DivineDetritusASeasLifeForMeChatLogs

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July 12, 1236 AD

Afternoon

 
Cat: heh.
so we can go flying together now? ;)
(From Cat): personal quest updated.
realtime 1/5 8:35 am
(GM) Chad S. (GM): Chat Logs are up at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusSeaCreeps
You can combine multiple metamagic effects without increasing the time beyond 1 full round action.
Chris: Fi still hasn't hit 40HP.
(GM) Chad S. (GM): On the plus side you're entering the level range where HP is starting to not matter anymore
Hernz: you mean you're sending one-shot kill creatures at us?? lol
Chris: Clustered Shots Feat? Totally getting that one.
Hmm... Deadly aim. Power attack for ranged weapons.
There's also Snap Shot so that I can threaten with a bow... decisions decisions.
Cat: haha.
nice.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	20 vs AC
Damage	6
2nd Attack	25 vs AC
Damage	7
Rapid Attack	20 vs AC
Damage	12
Haste Attack	19 vs AC
Damage	12
Type:	piercing
Hernz: just dont roll that garbage when we're in a fight ;)
lol
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	13 vs AC
Damage	15
2nd Attack	18 vs AC
Damage	16
Rapid Attack	24 vs AC
Damage	15
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Trying to make my attack matrix bigger.
Hernz: oooh, you get the sum thing too!
Chris: Yup. I took Clustered Shots.
Cat: nice.
Chris: Gah. Leveling this character takes forever.
Feats, Teamwork Feats, 9 skill points, spells + companion leveling...
Hernz: teamwork feats in addition to regular feats?
but yeah, that's fun! I love leveling lucia... veg... much simpler haha
Chris: Yeah. One of the hunter things is getting Teamwork feats that are automatically shared with your companion.
Hernz: oh nice....
For whomever has bloodline powers, not sure if this item is worth it... a little pricey, and I don't know bloodlines much... but randomly found it: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/robe-of-arcane-heritage
Chris: Holy crap. Fleir's typical str/dex/con are 29/20/20
Shit. I've had Fleir's bite damage wrong forever. She's supposed to get 1.5x strength bonus to damage on the bite since she only has the one primary attack.
Hernz: ok, she might win the tank trophy lol
Fleir:
Fleir: Powerful Bite
Attack:27 vs AC
Damage:25
2nd Attack:22 vs AC
Damage24
Type:PBS
Hernz: BAB high enough for a second attack... nice
actually, do they?
Chris: They don't do it based on BAB. She' gets it as an alternative to multiattack.
Hernz: ah ok
Chris: Oh goody. More natural armor. +11 now. AC30.
Hernz: this is how totoro gains insane AC.. those companions just get so much crap!
Chris: Ok. I think I just have spell selection left. Time for bed.
realtime 1/6 8:45 am
(GM) Chad S. (GM): https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusSeaCreeps
I added my notes and cleaned up the chat log.
(To Nidranisan): I added more to your personal quest.
(From Cat): updated
Cat: awaiting status on finding a metamagic rod of reach in the shopping spree :)
happy snow day...
Hernz: yay.....
Cat: you sounds pretty excited lol.
Hernz: I have to be out tomorrow at 9am... means I have to shovel all that like tonight at midnight... blah lol
Cat: george has the flu, so i get to deal with snow.
though i don't need to be out until afternoon tomorrow i think...
Hernz: doh!
George: Hmm... Current spell potentials for Hawk: Tiny Hut, Slow, See Invis, Invis Sphere.
Hernz: a mass slow is killer against enemies... and good radius... best way to take away multiple attacks and movement...
George: It's mostly between See Invis and Slow, but the other two have interesting potential as well.
Hernz: invis spehere is cool to make a getaway like where we were last time in mr Ts place
George: Or to make a sneaky entrance. Invis gives you a +20 to stealth checks.
Hernz: see isnvis is only for you... once you can see them... then you....?
Cat: talk them to death, as usual.
George: Have options.
Yes dear. :P
Hernz: lolol
tiny hut is a cool little one too...
I think invis spehere is better than see invis and has more uses... like, boom, cast it at the start of the battle and it gives people time to do all their prep spells
although Fleir won't fit likely...
George: Problem with invis sphere is that when you go past 10' from Hawk, you're not invisible anymore. It's basically useless once they know where we are, but good for sneaking in or out of places.
Cat: it basically can help the back row take cover from archers.
Hernz: right, but maybe we "train" as a group to "stick together at start of battle, and we all move together one way or the other... though that will leave us way open for randomf ireballs...
George: Yeah, area effects basically nuke invis sphere.
Did I miss a level or something? Hawk had 16 skill points to spend.
Ok, Chad, can I just take an extra rank in each knowledge skill and call it a day?
realtime 1/7 4:32 pm
(GM) Chad S. (GM): Snow, yay. Something tells me I"m not going to the movies tomorrow morning.
Also, I finally saw Captain America: Civil War. Yeah, that was good stuff. Every adaptation of that stupid comic miniseries is way better.
Hawk, you can take the extra ranks. Just make sure you have the right amount (6 + Int + 1 Human) * level
Metamagic Rod: 95% chance of finding one. Roll low! 61
Nidri can find a metamagic rod for sale.
Cat: huzzah.
with the magical diplo discount?
(GM) Chad S. (GM): Yup.
Cat: sweeeet.
ok, that blew some cash.
Hernz: yay
(GM) Chad S. (GM): Okay, I did it. Well, most of it.
You got a world map, folks.
I'll put this up on the wiki, but I wanted to show this off.
Cat: niiiiiice.
i like the square.
...is fleir standing on themap?
Hernz: wait... where's harvest wharf on this? below us?
(GM) Chad S. (GM): You are in the Sun Isles, as Fleir is demonstrating.
Cat: so wharf is above, draugh below?
(GM) Chad S. (GM): You'll have to go North to Harvest Wharf.
Cat: plains northeast corner?
Hernz: OOOHH! secret bonus dungeon in that square!
Cat: no, that's where the Song and the Silence are hiding.
(GM) Chad S. (GM): That's where the Emerald WEAPON sleeps
Cat: oh wait.
Hernz: lol
Cat: dude, it's the same corner.
just sayin'

Vegeta level up COMPLETO
Cat: i think i'm just picking my 2nd list spell.
(GM) Chad S. (GM): I added this to the wiki, you can find it at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritus#World_Map
(To Hernz): More for Vegeta!
(To Hernz): More personal questing for Vegeta!
(From Vegeta): oh oh, did I get my belt of +10s????
George: Still trying to decide on Hawk's new spell. Probably just go with Slow, but we'll see.
(To Vegeta): Super Sayan God Super Sayan at level 1, let's go
George: And guys, we don't want to face the Emerald Weapon until we've got Knights of the Round materia equipped.
(GM) Chad S. (GM): I reserve that part of the world for surprise plot. Also, geography is hard without copying the Earth.
(From Vegeta): done
George: Nah, just do what I did with The Hub and take a hand full of mashed potato and throw it at a wall. ;)
(To Chris): I added a document "July 11, 1236 AD - What is this thing you call date?" you can read and edit it.
Cat: zoom in on tiny islands in the real world, and make them continent sized :)
George: It's July... Does that count as mid summer?
If so, can we have a dream some night about The Tempest?
(Sorry Chad, I had to)
Cat: sure, i'll just start calling you Puck.
George: Ok, Hawk level up complete. He took Slow as the spell, and Point Blank Shot as the feat.
Cat: i think nidri is done leveling too.
Hernz: sweet... once Fi picks a spell and Claire is done, I think we're off to the Wharf!
(From Chris): I wrote Fi's response.
realtime 1/8 2:54 pm
(GM) Chad S. (GM): (To GM) rolling 1d20+15
(
9
)+15
= 24
(To Nidranisan): I have updated your personal quest.
Cat:
Nidranisan : Sense-Motive
Check	20
The +5 to intimidate only works against creatures of a humanoid type.
(To Chris): I updated your personal quest.
(From Cat): updated
Hernz: did you intimidate the GM out of here?
Cat: i think he just ran through to update my personal quest ;)
Chris: Ditto
I suspect Vegeta saw his personal quest coming and preemptively punched it in the face.
Cat: lol.
Chris: I'm done with spells.
Cat: huzzah.
(From Chris): updated PQ.
Hernz: hahahaha chris lol
realtime 1/9 9:04 am
Awesome Games Done Quick charity drive is up this week, goodbye productivity!
(GM) Chad S. (GM): Tell me what your max hp is when you get the chance.
People spend their final day in the Isle of the Sun saying goodbye, and shopping frantically for more wares.
  

July 13, 1236 AD

morning

 
July 13, 1236 AD
(morning)
(GM) Chad S. (GM): I assume you guys weren't doing anything on the 12th.
Surprise, another sunny, hot day on the Isle.
The Kolphans are up, eating breakfast. Sheela would clearly rather be asleep, but she tries.
Sigurd Kolphan: Ahem. I want to thank you all for your time here. You have been instrumental in helping expose great evil and keep the peace here.
Darius Kolphan: It has also been a pleasure to simply have you here.
We've benefitted greatly from your presence.
Sheela Kolphan: Um...to good friends. Ugh, my head hurts.Too much to make big speeches. Just enjoy the food.
After giving your goodbyes to the Kolphans you make your way to the port. Dockworkers are already loading supplies and her many clothes. A few noblemen are also boarding the ship.
Melanie Mel: Hey there! Anything you guys need to do before we sail out? It's another week until we get to Harvest Wharf.
(To Hernz): I updated your personal quest.
(To Cat): I updated your personal quest.
George: Hawk has 57 HP now.
Hawk Hubertins: Hi Melanie!
Cat: nidri also has 57 hp.
Hernz: 57 for veg as well.... it's the 57 club
Cat: yeah all us d8 folks huh.
Hernz: d8+1!
Cat: and how.
(From Cat): updated.
(From Hernz): updated
Chris: 39HP
Fleir has 83HP.
Hernz: lolz... you sure you dont want the spell where fi takes half the damage from fleir? lol
Chris: Would be all over the opposite though.
Hernz: new spell: "meat shield"
Chris: lol
Cat: just need fleir to learn to cast ;)
Chris: I took "Escape Route" as a teamwork feat with Fleir: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
So Fi should be able to move anywhere around Fleir without provoking.
And vice versa.
Cat: niiiiiice.
realtime 1/10 10:24 am
(To Cat): Personal Quest updated.
(To Chris): Personal Quest updated
Melanie Mel: Everyone get on board and enjoy the week. I got lots of sunbathing to catch up on.
The party boards the ship and it disembarks, sailing away from the Isle. The view of the isles shrink away into the horizon.

Fi takes up Deep Sea fishing again.
(From Cat): super short update provided.
Nidranisan shows up ready for vacation, wearing her swimsuit, and goes to hang out with Melanie and do absolutely nothing.
Melanie Mel: You. Sit right here and soak it up. Is he going to dress down, too?
Darius Kolphan is also on the ship, carrying a backpack.
Darius Kolphan: Ah, no...I wanted to dress lightly. My apologies for the last second change.
Melanie Mel: I don't think anyone minds. Right, Nidri? Hehe.
(From Fi): wouldn't craft be more appropriate for making the corsage?
(From Fi): Not that it really matters. One is a +1 and the other is a +2.
Chris: Skill checks for who know what.
(To Fi): Craft would make it higher quality, but you still want to choose the right flowers. I was thinking more of a flower arrangement ability.
(GM) Chad S. (GM): Out of context skill checks!
(From Fi): Perform seems to be geared towards doing it live and entertainment.
Vegeta: motifs for story 11
(GM) Chad S. (GM): Perfect timing, Hernz
Fi:
Fi : Knowledge-Local
Check	4
Skill is untrained
Hernz: clearly veg hadn't perfected that lol
Chris: ...
Hernz: nice, we all sucked back in the days lol
(To Fi): Yeah, I see what you mean. You can make it craft
(GM) Chad S. (GM): lol
The days of pre level 1
Fi:
Fi : Craft ()
Check	5
(GM) Chad S. (GM): The GM is WINNING!

Chris dies.
Hernz: HAHAHA
at level 1, we roll d3s apparently
(GM) Chad S. (GM): Fi thought the king lived in the"Pleasure Palace"
He was wrong. The End.
Chris: If only you knew what those were for. I nearly LOLed at work.
Hernz: veg is about to believe anything lol
(GM) Chad S. (GM): Prince Vegeta bought a bridge from a shady merchant and brought it home. Turns out it was Frieza's bridge and that pissed him off.
Hernz: lol
(GM) Chad S. (GM): But the bridge was 50% off!
What a steal!
(From Chris): PQ updated.

Hawk Hubertins spends most of the trip singing quietly to himself, practicing acting, and reading a few books.

Vegeta spends the trip training... he's got a few new moves and concentrates on improving his speed and reflexes
Cat: ok, that was hilarious.
sad i missed out on the roll-low fest, i am super good at that. ;)
Nidranisan winks at Melanie and decides not to practice her new fleshworms on anyone.
Hernz: lol
(From Hernz): hey, what's manny's fave skill?
Hernz: well, it can also be bought :0
oops lol
realtime 1/11 8:30 am
(To Cat): Your personal quest is pretty much over. Check out the "Personal Story Rewards" handout to understand your reward.
(From Cat): i have an empty language slot from a linguistics point i took a long time ago. is it appropriate to learn celestial? i assume darius could teach it.
(To Cat): Yeah, that's fine.
(From Cat): ok, pretty much done then.
(From Cat): er, i dropped a last bit of cleanup in the personal quest doc, not sure it needs response unless you think it does tho :)
(To Cat): She probably repeats what she said, and then gives you another 20 strength hug.
(To Vegeta): Personal Quest updated.
  

July 20, 1236 AD

Afternoon

 
July 20, 1236 AD
Afternoon. After a week of reflection, relaxation and nothing crazy for once, the party sails back to Harvest Wharf. Definitely not as shiny as the Isle of the Sun.
Darius spent the week practicing on his acting and talking to the nobles on the ship. The idle rich soon bore him, and he spends some time looking at his cold cases: unsolved mysteries, hopefully with hidden clues he hasn't solved yet.
The nobles seem a bit more exhausted than usual, but all of them are glad to get off the ship.
Chris: Hey, they did better than last time.
Drianna is in high spirits, filled with notes on new fashion trends.
Melanie wakes up, dresses slightly more conservatively, and disembarks.
Melanie Mel yawns
Melanie Mel: Well, that was a treat.
I gotta report to dad. You guys need to report as well, but take your time.
Darius Kolphan: Harvest Wharf. I did not expect to return so soon...
Nidranisan: We need to report back to our boss about our vacation.
Nidranisan shakes her head.
Nidranisan: We are definitely doing something wrong.
Hawk Hubertins: Let's get the report in so we can head out. The sooner we resolve this... business, the better.
Nidranisan: Might want to figure out if we're leaving out any small details.
the side trip with the pirates might not be relevant.
(by which i mean the island of sendrine)
Fi: Well, Melanie already knows that we dealt with some pirates when looking for Batt sign. She just doesn't know what we found other than pirates.
Nidranisan: sure.
are we still limiting how much we tell them about sendrine?
because if so, let's leave out the composition of that island, the exact details on deneri's research, and the item he gave us.
other than that i think everything else is fine.
Cat: i feel like we need a running summary of what we are and aren't disclosing heh.
Hernz: yeah, no way I keep that straight lol
(From Hernz): done
Chris: I think we only have 2 secrets from the Mels right now:
1) Merki is alive
2) How much we know about Sendrine
Currently it is just something that Merki was highly interested in. I think it will be more difficult to keep #2 how it is because the Draugh now know about it.
With trade resuming between the two lands, it will likely leak.
Cat: things might get....murky.
i think we are also much, much more invested in guarding #1.
Chris: Now presents an interesting opportunity to explain a bit more since we "discovered" more at the library.
Cat: i suppose.
Chris: Yeah I think #1 is sealed.
Cat: i guess this is what we spend our week talking about on the boat lol.
also at this point we've been told or strongly hinted that there is something off about the Mel family.
i assume we're hiding any suspicion of that.
so you would argue for disclosing more about sendrine.
at this point.
since it's getting too big to cover up.
Chris: Fi has been resisting dropping that she knows what Melanie did at the courtroom.
Cat: i don't remember if anyone else knows that or what it was so.....
oh snooping on the jury?
Chris: yeah. In plain sight, but no one else noticed.
Cat: right, you told the rest of us that though?
Chris: I think so.
Cat: so yeah, we can leave that part out.
so, we can show them the compass and explain some of denerri research along with the rest of the plot, skipping the bit with melanie snooping, but pretty much everything else?
Hernz: I vote yes on proposition 1
realtime 1/12 10:02 am
(GM) Chad S. (GM): Back on Harvest Wharf. Make sure you can see your correct HP on your icon.
Darius Kolphan: Time for me to find a more...modest place to sleep.
Cat: nidri's hp look righ.
Nidranisan rattles off an address to Darius.
Nidranisan: I mean we're probably not staying long.
I'm sure you don't need to come by the EFTC office unless you really want to.
Darius Kolphan: I will stay out of that, for now. Melanie knows how to keep a conversation, but she is a master of smalltalk. Never too serious, but engaging.
It's best I play the role of the fool for now.
(To Vegeta): Updated your personal quest.
(To Fi): Updated your personal quest.
(To Meghan): Hey hey, I haven't heard back from your personal quest for a while. Just reminding you to finish it at your own pace.
(GM) Chad S. (GM): It's the afternoon. Did you guys want to meet the Mel family now, or tomorrow?
Also, do you guys mention the interdimensional maze?
Chris: Oh yeah... I forgot about that...
(GM) Chad S. (GM): I'll assume you didn't tell Melanie that.
Nidranisan: ah, really? it plays into all the stuff with trout and didn't we find a vorre family thing there? are we plot dumping the politics?
lol ooc
Cat: meanwhile, actually in character...
Nidranisan: Good plan, you're welcome to explore my neighborhood if you want.
I say let's check in this afternoon, see if they have a new assignment other than letting us go track down Baat.
if not, we can just leave in the morning.
Hernz: ditto on HP, and ditto on this afternoon
George: HP looks good. I do agree that we don't need to be as tight about what we know about sendrine at this point, but won't mention how we know what we know unless specifically asked.
Why were we not going to tell the mels about the maze?
Cat: chris didn't suggest to or not to, chad assumed, i supported telling.
no one else weighed in yet.
(From Hernz): done
realtime 1/13 8:20am
(GM) Chad S. (GM): Desperately not trying to watch the Switch reveal until lunchtime.
It sounds like IRL everyone forgot about the gladiator fight and the maze. It's less damaging for me to say you forgot to mention it when you would have, rather than assume you said it when you didn't want to.
  

Later Afternoon

 
July 20, 1236 AD (Afternoon)
Cat: sounds legit. let's just assume we all forgot it.
Darius excuses himself to find someplace to stay.
Cat: and if it's relevant later we'll be like "whoa hey, forgot about that."
(GM) Chad S. (GM): Yeah, that's a lot easier than "You weren't supposed to know about that."
Your office in the East Ferren Trading Company has been cleaned, but otherwise it's fine.
Cat: nidri was also tooootally implying darius can crash at her place if he wants.
(GM) Chad S. (GM): Does Nidri want to try a Sense Motive check?
Cat:
Nidranisan : Sense-Motive
Check	17
The +5 to intimidate only works against creatures of a humanoid type.
meh.
(GM) Chad S. (GM): (To GM) rolling 1d20+15
(
6
)+15
= 21
Nidri notices people are slightly more respectful when they cross Merki's office.
The office has been cleaned and is more of a memorial for a fallen friend.
Nidranisan peeks inside before heading over to our office.
Behind the large desk is a large portrait of Merki, sitting serenely on a chair, looking out the window. Several wreathes are hung on the wall, as well as a scroll filled with well wishes and condolences for his friends and family.
Cat: is there a pen out?
for people to add to the scroll?
(GM) Chad S. (GM): Yes, it's there.
Nidranisan quietly steps in to write a heartfelt but not terribly specific message on the scroll.
Cat: the usual 'X was a wonderful soul taken from us too soon, our condolences to his family and loved ones.'
type thing.
(GM) Chad S. (GM): "Welp you live and then you die. Probably."
(To GM) rolling 1d20+5
(
10
)+5
= 15
Cat: i carefully avoid any literal, non-metaphoric, references to death.
Nidranisan checks our mailbox or whatever, and hangs out waiting for everyone else to get online (whaaaat fourth wall?)
(To Vegeta): Your personal quest has been updated.
Fi:
Fi : Dexterity
Check	16
Chris: How average

Hawk Hubertins gives Darius the info of the inn he's been staying at and recommends it as a clean and inexpensive option.
Cat: heh
(From Fi): updated PQ.
Chris: I would be fine with telling the Mel's about the Arena Stuff in our report now that we're back. Fi just didn't bring it up in the dump to Melanie at the show.
Hernz: as usual, veg hides nothing... he'll avoid the merki guest book thingie
(To Hawk Hubertins): Clean, inexpensive...I will see if those match my tastes.
(From Vegeta): strength check... bah... 11
Hernz: chris, funny, veg rolled an 11 on a mysterious strength check... we're all pretty average at the same time lol
The party doesn't have too much time to settle down. Meljorie knocks on the door as you check your surprisingly little mail.
Marjorie Mel: Welcome back. Melanie gave us some details , but my father wanted to hear from you directly.
Whenever you are ready.
(From Vegeta): done
Cat: lol roll call.
Nidranisan is ready.

Vegeta is ready. always

Hawk Hubertins is ready.
It's a familiar sight: The octagonal office room, Melanie lazing upon a chair. Melodie excited to see you and Melvin sitting on his desk, arms crossed and deep in thought.
Melvin Mel: Everyone. It's good to see you back. Harvest Wharf is doing well.
Crime is down, the Crimson Kingdom is talking to us.
The Draugh Kingdom sent its first trade ship here in years.
Even Mardens City officials want to talk to us, although they were dodgy on the details.
So, how was the Isle of the Sun? Melanie says you had a lot of excitement out there.
Hawk Hubertins: Not exactly a vacation. Trouble seems to find us everywhere we go.

Hawk Hubertins proceeds to tell the story of what happened with less embellishment than usual.
Cat: so uh, do we ever get paychecks from them? 'cause boy have we opened up a lot of trade for these folks. :)
(GM) Chad S. (GM): Are you gonna ask your boss for a raise?
Cat: i don't honestly remember if/when they actually pay us heh.
so i can't really evaluate whether that's reasonable right now. though, letting us keep all the shit from everyone we fight has proven pretty lucrative.
(GM) Chad S. (GM): They take care of your basic living expenses, and you are paid a wage. It's just that technically you were Merki's assistants, so you were low on the ladder.
Cat: well i'm sure we'll talk it over as a team. but once Melvin put it like that, it kinda seems like we're doing some massive lead generation here.
...clearly we should ask to work on commission for the markets we open ;)
realtime 1/14, 11:52 am
Melvin carefully listens to the tale. Melodie takes some notes.
Melvin Mel: Incredible. You guys have done a lot.
Let me tell you what. You've been doing a great job here.
We've opened up a lot of business at the East Ferren Trade Company thanks to your actions.
Nidranisan: Well, we've been trying to fill Merki's shoes as best we can.
Melvin Mel pauses.
Melvin Mel: Yes, you've done a great job so far. Melanie and Marjorie speak highly of your efforts.
And Melodie likes you enough.
So let's talk about the boat. Melanie recommended a ship and crew. I definitely approve of that.
Normally I wouldn't recommend going to the Great Plains. Most of the cities are...smaller, with less business. But you guys have instinct. I trust you will something incredible.
(GM) Chad S. (GM): (To GM) rolling 1d20+5
(
11
)+5
= 16
(To Vegeta): Personal Quest is updated.
(To Fi): Personal Quest is updated.
(GM) Chad S. (GM): Um, do something incredible.
Cat: lol.
(From Hernz): super very train! updated
Nidranisan: We'll keep our eyes and ears open. If nothing else, beginning to build relationships now may pay dividends in the future.
Hernz: MEGHAN-CHAN! The cookies are almost all gone!!
Cat: haaaaaha.
consoling yourself with food after the tennis incident? :)
Hernz: yes... sure, let's just go with that
lol
Chris:
Fi : Sense-Motive
Check	4
About what I expected.
(From Chris): PQ updated
Cat: heh.
1/16 8:53am
realtime 1/16 8:53am
Melvin Mel: Sounds like a good idea. I'd like to give you a reward. Well, consider it a commission.
Melodie produces a bag of platinum coins.
Melvin Mel: That's worth 10000 gold pieces. It's one way of saying thanks.
The ship will be ready tomorrow after lunch, so enjoy the day.
Hernz: Chris's sense motif doesn't see past hernan's bluff/lie about the cookies
but man, we are sucking at these "personal quest" rolls lol

Vegeta has marked 2500 GPs down on his stat sheet
Chris: Hernz, 10000/5 is 2000GP.
Unless Vegeta is trying to take extra ;-)
Hernz: wow, I can't even do math... wow... just wow

Vegeta is not good at math... he just has WIS
Hernz: ha, it's cause nidri is not with the group in the pic, so I probably counted 4 subconsciously... let's go with that
George: Hawk's sheet updated to reflect the 10k gold we each just got. I mean, 2k. ;)
Cat: yeah i'm actually IN THE OFFICE :P
also, cash money dollars are noted.
(To Fi): Personal Quest Updated.
Nidranisan: Thank you. We appreciate the additional recognition.
realtime 1/17 8:14am
Melvin Mel: Yes, yes. Any questions you have for me? I'm sure you guys will have a busy day, here.
Vegeta: no questions here
Chris: 2k gp recorded.
Hernz: chad isstill on! he's busy with our BAAT derailing!
Nidranisan: No sir, just checking if we had any specific new assignments.
(To Fi): Personal Quest Updated.
(To Vegeta): Personal Quest Updated.
Melvin Mel: I think you know the basic idea. Head out there, find officials and make deals that support the East Ferren Trading Company. The more trade routes we have, the better.
Keep me updated however you can.
Didn't I give you...something to communicate with? Or did I forget?
Melvin Mel hops off the desk, rifles through his drawer and pulls out a stack of 12 tokens.
Melvin Mel: These emblems work like the Sending spell. You can give a short message, maybe 25 words or so. I'll hear it and try to give you a reply.
Well, you guys have a good night. Thanks for coming.
(GM) Chad S. (GM): It sounds like people want to get to the CHOPPA I mean BOAT
Also, you can try Sense Motive checks when Hawk mentioned Sendrine.
(To Nidranisan): After a hard day's work, you return to your inn room to find dinner, a clean bed sprinkled with rose petals and Darius, dressed finer than usual.
(To Nidranisan): Hawk suggested I stay somewhere clean and inexpensive. Tonight I doubt I will fulfill either goal. My apologies to Mister Hubertins.
(To Nidranisan): Hawk suggested I stay somewhere clean and inexpensive. Tonight I doubt I will fulfill either goal. My apologies to Mister Hubertins.
(To Nidranisan): Imagine Darius made that first tell, lol
  

July 21, 1236 AD

lunchtime

 
July 21, 1236 AD
(lunchtime)
It's a very windy day, but the docs are still busy. The ship has been cleaned up a bit, new food supplies are added and the boat crew is ready. Melanie is...somewhat dressed down.
Hawk Hubertins:
Hawk Hubertins : Sense-Motive
Check	9
George: Nope, Hawk doesn't get it.
Cat:
Nidranisan : Sense-Motive
Check	17
The +5 to intimidate only works against creatures of a humanoid type.
(From Nidranisan): Yeah I'll refrain from passing that apology on, lest he faint as all the blood rushes to his cheeks.
Melanie Mel: So, this is Captain Hab. He'll sail you anywhere that isn't too dangerous. Fast, dependable. Never asks questions.
Perfect!
(From Cat): at some point darius is going to figure out that nidri finds all this 'romance' and 'drama' kind of ridiculous and hilarious, but it's also why she so loves people-watching...she's just kind of constantly amused at it.
(GM) Chad S. (GM): (To GM) rolling 1d20+13
(
13
)+13
= 26
Chris:
Fi : Sense-Motive
Check	12
Let's waste all the bad rolls before Vegeta rolls it.
Hawk Hubertins: Hello Captain. I'm Hawk, this is Nidri, Fi, Flier, Claire, and Vegeta.
(GM) Chad S. (GM): Aye. Your quarters are below deck. We can feed ourselves, but you might want to take care of yourselves. Unless you don't mind rations.

Fi has sooo... much fish...
Cat: lol flier.
giant. flying. wolf.
Captain Hab: Sounds like you're all set for food. So where to then? Mel said you wanted to go to the Port of the Plains.
That's about two weeks out.
Fi: Vegeta, do you consider fish to be a problem to eat when at sea? Because rice and bread are bigger luxury items at sea.
Vegeta: sense otive 29
Cat: oh boy.
all those otives.
Hernz: veg to the rescue!
Vegeta: no fish for me... thanks elf
Captain Hab: (To GM) rolling 1d20+24
(
7
)+24
= 31
(To Vegeta): Marjorie was surprised and somewhat worried when you mentioned Sendrine.
(GM) Chad S. (GM): (To GM) rolling 1d20+20
(
3
)+20
= 23
(To Vegeta): So was Melodie.
Cat: i'm sure when i cast create food and water some kind of bread must show up with it.... ;)

Vegeta has plenty of rice balls... Rice Balls Z
Hernz: as soon as the mels aren't around....
Vegeta: [party] Marjorie and Melodie didn't seem to like the fact that we knew about sendrine... they seemed somewhat surprised... and worried

Fi shrugs.
Fi: About what I expected. They know about a lot of this but have their reasons to hide it as Merki said.
Just wish I knew if they had any motivations outside of the EFTC business plan. That part is easy enough.
(From Fi): PQ updated.
(From Vegeta): updated
Nidranisan: Yeah, well it's interesting...that would seem to indicate they were unaware of how much knowledge we had before.
realtime 1/18/2017 1:57 pm
After restocking supplies, the party bids goodbye to Harvest Wharf. Who knows when they'll see it again?
(GM) Chad S. (GM): (To GM) rolling 3+1d7
3+(
2
)
= 5
  
 </nowiki>
 </nowiki>

July 26, 1236 AD

morning

 
July 26, 1236 AD (morning)
Captain Hab and his crew have plenty of sea shanties to sing. You may or may not have gotten tired of them by now. Darius hasn't, and maybe that's why they like him so much.
Breakfast is over, and it's time for another day of nothing really exciting.
(GM) Chad S. (GM): It's day 5 of a 14 day trip. What are you doing to pass the time? Place your characters on the deck (or below deck... off to the right.)
Hawk Hubertins: Hawk would be on-deck, hanging out and singing along with the crew.
George: Oops. That should have been OOC.
Hernz: veg training in the corner there
Cat: yeah of course nothing exciting would happen.
toooootally.
Nidranisan is hanging out watching the hawk-and-the-crew show with a smirk.
George: Nah, nothing exciting ever happens to us on boats...
Cat: there could be no exciting reason to want to know exactly where each of us is on the boat.
George: It just occurred to me that the stern of the boat with the... ballistas? looks like a slightly grumpy face.
Hernz: hahahaha, it does! it does! lol
George: And now you can never unsee it.
realtime 1/19 9:23am
(GM) Chad S. (GM): Welcome to the SS SON I AM DISSAPOINT.
It's another day on the ship with nothing happening. Although there are a few more crabs on the ship than usual...
Fi notes it's kinda bizarre.
You guys can make perception checks.
Meghan:
Claire : Perception
Check	20
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
George:
Hawk Hubertins : Perception
Check	14
Hawk Hubertins: Huh, there sure are a lot of crabs around today.
Chris: Fi is probably fishing as usual.
Fi:
Fi : Perception
Check	25
Fleir : Perception
Check	20
Chris: Sure, the wolf rolls well.
(To Fi): Personal Quest updated.
Vegeta:
Vegeta : Perception
Check	35
Hernz: veg sees things
Cat:
Nidranisan : Perception
Check	10
The +5 to intimidate only works against creatures of a humanoid type.
yup totally distracted by one of the sailors. ;)
realtime 1/20 9:10 am
  

Battle: Party vs Crabs and Lobstah

 
Vegeta is at the bow of the ship, gazing toward the ocean. Toward the Great Plains. He will be there soon...
But first he notices the crabs and lobsters scuttling onto the ship. At first it's an annoyance but he sees it: They are heralding the arrival of giant crabs and lobsters!
Fi notices there are fewer fish than she expected. Lots of crabs too. She sees the large crabs and lobsters climbing up the side of the ship!
(GM) Chad S. (GM): Surprise Round: Vegeta and Fi get 1 standard action.
Everyone should roll initiative.
Crabs! 3
Lobstahs! 18
Vegeta:
Vegeta : Initiative
Check:	12.02
Hernz: to buff or to attack... they say offense is the best defense... and it's vegeta... offense it is!
I think I can get a line that gets lobster D, E and crab C if I aim at lobster D's lower left square... the stupid boat lines confuse me with grid lines...
ok, yup, that's a perfect diagonal

Vegeta shoots a huge energy wave at Lobster D!
Vegeta: GALICK GUN!!
Damage: 30, Reflex DC: 21
Damage Type: ???
damage type..... Lightning, why not
Hernz: 4 1s... what a shitty mediocre roll
Chris:
Fi : Initiative
Check:	25.05
Fleir : Initiative
Check:	11.05
Hernz: what the hell am I using that it doesnt auto populate... hm....
Vegeta:
Vegeta : Stealth
Check	12
Hernz: please ignore that

Fi casts Iron Skin on herself.
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	14.02
(GM) Chad S. (GM): Lobstah D's Reflex 5
Lobstah E's Reflex 10
Crab C's Reflex 18
Vegeta lets a blast of lightning shoot from his fingers, frying three of the creatures.
A whole bunch of dead, normal crabs lie on the deck of the ship as the crew men spring into action.
Captain Hab: Giant crabs, eh? Mel warned me you guys can handle the big ones. We'll handle the little guys, don't you worry.
(GM) Chad S. (GM): Waiting for other people to roll init. Something tells me Fi will go first in round 1, though.
Hernz: this fight makes me wish veg wasn't restricted in food... mmmm, lobstah....
(GM) Chad S. (GM): Yeah, there will be quite a feast after this fight, that's for sure.
(To Hernz): Personal Quest updated.
(From Vegeta): done
Cat:
Nidranisan : Initiative
Check:	4.02
sooooo distracted by that sailor.
Hernz: wait to beat the crabs!
Cat: also, nice one on bbq lobster over there :)
Hernz: testing 1
#test
Vegeta: selected|Heal=Check
Meghan:
Claire : Initiative
Check:	3.01
Cat: lol.
hi.
we'll be over here. :)
Meghan: ugh
well, once I finally get to fireball them we'll be eating well tonight
Cat: yeah work on the ones veg already fried maybe ;)
Meghan: yeah
Cat: i'm just gonna assume claire is watching the same sailor ;)
Chris: Well, I'll assume that Fi is going first then.
Cat: ...seems that way.

Fi casts Strong Jaw on Fleir.
Hernz: btw, chris, have you seen My Hero Academia?
I don't see it on crunchyroll :)
Chad I think you'd like this one too
Meghan: Chris says "probably not" if it's not on crunchyroll
realtime 1/21 3:06pm
  

Round 1

 
Hernz: cross between naruto and world trigger and the super friends
Fi enhances the crunch behind Fleir's bite.
Cat: so is there a k. check for these? k. nature?
(GM) Chad S. (GM): K Nature will help
Cat: i'm guessing probably good AC lol
my k.nat is untrained. alas.
(GM) Chad S. (GM): Also, reach. You notice they have huge claws.
Hernz: we need a huge nutcracker thingie to break them open
Cat: lol.
also, poor claire is getting mobbed over there.
Meghan: I am going to fireball these things
Cat: lol cast defensively.
Meghan: possibly vegeta as well
The lobsters climb onto the deck of the ship, snipping at some of the crewmen. They conveniently get out of the way so you can attack freely.
(GM) Chad S. (GM): Most of the party is up.
Cat: i think you can fireball quite a lot of them without hitting veg.
does claire out-dex giant crabs?
Fi:
Fi : Knowledge-Nature
Check	21
Meghan: I also have some fourth list spells
like dragon's breath
Cat: yeah if you can get up by me and hawk you'll have a nice cone on them.
Meghan: I'm pretty sure from where I am I can 30 ft cone 4 of them
did we ever decide what scales I have for this?
Cat: might have to 5' back?
Meghan: done
Hernz: not sure that's how a cone area works though
Meghan: 30 ft cone is at least a right angle
Chris: http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates
Hernz: thanks was looking for that lol

Fleir attacks Lobster B.
(To Fi): These giant critters are vermin, immune to mind-affecting spells and have simple intelligence. These creatures are fond of grabbing and crushing prey in their pincers.
Chris: Maybe I'll let Hawk decide to sing first.
Cat: yea...is veg gonna move?
'cause i can drop a prayer but i don't know if i want to move heh.

Vegeta takes a 5ft step back
Hernz: I'll be moving away from nidri
Cat: how much reach do these things have?

