes?
 
Chris: Everyone needs to take Stealth Synergy as a feat. Then we would be invisible ;-)
 
Cat: i guess we get a feat again next level?
 
Hernz: well, veg actually can do piercing damage and shoot his galik gun too... I'm good for fighting... he's always good for fighting!
 
seems like cat wants to fight, claire would and so would veg... 3 v 1 and not sure hawk?
 
Cat: i think chad was trying to sneak in his own vote ;)
 
Hernz: lol
 
well, if we decide for stealth, here's my roll, but I'd rather fight! :)
 
Vegeta: stealth 27
 
Chris: So. I'm pretty sure that since water breathing lets us talk and cast spells under water, that Hawk can still sing thanks to the spell.
 
Cat: yeaaaah let's just fight :)
 
Hernz: BATTUL!!
 
Cat: and we get the jump on them, so, prep round!
 
realtime 10/6, 8:37 pm
 
(GM) Chad S. (GM): So I say you have spent about 10 minutes underwater so far. It will take about 5 minutes to get to the pirates directly, and about 10 more if you choose to sneak through.
 
Sounds like you're going for a fight, then.
 
Cat: i support fight.
 
(GM) Chad S. (GM): Alright, that's a majority.
 
The party swims toward the pirates and finds what seems to be the living quarters. Large holes and growths are converted into make shift beds and dining halls.
 
The party buffs up and then arrives close to the pirate's main location. The aquatic elves and merfolk see them and sound the alarm.
 
Pirate: The intruders are here! Drive 'em off!
 
NOW LOADING
 
Cat: one prep round before we barge in?
 
(GM) Chad S. (GM): Yup, that's fine
 
Cat: does anyone want one of my prep spells or should i burn it to drop a water elemental in the room?
 
(assuming that if i use it to summon, it arrives on my turn in the first real round.)
 
(GM) Chad S. (GM): An explanation of the map: The gray parts are the coral walls.
 
You can't see what's behind there.
 
 
Fi casts iron skin on herself.
 
(GM) Chad S. (GM): So there may be enemies waiting in ambush Spooky
 
You're standing on the light parts, and the blue parts indicate increasing depth...which I guess doesn't mean much since you're underwater.
 
Cirri's Init 17
 
Cat: suuuure steal my water elemental...thunder....
 
Nidranisan : Initiative
 
Check: 3.02
 
(GM) Chad S. (GM): Hey, it's a good pic! Everyone gets +4...
 
Cat: i am SO ON TOP OF THIS.
 
(GM) Chad S. (GM): Nidri is so prepped to help she forgets what she's doing, lol
 
Cat: you'll have to +4 me.
 
no summons clearly just always take For. Fucking. Ever.
 
Fi:
 
Fi : Initiative
 
Check: 20.03
 
Fleir : Initiative
 
Check: 3.02
 
damnit, Fleir.
 
(GM) Chad S. (GM): Well Fleir doesn't like drowning, even if she can breathe.
 
Cat: haha.
 
(GM) Chad S. (GM): Enemy A Init 8
 
Cat: woot everything is slower underwater (except Fi)
 
(GM) Chad S. (GM): Enemy B Init 16
 
Chris: That's why Fi was practicing on the beach.
 
(GM) Chad S. (GM): Enemy C Init 18
 
Okay, people should roll for init and figure out their prep round.
 
Vegeta:
 
Vegeta : Initiative
 
Check: 13.02
 
 
Vegeta powers up during prep round
 
Hernz: veg will take any of the usual prep spells if you got
 
Cat: actually, might be wise for me to just drop a prayer now and not care that i'm not hitting the bad guys with it.
 
then at least it gets all of us before you folks "run" off.
 
(GM) Chad S. (GM): Bedtime for me. Figure out your prep while I figure out underwater fighting rules...
 
Cat:
 
Nidranisan : Prayer
 
Spell Level: Oracle, 3
 
School: N/A
 
Range:  See text (40' burst)
 
Spell Resistance: Yes
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =28
 
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
 
Chris: Nice 20...
 
Cat: i know right?
 
Hernz: in case we wanted to resist... lol
 
Cat: i pierce y'all's SR like nobody's business.
 
betting hawk will drop a haste...george is busy doing something with a bunch of meat in the kitchen. you know how it is.
 
Hernz: does prayer give +1 to skills too?
 
like swim? lol
 
oh it does, right in the description right there
 
moving is gonna be a beatch... even if we make swim checks, we get to swim 1/4th our move... haste will help add a square or two
 
Cat: yeah it's gonna be this like serene slow-motion thing, it'll be awesome.
 
George: Underwater, so singing doesn't work? Or will it?
 
No, since we've got waterbreathing, bard song will work. Prep round = haste,first round hawk will start singing.
 
Hawk Hubertins:
 
Hawk Hubertins : Haste
 
Spell Level: Bard, 3
 
School: transmutation
 
Cast Time: 1 standard action
 
Components: V, S, M (a shaving of licorice root)
 
Range:  (close)
 
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
 
Duration: 1 round/level
 
Spell Resistance: Yes (Harmless)
 
Save: Fortitude negates (harmless) DC: 19
 
Concentration: +14
 
Rolls
 
Caster Level Check  (Level) =28
 
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
 
 
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
 
 
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
 
 
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
 
Hawk Hubertins : Initiative
 
Check: 14.02
 
Cat: my first round is gonna be summoning a water elemental.
 
unless someone is somehow already almost dying by my turn.
 
Meghan:
 
Claire : Initiative
 
Check: 6.01
 
Chris: I guess since it looks like Fi is going first, I'll go ahead.
 
(From Meghan): can I assume I had the chance to pick up a dragon scale or two for dragon's breath at some point?
 
Meghan: anyone want a cat's grace during prep?
 
 
Fi casts Strong Jaw on Fleir.
 
Chris: Fi could use a Cat's Grace.
 
So with haste, I guess I can move 15.
 
Fi:
 
Fi : Survival
 
Check 20
 
Chris: I clicked swim...
 
Fi:
 
Fi : Swim
 
Check 28
 
Meghan:
 
Claire : Cat's Grace
 
Spell Level: Sorceror (Celestial), 2
 
School: transmutation
 
Cast Time: 1 standard action
 
Components: V, S, M (pinch of cat fur)
 
Range:  (touch)
 
Effects/Target: creature touched
 
Duration: 1 min/level
 
Spell Resistance: Yes (Harmless)
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =25
 
Overcome SR: +2
 
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
 
enjoy
 
Hernz: So, watching this anime Arlan Senki... they have a king named "Innocentius".... wonder if he's innocent... lol
 
(To Meghan): Yes, you found some dragon scales for dragon breath.
 
realtime 10/7 7:24 pm
 
(GM) Chad S. (GM): Loooots of buffs later!
 
Round 1
 
(GM) Chad S. (GM): Fi goes first!
 
(From Meghan): any idea what kind?
 
Cat: Fiiiiiiiii.......
 
Hernz: Chris is on! or he ghosting like I do? lol
 
Chris: Dude! I already went! Pay attention before complaining.
 
Fi cast stong jaw on fleir and moved.
 
Her prep action was armoring himself.
 
Fi has his sword and shield out.
 
Hernz: Oh, I just read Cat's comment lol
 
which means even chad missed that lol :)
 
I'll likely be back by midnight :)
 
Cat: Chaaaaaaaaaad.......
 
sorry, i'm sick today, my brain is mush.
 
i forgot like most of us also queued a first-round thing.
 
realtime 10/8, 7:21 pm
 
(GM) Chad S. (GM): Fi moves into position after helping Fleir live out her _Jaws_ fantasy.
 
(To GM) rolling 5d7
 
(
 
5
 
+
 
4
 
+
 
4
 
+
 
5
 
+
 
5
 
)
 
= 23
 
(To Meghan): I rolled and you have 5 of them: 3 Silver and 2 Gold.
 
Fleir: Dunnnn... Dun...
 
The water elemental quickly rushes over, flowing through the sea.
 
(GM) Chad S. (GM): (To GM) rolling 1d20+9
 
(
 
14
 
)+9
 
= 23
 
You hear some mumbled chanting from the far off cave. You see two men with tridents emerge from there.
 
A mermaid swims out carrying a spear, protected by a shimmering field of energy.
 
(GM) Chad S. (GM): Cirri spends her prep round generating a field of pure water, like a shield.
 
Cirri swims forward, she swirls her hands together and an enlarged blast of water at the elemental. She tires out slightly.
 
(GM) Chad S. (GM): Cirri blasts the Water Elemental hitting AC 18 for 18 damage (with an extra 50% damage from empowered)
 
Cat: fancy.
 
(GM) Chad S. (GM): -Bender- Kineticist! Man I had to reread that class.
 
Cat: heh.
 
As Cirri blasts one glob of water, a larger glob emerges from the closer cave and swims right up to her.
 
Cirri: Eee! That one's bigger!
 
Another mermaid emerges from the cavern, protected by a magical field.
 
(GM) Chad S. (GM): Phew.
 
Hawk and Vegeta are up.
 
By the way, the light blue water is 5 ft deep, and the deep water is up to 30 feet deep. You can swim underneath the caves if you want.
 
 
George is activating his Bard ability, Inspire Courage +2
 
George: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 30
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 30
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins holds casting Timely Inspiration to give someone a +2 if they miss their attack.
 
Chris: I assume 5' steps don't exist under water.
 
(GM) Chad S. (GM): Yup, unless you have a swim speed.
 
Hawk waits to help someone's aim.
 
Meghan: ... so fireballs still work underwater. They just make steam and I have to make a caster check or something...
 
(GM) Chad S. (GM): Yes. You need to make a caster level check DC 20 + spell level.
 
Cat: why the caster lvl check?
 
(GM) Chad S. (GM): Fire spells while underwater.
 
Cat: ah so any fire spell has that.
 
Meghan: yeah
 
Cat: don't you have a feat that you can convert it tho? :)
 
Meghan: I can change them to ice/cold but it takes up a higher spell slot
 
(From Meghan): hey, how much do dragon scales cost?
 
(From Meghan): depending on that, do you want to random roll which scales I got, if I tell you how much I would've spent on them?
 
Cat: mm.
 
(From Meghan): because picking specific scales now seems kinda cheaty
 
Cat: that's a pretty high caster lvl check.
 
Meghan: I might do it with burning arc...
 
Cat: you mean like do a freezing arc?
 
Meghan: yeah, a level 3 one
 
I do have 4th list spells, though, so I could do an ice ball
 
but only two of them. or cast my dragon's breath spell, depending on what kind of scales Chad thinks i have
 
(To Meghan): I'll say it's 1 gp per scale.
 
(From Meghan): dude, then I'd buy one of whatever's available
 
(From Meghan): unless they're consumed, in which case I'd have to buy more
 
(GM) Chad S. (GM): You do consume with each casting.
 
Meghan: damn
 
still
 
(GM) Chad S. (GM): That was supposed to be a whisper, but it's still applicable.
 
Meghan: I'd spend, like, 50 gp on getting scales
 
let's say 60. that's a months worth, min
 
(GM) Chad S. (GM): Wait...I'm misreading this
 
The materials are negligible cost, and you're a sorcerer.
 
You don't need to worry about materials.
 
Meghan: the materials determine what kind of breath weapon I can use
 
if it's "any kind at any time" this spell is pretty hardcore
 
(GM) Chad S. (GM): Huh. As a sorcerer, you get Eschew Materials for free, so you don't have a spell pouch.
 
Meghan: yeah, true
 
(GM) Chad S. (GM): And you don't need components unless they actually cost something.
 
So yeah, I think you just emulate which scale you want.
 
Meghan: what I'm hearing is "let's find out if Claire is going to do a lightning breath weapon under water"
 
(GM) Chad S. (GM): Go Sorcerers! Jealous, Wizards?
 
Meghan: the answer is going to be "clear a line, bitches"
 
while I flail about over here failing my swim check, I think.
 
Claire : Swim
 
Check 10
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
... is it calm water?
 
(GM) Chad S. (GM): Yup, it's calm. You can move half your speed while underwater. Since you're hasted, you basically have normal movement.
 
Meghan: hmmm.. we're pretending this is 2-d, right?
 
(GM) Chad S. (GM): You can dive 5 feet deep in light blue and 30 foot in dark blue water.
 
You don't do diagonals up or down.
 
Meghan: more like, for purposes of area attacks and line attacks, the targets are on a plane?
 
aka: why space combat sucks
 
(GM) Chad S. (GM): Yes, they are on a plane.
 
Cones are as high as they are wide.
 
Meghan: ... I can catch fighters a, b, c, the first mate, and wizard A in a ice-ball
 
which sounds pretty bitchin'
 
Chris: I thought we got quarter move underwater as a move action.
 
(GM) Chad S. (GM): Yes, you do. But you're hasted thanks to Hawk, so it works out to basically normal movement.
 
Cat: ...hernaaaaaaaaaaaaaan.....
 
(GM) Chad S. (GM): lol
 
Chris: Uhh... (30' + 30')/4 = 60' /4 =15' for a move action. That's not normal.
 
 
Vegeta will provoke from water elem A as he unleashes Galik Gun!
 
Hernz: Galik Gun in straight line, hitting both reg and large elem
 
 
Vegeta shoots a huge energy wave at Large Water Elemental B!
 
Vegeta: GALICK GUN!!
 
Damage: 30, Reflex DC: 21
 
Damage Type: ???
 
Hernz: damage type... lightning
 
once elem A dies, veg has 20ft move, so he'll move next to the large elem
 
Vegeta:
 
Vegeta : Swim
 
Check 10
 
Hernz: phew
 
this all of course assumes elem A doesn't crit on veg
 
Cat: so chad seems to think it's half speed and chris thinks it's quarter. we should probably figure that out. :)
 
realtime 10/9, 12:14 pm
 
(GM) Chad S. (GM): Chris is correct, spend a move action to move 1/4 your speed, which is 15 ft thanks to haste.
 
Water Elemental A's AoO: AC 30 for 12 damage
 
You need to make a caster level check of DC 22 + the spell level.
 
Vegeta: [[1d20+7+8]
 
34
 
(GM) Chad S. (GM): Oop, never mind.
 
I had the wrong attack bonus.
 
Elemental B's Reflex Save 26
 
Vegeta unleashes a blast of lightning from his fingertips. The smaller elemental fails to get through his armor before disintegrating.
 
The larger one manages to reform some of itself around the energy blast, avoiding the brunt of the blast.
 
One wizard waves her hands and conjures a cloud of lightning around Vegeta.
 
(GM) Chad S. (GM): Reflex Save, DC 15 please
 
Vegeta:
 
Vegeta : Reflex
 
Save: 13
 
Save Notes: Evasion
 
The cloud blasts Vegeta with lightning, dealing 15 damage.
 
Vegeta: gah! where that come from!?!
 
The first mate casts a spell. His outline seems to blur as he swims forward and draws his spear.
 
One of the wizards falls back into the cave.
 
Nidri finishes summoning. A Water Elemental appears...somewhere.
 
(GM) Chad S. (GM): Nidri: I have added AquaNidri 1 square to the north of you. Move it to whereever you wanted to summon it.
 
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-water/medium-water-elemental
 
I assume it's a medium elemental.
 
Claire, Fleir, Nidri, Fi are up.
 
Cat: yeah medium.
 
it's going to start beating up fighter A.
 
wait doesn't it show up next round?
 
(GM) Chad S. (GM): I assume you spent the prep round summoning?
 
Cat: no, i cast prayer.
 
(GM) Chad S. (GM): Oh, you're summoning this round, then.
 
Cat: the summon starts this round. yup.
 
(GM) Chad S. (GM): No AquaNidri yet.
 
Cat: yea
 
(GM) Chad S. (GM): http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates
 
Look for the template for the 30 foot line.
 
Meghan: level 4 ice ball centered just to the west of the first mate
 
should get large water elemental b, fighter A, first mate, and wizard E but not vegeta
 
Claire : Fireball
 
Spell Level: Sorceror (Celestial), 3
 
School: Evocation
 
Cast Time: 1 standard action
 
Components: VSM
 
Range:  (720 ft)
 
Effects/Target: 20 ft radius spread
 
Duration: Instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 20
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =22
 
Overcome SR: +2
 
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
 
 
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
 
 
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
 
Claire is attacking with Fireball
 
Fireball uses remaining: 3
 
Meghan: Damage: 24 to each creature in area of effect
 
actually that should say 1 use remaining but whatev
 
Fleir:
 
Fleir : Swim
 
Check 33
 
 
Hernz gives chris and his swim checks the middle finger
 
 
Fleir provokes from the Elemental, not Hernz.
 
 
Fleir attacks Elemental B.
 
Fleir:
 
Fleir: Powerful Bite
 
Attack:28 vs AC
 
Damage:19
 
Type:PBS
 
Chris: AC 30 if Cirri counts as flanking.
 
 
Fi attacks Elemental B.
 
Fi:
 
Fi : Long Sword
 
Attack 21 vs AC
 
Damage 6
 
2nd Attack 16 vs AC
 
Damage 11
 
Chris: Oops. Just 1 attack.
 
Hernz: did you provoke moving up to it?
 
Chris: If Chad says I did.
 
Hernz: oh, right, fleir provoked first
 
51
 
(GM) Chad S. (GM): Okay, time to process what everyone did.
 
I don't see how Claire's Iceball can hit everyone but Fleir.
 
I mean, the ice ball would hit Fleir if it hit all of her other targets.
 
So I know the elemental will live through the ice ball, so I'll resolve the AoO.
 
Water Elemental's AoO: AC 22 for 6 damage
 
That missed.
 
(GM) Chad S. (GM): Oh, Fleir moved afterward. I understand.
 
Fleir and Fi coordinate to hit the elemental. Cutting through its resistance is difficult. Fi barely damages it.
 
(GM) Chad S. (GM): Okay, Reflex Saves!
 
Water Elemental Reflex Save 24
 
First Mate's Reflex Save 5
 
Fighter A's Reflex Save 17
 
Wizard E's Reflex Save 21
 
A bead streams from Claire's hand. Instead of the telltale burst of flame, an ice-cold wave emerges from it, flash freezing the fighter and first mate.
 
The Wizard and Elemental quickly swim and avoid the brunt of the frost.
 
Round 2
 
Cat: huzzah.
 
Several more enemies emerge from the cave in the back, some of them swimming under the cavern.
 
Cat: boy there's a neverending STREAM OF THEM.
 
Taken by surprise, Cirri tries to swim away.
 
(GM) Chad S. (GM): ...
 
Luckily Fleir took a hit from the elemental.
 
Cirri hurls a blast of water at the elemental.
 
(GM) Chad S. (GM): By the way, elementals cannot be flanked or sneak attacked.
 
Cirri blasts the elemental, hitting touch AC 15 for 18 damage
 
Cirri's blast isn't able to over come the elemental's resistance.
 
The Large Elemental slams at its two adjacent targets.
 
(GM) Chad S. (GM): Slam vs Fi: AC 21 for 8 damage
 
Slam vs Fleir: AC 16 for 10 damage
 
The element's aim is off, and Fi and her companion escape unharmed.
 
One of the merfolk swims away, and casts a spell. You notice the back end fighters suddenly gain speed and agility.
 
(GM) Chad S. (GM): Hawk and Vegeta are up.
 
Vegeta: swim check to move 23
 
Hernz: I should be able to line the first mate, fighter b and wizard d from here
 
 
Vegeta shoots a huge energy wave at Wizard D (5 ft down)!
 
Vegeta: GALICK GUN!!
 
Damage: 30, Reflex DC: 21
 
Damage Type: ???
 
Cat: nice dmg roll
 
Hernz: lightning again
 
(GM) Chad S. (GM): What's the range on that? 60?
 
Hernz: yes
 
(GM) Chad S. (GM): Damn, nice.
 
Cat: blam blam.
 
(GM) Chad S. (GM): Fighter B's Reflex Save: 23
 
Hernz: uses up some kis but I got lots now
 
Vegeta blasts the first mate and one of the wizards, knocking them out and adrift. The third victim clasps onto his spear and avoids most of the blast.
 
Hernz: good compliment area attack to Clare :)
 
Cat: so you're on cleanup, is what you're saying ;)
 
(GM) Chad S. (GM): Hawk's up. Bedtime for me.
 
Hernz: K-stealer??? me!?!?
 
now chad has to watch out for cone, lines and fireball formations lol
 
Cat: heh.
 
what's with the circle next to fleir?
 
Hernz: that's a lightning thing that was cast at veg... I assume it lasts a few rounds in case I couldn't move lol
 
Vegeta: heh... weren't expecting THAT!
 
George: Is there a swim check to move at all, or just if we move off of the... light colored thing we're on?
 
Hernz: to move at all we need to make the check... this is all under water
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 31
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins holds casting TI again.
 
realtime 10/10 7:43 pm
 
(GM) Chad S. (GM): So, Hawk is standing still?
 
Er, swimming still?
 
I'll assume so.
 
Fighter A's target (Even is Vegeta, Odd is Fleir) 2
 
Fighter A charges Vegeta with his longspear, hitting AC 14 for 7 damage
 
The thundercloud rolls onto Fleir, dealing 8 electric damage unless she makes a DC 15 Reflex Save
 
Nidri finishes summoning, and a force of water appears, waiting for commands.
 
(GM) Chad S. (GM): Move AquaNidri to where ever you want to summon it.
 
Nidri, Claire, Fleir, Fi are up.
 
Cat: it should be able to punch fighter A :)
 
and then go after wizard B next.
 
y'know, if it hits.
 
does the right hand man have equipment?
 
(GM) Chad S. (GM): Yes, he is armed. And sinking.
 
But only 30 feet deep.
 
Cat: weapon and armor?
 
and he's actually...large?
 
(GM) Chad S. (GM): Oh, Right Hand Man is armed, but not sinking. Yes, he's large.
 
Cat: do you want me to roll stuff for aquanidri or do you want to?
 
(GM) Chad S. (GM): You can roll. +7 attack, 1d8+4 damage.
 
You get +1/+1 attack/damage because you're underwater.
 
Cat: as in that already includes the +1/+1, or on top of that?
 
(GM) Chad S. (GM): It gets +2/+2 for Inspire Courage as well.
 
On otp of that
 
Cat: does it get bard...yeah
 
ok
 
AquaNidri punch: AC 21 for 15 damage
 
...that hit fighter A?
 
and nidri's gonna try casting on right-hand back there.
 
Nidranisan:
 
Nidranisan : Oracle's Burden
 
Spell Level: Oracle, 2
 
Range:  180 (Medium) (medium)
 
Effects/Target: one creature
 
Duration: 1 min/lvl
 
Spell Resistance: Yes
 
Save: Will negates DC: 17
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =14
 
The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature (i.e. everything they equip/use is broken.)
 
Nidri's Aquatic Ally slams the pirate threatening Vegeta into the cave floor. He's out cold.
 
(GM) Chad S. (GM): Right Hand Man's Will Save 23
 
Cat: yeaaaaaaah nice d20 :)
 
The Right Hand Man's weapons begin to rust and crack for a brief moment. He wills it back into shape.
 
Nidranisan: does the elemental get to move?
 
(GM) Chad S. (GM): Yes, it has a standard action remaining
 
er, move action
 
It has 90 ft swim speed
 
Cat: yeah i guess i was just gonna go threaten the caster.
 
and i need a dc10 swim check to move?
 
(GM) Chad S. (GM): Yes.
 
Nidranisan:
 
Nidranisan : Swim
 
Check 12
 
The +5 to intimidate only works against creatures of a humanoid type.
 
hmm i get 15 feet right?
 
(GM) Chad S. (GM): Yes, you can move 15 feet thanks to haste.
 
Cat: k i'm good then.
 
i guess two out of three isn't bad ;)
 
now let's see if fleir and fi can make some progress on the big guy :)
 
Fleir:
 
Fleir : Reflex
 
Save: 23
 
Save Notes: Evasion
 
 
Fleir attacks Elemental B
 
Fleir:
 
Fleir: Powerful Bite
 
Attack:18 vs AC
 
Damage:25
 
Haste Attack:11 vs AC
 
Damage22
 
Type:PBS
 
Chris: Add 2 for flanking.
 
Meghan: I should be able to get right hand man, wizard E, rogue A, fighter B, and fighter C with another well placed ice-blal
 
ball
 
Claire : Swim
 
Check 8
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
aaaand not moving this round
 
Claire : Fireball
 
Spell Level: Sorceror (Celestial), 3
 
School: Evocation
 
Cast Time: 1 standard action
 
Components: VSM
 
Range:  (720 ft)
 
Effects/Target: 20 ft radius spread
 
Duration: Instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 20
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =24
 
Overcome SR: +2
 
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
 
 
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
 
 
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
 
Meghan: Claire is attacking with Fireball
 
Fireball uses remaining: 3
 
Damage: 37 to each creature in area of effect
 
and that's all the ice-balls I have, folks
 
but that was a good one
 
Hernz: nice damage!
 
Meghan: yeah
 
well, i'm out of "fire"balls.
 
guess you guys can take it from here
 
Cat: daaaaamn.
 
yeah that was a nice pile of d6s.
 
i thought chad said the elementals couldn't be flanked?
 
Chris: No idea.
 
Hernz: yes, they're immune to flanking
 
meghan, wehre are you placign the fireball that it gets all 5? I don't see it
 
Meghan: three spots south of Wizard E
 
Hernz: you can't just do that. cause it doesn ttake the spot you're in into account
 
Meghan: why?
 
Hernz: two squares is 10 ft, but it says 5... cause it assumes an attack
 
8 squares at it's widest
 
let me find the formation
 
Cat: i think you can get fighter B with the other three tho?
 
Hernz: nvm, I think you're right...http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates
 
no, wait... dont think so lol
 
Meghan: ugh, this is dumb
 
it's a 20 ft radius
 
everyone is 20 ft from that spot
 
or less
 
Hernz: but square rules I think fighter C is just our of range
 
Meghan: that's kinda bullshit though
 
Hernz: thas why I say let chad give the vedict
 
Meghan: this system measures from a square, not a corner
 
Cat: it's a question of whether you get the target square "for free" -- yeah.
 
Meghan: very frustrating
 
but yes, if I can't get all 5, then I'd leave out fighter C
 
because he's uninjured and i'm vicious
 
Hernz: and fighter B is 5 feet down... ugh... 3D fireballs lol
 
Cat: haha.
 
Hernz: "As is the normal with most area of effects, the caster or source of the effect must select an intersection of squares as the center of the effect"
 
Meghan: pity the ruler won't do that
 
Hernz: yup...
 
Meghan: and yeah he's 5' down, but if we assume that the end of it is 10' wide then it's also 10' tall
 
Hernz: yup
 
Meghan: so it should cover that
 
Cat: yeah, you pick the "bottom" corner of the square ;)
 
Meghan: yeah
 
ugh
 
Cat: or whatever. :)
 
Meghan: math
 
Cat: bah math.
 
Meghan: (I say like I don't do math for a living)
 
realtime 10/11, 3:45 pm
 
Fleir bites into the form, significantly weakening its form severely.
 
The elementals cannot be flanked.
 
Hernz: does the elem have DR?
 
Claire does some on-the-fly adjustment, and a bead of ice explodes.
 
(GM) Chad S. (GM): Also, Metamagic spells become a full round action, so you can't move anyway.
 
Yes, the elemental has DR and resists some of Fleir's bite.
 
(From Hernz): for the sake of my tracking stats... 5 or 10 :) lol
 
(To Hernz): It's 5
 
(GM) Chad S. (GM): Now, the problem with Claire's Ice Ball: The gray part is a wall.
 
Fighter B is underneath and wouldn't get hit because he's underneath.
 
Underneath.
 
It's a word I typed too often. Underneath.
 
She can nail everyone else though.
 
Right Hand Man's Reflex Save 9
 
Claire reminds everyone the bigger they are...
 
(GM) Chad S. (GM): Wizard E's Reflex Save 14
 
Rogue's Reflex Save 9
 
Fighter C's Reflex Save 19
 
Hernz: I think the dc is 19? metamatgic doesnt increase the DC
 
(GM) Chad S. (GM): Metamagic does not increase the DC.
 
Hernz: she lists it as 20... but not sure if that's her stat mod and level 3 or 4
 
does her char sheet show her cha?
 
(GM) Chad S. (GM): Her Cha is 24, that's DC 20
 
The harder they fall!
 
Round 3
 
(GM) Chad S. (GM): Fi is up.
 
Hernz: did fleir take half damage from the orb?
 
or have evasion?
 
(GM) Chad S. (GM): The spell is no damage on save. Also Fleir has Evasion.
 
Hernz: excellent....
 
Chris: I just realized that I didn't have Bard Song included on Fleir. Does 2 extra damage kill it?
 
(GM) Chad S. (GM): Yes it does.
 
Fi:
 
Fi : Swim
 
Check 22
 
 
Fi casts Iron Skin on Fleir.
 
Fi advances and enhances Fleir's hide.
 
(GM) Chad S. (GM): Rogue A charges Vegeta, hitting AC 22 for 2 damage
 
These rolls, man.
 
I think Vegeta failed one reflex save so far?
 
Hernz: yes
 
(GM) Chad S. (GM): Wizard B attempts to be acrobatic: 24
 
Hernz: holy shit! lol
 
(GM) Chad S. (GM): And succeeds! She twists away from Nidri's threatening aquatic monster
 
There goes the 19, lol
 
Wizard B conjures a ball of ice and hurls it at Fleir, hitting touch AC 20 for 17 cold damage. Fleir needs to make a DC 14 Fort Save or be staggered for 1 round.
 
Pretty sure that hits.
 
Hernz: is that the snowball spell? it's a great lvl 1!
 
(GM) Chad S. (GM): Yeah, snowball's really good
 
Assuming you have decent dex
 
Hernz: well, yeah, you do have to hit
 
Wizard C casts a spell against Claire! She must make a DC 15 Will Save or begin laughing.
 
(GM) Chad S. (GM): Cirri tries to blast Wizard C. She seems even more tired as she conjures the blast.
 
Vegeta: where do all these keep coming from??
 
(GM) Chad S. (GM): Cirri uses an entangling blast against Wizard C, hitting AC 20 for 18 damage
 
One of the fighter engages Cirri in melee combat.
 
Cirri: I think there's one more back there...eep!
 
(GM) Chad S. (GM): Nidri's summoned water elemental notices one mermaid directing the orb of electricity from inside the cavern.
 
Vegeta and Hawk are up. Claire needs to make a DC 15 Will Save, Fleir needs a DC 14 Fort Save.
 
Vegeta: swim 24
 
Hernz: I'll be provoking from rogue A
 
(GM) Chad S. (GM): Rogue's AoO: AC 18 for 6 damage
 
Hernz: the wizards are more dangerous
 
line of lightning wiz B's way
 
 
Vegeta shoots a huge energy wave at Wizard B (5 ft down)!
 
Vegeta: GALICK GUN!!
 
Damage: 21, Reflex DC: 21
 
Damage Type: ???
 
Hernz: talk about the opposite of Claire's fireball damage lol
 
(GM) Chad S. (GM): That does provoke (firing a ranged attack) but the Rogue lacks Combat Reflexes.
 
Anyway:
 
Rogue's Reflex Save 25
 
Wizard's Reflex Save 16
 
Hernz: this little shit has improved evade??
 
 
Vegeta smirks at the rogue
 
Vegeta: wasn't aiming for you anyway
 
The Rogue uses some of his remaining strength to evade the blast entirely. His wizard friend isn't as lucky, and she drifts away, unconscious.
 
(GM) Chad S. (GM): Evasion is save for none.
 
Hernz: oh right haha
 
(GM) Chad S. (GM): Improved Evasion lets you fail for half
 
Hawk is up. Fleir and Claire need to make saving throws.
 
And it's time for me to get outta here. Maybe I'll be on tonight?
 
Cat: wizard A is the one controlling the lightning?
 
(GM) Chad S. (GM): Wizard A is controlling it, yes.
 
Chris:
 
Fleir : Fortitude
 
Save: 28
 
Save Notes: Evasion
 
Meghan:
 
Claire : Will
 
Save: 9
 
ppffft. nope
 
good luck, guys
 
Is this "Hideous laughter" like?
 
realtime 10/12 3:17 pm
 
Fleir shakes off the numbing chill, while Claire breaks into laughter.
 
(GM) Chad S. (GM): Yes, it's Hideous Laughter.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 32
 
Note: Effect lasts for 2 rounds after song has ended.
 
Hawk Hubertins : Swim
 
Check 18
 
 
Hawk Hubertins continues to hold casting TI if someone misses by a little (+2)
 
Wizard A steps out from cover and points at a Vegeta. A 5 foot sphere of icy frost appears around Vegeta.
 
Meghan: okay, so I'm prone
 
(GM) Chad S. (GM): The frost deals 3 cold damage to Vegeta. He must succeed at a DC 15 Fort Save or be staggered for 1 round.
 
The ball of electricity floes onto Fi, dealing 11 unless Fi succeeds at a DC 14 Reflex Save.
 
(GM) Chad S. (GM): Claire can try another Will Save, DC 15 as a Full Round Action.
 
Nidri, AquaNidri, Fleir and Claire are up next.
 
Fi, Claire and Vegeta need to make saving throws.
 
Okay, and bedtime.
 
Cat: AquaNidri punch: AC 16 for 14 damage
 
Meghan:
 
Claire : Will
 
Save: 17
 
Chris:
 
Fi : Reflex
 
Save: 27
 
Claire: ahha. aha. hah. phew. Guess you guys had to be there.
 
 
Fleir attacks Rogue A.
 
Fleir:
 
Fleir: Bite
 
Attack:34 vs AC
 
Damage:19
 
Type:PBS
 
Chris: plus flanking...
 
Meghan: and recovering is my action.
 
good night everybody.
 
Vegeta:
 
Vegeta : Fortitude
 
Save: 13
 
Save Notes: Evasion
 
Hernz: doh
 
Chris: Does timely inspiration work on that?
 
Hernz: nope, attack or skill check
 
Chris: boo.
 
Vegeta: it's ok, staggered isn't terrible... I can at least move out of the ball
 
Hernz: btw, re:zero... pretty good 6 eps in... good recco man
 
realtime 10/13 9:55 am
 
Claire shakes off the funnies.
 
Fi avoids the ball of lightning as it approaches, while Vegeta gets the chills.
 
Nidri's aquatic servant punches the lights out of the mermaid. She hangs on by a thread...
 
Fleir tries to bite the Rogue, but his image is a little blurry...
 
(GM) Chad S. (GM): Miss Chance (less than 21 is a miss) 65
 
No matter, Fleir's jaw is big enough it doesn't matter.
 
(GM) Chad S. (GM): Okay, Nidri and Fi can make their move.
 
Nidranisan:
 
Nidranisan : Swim
 
Check 16
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan casts Resistance on Nidri!
 
Nidranisan: Duration: 1 minute. +1 bonus on saving throws
 
Hernz: look at us rocking these swim checks!
 
Cat: yeah that's only the second time i tried to move.
 
so far i'm 2 for 2. :)
 
Nidri enhances herself and swims ahead.
 
Round 4
 
(GM) Chad S. (GM): Fi?
 
Cat: ...did we make sure we didn't just miss it again? :)
 
Hernz: lol
 
Chris: Sorry, 2nd Thursday of the month is a overly busy day for me.
 
Fi:
 
Fi : Swim
 
Check 28
 
 
Fi attacks Fighter B
 
Fi:
 
Fi : Long Sword
 
Attack 34 vs AC
 
Damage 12
 
Crit Confirm 19 vs AC
 
Crit Damage +9
 
Chris: Sure I rolls the 20 with the sword...
 
realtime 10/14 11:16 am
 
Cirri thanks Fi for slicing that fighter up.
 
Cirri: Oh! Thanks, Fi.
 
Cirri swims into position to blast the remaining Wizard.
 
(GM) Chad S. (GM): Cirri blast hits AC 16 for 21 damage
 
And blast she does. The mermaid is blown back, unconscious.
 
Combat Over
 
(GM) Chad S. (GM): Okay, there are a bunch on unconscious pirates lying around this level.
 
16 minutes have passed while underwater.
 
It would take about 10 minutes to swim back up.
 
Fi: ... There wouldn't happen to be a bounty on these pirates?
 
Cat: ok.
 
exploring the area.
 
i guess trying to see where the compass is pointing too
 
Nidranisan : Use-Magic-Device
 
Check 13
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan: Vegeta and Fleir, if you want some healing, head over.
 
Chris: Fleir is down 17hp.
 
Vegeta: sure nidri, thanks
 
 
Cat casts Cure Moderate on Fleir!
 
Cat: heal 17 HPs.
 
SOLVED.
 
as requested.
 
how much is veg down? more than 10?
 
Hernz: 18
 
...not to sound like a pirate... but any loot? or they all sink to the bottom of the sea?
 
 
Cat casts Cure Moderate on Vegeta!
 
Cat: heal 15 HPs.
 
eh close enough ;)
 
realtime 10/15 7:18 pm
 
Hawk knows that some of the coastal cities in Alenno and the Isle of the Sun must have some bounty on Captain Limon.
 
Vegeta notes the weapons, some magical armor. One of the wizards and the right hand men (along with the first mate) had some good stuff.
 
(GM) Chad S. (GM): Since you are underwater, time is an issue. It will take about 10 minutes to search, scavenge and restrain the pirates.
 
Hernz: how much time total have we spent?
 
Nidri heals as necessary. Cirri refuses help.
 
(GM) Chad S. (GM): You've spent 16 minutes so far.
 
Cirri: It's not that I'm not thankful. I've never been underwater for this long.
 
I'm just a little fatigued.
 
Hernz: ok chad, sorry to ask cause I'm a little confused... how far is the surface? and where exactly are we? we went through the hole made from the explosives... how far in are we?
 
(GM) Chad S. (GM): You spent 10 minutes traveling down.
 
5 minutes to find the pirates.
 
That fight lasted 1 minute.
 
Hernz: is she unable to breathe underwater?
 
(GM) Chad S. (GM): Cirri cannot breathe underwater, but Nidri used magic on her and the party.
 
Hernz: oh ok...
 
did she take subdual damage?
 
(GM) Chad S. (GM): She has 12 subdual damage, but you can't heal it. Due to reasons. (And her class build)
 
Hernz: k... I say we 1) search, 2) scavenge, and 3) restrain only the captain... let the rest die here... :)
 
that's veg's vote
 
(GM) Chad S. (GM): You haven't found the captain, or that turtle dragon he was with.
 
Hernz: oh... nevermind lol... thought we took him out, nvm... well, no need to tie these guys up... let them die here... we don't have ALL the time in the world :)
 
Cat: the waterbreathing spell gets us about 2 hours.
 
we have used 16 minutes, i think i'm good with 10 minutes to deal with the pirates before moving on.
 
George: Agreed, let's take the 10 minutes to deal with the piratical stuff and then continue on in whatever direction the train tracks are leading.
 
Cat: sounds like a plan.
 
Hernz: we have consensus!
 
Chris: Stealing from pirates... Oh well.
 
Cat: heh.
 
realtime 10/16, 7:39 pm
 
The party spends time looting the pirates and restraining them.
 
The Party has spent 26 minutes underwater so far.
 
Inspecting the pirate home, they notice a vein of Sendrine going deeper underwater.
 
Cat: hey look, the railroad tracks!
 
let's go that way.
 
assuming we'll get an 'underwater loot' list at some point?
 
Cirri: Down we go...
 
(GM) Chad S. (GM): Yeah, I'll write a new handout soon.
 
10 minutes of swimming later...
 
Cirri: Whee! Pirates!
 
The party travels further underwater. The light grows dim.
 
(GM) Chad S. (GM): You are now in dim-light conditions.
 
Hernz: just what veg the human hates lol
 
Cat: go go darkvision.
 
Eventually the party sees a familiar sight: Captain Limon and his Dragon Turtle.
 
You also see him talking to a mermaid, surrounded a faint aura.
 
Lady Syrup: This is it. Here they come!
 
Vegeta: that's one big turtle...
 
Captain Limon: We must defend the Mistress at all costs!
 
Cat: yuuup.
 
this looks like a great time for another one of those water elementals.......
 
Hernz: btw, we don't see the captain's bar or name
 
(GM) Chad S. (GM): Once again, light blue is 5 ft deep and deep blue is 30 ft deep.
 
Cat: what's the gray?
 
Vegeta: 3D fighting!
 
(GM) Chad S. (GM): Dim Light conditions are present. I assume someone dealt with the light?
 
Gray is 0 feet
 
Cat: so these are caverns that have some air in them?
 
(GM) Chad S. (GM): It's completely open, there are no walls.
 
Hernz: do no swimming in in the gray zone?
 
Vegeta: let's try that again
 
Hernz: so no swimming if in the gray zone?
 
(GM) Chad S. (GM): So, there are no walls.
 
You can swim everywhere.
 
Hernz: ok, so still all underwater?
 
Cat: but if the gray is 0 ft deep does that mean we can just walk? i'm confused :)
 
(GM) Chad S. (GM): Yup, underwater.
 
Walking on the gray section would be like walking on the bottom of the sea.
 
Very slow.
 
Cat: ok. so the gray is really just giving us a frame of reference for the x,y plane where z is 0 :)
 
the light blue goes to -5 and the dark blue goes to -30
 
(GM) Chad S. (GM): Yes.
 
If this dungeon were drained, the gray part would be the surface level.
 
Here's the bad news: The water churns and gets more rough.
 
If you are on the gray area and you want to swim, the DC is 10.
 
But if you're on the blue area, the DC is 15.
 
I'm gonna add a handout, "Swim Rules" in a second.
 
(GM) Chad S. (GM): And I did.
 
I'm gonna give you a round to buff before you go in.
 
Cirri's init 16
 
Vegeta:
 
Vegeta : Initiative
 
Check: 19.02
 
(GM) Chad S. (GM): Dragon Turtle's init 22
 
Cat:
 
Nidranisan : Initiative
 
Check: 7.02
 
my awesome dice continue :)
 
(GM) Chad S. (GM): Lady Syrup's Init 27
 
Captain Limon's init 20
 
Hernz: I might hold till a haste is thrown lol...waste of a 17 unless hawk kills it lol
 
doesn't look like it will matter since they all go before us haha
 
Cat: chad is giving us one prep round.
 
probably a good time for the hast.
 
haste.
 
what're the chances of someone moving more than 40 feet in the first round?
 
i'm guessing small?
 
Hernz: veg has nothing to prep
 
(GM) Chad S. (GM): Cirri could double move...
 
George:
 
Hawk Hubertins : Initiative
 
Check: 16.02
 
Cat: fair.
 
i think i'm gonna use the round to summon tho, and drop the prayer later.
 
(GM) Chad S. (GM): The summon will appear during your turn in round 1.
 
Cat: yup.
 
my excessively late turn.
 
Chris: Fi has a light spell up. 20' normal light near him. 40' for anyone with low-light vision (Fi and Fleir).
 
Hernz: oh right...
 
 
Vegeta never commented on the turtle... he can't see shit
 
Chris: Claire probably has her halo up whatever that gives.
 
Hernz: in fact, can any of us see this far out?
 
Chris: Dim light you can still see in, but it gives concealment.
 
Cat: so we can more or less make out what's up there, but not great.
 
Hernz: oh ok...
 
Chris: It will be hard to miss the turtle unless it has an awesome stealth check.
 
Cat: heh
 
Chris:
 
Fi : Initiative
 
Check: 11.05
 
Fleir : Initiative
 
Check: 19.02
 
George: Yeah, if we have a prep round, Hawk will cast Haste again.
 
Cat:
 
Nidranisan : Summon Monster IV
 
Spell Level: Oracle, 4
 
Cast Time: 1 round
 
Range:  45 (Close)
 
Duration: 1 round/lvl
 
Rolls
 
Caster Level Check =25
 
Summon 1 monster from the level 4 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#4th-level
 
Or summon 1d3 of one type from the level 3 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#3rd-level
 
Or summon 1d4 + 1 of one type from a lower level list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#2nd-level
 
 
It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability.
 
makin' it official!
 
Prep Round
 
Cat: it'll be the same water elemental again.
 
Nidri begins an incantation to summon a water elemental. Hawk uses his music to haste the party's speed.
 
Hawk Hubertins:
 
Hawk Hubertins : Haste
 
Spell Level: Bard, 3
 
School: transmutation
 
Cast Time: 1 standard action
 
Components: V, S, M (a shaving of licorice root)
 
Range:  (close)
 
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
 
Duration: 1 round/level
 
Spell Resistance: Yes (Harmless)
 
Save: Fortitude negates (harmless) DC: 19
 
Concentration: +14
 
Rolls
 
Caster Level Check  (Level) =26
 
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
 
 
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
 
 
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
 
 
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
 
 
Fi casts Iron Skin on Fleir.
 
Cat: sigh. my char sheet's buffs section is totally busted.
 
Chris: I hit "recalc" and changed a buff. Got better after that.
 
Cat: i hit recalc. i didn't actually edit a buff though.
 
Chris: Ok. Deselecting a buf after the recal appears to be what did it. I just tried again on Fleir.
 
Cat: mmm nope. it doesn't recognize enabling them at all now.
 
funny that's exactly what i did before.
 
Chris: weird...
 
Meghan:
 
Claire : Initiative
 
Check: 11.01
 
who wants a cat's grace?
 
Hernz: veg will take...
 
Meghan:
 
Claire : Cat's Grace
 
Spell Level: Sorceror (Celestial), 2
 
School: transmutation
 
Cast Time: 1 standard action
 
Components: V, S, M (pinch of cat fur)
 
Range:  (touch)
 
Effects/Target: creature touched
 
Duration: 1 min/level
 
Spell Resistance: Yes (Harmless)
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =12
 
Overcome SR: +2
 
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
 
boop
 
(GM) Chad S. (GM): That will give Vegeta +2 on his init check.
 
Hernz: actually, I think everyone will benefit... not sure if anyone has a k(turtle) to find out it's deadly like player knows out of character lol
 
Vegeta: thanks claire
 
Cat: heh.
 
(GM) Chad S. (GM): You've seen the Dragon Turtle before. You know he has a breath weapon.
 
Hernz: oh ok...
 
(GM) Chad S. (GM): DC 18 K. Arcana check for more info.
 
Cat:
 
Nidranisan : Knowledge-Arcana
 
Check 20
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Chris: Ok. I just reloaded and everything appears better.
 
Cat: "have you tried turning it off and on again?"
 
(To Nidranisan): You know the Dragon Turtle is immune to fire, sleep and paralysis. The flame breath is fire based.
 
Nidranisan: Bad news, Claire.
 
It's immune to your favorite thing.
 
Cat: after reloading: everything is suuuuuuper slooooooow
 
Meghan: ...
 
boo
 
Vegeta: I bet the other two aren't ;)
 
Meghan: i wouldn't be casting fire stuff underwater anyway
 
Cat: yeah, i know.
 
just to be clear.
 
Meghan: is it immune to ice?
 
Lady Syrup: Limon, go. Maybe they won't embarrass you this time.
 
Nidranisan: And don't bother with sleep or paralysis effects either.
 
Anything else is fair game as far as I know.
 
Meghan: nice
 
Cat: oh geeeez can i laugh while i'm summoning? ;)
 
Chris: Reach?
 
Captain Limon: ...yes dear.
 
Meghan: he sounds bitter
 
maybe just a little sour
 
Hernz: anything huge has at least 10 ft reach
 
Chris: ...
 
Cat: turtles do have freakishly long necks.
 
Hawk Hubertins:
 
Hawk Hubertins : Knowledge-Arcana
 
Check 17
 
The mermaid chants, and her hands glow long enough to enhance Captain Limon's defenses. He seems more hardy.
 
The Dragon Turtle laughs. "I will take point this time, Captain."
 
Cat: oh nice, it talks.
 
Chris: Does Euphoric Cloud work underwater? Asking for a friend...
 
(GM) Chad S. (GM): I've been thinking about this...
 
The problem is, the currents are kinda annoying. I'm gonna say it will last for 4 rounds (it has moderate wind)
 
Chris: cool
 
The Dragon Turtle swims forward and holds his breath...
 
Cat: lol we're never getting out of fireball formation.
 
Hernz: hahaha
 
(GM) Chad S. (GM): Well to be fair, he got a 22 init.
 
Cat: i mean in general, trying to swim.
 
Vegeta: swim 18
 
The Dragon Turtle breathes superhot steam, burning Fleir, Vegeta and Cirri for 43 fire damage. (Reflex DC 20 for half)
 
Cat: yeesh.
 
(GM) Chad S. (GM): Cirri's Reflex Save 28
 
Chris:
 
Fleir : Reflex
 
Save: 16
 
Save Notes: Evasion
 
F*
 
(GM) Chad S. (GM): Vegeta, Reflex Save?
 
Vegeta:
 
Vegeta : Reflex
 
Save: 18
 
Save Notes: Evasion
 
Hernz: F...
 
Chris: both got 7
 
(GM) Chad S. (GM): TOASTY
 
Cat: well, this is gonna be quick.
 
doesn't it go before vegeta moves?
 
Hernz: in that case, I'll hold move till nidri can maybe touch me
 
Cat: yeah might be wise. or fi. or hawk. really whoever. :)
 
Hernz: yeah, sorry, saw that it was my turn and started measuring
 
Meghan: ouch
 
Cat: i mean up to you heh
 
but technically i can reach you from here ;)
 
Vegeta, badly burned, decides to wait his turn.
 
(GM) Chad S. (GM): (To GM) rolling 1d4
 
(
 
3
 
)
 
= 3
 
Chris: The 2 with evasion failed...
 
Cat: rephrase: the two chad didn't roll failed ;)
 
Chris: Both with close to 50% success rate.
 
Hernz: right?
 
Cat: this combat totally has a favorite already.
 
Captain Limon pulls out his second favorite short spear and swims ahead.
 
George: Hawk can pretty easily get Fleir, but can't get Vegeta in round 1 if he starts singing.
 
Captain Limon: For the mistress! Repel the invaders!
 
Cat: good plan.
 
Captain Limon: And restore my pride.
 
Cat: you help fleir, i'll help veg.
 
(GM) Chad S. (GM): Alright, you guys are up.
 
Nidri, move AquaNidri within summon range.
 
 
Hawk Hubertins is casting Cure Moderate Wounds on Fleir
 
Hawk Hubertins: healing 20 hp!
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 30
 
Note: Effect lasts for 2 rounds after song has ended.
 
George: In the other order.
 
Hawk starts singing, then heals Fleir.
 
for free round of bardsong.
 
Hernz: ok, so from here, 3D means I can't hit anyone but capn unless Im at the edge of the gray... so, staying here
 
Cat: also gets to move and attack, yes?
 
(GM) Chad S. (GM): Hey George, how do you get the free round of bardsong by casting? Is that the spellsong feat?
 
 
Vegeta shoots a huge energy wave at Cap'n Limon!
 
Vegeta: GALICK GUN!!
 
Damage: 34, Reflex DC: 21
 
Damage Type: ???
 
Hernz: lightning
 
as a line
 
Nidranisan casts Cure Serious on Vegeta!
 
Nidranisan: heal 21 HPs.
 
(GM) Chad S. (GM): Captain Limon's Reflex Save 10
 
Cat: uhm.
 
yeah ok. not horrible i guess.
 
Captain Limon gives a rallying cry!
 
Vegeta: thanks nidri
 
Into the galick gun.
 
Cat: nice dmg roll hernz :)
 
(GM) Chad S. (GM): Oh, uh, low light concealment?
 
Hernz: high is good
 
Chris: Not an attack roll?
 
Cat: yeah i thought that was just a line effect?
 
Hernz: chad?
 
(GM) Chad S. (GM): Uh, is it a line effect?
 
Hernz: yes
 
line or cone, I chose
 
line here obviously for range
 
(GM) Chad S. (GM): Huh, yeah I guess you don't need concealment.
 
Zzaap
 
Vegeta's standing still, right?
 
Hernz: thinking...
 
but the rest of party can go until I decide
 
(GM) Chad S. (GM): Nidri and Hawk should decide if they want to move.
 
Cat: i can technically throw smaller cures at a distance, but it requires the full round action and a higher spell slot.
 
chad -- aquanidri gets to move and attack too, correct?
 
(GM) Chad S. (GM): It's a DC 10 swim check to move because you're on the gray stuff.
 
AquaNidri has a full turn.
 
Bedtime!
 
Nidranisan:
 
Nidranisan : Swim
 
Check 9
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: nooooope needed the prayer ;)
 
i'll be over here.
 
Nidranisan: AquaNidri punch: AC 13 for 8 damage
 
Cat: awwwwwwww yeah.
 
Hernz: bardsong?
 
Cat: at least i wasted all the good rolls at once?
 
already accounted for i think.
 
yup, already accounted for.
 
i mean seriously, i rolled a 3.
 
Hernz: veg is not one to back down... he's going out... can't stay in this formation
 
 
Vegeta spends 1 ki to bump us his AC for one round
 
Cat: yeah.
 
try not to actually die, but if you're bleeding, i do have stabilize :)
 
which is free up to 45 feet.
 
 
Fi casts Euphoric Cloud.
 
Fi:
 
Fi : Euphoric Cloud
 
Spell Level: Hunter, 2
 
Duration: 8 rounds
 
Vegeta: how'd you like that Limon! come get me
 
Chris: ... Fine. I'll write it myself...
 
DC15
 
Fi:
 
Fleir : Swim
 
Check 25
 
 
Fleir will move in far enough to avoid provoking.
 
Fi:
 
Fi : Swim
 
Check 31
 
Hernz: that's it, after this, veg is investing in a cloak of res lol
 
Cat: i thought we had one and gave it to you.
 
nope, i took it.
 
go me :)
 
Hernz: haha
 
Cat: we gave you the better ring of prot.
 
Hernz: yup.. then we found a second lol
 
which took us a week to ID haha
 
Meghan: ok, I'm going to cast "burning arc" as "freezing arc" instead. But I have to move first to get into range...
 
Claire : Swim
 
Check 4
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
fuck.
 
Hernz: lol
 
Meghan: nevermind. I got nothing.
 
since I can't move I cold do resist energy-fire
 
I should probably put that on someone useful, but only Hawk and Nidri are in range.
 
so maybe I'll just put it on myself . shrug
 
Claire : Resist Energy (bloodline spell)
 
Spell Level: Sorceror (Celestial), 2
 
School: Abjuration
 
Cast Time: 1 standard action
 
Components: VSDF
 
Range:  (touch)
 
Effects/Target: creature touched
 
Duration: 80 minutes
 
Spell Resistance: Yes (Harmless)
 
Save: Fort negates DC: 19
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =10
 
Overcome SR: +2
 
This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well.
 
 
Resist energy absorbs only damage. The subject could still suffer unfortunate side effects.
 
 
Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.
 
Meghan: Claire casts Resist Energy (bloodline spell) on Claire
 
Resist Energy (bloodline spell) uses remaining: 2
 
Claire gains resist energy 10 against one of five energy times: acid, cold, electricity, fire, or sonic.
 
I actually gain 20 pts of it 'cause we're over level 7
 
Cat: suuuure keeping one of the two healers up isn't useful ;)
 
Meghan: I mean. I can pretend i cast it on one of you instead
 
but I'm gonna have to get within 45ft of that turtle to damage it...
 
nah, put it on Nidri instead
 
boop
 
no guarantee I'm actually going to be able to move anywhere next round
 
Cat: iknowrite?
 
Hernz: on a total random note... do we have line of sight to the turtle? It's not 30 ft under us, right? just cause the water is deep? (i.e., Veg could have hit it from where he was standing at the start of the fight, right?) just making sure I understand this...
 
Chris: Chad had been labeling them when they were deeper before.
 
Cat: (i also was sort of guessing it's like three squares tall too.)
 
Hernz: true
 
realtime 10/18, 9:08 am
 
Captain Limon dodges AquaNidri's slam.
 
Vegeta advances ahead as Fi conjures a thick mist.
 
(GM) Chad S. (GM): Lady Syrup's Spellcraft check 25
 
Lady Syrup's Fort Save 10
 
Dragon Turtle's Fort Save 16
 
The Dragon Turtle is inhaling deeply after breathing superheated steam and coughs the mist out.
 
Lady Syrup: Huh? Euphoric Cloud? Oh, oh no. Honey, help...
 
Cirri: Scattering! I don't want to get breathed on again!
 
Cirri double moves away.
 
(GM) Chad S. (GM): Hawk to complete Round 1.
 
Hernz: nice save rolls lol... at least 1 is out thisrd
 
George: Hawk sang and cast cure-moderate on Fleir, unless I missed a round somewhere.
 
And answering Chad's question about how Hawk got the free round of bardsong from casting, it's the Harmonic Spell feat. "Free round of bardic performance when casting 1st or higher level spell, may change performance type as a switft action
 
"
 
Hernz: Chad's probably thinking "damn! Manny should have been doing that!"
 
Cat: clearly, we all just clog up the chat too much.
 
Hernz: that too lol
 
Cat: she said, clogging up the chat.
 
(GM) Chad S. (GM): Ah, OK. Harmonic Spell was the feat. I see.
 
Round 2
 
Captain Limon: I'm coming dear!
 
Captain Limon provokes an AoO as he disengages from AquaNidri
 
Cat: AquaNidri punch: AC 26 for 14 damage
 
BETTER.
 
(GM) Chad S. (GM): Huh. I should have used Acrobatics, he can use it at full speed.
 
Oh well, Bank Error in Your Favor.
 
d20? 12
 
Cat: er...high is good?
 
high is good in this game, right? :)
 
(GM) Chad S. (GM): High is good.
 
Captain Limon gets a fist to the face, but that doesn't matter to him. He swims right into the cloud and shakes Lady Syrup.
 
Cat: so does he have to make a save because he swam into it?
 
(GM) Chad S. (GM): It's vaguely written because he wasn't targeted.
 
"Any creature that succeeds at its save but remains in the cloud must continue to save each round on your turn."
 
But he never made a save.
 
Cat: i thought last time we had to save when we walked in.
 
(GM) Chad S. (GM): Now loading archives
 
Cat: but i might be confused :0
 
er :)
 
(GM) Chad S. (GM): Okay, so when the ship was boarded, someone was targeted by the cloud, made the save, then walked over to save the captain.
 
Then made a second save, stumbled out of the cloud and Fleir chomped him.
 
So now I need to retcon like crazy.
 
Chris: what was that random d20 for?
 
Cat: i think low light miss chance.
 
(GM) Chad S. (GM): Cause I feel like he needs to make the Fort Save as he enters the cloud
 
Cat: the spirit of the spell sounds like anyone who enters the cloud would need to save.
 
(GM) Chad S. (GM): But that means he probably wouldn't dive after her.
 
Hernz: right...
 
Chris: Water elementals have dark vision.
 
Cat: oh hey. imagine that.
 
because underwater...is dark.
 
(GM) Chad S. (GM): The cloud blocks darkvision.
 
Cat: chris is smart.
 
he wasn't in the cloud when the elemental hit him tho
 
(GM) Chad S. (GM): Yeah, hence the retconning.
 
Chris: sounds like it's all retconned anyway
 
Cat: also he hit anyway.
 
(GM) Chad S. (GM): So then:
 
Round 2 (the rematch)
 
Lady Syrup remains fascinated inside the cloud.
 
Cat: my elemental will never roll that well again.
 
alas. :)
 
Hernz: lol
 
(GM) Chad S. (GM): The Dragon Turtle snaps at Fleir, hitting AC 35 for 12 damage
 
Hernz: nice dmaage roll lol
 
Chris: boo AC 32.
 
(GM) Chad S. (GM): 1,1,2 yeah
 
Cat: yea the damage dice got your back tho.
 
Chris: yay!
 
Cat: does the turtle have miss chance? :)
 
Chris: no
 
Cat: just checking :)
 
Chris: thanks for trying
 
Captain Limon chooses to thrust twice at the elemental.
 
Cat: ...
 
Hernz: hahaha
 
Captain Limon: Honey. Elementals. Subdual. Does that work?
 
Bah, she's distracted again thanks to that blasted cloud!
 
Cat: she's over there feeling euphoric, and he's thrusting at a water elemental.
 
i'm like......should we be seeing this?
 
Captain Limon: Thrust 1: AC 22 for 12 damage
 
Thrust 2: AC 26 for 13 damage
 
Cat: lol so dead.
 
Hernz: yay immune to crits1
 
Cat: still.
 
i forget, it doesn't have a pile of hps.
 
Captain Limon jabs his shortspear through the elemental twice, greatly disrupting its form.
 
(GM) Chad S. (GM): Okay, party is up.
 
Chris: Hmm... Can't have Fleir approach underwater without provoking can I/
 
?
 
Hernz: oh right, not a 5 ft step...
 
(GM) Chad S. (GM): No 5 ft steps w/o a natural swim speed.
 
Chris: Just for the record, I think we have a problem...
 
Hernz: so veg delayed initially to get healz...
 
Cat: we all go at the same time anyway.
 
related to all of them.
 
uhm hang on
 
Hernz: limon or revenge on the turtle....
 
Cat: i vote concentrate power on taking down limon first?
 
but fleir's a little stuck, lemme look at something though
 
(GM) Chad S. (GM): Ah, Fire Emblem logic
 
 
Vegeta wants revenge
 
Hernz: veg will take the provokes
 
wait, lets see if he can swim
 
Meghan: so it's within 45' of me now
 
Vegeta: swim 17
 
Meghan: I don't actually have to move.
 
Claire : Burning Arc
 
Spell Level: Sorceror (Celestial), 2
 
School: evocation
 
Cast Time: 1 standard action
 
Components: V,S
 
Range:  (25 ft. + 5 ft./2 levels)
 
Effects/Target: 1 primary + 1 per 3 levels
 
Duration: instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 19
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =19
 
Overcome SR: +2
 
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
 
 
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
 
 
Range: 25 ft. + 5 ft./2 levels
 
Claire is attacking Dragon Turtle with Burning Arc
 
Burning Arc uses remaining: 1
 
Damage (primary): 8d6, 23
 
Meghan: Damage (secondary): 4d6, 19
 
Damage (tertiary): 2d6, 12
 
it's cast as frost arc, not burning arc. only primary damage counts
 
and also I have 3 left
 
pity there aren't more targets around it to hit with that extra damage.
 
 
Meghan shrugs
 
(GM) Chad S. (GM): Reflex Save 21
 
Meghan: boo
 
it did a little damage
 
Vegeta: nidri, can you heal me? I'm going for some payback
 
Claire modifies her magic to fire a freezing arc at the Turtle Dragon. He tilts slightly to avoid some of the frost.
 
Nidranisan: not a lot from here, i'd kind of like to keep that for emergencies.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 30
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins casts Moment of Greatness!
 
Hawk Hubertins: Level 1
 
Casting Time: 1 standard
 
Components: V, S, M/DF (rabbit fur)
 
Range: 50 ft.
 
Targets/Area: The caster and allies within a 50-ft. burst centered on the caster
 
Duration: 1 minute/level or until discharged
 
Hawk Hubertins:
 
Double morale bonus for one action of the targets choice within the duration of the spell before making a roll.
 
Nidranisan: which i kind of foresee being a thing in this fight.
 
(GM) Chad S. (GM): Also, it's metamagic for spontaneous magic, so you can't move anyway.
 
Nidranisan:
 
Nidranisan : Swim
 
Check 0
 
The +5 to intimidate only works against creatures of a humanoid type.
 
George: Free round of bardsong from casting moment of greetness.
 
Cat: lolz i'll be over here.
 
sinking in 5 feet of water.
 
Hawk flails wildly while maintaining his spell.
 
Hernz: hahahaha
 
Meghan: hahahahah
 
 
Meghan snorts
 
George: and seeing if he can swim...
 
Fi: Why does no one practice?
 
 
Vegeta spends one ki to raise his AC for 1 rd
 
Hernz: veg will provoke from turtle
 
Cirri keeps her mouth shut.
 
Cat: seriously "practice" would've made that a 1 instead heh.
 
George: Huh? Why is hawk flailing?
 
Hernz: double move
 
(GM) Chad S. (GM): TD's AoO: AC 24 for 17 damage
 
Hawk Hubertins:
 
Hawk Hubertins : Swim
 
Check 6
 
George: Ok, so Hawk isn't moving either.
 
Also, Nidri flails.
 
Cat: prayer would get veg and fleir, and the turtle.
 
Meghan: thank god it was in range. wait, let me see if I can move
 
George: Just remember guys, you can each get a singe action with double bardsong due to moment of greatness being up.
 
Meghan:
 
Claire : Swim
 
Check 8
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
(GM) Chad S. (GM): Claire, you can't move because you used a metamagic feat
 
Meghan: boo
 
PIROUETTE
 
Nidranisan:
 
Nidranisan : Prayer
 
Spell Level: Oracle, 3
 
School: N/A
 
Range:  See text (40' burst)
 
Spell Resistance: Yes
 
Rolls
 
Caster Level Check =22
 
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
 
Vegeta: Fi, tell your dog to go after limon
 
Cat: c'mon here we goooooo AquaNidri punch: AC 30 for 15 damage
 
Hernz: WOWOWOW
 
(GM) Chad S. (GM): Wanna confirm that?
 
Cat: hey, imagine that.
 
Chris: lol
 
Meghan: woooo
 
Cat: confirm? 12
 
nooooope.
 
but at least i rolled good damage?
 
totally his last hurrah.
 
i did a useful!
 
Meghan: ya did good, kid
 
Angry about alternate time streams, the water elemental clobbers the captain.
 
Cat: nice.
 
Fi: Are you sure that you don't want backup on the turtle?
 
Nidranisan: please take backup on the turtle.
 
Hernz: well, didn't think that thing would hit it...
 
that was veg
 
Vegeta: well, didn't think that thing would hit it...
 
Chris: Turtle vs Limon threat levels...
 
Hernz: turtle, way more
 
Chris: I think concentrating on the turtle.
 
Cat: just mob something. :)
 
if no one is dying i can try to summon a small pile of sharks to just crowd the thing?
 
 
Fleir ignores Vegeta's words.
 
Hernz: if anyone can throw a light towards this area so no miss chance :)
 
Chris: Fi will be moving in shortly.
 
She's already within 40' so Fleir can see fine.
 
Fleir:
 
Fleir : Swim
 
Check 37
 
Fleir: Powerful Bite
 
Attack:15 vs AC
 
Damage:22
 
Haste Attack:25 vs AC
 
Damage17
 
Type:PBS
 
Hernz: so does low light mean I can hit somethn gnext to me?
 
Chris: oops. No haste attack
 
Hernz: without rolling miss%?
 
Chris: Fleir has low light vision, so light spell is 40' for her.
 
20' for you.
 
Fleir moves in without fear of retaliation, but her teeth are unable to penetrate the dragon's hide.
 
Hernz: do we have a light source nearby?
 
Chris: Fi has light on.
 
Hernz: WOOO... assuming we survive.....
 
(GM) Chad S. (GM): Fi's swim check?
 
Fi:
 
Fi : Swim
 
Check 30
 
(GM) Chad S. (GM): Thank you.
 
Chris: Don't really need to bother...
 
(GM) Chad S. (GM): 'Cause Fi practices.
 
 
Fi casts gravity bow.
 
(GM) Chad S. (GM): Alright, past my bedtime.
 
Hernz: NOOOOOOO!!!
 
(GM) Chad S. (GM): Huh, I guess that's it for the party. Cirri will try to KO the Captain...tomorrow.
 
Chris: If something is 15' away and I shoot it does that count as 10' of water? So a -4 to hit?
 
Hernz: did nidri drop a prayer?
 
Chris: yes
 
Cat: yes
 
you are also in hawk's moment of greatness
 
(GM) Chad S. (GM): Chris, that's a -4 to hit, yes.
 
Cat: ...thus canceling out the buffs.
 
realtime 10/19 8:37 am
 
(GM) Chad S. (GM): Cirri tries to blast Captain Limon away.
 
Cirri hits AC 15 for 20
 
Captain Limon swerves to the side to avoid a strong wave coming from Cirri.
 
Round 3
 
Lady Syrup continues mumbling to herself.
 
Captain Limon tries to finish off the water elemental.
 
Cat: goodbye, cruel world.
 
(GM) Chad S. (GM): Thrust 1: AC 21 for 12 damage
 
And so ends AquaNidri's Revenge.
 
Captain Limon swims behind Fleir.
 
The Dragon Turtle randomly bites and claws at his foes.
 
Dragon Turtle: If you survive, you'll have a story to tell the Lady, Captain!
 
Nidranisan: Don't count on it.
 
(GM) Chad S. (GM): Bite against (Even is Vegeta) 2
 
Claw 1 against (Even is Vegeta) 2
 
Claw 2 against (Even is Vegeta) 2
 
Damn, Vegeta.
 
Cat: whelp.
 
i know what i'm doing next round.
 
er, this round.
 
(GM) Chad S. (GM): Bite: AC 32 for 15 damage
 
Cat: oooh he powered up AC, maybe he won't get totally slaughtered.
 
(GM) Chad S. (GM): Claw 1: AC 30 for 16 damage
 
Claw 2: AC 23 for 14 damage
 
With a combination of skill and luck, Vegeta avoids the dragon's toothy maw.
 
(GM) Chad S. (GM): Vegeta is AC 36 if it's up to date.
 
Cat: yeah because he spent the ki on it.
 
(GM) Chad S. (GM): Okay. Party is up.
 
Nidranisan:
 
Nidranisan : Swim
 
Check 7
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: ...i'll be over here. still.
 
how slow is it if i just walk, again? :)
 
huh. confusion actually sucks. good to know.
 
well since i'm not moving, i can metamagic something...not liking fleir being flanked.
 
so let's try something fun.
 
Nidranisan:
 
Nidranisan : Inflict Moderate Wounds
 
Spell Level: Oracle, 2
 
Range:  Touch (touch)
 
Spell Resistance: Yes
 
Save: Will half DC: 17
 
Rolls
 
Caster Level Check =24
 
When laying your hand upon a creature, you channel negative energy that deals 2d8 points of damage + 1 point per caster level (maximum +10).
 
 
Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
 
Cat: casting it as 3rd list to make it "close" instead of "touch"
 
Nidranisan:
 
Nidranisan : Ranged Attack
 
Check: 28
 
damage to limon: 18 (will dc 17 for half)
 
Meghan: Nice
 
hm. nothing's in range for me now.
 
Claire : Swim
 
Check 5
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
damn it
 
what was this about walking?
 
Chris: Suposedly if you are weighed down with over 16 pounds of equipment you can walk on the bottom at half speed.
 
Ooo... Chad, can we use the Swim Unchained rules? Fi's got 5 ranks which would give her a swim speed of 10. Not sure how that would stack with haste, but at least he could 5' step.
 
Meghan: ugh, fuck. I probably don't have that much equipment on me.
 
George: Can Hawk move this round?
 
Hawk Hubertins:
 
Hawk Hubertins : Swim
 
Check 5
 
George: No. No, he can't.
 
Hawk could get any one badguy in a confusion without hitting the party, or could get both the turtle and Limon if he also catches Fleir in it.
 
Opinions?
 
Hernz: did the fucking turtle move?? oh what I wouldn't do for long arm...
 
Vegeta: swim 22
 
you think you can get away!?
 
Hernz: let's see what the inflict and fleir do before veg goes
 
Cat: yeah of course it took a 5', why would it not? :)
 
Hernz: I forgot it talks and is intelligent... smart move
 
Chris: It's what I was expecting. I was kind of wondering why Vegeta ran up like that.
 
Hernz: not his/my brightest moment... i blame waterrules
 
Chris: The moment I remembered that he had reach, I was thinking that we are so screwed.
 
Hernz: make fleir stand on two legs... then he
 
will be large tall and have reach!
 
the party should have read "pathfinder swimming rules" in the library to better prep lol
 
is Fi going to move? cause I think we're starting breath fomatin again
 
Chris: I'm waiting for an answer to my question on swim.
 
Hernz: I don't think we've been following any unchained rules...
 
Chris: Well, we never brought it up, and for the most part we didn't have enough ranks in anything to think about it.
 
Hernz: now I'm checking all the skills I have 5 or more on to see what they'd do haha
 
oooh... some cool things unchained specially at high levels
 
wow, I never read the Heal skill... you can spend an hour healing to actually recover HP to a creature... that's nice!
 
 
Hernz has tennis tonight... he'll be back at 10:45pm
 
Cat: heh if we get the unchained stuff it may be more worth me intimidating things in combat lol.
 
huh. i have all this craft alchemy for sendrine purposes, but i should consider starting to actually make stuff with it :)
 
(GM) Chad S. (GM): Okay, let's handle inflict moderate wounds first. Technically the swim check is a move action but I'll let it slide.
 
Will Save 16
 
Nidri focuses and points at the Captain. Negative energy wracks his body, opening several cuts and bruises!
 
(GM) Chad S. (GM): I'm not gonna do the unchained rules, sorry.
 
Cat: ah, if i realized that i'd have not bothered rolling it.
 
awwww someone go sneeze on the captain?
 
geeeeeeez.
 
(GM) Chad S. (GM): Well, he actually did something during this combat, unlike the last one.
 
Cat: is that 1 hp or 0 hp?
 
(GM) Chad S. (GM): He's at 2 hp.
 
Cat: bah. damn my middling d8's ;)
 
Chris: Ok. Well, I guess Fi is not moving then.
 
She's at -6 to all the following attacks. The second attack will be at Cap'n Limon. The rest will be at Dragon Turtle.
 
I'll apply Greater Inspiration to the first attack to make it only -4.
 
Fi:
 
Fi : Long Bow (Rapid, Point Blank)
 
Attack 29 vs AC
 
Damage 12
 
2nd Attack 28 vs AC
 
Damage 14
 
3rd Attack 34 vs AC
 
Damage 17
 
Haste Attack 38 vs AC
 
Damage 18
 
Crit Confirm 25 vs AC
 
Crit Damage +33
 
Type: piercing
 
Cat: uh, wow.
 
Chris: shitty damage rolls.
 
Cat: yeah :(
 
(GM) Chad S. (GM): That includes the -6/-4, right?
 
Fi: No.
 
Chris: 25, 22, 28, hit.
 
so no crit.
 
(GM) Chad S. (GM): Right. The Crit Confirm misses. Can you apply Gallant Inspiration to that?
 
Cat: it says "attacks"
 
which i think we usually say, sadly, doesn't fix crit confirms?
 
(GM) Chad S. (GM): Ah, no crit then.
 
Fi fires a volley of arrows underwater. By the time he's done, Captain Limon's clearly spent.
 
 
Fi realizes he just made himself a target...
 
Fleir:
 
Fleir : Swim
 
Check 36
 
Chris: I guess Fleir will draw the AoO.
 
(GM) Chad S. (GM): Dragon Turtle's AoO: AC 25 for 19 damage
 
Chris: I'll have her move a little higher actually.
 
(GM) Chad S. (GM): Does that make Fleir enter the cloud?
 
Chris: That's outside the cloud.
 
Only 2 squares on that row are in the cloud.
 
Fleir:
 
Fleir: Powerful Bite
 
Attack:21 vs AC
 
Damage:22
 
Type:PBS
 
Chris: Doh. I meant to declare the Greater Inspiration for the first attack there too.
 
Moment of greatness...
 
whatever it's called.
 
(GM) Chad S. (GM): Hmm. I'm looking for where the rules say it's ok to be partially caught in an Area of Effect if you're big enough... do you know where that is?
 
Chris: None of her body is in it.
 
Fleir: The Area template doesn't fit that space.
 
Chris: the circle was just easier to draw than the actual template.
 
gah scrolled.
 
(GM) Chad S. (GM): Oh, I see.
 
Templates strike again.
 
Fleir's bite is about to miss when Hawk's musical timing inspires her to correct her aim. Her teeth penetrate the dragon turtle's thick skin.
 
Chris: There now Vegeta can get in flanking.
 
The corner of the turtle nearest Fi is in normal light.
 
Meghan: anyone else who is right next to me want a resist energy?
 
I think I put one on Nidri last time, right?
 
or myself.
 
clearly I should just cast one again to be sure.
 
Cat: yeah i think you put that on me.
 
Meghan:
 
Claire : Resist Energy (bloodline spell)
 
Spell Level: Sorceror (Celestial), 2
 
School: Abjuration
 
Cast Time: 1 standard action
 
Components: VSDF
 
Range:  (touch)
 
Effects/Target: creature touched
 
Duration: 80 minutes
 
Spell Resistance: Yes (Harmless)
 
Save: Fort negates DC: 19
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =25
 
Overcome SR: +2
 
This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well.
 
 
Resist energy absorbs only damage. The subject could still suffer unfortunate side effects.
 
 
Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.
 
Claire casts Resist Energy (bloodline spell) on Claire
 
Resist Energy (bloodline spell) uses remaining: 1
 
Claire gains resist energy 20 against one of five energy times: acid, cold, electricity, fire, or sonic.
 
one for me
 
Meghan: cold
 
sorry, fire
 
whatever the breath weapon is
 
Cat: fire. :)
 
George: So did Fleir use Moment of Greatness or were you assuming Hawk had a TI held?
 
Chris: Looks like he let me have the Moment of Greatness.
 
It was my intention to not hold it.
 
George: Ok.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 30
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins holds casting TI in case someone misses an attack by 2 or less.
 
George: And that wraps up Hawk's action for round 3 since he can't move.
 
Cat: so it's all up to veg ;)
 
stay within 45' of me if you want healz next round.
 
 
Vegeta shoots a huge energy wave at Dragon Turtle!
 
Vegeta: GALICK GUN!!
 
Damage: 26, Reflex DC: 21
 
Damage Type: ???
 
Hernz: lightning as usual
 
veg is going to move out of breath area and give flanking and prevent him from an effecting 5 ft
 
he had made a 22 swim when I last rolled
 
Cat: the swim check is harder in the blue remember.
 
i think chad said DC 15.
 
Hernz: yup, so he's fine
 
 
Vegeta uses additional ki to keep up his defenses
 
Cat: k. :)
 
Hernz: starting to run low on ki from all the Galik Guns.... she better not transform 3x
 
Cat: haha.
 
turns out, this isn't the boss fight! dun dun duuuuun.
 
Hernz: lol
 
Cat: yup, y'all are gonna make me try to move.
 
maybe i'll drop a guidance on myself for the extra +1...i wonder if it stacks with prayer lol
 
Hernz: yup, it stacks
 
prayer is luck bonus, guidance is competence
 
btw, find it hilarious that claire/nidri/hawk have been stuck in that corner the whole fight lol
 
Cat: yeah, we've throw like 9 d20s and no one can break a 10...pathetic dice luck on the swim checks.
 
seriously i may resort to vermin shape shortly JUST TO MOVE.
 
(assuming i can drop the spell whenever i want within the duration.)
 
Hernz: or summon something to grab on to and take you, like another elem lol
 
Cat: well, or just summon something to swarm the stupid turtle.
 
Hernz: but that wouldnt help you move! lol
 
Cat: no but i can put them close enough ;)
 
it would be useful.
 
hah! if i summon a bunch of squid, they can ink and give ppl total concealment :)
 
also it's a 1 round casting time but not a full round action, so i think i can still at least try to move, start summoning, and try again to move the next round heh.
 
running low on higher lvl spells though.
 
Hernz: keep them for healing? if that thing releases another breath, we're in bad shape
 
Cat: yeah, i think the first effort is literally guidance and another swim check to start creeping over.
 
tbh if you're literally dead there is nothing i can do, and if you're just bleeding out, i can throw a stabilize from here :)
 
(i just have to burn a 1st list slot/full round action to do it.)
 
Hernz: I think everyone now can live through one of those... minus veg if he fails a save... again
 
Cat: heh.
 
well, again, depending how high a spell slot i want to burn, i can throw you a cure from here.
 
the best it would be is cure moderate though.
 
unless it takes a chunk out of you before i go again i'll probably try one more time to swim closer first.
 
realtime 10/20 1:08 pm
 
(GM) Chad S. (GM): Reflex Save 23
 
Vegeta fires a burst of lightning through the dragon turtle. It avoids the worst of it.
 
Claire uses this time to protect herself against fire.
 
Hawk continues his rousing song and offers to inspire anyone who may miss.
 
Cirri circles around the cloud and fires a blast of water at the dragon turtle.
 
(GM) Chad S. (GM): Cirri blasts the turtle dragon, hitting AC 25 for 21 damage
 
After Cirri's battering, the turtle dragon clearly does have much fight left.
 
round 4
 
Lady Syrup remains fascinated in the cloud. It looks like the cloud won't last much longer, though...
 
The turtle lashes out with tooth and claw.
 
(GM) Chad S. (GM): Bite vs (Even is Vegeta) 2
 
Claw 1 vs (Even is Vegeta) 1
 
Claw 2 vs (Even is Vegeta) 1
 
Turtle Dragon bite vs Vegeta: AC 22 for 16 damage
 
Turtle Dragon claw vs Fleir: AC 29 for 14 damage
 
Turtle Dragon claw vs Fleir: AC 36 for 14 damage
 
The dragon lashes out in a final act of defiance, scratching Fleir.
 
(GM) Chad S. (GM): Party is up. Intoxicating Cloud will end next round.
 
Not that it will matter.
 
Unless everyone rolls 1s.
 
Vegeta: now you die!
 
 
Vegeta busts into SSJ mode
 
Vegeta:
 
Vegeta : Pummel
 
Attack 40 vs AC
 
Damage 14
 
2nd Attack 37 vs AC
 
Damage 19
 
3rd Attack 28 vs AC
 
Damage 19
 
4th Attack 22 vs AC
 
Damage 19
 
Haste 24 vs AC
 
Damage 13
 
Type: P
 
Weapon Notes: -Magic/Cold Iron/Silver
 
-Sum all damage before applying DR
 
-If any hit crits, Sicken 1 rd (no save)
 
-If hit by first hit, Fort DC 21 or stun for 1 round.
 
Hernz: that's including flank... so think just the first 3 hit...
 
Cat: lol nice.
 
ok i'm gonna try to move again...
 
Nidranisan : Swim
 
Check 4
 
The +5 to intimidate only works against creatures of a humanoid type.
 
baaaahahaha.
 
i mean.
 
i'll be over here.
 
 
Cat casts Guidance on Nidri!
 
Cat: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
 
Hernz: lolol
 
although, now veg needs a 15 to get out of where he's in... watch him be in lock mode lol
 
George: Can Hawk move?
 
Hawk Hubertins:
 
Hawk Hubertins : Swim
 
Check 6
 
Hernz: llol
 
George: Nope.
 
Pretty sure that's the third 6 he's gotten for that check.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 29
 
Note: Effect lasts for 2 rounds after song has ended.
 
George: Has anyone gotten close enough to trigger Hawk's TI?
 
In any case, he's continuing with the cast TI if anyone is close but missing.
 
Hernz: dont think so... I think Fi last used the extra bard song bonus, but no need for TI... veg just barely missed one hit on the turtle, but it was dead anyway, so no need either
 
Cat: so like, it works on skill checks.
 
if one of us can break at least an 8 next round.
 
Hernz: maybe hawk could sing that other song that buffs skills instead?
 
Cat: i mean that do, but i was talking about TI :)
 
George: Inspire competence? Gives a +3 competence bonus to skill checks. Takes a move action to switch unless I cast.
 
Hernz: oh wait, dim light... have to roll miss chance
 
high is good
 
Vegeta: 23 68 92 59 86
 
Hernz: phew, all good
 
Chris: Attack 4 might trigger TI.
 
Hernz: i think it'll be dead before that one
 
Chris: Should we take out the lady, or try to subdue her somehow?
 
Hernz: subdual underwater... that eliiminates a lot
 
Chris: Just throwing it out... There is a spear sitting there that might do nonleathal.
 
Or I could just arrow her into submission and hope she doesn't die.
 
Cat: i mean try not to crit? i can stabilize her from here if i need to. ;)
 
Hernz: but I mean, if veg can hit, he takes no penalty when subduing...
 
realtime 10/21 8:56 am
 
With his first hit, Vegeta KOs the dragon turtle. He floats aimlessly until it crashes into some of the rocks.
 
(GM) Chad S. (GM): Not sure if Vegeta wants to use the move action or not.
 
Hawk valiantly holds his position.
 
(GM) Chad S. (GM): The cloud will clear next round, and then she will spend at least 1 extra round fascinated before she snaps out of it.
 
I'm gonna stay in rounds, though, so use this round to position yourself.
 
Fleir:
 
Fleir : Swim
 
Check 23
 
 
Fleir swims 35' as a full round.
 
Fi:
 
Fi : Swim
 
Check 35
 
 
Fi swims 30' as a full round.
 
Vegeta: swim 18
 
Hernz: move it is!
 
Vegeta: Do we know if she's still in there?
 
Hernz: now the second round swim.......
 
Vegeta: swim 18
 
well, let's flush her out!
 
Hernz: chad, I'm using the second 30' cone version here, just rotated 90 degrees counterclockwise... should pretty much get the full cloud... veg has no idea where she is (though if she's in the cloud, she's getting hit)
 
http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates
 
 
Vegeta shoots a huge energy wave at @{target|token_name}!
 
Vegeta: GALICK GUN!!
 
Damage: 28, Reflex DC: 21
 
Damage Type: ???
 
Hernz: lightning as usual
 
 
Hernz will likely be back very late
 
Cat: gonna try to move again. i'm using my guidance (so i need a 9...)
 
Nidranisan : Swim
 
Check 20
 
The +5 to intimidate only works against creatures of a humanoid type.
 
OF COURSE.
 
i'm gonna double move.
 
so i get 30' right?
 
Chris: yes
 
Cat: sweet.
 
Fi: Shouting special technique names is only cool if you do it rarely...
 
Meghan:
 
Claire : Swim
 
Check 17
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
how far can I move?
 
Cat: 15' for single move.
 
nidri just took a double move quick while she could :)
 
actually are two rounds going by?
 
mmm ok it looks like we are doing them one at a time.
 
Vegeta: you don't understand the excitement of being able to conjure such power elf!
 
Hernz: but ooc, yes, you're totally right Chris lololol
 
realtime 10/22 7:59 am
 
(GM) Chad S. (GM): Lady Syrup's Reflex Save 18
 
Vegeta sends a blast of energy through the cloud. He can't see his target, but her scream confirms the hit.
 
Cirri swims around the cloud and prepares to attack...
 
Round 5
 
The cloud dissipates, revealing a burned Lady Syrup. Cirri was waiting for this moment and fires a burst of water at the mermaid.
 
(GM) Chad S. (GM): Cirri's attack: AC 14 for 22
 
Cirri's water deflects off of Lady Syrup's translucent armor.
 
Cirri: Oh, barnacle breath!
 
Lady Syrup looks at the Turtle Dragon and Captain Limon remorsefully. Suddenly her expression changes to determined anger.
 
Lady Syrup: We will protect the mistress at all costs! YOU HEAR ME?
 
Lady Syrup's last words blast the water with an intense shout. The waves ripple and batter Vegeta and Fleir.
 
(GM) Chad S. (GM): Lady Syrup deals 26 Sonic Damage against Vegeta and Fleir and deafens them for 6 rounds unless they make a DC 18 Fort Save (half damage, not deafened)
 
Wow, what a 5d6 roll
 
Party is up.
 
Vegeta and Fleir need to make Fort Saves. Also everyone can make a DC 25 Sense Motive check to gauge Lady Syrup's attitude (besides murderous)
 
Cat:
 
Nidranisan : Sense-Motive
 
Check 17
 
The +5 to intimidate only works against creatures of a humanoid type.
 
whelp, i tried.
 
now awaiting resolution of veg/fleir's saves.
 
Chris:
 
Fleir : Fortitude
 
Save: 13
 
Save Notes: Evasion
 
Guh. A 2.
 
Fleir is KOed.
 
Fi: Damn it, Fleir!
 
Cat: how bad?
 
Chris: -2
 
Cat: ok
 
 
Fi attacks Lady Syrup angrily.
 
Chris: I'll apply the -6 penalty this time.
 
Fi:
 
Fi : Long Bow (Rapid, Point Blank)
 
Attack 17 vs AC
 
Damage 19
 
2nd Attack 16 vs AC
 
Damage 17
 
3rd Attack 27 vs AC
 
Damage 16
 
Haste Attack 29 vs AC
 
Damage 15
 
Type: piercing
 
Chris: So that's true AC. No concealment.
 
I guess she got at -1 on her 1d4+1 roll.
 
Hawk Hubertins:
 
Hawk Hubertins : Sense-Motive
 
Check 29
 
 
Hawk Hubertins switches his song after Fi's attack to inspire competence.
 
 
Hawk Hubertins is activating their Bard ability, Inspire Competence
 
Hawk Hubertins: +3 to skill checks
 
Inspire Competence uses remaining: 28
 
Note: Effect lasts for 2 rounds after song has ended.
 
Hawk Hubertins : Swim
 
Check 14
 
 
Hawk Hubertins swims forward successfully!
 
Meghan: the bonus of changing up my spell types is that now I get to use all those ice puns of Mr. Freeze's
 
(To Hawk Hubertins): Lady Syrup's behavior suggests some kind of compulsion is at play. Now that you think about it, Captain Limon and the Turtle Dragon seem to be under some kind of mental manipulation.
 
(GM) Chad S. (GM): She was attacked by Vegeta's Galic Gun, that breaks the fascination.
 
Fi isn't pleased about Lady Syrup's scream and proceeds to make his point clear.
 
(GM) Chad S. (GM): Get it? It's a point.
 
Of an arrow. I'm good at this.
 
...
 
Combat Over
 
(GM) Chad S. (GM): Rolling a Fort Save for Vegeta so it can be resolved:
 
Fort Save 19
 
Vegeta is not deafened. Fleir is knocked out cold.
 
Cirri: Wow, you guys are tough.
 
Hawk Hubertins: I'm not certain they were acting of their own accord. Especially with that comment about leaving her mistress alone, I think we're on the right track.
 
Cirri: Yeah. Well, there's even more of this weird crystal stuff on the walls.
 
It's becoming less coral and more crystal down here.
 
(GM) Chad S. (GM): Fleir's stabilization check, DC 12: 24
 
Fleir is unconscious, but stable.
 
Cat: are we out of combat enough that i can just go over there?
 
(GM) Chad S. (GM): Yes. Cirri will help escort you to Fleir.
 
Cirri: Here you go.
 
Nidranisan: ok, this is gonna seem a little silly but....
 
Nidranisan casts Cure Light on Fleir!
 
Nidranisan: heal 13 HPs.
 
Nidranisan casts Cure Light on Fleir!
 
Nidranisan: heal 7 HPs.
 
Nidranisan casts Cure Light on Fleir!
 
Nidranisan: heal 12 HPs.
 
Nidranisan casts Cure Light on Fleir!
 
Nidranisan: heal 9 HPs.
 
Hawk and Fi, did you want to assist with some of the healing?
 
It sounds like there might be...more to deal with later?
 
 
Hawk Hubertins is casting Cure Moderate Wounds on Vegeta
 
Hawk Hubertins: healing 17 hp!
 
Nidranisan: Cirri -- can we help with some of your wounds as well?
 
George: Have some average healing, Veg.
 
Cirri: Yeah, that would be great. I can kind of heal, if you don't mind me sleeping for the day afterward.
 
Nidranisan casts Cure Light on Cirri!
 
Nidranisan: heal 10 HPs.
 
Cirri: Oh! Thanks a lot.
 
That should do.
 
Cat: did you already apply hawk's cure mod to veget?
 
a?
 
(To Nidranisan): You heal most of the burns on Cirri's skin, but you notice she's still suffering from nonlethal damage. Your magic didn't affect it.
 
(GM) Chad S. (GM): Vegeta was healed.
 
Cat: so he can use more and so can fleir.
 
(GM) Chad S. (GM): Yes.
 
Nidranisan casts Cure Light on Vegeta!
 
Nidranisan: heal 13 HPs.
 
Nidranisan casts Cure Moderate on Fleir!
 
Nidranisan: heal 19 HPs.
 
OK that might be good enough for now.
 
Cat: how are we on time? loot the stuff?
 
anything magic on any of these folks?
 
(GM) Chad S. (GM): Yeah, they got magic.
 
You've spent about 37 minutes underwater so far. Looting Lady Syrup and Captain Limon will take about 5 minutes.
 
Another minute to restrain them.
 
That reminds me: Time to write some loot up.
 
Cat: note, time limit 2 hours. if it's possible to read a scroll under water, in a non-emergency situation, i can buy us another two hours to get out.
 
which will actually consume the scroll.
 
(GM) Chad S. (GM): I added "Captain Limon's Pirate Lair Loot" to the handouts.
 
Up to you guys to decide what to do with the Pirate Captain and Lady. And the Turtle Dragon, too.
 
Cat: they won't wake up by the time we're leaving, will they? i mean we can try to bring limon in for a bounty but it's not like we're bringing the turtle with us......
 
(GM) Chad S. (GM): They will need to rest overnight to get HP.
 
Unless you heal them.
 
Cat: are they all stable?
 
(GM) Chad S. (GM): I'll say yes.
 
It's cinematic kill rules: You kill them if you want to.
 
Otherwise Lady Syrup is a shish kebab.
 
Cat: are limon and the lady under the effects of anything that looks like it would be a waterbreathing type spell?
 
like are they gonna drown if we don't do something?
 
(GM) Chad S. (GM): Lady Syrup's a mermaid. She'll be fine.
 
You're not entirely sure about the Captain, but this is his lair.
 
Cat: ok, i'm good with loot the stuff, move on, and deal with them on the way out time permitting.
 
Vegeta: thanks Hawk, Nidri
 
George: Given that they're both under some kind of compulsion, Hawk isn't sure what the right thing to do is.
 
Err, all under compulsion. The dragon turtle is too.
 
Cat: my vote is essentially "figure that out first, deal with them on the way out."
 
George: Is there a way to keep going deeper into this place?
 
Cat: compass chec:
 
check:
 
Nidranisan : Use-Magic-Device
 
Check 21
 
Skill is untrained
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Hernz: they havent turned to dust or clouds of anything, so they weren't bitten...
 
(GM) Chad S. (GM): Cirri notes the Sendrine deposits continue to go deeper. Nidri fiddles with the compass and notes something strong that is deeper underwater.
 
Hernz: I'm good with moving on
 
Cat: i vote move on.
 
Vegeta: I think that's 3.. majority!
 
As you travel even deeper underwater, the only light is the ones the party provides.
 
(GM) Chad S. (GM): No light is present. Bring Your Own Light or Darkvision.
 
Hernz: BYOL
 
Cat: incidentally, what is the scoop on casting from a scroll underwater? :)
 
(GM) Chad S. (GM): There's no rule.
 
So it's fine.
 
Hernz: Do we have light from Claire, Fi or Hawk?
 
Cat: huzzah.
 
ok, if we get in a pickle, i can burn the scroll for 2 more hours of waterbreathing.
 
just means i'll have to buy a new one when we get up top.
 
Hernz: excellent.... let's hope we have enough offense left in us :)
 
Cat: i have one scroll of the much cooler spell (one target only) which i am getting more and more tempted to use on myself...
 
so i can actually get to you folks when you need healing.
 
Hernz: excellent
 
TO THE DEPTHS!
 
Nidranisan gets out a scroll and casts before we go.
 
Nidranisan now has swim speed 30.
 
Nidranisan: ok, let's go.
 
Hernz: sweet
 
George: Hawk can cast Light as a cantrip on demand.
 
Hernz: does it last on objects?
 
and how long's it last?
 
George: Touched object, and 70 minutes.
 
Hernz: can you touch like vegeta's clothes or something?
 
Cat: heh good call.
 
Chris: Yeah, one object per caster can be active at once for Fi and Hawk. Claire is a beacon also.
 
Cat: nidri has darkvision, so is mostly ok.
 
Hernz: ah, one per caster... ok, we'll try not to stay too close together :)
 
George: Huh. I missed that detail previously. Guess they wanted to have a reason to have the bigger light spells.
 
Hernz: well, if you plan to stick close to claire w ten failed swim checks, you're fine and can spare it lol
 
realtime 10/24 9:03 am
 
This deep down, the only sources of light are what the party bring.
 
The walls at this point are completely made of Sendrine. Brittle and malleable. Cirri is busily scribbling notes and drawing rough sketches of the area.
 
After about 10 more minutes, you reach what seems to be the bottom of the cavern. You hear a woman's voice, but you're not sure where it hails from.
 
Woman: You think you'll finish me off here? HA!
 
This is my home. This is your only warning. Leave. Now.
 
Chris: I guess I'll add some healing on the way down.
 
 
Fi casts Cure Light Wounds on Fleir.
 
Fi: Healing: 10
 
Saving Throw: DC 14, Will half; Spell Resistance: Yes
 
 
Fi casts Cure Light Wounds on Vegeta.
 
Fi: Healing: 13
 
Saving Throw: DC 14, Will half; Spell Resistance: Yes
 
Vegeta: thanks elf!
 
Vegeta : Perception
 
Check 30
 
 
Vegeta tries to pinpoint the direction of that voice
 
(To Vegeta): The sound is beyond the limits of the sound. It's north! No wait, south! Well, down! It's everywhere.
 
Fi uses this opportunity to heal Fleir and Vegeta.
 
Chris: Well, I guess we need to take this really big check back.
 
Cat: oh well, she says we should leave, let's just pack up and go home! ;)
 
George: Yeah, let's just leave now that we've... Wait a minute! This is what Hawk is here for!
 
(GM) Chad S. (GM): Cirri takes a listen... [1d20+11]
 
28
 
Cirri: Uh...where is that noise from?
 
Kinda sounds like it's all over the place.
 
George: Can Hawk make a listen check too?
 
(GM) Chad S. (GM): Yes, you may.
 
Cat:
 
Nidranisan : Detect Magic
 
Spell Level: Oracle, 0
 
Range:  See text
 
Rolls
 
Caster Level Check =18
 
Hawk Hubertins:
 
Hawk Hubertins : Perception
 
Check 26
 
Cat:
 
Nidranisan : Perception
 
Check 16
 
The +5 to intimidate only works against creatures of a humanoid type.
 
looking for any sources of magic that can be pinpointed.
 
Vegeta: can't pinpoint her either....
 
(To Nidranisan): You are unable to pinpoint the source of the noise.
 
Vegeta: can't see either though... ugh...
 
(To Hawk Hubertins): It's to the West! No wait, East. No wait, down. She's close to your level, that's all you can tell.
 
 
Hawk Hubertins looks around.
 
(From Cat): is there magic around in general?
 
(To Nidranisan): This entire Sendrine cavern is magical, yes. Mostly conjuration and enchantment magic. Very strong.
 
Hawk Hubertins: It's the acoustics. She's nearby, but I can't tell where.
 
(From Cat): will spellcraft help me id the magic better?
 
(To Nidranisan): You can try. Note this will take 3 rounds of concentration.
 
(From Cat): are we in initiative yet? i'll try and bail if i have to.
 
(From Cat): let me know when i can make the spellcraft roll.
 
(To Nidranisan): Nope, not yet.
 
(From Cat): ok well i will spend the 3 rounds unless something starts combat during that time.
 
(GM) Chad S. (GM): Notes about the map: The dark gray portions are 15 feet up.
 
DC 15 Swim Check to move.
 
Cat: as in we have to swim up and over them?
 
Hernz: lol, that looks lik "cat woman is typing"
 
Woman: I am not patient, but...I will demand once more.
 
Hernz: cause Cat and woman were typing at the same time lol
 
(GM) Chad S. (GM): Yes, you'll need to swim up and over the walls.
 
Hawk Hubertins: Would you deny us your lovely visage before you kill us? Show yourself!
 
(GM) Chad S. (GM): I need a bluff check.
 
Hawk Hubertins:
 
Hawk Hubertins : Bluff
 
Check 30
 
(GM) Chad S. (GM): (To GM) rolling 1d20+11
 
(
 
18
 
)+11
 
= 29
 
(GM) Chad S. (GM): Nice bluff check.
 
George: Meh roll. He's got good bluff. ;)
 
Woman: Hmpf! I would never back down from a challenge.
 
Cat: heeeeey, pride, that sounds like another one of those THINGS.
 
You notice two bodies of pure water atop the cliff flanking a crystalline woman wearing a skirt of pure Sendrine. She holds a spear of pure crystal.
 
Woman: This is group who defeated the pirates? Haha! They were weak.
 
Vegeta: feel like finding out? heh
 
Woman: Oh, quiet you. Which one challenged me? Was it you?
 
Hernz: who she asking?
 
veg can't lie.... dammit
 
Woman points at Hawk
 
(To Nidranisan): That crystalline woman is overwhelming magical strength!
 
(From Vegeta): sense motifs 24... what's her intent?
 
(From Cat): yay. (bedtime is happening but let me know if i need to make a save or something)
 
(To Vegeta): She's trying to defend her home.
 
(To Vegeta): And call Hawk out on his challenge.
 
Vegeta: So what's our move? take them down?
 
Hawk Hubertins: Yes, I'm the one who called to you to show yourself.
 
 
Hawk Hubertins closes his eyes and and hums a note.
 
 
Hawk Hubertins opens his eyes, looks straight at the woman, and begins singing.
 
Woman: Well. Here I am. I await your challenge.
 
(From Cat): ...is it 3 rounds yet? :)
 
Hawk Hubertins:
 
Hawk Hubertins : Fascinate
 
"Class Ability"
 
Class: Bard
 
Bard Song
 
Hernz: veg will try to sense motifs what hawk is up to lol
 
George: Save DC 20
 
Woman: (To GM) rolling 1d20+8
 
(
 
1
 
)+8
 
= 9
 
Vegeta: 25
 
Woman: Hmpf. Is this getting somewhere?
 
(To Vegeta): She seems to be fascinated by Hawk's singing.
 
Vegeta: hawk?
 
George: Is she immune to the the effect?
 
Vegeta: she's in some.. trance
 
(From Hawk Hubertins): Is she fascinated, or did she make her save/immune?
 
(To Hawk Hubertins): She seems to be fascinated.
 
Hawk Hubertins:
 
Hawk Hubertins : Suggestion
 
"Class Ability"
 
Class: Bard
 
Per suggestion spell on fascinated target
 
George: Save DC is 20. Suggestion: Drop your weapon and come dance with me.
 
(GM) Chad S. (GM): (To GM) rolling 1d20+8
 
(
 
1
 
)+8
 
= 9
 
(GM) Chad S. (GM): I've rolled 2 ones for her saves so far.
 
George: Score!
 
Hernz: lol
 
The crystalline figure releases her spear. It disintegrates into the floor.
 
Vegeta: yea- wait what?
 
Cat: ...has this bought me three rounds yet? :)
 
Woman one of the elementals drops down with her as she swims up to Hawk.
 
Woman: Stop singing already. I'm here. What style do you want? I'll match whatever you say.
 
(To Nidranisan): Yes, 3 rounds have passed.
 
Vegeta: swim 16
 
Nidranisan:
 
Nidranisan : Spellcraft
 
Check 25
 
The +5 to intimidate only works against creatures of a humanoid type.
 
 
Hawk Hubertins shifts from a lovely song of suggestion and dance to a more sinister song.
 
Hawk Hubertins:
 
Hawk Hubertins : Dirge of Doom
 
"Class Ability"
 
Class: Bard
 
Now die!
 
George: Opponents within 30 feet gain the "Shaken" effect. Ability doesn't list any saves.
 
Woman: Huh? A trap! You've come to take everything!
 
Crush them all!
 
Hawk Hubertins:
 
Hawk Hubertins : Initiative
 
Check: 8.02
 
Cat: THANKS FOR WARNING US ;)
 
Nidranisan:
 
Nidranisan : Initiative
 
Check: 21.02
 
Vegeta:
 
Vegeta : Initiative
 
Check: 13.02
 
George: Really? It wasn't obvious that Hawk was setting a trap?
 
