DivineDetritusSeaCreepsLogs
From UtterChaos
Contents
- 1 July 5, 1236 AD (nighttime)
- 2 July 9, 1236 AD
- 3 July 10, 1236 AD
- 4 July 11, 1236 AD
- 5 July 12, 1236 AD
July 5, 1236 AD (nighttime)
Cat: haha: http://www.d20pfsrd.com/magic/all-spells/r/ride-the-waves ok, i've whittled down the 4th list spells to that one, or the evil fleshworm infestation one. maybe i culled a little too hard... hmm. or summon IV Hernz: the problem with Ride the Waves is that it's one person... can you cast it 4-5 times in one day? otherwise we're leaving someone behind lol forgot Fleir, so like 6 Btw, are we going to try to sell all the crap we got before we head out? Cat: i can cast one waterbreathing a day, and four 4th list. George: I'd just like to take a moment to giggle that Hawk could have "Deft Digits" Cat: ah there was more stuff i still failed to id too wasn't there. i should do a new set of rolls in the morning. (To Hawk Hubertins): I've added a new document, "Sal'nessee after the trial". I assume you left the Kolphan Estate to talk to her. Cat: (in-game morning) and yeah, if we're really going swimming to look for baat, we probably want at least a few items of water not-dying-ness. but nidri has had a few water problems and is never going to be a good swimmer. summon IV could be fun (hellhound, lion, rhino, a couple dinosaurs, mephit, grizzly bear, medium elemental, dire wolf...) Hernz: or even summon a water thing if need Cat: yeah, honestly i'd probably go for water elemental, but yes. or the 1d3 sharks from the lvl III list :) George: Hawk's charisma was odd. It is no longer odd (From George): Read it. Will respond later. George: Stats, skills, one new spell, saving throws, hp, I think Hawk's level is done. Cat: niiiice. George: Oh, and he also has Dirge of Doom. Cat: i'm leaning towards the summon but accepting input if ppl have ideas for making nidri useful. unidentified cloak and ring on the loot list: geez. George: Cat: probably remaining a mystery siiiigh. (From George): Hawk's response is at the bottom of the doc. realtime 9/12, 7:36 pm (To Hawk Hubertins): I've added a reply.
July 9, 1236 AD
morning
Nidri does a magical inspection of the cloak and ring...and has no idea what these things are. Nidranisan: Ugh. OK, I need to look at these again tomorrow. (From George): One last response from Hawk. Cat: ooh i should figure out what 4th list scrolls to buy too... other than stashing one of the restoration scrolls for later use. also if y'all care i can cast a zone of truth once a day (if i haven't used that slot for something else) since we're apparently going to go interrogate one more person heh. (To Hawk Hubertins): Alright. Sal'nessee's happy. What's next? (From George): Hawk probably needs to sleep eventually, and then back with the rest of the party to figure out what's next. (To Hawk Hubertins): Sal'nessee makes sure Hawk gets back to the estate. She winks and then disappears into the shadows. Hernz: funny, i was going to say "we could have zone of thruth'd the entire trial: denerri, did u do it? no? trial over" Cat: yeah, magic sure ruins a good plot sometimes ;) Hernz: lawyers must be cheap in d&d then lol George: And it's only a 2nd level spell. Hernz: so is the library we were going to the one that we used the ferryman for? George: I mean, the save for it isn't that hard though, so even with a zone of truth, it's just harder to lie. Yes, we were going to go back to that library to speak with Denerri. Hernz: yeah, i'll assume its like a lie detector test.. which is why we dont use those in court should hawk/claire sell stuff so we can power up equipment? Cat: probably (on the selling) y'know except those couple things i failed for the millionth time. in other news, hey chad, i want to do more scroll shopping -- let me know if you still have the nidri google doc or if you need me to re-link you (GM) Chad S. (GM): I see the doc. I got it open. (To GM) rolling 1d100 ( 15 ) = 15 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 36 ) = 36 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 98 ) = 98 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 8 ) = 8 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 4 ) = 4 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 88 ) = 88 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 67 ) = 67 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 65 ) = 65 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 81 ) = 81 (To Nidranisan): Bad news! Sending and Neutralize Poison scrolls are unavailable. (From Cat): ok, neutralize is still marked funky, i'll fix it :) (From Cat): want a diplo roll to see if i can get a discount on them? (To Cat): Sure. (From Cat): diplo: 11 (From Cat): awwwwwwww yeah. (GM) Chad S. (GM): (To GM) rolling 1d20+12 ( 1 )+12 = 13 (To Cat): Luckily the merchant also rolled a 1...the cost is normal. (From Cat): yay me and my contagious dice. (From Cat): buying the four orange ones and keeping 1 of the restoration scrolls i already have aside. Cat: so i guess math on loot is gonna be fun. does sigurd want to keep those bracers now that he took them for a test drive? ;) Sigurd Kolphan: Ah, thank you for these bracers. But they are yours...here you are, take them back. Cat: i forget who grabbed the +1 ring of prot...i'm sure hernz will do the math on selling that back to "the group" heh. Hernz: ;0 Cat: so no selling the axe/lute thing. other than that, i think it's just whatever ppl want to use. chad -- is that rapier at the top something in addition to +1 that i failed to id before? (GM) Chad S. (GM): It's just a +1 rapier. Cat: ok that's what i thought. Hernz: so we just need claire/hawk to make their roll Cat: ok everyone diplobomb lol (george already went to bed he'll have to roll tomorrow) i'm a helper! Vegeta: di...diplo what? 9 "this rapier is.... good" "this ring is... also good" Cat: we're not selling my ring :P Vegeta: "that ring is... not good" Cat: y'know what, maybe you should stick to the math ;) Hernz: lol, so a magic weapon is the weapon+mstwkcost+bonus, correct? Cat: believe so Hernz: just making sure, cause I had a typo in one price and thought maybe I was wrong... ok, fixing typo Chris: Chad, the adaptive weapon bonus costs 1000gp. Can I get that done here, and how long would it take? Hernz: is Fi keeping one of those +1 longswords? Chris: Probably not. Unless I've got a bunch of extra cash for some reason. Hernz: we'll likely each get over 10k for this, minus any items we take George: Should Hawk help or lead? Hernz: I think you have the best diplo, no? George: Claire's is higher, I think, but I usually roll better. Hernz: lol... I think we should go with the highest... probability and all that Vegeta: Vegeta Pummels @{target|token_name} Vegeta: Att: 18 || 10 || 13 || 6 || 4 Damage (P): 3 || 9 || 3 || 11 || 3 Crit Confirm: 25 || 17 || 26 || 15 || 17 Crit Dmg (P): +9 || +3 || +8 || +9 || +8 1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 21 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron. Hernz: I'm updating the attacks to be all nice and normal template... apologies for spamming Vegeta shoots an energy blast at @{target|token_name}! Vegeta: Rng Touch Att: 12 || 28 Damage: 8 || 8 Crit Conf: 14 || 19 Crit Dam: +10 || +16 Damage Type: Fire George: Hawk is at +16 diplo. Hernz: just roll it and if claire has a bigger one she'll roll... heh... bigger one... heh George: I'm fine with that. If Claire has more than +16, she leads, otherwise Hawk will be in the lead. Hernz: worst case that's another +3 realtime 9/13 9:17 pm (GM) Chad S. (GM): (To GM) rolling 1d100 ( 8 ) = 8 (To Chris): You can apply the adaptive property onto your longbow. It will take 1 day and cost 1000 gp. Hernz: sorry for the attack spam chad :) (GM) Chad S. (GM): lol I have Diplo rolls from Nidri and Hawk so far to sell. (To GM) rolling 1d20+20 ( 8 )+20 = 28 Hernz: does Fi ever help on these? (GM) Chad S. (GM): Dunno, but it's time for to head home. (From Vegeta): ok, I'll have the money once we sell shit, so veg will be looking to see if this place has a Ring of Ki Mastery for sale Hernz: meghan chan is on! ohio gozaimasu! what's Claire's bonus, does she lead in diplos? Cat: lol. at this time don't you want konbanwa or something? Hernz: i dont remember that much jap lol Fi: Chris: Whoa. He helped. Do they have loaner bows for while my bow is in the shop? Meghan: diplobomb? ... i should probably level first ... all my stats are even ... i may never have added level 7s hitpoints we get max for 1st level and average for each following? ... and my spells/day is screwed up Hernz: you prolly have a higher diplo cause of the sweet headband;) Meghan: ... i have a higher diplo because I care and work at it. Hernz: lol so does veg..... Meghan: Unlike Mr. Darcy guys what should I take for a 4th list spell? Hernz: sorc list? Meghan: yeah Chris says "something with fire, presumably" Hernz: lol I always wanted to see wall of fire in action.. not sure what level that is... damage AND containment Meghan: yeah or Controlled Fireball where I start hucking fire into combat and trust it not to kill you 'cause it does min damage but let's be real that's not really her style Meghan: How common are dragon scales? Hernz: for dragon's breath? Meghan: yeaj yeah Hernz: component wise, they should be easy to find... I dont think we've had to go find mammoth hairs or vamp pubes for spells but up to chad I guess would claire cast it as a non-fire? Chris: she took the ability that lets her sub a different element for a fire spell. George: Wall of fire, detonate, flaming sphere (greater)? Hernz: well, I ask cause the only reason for dragon breath is to switch elements... otherwise fireballs likely better Meghan: firefall? http://www.d20pfsrd.com/magic/all-spells/f/firefall dragons' breath depends on the scale used George: Volcanic Storm? Meghan: and it's not like i get a bonus for doign fire things. It's just my jam George: I could totally see Claire casting Volcanic Storm. (hot) rocks fall, everyone ties. dies. flies. buys ... Meghan: hee Hernz: kinda lame that volcanic storm deal so little damage, but there's n save at least Cat: i started making a google doc with the list every time i do this so i don't have to do it again next time. Chris: My fort save finally caught up to my will save. Hernz: meghan, this is what you want http://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/general-feats---3rd-party---kobold-press/elemental-boost then there's a reason to stick with fire spells :) Meghan: nice Hernz: we get a feat next level :) Meghan: Me: "What about Ball lightning? I'd have two..." Me: :( Chris: "It's not Fire." i need spell focus evocation first Hernz: crap Meghan: which i really ought to have anyway Hernz: but build for it... spell foc increases DC, right Meghan: yeah anyway, diplobomb Hernz: +28!?!? sweet jebus... and you get +8 from the party Meghan: Hahahah did you not know that I am optimized for one thing? well. two. fire, and diplomacy I'm both good cop and bad cop if I had more bluff I could probably convince you that I was actually both good cop and bad cop Hernz: lol Cat: yeah my intimidate only gets up to +25. i'm not quite as optimized. George: I have a... Uhm... +9 k religion? Cat: dear, you're optimized for rounds of bardsong. George: Hawk isn't really specialized for skills. Hernz: lol George: Yeah, he can kinda sing forever. Yeah, he has 30 or 31 rounds of bardsong with 2 rounds of lingering performance. No, he gets 32 rounds of singing. Hernz: meghan, is claire keeping Nidri's old ring of prot +1? realtime Sep 14 9:27 pm Claire drives a hard bargain and drops prices to 85% of its normal value. Hernz: wait, drops as in for purchasing? what about for selling? Cat: lol hernz just panicked :) Hernz: lol (GM) Chad S. (GM): Purchase price is 85%. Sales is normal 50% of normal purchase price. Hernz: ok, so we sell stuff for 50% and anything we buy is at 85% George: I didn't realize we were buying anything. I thought the diplo bomb was to improve selling price. Oh well. Cat: yeah me too. Hernz: I mean, we'll likely buy stuff if they have what we need... guess that helps ok, so cat, want to roll again to see if we can ID those last 2 the next day? also, I assume people are ok selling at 50%? we are carrying a ton of shit Cat: if the previous rolls were the day of the trial, i can roll again for the next morning before we go talk to the ferryman. George: Unless we're likely to get a better price when we get back to the mainland, I'd say dump it here. Meghan: Yeah, I coudl use the ring of prot Hernz: we got some really good rolls... I mean, not sure how much we metagame these ;)... then again, there's also over 70K GPs worth of stuff to sell Cat: chad, i'm just lost on how many days have gone by since the library fight. nidri would be re-examining the stuff every morning. i think trial day was actually the next day, so that'd be the set of rolls from before, and now it's the day after the trial so i can roll another set? (GM) Chad S. (GM): Library was 2 days ago. Trial was yesterday. Today is the new morning. Cat: ok. i'm gonna do a set for today the new morning then. lol still can't roll dice. maybe the 26 tho (GM) Chad S. (GM): After several days of investigation, Nidri finally realizes the cloak is a cloak of resistance +3. Hernz: ooh.... veg could def use so could everyone lol Nidranisan: Ugh why was that not obvious like two days ago. I think I really do need a vacation. I bet that damn ring is something dumb too. Cat: heh my saves are 3/4/6 i am so crunchy. George: ... Hawk could just buy one. Cat: yeah, for 85% lol. George: With 85%, he'll have money left over. Hernz: right... do you want that more than the ring? I think we should alternate who takes loot that applies to all I think we can all buy one of those with our $ (except claire who's keeping the cha band) Cat: what slot does a cloak take? Hernz: cloak... it's own slow George: Cloak. Hernz: slot* Cat: then they labeled them wrong in the char sheet. George: "Shoulders" on the sheet. Cat: nice job, char sheet ppl. Hernz: lol George: They changed it in pathfinder from being "cloak" slot to calling it "shoulders" Hernz: true, good point shoulder... wear a cloak, wear some dandruff, but not both! Cat: lol. George: Hawk is mildly interested in upgrading his +1 COR to the +3, but will defer if someone else wants the +3. Hernz: you can always toss your +1 into the pool in exchange, like nidri is doing with the prot ring Cat: i just have pretty minimal stuff and shitty saves, if you upgrade ppl would probably fight for your old one too. y'know as evidenced by me missing like 1.5 of the fights in the library due to not being able to roll a d20 ;) Hernz: hawk takes +3, nidri his +1? Ok, this is what I have: (and I'll put this in the sheet if people agree) George: Hawk stands back and buffs. Someone else should take it. Hernz: ok... well, fi could use, so could veg, and nidri... Cat: i mean, we have a fair amount of backup healing, but it does suck when your primary-ish healer gets neutralized by a bad save. ;) Hernz: you want the cloak instead of the ring? cause veg could use one too Fi might too... not sure what he wants Cat: yeah i mean i can keep my +1 and you can take the +2 instead. if you want to do that. Hernz: I have a +1 prot ring I'll toss in the pool then so claire can take that just like she was going to yours Cat: sure, that works. so end game, you throw in a +1 and take the +2, claire takes the +1. and fi and i duke it out for the cloak? ;) Hernz: if he even wants it Cat: hey chris, how crap are fi's saves? :) Hernz: So far I have it as: Hawk takes full money (9109 GP, 6 SP), Fi dos too (9109 GP, 6 SP), Claire takes Headband and veg's prot ring +1 and 109 GP 6 SP), Nidri takes cloak +3 and 4609 GP, 6 SP; Veg takes ring of prot +2, loses ring of prot +1, and gets 6109 GP, 6 SP) That's assuming nidri takes the cloak... Fi, if you want one of the swords, subtract 1157 GP, 5 SP from your moneys And the party keeps the axe/lute and the unidentified ring for now Cat: sounds about right. Hernz: I'll update the loot sheet with that Chris: Fi has a +1 cloak now and is at 6/10/6 with it. Cat: so my 3/4/6 is pretty seriously lacking ;) i.e. no wonder i always fail my saves. so any objects to me grabbing the cloak then? Chris: that's fine. Hernz: does fi want a sword? cheap at 1157.5 Chris: I suppose it wouldn't hurt for emergencies... Well, it would hurt, but that's the point. Argh. I didn't mean that either. Meghan: ... get a grip Cat: lolz. Hernz: you people are sharp tonight loot update to reflect fi taking a sword Chris: Ok. I guess I need to figure out what I'm buying with that money and the friend of Claire discount. Hernz: lol Chris: Hmm... I guess I should spend some of what I've been stock piling. $15k to burn. Hernz: you buy 10,000 prostitutes Chris: Yeah, exactly what Fi needs... Bleh, the nerfed animated shield. they Hernz: BIGGER BOW!!! lol Chris: Hmm... If I sold my current bow, then I think I might be able to just afford a +3 adaptive composite long bow. WIth the Claire discount. Hernz: I'm debating a monk's robe, or a ring of ki mastery.... Chris: Chad, can we find a +3 adaptive longbow? It would cost 19400gp. With the discount and selling my current bow for half, I can just afford it. George: Chris, what does Fi have now? Hawk just has a MW bow, and would be looking for a +1 or +2. Chris: Composite Long Bow +1 (Strength 12) realtime 9/15, 10:39 am (GM) Chad S. (GM): 80% chance of Fi's bow (don't roll high!) 76 Fi is able to find an adaptive bow from Bo's Bow Emporium. Chris: cutting it close. George: Hmm. Hawk only has an 8 str. Cat: yay my saves don't suck anymore. (no more 20 AC tho) George: Anyone have any suggestions on what Hawk should buy? He's got a good bit of money to spend. Chris: Magic Megaphone? George: :P (GM) Chad S. (GM): If you have finished leveling up, what are your final Max HP? Cat: 51 George: 51 (GM) Chad S. (GM): Thanks Chris: I'm not done leveling, but I'm at 35HP ... (GM) Chad S. (GM): Thanks Chris. George: I was pondering a headband of wonderous prowess if I can find one that does int and cha. (GM) Chad S. (GM): 85% chance (don't roll high!) 8 Yes, you can Cat: what skill :) George: Nice roll. Yeah, what skill? (GM) Chad S. (GM): Oh yeah, that comes with a skill, don't it... 5 Knowledge (History) George: Not, historically speaking, the most useful of those, but sure. Hawk gets it at 85% price due to diplo bomb, yes? (GM) Chad S. (GM): Yup. George: Hawk is now prettier and smarter, and can get a 27 on k/history automatically. And for no apparent reason, k/religion is broken on the sheet. Chris: Fleir has 73HP. Ok. I think I just have spell selection left for Fi. And a feat for Fleir. Hernz: veg is also at 51 HP also chad, I had whispered to you about the ring of ki mastery if that can be found? w/ hernz 24 chad must be looking real hard to see if that ring is available lol Cat: wow those were some pretty magical d6's. Hernz: yeah lol... terrible... was testing out the damage of the dragon's breath even though I know the average Cat: i mean it wasn't that terrible. have you seen my rolls? Hernz: lol 37 32 29 trip 23 30 31 trip 19 32 28 trip 25 23 24 Hernz: 33 20 135 3 21 28 100 31 Hernz: 100 99 105 97 110 41 Hernz: 37 Did George say "let's mess around with hernz and make him think we got 26,000 XP"? Cat: no, but we did all laugh about it after you walked out. Hernz: of course :) (GM) Chad S. (GM): Hey, at least Shylye levelled up. 18200 XP will do that for you. realtime 9/19, 7:22 pm
afternoon
The party continues their training/shopping montage. Hernz: veg is all done (GM) Chad S. (GM): w00t w00t Here are the final HP counts I know of: Nidri, Vegeta, Hawk: 51 Claire 50 Fi 35 Fleir 73 Chris: lol and Fleir is only level 7. Cat: heh. (GM) Chad S. (GM): Just let me know when you're done leveling, and can -panic- prepare new adventures Cat: i'm good. still picking my new cantrip but i'll do it between "situations" (GM) Chad S. (GM): Alright then. It's about lunchtime. Denerri wanted you to visit the library in the afternoon, and I think you guys wanted to talk to the one guy you captured from the library. Cat: yup. see what hood guy knows about baat. After lunch, Darius accompanies the party as they go to the prison. Darius Kolphan: You'll need a legal reason to visit him in the prison. I am it. Nidranisan: Thanks. Darius Kolphan: Excuse me, we'd like to speak to a mister... Velgin, is it? About the cast. Chris: I assume that was "case" unless I missed that we are starting a muscial Darius Kolphan narrows his eyes at Chris...somehow Hernz: no, he broke his leg, he's in a cast Chris: You know, that's just and expression. an expression :-P Sorry, I've had 2 glasses of wine. A little punchy. Cat: lol. Hernz: chris the angry drunk Velgin is in his cell, under heavy guard. Darius waves them aside, and they part from him. Darius Kolphan: Well then, Velgin...we have questions, yes? Velgin: Huh? Oh, yeah. Nidranisan: Can you tell us what you were doing at the library? Velgin: Uh...following orders. Watch for guards, talk to nobles during the day, listen to Daculon's jams. Nidranisan: How did you get involved? Vegeta: sense motifs just in case 33 Velgin: Yeah man, I was hanging out at a party, right? Waiting on people, serving food and drinks. But then one guy is like... "Hey, you look cool. Want to join my cool band?" And I'm all, "Yeah man!" First time anyone's paid attention to me. And I'm all, sure. When do I get to climb on walls and make people my friends? And he said...uh, eventually. Nidranisan: ...climb on walls? Velgin: Yeah, all of his groupies can climb on walls and stuff. Nidranisan: And are you aware of who Daculon is and what he was doing at the library? Velgin: Uhm, it's a cool practice hall? Not very accoustic, I guess. Nidranisan: Pretty sure you know that's not what I meant. Velgin tilts his head, confused Nidranisan looks at Vegeta. (To Vegeta): He's obviously not very bright. Vegeta: this guy's a dumbass, he's not doing it on purpose Nidranisan: Figures. Did Daculon read stuff in the library, or did you only ever see him playing concerts? Velgin: He did read a few books and stuff. Nidranisan: You see any titles or what part of the library they came from? Velgin: Lots of music books. Oh! And planar theory? History of the... um... that long war with the Angels and the Demons falling around. Nidranisan: That helps. You know why his groupies were weird? Velgin: Uh, he did something to them. Or they did stuff to each other. Never sure on the details. Nidranisan: You see him leave the library sometimes? Velgin: Sometimes he would go to a party, but usually he stayed home. Nidranisan: did he call the library home or is that just your assumption? Velgin: Uh... Velgin scratches his head Velgin: Well, he called it his base. Nidranisan: Yup. you ever hear him talk about somewhere else he would go sometimes? Hernz: ooc, are baat and dracul the same? i forget... yes, short memory I has (GM) Chad S. (GM): It's the same guy. Cat: yea baat daculon. Hernz: just making sure... that's what I thought, danke Cat: presumed head of the dacuul nocturnal construction company. Velgin: Um...he said his Mom would kill him if he didn't succeed. Nidranisan stifles a laugh. Nidranisan: did he say at what? Velgin: Yeah. He never really said his plan. Nidranisan: Worth a shot. He's done enough other idiotic things. Velgin: But he did say he was waiting for this one demon chick to show up so he could mock her. Nidranisan: He give her a name? Velgin: Sal... he kept calling her Sal. Cat: ...there will be a momentary pause in nidri's questioning while we put a certain boo to bed, y'know, on time today...if anyone else wants to jump in ;) Vegeta: sal'nessee by chance? Hernz: apparently veg commands so little attention with his cha 3 Velgin: Uh... I dunno. He kept saying Sal. (GM) Chad S. (GM): lol, Vegeta's Charisma Hernz: "hey, look at me, look at me, over here, over.. oh...." Velgin yawns, and calls a guard over. Velgin: Hungry. Bring food, thanks! Vegeta: know anything about an island where he might have gone to from time to time? Velgin shrugs Velgin: I don't know. I asked him about his mom once and he got real mad. Said he would delay the "cool stuff" he was gonna give me for another month. Vegeta: any idea what he was talking about? Velgin: Oh yeah, the power to walk on walls, turn into mist, call wolves to fight for you. Nidranisan: Heh that probably worked in your favor, the delay. Velgin: Maaan, I never get anything cool. Cat: but hey, now i know when we fight him again, just go straight for the 'yer mom' jokes... Nidranisan: Trust me, it's not that cool. Or at least, it comes at a very steep price he wasn't telling you about. Did you interact at all with Alinfras or Graki while you were at the library? Velgin: Those two musicians, right? Yeah. They always went to a jam session with Baat. Well, Graki told jokes, so he wasn't good at jamming. Nidranisan: Anything else you remember Baat talking about that seemed weird? Velgin: Uh...he's happy his dad made his sweet axe. Nidranisan: And did you ask about his dad? He doesn't freak out like he did about his mom? Velgin: Seems more chill about his dad, but said he can't talk about him much. It's a secret. Nidranisan: Yea he's the type who would be really great with secrets. Cat: i kinda ran out of stuff to ask. Hernz: I think we have some stuff to work with... we going to the library to check stuff out, right? Cat: yeah, main tidbits are him talking about his mom, him talking about his dad, and the books on planar theory... Velgin stretches Darius Kolphan: So then... I guess we are done, here? Nidranisan: seems so. anything else you wanted to share, Velgin? Velgin: Nah, I'm good. Nidranisan: thanks for your cooperation. Velgin shrugs (GM) Chad S. (GM): You can try a K. Local check if you have it. Hernz: haaaawwwk! Cat: lol yup George: (To Hawk Hubertins): Velgin's tattoo is not native to the island- it's very common for vampires to mark their human servants. Hawk Hubertins: Interesting tattoo you've got there. realtime 9/20 11:39 am Velgin: Huh? Oh yeah, the boss gave me this sweet tattoo. Told me to never remove it. At least while I was workin' for him. Cat: ...do people usually remove tatoos around here? (GM) Chad S. (GM): It's a bit permanent. Also, no one's paying for it. Vegeta: [hawl] notice anything in particular about them? Hawk Hubertins: Just that it wasn't from around here. I had a feeling it was his "master"s mark. Nidranisan pulls out her paper and sketches a rough copy of it before we head out Vegeta: I'm done with this guy Velgin leans back as a guard serves him his lunch. (GM) Chad S. (GM): Does anyone have anything else for Velgin? If not, where to next? Hernz: library? Cat: yea library Later, you head to the docks. Denerri is talking to ship captain at the pier. Denerri: Ah, hello, everyone. Haven't met my friend here since his vacation. Ferryman: Sorry, but funerals bring out the whole family. No rushing that. You know these people? Are they friends of yours? Denerri: Oh, yes. Sorry. Alvin, these are my friends: Nidri, Hawk, Vegeta, Claire, Fi. And the fluffy girl here is Fleir. Hernz: this the same ferryman? You don't recognize the ferryman. For one thing, this guy doesn't even wear a hood. Nidranisan: Nice to meet you. Ferryman: Good to meet you too, ma'am. The name is Alvin. Ferryman offers his hand to shake Nidranisan shakes his hand. Ferryman: Denerri said he owes you guys big time. This trip's free, come on. Vegeta: excellent right to the point, I like this guy Nidranisan: Thank you. Denerri and the party cram onto the ship, and it takes off. Denerri: Trout also wants to take a look...he said he would pay to repair the damage done to the library. Nidranisan: Interesting. He seems pretty involved all the sudden. Denerri: Yes. I owe him that much. He'll probably write himself as "champion of the arts" or something Nidranisan mumbles, "sorry about the char marks upstairs". Denerri: and steal that away from Vorre. Nidranisan: Heh right. The trip to the library goes smoothly. Hernz: how long is it? I forget (GM) Chad S. (GM): It doesn't take too long, maybe half an hour The smell of the sea mixes with the smell of rotting undeath. Alvin holds his nose. Denerri: Ugh, terrible... Something tells me they didn't smell that much better when you came here. At least they did some maintenance on the front. Vegeta: Hernz: oops Denerri: Yes, Vegeta. Very shiny. Nidranisan: Don't mind him. Incidentally, do you sail other parts of the area or mostly just back and forth to the library? Hernz: lol Ferryman: Nah, I just cover the library route. It's not exciting, but it's usually very profitable. Plus, people always tell me about the books they read. Entertaining. Of course if you guys want a private trip somewhere on the island, I can take you on a ride, haha. Nidranisan: Nah, it was kinda way out there somewhere. Nidranisan points. Ferryman: Uhhh...maybe I'll need some hazard pay? Nidranisan: Yeah probably If we figure out where we're going, we'll check with you first. Ferryman: Hehe, thanks. Denerri gets on the island. Denerri: Home sweet, second home. Vegeta gets off... keep your dirty thoughts to yourself Nidranisan hops ashore. Nidranisan: Huh, looks different from this angle. Denerri: Less undead? Hawk Hubertins gets off the ferry. Denerri leans against his cane as he enters the library. Denerri: Oh my...that was a drow, wasn't it? Nidranisan: Well, that too. Cat: (delayed response) Vegeta: let's just keep moving... be on the lookout Denerri: Yes...well. The library is much brighter during the day, although most of the windows are boarded. He stares longingly at the "Head Librarian - Sel Fey" plaque on the door. Denerri: ...Thank you. He opens the door, moves to the back of the room and looks at the window. Denerri: Why is there a bat-shaped... in the window? Never mind. Let me show you what Sel Fey and I were working on... right before the surprise inspection. Denerri pulls out a few books on the planes, history of the Wailing War, and records of mineral deposits. Denerri: We had begun noting stories of extraplanar creatures, vulnerable to a new kind of chemical. Very recently discovered. As long as they come from somewhere besides the Material Plane, they were fair game. There are stories of a powerful sorceress. A big believer in the superiority of the Material Plane over others. Her name, lost to history. Her motives? Vague. But her power, feared among all else. She was eventually buried alive under the island. This was the first record of the chemical appearing- correlated. Denerri: We were working on a way to detect traces of it from afar and what do you know? We found something. One treasure hunter had fashioned a compass of sorts. He wasn't able to use it much before his death, but his inheritors preserved it well. Sel Fey and I had catalogued it and started researching its effects when we had a sudden inspection... Denerri folds some of the carpet, lifts a false brick and pulls out a lockbox. He unlocks it and pulls out what seems to be a palm-sized compass. Denerri: I don't know how to use it effectively, but something tells me it would be better in your hands than mine. You and your friends are always welcome here. Hernz: have people assumed that the library is safe now that we drove those things away? no chance of coming back? George: Yeah, the undead are gone. If not, the party is here to smack them. And now we have a Sendrine compass. Cat: ...does the compass go nuts pointing at Fi's arrows? Hernz: let's go find the dragon balls! Cat: P.S. by "something" he means "the GM" Fi: So Alvin, huh? Who was the other ferryman? Meghan: Gonna be off in NH for the weekend. I don't know if I'll have internet "camping" Hernz: "camping" we'll have veg make diplo bombs in your stead, I'm sure we'll be fine George: If Veg is making the diplo checks, then Hawk gets the sense motifs. Hernz: lol Chris: And Fi will sing. Hernz: no, Fi will be in NH too... nidri can sing Chris: I'm not camping. I'm staying home with Locke. Big party at my place! Oh wait... Hernz: oh ok George: WooHoo! Wild Time at Hyrule! Clearly Eric and I should come over tomorrow night. Cat: does that mean i get to sleep? last time you sent me over and i slept on their couch :\ and i think we should just have nidri intimidate in lieu of diplo bombs. then afterwards everyone will hate us. :) Chris: I'm thinking about getting a Museum of Science Membership and heading over there sometime this weekend. Also Nidri can shoot arrows while Fi sings, Hawk senses motives, and Vegeta handles diplomacy. realtime 9/23, 7:20 pm The compass's needle seems to rotate randomly. It's not really attracted towards anything. Denerri: The...other ferryman? Alvin's used that tugboat for decades. Did you see anyone else? (To GM) rolling 1d100 ( 77 ) = 77 Cat: i do have a masterwork crossbow ;) really she'd be better with a sword tho ;) Nidranisan: Uh...yeah, there was some other guy who took us here last time... Some guy with a hood. Denerri: With a...hood, you say. Huh. Looks like there's another player. Was he trying to feed you to the vampires? Hawk Hubertins: No, he seemed ok with bringing us over here to fight the things in the library, and then he brought us back when we were done. Denerri: Hmm...what an odd fellow. I wouldn't mind thanking him, but it sounds like he's gone, now? Denerri shakes his head Denerri: The library is, of course, open to you for now. We still have some repairs to make, but most of it should be alright. Nidranisan: ...he also seemed to have some kind of arrangement with the "welcoming party" Seemed more or less a neutral presence. Cat: is the compass magical at all? (GM) Chad S. (GM): Oh yeah, magical. Reeks of divination magic. You're guessing it has some kind of activation trigger, but you're not sure what. Cat: will spellcraft help? (GM) Chad S. (GM): Yes, that will help. Nidranisan: Nidri looks at the compass and focuses on it. She's not exactly sure how to activate it, but it's definitely meant to be held in a single hand. Nidranisan: hmm Remind me to look at this more tomorrow. Cat: so can we track down any of the books what's-his-face mentioned baat reading? Nidranisan: Denerri, are you still looking into this...material? or will you be changing the focus of your research? realtime 9/24 10:09am Denerri: I...plan to continue researching. It's clear Sel Fey and I found something important. Something other people don't want me to research. So, I'm going to learn all that I can about this...material. Nidranisan glances at the rest of the party. Cat: in that "y'all want to tell him more" sort of way. Vegeta has no reason not to (GM) Chad S. (GM): Well, Denerri's gonna keep readin and researching. What will you do? Hang out at the library? Head back to the Isle? Scan the ocean? Cat: i vote see if we can figure out what baat was looking up, maybe talk to Denerri more (in a relatively private place) about what we know about sendrine and how it lines up with his research. Hernz: do we have a means to travel the ocean to search? that boat guy will help us for some insurance money, right? Cat: and then yeah, see if Alvin wants to go sailing around would be next. Hernz: sounds like a plan denerri first? Denerri: Hmm? Was there something you needed help with? Nidranisan: Well, it's more...we have some specific interest in your research. Was there somewhere private we can discuss it a little further? Denerri: Well, it's just us inside the library. The investigators said they would be here tomorrow. There's a side room we can use, though. Nidranisan: I believe you've mentioned it has special properties with respect to outsiders, and you also said something about the sorceress buried alive under the island...this island? Denerri: No, not this island. But yes, that's what Sel Fey found out. Nidranisan: Had you come across the name Sendrine...yet? Denerri: When she was defeated, she was buried alive, apparently. Quite grisly. Denerri shudders Nidranisan: ...under an island? Denerri: I had heard she was thrown into a pond on the island, which was then magically sealed shut. Now Sendrine, Sendrine...where have I heard that before? Seems familiar. Reminds me of the Sorceress. She went by the name of Sendrael. Cat: trying to remember if we have any of the pure stuff left or just the weapons. (GM) Chad S. (GM): For narrative purposes, let's say you do. Cat: i -think- we kept one lump of blue. might have lets say a small enough piece of black that it wasn't enough to sell? :) Nidranisan: It's also what someone back at Harvest Wharf is calling this material. Initially we thought it was one uniform thing that he called Black Sendrine. We've since learned it comes in colors with different properties. Denerri: Oh... Like, uh.. Denerri grabs a notebook and flips through its pages Denerri: Black, Blue, Red, Silver and Brown? At least that's what this researcher recorded. Fi: We've seen green, but not silver or brown. Nidranisan: Also Blue. So yeah, have not found any silver or brown yet. The elves in the Krimson Forest have learned to forge it into weapons. Chris: I meant of the ones that he listed :-P Cat: yeah he listed blue and we've seen it. :) i guess we also saw red. Chris: yeah Fi: Someone else has figured out how to mix it with adamantite. Not sure who that is though. Denerri: An adamantine alloy? That's new. Nidranisan: Ah, was that over in the Draugh Empire? Fi: Yeah. That was the armor that machine was wearing. Cat: my presence is being requested on the futon. back in a few :) Denerri: So it's been found in Harvest Wharf, the Draugh Empire, Krimson Forest and now here. Fi: It kind of exploded after we managed to finally damage it. Nidranisan: that was also where we found the red, blue, and green. Mardens City also. Denerri: And it's so important that someone sent a fleet of vampires and an overzealous prosecutor to stop knowledge of its spread. ...I guess I should be glad Trout has offered so much help. Vegeta: you think the two are related just to hide this material? Denerri: For one thing, I'll need to take inventory, and see what's missing. This compass was well-hidden, but it's pretty small. Come. I will show you. Denerri stands up, fiddles with some books in the bookcase and reveals a hidden passage. It leads to a trap door which leads to another room full of books that leads to another room of books. Behind a wall-bound tapestry hides a very small room, lined with bookshelves. Denerri grimaces almost immediately. Denerri: Damn, they did find this room. Everything's a mess. Denerri picks up some books, mumbles the title to himself and puts it on the bookshelf. He does this for a few minutes. Vegeta: is anything critical missing? Denerri: Some of my research texts on Sendrine are missing. Also, many Wailing War texts are gone! Vegeta: what could they have wanted with history books? Denerri: Sel Fey and I were compiling a list of powerful outsiders found during the Wailing War... Some were good. Others...not so good. Either to bury the past...or keep the knowledge to themselves. Nidranisan: Velgin said he saw Baat reading stuff. Denerri: Well, normally I'd be glad to see someone reading from here. That fiend is an exception to the rule. Nidranisan: Most of what we know about Sendrine we've learned either through using it or through a man named Micel Verdantflame in Harvest Wharf. We're a little concerned as to how...limited our sources are. Also his approach was mostly alchemical. Fi and I got a few alchemy lessons. I'd love to hear more about your catalog of outsiders. Denerri: Of course, of course. As the name implies, outsiders are creatures from a plane besides our own. Angels, Demons, ah, anything Elemental. For example. Nidranisan: Sure. We've met a few. Denerri: But did you know that there are native outsiders? Nidranisan: Sounds like a contradiction in terms, doesn't it? Is that what you meant before about the sendrine affecting outsiders who come from anywhere except this plane? Hernz: did they eat turkeys with humans? Denerri: Yes, those outsiders native to this plane were not vulnerable to sendrine. This is all related to your place of birth. Nidranisan: I see. Denerri: You have an inherent connection to your plane that cannot be broken. It will constantly tug at you. Unless, interplanar travel were cut off for a long period of time. Or, you were born on this plane. Nidranisan: Right. and we've heard suggestions that the sendrine can somehow help allow outsiders back in here. Denerri: Some of these books are journal entries written by archons, devils and elementals losing their sanity during the war. Nidranisan: sounds intense. Denerri: I've heard House Kolphan has a workaround, but, I never really go there. Nidranisan: A...workaround? Denerri: Sendrine may be some kind of conduit between the planes. Maybe it promotes an immediate connection to their home plane? House Kolphan has an extraplanar entity who has lived there for a few hundred years without losing herself. Nidranisan mumbles, Grandmama I presume. Nidranisan: Yes, there was someone who seemed to be using sendrine in a weird way to try to pull things through, like a div or a demon aspect on a ring that contained sendrine. Denerri: Hmm...frightening. Nidranisan: In fact, such a ring actually transformed someone to appear as, and have abilities of, a div for all intents and purposes. as far as we could tell. the ring unfortunately crumbled. And you may be interested to hear more about the circumstances under which we met Trout...they are strikingly relevant here. Denerri: Yes, terrible... Cat: chad sits there laughing maniacally as we dump the plot to the double agent. ;) Denerri: What happened to Trout? (GM) Chad S. (GM): I mean Master Trout! Mwahaha! Nidranisan: He got tricked into a situation involving a similar ring to the one i mentioned before. Hernz: lol Nidranisan: We found him in the basement of his mansion in Mardens City, wearing the cursed ring, sitting on a pile of black sendrine chained to the wall. Given that the basement was crawling with demons and on fire, he was pretty grateful. So he might actually be pretty familiar with some of these issues...I have to wonder what game he's playing. Hernz: please tell me you're re-reading all the summaries... if you remember all this that well... jebus, I feel terrible I dont lol Cat: half and half. i did a quick search and skimmed a few :) Denerri: Hmm, now I have too many questions. Assuming he knows about the sendrine... Nidranisan: Yeah. Lots of questions here. I've found it gets very hard to tell who to trust when sendrine gets involved. Though it can be easy to spot some of who not to trust. But I'm not sure what Trout is doing, other than I suspect he's in it for financial reasons at least, if not more. Denerri: Yes, obviously, my salvation is his election platform. Nidranisan: Mm. Guess he owes us again. So, if you find out more about this material, we'd love to hear about it. I suspect that Darius and Sal are good ways to potentially get info to us in the future. As in, after we head back to the Wharf. Also, you mentioned a list of powerful outsiders from the war? Cat: is the wailing war the same as the other one we're always talking about? or are they different? Denerri: If you think I can trust them...I do owe Darius that much. Hawk Hubertins: I think you can trust both of them. (GM) Chad S. (GM): Over 1000 years ago, Outsiders were dumped onto the Material Plane. Due to...creative differences they fought. Recently there is the Fifty Year War that nearly consumed Mardens City and Harvest Wharf, due to the Lucavan. Cat: so is he talking about the first one? (GM) Chad S. (GM): Yeah, the 1000 year war. Denerri: Ah yes, of course Sal. She's always supported me. Nidranisan: I'd love to see that list when you've got it. Denerri: Yes, I'll work on compiling a list...it sounds like you need all of the information you can afford. (GM) Chad S. (GM): Okay, bedtime for me. Cat: g'night chad. :) getting close to our underwater adventure ;) (GM) Chad S. (GM): Feel free to ask further questions, Hernz: lol Cat: ...does the library have a section of maps of the nearby waters? :) Fi: We've learned the special properties of red, blue, and green. Was there any info on the other two colors and where they were found? realtime 9/25 4:58 pm Denerri: I have some books on the nearby islands, yes. They weren't too specific, but...I did hear they effected their mental capacities. Nidranisan: I'm gonna go look at some of the maps. See if I can recognize where Baat went. Hernz: does activating a wand require UMD if it's on your spell list? George: New class idea that came up during lunch today: Muffinmancer. I think this may have to happen in The Hub. Hernz: hahaha then manny can start and take credit for the "do you know the muffin man" song (GM) Chad S. (GM): Hernz, you can use a wand without UMD if it's on your spell list. But you need a spell list. Spell like abilities don't count, for example. Nidri, you want a K. Geography check. Since you're at a library, you get a +2 bonus and you can make the check untrained. It will take you until the evening to complete your research. Cat: Chris: Cat: i'm a helper? :) Fi's general knowledge of the area, plus Nidri's visual memory combine to give a general area around the Isle of the Sun. There are small Islets around the Isle, the library residing on the largest one. Vegeta: you think he'd go that way? at his speed, doubt he would have crossed further maybe Hernz: oh, and the wand thing was a lucia question, def not veg lol Based on where Nidri saw Baat, there is one islet nearby. Maybe Baat went there? Fi also remembers a loose community of merfolk, undines and sirens who live around the Isle. Cat: whew, underwater adventure aver....NOPE Hernz: lol (GM) Chad S. (GM): I tried, but hey you guys want to chase, lol Cat: we're just...tenacious. Vegeta: what do you say we head there next?