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.
Hernz: yeah, see, the cones arent what we think :)
(To Fi): The Lobsters have 15 ft reach. The Crabs, 10.
Meghan: yeah, even if I don't move I can only really get 3
George: Bard song is up. Can't haste Veg and the rest of the party, but I can get everyone but him. Should I bother?
Meghan: (moving myself back)
Cat: if they're 10' reach i think i only provoke from one to move. if they're 15' reach we're pretty boned lol.
Hernz: Fi and fleir will benefit bigtime
Cat: yeah i'd drop the haste and miss veg with it.
Hawk Hubertins:
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Save: Fortitude negates (harmless)	DC: 19
Concentration:	+15
Rolls
Caster Level Check  (Level)	=13
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
George: Haste on everyone but Vegeta.
Fi: Watch out, the Lobsters have major reach. The crabs slightly less so! (15', 10')
Hernz: yeah, if veg moves that way, he's likely to get clawed like crazy by these guys since he hasn't armored up
lobsters 15?
(GM) Chad S. (GM): Hawk, are you casting defensively?
Cat: yeah, looks like i might get "everyone but veg" too.
sorry veg, you're missing out on all the buffs heh.
Meghan: this is what happens when we split the party
Vegeta: don't worry about me!
(GM) Chad S. (GM): Sayans eat crabs for breakfast!
No wait, Monk Vows. They don't eat crabs!
Fleir:
Fleir: Powerful Bite
Attack:25 vs AC
Damage:32
2nd Attack:25 vs AC
Damage31
Type:PBS
Hernz: so everyone would have to cast defensively
George: Is there anywhere Hawk could move that would prevent them from being able to hit him? If not, he's going to just hide his spellcasting in his song. Perception or Sense Motif vs. Hawk's perform check to notice the spellcasting.
Fleir:
Fleir: Powerful Bite
Attack:16 vs AC
Damage:30
Type:PBS
Chris: Hast attack misses :-P
Hawk Hubertins:
Hawk Hubertins : Perform (Singing)
Check	27
Meghan: mage armor would be good for me now but I think trying to kill them might be better
so 5 ft step back and then casting
Hernz: if a bard hides the song, does he still provoke?
Hawk Hubertins: So yeah, DC 27 sense motive or perception for the crabs and lobsters to notice Hawk casting.
Meghan: fire, acid, or cold?
let's pretend I have enough scales to do any of them
George: Only if they make the check.
Hernz: that's pretty sweet
Cat: they're water things. i say burn them with fire.
George: Yup. It's a pretty nifty feat.
Meghan: dc to cast defensively with a level 4 spell is 23
or, fireball
Hernz: what's your check? cause fireball would be a 21...
Meghan: yeah
my check is 16
fireball is jsut as much damage and a bigger area
Hernz: if you can only get 3 anyway, I say fireball
but fireball lights a boat on fire....
(GM) Chad S. (GM): It's kinda vague whether spellsong would not provoke. You still need to drop your guard to actually cast...It's not clear.
Futurama Judge: I'll allow it
Hawk sings and hastes the party.
Hernz: can I walk on the stick thingie below me without issue or is it some check... not sure how hard that is
Meghan: or I can do this fireball
vegeta, don't move
(GM) Chad S. (GM): Vegeta: Acrobatics check
Cat: casting defensively.
Hernz: fireball lights up the boat.... dont want to burn boat
Cat:
Nidranisan : Concentration Check
Class	Oracle 9
Check	28
Def Cast Bonus	0
Nidranisan : Prayer
Spell Level: Oracle, 3
Range:  See text (40' burst)
Spell Resistance: Yes
Concentration:	+16
Rolls
Caster Level Check  (Level)	=27
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Fleir chomps into the Lobster. For once it's not yucky.
Cat: 40' burst should get everyone except vegeta.
Meghan: i could use my metamagic rod to make it something else
Nidri uses a prayer to turn the tide of battle.
Meghan: I think it was going to be electricity
Hernz: do you have quickdraw to pull it out?
Cat: ...
Hernz: hahahaha
Meghan: ugh
Hernz: I thought cat went to the gutter
Cat: "that's what she said"
Hernz: so you did haha
Meghan: do I really have to have quickdraw to get my rod out? :P

Vegeta spends one ki to up his AC for the round
Cat: can't you do it as a move equiv?
Chris: quickdraw is only for weapons.
It could be done as part of a move.
Meghan: then yeah, I'm doing a lightning ball
Hernz: to access an item you dont need to? so if you have 4 rods you can switch freely betwen all of them?
Chris: Each one is a move.
Hernz: so if claire uses the rod, then it's a full round action to cast with a rod... she'd not cast until next turn
Meghan: it does not change the spellslot of the altered spell, so it's still dc 21 to concentrate to use it.
Hernz: which means she'd likely lose the spell if she's attacked
Meghan: ugh
Vegeta powers up his defense!
Hernz: ok, I'll be moving normally to get out of the 15 ft reach of the lobster
Cat: eh just cast fireball...we have create water and mending, we'll get it under control :)
Meghan: yeah
fireball it is
(GM) Chad S. (GM): Crab C is still 20 ft down, btw.
Hernz: but the boat.....
(GM) Chad S. (GM): It's at sea level.
Meghan:
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Concentration:	+16
Rolls
Caster Level Check  (Level)	=21
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 34 to each creature in area of effect
it may be 20 ft down but the fireball has 20ft radius so it probably still gets hit
Hernz: does the boat light up with fireball damage?
"The fireball sets fire to combustibles and damages objects in the area"
Chris: Objects might take damage, but the boat is wet.
Meghan: yup
(GM) Chad S. (GM): The boat is fine, the deck is wet.
Meghan: are the sails?
Chris: Sails are probably much higher.
Meghan: here's hoping
oo, forgot my concentration check
hold on
Claire : Concentration Check
Class	Sorceror (Celestial) 9
Check	33
Def Cast Bonus	0
(GM) Chad S. (GM): I'm gonna give this a 20% chance of FIYAH
Meghan: yeah, we're good
(GM) Chad S. (GM): rolling 1d100
(
42
)
= 42
Okay, the sails are fine.
Back to the seafood.
Meghan: baked lobster anyone?
with crabmeat stuffing?
(GM) Chad S. (GM): Lobster D's Reflex 7
Lobster E's Reflex 6
Lobster A's Reflex 16
Meghan: lol
(GM) Chad S. (GM): Giant Crab C's Reflex 8
lol
Cat: niiiiiiice.
Meghan: they are not fast
Cat: lol.
Claire throws caution into the wind, and it pays off handsomely.
Hernz: does a line from veg to crab A get crab A?
I mean boat height wise
(GM) Chad S. (GM): The crab's at sea level right now, you may have to shoot through the ship.
Except the Crabs are about to move, so...
Meghan: you should clearly jump in the water to get both the crabs
Hernz: veg hasnt gone yet... crabs cant move!
Meghan: finish them
(GM) Chad S. (GM): I thought you ki'd up
Hernz: I provoke moving from the lobstar A
swift action to boost my AC
(GM) Chad S. (GM): Lobsta A's AoO: 15
Not that this will affect anyone's strategy, but you can sunder the Lobster's claw.
I forgot to mention that.
Cat: haha.
Hernz: cone to K-steal lobster D/E and crab C
should miss claire perfectly
Meghan: dude
sunder their claws. there's some good eatin in 'em
i'm gonna fireball a vat of butter

Vegeta shoots a huge energy wave at Giant Crab C!
Vegeta: GALICK GUN!!
Damage: 32, Reflex DC: 21
Damage Type: ???
Hernz: lit damage
Cat: oh man everyone's here...if chad's still on maybe we'll get through TWO rounds of combat!
(GM) Chad S. (GM): Oh, I have to...um...things...bye...
Cat: lol.
(GM) Chad S. (GM): Giant Crab C's Reflex: 7
Have I rolled more than 10 for any of their reflex saves so far?
Hernz: a 13... which was a +3... so you need like 18+ lol
Vegeta: toasty combo Claire!
Vegeta kill steals, preventing one of the crabs from even climbing up the ship.
(GM) Chad S. (GM): Now crabz can move?
Cat: thank goodness prayer lowers their saves ;)
yeah crabbies turn heh
Hernz: the good thing about ki dodge is that it is a dodge bonus for the round, so it raises CMD too
(GM) Chad S. (GM): Vegeta vs Grapples, round 2
Hernz: I'm telling you Veg has been prepping for a rematch with Katt!
The crabs crawl up the ship, finding plenty of food near the stern.
  

Round 2

 
(GM) Chad S. (GM): Go Fi go
Cat: did they have to like double move to climb up the side or something?
i thought i was gonna get pinched heh.
Chris: So if I attack point blank with a bow, they only get 1 AoO right?
Pretty sure no combat reflexes on these guys.
Hernz: but I think they have grab ability
Chris: They are going to grab me anyway after this.
Hernz: prolly
Cat: yeah i'm probably getting grabbed too huh.
Chris: I assume that Lobster C is not actually sharing the square with Fleir.
Ok. Fi is attacking, so roll and AoO for Lobster B.
(GM) Chad S. (GM): You are correct on both aspects.
Lobster B's AoO: AC 12
lol
Hernz: tight
Cat: uzzah.
er
Hernz: this WAS supposed to be a challenging fight until they all missed
George: Does it pinch itself?
Hernz: it sunders its own claw
George: Wait, if it grabs itself, does that mean it pulls itself into its own square?
Cat: lobsterception.

Fi attacks lobster B. Moves on to Crab B if it drops.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	26 vs AC
Damage	15
2nd Attack	25 vs AC
Damage	11
Rapid Attack	38 vs AC
Damage	15
Crit Confirm	32 vs AC
Crit Damage	+24
Haste Attack	32 vs AC
Damage	13
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: how do you always crit?? lol
Fi unloads a volley of arrows, tearing one Lobster apart. The Crab threatening Nidri takes a handful of arrows through its carapace.
(GM) Chad S. (GM): Lobster A will attack (even = Claire) 2
Lobster A snaps at Claire, hitting AC 15
I'm laughing so hard right now
Meghan: no, it hits
i don't have mage armor ut
Cat: lol.
Meghan: up
Hernz: lol
(GM) Chad S. (GM): But Haste?
Meghan: i choose instead to kill a bunch of its friends
Hm. I have haste up
(GM) Chad S. (GM): Or am I thinking about Hub Haste again?
Cat: haste, also did it take the penalty from prayer? :)
Meghan: how much does haste add? 1?
Cat: haste adds 1.
Meghan: yeah
1 from dex, 1 from ring, 1 from haste
(GM) Chad S. (GM): It adds +1, so AC is 14.
Meghan: ac 13
(GM) Chad S. (GM): Oh, it's 13. Yeah that hits.
Meghan: haste is already counted
Hernz: crunchy mage
Meghan: ouch
(GM) Chad S. (GM): Even with Prayer.
Cat: hah well i tried.
Hernz: chad rolls 1s on dam rolls, watch
Cat: yea not now that you SAID it.
Meghan: okay guys how much damage have they been doing?
Hernz: lol
they havent hit us yet
(GM) Chad S. (GM): Lobster A snatches Claire, dealing 15 damage. It tries to grab her, beating CMD 36
Meghan: yeah ouch
i'm grabbed
you think I won't fireball myself?
Cat: haha.
(GM) Chad S. (GM): It also constricts her with its claws, dealing an extra 16 damage.
Vegeta: hang on Claire, I'll destroy that thing
Meghan: i hope I don't die
Cat: you can light yourself on fire the good way tho, right? :)
Meghan: yeah
but they're not evil so it's only going to heal me a little bit
(GM) Chad S. (GM): Lobster C, meanwhile tries to answer the age old question: Wolf, or Lobster?
Hits AC 17
Chris: Wolf.
(GM) Chad S. (GM): Oh, Claire takes 2 less damage due to prayer.
Cat: yay go me.
(GM) Chad S. (GM): Refunded!
RIP the other 4 Lobsters.
They died the way they lived: Eating Fireballs
Meghan: heh
(GM) Chad S. (GM): Most of the party is up.
Claire, you are grappled

Vegeta charges lobster A
Vegeta:
Vegeta : Pummel
Attack	28 vs AC
Damage	9
2nd Attack	22 vs AC
Damage	10
3rd Attack	31 vs AC
Damage	14
4th Attack	23 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 21 or stun for 1 round.
Meghan: so apparently I am so far behind in keeping my character up to date that I have 8 spells to pick
George: Hawk draws his rapier as a move equiv.
Meghan: 2 at 1st, 2nd, 3rd, and 4th
Cat: i'm gonna use my move action to grab my rod...
(GM) Chad S. (GM): Vegeta pummelates.
Meghan: I should probably do that
Cat: yeah probably.

George is attacking Giant Crab A with his +1 Rapier!
George: Attack Result: 11
(Needs at least 29 to crit.)
Damage Result: 3
Crit: 18/x2
Crit Confirm: 29
Crid Damage: +6
George: Type: P
(GM) Chad S. (GM): 2 of Vegeta's attacks hit. Fort Save: 18
George: And totally misses.
Nidranisan: Valliant.
Ineffective, but valiant.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.
Hernz: i the first hits, he's stunned and loses dex and has penalties to rest of attacks
wait, do I hear bardsong?
cause if so, +2/+2 to all those too
George: You've got bardsong, but Veg didn't get the haste.
Vegeta runs up and pummels the Lobster. It drops Claire
Hawk Hubertins: Yeah.
(GM) Chad S. (GM): DAMMIT BARD SONG
And then retroactively dies to the beat
Chris: lol
Hernz: lol
Nidranisan casts defensively again.
Nidranisan:
Nidranisan : Concentration Check
Class	Oracle 9
Check	24
Def Cast Bonus	0

Fleir attacks Lobster C.
Nidranisan:
Nidranisan : Inflict Serious Wounds
Spell Level: Oracle, 3
Range:  Touch
Spell Resistance: Yes
Save: will half	DC: 18
Rolls
Caster Level Check	=20
When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage + 1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
Hawk's rapier is deflected harmlessly off the Crab's hide.
Nidranisan:
Nidranisan : Melee Attack
Check:	10
Meghan: no, my spell list was wrong. I only have one more spell to pick per level
Fleir:
Fleir: Powerful Bite
Attack:35 vs AC
Damage:33
2nd Attack:12 vs AC
Damage35
Haste Attack:29 vs AC
Damage35
Type:PBS
Cat: ...
(GM) Chad S. (GM): Don't worry Cat, this thing is HUGE
Hernz: chris, can I borrow your d anythings?
Cat: but, nat 1 always misses.
?
(GM) Chad S. (GM): Oh yeah...
Cat: i mean. i was like it's the broad side of a barn.
and then.
you know.
(GM) Chad S. (GM): Good news, you still have the charge held.
And you do threaten now that you are armed.
Cat: so like i can try again next round or if it provokes?
(GM) Chad S. (GM): Yes, correct
Nidranisan: lovely.
Fleir chomps the Lobster twice.
Nidri's hands glow with destructive energy, but the wind whips at the last moment, sparing the Crab an unholy death (for now)
Nidranisan: Yeah, go on, grab me.
Hernz: Clash of the Titans made giant things like this always seem harder to fight
(GM) Chad S. (GM): Well when you have lazers it's a lot easier
Hernz: oh yeah...
go go go Claire!
Meghan: sweet
... I mean. I could
but I won't
why don't I just cast armor when I wake up in the morning? for serious
it lasts 9 hours
Hernz: buy a rod of extend and it will last 18! or cast it twice... like Lucia
Meghan: I have 8 first list spells a day, I could cast it twice
three times even. it wouldn't hurt
Cat: haha.
Meghan:
Claire : Mage Armor
Spell Level: Sorceror (Celestial), 1
School: Conjuration
Cast Time: 1 standard action
Components: VSF
Range:  (touch)
Effects/Target: creature touched
Duration: 9 hours
Save: Will negates	DC: 18
Concentration:	+16
Rolls
Caster Level Check  (Level)	=28
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
Claire is casting Mage Armor on Claire
Mage Armor uses remaining: 7
From now on, Claire has a mage armor on her pretty much at all times. I'll eat the 3 castings per day.
(GM) Chad S. (GM): Okie dokie. You never know when there are surprise giant crab attacks around the corner!
Meghan: also, this spell exists and I didn't have it yet for some reason: http://www.d20pfsrd.com/magic/all-spells/a/adoration
Cat: this is where the voiceover is like "that day, claire learned a very important lesson."
Meghan: I fixed that
(GM) Chad S. (GM): "It was, at that moment. Clare knew, she F up."
Cat: so crab time i guess.
Meghan: yup
Cat: c'mon crab, bring it.
(GM) Chad S. (GM): Time for Crab B to commit suicide doing what it does best: Grabbing.
Hernz: why? it doesnt provoke...
or does it?
(GM) Chad S. (GM): Crab B vs Nidri: AC 17
Another 4
ANOTHER 4
Hernz: magic rolls!
(GM) Chad S. (GM): Table Flip
Hernz: BUAHAHAHAHA
Cat: except my sheet is wrong
(GM) Chad S. (GM): Okay, time for the second claw.
Cat: i don't have armor up
(GM) Chad S. (GM): Oh, what's your AC?
Cat: nope, it's like 14.
Hernz: GM has evil grin
Chris: Gratz Chad. You're grabbing the spell casters with 4s.
Cat: i'm totally poking this dude with bad touch in a minute tho
(GM) Chad S. (GM): Yeah, exactly.
Crab B pinches Nidri, dealing 17 damage
It tries to hold on vs CMD 28
Cat: haha.
(GM) Chad S. (GM): Yoink! It constricts for an extra 14 damage.
Crab A vs Hawk: FIGHT!
AC 17
...
Hernz: HAHAHAHAHA
Cat: snerk
(GM) Chad S. (GM): DID YOU GUYS HEAR ME?
George: Missing Hawk. ;)
(GM) Chad S. (GM): I ROLLED A FOUR!
Cat: WHAT??
(GM) Chad S. (GM): Aaaaaaand the second claw.
Cat: DID SOMEONE SAY SOMETHIGN????
(GM) Chad S. (GM): AC 14
EVEN BETTER
I AM WINNING
Hernz: lol
Cat: YOU ARE SO GOOD AT THIS GAME
(GM) Chad S. (GM): I AM THE GREETEST
I WILL LEAVE EARTH FOR NO RAISIN!
George: Hey, it's what GMs do.
The combat in The Hub a lot of those guys couldn't roll above a 6.
Cat: our saves tho
that poison.
(GM) Chad S. (GM): Also, refunding 2 damage to Nidri due to Prayer.
Cat: you know he is going to literally keep sending those until one of them actually poisons someone.
huzzah.
(GM) Chad S. (GM): I really wanted Ember's Bodyguard to fail the save then realize he's immune to poison
Cat: "krilin, you have no nose."
  

Round 3

 
(GM) Chad S. (GM): Alright, let's finish this up so I can scramble to make more content this weekend.
Er I mean
Cat: woot
FINISH THEM.
(GM) Chad S. (GM): Hurry to my treasure trove of material I've been prepping all this time!
Fi: Should I kill Crab B first or A?
Nidranisan: Eh, I'm probably fine over here.
(GM) Chad S. (GM): Seriously Nidri, don't roll a 1.
Cat: lol i know right?

Fi uses her deadly aim to do more damage. She attack Crab A.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	26 vs AC
Damage	17
2nd Attack	22 vs AC
Damage	18
Rapid Attack	30 vs AC
Damage	22
Haste Attack	19 vs AC
Damage	15
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
(GM) Chad S. (GM): It's the size of a 2 cars.
Hasted attack misses, but the others connect.
Cat: yeah yeah. 5% chance.
(GM) Chad S. (GM): Oh, attack 2 misses.
Fi unloads on Giant Crab A, only getting a 50% hit rate.
Lobster C continues its assault. Will it raise more than a 4?
Hernz: a 5!
Cat: 3.
(GM) Chad S. (GM): Big claw: AC 21
Chris: nope.
Cat: whoooooooa.
(GM) Chad S. (GM): OH MY GOD DOUBLE DIGITS
Meghan: (Okay, I finally picked Claire's new spells: Adoration, Tongues, and Greater Invis)
(GM) Chad S. (GM): (Chris thinks I care about whether or not it hit)
Nidranisan: Alright crabby.
(GM) Chad S. (GM): And the tiny claw
Chris: Need a 20 to hit.
(GM) Chad S. (GM): Tiny claw: AC 14
I'm surprised I didn't roll a 19 there
Cat: baaahahaha.
back to single digits for you.
Vegeta:
Vegeta : Pummel
Attack	36 vs AC
Damage	11
2nd Attack	29 vs AC
Damage	20
3rd Attack	21 vs AC
Damage	12
4th Attack	33 vs AC
Damage	13
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 21 or stun for 1 round.
(GM) Chad S. (GM): Vegeta you're on the upper deck.
Nidranisan:
Nidranisan : Melee Attack
Check:	21
Hernz: veg charges the crab
Cat: hey check out my not a 1.
Hernz: oh
right.. .now even surface
ignore that then
(GM) Chad S. (GM): The stairs are not on a direct line.

Fleir bites at Lobster C.
Cat: crab B takes 24 will save for half dc 18

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 33
Note: Effect lasts for 2 rounds after song has ended.
Fleir:
Fleir: Powerful Bite
Attack:22 vs AC
Damage:34
2nd Attack:30 vs AC
Damage31
Haste Attack:24 vs AC
Damage25
Type:PBS

Hawk Hubertins is attacking Giant Crab A with his +1 Rapier!
Hawk Hubertins: Attack Result: 22
(Needs at least 30 to crit.)
Damage Result: 1
Crit: 18/x2
Crit Confirm: 19
Crid Damage: +6
Hawk Hubertins: Type: P
Hernz: bard song damage?

Vegeta shoots an energy blast at Giant Crab A!
Vegeta: Rng Touch Att: 23 || 14
Damage: 11 || 12
Crit Conf: 14 || 13
Crit Dam: +10 || +13
Damage Type: Fire
George: Doesn't matter, he missed, and yes, that does count all of the bonuses to hit.
Hernz: do you provoke with bow next to him?
Chris: Read the attack line.
George: Check the weapon. It's not a bow. ;)
Hernz: oops haha, I just assumed for some reason
I only see numbers
Fleir rips off some lobster meat with her first bite.
George: You assumed because Hawk usually uses a bow, but he's capable of using his magical rapier.
Vegeta runs down the stairs onto the deck and blasts the crab a bit. Hawk's rapier slides off the crab's armor.
Nidri blasts the crab with unholy energy even as it grapples her.
(GM) Chad S. (GM): Nidri, how much damage does that deal?
Cat: 24, will save dc 18
(GM) Chad S. (GM): Crab's Will Save 8
Cat: (the roll is between fleir biting and hawk bar songing.
(
Meghan: guys should I take this feat? http://www.d20pfsrd.com/feats/general-feats/call-truce
(GM) Chad S. (GM): On par with my current rolls
Cat: ))
Hernz: veg would hate claire with that feat lol
Meghan: it would be so great
The crab's claw withers away as it collapses, dropping her.
Nidranisan: Yeah, I'm good.
It hurts when they pinch, by the way.
(GM) Chad S. (GM): Alright Claire, force this thing to roll a 1 Reflex Save
Hernz: kill this thing with a flaming hand or soemthign will ya?
Meghan:
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Components: V,S
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Concentration:	+16
Rolls
Caster Level Check  (Level)	=24
Overcome SR: +2	
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. 

Range: 25 ft. + 5 ft./2 levels
Claire is attacking Giant Crab A with Burning Arc
Burning Arc uses remaining: 7
Damage (primary): 9d6, 27
Damage (secondary): 4d6, 22
Meghan: Damage (tertiary): 2d6, 5
burning hand puts me in range of the claws
this doesn't.
I don't think I even need to move for this.
Hernz: nice
now chad rolls a 20 save to extend this fight
Meghan: lol
(GM) Chad S. (GM): DRUMROLL PLEASE: Reflex Save 7
YEAH
AMERICA!
This has been brought to you by the numbers 1 and 4.
Cat: and how
(GM) Chad S. (GM): Aaaaaaaaand we out.
Cat: remind me not to summon any lobsters or crabs.
(GM) Chad S. (GM): King Crab shakes his claw as he swims away. "I'll get you next time Gadget!"
Well, combat's over.
  

Crabs and Lobster for everyone

 
Meghan: I'm totally taking Call Truce
Nidranisan: Anyone get hurt other than Claire?
Nidranisan casts Cure Serious on Nidri!
Nidranisan: heal 16 HPs.
Cat: right, this again.
Nidranisan casts Cure Serious on Claire!
Nidranisan: heal 23 HPs.
Nidranisan casts Cure Light on Claire!
Nidranisan: heal 12 HPs.

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 8
Type: healing
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 1
Nidranisan: oh right. you can top off.
Meghan: yeah
Cat: put that cure light on me instead then ;)

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 9
Type: healing
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 8
if any of you fuckers were good, I could cure you , too
edgy assholes. :P
Meghan: hm
1d4 + level/2 is not what that calculations is doing
Cat: if any of the crew or npcs are hurt i'll help them out.
Meghan: i don't understand where it's getting a 7 from
The party checks on the crew. Captain Hab kicks a medium-sized Crab off of his longspear into the sea and laughs.
Captain Hab: Ahahaha! We eat lobster and crab tonight, boys!
And our guests here seem to have done well...

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 8
Type: healing
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 7
oh, probably because buffs add to damage
Captain Hab: Bow Starboard looks a little burnt...we've got extra supplies.
Don't worry about my crew. We can handle the small fry. Especially with that rich landlubber with us.
Hernz: little do we knwo there's a demon crab in the cabins below
(GM) Chad S. (GM): King Claw told you it wasn't over
Cat: i do have mending. i can technically help fix the boat. ;)
Vegeta: YES! BEST SPELL EVER!
Hernz: ooc
Darius Kolphan emerges from below deck, exhausted with torn clothes.
Darius Kolphan: Phew. All of that fencing training came in handy.
Meghan:
 
Meghan is healing Claire with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 1
Heavenly Fire Healing (bloodline) uses per day: 10
(testing)
 
Meghan is healing Claire with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 1
Heavenly Fire Healing (bloodline) uses per day: 10
 
Meghan is healing Claire with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 6
Heavenly Fire Healing (bloodline) uses per day: 10
okay
  is healing Vegeta with Heavenly Fire Healing (bloodline)
Healing Result: 6
Heavenly Fire Healing (bloodline) uses per day: 10
Meghan: is healing @{target|token_name} with Heavenly Fire Healing (bloodline)
Healing Result: 8
Heavenly Fire Healing (bloodline) uses per day: 10

Meghan is healing Hawk with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 8
Heavenly Fire Healing (bloodline) uses per day: 10
is there a way to get it to say Claire instead of Meghan?
Hernz: continuing with the 4s ;)
Meghan: yeah, wasting them
well, whatever. close enough, and won't get random extra points added in because prayer is up
realtime 1/22 9:56 am
(GM) Chad S. (GM): Okay, I edited the boat deck picture I found online so it's more clear.
Cat: yay
boat deck picture is much easier to see the grid on now :)
(GM) Chad S. (GM): And just in time to stop using it!
  

August 4, 1236 AD

lunchtime

 
August 4, 1236 AD (lunchtime)
Either there were no monsters, or the monsters saw how poorly those crabs attacked and decided not to bother.
Captain Hab sails the ship into the sea port.
Captain Hab: I'm tired of fish and rations... it's time to spend some money and get some real food!
Cat: yup. i guess we'll never, ever see that boat picture again. ever.
no more sailing.
(To Vegeta): Ah, the Great Plains. This is where your kingdom resided, in the Eastern Desert. No one uses a name for it anymore.
Cat: so when you say red...it looks dark brown on my screen? those are mountains?
(To Vegeta): The best you hear are rumors about "Mysterious Lost Kingdom"
(GM) Chad S. (GM): Yeah, the dark brown smudges are mountains.
My initial drawing of them had them very, very red.
I had to tune down the neon.
Hawk has some general information about the Great Plains.
Unlike Alenno or the Draugh Kingdom, the Great Plains is mostly broken up into small independent city-states. Some are more friendly than others.
Maps are inaccurate because power struggles and nomads tend to create new towns or destroy others.
(GM) Chad S. (GM): The Great Plains has, unsurprisingly, fields of low grass and very few trees. The lack of humidity is a problem and some areas are very arid.
Cat: so the sort of base tan stuff is all plains.
(GM) Chad S. (GM): The Port of the Plains is probably the most industrialized and friendly town on the continent.
Yes... I didn't add that to the legend. Oops.
Okay, there we go.
You have a chance to make additional purchases, or collect rumors, or force the GM to hurry up with the plot already.
Cat: and did we have any hints about where to look for baat, or just...somewhere around here.
i'm gonna look for that scroll of sending.
The party remembers Barrei Thromman telling his bestest friend Darius that Baat sometimes mentioned the rural village of Deonsy. It's about a week's travel away.
Cat: oh right, i put a point in k.local, i can help with gathering rumors!
(GM) Chad S. (GM): 75% chance of finding that scroll. Do you want to roll? Or should I?
Cat: you can go for it, you're good at rolling low lately ;)
(GM) Chad S. (GM): lol
Cat: (rolls a 99)
(GM) Chad S. (GM): No whammies! 93
WHAMMY
Cat: awwwww yeah.
whammied.
you got your groove back chad!
you're welcome. :)
(GM) Chad S. (GM): just in time.
Cat: rumor searching: i think we care about two things, baat and potential sales leads.
and dude if it is a week from here to deonsy, it's gonna take us for-friggin-ever to go search those ruins lol.
and you KNOW once you put them on the map, we have to.
The salesmen are very disappointed that they don't have that scroll on hand. They expect another sales ship from Alenno to show up within the week.
Nidranisan: ah yes, great, well. if i happen to still be in the area i guess i'll check back.
George: Hawk is now flush with cash and looking for a +2 short bow. He's also looking for the two leads the party is interested in.
Hawk Hubertins: Captain, thank you for the easy voyage. The crabs and lobsters were quite tasty, once we got them taken care of. First round for you and your crew is on me, as thanks from my group.

Hawk Hubertins hands the captain a small pouch of coins.
George: How much does Hawk think that would cost? Just let me know how much to deduct for the drinks.
Captain Hab: Now we're talkin'! I see why Miss Mel let us handle you guys, haha!
(GM) Chad S. (GM): About 5 gp should do it.
George: 10 gold?
Hawk put 10 gold in the pouch, just in case. (See note about him having a lot of money atm.)
Cat: lol.
well assuming it's k.local to track rumors, i'm a helper! (maybe)
Nidranisan : Knowledge-Local
Check	3
The +5 to intimidate only works against creatures of a humanoid type.
NOPE!
George: Hawk's turn, assuming he's leading since I think he has the high k/local for the party.
Debating whether he should take 10, or roll.
Cat: also, will it help it we buy horses?
George: Or should Hawk use his once a day take 20?
Cat: i vote take 20
George: So Chad, can Hawk find the +2 bow, and will a Huge k/local check get us useful info?
(GM) Chad S. (GM): +2 shortbow? An 80% chance. Should I roll, or you?
George: Go for it!
(GM) Chad S. (GM): No whammies! (roll low) 9
George: Whee!
(GM) Chad S. (GM): You win! PERFECT
George: Diplo to talk the price down a bit?
(GM) Chad S. (GM): Sure thing.
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	37
Cat:
Nidranisan : Diplomacy
Check	24
The +5 to intimidate only works against creatures of a humanoid type.
i'm a helper!
i helped this time!
George: Ok, so that's a 40 with Nidri's help. :)
(GM) Chad S. (GM): Versus 15
Cat: they're still off balance for not having the one simple scroll i wanted.
(GM) Chad S. (GM): You can get the bow at 85% sale value
Ah, there's my low roll
Hawk Hubertins: Ok, so assuming they're willing to give base price trade in for his MW composite bow, it'll cost Hawk 6800 gp.
(GM) Chad S. (GM): Due to Baat's secrecy, you probably won't hear much about his whereabouts casually. Might be worth burning the 20.
George: Err, that was OOC.
Ok, burning the take 20 gives Hawk a 31 k/local check.
(GM) Chad S. (GM): Sales leads: You can find a few of the bigger merchants, they live in the port. Rumor has it of a paradise full of gold that exists in the middle of the Plains, but no one's sure where.
Other rumors: A month or so people saw the great wizard Shavanni around here, hunting a Green Dragon. They say the battle was phenomenal.
They warn you to be careful traveling outside the city. There are more and more bandit attacks during the day and during the night.
Some bandits have allied with a new warlord named Jeice. He took over after the previous lord Zaibon was decapitated by rather beautiful demon.
Cat: great, demons and warlords again.
(GM) Chad S. (GM): Hawk hears both Jeice and Zaibon were working for an even greater warlord, who demanded tribute from towns and cities, but no one has bothered looking into it.

George is attacking Fleir with his Composite Short Bow!
George: Attack Result: 21
(Needs at least 30 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 25
Crit Damage: +7
George: Type: P
Sorry, testing my macro.

Fleir bites George back!
Cat: om nom nom.
Chris: Fi has keep watch now for when camping.
George: Ok, so we can investigate the "Paradise of Gold", see if we can find Shavanni to chat about local monsters, and see if we can find info on the new warlord and who he reports to.
Sound about right?
Cat: sounds pretty good to me.
if i could find a scroll of SENDING i could send her a message..............
(From Hernz): do the names jeice and zalbon ring a bell to veg? K(Hist) 5, and k(local untrained) 10
(From Hernz): nope! lol
Hernz: if people are shopping, do we use hawks diplo result or roll new?
Cat: i'm sure we can all shop together. y'know, if they actually have what you want heh.
Hernz: let me check if I even have money to buy crap lol
nope, he's about 5k short of what he needs
Cat: lol. is he morally opposed to loans?
Hernz: uh, nope... you just happen to have that laying around??
Cat: i have like 3900
Hernz: lay, lie... I hate that verb
let me see, how much I'd need exactly
4600 I'd need...
Cat: hawk might loan you some too.
Hernz: ok, let's see if they have the item anyway... Chad, veg wants to be more wizzy... do they have a wis+4? Wis just helps him so much
Btw, did the party find out about the mysterious ruins existance or are we just saying from looking at the map?
George: Yeah, Hawk has an extra 2500 or so sitting around.
After the discount on the bow.
Hernz: cool... let's see if they got it
Cat: i am assuming chad only put on the map what is commonly known to exist.
i love how our world-map icon is fleir.
we all know who's really in charge here.
Hernz: lol
Meghan: apparently i also have about 3k
Hernz: shhhh, dont let the GM know we have this or he'll keep sending crabs at us!
Chris: He just gave it to us before we got on the boat!
Hernz: oh... right...
Chris: That amount is all Fi has atm.
Cat: lol atm.
sorry.
Chris: :-P
Meghan: do you guys need me to roll diplomacy for something?
Hernz: nope... I think we're just going with the 85%
(From Chris): PQ updated.
realtime 1/23 8am
(GM) Chad S. (GM): Headband of Wisdom +4... that's an 80% chance. 10
It's available for sale, Vegeta.
(To Vegeta): Personal Quest Updated.
(To Fi): Personal Quest Updated.
Hernz: cool. I'll take 3k from Nidri and 1600 from hawk? that work?
(From Hernz): done
Fi:
Fi : Heal
Check	27
(From Fi): PQ updated.
Cat: sure fine w/me.
if by "take" you mean "borrow and pay back later" ;)
Nidranisan : IOU from Vegeta for 3000 gp
Nidranisan : IOU from Vegeta for 3000 gp
Vegeta owes me 3k gp for buying that headband of wis in the Port of the Planes.
awww yeah. my epic system of money lending prevails.
Hernz: lol
George: Fine with me too.
Hernz: woot woot
George: IOU added to the sheet.
Cat: so...leads are, building relationships with the bigger merchants (especially if we can get them to form a guild or something we can trade with), Shavanni, paradise full of gold, bandits&demons&warlord....and we think baat is where again?
Hernz: Baat in deonsy
Cat: that's what i thought.
so yeah.
probably if we just come up with a plan we can handwave a lot of the merchant stuff ;)
Vegeta: keep your eyes open here... the warlord could be Frieza....
Nidranisan: You have all these weird people no one has ever heard of.
Vegeta: probably for the best in your case
Nidranisan: ...or an indication of questionable sanity
Nidranisan mumbles.
Fi: Frieza? I feel like he should have cold powers with a name like that.
Nidranisan: Uuuuungh.
So should we head to deonsy looking for baat, and then see if we can get any more info on Shavanni or the gold business there?
Vegeta: let's take down Baat... been aching for another go at him
Chris: Umm... what was the bigger merchants thing in reference to? Was that just for being able to find more items to buy/sell or something else?
Cat: our actual EFTC job.
Chris: Ok. I just wasn't sure what Chad meant. If that is the case, Fi thinks it would be best to do a little of that before we leave to at least get the ball rolling in case time is needed.
Cat: agree. probably something we can do with the rest of the day, and leave in the morning.
Chris: Of course we probably won't make much progress until we save the rear end of some merchant.
Cat: lol.
miniquest time!
realtime 1/24, 8:44am
(GM) Chad S. (GM): The merchants aren't as organized as the ones in Harvest Wharf, and they aren't as rich as the ones on the Isle. With no governing force like the Draugh Kingdom, each band of merchants seem to do their own thing.
Asking around town, you can group the merchants into three main groups:
The Dragonsears claim to descend from dragons and worship all of the scaly beasts. In fact they don't seem to care about much else.
The Dragon Breakers, on the other hand, want to protect themselves from draconic assault. A portion of their guild dues are used to search for means to protect themselves. They don't have many plans past that.
Sometimes these guilds fight openly, or one merchant corners a market and jacks up the price. An underground group Trinity has been credited with breaking monopolies by any means necessary, including kidnappings and "enforcement". In fact they have a protection racket.
Hernz: sounds like we'll go dragon hunting for scales to trade!
(GM) Chad S. (GM): I put this in a handout, "Port of the Plains - Merchant's Guide"
Uhhh...don't expect much from me today.
(To Vegeta): Personal Quest is updated.
(To Fi): Personal Quest updated.
realtime 1/26 12:23 pm
(From Hernz): hope you're holding up alright man
(To Hernz): Yeah I'm doing OK. Thanks for checking up.
(From Hernz): good to hear. updated btw
Hernz: wow, everyone on at the same time! we fighting the map??
George: Yes.
Hernz: [Fleir bites the port of the plains!]
(From Chris): PQ updated.
realtime 1/28 3:54pm
(GM) Chad S. (GM): So then, what's next for our intrepid party? Business deals with the traders here? Off to Deonsy to find a Baat? Find out more about Shavanni?
Cat: i support Baat first, and poking around for more about Shavanni when we get to Deonsy just to see if we hear anything else.
if we buy horses will we travel faster?
(GM) Chad S. (GM): That assumed you were gonna buy horses.
The Great Plains is...great.
Hernz: if someone coudl cough spot veg the fundage for a light horse... he might have spent money on that fancy man tiara
and yes, Veg is all for taking out Baat first before he has time to go sneak off somewhere else again
Cat: k.
priority 1: Baat.
Chris: Vegeta has move 50 right? He can just walk.
I thought we were going to check out some of the stuff for traders while we were here in case any time was required for that work. That way if we need to search for anything or wait for something, we won't be making more extra trips around here.
Cat: so you want to do merchant stuff first, and chase Baat second?
Hernz: veg has move 60 now... good point
Vegeta: fine, take a look around here... don't take too long... I want a piece of Baat before word gets to him that we're here and he gets to run away again
George: Hawk is definitely focused on Baat right now, but will go along with a day or so of preliminary business dealings.
Chris: Fi only points out that traveling takes a lot of time, so if we plan to come back here in the future for dealing with business deals, then we will likely have to spend more time traveling elsewhere again after that. Depends on how much the rest of you care about spending time wondering around the plains.
wandering
Fi doesn't mind spending time outside. That's the fun part of this job.
Cat: it does kinda make sense to deal with stuff here while we are here.
Meghan: I really need to get some k-local
Hernz: sounds like we need to put on hold our grudges and revenge and do some smart time management... fine fine
realtime 1/30 9:27am
(GM) Chad S. (GM): Business is business, and the party decides on which guild they want to make deals with: The Dragonsears, Dragon Breakers or Trinity.
The Dragonsears claim to descend from dragons and worship all of the scaly beasts. In fact they don't seem to care about much else.
The Dragon Breakers, on the other hand, want to protect themselves from draconic assault. A portion of their guild dues are used to search for means to protect themselves. They don't have many plans past that.
Sometimes these guilds fight openly, or one merchant corners a market and jacks up the price. An underground group Trinity has been credited with breaking monopolies by any means necessary, including kidnappings and "enforcement". In fact they have a protection racket.
Chris: Clearly, this is the time that we decide to setup a provisional business guild council with allows for a balance to be formed between the desires of these various entities... Nah!
Hernz: Veg doesn't care for any of the 3 guilds... blind worshipers, idiots who don't know there's sayans to be feared more than any dragon, and whatever on the third...
Cat: lol and i was gonna say we're a respectable business so i don't like the third one, but play the first two off each other :)
so do we have to pick one only or can we work with more than one merchant guild?
if we have to pick just one, the dragon breakers sound the most likely to engage in actual trade for stuff.
George: Yeah, the Dragon Breakers seem more likely, also seem like a lead on Shavanni, since she was supposed to have been seen around here beating up Dragons.
Hernz: agreed on dragon breakers
realtime 1/31 10:37 am
(GM) Chad S. (GM): The party decides to speak to the Dragon Breakers to begin business with them.
Breaker Boss: Well, it's about time the East Ferren Trading Company recognized our strength! Much more than those Dragonsear fools.
Everyone's going to hear about this, I guarantee! You've made the best decision ever.
(GM) Chad S. (GM): I assume you guys will leave town in the morning. Any final prep? Buying some form of travel besides horses?
(To Chris): Personal Quest updated.
(To Hernz): I finished your Personal Quest! Check it out.
Hernz: I'm all good with preparations... maybe find out from the dragon sissies if they have any bounties for any dragons ;) (hernz wants to go dragon huntin'!)
George: Is there any info we want to talk to the Dragon Busters about before we head out, or just "We'll be back in a few weeks to hash out some trade deals"?
(GM) Chad S. (GM): You don't need anything specific right now. Unless you're asking them for some kind of task.
(From Hernz): updated with comments. Awesome!
(From Hernz): actually, the more I think about it, I think it would be too complex and slow down fights for you to have to give me power levels or whatever I was thinking for each fight... so yeah, nevermind
Hernz: I think if that's the case, then let's head out!
George: Have they heard about the Shavanni fighting dragons thing?
(From Chris): PQ updated.
Chris: Fi also prefers the Dragon Breakers to the others. As long as they aren't trying to hunt them for no reason.
realtime 2/1 9:52am
The Dragon Breakers have heard stories of a beautiful but fierce witch fighting a horrid green-scaled dragon. They've also heard a copper-scaled dragon is next! Huzzah!
The Dragon Breakers have a reason to hate dragons: They think they're so good, better than the gods! The breakers haven't really tried dragon hunting, at least not as a whole organization.
(GM) Chad S. (GM): (To GM) rolling 2+1d5
2+(
1
)
= 3
(GM) Chad S. (GM): Squidlala, we're off!
In the morning, you buy your horses and head off!
Well, Vegeta just walks, but he's surprisingly fast (although he can't handle falling off of cliffs well)
Also, Darius.
You spend you time traveling down a well-worn path, beaten down by beasts of burden and travel.
Fi's survival skills and Darius's many one-man plays (with Hawk providing musical accompaniment) helps time pass away.
Two Days Pass by...
  