Cirri: Cirri's init 10
 
Cat: i mean it was, but i didn't know how fast the fascination would break.
 
(GM) Chad S. (GM): Pride's Init 20
 
George: She's in close and unarmed. Pig pile her. :)
 
Hernz: there's the high rolls lol
 
(From Nidranisan): do i get the spellcraft result before we hit initiative?
 
(To Nidranisan): What are you spellcrafting?
 
Chris: "Get Her!" "Get her? That was your whole plan?"
 
(From Nidranisan): to id the magical effects as much as possible
 
George: Yeah, basically.
 
Cat: yuuup.
 
Fi:
 
Fi : Initiative
 
Check: 21.05
 
Fleir : Initiative
 
Check: 23.04
 
(GM) Chad S. (GM): Elemental's Init 15
 
Cat: are the elementals flat-footed until their initiative?
 
(GM) Chad S. (GM): Yes, the elementals are flatfooted.
 
Cat: so no AOO if fleir runs past it? :)
 
Meghan:
 
Claire : Initiative
 
Check: 15.01
 
(To Nidranisan): The woman is some kind of augmented construct.
 
(From Nidranisan): hmm ok. nothing more on the conjuration/enchantment of the cavern?
 
George: Sadly, Hawk will not be able to get the haste in before the fun begins, but it'll happen round 1.
 
(To Nidranisan): No, she's not under some kind of magic.
 
George: I just realized, Hawk should have actually cast it during the Dirge of Doom.
 
Hawk Hubertins: With Harmonic Spell.
 
(GM) Chad S. (GM): Fleir, Fi and Nidri move first.
 
Chris: So, no haste or inspire courage, right?
 
Cat: if you wanna wait, nidri will drop a prayer.
 
Hernz: correct chris
 
Chris: I'm fixing character mods, so feel free to cast if you want.
 
Nidranisan:
 
Nidranisan : Prayer
 
Spell Level: Oracle, 3
 
School: N/A
 
Range:  See text (40' burst)
 
Spell Resistance: Yes
 
Rolls
 
Caster Level Check =14
 
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
 
Try not to get too beat up, folks.
 
Nidranisan eyes the two large elementals with a "yeah right" look on her face.
 
(From Nidranisan): do i get any ideas what strengths/weaknesses she might have?
 
Chris: 12.5' of move. What Am I supposed to do with that?
 
Hernz: yeah, rounds to a nice 10.... lol
 
Cat: does it help if i move?
 
Chris: no.
 
Cat: ok. just checking.
 
(To Nidranisan): Bludgeoning weapons work best. She seems to move relatively slowly.
 
Nidranisan: Guys, she's...a construct? ish? Maybe try bludgeoning?
 
Chris: Bludgeoning is halved under water... bleh.
 
Although a bite counts as everything.
 
Vegeta: is she immune to non-bludgeon?
 
(GM) Chad S. (GM): Bites slice, they dice, they make julian fries
 
Nidranisan: no, but that usually works best on constructs...
 
Fleir:
 
Fleir : Swim
 
Check 33
 
Nidranisan: she's augmented somehow or something, it's not really magical, hard to tell what's what.
 
 
Fleir double moves.
 
 
Fi sighs. And pulls out some sendrine arrows.
 
Nidranisan: Yeah, that's probably a good call.
 
Chris: Green, Black, Green.
 
Including -4 for water range.
 
Ignoring 1 place of soft cover from Cirri.
 
Cat: can i just say, how very much this makes me want to actually get a bow and some arrows and take them underwater?
 
Fi:
 
Fi : Long Bow (Rapid, Point Blank)
 
Attack 13 vs AC
 
Damage 16
 
2nd Attack 25 vs AC
 
Damage 11
 
3rd Attack 28 vs AC
 
Damage 10
 
Type: piercing
 
The first arrow misses. The second and third arrows stick into her and meld into her, briefly forming a dragon's scale.
 
Nidranisan: Oooookay then.
 
Woman: Well, thank you for returning my goods back. This is between the singing man and me though.
 
 
Fi shrugs.
 
Fi: Next.
 
The woman's crystalline body becomes very fluid, eventually turning into some kind of watery creature.
 
Woman: Let's see if your arm is as strong as your voice!
 
Nidranisan: That would be a no.
 
Hernz: is it casting?
 
A small segment of the floor erupts into a bed of sharp crystal, exposing our heroes to shrapnel!
 
(GM) Chad S. (GM): Claire, Hawk, Cirri: DC 14 Reflex Save to halve 14 piercing damage.
 
Hawk Hubertins:
 
Hawk Hubertins : Reflex
 
Save: 18
 
(GM) Chad S. (GM): Cirri's Reflex Save 17
 
Meghan:
 
Claire : Reflex
 
Save: 6
 
whoops
 
(GM) Chad S. (GM): Claire is up.
 
Meghan: welp
 
i can't get any secondary targets 'cause she moved
 
Claire : Burning Arc
 
Spell Level: Sorceror (Celestial), 2
 
School: evocation
 
Cast Time: 1 standard action
 
Components: V,S
 
Range:  (25 ft. + 5 ft./2 levels)
 
Effects/Target: 1 primary + 1 per 3 levels
 
Duration: instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 19
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =12
 
Overcome SR: +2
 
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
 
 
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
 
 
Range: 25 ft. + 5 ft./2 levels
 
Claire is attacking Pride with Burning Arc
 
Burning Arc uses remaining: 0
 
Meghan: Damage (primary): 8d6, 29
 
Damage (secondary): 4d6, 14
 
Damage (tertiary): 2d6, 5
 
but I can freezing arc her
 
29 cold damage
 
George: Does Claire have to do cold conversion, or can she convert to an arbitrary damage type?
 
Meghan: I have to up the spell level to 3rd list
 
let me check if I can do something other than cold
 
(GM) Chad S. (GM): Woman's Reflex Save: 22
 
George: 'cause Sonic would be awesome in this case.
 
Meghan: no, just cold. sorry
 
George: Oh well.
 
Meghan: and sonic is not an option for "elemental spell"
 
acid, cold, electricity, and fire. you have to take a different feat for each one.
 
An arc of ice chills some of the crystals, shattering them.
 
Meghan: I could do half cold half fire but no
 
George: Damn. They used to count it.
 
Used to be that list plus sonic.
 
Meghan: they're mario fans. sorry
 
(GM) Chad S. (GM): Now active, the elementals prepare to protect their mistress.
 
Hernz: lol meghan chan
 
Cat: yeah, i'm gonna regret standing on the end...
 
Chris: You're not the one who attacked :-P
 
Cat: yeah but it will get an AOO now if i leave or cast...
 
Meghan: ... the fuck
 
well, at least it's within 15 feet of the other two
 
Chris: lol
 
Meghan: I clearly should've delayed
 
Cat: yeah, probably.
 
Hernz: that huge one is trouble...
 
An even larger water elemental swims into range and wraps its body into a vortex of currents.
 
Meghan: Chris is eating all my cheetos
 
i'm complaining
 
Chris: where's the mountain dew?
 
(GM) Chad S. (GM): The Large Water Elemental focuses on Fi, as he attacked the woman.
 
Meghan: nidri? duck
 
(GM) Chad S. (GM): Slam 1: 26 for 10
 
Slam 2: 29 for 7
 
Fi: GAH!
 
Cat: get ready for the TPK folks!
 
Fi: Hawk, your plans suck.
 
Meghan: this is gonna be so great
 
The other water elemental swims forward to protect the Woman from Fleir (provoking an AoO from Fleir)
 
Cat: well, on the up side, we can all reach!
 
(GM) Chad S. (GM): You guys and messing with my encounter plans!
 
Fleir:
 
Fleir: Powerful Bite
 
Attack:24 vs AC
 
Damage:22
 
Type:PBS
 
George: Nah, it's good. Hawk got to use three of his bardsongs that he never uses.
 
TPK TPK TPK!
 
Cat: he can die happy? ;)
 
veg...wait for the haste ;)
 
Hernz: yup :)
 
Meghan: if the large one would just take one five foot step towards fleir I could hit all three elementals. :P
 
Hernz: does nidri know if she's immune to pierce, has DR pierce, or takes half damage or any details?
 
Cat: nothing to that level of detail.
 
Hernz: just "blunt is better"
 
Cat: just...bludgeoning is best, and she moves a little slow.
 
unless chad wants to specify :)
 
Meghan: if we destroy her do the elementals poof?
 
(GM) Chad S. (GM): Okay. That's it for me tonight. Vegeta, Hawk, Nidri, Fleir and Fi are up.
 
Meghan: should we hope?
 
Hernz: hawk hasting?
 
(GM) Chad S. (GM): This creature is unique enough, you're not sure of its properties.
 
George: Hawk starts singing and conceals his casting in the song.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 28
 
Note: Effect lasts for 2 rounds after song has ended.
 
Hawk Hubertins : Perform (Singing)
 
Check 23
 
Hernz: let's find out what veg can do...
 
Vegeta: swim 22
 
Hawk Hubertins:
 
Hawk Hubertins : Haste
 
Spell Level: Bard, 3
 
School: transmutation
 
Cast Time: 1 standard action
 
Components: V, S, M (a shaving of licorice root)
 
Range:  (close)
 
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
 
Duration: 1 round/level
 
Spell Resistance: Yes (Harmless)
 
Save: Fortitude negates (harmless) DC: 19
 
Concentration: +14
 
Rolls
 
Caster Level Check  (Level) =24
 
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
 
 
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
 
 
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
 
 
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
 
George: Perception or sense motif DC 23 to detect that Haw just cast.
 
In theory if she makes that check, she can take the AOO, if she's armed.
 
Cat: veg isn't actually moving, is he? full suite of attacks on either one of them from where he is?
 
Meghan: yay bards
 
Hernz: to do full damage, I need to make a swim check, otherwise he does half
 
Cat: ah ok.
 
Meghan: when i run out of freezing arc i'm going to switch to straight up burning hands and hope I make the caster level check of 21
 
Hernz: ok, so he can do half damage to her in blunt form, full damage in pierce to elemental, or take a chance piercing her...
 
Cat: do you have to attack all the same target?
 
Hernz: no, but if she has DR/piercing, then I can bypass that like nothing by doing one big attack
 
Cat: also hard to tell how to concentrate fire...dunno if knocking her out will help but i'm more scared of the pile of elementals right now heh.
 
i'd say worth a round of focusing on her?
 
Hernz: that's what I was thinking
 
Vegeta:
 
Vegeta : Pummel
 
Attack 29 vs AC
 
Damage 12
 
2nd Attack 26 vs AC
 
Damage 14
 
3rd Attack 26 vs AC
 
Damage 12
 
4th Attack 15 vs AC
 
Damage 13
 
Haste Attack 37 vs AC
 
Damage 20
 
Type: P
 
Weapon Notes: -Magic/Cold Iron/Silver
 
-Sum all damage before applying DR
 
-If any hit crits, Sicken 1 rd (no save)
 
-If hit by first hit, Fort DC 21 or stun for 1 round.
 
Cat: try the piercing and see if she takes it all.
 
nice haste attack :)
 
Hernz: so she has to save or be stunned (if it applies), and all is one big piercing attack
 
Meghan: ouch on the other ones though
 
Hernz: right? lol
 
Cat: eh, the first three are pretty average.
 
Hernz: the damage though lol
 
 
Vegeta goes SSJ of course
 
Hernz: lets hope not immune to pierce lol
 
 
Fleir attacks Elemental A.
 
Fleir:
 
Fleir: Powerful Bite
 
Attack:15 vs AC
 
Damage:18
 
Haste Attack:25 vs AC
 
Damage20
 
Type:PBS
 
Chris: Ok. Fi is probably going to make one valiant attempt at attacking, and might be KOed by AoOs.
 
Hernz: oh crap, the huge one can reach you too...
 
Cat: yup.
 
Chris: Get an extra 4AC from Nidri though :-P
 
Cat: that bodes so well for me.
 
Meghan: no kidding
 
Cat: i am so in the zone over here.
 
the only reason i didn't move is because i didn't want to leave Fi totally unprotected.
 
so yeah. i guess i'm doing that. :)
 
Chris: Problem is I get the same AoO no matter what I do.
 
Cat: yeah pretty much.
 
Fi: Just trying to move will get the AoO.
 
Cat: regular darkvision is different from being able to see in magical darkness, yes?
 
Meghan: okay, i'm le tired.
 
i'm going to bed. g'night all
 
Fi: See you on the other side.
 
 
Fi attacks Pride with normal arrows.
 
Fi:
 
Fi : Long Bow (Rapid, Point Blank)
 
Attack 34 vs AC
 
Damage 17
 
Crit Confirm 29 vs AC
 
Crit Damage +30
 
2nd Attack 27 vs AC
 
Damage 11
 
3rd Attack 30 vs AC
 
Damage 13
 
Haste Attack 34 vs AC
 
Damage 18
 
Crit Confirm 21 vs AC
 
Crit Damage +29
 
Type: piercing
 
Chris: Gee, I hope that I don't die.
 
Hernz: how do you roll all the 20s?? lol
 
Chris: I'm totally going to get splattered and not have those hit.
 
Cat: ...
 
can i try to heal you first?
 
Chris: works for me.
 
Then they have to pick who to AoO too.
 
Cat: well, i probably need to cast defensively as otherwise i'm likely to lose the spell.
 
Chris: true
 
Vegeta: but then you
 
Cat: concentration would be dc 19 and i'm rolling it at +15.
 
Hernz: but then you draw the attacks and fi kills it ;)
 
Cat: i mean there is that.
 
but also then we're both trashed.
 
Nidranisan:
 
Nidranisan : Concentration Check
 
Class Oracle 8
 
Check 35
 
Def Cast Bonus 0
 
Cat: uuuhm yeah, so that worked.
 
Nidranisan casts Cure Moderate on Fi!
 
Nidranisan: heal 15 HPs.
 
Cat: and that was crap.
 
i mean, i've had worse.
 
almost got it all.
 
Chris: Only 2 from maxing Fi.
 
Hernz: lol
 
so, if you take her down with less than all arrows, who takes the rest?
 
Cat: ....the dude in your face?
 
or the one that's already hurt?
 
Hernz: I say in front of him
 
Cat: yeah we need to deal with the double threat over here. :\
 
Chris: The one in front of me would have a +4 to hit above what I rolled.
 
Hernz: ok I'm done spamming so less for chad to read... ngiht lol
 
Cat: lovely spam, wonderful spaaaammmm
 
chad, they're taking the -1 from prayer, right? :)
 
(i just ask because they don't have any cool little icons...)
 
realtime 10/25 8:57 am
 
(GM) Chad S. (GM): Jeez, I got a lot of stuff to read. Nidri's Prayer affects all of them.
 
Pride's Sense Motive check vs Hawk's Perform 15
 
Hawk switches to inspiring his allies. He also enhances the party's defenses.
 
Hawk hastes the party without trouble.
 
Vegeta applies all of his strength into one big attack. He feels some of it get resisted, but otherwise it feels like the strength of 4 blows at once.
 
Vegeta's blow leaves Pride as a shattered mess.
 
Surrounded by foes, Cirri pulls out her spear and readies an action.
 
Cirri: You guys are way better at this than I am...
 
Round 2
 
Fleir bites the large elemental once.
 
Anticipating Fi is about to do something brave and maybe reckless, Nidri heals most of Fi's wounds.
 
(GM) Chad S. (GM): AoOs against Fi incoming!
 
Large Elemental vs Fi: AC 19 for 12 damage
 
With the huge elemental as a vortex, it does not make AoOs.
 
Fi's first arrow sails past the elementals's barrier and into the watery crystalline woman, shattering her across the floor.
 
Hernz: the rest are immune to crits, right?
 
(GM) Chad S. (GM): I'm not sure who else Fi wants to shoot in this target rich environment.
 
Yes, they are immune to crits
 
Woman: Ugh. Terrible. Simply terrible. Need to... yawn fight these... sleepy...
 
(From Hernz): and for my stats tracking, DR 5/pierce or 10/pierce?
 
You hear the woman's snores vibrate throughout the cavern.
 
(To Hernz): DR 10/pierce
 
Cirri takes this opportunity to heal Claire.
 
Cirri heals 13 damage and gets a little more fatigued in the process.
 
Cirri: Oh, boy...
 
(GM) Chad S. (GM): Claire is up. Fi beat Pride with the first arrow, so decide what gets shot with the follow ups.
 
Hernz: I think it was the elem next to him
 
(GM) Chad S. (GM): Oh yeah, I see it now.
 
Fi does a 180noscope and shoots the elemental in front of him 3 times.
 
(GM) Chad S. (GM): Claire is up.
 
Hernz: oooh, lines up perfectly for Claire for an arc spell
 
Meghan: not quite. elemental A is not within 15 feet of either of the other two
 
should I primary target B or huge?
 
Hernz: I'd say try to take one down?
 
Chris: I agree. If we can reduce the number of AoO sources over here, it would be good for Nidri and Fi.
 
Meghan: i'll try
 
Hernz: you might also want to move... not sure if that red spot will keep dmaging or not...
 
Meghan: can't if i'm upping my spell to ice
 
Claire : Burning Arc
 
Spell Level: Sorceror (Celestial), 2
 
School: evocation
 
Cast Time: 1 standard action
 
Components: V,S
 
Range:  (25 ft. + 5 ft./2 levels)
 
Effects/Target: 1 primary + 1 per 3 levels
 
Duration: instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 19
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =27
 
Overcome SR: +2
 
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
 
 
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
 
 
Range: 25 ft. + 5 ft./2 levels
 
Claire is attacking Large Water Elemental B (+5 ft) with Burning Arc
 
Burning Arc uses remaining: 0
 
Damage (primary): 8d6, 38
 
Meghan: Damage (secondary): 4d6, 15
 
Damage (tertiary): 2d6, 11
 
secondary on yooge water elemental
 
Hernz: wow.... nice roll lol
 
Is 19 the DC for a second level spell?
 
Meghan: yeah, I don't know how that works with the metamagic feat
 
it's consuming a 3rd list spell slot and i'm tracking it like that
 
Hernz: metmatgic doesnt affect the spell when it comes to DC... so it's a DC for a second level spell
 
Meghan: then yes, it's 19th dc
 
what is it, 10+ cha mod + spell level?
 
Hernz: original spell level, yup
 
(GM) Chad S. (GM): Elemental B's Reflex Save 13
 
Huge Elemental's Reflex Save 30
 
Claire freezes one of the elementals, almost completely solid.
 
Elemental A floats up slightly before slamming down on nearby foes.
 
(GM) Chad S. (GM): Slam against (1 = Fleir, 2 = Vegeta) 2
 
Slam against (1 = Fleir, 2 = Vegeta) 2
 
Slam: AC 20 for 7 damage
 
Slam: AC 23 for 8 damage
 
Elemental B is in a target rich evironment.
 
(GM) Chad S. (GM): Slam against (1 = Nidri, 2 = Cirri, 3= Fleir, 4=Claire, 5=Fi) 3
 
Slam against (1 = Nidri, 2 = Cirri, 3= Fleir, 4=Claire, 5=Fi) 4
 
Slam: AC 20 for 6 damage
 
Slam: AC 24 for 8 damage
 
Cat: aw yeah, here comes the fun part!
 
As one glob of water reaches over Fi to smash Claire for her freezing act, the Huge Whirlwind swims over the party, threatening to capture them all within.
 
Cat: (except vegeta. he can take the other two.)
 
(GM) Chad S. (GM): Okay, time for whirlwind rules: This vortex is 30 feet high and 15 feet wide. It's 5 feet at the base.
 
Meghan: oooo
 
well, now they're all within 15 feet of each other...
 
(GM) Chad S. (GM): Nidri, Cirri, Fleir, Claire, Fi, Hawk and Elemental B need to make a Reflex Save, DC 22. Failure means you take 13 damage as the waves slam into you.
 
Meghan:
 
Claire : Reflex
 
Save: 16
 
it was theoretically possible
 
(GM) Chad S. (GM): (It's being an ass and is running everyone over)
 
Elemental B's Reflex: 16
 
Meghan: I think I have 15 hit points left...
 
(GM) Chad S. (GM): Cirri's Reflex Save 15
 
Just as Cirri finishes healing Claire, the vortex picks her right off the ground. She loses consciousness along the way.
 
Cat:
 
Nidranisan : Reflex
 
Save: 15
 
alas.
 
right in the popular range. :)
 
(GM) Chad S. (GM): Everyone who failed need to make a second DC 22 Reflex Save or be picked up by the Vortex and taken for a ride.
 
Cat:
 
Nidranisan : Reflex
 
Save: 26
 
George:
 
Hawk Hubertins : Reflex
 
Save: 30
 
Nidri gets battered by the wild current but manages to stay put.
 
Chris:
 
Fi : Reflex
 
Save: 21
 
Hawk is too cool to get caught, but there sure is a lot of debris.
 
George: Sure, now Hawk rolls the 20.
 
Cat: HOLD ON, MATH
 
Chris: Ok. I didn't realize Haste added to Reflex save.
 
The vortex wraps the other elemental up, destroying it.
 
Chris: Cat is poking me to check stuff.
 
(GM) Chad S. (GM): Okay. Also, Fleir needs a Reflex Save
 
Cat: (pretty sure Fi makes because of the haste...chris is checking stuff tho.)
 
Chris: Yeah, my haste buff is only set for AC, Touch, Melee, and Ranged. So there is one more plus 1 for my save.
 
Fi stays put.
 
Chris: I'll get Fleir in a moment.
 
Cat: prayer plus haste ftw.
 
Chris: Ok. Should be all updated now.
 
Fleir : Reflex
 
Save: 26
 
Save Notes: Evasion
 
Cat: huzzah.
 
The vortex kicks up a lot of dust and debris, obscuring even Darkvision and making it difficult to cast spells (DC 15 + Spell Level)
 
Cat: only within that space, or further out?
 
(GM) Chad S. (GM): Okay, I think I just need Claire's second save vs getting lifted
 
Within that space.
 
 
Cat is so leaving.
 
(GM) Chad S. (GM): Okay. Claire needs to make a second Reflex Save, DC 22 to avoid getting picked up by the vortex. Cirri is already picked up and unconscious. But she's an NPC so she doesn't count, amirite?
 
Vegeta and Hawk to close round 2.
 
Chris: So, If you are in the whirlwind, can you attack it without penalty?
 
Within the space as opposed to carried by it.
 
(GM) Chad S. (GM): I'm going to say that you do take the -4 Dex and -2 attack rolls if you are within its space.
 
Chris: Chad, I"m seeing a conflict in whirlwind vs what is happening.
 
Are we standing on ground?
 
George: What's the difficulty on the swim check to move out of the area?
 
Chris: Or floating some distance above it?
 
(GM) Chad S. (GM): You are on the ground. The whirlwind has a 5 foot radius on the ground level.
 
However, it has 90 ft move
 
More than enough to zigzag all over you.
 
Chris: But I'm not in it anymore then.
 
(GM) Chad S. (GM): Right now? You are not in the vortex.
 
Chris: Ok. So does it count as 5' away from me then?
 
(GM) Chad S. (GM): Yes it does.
 
Chris: Thanks.
 
Meghan:
 
Claire : Reflex
 
Save: 17
 
I mean. I didn't realize haste added to reflex either but it wasn't close enough to matter
 
Claire is unable to hold her footing, and goes for a ride in the vortex.
 
(GM) Chad S. (GM): ...Unless someone can provide a +4 Reflex Save bonus?
 
Meghan: wheee
 
I have lost track of my hp if Cirri healed me
 
if she's good I can try to heal her right back, but I won't be real good at it
 
(GM) Chad S. (GM): Claire is at 28 hp
 
Meghan: that's so many
 
Chris: George asked about swim DC to move.
 
(GM) Chad S. (GM): Swim DC is 15.
 
George: Let's play can Hawk move in this combat.
 
Hawk Hubertins:
 
Hawk Hubertins : Swim
 
Check 1
 
George: Nope.
 
(GM) Chad S. (GM): WINNING!
 
Cat: we're so good at this game.
 
George: Chris! Why did you let me use your dice!?
 
Chris: Stop using my virtual dice!
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 27
 
Note: Effect lasts for 2 rounds after song has ended.
 
George: I guess Hawk keeps singing and... Uhh... Can he attack from there?
 
(GM) Chad S. (GM): He sure can. The whirlwind has concealment (20% miss chance) because of the cloud of debris.
 
George: Does the swim check burn an action, or does Hawk still have move and standard?
 
(GM) Chad S. (GM): Swim check is his move action.
 
George: As his standard action, Hawk draws his rapier.
 
Chris: Aww, no drawing the weapon as part of the swim :-P
 
Meghan: unless it's a "flail"
 
Chris: Should the rest of us go or wait for Veg?
 
(GM) Chad S. (GM): Yeah, you guys can go.
 
George: In another world, Maggie Apple suddenly finds herself suffering from an unexplainable case of her skeleton ripping itself out of her body.
 
 
Fleir attacks the whirlpool that tried to pick her up.
 
Meghan: shhhh
 
(GM) Chad S. (GM): Claire, you move with the vortex unless it decides to release you.
 
Meghan: she's already suffering from that
 
yay i'm moving
 
Fleir:
 
Fleir: Powerful Bite
 
Attack:22 vs AC
 
Damage:18
 
Haste Attack:25 vs AC
 
Damage18
 
Type:PBS
 
Chris: miss 11 15 High is good.
 
(GM) Chad S. (GM): ...
 
Chris: What am I rolling... sigh
 
(GM) Chad S. (GM): Wanna try that again?
 
Fleir: They are higher than 5.
 
Chris: I'm tired...
 
(GM) Chad S. (GM): Sure, why not.
 
We got math :)
 
Speaking of tired, it's time for bed.
 
 
Fi also attacks the darkness...
 
Fi:
 
Fi : Long Bow (Rapid, Point Blank)
 
Attack 29 vs AC
 
Damage 14
 
2nd Attack 27 vs AC
 
Damage 11
 
3rd Attack 26 vs AC
 
Damage 12
 
Haste Attack 28 vs AC
 
Damage 17
 
Type: piercing
 
Chris: 97 17 79 76 miss chance. high is good.
 
Cat: so, the concentration check applies whether you are trapped or not, if you're inside the whirlwind?
 
actually, i dunno that i can even find ppl in here.
 
 
Cat casts Resistance on Nidri!
 
Cat: Duration: 1 minute. +1 bonus on saving throws
 
Fi: There is a concentration check for being caught in the vortex and a concentration check for being in the debris radius. They happen to be the same DC.
 
Chris: ooc
 
Hernz: time to take out elem A
 
Vegeta:
 
Vegeta : Pummel
 
Attack 20 vs AC
 
Damage 21
 
2nd Attack 36 vs AC
 
Damage 17
 
3rd Attack 26 vs AC
 
Damage 12
 
4th Attack 30 vs AC
 
Damage 16
 
Haste Attack 21 vs AC
 
Damage 16
 
Type: P
 
Weapon Notes: -Magic/Cold Iron/Silver
 
-Sum all damage before applying DR
 
-If any hit crits, Sicken 1 rd (no save)
 
-If hit by first hit, Fort DC 21 or stun for 1 round.
 
swim 8
 
Hernz: because I failed the swim check, damage is halved.... and -2 to attack... I think the last 4 should still hit, but total damage is halved
 
realtime 10/26, 8:54 am
 
Vegeta flails away at the water elemental, destroying it in a series of awkward strikes.
 
Hawk arms himself and maintains his song despite the cloud of small crystals thrown about.
 
Cirri's short spear is ejected from the vortex as her body is battered by the waves.
 
Round 3
 
Nidri uses her magically enhanced swimming ability to get the heck out of there.
 
Fi decides to shoot a living vortex at point blank range. It's surprisingly effective.
 
The snoring grows even louder, and the cavern seems to vibrate with it.
 
(GM) Chad S. (GM): Fleir and Claire are up. Claire can't move but otherwise can act normally. She needs to make concentration checks of DC 15 + Spell Level. She also takes a -4 Dex penalty and a -2 attack penalty.
 
Chris: Fleir made her attacks while you were still on last night. Did you apply it?
 
Meghan: yeah, i'm casting. or tryin gto
 
for a second list spell being cast at 3rd level due to metamagic feat. The DC doesn't go up but I'm betting the concentration check does
 
Claire : Concentration Check
 
Class Sorceror (Celestial) 8
 
Check 28
 
Def Cast Bonus 0
 
doesn't matter, i got dis
 
Claire : Burning Arc
 
Spell Level: Sorceror (Celestial), 2
 
School: evocation
 
Cast Time: 1 standard action
 
Components: V,S
 
Range:  (25 ft. + 5 ft./2 levels)
 
Effects/Target: 1 primary + 1 per 3 levels
 
Duration: instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 19
 
Concentration: +15
 
Rolls
 
Caster Level Check  (Level) =26
 
Overcome SR: +2
 
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
 
 
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
 
 
Range: 25 ft. + 5 ft./2 levels
 
Meghan: Claire is attacking Huge Water Elemental with Burning Arc
 
Burning Arc uses remaining: 0
 
Damage (primary): 8d6, 26
 
Damage (secondary): 4d6, 15
 
Damage (tertiary): 2d6, 9
 
last one, freezing arc
 
Meghan: I'm not trapped in the vortex with you. You're trapped in the vortex with me.
 
Cat: haha.
 
(From Hernz): veg
 
(From Hernz): veg's perception to see if he can tell what that snoring might be 20
 
(From Hernz): nvm lol
 
(GM) Chad S. (GM): Fleir's bites were added last night.
 
Reflex Save: 12
 
The good news about being stuck in the vortex is that it's easy for Claire to aim.
 
The bad news is that the vortex continues to sweep over the party, taking at least Claire and Cirri with them.
 
(GM) Chad S. (GM): The vortex will deal 14 damage unless you make a DC 22 Reflex Save. Claire and Cirri fail automatically.
 
If you fail the first save, you must make a second DC 22 Reflex Save or get taken on a ride.
 
Cirri's stabilization check DC 13: 12
 
Okay, I need Reflex Saves from people.
 
Hawk Hubertins:
 
Hawk Hubertins : Reflex
 
Save: 14
 
Hawk Hubertins : Reflex
 
Save: 19
 
George: Oops.
 
(GM) Chad S. (GM): At least you have your rapier ready...
 
Cat:
 
Nidranisan : Reflex
 
Save: 12
 
...
 
Nidranisan : Reflex
 
Save: 25
 
so can i find people inside the whirlwind to cast touch spells?
 
i know there's the concentration check. but it looks like i should be a diagonal 5' from cirri at this point to see her.
 
(GM) Chad S. (GM): Everyone inside the cloud has concealment, so you have a 20% miss chance.
 
Cat: so because of that i have to roll a touch attack when i would not usually need to?
 
(GM) Chad S. (GM): That's right.
 
Cat: or just roll the 20%, not an actual attack?
 
(GM) Chad S. (GM): 20% roll
 
Cirri is unconscious anyway.
 
Cat: sure, same basic question applies to claire i assume.
 
is she bleeding out?
 
(cirri)
 
(GM) Chad S. (GM): Yeah, she's bleeding.
 
Cat: so stabilize doesn't require a touch, it just works.
 
but if cirri keeps taking the damage next round, she's toast, right?
 
(GM) Chad S. (GM): Yeah.
 
Cat: can we tell at all how hurt the elemental is at this point?
 
(GM) Chad S. (GM): I'll say yes, it's near death.
 
Cat: ok well i'll let veg and hawk and fleir go
 
and see if it's dead yet. :)
 
if it's dead we'll clean up, if not i need to try to heal cirri and then probably leave again.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 27
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins is attacking Huge Water Elemental (+15 ft) with his Rapier!
 
Hawk Hubertins: Attack Result: 16
 
(Needs at least 26 to crit.)
 
Damage Result: 4
 
Crit: 18/x2
 
Crit Confirm: 16
 
Crid Damage: +5
 
Hawk Hubertins: Type: P
 
George: Should I bother with the miss chance?
 
Haste attack...
 
 
Hawk Hubertins is attacking Huge Water Elemental (+15 ft) with his Rapier!
 
Hawk Hubertins: Attack Result: 12
 
(Needs at least 26 to crit.)
 
Damage Result: 2
 
Crit: 18/x2
 
Crit Confirm: 24
 
Crid Damage: +4
 
Hawk Hubertins: Type: P
 
Meghan: do we know if cirri is good?
 
and do I have the same miss chance if I try to holy lazer her?
 
rather, heavenly fire healing her
 
Fi:
 
Fi : Reflex
 
Save: 34
 
Fleir : Reflex
 
Save: 22
 
Save Notes: Evasion
 
Fleir:
 
Fleir : Swim
 
Check 29
 
 
Fleir swims up to bite the elemental.
 
Fleir:
 
Fleir: Bite
 
Attack:31 vs AC
 
Damage:14
 
Type:PBS
 
97
 
Chris: Hmm... -10 to attack from here...
 
Hmm... I'll need a 12 to hit with all bonuses and penalties applied.
 
Oh. bah. That counts as total concealment doesn't it.
 
meh.
 
Fi:
 
Fi : Long Bow (Rapid, Point Blank)
 
Attack 17 vs AC
 
Damage 14
 
2nd Attack 5 vs AC
 
Damage 14
 
3rd Attack 15 vs AC
 
Damage 18
 
Haste Attack 27 vs AC
 
Damage 14
 
Type: piercing
 
Chris: last attack might hit 27 50% miss chance, high good.
 
nope!
 
Hernz: can veg aim at the bottom of the whirlpool which is in theory 5' base? I'm assuming veg can see if there's anyone in the bottom or no?
 
Chris: Chad let me do that with Fi, but it will have total concealment at range.
 
Which type of attack?
 
Hernz: ray spell
 
line of effect
 
or a cone aimed way lower to just have the top of the cone hit it
 
Chris: I would assume that a line would be fine to the 5' spot at the bottom middle.
 
Hernz: ok, I'll leave that rolled and if veg couldn't do that then... not much else he can do
 
Chris: Assuming that you move to get around Fleir's blocking body.
 
Hernz: oh he's not in the WW ok
 
Chris: I guess you could have gone first, technically :-P
 
Vegeta: swim 16
 
Hernz: that too... I'm still in round 2!! lol
 
let's assume I went in order lol
 
Chris: He hasn't applied damage yet, so take the kill!
 
Hernz: is it almost dead?
 
I dont see its bar lol
 
Chris: Supposedly. Claire almost took it out.
 
Hernz: then veg will conserve in case there really is something snoring and about to wake up
 
Chris: The snoring is Pride.
 
Hernz: well, just in case then
 
 
Vegeta shoots a huge energy wave at Huge Water Elemental (+15 ft)!
 
Vegeta: GALICK GUN!!
 
Damage: 24, Reflex DC: 21
 
Damage Type: ???
 
Hernz: lightning
 
Cat: nidri is in the bottom -- you probably saw that she was standing there when it went over.
 
and chad said it looks mostly dead.
 
you might want to conserve anyway ;)
 
the safest part to hit is way up at the top.
 
(GM) Chad S. (GM): As a side note, Fleir and Vegeta do have to make Reflex Saves. The elemental has 90 swim so it tried to grab everyone.
 
Rolling Reflex Saves for Vegeta to see if it matters: 24 26
 
Rolling Reflex Saves for Fleir: 13 25
 
Elemental's Reflex Save 29
 
Vegeta evades the worst of the currents and channels lightning through the huge vortex. The vortex quickly dissapates, leaving several Claire, Hawk, Nidri and Cirri floating above.
 
Combat Over
 
(GM) Chad S. (GM): You have 3 rounds of downtime before the next event occurs. You can still hear snoring and feel the cavern vibrate.
 
Chris: Fleir already rolled and succeeded.
 
She got 22.
 
Nidri is at +15' according to the icon.
 
 
George is casting Cure Moderate Wounds on Cirri (+20 ft)
 
George: healing 12 hp!
 
Hawk's pitiful healing attempt on Cirri.
 
Hernz: chad, you roll saves for me for life now! lol
 
Vegeta: can't wait to get back on land...
 
Cat: i'm mostly assuming claire will heal herself.
 
 
Cat casts Cure Light on Nidri (+15 ft)!
 
Cat: heal 9 HPs.
 
Nidranisan casts Cure Moderate on Cirri (+20 ft)!
 
Nidranisan: heal 13 HPs.
 
Cat: less pitiful than hawk's?
 
Meghan: what hp am I at again?
 
 
Meghan is healing Claire (+20 ft) with Heavenly Fire Healing
 
Meghan: Healing Result: 9
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 9
 
Cat: click your icon on the map, it should tell you (green circle)
 
George: Ok, that heals Hawk as well.
 
realtime 10/28 8:20 am
 
Hawk and Nidri work together to revive Cirri. Despite their aid, signs of fatigue did not fade from her.
 
Cirri: Huh? Wha?
 
Cirri coughs
 
Cirri: Did we win?
 
The sound of snoring is overtaken by the cavern starting to crack and crumble. Looks like the entire structure will collapse- with the party at the bottom!
 
(GM) Chad S. (GM): So, you guys need to escape this place. You will need 3 DC 20 survival checks to escape without injury.
 
You can Aid Another on these checks, but these are ongoing so you can't take 10 or use guidance.
 
If you decide to grab the pirate loot on the way out, the DC goes up by 5. If you grab the pirates, the DC also goes up by 5.
 
Cat: and i assume prayer is down?
 
we already took the pirate loot.
 
(GM) Chad S. (GM): Prayer will probably help on the first check.
 
Cat: we took all the loot on the way down and left the actual pirates for the way out.
 
(GM) Chad S. (GM): Oh.
 
Then the Survival check DC is 25. You can dump the loot to drop it to 20.
 
Cat: hah.
 
ok, nidri's survival is (with prayer on) +6.
 
(GM) Chad S. (GM): Failure means injury and more difficult Survival checks.
 
Cat: also FYI i'll be at a conference tomorrow so not checking in during the day. I probably will check in tonight but not be up late.
 
we should figure out who is leading the checks.
 
(GM) Chad S. (GM): I'm guessing Fi.
 
Chris: I'm fixing Fleir's HP. She didn't fail that save.
 
Fi has +14. +15 for the first one with Prayer up.
 
Fleir has a +2 for a slight chance to help.
 
If I roll a 1 we can still make a DC20 if two people help.
 
Chad, If we try to take the pirates, does it go up to DC30 on the 2nd attempt or on the first as well?
 
How many more Prayer's does Nidri have? Could she cast it more times on the way up?
 
George: What's the timeframe for this? Hawk can Inspire Competence for 27 rounds + 2 rounds of lingering performance. Will that be enough to give a bonus on at least some of the checks?
 
If not, Hawk has a 0 survival, so it's 50/50 on whether he can help Fi at all.
 
Cat: nidri has one prayer left.
 
it is a luck bonus, so it stacks with hawk's song.
 
Hernz: Veg has a decent sruvival and 90% chance to give a +2... loot before pirates!
 
Cat: yeah, might be a bounty on limon, that's the only thought there.
 
Hernz: true true
 
Cat: that's basically the only reason we were going to stop.
 
statistically speaking i think we've got pretty good chances to make the 25.
 
Chris: Ok. So we've got like a 99.9% chance of making DC20.
 
DC25 is more like 85%
 
Cat: i vote keep the loot and go for the DC 25 check for now.
 
and re-eval when we get to the pirates.
 
George: Definitely take the loot with us and decide how we're doing when we get to the pirates.
 
Chris: I think DC30 is close to 50%. All these probabilities and combinations make my head hurt.
 
George: It's 5% per number on a D20.
 
Cat: yeah but all the helping makes it funky.
 
Fi: We've got a lopsided bell curve for the distribution of bonuses added.
 
Chris: ooc
 
George: So if we assume that Fi has 14, +1 for prayer and +3 from Hawk, that's 18, so Fi has a 90% chance before anyone else helps.
 
To get to 20.
 
Chris: The DC20 calculation was easy. It's just the probability that Fi doesn't fail plus 1 minus the likelihood of only one person succeeding or no people succeeding
 
That was the 99.9%
 
George: Vegeta has pretty good odds on giving Fi a +2, so we can assume 20 isn't a problem. Yeah.
 
I think the 30 becomes a little bit questionable, but the 25 is a pretty safe bed.
 
bet.
 
old keyboard + long day = weird tipys.
 
Chris: I think we still have better than 50% chance of hitting DC30. But doing it 3 times is unlikely.
 
George: Err, typos.
 
Do we have to make all 3 at 30 to get out with the pirates?
 
Chris: A failure causes us to take damage and ups the DC again.
 
Chad hasn't gotten back on if it will be DC30 for all 3 or only 2 of them for the pirates.
 
Hernz: alright, I'm taking off in like an hour, so just in case, here's my 3 assists
 
(without any bonuses from stuff... add it later if it makes a diff)
 
Vegeta: survival 23 17 12
 
Cat: three no-bonuses-included survival rolls from nidri: 7 16 7
 
bleh. should've just let chad roll ;)
 
though if hawk sings i guess the 7s will still help.
 
Chris: If we're doing this now, I guess we're going for DC25?
 
Cat: first check i vote go for the 25
 
i'll be offline most of the day tomorrow
 
so wanted to leave rolls.
 
George: Hawk will grant a +3 for whatever the duration of his song is.
 
Hernz: well, I think we've swam for like 30 minutes... 30 rounds of bardsong are like only 3 minutes... not sure about Chad's rule to "cannot use guidance" but "prayer is good the first check"... might be the same for bardsong....
 
Chris: Chad, to summarize:
 
We would like to know if bringing the pirates would be DC30 for all 3 checks or just the last 2.
 
We would like to know if Nidri casting 1 more prayer would help with another of the remaining checks.
 
We would like to know if Hawk's 29 rounds of bardic performance can help.
 
realtime 10/29 9:25 am
 
(GM) Chad S. (GM): You will need about 40 minutes to swim back to the top with the pirates and their loot.
 
Pirates increase the DC on the second attempt.
 
So your first attempt is vs DC 25.
 
Prayer is rounds per level. It won't help. You need something that would last for maybe half an hour to become significant. That means Hawk can't help either with his bardsong.
 
Chris: Ok. DC25 first. Rolling now.
 
Fi : Survival
 
Check 19
 
Vegeta is +3 so one more helper needed.
 
Fleir : Survival
 
Check 7
 
I'm good on shitty rolls.
 
Cirri want to try helping?
 
(GM) Chad S. (GM): Cirri's Survival: 16
 
Chris: step 1 done.
 
Ok. I think we have votes to skip the pirates from the 3 neutral characters (Nidri, Vegeta, Fi)
 
The coral walls begin to collapse as the Sendrine binding them together crumbles and splits apart.
 
Chris: Does Hawk actually want to skip the pirates? How about Cirri?
 
The party swims up without too much trouble, although they make a few detours away from some more of the coral.
 
Cirri: Oh no! What about the Pirate Captain and his crew? We gotta do something to help them, right? I mean, I can't move a dragon turtle but maybe we can push the crew somewhere so they don't get crushed or swept away?
 
(GM) Chad S. (GM): Cirri would vote to save the pirates because she's a goody-too-shoes.
 
Meghan: As a good aligned character, Claire would also vote to rescue the pirates
 
Chris: Ok. Sounds like at least 2 are for saving the pirates and dropping the loot if we have to.
 
Fi only cares about getting out of here. Is willing to drop anything.
 
(GM) Chad S. (GM): Their fault for not practicing on swim day
 
 
Vegeta has no desire to save the weak ;).
 
Vegeta: saving your enemies is what ended up killing one of our better warriors... Krakapot was his name I believe
 
or was it kaka-... who knows.. he's dead now, no one remembers him
 
Chris: Ah, but the most important question is if their bounty is worth more than their loot :-P
 
Hernz: one thing to do bounty.. another to just leave them aside so they don't die... we can collect a bounty if they're dead too ;)
 
Meghan: not without proof
 
George: Hawk is in favor of saving the pirates, but would prefer to not have to drop the loot,
 
Hawk will attempt to help with the last two survival checks.
 
Hawk Hubertins:
 
Hawk Hubertins : Survival
 
Check 18
 
Hawk Hubertins : Survival
 
Check 9
 
Chris: Sounds like DC30 for the next check.
 
Fi:
 
Fi : Survival
 
Check 18
 
Meghan:
 
Claire : Survival
 
Check 9
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
Chris: ... a 4.
 
Meghan: pff, fuck
 
George: So at this point Fi is making a 20 with the +2 from Hawk.
 
Chris: +2 from Vegeta and Nidri each.
 
George: So 24.
 
Fi:
 
Fleir : Survival
 
Check 9
 
Chris: Seriously!
 
George: "We're all going to die."
 
Meghan: ... does cirri help?
 
Chris: Only Cirri is left to reduce how much we fail by.
 
Hernz: lets take some damage! claire/hawk/nidri should start healing lol
 
I'm banking on Fi making at least a 10 the last one... we aint dropping nothing/no one lol
 
Meghan: one healing each on (in order): Claire, Cirri, Hawk
 
 
Meghan is healing Claire with Heavenly Fire Healing
 
Meghan: Healing Result: 8
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 8
 
 
Meghan is healing Cirri with Heavenly Fire Healing
 
Meghan: Healing Result: 9
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 7
 
 
Meghan is healing Hawk with Heavenly Fire Healing
 
Meghan: Healing Result: 9
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 6
 
Hernz: terrible terrible rolls lol
 
Meghan: yeah, losing out on 2-3 hp each time. :P
 
Hernz: oh wait, d4s... thought d8s lol
 
Meghan: heh
 
no, I've got a +7 from my cha
 
clearly I should've cast a + cha spell first but meh
 
hahah wait, I have one.
 
i'm betting it doesn't stack with my headband of alluring charisma though
 
Hernz: it wont work though
 
Meghan: yeah
 
Hernz: cause you have a +4 headband
 
both are enhancement bonuses
 
so wont stack
 
Meghan: but if anyone else has something that could use a charisma or dex bonus, speak now
 
Hernz: veg could use some cha ;) lol
 
Meghan: always
 
(GM) Chad S. (GM): Okay, Cirri tries to help! 20
 
She helps by 3
 
That's a 27 total... not good enough. Because of goody two shoes.
 
Chris: And me rolling a 4 :-P
 
The party tries to coordinate carrying the pirates and getting them to a safe zone as they make their escape.
 
(GM) Chad S. (GM): The party takes 11 damage from falling debris.
 
Cirri is knocked out.
 
Claire heals the more kind hearted members of the party.
 
Cirri wakes up.
 
Cirri: Ugh...again?
 
Okay...let's try that again.
 
(GM) Chad S. (GM): Survival DC increases by 2. It's DC 32 to bring the pirates and loot with you.
 
Cirri: I can heal you guys, but... only if you don't mind getting tired.
 
 
Fi casts Cure Light Wounds on Nidri.
 
Fi: Healing: 8
 
Saving Throw: DC 14, Will half; Spell Resistance: Yes
 
 
Fi casts Cure Light Wounds on Fi.
 
Fi: Healing: 11
 
Saving Throw: DC 14, Will half; Spell Resistance: Yes
 
 
Meghan is healing Hawk with Heavenly Fire Healing
 
Meghan: Healing Result: 8
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 5
 
 
Meghan is healing Cirri with Heavenly Fire Healing
 
Meghan: Healing Result: 9
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 4
 
 
Meghan is healing Claire with Heavenly Fire Healing
 
Meghan: Healing Result: 8
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 3
 
Cirri: Thanks Claire!
 
Meghan:
 
Claire : Survival
 
Check 21
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
aaaaaaye
 
let's gtfo
 
that's helping whoever's taking lead
 
Fi:
 
Fi : Survival
 
Check 29
 
Meghan: we good
 
Chris: Oh look, we got 32.
 
The party manages to redouble their efforts and carry Captain Limon's unconscious body up.
 
They make it to the pirate's den and are about two thirds the way up.
 
(GM) Chad S. (GM): One more check for victory.
 
And then I need to figure out your next quest...
 
Chris: DC32 again?
 
(GM) Chad S. (GM): Yup, unless you dump the pirates or loot.
 
Chris: The party like to makes Fi's job difficult. So 32 it is.
 
Fi:
 
Fi : Survival
 
Check 22
 
Fleir:
 
Fleir : Survival
 
Check 4
 
 
Chris args!
 
Meghan:
 
Claire : Survival
 
Check 8
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
...
 
nope
 
s'all on you guys. get some 20s
 
go Cirri go
 
(GM) Chad S. (GM): Cirri tries to help! 15
 
That's +2!
 
Meghan: woooah we're 20% there.
 
Chris: Need two >= 20 and a 10.
 
From Nidri, Hawk, and Vegeta.
 
George: With two rounds, Hawk can heal the entire party 2d6.
 
Chris: We will most likely need it after this.
 
Hawk Hubertins:
 
Hawk Hubertins : Survival
 
Check 12
 
George: Well, there's your 10.
 
Chris: Ok! now just two 20's :-P
 
Cat:
 
Nidranisan : Survival
 
Check 9
 
The +5 to intimidate only works against creatures of a humanoid type.
 
NOOOOOOPE!
 
sorry folks.
 
i don't haz the d20 skillz
 
The party is nearly crushed between two walls of coral.
 
Fi: This would be a lot easier without all the dead weight.
 
Cirri: B-b-but...
 
Chris: Don't worry, I'll roll a 20 the moment we ditch everything.
 
The party takes 13 more crushing damage.
 
Meghan: Is Cirri unconscious again?
 
Cirri's out like a light.
 
Meghan: how many hp does she have?
 
Chris: If you care so much about the damn pirates, just heal them.
 
Fi: If you care so much about the damn pirates, just heal them.
 
Meghan: I doubt they're good, so I can't.
 
 
Meghan is healing Cirri with Heavenly Fire Healing
 
Meghan: Healing Result: 10
 
Type: healing
 
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
 
Heavenly Fire Healing uses remaining: 2
 
(GM) Chad S. (GM): Cirri has 16 hp and 18 subdual...now 26 hp
 
Cirri: Ugh...
 
Meghan: wait, how much did Cat heal her before all this happened?
 
Chris: Let hawk get his 2d6.
 
Meghan: 'cause I've healed her three times now.
 
Cat: her subdual doesn't heal.
 
Meghan: ugh
 
Cat: from magic heal.
 
(GM) Chad S. (GM): So the thing is, Cirri can't heal her nonlethal damage.
 
Meghan: uuuuugh
 
Cat: because, funky class.
 
Meghan: okay, fiiiine
 
Cat: if you want nidri can wake up a pirate and be like "help us get out and turn yourself in, or we'll knock you back out and leave you here."
 
Meghan: how much hp do Hawk and I have?
 
Cat: it'll take like a minute, tops.
 
(GM) Chad S. (GM): Hawk and Claire have 15 hp
 
Cat: she only cares about bringing limon back.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 26
 
Note: Effect lasts for 2 rounds after song has ended.
 
Hawk Hubertins : Reviving Finale
 
Spell Level: Bard, 3
 
School: conjuration (healing)
 
Cast Time: 1 swift
 
Components: V, S
 
Range:  20 (20 foot radius)
 
Duration: instantaneous
 
Spell Resistance: Yes (Harmless)
 
Concentration: +14
 
Rolls
 
Caster Level Check  (Level) =23
 
You must have a bardic performance in effect to cast this spell.
 
 
With a flourish, you immediately end your bardic performance, and allies within the area of the spell regain 2d6 hit points. This spell has no effect on undead creatures.
 
rolling 2d6
 
(
 
3
 
+
 
3
 
)
 
= 6
 
George: All allies are healed 6 hp.
 
Hawk plays an invigorating song to help his allies.
 
(GM) Chad S. (GM): Survival DC increased by 2. It's DC 34 now.
 
George: Who's still in bad shape, HP wise?
 
Hawk still has 2 cure moderates.
 
Chris: I've got more Cure Lights to throw around.
 
George: But that was Hawk's last 3rd list spell, so no more haste today.
 
Cat: i have a couple spells left too
 
(GM) Chad S. (GM): Can people see their HP bars below the picture?
 
Cat: yeah
 
(GM) Chad S. (GM): Okay, just makin sure.
 
Cat: looks like hawk and claire could use a little maybe
 
and me a bit.
 
everyone else probably ok for now. cirri might pass out again.
 
did ppl want me to wake up pirates and make them swim/help instead? :)
 
Meghan: so now hawk and I are both at 21
 
should I heal cirri again so that she doesn't pass out at the next hit?
 
 
Fi casts Cure Light Wounds on Nidri.
 
Fi: Healing: 12
 
Saving Throw: DC 14, Will half; Spell Resistance: Yes
 
Cat: as long as you don't think it will max her out, it's sort of fine now or later...
 
Meghan: and as for pirates... I'm okay with you healing and giving them the choice to help us or .. you know. die.
 
especially if that'd lower our DC to something doable
 
Chris: 34 is still doable, If I don't roll garbage.
 
 
George shrugs
 
George: Hawk wouldn't just leave the pirates, but would be ok with waking them up and telling them they need to help get out before we all die.
 
Cat: how many pirates are we talking?
 
and how dead are they at this point?
 
George: what we really need at this point is someone like Struquin to come by and convince us that the pirates were already dead before we fought them and we should just leave them all here.
 
Cat: heh.
 
Vegeta: all this for these stupid pirates... this better be worth all the trouble [looks at the "goodie goodie" folks in the party who insisted on them]4
 
Meghan: ... I probably have enough diplomacy to convince you all that leaving them to die without waking them up is more humane.
 
and if I weren't neutral good, that's what I'd be doing.
 
on the other hand, if we wake them up, I can probably convince us pretty handily to help us.
 
Hernz: they have swim speeds... they could leave us behind like nothing
 
Meghan: do we have rope?
 
Hernz: veg might kill them Nappa style first than doing that lol
 
Meghan: I'm thinking, harnesses so they can pull us out.
 
Cat: diplomacy takes a long time.
 
tho if you want them to be "friendly" for hours, so does intimidate.
 
the quick version will only have them "take actions that do not endanger it"
 
realtime 10/30 10:37 am
 
Meghan: hm
 
(GM) Chad S. (GM): Updated Nidri's HP to reflect healz
 
Cat: so is this trip out slow because of swimming speeds or because we're trying to find our way? i was assuming that being a survival roll, we're finding our way through the crumbling stuff...
 
(GM) Chad S. (GM): Captain Limon, Lady Syrup, the Dragon Turtle and I'll count the crew as 3 more potential aids for Survival checks.
 
The Survival check is due to navigating natural hazards (a slow motiion cave in, basically)
 
Meghan: i do have charm person
 
specifically, I have 6 charm persons
 
doubt it'd work on the dragon turtle but it'd probably work on the others
 
Cat: i wonder if it working on limon would be enough.
 
but then again, will saves.
 
Meghan: does he give orders?
 
Cat: believe so
 
Meghan: we're assuming they were controlled by the sendrine, or we have proof?
 
Cat: dunno, we haven't had time to think or talk about it yet.
 
kinda busy dodging the cave-in.
 
is "help us get out of here" sufficiently non-self-endangering to work with intimidation or no?
 
Cirri: I kind wake up the captain. No need to waste your magic.
 
(GM) Chad S. (GM): I assume they don't want to die, but you'll have to deal with them afterward.
 
Anyway, it's a good time for a jog, so...I'll let the party keep crunching numbers.
 
Cat: you guys wanna make one more try and then wake them up?
 
that's my vote...one more try at this level, and if we don't make progress, wake them up.
 
George: My only other question for Chad is whether we're in a sufficiently safe place that Hawk can use his Fascinate/Suggestion combo on them.
 
Again, will saves, but it would get all of them at once. Only issue is the fascinate has a condition of "The Distraction of a nearby combat or other dangers prevents the ability from working."
 
So is the cave-in too distracting for the round of fascinate?
 
Otherwise, I agree with Cat, let's try one more round of GTFO, and if we fail, we wake up the lot of them and compel them to get out of here with us.
 
Chris: Ok. Sounds like one more DC34 survival check first.
 
Meghan: welp.
 
sure
 
Fi:
 
Fi : Survival
 
Check 30
 
Cat:
 
Nidranisan : Survival
 
Check 24
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Meghan: IT'S POSSIBLE
 
Claire : Survival
 
Check 5
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
Chris: 1 more!
 
Cat: IT'S PROBABLE!
 
Meghan: cirri! Hawk!
 
Fi:
 
Fleir : Survival
 
Check 6
 
Meghan: i'd berate the wolf for being useless but she helped more than me
 
Nidranisan: It's OK Fleir. It's hard to smell underwater.
 
Hawk Hubertins:
 
Hawk Hubertins : Survival
 
Check 17
 
Meghan: yay!
 
Chris: WIN!
 
Cat: tadaaaaaa
 
ok, well, when chad gets back we'll try the last one. :)
 
Hernz: score!
 
Chris: I thought that was the 3rd one.
 
Cat: oh was it?
 
did i miss one?
 
Chris: Success DC25, Fail DC30, Succeed DC32, Fail DC32, Succeed DC34.
 
Cat: i missed the success at 32.
 
so.....oops.
 
when chad gets back, well find out what's happening at the top!
 
Chris: Fi got a 29 and Claire got 21.
 
Cat: that's probably how i missed it heh.
 
Nidranisan: Well, that was fun. And..sadly vampire-free.
 
Fi: Ok. What the fuck just happened?
 
Nidranisan: I'm gonna go with the usual "sendrine is unstable" bullshit.
 
Fi: And there was a lady made out of Sendrine.
 
Nidranisan: Kind of like a construct, yeah.
 
The party manages to surface not only with the loot, but also with Captain Limon's unconscious body.
 
(GM) Chad S. (GM): Not sure if you guys want Lady Syrup and maybe the Right Hand Man / First Mate. You do have limited space on that tugboat.
 
Cirri: Woo! We did it!
 
Let's get out here, already!
 
Cat: that sounds like a good priority order for who all we can fit.
 
does cirri still have her own boat?
 
(GM) Chad S. (GM): Cirri has a rowboat, maybe it can hold 1 more person. Alvin's tugboat is much faster.
 
Cat: what i meant was whether she's going on the tubgoat with us, or gonna go zoom herself away.
 
(GM) Chad S. (GM): Oh, she's taking the boat. She painted it red and everything!
 
Cat: so we don't need room for her in the tug.
 
(GM) Chad S. (GM): That's right.
 
Cat: k. until we run out of space, i'd take limon first, syrup second, mate third.
 
George: Agreed with priority.
 
Cirri helps the party quickly carry the loot and the pirates to Alvin's tugboat.
 
Alvin: Jeez, what did you guys do? Besides ruin my nap.
 
Nidranisan: The usual.
 
Alvin: Well, get on, get on and hello ma'am, I haven't seen you around these part.
 
Nidranisan: Right. This is Cirri.
 
Cirri: Uh, hi. Hold onto this, will ya?
 
Cirri hefts Lady Syrup onto the boat
 
Alvin: Oh, right. Um. Yes.
 
Good thing you guys pay me well, or I'd have really serious questions. Capturing Mermaids is bad luck, ya know?
 
Nidranisan: We're just helping the poor injured folks back to land, of course.
 
Clearly.
 
Nidranisan makes that face you make when you're not actually trying to bluff, you're really just being completely sarcastic.
 
Alvin: Uh-huh.
 
Cirri: Um...I can take the first mate, it doesn't look like there is more room on your ship.
 
Nidranisan: That would be good.
 
Pretty sure he'll stay quiet for you.
 
Cirri: Right! Where do you guys live?
 
Nidranisan: We'll be heading to the isle of the sun.
 
Cirri: Oh...yeah that makes sense I guess. I'll dock in the Judicial Center district and drop him off there.
 
Vegeta: nice job getting us out of there elf
 
Cirri begins rowing away from the island with her captive tied up.
 
As soon as the party boards the tugboat, Alvin departs and tries to clear as much distance as he can.
 
About 10 minutes later, the surface level snaps in two like a plate and both halves crumble into the sea.
 
Nidranisan: Well. That was fun.
 
Alvin: Heh. Hope you found what you were looking for- something tells me you won't get a second chance.
 
Nidranisan: Eh. Jury's out on that one.
 
Alvin: ...remind me to increase my hazard pay.
 
Nidranisan: Sure thing.
 
July 10, 1236 AD (afternoon)
 
Nidranisan sits down and takes a look at the magical stuff.
 
Alvin returns to the Isle of the Sun just as the sun begins to set.
 
Nidranisan:
 
Nidranisan : Detect Magic
 
Spell Level: Oracle, 0
 
Range:  See text
 
Rolls
 
Caster Level Check =19
 
Nidranisan : Spellcraft
 
Check 26
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Spellcraft
 
Check 28
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Spellcraft
 
Check 24
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Spellcraft
 
Check 28
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Spellcraft
 
Check 18
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan:
 
Nidranisan : Spellcraft
 
Check 24
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Spellcraft
 
Check 27
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: not bad. (that's including both chainmails, in order of the loot doc.)
 
guessing i'll have to look at the bracer again tomorrow heh.
 
(GM) Chad S. (GM): (To GM) rolling 1d10
 
(
 
4
 
)
 
= 4
 
Nidri spends the boat ride deducing the functions and abilities of most of the equipment.
 
Cat: lol grit.
 
Hernz: griiit...
 
Cat: maybe the chain shirts are worth a couple gp ;)
 
i could upgrade my crossbow if no one else wants it heh.
 
because i use it so much...
 
(GM) Chad S. (GM): Where to next, Pathfinders?
 
Hernz: before we turn limon in, I say we question them about Baat
 
(GM) Chad S. (GM): Alright, someone needs to apply healing to wake Limon up.
 
Vegeta: tie him up, then slap him awake someone
 
Lady Syrup flops her fin unconsciously
 
Vegeta: ...and her
 
Cat: can i judge how much?
 
like i have a cure light, or a cure moderate.
 
(GM) Chad S. (GM): A cure light will do.
 
Cat: alright, i don't see icons for them
 
gonna just click on me.
 
but if's for limon
 
 
Cat casts Cure Light on Nidri!
 
Cat: heal 8 HPs.
 
(GM) Chad S. (GM): That's fine.
 
Nidri revives Captain Limon. He sputters awake, coughs a few times and groans in pain.
 
Nidranisan: Good morning!
 
Nidranisan is overly cheerful.
 
Captain Limon: Ughhh...what...
 
Nidranisan: Take your time, you've had a long day.
 
Cat: any lingering magical effects on him?
 
Captain Limon: My wrists... ugh, this is too familiar.
 
Wait, Lady Syrup! Where...ah, there she is.
 
(GM) Chad S. (GM): You don't see anything magical on him.
 
Nidranisan: Want to start with who she is and why you're so attached to her?
 
Captain Limon arches his eyebrow with that "Really?" look
 
Nidranisan: I mean we can talk about your underwater hideout instead if you'd prefer. Take your pick.
 
Captain Limon: Well, the Lady doesn't go on land missions, so she organizes sea raids and-
 
Nidranisan: I mean, we'll get to both. But you can go in whatever order you want.
 
Captain Limon: What of the dragon turtle?
 
Nidranisan: We couldn't carry him.
 
Captain Limon: Oh...
 
Nidranisan: Though with that shell, maybe he's ok.
 
Captain Limon: Well, you have proven yourselves better fighters than me. I must admit defeat there.
 
Nidranisan: Twice.
 
Captain Limon grimaces
 
Captain Limon: Yes, I'm aware.
 
I assume my crew fought well.
 
Nidranisan: They tried.
 
Captain Limon: Hmpf.
 
Nidranisan: We got your first mate out too.
 
Captain Limon: ...Isle of the Sun.
 
Nidranisan: Yuuuup.
 
Cat: FYI looking for info on lady syrup, info on how they found that lair/what they know about it, who the lady made out of sendrine was and what they know about her, and whether they know anything about Baat.
 
in whatever order it's easiest to get him talking.
 
if anyone else has has points they want to hit, throw them out :)
 
Nidranisan: So. You want to start with your lady friend or your underwater hideout?
 
Captain Limon: Ugh... Lady Syrup and I are quite the item.
 
Nidranisan: Yeah?
 
Captain Limon: We met in a bar, hooked up, turns out she's was looking to be a strategist.
 
Nidranisan: OK.
 
She find the hideout or you already had it?
 
Captain Limon: Ah, that hideout...mmm. It seemed good.
 
We entered there, made a home for ourselves...
 
Nidranisan: And?
 
Captain Limon: There was a voice...huh.
 
Haha. I can actually speak about it now.
 
She told us we were invincible. We were unstoppable.
 
Nidranisan: And for some reason you couldn't speak about it before?
 
Captain Limon: But she wanted us to protect her from intruders.
 
So we did, when we weren't raiding.
 
Nidranisan: How long ago did the voice start?
 
Captain Limon: Um...hmm. We found the hideout a few months ago. Lady Syrup.
 
Nidranisan: She found it?
 
Captain Limon: No, no. I had to carry her into the island.
 
Cat: a few months ago is well before we showed up right? ;)
 
Nidranisan: Why?
 
Captain Limon: She is...well, she walks slowly.
 
No legs. You understand.
 
Nidranisan: Did you ever see the lady whose voice you were hearing? do you know anything about the material running through those caverns?
 
Cat: quick break for bedtime coming up.
 
Captain Limon: Some kind of crystal ran through the cave. Too brittle to turn into a weapon.
 
There was a woman. I saw her once. Made of crystal. She said she was weak and needed more strength.
 
Fi: Did she give you a name to call her?
 
Captain Limon: Pride?
 
Fi: Ok. Just checking.
 
Nidranisan: And you presumably didn't ask her any questions?
 
Captain Limon: No. Didn't really think about it. Or maybe I wasn't supposed to.
 
Nidranisan: You did appear to be under some kind of effect.
 
Captain Limon: Oh. I guess that explains it.
 
Cat: if anyone else has questions feel free to speak up.
 
i'll probably just motor on through asking about baat and y'all and retroactively ask stuff in the middle if that's cool with chad :)
 
Hernz: yeah, defnitely about baat... he doesnt seem to know much about pride... maybe syrup does...not sure if it's worth waking her up...
 
Nidranisan: So, funny story, we weren't actually looking for you.
 
Captain Limon: Oh, lucky day.
 
Nidranisan: We were looking for some other guy named Baat Dacul. Heard of him?
 
Captain Limon: 30
 
Oh. Isle of the Sun. Oh gods, I don't want to be here while he's about.
 
His agents already wormed their way into this place. I told my crew to steer clear of this place.
 
Oh no, you're working for him? Kill me now.
 
Vegeta: where is he
 
?
 
Hernz: sad that if veg tried to say that in any intimidating fashion, nidri would put him to shame lol
 
Cat: oh yeah.
 
chad, i have no problems with this guy being mad at me later, so if intimidate will get me better info just let me know
 
Captain Limon: I don't know where he is.
 
I stay away from him. As should you.
 
Nidranisan: Yeah we kicked his ass once, we're planning on doing it again.
 
I followed him out to sea and he dove in near your little hideout.
 
So apparently you were a lot closer to him than you thought.
 
Captain Limon face is pale
 
Captain Limon: He was...close?
 
Nidranisan: Well, what was left of him when we were done.
 
Now we need to find the rest.
 
Captain Limon shudders
 
Nidranisan: How do you know him, and what else do you know about him
 
?
 
Captain Limon: Look, I know I'm not the most reputable person.
 
But I don't deal with vampires.
 
Nidranisan: I don't care if you "deal with" him or not.
 
Captain Limon: When he gets to a city he likes, his agents infect it. Make a mess.
 
Has his "concerts" and... ugh.
 
I know some cities he has ruined or turned into towns of undeath.
 
As soon as I saw his agents scurrying around here, I stayed clear.
 
Nidranisan: Do you know who some of his agents are?
 
Captain Limon: They have a very distinctive tattoo.
 
Cat: shadowy hood guy had it, right?
 
(GM) Chad S. (GM): Yup.
 
Nidranisan: How long ago did you find out he was here? did you see his mark on specific people?
 
Captain Limon: Maybe two months ago...
 
Is this the part where I make a plea bargain?
 
You seem to want to know a lot about this Baat Daculon guy.
 
(GM) Chad S. (GM): Alright, it's past my bedtime.
 
People figure out how you want to convince Captain Limon to get more specific.
 
Also, what other info you want from the captain. Even if you choose to turn him in, he would want you to put in a good word for him.
 
Hernz: diplo might be better? let the diplo bombers take over?
 
Cat: whatever ppl thing.
 
think.
 
Hawk Hubertins: Hawk would either diplo bomb or help with it. I think Claire is the diplo master though.
 
George: That should have been ooc.
 
Maybe the party could offer to speak to the captain being under a compulsion when we encountered him and get him a lighter sentence?
 
Cat: yup, that's a good bargaining chip.
 
we can also try to go back and look for the turtle.
 
because you want more underwater adventures, RIGHT CHAD???
 
RIGHT EVERYONE????
 
Chris: Everyone is putting a rank in swim next level, right?
 
Cat: one rank in swim is basically useless to me.
 
so no, i'm investing in new scroll(s) ;)
 
it basically makes no difference if my swim check is 0 or -1.
 
Chris: Why are the headbands of vast intelligence always for something that I already have ranks in?
 
Fi is fine with selling everything that has been identified.
 
George: Uhh... The ring of Grit Mastery seems a bit out of place in this run, especially since it's from the "gunslinger" class.
 
Hawk is also fine with selling the identified items, but is curious about the bracers.
 
Hernz: veg is fine selling everything as well
 
bracers could be good if they're for AC
 
(GM) Chad S. (GM): Hey! Agent Midnight used a gun.
 
So, going the diplomacy route?
 
Cat: sounds like it.
 
everyone throw a d20
 
some day we need to work out the "good cop/bad cop" where they can roll diplo and i can assist with intimidate ;)
 
Vegeta: 14
 
Hernz: really? veg helps?
 
Cat: lol.
 
Nidranisan : Diplomacy
 
Check 15
 
The +5 to intimidate only works against creatures of a humanoid type.
 
guess i help too.
 
Fi:
 
Fi : Diplomacy
 
Check 21
 
Chris: ...
 
Fi:
 
Fleir : Diplomacy
 
Check 12
 
Chris: lol
 
Meghan: I've already have a headband...
 
Claire : Diplomacy
 
Check 29
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
AHHAHAHA... I rolled a 2
 
Hernz: that's ok, fleir and veg make up for your 2 lolol
 
Cat: hah nice.
 
realtime 11/1 8:22 pm
 
Captain Limon carefully listens to the party's deal.
 
He carefully plans his response...
 
(GM) Chad S. (GM): I added "Captain Limon's Statement" to the handouts.
 
Cat: So if we agree to stuff like letting the mermaid go, do we get to follow up on one if the leads?
 
(GM) Chad S. (GM): Which leads?
 
You're almost at the limit of what he remembers.
 
Cat: ah ok. i didn't recognize the water spirit or the bird of the living flame thing.
 
(GM) Chad S. (GM): So, try for more information? Or hand him over?
 
Cat: dunno, what does everyone else want to do?
 
throw chad a wrench? long-term blackmail, make him find us more info? ;)
 
(for the record, nidri's fine with whatever.)
 
Hernz: yeah, just a little more info on the bird of the living flame... otherwise, veg has nothing else for him... let him be
 
George: Hawk is up for murd..errrr... Uhh.. I mean getting a little more detail on "The Bird of Living Flame" and then letting Lady Syrup go as long as she agrees to not cause any more trouble for people.
 
realtime 11/2 12:52 pm
 
Captain Limon: Thank you for your understanding...
 
The bird of the living flame lives in the desert regions in the Great Plains, not too far from the village of Nalthaan.
 
I've heard Nalthaan has incredible crops, but I don't visit there often.
 
I prefer coastal regions.
 
...that's about all I remember.
 
Hernz: veg is done with them.... whatever the party wants...
 
Cat: nidri would prefer to let the lady go.
 
and is sort of undecided on limon but will definitely note that he has been cooperative while in custody.
 
i'm slightly inclined to actually let him go with a warning that if he fights us a third time it will not go well for him.
 
and if he picks on EFTC peeps, he'll hear from us.
 
Hernz: veg votes turn limon in... you dont fight us and get away with telling us a few stories... we don't want to give the impression that we're too soft... bad rep for the party
 
syrup.... whatever...
 
Chris: I don't know. Having a pirate captain owe you, might be useful ;-)
 
Honestly, Fi is fine with how they had been raiding. Just leave the EFTC alone, so we don't have to come back. Then the competition will still have to deal with them.
 
Also without Captain Limon, there will be a new group in the future that might not be as nice.
 
Fi: I think it's what Merki would have done.
 
Hawk Hubertins: I can't approve of the harm Captain Limon has done, but given his cooperativeness and that he was under influence, as long as he's willing to leave the EFTC alone and do his best to avoid hurting people... I guess I'd be ok with letting him go.
 
Vegeta: you're all too soft....
 
he comes at us again, I'll make sure to vaporize him
 
Hawk Hubertins: Vegeta, that seems to be your solution to most things. Have you ever considered anger management classes?
 
realtime 11/3 12:38 pm
 
Captain Limon: You will... let me go? Well. I am certainly in your debt. Lady Syrup as well, once she recovers.
 
...thank you.
 
Captain Limon stands up, feels his wrists and ankles, then walks over to Lady Syrup. She grumbles as she wakes up.
 
Lady Syrup: Did we...win?
 
Captain Limon: Somewhat. We're alive. We need to rebuild the crew. First, let's get out of here.
 
Lady Syrup: Yeah.
 
Lady Syrup flops off the coast into the sea.
 
Captain Limon: Time to cast off. So long.
 
Captain Limon swan dives after his Lady.
 
Fi: Don't think of it as soft. Think of it as long term planning.
 
Vegeta: remind you to tell you the story of Nappa sometime... actually, nevermind
 
Chris: For those of you who glossed over the statement, Limon did in fact know Merki.
 
Or at least met him.
 
Cat: yeah i missed that.
 
(the merki bit)
 
(GM) Chad S. (GM): Well, you got pirate loot and some intel.
 
Where to? It's almost sunset.
 
Chris: Sounds like we need to have a few people investigated...
 
Cat: how does the crew feel about sharing that list of names with darius?
 
George: Sounds like a good next step.
 
Next stop, the Kolphan Estate. You hear Kolphanir's songbird voice resonate through the estate.
 
Sheela hums along, trying to pick up on Kolphanir's melody.
 
(GM) Chad S. (GM): Kolphanir's singing 15
 
Sheela's Singing 10
 
Sheela: How does she have that range? Bah! She's not even using her harp!
 
Sheela turns around, frustrated, sees the party and immediately brightens up
 
Sheela: Yaay! You're back!
 
Sheela immediately hugs 3
 
Sheela Sheela immediately hugs Hawk
 
Sheela: How'd it go? Did you find that vampire wimp?
 
Stake him a few times? Bathed him in holy water? Dropped a giant holy symbol on him?
 
Hawk Hubertins: I wish. We ran into the pirates who attacked us on our way here, and a woman made out of crystals who called herself pride. No sign of the vamp, but we may have a lead.
 
Hernz: it'd be funny if that 1d6 came out that she immediately hugged vegeta.... that'd have been weird lol
 
Sheela: Oh! Do tell!
 
realtime11/4 11:40 am
 
George: was there anything in particular that we wanted to leave out of the story? Or should Hawk just make a perform check and tell it entertainingly? ;)
 
Chris: Don't think we need to bring up the metric tons of Sendrine.
 
Hernz: separate note, HUB on 11/12, yes?
 
Cat: hard to talk about Pride without the sendrine.
 
but if we stick with 'green crystal lady' maybe we can do that.
 
i'm fine with the rest.
 
Hawk does his best at storytelling, and Sheela is glued to every word.
 
Sheela: Wow...
 
That's a lot.
 
Man, you guys are ready for everything.
 
But to capture those many people, and accuse them of corruption...
 
You're going to need someone with a lot of social clout around here. And a reason to bring them all together.
 
...I bet Darius would have a good idea.
 
Nidranisan has a brief moment of trouble hiding the "well duh, that's why we're here" face.
 
Chris: I think we are on for Hub on the 12th, Hernz.
 
George: Yes, that's what's on my calendar, so I'm assuming we're running on the 123th.
 
Err, 12th.
 
Hernz: perfecto
 
realtime 11/5 7:13 pm
 
Sheela: Sense Motive check 27
 
Bluff check 27
 
Sheela manages to keep a straight face
 
Sheela: ...Darius is outside with Grandmama. Come!
 
Chris: Hey, Chad: "I'm a yellow pikman with a bomb. Woo!"
 
I totally forgot about that until I heard them while Meghan and Locke were playing the original.
 
(GM) Chad S. (GM): Woo! Bombs!
 
Sheela escorts everyone outside, to listen to Kolphanir's singing. Darius and Sigurd are nearby, enjoying her singing and helping the gardening staff.
 
Sigurd: Well met, everyone.
 
Darius, come. Let us speak in front of Grandmother.
 
Darius: Yes, yes. My hands are filthy. Excuse me for not shaking your hand.
 
Darius says something in Celestial and Kolphanir stops singing to pay attention.
 
Darius: We're glad to see you back so soon. I was worried this would take days!
 
Sigurd: I've seen them in action, brother. That vampire didn't stand a chance. He sacrificed so much to escape I doubt he had anything left.
 
Now then. Status report?
 
Nidranisan looks over at Hawk.
 
Nidranisan: You wanna tell it again?
 
Nidranisan : Comprehend Languages
 
Spell Level: Oracle, 1
 
Range:  Touch (touch)
 
Effects/Target: creature touched
 
Duration: 10 min/lvl
 
Rolls
 
Caster Level Check =15
 
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.
 
 
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.
 
 
Hawk Hubertins tells the story, acting out the parts as it goes.
 
Hawk Hubertins:
 
Hawk Hubertins : Perform (Acting)
 
Check 29
 
Sigurd translates from Common to Celestial.
 
Kolphanir ask for clarifications, smiles when she hears of the pirate's survival.
 
Cat: i so want a grandmama icon literally chained to a rock.
 
Sigurd: Incredible... But the pirates were let go? Hmm...
 
Sheela: We have bigger fish to fry, Sigurd.
 
Nidranisan: Never know when they'll be useful again.
 
Nidranisan shrugs.
 
Darius: Yes, yes...
 
Nidranisan: They did give us quite an interesting list of names, however.
 
Darius: So many people to... investigate.
 
Nidranisan: Interesting pause there, Darius.
 
You got a side job you're not telling me about?
 
Darius: Haha. No no.
 
There is good timing, actually.
 
Melanie wants to host a fashion show.
 
Nidranisan: I mean that's kind of a constant state of being for her, no?
 
Darius: Yes. Usually she's very careful with her invites.
 
But this year...
 
Cat: no-filter nidri has had a long day ;)
 
Darius: She has lowered her barrier significantly.
 
Usually it's for nobles and the rich, but she's talking about inviting managers, clerks, businesmen...
 
This timing is too fortuitous.
 
Nidranisan: too fortuitous?
 
Darius: Bring them in, reveal their treachery, expose their mark...
 
We'd catch most of them in one fell swoop.
 
Nidranisan: Sounds too easy.
 
Darius: Nothing is ever easy in the social court...
 
Nidranisan: I know.
 
That's...why I said it sounded too easy.
 
Darius: On the other hand, if their vampire sponsor was driven away, they must be on edge.
 
Nidranisan: Also, we still want to nail the son of a bitch.
 
Which means more reliable info on where he sleeps.
 
Only his top people, if any, would know that.
 
He could've gone great distances underwater...our lead on that was weak at best.
 
We're lucky we found anything there.
 
Sigurd: Yes. He hides like a dirty rat, scurrying in the trash.
 
 
Hawk Hubertins is unusually quiet.
 
Nidranisan: Though, the look on Limon's face when we casually said we beat the snot out of Baat was pretty priceless.
 
Nidranisan snickers.
 
Sigurd: He may be a criminal, but he knows how to avoid that kind of corruption.
 
Nidranisan: He just wanted to save his own skin.
 
He likes being alive.
 
Darius: ...yes, of course.
 
Darius gulps
 
Cat: note how most of us are still noticeably beat up.
 
Darius: It may be worth springing the trap at the party, so you can get most of them.
 
Or maybe you would try to catch one of the more notable traitors during the day?
 
Nidranisan: If that's the way the railroad tra---I mean if that's what you think, I'm inclined to go with it.
 
Darius: You won't catch as many, but maybe that's all you need.
 
Especially if you want to be more... private.
 
Nidranisan: I guess it's a question of whether we would prefer to cripple him even more (catch a lot of his people, make him known) or have a better chance of finding him (key person, fewer of his people know we're onto him).
 
Is that a fair assessment?
 
Darius: That sounds fair.
 
Vegeta: if we find him, I'll make sure to cripple him, heh
 
Nidranisan: If we find him, just stick a stake in him.
 
Or hold him down so Hawk can do it.
 
Sigurd: All alternatives sound good to me.
 
Nidranisan: Anyway, we're setting ourselves up for a longer battle if we go with the mass catch, because we'll get cruddy leads but he won't be able to do much.
 
I'd lean towards getting better info and just turning him to dust.
 
But I could be convinced either way.
 
Cat: brb, kid bedtime
 
Hawk Hubertins: He needs to be ended.
 
Sigurd nods
 
Sigurd: Which method do you think is the most efficient, Hawk?
 
Catch a mass of traitors in one fell swoop or target one of them?
 
I would aim to capture the lot of them and interrogate the lot of them. But...I understand your need to get the leader, and stop his madness.
 
Hawk Hubertins: Cut the head from the snake and the body will die. I'd rather go for the better leads and end it once and for all.
 
Sigurd: I see...brother. Can you name a few targets, who you think they should target? Hawk has the mind of a hunter.
 
Cat: nidri is all for the opposite of whatever sigurd thinks ;)
 
tho what hawk just said sounds a little too much like "two more will grow in its place"...
 
Darius: Yes. I will compile a list and where they work.
 
This may take a bit.
 
And I should wash my hands...and you need some rest.
 
Nidranisan sighs and looks around.
 
Nidranisan: OK, who's not going to be all better in the morning?
 
Chris: Fi has 3 more 2nd list and 2 more 3rd list that she convert to cure lights.
 
Cat: nidri has a couple spells left too. how many hp is fleir missing?
 
i know she has like a billion.
 
i have a coupe higher level cures.
 
cure lights are probably fine for like me/veg/fi
 
i'm guessing the others would benefit from a bigger spell.
 
Hernz: veg is down 18
 
(GM) Chad S. (GM): Bedtime for me. Don't forget it's daylight savings time.
 
Chris: Fleir is down 18.
 
(GM) Chad S. (GM): Now I gotta make content again...
 
Cat: oh right. time.
 
how much are claire and hawk down?
 
Chris: Fi is down 9.
 
Hawk Hubertins: Hawk has 2 cure moderates
 
George: That was ooc...
 
Hawk's down 30.
 
Cat: ...this is the opposite of the question nidri asked ;)
 
Nidranisan casts Cure Critical Wounds!
 
Nidranisan: Hawk - heal 24 HPs.
 
Nidranisan casts Cure Critical Wounds!
 
Nidranisan: Claire - heal 33 HPs.
 
Nidranisan mutters something that sounds snarky.
 
Nidranisan casts Cure Serious on Fleir!
 
Nidranisan: heal 24 HPs.
 
Hernz: now THAT's healing
 
Cat: she's totally swearing under her breath, in infernal, about how it never works that well when we NEED it to (i.e. in combat)
 
Nidranisan casts Cure Moderate on Vegeta!
 
Nidranisan: heal 14 HPs.
 
Alright, that's all I got.
 
George: Now is everyone within hp so that we're all healed overnight? If not, Hawk still has two more cures.
 
Chris: I'm pretty sure with what we have remaining, we can probably just assume we've got it covered.
 
Cat: nidri is down like 16.
 
 
George is casting Cure Moderate Wounds on Nidri
 
George: healing 18 hp!
 
Cat: yeah but we have to leave chad a bunch of spam.
 
what else will he do with his extra hour tomorrow morning?
 
George: Ok, Nidri should be healed now.
 
Fi: 6 hp 9 hp 10 hp 10 hp 7 hp apply as needed.
 
Hernz: there, we're all healed
 
Cat: i built a bridge. it took like 10 seconds. 11, tops.
 
realtime 11/6 1:18 pm
 
(GM) Chad S. (GM): ...Darius, Sigurd and Kolphanir could also have spammed healz. Just sayin'.
 
Anything else the party plans to do today?
 
Cat: isn't it like, evening?
 
(GM) Chad S. (GM): Yup, right before dinner.
 
Cat: after all that underwater fun i'm pretty sure we're falling face first into dinner and then bed.
 
(To Nidranisan): Kolphanir and Sigurd have a brief...discussion about Hawk's change in attitude.
 
(To Nidranisan): Kolphanir seems saddened by Hawk's loss of innocence, while Sigurd sees a man on a mission to destroy evil.
 
Sigurd stays behind to talk to Kolphanir while Darius and Sheela return to start dinner.
 
Cat: nidri's gonna hang out outside unless they chase us away.
 
(To Nidranisan): Sigurd promises to look after Hawk and to keep him on the side of Justice, while Kolphanir asks him to get Hawk to smile again.
 
After their discussion, Sigurd bids Kolphanir farewell and turns toward the dinner table.
 
Sigurd: Nidri. Enjoying the garden?
 
Nidranisan: After spending an hour and a half underwater? Yeah.
 
Need to breathe some air for a little while.
 
Which reminds me, I should replace the extra scroll I used.
 
Nidranisan sighs.
 
Sigurd: I've heard the bordering islands are beautiful, although unregulated.
 
Nidranisan: I don't know exactly which ones you mean by the bordering islands. This one I'm sure would've been lovely on a normal day.
 
Sigurd: Sheela has given me vague details of some of the parties she went to...
 
Sigurd shakes his head
 
Sigurd: Maybe I should take a vacation if it's half as exciting as yours.
 
Nidranisan: I tell you what, next time we have one planned, I'd try to send you a message.
 
Sigurd tries not to laugh 16
 
Sigurd coughs and hides his face.
 
Sigurd: Well, thank you...shall we enjoy some dinner?
 
Nidranisan: Yeah. I just hope they didn't make fish.
 
Sigurd: There is a lot of fishing, but... yes. I'll make sure there is a beef and meatless option.
 
Nidranisan: Thanks for keeping an eye on Hawk.
 
And please thank Kolphanir as well, when you get a chance.
 
Sigurd: Hmm? Oh, yes. Well, you are all our friends.
 
Sigurd bluff check 15
 
Sigurd is very casual about it; no big deal.
 
Nidranisan:
 
Nidranisan : Sense-Motive
 
Check 29
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Cat: SO CASUAL.
 
Sigurd is concerned for Hawk's bloodlust, careful to remind him to seek Justice, not Revenge.
 
Nidranisan: Yeah, friends.
 
Lets go eat.
 
George: Hawk will seek vengeance until he is consumed by it and becomes an anti-paladin. Or something.
 
realtime 11/8, 8:29 pm
 
July 11, 1236 AD
 
(morning)
 
The morning is overcast. Another fine breakfast is served. Darius is tired.
 
Darius: Quite a list...
 
Darius yawns
 
Darius: A woman by the name of Cirri arrived overnight and reported that she turned in a captive. I told her to name what inn she would be in. She mentioned the Bilgewater Inn, found in the entertainment district.
 
Hawk Hubertins: Ah, yes. She was at the island too. I believe she had one of the pirates.
 
Darius: Ah, I see. She seemed kind enough.
 
Now then, to business.
 
Darius yawns
 
Darius: Barrei Thormman. He is a very successful business mogul. He specializes in magical weaponry. According to your information, he is... allied.
 
Of the listed names, he is the highest ranking person I know of who you could meet easily within the day. The others are either lower ranking, or left already under "urgent business".
 
He also turned down Melanie's invite. Very strange for such a high ranking businessman to reject her offer. Seems like a wasted opportunity.
 
If you go directly after him, remember he is a citizen of the Isle. Either you will have to be... quiet, or you will have to find proof of his treachery.
 
Maybe you'd like to bring Sigurd or Sheela with you? Perhaps Sal'nessee?
 
 
Hawk Hubertins twitches a little at the suggestion of bringing Sal'nessee.
 
(To Nidranisan): Your dream was very intense last night. Almost real. You stood in a vast desert and saw some kind of humanoid, far far away. A sandstorm picked up, but you were unaffected while debris flew about.
 
Darius: I know, I will need some rest for the evening... tonight will be quite the event.
 
Nidranisan: I'm fine with whatever you guys think.
 
Hawk Hubertins: We should definitely find and talk to this Barrei. Darius, do you know where we're likely to be able to find him?
 
Nidranisan: Yeah, well, we should also have a plan for not making a mess of it. Like Darius said.
 
Darius: His business headquarters is in the Hightime district. I've heard he had a sudden, emergency meeting today.
 
Nidranisan mutters something under her breath.
 
Darius: Yes, I agree...
 
Nidranisan: Right, so, are we being quiet or are we going to go through all this fun evidence business again?
 
Hernz: veg is good either way... quiet and info... both = not pummeling someone lol
 
Cat: lol i would've guessed he was sick of court proceedings ;)
 
Hawk Hubertins: Clearly we just need to be diplomatic about our approach. Talk to him as a concerned friend.
 
Nidranisan: I mean, we're clearly not his friends, but we can try that. Maybe Claire can convince him we are actually his friends!
 
realtime Nov 11, 2016
 
The party decides to visit Thromman's business. As they enter, they feel a blast of hot air- certainly a side effect of the many blacksmiths working away. The clang of tools and weapons are also apparent.
 
The party finds relative free reign through the first floor - this is where rank-and-file workers make and enchant weapons.
 
A large door heads downstairs for higher up executive members. A Gnome woman works as a receptionist and notices you milling about.
 
Receptionist: Yes? May I help you?
 
One of the salesmen on this floor will gladly trade goods and equipment with you.
 
 
Hernz will be bringing brownies for the hub... minus a couple my sister might steal on my way to visit her and her baby
 
Cat: right, it's a new day -- i get another shot at those bracers in the morning.
 
Nidranisan : Spellcraft
 
Check 23
 
The +5 to intimidate only works against creatures of a humanoid type.
 
George: Given recent legal changes, the offer of brownies is particularly amusing to me. Thanks Hernan! :)
 
Hawk Hubertins: Ah, hello! We were actually hoping to bypass the general sales staff and meet directly with the owner. You see, we have some business we believe he will find fascinating.
 
Cat: ah, so we're going with bluff then :)
 
George: Hawk is very carefully avoiding telling a lie there... We don't want to talk to a sales person, and the boss guy will find it fascinating that we're looking for baat.
 
... Because Hawk will use his fascinate song if needs be. ;)
 
realtime 11/12, 7:40 pm
 
(GM) Chad S. (GM): Nidri identifies the Bracers as Bracers of Armor +1.
 
Receptionist: I'm afraid Mister Thromman is at an all-day meeting. He will have to meet you tomorrow. I can leave a message for him, if you'd like.
 
George: In case I forgot to say it yesterday, the brownies were very tasty! :)
 
Hernz: thanks! glad they came out good
 
I assume we'll just come back for him? Or do we want to force our way in? :D :D
 
Cat: i think we kinda wanted to get in ASAP
 
Hernz: convince him he wants to see us :)
 
Cat: yeah, i guess if hawk's was going business he can try the salesman one-time-only thing
 
limited time offer!
 
Hawk Hubertins: This is of the utmost importance, and I'm afraid we may not be able to come back another time. Is there no way he could meet us even briefly, say during a break from his meeting?
 
Hernz: throw some diplo checks or whatnot... I'm sure we'll need them
 
btw, while we are here, I think we can sell all the extra junk? it's the items from the limon loot, plus one ring of prot +2 (which nidri took like a week to ID so we never sold it lol), which I think someone took
 
realtime 11/14 4:02 pm
 
Receptionist finally looks up from her pile of paperwork at Hawk.
 
Receptionist: Sir. I'm sorry. He has strict orders between him and his executives. You'll have to come back tomorrow, unless you have some written order.
 
(GM) Chad S. (GM): The Receptionist doesn't seem to budge. You may need a different social approach to convince her to let you in.
 
George: Nidri's turn. ;)
 
Maybe. Hmmm...
 
Hawk Hubertins: Very well. I appreciate that you're a very loyal employee, and I'm sure he'll understand that you turned us away according to his instructions when the guards show up to question him. Have a good day.
 
 
Hawk Hubertins bows and turns to leave.
 
Hawk Hubertins:
 
Hawk Hubertins : Bluff
 
Check 24
 
Hernz: are there any guards or anyone else around?
 
George: Ugh... Crappy roll.
 
Hernz: she doesnt strike me as the type to have a good anything as a secretary... that could be enough
 
George: Guess we'll see.
 
Chris: He's in a meeting. We could sneak through his stuff...
 
Now I'm remember that point in Dinomech where George's character was nearly ripped a new one by the receptionist.
 
Cat: if y'all don't care about the negative after effects i can try to intimidate her into it.
 
ok, so i'll take a cue from hawk on this one but if he wants, i'll back up the "guards coming to question" with "yeah, we would rather not have to go through the authorities and raise any noise that would impact the business"
 
Nidranisan : Sense-Motive
 
Check 21
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Intimidate
 
Check 36
 
The +5 to intimidate only works against creatures of a humanoid type.
 
sense motif to see if hawk is giving me the nod.
 
George: Hawk is giving Nidri the nod.
 
Cat: receptionist opens a huge, gaping maw and eats nidri in one bite, just like that futurama episode.
 
George: I'm thinking more like good cop/bad cop kind of thing, but if Mr. HG Blob comes out, so be it.
 
realtime 11/15, 8:03 pm
 
(GM) Chad S. (GM): Sense Motive 22
 
Receptionist: As I said, I was under strict- the guards? I don't...
 
One look from Nidri is enough to silence her.
 
Receptionist: ...Y-yes, I understand. Downstairs, through the door toward the loading bay. I'll let Mister Thromman know you're coming.
 
Receptionist presses a button on her desk, and you hear a distinctive click on the large doors.
 
(GM) Chad S. (GM): I assume you guys are heading in.
 
Torches line the way as you go downstairs. On the way to the loading bay, you see one middle-aged human man, using a staff as a walking stick.
 
Thromman: Hello there. I heard you wanted to- to speak to me?
 
Cat: yeah, "meeting"...
 
Nidranisan is pretty clearly waiting for hawk or claire to go first.
 
Cat: looks like nidri's gonna be waiting a while.......
 
George: My brain is fried. This is someone who has links to the vampires who ate the library?
 
Cat: yea
 
11/18, 8:35 am
 
realtime
 
(GM) Chad S. (GM): To speed things up, you can make Perception, Sense Motive and the Bluff/Intimidate/Diplomacy roll of your choice.
 
George:
 
Hawk Hubertins : Perception
 
Check 22
 
Hawk Hubertins : Sense-Motive
 
Check 21
 
Hawk will probably go the route of "You really want to tell us" diplo style.
 
Hawk Hubertins:
 
Hawk Hubertins : Diplomacy
 
Check 21
 
George: And roll a 4... ><
 
(GM) Chad S. (GM): (To GM) rolling 1d20+15
 
(
 
3
 
)+15
 
= 18
 
(GM) Chad S. (GM): (To GM) rolling 1d20+6
 
(
 
4
 
)+6
 
= 10
 
(To Hawk Hubertins): As you talk to Mr. Thromman, you notice he's really sweaty. You also hear people further down the hall whom are either bragging or cheering - it's not clear.
 
Vegeta:
 
Vegeta : Perception
 
Check 35
 
Vegeta : Sense-Motive
 
Check 19
 
Vegeta : Intimidate
 
Check 6
 
Hernz: ouch... first time I remember not rolling in the teens for sense motifs... this is what it feels like being mortal... lol
 
I see this going down like so: Vegeta notices tiny beads of sweat running down his face as he answers... he must be hot from his wool sweater which has been clearly hand washed 14 times. Vegeta tries to intimidate him "sir... please turn down the heat"
 
Cat:
 
Nidranisan : Perception
 
Check 4
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Sense-Motive
 
Check 22
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Nidranisan : Intimidate
 
Check 38
 
The +5 to intimidate only works against creatures of a humanoid type.
 
awwwwwww yeah.
 
yup. there he is. guys, he's standing RIGHT THERE.
 
more seriously, i am basically looking for any and all info that will lead to us finding and destroying baat.
 
Hawk Hubertins: Ah, thank you for meeting with us, Thromman. Is something wrong? Why are you sweating? It doesn't seem particularly hot down here. Maybe it has to do with your friends in the other room? I understand you were in a meeting, but that sounds... Energetic for a business meeting.
 
Fi:
 
Fi : Perception
 
Check 30
 
Fi : Sense-Motive
 
Check 18
 
Chris: Just for the record: diplo, bluff, and intimidate are all +1 for Fi.
 
Fi:
 
Fi : Diplomacy
 
Check 9
 
Cat: heh.
 
we got a little of everything ish. except for veg not coming through on the motif for once ;)
 
Hernz: hahaha :)
 
realtime 11/19 12:01 pm
 
(To Vegeta): As you talk to Mr. Thromman, you notice he's really sweaty. You also hear people further down the hall whom are rallying themselves- you could swear one of them is talking to a different Mr. Thromman!
 
(To Nidranisan): As you talk to Mr. Thromman, you notice he's really sweaty. Nervous about something. Well, this is before you scared the shit out him.
 
(To Fi): You hear people further down the hall whom are rallying themselves for some kind of conflict.
 
Thromman: Oh, uh... yes. Well then... please stop staring at me like that. I don't know, I was sent here... I don't know- ahhh!
 
Mr. Thromman panics and flees toward the back room.
 
You feel a blast of heat coming from the back.
 
Nidranisan is totally chasing him.
 
Cat: don't run...DON'T RUN!
 
George: Queue up the Benny Hill music as the whole team chases after him?
 
Vegeta: Something tells me that wasn't the real one... there were conversations in that other room with the real one... be careful....
 
Nidranisan armors up while chasing.
 
 
Vegeta does as well....
 
realtime 11/20, 4:06 pm
 
Fleir and Vegeta easily keep up with Mister Thromman as he panics and runs.
 
The heat grows intense as you enter what seems to be a smithery. Some of the super heated iron ore has been poured on the ground in a desperate bid to block off some routes.
 
(GM) Chad S. (GM): Note: Red! Lava! HOT!
 
(Not Lava, but super heated iron ore. You get the idea.)
 
Cat: ceiling height? (and too hot for fire resist 5?)
 
George: So... drink the lava?
 
(GM) Chad S. (GM): The ceiling is about 10 feet high. Touching the iron ore would be a very bad idea.
 
Cat: black is full-height walls?
 
(GM) Chad S. (GM): Yup, walls.
 
Thromman?: M-Master, help me!
 
Zeel Red: Haha! Brother Blue, we were right! We told you they would follow you here!
 
Zeel Blue: Indeed Brother Red! Thromman, we will use our Zeel-granted powers to aid you!
 
The Family is quite upset by these interlopers! We must stop them here!
 
Zeel Red: IT'S ZEEL TIME!
 
Zeel Red and Zeel Blue perform an exaggerated pose. Somehow you can hear it.
 
Gargoyle: ...I'm not paid enough for this.
 
Cat: it sounds like "fuuuuuuuu----SION"
 
(GM) Chad S. (GM): It's time for initiative, folks.
 
Cat:
 
Nidranisan : Initiative
 
Check: 6.02
 
awwwwwww yeah, as usual.
 
George: Hey Chad, could Hawk have cast AA on Fi as we were running?
 
(GM) Chad S. (GM): Yes, you can do that.
 
George: Ok. Thanks!
 
Hawk Hubertins : Initiative
 
Check: 11.02
 
 
George casts Abundant Ammunition on Fi's quiver!
 
George: School: N/A; Level 1
 
Casting Time: 1 standard
 
Components: V, S, M/DF (a single piece of ammunition)
 
Range: One container, touched
 
Targets/Area: N/A
 
Duration: 1 min/level
 
George: Saving Throw: DC 17, ; Spell Resistance: No
 
 
Hawk Hubertins casts Abundant Ammunition on Fi's quiver!
 
Hawk Hubertins: School: N/A; Level 1
 
Casting Time: 1 standard
 
Components: V, S, M/DF (a single piece of ammunition)
 
Range: One container, touched
 
Targets/Area: N/A
 
Duration: 1 min/level
 
Hawk Hubertins: Saving Throw: DC 17, ; Spell Resistance: No
 
(GM) Chad S. (GM): Cultist Init 12
 
Zeel Squad Init 9
 
Thromman's Init 10
 
Thromman's? Init 6
 
Gargoyle's Init 11
 
Look at these average-ass average rolls
 
Vegeta:
 
Vegeta : Initiative
 
Check: 13.02
 
Chris: So do we get 1 prep spell before entering here?
 
Fi : Initiative
 
Check: 18.03
 
Fleir : Initiative
 
Check: 19.04
 
realtime 11/21, 3:32 pm
 
(GM) Chad S. (GM): Yeah, you guys get 1 round of prep.
 
Claire's Init 6
 
Round 1
 
(GM) Chad S. (GM): Fleir, Fi and Vegeta are up first.
 
 
Vegeta steps into the fake and goes SSJ
 
Vegeta:
 
Vegeta : Pummel
 
Attack 17 vs AC
 
Damage 15
 
2nd Attack 34 vs AC
 
Damage 11
 
3rd Attack 27 vs AC
 
Damage 16
 
4th Attack 26 vs AC
 
Damage 16
 
Type: P
 
Weapon Notes: -Magic/Cold Iron/Silver
 
-Sum all damage before applying DR
 
-If any hit crits, Sicken 1 rd (no save)
 
-If hit by first hit, Fort DC 21 or stun for 1 round.
 
Hernz: and I'm out for the rest of the night...
 
 
Fi casts Iron Skin on Fleir as a prep action.
 
 
Fi casts Strong Jaw on Fleir as her action.
 
 
Fleir advances.
 
Chris: She's still within 45' of Hawk and Nidri for close range prep spells ;-)
 
Cat: they need to be within 30' for haste.
 
Chris: Boo. Fine. Now all within a 30' span.
 
I'm waiting for the cultist to pull out a bazooka and blast Fleir into the wall.
 
Cat: hah.
 
realtime 11/23 8:06 am
 
Thromman?: Master, the tiny one! Help me!
 
Vegeta pummels the impostor. Surprisingly he disintegrates into a pile of gem dust.
 
Zeel Red: See Thromman? The small one already destroyed him, just like our Zeelsight predicted! They will not take you in alive!
 
(GM) Chad S. (GM): Cultist A, already blurry, fires his crossbow at Fleir before taking cover.
 
Attack: 20 for 4 damage
 
Cultist B and C do stuff you can't see.
 
Hawk is up.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 32
 
Note: Effect lasts for 2 rounds after song has ended.
 
Hawk Hubertins : Haste
 
Spell Level: Bard, 3
 
School: transmutation
 
Cast Time: 1 standard action
 
Components: V, S, M (a shaving of licorice root)
 
Range:  (close)
 
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
 
Duration: 1 round/level
 
Spell Resistance: Yes (Harmless)
 
Save: Fortitude negates (harmless) DC: 19
 
Rolls
 
Caster Level Check =19
 
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
 
 
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
 
 
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
 
 
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
 
George: I think this gets everyone in the party. Hawk is singing so the Haste gives a free round of Bardsong.
 
Hernz: haste/bard song... great combo
 
I assume we might have to do perception checks to get an idea of where enemies are... I mean, we can see them, but....
 
Cat: oh man we really interleaved initiatives.
 