evening
The party spends the day researching undersea kingdoms and nearby islets. Denerri finds the party buried in maps and communities. Denerri: Lord Trout wanted to meet with me in the evening. Also, I need food. Nidranisan: did you want company for that meeting? Denerri: Yes, that would be great. And you need food, I'm certain. Nidranisan: right. food. Fi hides her snacks behind her back. Vegeta: hmph Denerri: Let's go. Tomorrow Trout will start cleaning. Keeping a few books with me, this time. Nidranisan: sounds good. Denerri leads the party to Alvin and his tugboat. Alvin: All aboard, folks! Hehe, I've always wanted to say this. Nidranisan: Heh. Alvin takes the party back to the mainland. George: Fuud Trout's manor is easily the largest home in the Entertainment District. Trout's guards lead you in and to a large table full of food. Darius Kolphan and Lord Trout are there already. Lord Trout: Come! Come! Please, be seated. Nidranisan sits. Vegeta sits, though he barely touches anything served. he sits and pays attention Denerri sits down and serves himself quite a large plate. It's clear he's not used to so much food at once. Lord Trout: I trust the library is relatively well, Denerri? Denerri: Ah yes, Lord Trout. Lord Trout: Just call me Trout. My crew will be there to repair the damage done and make any modifications you desire. Just give the word, and it will be done. Darius, thank you for your help during the trial. You saved Denerri from a terrible fate, and made Vorre look like a fool. Darius Kolphan: Anything to protect an innocent. Lord Trout: And to all of you: thank you. I remembered how helpless I was, in the basement of my home. Fire raging around me. Watching Denerri like that...it sickened me. I wish to make it so no one else suffers from an unjust system. I'll try to get on the council. Vorre is ripe for the picking. Nidranisan: Indeed. Lord Trout: Step one of all of this: fixing and improving the library, so it's available to everyone, at all times. Hawk Hubertins starts to take a modest plate and then realizes hiw hungry he is and piles food on like Denerri Denerri: ...that we can agree upon. I am thankful for your defense. And I am thankful for the repairs. But I will not be utilized as a...political pawn. Lord Trout nods Lord Trout: Well then, consider this a donation. Besides, do you trust me or the government? Denerri: You hope to be one and the same. Lord Trout pauses for a moment, then laughs. Lord Trout: He's got me! Oh well. A toast. To purity! Nidranisan: Heh. Chris: Are they going to build a magic rainbow bridge so you can walk there? Hernz: let chad talk to all the voices in his head in peace (GM) Chad S. (GM): lol Lord Trout: So, what will the rest of you do? I never got to ask what brought you to the Isle. Nidranisan: Oh, we're on vacation. This is...unfortunately what our vacations tend to be like. Hawk Hubertins: deadpan a relaxing vacation. Lord Trout laughs Lord Trout: I see. First you save my colosseum. Now you save Denerri. Maybe you'll get a chance to relax now. Nidranisan: Maybe. Hawk Hubertins: Somehow, I doubt it. Vegeta: so far this has been my type of vacation... your colosseum... a grand place Nidranisan: Yeah, you looooved the whole "court" thing. Vegeta: ... for the most part.. fine Nidranisan mutters. I like what I do, but I'd also like and actual vacation some day. Fi: I'm still not really sure what you're supposed to do on a vacation. Everyone seems to think you're supposed to do something different. Nidranisan: Mostly you're supposed to do what you want. As opposed to what everyone else needs you to do. Fi: ... I didn't realize there was a difference. If I didn't want to do it, I wouldn't be here. Nidranisan: You don't have much imagination, do you. Lord Trout: Well, if you decide to return to the colosseum, Katt and Baba will be waiting. Cat: yeah, maybe with your shiny new level you'll have a shot ;) Hernz: don't think so.. my shiny new level is for area attacks lol Chris: He specialized in group fights. Cat: lol. (GM) Chad S. (GM): Any last questions for Darius or Lord Trout? Anything you plan to do this evening? Hernz: nothing from veg... he'll note that he has the colosseum after we deal with BAAT (To Hawk Hubertins): I added a new handout, "July 9, 1236 AD - Darius talks to Hawk" that you can read. Cat: nothing comes to mind. (From George): Reply in the doc. realtime 9/28 8:22 pm George: faketime 8:23 qm (To Hawk Hubertins): I have replied to the doc. The rest of the dinner goes smoothly, with some light entertainment provided. (GM) Chad S. (GM): Darius has an impromptu comedy routine. 29 It's pretty damn funny. (From George): I'm going to skip replying to your reply to my reply because the replies get silly at that point. (To George): Replyception (To George): Darius is done at that point. Return to the manor? Nidranisan: Boy, we've all been so serious lately, I forgot he's funny. (From Hawk Hubertins): Yeah. Hawk Hubertins clears his throat and sings a very silly song about a mysterious hero in the woods. Hawk Hubertins: Darius Kolphan: Wait, so his name is Zelda? Oh, it's the princess's name! Haha! Cat: ow. Vegeta: all fun and games until someone dies... from a GALICK GUN!! Vegeta thinks that to himself realtime 9/29, 9:06 pm (GM) Chad S. (GM): So then, anyone doing anything else tonight or do I fast forward? Hernz: FF I says Cat: preparing to fast forward. if you had any awesome plot points you wanted us to get out of Trout, you'll have to work them in later ;) Hernz: lol The jokes end and dinner ends with Trout thanking everyone for their presence. Denerri heads home, thanking the party for their help and reminding them he'll be in the library overseeing the repairs. The night passes without trouble.
July 10, 1236 AD
The day is overcast and a bit windy. Hernz: great day for sailing Cat: morning fun looking at the compass and that stupid *#(@& ring. Hernz: lol Cat: can i take 20 on the compass? :) Hernz: roll good!! Nidranisan: ring: Hernz: ...there's always tomorrow hey, I have an idea... give it to veg, he'll guinea pig it to see if he can see what it does (GM) Chad S. (GM): Which ring was this, again? Cat: the last bit of loot from the library stuff. it's under subbasement in the Library Loot you want me to just keep rolling and you can note down what day we find out? ;) (GM) Chad S. (GM): Nidri deduces it's a Ring of Protection (+2). Hernz: chad has no idea what it is lol Cat: another one? fancy. (GM) Chad S. (GM): Yeah, that's what my notes say... Cat: so, compass? roll again? take 20? miss breakfast? (GM) Chad S. (GM): Roll again. Nidranisan: Cat: at least i'm consistent? i guess i can drop a guidance on m'self first. dunno if anyone else wanted to throw buffs around. Nidri studies the compass some more. It has properties similar to detect magic, but finely attuned to Sendrine. Nidri can detect the arrows Fi has. Nidranisan: Niffty. So. Sailing day? Are we gonna go find Alvin and see how much money he wants? (GM) Chad S. (GM): Sounds like a plan? Hernz: yes! we got two votes... I think that's majority lately lol Darius Kolphan: Good luck Nidri. On your...voyage? Nidranisan: Thanks. If you can keep an ear open...I swear Trout is up to something more than just politics. Darius Kolphan: Yes, I'll stay aware. Sheela can also listen, as well. Sheela Kolphan: What am I doing? Sure I'll mess with them. Gotta get these cards filled out. Nidranisan: Also, I don't know what they're doing with Velgin, but if it helps, he was quite cooperative with our questions. It's unclear how involved he really was. No clue how long we'll be out...see you when we get back I guess. Darius Kolphan: I'll see what he knows. Stay safe. The party moves to the docks. Several large ships are already departing for the library. Trout's logo is visible and obvious. Alvin the Ferryman is resting on his tugboat, watching the ships go by. Cat: beats audible and obvious. ;) Nidranisan: Hey there. Busy? Alvin: Nah, I have the rest of the day. I already took Denerri to the library. Nidranisan: Want to drop us off on some crazy stupid island? Alvin: Probably not, but...haha! Nidranisan: Great. Nidranisan gives the rundown of where the island we want to go to is. Alvin: Hmm...sounds like a plan. This is a little out of the way... Nidranisan: Yeah. You mentioned maybe you had some pricing for side trips? Alvin: 100 gp should do...we'll consider it hazard pay. Hawk Hubertins hands Alvin 100gp Alvin: Well, you got me for the day. All aboard! Cat: i'm marking the sendrine compass down on my inventory for now. and i'll be fiddling with it periodically. (GM) Chad S. (GM): Got it. Island adventures begin tomorrow. Cat: woot island adventures. Hernz: great, just when I wont be here lol Cat: haha. realtime 9/30, 7:37pm
morning
Alvin takes the hazard pay and excuses himself for a bit to get a larger boat. The party steps on and they depart from the island docks. The wind picks up a bit now that they are on the open seas, but Alvin manages to steer the vessel without much trouble. The Islet is a combination of lightly packed sand and some coral. Tied to a palm tree is a simple red rowboat. A blue skinned blond woman is peering at the island, seemingly oblivious to your approach. (GM) Chad S. (GM): You can make a DC 11 Knowledge Check to identify the woman's race. Cat: knowledge....what? like, k. your mom? (GM) Chad S. (GM): Knowledge (Local) Cat: NOT IT. George: (GM) Chad S. (GM): She's an undine. George: For reference, Hawk defaults to 20. Cat: is she...in the boat? (GM) Chad S. (GM): She's on the island. Cat: on the island, staring at the island. how big is the island? like big enough we can't see it all? Chris: Bigger than a breadbox. Cat: so, it fits in the box, is what you're saying. Chris: Yes. It's not too small. That will never die. Cat: nope. (GM) Chad S. (GM): The island is small enough you can see to the other side. Cat: ...is there anything else remotely interesting on it? (GM) Chad S. (GM): None that you can see. Chris: There's a pair of tree that cross each other to form an X. We just need to wait for a specific time of day for their shadow to line up with the place we need to dig. Fi: Should we ask for directions? Nidranisan: Sure sure. Excuse me but have you seen a really drunk bat flying around in the past few nights? That'll go over well. Fi: Pardon me, have you seen a vampire lounging around in the... moonlight. the woman , startled, drops some of her tools. Undine: Oh! Um, hi. Fi: I guess she heard us. Nidranisan: Hi. Cat: bedtime for eric, back in a few. Undine: So...wow. Didn't expect to see people come out this far. Especially when...swimming is a problem. Fi: Oh? Swimming problem? Undine: Well, most of the Islanders don't sail out here. Heck, most of the undersea types don't sail out here. Um, swim out here. Hehe. Nidranisan: Is there a particular reason they don't? Undine: Well! The woman waves her arms around, drawing a stream of water around her that she manipulates like a balloon. Undine: About three hundred years ago, near the end of the Wailing War, this portion of the sea ejected many extraplanar sea creatures, most of whom were from the Plane of Water. They didn't like the land-based creatures on the large island, and there was plenty of internal strife to go around. The warfare destroyed large portions of the undersea populations (poor Aquatic Elves, they were so devastated!) Resulting in a mostly nomadic movement. The undersea tribes swim across the sea where it is warm. They don't tend to stay in one place, due to superstition of monsters emerging. This particular island is actually very deep- kind of like a cone, filled with water. Cat: SCUBA VAMPIRES. (GM) Chad S. (GM): They're not just vampires...they're Scuba Vampires. My God. Undine: Now, a few months ago, someone noticed anomalies on this island, finding beautiful gems but they couldn't identify what it was. The claim was dismissed as junk, which is the PERFECT reason to come here. No competition. No contamination. ...but you're here, so that plan's a bust. Cat: undine suddenly sprouts multiple rows of sharp, pointy teeth and devours the party. Nidranisan: So you came here looking for gems? I'm understand the whole nomadic thing but I'm still not quite clear on why people avoid this island. The whole cone aspect is interesting though. Undine: Well, Islanders probably wouldn't come here because unless you can dive several hundred feet this island's kinda boring. But I don't know much about tourism. Uh, what brings you out here? Nidranisan sighs. Nidranisan: Looking for a dead guy. Undine: Huh. His body probably sank before it floated out this far. Unless it turned undead... Undine shudders Undine: Oh no. Don't tell me. Is this place haunted? Hawk Hubertins: They weren't kidding when they said we were looking for a vampire. Last time we saw him he was headed this way. Undine: V-v-v-vampire? With the fangs and the "I vant to suck your blood!" and the creepy coffins? Undine water imitates a pair of fangs chomping back and forth. Undine: I haven't seen anything like that, luckily. Nidranisan: Yeah, he flew out this way and splashed down somewhere over there waves hand When you say there's a cone under here, do you swim in underneath somewhere, I assume? Undine: So that's the thing! Undine uses her watery manipulation to render a funnel of sorts. Undine: The bottom itself is actually sealed. It's like someone poured out a glass of water and kept it there. Very unnatural- you'd expect the water to blow a hole through a wall or one of the sides to erode. (To Nidranisan): Make a UMD check. You can make this untrained. Nidranisan: (To Nidranisan): You feel something vibrating. The compass is going nuts. (From Nidranisan): like suddenly, or the whole time we're on the island? (From Nidranisan): and i'm just noticing it? (To Nidranisan): You are just noticing the compass spinning around. You're not sure when. Nidranisan pulls out the compass, which is freaking out a little, and tries to figure out wtf it's pointing at. Undine: Huh. Cool compass...but North is that way. Nidranisan: Yeah, it's a little confused most of the time. (GM) Chad S. (GM): Alright, I need a UMD check to get this under control. Cat: lol i have an un-allocated skill point, if i struggle hard enough with this it might end up in UMD ;) Nidranisan: Cat: presuming that it'll help to actually have it trained heh. Nidri focuses closely... And manages to get it to slow down. It veers wildly but remains pointing at the island. Nidranisan: Huh. Yeah. So. I guess we'll need to figure out how to get in. Undine: Well, it's not too bad for me. Uh...maybe we can team up? If there is a vampire here, I could use some help. Nidranisan: Yeah, unless you're hiding some serious firepower, you don't want to meet this guy alone. Nidranisan looks around and takes a headcount. Cat: me, fi, hawk, veg, fleir...so five of us? Cirri: And Cirri Merryweather makes six! Which is my name. You can call me Cirri. Cat: lol siri Nidranisan: Hi. I'm Nidri. So i take it we'll be spending a significant amount of time underwater for this expedition? Vegeta: and clair... 7 Hernz: claire* Cat: yes. that's who i'm forgetting. Chris: Sure, count the wolf and not her :-P Cat: so friday. :\ besides, nidri still has a puppy crush on fleir. realtime Oct 1, 4:26 pm (GM) Chad S. (GM): Cat never ceases to find ways to poke holes in my character names. Cirri: Probably? Let's search the surface first. Whenever you're ready. Vegeta: Let's get started then Cat: it's like my job here. Nidranisan: Cat: in other news, nidri is also going to armor up. since i have like 8 hours of it a day. y'know, just in case. so yeah, looking around to see if there's anything magical on/about the island. Nidranisan: Well if we end up needing to do much swimming, I can help with the whole breathing issue. Most of the island is pretty banal, mostly sand, coral and palm trees. Cirri pauses when she notices a pattern etched into some of the coral. Hawk's K (Local) check identifies it as the symbol of Captain Limon's pirates. Cirri: Oh. Pirates. Goody. Nidranisan: Oh that guy. Cirri: "Oh that guy"? Implying you met him before? Nidranisan: Yeah. Cirri: How did that conclude? Nidranisan: I think he ran crying away, but I don't remember the details. As the party finishes surveying the island, Nidri notices the compass going crazy again. Cirri peers beneath the surface. (GM) Chad S. (GM): Perception Checks Nidranisan: Vegeta: perception 20 Hernz: I guess he fails from time to time lol (To Hernz): Happy Birthday (well, tomorrow) Cat: heh. (From Vegeta): thanks :) Vegeta notices a large jewel the size of a wagon under the water. Maybe 60 feet deep. Vegeta: you guys see that? (GM) Chad S. (GM): You can make Knowledge (Geography) checks to identify the landscape. Vegeta points Cirri: Huh? What are you pointing at- Ooooh. Cat: i don't have geo. Cirri: What is that thing? Not a diamond. Not a...huh. What...is that material? Nidranisan sighs. Cirri is completely focused on her research about different stones and gems. Cirri: I guess this is it! Nidranisan: The gem someone was talking about? Do you think that's also where the entrance might be? Cirri: Maybe...uh, how does thing open? Nidranisan: Heck if I know. Cirri: Maybe it reacts to something... magical. Cat: is it actually magical? (GM) Chad S. (GM): Not magical. Cirri: I'll get a sample. One second. Cirri Cirri dives down and swims underwater. She pulls out some kind of chisel and picks at the gem. Cirri emerges with a shard the size of her pinky. Cirri: Uh...it's kind of brittle. Nidranisan: Kinda suspected that. Nidranisan looks it over. Cat: ...sendrine? (GM) Chad S. (GM): Yup, Green Sendrine. Hernz: wagon sized.... that's a lot of mula Cat: lol. if you can figure out how to get it back. Nidranisan: Ok, so we found the gem, but still don't know how to get in. Cirri: Well...we found one of them. There's gotta be more down there. You seemed to find this stuff familiar? Have you seen it before? Nidranisan: maybe, yeah. wouldn't hurt to do a little more analysis before i say for sure. Cirri bounces up to Nidri and starts writing. Cirri: Oh! Tell me all about it. What is this stuff? Nidranisan: you study this kind of thing? Cirri: A little bit, yeah. I focus more on treasures left by ancient societies and all. Nidranisan goes over some of the basic alchemical properties without specifically mentioning the name 'sendrine'. Cirri: uh-huh... uh-huh... Yes...uh-huh Nidranisan is pretty dry and boring. Nidranisan: So, maybe the rest are inside. I'm not seeing anything else up here unfortunately. Cirri: Yes, that's a good idea...man your compass is pointing...hmm. That's still not North. Cat: ...i feel like when a friend is trying like REALLY HARD to set you up with someone. chad's all like BUT NICE NPC GLOW :) (GM) Chad S. (GM): lol, I'll paint those railroad tracks better later. Gotta sleep and get ready for a 5K. Cat: good luck! :) (i'm kinda waiting for the other PCs to weigh in on how much they want to trust her...) Vegeta: sense motifs 35 Hernz: that one never fails ;) Cat: never say never ;) Hernz: lol that's to get a gist of her intent Cat: happy birthday, hernz. :) Hernz: yay birthday! :) realtime 10/2 7:03 pm (To Vegeta): Cirri seems very inquisitive about the gems, the island and the party's knowledge of all this. Vegeta: [party] She seems like just a curious creature to me... no ill intentions if you ask me I say we trust her Hernz: rest of party ok to trust her so we can keep going? :) George: Hawk always trusts first, so yeah, he's good. Hernz: we have a 2 people consensus :) Cat: huzzah. Cirri: Um...so...you have any ideas? I thought this place would be deeper, but... It looked like this was only 60 feet deep. Weird. Nidranisan: That's where the stone was? Cirri: Yeah. Nidranisan walks over to the side of the island where she dove to find the stone and tries to see if the compass will reliably point to it. (GM) Chad S. (GM): UMD check, please. Nidranisan: Cat: haha. Hernz: we'll have to get better at that lol Nidri looks and the compass seems erratic. Still, the compass does focus more when she points it downward. Cat: i have a skill point lying around, and it'll probably go in UMD once there's a reasonable gap in the action that it's not cheaty. :) Nidranisan mutters something that sounds pretty ugly. Nidranisan walks around the edge of the island, pointing the compass different directions, trying to see if it's more stable anywhere else. Nidri continues to take a look, and the best she can figure out is down. Nidranisan: *(&#$ the best I can get is, it's below us. Vegeta: you said you could get us down there? Cirri: Me? Uh, no. I mean, I can hold my breath for a long time, but... Nidranisan: Like really long? Cirri: Well...a couple of minutes. Nidranisan: If exploring around the island underwater will help, I can get us a couple hours. Cirri: Well, it can't hurt! Nidranisan busts out a scroll and casts waterbreathing on everyone. Nidranisan puts the scroll away after. (lol robes.) Cat: should give 16 hours, split between everyone. (GM) Chad S. (GM): So a little over 2 hours? Cat: yup. Nidranisan: It'll keep you from drowning, but if you suck at swimming like I do, you'll still suck at swimming, so keep that in mind. Cat: (addressed to the whole group, not cirri) Cirri: So. Where to next? Nidranisan: I guess we go for a dive and check the island from the outside. Unless anyone else has a different idea. Vegeta: let's dive... see if we find anything up close Fi: Chris: For the rolls I missed. Cat: lol we can wait for that perception first ;) (To Fi): notices the islet seems unnatural, like it was formed. (To Fi): Fi notices his quiver seems to...move slightly when he approaches the underwater drill. Fi: Hmm... this is an odd island. Something made it this way on purpose. It also seems to attract Sendrine. Vegeta: like a magnet you mean? Chris: Does it affect my black or just my green? Nidranisan: I mean, that also explains why the compass is nuts. Maybe. Any idea how to get "inside" the island? Fi shakes her head. Fi: Too unnatural. Doesn't make sense. Vegeta: let's dive down there and see if there's anything... maybe that spot that's attractive a huge piece of sendrine could be hiding something Nidranisan: Yeah. Let's start there. Cat: OR SPLIT THE PARTY LOL Hernz: fleir is the best to swim lol Chris: Yup. Fleir is +10 base. +16 when Fi is around. Fi is +8 base. +14 if she needs to be. Both of those include our armor penalty. Cat: pretty sure i'm still -1. Hernz: you won't drown at least Nidranisan: yeah. i suppose if i get carried out to sea i can always sprout wings and fly back to the island ;) Cat: that was probably ooc. probably. so, swim checks? perception checks? more UMD? Hernz: well, if you fail a swim check by more than 5 (DC 10), you sink... so that's what we want anyway lol Cat: well yeah. i'm more worried about getting caught in a current. even so, two hours is a decent amount of time to figure something out heh. Vegeta: shall we dive? Cat: yeah chad probably went to bed. :) Hernz: yeah, but at least we can decide if we're all going lol I say we stick together... you can grab onto fleir and let her drag you up after Cat: yeah, we should actually just all go together. George: Yeah, stick together and dive. Hernz: ok chad, we're diving... sink checks: Vegeta: 7 perception 23 Hernz: well, I won't be able to see much under water.... ugh Nidranisan: Cat: yuuuup that's me! :) Fi: Chris: Sure. Waste the 18... Hawk Hubertins: George: And Hawk continues to blow the curve. realtime 10/3 7:48 pm All of Fi's Sendrine Arrows are getting tugged slightly. The party dives underwater. (GM) Chad S. (GM): Cirri's Swim Check 6 George: Like the iphone, siri doesn't do well under water. Fleir manages to herd the stragglers. The party lands on a rocky floor, full of cracks. Fi feels her arrows drawn to the large piece of Sendrine, and Nidri's compass is definitely pointing at it. The bottom looks look a large, shallow bowl, like you were standing on the rim before diving onto the submerged plate. Cat: so the island is one bit where the rim sticks up above the water? (GM) Chad S. (GM): Yup. The Sendrine is on the inside of the bowl, underwater. Cat: how big a bowl? can we look over the whole thing in two hours? :) (GM) Chad S. (GM): You sure can. It will take roughly an hour. I'll take perception checks from the search. Nidri should make a UMD check as well. Cat: huzzah. i guess of the three, that was the one to hit. :) (To Nidranisan): Focusing on the compass, you notice that it points at the wagon-shaped piece of Sendrine...but it also points downward. Below the surface. (From Cat): surface as in the sea floor, like we should dig? (To Cat): Yes, below the coral surface. Nidranisan: Anyone bring a shovel? Cat: ...i'm guessing that comes out a little...bubbly. Vegeta: what do we need to break through? Cirri nods. Nidranisan is looking at the compass and trying to narrow down a spot on the ground. Nidranisan: It's under here somewhere. Cirri: Hmm...this tough is pretty tough. I'll see if I can get some explosives from my ship. Be right back! Cirri swims back toward the surface. Cirri returns a few minutes later with a bag. She pulls out what seems to be a red rune. Nidranisan: Uh. Cirri: Okay, we set this somewhere, I activate the trigger and boom! Nidranisan: How far away should we be when you try this? Cirri: It's a well controlled explosion. A few dozen feet should do. Uh...unless you have a better idea? Nidranisan: well no, but you have seen this stuff is brittle. you might end up with shrapnel. which is fine with me. Cirri: Oh yeah...hmm. Hernz: does pummeling through seem like an option? Chris: Vegeta's answer to everything. Hernz: :D Chris: Can you pummel underwater? Hernz: piercing I take no penalty and veg can do piercing cause of a feat (GM) Chad S. (GM): This might take a while...half an hour. Chris: what would? Hernz: punching through it he means I think (GM) Chad S. (GM): Punching. Vegeta: go ahead and blow it up (GM) Chad S. (GM): Say a hole big enough. Chris: I was hoping we were still joking. (GM) Chad S. (GM): To fit a human through. Nidranisan: Uh yeah, I'll be scrambling out of the way over here. (GM) Chad S. (GM): lol, ANYTHING IS POSSIBLE Nidranisan points out a spot as best she can where to plant the rune. Cirri finds the deepest crack she can and plants the rune. She swims back and waits for everyone else to get clear. Vegeta gives a thumbs up after he moves far enough Once everyone is clear, Cirri hits the trigger and the rune explodes. A hole forms, large enough for Fleir to fit in. (GM) Chad S. (GM): Alright, bedtime for me. Cat: heh. conveniently fleir-sized hole. Chris: nighty night. Cat: g'night. :) (GM) Chad S. (GM): Figure out your next step while I... uh, change encounters, lol. Chris: presumably we go through the hole. Unless everyone wants to do something completely different suddenly for no raisin. Cat: yeah no, we all pack up and head home. Hernz: lets go! George: Into the hole we go. Cat: re-upping my armor before we go in if needed, lemme know if it's been an hour and i need to mark off another usage :) realtime 10/4, 3:49 pm (GM) Chad S. (GM): Okay, I drew a side view of the islet. The Light Blue portion is the water level. The party swims through the hole and sees several more of Captain Limon's symbols. It's clear this is a pirate's home. Nidranisan: Lovely, maybe we'll get to see him again. Hernz: ok realtime 10/5 4:06 pm (GM) Chad S. (GM): Well, you have a few options as you swim through this pirate's den: Fight the pirates Sneak around the pirates FIghting will take less time and you'll have fewer perception penalties. Sneaking will avoid the underwater combat, but you'll take more time to observe the base. Also, you should tell me what you're looking for. Hernz: let's see... underwater fighting, like while swimming and crap? cause if so 1) Fi can't do much with arrows, 2) not much singing from hawk, 3) no fire from claire... 4) veg would likely fail swim checks while trying to attack... yeah, we're built for this! lol Cat: ...i summon a water elemental and a few sharks? George: Chad clearly wants us to engage in underwater combat. I say we go for it. Cat: i'm all for beating them up lol. oo water mephit yeah, i got some water summons i can pull. i'm looking for sendrine and vampires (or vampire clues) (GM) Chad S. (GM): You can summon water critters that can survive in saltwater. Chris: Fi would rather sneak, but she and Fleir are good at that. Fi also has Summon Nature's ally 1, 2, & 3. And Claire can make DC20+spell level caster level checks to cast fire spells underwater for normal damage. Fi also has a sword just in case :-P Can't help Vegeta with swim checks though. Cat: yeah, some of us will pretty reliably fail stealth checks ;) and didn't claire also get a feat to be able to swap the elemental damage type on her spells? she can like...electricity fireball the place ;) George: Hawk has a magic sword he can use, but he's likely to be pretty useless otherwise, though I guess he can still cast his prep spells. (GM) Chad S. (GM): So...sounds like stealth? I'll need Stealth checks. Cat: how long is it going to take us to sneak through? like a couple rounds, or minutes? Chris: Everyone needs to take Stealth Synergy as a feat. Then we would be invisible ;-) Cat: i guess we get a feat again next level? Hernz: well, veg actually can do piercing damage and shoot his galik gun too... I'm good for fighting... he's always good for fighting! seems like cat wants to fight, claire would and so would veg... 3 v 1 and not sure hawk? Cat: i think chad was trying to sneak in his own vote ;) Hernz: lol well, if we decide for stealth, here's my roll, but I'd rather fight! :) Vegeta: stealth 27 Chris: So. I'm pretty sure that since water breathing lets us talk and cast spells under water, that Hawk can still sing thanks to the spell. Cat: yeaaaah let's just fight :) Hernz: BATTUL!! Cat: and we get the jump on them, so, prep round! realtime 10/6, 8:37 pm (GM) Chad S. (GM): So I say you have spent about 10 minutes underwater so far. It will take about 5 minutes to get to the pirates directly, and about 10 more if you choose to sneak through. Sounds like you're going for a fight, then. Cat: i support fight. (GM) Chad S. (GM): Alright, that's a majority. The party swims toward the pirates and finds what seems to be the living quarters. Large holes and growths are converted into make shift beds and dining halls. The party buffs up and then arrives close to the pirate's main location. The aquatic elves and merfolk see them and sound the alarm. Pirate: The intruders are here! Drive 'em off! NOW LOADING Cat: one prep round before we barge in? (GM) Chad S. (GM): Yup, that's fine Cat: does anyone want one of my prep spells or should i burn it to drop a water elemental in the room? (assuming that if i use it to summon, it arrives on my turn in the first real round.) (GM) Chad S. (GM): An explanation of the map: The gray parts are the coral walls. You can't see what's behind there.
Vs Sea Pirates!
Fi casts iron skin on herself. (GM) Chad S. (GM): So there may be enemies waiting in ambush Spooky You're standing on the light parts, and the blue parts indicate increasing depth...which I guess doesn't mean much since you're underwater. Cirri's Init 17 Cat: suuuure steal my water elemental...thunder.... (GM) Chad S. (GM): Hey, it's a good pic! Everyone gets +4... Cat: i am SO ON TOP OF THIS. (GM) Chad S. (GM): Nidri is so prepped to help she forgets what she's doing, lol Cat: you'll have to +4 me. no summons clearly just always take For. Fucking. Ever. Fi: damnit, Fleir. (GM) Chad S. (GM): Well Fleir doesn't like drowning, even if she can breathe. Cat: haha. (GM) Chad S. (GM): Enemy A Init 8 Cat: woot everything is slower underwater (except Fi) (GM) Chad S. (GM): Enemy B Init 16 Chris: That's why Fi was practicing on the beach. (GM) Chad S. (GM): Enemy C Init 18 Okay, people should roll for init and figure out their prep round. Vegeta: Vegeta powers up during prep round Hernz: veg will take any of the usual prep spells if you got Cat: actually, might be wise for me to just drop a prayer now and not care that i'm not hitting the bad guys with it. then at least it gets all of us before you folks "run" off. (GM) Chad S. (GM): Bedtime for me. Figure out your prep while I figure out underwater fighting rules... Cat: Chris: Nice 20... Cat: i know right? Hernz: in case we wanted to resist... lol Cat: i pierce y'all's SR like nobody's business. betting hawk will drop a haste...george is busy doing something with a bunch of meat in the kitchen. you know how it is. Hernz: does prayer give +1 to skills too? like swim? lol oh it does, right in the description right there moving is gonna be a beatch... even if we make swim checks, we get to swim 1/4th our move... haste will help add a square or two Cat: yeah it's gonna be this like serene slow-motion thing, it'll be awesome. George: Underwater, so singing doesn't work? Or will it? No, since we've got waterbreathing, bard song will work. Prep round = haste,first round hawk will start singing. Hawk Hubertins: Cat: my first round is gonna be summoning a water elemental. unless someone is somehow already almost dying by my turn. Meghan: Chris: I guess since it looks like Fi is going first, I'll go ahead. (From Meghan): can I assume I had the chance to pick up a dragon scale or two for dragon's breath at some point? Meghan: anyone want a cat's grace during prep? Fi casts Strong Jaw on Fleir. Chris: Fi could use a Cat's Grace. So with haste, I guess I can move 15. Fi: Chris: I clicked swim... Fi: Meghan: enjoy Hernz: So, watching this anime Arlan Senki... they have a king named "Innocentius".... wonder if he's innocent... lol (To Meghan): Yes, you found some dragon scales for dragon breath. realtime 10/7 7:24 pm (GM) Chad S. (GM): Loooots of buffs later!
Round 1
(GM) Chad S. (GM): Fi goes first! (From Meghan): any idea what kind? Cat: Fiiiiiiiii....... Hernz: Chris is on! or he ghosting like I do? lol Chris: Dude! I already went! Pay attention before complaining. Fi cast stong jaw on fleir and moved. Her prep action was armoring himself. Fi has his sword and shield out. Hernz: Oh, I just read Cat's comment lol which means even chad missed that lol :) I'll likely be back by midnight :) Cat: Chaaaaaaaaaad....... sorry, i'm sick today, my brain is mush. i forgot like most of us also queued a first-round thing. realtime 10/8, 7:21 pm (GM) Chad S. (GM): Fi moves into position after helping Fleir live out her _Jaws_ fantasy. (To GM) rolling 5d7 ( 5 + 4 + 4 + 5 + 5 ) = 23 (To Meghan): I rolled and you have 5 of them: 3 Silver and 2 Gold. Fleir: Dunnnn... Dun... The water elemental quickly rushes over, flowing through the sea. (GM) Chad S. (GM): (To GM) rolling 1d20+9 ( 14 )+9 = 23 You hear some mumbled chanting from the far off cave. You see two men with tridents emerge from there. A mermaid swims out carrying a spear, protected by a shimmering field of energy. (GM) Chad S. (GM): Cirri spends her prep round generating a field of pure water, like a shield. Cirri swims forward, she swirls her hands together and an enlarged blast of water at the elemental. She tires out slightly. (GM) Chad S. (GM): Cirri blasts the Water Elemental hitting AC 18 for 18 damage (with an extra 50% damage from empowered) Cat: fancy. (GM) Chad S. (GM): -Bender- Kineticist! Man I had to reread that class. Cat: heh. As Cirri blasts one glob of water, a larger glob emerges from the closer cave and swims right up to her. Cirri: Eee! That one's bigger! Another mermaid emerges from the cavern, protected by a magical field. (GM) Chad S. (GM): Phew. Hawk and Vegeta are up. By the way, the light blue water is 5 ft deep, and the deep water is up to 30 feet deep. You can swim underneath the caves if you want. George is activating his Bard ability, Inspire Courage +2 George: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 30 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 30 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins holds casting Timely Inspiration to give someone a +2 if they miss their attack. Chris: I assume 5' steps don't exist under water. (GM) Chad S. (GM): Yup, unless you have a swim speed. Hawk waits to help someone's aim. Meghan: ... so fireballs still work underwater. They just make steam and I have to make a caster check or something... (GM) Chad S. (GM): Yes. You need to make a caster level check DC 20 + spell level. Cat: why the caster lvl check? (GM) Chad S. (GM): Fire spells while underwater. Cat: ah so any fire spell has that. Meghan: yeah Cat: don't you have a feat that you can convert it tho? :) Meghan: I can change them to ice/cold but it takes up a higher spell slot (From Meghan): hey, how much do dragon scales cost? (From Meghan): depending on that, do you want to random roll which scales I got, if I tell you how much I would've spent on them? Cat: mm. (From Meghan): because picking specific scales now seems kinda cheaty Cat: that's a pretty high caster lvl check. Meghan: I might do it with burning arc... Cat: you mean like do a freezing arc? Meghan: yeah, a level 3 one I do have 4th list spells, though, so I could do an ice ball but only two of them. or cast my dragon's breath spell, depending on what kind of scales Chad thinks i have (To Meghan): I'll say it's 1 gp per scale. (From Meghan): dude, then I'd buy one of whatever's available (From Meghan): unless they're consumed, in which case I'd have to buy more (GM) Chad S. (GM): You do consume with each casting. Meghan: damn still (GM) Chad S. (GM): That was supposed to be a whisper, but it's still applicable. Meghan: I'd spend, like, 50 gp on getting scales let's say 60. that's a months worth, min (GM) Chad S. (GM): Wait...I'm misreading this The materials are negligible cost, and you're a sorcerer. You don't need to worry about materials. Meghan: the materials determine what kind of breath weapon I can use if it's "any kind at any time" this spell is pretty hardcore (GM) Chad S. (GM): Huh. As a sorcerer, you get Eschew Materials for free, so you don't have a spell pouch. Meghan: yeah, true (GM) Chad S. (GM): And you don't need components unless they actually cost something. So yeah, I think you just emulate which scale you want. Meghan: what I'm hearing is "let's find out if Claire is going to do a lightning breath weapon under water" (GM) Chad S. (GM): Go Sorcerers! Jealous, Wizards? Meghan: the answer is going to be "clear a line, bitches" while I flail about over here failing my swim check, I think. ... is it calm water? (GM) Chad S. (GM): Yup, it's calm. You can move half your speed while underwater. Since you're hasted, you basically have normal movement. Meghan: hmmm.. we're pretending this is 2-d, right? (GM) Chad S. (GM): You can dive 5 feet deep in light blue and 30 foot in dark blue water. You don't do diagonals up or down. Meghan: more like, for purposes of area attacks and line attacks, the targets are on a plane? aka: why space combat sucks (GM) Chad S. (GM): Yes, they are on a plane. Cones are as high as they are wide. Meghan: ... I can catch fighters a, b, c, the first mate, and wizard A in a ice-ball which sounds pretty bitchin' Chris: I thought we got quarter move underwater as a move action. (GM) Chad S. (GM): Yes, you do. But you're hasted thanks to Hawk, so it works out to basically normal movement. Cat: ...hernaaaaaaaaaaaaaan..... (GM) Chad S. (GM): lol Chris: Uhh... (30' + 30')/4 = 60' /4 =15' for a move action. That's not normal. Vegeta will provoke from water elem A as he unleashes Galik Gun! Hernz: Galik Gun in straight line, hitting both reg and large elem Vegeta shoots a huge energy wave at Large Water Elemental B! Vegeta: GALICK GUN!! Damage: 30, Reflex DC: 21 Damage Type: ??? Hernz: damage type... lightning once elem A dies, veg has 20ft move, so he'll move next to the large elem Vegeta: Hernz: phew this all of course assumes elem A doesn't crit on veg Cat: so chad seems to think it's half speed and chris thinks it's quarter. we should probably figure that out. :) realtime 10/9, 12:14 pm (GM) Chad S. (GM): Chris is correct, spend a move action to move 1/4 your speed, which is 15 ft thanks to haste. Water Elemental A's AoO: AC 30 for 12 damage You need to make a caster level check of DC 22 + the spell level. Vegeta: [[1d20+7+8] 34 (GM) Chad S. (GM): Oop, never mind. I had the wrong attack bonus. Elemental B's Reflex Save 26 Vegeta unleashes a blast of lightning from his fingertips. The smaller elemental fails to get through his armor before disintegrating. The larger one manages to reform some of itself around the energy blast, avoiding the brunt of the blast. One wizard waves her hands and conjures a cloud of lightning around Vegeta. (GM) Chad S. (GM): Reflex Save, DC 15 please Vegeta: The cloud blasts Vegeta with lightning, dealing 15 damage. Vegeta: gah! where that come from!?! The first mate casts a spell. His outline seems to blur as he swims forward and draws his spear. One of the wizards falls back into the cave. Nidri finishes summoning. A Water Elemental appears...somewhere. (GM) Chad S. (GM): Nidri: I have added AquaNidri 1 square to the north of you. Move it to whereever you wanted to summon it. http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-water/medium-water-elemental I assume it's a medium elemental. Claire, Fleir, Nidri, Fi are up. Cat: yeah medium. it's going to start beating up fighter A. wait doesn't it show up next round? (GM) Chad S. (GM): I assume you spent the prep round summoning? Cat: no, i cast prayer. (GM) Chad S. (GM): Oh, you're summoning this round, then. Cat: the summon starts this round. yup. (GM) Chad S. (GM): No AquaNidri yet. Cat: yea (GM) Chad S. (GM): http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates Look for the template for the 30 foot line. Meghan: level 4 ice ball centered just to the west of the first mate should get large water elemental b, fighter A, first mate, and wizard E but not vegeta Claire is attacking with Fireball Fireball uses remaining: 3 Meghan: Damage: 24 to each creature in area of effect actually that should say 1 use remaining but whatev Fleir: Hernz gives chris and his swim checks the middle finger Fleir provokes from the Elemental, not Hernz. Fleir attacks Elemental B. Fleir: Chris: AC 30 if Cirri counts as flanking. Fi attacks Elemental B. Fi: Chris: Oops. Just 1 attack. Hernz: did you provoke moving up to it? Chris: If Chad says I did. Hernz: oh, right, fleir provoked first 51 (GM) Chad S. (GM): Okay, time to process what everyone did. I don't see how Claire's Iceball can hit everyone but Fleir. I mean, the ice ball would hit Fleir if it hit all of her other targets. So I know the elemental will live through the ice ball, so I'll resolve the AoO. Water Elemental's AoO: AC 22 for 6 damage That missed. (GM) Chad S. (GM): Oh, Fleir moved afterward. I understand. Fleir and Fi coordinate to hit the elemental. Cutting through its resistance is difficult. Fi barely damages it. (GM) Chad S. (GM): Okay, Reflex Saves! Water Elemental Reflex Save 24 First Mate's Reflex Save 5 Fighter A's Reflex Save 17 Wizard E's Reflex Save 21 A bead streams from Claire's hand. Instead of the telltale burst of flame, an ice-cold wave emerges from it, flash freezing the fighter and first mate. The Wizard and Elemental quickly swim and avoid the brunt of the frost.