 
August 8, 1236 AD
(afternoon)
The sun is past its high point as you continue on. The land is mostly grass, but there are many small hills and stone pillars jutting straight up from the ground. You overhear two groups of people, seemingly in argument.
(GM) Chad S. (GM): So, some of these pillars are 80 feet high. Some are 50 feet high.
There's a 10 foot high ridge to the northwest and a 30 foot high hill on the southeast.
Fi: I'm going to head up that hill and take a look around while you see what's up.
(GM) Chad S. (GM): Perception checks, please.
(Time for my encounter plans to go to pot immediately! Whee!)
Hawk Hubertins:
Hawk Hubertins : Perception
Check	20
Fi:
Fi : Perception
Check	23
Fleir:
Fleir : Perception
Check	14
Chris: Fleir always seems to get a better die roll than Fi does for perception.
Vegeta:
Vegeta : Perception
Check	37
Hernz: we dont see labels for "I'm-the-obvious-looking-friendly-with-a-red-hat" nor sketchy looking elf, not the traveler C (guessing from A and B)
(From Vegeta): and just in case, a sense motifs 22
(From Vegeta): doh lol
(From Vegeta): that was more or less to see if this was a setup and they're all bad guys trying to ambush us
Cat:
Nidranisan : Perception
Check	2
The +5 to intimidate only works against creatures of a humanoid type.
suuuuper paying attention.
yup
that's me.
are the stone pillars flat on top?
Hernz: smoooooth....
Cat: WHAT ME? DID YOU MEAN ME?
Hernz: Nidri is as consistent at rolling 1s for that as veg is at rolling 20s lol
Cat: at least i'm consistent? wait, no, that's not helpful.
realtime 2/2 8:47 am
(GM) Chad S. (GM): (To GM) rolling 1d20+14
(
17
)+14
= 31
(GM) Chad S. (GM): (To GM) rolling 1d20+11
(
20
)+11
= 31
Vegeta notices the two groups up ahead haggling. That's not it, it's more like the travelers are being ordered.
1d20+10
(GM) Chad S. (GM): (To GM) rolling 1d20+10
(
18
)+10
= 28
Cat: heh.
Always weary, Vegeta keeps his eyes open for others, in case there is an ambush. With so many others hiding behind pillars and in the bushes, it feels like the trap is sprung.
Frontman: Huh? Who are they? Hired some muscle?
Traveler: Wh-what? No! I thought they were with you.
Please don't kill us!
Frontman: I knew it... I knew you would pull a double cross! Let's handle these guys first, then we'll tell our boss what you did.
(GM) Chad S. (GM): (Cat, is your purple username color a darker purple now?)
Cat: my....what?
oh hey. that block next o me name? no clue, i didn't do anything? :)
(GM) Chad S. (GM): On the bottom of the page, the purple seems darker. Maybe it's contrast with the color makes it appear darker
Cat: also, yay mud.
(GM) Chad S. (GM): IT'S MUD, ALRIGHT?
Cat: looks like mud to me!
is there a stick in it? :)
(GM) Chad S. (GM): Yes, there is.
The Frontman and his allies wear armor local to this region- padded, mostly white with yellow and blue highlights. Also crazy wide shoulder pads.
Cat: woot.
Kind of like Vegeta's, honestly.
Cat: can i facepalm now?
is now the right time for that?
  

Battle: Freiza's men versus dinosaurs versus merchants

 
(GM) Chad S. (GM): Alright, time for initiative. Then it's facepalm time.
Cat:
Nidranisan : Initiative
Check:	5.02
oh yeah.
definitely applying palm to face.
(GM) Chad S. (GM): Travelers: 17
The King, Baby 20
Cat: chad, why do the dice hate me?
(GM) Chad S. (GM): They're just making up for good HP rolls
Cat: ...
like, what, Gwen's hp? I'm still paying that back?
(GM) Chad S. (GM): Mystery Ankle 8
Cat: unrelated, is Darius going to mysteriously disappear into the closet, fend for himself, or do I need to babysit him? :)
(GM) Chad S. (GM): Caller 8
Darius will fight. Or, try to survive.
Cat: i figure by now we've had time to talk through "uh we get ambushed a lot, what's your plan?"
ok, so, babysit.
:)
(GM) Chad S. (GM): Darius's Init 22
Cat: lol.
paying waaaaay more attention that i am.
also, are the pillars flat on top or rough/craggy?
NOT LIKE THERE'S A REASON I CARE.
(GM) Chad S. (GM): The pillars are flat.
Cat: huzzah.
(GM) Chad S. (GM): Frontman 8
Bowman 11
Good job, +9
Robed 23
Actually good job, Robed
Cat: lol.
at least i don't feel totally alone?
no, no i'm pretty bad.
(GM) Chad S. (GM): Darius plans to mess with the minds of those who challenge him.
Especially if Hawk will do most of the singing
Yeah, so everyone's color is darker now. George's green is less saturated or more dark.
Cat: seems that way.
George: Weird.
Ok, "The King, Baby"... As in "Hail to"?
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	10.02
Cat: how...average.
George: And yes, Hawk seems to be warming up his voice, getting ready to sing.
Hawk seems to be rolling very average lately.
Cat: "geez guys, we really walked right into that one. i thought you were watching!"
George: Chad, are we really fighting Bruce Campbell?
Cat: who's the hooded dude with no name?
George: A Mysterious Stranger?
(GM) Chad S. (GM): Where's the hooded dude with no name?
(There's a permission problem where the GM can see everything.)
Nevermind, he should now be called Bowman.
Cat: yup, that one.
(GM) Chad S. (GM): (To GM) rolling 1d6
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 1d6
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 1d6
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 1d6
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d6
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d6
(
5
)
= 5
Chris:
Fi : Initiative
Check:	15.05
Fleir : Initiative
Check:	17.05
It most of the ground vegetation covered? Anywhere not?
(GM) Chad S. (GM): Most of it is light grass.
But the cliffs are... stone cliffs.
Chris: Ok
Fi: When conducting business in the middle of the road, how can you get suspicious of anyone who happens to be traveling down the road? sigh

Fi says that so that only the party can hear it.
Vegeta:
Vegeta : Initiative
Check:	3.02
buahahahaha, I see EVERONE! [trips on a rock]
Hernz: hey nidri, wassup?
Cat: hey hey yo.
thanks for keeping me company way back here :)
realtime 2/3 9:25 am
(GM) Chad S. (GM): Rolling init for Claire: 18.01
Nidri and Vegeta watch the battle unfold in slow motion.
Meghan:
Claire : Initiative
Check:	14.01
guys i could use my new feat!
Chris: Does Claire express an interest in trying to talk to them?
Meghan: They just decided to attack up without talking first, right?
"Bitch, you thought."
(it'll buy us a minute of time which means we can put up prep spells)
Chris: What feat? With a minute, we might be able to do more than spells. Like potentially separate the travelers from the others.
  

Round 1

 
(GM) Chad S. (GM): (To GM) rolling 4
4
= 4
The Robed figure spreads a cone of flame at the travelers.
Chris: Oh, so just because they're wearing robes, they're mages? typical...
(GM) Chad S. (GM): Burning Hands, Reflex DC 15 for 12 fire damage
Well the callers might be robed, you don't know!
Traveler A's Reflex Save 16
Traveler B's Reflex Save 5
Traveler C's Reflex Save 8
Traveler D's Reflex Save 9
Hernz: you're killing all your NPCS!!!
(GM) Chad S. (GM): Die NPC! You don't belong in this world!
Frontman: Dirty double crossers! Serves ya right!
As for these guys, burn 'em!
One of the robed mages hurls a ball of flame at the party.
Hernz: We really need to stop traveling one right behind the other... 2 level 5 mages can ambush the hell out of us with a few fireballs
Did I just call that??
(GM) Chad S. (GM): Nope. It's a Ball of Flame. Totally different.
...
Hernz: lolol
(GM) Chad S. (GM): Fireball hits the party for 17 fire damage, Reflex Save DC 17 for half damage.
Darius's Reflex Save 28
Vegeta:
Vegeta : Reflex
Save:	19
Save Notes: Improved Evasion
You guys are going to have to try a lot harder....
The Brigand with More Robes instead casts a blessing upon herself.
(GM) Chad S. (GM): See, only 1 fireball.
Boom.
Chris:
Fleir : Reflex
Save:	15
Save Notes: Evasion
Hernz: getting the bad rolls out of the way
Chris: A 4. figures.
Fi : Reflex
Save:	13
And there's the 1.
Hernz: lolol!
see, I wasted mine on ititiative
Fi: Fuck You, asshole!
Darius Kolphan: My, such language.
Appropriate, I admit.
Vegeta: there's the fighting spirit Fi!
Darius Kolphan: How dare they touch us? Do they really know who their enemies are?
Those who are magically inclined realize Darius's posing, posturing and pointing is actually weaving a spell.
Hernz: that's everyone bug vegeta I guess
(GM) Chad S. (GM): More Robed's Will Save 22
Other Caller's Will Save 11
??? Will Save 21
One of the previously hidden ambushers on the south eastern cliff begins babbling incoherently.
Darius Kolphan: Hmm. Usually it's more effective.
Alas, I must begin a strategic retreat!
(To Vegeta): give me a perception check. -20 penalty because of BATTUL
(From Vegeta): 10
(To Vegeta): You have a +20 Perception? Yeesh.
(From Vegeta): lolol
(From Vegeta): still, what can a 10 see? nothing
(To Vegeta): You hear some kind of loud stomps, outside the edges of the area coming from all directions but the Southeast corner.
(GM) Chad S. (GM): Claire & Fleir will dare to tear up the rear...guard.
Um, Rhyming.
Everyone needs to make a DC 17 Reflex Save to halve 17 Fire Damage. Some already made their rolls.
Vegeta: [party] you guys hear those loud stomps? Something's coming... from all around us almost
Hernz: on a total separate note, Bard Song and Timely Inspiration don't stack... they're the same bonus time (Competence)
type*
(GM) Chad S. (GM): Oops. Wait, what is TI for, then? I thought you had to keep it with Bard Song.
Hernz: TI is an immediate action to give someone a boost... but if they're under bard song, doen't do anything... but it's a free spell you can cast during a round
rather, it doesnt stack with inspire courage
you could be singing another song
Meghan:
Claire : Reflex
Save:	13
Hernz: so if you do Suggestion instead, then TI is the only comp bonus you give anyone
(GM) Chad S. (GM): Celesitals have 5 FIYAH resist, right?
Ah, I see, TI can be cast anytime.
Meghan: I have SR 5 against evil spells and spells cast by evil outsiders but I don't think I have fire resistance, no
The feat I got is called "Call Truce" and I can try to halt combat by making a diplomacy check
Vegeta: Claire, show them how you do a real fireball, heh
Meghan: but if it works y'all can't attack them before the start of my next turn.
VEGETA
Hernz: hahahaha! 1 round?? if they attack him, I dunno.....
not sure that's veg's style at all....
what's the feat do? calls a truce? they walk away and give us the travelers? or just halts battle for a bit?
(GM) Chad S. (GM): Claire exposes herself to danger for 1 round to call for a truce. If any allies attack once she starts it fails.
On her next turn, she makes a hard Diplomacy check (hard for mortals, anyway)
Hernz: lol
(GM) Chad S. (GM): If it works, combat halts for a minute while you parley.
Hernz: does buffing like barkskin count?
as "attacking"?
Chris: They get to make a sense motive if you try to gain a combat advantage during that time.
The DC on the sense motive is the greater of either 20 or a bluff check made by the caster.
Hernz: ok, so read feat... turning SSJ isn't a threatening action since it's basically casting a defensive spell... now, my constipated pose might be something else
right GM?
Chris: So what would we do with that minute? Each prep spell that we cast they get to make a sense motive on.
(GM) Chad S. (GM): Constipation will seem like you're powering up, yes.
Chris: Looks like if we try to save the travelers that they are fighting, that would probably cancel it as well.
Hernz: don't forget veg thinks something else is approaching....
Chris: Does he have any idea how far away?
(GM) Chad S. (GM): Probably next round away.
rubs hands
Hernz: yeah, pretty nearby...
if he had to guess... 200 ft tops
Vegeta: I'm not as worried about these guys... but somethign else is coming
Hernz: plus, if the travelers attack/cast in any way... they break the truce? would that count... they're technically considered on our side... I don't trust those 4 half dead people to just sit and do nothing
(To Fi): Personal Quest Updated
Hernz: so you going to try truce? again, there's something else coming (dragons? are they dragons??)
(GM) Chad S. (GM): You're not sure of the type of creature but you know it's pretty big.
Hernz: yup, to hear the stomps... could be many things... but player wonders about dragons lol
(GM) Chad S. (GM): Oh boy...I already have a bad NPC concept ready, but you won't see him for a while.
It involves dragons.
Hernz: is it shenron? he'll grant us wishes?
(GM) Chad S. (GM): Yeah sure, that's it. Let's say he's allied with Dragonsear.
Hernz: we
we'd worship him too if he granted us wishes!
(GM) Chad S. (GM): lol that's how religion works in D&D, right?
"You have to believe in Aroden...because he's right there, forming a new river."
Hernz: well, anyway, veg is the last to act... if the rest of the party really does nothing...
(GM) Chad S. (GM): Little does the party know Vegeta's been charging up a spirit bomb for the last week.
Hernz: HAHAHAHAHA!
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	25
(GM) Chad S. (GM): That's reflex saves (DC 17 to halve 17 Fire Damage) for all but Nidri. Waiting on what Claire will do.
George: Hawk almost made the save on the die.
I missed that TI (And I'm assuming GI as well) don't stack with Bardsong.
Hernz: yup... hard to keep track all the different bonus types... GI though, might still be useful, since it is 2d4 vs the +2 bonus bard song currently gives
George: No, Inspire Courage is a Morale bonus.
so it does stack. TI and GI are Competence bonuses.
Vegeta: morale to saves vs fear, but competence to attack/damage
Hernz: it gives two separate types of bonuses
George: Yup, that's what I get for only reading half of the bonuses. You're right.
Why does it give two different kinds of bonuses? That's annoying.
Hernz: yeah, I have to be careful with that too, cause shield ally for example, gives res bonus to saves, and deflection bonus to AC... annoying yup
same with prot evil... basically after the last hub run, I decided to make a table to track all that and found all of these different bonus types, cause it was hard tracking otherwise
George: Well, there goes half of Hawk's usefulness.
(GM) Chad S. (GM): You know Shylye's going to learn Magic Circle vs Evil next run, right?
George: Moment of Greatness will also not matter anymore since it only doubles the morale bonus, and not the competence bonus.
Hernz: and that's the thing... prot evil saves dont stack with a cloak of res... so lucia doesnt benefit from prot evil....
good point... but saves vs dragon fear would still benefit
also found a great spell for Ann to memorize... Grace... a swift action (so freebie spell for that round) and you don't provoke when you move... will help her if she's stuck up front (specially since swift spells dont provoke to cast)... remind me to tell her next time
(GM) Chad S. (GM): She can cast level 4 spells, right? Blessings of Fervor might be a good spell, too.
You basically get to choose your bonus each round.
One of which is the extra attack from Haste. Lucia could cast something else if she wanted to, instead.
...can't believe Haste is a level 2 summoner spell, lol
Hernz: doesnt stack with haste... so the extra attack, move, or ac/reflex bonuses wouldnt be that useful cause haste is doubled in hub
prayer isthe best cause it's a luck bonus... rarely anyting gives luck bonus
(GM) Chad S. (GM): Hmm, good point. I thought BoF didn't stack extra attacks with Haste, but it doesn't stack period.
Hernz: yeah, so might as well have all those bonuses instead of picking one for the round
but HEROISM... that's a Morale bonus to attack/saves... you can use moment of greatness with that one... that's not a bad combo
OOH! Chad... BoF... the last thing you can do is great... cast a spell as if it were upped by a metamagic... that's great for the casters (which is like 75% of the party)
(GM) Chad S. (GM): Oh yeah. I'm bad with metamagic in general, but that's because I play spontaneous characters. Full round casting time? Nah!
Hernz: yeah, but how many times do we just stand still? like lucia behind totoro lol
then again, the 4 metamagics you choose from aren't that great... maybe a better use for a 4th lvl spell
(GM) Chad S. (GM): Yeah, I'm trying to figure out when I would want to cast Still Spells for the next 7 rounds.
Hernz: HAHAHAHA
(GM) Chad S. (GM): It's one of those weird "You're in a prison, unarmed and chained, but your cleric casts Blessings of Fervor!"
Hernz: lol too funny

George takes notes for a future Hub plot.
Hernz: Do did Claire decide to try and get a Truce?
Chris: So, we should move Claire to the right place in the turn order.
She's not next.
Hernz: she rolled a 17, chad rolled a 14 for her... think he honored her roll
Chris: Also you guys spammed all the info on what's happening off the scroll back.
(GM) Chad S. (GM): I fail at sorting!
So it's Fleir's turn I guess.
Hernz: chris it wasn't spam! it was useful useless info
(GM) Chad S. (GM): So, Fleir then.
Chris: Meghan's not going to have any idea what we discussed about the truce stuff.
(GM) Chad S. (GM): I assume you guys are waiting to decide on a truce.
Hernz: well, until claire's turn, we can attack, right? lol
Chris: Fleir is kinda running off to fight who attacked Fi.
(GM) Chad S. (GM): Robed A threw the fireball.
More Robed buffed herself.
Chris: Over there?! bah.
looking up jump rules again.
Nope, can't make it.
Hernz: dope
Chris: I guess she is going after the most threatening target. The Frontman who yelled. Also in reach.
Fleir:
Fleir : Wisdom
Check	15
Hernz: you don't control Fleir?
Chris: I'm trying to decide if she is listening since she's acting before me and just got attacked.
With that wisdom, I think she will wait. Delay to Fi's turn.
Traveler: Let's get out of here, quick!
The smaller group quickly flee north, up the path. (They are slightly north.)
(GM) Chad S. (GM): Fleir, Fi and Claire are up.
Vegeta: they're going to die....
Hernz: ooooh! I see fireball shapes!!
Chris: stupid selection tool...
(GM) Chad S. (GM): Fi can shoot fireballs?
Chris: No.
Trying to understand radius area.
Gah. 40' radius is annoying.
Fi is going to cast entangle on everyone to the right.
Hernz: is entangle radius or sphere?
cause those behind the bushes are 30 ft up
(GM) Chad S. (GM): It's also stone, not grass 30 ft up.
Chris: But there are other plants? They are standing right there?
(GM) Chad S. (GM): There are some bushes they were hiding behind, but otherwise it's pretty barren. I'll allow it, but they get a +2 saving throw bonus to evade the bush grapples.
Chris: Ok. That's why I asked earlier. It sounded like everywhere but cliff was vegetation.
(GM) Chad S. (GM): Got it. Sorry my answer wasn't clear.
Entangle is situational, but awesome when it works.
Hernz: that's why we should get black tentacles!!!
Chris: I've had it since level 1 and never used it.
to undo last point my butt...
Fleir: ctrl-z
Chris: Sorry, real work calls.
Hernz: how dare you work?? lol

Fi casts entangle

Fleir stays close to Fi to provide some protection.
Hernz: what's the dc or whatever for entangle?

Fi casts Entangle!
Fi: Range:
Area: plants in a 40-ft.-radius spread
Duration: 9 minutes
Saving Throw: DC 14, Reflex partial; Spell Resistance: No
Hernz: there we go
Chris: I wish Fleir could cast prep spells.
Hernz: lol

Meghan sighs
Meghan: did the travelers already get away?
Hernz: they ran up.... though veg thinks there's something coming from there maybe
but yeah, that's their attempt at escaping
Meghan: Vegeta said something big is coming?
Hernz: yeah, from all directions, he hears big stomps
except the corner where darius is
Meghan: did they say something about calling in reinforcements?
(the bad guys)
Hernz: nope...
Chris: They thought we were for the travelers.
Hernz: the "callers" may have summoned something maybe?
Meghan: Do you guys want to parley?
Hernz: NEVER
it's anti-vegeta lol
Chris: Fi would be willing to, but without knowing what's coming it's hard to tell.
Hernz: I know it's really in char for you, but to hold veg from fighting.... that's totally against his char...
Meghan: well, you know. we can try. If it doesn't work, we'll kill them.
like, are any of them particularly good looking?
Hernz: they attacked us first.... veg isn't letting that slide
Meghan: am I looking at, like a DC32 or DC 35 check here?
I need another feat called "I don't know him."
Hernz: plus any mods GM deems necessary, but otherwise, looks like that
HAHAHAHAHA
veg will at the minimum go SSJ to prep for the big things he thinks are coming
Meghan: Alternatively I could show them what a real fireball is like
Hernz: like veg's initial suggestion to Claire... he does give her props for her firepower ;)
Meghan: ... yeah, fuck it
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Concentration:	+16
Rolls
Caster Level Check  (Level)	=27
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 28 to each creature in area of effect
Meghan: pretty sure if I put it in the middle of them it gets all three
Hernz: kinda blah roll
Meghan: yeah, middling
George: In the middle of which group?
I guess it doesn't make sense to drop it on the ones in the entangle.
Hernz: the top one, I saw her measuring :)
George: Ah. Makes sense.
(From Vegeta): sense motive to see who looks like the leader of these guys 23
Hernz: all I can think of right now is that Cat's gonna log in tonight, and see that the rest of us clearly had way too much time in here and wonder if any of us work... btw Cat, you need to make a reflex save DC 17 :)
Chris: All anyone could talk about today was the "Big Game". Was that not this?
Hernz: LOLOL
George: It's a 4 story tall game of jacks.
Cat:
Nidranisan : Reflex
Save:	27
Chris: woo
Cat: and yes, i wonder if any of you work lol.
i couldn't even get out of the office until like 6:20 because of the steady stream of crap.
and i do have fire resist 5.
so there.
(From Chris): PQ updated.
realtime 2/4 10:44 am
(GM) Chad S. (GM): Alright, let's process some rolls.
(To Vegeta): You think you're surrounded in all directions EXCEPT the southeast corner. Darius is running towards something big!
(To Vegeta): "Frontman" seems to be the leader. He was talking to the travelers before you arrived.
Fleir moves to protect Fi as she calls upon the green to wrap his foes.
(GM) Chad S. (GM): Frontman Again's Reflex Save: 15
Frontman A's Reflex Save: 27
Caller A's Reflex Save 18
On the top of the cliff, the bushes come alive and try to grab the three on top. One man breaks cover, pulling his longbow from the bush.
(GM) Chad S. (GM): Other Caller's Reflex Save 25
More Robed's Reflex Save 11
Bowman A's Reflex Save 17
Of the six, the woman in robes struggles against the bush as twigs grow around her. The others are able to escape the immediate grab, but now have to work their way out, carefully.
Meanwhile, Claire has decided Diplomacy has failed, so she goes to plan B: Blow them all up.
(GM) Chad S. (GM): Frontman's Reflex Save 27
Bowman's Reflex Save 19
Robed's Reflex Save 21
When the dust settles, the man with the longbow seems the most injured. The frontman seems to have braced himself perfectly. He lowers his arms blocking his face and grins.
Frontman: Heh, these guards are serious!
Fi: Huh? How the hell do we look like guards?
(GM) Chad S. (GM): (Also, now my dice are hot.)
Chris: srsly
Bowman A: Whomever they are, we've a job to do! Our mighty boss will own these plains! Nay, the entire world!
Bowman A Crawls from the bush and gives his allies words of encouragement. He takes aim at the closest party member...
Bowman A: Inspired Longbow vs Fleir: AC 15 for 18 damage
(GM) Chad S. (GM): Inspired my ass
An arrow lands in the approximate area near Fleir.
The Bowman takes aim at Vegeta and Fleir.
(GM) Chad S. (GM): Even = Vegeta, Odd = Fleir
Longbow vs 1: AC 15 for 20 damage
Longbow vs 2: AC 18 for 20 damage
Longbow vs 1: AC 24 for 22 damage
Ah, my die rolls are back to normal!
Another Bowman emerges from his hiding place and catches Vegeta off-guard with a volley of arrows.
(GM) Chad S. (GM): Longbow vs Flat Footed Vegeta: AC 19 for 20 damage
Longbow vs Flat Footed Vegeta: AC 32 for 22 damage
Longbow vs Flat Footed Vegeta: AC 18 for 19 damage
Confirmed Longbow vs Flat Footed Vegeta: AC 15 for 25 damage
One of the arrows pierces Vegeta right in the chest.
(GM) Chad S. (GM): Hawk is up.
George: Hawk is up. Hawk is down. Hawk is sideways!
Also, it's Hawk's turn.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Save: Fortitude negates (harmless)	DC: 19
Concentration:	+15
Rolls
Caster Level Check  (Level)	=15
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Err, both of those were Hawk, not George. Bardsong and Haste up. Haste gets everyone but Darius.
(GM) Chad S. (GM): 'Cause Darius's belly... is yeller.
George: Take it away Frontman!
Cat: 'cause darius is like maybe not lvl 9? :)
With supernatural speed, two of the lightly armored men skip out of the undergrowth, trying to chase Fi and Darius down.
Frontman: Huh? Why's he wearing our armor? Old armor, at that... you thief! Think you can rewrite yourself as a mercenary? Chose the wrong group!
Frontman charges Vegeta.
Frontman: BANZAI!: AC 19 for 21 damage
He moves like the wind...and strikes like a breeze.
It takes all of Caller A's energy to escape the weeds.
Extra Caller begins casting a spell! It takes so long, you maybe can break his concentration!
Other Caller babbles on about dragons, cities, monkeys, dishwashers and the sun.
(GM) Chad S. (GM): Confused! 85
He pulls out his mace and clobbers himself for 5 damage.
(GM) Chad S. (GM): Reflex Save, DC 14: 18
He still manages to dance around the entanglement, even as he slaps himself.
(GM) Chad S. (GM): Nidri and Vegeta to end round 1.
Anyone wants to make a Perception check? DC 30

Cat is activating her Oracle ability, Demonhide
Cat: Uses remaining: 8
Hernz: wait, why did an 18 hit vegeta?
nvm, it's the crit lol
wow, a +15 damage... serious firepower
(GM) Chad S. (GM): For the rare occasion I hit I gotta make it count
Cat: i am not capable of making a 30 in perception so yeah. :)
Vegeta:
Vegeta : Perception
Check	33
Hawk Hubertins:
Hawk Hubertins : Perception
Check	30
Hernz: he charged me, right? so he's at -2AC?
George: Hawk notices something!
Vegeta:
Vegeta : Pummel
Attack	26 vs AC
Damage	17
2nd Attack	39 vs AC
Damage	14
3rd Attack	26 vs AC
Damage	16
4th Attack	17 vs AC
Damage	20
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: oops, forgot one haste one also... 26 18
(To Vegeta): The mud ripples with each rumble. You can see some vague shapes approaching you. One of which must be at least 20 feet high.
(To Hawk Hubertins): The mud ripples with each rumble. You can see some vague shapes approaching you. One of which must be at least 20 feet high.
Vegeta: Darius, watch out! somethign huge coming from there!
(From Hawk Hubertins): From the mud or from another direction?
(GM) Chad S. (GM): Frontman's Fort Save: 15
Hernz: so does the 4th attack connect?
cause he's stunned (dex = 10, -2 AC, plu s-2 AC from charge)
(GM) Chad S. (GM): Nope, still misses
Hernz: man, nice AC
(To Hawk Hubertins): You see shapes from the West between the cliffs, Northwest corner and Northeast near the mud.
Like meat into the grinder, the Frontman charges right into Vegeta's fists, leaving him stunned.
Nidri takes this opportunity to move around a bit and armor up.
Darius Kolphan: Something huge, you say?
27
Cat: heh.
Darius Kolphan: If these brutes were not cursing so much I would confirm.
Nidranisan: yeah, you might need to be ready for a little rough language out here.
Darius Kolphan: Still, trust is earned, not bartered, friend!
  

Round 2

 
The woman in More Robes tries to escape the weeds.
(GM) Chad S. (GM): Reflex Save 21
She pulls free and curses herself as she runs downhill.
The Robed woman emerges behind the pillar and a lightning bolt erupts from her hands, catching Hawk and Claire.
(GM) Chad S. (GM): Lightning Bolt deals 17 electric damage, DC 17 Reflex Save for half
Robed A goes for good old Magic Missile against Fi, dealing 9 damage.
Hernz: what's this +2 they all have on their damage?
(GM) Chad S. (GM): Long story short: Monster Ability added to evocation spells.
Hernz: NICE!
Darius Kolphan: A shame these brigands tussled with us. Us and... our mighty army of STONE WARRIORS!
ARISE, MY MINIONS!
Darius casts a spell and an army of humanoid giants erupt from the ground, wielding stone scimitars and roaring.
Vegeta: Those are yours??
Darius Kolphan: Hahaha! Go ahead, crush them all!
Darius Kolphan winks at Vegeta
Darius Kolphan: Well of course they are. They'll have to get through them before they get to us!
(GM) Chad S. (GM): One of the source of stomps becomes painfully clear- a giant lizard stomps into the area, roaring so loud the ground shakes!
Hernz: OMG OMG OMG A T-REX!!!!
The travelers come running right back into the area, screaming.
Traveler: If you are our bodyguards, we'll double your pay! Get rid of these overgrown lizards! ARRGH
Vegeta: LizardSS??
(GM) Chad S. (GM): In summary:
Claire and Hawk: Lightning Bolt for 17 damage, DC 17 Reflex for half.
K. Nature check DC 19 to ID the king of lizards
Okay, lunch time for me.
(Also, Chris and Meghan are gone.)
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	25
Nidranisan: hey fi, does that thing have a good will save? ;)
Hernz: way to nail those saves george!
Meghan:
Claire : Reflex
Save:	7
Fi:
Fi : Knowledge-Nature
Check	33
Meghan: Lol nope
too bad I couldn't prep. greater invis + fly would've meant they had no idea where all the fireballs are coming from
Cat: heh.
Meghan: actually, I don't need fly
Cat: yeah this is definitely us scrambling w/prep.
Meghan: so I can just do that
I've got my celestial wings that I can just use
Wings of Heaven is a supernatural ability so I can just use it, right?

Fleir attacks Frontman Again1
Fleir:
Fleir: Powerful Bite & Trip
Attack:30 vs AC
Damage:21
2nd Attack:18 vs AC
Damage21
Haste Attack:23 vs AC
Damage20
Type:PBS
Meghan:
Claire : Invisibility, Greater
Fleir:
Fleir: CMB
Check:21
Fleir: CMB
Check:24
Fleir: CMB
Check:30
Meghan: I'm invisible now
I have exactly no idea how to pick a thing that means that. I'm gonna go with ninja
Cat: i believe turning on an SU is a standard action. (wings)
Meghan: Well, i'm getting out of fireball formation regardless.
Cat: yeah i need to gtfo at some point here.
Chris: If Frontman Again1 is still up, Fi will 5' back and attack him. Otherwise Frontman A followed by Caller A.
Oops forgot Insipre Courage on Fleir's attacks.
Fi:
Fi : Long Bow (Rapid)
Attack	24 vs AC
Damage	20
2nd Attack	25 vs AC
Damage	19
Rapid Attack	23 vs AC
Damage	15
Haste Attack	31 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Attacks vs Frontman Again1 would be +2/+1.
Hernz: What I do for stuff like that +2/+1 (or in my case, (+2 att, -2 AC for charge) is I create it as a buff and turn it on when I use it... easier to have it add up... then the next round I turn it off if I'm not charging agaiin
Chris: Hernz, I didn't add it because it is conditional on who I'm attacking.
Hernz: oh, that feat with "next to Fleir".... got ya
Chris: Yeah, he might already be dead too.
Also point blank shot.
Hernz: yay all the conditional feats! lol
Cat: heh.
so yeah, i guess probably healing fi is next up for me...unless y'all would rather have a prayer.
Hernz: heal fi... I think he can take out the trex long range on his own lol
Cat: maybe? i mean it probably has some combo of crazy natural armor or DR or something.
Hernz: well, I mean, at least he doesnt have to approach and get eaten to damage it lol
Cat: yeah i'm just waiting for veg to charge it like an idiot ;)
just wait, in a minute we'll find out it also like breathes fire or something.
well hawk has heal spells too, if his move is healing fi then i can drop a prayer before we all go any more nuts.
Hernz: well, he can heal veg so he can charge at the trex! lol
realtime 2/4 9:16 pm
Hawk ducks under most of the bolt. Claire seems to take the full brunt, then she dissapears.
Fleir bites into the warrior, knocking him over with his second strike.
Hernz: an 18 hits him? man, what did I go up against, the real boss? :)
(GM) Chad S. (GM): No, the 1st and 3rd attack hit.
Then the 3rd attack (which was the 2nd time it hit) beat his CMD
I worded that vaguely.
Hernz: ah, gotcha
(GM) Chad S. (GM): Okay, Frontman Again1 is prone, so...
The man's defenses are quite impressive. He deflects the first arrow off his arm but Fi's final arrow sinks into his shoulder.
Hernz: that's..... sad lol.... stupid rules haha
(GM) Chad S. (GM): Another Bowman sees a big not-feathered lizard on one side and an army of golems on the other. He lets his shots fly.
Another Bowman: Damn! Of all the days... Gather your strength! We must defeat the beasts, the soldiers and these new bodyguards!
Even = Lizard, Odd = Stone Army 2
Shoots at the King hitting AC 17 for 23 damage
Even = Lizard, Odd = Stone Army 2
Shoots at the King hitting AC 31 for 24 damage
Even = Lizard, Odd = Stone Army 1
Hernz: these guys are the most dangerous bowmen ever! that is insane damage!
Another Bowman: Shoots at the Stone Army hitting AC 18 for 21 damage
Cat: yeah no kidding.
Hernz: btw chad, we cant see army HPs
(GM) Chad S. (GM): Ah yes... about that...
(To GM) rolling 1d20+5
(
19
)+5
= 24
Chris: Ok. honestly, I probably wouldn't have been shooting at the prone guy. That was the situation I didn't account for though.
Another Bowman glares at the stone army as his arrow clashes against the army.
Another Bowman: W-wait a minute! Ignore that- it isn't real! That lizard is, though!
(GM) Chad S. (GM): Chris, did you want to retcon that and shoot someone else then?
Cat: take out a bowman damn :)
archer wars!
Chris: I think Frontman A would have been more appropriate.
Probably doesn't really change much though.
(GM) Chad S. (GM): Bowman runs for cover and fires at Traveler B, hitting AC 31 for 16 damage
Fi's retcon machine activates!
Instead of shooting the prone guy, Fi works on almost-killing the guy in the open field. He deflects the first one, but the others land true.
Hernz: the first one misses but the third hits?
Bowman A runs downhill.
Hernz: oh, deflects
(To Fi): Facts about T-Rexes: They have 40 foot move. They can grab with their bite attack. They can swallow whole. They have 20 feet reach.
Fi: Uhh... Don't get eaten by the T-Rex. 20' reach. They are a bit faster than most of us but not as fast as Fleir or Vegeta.
(From Fi): Can they swallow hole size large or just medium?
(To Fi): They are considered gargantuan, so almost everything is up for grabs. Er, swallows.
Hernz: is it hawks turn?
(GM) Chad S. (GM): Yesh
Hernz: btw, did the archer "kill" a golem?
(GM) Chad S. (GM): No, the golem army stands strong!
Cat: sounds more like he discovered they were illusions or something.
Hernz: k
George: Ok, so it's a 5' step to heal Veg, or a move to heal Fi, but Hawk can do either one. Hawk has Cure Moderate. Who should I tag first, Fi or Veg?
Chris: Well, all the frontmen and callers have an action right after you. Fi is probably in slightly more danger atm.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Fi
Hawk Hubertins: healing 20 hp!
George: Spell casting gives Hawk a free round of bardsong.
Chris: Noted healing on Fi's token.
Fi: Thank you, Hawk.

Hawk Hubertins nods and smiles.
Chris: Hmm... Wilderness Empathy takes 1 minute. DC20 for unfriendly T-Rex. I have a +10. So tempting, but probably not. As hilarious as it would be to pull off a 15+ and make it my friend.
George: Only question there is what it does while you're taking your minute to deal with it.
Hernz: nom nom nom
Chris: Just keep throwing these mooks at him until then ;-)
Hernz: then we can buy it some armor and laserbeams
realtime 2/5 4/30 pm
Hawk spends this opportunity to heal Fi's wounds.
Frontman A, who caught several arrows, palm thrusts a ball of energy before diving for cover.
(GM) Chad S. (GM): Even = Nidri, Odd = Golem Man 1
Frontman's Ranged Touch vs Golem Man: [1d20+12] for [1d8+10] damage
Frontman's Ranged Touch vs Golem Man: 13 for 18 damage
Oh god, I'm on so many forums I mixed up the forum code!
Frontman A's will save 16
Frontman A: Wait a second... my blast went right through them! That ain't real at all!
Yeah, none of them ain't real!
Frontman shakes off the dizzying effect from Vegeta's pummeling.
Frontman: Geez, you guys are tough. But we're tougher! Right men- WHAT THE HELLS IS THAT?
(GM) Chad S. (GM): Frontman Again1 is about to stand up, so take an AoO
Chris: All of them are real? Yay double negativ.
(GM) Chad S. (GM): No one said they're smart, simply strong and fast.
Fleir:
Fleir: Powerful Bite
Attack:27 vs AC
Damage:23
Type:PBS
Fleir noms on Frontman Again1 as he stands up.
Realizing he isn't going to last much longer, he makes one last swing at Fi.
Hernz: isn't getting up a move action? he doesnt get a 5ft, right?
(GM) Chad S. (GM): Stunning Fist: AC 22 for 14 damage and DC 18 Fort Save vs Stunning
As long as he doesn't use a move action to move, he can make a 5ft step
Hernz: good to know
(GM) Chad S. (GM): I looked that up first.
Cause I did wonder.
Hernz: yup yup
Chris: AC23. whew.
(GM) Chad S. (GM): Missed by _that_ much
Er, -that- much.
Er, that much
Hernz: go haste bonus!
(GM) Chad S. (GM): Sometimes I wish everything just used HTML tags
Chris: html?
so much tagging.
(GM) Chad S. (GM): Yeah, because it's Asterisk here, but it's [i]i tag[/i] on Paizo's boards
Cat: i always expect the asterisks to make bold.
they do in slack lol.
Chris: Yeah, but at least slack lets you go back and fix it.
(GM) Chad S. (GM): And now, back to Dramatic Timing
Frontman: Geez, you guys are tough. But we're tougher! Right men- WHAT THE HELLS IS THAT?
Cat: INVASION OF THE DINOS.
(GM) Chad S. (GM): No lazers though. Yes.
Cat: gonna bet that tail has some serious reach too.
Hernz: WOOOOOOO
Two more lizards, covered in spikes with large tails run in. Now it's pretty clear what the travelers were running from.
Chris: I think they are just bite. But serious bite with serious reach.
They seem quite agitated and yell at pretty much everything.
(GM) Chad S. (GM): Make a DC 21 Knowledge (Nature) check to find out more!
Fi:
Fi : Knowledge-Nature
Check	18
Extra caller completes his spell, and an eagle appears near Darius.
Chris: Ugh. a 2.
Hernz: it's a dino!
Chris: I got like a 34 on the T-Rex.
Hernz: I think it's common knowledge that big things have big reach... how much... who knows
Chris: Already got confirmation the the T-Rex is speed 40' and reach 20' with swallow whole.
(GM) Chad S. (GM): Fiendish Eagle Hover? 21
Fiendish Eagle Smite Good vs Darius! AC 5 for 5 damage
Fiendish Eagle Smite Good vs Darius! AC 12 for 3 damage
An evil eagle appears. It screeches like some kind of Death Metal Guitar chord before scratching away at Darius.
Extra Caller: Cool! 29
It's a T-Rex!
Did you know they are really fast, and can eat things whole? And they get pissed at everything? I'm gonna capture one!
Hernz: poke balls
Extra Caller: Will Save DC 18 29
Hernz: it's a fake dino
(GM) Chad S. (GM): The large lizard stares at Extra Caller. Their gazes meet for a moment... right before the beast roars angrily.
Extra Caller: Uhoh! That didn't work.
Another Bowman: "Uhoh?" Why do I work with you?
Hernz: lol
Caller A worries about that large wolf and tries to hold it place for a while.
Hernz: when you fight defensively, can you do normal stuff like attack and move, or full attack and 5ft?
(GM) Chad S. (GM): Fleri, I need a Will Save DC 18, stat!
Fleir:
Fleir : Will
Save:	23
Save Notes: Evasion
Chris: lol
Hernz: lol
Cat: huzzah.
Caller A hustles across the non-threatening grass when sees his magic fail.
(GM) Chad S. (GM): Fighting Defensively is a standard or full round action, so you can take 5ft steps normally.
Other Caller continues to mumble about Purple Monkey Dishwashers.
(GM) Chad S. (GM): Confused! 2
Cat: heh we are gonna be so screwed.
Other Caller A regains some sanity and uses this chance to create three pits across the plains.
He then hustles downhill.
(GM) Chad S. (GM): Nidri and Vegeta to end the round.
Hernz: healz pls?
Cat: uh
i kinda have some pretty big problems over here too.
Hernz: oh right, that's fine
(GM) Chad S. (GM): EA...BIG
Hernz: It's in the NAME
Cat: like i'm kinda thinking maaaaybe i should do something to this big spiky thing.
and you can basically sneeze on the guy in front of you, no?

