Difference between revisions of "Chadius:SJSOneShot:BeatmastaCharacterSheet"

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m (Mind Control: Dance Party!)
(Point Count)
Line 61: Line 61:
 
Stats (6 + 6 + 10) * 2 = 44
 
Stats (6 + 6 + 10) * 2 = 44
 
Immovable (2 levels) = 2
 
Immovable (2 levels) = 2
 +
Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24
 
Can't Keep it Down -1
 
Can't Keep it Down -1
 
Famous -3  
 
Famous -3  
 
Red Tape -1
 
Red Tape -1
  
Total -3
+
Total 21

Revision as of 19:52, 23 January 2007

Main Stats

Beatmasta

Body: 6
Mind: 6
Soul: 10

Hit Points: 80
Initiative: 7

Attack

Attack Combat Value 7

Damage based on Roll
Attack 2-4 5-8 9-13 14-16
Supapunch 10 20 30 40

Don't forget to add the Attack Combat Value on top of the listed damage.

Mind Control: Dance Party!

Level 3 +2 Attack, -1 Defense; Duration 10 min, Targets 100, Area 100

Nothing beats a spontaneous dance party! Up to 100 people will break out into dance and song at your command, unless someone crashes the party. Or you stop singing and dancing.

Up to 100 people within around you are vulnerable to a Dance Party. Make a Mind Stat check and roll under 8. The opponent can make a Mind or Soul stat check at a -1 penalty to resist. If they fail the roll, they are dancin' in the streets for the next 10 minutes. Which should be long enough to cover any non-Freebird song you desire.

Defense

Defense Combat Value 5

Immovable, level 2: You can ignore up to 40 meters of knockback.

Movement

Defects

Sometimes you gotta drop the beat and pick up some funk.

Can't keep it down

The beat lives on. You gotta dance, you need some tunes. You always need to make or listen to music. Especially if you're in a silent area (like a stakeout or waiting in ambush.) Victory doesn't invite you to these for some reason.

Famous

Not only are you the Master of Music, but you're a superhero! Whenever Dasoup says something silly, you pick up the crowd. Hard to get the groupies off of you though.

Red Tape

A.C.R.O.N.Y.M. helped you when you needed it the most. Then they made you an agent. Even though you're with the SJS, you owe them. Savin' the world sometimes requires you fill out some forms, or head to an occassional meeting, or *shudder* speak at a recruitment drive.

Skills

Beatmasta's skill set
Skill name Stat Used Level Specialization Skill Points Spent
Power Lifting Body 1 Moving Objects 6

Point Count

Stats (6 + 6 + 10) * 2 = 44 Immovable (2 levels) = 2 Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24 Can't Keep it Down -1 Famous -3 Red Tape -1

Total 21