Round 2
Cat: huzzah. Several more enemies emerge from the cave in the back, some of them swimming under the cavern. Cat: boy there's a neverending STREAM OF THEM. Taken by surprise, Cirri tries to swim away. (GM) Chad S. (GM): ... Luckily Fleir took a hit from the elemental. Cirri hurls a blast of water at the elemental. (GM) Chad S. (GM): By the way, elementals cannot be flanked or sneak attacked. Cirri blasts the elemental, hitting touch AC 15 for 18 damage Cirri's blast isn't able to over come the elemental's resistance. The Large Elemental slams at its two adjacent targets. (GM) Chad S. (GM): Slam vs Fi: AC 21 for 8 damage Slam vs Fleir: AC 16 for 10 damage The element's aim is off, and Fi and her companion escape unharmed. One of the merfolk swims away, and casts a spell. You notice the back end fighters suddenly gain speed and agility. (GM) Chad S. (GM): Hawk and Vegeta are up. Vegeta: swim check to move 23 Hernz: I should be able to line the first mate, fighter b and wizard d from here Vegeta shoots a huge energy wave at Wizard D (5 ft down)! Vegeta: GALICK GUN!! Damage: 30, Reflex DC: 21 Damage Type: ??? Cat: nice dmg roll Hernz: lightning again (GM) Chad S. (GM): What's the range on that? 60? Hernz: yes (GM) Chad S. (GM): Damn, nice. Cat: blam blam. (GM) Chad S. (GM): Fighter B's Reflex Save: 23 Hernz: uses up some kis but I got lots now Vegeta blasts the first mate and one of the wizards, knocking them out and adrift. The third victim clasps onto his spear and avoids most of the blast. Hernz: good compliment area attack to Clare :) Cat: so you're on cleanup, is what you're saying ;) (GM) Chad S. (GM): Hawk's up. Bedtime for me. Hernz: K-stealer??? me!?!? now chad has to watch out for cone, lines and fireball formations lol Cat: heh. what's with the circle next to fleir? Hernz: that's a lightning thing that was cast at veg... I assume it lasts a few rounds in case I couldn't move lol Vegeta: heh... weren't expecting THAT! George: Is there a swim check to move at all, or just if we move off of the... light colored thing we're on? Hernz: to move at all we need to make the check... this is all under water Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 31 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins holds casting TI again. realtime 10/10 7:43 pm (GM) Chad S. (GM): So, Hawk is standing still? Er, swimming still? I'll assume so. Fighter A's target (Even is Vegeta, Odd is Fleir) 2 Fighter A charges Vegeta with his longspear, hitting AC 14 for 7 damage The thundercloud rolls onto Fleir, dealing 8 electric damage unless she makes a DC 15 Reflex Save Nidri finishes summoning, and a force of water appears, waiting for commands. (GM) Chad S. (GM): Move AquaNidri to where ever you want to summon it. Nidri, Claire, Fleir, Fi are up. Cat: it should be able to punch fighter A :) and then go after wizard B next. y'know, if it hits. does the right hand man have equipment? (GM) Chad S. (GM): Yes, he is armed. And sinking. But only 30 feet deep. Cat: weapon and armor? and he's actually...large? (GM) Chad S. (GM): Oh, Right Hand Man is armed, but not sinking. Yes, he's large. Cat: do you want me to roll stuff for aquanidri or do you want to? (GM) Chad S. (GM): You can roll. +7 attack, 1d8+4 damage. You get +1/+1 attack/damage because you're underwater. Cat: as in that already includes the +1/+1, or on top of that? (GM) Chad S. (GM): It gets +2/+2 for Inspire Courage as well. On otp of that Cat: does it get bard...yeah ok AquaNidri punch: AC 21 for 15 damage ...that hit fighter A? and nidri's gonna try casting on right-hand back there. Nidranisan: Nidri's Aquatic Ally slams the pirate threatening Vegeta into the cave floor. He's out cold. (GM) Chad S. (GM): Right Hand Man's Will Save 23 Cat: yeaaaaaaah nice d20 :) The Right Hand Man's weapons begin to rust and crack for a brief moment. He wills it back into shape. Nidranisan: does the elemental get to move? (GM) Chad S. (GM): Yes, it has a standard action remaining er, move action It has 90 ft swim speed Cat: yeah i guess i was just gonna go threaten the caster. and i need a dc10 swim check to move? (GM) Chad S. (GM): Yes. Nidranisan: hmm i get 15 feet right? (GM) Chad S. (GM): Yes, you can move 15 feet thanks to haste. Cat: k i'm good then. i guess two out of three isn't bad ;) now let's see if fleir and fi can make some progress on the big guy :) Fleir: Fleir attacks Elemental B Fleir: Chris: Add 2 for flanking. Meghan: I should be able to get right hand man, wizard E, rogue A, fighter B, and fighter C with another well placed ice-blal ball aaaand not moving this round Meghan: Claire is attacking with Fireball Fireball uses remaining: 3 Damage: 37 to each creature in area of effect and that's all the ice-balls I have, folks but that was a good one Hernz: nice damage! Meghan: yeah well, i'm out of "fire"balls. guess you guys can take it from here Cat: daaaaamn. yeah that was a nice pile of d6s. i thought chad said the elementals couldn't be flanked? Chris: No idea. Hernz: yes, they're immune to flanking meghan, wehre are you placign the fireball that it gets all 5? I don't see it Meghan: three spots south of Wizard E Hernz: you can't just do that. cause it doesn ttake the spot you're in into account Meghan: why? Hernz: two squares is 10 ft, but it says 5... cause it assumes an attack 8 squares at it's widest let me find the formation Cat: i think you can get fighter B with the other three tho? Hernz: nvm, I think you're right...http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates no, wait... dont think so lol Meghan: ugh, this is dumb it's a 20 ft radius everyone is 20 ft from that spot or less Hernz: but square rules I think fighter C is just our of range Meghan: that's kinda bullshit though Hernz: thas why I say let chad give the vedict Meghan: this system measures from a square, not a corner Cat: it's a question of whether you get the target square "for free" -- yeah. Meghan: very frustrating but yes, if I can't get all 5, then I'd leave out fighter C because he's uninjured and i'm vicious Hernz: and fighter B is 5 feet down... ugh... 3D fireballs lol Cat: haha. Hernz: "As is the normal with most area of effects, the caster or source of the effect must select an intersection of squares as the center of the effect" Meghan: pity the ruler won't do that Hernz: yup... Meghan: and yeah he's 5' down, but if we assume that the end of it is 10' wide then it's also 10' tall Hernz: yup Meghan: so it should cover that Cat: yeah, you pick the "bottom" corner of the square ;) Meghan: yeah ugh Cat: or whatever. :) Meghan: math Cat: bah math. Meghan: (I say like I don't do math for a living) realtime 10/11, 3:45 pm Fleir bites into the form, significantly weakening its form severely. The elementals cannot be flanked. Hernz: does the elem have DR? Claire does some on-the-fly adjustment, and a bead of ice explodes. (GM) Chad S. (GM): Also, Metamagic spells become a full round action, so you can't move anyway. Yes, the elemental has DR and resists some of Fleir's bite. (From Hernz): for the sake of my tracking stats... 5 or 10 :) lol (To Hernz): It's 5 (GM) Chad S. (GM): Now, the problem with Claire's Ice Ball: The gray part is a wall. Fighter B is underneath and wouldn't get hit because he's underneath. Underneath. It's a word I typed too often. Underneath. She can nail everyone else though. Right Hand Man's Reflex Save 9 Claire reminds everyone the bigger they are... (GM) Chad S. (GM): Wizard E's Reflex Save 14 Rogue's Reflex Save 9 Fighter C's Reflex Save 19 Hernz: I think the dc is 19? metamatgic doesnt increase the DC (GM) Chad S. (GM): Metamagic does not increase the DC. Hernz: she lists it as 20... but not sure if that's her stat mod and level 3 or 4 does her char sheet show her cha? (GM) Chad S. (GM): Her Cha is 24, that's DC 20 The harder they fall!
Round 3
(GM) Chad S. (GM): Fi is up. Hernz: did fleir take half damage from the orb? or have evasion? (GM) Chad S. (GM): The spell is no damage on save. Also Fleir has Evasion. Hernz: excellent.... Chris: I just realized that I didn't have Bard Song included on Fleir. Does 2 extra damage kill it? (GM) Chad S. (GM): Yes it does. Fi: Fi casts Iron Skin on Fleir. Fi advances and enhances Fleir's hide. (GM) Chad S. (GM): Rogue A charges Vegeta, hitting AC 22 for 2 damage These rolls, man. I think Vegeta failed one reflex save so far? Hernz: yes (GM) Chad S. (GM): Wizard B attempts to be acrobatic: 24 Hernz: holy shit! lol (GM) Chad S. (GM): And succeeds! She twists away from Nidri's threatening aquatic monster There goes the 19, lol Wizard B conjures a ball of ice and hurls it at Fleir, hitting touch AC 20 for 17 cold damage. Fleir needs to make a DC 14 Fort Save or be staggered for 1 round. Pretty sure that hits. Hernz: is that the snowball spell? it's a great lvl 1! (GM) Chad S. (GM): Yeah, snowball's really good Assuming you have decent dex Hernz: well, yeah, you do have to hit Wizard C casts a spell against Claire! She must make a DC 15 Will Save or begin laughing. (GM) Chad S. (GM): Cirri tries to blast Wizard C. She seems even more tired as she conjures the blast. Vegeta: where do all these keep coming from?? (GM) Chad S. (GM): Cirri uses an entangling blast against Wizard C, hitting AC 20 for 18 damage One of the fighter engages Cirri in melee combat. Cirri: I think there's one more back there...eep! (GM) Chad S. (GM): Nidri's summoned water elemental notices one mermaid directing the orb of electricity from inside the cavern. Vegeta and Hawk are up. Claire needs to make a DC 15 Will Save, Fleir needs a DC 14 Fort Save. Vegeta: swim 24 Hernz: I'll be provoking from rogue A (GM) Chad S. (GM): Rogue's AoO: AC 18 for 6 damage Hernz: the wizards are more dangerous line of lightning wiz B's way Vegeta shoots a huge energy wave at Wizard B (5 ft down)! Vegeta: GALICK GUN!! Damage: 21, Reflex DC: 21 Damage Type: ??? Hernz: talk about the opposite of Claire's fireball damage lol (GM) Chad S. (GM): That does provoke (firing a ranged attack) but the Rogue lacks Combat Reflexes. Anyway: Rogue's Reflex Save 25 Wizard's Reflex Save 16 Hernz: this little shit has improved evade?? Vegeta smirks at the rogue Vegeta: wasn't aiming for you anyway The Rogue uses some of his remaining strength to evade the blast entirely. His wizard friend isn't as lucky, and she drifts away, unconscious. (GM) Chad S. (GM): Evasion is save for none. Hernz: oh right haha (GM) Chad S. (GM): Improved Evasion lets you fail for half Hawk is up. Fleir and Claire need to make saving throws. And it's time for me to get outta here. Maybe I'll be on tonight? Cat: wizard A is the one controlling the lightning? (GM) Chad S. (GM): Wizard A is controlling it, yes. Chris: Meghan: ppffft. nope good luck, guys Is this "Hideous laughter" like? realtime 10/12 3:17 pm Fleir shakes off the numbing chill, while Claire breaks into laughter. (GM) Chad S. (GM): Yes, it's Hideous Laughter. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 32 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins continues to hold casting TI if someone misses by a little (+2) Wizard A steps out from cover and points at a Vegeta. A 5 foot sphere of icy frost appears around Vegeta. Meghan: okay, so I'm prone (GM) Chad S. (GM): The frost deals 3 cold damage to Vegeta. He must succeed at a DC 15 Fort Save or be staggered for 1 round. The ball of electricity floes onto Fi, dealing 11 unless Fi succeeds at a DC 14 Reflex Save. (GM) Chad S. (GM): Claire can try another Will Save, DC 15 as a Full Round Action. Nidri, AquaNidri, Fleir and Claire are up next. Fi, Claire and Vegeta need to make saving throws. Okay, and bedtime. Cat: AquaNidri punch: AC 16 for 14 damage Meghan: Chris: Claire: ahha. aha. hah. phew. Guess you guys had to be there. Fleir attacks Rogue A. Fleir: Chris: plus flanking... Meghan: and recovering is my action. good night everybody. Vegeta: Hernz: doh Chris: Does timely inspiration work on that? Hernz: nope, attack or skill check Chris: boo. Vegeta: it's ok, staggered isn't terrible... I can at least move out of the ball Hernz: btw, re:zero... pretty good 6 eps in... good recco man realtime 10/13 9:55 am Claire shakes off the funnies. Fi avoids the ball of lightning as it approaches, while Vegeta gets the chills. Nidri's aquatic servant punches the lights out of the mermaid. She hangs on by a thread... Fleir tries to bite the Rogue, but his image is a little blurry... (GM) Chad S. (GM): Miss Chance (less than 21 is a miss) 65 No matter, Fleir's jaw is big enough it doesn't matter. (GM) Chad S. (GM): Okay, Nidri and Fi can make their move. Nidranisan: Nidranisan casts Resistance on Nidri! Nidranisan: Duration: 1 minute. +1 bonus on saving throws Hernz: look at us rocking these swim checks! Cat: yeah that's only the second time i tried to move. so far i'm 2 for 2. :) Nidri enhances herself and swims ahead.
Round 4
(GM) Chad S. (GM): Fi? Cat: ...did we make sure we didn't just miss it again? :) Hernz: lol Chris: Sorry, 2nd Thursday of the month is a overly busy day for me. Fi: Fi attacks Fighter B Fi: Chris: Sure I rolls the 20 with the sword... realtime 10/14 11:16 am Cirri thanks Fi for slicing that fighter up. Cirri: Oh! Thanks, Fi. Cirri swims into position to blast the remaining Wizard. (GM) Chad S. (GM): Cirri blast hits AC 16 for 21 damage And blast she does. The mermaid is blown back, unconscious. Combat Over
Down into the depths
(GM) Chad S. (GM): Okay, there are a bunch on unconscious pirates lying around this level. 16 minutes have passed while underwater. It would take about 10 minutes to swim back up. Fi: ... There wouldn't happen to be a bounty on these pirates? Cat: ok. exploring the area. i guess trying to see where the compass is pointing too Nidranisan: Vegeta and Fleir, if you want some healing, head over. Chris: Fleir is down 17hp. Vegeta: sure nidri, thanks Cat casts Cure Moderate on Fleir! Cat: heal 17 HPs. SOLVED. as requested. how much is veg down? more than 10? Hernz: 18 ...not to sound like a pirate... but any loot? or they all sink to the bottom of the sea? Cat casts Cure Moderate on Vegeta! Cat: heal 15 HPs. eh close enough ;) realtime 10/15 7:18 pm Hawk knows that some of the coastal cities in Alenno and the Isle of the Sun must have some bounty on Captain Limon. Vegeta notes the weapons, some magical armor. One of the wizards and the right hand men (along with the first mate) had some good stuff. (GM) Chad S. (GM): Since you are underwater, time is an issue. It will take about 10 minutes to search, scavenge and restrain the pirates. Hernz: how much time total have we spent? Nidri heals as necessary. Cirri refuses help. (GM) Chad S. (GM): You've spent 16 minutes so far. Cirri: It's not that I'm not thankful. I've never been underwater for this long. I'm just a little fatigued. Hernz: ok chad, sorry to ask cause I'm a little confused... how far is the surface? and where exactly are we? we went through the hole made from the explosives... how far in are we? (GM) Chad S. (GM): You spent 10 minutes traveling down. 5 minutes to find the pirates. That fight lasted 1 minute. Hernz: is she unable to breathe underwater? (GM) Chad S. (GM): Cirri cannot breathe underwater, but Nidri used magic on her and the party. Hernz: oh ok... did she take subdual damage? (GM) Chad S. (GM): She has 12 subdual damage, but you can't heal it. Due to reasons. (And her class build) Hernz: k... I say we 1) search, 2) scavenge, and 3) restrain only the captain... let the rest die here... :) that's veg's vote (GM) Chad S. (GM): You haven't found the captain, or that turtle dragon he was with. Hernz: oh... nevermind lol... thought we took him out, nvm... well, no need to tie these guys up... let them die here... we don't have ALL the time in the world :) Cat: the waterbreathing spell gets us about 2 hours. we have used 16 minutes, i think i'm good with 10 minutes to deal with the pirates before moving on. George: Agreed, let's take the 10 minutes to deal with the piratical stuff and then continue on in whatever direction the train tracks are leading. Cat: sounds like a plan. Hernz: we have consensus! Chris: Stealing from pirates... Oh well. Cat: heh. realtime 10/16, 7:39 pm The party spends time looting the pirates and restraining them. The Party has spent 26 minutes underwater so far. Inspecting the pirate home, they notice a vein of Sendrine going deeper underwater. Cat: hey look, the railroad tracks! let's go that way. assuming we'll get an 'underwater loot' list at some point? Cirri: Down we go... (GM) Chad S. (GM): Yeah, I'll write a new handout soon. 10 minutes of swimming later... Cirri: Whee! Pirates! The party travels further underwater. The light grows dim. (GM) Chad S. (GM): You are now in dim-light conditions. Hernz: just what veg the human hates lol Cat: go go darkvision. Eventually the party sees a familiar sight: Captain Limon and his Dragon Turtle. You also see him talking to a mermaid, surrounded a faint aura. Lady Syrup: This is it. Here they come! Vegeta: that's one big turtle... Captain Limon: We must defend the Mistress at all costs! Cat: yuuup. this looks like a great time for another one of those water elementals....... Hernz: btw, we don't see the captain's bar or name (GM) Chad S. (GM): Once again, light blue is 5 ft deep and deep blue is 30 ft deep. Cat: what's the gray? Vegeta: 3D fighting! (GM) Chad S. (GM): Dim Light conditions are present. I assume someone dealt with the light? Gray is 0 feet Cat: so these are caverns that have some air in them? (GM) Chad S. (GM): It's completely open, there are no walls. Hernz: do no swimming in in the gray zone? Vegeta: let's try that again Hernz: so no swimming if in the gray zone? (GM) Chad S. (GM): So, there are no walls. You can swim everywhere. Hernz: ok, so still all underwater? Cat: but if the gray is 0 ft deep does that mean we can just walk? i'm confused :) (GM) Chad S. (GM): Yup, underwater. Walking on the gray section would be like walking on the bottom of the sea. Very slow. Cat: ok. so the gray is really just giving us a frame of reference for the x,y plane where z is 0 :) the light blue goes to -5 and the dark blue goes to -30 (GM) Chad S. (GM): Yes. If this dungeon were drained, the gray part would be the surface level. Here's the bad news: The water churns and gets more rough. If you are on the gray area and you want to swim, the DC is 10. But if you're on the blue area, the DC is 15. I'm gonna add a handout, "Swim Rules" in a second. (GM) Chad S. (GM): And I did. I'm gonna give you a round to buff before you go in.
Vs Captain King Limon, Lady Syrup and the Dragon Turtle
Cirri's init 16 Vegeta: (GM) Chad S. (GM): Dragon Turtle's init 22 Cat: my awesome dice continue :) (GM) Chad S. (GM): Lady Syrup's Init 27 Captain Limon's init 20 Hernz: I might hold till a haste is thrown lol...waste of a 17 unless hawk kills it lol doesn't look like it will matter since they all go before us haha Cat: chad is giving us one prep round. probably a good time for the hast. haste. what're the chances of someone moving more than 40 feet in the first round? i'm guessing small? Hernz: veg has nothing to prep (GM) Chad S. (GM): Cirri could double move... George: Cat: fair. i think i'm gonna use the round to summon tho, and drop the prayer later. (GM) Chad S. (GM): The summon will appear during your turn in round 1. Cat: yup. my excessively late turn. Chris: Fi has a light spell up. 20' normal light near him. 40' for anyone with low-light vision (Fi and Fleir). Hernz: oh right... Vegeta never commented on the turtle... he can't see shit Chris: Claire probably has her halo up whatever that gives. Hernz: in fact, can any of us see this far out? Chris: Dim light you can still see in, but it gives concealment. Cat: so we can more or less make out what's up there, but not great. Hernz: oh ok... Chris: It will be hard to miss the turtle unless it has an awesome stealth check. Cat: heh Chris: George: Yeah, if we have a prep round, Hawk will cast Haste again. Cat: makin' it official!
Prep Round
Cat: it'll be the same water elemental again. Nidri begins an incantation to summon a water elemental. Hawk uses his music to haste the party's speed. Hawk Hubertins: Fi casts Iron Skin on Fleir. Cat: sigh. my char sheet's buffs section is totally busted. Chris: I hit "recalc" and changed a buff. Got better after that. Cat: i hit recalc. i didn't actually edit a buff though. Chris: Ok. Deselecting a buf after the recal appears to be what did it. I just tried again on Fleir. Cat: mmm nope. it doesn't recognize enabling them at all now. funny that's exactly what i did before. Chris: weird... Meghan: who wants a cat's grace? Hernz: veg will take... Meghan: boop (GM) Chad S. (GM): That will give Vegeta +2 on his init check. Hernz: actually, I think everyone will benefit... not sure if anyone has a k(turtle) to find out it's deadly like player knows out of character lol Vegeta: thanks claire Cat: heh. (GM) Chad S. (GM): You've seen the Dragon Turtle before. You know he has a breath weapon. Hernz: oh ok... (GM) Chad S. (GM): DC 18 K. Arcana check for more info. Cat: Chris: Ok. I just reloaded and everything appears better. Cat: "have you tried turning it off and on again?" (To Nidranisan): You know the Dragon Turtle is immune to fire, sleep and paralysis. The flame breath is fire based. Nidranisan: Bad news, Claire. It's immune to your favorite thing. Cat: after reloading: everything is suuuuuuper slooooooow Meghan: ... boo Vegeta: I bet the other two aren't ;) Meghan: i wouldn't be casting fire stuff underwater anyway Cat: yeah, i know. just to be clear. Meghan: is it immune to ice? Lady Syrup: Limon, go. Maybe they won't embarrass you this time. Nidranisan: And don't bother with sleep or paralysis effects either. Anything else is fair game as far as I know. Meghan: nice Cat: oh geeeez can i laugh while i'm summoning? ;) Chris: Reach? Captain Limon: ...yes dear. Meghan: he sounds bitter maybe just a little sour Hernz: anything huge has at least 10 ft reach Chris: ... Cat: turtles do have freakishly long necks. Hawk Hubertins: The mermaid chants, and her hands glow long enough to enhance Captain Limon's defenses. He seems more hardy. The Dragon Turtle laughs. "I will take point this time, Captain." Cat: oh nice, it talks. Chris: Does Euphoric Cloud work underwater? Asking for a friend... (GM) Chad S. (GM): I've been thinking about this... The problem is, the currents are kinda annoying. I'm gonna say it will last for 4 rounds (it has moderate wind) Chris: cool The Dragon Turtle swims forward and holds his breath... Cat: lol we're never getting out of fireball formation. Hernz: hahaha (GM) Chad S. (GM): Well to be fair, he got a 22 init. Cat: i mean in general, trying to swim. Vegeta: swim 18 The Dragon Turtle breathes superhot steam, burning Fleir, Vegeta and Cirri for 43 fire damage. (Reflex DC 20 for half) Cat: yeesh. (GM) Chad S. (GM): Cirri's Reflex Save 28 Chris: F* (GM) Chad S. (GM): Vegeta, Reflex Save? Vegeta: Hernz: F... Chris: both got 7 (GM) Chad S. (GM): TOASTY Cat: well, this is gonna be quick. doesn't it go before vegeta moves? Hernz: in that case, I'll hold move till nidri can maybe touch me Cat: yeah might be wise. or fi. or hawk. really whoever. :) Hernz: yeah, sorry, saw that it was my turn and started measuring Meghan: ouch Cat: i mean up to you heh but technically i can reach you from here ;) Vegeta, badly burned, decides to wait his turn. (GM) Chad S. (GM): (To GM) rolling 1d4 ( 3 ) = 3 Chris: The 2 with evasion failed... Cat: rephrase: the two chad didn't roll failed ;) Chris: Both with close to 50% success rate. Hernz: right? Cat: this combat totally has a favorite already. Captain Limon pulls out his second favorite short spear and swims ahead. George: Hawk can pretty easily get Fleir, but can't get Vegeta in round 1 if he starts singing. Captain Limon: For the mistress! Repel the invaders! Cat: good plan. Captain Limon: And restore my pride. Cat: you help fleir, i'll help veg. (GM) Chad S. (GM): Alright, you guys are up. Nidri, move AquaNidri within summon range. Hawk Hubertins is casting Cure Moderate Wounds on Fleir Hawk Hubertins: healing 20 hp! Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 30 Note: Effect lasts for 2 rounds after song has ended. George: In the other order. Hawk starts singing, then heals Fleir. for free round of bardsong. Hernz: ok, so from here, 3D means I can't hit anyone but capn unless Im at the edge of the gray... so, staying here Cat: also gets to move and attack, yes? (GM) Chad S. (GM): Hey George, how do you get the free round of bardsong by casting? Is that the spellsong feat? Vegeta shoots a huge energy wave at Cap'n Limon! Vegeta: GALICK GUN!! Damage: 34, Reflex DC: 21 Damage Type: ??? Hernz: lightning as a line Nidranisan casts Cure Serious on Vegeta! Nidranisan: heal 21 HPs. (GM) Chad S. (GM): Captain Limon's Reflex Save 10 Cat: uhm. yeah ok. not horrible i guess. Captain Limon gives a rallying cry! Vegeta: thanks nidri Into the galick gun. Cat: nice dmg roll hernz :) (GM) Chad S. (GM): Oh, uh, low light concealment? Hernz: high is good Chris: Not an attack roll? Cat: yeah i thought that was just a line effect? Hernz: chad? (GM) Chad S. (GM): Uh, is it a line effect? Hernz: yes line or cone, I chose line here obviously for range (GM) Chad S. (GM): Huh, yeah I guess you don't need concealment. Zzaap Vegeta's standing still, right? Hernz: thinking... but the rest of party can go until I decide (GM) Chad S. (GM): Nidri and Hawk should decide if they want to move. Cat: i can technically throw smaller cures at a distance, but it requires the full round action and a higher spell slot. chad -- aquanidri gets to move and attack too, correct? (GM) Chad S. (GM): It's a DC 10 swim check to move because you're on the gray stuff. AquaNidri has a full turn. Bedtime! Nidranisan: Cat: nooooope needed the prayer ;) i'll be over here. Nidranisan: AquaNidri punch: AC 13 for 8 damage Cat: awwwwwwww yeah. Hernz: bardsong? Cat: at least i wasted all the good rolls at once? already accounted for i think. yup, already accounted for. i mean seriously, i rolled a 3. Hernz: veg is not one to back down... he's going out... can't stay in this formation Vegeta spends 1 ki to bump us his AC for one round Cat: yeah. try not to actually die, but if you're bleeding, i do have stabilize :) which is free up to 45 feet. Fi casts Euphoric Cloud. Fi: Vegeta: how'd you like that Limon! come get me Chris: ... Fine. I'll write it myself... DC15 Fi: Fleir will move in far enough to avoid provoking. Fi: Hernz: that's it, after this, veg is investing in a cloak of res lol Cat: i thought we had one and gave it to you. nope, i took it. go me :) Hernz: haha Cat: we gave you the better ring of prot. Hernz: yup.. then we found a second lol which took us a week to ID haha Meghan: ok, I'm going to cast "burning arc" as "freezing arc" instead. But I have to move first to get into range... fuck. Hernz: lol Meghan: nevermind. I got nothing. since I can't move I cold do resist energy-fire I should probably put that on someone useful, but only Hawk and Nidri are in range. so maybe I'll just put it on myself . shrug Meghan: Claire casts Resist Energy (bloodline spell) on Claire Resist Energy (bloodline spell) uses remaining: 2 Claire gains resist energy 10 against one of five energy times: acid, cold, electricity, fire, or sonic. I actually gain 20 pts of it 'cause we're over level 7 Cat: suuuure keeping one of the two healers up isn't useful ;) Meghan: I mean. I can pretend i cast it on one of you instead but I'm gonna have to get within 45ft of that turtle to damage it... nah, put it on Nidri instead boop no guarantee I'm actually going to be able to move anywhere next round Cat: iknowrite? Hernz: on a total random note... do we have line of sight to the turtle? It's not 30 ft under us, right? just cause the water is deep? (i.e., Veg could have hit it from where he was standing at the start of the fight, right?) just making sure I understand this... Chris: Chad had been labeling them when they were deeper before. Cat: (i also was sort of guessing it's like three squares tall too.) Hernz: true realtime 10/18, 9:08 am Captain Limon dodges AquaNidri's slam. Vegeta advances ahead as Fi conjures a thick mist. (GM) Chad S. (GM): Lady Syrup's Spellcraft check 25 Lady Syrup's Fort Save 10 Dragon Turtle's Fort Save 16 The Dragon Turtle is inhaling deeply after breathing superheated steam and coughs the mist out. Lady Syrup: Huh? Euphoric Cloud? Oh, oh no. Honey, help... Cirri: Scattering! I don't want to get breathed on again! Cirri double moves away. (GM) Chad S. (GM): Hawk to complete Round 1. Hernz: nice save rolls lol... at least 1 is out thisrd George: Hawk sang and cast cure-moderate on Fleir, unless I missed a round somewhere. And answering Chad's question about how Hawk got the free round of bardsong from casting, it's the Harmonic Spell feat. "Free round of bardic performance when casting 1st or higher level spell, may change performance type as a switft action " Hernz: Chad's probably thinking "damn! Manny should have been doing that!" Cat: clearly, we all just clog up the chat too much. Hernz: that too lol Cat: she said, clogging up the chat. (GM) Chad S. (GM): Ah, OK. Harmonic Spell was the feat. I see.
Round 2
Captain Limon: I'm coming dear! Captain Limon provokes an AoO as he disengages from AquaNidri Cat: AquaNidri punch: AC 26 for 14 damage BETTER. (GM) Chad S. (GM): Huh. I should have used Acrobatics, he can use it at full speed. Oh well, Bank Error in Your Favor. d20? 12 Cat: er...high is good? high is good in this game, right? :) (GM) Chad S. (GM): High is good. Captain Limon gets a fist to the face, but that doesn't matter to him. He swims right into the cloud and shakes Lady Syrup. Cat: so does he have to make a save because he swam into it? (GM) Chad S. (GM): It's vaguely written because he wasn't targeted. "Any creature that succeeds at its save but remains in the cloud must continue to save each round on your turn." But he never made a save. Cat: i thought last time we had to save when we walked in. (GM) Chad S. (GM): Now loading archives Cat: but i might be confused :0 er :) (GM) Chad S. (GM): Okay, so when the ship was boarded, someone was targeted by the cloud, made the save, then walked over to save the captain. Then made a second save, stumbled out of the cloud and Fleir chomped him. So now I need to retcon like crazy. Chris: what was that random d20 for? Cat: i think low light miss chance. (GM) Chad S. (GM): Cause I feel like he needs to make the Fort Save as he enters the cloud Cat: the spirit of the spell sounds like anyone who enters the cloud would need to save. (GM) Chad S. (GM): But that means he probably wouldn't dive after her. Hernz: right... Chris: Water elementals have dark vision. Cat: oh hey. imagine that. because underwater...is dark. (GM) Chad S. (GM): The cloud blocks darkvision. Cat: chris is smart. he wasn't in the cloud when the elemental hit him tho (GM) Chad S. (GM): Yeah, hence the retconning. Chris: sounds like it's all retconned anyway Cat: also he hit anyway. (GM) Chad S. (GM): So then:
Round 2 (the rematch)
Lady Syrup remains fascinated inside the cloud. Cat: my elemental will never roll that well again. alas. :) Hernz: lol (GM) Chad S. (GM): The Dragon Turtle snaps at Fleir, hitting AC 35 for 12 damage Hernz: nice dmaage roll lol Chris: boo AC 32. (GM) Chad S. (GM): 1,1,2 yeah Cat: yea the damage dice got your back tho. Chris: yay! Cat: does the turtle have miss chance? :) Chris: no Cat: just checking :) Chris: thanks for trying Captain Limon chooses to thrust twice at the elemental. Cat: ... Hernz: hahaha Captain Limon: Honey. Elementals. Subdual. Does that work? Bah, she's distracted again thanks to that blasted cloud! Cat: she's over there feeling euphoric, and he's thrusting at a water elemental. i'm like......should we be seeing this? Captain Limon: Thrust 1: AC 22 for 12 damage Thrust 2: AC 26 for 13 damage Cat: lol so dead. Hernz: yay immune to crits1 Cat: still. i forget, it doesn't have a pile of hps. Captain Limon jabs his shortspear through the elemental twice, greatly disrupting its form. (GM) Chad S. (GM): Okay, party is up. Chris: Hmm... Can't have Fleir approach underwater without provoking can I/ ? Hernz: oh right, not a 5 ft step... (GM) Chad S. (GM): No 5 ft steps w/o a natural swim speed. Chris: Just for the record, I think we have a problem... Hernz: so veg delayed initially to get healz... Cat: we all go at the same time anyway. related to all of them. uhm hang on Hernz: limon or revenge on the turtle.... Cat: i vote concentrate power on taking down limon first? but fleir's a little stuck, lemme look at something though (GM) Chad S. (GM): Ah, Fire Emblem logic Vegeta wants revenge Hernz: veg will take the provokes wait, lets see if he can swim Meghan: so it's within 45' of me now Vegeta: swim 17 Meghan: I don't actually have to move. Claire is attacking Dragon Turtle with Burning Arc Burning Arc uses remaining: 1 Damage (primary): 8d6, 23 Meghan: Damage (secondary): 4d6, 19 Damage (tertiary): 2d6, 12 it's cast as frost arc, not burning arc. only primary damage counts and also I have 3 left pity there aren't more targets around it to hit with that extra damage. Meghan shrugs (GM) Chad S. (GM): Reflex Save 21 Meghan: boo it did a little damage Vegeta: nidri, can you heal me? I'm going for some payback Claire modifies her magic to fire a freezing arc at the Turtle Dragon. He tilts slightly to avoid some of the frost. Nidranisan: not a lot from here, i'd kind of like to keep that for emergencies. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 30 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins casts Moment of Greatness! Hawk Hubertins: Level 1 Casting Time: 1 standard Components: V, S, M/DF (rabbit fur) Range: 50 ft. Targets/Area: The caster and allies within a 50-ft. burst centered on the caster Duration: 1 minute/level or until discharged Hawk Hubertins: Double morale bonus for one action of the targets choice within the duration of the spell before making a roll. Nidranisan: which i kind of foresee being a thing in this fight. (GM) Chad S. (GM): Also, it's metamagic for spontaneous magic, so you can't move anyway. Nidranisan: George: Free round of bardsong from casting moment of greetness. Cat: lolz i'll be over here. sinking in 5 feet of water. Hawk flails wildly while maintaining his spell. Hernz: hahahaha Meghan: hahahahah Meghan snorts George: and seeing if he can swim... Fi: Why does no one practice? Vegeta spends one ki to raise his AC for 1 rd Hernz: veg will provoke from turtle Cirri keeps her mouth shut. Cat: seriously "practice" would've made that a 1 instead heh. George: Huh? Why is hawk flailing? Hernz: double move (GM) Chad S. (GM): TD's AoO: AC 24 for 17 damage Hawk Hubertins: George: Ok, so Hawk isn't moving either. Also, Nidri flails. Cat: prayer would get veg and fleir, and the turtle. Meghan: thank god it was in range. wait, let me see if I can move George: Just remember guys, you can each get a singe action with double bardsong due to moment of greatness being up. Meghan: (GM) Chad S. (GM): Claire, you can't move because you used a metamagic feat Meghan: boo PIROUETTE Nidranisan: Vegeta: Fi, tell your dog to go after limon Cat: c'mon here we goooooo AquaNidri punch: AC 30 for 15 damage Hernz: WOWOWOW (GM) Chad S. (GM): Wanna confirm that? Cat: hey, imagine that. Chris: lol Meghan: woooo Cat: confirm? 12 nooooope. but at least i rolled good damage? totally his last hurrah. i did a useful! Meghan: ya did good, kid Angry about alternate time streams, the water elemental clobbers the captain. Cat: nice. Fi: Are you sure that you don't want backup on the turtle? Nidranisan: please take backup on the turtle. Hernz: well, didn't think that thing would hit it... that was veg Vegeta: well, didn't think that thing would hit it... Chris: Turtle vs Limon threat levels... Hernz: turtle, way more Chris: I think concentrating on the turtle. Cat: just mob something. :) if no one is dying i can try to summon a small pile of sharks to just crowd the thing? Fleir ignores Vegeta's words. Hernz: if anyone can throw a light towards this area so no miss chance :) Chris: Fi will be moving in shortly. She's already within 40' so Fleir can see fine. Fleir: Hernz: so does low light mean I can hit somethn gnext to me? Chris: oops. No haste attack Hernz: without rolling miss%? Chris: Fleir has low light vision, so light spell is 40' for her. 20' for you. Fleir moves in without fear of retaliation, but her teeth are unable to penetrate the dragon's hide. Hernz: do we have a light source nearby? Chris: Fi has light on. Hernz: WOOO... assuming we survive..... (GM) Chad S. (GM): Fi's swim check? Fi: (GM) Chad S. (GM): Thank you. Chris: Don't really need to bother... (GM) Chad S. (GM): 'Cause Fi practices. Fi casts gravity bow. (GM) Chad S. (GM): Alright, past my bedtime. Hernz: NOOOOOOO!!! (GM) Chad S. (GM): Huh, I guess that's it for the party. Cirri will try to KO the Captain...tomorrow. Chris: If something is 15' away and I shoot it does that count as 10' of water? So a -4 to hit? Hernz: did nidri drop a prayer? Chris: yes Cat: yes you are also in hawk's moment of greatness (GM) Chad S. (GM): Chris, that's a -4 to hit, yes. Cat: ...thus canceling out the buffs. realtime 10/19 8:37 am (GM) Chad S. (GM): Cirri tries to blast Captain Limon away. Cirri hits AC 15 for 20 Captain Limon swerves to the side to avoid a strong wave coming from Cirri.