Vegeta fights defensively
Hernz: need to make sure I don't get nailed by arrows
Vegeta:
Vegeta : Pummel
Attack	17 vs AC
Damage	18
2nd Attack	30 vs AC
Damage	20
3rd Attack	13 vs AC
Damage	19
4th Attack	30 vs AC
Damage	18
Haste Attack	23 vs AC
Damage	15
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: didn't mean to use stun btw
(GM) Chad S. (GM): 2nd hit killed him
What's your AC Hernz?
Touch AC, as well
Vegeta: 31 cause of fight def, 29 touch
With a flurry of swings, Vegeta shows the Frontman how things are done.
Vegeta: wait... my thing says 30/28... let me verify
Hernz: might take me a bit... carry on in the meantime
Cat: alright i gotta try out my new toy.
Hernz: 31/29... forgot to up my wis in AC
Nidranisan uses her tail to whip out her rod. (yup)
Nidranisan:
Nidranisan : Fleshworm Infestation
Spell Level: Oracle, 4
Range:  Touch
Duration: 1 round/lvl
Spell Resistance: Yes
Save: Fort (partial)	DC: 19
Rolls
Caster Level Check	=15
With a touch, you cause an infestation of ravenous worms to manifest in the target’s flesh. The target must make a Fortitude save every round. Failure means it takes 1d6 hit points of damage and 2 points of Dexterity damage, and is staggered for 1 round. If it makes the save, it takes no hit point or Dexterity damage and is only sickened for 1 round rather than staggered.
Cat: let's find out if dinos have SR!
(GM) Chad S. (GM): vs Big Spiky Thing?
Cat: that's meta-magiced to be close range and i need a ranged touch attack for it. yeah.
Chris: They are animals.
Cat: i mean yes but, nidri has basically no clue other than you said the T rex bites lol.
Nidranisan:
Nidranisan : Ranged Attack
Check:	24
Cat: ...do i hit the barn?
Hernz: does she have to see through the illusion? do we?
A black ray leaps from Nidri's rod right into the Spiky Thing's head. You hear it squeal as bloody growths appear all over it.
Cat: oh it's gonna love me so much.
remind me to gtfo soon.
the fort save is DC 19
i expect it to make most of them. but we'll see. might get a few.
...and now i have to figure out how to monitor daily uses of my rod.
(GM) Chad S. (GM): Fort Save! 16
Cat: wooooooooot
DID EVERYONE HEAR HIM?
Hernz: roll that d6!
Nidranisan: Take that: 3
(GM) Chad S. (GM): TIGHTO!
Cat: also, 2 dex and staggered for 1 round.
it was really for the dex damage and the staggered.
Hernz: yup... funny that it deals the 1d6 at all lol
(GM) Chad S. (GM): But...1d6 damage tho
As a level 4 spell
Cat: it's worms eating your flesh, it had to do something
(GM) Chad S. (GM): C'mon...
Cat: every round. separate save every round.
for 9 rounds.
  

Round 3

 
Cat: and even if they make every save, they are sickened.
it's not that bad...
(GM) Chad S. (GM): Well, it has the evil descriptor and is beat by dispel evil.
Cat: DON'T JUDGE ME.
anyway. that was fun.
Hernz: lol
Cat: i mean my other option is 3d8+9 will save for half.
and with how i roll d8's that is pretty damn lame too.
(GM) Chad S. (GM): 19
You should let me roll
Hernz: lol
Cat: that's basically an eternal truth.
i should always let you roll.
(GM) Chad S. (GM): Unless it's that crab fight
Cat: i need to get back to queuing my action and then hiding until you execute.
Nidranisan shouts over to Darius
Nidranisan: How you doing over there?
You got this?
Darius Kolphan: Haha! My stone army is impervious!..but maybe I should follow you instead. It's hard to command them and fight at the same time...
Nidranisan: Yeah stay behind Vegeta, and near me and Hawk.
Hernz: are we on to the "they're fake" thing? no reason not to believe the two enemies
cause he hasn't told us, right?
(GM) Chad S. (GM): You believe it's real until you interact with it or he tells you.
But he isn't going to tell his enemies "it's fake!" yet
Cause that would be dumb.
The Robed woman runs in front of the army, weaving flame in front of it.
(GM) Chad S. (GM): Burning Hands deal 9 fire damage, DC 15 for half.
Will Save 13
Hernz: does she get a bonus from her buddies saying they'er not real?
(GM) Chad S. (GM): Due to how I broke up the enemy groups, no.
Hernz: perfect
(GM) Chad S. (GM): Her group hasn't communicated yet. One of them ran for cover and the other one is slumped against your fists.
Robed: Huh? THEY ARE INVINCIBLE!
Darius Kolphan: Told you!
Frontman A: Oh shut up, yuppie!
Robed A is much more worried about the gargantuan lizard about to charge her. Two bolts of pure force fly forth and strike the beast for 8 damage.
More Robed continues to hustle downhill, using the cliff and spire as cover.
Darius Kolphan: Vegeta! Your skill with nothing but your hands, feet and head is impressive! Remind me to never challenge you to an arm wrestling contest!
Vegeta: heh
As Darius flees, the Eagle screeches...darkly at him!
Darius Kolphan: Eagle's AoO: AC 16 for 5 damage
The eagle scratches him as he flees.
Darius Kolphan: Concentration Check vs DC 17: 28
He continues to maintain his concentration and commands his stone army to defend!
The largest, featherless lizard ever sees a fresh meal and charges!
Hernz: munch time
(GM) Chad S. (GM): Lordly Bite! AC 33 for 35 damage
CHOMP!
Free grab: vs CMD 36
YOINK!
Extra Caller: Hey, did you know? Its jaws are so large and strong it can eat a human-sized animal who-LY SHIIII!!!!
Another Bowman: Well, at least I don't have to hear anymore "animal facts."
Hernz: lolol... you wanted to use that line so bad you let one of them take a hit for it lol
(GM) Chad S. (GM): Their fault for shooting and trying to dominate it
That just makes it mad.
(Although if the Dominate worked...oh boy!)
Hernz: so, if he has somoene grabbed in it's mouth, does it make OOOs? or can't?
Chris: I think it is grappling. It doesn't really have free "hands"
Hernz: k
(GM) Chad S. (GM): AoOs with tiny baby hands
If you climb near its neck it's SO ready
Hernz: lol
Fleir, go trip it!
The travelers are in an absolute panic. One of them chooses to hide, the other one runs behind some bushes. The gnome runs straight down the path, praying this works out for the best..
(GM) Chad S. (GM): Fleir, Fi and Claire are up (time for that trip attempt, right?)
Hernz: sense motive on darius when he says about his army... is he bluffing? (might help what I do next) 25
Darius's Acting Skillz 25
Cat: looool.

Fleir attempts to remove the threat to Fi.
(To Vegeta): When the eagle scratched Darius, you noticed his brave facade fade for just a moment. Some of the golems seemed to fade away right before he recovered.
Fleir:
Fleir: Bite & Trip
Attack:36 vs AC
Damage:21
2nd Attack:31 vs AC
Damage17
8th Attack:-3 vs AC
Damage23
Type:PBS
(GM) Chad S. (GM): Nice 8th attack
Hernz: an 8th attack!
Chris: Hah forgot to fix the haste.
(GM) Chad S. (GM): Are you a summoner?
Chris: Add 35 to the last.
(GM) Chad S. (GM): We gotta have a talk about multiattacking eidolons
Hernz: does he do both or one and a move?
(GM) Chad S. (GM): ANYWAY, 1st attack kills.
Chris: Not going to move away from Fi now.
Hernz: does he keep attacking and eating? total kill..
Chris: Probably not.
Should Fi deal with the Eagle?
(GM) Chad S. (GM): The Eagle...of DESTRUCTION! guitar riff
Hernz: now, how much cover does the golem army provide?
(GM) Chad S. (GM): Partial.
Chris: Nah. Fi will deal with the Dude who tried to charm Fleir.

Fi attacks Caller A.
Fi:
Fi : Long Bow (Rapid)
Attack	22 vs AC
Damage	14
2nd Attack	11 vs AC
Damage	16
Rapid Attack	33 vs AC
Damage	13
Haste Attack	25 vs AC
Damage	14
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: your worst set of rolls ever
Three of the arrows hit the Caller as he runs near the created pits.
Chris: Haven't been able to do any buffs yet too.
Hernz: maybe buffs before we take on the big dinos
Chris: Probably. Clean up some of the dude still bothering us down here.
Then buff.
Cat: public service announcement: prayer is a 45' burst centered on me (and i'm currently like move 60?)
correction: 40'
(radius)
so at risk of being in fireball formation, maybe if you wanna be in a prayer, that's the size :)
probably unless someone is dying next round she'll move somewhere smart and cast that.
(GM) Chad S. (GM): Extra Caller will probably be dying next round. Does that count?
Hernz: time for invisible fireball!
Meghan: Hit the things closer to us or not?
like, say, frontman A, fiendish eagle, and big spiky thing?
alternatively, bowman, extra caller, no feathers, and the other robed one up northwest
high for no feathers, low for big spiky...
rolling 1d2
(
1
)
= 1
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=15
Overcome SR: +2	
Meghan:
Claire is attacking with Fireball
Fireball uses remaining: 6
Damage: 30 to each creature in area of effect
(GM) Chad S. (GM): Make a will save!
Meghan: to group 1: frontman A, Fiendish Eagle, and big spiky thing... okay.
Claire : Will
Save:	23
(To Claire): That stone army is obviously an illusion.
The stone army steps to the side as a fireball engulfs the trio of enemies.
(From Meghan): I mean. Darius did wink.
Meghan: ... was the eagle real?
is the eagle now dead?
The eagle is burned to a crisp, and returns to its home plane full of evil death metal.
Meghan: excellent
either the hp hasn't been adjusted for big spikey thing or ... it has a lot of hit points.
(GM) Chad S. (GM): Frontman A's Reflex Save 27
Big Spiky Thing's Reflex 20
Meghan: bah
Frontman A also swerves out of the way, evading the flames entirely. Big Spiky Thing manages to swerve despite the massive pain it's feeling right now.
(GM) Chad S. (GM): And now to put the laundry away..
Hernz: are you flying meghan?
Meghan: fucking rogues
not if it takes a standard action to activate.
but I am invisible so...
Hernz: oh ok
Another Bowman realizes he's next if he doesn't kill this T-Rex.
Another Bowman: Take careful aim at the beast, lest you wind up like our... "friend" here.
Another Bowman offers advice to his allies.
Hernz: does a grappler take AC penalty, or just the... grapplee?
Another Bowman: Longbow vs The King: 18 for 20 damage
Longbow vs The King: 28 for 16 damage
Longbow vs The King: 27 for 20 damage
Hernz: let them kill it hahahahaha
(GM) Chad S. (GM): Both have the grappled condition, both take the penalty.
OMG I CAN RIGHT CLICK TO SCROLL THE MAP?
#GameChanger
Bowman A shoots the traveler, the runs around one of the pillars.
(GM) Chad S. (GM): Longbow vs Traveler: AC 14 for 22 damage
The arrow whizzes overhead, barely.
Fi: All these threats, and he's shooting the weaklings...
Cat: would've strongly suggested concentrating fire on no feathers.
but was dealing with bugs in the noodles. sigh
The Bowman figures this is the closest he's gonna get to cover and fires away.
(GM) Chad S. (GM): 1 on Traveler C, 2 for Vegeta
Hernz: is that a pit or cover?
Chris: pit
(GM) Chad S. (GM): Longbow vs Traveler: AC 15 for 21 damage
Thankful for his small size, the Gnome ducks underneath the arrow.
(GM) Chad S. (GM): Longbow vs Vegeta: AC 19 for 23 damage
Longbow vs Vegeta: AC 22 for 19 damage
Vegeta's defenses hold and he evades the arrows.
Hernz: this is why I fought defensively...
(GM) Chad S. (GM): Make some noise, Hawk!
Hernz: oh, looks like george disappeared
in case I need to, perception check to see where the fireball came from... just so I don't run through claire 26
(GM) Chad S. (GM): Yeah, you know she's right in front of you.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.
George: Hawk 5' steps forward, draws his bow, and shoots.

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 33 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 21
Crit Damage: +7
Hawk Hubertins: Type: P
Hernz: ARCHER WARS!
George: Yeah, but we don't have Ballista Boy.
Hernz: do you get a second attack? or wait, did you stop singing?
George: Nope, maintaining a song is a free action. Hawk used a move action to draw his bow, so only gets a single shot this turn.
Chris: Probably could have done that as part of a previous move.
George: He could have drawn last round when he was walking up to heal Fi, but I didn't think of it, so he only gets one shot this round.
He only gets 2 shots anyway.
Hernz: 3 with haste :)
George: True.
Hernz: what level is GI?
George: 2.
Hernz: TI is 1?
Hawk Hubertins: yes
Hernz: if you miss, you can GI... though for 5 damage, might not be worth it
George: Yeah, probably not.
realtime 2/6 10:24am
Post Sportsball Day
Hawk takes the opportunity to snipe the Bowman and get his attention.
(GM) Chad S. (GM): Frontman A goes after Nidri, hitting AC 21 for 21 Damage and 1 round of stun (Fort DC 18 negates)
One of the armored men ignores the golems swinging at him and clobbers Nidri, possibly stunning her.
(GM) Chad S. (GM): The Big Spiky Thing, already agitated by the Fleshworms, tries to clobber the stone golems in front of it.
Spiked tail versus golem: AC 20 for 25 damage
Golems are immune to stun
Will Save: 16
The big spiky thing sniffs the golems and roars.
The big spiky thing sniffs the golems and roars. It runs pasts the golem, bearing down on Nidri and the man locked in melee.
The lizard with Spikes! double moves down the path.
Caller A realizes he's a target, so he tries to gain control of Fleir.
(GM) Chad S. (GM): Fleir, give me a DC 17 Will Save vs Charm, stat! (Does Devotion apply?)
Other Caller's sanity slips when he's halfway down the cliff.
Confused! 41
Other Caller mumbles to himself about fathered dinosaurs and other such nonsense.
Extra Caller's learning a lot about Tyrannosauruses today.
Realizing there is no way he's going to escape this thing's jaws, he raises his hands and positive energy spreads forth, healing 11 damage.
(GM) Chad S. (GM): Fort Save DC 19 vs Fleshworms: 28
Oh yeah, Big Spiky Thing was staggered. It doesn't move through the golems this round.
The Big Spiky Thing resists some of the fleshworms, sickening it but taking 2 extra damage.
(GM) Chad S. (GM): Okay, Vegeta and Nidri are up. Nidri needs to make a DC 19 Fort Save or be stunned for 1 round. Fleir needs to make a DC 17 Will Save or think Caller A is her bestest!
Chris: Ugh.. That guy is so getting deaded.
That's enchantment right? She gets a +4 against that due to Devotion.
Fleir:
Fleir : Will
Save:	10
Save Notes: Evasion
+4 Will vs Enchantment
Chris: 14 is not enough.
Oops. She gets a +5 since we are fighting it. 19 is good enough.
Assuming this is Charm Animal.
Yeah, they tried to make it somewhat challenging to charm someone's animal companion in combat.
(GM) Chad S. (GM): Yes it's a charm. And yes, they make it hard because Animal Will Saves? Amirite, folks?
George: I hit something, yes, no?
(GM) Chad S. (GM): Yes, you hit the bowman
George: Yay!
Hernz: so veg will go, but clearly nidri goes first in case she heals/prayers/or anything else that affects veg... i just dont know if I'll be around
time for monk wars

Vegeta charges Frontman A
Vegeta:
Vegeta : Pummel
Attack	37 vs AC
Damage	19
2nd Attack	27 vs AC
Damage	15
3rd Attack	14 vs AC
Damage	18
4th Attack	19 vs AC
Damage	17
Haste Attack	23 vs AC
Damage	15
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: technically also +2 from flanking if nidri has a weapon
Vegeta: can't have you going down nidri!
Hernz: oh and actually, given that nidri is next to whatshisname, she probably didnt' cast anything before me
Cat:
Nidranisan : Fortitude
Save:	14
that's a big nope.
Hernz: well, at least I took him out.. let's hope we don't get destroyed by spiky :)
(I'm hoping I took him out)
Cat: well since spiky was staggered last turn the hit on the stone army was retconed.
Hernz: no, just the move
Cat: so i think this round he'll hit it since he's only sickened, and maybe then discover it's not real.
Hernz: stagger you can still take one move or attack
Cat: aaaah ok.
Hernz: so it attacked, but couldn't move
Cat: i didn't catch which was what.
so did it make a will save that i also missed?
Hernz: yup, made the will save
Cat: yeah i'm screwed next round :)
Hernz: lets hope you get some healing before
Chad in the houz!
(GM) Chad S. (GM): Sup Hernz, I resolve your pummelling in a few
Hernz: np take your time man... tuesdays and fridays I usually wfh, so I'm on all day lol
(GM) Chad S. (GM): That explains a lot, I was surprised I didn't see you post immediately yesterday lol
Hernz: hahahaha
there's no phone version of this right? cause fid blocks everything
(GM) Chad S. (GM): No special phone version. You CAN visit the site on your phone but it's so slow, man.
My work window has a view of the Green Line, near Brigham Circle. I can see a million Pats fans trying to get on the trolley
This is the busiest a Green Line trolley has been @ 10 am ever
Hernz: I was hoping it'd snow on the lol
them*
(GM) Chad S. (GM): Oh yeah, there's plenty of snow. I had to take the long way to work. The fast way takes me to Copley square and then the Green Line.
NOPE
NOT TODAY
Oh, ahem
realtime 2/7 9:54am
Vegeta's first two strikes are enough to KO the brigand, but he left his mark- a stunned Nidri.
  

Round 4

 
The Robed magician hurls a pair of magic missiles at the golems, then runs towards the pillar for cover.
The missiles deal 7 damage
Hernz: fail fail fail
(GM) Chad S. (GM): Will Save 23
Robed: They're barely affected... wait a minute...
Nothing can resist magic missiles like that! They aren't real!
The woman with more robes runs behind a spire and casts some kind of magic.
A Robed woman hurls a bunch of magic missiles at the big lizard, dealing 10 damage.
(GM) Chad S. (GM): Darius takes a look... 32
Darius quickly assesses the situation and retreats to Nidri.
Darius Kolphan: My army has done its job! Return to the earth where you came!
Darius tries to remember something about big spiky things. 24
(GM) Chad S. (GM): 2 20s...
Darius Kolphan: Ah! Ankylosaurus...es. Normally they would rather defend their home than flee, so it is... never mind. Don't get hit by their tails, it may stun you!
Ah, Nidri... Nidri? Yes, stunned like that.
sighs Little do they know I am their friend, and closest ally!
(GM) Chad S. (GM): Ankylosaur's Will Save 12
Darius Kolphan: As they say, acting soothes the savage beast! I have handled this creature, I think. Move away from it and I shall handle the rest!
Hernz: charm?
Darius casts some kind of spell on the Big Spiky Thing. It's still quite angry.
(GM) Chad S. (GM): Sense Motive or a Spellcraft check?
Vegeta: 39
(To Vegeta): Vegeta thinks the beast sees Darius in a kinder light, but it's still pretty mad at Vegeta and Nidri.
Hernz: didthe other robed people do anything?
(GM) Chad S. (GM): Robed attacked the golems, Robed A attacked the T Rex, More Robed cast a spell to buff
I'm watching about 50 pats fans run through traffic to catch the Green Line right now
Hernz: oops, missed that, sorry
(GM) Chad S. (GM): No problem.
Meanwhile, the king has found a meal. Time to swallow!
(GM) Chad S. (GM): CMB check 43
gulp!
The big lizard chomps again, dealing 34 damage
Hernz: I'm telling you those 2 enemies will kill the king lol
And swallows the Extra Caller whole, who is crushed by its digestive tract for an extra 16 damage
Hernz: 1 hp left? lol
The king rounds the cliff, ready to eat more.
Traveler A sees the lizard looming over her, and the stone army ahead and regrets her decisions in life. She cowers.
Hernz: withdraw!!
or cower lol
(GM) Chad S. (GM): She'd provoke anyway.
Hernz: withdraw provokes?
(GM) Chad S. (GM): Except for the first square you move out of
Hernz: oh... didnt know that... nevermind... pour some salt on yourself then haha
Traveler D does an about face and runs past the bushes, trying to escape.
(GM) Chad S. (GM): As a side note, I have enjoyed this combat immensely.
Fleir, Fi and Claire are up.
Hernz: definitely fun... on a side note, we really need area/mass heals in our party lol
btw, did you say he dismissed the golem army? he said "return to the earth"... not sure if that dismissed them
(GM) Chad S. (GM): Darius told his army to return. Vegeta doesn't know the mechanics of an illusion (and I don't think you've interacted with it yet) so interpret however you can.
(aka I'm being a jerk about it)
Hernz: that's fine lol, I just wasn't sure if ooc that was a dismiss... I don't need to know :)
oooh, I can use the "Aura feature" to denote if I'm SSJ or not... cool
Fi: Really need to deal with that T-Rex. Fuck off Caller, I've got bigger problems.

Fi casts Gravity Bow!
Fi: Duration: 9 minutes
Fleir and Fi advance.
Meghan: I think i can arrange a fireball so that it hits no feathers, robed A, another bowman, and extra caller (if he's alive) and not traveler A
(GM) Chad S. (GM): Extra Caller is in the T-Rex's belly, so you won't hit him.
Vegeta: hey elf! where do you think you're going!? the big one is mine! I'll kill you for leaving me here with these lowlifes!!
(GM) Chad S. (GM): Not that it will matter.
Meghan: I mean. I kinda will. but yeah.
mostly i just care about not hitting traveler A
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=24
Overcome SR: +2	
Claire is attacking with Fireball
Fireball uses remaining: 5
Meghan: Damage: 24 to each creature in area of effect
boo damage
Hernz: oooh! like that blast radius effect thing! perfect!!
(GM) Chad S. (GM): Somewhere like that?
Hernz: wow wow wow, this shit just got real!!
(GM) Chad S. (GM): Meghan, you can move the fireball around, but I think that's what you're trying to hit.
Hernz: I think that's what she said
Fi: I'll listen to your tantrum later. I would prefer to avoid seeing other people eaten even if it was you.
(GM) Chad S. (GM): The King's Saving Throw 14
Robed A's Saving Throw 24
Another Bowman's Saving Throw 25
Claire's fireball hits the lizard squarely. The top brigands atop the cliff see the flames coming and avoid most of the flame.
Bowman: Where are those fireballs coming from? It's close...
Perception check 12
Damn it! I got bigger worries.
Bowman retreats, firing at the thing with Spikes! hitting AC 15 for 19 damage
The Bowman's arrow bounces off the spiky thing's armored plates.
Bowman A double moves to flee from the spiky lizard.
Another Bowman doesn't want to be lizard chow, so he focuses on the T-Rex.
(GM) Chad S. (GM): Another Bowman hits AC 31 for 23 damage
Hawk is up next!
Get better, soon George.
Cat: george is on his way back from taking cub to the vet.
and yes, we really need channeling. and there's no way for me to get it.
Chris: Someone take leadership and get a cleric following us around.
(GM) Chad S. (GM): Quick! Someone sacrifice themself to the T-Rex then create a cleric as a new character!
Cat: lol.
(GM) Chad S. (GM): My one weakness: T-Rexes ARGH
Cat: another couple levels and i can get cure light mass? :)
(GM) Chad S. (GM): Luckily, my younger brother is immune to T-Rexes
Hernz: lol
(GM) Chad S. (GM): Mass Cure Light isn't too shabby. 1d8 + Caster Level is pretty good when there's no cap.
I didn't realize there was no cap until I read it before Kolphanir healed you guys after the vampire trip.
Hernz: 15 ft radius is kinda blah though
(GM) Chad S. (GM): Yeah at least it's not centered on you.
Hernz: but better than nothing
that's the key lol
Cat: at least you get to pick and choose lol.
and it has the word 'cure' in it so i will get it "for free" when i get 5th list.
and yeah, max +25.
so it'll be like...1d8+10 heh.
so yeah. hurry up with the plot so we can get lvl 10 if y'all want area healing :)
George: Err, so do Veg and/or Nidri need healing before the dino charges?
Hernz: nidri likely more... she attacked him, plus lower AC and HP right nwo I think
Meghan: yeah, them trying to figure out where the fireballs are coming from is why I keep moving each round.
"Just keep swimming"
Cat: yeah i am crunchy this round.
but i thought darius charmed it or something?
Hernz: he seems friendly to just him... not us
or rather, that's what veg senses
(GM) Chad S. (GM): Darius did warn you both to leave the spiky thing to him. However it moves next.
Hernz: yeah, nidri was stunned
Cat: clearly hawk should just come drag me away lol.
queue me to throw up a shield of darkness unless a party member is dying by my turn.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Nidri
Hawk Hubertins: healing 16 hp!
George: Free round of bard song due to casting.
Hawk recovers most of Nidri's bruise, even as she's still off balance.
The Big Spiky thing sees two things bothering its friend. And this pain is hurting so much!
(GM) Chad S. (GM): Even = Vegeta, Odd = Nidri 1
Cat: awwwwwww yeah.
(GM) Chad S. (GM): Big Spiky Thing attacks Nidri hitting 23 for 21 damage (and Fort Save DC 23 of be dazed for 1 round)
Hernz: chad's 1 here it comes!
Cat: alas.
if i'd had a chance to put up my other prep spell.
(GM) Chad S. (GM): BONK
Gimme that Fort Save.
Cat:
Nidranisan : Fortitude
Save:	23
uh. tie means i win right?
Hernz: OH YEAH!

Cat virtual high-fives hernz.

Hernz misses, cause he's got bad aim
Despite getting clobbered, Nidri manages to not get more dizzy.
Hernz: did the thing make it's save for the round? to see if it loses 2 dex and whatnot?
(GM) Chad S. (GM): That triggers right before Nidri's turn
Cat: yeah, chad is saving the 1 for that.
right? right??
The other spiky thing doesn't like getting blasted with magic or shot at.
(GM) Chad S. (GM): Even = More Robed, Odd = Bowman
1
Without a charge lane, the spiky thing simply double moves up.
Thankful to still be alive, Caller A gets out of there.
Extra Caller regrets nothing, and channels for what is maybe the last time, healing 12 damage.
Other Caller remains confused.
(GM) Chad S. (GM): Confused! 70
And punches himself for 9 damage with his mace, again.
Cat: heh.
The fleshworms eat away again at the Spiky Thing.
(GM) Chad S. (GM): Spiky Thing's Fort Save 16
FAILURE
Cat: woooooooooooo
i'm a helper!
(GM) Chad S. (GM): The worms deal an extra 5 damage as it stumbles forward.
Cat: and 2 dex. and staggered for a round.
i regret my choices less.
Hernz: does staggered still get AOOs? think so, right?
Nidri regains her bearings.
Cat: dunno.
but i can 5' back and be out of range, no?
Hernz: yup
Cat: you want to go punch it tho.
because you're you.
Hernz: :D
Cat: and that's what you do.
(GM) Chad S. (GM): Yes, you can make AoOs while staggered
Hernz: but there's a golem in front of me... so
(GM) Chad S. (GM): But there's a stone army in front of you...but the spiky thing ran through it?
George: Re-save?
Cat: i mean also, do you think it has combat reflexes?
you have enough move to run all the way around.
(GM) Chad S. (GM): Man, so much adjucation.
Give me a Will Save, Vegeta
Cat: like to its bottom left corner.
Vegeta:
Vegeta : Will
Save:	27
Save Notes: Improved Evasion
Cat:
Nidranisan : Shield of Darkness
Spell Level: Oracle, 3
Range:  Personal (touch)
Effects/Target: personal
Concentration:	+16
Rolls
Caster Level Check  (Level)	=16
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.
(GM) Chad S. (GM): That's an illusion, alright.
Hernz: well, I'm gonna provoke... take your AOO
(GM) Chad S. (GM): AoO away! AC 22
Hernz: wait
do I provoke if I charge at it?
(GM) Chad S. (GM): Yes
Hernz: ok, ten yeah, aoo... yeay miss
he's doing pummeling charge
Vegeta:
Vegeta : Pummel
Attack	24 vs AC
Damage	18
2nd Attack	29 vs AC
Damage	15
3rd Attack	22 vs AC
Damage	12
4th Attack	31 vs AC
Damage	15
Haste Attack	36 vs AC
Damage	19
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
(GM) Chad S. (GM): All of those would have hit.
Hernz: sweet
Vegeta takes the opportunity to pummel the spiky thing to death, while Nidri protects herself.
Vegeta: sorry for ruining your fun darius, heh
Darius Kolphan: A shame... but it had to be done.
  

Round 5

 
Cat: nice one veg.
The More Robed woman draws her longsword. It cracks with electricity as she swings.
No wait, wrong stat block: She's unarmed. Her fists crack with lightning.
(GM) Chad S. (GM): She hits AC 14 for 22 damage.
Hernz: jebus all these things do insane damage if they hit!
(GM) Chad S. (GM): aaaaaand I have a 3 oclock meeting. Stay tuned, folks.
Robed decides it's time to flee.
Robed A hops off the cliff.
(GM) Chad S. (GM): Acrobatics check 17
Meghan: if you all die, I'm running away
Hernz: lol
She gives a quick 3-point landing. Gotta look stylish!
George: She did a SuperHero landing!
Meghan: (I should probably be keeping track of my rounds of invisibility as I only get 9
but I'll run out of fireballs before then so meh)
George: Yeesh, we might run out of Haste this combat.
Darius Kolphan: I worry we are currently the only viable targets. Excuse me!
Hmpf. You robed warriors and fletchers call yourselves a team? Who are your friends? Who are your foes? Do you...truly know?
(GM) Chad S. (GM): More Robed's Will Save 16
Bowman's Will Save 23
Spikes's Will Save 22
Hernz: jesus you and those saves!
Cat: heh.
Darius Kolphan: Hmpf. They seem to know. My army doesn't have much longer...
Time to do something stupid!

Hawk Hubertins gives Darius a look.
Darius casts a spell and runs toward his army for cover.
Cat: can we id what spell?
(GM) Chad S. (GM): Gimme a spellcraft check
Cat:
Nidranisan : Spellcraft
Check	23
The +5 to intimidate only works against creatures of a humanoid type.
(GM) Chad S. (GM): That's confusion, the spell.
20
Hernz: digested
The king of lizards burps, enjoying its good meal. Time for more food!
(GM) Chad S. (GM): That's a traveler.
Cat: sure is!
(GM) Chad S. (GM): Attack! 32 for 34 damage
The lizard snaps up one of the travelers in a single bite, leaving her corpse out in the open (it will eat later!)
Cat: can't let a full belly impede its fighting abilities heh.
Traveler C keeps running! Traveler D runs off the map, about 60 feet away.
(GM) Chad S. (GM): Fleir, Fi and Claire are up, right before the bowmen attack.
Cat: ....everything changed when the bowmen attacked.
(GM) Chad S. (GM): Claire, here's a shiny fireball template I found!
You can move it around!
Cat: but it's not on the squares heh.
it's trying. :)
ah i think it is in the middle of a square instead of on a corner.
(GM) Chad S. (GM): Oh yeah...
Okay, let's try this one instead.
Chris: Now we're talking.
Hernz: excellent
(GM) Chad S. (GM): It's a holy burst, but it'll do. Claire's an aasimar.
Cat: perfect. :)
Fi: Let's take this thing down!

Fi attacks the T-Rex.
Fi:
Fi : Long Bow (Rapid)
Attack	28 vs AC
Damage	16
2nd Attack	11 vs AC
Damage	19
Rapid Attack	24 vs AC
Damage	17
Haste Attack	26 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Worst 2d6's ever.
Hernz: it still dies I think
but yeah, terrible rolls lol
Cat: heh.
After a flurry of arrows, the lizard is hanging on by a thread. Kind of like its food.
(GM) Chad S. (GM): I assume Fleir is providing protection?
Chris: yeah, she will total defense.
Hernz: did 2 or 3 hit?
(GM) Chad S. (GM): 3 arrows hit
Hernz: hawk k steals :)
Cat: it's ok, claire can sneeze on it.
i mean catch it in a fireball.
if the template is right i think she can get both of them.
Chris: You should be able to move that template chad made
Meghan: and anything that might be hiding in the pit.
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=14
Overcome SR: +2	
Claire is attacking with Fireball
Fireball uses remaining: 4
Damage: 29 to each creature in area of effect
(GM) Chad S. (GM): T Rex's Reflex Save 19
Meghan: noice
Cat: lol christmas damage.
(GM) Chad S. (GM): Spike's Reflex Save 20
Meghan: darn
if we can kill spikey I will call on the remaining humans to surrender.
KILL STEAL! Claire kills the big lizard and singes the spiky guy.
Meghan: be like "I'm nearly out of my low-level fireballs so if you don't want me to bring out the big guns..."
Bowman: We got a bunch of dinosaurs, a stone army and these bodyguards on us. Let's get outta here!
Cat: chad proceeds to steal all the xps.
Bowman double moves, but Bowman A takes a single move and holds his bow ready, like he's waiting for something.
Cat: ooooh.
triceratops???
Hernz: the REAL BOSS!
Another Bowman leaps down the cliff.
(GM) Chad S. (GM): Acrobatics DC 20 16
He takes 4 nonlethal damage as he lands.
Cat: ....really tough on the knees.
Hernz: is he prone?
guess not
(GM) Chad S. (GM): Only if they take lethal damage
Hawk is up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 30
(Needs at least 33 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +10
Hawk Hubertins: Type: P
George: Next attack gets a -5 (Don't have a macro for it yet)

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 21
(Needs at least 33 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +2
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +3
Hawk Hubertins: Type: P
Hernz: shooting into melee accounted for?
George: Is Bowman in melee with someone?
Hernz: nevermind, saw you do the arrows to the top... I need to pay attention in between all these IMs from work haha
Vegeta: I like that spirit Hawk! don't let these punks think they can escape us!
Cat: we'll see what mystery ankle does...i might go remote-bad-touch a dino.
that could be fun.
Hernz: those have been the ankylosauruses so far, unless there's more of course
Cat: ...
Hawk lets two arrows hit the bowman to show he means business.
Cat: yes, yes i am quite aware of them. :)
(GM) Chad S. (GM): Spikes swings at More Robed, hitting AC 15 for 24 damage.
The Spiked creature and the woman in More Robes seem locked in combat.
The Other Caller continues to mumble.
(GM) Chad S. (GM): Confused! 49
He babbles incoherently.
You vaguely see Caller A, about 120 feet south of you, fleeing.
(GM) Chad S. (GM): Vegeta and Nidri are up.
Vegeta: where do you think you're going??

Vegeta charges at Robed A
Vegeta:
Vegeta : Pummel
Attack	33 vs AC
Damage	19
2nd Attack	31 vs AC
Damage	16
3rd Attack	24 vs AC
Damage	18
4th Attack	29 vs AC
Damage	17
Haste Attack	25 vs AC
Damage	12
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Vegeta : Pummel
Attack	28 vs AC
Damage	14
2nd Attack	39 vs AC
Damage	19
3rd Attack	22 vs AC
Damage	16
4th Attack	18 vs AC
Damage	17
Haste Attack	34 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: oops, just the first one, sorry
Cat:
Nidranisan : Inflict Serious Wounds
Spell Level: Oracle, 3
Range:  Touch
Spell Resistance: Yes
Save: will half	DC: 18
Rolls
Caster Level Check	=19
When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage + 1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
aaaactually i can't do that.
because i moved. nvm
Hernz: can you do that to somoene else?
Cat: i can heal, and bad touch it next round.
well ok. i could probably nail the bowman from where i was.
hang on
yup, just.
let fi and fleir handle the dino for the moment heh.
Vegeta pummels the robed woman as she lands.
Cat: 20 hps of Serious Wounds to Bowman
Hernz: touch attack, right?
Chris: haha. we're so blood thirsty.
Cat: yes! that's what i forgot.
(GM) Chad S. (GM): KILL EM ALL
Cat: dude they were jerks.
they shot at us
Nidranisan : Ranged Attack
Check:	28
ranged bad touch
Hernz: like I said, you dont attack veg and live to tell about it... the dinos are dumb, he'd let them go.... maybe
Cat: dude if hawk is still shooting at them, they're clearly bad people :)
(GM) Chad S. (GM): Darius just wanted a pet Ankylosaurus... :(
THEN HE COULD PUT LAZERS ON IT
Hernz: he should have been a lot more explicit than "leave him to me"
  

Round 6

 
Hernz: did the bowman get a will save?
Nidri drains the health from one of the archers as the woman in More Robes continues fighting the spiky thing.
(GM) Chad S. (GM): Bowman's Will Save 22
Cat: THANKS HERNZ. ;)
Well, some of the health was drained.
Hernz: lol
Cat: ayup.
cleric damage spells. lolz.
i mean, i could've given him fleshworms.
Darius Kolphan: Hmm. That wasn't as stupid as I thought. Ah well.
(GM) Chad S. (GM): Wait, I didn't attack with More Robed.
More Robed's hands are covered in darkness, and she tries to touch the spiked creature's hide.
(GM) Chad S. (GM): Melee Touch vs AC 16
Spiky's Fort Save 30
Ahem. Back to Darius.
Hernz: lol
Darius Kolphan: Darius snaps his fingers at Another Bowman.
(GM) Chad S. (GM): Will Save! 11
Darius Kolphan: Now then! No need to run. They won't hurt you if you stand by me.
Another Bowman: You speak bravely, friend. I've seen the look in that little man's face. He'll tear me down as soon as he gets the chance!
Darius Kolphan: Now now, I'm sure this is a big misunderstanting. Just put the bow down and come here, alright? We'll talk it out together.
As Darius advances and casts magic at Another Bowman, the stone golems retreat into the grass where they came.
(GM) Chad S. (GM): The King...has left the building.
Vegeta: don't run you idiot gnome! or do you want other lizards out there to have you for lunch?
The original Robed fighter Chad totally remembered leaves, about 30 feet north of the path.
By now, one of the other travelers is about 120 feet north of the bushes.
One very persistent Gnome thanks her lucky stars and keeps double moving.
(GM) Chad S. (GM): Fleir, Fi and Claire are up next.
Cat: lol team elledge.
Hernz: lol
Amakakeru riu no hirameki!
yes, rewatching kenshing
Cat: lol.
every time the say it take a drink!
related, nice knowing ya.

Fi attacks Spikes!
Fi:
Fi : Long Bow (Rapid)
Attack	16 vs AC
Damage	18
2nd Attack	17 vs AC
Damage	20
Rapid Attack	16 vs AC
Damage	20
Haste Attack	32 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: WTF?!?
Hernz: not your combat this one lol
Cat: ...
i thought you had it under control over there.
at least it has someone else to pick on while you shoot it?
Chris: Yeah, I'm not sending Fleir over yet.
Meghan: I'm gonna not cast this round, and instead activate my wings and fly up ... dunno. Are those mountains?
Cat: they are stone pillars.
i was told they're flat on top.
Meghan: The top of the pillar behind Bowman A and Bowman is 50' away and 80' up
which is about 95' on the diagonal
Cat: yeah they don't do diagonals.
Meghan: damn
Cat: you also need a fly check to rise more than 45 degrees.
Meghan: Okay, then I'll just fly up 90 feet
the little things on me also don't have a good one for flying. boo
Chris: Fleir will ready an action to attack an enemy advancing on Fi.
Hernz: that thing didn't seem to have too much move... I think you're safe this round
Cat: yea the T rex was like move 40
realtime 2/8, 12:29 pm
Fi tries to shoot the Anklyosaurus. Only one arrow sticks, but at least it's a strong one.
Flier stands guard while Claire shoots straight up.
Bowman: I guess we're not getting out of here alive. For Lord Jeice!
Bowman fires 3 arrows at (Even = Hawk, Odd = Nidri) 3
Longbow vs Nidri: AC 21 for 20 damage
Longbow vs Nidri: AC 32 for 18 damage
Longbow vs Nidri: AC 16 for 23 damage
Bowman's miss chance (low means miss) 124
The bowman sticks two arrows into Nidri, taking her down.
Bowman: She's at -10 with 12 Con. I'll need a stabilization check.
Bowman A fires once at Hawk, hitting AC 23 for 16 damage
Two of the bowmen beat a falling retreat, firing arrows as they escape.
Another Bowman walks up to Darius and hands him his longbow.
Another Bowman: Tell the little one I surrender! I don't want to wind up like what's her face, the robed woman.
Darius nods, but he gaze is fixed on Nidri.
(GM) Chad S. (GM): Hawk is up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 18
(Needs at least 33 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 30
Crit Damage: +9
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 13
(Needs at least 28 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +7
Hawk Hubertins: Type: P
George: That's an updated macro to account for the -5

Hawk Hubertins is attacking Bowman with his Composite Short Bow!
Hawk Hubertins: Attack Result: 16
(Needs at least 33 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 32
Crit Damage: +8
Hawk Hubertins: Type: P
George: Haste attack.
Did any of those hit?
Total crap rolls.
Hernz: crap....
George, use GI on your first hit? can you use it on yourself? it's an immediate action
(From Vegeta): do I know of Jeice?
Vegeta: [Another Bowman] you stay still and I'll consider not killing you
Cat:
Nidranisan : Constitution
Check	8
George: Nah, doesn't matter. Hawk should save the spell and save Nidri next round, assuming she's not actually dead by then.
Hernz: good idea
George: Unless Chad wants to let me retcon and heal Nidri instead. Cold brain = bad decisions.
Hernz: I thought you just really hated those guys lol
George: No, George sick. Goerge not tpye good. George not think good.
Chris: Yeah, I was assuming that Hawk would heal her with her being right there and all.
Cat: yeah george just didn't process it until i was like "are you out of cures?" :)
George: Didn't even occur to me that Nidri was down until after the rolls.
I was confused by the green next to her health bar.
Honestly, Hawk will heal her next round if he can't retcon and do it this round instead.
Cat: heh the negative is kind of confusing, they should make it red ;)
realtime 2/9 8:17 am
Hope you don't have to leave the house today.
Also, happy the Hub is next Saturday and not this weekend.
(GM) Chad S. (GM): Hawk: Those rolls will miss. The 18 and 16 might hit if you use GI, but you're going to save Nidri next round.
Hawk takes bloody revenge! In theory.
The thing in Spikes swings at the More Robed woman who blathers on about grass.
(GM) Chad S. (GM): Attack! 17 for 16 damage
Nope. Her magical shield deflects the thing's tail.
Caller A bolts into a full run, maybe 260 feet south of the area.
(GM) Chad S. (GM): Confused! 90
Other Caller screams incoherently at the More Robed woman, blaming her for stealing his lizard pies. He raises his club and double moves after her!
(GM) Chad S. (GM): Hawk can retcon his action to healing Nidri. In the meantime, Vegeta's turn is up.
(To Vegeta): You've never heard of Jeice. You do notice the front men were wearing armor that was similar to armor from the Kingdom of Vegeta, with some modifications.
Hernz: seriously, how a wizard type is lasting right next to the ankylosaurus is beyond me
Cat: i mean they were kind of in an ambush, so i assume they are all prepped?
also multi-class and or magus type thing?
Hernz: well, I don' think it's rolled higher than a 4 in 3 rounds lol
Cat: that too.
Hernz: so here's the problem.... veg can attack... a weak attack, but he could... then leave himself wide open for mister "I got really good bow attacks... that will down him like nidri.... hm...
Cat: lol.
i mean you can charge Another Bowman.
probably take him down.
no?
Hernz: veg already said he'd keep him alive... can't lie....
Cat: aaaah right you did.
Hernz: stupid oath
Cat: i don't know which one of these guys is which.
and you don't want to charge Bowman because the other guy is right there.
Hernz: exactly... even if Fi attacks it, if it leaves, it's going after veg
lives%
Cat: yeah.