Hernz: queue a prayer? w condition "unless they kill us" lol
 
realtime 11/24 1:26 pm
 
Happy Thanksgiving
 
You hear chanting from the back, with someone's voice similar to the... thing Vegeta smashed.
 
Fleir notices a winged creature fly across some of the superheated iron ore, wielding a longspear.
 
Zeel Red: The angelic one enjoys fire, brother! I will protect you against her heat!
 
Zeel Blue: Thank you brother! I shall assist as needed!
 
(GM) Chad S. (GM): You see a cloaked figure fly from one wall to another.
 
Nidri and Claire to close Round 1.
 
Hernz: Chad, do we need perception checks to see, for example, Zeel Blue?
 
Cat:
 
Nidranisan : Prayer
 
Spell Level: Oracle, 3
 
School: N/A
 
Range:  See text (40' burst)
 
Spell Resistance: Yes
 
Rolls
 
Caster Level Check =22
 
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
 
ok, that's nidri.
 
Hernz: Chad: So Monks get an enhancement bonus based on level to movement... haste is also enhancement... guess they don't stack... right? should be a haste bonus to move... blah
 
Meghan: ah, my prep spell is my armor
 
and while we haven't engaged anyone yet, does anyone want either a cat's grace or eagle's splendor?
 
Cat: if fi doesn't have a dex item......
 
Chris: I can take Cat's grace, it will allow me to assign one of my buffs to a different ability
 
Vegeta could also probably use it.
 
Meghan: well, don't run off too far and I can do it.
 
Claire : Cat's Grace
 
Spell Level: Sorceror (Celestial), 2
 
School: transmutation
 
Cast Time: 1 standard action
 
Components: V, S, M (pinch of cat fur)
 
Range:  (touch)
 
Effects/Target: creature touched
 
Duration: 1 min/level
 
Spell Resistance: Yes (Harmless)
 
Rolls
 
Caster Level Check =10
 
Overcome SR: +2
 
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
 
Vegeta first
 
Vegeta: thanks Claire!
 
perception to see if I can tell which direction all the talking is coming from and get a sense of where enemies are behind walls 20
 
Hernz: wow...
 
Cat: lol
 
now i guess we'll see if some plot happens before it wraps to round 2.....
 
realtime 11/26 12:02 pm
 
(GM) Chad S. (GM): Vegeta knows the general location of the enemy. He doesn't have line of sight, so he can't charge or something like that.
 
Haste and Monk Fast Movement are Enhancement bonuses, so they don't stack.
 
Nidri blesses the party with a quick prayer, while Claire enhances Vegeta's Dexterity.
 
Rpund 2
 
Round 2
 
(GM) Chad S. (GM): Fleir, Fi and Vegeta are up.
 
Cat: i am just waiting for the dr seuss punch line with zeel red and zeel blue.
 
Vegeta: time to strike from all sides
 
 
Vegeta uses his ki to increase his speed for the round... he's going to try to jump like an idiot
 
Vegeta: jump (w/ +20 from extra speed), needs 35 to jump over the big pit: 36...
 
[to enemies] Surprise!
 
Hernz: galick gun cone of acid at blue and cultist A
 
 
Vegeta shoots a huge energy wave at Zeel Blue!
 
Vegeta: GALICK GUN!!
 
Damage: 23, Reflex DC: 21
 
Damage Type: ???
 
 
Fleir moves up to provide cover for Fi.
 
 
Fi moves up and casts Gravity Bow.
 
Cat: nobody die this round, so i can get my wings on. ;)
 
...in other news, who the hell keeps a room like this in their basement?? seriously.
 
Chris: I assumed that it was the factory area :-P
 
realtime 11/27 9:16am
 
Vegeta seems to fly over the pit of iron ore and unleashes a blast of acid at the enemies.
 
(GM) Chad S. (GM): Vegeta's close enough to make a K. Religion check.
 
Cultist's Reflex: 20
 
Zeel's Reflex 24
 
Zeel Blue: By the Great Mother! My vision has failed me...the tiny one has come this way!
 
Zeel Red: The family holds strong, my brother! Mercenary, go after the archer and his or her wolf!
 
Gargoyle: Do I tell you how to do you job? Sheesh.
 
Fleir and Fi get into position. Meanwhile the cultist fires a round at Vegeta and retreats.
 
(GM) Chad S. (GM): Crossbow vs Vegeta: AC 19 for 6 damage
 
Vegeta: nice shot... if you were aiming at the wall
 
One of the cultists darts from behind the wall while the other stays put.
 
(GM) Chad S. (GM): Hawk is up.
 
Good thing you spent ki on that +20
 
Hernz: yup! lol
 
(GM) Chad S. (GM): That may have burned a bit.
 
Hernz: I did the math after I foudn haste didnt stack with my speed... stupid haste...
 
otherwise that would have been like the terminator being put down in lava
 
(GM) Chad S. (GM): Now I have an image of Vegeta throwing up a thumbs up.
 
Hernz: HAHAHAHA
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 32
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins draws his bow as he moves over next to Fi
 
 
Hawk Hubertins is attacking Cultist A with his Composite Short Bow!
 
Hawk Hubertins: Attack Result: 26
 
(Needs at least 31 to crit.)
 
Damage Result: 9
 
Crit: 20/x3
 
Crit Confirm: 21
 
Crit Damage: +5
 
Hawk Hubertins: Type: P
 
George: That doesn't include the prayer, so +1to hit and damage on those rolls.
 
Or the penalty for shooting through Fleir's space.
 
No penalty, target is not in melee and nearest frindly is more than 10' away.
 
Hernz: nice rolls
 
George: Cultist A is having a bad day.
 
Chris: Cultist A has +4AC of soft cover from Fleir.
 
Not sure if the cover from the wall in front of Cultist A would stack with that.
 
George: So worst case is -8 from soft cover, reducing it to a 19..
 
Chris: Well, it's an AC bonus, not a penalty. not exactly the same.
 
Hernz: too many ranged rules lol
 
Cat: yuuuup
 
George: Ok, so as long as his AC before the cover is 19 or less, Hawk hits. :P
 
realtime 11/28, 12:05 pm
 
(GM) Chad S. (GM): Vegeta needs to make a DC 13 Will Save vs Fear. He's not sure what the Blue clad Zeel is, but it's clearly not alive.
 
I should have made him roll that as he landed, but meh.
 
Failure means Vegeta is shaken for 5 rounds.
 
Hawk's arrow lands right in the cultist's shoulder.
 
Another man, similarly dressed to "Mr. Thromman" emerges from the corner. Two differences are obvious: He has much better equipment and he's large.
 
The gargoyle takes flight, provoking from Fleir, and jabs at Fi.
 
(GM) Chad S. (GM): Longspear! 27 for 17 damage
 
The longspear hurts. A lot.
 
Zeel Blue flies away and fires a strand of webbing that occupies most of the back of the room.
 
(GM) Chad S. (GM): It's a web spell. Vegeta must make a DC 15 Reflex Save or get stuck.
 
Vegeta sees the Red Cloaked figure cast something and touch Mr. Thromman with it.
 
(GM) Chad S. (GM): Okay, Nidri and Claire are up next. Vegeta needs to make a Will Save DC 13 vs Fear and a Reflex Save DC 15 vs a Web.
 
Fleir needs to make a DC 13 Will save vs Fear or be Shaken for 5 turns. She also gets an AoO against the gargoyle.
 
Hernz: hm... my will save is 14 right now... let's hope I don't roll a -1
 
Vegeta:
 
Vegeta : Will
 
Save: 34
 
Save Notes: Evasion
 
Hernz: what a waste of a 20.....
 
Vegeta:
 
Vegeta : Reflex
 
Save: 25
 
Save Notes: Evasion
 
Is this a joke? hahaha
 
Fleir:
 
Fleir: Bite & Trip
 
Attack:20 vs AC
 
Damage:17
 
Type:PBS
 
Fleir: CMB
 
Check:22
 
Chris: Bleh bad rolls. Maybe if I'm lucky that will ground it before it hit...
 
Fleir:
 
Fleir : Will
 
Save: 16
 
Save Notes: Evasion
 
Meghan:
 
Claire : Burning Hands
 
Spell Level: Sorceror (Celestial), 1
 
School: Evocation
 
Cast Time: 1 standard action
 
Components: VS
 
Range:  (15 ft)
 
Effects/Target: cone-shaped burst
 
Duration: instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 18
 
Rolls
 
Caster Level Check =27
 
Overcome SR: +2
 
A cone of searing flame shoots from your fingertips.
 
 
Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).
 
 
Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
 
Damage: 11 to each creature in area of effect
 
Burning Hands uses remaining: 5
 
on the gargoyle.
 
I'm pretty sure I can get just him from here
 
Hernz: should we just go assuming fi and veg are next too?
 
Chris: It's unlikely to have happened, but it will change my actions if the Gargoyle got tripped.
 
Hernz: well, I'll go since I have a bunch of stuff to consider in the web...
 
veg has Serene Stride, so he ignores difficult terrain movement penalties in the web. Needs escape artist DC 15 to move past 19
 
so I think that lets him move normal for the round
 
Veg will blast the 4 of them with... lightning! Fi can go first if he wants, but even if one goes down, veg will get the area attack on any remaining from the 4
 
 
Vegeta shoots a huge energy wave at Cultist A!
 
Vegeta: GALICK GUN!!
 
Damage: 33, Reflex DC: 21
 
Damage Type: ???
 
Chris: Duh. It's flying no trip.
 
Hernz: well, it's a trip as he tries to fly, no?
 
Chris: He took off from 10ft away
 
Hernz: oh...
 
Cat: ok, is fi squealing for healer or do i have a round before it's a problem? :)
 
'cause i can join you guys in fireball formation but i'd love to wing up first.
 
Chris: I'm about to 5' back behind Hawk.
 
Cat: ok
 
George: Hawk can step back next to Fi and heal as well.
 
 
Fi steps back and attacks the Gargoyle.
 
Fi:
 
Fi : Long Bow (Rapid, Point Blank)
 
Attack 15 vs AC
 
Damage 15
 
2nd Attack 19 vs AC
 
Damage 18
 
Rapid Attack 11 vs AC
 
Damage 14
 
Haste Attack 27 vs AC
 
Damage 14
 
Type: piercing
 
Hernz: wow that's crap! lol
 
Chris: Worst rolls ever.
 
Hernz: you're only at +9?
 
Chris: Oops. I left a -9 in there from the water combat.
 
Add 9 to all the attack rolls.
 
Still shitty rolling, but makes more sense.
 
I saw that and looked at my attacks which said my ranged attack was lower than my melee. "That can't be right"
 
Hernz: hahaha
 
Vegeta: can you aim at other targets? something tells me you and fleir might take him down w a couple arrows left
 
Hernz: that was ooc
 
Chris: Not from where I'm standing.
 
I might have a cover shot against some of them, if it does go down.
 
Fleir will probably move onto the next group if it drops. Gargoyles probably have DR/something that she doesn't have.
 
Cat:
 
Nidranisan : Revelation (lvl 7)
 
"Class Ability"
 
Class: Oracle
 
Wings of Terror
 
i'm like 5' up or whatever puts me in range of kicking Fi in the head with a cure if needed next round.
 
Chris: Well, if it does go down before my last hit, I'll redirect to Thromman. He'll have a +8AC. And I'll be at a -1 to attack & damage.
 
realtime 11/29 10:33 am
 
Fleir and Vegeta succeed in tests of agility and spirit. Fleir even bites the Gargoyle as it flies past.
 
(GM) Chad S. (GM): Gargoyle's Reflex Save 19
 
The gargoyle reels back from Claire's flames.
 
Nidri uses this opportunity to float near Fi and the hot iron ore.
 
Round 3
 
(GM) Chad S. (GM): Add +9 to Fi's attacks? Yeesh, everything's swiss cheese to you guys lol
 
Three of the arrows hit the Gargoyle, downing him. You notice the gargoyle transform into an unconscious elf, bleeding out.
 
Fi's last arrow sails around the corner and hits Mega Thromman, but not as hard as it should have.
 
Vegeta crawls out of the webbing with little trouble, unleashing his fury upon the four. The other Zeel squad member looks similar to the first, but his resolve holds.
 
(GM) Chad S. (GM): +14 Will Save means Vegeta ain't afraid of no ghosts.
 
Cultist A's reflex save 20
 
Did Thromman roll a 20? 19
 
Zeel Red's Reflex: 25
 
Zeel Blue's Reflex: 24
 
Like a moment from Eldrick's favorite play, Vegeta's blast results in a large dust cloud. By the time it settles, Thromman is injured, the cultist is a messy smudge, and the Zeels seemed to have braced themselves perfectly against harm.
 
Zeel Red: Haha! The Family reigns supreme against your fits, little one!
 
...although that one was not prepared.
 
Zeel Red points to the smear on the wall that used to be Cultist A
 
Zeel Blue: Now we see why Freiza wants to become a distant relative so badly...
 
(GM) Chad S. (GM): Fleir is up.
 
+18 to attack, Fi? Yeesh.
 
Hernz: Fleir already attacked and you resolved it lol
 
Vegeta: what did you say about Freiza??
 
Chris: That was the AoO
 
Hernz: oh... oops
 
 
Fleir moves in on the most imposing opponent.
 
 
Fleir attacks Thromman.
 
Fleir:
 
Fleir: Powerful Bite & Trip
 
Attack:24 vs AC
 
Damage:26
 
Type:PBS
 
Fleir: CMB
 
Check:29
 
(From Vegeta): btw, for stat sheet stuff, whats the DR on thromman, 5 or 10?
 
Chris: Yes, +18. 6BAB, +5 Mod (+4 Dex augment up), +4 buffs (bard song, prayer, haste), +3 magic weapon.
 
The rapid attack penalty (-2) is negated by weapon focus and point blank shot.
 
Evidently I need to switch to Mithral armor. Fi already hit the max dex bonus of his chain shirt, and I failed to notice her AC was being limited by it.
 
realtime 11/30 8:27
 
(To Vegeta): DR 5
 
(GM) Chad S. (GM): Thromman's AoO as Fleir approaches: 21 for 9 damage
 
Mega Thromman is dragged off his feet as Fleir bites him.
 
(GM) Chad S. (GM): Cultist C takes a potshot at (Even is Claire) 2
 
AC 17 for 6 Damage
 
Cultist B gets a burst of speed and tries to tumble behind Fleir.
 
(GM) Chad S. (GM): Acrobatics check vs Fleir's CMD: 27
 
Cultist B draws a dagger and stabs Fleir, hitting AC 22 for 16 damage
 
Hawk is up next.
 
Chris: Claire would have partial soft cover from Hawk (+2AC) if that matters.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 31
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins is attacking Cultist B with his Composite Short Bow!
 
Hawk Hubertins: Attack Result: 30
 
(Needs at least 32 to crit.)
 
Damage Result: 7
 
Crit: 20/x3
 
Crit Confirm: 21
 
Crit Damage: +4
 
Hawk Hubertins: Type: P
 
George: -5 to the to-hit for this one, since it's the second attack (Full attack with bow)
 
 
Hawk Hubertins is attacking Cultist B with his Composite Short Bow!
 
Hawk Hubertins: Attack Result: 20
 
(Needs at least 32 to crit.)
 
Damage Result: 8
 
Crit: 20/x3
 
Crit Confirm: 26
 
Crit Damage: +3
 
Hawk Hubertins: Type: P
 
George: Haste attack.
 
 
Hawk Hubertins is attacking Cultist B with his Composite Short Bow!
 
Hawk Hubertins: Attack Result: 13
 
(Needs at least 32 to crit.)
 
Damage Result: 6
 
Crit: 20/x3
 
Crit Confirm: 22
 
Crit Damage: +9
 
Hawk Hubertins: Type: P
 
Hernz: -4 to all those for shooting into melee since he's engaged w fleir
 
realtime 12/1 8:52am
 
Welcome to December
 
(GM) Chad S. (GM): That soft cover does matter, Claire is unharmed.
 
Hawk fires three arrows, but only the first one hits his target.
 
With a burst of magic, Mr Thromman stands back up without exposing any weakpoints or vulnerabilities for Fleir to take advantage of.
 
Thromman pulls out his holy symbol, an elaborate magnifying glass. A burst of necrotic energy flows forth from it, affecting all nearby.
 
(GM) Chad S. (GM): Negative Energy burst: Will Save DC 16 to halve 17 damage
 
Fleir and Vegeta need to make those saves.
 
The Blue-clad character hurls a fireball near Fi and company, dealing 19 Fire Damage. (Reflex DC 16 to halve the damage)
 
The Red cloaked for conjures a ray of acid at Vegeta, while keeping an eye on Fleir.
 
(GM) Chad S. (GM): Acid arrow range touch vs Vegeta: AC 18
 
After missing Vegeta, the red foe points at Fleir and the bolt redirects towards Fleir.
 
(GM) Chad S. (GM): Acid arrow range touch vs Fleir: AC 10
 
The bolt splashes into the floor, harmlessly.
 
(GM) Chad S. (GM): In summary: Fleir and Vegeta need to make DC 16 Will saves to halve 17 negative energy damage.
 
Hawk, Claire, Fi and Nidri need to make DC 16 Reflex Saves to halve 19 fire damage.
 
Hawk needs to make 2 DC 13 Will saves or be shaken. Claire needs to make 1 save. Both can make K. Religion checks to identify the Zeel Squad.
 
Fleir:
 
Fleir : Will
 
Save: 9
 
Save Notes: Evasion
 
Fi:
 
Fi : Reflex
 
Save: 32
 
Hawk Hubertins:
 
Hawk Hubertins : Reflex
 
Save: 24
 
Hawk Hubertins : Will
 
Save: 27
 
Hawk Hubertins : Will
 
Save: 20
 
Hawk Hubertins : Knowledge-Religion
 
Check 22
 
Vegeta:
 
Vegeta : Will
 
Save: 17
 
Save Notes: Evasion
 
Hernz: good thing Fi made the save!
 
Chris: Yeah, only could fail on a 1... wait that sounds familiar.
 
And rolling a 1 would put her at -1.
 
Meghan:
 
Claire : Reflex
 
Save: 21
 
I do not have k religion
 
arcana and planes, that's it
 
fire or ice, guys? Whatcha thing?
 
think?
 
let's try ice
 
Meghan:
 
Claire : Burning Arc
 
Spell Level: Sorceror (Celestial), 2
 
School: evocation
 
Cast Time: 1 standard action
 
Components: V,S
 
Range:  (25 ft. + 5 ft./2 levels)
 
Effects/Target: 1 primary + 1 per 3 levels
 
Duration: instantaneous
 
Spell Resistance: Yes
 
Save: Reflex half DC: 19
 
Rolls
 
Caster Level Check =26
 
Overcome SR: +2
 
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
 
 
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
 
 
Range: 25 ft. + 5 ft./2 levels
 
Claire is attacking Cultist C with Burning Arc
 
Burning Arc uses remaining: 3
 
Damage (primary): 8d6, 31
 
Damage (secondary): 4d6, 11
 
Meghan: Damage (tertiary): 2d6, 10
 
this is actually ice damage, primary on cultist c, secondary on zeel blue
 
Cat:
 
Nidranisan : Reflex
 
Save: 29
 
well.
 
i guess that does it.
 
so fi's already down like 20 and taking 10 more?
 
Chris: I'll be at 8 of 35.
 
Cat: ok so a third list cure is probably good
 
4th list would be pretty likely to top off though. you gonna run off again? ;)
 
 
Cat casts Cure Critical on Fi!
 
Cat: heal 29 HPs.
 
sweet.
 
Hernz: nice, he's back to bull
 
full*
 
realtime 12/2 8:27 am
 
(GM) Chad S. (GM): Damn, I like working in the morning.
 
I didn't see Claire's Will Save: 20
 
Nidri uses magic to heal Fi's scorch marks.
 
(GM) Chad S. (GM): Cultist C's Reflex Save 11
 
That should be 13. Not that it matters.
 
Zeel Blue's Reflex 27
 
While the cultist is nearly flash frozen, the cloaked creature seems to evade most of the blast. The remainder slides off his cloak.
 
Round 4
 
(To Hawk Hubertins): These cloaked figures are definitely undead. Based on the fear they project, you would liken them to a lich. Liches are immune to cold and electricity, and possess a life-draining touch.
 
(To Hawk Hubertins): That would explain why Thromman's negative energy wave didn't affect them. Maybe it even healed them!
 
Zeel Blue: Did Dear Mother know the angel could produce cold? What a revelation!
 
(GM) Chad S. (GM): Damage squad, go. I mean, Fi Vegeta and Fleir: your turn is now
 
Cat: hah we did sort of phase ourselves nicely this time...
 
 
Fi Fleir, take down the little one!
 
Fi: Fleir, take down the little one!
 
Fleir:
 
Fleir: Powerful Bite & Trip
 
Attack:24 vs AC
 
Damage:23
 
Haste Attack:17 vs AC
 
Damage24
 
Type:PBS
 
Fleir: CMB
 
Check:35
 
Fleir: CMB
 
Check:24
 
 
Fleir chomps on Cultist B.
 
Chris: If Cultist B happens to be taken out by the first one, the second one would be on Thromman.
 
 
Fi steps up and fires a bunch of arrows at Zeel Red from around the corner.
 
Fi:
 
Fi : Long Bow (Rapid)
 
Attack 25 vs AC
 
Damage 12
 
2nd Attack 32 vs AC
 
Damage 19
 
Crit Confirm 17 vs AC
 
Crit Damage +32
 
Rapid Attack 33 vs AC
 
Damage 20
 
Haste Attack 18 vs AC
 
Damage 17
 
Type: piercing
 
Chris: Well that attack spread is a wild ride.
 
Zeel Red doesn't have cover.
 
 
Hawk Hubertins sings: Burn the Liches Red and Blue with Holy Fire, Lightning and Cold won't make them expire!
 
Chris: great, so they've added fire resistance on top of their immunities...
 
Hernz: crap, I have to see who/what is left alive after all that lol
 
not sure if Fleir took down CB with the first or a 17, or Tman, or if read is still up...
 
Does Fi need to move up a square to be able to shoot?
 
F it, I'll leave Red to you guys, veg is going up
 
 
Vegeta spends a point of ki to increase his AC for the round
 
 
Vegeta shoots a huge energy wave at Zeel Blue!
 
Vegeta: GALICK GUN!!
 
Damage: 27, Reflex DC: 21
 
Damage Type: ???
 
Hernz: Acid damage, and AC is at 36 cause I cast in front of Blue... cone should get CC, Blue and Mr T if he's alive
 
Cat: lol Mr T.
 
George: Don't kill Mr. T! We need the info in his brain!
 
Chris: Yeah, it's probably better to take out everyone else and have Nidri intimidate.
 
Hernz: say that in character and veg might avoid mr T :)
 
realtime 12/3, 8:31 am
 
(GM) Chad S. (GM): Okay, time to see the slaughter...
 
With two quick bites, Fleir takes down the cultist trying to pierce her hide.
 
Fi loosens several arrows at the red clothed foe. Three of them hit, but the first one bounced harmlessly off of it. The other two were blunted as they hit.
 
Zeel Red: By the Family, those arrows stings!
 
Zeel Blue: Uncle Baat would be jealous of that man's song... no wonder we were sent here, Brother!
 
Vegeta trusts his impressive defenses and risks getting touched by the Blue Man's skeletal finger.
 
(GM) Chad S. (GM): Let's see if he rolls a 20: 5
 
Okay then, Reflex Saves:
 
Cultist C 25
 
Zeel Blue 23
 
Thromman 6
 
Cultist C thanks the gods above as he evades the spray of acid. The Blue clad man isn't as lucky.
 
Thromman falls to one knee, reverts to his normal size, then passes out, covered in acid burns.
 
(GM) Chad S. (GM): Cultist C fires his crossbow at Fi before running behind more cover.
 
Cultist C shoots Fi hitting AC 38 for 6 damage
 
That should be AC 29, not 38...
 
Hawk is up.
 
Fi: Gah... Stupid undead.
 
Don't bother with arrows, Hawk. They won't work.
 
Chris: Appears to be DR15.
 
 
Hawk Hubertins is activating his Bard ability, Inspire Courage +2
 
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
 
Inspire Courage +2 uses remaining: 30
 
Note: Effect lasts for 2 rounds after song has ended.
 
 
Hawk Hubertins holds the action of casting TI if someone in the party misses their attack.
 
realtime 12/4 10:39 am
 
Hawk prepares to help anyone whose aim is off.
 
(GM) Chad S. (GM): Zeel Blue attempts to acrobatically fly away from Vegeta.
 
Acrobatics: 9
 
Zeel Blue provokes from Vegeta. Hovering above the lava, he casts a spell, applying it to himself.
 
(GM) Chad S. (GM): Nidri will need to make a Will Save, DC 13. Also she can make a K. Religion check to identify,
 
Zeel Red casts a spell and runs behind cover.
 
(GM) Chad S. (GM): Basically everyone but Hawk is up. Nidri needs to make a Will Save DC 13 vs fear or be shaken. She can also make a K. Religion check.
 
Hawk has a Timely Inspiration spell ready.
 
 
Meghan is attacking Zeel Blue (10 feet up) with PoB (undead)!
 
Meghan: Attack Result: 25
 
Damage Result: 22
 
PoB (undead) uses remaining: 4
 
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 2d4 rounds. Splash area takes 1d6 damage and must save or be dazzled for 1d4 rounds. The flash from the breaking pearl of brilliance counters or dispels any darkness spell of equal or lower level. A darkness spell of equal or higher level counters or dispels pearl of brilliance.
 
wow, i might've hit him
 
hahah, but not for that much damage
 
Meghan: it should be +10, not +19
 
so for 13 damage
 
and apparently I hit an AC 26 because I didn't have prayer turned on
 
Chris: I'm pretty sure it doesn't have a touch AC of 26.
 
Cat:
 
Nidranisan : Will
 
Save: 27
 
Nidranisan : Knowledge-Religion
 
Check 22
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Chris: I'm probably going to move up to Fleir, cast magic fang on her, and have her run after Zeel Red.
 
Cat: i can throw damage at one of the zeels, it's a little "expensive" but people aren't really getting hurt right now so...
 
i guess lets see what happens with vegeta's AOO.
 
is someone going to sneeze on cultist C?
 
Chris: what kind of damage?
 
Cat: i mean i think hawk said they were undead -- so like, a cure spell?
 
either a cure spell or an inflict spell, basically.
 
that's my only damage.
 
Chris: Yeah, Liche. Probably what you will get from your K-religion.
 
Cat: yeah that's what i'm figuring. in which case i can throw a lvl 3 cure at it from a distance for burning a lvl 4 slot.
 
with all the buffs up, my ranged touch attack is pretty reasonable.
 
 
Fi casts Magic Fang on Fleir.
 
 
Fleir chases down Zeel Red.
 
Chris: This move doesn't provoke an AoO because she would have cover from the corner.
 
Also why she doesn't stop earlier to attack.
 
Fleir:
 
Fleir: Powerful Bite & Trip
 
Attack:30 vs AC
 
Damage:29
 
Type:PBS
 
Fleir: CMB
 
Check:26
 
Chris: That Magic now in addition to PBS.
 
Cat: huzzah, i'm already in range.
 
and have pretty much a straight shot it looks like. because i'm above hawk and claire and so is blue...
 
still gonna wait for veg's AOO to resolve first.
 
in case i can use a smaller spell.
 
...can you take a 5' "step" when you're flying? (presumably it requires a fly check)
 
(but so does hovering?)
 
 
Vegeta attacks Zeel Blue (10 feet up) with a AoO!
 
Vegeta: Att: 19 Dam (P): 8
 
Crit Conf: 19 Crit Dam: +12
 
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
 
Hernz: that was the AoO... don't think it hit
 
I'm not SSJ aura right now, so that's a shitty AOO... and damage is B, not P
 
I'll figure out what veg does after all that resolves
 
and nidri goes
 
Cat: ok so.
 
5' to be within 45' of him, because he's 5' higher than me.
 
Nidranisan : Ranged Attack
 
Check: 17
 
 
Cat casts Cure Serious on Zeel Blue (10 feet up)!
 
Cat: heal 20 HPs.
 
"heal"
 
the will save is DC 18
 
also just in case it requires a fly check.
 
Nidranisan : Fly
 
Check 28
 
The +5 to intimidate only works against creatures of a humanoid type.
 
...probably safe on that front.
 
Cat: so yeah, i guess we'll see if he has a shiny touch AC or not. :)
 
realtime 12/5 7:56 am
 
Vegeta barely manages to pass the blue foe's armor. He hears some bones crunch as he punches.
 
(GM) Chad S. (GM): Will Save 25
 
Zeel Blue: Brother! We will rejoin at the source! FOR THE FAMILY!
 
Nidri's blessed magic flows through, disintegrating the body entirely. Its remains land in the ore, burning to ash.
 
(GM) Chad S. (GM): Claire doesn't have a target anymore. I'll have her hold since other people put up moves.
 
Round 5
 
Zeel Red: Father has learned much from this! Abandon your path and Mother will forgive you!
 
Fleir dashes around the corner and crunches Zeel Red to dust. By the time she's done there is nothing left. Literally.
 
(GM) Chad S. (GM): Claire and Vegeta are up.
 
The party hears the sounds of about a dozen people, clad in armor, shouting from where the party entered, although it's hard to tell what's going on.
 
Vegeta: sounds, like we need to finish here
 
 
Vegeta powers up and goes for CC
 
 
Vegeta attacks Cultist C with a Flurry!
 
Vegeta: Att: 26 Dam (P): 17
 
Crit Conf: 22 Crit Dam: +15
 
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
 
George: Assuming Vegeta has just destroyed Cultist C, Hawk wants to check to see if T is dead or if he's just down.
 
Vegeta: While that happens, perception check to see about the other room noise you mentioned
 
38
 
Cat: nidri's flying over to help check on T
 
Nidranisan : Heal
 
Check 14
 
The +5 to intimidate only works against creatures of a humanoid type.
 
oh yeah.
 
i am so good at this game.
 
Hernz: lol
 
George: Hawk is helping.
 
Or at least trying to help Nidri.
 
Hawk Hubertins:
 
Hawk Hubertins : Heal
 
Check 4
 
George: I beat the roll... but Hawk fails to help.
 
Cat: DID EVERYONE HEAR HIM?
 
 
Vegeta pops by after he's done listening.. heal 13
 
Vegeta: Did I hit him that hard? ;) heh
 
Hernz: you get a 16...
 
realtime 12/06, 9:06 am
 
(GM) Chad S. (GM): RIP in pasta, Cultist C. You tried.
 
Combat Over
 
(GM) Chad S. (GM): Vegeta hears about a dozen guards approaching. They seem to be calling out orders to secure the area.
 
Nidri is able to apply emergency healing to Mr. Thromman, saving his life.
 
The party hears the marching stop not too far from the room and hear a shout.
 
Guard: By the authority of the Isle of the Sun, I order you to cease your acts of violence now and submit to the law! This is your only warning!
 
(GM) Chad S. (GM): Vegeta guestimates that you could take these guards down in a fight.
 
Chris: So, talk our way out, fight our way out, or something else?
 
Fi and Fleir could probably hide down here with Thromman. Toss the Cultists in the lava. Everything else dusted.
 
Sorry, molten iron...
 
George: Time for Team DiploBomb to step up? Claire?
 
Yeah, toss the bodies in the pools, have Fi and Fleir hide T, and go try to talk our way out?
 
Meghan: ... hah!
 
Hernz: veg can hide behind a wall in case you guys f up the bomb lol :)
 
of course he'd prefer fighting... he's a sayan
 
Fi:
 
Fi : Stealth Synergy
 
Class: Hunter
 
29 or 33
 
 
Fi and Fleir pick up Mr T and hide.
 
Fi: Vegeta, can you dump the Cultists in the iron?
 
Cat: y'all want me to just stand in the back in case you need someone scary?
 
 
Vegeta gets rid of the cultists bodies the only way he knows how...
 
Vegeta: GALICK GUN! 35 fire damage
 
Hernz: of course the best rolls when they're totally useless lol... vape - Nappa style
 
let's hope that waste of ki doesn't come back to bite me in the ass lol
 
Fi: ...
 
Vegeta: stealth 20
 
 
Vegeta is too busy showing off his fighting prowess
 
Hernz: HUB this Sat, right?
 
realtime 12/7 9:23 am
 
Vegeta destroys the bodies (and the elf-turned gargoyle?) while Fi and Fleir take Mr. Thromman.
 
Claire, Hawk and Nidri see a dozen guards march in formation. Several of them have the insignia of Virton, the god of justice.
 
One of the guards, a female dwarf steps forward.
 
Guard: ...Who are you? Where is Mr. Thromman? His secretary reported intruders barging into this business meeting.
 
Chris: Oh... The Elf. I guess, I'll grab that one too.
 
Don't want to kill the potentially innocent.
 
Fleir can drag one, while Fi drags the other.
 
Yes, Hub on Sat.
 
George: How about something like "Hi, we're here to speak with Thromman. Do you know where he is?"
 
Cat: lol bluff.
 
realtime 12/8 8:25 am
 
3 of the guards spread out to investigate the area.
 
Guard: We need you all to come in for questioning. The secretary mentioned a blue-skinned tiefling woman scaring her and a large wolf, along with 4 others.
 
Search check! 26
 
The guards begin a sweep through the room. Somehow a large wolf and three humanoids remain hidden.
 
However, one of them notices a tiny human hiding in a corner.
 
Guard: You! With the spiky hair! Come out here!
 
Cat: mumble mumble not my fault if people are afraid of me.
 
Hernz: veg doesn't lie... you guys convince them to leave or he goes on a kill spree
 
 
Vegeta wasn't trying to hide too much... he was aching for more butt kicking... yeah, he'll go with that
 
Hernz: he'll spill everything in an interrogation is what I was alluding to :)
 
George: Hawk can lead the bluff. Claire, etc help?
 
Hawk Hubertins:
 
Hawk Hubertins : Bluff
 
Check 30
 
Meghan: bluff... sure
 
Claire : Bluff
 
Check 34
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
Are we throwing vegeta under the bus?
 
Hawk Hubertins: Hi, we're here to speak with Thromman. Do you know where he is? Vegeta, why were you hiding in the corner?
 
George: A partial truth is the best lie?
 
Vegeta: yes... why was I.... hmph
 
Cat:
 
Nidranisan : Bluff
 
Check 23
 
The +5 to intimidate only works against creatures of a humanoid type.
 
i'm a helper!
 
12/9 8:06 am
 
realtime 12/9 8:06 am
 
(GM) Chad S. (GM): They aren't gonna beat that Sense Motive
 
Guard: Hmm... everyone start searching. You four, stay right here. He was supposed to have a business meeting in the basement level.
 
The guards continue their search, eventually finding a door.
 
Guard: What's with your wounds? Fresh ones too...
 
Another guard checks the door, misses the wolf, two elves and Mr. Thromman, and returns, whispering in her ear.
 
Guard: Uhuh. A boat? Loaded with equipment and treasures? Was Thromman about to leave?
 
Okay, we need to shut down this place and begin a thorough investigation
 
Your four. You're not under arrest, but we would like a statement from you. Something isn't adding up.
 
Vegeta: sense motifs to see if these guys are up to anything sketchy or why they even showed up
 
Vegeta : Sense-Motive
 
Check 38
 
Hernz: ah yes, back to wasting my 20s lol
 
Cat: they showed up because intimidate has consequences ;)
 
Hernz: lol
 
we might have to just beat them up then ;) you don't want veg interrogated
 
Chris: Fi just assumes that Vegeta doesn't know anything of consequence.
 
realtime 12/10 1:18 pm
 
(GM) Chad S. (GM): Vegeta figures these guards are just doing their job.
 
Hawk Hubertins: Of course I'd be happy to give you a statement, but surely you don't need all of us here. We're on an island after all, and have no plans to leave any time soon.
 
Hawk Hubertins : Diplomacy
 
Check 24
 
realtime 12/11 1:58 pm
 
(GM) Chad S. (GM): Diplomacy Counter! 22
 
Guard sighs
 
Guard: Look, I just need to know where you guys were, if you've seen Thromman and what business deal were you trying to set up with him.
 
That boat he has was ready to go, so we're worried about flight risks.
 
(GM) Chad S. (GM): While Hawk didn't piss off the guard, he didn't make huge inroads, either. You'll need to do something besides Diplomacy if you don't want to bring Vegeta along.
 
...also I love how the fail state for this is them interrogating Vegeta.
 
Cat: the dice want this to be "interesting" heh.
 
also, veg needs to get that team stealth feat fi has.
 
y'all don't want nidri's trick on the one-trick-pony scale.
 
the best lies are rooted in truth...we could try the tactic that he was dealing with Baat and we were concerned for his safety.
 
and do the guards seriously look like they believe this is a business meeting in the middle of a crazy warehouse with molten iron or whatever?
 
Vegeta: [party can tell veg is running out of patience...]
 
Cat: veg or hernan ;P
 
Hernz: hahaha
 
Cat: there isn't much useful that nidri can lead here.
 
this is mostly up to what hawk and claire can do
 
Hernz: yup
 
plus it seems if we clean house, there's nice loot in some boat lol
 
Cat: though if we need "something besides Diplomacy" i'm not sure what options chad is thinking of besides resisting arrest.
 
Hernz: a galick gun / fireball will work ;)
 
Cat: digs a deeper hole.
 
these are guards, you don't think they'll be missed? and the secretary out front will definitely recognize us.
 
not that veg thinks about that heh
 
if i get to give hawk and claire a sidelong look, i'd go with giving minimal info possible here to get them not to take us back, and then see if we can do anything to cover for fi getting out with thromman.
 
and pass veg off as crazy. (he thinks he the prince of some race no one's ever heard of? i mean seriously.)
 
Hernz: lol
 
Cat: which i assume would all be bluff, so if it looks like hawk or claire is willing to run with it i'll drop just enough to get them started (i.e. help)
 
Meghan: sigh
 
you guys know my diplomacy check is 28, right? Chad, if I"m not online you can roll for me.
 
should I bluff?
 
should I try to charm?
 
Hernz: bluff... the save might be overcome by one of them
 
Realtime 12/12 10:18 am
 
(GM) Chad S. (GM): Sounds like Claire is gonna bluff.
 
Chris: She would rather have been part of the diplo bomb.
 
(GM) Chad S. (GM): Ah yes, I see. I can have her assist, then.
 
Gotta keep this going.
 
Claire's Diplomacy Assist! 46
 
Claire rolls her eyes and manages to convince the guards that the party was simply looking for Mr. Thromman and got lost.
 
Guard: Er, right...well. While the others search this place, let's get you guys out of here. Thromman clearly isn't here.
 
Two of the guards are tasked with escorting Nidri, Hawk, Claire and Vegeta out of the building. By now the place is crawling with more guards and some investigators.
 
(GM) Chad S. (GM): Most of you have a clean getaway at this point. I assume Fi and Fleir will Metal Gear their way out with some sick Stealth checks.
 
Chris: That's the plan. Since it looks like the guards will be sticking around.
 
Hard to investigate while they are doing that.
 
Fi:
 
Fi : Stealth Synergy
 
Class: Hunter
 
34 or 34
 
Chris: lol
 
I always forget to activate my stealth bonus abilities before these rolls... I could give Fleir and Fi a +6 each would would put us at 46.
 
Fi and Fleir peace out.
 
(GM) Chad S. (GM): Assuming you guys give a quick statement and leave when the guards ask you to, you will leave without trouble. Where to, next?
 
George: meet up somewhere less public, tie up T, and question him.
 
Chris: And figure out who this elf is.
 
Vegeta: [Claire] way to ruin my fun heh
 
Hernz: by the way, are all synergies like that? where you take highest roll and add up ALL bonuses??
 
Chris: I don't know of any other synergy teamwork feats.
 
realtime 12/13 8:37 am
 
(GM) Chad S. (GM): Stealth Synergy makes sense to me, because often a team relies on the worst Stealth check in the party.
 
Thromman's place of business is full of enforcers, and they are busy interrogating the workers there. They let the party pass without trouble.
 
Meanwhile, Fi and Fleir find another exit near the coastline, carrying Thromman and the gargoyle-turned-elf.
 
(GM) Chad S. (GM): You two groups will need to coordinate a meeting place or rendevous somewhere.
 
Chris: Fi is assuming the Kolphan's place.
 
Would hang out in the woods nearby until rest of party shows up or gets their attention if they are already there.
 
George: Assuming we're allowed to leave, I think Hawk would head there unless someone else has another idea of where to go.
 
Cat: reads backlog claire is like hey, is this the way to Baker house??
 
also yeah, kolphan estate has been our home base, more or less, so that's probably where to head back to.
 
realtime 12/14 8:41 am
 
With no real obstructions or distractions, the party returns to the Kolphan Estate.
 
(GM) Chad S. (GM): Kolphanir's Perception 36
 
Fi's Stealth Synergy 35
 
Fleir's Stealth Synergy 34
 
Kolphanir is playing the harp and humming to herself when she comes alert, turning to see who snuck up on her. She calms down quickly once she notices Fi and Fleir.
 
Seeing Thromman and the elf though she begins tweeting in Celestial, curious and concerned.
 
Meanwhile, Claire, Vegeta, Nidri and Hawk return to the Kolphan estate. Sigurd is outside, talking to about half a dozen town guards.
 
Darius waves the party inside.
 
July 11, 1236 AD (lunchtime)
 
Darius Kolphan: Ugh, what a morning.
 
One of the housekeepers was acting suspicious, according to Sigurd. Sigurd found him near Grandmama, with a wicked dagger behind his back.
 
It turns out he had a brand on his thigh.
 
How did I fail to notice a spy here?
 
I hope you had better luck with Mr. Thromman.
 
Fi: [Kolphanir] Sorry, I didn't want to bring them straight to the house. This one's in league with the vampire, and this one was a gargoyle...
 
 
Fi attempts to mime that if she doesn't understand.
 
Fi:
 
Fi : Perform ()
 
Check 20
 
Nidranisan: That's not good.
 
So yeah, I hope Fi and Fleir are here somewhere.
 
I guess Fi is usually out in the woods, maybe we should go look.
 
Nidranisan mutters, I hope they didn't go back to that beach or something.
 
Nidranisan: They uh, brought Thromman I hope.
 
We got. Erm. Separated.
 
realtime 12/15 8:11 am
 
Darius Kolphan: The investigation has mostly been taken care of, and Grandmama was unharmed, but it was quite a scare.
 
Sigurd has a way of talking to authority figures. He will keep them distracted for quite some time. Let us meet Grandmama.
 
(GM) Chad S. (GM): Kolphanir's Sense Motive 25
 
Kolphanir isn't completely sure of what Fi is talking about, but their wounds are concerning to her.
 
(GM) Chad S. (GM): Fleir: 56/73
 
Claire: 41/50
 
Hawk: 42/51
 
Vegeta: 43/51
 
Fi: 29/35
 
Nidri: 42/51
 
(GM) Chad S. (GM): Those are your current hit points.
 
It's a familiar sight: Kolphanir tweeting and whistling like a bird in front of a pantomiming Fi.
 
Darius Kolphan: Ah, I see...Berrei Thromman. It looks like he wasn't very cooperative.
 
[Celestial] Grandmama, this is Berrei Thromman. Associated with that vampire lord.
 
[Celestial] Something tells me the town will be looking for him.
 
Cat: nidri is casting comp lang on the way over btw.
 
Darius Kolphan: [Celestial] Sheela is already busy reminding our suspects to visit the big fashion show tonight.
 
Nidranisan: So, are we ready to wake Thromman up?
 
Sounds like the Kolphans might have some questions for him as well.
 
Kolphanir: [Celestial]Oh, it's Mr. Thromman? He's not innately evil. Foolish, though. Well, we all make mistakes. Tell everyone to gather around so I can help some of their injuries and awaken him.
 
[Celestial]Wait, who is the other elf?
 
Nidranisan: The other one was there with him when they attacked us, along with a couple liches with strange wardrobes.
 
This one was...some kind of gargoyle?
 
Until he fell unconscious.
 
Darius Kolphan: Liches? Wow. Why would liches work directly with a vampire lord? They are usually secluded.
 
Nidranisan: Yeah. Some "business meeting".
 
Darius Kolphan chuckles
 
Darius Kolphan: What kind of mystery have you stepped into?
 
Nidranisan sort of shrugs.
 
Nidranisan: I mean is it that different from literally everywhere else we go?
 
Nidranisan glances around the team.
 
(GM) Chad S. (GM): Okay, people should think up questions and make skill checks.
 
Nidranisan gathers in with everyone else and then realizes we didn't tell everyone else to gather in.
 
Nidranisan: Guys, Grandmama said she'd help heal everyone and wake Mr Thromman up.
 
...and I'm pretty happy to save the spells, given how today has gone already.
 
That said though, anyone care to try out a zone of truth on this guy?
 
Cat: mostly gonna let hawk ask the questions...i assume it'll be a pile of how he first met up with baat, what baat's plan is, what role he plays, and what has been happening since we cleared out the library.
 
also anything we can get on where baat's real hideout is.
 
George: Yeah, Hawk pretty much wants to know where baat's hideout is/where we can find him since he's gone to ground.
 
And possibly more info on his parents, since they seem to be important somehow, but that's a secondary line of questioning.
 
Vegeta:
 
Vegeta : Sense-Motive
 
Check 21
 
 
Vegeta and his impatience have gotten the best of him... he's not paying too much attention unless the words are "kill baat"
 
Chris: Lol Vegeta. And this was the most direct route to getting leads...
 
Hernz: I KNOW!!
 
Cat: heh.
 
realtime 12/16 9:20 am
 
Kolphanir waits for everyone to surround her, then she plucks a string on her harp.
 
Everyone recovers 21 hit points.
 
(GM) Chad S. (GM): Max roll, baby
 
Mr. Thromman and the elf stir awake.
 
Thromman: Ugh...dammit. They told me this would happen! Told me to invest for more protection... I thought they were lying.
 
You want to know about Baat Daculon? He pays very well. Sometimes visitors would arrive that were...clearly not alive. But they paid well for weapons and armor. Who am I to complain?
 
He mentioned something about his family in the Great Plains... he had an argument or something, and left for his "vacation home." as he called this Isle.
 
A few days ago, one of his lackeys arrived and told me to leave the island. Someone flushed him out, and his allies were in danger.
 
When he first arrived on the island, Baat gave me a token- a coin made of bone- and told me to use it to summon aid if I ever needed it. The gods warned me of a great danger today, so I used it.
 
Two loud, annoying undead creatures wearing garishly colored cloaks arrived. Ranting about their family. Still, they knew who you were they knew, your capabilities.
 
Thromman: They even knew when you would arrive. They suggested I create a simulacrum and hire a bodyguard.
 
They gave me these brightly colored gems to form the simulacrum. My money hired... this guy.
 
Zylith: Zylith, at your service. The world of beasts is at my command.
 
Ow.
 
I'm just a mercenary. Thromman paid me well to guard him while he prepared to leave.
 
(GM) Chad S. (GM): Okay, I think those are the relevant questions you needed answering. Anything else?
 
Hernz: Do we have a location for the family in the great plains and/or the vacation home?
 
realtime 12/17 7:51 am
 
Thromman: I've heard of a small, rural village named Deonsy. Baat mentioned it enough times.
 
He treated this place as his vacation home.
 
Vegeta: Time to finish things
 
George: What does Hawk know about Deonsy?
 
Cat: GM says: GTFO people, FFS.
 
George: So the only question is what do we do with Thromman? Does Darius want to take him in?
 
Cat: that'd put us in a pretty bad spot, no?
 
Hernz: you realize we can't let him go... or even turn him in... "they attacked me, they're the bad guys" is likely to happen.... let veg vape him, please ;)
 
Chris: Nonsense. His presence at the fashion show might encourage some of the other team Baat members to show.
 
realtime 12/19 8:40am
 
(GM) Chad S. (GM): Deonsy is a rural village in the Great Plains, not too far from the port town.
 
And yes, you will have to decide on Thromman's fate. Vegeta suspects he will mention you as soon as he's out of harm's way.
 
Forcing him to attend the fashion show would attract more of Baat's followers, though.
 
Hawk Hubertins: (Away from Thromman where he can't hear us) We've got some leads, but I have no idea what to do with Thromman. We can't turn him over to the authorities without causing potential legal issues for ourselves, but I'm at a loss as to what our other options are.
 
Fi: What exactly will be happening at this "Fashion Show?" If it is to be a big expose for the Baat followers, I think it would be best if Thromman attends. Might encourage some fence sitters to come too.
 
Vegeta: [Clair] voodoo girl, can you control his mind at this thing? We let him lose for a second and we don't have a guarantee he'll not try to escape or call for help or... force me to kill him
 
Meghan: Yeah, sure.
 
maybe?
 
let's find out
 
Claire : Charm Person
 
Spell Level: Sorceror (Celestial), 1
 
School: Enchantment
 
Cast Time: 1 standard action
 
Components: VS
 
Range:  (45 feet)
 
Effects/Target: one humanoid creature
 
Duration: 8 hour(s)
 
Spell Resistance: Yes
 
Save: Will negates DC: 18
 
Rolls
 
Caster Level Check =27
 
Overcome SR: +2
 
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
 
 
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming.
 
Charm Person uses remaining: 3
 
I mean. sure?
 
realtime 12/20 10:40 am
 
Cat: lulz.
 
ok, let's see if he's got an amazing will save.
 
(GM) Chad S. (GM): Will Save! 27
 
Yes, yes he does.
 
Cat: lol.
 
oh well.
 
Thromman shakes off Claire's magic.
 
Cat: does that mean he knows what she tried and is predisposed against us?
 
(GM) Chad S. (GM): Spellcraft check 10
 
He knows you used magic. He doesn't know what spell that was, but he knows he resisted it.
 
Cat: ok.
 
well, if y'all want the nuclear option (intimidate bomb) let me know.
 
just give nidri a bit ol' look and she'll turn on the glowering.
 
i'm pretty sure "we will find you and I will let the monk kill you and laugh while you are dying" is pretty persuasive.
 
but y'know, try everything else first.
 
Darius Kolphan: Ah...should I try to befriend him? Or is there a particular memory you wanted to seek?
 
Nidranisan: We'd just like him not to make things difficult for us later.
 
Darius Kolphan: Ah, I see.
 
Nidranisan: Given that we barged in and the guard is predisposed to be sympathetic to him, if he decided to 'rat us out' we'd be in a bit of trouble.
 
Claire talked our way out of that once.
 
I'd like not to have to try that again.
 
Darius Kolphan: Yes, that makes sense. Let me try to charm him.
 
(GM) Chad S. (GM): Thromman's Will Save (Cleric!) 12
 
DENIED
 
Darius Kolphan: Ah, Mr. Thromman? I see you've met my friends, here.
 
Cat: lol.
 
Thromman: They are your friends, Darius? I-I didn't realize. Why didn't those Zeels tell me about it?
 
Darius Kolphan: Just more attempts to manipulate you. Your mind must be a mental fortress!
 
Otherwise you'll get bullied around.
 
Darius Kolphan gives an obvious wink to the party.
 
Cat: c'mon...straight face......
 
Nidranisan:
 
Nidranisan : Bluff
 
Check 25
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Darius Kolphan: Now, where were we... oh, yes. As you can see, this was a big misunderstanding. No need to call the guards on them, eh?
 
Nidranisan slinks over and links elbows with Darius.
 
Thromman: Yes, I... I was mistaken. My apologies.
 
Darius Kolphan: I will see you at Melanie's fashion show tonight, yes? Tell your friends, it should be extremely lively and very safe.
 
Thromman: I thought it would be...bad because of... you know, my business deals. But if you think so. Well, I trust you.
 
Thromman turns to the elf-former-gargoyle
 
Thromman: And you keep quiet, as well.
 
Zylith: Hey, I like to stay alive. Besides, I can't earn much money as a snitch. I'm well known for keeping quiet.
 
Darius Kolphan: Good. I'll meet you tonight, then.
 
Darius Kolphan steps away from Thromman
 
Darius Kolphan: He should be very friendly to me for about...I'd say a week, maybe 8 days at the most.
 
Nidranisan: Thanks.
 
Not sure why he resisted Claire so easily, maybe the fact that he knows you helped.
 
Darius Kolphan: He is a devout worshipper of the god of magic and forbidden knowledge, Erroc.
 
The devout and the studied tend to have impressive magical resistance.
 
So, what now? It's almost lunchtime. Let them go and prepare for the evening?
 
Nidranisan: I suppose.
 
...what do we even need to prepare?
 
or am I being naive.
 
Darius Kolphan: Bluff 17
 
Well, yes. The customs may be new for you all here.
 
Nidranisan:
 
Nidranisan : Sense-Motive
 
Check 28
 
The +5 to intimidate only works against creatures of a humanoid type.
 
Darius Kolphan: Rich and powerful people will be there. Maybe some Councilmen will visit this evening. You'll want to make sure you have dressed up appropriately.
 
Nidranisan: ...
 
(GM) Chad S. (GM): Darius does think you're being naive.
 
Nidranisan: Right.
 
Pretty dresses again.
 
Nidranisan sighs.
 
Darius Kolphan: Well, the last dress I saw you in looked good to me.
 
Darius Kolphan grins suggestively
 
Nidranisan: Sure, so does that mean you're taking me shopping then?
 
Nidranisan is so total deadpan. yup, tooootally deadpan.
 
Darius Kolphan: Sounds like a splendid idea.
 
Nidranisan: Know any good haberdashers on the island? Fi might need a new hat too.
 
Darius Kolphan smiles. You are now in his element.
 
Darius Kolphan: Yes, let us go. Unless you have more business here?
 
Nidranisan: No, no, I think we're good here.
 
Please thank Grandmama again for the healing.
 
 
Hawk Hubertins sighs, shakes his arms, and is suddenly in a red and black fools motley with gold trim.
 
 
Vegeta sighs as he prepares his one pink shirt
 
Chris: I was somehow expecting at least Fi to get roped into the fashion show as a model :-P
 
realtime 12/21, 8:37 am
 
July 11, 1236 AD (evening)
 
(GM) Chad S. (GM): Fast forwarding. Please interrupt me if you had other plans during the day.
 
As the sun sets, the rich and famous converge on an ampitheater in the entertainment district. Many Councilmen are there, including an uncormfortable Councilman Vorre.
 
Lord Trout is making the rounds, talking to people, trying to get a council position.
 
Several entertainers and performers are giving street performances, trying to earn fame. Sal'nessee is at the theater but not participating in any performances. Her dress is much too restrictive for that.
 
The Kolphans bring you to the theater as special guests. Darius has a very formal suit, Sheela's dress is fancy and provocative. Sigurd seems as awkward here as Vegeta.
 
Darius Kolphan: To catch the most of Baat's followers, we'll need to help the people here motivated. And we should make sure no one suspects us.
 
Sigurd Kolphan: I've spoken to some of the guards during the day and identified some of our suspects, like Mister Thromman. When we spring the trap, they can catch most of the small fry.
 
Sheela Kolphan: Looks like we have a lot of talking to! Gods, my throat is so sore from talking so much today! Oh well.
 
(GM) Chad S. (GM): I write up some suggestions in a bit, but each PC has enough time to speak to 1 NPC and encourage them not to leave/encourage others to stay.
 
 
Hawk Hubertins wanders over and makes small talk with Sal'nessee, and keeps an eye out for any particularly exceptional performances.
 
Cat: ooh fun times.
 
different NPCs may be harder or easier to convince?
 
like if vorre looks really uncomfortable maybe we should send claire over.
 
and are there some that we think are more important to have stay?
 
Meghan: yeah, who's going to be the hardest to diplomance?
 
Hernz: Veg who sucks at all this will have luck keeping mr T here... he is charmed after all... how hard could it be? lol
 
but you guys can pick... maybe he can convince others to stay
 
Cat: maybe trout who wants to be here anyway, he can just yak about the arena.
 
Hernz: good point... maybe see if he can get me a rematch... tell him about how much stronger I've gotten and how a rematch against Katt will draw tons of people and how he should totally talk to people here and get them interested in that... boom, great Cat!
 
realtime 12/22 8:03am
 
Hawk greets Sal'nessee, who seems bored.
 
Sal'nessee: Hawk! You're here. I'm so tired of these things. If Melanie didn't ask me to be here I would be home.
 
Let's get out of here, I'm definitely not fit for this high class stuff, even if I can play the part.
 
(GM) Chad S. (GM): A K. Nobility check will remind her of some of the cool things some of the nobles here have done. Maybe she'll be encouraged to find a patron to support her performances.
 
Lord Trout: Ah, Vegeta! Good to see you again. Hmm, "Bad Man." Interesting fashion statement- you've got all sorts of attention drawn to yourself, haha.
 
Finding noblemen to sponsor my councilman campaign has been rather difficult, I must admit. Some of them are happy to see me stick it Vorre, but he's offering even more money to keep them happy.
 
You think a rematch with Katt would work? It would keep them entertained, but I'll need more than entertainment. Maybe I can use it as a springboard to talk about security. Have you heard of anything like that, Vegeta?
 
(GM) Chad S. (GM): A K. History check could rejigger memories of civilizations that used gladiator games to choose strong warriors.
 
Hawk Hubertins:
 
Hawk Hubertins : Knowledge-Nobility
 
Check 28
 
Chris: oooo
 
George: Hawk is sort of a 1-ish trick pony. He's got the k skills. ;)
 
Chris: I guess Fi will talk to Melanie.
 
Hawk Hubertins: Sal'nessee, you may also find this high-brow event to become more interesting a bit later on. Playing politics isn't really my thing either.
 
 
Hawk Hubertins winks.
 
Cat: ...so i'm stuck with vorre or thromman.
 
i kiiiinda think maybe claire would get the most out of vorre? do we have any guesses what skills they will want or we find out when we get there?
 
i'm going to be traveling this afternoon so if you want to move on feel free to assign me and roll something -- i'm leaning towards talking to thromman.
 
happy to put on my sweet face or my game face as needed.
 
Vegeta:
 
Vegeta : Knowledge-History
 
Check 8
 
SAYANS
 
I know SAYANS
 
Hernz: (the one single K skill he knows lol
 
Vegeta: Sayans fight good
 
Cat: nice one hernz.
 
let's hope you get a circumstance bonus or something. :/
 
Hernz: when I need a 20 perception check, I roll a 35... I need a 10 history, I roll an 8 lol
 
realtime 12/23 9:46 am
 
Hawk mentions many of the nobles' quirks, highlighting what they do when people aren't watching, and mocking some of their glaring weaknesses. Sal'nessee breaks into a smile.
 
Sal'nessee: Hawk...what are you planning? Melanie told me this would be a night to remember, but I thought she was just talking big as usual.
 
What can I do to make this night special? C'mon, let me in on this.
 
(To Hawk Hubertins): make a Will Save, DC 22
 
Vegeta starts talking about the proud Sayan Kingdom and the great things they did and lands they conquered. Lord Trout seems to be respectful but he keeps getting distracted.
 
Lord Trout: That's... very interesting, Vegeta. Time is short, though.
 
Hawk Hubertins:
 
Hawk Hubertins : Will
 
Save: 23
 
Lord Trout: If I can't get them to listen to me, I'll have to get out of here, try something else.
 
Lord Trout excuses himself to talk to other patrons.
 
Hawk feels some kind of magical force try to penetrate his mental defenses but he wards it off. Sal'nessee seems oblivious to this and only gets more giddy.
 
Sal'nessee: So Hawk, what's the plan?
 
Cat: you wanna set me up with thromman since no one else weighed in?
 
Hawk Hubertins: None of that now. You don't want me to ruin the surprise, do you?
 
 
Hawk Hubertins smiles.
 
Sal'nessee: You flirt. Fine. I'll stick around.
 
Fi approaches the stage with Fleir, who surprisingly isn't too out of place. Some of the visitors here brought more exotic pets.
 
A bouncer walks up to intercept, but Melanie waves them off.
 
Melanie Mel: Fi! Come on, backstage, buddy.
 
Men and women of various races are practicing, putting on different outfits, and getting prepared for the show. Driana is also backstage, nervously prepping her model and making final adjustments on her hat.
 
Melanie Mel: Well then, we finally get a chance to talk. I feel like you've been avoiding me this whole time.
 
You're staying for the whole show, right? We're going to have one hell of a finale, if I say so myself.
 
I was talking to an undine- uncommon, but not rare around here- and she said you guys helped her turn in a dangerous pirate gang.
 
And here I am, getting this party ready...
 
So what's happened, since you got here? Tell me everything.
 
(To Fi): Make a Will Save, DC 25 vs mind-affecting spells.
 
(GM) Chad S. (GM): You can either impress her with Perform(storytelling) or you can Bluff your way through. Alternatively you can tell her about your plan to trap Baat Daculon's accomplices.
 
Nidri realizes no one in the party has confirmed Thromman is still there, so she navigates her way to him. Yup, he's still there and he frowns as she approaches. He waves his accomplices away.
 
Thromman: I didn't realize Melanie Mel would invite you here. If I weren't doing this as a favor to a good friend I'd be... home, enjoying the night.
 
Thromman sighs
 
Thromman: Let's start anew, though. My secretary mentioned you had come for a business deal, and were very insistent on meeting me. So what was it? I doubt you actually came there for a deal.
 
(GM) Chad S. (GM): Nidri realizes he's gauging her response carefully. A Bluff check will be needed so he doesn't arouse suspicion.
 
And then there was 1.
 
Claire gets bored and decides to troll Councilman Vorre. He is as usual surrounded by his flunkies.
 
Cat: well, we are EFTC, we can open up some kind of business relations with him, right? ;)
 
lol wish me luck on this d20 ;)
 
Nidranisan : Bluff
 
Check 6
 
The +5 to intimidate only works against creatures of a humanoid type.
 
nooooooooooooope. :)
 
guys i am SO GOOD AT THIS GAME.
 
even better than hernz ;)
 
(GM) Chad S. (GM): Yeah!
 
Nidri explains that this was the last day, they were under tight pressure to meet and then they were assaulted, so they had to defend themselves. Thromman doesn't seem to object.
 
Thromman: I see...the East Ferren Trading Company is quite large. I'd be a fool to turn down their business.
 
In the world of business though, there are rules. And when I have a busy schedule, I can't have mercenaries barging in and interrupting my meetings.
 
Excuse me, I need to get ready for the show...
 
 
Cat pretty much facepalms as soon as he wanders off.
 
Thromman excuses himself and enters the crowd.
 
Meanwhile, speaks to Claire in a calm, measured voice.
 
Councilman Vorre: Ah yes, the "Special Council" that cost me my first loss.
 
You should feel proud. The trail on those murders have gone cold, and everyday a nobleman tells me they're worried about their performer dying next.
 
Oh well. Humility is not my strong suit. But I will admit I lost, fair and square. I've heard that hellion is busy rebuilding the Great Library. I'll have to do some research to figure out what I did wrong.
 
Maybe I should just go now- I feel like half the noble class is just waiting for Mister Trout there to start a fight with me.
 
(GM) Chad S. (GM): Councilman Vorre could be calmed down with a difficult Diplomacy check. Alternatively, talking about law using Knowledge(Local) would sate his legal curiosity, and he'd stay here throughout the show.
 
George: Does Hawk see the byplay between Tromman and Nidri?
 
Cat: lol. go for the diplomance, of course.
 
(GM) Chad S. (GM): Make a Perception check, Hawk.
 
Hawk Hubertins:
 
Hawk Hubertins : Perception
 
Check 19
 
Cat: geez, even just association with me is enough ;)
 
(GM) Chad S. (GM): Hawk notices Nidri walk into the crowd, but it's hard to see exactly where she stopped and who she spoke to.
 
George: Needed the 20, huh?
 
(GM) Chad S. (GM): Yeah, 20. It's loud and crowded at the par-tay here.
 
George: Drat. Oh well. Hawk will point out likely prospects for Sal'nessee.
 
Cat: well, lemme know if i can do anything else useful for the rest of the encounter.
 
sorry, anything else. that may or may not be useful. unlike that thing i just did. ;)
 
(GM) Chad S. (GM): Don't worry, there will plenty of opportunity to react to new events!
 
Cat: lol.
 
George: I nock an arrow. Does the gazebo react?
 
(GM) Chad S. (GM): No. It's a gazebo.
 
Cat: so we need chris and meghan to catch up huh :)
 
(GM) Chad S. (GM): Yeah, waiting on their checks and rolls.
 
Cat: does fi need a check if s/he decides to tell the truth?
 
(GM) Chad S. (GM): Telling the truth requires no checks.
 
Cat: heh.
 
Fi:
 
Fi : Will
 
Save: 23
 
Hi Melanie. Sorry, we haven't been avoiding you. We actually got a little roped into something while here. The pirate things was actually a bit of an accident. Turns out the whole mess going on around here was caused by some vampire called Baat Daculon. We kinda got involved in dealing with him, and now Hawk has some crazed vendetta against him. We found the pirates when trying to track where he fled too. Turns out the pirates knew of him and his dealings hear in the town. They told us about his contacts here, so we want to flush them out.
 
 
Fi spills the beans.
 
Chris: I reserve the right to retract that if that will save affects something.
 
Meghan:
 
Claire : Diplomacy
 
Check 33
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
Wow, I rolled terribly
 
I mean, come on, Claire. You had one job
 
Hernz: good job Cat :) lol
 
Cat: THANKS HERNZ. ;)
 
(you started it)
 
12/24 9:56am
 
Fi decides the best lie is the truth.
 
Melanie Mel grins
 
Melanie Mel: Is that all, then?
 
Melanie Mel K. Nobility 22
 
Melanie Mel: That would...explain why so many people were hesitant to visit. Usually I have a higher turnout.
 
This will be one hell of a finale. No wonder Sheela asked me for details. Poor girl, her mind is like an open book.
 
I'll tell you what, Fi. I'll do what it takes to keep them entertained. In the meantime you figure out what it takes to keep the guests here.
 
Meanwhile, Claire manages to calm Councilman Vorre's fears.
 
Councilman Vorre: Yes, you're right. I'm going to enjoy this evening. No point to leaving early.
 
If that Trout gets in my way, I'll hold my ground... thank you, special council.
 
By the time the party finishes their discussions, the show begins.
 
Melanie Mel: Welcome to the Melanie Mel - that's me- Fashion Show. Sponsored by the East Ferren Trading Company. We trade a lot more than spices, folks! Talk to me later.
 
We have a lot of classic and new fashion designers here, so let's get them front and center!
 
The Kolphans catch up to the party.
 
Sheela Kolphan: Guys, the show has started! Anyone good at performing? Maybe we could keep the guests entertained so they won't leave during the show.
 
Sigurd Kolphan: Fashion... ugh. I'll help the guards secure the theater, look for weakpoints and hidden exits. Does someone wish to help?
 
Darius Kolphan: Oh no. Councilman Vorre and Lord Trout encountered each other directly. It's distracting a lot of people from the show. If they comes to blows, many people will be ejected.
 
If we have any spare time, we should look for any of Baat's followers who may have caught wind of our plans - it's difficult to keep these things secret.
 
(GM) Chad S. (GM): Each of you can only help with one task, but multiple people can gang up on a single task. Some tasks can be left alone.
 
Decide how to divvy up your tasks.
 
Meghan: should I just stick by Vorre?
 
George: Hawk will help with the entertainment. He can use his fascinate song as long as there isn't an actual combat/threat running.
 
Hernz: veg - perform: no; vorre vs trout: no. Look for weakpoint or look for baat followers...I think veg will go with Sigurd unless anyone objects
 
if I do that, it leaves Nidri/Fi/Fleir to look for Baat followers and support other activities
 
 
Vegeta helps Sigurd
 
Cat: yea i think claire should work on the vorre/trout situation.
 
meh. between perception and perform, if i'm allowed to try perform untrained, i'll do better at that lol.
 
but yeah, i can try to help with the show or try to search for suspects.
 
i'm kind of assuming claire will be able to handle crowd control with vorre and trout.
 
given that searching for suspects was "if we have any spare time" i'm more inclined to help w/the show.
 
if anyone wants to suggest otherwise let me know.
 
Chris: Depends on if searching for suspects is perception or sense motive. If it's sense motive, then Vegeta should take it, and Fi will secure the area.
 
Cat: yeah i was kind of assuming veg would be good at searching for suspects.
 
Hernz: good point, Fi does have a good perception as well... veg can do the suspects... hopefully it's not some diplo check lol
 
12/25 10:07 a
 
You mean X-mas.
 
(GM) Chad S. (GM): The group splits up to help maintain the event.
 
Viewing and Hawk, Nidri, the performers ask them for help.
 
emcee: Yes, you there. We could use more performers. Some of the singers did not report today, claiming "family emergencies." I'll have their head after this. ..
 
We'll play in B flat, try to keep up.
 
(GM) Chad S. (GM): Perform checks, a good idea. Nidri may assist Hawk.
 
Councilman Vorre and Lord Trout's shouting match has attracted quite the crowd. Some are intrigued, others are disgusted. No one's paying attention to the fashion show, that's for sure.
 
Councilman Vorre: Oh please, you're doing this to line your pockets! Go ahead, make your monkeys dance for the public. But when you finish spilling blood, I'll do the hard work: real politics.
 
Lord Trout: Hmpf. "Real" politics. The people here are tired of you picking on easy fights and easy targets to make yourself look good. What about organized crime? Smuggler's rings? The black market? I'd say that has thrived under your leadership. It's time for change!
 
(GM) Chad S. (GM): Claire can try a diplomacy check to calm people down. If she picks a side it will be a lot easier.
 
Some of the guards are dressed in full armor, symbols of Virton emblazoned on their shield. Others are much more subtle and could easily be confused for dinner guests.
 
Investigator: Sigurd and Darius suggested I speak to you. I'm on the watch for suspects and their general behavior. Some of them are enjoying the atmosphere, given what happened to the Library. Others are a bit anxious about what they'll do after tonight.
 
I need to make sure none of them try to flee or cause a panic. If they're aware they are being monitored, they may resort to drastic measures. Look around, talk to some suspects, and tell me how they feel.
 
(GM) Chad S. (GM): Sense Motive is key.
 
There are still ordinary guards, and Fi talks to one who is in charge.
 
Guard: Hello, Sir. Madam. Um. Sigurd mentioned you would volunteer. We're looking for any and all methods of exit from this theater so we can secure them.
 
When we spring this trap, we don't want them to escape!
 
(GM) Chad S. (GM): Perception check, please
 
Cat: merry christmas folks :)
 
Nidranisan : Perform ()
 
Check 24
 
The +5 to intimidate only works against creatures of a humanoid type.
 
huzzah.
 
looks like roll20 got me a 19 for christmas!
 
that was my good die for the year. :)
 
George: Merry Christmas! Here's Hawk's perform check before the assist from Nidri.
 
Hawk Hubertins:
 
Hawk Hubertins : Perform (Singing)
 
Check 34
 
Vegeta:
 
Vegeta : Sense-Motive
 
Check 21
 
Hernz: and veg f's up his part...
 
Cat: heh.
 
i mean that's still not awful.
 
Hernz: On a side note, we have Limon's loot and that extra ring of prot +2 (which we took weeks to ID) to sell and/or select to keep... it's like 30,000 GPs total, so a decent chunk for those of us who are broke :) lol
 
Cat: hah.
 
did someone not already claim the ring?
 
realtime 12/26 7:15 pm
 
Hawk provides an impressive chorus. Nidri manages to follow his lead.
 
Vegeta keeps an eye out for trouble. Some suspects are a little fidgety. They heard something will go down, soon.
 
Cat: i'm a helper!
 
i would assume chris and meghan are on the road.
 
they headed to NY today i think.
 
Hernz: GM rolls?
 
Cat: meghan has to figure out if she's picking a side.
 
realtime 12/27, 3:41pm
 
(GM) Chad S. (GM): Sounds like Fi and Claire are on the road. More time for me to think about personal quests.
 
Hernz: oh right... cool
 
Meghan: I don't know enough about this to pick a side
 
Sounds like I'm probably on Lord Trout's side.
 
but only if it helps me work in some really good fish puns
 
Claire : Diplomacy
 
Check 48
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
...
 
by the end of this, they are both on my side
 
Meghan: (neither of them are outsiders, are they?)
 
Cat: haha.
 
nice.
 
Chris: Ok. I'll activate Animal Aspect Falcon for Fi and Fleir while searching for exits. (Fleir will help if possible)
 
Fi:
 
Fi : Perception
 
Check 35
 
Fleir : Perception
 
Check 30
 
(To Cat): I added a document, "A gift for the Kolphans" to your handouts. It's your personal quest!
 
realtime 12/28 7:55 am
 
It's not exactly clear what Claire said, but it was just right- acknowledging Vorre and Trout's flaws while highlighting their strengths. Reminding everyone that cooperation is better than conflict and they should be celebrating the Isle's culture, rather than bickering in a power struggle.
 
Councilman Vorre is in tears, while Lord Trout seems humbled.
 
Lord Trout: I'm sorry, Councilman. Claire is right. We were too eager...
 
Councilman Vorre: Despite the sand that's in my eye right now... sniff I must apologize. We have had stressful weeks.
 
Cat: ...too bad no one helped, could've hit 50 ;)
 
Councilman Vorre: Unsolved murders, grand sabotage, how can we think rationally? My Lord, we will be competitors soon, during the election. But for now, let us enjoy the evening.
 
Lord Trout: I agree completely. Everyone, there will be no conflicts from us, tonight. Like the Councilman said, we're here for a fashion show. Quite enjoyable, from the sounds of it.
 
The crowd begins to scatter, some disappointed, others ashamed of themselves.
 
(To Claire): After the speech, you receive several missives asking for your presence later that night from many of the nobles and merchants here- it seems like you could be busy all night if you chose to.
 
(GM) Chad S. (GM): I'm giving a +2 for that 20.
 
Fi and Fleir take a careful look around the ampitheater, noting its entrances and exits.
 
Fleir smells something under one of the vendor carts, and Fi notices it as well. Moving it aside, Fi notices a direct link to the sewers.
 
Normally it would be locked, but it's unlocked and available for use. The guards note that it should be secured, and they'll look for other entrances soon.
 
Guard: Thank you, for your help, sir. We never would have found that. We'll track down who owns that cart, too- they may be an accomplice.
 
Cat: this turned into a pretty hilarious board game :)
 
(GM) Chad S. (GM): Thanks, I was trying to figure out how to do this. I have a new book that may help if I ever come across this again.
 
Cat: maybe it's just moving the icons across the squares on the board, but it feels like one of the collaborative board games.
 
where we all win or lose together :)
 
hah
 
The models debut various hats, gowns, suits, lingerie and swimwear from around the world.
 
Even the Draugh Kingdom has sent a designer to showcase their style- this hasn't happened in years.
 
The show is up to the finale- the awards. Melanie steps onto the stage, with a scroll in her hands. She is grinning from ear to ear.
 
Melanie Mel: Well, we've had lots of fun tonight, eh? Something about watching beautiful men and woman wearing various clothing just gets you giddy. Or maybe it just gets me giddy. Hey, I'm paying for this; what's your excuse?
 
Some people burst into laughter.
 
Melanie Mel: But seriously folks, I have a special surprise for you tonight. Before I read the winners here, we have something more important.
 
One person whose influence has been felt on the Isle. I mean, besides me. Let's face it, the very land shakes when I take a step. I think that's because of my....power, right?
 
Melanie slaps her belly and laughs. The audience stays respectfully/awkwardly quiet.
 
Melanie Mel: Okay, but seriously. This guy's been making a mess recently. Many of you here know who he is, and I'm certain the guards here would like to hear all about him.
 
Hey Baat Daculon, come on down! And if you can't come down, your allies like Barrei Thromman can tell us all about you!
 
Armed soldiers march down the ampitheater, looking for suspects. Thromman tuns bright red and panicks.
 
Several other men panic.
 
Melanie Mel: It will all be over soon.
 
(GM) Chad S. (GM): So, it's time to aid with the capture. You need to choose which way you want to capture the suspects and protect the public with.
 
Each PC can help a single task. You will make one d20 check.
 
Others will assist.
 
Thanks to your preparations you have a pool 8 d6s you can share to improve the check.
 
Cat: oh hey, my skill is on there ;)
 
(GM) Chad S. (GM): These will be opposed rolls versus THEM, with a +18 bonus. Good luck, heroes!
 
Cat: i assume for skills that are required to be trained someone has to be trained in it.
 
(curious about the disable device check and how that works with my thing.)
 
also whether there's any indication that some of these are more critical than others / will result in different outcomes.
 
(GM) Chad S. (GM): Disable Device will help you jam some of the locks and latches that THEY would use to escape.
 
I'll let you make the checks untrained but you take a -6 penalty if they should normally be trained.
 
Cat: but in theory if they are non-magical i succeed just by touching them, so is it just a timing thing? :)
 
move action to do it.
 
(GM) Chad S. (GM): Does your touch break them or jam them? Or does it just "disable" things?
 
Cat: Can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.
 
so i guess it's technically limited to traps.
 
so doesn't apply here?
 
(GM) Chad S. (GM): Ah, OK. It probably wouldn't help then.
 
Cat: i did put one rank in the skill tho heh.
 
con check is gonna suck.
 
(GM) Chad S. (GM): That represents chasing them down.
 
Cat: can either of the attack rolls be ranged?
 
...i asked, for Fi ;0
 
;)
 
(GM) Chad S. (GM): Ranged or Melee is fine.
 
Cat: and can we help across skills?
 
like for resisting arrest, if i do intimidate and vegeta makes an attack roll or something doofy like that?
 
(GM) Chad S. (GM): You all have to help in one skill.
 
Cat: and hawk gets a take-20 on a k check thing...
 
i think we should have claire diplo on the panic, hawk take the k. engineering, fi and vegeta make attack rolls and me throw an intimidate at the other two, whichever way ppl want.
 
(GM) Chad S. (GM): And then you can split up the 8d6 however you want.
 
Cat: all the k's are in class for him and my disable device is only a 6.
 
any prep time at all?
 
basically if i know i'm about to bully someone into staying i'd sprout wings :)
 
(GM) Chad S. (GM): You can do that as you'll clearly see the guards talking to Baat's accomplices.
 
Cat: i know that'll be nidri's reflex. for the record, as far as math, the likely things for me to do are disable device at +6 if i absolutely must, or intimidate at +25.
 
i expect the hidden exits one will be a good place to allocate some d6s.
 
(if we go with the plan i outlined i'd suggest the intimidate on resisting arrest and the attack roll on (i assume protecting/freeing) hostages).
 
also we seem to have lost hawk's token?
 
(GM) Chad S. (GM): Hawk is to the left of Nidri.
 
Cat: ah he's under a d6.
 
er. he's...invisible?
 
(GM) Chad S.: Uh...might be your browser. I logged in as a player and I can see him.
 
Reload for the win?
 
Cat: lol probably.
 
is this going to last more than 8 minutes?
 
just for wing duration purposes :)
 
(GM) Chad S. (GM): Most of this should be over in about 5 minutes.
 
Cat: sweet.
 
yup, refreshed and hawk is back.
 
i should probably go to work. and let everyone read the ridiculous wall of text heh.
 
(GM) Chad S. (GM): Work. Yes, that is a good idea.
 
I have the week off, Harvard is very generous.
 
Cat: they are indeed.
 
(GM) Chad S. (GM): Plenty of time to figure out PC personal quests, though.
 
Cat: i remember that from when i interviewed there heh.
 
it was like 14 holidays or something.
 
(GM) Chad S. (GM): Yeah, I'm not due back until Tuesday, it's nuts.
 
Cat: nice.
 
(GM) Chad S. (GM): Anyway, have a good day, Cat. I'll see you later.
 
Cat: see ya, enjoy your days off :)
 
(To Vegeta): I've added a document, "The last days of Vegeta Kingdom". It's your personal quest!
 
George: Hawk's K Local and K Eng are both the same, and yes, as a standard action Hawk can take 20 on any one K check each day.
 
So he gets a 31 on whichever is more useful. Alternatively, he does have an 18 Diplomacy, so range of 19-38, depending on the roll.
 
So which is going to be more useful, calming the panicking public or helping with hidden exits?
 
(From Meghan): sure, why not
 
Meghan: okay, yes, I'm diplomancing again.
 
Cat: i think the 31 leading the hidden exits with k eng is best for hawk, personally.
 
let claire deal with the panicking public.
 
Meghan: this is probably the time I roll a 1...
 
Cat: i mean yes but still.
 
Meghan:
 
Claire : Diplomacy
 
Check 45
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
... nope.
 
Cat: put yourself in the row with the panicking public?
 
i'm suggesting fi and vegeta collaborate on the hostages one with attack rolls.
 
and i'll take resisting arrest.
 
Chris: Who gets extra dice?
 
Cat: i always roll shit so i'll take at least one.
 
meghan already rolled so i dunno if we can allocate them to her ;)
 
Meghan: I assumed I wasn't going to need them
 
Cat: but i feel like the attack rolls are not as "twinked" as most of our skills so if you all are rolling attack for the hostages, i'd put at least like half of them there.
 
i'll take like 2?
 
maybe two for hawk and four for you guys?
 
haha ok.
 
is that your judgement of my rolling capability? ;)
 
Chris: Maybe...
 
Cat: maaaaaaybe.
 
Chris: We've got 3 rollers for Hostages.
 
Cat: right fleir.
 
i forgot she can help too.
 
i assume we need to pick a lead and it'll work like a skill check?
 
oh man, darius hasn't seen this trick yet...this will be hilarious.
 
ok so george seemed fine with hawk doing whichever k check was needed.
 
and veg can basically pile on to whichever one he wants, really, but i can't imagine he wants other than the attack roll heh.
 
Cat: so are we good with this? :)
 
Chris: I think so. Fi's attack roll is +16.
 
Cat:
 
Nidranisan : Revelation (lvl 7)
 
"Class Ability"
 
Class: Oracle
 
Wings of Terror
 
Nidranisan : Intimidate
 
Check 41
 
The +5 to intimidate only works against creatures of a humanoid type.
 
and also 12
 
yeah that went ok. :)
 
Chris: Fi will lead the attack roll unless Vegeta somehow has a higher single attack roll.
 
Cat: i did the thing that i'm good at! :)
 
yeah i think that's doubtful but it's at least pre-determined to say highest single attack bonus is the leader.
 
Fi:
 
Fi : Long Bow (Point Blank)
 
Attack 33 vs AC
 
Damage 12
 
2nd Attack 22 vs AC
 
Damage 14
 
Haste Attack 34 vs AC
 
Damage 13
 
Type: piercing
 
Weapon Notes: Within 30'
 
Chris: Oops, left the extras on. Just take the first.
 
I didn't have the hast bonus enabled, that was just a left over checkbox.
 
Fleir:
 
Fleir: Bite
 
Attack:32 vs AC
 
Damage:12
 
Crit Confirm:32 vs AC
 
Crit Damage:+16
 
Type:PBS
 
Chris: HAHAHAHAHA!
 
Cat: BRILLIANT.
 
Meghan: ... dude
 
Chris: Most useless 20s ever.
 
Cat: hey, chad gave meghan a bonus for the nat 20 on that first diplo bomb.
 
i'm sure y'all will get something for that :)
 
also, chris, i hate to say, but that is your talent. :)
 
Chris: And the extra 11
 
Cat: ...which puts you at like 48 so if veg breaks 10, you still break 50...plus whatever chad adds for crit if anything.
 
guess we should've allocated hawk more d6s. oh well. :)
 
(From Cat): answered in the doc (it's basically a 'which story do you want me to write or am i on the wrong track' list :) )
 
 
Vegeta attacks +1d6 with a AoO!
 
Vegeta: Att: 32 Dam (P): 13
 
Crit Conf: 29 Crit Dam: +11
 
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
 
Hernz: feel free to roll the other d6s as needed... I lost track of how many we got :)
 
George: For Hawk:
 
rolling 2d6+31
 
(
 
2
 
+
 
2
 
)+31
 
= 35
 
Cat: put yourself in the right row veg ;)
 
Chris: He's already gone :-P
 
Cat: brat.
 
Hernz: sorry, tennis :)
 
realtime 12/29 8:57 am
 
(GM) Chad S. (GM): Damn, ya'll allocated that quickly. Let me resolve. Also, happy I picked +20 for the house rolls.
 
Hostage Rescue Force, led by Fi: 49
 
Well, 1d20+20 can't beat that, so...
 
Fi chooses to shoot the captors rather than negotiate. Fleir and Vegeta manage to ensure the hostages aren't injured.
 
(GM) Chad S. (GM): Hawk's Latch fixins: 35
 
vs Break da Walls Down: 39
 
Hawk anticipates several escape routes and uses what seems to be pure instinct to close them shut. The guards arrest several Daculon worshippers.
 
By the time the dust clears though, the guards find a weak wall in the theater's basement was blown open.
 
(GM) Chad S. (GM): Claire says shut up and sit down...nicely: 45
 
As panic breaks out among the public, Claire manages to calm people down and deflect rumors.
 
(GM) Chad S. (GM): Nidri says shut up and sit down... not so nicely: 41
 
Nidri flies up to each suspect, looks at them in the eye, and tells them they're going to hell in pieces if they don't drop their weapons and submit.
 
Some of them drop more than their weapons, and it kind of stinks. But otherwise they submit.
 
(GM) Chad S. (GM): That's 3 out of 4, good job guys.
 
July 11, 1236 AD (night)
 
When the chaos dies down, there are more empty seats in the theater. Melanie is still on stage, having a good laugh with Barrei Thromman.
 
Melanie Mel: Alright, Barrei. Go to the nice guards, they'll take good care of you.
 
Thromman laughs and walks right up to the authorities, who drag him away with a smile on his face.
 
Melanie Mel: Well, that one's for you, Baat.
 
Thanks for the preshow entertainment. Now, let's talk about the winners...
 
(GM) Chad S. (GM): (To GM) rolling 1d6
 
(
 
4
 
)
 
= 4
 
Melanie goes through the remainder of the awards ceremony. Driana Hodgins gets an honorable mention. Not exciting unless you are focused on the latest fashion trends.
 
Melanie Mel: Alright folks, that's it for tonight. Thanks a lot for attending. The island is a lot safer now than it has ever been.
 
Also, I'll be here taking your questions and accolades. Thanks!
 
The show ends and people begin to leave. The fashion show is, for once, the least exciting part of the night.
 
Some wonder who this "Baat Daculon" fellow is, others are laughing at the suspects who were arrested. Others wonder how Councilman Vorre will deal with so many of his assistants under arrest now.
 
Melanie, as usual, is surrounded by nobles impressed with her plan and bravado. She laughs it off, clearly in her element.
 
Sal'nessee: That...was incredible. I can practically taste the excitement. Really glad I stayed here.
 
Sigurd Kolphan: Evil received a terrible blow today. While I... loathe these kinds of events, it was a noble sacrifice to make in the name of justice.
 
Darius Kolphan: That went very well. This Baat person relies on keeping his name secret, reserved among the corrupt. By getting his name out in the open, the public will keep an eye out for him. His reputation is ruined.
 
People will also realize Denerri had nothing to do with those murders. May Daculon never taint another town again.
 
A messenger approaches the group, telling them Melanie wishes to speak to them sometime tomorrow afternoon.
 
Hawk Hubertins: I plan to ensure that he can never cause such problems again, Darius. Rather directly, if you take my meaning.
 
Darius Kolphan: Yes. You are more skilled at that kind of direct action than I am!
 
 
Hawk Hubertins chuckles.
 
Hawk Hubertins: I'd rather leave such... messiness to capable warriors such as Sigurd and Vegeta, but his actions were too much for me to bear.
 
Sheela Kolphan: Yeah...that was awful. At least public opinion of Denerri should improve. I heard he already began repairs on the library.
 
(To Cat): Updated your personal quest.
 
(GM) Chad S. (GM): Well, congratulations guys. You survived the fashion show. Also, I survived it. Tell me where you want to go or do next.
 
George: We're going to Disn... Err... Melanie wants to talk to us tomorrow? How long does that give us? overnight and the morning?
 
(GM) Chad S. (GM): Yeah, about that much time.
 
(To Claire): I've added a handout, "July 11, 1236 AD - Claire's night out" that you can edit.
 
(From Meghan): we're still on "vacation" right? we're not staying here long-term?
 
(To Meghan): You're still on vacation, yes.
 
Hernz: Props for organizing the documents so that our char sheets are at the top lol
 
(From Hernz): updated story
 
Chris: Doh. Once I saw the bonuses I knew we should've given hawk more d6s.
 
Oh well.
 
Cat: i mean also, i was assuming i'd roll crap.
 
and then didn't.
 
everyone rolling rolled quite well on the d20
 
Hernz: yup
 
Cat: soooo...selling stuff? ;)
 
hernan's favorite passtime!
 
Hernz: lol
 
there's some stuff people might want... ring of prot +2, headband of int +2 (I think no one wanted this), chain mail +1, xbow +1... the rest is all sell stuff... I think even all of that save for the ring prolly
 
Cat: yeah definitely someone will use the ring.
 
i thought someone had already taken it.
 
Hernz: I took the first one... then this one, someone might have used it temp, but we never loot distributed it
 
Cat: ok.
 
realtime 12/30 10:27 am
 
(GM) Chad S. (GM): Assuming no one is doing interesting things, fast forward to the next day?
 
Once you decide what to sell, make your diplomacy check.
 
Yeah, I'm rearranging the journal documents.
 
(To GM) rolling 1d20+16
 
(
 
19
 
)+16
 
= 35
 
(To George): We've been doing Hawk's personal quest for a while, haven't we? I formalized it in a handout, "July 11, 1236 AD - Performance with the Demon".
 
(To Hernz): Updated!
 
Hernz: I'm ok with Fast Forward. Who wants the ring of prot+2?
 
Assuming no one needs any of the other stuff... no one had expressed interest last time
 
(From Hernz): done
 
Cat: i mean if no one else wants it i will upgrade my +1 to a +2
 
George: Hawk doesn't have any rings yet. Does a ring of prot stack with magic armor?
 
(From George): I'll have to think about that for a bit, but will write something this weekend.
 
Hernz: yes, it's a deflection bonus, so it stacks
 
(From Cat): can i spend the day messing with my sendrine compass, and put my un-allocated skill point into UMD?
 
(From Cat): also, i wrote you a story.
 
(From Meghan): I've updated my personal quest. I'm going to encourage Vorre to help us bring Baat to justice, and in return I'll try to help him figure out what to do about Trout.
 
realtime 1/1, 9:34 am
 
Happy New Year
 
(To Cat): You can put your point in UMD.
 
Chris: Fi also doesn't have a deflection bonus yet. She's also trying to save up for new mithral armor though.
 
(To Meghan): I added more to your personal quest.
 
Cat: happy new year :)
 
(GM) Chad S. (GM): While you guys figure out your shopping, I'll fast forward to the afternoon.
 
July 12, 1236 AD
 
(afternoon)
 
After lunch, you approach Melanie Mel's villa. Bordering the Hightime district, the building has a road for carriages and a walkway past a rose garden.
 
Inside, the host escorts you past some of the messier rooms in the villa. You notice brooms, dustpans, and mops busy, cleaning up the rooms, perhaps a magical servant of some kind.
 
Melanie's waiting room has been recently cleaned, you can still smell the cleaning magic. The half-orc herself reclines lazily on a chair, dressed casually.
 
Melanie Mel: Sit, sit. Man, you guys know how to have a vacation, huh?
 
I kept thinking, "why are there so many guards in the theater compared to last year?" "Why are there so many nervous people?" "And Sigurd is here?"
 
Once you mentioned Thromman, Fi, I figured the best thing to do was keep the show going until everyone was in position.
 
I heard a few people got away, but it doesn't matter in the long run. This Daculon guy is on the run, right?
 
So.
 
Tell me everything. What happened once you got here? You know, besides the Kolphans?
 
(GM) Chad S. (GM): IB says hi and wishes you a Happy New Year.
 
(To Nidranisan): I added more to the personal quest.
 
Cat: nidri basically just turns and looks a hawk like, "this is basically your job, no?"
 
(From Cat): i can actually cast tongues once a day via scroll and robes.
 
(From Cat): so probably don't need darius to translate if you want to revise?
 
George: (To GM) rolling 1d20+21
 
(
 
15
 
)+21
 
= 36
 
George: Happy New Year guys!
 
 
Hawk Hubertins nods to Nidri and starts filling Melanie in about what the party has been up to since arriving on the island, starting at the last point we gave her a report.
 
George: Unless there's something in particular we don't want to tell her about, Hawk would basically just tell the whole thing, and get visibly angry when he gets to the part about the library.
 
Leaving out any sensitive/privileged info that Hawk has been told in confidence.
 
Cat: so, that amounts so the whole colisseum thing, the library trip, denerri's trial, then island made of sendrine underwater adventure, and the continued effort to track down baat. yes?
 
George: Yeah, I think so.
 
Was there anything in particular we wanted to avoid telling her? If so, Hawk leaves that bit out.
 
Cat: might leave out the compass until we know more about it. up for team discussion, i could be swayed either way.
 
Hernz: The ring of prot +2 would cost someone out of pocket about 1000 GP (depends on roll), and the rest of people would take roughly 3500 GP (again, depending on rolls)... hawk or claire (forget who is which), make the sell rolls and I'll let people knwo the moneys
 
...and with that, HAPPY NEW YEARS!
 
George: Hawk will assist Claire with the diplo roll to sell, and unless someone else snaps it up, will take the ring +2.
 
Hawk Hubertins:
 
Hawk Hubertins : Diplomacy
 
Check 27
 
Hernz: I think that sounds like a plan
 
(From George): Ok, updated July 11 1236 notes with Hawk's performance.
 
Meghan:
 
Claire : Diplomacy
 
Check 44
 
+1 trait bonus on Survival checks made to follow tracks
 
+2 trait bonus on Diplomacy checks toward outsiders
 
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
 
realtime 1/2/2017 9:10 am
 
(GM) Chad S. (GM): (To GM) rolling 1d20+18
 
(
 
17
 
)+18
 
= 35
 
(GM) Chad S. (GM): (To GM) rolling 1d20+24
 
(
 
4
 
)+24
 
= 28
 
Melanie lists to Hawk's story, maintaining a straight face throughout it.
 
(GM) Chad S. (GM): (To GM) rolling 1d20+34
 
(
 
6
 
)+34
 
= 40
 
(GM) Chad S. (GM): (You can try a DC 40 Sense Motive check to get a read on her, but otherwise she's a Poker Face)
 
Melanie Mel: So Denerri thought the pirates were hiding Baat. Not a bad guess.
 
Now you're planning to go to the Great Plains. That's about a month Northeast of Harvest Wharf.
 
Heh.
 
How about I give you guys my ship? Don't worry, I have a dozen others. The crew is pretty experienced, and the Captain will follow your orders. You can use it to sail around the world.
 
I can see why Merki chose you guys- you're making things happen. Now you're off to stake a vampire lord.
 
Just one thing: I gotta sail back to Harvest Wharf with you guys, my business here is done.
 
Melanie Mel: We can sail... tomorrow. It should take a week or so.
 
To return to Harvest Wharf.
 
Earlier in the day, Claire and Hawk tried to haggle in Hightime with some experienced merchants.
 
(GM) Chad S. (GM): Claire's 47 vs Merchant's 34
 
Claire managed to sell her goods at 60% sale price.
 
I mean, 60% purchase price.
 
(To George): I updated your personal quest handout.
 
(To Vegeta): I updated your personal quest handout.
 
Hernz: even veg only has a +18... nope, not making that motifs
 
(GM) Chad S. (GM): Melanie's a good bluffer.
 
She is the head of sales.
 
Hernz: ok, so at 60%, here's the loot moneys: 3609 GP, 6 SP, 4 CP to all except Hawk. Hawk owes 1190GP, 3 SP, 6 CP, and gets the prot ring +2
 
confirm when you get a chance that you updated your moneys
 
CHAD: if we choose to purchase anything, what's the buy price percent?
 
(GM) Chad S. (GM): Purchase price is at 90%.
 
George: Hawk can make a sense motive check using his singing perform skill and has a +21... Time to try.
 
Hawk Hubertins : Perform (Singing)
 
Check 35
 
Nope. :)
 
Hernz: close!
 
(GM) Chad S. (GM): At least Melanie enjoys your sing-song storytelling.
 
(From Vegeta): updated
 
Chris: If I want to trade in my current armor for a new armor, am I just selling my current for 60% and buying the new for 90%?
 
(GM) Chad S. (GM): Yes
 
Chris: And also can Fi find Mithral Agile Breastplate +1.
 
Hernz: what about if we are upping the same item +1 for a +2? Do we pay 90% of the difference?
 
(GM) Chad S. (GM): Yeah, if it's the same item you pay for 90% of the upgrade
 
Chris: Fi had recorded her money.
 
has
 
(GM) Chad S. (GM): 90% chance of Fi finding Mithral Agile Breastplate for sale. Roll low! 90
 
Chris: ...
 
Fi looks up and down and all around town. One very seedy merchant in a dark alley has a suit. He trades it for 90% of its value, then quickly closes up shop.
 
(GM) Chad S. (GM): 1d100 gives 1-100, not 0-99
 
Hernz: hahaha, phew!
 
Chris: Yeah. I was just amused that you actually rolled that.
 
Hernz: veg will pick up a cloak of res+1... nothing super fancy
 
(GM) Chad S. (GM): Cause his saving throws are too low, lol
 
Hernz: I missed a reflex by 1.... difference between full and no damage lol
 
ever since I've been like "getting me one of those"
 
Meghan: mmmm...
 
do I want to try to trade my ring of eloquence for a diplomat's ring?
 
the ring of eloquence gives me common, undercommon, dwarven, and elvish and a +2 on bluff, diplomacy, intimidate, and perform (oratory)
 
but the diplomat's ring would give me comp lang 4x day and +5 on diplomacy
 
sorry, comp lang 5x day
 
Vegeta: so it's +2 bluff/diplo since you don't use the others...
 
Meghan: yeah
 
and the original ring give me the ability to speak more languages, while comp lang would only let me understand them
 
I probably want to keep the ring of eloquence just to keep the extra languages
 
Hernz: hm... you use bluff?
 
Meghan: I can use bluff
 
Hernz: lol
 
Meghan: my bluff check is +16
 
Hernz: oh... that's pretty good lol
 
Meghan:
 
Claire : Spell Failure
 
Spell Fail Chance 0 %
 
Check 49 %
 
ugh
 
why does my ACP say -6?
 
Hernz: cause Claire's walking around in full plate? lol
 
Meghan: because I had weight enabled, somehow
 
err, load
 
and it was calculating the weight of my money
 
Hernz: hahaha... how much is she carrying?? all coppers? haha
 
Meghan: 3800 gold?
 
that's not nothing
 
Hernz: I count plats
 
how much does money weigh? 100 = 1 lb? I havent been keeping track of money weight... not like I carry much anyway
 
George: Hawk's money and ring are updated.
 
Chris: The sheet built into the game will calculate it and add it as a load by default.
 
Hernz: nice... updated... crap, I'm 1.5 LBs away from being past my light load and losing monk armor lol... that monk's kit will get dumped if that's the case lol
 
22 useless lbs
 
Chris: I bought a mule to carry all the heavy camping crap.
 
Hernz: worst case, he offloads it on you :)
 
Chris: Fi also carries silk rope so it's easier to keep on her.
 
(From George): Ok, final update before the story continues.
 
George: And now Hawk is AC 19.
 
Oops. AC 18 (I had buffs on)
 
Hawk also has a pack mule that he puts most of his belongings on when the party is traveling and not in a city.
 
Hernz: yeah, mules are too slow for veg :)
 
Chris: Ok. Fi got a decent armor increase (2AC), removed the Max Dex limit she had hit (1AC), has the same ACP, and removes the ACP penalty for climbing and acrobatics. Woo
 
Hernz: tighto!
 
what's the AC at now?
 
Chris: 22AC when she has her combat bonus's enabled.
 
Hernz: veg has a 14 will save... majiin boo will never control him!
 
Chris: Fi is 6/12/6. His class has two good saves...
 
Hernz: hahahaha... go CON! lol
 
Meghan: I should find some wands
 
Hernz: Meghan, see if you can find a Blazing Robes... +1 caster level for fire spells... extra D6, +1 save DC...
 
oops, +1 spell penetratiion, not DC
 
George: Wow. Inventory weight is broken. It thinks Hawk has 6 pounds of equipment carried...
 
Hernz: this is why I have my char sheet separately...
 
I like this for combat and skills... feats, items, etc... not as good... plus it screws up everything cause of monk ki skills
 
Meghan: jesus
 
I do not have 11k gp, hernz
 
Hernz: oh, that expensive? not worth it for an extra d6... nevermind... didn't look at the price lol
 
George: If Claire can find it/wants it, Hawk can easily lend her 6k.
 
Meghan: I'd need 8 k
 
and I'm not sure I want to be in debt for this robe
 
George: Hmm... Hawk has about 7k that he can hand her, so you'd need to find someone else who can hand her the other 1k.
 
Hernz: question is, do you want to get it?
 
there's always IOUs :)
 
Meghan: actually, if it only costs 90% of list, I could get it with 7k
 
but no, I don't think I need this
 
George: Hehe. Ok.
 
Yeah, before the ring, Hawk could have handed her the 8K.
 
Hernz: veg has most of the money extra as well... he's saving for 12k for his next item
 
George: I'm actually not sure what Hawk's next item will be.
 
Probably start upgrading his +1 stuff to +2 stuff.
 
Meghan: I could try to find a wand of true strike
 
do they make those?
 
Hernz: they should... any spell
 
rather, any spell under 4th level
 
Meghan: pass it around. take a hit off the truestrike wand
 
George: Oh, his short bow isn't magic. I should probably get one of those.
 
Meghan: I should clearly get a wand of magic missile. Just for kicks
 
George: Or just save up a bit more and go straight to a +2.
 
Hernz: well, you'd pay the difference only, so it's not bad to get one step at a time
 
or you can borrow :)
 
George: Meh, Hawk will probably just wait a bit. Weapons aren't really a priority for him anyway.
 
Vegeta: true
 
Chris: Fi blew all her money on a +3 weapon...
 
Hernz: meghan, check out minor metamagic rods... they let you add a metamagic feat 3x/day to spells lvl 1-3, and are not too terribly expensive... like you can get a Rod of Elemental Spell metamatgic for 3k... let's you swap the element of any lvl 1-3 spell, without using a higher spell slot
 
only drawback is needing a full round action instead of a standard
 
but that's pretty sweet so you dont need to use a spell level higher to do it
 
hm... lucia might start looking into metamagic rods...
 
Cat: i guess i should figure out what i'm saving up for.
 
Meghan: Hernz has a good idea. Chad, can I find a piercing minor metamagic rod or an elemental one that's not cold?
 
Cat: bleh. nidri's so useless i don't even know that equipment can fix her :)
 
short of a total overhaul of the oracle spell list... :)
 
obviously she should just take 1 sorc level so she can throw magic missiles ;)
 
Hernz: does nidri have channel or anything like that?... let me check the oracle list...
 
Cat: nope, that's a cleric ability.
 
eventually there's some kind of mass cure light.
 
Hernz: yeah, they have an interesting spell list... kinda supportish...
 
Cat: yeah.
 
definitely accepting spell suggestions next time we level again :)
 
or if you find any items you think would make a difference (keeping in mind that she consumes double charges from stuff, if i remember correctly)
 
Hernz: hm...
 
I'll have to read up a little on oracles :)
 
Cat: lol
 
Hernz: a Rod of metagagic reach +1 (for spell levels 1-3)... 3x/day, you can do touch spells as short range instead...
 
