Difference between revisions of "Chadius: D&D: Jiggo"

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(Stats)
(Stats)
 
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|Use Magic Device || 7  || 1 (Cha) + 6 (SM) Magic Staff Use - +5 bonus when using magical staffs
 
|Use Magic Device || 7  || 1 (Cha) + 6 (SM) Magic Staff Use - +5 bonus when using magical staffs
 
|}
 
|}
 +
  
 
'''Feats''': 1 Human + 3 Fighter + 5 = 9
 
'''Feats''': 1 Human + 3 Fighter + 5 = 9
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'''Saving Throws'''
 
'''Saving Throws'''
Fort: 14 2 (Clr) + 4 (Fig) + 5 (SM) + 2 (Con) + 3 (Cloak)
+
{| border = 1 cellpadding = 3
Ref: 13 0 (Clr) + 1 (Fig) + 5 (SM) + 4 (Dex) + 3 (Cloak)
+
|Fort || 14 || 2 (Clr) + 4 (Fig) + 5 (SM) + 2 (Con) + 3 (Cloak)
Will: 6 2 (Clr) + 1 (Fig) + 2 (SM) + 0 (Wis) + 3 (Cloak)
+
|-
 +
|Ref || 13 || 0 (Clr) + 1 (Fig) + 5 (SM) + 4 (Dex) + 3 (Cloak)
 +
|-
 +
|Will || 6 || 2 (Clr) + 1 (Fig) + 2 (SM) + 0 (Wis) + 3 (Cloak)
 +
|}
  
 +
 +
'''Attacks'''
  
 
BAB: 9/4
 
BAB: 9/4
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Spring Attack: Jiggo can move before and after a melee attack, provided that the total distance moved not greater than his speed. He does not provoke an AoO from his target. Jiggo must move at least 5 ft before and after the attack.
 
Spring Attack: Jiggo can move before and after a melee attack, provided that the total distance moved not greater than his speed. He does not provoke an AoO from his target. Jiggo must move at least 5 ft before and after the attack.
  
Attacks:
+
 
  
 
Quarterstaff +2, one end
 
Quarterstaff +2, one end
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Material: Wood      Hardness: 7    HP: 12
 
Material: Wood      Hardness: 7    HP: 12
  
Special: Staff Extend up to 15 feet, -2 attack penalty, must be wielded in one hand. At 10 or 15 ft, damage  
+
Special: Staff Extend up to 15 feet, -2 attack penalty, treated as a one-handed weapon. At 10 or 15 ft, damage increases to 1d8 + 7.
increases to 1d8 + 7.
+
 
  
 
Quarterstaff +2/+1, double wield
 
Quarterstaff +2/+1, double wield
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Improved Trip, Staff Experise - Jiggo recieves a +6 bonus to his trip attempts. He does not provoke Attacks of Opportunity.
 
Improved Trip, Staff Experise - Jiggo recieves a +6 bonus to his trip attempts. He does not provoke Attacks of Opportunity.
 +
  
 
Quarterstaff, thrown (Staff Throw)
 
Quarterstaff, thrown (Staff Throw)
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Crit: 19-20x2    Type: Bludgeoning
 
Crit: 19-20x2    Type: Bludgeoning
 +
  
 
Masterwork Silver Dagger
 
Masterwork Silver Dagger
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Material: Silver      Hardness: 5    HP: 5
 
Material: Silver      Hardness: 5    HP: 5
 +
  
 
Staff of Fire (UMD check DC 20)
 
Staff of Fire (UMD check DC 20)
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Armor:
+
'''Armor'''
  
 
Celestial Armor (+3 Chainmail)
 
Celestial Armor (+3 Chainmail)
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Special: Celestial Armor - Light Armor, Wearer can use fly spell (60 feet, 5 mins) once per day.
 
Special: Celestial Armor - Light Armor, Wearer can use fly spell (60 feet, 5 mins) once per day.
  
