Difference between revisions of "TOA Diiman"

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m (summary CP)
(Purchases made)
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[[Diiman's Movies]]
 
[[Diiman's Movies]]
  
===Stats (38 CP)===
+
===Stats (42 CP)===
 
Body: 10
 
Body: 10
  
 
Mind: 4
 
Mind: 4
  
Soul: 5
+
Soul: 7
  
 
ACV: 7
 
ACV: 7
Line 33: Line 33:
 
DCV: 5
 
DCV: 5
  
HP: 75
+
HP: 85
  
Shock: 15
+
Shock: 17
  
===Attributes (52 CP)===
+
===Attributes (58 CP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
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|-
 
|-
 
| Extra Attacks (1 per round, guns only) || 1 || 6 || (8CP - 2CP for gun only restriction)
 
| Extra Attacks (1 per round, guns only) || 1 || 6 || (8CP - 2CP for gun only restriction)
 +
|-
 +
| Extra Defenses || 1 || 3 || +1 Defenses per round without penalties
 
|-
 
|-
 
| Features || 1 || 1 || appearance  
 
| Features || 1 || 1 || appearance  
 
|-
 
|-
| Gadgets || 6 || 10 || see Gadgets section (1 free level from wealth)
+
| Gadgets || 7 || 12 || see Gadgets section (1 free level from wealth)
 
|-
 
|-
 
| Highly Skilled || 11 || 11 || +110 skill points
 
| Highly Skilled || 11 || 11 || +110 skill points
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| Wealth || 2 || 6 || $1,000,000 liquid + non-liquid assets  
 
| Wealth || 2 || 6 || $1,000,000 liquid + non-liquid assets  
 
|-
 
|-
| Combat Tech || 6 || 6 || Portable Armory, Accuracy x2, Blind Shooting, Steady Hand, Judge Opponent
+
| Combat Tech || 7 || 7 || Portable Armory, Accuracy x2, Blind Shooting, Steady Hand x2, Judge Opponent
 
|-
 
|-
 
| Special Movement || 1 || 1 || Wall Bouncing
 
| Special Movement || 1 || 1 || Wall Bouncing
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* Soft Body Armor (8 armor)
 
* Soft Body Armor (8 armor)
  
====Weapons (2 major + 13 minor)====
+
====Weapons (3 major + 17 minor)====
  
 
*Rubber Band Gun (mundane, short range, zero damage, limited shots 6, humiliating)  -- Screaming Weasel
 
*Rubber Band Gun (mundane, short range, zero damage, limited shots 6, humiliating)  -- Screaming Weasel
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**Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
 
**Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
 
*Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6) -- Wild Boar
 
*Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6) -- Wild Boar
 +
**Accurised (minor +1 to hit)
 +
**Hollow Point ammo option (minor, double armor, +5 damage if successful)
 
*Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6) -- Black Widow
 
*Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6) -- Black Widow
 
**Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
 
**Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
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*Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range) -- Hornet's Nest
 
*Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range) -- Hornet's Nest
 
*Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range)  -- Jack & Ass
 
*Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range)  -- Jack & Ass
 +
*Flash Bang Grenade (minor) Nearby victims make body check or are blinded & deafened. Melee range @ -1 to check -- Bombardier Beetle
 +
*Smoke Grenade (minor) Room or 3 meter radius is filled with smoke (-4 w/o night vision) for 3 to 8 rounds (based on wind) -- Inky Squid
 
*Bokken (mundane) (one-hand: 6, 5, 3, 2) (two-hand: 10, 8, 5, 3) (knockback, muscle-powered) -- Ctenomorpha chronus
 
*Bokken (mundane) (one-hand: 6, 5, 3, 2) (two-hand: 10, 8, 5, 3) (knockback, muscle-powered) -- Ctenomorpha chronus
 +
*LAW (major) (40, 30, 20, 10) (area effect, penetrating, inaccurate, burning, self-destruct, slow, static, limited shots 1) -- Charging Rhino
  
 
====Vehicle (2 major + 17 minor)====
 
====Vehicle (2 major + 17 minor)====

Revision as of 22:29, 9 December 2007

Joseph Dimanche

a.k.a. Guy "It's D Day" Diiman

Background

Diiman is an action hero movie star who also works as an agent for TOA. His specialties are in firearms, stunts, and... uh... he's got an awesome car.

Height: 6'2" Weight: 175lb Hair: Short Brown Eyes: Brown Build: Athletic Age: 31

Diiman was born Joseph Dimanche of a small provincial village in France. His parents owned a vineyard on the edge of town. As a child he would roam wild through the village and countryside whenever he was not helping his parents. There was no place too high, too far, or too scary for little Joseph.

Around town he was known for being a bit of a pest. He would end up making all kinds of messes and getting into trouble for being where he should not go. He loved telling stories to people. He would tell them all about his "adventures." This process also often led to the spread of all kinds of embarrassing stories about the neighbors. Despite all this, the villagers loved him. He usually spent more time helping out with random errands and playing with other kids. People learned not to let him get bored. If he came by your place for a visit, it was far better to give him a task to handle than to try to shoo him out.

