Chadius: Game Design
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.
Your First Idea 4/21/05 (imported 12/05/05)
Elements of a good game 12/30/04 (imported 12/05/05)
Design documents, whee! 12/25/05
Genre Burnout (Part 1) 6/20/06
Action-Centered Design 2/5/06
90 seconds or bust! 12/15/05
Toy, Story, or Contest? 11/30/05
Great games are hard to describe 11/26/05
Guitar Hero 3 vs GH2: Immersion 11/01/07
Pink Packaging...yay 8/23/06
Dragon Quest 8 and localization 12/02/05
The Impact of Game Presentation 11/26/05
80/20 rule and games 12/11/05
Difficulty Adjustments in games 1/10/06
Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)
Bad games, good examples
This covers issues outside the cartridge (or CD.) This has to do with business, software design, and developer happiness.
Sequels and Franchises
Pricing and Data Protection
Enticing people to play games 4/18/06