Difference between revisions of "Chadius:SJSOneShot:BeatmastaCharacterSheet"

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(Point Count)
(Point Count)
Line 82: Line 82:
 
Metamorphosis (Reduction to 3 pts at level 3, Targets 2, Duration 2, Area 3, detectable -1) 9 + 2 + 2 + 3 - 1 = 15
 
Metamorphosis (Reduction to 3 pts at level 3, Targets 2, Duration 2, Area 3, detectable -1) 9 + 2 + 2 + 3 - 1 = 15
 
Jumping 1
 
Jumping 1
 +
Gadgets 2
 
Can't Keep it Down -1
 
Can't Keep it Down -1
 
Famous -3  
 
Famous -3  
 
Red Tape -1
 
Red Tape -1
  
Total 37
+
Total 39

Revision as of 20:16, 23 January 2007

Main Stats

Beatmasta

Body: 6
Mind: 6
Soul: 10

Hit Points: 80
Initiative: 7

Attack

Attack Combat Value 7

Damage based on Roll
Attack 2-4 5-8 9-13 14-16
Supapunch 10 20 30 40

Don't forget to add the Attack Combat Value on top of the listed damage.

Mind Control: Dance Party!

Level 3 +2 Attack, -1 Defense; Duration 10 min, Targets 100, Area 100

Nothing beats a spontaneous dance party! Up to 100 people will break out into dance and song at your command, unless someone crashes the party. Or you stop singing and dancing.

Up to 100 people within around you are vulnerable to a Dance Party. Make a Mind Stat check and roll under 8. The opponent can make a Mind or Soul stat check at a -1 penalty to resist. If they fail the roll, they are dancin' in the streets for the next 10 minutes. Which should be long enough to cover any non-Freebird song you desire.

This is loud and flashy, so people will notice you doing this. Great! Add 'em to the groove.

Metamorphosis: You're the inspiration!

Sometimes a friend needs a boost. You can boost up to five allies who are 10 meters or closer to you with an inspirational song. Try to pick songs they like. Or maybe pick a song they don't like and promise to turn it down to zero if they pull this off. Once you place it, this effect lasts for 5 rounds.

Every time you do this, choose ONE of the following boosts:

  • +1 Attack Combat Mastery
  • +1 Defense Combat Mastery, +5 Initiative
  • Jumping 5x normal, Fly (Glider style) at 10 kph
  • Mind Shield (30 points of Mind Damage is ignored, Need level 4 telepathy or higher to read thoughts)
  • Sonic Shield (15 points of Sonic or Smashing damage is ignored)

Defense

Defense Combat Value 5

Immovable, level 2: You can ignore up to 40 meters of knockback.

Movement

Jumping

You can jump 5 times as high and as long as a normal person could. From standing, you can jump 10 meters forward, or 5 meters straight up. Double those ranges if you have a short running start.

If you make a Body stat check (roll under 8) you can jump at speeds up to 30 kph. That's around 50 meters a round.

Defects

Sometimes you gotta drop the beat and pick up some funk.

Can't keep it down

The beat lives on. You gotta dance, you need some tunes. You always need to make or listen to music. Especially if you're in a silent area (like a stakeout or waiting in ambush.) Victory doesn't invite you to these for some reason.

Famous

Not only are you the Master of Music, but you're a superhero! Whenever Dasoup says something silly, you pick up the crowd. Hard to get the groupies off of you though.

Red Tape

A.C.R.O.N.Y.M. helped you when you needed it the most. Then they made you an agent. Even though you're with the SJS, you owe them. Savin' the world sometimes requires you fill out some forms, or head to an occassional meeting, or *shudder* speak at a recruitment drive.

Skills

Beatmasta's skill set
Skill name Stat Used Level Specialization Skill Points Spent
Power Lifting Body 1 Moving Objects 6

Point Count

Stats (6 + 6 + 10) * 2 = 44 Immovable (2 levels) = 2 Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24 Metamorphosis (Reduction to 3 pts at level 3, Targets 2, Duration 2, Area 3, detectable -1) 9 + 2 + 2 + 3 - 1 = 15 Jumping 1 Gadgets 2 Can't Keep it Down -1 Famous -3 Red Tape -1

Total 39