Difference between revisions of "Chadius:SJSOneShot:VictoryCharacterSheet"

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(Point Count)
(oops, unarmed damage ambiguity)
 
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Hit Points: 90<BR>
 
Hit Points: 90<BR>
Initiative: 9
+
Initiative: 14 (9 + Combat Technique, Lightning Reflexes)
  
 
==Attack==
 
==Attack==
Attack Combat Value  
+
Attack Combat Value 9
  
 
{|border=1
 
{|border=1
Line 17: Line 17:
 
|Attack||2-4||5-8||9-13||14-16
 
|Attack||2-4||5-8||9-13||14-16
 
|-
 
|-
|Heat Breath||10||20||30||40
+
|Unarmed Combat||3 ||5 ||7 ||10
 +
|-
 +
|V-clip||4 ||7 ||11 ||14
 
|}
 
|}
 
Don't forget to add the Attack Combat Value on top of the damage the table gives.
 
Don't forget to add the Attack Combat Value on top of the damage the table gives.
 +
 +
Unarmed Combat: Roll under a 12 to hit. If you are trying to strike the target, roll under a 13 to hit.
 +
 +
Thrown Weapons: Roll under a 12 to hit with thrown weapons. If you are using a V-clip, roll under a 13 to hit.
 +
 +
V-clip: V-clips are accurate, and reduce penalties from accurate shots are reduced by 2. This stacks with Combat Technique, Accuracy.
 +
 +
Combat Technique, Accuracy: When trying accurate shots (like hitting weak points, disarming foes or trick shots to lower enemy defense, etc) penalties are reduced by 2.
 +
 +
Combat Technique, Judge Opponent: With but a glance, you can judge the relative strength and combat knowledge of a foe.
  
 
==Defense==
 
==Defense==
 
Defense Combat Value 7
 
Defense Combat Value 7
  
Armor 6: Ignore 6 damage from all attacks.
+
Armor 10: Ignore 10 damage from all attacks.
 +
 
 +
Ranged Defense: Roll under a 9 to dodge an attack. If it's against you personally (and not a vehicle you're riding) roll under a 10.
 +
 
 +
Unarmed Defense: Roll under a 10 to parry or dodge attacks while unarmed. If you are parrying with a strike, roll under an 11.
  
 
==Movement==
 
==Movement==
 +
V-travel: Your V-car can travel up to 500 kph (ruins your aim, though.) The V-flight and V-boat are also very fast.
 +
 +
V-grab: The V-grab helps you climb vertical surfaces, and provides bonuses to your climb checks.
 +
 +
Special Movement, Untrackable: You never leave footprints, tracks, or scents while walking or running.
  
 
==Defects==
 
==Defects==
Line 32: Line 53:
  
 
===Famous===
 
===Famous===
You've managed to stay out of the public eye entirely, good riddance. Most members of the SJS call you "the spooky guy on the Founding Members' table" and leave you alone. A few members know how important you are to the crew, though. They ask for wisdom, autographs, a date. Strictly formal dates, nothing that would get you booted. Wait, nothing could get you booted from here.
+
You've managed to stay out of the public eye entirely, good riddance. Most members of the SJS call you "the spooky guy on the Founding Members' table" and leave you alone. A few members know how important you are to the crew, though. They ask for wisdom, autographs, a date. Strictly formal dates, nothing that would get you booted. Wait, nothing could get you booted from here, you're Victory!
  
 
===No one EVER listens!===
 
===No one EVER listens!===
 
You have the perfect plans for the squad. You've gauged everyone's powers, the layout of areas, and anticipated psychological reactions. And you put it in plain English (or elven for what's her face.) So why can't they get it right? Everytime you layout the perfect plan, they miss a vital detail. Sometimes the crew ignores your plan and does a good old Frontal Assault. You then begin plan B: Freeing the SJS from the badguy's jail. Sigh.
 