Vegeta goes super sayan (i.e. casting barkskin)
Cat: yeah if i had finished prepping instead of trying to work on enemies i'd be fine heh.

Vegeta uses extra ki as a swift action to move another 20 ft
Hernz: can't always be killing
Cat: things vegeta would never say ;)
Hernz: lol
Cat: scoping out a cone of hurt if they don't move? :)
Hernz: lol... I could have done a line to kill that guy... but still, then I'm left with low AC for these guys
Cat: yup
Hernz: in a level or two, I'll have maybe enough ki to just keep barkskin on all day (casting it like 10 times and wasting tons of ki... but that's what being in SSJ form all the time is, after all)
Cat: i get 9 hours of my armor a day, i might start assuming she just puts it up every other hour and rolling percentiles at the start of a fight ;)
Hernz: yeah, I mean, if we have two fights a day, my ki won't last... I burned 7 in the 6 rounds here
Cat: in other news, Cat and Hernz ruin the chat log for everyone YET AGAIN.
Hernz: HAHHAHAHAHA
(GM) Chad S. (GM): lol, I need to clean the logs out at some point, anyway. Luckily I have a good stopping point planned.
Hernz: that's when the megasaurus shows up and eats all of us with it's 100ft reach?
(GM) Chad S. (GM): Nah, it uses 100ft tractor beams to grab you, much less strain on its jaws
Cat: woot.
yeah i am waiting for whatever that bowman who like single moved and nocked an arrow was waiting for (unless it was turning me into a pincushion, in which case, i'm all set now.)
(GM) Chad S. (GM): His ready action never triggered.
Oh, Vegeta ran up and buffed, right?
Hernz: yes
(GM) Chad S. (GM): Okay. Then I think we're waiting for Hawk to maybe-maybe not retcon his healing, and then Nidri can either stabilize or stand up, accordingly.
Cat: i think he's probably gonna retcon, once he's back at his computer.
Hernz: ok, so nidri would get a turn then
Cat: i'll let george confirm before i go.
Hernz: yup yup... for all we know with our dice, we'd roll 9 hp healed lol
Cat: i think it's 2d8+9 so min 11.
but unsurprisingly i'll probably drop a cure crit on myself when i wake up.
Hernz: we'd roll negatives
Cat: lol it's like bistromath.
D&Dmath.
George: Retcon away!

Hawk Hubertins is casting Cure Moderate Wounds on Nidri
Hawk Hubertins: healing 23 hp!
Cat: lol.
Hernz: boom near max! awesome
George: Proving that this was in fact the correct action. ;)
Instead of exacting bloody revenge, Hawk saves Nidri. Darius smiles.
Cat: ok so 13 out of...57.
yeah i think probably the cure-critical is appropriate.
George: Once combat is over, Hawk has a cure stick he can use.
Cat: yeah but there's still a dino up there.
George: Point.
Hernz: he's the least of worries... he's slow
Cat: and two (maybe 3) of these bozos with the arrows.

Cat casts Cure Critical on Nidri!
Cat: heal 24 HPs.
Hernz: (by veg standards anyway)
Cat: i am so good at this game.
Hernz: HAHAHA
Hawk Hubertins: Uhm... Isn't the extra level supposed to give more than 1 more healing? ;)
Hernz: it's TWO extra levels
Nidranisan shouts something in infernal and then casts a spell. (It doesn't sound pleasant.)
(GM) Chad S. (GM): And then she stands up?
Nidranisan: If you want to be the healer, I will be happy to tear this guy to shreds.
Cat: yup.
Hernz: CHAD I just thought of this... veg could have charged, then dropped prone as a free action to get 4 AC LOLOL
Cat: baaaaahahaha.
charge. punch in face. prat fall.
and then when you stand up and would provoke the AOO, they ...can't take it.
Hernz: I'd punch then from the ground lol
OMG... if I take a feat that lets me stand up as a free action (there's one for rogues I think).... you just do that each turn against archers and boom, free 4 AC! lol... this might be crazy enough to investigate lol
Cat: brought to you by the offices of Min and Max, Rules Attorneys.
Hernz: hahaha... 4 AC for a feat is great... but I think it's rogue specific... veg can take one as a ki feat, but it's a swift action... not worth it
Nidri, thankful for the assistance, stands up, curses the bowmen out and recovers from most of her injury.
  

Round 7

 
One robed woman keeps running until she's 90 feet north.
The other woman continues her assault against the spiky thing.
(GM) Chad S. (GM): Lightning Fist: AC 16 for 15 damage plus 2 electric damage
That should be AC 18, still misses.
Darius Kolphan turns to Another Bowman.
Darius Kolphan: Stay right here, friend.
You don't want my small human to come back here, do you?
Another Bowman: No way, I'm staying put.
Darius runs up and casts some more magic.
Darius Kolphan: Nidri! Do not frighten me like that! They do not know of the curse you can bring upon them! Now you are everywhere, yet nowhere!
(GM) Chad S. (GM): Bowman's Will Save 18
Bowman A's Will Save 21
Pfft
Hernz: lol
(GM) Chad S. (GM): I tried, folks.
Darius Kolphan: ...or maybe their vision is clear. Fine!

Vegeta is puzzled at what he's mumbling about
One traveler at the north edge flees, about 260 feet away.
The Gnome continues hustling South off the path, about 35 feet away from you.
Vegeta: WHAT DID I SAY! Fine, die out there
(GM) Chad S. (GM): Fleir, Fi and Claire are next.
Cat: go team elledge.
oh hey, they're in flaming arc formation.
imagine that.

Fi attacks Spikes once more with Feeling. (Ok, I'm totally naming my bow that)
Fi:
Fi : Long Bow (Rapid)
Attack	19 vs AC
Damage	20
2nd Attack	25 vs AC
Damage	19
Rapid Attack	33 vs AC
Damage	24
Haste Attack	31 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: you ignor shooting into melee, right?
Cat: well that was...colorful.

Fi ignores all the things.
Hernz: lol
(GM) Chad S. (GM): Chris, would you like to redirect the Haste Attack?
Spikes! died after the 3rd arrow.
Hernz: he can't, he did the sum attack
(GM) Chad S. (GM): Oh, nvm
Chris: That's a default for me. Shouldn't matter.
(GM) Chad S. (GM): Shouldn't matter, so you're not redirecting because all of them went into Spikes!
?
Chris: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.
I don't think there is anything that says I can't attack two targets.
(GM) Chad S. (GM): Okay, so no redirection. What is Fleir doing?
Cat: what chris just said was redirection is fine?
Chris: Which Bowman shot Nidri? Or did both?
Cat: not both.
(GM) Chad S. (GM): Bowman original
Hernz: clustered shots is a full attack against one opponent
(GM) Chad S. (GM): Not Bowman A, extra crispy
Hernz: doesnt apply here anyway
Cat: yeah.
the one that's almost dead.
(GM) Chad S. (GM): Bowman shot Nidri twice, through her concealment.
Chris: Ok. Last attack towards Bowman. He's in range for no penalty.
Cat: lol fleir charge?
MULTI KILL! With a spin Fi takes out one of the bowman and the other Anklyosaurus.
Cat: Fi: dino-hunter extraordinaire.
(GM) Chad S. (GM): Move over Turok
Less grunting but more cursing

Fleir will be charging Bowman A.
Fleir:
Fleir: Bite & Trip
Attack:39 vs AC
Damage:18
Crit Confirm:36 vs AC
Crit Damage:+19
Type:PBS
Chris: Wha?
Fleir:
Fleir: CMB
Check:33
Fleir, tired of guarding Fi, is glad to get a chance to sink her teeth into somebody. Bowman A isn't as happy about it as he eats dirt.
Chris: Meghan will be available later. She's cooking snow day breakfast.
Hernz: mmmmmmmmmm
Nidranisan: mystery snow breakfast.
erp
Cat: mystery snow breakfast.
George: I'm happy with my sausage patty and cheddar cheese omelette.
Cat: i switched tabs too fast and read sausage party.
(GM) Chad S. (GM): Samurai Jack Season 5 has been announced...oh man I'm getting hype again
Time to watch Clone Wars
Again
Hernz: oh yeah? well, well, naruto episode... god why are they still coming out with more??
George: Sausage party for breakfast! Wait a minute...
Meghan: ... everything i want to kill is already dead
Hernz: there's those 2 up there....
Meghan: should I get them to surrender?
Hernz: we have one surrendered.....
up to you... not if it takes a minute
Meghan: call truce only takes one round but stops the fighting for a minute
but i'd have to be visible for it to work, so fuck that.
I also have a decent intimidate check
I can try warning them that they should surrender or they'll be destroyed
(GM) Chad S. (GM): (Stops watching fight scene) You guys can try a Sense Motive check
Meghan:
Claire : Sense-Motive
Check	14
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
lol
can I try to intimidate them and ready a fireball to roast them if it doesn't work? I'm 80' up, it can't hit me.
which means I probably want to be on this side of the pillar
(GM) Chad S. (GM): Everything seems normal.
Vegeta:
Vegeta : Sense-Motive
Check	34
Hernz: those 2 still confused?
(GM) Chad S. (GM): Yes, they are confused.
Meghan: oh is that what that means?
Hernz: yay power loss cause of storm! and now we're back!
(GM) Chad S. (GM): So yeah, they may not be in the right mind to make sound judgements, like self preservation.
Okay, got Clone Wars out of my system.
Hernz: I says take them out
on a side note, surprised we didn't get to use the mud for whatever it was intended :)
Cat: lol.
herd the dinos into it.
Chris: Still expecting swamp thing to rise out of it and grab someone.
Meghan: mmmm, looking up charm person
Hernz: maybe there's a black/green dragon in the swamp!!!
Meghan: if they're confused, are they not a threat right now?
I'm gonna land on the pillar and put away my wings for now.
probably light myself on fire.
keep an eye on the two confused people, be ready to subdue and/or kill them if needed.

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
Cat: lol.
my healing rolls are contagious.
Meghan: yeah, well.
i was never gonna roll all that high
Cat: heh.
Bowman A provokes as he stands up.
(GM) Chad S. (GM): Assuming he survives:
Bowman vs Fleir: AC 17 for 23 damage
Hernz: can he be tripped again?
(GM) Chad S. (GM): No, because he's prone as he stands up.
Fleir:
Fleir: Bite
Attack:33 vs AC
Damage:16
Type:PBS
(GM) Chad S. (GM): You can't trip someone who's prone.
Fleir gives the Bowman one good bite as he stands up fires at her.
(GM) Chad S. (GM): Hawk is up.
George: Hmm... I think I can get either Fleir or Darius with a group heal. Which should I go for?
Hernz: group heal???
George: Hawk has a spell that heals everyone within a 20' radius 20hp.
Hawk Hubertins: Err, 2d6 HP.
Hernz: nice!!
George: So he'll get Veg and Nidri, but the question is whether he's also going to get Fleir or Darius.
Chris: Fleir is at 56/73
George: So what you're saying is don't worry about her for now?
Chris: pretty much.
George: Darius it is.
Hawk Hubertins:
Hawk Hubertins : Reviving Finale
Spell Level: Bard, 3
School: conjuration (healing)
Cast Time: 1 swift
Components: V, S
Range:  20 (20 foot radius)
Duration: instantaneous
Spell Resistance: Yes (Harmless)
Concentration:	+15
Rolls
Caster Level Check  (Level)	=25
You must have a bardic performance in effect to cast this spell.

With a flourish, you immediately end your bardic performance, and allies within the area of the spell regain 2d6 hit points. This spell has no effect on undead creatures.
rolling 2d6
(
6
+
4
)
= 10
Hernz: saweeeeeeet
Hawk Hubertins: I'll fix the macro later. Veg, Nidri, Darius, and Hawk are healed 10, Hawk ends his bardsong. Chad, does my feat cause the effects to persist for the 2 rounds, or does the spell preclude that?
George: And I'm having trouble with the ooc vs IC thing today. Sorry.
I updated Hawk's HP.
Hernz: updated veg
(GM) Chad S. (GM): Hawk, your Bardsong will Linger for 2 rounds.
George: Cool. Thanks Chad!
Hernz: the song ends, but the effects last
Hawk takes a brief respite in his song. Multiple people feel their burn marks heal, like a cooling salve.
(GM) Chad S. (GM): Confused! 100
Other Caller finally gets close enough to bop the source of his trouble! The Lemon Monkey of Robes!
Hernz: I do wonder where the heck you come up with this stuff...
Chris: Nice to see that 100 put to good use...
(GM) Chad S. (GM): Other Caller vs More Robed: AC 31 for 13
Hernz: NOW you roll high
Bonk! The Other Caller swings and clobbers More Robed. She turns and screams at him in response.
(GM) Chad S. (GM): I always roll high when it comes to Will Saves.
Vegeta, Nidri: What's up?

Vegeta burns 1 ki as swift to increase his move by 20
Chris: Chad ruling on state of bard song?
Cat: effect is up for 2 more rounds he said.
Chris: Oh. whee that went by the scroll fast.

Vegeta shoots a huge energy wave at Other Caller!
Vegeta: GALICK GUN!!
Damage: 33, Reflex DC: 22
Damage Type: ???
(GM) Chad S. (GM): Gotta read fast
Sonic the Librarian
Hernz: lightning, hitting both in a line
(GM) Chad S. (GM): Other Caller's Reflex Save 18
More Robed's Reflex Save 12
Vegeta gets both character's attention with a blast of garlic. I mean, lightning.
Cat: is the bowman wearing armor too?
(GM) Chad S. (GM): Yup
Cat: i'll use up another one of chad's good dice on a will save i guess.
Nidranisan : Oracle's Burden
Spell Level: Oracle, 2
Range:  190 (Medium) (medium)
Effects/Target: one creature
Duration: 1 min/lvl
Spell Resistance: Yes
Save: Will negates	DC: 17
Concentration:	+16
Rolls
Caster Level Check  (Level)	=15
The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature (i.e. everything they equip/use is broken.)
(GM) Chad S. (GM): Bowman's Will Save 15
Cat: shazam.
Nidri curses the bowman's bow and armor to wear and fray.
Cat: she probably also shouts at him again in infernal.
  

Round 8

 
More Robed is pissed at Short Stack for hitting her!
(GM) Chad S. (GM): Attack: AC 20 for 13 and 4 electric damage.
Vegeta dodges the insane woman's kick easily.
Darius Kolphan: Ah, thank you Hawk! Let me return the favor!
Darius Kolphan heals Hawk for 12 damage.
Darius Kolphan: These brigands were quite dangerous, no? My friend should be able to answer many questions for us, afterward.
One traveler runs north, you can't really see him anymore.
The Gnome is about 75 feet south of the field. Not stopping.
(GM) Chad S. (GM): Fi, Fleir and Claire, go!
Fleir:
Fleir: Bite & Trip
Attack:24 vs AC
Damage:20
2nd Attack:29 vs AC
Damage17
Haste:20 vs AC
Damage18
Type:PBS
Fleir: CMB
Check:32
Fleir: CMB
Check:39
Fleir: CMB
Check:36
(GM) Chad S. (GM): ...you didn't need the trip at this point.
Chris: aww...
(GM) Chad S. (GM): But you did need more than 1 attack.
If that helps.
Hernz: yes he does... does he demolish him or stop after it goes down?
Fleir tears into the bowman. Another Bowman winces.
Hawk Hubertins: Thanks Darius. I guess you made sure there's at least one who can answer questions.

Fleir grabs Bowman by the neck and shakes him.
Hernz: nice
Vegeta: I see you train him well elf!
Darius Kolphan: Hawk, I am no fighter. But I am an investigator.
Chris: Ok. Two targets left. Targetting More Robed first. Then if any attacks left moving to Other Caller, but he will have cover.
Fi:
Fi : Long Bow (Rapid)
Attack	33 vs AC
Damage	14
2nd Attack	31 vs AC
Damage	17
Rapid Attack	29 vs AC
Damage	14
Haste Attack	28 vs AC
Damage	15
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Fi's arrows take out the last hostile brigands in the area.
(GM) Chad S. (GM): So, about fleeing people: Traveler C the Gnome is about 75 feet South.
One of the Robed brigands is about 90 feet North.
One Caller is South and one Traveller North. Far enough you'd have to track them down.
Hernz: hm.....
Vegeta: bah, no sense in wasting our time with them
(GM) Chad S. (GM): LET'S SPLIT UP, GANG! RUN TOWARS THE T-REX'S HOME!
Hernz: unless THEY're the ones with the +20/20/20 belt of all might!
  

So, where did they go?

 
(GM) Chad S. (GM): If you are not persuing, the battle is over.
Unless you guys want to bully Another Bowman into fighting.
Fi: I would like to bring the travelers back. I didn't see them carrying supplies, and we are not near civilization. Might be helpful to see if they have any information as well.
Hernz: yes, definitely the gnome... veg will go chase him... he's got infinite move 60ft
but no cha hahaha
(GM) Chad S. (GM): North Traveler is pretty far gone. You'll have to track them down. Vegeta can catch up to the Gnome easily.
Vegeta: gnome, come with us, you're safer with us, or would you rather be lizard food?
Chris: Well good thing we have a hunter with swift tracker.
(GM) Chad S. (GM): Diplomacy check?
Chris: I don't know. That phrasing sounded pretty accurate ;-)
(GM) Chad S. (GM): It's the truth, but some stranger covered in blood telling you to come with him, it's dangerous sounds scary.
Darius Kolphan: Nidri! Nidri! 28
Calm down, please.
Meghan: I mean, I can fly for a little while longer with the wings. And then ... the fly spell.
and the diplomacy to convince them to come back to us
Chris: What's the track DC for our northern fleeing traveler?
We've got horses, so catching up isn't really a problem.
Meghan: Ooo, let's split the party.
Chris: Nah. We'll just leave Vegeta on his own again. Like with the boats.
(GM) Chad S. (GM): Survival DC 20. It will take about an hour to track the north guy, as you find three other horses about 200 ft north.
Chris: I have a +19 for tracking at normal move.
(GM) Chad S. (GM): Yeesh, no wonder I can't get you to fall in quicksand
Vegeta: 1
Hernz: GO DIPLO!!
Fi surmises the northern traveller took off on horseback. Luckily they got lost pretty quickly
(GM) Chad S. (GM): 1 what, Vegeta.
Oh, I see
Hernz: lolol
Chris: It was positive!
Meghan: ... so what you're saying is I should stay with Vegeta.
Chris: Nah, he can just KO the gnome and drag him.
Meghan: oh, good point
Hernz: I was gonna say, I'll subdual him
Gnome Traveler: OH GOD ANOTHER ONE I'M SORRY DON'T HURT ME-

Vegeta returns dragging the small gnome and drops him on the ground
Vegeta: don't worry, I didn't kill him
Hernz: sadly I have like move 15 dragging him back, so I might not be back for a bit lol
(GM) Chad S. (GM): lol, 10 Str encumbrance.
Hernz: yup
Meanwhile, Fi catches up to the northern traveler after an hour. HIS horse got stuck in the mud, which is like quicksand.
So there.
Hernz: HA! chad wins
(GM) Chad S. (GM): I'm gonna write this here so it's easy for me to archive.
Combat Over
Hawk Hubertins: I apologize for my friend here. What he lacks in tact he more than makes up for in brute strength, as you can see. Please, be at ease, we mean you no harm, and there is safety in numbers.
Hawk Hubertins : Diplomacy
Check	24
(GM) Chad S. (GM): The Gnome's unconscious right now, but when he wakes up I'll apply that 24.
George: Oops. Ok.
Hernz: we could heal him
(GM) Chad S. (GM): Fi, what will you do to get the northern traveler back? Maybe Fleir can subdually chomp on him?
Chris: Well, I figure I can help get the horse out and try a diplo check. So survival and then diplo?
(GM) Chad S. (GM): Sounds good.
Chris: Or I could just convince the horse to come with me.
Fi : Survival
Check	25
(GM) Chad S. (GM): That too.
Chris:
Fi : Diplomacy
Check	7
Fi : Handle-Animal
Check	21
So his horse is coming with me either way.
Fi: Oh here, let me help you with that.

Fi starts heading back with the horse.
Fi: Are you coming or not?
Human Traveler: Hmpf. Do I have a choice? I'm coming.
I don't want a T-Rex eating me.
Meghan: I could heal Hawk and myself while they're gone. I mean, a little
how many down am I?
A couple of hours later, Fi and Fleir returns with a horse and the human rider.
(GM) Chad S. (GM): You're at 21 HP.
Out of 50?
Meghan: out of 56
yipes
George: Hawk is down 10hp at the moment.
Meghan: Well, I've got 9 fire healings left
is Darius down any and is he good?

Meghan is healing Hawk with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 7
Heavenly Fire Healing (bloodline) uses per day: 10
(GM) Chad S. (GM): Yes, he is down. Anyone had alignment detection spells?
Meghan: ... this really kinda is my alignment detection spell
all you filthy neutrals
(GM) Chad S. (GM): I assume you're landing and turning visible first.
Meghan: I mean, yes. And also the invisibility will wear off soon so if I have a minute to prank someone...
is nidri unconscious?
(GM) Chad S. (GM): She's awake.
Meghan: okay
(GM) Chad S. (GM): Still stinging from those arrows but nowhere close to dead.
Meghan: seriously, I'm probably down the most
lemme just light myself on fire a few times

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
down 30
7 left

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
down 25, 6 left

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 6
Heavenly Fire Healing (bloodline) uses per day: 10
Darius Kolphan heals Claire for 8 hit points
Meghan: down 11, 5 left
Thanks, big D

Meghan is healing Claire (90 feet up) with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 5
Heavenly Fire Healing (bloodline) uses per day: 10
down 6, 4 left
I can cover the rest.
Hey Darius, should I try lighting you on fire?
George: Hawk has a cure light wand with 8 uses, and can use that to top people off.
Darius Kolphan: Ah...lighting me on fire? I think I had enough of that already from those robed women.
Meghan: probably not necessary at this point.
suit yourself
(GM) Chad S. (GM): Darius thinks you literally want him to burn alive.
Chris: Fi also has several lvl 1 slots left for cure light.

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 12
Saving Throw: DC 14, Will half; Spell Resistance: Yes
(GM) Chad S. (GM): Clumping you all together for easier fireb- healing.

Fi casts Cure Light Wounds on Human Traveler.
Fi: Healing: 9
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Cure Light Wounds on Gnome Traveler.
Fi: Healing: 6
Saving Throw: DC 14, Will half; Spell Resistance: Yes
The Gnome Traveler wakes up and instinctively hides behind Hawk.
Hernz: side note, dont forget loot :)
(GM) Chad S. (GM): Yeah yeah, I roll loot later tonight.
Cat: if hawk wants to cure-stick ppl that's cool, i have a pile of cure lights too.
George: As I remember, cure sticks are 1d8+1 unless otherwise specified?
Hernz: yup
I say save them for when needed for sure... if we got spells to burn, use those first?
Meghan: Chad: Darius has just witnessed me setting myself on fire, like, 5 times, and Hawk once. I don't think he thinks I literally want to burn him alive.
(GM) Chad S. (GM): Darius will take a burning, then.
Cat: ...he is pretty dramatic. after all.
i suspect he'd love that ability.

Meghan is healing Darius with Heavenly Fire Healing (bloodline)
Meghan: Healing Result: 7
Heavenly Fire Healing (bloodline) uses per day: 10
3 left. Does it help or hurt him?
Cat: or like nothing right?
doesn't it to nothing to us filthy neutrals?
Hernz: yeah, -5 wind chill = fuck it I'll wait till saturday to shovel lol
Cat: lol.
Chris: Yeah... It's really fucking cold out.
Fi: Just spent an hour and a half out there.
Chris: ooc
George: We had a group of HS kids come by and shovel for us. Was actually pretty nice to not have to do much shoveling this morning to get the cars out, just a little clean up from the mess the plows left.
I love Crowley.
realtime 2/10 10:31am
Claire's flames ironically heal the rest of Darius's burn wounds.
Darius Kolphan can't help but laugh
Darius Kolphan: I'll certainly take all of those flames, Claire.
Now, what should we do about our guests, here? My bowman friend may stay up to... I'd say 8 days or so before he has to leave.
Vegeta: Does he have any info on Baat, or someoen name Frieza? And who is this Jeice his buddy mentioned?
Chris: How long until our destination?
(GM) Chad S. (GM): You are in Afternoon 3 of 7.
You should be in Deonsy by then.
Fi: For the travelers, If they are heading the same way I think we should join parties for the trip. We can ask them things on the way.
As for Mister Bowman, I think it makes sense to ask about what the heck that was all about and who he works for.
Then we can potentially drag him along while the charm is still in place. Or we can leave him here, but I assume some of you would object.
(GM) Chad S. (GM): Note that Darius and Another Bowman are not in earshot right now...
I've added a handout, "Great Plains Loot - Brigands vs Dinosaurs"
Hernz: veg gave his word that he won't kill him.... but rather not have him tag along... if anything, Darius can tell him to go to the beach for a while... not the best of ideas to leave alive... but veg won't kill him wink wink
Gnome Traveler: Wow, you bodyguards are pretty good. Real scary though! Uh...we have these gems as payment.
Hernz: also veg would rather not have dead weight to protect in case we encounter other stuff along the way... oh wait, there's payment... fine lol
also, ask them the same as the archer
Human Traveler: These aren't the guards! Probably a rival gang. Take the gems, just spare our lives!
Hernz: nice loot... looks like 12 rolls for nidri! :)
do you need to ID scrolls too?
(GM) Chad S. (GM): Yes, you do.
Hernz: 14 then... she's gonna be busy lol
George: Hehe.
(GM) Chad S. (GM): My 10 minute question with my coworker turned into a 75 Q&A session...eating lunch!
Hernz: my "I get to do no work from home" friday is actually turning out to be busy... dammit! lol
(GM) Chad S. (GM): Back to work for you!
Hernz: done now.... more or less... back to tales of the abyss! (can't believe I never finished it!)
George: I don't remember how far I got in that game, but I don't think I finished it.
Hey Chad, when you say "Very Distinctive" about the magic studded leather, is there something Hawk might be able to figure out with an appropriate k/* check?
I'll be afk for a while picking up Cub from Angell, but will check in when I get back.
(GM) Chad S. (GM): The armor is similar to Vegeta's armor, except it has more padding and minor adjustments made.
Vegeta's maybe the only person you've seen wearing this kind of armor up until today.
You had made the K. Local check before this battle began. I don't think you got good results from it.
Oh, actually you haven't made a K. Local check to ID the armor yet.
I made a handout, "Interview with Another Bowman".
Also, does anyone care if I delete the "Talking to Dakan" or "What to tell the Mel Family" handouts? These were made soon after you returned from the Draugh Kingdom.
(GM) Chad S. (GM): I also added "Talking to the Travelers" to handle those interrogations.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	19
George: k/local to inspect the armor. Should have taken 10. Oh well.
Deleting stuff we don't need anymore sounds good to me. Makes it easier to find the stuff that's relevant.
Hernz: I dont think I see those handouts...
Chris: They are under NPC interrogations.
Hernz: thanks
Cat:
Nidranisan : Spellcraft
Check	22
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	26
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	23
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	33
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	25
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	27
The +5 to intimidate only works against creatures of a humanoid type.
Cat:
Nidranisan : Spellcraft
Check	23
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	33
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	29
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	31
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	20
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	30
The +5 to intimidate only works against creatures of a humanoid type.
Cat:
Nidranisan : Spellcraft
Check	22
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Spellcraft
Check	26
The +5 to intimidate only works against creatures of a humanoid type.
those always go in the order they are in the handout :)
Hernz: pretty good rolls overall!
Cat: yeah not bad
though with that many maybe instead of clicking i should just make a one-liner lol
Hernz: nah, make chad work for it lol
Cat: heh.
eh those aren't actually great rolls i just have a decent bonus at this point :)
Hernz: :)
George: Nice spamming the chat log with rolls. :P
Cat: np :)
added some questions to the handouts.
also, good thing we got veg that wis headband lol.
Hernz: watch, the one we found is wis+4 too and I'll kick myself in the balls
oh wait, good, there is no headband

Vegeta has a raging fury in his eyes as he hears this buttwipe works for Frieza
George: No really Hernz, don't hold back. Tell us how Veg really feels about Frieza.
Cat: no no he works for some OTHER buttwipe who works for frieza. big difference.
Hernz: he's just angry he promised not to kill him.... he could kill him... then no ki for a day (that's the penalty of breaking my vows)... hm....
Cat: heh.
the cheatiest kind of monk ;)
Hernz: means I could cheat and eat a steak lol
Cat: yea or drink a potion heh.
i should just chug this mage ormor before bed one night lol.
Hernz: hahahaha
realtime 2/11 5:28 pm
In an amazing miracle, Nidri manages to identify EVERYTHING.
(GM) Chad S. (GM): Will Save 19
While talking to Another Bowman, Darius's charm broke. He became hostile.
I'm going to assume you defeat him easily as it's 6 v 1 (and he's unarmed.)
What will you do with him?
Also, both interrogations are updated.
Hernz: hostile - kill then
Vegeta: not for anything, but glad that spell of yours broke off Darius, heh
Hernz: chad, you and that cape... you really want me to have feather fall, don't you? lol
Vegeta: FYI, for spellcasters, Ring of Spell Knowledge can be great to learn non-class spells and cast them as class spells (albeit at a +1 level)... I was thinking lucia would pick one up at some point... very useful
Hernz: brought to you by the very knowledgable vegeta, master of spell casting.....
veg doesn't need any of those... btw, great job Nidri ID'ing 14 on the first try!
Cat: lol yeah, that sounds like some crazy circumstance of the order they were in :)
dropped an extra question in the traveller one.
heh ring is spontaneous arcane casters only.
so i guess that's hawk and claire?
Hernz: oh right... are rangers spont arcane? I have no idea what they are
Cat: rangers are usually divine, no?
Hernz: I could look it up, but I'm too lazy lol
Cat: these scrolls are useless heh :)
Hernz: I'll tally all that up later
Cat: hey chad, are the "engineering gloves" the same as "engineer's workgloves"?
Hernz: that's all I could find
Cat: hah i should totally snag the cape just in case of any flying incidents :)
George: Hawk doesn't really have a use for any of the items. Unfortunately, since he'd have to learn the spell, Hawk can't really use the ring.
He basically can't make the spellcraft check to "teach" the ring.
Hernz: someone else can put the spell in the ring I think :)
George: It specifies that the wearer must make the roll to get the ring to "learn" the spell, so I think it has to be whoever is wearing the ring, not someone else.
realtime 2/12 10:13am
(GM) Chad S. (GM): Yeah, those are engineer's workgloves.
Cat: well, if claire doesn't already have a cape/cloak the cap would be good in case of wing emergency...i kinda already do have a cloak and probably don't want to give it up heh.
i don't need any of the rest.
The party quickly dispatches the remaining bowman, who stays loyal to the very end.
Darius Kolphan: Alas, I tried to recall his memories of his encounters with this "Lord Jeice."
He thought I was attacking him. Which I was, in a way...
I'm just surprised by these large lizards. I heard some stories about them in my travels but never thought I'd see one.
Darius Kolphan gazes at the one he charmed, who has several infernal worms boring out of its hide.
Nidranisan snickers.
Nidranisan: You might run into a lot of things you never thought you'd see...traveling with us can have that effect.
Darius Kolphan: Ah yes. That's one reason why I'm here.
Nidranisan: Well, Vegeta seems to know something about this Frieza character.
Do we need to make a detour now, or are we OK with continuing on to deal with Baat first?
i'd love to get a little more info before we try to take down what sounds like a pretty well-guarded and fortified hideout these goons have.
The travelers answer the last of Nidri's questions.
(To Fi): Your personal quest is complete! Look for the "Personal Story Rewards" handout to see how they work.
Cat: nidri votes continue on to deonsy at this point.
George: Hawk agrees.
Hawk Hubertins: Let's get to Deonsy and figure it out from there.
Cat: lol we all know what hawk's single minded focus is :)
George: Was there ever any doubt?
Cat: nope. just reminding you that we all know ;)
Hernz: yup, good point on the ring george... ok, nevermind then.... anyway, yes on to Baat first... get one out of the way and off our list
Meghan: No eagle cape for Fi so Fi and Fleir can be an awesome eagle-wolf team?
I already have two rings, too
Cat: lol maybe.
fi with eagle eyes would be pretty funny.
Hernz: ooh ooh, Fi and fleir can touch rings like the wonder twins and then Fi turns to an eagle and we just need to find a way to transform Fleir into a bucket of water!
Cat: ...
never change, hernan.
Hernz: haha :). On a separate note, I was blocked in overnight by a plow, and now that's all frozen... so working from home... again
as much as I like that, I need to go into the office... ugh
Cat: yeah we're looking at a wall of ice outside too.
Hernz: now I have so much more respect for the wall of ice spell... lucia might pick it up lol
Cat: i still cough every time i breathe...not gonna be much help with it. :\
lol nice.
Hernz: doh :/
realtime 2/13 9:33 am
(GM) Chad S. (GM): I needed to get out of the house. The office didn't close like it did last week, but no one's here, lol
Hernz: I wanted to, but couldnt lol
Cat: haaahaha.
With that settled, the party wishes the gnome and human safe travels and heads on to Deonsy.
(GM) Chad S. (GM): My apartment's on a major road, so it's a wave of salt.
No one's on the highway either so the express bus just flew down the road.
Cat: heh nice.
The party continues North to Deonsy.
The days are warm and temperate and the nights are a little chilly. Other caravans give the party a wide berth and a wary eye.
Cat: lol stories about us already huh.
More lizards adorn the road, but they are no where as large as the shelled creatures or the king of lizards.
Most of the lame cowardly ones have feathers.
Cat: yeah, they stay nice and warm in the winter.
Darius spends his days practicing his acting, scribbling notes about the lizards and taking a passive interest in the plants and wildlife.
All in all, four days pass without significant trouble or conflict.
Cat: whaaaaaaaaaaaaat :)
  

August 10, 1236 AD

afternoon

 
August 10, 1236 AD (afternoon)
An overcast morning blocks out direct sunlight as the party approaches the city walls of Deonsy. The guards inspect every caravan that passes through the gates, and thus there is a line.
George: Hawk would practice acting with Darius.
(GM) Chad S. (GM): Give me a perform check.
Hawk Hubertins:
Hawk Hubertins : Perform (Acting)
Check	36
(GM) Chad S. (GM): He ain't gonna beat that
30
George: That's close to max for Hawk.
He was having a good day. ;)
Cat: nidri would laugh. a lot.
especially if it's a tragedy.
(To Hawk Hubertins): Darius is overly dramatic and hammy, but it does emphasize his more quiet or honest moments. You pick up on his subtleties when he's trying to deliver a message or make a point.
Darius is dramatic and hammy, as usual.
Cat: "Those aren't comedies, those are the tragedies." "Yeah, but they're FUNNY."
(From Hawk Hubertins): Hawk tends more towards comedic performances, but the moments when he's wrapped up in a roll and comes to a dramatic scene, the heartfelt honesty shines through.
(From Hawk Hubertins): Wrapped up in a role...
Chris: I completely dug out a plow drift over a foot high at midnight last night. It's back...
Cat: that's kinda why we maybe didn't really bother?
i could tell by where the drift was and how the road looked we were just gonna get another one :(
glad we're not getting 5 more inches today tho.
Chris: I've skipped doing it before, and it really does get even more compacted and worse.
Cat: heh.
yeah our little electric snowblower is probably not going to handle like, any of this.
maaaybe some of the driveway.
Hernz: yeah, it's all ice... anyway
Cat: we all hang out in line complaining about the snow.
waiting for border patrol to detain us.
wait a minute.

Vegeta , as the party travels, has been slowly but steadily been able to maintain his SSJ form longer and longer... the party can tell it takes a toll on him
Hernz: on a side note, I totally just typed an IM to a coworker with "/ooc" in front of it... and he was very confused lol
clearly too much time on DD lol
Chris: I've done the same thing. Thankfully Slack looks at you funny if you try to do it..
Hernz: lol
Cat: haha.
(To Vegeta): Hey what is Vegeta wearing?
Hernz: he can't wear armor... he's a monk
(From Vegeta): smooth....
(From Vegeta): items... cloak of res, rings, headband, bracers of armor, amulet
(From Vegeta): I was thinking a monk's robe would be his "armor" when he can afford it
(To Vegeta): I see. Is he wearing his Vegeta armor with the shoulder pads?
(From Vegeta): and for chest, a vest of escape or some such... again, we can make anything I wear look one way or another, but it just can't be actual armor, right?
(To Vegeta): Right, no armor.
(To Vegeta): It can look like whatever.
(From Vegeta): so right now, he doesnt have the armor... maybe when he was younger... but let me search you a link of what he might look like... again, we can always make his shirt/body stuff look like armor... just not offer actual AC
(From Vegeta): so yeah, I've been thinking he looks like he has it on... just no actual ac protection
(From Vegeta): I always went with the pic you did of me... has the armor...
(To Vegeta): Alright, big shoulder pads from the kingdom of Vegeta?
(From Vegeta): so like this http://vignette1.wikia.nocookie.net/mcleodgaming/images/a/a9/Vegeta.png/revision/latest?cb=20161202053916
(To Vegeta): Got it, thanks!
(From Vegeta): save the shoulder pads for actual fighters, which is similar
Inspector: NEXT!
Your group rolls up to the front of the queue.
Inspector: Is there anything you'd like to declare- WHOA!
The guards run up and surround your caravan. Their longspears, swords and bows are drawn and ready.
Inspector: You've got about 5 seconds to pray to your maker, Frieza Scum!
Hernz: what the hell are you talking about?
Vegeta: what the hell are you talking about?
Fi: Here for a week and we've already got everyone pointing weapons at us...

