All Dem Teams

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Overview

Large corporations fight over control in a world run by bandits and recovered technology. Corporations hire Teams to find Ancient Technology, protect/control villages, and fight off rival Teams/bandits.

Expect to see:

  • Vehicular combat and escape
  • Fast talking, manipulatin' the foolhardy, dumb and gullible
  • Constructing cars, hot air balloons, and makeshift tanks with equipment lying around in prisons
  • Exploring ruins of lost civilization, disabling traps and wacky wayside tribes
  • No one dies! Everyone surrenders or gives up.

System

This system will use BESM Third Edition.

  • Expect increased costs for vehicle usage, gadgeteer/engineering and gun use.
  • Plan on how to infiltrate bases and other known locations. Preparation is key!

Death and Defeat

  • Living creatures never die; people surrender when they run out of morale. Psychological damage bonuses will be added for strategic value.
  • Machines and automata are not affected by psycological disadvantages, but they are destroyed when they run out of HP.

Car Combat enhances everything

  • RAMPS! modify everything
    • Damage is amplified
    • Travel is amplified
    • Success and failure are greatly modified
    • Crashing off a ramp = major damage
  • Car chases will be drawn on a map

World

With cars as the main mode of travel and planes hard to find/keep, the government depends on corporations to control their sectors. Corporations try to out do each other by buying out competitors.

Grabbers

These are stories I thought up to properly describe the mood of the run and what I'm looking for.

Inspirations

  • The A Team - Car travel is important and prevalent. Once an episode the team builds something incredible. The team consists of soldiers of fortune who had to run away from the army for crimes they didn't commit. Everyone lives! Also the introduction is pure awesome.
  • Duck Tales - The joy of finding old riches and ancient tools. Extremely compatible old technology