Round 3
Lady Syrup continues mumbling to herself. Captain Limon tries to finish off the water elemental. Cat: goodbye, cruel world. (GM) Chad S. (GM): Thrust 1: AC 21 for 12 damage And so ends AquaNidri's Revenge. Captain Limon swims behind Fleir. The Dragon Turtle randomly bites and claws at his foes. Dragon Turtle: If you survive, you'll have a story to tell the Lady, Captain! Nidranisan: Don't count on it. (GM) Chad S. (GM): Bite against (Even is Vegeta) 2 Claw 1 against (Even is Vegeta) 2 Claw 2 against (Even is Vegeta) 2 Damn, Vegeta. Cat: whelp. i know what i'm doing next round. er, this round. (GM) Chad S. (GM): Bite: AC 32 for 15 damage Cat: oooh he powered up AC, maybe he won't get totally slaughtered. (GM) Chad S. (GM): Claw 1: AC 30 for 16 damage Claw 2: AC 23 for 14 damage With a combination of skill and luck, Vegeta avoids the dragon's toothy maw. (GM) Chad S. (GM): Vegeta is AC 36 if it's up to date. Cat: yeah because he spent the ki on it. (GM) Chad S. (GM): Okay. Party is up. Nidranisan: Cat: ...i'll be over here. still. how slow is it if i just walk, again? :) huh. confusion actually sucks. good to know. well since i'm not moving, i can metamagic something...not liking fleir being flanked. so let's try something fun. Nidranisan: Cat: casting it as 3rd list to make it "close" instead of "touch" Nidranisan: damage to limon: 18 (will dc 17 for half) Meghan: Nice hm. nothing's in range for me now. damn it what was this about walking? Chris: Suposedly if you are weighed down with over 16 pounds of equipment you can walk on the bottom at half speed. Ooo... Chad, can we use the Swim Unchained rules? Fi's got 5 ranks which would give her a swim speed of 10. Not sure how that would stack with haste, but at least he could 5' step. Meghan: ugh, fuck. I probably don't have that much equipment on me. George: Can Hawk move this round? Hawk Hubertins: George: No. No, he can't. Hawk could get any one badguy in a confusion without hitting the party, or could get both the turtle and Limon if he also catches Fleir in it. Opinions? Hernz: did the fucking turtle move?? oh what I wouldn't do for long arm... Vegeta: swim 22 you think you can get away!? Hernz: let's see what the inflict and fleir do before veg goes Cat: yeah of course it took a 5', why would it not? :) Hernz: I forgot it talks and is intelligent... smart move Chris: It's what I was expecting. I was kind of wondering why Vegeta ran up like that. Hernz: not his/my brightest moment... i blame waterrules Chris: The moment I remembered that he had reach, I was thinking that we are so screwed. Hernz: make fleir stand on two legs... then he will be large tall and have reach! the party should have read "pathfinder swimming rules" in the library to better prep lol is Fi going to move? cause I think we're starting breath fomatin again Chris: I'm waiting for an answer to my question on swim. Hernz: I don't think we've been following any unchained rules... Chris: Well, we never brought it up, and for the most part we didn't have enough ranks in anything to think about it. Hernz: now I'm checking all the skills I have 5 or more on to see what they'd do haha oooh... some cool things unchained specially at high levels wow, I never read the Heal skill... you can spend an hour healing to actually recover HP to a creature... that's nice! Hernz has tennis tonight... he'll be back at 10:45pm Cat: heh if we get the unchained stuff it may be more worth me intimidating things in combat lol. huh. i have all this craft alchemy for sendrine purposes, but i should consider starting to actually make stuff with it :) (GM) Chad S. (GM): Okay, let's handle inflict moderate wounds first. Technically the swim check is a move action but I'll let it slide. Will Save 16 Nidri focuses and points at the Captain. Negative energy wracks his body, opening several cuts and bruises! (GM) Chad S. (GM): I'm not gonna do the unchained rules, sorry. Cat: ah, if i realized that i'd have not bothered rolling it. awwww someone go sneeze on the captain? geeeeeeez. (GM) Chad S. (GM): Well, he actually did something during this combat, unlike the last one. Cat: is that 1 hp or 0 hp? (GM) Chad S. (GM): He's at 2 hp. Cat: bah. damn my middling d8's ;) Chris: Ok. Well, I guess Fi is not moving then. She's at -6 to all the following attacks. The second attack will be at Cap'n Limon. The rest will be at Dragon Turtle. I'll apply Greater Inspiration to the first attack to make it only -4. Fi: Cat: uh, wow. Chris: shitty damage rolls. Cat: yeah :( (GM) Chad S. (GM): That includes the -6/-4, right? Fi: No. Chris: 25, 22, 28, hit. so no crit. (GM) Chad S. (GM): Right. The Crit Confirm misses. Can you apply Gallant Inspiration to that? Cat: it says "attacks" which i think we usually say, sadly, doesn't fix crit confirms? (GM) Chad S. (GM): Ah, no crit then. Fi fires a volley of arrows underwater. By the time he's done, Captain Limon's clearly spent. Fi realizes he just made himself a target... Fleir: Chris: I guess Fleir will draw the AoO. (GM) Chad S. (GM): Dragon Turtle's AoO: AC 25 for 19 damage Chris: I'll have her move a little higher actually. (GM) Chad S. (GM): Does that make Fleir enter the cloud? Chris: That's outside the cloud. Only 2 squares on that row are in the cloud. Fleir: Chris: Doh. I meant to declare the Greater Inspiration for the first attack there too. Moment of greatness... whatever it's called. (GM) Chad S. (GM): Hmm. I'm looking for where the rules say it's ok to be partially caught in an Area of Effect if you're big enough... do you know where that is? Chris: None of her body is in it. Fleir: The Area template doesn't fit that space. Chris: the circle was just easier to draw than the actual template. gah scrolled. (GM) Chad S. (GM): Oh, I see. Templates strike again. Fleir's bite is about to miss when Hawk's musical timing inspires her to correct her aim. Her teeth penetrate the dragon turtle's thick skin. Chris: There now Vegeta can get in flanking. The corner of the turtle nearest Fi is in normal light. Meghan: anyone else who is right next to me want a resist energy? I think I put one on Nidri last time, right? or myself. clearly I should just cast one again to be sure. Cat: yeah i think you put that on me. Meghan: Claire casts Resist Energy (bloodline spell) on Claire Resist Energy (bloodline spell) uses remaining: 1 Claire gains resist energy 20 against one of five energy times: acid, cold, electricity, fire, or sonic. one for me Meghan: cold sorry, fire whatever the breath weapon is Cat: fire. :) George: So did Fleir use Moment of Greatness or were you assuming Hawk had a TI held? Chris: Looks like he let me have the Moment of Greatness. It was my intention to not hold it. George: Ok. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 30 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins holds casting TI in case someone misses an attack by 2 or less. George: And that wraps up Hawk's action for round 3 since he can't move. Cat: so it's all up to veg ;) stay within 45' of me if you want healz next round. Vegeta shoots a huge energy wave at Dragon Turtle! Vegeta: GALICK GUN!! Damage: 26, Reflex DC: 21 Damage Type: ??? Hernz: lightning as usual veg is going to move out of breath area and give flanking and prevent him from an effecting 5 ft he had made a 22 swim when I last rolled Cat: the swim check is harder in the blue remember. i think chad said DC 15. Hernz: yup, so he's fine Vegeta uses additional ki to keep up his defenses Cat: k. :) Hernz: starting to run low on ki from all the Galik Guns.... she better not transform 3x Cat: haha. turns out, this isn't the boss fight! dun dun duuuuun. Hernz: lol Cat: yup, y'all are gonna make me try to move. maybe i'll drop a guidance on myself for the extra +1...i wonder if it stacks with prayer lol Hernz: yup, it stacks prayer is luck bonus, guidance is competence btw, find it hilarious that claire/nidri/hawk have been stuck in that corner the whole fight lol Cat: yeah, we've throw like 9 d20s and no one can break a 10...pathetic dice luck on the swim checks. seriously i may resort to vermin shape shortly JUST TO MOVE. (assuming i can drop the spell whenever i want within the duration.) Hernz: or summon something to grab on to and take you, like another elem lol Cat: well, or just summon something to swarm the stupid turtle. Hernz: but that wouldnt help you move! lol Cat: no but i can put them close enough ;) it would be useful. hah! if i summon a bunch of squid, they can ink and give ppl total concealment :) also it's a 1 round casting time but not a full round action, so i think i can still at least try to move, start summoning, and try again to move the next round heh. running low on higher lvl spells though. Hernz: keep them for healing? if that thing releases another breath, we're in bad shape Cat: yeah, i think the first effort is literally guidance and another swim check to start creeping over. tbh if you're literally dead there is nothing i can do, and if you're just bleeding out, i can throw a stabilize from here :) (i just have to burn a 1st list slot/full round action to do it.) Hernz: I think everyone now can live through one of those... minus veg if he fails a save... again Cat: heh. well, again, depending how high a spell slot i want to burn, i can throw you a cure from here. the best it would be is cure moderate though. unless it takes a chunk out of you before i go again i'll probably try one more time to swim closer first. realtime 10/20 1:08 pm (GM) Chad S. (GM): Reflex Save 23 Vegeta fires a burst of lightning through the dragon turtle. It avoids the worst of it. Claire uses this time to protect herself against fire. Hawk continues his rousing song and offers to inspire anyone who may miss. Cirri circles around the cloud and fires a blast of water at the dragon turtle. (GM) Chad S. (GM): Cirri blasts the turtle dragon, hitting AC 25 for 21 damage After Cirri's battering, the turtle dragon clearly does have much fight left.
round 4
Lady Syrup remains fascinated in the cloud. It looks like the cloud won't last much longer, though... The turtle lashes out with tooth and claw. (GM) Chad S. (GM): Bite vs (Even is Vegeta) 2 Claw 1 vs (Even is Vegeta) 1 Claw 2 vs (Even is Vegeta) 1 Turtle Dragon bite vs Vegeta: AC 22 for 16 damage Turtle Dragon claw vs Fleir: AC 29 for 14 damage Turtle Dragon claw vs Fleir: AC 36 for 14 damage The dragon lashes out in a final act of defiance, scratching Fleir. (GM) Chad S. (GM): Party is up. Intoxicating Cloud will end next round. Not that it will matter. Unless everyone rolls 1s. Vegeta: now you die! Vegeta busts into SSJ mode Vegeta: Hernz: that's including flank... so think just the first 3 hit... Cat: lol nice. ok i'm gonna try to move again... baaaahahaha. i mean. i'll be over here. Cat casts Guidance on Nidri! Cat: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll) Hernz: lolol although, now veg needs a 15 to get out of where he's in... watch him be in lock mode lol George: Can Hawk move? Hawk Hubertins: Hernz: llol George: Nope. Pretty sure that's the third 6 he's gotten for that check. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 29 Note: Effect lasts for 2 rounds after song has ended. George: Has anyone gotten close enough to trigger Hawk's TI? In any case, he's continuing with the cast TI if anyone is close but missing. Hernz: dont think so... I think Fi last used the extra bard song bonus, but no need for TI... veg just barely missed one hit on the turtle, but it was dead anyway, so no need either Cat: so like, it works on skill checks. if one of us can break at least an 8 next round. Hernz: maybe hawk could sing that other song that buffs skills instead? Cat: i mean that do, but i was talking about TI :) George: Inspire competence? Gives a +3 competence bonus to skill checks. Takes a move action to switch unless I cast. Hernz: oh wait, dim light... have to roll miss chance high is good Vegeta: 23 68 92 59 86 Hernz: phew, all good Chris: Attack 4 might trigger TI. Hernz: i think it'll be dead before that one Chris: Should we take out the lady, or try to subdue her somehow? Hernz: subdual underwater... that eliiminates a lot Chris: Just throwing it out... There is a spear sitting there that might do nonleathal. Or I could just arrow her into submission and hope she doesn't die. Cat: i mean try not to crit? i can stabilize her from here if i need to. ;) Hernz: but I mean, if veg can hit, he takes no penalty when subduing... realtime 10/21 8:56 am With his first hit, Vegeta KOs the dragon turtle. He floats aimlessly until it crashes into some of the rocks. (GM) Chad S. (GM): Not sure if Vegeta wants to use the move action or not. Hawk valiantly holds his position. (GM) Chad S. (GM): The cloud will clear next round, and then she will spend at least 1 extra round fascinated before she snaps out of it. I'm gonna stay in rounds, though, so use this round to position yourself. Fleir: Fleir swims 35' as a full round. Fi: Fi swims 30' as a full round. Vegeta: swim 18 Hernz: move it is! Vegeta: Do we know if she's still in there? Hernz: now the second round swim....... Vegeta: swim 18 well, let's flush her out! Hernz: chad, I'm using the second 30' cone version here, just rotated 90 degrees counterclockwise... should pretty much get the full cloud... veg has no idea where she is (though if she's in the cloud, she's getting hit) http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates Vegeta shoots a huge energy wave at @{target|token_name}! Vegeta: GALICK GUN!! Damage: 28, Reflex DC: 21 Damage Type: ??? Hernz: lightning as usual Hernz will likely be back very late Cat: gonna try to move again. i'm using my guidance (so i need a 9...) OF COURSE. i'm gonna double move. so i get 30' right? Chris: yes Cat: sweet. Fi: Shouting special technique names is only cool if you do it rarely... Meghan: how far can I move? Cat: 15' for single move. nidri just took a double move quick while she could :) actually are two rounds going by? mmm ok it looks like we are doing them one at a time. Vegeta: you don't understand the excitement of being able to conjure such power elf! Hernz: but ooc, yes, you're totally right Chris lololol realtime 10/22 7:59 am (GM) Chad S. (GM): Lady Syrup's Reflex Save 18 Vegeta sends a blast of energy through the cloud. He can't see his target, but her scream confirms the hit. Cirri swims around the cloud and prepares to attack...
Round 5
The cloud dissipates, revealing a burned Lady Syrup. Cirri was waiting for this moment and fires a burst of water at the mermaid. (GM) Chad S. (GM): Cirri's attack: AC 14 for 22 Cirri's water deflects off of Lady Syrup's translucent armor. Cirri: Oh, barnacle breath! Lady Syrup looks at the Turtle Dragon and Captain Limon remorsefully. Suddenly her expression changes to determined anger. Lady Syrup: We will protect the mistress at all costs! YOU HEAR ME? Lady Syrup's last words blast the water with an intense shout. The waves ripple and batter Vegeta and Fleir. (GM) Chad S. (GM): Lady Syrup deals 26 Sonic Damage against Vegeta and Fleir and deafens them for 6 rounds unless they make a DC 18 Fort Save (half damage, not deafened) Wow, what a 5d6 roll Party is up. Vegeta and Fleir need to make Fort Saves. Also everyone can make a DC 25 Sense Motive check to gauge Lady Syrup's attitude (besides murderous) Cat: whelp, i tried. now awaiting resolution of veg/fleir's saves. Chris: Guh. A 2. Fleir is KOed. Fi: Damn it, Fleir! Cat: how bad? Chris: -2 Cat: ok Fi attacks Lady Syrup angrily. Chris: I'll apply the -6 penalty this time. Fi: Chris: So that's true AC. No concealment. I guess she got at -1 on her 1d4+1 roll. Hawk Hubertins: Hawk Hubertins switches his song after Fi's attack to inspire competence. Hawk Hubertins is activating their Bard ability, Inspire Competence Hawk Hubertins: +3 to skill checks Inspire Competence uses remaining: 28 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins swims forward successfully! Meghan: the bonus of changing up my spell types is that now I get to use all those ice puns of Mr. Freeze's (To Hawk Hubertins): Lady Syrup's behavior suggests some kind of compulsion is at play. Now that you think about it, Captain Limon and the Turtle Dragon seem to be under some kind of mental manipulation. (GM) Chad S. (GM): She was attacked by Vegeta's Galic Gun, that breaks the fascination. Fi isn't pleased about Lady Syrup's scream and proceeds to make his point clear. (GM) Chad S. (GM): Get it? It's a point. Of an arrow. I'm good at this. ... Combat Over
To the bottom
(GM) Chad S. (GM): Rolling a Fort Save for Vegeta so it can be resolved: Fort Save 19 Vegeta is not deafened. Fleir is knocked out cold. Cirri: Wow, you guys are tough. Hawk Hubertins: I'm not certain they were acting of their own accord. Especially with that comment about leaving her mistress alone, I think we're on the right track. Cirri: Yeah. Well, there's even more of this weird crystal stuff on the walls. It's becoming less coral and more crystal down here. (GM) Chad S. (GM): Fleir's stabilization check, DC 12: 24 Fleir is unconscious, but stable. Cat: are we out of combat enough that i can just go over there? (GM) Chad S. (GM): Yes. Cirri will help escort you to Fleir. Cirri: Here you go. Nidranisan: ok, this is gonna seem a little silly but.... Nidranisan casts Cure Light on Fleir! Nidranisan: heal 13 HPs. Nidranisan casts Cure Light on Fleir! Nidranisan: heal 7 HPs. Nidranisan casts Cure Light on Fleir! Nidranisan: heal 12 HPs. Nidranisan casts Cure Light on Fleir! Nidranisan: heal 9 HPs. Hawk and Fi, did you want to assist with some of the healing? It sounds like there might be...more to deal with later? Hawk Hubertins is casting Cure Moderate Wounds on Vegeta Hawk Hubertins: healing 17 hp! Nidranisan: Cirri -- can we help with some of your wounds as well? George: Have some average healing, Veg. Cirri: Yeah, that would be great. I can kind of heal, if you don't mind me sleeping for the day afterward. Nidranisan casts Cure Light on Cirri! Nidranisan: heal 10 HPs. Cirri: Oh! Thanks a lot. That should do. Cat: did you already apply hawk's cure mod to veget? a? (To Nidranisan): You heal most of the burns on Cirri's skin, but you notice she's still suffering from nonlethal damage. Your magic didn't affect it. (GM) Chad S. (GM): Vegeta was healed. Cat: so he can use more and so can fleir. (GM) Chad S. (GM): Yes. Nidranisan casts Cure Light on Vegeta! Nidranisan: heal 13 HPs. Nidranisan casts Cure Moderate on Fleir! Nidranisan: heal 19 HPs. OK that might be good enough for now. Cat: how are we on time? loot the stuff? anything magic on any of these folks? (GM) Chad S. (GM): Yeah, they got magic. You've spent about 37 minutes underwater so far. Looting Lady Syrup and Captain Limon will take about 5 minutes. Another minute to restrain them. That reminds me: Time to write some loot up. Cat: note, time limit 2 hours. if it's possible to read a scroll under water, in a non-emergency situation, i can buy us another two hours to get out. which will actually consume the scroll. (GM) Chad S. (GM): I added "Captain Limon's Pirate Lair Loot" to the handouts. Up to you guys to decide what to do with the Pirate Captain and Lady. And the Turtle Dragon, too. Cat: they won't wake up by the time we're leaving, will they? i mean we can try to bring limon in for a bounty but it's not like we're bringing the turtle with us...... (GM) Chad S. (GM): They will need to rest overnight to get HP. Unless you heal them. Cat: are they all stable? (GM) Chad S. (GM): I'll say yes. It's cinematic kill rules: You kill them if you want to. Otherwise Lady Syrup is a shish kebab. Cat: are limon and the lady under the effects of anything that looks like it would be a waterbreathing type spell? like are they gonna drown if we don't do something? (GM) Chad S. (GM): Lady Syrup's a mermaid. She'll be fine. You're not entirely sure about the Captain, but this is his lair. Cat: ok, i'm good with loot the stuff, move on, and deal with them on the way out time permitting. Vegeta: thanks Hawk, Nidri George: Given that they're both under some kind of compulsion, Hawk isn't sure what the right thing to do is. Err, all under compulsion. The dragon turtle is too. Cat: my vote is essentially "figure that out first, deal with them on the way out." George: Is there a way to keep going deeper into this place? Cat: compass chec: check: Hernz: they havent turned to dust or clouds of anything, so they weren't bitten... (GM) Chad S. (GM): Cirri notes the Sendrine deposits continue to go deeper. Nidri fiddles with the compass and notes something strong that is deeper underwater. Hernz: I'm good with moving on Cat: i vote move on. Vegeta: I think that's 3.. majority! As you travel even deeper underwater, the only light is the ones the party provides. (GM) Chad S. (GM): No light is present. Bring Your Own Light or Darkvision. Hernz: BYOL Cat: incidentally, what is the scoop on casting from a scroll underwater? :) (GM) Chad S. (GM): There's no rule. So it's fine. Hernz: Do we have light from Claire, Fi or Hawk? Cat: huzzah. ok, if we get in a pickle, i can burn the scroll for 2 more hours of waterbreathing. just means i'll have to buy a new one when we get up top. Hernz: excellent.... let's hope we have enough offense left in us :) Cat: i have one scroll of the much cooler spell (one target only) which i am getting more and more tempted to use on myself... so i can actually get to you folks when you need healing. Hernz: excellent TO THE DEPTHS! Nidranisan gets out a scroll and casts before we go. Nidranisan now has swim speed 30. Nidranisan: ok, let's go. Hernz: sweet George: Hawk can cast Light as a cantrip on demand. Hernz: does it last on objects? and how long's it last? George: Touched object, and 70 minutes. Hernz: can you touch like vegeta's clothes or something? Cat: heh good call. Chris: Yeah, one object per caster can be active at once for Fi and Hawk. Claire is a beacon also. Cat: nidri has darkvision, so is mostly ok. Hernz: ah, one per caster... ok, we'll try not to stay too close together :) George: Huh. I missed that detail previously. Guess they wanted to have a reason to have the bigger light spells. Hernz: well, if you plan to stick close to claire w ten failed swim checks, you're fine and can spare it lol realtime 10/24 9:03 am This deep down, the only sources of light are what the party bring. The walls at this point are completely made of Sendrine. Brittle and malleable. Cirri is busily scribbling notes and drawing rough sketches of the area. After about 10 more minutes, you reach what seems to be the bottom of the cavern. You hear a woman's voice, but you're not sure where it hails from. Woman: You think you'll finish me off here? HA! This is my home. This is your only warning. Leave. Now. Chris: I guess I'll add some healing on the way down. Fi casts Cure Light Wounds on Fleir. Fi: Healing: 10 Saving Throw: DC 14, Will half; Spell Resistance: Yes Fi casts Cure Light Wounds on Vegeta. Fi: Healing: 13 Saving Throw: DC 14, Will half; Spell Resistance: Yes Vegeta: thanks elf! Vegeta tries to pinpoint the direction of that voice (To Vegeta): The sound is beyond the limits of the sound. It's north! No wait, south! Well, down! It's everywhere. Fi uses this opportunity to heal Fleir and Vegeta. Chris: Well, I guess we need to take this really big check back. Cat: oh well, she says we should leave, let's just pack up and go home! ;) George: Yeah, let's just leave now that we've... Wait a minute! This is what Hawk is here for! (GM) Chad S. (GM): Cirri takes a listen... [1d20+11] 28 Cirri: Uh...where is that noise from? Kinda sounds like it's all over the place. George: Can Hawk make a listen check too? (GM) Chad S. (GM): Yes, you may. Cat: Hawk Hubertins: Cat: looking for any sources of magic that can be pinpointed. Vegeta: can't pinpoint her either.... (To Nidranisan): You are unable to pinpoint the source of the noise. Vegeta: can't see either though... ugh... (To Hawk Hubertins): It's to the West! No wait, East. No wait, down. She's close to your level, that's all you can tell. Hawk Hubertins looks around. (From Cat): is there magic around in general? (To Nidranisan): This entire Sendrine cavern is magical, yes. Mostly conjuration and enchantment magic. Very strong. Hawk Hubertins: It's the acoustics. She's nearby, but I can't tell where. (From Cat): will spellcraft help me id the magic better? (To Nidranisan): You can try. Note this will take 3 rounds of concentration. (From Cat): are we in initiative yet? i'll try and bail if i have to. (From Cat): let me know when i can make the spellcraft roll. (To Nidranisan): Nope, not yet. (From Cat): ok well i will spend the 3 rounds unless something starts combat during that time. (GM) Chad S. (GM): Notes about the map: The dark gray portions are 15 feet up. DC 15 Swim Check to move. Cat: as in we have to swim up and over them? Hernz: lol, that looks lik "cat woman is typing" Woman: I am not patient, but...I will demand once more. Hernz: cause Cat and woman were typing at the same time lol (GM) Chad S. (GM): Yes, you'll need to swim up and over the walls. Hawk Hubertins: Would you deny us your lovely visage before you kill us? Show yourself! (GM) Chad S. (GM): I need a bluff check. Hawk Hubertins: (GM) Chad S. (GM): (To GM) rolling 1d20+11 ( 18 )+11 = 29 (GM) Chad S. (GM): Nice bluff check. George: Meh roll. He's got good bluff. ;) Woman: Hmpf! I would never back down from a challenge. Cat: heeeeey, pride, that sounds like another one of those THINGS. You notice two bodies of pure water atop the cliff flanking a crystalline woman wearing a skirt of pure Sendrine. She holds a spear of pure crystal. Woman: This is group who defeated the pirates? Haha! They were weak. Vegeta: feel like finding out? heh Woman: Oh, quiet you. Which one challenged me? Was it you? Hernz: who she asking? veg can't lie.... dammit Woman points at Hawk (To Nidranisan): That crystalline woman is overwhelming magical strength! (From Vegeta): sense motifs 24... what's her intent? (From Cat): yay. (bedtime is happening but let me know if i need to make a save or something) (To Vegeta): She's trying to defend her home. (To Vegeta): And call Hawk out on his challenge. Vegeta: So what's our move? take them down? Hawk Hubertins: Yes, I'm the one who called to you to show yourself. Hawk Hubertins closes his eyes and and hums a note. Hawk Hubertins opens his eyes, looks straight at the woman, and begins singing. Woman: Well. Here I am. I await your challenge. (From Cat): ...is it 3 rounds yet? :) Hawk Hubertins: Hernz: veg will try to sense motifs what hawk is up to lol George: Save DC 20 Woman: (To GM) rolling 1d20+8 ( 1 )+8 = 9 Vegeta: 25 Woman: Hmpf. Is this getting somewhere? (To Vegeta): She seems to be fascinated by Hawk's singing. Vegeta: hawk? George: Is she immune to the the effect? Vegeta: she's in some.. trance (From Hawk Hubertins): Is she fascinated, or did she make her save/immune? (To Hawk Hubertins): She seems to be fascinated. Hawk Hubertins: George: Save DC is 20. Suggestion: Drop your weapon and come dance with me. (GM) Chad S. (GM): (To GM) rolling 1d20+8 ( 1 )+8 = 9 (GM) Chad S. (GM): I've rolled 2 ones for her saves so far. George: Score! Hernz: lol The crystalline figure releases her spear. It disintegrates into the floor. Vegeta: yea- wait what? Cat: ...has this bought me three rounds yet? :) Woman one of the elementals drops down with her as she swims up to Hawk. Woman: Stop singing already. I'm here. What style do you want? I'll match whatever you say. (To Nidranisan): Yes, 3 rounds have passed. Vegeta: swim 16 Nidranisan: Hawk Hubertins shifts from a lovely song of suggestion and dance to a more sinister song. Hawk Hubertins: Now die! George: Opponents within 30 feet gain the "Shaken" effect. Ability doesn't list any saves. Woman: Huh? A trap! You've come to take everything! Crush them all! Hawk Hubertins: Cat: THANKS FOR WARNING US ;) Nidranisan: Vegeta: George: Really? It wasn't obvious that Hawk was setting a trap?
VS Pride and her Water Elementals
Round 1
Cirri: Cirri's init 10 Cat: i mean it was, but i didn't know how fast the fascination would break. (GM) Chad S. (GM): Pride's Init 20 George: She's in close and unarmed. Pig pile her. :) Hernz: there's the high rolls lol (From Nidranisan): do i get the spellcraft result before we hit initiative? (To Nidranisan): What are you spellcrafting? Chris: "Get Her!" "Get her? That was your whole plan?" (From Nidranisan): to id the magical effects as much as possible George: Yeah, basically. Cat: yuuup. Fi: (GM) Chad S. (GM): Elemental's Init 15 Cat: are the elementals flat-footed until their initiative? (GM) Chad S. (GM): Yes, the elementals are flatfooted. Cat: so no AOO if fleir runs past it? :) Meghan: (To Nidranisan): The woman is some kind of augmented construct. (From Nidranisan): hmm ok. nothing more on the conjuration/enchantment of the cavern? George: Sadly, Hawk will not be able to get the haste in before the fun begins, but it'll happen round 1. (To Nidranisan): No, she's not under some kind of magic. George: I just realized, Hawk should have actually cast it during the Dirge of Doom. Hawk Hubertins: With Harmonic Spell. (GM) Chad S. (GM): Fleir, Fi and Nidri move first. Chris: So, no haste or inspire courage, right? Cat: if you wanna wait, nidri will drop a prayer. Hernz: correct chris Chris: I'm fixing character mods, so feel free to cast if you want. Nidranisan: Try not to get too beat up, folks. Nidranisan eyes the two large elementals with a "yeah right" look on her face. (From Nidranisan): do i get any ideas what strengths/weaknesses she might have? Chris: 12.5' of move. What Am I supposed to do with that? Hernz: yeah, rounds to a nice 10.... lol Cat: does it help if i move? Chris: no. Cat: ok. just checking. (To Nidranisan): Bludgeoning weapons work best. She seems to move relatively slowly. Nidranisan: Guys, she's...a construct? ish? Maybe try bludgeoning? Chris: Bludgeoning is halved under water... bleh. Although a bite counts as everything. Vegeta: is she immune to non-bludgeon? (GM) Chad S. (GM): Bites slice, they dice, they make julian fries Nidranisan: no, but that usually works best on constructs... Fleir: Nidranisan: she's augmented somehow or something, it's not really magical, hard to tell what's what. Fleir double moves. Fi sighs. And pulls out some sendrine arrows. Nidranisan: Yeah, that's probably a good call. Chris: Green, Black, Green. Including -4 for water range. Ignoring 1 place of soft cover from Cirri. Cat: can i just say, how very much this makes me want to actually get a bow and some arrows and take them underwater? Fi: The first arrow misses. The second and third arrows stick into her and meld into her, briefly forming a dragon's scale. Nidranisan: Oooookay then. Woman: Well, thank you for returning my goods back. This is between the singing man and me though. Fi shrugs. Fi: Next. The woman's crystalline body becomes very fluid, eventually turning into some kind of watery creature. Woman: Let's see if your arm is as strong as your voice! Nidranisan: That would be a no. Hernz: is it casting? A small segment of the floor erupts into a bed of sharp crystal, exposing our heroes to shrapnel! (GM) Chad S. (GM): Claire, Hawk, Cirri: DC 14 Reflex Save to halve 14 piercing damage. Hawk Hubertins: (GM) Chad S. (GM): Cirri's Reflex Save 17 Meghan: whoops (GM) Chad S. (GM): Claire is up. Meghan: welp i can't get any secondary targets 'cause she moved Claire is attacking Pride with Burning Arc Burning Arc uses remaining: 0 Meghan: Damage (primary): 8d6, 29 Damage (secondary): 4d6, 14 Damage (tertiary): 2d6, 5 but I can freezing arc her 29 cold damage George: Does Claire have to do cold conversion, or can she convert to an arbitrary damage type? Meghan: I have to up the spell level to 3rd list let me check if I can do something other than cold (GM) Chad S. (GM): Woman's Reflex Save: 22 George: 'cause Sonic would be awesome in this case. Meghan: no, just cold. sorry George: Oh well. Meghan: and sonic is not an option for "elemental spell" acid, cold, electricity, and fire. you have to take a different feat for each one. An arc of ice chills some of the crystals, shattering them. Meghan: I could do half cold half fire but no George: Damn. They used to count it. Used to be that list plus sonic. Meghan: they're mario fans. sorry (GM) Chad S. (GM): Now active, the elementals prepare to protect their mistress. Hernz: lol meghan chan Cat: yeah, i'm gonna regret standing on the end... Chris: You're not the one who attacked :-P Cat: yeah but it will get an AOO now if i leave or cast... Meghan: ... the fuck well, at least it's within 15 feet of the other two Chris: lol Meghan: I clearly should've delayed Cat: yeah, probably. Hernz: that huge one is trouble... An even larger water elemental swims into range and wraps its body into a vortex of currents. Meghan: Chris is eating all my cheetos i'm complaining Chris: where's the mountain dew? (GM) Chad S. (GM): The Large Water Elemental focuses on Fi, as he attacked the woman. Meghan: nidri? duck (GM) Chad S. (GM): Slam 1: 26 for 10 Slam 2: 29 for 7 Fi: GAH! Cat: get ready for the TPK folks! Fi: Hawk, your plans suck. Meghan: this is gonna be so great The other water elemental swims forward to protect the Woman from Fleir (provoking an AoO from Fleir) Cat: well, on the up side, we can all reach! (GM) Chad S. (GM): You guys and messing with my encounter plans! Fleir: George: Nah, it's good. Hawk got to use three of his bardsongs that he never uses. TPK TPK TPK! Cat: he can die happy? ;) veg...wait for the haste ;) Hernz: yup :) Meghan: if the large one would just take one five foot step towards fleir I could hit all three elementals. :P Hernz: does nidri know if she's immune to pierce, has DR pierce, or takes half damage or any details? Cat: nothing to that level of detail. Hernz: just "blunt is better" Cat: just...bludgeoning is best, and she moves a little slow. unless chad wants to specify :) Meghan: if we destroy her do the elementals poof? (GM) Chad S. (GM): Okay. That's it for me tonight. Vegeta, Hawk, Nidri, Fleir and Fi are up. Meghan: should we hope? Hernz: hawk hasting? (GM) Chad S. (GM): This creature is unique enough, you're not sure of its properties. George: Hawk starts singing and conceals his casting in the song. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 28 Note: Effect lasts for 2 rounds after song has ended. Hernz: let's find out what veg can do... Vegeta: swim 22 Hawk Hubertins: George: Perception or sense motif DC 23 to detect that Haw just cast. In theory if she makes that check, she can take the AOO, if she's armed. Cat: veg isn't actually moving, is he? full suite of attacks on either one of them from where he is? Meghan: yay bards Hernz: to do full damage, I need to make a swim check, otherwise he does half Cat: ah ok. Meghan: when i run out of freezing arc i'm going to switch to straight up burning hands and hope I make the caster level check of 21 Hernz: ok, so he can do half damage to her in blunt form, full damage in pierce to elemental, or take a chance piercing her... Cat: do you have to attack all the same target? Hernz: no, but if she has DR/piercing, then I can bypass that like nothing by doing one big attack Cat: also hard to tell how to concentrate fire...dunno if knocking her out will help but i'm more scared of the pile of elementals right now heh. i'd say worth a round of focusing on her? Hernz: that's what I was thinking Vegeta: Cat: try the piercing and see if she takes it all. nice haste attack :) Hernz: so she has to save or be stunned (if it applies), and all is one big piercing attack Meghan: ouch on the other ones though Hernz: right? lol Cat: eh, the first three are pretty average. Hernz: the damage though lol Vegeta goes SSJ of course Hernz: lets hope not immune to pierce lol Fleir attacks Elemental A. Fleir: Chris: Ok. Fi is probably going to make one valiant attempt at attacking, and might be KOed by AoOs. Hernz: oh crap, the huge one can reach you too... Cat: yup. Chris: Get an extra 4AC from Nidri though :-P Cat: that bodes so well for me. Meghan: no kidding Cat: i am so in the zone over here. the only reason i didn't move is because i didn't want to leave Fi totally unprotected. so yeah. i guess i'm doing that. :) Chris: Problem is I get the same AoO no matter what I do. Cat: yeah pretty much. Fi: Just trying to move will get the AoO. Cat: regular darkvision is different from being able to see in magical darkness, yes? Meghan: okay, i'm le tired. i'm going to bed. g'night all Fi: See you on the other side. Fi attacks Pride with normal arrows. Fi: Chris: Gee, I hope that I don't die. Hernz: how do you roll all the 20s?? lol Chris: I'm totally going to get splattered and not have those hit. Cat: ... can i try to heal you first? Chris: works for me. Then they have to pick who to AoO too. Cat: well, i probably need to cast defensively as otherwise i'm likely to lose the spell. Chris: true Vegeta: but then you Cat: concentration would be dc 19 and i'm rolling it at +15. Hernz: but then you draw the attacks and fi kills it ;) Cat: i mean there is that. but also then we're both trashed. Nidranisan: Cat: uuuhm yeah, so that worked. Nidranisan casts Cure Moderate on Fi! Nidranisan: heal 15 HPs. Cat: and that was crap. i mean, i've had worse. almost got it all. Chris: Only 2 from maxing Fi. Hernz: lol so, if you take her down with less than all arrows, who takes the rest? Cat: ....the dude in your face? or the one that's already hurt? Hernz: I say in front of him Cat: yeah we need to deal with the double threat over here. :\ Chris: The one in front of me would have a +4 to hit above what I rolled. Hernz: ok I'm done spamming so less for chad to read... ngiht lol Cat: lovely spam, wonderful spaaaammmm chad, they're taking the -1 from prayer, right? :) (i just ask because they don't have any cool little icons...) realtime 10/25 8:57 am (GM) Chad S. (GM): Jeez, I got a lot of stuff to read. Nidri's Prayer affects all of them. Pride's Sense Motive check vs Hawk's Perform 15 Hawk switches to inspiring his allies. He also enhances the party's defenses. Hawk hastes the party without trouble. Vegeta applies all of his strength into one big attack. He feels some of it get resisted, but otherwise it feels like the strength of 4 blows at once. Vegeta's blow leaves Pride as a shattered mess. Surrounded by foes, Cirri pulls out her spear and readies an action. Cirri: You guys are way better at this than I am...
Round 2
Fleir bites the large elemental once. Anticipating Fi is about to do something brave and maybe reckless, Nidri heals most of Fi's wounds. (GM) Chad S. (GM): AoOs against Fi incoming! Large Elemental vs Fi: AC 19 for 12 damage With the huge elemental as a vortex, it does not make AoOs. Fi's first arrow sails past the elementals's barrier and into the watery crystalline woman, shattering her across the floor. Hernz: the rest are immune to crits, right? (GM) Chad S. (GM): I'm not sure who else Fi wants to shoot in this target rich environment. Yes, they are immune to crits Woman: Ugh. Terrible. Simply terrible. Need to... yawn fight these... sleepy... (From Hernz): and for my stats tracking, DR 5/pierce or 10/pierce? You hear the woman's snores vibrate throughout the cavern. (To Hernz): DR 10/pierce Cirri takes this opportunity to heal Claire. Cirri heals 13 damage and gets a little more fatigued in the process. Cirri: Oh, boy... (GM) Chad S. (GM): Claire is up. Fi beat Pride with the first arrow, so decide what gets shot with the follow ups. Hernz: I think it was the elem next to him (GM) Chad S. (GM): Oh yeah, I see it now. Fi does a 180noscope and shoots the elemental in front of him 3 times. (GM) Chad S. (GM): Claire is up. Hernz: oooh, lines up perfectly for Claire for an arc spell Meghan: not quite. elemental A is not within 15 feet of either of the other two should I primary target B or huge? Hernz: I'd say try to take one down? Chris: I agree. If we can reduce the number of AoO sources over here, it would be good for Nidri and Fi. Meghan: i'll try Hernz: you might also want to move... not sure if that red spot will keep dmaging or not... Meghan: can't if i'm upping my spell to ice Claire is attacking Large Water Elemental B (+5 ft) with Burning Arc Burning Arc uses remaining: 0 Damage (primary): 8d6, 38 Meghan: Damage (secondary): 4d6, 15 Damage (tertiary): 2d6, 11 secondary on yooge water elemental Hernz: wow.... nice roll lol Is 19 the DC for a second level spell? Meghan: yeah, I don't know how that works with the metamagic feat it's consuming a 3rd list spell slot and i'm tracking it like that Hernz: metmatgic doesnt affect the spell when it comes to DC... so it's a DC for a second level spell Meghan: then yes, it's 19th dc what is it, 10+ cha mod + spell level? Hernz: original spell level, yup (GM) Chad S. (GM): Elemental B's Reflex Save 13 Huge Elemental's Reflex Save 30 Claire freezes one of the elementals, almost completely solid. Elemental A floats up slightly before slamming down on nearby foes. (GM) Chad S. (GM): Slam against (1 = Fleir, 2 = Vegeta) 2 Slam against (1 = Fleir, 2 = Vegeta) 2 Slam: AC 20 for 7 damage Slam: AC 23 for 8 damage Elemental B is in a target rich evironment. (GM) Chad S. (GM): Slam against (1 = Nidri, 2 = Cirri, 3= Fleir, 4=Claire, 5=Fi) 3 Slam against (1 = Nidri, 2 = Cirri, 3= Fleir, 4=Claire, 5=Fi) 4 Slam: AC 20 for 6 damage Slam: AC 24 for 8 damage Cat: aw yeah, here comes the fun part! As one glob of water reaches over Fi to smash Claire for her freezing act, the Huge Whirlwind swims over the party, threatening to capture them all within. Cat: (except vegeta. he can take the other two.) (GM) Chad S. (GM): Okay, time for whirlwind rules: This vortex is 30 feet high and 15 feet wide. It's 5 feet at the base. Meghan: oooo well, now they're all within 15 feet of each other... (GM) Chad S. (GM): Nidri, Cirri, Fleir, Claire, Fi, Hawk and Elemental B need to make a Reflex Save, DC 22. Failure means you take 13 damage as the waves slam into you. Meghan: it was theoretically possible (GM) Chad S. (GM): (It's being an ass and is running everyone over) Elemental B's Reflex: 16 Meghan: I think I have 15 hit points left... (GM) Chad S. (GM): Cirri's Reflex Save 15 Just as Cirri finishes healing Claire, the vortex picks her right off the ground. She loses consciousness along the way. Cat: alas. right in the popular range. :) (GM) Chad S. (GM): Everyone who failed need to make a second DC 22 Reflex Save or be picked up by the Vortex and taken for a ride. Cat: George: Nidri gets battered by the wild current but manages to stay put. Chris: Hawk is too cool to get caught, but there sure is a lot of debris. George: Sure, now Hawk rolls the 20. Cat: HOLD ON, MATH Chris: Ok. I didn't realize Haste added to Reflex save. The vortex wraps the other elemental up, destroying it. Chris: Cat is poking me to check stuff. (GM) Chad S. (GM): Okay. Also, Fleir needs a Reflex Save Cat: (pretty sure Fi makes because of the haste...chris is checking stuff tho.) Chris: Yeah, my haste buff is only set for AC, Touch, Melee, and Ranged. So there is one more plus 1 for my save. Fi stays put. Chris: I'll get Fleir in a moment. Cat: prayer plus haste ftw. Chris: Ok. Should be all updated now. Cat: huzzah. The vortex kicks up a lot of dust and debris, obscuring even Darkvision and making it difficult to cast spells (DC 15 + Spell Level) Cat: only within that space, or further out? (GM) Chad S. (GM): Okay, I think I just need Claire's second save vs getting lifted Within that space. Cat is so leaving. (GM) Chad S. (GM): Okay. Claire needs to make a second Reflex Save, DC 22 to avoid getting picked up by the vortex. Cirri is already picked up and unconscious. But she's an NPC so she doesn't count, amirite? Vegeta and Hawk to close round 2. Chris: So, If you are in the whirlwind, can you attack it without penalty? Within the space as opposed to carried by it. (GM) Chad S. (GM): I'm going to say that you do take the -4 Dex and -2 attack rolls if you are within its space. Chris: Chad, I"m seeing a conflict in whirlwind vs what is happening. Are we standing on ground? George: What's the difficulty on the swim check to move out of the area? Chris: Or floating some distance above it? (GM) Chad S. (GM): You are on the ground. The whirlwind has a 5 foot radius on the ground level. However, it has 90 ft move More than enough to zigzag all over you. Chris: But I'm not in it anymore then. (GM) Chad S. (GM): Right now? You are not in the vortex. Chris: Ok. So does it count as 5' away from me then? (GM) Chad S. (GM): Yes it does. Chris: Thanks. Meghan: I mean. I didn't realize haste added to reflex either but it wasn't close enough to matter Claire is unable to hold her footing, and goes for a ride in the vortex. (GM) Chad S. (GM): ...Unless someone can provide a +4 Reflex Save bonus? Meghan: wheee I have lost track of my hp if Cirri healed me if she's good I can try to heal her right back, but I won't be real good at it (GM) Chad S. (GM): Claire is at 28 hp Meghan: that's so many Chris: George asked about swim DC to move. (GM) Chad S. (GM): Swim DC is 15. George: Let's play can Hawk move in this combat. Hawk Hubertins: George: Nope. (GM) Chad S. (GM): WINNING! Cat: we're so good at this game. George: Chris! Why did you let me use your dice!? Chris: Stop using my virtual dice! Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 27 Note: Effect lasts for 2 rounds after song has ended. George: I guess Hawk keeps singing and... Uhh... Can he attack from there? (GM) Chad S. (GM): He sure can. The whirlwind has concealment (20% miss chance) because of the cloud of debris. George: Does the swim check burn an action, or does Hawk still have move and standard? (GM) Chad S. (GM): Swim check is his move action. George: As his standard action, Hawk draws his rapier. Chris: Aww, no drawing the weapon as part of the swim :-P Meghan: unless it's a "flail" Chris: Should the rest of us go or wait for Veg? (GM) Chad S. (GM): Yeah, you guys can go. George: In another world, Maggie Apple suddenly finds herself suffering from an unexplainable case of her skeleton ripping itself out of her body. Fleir attacks the whirlpool that tried to pick her up. Meghan: shhhh (GM) Chad S. (GM): Claire, you move with the vortex unless it decides to release you. Meghan: she's already suffering from that yay i'm moving Fleir: Chris: miss 11 15 High is good. (GM) Chad S. (GM): ... Chris: What am I rolling... sigh (GM) Chad S. (GM): Wanna try that again? Fleir: They are higher than 5. Chris: I'm tired... (GM) Chad S. (GM): Sure, why not. We got math :) Speaking of tired, it's time for bed. Fi also attacks the darkness... Fi: Chris: 97 17 79 76 miss chance. high is good. Cat: so, the concentration check applies whether you are trapped or not, if you're inside the whirlwind? actually, i dunno that i can even find ppl in here. Cat casts Resistance on Nidri! Cat: Duration: 1 minute. +1 bonus on saving throws Fi: There is a concentration check for being caught in the vortex and a concentration check for being in the debris radius. They happen to be the same DC. Chris: ooc Hernz: time to take out elem A Vegeta: swim 8 Hernz: because I failed the swim check, damage is halved.... and -2 to attack... I think the last 4 should still hit, but total damage is halved realtime 10/26, 8:54 am Vegeta flails away at the water elemental, destroying it in a series of awkward strikes. Hawk arms himself and maintains his song despite the cloud of small crystals thrown about. Cirri's short spear is ejected from the vortex as her body is battered by the waves.
