Difference between revisions of "Hub2 Asterra"
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Female Stormicorn Fighter. Daughter of Asterix and Tara. | Female Stormicorn Fighter. Daughter of Asterix and Tara. | ||
− | *HP: | + | *HP: 110 |
*Speed: 30 (20) | *Speed: 30 (20) | ||
*Init: 0 | *Init: 0 | ||
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|- align="left" | |- align="left" | ||
! Level | ! Level | ||
− | | | + | | 9 + 1(ECL) |
! Exp | ! Exp | ||
− | | | + | | 145,253 |
! Next | ! Next | ||
− | | | + | | 155,000 |
|} | |} | ||
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| Fortitude (CON) || 12 || 6 || 6 | | Fortitude (CON) || 12 || 6 || 6 | ||
|- | |- | ||
− | | Reflex (DEX) || | + | | Reflex (DEX) || 3 || 3 || 0 |
|- | |- | ||
− | | Will (WIS) || | + | | Will (WIS) || 5 || 3 || 0 || 0 || 2 |
|} | |} | ||
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! Weapon !! Attack Bonus !! Critical !! Type !! Range !! Ammo !! Damage !! Other | ! Weapon !! Attack Bonus !! Critical !! Type !! Range !! Ammo !! Damage !! Other | ||
|- | |- | ||
− | | | + | | Great Axe +1 (large) || +19/+14 || x3 || S || 10' reach || || 3d6+15/+19 || good, silver, cold iron, adamantine |
|- | |- | ||
− | | | + | | Great Axe +1 (large) Power Attack || +16/+11 || x3 || S || 10' reach || || 3d6+24/+28 || good, silver, cold iron, adamantine |
|- | |- | ||
− | | | + | | Great Axe +1 (large) Overhand Chop || +19 || x3 || S || 10' reach || || 3d6+19 || good, silver, cold iron, adamantine |
|- | |- | ||
− | | | + | | Great Axe +1 (large) Overhand Chop + Power Attack || +16 || x3 || S || 10' reach || || 3d6+28 || good, silver, cold iron, adamantine |
|- | |- | ||
− | | Gore || + | + | | Gore || +16/+11 || x2 || P || - || || 1d8+7 || good |
|} | |} | ||
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|- align="left" | |- align="left" | ||
! colspan="3" | Base Attack Bonus | ! colspan="3" | Base Attack Bonus | ||
− | ! colspan="3" | + | + | ! colspan="3" | +9/+4 |
|- | |- | ||
! CMB !! BAB !! STR !! Size | ! CMB !! BAB !! STR !! Size | ||
|- | |- | ||
− | | | + | | 17 || 9 || 7 || 1 |
|- | |- | ||
! CMD !! BAB !! STR !! DEX !! Size !! | ! CMD !! BAB !! STR !! DEX !! Size !! | ||
|- | |- | ||
− | | | + | | 27 || 9 || 7 || 0 || 1 || 10 |
|} | |} | ||
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| Climb || 13 || STR || 7 || 2 || 3 || | | Climb || 13 || STR || 7 || 2 || 3 || | ||
|- | |- | ||
− | | Survival || | + | | Survival || 6 || WIS || 0 || 3 || 3 || |
|- | |- | ||
| Intimidate || 7 || CHA || 2 || 2 || 3 || | | Intimidate || 7 || CHA || 2 || 2 || 3 || | ||
|- | |- | ||
| Perform || 4 || CHA || 2 || 2 || 0 || | | Perform || 4 || CHA || 2 || 2 || 0 || | ||
+ | |- | ||
+ | | UMD || 3 || CHA || 2 || 1 || 0 || | ||
|} | |} | ||
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| Master Work Cold Iron Great Axe (L) || 24 | | Master Work Cold Iron Great Axe (L) || 24 | ||
|- | |- | ||
− | | | + | | Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L) || 20 |
|- | |- | ||
| Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) || 30 | | Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) || 30 | ||
Line 229: | Line 231: | ||
|- | |- | ||
! Gold | ! Gold | ||
− | | | + | | 924 || GP |
|- | |- | ||
! Silver | ! Silver | ||