Cat: so basically it saves me the higher level slot?
 
unless i need to upgrade it more than one level?
 
realtime 1/3 9.19am
 
(GM) Chad S. (GM): Melanie's offering you guys a ship to sail across the seas.
 
Cat: boy oh boy our very own ship :)
 
guys, we're gonna get the overworld map!
 
(GM) Chad S. (GM): Uhhh yeah.
 
Suddenly a series of time-wasting activities occur!
 
Cat: wooooooo
 
George: We're going on a boat!
 
Chris: Don't we already have the time-wasting activities covered?
 
So now we can go anywhere that isn't surrounded by high cliffs?
 
Cat: THE CLIFFS OF INSANITY
 
we just need to find ourselves a fezzik.
 
oh shit is claire actually vizzini?
 
(To Hawk Hubertins): This personal quest is over.
 
(From George): Yay! We won!
 
George: Can we call it boaty mcboatface?
 
(GM) Chad S. (GM): The SS Stronger than Batman, Superman and the Incredible Hulk put together is ready to sail!
 
...Once you guys sail Melanie back to Harvest Wharf.
 
George: Ok, Step 1. Deliver Melanie to Harvest Wharf. Step 2... Step 3. Kill Baat.
 
(From Meghan): what kind of metamagic rods can I find? I would like to get one for about 3k, if I can find piercing or elemental. As long as the elemental one is not cold
 
(To Meghan): Let's say... 95%. Piercing, Acid, Cold, Electricity, Fire.
 
(GM) Chad S. (GM): Out of context rolling! 96 65 4 71 76
 
(To Meghan): No piercing rods can be found.
 
(To Cat): Added more to your personal quest.
 
George: Well, there's a high roll and a low roll... at least one of those is probably bad.
 
Hernz: veg is ready to go when party is ready (I know there's still some shopping claire/nidri are doing)... he's ready to go port to port ;)
 
side note, HUB is the 14th, right?
 
Cat: yes, hub on the 14th.
 
i have added my money.
 
i guess i just need to decide if i'm buying anything.
 
Meghan: hey guys. elemental metamagic rod: acid, or electricity?
 
I'm going to assume I don't need to get the fire one
 
Hernz: I tend to like electricity...
 
(To Hernz): Updated your personal quest, Hernz.
 
realtime 1/4 10:05 am
 
The party has a target. His name is Baat Daculon. They'll chase him to the ends of the world if they have to. It's clear he's the tip of the iceberg.
 
QUEST COMPLETE
 
LEVEL UP! You are now level 9
 
(GM) Chad S. (GM): This is when you tell me you are already level 9 and I realize that's why my encounters were so easy
 
George: Sonic! ;)
 
Uhhh... Chad, we're level 9 now.
 
(GM) Chad S. (GM): Welp, time to crank up the difficulty!
 
George: Lovely. Well, we are chasing down a vampire and his "parents"
 
(Vampire lord?)
 
(GM) Chad S. (GM): Eh, close enough.
 
George: Oh boy... Inspire Greatness.
 
Hernz: ooooh!! 9!! suppah sweeto!
 
now I have something to do while I work from home!
 
(GM) Chad S. (GM): lol. Now I can make new content without getting caught! lol
 
George: Wait, this means I have to pick a new spell. There goes my week. :P
 
Hernz: well, not much for veg... improved evasion and taking Pummeling Charge as my feat... let's me charge and do a full flurry :D
 
hahahaha george lol
 
George: Hmmm... We have to pick a new feat too. Drat. Two weeks gone.
 
Cat: i was just reading stuff yesterday and it turns out there's a follow-on feat to one of my feats, which will let me use intimidate instead of sense motive to read people.
 
WHAT COULD GO WRONG???
 
(GM) Chad S. (GM): You guys have so many ways to force interrogations out.
 
Hernz: hahahaha
 
Cat: http://www.d20pfsrd.com/feats/general-feats/terrifying-mask
 
i mean really.
 
i don't need it, but...i really need it.
 
Hernz: hahaha, well, I bet that's higher than veg's sense motifs lol
 
Cat: i mean, only work on humanoids and at -2
 
Hernz: humanoids being 75% of what we've faced so far... yeah lol
 
George: The real problem is I can't remember what feat tree I was working on with Hawk. :/
 
Hernz: plus, sense motif on an evil demon... no need to know they want to kill us lol
 
Cat: but assuming it's a humanoid, her intimidate is 21 or 25 (soon to be 22 or 26) depending on wing status.
 
(GM) Chad S. (GM): George just be a mess of half-completed feat trees, like Manny!
 
Cat: lol this is why i take notes
 
Hernz: time for hawk to take weapon focus fist!
 
(GM) Chad S. (GM): Well for Manny it's more like his feat build didn't actually make sense and it's too late to correct them.
 
George: Ok! Next up: Toughness!
 
(GM) Chad S. (GM): Hawk heard that Sal'nessee likes Muscle Bards
 
Time to toughen up!
 
George: Because why bother being in the back line unless Hawk actually has the most HP in the party...
 
(GM) Chad S. (GM): So Hawk should be guarding Fi?
 
Hernz: lol
 
George: Apparently. And yeah, no clue why I had Hawk pick up extra performance. I can't find the feat tree that requires it.
 
Can't get Discordant Voice for one more level (Requires 10 ranks in perform).
 
(GM) Chad S. (GM): Discordant Voice: Because who has sonic energy resistance?
 
Hernz: that's a pretty sweet feat
 
(GM) Chad S. (GM): It's on Manny's list... whenever he gets a feat lol
 
George: It'd give basically the whole party +1d6 damage.
 
Hernz: yup!
 
well... all done... it's not as exciting a level for veg, but he finished his feat tree
 
(GM) Chad S. (GM): lol, that was fast
 
Hernz: I get a feat... that's it.... skill points easy to allocate... and I get to move 60... woot woot
 
(GM) Chad S. (GM): You forgot the best ability Hernz... SLOW FALL 50 FEET
 
Cat: heh 9th level looks pretty lame for me too.
 
(GM) Chad S. (GM): No wait it's only 30 feet?
 
Hernz: if only I hadnt traded that for my ki blasts... which btw, is almost a useless skill now that I have dragon breath
 
(GM) Chad S. (GM): No wait, you get +30ft move at level 9, and slow fall 40 ft at level 8
 
Hernz: the extra move is 30 ft... slow fall increases to 50ft next levl
 
right
 
(GM) Chad S. (GM): They gotta keep Slow Fall under control... can't let it get too overpowered
 
Hernz: hahaha
 
(GM) Chad S. (GM): Otherwise those level 1 Wizards with feather fall would get jealous
 
Hernz: but yeah, I'm excited I get to charge and pummel... now time for chad to make every map an obstacle course
 
(GM) Chad S. (GM): "A 5ft Adamantium-like wall erupts from the ground inbetween Vegeta and his target! Again!"
 
Hernz: you are charging in new england streets, full of potholes...
 
Cat: lol.
 
ok folks, i apparently get a second, a third, and a fourth list spell.
 
also, chad, can i look for more scrolls again before we leave? :)
 
(GM) Chad S. (GM): Yes, you basically have 2 free days to look for scrolls.
 
Any level 0 or 1 stuff can be found. Level 2 is 95% and 3 is 90%, Level 4 is a 85% chance.
 
Cat: ok. so i want a re-purchase of one that was available before, i assume it's roll again?
 
Hernz: if it's one you use a lot, you might want a wand? wands are the price of 30 scrolls, and have 50 charges
 
again, if you use it a lot
 
(GM) Chad S. (GM): Yes, roll again, it may be sold out.
 
Cat: ride the waves, lvl 4: 22
 
huzzah.
 
Hernz: oh yeah, that's not one we use too often lol
 
Cat: look, if we need it, we need it :P
 
Hernz: I meant, we dont need it often enough to need 30 charges of it
 
Cat: this is infinite once-per-day
 
neutralize poison, lvl 4: 4
 
woot
 
see this is actually where all my money goes.
 
chad did a great job finding me a money pit :)
 
Hernz: lol
 
money pit, get a "Page of [spell]"... basically lets you treat it as if you had learned that spell... costs a bunch like 1000x(level squared)... that way you can know ALL the spells!
 
Cat: hah.
 
might be nice for some things heh.
 
this is the intro level, cast from a scroll once per day and expend a spell slot instead of the scroll.
 
Hernz: oh, that one, right! that's an awesome item... what is it again?
 
Cat: Mnemonic Vestements
 
lets me have access to a bunch of those spells you need once in a while.
 
like restoration
 
or neutralize poison.
 
or waterbreathing :P
 
Hernz: thats awesomw...putting it on lucia's list of crap she needs lol
 
Cat: yuuuup.
 
so other things on my list i thought about picking up but haven't yet: ant haul, , endure elements, prot energy, sending, water walk communal
 
actually, i did get prot energy communal. so maybe don't need prot energy.
 
Hernz: yeah, see, lucia wasted a slot on ant haul... like, havent used it... ever... or maybe one time when we were clearing debris in scryfe
 
Cat: sending.
 
yeah but we also don't have a party strong person.
 
in this party :)
 
Hernz: VEG!! oh right, 10 strength haha
 
Cat: better than mine! :)
 
actually doesn't Fi have strength? ;)
 
scroll of sending (lvl 4): 90
 
(GM) Chad S. (GM): What levels do spontaneous casters get to trade one spell out at?
 
Cat: awww it sold out ;)
 
even levels.
 
Hernz: summoners is every 3...
 
(GM) Chad S. (GM): I see. Bards it's 5 + 3x
 
Hernz: yeah, similar to summoners... depends on how often you get new level spells
 
Cat: "If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it." boy i hope they don't have the bends in D&D world...
 
aah yeah that makes sense.
 
also, confused...water walk is cleric/oracle 3. water walk communal is cleric 2.
 
somehow that seems maybe not quite entirely correct.
 
Hernz: this might be like my confusion on shield companion and shield companion (SAME NAME) on that email I sent lol
 
Cat: i think this is a typo.
 
it's listed on the lvl 4 spells table.
 
but when you click it, right from there, they are both on the same page.
 
http://www.d20pfsrd.com/magic/all-spells/w/water-walk
 
srsly, looks like typo.
 
water walk communal scroll - 31
 
Hernz: yup, typo... and great job with the low rolls!
 
Cat: except that one. ;)
 
the 90
 
Hernz: oh... yeah, that scrolled too fast for me to see haha
 
Cat: ok so here's my notes on spells from last time:
 
2nd list spells - shock arrow, instant armor, make whole
 
3rd list spells - create food and water, find fault, searing light
 
4th list spells - sending, fleshworm infestation, restoration
 
Cat: kiiiinda love the fleshworm spell a little too much. and probably won't actually get it with ember.
 
might actually do it for nidri tho
 
could be useful ;)
 
is there a metamagic rod for raising your save DC? :)
 
Hernz: there's one that's +2 that forces them to reroll if they make the save...
 
Cat: oooo
 
how much does that cost? :)
 
('cause honestly, it'd be kinda silly to get restoration as an actual spell sigh)
 
Hernz: for level 1-3, 9k
 
for level 4-6, 32,500
 
it's expensive when it's more than just a +1 meta feat
 
but, there's items that just outright raise your caster level :)
 
oh wait, that doesnt help the DC
 
Cat: yeah stat boost would help the dc and some other stuff, but those are pretty pricey.
 
Hernz: yeah... all that stuff gets pricey
 
Cat: 32k is a -little- out of my budget heh.
 
Hernz: LOL
 
Cat: i probably have like 7500 in scrolls lying around here if i liquidated ;)
 
plus 11k on hand.
 
i suspect create food and water could feed the party, but i'd probably just get the scroll.
 
Hernz: man, this vest thing has so much potential!
 
Cat: ...by which i mean, i already have the scroll.
 
go me.
 
Hernz: lol
 
Cat: oh hey, the ray has no save.
 
of course, it's 1d8 per two caster levels, so basically already halved.
 
so, kinda sub-standard unless we end up fighting undead lol.
 
find fault would be cool, gives you the info of a (20 + caster lvl) k check on the creature.
 
then again, hawk has a 20 on a k check every day anyway ;)
 
George: And he has at least 1 rank, granting a minimum of +10 in each skill now.
 
Hernz: so yeah, that's a level 17 craft requirement... lucia will have to purchase the mnomonic vest
 
once she gets the $$
 
Cat: mm the inflict spell at lvl 3 is tempting if i did buy that rod.
 
lol so many rod jokes.
 
(the reach spell one, that is)
 
Hernz: lol
 
Cat: hmm and i can still combine with feats.
 
can i stack the same feat to increase 2 steps with only 1 level increase? :)
 
oh hey. reach is "cheap"
 
Hernz: I think unless the feats say you can take multiple times, then they don't stack
 
Cat: the feat doesn't require taking multiple times even, i think it just lets you pick how many levels you raise it.
 
Hernz: what feat is it?
 
Cat: reach
 
Hernz: sorry, trying to watch anime, reply to email, chat on this, watch tennis
 
Cat: it lets you determine how many steps you want to increase the range, and the level increase is that many levels.
 
the rod specifically says 1 level.
 
but i also have the feat
 
so can i cast a lvl 1 spell with a lvl 2 slot and increase the range by 2 steps? :)
 
Hernz: yes you can.... your feat would make it a higher level, and the rod then another... I think... it says rods and known metamagic feats can be combined
 
Cat: yup.
 
Hernz: though, not sure how long that would cost the spell to take to cast
 
Cat: full round.
 
Hernz: not sure if multiple metamagic increase it more
 
Cat: but i can afford the mid level rod, for reach it's only 11k.
 
Hernz: and what spell is this for?
 
Cat: i mean, any spell i cast right?
 
i use it mostly for stabilize, cures, and inflict.
 
being able to throw a cure 40' across the map without increasing the level would be pretty swank.
 
Hernz: right, but would close range (which at our level is like 45 feet?) not enough?
 
Cat: it has happened where someone is dying like 50' away.
 
Hernz: and close range only needs one increase
 
Cat: believe it or not. :)
 
but it's waaaay more rare.
 
Hernz: and you can move a little and cast? oh wait, metamagic makes it a full round action, so cant move...
 
Cat: but the rod doesn't, right?
 
so i would very rarely need to do that anymore.
 
ah no, it is still full round with the rod.
 
Hernz: the rod increases the cast time like anormal metamagic feat would
 
Chris: Yes, Fi is our party strong man at 12 strength. Although in combat she's usually at 16.
 
Hernz: so not sure if the cast time would increase yet again... cant find that in srd
 
Cat: i don't think it does.
 
heh i should get ember some of these ;)
 
have her start throwing maximized shit around :)
 
i mean dude, maximized magic missile.
 
lol.
 
probably throws the surge roll through the roof :)
 
Cat: anyway.
 
Hernz: well, a rod doesnt raise the level of the spell... would still be a level 1...
 
Cat: i'm sure george would rule that you are still putting extra power through it and it still raises the surge chance :)
 
or they would have quirks like wands :)
 
Hernz: yeah, I'll need to know cause I'm thinking of an extend spell rod or soemthing lol
 
Cat: heh yup.
 
well if i do get the rod for reach i'd probably use it pretty frequently for inflict spells.
 
it basically turns them into a ray.
 
ranged touch attack is pretty good for me especially when we have some of our buffs up.
 
Hernz: well, you can use a rod 3x/day max
 
unless you buy multiple rods and start swapping them like katanas lol
 
Cat: yeah but it would mean it's cheap and easy to throw some damage when i need to, and i still have the actual feat if i need an emergency cure across the map.
 
Hernz: yup yup
 
Cat: so buying the rod and taking inflict at lvl 3 is probably a good plan.
 
Hernz: definitely
 
Cat: i mean, i could also take inflict at lvl 4. but fleshworms just seem like so much more FUN.
 
and this is the character of things that are kind of useful but hilariously fun.
 
hey chad, can i find a normal metamagic rod of reach? :)
 
George: I'd have to read up on them, but the rods would probably increase effective casting level, and thus surge chance the same as the feat would, regardless of whether the level is increased when using the rod.
 
Hernz: sounds good, just let me know how they work in hub :)
 
(From Hernz): updated... gimme my belt of dex/con/str +20 lol
 
Meghan: okay, i'm getting a lightning rod
 
because lighting-ball is going to be hilarious
 
and they cost 90% of list price?
 
wow, my spells per day were all screwed up
 
Hey, Nidri. I got wings now
 
next level, when I boost my ranks in diplomacy to 10? My feats double.
 
Meghan: and it will be. Ridic.
 
Chris: I seem to only have 3 feats... I guess I forgot one. Time to choose two and another teamwork feat.
 
 
Cat: heh.
 
Cat: heh.
 
so we can go flying together now? ;)
 
so we can go flying together now? ;)
Line 9,483: Line 179:
 
(GM) Chad S. (GM): Tell me what your max hp is when you get the chance.
 
(GM) Chad S. (GM): Tell me what your max hp is when you get the chance.
 
People spend their final day in the Isle of the Sun saying goodbye, and shopping frantically for more wares.
 
People spend their final day in the Isle of the Sun saying goodbye, and shopping frantically for more wares.
 +
  </nowiki>
 +
=July 13, 1236 AD=
 +
==morning==
 +
  <nowiki>
 
July 13, 1236 AD
 
July 13, 1236 AD
 
(morning)
 
(morning)
Line 9,583: Line 283:
 
(To Cat): She probably repeats what she said, and then gives you another 20 strength hug.
 
(To Cat): She probably repeats what she said, and then gives you another 20 strength hug.
 
(To Vegeta): Personal Quest updated.
 
(To Vegeta): Personal Quest updated.
 +
  </nowiki>
 +
=July 20, 1236 AD=
 +
==Afternoon==
 +
  <nowiki>
 
July 20, 1236 AD
 
July 20, 1236 AD
 
Afternoon. After a week of reflection, relaxation and nothing crazy for once, the party sails back to Harvest Wharf. Definitely not as shiny as the Isle of the Sun.
 
Afternoon. After a week of reflection, relaxation and nothing crazy for once, the party sails back to Harvest Wharf. Definitely not as shiny as the Isle of the Sun.
Line 9,665: Line 369:
 
(GM) Chad S. (GM): Desperately not trying to watch the Switch reveal until lunchtime.
 
(GM) Chad S. (GM): Desperately not trying to watch the Switch reveal until lunchtime.
 
It sounds like IRL everyone forgot about the gladiator fight and the maze. It's less damaging for me to say you forgot to mention it when you would have, rather than assume you said it when you didn't want to.
 
It sounds like IRL everyone forgot about the gladiator fight and the maze. It's less damaging for me to say you forgot to mention it when you would have, rather than assume you said it when you didn't want to.
 +
  </nowiki>
 +
==Later Afternoon==
 +
  <nowiki>
 
July 20, 1236 AD (Afternoon)
 
July 20, 1236 AD (Afternoon)
 
Cat: sounds legit. let's just assume we all forgot it.
 
Cat: sounds legit. let's just assume we all forgot it.
Line 9,815: Line 522:
 
(To Nidranisan): Hawk suggested I stay somewhere clean and inexpensive. Tonight I doubt I will fulfill either goal. My apologies to Mister Hubertins.
 
(To Nidranisan): Hawk suggested I stay somewhere clean and inexpensive. Tonight I doubt I will fulfill either goal. My apologies to Mister Hubertins.
 
(To Nidranisan): Imagine Darius made that first tell, lol
 
(To Nidranisan): Imagine Darius made that first tell, lol
 +
  </nowiki>
 +
=July 21, 1236 AD=
 +
==lunchtime==
 +
  <nowiki>
 
July 21, 1236 AD
 
July 21, 1236 AD
 
(lunchtime)
 
(lunchtime)
Line 9,884: Line 595:
 
)
 
)
 
= 5
 
= 5
 +
  </nowiki>
 +
  </nowiki>
 +
  </nowiki>
 +
=July 26, 1236 AD=
 +
==morning==
 +
  <nowiki>
 
July 26, 1236 AD (morning)
 
July 26, 1236 AD (morning)
 
Captain Hab and his crew have plenty of sea shanties to sing. You may or may not have gotten tired of them by now. Darius hasn't, and maybe that's why they like him so much.
 
Captain Hab and his crew have plenty of sea shanties to sing. You may or may not have gotten tired of them by now. Darius hasn't, and maybe that's why they like him so much.
Line 9,932: Line 649:
 
yup totally distracted by one of the sailors. ;)
 
yup totally distracted by one of the sailors. ;)
 
realtime 1/20 9:10 am
 
realtime 1/20 9:10 am
 +
  </nowiki>
 +
===Battle: Party vs Crabs and Lobstah===
 +
  <nowiki>
 
Vegeta is at the bow of the ship, gazing toward the ocean. Toward the Great Plains. He will be there soon...
 
Vegeta is at the bow of the ship, gazing toward the ocean. Toward the Great Plains. He will be there soon...
 
But first he notices the crabs and lobsters scuttling onto the ship. At first it's an annoyance but he sees it: They are heralding the arrival of giant crabs and lobsters!
 
But first he notices the crabs and lobsters scuttling onto the ship. At first it's an annoyance but he sees it: They are heralding the arrival of giant crabs and lobsters!
Line 10,007: Line 727:
 
Meghan: Chris says "probably not" if it's not on crunchyroll
 
Meghan: Chris says "probably not" if it's not on crunchyroll
 
realtime 1/21 3:06pm
 
realtime 1/21 3:06pm
Round 1
+
  </nowiki>
 +
====Round 1====
 +
  <nowiki>
 
Hernz: cross between naruto and world trigger and the super friends
 
Hernz: cross between naruto and world trigger and the super friends
 
Fi enhances the crunch behind Fleir's bite.
 
Fi enhances the crunch behind Fleir's bite.
Line 10,284: Line 1,006:
 
Hernz: I'm telling you Veg has been prepping for a rematch with Katt!
 
Hernz: I'm telling you Veg has been prepping for a rematch with Katt!
 
The crabs crawl up the ship, finding plenty of food near the stern.
 
The crabs crawl up the ship, finding plenty of food near the stern.
Round 2
+
  </nowiki>
 +
====Round 2====
 +
  <nowiki>
 
(GM) Chad S. (GM): Go Fi go
 
(GM) Chad S. (GM): Go Fi go
 
Cat: did they have to like double move to climb up the side or something?
 
Cat: did they have to like double move to climb up the side or something?
Line 10,569: Line 1,293:
 
(GM) Chad S. (GM): I really wanted Ember's Bodyguard to fail the save then realize he's immune to poison
 
(GM) Chad S. (GM): I really wanted Ember's Bodyguard to fail the save then realize he's immune to poison
 
Cat: "krilin, you have no nose."
 
Cat: "krilin, you have no nose."
Round 3
+
  </nowiki>
 +
====Round 3====
 +
  <nowiki>
 
(GM) Chad S. (GM): Alright, let's finish this up so I can scramble to make more content this weekend.
 
(GM) Chad S. (GM): Alright, let's finish this up so I can scramble to make more content this weekend.
 
Er I mean
 
Er I mean
Line 10,739: Line 1,465:
 
(GM) Chad S. (GM): King Crab shakes his claw as he swims away. "I'll get you next time Gadget!"
 
(GM) Chad S. (GM): King Crab shakes his claw as he swims away. "I'll get you next time Gadget!"
 
Well, combat's over.
 
Well, combat's over.
 +
  </nowiki>
 +
===Crabs and Lobster for everyone===
 +
  <nowiki>
 
Meghan: I'm totally taking Call Truce
 
Meghan: I'm totally taking Call Truce
 
Nidranisan: Anyone get hurt other than Claire?
 
Nidranisan: Anyone get hurt other than Claire?
Line 10,822: Line 1,551:
 
boat deck picture is much easier to see the grid on now :)
 
boat deck picture is much easier to see the grid on now :)
 
(GM) Chad S. (GM): And just in time to stop using it!
 
(GM) Chad S. (GM): And just in time to stop using it!
 +
  </nowiki>
 +
=August 4, 1236 AD=
 +
==lunchtime==
 +
  <nowiki>
 
August 4, 1236 AD (lunchtime)
 
August 4, 1236 AD (lunchtime)
 
Either there were no monsters, or the monsters saw how poorly those crabs attacked and decided not to bother.
 
Either there were no monsters, or the monsters saw how poorly those crabs attacked and decided not to bother.
Line 11,092: Line 1,825:
 
Fi's survival skills and Darius's many one-man plays (with Hawk providing musical accompaniment) helps time pass away.
 
Fi's survival skills and Darius's many one-man plays (with Hawk providing musical accompaniment) helps time pass away.
 
Two Days Pass by...
 
Two Days Pass by...
 +
  </nowiki>
 +
 +
 +
  <nowiki>
 
August 8, 1236 AD
 
August 8, 1236 AD
 
(afternoon)
 
(afternoon)
Line 11,167: Line 1,904:
 
Cat: can i facepalm now?
 
Cat: can i facepalm now?
 
is now the right time for that?
 
is now the right time for that?
 +
  </nowiki>
 +
 +
===Battle: Freiza's men versus dinosaurs versus merchants===
 +
  <nowiki>
 
(GM) Chad S. (GM): Alright, time for initiative. Then it's facepalm time.
 
(GM) Chad S. (GM): Alright, time for initiative. Then it's facepalm time.
 
Cat:
 
Cat:
Line 11,282: Line 2,023:
 
(it'll buy us a minute of time which means we can put up prep spells)
 
(it'll buy us a minute of time which means we can put up prep spells)
 
Chris: What feat? With a minute, we might be able to do more than spells. Like potentially separate the travelers from the others.
 
Chris: What feat? With a minute, we might be able to do more than spells. Like potentially separate the travelers from the others.
Round 1
+
  </nowiki>
 +
====Round 1====
 +
  <nowiki>
 
(GM) Chad S. (GM): (To GM) rolling 4
 
(GM) Chad S. (GM): (To GM) rolling 4
 
4
 
4
Line 11,716: Line 2,459:
 
Nidranisan: yeah, you might need to be ready for a little rough language out here.
 
Nidranisan: yeah, you might need to be ready for a little rough language out here.
 
Darius Kolphan: Still, trust is earned, not bartered, friend!
 
Darius Kolphan: Still, trust is earned, not bartered, friend!
 +
  </nowiki>
 +
====Round 2====
 +
  <nowiki>
 
The woman in More Robes tries to escape the weeds.
 
The woman in More Robes tries to escape the weeds.
 
(GM) Chad S. (GM): Reflex Save 21
 
(GM) Chad S. (GM): Reflex Save 21
Line 12,066: Line 2,812:
 
Cat: every round. separate save every round.
 
Cat: every round. separate save every round.
 
for 9 rounds.
 
for 9 rounds.
Round 3
+
  </nowiki>
 +
 
 +
====Round 3====
 +
  <nowiki>
 
Cat: and even if they make every save, they are sickened.
 
Cat: and even if they make every save, they are sickened.
 
it's not that bad...
 
it's not that bad...
Line 12,395: Line 3,144:
 
realtime 2/7 9:54am
 
realtime 2/7 9:54am
 
Vegeta's first two strikes are enough to KO the brigand, but he left his mark- a stunned Nidri.
 
Vegeta's first two strikes are enough to KO the brigand, but he left his mark- a stunned Nidri.
Round 4
+
  </nowiki>
 +
====Round 4====
 +
  <nowiki>
 
The Robed magician hurls a pair of magic missiles at the golems, then runs towards the pillar for cover.
 
The Robed magician hurls a pair of magic missiles at the golems, then runs towards the pillar for cover.
 
The missiles deal 7 damage
 
The missiles deal 7 damage
Line 12,639: Line 3,390:
 
Vegeta: sorry for ruining your fun darius, heh
 
Vegeta: sorry for ruining your fun darius, heh
 
Darius Kolphan: A shame... but it had to be done.
 
Darius Kolphan: A shame... but it had to be done.
Round 5
+
  </nowiki>
 +
====Round 5====
 +
  <nowiki>
 
Cat: nice one veg.
 
Cat: nice one veg.
 
The More Robed woman draws her longsword. It cracks with electricity as she swings.
 
The More Robed woman draws her longsword. It cracks with electricity as she swings.
Line 12,887: Line 3,640:
 
THEN HE COULD PUT LAZERS ON IT
 
THEN HE COULD PUT LAZERS ON IT
 
Hernz: he should have been a lot more explicit than "leave him to me"
 
Hernz: he should have been a lot more explicit than "leave him to me"
Round 6
+
  </nowiki>
 +
====Round 6====
 +
  <nowiki>
 
Hernz: did the bowman get a will save?
 
Hernz: did the bowman get a will save?
 
Nidri drains the health from one of the archers as the woman in More Robes continues fighting the spiky thing.
 
Nidri drains the health from one of the archers as the woman in More Robes continues fighting the spiky thing.
Line 13,129: Line 3,884:
 
Hernz: hahaha... 4 AC for a feat is great... but I think it's rogue specific... veg can take one as a ki feat, but it's a swift action... not worth it
 
Hernz: hahaha... 4 AC for a feat is great... but I think it's rogue specific... veg can take one as a ki feat, but it's a swift action... not worth it
 
Nidri, thankful for the assistance, stands up, curses the bowmen out and recovers from most of her injury.
 
Nidri, thankful for the assistance, stands up, curses the bowmen out and recovers from most of her injury.
Round 7
+
  </nowiki>
 +
====Round 7====
 +
  <nowiki>
 
One robed woman keeps running until she's 90 feet north.
 
One robed woman keeps running until she's 90 feet north.
 
The other woman continues her assault against the spiky thing.
 
The other woman continues her assault against the spiky thing.
Line 13,373: Line 4,130:
 
Nidri curses the bowman's bow and armor to wear and fray.
 
Nidri curses the bowman's bow and armor to wear and fray.
 
Cat: she probably also shouts at him again in infernal.
 
Cat: she probably also shouts at him again in infernal.
Round 8
+
  </nowiki>
 +
====Round 8====
 +
  <nowiki>
 
More Robed is pissed at Short Stack for hitting her!
 
More Robed is pissed at Short Stack for hitting her!
 
(GM) Chad S. (GM): Attack: AC 20 for 13 and 4 electric damage.
 
(GM) Chad S. (GM): Attack: AC 20 for 13 and 4 electric damage.
Line 13,432: Line 4,191:
 
(GM) Chad S. (GM): LET'S SPLIT UP, GANG! RUN TOWARS THE T-REX'S HOME!
 
(GM) Chad S. (GM): LET'S SPLIT UP, GANG! RUN TOWARS THE T-REX'S HOME!
 
Hernz: unless THEY're the ones with the +20/20/20 belt of all might!
 
Hernz: unless THEY're the ones with the +20/20/20 belt of all might!
 +
  </nowiki>
 +
===So, where did they go?===
 +
  <nowiki>
 
(GM) Chad S. (GM): If you are not persuing, the battle is over.
 
(GM) Chad S. (GM): If you are not persuing, the battle is over.
 
Unless you guys want to bully Another Bowman into fighting.
 
Unless you guys want to bully Another Bowman into fighting.
Line 13,796: Line 4,558:
 
All in all, four days pass without significant trouble or conflict.
 
All in all, four days pass without significant trouble or conflict.
 
Cat: whaaaaaaaaaaaaat :)
 
Cat: whaaaaaaaaaaaaat :)
 +
  </nowiki>
 +
=August 10, 1236 AD=
 +
==afternoon==
 +
  <nowiki>
 
August 10, 1236 AD (afternoon)
 
August 10, 1236 AD (afternoon)
 
An overcast morning blocks out direct sunlight as the party approaches the city walls of Deonsy. The guards inspect every caravan that passes through the gates, and thus there is a line.
 
An overcast morning blocks out direct sunlight as the party approaches the city walls of Deonsy. The guards inspect every caravan that passes through the gates, and thus there is a line.
Line 14,135: Line 4,901:
 
realtime 2/20 9:37am
 
realtime 2/20 9:37am
 
Erlson: I am a skilled guide, but I can protect myself from many threats. Unfortunately I can't kill them, either. Those days are long gone.
 
Erlson: I am a skilled guide, but I can protect myself from many threats. Unfortunately I can't kill them, either. Those days are long gone.
 +
  </nowiki>
 +
 +
 +
  <nowiki>
 
August 11, 1236 AD (morning)
 
August 11, 1236 AD (morning)
 
The day is clear, bright and sunny.
 
The day is clear, bright and sunny.
Line 14,231: Line 5,001:
 
Darius Kolphan Initiative 3
 
Darius Kolphan Initiative 3
 
Darius Kolphan: But no, really. GHOSTS!
 
Darius Kolphan: But no, really. GHOSTS!
 +
  </nowiki>
 +
 +
===Battle: Ghosts and Astral Behir===
 +
  <nowiki>
 
(GM) Chad S. (GM): Roll for initiative, folks.
 
(GM) Chad S. (GM): Roll for initiative, folks.
 
Fi:
 
Fi:
Line 14,315: Line 5,089:
 
(To Nidranisan): Incorporeal: Immune to non-magical attacks. 50% damage from magical weapons and attacks. Holy and force energy hit fully though. The 50% is an all-or-nothing effect, not 50% damage.
 
(To Nidranisan): Incorporeal: Immune to non-magical attacks. 50% damage from magical weapons and attacks. Holy and force energy hit fully though. The 50% is an all-or-nothing effect, not 50% damage.
 
realtime 2/22 9:02 am
 
realtime 2/22 9:02 am
Round 1
+
  </nowiki>
 +
====Round 1====
 +
  <nowiki>
 
Chris: Bleh, Fi is so not suited for fighting undead.
 
Chris: Bleh, Fi is so not suited for fighting undead.
 
(To Nidranisan): You're not sure what to make of the Behir, besides what Hawk already mentioned.
 
(To Nidranisan): You're not sure what to make of the Behir, besides what Hawk already mentioned.
Line 14,590: Line 5,366:
 
Claire steps away and a line of acid sprays out of her mouth, like it would out of a black dragon's maw. Except she's much more tidy about it.
 
Claire steps away and a line of acid sprays out of her mouth, like it would out of a black dragon's maw. Except she's much more tidy about it.
 
The Behir swerves out of the way to avoid some of the caustic liquid before it evaporates into the dry air.
 
The Behir swerves out of the way to avoid some of the caustic liquid before it evaporates into the dry air.
Round 2
+
  </nowiki>
 +
====Round 2====
 +
  <nowiki>
 
Ghost: I head something- wait, what's that noise?
 
Ghost: I head something- wait, what's that noise?
 
Ghost tries to touch Fleir with its corrupting touch- hits Touch AC 15 for 22 damage
 
Ghost tries to touch Fleir with its corrupting touch- hits Touch AC 15 for 22 damage
Line 14,876: Line 5,654:
 
Multicolored Behir: Bah! You try to take MY desert? I'LL KILL ALL OF YOU! ALL OF YOU!
 
Multicolored Behir: Bah! You try to take MY desert? I'LL KILL ALL OF YOU! ALL OF YOU!
 
Claire vomits more acid at the spectral beast..
 
Claire vomits more acid at the spectral beast..
Round 3
+
  </nowiki>
 +
====Round 3====
 +
  <nowiki>
 
Ghost: That's the noise! I see it now, it's everywhere. It's you!
 
Ghost: That's the noise! I see it now, it's everywhere. It's you!
 
The ghost's body shivers, and Fleir feels something... terrible...
 
The ghost's body shivers, and Fleir feels something... terrible...
Line 15,107: Line 5,887:
 
George: Unless Hawk suddenly has an idea of how to fix Darius, and I don't mean with a pair of scissors.
 
George: Unless Hawk suddenly has an idea of how to fix Darius, and I don't mean with a pair of scissors.
 
Hernz: LOLOL
 
Hernz: LOLOL
Round 4
+
  </nowiki>
 +
====Round 4====
 +
  <nowiki>
 
The ghost lurches, struggling to touch Fleir.
 
The ghost lurches, struggling to touch Fleir.
 
Ghost: Touch AC 14 for 28 damage.
 
Ghost: Touch AC 14 for 28 damage.
Line 15,338: Line 6,120:
 
One arrow is all it takes to remove the final foe from the field.
 
One arrow is all it takes to remove the final foe from the field.
 
Combat Over
 
Combat Over
 +
  </nowiki>
 +
===No more ghosts. What's with the curse, Erlson? Darius?===
 +
  <nowiki>
 
(GM) Chad S. (GM): And then 468754374939 Dracoliches leap forward from the pond, breathing hellfire!
 
(GM) Chad S. (GM): And then 468754374939 Dracoliches leap forward from the pond, breathing hellfire!
 
Hernz: um chad, per the rules, that many can't fit in one pond...
 
Hernz: um chad, per the rules, that many can't fit in one pond...
Line 15,406: Line 6,191:
 
Fi stays up for the night. Erlson is also awake for the time, studying his spellbook and taking notes.
 
Fi stays up for the night. Erlson is also awake for the time, studying his spellbook and taking notes.
 
Some small animals reach the cave, smell and see the party, and then flee. Nothing big enough to worry about.
 
Some small animals reach the cave, smell and see the party, and then flee. Nothing big enough to worry about.
 +
  </nowiki>
 +
 +
=August 12, 1236 AD=
 +
==morning==
 +
  <nowiki>
 
August 12, 1236 (morning)
 
August 12, 1236 (morning)
 
The party emerges from the cavern to a cloudy day. Despite this, Deonsy is still visible on the horizon.
 
The party emerges from the cavern to a cloudy day. Despite this, Deonsy is still visible on the horizon.
Line 15,490: Line 6,280:
 
realtime 3/6 9:36 am
 
realtime 3/6 9:36 am
 
Nidri, Fi, Hawk, and Claire all feel compelled to climb the King's statue and locate the source of the howling wind.
 
Nidri, Fi, Hawk, and Claire all feel compelled to climb the King's statue and locate the source of the howling wind.
 +
  </nowiki>
 +
===Battle: Three and half Harpies===
 +
  <nowiki>
 
(GM) Chad S. (GM): I'll take initiative rolls from the party.
 
(GM) Chad S. (GM): I'll take initiative rolls from the party.
 
Fi:
 
Fi:
Line 15,584: Line 6,377:
 
(GM) Chad S. (GM): Darius's Sense Motive 19
 
(GM) Chad S. (GM): Darius's Sense Motive 19
 
Darius Kolphan: Someone's up there... three people. How odd...
 
Darius Kolphan: Someone's up there... three people. How odd...
Round 1
+
  </nowiki>
 +
====Round 1====
 +
  <nowiki>
 
One of the harpies, Vartal, takes out her bow and fires at (Even is Fleir, Odd is Vegeta) 1
 
One of the harpies, Vartal, takes out her bow and fires at (Even is Fleir, Odd is Vegeta) 1
 
Hernz: Flat 24 AC
 
Hernz: Flat 24 AC
Line 15,701: Line 6,496:
 
realtime 3/8 9:44 am
 
realtime 3/8 9:44 am
 
Captivated by the harpy's song, Claire and Nidri advance to the base of the mountain.
 
Captivated by the harpy's song, Claire and Nidri advance to the base of the mountain.
Round 2
+
  </nowiki>
 +
====Round 2====
 +
  <nowiki>
 
One harpy stops singing, and screeches. Her longbow crackles with lightning as she flies to another vantage point.
 
One harpy stops singing, and screeches. Her longbow crackles with lightning as she flies to another vantage point.
 
(GM) Chad S. (GM): Fi and Fleir are up.
 
(GM) Chad S. (GM): Fi and Fleir are up.
Line 15,979: Line 6,776:
 
(GM) Chad S. (GM): Understood.
 
(GM) Chad S. (GM): Understood.
 
Cat: also: yeah i'm not fire PROOF. that's just why it wouldn't feel hot from here, totally normal.
 
Cat: also: yeah i'm not fire PROOF. that's just why it wouldn't feel hot from here, totally normal.
round 3
+
  </nowiki>
 +
====Round 3====
 +
  <nowiki>
 
One of the harpies decides to shoot Claire twice for fireballing her sis.
 
One of the harpies decides to shoot Claire twice for fireballing her sis.
 
(GM) Chad S. (GM): Arrow #1: 39 for 9 piercing and 5 electric damage.
 
(GM) Chad S. (GM): Arrow #1: 39 for 9 piercing and 5 electric damage.
Line 16,264: Line 7,063:
 
(GM) Chad S. (GM): In California, it's 8 o
 
(GM) Chad S. (GM): In California, it's 8 o
 
clock and 70 degrees.
 
clock and 70 degrees.
Round 4
+
  </nowiki>
 +
====Round 4====
 +
  <nowiki>
 
Vartal fires another arrow at Claire.
 
Vartal fires another arrow at Claire.
 
(GM) Chad S. (GM): Actually, even is Claire, odd is vegeta 2
 
(GM) Chad S. (GM): Actually, even is Claire, odd is vegeta 2
Line 16,456: Line 7,257:
 
Chris: They seem to be concentrating on Claire and Fi for some reason...
 
Chris: They seem to be concentrating on Claire and Fi for some reason...
 
Hernz: would have nothing to do with your ranged attacks at all
 
Hernz: would have nothing to do with your ranged attacks at all
Round 5
+
  </nowiki>
 +
====Round 5====
 +
  <nowiki>
 
(GM) Chad S. (GM): Well, one of you has a big wolf and the other one shoots fireballs.
 
(GM) Chad S. (GM): Well, one of you has a big wolf and the other one shoots fireballs.
 
Everyone else...tried to climb up. Oh, and Vegeta.
 
Everyone else...tried to climb up. Oh, and Vegeta.
Line 16,656: Line 7,459:
 
(GM) Chad S. (GM): Skynail's Reflex 25
 
(GM) Chad S. (GM): Skynail's Reflex 25
 
Skynail evades most of the fireball, and continues singing.
 
Skynail evades most of the fireball, and continues singing.
Round 6
+
  </nowiki>
 +
====Round 6====
 +
  <nowiki>
 
(GM) Chad S. (GM): Vartal chooses between shooting Claire (odd) and Nidri (even) 1
 
(GM) Chad S. (GM): Vartal chooses between shooting Claire (odd) and Nidri (even) 1
 
Vartal: 'Nail, get up here. You saw what happened to Syril.
 
Vartal: 'Nail, get up here. You saw what happened to Syril.
Line 16,796: Line 7,601:
 
lol
 
lol
 
Nidri resigns herself to heal duty.
 
Nidri resigns herself to heal duty.
Round 7
+
  </nowiki>
 +
====Round 7====
 +
  <nowiki>
 
Vartal: This is it, huh? Four generations, down the drain. Well, five technically. It was you or us.
 
Vartal: This is it, huh? Four generations, down the drain. Well, five technically. It was you or us.
 
Vartal Isn't sure who to shoot: The woman who has fried her sisters, the other woman who keeps saving her, or the... elf who just skewered her other sister.
 
Vartal Isn't sure who to shoot: The woman who has fried her sisters, the other woman who keeps saving her, or the... elf who just skewered her other sister.
Line 16,979: Line 7,786:
 
realtime 3/19 4:20 pm
 
realtime 3/19 4:20 pm
 
Aided with the power of flight, Vegeta flies upward to engage Vartal on equal terms.
 
Aided with the power of flight, Vegeta flies upward to engage Vartal on equal terms.
Round 8
+
  </nowiki>
 +
====Round 8====
 +
  <nowiki>
 
Cat: "equal"
 
Cat: "equal"
 
i'm guessing her fly check is sliiiiighly better. :)
 
i'm guessing her fly check is sliiiiighly better. :)
Line 17,117: Line 7,926:
 
You can't apply dex bonus to AC when stunned, Reflex saves are ok.
 
You can't apply dex bonus to AC when stunned, Reflex saves are ok.
 
Vartal still has enough wits to dodge the flames.
 
Vartal still has enough wits to dodge the flames.
Round 9
+
  </nowiki>
 +
====Round 9====
 +
  <nowiki>
 
Vartal sits there on the ground, stunned.
 
Vartal sits there on the ground, stunned.
 
(GM) Chad S. (GM): Vartal is stunned until Vegeta's turn.
 
(GM) Chad S. (GM): Vartal is stunned until Vegeta's turn.
Line 17,138: Line 7,949:
 
The thundercloud dissipates and the party is left with three dead harpies.
 
The thundercloud dissipates and the party is left with three dead harpies.
 
Combat Over
 
Combat Over
 +
  </nowiki>
 +
===Fi's a Dad. Mom. Parent.===
 +
  <nowiki>
 
As Vartal falls, Erlson regains his composure and approaches the party.
 
As Vartal falls, Erlson regains his composure and approaches the party.
 
(GM) Chad S. (GM): I suspect these harpies made a home near the top of the statue.
 
(GM) Chad S. (GM): I suspect these harpies made a home near the top of the statue.
Line 17,326: Line 8,140:
 
Hernz: good idea... when the city is in the distance, veg will as well
 
Hernz: good idea... when the city is in the distance, veg will as well
 
realtime 3/23 9:05 am
 
realtime 3/23 9:05 am
 +
  </nowiki>
 +
===Verbal Duel: Versus Mayor Torrin of Norrison===
 +
  <nowiki>
 
The party takes some time to recover, and thanks Erlson for their help. He waves them goodbye as they approach Norrison.
 
The party takes some time to recover, and thanks Erlson for their help. He waves them goodbye as they approach Norrison.
 
As you approach the town, see signs of vegetation and revival. The dry sand gives way mud, puddles, and eventually a stream that leads towards weeds, grass and even a tree or two.
 
As you approach the town, see signs of vegetation and revival. The dry sand gives way mud, puddles, and eventually a stream that leads towards weeds, grass and even a tree or two.
Line 17,574: Line 8,391:
 
While Nidri does't discover new biases, she manages to find of the relative newcomers to Norrison who may give the party another chance.
 
While Nidri does't discover new biases, she manages to find of the relative newcomers to Norrison who may give the party another chance.
 
(GM) Chad S. (GM): +1 Edge.
 
(GM) Chad S. (GM): +1 Edge.
 +
  </nowiki>
 +
====Exchange 1====
 +
  <nowiki>
 
Exchange 1
 
Exchange 1
 
Mayor Torrin: Greetings, travelers, to Norrison. The name is derived from the phrase "Nourished by the Sun".
 
Mayor Torrin: Greetings, travelers, to Norrison. The name is derived from the phrase "Nourished by the Sun".
Line 17,616: Line 8,436:
 
Mayor Torrin ends the exchange, losing 2 determination.
 
Mayor Torrin ends the exchange, losing 2 determination.
 
Helga Fiera: That's it, then? You're gonna let this weak noodle talk his way in?
 
Helga Fiera: That's it, then? You're gonna let this weak noodle talk his way in?
 +
  </nowiki>
 +
====Exchange 2====
 +
  <nowiki>
 
Exchange 2
 
Exchange 2
 
Helga Fiera: Hey! So you put down a few harpies, so what? We and the town guard eat that for breakfast! Some idiot gangs walking around with armor like Mister Scrawny over there- we sent them packing! You wanna call us weak? I bet you guys spent the trip with your tail between your legs.
 
Helga Fiera: Hey! So you put down a few harpies, so what? We and the town guard eat that for breakfast! Some idiot gangs walking around with armor like Mister Scrawny over there- we sent them packing! You wanna call us weak? I bet you guys spent the trip with your tail between your legs.
Line 17,712: Line 8,535:
 
Vegeta's quotes from a Dhampir maybe weren't the best reply to give.
 
Vegeta's quotes from a Dhampir maybe weren't the best reply to give.
 
The party mulls over their opening move.
 
The party mulls over their opening move.
 +
  </nowiki>
 +
====Exchange 3====
 +
  <nowiki>
 
Exchange 3
 
Exchange 3
 
Cat: ...what is the k. nature logic angle tho?
 
Cat: ...what is the k. nature logic angle tho?
Line 17,749: Line 8,575:
 
Cat: so...we win the exchange?
 
Cat: so...we win the exchange?
 
Misha tries to spin the definition of "isolation" and "adaptation" around, but the audience isn't buying it.
 
Misha tries to spin the definition of "isolation" and "adaptation" around, but the audience isn't buying it.
 +
  </nowiki>
 +
====Exchange 4====
 +
  <nowiki>
 
Exchange 4
 
Exchange 4
 
Misha Fiera: damn, that was good.
 
Misha Fiera: damn, that was good.
Line 17,810: Line 8,639:
 
But people aren't laughing. Many are still weeping over Vegeta's heartfelt tale, and Misha must concede defeat.
 
But people aren't laughing. Many are still weeping over Vegeta's heartfelt tale, and Misha must concede defeat.
 
Misha Fiera: It sounded better in my head... Too soon, I guess.
 
Misha Fiera: It sounded better in my head... Too soon, I guess.
 +
  </nowiki>
 +
====Exchange 5====
 +
  <nowiki>
 
Exchange 5
 
Exchange 5
 
(GM) Chad S. (GM): +1 browny points for including backstory, Hernz
 
(GM) Chad S. (GM): +1 browny points for including backstory, Hernz
Line 17,869: Line 8,701:
 
Hawk figures that even though some villagers may be annoyed by the logical arguments, he could ask the village to reconsider his argument before making an opinion.
 
Hawk figures that even though some villagers may be annoyed by the logical arguments, he could ask the village to reconsider his argument before making an opinion.
 
(GM) Chad S. (GM): Read: +1 Edge that can be use in logic arguments only.
 
(GM) Chad S. (GM): Read: +1 Edge that can be use in logic arguments only.
 +
  </nowiki>
 +
====Exchange 6====
 +
  <nowiki>
 
Exchange 6
 
Exchange 6
 
Chris: We get another generic edge for them conceding too, right?
 
Chris: We get another generic edge for them conceding too, right?
Line 17,901: Line 8,736:
 
Spending an Edge: Helga uses Baiting via Intimidate 17
 
Spending an Edge: Helga uses Baiting via Intimidate 17
 
Despite Helga's best efforts, everyone is talking about Hawk's charms. How could such a sweet man lie? Misha is taking deep breaths to calm herself.
 
Despite Helga's best efforts, everyone is talking about Hawk's charms. How could such a sweet man lie? Misha is taking deep breaths to calm herself.
 +
  </nowiki>
 +
====Exchange 7====
 +
  <nowiki>
 
Exchange 7
 
Exchange 7
 
Helga Fiera: You realize the town is about to open up, sis? Jeez, I gotta do everything here.
 
Helga Fiera: You realize the town is about to open up, sis? Jeez, I gotta do everything here.
Line 17,930: Line 8,768:
 
Misha is still elated and tries to calm herself down.
 
Misha is still elated and tries to calm herself down.
 
Mayor Torrin turns to the villagers and glances at them. Most of them look at the party, look at him and nod.
 
Mayor Torrin turns to the villagers and glances at them. Most of them look at the party, look at him and nod.
 
+
  </nowiki>
 +
===Welcome to Norrison! Go meet the guardian!===
 +
  <nowiki>
 
Hawk Hubertins smiles and blushes a little as he looks at Misha.
 
Hawk Hubertins smiles and blushes a little as he looks at Misha.
 
Mayor Torrin turns to the party and claps.
 
Mayor Torrin turns to the party and claps.
Line 18,120: Line 8,960:
 
Reziel/Regal Avian: As you wish, Father.
 
Reziel/Regal Avian: As you wish, Father.
 
As you command...
 
As you command...
 +
  </nowiki>
 +
 +
===Battle: Calaminus 2.0===
 +
  <nowiki>
 
(GM) Chad S. (GM): Roll for initiative, folks.
 
(GM) Chad S. (GM): Roll for initiative, folks.
 
Darius's Init 15
 
Darius's Init 15
Line 18,159: Line 9,003:
 
(GM) Chad S. (GM): This is a 50 foot high cave. The inner walls are 30 feet high.
 
(GM) Chad S. (GM): This is a 50 foot high cave. The inner walls are 30 feet high.
 
The grass is difficult terrain.
 
The grass is difficult terrain.
Round 1
+
  </nowiki>
 +
====Round 1====
 +
  <nowiki>
  
 
Vegeta moves closer for haste and powers up
 
Vegeta moves closer for haste and powers up
Line 18,286: Line 9,132:
 
Nidri takes the full brunt of the fireball, but at least her div heritage resisted some of the flames.
 
Nidri takes the full brunt of the fireball, but at least her div heritage resisted some of the flames.
 
Claire turns herself invisible and runs for cover.
 
Claire turns herself invisible and runs for cover.
Round 2
+
  </nowiki>
 +
====Round 2====
 +
  <nowiki>
 
Vegeta unleashes a beam of pure flame at Calaminus.
 
Vegeta unleashes a beam of pure flame at Calaminus.
 
(GM) Chad S. (GM): Big guy's reflex save 22
 
(GM) Chad S. (GM): Big guy's reflex save 22
Line 18,453: Line 9,301:
 
whooooa. a non-shitty healing roll during combat.
 
whooooa. a non-shitty healing roll during combat.
 
Claire rounds the corner and turns invisible.
 
Claire rounds the corner and turns invisible.
Round 3
+
  </nowiki>
 +
====Round 3====
 +
  <nowiki>
 
Nidri flies atop the wall and heals most of her burn wounds.
 
Nidri flies atop the wall and heals most of her burn wounds.
 
The two blue-hooded creatures pause.
 
The two blue-hooded creatures pause.
Line 18,711: Line 9,561:
 
realtime 4/20 8:20 am
 
realtime 4/20 8:20 am
 
Claire and Fleir feel protected against electricity.
 
Claire and Fleir feel protected against electricity.
Round 4
+
  </nowiki>
 +
====Round 4====
 +
  <nowiki>
 
Zeel Blue A casts a spell, peers down the corridor then advances into melee with Claire.
 
Zeel Blue A casts a spell, peers down the corridor then advances into melee with Claire.
 
Zeel: She is here, brother! Let us curse her spirit!
 
Zeel: She is here, brother! Let us curse her spirit!
Line 18,902: Line 9,754:
 
Darius Kolphan: With their magical aptitude, I would not be surprised if they had a way to see invisible foes.
 
Darius Kolphan: With their magical aptitude, I would not be surprised if they had a way to see invisible foes.
 
They seem to be undead. Time to be brave.
 
They seem to be undead. Time to be brave.
Round 5
+
  </nowiki>
 +
====Round 5====
 +
  <nowiki>
 
Zeel Blue B unleashes an acid bolt at Claire.
 
Zeel Blue B unleashes an acid bolt at Claire.
 
(GM) Chad S. (GM): Ranged Touch attack: 13 for 4 acid damage.
 
(GM) Chad S. (GM): Ranged Touch attack: 13 for 4 acid damage.
Line 19,108: Line 9,962:
 
(GM) Chad S. (GM): Reflex Saves! 19 25
 
(GM) Chad S. (GM): Reflex Saves! 19 25
 
With a wave of her hands and a hint of bronze, Claire disintegrates the two robed men.
 
With a wave of her hands and a hint of bronze, Claire disintegrates the two robed men.
Round 6
+
  </nowiki>
 +
====Round 6====
 +
  <nowiki>
 
(GM) Chad S. (GM): Nidri is up.
 
(GM) Chad S. (GM): Nidri is up.
  
Line 19,247: Line 10,103:
 
(GM) Chad S. (GM): Assuming Hawk will hold...
 
(GM) Chad S. (GM): Assuming Hawk will hold...
 
Cat: george says "yeah, basically. keep singing."
 
Cat: george says "yeah, basically. keep singing."
Round 7
+
  </nowiki>
 +
====Round 7====
 +
  <nowiki>
 
(GM) Chad S. (GM): Alright, interrupt if you want to jump in.
 
(GM) Chad S. (GM): Alright, interrupt if you want to jump in.
 
Nidri heads for cover.
 
Nidri heads for cover.
Line 19,264: Line 10,122:
 
By the time the dust clears, Calaminus is no more.
 
By the time the dust clears, Calaminus is no more.
 
Combat Over
 
Combat Over
 +
  </nowiki>
 +
===Goodbye, Reziel. Time to meet your guest.===
 +
  <nowiki>
 
Reziel: Amazing. I foresaw my death today.
 
Reziel: Amazing. I foresaw my death today.
 
Yet here I am.
 
Yet here I am.

Latest revision as of 14:48, 25 April 2017

July 12, 1236 AD

Afternoon

 
Cat: heh.
so we can go flying together now? ;)
(From Cat): personal quest updated.
realtime 1/5 8:35 am
(GM) Chad S. (GM): Chat Logs are up at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusSeaCreeps
You can combine multiple metamagic effects without increasing the time beyond 1 full round action.
Chris: Fi still hasn't hit 40HP.
(GM) Chad S. (GM): On the plus side you're entering the level range where HP is starting to not matter anymore
Hernz: you mean you're sending one-shot kill creatures at us?? lol
Chris: Clustered Shots Feat? Totally getting that one.
Hmm... Deadly aim. Power attack for ranged weapons.
There's also Snap Shot so that I can threaten with a bow... decisions decisions.
Cat: haha.
nice.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	20 vs AC
Damage	6
2nd Attack	25 vs AC
Damage	7
Rapid Attack	20 vs AC
Damage	12
Haste Attack	19 vs AC
Damage	12
Type:	piercing
Hernz: just dont roll that garbage when we're in a fight ;)
lol
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	13 vs AC
Damage	15
2nd Attack	18 vs AC
Damage	16
Rapid Attack	24 vs AC
Damage	15
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Trying to make my attack matrix bigger.
Hernz: oooh, you get the sum thing too!
Chris: Yup. I took Clustered Shots.
Cat: nice.
Chris: Gah. Leveling this character takes forever.
Feats, Teamwork Feats, 9 skill points, spells + companion leveling...
Hernz: teamwork feats in addition to regular feats?
but yeah, that's fun! I love leveling lucia... veg... much simpler haha
Chris: Yeah. One of the hunter things is getting Teamwork feats that are automatically shared with your companion.
Hernz: oh nice....
For whomever has bloodline powers, not sure if this item is worth it... a little pricey, and I don't know bloodlines much... but randomly found it: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/robe-of-arcane-heritage
Chris: Holy crap. Fleir's typical str/dex/con are 29/20/20
Shit. I've had Fleir's bite damage wrong forever. She's supposed to get 1.5x strength bonus to damage on the bite since she only has the one primary attack.
Hernz: ok, she might win the tank trophy lol
Fleir:
Fleir: Powerful Bite
Attack:27 vs AC
Damage:25
2nd Attack:22 vs AC
Damage24
Type:PBS
Hernz: BAB high enough for a second attack... nice
actually, do they?
Chris: They don't do it based on BAB. She' gets it as an alternative to multiattack.
Hernz: ah ok
Chris: Oh goody. More natural armor. +11 now. AC30.
Hernz: this is how totoro gains insane AC.. those companions just get so much crap!
Chris: Ok. I think I just have spell selection left. Time for bed.
realtime 1/6 8:45 am
(GM) Chad S. (GM): https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusSeaCreeps
I added my notes and cleaned up the chat log.
(To Nidranisan): I added more to your personal quest.
(From Cat): updated
Cat: awaiting status on finding a metamagic rod of reach in the shopping spree :)
happy snow day...
Hernz: yay.....
Cat: you sounds pretty excited lol.
Hernz: I have to be out tomorrow at 9am... means I have to shovel all that like tonight at midnight... blah lol
Cat: george has the flu, so i get to deal with snow.
though i don't need to be out until afternoon tomorrow i think...
Hernz: doh!
George: Hmm... Current spell potentials for Hawk: Tiny Hut, Slow, See Invis, Invis Sphere.
Hernz: a mass slow is killer against enemies... and good radius... best way to take away multiple attacks and movement...
George: It's mostly between See Invis and Slow, but the other two have interesting potential as well.
Hernz: invis spehere is cool to make a getaway like where we were last time in mr Ts place
George: Or to make a sneaky entrance. Invis gives you a +20 to stealth checks.
Hernz: see isnvis is only for you... once you can see them... then you....?
Cat: talk them to death, as usual.
George: Have options.
Yes dear. :P
Hernz: lolol
tiny hut is a cool little one too...
I think invis spehere is better than see invis and has more uses... like, boom, cast it at the start of the battle and it gives people time to do all their prep spells
although Fleir won't fit likely...
George: Problem with invis sphere is that when you go past 10' from Hawk, you're not invisible anymore. It's basically useless once they know where we are, but good for sneaking in or out of places.
Cat: it basically can help the back row take cover from archers.
Hernz: right, but maybe we "train" as a group to "stick together at start of battle, and we all move together one way or the other... though that will leave us way open for randomf ireballs...
George: Yeah, area effects basically nuke invis sphere.
Did I miss a level or something? Hawk had 16 skill points to spend.
Ok, Chad, can I just take an extra rank in each knowledge skill and call it a day?
realtime 1/7 4:32 pm
(GM) Chad S. (GM): Snow, yay. Something tells me I"m not going to the movies tomorrow morning.
Also, I finally saw Captain America: Civil War. Yeah, that was good stuff. Every adaptation of that stupid comic miniseries is way better.
Hawk, you can take the extra ranks. Just make sure you have the right amount (6 + Int + 1 Human) * level
Metamagic Rod: 95% chance of finding one. Roll low! 61
Nidri can find a metamagic rod for sale.
Cat: huzzah.
with the magical diplo discount?
(GM) Chad S. (GM): Yup.
Cat: sweeeet.
ok, that blew some cash.
Hernz: yay
(GM) Chad S. (GM): Okay, I did it. Well, most of it.
You got a world map, folks.
I'll put this up on the wiki, but I wanted to show this off.
Cat: niiiiiice.
i like the square.
...is fleir standing on themap?
Hernz: wait... where's harvest wharf on this? below us?
(GM) Chad S. (GM): You are in the Sun Isles, as Fleir is demonstrating.
Cat: so wharf is above, draugh below?
(GM) Chad S. (GM): You'll have to go North to Harvest Wharf.
Cat: plains northeast corner?
Hernz: OOOHH! secret bonus dungeon in that square!
Cat: no, that's where the Song and the Silence are hiding.
(GM) Chad S. (GM): That's where the Emerald WEAPON sleeps
Cat: oh wait.
Hernz: lol
Cat: dude, it's the same corner.
just sayin'

Vegeta level up COMPLETO
Cat: i think i'm just picking my 2nd list spell.
(GM) Chad S. (GM): I added this to the wiki, you can find it at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritus#World_Map
(To Hernz): More for Vegeta!
(To Hernz): More personal questing for Vegeta!
(From Vegeta): oh oh, did I get my belt of +10s????
George: Still trying to decide on Hawk's new spell. Probably just go with Slow, but we'll see.
(To Vegeta): Super Sayan God Super Sayan at level 1, let's go
George: And guys, we don't want to face the Emerald Weapon until we've got Knights of the Round materia equipped.
(GM) Chad S. (GM): I reserve that part of the world for surprise plot. Also, geography is hard without copying the Earth.
(From Vegeta): done
George: Nah, just do what I did with The Hub and take a hand full of mashed potato and throw it at a wall. ;)
(To Chris): I added a document "July 11, 1236 AD - What is this thing you call date?" you can read and edit it.
Cat: zoom in on tiny islands in the real world, and make them continent sized :)
George: It's July... Does that count as mid summer?
If so, can we have a dream some night about The Tempest?
(Sorry Chad, I had to)
Cat: sure, i'll just start calling you Puck.
George: Ok, Hawk level up complete. He took Slow as the spell, and Point Blank Shot as the feat.
Cat: i think nidri is done leveling too.
Hernz: sweet... once Fi picks a spell and Claire is done, I think we're off to the Wharf!
(From Chris): I wrote Fi's response.
realtime 1/8 2:54 pm
(GM) Chad S. (GM): (To GM) rolling 1d20+15
(
9
)+15
= 24
(To Nidranisan): I have updated your personal quest.
Cat:
Nidranisan : Sense-Motive
Check	20
The +5 to intimidate only works against creatures of a humanoid type.
(To Chris): I updated your personal quest.
(From Cat): updated
Hernz: did you intimidate the GM out of here?
Cat: i think he just ran through to update my personal quest ;)
Chris: Ditto
I suspect Vegeta saw his personal quest coming and preemptively punched it in the face.
Cat: lol.
Chris: I'm done with spells.
Cat: huzzah.
(From Chris): updated PQ.
Hernz: hahahaha chris lol
realtime 1/9 9:04 am
Awesome Games Done Quick charity drive is up this week, goodbye productivity!
(GM) Chad S. (GM): Tell me what your max hp is when you get the chance.
People spend their final day in the Isle of the Sun saying goodbye, and shopping frantically for more wares.
  

July 13, 1236 AD

morning

 
July 13, 1236 AD
(morning)
(GM) Chad S. (GM): I assume you guys weren't doing anything on the 12th.
Surprise, another sunny, hot day on the Isle.
The Kolphans are up, eating breakfast. Sheela would clearly rather be asleep, but she tries.
Sigurd Kolphan: Ahem. I want to thank you all for your time here. You have been instrumental in helping expose great evil and keep the peace here.
Darius Kolphan: It has also been a pleasure to simply have you here.
We've benefitted greatly from your presence.
Sheela Kolphan: Um...to good friends. Ugh, my head hurts.Too much to make big speeches. Just enjoy the food.
After giving your goodbyes to the Kolphans you make your way to the port. Dockworkers are already loading supplies and her many clothes. A few noblemen are also boarding the ship.
Melanie Mel: Hey there! Anything you guys need to do before we sail out? It's another week until we get to Harvest Wharf.
(To Hernz): I updated your personal quest.
(To Cat): I updated your personal quest.
George: Hawk has 57 HP now.
Hawk Hubertins: Hi Melanie!
Cat: nidri also has 57 hp.
Hernz: 57 for veg as well.... it's the 57 club
Cat: yeah all us d8 folks huh.
Hernz: d8+1!
Cat: and how.
(From Cat): updated.
(From Hernz): updated
Chris: 39HP
Fleir has 83HP.
Hernz: lolz... you sure you dont want the spell where fi takes half the damage from fleir? lol
Chris: Would be all over the opposite though.
Hernz: new spell: "meat shield"
Chris: lol
Cat: just need fleir to learn to cast ;)
Chris: I took "Escape Route" as a teamwork feat with Fleir: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
So Fi should be able to move anywhere around Fleir without provoking.
And vice versa.
Cat: niiiiiice.
realtime 1/10 10:24 am
(To Cat): Personal Quest updated.
(To Chris): Personal Quest updated
Melanie Mel: Everyone get on board and enjoy the week. I got lots of sunbathing to catch up on.
The party boards the ship and it disembarks, sailing away from the Isle. The view of the isles shrink away into the horizon.

Fi takes up Deep Sea fishing again.
(From Cat): super short update provided.
Nidranisan shows up ready for vacation, wearing her swimsuit, and goes to hang out with Melanie and do absolutely nothing.
Melanie Mel: You. Sit right here and soak it up. Is he going to dress down, too?
Darius Kolphan is also on the ship, carrying a backpack.
Darius Kolphan: Ah, no...I wanted to dress lightly. My apologies for the last second change.
Melanie Mel: I don't think anyone minds. Right, Nidri? Hehe.
(From Fi): wouldn't craft be more appropriate for making the corsage?
(From Fi): Not that it really matters. One is a +1 and the other is a +2.
Chris: Skill checks for who know what.
(To Fi): Craft would make it higher quality, but you still want to choose the right flowers. I was thinking more of a flower arrangement ability.
(GM) Chad S. (GM): Out of context skill checks!
(From Fi): Perform seems to be geared towards doing it live and entertainment.
Vegeta: motifs for story 11
(GM) Chad S. (GM): Perfect timing, Hernz
Fi:
Fi : Knowledge-Local
Check	4
Skill is untrained
Hernz: clearly veg hadn't perfected that lol
Chris: ...
Hernz: nice, we all sucked back in the days lol
(To Fi): Yeah, I see what you mean. You can make it craft
(GM) Chad S. (GM): lol
The days of pre level 1
Fi:
Fi : Craft ()
Check	5
(GM) Chad S. (GM): The GM is WINNING!

Chris dies.
Hernz: HAHAHA
at level 1, we roll d3s apparently
(GM) Chad S. (GM): Fi thought the king lived in the"Pleasure Palace"
He was wrong. The End.
Chris: If only you knew what those were for. I nearly LOLed at work.
Hernz: veg is about to believe anything lol
(GM) Chad S. (GM): Prince Vegeta bought a bridge from a shady merchant and brought it home. Turns out it was Frieza's bridge and that pissed him off.
Hernz: lol
(GM) Chad S. (GM): But the bridge was 50% off!
What a steal!
(From Chris): PQ updated.

Hawk Hubertins spends most of the trip singing quietly to himself, practicing acting, and reading a few books.

Vegeta spends the trip training... he's got a few new moves and concentrates on improving his speed and reflexes
Cat: ok, that was hilarious.
sad i missed out on the roll-low fest, i am super good at that. ;)
Nidranisan winks at Melanie and decides not to practice her new fleshworms on anyone.
Hernz: lol
(From Hernz): hey, what's manny's fave skill?
Hernz: well, it can also be bought :0
oops lol
realtime 1/11 8:30 am
(To Cat): Your personal quest is pretty much over. Check out the "Personal Story Rewards" handout to understand your reward.
(From Cat): i have an empty language slot from a linguistics point i took a long time ago. is it appropriate to learn celestial? i assume darius could teach it.
(To Cat): Yeah, that's fine.
(From Cat): ok, pretty much done then.
(From Cat): er, i dropped a last bit of cleanup in the personal quest doc, not sure it needs response unless you think it does tho :)
(To Cat): She probably repeats what she said, and then gives you another 20 strength hug.
(To Vegeta): Personal Quest updated.
  

July 20, 1236 AD

Afternoon

 
July 20, 1236 AD
Afternoon. After a week of reflection, relaxation and nothing crazy for once, the party sails back to Harvest Wharf. Definitely not as shiny as the Isle of the Sun.
Darius spent the week practicing on his acting and talking to the nobles on the ship. The idle rich soon bore him, and he spends some time looking at his cold cases: unsolved mysteries, hopefully with hidden clues he hasn't solved yet.
The nobles seem a bit more exhausted than usual, but all of them are glad to get off the ship.
Chris: Hey, they did better than last time.
Drianna is in high spirits, filled with notes on new fashion trends.
Melanie wakes up, dresses slightly more conservatively, and disembarks.
Melanie Mel yawns
Melanie Mel: Well, that was a treat.
I gotta report to dad. You guys need to report as well, but take your time.
Darius Kolphan: Harvest Wharf. I did not expect to return so soon...
Nidranisan: We need to report back to our boss about our vacation.
Nidranisan shakes her head.
Nidranisan: We are definitely doing something wrong.
Hawk Hubertins: Let's get the report in so we can head out. The sooner we resolve this... business, the better.
Nidranisan: Might want to figure out if we're leaving out any small details.
the side trip with the pirates might not be relevant.
(by which i mean the island of sendrine)
Fi: Well, Melanie already knows that we dealt with some pirates when looking for Batt sign. She just doesn't know what we found other than pirates.
Nidranisan: sure.
are we still limiting how much we tell them about sendrine?
because if so, let's leave out the composition of that island, the exact details on deneri's research, and the item he gave us.
other than that i think everything else is fine.
Cat: i feel like we need a running summary of what we are and aren't disclosing heh.
Hernz: yeah, no way I keep that straight lol
(From Hernz): done
Chris: I think we only have 2 secrets from the Mels right now:
1) Merki is alive
2) How much we know about Sendrine
Currently it is just something that Merki was highly interested in. I think it will be more difficult to keep #2 how it is because the Draugh now know about it.
With trade resuming between the two lands, it will likely leak.
Cat: things might get....murky.
i think we are also much, much more invested in guarding #1.
Chris: Now presents an interesting opportunity to explain a bit more since we "discovered" more at the library.
Cat: i suppose.
Chris: Yeah I think #1 is sealed.
Cat: i guess this is what we spend our week talking about on the boat lol.
also at this point we've been told or strongly hinted that there is something off about the Mel family.
i assume we're hiding any suspicion of that.
so you would argue for disclosing more about sendrine.
at this point.
since it's getting too big to cover up.
Chris: Fi has been resisting dropping that she knows what Melanie did at the courtroom.
Cat: i don't remember if anyone else knows that or what it was so.....
oh snooping on the jury?
Chris: yeah. In plain sight, but no one else noticed.
Cat: right, you told the rest of us that though?
Chris: I think so.
Cat: so yeah, we can leave that part out.
so, we can show them the compass and explain some of denerri research along with the rest of the plot, skipping the bit with melanie snooping, but pretty much everything else?
Hernz: I vote yes on proposition 1
realtime 1/12 10:02 am
(GM) Chad S. (GM): Back on Harvest Wharf. Make sure you can see your correct HP on your icon.
Darius Kolphan: Time for me to find a more...modest place to sleep.
Cat: nidri's hp look righ.
Nidranisan rattles off an address to Darius.
Nidranisan: I mean we're probably not staying long.
I'm sure you don't need to come by the EFTC office unless you really want to.
Darius Kolphan: I will stay out of that, for now. Melanie knows how to keep a conversation, but she is a master of smalltalk. Never too serious, but engaging.
It's best I play the role of the fool for now.
(To Vegeta): Updated your personal quest.
(To Fi): Updated your personal quest.
(To Meghan): Hey hey, I haven't heard back from your personal quest for a while. Just reminding you to finish it at your own pace.
(GM) Chad S. (GM): It's the afternoon. Did you guys want to meet the Mel family now, or tomorrow?
Also, do you guys mention the interdimensional maze?
Chris: Oh yeah... I forgot about that...
(GM) Chad S. (GM): I'll assume you didn't tell Melanie that.
Nidranisan: ah, really? it plays into all the stuff with trout and didn't we find a vorre family thing there? are we plot dumping the politics?
lol ooc
Cat: meanwhile, actually in character...
Nidranisan: Good plan, you're welcome to explore my neighborhood if you want.
I say let's check in this afternoon, see if they have a new assignment other than letting us go track down Baat.
if not, we can just leave in the morning.
Hernz: ditto on HP, and ditto on this afternoon
George: HP looks good. I do agree that we don't need to be as tight about what we know about sendrine at this point, but won't mention how we know what we know unless specifically asked.
Why were we not going to tell the mels about the maze?
Cat: chris didn't suggest to or not to, chad assumed, i supported telling.
no one else weighed in yet.
(From Hernz): done
realtime 1/13 8:20am
(GM) Chad S. (GM): Desperately not trying to watch the Switch reveal until lunchtime.
It sounds like IRL everyone forgot about the gladiator fight and the maze. It's less damaging for me to say you forgot to mention it when you would have, rather than assume you said it when you didn't want to.
  

Later Afternoon

 
July 20, 1236 AD (Afternoon)
Cat: sounds legit. let's just assume we all forgot it.
Darius excuses himself to find someplace to stay.
Cat: and if it's relevant later we'll be like "whoa hey, forgot about that."
(GM) Chad S. (GM): Yeah, that's a lot easier than "You weren't supposed to know about that."
Your office in the East Ferren Trading Company has been cleaned, but otherwise it's fine.
Cat: nidri was also tooootally implying darius can crash at her place if he wants.
(GM) Chad S. (GM): Does Nidri want to try a Sense Motive check?
Cat:
Nidranisan : Sense-Motive
Check	17
The +5 to intimidate only works against creatures of a humanoid type.
meh.
(GM) Chad S. (GM): (To GM) rolling 1d20+15
(
6
)+15
= 21
Nidri notices people are slightly more respectful when they cross Merki's office.
The office has been cleaned and is more of a memorial for a fallen friend.
Nidranisan peeks inside before heading over to our office.
Behind the large desk is a large portrait of Merki, sitting serenely on a chair, looking out the window. Several wreathes are hung on the wall, as well as a scroll filled with well wishes and condolences for his friends and family.
Cat: is there a pen out?
for people to add to the scroll?
(GM) Chad S. (GM): Yes, it's there.
Nidranisan quietly steps in to write a heartfelt but not terribly specific message on the scroll.
Cat: the usual 'X was a wonderful soul taken from us too soon, our condolences to his family and loved ones.'
type thing.
(GM) Chad S. (GM): "Welp you live and then you die. Probably."
(To GM) rolling 1d20+5
(
10
)+5
= 15
Cat: i carefully avoid any literal, non-metaphoric, references to death.
Nidranisan checks our mailbox or whatever, and hangs out waiting for everyone else to get online (whaaaat fourth wall?)
(To Vegeta): Your personal quest has been updated.
Fi:
Fi : Dexterity
Check	16
Chris: How average

Hawk Hubertins gives Darius the info of the inn he's been staying at and recommends it as a clean and inexpensive option.
Cat: heh
(From Fi): updated PQ.
Chris: I would be fine with telling the Mel's about the Arena Stuff in our report now that we're back. Fi just didn't bring it up in the dump to Melanie at the show.
Hernz: as usual, veg hides nothing... he'll avoid the merki guest book thingie
(To Hawk Hubertins): Clean, inexpensive...I will see if those match my tastes.
(From Vegeta): strength check... bah... 11
Hernz: chris, funny, veg rolled an 11 on a mysterious strength check... we're all pretty average at the same time lol
The party doesn't have too much time to settle down. Meljorie knocks on the door as you check your surprisingly little mail.
Marjorie Mel: Welcome back. Melanie gave us some details , but my father wanted to hear from you directly.
Whenever you are ready.
(From Vegeta): done
Cat: lol roll call.
Nidranisan is ready.

Vegeta is ready. always

Hawk Hubertins is ready.
It's a familiar sight: The octagonal office room, Melanie lazing upon a chair. Melodie excited to see you and Melvin sitting on his desk, arms crossed and deep in thought.
Melvin Mel: Everyone. It's good to see you back. Harvest Wharf is doing well.
Crime is down, the Crimson Kingdom is talking to us.
The Draugh Kingdom sent its first trade ship here in years.
Even Mardens City officials want to talk to us, although they were dodgy on the details.
So, how was the Isle of the Sun? Melanie says you had a lot of excitement out there.
Hawk Hubertins: Not exactly a vacation. Trouble seems to find us everywhere we go.

Hawk Hubertins proceeds to tell the story of what happened with less embellishment than usual.
Cat: so uh, do we ever get paychecks from them? 'cause boy have we opened up a lot of trade for these folks. :)
(GM) Chad S. (GM): Are you gonna ask your boss for a raise?
Cat: i don't honestly remember if/when they actually pay us heh.
so i can't really evaluate whether that's reasonable right now. though, letting us keep all the shit from everyone we fight has proven pretty lucrative.
(GM) Chad S. (GM): They take care of your basic living expenses, and you are paid a wage. It's just that technically you were Merki's assistants, so you were low on the ladder.
Cat: well i'm sure we'll talk it over as a team. but once Melvin put it like that, it kinda seems like we're doing some massive lead generation here.
...clearly we should ask to work on commission for the markets we open ;)
realtime 1/14, 11:52 am
Melvin carefully listens to the tale. Melodie takes some notes.
Melvin Mel: Incredible. You guys have done a lot.
Let me tell you what. You've been doing a great job here.
We've opened up a lot of business at the East Ferren Trade Company thanks to your actions.
Nidranisan: Well, we've been trying to fill Merki's shoes as best we can.
Melvin Mel pauses.
Melvin Mel: Yes, you've done a great job so far. Melanie and Marjorie speak highly of your efforts.
And Melodie likes you enough.
So let's talk about the boat. Melanie recommended a ship and crew. I definitely approve of that.
Normally I wouldn't recommend going to the Great Plains. Most of the cities are...smaller, with less business. But you guys have instinct. I trust you will something incredible.
(GM) Chad S. (GM): (To GM) rolling 1d20+5
(
11
)+5
= 16
(To Vegeta): Personal Quest is updated.
(To Fi): Personal Quest is updated.
(GM) Chad S. (GM): Um, do something incredible.
Cat: lol.
(From Hernz): super very train! updated
Nidranisan: We'll keep our eyes and ears open. If nothing else, beginning to build relationships now may pay dividends in the future.
Hernz: MEGHAN-CHAN! The cookies are almost all gone!!
Cat: haaaaaha.
consoling yourself with food after the tennis incident? :)
Hernz: yes... sure, let's just go with that
lol
Chris:
Fi : Sense-Motive
Check	4
About what I expected.
(From Chris): PQ updated
Cat: heh.
1/16 8:53am
realtime 1/16 8:53am
Melvin Mel: Sounds like a good idea. I'd like to give you a reward. Well, consider it a commission.
Melodie produces a bag of platinum coins.
Melvin Mel: That's worth 10000 gold pieces. It's one way of saying thanks.
The ship will be ready tomorrow after lunch, so enjoy the day.
Hernz: Chris's sense motif doesn't see past hernan's bluff/lie about the cookies
but man, we are sucking at these "personal quest" rolls lol

Vegeta has marked 2500 GPs down on his stat sheet
Chris: Hernz, 10000/5 is 2000GP.
Unless Vegeta is trying to take extra ;-)
Hernz: wow, I can't even do math... wow... just wow

Vegeta is not good at math... he just has WIS
Hernz: ha, it's cause nidri is not with the group in the pic, so I probably counted 4 subconsciously... let's go with that
George: Hawk's sheet updated to reflect the 10k gold we each just got. I mean, 2k. ;)
Cat: yeah i'm actually IN THE OFFICE :P
also, cash money dollars are noted.
(To Fi): Personal Quest Updated.
Nidranisan: Thank you. We appreciate the additional recognition.
realtime 1/17 8:14am
Melvin Mel: Yes, yes. Any questions you have for me? I'm sure you guys will have a busy day, here.
Vegeta: no questions here
Chris: 2k gp recorded.
Hernz: chad isstill on! he's busy with our BAAT derailing!
Nidranisan: No sir, just checking if we had any specific new assignments.
(To Fi): Personal Quest Updated.
(To Vegeta): Personal Quest Updated.
Melvin Mel: I think you know the basic idea. Head out there, find officials and make deals that support the East Ferren Trading Company. The more trade routes we have, the better.
Keep me updated however you can.
Didn't I give you...something to communicate with? Or did I forget?
Melvin Mel hops off the desk, rifles through his drawer and pulls out a stack of 12 tokens.
Melvin Mel: These emblems work like the Sending spell. You can give a short message, maybe 25 words or so. I'll hear it and try to give you a reply.
Well, you guys have a good night. Thanks for coming.
(GM) Chad S. (GM): It sounds like people want to get to the CHOPPA I mean BOAT
Also, you can try Sense Motive checks when Hawk mentioned Sendrine.
(To Nidranisan): After a hard day's work, you return to your inn room to find dinner, a clean bed sprinkled with rose petals and Darius, dressed finer than usual.
(To Nidranisan): Hawk suggested I stay somewhere clean and inexpensive. Tonight I doubt I will fulfill either goal. My apologies to Mister Hubertins.
(To Nidranisan): Hawk suggested I stay somewhere clean and inexpensive. Tonight I doubt I will fulfill either goal. My apologies to Mister Hubertins.
(To Nidranisan): Imagine Darius made that first tell, lol
  

July 21, 1236 AD

lunchtime

 
July 21, 1236 AD
(lunchtime)
It's a very windy day, but the docs are still busy. The ship has been cleaned up a bit, new food supplies are added and the boat crew is ready. Melanie is...somewhat dressed down.
Hawk Hubertins:
Hawk Hubertins : Sense-Motive
Check	9
George: Nope, Hawk doesn't get it.
Cat:
Nidranisan : Sense-Motive
Check	17
The +5 to intimidate only works against creatures of a humanoid type.
(From Nidranisan): Yeah I'll refrain from passing that apology on, lest he faint as all the blood rushes to his cheeks.
Melanie Mel: So, this is Captain Hab. He'll sail you anywhere that isn't too dangerous. Fast, dependable. Never asks questions.
Perfect!
(From Cat): at some point darius is going to figure out that nidri finds all this 'romance' and 'drama' kind of ridiculous and hilarious, but it's also why she so loves people-watching...she's just kind of constantly amused at it.
(GM) Chad S. (GM): (To GM) rolling 1d20+13
(
13
)+13
= 26
Chris:
Fi : Sense-Motive
Check	12
Let's waste all the bad rolls before Vegeta rolls it.
Hawk Hubertins: Hello Captain. I'm Hawk, this is Nidri, Fi, Flier, Claire, and Vegeta.
(GM) Chad S. (GM): Aye. Your quarters are below deck. We can feed ourselves, but you might want to take care of yourselves. Unless you don't mind rations.

Fi has sooo... much fish...
Cat: lol flier.
giant. flying. wolf.
Captain Hab: Sounds like you're all set for food. So where to then? Mel said you wanted to go to the Port of the Plains.
That's about two weeks out.
Fi: Vegeta, do you consider fish to be a problem to eat when at sea? Because rice and bread are bigger luxury items at sea.
Vegeta: sense otive 29
Cat: oh boy.
all those otives.
Hernz: veg to the rescue!
Vegeta: no fish for me... thanks elf
Captain Hab: (To GM) rolling 1d20+24
(
7
)+24
= 31
(To Vegeta): Marjorie was surprised and somewhat worried when you mentioned Sendrine.
(GM) Chad S. (GM): (To GM) rolling 1d20+20
(
3
)+20
= 23
(To Vegeta): So was Melodie.
Cat: i'm sure when i cast create food and water some kind of bread must show up with it.... ;)

Vegeta has plenty of rice balls... Rice Balls Z
Hernz: as soon as the mels aren't around....
Vegeta: [party] Marjorie and Melodie didn't seem to like the fact that we knew about sendrine... they seemed somewhat surprised... and worried

Fi shrugs.
Fi: About what I expected. They know about a lot of this but have their reasons to hide it as Merki said.
Just wish I knew if they had any motivations outside of the EFTC business plan. That part is easy enough.
(From Fi): PQ updated.
(From Vegeta): updated
Nidranisan: Yeah, well it's interesting...that would seem to indicate they were unaware of how much knowledge we had before.
realtime 1/18/2017 1:57 pm
After restocking supplies, the party bids goodbye to Harvest Wharf. Who knows when they'll see it again?
(GM) Chad S. (GM): (To GM) rolling 3+1d7
3+(
2
)
= 5
  
 </nowiki>
 </nowiki>

July 26, 1236 AD

morning

 
July 26, 1236 AD (morning)
Captain Hab and his crew have plenty of sea shanties to sing. You may or may not have gotten tired of them by now. Darius hasn't, and maybe that's why they like him so much.
Breakfast is over, and it's time for another day of nothing really exciting.
(GM) Chad S. (GM): It's day 5 of a 14 day trip. What are you doing to pass the time? Place your characters on the deck (or below deck... off to the right.)
Hawk Hubertins: Hawk would be on-deck, hanging out and singing along with the crew.
George: Oops. That should have been OOC.
Hernz: veg training in the corner there
Cat: yeah of course nothing exciting would happen.
toooootally.
Nidranisan is hanging out watching the hawk-and-the-crew show with a smirk.
George: Nah, nothing exciting ever happens to us on boats...
Cat: there could be no exciting reason to want to know exactly where each of us is on the boat.
George: It just occurred to me that the stern of the boat with the... ballistas? looks like a slightly grumpy face.
Hernz: hahahaha, it does! it does! lol
George: And now you can never unsee it.
realtime 1/19 9:23am
(GM) Chad S. (GM): Welcome to the SS SON I AM DISSAPOINT.
It's another day on the ship with nothing happening. Although there are a few more crabs on the ship than usual...
Fi notes it's kinda bizarre.
You guys can make perception checks.
Meghan:
Claire : Perception
Check	20
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
George:
Hawk Hubertins : Perception
Check	14
Hawk Hubertins: Huh, there sure are a lot of crabs around today.
Chris: Fi is probably fishing as usual.
Fi:
Fi : Perception
Check	25
Fleir : Perception
Check	20
Chris: Sure, the wolf rolls well.
(To Fi): Personal Quest updated.
Vegeta:
Vegeta : Perception
Check	35
Hernz: veg sees things
Cat:
Nidranisan : Perception
Check	10
The +5 to intimidate only works against creatures of a humanoid type.
yup totally distracted by one of the sailors. ;)
realtime 1/20 9:10 am
  

Battle: Party vs Crabs and Lobstah

 
Vegeta is at the bow of the ship, gazing toward the ocean. Toward the Great Plains. He will be there soon...
But first he notices the crabs and lobsters scuttling onto the ship. At first it's an annoyance but he sees it: They are heralding the arrival of giant crabs and lobsters!
Fi notices there are fewer fish than she expected. Lots of crabs too. She sees the large crabs and lobsters climbing up the side of the ship!
(GM) Chad S. (GM): Surprise Round: Vegeta and Fi get 1 standard action.
Everyone should roll initiative.
Crabs! 3
Lobstahs! 18
Vegeta:
Vegeta : Initiative
Check:	12.02
Hernz: to buff or to attack... they say offense is the best defense... and it's vegeta... offense it is!
I think I can get a line that gets lobster D, E and crab C if I aim at lobster D's lower left square... the stupid boat lines confuse me with grid lines...
ok, yup, that's a perfect diagonal

Vegeta shoots a huge energy wave at Lobster D!
Vegeta: GALICK GUN!!
Damage: 30, Reflex DC: 21
Damage Type: ???
damage type..... Lightning, why not
Hernz: 4 1s... what a shitty mediocre roll
Chris:
Fi : Initiative
Check:	25.05
Fleir : Initiative
Check:	11.05
Hernz: what the hell am I using that it doesnt auto populate... hm....
Vegeta:
Vegeta : Stealth
Check	12
Hernz: please ignore that

Fi casts Iron Skin on herself.
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	14.02
(GM) Chad S. (GM): Lobstah D's Reflex 5
Lobstah E's Reflex 10
Crab C's Reflex 18
Vegeta lets a blast of lightning shoot from his fingers, frying three of the creatures.
A whole bunch of dead, normal crabs lie on the deck of the ship as the crew men spring into action.
Captain Hab: Giant crabs, eh? Mel warned me you guys can handle the big ones. We'll handle the little guys, don't you worry.
(GM) Chad S. (GM): Waiting for other people to roll init. Something tells me Fi will go first in round 1, though.
Hernz: this fight makes me wish veg wasn't restricted in food... mmmm, lobstah....
(GM) Chad S. (GM): Yeah, there will be quite a feast after this fight, that's for sure.
(To Hernz): Personal Quest updated.
(From Vegeta): done
Cat:
Nidranisan : Initiative
Check:	4.02
sooooo distracted by that sailor.
Hernz: wait to beat the crabs!
Cat: also, nice one on bbq lobster over there :)
Hernz: testing 1
#test
Vegeta: selected|Heal=Check
Meghan:
Claire : Initiative
Check:	3.01
Cat: lol.
hi.
we'll be over here. :)
Meghan: ugh
well, once I finally get to fireball them we'll be eating well tonight
Cat: yeah work on the ones veg already fried maybe ;)
Meghan: yeah
Cat: i'm just gonna assume claire is watching the same sailor ;)
Chris: Well, I'll assume that Fi is going first then.
Cat: ...seems that way.

Fi casts Strong Jaw on Fleir.
Hernz: btw, chris, have you seen My Hero Academia?
I don't see it on crunchyroll :)
Chad I think you'd like this one too
Meghan: Chris says "probably not" if it's not on crunchyroll
realtime 1/21 3:06pm
  

Round 1

 
Hernz: cross between naruto and world trigger and the super friends
Fi enhances the crunch behind Fleir's bite.
Cat: so is there a k. check for these? k. nature?
(GM) Chad S. (GM): K Nature will help
Cat: i'm guessing probably good AC lol
my k.nat is untrained. alas.
(GM) Chad S. (GM): Also, reach. You notice they have huge claws.
Hernz: we need a huge nutcracker thingie to break them open
Cat: lol.
also, poor claire is getting mobbed over there.
Meghan: I am going to fireball these things
Cat: lol cast defensively.
Meghan: possibly vegeta as well
The lobsters climb onto the deck of the ship, snipping at some of the crewmen. They conveniently get out of the way so you can attack freely.
(GM) Chad S. (GM): Most of the party is up.
Cat: i think you can fireball quite a lot of them without hitting veg.
does claire out-dex giant crabs?
Fi:
Fi : Knowledge-Nature
Check	21
Meghan: I also have some fourth list spells
like dragon's breath
Cat: yeah if you can get up by me and hawk you'll have a nice cone on them.
Meghan: I'm pretty sure from where I am I can 30 ft cone 4 of them
did we ever decide what scales I have for this?
Cat: might have to 5' back?
Meghan: done
Hernz: not sure that's how a cone area works though
Meghan: 30 ft cone is at least a right angle
Chris: http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates
Hernz: thanks was looking for that lol

Fleir attacks Lobster B.
(To Fi): These giant critters are vermin, immune to mind-affecting spells and have simple intelligence. These creatures are fond of grabbing and crushing prey in their pincers.
Chris: Maybe I'll let Hawk decide to sing first.
Cat: yea...is veg gonna move?
'cause i can drop a prayer but i don't know if i want to move heh.

Vegeta takes a 5ft step back
Hernz: I'll be moving away from nidri
Cat: how much reach do these things have?

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.
Hernz: yeah, see, the cones arent what we think :)
(To Fi): The Lobsters have 15 ft reach. The Crabs, 10.
Meghan: yeah, even if I don't move I can only really get 3
George: Bard song is up. Can't haste Veg and the rest of the party, but I can get everyone but him. Should I bother?
Meghan: (moving myself back)
Cat: if they're 10' reach i think i only provoke from one to move. if they're 15' reach we're pretty boned lol.
Hernz: Fi and fleir will benefit bigtime
Cat: yeah i'd drop the haste and miss veg with it.
Hawk Hubertins:
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Save: Fortitude negates (harmless)	DC: 19
Concentration:	+15
Rolls
Caster Level Check  (Level)	=13
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
George: Haste on everyone but Vegeta.
Fi: Watch out, the Lobsters have major reach. The crabs slightly less so! (15', 10')
Hernz: yeah, if veg moves that way, he's likely to get clawed like crazy by these guys since he hasn't armored up
lobsters 15?
(GM) Chad S. (GM): Hawk, are you casting defensively?
Cat: yeah, looks like i might get "everyone but veg" too.
sorry veg, you're missing out on all the buffs heh.
Meghan: this is what happens when we split the party
Vegeta: don't worry about me!
(GM) Chad S. (GM): Sayans eat crabs for breakfast!
No wait, Monk Vows. They don't eat crabs!
Fleir:
Fleir: Powerful Bite
Attack:25 vs AC
Damage:32
2nd Attack:25 vs AC
Damage31
Type:PBS
Hernz: so everyone would have to cast defensively
George: Is there anywhere Hawk could move that would prevent them from being able to hit him? If not, he's going to just hide his spellcasting in his song. Perception or Sense Motif vs. Hawk's perform check to notice the spellcasting.
Fleir:
Fleir: Powerful Bite
Attack:16 vs AC
Damage:30
Type:PBS
Chris: Hast attack misses :-P
Hawk Hubertins:
Hawk Hubertins : Perform (Singing)
Check	27
Meghan: mage armor would be good for me now but I think trying to kill them might be better
so 5 ft step back and then casting
Hernz: if a bard hides the song, does he still provoke?
Hawk Hubertins: So yeah, DC 27 sense motive or perception for the crabs and lobsters to notice Hawk casting.
Meghan: fire, acid, or cold?
let's pretend I have enough scales to do any of them
George: Only if they make the check.
Hernz: that's pretty sweet
Cat: they're water things. i say burn them with fire.
George: Yup. It's a pretty nifty feat.
Meghan: dc to cast defensively with a level 4 spell is 23
or, fireball
Hernz: what's your check? cause fireball would be a 21...
Meghan: yeah
my check is 16
fireball is jsut as much damage and a bigger area
Hernz: if you can only get 3 anyway, I say fireball
but fireball lights a boat on fire....
(GM) Chad S. (GM): It's kinda vague whether spellsong would not provoke. You still need to drop your guard to actually cast...It's not clear.
Futurama Judge: I'll allow it
Hawk sings and hastes the party.
Hernz: can I walk on the stick thingie below me without issue or is it some check... not sure how hard that is
Meghan: or I can do this fireball
vegeta, don't move
(GM) Chad S. (GM): Vegeta: Acrobatics check
Cat: casting defensively.
Hernz: fireball lights up the boat.... dont want to burn boat
Cat:
Nidranisan : Concentration Check
Class	Oracle 9
Check	28
Def Cast Bonus	0
Nidranisan : Prayer
Spell Level: Oracle, 3
Range:  See text (40' burst)
Spell Resistance: Yes
Concentration:	+16
Rolls
Caster Level Check  (Level)	=27
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Fleir chomps into the Lobster. For once it's not yucky.
Cat: 40' burst should get everyone except vegeta.
Meghan: i could use my metamagic rod to make it something else
Nidri uses a prayer to turn the tide of battle.
Meghan: I think it was going to be electricity
Hernz: do you have quickdraw to pull it out?
Cat: ...
Hernz: hahahaha
Meghan: ugh
Hernz: I thought cat went to the gutter
Cat: "that's what she said"
Hernz: so you did haha
Meghan: do I really have to have quickdraw to get my rod out? :P

Vegeta spends one ki to up his AC for the round
Cat: can't you do it as a move equiv?
Chris: quickdraw is only for weapons.
It could be done as part of a move.
Meghan: then yeah, I'm doing a lightning ball
Hernz: to access an item you dont need to? so if you have 4 rods you can switch freely betwen all of them?
Chris: Each one is a move.
Hernz: so if claire uses the rod, then it's a full round action to cast with a rod... she'd not cast until next turn
Meghan: it does not change the spellslot of the altered spell, so it's still dc 21 to concentrate to use it.
Hernz: which means she'd likely lose the spell if she's attacked
Meghan: ugh
Vegeta powers up his defense!
Hernz: ok, I'll be moving normally to get out of the 15 ft reach of the lobster
Cat: eh just cast fireball...we have create water and mending, we'll get it under control :)
Meghan: yeah
fireball it is
(GM) Chad S. (GM): Crab C is still 20 ft down, btw.
Hernz: but the boat.....
(GM) Chad S. (GM): It's at sea level.
Meghan:
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Concentration:	+16
Rolls
Caster Level Check  (Level)	=21
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 34 to each creature in area of effect
it may be 20 ft down but the fireball has 20ft radius so it probably still gets hit
Hernz: does the boat light up with fireball damage?
"The fireball sets fire to combustibles and damages objects in the area"
Chris: Objects might take damage, but the boat is wet.
Meghan: yup
(GM) Chad S. (GM): The boat is fine, the deck is wet.
Meghan: are the sails?
Chris: Sails are probably much higher.
Meghan: here's hoping
oo, forgot my concentration check
hold on
Claire : Concentration Check
Class	Sorceror (Celestial) 9
Check	33
Def Cast Bonus	0
(GM) Chad S. (GM): I'm gonna give this a 20% chance of FIYAH
Meghan: yeah, we're good
(GM) Chad S. (GM): rolling 1d100
(
42
)
= 42
Okay, the sails are fine.
Back to the seafood.
Meghan: baked lobster anyone?
with crabmeat stuffing?
(GM) Chad S. (GM): Lobster D's Reflex 7
Lobster E's Reflex 6
Lobster A's Reflex 16
Meghan: lol
(GM) Chad S. (GM): Giant Crab C's Reflex 8
lol
Cat: niiiiiiice.
Meghan: they are not fast
Cat: lol.
Claire throws caution into the wind, and it pays off handsomely.
Hernz: does a line from veg to crab A get crab A?
I mean boat height wise
(GM) Chad S. (GM): The crab's at sea level right now, you may have to shoot through the ship.
Except the Crabs are about to move, so...
Meghan: you should clearly jump in the water to get both the crabs
Hernz: veg hasnt gone yet... crabs cant move!
Meghan: finish them
(GM) Chad S. (GM): I thought you ki'd up
Hernz: I provoke moving from the lobstar A
swift action to boost my AC
(GM) Chad S. (GM): Lobsta A's AoO: 15
Not that this will affect anyone's strategy, but you can sunder the Lobster's claw.
I forgot to mention that.
Cat: haha.
Hernz: cone to K-steal lobster D/E and crab C
should miss claire perfectly
Meghan: dude
sunder their claws. there's some good eatin in 'em
i'm gonna fireball a vat of butter

Vegeta shoots a huge energy wave at Giant Crab C!
Vegeta: GALICK GUN!!
Damage: 32, Reflex DC: 21
Damage Type: ???
Hernz: lit damage
Cat: oh man everyone's here...if chad's still on maybe we'll get through TWO rounds of combat!
(GM) Chad S. (GM): Oh, I have to...um...things...bye...
Cat: lol.
(GM) Chad S. (GM): Giant Crab C's Reflex: 7
Have I rolled more than 10 for any of their reflex saves so far?
Hernz: a 13... which was a +3... so you need like 18+ lol
Vegeta: toasty combo Claire!
Vegeta kill steals, preventing one of the crabs from even climbing up the ship.
(GM) Chad S. (GM): Now crabz can move?
Cat: thank goodness prayer lowers their saves ;)
yeah crabbies turn heh
Hernz: the good thing about ki dodge is that it is a dodge bonus for the round, so it raises CMD too
(GM) Chad S. (GM): Vegeta vs Grapples, round 2
Hernz: I'm telling you Veg has been prepping for a rematch with Katt!
The crabs crawl up the ship, finding plenty of food near the stern.
  

Round 2

 
(GM) Chad S. (GM): Go Fi go
Cat: did they have to like double move to climb up the side or something?
i thought i was gonna get pinched heh.
Chris: So if I attack point blank with a bow, they only get 1 AoO right?
Pretty sure no combat reflexes on these guys.
Hernz: but I think they have grab ability
Chris: They are going to grab me anyway after this.
Hernz: prolly
Cat: yeah i'm probably getting grabbed too huh.
Chris: I assume that Lobster C is not actually sharing the square with Fleir.
Ok. Fi is attacking, so roll and AoO for Lobster B.
(GM) Chad S. (GM): You are correct on both aspects.
Lobster B's AoO: AC 12
lol
Hernz: tight
Cat: uzzah.
er
Hernz: this WAS supposed to be a challenging fight until they all missed
George: Does it pinch itself?
Hernz: it sunders its own claw
George: Wait, if it grabs itself, does that mean it pulls itself into its own square?
Cat: lobsterception.

