Difference between revisions of "Chadius: D&D: Salera"

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Line 71: Line 71:
  
 
* Bardic Knowledge 12 = 8 (Brd) + 2 (Int) + 2 (Synergy, Knowledge (history))
 
* Bardic Knowledge 12 = 8 (Brd) + 2 (Int) + 2 (Synergy, Knowledge (history))
 +
  
 
Feats: 3 + 1 (Human) = 4<BR>
 
Feats: 3 + 1 (Human) = 4<BR>
 
Combat Expertise, Improved Disarm, Weapon Finesse, Weapon Focus (Rapier)
 
Combat Expertise, Improved Disarm, Weapon Finesse, Weapon Focus (Rapier)
 +
  
 
'''Class Abilities'''<BR>
 
'''Class Abilities'''<BR>
Line 85: Line 87:
 
HP: 36 = 8d6 + 8 (Con)<BR>
 
HP: 36 = 8d6 + 8 (Con)<BR>
 
AC: 20 = 10 + 6 (Armor) + 2 (Dex) + 1 (Natural) + 1 (Ring)<BR>
 
AC: 20 = 10 + 6 (Armor) + 2 (Dex) + 1 (Natural) + 1 (Ring)<BR>
Touch: 13 = 10 + 2 + 1    Flat-Footed: 18 = 10 + 6 + 1 + 1
+
Touch: 13 = 10 + 2 + 1    Flat-Footed: 18 = 10 + 6 + 1 + 1<BR>
Combat Expertise - Trade up to 5 BAB for 5 AC.
+
Combat Expertise - Trade up to 5 BAB for 5 AC.<BR>
 
+
Init: 2
+
Speed: 30, Spider Climb 20 ft (boots)
+
Space/Reach: 5 ft/5 ft    Size: Medium
+
 
+
Saving Throws:
+
Fort: 4 2 (Brd) + 1 (Con) + 1 (Cloak)
+
Ref: 9 6 (Brd) + 2 (Dex) + 1 (Cloak)
+
Will: 7 6 (Brd) + 0 (Wis) + 1 (Cloak)
+
 
+
 
+
BAB: 6/1
+
Grapple: 7 = 6 (BAB) + 1 (Str) + 0 (Size)
+
  
Attacks:
+
Init: 2<BR>
 +
Speed: 30, Spider Climb 20 ft (boots)<BR>
 +
Space/Reach: 5 ft/5 ft    Size: Medium<BR>
  
Rapier +1
+
'''Saving Throws'''
Hit: 10/5 = 6 (BAB) + 2 (Weapon Finesse) + 1 (Weapon Focus) + 1 (Magic)
+
{|
Damage: 1d6 + 2 = 1d6 + 1 (Str) + 1 (Magic)
+
|Fort || 4 || 2 (Brd) + 1 (Con) + 1 (Cloak)
Crit: 18-20 x2      Type: Piercing
+
|-
Hardness: 11    HP: 6
+
|Ref || 9 || 6 (Brd) + 2 (Dex) + 1 (Cloak)
Improved Disarm - +4 to disarm checks.
+
|-
Combat Expertise - Trade up to 5 BAB for 5 AC.
+
|Will || 7 || 6 (Brd) + 0 (Wis) + 1 (Cloak)
 +
|}
  
Composite Shortbow (+1) +1
+
BAB: 6/1<BR>
Hit: 9/4 = 6 (BAB) + 2 (Dex) + 1 (Magic)
+
Grapple: 7 = 6 (BAB) + 1 (Str) + 0 (Size)<BR>
Damage: 1d6 + 2 = 1d6 + 1 (Str) + 1 (Magic)
+
Crit: 20 x3      Type: Piercing    Range: 110 ft
+
Material: Projectile    Hardness: 6    HP: 6
+
  
Arrows:
+
'''Attacks'''
  