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* Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions. | * Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions. | ||
* Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier. | * Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier. | ||
+ | * Iron Will -- +2 Will Save | ||
==Class Abilities== | ==Class Abilities== | ||
* Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.) | * Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.) | ||
* Overhand Chop (Single attacks and charges use 2x str bonus to damage) | * Overhand Chop (Single attacks and charges use 2x str bonus to damage) | ||
− | * Weapon Training (Axe) -- + | + | * Weapon Training (Axe) -- +2 attack rolls and +2 damage with Two Handed Axes |
* Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks) | * Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks) | ||
+ | * Warrior Spirit (Su) (Axe) -- Grant +2 enhancement bonus to bonded weapon for 1 minute. 3 times per day. Select bonded weapon each day. | ||
==Special Abilities== | ==Special Abilities== | ||
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*(Sp) Teleport 1/day (Horn glows brightly) | *(Sp) Teleport 1/day (Horn glows brightly) | ||
*(Sp) Detect Evil 1/day | *(Sp) Detect Evil 1/day | ||
+ | |||
+ | ==Item Abilities== | ||
+ | * Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L) | ||
+ | ** Hardness 20, HP 22, Weight 20 | ||
+ | ** Counts as Adamantine. Bypass Hardness < 20 | ||
+ | ** Counts as Silver and Good. Creatures with DR good/silver, stop regenerating from good/silver, and weak to good/silver take an extra 50% weapon damage from attacks | ||
+ | ** Counts as Cold Iron. | ||
+ | ** Holy: Does extra +2d6 damage to creates of evil alignment |
Latest revision as of 19:38, 14 January 2017
Contents
Asterra
Female Stormicorn Fighter. Daughter of Asterix and Tara.
- HP: 110
- Speed: 30 (20)
- Init: 0
- Languages: Common, Sylvan
- Low light vision
Stats
Race | Stormicorn! | Sex | Female | Height | 12' 7" |
---|---|---|---|---|---|
Class | Fighter | Hair | pink | Weight | 1230 lb |
Alignment | Chaotic Good | Eyes | silver | Age | 60 |
Level | 9 + 1(ECL) | Exp | 145,253 | Next | 155,000 |
Strength | 25 | Mod | +7 |
---|---|---|---|
Dexterity | 10 | Mod | 0 |
Constitution | 22 | Mod | +6 |
Intelligence | 8 | Mod | -1 |
Wisdom | 10 | Mod | +0 |
Charisma | 15 | Mod | +2 |
Save | Total | Base | Ability | Magic | Misc | Temp | Modifiers |
---|---|---|---|---|---|---|---|
Fortitude (CON) | 12 | 6 | 6 | ||||
Reflex (DEX) | 3 | 3 | 0 | ||||
Will (WIS) | 5 | 3 | 0 | 0 | 2 |
AC | 19 | ||||||
---|---|---|---|---|---|---|---|
Base | Armor | Shield | Dex | Size | Natural | Deflection | Misc |
10 | 8 | 0 | -1 | 2 | |||
Touch | 9 | Flat-Footed | 19 |
Weapon | Attack Bonus | Critical | Type | Range | Ammo | Damage | Other |
---|---|---|---|---|---|---|---|
Great Axe +1 (large) | +19/+14 | x3 | S | 10' reach | 3d6+15/+19 | good, silver, cold iron, adamantine | |
Great Axe +1 (large) Power Attack | +16/+11 | x3 | S | 10' reach | 3d6+24/+28 | good, silver, cold iron, adamantine | |
Great Axe +1 (large) Overhand Chop | +19 | x3 | S | 10' reach | 3d6+19 | good, silver, cold iron, adamantine | |
Great Axe +1 (large) Overhand Chop + Power Attack | +16 | x3 | S | 10' reach | 3d6+28 | good, silver, cold iron, adamantine | |
Gore | +16/+11 | x2 | P | - | 1d8+7 | good |
Base Attack Bonus | +9/+4 | ||||