Fi attacks lobster B. Moves on to Crab B if it drops.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	26 vs AC
Damage	15
2nd Attack	25 vs AC
Damage	11
Rapid Attack	38 vs AC
Damage	15
Crit Confirm	32 vs AC
Crit Damage	+24
Haste Attack	32 vs AC
Damage	13
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: how do you always crit?? lol
Fi unloads a volley of arrows, tearing one Lobster apart. The Crab threatening Nidri takes a handful of arrows through its carapace.
(GM) Chad S. (GM): Lobster A will attack (even = Claire) 2
Lobster A snaps at Claire, hitting AC 15
I'm laughing so hard right now
Meghan: no, it hits
i don't have mage armor ut
Cat: lol.
Meghan: up
Hernz: lol
(GM) Chad S. (GM): But Haste?
Meghan: i choose instead to kill a bunch of its friends
Hm. I have haste up
(GM) Chad S. (GM): Or am I thinking about Hub Haste again?
Cat: haste, also did it take the penalty from prayer? :)
Meghan: how much does haste add? 1?
Cat: haste adds 1.
Meghan: yeah
1 from dex, 1 from ring, 1 from haste
(GM) Chad S. (GM): It adds +1, so AC is 14.
Meghan: ac 13
(GM) Chad S. (GM): Oh, it's 13. Yeah that hits.
Meghan: haste is already counted
Hernz: crunchy mage
Meghan: ouch
(GM) Chad S. (GM): Even with Prayer.
Cat: hah well i tried.
Hernz: chad rolls 1s on dam rolls, watch
Cat: yea not now that you SAID it.
Meghan: okay guys how much damage have they been doing?
Hernz: lol
they havent hit us yet
(GM) Chad S. (GM): Lobster A snatches Claire, dealing 15 damage. It tries to grab her, beating CMD 36
Meghan: yeah ouch
i'm grabbed
you think I won't fireball myself?
Cat: haha.
(GM) Chad S. (GM): It also constricts her with its claws, dealing an extra 16 damage.
Vegeta: hang on Claire, I'll destroy that thing
Meghan: i hope I don't die
Cat: you can light yourself on fire the good way tho, right? :)
Meghan: yeah
but they're not evil so it's only going to heal me a little bit
(GM) Chad S. (GM): Lobster C, meanwhile tries to answer the age old question: Wolf, or Lobster?
Hits AC 17
Chris: Wolf.
(GM) Chad S. (GM): Oh, Claire takes 2 less damage due to prayer.
Cat: yay go me.
(GM) Chad S. (GM): Refunded!
RIP the other 4 Lobsters.
They died the way they lived: Eating Fireballs
Meghan: heh
(GM) Chad S. (GM): Most of the party is up.
Claire, you are grappled

Vegeta charges lobster A
Vegeta:
Vegeta : Pummel
Attack	28 vs AC
Damage	9
2nd Attack	22 vs AC
Damage	10
3rd Attack	31 vs AC
Damage	14
4th Attack	23 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 21 or stun for 1 round.
Meghan: so apparently I am so far behind in keeping my character up to date that I have 8 spells to pick
George: Hawk draws his rapier as a move equiv.
Meghan: 2 at 1st, 2nd, 3rd, and 4th
Cat: i'm gonna use my move action to grab my rod...
(GM) Chad S. (GM): Vegeta pummelates.
Meghan: I should probably do that
Cat: yeah probably.

George is attacking Giant Crab A with his +1 Rapier!
George: Attack Result: 11
(Needs at least 29 to crit.)
Damage Result: 3
Crit: 18/x2
Crit Confirm: 29
Crid Damage: +6
George: Type: P
(GM) Chad S. (GM): 2 of Vegeta's attacks hit. Fort Save: 18
George: And totally misses.
Nidranisan: Valliant.
Ineffective, but valiant.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.
Hernz: i the first hits, he's stunned and loses dex and has penalties to rest of attacks
wait, do I hear bardsong?
cause if so, +2/+2 to all those too
George: You've got bardsong, but Veg didn't get the haste.
Vegeta runs up and pummels the Lobster. It drops Claire
Hawk Hubertins: Yeah.
(GM) Chad S. (GM): DAMMIT BARD SONG
And then retroactively dies to the beat
Chris: lol
Hernz: lol
Nidranisan casts defensively again.
Nidranisan:
Nidranisan : Concentration Check
Class	Oracle 9
Check	24
Def Cast Bonus	0

Fleir attacks Lobster C.
Nidranisan:
Nidranisan : Inflict Serious Wounds
Spell Level: Oracle, 3
Range:  Touch
Spell Resistance: Yes
Save: will half	DC: 18
Rolls
Caster Level Check	=20
When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage + 1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
Hawk's rapier is deflected harmlessly off the Crab's hide.
Nidranisan:
Nidranisan : Melee Attack
Check:	10
Meghan: no, my spell list was wrong. I only have one more spell to pick per level
Fleir:
Fleir: Powerful Bite
Attack:35 vs AC
Damage:33
2nd Attack:12 vs AC
Damage35
Haste Attack:29 vs AC
Damage35
Type:PBS
Cat: ...
(GM) Chad S. (GM): Don't worry Cat, this thing is HUGE
Hernz: chris, can I borrow your d anythings?
Cat: but, nat 1 always misses.
?
(GM) Chad S. (GM): Oh yeah...
Cat: i mean. i was like it's the broad side of a barn.
and then.
you know.
(GM) Chad S. (GM): Good news, you still have the charge held.
And you do threaten now that you are armed.
Cat: so like i can try again next round or if it provokes?
(GM) Chad S. (GM): Yes, correct
Nidranisan: lovely.
Fleir chomps the Lobster twice.
Nidri's hands glow with destructive energy, but the wind whips at the last moment, sparing the Crab an unholy death (for now)
Nidranisan: Yeah, go on, grab me.
Hernz: Clash of the Titans made giant things like this always seem harder to fight
(GM) Chad S. (GM): Well when you have lazers it's a lot easier
Hernz: oh yeah...
go go go Claire!
Meghan: sweet
... I mean. I could
but I won't
why don't I just cast armor when I wake up in the morning? for serious
it lasts 9 hours
Hernz: buy a rod of extend and it will last 18! or cast it twice... like Lucia
Meghan: I have 8 first list spells a day, I could cast it twice
three times even. it wouldn't hurt
Cat: haha.
Meghan:
Claire : Mage Armor
Spell Level: Sorceror (Celestial), 1
School: Conjuration
Cast Time: 1 standard action
Components: VSF
Range:  (touch)
Effects/Target: creature touched
Duration: 9 hours
Save: Will negates	DC: 18
Concentration:	+16
Rolls
Caster Level Check  (Level)	=28
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
Claire is casting Mage Armor on Claire
Mage Armor uses remaining: 7
From now on, Claire has a mage armor on her pretty much at all times. I'll eat the 3 castings per day.
(GM) Chad S. (GM): Okie dokie. You never know when there are surprise giant crab attacks around the corner!
Meghan: also, this spell exists and I didn't have it yet for some reason: http://www.d20pfsrd.com/magic/all-spells/a/adoration
Cat: this is where the voiceover is like "that day, claire learned a very important lesson."
Meghan: I fixed that
(GM) Chad S. (GM): "It was, at that moment. Clare knew, she F up."
Cat: so crab time i guess.
Meghan: yup
Cat: c'mon crab, bring it.
(GM) Chad S. (GM): Time for Crab B to commit suicide doing what it does best: Grabbing.
Hernz: why? it doesnt provoke...
or does it?
(GM) Chad S. (GM): Crab B vs Nidri: AC 17
Another 4
ANOTHER 4
Hernz: magic rolls!
(GM) Chad S. (GM): Table Flip
Hernz: BUAHAHAHAHA
Cat: except my sheet is wrong
(GM) Chad S. (GM): Okay, time for the second claw.
Cat: i don't have armor up
(GM) Chad S. (GM): Oh, what's your AC?
Cat: nope, it's like 14.
Hernz: GM has evil grin
Chris: Gratz Chad. You're grabbing the spell casters with 4s.
Cat: i'm totally poking this dude with bad touch in a minute tho
(GM) Chad S. (GM): Yeah, exactly.
Crab B pinches Nidri, dealing 17 damage
It tries to hold on vs CMD 28
Cat: haha.
(GM) Chad S. (GM): Yoink! It constricts for an extra 14 damage.
Crab A vs Hawk: FIGHT!
AC 17
...
Hernz: HAHAHAHAHA
Cat: snerk
(GM) Chad S. (GM): DID YOU GUYS HEAR ME?
George: Missing Hawk. ;)
(GM) Chad S. (GM): I ROLLED A FOUR!
Cat: WHAT??
(GM) Chad S. (GM): Aaaaaaand the second claw.
Cat: DID SOMEONE SAY SOMETHIGN????
(GM) Chad S. (GM): AC 14
EVEN BETTER
I AM WINNING
Hernz: lol
Cat: YOU ARE SO GOOD AT THIS GAME
(GM) Chad S. (GM): I AM THE GREETEST
I WILL LEAVE EARTH FOR NO RAISIN!
George: Hey, it's what GMs do.
The combat in The Hub a lot of those guys couldn't roll above a 6.
Cat: our saves tho
that poison.
(GM) Chad S. (GM): Also, refunding 2 damage to Nidri due to Prayer.
Cat: you know he is going to literally keep sending those until one of them actually poisons someone.
huzzah.
(GM) Chad S. (GM): I really wanted Ember's Bodyguard to fail the save then realize he's immune to poison
Cat: "krilin, you have no nose."
  

Round 3

 
(GM) Chad S. (GM): Alright, let's finish this up so I can scramble to make more content this weekend.
Er I mean
Cat: woot
FINISH THEM.
(GM) Chad S. (GM): Hurry to my treasure trove of material I've been prepping all this time!
Fi: Should I kill Crab B first or A?
Nidranisan: Eh, I'm probably fine over here.
(GM) Chad S. (GM): Seriously Nidri, don't roll a 1.
Cat: lol i know right?

Fi uses her deadly aim to do more damage. She attack Crab A.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	26 vs AC
Damage	17
2nd Attack	22 vs AC
Damage	18
Rapid Attack	30 vs AC
Damage	22
Haste Attack	19 vs AC
Damage	15
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
(GM) Chad S. (GM): It's the size of a 2 cars.
Hasted attack misses, but the others connect.
Cat: yeah yeah. 5% chance.
(GM) Chad S. (GM): Oh, attack 2 misses.
Fi unloads on Giant Crab A, only getting a 50% hit rate.
Lobster C continues its assault. Will it raise more than a 4?
Hernz: a 5!
Cat: 3.
(GM) Chad S. (GM): Big claw: AC 21
Chris: nope.
Cat: whoooooooa.
(GM) Chad S. (GM): OH MY GOD DOUBLE DIGITS
Meghan: (Okay, I finally picked Claire's new spells: Adoration, Tongues, and Greater Invis)
(GM) Chad S. (GM): (Chris thinks I care about whether or not it hit)
Nidranisan: Alright crabby.
(GM) Chad S. (GM): And the tiny claw
Chris: Need a 20 to hit.
(GM) Chad S. (GM): Tiny claw: AC 14
I'm surprised I didn't roll a 19 there
Cat: baaahahaha.
back to single digits for you.
Vegeta:
Vegeta : Pummel
Attack	36 vs AC
Damage	11
2nd Attack	29 vs AC
Damage	20
3rd Attack	21 vs AC
Damage	12
4th Attack	33 vs AC
Damage	13
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 21 or stun for 1 round.
(GM) Chad S. (GM): Vegeta you're on the upper deck.
Nidranisan:
Nidranisan : Melee Attack
Check:	21
Hernz: veg charges the crab
Cat: hey check out my not a 1.
Hernz: oh
right.. .now even surface
ignore that then
(GM) Chad S. (GM): The stairs are not on a direct line.

Fleir bites at Lobster C.
Cat: crab B takes 24 will save for half dc 18

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 33
Note: Effect lasts for 2 rounds after song has ended.
Fleir:
Fleir: Powerful Bite
Attack:22 vs AC
Damage:34
2nd Attack:30 vs AC
Damage31
Haste Attack:24 vs AC
Damage25
Type:PBS

Hawk Hubertins is attacking Giant Crab A with his +1 Rapier!
Hawk Hubertins: Attack Result: 22
(Needs at least 30 to crit.)
Damage Result: 1
Crit: 18/x2
Crit Confirm: 19
Crid Damage: +6
Hawk Hubertins: Type: P
Hernz: bard song damage?

Vegeta shoots an energy blast at Giant Crab A!
Vegeta: Rng Touch Att: 23 || 14
Damage: 11 || 12
Crit Conf: 14 || 13
Crit Dam: +10 || +13
Damage Type: Fire
George: Doesn't matter, he missed, and yes, that does count all of the bonuses to hit.
Hernz: do you provoke with bow next to him?
Chris: Read the attack line.
George: Check the weapon. It's not a bow. ;)
Hernz: oops haha, I just assumed for some reason
I only see numbers
Fleir rips off some lobster meat with her first bite.
George: You assumed because Hawk usually uses a bow, but he's capable of using his magical rapier.
Vegeta runs down the stairs onto the deck and blasts the crab a bit. Hawk's rapier slides off the crab's armor.
Nidri blasts the crab with unholy energy even as it grapples her.
(GM) Chad S. (GM): Nidri, how much damage does that deal?
Cat: 24, will save dc 18
(GM) Chad S. (GM): Crab's Will Save 8
Cat: (the roll is between fleir biting and hawk bar songing.
(
Meghan: guys should I take this feat? http://www.d20pfsrd.com/feats/general-feats/call-truce
(GM) Chad S. (GM): On par with my current rolls
Cat: ))
Hernz: veg would hate claire with that feat lol
Meghan: it would be so great
The crab's claw withers away as it collapses, dropping her.
Nidranisan: Yeah, I'm good.
It hurts when they pinch, by the way.
(GM) Chad S. (GM): Alright Claire, force this thing to roll a 1 Reflex Save
Hernz: kill this thing with a flaming hand or soemthign will ya?
Meghan:
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Components: V,S
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Concentration:	+16
Rolls
Caster Level Check  (Level)	=24
Overcome SR: +2	
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. 

Range: 25 ft. + 5 ft./2 levels
Claire is attacking Giant Crab A with Burning Arc
Burning Arc uses remaining: 7
Damage (primary): 9d6, 27
Damage (secondary): 4d6, 22
Meghan: Damage (tertiary): 2d6, 5
burning hand puts me in range of the claws
this doesn't.
I don't think I even need to move for this.
Hernz: nice
now chad rolls a 20 save to extend this fight
Meghan: lol
(GM) Chad S. (GM): DRUMROLL PLEASE: Reflex Save 7
YEAH
AMERICA!
This has been brought to you by the numbers 1 and 4.
Cat: and how
(GM) Chad S. (GM): Aaaaaaaaand we out.
Cat: remind me not to summon any lobsters or crabs.
(GM) Chad S. (GM): King Crab shakes his claw as he swims away. "I'll get you next time Gadget!"
Well, combat's over.
  

Crabs and Lobster for everyone

 
Meghan: I'm totally taking Call Truce
Nidranisan: Anyone get hurt other than Claire?
Nidranisan casts Cure Serious on Nidri!
Nidranisan: heal 16 HPs.
Cat: right, this again.
Nidranisan casts Cure Serious on Claire!
Nidranisan: heal 23 HPs.
Nidranisan casts Cure Light on Claire!
Nidranisan: heal 12 HPs.

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 8
Type: healing
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 1
Nidranisan: oh right. you can top off.
Meghan: yeah
Cat: put that cure light on me instead then ;)

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 9
Type: healing
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 8
if any of you fuckers were good, I could cure you , too
edgy assholes. :P
Meghan: hm
1d4 + level/2 is not what that calculations is doing
Cat: if any of the crew or npcs are hurt i'll help them out.
Meghan: i don't understand where it's getting a 7 from
The party checks on the crew. Captain Hab kicks a medium-sized Crab off of his longspear into the sea and laughs.
Captain Hab: Ahahaha! We eat lobster and crab tonight, boys!
And our guests here seem to have done well...

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 8
Type: healing
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 7
oh, probably because buffs add to damage
Captain Hab: Bow Starboard looks a little burnt...we've got extra supplies.
Don't worry about my crew. We can handle the small fry. Especially with that rich landlubber with us.
Hernz: little do we knwo there's a demon crab in the cabins below
(GM) Chad S. (GM): King Claw told you it wasn't over
Cat: i do have mending. i can technically help fix the boat. ;)
Vegeta: YES! BEST SPELL EVER!
Hernz: ooc
Darius Kolphan emerges from below deck, exhausted with torn clothes.
Darius Kolphan: Phew. All of that fencing training came in handy.
Meghan:
 
Meghan is healing Claire with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 1
Heavenly Fire Healing (bloodline) uses per day: 10
(testing)
 
Meghan is healing Claire with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 1
Heavenly Fire Healing (bloodline) uses per day: 10
 
Meghan is healing Claire with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 6
Heavenly Fire Healing (bloodline) uses per day: 10
okay
  is healing Vegeta with Heavenly Fire Healing (bloodline)
Healing Result: 6
Heavenly Fire Healing (bloodline) uses per day: 10
Meghan: is healing @{target|token_name} with Heavenly Fire Healing (bloodline)
Healing Result: 8
Heavenly Fire Healing (bloodline) uses per day: 10

Meghan is healing Hawk with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 8
Heavenly Fire Healing (bloodline) uses per day: 10
is there a way to get it to say Claire instead of Meghan?
Hernz: continuing with the 4s ;)
Meghan: yeah, wasting them
well, whatever. close enough, and won't get random extra points added in because prayer is up
realtime 1/22 9:56 am
(GM) Chad S. (GM): Okay, I edited the boat deck picture I found online so it's more clear.
Cat: yay
boat deck picture is much easier to see the grid on now :)
(GM) Chad S. (GM): And just in time to stop using it!
  

August 4, 1236 AD

lunchtime

 
August 4, 1236 AD (lunchtime)
Either there were no monsters, or the monsters saw how poorly those crabs attacked and decided not to bother.
Captain Hab sails the ship into the sea port.
Captain Hab: I'm tired of fish and rations... it's time to spend some money and get some real food!
Cat: yup. i guess we'll never, ever see that boat picture again. ever.
no more sailing.
(To Vegeta): Ah, the Great Plains. This is where your kingdom resided, in the Eastern Desert. No one uses a name for it anymore.
Cat: so when you say red...it looks dark brown on my screen? those are mountains?
(To Vegeta): The best you hear are rumors about "Mysterious Lost Kingdom"
(GM) Chad S. (GM): Yeah, the dark brown smudges are mountains.
My initial drawing of them had them very, very red.
I had to tune down the neon.
Hawk has some general information about the Great Plains.
Unlike Alenno or the Draugh Kingdom, the Great Plains is mostly broken up into small independent city-states. Some are more friendly than others.
Maps are inaccurate because power struggles and nomads tend to create new towns or destroy others.
(GM) Chad S. (GM): The Great Plains has, unsurprisingly, fields of low grass and very few trees. The lack of humidity is a problem and some areas are very arid.
Cat: so the sort of base tan stuff is all plains.
(GM) Chad S. (GM): The Port of the Plains is probably the most industrialized and friendly town on the continent.
Yes... I didn't add that to the legend. Oops.
Okay, there we go.
You have a chance to make additional purchases, or collect rumors, or force the GM to hurry up with the plot already.
Cat: and did we have any hints about where to look for baat, or just...somewhere around here.
i'm gonna look for that scroll of sending.
The party remembers Barrei Thromman telling his bestest friend Darius that Baat sometimes mentioned the rural village of Deonsy. It's about a week's travel away.
Cat: oh right, i put a point in k.local, i can help with gathering rumors!
(GM) Chad S. (GM): 75% chance of finding that scroll. Do you want to roll? Or should I?
Cat: you can go for it, you're good at rolling low lately ;)
(GM) Chad S. (GM): lol
Cat: (rolls a 99)
(GM) Chad S. (GM): No whammies! 93
WHAMMY
Cat: awwwww yeah.
whammied.
you got your groove back chad!
you're welcome. :)
(GM) Chad S. (GM): just in time.
Cat: rumor searching: i think we care about two things, baat and potential sales leads.
and dude if it is a week from here to deonsy, it's gonna take us for-friggin-ever to go search those ruins lol.
and you KNOW once you put them on the map, we have to.
The salesmen are very disappointed that they don't have that scroll on hand. They expect another sales ship from Alenno to show up within the week.
Nidranisan: ah yes, great, well. if i happen to still be in the area i guess i'll check back.
George: Hawk is now flush with cash and looking for a +2 short bow. He's also looking for the two leads the party is interested in.
Hawk Hubertins: Captain, thank you for the easy voyage. The crabs and lobsters were quite tasty, once we got them taken care of. First round for you and your crew is on me, as thanks from my group.

Hawk Hubertins hands the captain a small pouch of coins.
George: How much does Hawk think that would cost? Just let me know how much to deduct for the drinks.
Captain Hab: Now we're talkin'! I see why Miss Mel let us handle you guys, haha!
(GM) Chad S. (GM): About 5 gp should do it.
George: 10 gold?
Hawk put 10 gold in the pouch, just in case. (See note about him having a lot of money atm.)
Cat: lol.
well assuming it's k.local to track rumors, i'm a helper! (maybe)
Nidranisan : Knowledge-Local
Check	3
The +5 to intimidate only works against creatures of a humanoid type.
NOPE!
George: Hawk's turn, assuming he's leading since I think he has the high k/local for the party.
Debating whether he should take 10, or roll.
Cat: also, will it help it we buy horses?
George: Or should Hawk use his once a day take 20?
Cat: i vote take 20
George: So Chad, can Hawk find the +2 bow, and will a Huge k/local check get us useful info?
(GM) Chad S. (GM): +2 shortbow? An 80% chance. Should I roll, or you?
George: Go for it!
(GM) Chad S. (GM): No whammies! (roll low) 9
George: Whee!
(GM) Chad S. (GM): You win! PERFECT
George: Diplo to talk the price down a bit?
(GM) Chad S. (GM): Sure thing.
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	37
Cat:
Nidranisan : Diplomacy
Check	24
The +5 to intimidate only works against creatures of a humanoid type.
i'm a helper!
i helped this time!
George: Ok, so that's a 40 with Nidri's help. :)
(GM) Chad S. (GM): Versus 15
Cat: they're still off balance for not having the one simple scroll i wanted.
(GM) Chad S. (GM): You can get the bow at 85% sale value
Ah, there's my low roll
Hawk Hubertins: Ok, so assuming they're willing to give base price trade in for his MW composite bow, it'll cost Hawk 6800 gp.
(GM) Chad S. (GM): Due to Baat's secrecy, you probably won't hear much about his whereabouts casually. Might be worth burning the 20.
George: Err, that was OOC.
Ok, burning the take 20 gives Hawk a 31 k/local check.
(GM) Chad S. (GM): Sales leads: You can find a few of the bigger merchants, they live in the port. Rumor has it of a paradise full of gold that exists in the middle of the Plains, but no one's sure where.
Other rumors: A month or so people saw the great wizard Shavanni around here, hunting a Green Dragon. They say the battle was phenomenal.
They warn you to be careful traveling outside the city. There are more and more bandit attacks during the day and during the night.
Some bandits have allied with a new warlord named Jeice. He took over after the previous lord Zaibon was decapitated by rather beautiful demon.
Cat: great, demons and warlords again.
(GM) Chad S. (GM): Hawk hears both Jeice and Zaibon were working for an even greater warlord, who demanded tribute from towns and cities, but no one has bothered looking into it.

George is attacking Fleir with his Composite Short Bow!
George: Attack Result: 21
(Needs at least 30 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 25
Crit Damage: +7
George: Type: P
Sorry, testing my macro.

Fleir bites George back!
Cat: om nom nom.
Chris: Fi has keep watch now for when camping.
George: Ok, so we can investigate the "Paradise of Gold", see if we can find Shavanni to chat about local monsters, and see if we can find info on the new warlord and who he reports to.
Sound about right?
Cat: sounds pretty good to me.
if i could find a scroll of SENDING i could send her a message..............
(From Hernz): do the names jeice and zalbon ring a bell to veg? K(Hist) 5, and k(local untrained) 10
(From Hernz): nope! lol
Hernz: if people are shopping, do we use hawks diplo result or roll new?
Cat: i'm sure we can all shop together. y'know, if they actually have what you want heh.
Hernz: let me check if I even have money to buy crap lol
nope, he's about 5k short of what he needs
Cat: lol. is he morally opposed to loans?
Hernz: uh, nope... you just happen to have that laying around??
Cat: i have like 3900
Hernz: lay, lie... I hate that verb
let me see, how much I'd need exactly
4600 I'd need...
Cat: hawk might loan you some too.
Hernz: ok, let's see if they have the item anyway... Chad, veg wants to be more wizzy... do they have a wis+4? Wis just helps him so much
Btw, did the party find out about the mysterious ruins existance or are we just saying from looking at the map?
George: Yeah, Hawk has an extra 2500 or so sitting around.
After the discount on the bow.
Hernz: cool... let's see if they got it
Cat: i am assuming chad only put on the map what is commonly known to exist.
i love how our world-map icon is fleir.
we all know who's really in charge here.
Hernz: lol
Meghan: apparently i also have about 3k
Hernz: shhhh, dont let the GM know we have this or he'll keep sending crabs at us!
Chris: He just gave it to us before we got on the boat!
Hernz: oh... right...
Chris: That amount is all Fi has atm.
Cat: lol atm.
sorry.
Chris: :-P
Meghan: do you guys need me to roll diplomacy for something?
Hernz: nope... I think we're just going with the 85%
(From Chris): PQ updated.
realtime 1/23 8am
(GM) Chad S. (GM): Headband of Wisdom +4... that's an 80% chance. 10
It's available for sale, Vegeta.
(To Vegeta): Personal Quest Updated.
(To Fi): Personal Quest Updated.
Hernz: cool. I'll take 3k from Nidri and 1600 from hawk? that work?
(From Hernz): done
Fi:
Fi : Heal
Check	27
(From Fi): PQ updated.
Cat: sure fine w/me.
if by "take" you mean "borrow and pay back later" ;)
Nidranisan : IOU from Vegeta for 3000 gp
Nidranisan : IOU from Vegeta for 3000 gp
Vegeta owes me 3k gp for buying that headband of wis in the Port of the Planes.
awww yeah. my epic system of money lending prevails.
Hernz: lol
George: Fine with me too.
Hernz: woot woot
George: IOU added to the sheet.
Cat: so...leads are, building relationships with the bigger merchants (especially if we can get them to form a guild or something we can trade with), Shavanni, paradise full of gold, bandits&demons&warlord....and we think baat is where again?
Hernz: Baat in deonsy
Cat: that's what i thought.
so yeah.
probably if we just come up with a plan we can handwave a lot of the merchant stuff ;)
Vegeta: keep your eyes open here... the warlord could be Frieza....
Nidranisan: You have all these weird people no one has ever heard of.
Vegeta: probably for the best in your case
Nidranisan: ...or an indication of questionable sanity
Nidranisan mumbles.
Fi: Frieza? I feel like he should have cold powers with a name like that.
Nidranisan: Uuuuungh.
So should we head to deonsy looking for baat, and then see if we can get any more info on Shavanni or the gold business there?
Vegeta: let's take down Baat... been aching for another go at him
Chris: Umm... what was the bigger merchants thing in reference to? Was that just for being able to find more items to buy/sell or something else?
Cat: our actual EFTC job.
Chris: Ok. I just wasn't sure what Chad meant. If that is the case, Fi thinks it would be best to do a little of that before we leave to at least get the ball rolling in case time is needed.
Cat: agree. probably something we can do with the rest of the day, and leave in the morning.
Chris: Of course we probably won't make much progress until we save the rear end of some merchant.
Cat: lol.
miniquest time!
realtime 1/24, 8:44am
(GM) Chad S. (GM): The merchants aren't as organized as the ones in Harvest Wharf, and they aren't as rich as the ones on the Isle. With no governing force like the Draugh Kingdom, each band of merchants seem to do their own thing.
Asking around town, you can group the merchants into three main groups:
The Dragonsears claim to descend from dragons and worship all of the scaly beasts. In fact they don't seem to care about much else.
The Dragon Breakers, on the other hand, want to protect themselves from draconic assault. A portion of their guild dues are used to search for means to protect themselves. They don't have many plans past that.
Sometimes these guilds fight openly, or one merchant corners a market and jacks up the price. An underground group Trinity has been credited with breaking monopolies by any means necessary, including kidnappings and "enforcement". In fact they have a protection racket.
Hernz: sounds like we'll go dragon hunting for scales to trade!
(GM) Chad S. (GM): I put this in a handout, "Port of the Plains - Merchant's Guide"
Uhhh...don't expect much from me today.
(To Vegeta): Personal Quest is updated.
(To Fi): Personal Quest updated.
realtime 1/26 12:23 pm
(From Hernz): hope you're holding up alright man
(To Hernz): Yeah I'm doing OK. Thanks for checking up.
(From Hernz): good to hear. updated btw
Hernz: wow, everyone on at the same time! we fighting the map??
George: Yes.
Hernz: [Fleir bites the port of the plains!]
(From Chris): PQ updated.
realtime 1/28 3:54pm
(GM) Chad S. (GM): So then, what's next for our intrepid party? Business deals with the traders here? Off to Deonsy to find a Baat? Find out more about Shavanni?
Cat: i support Baat first, and poking around for more about Shavanni when we get to Deonsy just to see if we hear anything else.
if we buy horses will we travel faster?
(GM) Chad S. (GM): That assumed you were gonna buy horses.
The Great Plains is...great.
Hernz: if someone coudl cough spot veg the fundage for a light horse... he might have spent money on that fancy man tiara
and yes, Veg is all for taking out Baat first before he has time to go sneak off somewhere else again
Cat: k.
priority 1: Baat.
Chris: Vegeta has move 50 right? He can just walk.
I thought we were going to check out some of the stuff for traders while we were here in case any time was required for that work. That way if we need to search for anything or wait for something, we won't be making more extra trips around here.
Cat: so you want to do merchant stuff first, and chase Baat second?
Hernz: veg has move 60 now... good point
Vegeta: fine, take a look around here... don't take too long... I want a piece of Baat before word gets to him that we're here and he gets to run away again
George: Hawk is definitely focused on Baat right now, but will go along with a day or so of preliminary business dealings.
Chris: Fi only points out that traveling takes a lot of time, so if we plan to come back here in the future for dealing with business deals, then we will likely have to spend more time traveling elsewhere again after that. Depends on how much the rest of you care about spending time wondering around the plains.
wandering
Fi doesn't mind spending time outside. That's the fun part of this job.
Cat: it does kinda make sense to deal with stuff here while we are here.
Meghan: I really need to get some k-local
Hernz: sounds like we need to put on hold our grudges and revenge and do some smart time management... fine fine
realtime 1/30 9:27am
(GM) Chad S. (GM): Business is business, and the party decides on which guild they want to make deals with: The Dragonsears, Dragon Breakers or Trinity.
The Dragonsears claim to descend from dragons and worship all of the scaly beasts. In fact they don't seem to care about much else.
The Dragon Breakers, on the other hand, want to protect themselves from draconic assault. A portion of their guild dues are used to search for means to protect themselves. They don't have many plans past that.
Sometimes these guilds fight openly, or one merchant corners a market and jacks up the price. An underground group Trinity has been credited with breaking monopolies by any means necessary, including kidnappings and "enforcement". In fact they have a protection racket.
Chris: Clearly, this is the time that we decide to setup a provisional business guild council with allows for a balance to be formed between the desires of these various entities... Nah!
Hernz: Veg doesn't care for any of the 3 guilds... blind worshipers, idiots who don't know there's sayans to be feared more than any dragon, and whatever on the third...
Cat: lol and i was gonna say we're a respectable business so i don't like the third one, but play the first two off each other :)
so do we have to pick one only or can we work with more than one merchant guild?
if we have to pick just one, the dragon breakers sound the most likely to engage in actual trade for stuff.
George: Yeah, the Dragon Breakers seem more likely, also seem like a lead on Shavanni, since she was supposed to have been seen around here beating up Dragons.
Hernz: agreed on dragon breakers
realtime 1/31 10:37 am
(GM) Chad S. (GM): The party decides to speak to the Dragon Breakers to begin business with them.
Breaker Boss: Well, it's about time the East Ferren Trading Company recognized our strength! Much more than those Dragonsear fools.
Everyone's going to hear about this, I guarantee! You've made the best decision ever.
(GM) Chad S. (GM): I assume you guys will leave town in the morning. Any final prep? Buying some form of travel besides horses?
(To Chris): Personal Quest updated.
(To Hernz): I finished your Personal Quest! Check it out.
Hernz: I'm all good with preparations... maybe find out from the dragon sissies if they have any bounties for any dragons ;) (hernz wants to go dragon huntin'!)
George: Is there any info we want to talk to the Dragon Busters about before we head out, or just "We'll be back in a few weeks to hash out some trade deals"?
(GM) Chad S. (GM): You don't need anything specific right now. Unless you're asking them for some kind of task.
(From Hernz): updated with comments. Awesome!
(From Hernz): actually, the more I think about it, I think it would be too complex and slow down fights for you to have to give me power levels or whatever I was thinking for each fight... so yeah, nevermind
Hernz: I think if that's the case, then let's head out!
George: Have they heard about the Shavanni fighting dragons thing?
(From Chris): PQ updated.
Chris: Fi also prefers the Dragon Breakers to the others. As long as they aren't trying to hunt them for no reason.
realtime 2/1 9:52am
The Dragon Breakers have heard stories of a beautiful but fierce witch fighting a horrid green-scaled dragon. They've also heard a copper-scaled dragon is next! Huzzah!
The Dragon Breakers have a reason to hate dragons: They think they're so good, better than the gods! The breakers haven't really tried dragon hunting, at least not as a whole organization.
(GM) Chad S. (GM): (To GM) rolling 2+1d5
2+(
1
)
= 3
(GM) Chad S. (GM): Squidlala, we're off!
In the morning, you buy your horses and head off!
Well, Vegeta just walks, but he's surprisingly fast (although he can't handle falling off of cliffs well)
Also, Darius.
You spend you time traveling down a well-worn path, beaten down by beasts of burden and travel.
Fi's survival skills and Darius's many one-man plays (with Hawk providing musical accompaniment) helps time pass away.
Two Days Pass by...
  


 
August 8, 1236 AD
(afternoon)
The sun is past its high point as you continue on. The land is mostly grass, but there are many small hills and stone pillars jutting straight up from the ground. You overhear two groups of people, seemingly in argument.
(GM) Chad S. (GM): So, some of these pillars are 80 feet high. Some are 50 feet high.
There's a 10 foot high ridge to the northwest and a 30 foot high hill on the southeast.
Fi: I'm going to head up that hill and take a look around while you see what's up.
(GM) Chad S. (GM): Perception checks, please.
(Time for my encounter plans to go to pot immediately! Whee!)
Hawk Hubertins:
Hawk Hubertins : Perception
Check	20
Fi:
Fi : Perception
Check	23
Fleir:
Fleir : Perception
Check	14
Chris: Fleir always seems to get a better die roll than Fi does for perception.
Vegeta:
Vegeta : Perception
Check	37
Hernz: we dont see labels for "I'm-the-obvious-looking-friendly-with-a-red-hat" nor sketchy looking elf, not the traveler C (guessing from A and B)
(From Vegeta): and just in case, a sense motifs 22
(From Vegeta): doh lol
(From Vegeta): that was more or less to see if this was a setup and they're all bad guys trying to ambush us
Cat:
Nidranisan : Perception
Check	2
The +5 to intimidate only works against creatures of a humanoid type.
suuuuper paying attention.
yup
that's me.
are the stone pillars flat on top?
Hernz: smoooooth....
Cat: WHAT ME? DID YOU MEAN ME?
Hernz: Nidri is as consistent at rolling 1s for that as veg is at rolling 20s lol
Cat: at least i'm consistent? wait, no, that's not helpful.
realtime 2/2 8:47 am
(GM) Chad S. (GM): (To GM) rolling 1d20+14
(
17
)+14
= 31
(GM) Chad S. (GM): (To GM) rolling 1d20+11
(
20
)+11
= 31
Vegeta notices the two groups up ahead haggling. That's not it, it's more like the travelers are being ordered.
1d20+10
(GM) Chad S. (GM): (To GM) rolling 1d20+10
(
18
)+10
= 28
Cat: heh.
Always weary, Vegeta keeps his eyes open for others, in case there is an ambush. With so many others hiding behind pillars and in the bushes, it feels like the trap is sprung.
Frontman: Huh? Who are they? Hired some muscle?
Traveler: Wh-what? No! I thought they were with you.
Please don't kill us!
Frontman: I knew it... I knew you would pull a double cross! Let's handle these guys first, then we'll tell our boss what you did.
(GM) Chad S. (GM): (Cat, is your purple username color a darker purple now?)
Cat: my....what?
oh hey. that block next o me name? no clue, i didn't do anything? :)
(GM) Chad S. (GM): On the bottom of the page, the purple seems darker. Maybe it's contrast with the color makes it appear darker
Cat: also, yay mud.
(GM) Chad S. (GM): IT'S MUD, ALRIGHT?
Cat: looks like mud to me!
is there a stick in it? :)
(GM) Chad S. (GM): Yes, there is.
The Frontman and his allies wear armor local to this region- padded, mostly white with yellow and blue highlights. Also crazy wide shoulder pads.
Cat: woot.
Kind of like Vegeta's, honestly.
Cat: can i facepalm now?
is now the right time for that?
  

Battle: Freiza's men versus dinosaurs versus merchants

 
(GM) Chad S. (GM): Alright, time for initiative. Then it's facepalm time.
Cat:
Nidranisan : Initiative
Check:	5.02
oh yeah.
definitely applying palm to face.
(GM) Chad S. (GM): Travelers: 17
The King, Baby 20
Cat: chad, why do the dice hate me?
(GM) Chad S. (GM): They're just making up for good HP rolls
Cat: ...
like, what, Gwen's hp? I'm still paying that back?
(GM) Chad S. (GM): Mystery Ankle 8
Cat: unrelated, is Darius going to mysteriously disappear into the closet, fend for himself, or do I need to babysit him? :)
(GM) Chad S. (GM): Caller 8
Darius will fight. Or, try to survive.
Cat: i figure by now we've had time to talk through "uh we get ambushed a lot, what's your plan?"
ok, so, babysit.
:)
(GM) Chad S. (GM): Darius's Init 22
Cat: lol.
paying waaaaay more attention that i am.
also, are the pillars flat on top or rough/craggy?
NOT LIKE THERE'S A REASON I CARE.
(GM) Chad S. (GM): The pillars are flat.
Cat: huzzah.
(GM) Chad S. (GM): Frontman 8
Bowman 11
Good job, +9
Robed 23
Actually good job, Robed
Cat: lol.
at least i don't feel totally alone?
no, no i'm pretty bad.
(GM) Chad S. (GM): Darius plans to mess with the minds of those who challenge him.
Especially if Hawk will do most of the singing
Yeah, so everyone's color is darker now. George's green is less saturated or more dark.
Cat: seems that way.
George: Weird.
Ok, "The King, Baby"... As in "Hail to"?
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	10.02
Cat: how...average.
George: And yes, Hawk seems to be warming up his voice, getting ready to sing.
Hawk seems to be rolling very average lately.
Cat: "geez guys, we really walked right into that one. i thought you were watching!"
George: Chad, are we really fighting Bruce Campbell?
Cat: who's the hooded dude with no name?
George: A Mysterious Stranger?
(GM) Chad S. (GM): Where's the hooded dude with no name?
(There's a permission problem where the GM can see everything.)
Nevermind, he should now be called Bowman.
Cat: yup, that one.
(GM) Chad S. (GM): (To GM) rolling 1d6
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 1d6
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 1d6
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 1d6
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d6
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d6
(
5
)
= 5
Chris:
Fi : Initiative
Check:	15.05
Fleir : Initiative
Check:	17.05
It most of the ground vegetation covered? Anywhere not?
(GM) Chad S. (GM): Most of it is light grass.
But the cliffs are... stone cliffs.
Chris: Ok
Fi: When conducting business in the middle of the road, how can you get suspicious of anyone who happens to be traveling down the road? sigh

Fi says that so that only the party can hear it.
Vegeta:
Vegeta : Initiative
Check:	3.02
buahahahaha, I see EVERONE! [trips on a rock]
Hernz: hey nidri, wassup?
Cat: hey hey yo.
thanks for keeping me company way back here :)
realtime 2/3 9:25 am
(GM) Chad S. (GM): Rolling init for Claire: 18.01
Nidri and Vegeta watch the battle unfold in slow motion.
Meghan:
Claire : Initiative
Check:	14.01
guys i could use my new feat!
Chris: Does Claire express an interest in trying to talk to them?
Meghan: They just decided to attack up without talking first, right?
"Bitch, you thought."
(it'll buy us a minute of time which means we can put up prep spells)
Chris: What feat? With a minute, we might be able to do more than spells. Like potentially separate the travelers from the others.
  

Round 1

 
(GM) Chad S. (GM): (To GM) rolling 4
4
= 4
The Robed figure spreads a cone of flame at the travelers.
Chris: Oh, so just because they're wearing robes, they're mages? typical...
(GM) Chad S. (GM): Burning Hands, Reflex DC 15 for 12 fire damage
Well the callers might be robed, you don't know!
Traveler A's Reflex Save 16
Traveler B's Reflex Save 5
Traveler C's Reflex Save 8
Traveler D's Reflex Save 9
Hernz: you're killing all your NPCS!!!
(GM) Chad S. (GM): Die NPC! You don't belong in this world!
Frontman: Dirty double crossers! Serves ya right!
As for these guys, burn 'em!
One of the robed mages hurls a ball of flame at the party.
Hernz: We really need to stop traveling one right behind the other... 2 level 5 mages can ambush the hell out of us with a few fireballs
Did I just call that??
(GM) Chad S. (GM): Nope. It's a Ball of Flame. Totally different.
...
Hernz: lolol
(GM) Chad S. (GM): Fireball hits the party for 17 fire damage, Reflex Save DC 17 for half damage.
Darius's Reflex Save 28
Vegeta:
Vegeta : Reflex
Save:	19
Save Notes: Improved Evasion
You guys are going to have to try a lot harder....
The Brigand with More Robes instead casts a blessing upon herself.
(GM) Chad S. (GM): See, only 1 fireball.
Boom.
Chris:
Fleir : Reflex
Save:	15
Save Notes: Evasion
Hernz: getting the bad rolls out of the way
Chris: A 4. figures.
Fi : Reflex
Save:	13
And there's the 1.
Hernz: lolol!
see, I wasted mine on ititiative
Fi: Fuck You, asshole!
Darius Kolphan: My, such language.
Appropriate, I admit.
Vegeta: there's the fighting spirit Fi!
Darius Kolphan: How dare they touch us? Do they really know who their enemies are?
Those who are magically inclined realize Darius's posing, posturing and pointing is actually weaving a spell.
Hernz: that's everyone bug vegeta I guess
(GM) Chad S. (GM): More Robed's Will Save 22
Other Caller's Will Save 11
??? Will Save 21
One of the previously hidden ambushers on the south eastern cliff begins babbling incoherently.
Darius Kolphan: Hmm. Usually it's more effective.
Alas, I must begin a strategic retreat!
(To Vegeta): give me a perception check. -20 penalty because of BATTUL
(From Vegeta): 10
(To Vegeta): You have a +20 Perception? Yeesh.
(From Vegeta): lolol
(From Vegeta): still, what can a 10 see? nothing
(To Vegeta): You hear some kind of loud stomps, outside the edges of the area coming from all directions but the Southeast corner.
(GM) Chad S. (GM): Claire & Fleir will dare to tear up the rear...guard.
Um, Rhyming.
Everyone needs to make a DC 17 Reflex Save to halve 17 Fire Damage. Some already made their rolls.
Vegeta: [party] you guys hear those loud stomps? Something's coming... from all around us almost
Hernz: on a total separate note, Bard Song and Timely Inspiration don't stack... they're the same bonus time (Competence)
type*
(GM) Chad S. (GM): Oops. Wait, what is TI for, then? I thought you had to keep it with Bard Song.
Hernz: TI is an immediate action to give someone a boost... but if they're under bard song, doen't do anything... but it's a free spell you can cast during a round
rather, it doesnt stack with inspire courage
you could be singing another song
Meghan:
Claire : Reflex
Save:	13
Hernz: so if you do Suggestion instead, then TI is the only comp bonus you give anyone
(GM) Chad S. (GM): Celesitals have 5 FIYAH resist, right?
Ah, I see, TI can be cast anytime.
Meghan: I have SR 5 against evil spells and spells cast by evil outsiders but I don't think I have fire resistance, no
The feat I got is called "Call Truce" and I can try to halt combat by making a diplomacy check
Vegeta: Claire, show them how you do a real fireball, heh
Meghan: but if it works y'all can't attack them before the start of my next turn.
VEGETA
Hernz: hahahaha! 1 round?? if they attack him, I dunno.....
not sure that's veg's style at all....
what's the feat do? calls a truce? they walk away and give us the travelers? or just halts battle for a bit?
(GM) Chad S. (GM): Claire exposes herself to danger for 1 round to call for a truce. If any allies attack once she starts it fails.
On her next turn, she makes a hard Diplomacy check (hard for mortals, anyway)
Hernz: lol
(GM) Chad S. (GM): If it works, combat halts for a minute while you parley.
Hernz: does buffing like barkskin count?
as "attacking"?
Chris: They get to make a sense motive if you try to gain a combat advantage during that time.
The DC on the sense motive is the greater of either 20 or a bluff check made by the caster.
Hernz: ok, so read feat... turning SSJ isn't a threatening action since it's basically casting a defensive spell... now, my constipated pose might be something else
right GM?
Chris: So what would we do with that minute? Each prep spell that we cast they get to make a sense motive on.
(GM) Chad S. (GM): Constipation will seem like you're powering up, yes.
Chris: Looks like if we try to save the travelers that they are fighting, that would probably cancel it as well.
Hernz: don't forget veg thinks something else is approaching....
Chris: Does he have any idea how far away?
(GM) Chad S. (GM): Probably next round away.
rubs hands
Hernz: yeah, pretty nearby...
if he had to guess... 200 ft tops
Vegeta: I'm not as worried about these guys... but somethign else is coming
Hernz: plus, if the travelers attack/cast in any way... they break the truce? would that count... they're technically considered on our side... I don't trust those 4 half dead people to just sit and do nothing
(To Fi): Personal Quest Updated
Hernz: so you going to try truce? again, there's something else coming (dragons? are they dragons??)
(GM) Chad S. (GM): You're not sure of the type of creature but you know it's pretty big.
Hernz: yup, to hear the stomps... could be many things... but player wonders about dragons lol
(GM) Chad S. (GM): Oh boy...I already have a bad NPC concept ready, but you won't see him for a while.
It involves dragons.
Hernz: is it shenron? he'll grant us wishes?
(GM) Chad S. (GM): Yeah sure, that's it. Let's say he's allied with Dragonsear.
Hernz: we
we'd worship him too if he granted us wishes!
(GM) Chad S. (GM): lol that's how religion works in D&D, right?
"You have to believe in Aroden...because he's right there, forming a new river."
Hernz: well, anyway, veg is the last to act... if the rest of the party really does nothing...
(GM) Chad S. (GM): Little does the party know Vegeta's been charging up a spirit bomb for the last week.
Hernz: HAHAHAHAHA!
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	25
(GM) Chad S. (GM): That's reflex saves (DC 17 to halve 17 Fire Damage) for all but Nidri. Waiting on what Claire will do.
George: Hawk almost made the save on the die.
I missed that TI (And I'm assuming GI as well) don't stack with Bardsong.
Hernz: yup... hard to keep track all the different bonus types... GI though, might still be useful, since it is 2d4 vs the +2 bonus bard song currently gives
George: No, Inspire Courage is a Morale bonus.
so it does stack. TI and GI are Competence bonuses.
Vegeta: morale to saves vs fear, but competence to attack/damage
Hernz: it gives two separate types of bonuses
George: Yup, that's what I get for only reading half of the bonuses. You're right.
Why does it give two different kinds of bonuses? That's annoying.
Hernz: yeah, I have to be careful with that too, cause shield ally for example, gives res bonus to saves, and deflection bonus to AC... annoying yup
same with prot evil... basically after the last hub run, I decided to make a table to track all that and found all of these different bonus types, cause it was hard tracking otherwise
George: Well, there goes half of Hawk's usefulness.
(GM) Chad S. (GM): You know Shylye's going to learn Magic Circle vs Evil next run, right?
George: Moment of Greatness will also not matter anymore since it only doubles the morale bonus, and not the competence bonus.
Hernz: and that's the thing... prot evil saves dont stack with a cloak of res... so lucia doesnt benefit from prot evil....
good point... but saves vs dragon fear would still benefit
also found a great spell for Ann to memorize... Grace... a swift action (so freebie spell for that round) and you don't provoke when you move... will help her if she's stuck up front (specially since swift spells dont provoke to cast)... remind me to tell her next time
(GM) Chad S. (GM): She can cast level 4 spells, right? Blessings of Fervor might be a good spell, too.
You basically get to choose your bonus each round.
One of which is the extra attack from Haste. Lucia could cast something else if she wanted to, instead.
...can't believe Haste is a level 2 summoner spell, lol
Hernz: doesnt stack with haste... so the extra attack, move, or ac/reflex bonuses wouldnt be that useful cause haste is doubled in hub
prayer isthe best cause it's a luck bonus... rarely anyting gives luck bonus
(GM) Chad S. (GM): Hmm, good point. I thought BoF didn't stack extra attacks with Haste, but it doesn't stack period.
Hernz: yeah, so might as well have all those bonuses instead of picking one for the round
but HEROISM... that's a Morale bonus to attack/saves... you can use moment of greatness with that one... that's not a bad combo
OOH! Chad... BoF... the last thing you can do is great... cast a spell as if it were upped by a metamagic... that's great for the casters (which is like 75% of the party)
(GM) Chad S. (GM): Oh yeah. I'm bad with metamagic in general, but that's because I play spontaneous characters. Full round casting time? Nah!
Hernz: yeah, but how many times do we just stand still? like lucia behind totoro lol
then again, the 4 metamagics you choose from aren't that great... maybe a better use for a 4th lvl spell
(GM) Chad S. (GM): Yeah, I'm trying to figure out when I would want to cast Still Spells for the next 7 rounds.
Hernz: HAHAHAHA
(GM) Chad S. (GM): It's one of those weird "You're in a prison, unarmed and chained, but your cleric casts Blessings of Fervor!"
Hernz: lol too funny

George takes notes for a future Hub plot.
Hernz: Do did Claire decide to try and get a Truce?
Chris: So, we should move Claire to the right place in the turn order.
She's not next.
Hernz: she rolled a 17, chad rolled a 14 for her... think he honored her roll
Chris: Also you guys spammed all the info on what's happening off the scroll back.
(GM) Chad S. (GM): I fail at sorting!
So it's Fleir's turn I guess.
Hernz: chris it wasn't spam! it was useful useless info
(GM) Chad S. (GM): So, Fleir then.
Chris: Meghan's not going to have any idea what we discussed about the truce stuff.
(GM) Chad S. (GM): I assume you guys are waiting to decide on a truce.
Hernz: well, until claire's turn, we can attack, right? lol
Chris: Fleir is kinda running off to fight who attacked Fi.
(GM) Chad S. (GM): Robed A threw the fireball.
More Robed buffed herself.
Chris: Over there?! bah.
looking up jump rules again.
Nope, can't make it.
Hernz: dope
Chris: I guess she is going after the most threatening target. The Frontman who yelled. Also in reach.
Fleir:
Fleir : Wisdom
Check	15
Hernz: you don't control Fleir?
Chris: I'm trying to decide if she is listening since she's acting before me and just got attacked.
With that wisdom, I think she will wait. Delay to Fi's turn.
Traveler: Let's get out of here, quick!
The smaller group quickly flee north, up the path. (They are slightly north.)
(GM) Chad S. (GM): Fleir, Fi and Claire are up.
Vegeta: they're going to die....
Hernz: ooooh! I see fireball shapes!!
Chris: stupid selection tool...
(GM) Chad S. (GM): Fi can shoot fireballs?
Chris: No.
Trying to understand radius area.
Gah. 40' radius is annoying.
Fi is going to cast entangle on everyone to the right.
Hernz: is entangle radius or sphere?
cause those behind the bushes are 30 ft up
(GM) Chad S. (GM): It's also stone, not grass 30 ft up.
Chris: But there are other plants? They are standing right there?
(GM) Chad S. (GM): There are some bushes they were hiding behind, but otherwise it's pretty barren. I'll allow it, but they get a +2 saving throw bonus to evade the bush grapples.
Chris: Ok. That's why I asked earlier. It sounded like everywhere but cliff was vegetation.
(GM) Chad S. (GM): Got it. Sorry my answer wasn't clear.
Entangle is situational, but awesome when it works.
Hernz: that's why we should get black tentacles!!!
Chris: I've had it since level 1 and never used it.
to undo last point my butt...
Fleir: ctrl-z
Chris: Sorry, real work calls.
Hernz: how dare you work?? lol

Fi casts entangle

Fleir stays close to Fi to provide some protection.
Hernz: what's the dc or whatever for entangle?

Fi casts Entangle!
Fi: Range:
Area: plants in a 40-ft.-radius spread
Duration: 9 minutes
Saving Throw: DC 14, Reflex partial; Spell Resistance: No
Hernz: there we go
Chris: I wish Fleir could cast prep spells.
Hernz: lol

Meghan sighs
Meghan: did the travelers already get away?
Hernz: they ran up.... though veg thinks there's something coming from there maybe
but yeah, that's their attempt at escaping
Meghan: Vegeta said something big is coming?
Hernz: yeah, from all directions, he hears big stomps
except the corner where darius is
Meghan: did they say something about calling in reinforcements?
(the bad guys)
Hernz: nope...
Chris: They thought we were for the travelers.
Hernz: the "callers" may have summoned something maybe?
Meghan: Do you guys want to parley?
Hernz: NEVER
it's anti-vegeta lol
Chris: Fi would be willing to, but without knowing what's coming it's hard to tell.
Hernz: I know it's really in char for you, but to hold veg from fighting.... that's totally against his char...
Meghan: well, you know. we can try. If it doesn't work, we'll kill them.
like, are any of them particularly good looking?
Hernz: they attacked us first.... veg isn't letting that slide
Meghan: am I looking at, like a DC32 or DC 35 check here?
I need another feat called "I don't know him."
Hernz: plus any mods GM deems necessary, but otherwise, looks like that
HAHAHAHAHA
veg will at the minimum go SSJ to prep for the big things he thinks are coming
Meghan: Alternatively I could show them what a real fireball is like
Hernz: like veg's initial suggestion to Claire... he does give her props for her firepower ;)
Meghan: ... yeah, fuck it
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Concentration:	+16
Rolls
Caster Level Check  (Level)	=27
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 28 to each creature in area of effect
Meghan: pretty sure if I put it in the middle of them it gets all three
Hernz: kinda blah roll
Meghan: yeah, middling
George: In the middle of which group?
I guess it doesn't make sense to drop it on the ones in the entangle.
Hernz: the top one, I saw her measuring :)
George: Ah. Makes sense.
(From Vegeta): sense motive to see who looks like the leader of these guys 23
Hernz: all I can think of right now is that Cat's gonna log in tonight, and see that the rest of us clearly had way too much time in here and wonder if any of us work... btw Cat, you need to make a reflex save DC 17 :)
Chris: All anyone could talk about today was the "Big Game". Was that not this?
Hernz: LOLOL
George: It's a 4 story tall game of jacks.
Cat:
Nidranisan : Reflex
Save:	27
Chris: woo
Cat: and yes, i wonder if any of you work lol.
i couldn't even get out of the office until like 6:20 because of the steady stream of crap.
and i do have fire resist 5.
so there.
(From Chris): PQ updated.
realtime 2/4 10:44 am
(GM) Chad S. (GM): Alright, let's process some rolls.
(To Vegeta): You think you're surrounded in all directions EXCEPT the southeast corner. Darius is running towards something big!
(To Vegeta): "Frontman" seems to be the leader. He was talking to the travelers before you arrived.
Fleir moves to protect Fi as she calls upon the green to wrap his foes.
(GM) Chad S. (GM): Frontman Again's Reflex Save: 15
Frontman A's Reflex Save: 27
Caller A's Reflex Save 18
On the top of the cliff, the bushes come alive and try to grab the three on top. One man breaks cover, pulling his longbow from the bush.
(GM) Chad S. (GM): Other Caller's Reflex Save 25
More Robed's Reflex Save 11
Bowman A's Reflex Save 17
Of the six, the woman in robes struggles against the bush as twigs grow around her. The others are able to escape the immediate grab, but now have to work their way out, carefully.
Meanwhile, Claire has decided Diplomacy has failed, so she goes to plan B: Blow them all up.
(GM) Chad S. (GM): Frontman's Reflex Save 27
Bowman's Reflex Save 19
Robed's Reflex Save 21
When the dust settles, the man with the longbow seems the most injured. The frontman seems to have braced himself perfectly. He lowers his arms blocking his face and grins.
Frontman: Heh, these guards are serious!
Fi: Huh? How the hell do we look like guards?
(GM) Chad S. (GM): (Also, now my dice are hot.)
Chris: srsly
Bowman A: Whomever they are, we've a job to do! Our mighty boss will own these plains! Nay, the entire world!
Bowman A Crawls from the bush and gives his allies words of encouragement. He takes aim at the closest party member...
Bowman A: Inspired Longbow vs Fleir: AC 15 for 18 damage
(GM) Chad S. (GM): Inspired my ass
An arrow lands in the approximate area near Fleir.
The Bowman takes aim at Vegeta and Fleir.
(GM) Chad S. (GM): Even = Vegeta, Odd = Fleir
Longbow vs 1: AC 15 for 20 damage
Longbow vs 2: AC 18 for 20 damage
Longbow vs 1: AC 24 for 22 damage
Ah, my die rolls are back to normal!
Another Bowman emerges from his hiding place and catches Vegeta off-guard with a volley of arrows.
(GM) Chad S. (GM): Longbow vs Flat Footed Vegeta: AC 19 for 20 damage
Longbow vs Flat Footed Vegeta: AC 32 for 22 damage
Longbow vs Flat Footed Vegeta: AC 18 for 19 damage
Confirmed Longbow vs Flat Footed Vegeta: AC 15 for 25 damage
One of the arrows pierces Vegeta right in the chest.
(GM) Chad S. (GM): Hawk is up.
George: Hawk is up. Hawk is down. Hawk is sideways!
Also, it's Hawk's turn.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Save: Fortitude negates (harmless)	DC: 19
Concentration:	+15
Rolls
Caster Level Check  (Level)	=15
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Err, both of those were Hawk, not George. Bardsong and Haste up. Haste gets everyone but Darius.
(GM) Chad S. (GM): 'Cause Darius's belly... is yeller.
George: Take it away Frontman!
Cat: 'cause darius is like maybe not lvl 9? :)
With supernatural speed, two of the lightly armored men skip out of the undergrowth, trying to chase Fi and Darius down.
Frontman: Huh? Why's he wearing our armor? Old armor, at that... you thief! Think you can rewrite yourself as a mercenary? Chose the wrong group!
Frontman charges Vegeta.
Frontman: BANZAI!: AC 19 for 21 damage
He moves like the wind...and strikes like a breeze.
It takes all of Caller A's energy to escape the weeds.
Extra Caller begins casting a spell! It takes so long, you maybe can break his concentration!
Other Caller babbles on about dragons, cities, monkeys, dishwashers and the sun.
(GM) Chad S. (GM): Confused! 85
He pulls out his mace and clobbers himself for 5 damage.
(GM) Chad S. (GM): Reflex Save, DC 14: 18
He still manages to dance around the entanglement, even as he slaps himself.
(GM) Chad S. (GM): Nidri and Vegeta to end round 1.
Anyone wants to make a Perception check? DC 30

Cat is activating her Oracle ability, Demonhide
Cat: Uses remaining: 8
Hernz: wait, why did an 18 hit vegeta?
nvm, it's the crit lol
wow, a +15 damage... serious firepower
(GM) Chad S. (GM): For the rare occasion I hit I gotta make it count
Cat: i am not capable of making a 30 in perception so yeah. :)
Vegeta:
Vegeta : Perception
Check	33
Hawk Hubertins:
Hawk Hubertins : Perception
Check	30
Hernz: he charged me, right? so he's at -2AC?
George: Hawk notices something!
Vegeta:
Vegeta : Pummel
Attack	26 vs AC
Damage	17
2nd Attack	39 vs AC
Damage	14
3rd Attack	26 vs AC
Damage	16
4th Attack	17 vs AC
Damage	20
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: oops, forgot one haste one also... 26 18
(To Vegeta): The mud ripples with each rumble. You can see some vague shapes approaching you. One of which must be at least 20 feet high.
(To Hawk Hubertins): The mud ripples with each rumble. You can see some vague shapes approaching you. One of which must be at least 20 feet high.
Vegeta: Darius, watch out! somethign huge coming from there!
(From Hawk Hubertins): From the mud or from another direction?
(GM) Chad S. (GM): Frontman's Fort Save: 15
Hernz: so does the 4th attack connect?
cause he's stunned (dex = 10, -2 AC, plu s-2 AC from charge)
(GM) Chad S. (GM): Nope, still misses
Hernz: man, nice AC
(To Hawk Hubertins): You see shapes from the West between the cliffs, Northwest corner and Northeast near the mud.
Like meat into the grinder, the Frontman charges right into Vegeta's fists, leaving him stunned.
Nidri takes this opportunity to move around a bit and armor up.
Darius Kolphan: Something huge, you say?
27
Cat: heh.
Darius Kolphan: If these brutes were not cursing so much I would confirm.
Nidranisan: yeah, you might need to be ready for a little rough language out here.
Darius Kolphan: Still, trust is earned, not bartered, friend!
  

Round 2

 
The woman in More Robes tries to escape the weeds.
(GM) Chad S. (GM): Reflex Save 21
She pulls free and curses herself as she runs downhill.
The Robed woman emerges behind the pillar and a lightning bolt erupts from her hands, catching Hawk and Claire.
(GM) Chad S. (GM): Lightning Bolt deals 17 electric damage, DC 17 Reflex Save for half
Robed A goes for good old Magic Missile against Fi, dealing 9 damage.
Hernz: what's this +2 they all have on their damage?
(GM) Chad S. (GM): Long story short: Monster Ability added to evocation spells.
Hernz: NICE!
Darius Kolphan: A shame these brigands tussled with us. Us and... our mighty army of STONE WARRIORS!
ARISE, MY MINIONS!
Darius casts a spell and an army of humanoid giants erupt from the ground, wielding stone scimitars and roaring.
Vegeta: Those are yours??
Darius Kolphan: Hahaha! Go ahead, crush them all!
Darius Kolphan winks at Vegeta
Darius Kolphan: Well of course they are. They'll have to get through them before they get to us!
(GM) Chad S. (GM): One of the source of stomps becomes painfully clear- a giant lizard stomps into the area, roaring so loud the ground shakes!
Hernz: OMG OMG OMG A T-REX!!!!
The travelers come running right back into the area, screaming.
Traveler: If you are our bodyguards, we'll double your pay! Get rid of these overgrown lizards! ARRGH
Vegeta: LizardSS??
(GM) Chad S. (GM): In summary:
Claire and Hawk: Lightning Bolt for 17 damage, DC 17 Reflex for half.
K. Nature check DC 19 to ID the king of lizards
Okay, lunch time for me.
(Also, Chris and Meghan are gone.)
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	25
Nidranisan: hey fi, does that thing have a good will save? ;)
Hernz: way to nail those saves george!
Meghan:
Claire : Reflex
Save:	7
Fi:
Fi : Knowledge-Nature
Check	33
Meghan: Lol nope
too bad I couldn't prep. greater invis + fly would've meant they had no idea where all the fireballs are coming from
Cat: heh.
Meghan: actually, I don't need fly
Cat: yeah this is definitely us scrambling w/prep.
Meghan: so I can just do that
I've got my celestial wings that I can just use
Wings of Heaven is a supernatural ability so I can just use it, right?

Fleir attacks Frontman Again1
Fleir:
Fleir: Powerful Bite & Trip
Attack:30 vs AC
Damage:21
2nd Attack:18 vs AC
Damage21
Haste Attack:23 vs AC
Damage20
Type:PBS
Meghan:
Claire : Invisibility, Greater
Fleir:
Fleir: CMB
Check:21
Fleir: CMB
Check:24
Fleir: CMB
Check:30
Meghan: I'm invisible now
I have exactly no idea how to pick a thing that means that. I'm gonna go with ninja
Cat: i believe turning on an SU is a standard action. (wings)
Meghan: Well, i'm getting out of fireball formation regardless.
Cat: yeah i need to gtfo at some point here.
Chris: If Frontman Again1 is still up, Fi will 5' back and attack him. Otherwise Frontman A followed by Caller A.
Oops forgot Insipre Courage on Fleir's attacks.
Fi:
Fi : Long Bow (Rapid)
Attack	24 vs AC
Damage	20
2nd Attack	25 vs AC
Damage	19
Rapid Attack	23 vs AC
Damage	15
Haste Attack	31 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Attacks vs Frontman Again1 would be +2/+1.
Hernz: What I do for stuff like that +2/+1 (or in my case, (+2 att, -2 AC for charge) is I create it as a buff and turn it on when I use it... easier to have it add up... then the next round I turn it off if I'm not charging agaiin
Chris: Hernz, I didn't add it because it is conditional on who I'm attacking.
Hernz: oh, that feat with "next to Fleir".... got ya
Chris: Yeah, he might already be dead too.
Also point blank shot.
Hernz: yay all the conditional feats! lol
Cat: heh.
so yeah, i guess probably healing fi is next up for me...unless y'all would rather have a prayer.
Hernz: heal fi... I think he can take out the trex long range on his own lol
Cat: maybe? i mean it probably has some combo of crazy natural armor or DR or something.
Hernz: well, I mean, at least he doesnt have to approach and get eaten to damage it lol
Cat: yeah i'm just waiting for veg to charge it like an idiot ;)
just wait, in a minute we'll find out it also like breathes fire or something.
well hawk has heal spells too, if his move is healing fi then i can drop a prayer before we all go any more nuts.
Hernz: well, he can heal veg so he can charge at the trex! lol
realtime 2/4 9:16 pm
Hawk ducks under most of the bolt. Claire seems to take the full brunt, then she dissapears.
Fleir bites into the warrior, knocking him over with his second strike.
Hernz: an 18 hits him? man, what did I go up against, the real boss? :)
(GM) Chad S. (GM): No, the 1st and 3rd attack hit.
Then the 3rd attack (which was the 2nd time it hit) beat his CMD
I worded that vaguely.
Hernz: ah, gotcha
(GM) Chad S. (GM): Okay, Frontman Again1 is prone, so...
The man's defenses are quite impressive. He deflects the first arrow off his arm but Fi's final arrow sinks into his shoulder.
Hernz: that's..... sad lol.... stupid rules haha
(GM) Chad S. (GM): Another Bowman sees a big not-feathered lizard on one side and an army of golems on the other. He lets his shots fly.
Another Bowman: Damn! Of all the days... Gather your strength! We must defeat the beasts, the soldiers and these new bodyguards!
Even = Lizard, Odd = Stone Army 2
Shoots at the King hitting AC 17 for 23 damage
Even = Lizard, Odd = Stone Army 2
Shoots at the King hitting AC 31 for 24 damage
Even = Lizard, Odd = Stone Army 1
Hernz: these guys are the most dangerous bowmen ever! that is insane damage!
Another Bowman: Shoots at the Stone Army hitting AC 18 for 21 damage
Cat: yeah no kidding.
Hernz: btw chad, we cant see army HPs
(GM) Chad S. (GM): Ah yes... about that...
(To GM) rolling 1d20+5
(
19
)+5
= 24
Chris: Ok. honestly, I probably wouldn't have been shooting at the prone guy. That was the situation I didn't account for though.
Another Bowman glares at the stone army as his arrow clashes against the army.
Another Bowman: W-wait a minute! Ignore that- it isn't real! That lizard is, though!
(GM) Chad S. (GM): Chris, did you want to retcon that and shoot someone else then?
Cat: take out a bowman damn :)
archer wars!
Chris: I think Frontman A would have been more appropriate.
Probably doesn't really change much though.
(GM) Chad S. (GM): Bowman runs for cover and fires at Traveler B, hitting AC 31 for 16 damage
Fi's retcon machine activates!
Instead of shooting the prone guy, Fi works on almost-killing the guy in the open field. He deflects the first one, but the others land true.
Hernz: the first one misses but the third hits?
Bowman A runs downhill.
Hernz: oh, deflects
(To Fi): Facts about T-Rexes: They have 40 foot move. They can grab with their bite attack. They can swallow whole. They have 20 feet reach.
Fi: Uhh... Don't get eaten by the T-Rex. 20' reach. They are a bit faster than most of us but not as fast as Fleir or Vegeta.
(From Fi): Can they swallow hole size large or just medium?
(To Fi): They are considered gargantuan, so almost everything is up for grabs. Er, swallows.
Hernz: is it hawks turn?
(GM) Chad S. (GM): Yesh
Hernz: btw, did the archer "kill" a golem?
(GM) Chad S. (GM): No, the golem army stands strong!
Cat: sounds more like he discovered they were illusions or something.
Hernz: k
George: Ok, so it's a 5' step to heal Veg, or a move to heal Fi, but Hawk can do either one. Hawk has Cure Moderate. Who should I tag first, Fi or Veg?
Chris: Well, all the frontmen and callers have an action right after you. Fi is probably in slightly more danger atm.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Fi
Hawk Hubertins: healing 20 hp!
George: Spell casting gives Hawk a free round of bardsong.
Chris: Noted healing on Fi's token.
Fi: Thank you, Hawk.

Hawk Hubertins nods and smiles.
Chris: Hmm... Wilderness Empathy takes 1 minute. DC20 for unfriendly T-Rex. I have a +10. So tempting, but probably not. As hilarious as it would be to pull off a 15+ and make it my friend.
George: Only question there is what it does while you're taking your minute to deal with it.
Hernz: nom nom nom
Chris: Just keep throwing these mooks at him until then ;-)
Hernz: then we can buy it some armor and laserbeams
realtime 2/5 4/30 pm
Hawk spends this opportunity to heal Fi's wounds.
Frontman A, who caught several arrows, palm thrusts a ball of energy before diving for cover.
(GM) Chad S. (GM): Even = Nidri, Odd = Golem Man 1
Frontman's Ranged Touch vs Golem Man: [1d20+12] for [1d8+10] damage
Frontman's Ranged Touch vs Golem Man: 13 for 18 damage
Oh god, I'm on so many forums I mixed up the forum code!
Frontman A's will save 16
Frontman A: Wait a second... my blast went right through them! That ain't real at all!
Yeah, none of them ain't real!
Frontman shakes off the dizzying effect from Vegeta's pummeling.
Frontman: Geez, you guys are tough. But we're tougher! Right men- WHAT THE HELLS IS THAT?
(GM) Chad S. (GM): Frontman Again1 is about to stand up, so take an AoO
Chris: All of them are real? Yay double negativ.
(GM) Chad S. (GM): No one said they're smart, simply strong and fast.
Fleir:
Fleir: Powerful Bite
Attack:27 vs AC
Damage:23
Type:PBS
Fleir noms on Frontman Again1 as he stands up.
Realizing he isn't going to last much longer, he makes one last swing at Fi.
Hernz: isn't getting up a move action? he doesnt get a 5ft, right?
(GM) Chad S. (GM): Stunning Fist: AC 22 for 14 damage and DC 18 Fort Save vs Stunning
As long as he doesn't use a move action to move, he can make a 5ft step
Hernz: good to know
(GM) Chad S. (GM): I looked that up first.
Cause I did wonder.
Hernz: yup yup
Chris: AC23. whew.
(GM) Chad S. (GM): Missed by _that_ much
Er, -that- much.
Er, that much
Hernz: go haste bonus!
(GM) Chad S. (GM): Sometimes I wish everything just used HTML tags
Chris: html?
so much tagging.
(GM) Chad S. (GM): Yeah, because it's Asterisk here, but it's [i]i tag[/i] on Paizo's boards
Cat: i always expect the asterisks to make bold.
they do in slack lol.
Chris: Yeah, but at least slack lets you go back and fix it.
(GM) Chad S. (GM): And now, back to Dramatic Timing
Frontman: Geez, you guys are tough. But we're tougher! Right men- WHAT THE HELLS IS THAT?
Cat: INVASION OF THE DINOS.
(GM) Chad S. (GM): No lazers though. Yes.
Cat: gonna bet that tail has some serious reach too.
Hernz: WOOOOOOO
Two more lizards, covered in spikes with large tails run in. Now it's pretty clear what the travelers were running from.
Chris: I think they are just bite. But serious bite with serious reach.
They seem quite agitated and yell at pretty much everything.
(GM) Chad S. (GM): Make a DC 21 Knowledge (Nature) check to find out more!
Fi:
Fi : Knowledge-Nature
Check	18
Extra caller completes his spell, and an eagle appears near Darius.
Chris: Ugh. a 2.
Hernz: it's a dino!
Chris: I got like a 34 on the T-Rex.
Hernz: I think it's common knowledge that big things have big reach... how much... who knows
Chris: Already got confirmation the the T-Rex is speed 40' and reach 20' with swallow whole.
(GM) Chad S. (GM): Fiendish Eagle Hover? 21
Fiendish Eagle Smite Good vs Darius! AC 5 for 5 damage
Fiendish Eagle Smite Good vs Darius! AC 12 for 3 damage
An evil eagle appears. It screeches like some kind of Death Metal Guitar chord before scratching away at Darius.
Extra Caller: Cool! 29
It's a T-Rex!
Did you know they are really fast, and can eat things whole? And they get pissed at everything? I'm gonna capture one!
Hernz: poke balls
Extra Caller: Will Save DC 18 29
Hernz: it's a fake dino
(GM) Chad S. (GM): The large lizard stares at Extra Caller. Their gazes meet for a moment... right before the beast roars angrily.
Extra Caller: Uhoh! That didn't work.
Another Bowman: "Uhoh?" Why do I work with you?
Hernz: lol
Caller A worries about that large wolf and tries to hold it place for a while.
Hernz: when you fight defensively, can you do normal stuff like attack and move, or full attack and 5ft?
(GM) Chad S. (GM): Fleri, I need a Will Save DC 18, stat!
Fleir:
Fleir : Will
Save:	23
Save Notes: Evasion
Chris: lol
Hernz: lol
Cat: huzzah.
Caller A hustles across the non-threatening grass when sees his magic fail.
(GM) Chad S. (GM): Fighting Defensively is a standard or full round action, so you can take 5ft steps normally.
Other Caller continues to mumble about Purple Monkey Dishwashers.
(GM) Chad S. (GM): Confused! 2
Cat: heh we are gonna be so screwed.
Other Caller A regains some sanity and uses this chance to create three pits across the plains.
He then hustles downhill.
(GM) Chad S. (GM): Nidri and Vegeta to end the round.
Hernz: healz pls?
Cat: uh
i kinda have some pretty big problems over here too.
Hernz: oh right, that's fine
(GM) Chad S. (GM): EA...BIG
Hernz: It's in the NAME
Cat: like i'm kinda thinking maaaaybe i should do something to this big spiky thing.
and you can basically sneeze on the guy in front of you, no?

Vegeta fights defensively
Hernz: need to make sure I don't get nailed by arrows
Vegeta:
Vegeta : Pummel
Attack	17 vs AC
Damage	18
2nd Attack	30 vs AC
Damage	20
3rd Attack	13 vs AC
Damage	19
4th Attack	30 vs AC
Damage	18
Haste Attack	23 vs AC
Damage	15
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: didn't mean to use stun btw
(GM) Chad S. (GM): 2nd hit killed him
What's your AC Hernz?
Touch AC, as well
Vegeta: 31 cause of fight def, 29 touch
With a flurry of swings, Vegeta shows the Frontman how things are done.
Vegeta: wait... my thing says 30/28... let me verify
Hernz: might take me a bit... carry on in the meantime
Cat: alright i gotta try out my new toy.
Hernz: 31/29... forgot to up my wis in AC
Nidranisan uses her tail to whip out her rod. (yup)
Nidranisan:
Nidranisan : Fleshworm Infestation
Spell Level: Oracle, 4
Range:  Touch
Duration: 1 round/lvl
Spell Resistance: Yes
Save: Fort (partial)	DC: 19
Rolls
Caster Level Check	=15
With a touch, you cause an infestation of ravenous worms to manifest in the target’s flesh. The target must make a Fortitude save every round. Failure means it takes 1d6 hit points of damage and 2 points of Dexterity damage, and is staggered for 1 round. If it makes the save, it takes no hit point or Dexterity damage and is only sickened for 1 round rather than staggered.
Cat: let's find out if dinos have SR!
(GM) Chad S. (GM): vs Big Spiky Thing?
Cat: that's meta-magiced to be close range and i need a ranged touch attack for it. yeah.
Chris: They are animals.
Cat: i mean yes but, nidri has basically no clue other than you said the T rex bites lol.
Nidranisan:
Nidranisan : Ranged Attack
Check:	24
Cat: ...do i hit the barn?
Hernz: does she have to see through the illusion? do we?
A black ray leaps from Nidri's rod right into the Spiky Thing's head. You hear it squeal as bloody growths appear all over it.
Cat: oh it's gonna love me so much.
remind me to gtfo soon.
the fort save is DC 19
i expect it to make most of them. but we'll see. might get a few.
...and now i have to figure out how to monitor daily uses of my rod.
(GM) Chad S. (GM): Fort Save! 16
Cat: wooooooooot
DID EVERYONE HEAR HIM?
Hernz: roll that d6!
Nidranisan: Take that: 3
(GM) Chad S. (GM): TIGHTO!
Cat: also, 2 dex and staggered for 1 round.
it was really for the dex damage and the staggered.
Hernz: yup... funny that it deals the 1d6 at all lol
(GM) Chad S. (GM): But...1d6 damage tho
As a level 4 spell
Cat: it's worms eating your flesh, it had to do something
(GM) Chad S. (GM): C'mon...
Cat: every round. separate save every round.
for 9 rounds.
  

Round 3

 
Cat: and even if they make every save, they are sickened.
it's not that bad...
(GM) Chad S. (GM): Well, it has the evil descriptor and is beat by dispel evil.
Cat: DON'T JUDGE ME.
anyway. that was fun.
Hernz: lol
Cat: i mean my other option is 3d8+9 will save for half.
and with how i roll d8's that is pretty damn lame too.
(GM) Chad S. (GM): 19
You should let me roll
Hernz: lol
Cat: that's basically an eternal truth.
i should always let you roll.
(GM) Chad S. (GM): Unless it's that crab fight
Cat: i need to get back to queuing my action and then hiding until you execute.
Nidranisan shouts over to Darius
Nidranisan: How you doing over there?
You got this?
Darius Kolphan: Haha! My stone army is impervious!..but maybe I should follow you instead. It's hard to command them and fight at the same time...
Nidranisan: Yeah stay behind Vegeta, and near me and Hawk.
Hernz: are we on to the "they're fake" thing? no reason not to believe the two enemies
cause he hasn't told us, right?
(GM) Chad S. (GM): You believe it's real until you interact with it or he tells you.
But he isn't going to tell his enemies "it's fake!" yet
Cause that would be dumb.
The Robed woman runs in front of the army, weaving flame in front of it.
(GM) Chad S. (GM): Burning Hands deal 9 fire damage, DC 15 for half.
Will Save 13
Hernz: does she get a bonus from her buddies saying they'er not real?
(GM) Chad S. (GM): Due to how I broke up the enemy groups, no.
Hernz: perfect
(GM) Chad S. (GM): Her group hasn't communicated yet. One of them ran for cover and the other one is slumped against your fists.
Robed: Huh? THEY ARE INVINCIBLE!
Darius Kolphan: Told you!
Frontman A: Oh shut up, yuppie!
Robed A is much more worried about the gargantuan lizard about to charge her. Two bolts of pure force fly forth and strike the beast for 8 damage.
More Robed continues to hustle downhill, using the cliff and spire as cover.
Darius Kolphan: Vegeta! Your skill with nothing but your hands, feet and head is impressive! Remind me to never challenge you to an arm wrestling contest!
Vegeta: heh
As Darius flees, the Eagle screeches...darkly at him!
Darius Kolphan: Eagle's AoO: AC 16 for 5 damage
The eagle scratches him as he flees.
Darius Kolphan: Concentration Check vs DC 17: 28
He continues to maintain his concentration and commands his stone army to defend!
The largest, featherless lizard ever sees a fresh meal and charges!
Hernz: munch time
(GM) Chad S. (GM): Lordly Bite! AC 33 for 35 damage
CHOMP!
Free grab: vs CMD 36
YOINK!
Extra Caller: Hey, did you know? Its jaws are so large and strong it can eat a human-sized animal who-LY SHIIII!!!!
Another Bowman: Well, at least I don't have to hear anymore "animal facts."
Hernz: lolol... you wanted to use that line so bad you let one of them take a hit for it lol
(GM) Chad S. (GM): Their fault for shooting and trying to dominate it
That just makes it mad.
(Although if the Dominate worked...oh boy!)
Hernz: so, if he has somoene grabbed in it's mouth, does it make OOOs? or can't?
Chris: I think it is grappling. It doesn't really have free "hands"
Hernz: k
(GM) Chad S. (GM): AoOs with tiny baby hands
If you climb near its neck it's SO ready
Hernz: lol
Fleir, go trip it!
The travelers are in an absolute panic. One of them chooses to hide, the other one runs behind some bushes. The gnome runs straight down the path, praying this works out for the best..
(GM) Chad S. (GM): Fleir, Fi and Claire are up (time for that trip attempt, right?)
Hernz: sense motive on darius when he says about his army... is he bluffing? (might help what I do next) 25
Darius's Acting Skillz 25
Cat: looool.

Fleir attempts to remove the threat to Fi.
(To Vegeta): When the eagle scratched Darius, you noticed his brave facade fade for just a moment. Some of the golems seemed to fade away right before he recovered.
Fleir:
Fleir: Bite & Trip
Attack:36 vs AC
Damage:21
2nd Attack:31 vs AC
Damage17
8th Attack:-3 vs AC
Damage23
Type:PBS
(GM) Chad S. (GM): Nice 8th attack
Hernz: an 8th attack!
Chris: Hah forgot to fix the haste.
(GM) Chad S. (GM): Are you a summoner?
Chris: Add 35 to the last.
(GM) Chad S. (GM): We gotta have a talk about multiattacking eidolons
Hernz: does he do both or one and a move?
(GM) Chad S. (GM): ANYWAY, 1st attack kills.
Chris: Not going to move away from Fi now.
Hernz: does he keep attacking and eating? total kill..
Chris: Probably not.
Should Fi deal with the Eagle?
(GM) Chad S. (GM): The Eagle...of DESTRUCTION! guitar riff
Hernz: now, how much cover does the golem army provide?
(GM) Chad S. (GM): Partial.
Chris: Nah. Fi will deal with the Dude who tried to charm Fleir.

Fi attacks Caller A.
Fi:
Fi : Long Bow (Rapid)
Attack	22 vs AC
Damage	14
2nd Attack	11 vs AC
Damage	16
Rapid Attack	33 vs AC
Damage	13
Haste Attack	25 vs AC
Damage	14
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: your worst set of rolls ever
Three of the arrows hit the Caller as he runs near the created pits.
Chris: Haven't been able to do any buffs yet too.
Hernz: maybe buffs before we take on the big dinos
Chris: Probably. Clean up some of the dude still bothering us down here.
Then buff.
Cat: public service announcement: prayer is a 45' burst centered on me (and i'm currently like move 60?)
correction: 40'
(radius)
so at risk of being in fireball formation, maybe if you wanna be in a prayer, that's the size :)
probably unless someone is dying next round she'll move somewhere smart and cast that.
(GM) Chad S. (GM): Extra Caller will probably be dying next round. Does that count?
Hernz: time for invisible fireball!
Meghan: Hit the things closer to us or not?
like, say, frontman A, fiendish eagle, and big spiky thing?
alternatively, bowman, extra caller, no feathers, and the other robed one up northwest
high for no feathers, low for big spiky...
rolling 1d2
(
1
)
= 1
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=15
Overcome SR: +2	
Meghan:
Claire is attacking with Fireball
Fireball uses remaining: 6
Damage: 30 to each creature in area of effect
(GM) Chad S. (GM): Make a will save!
Meghan: to group 1: frontman A, Fiendish Eagle, and big spiky thing... okay.
Claire : Will
Save:	23
(To Claire): That stone army is obviously an illusion.
The stone army steps to the side as a fireball engulfs the trio of enemies.
(From Meghan): I mean. Darius did wink.
Meghan: ... was the eagle real?
is the eagle now dead?
The eagle is burned to a crisp, and returns to its home plane full of evil death metal.
Meghan: excellent
either the hp hasn't been adjusted for big spikey thing or ... it has a lot of hit points.
(GM) Chad S. (GM): Frontman A's Reflex Save 27
Big Spiky Thing's Reflex 20
Meghan: bah
Frontman A also swerves out of the way, evading the flames entirely. Big Spiky Thing manages to swerve despite the massive pain it's feeling right now.
(GM) Chad S. (GM): And now to put the laundry away..
Hernz: are you flying meghan?
Meghan: fucking rogues
not if it takes a standard action to activate.
but I am invisible so...
Hernz: oh ok
Another Bowman realizes he's next if he doesn't kill this T-Rex.
Another Bowman: Take careful aim at the beast, lest you wind up like our... "friend" here.
Another Bowman offers advice to his allies.
Hernz: does a grappler take AC penalty, or just the... grapplee?
Another Bowman: Longbow vs The King: 18 for 20 damage
Longbow vs The King: 28 for 16 damage
Longbow vs The King: 27 for 20 damage
Hernz: let them kill it hahahahaha
(GM) Chad S. (GM): Both have the grappled condition, both take the penalty.
OMG I CAN RIGHT CLICK TO SCROLL THE MAP?
#GameChanger
Bowman A shoots the traveler, the runs around one of the pillars.
(GM) Chad S. (GM): Longbow vs Traveler: AC 14 for 22 damage
The arrow whizzes overhead, barely.
Fi: All these threats, and he's shooting the weaklings...
Cat: would've strongly suggested concentrating fire on no feathers.
but was dealing with bugs in the noodles. sigh
The Bowman figures this is the closest he's gonna get to cover and fires away.
(GM) Chad S. (GM): 1 on Traveler C, 2 for Vegeta
Hernz: is that a pit or cover?
Chris: pit
(GM) Chad S. (GM): Longbow vs Traveler: AC 15 for 21 damage
Thankful for his small size, the Gnome ducks underneath the arrow.
(GM) Chad S. (GM): Longbow vs Vegeta: AC 19 for 23 damage
Longbow vs Vegeta: AC 22 for 19 damage
Vegeta's defenses hold and he evades the arrows.
Hernz: this is why I fought defensively...
(GM) Chad S. (GM): Make some noise, Hawk!
Hernz: oh, looks like george disappeared
in case I need to, perception check to see where the fireball came from... just so I don't run through claire 26
(GM) Chad S. (GM): Yeah, you know she's right in front of you.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.
George: Hawk 5' steps forward, draws his bow, and shoots.

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 33 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 21
Crit Damage: +7
Hawk Hubertins: Type: P
Hernz: ARCHER WARS!
George: Yeah, but we don't have Ballista Boy.
Hernz: do you get a second attack? or wait, did you stop singing?
George: Nope, maintaining a song is a free action. Hawk used a move action to draw his bow, so only gets a single shot this turn.
Chris: Probably could have done that as part of a previous move.
George: He could have drawn last round when he was walking up to heal Fi, but I didn't think of it, so he only gets one shot this round.
He only gets 2 shots anyway.
Hernz: 3 with haste :)
George: True.
Hernz: what level is GI?
George: 2.
Hernz: TI is 1?
Hawk Hubertins: yes
Hernz: if you miss, you can GI... though for 5 damage, might not be worth it
George: Yeah, probably not.
realtime 2/6 10:24am
Post Sportsball Day
Hawk takes the opportunity to snipe the Bowman and get his attention.
(GM) Chad S. (GM): Frontman A goes after Nidri, hitting AC 21 for 21 Damage and 1 round of stun (Fort DC 18 negates)
One of the armored men ignores the golems swinging at him and clobbers Nidri, possibly stunning her.
(GM) Chad S. (GM): The Big Spiky Thing, already agitated by the Fleshworms, tries to clobber the stone golems in front of it.
Spiked tail versus golem: AC 20 for 25 damage
Golems are immune to stun
Will Save: 16
The big spiky thing sniffs the golems and roars.
The big spiky thing sniffs the golems and roars. It runs pasts the golem, bearing down on Nidri and the man locked in melee.
The lizard with Spikes! double moves down the path.
Caller A realizes he's a target, so he tries to gain control of Fleir.
(GM) Chad S. (GM): Fleir, give me a DC 17 Will Save vs Charm, stat! (Does Devotion apply?)
Other Caller's sanity slips when he's halfway down the cliff.
Confused! 41
Other Caller mumbles to himself about fathered dinosaurs and other such nonsense.
Extra Caller's learning a lot about Tyrannosauruses today.
Realizing there is no way he's going to escape this thing's jaws, he raises his hands and positive energy spreads forth, healing 11 damage.
(GM) Chad S. (GM): Fort Save DC 19 vs Fleshworms: 28
Oh yeah, Big Spiky Thing was staggered. It doesn't move through the golems this round.
The Big Spiky Thing resists some of the fleshworms, sickening it but taking 2 extra damage.
(GM) Chad S. (GM): Okay, Vegeta and Nidri are up. Nidri needs to make a DC 19 Fort Save or be stunned for 1 round. Fleir needs to make a DC 17 Will Save or think Caller A is her bestest!
Chris: Ugh.. That guy is so getting deaded.
That's enchantment right? She gets a +4 against that due to Devotion.
Fleir:
Fleir : Will
Save:	10
Save Notes: Evasion
+4 Will vs Enchantment
Chris: 14 is not enough.
Oops. She gets a +5 since we are fighting it. 19 is good enough.
Assuming this is Charm Animal.
Yeah, they tried to make it somewhat challenging to charm someone's animal companion in combat.
(GM) Chad S. (GM): Yes it's a charm. And yes, they make it hard because Animal Will Saves? Amirite, folks?
George: I hit something, yes, no?
(GM) Chad S. (GM): Yes, you hit the bowman
George: Yay!
Hernz: so veg will go, but clearly nidri goes first in case she heals/prayers/or anything else that affects veg... i just dont know if I'll be around
time for monk wars

Vegeta charges Frontman A
Vegeta:
Vegeta : Pummel
Attack	37 vs AC
Damage	19
2nd Attack	27 vs AC
Damage	15
3rd Attack	14 vs AC
Damage	18
4th Attack	19 vs AC
Damage	17
Haste Attack	23 vs AC
Damage	15
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: technically also +2 from flanking if nidri has a weapon
Vegeta: can't have you going down nidri!
Hernz: oh and actually, given that nidri is next to whatshisname, she probably didnt' cast anything before me
Cat:
Nidranisan : Fortitude
Save:	14
that's a big nope.
Hernz: well, at least I took him out.. let's hope we don't get destroyed by spiky :)
(I'm hoping I took him out)
Cat: well since spiky was staggered last turn the hit on the stone army was retconed.
Hernz: no, just the move
Cat: so i think this round he'll hit it since he's only sickened, and maybe then discover it's not real.
Hernz: stagger you can still take one move or attack
Cat: aaaah ok.
Hernz: so it attacked, but couldn't move
Cat: i didn't catch which was what.
so did it make a will save that i also missed?
Hernz: yup, made the will save
Cat: yeah i'm screwed next round :)
Hernz: lets hope you get some healing before
Chad in the houz!
(GM) Chad S. (GM): Sup Hernz, I resolve your pummelling in a few
Hernz: np take your time man... tuesdays and fridays I usually wfh, so I'm on all day lol
(GM) Chad S. (GM): That explains a lot, I was surprised I didn't see you post immediately yesterday lol
Hernz: hahahaha
there's no phone version of this right? cause fid blocks everything
(GM) Chad S. (GM): No special phone version. You CAN visit the site on your phone but it's so slow, man.
My work window has a view of the Green Line, near Brigham Circle. I can see a million Pats fans trying to get on the trolley
This is the busiest a Green Line trolley has been @ 10 am ever
Hernz: I was hoping it'd snow on the lol
them*
(GM) Chad S. (GM): Oh yeah, there's plenty of snow. I had to take the long way to work. The fast way takes me to Copley square and then the Green Line.
NOPE
NOT TODAY
Oh, ahem
realtime 2/7 9:54am
Vegeta's first two strikes are enough to KO the brigand, but he left his mark- a stunned Nidri.
  

Round 4

 
The Robed magician hurls a pair of magic missiles at the golems, then runs towards the pillar for cover.
The missiles deal 7 damage
Hernz: fail fail fail
(GM) Chad S. (GM): Will Save 23
Robed: They're barely affected... wait a minute...
Nothing can resist magic missiles like that! They aren't real!
The woman with more robes runs behind a spire and casts some kind of magic.
A Robed woman hurls a bunch of magic missiles at the big lizard, dealing 10 damage.
(GM) Chad S. (GM): Darius takes a look... 32
Darius quickly assesses the situation and retreats to Nidri.
Darius Kolphan: My army has done its job! Return to the earth where you came!
Darius tries to remember something about big spiky things. 24
(GM) Chad S. (GM): 2 20s...
Darius Kolphan: Ah! Ankylosaurus...es. Normally they would rather defend their home than flee, so it is... never mind. Don't get hit by their tails, it may stun you!
Ah, Nidri... Nidri? Yes, stunned like that.
sighs Little do they know I am their friend, and closest ally!
(GM) Chad S. (GM): Ankylosaur's Will Save 12
Darius Kolphan: As they say, acting soothes the savage beast! I have handled this creature, I think. Move away from it and I shall handle the rest!
Hernz: charm?
Darius casts some kind of spell on the Big Spiky Thing. It's still quite angry.
(GM) Chad S. (GM): Sense Motive or a Spellcraft check?
Vegeta: 39
(To Vegeta): Vegeta thinks the beast sees Darius in a kinder light, but it's still pretty mad at Vegeta and Nidri.
Hernz: didthe other robed people do anything?
(GM) Chad S. (GM): Robed attacked the golems, Robed A attacked the T Rex, More Robed cast a spell to buff
I'm watching about 50 pats fans run through traffic to catch the Green Line right now
Hernz: oops, missed that, sorry
(GM) Chad S. (GM): No problem.
Meanwhile, the king has found a meal. Time to swallow!
(GM) Chad S. (GM): CMB check 43
gulp!
The big lizard chomps again, dealing 34 damage
Hernz: I'm telling you those 2 enemies will kill the king lol
And swallows the Extra Caller whole, who is crushed by its digestive tract for an extra 16 damage
Hernz: 1 hp left? lol
The king rounds the cliff, ready to eat more.
Traveler A sees the lizard looming over her, and the stone army ahead and regrets her decisions in life. She cowers.
Hernz: withdraw!!
or cower lol
(GM) Chad S. (GM): She'd provoke anyway.
Hernz: withdraw provokes?
(GM) Chad S. (GM): Except for the first square you move out of
Hernz: oh... didnt know that... nevermind... pour some salt on yourself then haha
Traveler D does an about face and runs past the bushes, trying to escape.
(GM) Chad S. (GM): As a side note, I have enjoyed this combat immensely.
Fleir, Fi and Claire are up.
Hernz: definitely fun... on a side note, we really need area/mass heals in our party lol
btw, did you say he dismissed the golem army? he said "return to the earth"... not sure if that dismissed them
(GM) Chad S. (GM): Darius told his army to return. Vegeta doesn't know the mechanics of an illusion (and I don't think you've interacted with it yet) so interpret however you can.
(aka I'm being a jerk about it)
Hernz: that's fine lol, I just wasn't sure if ooc that was a dismiss... I don't need to know :)
oooh, I can use the "Aura feature" to denote if I'm SSJ or not... cool
Fi: Really need to deal with that T-Rex. Fuck off Caller, I've got bigger problems.

Fi casts Gravity Bow!
Fi: Duration: 9 minutes
Fleir and Fi advance.
Meghan: I think i can arrange a fireball so that it hits no feathers, robed A, another bowman, and extra caller (if he's alive) and not traveler A
(GM) Chad S. (GM): Extra Caller is in the T-Rex's belly, so you won't hit him.
Vegeta: hey elf! where do you think you're going!? the big one is mine! I'll kill you for leaving me here with these lowlifes!!
(GM) Chad S. (GM): Not that it will matter.
Meghan: I mean. I kinda will. but yeah.
mostly i just care about not hitting traveler A
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=24
Overcome SR: +2	
Claire is attacking with Fireball
Fireball uses remaining: 5
Meghan: Damage: 24 to each creature in area of effect
boo damage
Hernz: oooh! like that blast radius effect thing! perfect!!
(GM) Chad S. (GM): Somewhere like that?
Hernz: wow wow wow, this shit just got real!!
(GM) Chad S. (GM): Meghan, you can move the fireball around, but I think that's what you're trying to hit.
Hernz: I think that's what she said
Fi: I'll listen to your tantrum later. I would prefer to avoid seeing other people eaten even if it was you.
(GM) Chad S. (GM): The King's Saving Throw 14
Robed A's Saving Throw 24
Another Bowman's Saving Throw 25
Claire's fireball hits the lizard squarely. The top brigands atop the cliff see the flames coming and avoid most of the flame.
Bowman: Where are those fireballs coming from? It's close...
Perception check 12
Damn it! I got bigger worries.
Bowman retreats, firing at the thing with Spikes! hitting AC 15 for 19 damage
The Bowman's arrow bounces off the spiky thing's armored plates.
Bowman A double moves to flee from the spiky lizard.
Another Bowman doesn't want to be lizard chow, so he focuses on the T-Rex.
(GM) Chad S. (GM): Another Bowman hits AC 31 for 23 damage
Hawk is up next!
Get better, soon George.
Cat: george is on his way back from taking cub to the vet.
and yes, we really need channeling. and there's no way for me to get it.
Chris: Someone take leadership and get a cleric following us around.
(GM) Chad S. (GM): Quick! Someone sacrifice themself to the T-Rex then create a cleric as a new character!
Cat: lol.
(GM) Chad S. (GM): My one weakness: T-Rexes ARGH
Cat: another couple levels and i can get cure light mass? :)
(GM) Chad S. (GM): Luckily, my younger brother is immune to T-Rexes
Hernz: lol
(GM) Chad S. (GM): Mass Cure Light isn't too shabby. 1d8 + Caster Level is pretty good when there's no cap.
I didn't realize there was no cap until I read it before Kolphanir healed you guys after the vampire trip.
Hernz: 15 ft radius is kinda blah though
(GM) Chad S. (GM): Yeah at least it's not centered on you.
Hernz: but better than nothing
that's the key lol
Cat: at least you get to pick and choose lol.
and it has the word 'cure' in it so i will get it "for free" when i get 5th list.
and yeah, max +25.
so it'll be like...1d8+10 heh.
so yeah. hurry up with the plot so we can get lvl 10 if y'all want area healing :)
George: Err, so do Veg and/or Nidri need healing before the dino charges?
Hernz: nidri likely more... she attacked him, plus lower AC and HP right nwo I think
Meghan: yeah, them trying to figure out where the fireballs are coming from is why I keep moving each round.
"Just keep swimming"
Cat: yeah i am crunchy this round.
but i thought darius charmed it or something?
Hernz: he seems friendly to just him... not us
or rather, that's what veg senses
(GM) Chad S. (GM): Darius did warn you both to leave the spiky thing to him. However it moves next.
Hernz: yeah, nidri was stunned
Cat: clearly hawk should just come drag me away lol.
queue me to throw up a shield of darkness unless a party member is dying by my turn.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Nidri
Hawk Hubertins: healing 16 hp!
George: Free round of bard song due to casting.
Hawk recovers most of Nidri's bruise, even as she's still off balance.
The Big Spiky thing sees two things bothering its friend. And this pain is hurting so much!
(GM) Chad S. (GM): Even = Vegeta, Odd = Nidri 1
Cat: awwwwwww yeah.
(GM) Chad S. (GM): Big Spiky Thing attacks Nidri hitting 23 for 21 damage (and Fort Save DC 23 of be dazed for 1 round)
Hernz: chad's 1 here it comes!
Cat: alas.
if i'd had a chance to put up my other prep spell.
(GM) Chad S. (GM): BONK
Gimme that Fort Save.
Cat:
Nidranisan : Fortitude
Save:	23
uh. tie means i win right?
Hernz: OH YEAH!

Cat virtual high-fives hernz.

Hernz misses, cause he's got bad aim
Despite getting clobbered, Nidri manages to not get more dizzy.
Hernz: did the thing make it's save for the round? to see if it loses 2 dex and whatnot?
(GM) Chad S. (GM): That triggers right before Nidri's turn
Cat: yeah, chad is saving the 1 for that.
right? right??
The other spiky thing doesn't like getting blasted with magic or shot at.
(GM) Chad S. (GM): Even = More Robed, Odd = Bowman
1
Without a charge lane, the spiky thing simply double moves up.
Thankful to still be alive, Caller A gets out of there.
Extra Caller regrets nothing, and channels for what is maybe the last time, healing 12 damage.
Other Caller remains confused.
(GM) Chad S. (GM): Confused! 70
And punches himself for 9 damage with his mace, again.
Cat: heh.
The fleshworms eat away again at the Spiky Thing.
(GM) Chad S. (GM): Spiky Thing's Fort Save 16
FAILURE
Cat: woooooooooooo
i'm a helper!
(GM) Chad S. (GM): The worms deal an extra 5 damage as it stumbles forward.
Cat: and 2 dex. and staggered for a round.
i regret my choices less.
Hernz: does staggered still get AOOs? think so, right?
Nidri regains her bearings.
Cat: dunno.
but i can 5' back and be out of range, no?
Hernz: yup
Cat: you want to go punch it tho.
because you're you.
Hernz: :D
Cat: and that's what you do.
(GM) Chad S. (GM): Yes, you can make AoOs while staggered
Hernz: but there's a golem in front of me... so
(GM) Chad S. (GM): But there's a stone army in front of you...but the spiky thing ran through it?
George: Re-save?
Cat: i mean also, do you think it has combat reflexes?
you have enough move to run all the way around.
(GM) Chad S. (GM): Man, so much adjucation.
Give me a Will Save, Vegeta
Cat: like to its bottom left corner.
Vegeta:
Vegeta : Will
Save:	27
Save Notes: Improved Evasion
Cat:
Nidranisan : Shield of Darkness
Spell Level: Oracle, 3
Range:  Personal (touch)
Effects/Target: personal
Concentration:	+16
Rolls
Caster Level Check  (Level)	=16
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.
(GM) Chad S. (GM): That's an illusion, alright.
Hernz: well, I'm gonna provoke... take your AOO
(GM) Chad S. (GM): AoO away! AC 22
Hernz: wait
do I provoke if I charge at it?
(GM) Chad S. (GM): Yes
Hernz: ok, ten yeah, aoo... yeay miss
he's doing pummeling charge
Vegeta:
Vegeta : Pummel
Attack	24 vs AC
Damage	18
2nd Attack	29 vs AC
Damage	15
3rd Attack	22 vs AC
Damage	12
4th Attack	31 vs AC
Damage	15
Haste Attack	36 vs AC
Damage	19
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
(GM) Chad S. (GM): All of those would have hit.
Hernz: sweet
Vegeta takes the opportunity to pummel the spiky thing to death, while Nidri protects herself.
Vegeta: sorry for ruining your fun darius, heh
Darius Kolphan: A shame... but it had to be done.
  

Round 5

 
Cat: nice one veg.
The More Robed woman draws her longsword. It cracks with electricity as she swings.
No wait, wrong stat block: She's unarmed. Her fists crack with lightning.
(GM) Chad S. (GM): She hits AC 14 for 22 damage.
Hernz: jebus all these things do insane damage if they hit!
(GM) Chad S. (GM): aaaaaand I have a 3 oclock meeting. Stay tuned, folks.
Robed decides it's time to flee.
Robed A hops off the cliff.
(GM) Chad S. (GM): Acrobatics check 17
Meghan: if you all die, I'm running away
Hernz: lol
She gives a quick 3-point landing. Gotta look stylish!
George: She did a SuperHero landing!
Meghan: (I should probably be keeping track of my rounds of invisibility as I only get 9
but I'll run out of fireballs before then so meh)
George: Yeesh, we might run out of Haste this combat.
Darius Kolphan: I worry we are currently the only viable targets. Excuse me!
Hmpf. You robed warriors and fletchers call yourselves a team? Who are your friends? Who are your foes? Do you...truly know?
(GM) Chad S. (GM): More Robed's Will Save 16
Bowman's Will Save 23
Spikes's Will Save 22
Hernz: jesus you and those saves!
Cat: heh.
Darius Kolphan: Hmpf. They seem to know. My army doesn't have much longer...
Time to do something stupid!