Round 3
Nidri uses her magically enhanced swimming ability to get the heck out of there. Fi decides to shoot a living vortex at point blank range. It's surprisingly effective. The snoring grows even louder, and the cavern seems to vibrate with it. (GM) Chad S. (GM): Fleir and Claire are up. Claire can't move but otherwise can act normally. She needs to make concentration checks of DC 15 + Spell Level. She also takes a -4 Dex penalty and a -2 attack penalty. Chris: Fleir made her attacks while you were still on last night. Did you apply it? Meghan: yeah, i'm casting. or tryin gto for a second list spell being cast at 3rd level due to metamagic feat. The DC doesn't go up but I'm betting the concentration check does doesn't matter, i got dis Meghan: Claire is attacking Huge Water Elemental with Burning Arc Burning Arc uses remaining: 0 Damage (primary): 8d6, 26 Damage (secondary): 4d6, 15 Damage (tertiary): 2d6, 9 last one, freezing arc Meghan: I'm not trapped in the vortex with you. You're trapped in the vortex with me. Cat: haha. (From Hernz): veg (From Hernz): veg's perception to see if he can tell what that snoring might be 20 (From Hernz): nvm lol (GM) Chad S. (GM): Fleir's bites were added last night. Reflex Save: 12 The good news about being stuck in the vortex is that it's easy for Claire to aim. The bad news is that the vortex continues to sweep over the party, taking at least Claire and Cirri with them. (GM) Chad S. (GM): The vortex will deal 14 damage unless you make a DC 22 Reflex Save. Claire and Cirri fail automatically. If you fail the first save, you must make a second DC 22 Reflex Save or get taken on a ride. Cirri's stabilization check DC 13: 12 Okay, I need Reflex Saves from people. Hawk Hubertins: George: Oops. (GM) Chad S. (GM): At least you have your rapier ready... Cat: ... so can i find people inside the whirlwind to cast touch spells? i know there's the concentration check. but it looks like i should be a diagonal 5' from cirri at this point to see her. (GM) Chad S. (GM): Everyone inside the cloud has concealment, so you have a 20% miss chance. Cat: so because of that i have to roll a touch attack when i would not usually need to? (GM) Chad S. (GM): That's right. Cat: or just roll the 20%, not an actual attack? (GM) Chad S. (GM): 20% roll Cirri is unconscious anyway. Cat: sure, same basic question applies to claire i assume. is she bleeding out? (cirri) (GM) Chad S. (GM): Yeah, she's bleeding. Cat: so stabilize doesn't require a touch, it just works. but if cirri keeps taking the damage next round, she's toast, right? (GM) Chad S. (GM): Yeah. Cat: can we tell at all how hurt the elemental is at this point? (GM) Chad S. (GM): I'll say yes, it's near death. Cat: ok well i'll let veg and hawk and fleir go and see if it's dead yet. :) if it's dead we'll clean up, if not i need to try to heal cirri and then probably leave again. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 27 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Huge Water Elemental (+15 ft) with his Rapier! Hawk Hubertins: Attack Result: 16 (Needs at least 26 to crit.) Damage Result: 4 Crit: 18/x2 Crit Confirm: 16 Crid Damage: +5 Hawk Hubertins: Type: P George: Should I bother with the miss chance? Haste attack... Hawk Hubertins is attacking Huge Water Elemental (+15 ft) with his Rapier! Hawk Hubertins: Attack Result: 12 (Needs at least 26 to crit.) Damage Result: 2 Crit: 18/x2 Crit Confirm: 24 Crid Damage: +4 Hawk Hubertins: Type: P Meghan: do we know if cirri is good? and do I have the same miss chance if I try to holy lazer her? rather, heavenly fire healing her Fi: Fleir: Fleir swims up to bite the elemental. Fleir: 97 Chris: Hmm... -10 to attack from here... Hmm... I'll need a 12 to hit with all bonuses and penalties applied. Oh. bah. That counts as total concealment doesn't it. meh. Fi: Chris: last attack might hit 27 50% miss chance, high good. nope! Hernz: can veg aim at the bottom of the whirlpool which is in theory 5' base? I'm assuming veg can see if there's anyone in the bottom or no? Chris: Chad let me do that with Fi, but it will have total concealment at range. Which type of attack? Hernz: ray spell line of effect or a cone aimed way lower to just have the top of the cone hit it Chris: I would assume that a line would be fine to the 5' spot at the bottom middle. Hernz: ok, I'll leave that rolled and if veg couldn't do that then... not much else he can do Chris: Assuming that you move to get around Fleir's blocking body. Hernz: oh he's not in the WW ok Chris: I guess you could have gone first, technically :-P Vegeta: swim 16 Hernz: that too... I'm still in round 2!! lol let's assume I went in order lol Chris: He hasn't applied damage yet, so take the kill! Hernz: is it almost dead? I dont see its bar lol Chris: Supposedly. Claire almost took it out. Hernz: then veg will conserve in case there really is something snoring and about to wake up Chris: The snoring is Pride. Hernz: well, just in case then Vegeta shoots a huge energy wave at Huge Water Elemental (+15 ft)! Vegeta: GALICK GUN!! Damage: 24, Reflex DC: 21 Damage Type: ??? Hernz: lightning Cat: nidri is in the bottom -- you probably saw that she was standing there when it went over. and chad said it looks mostly dead. you might want to conserve anyway ;) the safest part to hit is way up at the top. (GM) Chad S. (GM): As a side note, Fleir and Vegeta do have to make Reflex Saves. The elemental has 90 swim so it tried to grab everyone. Rolling Reflex Saves for Vegeta to see if it matters: 24 26 Rolling Reflex Saves for Fleir: 13 25 Elemental's Reflex Save 29 Vegeta evades the worst of the currents and channels lightning through the huge vortex. The vortex quickly dissapates, leaving several Claire, Hawk, Nidri and Cirri floating above. Combat Over
Bomb Set, Get Out
(GM) Chad S. (GM): You have 3 rounds of downtime before the next event occurs. You can still hear snoring and feel the cavern vibrate. Chris: Fleir already rolled and succeeded. She got 22. Nidri is at +15' according to the icon. George is casting Cure Moderate Wounds on Cirri (+20 ft) George: healing 12 hp! Hawk's pitiful healing attempt on Cirri. Hernz: chad, you roll saves for me for life now! lol Vegeta: can't wait to get back on land... Cat: i'm mostly assuming claire will heal herself. Cat casts Cure Light on Nidri (+15 ft)! Cat: heal 9 HPs. Nidranisan casts Cure Moderate on Cirri (+20 ft)! Nidranisan: heal 13 HPs. Cat: less pitiful than hawk's? Meghan: what hp am I at again? Meghan is healing Claire (+20 ft) with Heavenly Fire Healing Meghan: Healing Result: 9 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 9 Cat: click your icon on the map, it should tell you (green circle) George: Ok, that heals Hawk as well. realtime 10/28 8:20 am Hawk and Nidri work together to revive Cirri. Despite their aid, signs of fatigue did not fade from her. Cirri: Huh? Wha? Cirri coughs Cirri: Did we win? The sound of snoring is overtaken by the cavern starting to crack and crumble. Looks like the entire structure will collapse- with the party at the bottom! (GM) Chad S. (GM): So, you guys need to escape this place. You will need 3 DC 20 survival checks to escape without injury. You can Aid Another on these checks, but these are ongoing so you can't take 10 or use guidance. If you decide to grab the pirate loot on the way out, the DC goes up by 5. If you grab the pirates, the DC also goes up by 5. Cat: and i assume prayer is down? we already took the pirate loot. (GM) Chad S. (GM): Prayer will probably help on the first check. Cat: we took all the loot on the way down and left the actual pirates for the way out. (GM) Chad S. (GM): Oh. Then the Survival check DC is 25. You can dump the loot to drop it to 20. Cat: hah. ok, nidri's survival is (with prayer on) +6. (GM) Chad S. (GM): Failure means injury and more difficult Survival checks. Cat: also FYI i'll be at a conference tomorrow so not checking in during the day. I probably will check in tonight but not be up late. we should figure out who is leading the checks. (GM) Chad S. (GM): I'm guessing Fi. Chris: I'm fixing Fleir's HP. She didn't fail that save. Fi has +14. +15 for the first one with Prayer up. Fleir has a +2 for a slight chance to help. If I roll a 1 we can still make a DC20 if two people help. Chad, If we try to take the pirates, does it go up to DC30 on the 2nd attempt or on the first as well? How many more Prayer's does Nidri have? Could she cast it more times on the way up? George: What's the timeframe for this? Hawk can Inspire Competence for 27 rounds + 2 rounds of lingering performance. Will that be enough to give a bonus on at least some of the checks? If not, Hawk has a 0 survival, so it's 50/50 on whether he can help Fi at all. Cat: nidri has one prayer left. it is a luck bonus, so it stacks with hawk's song. Hernz: Veg has a decent sruvival and 90% chance to give a +2... loot before pirates! Cat: yeah, might be a bounty on limon, that's the only thought there. Hernz: true true Cat: that's basically the only reason we were going to stop. statistically speaking i think we've got pretty good chances to make the 25. Chris: Ok. So we've got like a 99.9% chance of making DC20. DC25 is more like 85% Cat: i vote keep the loot and go for the DC 25 check for now. and re-eval when we get to the pirates. George: Definitely take the loot with us and decide how we're doing when we get to the pirates. Chris: I think DC30 is close to 50%. All these probabilities and combinations make my head hurt. George: It's 5% per number on a D20. Cat: yeah but all the helping makes it funky. Fi: We've got a lopsided bell curve for the distribution of bonuses added. Chris: ooc George: So if we assume that Fi has 14, +1 for prayer and +3 from Hawk, that's 18, so Fi has a 90% chance before anyone else helps. To get to 20. Chris: The DC20 calculation was easy. It's just the probability that Fi doesn't fail plus 1 minus the likelihood of only one person succeeding or no people succeeding That was the 99.9% George: Vegeta has pretty good odds on giving Fi a +2, so we can assume 20 isn't a problem. Yeah. I think the 30 becomes a little bit questionable, but the 25 is a pretty safe bed. bet. old keyboard + long day = weird tipys. Chris: I think we still have better than 50% chance of hitting DC30. But doing it 3 times is unlikely. George: Err, typos. Do we have to make all 3 at 30 to get out with the pirates? Chris: A failure causes us to take damage and ups the DC again. Chad hasn't gotten back on if it will be DC30 for all 3 or only 2 of them for the pirates. Hernz: alright, I'm taking off in like an hour, so just in case, here's my 3 assists (without any bonuses from stuff... add it later if it makes a diff) Vegeta: survival 23 17 12 Cat: three no-bonuses-included survival rolls from nidri: 7 16 7 bleh. should've just let chad roll ;) though if hawk sings i guess the 7s will still help. Chris: If we're doing this now, I guess we're going for DC25? Cat: first check i vote go for the 25 i'll be offline most of the day tomorrow so wanted to leave rolls. George: Hawk will grant a +3 for whatever the duration of his song is. Hernz: well, I think we've swam for like 30 minutes... 30 rounds of bardsong are like only 3 minutes... not sure about Chad's rule to "cannot use guidance" but "prayer is good the first check"... might be the same for bardsong.... Chris: Chad, to summarize: We would like to know if bringing the pirates would be DC30 for all 3 checks or just the last 2. We would like to know if Nidri casting 1 more prayer would help with another of the remaining checks. We would like to know if Hawk's 29 rounds of bardic performance can help. realtime 10/29 9:25 am (GM) Chad S. (GM): You will need about 40 minutes to swim back to the top with the pirates and their loot. Pirates increase the DC on the second attempt. So your first attempt is vs DC 25. Prayer is rounds per level. It won't help. You need something that would last for maybe half an hour to become significant. That means Hawk can't help either with his bardsong. Chris: Ok. DC25 first. Rolling now. Vegeta is +3 so one more helper needed. I'm good on shitty rolls. Cirri want to try helping? (GM) Chad S. (GM): Cirri's Survival: 16 Chris: step 1 done. Ok. I think we have votes to skip the pirates from the 3 neutral characters (Nidri, Vegeta, Fi) The coral walls begin to collapse as the Sendrine binding them together crumbles and splits apart. Chris: Does Hawk actually want to skip the pirates? How about Cirri? The party swims up without too much trouble, although they make a few detours away from some more of the coral. Cirri: Oh no! What about the Pirate Captain and his crew? We gotta do something to help them, right? I mean, I can't move a dragon turtle but maybe we can push the crew somewhere so they don't get crushed or swept away? (GM) Chad S. (GM): Cirri would vote to save the pirates because she's a goody-too-shoes. Meghan: As a good aligned character, Claire would also vote to rescue the pirates Chris: Ok. Sounds like at least 2 are for saving the pirates and dropping the loot if we have to. Fi only cares about getting out of here. Is willing to drop anything. (GM) Chad S. (GM): Their fault for not practicing on swim day Vegeta has no desire to save the weak ;). Vegeta: saving your enemies is what ended up killing one of our better warriors... Krakapot was his name I believe or was it kaka-... who knows.. he's dead now, no one remembers him Chris: Ah, but the most important question is if their bounty is worth more than their loot :-P Hernz: one thing to do bounty.. another to just leave them aside so they don't die... we can collect a bounty if they're dead too ;) Meghan: not without proof George: Hawk is in favor of saving the pirates, but would prefer to not have to drop the loot, Hawk will attempt to help with the last two survival checks. Hawk Hubertins: Chris: Sounds like DC30 for the next check. Fi: Meghan: Chris: ... a 4. Meghan: pff, fuck George: So at this point Fi is making a 20 with the +2 from Hawk. Chris: +2 from Vegeta and Nidri each. George: So 24. Fi: Chris: Seriously! George: "We're all going to die." Meghan: ... does cirri help? Chris: Only Cirri is left to reduce how much we fail by. Hernz: lets take some damage! claire/hawk/nidri should start healing lol I'm banking on Fi making at least a 10 the last one... we aint dropping nothing/no one lol Meghan: one healing each on (in order): Claire, Cirri, Hawk Meghan is healing Claire with Heavenly Fire Healing Meghan: Healing Result: 8 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 8 Meghan is healing Cirri with Heavenly Fire Healing Meghan: Healing Result: 9 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 7 Meghan is healing Hawk with Heavenly Fire Healing Meghan: Healing Result: 9 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 6 Hernz: terrible terrible rolls lol Meghan: yeah, losing out on 2-3 hp each time. :P Hernz: oh wait, d4s... thought d8s lol Meghan: heh no, I've got a +7 from my cha clearly I should've cast a + cha spell first but meh hahah wait, I have one. i'm betting it doesn't stack with my headband of alluring charisma though Hernz: it wont work though Meghan: yeah Hernz: cause you have a +4 headband both are enhancement bonuses so wont stack Meghan: but if anyone else has something that could use a charisma or dex bonus, speak now Hernz: veg could use some cha ;) lol Meghan: always (GM) Chad S. (GM): Okay, Cirri tries to help! 20 She helps by 3 That's a 27 total... not good enough. Because of goody two shoes. Chris: And me rolling a 4 :-P The party tries to coordinate carrying the pirates and getting them to a safe zone as they make their escape. (GM) Chad S. (GM): The party takes 11 damage from falling debris. Cirri is knocked out. Claire heals the more kind hearted members of the party. Cirri wakes up. Cirri: Ugh...again? Okay...let's try that again. (GM) Chad S. (GM): Survival DC increases by 2. It's DC 32 to bring the pirates and loot with you. Cirri: I can heal you guys, but... only if you don't mind getting tired. Fi casts Cure Light Wounds on Nidri. Fi: Healing: 8 Saving Throw: DC 14, Will half; Spell Resistance: Yes Fi casts Cure Light Wounds on Fi. Fi: Healing: 11 Saving Throw: DC 14, Will half; Spell Resistance: Yes Meghan is healing Hawk with Heavenly Fire Healing Meghan: Healing Result: 8 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 5 Meghan is healing Cirri with Heavenly Fire Healing Meghan: Healing Result: 9 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 4 Meghan is healing Claire with Heavenly Fire Healing Meghan: Healing Result: 8 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 3 Cirri: Thanks Claire! Meghan: aaaaaaye let's gtfo that's helping whoever's taking lead Fi: Meghan: we good Chris: Oh look, we got 32. The party manages to redouble their efforts and carry Captain Limon's unconscious body up. They make it to the pirate's den and are about two thirds the way up. (GM) Chad S. (GM): One more check for victory. And then I need to figure out your next quest... Chris: DC32 again? (GM) Chad S. (GM): Yup, unless you dump the pirates or loot. Chris: The party like to makes Fi's job difficult. So 32 it is. Fi: Fleir: Chris args! Meghan: ... nope s'all on you guys. get some 20s go Cirri go (GM) Chad S. (GM): Cirri tries to help! 15 That's +2! Meghan: woooah we're 20% there. Chris: Need two >= 20 and a 10. From Nidri, Hawk, and Vegeta. George: With two rounds, Hawk can heal the entire party 2d6. Chris: We will most likely need it after this. Hawk Hubertins: George: Well, there's your 10. Chris: Ok! now just two 20's :-P Cat: NOOOOOOPE! sorry folks. i don't haz the d20 skillz The party is nearly crushed between two walls of coral. Fi: This would be a lot easier without all the dead weight. Cirri: B-b-but... Chris: Don't worry, I'll roll a 20 the moment we ditch everything. The party takes 13 more crushing damage. Meghan: Is Cirri unconscious again? Cirri's out like a light. Meghan: how many hp does she have? Chris: If you care so much about the damn pirates, just heal them. Fi: If you care so much about the damn pirates, just heal them. Meghan: I doubt they're good, so I can't. Meghan is healing Cirri with Heavenly Fire Healing Meghan: Healing Result: 10 Type: healing Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2 Heavenly Fire Healing uses remaining: 2 (GM) Chad S. (GM): Cirri has 16 hp and 18 subdual...now 26 hp Cirri: Ugh... Meghan: wait, how much did Cat heal her before all this happened? Chris: Let hawk get his 2d6. Meghan: 'cause I've healed her three times now. Cat: her subdual doesn't heal. Meghan: ugh Cat: from magic heal. (GM) Chad S. (GM): So the thing is, Cirri can't heal her nonlethal damage. Meghan: uuuuugh Cat: because, funky class. Meghan: okay, fiiiine Cat: if you want nidri can wake up a pirate and be like "help us get out and turn yourself in, or we'll knock you back out and leave you here." Meghan: how much hp do Hawk and I have? Cat: it'll take like a minute, tops. (GM) Chad S. (GM): Hawk and Claire have 15 hp Cat: she only cares about bringing limon back. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 26 Note: Effect lasts for 2 rounds after song has ended. rolling 2d6 ( 3 + 3 ) = 6 George: All allies are healed 6 hp. Hawk plays an invigorating song to help his allies. (GM) Chad S. (GM): Survival DC increased by 2. It's DC 34 now. George: Who's still in bad shape, HP wise? Hawk still has 2 cure moderates. Chris: I've got more Cure Lights to throw around. George: But that was Hawk's last 3rd list spell, so no more haste today. Cat: i have a couple spells left too (GM) Chad S. (GM): Can people see their HP bars below the picture? Cat: yeah (GM) Chad S. (GM): Okay, just makin sure. Cat: looks like hawk and claire could use a little maybe and me a bit. everyone else probably ok for now. cirri might pass out again. did ppl want me to wake up pirates and make them swim/help instead? :) Meghan: so now hawk and I are both at 21 should I heal cirri again so that she doesn't pass out at the next hit? Fi casts Cure Light Wounds on Nidri. Fi: Healing: 12 Saving Throw: DC 14, Will half; Spell Resistance: Yes Cat: as long as you don't think it will max her out, it's sort of fine now or later... Meghan: and as for pirates... I'm okay with you healing and giving them the choice to help us or .. you know. die. especially if that'd lower our DC to something doable Chris: 34 is still doable, If I don't roll garbage. George shrugs George: Hawk wouldn't just leave the pirates, but would be ok with waking them up and telling them they need to help get out before we all die. Cat: how many pirates are we talking? and how dead are they at this point? George: what we really need at this point is someone like Struquin to come by and convince us that the pirates were already dead before we fought them and we should just leave them all here. Cat: heh. Vegeta: all this for these stupid pirates... this better be worth all the trouble [looks at the "goodie goodie" folks in the party who insisted on them]4 Meghan: ... I probably have enough diplomacy to convince you all that leaving them to die without waking them up is more humane. and if I weren't neutral good, that's what I'd be doing. on the other hand, if we wake them up, I can probably convince us pretty handily to help us. Hernz: they have swim speeds... they could leave us behind like nothing Meghan: do we have rope? Hernz: veg might kill them Nappa style first than doing that lol Meghan: I'm thinking, harnesses so they can pull us out. Cat: diplomacy takes a long time. tho if you want them to be "friendly" for hours, so does intimidate. the quick version will only have them "take actions that do not endanger it" realtime 10/30 10:37 am Meghan: hm (GM) Chad S. (GM): Updated Nidri's HP to reflect healz Cat: so is this trip out slow because of swimming speeds or because we're trying to find our way? i was assuming that being a survival roll, we're finding our way through the crumbling stuff... (GM) Chad S. (GM): Captain Limon, Lady Syrup, the Dragon Turtle and I'll count the crew as 3 more potential aids for Survival checks. The Survival check is due to navigating natural hazards (a slow motiion cave in, basically) Meghan: i do have charm person specifically, I have 6 charm persons doubt it'd work on the dragon turtle but it'd probably work on the others Cat: i wonder if it working on limon would be enough. but then again, will saves. Meghan: does he give orders? Cat: believe so Meghan: we're assuming they were controlled by the sendrine, or we have proof? Cat: dunno, we haven't had time to think or talk about it yet. kinda busy dodging the cave-in. is "help us get out of here" sufficiently non-self-endangering to work with intimidation or no? Cirri: I kind wake up the captain. No need to waste your magic. (GM) Chad S. (GM): I assume they don't want to die, but you'll have to deal with them afterward. Anyway, it's a good time for a jog, so...I'll let the party keep crunching numbers. Cat: you guys wanna make one more try and then wake them up? that's my vote...one more try at this level, and if we don't make progress, wake them up. George: My only other question for Chad is whether we're in a sufficiently safe place that Hawk can use his Fascinate/Suggestion combo on them. Again, will saves, but it would get all of them at once. Only issue is the fascinate has a condition of "The Distraction of a nearby combat or other dangers prevents the ability from working." So is the cave-in too distracting for the round of fascinate? Otherwise, I agree with Cat, let's try one more round of GTFO, and if we fail, we wake up the lot of them and compel them to get out of here with us. Chris: Ok. Sounds like one more DC34 survival check first. Meghan: welp. sure Fi: Cat: Meghan: IT'S POSSIBLE Chris: 1 more! Cat: IT'S PROBABLE! Meghan: cirri! Hawk! Fi: Meghan: i'd berate the wolf for being useless but she helped more than me Nidranisan: It's OK Fleir. It's hard to smell underwater. Hawk Hubertins: Meghan: yay! Chris: WIN! Cat: tadaaaaaa ok, well, when chad gets back we'll try the last one. :) Hernz: score! Chris: I thought that was the 3rd one. Cat: oh was it? did i miss one? Chris: Success DC25, Fail DC30, Succeed DC32, Fail DC32, Succeed DC34. Cat: i missed the success at 32. so.....oops. when chad gets back, well find out what's happening at the top! Chris: Fi got a 29 and Claire got 21. Cat: that's probably how i missed it heh. Nidranisan: Well, that was fun. And..sadly vampire-free. Fi: Ok. What the fuck just happened? Nidranisan: I'm gonna go with the usual "sendrine is unstable" bullshit. Fi: And there was a lady made out of Sendrine. Nidranisan: Kind of like a construct, yeah. The party manages to surface not only with the loot, but also with Captain Limon's unconscious body. (GM) Chad S. (GM): Not sure if you guys want Lady Syrup and maybe the Right Hand Man / First Mate. You do have limited space on that tugboat. Cirri: Woo! We did it! Let's get out here, already! Cat: that sounds like a good priority order for who all we can fit. does cirri still have her own boat? (GM) Chad S. (GM): Cirri has a rowboat, maybe it can hold 1 more person. Alvin's tugboat is much faster. Cat: what i meant was whether she's going on the tubgoat with us, or gonna go zoom herself away. (GM) Chad S. (GM): Oh, she's taking the boat. She painted it red and everything! Cat: so we don't need room for her in the tug. (GM) Chad S. (GM): That's right. Cat: k. until we run out of space, i'd take limon first, syrup second, mate third. George: Agreed with priority. Cirri helps the party quickly carry the loot and the pirates to Alvin's tugboat. Alvin: Jeez, what did you guys do? Besides ruin my nap. Nidranisan: The usual. Alvin: Well, get on, get on and hello ma'am, I haven't seen you around these part. Nidranisan: Right. This is Cirri. Cirri: Uh, hi. Hold onto this, will ya? Cirri hefts Lady Syrup onto the boat Alvin: Oh, right. Um. Yes. Good thing you guys pay me well, or I'd have really serious questions. Capturing Mermaids is bad luck, ya know? Nidranisan: We're just helping the poor injured folks back to land, of course. Clearly. Nidranisan makes that face you make when you're not actually trying to bluff, you're really just being completely sarcastic. Alvin: Uh-huh. Cirri: Um...I can take the first mate, it doesn't look like there is more room on your ship. Nidranisan: That would be good. Pretty sure he'll stay quiet for you. Cirri: Right! Where do you guys live? Nidranisan: We'll be heading to the isle of the sun. Cirri: Oh...yeah that makes sense I guess. I'll dock in the Judicial Center district and drop him off there. Vegeta: nice job getting us out of there elf Cirri begins rowing away from the island with her captive tied up. As soon as the party boards the tugboat, Alvin departs and tries to clear as much distance as he can. About 10 minutes later, the surface level snaps in two like a plate and both halves crumble into the sea. Nidranisan: Well. That was fun. Alvin: Heh. Hope you found what you were looking for- something tells me you won't get a second chance. Nidranisan: Eh. Jury's out on that one. Alvin: ...remind me to increase my hazard pay. Nidranisan: Sure thing.