Fi waits for the diplomancers.
(GM) Chad S. (GM): That's your queue Vegeta!
*que
Hernz: and meeting...
Vegeta: We have no dealings with frieza... other than wanting his head
now point those weapons elsewhere before I lose my temper
Hernz: (you guys can't have veg lead any convos haha)
Vegeta: what makes you think we're in line with that killer anyway?
Meghan: ... do you guys want me to talk our way out of this one then?
Hernz: although player knows why they think we're w frieza, veg really wants to know
Meghan: ... did someone put on that distinctive armor?
Hernz: no, but apparently it matches whatever veg normally wears, which is sayan armor (not really armor, but the distinctiveness of it)
Meghan: anyway, Claire steps up to talk to the guards.
whoops
Claire : Diplomacy
Check	31
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
Hernz: blame veg
Meghan: HAH! I rolled a 3.
Hernz: lol
George: Hawk helps.
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	19
George: Despite the 1, Hawk still helps...
Meghan: wow
George: Team Diplo is doing awesome today.
Meghan: so between the two of us we're doing about as shitty as we can in talking to people but we still look good
not quite handwave these are not the saiyans you're looking for, but ... y'know.
Vegeta:
Vegeta : Diplomacy
Check	18
Hernz: BUAHAHAHAHA
George: And Veg looks almost as good as Hawk.
Hernz: and can never beat him lol
Meghan: damn
this was a good time for Vegeta to remember how to use his words, though
Hernz: clearly he's not lying and being as good as he can be...
The Inspector listens carefully to Vegeta's words.
Inspector: Stand down, men.
You guys look new to here, so I'll give you some advice. That's Frieza's armor. An...older model I guess.
Inspector points at Vegeta's clothing
Inspector: You wear that, you're part of his crew.
I don't know where you found that. Maybe lying in a ditch?
But if you wear that here, you attract the wrong crowd
Vegeta: for your information, this is Sayan armor...he probably raided vegeta before detroying it and equipped his goons with my peoples armor
Inspector: Vegeta?
Inspector Thinks hard! 10
Meghan: oof
Inspector: Yeah, I've heard of that place. Their kingdom fell a few years ago.
Vegeta: more like vanished in an instant... yes
Meghan: I may have to diplomatically convince Vegeta that, while it sucks that this douchebag has corrupted his kingdom's image, he still should probably not wear his armor around this town.
Inspector: Fine. But don't be surprised if the populace confuse your armor for Frieza's.
Meghan: unless we want to infiltrate frieza's forces.
Inspector: Is there anything else you want to declare before we search your belongings?
Vegeta: if you know where to find him, let us know... we'll pay him a visit, heh

Vegeta takes of his "armor"
Meghan: and I didn't even have to roll. sweet
Hernz: lol
Vegeta: For now.... once I take him down, it'll be known as sayan armor again and be worn with pride by people once again
Inspector: Uhhuh...
(GM) Chad S. (GM): Question: Did anyone bring the armor those brigands wore?
Meghan: I mean, we were probably going to sell it. And if we did, we should explain it now
Hernz: it should be in our pack... I think Fi has a mule he said?
Meghan: this is a good time to declare it

Vegeta shows the bloodied armor to the inspector..
Vegeta: this is what happened to the last of his goons we encountered
Meghan: I mean. Also dinosaurs, but yes
Hernz: hey, veg took down the guy with the armor by himself... no dinos... but yeah, dinos
Meghan: this is what happened to one of them. dinosaurs happened to a lot of the rest of them. To be clear.
Hernz: lol
Meghan: Also, some fireballs.
(this is probably in character)
Inspector: You've done a good job. Hiras be praised.
Inspector snaps his fingers, talks to a guard. The guard runs off and returns with a pouch of about 1200 gold pieces.
Inspector: We'll take those armors off your hands. You find anyone more of those punks around here, bring back their armor.
We got a bounty of 100 gold each.
The inspector's guards hand you 1200 gp in exchange for the 12 suits of Frieza Armor.
Inspector: Anything else you want to declare?
Meghan: sweet
(didn't realize there were 12 suits of armor)
(GM) Chad S. (GM): Yeah, I think I didn't indicate the number since it's basically unsellable.
George: Is there anything else that seems like it would be necessary for us to declare? I mean, we have our usual adventuring gear, but none of that should be illegal, right?
(GM) Chad S. (GM): A K. Local check will help.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	21
George: Taking 10.
(To Hawk Hubertins): From what you've heard and seen so far, people of the plains are wary of anything from other nations. Deonsy is obviously wear of anything related to the warlord Frieza.
Hernz: people taking the 1200 split now or should I track on our sheet?
Chris: Probably put it on the Loot page for now.
George: Yeah
Hernz: done
Cat:
Nidranisan : Knowledge-Local
Check	7
The +5 to intimidate only works against creatures of a humanoid type.
i'm totally not a helper.
(From Hawk Hubertins): So anything I should flag that I know we have, other than Veg's armor?
(To Hawk Hubertins): I think Claire bought some mechanical widgets from the Draugh Kingdom. Any East Ferren Trading Company stuff you bought?
Hawk Hubertins: We have a few assorted items from the Draugh kingdom and probably some random trinkets from Harvest Wharf and the East Ferren Trading Company. Nothing dangerous, but seems like things that you might want to know about.
Inspector: Huh. You guys are quite the travelers...
We're just making sure none of this is too dangerous, besides your weapons. Which I assume are for self defense.
The guards look through your stuff. One of the guards pulls out a mechanical arm Claire brought from the Draugh Kingdom.
Another pulls out some of your East Ferren Trading Company goods. They are curious, but eventually return them.
Inspector: Alright, everything checks out. Welcome to Deonsy.
Cat: woot.
Since yesterday, you've noticed less grass and more dirt. Deonsy's ground is mostly loose dirt and sand, and it's already getting in your shoes and pants.
Deonsians mostly keep to themselves, doing their best to avoid the new people unless approached.
Darius has been quiet yet very attentive since you reached the city walls; he's been writing down various details about fashion, style, mannerisms and local slang.
Nidranisan: I have a funny feeling it's going to be tougher to get an ear to the rumors around here...
Darius Kolphan: "Hello stranger. We're trying to find a perversion of life who is very good at corrupting officials and those in power. Some foreign businessman said he's hiding in here. Any clues?"
Nidranisan: Yeaaaah that'll work.
Nidranisan nods sagely.
Nidranisan: Maybe Hawk can work some magic. Maybe Baat will find us. I mean we sure stick out, he's bound to hear we're around.
We're pretty hard not to recognize, especially after we kick your ass twice.
Darius Kolphan: Yes, yes...I guess we should be a bit more... quiet about it?
Nidranisan: Did we kick his ass twice? or just that one time?
We kick the pirate's ass twice.
Darius Kolphan: I'm pretty sure you hit him hard enough for two ass kickings.
Nidranisan snickers.
Nidranisan: Sigurd tell you the stories?
Darius Kolphan: He was quite proud of everyone's efforts, yes.
He said the fiend cried for his mother and leapt out of the window.
Nidranisan: Truth.
Chased him until he went underwater.
If he came all the way back here that was a seriously dedicated underwater trek.
Darius Kolphan: Didn't you say you saw him near that pirate's island?
Nidranisan: Yup. That's the only reason we went to that island. It was near where he dove.
Hawk Hubertins: And the pirates there did seem to be under his thrall.
Nidranisan: So...what, we ask around about whether anyone has seen any pirates in the area?
Chris: Huh? The pirates weren't under Baat's thrall. They were under the control of the Sendrine lady thing.
Hernz: we still have his lute/axe... not sure if anyone remembered that :)
Chris: Laxe? Axel? Luxe? Axute? Hmm...
I suppose if it was a guitar, it would really be a "Battle Axe". Ok, I'll shut up now.
George: Right. For some reason I had those two crossed in my head.
Hernz: oh, at the beavis and butthead moment of kenshin when Saito and the blind turtle guy just stand there laughing like idiots
Cat: yeah. that. i thought that sounded weird.
CHAD'S TRYING TO FAKE US OUT.
Meghan: I like that fleir is now big enough to be seen from space
George: And she'll just keep getting bigger as Fi levels up.
realtime 2/15 9:15am
The party figures out their next move in Deonsy. Where did Baat Daculon go? How discreet can they be about finding him?
(GM) Chad S. (GM): A K.Local roll will help stay quiet. Diplomacy will be... louder.
Cat: i say we try k.loc first, and if we don't get enough info/those leads fail, then we make noise with diplo as a fallback plan.
i assume hawk would lead and use his take-20 ability, but i can try to help lol.
Hernz: veg uh... he'll just sit back and watch
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	31
George: Hawk leads taking 20.
Who's helping?
Cat:
Nidranisan : Knowledge-Local
Check	19
The +5 to intimidate only works against creatures of a humanoid type.
oooh oooh me me!
i help!
George: So close!
Cat: shush.
George: ;)
Hernz: HUB this Sat, yes?
George: Yes, Hub Saturday.
realtime 2/16 1:26 pm
Hawk spends the afternoon observing the locals, their habits and what makes them tick. He manages to hear some rumors that he all but confirms.
There is a desert oasis about two days away with a small village nearby. They've seen some kind of bat-like figure fly overhead at times, which is very odd for a desert habitat.
However, no one dares to venture into the desert, citing its many dangers and worries about people lost in the wind.
There is one person, at the edge of Deonsy, who has traveled across the desert. He should have retired to his hut by now.
Hernz: Let's see this person....
any news on frieza/jeice location from that k check?
Some men are busy bragging their latest catch: a group of Frieza's men were caught on the coast, east of the desert. They claimed Frieza's behavior were too harsh, and promised information in exchange for clemency. They were executed on the spot.
(To Hernz): You may find this hilarious. Don't forget to load more images on the bottom! http://imgur.com/a/RIIb8
(From Hernz): hahahaha... that's awesome... I love the trunks one "good job beating cell, oh wait, that was gohan, you suck" lol
Hernz: off to dentist!
Chris: bleh. I just did that this morning. 2 hours in the chair...
Evening
The party visits the inn and knocks upon the door. Silence. They knock again.
Robed Man: Hold! I'll be right there.
You hear many items lifted above the ground and dropped within a few seconds. A few more pass before the door opens.
An old human, dressed in a black robe and carrying a tall gnarled staff opens the door.
Robed Man: Er...you're not room service, are you?
Hawk Hubertins: Not so much, no.
Robed Man: Well then. What do you want?
Hernz: I like the dentist though... anyway, back to DD
George: Is this the old man who should have retired but we heard has traveled across the desert?
(GM) Chad S. (GM): Yes, this is that man.
Hawk Hubertins: I'm sorry, that was a bit rude. My name is Hawk. I've heard that you've done more than your share of traveling, and we would like to speak with you about your experiences crossing the desert.
Robed Man: Oh my... come in.
The Robed Man walks rather briskly into his room and invites you to sit on his clean couch.
Robed Man: Why do you want to cross the desert? You don't look native here.
George: The clean one as opposed to the one covered in blood stains?
(GM) Chad S. (GM): Protip: Bloodstains are hard to remove.
Hawk Hubertins: Thank you. No, we're not from around here. We've been following a... creature who is rumored to have been spotted near an oasis about 2 days travel through the desert from here.
Robed Man: A creature, you say? In the oasis? You'll have to be more specific. I've seen plenty of things out there.
Hawk Hubertins: The description I've heard locally is a bat like creature, which fits what we've seen. This particular thing is an undead of no small power.
Robed Man: Undead...the perversion of life and death...
Robed Man pauses.
Robed Man: In my youth, I thought it was easy. Catch this fish, and the hunt was over. Master this spell and even archmages will tremble before you.
Kill this evil thing and the war ends, singlehandedly.
Oh, how naive I was.
I didn't realize how many people were harmed in the process. How many I put at risk, possibly sacrificed.
An old friend of mine lived in Norrison.
He said the village was a miracle. Hidden by the sand, protected by the wind, no one could find it.
Robed Man: Imagine his surprise when the undead rose from the sands, tearing people apart and converting them within days.
I of course volunteered to fight the villain responsible. Why my incredible magic would one day tumble mountains!
The culprit was a necromancer who tapped into the number of fools who tried crossing this desert.
The real reason people search this desert is because they heard a kingdom of gold is underneath.
I felled the necromancer myself- hurled a bolt of lightning right into his amulet- and thought it ended. But his friends weren't so happy about it. They came after me.
I sent them back.
Robed Man: They went after my friend, and Norrison. They sent their remains after me.
I purified their bodies myself.
The robed man's right eye is wide open, staring straight at Hawk.
Robed Man: The path won't end with this undeath's undoing, that I guarantee. But I can tell you and your friends here are determined.
Even if I say no, you will try to reach Norrison on your own, won't you?
Hawk Hubertins: After what this... abomination did, I cannot stop until it is destroyed.
I'm hoping you'll give us some guidance, but you're right, even if you refuse to help, I... we, will be heading out to find and destroy it.
Vegeta: I second that... he's going to pay
Nidranisan: Yup. What they said.

Fi shrugs.
Fi: Can't ignore a problem that will come back and bite you in the ass later.
Nidranisan: Pretty sure they usually bite the neck.
Vegeta: heh
So what kind of creatures can we expect in the desert on our way there?
Cat: we are gonna burn soooooo much time traveling around this place.
like it's not even funny.
Hernz: something tells me we're not in a rush, right?
Cat: lol.
Hernz: we can always go back to the port and boat our way around... risk more crabs and lobster attacks lol
Chris: Rest of the plains are surrounded by cliffs.
Hernz: we fly via Rocs!
Fi go procure us some with your wild empathy!
Chris: Sure, no problem... Oh you guys don't know how to ride them?
Hope you have feather fall.
Cat: one person can. ;)
Hernz: train them to grab us lol
George: Airship. Gotta be where we find the airship.
realtime 2/17 11:51 am
The Robed Man pauses for perhaps a minute, simply listening to Hawk's words.
Robed Man Sense Motive 28
Robed Man: Norrison has a severe aversion to outsiders. Almost as much as they hate me.
Robed Man stands up and shows a rough outline of the desert.
Robed Man: The sandstorms are treacherous enough, and there are few landmarks.
If we manage to retain our bearings, we should be there in about two days.
There is a large spire. It once had humanoid features, I'm told. Perhaps it was once tribute to a long lost king.
It's about 1 day away.
Once we are there, it's about 1 more day north. There are a few caverns we can take advantage of.
We shall leave tomorrow. Prepare some way to enter Norrison. Be on the look out for predators- many are larger than those from say, Alenno.
Robed Man: And if that... thing... is out there, anticipate more undead perversions.
Erlson: I haven't introduced myself, have I? My name is Erlson.
Hawk Hubertins: Well met, Erison. And thank you. We will prepare and be ready to leave in the morning.
Vegeta: "we"... hope you don't hold us back old man
Nidranisan: Any advice on what to prep and what we need to do to be allowed in?
Meghan: rolling 1d20
(
4
)
= 4
rolling 1d20 + 12
(
13
)+12
= 25
rolling 1d20+5
(
7
)+5
= 12

Fi looks puzzled at Vegeta calling Erison old.
Fi: Old man? Him?
realtime 2/20 9:37am
Erlson: I am a skilled guide, but I can protect myself from many threats. Unfortunately I can't kill them, either. Those days are long gone.
  


 
August 11, 1236 AD (morning)
The day is clear, bright and sunny.
Erlson has a camel, made of wisps and smoke at the ready.
Erlson: I cannot enter Norrison, I am forbidden. But perhaps you will be able to convince them to let you in.
The nights will be chilly. But we will be protected against invaders.
Let's be off.
(GM) Chad S. (GM): You guys can ask questions or retroactively buy stuff.
With their supplies ready, the party departs from Deonsy. Within hours the soft dirt has given way to desert sand.
With Fi's navigational instincts and Erlson's directions the party avoids getting lost.
By the afternoon, the town of Deonsy resides on the horizon. It's pretty easy to see it. Compare that with the rest of the horizon- nothing but sand.
Erlson: One of the many difficulties of traveling to Norrison. It's easy to get lost. Your only landmark is Deonsy itself.
The good news: it's trivial to turn back and return to Deonsy.
Let us stop for some water- there should be a pond nearby here.
Yup, there's a pond of water to drink from.
George: And cue encounter music.
Also, some recently made skeletons, worn away by sand.
(GM) Chad S. (GM): You can make heal checks to identify the cause of death/age. You can make a K. Arcana check to identify the type of skeleton.
There are also humanoid skeletal remains nearby.
George:
Hawk Hubertins : Knowledge-Arcana
Check	21
(To Hawk Hubertins): The multiple legs and serpentine body suggest this was once part of a Behir, a territorial magical beast.
(From George): Lovely.
Chris:
Fi : Heal
Check	15
(From George): What does Hawk know about a behir other than that being the skeleton of one?
(GM) Chad S. (GM): Are you getting close to the corpse to examine it?
(To Hawk Hubertins): You know Behirs have a potent bite attack, and some kind of breath weapon, but you aren't sure on the details. Maybe other party members can help?
Chris: Unless Hawk says otherwise. Am slightly weary since we're expecting undead.
(GM) Chad S. (GM): Everyone should make perception checks, as well.
Fi:
Fi : Perception
Check	20
Hawk Hubertins: What in the world would kill a behir? Those things are pretty nasty.
Chris: I rolled a 2!
Hawk Hubertins:
Hawk Hubertins : Perception
Check	16
George: I rolled a 5!
Fi:
Fleir : Perception
Check	17
Darius Kolphan Bardic Knowledge 8
Darius Kolphan: That is- was a Behir?
...what is a Behir?
Darius Kolphan Perception 24
Darius Kolphan: Er, why is the water so clear?
Erlson: There is an underground stream that surfaces at some spots in the desert- this is one of them. There is a much larger one. Settlers eventually made a town there. "Nourished by the sun", they said.
Linguistic Corruption shortened the name to Norrison.
They lent some of their farming techniques to other towns like Deonsy as a sign of good faith. Yet no other farm in a similar environment has thrived as well.
Many scholars think they are hiding some kind of additional information, a secret trick to their incredible crops that keeps them self-sustained.
Some have tried to invade Norrison, to steal their secrets. Those who survive the desert journey tend to... ruin relations.
Vegeta: perception 25, heal 10
Hernz: we're getting the shitty rolls out of the way lol
Fi and Vegeta check the skeleton for its cause of death. Fi guesses it died within the last 3 weeks.
The cause of death? The skeleton is nearly intact, so it certainly wasn't physical stress.
Some of the humanoid bodies were bitten, but some others are also whole.
Hawk Hubertins: Behirs are venomous, and have some kind of breath weapon, if I'm remembering correctly, though I don't remember the details.
Vegeta: maybe they inflicted fatal wounds on each other in some fight and then died in this desert...
Darius Kolphan: Hmm. I thought it would be a dragon, but... that makes more sense.
Fi: Well, for safety's sake I would suggest sticking with my water rather than drink from the pond. Something about skeletons next to the water make me nervous...
Hawk Hubertins: I have to agree with Fi on this one.
Hernz: well, clearly nothing to see here, let's move along... du dudu du du
Cat:
Nidranisan : Knowledge-Arcana
Check	19
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Heal
Check	22
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Perception
Check	15
The +5 to intimidate only works against creatures of a humanoid type.
Hernz: nidri might get something on that heal... we didn't do too well in this perception thing... maybe it was a sand storm... yeah, yeah
Cat: heh.
my perception just sucks. :)
if y'all had actually rolled the middling/decent die i did with your checks we'd be fine ;)
Hernz: yeah, you rolled 12, 13, 14... good rolls
we rolled.... yeah...
Cat: i mean not amazing, but decent.
Hernz: I rolled a 5 and a 2... there lol
realtime 2/21 9:21 am
Nidri inspects the remains, carefully. One oddity is how little blood remains on these carcasses, like it was pumped or drained out.
The party gathers their weapons, ready to leave. The very sky seems to shudder for a moment. Is that a heat haze?
No, it's something else: the translucent bodies of three humanoids and a Behir, screaming madly.
Ghost: I can't see!
Ill kill you all!
No, not the headbite!
W-wait, what's that noise?
The four entities quickly converge on the party, wailing into the desert sky.
Darius Kolphan: G-g-g-g-ghosts!
Chris: But no pirates.
Darius Kolphan: I've always wanted to say that.
Darius Kolphan Initiative 3
Darius Kolphan: But no, really. GHOSTS!
  

Battle: Ghosts and Astral Behir

 
(GM) Chad S. (GM): Roll for initiative, folks.
Fi:
Fi : Initiative
Check:	9.05
(GM) Chad S. (GM): Not the headbite moves at 26
Fi:
Fleir : Initiative
Check:	10.05
(GM) Chad S. (GM): Not the headbite moves at 13
I can't see moves at 9
What's that noise moves at 27
Illkillyuall moves at 10
Erlson moves at 15
Chris: So what knowledge do we need to know about ghosts?
(GM) Chad S. (GM): K. Religion for the humanoid ghosts. K. Planar for the mystic Behir.
Vegeta:
Vegeta : Initiative
Check:	7.02
(GM) Chad S. (GM): You're supposed to get the shitty rolls out of the way yesterday!
Hernz: I know! wtf?? btw, is this a new day? (to reset my ki pool?)
(GM) Chad S. (GM): Yeah it's a new day
Hernz: on the plus side, veg has insane incorporeal AC :)
that's assuming that's what these guys are
hm, this stupid template doesnt track AC vs incorporeal... but my xls does!
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	11.02
Hawk Hubertins : Knowledge-Religion
Check	15
Hawk Hubertins : Knowledge-Planes
Check	30
(To Hawk Hubertins): The humanoids are ghosts of humans, elves and a half-orc. Do you want to know about their resistances, special attacks, or something else?
(To Hawk Hubertins): The Behir isn't a ghost, but rather is astral in nature. Magic or adamantine weapons will bypass its resistances. It has SR 14 against non-psychic magic.
(To Hawk Hubertins): The Behir has a reach of 10 feet and it can breathe electricity in a line, about 20 feet across.
Hernz: are there two "not the headbite"s? I see you rolled two init from them and wondering if I'm just can't find waldo in the map
(To Hawk Hubertins): If it manages to bite you, your may be unable to cast magic. It can also swallow victims whole.
(GM) Chad S. (GM): There's only one. roll20 had lag so I tried to roll it again
Hernz: ah good, my vision isnt terrible... phew1
(From Hawk Hubertins): About the ghosts, defenses.
Hawk Hubertins: I just remembered something, and realized something else. Behirs breathe lightning, and can swallow people like the t-rex the other day. They've also got a pretty long reach.
This one looks astral. You'll need magic or adamantine to hurt it, and magic is going to be a bit iffy.
(To Hawk Hubertins): The ghosts resist channeling attempts +4. They are incorporeal, and have evasion. These ghosts are weak to bats and anyone who assumes the form of a bat.
Hawk Hubertins: The ghosts are... ghosts. They'll be super hard to hit. Anyone have animal shape? Something tells me these guys are going to have trouble with bats.
(To Hawk Hubertins): Incorporeal: Immune to non-magical attacks. 50% damage from magical weapons and attacks. Holy and force energy hit fully though.
(To Hawk Hubertins): The 50% is an all-or-nothing effect, not 50% damage.
(From Hawk Hubertins): Yup, I know. ;)
Hernz: can you tell us if we can trip them with their 8 legs? lol
shit, 12... lol
(GM) Chad S. (GM): I would suggest against tripping.
Hernz: it was totally a joke lol... I think they get like +2 per extra leg... that's a +20... yeah, no thanks lol
Fi: No, but I can summon a Celestial Dire Bat if that helps?
George: And by "Something" I mean the GM. ;)
Chris: Did you mean the ghosts, the Behir, or both?
Meghan:
Claire : Initiative
Check:	4.01
Hernz: coming to the party with vegeta!
question (using veg and behir as examples), if veg is swallowed, and he does 20 damage to get out (assuming that's enough), is that 20 damage against the HP of the Behir (so if it had 100 now it has 80)? I'd think so, but don't see that explicitly called out in swallow rules
(GM) Chad S. (GM): Yeah, it deals damage to the swallower.
I'm happy the "muscular action seals it closed so it can swallow again" text is gone from 3.5.
That was so dumb.
Hernz: yeah, lol, that's what I was also seeing... it's like, you ripped through my intestines, but it's all good now...
(GM) Chad S. (GM): We'll start ghost bustin' once we get Nidri's init.
George: Ghosts will have trouble with bats, and are incorporeal. Behir is something else and not incorporeal.
Vegeta: heh.... I think I want to have some fun with that thing....
Cat:
Nidranisan : Initiative
Check:	17.02
Hernz: way to leave us behind...
Cat:
Nidranisan : Knowledge-Religion
Check	15
The +5 to intimidate only works against creatures of a humanoid type.
Nidranisan : Knowledge-Planes
Check	17
The +5 to intimidate only works against creatures of a humanoid type.
this might be a great time to chug my potion of mage armor :)
Hernz: oh right, it's good vs ghosts cause it's a force effect
Cat: ayup.
Chris: Oh they changed attacks against incorporeal to just take half damage instead of a 50% miss chance.
At least with magic weapons.
(To Nidranisan): The ghosts resist channeling attempts +4. They are incorporeal, and have evasion. These ghosts are weak to bats and anyone who assumes the form of a bat.
(To Nidranisan): Incorporeal: Immune to non-magical attacks. 50% damage from magical weapons and attacks. Holy and force energy hit fully though. The 50% is an all-or-nothing effect, not 50% damage.
realtime 2/22 9:02 am
  

Round 1

 
Chris: Bleh, Fi is so not suited for fighting undead.
(To Nidranisan): You're not sure what to make of the Behir, besides what Hawk already mentioned.
Ghost: What's that noise?
One of the ghosts flies right up to Nidri. Its visage is emaciated, withered and lifeless.
Nidri quickly finds her bearings and defends herself.
Hernz: I don't think any of us are particularly good vs undead... where's manny???
George: Am I the only one hearing "Hey, who turned out the lights?"
Nidranisan: If you don't have magic weapons, focus on the Behir.
Cat: no, i heard it too ;)
Nidranisan pulls out a potion and chugs it.
Hernz: if you do a full move, you'll provoke... maybe 5ft instead?
Nidranisan: right, can't withdraw and chug.
i guess i can 5' for now
Cat: meta nidri says....
Nidranisan: ...and if anyone needs their weapons magicked, I can help with that.
Vegeta: who cares about magic... I want a piece of the big one!
Nidranisan: Yeah, fine, until it's gone and you're swarmed by ghosts.
Hernz: fyi, veg is magic/silver/cold iron by default
Cat: yeah, i don't know what fi or hawk's status is.
Hernz: if they have a +1, which I think they both do, they're fine i think
but fleir maybe
Cat: i can't help fleir, but fi can.
literally anyone else in the party.
chad -- nidri's drinking her mage armor potion. i marked it on her character sheet under "natural" just...because there's nothing better to do right now.
Nidranisan: so she's either 16 or 17 vs the ghosts, depending on whether the point of deflection from the ring of prot helps.
Cat:
Hernz: it does
Cat: lol fail over here can't handle my ooc today.
let's hope hawk gets that haste off, that'll help too :)
Hernz: small radius though... either the group down there, or the group up here I think, or a little mix... but yeah, def helps
bah, the NPCs are there... chad wouldnt kill all his npcs.........
Cat: hey guess what.
if i can get a full round, i can summon 1d3 dire bats :)
Hernz: never too late to do that now! spit the potion back into the bottle lol
Cat: yeah i almost died last fight, i'll deal with it next round lol.
Hernz: this might be a long fight with all of us and the bad guys alternating
only down side of having the inits all over the place
Cat: haha yup.
George: Right now Hawk can get Veg and Fi or Fleir, but not all 3, who are the useful set. He'll probably wait until just after Fleir, assuming she's going to move in to be closer to Fi, then move in as well and haste.
Nidranisan: To add to what Hawk said...if you can do anything with force or holy for the ghosts, that's our best bet. (I'll work on the bat thing next.)
Chris: Yeah, Fleir will be useless until she gets magic fang, so she will be joining Fi.
realtime 2/23 1:06 pm
Nidri decides it's time to enhance her defenses against the undead.
Erlson: D-damn...I have, holy water here. Take them!
Erlson plants his staff into the sand and leans against it. He seems unable to move.
(GM) Chad S. (GM): And by move I mean walk.
Ghost: NO! Not the headbite!
One of the apparitions floats up to Claire, trying to bite her with its ghastly mouth.
Ghost: Melee Touch 26 for 19 negative energy damage (Fort DC 17 for half)
Confirm? 7 for 21 corruptive damage
The ghost's mouth seems to warp and twist through Claire's armor, moving right through her body. Wounds and burns open up across her.
(GM) Chad S. (GM): Hawk and Fleir are up next. Claire needs to make a DC 17 Fort Save to halve 19 damage.
Hernz: sing us a song, you're the piano man! I mean, lute or harp....
go hawk! although that's a cool bard concept.... he has a piano he needs to drag around lol
(GM) Chad S. (GM): Perform (Organ)
I want to Summon a harpsichord.
Hernz: do they have any benefits of one instrument vs another? doubt it, huh?
(GM) Chad S. (GM): No, just Versatile Performance gives different bonuses based on the type of perform.
realtime 2/24 9:27 am
Hernz: like harps give you a +1 bonus vs demons, but -1 vs angels. Or electric guitars give you a +1 bonus vs constructs, but -1 vs things immune to electricity... I know, dumb, but hilarious
George: I'm waiting on Fleir moving so Hawk can haste the bulk of the party. He will start singing as well at that point.
Hernz: I think Chris said fleir would be moving to Fi to get magic fang cast on him
(GM) Chad S. (GM): We're in a queued action traffic jam!
This is what I get for sending ghosts after you, huh?
George: Nah, it's all Chris's fault for not paying attention. ;)
Hernz: just do whatever assuming he'll move, and if he doesn't we retro action... otherwise we'll never move lol
Fi:
Fi : Magic Fang
Spell Level: Hunter, 1

Fi casts Magic Fang on Fleir.
(GM) Chad S. (GM): I'll queue that for Fi's turn.
Chris: gah. stupid interleaves.
(GM) Chad S. (GM): Looks like Fleir moved, though. Alright Hawk your turn.
Hernz: the behir's name looks like hallelluya
I do wonder if I'm missing something with all these ghost names... new ghost busters movie or something I havent seen?
(GM) Chad S. (GM): That...is a secret.
Hernz: chad is making his own ghostbusters movie!!! lol

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Save: Fortitude negates (harmless)	DC: 19
Concentration:	+15
Rolls
Caster Level Check  (Level)	=29
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
George: Haste catches Fi, Vegeta, Fleir, Nidri, and Hawk.
Hawk enchants the northern group so they may act quickly.
Multicolored Behir: You think you can take me on? Come, I'll kill you all!
George: And all I see for the behir-thing is |||k|||yua||.... Thanks I and l for looking the same. :P
Vegeta: the beast talks a big game! heh, let's see what it has
Multicolored Behir scrambles up toward Erlson, its closest foe. A bolt of lightning shoots from its maw!
(GM) Chad S. (GM): Breath Weapon deals 21 electricity damage, Reflex DC 20 for half
Erlson's Reflex Save 11
(To GM) rolling 1d4
(
4
)
= 4
Erlson barely moves from his spot, yet the lightning does nothing to him. Maybe a barrier?
Fi takes the opportunity to cast Magic Fang on Fleir.
Vegeta: hm... not bad old man.... you may prove useful after all
Erlson: I'm afraid I can't do much besides offer holy water.
(GM) Chad S. (GM): Rolling Claire's Fort Save. 8
Fi moves away from the translucent ghost thing.
Ghost: I- I can't see!
Another ghost emerges from the stones and flies towards Fleir.

Vegeta turns SSJ

Vegeta spends 1 ki as a swift to gain a 4 dodge bonus to AC for 1 rd and approaches the big fun thing... likely provoking AOO
(GM) Chad S. (GM): AoO: AC 33
Hey that may actually be high enough?
Hernz: would have if he didn't spend a ki for +4... 36 for this round
(GM) Chad S. (GM): Good.
Hernz: phew!
Vegeta: you're an ugly one...
Multicolored Behir: THIS IS MY DESERT!
Vegeta: And you are my DESSERT!!
(GM) Chad S. (GM): Was that a double move?
Hernz: no, move 60
(GM) Chad S. (GM): Alright, take your standard action
Hernz: he went SSJ
that's barkskin
(GM) Chad S. (GM): Ah, okay.
Hernz: the other reason it didn't hit me lol
SSJ is basically barkskin... sorry for the confusion
(GM) Chad S. (GM): Nah, it's fine.
Darius Kolphan: Hmm...for once, my armor is effective as a Guardian Golem's! Which isn't really a compliment, is it?
Hernz: btw, darius doesnt show in the turn order
(GM) Chad S. (GM): Do you see him now?
Hernz: now he does, yup
(GM) Chad S. (GM): How about now?
Hernz: nope
(GM) Chad S. (GM): Okay, that should do it.
Hernz: yup
(GM) Chad S. (GM): If you GM on roll20 with a reoccurring NPC, Clean out the entire Turn Order list when a new battle starts.
Hernz: Fleir's name is missing but his icon displays
(GM) Chad S. (GM): Yeah, Fleir has weird visibility issues.
Hernz: oh ok... maybe I just never noticed lol
(GM) Chad S. (GM): Darius draws his magic longsword and casts Cure Light Wounds, healing 6 of Claire's damage.
Darius Kolphan: Most Undead are unaffected by my magic.
Claire, shall we hold the line, or retreat a bit?
(GM) Chad S. (GM): It's time for Claire's Bizarre Adventure.
Chris: I messaged her.
Meghan: okay, are bardsong and/or haste active again?
Chris: Hawk couldn't hit you with Haste.
Bard song is up.
Meghan: god damn it
Chris: The party was split when we got jumped.
Meghan: boo
this is not the same day as the last battle, right?
Hernz: you have all the npcs next to you
new battle
new day
Meghan: right, so if I drop a fireball on all of us, none of you will be mad at me.
Chris: Yeah, but I don't think the ghost will be affected.
Meghan: is that what that is?
Chris: Yeah.
(GM) Chad S. (GM): G-g-g-ghosts!
I assume your mage armor is up.
Meghan: yeah,
it's always up
(GM) Chad S. (GM): You mentioned you would spend the slots every day to keep it up.
Meghan: yes
should only take one per day, then another at night. I think. maybe
(GM) Chad S. (GM): The ghost critical threated last round and Darius healed some of the damage.
Chris: Still first round chad :-P
Meghan: incorporeal creates can still be hurt by spells
and mage armor works against it
so yeah
(GM) Chad S. (GM): Yup, magic is a 50% chance of affecting them.
Hernz: yes, you can fireball them, just less effective... same with all out attacks
Chris: No it's half damage.
Hernz: unless its damage, then it's 50% damage
Chris: 50% is for things that don't do damage.
^^^
(GM) Chad S. (GM): Oh, I see
Meghan: so unless I have a force attack, yeah
Hernz: if you have Shield, that helps against ghosts too
Meghan: does it count as undead?
Chris: Fleir and Fi are at only like AC16. Yeah I think it is undead.
Meghan: meh, the pearl of brilliance is still only a first list spell.
Claire: Darius, any chance you have magic missile?
Meghan: what kind of thing is illkilluall?
Darius Kolphan: I'm afraid no, Claire. I chose between acting and the arcane arts. I have no regrets.
Hernz: some astral thing with "spells dont work too well on it" or some such hawk said
(GM) Chad S. (GM): Knowledge Arcana may reveal more.
Meghan:
Claire : Knowledge-Arcana
Check	26
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
...
okay then
(To Claire): The multiple legs and serpentine body suggest this was once part of a Behir, a territorial magical beast. But it seems to be psychic in nature.
(To Claire): You know Behirs have a potent bite attack, and some kind of breath weapon. Would you like to know about its attacks, special abilities, or defenses? Pick 2.
Claire knows about Behirs. But there is something specific about this type.
(From Meghan): defense and special abilities
(To Claire): DR 5 Magic or Adamantine. SR 14. Immune to Lightning with Fire and Ice 10 Resist.
(To Claire): If this Psychoplasmic Behir grabs you, it will force a Will Save. Failing this save means you can't cast spells or use Int-based skills because of mindlock!
(To Claire): The Behir can also swallow whole, AND it has a bite and 6 claws
(To Claire): And a Lightning Breath attack, but it used that already. Takes 1d4 rounds to recharge.
(From Meghan): okay. acid it is
Meghan: 5' step
how wide is a 60' line?
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=12
Overcome SR: +2	
60' line of acid at the illkilluall
(GM) Chad S. (GM): Lines are 5ft wide
Meghan: rolling 9d6
(
6
+
3
+
5
+
3
+
4
+
6
+
5
+
2
+
2
)
= 36
Hernz: terrible SR roll....
assuming it has SR
Meghan: ... but I get a +2
Oh, it does
but it's 14
so thank god for spell penetration
Hernz: is it a 14 we need to beat??
Meghan: I mean, it's SR 14
Hernz: oh... ha, that won't protect you from us!!
Meghan: DR 5 magic/adamantine
immune to lightning. fire and ice resist 10. thus the acid
also, don't let it grab you and don't let it swallow you
George: Yeah, it has swallow whole.
(GM) Chad S. (GM): Behir's Reflex Save 29
Claire steps away and a line of acid sprays out of her mouth, like it would out of a black dragon's maw. Except she's much more tidy about it.
The Behir swerves out of the way to avoid some of the caustic liquid before it evaporates into the dry air.
  

Round 2

 
Ghost: I head something- wait, what's that noise?
Ghost tries to touch Fleir with its corrupting touch- hits Touch AC 15 for 22 damage
(GM) Chad S. (GM): I think that misses- Chris mentioned touch AC 16 before Haste.
Hernz: think so
One ghost reaches out to touch the large wolf but she quickly swerves out of the way.
(GM) Chad S. (GM): Nidri is up.
Chris: Yeah, Fi and Fleir have +5AC from Dex and +1 from Haste. Fleir has +1 Dodge to compensate for large size -1.
Hernz: so fleir is 15, 16 with haste
go haste!
Does prayer affect AC?
nope, attack, damage, saves... and affects them... not bad
Cat: so was i in the haste?
aaah there it is, yup.
Nidranisan : Summon Monster IV
Spell Level: Oracle, 4
Range:  45 (Close)
Duration: 1 round/lvl
Concentration:	+16
Rolls
Caster Level Check  (Level)	=21
Summon 1 monster from the level 4 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#4th-level
Or summon 1d3 of one type from the level 3 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#3rd-level
Or summon 1d4 + 1 of one type from a lower level list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#2nd-level

It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability.
FYI chad i'll be taking the 1d3 dire bats when it goes off.
Chris: Celestial or Fiendish?
Cat: yeah i was thinking about that. probably go celestial for the lightning resist just in case.
Hernz: Another benefit of us neutrals... you can choose the alignment of summons lol
FYI, I'll be in boston most of the day... won't log in till late tonight
Cat: it would be cooler if celestial weren't basically always strictly better than fiendish.
realtime 2/25 5:44 pm
Nidri begins to focus her energy on drawing creatures from another realm.
Erlson continues to hold his ground, unable to move.
Ghost: NO! Not the headbite!
Ghost touches (even is Claire) 1
Ghost: Touches Darius, hitting touch AC 9 for 16 damage
(GM) Chad S. (GM): Darius deftly dodges the dangerous ghost digits.
Fleir and Hawk are up.

Fleir attacks What's that noise?
Fleir:
Fleir: Powerful Bite
Attack:20 vs AC
Damage:24
2nd Attack:16 vs AC
Damage20
Haste Attack:19 vs AC
Damage22
Type:PBS
Fleir's teeth tear into the apparition.
Chris: 2 or 3 hits?
(GM) Chad S. (GM): 2 hits.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking I can't see! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 17
(Needs at least 33 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +10
Hawk Hubertins: Type: P

Hawk Hubertins is attacking I can't see! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 20
(Needs at least 28 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 20
Crit Damage: +3
Hawk Hubertins: Type: P
George: Haste attack

Hawk Hubertins is attacking I can't see! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 33 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 27
Crit Damage: +2
Hawk Hubertins: Type: P
George: Do any of those hit, and thus need the miss chance rolled?
(GM) Chad S. (GM): Those hit.
George: Miss chance, high is good:
Hawk Hubertins: rolling 1d100
(
24
)
= 24
rolling 1d100
(
82
)
= 82
r1d100
rolling 1d100
(
92
)
= 92
George: Fired from a +2 bow, so they're magic.
(GM) Chad S. (GM): "Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects."
George: Ok, so that's a total of 7 damage from the two hits.
(GM) Chad S. (GM): Looks like we were both wrong.
George: Dinner time. I could have sworn it was just a 50% miss chance. Will be back shortly.
Ok, so from my reading, the incorporeal subtype has the 50% miss chance unless you're using a ghost touch weapon. The Incorporeal ability (ex) is the one that Chris is referencing. If these are ghosts, they're the subtype, not the ability.
No, it's even dumber than that. They're just crit-immune unless you're using ghost touch.
(GM) Chad S. (GM): "A weapon of +1 or better magical enhancement, however, can harm material creatures, but any such attack deals only half as much damage (50%) unless it is a ghost touch weapon. "
Where is the miss chance stuff coming from? Lemme pull up my bestiary pdf.
Hawk Hubertins: So it's a matter of which rules it's using: http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/#subtype-incorporeal or http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules/#TOC-Incorporeal-Ex-
George: Err...
(GM) Chad S. (GM): "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. "
Yeah, the bestiary only says 50% miss if it doesn't deal damage.
The translucent Behir inches closer and unleashes his bite and many claws against Vegeta!
(GM) Chad S. (GM): Bite: AC 28 for 13 damage
I think Vegeta's AC is still 36.
Let's roll some claws!
25 for 10 damage
15 for 9 damage
27 for 7 damage
(GM) Chad S. (GM): 31 for 8 damage
20 for 8 damage
32 for 8 damage
Vegeta's defenses hold against a flurry of claws!
George: Ok, so the ghost took half of all three attacks? That should be 12 damage (8+7+9)/2
blargh. they really made incorporeal complicated.
Cat: chad likes exploring all the fun rules.
George: So if a ghost is underwater...
Cat: underwater, grappling, incorporeal....
i mean there's a pond right there.
(GM) Chad S. (GM): G-g-ghost pond!
Fi's the man? He's got the master plan?
George: The book reads the same as the second link, so I think the subtype in the srd is just wrong.
Cat: the dead tree has spoken.
all hail the dead tree.
(GM) Chad S. (GM): Yeah, I didn't see the 50% miss chance in the Pathfinder Reference Document or the Bestiary PDF.
George: it's another mental holdover from 3.5. Sorry.
(GM) Chad S. (GM): Yeah, the little differences are what get you.
George: Wow. Looking at the bar from the 12 damage, we're in trouble. That ghost is going to take a lot of pounding.
Cat: that's what she said.
(GM) Chad S. (GM): ...Ghost Pounding? Huh.
George: Anyway, Fi's up?
Hernz: holy crap, 7 attacks! that thing's gonna kick my ass lol

Fi attacks What's that noise?
Chris: Fleir is adjacent, so add +1 to hit to the following rolls.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	32 vs AC
Damage	20
2nd Attack	13 vs AC
Damage	21
Rapid Attack	16 vs AC
Damage	19
Haste Attack	33 vs AC
Damage	16
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: I suppose that is an event split of rolls...
Hernz: funny, I think the 1 would have hit if it weren't for it being a 1 lol
Chris: Yeah a 17 would probably hit.
Hernz: I'm going to queue my attack cause I have tennis soon...ok, I think regardless of what that ghost does, veg is going to wail on this big thing, with a 5ft step down/left diagonal in case it does a breath weapon so it doesn't get others with it

Vegeta switches from defense to offense (uses ki as swift action to burst up)
(From Vegeta): (AC now 2, touch/incorporeal 26)
(From Vegeta): thats 32, not 2... lol
Hernz: not sure if these thing is immune to stuns but he's going for it
Vegeta:
Vegeta : Pummel
Attack	21 vs AC
Damage	13
2nd Attack	27 vs AC
Damage	20
3rd Attack	31 vs AC
Damage	21
4th Attack	19 vs AC
Damage	15
Haste Attack	30 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: of course the stun one misses
Chris: We're getting plenty of 1s.
Hernz: I still dont' recall ever getting a 20.... for the amount of hits he makes with pummel/flurry, you'd figure I'd have more than ZERO in all our fights lol
cause otherwise I'd be psyched that the third bullet on those notes (which is a feat I took) would actually do something
Chris: Hmm... I feel like we've talked about that before. I think that you've gotten 1.
Hernz: maybe
but really, ONE??
Chris: It's because you took that ability.
Hernz: lol
I keep thinking "ooh, veg should take power attack" then I remember the 13 STR req lol
Just took a look cause while my attacks hit 30, the rolls were shitty... 1, 4, 7, 10, 16... chad should officially do all the work for all of us lol
Cat: haha.
realtime 2/26 2:36 pm
Turns out one of Behir's claws got Vegeta.
Hernz: I was AC 36 before
I'm 32 now cause I dont have the +4 dodge for this round... those were updated ACs I sent in case I wasnt here :)
(GM) Chad S. (GM): Oh, OK
Nah, can't touch Vegeta.
Hernz: lol
Fi shoots one of the ghosts twice.
Ghost: AH IT STINGS EVERYWHERE WHY
Touch attack vs Fleir: Touch AC 11 for 21 damage (Fort Save DC 17 for half)
Hernz: yay to chad rolling like us!
The ghosts surround Fleir, but she's way too agile.
Meanwhile, Vegeta hits with the strength of three punches, but he fails to stun the beast.
Darius Kolphan: Cold Iron Longsword +1: AC 18 for 9 damage
Cold Iron Longsword +1: AC 11 for 7 damage
(GM) Chad S. (GM): I think only Hawk's Inspire Courage +2 is affecting Darius, right?
Hernz: I know Claire didn't get affected... dont recall the npcs, but probably similar?
for haste I mean
Chris: I believe so.
(GM) Chad S. (GM): Hawk's haste was on the northern crew
Hernz: yeah so that's it for Darius bonuses
Darius swings twice, but ghost barely dodges both.
Darius Kolphan: Aaaaaand we step back towards the sage.
Vegeta: Claire, you have a clear shot at this guy... take him out will ya? he's boring me
(GM) Chad S. (GM): Claire to finish round 2.
Meghan:
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=29
Overcome SR: +2	
Acid again, on the illkillyuall
much nicer caster level check this time, too
rolling 9d6
(
4
+
3
+
5
+
5
+
4
+
6
+
1
+
6
+
5
)
= 39
(GM) Chad S. (GM): Reflex Save: 23
Hernz: that's it, Claire is rolling my damages!
Meghan: yeah, that was nice
even save for half is still 19-20 damage
(GM) Chad S. (GM): Now I have to halve 39? Math is hard.
Meghan: round up or down?
(GM) Chad S. (GM): Round down, always
Hernz: yes, so hard... rounds down sadly
Meghan: k
is it dead?
(GM) Chad S. (GM): If it didn't make its save I wouldn't have to halve
No it's still alive.
I already took the damage off.
Meghan: jesus
it was at that little when i rolled, though
oh well
Multicolored Behir: Bah! You try to take MY desert? I'LL KILL ALL OF YOU! ALL OF YOU!
Claire vomits more acid at the spectral beast..
  