Spells:
+
 
 +
'''Spells'''
  
 
Cleric of Hiras (Domains: Charm, Celerity)
 
Cleric of Hiras (Domains: Charm, Celerity)
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Languages:
+
Languages: Common, Elven
  
Common, Elven
 
  
 
Equipment: 88000 gp, less than 22000 gp per item
 
Equipment: 88000 gp, less than 22000 gp per item

Latest revision as of 17:57, 15 December 2005

Stats

Clr 1

Jiggo was a springy, happy-go-lucky boy. He liked to make friends, and became very popular. But his parents were poor.

When his parents were too old to work (when he was about 10) Jiggo decided it was time to leave. Many priests heard of his charming personality, and went to his house, ready to interview him. Unfortunately, he was not a deep thinker, and most priests left dissapointed. However, the priests of Hiras appreciated his spirit and kind heart. They gladly let him join.

Jiggo always had a bit of conflict with the teachings of Hiras. While he believed in goodwill to others, he also believed that laws are required to control a society. His senior, Emma Lagrace, defended his positions (at least begrudgingly.)

As the years passed, Jiggo began to notice one of the other junior priests. Her name was Melli, and she noticed him too. She was rich and her parents forced her into the clergy. She wanted to run away, and she wanted Jiggo to come with her, as her husband. Well, he couldn't say no, and they snuck away one night.

Jiggo enjoyed his time with Melli. She was really nice, mentally and physically. But Jiggo slowly noticed things were wrong. For one thing, Melli had stolen Emma's quarterstaff. For another thing, he hadn't seen any of Melli's relatives. And finally, he noticed a loss of energy after he kissed her.

Something was up. One day, during one of his numerous fetch quests for Milla, he bumped into his old mistress. Emma learned that Milla, and her family had died over a year ago. Some of Emma's friends noticed that "Milla" was a succubus. Although it was perplexing that Jiggo wasn't dead yet, she advised that he left Milla as soon as possible. Jiggo thanked her, and he wanted to do something for her in return.

When he returned to Milla's home, Milla was waiting for him. He quickly ran by, grabbed the quarterstaff, and ran. She was in her natural form, and looked rather sad. Jiggo was confused by this act, but he decided not to think about it. He returned to where he met Emma and didn't notice her. He decided to head back his old temple.

He returned to the local Hiras group and was met with rejection. A group of powerful demons approached the base and destroyed the base and several of its high-ranking members. Emma survived because she left the temple to meet Jiggo. Jiggo was too ashamed to return. Emma was dissapointed she couldn't let him back, but she let Jiggo keep her staff.


Wanderer (Clr 1/Fighter 5)

Without spiritual training to guide him, Jiggo decided to focus on his quarterstaff. He traveled to many towns, helping and aiding those in need.

During his adventures, Jiggo noticed a lot of fiends attacking him. The few he managed to talk to told him he was a wanted man. Who put a price on his head? One particularly strong demon baron wanted Jiggo dead. Apparently Jiggo defiled some of his property...

Many years into his travels, he noticed "Milla" and a rather large demon behind her. She ordered the brute to drag Jiggo off. She spoke privately to him. Me'ligga says she loves Jiggo and wants to stay with him. The demonic brute objects, but Me'ligga is clearly in charge.

Jiggo doesn't really believe her, but he remembers the good time he had with her. He decides to see if she is sincere.

Jiggo, Milla, and the brute left to an old abandoned mansion. Jiggo helped clear out the mansion from the zombies, skeletons, and mummies inside. In the remains of the vault room, he found an old magical cape. Milla was looking for something to protect her daughter...Jiggo was a father.

Perhaps Me'ligga did love him? Jiggo did not have time to ask her. The demon baron who was hunting for Jiggo arrived and fatally impaled Me'ligga. The baron cursed Jiggo for taking his wife and planned to frame Jiggo with the murder of his mistress.

As he tried to nurse Me'ligga, she held his hand. She wanted to be with him, but their personality clashed too much. She did not want healing because she would not survive in this world or in her baron's plane. She wanted Jiggo to help their daughter...before the baron corrupts her.

Jiggo buried Me'ligga and walked to her temporary home. There he met Swayaah, a young blue-skinned, red eyed girl with bat wings. Swayaah cried when he explained her mother's death. But Swayaah was happy that the kind caring man Me'ligga said was her true father finally came. Jiggo promised to help her to the best of his ability.