afternoon
Nidranisan sits down and takes a look at the magical stuff. Alvin returns to the Isle of the Sun just as the sun begins to set. Nidranisan: Nidranisan: Cat: not bad. (that's including both chainmails, in order of the loot doc.) guessing i'll have to look at the bracer again tomorrow heh. (GM) Chad S. (GM): (To GM) rolling 1d10 ( 4 ) = 4 Nidri spends the boat ride deducing the functions and abilities of most of the equipment. Cat: lol grit. Hernz: griiit... Cat: maybe the chain shirts are worth a couple gp ;) i could upgrade my crossbow if no one else wants it heh. because i use it so much... (GM) Chad S. (GM): Where to next, Pathfinders? Hernz: before we turn limon in, I say we question them about Baat (GM) Chad S. (GM): Alright, someone needs to apply healing to wake Limon up. Vegeta: tie him up, then slap him awake someone Lady Syrup flops her fin unconsciously Vegeta: ...and her Cat: can i judge how much? like i have a cure light, or a cure moderate. (GM) Chad S. (GM): A cure light will do. Cat: alright, i don't see icons for them gonna just click on me. but if's for limon Cat casts Cure Light on Nidri! Cat: heal 8 HPs. (GM) Chad S. (GM): That's fine. Nidri revives Captain Limon. He sputters awake, coughs a few times and groans in pain. Nidranisan: Good morning! Nidranisan is overly cheerful. Captain Limon: Ughhh...what... Nidranisan: Take your time, you've had a long day. Cat: any lingering magical effects on him? Captain Limon: My wrists... ugh, this is too familiar. Wait, Lady Syrup! Where...ah, there she is. (GM) Chad S. (GM): You don't see anything magical on him. Nidranisan: Want to start with who she is and why you're so attached to her? Captain Limon arches his eyebrow with that "Really?" look Nidranisan: I mean we can talk about your underwater hideout instead if you'd prefer. Take your pick. Captain Limon: Well, the Lady doesn't go on land missions, so she organizes sea raids and- Nidranisan: I mean, we'll get to both. But you can go in whatever order you want. Captain Limon: What of the dragon turtle? Nidranisan: We couldn't carry him. Captain Limon: Oh... Nidranisan: Though with that shell, maybe he's ok. Captain Limon: Well, you have proven yourselves better fighters than me. I must admit defeat there. Nidranisan: Twice. Captain Limon grimaces Captain Limon: Yes, I'm aware. I assume my crew fought well. Nidranisan: They tried. Captain Limon: Hmpf. Nidranisan: We got your first mate out too. Captain Limon: ...Isle of the Sun. Nidranisan: Yuuuup. Cat: FYI looking for info on lady syrup, info on how they found that lair/what they know about it, who the lady made out of sendrine was and what they know about her, and whether they know anything about Baat. in whatever order it's easiest to get him talking. if anyone else has has points they want to hit, throw them out :) Nidranisan: So. You want to start with your lady friend or your underwater hideout? Captain Limon: Ugh... Lady Syrup and I are quite the item. Nidranisan: Yeah? Captain Limon: We met in a bar, hooked up, turns out she's was looking to be a strategist. Nidranisan: OK. She find the hideout or you already had it? Captain Limon: Ah, that hideout...mmm. It seemed good. We entered there, made a home for ourselves... Nidranisan: And? Captain Limon: There was a voice...huh. Haha. I can actually speak about it now. She told us we were invincible. We were unstoppable. Nidranisan: And for some reason you couldn't speak about it before? Captain Limon: But she wanted us to protect her from intruders. So we did, when we weren't raiding. Nidranisan: How long ago did the voice start? Captain Limon: Um...hmm. We found the hideout a few months ago. Lady Syrup. Nidranisan: She found it? Captain Limon: No, no. I had to carry her into the island. Cat: a few months ago is well before we showed up right? ;) Nidranisan: Why? Captain Limon: She is...well, she walks slowly. No legs. You understand. Nidranisan: Did you ever see the lady whose voice you were hearing? do you know anything about the material running through those caverns? Cat: quick break for bedtime coming up. Captain Limon: Some kind of crystal ran through the cave. Too brittle to turn into a weapon. There was a woman. I saw her once. Made of crystal. She said she was weak and needed more strength. Fi: Did she give you a name to call her? Captain Limon: Pride? Fi: Ok. Just checking. Nidranisan: And you presumably didn't ask her any questions? Captain Limon: No. Didn't really think about it. Or maybe I wasn't supposed to. Nidranisan: You did appear to be under some kind of effect. Captain Limon: Oh. I guess that explains it. Cat: if anyone else has questions feel free to speak up. i'll probably just motor on through asking about baat and y'all and retroactively ask stuff in the middle if that's cool with chad :) Hernz: yeah, defnitely about baat... he doesnt seem to know much about pride... maybe syrup does...not sure if it's worth waking her up... Nidranisan: So, funny story, we weren't actually looking for you. Captain Limon: Oh, lucky day. Nidranisan: We were looking for some other guy named Baat Dacul. Heard of him? Captain Limon: 30 Oh. Isle of the Sun. Oh gods, I don't want to be here while he's about. His agents already wormed their way into this place. I told my crew to steer clear of this place. Oh no, you're working for him? Kill me now. Vegeta: where is he ? Hernz: sad that if veg tried to say that in any intimidating fashion, nidri would put him to shame lol Cat: oh yeah. chad, i have no problems with this guy being mad at me later, so if intimidate will get me better info just let me know Captain Limon: I don't know where he is. I stay away from him. As should you. Nidranisan: Yeah we kicked his ass once, we're planning on doing it again. I followed him out to sea and he dove in near your little hideout. So apparently you were a lot closer to him than you thought. Captain Limon face is pale Captain Limon: He was...close? Nidranisan: Well, what was left of him when we were done. Now we need to find the rest. Captain Limon shudders Nidranisan: How do you know him, and what else do you know about him ? Captain Limon: Look, I know I'm not the most reputable person. But I don't deal with vampires. Nidranisan: I don't care if you "deal with" him or not. Captain Limon: When he gets to a city he likes, his agents infect it. Make a mess. Has his "concerts" and... ugh. I know some cities he has ruined or turned into towns of undeath. As soon as I saw his agents scurrying around here, I stayed clear. Nidranisan: Do you know who some of his agents are? Captain Limon: They have a very distinctive tattoo. Cat: shadowy hood guy had it, right? (GM) Chad S. (GM): Yup. Nidranisan: How long ago did you find out he was here? did you see his mark on specific people? Captain Limon: Maybe two months ago... Is this the part where I make a plea bargain? You seem to want to know a lot about this Baat Daculon guy. (GM) Chad S. (GM): Alright, it's past my bedtime. People figure out how you want to convince Captain Limon to get more specific. Also, what other info you want from the captain. Even if you choose to turn him in, he would want you to put in a good word for him. Hernz: diplo might be better? let the diplo bombers take over? Cat: whatever ppl thing. think. Hawk Hubertins: Hawk would either diplo bomb or help with it. I think Claire is the diplo master though. George: That should have been ooc. Maybe the party could offer to speak to the captain being under a compulsion when we encountered him and get him a lighter sentence? Cat: yup, that's a good bargaining chip. we can also try to go back and look for the turtle. because you want more underwater adventures, RIGHT CHAD??? RIGHT EVERYONE???? Chris: Everyone is putting a rank in swim next level, right? Cat: one rank in swim is basically useless to me. so no, i'm investing in new scroll(s) ;) it basically makes no difference if my swim check is 0 or -1. Chris: Why are the headbands of vast intelligence always for something that I already have ranks in? Fi is fine with selling everything that has been identified. George: Uhh... The ring of Grit Mastery seems a bit out of place in this run, especially since it's from the "gunslinger" class. Hawk is also fine with selling the identified items, but is curious about the bracers. Hernz: veg is fine selling everything as well bracers could be good if they're for AC (GM) Chad S. (GM): Hey! Agent Midnight used a gun. So, going the diplomacy route? Cat: sounds like it. everyone throw a d20 some day we need to work out the "good cop/bad cop" where they can roll diplo and i can assist with intimidate ;) Vegeta: 14 Hernz: really? veg helps? Cat: lol. guess i help too. Fi: Chris: ... Fi: Chris: lol Meghan: I've already have a headband... AHHAHAHA... I rolled a 2 Hernz: that's ok, fleir and veg make up for your 2 lolol Cat: hah nice. realtime 11/1 8:22 pm Captain Limon carefully listens to the party's deal. He carefully plans his response... (GM) Chad S. (GM): I added "Captain Limon's Statement" to the handouts. Cat: So if we agree to stuff like letting the mermaid go, do we get to follow up on one if the leads? (GM) Chad S. (GM): Which leads? You're almost at the limit of what he remembers. Cat: ah ok. i didn't recognize the water spirit or the bird of the living flame thing. (GM) Chad S. (GM): So, try for more information? Or hand him over? Cat: dunno, what does everyone else want to do? throw chad a wrench? long-term blackmail, make him find us more info? ;) (for the record, nidri's fine with whatever.) Hernz: yeah, just a little more info on the bird of the living flame... otherwise, veg has nothing else for him... let him be George: Hawk is up for murd..errrr... Uhh.. I mean getting a little more detail on "The Bird of Living Flame" and then letting Lady Syrup go as long as she agrees to not cause any more trouble for people. realtime 11/2 12:52 pm Captain Limon: Thank you for your understanding... The bird of the living flame lives in the desert regions in the Great Plains, not too far from the village of Nalthaan. I've heard Nalthaan has incredible crops, but I don't visit there often. I prefer coastal regions. ...that's about all I remember. Hernz: veg is done with them.... whatever the party wants... Cat: nidri would prefer to let the lady go. and is sort of undecided on limon but will definitely note that he has been cooperative while in custody. i'm slightly inclined to actually let him go with a warning that if he fights us a third time it will not go well for him. and if he picks on EFTC peeps, he'll hear from us. Hernz: veg votes turn limon in... you dont fight us and get away with telling us a few stories... we don't want to give the impression that we're too soft... bad rep for the party syrup.... whatever... Chris: I don't know. Having a pirate captain owe you, might be useful ;-) Honestly, Fi is fine with how they had been raiding. Just leave the EFTC alone, so we don't have to come back. Then the competition will still have to deal with them. Also without Captain Limon, there will be a new group in the future that might not be as nice. Fi: I think it's what Merki would have done. Hawk Hubertins: I can't approve of the harm Captain Limon has done, but given his cooperativeness and that he was under influence, as long as he's willing to leave the EFTC alone and do his best to avoid hurting people... I guess I'd be ok with letting him go. Vegeta: you're all too soft.... he comes at us again, I'll make sure to vaporize him Hawk Hubertins: Vegeta, that seems to be your solution to most things. Have you ever considered anger management classes? realtime 11/3 12:38 pm Captain Limon: You will... let me go? Well. I am certainly in your debt. Lady Syrup as well, once she recovers. ...thank you. Captain Limon stands up, feels his wrists and ankles, then walks over to Lady Syrup. She grumbles as she wakes up. Lady Syrup: Did we...win? Captain Limon: Somewhat. We're alive. We need to rebuild the crew. First, let's get out of here. Lady Syrup: Yeah. Lady Syrup flops off the coast into the sea. Captain Limon: Time to cast off. So long. Captain Limon swan dives after his Lady. Fi: Don't think of it as soft. Think of it as long term planning. Vegeta: remind you to tell you the story of Nappa sometime... actually, nevermind Chris: For those of you who glossed over the statement, Limon did in fact know Merki. Or at least met him. Cat: yeah i missed that. (the merki bit) (GM) Chad S. (GM): Well, you got pirate loot and some intel. Where to? It's almost sunset. Chris: Sounds like we need to have a few people investigated... Cat: how does the crew feel about sharing that list of names with darius? George: Sounds like a good next step. Next stop, the Kolphan Estate. You hear Kolphanir's songbird voice resonate through the estate. Sheela hums along, trying to pick up on Kolphanir's melody. (GM) Chad S. (GM): Kolphanir's singing 15 Sheela's Singing 10 Sheela: How does she have that range? Bah! She's not even using her harp! Sheela turns around, frustrated, sees the party and immediately brightens up Sheela: Yaay! You're back! Sheela immediately hugs 3 Sheela Sheela immediately hugs Hawk Sheela: How'd it go? Did you find that vampire wimp? Stake him a few times? Bathed him in holy water? Dropped a giant holy symbol on him? Hawk Hubertins: I wish. We ran into the pirates who attacked us on our way here, and a woman made out of crystals who called herself pride. No sign of the vamp, but we may have a lead. Hernz: it'd be funny if that 1d6 came out that she immediately hugged vegeta.... that'd have been weird lol Sheela: Oh! Do tell! realtime11/4 11:40 am George: was there anything in particular that we wanted to leave out of the story? Or should Hawk just make a perform check and tell it entertainingly? ;) Chris: Don't think we need to bring up the metric tons of Sendrine. Hernz: separate note, HUB on 11/12, yes? Cat: hard to talk about Pride without the sendrine. but if we stick with 'green crystal lady' maybe we can do that. i'm fine with the rest. Hawk does his best at storytelling, and Sheela is glued to every word. Sheela: Wow... That's a lot. Man, you guys are ready for everything. But to capture those many people, and accuse them of corruption... You're going to need someone with a lot of social clout around here. And a reason to bring them all together. ...I bet Darius would have a good idea. Nidranisan has a brief moment of trouble hiding the "well duh, that's why we're here" face. Chris: I think we are on for Hub on the 12th, Hernz. George: Yes, that's what's on my calendar, so I'm assuming we're running on the 123th. Err, 12th. Hernz: perfecto realtime 11/5 7:13 pm Sheela: Sense Motive check 27 Bluff check 27 Sheela manages to keep a straight face Sheela: ...Darius is outside with Grandmama. Come! Chris: Hey, Chad: "I'm a yellow pikman with a bomb. Woo!" I totally forgot about that until I heard them while Meghan and Locke were playing the original. (GM) Chad S. (GM): Woo! Bombs! Sheela escorts everyone outside, to listen to Kolphanir's singing. Darius and Sigurd are nearby, enjoying her singing and helping the gardening staff. Sigurd: Well met, everyone. Darius, come. Let us speak in front of Grandmother. Darius: Yes, yes. My hands are filthy. Excuse me for not shaking your hand. Darius says something in Celestial and Kolphanir stops singing to pay attention. Darius: We're glad to see you back so soon. I was worried this would take days! Sigurd: I've seen them in action, brother. That vampire didn't stand a chance. He sacrificed so much to escape I doubt he had anything left. Now then. Status report? Nidranisan looks over at Hawk. Nidranisan: You wanna tell it again? Hawk Hubertins tells the story, acting out the parts as it goes. Hawk Hubertins: Sigurd translates from Common to Celestial. Kolphanir ask for clarifications, smiles when she hears of the pirate's survival. Cat: i so want a grandmama icon literally chained to a rock. Sigurd: Incredible... But the pirates were let go? Hmm... Sheela: We have bigger fish to fry, Sigurd. Nidranisan: Never know when they'll be useful again. Nidranisan shrugs. Darius: Yes, yes... Nidranisan: They did give us quite an interesting list of names, however. Darius: So many people to... investigate. Nidranisan: Interesting pause there, Darius. You got a side job you're not telling me about? Darius: Haha. No no. There is good timing, actually. Melanie wants to host a fashion show. Nidranisan: I mean that's kind of a constant state of being for her, no? Darius: Yes. Usually she's very careful with her invites. But this year... Cat: no-filter nidri has had a long day ;) Darius: She has lowered her barrier significantly. Usually it's for nobles and the rich, but she's talking about inviting managers, clerks, businesmen... This timing is too fortuitous. Nidranisan: too fortuitous? Darius: Bring them in, reveal their treachery, expose their mark... We'd catch most of them in one fell swoop. Nidranisan: Sounds too easy. Darius: Nothing is ever easy in the social court... Nidranisan: I know. That's...why I said it sounded too easy. Darius: On the other hand, if their vampire sponsor was driven away, they must be on edge. Nidranisan: Also, we still want to nail the son of a bitch. Which means more reliable info on where he sleeps. Only his top people, if any, would know that. He could've gone great distances underwater...our lead on that was weak at best. We're lucky we found anything there. Sigurd: Yes. He hides like a dirty rat, scurrying in the trash. Hawk Hubertins is unusually quiet. Nidranisan: Though, the look on Limon's face when we casually said we beat the snot out of Baat was pretty priceless. Nidranisan snickers. Sigurd: He may be a criminal, but he knows how to avoid that kind of corruption. Nidranisan: He just wanted to save his own skin. He likes being alive. Darius: ...yes, of course. Darius gulps Cat: note how most of us are still noticeably beat up. Darius: It may be worth springing the trap at the party, so you can get most of them. Or maybe you would try to catch one of the more notable traitors during the day? Nidranisan: If that's the way the railroad tra---I mean if that's what you think, I'm inclined to go with it. Darius: You won't catch as many, but maybe that's all you need. Especially if you want to be more... private. Nidranisan: I guess it's a question of whether we would prefer to cripple him even more (catch a lot of his people, make him known) or have a better chance of finding him (key person, fewer of his people know we're onto him). Is that a fair assessment? Darius: That sounds fair. Vegeta: if we find him, I'll make sure to cripple him, heh Nidranisan: If we find him, just stick a stake in him. Or hold him down so Hawk can do it. Sigurd: All alternatives sound good to me. Nidranisan: Anyway, we're setting ourselves up for a longer battle if we go with the mass catch, because we'll get cruddy leads but he won't be able to do much. I'd lean towards getting better info and just turning him to dust. But I could be convinced either way. Cat: brb, kid bedtime Hawk Hubertins: He needs to be ended. Sigurd nods Sigurd: Which method do you think is the most efficient, Hawk? Catch a mass of traitors in one fell swoop or target one of them? I would aim to capture the lot of them and interrogate the lot of them. But...I understand your need to get the leader, and stop his madness. Hawk Hubertins: Cut the head from the snake and the body will die. I'd rather go for the better leads and end it once and for all. Sigurd: I see...brother. Can you name a few targets, who you think they should target? Hawk has the mind of a hunter. Cat: nidri is all for the opposite of whatever sigurd thinks ;) tho what hawk just said sounds a little too much like "two more will grow in its place"... Darius: Yes. I will compile a list and where they work. This may take a bit. And I should wash my hands...and you need some rest. Nidranisan sighs and looks around. Nidranisan: OK, who's not going to be all better in the morning? Chris: Fi has 3 more 2nd list and 2 more 3rd list that she convert to cure lights. Cat: nidri has a couple spells left too. how many hp is fleir missing? i know she has like a billion. i have a coupe higher level cures. cure lights are probably fine for like me/veg/fi i'm guessing the others would benefit from a bigger spell. Hernz: veg is down 18 (GM) Chad S. (GM): Bedtime for me. Don't forget it's daylight savings time. Chris: Fleir is down 18. (GM) Chad S. (GM): Now I gotta make content again... Cat: oh right. time. how much are claire and hawk down? Chris: Fi is down 9. Hawk Hubertins: Hawk has 2 cure moderates George: That was ooc... Hawk's down 30. Cat: ...this is the opposite of the question nidri asked ;) Nidranisan casts Cure Critical Wounds! Nidranisan: Hawk - heal 24 HPs. Nidranisan casts Cure Critical Wounds! Nidranisan: Claire - heal 33 HPs. Nidranisan mutters something that sounds snarky. Nidranisan casts Cure Serious on Fleir! Nidranisan: heal 24 HPs. Hernz: now THAT's healing Cat: she's totally swearing under her breath, in infernal, about how it never works that well when we NEED it to (i.e. in combat) Nidranisan casts Cure Moderate on Vegeta! Nidranisan: heal 14 HPs. Alright, that's all I got. George: Now is everyone within hp so that we're all healed overnight? If not, Hawk still has two more cures. Chris: I'm pretty sure with what we have remaining, we can probably just assume we've got it covered. Cat: nidri is down like 16. George is casting Cure Moderate Wounds on Nidri George: healing 18 hp! Cat: yeah but we have to leave chad a bunch of spam. what else will he do with his extra hour tomorrow morning? George: Ok, Nidri should be healed now. Fi: 6 hp 9 hp 10 hp 10 hp 7 hp apply as needed. Hernz: there, we're all healed Cat: i built a bridge. it took like 10 seconds. 11, tops. realtime 11/6 1:18 pm (GM) Chad S. (GM): ...Darius, Sigurd and Kolphanir could also have spammed healz. Just sayin'. Anything else the party plans to do today? Cat: isn't it like, evening? (GM) Chad S. (GM): Yup, right before dinner. Cat: after all that underwater fun i'm pretty sure we're falling face first into dinner and then bed. (To Nidranisan): Kolphanir and Sigurd have a brief...discussion about Hawk's change in attitude. (To Nidranisan): Kolphanir seems saddened by Hawk's loss of innocence, while Sigurd sees a man on a mission to destroy evil. Sigurd stays behind to talk to Kolphanir while Darius and Sheela return to start dinner. Cat: nidri's gonna hang out outside unless they chase us away. (To Nidranisan): Sigurd promises to look after Hawk and to keep him on the side of Justice, while Kolphanir asks him to get Hawk to smile again. After their discussion, Sigurd bids Kolphanir farewell and turns toward the dinner table. Sigurd: Nidri. Enjoying the garden? Nidranisan: After spending an hour and a half underwater? Yeah. Need to breathe some air for a little while. Which reminds me, I should replace the extra scroll I used. Nidranisan sighs. Sigurd: I've heard the bordering islands are beautiful, although unregulated. Nidranisan: I don't know exactly which ones you mean by the bordering islands. This one I'm sure would've been lovely on a normal day. Sigurd: Sheela has given me vague details of some of the parties she went to... Sigurd shakes his head Sigurd: Maybe I should take a vacation if it's half as exciting as yours. Nidranisan: I tell you what, next time we have one planned, I'd try to send you a message. Sigurd tries not to laugh 16 Sigurd coughs and hides his face. Sigurd: Well, thank you...shall we enjoy some dinner? Nidranisan: Yeah. I just hope they didn't make fish. Sigurd: There is a lot of fishing, but... yes. I'll make sure there is a beef and meatless option. Nidranisan: Thanks for keeping an eye on Hawk. And please thank Kolphanir as well, when you get a chance. Sigurd: Hmm? Oh, yes. Well, you are all our friends. Sigurd bluff check 15 Sigurd is very casual about it; no big deal. Nidranisan: Cat: SO CASUAL. Sigurd is concerned for Hawk's bloodlust, careful to remind him to seek Justice, not Revenge. Nidranisan: Yeah, friends. Lets go eat. George: Hawk will seek vengeance until he is consumed by it and becomes an anti-paladin. Or something. realtime 11/8, 8:29 pm
July 11, 1236 AD
morning
The morning is overcast. Another fine breakfast is served. Darius is tired. Darius: Quite a list... Darius yawns Darius: A woman by the name of Cirri arrived overnight and reported that she turned in a captive. I told her to name what inn she would be in. She mentioned the Bilgewater Inn, found in the entertainment district. Hawk Hubertins: Ah, yes. She was at the island too. I believe she had one of the pirates. Darius: Ah, I see. She seemed kind enough. Now then, to business. Darius yawns Darius: Barrei Thormman. He is a very successful business mogul. He specializes in magical weaponry. According to your information, he is... allied. Of the listed names, he is the highest ranking person I know of who you could meet easily within the day. The others are either lower ranking, or left already under "urgent business". He also turned down Melanie's invite. Very strange for such a high ranking businessman to reject her offer. Seems like a wasted opportunity. If you go directly after him, remember he is a citizen of the Isle. Either you will have to be... quiet, or you will have to find proof of his treachery. Maybe you'd like to bring Sigurd or Sheela with you? Perhaps Sal'nessee? Hawk Hubertins twitches a little at the suggestion of bringing Sal'nessee. (To Nidranisan): Your dream was very intense last night. Almost real. You stood in a vast desert and saw some kind of humanoid, far far away. A sandstorm picked up, but you were unaffected while debris flew about. Darius: I know, I will need some rest for the evening... tonight will be quite the event. Nidranisan: I'm fine with whatever you guys think. Hawk Hubertins: We should definitely find and talk to this Barrei. Darius, do you know where we're likely to be able to find him? Nidranisan: Yeah, well, we should also have a plan for not making a mess of it. Like Darius said. Darius: His business headquarters is in the Hightime district. I've heard he had a sudden, emergency meeting today. Nidranisan mutters something under her breath. Darius: Yes, I agree... Nidranisan: Right, so, are we being quiet or are we going to go through all this fun evidence business again? Hernz: veg is good either way... quiet and info... both = not pummeling someone lol Cat: lol i would've guessed he was sick of court proceedings ;) Hawk Hubertins: Clearly we just need to be diplomatic about our approach. Talk to him as a concerned friend. Nidranisan: I mean, we're clearly not his friends, but we can try that. Maybe Claire can convince him we are actually his friends! realtime Nov 11, 2016 The party decides to visit Thromman's business. As they enter, they feel a blast of hot air- certainly a side effect of the many blacksmiths working away. The clang of tools and weapons are also apparent. The party finds relative free reign through the first floor - this is where rank-and-file workers make and enchant weapons. A large door heads downstairs for higher up executive members. A Gnome woman works as a receptionist and notices you milling about. Receptionist: Yes? May I help you? One of the salesmen on this floor will gladly trade goods and equipment with you. Hernz will be bringing brownies for the hub... minus a couple my sister might steal on my way to visit her and her baby Cat: right, it's a new day -- i get another shot at those bracers in the morning. George: Given recent legal changes, the offer of brownies is particularly amusing to me. Thanks Hernan! :) Hawk Hubertins: Ah, hello! We were actually hoping to bypass the general sales staff and meet directly with the owner. You see, we have some business we believe he will find fascinating. Cat: ah, so we're going with bluff then :) George: Hawk is very carefully avoiding telling a lie there... We don't want to talk to a sales person, and the boss guy will find it fascinating that we're looking for baat. ... Because Hawk will use his fascinate song if needs be. ;) realtime 11/12, 7:40 pm (GM) Chad S. (GM): Nidri identifies the Bracers as Bracers of Armor +1. Receptionist: I'm afraid Mister Thromman is at an all-day meeting. He will have to meet you tomorrow. I can leave a message for him, if you'd like. George: In case I forgot to say it yesterday, the brownies were very tasty! :) Hernz: thanks! glad they came out good I assume we'll just come back for him? Or do we want to force our way in? :D :D Cat: i think we kinda wanted to get in ASAP Hernz: convince him he wants to see us :) Cat: yeah, i guess if hawk's was going business he can try the salesman one-time-only thing limited time offer! Hawk Hubertins: This is of the utmost importance, and I'm afraid we may not be able to come back another time. Is there no way he could meet us even briefly, say during a break from his meeting? Hernz: throw some diplo checks or whatnot... I'm sure we'll need them btw, while we are here, I think we can sell all the extra junk? it's the items from the limon loot, plus one ring of prot +2 (which nidri took like a week to ID so we never sold it lol), which I think someone took realtime 11/14 4:02 pm Receptionist finally looks up from her pile of paperwork at Hawk. Receptionist: Sir. I'm sorry. He has strict orders between him and his executives. You'll have to come back tomorrow, unless you have some written order. (GM) Chad S. (GM): The Receptionist doesn't seem to budge. You may need a different social approach to convince her to let you in. George: Nidri's turn. ;) Maybe. Hmmm... Hawk Hubertins: Very well. I appreciate that you're a very loyal employee, and I'm sure he'll understand that you turned us away according to his instructions when the guards show up to question him. Have a good day. Hawk Hubertins bows and turns to leave. Hawk Hubertins: Hernz: are there any guards or anyone else around? George: Ugh... Crappy roll. Hernz: she doesnt strike me as the type to have a good anything as a secretary... that could be enough George: Guess we'll see. Chris: He's in a meeting. We could sneak through his stuff... Now I'm remember that point in Dinomech where George's character was nearly ripped a new one by the receptionist. Cat: if y'all don't care about the negative after effects i can try to intimidate her into it. ok, so i'll take a cue from hawk on this one but if he wants, i'll back up the "guards coming to question" with "yeah, we would rather not have to go through the authorities and raise any noise that would impact the business" sense motif to see if hawk is giving me the nod. George: Hawk is giving Nidri the nod. Cat: receptionist opens a huge, gaping maw and eats nidri in one bite, just like that futurama episode. George: I'm thinking more like good cop/bad cop kind of thing, but if Mr. HG Blob comes out, so be it. realtime 11/15, 8:03 pm (GM) Chad S. (GM): Sense Motive 22 Receptionist: As I said, I was under strict- the guards? I don't... One look from Nidri is enough to silence her. Receptionist: ...Y-yes, I understand. Downstairs, through the door toward the loading bay. I'll let Mister Thromman know you're coming. Receptionist presses a button on her desk, and you hear a distinctive click on the large doors. (GM) Chad S. (GM): I assume you guys are heading in. Torches line the way as you go downstairs. On the way to the loading bay, you see one middle-aged human man, using a staff as a walking stick. Thromman: Hello there. I heard you wanted to- to speak to me? Cat: yeah, "meeting"... Nidranisan is pretty clearly waiting for hawk or claire to go first. Cat: looks like nidri's gonna be waiting a while....... George: My brain is fried. This is someone who has links to the vampires who ate the library? Cat: yea 11/18, 8:35 am realtime (GM) Chad S. (GM): To speed things up, you can make Perception, Sense Motive and the Bluff/Intimidate/Diplomacy roll of your choice. George: Hawk will probably go the route of "You really want to tell us" diplo style. Hawk Hubertins: George: And roll a 4... >< (GM) Chad S. (GM): (To GM) rolling 1d20+15 ( 3 )+15 = 18 (GM) Chad S. (GM): (To GM) rolling 1d20+6 ( 4 )+6 = 10 (To Hawk Hubertins): As you talk to Mr. Thromman, you notice he's really sweaty. You also hear people further down the hall whom are either bragging or cheering - it's not clear. Vegeta: Hernz: ouch... first time I remember not rolling in the teens for sense motifs... this is what it feels like being mortal... lol I see this going down like so: Vegeta notices tiny beads of sweat running down his face as he answers... he must be hot from his wool sweater which has been clearly hand washed 14 times. Vegeta tries to intimidate him "sir... please turn down the heat" Cat: awwwwwww yeah. yup. there he is. guys, he's standing RIGHT THERE. more seriously, i am basically looking for any and all info that will lead to us finding and destroying baat. Hawk Hubertins: Ah, thank you for meeting with us, Thromman. Is something wrong? Why are you sweating? It doesn't seem particularly hot down here. Maybe it has to do with your friends in the other room? I understand you were in a meeting, but that sounds... Energetic for a business meeting. Fi: Chris: Just for the record: diplo, bluff, and intimidate are all +1 for Fi. Fi: Cat: heh. we got a little of everything ish. except for veg not coming through on the motif for once ;) Hernz: hahaha :) realtime 11/19 12:01 pm (To Vegeta): As you talk to Mr. Thromman, you notice he's really sweaty. You also hear people further down the hall whom are rallying themselves- you could swear one of them is talking to a different Mr. Thromman! (To Nidranisan): As you talk to Mr. Thromman, you notice he's really sweaty. Nervous about something. Well, this is before you scared the shit out him. (To Fi): You hear people further down the hall whom are rallying themselves for some kind of conflict. Thromman: Oh, uh... yes. Well then... please stop staring at me like that. I don't know, I was sent here... I don't know- ahhh! Mr. Thromman panics and flees toward the back room. You feel a blast of heat coming from the back. Nidranisan is totally chasing him. Cat: don't run...DON'T RUN! George: Queue up the Benny Hill music as the whole team chases after him? Vegeta: Something tells me that wasn't the real one... there were conversations in that other room with the real one... be careful.... Nidranisan armors up while chasing. Vegeta does as well.... realtime 11/20, 4:06 pm Fleir and Vegeta easily keep up with Mister Thromman as he panics and runs. The heat grows intense as you enter what seems to be a smithery. Some of the super heated iron ore has been poured on the ground in a desperate bid to block off some routes. (GM) Chad S. (GM): Note: Red! Lava! HOT! (Not Lava, but super heated iron ore. You get the idea.) Cat: ceiling height? (and too hot for fire resist 5?) George: So... drink the lava? (GM) Chad S. (GM): The ceiling is about 10 feet high. Touching the iron ore would be a very bad idea. Cat: black is full-height walls? (GM) Chad S. (GM): Yup, walls. Thromman?: M-Master, help me! Zeel Red: Haha! Brother Blue, we were right! We told you they would follow you here! Zeel Blue: Indeed Brother Red! Thromman, we will use our Zeel-granted powers to aid you! The Family is quite upset by these interlopers! We must stop them here! Zeel Red: IT'S ZEEL TIME! Zeel Red and Zeel Blue perform an exaggerated pose. Somehow you can hear it. Gargoyle: ...I'm not paid enough for this. Cat: it sounds like "fuuuuuuuu----SION" (GM) Chad S. (GM): It's time for initiative, folks. Cat: awwwwwww yeah, as usual. George: Hey Chad, could Hawk have cast AA on Fi as we were running? (GM) Chad S. (GM): Yes, you can do that. George: Ok. Thanks! George casts Abundant Ammunition on Fi's quiver! George: School: N/A; Level 1 Casting Time: 1 standard Components: V, S, M/DF (a single piece of ammunition) Range: One container, touched Targets/Area: N/A Duration: 1 min/level George: Saving Throw: DC 17, ; Spell Resistance: No Hawk Hubertins casts Abundant Ammunition on Fi's quiver! Hawk Hubertins: School: N/A; Level 1 Casting Time: 1 standard Components: V, S, M/DF (a single piece of ammunition) Range: One container, touched Targets/Area: N/A Duration: 1 min/level Hawk Hubertins: Saving Throw: DC 17, ; Spell Resistance: No (GM) Chad S. (GM): Cultist Init 12 Zeel Squad Init 9 Thromman's Init 10 Thromman's? Init 6 Gargoyle's Init 11 Look at these average-ass average rolls Vegeta: Chris: So do we get 1 prep spell before entering here? realtime 11/21, 3:32 pm (GM) Chad S. (GM): Yeah, you guys get 1 round of prep. Claire's Init 6 Round 1 (GM) Chad S. (GM): Fleir, Fi and Vegeta are up first. Vegeta steps into the fake and goes SSJ Vegeta: Hernz: and I'm out for the rest of the night... Fi casts Iron Skin on Fleir as a prep action. Fi casts Strong Jaw on Fleir as her action. Fleir advances. Chris: She's still within 45' of Hawk and Nidri for close range prep spells ;-) Cat: they need to be within 30' for haste. Chris: Boo. Fine. Now all within a 30' span. I'm waiting for the cultist to pull out a bazooka and blast Fleir into the wall. Cat: hah. realtime 11/23 8:06 am Thromman?: Master, the tiny one! Help me! Vegeta pummels the impostor. Surprisingly he disintegrates into a pile of gem dust. Zeel Red: See Thromman? The small one already destroyed him, just like our Zeelsight predicted! They will not take you in alive! (GM) Chad S. (GM): Cultist A, already blurry, fires his crossbow at Fleir before taking cover. Attack: 20 for 4 damage Cultist B and C do stuff you can't see. Hawk is up. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 32 Note: Effect lasts for 2 rounds after song has ended. George: I think this gets everyone in the party. Hawk is singing so the Haste gives a free round of Bardsong. Hernz: haste/bard song... great combo I assume we might have to do perception checks to get an idea of where enemies are... I mean, we can see them, but.... Cat: oh man we really interleaved initiatives. Hernz: queue a prayer? w condition "unless they kill us" lol realtime 11/24 1:26 pm Happy Thanksgiving You hear chanting from the back, with someone's voice similar to the... thing Vegeta smashed. Fleir notices a winged creature fly across some of the superheated iron ore, wielding a longspear. Zeel Red: The angelic one enjoys fire, brother! I will protect you against her heat! Zeel Blue: Thank you brother! I shall assist as needed! (GM) Chad S. (GM): You see a cloaked figure fly from one wall to another. Nidri and Claire to close Round 1. Hernz: Chad, do we need perception checks to see, for example, Zeel Blue? Cat: ok, that's nidri. Hernz: Chad: So Monks get an enhancement bonus based on level to movement... haste is also enhancement... guess they don't stack... right? should be a haste bonus to move... blah Meghan: ah, my prep spell is my armor and while we haven't engaged anyone yet, does anyone want either a cat's grace or eagle's splendor? Cat: if fi doesn't have a dex item...... Chris: I can take Cat's grace, it will allow me to assign one of my buffs to a different ability Vegeta could also probably use it. Meghan: well, don't run off too far and I can do it. Vegeta first Vegeta: thanks Claire! perception to see if I can tell which direction all the talking is coming from and get a sense of where enemies are behind walls 20 Hernz: wow... Cat: lol now i guess we'll see if some plot happens before it wraps to round 2..... realtime 11/26 12:02 pm (GM) Chad S. (GM): Vegeta knows the general location of the enemy. He doesn't have line of sight, so he can't charge or something like that. Haste and Monk Fast Movement are Enhancement bonuses, so they don't stack. Nidri blesses the party with a quick prayer, while Claire enhances Vegeta's Dexterity. Rpund 2 Round 2 (GM) Chad S. (GM): Fleir, Fi and Vegeta are up. Cat: i am just waiting for the dr seuss punch line with zeel red and zeel blue. Vegeta: time to strike from all sides Vegeta uses his ki to increase his speed for the round... he's going to try to jump like an idiot Vegeta: jump (w/ +20 from extra speed), needs 35 to jump over the big pit: 36... [to enemies] Surprise! Hernz: galick gun cone of acid at blue and cultist A Vegeta shoots a huge energy wave at Zeel Blue! Vegeta: GALICK GUN!! Damage: 23, Reflex DC: 21 Damage Type: ??? Fleir moves up to provide cover for Fi. Fi moves up and casts Gravity Bow. Cat: nobody die this round, so i can get my wings on. ;) ...in other news, who the hell keeps a room like this in their basement?? seriously. Chris: I assumed that it was the factory area :-P realtime 11/27 9:16am Vegeta seems to fly over the pit of iron ore and unleashes a blast of acid at the enemies. (GM) Chad S. (GM): Vegeta's close enough to make a K. Religion check. Cultist's Reflex: 20 Zeel's Reflex 24 Zeel Blue: By the Great Mother! My vision has failed me...the tiny one has come this way! Zeel Red: The family holds strong, my brother! Mercenary, go after the archer and his or her wolf! Gargoyle: Do I tell you how to do you job? Sheesh. Fleir and Fi get into position. Meanwhile the cultist fires a round at Vegeta and retreats. (GM) Chad S. (GM): Crossbow vs Vegeta: AC 19 for 6 damage Vegeta: nice shot... if you were aiming at the wall One of the cultists darts from behind the wall while the other stays put. (GM) Chad S. (GM): Hawk is up. Good thing you spent ki on that +20 Hernz: yup! lol (GM) Chad S. (GM): That may have burned a bit. Hernz: I did the math after I foudn haste didnt stack with my speed... stupid haste... otherwise that would have been like the terminator being put down in lava (GM) Chad S. (GM): Now I have an image of Vegeta throwing up a thumbs up. Hernz: HAHAHAHA Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 32 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins draws his bow as he moves over next to Fi Hawk Hubertins is attacking Cultist A with his Composite Short Bow! Hawk Hubertins: Attack Result: 26 (Needs at least 31 to crit.) Damage Result: 9 Crit: 20/x3 Crit Confirm: 21 Crit Damage: +5 Hawk Hubertins: Type: P George: That doesn't include the prayer, so +1to hit and damage on those rolls. Or the penalty for shooting through Fleir's space. No penalty, target is not in melee and nearest frindly is more than 10' away. Hernz: nice rolls George: Cultist A is having a bad day. Chris: Cultist A has +4AC of soft cover from Fleir. Not sure if the cover from the wall in front of Cultist A would stack with that. George: So worst case is -8 from soft cover, reducing it to a 19.. Chris: Well, it's an AC bonus, not a penalty. not exactly the same. Hernz: too many ranged rules lol Cat: yuuuup George: Ok, so as long as his AC before the cover is 19 or less, Hawk hits. :P realtime 11/28, 12:05 pm (GM) Chad S. (GM): Vegeta needs to make a DC 13 Will Save vs Fear. He's not sure what the Blue clad Zeel is, but it's clearly not alive. I should have made him roll that as he landed, but meh. Failure means Vegeta is shaken for 5 rounds. Hawk's arrow lands right in the cultist's shoulder. Another man, similarly dressed to "Mr. Thromman" emerges from the corner. Two differences are obvious: He has much better equipment and he's large. The gargoyle takes flight, provoking from Fleir, and jabs at Fi. (GM) Chad S. (GM): Longspear! 27 for 17 damage The longspear hurts. A lot. Zeel Blue flies away and fires a strand of webbing that occupies most of the back of the room. (GM) Chad S. (GM): It's a web spell. Vegeta must make a DC 15 Reflex Save or get stuck. Vegeta sees the Red Cloaked figure cast something and touch Mr. Thromman with it. (GM) Chad S. (GM): Okay, Nidri and Claire are up next. Vegeta needs to make a Will Save DC 13 vs Fear and a Reflex Save DC 15 vs a Web. Fleir needs to make a DC 13 Will save vs Fear or be Shaken for 5 turns. She also gets an AoO against the gargoyle. Hernz: hm... my will save is 14 right now... let's hope I don't roll a -1 Vegeta: Hernz: what a waste of a 20..... Vegeta: Is this a joke? hahaha Fleir: Chris: Bleh bad rolls. Maybe if I'm lucky that will ground it before it hit... Fleir: Meghan: Damage: 11 to each creature in area of effect Burning Hands uses remaining: 5 on the gargoyle. I'm pretty sure I can get just him from here Hernz: should we just go assuming fi and veg are next too? Chris: It's unlikely to have happened, but it will change my actions if the Gargoyle got tripped. Hernz: well, I'll go since I have a bunch of stuff to consider in the web... veg has Serene Stride, so he ignores difficult terrain movement penalties in the web. Needs escape artist DC 15 to move past 19 so I think that lets him move normal for the round Veg will blast the 4 of them with... lightning! Fi can go first if he wants, but even if one goes down, veg will get the area attack on any remaining from the 4 Vegeta shoots a huge energy wave at Cultist A! Vegeta: GALICK GUN!! Damage: 33, Reflex DC: 21 Damage Type: ??? Chris: Duh. It's flying no trip. Hernz: well, it's a trip as he tries to fly, no? Chris: He took off from 10ft away Hernz: oh... Cat: ok, is fi squealing for healer or do i have a round before it's a problem? :) 'cause i can join you guys in fireball formation but i'd love to wing up first. Chris: I'm about to 5' back behind Hawk. Cat: ok George: Hawk can step back next to Fi and heal as well. Fi steps back and attacks the Gargoyle. Fi: Hernz: wow that's crap! lol Chris: Worst rolls ever. Hernz: you're only at +9? Chris: Oops. I left a -9 in there from the water combat. Add 9 to all the attack rolls. Still shitty rolling, but makes more sense. I saw that and looked at my attacks which said my ranged attack was lower than my melee. "That can't be right" Hernz: hahaha Vegeta: can you aim at other targets? something tells me you and fleir might take him down w a couple arrows left Hernz: that was ooc Chris: Not from where I'm standing. I might have a cover shot against some of them, if it does go down. Fleir will probably move onto the next group if it drops. Gargoyles probably have DR/something that she doesn't have. Cat: i'm like 5' up or whatever puts me in range of kicking Fi in the head with a cure if needed next round. Chris: Well, if it does go down before my last hit, I'll redirect to Thromman. He'll have a +8AC. And I'll be at a -1 to attack & damage. realtime 11/29 10:33 am Fleir and Vegeta succeed in tests of agility and spirit. Fleir even bites the Gargoyle as it flies past. (GM) Chad S. (GM): Gargoyle's Reflex Save 19 The gargoyle reels back from Claire's flames. Nidri uses this opportunity to float near Fi and the hot iron ore. Round 3 (GM) Chad S. (GM): Add +9 to Fi's attacks? Yeesh, everything's swiss cheese to you guys lol Three of the arrows hit the Gargoyle, downing him. You notice the gargoyle transform into an unconscious elf, bleeding out. Fi's last arrow sails around the corner and hits Mega Thromman, but not as hard as it should have. Vegeta crawls out of the webbing with little trouble, unleashing his fury upon the four. The other Zeel squad member looks similar to the first, but his resolve holds. (GM) Chad S. (GM): +14 Will Save means Vegeta ain't afraid of no ghosts. Cultist A's reflex save 20 Did Thromman roll a 20? 19 Zeel Red's Reflex: 25 Zeel Blue's Reflex: 24 Like a moment from Eldrick's favorite play, Vegeta's blast results in a large dust cloud. By the time it settles, Thromman is injured, the cultist is a messy smudge, and the Zeels seemed to have braced themselves perfectly against harm. Zeel Red: Haha! The Family reigns supreme against your fits, little one! ...although that one was not prepared. Zeel Red points to the smear on the wall that used to be Cultist A Zeel Blue: Now we see why Freiza wants to become a distant relative so badly... (GM) Chad S. (GM): Fleir is up. +18 to attack, Fi? Yeesh. Hernz: Fleir already attacked and you resolved it lol Vegeta: what did you say about Freiza?? Chris: That was the AoO Hernz: oh... oops Fleir moves in on the most imposing opponent. Fleir attacks Thromman. Fleir: (From Vegeta): btw, for stat sheet stuff, whats the DR on thromman, 5 or 10? Chris: Yes, +18. 6BAB, +5 Mod (+4 Dex augment up), +4 buffs (bard song, prayer, haste), +3 magic weapon. The rapid attack penalty (-2) is negated by weapon focus and point blank shot. Evidently I need to switch to Mithral armor. Fi already hit the max dex bonus of his chain shirt, and I failed to notice her AC was being limited by it. realtime 11/30 8:27 (To Vegeta): DR 5 (GM) Chad S. (GM): Thromman's AoO as Fleir approaches: 21 for 9 damage Mega Thromman is dragged off his feet as Fleir bites him. (GM) Chad S. (GM): Cultist C takes a potshot at (Even is Claire) 2 AC 17 for 6 Damage Cultist B gets a burst of speed and tries to tumble behind Fleir. (GM) Chad S. (GM): Acrobatics check vs Fleir's CMD: 27 Cultist B draws a dagger and stabs Fleir, hitting AC 22 for 16 damage Hawk is up next. Chris: Claire would have partial soft cover from Hawk (+2AC) if that matters. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 31 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Cultist B with his Composite Short Bow! Hawk Hubertins: Attack Result: 30 (Needs at least 32 to crit.) Damage Result: 7 Crit: 20/x3 Crit Confirm: 21 Crit Damage: +4 Hawk Hubertins: Type: P George: -5 to the to-hit for this one, since it's the second attack (Full attack with bow) Hawk Hubertins is attacking Cultist B with his Composite Short Bow! Hawk Hubertins: Attack Result: 20 (Needs at least 32 to crit.) Damage Result: 8 Crit: 20/x3 Crit Confirm: 26 Crit Damage: +3 Hawk Hubertins: Type: P George: Haste attack. Hawk Hubertins is attacking Cultist B with his Composite Short Bow! Hawk Hubertins: Attack Result: 13 (Needs at least 32 to crit.) Damage Result: 6 Crit: 20/x3 Crit Confirm: 22 Crit Damage: +9 Hawk Hubertins: Type: P Hernz: -4 to all those for shooting into melee since he's engaged w fleir realtime 12/1 8:52am Welcome to December (GM) Chad S. (GM): That soft cover does matter, Claire is unharmed. Hawk fires three arrows, but only the first one hits his target. With a burst of magic, Mr Thromman stands back up without exposing any weakpoints or vulnerabilities for Fleir to take advantage of. Thromman pulls out his holy symbol, an elaborate magnifying glass. A burst of necrotic energy flows forth from it, affecting all nearby. (GM) Chad S. (GM): Negative Energy burst: Will Save DC 16 to halve 17 damage Fleir and Vegeta need to make those saves. The Blue-clad character hurls a fireball near Fi and company, dealing 19 Fire Damage. (Reflex DC 16 to halve the damage) The Red cloaked for conjures a ray of acid at Vegeta, while keeping an eye on Fleir. (GM) Chad S. (GM): Acid arrow range touch vs Vegeta: AC 18 After missing Vegeta, the red foe points at Fleir and the bolt redirects towards Fleir. (GM) Chad S. (GM): Acid arrow range touch vs Fleir: AC 10 The bolt splashes into the floor, harmlessly. (GM) Chad S. (GM): In summary: Fleir and Vegeta need to make DC 16 Will saves to halve 17 negative energy damage. Hawk, Claire, Fi and Nidri need to make DC 16 Reflex Saves to halve 19 fire damage. Hawk needs to make 2 DC 13 Will saves or be shaken. Claire needs to make 1 save. Both can make K. Religion checks to identify the Zeel Squad. Fleir: Fi: Hawk Hubertins: Vegeta: Hernz: good thing Fi made the save! Chris: Yeah, only could fail on a 1... wait that sounds familiar. And rolling a 1 would put her at -1. Meghan: I do not have k religion arcana and planes, that's it fire or ice, guys? Whatcha thing? think? let's try ice Meghan: Claire is attacking Cultist C with Burning Arc Burning Arc uses remaining: 3 Damage (primary): 8d6, 31 Damage (secondary): 4d6, 11 Meghan: Damage (tertiary): 2d6, 10 this is actually ice damage, primary on cultist c, secondary on zeel blue Cat: well. i guess that does it. so fi's already down like 20 and taking 10 more? Chris: I'll be at 8 of 35. Cat: ok so a third list cure is probably good 4th list would be pretty likely to top off though. you gonna run off again? ;) Cat casts Cure Critical on Fi! Cat: heal 29 HPs. sweet. Hernz: nice, he's back to bull full* realtime 12/2 8:27 am (GM) Chad S. (GM): Damn, I like working in the morning. I didn't see Claire's Will Save: 20 Nidri uses magic to heal Fi's scorch marks. (GM) Chad S. (GM): Cultist C's Reflex Save 11 That should be 13. Not that it matters. Zeel Blue's Reflex 27 While the cultist is nearly flash frozen, the cloaked creature seems to evade most of the blast. The remainder slides off his cloak. Round 4 (To Hawk Hubertins): These cloaked figures are definitely undead. Based on the fear they project, you would liken them to a lich. Liches are immune to cold and electricity, and possess a life-draining touch. (To Hawk Hubertins): That would explain why Thromman's negative energy wave didn't affect them. Maybe it even healed them! Zeel Blue: Did Dear Mother know the angel could produce cold? What a revelation! (GM) Chad S. (GM): Damage squad, go. I mean, Fi Vegeta and Fleir: your turn is now Cat: hah we did sort of phase ourselves nicely this time... Fi Fleir, take down the little one! Fi: Fleir, take down the little one! Fleir: Fleir chomps on Cultist B. Chris: If Cultist B happens to be taken out by the first one, the second one would be on Thromman. Fi steps up and fires a bunch of arrows at Zeel Red from around the corner. Fi: Chris: Well that attack spread is a wild ride. Zeel Red doesn't have cover. Hawk Hubertins sings: Burn the Liches Red and Blue with Holy Fire, Lightning and Cold won't make them expire! Chris: great, so they've added fire resistance on top of their immunities... Hernz: crap, I have to see who/what is left alive after all that lol not sure if Fleir took down CB with the first or a 17, or Tman, or if read is still up... Does Fi need to move up a square to be able to shoot? F it, I'll leave Red to you guys, veg is going up Vegeta spends a point of ki to increase his AC for the round Vegeta shoots a huge energy wave at Zeel Blue! Vegeta: GALICK GUN!! Damage: 27, Reflex DC: 21 Damage Type: ??? Hernz: Acid damage, and AC is at 36 cause I cast in front of Blue... cone should get CC, Blue and Mr T if he's alive Cat: lol Mr T. George: Don't kill Mr. T! We need the info in his brain! Chris: Yeah, it's probably better to take out everyone else and have Nidri intimidate. Hernz: say that in character and veg might avoid mr T :) realtime 12/3, 8:31 am (GM) Chad S. (GM): Okay, time to see the slaughter... With two quick bites, Fleir takes down the cultist trying to pierce her hide. Fi loosens several arrows at the red clothed foe. Three of them hit, but the first one bounced harmlessly off of it. The other two were blunted as they hit. Zeel Red: By the Family, those arrows stings! Zeel Blue: Uncle Baat would be jealous of that man's song... no wonder we were sent here, Brother! Vegeta trusts his impressive defenses and risks getting touched by the Blue Man's skeletal finger. (GM) Chad S. (GM): Let's see if he rolls a 20: 5 Okay then, Reflex Saves: Cultist C 25 Zeel Blue 23 Thromman 6 Cultist C thanks the gods above as he evades the spray of acid. The Blue clad man isn't as lucky. Thromman falls to one knee, reverts to his normal size, then passes out, covered in acid burns. (GM) Chad S. (GM): Cultist C fires his crossbow at Fi before running behind more cover. Cultist C shoots Fi hitting AC 38 for 6 damage That should be AC 29, not 38... Hawk is up. Fi: Gah... Stupid undead. Don't bother with arrows, Hawk. They won't work. Chris: Appears to be DR15. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 30 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins holds the action of casting TI if someone in the party misses their attack. realtime 12/4 10:39 am Hawk prepares to help anyone whose aim is off. (GM) Chad S. (GM): Zeel Blue attempts to acrobatically fly away from Vegeta. Acrobatics: 9 Zeel Blue provokes from Vegeta. Hovering above the lava, he casts a spell, applying it to himself. (GM) Chad S. (GM): Nidri will need to make a Will Save, DC 13. Also she can make a K. Religion check to identify, Zeel Red casts a spell and runs behind cover. (GM) Chad S. (GM): Basically everyone but Hawk is up. Nidri needs to make a Will Save DC 13 vs fear or be shaken. She can also make a K. Religion check. Hawk has a Timely Inspiration spell ready. Meghan is attacking Zeel Blue (10 feet up) with PoB (undead)! Meghan: Attack Result: 25 Damage Result: 22 PoB (undead) uses remaining: 4 Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 2d4 rounds. Splash area takes 1d6 damage and must save or be dazzled for 1d4 rounds. The flash from the breaking pearl of brilliance counters or dispels any darkness spell of equal or lower level. A darkness spell of equal or higher level counters or dispels pearl of brilliance. wow, i might've hit him hahah, but not for that much damage Meghan: it should be +10, not +19 so for 13 damage and apparently I hit an AC 26 because I didn't have prayer turned on Chris: I'm pretty sure it doesn't have a touch AC of 26. Cat: Chris: I'm probably going to move up to Fleir, cast magic fang on her, and have her run after Zeel Red. Cat: i can throw damage at one of the zeels, it's a little "expensive" but people aren't really getting hurt right now so... i guess lets see what happens with vegeta's AOO. is someone going to sneeze on cultist C? Chris: what kind of damage? Cat: i mean i think hawk said they were undead -- so like, a cure spell? either a cure spell or an inflict spell, basically. that's my only damage. Chris: Yeah, Liche. Probably what you will get from your K-religion. Cat: yeah that's what i'm figuring. in which case i can throw a lvl 3 cure at it from a distance for burning a lvl 4 slot. with all the buffs up, my ranged touch attack is pretty reasonable. Fi casts Magic Fang on Fleir. Fleir chases down Zeel Red. Chris: This move doesn't provoke an AoO because she would have cover from the corner. Also why she doesn't stop earlier to attack. Fleir: Chris: That Magic now in addition to PBS. Cat: huzzah, i'm already in range. and have pretty much a straight shot it looks like. because i'm above hawk and claire and so is blue... still gonna wait for veg's AOO to resolve first. in case i can use a smaller spell. ...can you take a 5' "step" when you're flying? (presumably it requires a fly check) (but so does hovering?) Vegeta attacks Zeel Blue (10 feet up) with a AoO! Vegeta: Att: 19 Dam (P): 8 Crit Conf: 19 Crit Dam: +12 1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron. Hernz: that was the AoO... don't think it hit I'm not SSJ aura right now, so that's a shitty AOO... and damage is B, not P I'll figure out what veg does after all that resolves and nidri goes Cat: ok so. 5' to be within 45' of him, because he's 5' higher than me. Cat casts Cure Serious on Zeel Blue (10 feet up)! Cat: heal 20 HPs. "heal" the will save is DC 18 also just in case it requires a fly check. ...probably safe on that front. Cat: so yeah, i guess we'll see if he has a shiny touch AC or not. :) realtime 12/5 7:56 am Vegeta barely manages to pass the blue foe's armor. He hears some bones crunch as he punches. (GM) Chad S. (GM): Will Save 25 Zeel Blue: Brother! We will rejoin at the source! FOR THE FAMILY! Nidri's blessed magic flows through, disintegrating the body entirely. Its remains land in the ore, burning to ash. (GM) Chad S. (GM): Claire doesn't have a target anymore. I'll have her hold since other people put up moves. Round 5 Zeel Red: Father has learned much from this! Abandon your path and Mother will forgive you! Fleir dashes around the corner and crunches Zeel Red to dust. By the time she's done there is nothing left. Literally. (GM) Chad S. (GM): Claire and Vegeta are up. The party hears the sounds of about a dozen people, clad in armor, shouting from where the party entered, although it's hard to tell what's going on. Vegeta: sounds, like we need to finish here Vegeta powers up and goes for CC Vegeta attacks Cultist C with a Flurry! Vegeta: Att: 26 Dam (P): 17 Crit Conf: 22 Crit Dam: +15 1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron. George: Assuming Vegeta has just destroyed Cultist C, Hawk wants to check to see if T is dead or if he's just down. Vegeta: While that happens, perception check to see about the other room noise you mentioned 38 Cat: nidri's flying over to help check on T oh yeah. i am so good at this game. Hernz: lol George: Hawk is helping. Or at least trying to help Nidri. Hawk Hubertins: George: I beat the roll... but Hawk fails to help. Cat: DID EVERYONE HEAR HIM? Vegeta pops by after he's done listening.. heal 13 Vegeta: Did I hit him that hard? ;) heh Hernz: you get a 16... realtime 12/06, 9:06 am (GM) Chad S. (GM): RIP in pasta, Cultist C. You tried. Combat Over (GM) Chad S. (GM): Vegeta hears about a dozen guards approaching. They seem to be calling out orders to secure the area. Nidri is able to apply emergency healing to Mr. Thromman, saving his life. The party hears the marching stop not too far from the room and hear a shout. Guard: By the authority of the Isle of the Sun, I order you to cease your acts of violence now and submit to the law! This is your only warning! (GM) Chad S. (GM): Vegeta guestimates that you could take these guards down in a fight. Chris: So, talk our way out, fight our way out, or something else? Fi and Fleir could probably hide down here with Thromman. Toss the Cultists in the lava. Everything else dusted. Sorry, molten iron... George: Time for Team DiploBomb to step up? Claire? Yeah, toss the bodies in the pools, have Fi and Fleir hide T, and go try to talk our way out? Meghan: ... hah! Hernz: veg can hide behind a wall in case you guys f up the bomb lol :) of course he'd prefer fighting... he's a sayan Fi: Fi and Fleir pick up Mr T and hide. Fi: Vegeta, can you dump the Cultists in the iron? Cat: y'all want me to just stand in the back in case you need someone scary? Vegeta gets rid of the cultists bodies the only way he knows how... Vegeta: GALICK GUN! 35 fire damage Hernz: of course the best rolls when they're totally useless lol... vape - Nappa style let's hope that waste of ki doesn't come back to bite me in the ass lol Fi: ... Vegeta: stealth 20 Vegeta is too busy showing off his fighting prowess Hernz: HUB this Sat, right? realtime 12/7 9:23 am Vegeta destroys the bodies (and the elf-turned gargoyle?) while Fi and Fleir take Mr. Thromman. Claire, Hawk and Nidri see a dozen guards march in formation. Several of them have the insignia of Virton, the god of justice. One of the guards, a female dwarf steps forward. Guard: ...Who are you? Where is Mr. Thromman? His secretary reported intruders barging into this business meeting. Chris: Oh... The Elf. I guess, I'll grab that one too. Don't want to kill the potentially innocent. Fleir can drag one, while Fi drags the other. Yes, Hub on Sat. George: How about something like "Hi, we're here to speak with Thromman. Do you know where he is?" Cat: lol bluff. realtime 12/8 8:25 am 3 of the guards spread out to investigate the area. Guard: We need you all to come in for questioning. The secretary mentioned a blue-skinned tiefling woman scaring her and a large wolf, along with 4 others. Search check! 26 The guards begin a sweep through the room. Somehow a large wolf and three humanoids remain hidden. However, one of them notices a tiny human hiding in a corner. Guard: You! With the spiky hair! Come out here! Cat: mumble mumble not my fault if people are afraid of me. Hernz: veg doesn't lie... you guys convince them to leave or he goes on a kill spree Vegeta wasn't trying to hide too much... he was aching for more butt kicking... yeah, he'll go with that Hernz: he'll spill everything in an interrogation is what I was alluding to :) George: Hawk can lead the bluff. Claire, etc help? Hawk Hubertins: Meghan: bluff... sure Are we throwing vegeta under the bus? Hawk Hubertins: Hi, we're here to speak with Thromman. Do you know where he is? Vegeta, why were you hiding in the corner? George: A partial truth is the best lie? Vegeta: yes... why was I.... hmph Cat: i'm a helper! 12/9 8:06 am realtime 12/9 8:06 am (GM) Chad S. (GM): They aren't gonna beat that Sense Motive Guard: Hmm... everyone start searching. You four, stay right here. He was supposed to have a business meeting in the basement level. The guards continue their search, eventually finding a door. Guard: What's with your wounds? Fresh ones too... Another guard checks the door, misses the wolf, two elves and Mr. Thromman, and returns, whispering in her ear. Guard: Uhuh. A boat? Loaded with equipment and treasures? Was Thromman about to leave? Okay, we need to shut down this place and begin a thorough investigation Your four. You're not under arrest, but we would like a statement from you. Something isn't adding up. Vegeta: sense motifs to see if these guys are up to anything sketchy or why they even showed up Hernz: ah yes, back to wasting my 20s lol Cat: they showed up because intimidate has consequences ;) Hernz: lol we might have to just beat them up then ;) you don't want veg interrogated Chris: Fi just assumes that Vegeta doesn't know anything of consequence. realtime 12/10 1:18 pm (GM) Chad S. (GM): Vegeta figures these guards are just doing their job. Hawk Hubertins: Of course I'd be happy to give you a statement, but surely you don't need all of us here. We're on an island after all, and have no plans to leave any time soon. realtime 12/11 1:58 pm (GM) Chad S. (GM): Diplomacy Counter! 22 Guard sighs Guard: Look, I just need to know where you guys were, if you've seen Thromman and what business deal were you trying to set up with him. That boat he has was ready to go, so we're worried about flight risks. (GM) Chad S. (GM): While Hawk didn't piss off the guard, he didn't make huge inroads, either. You'll need to do something besides Diplomacy if you don't want to bring Vegeta along. ...also I love how the fail state for this is them interrogating Vegeta. Cat: the dice want this to be "interesting" heh. also, veg needs to get that team stealth feat fi has. y'all don't want nidri's trick on the one-trick-pony scale. the best lies are rooted in truth...we could try the tactic that he was dealing with Baat and we were concerned for his safety. and do the guards seriously look like they believe this is a business meeting in the middle of a crazy warehouse with molten iron or whatever? Vegeta: [party can tell veg is running out of patience...] Cat: veg or hernan ;P Hernz: hahaha Cat: there isn't much useful that nidri can lead here. this is mostly up to what hawk and claire can do Hernz: yup plus it seems if we clean house, there's nice loot in some boat lol Cat: though if we need "something besides Diplomacy" i'm not sure what options chad is thinking of besides resisting arrest. Hernz: a galick gun / fireball will work ;) Cat: digs a deeper hole. these are guards, you don't think they'll be missed? and the secretary out front will definitely recognize us. not that veg thinks about that heh if i get to give hawk and claire a sidelong look, i'd go with giving minimal info possible here to get them not to take us back, and then see if we can do anything to cover for fi getting out with thromman. and pass veg off as crazy. (he thinks he the prince of some race no one's ever heard of? i mean seriously.) Hernz: lol Cat: which i assume would all be bluff, so if it looks like hawk or claire is willing to run with it i'll drop just enough to get them started (i.e. help) Meghan: sigh you guys know my diplomacy check is 28, right? Chad, if I"m not online you can roll for me. should I bluff? should I try to charm? Hernz: bluff... the save might be overcome by one of them Realtime 12/12 10:18 am (GM) Chad S. (GM): Sounds like Claire is gonna bluff. Chris: She would rather have been part of the diplo bomb. (GM) Chad S. (GM): Ah yes, I see. I can have her assist, then. Gotta keep this going. Claire's Diplomacy Assist! 46 Claire rolls her eyes and manages to convince the guards that the party was simply looking for Mr. Thromman and got lost. Guard: Er, right...well. While the others search this place, let's get you guys out of here. Thromman clearly isn't here. Two of the guards are tasked with escorting Nidri, Hawk, Claire and Vegeta out of the building. By now the place is crawling with more guards and some investigators. (GM) Chad S. (GM): Most of you have a clean getaway at this point. I assume Fi and Fleir will Metal Gear their way out with some sick Stealth checks. Chris: That's the plan. Since it looks like the guards will be sticking around. Hard to investigate while they are doing that. Fi: Chris: lol I always forget to activate my stealth bonus abilities before these rolls... I could give Fleir and Fi a +6 each would would put us at 46. Fi and Fleir peace out. (GM) Chad S. (GM): Assuming you guys give a quick statement and leave when the guards ask you to, you will leave without trouble. Where to, next? George: meet up somewhere less public, tie up T, and question him. Chris: And figure out who this elf is. Vegeta: [Claire] way to ruin my fun heh Hernz: by the way, are all synergies like that? where you take highest roll and add up ALL bonuses?? Chris: I don't know of any other synergy teamwork feats. realtime 12/13 8:37 am (GM) Chad S. (GM): Stealth Synergy makes sense to me, because often a team relies on the worst Stealth check in the party. Thromman's place of business is full of enforcers, and they are busy interrogating the workers there. They let the party pass without trouble. Meanwhile, Fi and Fleir find another exit near the coastline, carrying Thromman and the gargoyle-turned-elf. (GM) Chad S. (GM): You two groups will need to coordinate a meeting place or rendevous somewhere. Chris: Fi is assuming the Kolphan's place. Would hang out in the woods nearby until rest of party shows up or gets their attention if they are already there. George: Assuming we're allowed to leave, I think Hawk would head there unless someone else has another idea of where to go. Cat: reads backlog claire is like hey, is this the way to Baker house?? also yeah, kolphan estate has been our home base, more or less, so that's probably where to head back to. realtime 12/14 8:41 am With no real obstructions or distractions, the party returns to the Kolphan Estate. (GM) Chad S. (GM): Kolphanir's Perception 36 Fi's Stealth Synergy 35 Fleir's Stealth Synergy 34 Kolphanir is playing the harp and humming to herself when she comes alert, turning to see who snuck up on her. She calms down quickly once she notices Fi and Fleir. Seeing Thromman and the elf though she begins tweeting in Celestial, curious and concerned. Meanwhile, Claire, Vegeta, Nidri and Hawk return to the Kolphan estate. Sigurd is outside, talking to about half a dozen town guards. Darius waves the party inside.
lunchtime
Darius Kolphan: Ugh, what a morning. One of the housekeepers was acting suspicious, according to Sigurd. Sigurd found him near Grandmama, with a wicked dagger behind his back. It turns out he had a brand on his thigh. How did I fail to notice a spy here? I hope you had better luck with Mr. Thromman. Fi: [Kolphanir] Sorry, I didn't want to bring them straight to the house. This one's in league with the vampire, and this one was a gargoyle... Fi attempts to mime that if she doesn't understand. Fi: Nidranisan: That's not good. So yeah, I hope Fi and Fleir are here somewhere. I guess Fi is usually out in the woods, maybe we should go look. Nidranisan mutters, I hope they didn't go back to that beach or something. Nidranisan: They uh, brought Thromman I hope. We got. Erm. Separated. realtime 12/15 8:11 am Darius Kolphan: The investigation has mostly been taken care of, and Grandmama was unharmed, but it was quite a scare. Sigurd has a way of talking to authority figures. He will keep them distracted for quite some time. Let us meet Grandmama. (GM) Chad S. (GM): Kolphanir's Sense Motive 25 Kolphanir isn't completely sure of what Fi is talking about, but their wounds are concerning to her. (GM) Chad S. (GM): Fleir: 56/73 Claire: 41/50 Hawk: 42/51 Vegeta: 43/51 Fi: 29/35 Nidri: 42/51 (GM) Chad S. (GM): Those are your current hit points. It's a familiar sight: Kolphanir tweeting and whistling like a bird in front of a pantomiming Fi. Darius Kolphan: Ah, I see...Berrei Thromman. It looks like he wasn't very cooperative. [Celestial] Grandmama, this is Berrei Thromman. Associated with that vampire lord. [Celestial] Something tells me the town will be looking for him. Cat: nidri is casting comp lang on the way over btw. Darius Kolphan: [Celestial] Sheela is already busy reminding our suspects to visit the big fashion show tonight. Nidranisan: So, are we ready to wake Thromman up? Sounds like the Kolphans might have some questions for him as well. Kolphanir: [Celestial]Oh, it's Mr. Thromman? He's not innately evil. Foolish, though. Well, we all make mistakes. Tell everyone to gather around so I can help some of their injuries and awaken him. [Celestial]Wait, who is the other elf? Nidranisan: The other one was there with him when they attacked us, along with a couple liches with strange wardrobes. This one was...some kind of gargoyle? Until he fell unconscious. Darius Kolphan: Liches? Wow. Why would liches work directly with a vampire lord? They are usually secluded. Nidranisan: Yeah. Some "business meeting". Darius Kolphan chuckles Darius Kolphan: What kind of mystery have you stepped into? Nidranisan sort of shrugs. Nidranisan: I mean is it that different from literally everywhere else we go? Nidranisan glances around the team. (GM) Chad S. (GM): Okay, people should think up questions and make skill checks. Nidranisan gathers in with everyone else and then realizes we didn't tell everyone else to gather in. Nidranisan: Guys, Grandmama said she'd help heal everyone and wake Mr Thromman up. ...and I'm pretty happy to save the spells, given how today has gone already. That said though, anyone care to try out a zone of truth on this guy? Cat: mostly gonna let hawk ask the questions...i assume it'll be a pile of how he first met up with baat, what baat's plan is, what role he plays, and what has been happening since we cleared out the library. also anything we can get on where baat's real hideout is. George: Yeah, Hawk pretty much wants to know where baat's hideout is/where we can find him since he's gone to ground. And possibly more info on his parents, since they seem to be important somehow, but that's a secondary line of questioning. Vegeta: Vegeta and his impatience have gotten the best of him... he's not paying too much attention unless the words are "kill baat" Chris: Lol Vegeta. And this was the most direct route to getting leads... Hernz: I KNOW!! Cat: heh. realtime 12/16 9:20 am Kolphanir waits for everyone to surround her, then she plucks a string on her harp. Everyone recovers 21 hit points. (GM) Chad S. (GM): Max roll, baby Mr. Thromman and the elf stir awake. Thromman: Ugh...dammit. They told me this would happen! Told me to invest for more protection... I thought they were lying. You want to know about Baat Daculon? He pays very well. Sometimes visitors would arrive that were...clearly not alive. But they paid well for weapons and armor. Who am I to complain? He mentioned something about his family in the Great Plains... he had an argument or something, and left for his "vacation home." as he called this Isle. A few days ago, one of his lackeys arrived and told me to leave the island. Someone flushed him out, and his allies were in danger. When he first arrived on the island, Baat gave me a token- a coin made of bone- and told me to use it to summon aid if I ever needed it. The gods warned me of a great danger today, so I used it. Two loud, annoying undead creatures wearing garishly colored cloaks arrived. Ranting about their family. Still, they knew who you were they knew, your capabilities. Thromman: They even knew when you would arrive. They suggested I create a simulacrum and hire a bodyguard. They gave me these brightly colored gems to form the simulacrum. My money hired... this guy. Zylith: Zylith, at your service. The world of beasts is at my command. Ow. I'm just a mercenary. Thromman paid me well to guard him while he prepared to leave. (GM) Chad S. (GM): Okay, I think those are the relevant questions you needed answering. Anything else? Hernz: Do we have a location for the family in the great plains and/or the vacation home? realtime 12/17 7:51 am Thromman: I've heard of a small, rural village named Deonsy. Baat mentioned it enough times. He treated this place as his vacation home. Vegeta: Time to finish things George: What does Hawk know about Deonsy? Cat: GM says: GTFO people, FFS. George: So the only question is what do we do with Thromman? Does Darius want to take him in? Cat: that'd put us in a pretty bad spot, no? Hernz: you realize we can't let him go... or even turn him in... "they attacked me, they're the bad guys" is likely to happen.... let veg vape him, please ;) Chris: Nonsense. His presence at the fashion show might encourage some of the other team Baat members to show. realtime 12/19 8:40am (GM) Chad S. (GM): Deonsy is a rural village in the Great Plains, not too far from the port town. And yes, you will have to decide on Thromman's fate. Vegeta suspects he will mention you as soon as he's out of harm's way. Forcing him to attend the fashion show would attract more of Baat's followers, though. Hawk Hubertins: (Away from Thromman where he can't hear us) We've got some leads, but I have no idea what to do with Thromman. We can't turn him over to the authorities without causing potential legal issues for ourselves, but I'm at a loss as to what our other options are. Fi: What exactly will be happening at this "Fashion Show?" If it is to be a big expose for the Baat followers, I think it would be best if Thromman attends. Might encourage some fence sitters to come too. Vegeta: [Clair] voodoo girl, can you control his mind at this thing? We let him lose for a second and we don't have a guarantee he'll not try to escape or call for help or... force me to kill him Meghan: Yeah, sure. maybe? let's find out Charm Person uses remaining: 3 I mean. sure? realtime 12/20 10:40 am Cat: lulz. ok, let's see if he's got an amazing will save. (GM) Chad S. (GM): Will Save! 27 Yes, yes he does. Cat: lol. oh well. Thromman shakes off Claire's magic. Cat: does that mean he knows what she tried and is predisposed against us? (GM) Chad S. (GM): Spellcraft check 10 He knows you used magic. He doesn't know what spell that was, but he knows he resisted it. Cat: ok. well, if y'all want the nuclear option (intimidate bomb) let me know. just give nidri a bit ol' look and she'll turn on the glowering. i'm pretty sure "we will find you and I will let the monk kill you and laugh while you are dying" is pretty persuasive. but y'know, try everything else first. Darius Kolphan: Ah...should I try to befriend him? Or is there a particular memory you wanted to seek? Nidranisan: We'd just like him not to make things difficult for us later. Darius Kolphan: Ah, I see. Nidranisan: Given that we barged in and the guard is predisposed to be sympathetic to him, if he decided to 'rat us out' we'd be in a bit of trouble. Claire talked our way out of that once. I'd like not to have to try that again. Darius Kolphan: Yes, that makes sense. Let me try to charm him. (GM) Chad S. (GM): Thromman's Will Save (Cleric!) 12 DENIED Darius Kolphan: Ah, Mr. Thromman? I see you've met my friends, here. Cat: lol. Thromman: They are your friends, Darius? I-I didn't realize. Why didn't those Zeels tell me about it? Darius Kolphan: Just more attempts to manipulate you. Your mind must be a mental fortress! Otherwise you'll get bullied around. Darius Kolphan gives an obvious wink to the party. Cat: c'mon...straight face...... Nidranisan: Darius Kolphan: Now, where were we... oh, yes. As you can see, this was a big misunderstanding. No need to call the guards on them, eh? Nidranisan slinks over and links elbows with Darius. Thromman: Yes, I... I was mistaken. My apologies. Darius Kolphan: I will see you at Melanie's fashion show tonight, yes? Tell your friends, it should be extremely lively and very safe. Thromman: I thought it would be...bad because of... you know, my business deals. But if you think so. Well, I trust you. Thromman turns to the elf-former-gargoyle Thromman: And you keep quiet, as well. Zylith: Hey, I like to stay alive. Besides, I can't earn much money as a snitch. I'm well known for keeping quiet. Darius Kolphan: Good. I'll meet you tonight, then. Darius Kolphan steps away from Thromman Darius Kolphan: He should be very friendly to me for about...I'd say a week, maybe 8 days at the most. Nidranisan: Thanks. Not sure why he resisted Claire so easily, maybe the fact that he knows you helped. Darius Kolphan: He is a devout worshipper of the god of magic and forbidden knowledge, Erroc. The devout and the studied tend to have impressive magical resistance. So, what now? It's almost lunchtime. Let them go and prepare for the evening? Nidranisan: I suppose. ...what do we even need to prepare? or am I being naive. Darius Kolphan: Bluff 17 Well, yes. The customs may be new for you all here. Nidranisan: Darius Kolphan: Rich and powerful people will be there. Maybe some Councilmen will visit this evening. You'll want to make sure you have dressed up appropriately. Nidranisan: ... (GM) Chad S. (GM): Darius does think you're being naive. Nidranisan: Right. Pretty dresses again. Nidranisan sighs. Darius Kolphan: Well, the last dress I saw you in looked good to me. Darius Kolphan grins suggestively Nidranisan: Sure, so does that mean you're taking me shopping then? Nidranisan is so total deadpan. yup, tooootally deadpan. Darius Kolphan: Sounds like a splendid idea. Nidranisan: Know any good haberdashers on the island? Fi might need a new hat too. Darius Kolphan smiles. You are now in his element. Darius Kolphan: Yes, let us go. Unless you have more business here? Nidranisan: No, no, I think we're good here. Please thank Grandmama again for the healing. Hawk Hubertins sighs, shakes his arms, and is suddenly in a red and black fools motley with gold trim. Vegeta sighs as he prepares his one pink shirt Chris: I was somehow expecting at least Fi to get roped into the fashion show as a model :-P realtime 12/21, 8:37 am
evening
(GM) Chad S. (GM): Fast forwarding. Please interrupt me if you had other plans during the day. As the sun sets, the rich and famous converge on an ampitheater in the entertainment district. Many Councilmen are there, including an uncormfortable Councilman Vorre. Lord Trout is making the rounds, talking to people, trying to get a council position. Several entertainers and performers are giving street performances, trying to earn fame. Sal'nessee is at the theater but not participating in any performances. Her dress is much too restrictive for that. The Kolphans bring you to the theater as special guests. Darius has a very formal suit, Sheela's dress is fancy and provocative. Sigurd seems as awkward here as Vegeta. Darius Kolphan: To catch the most of Baat's followers, we'll need to help the people here motivated. And we should make sure no one suspects us. Sigurd Kolphan: I've spoken to some of the guards during the day and identified some of our suspects, like Mister Thromman. When we spring the trap, they can catch most of the small fry. Sheela Kolphan: Looks like we have a lot of talking to! Gods, my throat is so sore from talking so much today! Oh well. (GM) Chad S. (GM): I write up some suggestions in a bit, but each PC has enough time to speak to 1 NPC and encourage them not to leave/encourage others to stay. Hawk Hubertins wanders over and makes small talk with Sal'nessee, and keeps an eye out for any particularly exceptional performances. Cat: ooh fun times. different NPCs may be harder or easier to convince? like if vorre looks really uncomfortable maybe we should send claire over. and are there some that we think are more important to have stay? Meghan: yeah, who's going to be the hardest to diplomance? Hernz: Veg who sucks at all this will have luck keeping mr T here... he is charmed after all... how hard could it be? lol but you guys can pick... maybe he can convince others to stay Cat: maybe trout who wants to be here anyway, he can just yak about the arena. Hernz: good point... maybe see if he can get me a rematch... tell him about how much stronger I've gotten and how a rematch against Katt will draw tons of people and how he should totally talk to people here and get them interested in that... boom, great Cat! realtime 12/22 8:03am Hawk greets Sal'nessee, who seems bored. Sal'nessee: Hawk! You're here. I'm so tired of these things. If Melanie didn't ask me to be here I would be home. Let's get out of here, I'm definitely not fit for this high class stuff, even if I can play the part. (GM) Chad S. (GM): A K. Nobility check will remind her of some of the cool things some of the nobles here have done. Maybe she'll be encouraged to find a patron to support her performances. Lord Trout: Ah, Vegeta! Good to see you again. Hmm, "Bad Man." Interesting fashion statement- you've got all sorts of attention drawn to yourself, haha. Finding noblemen to sponsor my councilman campaign has been rather difficult, I must admit. Some of them are happy to see me stick it Vorre, but he's offering even more money to keep them happy. You think a rematch with Katt would work? It would keep them entertained, but I'll need more than entertainment. Maybe I can use it as a springboard to talk about security. Have you heard of anything like that, Vegeta? (GM) Chad S. (GM): A K. History check could rejigger memories of civilizations that used gladiator games to choose strong warriors. Hawk Hubertins: Chris: oooo George: Hawk is sort of a 1-ish trick pony. He's got the k skills. ;) Chris: I guess Fi will talk to Melanie. Hawk Hubertins: Sal'nessee, you may also find this high-brow event to become more interesting a bit later on. Playing politics isn't really my thing either. Hawk Hubertins winks. Cat: ...so i'm stuck with vorre or thromman. i kiiiinda think maybe claire would get the most out of vorre? do we have any guesses what skills they will want or we find out when we get there? i'm going to be traveling this afternoon so if you want to move on feel free to assign me and roll something -- i'm leaning towards talking to thromman. happy to put on my sweet face or my game face as needed. Vegeta: SAYANS I know SAYANS Hernz: (the one single K skill he knows lol Vegeta: Sayans fight good Cat: nice one hernz. let's hope you get a circumstance bonus or something. :/ Hernz: when I need a 20 perception check, I roll a 35... I need a 10 history, I roll an 8 lol realtime 12/23 9:46 am Hawk mentions many of the nobles' quirks, highlighting what they do when people aren't watching, and mocking some of their glaring weaknesses. Sal'nessee breaks into a smile. Sal'nessee: Hawk...what are you planning? Melanie told me this would be a night to remember, but I thought she was just talking big as usual. What can I do to make this night special? C'mon, let me in on this. (To Hawk Hubertins): make a Will Save, DC 22 Vegeta starts talking about the proud Sayan Kingdom and the great things they did and lands they conquered. Lord Trout seems to be respectful but he keeps getting distracted. Lord Trout: That's... very interesting, Vegeta. Time is short, though. Hawk Hubertins: Lord Trout: If I can't get them to listen to me, I'll have to get out of here, try something else. Lord Trout excuses himself to talk to other patrons. Hawk feels some kind of magical force try to penetrate his mental defenses but he wards it off. Sal'nessee seems oblivious to this and only gets more giddy. Sal'nessee: So Hawk, what's the plan? Cat: you wanna set me up with thromman since no one else weighed in? Hawk Hubertins: None of that now. You don't want me to ruin the surprise, do you? Hawk Hubertins smiles. Sal'nessee: You flirt. Fine. I'll stick around. Fi approaches the stage with Fleir, who surprisingly isn't too out of place. Some of the visitors here brought more exotic pets. A bouncer walks up to intercept, but Melanie waves them off. Melanie Mel: Fi! Come on, backstage, buddy. Men and women of various races are practicing, putting on different outfits, and getting prepared for the show. Driana is also backstage, nervously prepping her model and making final adjustments on her hat. Melanie Mel: Well then, we finally get a chance to talk. I feel like you've been avoiding me this whole time. You're staying for the whole show, right? We're going to have one hell of a finale, if I say so myself. I was talking to an undine- uncommon, but not rare around here- and she said you guys helped her turn in a dangerous pirate gang. And here I am, getting this party ready... So what's happened, since you got here? Tell me everything. (To Fi): Make a Will Save, DC 25 vs mind-affecting spells. (GM) Chad S. (GM): You can either impress her with Perform(storytelling) or you can Bluff your way through. Alternatively you can tell her about your plan to trap Baat Daculon's accomplices. Nidri realizes no one in the party has confirmed Thromman is still there, so she navigates her way to him. Yup, he's still there and he frowns as she approaches. He waves his accomplices away. Thromman: I didn't realize Melanie Mel would invite you here. If I weren't doing this as a favor to a good friend I'd be... home, enjoying the night. Thromman sighs Thromman: Let's start anew, though. My secretary mentioned you had come for a business deal, and were very insistent on meeting me. So what was it? I doubt you actually came there for a deal. (GM) Chad S. (GM): Nidri realizes he's gauging her response carefully. A Bluff check will be needed so he doesn't arouse suspicion. And then there was 1. Claire gets bored and decides to troll Councilman Vorre. He is as usual surrounded by his flunkies. Cat: well, we are EFTC, we can open up some kind of business relations with him, right? ;) lol wish me luck on this d20 ;) nooooooooooooope. :) guys i am SO GOOD AT THIS GAME. even better than hernz ;) (GM) Chad S. (GM): Yeah! Nidri explains that this was the last day, they were under tight pressure to meet and then they were assaulted, so they had to defend themselves. Thromman doesn't seem to object. Thromman: I see...the East Ferren Trading Company is quite large. I'd be a fool to turn down their business. In the world of business though, there are rules. And when I have a busy schedule, I can't have mercenaries barging in and interrupting my meetings. Excuse me, I need to get ready for the show... Cat pretty much facepalms as soon as he wanders off. Thromman excuses himself and enters the crowd. Meanwhile, speaks to Claire in a calm, measured voice. Councilman Vorre: Ah yes, the "Special Council" that cost me my first loss. You should feel proud. The trail on those murders have gone cold, and everyday a nobleman tells me they're worried about their performer dying next. Oh well. Humility is not my strong suit. But I will admit I lost, fair and square. I've heard that hellion is busy rebuilding the Great Library. I'll have to do some research to figure out what I did wrong. Maybe I should just go now- I feel like half the noble class is just waiting for Mister Trout there to start a fight with me. (GM) Chad S. (GM): Councilman Vorre could be calmed down with a difficult Diplomacy check. Alternatively, talking about law using Knowledge(Local) would sate his legal curiosity, and he'd stay here throughout the show. George: Does Hawk see the byplay between Tromman and Nidri? Cat: lol. go for the diplomance, of course. (GM) Chad S. (GM): Make a Perception check, Hawk. Hawk Hubertins: Cat: geez, even just association with me is enough ;) (GM) Chad S. (GM): Hawk notices Nidri walk into the crowd, but it's hard to see exactly where she stopped and who she spoke to. George: Needed the 20, huh? (GM) Chad S. (GM): Yeah, 20. It's loud and crowded at the par-tay here. George: Drat. Oh well. Hawk will point out likely prospects for Sal'nessee. Cat: well, lemme know if i can do anything else useful for the rest of the encounter. sorry, anything else. that may or may not be useful. unlike that thing i just did. ;) (GM) Chad S. (GM): Don't worry, there will plenty of opportunity to react to new events! Cat: lol. George: I nock an arrow. Does the gazebo react? (GM) Chad S. (GM): No. It's a gazebo. Cat: so we need chris and meghan to catch up huh :) (GM) Chad S. (GM): Yeah, waiting on their checks and rolls. Cat: does fi need a check if s/he decides to tell the truth? (GM) Chad S. (GM): Telling the truth requires no checks. Cat: heh. Fi: Hi Melanie. Sorry, we haven't been avoiding you. We actually got a little roped into something while here. The pirate things was actually a bit of an accident. Turns out the whole mess going on around here was caused by some vampire called Baat Daculon. We kinda got involved in dealing with him, and now Hawk has some crazed vendetta against him. We found the pirates when trying to track where he fled too. Turns out the pirates knew of him and his dealings hear in the town. They told us about his contacts here, so we want to flush them out. Fi spills the beans. Chris: I reserve the right to retract that if that will save affects something. Meghan: Wow, I rolled terribly I mean, come on, Claire. You had one job Hernz: good job Cat :) lol Cat: THANKS HERNZ. ;) (you started it) 12/24 9:56am Fi decides the best lie is the truth. Melanie Mel grins Melanie Mel: Is that all, then? Melanie Mel K. Nobility 22 Melanie Mel: That would...explain why so many people were hesitant to visit. Usually I have a higher turnout. This will be one hell of a finale. No wonder Sheela asked me for details. Poor girl, her mind is like an open book. I'll tell you what, Fi. I'll do what it takes to keep them entertained. In the meantime you figure out what it takes to keep the guests here. Meanwhile, Claire manages to calm Councilman Vorre's fears. Councilman Vorre: Yes, you're right. I'm going to enjoy this evening. No point to leaving early. If that Trout gets in my way, I'll hold my ground... thank you, special council. By the time the party finishes their discussions, the show begins. Melanie Mel: Welcome to the Melanie Mel - that's me- Fashion Show. Sponsored by the East Ferren Trading Company. We trade a lot more than spices, folks! Talk to me later. We have a lot of classic and new fashion designers here, so let's get them front and center! The Kolphans catch up to the party. Sheela Kolphan: Guys, the show has started! Anyone good at performing? Maybe we could keep the guests entertained so they won't leave during the show. Sigurd Kolphan: Fashion... ugh. I'll help the guards secure the theater, look for weakpoints and hidden exits. Does someone wish to help? Darius Kolphan: Oh no. Councilman Vorre and Lord Trout encountered each other directly. It's distracting a lot of people from the show. If they comes to blows, many people will be ejected. If we have any spare time, we should look for any of Baat's followers who may have caught wind of our plans - it's difficult to keep these things secret. (GM) Chad S. (GM): Each of you can only help with one task, but multiple people can gang up on a single task. Some tasks can be left alone. Decide how to divvy up your tasks. Meghan: should I just stick by Vorre? George: Hawk will help with the entertainment. He can use his fascinate song as long as there isn't an actual combat/threat running. Hernz: veg - perform: no; vorre vs trout: no. Look for weakpoint or look for baat followers...I think veg will go with Sigurd unless anyone objects if I do that, it leaves Nidri/Fi/Fleir to look for Baat followers and support other activities Vegeta helps Sigurd Cat: yea i think claire should work on the vorre/trout situation. meh. between perception and perform, if i'm allowed to try perform untrained, i'll do better at that lol. but yeah, i can try to help with the show or try to search for suspects. i'm kind of assuming claire will be able to handle crowd control with vorre and trout. given that searching for suspects was "if we have any spare time" i'm more inclined to help w/the show. if anyone wants to suggest otherwise let me know. Chris: Depends on if searching for suspects is perception or sense motive. If it's sense motive, then Vegeta should take it, and Fi will secure the area. Cat: yeah i was kind of assuming veg would be good at searching for suspects. Hernz: good point, Fi does have a good perception as well... veg can do the suspects... hopefully it's not some diplo check lol 12/25 10:07 a You mean X-mas. (GM) Chad S. (GM): The group splits up to help maintain the event. Viewing and Hawk, Nidri, the performers ask them for help. emcee: Yes, you there. We could use more performers. Some of the singers did not report today, claiming "family emergencies." I'll have their head after this. .. We'll play in B flat, try to keep up. (GM) Chad S. (GM): Perform checks, a good idea. Nidri may assist Hawk. Councilman Vorre and Lord Trout's shouting match has attracted quite the crowd. Some are intrigued, others are disgusted. No one's paying attention to the fashion show, that's for sure. Councilman Vorre: Oh please, you're doing this to line your pockets! Go ahead, make your monkeys dance for the public. But when you finish spilling blood, I'll do the hard work: real politics. Lord Trout: Hmpf. "Real" politics. The people here are tired of you picking on easy fights and easy targets to make yourself look good. What about organized crime? Smuggler's rings? The black market? I'd say that has thrived under your leadership. It's time for change! (GM) Chad S. (GM): Claire can try a diplomacy check to calm people down. If she picks a side it will be a lot easier. Some of the guards are dressed in full armor, symbols of Virton emblazoned on their shield. Others are much more subtle and could easily be confused for dinner guests. Investigator: Sigurd and Darius suggested I speak to you. I'm on the watch for suspects and their general behavior. Some of them are enjoying the atmosphere, given what happened to the Library. Others are a bit anxious about what they'll do after tonight. I need to make sure none of them try to flee or cause a panic. If they're aware they are being monitored, they may resort to drastic measures. Look around, talk to some suspects, and tell me how they feel. (GM) Chad S. (GM): Sense Motive is key. There are still ordinary guards, and Fi talks to one who is in charge. Guard: Hello, Sir. Madam. Um. Sigurd mentioned you would volunteer. We're looking for any and all methods of exit from this theater so we can secure them. When we spring this trap, we don't want them to escape! (GM) Chad S. (GM): Perception check, please Cat: merry christmas folks :) huzzah. looks like roll20 got me a 19 for christmas! that was my good die for the year. :) George: Merry Christmas! Here's Hawk's perform check before the assist from Nidri. Hawk Hubertins: Vegeta: Hernz: and veg f's up his part... Cat: heh. i mean that's still not awful. Hernz: On a side note, we have Limon's loot and that extra ring of prot +2 (which we took weeks to ID) to sell and/or select to keep... it's like 30,000 GPs total, so a decent chunk for those of us who are broke :) lol Cat: hah. did someone not already claim the ring? realtime 12/26 7:15 pm Hawk provides an impressive chorus. Nidri manages to follow his lead. Vegeta keeps an eye out for trouble. Some suspects are a little fidgety. They heard something will go down, soon. Cat: i'm a helper! i would assume chris and meghan are on the road. they headed to NY today i think. Hernz: GM rolls? Cat: meghan has to figure out if she's picking a side. realtime 12/27, 3:41pm (GM) Chad S. (GM): Sounds like Fi and Claire are on the road. More time for me to think about personal quests. Hernz: oh right... cool Meghan: I don't know enough about this to pick a side Sounds like I'm probably on Lord Trout's side. but only if it helps me work in some really good fish puns ... by the end of this, they are both on my side Meghan: (neither of them are outsiders, are they?) Cat: haha. nice. Chris: Ok. I'll activate Animal Aspect Falcon for Fi and Fleir while searching for exits. (Fleir will help if possible) Fi: (To Cat): I added a document, "A gift for the Kolphans" to your handouts. It's your personal quest! realtime 12/28 7:55 am It's not exactly clear what Claire said, but it was just right- acknowledging Vorre and Trout's flaws while highlighting their strengths. Reminding everyone that cooperation is better than conflict and they should be celebrating the Isle's culture, rather than bickering in a power struggle. Councilman Vorre is in tears, while Lord Trout seems humbled. Lord Trout: I'm sorry, Councilman. Claire is right. We were too eager... Councilman Vorre: Despite the sand that's in my eye right now... sniff I must apologize. We have had stressful weeks. Cat: ...too bad no one helped, could've hit 50 ;) Councilman Vorre: Unsolved murders, grand sabotage, how can we think rationally? My Lord, we will be competitors soon, during the election. But for now, let us enjoy the evening. Lord Trout: I agree completely. Everyone, there will be no conflicts from us, tonight. Like the Councilman said, we're here for a fashion show. Quite enjoyable, from the sounds of it. The crowd begins to scatter, some disappointed, others ashamed of themselves. (To Claire): After the speech, you receive several missives asking for your presence later that night from many of the nobles and merchants here- it seems like you could be busy all night if you chose to. (GM) Chad S. (GM): I'm giving a +2 for that 20. Fi and Fleir take a careful look around the ampitheater, noting its entrances and exits. Fleir smells something under one of the vendor carts, and Fi notices it as well. Moving it aside, Fi notices a direct link to the sewers. Normally it would be locked, but it's unlocked and available for use. The guards note that it should be secured, and they'll look for other entrances soon. Guard: Thank you, for your help, sir. We never would have found that. We'll track down who owns that cart, too- they may be an accomplice. Cat: this turned into a pretty hilarious board game :) (GM) Chad S. (GM): Thanks, I was trying to figure out how to do this. I have a new book that may help if I ever come across this again. Cat: maybe it's just moving the icons across the squares on the board, but it feels like one of the collaborative board games. where we all win or lose together :) hah The models debut various hats, gowns, suits, lingerie and swimwear from around the world. Even the Draugh Kingdom has sent a designer to showcase their style- this hasn't happened in years. The show is up to the finale- the awards. Melanie steps onto the stage, with a scroll in her hands. She is grinning from ear to ear. Melanie Mel: Well, we've had lots of fun tonight, eh? Something about watching beautiful men and woman wearing various clothing just gets you giddy. Or maybe it just gets me giddy. Hey, I'm paying for this; what's your excuse? Some people burst into laughter. Melanie Mel: But seriously folks, I have a special surprise for you tonight. Before I read the winners here, we have something more important. One person whose influence has been felt on the Isle. I mean, besides me. Let's face it, the very land shakes when I take a step. I think that's because of my....power, right? Melanie slaps her belly and laughs. The audience stays respectfully/awkwardly quiet. Melanie Mel: Okay, but seriously. This guy's been making a mess recently. Many of you here know who he is, and I'm certain the guards here would like to hear all about him. Hey Baat Daculon, come on down! And if you can't come down, your allies like Barrei Thromman can tell us all about you! Armed soldiers march down the ampitheater, looking for suspects. Thromman tuns bright red and panicks. Several other men panic. Melanie Mel: It will all be over soon. (GM) Chad S. (GM): So, it's time to aid with the capture. You need to choose which way you want to capture the suspects and protect the public with. Each PC can help a single task. You will make one d20 check. Others will assist. Thanks to your preparations you have a pool 8 d6s you can share to improve the check. Cat: oh hey, my skill is on there ;) (GM) Chad S. (GM): These will be opposed rolls versus THEM, with a +18 bonus. Good luck, heroes! Cat: i assume for skills that are required to be trained someone has to be trained in it. (curious about the disable device check and how that works with my thing.) also whether there's any indication that some of these are more critical than others / will result in different outcomes. (GM) Chad S. (GM): Disable Device will help you jam some of the locks and latches that THEY would use to escape. I'll let you make the checks untrained but you take a -6 penalty if they should normally be trained. Cat: but in theory if they are non-magical i succeed just by touching them, so is it just a timing thing? :) move action to do it. (GM) Chad S. (GM): Does your touch break them or jam them? Or does it just "disable" things? Cat: Can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it. so i guess it's technically limited to traps. so doesn't apply here? (GM) Chad S. (GM): Ah, OK. It probably wouldn't help then. Cat: i did put one rank in the skill tho heh. con check is gonna suck. (GM) Chad S. (GM): That represents chasing them down. Cat: can either of the attack rolls be ranged? ...i asked, for Fi ;0 ;) (GM) Chad S. (GM): Ranged or Melee is fine. Cat: and can we help across skills? like for resisting arrest, if i do intimidate and vegeta makes an attack roll or something doofy like that? (GM) Chad S. (GM): You all have to help in one skill. Cat: and hawk gets a take-20 on a k check thing... i think we should have claire diplo on the panic, hawk take the k. engineering, fi and vegeta make attack rolls and me throw an intimidate at the other two, whichever way ppl want. (GM) Chad S. (GM): And then you can split up the 8d6 however you want. Cat: all the k's are in class for him and my disable device is only a 6. any prep time at all? basically if i know i'm about to bully someone into staying i'd sprout wings :) (GM) Chad S. (GM): You can do that as you'll clearly see the guards talking to Baat's accomplices. Cat: i know that'll be nidri's reflex. for the record, as far as math, the likely things for me to do are disable device at +6 if i absolutely must, or intimidate at +25. i expect the hidden exits one will be a good place to allocate some d6s. (if we go with the plan i outlined i'd suggest the intimidate on resisting arrest and the attack roll on (i assume protecting/freeing) hostages). also we seem to have lost hawk's token? (GM) Chad S. (GM): Hawk is to the left of Nidri. Cat: ah he's under a d6. er. he's...invisible? (GM) Chad S.: Uh...might be your browser. I logged in as a player and I can see him. Reload for the win? Cat: lol probably. is this going to last more than 8 minutes? just for wing duration purposes :) (GM) Chad S. (GM): Most of this should be over in about 5 minutes. Cat: sweet. yup, refreshed and hawk is back. i should probably go to work. and let everyone read the ridiculous wall of text heh. (GM) Chad S. (GM): Work. Yes, that is a good idea. I have the week off, Harvard is very generous. Cat: they are indeed. (GM) Chad S. (GM): Plenty of time to figure out PC personal quests, though. Cat: i remember that from when i interviewed there heh. it was like 14 holidays or something. (GM) Chad S. (GM): Yeah, I'm not due back until Tuesday, it's nuts. Cat: nice. (GM) Chad S. (GM): Anyway, have a good day, Cat. I'll see you later. Cat: see ya, enjoy your days off :) (To Vegeta): I've added a document, "The last days of Vegeta Kingdom". It's your personal quest! George: Hawk's K Local and K Eng are both the same, and yes, as a standard action Hawk can take 20 on any one K check each day. So he gets a 31 on whichever is more useful. Alternatively, he does have an 18 Diplomacy, so range of 19-38, depending on the roll. So which is going to be more useful, calming the panicking public or helping with hidden exits? (From Meghan): sure, why not Meghan: okay, yes, I'm diplomancing again. Cat: i think the 31 leading the hidden exits with k eng is best for hawk, personally. let claire deal with the panicking public. Meghan: this is probably the time I roll a 1... Cat: i mean yes but still. Meghan: ... nope. Cat: put yourself in the row with the panicking public? i'm suggesting fi and vegeta collaborate on the hostages one with attack rolls. and i'll take resisting arrest. Chris: Who gets extra dice? Cat: i always roll shit so i'll take at least one. meghan already rolled so i dunno if we can allocate them to her ;) Meghan: I assumed I wasn't going to need them Cat: but i feel like the attack rolls are not as "twinked" as most of our skills so if you all are rolling attack for the hostages, i'd put at least like half of them there. i'll take like 2? maybe two for hawk and four for you guys? haha ok. is that your judgement of my rolling capability? ;) Chris: Maybe... Cat: maaaaaaybe. Chris: We've got 3 rollers for Hostages. Cat: right fleir. i forgot she can help too. i assume we need to pick a lead and it'll work like a skill check? oh man, darius hasn't seen this trick yet...this will be hilarious. ok so george seemed fine with hawk doing whichever k check was needed. and veg can basically pile on to whichever one he wants, really, but i can't imagine he wants other than the attack roll heh. Cat: so are we good with this? :) Chris: I think so. Fi's attack roll is +16. Cat: and also 12 yeah that went ok. :) Chris: Fi will lead the attack roll unless Vegeta somehow has a higher single attack roll. Cat: i did the thing that i'm good at! :) yeah i think that's doubtful but it's at least pre-determined to say highest single attack bonus is the leader. Fi: Chris: Oops, left the extras on. Just take the first. I didn't have the hast bonus enabled, that was just a left over checkbox. Fleir: Chris: HAHAHAHAHA! Cat: BRILLIANT. Meghan: ... dude Chris: Most useless 20s ever. Cat: hey, chad gave meghan a bonus for the nat 20 on that first diplo bomb. i'm sure y'all will get something for that :) also, chris, i hate to say, but that is your talent. :) Chris: And the extra 11 Cat: ...which puts you at like 48 so if veg breaks 10, you still break 50...plus whatever chad adds for crit if anything. guess we should've allocated hawk more d6s. oh well. :) (From Cat): answered in the doc (it's basically a 'which story do you want me to write or am i on the wrong track' list :) ) Vegeta attacks +1d6 with a AoO! Vegeta: Att: 32 Dam (P): 13 Crit Conf: 29 Crit Dam: +11 1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron. Hernz: feel free to roll the other d6s as needed... I lost track of how many we got :) George: For Hawk: rolling 2d6+31 ( 2 + 2 )+31 = 35 Cat: put yourself in the right row veg ;) Chris: He's already gone :-P Cat: brat. Hernz: sorry, tennis :) realtime 12/29 8:57 am (GM) Chad S. (GM): Damn, ya'll allocated that quickly. Let me resolve. Also, happy I picked +20 for the house rolls. Hostage Rescue Force, led by Fi: 49 Well, 1d20+20 can't beat that, so... Fi chooses to shoot the captors rather than negotiate. Fleir and Vegeta manage to ensure the hostages aren't injured. (GM) Chad S. (GM): Hawk's Latch fixins: 35 vs Break da Walls Down: 39 Hawk anticipates several escape routes and uses what seems to be pure instinct to close them shut. The guards arrest several Daculon worshippers. By the time the dust clears though, the guards find a weak wall in the theater's basement was blown open. (GM) Chad S. (GM): Claire says shut up and sit down...nicely: 45 As panic breaks out among the public, Claire manages to calm people down and deflect rumors. (GM) Chad S. (GM): Nidri says shut up and sit down... not so nicely: 41 Nidri flies up to each suspect, looks at them in the eye, and tells them they're going to hell in pieces if they don't drop their weapons and submit. Some of them drop more than their weapons, and it kind of stinks. But otherwise they submit. (GM) Chad S. (GM): That's 3 out of 4, good job guys.