Round 3

 
Ghost: That's the noise! I see it now, it's everywhere. It's you!
The ghost's body shivers, and Fleir feels something... terrible...
(GM) Chad S. (GM): Make a Will Save, DC 17.
vs Necromancy.
Hernz: is it Fear based? caues then the bardsong gives +2
(GM) Chad S. (GM): Nope, not fear
Hernz: i tried :)
Chris:
Fleir : Will
Save:	19
Save Notes: Evasion
+4 Will vs Enchantment
Fleir : Will
Save:	8
Save Notes: Evasion
+4 Will vs Enchantment
Button got stuck. sorry for the double click.
(GM) Chad S. (GM): Not sure why 2 came out, but I'll take the first.
(To Fleir): You feel as if you lost control of your body for a moment, and this weird thing tried to enter its place. But your heart is strong, and you reject it!
The ghost stops shivering and makes no attempt to touch Fleir.
Nidri finishes her chant, and 1 shining bats appear on the battle field!
(GM) Chad S. (GM): I tried
Okay, Nidri: Choose where you want the bat, then take your turn.
(PS you can move the bat)
Cat: ...i guess that's what i get when i fall asleep on the couch and chad rolls my d3 ;)
so it also gets to go right away so i think it can try to bite this thing.
is the ghost evil? theoretically if so the bat can smite for an extra 4 damage :)
batbite: hits AC [1d20+5] for [1d8+4] (+4 more dmg if smite works)
argh.
batbite: hits AC 16 for 9 (+4 more dmg if smite works)
Cat: huzzah.
also, jeebus that's a big bat lol.
Nidranisan : Prayer
Spell Level: Oracle, 3
Range:  See text (40' burst)
Spell Resistance: Yes
Concentration:	+16
Rolls
Caster Level Check  (Level)	=21
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
and that gets the whole field.
er, i left out bardsong for the bag.
bat.
Cat: i can type. totally.
so yeah, with bardsong the bat actually hit AC 18 for 11 dmg...
i assume the prayer goes off after the bat takes its attack so did not include it this round.
Hernz: somehow I don't think the bat will do any damage since it doesn't have magic attacks
Cat: they are weak to bats/
i have no clue what that means.
so we're finding out. :)
Hernz: also, for prayer,since it gets the enemies as well, you probably need to roll 50% to see if prayer affects each ghost
Cat: 2 hits, 1 misses.
does prayer hit...
What's that noise? 1
I can't see! 2
Not the headbite! [[1d2]
lol bracket fail, lets try again
Cat: Not the headbite! 1
hey, at least i got one!
Hernz: and the big thing
Cat: yeah the big thing just...gets hit tho right?
it doesn't have the miss chance.
Hernz: correct... you bypassed it's DR, so yup
Cat: yeah that actually looks pretty well under control between you and claire.
realtime 2/27 10:20 am
The Bat appears and fails to bite one of the ghosts.
Nidri releases a prayer to help the party.
Erlson maintains a defensive pose, unable to move far.
(GM) Chad S. (GM): Even is Darius: 2
Ghost: ARGH MY HEAD!
The Ghost ignores the bat and moves up to Darius, shivering.
Will Save 10
The ghost continues to shiver, eventually disappearing. Darius's arms fall limp for a moment.
(GM) Chad S. (GM): Fleir and Hawk are up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 33
Note: Effect lasts for 2 rounds after song has ended.
George: I don't think Hawk has a clear shot at anything that isn't in melee with someone, so he's going to keep singing and wait for combat to be over.
Hawk maintains a rousing song of heroism.
George: So he's delaying the rest of his action.
(GM) Chad S. (GM): Okay, I'll keep you in the initiative.
Just holler if/when you want to act.
George: Will do. Basically, if something becomes shootable by not being in melee with a friend, Hawk will break his delay and shoot it, but otherwise is likely to stop singing at his next action.
Vegeta: where'd that ghost go? ....Darius? what's happening over there?
(From Vegeta): anything funny about Darius I can notice? Perception 24, sense motifs 36
Chris: Sorry, been busy the entire day.

Fleir attacks I can't see!
Fleir:
Fleir: Powerful Bite
Attack:26 vs AC
Damage:23
2nd Attack:29 vs AC
Damage27
Haste Attack:22 vs AC
Damage28
Type:PBS
George: BTW, Chad, I love the names of the ghosts.
realtime 2/28 8:36 am
So long, February.
(To Vegeta): Darius seems to have changed his habits and behavior entirely- like he's a different person!
Fleir chomps and chomps and chomps away until the apparition fades away.
The Behir screams and tries to bite Vegeta!
(GM) Chad S. (GM): AC 23
And its 6 claws.
(GM) Chad S. (GM): AC 19 for 9 damage
AC 29 for 9 damage
AC 18 for 7 damage
AC 24 for 7 damage
AC 30 for 6 damage
AC 24 for 6 damage
(GM) Chad S. (GM): 14 chances to roll a 20... FAIL
Hawk, Fi, Vegeta and Claire are up.
Hernz: technically an 18/19 might have hit too :)
Vegeta: You couldn't hit me if I were blind! hahaha... let me show you how it's done!
(GM) Chad S. (GM): I did roll an 18 before... but you were at AC 36
Hernz: :D
veg and fleir are tanks man!
Vegeta: Darius.... Darius? what the hell is wrong with you man?
Vegeta : Pummel
Attack	23 vs AC
Damage	22
2nd Attack	41 vs AC
Damage	13
Crit Confirm	39 vs AC
Crit Damage	+14
3rd Attack	24 vs AC
Damage	13
4th Attack	21 vs AC
Damage	16
Haste Attack	27 vs AC
Damage	13
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: I get my first CRIT in a long time!!!
(GM) Chad S. (GM): If only the crit was the first hit...
Hernz: no, veg was going to pummel him to a pulp anyway :)
Vegeta's second swing pierces the Behir's hide, and it spills into the desert air like fine multicolored glass.
Multicolored Behir: I'll...never... leave...
Hernz: but man, what a bunch of shitty rolls damage too
(GM) Chad S. (GM): I was gonna say you could have moved after the first hit had it worked but pummels don't work that way.
Hernz: correct, it's basically considered one attack... technically, I could have done a flurry instead since pummel is only good for DR (but I bypass it anyway)... oh well
(GM) Chad S. (GM): Yup. Fi and Claire are up. Hawk was delaying.
The party can make Sense Motive checks.
(To Vegeta): Except you, you already made it
(From Vegeta): yup, was just gonna type that to you
Fi:
Fi : Sense-Motive
Check	17
Fleir : Sense-Motive
Check	16
Hernz: dont forget Prayer gives +1 on skill checks
Chris: I'm pretty sure that is factored in.
Hernz: just in general for everyone
(To Fi): Vegeta calls out to Darius, but you're not sure why. Also, there's a ghost kind of bothering you at the moment.

Fi attacks What's that noise?
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	25 vs AC
Damage	21
2nd Attack	22 vs AC
Damage	15
Rapid Attack	21 vs AC
Damage	19
Haste Attack	23 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: it was not our finest set of rolls this battle...
Chris: At least Fleir didn't get possessed.
(GM) Chad S. (GM): Hits AC 25 not our finest rolls
Hernz: LOL
Chris: technically those all have a +1 that I forgot to add from Fleir.
to hit only.
Hernz: left with one HP.... go for it hawk!!
All of Fi's arrows shred ectoplasm from the ghost, leaving a few whispers on the wind, trying to identify noise.
Meghan:
Claire : Sense-Motive
Check	19
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
wow
i might've noticed something.
(To Claire): You're not sure why Vegeta is so concerned about Darius, although a ghost did fly into him this round.
George:
Hawk Hubertins : Sense-Motive
Check	13
Motifs, I has them... err, or something.
(To Hawk Hubertins): Vegeta's yelling at Darius for some reason.
Hernz: am I the only one not seeing anything on the map? or did we vape everyone with our sense motifs?
Chris: There is still a ghost by Fleir.
Hernz: I don't see anything... ok, time to close out the browser
hm, still nothing... odd...I'll reboot in a few, that should do it
(From Meghan): should I make a check to try to figure out what that would do to darius?
(To Claire): You were right next to him, sure. Make a Spellcraft check.
George: Yeah, What's that noise? is still up.
Hernz: so tokens just don't display at all... ours, them, rocks... anything... I just see the land which is a nice brown background lol... it's not a browser issue, not a cache issue... hm....
I can SEE! It's a miracle!
Cat:
Nidranisan : Sense-Motive
Check	26
The +5 to intimidate only works against creatures of a humanoid type.
Meghan:
Claire : Spellcraft
Check	7
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
pppffff, Darius is fine
probably
Not sure I can get to within decent range of the ghost to take it down, either.
probably just gonna wait it out
(From Hernz): spellcraft is untrained.... not sure if veg can roll or anything to find if he's possessed... 21
(To Nidranisan): So remember that ghost that was next to Darius right before it disappeared? He's acting a lot like it.
(From Hernz): buahahahahaha
(To Hernz): Possession? Yeah, it sounds like it. Geen mentioned something like this. He called it the Magic Jar technique.
Vegeta: I think Darius has been possessed by that ghost! Majic Jar or something like that I recall Geen saying? Anyone know how to take care of that?
Erlson struggles to move, but is unable to say anything.
(GM) Chad S. (GM): Sounds like Hawk and Claire will delay, then.
Hernz: I queso
George: Unless Hawk suddenly has an idea of how to fix Darius, and I don't mean with a pair of scissors.
Hernz: LOLOL
  

Round 4

 
The ghost lurches, struggling to touch Fleir.
Ghost: Touch AC 14 for 28 damage.
Hernz: holy shit what great 6d6! lol... good thing it missed
(GM) Chad S. (GM): Yeah, lol.
Nidri is up.
Claire and Hawk can also take their turn.
(From Vegeta): does my spellcraft actually let me know what magic jar is, or just figure that's what's happening?
Hawk Hubertins: So, I guess when Fi and Fleir finish up with that ghost, we're done? Where'd the one by Darius go? Did you see where it went, Darius?
Vegeta: did you not hear me over your loud music?? it possessed Darius!
(To Vegeta): You remember Geen explained Magic Jar allows you to switch a soul with an unwilling host and gain control of their body.
Chris: Vegeta isn't loud enough. Needs more vocal training.
(GM) Chad S. (GM): Blow up a planet or two, then people will pay attention!
Vegeta: Magic Jar! how do we fix that??
Hawk Hubertins: What? When did it do that? Sorry, I was distracted by watching your awesome fighting skills, Vegeta.
Vegeta: you'd pay more attention if he had breasts!
Hawk Hubertins: Wh.. what?
Hernz: clearly he's not good at articulating lol
(GM) Chad S. (GM): 7 Cha, folks.
Chris: Magic Jar? I thought the Mafū-Ba used a rice cooker...
(GM) Chad S. (GM): You can make a Spellcraft check to figure out what Vegeta is talking about.
Hernz: lol!
George: Since Hawk doesn't have any ranks in Spellcraft...
Cat:
Nidranisan : Spellcraft
Check	19
The +5 to intimidate only works against creatures of a humanoid type.
lol there's the 3
(To Nidranisan): Vegeta observed an effect similar to Magic Jar. The ghost has possibly possessed Darius.
(From Cat): any ideas how to reverse it?
(To Nidranisan): You could dispel it.
(From Cat): like w/dispel magic?
(To Nidranisan): Exactly
Hernz: I think spellcraft is untrained... no?
(From Cat): i actually have one of those...do i know of anything important that he carries that would be bad to dispel?
Chris: trained only.
Hernz: nope... ok, nevermind, veg probably has no clue what it is... sorry chad... thought it was untrianed... or so it's marked in my stupid sheet
corrected
(To Nidranisan): His shortsword and shortbow are magical, he's mentioned that to you before.
(From Cat): it looks like i can target 'a spell'
(From Cat): "One object, creature, or spell is the target of the dispel magic spell."
(To Nidranisan): Okay, sounds like you will target the Magic Jar spell?
(From Cat): yup, if i can.
(From Cat): i have to whip out the scroll but i think she can do that with her tail as a swift action.
(To Nidranisan): Casting time is a standard action, so as long you don't have to dig into your pack it should work this round.
(From Cat): i generally assume she has the "timely" ones organized for easy access.
Nidranisan produces a scroll from somewhere in her robes.
Nidranisan: I really hope this works.
Nidranisan casts.
Nidranisan:
Nidranisan : CL Check
Class	Oracle 9
Check	26
Spell Pen Bonus	0
Cat: if that doesn't work, we might be screwed ;)
Hernz: doesnt say what spell you cast lol
One of Nidri's scrolls burns into ash and flutters into the air.
Hernz: (though technically drawing a scroll is a standard action...)
Cat: no, my fancy robe means i burn a spell slot instead.
and she can snag it with her tail so ha.
Hernz: sweet
Darius spasms for a moment, and then white mists flows from his body, eventually reforming into a ghost!
Nidri's fancy robes preserves the scroll.
Nidranisan: batbite: hits AC 18 for 11 (+4 more dmg if smite works) (now with bardsong and prayer)
Cat: stupid bad.
bat.
roll better.
The bat strikes the night!...and not much else.
Nidranisan: Darius...you might want to step on over here.
Darius Kolphan: Over...where, dear? Apologies, my vision just returned.
Nidranisan: Let the ghost pick on someone else.
Darius Kolphan: Well, that's not accurate, but more explanations later.
Erlson: The ghosts... can possess. But only once per day.
Nidranisan: Ah. Well. Carry on then.
Erlson: I have a scroll of dispel magic, but...looks like it's not needed.
Hernz: side note, drawing scroll is move action btw... my bad
Nidranisan: Once a day, I can do that without consuming the scroll. Comes in handy.
Meghan: okay, I can go with delayed action?
(i don't actually need to move)
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Rolls
Caster Level Check	=16
Overcome SR: +2	
Claire is attacking Not the headbite! with Burning Arc
Burning Arc uses remaining: 7
Meghan: Damage (primary): 9d6, 30
Damage (secondary): 4d6, 15
Damage (tertiary): 2d6, 5
(GM) Chad S. (GM): You can act now, Claire.
Meghan: pew pew

Hawk Hubertins is attacking Not the headbite! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 27
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 26
Crit Damage: +9
Hawk Hubertins: Type: P
(GM) Chad S. (GM): Reflex Save 16
George: Wait, is it in melee with the bat? I guess that doesn't actually matter with that roll.
Hawk Hubertins: Attack Result: 20

Hawk Hubertins is attacking Not the headbite! with his Composite Short Bow!
Hawk Hubertins: (Needs at least 28 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Damage: +8
Crit Confirm: 9
Type: P
George: Haste attack

Hawk Hubertins is attacking Not the headbite! with his Composite Short Bow!
Hawk Hubertins: Attack Result: 30
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 26
Crit Damage: +9
Hawk Hubertins: Type: P
Hernz: nice damage crits for the two hits!
George: Does not include firing into melee penalty or point blank bonuses.
Two of Hawk's arrows pierce the ghost as Claire's bolt fries it!
Nidranisan: Ghost kebabs!
Ghost: NO BLANKA! NOT THE HEADBITE!
Even = Darius 2
Touch AC 17 for 17 damage
George: facepalm
Cat: WHY DID I BOTHER WITH THE BAT.
CHAD YOU FOOLED ME.
WHYYYYYYYY.
(GM) Chad S. (GM): Darius's Fort Save! 17
Cat: (pro tip, this is funny because chris and chad are here.)
Hernz: maybe it was one of those "your roll was so bad, Imma lie to you" lol
Chris: Or maybe it needed to hit :-P
Hernz: oh yeah... it never did land a hit
The ghost reaches out and touches Darius, withering his body.
Hernz: I'm still waiting for a dragon to pop up from the gray pit there
Darius Kolphan: Ooooh! Poor man. His death was...pitiable.
Cat: the square pond?
the square pond of doom?
Hernz: of DOOOOOOOOOOM!
Darius Kolphan: Let us put him to rest.
Cold Iron Longsword: 11 for 8 damage
Cold Iron Longsword: 25 for 7 damage
Crit Confirm?: 20 for 7 damage
Hernz: ghost immune to crit, no?
Cat: hernan just likes raining on everyone's parade.
Hernz: hahahaha
Darius swings terribly, then cleanly bisects the ghost from the nave to the chops.
Buuuuuuuut it's a ghost, so it just reforms.
Darius Kolphan: Bah! Erlson, I will gladly take your holy water.
Chris: Challenge for Hernan. Find where it says they are immune to crits :-P
(GM) Chad S. (GM): Chris pointed out nothing says it can't be crit.
Hernz: it's because they're etheral
(GM) Chad S. (GM): Incorporeal doesn't say anything about crits.
Hernz: I read that... one sec
(GM) Chad S. (GM): I did think Incorporeal would prevent it but I didn't see it.
Vegeta: http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/#TOC-Incorporeal
Hernz: immune unless weapon is ghost touch
Meghan: damn it hernz
Hernz: challenge accep-TED
too bad my name is not Ted
(GM) Chad S. (GM): Hernz is correct, he is referencing the Incorporeal SUBTYPE.
We were looking at the Incorporeal DEFENSES
Chris: We need more places to put the same thing!
Hernz: the rules are a mess, all over the place
Chris: Yeah, we believed you, just couldn't figure out where it was.
(GM) Chad S. (GM): I grabbed my copy of the Bestiary to confirm and it's all over the place in there, too
Well, Darius is proud of his whopping 3 damage
Hernz: hey, I was wrong about spellcraft and drawing a scroll... wouldn't put it past me to screw up another one lol
Fi:
Fleir: Bite
Attack:21 vs AC
Damage:18
2nd Attack:20 vs AC
Damage19
Haste Attack:22 vs AC
Damage20
Type:PBS

Vegeta charges Not the headbite!
Vegeta:
Vegeta : Pummel
Attack	26 vs AC
Damage	14
2nd Attack	36 vs AC
Damage	13
3rd Attack	25 vs AC
Damage	17
4th Attack	18 vs AC
Damage	22
Haste Attack	24 vs AC
Damage	20
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Fleir destroys the ghost with her first bite.
Hernz: obviously not using a stun on it
of course I miss with the crit damage...
Vegeta wallops it but doesn't get the kill. If only Darius had struck critically...
Hernz: HAHAHAHAHA!!
take it Fi
(From Vegeta): the 4th misses, right?
(To Vegeta): Number 4 was a whiff.
Chris: Ok. 5' step. Ignoring Vegeta for soft cover. Still have partial soft cover from Hawk, so it gets +2 AC.
Fi:
Fi : Long Bow (Rapid)
Attack	22 vs AC
Damage	21
2nd Attack	19 vs AC
Damage	20
Rapid Attack	31 vs AC
Damage	16
Haste Attack	19 vs AC
Damage	21
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
One arrow is all it takes to remove the final foe from the field.
Combat Over
  

No more ghosts. What's with the curse, Erlson? Darius?

 
(GM) Chad S. (GM): And then 468754374939 Dracoliches leap forward from the pond, breathing hellfire!
Hernz: um chad, per the rules, that many can't fit in one pond...
Chris: That's a new combat. We get init rolls, no?
(GM) Chad S. (GM): It's a Dracolich Swarm
Vegeta: ugh, those things are just a waste of our time
Hernz: I assume they weren't wearing corporeal armor, right? lol
Cat: THANKS FOR NOTHING, BAT.
Vegeta: think these had something to do with Baat?
Nidranisan: I think this whole places is probably just rife with undead.
Vegeta: great... we have to fight weaklings for no reason...
Fi: Plenty of reason. They attacked us. Would you rather have run away?
realtime 3/1 9:20 am
The ghosts are gone, the Behir is banished, and the Bat is done here. It flies off into the sunset.
Darius Kolphan: What a terrible fate... I saw visions of that man. His mind is full of beasts- not wolves, not bats, not men, yet somewhere inbetween- ambushing him and his allies.
The Behir was also a victim, although it was fighting both groups.
They were ambushed in the dead of night. One of them pinned him, then began biting his head.
The others complained about noises, or their vision getting impaired.
May the gods claim their souls.
Erlson: That would be best, for them and us. Ah, how I've wondered about the afterlife...
We should recover from our injuries before proceeding. We are still on route towards a cave we can reach by nighttime.
evening
Erlson's directions prove fruitful. As cold winds pick up through the desert, you come upon a stone cavern that leads underground. It is angled so it avoids most of the cross winds.
Besides some small vermin, the cave is mostly empty.
Erlson: You can set torches there and there.
Ah, memories...
My apologies over my inaction in the conflict- I had hoped the curse had been dispelled, but alas...
If there are any signs of conflict, I am unable to act. My punishment for cowardice long, long ago.
Darius, may I ask: What brings you here? This must be quite... out of your element.
Darius Kolphan: I am here to see the greater world. There is more to life than the Isle. Also, a chance to do some good.
I don't know if we've mentioned this, but the Kolphan family has a high mortality rate.
It seems like we Kolphans are bound for great heroics, but also great sorrow.
My sister, Berrah... tricked and seduced by a devil. Hurled herself from a tower rather than shame herself.
Cousin Syphis, tried to hold back a horde of underdwellers so his unit could escape. The army found all of their corpses half a mile from his.
Darius Kolphan pauses to regain his composure.
Darius Kolphan: Brother Sigurd is alive and well, but it explains why he's so aloof sometimes.
Maybe losing so many siblings has hardened him against grief.
Grandmama always encourages us to do what we can. And so, I must. Someone in my... advantageous position cannot sit idly by.
Darius Kolphan elbows Nidri
Darius Kolphan: Also, I enjoy the company. Haha!

Hawk Hubertins is visibly saddened by Darius' story.

Hawk Hubertins smiles at the bit at the end about company.
Erlson: A moving tale... they say immortality is defined by how long people remember you, rather than how long you fail to pass away.
Nidranisan smirks.
Vegeta: So um, anything else in this cave? or we just stopping to rest or temporarily avoid the winds?
Fi: Does it bring back bad memories of our last desert cave?
Fi : Survival
Check	21
Trying to sleep outside in the middle of a desert in the wind would probably not be the best idea. Even for you.
Chris: By the way, we should figure out who stays on watch with Fi all night. Fi has been using Keep Watch at night so that she and Fleir can stay on guard through the night. Two others can volunteer to do so as well.
Cat: does it come with wolf snuggles?
Chris: If you're into that sort of thing, I'm sure it can be arranged.
Cat:
....
i need to learn how to escape stuff on here.
Hernz: Veg will do a watch... are we not doing the watch rotation we used to have?
Cat: "This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects."
so basically, no need.
Hernz: sweet.... veg has perception... good for lookout
Cat: yup.
George: Hawk see good, but if not needed, he'll gladly take the extra rest.
Cat: nidri has cruddy perception but is useful in an emergency :)
realtime 3/4, 7:32 am
After conversing about family history, the party sets up camp.
The wind howls outside. By the time the wind reaches the campsite it feels like a gentle breeze.
Fi stays up for the night. Erlson is also awake for the time, studying his spellbook and taking notes.
Some small animals reach the cave, smell and see the party, and then flee. Nothing big enough to worry about.
  

August 12, 1236 AD

morning

 
August 12, 1236 (morning)
The party emerges from the cavern to a cloudy day. Despite this, Deonsy is still visible on the horizon.
Erlson: We should be on track to reach Norrison by the afternoon.
Onward...
As you travel from the cave, the wind picks up significantly, causing an especially strong sandstorm.
(GM) Chad S. (GM): I will ask for a Survival check to not get lost. You may also make a K. Geography check to learn some facts about the storm.
Chris: Woo!
Time to rolls some 1's
Fi : Survival
Check	25
Fi : Knowledge-Geography
Check	23
Meh. How average.
Cat:
Nidranisan : Survival
Check	11
The +5 to intimidate only works against creatures of a humanoid type.
i'm a helper!
Vegeta:
Vegeta : Survival
Check	25
Hernz: that makes it 30 total for Fi's check
Cat: magic missile: 17
Hawk Hubertins:
Hawk Hubertins : Knowledge-Geography
Check	17
George: Damn, should have just taken 10. Oh well.
Hernz: for the record cat, that's a terrible MM dam roll lol
Cat: you noticed ;)
immortalized forever in the DD chat logs.
Hernz: lol
realtime 3/5 3:19pm
(GM) Chad S. (GM): (To GM) rolling 1d20+1
(
14
)+1
= 15
Darius and Erlson manage to help the party navigate through the storm.
Cat: heh.
(GM) Chad S. (GM): Darius was also a helper?
Erlson: Let's travel towards a landmark- the statue of the old kings. This way.
(To Fi): This sandstorm is short-lived. This kind of thing seems to happen frequently, forming a natural barrier around Norrison.
An hour passes as you stay one step ahead of the storm. You begin to see several large, skinny spires.
One of the spires is especially tall, in a vague humanoid shape.
The wind continues howling. It sounds beautiful, mesmerizing.
Cat: faaaaancy.
clearly, nothing interesting will happen here.
(GM) Chad S. (GM): Sand is mostly flat with some rocks elevating from the ground.
The black squares shoot up about 100 feet from the ground.
I'm gonna need Will Saves against sonic mind affecting charm effects.
Cat: ....
this sounds familiar somehow ;)
Nidranisan : Will
Save:	16
(GM) Chad S. (GM): You skipped this encounter so I'm doing it again!
Cat: and the sub-par rolls continue.
at least it wasn't a 4.
(GM) Chad S. (GM): Choo-choo!
Darius's Will Save 20
Erlson's d20 of vagueness 12
Chris:
Fleir : Will
Save:	21
Save Notes: Evasion
+4 Will vs Enchantment
Fi : Will
Save:	15
The wolf rolls well...
(GM) Chad S. (GM): lol
George:
Hawk Hubertins : Will
Save:	13
Pennies, Nickles, Quarters, Dimes...
Vegeta:
Vegeta : Will
Save:	32
Save Notes: Improved Evasion
Hernz: this map is to bite me in the ass for swapping out high jump, I know it
that should be one lower... still had nidri's prayer up
Meghan:
Claire : Will
Save:	13
realtime 3/6 9:36 am
Nidri, Fi, Hawk, and Claire all feel compelled to climb the King's statue and locate the source of the howling wind.
  

Battle: Three and half Harpies

 
(GM) Chad S. (GM): I'll take initiative rolls from the party.
Fi:
Fi : Initiative
Check:	20.03
Fleir : Initiative
Check:	16.05
I'm totally gonna climb that thing.
(GM) Chad S. (GM): Naturally it's when you don't want to go first.
Chris: She also has enough climb to get high enough to kill herself.
(GM) Chad S. (GM): lol, it would be easy if you had -5 climb and couldn't get off ground level
Chris: Are we compelled to do all we can to get up it? Like running and using spells?
(GM) Chad S. (GM): "A victim under the effects of the captivating song moves toward SPOILERS using the most direct means available"
That's all the entry says.
Oh, and: "If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril."
But you're not really close enough to the statue to consider it dangerous.
Meghan:
Claire : Initiative
Check:	5.01
and of course I didn't have my token selected, but there we are
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	13.02
George: Ok, so what you're saying Chad is that Hawk probably is chanting "Pennies, Nickles, Quarters, Dimes, Come to us while there's still time"
(GM) Chad S. (GM): Man those things were creepy. I guess that's what happens when you have bird-based sirens in a duck-based universe.
George: Yeah, I just looked that clip up to make sure I had the quote right. It was very weird. Then again, a lot of that show was weirder than I realized when I used to watch it.
(GM) Chad S. (GM): Don't worry, the 2017 reboot will fix everything!
...I guess, I don't know, haven't been paying attention to it.
George: You didn't just say that.
(GM) Chad S. (GM): OH I DID
Just like the Powerpuff Girls reboot... oh no

George facepalms.
(GM) Chad S. (GM): OH NO
Meghan: he went there
George: That's it, the ropers are going for Manny next Hub.
(GM) Chad S. (GM): But I'm across the hall- NOPE THEY TELEPORT AROUND MANNY AND EAT HIM THE END
George: They're a special teleporting kind of ropers. Yeah, that's it!
(GM) Chad S. (GM): Custom Monster. CR +1
George: And they hadn't teleported before now because they were waiting for someone to be where Manny is now. Or something. Maybe they needed unicorn blood. I don't know, they just did!
(GM) Chad S. (GM): They heard something about reboots and it triggered them
They are also 10th level wizards, who knew?
Vegeta:
Vegeta : Initiative
Check:	4.02
Hernz: I rock them inits
claire and veg chillin' in the back again!
btw, have we not yet learned NOT to travel in fireball formation?
George: Hey Chad, when you get a chance, can you please indicate on the map where the mind controlled group wants to go? It's a little unclear to me exactly which place you mean we want to go.
Cat:
Nidranisan : Initiative
Check:	4.02
awwwwww yeah.

Hernz gives a high-5
Cat: i'd make a joke about missing it, because i wasn't paying attention.
but it's more like, just it happens a minute after the joke and we're both suuuuper happy about it.
until everyone gives us that look.
also: y'all better fear my whopping -1 climb check.
George: Nah, no need to fear, that's what Hawk has too. :P
realtime 3/7 8:36 am
(GM) Chad S. (GM): Captivated targets (Nidri, Fi, Hawk and Claire) want to head North to the top of the 100 foot cliff.
Hernz: so not the tiny piece in the center, but the big one in the back?
(GM) Chad S. (GM): Darius's Init 13
Hernz: ah, you labeled it :)
(GM) Chad S. (GM): Yeah, the big one. I added a "Captivated Targets go here" label
Erlson's Init 9
(To GM) rolling 1d20+7
(
19
)+7
= 26
(GM) Chad S. (GM): (To GM) rolling 1d20+0
(
14
)+0
= 14
(GM) Chad S. (GM): (To GM) rolling 1d20+5
(
1
)+5
= 6
Hernz: so not sure why my init never auto populates in the turn order, but veg is also at 4.02
....not that I should be very proud of that...
(GM) Chad S. (GM): Vegeta, give me a Perception check. Fleir can also give one, although it's hard for her to communicate.
Vegeta:
Vegeta : Perception
Check	30
(GM) Chad S. (GM): Darius's Perception 23
(To Vegeta): At the top of the statue, you locate the source of the howling, hypnotic wind: three women, covered in black feathers.
(To Vegeta): You notice one of them, dressed in leather armor carrying a longbow, notice you and tell the others something.
(From Vegeta): sense motive to see if I notice anything funny about the party being hypnotized or whatnot 21
(To Vegeta): Nope, everything seems normal!
(GM) Chad S. (GM): Darius's Sense Motive 19
Darius Kolphan: Someone's up there... three people. How odd...
  

Round 1

 
One of the harpies, Vartal, takes out her bow and fires at (Even is Fleir, Odd is Vegeta) 1
Hernz: Flat 24 AC
(GM) Chad S. (GM): Arrow vs FF Vegeta: AC 30 for 10 damage.
Vegeta sees the arrow coming, but he's too slow to react.
(GM) Chad S. (GM): Fi and Fleir are up. Fi is Captivated.
Vegeta: ugh... those 3 women... covered in feathers... they're doing some howling... what are those?
Darius Kolphan: Feathered women?
Vegeta: yes, black feathers... do you not see them? the bitch that just shot me!
Darius Kolphan: Yes, I see we're under attack! Fi will return fire, of course...um, Fi?
Darius Kolphan thinks long and hard, calling upon his lore mastery to get a Knowledge check of 25
Darius Kolphan: Ah! Harpies!
Vegeta: what the hell are those??
Darius Kolphan: Those three seem a bit more trained.
I can give you a history lesson later, but they are skilled fliers. They very song can mesmerize people, causing them to simply approach them and get torn to shreds.
Vegeta: who would be stupid enough to fall for that??....
Darius Kolphan: I'm afraid we don't all have your mental training, Vegeta. Men of the arts like myself and Hawk are well trained against this kind of nonsense. Right Hawk?
Hawk?
Erlson struggles to speak, but suddenly grows weak. It takes all of his strength to lean against his cane.
Erlson: D...Damn.
Hernz: this is to burn me for skipping out on high jump isn't it? ISN'T IT??
(GM) Chad S. (GM): Suddenly multiple 30 foot pits open beneath Vegeta's feet! If only he could slow his fall somehow!
Hernz: lol
so are all 3 singing or just one of them?
(GM) Chad S. (GM): All 3
Vegeta: Claire, show them how much fun your fireballs are.... Claire?
Fleir:
Fleir : Perception
Check	19
(To Fleir): The wind sounds confused. Don't let your guard down, girl!
Chris: I assume that Fi can't attack while approaching, and will just climb.
(GM) Chad S. (GM): Yeah, all Fi can do is approach the source of the noise.

Fi activates animal focuses Bull and Monkey for climbing bonuses.
Fleir:
Fleir : Wisdom
Check	16

Fleir decides to follow Fi.
Chris: Ugh. Fi has a 17 climb check right now. This is going to get ugly.
One of the harpies, Skynail, begins to dance as she sings. Anyone not captivated can try to make a Perception check.
(GM) Chad S. (GM): (To GM) rolling 1d20+12
(
17
)+12
= 29
Chris:
Fleir : Perception
Check	16
Darius Kolphan: Darius pays attention! 21
(GM) Chad S. (GM): Neither Fleir nor Darius notice anything strange. Maybe Vegeta pays better attention?
Hawk is up.
...also she rolled well.
Vegeta: perception 38
(To Vegeta): Skynail is casting a spell, weaving the verbal components into her song.
Vegeta: she's casting something like Hawk does when he sings! Watch out!
Try to interr- ELF what the hell are you doing!?
shoot you imbecil! Claire, go! ... have you lost your minds!?
Fi: Hang on, I've got to figure out what's up with the wind.
Fleir:
Fleir : Sense-Motive
Check	9
Fleir : Intelligence
Check	14

Fleir is uncertain of what Fi is doing.
Chris: Some vocal encouragement to stop Fi might get her to act next round.
Darius Kolphan twiddles his thumbs, waiting patiently for his turn.
Darius Kolphan admits it ain't easy being an NPC.
Hernz: like vegeta's words aren't vocal encouragement??
Chris: She's a wolf. Try something like "Fleir! Grab Fi!"
Elf is an unknown word :-P
Hernz: oh, Fleir... thought you meant Fi... since you interchange he/she all the time
Chris: Fleir can probably pin Fi.
Hernz: I bet fi's CMD is lower than Fleir's CMB without a roll lol
Chris: Fleir CMB 16. Fi CMD 22.
Hernz: close lol
Chris: Fi doesn't have his Dex bonus up.
Hernz: veg could never trip himself if he tried... 10 str... lol
George: Ok, Hawk double moves up.
Probably quietly humming to himself.
Darius Kolphan: Friends! Hold! You are ensnared by the seductive song of the sirens!
Darius Kolphan puts a hand on his shoulder and points dramatically upwards.
Darius Kolphan: THEY! ARE THE ENEMY! And must be stopped!
Vegeta: at least someone has retained their sanity!
Darius Kolphan: Heed my call, brave heroes!
George: The hilarious part is that Hawk has good progression for will saves, but his wis is so bad his save sucks.
Hernz: lol
Darius Kolphan uses his Bardic Performance to countersong the harpies as he runs for cover.
Darius Kolphan: Perform check: 13
(GM) Chad S. (GM): ...aaaaaand he rolls a 3.
Hernz: ........
George: Hehe.
You really do just want to get the party killed, huh?
(GM) Chad S. (GM): lol
Darius Kolphan: Listen to my words, not the Siren- cough cough hack wheeze Oh, that didn't help much...
(GM) Chad S. (GM): Darius moves ahead, drawing his shortbow.
George: The trick is they just need to get Hawk sorted so he can countersong. His perform check is a bit higher than Darius'.
(GM) Chad S. (GM): Darius is an actor, not a singer!
Erlson: Silence around your friends, quickly!
Erlson stuggles to recover from his curse, barely pulling out a magical scroll.
Hernz: does anyone have remove curse to make him useful!?!? lol
The best groomed of the three flies onto another spire and stops singing. She glares straight at Darius.
Syril: Oh, isn't this a joy? Complimenting my singing like that? You'll make a fine mate.
Once we soften you up, of course!
(GM) Chad S. (GM): Vegeta is up. Claire and Nidri are also up, but they're Captivated by the sound on top of the statue.
Hernz: in meeting....

Vegeta powers up (barkskin) and pumps up his defense for the round as a swift (+4 dodge)
Hernz: this is the same day, right? just tracking all my ki usage
(GM) Chad S. (GM): This is the next day after the fight with the Ghosts and Behir
Hernz: oh ok, thanks
Cat: so i mean, i guess i run up to the thing?
(i ran up to the thing.)
Chris: So, is Vegeta going to yell a simple command at Fleir? And maybe actually use Fi's name?
realtime 3/8 9:44 am
Captivated by the harpy's song, Claire and Nidri advance to the base of the mountain.
  

Round 2

 
One harpy stops singing, and screeches. Her longbow crackles with lightning as she flies to another vantage point.
(GM) Chad S. (GM): Fi and Fleir are up.
Chris: Can you elect to do 0 damage on an attack?
Fleir: I'm wondering if Fi moving can allow Fleir to take an AoO which she can bite and trip, but do no damage.
Chris: ooc
I'm pretty sure there is no rule for it, so it's up to Chad.
Fleir:
Fleir : Sense-Motive
Check	4
Fleir : Intelligence
Check	0
Fleir : Wisdom
Check	18
Chris: Guess it doesn't matter unless Vegeta shouted something.
Fleir knows something is wrong, but no idea what. And has no idea what to do about it.