You have the perfect plans for the squad. You've gauged everyone's powers, the layout of areas, and anticipated psychological reactions. And you put it in plain English (or elven for what's her face.) So why can't they get it right? Everytime you layout the perfect plan, they miss a vital detail. Sometimes the crew ignores your plan and does a good old Frontal Assault. You then begin plan B: Freeing the SJS from the badguy's jail. Sigh.
 +
 +
==Gadgets and tools==
 +
V-suit: The V-suit provides protection against many attacks. It also has a communication system, personal gas mask, wireless link to your vehicles, and V-clip dispensers. The suit is self-cleaning, although it gets a bit warm sometimes.
 +
 +
V-clip: Your preferred weapon. These V-shaped projectiles can be used to disarm opponents from afar, cut glass, or pick locks. A quick wrist flick produces them at your hand so you can draw them while restrained.
 +
 +
V-car: The V-car is a tricked out sports car capable of reaching speeds of 500 kph ("pursuit mode" as you call it.) It also has grappling hooks, parachutes, rocket-launched eject mechanism, and V-clip launchers on board. Only seats two, but that's OK. You're used to going solo.
 +
 +
V-flight, V-boat: Your plane and boat are both well-equipped in their own rights, with the same features as the V-car. But...nothing beats the open road, I'm sorry.
 +
 +
V-grab: A handy dandy grappling hook for climbing vertical surfaces and pulling. The rope is supposedly unbreakable, so it's either you or it.
 +
 +
===Wealth===
 +
Right now you're worth about 1 million dollars. Everything else is wrapped up in your property, company (shh don't tell anyone) and the like. You bought your fancy tools, transportation, and  mansion with it. You also funded the SJS headquarters through it.
  
 
==Skills==
 
==Skills==
Line 109: Line 144:
 
Wealth 6
 
Wealth 6
 
Armor 3
 
Armor 3
Combat Technique 4
+
Combat Technique 3
 +
Special Movement 1
 
Massive Damage (all) 5
 
Massive Damage (all) 5
 
Famous -1
 
Famous -1

Latest revision as of 11:14, 26 January 2007

Main Stats

Victory

Body: 8
Mind: 9
Soul: 10

Hit Points: 90
Initiative: 14 (9 + Combat Technique, Lightning Reflexes)

Attack

Attack Combat Value 9

Damage based on Roll
Attack 2-4 5-8 9-13 14-16
Unarmed Combat 3 5 7 10
V-clip 4 7 11 14

Don't forget to add the Attack Combat Value on top of the damage the table gives.

Unarmed Combat: Roll under a 12 to hit. If you are trying to strike the target, roll under a 13 to hit.

Thrown Weapons: Roll under a 12 to hit with thrown weapons. If you are using a V-clip, roll under a 13 to hit.

V-clip: V-clips are accurate, and reduce penalties from accurate shots are reduced by 2. This stacks with Combat Technique, Accuracy.

Combat Technique, Accuracy: When trying accurate shots (like hitting weak points, disarming foes or trick shots to lower enemy defense, etc) penalties are reduced by 2.

Combat Technique, Judge Opponent: With but a glance, you can judge the relative strength and combat knowledge of a foe.

Defense

Defense Combat Value 7

Armor 10: Ignore 10 damage from all attacks.

Ranged Defense: Roll under a 9 to dodge an attack. If it's against you personally (and not a vehicle you're riding) roll under a 10.

Unarmed Defense: Roll under a 10 to parry or dodge attacks while unarmed. If you are parrying with a strike, roll under an 11.

Movement

V-travel: Your V-car can travel up to 500 kph (ruins your aim, though.) The V-flight and V-boat are also very fast.

V-grab: The V-grab helps you climb vertical surfaces, and provides bonuses to your climb checks.

Special Movement, Untrackable: You never leave footprints, tracks, or scents while walking or running.

Defects

So that you wouldn't upset the other members, you made up a few "flaws" for yourself. They're so lucky you did that.