Father/Redeemer: 1 Cleric of Hiras/5 Fighter/6 Staff Master

Jiggo took good care of his daughter with some help from Emma. While Emma took care of Swayaah, Jiggo studied on his mastering the quarterstaff as his weapon of choice. When Swayaah became old enough, she thanked Jiggo for accepting her, despite her origin. She also thanked Jiggo for helping Me'ligga gain a purpose in her life. Me'ligga often talked to Swayaah when she was young. Most of her stories was about how nice Jiggo was to her and how someone actually accepted her.

Swayaah decided to become a cleric of Hiras. She was going to spend her life researching a way of converting fiends toward the side of good. One of Jiggo's proudest moments was Swayaah's induction into the clergy. Emma promised to help teach Swayaah as much as she could.

Recently, Jiggo has spent his time travelling around the world, finding ingredients and making observations with Swayaah. It has been rumored that his exploits have gotten the attention of Hiras herself. He has heard rumors of the essence of demon being cleansed in Hiras' sanctuary, and he desperately hopes Me'ligga gains the life she truly deserves.

Stats

Jiggo

Male Human

Neutral Good

1 Cleric of Hiras/5 Fighter/6 Staff Master

XP: 66000/78000

Str 14 14 +2
Dex 16 + 2 (Enhancement) 18 +4
Con 12 + 2 (Enhancement) 14 +2
Int 14 14 +2
Wis 11 11 0
Cha 12 12 +1

Skills

Points: 20 + 24 + 42 = (2 Clr + 2 Int + 1 Human) *4 + (2 Fig + 2 Int + 1 Human) *5 + (4 SM + 2 Int + 1 Human) * 6

Balance 12 4 (Dex) + 6 (SM) + 2 (Synergy, Tumble)
Climb 10 2 (Str) + 8 (Fig)
Diplomacy 11 1 (Cha) + 4 (Clr) + 6 (SM)
Heal 4 0 (Wis) + 4 (Clr)
Knowledge (religion) 6 2 (Int) + 4 (Clr)
Jump 16 2 (Str) + 4/2 (Clr, cc) + 6 (Fig) + 6 (SM) + 2 (Synergy, Tumble) - 2 (Armor Check Penalty)
Spot 6 0 (Wis) + 6 (SM)
Swim 16 2 (Str) + 7 (Fig) + 6 (SM) + 5 (Ring) - 4 (Armor Check Penalty)
Tumble 14 4 (Str) + 4/2 (Clr, cc) + 4/2 (Fig, cc) + 6 (SM) + 2 (Synergy, Jump) - 2 (Armor Check Penalty)
Use Magic Device 7 1 (Cha) + 6 (SM) Magic Staff Use - +5 bonus when using magical staffs


Feats: 1 Human + 3 Fighter + 5 = 9

Fighter Feats: Combat Expertise*, Improved Trip*, Weapon Specialization (Quarterstaff)*

Other Feats: Dodge, Mobility, Two-Weapon Fighting, Weapon Focus (Quarterstaff), Improved Two-Weapon Fighting, Spring Attack


Class/Special Abilities

Cleric Abilities: Turn Undead (1st level Cleric)

Staff Master Class Abilities: Dex Staff, Magic Staff Use (+ 5), Staff Throw, Staff Extend x3. Staff Spin, Staff Expertise, Improved Trip, Staff Focus, Staff Critical

HP: 77 = 8 + 5d10 + 6d8 + 24 = 30 + 23 + 24

AC: 24 = 10 + 8 (Celestial Armor) + 4 (Dex) + 2 (Ring of Prot)

Touch: 16 = 10 + 4 + 2 Flat-Footed: 20 = 10 + 8 + 2

Init: 6 = 4 (Dex) + 2 (Celerity Domain)

Speed: 40 = 30 (Base) + 10 (Celerity Domain)

