Difference between revisions of "Chadius:SJSOneShot:BeatmastaCharacterSheet"
(Jumping) |
(→Point Count) |
||
Line 69: | Line 69: | ||
Immovable (2 levels) = 2 | Immovable (2 levels) = 2 | ||
Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24 | Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24 | ||
+ | Jumping 1 | ||
Can't Keep it Down -1 | Can't Keep it Down -1 | ||
Famous -3 | Famous -3 | ||
Red Tape -1 | Red Tape -1 | ||
− | Total | + | Total 22 |
Revision as of 19:59, 23 January 2007
Contents
Main Stats
Beatmasta
Body: 6
Mind: 6
Soul: 10
Hit Points: 80
Initiative: 7
Attack
Attack Combat Value 7
Attack | 2-4 | 5-8 | 9-13 | 14-16 |
Supapunch | 10 | 20 | 30 | 40 |
Don't forget to add the Attack Combat Value on top of the listed damage.
Mind Control: Dance Party!
Level 3 +2 Attack, -1 Defense; Duration 10 min, Targets 100, Area 100
Nothing beats a spontaneous dance party! Up to 100 people will break out into dance and song at your command, unless someone crashes the party. Or you stop singing and dancing.
Up to 100 people within around you are vulnerable to a Dance Party. Make a Mind Stat check and roll under 8. The opponent can make a Mind or Soul stat check at a -1 penalty to resist. If they fail the roll, they are dancin' in the streets for the next 10 minutes. Which should be long enough to cover any non-Freebird song you desire.
This is loud and flashy, so people will notice you doing this. Great! Add 'em to the groove.
Defense
Defense Combat Value 5
Immovable, level 2: You can ignore up to 40 meters of knockback.
Movement
Jumping
You can jump 5 times as high and as long as a normal person could. From standing, you can jump 10 meters forward, or 5 meters straight up. Double those ranges if you have a short running start.
If you make a Body stat check (roll under 8) you can jump at speeds up to 30 kph. That's around 50 meters a round.
Defects
Sometimes you gotta drop the beat and pick up some funk.
Can't keep it down
The beat lives on. You gotta dance, you need some tunes. You always need to make or listen to music. Especially if you're in a silent area (like a stakeout or waiting in ambush.) Victory doesn't invite you to these for some reason.
Famous
Not only are you the Master of Music, but you're a superhero! Whenever Dasoup says something silly, you pick up the crowd. Hard to get the groupies off of you though.
Red Tape
A.C.R.O.N.Y.M. helped you when you needed it the most. Then they made you an agent. Even though you're with the SJS, you owe them. Savin' the world sometimes requires you fill out some forms, or head to an occassional meeting, or *shudder* speak at a recruitment drive.
Skills
Skill name | Stat Used | Level | Specialization | Skill Points Spent |
Power Lifting | Body | 1 | Moving Objects | 6 |
Point Count
Stats (6 + 6 + 10) * 2 = 44 Immovable (2 levels) = 2 Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24 Jumping 1 Can't Keep it Down -1 Famous -3 Red Tape -1
Total 22