 +
Rapier +1<BR>
 +
Hit: 10/5 = 6 (BAB) + 2 (Weapon Finesse) + 1 (Weapon Focus) + 1 (Magic)<BR>
 +
Damage: 1d6 + 2 = 1d6 + 1 (Str) + 1 (Magic)<BR>
 +
Crit: 18-20 x2      Type: Piercing<BR>
 +
Hardness: 11    HP: 6<BR>
 +
Improved Disarm - +4 to disarm checks.<BR>
 +
Combat Expertise - Trade up to 5 BAB for 5 AC.<BR>
  
 +
Composite Shortbow (+1) +1<BR>
 +
Hit: 9/4 = 6 (BAB) + 2 (Dex) + 1 (Magic)<BR>
 +
Damage: 1d6 + 2 = 1d6 + 1 (Str) + 1 (Magic)<BR>
 +
Crit: 20 x3      Type: Piercing    Range: 110 ft<BR>
 +
Material: Projectile    Hardness: 6    HP: 6<BR>
  
  
 +
''Armor''<BR>
 +
Chain Shirt +2<BR>
 +
AC: 6 = 4 + 2 (Magic)<BR>
 +
Max Dex Bonus: +4<BR>
 +
Armor Check Penalty: -1<BR>
 +
Arcane Spell Failure: N/A (Bards ignore light armor)<BR>
 +
Glamered - On command, the armor assumes the appearance of a normal set of clothing.<BR>
  
Armor:
+
'''Bard Spells'''<BR>
 +
DC mod: 14 + spell level = 10 + 4 (Cha)<BR>
 +
Arcane Spell Failure: 0%<BR>
  
Chain Shirt +2
+
{|
AC: 6 = 4 + 2 (Magic)
+
|Level || 0 || 1 || 2 || 3 || 4
Max Dex Bonus: +4
+
|-
Armor Check Penalty: -1
+
|Class || 3 || 3 || 3 || 1 || -
Arcane Spell Failure: N/A (Bards ignore light armor)
+
|-
Glamered - On command, the armor assumes the appearance of a normal set of clothing.
+
|Stat || - || 1 || 1 || 1 || 1
 +
|-
 +
|Total || 3 || 4 || 4 || 2 || -
 +
|-
 +
|DC || 14 || 15 || 16 || 17 || -
 +
|-
 +
|Known || 6 || 4 || 4 || 3 || -
 +
|}
  
Bard Spells
+
Level 0, DC 14, 3/day<BR>
DC mod: 14 + spell level = 10 + 4 (Cha)
+
Detect Magic, Know Direction, Light, Mending, Read Magic, Resistance
Arcane Spell Failure: 0%
+
  
Level 0 1 2 3 4
 
Class 3 3 3 1 -
 
Stat - 1 1 1 1
 
Total 3 4 4 2 -
 
DC 14 15 16 17 -
 
Known 6 4 4 3 -
 
  
 +
Level 1, DC 15, 4/day<BR>
 +
Charm Person, Cure Light Wounds, Expeditious Retreat, Disguise Self
  
Level 0, DC 14, 3/day
 
Detect Magic
 
Know Direction
 
Light
 
Mending
 
Read Magic
 
Resistance
 
  
Level 1, DC 15, 4/day
+
Level 2, DC 16, 4/day<BR>
Charm Person
+
Shatter, Invisibility, Silence, Suggestion
Cure Light Wounds
+
Expeditious Retreat
+
Disguise Self
+
  
Level 2, DC 16, 4/day
 
Shatter
 
Invisibility
 
Silence
 
Suggestion
 
  
Level 3, DC 17, 2/day
+
Level 3, DC 17, 2/day<BR>
Displacement
+
Displacement, Gaseous Form, Phantom Steed
Gaseous Form
+
Phantom Steed
+
  
  
Scrolls:
+
''Scrolls''
 
Undetectable Alignment (1 Brd, 3rd level caster)
 
Undetectable Alignment (1 Brd, 3rd level caster)
 
Current: 10
 
Current: 10
  
  
 +
Languages: Common, Elven, Halfling, Abyssal, Undercommon, Mrowlee (Urban), Gnome
  
Languages:
 
