Difference between revisions of "World notes and house rules"
From UtterChaos
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* Stories, drawings, etc., will get xp bonuses when posted on the wiki. | * Stories, drawings, etc., will get xp bonuses when posted on the wiki. | ||
− | * | + | * Magic items that must be activated have a chance of malfunctioning. Roll 1d10 every time you activate them. |
− | + | ||
− | + | ||
== Magic Rules == | == Magic Rules == | ||
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* Arcane spell casting requires a percentile roll based on a bunch of factors. | * Arcane spell casting requires a percentile roll based on a bunch of factors. | ||
* Arcane magic is double powered, as in double all numeric aspects of any spell when cast. | * Arcane magic is double powered, as in double all numeric aspects of any spell when cast. | ||
− | * Divine casting requires a | + | * Divine spell casting requires a roll of spell level/3 round up D12s + caster level + stat mod. |
**Up to 10 Spell functions at 75% effectiveness | **Up to 10 Spell functions at 75% effectiveness | ||
**11-14 Spell functions normally | **11-14 Spell functions normally | ||
**15-18 Spell functions at 150% power and roll for surge per arcane rules | **15-18 Spell functions at 150% power and roll for surge per arcane rules |
Latest revision as of 15:29, 7 August 2011
Rules
- Stories, drawings, etc., will get xp bonuses when posted on the wiki.
- Magic items that must be activated have a chance of malfunctioning. Roll 1d10 every time you activate them.
Magic Rules
- Arcane spell casting requires a percentile roll based on a bunch of factors.
- Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
- Divine spell casting requires a roll of spell level/3 round up D12s + caster level + stat mod.
- Up to 10 Spell functions at 75% effectiveness
- 11-14 Spell functions normally
- 15-18 Spell functions at 150% power and roll for surge per arcane rules