Difference between revisions of "Chadius: SJSMovieVictory"

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(Victory needs to go long periods without sleeping. I can see that.)
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Melee Defense: +9 to defense against melee attacks.<BR>
 
Melee Defense: +9 to defense against melee attacks.<BR>
 
Ranged Defense: +9 to defense against ranged attacks.
 
Ranged Defense: +9 to defense against ranged attacks.
 +
 +
Special Defense, Sleep: You can go 3-7 days without sleeping. Good, because crime never sleeps.
  
 
==Movement==
 
==Movement==
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|-
 
|-
 
|Mechanics ||Mind (sometimes Body) ||1 ||Traps
 
|Mechanics ||Mind (sometimes Body) ||1 ||Traps
|-
 
|Medical ||Mind (sometimes Body) ||1 ||Emergency Response
 
 
|-
 
|-
 
|Military Sciences ||Mind ||1 ||Teamwork
 
|Military Sciences ||Mind ||1 ||Teamwork
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Combat Technique (2*7)=14
 
Combat Technique (2*7)=14
 
Wealth (5*2)=10
 
Wealth (5*2)=10
Skills (59)
+
Skills (57)
 +
Special Defense 2
 
No one ever listens! -3
 
No one ever listens! -3
  
 
Total 350
 
Total 350

Revision as of 22:54, 15 January 2009

Main Stats

Victory

Body: 7
Mind: 7
Soul: 10

Hit Points: 85
Initiative: 11 (8 + Combat Technique, Lightning Reflexes)

Attack

Attack Combat Value 8

Unarmed Combat: You get a +10 bonus to hit. If you hit, deal 13 damage.
Ranged Attacks (like the V-clip): You get a +10 bonus to hit. If you hit, deal 13 damage.

Combat Technique, Dead Eye: Penalties are reduced when attacking fast attacks.
Combat Technique, Precise Aim: Penalties are reduced when requiring pinpoint accuracy.

Combat Technique, Judge Opponent: With but a glance, you can judge the relative strength and combat knowledge of a foe.

Combat Technique, Weapons Encyclopedia: Victory knows the quirks and statistics of all weapons.

Combat Technique, Critical Strike: When you roll a 12, you deal double damage. If you exceed the defense roll by 12, you deal triple damage. If you exceed the defense by 18, you deal quadruple damage.

Defense

Defense Combat Value 8

Armor 4: Ignore 4 damage from all attacks.

Melee Defense: +9 to defense against melee attacks.
Ranged Defense: +9 to defense against ranged attacks.

Special Defense, Sleep: You can go 3-7 days without sleeping. Good, because crime never sleeps.

Movement

V-travel: Your V-car can travel up to 500 kph (ruins your aim, though.) The V-flight and V-boat are also very fast.

V-grab: The V-grab helps you climb vertical surfaces, and provides bonuses to your climb checks.

Special Movement, Untrackable: You never leave footprints, tracks, or scents while walking or running.

Defects

So that you wouldn't upset the other members, you made up a few "flaws" for yourself. They're so lucky you did that.

No one EVER listens!

You have the perfect plans for the squad. You've gauged everyone's powers, the layout of areas, and anticipated psychological reactions. And you put it in plain English (or elven for what's her face.) So why can't they get it right? Everytime you layout the perfect plan, they miss a vital detail. Sometimes the crew ignores your plan and does a good old Frontal Assault. You then begin plan B: Freeing the SJS from the badguy's jail. Sigh.

Gadgets and tools

V-suit: The V-suit provides protection against many attacks. It also has a communication system, personal gas mask, wireless link to your vehicles, and V-clip dispensers. The suit is self-cleaning, although it gets a bit warm sometimes.

V-clip: Your preferred weapon. These V-shaped projectiles can be used to disarm opponents from afar, cut glass, or pick locks. A quick wrist flick produces them at your hand so you can draw them while restrained.

V-car: The V-car is a tricked out sports car capable of reaching speeds of 500 kph ("pursuit mode" as you call it.) It also has grappling hooks, parachutes, rocket-launched eject mechanism, and V-clip launchers on board. Only seats two, but that's OK. You're used to going solo.

V-flight, V-boat: Your plane and boat are both well-equipped in their own rights, with the same features as the V-car. But...nothing beats the open road, I'm sorry.

V-grab: A handy dandy grappling hook for climbing vertical surfaces and pulling. The rope is supposedly unbreakable, so it's either you or it.

Wealth

Right now you're worth about 1 million dollars. Everything else is wrapped up in your property, company (shh don't tell anyone) and the like. You bought your fancy tools, transportation, and mansion with it. You also funded the SJS headquarters through it.

Skills

The best skill set ever. Yours!
Skill name Stat Used Level Specialization
Acrobatics Body 1 Tumbling
Burglary Body or Mind 1 Breaking and Entering
Computers Mind 1 Intrusion/Security
Controlled Breathing Body or Soul 2 Cyclic Breathing
Disguise Any 2 Costume
Driving Body or Mind 2 V-car
Electronics Mind 1 Security
Etiquette Mind 3 Upper Class
Foreign Culture Mind 3 3 Cultures
Interrogation Mind or Soul 3 Psychological
Intimidation Any 2 Street
Languages Mind 4 5-7 Languages
Mechanics Mind (sometimes Body) 1 Traps
Military Sciences Mind 1 Teamwork
Police Sciences Mind 1 Criminology
Seduction Body or Soul 1 Emotional
Sleight of Hand Body 1 Lock Picking
Social Sciences Mind 1 Sociology
Stealth Body (sometimes Mind) 2 No one ever looks up
Urban Tracking Mind 1 Underworld

Point Count

Stats 7+7+10=240 Combat Technique (2*7)=14 Wealth (5*2)=10 Skills (57) Special Defense 2 No one ever listens! -3

Total 350