Hawk Hubertins gives Darius a look.
Darius casts a spell and runs toward his army for cover.
Cat: can we id what spell?
(GM) Chad S. (GM): Gimme a spellcraft check
Cat:
Nidranisan : Spellcraft
Check	23
The +5 to intimidate only works against creatures of a humanoid type.
(GM) Chad S. (GM): That's confusion, the spell.
20
Hernz: digested
The king of lizards burps, enjoying its good meal. Time for more food!
(GM) Chad S. (GM): That's a traveler.
Cat: sure is!
(GM) Chad S. (GM): Attack! 32 for 34 damage
The lizard snaps up one of the travelers in a single bite, leaving her corpse out in the open (it will eat later!)
Cat: can't let a full belly impede its fighting abilities heh.
Traveler C keeps running! Traveler D runs off the map, about 60 feet away.
(GM) Chad S. (GM): Fleir, Fi and Claire are up, right before the bowmen attack.
Cat: ....everything changed when the bowmen attacked.
(GM) Chad S. (GM): Claire, here's a shiny fireball template I found!
You can move it around!
Cat: but it's not on the squares heh.
it's trying. :)
ah i think it is in the middle of a square instead of on a corner.
(GM) Chad S. (GM): Oh yeah...
Okay, let's try this one instead.
Chris: Now we're talking.
Hernz: excellent
(GM) Chad S. (GM): It's a holy burst, but it'll do. Claire's an aasimar.
Cat: perfect. :)
Fi: Let's take this thing down!

Fi attacks the T-Rex.
Fi:
Fi : Long Bow (Rapid)
Attack	28 vs AC
Damage	16
2nd Attack	11 vs AC
Damage	19
Rapid Attack	24 vs AC
Damage	17
Haste Attack	26 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Worst 2d6's ever.
Hernz: it still dies I think
but yeah, terrible rolls lol
Cat: heh.
After a flurry of arrows, the lizard is hanging on by a thread. Kind of like its food.
(GM) Chad S. (GM): I assume Fleir is providing protection?
Chris: yeah, she will total defense.
Hernz: did 2 or 3 hit?
(GM) Chad S. (GM): 3 arrows hit
Hernz: hawk k steals :)
Cat: it's ok, claire can sneeze on it.
i mean catch it in a fireball.
if the template is right i think she can get both of them.
Chris: You should be able to move that template chad made
Meghan: and anything that might be hiding in the pit.
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=14
Overcome SR: +2	
Claire is attacking with Fireball
Fireball uses remaining: 4
Damage: 29 to each creature in area of effect
(GM) Chad S. (GM): T Rex's Reflex Save 19
Meghan: noice
Cat: lol christmas damage.
(GM) Chad S. (GM): Spike's Reflex Save 20
Meghan: darn
if we can kill spikey I will call on the remaining humans to surrender.
KILL STEAL! Claire kills the big lizard and singes the spiky guy.
Meghan: be like "I'm nearly out of my low-level fireballs so if you don't want me to bring out the big guns..."
Bowman: We got a bunch of dinosaurs, a stone army and these bodyguards on us. Let's get outta here!
Cat: chad proceeds to steal all the xps.
Bowman double moves, but Bowman A takes a single move and holds his bow ready, like he's waiting for something.
Cat: ooooh.
triceratops???
Hernz: the REAL BOSS!
Another Bowman leaps down the cliff.
(GM) Chad S. (GM): Acrobatics DC 20 16
He takes 4 nonlethal damage as he lands.
Cat: ....really tough on the knees.
Hernz: is he prone?
guess not
(GM) Chad S. (GM): Only if they take lethal damage
Hawk is up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 30
(Needs at least 33 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +10
Hawk Hubertins: Type: P
George: Next attack gets a -5 (Don't have a macro for it yet)

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 21
(Needs at least 33 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +2
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +3
Hawk Hubertins: Type: P
Hernz: shooting into melee accounted for?
George: Is Bowman in melee with someone?
Hernz: nevermind, saw you do the arrows to the top... I need to pay attention in between all these IMs from work haha
Vegeta: I like that spirit Hawk! don't let these punks think they can escape us!
Cat: we'll see what mystery ankle does...i might go remote-bad-touch a dino.
that could be fun.
Hernz: those have been the ankylosauruses so far, unless there's more of course
Cat: ...
Hawk lets two arrows hit the bowman to show he means business.
Cat: yes, yes i am quite aware of them. :)
(GM) Chad S. (GM): Spikes swings at More Robed, hitting AC 15 for 24 damage.
The Spiked creature and the woman in More Robes seem locked in combat.
The Other Caller continues to mumble.
(GM) Chad S. (GM): Confused! 49
He babbles incoherently.
You vaguely see Caller A, about 120 feet south of you, fleeing.
(GM) Chad S. (GM): Vegeta and Nidri are up.
Vegeta: where do you think you're going??

Vegeta charges at Robed A
Vegeta:
Vegeta : Pummel
Attack	33 vs AC
Damage	19
2nd Attack	31 vs AC
Damage	16
3rd Attack	24 vs AC
Damage	18
4th Attack	29 vs AC
Damage	17
Haste Attack	25 vs AC
Damage	12
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Vegeta : Pummel
Attack	28 vs AC
Damage	14
2nd Attack	39 vs AC
Damage	19
3rd Attack	22 vs AC
Damage	16
4th Attack	18 vs AC
Damage	17
Haste Attack	34 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: oops, just the first one, sorry
Cat:
Nidranisan : Inflict Serious Wounds
Spell Level: Oracle, 3
Range:  Touch
Spell Resistance: Yes
Save: will half	DC: 18
Rolls
Caster Level Check	=19
When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage + 1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
aaaactually i can't do that.
because i moved. nvm
Hernz: can you do that to somoene else?
Cat: i can heal, and bad touch it next round.
well ok. i could probably nail the bowman from where i was.
hang on
yup, just.
let fi and fleir handle the dino for the moment heh.
Vegeta pummels the robed woman as she lands.
Cat: 20 hps of Serious Wounds to Bowman
Hernz: touch attack, right?
Chris: haha. we're so blood thirsty.
Cat: yes! that's what i forgot.
(GM) Chad S. (GM): KILL EM ALL
Cat: dude they were jerks.
they shot at us
Nidranisan : Ranged Attack
Check:	28
ranged bad touch
Hernz: like I said, you dont attack veg and live to tell about it... the dinos are dumb, he'd let them go.... maybe
Cat: dude if hawk is still shooting at them, they're clearly bad people :)
(GM) Chad S. (GM): Darius just wanted a pet Ankylosaurus... :(
THEN HE COULD PUT LAZERS ON IT
Hernz: he should have been a lot more explicit than "leave him to me"
  

Round 6

 
Hernz: did the bowman get a will save?
Nidri drains the health from one of the archers as the woman in More Robes continues fighting the spiky thing.
(GM) Chad S. (GM): Bowman's Will Save 22
Cat: THANKS HERNZ. ;)
Well, some of the health was drained.
Hernz: lol
Cat: ayup.
cleric damage spells. lolz.
i mean, i could've given him fleshworms.
Darius Kolphan: Hmm. That wasn't as stupid as I thought. Ah well.
(GM) Chad S. (GM): Wait, I didn't attack with More Robed.
More Robed's hands are covered in darkness, and she tries to touch the spiked creature's hide.
(GM) Chad S. (GM): Melee Touch vs AC 16
Spiky's Fort Save 30
Ahem. Back to Darius.
Hernz: lol
Darius Kolphan: Darius snaps his fingers at Another Bowman.
(GM) Chad S. (GM): Will Save! 11
Darius Kolphan: Now then! No need to run. They won't hurt you if you stand by me.
Another Bowman: You speak bravely, friend. I've seen the look in that little man's face. He'll tear me down as soon as he gets the chance!
Darius Kolphan: Now now, I'm sure this is a big misunderstanting. Just put the bow down and come here, alright? We'll talk it out together.
As Darius advances and casts magic at Another Bowman, the stone golems retreat into the grass where they came.
(GM) Chad S. (GM): The King...has left the building.
Vegeta: don't run you idiot gnome! or do you want other lizards out there to have you for lunch?
The original Robed fighter Chad totally remembered leaves, about 30 feet north of the path.
By now, one of the other travelers is about 120 feet north of the bushes.
One very persistent Gnome thanks her lucky stars and keeps double moving.
(GM) Chad S. (GM): Fleir, Fi and Claire are up next.
Cat: lol team elledge.
Hernz: lol
Amakakeru riu no hirameki!
yes, rewatching kenshing
Cat: lol.
every time the say it take a drink!
related, nice knowing ya.

Fi attacks Spikes!
Fi:
Fi : Long Bow (Rapid)
Attack	16 vs AC
Damage	18
2nd Attack	17 vs AC
Damage	20
Rapid Attack	16 vs AC
Damage	20
Haste Attack	32 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: WTF?!?
Hernz: not your combat this one lol
Cat: ...
i thought you had it under control over there.
at least it has someone else to pick on while you shoot it?
Chris: Yeah, I'm not sending Fleir over yet.
Meghan: I'm gonna not cast this round, and instead activate my wings and fly up ... dunno. Are those mountains?
Cat: they are stone pillars.
i was told they're flat on top.
Meghan: The top of the pillar behind Bowman A and Bowman is 50' away and 80' up
which is about 95' on the diagonal
Cat: yeah they don't do diagonals.
Meghan: damn
Cat: you also need a fly check to rise more than 45 degrees.
Meghan: Okay, then I'll just fly up 90 feet
the little things on me also don't have a good one for flying. boo
Chris: Fleir will ready an action to attack an enemy advancing on Fi.
Hernz: that thing didn't seem to have too much move... I think you're safe this round
Cat: yea the T rex was like move 40
realtime 2/8, 12:29 pm
Fi tries to shoot the Anklyosaurus. Only one arrow sticks, but at least it's a strong one.
Flier stands guard while Claire shoots straight up.
Bowman: I guess we're not getting out of here alive. For Lord Jeice!
Bowman fires 3 arrows at (Even = Hawk, Odd = Nidri) 3
Longbow vs Nidri: AC 21 for 20 damage
Longbow vs Nidri: AC 32 for 18 damage
Longbow vs Nidri: AC 16 for 23 damage
Bowman's miss chance (low means miss) 124
The bowman sticks two arrows into Nidri, taking her down.
Bowman: She's at -10 with 12 Con. I'll need a stabilization check.
Bowman A fires once at Hawk, hitting AC 23 for 16 damage
Two of the bowmen beat a falling retreat, firing arrows as they escape.
Another Bowman walks up to Darius and hands him his longbow.
Another Bowman: Tell the little one I surrender! I don't want to wind up like what's her face, the robed woman.
Darius nods, but he gaze is fixed on Nidri.
(GM) Chad S. (GM): Hawk is up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 18
(Needs at least 33 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 30
Crit Damage: +9
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 13
(Needs at least 28 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +7
Hawk Hubertins: Type: P
George: That's an updated macro to account for the -5

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 16
(Needs at least 33 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 32
Crit Damage: +8
Hawk Hubertins: Type: P
George: Haste attack.
Did any of those hit?
Total crap rolls.
Hernz: crap....
George, use GI on your first hit? can you use it on yourself? it's an immediate action
(From Vegeta): do I know of Jeice?
Vegeta: [Another Bowman] you stay still and I'll consider not killing you
Cat:
Nidranisan : Constitution
Check	8
George: Nah, doesn't matter. Hawk should save the spell and save Nidri next round, assuming she's not actually dead by then.
Hernz: good idea
George: Unless Chad wants to let me retcon and heal Nidri instead. Cold brain = bad decisions.
Hernz: I thought you just really hated those guys lol
George: No, George sick. Goerge not tpye good. George not think good.
Chris: Yeah, I was assuming that Hawk would heal her with her being right there and all.
Cat: yeah george just didn't process it until i was like "are you out of cures?" :)
George: Didn't even occur to me that Nidri was down until after the rolls.
I was confused by the green next to her health bar.
Honestly, Hawk will heal her next round if he can't retcon and do it this round instead.
Cat: heh the negative is kind of confusing, they should make it red ;)
realtime 2/9 8:17 am
Hope you don't have to leave the house today.
Also, happy the Hub is next Saturday and not this weekend.
(GM) Chad S. (GM): Hawk: Those rolls will miss. The 18 and 16 might hit if you use GI, but you're going to save Nidri next round.
Hawk takes bloody revenge! In theory.
The thing in Spikes swings at the More Robed woman who blathers on about grass.
(GM) Chad S. (GM): Attack! 17 for 16 damage
Nope. Her magical shield deflects the thing's tail.
Caller A bolts into a full run, maybe 260 feet south of the area.
(GM) Chad S. (GM): Confused! 90
Other Caller screams incoherently at the More Robed woman, blaming her for stealing his lizard pies. He raises his club and double moves after her!
(GM) Chad S. (GM): Hawk can retcon his action to healing Nidri. In the meantime, Vegeta's turn is up.
(To Vegeta): You've never heard of Jeice. You do notice the front men were wearing armor that was similar to armor from the Kingdom of Vegeta, with some modifications.
Hernz: seriously, how a wizard type is lasting right next to the ankylosaurus is beyond me
Cat: i mean they were kind of in an ambush, so i assume they are all prepped?
also multi-class and or magus type thing?
Hernz: well, I don' think it's rolled higher than a 4 in 3 rounds lol
Cat: that too.
Hernz: so here's the problem.... veg can attack... a weak attack, but he could... then leave himself wide open for mister "I got really good bow attacks... that will down him like nidri.... hm...
Cat: lol.
i mean you can charge Another Bowman.
probably take him down.
no?
Hernz: veg already said he'd keep him alive... can't lie....
Cat: aaaah right you did.
Hernz: stupid oath
Cat: i don't know which one of these guys is which.
and you don't want to charge Bowman because the other guy is right there.
Hernz: exactly... even if Fi attacks it, if it leaves, it's going after veg
lives%
Cat: yeah.

Vegeta goes super sayan (i.e. casting barkskin)
Cat: yeah if i had finished prepping instead of trying to work on enemies i'd be fine heh.

Vegeta uses extra ki as a swift action to move another 20 ft
Hernz: can't always be killing
Cat: things vegeta would never say ;)
Hernz: lol
Cat: scoping out a cone of hurt if they don't move? :)
Hernz: lol... I could have done a line to kill that guy... but still, then I'm left with low AC for these guys
Cat: yup
Hernz: in a level or two, I'll have maybe enough ki to just keep barkskin on all day (casting it like 10 times and wasting tons of ki... but that's what being in SSJ form all the time is, after all)
Cat: i get 9 hours of my armor a day, i might start assuming she just puts it up every other hour and rolling percentiles at the start of a fight ;)
Hernz: yeah, I mean, if we have two fights a day, my ki won't last... I burned 7 in the 6 rounds here
Cat: in other news, Cat and Hernz ruin the chat log for everyone YET AGAIN.
Hernz: HAHHAHAHAHA
(GM) Chad S. (GM): lol, I need to clean the logs out at some point, anyway. Luckily I have a good stopping point planned.
Hernz: that's when the megasaurus shows up and eats all of us with it's 100ft reach?
(GM) Chad S. (GM): Nah, it uses 100ft tractor beams to grab you, much less strain on its jaws
Cat: woot.
yeah i am waiting for whatever that bowman who like single moved and nocked an arrow was waiting for (unless it was turning me into a pincushion, in which case, i'm all set now.)
(GM) Chad S. (GM): His ready action never triggered.
Oh, Vegeta ran up and buffed, right?
Hernz: yes
(GM) Chad S. (GM): Okay. Then I think we're waiting for Hawk to maybe-maybe not retcon his healing, and then Nidri can either stabilize or stand up, accordingly.
Cat: i think he's probably gonna retcon, once he's back at his computer.
Hernz: ok, so nidri would get a turn then
Cat: i'll let george confirm before i go.
Hernz: yup yup... for all we know with our dice, we'd roll 9 hp healed lol
Cat: i think it's 2d8+9 so min 11.
but unsurprisingly i'll probably drop a cure crit on myself when i wake up.
Hernz: we'd roll negatives
Cat: lol it's like bistromath.
D&Dmath.
George: Retcon away!

Hawk Hubertins is casting Cure Moderate Wounds on Nidri
Hawk Hubertins: healing 23 hp!
Cat: lol.
Hernz: boom near max! awesome
George: Proving that this was in fact the correct action. ;)
Instead of exacting bloody revenge, Hawk saves Nidri. Darius smiles.
Cat: ok so 13 out of...57.
yeah i think probably the cure-critical is appropriate.
George: Once combat is over, Hawk has a cure stick he can use.
Cat: yeah but there's still a dino up there.
George: Point.
Hernz: he's the least of worries... he's slow
Cat: and two (maybe 3) of these bozos with the arrows.

Cat casts Cure Critical on Nidri!
Cat: heal 24 HPs.
Hernz: (by veg standards anyway)
Cat: i am so good at this game.
Hernz: HAHAHA
Hawk Hubertins: Uhm... Isn't the extra level supposed to give more than 1 more healing? ;)
Hernz: it's TWO extra levels
Nidranisan shouts something in infernal and then casts a spell. (It doesn't sound pleasant.)
(GM) Chad S. (GM): And then she stands up?
Nidranisan: If you want to be the healer, I will be happy to tear this guy to shreds.
Cat: yup.
Hernz: CHAD I just thought of this... veg could have charged, then dropped prone as a free action to get 4 AC LOLOL
Cat: baaaaahahaha.
charge. punch in face. prat fall.
and then when you stand up and would provoke the AOO, they ...can't take it.
Hernz: I'd punch then from the ground lol
OMG... if I take a feat that lets me stand up as a free action (there's one for rogues I think).... you just do that each turn against archers and boom, free 4 AC! lol... this might be crazy enough to investigate lol
Cat: brought to you by the offices of Min and Max, Rules Attorneys.
Hernz: hahaha... 4 AC for a feat is great... but I think it's rogue specific... veg can take one as a ki feat, but it's a swift action... not worth it
Nidri, thankful for the assistance, stands up, curses the bowmen out and recovers from most of her injury.
  

Round 7

 
One robed woman keeps running until she's 90 feet north.
The other woman continues her assault against the spiky thing.
(GM) Chad S. (GM): Lightning Fist: AC 16 for 15 damage plus 2 electric damage
That should be AC 18, still misses.
Darius Kolphan turns to Another Bowman.
Darius Kolphan: Stay right here, friend.
You don't want my small human to come back here, do you?
Another Bowman: No way, I'm staying put.
Darius runs up and casts some more magic.
Darius Kolphan: Nidri! Do not frighten me like that! They do not know of the curse you can bring upon them! Now you are everywhere, yet nowhere!
(GM) Chad S. (GM): Bowman's Will Save 18
Bowman A's Will Save 21
Pfft
Hernz: lol
(GM) Chad S. (GM): I tried, folks.
Darius Kolphan: ...or maybe their vision is clear. Fine!

Vegeta is puzzled at what he's mumbling about
One traveler at the north edge flees, about 260 feet away.
The Gnome continues hustling South off the path, about 35 feet away from you.
Vegeta: WHAT DID I SAY! Fine, die out there
(GM) Chad S. (GM): Fleir, Fi and Claire are next.
Cat: go team elledge.
oh hey, they're in flaming arc formation.
imagine that.

Fi attacks Spikes once more with Feeling. (Ok, I'm totally naming my bow that)
Fi:
Fi : Long Bow (Rapid)
Attack	19 vs AC
Damage	20
2nd Attack	25 vs AC
Damage	19
Rapid Attack	33 vs AC
Damage	24
Haste Attack	31 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: you ignor shooting into melee, right?
Cat: well that was...colorful.

Fi ignores all the things.
Hernz: lol
(GM) Chad S. (GM): Chris, would you like to redirect the Haste Attack?
Spikes! died after the 3rd arrow.
Hernz: he can't, he did the sum attack
(GM) Chad S. (GM): Oh, nvm
Chris: That's a default for me. Shouldn't matter.
(GM) Chad S. (GM): Shouldn't matter, so you're not redirecting because all of them went into Spikes!
?
Chris: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.
I don't think there is anything that says I can't attack two targets.
(GM) Chad S. (GM): Okay, so no redirection. What is Fleir doing?
Cat: what chris just said was redirection is fine?
Chris: Which Bowman shot Nidri? Or did both?
Cat: not both.
(GM) Chad S. (GM): Bowman original
Hernz: clustered shots is a full attack against one opponent
(GM) Chad S. (GM): Not Bowman A, extra crispy
Hernz: doesnt apply here anyway
Cat: yeah.
the one that's almost dead.
(GM) Chad S. (GM): Bowman shot Nidri twice, through her concealment.
Chris: Ok. Last attack towards Bowman. He's in range for no penalty.
Cat: lol fleir charge?
MULTI KILL! With a spin Fi takes out one of the bowman and the other Anklyosaurus.
Cat: Fi: dino-hunter extraordinaire.
(GM) Chad S. (GM): Move over Turok
Less grunting but more cursing

Fleir will be charging Bowman A.
Fleir:
Fleir: Bite & Trip
Attack:39 vs AC
Damage:18
Crit Confirm:36 vs AC
Crit Damage:+19
Type:PBS
Chris: Wha?
Fleir:
Fleir: CMB
Check:33
Fleir, tired of guarding Fi, is glad to get a chance to sink her teeth into somebody. Bowman A isn't as happy about it as he eats dirt.
Chris: Meghan will be available later. She's cooking snow day breakfast.
Hernz: mmmmmmmmmm
Nidranisan: mystery snow breakfast.
erp
Cat: mystery snow breakfast.
George: I'm happy with my sausage patty and cheddar cheese omelette.
Cat: i switched tabs too fast and read sausage party.
(GM) Chad S. (GM): Samurai Jack Season 5 has been announced...oh man I'm getting hype again
Time to watch Clone Wars
Again
Hernz: oh yeah? well, well, naruto episode... god why are they still coming out with more??
George: Sausage party for breakfast! Wait a minute...
Meghan: ... everything i want to kill is already dead
Hernz: there's those 2 up there....
Meghan: should I get them to surrender?
Hernz: we have one surrendered.....
up to you... not if it takes a minute
Meghan: call truce only takes one round but stops the fighting for a minute
but i'd have to be visible for it to work, so fuck that.
I also have a decent intimidate check
I can try warning them that they should surrender or they'll be destroyed
(GM) Chad S. (GM): (Stops watching fight scene) You guys can try a Sense Motive check
Meghan:
Claire : Sense-Motive
Check	14
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
lol
can I try to intimidate them and ready a fireball to roast them if it doesn't work? I'm 80' up, it can't hit me.
which means I probably want to be on this side of the pillar
(GM) Chad S. (GM): Everything seems normal.
Vegeta:
Vegeta : Sense-Motive
Check	34
Hernz: those 2 still confused?
(GM) Chad S. (GM): Yes, they are confused.
Meghan: oh is that what that means?
Hernz: yay power loss cause of storm! and now we're back!
(GM) Chad S. (GM): So yeah, they may not be in the right mind to make sound judgements, like self preservation.
Okay, got Clone Wars out of my system.
Hernz: I says take them out
on a side note, surprised we didn't get to use the mud for whatever it was intended :)
Cat: lol.
herd the dinos into it.
Chris: Still expecting swamp thing to rise out of it and grab someone.
Meghan: mmmm, looking up charm person
Hernz: maybe there's a black/green dragon in the swamp!!!
Meghan: if they're confused, are they not a threat right now?
I'm gonna land on the pillar and put away my wings for now.
probably light myself on fire.
keep an eye on the two confused people, be ready to subdue and/or kill them if needed.

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
Cat: lol.
my healing rolls are contagious.
Meghan: yeah, well.
i was never gonna roll all that high
Cat: heh.
Bowman A provokes as he stands up.
(GM) Chad S. (GM): Assuming he survives:
Bowman vs Fleir: AC 17 for 23 damage
Hernz: can he be tripped again?
(GM) Chad S. (GM): No, because he's prone as he stands up.
Fleir:
Fleir: Bite
Attack:33 vs AC
Damage:16
Type:PBS
(GM) Chad S. (GM): You can't trip someone who's prone.
Fleir gives the Bowman one good bite as he stands up fires at her.
(GM) Chad S. (GM): Hawk is up.
George: Hmm... I think I can get either Fleir or Darius with a group heal. Which should I go for?
Hernz: group heal???
George: Hawk has a spell that heals everyone within a 20' radius 20hp.
Hawk Hubertins: Err, 2d6 HP.
Hernz: nice!!
George: So he'll get Veg and Nidri, but the question is whether he's also going to get Fleir or Darius.
Chris: Fleir is at 56/73
George: So what you're saying is don't worry about her for now?
Chris: pretty much.
George: Darius it is.
Hawk Hubertins:
Hawk Hubertins : Reviving Finale
Spell Level: Bard, 3
School: conjuration (healing)
Cast Time: 1 swift
Components: V, S
Range:  20 (20 foot radius)
Duration: instantaneous
Spell Resistance: Yes (Harmless)
Concentration:	+15
Rolls
Caster Level Check  (Level)	=25
You must have a bardic performance in effect to cast this spell.

With a flourish, you immediately end your bardic performance, and allies within the area of the spell regain 2d6 hit points. This spell has no effect on undead creatures.
rolling 2d6
(
6
+
4
)
= 10
Hernz: saweeeeeeet
Hawk Hubertins: I'll fix the macro later. Veg, Nidri, Darius, and Hawk are healed 10, Hawk ends his bardsong. Chad, does my feat cause the effects to persist for the 2 rounds, or does the spell preclude that?
George: And I'm having trouble with the ooc vs IC thing today. Sorry.
I updated Hawk's HP.
Hernz: updated veg
(GM) Chad S. (GM): Hawk, your Bardsong will Linger for 2 rounds.
George: Cool. Thanks Chad!
Hernz: the song ends, but the effects last
Hawk takes a brief respite in his song. Multiple people feel their burn marks heal, like a cooling salve.
(GM) Chad S. (GM): Confused! 100
Other Caller finally gets close enough to bop the source of his trouble! The Lemon Monkey of Robes!
Hernz: I do wonder where the heck you come up with this stuff...
Chris: Nice to see that 100 put to good use...
(GM) Chad S. (GM): Other Caller vs More Robed: AC 31 for 13
Hernz: NOW you roll high
Bonk! The Other Caller swings and clobbers More Robed. She turns and screams at him in response.
(GM) Chad S. (GM): I always roll high when it comes to Will Saves.
Vegeta, Nidri: What's up?

Vegeta burns 1 ki as swift to increase his move by 20
Chris: Chad ruling on state of bard song?
Cat: effect is up for 2 more rounds he said.
Chris: Oh. whee that went by the scroll fast.

Vegeta shoots a huge energy wave at Other Caller!
Vegeta: GALICK GUN!!
Damage: 33, Reflex DC: 22
Damage Type: ???
(GM) Chad S. (GM): Gotta read fast
Sonic the Librarian
Hernz: lightning, hitting both in a line
(GM) Chad S. (GM): Other Caller's Reflex Save 18
More Robed's Reflex Save 12
Vegeta gets both character's attention with a blast of garlic. I mean, lightning.
Cat: is the bowman wearing armor too?
(GM) Chad S. (GM): Yup
Cat: i'll use up another one of chad's good dice on a will save i guess.
Nidranisan : Oracle's Burden
Spell Level: Oracle, 2
Range:  190 (Medium) (medium)
Effects/Target: one creature
Duration: 1 min/lvl
Spell Resistance: Yes
Save: Will negates	DC: 17
Concentration:	+16
Rolls
Caster Level Check  (Level)	=15
The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature (i.e. everything they equip/use is broken.)
(GM) Chad S. (GM): Bowman's Will Save 15
Cat: shazam.
Nidri curses the bowman's bow and armor to wear and fray.
Cat: she probably also shouts at him again in infernal.
  

Round 8

 
More Robed is pissed at Short Stack for hitting her!
(GM) Chad S. (GM): Attack: AC 20 for 13 and 4 electric damage.
Vegeta dodges the insane woman's kick easily.
Darius Kolphan: Ah, thank you Hawk! Let me return the favor!
Darius Kolphan heals Hawk for 12 damage.
Darius Kolphan: These brigands were quite dangerous, no? My friend should be able to answer many questions for us, afterward.
One traveler runs north, you can't really see him anymore.
The Gnome is about 75 feet south of the field. Not stopping.
(GM) Chad S. (GM): Fi, Fleir and Claire, go!
Fleir:
Fleir: Bite & Trip
Attack:24 vs AC
Damage:20
2nd Attack:29 vs AC
Damage17
Haste:20 vs AC
Damage18
Type:PBS
Fleir: CMB
Check:32
Fleir: CMB
Check:39
Fleir: CMB
Check:36
(GM) Chad S. (GM): ...you didn't need the trip at this point.
Chris: aww...
(GM) Chad S. (GM): But you did need more than 1 attack.
If that helps.
Hernz: yes he does... does he demolish him or stop after it goes down?
Fleir tears into the bowman. Another Bowman winces.
Hawk Hubertins: Thanks Darius. I guess you made sure there's at least one who can answer questions.

Fleir grabs Bowman by the neck and shakes him.
Hernz: nice
Vegeta: I see you train him well elf!
Darius Kolphan: Hawk, I am no fighter. But I am an investigator.
Chris: Ok. Two targets left. Targetting More Robed first. Then if any attacks left moving to Other Caller, but he will have cover.
Fi:
Fi : Long Bow (Rapid)
Attack	33 vs AC
Damage	14
2nd Attack	31 vs AC
Damage	17
Rapid Attack	29 vs AC
Damage	14
Haste Attack	28 vs AC
Damage	15
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Fi's arrows take out the last hostile brigands in the area.
(GM) Chad S. (GM): So, about fleeing people: Traveler C the Gnome is about 75 feet South.
One of the Robed brigands is about 90 feet North.
One Caller is South and one Traveller North. Far enough you'd have to track them down.
Hernz: hm.....
Vegeta: bah, no sense in wasting our time with them
(GM) Chad S. (GM): LET'S SPLIT UP, GANG! RUN TOWARS THE T-REX'S HOME!
Hernz: unless THEY're the ones with the +20/20/20 belt of all might!
  

So, where did they go?

 
(GM) Chad S. (GM): If you are not persuing, the battle is over.
Unless you guys want to bully Another Bowman into fighting.
Fi: I would like to bring the travelers back. I didn't see them carrying supplies, and we are not near civilization. Might be helpful to see if they have any information as well.
Hernz: yes, definitely the gnome... veg will go chase him... he's got infinite move 60ft
but no cha hahaha
(GM) Chad S. (GM): North Traveler is pretty far gone. You'll have to track them down. Vegeta can catch up to the Gnome easily.
Vegeta: gnome, come with us, you're safer with us, or would you rather be lizard food?
Chris: Well good thing we have a hunter with swift tracker.
(GM) Chad S. (GM): Diplomacy check?
Chris: I don't know. That phrasing sounded pretty accurate ;-)
(GM) Chad S. (GM): It's the truth, but some stranger covered in blood telling you to come with him, it's dangerous sounds scary.
Darius Kolphan: Nidri! Nidri! 28
Calm down, please.
Meghan: I mean, I can fly for a little while longer with the wings. And then ... the fly spell.
and the diplomacy to convince them to come back to us
Chris: What's the track DC for our northern fleeing traveler?
We've got horses, so catching up isn't really a problem.
Meghan: Ooo, let's split the party.
Chris: Nah. We'll just leave Vegeta on his own again. Like with the boats.
(GM) Chad S. (GM): Survival DC 20. It will take about an hour to track the north guy, as you find three other horses about 200 ft north.
Chris: I have a +19 for tracking at normal move.
(GM) Chad S. (GM): Yeesh, no wonder I can't get you to fall in quicksand
Vegeta: 1
Hernz: GO DIPLO!!
Fi surmises the northern traveller took off on horseback. Luckily they got lost pretty quickly
(GM) Chad S. (GM): 1 what, Vegeta.
Oh, I see
Hernz: lolol
Chris: It was positive!
Meghan: ... so what you're saying is I should stay with Vegeta.
Chris: Nah, he can just KO the gnome and drag him.
Meghan: oh, good point
Hernz: I was gonna say, I'll subdual him
Gnome Traveler: OH GOD ANOTHER ONE I'M SORRY DON'T HURT ME-

Vegeta returns dragging the small gnome and drops him on the ground
Vegeta: don't worry, I didn't kill him
Hernz: sadly I have like move 15 dragging him back, so I might not be back for a bit lol
(GM) Chad S. (GM): lol, 10 Str encumbrance.
Hernz: yup
Meanwhile, Fi catches up to the northern traveler after an hour. HIS horse got stuck in the mud, which is like quicksand.
So there.
Hernz: HA! chad wins
(GM) Chad S. (GM): I'm gonna write this here so it's easy for me to archive.
Combat Over
Hawk Hubertins: I apologize for my friend here. What he lacks in tact he more than makes up for in brute strength, as you can see. Please, be at ease, we mean you no harm, and there is safety in numbers.
Hawk Hubertins : Diplomacy
Check	24
(GM) Chad S. (GM): The Gnome's unconscious right now, but when he wakes up I'll apply that 24.
George: Oops. Ok.
Hernz: we could heal him
(GM) Chad S. (GM): Fi, what will you do to get the northern traveler back? Maybe Fleir can subdually chomp on him?
Chris: Well, I figure I can help get the horse out and try a diplo check. So survival and then diplo?
(GM) Chad S. (GM): Sounds good.
Chris: Or I could just convince the horse to come with me.
Fi : Survival
Check	25
(GM) Chad S. (GM): That too.
Chris:
Fi : Diplomacy
Check	7
Fi : Handle-Animal
Check	21
So his horse is coming with me either way.
Fi: Oh here, let me help you with that.

Fi starts heading back with the horse.
Fi: Are you coming or not?
Human Traveler: Hmpf. Do I have a choice? I'm coming.
I don't want a T-Rex eating me.
Meghan: I could heal Hawk and myself while they're gone. I mean, a little
how many down am I?
A couple of hours later, Fi and Fleir returns with a horse and the human rider.
(GM) Chad S. (GM): You're at 21 HP.
Out of 50?
Meghan: out of 56
yipes
George: Hawk is down 10hp at the moment.
Meghan: Well, I've got 9 fire healings left
is Darius down any and is he good?

Meghan is healing Hawk with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 7
Heavenly Fire Healing (bloodline) uses per day: 10
(GM) Chad S. (GM): Yes, he is down. Anyone had alignment detection spells?
Meghan: ... this really kinda is my alignment detection spell
all you filthy neutrals
(GM) Chad S. (GM): I assume you're landing and turning visible first.
Meghan: I mean, yes. And also the invisibility will wear off soon so if I have a minute to prank someone...
is nidri unconscious?
(GM) Chad S. (GM): She's awake.
Meghan: okay
(GM) Chad S. (GM): Still stinging from those arrows but nowhere close to dead.
Meghan: seriously, I'm probably down the most
lemme just light myself on fire a few times

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
down 30
7 left

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
down 25, 6 left

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 6
Heavenly Fire Healing (bloodline) uses per day: 10
Darius Kolphan heals Claire for 8 hit points
Meghan: down 11, 5 left
Thanks, big D

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
down 6, 4 left
I can cover the rest.
Hey Darius, should I try lighting you on fire?
George: Hawk has a cure light wand with 8 uses, and can use that to top people off.
Darius Kolphan: Ah...lighting me on fire? I think I had enough of that already from those robed women.
Meghan: probably not necessary at this point.
suit yourself
(GM) Chad S. (GM): Darius thinks you literally want him to burn alive.
Chris: Fi also has several lvl 1 slots left for cure light.

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 12
Saving Throw: DC 14, Will half; Spell Resistance: Yes
(GM) Chad S. (GM): Clumping you all together for easier fireb- healing.

Fi casts Cure Light Wounds on Human Traveler.
Fi: Healing: 9
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Cure Light Wounds on Gnome Traveler.
Fi: Healing: 6
Saving Throw: DC 14, Will half; Spell Resistance: Yes
The Gnome Traveler wakes up and instinctively hides behind Hawk.
Hernz: side note, dont forget loot :)
(GM) Chad S. (GM): Yeah yeah, I roll loot later tonight.
Cat: if hawk wants to cure-stick ppl that's cool, i have a pile of cure lights too.
George: As I remember, cure sticks are 1d8+1 unless otherwise specified?
Hernz: yup
I say save them for when needed for sure... if we got spells to burn, use those first?
Meghan: Chad: Darius has just witnessed me setting myself on fire, like, 5 times, and Hawk once. I don't think he thinks I literally want to burn him alive.
(GM) Chad S. (GM): Darius will take a burning, then.
Cat: ...he is pretty dramatic. after all.
i suspect he'd love that ability.

Meghan is healing Darius with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 7
Heavenly Fire Healing (bloodline) uses per day: 10
3 left. Does it help or hurt him?
Cat: or like nothing right?
doesn't it to nothing to us filthy neutrals?
Hernz: yeah, -5 wind chill = fuck it I'll wait till saturday to shovel lol
Cat: lol.
Chris: Yeah... It's really fucking cold out.
Fi: Just spent an hour and a half out there.
Chris: ooc
George: We had a group of HS kids come by and shovel for us. Was actually pretty nice to not have to do much shoveling this morning to get the cars out, just a little clean up from the mess the plows left.
I love Crowley.
realtime 2/10 10:31am
Claire's flames ironically heal the rest of Darius's burn wounds.
Darius Kolphan can't help but laugh
Darius Kolphan: I'll certainly take all of those flames, Claire.
Now, what should we do about our guests, here? My bowman friend may stay up to... I'd say 8 days or so before he has to leave.
Vegeta: Does he have any info on Baat, or someoen name Frieza? And who is this Jeice his buddy mentioned?
Chris: How long until our destination?
(GM) Chad S. (GM): You are in Afternoon 3 of 7.
You should be in Deonsy by then.
Fi: For the travelers, If they are heading the same way I think we should join parties for the trip. We can ask them things on the way.
As for Mister Bowman, I think it makes sense to ask about what the heck that was all about and who he works for.
Then we can potentially drag him along while the charm is still in place. Or we can leave him here, but I assume some of you would object.
(GM) Chad S. (GM): Note that Darius and Another Bowman are not in earshot right now...
I've added a handout, "Great Plains Loot - Brigands vs Dinosaurs"
Hernz: veg gave his word that he won't kill him.... but rather not have him tag along... if anything, Darius can tell him to go to the beach for a while... not the best of ideas to leave alive... but veg won't kill him wink wink
Gnome Traveler: Wow, you bodyguards are pretty good. Real scary though! Uh...we have these gems as payment.
Hernz: also veg would rather not have dead weight to protect in case we encounter other stuff along the way... oh wait, there's payment... fine lol
also, ask them the same as the archer
Human Traveler: These aren't the guards! Probably a rival gang. Take the gems, just spare our lives!
Hernz: nice loot... looks like 12 rolls for nidri! :)
do you need to ID scrolls too?
(GM) Chad S. (GM): Yes, you do.
Hernz: 14 then... she's gonna be busy lol
George: Hehe.
(GM) Chad S. (GM): My 10 minute question with my coworker turned into a 75 Q&A session...eating lunch!
Hernz: my "I get to do no work from home" friday is actually turning out to be busy... dammit! lol
(GM) Chad S. (GM): Back to work for you!
Hernz: done now.... more or less... back to tales of the abyss! (can't believe I never finished it!)
George: I don't remember how far I got in that game, but I don't think I finished it.
Hey Chad, when you say "Very Distinctive" about the magic studded leather, is there something Hawk might be able to figure out with an appropriate k/* check?
I'll be afk for a while picking up Cub from Angell, but will check in when I get back.
(GM) Chad S. (GM): The armor is similar to Vegeta's armor, except it has more padding and minor adjustments made.
Vegeta's maybe the only person you've seen wearing this kind of armor up until today.
You had made the K. Local check before this battle began. I don't think you got good results from it.
Oh, actually you haven't made a K. Local check to ID the armor yet.
I made a handout, "Interview with Another Bowman".
Also, does anyone care if I delete the "Talking to Dakan" or "What to tell the Mel Family" handouts? These were made soon after you returned from the Draugh Kingdom.
(GM) Chad S. (GM): I also added "Talking to the Travelers" to handle those interrogations.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	19
George: k/local to inspect the armor. Should have taken 10. Oh well.
Deleting stuff we don't need anymore sounds good to me. Makes it easier to find the stuff that's relevant.
Hernz: I dont think I see those handouts...
Chris: They are under NPC interrogations.
Hernz: thanks
Cat:
Nidranisan : Spellcraft
Check	22
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	26
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	23
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	33
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	25
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	27
The +5 to intimidate only works against creatures of a humanoid type.
Cat:
Nidranisan : Spellcraft
Check	23
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	33
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	29
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	31
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	20
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	30
The +5 to intimidate only works against creatures of a humanoid type.
Cat:
Nidranisan : Spellcraft
Check	22
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	26
The +5 to intimidate only works against creatures of a humanoid type.
those always go in the order they are in the handout :)
Hernz: pretty good rolls overall!
Cat: yeah not bad
though with that many maybe instead of clicking i should just make a one-liner lol
Hernz: nah, make chad work for it lol
Cat: heh.
eh those aren't actually great rolls i just have a decent bonus at this point :)
Hernz: :)
George: Nice spamming the chat log with rolls. :P
Cat: np :)
added some questions to the handouts.
also, good thing we got veg that wis headband lol.
Hernz: watch, the one we found is wis+4 too and I'll kick myself in the balls
oh wait, good, there is no headband

Vegeta has a raging fury in his eyes as he hears this buttwipe works for Frieza
George: No really Hernz, don't hold back. Tell us how Veg really feels about Frieza.
Cat: no no he works for some OTHER buttwipe who works for frieza. big difference.
Hernz: he's just angry he promised not to kill him.... he could kill him... then no ki for a day (that's the penalty of breaking my vows)... hm....
Cat: heh.
the cheatiest kind of monk ;)
Hernz: means I could cheat and eat a steak lol
Cat: yea or drink a potion heh.
i should just chug this mage ormor before bed one night lol.
Hernz: hahahaha
realtime 2/11 5:28 pm
In an amazing miracle, Nidri manages to identify EVERYTHING.
(GM) Chad S. (GM): Will Save 19
While talking to Another Bowman, Darius's charm broke. He became hostile.
I'm going to assume you defeat him easily as it's 6 v 1 (and he's unarmed.)
What will you do with him?
Also, both interrogations are updated.
Hernz: hostile - kill then
Vegeta: not for anything, but glad that spell of yours broke off Darius, heh
Hernz: chad, you and that cape... you really want me to have feather fall, don't you? lol
Vegeta: FYI, for spellcasters, Ring of Spell Knowledge can be great to learn non-class spells and cast them as class spells (albeit at a +1 level)... I was thinking lucia would pick one up at some point... very useful
Hernz: brought to you by the very knowledgable vegeta, master of spell casting.....
veg doesn't need any of those... btw, great job Nidri ID'ing 14 on the first try!
Cat: lol yeah, that sounds like some crazy circumstance of the order they were in :)
dropped an extra question in the traveller one.
heh ring is spontaneous arcane casters only.
so i guess that's hawk and claire?
Hernz: oh right... are rangers spont arcane? I have no idea what they are
Cat: rangers are usually divine, no?
Hernz: I could look it up, but I'm too lazy lol
Cat: these scrolls are useless heh :)
Hernz: I'll tally all that up later
Cat: hey chad, are the "engineering gloves" the same as "engineer's workgloves"?
Hernz: that's all I could find
Cat: hah i should totally snag the cape just in case of any flying incidents :)
George: Hawk doesn't really have a use for any of the items. Unfortunately, since he'd have to learn the spell, Hawk can't really use the ring.
He basically can't make the spellcraft check to "teach" the ring.
Hernz: someone else can put the spell in the ring I think :)
George: It specifies that the wearer must make the roll to get the ring to "learn" the spell, so I think it has to be whoever is wearing the ring, not someone else.
realtime 2/12 10:13am
(GM) Chad S. (GM): Yeah, those are engineer's workgloves.
Cat: well, if claire doesn't already have a cape/cloak the cap would be good in case of wing emergency...i kinda already do have a cloak and probably don't want to give it up heh.
i don't need any of the rest.
The party quickly dispatches the remaining bowman, who stays loyal to the very end.
Darius Kolphan: Alas, I tried to recall his memories of his encounters with this "Lord Jeice."
He thought I was attacking him. Which I was, in a way...
I'm just surprised by these large lizards. I heard some stories about them in my travels but never thought I'd see one.
Darius Kolphan gazes at the one he charmed, who has several infernal worms boring out of its hide.
Nidranisan snickers.
Nidranisan: You might run into a lot of things you never thought you'd see...traveling with us can have that effect.
Darius Kolphan: Ah yes. That's one reason why I'm here.
Nidranisan: Well, Vegeta seems to know something about this Frieza character.
Do we need to make a detour now, or are we OK with continuing on to deal with Baat first?
i'd love to get a little more info before we try to take down what sounds like a pretty well-guarded and fortified hideout these goons have.
The travelers answer the last of Nidri's questions.
(To Fi): Your personal quest is complete! Look for the "Personal Story Rewards" handout to see how they work.
Cat: nidri votes continue on to deonsy at this point.
George: Hawk agrees.
Hawk Hubertins: Let's get to Deonsy and figure it out from there.
Cat: lol we all know what hawk's single minded focus is :)
George: Was there ever any doubt?
Cat: nope. just reminding you that we all know ;)
Hernz: yup, good point on the ring george... ok, nevermind then.... anyway, yes on to Baat first... get one out of the way and off our list
Meghan: No eagle cape for Fi so Fi and Fleir can be an awesome eagle-wolf team?
I already have two rings, too
Cat: lol maybe.
fi with eagle eyes would be pretty funny.
Hernz: ooh ooh, Fi and fleir can touch rings like the wonder twins and then Fi turns to an eagle and we just need to find a way to transform Fleir into a bucket of water!
Cat: ...
never change, hernan.
Hernz: haha :). On a separate note, I was blocked in overnight by a plow, and now that's all frozen... so working from home... again
as much as I like that, I need to go into the office... ugh
Cat: yeah we're looking at a wall of ice outside too.
Hernz: now I have so much more respect for the wall of ice spell... lucia might pick it up lol
Cat: i still cough every time i breathe...not gonna be much help with it. :\
lol nice.
Hernz: doh :/
realtime 2/13 9:33 am
(GM) Chad S. (GM): I needed to get out of the house. The office didn't close like it did last week, but no one's here, lol
Hernz: I wanted to, but couldnt lol
Cat: haaahaha.
With that settled, the party wishes the gnome and human safe travels and heads on to Deonsy.
(GM) Chad S. (GM): My apartment's on a major road, so it's a wave of salt.
No one's on the highway either so the express bus just flew down the road.
Cat: heh nice.
The party continues North to Deonsy.
The days are warm and temperate and the nights are a little chilly. Other caravans give the party a wide berth and a wary eye.
Cat: lol stories about us already huh.
More lizards adorn the road, but they are no where as large as the shelled creatures or the king of lizards.
Most of the lame cowardly ones have feathers.
Cat: yeah, they stay nice and warm in the winter.
Darius spends his days practicing his acting, scribbling notes about the lizards and taking a passive interest in the plants and wildlife.
All in all, four days pass without significant trouble or conflict.
Cat: whaaaaaaaaaaaaat :)
  

August 10, 1236 AD

afternoon

 
August 10, 1236 AD (afternoon)
An overcast morning blocks out direct sunlight as the party approaches the city walls of Deonsy. The guards inspect every caravan that passes through the gates, and thus there is a line.
George: Hawk would practice acting with Darius.
(GM) Chad S. (GM): Give me a perform check.
Hawk Hubertins:
Hawk Hubertins : Perform (Acting)
Check	36
(GM) Chad S. (GM): He ain't gonna beat that
30
George: That's close to max for Hawk.
He was having a good day. ;)
Cat: nidri would laugh. a lot.
especially if it's a tragedy.
(To Hawk Hubertins): Darius is overly dramatic and hammy, but it does emphasize his more quiet or honest moments. You pick up on his subtleties when he's trying to deliver a message or make a point.
Darius is dramatic and hammy, as usual.
Cat: "Those aren't comedies, those are the tragedies." "Yeah, but they're FUNNY."
(From Hawk Hubertins): Hawk tends more towards comedic performances, but the moments when he's wrapped up in a roll and comes to a dramatic scene, the heartfelt honesty shines through.
(From Hawk Hubertins): Wrapped up in a role...
Chris: I completely dug out a plow drift over a foot high at midnight last night. It's back...
Cat: that's kinda why we maybe didn't really bother?
i could tell by where the drift was and how the road looked we were just gonna get another one :(
glad we're not getting 5 more inches today tho.
Chris: I've skipped doing it before, and it really does get even more compacted and worse.
Cat: heh.
yeah our little electric snowblower is probably not going to handle like, any of this.
maaaybe some of the driveway.
Hernz: yeah, it's all ice... anyway
Cat: we all hang out in line complaining about the snow.
waiting for border patrol to detain us.
wait a minute.

Vegeta , as the party travels, has been slowly but steadily been able to maintain his SSJ form longer and longer... the party can tell it takes a toll on him
Hernz: on a side note, I totally just typed an IM to a coworker with "/ooc" in front of it... and he was very confused lol
clearly too much time on DD lol
Chris: I've done the same thing. Thankfully Slack looks at you funny if you try to do it..
Hernz: lol
Cat: haha.
(To Vegeta): Hey what is Vegeta wearing?
Hernz: he can't wear armor... he's a monk
(From Vegeta): smooth....
(From Vegeta): items... cloak of res, rings, headband, bracers of armor, amulet
(From Vegeta): I was thinking a monk's robe would be his "armor" when he can afford it
(To Vegeta): I see. Is he wearing his Vegeta armor with the shoulder pads?
(From Vegeta): and for chest, a vest of escape or some such... again, we can make anything I wear look one way or another, but it just can't be actual armor, right?
(To Vegeta): Right, no armor.
(To Vegeta): It can look like whatever.
(From Vegeta): so right now, he doesnt have the armor... maybe when he was younger... but let me search you a link of what he might look like... again, we can always make his shirt/body stuff look like armor... just not offer actual AC
(From Vegeta): so yeah, I've been thinking he looks like he has it on... just no actual ac protection
(From Vegeta): I always went with the pic you did of me... has the armor...
(To Vegeta): Alright, big shoulder pads from the kingdom of Vegeta?
(From Vegeta): so like this http://vignette1.wikia.nocookie.net/mcleodgaming/images/a/a9/Vegeta.png/revision/latest?cb=20161202053916
(To Vegeta): Got it, thanks!
(From Vegeta): save the shoulder pads for actual fighters, which is similar
Inspector: NEXT!
Your group rolls up to the front of the queue.
Inspector: Is there anything you'd like to declare- WHOA!
The guards run up and surround your caravan. Their longspears, swords and bows are drawn and ready.
Inspector: You've got about 5 seconds to pray to your maker, Frieza Scum!
Hernz: what the hell are you talking about?
Vegeta: what the hell are you talking about?
Fi: Here for a week and we've already got everyone pointing weapons at us...

Fi waits for the diplomancers.
(GM) Chad S. (GM): That's your queue Vegeta!
*que
Hernz: and meeting...
Vegeta: We have no dealings with frieza... other than wanting his head
now point those weapons elsewhere before I lose my temper
Hernz: (you guys can't have veg lead any convos haha)
Vegeta: what makes you think we're in line with that killer anyway?
Meghan: ... do you guys want me to talk our way out of this one then?
Hernz: although player knows why they think we're w frieza, veg really wants to know
Meghan: ... did someone put on that distinctive armor?
Hernz: no, but apparently it matches whatever veg normally wears, which is sayan armor (not really armor, but the distinctiveness of it)
Meghan: anyway, Claire steps up to talk to the guards.
whoops
Claire : Diplomacy
Check	31
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
Hernz: blame veg
Meghan: HAH! I rolled a 3.
Hernz: lol
George: Hawk helps.
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	19
George: Despite the 1, Hawk still helps...
Meghan: wow
George: Team Diplo is doing awesome today.
Meghan: so between the two of us we're doing about as shitty as we can in talking to people but we still look good
not quite handwave these are not the saiyans you're looking for, but ... y'know.
Vegeta:
Vegeta : Diplomacy
Check	18
Hernz: BUAHAHAHAHA
George: And Veg looks almost as good as Hawk.
Hernz: and can never beat him lol
Meghan: damn
this was a good time for Vegeta to remember how to use his words, though
Hernz: clearly he's not lying and being as good as he can be...
The Inspector listens carefully to Vegeta's words.
Inspector: Stand down, men.
You guys look new to here, so I'll give you some advice. That's Frieza's armor. An...older model I guess.
Inspector points at Vegeta's clothing
Inspector: You wear that, you're part of his crew.
I don't know where you found that. Maybe lying in a ditch?
But if you wear that here, you attract the wrong crowd
Vegeta: for your information, this is Sayan armor...he probably raided vegeta before detroying it and equipped his goons with my peoples armor
Inspector: Vegeta?
Inspector Thinks hard! 10
Meghan: oof
Inspector: Yeah, I've heard of that place. Their kingdom fell a few years ago.
Vegeta: more like vanished in an instant... yes
Meghan: I may have to diplomatically convince Vegeta that, while it sucks that this douchebag has corrupted his kingdom's image, he still should probably not wear his armor around this town.
Inspector: Fine. But don't be surprised if the populace confuse your armor for Frieza's.
Meghan: unless we want to infiltrate frieza's forces.
Inspector: Is there anything else you want to declare before we search your belongings?
Vegeta: if you know where to find him, let us know... we'll pay him a visit, heh

Vegeta takes of his "armor"
Meghan: and I didn't even have to roll. sweet
Hernz: lol
Vegeta: For now.... once I take him down, it'll be known as sayan armor again and be worn with pride by people once again
Inspector: Uhhuh...
(GM) Chad S. (GM): Question: Did anyone bring the armor those brigands wore?
Meghan: I mean, we were probably going to sell it. And if we did, we should explain it now
Hernz: it should be in our pack... I think Fi has a mule he said?
Meghan: this is a good time to declare it

Vegeta shows the bloodied armor to the inspector..
Vegeta: this is what happened to the last of his goons we encountered
Meghan: I mean. Also dinosaurs, but yes
Hernz: hey, veg took down the guy with the armor by himself... no dinos... but yeah, dinos
Meghan: this is what happened to one of them. dinosaurs happened to a lot of the rest of them. To be clear.
Hernz: lol
Meghan: Also, some fireballs.
(this is probably in character)
Inspector: You've done a good job. Hiras be praised.
Inspector snaps his fingers, talks to a guard. The guard runs off and returns with a pouch of about 1200 gold pieces.
Inspector: We'll take those armors off your hands. You find anyone more of those punks around here, bring back their armor.
We got a bounty of 100 gold each.
The inspector's guards hand you 1200 gp in exchange for the 12 suits of Frieza Armor.
Inspector: Anything else you want to declare?
Meghan: sweet
(didn't realize there were 12 suits of armor)
(GM) Chad S. (GM): Yeah, I think I didn't indicate the number since it's basically unsellable.
George: Is there anything else that seems like it would be necessary for us to declare? I mean, we have our usual adventuring gear, but none of that should be illegal, right?
(GM) Chad S. (GM): A K. Local check will help.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	21
George: Taking 10.
(To Hawk Hubertins): From what you've heard and seen so far, people of the plains are wary of anything from other nations. Deonsy is obviously wear of anything related to the warlord Frieza.
Hernz: people taking the 1200 split now or should I track on our sheet?
Chris: Probably put it on the Loot page for now.
George: Yeah
Hernz: done
Cat:
Nidranisan : Knowledge-Local
Check	7
The +5 to intimidate only works against creatures of a humanoid type.
i'm totally not a helper.
(From Hawk Hubertins): So anything I should flag that I know we have, other than Veg's armor?
(To Hawk Hubertins): I think Claire bought some mechanical widgets from the Draugh Kingdom. Any East Ferren Trading Company stuff you bought?
Hawk Hubertins: We have a few assorted items from the Draugh kingdom and probably some random trinkets from Harvest Wharf and the East Ferren Trading Company. Nothing dangerous, but seems like things that you might want to know about.
Inspector: Huh. You guys are quite the travelers...
We're just making sure none of this is too dangerous, besides your weapons. Which I assume are for self defense.
The guards look through your stuff. One of the guards pulls out a mechanical arm Claire brought from the Draugh Kingdom.
Another pulls out some of your East Ferren Trading Company goods. They are curious, but eventually return them.
Inspector: Alright, everything checks out. Welcome to Deonsy.
Cat: woot.
Since yesterday, you've noticed less grass and more dirt. Deonsy's ground is mostly loose dirt and sand, and it's already getting in your shoes and pants.
Deonsians mostly keep to themselves, doing their best to avoid the new people unless approached.
Darius has been quiet yet very attentive since you reached the city walls; he's been writing down various details about fashion, style, mannerisms and local slang.
Nidranisan: I have a funny feeling it's going to be tougher to get an ear to the rumors around here...
Darius Kolphan: "Hello stranger. We're trying to find a perversion of life who is very good at corrupting officials and those in power. Some foreign businessman said he's hiding in here. Any clues?"
Nidranisan: Yeaaaah that'll work.
Nidranisan nods sagely.
Nidranisan: Maybe Hawk can work some magic. Maybe Baat will find us. I mean we sure stick out, he's bound to hear we're around.
We're pretty hard not to recognize, especially after we kick your ass twice.
Darius Kolphan: Yes, yes...I guess we should be a bit more... quiet about it?
Nidranisan: Did we kick his ass twice? or just that one time?
We kick the pirate's ass twice.
Darius Kolphan: I'm pretty sure you hit him hard enough for two ass kickings.
Nidranisan snickers.
Nidranisan: Sigurd tell you the stories?
Darius Kolphan: He was quite proud of everyone's efforts, yes.
He said the fiend cried for his mother and leapt out of the window.
Nidranisan: Truth.
Chased him until he went underwater.
If he came all the way back here that was a seriously dedicated underwater trek.
Darius Kolphan: Didn't you say you saw him near that pirate's island?
Nidranisan: Yup. That's the only reason we went to that island. It was near where he dove.
Hawk Hubertins: And the pirates there did seem to be under his thrall.
Nidranisan: So...what, we ask around about whether anyone has seen any pirates in the area?
Chris: Huh? The pirates weren't under Baat's thrall. They were under the control of the Sendrine lady thing.
Hernz: we still have his lute/axe... not sure if anyone remembered that :)
Chris: Laxe? Axel? Luxe? Axute? Hmm...
I suppose if it was a guitar, it would really be a "Battle Axe". Ok, I'll shut up now.
George: Right. For some reason I had those two crossed in my head.
Hernz: oh, at the beavis and butthead moment of kenshin when Saito and the blind turtle guy just stand there laughing like idiots
Cat: yeah. that. i thought that sounded weird.
CHAD'S TRYING TO FAKE US OUT.
Meghan: I like that fleir is now big enough to be seen from space
George: And she'll just keep getting bigger as Fi levels up.
realtime 2/15 9:15am
The party figures out their next move in Deonsy. Where did Baat Daculon go? How discreet can they be about finding him?
(GM) Chad S. (GM): A K.Local roll will help stay quiet. Diplomacy will be... louder.
Cat: i say we try k.loc first, and if we don't get enough info/those leads fail, then we make noise with diplo as a fallback plan.
i assume hawk would lead and use his take-20 ability, but i can try to help lol.
Hernz: veg uh... he'll just sit back and watch
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	31
George: Hawk leads taking 20.
Who's helping?
Cat:
Nidranisan : Knowledge-Local
Check	19
The +5 to intimidate only works against creatures of a humanoid type.
oooh oooh me me!
i help!
George: So close!
Cat: shush.
George: ;)
Hernz: HUB this Sat, yes?
George: Yes, Hub Saturday.
realtime 2/16 1:26 pm
Hawk spends the afternoon observing the locals, their habits and what makes them tick. He manages to hear some rumors that he all but confirms.
There is a desert oasis about two days away with a small village nearby. They've seen some kind of bat-like figure fly overhead at times, which is very odd for a desert habitat.
However, no one dares to venture into the desert, citing its many dangers and worries about people lost in the wind.
There is one person, at the edge of Deonsy, who has traveled across the desert. He should have retired to his hut by now.
Hernz: Let's see this person....
any news on frieza/jeice location from that k check?
Some men are busy bragging their latest catch: a group of Frieza's men were caught on the coast, east of the desert. They claimed Frieza's behavior were too harsh, and promised information in exchange for clemency. They were executed on the spot.
(To Hernz): You may find this hilarious. Don't forget to load more images on the bottom! http://imgur.com/a/RIIb8
(From Hernz): hahahaha... that's awesome... I love the trunks one "good job beating cell, oh wait, that was gohan, you suck" lol
Hernz: off to dentist!
Chris: bleh. I just did that this morning. 2 hours in the chair...
Evening
The party visits the inn and knocks upon the door. Silence. They knock again.
Robed Man: Hold! I'll be right there.
You hear many items lifted above the ground and dropped within a few seconds. A few more pass before the door opens.
An old human, dressed in a black robe and carrying a tall gnarled staff opens the door.
Robed Man: Er...you're not room service, are you?
Hawk Hubertins: Not so much, no.
Robed Man: Well then. What do you want?
Hernz: I like the dentist though... anyway, back to DD
George: Is this the old man who should have retired but we heard has traveled across the desert?
(GM) Chad S. (GM): Yes, this is that man.
Hawk Hubertins: I'm sorry, that was a bit rude. My name is Hawk. I've heard that you've done more than your share of traveling, and we would like to speak with you about your experiences crossing the desert.
Robed Man: Oh my... come in.
The Robed Man walks rather briskly into his room and invites you to sit on his clean couch.
Robed Man: Why do you want to cross the desert? You don't look native here.
George: The clean one as opposed to the one covered in blood stains?
(GM) Chad S. (GM): Protip: Bloodstains are hard to remove.
Hawk Hubertins: Thank you. No, we're not from around here. We've been following a... creature who is rumored to have been spotted near an oasis about 2 days travel through the desert from here.
Robed Man: A creature, you say? In the oasis? You'll have to be more specific. I've seen plenty of things out there.
Hawk Hubertins: The description I've heard locally is a bat like creature, which fits what we've seen. This particular thing is an undead of no small power.
Robed Man: Undead...the perversion of life and death...
Robed Man pauses.
Robed Man: In my youth, I thought it was easy. Catch this fish, and the hunt was over. Master this spell and even archmages will tremble before you.
Kill this evil thing and the war ends, singlehandedly.
Oh, how naive I was.
I didn't realize how many people were harmed in the process. How many I put at risk, possibly sacrificed.
An old friend of mine lived in Norrison.
He said the village was a miracle. Hidden by the sand, protected by the wind, no one could find it.
Robed Man: Imagine his surprise when the undead rose from the sands, tearing people apart and converting them within days.
I of course volunteered to fight the villain responsible. Why my incredible magic would one day tumble mountains!
The culprit was a necromancer who tapped into the number of fools who tried crossing this desert.
The real reason people search this desert is because they heard a kingdom of gold is underneath.
I felled the necromancer myself- hurled a bolt of lightning right into his amulet- and thought it ended. But his friends weren't so happy about it. They came after me.
I sent them back.
Robed Man: They went after my friend, and Norrison. They sent their remains after me.
I purified their bodies myself.
The robed man's right eye is wide open, staring straight at Hawk.
Robed Man: The path won't end with this undeath's undoing, that I guarantee. But I can tell you and your friends here are determined.
Even if I say no, you will try to reach Norrison on your own, won't you?
Hawk Hubertins: After what this... abomination did, I cannot stop until it is destroyed.
I'm hoping you'll give us some guidance, but you're right, even if you refuse to help, I... we, will be heading out to find and destroy it.
Vegeta: I second that... he's going to pay
Nidranisan: Yup. What they said.

Fi shrugs.
Fi: Can't ignore a problem that will come back and bite you in the ass later.
Nidranisan: Pretty sure they usually bite the neck.
Vegeta: heh
So what kind of creatures can we expect in the desert on our way there?
Cat: we are gonna burn soooooo much time traveling around this place.
like it's not even funny.
Hernz: something tells me we're not in a rush, right?
Cat: lol.
Hernz: we can always go back to the port and boat our way around... risk more crabs and lobster attacks lol
Chris: Rest of the plains are surrounded by cliffs.
Hernz: we fly via Rocs!
Fi go procure us some with your wild empathy!
Chris: Sure, no problem... Oh you guys don't know how to ride them?
Hope you have feather fall.
Cat: one person can. ;)
Hernz: train them to grab us lol
George: Airship. Gotta be where we find the airship.
realtime 2/17 11:51 am
The Robed Man pauses for perhaps a minute, simply listening to Hawk's words.
Robed Man Sense Motive 28
Robed Man: Norrison has a severe aversion to outsiders. Almost as much as they hate me.
Robed Man stands up and shows a rough outline of the desert.
Robed Man: The sandstorms are treacherous enough, and there are few landmarks.
If we manage to retain our bearings, we should be there in about two days.
There is a large spire. It once had humanoid features, I'm told. Perhaps it was once tribute to a long lost king.
It's about 1 day away.
Once we are there, it's about 1 more day north. There are a few caverns we can take advantage of.
We shall leave tomorrow. Prepare some way to enter Norrison. Be on the look out for predators- many are larger than those from say, Alenno.
Robed Man: And if that... thing... is out there, anticipate more undead perversions.
Erlson: I haven't introduced myself, have I? My name is Erlson.
Hawk Hubertins: Well met, Erison. And thank you. We will prepare and be ready to leave in the morning.
Vegeta: "we"... hope you don't hold us back old man
Nidranisan: Any advice on what to prep and what we need to do to be allowed in?
Meghan: rolling 1d20
(
4
)
= 4
rolling 1d20 + 12
(
13
)+12
= 25
rolling 1d20+5
(
7
)+5
= 12

Fi looks puzzled at Vegeta calling Erison old.
Fi: Old man? Him?
realtime 2/20 9:37am
Erlson: I am a skilled guide, but I can protect myself from many threats. Unfortunately I can't kill them, either. Those days are long gone.
  


 
August 11, 1236 AD (morning)
The day is clear, bright and sunny.
Erlson has a camel, made of wisps and smoke at the ready.
Erlson: I cannot enter Norrison, I am forbidden. But perhaps you will be able to convince them to let you in.
The nights will be chilly. But we will be protected against invaders.
Let's be off.
(GM) Chad S. (GM): You guys can ask questions or retroactively buy stuff.
With their supplies ready, the party departs from Deonsy. Within hours the soft dirt has given way to desert sand.
With Fi's navigational instincts and Erlson's directions the party avoids getting lost.
By the afternoon, the town of Deonsy resides on the horizon. It's pretty easy to see it. Compare that with the rest of the horizon- nothing but sand.
Erlson: One of the many difficulties of traveling to Norrison. It's easy to get lost. Your only landmark is Deonsy itself.
The good news: it's trivial to turn back and return to Deonsy.
Let us stop for some water- there should be a pond nearby here.
Yup, there's a pond of water to drink from.
George: And cue encounter music.
Also, some recently made skeletons, worn away by sand.
(GM) Chad S. (GM): You can make heal checks to identify the cause of death/age. You can make a K. Arcana check to identify the type of skeleton.
There are also humanoid skeletal remains nearby.
George:
Hawk Hubertins : Knowledge-Arcana
Check	21
(To Hawk Hubertins): The multiple legs and serpentine body suggest this was once part of a Behir, a territorial magical beast.
(From George): Lovely.
Chris:
Fi : Heal
Check	15
(From George): What does Hawk know about a behir other than that being the skeleton of one?
(GM) Chad S. (GM): Are you getting close to the corpse to examine it?
(To Hawk Hubertins): You know Behirs have a potent bite attack, and some kind of breath weapon, but you aren't sure on the details. Maybe other party members can help?
Chris: Unless Hawk says otherwise. Am slightly weary since we're expecting undead.
(GM) Chad S. (GM): Everyone should make perception checks, as well.
Fi:
Fi : Perception
Check	20
Hawk Hubertins: What in the world would kill a behir? Those things are pretty nasty.
Chris: I rolled a 2!
Hawk Hubertins:
Hawk Hubertins : Perception
Check	16
George: I rolled a 5!
Fi:
Fleir : Perception
Check	17
Darius Kolphan Bardic Knowledge 8
Darius Kolphan: That is- was a Behir?
...what is a Behir?
Darius Kolphan Perception 24
Darius Kolphan: Er, why is the water so clear?
Erlson: There is an underground stream that surfaces at some spots in the desert- this is one of them. There is a much larger one. Settlers eventually made a town there. "Nourished by the sun", they said.
Linguistic Corruption shortened the name to Norrison.
They lent some of their farming techniques to other towns like Deonsy as a sign of good faith. Yet no other farm in a similar environment has thrived as well.
Many scholars think they are hiding some kind of additional information, a secret trick to their incredible crops that keeps them self-sustained.
Some have tried to invade Norrison, to steal their secrets. Those who survive the desert journey tend to... ruin relations.
Vegeta: perception 25, heal 10
Hernz: we're getting the shitty rolls out of the way lol
Fi and Vegeta check the skeleton for its cause of death. Fi guesses it died within the last 3 weeks.
The cause of death? The skeleton is nearly intact, so it certainly wasn't physical stress.
Some of the humanoid bodies were bitten, but some others are also whole.
Hawk Hubertins: Behirs are venomous, and have some kind of breath weapon, if I'm remembering correctly, though I don't remember the details.
Vegeta: maybe they inflicted fatal wounds on each other in some fight and then died in this desert...
Darius Kolphan: Hmm. I thought it would be a dragon, but... that makes more sense.
Fi: Well, for safety's sake I would suggest sticking with my water rather than drink from the pond. Something about skeletons next to the water make me nervous...
Hawk Hubertins: I have to agree with Fi on this one.
Hernz: well, clearly nothing to see here, let's move along... du dudu du du
Cat:
Nidranisan : Knowledge-Arcana
Check	19
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Heal
Check	22
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Perception
Check	15
The +5 to intimidate only works against creatures of a humanoid type.
Hernz: nidri might get something on that heal... we didn't do too well in this perception thing... maybe it was a sand storm... yeah, yeah
Cat: heh.
my perception just sucks. :)
if y'all had actually rolled the middling/decent die i did with your checks we'd be fine ;)
Hernz: yeah, you rolled 12, 13, 14... good rolls
we rolled.... yeah...
Cat: i mean not amazing, but decent.
Hernz: I rolled a 5 and a 2... there lol
realtime 2/21 9:21 am
Nidri inspects the remains, carefully. One oddity is how little blood remains on these carcasses, like it was pumped or drained out.
The party gathers their weapons, ready to leave. The very sky seems to shudder for a moment. Is that a heat haze?
No, it's something else: the translucent bodies of three humanoids and a Behir, screaming madly.
Ghost: I can't see!
Ill kill you all!
No, not the headbite!
W-wait, what's that noise?
The four entities quickly converge on the party, wailing into the desert sky.
Darius Kolphan: G-g-g-g-ghosts!
Chris: But no pirates.
Darius Kolphan: I've always wanted to say that.
Darius Kolphan Initiative 3
Darius Kolphan: But no, really. GHOSTS!
  

Battle: Ghosts and Astral Behir

 
(GM) Chad S. (GM): Roll for initiative, folks.
Fi:
Fi : Initiative
Check:	9.05
(GM) Chad S. (GM): Not the headbite moves at 26
Fi:
Fleir : Initiative
Check:	10.05
(GM) Chad S. (GM): Not the headbite moves at 13
I can't see moves at 9
What's that noise moves at 27
Illkillyuall moves at 10
Erlson moves at 15
Chris: So what knowledge do we need to know about ghosts?
(GM) Chad S. (GM): K. Religion for the humanoid ghosts. K. Planar for the mystic Behir.
Vegeta:
Vegeta : Initiative
Check:	7.02
(GM) Chad S. (GM): You're supposed to get the shitty rolls out of the way yesterday!
Hernz: I know! wtf?? btw, is this a new day? (to reset my ki pool?)
(GM) Chad S. (GM): Yeah it's a new day
Hernz: on the plus side, veg has insane incorporeal AC :)
that's assuming that's what these guys are
hm, this stupid template doesnt track AC vs incorporeal... but my xls does!
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	11.02
Hawk Hubertins : Knowledge-Religion
Check	15
Hawk Hubertins : Knowledge-Planes
Check	30
(To Hawk Hubertins): The humanoids are ghosts of humans, elves and a half-orc. Do you want to know about their resistances, special attacks, or something else?
(To Hawk Hubertins): The Behir isn't a ghost, but rather is astral in nature. Magic or adamantine weapons will bypass its resistances. It has SR 14 against non-psychic magic.
(To Hawk Hubertins): The Behir has a reach of 10 feet and it can breathe electricity in a line, about 20 feet across.
Hernz: are there two "not the headbite"s? I see you rolled two init from them and wondering if I'm just can't find waldo in the map
(To Hawk Hubertins): If it manages to bite you, your may be unable to cast magic. It can also swallow victims whole.
(GM) Chad S. (GM): There's only one. roll20 had lag so I tried to roll it again
Hernz: ah good, my vision isnt terrible... phew1
(From Hawk Hubertins): About the ghosts, defenses.
Hawk Hubertins: I just remembered something, and realized something else. Behirs breathe lightning, and can swallow people like the t-rex the other day. They've also got a pretty long reach.
This one looks astral. You'll need magic or adamantine to hurt it, and magic is going to be a bit iffy.
(To Hawk Hubertins): The ghosts resist channeling attempts +4. They are incorporeal, and have evasion. These ghosts are weak to bats and anyone who assumes the form of a bat.
Hawk Hubertins: The ghosts are... ghosts. They'll be super hard to hit. Anyone have animal shape? Something tells me these guys are going to have trouble with bats.
(To Hawk Hubertins): Incorporeal: Immune to non-magical attacks. 50% damage from magical weapons and attacks. Holy and force energy hit fully though.
(To Hawk Hubertins): The 50% is an all-or-nothing effect, not 50% damage.
(From Hawk Hubertins): Yup, I know. ;)
Hernz: can you tell us if we can trip them with their 8 legs? lol
shit, 12... lol
(GM) Chad S. (GM): I would suggest against tripping.
Hernz: it was totally a joke lol... I think they get like +2 per extra leg... that's a +20... yeah, no thanks lol
Fi: No, but I can summon a Celestial Dire Bat if that helps?
George: And by "Something" I mean the GM. ;)
Chris: Did you mean the ghosts, the Behir, or both?
Meghan:
Claire : Initiative
Check:	4.01
Hernz: coming to the party with vegeta!
question (using veg and behir as examples), if veg is swallowed, and he does 20 damage to get out (assuming that's enough), is that 20 damage against the HP of the Behir (so if it had 100 now it has 80)? I'd think so, but don't see that explicitly called out in swallow rules
(GM) Chad S. (GM): Yeah, it deals damage to the swallower.
I'm happy the "muscular action seals it closed so it can swallow again" text is gone from 3.5.
That was so dumb.
Hernz: yeah, lol, that's what I was also seeing... it's like, you ripped through my intestines, but it's all good now...
(GM) Chad S. (GM): We'll start ghost bustin' once we get Nidri's init.
George: Ghosts will have trouble with bats, and are incorporeal. Behir is something else and not incorporeal.
Vegeta: heh.... I think I want to have some fun with that thing....
Cat:
Nidranisan : Initiative
Check:	17.02
Hernz: way to leave us behind...
Cat:
Nidranisan : Knowledge-Religion
Check	15
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Knowledge-Planes
Check	17
The +5 to intimidate only works against creatures of a humanoid type.
this might be a great time to chug my potion of mage armor :)
Hernz: oh right, it's good vs ghosts cause it's a force effect
Cat: ayup.
Chris: Oh they changed attacks against incorporeal to just take half damage instead of a 50% miss chance.
At least with magic weapons.
(To Nidranisan): The ghosts resist channeling attempts +4. They are incorporeal, and have evasion. These ghosts are weak to bats and anyone who assumes the form of a bat.
(To Nidranisan): Incorporeal: Immune to non-magical attacks. 50% damage from magical weapons and attacks. Holy and force energy hit fully though. The 50% is an all-or-nothing effect, not 50% damage.
realtime 2/22 9:02 am
  

Round 1

 
Chris: Bleh, Fi is so not suited for fighting undead.
(To Nidranisan): You're not sure what to make of the Behir, besides what Hawk already mentioned.
Ghost: What's that noise?
One of the ghosts flies right up to Nidri. Its visage is emaciated, withered and lifeless.
Nidri quickly finds her bearings and defends herself.
Hernz: I don't think any of us are particularly good vs undead... where's manny???
George: Am I the only one hearing "Hey, who turned out the lights?"
Nidranisan: If you don't have magic weapons, focus on the Behir.
Cat: no, i heard it too ;)
Nidranisan pulls out a potion and chugs it.
Hernz: if you do a full move, you'll provoke... maybe 5ft instead?
Nidranisan: right, can't withdraw and chug.
i guess i can 5' for now
Cat: meta nidri says....
Nidranisan: ...and if anyone needs their weapons magicked, I can help with that.
Vegeta: who cares about magic... I want a piece of the big one!
Nidranisan: Yeah, fine, until it's gone and you're swarmed by ghosts.
Hernz: fyi, veg is magic/silver/cold iron by default
Cat: yeah, i don't know what fi or hawk's status is.
Hernz: if they have a +1, which I think they both do, they're fine i think
but fleir maybe
Cat: i can't help fleir, but fi can.
literally anyone else in the party.
chad -- nidri's drinking her mage armor potion. i marked it on her character sheet under "natural" just...because there's nothing better to do right now.
Nidranisan: so she's either 16 or 17 vs the ghosts, depending on whether the point of deflection from the ring of prot helps.
Cat:
Hernz: it does
Cat: lol fail over here can't handle my ooc today.
let's hope hawk gets that haste off, that'll help too :)
Hernz: small radius though... either the group down there, or the group up here I think, or a little mix... but yeah, def helps
bah, the NPCs are there... chad wouldnt kill all his npcs.........
Cat: hey guess what.
if i can get a full round, i can summon 1d3 dire bats :)
Hernz: never too late to do that now! spit the potion back into the bottle lol
Cat: yeah i almost died last fight, i'll deal with it next round lol.
Hernz: this might be a long fight with all of us and the bad guys alternating
only down side of having the inits all over the place
Cat: haha yup.
George: Right now Hawk can get Veg and Fi or Fleir, but not all 3, who are the useful set. He'll probably wait until just after Fleir, assuming she's going to move in to be closer to Fi, then move in as well and haste.
Nidranisan: To add to what Hawk said...if you can do anything with force or holy for the ghosts, that's our best bet. (I'll work on the bat thing next.)
Chris: Yeah, Fleir will be useless until she gets magic fang, so she will be joining Fi.
realtime 2/23 1:06 pm
Nidri decides it's time to enhance her defenses against the undead.
Erlson: D-damn...I have, holy water here. Take them!
Erlson plants his staff into the sand and leans against it. He seems unable to move.
(GM) Chad S. (GM): And by move I mean walk.
Ghost: NO! Not the headbite!
One of the apparitions floats up to Claire, trying to bite her with its ghastly mouth.
Ghost: Melee Touch 26 for 19 negative energy damage (Fort DC 17 for half)
Confirm? 7 for 21 corruptive damage
The ghost's mouth seems to warp and twist through Claire's armor, moving right through her body. Wounds and burns open up across her.
(GM) Chad S. (GM): Hawk and Fleir are up next. Claire needs to make a DC 17 Fort Save to halve 19 damage.
Hernz: sing us a song, you're the piano man! I mean, lute or harp....
go hawk! although that's a cool bard concept.... he has a piano he needs to drag around lol
(GM) Chad S. (GM): Perform (Organ)
I want to Summon a harpsichord.
Hernz: do they have any benefits of one instrument vs another? doubt it, huh?
(GM) Chad S. (GM): No, just Versatile Performance gives different bonuses based on the type of perform.
realtime 2/24 9:27 am
Hernz: like harps give you a +1 bonus vs demons, but -1 vs angels. Or electric guitars give you a +1 bonus vs constructs, but -1 vs things immune to electricity... I know, dumb, but hilarious
George: I'm waiting on Fleir moving so Hawk can haste the bulk of the party. He will start singing as well at that point.
Hernz: I think Chris said fleir would be moving to Fi to get magic fang cast on him
(GM) Chad S. (GM): We're in a queued action traffic jam!
This is what I get for sending ghosts after you, huh?
George: Nah, it's all Chris's fault for not paying attention. ;)
Hernz: just do whatever assuming he'll move, and if he doesn't we retro action... otherwise we'll never move lol
Fi:
Fi : Magic Fang
Spell Level: Hunter, 1

Fi casts Magic Fang on Fleir.
(GM) Chad S. (GM): I'll queue that for Fi's turn.
Chris: gah. stupid interleaves.
(GM) Chad S. (GM): Looks like Fleir moved, though. Alright Hawk your turn.
Hernz: the behir's name looks like hallelluya
I do wonder if I'm missing something with all these ghost names... new ghost busters movie or something I havent seen?
(GM) Chad S. (GM): That...is a secret.
Hernz: chad is making his own ghostbusters movie!!! lol

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Save: Fortitude negates (harmless)	DC: 19
Concentration:	+15
Rolls
Caster Level Check  (Level)	=29
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
George: Haste catches Fi, Vegeta, Fleir, Nidri, and Hawk.
Hawk enchants the northern group so they may act quickly.
Multicolored Behir: You think you can take me on? Come, I'll kill you all!
George: And all I see for the behir-thing is |||k|||yua||.... Thanks I and l for looking the same. :P
Vegeta: the beast talks a big game! heh, let's see what it has
Multicolored Behir scrambles up toward Erlson, its closest foe. A bolt of lightning shoots from its maw!
(GM) Chad S. (GM): Breath Weapon deals 21 electricity damage, Reflex DC 20 for half
Erlson's Reflex Save 11
(To GM) rolling 1d4
(
4
)
= 4
Erlson barely moves from his spot, yet the lightning does nothing to him. Maybe a barrier?
Fi takes the opportunity to cast Magic Fang on Fleir.
Vegeta: hm... not bad old man.... you may prove useful after all
Erlson: I'm afraid I can't do much besides offer holy water.
(GM) Chad S. (GM): Rolling Claire's Fort Save. 8
Fi moves away from the translucent ghost thing.
Ghost: I- I can't see!
Another ghost emerges from the stones and flies towards Fleir.

Vegeta turns SSJ

Vegeta spends 1 ki as a swift to gain a 4 dodge bonus to AC for 1 rd and approaches the big fun thing... likely provoking AOO
(GM) Chad S. (GM): AoO: AC 33
Hey that may actually be high enough?
Hernz: would have if he didn't spend a ki for +4... 36 for this round
(GM) Chad S. (GM): Good.
Hernz: phew!
Vegeta: you're an ugly one...
Multicolored Behir: THIS IS MY DESERT!
Vegeta: And you are my DESSERT!!
(GM) Chad S. (GM): Was that a double move?
Hernz: no, move 60
(GM) Chad S. (GM): Alright, take your standard action
Hernz: he went SSJ
that's barkskin
(GM) Chad S. (GM): Ah, okay.
Hernz: the other reason it didn't hit me lol
SSJ is basically barkskin... sorry for the confusion
(GM) Chad S. (GM): Nah, it's fine.
Darius Kolphan: Hmm...for once, my armor is effective as a Guardian Golem's! Which isn't really a compliment, is it?
Hernz: btw, darius doesnt show in the turn order
(GM) Chad S. (GM): Do you see him now?
Hernz: now he does, yup
(GM) Chad S. (GM): How about now?
Hernz: nope
(GM) Chad S. (GM): Okay, that should do it.
Hernz: yup
(GM) Chad S. (GM): If you GM on roll20 with a reoccurring NPC, Clean out the entire Turn Order list when a new battle starts.
Hernz: Fleir's name is missing but his icon displays
(GM) Chad S. (GM): Yeah, Fleir has weird visibility issues.
Hernz: oh ok... maybe I just never noticed lol
(GM) Chad S. (GM): Darius draws his magic longsword and casts Cure Light Wounds, healing 6 of Claire's damage.
Darius Kolphan: Most Undead are unaffected by my magic.
Claire, shall we hold the line, or retreat a bit?
(GM) Chad S. (GM): It's time for Claire's Bizarre Adventure.
Chris: I messaged her.
Meghan: okay, are bardsong and/or haste active again?
Chris: Hawk couldn't hit you with Haste.
Bard song is up.
Meghan: god damn it
Chris: The party was split when we got jumped.
Meghan: boo
this is not the same day as the last battle, right?
Hernz: you have all the npcs next to you
new battle
new day
Meghan: right, so if I drop a fireball on all of us, none of you will be mad at me.
Chris: Yeah, but I don't think the ghost will be affected.
Meghan: is that what that is?
Chris: Yeah.
(GM) Chad S. (GM): G-g-g-ghosts!
I assume your mage armor is up.
Meghan: yeah,
it's always up
(GM) Chad S. (GM): You mentioned you would spend the slots every day to keep it up.
Meghan: yes
should only take one per day, then another at night. I think. maybe
(GM) Chad S. (GM): The ghost critical threated last round and Darius healed some of the damage.
Chris: Still first round chad :-P
Meghan: incorporeal creates can still be hurt by spells
and mage armor works against it
so yeah
(GM) Chad S. (GM): Yup, magic is a 50% chance of affecting them.
Hernz: yes, you can fireball them, just less effective... same with all out attacks
Chris: No it's half damage.
Hernz: unless its damage, then it's 50% damage
Chris: 50% is for things that don't do damage.
^^^
(GM) Chad S. (GM): Oh, I see
Meghan: so unless I have a force attack, yeah
Hernz: if you have Shield, that helps against ghosts too
Meghan: does it count as undead?
Chris: Fleir and Fi are at only like AC16. Yeah I think it is undead.
Meghan: meh, the pearl of brilliance is still only a first list spell.
Claire: Darius, any chance you have magic missile?
Meghan: what kind of thing is illkilluall?
Darius Kolphan: I'm afraid no, Claire. I chose between acting and the arcane arts. I have no regrets.
Hernz: some astral thing with "spells dont work too well on it" or some such hawk said
(GM) Chad S. (GM): Knowledge Arcana may reveal more.
Meghan:
Claire : Knowledge-Arcana
Check	26
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
...
okay then
(To Claire): The multiple legs and serpentine body suggest this was once part of a Behir, a territorial magical beast. But it seems to be psychic in nature.
(To Claire): You know Behirs have a potent bite attack, and some kind of breath weapon. Would you like to know about its attacks, special abilities, or defenses? Pick 2.
Claire knows about Behirs. But there is something specific about this type.
(From Meghan): defense and special abilities
(To Claire): DR 5 Magic or Adamantine. SR 14. Immune to Lightning with Fire and Ice 10 Resist.
(To Claire): If this Psychoplasmic Behir grabs you, it will force a Will Save. Failing this save means you can't cast spells or use Int-based skills because of mindlock!
(To Claire): The Behir can also swallow whole, AND it has a bite and 6 claws
(To Claire): And a Lightning Breath attack, but it used that already. Takes 1d4 rounds to recharge.
(From Meghan): okay. acid it is
Meghan: 5' step
how wide is a 60' line?
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=12
Overcome SR: +2	
60' line of acid at the illkilluall
(GM) Chad S. (GM): Lines are 5ft wide
Meghan: rolling 9d6
(
6
+
3
+
5
+
3
+
4
+
6
+
5
+
2
+
2
)
= 36
Hernz: terrible SR roll....
assuming it has SR
Meghan: ... but I get a +2
Oh, it does
but it's 14
so thank god for spell penetration
Hernz: is it a 14 we need to beat??
Meghan: I mean, it's SR 14
Hernz: oh... ha, that won't protect you from us!!
Meghan: DR 5 magic/adamantine
immune to lightning. fire and ice resist 10. thus the acid
also, don't let it grab you and don't let it swallow you
George: Yeah, it has swallow whole.
(GM) Chad S. (GM): Behir's Reflex Save 29
Claire steps away and a line of acid sprays out of her mouth, like it would out of a black dragon's maw. Except she's much more tidy about it.
The Behir swerves out of the way to avoid some of the caustic liquid before it evaporates into the dry air.
  

Round 2

 
Ghost: I head something- wait, what's that noise?
Ghost tries to touch Fleir with its corrupting touch- hits Touch AC 15 for 22 damage
(GM) Chad S. (GM): I think that misses- Chris mentioned touch AC 16 before Haste.
Hernz: think so
One ghost reaches out to touch the large wolf but she quickly swerves out of the way.
(GM) Chad S. (GM): Nidri is up.
Chris: Yeah, Fi and Fleir have +5AC from Dex and +1 from Haste. Fleir has +1 Dodge to compensate for large size -1.
Hernz: so fleir is 15, 16 with haste
go haste!
Does prayer affect AC?
nope, attack, damage, saves... and affects them... not bad
Cat: so was i in the haste?
aaah there it is, yup.
Nidranisan : Summon Monster IV
Spell Level: Oracle, 4
Range:  45 (Close)
Duration: 1 round/lvl
Concentration:	+16
Rolls
Caster Level Check  (Level)	=21
Summon 1 monster from the level 4 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#4th-level
Or summon 1d3 of one type from the level 3 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#3rd-level
Or summon 1d4 + 1 of one type from a lower level list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#2nd-level

It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability.
FYI chad i'll be taking the 1d3 dire bats when it goes off.
Chris: Celestial or Fiendish?
Cat: yeah i was thinking about that. probably go celestial for the lightning resist just in case.
Hernz: Another benefit of us neutrals... you can choose the alignment of summons lol
FYI, I'll be in boston most of the day... won't log in till late tonight
Cat: it would be cooler if celestial weren't basically always strictly better than fiendish.
realtime 2/25 5:44 pm
Nidri begins to focus her energy on drawing creatures from another realm.
Erlson continues to hold his ground, unable to move.
Ghost: NO! Not the headbite!
Ghost touches (even is Claire) 1
Ghost: Touches Darius, hitting touch AC 9 for 16 damage
(GM) Chad S. (GM): Darius deftly dodges the dangerous ghost digits.
Fleir and Hawk are up.

Fleir attacks What's that noise?
Fleir:
Fleir: Powerful Bite
Attack:20 vs AC
Damage:24
2nd Attack:16 vs AC
Damage20
Haste Attack:19 vs AC
Damage22
Type:PBS
Fleir's teeth tear into the apparition.
Chris: 2 or 3 hits?
(GM) Chad S. (GM): 2 hits.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking I can't see! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 17
(Needs at least 33 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +10
Hawk Hubertins: Type: P

Hawk Hubertins is attacking I can't see! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 20
(Needs at least 28 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 20
Crit Damage: +3
Hawk Hubertins: Type: P
George: Haste attack

Hawk Hubertins is attacking I can't see! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 33 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 27
Crit Damage: +2
Hawk Hubertins: Type: P
George: Do any of those hit, and thus need the miss chance rolled?
(GM) Chad S. (GM): Those hit.
George: Miss chance, high is good:
Hawk Hubertins: rolling 1d100
(
24
)
= 24
rolling 1d100
(
82
)
= 82
r1d100
rolling 1d100
(
92
)
= 92
George: Fired from a +2 bow, so they're magic.
(GM) Chad S. (GM): "Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects."
George: Ok, so that's a total of 7 damage from the two hits.
(GM) Chad S. (GM): Looks like we were both wrong.
George: Dinner time. I could have sworn it was just a 50% miss chance. Will be back shortly.
Ok, so from my reading, the incorporeal subtype has the 50% miss chance unless you're using a ghost touch weapon. The Incorporeal ability (ex) is the one that Chris is referencing. If these are ghosts, they're the subtype, not the ability.
No, it's even dumber than that. They're just crit-immune unless you're using ghost touch.
(GM) Chad S. (GM): "A weapon of +1 or better magical enhancement, however, can harm material creatures, but any such attack deals only half as much damage (50%) unless it is a ghost touch weapon. "
Where is the miss chance stuff coming from? Lemme pull up my bestiary pdf.
Hawk Hubertins: So it's a matter of which rules it's using: http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/#subtype-incorporeal or http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules/#TOC-Incorporeal-Ex-
George: Err...
(GM) Chad S. (GM): "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. "
Yeah, the bestiary only says 50% miss if it doesn't deal damage.
The translucent Behir inches closer and unleashes his bite and many claws against Vegeta!
(GM) Chad S. (GM): Bite: AC 28 for 13 damage
I think Vegeta's AC is still 36.
Let's roll some claws!
25 for 10 damage
15 for 9 damage
27 for 7 damage
(GM) Chad S. (GM): 31 for 8 damage
20 for 8 damage
32 for 8 damage
Vegeta's defenses hold against a flurry of claws!
George: Ok, so the ghost took half of all three attacks? That should be 12 damage (8+7+9)/2
blargh. they really made incorporeal complicated.
Cat: chad likes exploring all the fun rules.
George: So if a ghost is underwater...
Cat: underwater, grappling, incorporeal....
i mean there's a pond right there.
(GM) Chad S. (GM): G-g-ghost pond!
Fi's the man? He's got the master plan?
George: The book reads the same as the second link, so I think the subtype in the srd is just wrong.
Cat: the dead tree has spoken.
all hail the dead tree.
(GM) Chad S. (GM): Yeah, I didn't see the 50% miss chance in the Pathfinder Reference Document or the Bestiary PDF.
George: it's another mental holdover from 3.5. Sorry.
(GM) Chad S. (GM): Yeah, the little differences are what get you.
George: Wow. Looking at the bar from the 12 damage, we're in trouble. That ghost is going to take a lot of pounding.
Cat: that's what she said.
(GM) Chad S. (GM): ...Ghost Pounding? Huh.
George: Anyway, Fi's up?
Hernz: holy crap, 7 attacks! that thing's gonna kick my ass lol

Fi attacks What's that noise?
Chris: Fleir is adjacent, so add +1 to hit to the following rolls.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	32 vs AC
Damage	20
2nd Attack	13 vs AC
Damage	21
Rapid Attack	16 vs AC
Damage	19
Haste Attack	33 vs AC
Damage	16
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: I suppose that is an event split of rolls...
Hernz: funny, I think the 1 would have hit if it weren't for it being a 1 lol
Chris: Yeah a 17 would probably hit.
Hernz: I'm going to queue my attack cause I have tennis soon...ok, I think regardless of what that ghost does, veg is going to wail on this big thing, with a 5ft step down/left diagonal in case it does a breath weapon so it doesn't get others with it

Vegeta switches from defense to offense (uses ki as swift action to burst up)
(From Vegeta): (AC now 2, touch/incorporeal 26)
(From Vegeta): thats 32, not 2... lol
Hernz: not sure if these thing is immune to stuns but he's going for it
Vegeta:
Vegeta : Pummel
Attack	21 vs AC
Damage	13
2nd Attack	27 vs AC
Damage	20
3rd Attack	31 vs AC
Damage	21
4th Attack	19 vs AC
Damage	15
Haste Attack	30 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: of course the stun one misses
Chris: We're getting plenty of 1s.
Hernz: I still dont' recall ever getting a 20.... for the amount of hits he makes with pummel/flurry, you'd figure I'd have more than ZERO in all our fights lol
cause otherwise I'd be psyched that the third bullet on those notes (which is a feat I took) would actually do something
Chris: Hmm... I feel like we've talked about that before. I think that you've gotten 1.
Hernz: maybe
but really, ONE??
Chris: It's because you took that ability.
Hernz: lol
I keep thinking "ooh, veg should take power attack" then I remember the 13 STR req lol
Just took a look cause while my attacks hit 30, the rolls were shitty... 1, 4, 7, 10, 16... chad should officially do all the work for all of us lol
Cat: haha.
realtime 2/26 2:36 pm
Turns out one of Behir's claws got Vegeta.
Hernz: I was AC 36 before
I'm 32 now cause I dont have the +4 dodge for this round... those were updated ACs I sent in case I wasnt here :)
(GM) Chad S. (GM): Oh, OK
Nah, can't touch Vegeta.
Hernz: lol
Fi shoots one of the ghosts twice.
Ghost: AH IT STINGS EVERYWHERE WHY
Touch attack vs Fleir: Touch AC 11 for 21 damage (Fort Save DC 17 for half)
Hernz: yay to chad rolling like us!
The ghosts surround Fleir, but she's way too agile.
Meanwhile, Vegeta hits with the strength of three punches, but he fails to stun the beast.
Darius Kolphan: Cold Iron Longsword +1: AC 18 for 9 damage
Cold Iron Longsword +1: AC 11 for 7 damage
(GM) Chad S. (GM): I think only Hawk's Inspire Courage +2 is affecting Darius, right?
Hernz: I know Claire didn't get affected... dont recall the npcs, but probably similar?
for haste I mean
Chris: I believe so.
(GM) Chad S. (GM): Hawk's haste was on the northern crew
Hernz: yeah so that's it for Darius bonuses
Darius swings twice, but ghost barely dodges both.
Darius Kolphan: Aaaaaand we step back towards the sage.
Vegeta: Claire, you have a clear shot at this guy... take him out will ya? he's boring me
(GM) Chad S. (GM): Claire to finish round 2.
Meghan:
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=29
Overcome SR: +2	
Acid again, on the illkillyuall
much nicer caster level check this time, too
rolling 9d6
(
4
+
3
+
5
+
5
+
4
+
6
+
1
+
6
+
5
)
= 39
(GM) Chad S. (GM): Reflex Save: 23
Hernz: that's it, Claire is rolling my damages!
Meghan: yeah, that was nice
even save for half is still 19-20 damage
(GM) Chad S. (GM): Now I have to halve 39? Math is hard.
Meghan: round up or down?
(GM) Chad S. (GM): Round down, always
Hernz: yes, so hard... rounds down sadly
Meghan: k
is it dead?
(GM) Chad S. (GM): If it didn't make its save I wouldn't have to halve
No it's still alive.
I already took the damage off.
Meghan: jesus
it was at that little when i rolled, though
oh well
Multicolored Behir: Bah! You try to take MY desert? I'LL KILL ALL OF YOU! ALL OF YOU!
Claire vomits more acid at the spectral beast..
  

Round 3

 
Ghost: That's the noise! I see it now, it's everywhere. It's you!
The ghost's body shivers, and Fleir feels something... terrible...
(GM) Chad S. (GM): Make a Will Save, DC 17.
vs Necromancy.
Hernz: is it Fear based? caues then the bardsong gives +2
(GM) Chad S. (GM): Nope, not fear
Hernz: i tried :)
Chris:
Fleir : Will
Save:	19
Save Notes: Evasion
+4 Will vs Enchantment
Fleir : Will
Save:	8
Save Notes: Evasion
+4 Will vs Enchantment
Button got stuck. sorry for the double click.
(GM) Chad S. (GM): Not sure why 2 came out, but I'll take the first.
(To Fleir): You feel as if you lost control of your body for a moment, and this weird thing tried to enter its place. But your heart is strong, and you reject it!
The ghost stops shivering and makes no attempt to touch Fleir.
Nidri finishes her chant, and 1 shining bats appear on the battle field!
(GM) Chad S. (GM): I tried
Okay, Nidri: Choose where you want the bat, then take your turn.
(PS you can move the bat)
Cat: ...i guess that's what i get when i fall asleep on the couch and chad rolls my d3 ;)
so it also gets to go right away so i think it can try to bite this thing.
is the ghost evil? theoretically if so the bat can smite for an extra 4 damage :)
batbite: hits AC [1d20+5] for [1d8+4] (+4 more dmg if smite works)
argh.
batbite: hits AC 16 for 9 (+4 more dmg if smite works)
Cat: huzzah.
also, jeebus that's a big bat lol.
Nidranisan : Prayer
Spell Level: Oracle, 3
Range:  See text (40' burst)
Spell Resistance: Yes
Concentration:	+16
Rolls
Caster Level Check  (Level)	=21
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
and that gets the whole field.
er, i left out bardsong for the bag.
bat.
Cat: i can type. totally.
so yeah, with bardsong the bat actually hit AC 18 for 11 dmg...
i assume the prayer goes off after the bat takes its attack so did not include it this round.
Hernz: somehow I don't think the bat will do any damage since it doesn't have magic attacks
Cat: they are weak to bats/
i have no clue what that means.
so we're finding out. :)
Hernz: also, for prayer,since it gets the enemies as well, you probably need to roll 50% to see if prayer affects each ghost
Cat: 2 hits, 1 misses.
does prayer hit...
What's that noise? 1
I can't see! 2
Not the headbite! [[1d2]
lol bracket fail, lets try again
Cat: Not the headbite! 1
hey, at least i got one!
Hernz: and the big thing
Cat: yeah the big thing just...gets hit tho right?
it doesn't have the miss chance.
Hernz: correct... you bypassed it's DR, so yup
Cat: yeah that actually looks pretty well under control between you and claire.
realtime 2/27 10:20 am
The Bat appears and fails to bite one of the ghosts.
Nidri releases a prayer to help the party.
Erlson maintains a defensive pose, unable to move far.
(GM) Chad S. (GM): Even is Darius: 2
Ghost: ARGH MY HEAD!
The Ghost ignores the bat and moves up to Darius, shivering.
Will Save 10
The ghost continues to shiver, eventually disappearing. Darius's arms fall limp for a moment.
(GM) Chad S. (GM): Fleir and Hawk are up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 33
Note: Effect lasts for 2 rounds after song has ended.
George: I don't think Hawk has a clear shot at anything that isn't in melee with someone, so he's going to keep singing and wait for combat to be over.
Hawk maintains a rousing song of heroism.
George: So he's delaying the rest of his action.
(GM) Chad S. (GM): Okay, I'll keep you in the initiative.
Just holler if/when you want to act.
George: Will do. Basically, if something becomes shootable by not being in melee with a friend, Hawk will break his delay and shoot it, but otherwise is likely to stop singing at his next action.
Vegeta: where'd that ghost go? ....Darius? what's happening over there?
(From Vegeta): anything funny about Darius I can notice? Perception 24, sense motifs 36
Chris: Sorry, been busy the entire day.

