AllDemTeamsCarMechanics

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Overview

The Driving skill is the main skill involved, using Body or Mind stat appropriately. You must make a Target Number (similar to DC in D&D 3.x edition) based on the terrain every round or risk crashing your car. Most penalties and bonuses are cumulative.

In other types of vehicles, you'll need Boating or Piloting skills instead.

These rules are new, so don't be surprised if they are changed or modified later.

Initiative

The initiative is now 2d6 + Driving Skill. This is done at every round.

Terrain

The Terrain has a Target Number you must reach every round. If you miss this target, the car crashes and the chase ends.

When you win initiative

The winning car gets a +2 cumulative bonus to all checks.

Your turn

You can perform the following actions:

Attack

You can attack any car close to yours to drive them off the road and decrease their driving check. Do an opposed driving check. If the attacker succeeds, the defender takes a -2 penalty and cannot speed away this round. If the defender succeeds, the attacker takes a -1 cumulative penalty.

"Close enough" usually means you need to be in the same segment with your target.

Speed Up

You can also choose to push the car to speed up one segment. This applies a cumulative penalty to your checks starting at -1 the first time, -2 the second, etc.

Slow Down

Finally, you can slow down. The car will not move ahead, but you gain a cumulative +2 bonus to driving checks.

Ramps/Stunts

If you're feeling gutsy, try to take a ramp to get some air. There are great risks, but greater rewards available.

Declare a stunt. You make an immediate driving check at a -6 penalty. You get a bonus to your speed for that round, and can travel extra distance based on your stunt distance. During the next round, you take a -2 penalty as you stabilize the vehicle.

If you want to attack a car after the stunt, you get a +4 bonus to attack this round.

All of these penalties and bonuses disappear at the end of the round.

What can passengers do?

Passengers with navigation or mapping systems can provide bonuses to the driver's defenses check.

Those with weapons or traps can intimidate drivers and provide bonuses to attacks.

Car's stats

  • Bonus to Driving on a Terrain
  • Speed (how many segments does it travel per round)
  • Range (how close does it need to be to attack another car)
  • Boosts (how many times can you speed ahead without penalty)
  • Stunt distance (how far can you get on stunts)
  • Stunt bonus (what's your bonus to attacks)

Example Stats

Mid Size Automobile

  • +6 Bonus to Driving checks
  • 10 segments per round
  • Attack Range 10
  • Travel 16 segments during a stunt

Sports Car

  • +4 Bonus to Driving checks
  • 14 segments per round
  • Attack Range 14
  • Stunts are taken at a -4 penalty (instead of a -6 penalty)
  • Travel 20 segments during a stunt
  • No penalty stabilizing after trying a stunt

Tank

  • +12 Bonus to Driving checks
  • 6 segments per round
  • Attack range 40
  • +6 to attacks
  • 8 segments during stunts