Difference between revisions of "UC MUD Races"
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! Group !! Race !! Size !! Language Capability !! Player Option !! Description !! Bonuses | ! Group !! Race !! Size !! Language Capability !! Player Option !! Description !! Bonuses | ||
|- | |- | ||
− | | Elf || Cavern, Forest, Plain, Mountain, Desert, Tundra || Medium || Sentient || Player Race. Some Elite|| Elves are named for the region they're most found in.|| | + | | Elf || Cavern, Forest, Plain, Mountain, Desert, Tundra, Grunge, Hipster || Medium || Sentient || Player Race. Some Elite|| Elves are named for the region they're most found in.|| |
|- | |- | ||
| Dwarf || TBD || Medium || Sentient || Player Race || All dwarves have beards || | | Dwarf || TBD || Medium || Sentient || Player Race || All dwarves have beards || | ||
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==Racial prejudices== | ==Racial prejudices== | ||
The things listed below are to be used as guidelines for how NPCs react to certain races: | The things listed below are to be used as guidelines for how NPCs react to certain races: | ||
− | * Some races are "Evil": Half-orcs, half-ogres, half-chromatic dragons, half-demons | + | * Some races are "Evil": Half-orcs, half-ogres, half-chromatic dragons, half-demons, ogres, orcs, lizardfolk, evil giant types, liches, vampires, weres. |
** This does not apply within their own race, though it might apply across to other "evil" races: Orcs mistrust half-demons, for instance. | ** This does not apply within their own race, though it might apply across to other "evil" races: Orcs mistrust half-demons, for instance. | ||
** Heck, even half-demons mistrust other half-demons. | ** Heck, even half-demons mistrust other half-demons. | ||
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* Mechanoids might also be considered infected | * Mechanoids might also be considered infected | ||
* Golems are treated as machines | * Golems are treated as machines | ||
− | * Satyrs | + | * Satyrs and Nymphs are "interesting" |
* Dwarves like beer | * Dwarves like beer | ||
* Elves like trees | * Elves like trees | ||
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* Not really dealt with for non-sapient NPCs | * Not really dealt with for non-sapient NPCs | ||
+ | ==Racial traits== | ||
+ | Descriptive fields vary by race for sentient races. | ||
+ | |||
+ | Some may not be discernible to other races, though. Different groups have different secondary/tertiary sex characteristics, for example. Need a group tree/wheel/grid to show how closely related each is. The further away from each other, the harder it is for the different races to recognize traits of each other. | ||
[[UC_MUD_World_Planning]] | [[UC_MUD_World_Planning]] |
Latest revision as of 15:23, 26 October 2011
Contents
Living creatures
One idea is to have basic races and have a bunch of sub-races based on location. This presents a problem with humans, so maybe we'll just leave them out. Entirely. (Hey baby, want to kill all humans?) Additionally, only a subset of races are playable. Some of those are "elite" and require a quest or some amount of time in game with a basic character before they can be unlocked.
