Difference between revisions of "Rythym Action Demo Idea"

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(Scene 2)
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'''Goals'''
 
'''Goals'''
  
 +
Teach the player how to move around.
 +
 +
Now, Cerb has to make breakfast.
  
 
'''Specifics'''
 
'''Specifics'''
 +
 +
Have him jump around and catch the food.
 +
 +
He doesn't have to attack to get through this part, although it may make things more exciting.
 +
 +
Make the area an obstacle course, or maybe just shoot stuff into the air.

Revision as of 19:08, 20 March 2006

Purpose

The demo's purpose:

  • Teach the basics of gameplay.
  • Show Cerb's personality and attitude.

Scene 1

Goals

Cerb Wakes up, gets dressed.

Teach how to click to attack.

Specifics

He attacks the dresser and coat hanger.

You can't move in this scene: it's mission is to point out how to attack.

Scene 2

Goals

Teach the player how to move around.

Now, Cerb has to make breakfast.

Specifics

Have him jump around and catch the food.

He doesn't have to attack to get through this part, although it may make things more exciting.

Make the area an obstacle course, or maybe just shoot stuff into the air.