Common, Elven, Halfling, Abyssal, Undercommon, Mrowlee (Urban), Gnome
 
  
Equipment:
+
'''Equipment'''
Vest of Charisma +2 (4000 gp)
+
Vest of Charisma +2 (4000 gp)<BR>
Chain Shirt +2, Glamered (7000 = 2750 + 4250 gp)
+
Chain Shirt +2, Glamered (7000 = 2750 + 4250 gp)<BR>
Rapier +1 (2320 gp)
+
Rapier +1 (2320 gp)<BR>
Composite Shortbow (+1) +1 (2475 gp)
+
Composite Shortbow (+1) +1 (2475 gp)<BR>
Ring of Protection +1 (2000 gp)
+
Ring of Protection +1 (2000 gp)<BR>
Arrows (1 gp per 20 arrow)
+
Arrows (1 gp per 20 arrow)<BR>
Amulet of Natural Armor +1 (2000 gp)
+
Amulet of Natural Armor +1 (2000 gp)<BR>
Slippers of Spider Climbing (4800 gp)
+
Slippers of Spider Climbing (4800 gp)<BR>
Cloak of Resistance +1 (1000 gp)
+
Cloak of Resistance +1 (1000 gp)<BR>
Scrolls of Undetectable Alignment (50 gp each)
+
Scrolls of Undetectable Alignment (50 gp each)<BR>
  
 
Money: 1205 gp
 
Money: 1205 gp

Revision as of 20:49, 7 December 2005

Salera Entren
Female Human
Neutral Evil
8 Bard
XP: 28000/36000

Str 12 12 +1
Dex 14 14 +2
Con 12 12 +1
Int 14 14 +2
Wis 10 10 0
Cha 18 16 + 2 (Enchantment) +4

Skills: Points: 99 = (6 Brd + 2 Int + 1 Human) * 11

Balance 3 2 (Dex) + 2 (Synergy, Tumble) - 1 (Armor Check Penalty)
Bluff 15 11 (Brd) + 4 (Cha)
Climb 0 1 (Str) - 1 (Armor Check Penalty)
Concentration 12 11 (Brd) + 1 (Con)
Diplomacy 15 7 (Brd) + 4 (Cha) + 2 (Synergy, Bluff) + 2 (Synergy, Sense Motive)
Disguise 6 4 (Cha) + 2 (Synergy, Bluff)
Escape Artist 6 5 (Brd) + 2 (Dex) - 1 (Armor Check Penalty)
Hide 1 2 (Dex) - 1 (Armor Check Penalty)
Intimidate 6 4 (Cha) + 2 (Synergy, Bluff)
Jump 9 7 (Brd) + 1 (Str) + 2 (Synergy, Tumble) - 1 (Armor Check Penalty)
Knowledge (Arcana) 7 5 (Brd) + 2 (Int)
Knowledge (History) 7 5 (Brd) + 2 (Int)
Knowledge (Planes) 7 5 (Brd) + 2 (Int)
Move Silently 1 2 (Dex) - 1 (Armor Check Penalty)
Perform 15 11 (Brd) + 4 (Cha)
Sense Motive 11 11 (Brd) + 0 (Wis)
Sleight of Hand 3 2 (Dex) + 2 (Synergy, Bluff) - 1 (Armor Check Penalty)
Spellcraft 10 6 (Brd) + 2 (Int) + 2 (Synergy, Knowlege (Arcana))
Speak Language 4 4 (Brd)
Survival 0 +2 (Synergy, On other planes)
Swim -1 1 (Str) - 2 (Armor Check Penalty)
Tumble 14 11 (Brd) + 2 (Dex) + 2 (Synergy, Tumble) - 1 (Armor Check Penalty)
Use Magic Device 4 4 (Cha) + 2 (Synergy, Spellcraft [with scrolls])
  • Bardic Knowledge 12 = 8 (Brd) + 2 (Int) + 2 (Synergy, Knowledge (history))


Feats: 3 + 1 (Human) = 4
Combat Expertise, Improved Disarm, Weapon Finesse, Weapon Focus (Rapier)


Class Abilities
Bardic Music (8/day)

  • Countersong: Can counter language-dependent or sound magic with a perform check.
  • Fascinate: Creatures within 90 ft must make a Will save (DC = Perform check) or be fascinated
    • Suggestion: The bard can make a suggestion (Will DC 18 = 10 + 1/2 level + 4 Cha bonus) to fascinated creatures.
  • Inspire Courage +2: After a full round of playing, allies recieve a +2 bonus against fear, to hit, and damage. This lasts until 5 rounds after the song ends.
  • Inspire Competence: An ally within 30 ft recieves a +2 bonus for 2 minutes.