The countryside was scattered with makeshift forts and tree houses. Joseph would play all kinds of games out in the fields and woods with anyone he could grab. On those occasions when he was left alone, he would take out his air rifle and BB guns and play pretend warfare among the forts. No can, rock, or piece of wood was safe on those days.

Diiman's Movies

Stats (42 CP)

Body: 10

Mind: 4

Soul: 7

ACV: 7

DCV: 5

HP: 85

Shock: 17

Attributes (58 CP)

Attribute Level CP Cost Notes
Attack Combat Mastery 1 3 +1 ACV
Defense Combat Mastery 1 2 +1 DCV
Extra Attacks (1 per round, guns only) 1 6 (8CP - 2CP for gun only restriction)
Extra Defenses 1 3 +1 Defenses per round without penalties
Features 1 1 appearance
Gadgets 7 12 see Gadgets section (1 free level from wealth)
Highly Skilled 11 11 +110 skill points
Organizational Ties 2 2 Hollywood
Wealth 2 6 $1,000,000 liquid + non-liquid assets
Combat Tech 7 7 Portable Armory, Accuracy x2, Blind Shooting, Steady Hand x2, Judge Opponent
Special Movement 1 1 Wall Bouncing
Heightened Awareness 2 2 +4 to Sensory Awareness Checks
Massive Damage (Guns) 1 2 +10 Damage to Gun Attacks

Defects (-7 CP)

Defect BP Notes
Famous 3 Big Movie Star
Nemesis 1 Photographer chasing him
Easily Distracted 1 Hot Cars
Easily Distracted 1 Spiffy Guns
Easily Distracted 1 Small, Cute Things

Skills (127 SP)

Skill Level SP Cost Notes
Acrobatics 4 12 Jumps
Climbing 1 2 Walls
Driving 4 8 Cars
Intimidation 1 4 Street
Languages 1 3 French, English
Performing Arts 3 9 Fast Talking
Gun Combat 4 21 Auto-fire, Pistol
Ranged Defense 4 24 Personal
Heavy Weapons 3 3 Launchers
Unarmed Attack 1 6 Strikes
Unarmed Defense 4 24 Strikes
Melee Attack 1 6 Swords
Thrown Weapons 1 5 Grenade

Gadgets

  • TOA Badge
  • Leather Jacket (2 armor)
  • Soft Body Armor (8 armor)

Weapons (3 major + 17 minor)

  • Rubber Band Gun (mundane, short range, zero damage, limited shots 6, humiliating) -- Screaming Weasel
  • Rubber Band Gatling Gun (mundane, short range, zero damage, autofire, spreading, limited shots 6, humiliating) -- Spinning Hedgehog
  • Heavy Pistol (minor, short range) (12, 9, 6, 3) -- Viper
    • Silencer (minor)
    • Accurised (minor +1 to hit)
    • Laser Sight (minor +1 to hit when visible)
    • Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
  • Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6) -- Wild Boar
    • Accurised (minor +1 to hit)
    • Hollow Point ammo option (minor, double armor, +5 damage if successful)
  • Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6) -- Black Widow
    • Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
    • Laser Sight (minor, infrared, +1 to hit)
    • Bipod (minor, accurate +1 to hit)
    • Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
  • Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range) -- Hornet's Nest
  • Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range) -- Jack & Ass
  • Flash Bang Grenade (minor) Nearby victims make body check or are blinded & deafened. Melee range @ -1 to check -- Bombardier Beetle
  • Smoke Grenade (minor) Room or 3 meter radius is filled with smoke (-4 w/o night vision) for 3 to 8 rounds (based on wind) -- Inky Squid
  • Bokken (mundane) (one-hand: 6, 5, 3, 2) (two-hand: 10, 8, 5, 3) (knockback, muscle-powered) -- Ctenomorpha chronus
  • LAW (major) (40, 30, 20, 10) (area effect, penetrating, inaccurate, burning, self-destruct, slow, static, limited shots 1) -- Charging Rhino

Vehicle (2 major + 17 minor)

Sporty black 4 door hatchback. Larger than normal.

Speed: 175kph, 275kph w/ rocket

MB: +2 (supercharger)

Size: 2

People: 7

Cargo: 1150kg

Armor: 15

HP: 60

Options:

  • Manual Transmission
  • Rocket Engine (+100kph / -2 drive)
  • Airfoils (+1 drive @ >=100kph)
  • Armor x2 (+10 armor -20kph)
  • Super Charger (+20kph +2 initiative)
  • Improved Brakes (+2 drive in braking maneuvers)
  • Off-Road Suspension (-5kph, 2/3 top end off road)
  • Big Engine (+20kph)
  • Lights & Siren (under cover)
  • Rotating License Plate
  • Hidden Cargo Space
  • Extra Endurance
  • Extra Capacity
  • Sun Roof
  • Puncture Resist Tires

Future Purchases (50CP+44CP=94CP -- 11CP free)

  • Combat Techniques: steady hand (1CP each)
  • Rocket Launcher (LAW) (1 major)