Space/Reach: 5 ft/5 ft Size: Med


Saving Throws

Fort 14 2 (Clr) + 4 (Fig) + 5 (SM) + 2 (Con) + 3 (Cloak)
Ref 13 0 (Clr) + 1 (Fig) + 5 (SM) + 4 (Dex) + 3 (Cloak)
Will 6 2 (Clr) + 1 (Fig) + 2 (SM) + 0 (Wis) + 3 (Cloak)


Attacks

BAB: 9/4

Grapple: 11 = 9 (BAB) + 2 (Str) + 0 (Size)

Spring Attack: Jiggo can move before and after a melee attack, provided that the total distance moved not greater than his speed. He does not provoke an AoO from his target. Jiggo must move at least 5 ft before and after the attack.


Quarterstaff +2, one end

Hit: 17/12 = 9 (BAB) + 4 (Dex Staff) + 2 (Magic) + 1 (Weapon Focus) + 1 (Staff Focus)

Damage: 1d6 + 7 = 1d6 + 2 (Magic) + 3 (2 Handed-Str) + 2 (Weapon Spec)

Crit: 19-20x2 Type: Bludgeoning

Material: Wood Hardness: 7 HP: 12

Special: Staff Extend up to 15 feet, -2 attack penalty, treated as a one-handed weapon. At 10 or 15 ft, damage increases to 1d8 + 7.


Quarterstaff +2/+1, double wield

Hit: 15/14/10/9 Damage: 1d6 + 6/1d6 + 5/1d6 + 6/1d6 + 5

Crit: 19-20x2 Type: Bludgeoning

Improved Trip, Staff Experise - Jiggo recieves a +6 bonus to his trip attempts. He does not provoke Attacks of Opportunity.


Quarterstaff, thrown (Staff Throw)

Hit: 17 = 9 (BAB) + 4 (Dex) + 2 (Magic) + 1 (Weapon Focus) + 1 (Staff Focus)

Damage: 1d6 + 4 = 1d6 + 2 (Str) + 2 (Weapon Spec) Range 50 ft, returning

Crit: 19-20x2 Type: Bludgeoning


Masterwork Silver Dagger

Hit (Melee): 12 = 9 (BAB) + 2 (Str) + 1 (Masterwork)

Hit(Ranged): 14 = 9 (BAB) + 4 (Dex) + 1 (Masterwork)

Damage: 1d4 + 1 = 1d4 + 2 (Str) - 1 (Silver) Range 10 ft

Crit: 19-20x2 Type: Piercing and Slashing

Material: Silver Hardness: 5 HP: 5


Staff of Fire (UMD check DC 20)

Burning Hands (1 charge) DC 12

Fireball (1 charge) DC 14

Wall of Fire (2 charges) DC 15


Armor

Celestial Armor (+3 Chainmail)

AC: 8 = 5 + 3(magic)

Armor Check Penalty: -2

Arcane Spell Failure: 15%

Special: Celestial Armor - Light Armor, Wearer can use fly spell (60 feet, 5 mins) once per day.


Spells

Cleric of Hiras (Domains: Charm, Celerity)

Charm: You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.

Celerity: +10 enchancement bonus to base movement in light or no armor, +2 enhancement to initiative.

Good clerics can spontaneously cast cure spells.

DC mod: 10 + spell level

Arcane Spell Failure: N/A, no Arcane Spells

Class: 3/1

Domain:-/1

Typical/Known Spells:

Domain: 1 Cat's Grace (Celerity)

Level 0 (3 per day, DC 10): Cure Minor Wounds, Light, Read Magic

Level 1 (1 per day, DC 11): Bless


Languages: Common, Elven


Equipment: 88000 gp, less than 22000 gp per item

Quarterstaff +2/+1 (18600 gp)

Celestial Armor (22400 gp) (I'm fudging by 400 gp...wtvr)

Gloves of Dexterity + 2 (4000 gp)

Amulet of Health + 2 (4000 gp)

Cloak of Resistance + 3 (9000 gp)

Staff of Fire (17750 gp)

Ring of Protection + 2 (8000 gp)

Ring of Swimming (2500 gp)

Mwrk Silver Dagger (325 gp)

Total: 82555 + 1425 gp on hand