---|---|---|---|---|---|
CMB | BAB | STR | Size | ||
17 | 9 | 7 | 1 | ||
CMD | BAB | STR | DEX | Size | |
27 | 9 | 7 | 0 | 1 | 10 |
Skill | Total | Ability | Mod | Ranks | Class Bonus | Misc |
---|---|---|---|---|---|---|
Handle Animal | 7 | CHA | 2 | 2 | 3 | |
Perception | 5 | WIS | 0 | 2 | 3 | |
Ride | 5 | DEX | 0 | 2 | 3 | |
Swim | 12 | STR | 7 | 2 | 3 | |
Climb | 13 | STR | 7 | 2 | 3 | |
Survival | 6 | WIS | 0 | 3 | 3 | |
Intimidate | 7 | CHA | 2 | 2 | 3 | |
Perform | 4 | CHA | 2 | 2 | 0 | |
UMD | 3 | CHA | 2 | 1 | 0 |
Items | Weight |
---|---|
Great Axe (L) | 24 |
Master Work Cold Iron Great Axe (L) | 24 |
Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L) | 20 |
Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) | 30 |
Winged Boots (L) (10min, 3/day) | 2 |
Asterra's Brooch (500gp) | 0 |
Backpack (L) | 4 |
Bedroll (L) | 10 |
Blanket (L) | 2 |
Explorer's Outfit (L) | 16 |
Lantern, hooded | 2 |
Rope, hemp 100ft | 20 |
Tent, medium | 20 |
Lamp Oil x2 | 2 |
Flint & Steel | 1 |
Waterskin (L) | 8 |
Jewlrey, assorted (5GP) | 1 |
Soap | 0.5 |
Perfume x5 | 0 |
Huge Horse | - |
Fancy Dress | 5 |
Rations & Feed x6 | 6 |
Light Load | 466 | Lift Over Head | 1400 |
---|---|---|---|
Medium Load | 932 | Lift Off Ground | 2800 |
Heavy Load | 1400 | Drag or Push | 7000 |
Money | ||
---|---|---|
Platinum | 0 | PP |
Gold | 924 | GP |
Silver | 7 | SP |
Copper | 33 | CP |
Feats/Traits
- Power Attack -- –1 to all attacks. +2 to all damage. x1.5 for 2 handed. (At +4 BAB and every 4 BAB beyond. an extra -1/+2).
- Cleave -- Standard single attack. On hit, deal damage normally and can make an additional attack on a second target. –2 penalty to your AC until your next turn.
- Great Cleave -- As per cleave, but may continue making additional attacks if the attack lands and there are more targets that have not been attacked yet.
- Improved Sunder -- +2 sunder attempts. +2 CMD against sundering.
- Endurance -- +4 bonus: On checks about exhaustion and elements. Sleep in medium armor with getting fatigued.
- Weapon Focus (Great Axe) -- +1 attack rolls with Great Axe.
- Weapon Specialization (Great Axe) -- +2 damage rolls with Great Axe.
- Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions.
- Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier.
- Iron Will -- +2 Will Save
Class Abilities
- Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.)
- Overhand Chop (Single attacks and charges use 2x str bonus to damage)
- Weapon Training (Axe) -- +2 attack rolls and +2 damage with Two Handed Axes
- Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks)
- Warrior Spirit (Su) (Axe) -- Grant +2 enhancement bonus to bonded weapon for 1 minute. 3 times per day. Select bonded weapon each day.
Special Abilities
- (Su) Persistant Magic Circle Against Evil -- +2 deflection AC, +2 resistance saves against evil.
- (Ex) Water Breathing
- (Ex) Magical Strike (Horn)
- (Sp) Teleport 1/day (Horn glows brightly)
- (Sp) Detect Evil 1/day
Item Abilities
- Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L)
- Hardness 20, HP 22, Weight 20
- Counts as Adamantine. Bypass Hardness < 20
- Counts as Silver and Good. Creatures with DR good/silver, stop regenerating from good/silver, and weak to good/silver take an extra 50% weapon damage from attacks
- Counts as Cold Iron.
- Holy: Does extra +2d6 damage to creates of evil alignment