Group | Race | Size | Language Capability | Player Option | Description | Bonuses | |
---|---|---|---|---|---|---|---|
Elf | Cavern, Forest, Plain, Mountain, Desert, Tundra, Grunge, Hipster | Medium | Sentient | Player Race. Some Elite | Elves are named for the region they're most found in. | ||
Dwarf | TBD | Medium | Sentient | Player Race | All dwarves have beards | ||
Halfling | Gnome, Hobbit, Kender | Small | Sentient | Player Race | Gnomes have increased magic and big ears. Hobbits are charismatic. Kender are nimble. | ||
Fae | Brownie | Small | Sentient | Player Race | No wings, frail, increased magic | ||
Fae | Satyr | Medium | Sentient | Elite Player Race | Mostly male, got legs, reaction adjustment | ||
Fae | Nymph | Medium | Sentient | Elite Player Race | Mostly female, very pretty, inherent spells, reaction adjustment | ||
Fae | Pixie | TBD | Sentient | NPC | |||
Fae | Sprite | TBD | Sentient | NPC | |||
Fae | Sidhe | Small | Sentient | Elite Player Race | Brownie with wings | ||
Fae | Naiad | TBD | Sentient | NPC | Water fae | ||
Reptite | Kobolds | Small | Sentient | NPC | Little Lizardfolk | ||
Reptite | Naga | Medium | Sentient | NPC | Snake people | ||
Reptite | Lizardfolk | Medium | Sentient | Elite Player Race | Lizard humanoids | ||
Reptite | Troglodytes | TBD | Sentient | NPC | |||
Reptite | Kappa | Small | Sentient | NPC | Water reptites | ||
Anurans | Rana | TBD | Sentient | NPC | Frog people. Anurans are amphibious humanoids | ||
Anurans | Bufonid | TBD | Sentient | NPC | Toad people | ||
Anurans | Hylids | TBD | Sentient | NPC | Tree Frog people | ||
Anurans | Dendrobs | TBD | Sentient | NPC | Poison Dart Frog people | ||
Goblin | Orc | Medium | Sentient | Elite Player Race | |||
Goblin | Gremlin | Small | Sentient | NPC | |||
Goblin | Troll | Medium | Sentient | NPC | |||
Goblin | Hobgoblin | Small | Sentient | NPC | |||
Goblin | Kol'ksu | Small | Sentient | NPC | Water goblins | ||
Giant | Storm, Ice, Fire, etc. | Large | Sentient | Elite player race | Adjustment to alignment and reaction based on type. | ||
Giant | Ogre | Large | Sentient | Elite Player Race | |||
Dragon | Chromatic and Mettalic? | Large | Sentient | NPC | |||
Elenae | Lion, Tiger, etc. | Medium | Sentient | NPC | Like a centaur but with a cat instead of a horse. | ||
Aeryn | Hawk, Raven, Heron | Medium | Sentient | NPC | Winged humanoids, bird wings | ||
Golem | Material type | Medium | Sentient | Elite Player Race | Moving statues | ||
Demons | TBD | TBD | Sentient | NPC | |||
Angels | TBD | TBD | Sentient | NPC | |||
Human | Half-elf, Half-orc, Half-ogre | TBD | Sentient | Player Race | Humans are not playable. Long ago, they were the largest single race on the planet. They could interbreed with just about anything, and they had a god named Bruce. Bruce was an asshole, and encouraged his followers to also be assholes, so the other gods ganged up on him and killed all the "pure" humans. There's a legend that Bruce was allowed to shelter one colony of humans (off on some island, somewhere, and everything on that island is lethal, except maybe some of the sheep), but none have been seen in ages. | ||
Canine | Dogs, wolves, foxes, coyotes | Small to Medium | Non-sentient | NPC | |||
Feline | Lions, tigers, house cats, lynx | Small to medium | Non-sentient | NPC | |||
Avian | Eagles, owls, ravens, crows, sparrows, hawks, herons, flamingos, dodos | Small to medium | Non-sentient | NPC | |||
Reptile | Turtles, crocodiles, alligators, lizards, snakes | Small to large | Non-sentient | NPC | |||
Amphibian | Frogs, toads, salamanders, caecilian | Small to medium | Non-sentient | NPC | |||
Insect | Mosquitos, ants, bees, flies, cockroaches, fleas, beetles | Small | Non-sentient | NPC | |||
Rodent | Rats, mice, gerbils, hamsters, squirrels, beavers, chipmunks, capybara, guinea pigs, voles | Small | Non-sentient | NPC | |||
Ursine | Panda, polar bear, grizzly, brown bear, black bear | Medium to large | Non-sentient | NPC | |||
