Difference between revisions of "Chadius: SJSMovieVictory"
(Victory needs to go long periods without sleeping. I can see that.) |
(→Point Count) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 39: | Line 39: | ||
Special Movement, Untrackable: You never leave footprints, tracks, or scents while walking or running. | Special Movement, Untrackable: You never leave footprints, tracks, or scents while walking or running. | ||
+ | |||
+ | Special Movement, Fast: When you are Focused, your movement speed increases, the Body Stat is doubled. Walking speed in combat is now 14 meters per round instead of 7. Page 142 has more specifics. | ||
==Defects== | ==Defects== | ||
Line 65: | Line 67: | ||
|+ The best skill set ever. Yours! | |+ The best skill set ever. Yours! | ||
|- | |- | ||
− | |Skill name ||Stat Used ||Level ||Specialization | + | |Skill name ||Stat Used ||Level ||Specialization||When you are Focused |
|- | |- | ||
− | |Acrobatics ||Body ||1 ||Tumbling | + | |Acrobatics ||Body ||1 ||Tumbling||+1 |
|- | |- | ||
|Burglary ||Body or Mind ||1 ||Breaking and Entering | |Burglary ||Body or Mind ||1 ||Breaking and Entering | ||
|- | |- | ||
− | |Computers ||Mind || | + | |Computers ||Mind ||2 ||Intrusion/Security |
|- | |- | ||
|Controlled Breathing ||Body or Soul ||2 ||Cyclic Breathing | |Controlled Breathing ||Body or Soul ||2 ||Cyclic Breathing | ||
Line 77: | Line 79: | ||
|Disguise ||Any ||2 ||Costume | |Disguise ||Any ||2 ||Costume | ||
|- | |- | ||
− | |Driving ||Body or Mind ||2 ||V-car | + | |Driving ||Body or Mind ||2 ||V-car||+1 |
|- | |- | ||
|Electronics ||Mind ||1 ||Security | |Electronics ||Mind ||1 ||Security | ||
Line 93: | Line 95: | ||
|Mechanics ||Mind (sometimes Body) ||1 ||Traps | |Mechanics ||Mind (sometimes Body) ||1 ||Traps | ||
|- | |- | ||
− | | | + | |Medical ||Mind (sometimes Body) ||1 ||Emergency Response |
|- | |- | ||
− | | | + | |Military Sciences ||Mind ||2 ||Teamwork |
|- | |- | ||
− | |Seduction ||Body or Soul || | + | |Piloting||Average Body and Mind ||1||V-flight||+1 |
+ | |- | ||
+ | |Police Sciences ||Mind ||2 ||Criminology | ||
+ | |- | ||
+ | |Seduction ||Body or Soul ||2 ||Emotional | ||
|- | |- | ||
|Sleight of Hand ||Body ||1 ||Lock Picking | |Sleight of Hand ||Body ||1 ||Lock Picking | ||
Line 107: | Line 113: | ||
|Urban Tracking ||Mind ||1 ||Underworld | |Urban Tracking ||Mind ||1 ||Underworld | ||
|} | |} | ||
+ | |||
+ | |||
+ | {|border=1 | ||
+ | |+ Heightened Senses uses Body or Mind to make checks. | ||
+ | |- | ||
+ | |Sense ||Bonus ||Level | ||
+ | |- | ||
+ | |Sight || +3 || 1 | ||
+ | |- | ||
+ | |Hearing || +3 || 1 | ||
+ | |} | ||
+ | |||
+ | Heightened Awareness - To notice hidden things, ambushes, and sensory awareness. This provides a +3 bonus to awareness rolls and stacks with Heightened Senses. When you are Focused the bonus increases to +6 total. | ||
+ | |||
+ | ==Focus== | ||
+ | Once per day, Victory can Concentrate to focus himself for the task ahead. He must yell his mantra "I AM VICTORY!" to prepare himself. This lasts for 5 rounds. | ||
+ | |||
+ | He gets +1 Massive Damage, +1 Heightened Awareness, +1 Driving, +1 Acrobatic and +1 Piloting. He also gets Special Movement: Fast. The net results are noted on the character sheet, highlighted with "When he is Focused." | ||
==Point Count== | ==Point Count== | ||
Line 115: | Line 139: | ||
Special Defense 2 | Special Defense 2 | ||
No one ever listens! -3 | No one ever listens! -3 | ||
+ | Piloting 2 | ||
+ | Heightened Awareness 2 | ||
+ | Heightened Senses 4 | ||
+ | Focus 7 (-9-1-2+10+2+3+2+2) | ||
− | Total | + | Total 335 |
Latest revision as of 22:10, 3 June 2011
Contents
Main Stats
Victory
Body: 7
Mind: 7
Soul: 10
Hit Points: 85
Initiative: 11 (8 + Combat Technique, Lightning Reflexes)
Attack
Attack Combat Value 8
Unarmed Combat: You get a +10 bonus to hit. If you hit, deal 13 damage.
Ranged Attacks (like the V-clip): You get a +10 bonus to hit. If you hit, deal 13 damage.
Combat Technique, Dead Eye: Penalties are reduced when attacking fast attacks.
Combat Technique, Precise Aim: Penalties are reduced when requiring pinpoint accuracy.