Fleir attacks I can't see!
Fleir:
Fleir: Powerful Bite
Attack:26 vs AC
Damage:23
2nd Attack:29 vs AC
Damage27
Haste Attack:22 vs AC
Damage28
Type:PBS
George: BTW, Chad, I love the names of the ghosts.
realtime 2/28 8:36 am
So long, February.
(To Vegeta): Darius seems to have changed his habits and behavior entirely- like he's a different person!
Fleir chomps and chomps and chomps away until the apparition fades away.
The Behir screams and tries to bite Vegeta!
(GM) Chad S. (GM): AC 23
And its 6 claws.
(GM) Chad S. (GM): AC 19 for 9 damage
AC 29 for 9 damage
AC 18 for 7 damage
AC 24 for 7 damage
AC 30 for 6 damage
AC 24 for 6 damage
(GM) Chad S. (GM): 14 chances to roll a 20... FAIL
Hawk, Fi, Vegeta and Claire are up.
Hernz: technically an 18/19 might have hit too :)
Vegeta: You couldn't hit me if I were blind! hahaha... let me show you how it's done!
(GM) Chad S. (GM): I did roll an 18 before... but you were at AC 36
Hernz: :D
veg and fleir are tanks man!
Vegeta: Darius.... Darius? what the hell is wrong with you man?
Vegeta : Pummel
Attack	23 vs AC
Damage	22
2nd Attack	41 vs AC
Damage	13
Crit Confirm	39 vs AC
Crit Damage	+14
3rd Attack	24 vs AC
Damage	13
4th Attack	21 vs AC
Damage	16
Haste Attack	27 vs AC
Damage	13
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: I get my first CRIT in a long time!!!
(GM) Chad S. (GM): If only the crit was the first hit...
Hernz: no, veg was going to pummel him to a pulp anyway :)
Vegeta's second swing pierces the Behir's hide, and it spills into the desert air like fine multicolored glass.
Multicolored Behir: I'll...never... leave...
Hernz: but man, what a bunch of shitty rolls damage too
(GM) Chad S. (GM): I was gonna say you could have moved after the first hit had it worked but pummels don't work that way.
Hernz: correct, it's basically considered one attack... technically, I could have done a flurry instead since pummel is only good for DR (but I bypass it anyway)... oh well
(GM) Chad S. (GM): Yup. Fi and Claire are up. Hawk was delaying.
The party can make Sense Motive checks.
(To Vegeta): Except you, you already made it
(From Vegeta): yup, was just gonna type that to you
Fi:
Fi : Sense-Motive
Check	17
Fleir : Sense-Motive
Check	16
Hernz: dont forget Prayer gives +1 on skill checks
Chris: I'm pretty sure that is factored in.
Hernz: just in general for everyone
(To Fi): Vegeta calls out to Darius, but you're not sure why. Also, there's a ghost kind of bothering you at the moment.

Fi attacks What's that noise?
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	25 vs AC
Damage	21
2nd Attack	22 vs AC
Damage	15
Rapid Attack	21 vs AC
Damage	19
Haste Attack	23 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: it was not our finest set of rolls this battle...
Chris: At least Fleir didn't get possessed.
(GM) Chad S. (GM): Hits AC 25 not our finest rolls
Hernz: LOL
Chris: technically those all have a +1 that I forgot to add from Fleir.
to hit only.
Hernz: left with one HP.... go for it hawk!!
All of Fi's arrows shred ectoplasm from the ghost, leaving a few whispers on the wind, trying to identify noise.
Meghan:
Claire : Sense-Motive
Check	19
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
wow
i might've noticed something.
(To Claire): You're not sure why Vegeta is so concerned about Darius, although a ghost did fly into him this round.
George:
Hawk Hubertins : Sense-Motive
Check	13
Motifs, I has them... err, or something.
(To Hawk Hubertins): Vegeta's yelling at Darius for some reason.
Hernz: am I the only one not seeing anything on the map? or did we vape everyone with our sense motifs?
Chris: There is still a ghost by Fleir.
Hernz: I don't see anything... ok, time to close out the browser
hm, still nothing... odd...I'll reboot in a few, that should do it
(From Meghan): should I make a check to try to figure out what that would do to darius?
(To Claire): You were right next to him, sure. Make a Spellcraft check.
George: Yeah, What's that noise? is still up.
Hernz: so tokens just don't display at all... ours, them, rocks... anything... I just see the land which is a nice brown background lol... it's not a browser issue, not a cache issue... hm....
I can SEE! It's a miracle!
Cat:
Nidranisan : Sense-Motive
Check	26
The +5 to intimidate only works against creatures of a humanoid type.
Meghan:
Claire : Spellcraft
Check	7
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
pppffff, Darius is fine
probably
Not sure I can get to within decent range of the ghost to take it down, either.
probably just gonna wait it out
(From Hernz): spellcraft is untrained.... not sure if veg can roll or anything to find if he's possessed... 21
(To Nidranisan): So remember that ghost that was next to Darius right before it disappeared? He's acting a lot like it.
(From Hernz): buahahahahaha
(To Hernz): Possession? Yeah, it sounds like it. Geen mentioned something like this. He called it the Magic Jar technique.
Vegeta: I think Darius has been possessed by that ghost! Majic Jar or something like that I recall Geen saying? Anyone know how to take care of that?
Erlson struggles to move, but is unable to say anything.
(GM) Chad S. (GM): Sounds like Hawk and Claire will delay, then.
Hernz: I queso
George: Unless Hawk suddenly has an idea of how to fix Darius, and I don't mean with a pair of scissors.
Hernz: LOLOL
  

Round 4

 
The ghost lurches, struggling to touch Fleir.
Ghost: Touch AC 14 for 28 damage.
Hernz: holy shit what great 6d6! lol... good thing it missed
(GM) Chad S. (GM): Yeah, lol.
Nidri is up.
Claire and Hawk can also take their turn.
(From Vegeta): does my spellcraft actually let me know what magic jar is, or just figure that's what's happening?
Hawk Hubertins: So, I guess when Fi and Fleir finish up with that ghost, we're done? Where'd the one by Darius go? Did you see where it went, Darius?
Vegeta: did you not hear me over your loud music?? it possessed Darius!
(To Vegeta): You remember Geen explained Magic Jar allows you to switch a soul with an unwilling host and gain control of their body.
Chris: Vegeta isn't loud enough. Needs more vocal training.
(GM) Chad S. (GM): Blow up a planet or two, then people will pay attention!
Vegeta: Magic Jar! how do we fix that??
Hawk Hubertins: What? When did it do that? Sorry, I was distracted by watching your awesome fighting skills, Vegeta.
Vegeta: you'd pay more attention if he had breasts!
Hawk Hubertins: Wh.. what?
Hernz: clearly he's not good at articulating lol
(GM) Chad S. (GM): 7 Cha, folks.
Chris: Magic Jar? I thought the Mafū-Ba used a rice cooker...
(GM) Chad S. (GM): You can make a Spellcraft check to figure out what Vegeta is talking about.
Hernz: lol!
George: Since Hawk doesn't have any ranks in Spellcraft...
Cat:
Nidranisan : Spellcraft
Check	19
The +5 to intimidate only works against creatures of a humanoid type.
lol there's the 3
(To Nidranisan): Vegeta observed an effect similar to Magic Jar. The ghost has possibly possessed Darius.
(From Cat): any ideas how to reverse it?
(To Nidranisan): You could dispel it.
(From Cat): like w/dispel magic?
(To Nidranisan): Exactly
Hernz: I think spellcraft is untrained... no?
(From Cat): i actually have one of those...do i know of anything important that he carries that would be bad to dispel?
Chris: trained only.
Hernz: nope... ok, nevermind, veg probably has no clue what it is... sorry chad... thought it was untrianed... or so it's marked in my stupid sheet
corrected
(To Nidranisan): His shortsword and shortbow are magical, he's mentioned that to you before.
(From Cat): it looks like i can target 'a spell'
(From Cat): "One object, creature, or spell is the target of the dispel magic spell."
(To Nidranisan): Okay, sounds like you will target the Magic Jar spell?
(From Cat): yup, if i can.
(From Cat): i have to whip out the scroll but i think she can do that with her tail as a swift action.
(To Nidranisan): Casting time is a standard action, so as long you don't have to dig into your pack it should work this round.
(From Cat): i generally assume she has the "timely" ones organized for easy access.
Nidranisan produces a scroll from somewhere in her robes.
Nidranisan: I really hope this works.
Nidranisan casts.
Nidranisan:
Nidranisan : CL Check
Class	Oracle 9
Check	26
Spell Pen Bonus	0
Cat: if that doesn't work, we might be screwed ;)
Hernz: doesnt say what spell you cast lol
One of Nidri's scrolls burns into ash and flutters into the air.
Hernz: (though technically drawing a scroll is a standard action...)
Cat: no, my fancy robe means i burn a spell slot instead.
and she can snag it with her tail so ha.
Hernz: sweet
Darius spasms for a moment, and then white mists flows from his body, eventually reforming into a ghost!
Nidri's fancy robes preserves the scroll.
Nidranisan: batbite: hits AC 18 for 11 (+4 more dmg if smite works) (now with bardsong and prayer)
Cat: stupid bad.
bat.
roll better.
The bat strikes the night!...and not much else.
Nidranisan: Darius...you might want to step on over here.
Darius Kolphan: Over...where, dear? Apologies, my vision just returned.
Nidranisan: Let the ghost pick on someone else.
Darius Kolphan: Well, that's not accurate, but more explanations later.
Erlson: The ghosts... can possess. But only once per day.
Nidranisan: Ah. Well. Carry on then.
Erlson: I have a scroll of dispel magic, but...looks like it's not needed.
Hernz: side note, drawing scroll is move action btw... my bad
Nidranisan: Once a day, I can do that without consuming the scroll. Comes in handy.
Meghan: okay, I can go with delayed action?
(i don't actually need to move)
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Rolls
Caster Level Check	=16
Overcome SR: +2	
Claire is attacking Not the headbite! with Burning Arc
Burning Arc uses remaining: 7
Meghan: Damage (primary): 9d6, 30
Damage (secondary): 4d6, 15
Damage (tertiary): 2d6, 5
(GM) Chad S. (GM): You can act now, Claire.
Meghan: pew pew

Hawk Hubertins is attacking Not the headbite! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 27
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 26
Crit Damage: +9
Hawk Hubertins: Type: P
(GM) Chad S. (GM): Reflex Save 16
George: Wait, is it in melee with the bat? I guess that doesn't actually matter with that roll.
Hawk Hubertins: Attack Result: 20

Hawk Hubertins is attacking Not the headbite! with his Composite Short Bow!
Hawk Hubertins: (Needs at least 28 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Damage: +8
Crit Confirm: 9
Type: P
George: Haste attack

Hawk Hubertins is attacking Not the headbite! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 30
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 26
Crit Damage: +9
Hawk Hubertins: Type: P
Hernz: nice damage crits for the two hits!
George: Does not include firing into melee penalty or point blank bonuses.
Two of Hawk's arrows pierce the ghost as Claire's bolt fries it!
Nidranisan: Ghost kebabs!
Ghost: NO BLANKA! NOT THE HEADBITE!
Even = Darius 2
Touch AC 17 for 17 damage
George: facepalm
Cat: WHY DID I BOTHER WITH THE BAT.
CHAD YOU FOOLED ME.
WHYYYYYYYY.
(GM) Chad S. (GM): Darius's Fort Save! 17
Cat: (pro tip, this is funny because chris and chad are here.)
Hernz: maybe it was one of those "your roll was so bad, Imma lie to you" lol
Chris: Or maybe it needed to hit :-P
Hernz: oh yeah... it never did land a hit
The ghost reaches out and touches Darius, withering his body.
Hernz: I'm still waiting for a dragon to pop up from the gray pit there
Darius Kolphan: Ooooh! Poor man. His death was...pitiable.
Cat: the square pond?
the square pond of doom?
Hernz: of DOOOOOOOOOOM!
Darius Kolphan: Let us put him to rest.
Cold Iron Longsword: 11 for 8 damage
Cold Iron Longsword: 25 for 7 damage
Crit Confirm?: 20 for 7 damage
Hernz: ghost immune to crit, no?
Cat: hernan just likes raining on everyone's parade.
Hernz: hahahaha
Darius swings terribly, then cleanly bisects the ghost from the nave to the chops.
Buuuuuuuut it's a ghost, so it just reforms.
Darius Kolphan: Bah! Erlson, I will gladly take your holy water.
Chris: Challenge for Hernan. Find where it says they are immune to crits :-P
(GM) Chad S. (GM): Chris pointed out nothing says it can't be crit.
Hernz: it's because they're etheral
(GM) Chad S. (GM): Incorporeal doesn't say anything about crits.
Hernz: I read that... one sec
(GM) Chad S. (GM): I did think Incorporeal would prevent it but I didn't see it.
Vegeta: http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/#TOC-Incorporeal
Hernz: immune unless weapon is ghost touch
Meghan: damn it hernz
Hernz: challenge accep-TED
too bad my name is not Ted
(GM) Chad S. (GM): Hernz is correct, he is referencing the Incorporeal SUBTYPE.
We were looking at the Incorporeal DEFENSES
Chris: We need more places to put the same thing!
Hernz: the rules are a mess, all over the place
Chris: Yeah, we believed you, just couldn't figure out where it was.
(GM) Chad S. (GM): I grabbed my copy of the Bestiary to confirm and it's all over the place in there, too
Well, Darius is proud of his whopping 3 damage
Hernz: hey, I was wrong about spellcraft and drawing a scroll... wouldn't put it past me to screw up another one lol
Fi:
Fleir: Bite
Attack:21 vs AC
Damage:18
2nd Attack:20 vs AC
Damage19
Haste Attack:22 vs AC
Damage20
Type:PBS

Vegeta charges Not the headbite!
Vegeta:
Vegeta : Pummel
Attack	26 vs AC
Damage	14
2nd Attack	36 vs AC
Damage	13
3rd Attack	25 vs AC
Damage	17
4th Attack	18 vs AC
Damage	22
Haste Attack	24 vs AC
Damage	20
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Fleir destroys the ghost with her first bite.
Hernz: obviously not using a stun on it
of course I miss with the crit damage...
Vegeta wallops it but doesn't get the kill. If only Darius had struck critically...
Hernz: HAHAHAHAHA!!
take it Fi
(From Vegeta): the 4th misses, right?
(To Vegeta): Number 4 was a whiff.
Chris: Ok. 5' step. Ignoring Vegeta for soft cover. Still have partial soft cover from Hawk, so it gets +2 AC.
Fi:
Fi : Long Bow (Rapid)
Attack	22 vs AC
Damage	21
2nd Attack	19 vs AC
Damage	20
Rapid Attack	31 vs AC
Damage	16
Haste Attack	19 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
One arrow is all it takes to remove the final foe from the field.
Combat Over
  

No more ghosts. What's with the curse, Erlson? Darius?

 
(GM) Chad S. (GM): And then 468754374939 Dracoliches leap forward from the pond, breathing hellfire!
Hernz: um chad, per the rules, that many can't fit in one pond...
Chris: That's a new combat. We get init rolls, no?
(GM) Chad S. (GM): It's a Dracolich Swarm
Vegeta: ugh, those things are just a waste of our time
Hernz: I assume they weren't wearing corporeal armor, right? lol
Cat: THANKS FOR NOTHING, BAT.
Vegeta: think these had something to do with Baat?
Nidranisan: I think this whole places is probably just rife with undead.
Vegeta: great... we have to fight weaklings for no reason...
Fi: Plenty of reason. They attacked us. Would you rather have run away?
realtime 3/1 9:20 am
The ghosts are gone, the Behir is banished, and the Bat is done here. It flies off into the sunset.
Darius Kolphan: What a terrible fate... I saw visions of that man. His mind is full of beasts- not wolves, not bats, not men, yet somewhere inbetween- ambushing him and his allies.
The Behir was also a victim, although it was fighting both groups.
They were ambushed in the dead of night. One of them pinned him, then began biting his head.
The others complained about noises, or their vision getting impaired.
May the gods claim their souls.
Erlson: That would be best, for them and us. Ah, how I've wondered about the afterlife...
We should recover from our injuries before proceeding. We are still on route towards a cave we can reach by nighttime.
evening
Erlson's directions prove fruitful. As cold winds pick up through the desert, you come upon a stone cavern that leads underground. It is angled so it avoids most of the cross winds.
Besides some small vermin, the cave is mostly empty.
Erlson: You can set torches there and there.
Ah, memories...
My apologies over my inaction in the conflict- I had hoped the curse had been dispelled, but alas...
If there are any signs of conflict, I am unable to act. My punishment for cowardice long, long ago.
Darius, may I ask: What brings you here? This must be quite... out of your element.
Darius Kolphan: I am here to see the greater world. There is more to life than the Isle. Also, a chance to do some good.
I don't know if we've mentioned this, but the Kolphan family has a high mortality rate.
It seems like we Kolphans are bound for great heroics, but also great sorrow.
My sister, Berrah... tricked and seduced by a devil. Hurled herself from a tower rather than shame herself.
Cousin Syphis, tried to hold back a horde of underdwellers so his unit could escape. The army found all of their corpses half a mile from his.
Darius Kolphan pauses to regain his composure.
Darius Kolphan: Brother Sigurd is alive and well, but it explains why he's so aloof sometimes.
Maybe losing so many siblings has hardened him against grief.
Grandmama always encourages us to do what we can. And so, I must. Someone in my... advantageous position cannot sit idly by.
Darius Kolphan elbows Nidri
Darius Kolphan: Also, I enjoy the company. Haha!

Hawk Hubertins is visibly saddened by Darius' story.

Hawk Hubertins smiles at the bit at the end about company.
Erlson: A moving tale... they say immortality is defined by how long people remember you, rather than how long you fail to pass away.
Nidranisan smirks.
Vegeta: So um, anything else in this cave? or we just stopping to rest or temporarily avoid the winds?
Fi: Does it bring back bad memories of our last desert cave?
Fi : Survival
Check	21
Trying to sleep outside in the middle of a desert in the wind would probably not be the best idea. Even for you.
Chris: By the way, we should figure out who stays on watch with Fi all night. Fi has been using Keep Watch at night so that she and Fleir can stay on guard through the night. Two others can volunteer to do so as well.
Cat: does it come with wolf snuggles?
Chris: If you're into that sort of thing, I'm sure it can be arranged.
Cat:
....
i need to learn how to escape stuff on here.
Hernz: Veg will do a watch... are we not doing the watch rotation we used to have?
Cat: "This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects."
so basically, no need.
Hernz: sweet.... veg has perception... good for lookout
Cat: yup.
George: Hawk see good, but if not needed, he'll gladly take the extra rest.
Cat: nidri has cruddy perception but is useful in an emergency :)
realtime 3/4, 7:32 am
After conversing about family history, the party sets up camp.
The wind howls outside. By the time the wind reaches the campsite it feels like a gentle breeze.
Fi stays up for the night. Erlson is also awake for the time, studying his spellbook and taking notes.
Some small animals reach the cave, smell and see the party, and then flee. Nothing big enough to worry about.
  

August 12, 1236 AD

morning

 
August 12, 1236 (morning)
The party emerges from the cavern to a cloudy day. Despite this, Deonsy is still visible on the horizon.
Erlson: We should be on track to reach Norrison by the afternoon.
Onward...
As you travel from the cave, the wind picks up significantly, causing an especially strong sandstorm.
(GM) Chad S. (GM): I will ask for a Survival check to not get lost. You may also make a K. Geography check to learn some facts about the storm.
Chris: Woo!
Time to rolls some 1's
Fi : Survival
Check	25
Fi : Knowledge-Geography
Check	23
Meh. How average.
Cat:
Nidranisan : Survival
Check	11
The +5 to intimidate only works against creatures of a humanoid type.
i'm a helper!
Vegeta:
Vegeta : Survival
Check	25
Hernz: that makes it 30 total for Fi's check
Cat: magic missile: 17
Hawk Hubertins:
Hawk Hubertins : Knowledge-Geography
Check	17
George: Damn, should have just taken 10. Oh well.
Hernz: for the record cat, that's a terrible MM dam roll lol
Cat: you noticed ;)
immortalized forever in the DD chat logs.
Hernz: lol
realtime 3/5 3:19pm
(GM) Chad S. (GM): (To GM) rolling 1d20+1
(
14
)+1
= 15
Darius and Erlson manage to help the party navigate through the storm.
Cat: heh.
(GM) Chad S. (GM): Darius was also a helper?
Erlson: Let's travel towards a landmark- the statue of the old kings. This way.
(To Fi): This sandstorm is short-lived. This kind of thing seems to happen frequently, forming a natural barrier around Norrison.
An hour passes as you stay one step ahead of the storm. You begin to see several large, skinny spires.
One of the spires is especially tall, in a vague humanoid shape.
The wind continues howling. It sounds beautiful, mesmerizing.
Cat: faaaaancy.
clearly, nothing interesting will happen here.
(GM) Chad S. (GM): Sand is mostly flat with some rocks elevating from the ground.
The black squares shoot up about 100 feet from the ground.
I'm gonna need Will Saves against sonic mind affecting charm effects.
Cat: ....
this sounds familiar somehow ;)
Nidranisan : Will
Save:	16
(GM) Chad S. (GM): You skipped this encounter so I'm doing it again!
Cat: and the sub-par rolls continue.
at least it wasn't a 4.
(GM) Chad S. (GM): Choo-choo!
Darius's Will Save 20
Erlson's d20 of vagueness 12
Chris:
Fleir : Will
Save:	21
Save Notes: Evasion
+4 Will vs Enchantment
Fi : Will
Save:	15
The wolf rolls well...
(GM) Chad S. (GM): lol
George:
Hawk Hubertins : Will
Save:	13
Pennies, Nickles, Quarters, Dimes...
Vegeta:
Vegeta : Will
Save:	32
Save Notes: Improved Evasion
Hernz: this map is to bite me in the ass for swapping out high jump, I know it
that should be one lower... still had nidri's prayer up
Meghan:
Claire : Will
Save:	13
realtime 3/6 9:36 am
Nidri, Fi, Hawk, and Claire all feel compelled to climb the King's statue and locate the source of the howling wind.
  

Battle: Three and half Harpies

 
(GM) Chad S. (GM): I'll take initiative rolls from the party.
Fi:
Fi : Initiative
Check:	20.03
Fleir : Initiative
Check:	16.05
I'm totally gonna climb that thing.
(GM) Chad S. (GM): Naturally it's when you don't want to go first.
Chris: She also has enough climb to get high enough to kill herself.
(GM) Chad S. (GM): lol, it would be easy if you had -5 climb and couldn't get off ground level
Chris: Are we compelled to do all we can to get up it? Like running and using spells?
(GM) Chad S. (GM): "A victim under the effects of the captivating song moves toward SPOILERS using the most direct means available"
That's all the entry says.
Oh, and: "If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril."
But you're not really close enough to the statue to consider it dangerous.
Meghan:
Claire : Initiative
Check:	5.01
and of course I didn't have my token selected, but there we are
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	13.02
George: Ok, so what you're saying Chad is that Hawk probably is chanting "Pennies, Nickles, Quarters, Dimes, Come to us while there's still time"
(GM) Chad S. (GM): Man those things were creepy. I guess that's what happens when you have bird-based sirens in a duck-based universe.
George: Yeah, I just looked that clip up to make sure I had the quote right. It was very weird. Then again, a lot of that show was weirder than I realized when I used to watch it.
(GM) Chad S. (GM): Don't worry, the 2017 reboot will fix everything!
...I guess, I don't know, haven't been paying attention to it.
George: You didn't just say that.
(GM) Chad S. (GM): OH I DID
Just like the Powerpuff Girls reboot... oh no

George facepalms.
(GM) Chad S. (GM): OH NO
Meghan: he went there
George: That's it, the ropers are going for Manny next Hub.
(GM) Chad S. (GM): But I'm across the hall- NOPE THEY TELEPORT AROUND MANNY AND EAT HIM THE END
George: They're a special teleporting kind of ropers. Yeah, that's it!
(GM) Chad S. (GM): Custom Monster. CR +1
George: And they hadn't teleported before now because they were waiting for someone to be where Manny is now. Or something. Maybe they needed unicorn blood. I don't know, they just did!
(GM) Chad S. (GM): They heard something about reboots and it triggered them
They are also 10th level wizards, who knew?
Vegeta:
Vegeta : Initiative
Check:	4.02
Hernz: I rock them inits
claire and veg chillin' in the back again!
btw, have we not yet learned NOT to travel in fireball formation?
George: Hey Chad, when you get a chance, can you please indicate on the map where the mind controlled group wants to go? It's a little unclear to me exactly which place you mean we want to go.
Cat:
Nidranisan : Initiative
Check:	4.02
awwwwww yeah.

Hernz gives a high-5
Cat: i'd make a joke about missing it, because i wasn't paying attention.
but it's more like, just it happens a minute after the joke and we're both suuuuper happy about it.
until everyone gives us that look.
also: y'all better fear my whopping -1 climb check.
George: Nah, no need to fear, that's what Hawk has too. :P
realtime 3/7 8:36 am
(GM) Chad S. (GM): Captivated targets (Nidri, Fi, Hawk and Claire) want to head North to the top of the 100 foot cliff.
Hernz: so not the tiny piece in the center, but the big one in the back?
(GM) Chad S. (GM): Darius's Init 13
Hernz: ah, you labeled it :)
(GM) Chad S. (GM): Yeah, the big one. I added a "Captivated Targets go here" label
Erlson's Init 9
(To GM) rolling 1d20+7
(
19
)+7
= 26
(GM) Chad S. (GM): (To GM) rolling 1d20+0
(
14
)+0
= 14
(GM) Chad S. (GM): (To GM) rolling 1d20+5
(
1
)+5
= 6
Hernz: so not sure why my init never auto populates in the turn order, but veg is also at 4.02
....not that I should be very proud of that...
(GM) Chad S. (GM): Vegeta, give me a Perception check. Fleir can also give one, although it's hard for her to communicate.
Vegeta:
Vegeta : Perception
Check	30
(GM) Chad S. (GM): Darius's Perception 23
(To Vegeta): At the top of the statue, you locate the source of the howling, hypnotic wind: three women, covered in black feathers.
(To Vegeta): You notice one of them, dressed in leather armor carrying a longbow, notice you and tell the others something.
(From Vegeta): sense motive to see if I notice anything funny about the party being hypnotized or whatnot 21
(To Vegeta): Nope, everything seems normal!
(GM) Chad S. (GM): Darius's Sense Motive 19
Darius Kolphan: Someone's up there... three people. How odd...
  

Round 1

 
One of the harpies, Vartal, takes out her bow and fires at (Even is Fleir, Odd is Vegeta) 1
Hernz: Flat 24 AC
(GM) Chad S. (GM): Arrow vs FF Vegeta: AC 30 for 10 damage.
Vegeta sees the arrow coming, but he's too slow to react.
(GM) Chad S. (GM): Fi and Fleir are up. Fi is Captivated.
Vegeta: ugh... those 3 women... covered in feathers... they're doing some howling... what are those?
Darius Kolphan: Feathered women?
Vegeta: yes, black feathers... do you not see them? the bitch that just shot me!
Darius Kolphan: Yes, I see we're under attack! Fi will return fire, of course...um, Fi?
Darius Kolphan thinks long and hard, calling upon his lore mastery to get a Knowledge check of 25
Darius Kolphan: Ah! Harpies!
Vegeta: what the hell are those??
Darius Kolphan: Those three seem a bit more trained.
I can give you a history lesson later, but they are skilled fliers. They very song can mesmerize people, causing them to simply approach them and get torn to shreds.
Vegeta: who would be stupid enough to fall for that??....
Darius Kolphan: I'm afraid we don't all have your mental training, Vegeta. Men of the arts like myself and Hawk are well trained against this kind of nonsense. Right Hawk?
Hawk?
Erlson struggles to speak, but suddenly grows weak. It takes all of his strength to lean against his cane.
Erlson: D...Damn.
Hernz: this is to burn me for skipping out on high jump isn't it? ISN'T IT??
(GM) Chad S. (GM): Suddenly multiple 30 foot pits open beneath Vegeta's feet! If only he could slow his fall somehow!
Hernz: lol
so are all 3 singing or just one of them?
(GM) Chad S. (GM): All 3
Vegeta: Claire, show them how much fun your fireballs are.... Claire?
Fleir:
Fleir : Perception
Check	19
(To Fleir): The wind sounds confused. Don't let your guard down, girl!
Chris: I assume that Fi can't attack while approaching, and will just climb.
(GM) Chad S. (GM): Yeah, all Fi can do is approach the source of the noise.

Fi activates animal focuses Bull and Monkey for climbing bonuses.
Fleir:
Fleir : Wisdom
Check	16

Fleir decides to follow Fi.
Chris: Ugh. Fi has a 17 climb check right now. This is going to get ugly.
One of the harpies, Skynail, begins to dance as she sings. Anyone not captivated can try to make a Perception check.
(GM) Chad S. (GM): (To GM) rolling 1d20+12
(
17
)+12
= 29
Chris:
Fleir : Perception
Check	16
Darius Kolphan: Darius pays attention! 21
(GM) Chad S. (GM): Neither Fleir nor Darius notice anything strange. Maybe Vegeta pays better attention?
Hawk is up.
...also she rolled well.
Vegeta: perception 38
(To Vegeta): Skynail is casting a spell, weaving the verbal components into her song.
Vegeta: she's casting something like Hawk does when he sings! Watch out!
Try to interr- ELF what the hell are you doing!?
shoot you imbecil! Claire, go! ... have you lost your minds!?
Fi: Hang on, I've got to figure out what's up with the wind.
Fleir:
Fleir : Sense-Motive
Check	9
Fleir : Intelligence
Check	14

Fleir is uncertain of what Fi is doing.
Chris: Some vocal encouragement to stop Fi might get her to act next round.
Darius Kolphan twiddles his thumbs, waiting patiently for his turn.
Darius Kolphan admits it ain't easy being an NPC.
Hernz: like vegeta's words aren't vocal encouragement??
Chris: She's a wolf. Try something like "Fleir! Grab Fi!"
Elf is an unknown word :-P
Hernz: oh, Fleir... thought you meant Fi... since you interchange he/she all the time
Chris: Fleir can probably pin Fi.
Hernz: I bet fi's CMD is lower than Fleir's CMB without a roll lol
Chris: Fleir CMB 16. Fi CMD 22.
Hernz: close lol
Chris: Fi doesn't have his Dex bonus up.
Hernz: veg could never trip himself if he tried... 10 str... lol
George: Ok, Hawk double moves up.
Probably quietly humming to himself.
Darius Kolphan: Friends! Hold! You are ensnared by the seductive song of the sirens!
Darius Kolphan puts a hand on his shoulder and points dramatically upwards.
Darius Kolphan: THEY! ARE THE ENEMY! And must be stopped!
Vegeta: at least someone has retained their sanity!
Darius Kolphan: Heed my call, brave heroes!
George: The hilarious part is that Hawk has good progression for will saves, but his wis is so bad his save sucks.
Hernz: lol
Darius Kolphan uses his Bardic Performance to countersong the harpies as he runs for cover.
Darius Kolphan: Perform check: 13
(GM) Chad S. (GM): ...aaaaaand he rolls a 3.
Hernz: ........
George: Hehe.
You really do just want to get the party killed, huh?
(GM) Chad S. (GM): lol
Darius Kolphan: Listen to my words, not the Siren- cough cough hack wheeze Oh, that didn't help much...
(GM) Chad S. (GM): Darius moves ahead, drawing his shortbow.
George: The trick is they just need to get Hawk sorted so he can countersong. His perform check is a bit higher than Darius'.
(GM) Chad S. (GM): Darius is an actor, not a singer!
Erlson: Silence around your friends, quickly!
Erlson stuggles to recover from his curse, barely pulling out a magical scroll.
Hernz: does anyone have remove curse to make him useful!?!? lol
The best groomed of the three flies onto another spire and stops singing. She glares straight at Darius.
Syril: Oh, isn't this a joy? Complimenting my singing like that? You'll make a fine mate.
Once we soften you up, of course!
(GM) Chad S. (GM): Vegeta is up. Claire and Nidri are also up, but they're Captivated by the sound on top of the statue.
Hernz: in meeting....

Vegeta powers up (barkskin) and pumps up his defense for the round as a swift (+4 dodge)
Hernz: this is the same day, right? just tracking all my ki usage
(GM) Chad S. (GM): This is the next day after the fight with the Ghosts and Behir
Hernz: oh ok, thanks
Cat: so i mean, i guess i run up to the thing?
(i ran up to the thing.)
Chris: So, is Vegeta going to yell a simple command at Fleir? And maybe actually use Fi's name?
realtime 3/8 9:44 am
Captivated by the harpy's song, Claire and Nidri advance to the base of the mountain.
  

Round 2

 
One harpy stops singing, and screeches. Her longbow crackles with lightning as she flies to another vantage point.
(GM) Chad S. (GM): Fi and Fleir are up.
Chris: Can you elect to do 0 damage on an attack?
Fleir: I'm wondering if Fi moving can allow Fleir to take an AoO which she can bite and trip, but do no damage.
Chris: ooc
I'm pretty sure there is no rule for it, so it's up to Chad.
Fleir:
Fleir : Sense-Motive
Check	4
Fleir : Intelligence
Check	0
Fleir : Wisdom
Check	18
Chris: Guess it doesn't matter unless Vegeta shouted something.
Fleir knows something is wrong, but no idea what. And has no idea what to do about it.

Fi takes a 5' step and starts to climb.
Chris: And I'll wait there for feedback from Hernz.
(GM) Chad S. (GM): Got it. So Fi is climbing and Fleir is delaying?
Chris: No. I'm waiting for Hernz to tell me if Vegeta shouted any command at Fleir.
If he did, then Fleir will AoO Fi before she climbs.
(GM) Chad S. (GM): Okay. If he does, Fleir can make a no damage trip. I'll stick with cinematic rules, here.
Time for Vegeta's Charisma check of the gods
Vegeta: cha cha cha cha! 10
Hernz: yeah, veg has not much on handle animal if that's what I rolled...
Vegeta: why aren't you shooting at them elf??
you stupid mutt, what the hell if your master doing??
Chris: It's a 10. He's heard Fi use commands and knows their names. Are you sure he's not going to try?

Chris is really trying to get Vegeta to use Fi's and Fleir's names :-P
Chris: Oh well.
WTF did they do to the character sheets this time?!?
Fi:
Fi : Climb
Check	21
Chris: That's probably enough to climb up.

Fleir attempts to follow.

Fleir attempts to jump up.
Chris: She's size large so she doesn't need much vertical to get her front legs up.
Fleir:
Fleir : Acrobatics
Check	35
Chris: 8' jump.
Fleir:
Fleir : Climb
Check	20
Chris: That makes DC15 to pull up the rest of the way.

Fleir backs up, jumps up the wall and pulls herself up.
Chris: This sheet update somehow completely is mucking up Fleir's HP.
Found the problem. It mixed up Monster HD and Level HD.
everyone should check their HP. On the core sheet there is a class and levels section where it shows the HP. If the class HP != the Total HP, click on Add Race/Monter HD. Remove the extra HP that it put there.
Hernz: when was the last time you heard veg call fi by name? lol
and um.... where the hell did the char sheet go??
oh there we go... that stpid settings button
George: Whiskey Tango Foxtrot! I'm supposed to do what with the "sheet configuration" page?
Cat: wow maybe i don't even want to click my char sheet. :\
George: Why did it suddenly decide we have 5 racial hp per level?
This is so broken.
Chris: Yeah. Click the settings button at the top to get rid of that garbage that shows up.
It looks like it took your old HP and dropped it into a racial/monster HP slot.
realtime 3/9 8:56 am
More character sheet goodness
Fi and Fleir climb up the first 10 feet of the cliff.
Vegeta continues to scream in frustration.
The harpy atop the cliff continues her singing, and a winged lizard appears at the top of the statue! It quickly dives down.
The harpy continues singing as thunder clouds form over the area-where did they come from?
(GM) Chad S. (GM): Hawk is up.
Hernz: I don't see that winged lizard that moved down?
nmv I see it next to Darius
yay, time to see -1 climb check attempts!
Chad, where are the clouds forming?
or is that the whole area?
Chris: Are these wall DC15 or DC20?
Also if you get remotely close to the top, it will just fly somewhere else.
You are probably better off helping Erlson or Darius. Erlson pulled out a scroll and said something about silence.
Hernz: veg was going to pummel down this spire he's next to and try to make it collapse onto the big rock, giving an 80 ft boost, taking me about 7 rounds of pounding at full SSJ power... the ptero is a much better target lol
Chris: It has wings, it will just move.
Darius can also attempt to Counter Song again I think.
Hernz: yeah, but that wasn't veg's thought at the time... told you it wasn't a great idea, but figured if you guys were all going up there, maybe he missed soemthing
yeah, I'm hoping he'll not roll a 3 this time and we're good... and fi/claire clean house :)
Chris: lol. But Vegeta never misses anything.
Hernz: yeah, who knows... he wanted to punch something
(GM) Chad S. (GM): The Ptero is near Darius. Do you see it?
Chris: yes
(GM) Chad S. (GM): Okay. DC 15 Climb check.
Chris: Hmm... Fi can't fail. Maybe she would try to climb faster?
Suppose it won't matter until reaching the big climb.
(GM) Chad S. (GM): Stormclouds are forming in a roughly 180 ft radius around the big statue.
Hernz: danke
(GM) Chad S. (GM): It's dramatic now.
George: Does the -1 climb check cause a re-save, or only if Hawk falls?
Chris: It's not life threatening yet.
Hawk Hubertins:
Hawk Hubertins : Climb
Check	17

George faceplams.
George: Now I roll well.
Hawk fails at failing.
Hernz: hahahaha
George: Hawk had to take a 5' step before climbing. I think that's it for him this round.
Darius hustles toward the cliff edge and clears his throat.
Darius Kolphan: Cease this foolishness! Only death awaits you atop the statue as long as these horrid harpies persist!
Darius Kolphan tries to roll higher than a 3... 15
(GM) Chad S. (GM): He did, but that's not enough.
Chris: Chad has finally found a way to take us down with a random encounter...
(GM) Chad S. (GM): VICTORY??
Hernz: lolol
Darius realizes no one is listening to him, which is quite frustrating for a bard. He goes to plan B: Stop performing and start casting!
Hernz: technically, you did roll higher than a 3.... just saying, you might have wanted to be more specific
ok, tie for Erlson to start reading the first 3 words from this scroll and maybe finish casting it in a month
Darius Kolphan: If you are foolish enough to climb this cliff... ARE YOU FOOLISH ENOUGH TO CLIMB INTO FLAMES!
Chris: sweet!
Darius casts and a column of flame erupts on the lip of the cliff!
Darius Kolphan: Certainly it forces you to reconsider, yes?
Hernz: if you guys fail your saves now.....
Erlson: Silence...here...
Erlson manages to pull out a scroll, but he can't do much else...
Syril: Oooo, impressive! What else are you capable of, you smooth singer? Come here and give me a kiss!
The well-dressed harpy near Vegeta swoops down and focuses her spell on Darius.
(GM) Chad S. (GM): Darius's Will Save 19
Darius feels an impulse and turns toward the harpy. He is entirely focused on her. She screeches, pleased with her results.
(GM) Chad S. (GM): Vegeta's up. Nidri and Claire are captivated but would they walk into FIYAAAH?
Vegeta: sense motif to see if notice he's under some spell 40
(GM) Chad S. (GM): Oh yeah, he's dominated.
Vegeta: God dammit, not another one! AAHHHHH!!!
Hernz: I think I can do a math line from here that hits both on an uphil slope line
Chris: Do they get to save now, or would they have to be closer to get the save?
(GM) Chad S. (GM): I think you get the save at the start of your turn because the direct path is now hazardous.
Unless you're immune to fire.
Hernz: great, clair will be like "pffft"
Vegeta:
Vegeta : Galick Gun
Damage	31
GALICK GUN!!
Damage: 35, Reflex DC: 22
Damage Type: ???
Chris: Nah, they sprout wings and fly over it.
Hernz: um, take whicher damage... 4 won't make much difference I guess... stupid new macros... lightning damage
that should hit both of them in a line
Meghan: uuuugh update
Hernz: darius created an illusionary wall of fire to hopefully stop you guys from advancing... should give you another save at your turn... darius has been dommed
Meghan: no, i got that from chris
Chris: Yeah. Click the settings button at the top. to make that crap go away.
Meghan: but where the fuck is my actual character sheet?
Hernz: oh, that's the update... yeah, stupid sheet update lol
Meghan:
Claire : Will
Save:	26
is that better?
Chris: WOO!
Hernz: wait... which comes first... will save to beleive the fire illusion?
Meghan: omg
Hernz: assuming it's an illusion
cause you interact with it... if you make the save then, it's like "pffft... illusion, keep climbing"? not sure how chad's playing that
Meghan: yeah, do I make two will saves?
Chris: Chad didn't say to make a save for the fire wall.
Hernz: right... but you'll have to if its an illusion... again, could eb the real deal, I dunno
(GM) Chad S. (GM): Ptero's Reflex 12
Syril's Reflex Save 21
Hernz: yes!
using the 31 yes? figure the first roll
Vegeta catches the harpy and the Pteradon off guard with his Galic Gun, dealing a full 31 damage.
Vegeta: [harpy] you're not going to get into my head like all those weaklings... I'm coming for you
Syril: Ow! Why is your ugly slave speaking out of turn?
Darius Kolphan: He is a not a slave. He is a free man.
Hernz: did orlson do anything btw?
erlson
Chris: Say 3 words.
(GM) Chad S. (GM): He pulled out a scroll for your use.
Vegeta: old man hurry it up already!
Hernz: little do we knwo it's a scroll of meteor storm
Chris: he already said it was silence.
(GM) Chad S. (GM): So, for you captivated: Let's say you want to climb up a wall, but flames spring up in front of you. Would that cause you to hesitate and rethink your strategy?
Hernz: I know, but with how long it's taking him...
Chris: He won't be casting it. He's offering it to one of us.
(GM) Chad S. (GM): I'm gonna say Claire believes the flames are real, because she hasn't interacted with it.
Hernz: so does she then not get a will save cause she's avoiding the death threat?
not sure how the spell works
(GM) Chad S. (GM): She thinks the flames are real so it's a hazard.
The direct route is blocked by a life-threatening hazard so she gets a Will Save to rethink it.
And 26 is good enough to break free of the captivating song.
Hernz: BOOM! FIREBALL!!
(GM) Chad S. (GM): Illusions are very GM dependent, but I don't think you would crawl up to the flames, stick your hands in it and then decide it must be fake.
Chris: Ok. I'll tell meghan that she can take an action.
Hernz: yeah, makes sense that way on the saves
Meghan: hmmm...
(GM) Chad S. (GM): Yeah, the way I handle Illusions are that you think it's real until you actually interact with it. If any of you had Scent, for example, you wouldn't smell smoke and become suspicious.
Hernz: does dominate go away with a kill of the dominator? also, does the illusion need to be maintained by concentration?
Meghan: fireball on the closer harpy that's 40' up? or fireball on the one that's captivating all of them?
Hernz: I say the harpy.... take one down
Vegeta: closer*
Meghan:
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=10
Overcome SR: +2	
Damage	=9d6 Fire
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 25 to each creature in area of effect
wow, that's the worst
Hernz: terrible everything
Meghan: yeah, closer one
it's 40' up so it shouldn't catch anything in the radius
but i might want to get slightly further away from darius anyway
Hernz: and the other archers...
(GM) Chad S. (GM): Syril's Reflex Save 25
Syril: Gah! That burned my perfume! Great! Awesome! Incredible. You wingless ones are always the same!
(GM) Chad S. (GM): Nidri gets to react to the wall of flame and finish round 2.
Meghan: oho...
does she want wings?
(luckily claire forgot about her wings when she was charmed sshhhhh)
(GM) Chad S. (GM): Anyone of sound mind can make a K. Local check. You can make this check untrained.
Vegeta: 4 k Loco
George: Hawk is definitely not of sound mind.
Meghan:
Claire : Knowledge (Local)
Check	7
Skill is untrained
k lolcal
(GM) Chad S. (GM): As a reminder, this may be a good time to use those trinkets for those who did a personal quest.
Or maybe before you were captivated.
Hernz: (says chad as he prepares for the colossal statue to come to life and kill us)
(GM) Chad S. (GM): spams level 3 doom right after this battle
George: Hawk will get a chance to re-save on his next turn, assuming the fire makes him pause.
Though based on Darius, he may have a hard time making the save anyway.
Cat:
Nidranisan : Will
Save:	28
Hernz: BOOM! time to kick ass!
thank you flames!
Cat:
Nidranisan : Knowledge (Local)
Check	9
wowzas.
and i even bothered to put a rank in it.
Hernz: we know NOTHING
although I'd take the good will save instead of a good k loco
Cat: sorry vegeta, you're too far away for the prayer.
Hernz: no problemo
Cat: that'll boost ppl's saves, so i guess i'll start there.
gotta get hawk and fi.
Nidranisan : Prayer
Spell Level: Oracle, 3
Range:  See text (40' burst)
Spell Resistance: Yes
Concentration:	+16
Rolls
Caster Level Check  (Level)	=20
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Hernz: plus you get one of them too
oh, no you don't...
Cat: only if i stand directly under it.
Hernz: right
Cat: but i don't wanna get pooped on.
Hernz: lol
Cat: i think i'm also gonna get out my rod. while i'm here.
i anticipate using it.
Nidri remembers: Fire is HOT
Nidri lays a prayer on most of the party.
(GM) Chad S. (GM): Nidri, is Darius an ally or enemy?
Cat: ally.
i don't think i was paying attention to veg to even know there's a question there.
(GM) Chad S. (GM): Understood.
Cat: also: yeah i'm not fire PROOF. that's just why it wouldn't feel hot from here, totally normal.
  

Round 3

 
One of the harpies decides to shoot Claire twice for fireballing her sis.
(GM) Chad S. (GM): Arrow #1: 39 for 9 piercing and 5 electric damage.
Crit Confirm? 30 for 14 piercing
Hernz: ouch
(GM) Chad S. (GM): Ouch indeed...
Hernz: at least their arrows aren't x3 on crit?
(GM) Chad S. (GM): Hmm. I thought Claire had electric resist because she's an aasimar?
Oh yeah, x3 damage
Hernz: lit 5 I think
(GM) Chad S. (GM): And 7 piercing
Arrow #2: 16 for 7 piercing and 1 electric damage.
Yeesh, variance
Hernz: and the ones come!
One of the arrows thuds right through Claire's armor, right next to her heart. The other one isn't really close.
(GM) Chad S. (GM): Fi and Fleir vs FIYAH
Hernz: fleir is fine though
(GM) Chad S. (GM): Yeah, Fleir's just wondering why the hell are they climbing up here
Cat: poor fleir.
hey wait, have i figured out what's going on yet?
i guess i'll see if fi is still acting funny after her turn.
Fi:
Fi : Will
Save:	18
Chris: If that isn't enough, I guess I'll have to use my trinket already.
Hernz: I'm out for tonight, but looks like I won't act for a little bit :)
Cat: nidri is also paying enough attention now that she might be able to give fleir a proper command.
realtime 3/11 10:09 am
Fi is still captivated, he figures she can just go around the flames and climb the statue from the side.
Cat: let me know if i can shout at Fleir as it becomes clear that's what Fi is doing.
Hernz: Fi can use the trinket for an additional 1d6 to that roll no?
Cat: true chris did say he might do that. if he decides not to, chad, let me know if i can shout at fleir :)
(GM) Chad S. (GM): It's all up to Chris, now!
Chris: Burn the trinket for +3
21 good enough?
Sorry for the delay. I pretty much didn't touch my computer today.
Hernz: Should be... Darius had made his save with a 20
(just checked the logs lol)
Chris: Cool.
I'll setup some actions.

Fi pulls out his bow and shoots Syril!
Fi: What the heck?!?
Fi : Long Bow
Attack	27 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR

Fi asks Fleir to wait there for a while.

Fleir delays.
realtime 3/12/2017, 1:26 pm
Fi feels like climbing the mountain when he feels a sharp pain in his arm. It's Drianna's pin! He uses it to focus and quickly shoots the harpy near Darius!
Skynail calls down a bolt of lightning on Fi, dealing 11 electric damage. She flies off the top of the statue, still singing.
(GM) Chad S. (GM): DC 20 reflex safe for half damage.
the flying lizard tries to bite Vegeta.
(GM) Chad S. (GM): Did it roll a 20? 3
Okay, no.
Hawk is next.
George: So Hawk can make another save since there's a wall of fire in the way?
Hawk Hubertins:
Hawk Hubertins : Will
Save:	27
George: I need a ruling. Is the effect on Darius something that Hawk can countersong? The question is whether it's sound or language dependent. If so, Hawk will countersong it. If not, he'll draw his bow and start singing.
Hawk sees the flames and snaps out of the trance. He thinks he can countersong Skynail's singing.

Hawk Hubertins draws his bow and starts singing a countersong.
Hawk Hubertins:
Hawk Hubertins : Countersong
Class Features
Class:	Class: Bard
Bard song
Hawk Hubertins : Perform Singing
Check	32
Hawk's song drowns out Skynail's chanting. Everyone within 30 feet of Hawk snaps out of the captivating song!
(GM) Chad S. (GM): Anything else Hawk?
George: That's not enough? Yeah, I think he'll 5' step to to get out of a straight line with Fi. Just in case.
(GM) Chad S. (GM): Okay.
Syril squawks at Darius.
Syril: Hmpf! Confuse them!
(To Fi): That's your trinket. Thanks for using it.
Darius Kolphan: Ugh.
Darius turns around, silently. He casts a spell, and Fi and Fleir feel confused!
Cat: that's what george was asking if he could counterspell.
no one else was still captivated...
(GM) Chad S. (GM): Fi needs a DC 20 Reflex Save against the Lightning, and DC 17 Will Save against confusion.
Hawk countersonged the captizating song. Darius is not captivated.
Cat: ok, he was asking specifically about darius.
or he would've taken a different action.
(GM) Chad S. (GM): Something else is wrong with Darius.
Cat: unless it was unclear that darius was different.
(GM) Chad S. (GM): Vegeta noticed something about his attitude but everyone was captivated at the time. You can try a DC 25 Sense Motive check to notice something about Darius.
Cat: (or rather, that darius was un-counter-songable)
(GM) Chad S. (GM): Countersong would not help.
Cat: ok that's what george was trying to ask :)
i gotta check the log to see if nidri already tried the sense motif.
George: So how about I make a sense motive on Darius, and if Hawk fails, his action stands, but if he makes it, he'd do inspire courage instead?
(GM) Chad S. (GM): ok
Cat:
Nidranisan : Sense Motive
Check	27
Hawk Hubertins:
Hawk Hubertins : Sense Motive
Check	19
George: Ok, not making the 25, Hawk sings countersong, and will probably switch next round.
Nidri realizes Darius has been dominated and is under mind control.
Nidranisan: Oh for something something ugly in infernal
Cat: i assume it's pretty clear by who's giving the orders?
(GM) Chad S. (GM): You'd guess Syril.
Cat: is dispel magic the only thing that will end it? (or killing syril?)
(GM) Chad S. (GM): Dispel Magic, Protection from Evil may work if she's evil.
Killing Syril will also work.
Erlson pulls out a different scroll.
Erlson: Let's see...b-break enchantment...
Here it is!
Erlson coughs and produces another scroll.
(GM) Chad S. (GM): Why did I move Syril last turn? Well it didn't actions, so...
Syril orders Darius to do something and flies away.
(GM) Chad S. (GM): Vegeta's turn!

Vegeta powers up his battle prowess (1 k)
Hernz: doing one attack, if it kills it, then ignore the rest... this is flurry not pummel
Vegeta:
Vegeta : Pummel
Attack	24 vs AC
Damage	19
2nd Attack	18 vs AC
Damage	14
3rd Attack	28 vs AC
Damage	19
4th Attack	28 vs AC
Damage	16
Haste Attack	32 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: no haste attack etihder
Vegeta punches the lizard and it disappears in a cloud of black smoke.
(GM) Chad S. (GM): Your first attack hit.
Cat: i think nidri's too angry at syril heh...
(GM) Chad S. (GM): Well, she didn't try to steal your man.
Claire and Nidri are up next.
Cat: ok, i'm using one use from the rod and also the reach spell feat to go from touch to medium...so it's a full round action.
(GM) Chad S. (GM): If you haven't already you can make an untrained K Local check.
Cat: oh i'm trained, and i did, and i failed it super hard :)
hawk may not have yet tho
Hawk Hubertins:
Hawk Hubertins : Knowledge (Local)
Check	22
George: Hawk takes 10 on the k/local.
Hawk takes a look at Vartal and notices a familiar symbol on her armor. it matches those of the harpy mercenary group who once attacked the party when they sailed toward the Draugh kingdom.
Nidranisan:
Nidranisan : Inflict Serious Wounds
Spell Level: Oracle, 3
Range:  Touch
Spell Resistance: Yes
Save: will half	DC: 18
Rolls
Caster Level Check	=16
When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage + 1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
Cat: that's on syril.
(GM) Chad S. (GM): I assume you want to bitch slap Syril
Nidranisan:
Nidranisan : Ranged Attack
Check:	22
Cat: y'know, from afar.
touch 22 hit? :)
(so screwed if not lol)
Hernz: damage roll
?
(GM) Chad S. (GM): Syril's will save 24
Cat: alas.
so take half of 20
and then i roll great too ;)
Syril: No! I will be captured again!
Syril's body withers, but not as much as Nidri expects.
Nidranisan: I WILL COME UP THERE AND GET YOU IF I HAVE TO.
George: Player doesn't remember, but I guess it's good to know we've tangled with these guys before.
Vegeta: old man, what in the devil are you doing? breaking out your portable library to relax and read??
Erlson glares at Vegeta.
Erlson: if you know how to beat the curse of a Devil Lord, I would love to hear it. COUGH
Vegeta: If I understand these magics correctly, you just kill this devil lord and you're all set, right? just show me him, I'll take care of the rest, heh
Fi:
Fi : Reflex
Save:	16
Chris: The dice hate me this combat.
Fi:
Fi : Will
Save:	12
Chris: as I was saying...
Meghan: high, syrile, low skynail:
rolling 1d2
(
1
)
= 1
skynail it is
unless you guys want me to finish off syril
Cat: finish off syril.
Meghan: like. maybe.
Cat: it'll free darius from the dominate.
Meghan: okay
she saved for half last time, right?
Fi:
Fleir : Will
Save:	23
Save Notes: Evasion
+4 Will vs Enchantment
Meghan: do we know what they're strong against?
Chris: Once again, the wolf is fine.
Cat: she will saved. probably their stronger save, i'd guess they are not as good at fort, maybe medium at reflex.
but i am guessing. :)
seemed pretty crispy to fire last time. but 80 ft up.
Meghan:
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=28
Overcome SR: +2	
Damage	=9d6 Fire
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 24 to each creature in area of effect
... seriously?
Meghan: but yes, on syril
Cat: then again, fireball goes forever.
Meghan: at least my caster level check was better
and actually this isn't letting me mark down how many spells i've used today, but it's actually with 6 left
Cat: they made spell counting stupid.
Meghan: yeah
Cat: you click in the box and then use arrow keys or scroll.
Meghan: "show uses"?
Cat: everything else still has the clickable arrows up and down.
yes, show uses also sounds helpful.
Meghan: what box?
Cat: i use the counters in "# Used" column under the "Spells / Day" heading.
Meghan: I don't see a # used column
uuuugh
i switched between prepared and spontaneous and when i went back to spontaneous it had completely changed
Cat: uh, wow.
so what you're telling me is, don't switch.
Meghan: well, the numbers are still the same but there are a lot more columns
but alos, # used is not editeable
Cat: it looked that way.
but when i clicked in, it captured the cursor, and then the arrow keys changed it.
and it was exceedingly stupid.
Meghan: no, it is.
just ... what's the difference between gray and white then?
Cat: no effin clue.
Meghan: like ... seriously
if you don't use gray to denote that it's not editable, what's the fucking point?
okay
Cat: also the white boxes on this page don't have the clickable arrows either.
Meghan: just. seriously
Cat: the whole spells page has been made dumb.
Meghan: seriously
George: Why was Fi making a will save?
I feel like I missed something.
Chris: Darius is confusing her.
Cat: so there's a reasonable chance someone's getting turned into a pincushion next round, and it might not be the bad guys.
sweeeet.
Hernz: lol
realtime March 13, 2017. 11:10pm
Cat: whoa, chad stays up late the night before a blizzard??
Fi is unable to dodge the lightning bolt in time. He takes 9 lightning damage.
Darius's spell takes hold of Fi's mind, and he feels confused! Fleir is A-ok.
Claire hurls another ball of flame at the well dressed harpy.
(GM) Chad S. (GM): Syril's reflex save 27
Syril is quick and lucky. She evades most of the blast.
(GM) Chad S. (GM): In California, it's 8 o
clock and 70 degrees.
  

Round 4

 
Vartal fires another arrow at Claire.
(GM) Chad S. (GM): Actually, even is Claire, odd is vegeta 2
Longbow hits AC 38 for 11 electric damage.
That's 9 piercing and 2 electric daamage
Fi and Fleir are up.
Fi is confused as per the Confusion spell: http://www.d20pfsrd.com/magic/all-spells/c/confusion/
Chris: Confusion 37
Fi: Darius need new hat.
Fleir:
Fleir : Sense Motive
Check	11

Fleir has no idea what to do.
Chris: Fleir delays again.
Hernz: "darius need new hat" fucking hilarious lololol
Cat: lol.
we need to get a fly spell for fleir heh.
Hernz: then he needs some fly skills or he won't be able to move lol
that's kinda how lucia is right now hahaha
Chris: Fly spell give a little bit. Just enough to move :-P
Cat: lol flying wolf.
not so much with the trip attacks tho
Hernz: gives you 4... plus his dex, maybe 8, minus 1 for size.... a 7 isn't terrible
Chris: 4+5-2 = 7. So the math was wrong, but the result is the same :)
Hernz: to move less than full move, hover, fly up... all require skill checks... you need like 2 per round haha... yeah, helps if you train that skill otherwise, it's a little not good
chad!! not fair that you're in CALI!! we're all snowed in! we need this to not go insane! lol
Cat: lol good luck with that hernz.
Hernz: guess binging more anime will do :)
(GM) Chad S. (GM): Darius doesn't wear hats!
realtime 3/14 8:17pm
Happy Pi Day. Let's kill some harpies!
Fi stands still, babbling nonsense
Skynail flies on top of the central spire, still singing.
(GM) Chad S. (GM): Hawk's turn is up, then Dominated Darius.
I read the rules on Domination, and there is nothing that says killing the dominator breaks domination. For this battle we'll say killing the dominator breaks control, but future battles will work differently.
Hernz: ok, let's kill darius then ;) lol
(GM) Chad S. (GM): lol
Cat: shoot syril! take the kill!
George: Hawk's going to change over songs to inspire courage, then he can try that shot, but I think he's at 1 range increment, which puts him at a -2 for the shot.
Hernz: he's at like 90 ft diagonal
George: 83 if Hawk takes a 5' forward, which he would.
Range is 70.
Cat: still might as well. :)
Hernz: we're all breaking out our pythagorian theorem lol
Cat: yeah they don't actually do diagonals up.
they just fake it and it's dumb.
because OH NOES MATH
George: Ok, so here goes... something. this does include the song, but does not include the -2 range penalty.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Syril (80 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 31 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 26
Crit Damage: +4
Hawk Hubertins: Type: P
Cat: ...nice damage :(
George: Oops. No, that doesn't include Bardsong either.
So that attack is correct, but if it hits, she takes 2 more damage.
Hernz: you can use your d6 to add attack if you really want that to hit
not sure if 6 dam will do it in or not, but maybe
George: Not sure it's worth the one use item for this, but we'll see.
Cat: probably not worth it.
Hernz: you could use GI to give you the 2d4-2
George: Nope. Remember, we discovered it's the wrong kind of bonus.
Hernz: that's why the -2..
so if you roll well (not 1 1) it's a bigger bonus than bard song
George: Ok, so yeah, he could potentially use GI to gain a little if he missesed.
Hawk Hubertins: Err, missed.
Hernz: queuing that up in case he misses? in case chad comes on and you aren't since he's in CA time... right?
George: Yeah. If Hawk missed that shot, he'll use GI to boost it by 2d4-2 as Hernz pointed out.
Ok, next time someone else can shovel the 8" of slush. Ow.
Hernz: better than 1-2 feet like they said we'd get, right?
George: I'd take 18" of snow over 8" of slush any day.
Chris: Yeah. That snow was the worst. The snow blower had trouble with it, I had trouble with it. And even then I couldn't get it all of the driveway so it froze overnight.
Cat: our sidewalk is a plow mountain. :(
George: I'm not sure if I'll be able to get our sidewalk clear today, but I'm going to try. The driveway is passable for our cars, but it's probably not getting dug out today.
realtime 3/15 2:28 pm
ARGH MISSED MY PLANE
Hawk sings a rousing song and nails Syril.
(GM) Chad S. (GM): You don't need GI to hit her.
I saw pictures from DC. They said there wasn't much snow, but everything is going to freeze overnight.
Without Darius's concentration, the illusion of the flames fade away.
Darius walks over and points his finger near Vegeta. The ground underneath him become very slippery!
(GM) Chad S. (GM): Darius casts grease. Vegeta needs a DC 15 Reflex Save, which he'll probably autosucceed unless he rolls a 1.
Or something, Vegeta has godlike saves
Erlson keeps his break enchantment and protection from evil scrolls handy, but he can't move.
Bloodied, burnt and bruised, Syril screeches at Erlson.
Syril: WHO ARE YOU? This is all your fault, isn't it! This is MY home! I hate you!
Syril's sonic blast hits Erlson for touch AC 16 for 15 damage
You see some of the sand dissipate as a blast of pure sound slams the ground near Erlson. You also notice Erlson's magical protection diffuse the energy harmlessly around him.
Erlson: You made this your home, eh? This will soon be your grave, I'm afraid.
(GM) Chad S. (GM): Vegeta, Nidri and Claire can go next. Vegeta needs to make a DC 15 Reflex Save against Grease.
Nidranisan: Claire. Go kill that bitch.
Nidranisan casts Cure Critical on Claire!
Nidranisan: heal 21 HPs.
Nidri cures most of Claire's arrow wounds and offers a politely-worded suggestion.
Cat: lol.
Meghan: wait, which one? there are two now?
oho, but they're at the same elevation and within 40' of each other.
so obviously, both
nah, gotta kill syril, right?
Cat: yeah the one down at the bottom.
it needs to be sneezed on.
Meghan: I need to be within 45 feet to use burning arc
a fireball probably isn't going to hit both her and skynail, with the height difference
but I can do a 60' line
acid, electricity, or fire...
rolling 1d3
(
3
)
= 3
fire
Meghan:
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=18
Overcome SR: +2	
Damage	=9d6 Fire
...
god damn it
rolling 9d6
(
4
+
4
+
3
+
3
+
5
+
3
+
5
+
4
+
3
)
= 34
okay
make that slightly higher reflex save
Meghan: or die trying
Cat: i'm gonna guess, probably dead.
Vegeta:
Vegeta : Reflex
Save:	16
Save Notes: Improved Evasion
Hernz: for the record, only my will save is really good lol
so who did Claire attack? the only one Veg can reach? lol
Vegeta: I guess I'll have to try to slow down Darius
Hernz: one attack, subdual, with stun
for some reason the attack is not clicking... ok, manual mode 12 damage 6 stun save 22
yay!
Cat: maybe see if claire's attack kills syril first, the current ruling was that would free him from the dominate.
not that you can reach any of them, they're all at least 30 ft up.
realtime 3/16, 2:25 pm
Back in Boston... yaaay
(GM) Chad S. (GM): Moving Claire within range, because 3D Pathfinder rules.
Claire breathes a line of fire right at Syril. Whether or not she could dodge most of it, the intense heat is enough to fry her.
Syril: Never be...fre....
(GM) Chad S. (GM): Because the GM is lenient/no backsies because people acted upon his ruling, Darius seems to regain his composure.
Darius Kolphan: Ack! Vegeta, hold your fist! I am myself again.
Fi...doesn't seem like himself, eh? I will try to calm him or her down.
Fi: [Elven] Fly Bird Fly!
Chris: Dominate doesn't seem well written. The clause about getting another save at +2 when acting against your nature is quite vague.
(GM) Chad S. (GM): It's super vague.
Hernz: in that case veg will just... delay
nvm... all out defense... and move closer to them
Vegeta: you afraid to come down and fight? heh, figures, you insignificant beings
Chris: That works oh so well on archers :-P
Hernz: I knkow huh? lol
trying to make sure they don't plunk Claire maybe
Chris: They seem to be concentrating on Claire and Fi for some reason...
Hernz: would have nothing to do with your ranged attacks at all
  

Round 5

 
(GM) Chad S. (GM): Well, one of you has a big wolf and the other one shoots fireballs.
Everyone else...tried to climb up. Oh, and Vegeta.
Vartal: Ha! I shoot you once, you run away and put up your guard! I think we know who is doing the heavy lifting around here. Not you, big man.
Vartal shoots at Claire, hitting AC 30 for 11 piercing and 5 electric damage
(GM) Chad S. (GM): Fi is up (and still confused.) Also, Fleir.
Chris: Confusion 36
Hernz: didnt you roll that last time?? lol
Fi: Hernz is mocking me!
Vegeta: what in the devil are you saying elf??

Fleir continues to wait for useful commands or something obvious to do.
Meghan: so confusion just makes you break the 4th wall. nice
explains deadpool
(GM) Chad S. (GM): Permanent Confusion spell.
Hernz: lolol
(GM) Chad S. (GM): Terminal Cancer + Wolverine Healing = Perma Confusion
Skynail dives down, screeching along the way. She raises a hand at Vegeta and a bolt of lightning falls upon him!
(GM) Chad S. (GM): Hernz: Reflex Save DC 20 to dodge 8 electricity damage
Vegeta:
Vegeta : Reflex
Save:	10
Save Notes: Improved Evasion
(GM) Chad S. (GM): You failed a save? It's a Christmas Miracle!
Vegeta: hahaha... what is this?? what's this joke of an attack??
Hernz: pftt, 4 damage...
Darius looks apologetic.
Darius Kolphan: Sorry, old friend.
(GM) Chad S. (GM): Fi: Try to fail a DC 17 Will Save
Hawk is up, and Fi needs to make another Will Save.
You can try a spellcraft check to identify the spell Darius is casting at Fi.
Chris: you know what's coming, right?
Fi : Will
Save:	27
Fi fails at failing.
Chris: As I was saying.
Hernz: hahahaha
Darius Kolphan sighs.
Darius Kolphan: I will try again...his arrows will be quite useful, yes?
Chris: Does he not realize that it is his spell?
Or is it not dismissable?
(GM) Chad S. (GM): You can't dismiss Confusion, if that's what you're asking
Hernz: confusion is not

Fi
(GM) Chad S. (GM): Your 4th wall breaks are incredible.
Chris: stupid parsing.
After Darius's spell fails, he runs around his grease patch (sorry!) and heads towards Erlson, who has a scroll ready.
(GM) Chad S. (GM): Hawk, Nidri, Vegeta and Claire can go now.
Vegeta: here, let me show you how you do a proper energy attack... heh
Vegeta : Galick Gun
Damage	32
GALICK GUN!!
Damage: 37, Reflex DC: 22
Damage Type: ???
Hernz: gotta fix that txt
(GM) Chad S. (GM): You really gotta fix that damage roll, lol
Damage type?
Skynail's Reflex Save 14
Hernz: lightning
Vegeta's lightning strikes Skynail dead on, although it doesn't hit as hard as he would expect.
Hernz: grrrr picked wrong lol
(GM) Chad S. (GM): Pick sonic next time!
(From Vegeta): dr 5 or 10?
(To Vegeta): Energy Resist 5

Chris is so done with sonic.
Hernz: the spell doenst do sonic lol
I don't see where that extra text is coming from....
(GM) Chad S. (GM): lol
Hernz: ok, let's test this...
Vegeta:
Vegeta : Galick Gun
Damage	21
Weapon Notes: DC 22 save
Hernz: ugh... worst test ever roll wise... but yeah, the old attack seems to have kept my custom macro and trying to do it's own too... ok, that should be better now
(GM) Chad S. (GM): At least you got that 21 out of the way lol
Hernz: one more test for my other spell
Vegeta:
Vegeta : Ki Blasts
Attack	26 vs Touch
Damage	10
2nd Attack	13 vs Touch
Damage	19

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Skynail (30 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 15
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 20
Crit Damage: +9
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Skynail (30 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 27
(Needs at least 28 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +4
Hawk Hubertins: Type: P
George: Hawk took a full attack, so no movement. Don't think he's going to bother with a 5'.
Cat: hey meghan, does claire already have a deflection bonus to AC?
if not shield of faith will give +3 AC, otherwise I can just come heal.
Hernz: she probably has a ring of prot
Cat: i don't remember if she took one or not.
Hernz: I forget if +1 or +2
Cat: but we're not moving on until she goes anyway, so.... :)
Hernz: she def has one
Meghan: I think I do
Cat: all my useful spells are range personal. it's the usual "screw clerics" bullshit. :)
Hernz: I think you can heal faster than they can damage, so that's a plus being a cleric :)
Cat: uh, no, i roll shit for all healing rolls remember? :)
Hernz: hahahaha
Meghan: hm... mage armor is an armor bonus, not a deflection
Cat: yes. that's why i bothered to ask.
Hernz: correct, but the prot ring is defelction
Meghan: I do have a ring of prot +1
Cat: so shield of faith would only give you 2 places of armor.
would you rather just have a big heal?
Hernz: heal wudl protect from these other reflex based attacks
Meghan: mmm, probably heal, yeah
my ac is 16
Hernz: yeah, he's been hitting in the 30s...
Cat: haha.
yeah if i could give you the 50% miss chance thing, sure.
but nooooo.
personal only.

Cat casts Cure Critical on Claire!
Cat: heal 28 HPs.
Hernz: BOOM!
Cat: well, the broke spell tracking.
so no clue.
Meghan: yeah
Cat: oooooooh
george found it!
there's a "total spells manually" checkbox!
Vegeta: Claire, got any more of those fireballs?
Meghan: yeah, like 6
and 4 of the dragons breath things
i should take a feat that lets me double-cast
Hernz: only quicken spell, which ups by 4 levels...
though there are some "swift" spells
Meghan: i will fireball them into the great beyond if I survive
i've also got 8 second list spells and 7 first list
Hernz: how do you have more than 6 per day for each level?
Cat: stats.
Hernz: oh right
doy
Meghan: so much cha
Hernz: I totally forgot the stat ones lol
Cat: tho shouldn't it be 8 first and 7 second?
that's what my sheet calculated :)
Meghan: no, it's 8 for all of them but i always have armor up
Cat: aaaah ok.
Meghan: so i assume i've spent a first
depending on the time of day, it might need to be 6 first
again. so much cha
Cat: heh. 22?
Meghan: 24
Cat: sweet.
i should get an item some day.
Meghan: with the headband of alluring charisma
yeah
and if i run out of fireballs, I also have a necklace of fireballs
maybe i should light 'em all up and huck it
Hernz: lolol
so you gonna shoot one? you're up
Meghan: oh, it's my turn? lol okay
skynail has taken some damage and is still up in the air
which I think means a fireball centered on her won't actually hit us
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  760 (Long) (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=13
Overcome SR: +2	
Damage	=9d6
Claire is attacking with Fireball
Meghan: Fireball uses remaining: 5
Damage: 31 to each creature in area of effect
(From Vegeta): oh, and as a swift action, he's burning 1 ki for 4 AC for the round
realtime 3/17 9:06am
Hawk shoots Skynail.
Nidri sees a damage race and helps Claire stay in top shape.
(GM) Chad S. (GM): Skynail's Reflex 25
Skynail evades most of the fireball, and continues singing.
  

Round 6

 
(GM) Chad S. (GM): Vartal chooses between shooting Claire (odd) and Nidri (even) 1
Vartal: 'Nail, get up here. You saw what happened to Syril.
Why do I got to be the smart one?
(GM) Chad S. (GM): Vartal shoots at Claire, hitting for 10 piercing and 1 electric damage.
AC 37
Crit Threat: AC 22 for an extra 19 damage
Claire surely would have been bleeding out if not for Nidri's assistance. Vartal's arrow pierces dangerously close to Claire's heart.
(GM) Chad S. (GM): Fi vs Confusion: Round 3
Also, Fleir wonders what she's supposed to do.
Hernz: way to roll good saves and attack... seriously, this guy's been hitting 15+ on all lol
(GM) Chad S. (GM): I think this is the second time Claire has been hit critically. She's a magnet for this kind of stuff.
Hernz: good thing she's been immune to that extra lit dam
(GM) Chad S. (GM): Yeah. I bought a book that gives good guidelines for monster defenses and damage. The damage was a little too high in the last encounter. Still a work in progress!
Chris: Confusion 11
Darius Kolphan: Eh...Fi?
Hernz: woot woot
Vegeta: SNAP OUT OF IT ALREADY ELF!!
Chris: You mean I actually have to do something.
Darius Kolphan: My apologies for the confusion, but I can end the effect. You have to not resist it, yes?
Fi: Oh, yes? I won't resist.
Darius Kolphan: Phew!.
Now then, as soon as my magical armaments are ready...
Darius Kolphan waits for his turn.
Chris: No haste, right?
Hernz: correct... just bardsong

Fi shoots at Skynail.
Fi:
Fi : Long Bow (Rapid)
Attack	32 vs AC
Damage	19
2nd Attack	23 vs AC
Damage	21
Rapid Attack	33 vs AC
Damage	20
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Ah, there are the good d20s
Fi is back. And to celebrate, he sticks 3 arrows into Skynail's chest.
She finally stops screeching and falls to the sandy ground, dead.

Fleir attempts to provide cover for Fi.
Vegeta: go feast on that wolf :)
Vartal shakes her head.
(GM) Chad S. (GM): ...just in case people were wondering why Fi's actions were denied for so long.
Chris: Can Fleir ready an action to move between Vartal and Fi when Vartal next moves?
Vartal: Dummy. That's why the kids listened to me.
(GM) Chad S. (GM): You mean if Vartal moves, you want Fleir to stand between her and Fi?
Chris: yes.
Hernz: isnt that aid another?
(GM) Chad S. (GM): Yes, Fleir can ready a move action to physically move around.
Chris wants Fleir to physically provide cover, since she's Large.
Hernz: k
Darius Kolphan: Finally, one more remains. But first, Fi, please.

Fi doesn't resist.
Chris: Now Darius, dominates her.
(GM) Chad S. (GM): GOT EEM
Vegeta: lol
I grow bored already.... you're time is up you noisy bird

Vegeta does nothing but defend... in a cool way
(To Fi): As Darius casts, you feel your mind at ease. The confusion you once had is briefly replaced with tranquility and calm of a forest hike.
(To Fi): For a moment you feel at ease- so relaxed you don't even want to fight. Then Darius releases his concentration and the tranquility fades. You have your friends to help.
Fi: Sorry, Fleir. Something got into my head.
Darius casts a spell. Fi drops his guard for a moment, then readies her bow for another volley.
Darius breathes a sigh of relief.
Vegeta decides to be a cool guy who can't High Jump or Slow Fall.
Chris: I feel like I'm playing fire emblem. Uhoh, the archer is in range of the flier.
Hernz: hahahaha
Erlson decides to be a old man who can pull scrolls out of nowhere but can't really fight.
(GM) Chad S. (GM): Hawk, Nidri and Claire are up.
Meghan: i love the way they're close but not really because they're up high
like somehow fireballs won't reach them there.
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  760 (Long) (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=23
Overcome SR: +2	
Damage	=9d6
Claire is attacking with Fireball
Fireball uses remaining: 4
Meghan: Damage: 29 to each creature in area of effect
Huck
(GM) Chad S. (GM): Vartal's Reflex Save 26
Hernz: man, they've been nailing those...
Vartal seems to completely evade the fireball.
Meghan: damn it
evasion
my old nemesis
who wants a fly? to go kick her ass?
Vegeta: ;)
Meghan: (possibly also a greater invis if you're up for it)
because it's even more fun to not know where the attacks are coming from
Hernz: fi would take it down by the time you cast 2 more spells lol
Meghan: so what you're saying is make Fi invisible?
Hernz: not much point to that... he'll be denied dex or something, but Fi can pretty much hit him anyway... won't really benefit Fi much I don't think
Cat: benefits fi if it tries to attack her.
Nidranisan: Seriously, am I just gonna stand here and do this?
Nidranisan casts Cure Critical on Claire!
Nidranisan: heal 21 HPs.
Cat: YUP, THAT'S MY HEALZ DICE.
George: It's going to be a sort of PITA for Hawk to get to Claire, so I think he's going to sing for one more round and shoot.
Chad, please apply range penalties appropriately. Here are the to hit rolls without any range penalties. Range = 70'

Hawk Hubertins is attacking Vartal (100 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 25
(Needs at least 33 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +6
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Vartal (100 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 28
(Needs at least 28 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 23
Crit Damage: +12
Hawk Hubertins: Type: P

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.
Vartal should have deflected Hawk's second arrow, but he aimed it so well it scored anyway.
(GM) Chad S. (GM): Cinematic House Ruling: She has deflect arrows, but you did land a crit. Normally the feat would win but, she's an NPC.
lol
Nidri resigns herself to heal duty.
  

Round 7

 
Vartal: This is it, huh? Four generations, down the drain. Well, five technically. It was you or us.
Vartal Isn't sure who to shoot: The woman who has fried her sisters, the other woman who keeps saving her, or the... elf who just skewered her other sister.
Vartal: Claire = 1, Nidri = 2, Fi = 3 2
Always kill the medic, first.
Vartal shoots Nidri hitting AC 34 for 14 piercing and 4 electric damage.
Vartal shoots Nidri hitting AC 25 for 12 piercing and 3 electric damage.
The first show should be AC 32. Not that it matters, here.
Nidri is hit twice, but the electricity tickles. That's a benefit...
(GM) Chad S. (GM): Party is up.
Darius takes the first shot, hitting AC 13 for 11 damage.
Darius fiddles with his shortbow, nearly shooting himself in the foot.
Nidranisan: Darius...maybe you could spend a little time with Fi and Hawk working on that.
Cat: also, still love the idea of putting the fly spell on fleir. :)
but actually, veg is probably a better choice.
Darius Kolphan turns red in embarassment
Darius Kolphan: Ah, yes...well.
George: Well, so now I know why Vartal isn't a pincushion yet.
(GM) Chad S. (GM): Also you're the second attack against her this combat.
Cat: yeah everyone focused on the other two first. :)

Fi shoots at Vartal!
Chris: Including -2 range penalty.
Fi:
Fi : Long Bow (Rapid)
Attack	13 vs AC
Damage	21
2nd Attack	18 vs AC
Damage	20
Rapid Attack	13 vs AC
Damage	14
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: HAHAHA!
Fi: Gah. Not so close girl, I'll miss the... oops.
Chris: Same thing as last time for Fleir.

Vegeta delays for now
Hernz: nidri could also summon some good flying thing

Vegeta rather waits for others first
Hernz: if he gets a fly, great, if not, he'll do the same, fight def
Cat: nidri really needs a couple rounds to ramp up.
she's gonna queue up to cast some defense on herself now that she's suddenly a target.
Hernz: oh right, he could pluck you off and ruin the 1 rd spell
Cat: and hope vartal doesn't crit either her or claire.
honestly i'm more likely to fly up there and try to fleshworm thing
Hernz: if no flight on veg, he'll move closer to provide some sort of cover for you two
Cat: it's durasive, it's fort saves, and it does a little bit of damage even if you fail.
gotta get within like 45 feet tho.
Hernz: ooooh! that was a good spell last time :)
Cat: yeah. also need to make a ranged touch attack, but i think that's probably ok.
w/prayer and bardsong.
but yeah, sickened if it makes the save, and if it fails one, it's dex damage.
so that's probably the plan right now.
but yeah, first up i think is gonna be the 50% miss chance spell.
Hernz: yeah, starting to sound like an improved invis on claire for herself might be a good idea
Cat: otherwise i'm a total sitting duck.
yeah we need to make ourselves unattractive targets.
so my fly speed is 60 once i get my wings on.
so it'll take me 2 rounds to get up there anyway.
Hernz: I'd say "fi blah blah"... but we saw what fi did lol
Cat: yeaaaaah well.
also, that one hit hawk got like didn't even make a dent in the HP bar ;)
Hernz: he missed the crit threat
Cat: yeah but still.
Hernz: but yeah, in theory, the feat can be used for crits also.... chad is nice lol
Cat: oh right the whole party is up.
i can just go now.
Nidranisan:
Nidranisan : Shield of Darkness
Spell Level: Oracle, 3
Range:  Personal (touch)
Effects/Target: personal
Concentration:	+16
Rolls
Caster Level Check  (Level)	=14
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.
George: Ok, Hawk will attempt to climb back down.
Hawk Hubertins:
Hawk Hubertins : Climb
Check	14
George: Was it 10 or 15 to climb down?

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 30
Note: Effect lasts for 2 rounds after song has ended.
Hernz: does TI help skill checks if you need to?
cause if so, bardsong isn't helping skills, so even a lowly TI would give you a 16 in case that's the check
yeah, it applies to skill checks... so yeah, worst case, you cast that as your immediate action
George: Yeah.
Hernz: still useful spell even if it doesnt stack with bardsong :)
Hawk Hubertins: True.
realtime 3/18, 4:52 pm
Vartal seems curious as Fi's arrows thud into the stone pillar. Fleir's just really happy her friend is back to normal.
Hawk casts Timely Inspiration so he can climb back down.
Nidri buries herself in pure darkness.
Vegeta waits to see what Claire will do.
Cat: btw how's the wind, chad? :)
(GM) Chad S. (GM): Warm, lol.
I'm back in Boston, btw. Man, LA was foggy.
George: Ok, I marked off a clone. I mean, a 1st level spell so TI was cast. That also gives a free round of bard song.

Cat was so unclear.
Cat: planning to fly next round :)
Meghan: ... i think fireball is the only thing I have that will reach
sadly
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  760 (Long) (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=19
Overcome SR: +2	
Damage	=9d6
Claire is attacking with Fireball
Fireball uses remaining: 3
Meghan: Damage: 29 to each creature in area of effect
let's see if she makes her reflex save again. probably
Cat: ok, no fly on veg then.
Meghan: oh, yeah
shit i was going to do that
can I undo?
Cat: that's why he delayed to see what was happening :)
i mean if chad didn't process it yet probably?
Meghan: it's the same level spell
(GM) Chad S. (GM): So fly or fireball?
Chris: She says yes to fly on Vegeta.
(GM) Chad S. (GM): Vegeta fly!
Chris: So move her over and cast.
Vegeta can fly at 60 feet!
Thanks Claire.
(GM) Chad S. (GM): Vegeta gets a +4 Fly skill bonus due to her spell.
Cat: don't fall, i'm not coming to get you ;)
(GM) Chad S. (GM): Remember to pay attention to the fly rules!
Meghan: sorry
Vegeta: Flu 12
Hernz: yup, I got the flu
ok so that won't let me fly more than a 45, so I can just fly... that will have to do for now... I have a shitty flight
Vegeta:
Vegeta : Galick Gun
Damage	21
Weapon Notes: Reflex DC 22; Fire Damage
Hernz: how do you get a 21 out of 9 d6???

Vegeta spends one ki to boost AC for round
Hernz: 3 1s, 4 2s.... ugh
wait, do I need another flight check to stay up there at the end of the round or does hover mean I don't move for the round?
Cat: she's got super evasion anyway.
hover means you don't move for the round.
Hernz: crap, totally forgot she did... would have used my other attack then... stupid...
Vegeta: thanks claire... hm... this flying takes some getting used to...
Hernz: wait, I have to move in a 45 degree angle... not straihgt up
Cat: yes.
and it's half move.
so you can only get 30 feet up
Hernz: ?
Cat: if you are moving upwards they abstract away the 3d geometry by just saying you get half move, it's bullshit.
"can rise at half speed at an angle of 45 degrees"
Hernz: oh... ok, then um... let me see if I have to figure something else to do then cause my spell won't reach...
can you fly sideways with no issues?
Vegeta: ok, so nothing is shot this round... and instead, he will double move to get to 60
Hernz: ok, done, and cancel that shot I made
Meghan: i think the flight spell is at move 60
so yeah
sorry, finally reading backlog
Hernz: this is why lucia will get rid of her flght haha
Cat: flying sideways is no issue as long as you have a relatively straight line.
if you turn more than 45 degrees you have to make a check.
"can also turn up to 45 degrees by sacrificing 5 feet of movement"
Hernz: yup, just read all the rules :)
Cat: heh. yeah nidri's fly check is 15.
so she mostly manages ok.
i think next level her wings switch to good maneuverability instead of average, which will give her another bonus.
realtime 3/19 4:20 pm
Aided with the power of flight, Vegeta flies upward to engage Vartal on equal terms.
  

Round 8

 
Cat: "equal"
i'm guessing her fly check is sliiiiighly better. :)
Vartal fires at Vegeta once before becoming annoying.
(GM) Chad S. (GM): Just a bit.
Vartal: They always look so clumsy at it...
Longbow vs Vegeta: AC 28 for 13 piercing and 3 electric damage.
Vegeta's Ki boosted defenses hold and he deflects the arrow. Vartal takes off from the pillar.
(GM) Chad S. (GM): Party is up.
Cat: lol off the edge of the map she goes huh.
(GM) Chad S. (GM): When it comes to flying, facing doesn't matter in between rounds.
So even though Vegeta flew south last round, he can spin northeast this round without worrying about 180 degree turns.
Cat:
Nidranisan : Revelation (lvl 7)
Class Features
Class:	Class: Oracle
Wings of Terror
Chris: So 95' away and 90' up is what distance of shot?
Do they actual use the triangle rule or is it something silly?
Cat: nidri is 30 ft up.
it's something silly.
(GM) Chad S. (GM): I think it's L distance
So it's 185'
At least that's what I've been doing for Vartal
Cat: that's basically how they do movement.
Nidri sprouts wings and gives chase.
Chris: Ok. Still only 1 range increment.

Fi shoots at Vartal again!
Fi:
Fi : Long Bow (Rapid)
Attack	27 vs AC
Damage	14
2nd Attack	13 vs AC
Damage	15
Rapid Attack	31 vs AC
Damage	18
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Range penalty included.
Vartal almost catches the first arrow, but the third one is a solid hit.
Darius casts a spell.
Chris: We'll continue with Fleir's delayed action.
held action.
(GM) Chad S. (GM): Vartal's Will Save: 16
Darius took Spell Focus: Enchantment for a reason!
Cat: lol.
Vartal seems momentarily dumbfounded.
Darius Kolphan: I may not be a good shot, but you mind is an open book to me.
...and now I take cover.
Erlson takes a deep breath to regain his composure.
(GM) Chad S. (GM): Hawk, Claire and Vegeta are up.
Cat: i have informed george. but he's playing no man's sky.
so yeah. :)
can we id what darius cast?
Nidranisan : Spellcraft
Check	29
(GM) Chad S. (GM): He cast confusion.
Cat: heh.
and it looks like it worked?
(GM) Chad S. (GM): Yup.
Cat: faaaaancy.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 30
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 30
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Claire
Hawk Hubertins: healing 16 hp!
George: Hawk gets a free round for casting.
Meghan: anyone else want a fly?
FLEIR?
Cat: size gives you penalties to fly skill checks....
Meghan: damn
still
but she has much more dex than vegeta
Vegeta: fly 26

Vegeta charges at vartal (yay charging flight rules not saying you can't!)

Vegeta powers up for the round
Vegeta:
Vegeta : Pummel
Attack	25 vs AC
Damage	13
2nd Attack	33 vs AC
Damage	19
3rd Attack	18 vs AC
Damage	14
4th Attack	28 vs AC
Damage	18
Haste Attack	22 vs AC
Damage	17
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: ignore haste attack
hope he stuns and falls down go boom
if the first hit doesn't land, I'm using the 1d6 to make sure it does 4
oh, actualy, since I charged, those are all at +2 to hit
(From Vegeta): AC is a lowly 29 this round :)
realtime 3/20 8:51 am
Vegeta slams into Vartal like a comet with the strength of 3 men!
(GM) Chad S. (GM): Fort Save: 17
Vartal drops like a rock, taking 39 damage when she slams into the earth.
(GM) Chad S. (GM): Claire to finish round 8 (and maybe the combat?)
Meghan: the problem is all my spells are save for half, which means her evasion is going to keep them from hurting her
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Rolls
Caster Level Check	=28
Overcome SR: +2	
Claire is attacking Vartal with Burning Arc
Burning Arc uses remaining: 7
Damage (primary): 9d6, 34
Meghan: Damage (secondary): 4d6, 16
Damage (tertiary): 2d6, 10
Chris: She's stunned, so evasion is probably much worse now.
Meghan: yeah, going for the second list and saving the few fourth ones I have instead
(GM) Chad S. (GM): Reflex Save 24
You can't apply dex bonus to AC when stunned, Reflex saves are ok.
Vartal still has enough wits to dodge the flames.
  

Round 9

 
Vartal sits there on the ground, stunned.
(GM) Chad S. (GM): Vartal is stunned until Vegeta's turn.
Alright, somebody kill her so I can make stuff up. I mean, advance the plot.
Chris: well she gets an AC bonus for being prone, but I don't have a penalty anymore.
Fi:
Fi : Long Bow (Rapid)
Attack	32 vs AC
Damage	13
2nd Attack	12 vs AC
Damage	17
Rapid Attack	23 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: I think the first takes care of this.
(GM) Chad S. (GM): Thanks Chris
Too stunned and confused to put up an appropriate defense, Vartal takes an arrow to the knee and collapses in the sand.
The thundercloud dissipates and the party is left with three dead harpies.
Combat Over
  

Fi's a Dad. Mom. Parent.

 
As Vartal falls, Erlson regains his composure and approaches the party.
(GM) Chad S. (GM): I suspect these harpies made a home near the top of the statue.
Erlson: says Hey that's my line!
Fi: I suppose those people who are flying could check if there is anything up there.
While I could probably climb that, I would rather not do so.
Erlson: Hmm...I have a scroll of fly somewhere... ah yes, here it is.

Fi points to the two people in the air.
Fi: Hopefully we're covered for now. I'll keep that in mind though.
Erlson: Hmm? Oh yes, sorry about that. I was a bit out of it.
Fi: How many of those things do you have in there?
Erlson: It helps to be prepared, even if I can't actually do anything when danger occurs.
Hawk Hubertins: We all have our faults, Erison. That you are able to overcome yours at all, and that you still think to be prepared despite your difficulties speaks well of you.
(GM) Chad S. (GM): Hey, anyone checking out the cave: Feel free to read the "Harpies of the plains" handout in the loot section.
Erlson: Yes, we do have our faults.
Vegeta: hmph... nothing but a bunch of cannibals...
[at the egg], anyone want an ugly baby? heh
Nidranisan: We'll probably want to go discuss that with the rest of the team.
Let's bring the items down for now.
Cat: i'm assuming we spent enough time up there that i am marking off 2 minutes of wings (one for the combat and flying up, and one later to fly back down.)
Hernz: oh um, I might need help going down lol
cause I don't have slow fall (damn you Chad!!)
Cat: i'm guessing you bail before your fly spell runs out.
and i send you with whatever you can carry.
Hernz: all 3 lbs lol
Cat: whatever.
Hernz: but yeah, sounds good
Cat: fly is 1 min/level
Nidranisan: you can spend the last minute ferrying down the stuff in batches.
erp.
Hernz: oh, I thought it was rds per level... yeah, plenty of type
Nidranisan points ooc.
Hernz: time
Cat: yeah.
my stuff i can shut on and off per minute.
save my minutes for later :)
Hernz: cool... so I think you're up with 7 appraisals?
I'm hoping one of these goggles are the ones used by quicksilver in the xmen
Cat: six magic items.
i don't have appraise trained, for the jewelry.
Nidranisan:
Nidranisan : Detect Magic
Spell Level: Oracle, 0
Range:  See text
Concentration:	+16
Rolls
Caster Level Check  (Level)	=13
Nidranisan : Spellcraft
Check	16
Nidranisan : Spellcraft
Check	18
Nidranisan : Spellcraft
Check	16
Nidranisan : Spellcraft
Check	24
Nidranisan : Spellcraft
Check	31
Nidranisan:
Nidranisan : Spellcraft
Check	34
Hernz: JUNK lol
Cat: lol.
got the goggles tho ;)
and maaaaybe the amulet.
Hernz: though technically, you can't fail a check with a 1... so even if it's a 16, you can still ID it
Nidranisan: uugh i have to look at the weapons and armor again tomorrow.
Cat: uh, it's like 15 plus 2x caster level or something silly.
Hernz: oh... ok, yeah, maybe try again lol
Cat: sorry, plus caster level.
so yeah. i suspect even the 18 is gonna be a fail unless it's +1 studded.
Nidranisan: Well folks, they're gross, there's a shit ton of blood and gore up there, and...there's one seemingly-live egg left in the hatchery. What do y'all want to do with it?
realtime3/21 8:29 am
realtime 3/21 8:29 am
Nidri easily identifies both pairs of goggles and the amulet. The rest... is a mystery.
Hernz: thanks for including the links lol
can someone use the treasure hunter goggles to cast identify on those other 3 items? lol ;)
Cat: if they have spellcraft skill, sure. :)
if i had the cash i'd keep those lol.
expensive though.
Hernz: well, you can use it now though, right? until we sell it lol
Cat: can def use until we sell it. still have to wait until tomorrow to retry on the same item.
Hernz: boo ok
Cat: but at min 26 i'm pretty sure i'll get it lol.
maybe hawk or claire has a decent spellcraft and could try them out today.
the goggles of night are expensive, yeesh.
i mean they're cool and all.
Hernz: veg might fight for the goggles of night.... he hates all of chad's miss chance encounters due to low light lol
might
Cat: heh yeah got the cash lying around?
it's cool, chad will just make magical darkness ;)
Hernz: lolol
no I owe u and hawk
Cat: i feel like the treasure goggles are one we could consider keeping "as a party"
Hernz: but I like having nidri struggle for weeks to ID a prot ring +1 lol
Cat: i'm pretty sure it just took a totally embarrassing four days or so.
Hernz: cause other than the ID spell on it, the rest is... blah... detect doors, we have a few peeps with high perceptions
Cat: yeah, but you have no idea how many secret doors we're missing ;)
Hernz: an average secret door is DC 20 perception... I think 2-3 of us can beat that without even rolling
Cat: yeah, average ;)
...i guess if the goody two-shoes peeps don't log in, we'll just leave the egg up there lol. ;)
i mean it's not the kind of thing that would have like...plot, or anything.
Hawk Hubertins: An egg?
Nidranisan: yup. still warm.
(GM) Chad S. (GM): Once you guys figure out what you want to do with the loot (the egg in particular,) we'll move on.
Nidranisan: I'm reluctant to move it unless someone wants to keep it.
I sure don't.
Vegeta: who wants a new ugly pet? maybe food for your wolf, elf?
Hernz: did it look like the other hatched eggs?
(GM) Chad S. (GM): Yeah, it looked similar.
Hernz: and I forget, was there any indication of what the hatched ones were?
I'm guessing ooc they were harpies, but guess I shouldnt assume...
(GM) Chad S. (GM): K. Nature can confirm the eggs.
Vegeta: and apparently they had one of frieza's men there too... eaten... clearly, his henchmen aren't very good
Cat: don't have it.
Hernz: me neither lol
Nidranisan: ...yeah hard for me to tell what it is, do you all need to see it?

Vegeta will bring the egg down while he can for Fi to take a look
Hernz: is it a dragon ball!?!?!?!?
(GM) Chad S. (GM): BOOM DRAGON BALL QUEST UNLOCKED
Hernz: I guess hawk can also check since he has all k's right?
Cat: yup.
(GM) Chad S. (GM): You can also bug Darius.
Vegeta: Darius, any idea what this is?
Hernz: roll a 1 and I kill you
(GM) Chad S. (GM): (As he took his 20+ knowledge roll to ID the harpies in the first place)
Hawk Hubertins:
Hawk Hubertins : Knowledge (Nature)
Check	21
George: Hawk takes 10...
Darius Kolphan: Hmmm. an egg. That's a harpy egg, I recall.
George: Can Hawk confirm with that 21?
Darius and Hawk confirm that's a Harpy egg. The egg can survive for a couple of days without trouble.
George: What kind of care would it take for us to take it with us?
Vegeta: ...is it worth anything? or have any practical use? maybe some crazy mage needs it for spicy soup?
(GM) Chad S. (GM): Low level heat is enough to keep it going.
Cat: ....can i just cast 'endure elements' on it?
Hawk Hubertins: It's an intelligent, if generally somewhat unpleasant being. I'm not sure I can leave a defenseless baby like that.
Hernz: we're in the desert... think endure elements will protect it from heat, which is opposite what we need no?
Cat: it prevents mild environmental discomfort basically.
Erlson: Hmm. It is the age old question- are harpies inherently evil, or is it a byproduct of their society?
Erlson shrugs
Erlson: At least it's not hostile right now.
Chris: You know... this is how Fi ended up with a wolf in the first place.
Cat: FROM AN EGG?????
Chris: Yes.
Wolf eggs.
Cat: i have new-found respect for fleir.
Vegeta: great... so from what you're saying [hawk] we have to carry this around with us? I guess emergency food isn't a bad idea...
Nidranisan: don't you not even eat meat?
Vegeta: for you... not for me

Fi frowns.
Fi: I'll take her. At least until we find someone who might take her in.
Cat: well, lemme know if you want that endure elements spell ;)
Vegeta: where to now Erison?
(GM) Chad S. (GM): We wait out this storm for an hour, then continue north.
Hernz: anyone mind if veg borrows the night goggles until we get to a point where we split loot?
Cat: fine with me. i'll probably borrow the treasure ones for identifies.
realtime 3/22 10:27 am
After about an hour, the sandstorm subsides. Erlson feels confident enough to continue through the desert.
As lunchtime approaches, Erlson finds a jagged rock sticking out of the desert sands. He motions the party to lie in the shade and eat lunch.
Erlson doesn't eat much.
Erlson: Norrison is not far from here; it's about an hour away.
I can already feel my body tensing up: it's clear they still dislike me.
I won't be able to go much farther before the curse leaves the paralyzed. I think it's best for you to travel on from here without me.
*me paralyzed
Take this opportunity to recover from your wounds. I expect a chilly reception when you reach the town gate.
Norrison is not friendly to outsiders. Prepared to argue your way in.
Erlson: *Prepare
(GM) Chad S. (GM): Sometimes Dragon knows exactly what I'm saying, sometimes they don't.
George: Heh. Yeah, speech to text is interesting and only mostly works.
Ok, so heal people up before we get to the city?
(GM) Chad S. (GM): Yup, that's the suggestion.
Hernz: Veg will take a healz if available.. down 14

Cat casts Cure Light on Vegeta!
Cat: heal 10 HPs.
Nidranisan casts Cure Moderate on Nidri!
Nidranisan: heal 19 HPs.
Nidranisan casts Cure Light on Fi!
Nidranisan: heal 13 HPs.
Y'all let me know if the polite attempts at arguing our way in falls through, I'll give the other approach a try.
George: Hawk still has a bunch of healing spells available if we need them, as well as the heal stick.
Cat: i mean, if you want to volunteer wand heals in case the gate devolves into a fight that's cool, but i have this feeling like if we end up fighting, we're not getting in......
tho tbh i'm gonna armor up when we leave.
Hernz: good idea... when the city is in the distance, veg will as well
realtime 3/23 9:05 am
  

Verbal Duel: Versus Mayor Torrin of Norrison

 
The party takes some time to recover, and thanks Erlson for their help. He waves them goodbye as they approach Norrison.
As you approach the town, see signs of vegetation and revival. The dry sand gives way mud, puddles, and eventually a stream that leads towards weeds, grass and even a tree or two.
You also notice rocks piled up, about 10 feet high surrounding tall trees and crops. One guard shouts over the wall, and you hear movement from within the walls.
As you head toward the gate, you see the crowd of villagers looking past the guards. Proud, but weary.
Three figures emerge from the gates: a man with skin as red as sunset. To his left are two half-orc women, armed and ready.
Energetic Half-Orc: More scavengers, eh? I can't wait to bust some heads.
Mayor: Calm down, please.
A thousand words for a swordstroke.
Lean Half-Orc: The other way around. A word is worth a thousand swordstrokes.
Mayor: At any rate!
Mayor turns to the party
Mayor: My apologies, this is a closed community. As its mayor, I must request that you turn about face.
Feel free to take water and provisions from here. The guards will protect you at the perimeter. But tomorrow you will have to return.
George: What time is it IG? Afternoon?
Also, I know we were here for a reason, but I don't remember the details. Was this the lead we had on Baat? Do we have a story about why we're here?
(GM) Chad S. (GM): In game it's early afternoon, right after lunch.
Back on the Isle of the Sun, you interrogated someone who said Baat mentioned Norrison in his travels.
George: Ok guys, what's our story here? Are we going to introduce ourselves as EFTC reps and see if we can get inside to speak about business? What's our angle on getting in?
Chris: Well, we are either here to hunt for a vampire, or we are here on business. Gotta pick one to present.
(GM) Chad S. (GM): Protip: There will be a long and involved skill contest.
Chris: Sounds like they have had issues with necromancers and undead in the past. Unfortunately, I don't know if that will be a sore spot for them. Seems to be related to how Erlson got kicked out.
Cat: they're both pretty tough angles.
a 'closed community' doesn't sound much like they want business.
did erlson give us any details? i don't remember, but i feel like he said a little more about how he got banned.
chat log says...erison killed the big necromancer and he sent his peeps after norrison. also, norrison has magical fancy farming and no one else ever gets it right so ppl think there's a secret to steal (probably one reason they are a 'private community')
not seeing a whole lot else of info we've gotten that will help.
so it sounds like they got screwed by a necromancer once, and maybe "trade" might come off too much like "we want to dig up your farming secret"?
Cat: dunno.
Vegeta: Sense motifs to see if veg can get a read on these losers
Vegeta : Sense Motive
Check	34
(GM) Chad S. (GM): The villagers are extremely weary of you foreigners. The Mayor seems to be more level headed.
Er, I mean
realtime 3/24 8:27 am
(GM) Chad S. (GM): The villagers are extremely weary of you foreigners. The Mayor seems to be more level headed.
The bigger half-orc is itching for a fight while her leaner sister is bored.
Hernz: veg prefers the vampire talk approach
Cat: i am leaning the same direction.
Hawk Hubertins: Hello! Allow me to introduce myself; I'm Hawk Hubertins, and these are my associates. We will of course honor your wishes, but I was hoping we could impose upon you for some information.
Mayor: Greetings Hawk.
Hawk Hubertins: We've been following the trail of a Vampire who we encountered some time ago, and the clues indicated that he sometimes comes this way. I do hope he hasn't been causing you or your town any troubles, but he was very adept at manipulating things while remaining hidden when we encountered him.
The Mayor listens carefully. The leaner half-orc scribbles things down in her book, while the energetic starts actively paying attention.
The townsfolk are abuzz as soon as they hear the word "vampire".
Mayor: We haven't had trouble with vampires. Sometimes we hear strange voices during the day, or the wind sounds much stronger than it should be.
But within the walls of Norrison, things are well.
Vegeta: is he lying? 29
(To Vegeta): While he isn't lying about trouble with vampires or the threats of other creatures, he did choose his words very carefully. He is withholding something about Norrison.
Hawk Hubertins: Within the walls? We did notice the fortifications around some of the trees and plants surrounding your town. What dangers should we expect if we stay here?
Energetic Half-Orc: Birds, lizards, bird women who don't know when to shut up.
Lean Half-Orc: Harpies, they are called. Their songs can twist your mind.
As well as the occasional undead, like ghosts and wraiths of travelers.
You mustn't forget the large predators, like the Behir.
Chris: Birds, and Lizards, and Behirs. Oh my.
Vegeta: those black feathered idiots we took down you mean... they were as disappointing as that behir....