HP: 36 = 8d6 + 8 (Con)
AC: 20 = 10 + 6 (Armor) + 2 (Dex) + 1 (Natural) + 1 (Ring)
Touch: 13 = 10 + 2 + 1 Flat-Footed: 18 = 10 + 6 + 1 + 1
Combat Expertise - Trade up to 5 BAB for 5 AC.

Init: 2
Speed: 30, Spider Climb 20 ft (boots)
Space/Reach: 5 ft/5 ft Size: Medium

Saving Throws

Fort 4 2 (Brd) + 1 (Con) + 1 (Cloak)
Ref 9 6 (Brd) + 2 (Dex) + 1 (Cloak)
Will 7 6 (Brd) + 0 (Wis) + 1 (Cloak)

BAB: 6/1
Grapple: 7 = 6 (BAB) + 1 (Str) + 0 (Size)

Attacks

Rapier +1
Hit: 10/5 = 6 (BAB) + 2 (Weapon Finesse) + 1 (Weapon Focus) + 1 (Magic)
Damage: 1d6 + 2 = 1d6 + 1 (Str) + 1 (Magic)
Crit: 18-20 x2 Type: Piercing
Hardness: 11 HP: 6
Improved Disarm - +4 to disarm checks.
Combat Expertise - Trade up to 5 BAB for 5 AC.

Composite Shortbow (+1) +1
Hit: 9/4 = 6 (BAB) + 2 (Dex) + 1 (Magic)
Damage: 1d6 + 2 = 1d6 + 1 (Str) + 1 (Magic)
Crit: 20 x3 Type: Piercing Range: 110 ft
Material: Projectile Hardness: 6 HP: 6


Armor
Chain Shirt +2
AC: 6 = 4 + 2 (Magic)
Max Dex Bonus: +4
Armor Check Penalty: -1
Arcane Spell Failure: N/A (Bards ignore light armor)
Glamered - On command, the armor assumes the appearance of a normal set of clothing.

Bard Spells
DC mod: 14 + spell level = 10 + 4 (Cha)
Arcane Spell Failure: 0%

Level 0 1 2 3 4
Class 3 3 3 1 -
Stat - 1 1 1 1
Total 3 4 4 2 -
DC 14 15 16 17 -
Known 6 4 4 3 -

Level 0, DC 14, 3/day
Detect Magic, Know Direction, Light, Mending, Read Magic, Resistance


Level 1, DC 15, 4/day
Charm Person, Cure Light Wounds, Expeditious Retreat, Disguise Self


Level 2, DC 16, 4/day
Shatter, Invisibility, Silence, Suggestion


Level 3, DC 17, 2/day
Displacement, Gaseous Form, Phantom Steed


Scrolls Undetectable Alignment (1 Brd, 3rd level caster) Current: 10


Languages: Common, Elven, Halfling, Abyssal, Undercommon, Mrowlee (Urban), Gnome


Equipment Vest of Charisma +2 (4000 gp)
Chain Shirt +2, Glamered (7000 = 2750 + 4250 gp)
Rapier +1 (2320 gp)
Composite Shortbow (+1) +1 (2475 gp)
Ring of Protection +1 (2000 gp)
Arrows (1 gp per 20 arrow)
Amulet of Natural Armor +1 (2000 gp)
Slippers of Spider Climbing (4800 gp)
Cloak of Resistance +1 (1000 gp)
Scrolls of Undetectable Alignment (50 gp each)

Money: 1205 gp