Combat Technique, Judge Opponent: With but a glance, you can judge the relative strength and combat knowledge of a foe.
Combat Technique, Weapons Encyclopedia: Victory knows the quirks and statistics of all weapons.
Combat Technique, Critical Strike: When you roll a 12, you deal double damage. If you exceed the defense roll by 12, you deal triple damage. If you exceed the defense by 18, you deal quadruple damage.
Defense
Defense Combat Value 8
Armor 4: Ignore 4 damage from all attacks.
Melee Defense: +9 to defense against melee attacks.
Ranged Defense: +9 to defense against ranged attacks.
Special Defense, Sleep: You can go 3-7 days without sleeping. Good, because crime never sleeps.
Movement
V-travel: Your V-car can travel up to 500 kph (ruins your aim, though.) The V-flight and V-boat are also very fast.
V-grab: The V-grab helps you climb vertical surfaces, and provides bonuses to your climb checks.
Special Movement, Untrackable: You never leave footprints, tracks, or scents while walking or running.
Special Movement, Fast: When you are Focused, your movement speed increases, the Body Stat is doubled. Walking speed in combat is now 14 meters per round instead of 7. Page 142 has more specifics.
Defects
So that you wouldn't upset the other members, you made up a few "flaws" for yourself. They're so lucky you did that.
No one EVER listens!
You have the perfect plans for the squad. You've gauged everyone's powers, the layout of areas, and anticipated psychological reactions. And you put it in plain English (or elven for what's her face.) So why can't they get it right? Everytime you layout the perfect plan, they miss a vital detail. Sometimes the crew ignores your plan and does a good old Frontal Assault. You then begin plan B: Freeing the SJS from the badguy's jail. Sigh.
Gadgets and tools
V-suit: The V-suit provides protection against many attacks. It also has a communication system, personal gas mask, wireless link to your vehicles, and V-clip dispensers. The suit is self-cleaning, although it gets a bit warm sometimes.
V-clip: Your preferred weapon. These V-shaped projectiles can be used to disarm opponents from afar, cut glass, or pick locks. A quick wrist flick produces them at your hand so you can draw them while restrained.
V-car: The V-car is a tricked out sports car capable of reaching speeds of 500 kph ("pursuit mode" as you call it.) It also has grappling hooks, parachutes, rocket-launched eject mechanism, and V-clip launchers on board. Only seats two, but that's OK. You're used to going solo.
V-flight, V-boat: Your plane and boat are both well-equipped in their own rights, with the same features as the V-car. But...nothing beats the open road, I'm sorry.
V-grab: A handy dandy grappling hook for climbing vertical surfaces and pulling. The rope is supposedly unbreakable, so it's either you or it.
Wealth
Right now you're worth about 1 million dollars. Everything else is wrapped up in your property, company (shh don't tell anyone) and the like. You bought your fancy tools, transportation, and mansion with it. You also funded the SJS headquarters through it.
Skills
Skill name | Stat Used | Level | Specialization | When you are Focused |
Acrobatics | Body | 1 | Tumbling | +1 |
Burglary | Body or Mind | 1 | Breaking and Entering | |
Computers | Mind | 2 | Intrusion/Security | |
Controlled Breathing | Body or Soul | 2 | Cyclic Breathing | |
Disguise | Any | 2 | Costume | |
Driving | Body or Mind | 2 | V-car | +1 |
Electronics | Mind | 1 | Security | |
Etiquette | Mind | 3 | Upper Class | |
Foreign Culture | Mind | 3 | 3 Cultures | |
Interrogation | Mind or Soul | 3 | Psychological | |
Intimidation | Any | 2 | Street | |
Languages | Mind | 4 | 5-7 Languages | |
Mechanics | Mind (sometimes Body) | 1 | Traps | |
Medical | Mind (sometimes Body) | 1 | Emergency Response | |
Military Sciences | Mind | 2 | Teamwork | |
Piloting | Average Body and Mind | 1 | V-flight | +1 |
Police Sciences | Mind | 2 | Criminology | |
Seduction | Body or Soul | 2 | Emotional | |
Sleight of Hand | Body | 1 | Lock Picking | |
Social Sciences | Mind | 1 | Sociology | |
Stealth | Body (sometimes Mind) | 2 | No one ever looks up | |
Urban Tracking | Mind | 1 | Underworld |
Sense | Bonus | Level |
Sight | +3 | 1 |
Hearing | +3 | 1 |
Heightened Awareness - To notice hidden things, ambushes, and sensory awareness. This provides a +3 bonus to awareness rolls and stacks with Heightened Senses. When you are Focused the bonus increases to +6 total.
Focus
Once per day, Victory can Concentrate to focus himself for the task ahead. He must yell his mantra "I AM VICTORY!" to prepare himself. This lasts for 5 rounds.
He gets +1 Massive Damage, +1 Heightened Awareness, +1 Driving, +1 Acrobatic and +1 Piloting. He also gets Special Movement: Fast. The net results are noted on the character sheet, highlighted with "When he is Focused."
Point Count
Stats 7+7+10=240 Combat Technique (2*7)=14 Wealth (5*2)=10 Skills (57) Special Defense 2 No one ever listens! -3 Piloting 2 Heightened Awareness 2 Heightened Senses 4 Focus 7 (-9-1-2+10+2+3+2+2)
Total 335