Fi snickers.
Energetic Half-Orc: See? The tiny guy knows how to do this.
Lean Half-Orc: Yes sis, the two of us could risk our lives to clear out every single harpy nest in this desert. What happens to the town in the meantime?
Mayor clears his throat
Mayor: It sounds like you are quite potent adventurers, strong and powerful.
Chris: Not the exact adjectives that I would use :-P
Hernz: lol
Vegeta: sounds like there might be some trouble you're dealing with after all?
Mayor: Besides the Fiera Sisters here, we would be powerless against you.
Upon hearing Vegeta's words, the Mayor pauses and turns to the villagers. Some seem worried, some angry.
Mayor: As your mayor, I am beholden to your rules and your judgement. You know the principles the town was founded upon.
Some of the villagers cry: Keep them out! They can't be trusted!
More scream: Don't let them steal our crops!
Vegeta: we're out here vampire hunting, we're not concerned with your town
Fi: [Vegeta] Perhaps you should stop talking.
Hernz: yeah, let vegeta keep talking
But a few of them mumble, "maybe they need to talk to him."
Vegeta: [fi] fine, you do your job, I'll do mine
Fi: For once we agree on something. Although I'm not suggesting that I talk either.
Vegeta: ...then again, who's this you speak of?
Mayor turns back to the party and smiles.
Mayor Torrin: I am called Torrin. Mayor Torrin.
The town elected me as their speaker and leader, claiming I am wise beyond my years.
The energetic Fiera sister here is called Helga. She is impulsive, quick to action but very influential.
Her twin sister, the lean Misha Fiera, prefers to study before she prepares her sword. Her knowledge is vast.
If you wish to know more about the Norrison and the inner workings, you'll have to convince the townsfolk of the strength of your words.
I challenge you to a duel of words.
Mayor Torrin: Misha, Helga, I will need your assistance.
Vegeta: [Helga] I guess we'll be sitting this out, huh?
Helga Fiera laughs
Helga Fiera: Later, little man. You gotta tell me how you ripped those thing's wings off.
But for now I gotta flex me mouth, haha!
(GM) Chad S. (GM): And now it's time for a rules switch!
Go read the "Verbal Duel Rules" handout. This is the Reader's Digest version of the Ultimate Intrigue verbal duel rules.
You want 3 people with a high Cha, Int and Wis to lead.
To do most of the speaking.
The rest of the party should try to figure out the villager's fears, worries and biases.
Anyway I'm certain I'll have a million questions to ask and answer, so take your time.
Hernz: ok, so if we want a wis person, veg can use baiting and emo appeal... not sure if Fi has skills that would help on others...
George: Hawk has +6 cha mod, but his int and wis are... less awesome.
Hernz: I think we all have crap on the rest... in fact, dont know who we have with int lol
(GM) Chad S. (GM): 3 of you will be talking, so 1 smart guy, 1 wise guy and 1 charismatic guy is better than 3 decent people
Hernz: ok, I'm the wise guy...
something tells me a 12 int will win the smart guy contest lol
George: Ok, so I'm a little confused by the items thing. Skill focus doesn't apply, but that contradicts the previous paragraph which says "Only effects and abilities that modify an ability score, modify ranks..."
Skill Focus (Feat) modifies a specific skill.
And what about the bardic ability that gives a bonus to Knowledge skills? Does that count, or does it fall into the classification that would just grant a reroll?
(GM) Chad S. (GM): Bardic Knowledge is more like Skill Focus, since it always applies to the skill check.
George: Also, it looks like one of the updates may have done something odd to my perform skills.
I now only have "Singing" listed, and Hawk has "Singing" and "Acting"
Perform used to be a drop-down like Knowledge, but now it's a single line.
Ah! I found it. Nevermind.
There's a new check box.
What about the Loremaster ability? The one that lets me always take 10 or once per game day take 20 as a standard action?
(GM) Chad S. (GM): You mean 10 as standard and 20 once per day, right?
You can use it. You're a bard!
Hernz: can we use our rewards d20 rerolls?
(GM) Chad S. (GM): Yes, you can use those for rerolls.
They are your rewards, after all.
George: Ok, looks like it's all about skills. Hawk has a decent diplo, bluff, and k/* at +11. He'll get one k skill reroll from his item, but his perform checks basically don't matter because the only one that applies at all is acting.
So to clarify, "Skill Focus" as a feat does or doesn't count for these exchanges? It's pretty clear that it doesn't when it's from a magic item.
(GM) Chad S. (GM): So, Skill Focus will give you extra edges instead of granting a bonus.
So instead of getting a +3 to your roll, you get 1 extra edge.
It's equal to 1/3 of the total bonus.
George: Ok. In which case Hawk should get +1 edge from his feats and +3 edge from his headband.
Hawk Hubertins: No, the headband actually grants extra ranks in the skill, so it wouldn't grant edge.
George: Err, that was ooc.
So in terms of ability mod, Claire probably has the diplo bomb better than Hawk, but he's probably more versatile since he has all the k/skills.
Hernz: well, since we don't have an INT person, might as well have 2 cha people lol
Cat: nidri is 12 int, 12 wis, 20 cha. (no items)
does monstrous mask feat apply to intimidate for this? or does it convert to re-rolls?
(base intimidate w/o is 17, feat is +5)
George: There are skills that apply to most of the particular tactics, so it's worth checking what those are as well.
Cat: yeah i saw intimidate a couple times.
my sense motif is not great, but it's ok. as an add-on to that.
George: That's Vegeta's thing though, right?
Cat: but we only get 3 ppl.
so we have to keep in mind what we want for well-rounded vs experts.
George: Yeah.
Cat: hawk for literally all the k skills is pretty great.
there's more bluff on here than diplo.
George: Hawk has Diplo, Bluff, all k/skills and perform/acting.
and can take 10 on any k/skill as a standard, and take 20 once.
Cat: yeah, makes sense.
so i guess what i'm asking is, if you bring nidri for an intimidate bomb is that useful for the third slot?
kinda wanna twink this and make a matrix lol
Hernz: veg is only good for baiting and motional appeal... and wis
emotional*
and those are at +20
Cat: not sure we have anyone who will be effective with Wit.
bluff is clearly the dominant skill.
assuming hawk's bluff is high teens, and hawk is also a pretty big win at logic because it could be any knowledge, that leaves us covering Presence, Rhetoric, and Wit.
Hernz: dont forget that depending on what tactics the audience prefers, we might want to steer clear of some tactics... so we need 2 people who don't go to have a decent sense motive to figure that out
George: Hawk does not have a decent sense motif.
Hernz: but I think we def want him in the main 3 anyway
Cat: so here's another rules question. I have a feat that says "Anytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to instead make an Intimidate check at a –2 penalty." does that apply here?
footnote: his ability only works on creatures of the humanoid type.
and if so, does the bonus limitation apply to that, or is it only for the three leads?
(questions relevant to me being in the "assess the crowd" peanut gallery.)
Meghan: Claire has: 24 cha, 12 wis, 10 int.
For skills: 15 bloof, 28 diplobomb, 15 intimidate, 6 k(arcana), 10 k(planes), no other ks. 6 spellcraft, 11 umd
Chris: Fi has 14 int and 16 wis.
Meghan: Fi is our smart character.
excellent
Chris: Of the skills, Fi pretty much only has Knowledge (Nature, Georgraphy, Dungeoneering)
Cat: yeah hawk basically handles the skills.
you guys have any sense motif?
it's possible it makes sense to send fi just for the int.
George: Also, clarification please: Do we need to have one person representing each stat for the "Determination", or does each person involved simply need to pick one of the three mental stats?
Hernz: this is all complex and GM is mia! lol
Cat: i know right? how dare Chad have, like, a life or whatev ;)
we're going to the aquarium today, so i bet he reappears and dumps all the answers like 2 mins after we walk out the door.
George: Well, we're back from the aquarium, and still no Chad... Hmm... Maybe we should all get together somewhere offline and see if that makes him appear?
Cat: lol.
catch-22, you're on call.
you can't get far enough away from internet to cast "summon GM"
realtime 3/26 2:26 pm
Hawk steps out from the party and faces the mayor. Surprisingly, Vegeta is right behind him, not powering up.
(GM) Chad S. (GM): Your determination: One person adds their int, another adds their wis and a third adds their cha.
Your determination is the average of those 3 stats
Cat: Your feat will NOT help you assess the crowd by swapping Intimidate for Sense Motive.
Uh, did I answer everything?
Darius Kolphan scribbles down some notes.
George: Ok, who wants to be the Int person? We've got Cha and Wis covered.
(GM) Chad S. (GM): Fleir!
Chris: Fi has a 14 if you just want the stat. Don't have much useful skill wise.
Cat: how is fi's sense motive?
also can the three help on the skill checks or is it always one person only?
(as in can the three speakers collaborate)
basically, if Fi has better sense motif, nidri can be the third speaker instead.
chad -- are the sense motif checks subject to the same restrictions on bonuses?
Chris: Fi's sense motive is purely his wis: +3.
Cat: k.
sounds to me like it's worth sending fi to contribute int.
and nidri can stand outside and sense motif.
which is 9 or 7 depending on chad's ruling on bonuses.
so basically, still not that great.
need to clone veg for this one ;)
Hernz: lol
realtime 3/27 10:05 am
(GM) Chad S. (GM): Non speakers apply their full Sense Motive check, they don't convert the bonuses into edges.
I think that's what Cat is asking.
George: As far as speakers go, I think there's a question of whether it's a single person, or whether the others in the box can assist as with regular skill checks.
(GM) Chad S. (GM): Oh, okay. A single person speaks, no assistance.
George: But for the peanut gallery, they can collaborate on the sense motive to figure out likely effective tactics?
(GM) Chad S. (GM): Yes.
George: Sounds like it probably makes more sense for Fi to be in the box with Hawk and Veg, and leave Nidri outside.
Cat: agree. let's send veg, hawk, and fi.
can darius help with sense motif?
Hernz: ok, sounds like we have our 3
Cat: yup. i say when chad's on, move Fi in there and let's get started :)
Hernz: ditto
realtime 3/28 8:54 am
Fi hopes his smarts will help keep Hawk and Vegeta determined.
(GM) Chad S. (GM): 14 Int, 20 Wis, 20 Cha. +2, +5, +5 averages to +4.
Your determination is 9+4.
Nidri, Claire and Darius take the time to size up the crowd, and learn their likes and dislikes.
(GM) Chad S. (GM): Nidri and Claire can make Sense Motive checks, DC 15.
Hernz: Is this an assisted check?
(GM) Chad S. (GM): Nope, each person makes a SM check.
Darius will 15
...make it...
(To GM) rolling 1
1
= 1
And realize the villagers hate when people bait, sending insults to enrage their foes.
Meghan:
Claire : Sense Motive
Check	19
Claire realizes the townsfolk are insightful and prefer logical arguments.
Hernz: what happens again when we use ones they do/don't like? a bonus/penalty to the check?
(GM) Chad S. (GM): Yes, a bonus/penalty.
Hernz: btw, both of you, way to make a 2 and 3 into legit rolls!
(GM) Chad S. (GM): Meghan rolled a 17. I rolled a 3.
Hernz: oh... oops, thought you rolled a 12 lol... in that case...

Hernz withdraws his compliment to chad
(GM) Chad S. (GM): lol
Just keeping my GMPC in check!
Can't let him outshine the players.
George: The arrow is indicating whose turn it is?
(GM) Chad S. (GM): Yeah, once we get started the black arrow will indicate whose turn it is.
George: kk
Hernz: so we're waiting on one motifs from Nidri to start, yes?
(GM) Chad S. (GM): Yup.
Hernz: FYI, in case we start this tonight and it makes sense for veg to go, I won't be here, so feel free to roll the d20+20 for my motifs for baiting or emotions
Cat:
Nidranisan : Sense Motive
Check	23
Hernz: nice... we're off to a good start!
realtime 3/29 9:36am
While Nidri does't discover new biases, she manages to find of the relative newcomers to Norrison who may give the party another chance.
(GM) Chad S. (GM): +1 Edge.
  

Exchange 1

 
Exchange 1
Mayor Torrin: Greetings, travelers, to Norrison. The name is derived from the phrase "Nourished by the Sun".
We are a young community, not even one hundred years old, in the middle of a desert. Surrounded by terrible monsters and awful sandstorms.
We have tried to spread goodwill to our neighbors, and yet they respond by sending us marauders, thieves and warlords. If not for the Fiera Sisters this would be another patch of sand.
The townspeople demand safety above all. Even if it means we must turn away well-intentioned visitors like yourself.
(GM) Chad S. (GM): Mayor Torrin makes an Emotional Appeal using Perform (Oratory): 13
lol
Chris: shock
(GM) Chad S. (GM): Well, Fi Hawk or Vegeta can choose to counter or end the exchange and lose 1 determination.
George: Definitely going to counter, but don't have the brain cycles right now. Not sure what kind of counter to use.
Chris: I know baiting is unpopular, but I'm kind of leaning towards that as a counter right now. If they counter with presence and win, they won't get the bonus determination. If they back out we won't have a penalty on our next baiting.
George: And Hawk actually can't fail the baiting check to beat that intro, even with the penalty.
Chris: So if you give up without countering, do you start the next round? If you counter and fail, does the opponent start the next round?
Or is it the opposite?
George: If you give up (Or fail to beat the opponents roll), you lose Determination equal to the current Ante and that ends the round.
Chris: That part is clear.
But there has to be a reason to choose to give up over countering.
(GM) Chad S. (GM): One reason to give up is that you don't repeat an argument.
George: Know you can't beat the roll? Some tactics also give penalties if you fail.
(GM) Chad S. (GM): Reusing the tactic makes you take a penalty.
And as George said, sometimes there are penalties for failure.
The loser or ender gets to start a new exchange.
Chris: thx
Reusing a tactic only seems to give you penalties if you won with them.
Is that accurate?
(GM) Chad S. (GM): Yes, only if you win.
You also take a penalty if you counter with the same tactic. So if you used an Emotional Appeal right now you would take a -2
Chris: Hmm... Seems like this combat is going to take a while ;-)
(GM) Chad S. (GM): As long as you're entertained
George: Complicated system is complicated. ;)
Ok, so Hawk is going to bluff a Baiting response. RP, then roll his bluff (Cha bonus + ranks + 3 for in-class -2 for unpopular tactic) + 1d20?
(GM) Chad S. (GM): That sounds right to me.
Hawk Hubertins: Thank you, Mayor Torrin. It seems to me that perhaps if the defense of your town offered by the good sisters here is so fragile, what you actually need is to be more welcoming of well intentioned travelers such as ourselves who are willing and able to come to your aid. Maybe the lack of welcoming is part of why such vandals and marauders are sent?
rolling 1d20 + 18 - 2
(
9
)+18-2
= 25
The crowd murmurs, offended by Hawk's implications. They do find some truth in it, however.
Mayor Torrin: There is some truth to your words. I'll have to take those comments to heart...
Mayor Torrin ends the exchange, losing 2 determination.
Helga Fiera: That's it, then? You're gonna let this weak noodle talk his way in?
  

Exchange 2

 
Exchange 2
Helga Fiera: Hey! So you put down a few harpies, so what? We and the town guard eat that for breakfast! Some idiot gangs walking around with armor like Mister Scrawny over there- we sent them packing! You wanna call us weak? I bet you guys spent the trip with your tail between your legs.
Helga spends an opportunity to mock the party, using Intimidate.
Helga Fiera: Intimidate check 22
Chris: Question again (sorry). Under Allegory Special section it says "instead of gaining an edge". What is that edge referring to?
George: Unless Fi or Veg want to respond, Hawk will take this one too. I think we may need a red herring. ;)
Chris: No intimidate or K. nobility?
George: Hawk? Intimidating?
He has k/nobility, but he'd need to roll better than 9.
Though I guess if we're going to do it, we may as well hold the big numbers for later and play the riskier tactics early when we have the Det to spare.
Chris: I think we should save Red Herrings for when things look a bit worse.
George: Fair enough. Still going to give Veg a chance to counter if he wants to. I'm assuming Fi is looking like she'd rather stay quiet for now?
Chris: She can do a +15 K. Nature Logic if needed. Only other relevant skill she has is Linguistics at +3.
I suppose we could have Vegeta bait this time with sense motive. The crowd will love us ;-)
Hernz: bait it is!
Vegeta: Yes, easy for you eat for breakfast what we kill. I found these balls in the harpies nest... did you lose yours when you went hunting them? Here, have some extra dessert.
Hernz: since they ended the last one without countering our bait, we don't get the cumulative -2 penalty for reusing... so just -2 cause the audience doesn't like it
Vegeta: Bait 28
Hernz: all very average rolls so far
George: Nice roll.
Cat: can the peanut gallery do anything as the exchanges continue, or are we all done now?
realtime 3/30 10:30 am
(GM) Chad S. (GM): For the verbal duel, the side characters are pretty much done. Feel free to grab some popcorn.
Darius has plenty.
Cat: crunch crunch.
we'll just armchair quarterback y'all in the ring.
(see that, i know sports analogy words.)
Helga Fiera: Haha! That's the spirit! That kind of confidence is what Norrison does best! The Mayor loves talkin, but when that fails we get fightin! Isn't that right, Norrison! Who's with me!
Helga tries to counter with Presence (and she'll use her own edge to retry) 35
(GM) Chad S. (GM): Didn't need it.
Cat: lolz.
all over the map with those dice, chad.
The crowd is upset by Vegeta's blunt criticism, but they rally behind Helga's words and enthusiasm! She grins and waits for the party's response.
(GM) Chad S. (GM): Opened exchange 1 with a 1, lol
Cat: i recall.
that's gonna be tough to beat.
might be worth taking the hit and opening ourselves.
(GM) Chad S. (GM): Also it's actually 37 because it gets a +2 to counter baiting
Cat: lol whoops.
Chris: I vote for either Flattery from Hawk or Emotional Appeal from Vegeta (Because it would be hilarious and he would be good at it).
Cat: i mean we could consider trying emotional appeal or flattery...
yeah.
still i think they're gonna have to roll pretty damn high to make it.
if we flub it, i think we should find a way to open with logic. :)
Chris: Vegeta would need a 15.
Cat: yeah, worth a shot.
Chris: Hmm... I guess 16 since you need to beat it?
Cat: yeah probably.
George: I'd have to roll at least an 16 to beat that, even with the +2. Should I give it a shot?
Chris: I think Emotional Appeal would do more "damage"
Cat: yeah, if it succeeds it ups the ante an extra 1.
George: Either tactic, it's a 16+ to beat the 37.
Cat: yeah, basically emotional appeal would up the ante more, flattery would allow us to choose to lower the ante and gain an edge.
George: Chad, do I have to declare potentially using an edge before the roll, or can I wait to see if I roll high enough without it?
Cat: chad declared first and then didn't use it when the first roll was high...
but it's unclear to me if we want to use them up this "early"?
(GM) Chad S. (GM): You can use an edge after the roll.
Cat: even with a reroll you've got less than a 50-50 shot of making this.
(GM) Chad S. (GM): You don't have to declare.
George: Would TI or GI work during an exchange? I mean, casting would be obvious, but I don't see anything in the rules to prevent it.
Chris: I don't think these count as actual skill checks.
Cat: yeah, the spirit of the rules seems like it's meant to block that...
(GM) Chad S. (GM): Magic assistance is a no no.
Highly frowned upon.
George: Thought so, but I wanted to double check.
Ok, so it sounds like Hawk will try to counter with an emotional appeal and will need to roll well.
Cat: ah is your bluff the same as vegeta's sense motif?
George: +18 for bluff or diplo.
Cat: veg is +20 motif
i think. based on his last roll.
probably worth letting him do the emotional appeal?
George: Ok, so up to Veg to respond with an emotional appeal.
(GM) Chad S. (GM): Vegeta will try to be a nice guy? Or at least a non-jerk guy,
George: Well, if not nice, at least emotionally rousing.
Chris: Nah, you can be a total asshole while still playing on someone's emotions.
Cat: yeah, he'll make an emotional appeal to their "total asshole" side ;)
Hernz: ok... up to veg I hear... ok, so I think I'll roll first, cause if it's shitty, then a funny reply
ok, so we get a +2 to counter presence...
Vegeta: Emo Appeal: 35
Hernz: do we use an edge... seems I missed by 2...
actually, does veg need his own edge? he's got none
George: We still have less Det. than the other side, so it might be worth spending 1 edge now for the reroll.
Vegeta: ok, I'll go for it.....
Emo Appeal: 26
Hernz: dammit... ok, lets see what veg says
Vegeta: You have been doomed ever since you lost the ability to love.
Hernz: I think we should get a +2 bonus just from quoting Alucard lol
George: Oh well. We were at a disadvantage from the start.
Hernz: they scored a critical... that's how I see it
George: That too.
Chris: I guess we will be starting next? Should we go for Logic? Fi could potentially start something with K. Nature (+15 +2 +2).
Hernz: sounds good
George: Sure, go for it.
realtime 3/31 6:13 pm
Vegeta's quotes from a Dhampir maybe weren't the best reply to give.
The party mulls over their opening move.
  

Exchange 3

 
Exchange 3
Cat: ...what is the k. nature logic angle tho?
Fi: In nature, the creatures that become isolated from others stagnate in their ability to grow and change. Eventually something outside of their expectations happens, and they have insufficient resources or support to survive. Their isolation also destroys their ability to adapt to changes.
Logic (K Nature): 38
Chris: How's that?
Cat: niiiiiice.
George: Hehe. Good logic. ;)
Hernz: BOOM!
you guys get any snow up there? we got zero
Cat: more on the grass, not much/any on the pavement at this point.
it's snow falling now, it's just not sticking much.
they cranked the numbers back down again.
Hernz: another conspiracy storm to get old product off the shelfs at super markets... I swear they pay the weather company
Cat: that's why i go straight to the national weather service, they don't get rich off hype.
but no, this is one of those legit things where one degree and 10 miles makes a huge difference in what you get.
but only NWS actually discusses that, everyone else just screams.
Hernz: yup
Chris: Our road is covered in slush.
Cat: lovely.
our driveway is, but the road is travelled enough not to be.
realtime 4/2 4:01 pm
Cat: yaaaay :)
Fi's opening is quite informative. Some townspeople see the merit in his words.
(GM) Chad S. (GM): "If she decides to end the exchange, she reduces her determination by the exchange’s ante, and her opponent gains 1 edge."
I think I forgot to copy that. There's the difference between trying to beat your opponent's argument and simply giving up.
In exchange 1 they gave up. In exchange 2 you failed to beat their roll.
So you gain an edge from Exchange 1.
Cat: so we actually have 2?
sweeeeet.
(GM) Chad S. (GM): Yes, you have 2.
Misha Fiera: An interesting theory. And yet, the term 'isolation' can be applied in many ways. Isolation gives you the chance to focus on your weaknesses, hone your strengths, and prepare for any situation.
"Adaptation" is also intriguing. The ability to change against new stimuli. Norrison's success relied on adapting to the desert climate, thriving despite the heat and low humidity. Will the rest of the world adapt to our changes? Or will it continue to isolate itself from us?
(GM) Chad S. (GM): Misha tries to counter with Rhetoric (Linguistics) 38
Cat: ...
(GM) Chad S. (GM): You have to beat the roll, ties are no bueno.
Cat: so...we win the exchange?
Misha tries to spin the definition of "isolation" and "adaptation" around, but the audience isn't buying it.
  

Exchange 4

 
Exchange 4
Misha Fiera: damn, that was good.
Ahem
George: We also get the special for winning the round with logic, no?
Misha Fiera: The history of Norrison is short, yet rich. Our founder found the Guardian. He gave him a small sprout, and the founder watered it for a week. His love let the plant flourish.
And so, we continue to search for the love that will allow Norrison to spread throughout the land. Until then, we must carefully guard the sprouts, lest invaders trample it.
(GM) Chad S. (GM): Misha opens up with an Allegory, using Knowledge(History) 32
Cat: chad's dice are on fire again ;)
doesn't look like there's anything special about countering allegory.
probably, pick a high skill and go with it heh.
(maybe hawk can come up with something for k. nobility logic...)
(or Veg can do an emotional appeal...)
George: Better to use bluff or diplomancy if I'm going for 30+
Or performance (acting)
Flattery from Hawk, or Emotional Appeal (Sense Motive) from Veg?
Cat: i'm arguing for the emotional appeal because of the special.
it would up the ante an extra 1 if it works.
George: Agreed, if Hernz is willing that's probably the better bet. I think he has a higher check than Hawk anyway.
Hernz: yup... ok, one sec
again, I'll roll fist to determine how good the response is... I like it better that way lol
wait, there's no bonus to counter allegory, right?
ok, I see what Cat was saying...
Vegeta: Emo appeal: 35
Hernz: gimme a few to come up with something
Vegeta: But not all strangers are invaders. You must sometimes learn to distinguish friend from foe. The Kingdom of Vegeta failed to do this, letting a demon like Freiza trick them, eventually destroying everyone... Imagine your family... parents... children, siblings... all dead at the hands of a demon... all because you held on to old fashioned beliefs and were unwilling to change your ways
...I am the last of my people because of such a travesty...
George: Nice roll.
Hernz: let's hope chad doesn't 20 the next one....
Cat: lol.
nice one hernz.
Hernz: veg the emotional dope.... yeah....
Cat: you could like totally hear the sappy anime music fade in just for a minute there.
Hernz: veg then turns super sayan and goes punch a dino
Cat: haha.
just save it for baat ;)
Chris: AHA! I found the reason why you would give up instead of counter. If you counter, the Ante is raised before you roll. So you take one more damage if you try to counter and fail.
So, I think each team has taken 1 more determination damage than noted.
Cat: i thought chad was already doing that.
Hernz: chad in da hauz!
(GM) Chad S. (GM): Hidely-ho, neighborinos!
I mean
realtime 4/4, 12 noon
(GM) Chad S. (GM): Well, my Nintendo Switch arrived 3 weeks early and work has gotten super busy. Apologies for not being as active.
But also
ADVENTURE!
Hernz: that explains all lol
(GM) Chad S. (GM): 3 Bokogoblins almost killed me Chris, lol
The "low on health" beep in Zelda is finally not annoying.
Chris: Yeah, once you get used to fighting the groups be sure to pay attention to monster colors as you get further into the game.
George: Heh. So you and Chris will both be playing Zelda tonight while we're working on dinner?
(GM) Chad S. (GM): Probably- wait there are multiple bows?
Chris: There are multiple of everything!
And no, I left the switch at home for Meghan tonight.
Vegeta gives a heartfelt speech, using personal tragedy to remind Norrison of the follies of isolation.
(GM) Chad S. (GM): Countering with an emotional appeal increases the ante by 1.
Misha Fiera: Truly unfortunate. You do have my condolences. Then again if this warlord is targeting kingdoms, surely this small village will fly beneath its radar. Unless this Frieza character is a botanist!
Hernz: if this botany joke kills us, I give up lol
(GM) Chad S. (GM): MIsha uses Wit via Linguistics to counter. 33
ULTRA BOTANY COMBO!!!
But people aren't laughing. Many are still weeping over Vegeta's heartfelt tale, and Misha must concede defeat.
Misha Fiera: It sounded better in my head... Too soon, I guess.
  

Exchange 5

 
Exchange 5
(GM) Chad S. (GM): +1 browny points for including backstory, Hernz
Hernz: haha, boom!
George: I misread that as "Bronie point"...
Or is it "Brony"?
Mayor Torrin: No matter the size of the organization, from the smallest village to the greatest metropolis, we must remember they all consist of individuals, working together to keep themselves safe from negative outside influence. We're not the only town to protect itself from marauders, raiders and those who would despoil.
I've heard of tales from the Naturelands of cities who were attacked by outsiders from another plane of existence. They travelled from the Maelstrom, pretended to offer gifts and struck as soon as the gate fell. How can we be so sure history will not repeat itself here? As your mayor, I must protect our community at any cost.
(GM) Chad S. (GM): Mayor Torrin opens with Allegory via Knowledge (History). 29
Chris: Ah the good old "Any Cost" bomb.
(GM) Chad S. (GM): At any cost, Chris! Any cost- okay maybe that's too expensive though.
George: Uhoh... Was that the GM suggesting a strategy for countering the argument?
Hernz: so anythign but presence

Fi is still choked up from Vegeta's story.
Hernz: who wants to go... do we play the numbers?
Vegeta: get a hold of yourself elf! we
are not done yet
George: I mean, Hawk has several skills that could potentially counter at +18.
Hernz: I'm good with that...
Chris: Logic is effectively +0 now and it's not an opener. So Fi would only have a +15.
Hernz: veg can do a +20 emo again in theory...
I'm good with hawk if he wants a turn
George: Hawk could pretty easily crush a logic check. He can take 20 on any single k/check today, and he could use k/history for counterexamples at +18, but we might want to hold that in reserve for when we really need it.
Chris: Emo will be at a -2 now since we won with it.
Hernz: yeah, hold the auto 20 for a bigger ante
George: And yeah, the -2 for emo means you're effectively making it at +18 as well.
Chris: The only advantage for using logic right now is that we have a logic only edge.
Hernz: is it -2? I forget the rules...
yeah, logic away
Chris: Yeah. Each win accumulates a -2.
George: Yes, each time a tactic is used you... what Chris said.
Chris: Except for our first baiting.
Hernz: ok, I see that rule
George: Yeah, because they dropped it after we used that as the counter.
Hernz: does that mean if we ever have to use logic to take a 20, then we'll be at +16 if we use it now? ... whatever, let's do it
this reminds me of Dodgeball, where Ben Stiller says "Let me hit you with some knowledge!"
Chris: George, Is Hawk going to try a Logic check? What is the bonus you are using? +18? So you would need a 12 and we have a logic edge. Think that will work?
George: Yes, Hawk will try a logic check using k/history at +18 +2 (bias) -2 (Repeat).
Rolling and will fill in RP after the roll.
Hawk Hubertins:
Hawk Hubertins : Knowledge (History)
Check	37
Chris: There have been way too many 19s recently. I'm worried about what the future holds.
Hawk Hubertins: That's an excellent point, Mayor Torrin, however this ignores the fact that after the realm war there have been very few outsiders seen in this realm, and that was over a thousand years ago. Moreover, I can cite several instances of isolationist cities that have collapsed from within by their own hands and internal corruption brought about by the consolidation of power, and promises of security by that very isolation. Simply refusing to allow outsiders, being this isolationist, doesn't garauntee security, it only serves to cut off outside influences.
For example, my troupe once visited a small township to the west of Harvest Whwaf that was originally a farming settlement for a large city. You could see the ruins of the city, which was beset by plague from poor sanitation, quartered and burned as a result, and then because they refused outside assistance to recover afterwards citing an isolationist policy, their internal political corruption and excess caused a collapse of society as the rich ignored the needs of the poor, and eventually were laid low during a revolt that resulted in the city being destroyed, and those few survivors leaving the bones of the city behind.
I'm not suggesting that the same thing will happen here, but it does illustrate the dangers of an isolationist policy.
George: Yeah, right? But this does mean I'm still holding that 20 in reserve for when we need it.
realtime 4/5 10:16 am
Hawk refutes Mayor Torrin's claims with a real example of a town that collapsed under its own isolationism.
George: Sorry for the wall of text.
(GM) Chad S. (GM): Logic is at a +0 bonus because you won with it already.
Not sure if your +19 factors that in or not.
George: +2 for crowd bias, -2 for already used was a net 0, so I didn't modify, that was straight skill + roll.
(GM) Chad S. (GM): Okay.
Mayor Torrin: Hmmm...you speak wisdom in your words. Too much for me to counteract at the moment. I must concede to your point.
The villagers take Hawk's words to heart and a fierce debate begins between them.
Clearly the party's words are getting to them. Mayor Torrin sits there stone-faced as usual.
Hawk figures that even though some villagers may be annoyed by the logical arguments, he could ask the village to reconsider his argument before making an opinion.
(GM) Chad S. (GM): Read: +1 Edge that can be use in logic arguments only.
  

Exchange 6

 
Exchange 6
Chris: We get another generic edge for them conceding too, right?
(GM) Chad S. (GM): Yes, you do.
Misha Fiera: This group of travelers have given us much to consider. More than others have. Most of the snakes who try to slither in here may as well have covered themselves in blood and said: “I am evil!” They could barely say more than “Your money or your life!” But Hawk is going to open an encyclopedia thicker than my spellbook-
Misha Fiera Misha waves her worn spellbook to the villagers.
Misha Fiera: And trust me when I say that’s pretty thick!
Misha opens with Wit, using Perform(Comedy) 29
(GM) Chad S. (GM): These average rolls vs 19s are killing me, here.
The villagers' arguments abruptly end in laughter as Misha gives a joke.
(GM) Chad S. (GM): Then again I'm kind of treating this like Blackjack where I'm the house.
Chris: Did they take 3 damage? I thought it would be 2.
The Ante isn't increased until you decide to roll the check. So they upped it to 1 on their roll. And we upped it to 2 before our roll. They didn't roll.
(GM) Chad S. (GM): The ante starts at 1. They decided to roll. The ante increases to 2.
I'll double check the ante value when you start an exchange. I think it starts at 1.
Chris: "Start and exchange, raising the ante to 1 and making a skill check."
(GM) Chad S. (GM): You are correct, Chris. It starts at 0, they make the check, it increases to 1.
Which means they should have taken 2 damage during the last exchange, not 3
and the current ante is 1.
Chris: ok. The numbers weren't adding up like I expected, so I wasn't sure what was happening. Thanks.
(GM) Chad S. (GM): I probably botched an earlier round but the show must go on.
And the error is in the party's favor so far.
George: Responding with flattery/diplomacy
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	30
You're right, I can be a bit long winded, especially when it comes to topics I'm passionate about. I'm flattered that you've compared my knowledge to that contained in your spellbook. It must be a significant tome indeed for you to have been so successful in defending the town.
Misha blushes, clearly caught off guard. Already, rumors are flying. Helga steps up.
Helga Fiera: You got the words of a honeybee. Bet you’ve got the stinger, too. Misha’s turning to mush right now. We don’t know anything about you beyond what you’re saying. Well, you’re strong, but that’s it. Maybe too strong. How about you tell us what you’re gonna do when you find this vampire? Why do you think it’s here? All we know, this is some fancy story to lower our guard!
(GM) Chad S. (GM): Helga uses Baiting via Intimidate 18
Spending an Edge: Helga uses Baiting via Intimidate 26
Spending an Edge: Helga uses Baiting via Intimidate 17
Despite Helga's best efforts, everyone is talking about Hawk's charms. How could such a sweet man lie? Misha is taking deep breaths to calm herself.
  

Exchange 7

 
Exchange 7
Helga Fiera: You realize the town is about to open up, sis? Jeez, I gotta do everything here.
Listen up, Norrison. This is it. You need to make a big decision here. I don't know if we can protect you once they're inside. The secret of our town's growth lies with the Guardian. If these guys hurt or even kill the Guardian- and maybe they can- we will lose so much. So think about this, real careful.
(GM) Chad S. (GM): Helga tries an emotional appeal, using Diplomacy. 28
George: Ok, so one more time for Hawk to reply, huh? We still have plenty of edge.
(GM) Chad S. (GM): All the edge in the world!
But yes, you're kinda crushing these skill checks.
George: Much as I want to, I don't think Hawk can reply to that with Mockery. Closest I think he can manage is Rhetoric.
Does it matter if I use the same skill with a different tactic, or do I need to rotate through skills too?
I mean, the check is the same for acting and diplomacy, so it's really a matter of semantics.
(GM) Chad S. (GM): I think it's just the tactic that matters.
Hawk Hubertins: What possible reason could we have for stealing your secret or harming the Guardian? We've told you our goal: to hunt down and destroy the vampire we've been tracking. Harming you or your community wouldn't help us to achieve that goal, so why would we do it?
Hawk Hubertins : Diplomacy
Check	30
Helga Fiera: Mayor... a little help? I'm running out of ideas here.
Mayor Torrin shrugs and then smirks.
Mayor Torrin: Ah yes. The vampire none of us have seen or heard of. We have all heard of the Guardian, and the secret of growth we hold so dear. Maybe this is a mere cover story. Or maybe the vampire is close but not inside town? Maybe it hired those harpies you so effortlessly dispatched? Who knows? Do we need to know? Not really, it's your problem.
(GM) Chad S. (GM): Mayor Torrin tries to use a Red Herring, using the +4 bonus to reset the ante and win the exchange.
Bluff 30
George: Will he use their last edge?
(GM) Chad S. (GM): He has to beat it
Ties are no good
Bluff 27
Bzzanga!
George: We did better in that than I was expecting.
(GM) Chad S. (GM): Me too, lol
Helga throws her hands up in disgust, clearly out of things to say.
Misha is still elated and tries to calm herself down.
Mayor Torrin turns to the villagers and glances at them. Most of them look at the party, look at him and nod.
  

Welcome to Norrison! Go meet the guardian!

 
Hawk Hubertins smiles and blushes a little as he looks at Misha.
Mayor Torrin turns to the party and claps.
Mayor Torrin: Your conversation gave us pause, caused us to think deeply, and moved our hearts.
As Mayor, I bid you welcome to Norrison. Come on in.
The people of Norrison quickly run back into town. Helga begins yelling at everyone to clear some space, and drags her sister along.
The Mayor laughs and waves the party in.
Hawk Hubertins: Thank you, Mayor Torrin.
Verbal Duel over
Mayor Torrin: Well, you should thank yourself. You will be the first few visitors in the last few years to join.
George: Now we just have to avoid the addictive psychoactive fungus that's infused in all of their foods that causes them to act as a cohesive communal organism and we'll be all set.
Hernz: serioulsy, I was starting to think that after that crit fail opener, no one would roll single digits... LUCKY!
Cat: nice job folks.
we did a thing!
realtime 4/6 1:19 pm
Helga and Misha corral curious villagers aside as you enter. Lush, vibrant plants appear as Mayor Torrin guides you in.
Finally some villagers return to gathering nuts and berries, or cooking them into a fine stew. Fi is well aware that these impressive crops can't be natural, and must be magically supported somehow.
Mayor Torrin: I do enjoy these debates. Usually I wind up flustering them into revealing their true colors.
At which point Helga and Misha are all to glad to dispatch them.
I'll have some food and water prepared for you. You must be tired from the trip.
Hawk Hubertins: It was a somewhat harrowing journey. Thank you for the hospitality. You'll see that we pretty much are what we appear. My companions and I aren't exactly good at hiding our motives.
Mayor Torrin: Haha. You aren't? I can tell you are no mere performer. Once you are done eating, ask Misha and Helga to escort you to my home. I wish to speak to you all in private.

Vegeta will eat his delicious bowl of bland as usual
Cat: huzzah.
we noms. :)
Hernz: so can we assume we finish eating and ask them to escort us to the mayor's?
George: Hawk does some flirting that he doesn't realize is flirting until they react, we finish eating, and head to the Mayor's house?
Hernz: lol
realtime 4/7 10:18 am
Misha escorts the party to the mayor's office, chatting Hawk up all the while. Helga guards the rear, mostly trading battle stories with Vegeta.
Mayor Torrin's office is on the far side of Norrison. It is the largest building, not tall yet very long. Beyond it is the vast desert.
The party sits down at a large meeting table with the Mayor.
Mayor Torrin: That will be all, Helga, Misha. Please, wait outside.
Hernz: side note, what kind of warrior (class) does helga fall into roughly... fighter/monk/rogue?

Hawk Hubertins raises an eyebrow.
(GM) Chad S. (GM): Bloodrager, mostly barbarian with a side of sorcerer.
Hernz: thanks
Mayor Torrin: Finally, some peace and quiet.
Well, relatively. This is the first time a group so experienced has entered our village.
The Guardian warned me this event would bring great sorrow, but it would be for the greater good.
Vegeta: Guardian?
George: Veg beat me to it.
Mayor Torrin: The people don't know it, but your arrival marks the end of Norrison. I don't know exactly how or why, but the Guardian's predictions have never been wrong.
Hawk Hubertins: If I may, you've spoken of the Guardian several times. Who, or what exactly is it?
Mayor Torrin: My father was the founder of Norrison. His caravan destroyed by raiders, he wandered this desert. Delirious from thirst, he met a wondrous creature. A bird whose body was as hot as the sun.
Hernz: is this a Phenix? like the name of my street around here where they left out the O?
Mayor Torrin: This creature took pity on him and shared its secrets to survival. With it, he was able to grow crops and find water.
The oasis attracted other survivors and they organized, formed a town.
(GM) Chad S. (GM): It's spelled Fenix, thank you
Mayor Torrin: We were lucky to find the Fiera sisters when we did, a pack of harpies tried to claim the entire town as their food.
He has never given his name, but his lair lies underground, with a path that starts in my basement.
You should certainly meet him. Either today or tomorrow. Perhaps he will have a clue on this vampire you seek.
Vegeta: Finally a lead on that stupid Baat....
Hawk Hubertins: That's the vampire. His name is Baat Daculon. Our last clue to where he went led us to this continent, and then after some information gathering when we got to the port, led us to this town.
Have you heard the name before?
Mayor Torrin shakes his head
Mayor Torrin: That I haven't heard. We have enough trouble with raiders. The last thing we need is one of those. Luckily everyone but the Fieras think vampires are myths, or they would be in a full blown panic.
Vegeta: I'll make sure to turn this Baat into a myth when I see him, heh

Hawk Hubertins nods to Vegeta.
Hawk Hubertins: On that we're agreed.
Mr Mayor, we would be happy to meet with the Guardian whenever is convenient. We are, of course, at your disposal while we're here.
Vegeta: the sooner the better of course
Chris: Back in the logs, Limon was talking about Nalthaan having amazing crops. Did that get converted to Norrison at some point?
Lovely, so Norrison's magical crops are likely only working because of the flaming bird. Baat is "family" with the bird, so when we go deal with Baat, the bird will not like that. So we have to kill the bird, then Norrison has crop failure.
(GM) Chad S. (GM): Nalthaan is Norrison. Naming things is hard.
Hernz: it's like Russia and the soviet union... same difference
Hawk Hubertins: Not... Actually. Russia vs Soviet Union is more like Texas vs USA.
George: Err, ooc of course.
Cat: is there an applicable roll to guess more about this creature and how a vampire might be related to it? :)
magic missile (sorry chad) : 30
cure of doom: 123
realtime 4/10 1:46 pm
(GM) Chad S. (GM): A K. Arcana check is needed to identify the type of creature the mayor is talking about.
George:
Hawk Hubertins : Knowledge (Arcana)
Check	16
(GM) Chad S. (GM): Hawk recalls giant, flaming birds...but nothing really comes to mind.
George: That's what I get for not just taking 10.
Cat:
Nidranisan : Knowledge (Arcana)
Check	24
hey, my new laptop has better dice inside! ;)
Hernz: must not have a fan, cause mine was killing on sat lol
Cat: lol
realtime 4/11 10:32 am
Nidri recalls information about flaming birds and the name hits her: Phoenix. Known for their grace, beauty, and their ability to thrive in hot environments. Their nests are often a source of life.
(GM) Chad S. (GM): Special Abilities, Weaknesses, or Attacks for a Standard Phoenix? Pick one to learn more about it.
Chris: It's a bird made of fire. I think we can assume that it is immune to fire, and maybe weak to ice. Probably don't need to learn about weaknesses.
George: What's the airspeed velocity of an unlaiden phoenix?
Meghan:
Claire : Knowledge (Arcana)
Check	9
Chris: I like how Chad said "Standard Phoenix"
Meghan: and, as usual, claire does not help with a knowledge check
(GM) Chad S. (GM): Maybe it's an ice phoenix
Chris: You had the same bonus as Nidri ;-)
Or an Evil Dark Phoenix.
Meghan: You'd think I'd know something about fire-birds
Hernz: we're fighting the Xmen and dark phoenix!!
Cat: i'm gonna go with special abilities.
realtime 4/12 1:35 pm
(GM) Chad S. (GM): Phoenixes have an array of healing, fire and light-based spell like abilities. They can constantly detect magic, poison and see invisibility.
In terms of skills, they are best at Acrobatics, Diplomacy, Perception, Sense Motive, Intimidate, and some kind of Knowledge (nature and something else.)
Phoenixes which are slain but not destroyed will resurrect within a few rounds of death. They can only do this once a year, and it weakens them as a result.
Phoenixes are so hot anyone within reach of the Phoenix must weave around the flames it produces. Also, even striking the creature without a reach weapon burns attackers.
Hernz: assuming she relays this info...
Vegeta: hm... that's no fun... then again, a little fire here and there won't kill you ;)
Hawk Hubertins: Vegeta, we are explicitly not harming the phoenix.
Hernz: oops, was reacting to chri's comment which I thought was Fi's lol... comment still holds though haha
Vegeta: let's hope we don't have to
A flash of worry crosses Mayor Torrin's face.
Mayor Torrin: ahem
Did you want to meet the Guardian today or tomorrow?

Hawk Hubertins glares at Vegeta before recovering his composure.
Hawk Hubertins: Unless any of my companions object, I see no reason for us to wait. Today would be fine.
Vegeta: just a little sayan humor, we have no ill will towards the bird
Mayor Torrin: I see. The entrance to his home is in the basement of my home, here. Good luck.
Mayor Torrin stands up, bows to the party and leaves through the front door.
Hawk Hubertins: Thank you, Mayor Torrin.

Hawk Hubertins stands up and starts looking for the door/stairs to the basement.

Vegeta follows
Mayor Torrin's house is built into a rock jutting from the desert floor. In the back of his bedroom you find a wooden door built into the stone.
Behind it the door hides a carved out tunnel. Stone stairs and glowing stones line the tunnel path as it leads downward.
(GM) Chad S. (GM): Assuming you guys head downstairs...
Hernz: yes... though you were describing it lol
Rays of light from above illuminate a wide open area, about 50 feet high. Stone walls 30 feet tall breakup the wide open space.
Thick vegetation and several crops fill the entire room. Vegeta can hear running water below.
(GM) Chad S. (GM): Rearrange yourselves and give me perception checks.
Hawk Hubertins:
Hawk Hubertins : Perception
Check	29
Hernz: veg will lead if people dont mind... think he's always up front
Chris: Reminds me of how we created an underground place to grow crops in the winter wasteland in Hernan's run.
George: Hawk will stay near-ish to the rear with Fi and Fleir.
Vegeta:
Vegeta : Perception
Check	30
Hernz: ok, this is sad, but I don't recall that crops growing thing...
Fi:
Fi : Perception
Check	25
Fleir : Perception
Check	11
Hernz: wasted all our good rolls in the skill competition
Chris: The Phaedrus Gumi cleared out a mansion in the winter half of an island of undead. Underground there was a cavern with warm water. We later decided to use the mansion to become the replacement temple for his god. We killed a white dragon that had taken up residence in the cave, and move in the followers that Phaedrus gained at the arena battle that he won. We put up a continual daylight spell and started growing crops in the cave.
Why do I remember this shit?
Hernz: the more important question is why dont I remember this??
(GM) Chad S. (GM): Because Chris kept an audio recording somewhere? I'll give Cat and Meghan a chance to position themselves and make perception checks.
Hernz: I know we've talked plenty not to be in fireball formations lol
(GM) Chad S. (GM): aaaaaaaaaand Cone of Cold! BAM!
The grass counts as difficult terrain, btw
Chris: Woodland Stride allow passing without issue?
(GM) Chad S. (GM): Yup, that will not be a problem.
Meghan:
Claire : Perception
Check	21
wow
Chris: Beat Vegeta
Oh, 30 nm
(GM) Chad S. (GM): lol
Hernz: lol
Meghan: I have no idea how I want to be positioned
Hernz: man, fireballs are big.... 20 ft radius is a lot... do we intent to not walk in fireball formations (in general)?
George: Just stagger so we're not in a 10' line and we're probably ok.
Or as ok as we're likely to be.
Cat:
Nidranisan : Perception
Check	10
...it's generally not really worth waiting for me to roll perception ;)
Hernz: lol.. I think more for positioning
Cat: btw, i have armor up before heading down.
realtime 4/13 10:27 am
Everyone exits the stairwell and spreads apart, suspicious and prepared for anything.
Hawk, Vegeta, Fi and Claire hear it- the sounds of mechanical gears and something heavy in the back of the room shifting in place.
Hawk, Vegeta and Fi see some red and blue robed figures peek around the corner in the back.
Almost everyone hears someone speaking loudly in the back, like he wants to be heard...
Regal Avian: The day has come. Your...children were right, Father.
Skeletal Death: Of course we're right! They have entered the realm Father!
Annoyed Egghead: Everyone shut up. You're trying to give us away or something?
Metal Child: Yaaay! I get to play with them again!
An artificial voice rings out through the cavern.
Annoyed Egghead: Yeah sure, fine. Let's kill em. You too, Reziel.
Reziel/Regal Avian: As you wish, Father.
As you command...
  

Battle: Calaminus 2.0

 
(GM) Chad S. (GM): Roll for initiative, folks.
Darius's Init 15
Reziel's Init 13
Fun with d20s: 3 4 14
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	9.02
Fi:
Fi : Initiative
Check:	8.03
Fleir:
Fleir : Initiative
Check:	13.06
Fi: Oh great. They controlling the Phoenix perhaps?
Meghan:
Claire : Initiative
Check:	4.01
George: Are "Blue" and "Red 7" supposed to be on the map? 'cause I can't see them.
(GM) Chad S. (GM): No, you cannot see them yet.
George: Ok. Well, we're too far apart for Haste to get everyone. I'll have to see how much we bunch up or spread out before Hawk.
Chris: Way to get out of FB formation Vegeta :-P
Vegeta:
Vegeta : Initiative
Check:	21.02
Hernz: veg will move down for a haste while he powers up when it's his turn
Chad, what are all these colors? grass? stone, heights?
Cat:
Nidranisan : Initiative
Check:	21.02
the green is grass that counts as difficult terrain.
he said something about some walls too, i assume that's the red.
this looks like an excellent map for me to fly around 5' up :)
tho i am in prime placement to drop a prayer first.
Hernz: danke
Cat: (also if i totally forget to check in and everyone else is ready, chad, queue me to just drop a prayer for round 1)
Hernz: I might not be around at night, so in case, I move back a little to get in haste formation and power up (casting barkskin)
realtime 4/14 10:52 am
(GM) Chad S. (GM): This is a 50 foot high cave. The inner walls are 30 feet high.
The grass is difficult terrain.
  

Round 1

 

Vegeta moves closer for haste and powers up
(GM) Chad S. (GM): Prayer & Barkskin?
Hernz: yup, as queued
Vegeta powers up as Nidri releases a prayer for the party.
The party hears loud chanting from the back of the room. Obviously magic is cast, but what spells?
Darius Kolphan: Vegeta. Sounds like you expect trouble, yes? Hopefully this will help you rise to greater heroics!
Darius Kolphan casts heroism on Vegeta

Vegeta feels the extra boost
Vegeta: heh, not bad old man...
Darius Kolphan: Old?
Darius Kolphan has a compulsive need to check himself
Hernz: is he old? I have no idea how old he is
(GM) Chad S. (GM): Darius is a mid twenties human.
Hernz: oh... then um... he'll take that back or something lol
(GM) Chad S. (GM): Nah, just take it as Vegeta mocking Darius's vinity
vanity
Cat: it's still the same day as the harpy fight, right?
Hernz: good point... I thought it was a diff day... big diff on ki usage
Cat: yeah if i remember it was an hour walk or something no?
George: Hawk's queued action: Start bard song and cast haste on the party.
realtime 4/15 7:58 pm
(GM) Chad S. (GM): This is the same day as the harpy battle.
Cat: yay resource-limiting :)
so we're waiting for chris i guess? :)
they need this thing to have tagging people so it'll buzz their phone ;)
Hernz: yay low on ki!
and fireballs and spells... woot... extra challenge
Vegeta : Ki Pool
Class Features
Class:	Class: Monk
yeah I won't be figuring that out anytime soon
(GM) Chad S. (GM): Yeah, we're just waiting on Fleir. I'll have her delay if I don't hear from Chris tonight.
Then again Fi is up after Hawk's haste.
Meghan: Chris is fighting a lynel right now.
i'll tell him after
Chris: You know, I can just be pinged on IM if I'm not paying attention. I've been going on various things non-stop since Friday.
And yes, Fleir will be delaying for Fi.
Cat: it was funnier to bug meghan.
Meghan: true
Fleir delays.
realtime 4/17 2:02 pm
The party's preparation pays off, as they finally don't bunch up in fireball formation.
The phoenix named Reziel flies atop the wall and launches a ball of flame, catching Fleir Nidri and Darius.
(GM) Chad S. (GM): Reziel casts Fireball dealing 27 fire damage (Reflex DC 20 for half)
Darius's Reflex Save 28
Darius manages to twist out of the way of most of the flames, but it clearly took the wind out of him.
Hawk begins Inspire Courage and casts Haste.
(GM) Chad S. (GM): Fi is up.
Chris:
Fleir : Reflex
Save:	29
Save Notes: Evasion
+4 Will vs Enchantment
woo
Fleir does a quick circle to evade the fire.
Fi:
Fi : Strong Jaw
Spell Level: Hunter, 3
Duration: 9 minutes
Save: will negates	DC: 16
I'm going to look for the other guys commanding it.
As Fi advances, he hears more casting.
Everyone hears something huge, and an iron giant emerges around the corner.
(GM) Chad S. (GM): 15 feet tall, covered in glowing crystals, and covered in electricity, Calaminous dances excitedly.
Calaminous: Daddy! Daddy! They're back! We can play!
Annoyed Egghead: This are the guys, huh? Time to take some measurements.
Fi: Ah, crap. I did recognize that voice.
A childlike voice and an annoying voice rings out from the Iron Giant.
Closer inspection of the Phoenix shows some kind of metal plates and connections flowing from his flesh. His left eye is glowing red.
(GM) Chad S. (GM): Claire decides on her next move.
Calaminus's outline seems very blurry and somewhat displaced.
(GM) Chad S. (GM): Claire, Vegeta and Nidri are up next. Nidri needs a Reflex DC 20 save to avoid 27 fire damage.
Fi: Ugh... As if it wasn't bad enough damaging him before.
Meghan: would it be helpful to put a greater invis on someone?
Chris: Vegeta or yourself?
Cat:
Nidranisan : Reflex
Save:	14
lolnope.
Nidranisan : Revelation (lvl 7)
Class Features
Class:	Class: Oracle
Wings of Terror
5' up.
and i'd suggest doing the greater invis on yourself...veg doesn't need it as much honestly. (or you friendly local healer lol, you go before i move anyway)
Meghan: good call
Claire : Invisibility, Greater
Spell Level: Sorceror (Celestial), 4
School: Illusion
Cast Time: 1 standard action
Range:  Touch
Effects/Target: Creature touched
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Rolls
Caster Level Check	=26
Overcome SR: +2	
on nidri
Cat: huzzah.
i don't actually remember if darius has seen the wings yet lol.
you might want to be to my right instead of below, i am assuming the wall will give cover if applicable. :)
or you can have my spot and i can slide over 1. (or you can stand under me.
)
because, 5' up. :)
Meghan: fair
i might cast on myself next turn and then go winged too
Cat: nothing like orbital bombardment.
Hernz: do we remember anything about this giant thing from a weakness perspective?

Vegeta moves with ease through the thick grass, and shoots a beam of fire at Calaminus 2.0
Vegeta:
Vegeta : Galick Gun
Damage	40
Weapon Notes: Reflex DC 22; Fire Damage
Hernz: that's unless the party recalls an element that works better on him... I forget...
Cat: nice d6s.
and i don't remember as a player, i think he had some resistances that the colored sendrine disrupted.
Hernz: yeah, nice rolls indeed! hopefully he's not immune to fire haha
Cat: or, y'know, we remember stuff. probably some kind of knowledge or int check heh.
George: Hawk will keep singing, move over next to Fi, and cast AA on her quiver.
Assuming nothing catastrophic happens between now and then.
realtime 4/18 9:10 am
Nidri takes the full brunt of the fireball, but at least her div heritage resisted some of the flames.
Claire turns herself invisible and runs for cover.
  

Round 2

 
Vegeta unleashes a beam of pure flame at Calaminus.
(GM) Chad S. (GM): Big guy's reflex save 22
Hernz: dammit!
The Iron creature swerves out of the way, evading most of the flame. Even some of the flame that does hit seems to be resisted.
(From Hernz): 5 or 10 res?
Annoyed Egghead: You didn't say the little guy from Vegeta could shoot...
(To Hernz): 10 Res
Vegeta: hm... not bad... I went all out on that one... heh, this will be fun
Nidri sprouts her wings and flies away from the blast to get some cover.
Annoyed Egghead: Here they come. Split up and block their channels.
Zeel: Yes Father! FOR THE FAMILY!
Hernz: did we not kill these guys already? we didn't let them live last time, right?
Two Blue-Hooded skeletal figures fly across the corner
(GM) Chad S. (GM): You have defeated all of them, yes. The hooded creatures turned to dust as soon as you beat them.
Hernz: ok, thanks
Darius Kolphan: Wh-what is this?
Hernz: so to us, do they seem like the same creatures?
(GM) Chad S. (GM): They look the same. The thing is, one of them wore a red cloak.
Hernz: yup, one red one blue, yup
Vegeta: what... these guys again? did we not finish you off last time??
Zeel: No one can finish off the Family!
Darius casts a spell before running for cover.
(GM) Chad S. (GM): Reziel's Will Save 13
Reziel is confused!
Hernz: nice roll lol
Darius Kolphan: I just had to stay in the middle, didn't I?
(GM) Chad S. (GM): Reziel versus Confusion! 99
Chris: lol
His mind clouded, Reziel turns around and unleashes a burst of flame behind the wall.
Chris: Guess there are more things back there...
(GM) Chad S. (GM): Not for long...
Base Damage: 19
Or maybe so with those rolls
Hernz: wow..
(GM) Chad S. (GM): 19 times 1.5 is... 28 fire damage
Reziel casts Empowered Fireball, dealing a pathetic 28 damage to something back there! (Reflex DC 21 for half)
Hernz: hahahahaha
(GM) Chad S. (GM): Reflex 15 13
Confusion saves the day, lol
The party isn't sure what he hit, but something behind the wall screams.
Zeel: Brother Reziel, NO! What has that human done to your mind! We shall punish him for forcing infighting!
Darius Kolphan: Sounds like I did something good, yes?
Reziel: Father is a fool! I'll see him and the Family burn to the ground! BKAWWWK
Reziel clucks like a chicken
With nothing catastrophic, Hawk runs behind Fi and casts Abundant Ammunition, granting the elf a limitless supply of arrows.
(GM) Chad S. (GM): It's time for Fi and Fleir, the dynamic duo.
(To Hernz): That empowered fireball was so pathetic. The targets have... 1 HP remaining
(From Vegeta): hahahaha!!
(From Vegeta): teaches you to leave YOUR guys in fireball formation lol
(To Hernz): How were they supposed to know the fire sorcerer would turn around and roast them?
(From Vegeta): hahaha, too good... hey, no encounter will backfire as much as the behir one lol
George: And of course Hawk is keeping BardSong going, but the spellcasting gives him a free round.,

Fi casts Ironskin on Fleir
Fi:
Fi : Ironskin
Spell Level: Hunter, 2
Duration: 9 minutes
Chris: I'm trying to find if there is a statement about moving through reach spaces that have cover.
I think Fleir moving there will move through 1 threatened space, but that space is 50% covered by the corner wall.
(GM) Chad S. (GM): I agree. Um, what do I do for cover again? Give you an AC bonus?
Chris: Can't make an AoO through cover: http://www.d20pfsrd.com/gamemastering/combat/#TOC-Cover
(GM) Chad S. (GM): Never mind.
Oooh! Doggy!
Fi sees one red robed creature, almost burnt to crisp thanks to a pathetic fireball.
Fleir sees both red robed fiends.
(GM) Chad S. (GM): Fi cast and move. What about Fleir?
Chris: Fleir will just move.
(GM) Chad S. (GM): Zeel Red B leans against the wall for cover and bathes in unholy energies, restoring 3 damage
Fleir needs to make a Will Save vs Fear
Fi also has to make the Will Save, DC 13.
Beneath the cowl of the Red robed creature, Fi and Fleir see nothing but the perversion of life and death.
The other red creature steps out from cover and unleashes a ball of acid that tries to hit Fleir.
(GM) Chad S. (GM): Ranged Touch Attack 17
The acid splashes and burns, dealing 2 damage immediately. It continues to burn her skin.
(GM) Chad S. (GM): Man, I'm full of shitty damage rolls today
Fleir:
Fleir : Will
Save:	6
Save Notes: Evasion
+4 Will vs Enchantment
Chris: figures
Fleir:
Fi : Will
Save:	16
(GM) Chad S. (GM): I assume the second was Fi?
Chris: At least Fi made it.
(GM) Chad S. (GM): Fleir is shaken for 5 rounds as the crumbling skeleton stares into her soul.
Annoyed Egghead: Alright kid, shoot the- I mean, make them dance. The... uh, elf and his, her, its wolf pet... or companion or whatever.
Lots of ambiguity here.
Calaminous: Yaaaay! Dancing!
(GM) Chad S. (GM): What's Fleir's reach? 5 ft, right?
Calaminous steps back, claps his hands and a bolt of lightning races forward, catching Fi and Fleir!
(GM) Chad S. (GM): Lightning Bolt hits for 40 damage, Reflex Save DC 13 for half
Chris:
Fleir : Reflex
Save:	24
Save Notes: Evasion
+4 Will vs Enchantment
Fi : Reflex
Save:	17
(GM) Chad S. (GM): (To GM) rolling 1d4
(
2
)
= 2
Fi: Holy Shit! That's new.
(GM) Chad S. (GM): Any evasion for Fi?
Chris: No, just Fleir.
Fleir twists away from the bolt completely, but Fi is caught off guard. Luckily his Elven Sense (TM) activated just in the nick of time.
Calaminus jumps up and down, clapping like he taught a pet new tricks.
(GM) Chad S. (GM): Claire, Vegeta and Nidri are up. If you get within 60 feet of a Zeel, give me a Will Save!
Hernz: we can tell that they're charred fro the fireball, yes?
Vegeta:
Vegeta : Will
Save:	20
Save Notes: Improved Evasion
let's see if you just got lucky last time!
Vegeta : Galick Gun
Damage	36
Weapon Notes: Reflex DC 22; Fire Damage
Hernz: should hit both

Vegeta is starting to look a little drained from ki (6 ki left)
One of the robed creatures disintegrates almost immediately.
(GM) Chad S. (GM): Reflex Save 11
Calaminus takes the Galick Gun head on.
Vegeta: oops, didn't mean to kill your friend... they should know better than to get in our way heh
Calaminous: A doggy and George are back! I'll hug him, and pet him and take good care of George!
Annoyed Egghead: Yeah sure, whatever.
Electricity seems to crackle around the iron fiend as he points at Vegeta.
Meghan:
Claire : Invisibility, Greater
Spell Level: Sorceror (Celestial), 4
School: Illusion
Cast Time: 1 standard action
Range:  Touch
Effects/Target: Creature touched
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Rolls
Caster Level Check	=10
Overcome SR: +2	
time to invis myself...
okay, done
Cat: i forget how tall the walls are.
Hernz: 30ft he said
Cat: next level i could've made it there lol.
chad, the first invis claire cast was on nidri, the second one is on herself.
Hernz: you can't fly that high? you're hasted so extra move no?
Cat: haste gives a flat 30 move.
Hernz: an increase though
Cat: so that only gets me to 90
Hernz: oh, though you wanted to fly up, ignore me
Cat: trying to get in range to heal fi.
i can do it if i don't need line of sight.
ugh. i'd have to add a ton of lvls tho, it'd be a shitty heal.
or i can start a summon, and fly that direction to healz next round.
Hernz: or heal yourself too lol
Cat: yeah or some other buff.
landing on the wall.

Cat casts Cure Serious on Nidri (5 feet up)!
Cat: heal 25 HPs.
whooooa. a non-shitty healing roll during combat.
Claire rounds the corner and turns invisible.
  

Round 3

 
Nidri flies atop the wall and heals most of her burn wounds.
The two blue-hooded creatures pause.
Hernz: FUUUU-SHON!!
Zeel: Brother, the celestial has turned invisible. I will find her!
Zeel Blue B casts some magic on himself and runs between the walls.
Zeel: Aha! She is down the corridor. Let loose, my brother!
The other Blue Robed creature flies down the corridor and a bolt of lightning unleashes from his fingertips.
Zeel Casts Lightning Bolt, dealing 25 points of electric damage (Reflex Save 15 for half)
(GM) Chad S. (GM): Dayum, son
Hernz: wow, I was gonna say "nice 8d6"...
(GM) Chad S. (GM): Claire needs to make 2 DC 13 Will Saves against their fear aura or be shaken, and 1 Reflex Save to halve 25 electric damage.
Darius, meanwhile runs for cover and casts a spell on himself, healing 6 hit points.
Darius heals some of his burn wounds.
Darius Kolphan: I thought Phoenixes were benevolent? And less... metallic?
(GM) Chad S. (GM): Reziel is Confused! 33
Reziel: Bathwater Miraculous Merki Greenskin
Reziel rambles and sits atop the wall, not paying attention
(GM) Chad S. (GM): Hawk, Fi and Fleir are up. Calaminous is covered in electricity and super blurry.
Claire needs to make 2 DC 13 Will Saves against their fear aura or be shaken, and 1 Reflex Save to halve 25 electric damage.
Hernz: for Claire, are the will saves first? only asking cause fear lowers your saves so would impact the reflex
(GM) Chad S. (GM): Will Saves are first, she saw them as she ran up the tunnel
Meghan:
Claire : Will
Save:	10
Claire : Will
Save:	17
I'm guessing that only one doesn't not help
Claire : Reflex
Save:	6
aaand nope
Chris: Does Calaminus' weapon look like traditional 15' reach for size huge?
(GM) Chad S. (GM): Yup, 15 feet range
Chris: Time to waste some Sendrine. I will fire green until the first hit, and then switch to black.

Fi shoots at Calaminus!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	32 vs AC
Damage	16
2nd Attack	31 vs AC
Damage	14
Rapid Attack	25 vs AC
Damage	13
Haste Attack	19 vs AC
Damage	12
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: high rolls are good: 83 95 71 30
The first two arrows hit and Calaminus trips, falling prone. Fi notices the arrows didn't hit as hard as they should have.
Hernz: do you get AOOs when prone?
(GM) Chad S. (GM): Yeah, you still get AoOs, but you have the penalty
Hernz: still laughing at Astera doing a full attack from prone and destroying that thing lol
Cat: ok so...step 1 will be making sure claire is stable.
step 2 will be dropping resist energy lightning on a bunch of ppl.
Chris: Fleir will provoke 1 AoO from Calaminus.
Hernz: well, that's assuming he doesn't have insane DEX and combat reflexes!!!!
(I think we're safe there) lol
Chris: 2 5' moves. The first doesn't provoke.
Hernz: oh, he's not attacking?
Meghan: I don't think you can see me, Cat.
but that was less than half my hit points so I'm fine for now
Chris: No. Fleir doesn't draw AoO when in a space near Fi. Teamwork feat.
Hernz: awesome.....
I found a cool teamwork feat after you mentioned you and Fi... so gave that feat to both lucia and totoro last level... now they can split personal spells between the two of them with one casting... yes...
Chris: nice

Fleir bites Calaminus.
Fleir:
Fleir: Powerful Bite
Attack:14 vs AC
Damage:26
Extra Non-Crit Dmg:4
2nd Attack:12 vs AC
Damage25
Extra Non-Crit Dmg:6
Haste Attack:31 vs AC
Damage26
Extra Non-Crit Dmg:4
Type:PBS
Chris: Just the first. Oops
Hernz: and a crit miss... yay....
Cat: doh.
Chris: And these Sendrine arrows always seem to do something random :-P
Hernz: trip is good!
although, thought they pierced DR... guess not this time
how many you got left?
Chris: about 40 of each.
Hernz: oh, plenty
Cat: yeah i thought red was trip and green was supposed to lower resistances. i always get them confused.
Hernz: he did green and black this time
Chris: Maybe Calamitus' new armor changes the behavior :-P
Hernz: did he have lit thingie before? I know he used to have a crazy range with a grab
George: AA explicitly duplicates them, so you have infinite for the duration of the fight.
Hernz: but I think it's only for regular ammo... non-magical.. not sure if this counts
yeah, says "not special materials"
George: Yeah, I got that completely wrong. oops.
So far I am the master at reading the rules wrong for this game. :/
Hernz: good thing you only GM for us...... lol
realtime 4/19 9:13am
(GM) Chad S. (GM): Hey Hernz, if that's the feat I'm thinking about, only Hunters can take it. Totoro doesn't qualify because he doesn't have an eidolon- both characters have to qualify for the feat. Hunters explicitly share feats so they get around the loophole.
Fi's arrows knock Calaminous down, and the annoyed "Father" grumbles.
Annoyed Egghead: Ooooh! This is interesting.
That's what messed you up so much!
Okay, move this circuit here, connect this here...
Calaminous: Daddy! The doggy! I'm gonna pet it!
AoO: Slam at AC 23 for 24 damage
Fleir runs in and tries to bite Calaminus. She is unable to pierce the armor. Probably for the best, as some electricity almost zapped her nose.
(GM) Chad S. (GM): Hawk is up. Calaminus will provoke when it stands, so Fleir can preemptively make an AoO.
George: I could potentially catch Calaminus with a slow, or I could just sing and plink with arrows. Opinions?
Chris: With the high DR. Arrow shots won't do much on Cal. A slow would probably be more help if it works. Hitting other targets with a bow would also probably be effective.
Fleir:
Fleir: Powerful Bite
Attack:14 vs AC
Damage:24
Type:PBS
Chris: WHA?
I guess Fleir gets the bad dice for this combat.
George: I think Hawk needs to move up too far to cast the slow to hit more than just C this round, so I think he'll move up and plink a zeal for now.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 29
Note: Effect lasts for 2 rounds after song has ended.
George: Can Hawk see red zeal B, or is it behind the wall?
Chris: That's a wall.
George: And since Hawk is pretty hard set against hurting Reziel, I think that leaves him with plinking Cal anyway.
Chris: He's also prone and in melee.
George: Right. Nevermind. Hawk will move into position to cast next round.
Chris: Although we did go at the same time, so maybe...
George: Hawk is technically before Fi, but we don't do strict turn ordering. Also, this sets Hawk up for what he wants to do next round anyway.
SO I think that's what Hawk does this turn.
Hernz: Chad, the feat is "Improved Spell Sharing" http://www.d20pfsrd.com/feats/general-feats/improved-spell-sharing-teamwork/ works for anyone with a companion of some sort as long as you both take the feat
Oh and Chris, I think the misses from Fleir are the dice trying to make sure you don't get hurt with electricity... yeah....
(GM) Chad S. (GM): Hey Hernz, Totoro can't take the feat because he doesn't have an eidolon.
So Lucia doesn't have a partner with the feat, so it's useless.
Hernz: so no one can use that feat otherwise
it states "and that companion creature has this fea"
*feat
(GM) Chad S. (GM): Hunters can because they can share teamwork feats with their companions
Hernz: it specifically says eidolons though
(GM) Chad S. (GM): Yeah, I know.
Hernz: unless you're supposed to be a multiclassing summoner... which would suck...
no, I dont think so
the hunter ability allows you to take the feat and not have to have your companion also do that
(GM) Chad S. (GM): I asked about that feat. People think it's written that way just in case they make a Summoner Archetype with that feat sharing feature.
That way they don't have to rewrite the feat's requirements from "Hunters only"
Hernz: who did you ask?
(GM) Chad S. (GM): Pathfinder forums.
Hernz: so it's just for people who pick up 3 levels of hunter to get that class ability?
(GM) Chad S. (GM): I mean hey, if George is OK with it that feat is Super Good.
Hernz: no, no, I want to understand... if not, there's another feat which also works
see this one with a VERY similar name lol
http://www.d20pfsrd.com/feats/general-feats/improved-share-spells/
(GM) Chad S. (GM): Yeah, I think it's basically written for Hunters.
Hernz: well then, that's fine I guess... I'll have to think about that one I sent ya
only diff is I have to stay next to totoro with that one... mount him away!
(GM) Chad S. (GM): Yeah, the second similarly worded feat is good, but you need to be adjacent.
Hernz: right
(GM) Chad S. (GM): And at least level 10 to add the ranks, but eh
Hawk moves up toward the prone behemoth and the flaming, rambling bird atop the wall.
Fleir tries to bite Calaminus as it stands but is unable to get a good hold.
The Acid Arrow burns Fleir for another 2 damage before it wears away.
The red-cloaked fiend flies up and over the wall, trying to scare Nidri, Vegeta and Hawk with its presence.
(GM) Chad S. (GM): Nidr, Vegeta, Hawk: Make a Will Save, DC 13 or be shaken for 5 rounds.
Meanwhile, Calaminus tries to "pet" Fleir.
Vegeta: will 31
(GM) Chad S. (GM): Slam hits AC 36 for 23 damage.
Vegeta: Is that supposed to scare anyone?
(GM) Chad S. (GM): Vegeta didn't roll a 1
Hernz: lol
The giant doesn't know its own strength and bludgeons the poor wolf.
(GM) Chad S. (GM): Nidri, Hawk: Make a Will Save, DC 13 or be shaken for 5 rounds.
Claire, Vegeta and Nidri are up next.
Hernz: hm.... do I charge big C? hm.....
can you fight defensively and charge at the same time?
(GM) Chad S. (GM): Question: For pummeling flurry stuff, do you hit multiple times or hit once with the strength of multiple blows?
You can't do both, Charge is a special action
Hernz: no, it hits multiple times I believe
yeah, I'd take damage for each hit
honestly, I'm more afraid of the AOO lol
(GM) Chad S. (GM): Decisions, decisions...
Hernz: well, safer play is ranged
(GM) Chad S. (GM): But what about Zeel Red B? Where's your magic missile now?
Hernz: veg isn't bothering with that useless thing...
Vegeta: Hawk, the red mosquito is yours
Zeel: Father, the tiny Vegetan is mocking me!
Vegeta: I take that back Hawk, I can't stand that thing
Annoyed Egghead: Well, stand up for yourself. I can't fight everything for you.

Vegeta fires ki blasts, splitting them between the two (there's my magic missile)
Hernz: first one to red
(GM) Chad S. (GM): lolz
Vegeta:
Vegeta : Ki Blasts
Attack	28 vs Touch
Damage	26
2nd Attack	26 vs Touch
Damage	21
(GM) Chad S. (GM): Which one got the first blast?
Hernz: -4 damage each
first one to red, second one to the other
Zeel: Fatheeeeerr......
Hernz: those are some f'ing amazing damange rolls
Vegeta holds his ground and obliterates the other red cloaked creature with one blast.
Hernz: they're fire damage btw
The other blast nails Calaminus, denting some of his armor.
Vegeta: that'll teach you to shut up
Annoyed Egghead: I like this kid's moxie.
Hernz: can we tell where that voice is coming from?
(GM) Chad S. (GM): It's coming from Calaminus.
Two voices come from it.
Vegeta: don't think I've forgotten about you!
Annoyed Egghead: Haha! Bring it on, half-pint! Some me more of that human domination!
Hawk Hubertins:
Hawk Hubertins : Will
Save:	20
(From Hawk Hubertins): That quote from Zeel, I can only think of this scene from the IT Crowd: https://www.youtube.com/watch?v=w0Zmy5JZ0PI
Cat:
Nidranisan : Will
Save:	17
i'm gonna get fleir first since you have some ranged attacks...veg if you want a resist lightning next round and no one is dying let me know.
5' up.

Cat casts Resist Energy!
Cat: Duration: 10 min/lvl
Fleir - gain resist energy 20 vs whatever element Nidri said.
electricity.
Nidranisan: hmm maybe i shouldn't be in a straight line.
Cat: actually in theory fleir is tall too, so i can be 10' up.
Meghan: I'm thinking I should do that to myself, too
Claire : Resist Energy (bloodline spell)
Spell Level: Sorceror (Celestial), 2
School: Abjuration
Cast Time: 1 standard action
Range:  (touch)
Effects/Target: creature touched
Duration: 90 minutes
Spell Resistance: Yes (Harmless)
Save: Fort negates	DC: 19
Rolls
Caster Level Check	=13
Overcome SR: +2	
Claire casts Resist Energy (bloodline spell) on Claire
Resist Energy (bloodline spell) uses remaining: 6
Claire gains resist energy 20 against one of five energy times: acid, cold, electricity, fire, or sonic.
Meghan: resist energy up
... i'm not sure if I actually cast a 2nd list spell already
I don't think I have
so I should probably be at 7 remaining
(resist electric)
Cat: good call :)
Hernz: are we sure they're all lightning peeps? hm...
Chris: They did cast lightning at her earlier.
4/20 8:20 am
realtime 4/20 8:20 am
Claire and Fleir feel protected against electricity.
  

Round 4

 
Zeel Blue A casts a spell, peers down the corridor then advances into melee with Claire.
Zeel: She is here, brother! Let us curse her spirit!
Zeel Blue B hovers across the ground and tries to touch Claire with a skeletal finger.
Zeel: Melee Touch Attack 5 for 3 damage (and a Fort Save vs Paralysis)
Scraping his hands against a wall, the Zeel creature is not even close.
Darius Kolphan: Darius casts Cure Light Wounds on Claire, healing 13 hit points
Will Saves 10 17
And then shits bricks.
Darius Kolphan Shudders as he closes in on one of the Zeels
Darius Kolphan: Wh-what are these things? Skeletal wizards?
(GM) Chad S. (GM): Reziel vs Confusion! 30
Reziel: Calaminus tastes like grape jelly. Mmmm, grape jelly!
Reziel blabs nonsensically.
(GM) Chad S. (GM): Fi, Hawk and Fleir is up. Calaminus has a displacement effect active.
George: I'm bad at math. If I want to be within 45' of Reziel, how far forward does Hawk need to be? Next to Vegeta?
Chris: Fi will shoot Cal with Sendrine Arrows. Green, Black, Green, Black in that order.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	34 vs AC
Damage	14
2nd Attack	29 vs AC
Damage	10
Rapid Attack	24 vs AC
Damage	17
Haste Attack	29 vs AC
Damage	13
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Miss Chance. High is good 93 8 94 70
Don't forget to sum damage before DR.

Fleir bites Calaminus.
Fleir:
Fleir: Powerful Bite
Attack:29 vs AC
Damage:21
2nd Attack:21 vs AC
Damage27
Haste Attack:32 vs AC
Damage28
Type:PBS
Chris: Trip rolls.
Fleir:
Fleir: CMB
Check:24
Fleir: CMB
Check:37
Fleir: CMB
Check:20
Chris: miss chance 27 54 14
sigh.
(GM) Chad S. (GM): Hawk: Pathfinder just does L formations. Get in front of Vegeta and you'll be within 45 feet.
(To GM) rolling 14+17+13-10
14+17+13-10
= 34
Fi's first arrow knocks Calaminus over.
(GM) Chad S. (GM): (To GM) rolling 14-10
14-10
= 4
With Calaminus prone, the other arrows sail over his frame.
With Calaminus prone, Fleir sinks her teeth into... his displaced image.
(GM) Chad S. (GM): Fleir can roll a preemptive AoO, as Calaminus will provoke.
She can make 2 if she has combat reflexes.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Slow
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard
Components: V, S, M (a drop of molasses)
Range:  45 (Close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes
Save: Will negates	DC: 19
Rolls
Caster Level Check	=20
Spell Failure Check	=13
Spell Failure %	=10
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Multiple slow effects don't stack. Slow counters and dispels haste.
Fleir:
Fleir: Powerful Bite
Attack:20 vs AC
Damage:29
Type:PBS
George: Hawk is casting Slow on Calaminus and Reziel if they're 30' apart or less. If he can't get both, he's favoring Calaminus.
Fleir: miss chance 44
George: Bard song continues for free due to spell casting.
Fi: Come on Fleir!
(GM) Chad S. (GM): Reziel's Will Save: 30
Calaminus's Will Save 15
Hawk moves up and forces Calaminus to slow down.
With his actions slow, Calaminus decides to stay prone. Instead, he points at Fi.
Fleir tries to bit Calaminus as metal plates split from the finger but she bites another displacement.
(GM) Chad S. (GM): Ranged Touch vs Fi: AC 25
The metal plates form a cage around Fi, halting her movement. The cage squeezes and tries to crush her!
(GM) Chad S. (GM): CMB check: 25 for 22 damage
Fi passes out as the cage squishes him.
(GM) Chad S. (GM): Your CMD's 24, right?
Chris: Yeah.
(GM) Chad S. (GM): Missed by that much.
George: Nidri! Fi's down again...
Chris: Not doing so good this combat.
Calaminous: Stop knocking me down while I'm playing with the doggie!
(GM) Chad S. (GM): Claire, Vegeta and Nidri are up. Claire will finish round 4.
The cage is destructible, made of the same material as Calaminus.

Fleir does not look pleased.
(GM) Chad S. (GM): Fleir hulks out?
Chris: So is it going to keep squishing me while I'm unconscious?
(GM) Chad S. (GM): The cage can also be escaped like a normal grapple. Not useful for you since you are KOed.
The cage is still trying to crush you.
Hernz: displacement now?
choices choices
Displacement doesn't protect against area attacks, right?
Vegeta: let's stay a little ways apart in case that stupid bird decides to go crazy on us
Hernz: line of acid
Vegeta:
Vegeta : Galick Gun
Damage	34
Weapon Notes: Reflex DC 22; Acid Damage

Vegeta looks ever more exhausted (4 ki left)
Cat: can i touch fi through the cage?
(GM) Chad S. (GM): You can touch Fi through the cage.
Calaminus's Reflex Save 13
Vegeta's blast corrodes some of Calaminus's armor.
Hernz: does it take full damage?
(GM) Chad S. (GM): Full damage
Hernz: yay... stupid fire
Cat: can i just land on fi's cage?
Vegeta: you should be worrying about me you bi pile of scrap metal
(GM) Chad S. (GM): It is trying to crush him.
Calaminous: George, I'm playing with a doggy right now.
Cat: yeah i'll just hang out over here.

Cat casts Cure Critical on Fi!
Cat: heal 28 HPs.
three cheers for rolling not total crap on that.
Fi: GAH!
Nidranisan: got anything you can use to break this cage?
Fi: How do I... always... get into this... crap?
Fi awakens as plates of metal try to crush him.
Cat: do we know what this is made of or just the same stuff as cali?
Hernz: likely better to have fleir bite the crap out of that cage
(GM) Chad S. (GM): It has the same resistances as Calaminus, but no displacement.
Cat: alas, one lvl short....does the DR translate roughly as hardness?
(GM) Chad S. (GM): DR reduces the damage taken from physical weapons. Hardness also reduces damage.
Cat: so objects can still have both.
(GM) Chad S. (GM): Yes. Usually DR has something that can bypass it.
Meghan:
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Rolls
Caster Level Check	=29
Overcome SR: +2	
Claire is attacking Zeel Blue B with Burning Arc
Burning Arc uses remaining: 6
Damage (primary): 9d6, 31
Damage (secondary): 4d6, 15
Meghan: Damage (tertiary): 2d6, 3
zeel b primary, zeel a secondary.
(GM) Chad S. (GM): Take a 5 ft step back, so you don't provoke?
Meghan: suuuure
you'd think being invisible would help
Hernz: but one of them can see you
(GM) Chad S. (GM): Darius shouldn't have been able to see you last round, but eh. No backsies
Zeel B's Reflex Save 20
Zeel A's Reflex Save 25
Claire burns the two Zeels.
Darius Kolphan: Uh, Claire. Is that you?
Claire: Boo.
yes
Darius Kolphan: I guess you're invisible, yes.
Claire: as much as it helps
Darius Kolphan: With their magical aptitude, I would not be surprised if they had a way to see invisible foes.
They seem to be undead. Time to be brave.
  

Round 5

 
Zeel Blue B unleashes an acid bolt at Claire.
(GM) Chad S. (GM): Ranged Touch attack: 13 for 4 acid damage.
When he sees the arrow miss, Zeel Blue B redirects it against Darius.
(GM) Chad S. (GM): Ranged Touch attack: 3 for 3 acid damage.
Chris: lol
Cat: oh man chad.
It then splats into the wall.
Hernz: amazing rolls
Chris: I would have accept a roll as high as the first one for Fleir :-P
Zeel Blue A casts a spell and tries to touch Claire.
(GM) Chad S. (GM): Touch Attack: AC 13 for 11 cold damage and Staggered for 1 round
lolz
Darius tries to concentrate! 24
Darius tries to touch Zeel Blue A. 18 for 10
Ooh, forgot bardsong.
Hernz: does bard song apply to spells that are touch? for damage I mean, no right?
(GM) Chad S. (GM): Yeah it's a bonus for weapon damage rolls.
Hernz: k
Darius's hand glows with holy energy. He reaches out and touches Zeel Blue A. The bones burn bright.
Zeel: GAH! Not the light! IT BURNS!
Darius Kolphan: ...that's what you would say? What a cliche.
(GM) Chad S. (GM): Reziel vs Confusion: 87
Reziel decides to attack the nearest creature...which is Hawk.
Cat: lovely.
(GM) Chad S. (GM): Reziel releases a fireball, hitting Hawk for 27 fire damage (Reflex DC 20 for half)
Fi, Hawk and Fleir are next. Hawk needs a reflex save.
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	28
Hernz: score!
Chris: woo
Hawk ducks under most of the flame.
Fi: How do you get out of this thing?
Fi : CMB
Check:	32
Chris: If that doesn't work, I'm screwed.
Cat: lolz.
By some miracle, Fi manages to wiggle out of the cage as it collapses on itself.
Hernz: yeah, bringing out the big rolls now.... let's see if Fleir does too

Fi moves to get a bit of cover.
Fleir:
Fleir: Powerful Bite
Attack:21 vs AC
Damage:25
2nd Attack:19 vs AC
Damage26
Haste Attack:16 vs AC
Damage33
Type:PBS
Chris: UGH!
Hernz: PUKE
(GM) Chad S. (GM): Does that include the +4 from attacking prone?
Chris: No.
(GM) Chad S. (GM): *attacking someone who is prone?
Hernz: didn't he get up last round and do the cage thing?
(GM) Chad S. (GM): Hmm, that's not enough...
No, Calaminus stayed prone and did the attack
Hernz: minus 1 AC from slow??
hawk TI!!
(GM) Chad S. (GM): OOOOOOo
Prone + Slow is enough
Roll for displacement
Chris: I think being prone is an AC penalty not a bonus, but same thing.
Fleir: 9
Chris: lol
Hernz: .......
Cat: nice.
i mean tbh if you were only going to make one of those rolls, i think not being crushed by the cage again was a good one to pcik.

Fleir is confounded by this displacement thing.
Vegeta: look where you're hitting dog!
Fi: No no to the left!
Fleir tries her best.
(GM) Chad S. (GM): Hawk's turn. Fleir can make a preemptive AoO, Calaminus will do something to provoke.
Cat: george is on his way home from game.
Fleir:
Fleir: Powerful Bite
Attack:16 vs AC
Damage:24
Type:PBS
Cat: i'll ask if he can check in real quick when he gets here :0
Hernz: wow chris... wow
Chris: I would stop using power attack, but I don't think it would help.
Cat: i mean with those dice.
i put that resist energy because i was afraid she'd hit like 4 times and get zapped.
Hernz: you just need an 8 or something.. yeah, not power attack's fault lol
Chris: I was forced to for the AoO since it affects all attacks for a round.
(GM) Chad S. (GM): Yeah, PA lasts until the next turn.
Claire can also give her round 5 action, since I don't think it will affect Calaminus.
Hernz: veg has an attack to reduce AC... but he's not been able to get close to this thing...
Cat: well if fi is stable i was gonna come give you resist lightning next, if that helps.
Hernz: well at this rate, I'll stay away... with the displacement now, I'd get a low chance to hit it and he gets a save anyway
Cat: k.
(GM) Chad S. (GM): Okay, well I'll be up for a bit, saving Hyrule. Or climbing all over Hyrule until I see a Lynel or Guardian.
Cat: lol.
Chris: Haha. I changed my work status message to "Saving Hyrule"
George: Uhhh... What should Hawk do? I mean, he doesn't have much he can do to clam, doesn't want to hurt the birdie, and can't do much against the liches.
Hernz: he can go shoot them at least, no? the again, you'll need two will saves... bah

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Invisibility
Spell Level: Bard, 2
School: Illusion
Cast Time: 1 standard action
Components: V, S, M/DF (an eyelash encased in gum arabic)
Range:  (personal or touch)
Effects/Target: you or a creature or object weighing no more than 100 lbs./level
Duration: 1 min./level (D)
Spell Resistance: Yes (Harmless)
Concentration:	+15
Rolls
Caster Level Check  (Level)	=10
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
George: Hawk sings, and casts invis, then moves a bit.
I'll use the ninja mask to mean Hawk's invisible.
Casting makes the bardsong round free.
Hernz: funny, I think any party would be dead if a bard ever had to use up all his rounds of bardsong lol
Cat: heh pretty much.
i mean if you have like 5 fights through the day.
(GM) Chad S. (GM): And as the Frost Talus emerges... I mean
Hernz: then the rest of us have no spells left, no healing... lol
Hawk turns invisible in the blink of an eye and moves to flank the Zeels.
Fleir really hasn't been able to get a bead on Calaminus, even when he drops his guard to discharge another lightning bolt!
(GM) Chad S. (GM): Lightning Bolt hits for 33 lightning damage, Reflex Save DC 13 for half.
Fi and Fleir need to make Reflex Saves.
Claire, Vegeta and Nidri are up afterward.
Fleir:
Fleir : Reflex
Save:	24
Save Notes: Evasion
+4 Will vs Enchantment
Vegeta: you really should pay attention here, you fool
Fleir:
Fi : Reflex
Save:	29
Chris: Fleir none, Fi half.
Vegeta:
Vegeta : Galick Gun
Damage	33
Weapon Notes: Reflex DC 22; Acid Damage
Hernz: is it still prone??
Chris: yeah
Hernz: surprisingly no penalties to reflex for prone...
(GM) Chad S. (GM): Calaminus's Reflex Save (slow) 12
Vegeta fires another acidic Galick Gun. It corrodes Calaminus badly. Sparks begin to fly!
Calaminous: Dad, I don't feel so good...
Annoyed Egghead: okay, the div blooded works on recovery, and the elf can't take a hit, the wolf- huh? You're doing great, son. Keep it up!
Vegeta: how cute that you think you can ignore me, Vegeta, the prince of all sayans!
Annoyed Egghead: Oh, I got the battle data on you, little man. Can't wait to see your full potential.
(GM) Chad S. (GM): Alright, got the Frost Talus...and Link is freezing his ass off.
Cat: fi...you want lightning resist, or healz?
no 4th list left, so it'll be a 3rd list cure.
Chris: A cure would probably be helpful. I'm going to swap out my strength bonus for evasion next action. Also his lighting is discharged now. Will probably be dealing with fire next.
Hernz: we should be able to take him down this round before he acts....
Meghan: So fire seemed to work on these zeels, right?
And Hawk isn't yet around the corner, so a line attack won't hit him
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Effects/Target: in range
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=25
Overcome SR: +2	
Damage	=9d6 Fire
Brass dragon scale is a line of fire
rolling 9d6
(
4
+
6
+
3
+
1
+
4
+
5
+
3
+
1
+
5
)
= 32
about average
Meghan: enjoy a slightly harder reflex save
Hernz: ;)
realtime 4/21 7:07pm
(GM) Chad S. (GM): Reflex Saves! 19 25
With a wave of her hands and a hint of bronze, Claire disintegrates the two robed men.
  

Round 6

 
(GM) Chad S. (GM): Nidri is up.

Cat casts Cure Serious on Fi!
Cat: heal 28 HPs.
awwwwwww yeah.
for ONCE good healz rolls :)
Darius runs for cover.
Hernz: oh oh, does he know the phoenix is about to blow up???
(GM) Chad S. (GM): Reziel vs confusion! 15
For a brief moment, Reziel comes to his senses.
Reziel: Hmm? I've been clucking like a chicken.
Oh, did I burn those Zeels? My mistake, Father.
Annoyed Egghead: Very funny. Torch the little guy, I want to see him do that dodge thing.
(GM) Chad S. (GM): Reziel hurls a fireball at Vegeta, dealing 23 fire damage (Reflex Save DC 20)
Vegeta:
Vegeta : Reflex
Save:	27
Save Notes: Improved Evasion
The afterimages around Calaminus fade. No more guessing where he is!
Annoyed Egghead: There! He did it again!
Vegeta: sigh.... is that all you got? I barely even had to move for that
(GM) Chad S. (GM): Fi, Fleir and Hawk. You're up. No more concealment checks are needed.
(From Vegeta): on a side note, for damage tracking, now that he's almost dead... DR 10 or 5?
(To Vegeta): DR 10
George: Can Hawk tell what's up with the metal bits welded to the phoenix? Like, is there a way to remove them that won't kill it?
(GM) Chad S. (GM): You'll need a Knowledge (Engineering) check.
George: He's going on the assumption that the phoenix is being controlled by them.
He's burning his standard action to take 20 on that roll.
Hawk Hubertins : Knowledge (Engineering)
Check	32
Still singing.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.
(To Hawk Hubertins): Whatever this metal and electricity is, it's thoroughly integrated. Highly advanced magic. You're not sure what's going on.
George: I think that's all Hawk is doing.
(GM) Chad S. (GM): Got it. Let's see if Chris can get the kill.
Fleir:
Fleir: Powerful Bite
Attack:32 vs AC
Damage:24
2nd Attack:18 vs AC
Damage28
Haste Attack:18 vs AC
Damage29
Type:PBS
Chris: Normal arrows this time.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	29 vs AC
Damage	16
2nd Attack	15 vs AC
Damage	15
Rapid Attack	36 vs AC
Damage	14
Haste Attack	37 vs AC
Damage	13
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: He's got -4AC against Fleir and +4AC against Fi. So maybe.
realtime 4/22 4:16 pm
With its displacement gone, Fleir is able to bite through its armor once. Nidri's spell nullifies 8 electric damage.
Fi's third arrow pierces through Calaminus.
Sparks fly erratically, and he begins glowing blue as energy surges forth.
Annoyed Egghead: Interesting... hmm. Reziel. Home. N- static
Reziel: I didn't hear all of that, Father. But I will return home.
My mind is still...clouded.
Darius Kolphan: I can fix that.
(GM) Chad S. (GM): Okay, you guys have about 1 round while Calaminus glows all sorts of fuzzy colors. Darius has a plan to fix Reziel's confusion.
What will you do this round?
Vegeta: take cover! looks like it's about to blow!

Vegeta quickly moves behind a wall in anticipation
Cat: ...does it look like it's going to blow up?
Hernz: that's what he made it sound like...
Cat: i know but i'm asking chad lol.
especially if it looks like it will pop lightning and if fi doesn't get a chance to move first.
(GM) Chad S. (GM): Yes, lightning.
Hernz: but you said we have a round before he blows, yes? so all of us should be able to run away
(GM) Chad S. (GM): Giving you a chance to do something non-run away related. Also, Reziel's still here.
Hernz: oh... ok... well, let's see...
Vegeta: So what do we do about this bird?

Vegeta retracts his action
Hernz: can I sense motive to see if he's still obeying "father"? sounded like it... maybe no motifs needed
(GM) Chad S. (GM): Make an SM check.
Vegeta: sense motifs [[1d20+22]
sense motifs 39
(To Vegeta): there is some kind of compulsion in effect, definitely when he says "Father". He seems to be bending the meaning of his Father's command though.
Vegeta: Darius, any idea what to do with the bird?
Darius Kolphan: I could try to calm him down.
I...did confuse him.
Vegeta: I'm not sure that's what he's acting under...
he is being compelled to act this way
Reziel: I can hear you. A...compulsion is the best way to put it right now.
Fi: When did you last resurrect?
Reziel: Now that's a question...Maybe fifty years ago.
Fi: [party] It's painful, but it should free him.
Of course if you have better ideas, please act now.
Meghan: ... can we coup it and make it quick?
Chris: coop?
Meghan: phoenix coop
like chicken coops, but spicier
Cat: hmm.
i don't really know what we should be doing heh.
hmm
Nidranisan: Any chance casting dispel magic would help you, Reziel?
Reziel: Haha. I wish.
I will explain more once my...influence is away.
Nidranisan: Well if we are going to have to do this the hard way, I can start fire-proofing people.
though...hard to guess how big calaminus's burst will be.
Vegeta: just give the word and I'll do it... still got a few blasts in me
Cat: unless there's a k. skill that will help, i got no other ideas.
Nidranisan: maybe claire has another fly spell, you can go punch the fire.
(GM) Chad S. (GM): K Engineering. Based on Hawk's roll, he'd guess a 40 ft radius of electricity.
Cat: i mean about helping reziel. :)
but yeah, that too :)
Vegeta: I'd burn up for sure that way
Nidranisan: i can help with that, at least some.
Vegeta: if we go that route, let's do it
Nidranisan: Yeah maybe in a minute, i'd like to be out of the way for the fireworks here.
Cat: i guess i can go in that corner next to you and cast? you wanna take a couple steps right before you shoot? :)
Hernz: well, I dont need fire prot if I dont fly up to it
Nidranisan: true. gotta check w/meghan i guess :)
Vegeta: Darius, thoughts on bringing down the bird?
Cat: er, ooc.
guess i can pretty much just run at this point honestly.
unless chad gives me some kind of enlightening k. check on the 'compulsion'
Darius Kolphan: Assuming he is telling the truth, I will calm him down. Soothe the savage beast, as they say.
Nidranisan: ok. well i'm just going to duck and cover for now then
Vegeta: hmph, hope you know what you're doing

Vegeta moves away a little
(GM) Chad S. (GM): Assuming Hawk will hold...
Cat: george says "yeah, basically. keep singing."
  

Round 7

 
(GM) Chad S. (GM): Alright, interrupt if you want to jump in.
Nidri heads for cover.
Cat: hang on, fi gets to move before it pops, right?
calaminus that is.
(GM) Chad S. (GM): Yes, Fi moves, then Calaminus.
Cat: ok just checking :)
Darius struggles through the undergrowth so he can see Reziel.
Darius Kolphan: Please Reziel, do not resist this spell.
Darius casts a spell. Reziel gains some kind of clarity.
Reziel flies away from the big exploding thing as Hawk continues singing.
(GM) Chad S. (GM): Gonna assume Fleir and Fi head for cover.
Calaminous: I need a hug!!!
Calaminous explodes, sending electric shrapnel and
Calaminous: melted sendrine through the room.
By the time the dust clears, Calaminus is no more.
Combat Over
  

Goodbye, Reziel. Time to meet your guest.

 
Reziel: Amazing. I foresaw my death today.
Yet here I am.
My name is Reziel, and it is only a matter of time before I return home.
What questions can I answer for you? Do you have any injuries I can restore?
Nidranisan: do you have any idea what was controlling you?
and for how long?
Reziel: Mother and Father's control has been active for hundreds of years, perhaps thousands.
Vegeta: who's this "mother" and "father"?
Reziel: Moth- unfortunately I am forbidden from mentioning or describing them. You have heard Father, at least.
They are vile creatures, with no regards for natural order.
Nidranisan: are they corporeal and can we find them somewhere?
Reziel: If you search for long enough, you can find them. They have caused enough damage already.
Reziel sighs
Reziel: I told Torrin to prepare for this day- I will no longer be able to nourish this land.
I have a guest in the back of this cavern. When I leave, you should talk to him.
Nidranisan: do you know why they made you come here? if we went looking for them, are there things you can tell us about how we should prepare ourselves?
Reziel: I came here to relax. Every few decades I try to isolate myself. It never works. In your current state, you would fail against them and suffer terrible fates.
Cat: lolz level up more, noobs.
Nidranisan: guess it's a good thing we'll have to look for a long time.
we're heard others call out similar things...for want of a better word, do they have other children?
Reziel: Yes, for definition of "children", they have 8. Calaminus and myself. You've seen Zeel, a true mockery of a dead child.
Nidranisan: didn't that girl in the swamp call out to her daddy too?
Vegeta: hm... think it's the same?
Hernz: mad props for remembering haha
Reziel: You've met Reeta? Yes, she is also one of the children.
Nidranisan: yeaaah that was her name.
can't remember who else. 8 you said.
what will happen to you next?
will you be under their control again?
Reziel: Yes. I am sorry about that.
Once I leave I will try to stay away for as long as possible. But I know control will return.
Nidranisan: anything you can tell us about the other 4 children?
please tell me baat isn't one too.
Reziel: Baat?
Baat Daculon?
Reziel laughs
Reziel: Oh, how I wish I could burn him to ash.
Vegeta: I'll gladly do it for you... know where he is?
Nidranisan: that's basically why we came here at all.
Reziel: Sadly, I cannot say. But believe me, the guest behind me knows more about it.
Nidranisan: pretty sure he whined something about his mother too.
but yeah, should we be on the lookout for the rest of the crew?
Reziel nods
Reziel: The Zeels told Father you would be here.
He is watching you now.
Nidranisan: great.
well, this will be fun to explain to the town.
is father just going to snoop and eavesdrop on us forever now?
Reziel: Mayor Torrin knew this was the last day of Norrison's prosperity.
Father is watching many people, if it helps- he can't focus on you forever.
Nidranisan: that's...comforting.
does mother do that too?
Reziel: Mother...doesn't care. When you do earn her attention. You will know. Her rage is unparalleled.
Nidranisan: fantastic.
i'm guessing we should put that off as long as we can.
Cat: i assume we'll leave room here for everyone else to ask question too.
Nidranisan: anything else we should know about this area, about baat, or whatever else is ahead for us?
Reziel: Baat grows in power and influence as you approach his lair.
Vegeta: that's comforting... because he was a bore to deal with last time
(GM) Chad S. (GM): Alright, that's it for me tonight. Send any and all questions my way.
Cat: g'night chad.
(GM) Chad S. (GM): G'night Cat.
Happy Birthday.
Cat: you too! :)
Hawk Hubertins: Reziel, is there anything else we can do to help you? Any way we can aid you in gaining your freedom?
George: Happy Birthday Chad!
realtime 4/23 1:57 pm
Reziel: For now, no. Kindhearted folks like yourself are all I need for now.
And with that, Reziel flies up through the hole in the ceiling.
Chris: Happy Birthday Cat!
Happy Birthday Chad!
Cat: nidri thanks him for his help before he zooms.
Hawk Hubertins: Well that's awkward. We talked our way into the town claiming we'd help them and not bring about the end of the town... and we just brought about the end of the town.
Cat: ....and then we camp overnight here before we go talk to his "guest" lol
Nidranisan: Meh. we were supposed to.
Cat: ...who then turns out to be like a 2 minute conversation with no fight...
Hernz: lol, I doubt he'd do that to us............

Vegeta checks for loot: Perception 32
Hernz: :D
realtime 4/25 8:18 am
(GM) Chad S. (GM): I'm going to clear the journal soon. If anyone objects, please email me.
Besides vegetation, the room is empty except for a tunnel in the far back.
(GM) Chad S. (GM): Assuming you guys head back...
Er, head to the back of the cavern.
The party sees a few food trays lying in front of a steel cage.
Inside the cage you hear some snoring from within. Fi peers in and sees a half-orc male, sleeping peacefully.
Merkinalious Urgh, a prisoner of Norrison's Guardian, lies asleep.
QUEST COMPLETE
Fi: OMGWTFBBQ?!?!
Chris: And also, Fi is upset that she didn't get to us entangle in that battle :-P
(GM) Chad S. (GM): RIP Entangle, best situational spell ever
Hernz: hahaha, BBQ lol... and yeah, entangle chance ruined!
I guess we'll give you a chance to clear logs before we go ape shit nuts over merki
George: Clear the log so we can chat with Merki!
(GM) Chad S. (GM): Sounds like I should do a raw text dump on the wiki then clean it up later.