Hub2 Asterra
From UtterChaos
Asterra
Female Stormicorn Fighter. Daughter of Asterix and Tara.
- HP: 92
- Speed: 30 (20)
- Init: 0
- Languages: Common, Sylvan
- Low light vision
Stats
Race | Stormicorn! | Sex | Female | Height | 12' 7" |
---|---|---|---|---|---|
Class | Fighter | Hair | pink | Weight | 1230 lb |
Alignment | Chaotic Good | Eyes | silver | Age | 60 |
Level | 7 + 1(ECL) | Exp | 76,253 | Next | 75,000 |
Strength | 24 | Mod | +7 |
---|---|---|---|
Dexterity | 10 | Mod | 0 |
Constitution | 22 | Mod | +6 |
Intelligence | 8 | Mod | -1 |
Wisdom | 10 | Mod | +0 |
Charisma | 15 | Mod | +2 |
Save | Total | Base | Ability | Magic | Misc | Temp | Modifiers |
---|---|---|---|---|---|---|---|
Fortitude (CON) | 11 | 5 | 6 | ||||
Reflex (DEX) | 2 | 2 | 0 | ||||
Will (WIS) | 2 | 2 | 0 |
AC | 19 | ||||||
---|---|---|---|---|---|---|---|
Base | Armor | Shield | Dex | Size | Natural | Deflection | Misc |
10 | 8 | 0 | -1 | 2 | |||
Touch | 9 | Flat-Footed | 19 |
Weapon | Attack Bonus | Critical | Type | Range | Ammo | Damage | Other |
---|---|---|---|---|---|---|---|
Masterwork Great Axe (large) | +16/+11 | x3 | S | 10' reach | 3d6+11/+15 | ||
Masterwork Great Axe (large) Power Attack | +14/+9 | x3 | S | 10' reach | 3d6+17/+21 | ||
Masterwork Great Axe (large) Overhand Chop | +16 | x3 | S | 10' reach | 3d6+15 | ||
Masterwork Great Axe (large) Overhand Chop + Power Attack | +14 | x3 | S | 10' reach | 3d6+21 | ||
Gore | +13/+8 | x2 | P | - | 1d8+7 | good |
Base Attack Bonus | +7/+2 | ||||
---|---|---|---|---|---|
CMB | BAB | STR | Size | ||
15 | 7 | 7 | 1 | ||
CMD | BAB | STR | DEX | Size | |
25 | 7 | 7 | 0 | 1 | 10 |
Skill | Total | Ability | Mod | Ranks | Class Bonus | Misc |
---|---|---|---|---|---|---|
Handle Animal | 7 | CHA | 2 | 2 | 3 | |
Perception | 5 | WIS | 0 | 2 | 3 | |
Ride | 5 | DEX | 0 | 2 | 3 | |
Swim | 12 | STR | 7 | 2 | 3 | |
Climb | 13 | STR | 7 | 2 | 3 | |
Survival | 4 | WIS | 0 | 1 | 3 | |
Intimidate | 7 | CHA | 2 | 2 | 3 | |
Perform | 3 | CHA | 2 | 1 | 0 |
Items | Weight |
---|---|
Great Axe (L) | 24 |
Master Work Cold Iron Great Axe (L) | 24 |
Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) | 30 |
Winged Boots (L) (10min, 3/day) | 2 |
Asterra's Brooch (500gp) | 0 |
Backpack (L) | 4 |
Bedroll (L) | 10 |
Blanket (L) | 2 |
Explorer's Outfit (L) | 16 |
Lantern, hooded | 2 |
Rope, hemp 100ft | 20 |
Tent, medium | 20 |
Lamp Oil x2 | 2 |
Flint & Steel | 1 |
Waterskin (L) | 8 |
Jewlrey, assorted (5GP) | 1 |
Soap | 0.5 |
Perfume x5 | 0 |
Huge Horse | - |
Fancy Dress | 5 |
Rations & Feed x6 | 6 |
Light Load | 466 | Lift Over Head | 1400 |
---|---|---|---|
Medium Load | 932 | Lift Off Ground | 2800 |
Heavy Load | 1400 | Drag or Push | 7000 |
Money | ||
---|---|---|
Platinum | 0 | PP |
Gold | 20364 | GP |
Silver | 7 | SP |
Copper | 33 | CP |
Feats/Traits
- Power Attack -- –1 to all attacks. +2 to all damage. x1.5 for 2 handed. (At +4 BAB and every 4 BAB beyond. an extra -1/+2).
- Cleave -- Standard single attack. On hit, deal damage normally and can make an additional attack on a second target. –2 penalty to your AC until your next turn.
- Great Cleave -- As per cleave, but may continue making additional attacks if the attack lands and there are more targets that have not been attacked yet.
- Improved Sunder -- +2 sunder attempts. +2 CMD against sundering.
- Endurance -- +4 bonus: On checks about exhaustion and elements. Sleep in medium armor with getting fatigued.
- Weapon Focus (Great Axe) -- +1 attack rolls with Great Axe.
- Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions.
- Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier.
Class Abilities
- Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.)
- Overhand Chop (Single attacks and charges use 2x str bonus to damage)
- Weapon Training (Axe) -- +1 attack rolls and +1 damage with Two Handed Axes
- Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks)
Special Abilities
- (Su) Persistant Magic Circle Against Evil -- +2 deflection AC, +2 resistance saves against evil.
- (Ex) Water Breathing
- (Ex) Magical Strike (Horn)
- (Sp) Teleport 1/day (Horn glows brightly)
- (Sp) Detect Evil 1/day