Famous

You've managed to stay out of the public eye entirely, good riddance. Most members of the SJS call you "the spooky guy on the Founding Members' table" and leave you alone. A few members know how important you are to the crew, though. They ask for wisdom, autographs, a date. Strictly formal dates, nothing that would get you booted. Wait, nothing could get you booted from here, you're Victory!

No one EVER listens!

You have the perfect plans for the squad. You've gauged everyone's powers, the layout of areas, and anticipated psychological reactions. And you put it in plain English (or elven for what's her face.) So why can't they get it right? Everytime you layout the perfect plan, they miss a vital detail. Sometimes the crew ignores your plan and does a good old Frontal Assault. You then begin plan B: Freeing the SJS from the badguy's jail. Sigh.

Gadgets and tools

V-suit: The V-suit provides protection against many attacks. It also has a communication system, personal gas mask, wireless link to your vehicles, and V-clip dispensers. The suit is self-cleaning, although it gets a bit warm sometimes.

V-clip: Your preferred weapon. These V-shaped projectiles can be used to disarm opponents from afar, cut glass, or pick locks. A quick wrist flick produces them at your hand so you can draw them while restrained.

V-car: The V-car is a tricked out sports car capable of reaching speeds of 500 kph ("pursuit mode" as you call it.) It also has grappling hooks, parachutes, rocket-launched eject mechanism, and V-clip launchers on board. Only seats two, but that's OK. You're used to going solo.

V-flight, V-boat: Your plane and boat are both well-equipped in their own rights, with the same features as the V-car. But...nothing beats the open road, I'm sorry.

V-grab: A handy dandy grappling hook for climbing vertical surfaces and pulling. The rope is supposedly unbreakable, so it's either you or it.

Wealth

Right now you're worth about 1 million dollars. Everything else is wrapped up in your property, company (shh don't tell anyone) and the like. You bought your fancy tools, transportation, and mansion with it. You also funded the SJS headquarters through it.

Skills

The best skill set ever. Yours!
Skill name Stat Used Level Specialization Skill Points Spent
Acrobatics Body 4 Tumbling 24
Burglary Body or Mind 4 Breaking and Entering 12
Computers Mind 2 Intrusion/Security 8
Controlled Breathing Body or Soul 2 Cyclic Breathing 2
Demolitions Body or Mind 1 Bomb Disposal 5
Disguise Any 3 Makeup 9
Driving Body or Mind 3 V-car 6
Electronics Mind 2 Security 8
Etiquette Mind 4 Upper Class 4
Foreign Culture Mind 4 5-8 Cultures 8
Interrogation Mind or Soul 4 Psychological 16
Intimidation Any 4 Street 16
Languages Mind 4 5-8 Languages 4
Law Mind 2 International 6
Mechanics Mind (sometimes Body) 1 Traps 4
Medical Mind (sometimes Body) 1 Emergency Response 3
Military Sciences Mind 2 Teamwork 8
Police Sciences Mind 4 Criminology 16
Seduction Body or Soul 2 Female 6
Sleight of Hand Body 4 Lock Picking 12
Social Sciences Mind 2 Sociology 4
Stealth Body (sometimes Mind) 4 No one ever looks up 12
Street Sense Mind or Soul 3 Gang Activity 6
Swimming Body 1 Deep-sea diving 4
Urban Tracking Mind 4 Underworld 12
Thrown Weapons - 3 V-Clip 24
Unarmed Attack - 3 Strikes 24
Ranged Defense - 2 Personal 24
Unarmed Defense - 3 Strikes 24

Point Count

Stats (8 + 9 + 10) * 2= 54 Highly Skilled (269 pts) = 26 Gadgets 4 Wealth 6 Armor 3 Combat Technique 3 Special Movement 1 Massive Damage (all) 5 Famous -1 No one EVER listens! -1

Total 100