night
When the chaos dies down, there are more empty seats in the theater. Melanie is still on stage, having a good laugh with Barrei Thromman. Melanie Mel: Alright, Barrei. Go to the nice guards, they'll take good care of you. Thromman laughs and walks right up to the authorities, who drag him away with a smile on his face. Melanie Mel: Well, that one's for you, Baat. Thanks for the preshow entertainment. Now, let's talk about the winners... (GM) Chad S. (GM): (To GM) rolling 1d6 ( 4 ) = 4 Melanie goes through the remainder of the awards ceremony. Driana Hodgins gets an honorable mention. Not exciting unless you are focused on the latest fashion trends. Melanie Mel: Alright folks, that's it for tonight. Thanks a lot for attending. The island is a lot safer now than it has ever been. Also, I'll be here taking your questions and accolades. Thanks! The show ends and people begin to leave. The fashion show is, for once, the least exciting part of the night. Some wonder who this "Baat Daculon" fellow is, others are laughing at the suspects who were arrested. Others wonder how Councilman Vorre will deal with so many of his assistants under arrest now. Melanie, as usual, is surrounded by nobles impressed with her plan and bravado. She laughs it off, clearly in her element. Sal'nessee: That...was incredible. I can practically taste the excitement. Really glad I stayed here. Sigurd Kolphan: Evil received a terrible blow today. While I... loathe these kinds of events, it was a noble sacrifice to make in the name of justice. Darius Kolphan: That went very well. This Baat person relies on keeping his name secret, reserved among the corrupt. By getting his name out in the open, the public will keep an eye out for him. His reputation is ruined. People will also realize Denerri had nothing to do with those murders. May Daculon never taint another town again. A messenger approaches the group, telling them Melanie wishes to speak to them sometime tomorrow afternoon. Hawk Hubertins: I plan to ensure that he can never cause such problems again, Darius. Rather directly, if you take my meaning. Darius Kolphan: Yes. You are more skilled at that kind of direct action than I am! Hawk Hubertins chuckles. Hawk Hubertins: I'd rather leave such... messiness to capable warriors such as Sigurd and Vegeta, but his actions were too much for me to bear. Sheela Kolphan: Yeah...that was awful. At least public opinion of Denerri should improve. I heard he already began repairs on the library. (To Cat): Updated your personal quest. (GM) Chad S. (GM): Well, congratulations guys. You survived the fashion show. Also, I survived it. Tell me where you want to go or do next. George: We're going to Disn... Err... Melanie wants to talk to us tomorrow? How long does that give us? overnight and the morning? (GM) Chad S. (GM): Yeah, about that much time. (To Claire): I've added a handout, "July 11, 1236 AD - Claire's night out" that you can edit. (From Meghan): we're still on "vacation" right? we're not staying here long-term? (To Meghan): You're still on vacation, yes. Hernz: Props for organizing the documents so that our char sheets are at the top lol (From Hernz): updated story Chris: Doh. Once I saw the bonuses I knew we should've given hawk more d6s. Oh well. Cat: i mean also, i was assuming i'd roll crap. and then didn't. everyone rolling rolled quite well on the d20 Hernz: yup Cat: soooo...selling stuff? ;) hernan's favorite passtime! Hernz: lol there's some stuff people might want... ring of prot +2, headband of int +2 (I think no one wanted this), chain mail +1, xbow +1... the rest is all sell stuff... I think even all of that save for the ring prolly Cat: yeah definitely someone will use the ring. i thought someone had already taken it. Hernz: I took the first one... then this one, someone might have used it temp, but we never loot distributed it Cat: ok. realtime 12/30 10:27 am (GM) Chad S. (GM): Assuming no one is doing interesting things, fast forward to the next day? Once you decide what to sell, make your diplomacy check. Yeah, I'm rearranging the journal documents. (To GM) rolling 1d20+16 ( 19 )+16 = 35 (To George): We've been doing Hawk's personal quest for a while, haven't we? I formalized it in a handout, "July 11, 1236 AD - Performance with the Demon". (To Hernz): Updated! Hernz: I'm ok with Fast Forward. Who wants the ring of prot+2? Assuming no one needs any of the other stuff... no one had expressed interest last time (From Hernz): done Cat: i mean if no one else wants it i will upgrade my +1 to a +2 George: Hawk doesn't have any rings yet. Does a ring of prot stack with magic armor? (From George): I'll have to think about that for a bit, but will write something this weekend. Hernz: yes, it's a deflection bonus, so it stacks (From Cat): can i spend the day messing with my sendrine compass, and put my un-allocated skill point into UMD? (From Cat): also, i wrote you a story. (From Meghan): I've updated my personal quest. I'm going to encourage Vorre to help us bring Baat to justice, and in return I'll try to help him figure out what to do about Trout. realtime 1/1, 9:34 am Happy New Year (To Cat): You can put your point in UMD. Chris: Fi also doesn't have a deflection bonus yet. She's also trying to save up for new mithral armor though. (To Meghan): I added more to your personal quest. Cat: happy new year :) (GM) Chad S. (GM): While you guys figure out your shopping, I'll fast forward to the afternoon.
July 12, 1236 AD
afternoon
After lunch, you approach Melanie Mel's villa. Bordering the Hightime district, the building has a road for carriages and a walkway past a rose garden. Inside, the host escorts you past some of the messier rooms in the villa. You notice brooms, dustpans, and mops busy, cleaning up the rooms, perhaps a magical servant of some kind. Melanie's waiting room has been recently cleaned, you can still smell the cleaning magic. The half-orc herself reclines lazily on a chair, dressed casually. Melanie Mel: Sit, sit. Man, you guys know how to have a vacation, huh? I kept thinking, "why are there so many guards in the theater compared to last year?" "Why are there so many nervous people?" "And Sigurd is here?" Once you mentioned Thromman, Fi, I figured the best thing to do was keep the show going until everyone was in position. I heard a few people got away, but it doesn't matter in the long run. This Daculon guy is on the run, right? So. Tell me everything. What happened once you got here? You know, besides the Kolphans? (GM) Chad S. (GM): IB says hi and wishes you a Happy New Year. (To Nidranisan): I added more to the personal quest. Cat: nidri basically just turns and looks a hawk like, "this is basically your job, no?" (From Cat): i can actually cast tongues once a day via scroll and robes. (From Cat): so probably don't need darius to translate if you want to revise? George: (To GM) rolling 1d20+21 ( 15 )+21 = 36 George: Happy New Year guys! Hawk Hubertins nods to Nidri and starts filling Melanie in about what the party has been up to since arriving on the island, starting at the last point we gave her a report. George: Unless there's something in particular we don't want to tell her about, Hawk would basically just tell the whole thing, and get visibly angry when he gets to the part about the library. Leaving out any sensitive/privileged info that Hawk has been told in confidence. Cat: so, that amounts so the whole colisseum thing, the library trip, denerri's trial, then island made of sendrine underwater adventure, and the continued effort to track down baat. yes? George: Yeah, I think so. Was there anything in particular we wanted to avoid telling her? If so, Hawk leaves that bit out. Cat: might leave out the compass until we know more about it. up for team discussion, i could be swayed either way. Hernz: The ring of prot +2 would cost someone out of pocket about 1000 GP (depends on roll), and the rest of people would take roughly 3500 GP (again, depending on rolls)... hawk or claire (forget who is which), make the sell rolls and I'll let people knwo the moneys ...and with that, HAPPY NEW YEARS! George: Hawk will assist Claire with the diplo roll to sell, and unless someone else snaps it up, will take the ring +2. Hawk Hubertins: Hernz: I think that sounds like a plan (From George): Ok, updated July 11 1236 notes with Hawk's performance. Meghan: realtime 1/2/2017 9:10 am (GM) Chad S. (GM): (To GM) rolling 1d20+18 ( 17 )+18 = 35 (GM) Chad S. (GM): (To GM) rolling 1d20+24 ( 4 )+24 = 28 Melanie lists to Hawk's story, maintaining a straight face throughout it. (GM) Chad S. (GM): (To GM) rolling 1d20+34 ( 6 )+34 = 40 (GM) Chad S. (GM): (You can try a DC 40 Sense Motive check to get a read on her, but otherwise she's a Poker Face) Melanie Mel: So Denerri thought the pirates were hiding Baat. Not a bad guess. Now you're planning to go to the Great Plains. That's about a month Northeast of Harvest Wharf. Heh. How about I give you guys my ship? Don't worry, I have a dozen others. The crew is pretty experienced, and the Captain will follow your orders. You can use it to sail around the world. I can see why Merki chose you guys- you're making things happen. Now you're off to stake a vampire lord. Just one thing: I gotta sail back to Harvest Wharf with you guys, my business here is done. Melanie Mel: We can sail... tomorrow. It should take a week or so. To return to Harvest Wharf. Earlier in the day, Claire and Hawk tried to haggle in Hightime with some experienced merchants. (GM) Chad S. (GM): Claire's 47 vs Merchant's 34 Claire managed to sell her goods at 60% sale price. I mean, 60% purchase price. (To George): I updated your personal quest handout. (To Vegeta): I updated your personal quest handout. Hernz: even veg only has a +18... nope, not making that motifs (GM) Chad S. (GM): Melanie's a good bluffer. She is the head of sales. Hernz: ok, so at 60%, here's the loot moneys: 3609 GP, 6 SP, 4 CP to all except Hawk. Hawk owes 1190GP, 3 SP, 6 CP, and gets the prot ring +2 confirm when you get a chance that you updated your moneys CHAD: if we choose to purchase anything, what's the buy price percent? (GM) Chad S. (GM): Purchase price is at 90%. George: Hawk can make a sense motive check using his singing perform skill and has a +21... Time to try. Nope. :) Hernz: close! (GM) Chad S. (GM): At least Melanie enjoys your sing-song storytelling. (From Vegeta): updated Chris: If I want to trade in my current armor for a new armor, am I just selling my current for 60% and buying the new for 90%? (GM) Chad S. (GM): Yes Chris: And also can Fi find Mithral Agile Breastplate +1. Hernz: what about if we are upping the same item +1 for a +2? Do we pay 90% of the difference? (GM) Chad S. (GM): Yeah, if it's the same item you pay for 90% of the upgrade Chris: Fi had recorded her money. has (GM) Chad S. (GM): 90% chance of Fi finding Mithral Agile Breastplate for sale. Roll low! 90 Chris: ... Fi looks up and down and all around town. One very seedy merchant in a dark alley has a suit. He trades it for 90% of its value, then quickly closes up shop. (GM) Chad S. (GM): 1d100 gives 1-100, not 0-99 Hernz: hahaha, phew! Chris: Yeah. I was just amused that you actually rolled that. Hernz: veg will pick up a cloak of res+1... nothing super fancy (GM) Chad S. (GM): Cause his saving throws are too low, lol Hernz: I missed a reflex by 1.... difference between full and no damage lol ever since I've been like "getting me one of those" Meghan: mmmm... do I want to try to trade my ring of eloquence for a diplomat's ring? the ring of eloquence gives me common, undercommon, dwarven, and elvish and a +2 on bluff, diplomacy, intimidate, and perform (oratory) but the diplomat's ring would give me comp lang 4x day and +5 on diplomacy sorry, comp lang 5x day Vegeta: so it's +2 bluff/diplo since you don't use the others... Meghan: yeah and the original ring give me the ability to speak more languages, while comp lang would only let me understand them I probably want to keep the ring of eloquence just to keep the extra languages Hernz: hm... you use bluff? Meghan: I can use bluff Hernz: lol Meghan: my bluff check is +16 Hernz: oh... that's pretty good lol Meghan: ugh why does my ACP say -6? Hernz: cause Claire's walking around in full plate? lol Meghan: because I had weight enabled, somehow err, load and it was calculating the weight of my money Hernz: hahaha... how much is she carrying?? all coppers? haha Meghan: 3800 gold? that's not nothing Hernz: I count plats how much does money weigh? 100 = 1 lb? I havent been keeping track of money weight... not like I carry much anyway George: Hawk's money and ring are updated. Chris: The sheet built into the game will calculate it and add it as a load by default. Hernz: nice... updated... crap, I'm 1.5 LBs away from being past my light load and losing monk armor lol... that monk's kit will get dumped if that's the case lol 22 useless lbs Chris: I bought a mule to carry all the heavy camping crap. Hernz: worst case, he offloads it on you :) Chris: Fi also carries silk rope so it's easier to keep on her. (From George): Ok, final update before the story continues. George: And now Hawk is AC 19. Oops. AC 18 (I had buffs on) Hawk also has a pack mule that he puts most of his belongings on when the party is traveling and not in a city. Hernz: yeah, mules are too slow for veg :) Chris: Ok. Fi got a decent armor increase (2AC), removed the Max Dex limit she had hit (1AC), has the same ACP, and removes the ACP penalty for climbing and acrobatics. Woo Hernz: tighto! what's the AC at now? Chris: 22AC when she has her combat bonus's enabled. Hernz: veg has a 14 will save... majiin boo will never control him! Chris: Fi is 6/12/6. His class has two good saves... Hernz: hahahaha... go CON! lol Meghan: I should find some wands Hernz: Meghan, see if you can find a Blazing Robes... +1 caster level for fire spells... extra D6, +1 save DC... oops, +1 spell penetratiion, not DC George: Wow. Inventory weight is broken. It thinks Hawk has 6 pounds of equipment carried... Hernz: this is why I have my char sheet separately... I like this for combat and skills... feats, items, etc... not as good... plus it screws up everything cause of monk ki skills Meghan: jesus I do not have 11k gp, hernz Hernz: oh, that expensive? not worth it for an extra d6... nevermind... didn't look at the price lol George: If Claire can find it/wants it, Hawk can easily lend her 6k. Meghan: I'd need 8 k and I'm not sure I want to be in debt for this robe George: Hmm... Hawk has about 7k that he can hand her, so you'd need to find someone else who can hand her the other 1k. Hernz: question is, do you want to get it? there's always IOUs :) Meghan: actually, if it only costs 90% of list, I could get it with 7k but no, I don't think I need this George: Hehe. Ok. Yeah, before the ring, Hawk could have handed her the 8K. Hernz: veg has most of the money extra as well... he's saving for 12k for his next item George: I'm actually not sure what Hawk's next item will be. Probably start upgrading his +1 stuff to +2 stuff. Meghan: I could try to find a wand of true strike do they make those? Hernz: they should... any spell rather, any spell under 4th level Meghan: pass it around. take a hit off the truestrike wand George: Oh, his short bow isn't magic. I should probably get one of those. Meghan: I should clearly get a wand of magic missile. Just for kicks George: Or just save up a bit more and go straight to a +2. Hernz: well, you'd pay the difference only, so it's not bad to get one step at a time or you can borrow :) George: Meh, Hawk will probably just wait a bit. Weapons aren't really a priority for him anyway. Vegeta: true Chris: Fi blew all her money on a +3 weapon... Hernz: meghan, check out minor metamagic rods... they let you add a metamagic feat 3x/day to spells lvl 1-3, and are not too terribly expensive... like you can get a Rod of Elemental Spell metamatgic for 3k... let's you swap the element of any lvl 1-3 spell, without using a higher spell slot only drawback is needing a full round action instead of a standard but that's pretty sweet so you dont need to use a spell level higher to do it hm... lucia might start looking into metamagic rods... Cat: i guess i should figure out what i'm saving up for. Meghan: Hernz has a good idea. Chad, can I find a piercing minor metamagic rod or an elemental one that's not cold? Cat: bleh. nidri's so useless i don't even know that equipment can fix her :) short of a total overhaul of the oracle spell list... :) obviously she should just take 1 sorc level so she can throw magic missiles ;) Hernz: does nidri have channel or anything like that?... let me check the oracle list... Cat: nope, that's a cleric ability. eventually there's some kind of mass cure light. Hernz: yeah, they have an interesting spell list... kinda supportish... Cat: yeah. definitely accepting spell suggestions next time we level again :) or if you find any items you think would make a difference (keeping in mind that she consumes double charges from stuff, if i remember correctly) Hernz: hm... I'll have to read up a little on oracles :) Cat: lol Hernz: a Rod of metagagic reach +1 (for spell levels 1-3)... 3x/day, you can do touch spells as short range instead... Cat: so basically it saves me the higher level slot? unless i need to upgrade it more than one level? realtime 1/3 9.19am (GM) Chad S. (GM): Melanie's offering you guys a ship to sail across the seas. Cat: boy oh boy our very own ship :) guys, we're gonna get the overworld map! (GM) Chad S. (GM): Uhhh yeah. Suddenly a series of time-wasting activities occur! Cat: wooooooo George: We're going on a boat! Chris: Don't we already have the time-wasting activities covered? So now we can go anywhere that isn't surrounded by high cliffs? Cat: THE CLIFFS OF INSANITY we just need to find ourselves a fezzik. oh shit is claire actually vizzini? (To Hawk Hubertins): This personal quest is over. (From George): Yay! We won! George: Can we call it boaty mcboatface? (GM) Chad S. (GM): The SS Stronger than Batman, Superman and the Incredible Hulk put together is ready to sail! ...Once you guys sail Melanie back to Harvest Wharf. George: Ok, Step 1. Deliver Melanie to Harvest Wharf. Step 2... Step 3. Kill Baat. (From Meghan): what kind of metamagic rods can I find? I would like to get one for about 3k, if I can find piercing or elemental. As long as the elemental one is not cold (To Meghan): Let's say... 95%. Piercing, Acid, Cold, Electricity, Fire. (GM) Chad S. (GM): Out of context rolling! 96 65 4 71 76 (To Meghan): No piercing rods can be found. (To Cat): Added more to your personal quest. George: Well, there's a high roll and a low roll... at least one of those is probably bad. Hernz: veg is ready to go when party is ready (I know there's still some shopping claire/nidri are doing)... he's ready to go port to port ;) side note, HUB is the 14th, right? Cat: yes, hub on the 14th. i have added my money. i guess i just need to decide if i'm buying anything. Meghan: hey guys. elemental metamagic rod: acid, or electricity? I'm going to assume I don't need to get the fire one Hernz: I tend to like electricity... (To Hernz): Updated your personal quest, Hernz. realtime 1/4 10:05 am The party has a target. His name is Baat Daculon. They'll chase him to the ends of the world if they have to. It's clear he's the tip of the iceberg. QUEST COMPLETE LEVEL UP! You are now level 9 (GM) Chad S. (GM): This is when you tell me you are already level 9 and I realize that's why my encounters were so easy George: Sonic! ;) Uhhh... Chad, we're level 9 now. (GM) Chad S. (GM): Welp, time to crank up the difficulty! George: Lovely. Well, we are chasing down a vampire and his "parents" (Vampire lord?) (GM) Chad S. (GM): Eh, close enough. George: Oh boy... Inspire Greatness. Hernz: ooooh!! 9!! suppah sweeto! now I have something to do while I work from home! (GM) Chad S. (GM): lol. Now I can make new content without getting caught! lol George: Wait, this means I have to pick a new spell. There goes my week. :P Hernz: well, not much for veg... improved evasion and taking Pummeling Charge as my feat... let's me charge and do a full flurry :D hahahaha george lol George: Hmmm... We have to pick a new feat too. Drat. Two weeks gone. Cat: i was just reading stuff yesterday and it turns out there's a follow-on feat to one of my feats, which will let me use intimidate instead of sense motive to read people. WHAT COULD GO WRONG??? (GM) Chad S. (GM): You guys have so many ways to force interrogations out. Hernz: hahahaha Cat: http://www.d20pfsrd.com/feats/general-feats/terrifying-mask i mean really. i don't need it, but...i really need it. Hernz: hahaha, well, I bet that's higher than veg's sense motifs lol Cat: i mean, only work on humanoids and at -2 Hernz: humanoids being 75% of what we've faced so far... yeah lol George: The real problem is I can't remember what feat tree I was working on with Hawk. :/ Hernz: plus, sense motif on an evil demon... no need to know they want to kill us lol Cat: but assuming it's a humanoid, her intimidate is 21 or 25 (soon to be 22 or 26) depending on wing status. (GM) Chad S. (GM): George just be a mess of half-completed feat trees, like Manny! Cat: lol this is why i take notes Hernz: time for hawk to take weapon focus fist! (GM) Chad S. (GM): Well for Manny it's more like his feat build didn't actually make sense and it's too late to correct them. George: Ok! Next up: Toughness! (GM) Chad S. (GM): Hawk heard that Sal'nessee likes Muscle Bards Time to toughen up! George: Because why bother being in the back line unless Hawk actually has the most HP in the party... (GM) Chad S. (GM): So Hawk should be guarding Fi? Hernz: lol George: Apparently. And yeah, no clue why I had Hawk pick up extra performance. I can't find the feat tree that requires it. Can't get Discordant Voice for one more level (Requires 10 ranks in perform). (GM) Chad S. (GM): Discordant Voice: Because who has sonic energy resistance? Hernz: that's a pretty sweet feat (GM) Chad S. (GM): It's on Manny's list... whenever he gets a feat lol George: It'd give basically the whole party +1d6 damage. Hernz: yup! well... all done... it's not as exciting a level for veg, but he finished his feat tree (GM) Chad S. (GM): lol, that was fast Hernz: I get a feat... that's it.... skill points easy to allocate... and I get to move 60... woot woot (GM) Chad S. (GM): You forgot the best ability Hernz... SLOW FALL 50 FEET Cat: heh 9th level looks pretty lame for me too. (GM) Chad S. (GM): No wait it's only 30 feet? Hernz: if only I hadnt traded that for my ki blasts... which btw, is almost a useless skill now that I have dragon breath (GM) Chad S. (GM): No wait, you get +30ft move at level 9, and slow fall 40 ft at level 8 Hernz: the extra move is 30 ft... slow fall increases to 50ft next levl right (GM) Chad S. (GM): They gotta keep Slow Fall under control... can't let it get too overpowered Hernz: hahaha (GM) Chad S. (GM): Otherwise those level 1 Wizards with feather fall would get jealous Hernz: but yeah, I'm excited I get to charge and pummel... now time for chad to make every map an obstacle course (GM) Chad S. (GM): "A 5ft Adamantium-like wall erupts from the ground inbetween Vegeta and his target! Again!" Hernz: you are charging in new england streets, full of potholes... Cat: lol. ok folks, i apparently get a second, a third, and a fourth list spell. also, chad, can i look for more scrolls again before we leave? :) (GM) Chad S. (GM): Yes, you basically have 2 free days to look for scrolls. Any level 0 or 1 stuff can be found. Level 2 is 95% and 3 is 90%, Level 4 is a 85% chance. Cat: ok. so i want a re-purchase of one that was available before, i assume it's roll again? Hernz: if it's one you use a lot, you might want a wand? wands are the price of 30 scrolls, and have 50 charges again, if you use it a lot (GM) Chad S. (GM): Yes, roll again, it may be sold out. Cat: ride the waves, lvl 4: 22 huzzah. Hernz: oh yeah, that's not one we use too often lol Cat: look, if we need it, we need it :P Hernz: I meant, we dont need it often enough to need 30 charges of it Cat: this is infinite once-per-day neutralize poison, lvl 4: 4 woot see this is actually where all my money goes. chad did a great job finding me a money pit :) Hernz: lol money pit, get a "Page of [spell]"... basically lets you treat it as if you had learned that spell... costs a bunch like 1000x(level squared)... that way you can know ALL the spells! Cat: hah. might be nice for some things heh. this is the intro level, cast from a scroll once per day and expend a spell slot instead of the scroll. Hernz: oh, that one, right! that's an awesome item... what is it again? Cat: Mnemonic Vestements lets me have access to a bunch of those spells you need once in a while. like restoration or neutralize poison. or waterbreathing :P Hernz: thats awesomw...putting it on lucia's list of crap she needs lol Cat: yuuuup. so other things on my list i thought about picking up but haven't yet: ant haul, , endure elements, prot energy, sending, water walk communal actually, i did get prot energy communal. so maybe don't need prot energy. Hernz: yeah, see, lucia wasted a slot on ant haul... like, havent used it... ever... or maybe one time when we were clearing debris in scryfe Cat: sending. yeah but we also don't have a party strong person. in this party :) Hernz: VEG!! oh right, 10 strength haha Cat: better than mine! :) actually doesn't Fi have strength? ;) scroll of sending (lvl 4): 90 (GM) Chad S. (GM): What levels do spontaneous casters get to trade one spell out at? Cat: awww it sold out ;) even levels. Hernz: summoners is every 3... (GM) Chad S. (GM): I see. Bards it's 5 + 3x Hernz: yeah, similar to summoners... depends on how often you get new level spells Cat: "If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it." boy i hope they don't have the bends in D&D world... aah yeah that makes sense. also, confused...water walk is cleric/oracle 3. water walk communal is cleric 2. somehow that seems maybe not quite entirely correct. Hernz: this might be like my confusion on shield companion and shield companion (SAME NAME) on that email I sent lol Cat: i think this is a typo. it's listed on the lvl 4 spells table. but when you click it, right from there, they are both on the same page. http://www.d20pfsrd.com/magic/all-spells/w/water-walk srsly, looks like typo. water walk communal scroll - 31 Hernz: yup, typo... and great job with the low rolls! Cat: except that one. ;) the 90 Hernz: oh... yeah, that scrolled too fast for me to see haha Cat: ok so here's my notes on spells from last time: 2nd list spells - shock arrow, instant armor, make whole 3rd list spells - create food and water, find fault, searing light 4th list spells - sending, fleshworm infestation, restoration Cat: kiiiinda love the fleshworm spell a little too much. and probably won't actually get it with ember. might actually do it for nidri tho could be useful ;) is there a metamagic rod for raising your save DC? :) Hernz: there's one that's +2 that forces them to reroll if they make the save... Cat: oooo how much does that cost? :) ('cause honestly, it'd be kinda silly to get restoration as an actual spell sigh) Hernz: for level 1-3, 9k for level 4-6, 32,500 it's expensive when it's more than just a +1 meta feat but, there's items that just outright raise your caster level :) oh wait, that doesnt help the DC Cat: yeah stat boost would help the dc and some other stuff, but those are pretty pricey. Hernz: yeah... all that stuff gets pricey Cat: 32k is a -little- out of my budget heh. Hernz: LOL Cat: i probably have like 7500 in scrolls lying around here if i liquidated ;) plus 11k on hand. i suspect create food and water could feed the party, but i'd probably just get the scroll. Hernz: man, this vest thing has so much potential! Cat: ...by which i mean, i already have the scroll. go me. Hernz: lol Cat: oh hey, the ray has no save. of course, it's 1d8 per two caster levels, so basically already halved. so, kinda sub-standard unless we end up fighting undead lol. find fault would be cool, gives you the info of a (20 + caster lvl) k check on the creature. then again, hawk has a 20 on a k check every day anyway ;) George: And he has at least 1 rank, granting a minimum of +10 in each skill now. Hernz: so yeah, that's a level 17 craft requirement... lucia will have to purchase the mnomonic vest once she gets the $$ Cat: mm the inflict spell at lvl 3 is tempting if i did buy that rod. lol so many rod jokes. (the reach spell one, that is) Hernz: lol Cat: hmm and i can still combine with feats. can i stack the same feat to increase 2 steps with only 1 level increase? :) oh hey. reach is "cheap" Hernz: I think unless the feats say you can take multiple times, then they don't stack Cat: the feat doesn't require taking multiple times even, i think it just lets you pick how many levels you raise it. Hernz: what feat is it? Cat: reach Hernz: sorry, trying to watch anime, reply to email, chat on this, watch tennis Cat: it lets you determine how many steps you want to increase the range, and the level increase is that many levels. the rod specifically says 1 level. but i also have the feat so can i cast a lvl 1 spell with a lvl 2 slot and increase the range by 2 steps? :) Hernz: yes you can.... your feat would make it a higher level, and the rod then another... I think... it says rods and known metamagic feats can be combined Cat: yup. Hernz: though, not sure how long that would cost the spell to take to cast Cat: full round. Hernz: not sure if multiple metamagic increase it more Cat: but i can afford the mid level rod, for reach it's only 11k. Hernz: and what spell is this for? Cat: i mean, any spell i cast right? i use it mostly for stabilize, cures, and inflict. being able to throw a cure 40' across the map without increasing the level would be pretty swank. Hernz: right, but would close range (which at our level is like 45 feet?) not enough? Cat: it has happened where someone is dying like 50' away. Hernz: and close range only needs one increase Cat: believe it or not. :) but it's waaaay more rare. Hernz: and you can move a little and cast? oh wait, metamagic makes it a full round action, so cant move... Cat: but the rod doesn't, right? so i would very rarely need to do that anymore. ah no, it is still full round with the rod. Hernz: the rod increases the cast time like anormal metamagic feat would Chris: Yes, Fi is our party strong man at 12 strength. Although in combat she's usually at 16. Hernz: so not sure if the cast time would increase yet again... cant find that in srd Cat: i don't think it does. heh i should get ember some of these ;) have her start throwing maximized shit around :) i mean dude, maximized magic missile. lol. probably throws the surge roll through the roof :) Cat: anyway. Hernz: well, a rod doesnt raise the level of the spell... would still be a level 1... Cat: i'm sure george would rule that you are still putting extra power through it and it still raises the surge chance :) or they would have quirks like wands :) Hernz: yeah, I'll need to know cause I'm thinking of an extend spell rod or soemthing lol Cat: heh yup. well if i do get the rod for reach i'd probably use it pretty frequently for inflict spells. it basically turns them into a ray. ranged touch attack is pretty good for me especially when we have some of our buffs up. Hernz: well, you can use a rod 3x/day max unless you buy multiple rods and start swapping them like katanas lol Cat: yeah but it would mean it's cheap and easy to throw some damage when i need to, and i still have the actual feat if i need an emergency cure across the map. Hernz: yup yup Cat: so buying the rod and taking inflict at lvl 3 is probably a good plan. Hernz: definitely Cat: i mean, i could also take inflict at lvl 4. but fleshworms just seem like so much more FUN. and this is the character of things that are kind of useful but hilariously fun. hey chad, can i find a normal metamagic rod of reach? :) George: I'd have to read up on them, but the rods would probably increase effective casting level, and thus surge chance the same as the feat would, regardless of whether the level is increased when using the rod. Hernz: sounds good, just let me know how they work in hub :) (From Hernz): updated... gimme my belt of dex/con/str +20 lol Meghan: okay, i'm getting a lightning rod because lighting-ball is going to be hilarious and they cost 90% of list price? wow, my spells per day were all screwed up Hey, Nidri. I got wings now next level, when I boost my ranks in diplomacy to 10? My feats double. Meghan: and it will be. Ridic. Chris: I seem to only have 3 feats... I guess I forgot one. Time to choose two and another teamwork feat.