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− | =UI issues=
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− | ==Mouse Control==
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− | ===People want to use only one mouse button===
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− | People are comfortable using the one mouse button to do stuff. Adding another button increases the difficulty to learning the game, and increases the chance they'll ignore the game.
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− | I can use mouse motion to move, Left button to attack. I can use spacebar (or rmb?) to activate the alternate mode.
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− | Basically, have the player follow the mouse, and move the mouse with the player. If you move the mouse slightly to the right, have the character look right. Have the player move right if you move the mouse way to the right.
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− | ===Need good cues===
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− | I need to indicate good timing during a fight.
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− | I recently thought about trailing arrows that use opacity and direction to indicate timing. They become opaque when you should hit the button. The direction that it moves indicates whether you should attack or parry. I guess if no arrow appears, you should dodge it.
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− | Seems like a plan.
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| =Live Journal Entries= | | =Live Journal Entries= |
| [http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?] | | [http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?] |
Revision as of 11:55, 28 February 2006
Rythym Action Core Idea
Live Journal Entries
New game idea - Rhythm based fighting?