Fish | Freshwater and saltwater | Small to large | Non-sentient | NPC | |||
Shark | Small to large | Non-sentient | NPC | ||||
Whale | Dolphins, orcas, baleen, blue | Medium to large | Non-sentient | NPC | |||
Dinosaur | Medium to large | Non-sentient | NPC | ||||
Mustelidae | Wolverines, ferrets, otters, honey badgers. | Small | Non-sentient | NPC | This family is the shit. | ||
Lagomorph | Hares, rabbits, pika | Small | Non-sentient | NPC | |||
Pinniped | Walrus, sea lion, fur seal, earless seals | Small to medium | Non-sentient | NPC | |||
Arachnid | Spiders, scorpions, ticks | Small | Non-sentient | NPC | |||
Crustacean | Crabs, lobster, shrimp, crayfish, krill, barnacles | Small | Non-sentient | NPC | |||
Molluscs | Squid, octopus, cuttlefish, snails, slugs, oysters, clams, mussels, scallops | Small to large | Non-sentient | NPC | |||
Echinoderms | Starfish, sand dollars | Small | Non-sentient | NPC | |||
Marsupials | Kangaroo, koala, possum, sugar glider, thylacine, wallaby, bandicoot, Tasmanian Devil (need to rename), wombat | Small to medium | Non-sentient | NPC | |||
Monotreme | Echidna, platypus | Small | Non-sentient | NPC | |||
Chiroptera | Bats | Small | Non-sentient | NPC | |||
Xenarthra | Anteaters, sloths, armadillo | Small | Non-sentient | NPC | |||
Tubulidentata | Aardvarks | Small | Non-sentient | NPC | |||
Flora | Small to large | Non-sentient | NPC | ||||
other magical monsters |
Racial Modifiers
Half-Dragon
- Standard size
- Breath attack
- Inherent AC
- Boost to stats
- Pick a dragon kind
- Adjustment to alignment
- Adjustment to reaction based on type
- Wings?
- What's the other half?
Half-Angel/Demon
- Standard Size
- Bonus to appropriate cleric powers
- Adjustment to alignment
- Adjustment to reaction based on type
- Wings
- Inherent spells
Race changing
Vampire
- Based on existing race
- Infection
- Curable
Lich
- Ritual
- Uncurable
- Requires magic
Mechanoid
- Ritual
- Uncurable
- Requires severing limbs
Were
- Wolf, Cat, Rat, etc.
- Uncontrollable change
- Curable
- Also able to learn to control change
Ghost
- Happens each time you die
Aging
- Do characters age? Will they eventually need to be retired? Do different races age differently?
Racial prejudices
The things listed below are to be used as guidelines for how NPCs react to certain races:
- Some races are "Evil": Half-orcs, half-ogres, half-chromatic dragons, half-demons, ogres, orcs, lizardfolk, evil giant types, liches, vampires, weres.
- This does not apply within their own race, though it might apply across to other "evil" races: Orcs mistrust half-demons, for instance.
- Heck, even half-demons mistrust other half-demons.
- Pixies and Fairies are "flighty". Even the ones without wings.
- Small races are patronized by larger ones
- Weres and Vampires are infected. Might be treated as contagious
- Ghosts can't be seen except by clerics with the right skills
- Mechanoids might also be considered infected
- Golems are treated as machines
- Satyrs and Nymphs are "interesting"
- Dwarves like beer
- Elves like trees
- Humans liked ~everything~ *eyebrow waggle*
- Half-elves are "lucky"
Specific interactions to consider:
- Who likes each other? Who doesn't?
- What kind of bonuses does this give them? Combat?
Interbreeding
- Humans and anything close to their size Thus all the half-things.
- Half-gnomes? Half-halflings? Half-giants? What's too small or too large?
- Are all these playable?
- Dragons, Angels, Demons breed with any standard race and modify that.
- Not really dealt with for non-sapient NPCs
Racial traits
Descriptive fields vary by race for sentient races.
Some may not be discernible to other races, though. Different groups have different secondary/tertiary sex characteristics, for example. Need a group tree/wheel/grid to show how closely related each is. The further away from each other, the harder it is for the different races to recognize traits of each other.