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− | =Basic idea= | + | =Basic Design= |
− | A hybrid of rhythm and action games. An action game that is intuitive. It gives a queue when you should attack, but it allows enough flexibility to avoid completely degenerating into a pure rhythm game. The music would be dynamic, allowing you to make up your own music.
| + | [[Rythym Action Core Idea| Core Idea]] |
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− | The story would be a tongue-in-cheek parody of action games. Cerb, a devil-may-care swordsman, is cursed. And everything seems to be after him: The Empire, Forces of Nature, and even his family.
| + | [[Rythym Action UI Issues| UI Issues]] |
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− | =Player Actions=
| + | [[Rythym Action Models|Conceptual Models]] |
− | ===Player Behavior===
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− | ====Attack with proper timing to a beat (usually a song of some sort)====
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− | It is extremely important that the player doesn't just mash buttons. The attacks must be done with a certain tempo. The attacks should generate the background music of some sort.
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− | ====Dash around freely between targets==== | + | ==Concept Art== |
− | The user should be able to move, a lot. And it shouldn't be constrained by many factors. Maybe a timer/distance meter would suffice. And don't worry about gravity.
| + | [[Image:rythymActionConceptArt1.png|none|thumbnail|Our hero is fighting a robot. 3/7/06]] |
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− | ====Only use the mouse to control your character and his actions.==== | + | =Implementation Ideas= |
− | Simpler controls are better. Also, the imprecision of mice lends itself to more fluid movement, which is perfect for a loud game like this.
| + | [[Rythym Action Damage and Streaks|Damage and Encouraging Streaks]] |
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− | ====A power boost that costs some resource, but boosts your damage output for a while====
| + | [[Rythym Action Mouse Controls|Mouse Controls]] |
− | To help the action game portion, the player has a stat boost of some kind. It should also change the music, or give a much better margin for error. Finally, it should cost a resource of some sort. Maybe limited uses, or it costs life.
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− | ===Game Encouragements===
| + | [[Rythym Action Feedback Loops|Feedback Loops]] |
− | This is what goes on behind the scenes to help the player understand and adapt to the gameplay.
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− | *Dynamic music generation
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− | *Scaling difficulty that requires more or less of your input for the song.
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− | *Reward streaks and punish out-of-tune music.
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− | *Background that moves with the player
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− | *Cut out the exploration
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− | =UI issues=
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− | *Using the mouse to control movement, attacks, and boosts
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− | *I need to indicate good timing during a fight.
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| =Live Journal Entries= | | =Live Journal Entries= |
| + | [http://chadius.livejournal.com/13881.html| More ideas about Action-Rythym game] |
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| [http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?] | | [http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?] |
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| + | =Demo Idea= |
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| + | [[Rythym Action Demo Idea]] |