Fi takes a 5' step and starts to climb.
Chris: And I'll wait there for feedback from Hernz.
(GM) Chad S. (GM): Got it. So Fi is climbing and Fleir is delaying?
Chris: No. I'm waiting for Hernz to tell me if Vegeta shouted any command at Fleir.
If he did, then Fleir will AoO Fi before she climbs.
(GM) Chad S. (GM): Okay. If he does, Fleir can make a no damage trip. I'll stick with cinematic rules, here.
Time for Vegeta's Charisma check of the gods
Vegeta: cha cha cha cha! 10
Hernz: yeah, veg has not much on handle animal if that's what I rolled...
Vegeta: why aren't you shooting at them elf??
you stupid mutt, what the hell if your master doing??
Chris: It's a 10. He's heard Fi use commands and knows their names. Are you sure he's not going to try?

Chris is really trying to get Vegeta to use Fi's and Fleir's names :-P
Chris: Oh well.
WTF did they do to the character sheets this time?!?
Fi:
Fi : Climb
Check	21
Chris: That's probably enough to climb up.

Fleir attempts to follow.

Fleir attempts to jump up.
Chris: She's size large so she doesn't need much vertical to get her front legs up.
Fleir:
Fleir : Acrobatics
Check	35
Chris: 8' jump.
Fleir:
Fleir : Climb
Check	20
Chris: That makes DC15 to pull up the rest of the way.

Fleir backs up, jumps up the wall and pulls herself up.
Chris: This sheet update somehow completely is mucking up Fleir's HP.
Found the problem. It mixed up Monster HD and Level HD.
everyone should check their HP. On the core sheet there is a class and levels section where it shows the HP. If the class HP != the Total HP, click on Add Race/Monter HD. Remove the extra HP that it put there.
Hernz: when was the last time you heard veg call fi by name? lol
and um.... where the hell did the char sheet go??
oh there we go... that stpid settings button
George: Whiskey Tango Foxtrot! I'm supposed to do what with the "sheet configuration" page?
Cat: wow maybe i don't even want to click my char sheet. :\
George: Why did it suddenly decide we have 5 racial hp per level?
This is so broken.
Chris: Yeah. Click the settings button at the top to get rid of that garbage that shows up.
It looks like it took your old HP and dropped it into a racial/monster HP slot.
realtime 3/9 8:56 am
More character sheet goodness
Fi and Fleir climb up the first 10 feet of the cliff.
Vegeta continues to scream in frustration.
The harpy atop the cliff continues her singing, and a winged lizard appears at the top of the statue! It quickly dives down.
The harpy continues singing as thunder clouds form over the area-where did they come from?
(GM) Chad S. (GM): Hawk is up.
Hernz: I don't see that winged lizard that moved down?
nmv I see it next to Darius
yay, time to see -1 climb check attempts!
Chad, where are the clouds forming?
or is that the whole area?
Chris: Are these wall DC15 or DC20?
Also if you get remotely close to the top, it will just fly somewhere else.
You are probably better off helping Erlson or Darius. Erlson pulled out a scroll and said something about silence.
Hernz: veg was going to pummel down this spire he's next to and try to make it collapse onto the big rock, giving an 80 ft boost, taking me about 7 rounds of pounding at full SSJ power... the ptero is a much better target lol
Chris: It has wings, it will just move.
Darius can also attempt to Counter Song again I think.
Hernz: yeah, but that wasn't veg's thought at the time... told you it wasn't a great idea, but figured if you guys were all going up there, maybe he missed soemthing
yeah, I'm hoping he'll not roll a 3 this time and we're good... and fi/claire clean house :)
Chris: lol. But Vegeta never misses anything.
Hernz: yeah, who knows... he wanted to punch something
(GM) Chad S. (GM): The Ptero is near Darius. Do you see it?
Chris: yes
(GM) Chad S. (GM): Okay. DC 15 Climb check.
Chris: Hmm... Fi can't fail. Maybe she would try to climb faster?
Suppose it won't matter until reaching the big climb.
(GM) Chad S. (GM): Stormclouds are forming in a roughly 180 ft radius around the big statue.
Hernz: danke
(GM) Chad S. (GM): It's dramatic now.
George: Does the -1 climb check cause a re-save, or only if Hawk falls?
Chris: It's not life threatening yet.
Hawk Hubertins:
Hawk Hubertins : Climb
Check	17

George faceplams.
George: Now I roll well.
Hawk fails at failing.
Hernz: hahahaha
George: Hawk had to take a 5' step before climbing. I think that's it for him this round.
Darius hustles toward the cliff edge and clears his throat.
Darius Kolphan: Cease this foolishness! Only death awaits you atop the statue as long as these horrid harpies persist!
Darius Kolphan tries to roll higher than a 3... 15
(GM) Chad S. (GM): He did, but that's not enough.
Chris: Chad has finally found a way to take us down with a random encounter...
(GM) Chad S. (GM): VICTORY??
Hernz: lolol
Darius realizes no one is listening to him, which is quite frustrating for a bard. He goes to plan B: Stop performing and start casting!
Hernz: technically, you did roll higher than a 3.... just saying, you might have wanted to be more specific
ok, tie for Erlson to start reading the first 3 words from this scroll and maybe finish casting it in a month
Darius Kolphan: If you are foolish enough to climb this cliff... ARE YOU FOOLISH ENOUGH TO CLIMB INTO FLAMES!
Chris: sweet!
Darius casts and a column of flame erupts on the lip of the cliff!
Darius Kolphan: Certainly it forces you to reconsider, yes?
Hernz: if you guys fail your saves now.....
Erlson: Silence...here...
Erlson manages to pull out a scroll, but he can't do much else...
Syril: Oooo, impressive! What else are you capable of, you smooth singer? Come here and give me a kiss!
The well-dressed harpy near Vegeta swoops down and focuses her spell on Darius.
(GM) Chad S. (GM): Darius's Will Save 19
Darius feels an impulse and turns toward the harpy. He is entirely focused on her. She screeches, pleased with her results.
(GM) Chad S. (GM): Vegeta's up. Nidri and Claire are captivated but would they walk into FIYAAAH?
Vegeta: sense motif to see if notice he's under some spell 40
(GM) Chad S. (GM): Oh yeah, he's dominated.
Vegeta: God dammit, not another one! AAHHHHH!!!
Hernz: I think I can do a math line from here that hits both on an uphil slope line
Chris: Do they get to save now, or would they have to be closer to get the save?
(GM) Chad S. (GM): I think you get the save at the start of your turn because the direct path is now hazardous.
Unless you're immune to fire.
Hernz: great, clair will be like "pffft"
Vegeta:
Vegeta : Galick Gun
Damage	31
GALICK GUN!!
Damage: 35, Reflex DC: 22
Damage Type: ???
Chris: Nah, they sprout wings and fly over it.
Hernz: um, take whicher damage... 4 won't make much difference I guess... stupid new macros... lightning damage
that should hit both of them in a line
Meghan: uuuugh update
Hernz: darius created an illusionary wall of fire to hopefully stop you guys from advancing... should give you another save at your turn... darius has been dommed
Meghan: no, i got that from chris
Chris: Yeah. Click the settings button at the top. to make that crap go away.
Meghan: but where the fuck is my actual character sheet?
Hernz: oh, that's the update... yeah, stupid sheet update lol
Meghan:
Claire : Will
Save:	26
is that better?
Chris: WOO!
Hernz: wait... which comes first... will save to beleive the fire illusion?
Meghan: omg
Hernz: assuming it's an illusion
cause you interact with it... if you make the save then, it's like "pffft... illusion, keep climbing"? not sure how chad's playing that
Meghan: yeah, do I make two will saves?
Chris: Chad didn't say to make a save for the fire wall.
Hernz: right... but you'll have to if its an illusion... again, could eb the real deal, I dunno
(GM) Chad S. (GM): Ptero's Reflex 12
Syril's Reflex Save 21
Hernz: yes!
using the 31 yes? figure the first roll
Vegeta catches the harpy and the Pteradon off guard with his Galic Gun, dealing a full 31 damage.
Vegeta: [harpy] you're not going to get into my head like all those weaklings... I'm coming for you
Syril: Ow! Why is your ugly slave speaking out of turn?
Darius Kolphan: He is a not a slave. He is a free man.
Hernz: did orlson do anything btw?
erlson
Chris: Say 3 words.
(GM) Chad S. (GM): He pulled out a scroll for your use.
Vegeta: old man hurry it up already!
Hernz: little do we knwo it's a scroll of meteor storm
Chris: he already said it was silence.
(GM) Chad S. (GM): So, for you captivated: Let's say you want to climb up a wall, but flames spring up in front of you. Would that cause you to hesitate and rethink your strategy?
Hernz: I know, but with how long it's taking him...
Chris: He won't be casting it. He's offering it to one of us.
(GM) Chad S. (GM): I'm gonna say Claire believes the flames are real, because she hasn't interacted with it.
Hernz: so does she then not get a will save cause she's avoiding the death threat?
not sure how the spell works
(GM) Chad S. (GM): She thinks the flames are real so it's a hazard.
The direct route is blocked by a life-threatening hazard so she gets a Will Save to rethink it.
And 26 is good enough to break free of the captivating song.
Hernz: BOOM! FIREBALL!!
(GM) Chad S. (GM): Illusions are very GM dependent, but I don't think you would crawl up to the flames, stick your hands in it and then decide it must be fake.
Chris: Ok. I'll tell meghan that she can take an action.
Hernz: yeah, makes sense that way on the saves
Meghan: hmmm...
(GM) Chad S. (GM): Yeah, the way I handle Illusions are that you think it's real until you actually interact with it. If any of you had Scent, for example, you wouldn't smell smoke and become suspicious.
Hernz: does dominate go away with a kill of the dominator? also, does the illusion need to be maintained by concentration?
Meghan: fireball on the closer harpy that's 40' up? or fireball on the one that's captivating all of them?
Hernz: I say the harpy.... take one down
Vegeta: closer*
Meghan:
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=10
Overcome SR: +2	
Damage	=9d6 Fire
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 25 to each creature in area of effect
wow, that's the worst
Hernz: terrible everything
Meghan: yeah, closer one
it's 40' up so it shouldn't catch anything in the radius
but i might want to get slightly further away from darius anyway
Hernz: and the other archers...
(GM) Chad S. (GM): Syril's Reflex Save 25
Syril: Gah! That burned my perfume! Great! Awesome! Incredible. You wingless ones are always the same!
(GM) Chad S. (GM): Nidri gets to react to the wall of flame and finish round 2.
Meghan: oho...
does she want wings?
(luckily claire forgot about her wings when she was charmed sshhhhh)
(GM) Chad S. (GM): Anyone of sound mind can make a K. Local check. You can make this check untrained.
Vegeta: 4 k Loco
George: Hawk is definitely not of sound mind.
Meghan:
Claire : Knowledge (Local)
Check	7
Skill is untrained
k lolcal
(GM) Chad S. (GM): As a reminder, this may be a good time to use those trinkets for those who did a personal quest.
Or maybe before you were captivated.
Hernz: (says chad as he prepares for the colossal statue to come to life and kill us)
(GM) Chad S. (GM): spams level 3 doom right after this battle
George: Hawk will get a chance to re-save on his next turn, assuming the fire makes him pause.
Though based on Darius, he may have a hard time making the save anyway.
Cat:
Nidranisan : Will
Save:	28
Hernz: BOOM! time to kick ass!
thank you flames!
Cat:
Nidranisan : Knowledge (Local)
Check	9
wowzas.
and i even bothered to put a rank in it.
Hernz: we know NOTHING
although I'd take the good will save instead of a good k loco
Cat: sorry vegeta, you're too far away for the prayer.
Hernz: no problemo
Cat: that'll boost ppl's saves, so i guess i'll start there.
gotta get hawk and fi.
Nidranisan : Prayer
Spell Level: Oracle, 3
Range:  See text (40' burst)
Spell Resistance: Yes
Concentration:	+16
Rolls
Caster Level Check  (Level)	=20
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Hernz: plus you get one of them too
oh, no you don't...
Cat: only if i stand directly under it.
Hernz: right
Cat: but i don't wanna get pooped on.
Hernz: lol
Cat: i think i'm also gonna get out my rod. while i'm here.
i anticipate using it.
Nidri remembers: Fire is HOT
Nidri lays a prayer on most of the party.
(GM) Chad S. (GM): Nidri, is Darius an ally or enemy?
Cat: ally.
i don't think i was paying attention to veg to even know there's a question there.
(GM) Chad S. (GM): Understood.
Cat: also: yeah i'm not fire PROOF. that's just why it wouldn't feel hot from here, totally normal.
  

Round 3

 
One of the harpies decides to shoot Claire twice for fireballing her sis.
(GM) Chad S. (GM): Arrow #1: 39 for 9 piercing and 5 electric damage.
Crit Confirm? 30 for 14 piercing
Hernz: ouch
(GM) Chad S. (GM): Ouch indeed...
Hernz: at least their arrows aren't x3 on crit?
(GM) Chad S. (GM): Hmm. I thought Claire had electric resist because she's an aasimar?
Oh yeah, x3 damage
Hernz: lit 5 I think
(GM) Chad S. (GM): And 7 piercing
Arrow #2: 16 for 7 piercing and 1 electric damage.
Yeesh, variance
Hernz: and the ones come!
One of the arrows thuds right through Claire's armor, right next to her heart. The other one isn't really close.
(GM) Chad S. (GM): Fi and Fleir vs FIYAH
Hernz: fleir is fine though
(GM) Chad S. (GM): Yeah, Fleir's just wondering why the hell are they climbing up here
Cat: poor fleir.
hey wait, have i figured out what's going on yet?
i guess i'll see if fi is still acting funny after her turn.
Fi:
Fi : Will
Save:	18
Chris: If that isn't enough, I guess I'll have to use my trinket already.
Hernz: I'm out for tonight, but looks like I won't act for a little bit :)
Cat: nidri is also paying enough attention now that she might be able to give fleir a proper command.
realtime 3/11 10:09 am
Fi is still captivated, he figures she can just go around the flames and climb the statue from the side.
Cat: let me know if i can shout at Fleir as it becomes clear that's what Fi is doing.
Hernz: Fi can use the trinket for an additional 1d6 to that roll no?
Cat: true chris did say he might do that. if he decides not to, chad, let me know if i can shout at fleir :)
(GM) Chad S. (GM): It's all up to Chris, now!
Chris: Burn the trinket for +3
21 good enough?
Sorry for the delay. I pretty much didn't touch my computer today.
Hernz: Should be... Darius had made his save with a 20
(just checked the logs lol)
Chris: Cool.
I'll setup some actions.

Fi pulls out his bow and shoots Syril!
Fi: What the heck?!?
Fi : Long Bow
Attack	27 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR

Fi asks Fleir to wait there for a while.

Fleir delays.
realtime 3/12/2017, 1:26 pm
Fi feels like climbing the mountain when he feels a sharp pain in his arm. It's Drianna's pin! He uses it to focus and quickly shoots the harpy near Darius!
Skynail calls down a bolt of lightning on Fi, dealing 11 electric damage. She flies off the top of the statue, still singing.
(GM) Chad S. (GM): DC 20 reflex safe for half damage.
the flying lizard tries to bite Vegeta.
(GM) Chad S. (GM): Did it roll a 20? 3
Okay, no.
Hawk is next.
George: So Hawk can make another save since there's a wall of fire in the way?
Hawk Hubertins:
Hawk Hubertins : Will
Save:	27
George: I need a ruling. Is the effect on Darius something that Hawk can countersong? The question is whether it's sound or language dependent. If so, Hawk will countersong it. If not, he'll draw his bow and start singing.
Hawk sees the flames and snaps out of the trance. He thinks he can countersong Skynail's singing.

Hawk Hubertins draws his bow and starts singing a countersong.
Hawk Hubertins:
Hawk Hubertins : Countersong
Class Features
Class:	Class: Bard
Bard song
Hawk Hubertins : Perform Singing
Check	32
Hawk's song drowns out Skynail's chanting. Everyone within 30 feet of Hawk snaps out of the captivating song!
(GM) Chad S. (GM): Anything else Hawk?
George: That's not enough? Yeah, I think he'll 5' step to to get out of a straight line with Fi. Just in case.
(GM) Chad S. (GM): Okay.
Syril squawks at Darius.
Syril: Hmpf! Confuse them!
(To Fi): That's your trinket. Thanks for using it.
Darius Kolphan: Ugh.
Darius turns around, silently. He casts a spell, and Fi and Fleir feel confused!
Cat: that's what george was asking if he could counterspell.
no one else was still captivated...
(GM) Chad S. (GM): Fi needs a DC 20 Reflex Save against the Lightning, and DC 17 Will Save against confusion.
Hawk countersonged the captizating song. Darius is not captivated.
Cat: ok, he was asking specifically about darius.
or he would've taken a different action.
(GM) Chad S. (GM): Something else is wrong with Darius.
Cat: unless it was unclear that darius was different.
(GM) Chad S. (GM): Vegeta noticed something about his attitude but everyone was captivated at the time. You can try a DC 25 Sense Motive check to notice something about Darius.
Cat: (or rather, that darius was un-counter-songable)
(GM) Chad S. (GM): Countersong would not help.
Cat: ok that's what george was trying to ask :)
i gotta check the log to see if nidri already tried the sense motif.
George: So how about I make a sense motive on Darius, and if Hawk fails, his action stands, but if he makes it, he'd do inspire courage instead?
(GM) Chad S. (GM): ok
Cat:
Nidranisan : Sense Motive
Check	27
Hawk Hubertins:
Hawk Hubertins : Sense Motive
Check	19
George: Ok, not making the 25, Hawk sings countersong, and will probably switch next round.
Nidri realizes Darius has been dominated and is under mind control.
Nidranisan: Oh for something something ugly in infernal
Cat: i assume it's pretty clear by who's giving the orders?
(GM) Chad S. (GM): You'd guess Syril.
Cat: is dispel magic the only thing that will end it? (or killing syril?)
(GM) Chad S. (GM): Dispel Magic, Protection from Evil may work if she's evil.
Killing Syril will also work.
Erlson pulls out a different scroll.
Erlson: Let's see...b-break enchantment...
Here it is!
Erlson coughs and produces another scroll.
(GM) Chad S. (GM): Why did I move Syril last turn? Well it didn't actions, so...
Syril orders Darius to do something and flies away.
(GM) Chad S. (GM): Vegeta's turn!

Vegeta powers up his battle prowess (1 k)
Hernz: doing one attack, if it kills it, then ignore the rest... this is flurry not pummel
Vegeta:
Vegeta : Pummel
Attack	24 vs AC
Damage	19
2nd Attack	18 vs AC
Damage	14
3rd Attack	28 vs AC
Damage	19
4th Attack	28 vs AC
Damage	16
Haste Attack	32 vs AC
Damage	14
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: no haste attack etihder
Vegeta punches the lizard and it disappears in a cloud of black smoke.
(GM) Chad S. (GM): Your first attack hit.
Cat: i think nidri's too angry at syril heh...
(GM) Chad S. (GM): Well, she didn't try to steal your man.
Claire and Nidri are up next.
Cat: ok, i'm using one use from the rod and also the reach spell feat to go from touch to medium...so it's a full round action.
(GM) Chad S. (GM): If you haven't already you can make an untrained K Local check.
Cat: oh i'm trained, and i did, and i failed it super hard :)
hawk may not have yet tho
Hawk Hubertins:
Hawk Hubertins : Knowledge (Local)
Check	22
George: Hawk takes 10 on the k/local.
Hawk takes a look at Vartal and notices a familiar symbol on her armor. it matches those of the harpy mercenary group who once attacked the party when they sailed toward the Draugh kingdom.
Nidranisan:
Nidranisan : Inflict Serious Wounds
Spell Level: Oracle, 3
Range:  Touch
Spell Resistance: Yes
Save: will half	DC: 18
Rolls
Caster Level Check	=16
When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage + 1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
Cat: that's on syril.
(GM) Chad S. (GM): I assume you want to bitch slap Syril
Nidranisan:
Nidranisan : Ranged Attack
Check:	22
Cat: y'know, from afar.
touch 22 hit? :)
(so screwed if not lol)
Hernz: damage roll
?
(GM) Chad S. (GM): Syril's will save 24
Cat: alas.
so take half of 20
and then i roll great too ;)
Syril: No! I will be captured again!
Syril's body withers, but not as much as Nidri expects.
Nidranisan: I WILL COME UP THERE AND GET YOU IF I HAVE TO.
George: Player doesn't remember, but I guess it's good to know we've tangled with these guys before.
Vegeta: old man, what in the devil are you doing? breaking out your portable library to relax and read??
Erlson glares at Vegeta.
Erlson: if you know how to beat the curse of a Devil Lord, I would love to hear it. COUGH
Vegeta: If I understand these magics correctly, you just kill this devil lord and you're all set, right? just show me him, I'll take care of the rest, heh
Fi:
Fi : Reflex
Save:	16
Chris: The dice hate me this combat.
Fi:
Fi : Will
Save:	12
Chris: as I was saying...
Meghan: high, syrile, low skynail:
rolling 1d2
(
1
)
= 1
skynail it is
unless you guys want me to finish off syril
Cat: finish off syril.
Meghan: like. maybe.
Cat: it'll free darius from the dominate.
Meghan: okay
she saved for half last time, right?
Fi:
Fleir : Will
Save:	23
Save Notes: Evasion
+4 Will vs Enchantment
Meghan: do we know what they're strong against?
Chris: Once again, the wolf is fine.
Cat: she will saved. probably their stronger save, i'd guess they are not as good at fort, maybe medium at reflex.
but i am guessing. :)
seemed pretty crispy to fire last time. but 80 ft up.
Meghan:
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=28
Overcome SR: +2	
Damage	=9d6 Fire
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 24 to each creature in area of effect
... seriously?
Meghan: but yes, on syril
Cat: then again, fireball goes forever.
Meghan: at least my caster level check was better
and actually this isn't letting me mark down how many spells i've used today, but it's actually with 6 left
Cat: they made spell counting stupid.
Meghan: yeah
Cat: you click in the box and then use arrow keys or scroll.
Meghan: "show uses"?
Cat: everything else still has the clickable arrows up and down.
yes, show uses also sounds helpful.
Meghan: what box?
Cat: i use the counters in "# Used" column under the "Spells / Day" heading.
Meghan: I don't see a # used column
uuuugh
i switched between prepared and spontaneous and when i went back to spontaneous it had completely changed
Cat: uh, wow.
so what you're telling me is, don't switch.
Meghan: well, the numbers are still the same but there are a lot more columns
but alos, # used is not editeable
Cat: it looked that way.
but when i clicked in, it captured the cursor, and then the arrow keys changed it.
and it was exceedingly stupid.
Meghan: no, it is.
just ... what's the difference between gray and white then?
Cat: no effin clue.
Meghan: like ... seriously
if you don't use gray to denote that it's not editable, what's the fucking point?
okay
Cat: also the white boxes on this page don't have the clickable arrows either.
Meghan: just. seriously
Cat: the whole spells page has been made dumb.
Meghan: seriously
George: Why was Fi making a will save?
I feel like I missed something.
Chris: Darius is confusing her.
Cat: so there's a reasonable chance someone's getting turned into a pincushion next round, and it might not be the bad guys.
sweeeet.
Hernz: lol
realtime March 13, 2017. 11:10pm
Cat: whoa, chad stays up late the night before a blizzard??
Fi is unable to dodge the lightning bolt in time. He takes 9 lightning damage.
Darius's spell takes hold of Fi's mind, and he feels confused! Fleir is A-ok.
Claire hurls another ball of flame at the well dressed harpy.
(GM) Chad S. (GM): Syril's reflex save 27
Syril is quick and lucky. She evades most of the blast.
(GM) Chad S. (GM): In California, it's 8 o
clock and 70 degrees.
  

Round 4

 
Vartal fires another arrow at Claire.
(GM) Chad S. (GM): Actually, even is Claire, odd is vegeta 2
Longbow hits AC 38 for 11 electric damage.
That's 9 piercing and 2 electric daamage
Fi and Fleir are up.
Fi is confused as per the Confusion spell: http://www.d20pfsrd.com/magic/all-spells/c/confusion/
Chris: Confusion 37
Fi: Darius need new hat.
Fleir:
Fleir : Sense Motive
Check	11

Fleir has no idea what to do.
Chris: Fleir delays again.
Hernz: "darius need new hat" fucking hilarious lololol
Cat: lol.
we need to get a fly spell for fleir heh.
Hernz: then he needs some fly skills or he won't be able to move lol
that's kinda how lucia is right now hahaha
Chris: Fly spell give a little bit. Just enough to move :-P
Cat: lol flying wolf.
not so much with the trip attacks tho
Hernz: gives you 4... plus his dex, maybe 8, minus 1 for size.... a 7 isn't terrible
Chris: 4+5-2 = 7. So the math was wrong, but the result is the same :)
Hernz: to move less than full move, hover, fly up... all require skill checks... you need like 2 per round haha... yeah, helps if you train that skill otherwise, it's a little not good
chad!! not fair that you're in CALI!! we're all snowed in! we need this to not go insane! lol
Cat: lol good luck with that hernz.
Hernz: guess binging more anime will do :)
(GM) Chad S. (GM): Darius doesn't wear hats!
realtime 3/14 8:17pm
Happy Pi Day. Let's kill some harpies!
Fi stands still, babbling nonsense
Skynail flies on top of the central spire, still singing.
(GM) Chad S. (GM): Hawk's turn is up, then Dominated Darius.
I read the rules on Domination, and there is nothing that says killing the dominator breaks domination. For this battle we'll say killing the dominator breaks control, but future battles will work differently.
Hernz: ok, let's kill darius then ;) lol
(GM) Chad S. (GM): lol
Cat: shoot syril! take the kill!
George: Hawk's going to change over songs to inspire courage, then he can try that shot, but I think he's at 1 range increment, which puts him at a -2 for the shot.
Hernz: he's at like 90 ft diagonal
George: 83 if Hawk takes a 5' forward, which he would.
Range is 70.
Cat: still might as well. :)
Hernz: we're all breaking out our pythagorian theorem lol
Cat: yeah they don't actually do diagonals up.
they just fake it and it's dumb.
because OH NOES MATH
George: Ok, so here goes... something. this does include the song, but does not include the -2 range penalty.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 34
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Syril (80 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 24
(Needs at least 31 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 26
Crit Damage: +4
Hawk Hubertins: Type: P
Cat: ...nice damage :(
George: Oops. No, that doesn't include Bardsong either.
So that attack is correct, but if it hits, she takes 2 more damage.
Hernz: you can use your d6 to add attack if you really want that to hit
not sure if 6 dam will do it in or not, but maybe
George: Not sure it's worth the one use item for this, but we'll see.
Cat: probably not worth it.
Hernz: you could use GI to give you the 2d4-2
George: Nope. Remember, we discovered it's the wrong kind of bonus.
Hernz: that's why the -2..
so if you roll well (not 1 1) it's a bigger bonus than bard song
George: Ok, so yeah, he could potentially use GI to gain a little if he missesed.
Hawk Hubertins: Err, missed.
Hernz: queuing that up in case he misses? in case chad comes on and you aren't since he's in CA time... right?
George: Yeah. If Hawk missed that shot, he'll use GI to boost it by 2d4-2 as Hernz pointed out.
Ok, next time someone else can shovel the 8" of slush. Ow.
Hernz: better than 1-2 feet like they said we'd get, right?
George: I'd take 18" of snow over 8" of slush any day.
Chris: Yeah. That snow was the worst. The snow blower had trouble with it, I had trouble with it. And even then I couldn't get it all of the driveway so it froze overnight.
Cat: our sidewalk is a plow mountain. :(
George: I'm not sure if I'll be able to get our sidewalk clear today, but I'm going to try. The driveway is passable for our cars, but it's probably not getting dug out today.
realtime 3/15 2:28 pm
ARGH MISSED MY PLANE
Hawk sings a rousing song and nails Syril.
(GM) Chad S. (GM): You don't need GI to hit her.
I saw pictures from DC. They said there wasn't much snow, but everything is going to freeze overnight.
Without Darius's concentration, the illusion of the flames fade away.
Darius walks over and points his finger near Vegeta. The ground underneath him become very slippery!
(GM) Chad S. (GM): Darius casts grease. Vegeta needs a DC 15 Reflex Save, which he'll probably autosucceed unless he rolls a 1.
Or something, Vegeta has godlike saves
Erlson keeps his break enchantment and protection from evil scrolls handy, but he can't move.
Bloodied, burnt and bruised, Syril screeches at Erlson.
Syril: WHO ARE YOU? This is all your fault, isn't it! This is MY home! I hate you!
Syril's sonic blast hits Erlson for touch AC 16 for 15 damage
You see some of the sand dissipate as a blast of pure sound slams the ground near Erlson. You also notice Erlson's magical protection diffuse the energy harmlessly around him.
Erlson: You made this your home, eh? This will soon be your grave, I'm afraid.
(GM) Chad S. (GM): Vegeta, Nidri and Claire can go next. Vegeta needs to make a DC 15 Reflex Save against Grease.
Nidranisan: Claire. Go kill that bitch.
Nidranisan casts Cure Critical on Claire!
Nidranisan: heal 21 HPs.
Nidri cures most of Claire's arrow wounds and offers a politely-worded suggestion.
Cat: lol.
Meghan: wait, which one? there are two now?
oho, but they're at the same elevation and within 40' of each other.
so obviously, both
nah, gotta kill syril, right?
Cat: yeah the one down at the bottom.
it needs to be sneezed on.
Meghan: I need to be within 45 feet to use burning arc
a fireball probably isn't going to hit both her and skynail, with the height difference
but I can do a 60' line
acid, electricity, or fire...
rolling 1d3
(
3
)
= 3
fire
Meghan:
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=18
Overcome SR: +2	
Damage	=9d6 Fire
...
god damn it
rolling 9d6
(
4
+
4
+
3
+
3
+
5
+
3
+
5
+
4
+
3
)
= 34
okay
make that slightly higher reflex save
Meghan: or die trying
Cat: i'm gonna guess, probably dead.
Vegeta:
Vegeta : Reflex
Save:	16
Save Notes: Improved Evasion
Hernz: for the record, only my will save is really good lol
so who did Claire attack? the only one Veg can reach? lol
Vegeta: I guess I'll have to try to slow down Darius
Hernz: one attack, subdual, with stun
for some reason the attack is not clicking... ok, manual mode 12 damage 6 stun save 22
yay!
Cat: maybe see if claire's attack kills syril first, the current ruling was that would free him from the dominate.
not that you can reach any of them, they're all at least 30 ft up.
realtime 3/16, 2:25 pm
Back in Boston... yaaay
(GM) Chad S. (GM): Moving Claire within range, because 3D Pathfinder rules.
Claire breathes a line of fire right at Syril. Whether or not she could dodge most of it, the intense heat is enough to fry her.
Syril: Never be...fre....
(GM) Chad S. (GM): Because the GM is lenient/no backsies because people acted upon his ruling, Darius seems to regain his composure.
Darius Kolphan: Ack! Vegeta, hold your fist! I am myself again.
Fi...doesn't seem like himself, eh? I will try to calm him or her down.
Fi: [Elven] Fly Bird Fly!
Chris: Dominate doesn't seem well written. The clause about getting another save at +2 when acting against your nature is quite vague.
(GM) Chad S. (GM): It's super vague.
Hernz: in that case veg will just... delay
nvm... all out defense... and move closer to them
Vegeta: you afraid to come down and fight? heh, figures, you insignificant beings
Chris: That works oh so well on archers :-P
Hernz: I knkow huh? lol
trying to make sure they don't plunk Claire maybe
Chris: They seem to be concentrating on Claire and Fi for some reason...
Hernz: would have nothing to do with your ranged attacks at all
  

Round 5

 
(GM) Chad S. (GM): Well, one of you has a big wolf and the other one shoots fireballs.
Everyone else...tried to climb up. Oh, and Vegeta.
Vartal: Ha! I shoot you once, you run away and put up your guard! I think we know who is doing the heavy lifting around here. Not you, big man.
Vartal shoots at Claire, hitting AC 30 for 11 piercing and 5 electric damage
(GM) Chad S. (GM): Fi is up (and still confused.) Also, Fleir.
Chris: Confusion 36
Hernz: didnt you roll that last time?? lol
Fi: Hernz is mocking me!
Vegeta: what in the devil are you saying elf??

Fleir continues to wait for useful commands or something obvious to do.
Meghan: so confusion just makes you break the 4th wall. nice
explains deadpool
(GM) Chad S. (GM): Permanent Confusion spell.
Hernz: lolol
(GM) Chad S. (GM): Terminal Cancer + Wolverine Healing = Perma Confusion
Skynail dives down, screeching along the way. She raises a hand at Vegeta and a bolt of lightning falls upon him!
(GM) Chad S. (GM): Hernz: Reflex Save DC 20 to dodge 8 electricity damage
Vegeta:
Vegeta : Reflex
Save:	10
Save Notes: Improved Evasion
(GM) Chad S. (GM): You failed a save? It's a Christmas Miracle!
Vegeta: hahaha... what is this?? what's this joke of an attack??
Hernz: pftt, 4 damage...
Darius looks apologetic.
Darius Kolphan: Sorry, old friend.
(GM) Chad S. (GM): Fi: Try to fail a DC 17 Will Save
Hawk is up, and Fi needs to make another Will Save.
You can try a spellcraft check to identify the spell Darius is casting at Fi.
Chris: you know what's coming, right?
Fi : Will
Save:	27
Fi fails at failing.
Chris: As I was saying.
Hernz: hahahaha
Darius Kolphan sighs.
Darius Kolphan: I will try again...his arrows will be quite useful, yes?
Chris: Does he not realize that it is his spell?
Or is it not dismissable?
(GM) Chad S. (GM): You can't dismiss Confusion, if that's what you're asking
Hernz: confusion is not

Fi
(GM) Chad S. (GM): Your 4th wall breaks are incredible.
Chris: stupid parsing.
After Darius's spell fails, he runs around his grease patch (sorry!) and heads towards Erlson, who has a scroll ready.
(GM) Chad S. (GM): Hawk, Nidri, Vegeta and Claire can go now.
Vegeta: here, let me show you how you do a proper energy attack... heh
Vegeta : Galick Gun
Damage	32
GALICK GUN!!
Damage: 37, Reflex DC: 22
Damage Type: ???
Hernz: gotta fix that txt
(GM) Chad S. (GM): You really gotta fix that damage roll, lol
Damage type?
Skynail's Reflex Save 14
Hernz: lightning
Vegeta's lightning strikes Skynail dead on, although it doesn't hit as hard as he would expect.
Hernz: grrrr picked wrong lol
(GM) Chad S. (GM): Pick sonic next time!
(From Vegeta): dr 5 or 10?
(To Vegeta): Energy Resist 5

Chris is so done with sonic.
Hernz: the spell doenst do sonic lol
I don't see where that extra text is coming from....
(GM) Chad S. (GM): lol
Hernz: ok, let's test this...
Vegeta:
Vegeta : Galick Gun
Damage	21
Weapon Notes: DC 22 save
Hernz: ugh... worst test ever roll wise... but yeah, the old attack seems to have kept my custom macro and trying to do it's own too... ok, that should be better now
(GM) Chad S. (GM): At least you got that 21 out of the way lol
Hernz: one more test for my other spell
Vegeta:
Vegeta : Ki Blasts
Attack	26 vs Touch
Damage	10
2nd Attack	13 vs Touch
Damage	19

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 32
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Skynail (30 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 15
(Needs at least 33 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 20
Crit Damage: +9
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Skynail (30 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 27
(Needs at least 28 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +4
Hawk Hubertins: Type: P
George: Hawk took a full attack, so no movement. Don't think he's going to bother with a 5'.
Cat: hey meghan, does claire already have a deflection bonus to AC?
if not shield of faith will give +3 AC, otherwise I can just come heal.
Hernz: she probably has a ring of prot
Cat: i don't remember if she took one or not.
Hernz: I forget if +1 or +2
Cat: but we're not moving on until she goes anyway, so.... :)
Hernz: she def has one
Meghan: I think I do
Cat: all my useful spells are range personal. it's the usual "screw clerics" bullshit. :)
Hernz: I think you can heal faster than they can damage, so that's a plus being a cleric :)
Cat: uh, no, i roll shit for all healing rolls remember? :)
Hernz: hahahaha
Meghan: hm... mage armor is an armor bonus, not a deflection
Cat: yes. that's why i bothered to ask.
Hernz: correct, but the prot ring is defelction
Meghan: I do have a ring of prot +1
Cat: so shield of faith would only give you 2 places of armor.
would you rather just have a big heal?
Hernz: heal wudl protect from these other reflex based attacks
Meghan: mmm, probably heal, yeah
my ac is 16
Hernz: yeah, he's been hitting in the 30s...
Cat: haha.
yeah if i could give you the 50% miss chance thing, sure.
but nooooo.
personal only.

Cat casts Cure Critical on Claire!
Cat: heal 28 HPs.
Hernz: BOOM!
Cat: well, the broke spell tracking.
so no clue.
Meghan: yeah
Cat: oooooooh
george found it!
there's a "total spells manually" checkbox!
Vegeta: Claire, got any more of those fireballs?
Meghan: yeah, like 6
and 4 of the dragons breath things
i should take a feat that lets me double-cast
Hernz: only quicken spell, which ups by 4 levels...
though there are some "swift" spells
Meghan: i will fireball them into the great beyond if I survive
i've also got 8 second list spells and 7 first list
Hernz: how do you have more than 6 per day for each level?
Cat: stats.
Hernz: oh right
doy
Meghan: so much cha
Hernz: I totally forgot the stat ones lol
Cat: tho shouldn't it be 8 first and 7 second?
that's what my sheet calculated :)
Meghan: no, it's 8 for all of them but i always have armor up
Cat: aaaah ok.
Meghan: so i assume i've spent a first
depending on the time of day, it might need to be 6 first
again. so much cha
Cat: heh. 22?
Meghan: 24
Cat: sweet.
i should get an item some day.
Meghan: with the headband of alluring charisma
yeah
and if i run out of fireballs, I also have a necklace of fireballs
maybe i should light 'em all up and huck it
Hernz: lolol
so you gonna shoot one? you're up
Meghan: oh, it's my turn? lol okay
skynail has taken some damage and is still up in the air
which I think means a fireball centered on her won't actually hit us
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  760 (Long) (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=13
Overcome SR: +2	
Damage	=9d6
Claire is attacking with Fireball
Meghan: Fireball uses remaining: 5
Damage: 31 to each creature in area of effect
(From Vegeta): oh, and as a swift action, he's burning 1 ki for 4 AC for the round
realtime 3/17 9:06am
Hawk shoots Skynail.
Nidri sees a damage race and helps Claire stay in top shape.
(GM) Chad S. (GM): Skynail's Reflex 25
Skynail evades most of the fireball, and continues singing.
  

Round 6

 
(GM) Chad S. (GM): Vartal chooses between shooting Claire (odd) and Nidri (even) 1
Vartal: 'Nail, get up here. You saw what happened to Syril.
Why do I got to be the smart one?
(GM) Chad S. (GM): Vartal shoots at Claire, hitting for 10 piercing and 1 electric damage.
AC 37
Crit Threat: AC 22 for an extra 19 damage
Claire surely would have been bleeding out if not for Nidri's assistance. Vartal's arrow pierces dangerously close to Claire's heart.
(GM) Chad S. (GM): Fi vs Confusion: Round 3
Also, Fleir wonders what she's supposed to do.
Hernz: way to roll good saves and attack... seriously, this guy's been hitting 15+ on all lol
(GM) Chad S. (GM): I think this is the second time Claire has been hit critically. She's a magnet for this kind of stuff.
Hernz: good thing she's been immune to that extra lit dam
(GM) Chad S. (GM): Yeah. I bought a book that gives good guidelines for monster defenses and damage. The damage was a little too high in the last encounter. Still a work in progress!
Chris: Confusion 11
Darius Kolphan: Eh...Fi?
Hernz: woot woot
Vegeta: SNAP OUT OF IT ALREADY ELF!!
Chris: You mean I actually have to do something.
Darius Kolphan: My apologies for the confusion, but I can end the effect. You have to not resist it, yes?
Fi: Oh, yes? I won't resist.
Darius Kolphan: Phew!.
Now then, as soon as my magical armaments are ready...
Darius Kolphan waits for his turn.
Chris: No haste, right?
Hernz: correct... just bardsong

Fi shoots at Skynail.
Fi:
Fi : Long Bow (Rapid)
Attack	32 vs AC
Damage	19
2nd Attack	23 vs AC
Damage	21
Rapid Attack	33 vs AC
Damage	20
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Ah, there are the good d20s
Fi is back. And to celebrate, he sticks 3 arrows into Skynail's chest.
She finally stops screeching and falls to the sandy ground, dead.

Fleir attempts to provide cover for Fi.
Vegeta: go feast on that wolf :)
Vartal shakes her head.
(GM) Chad S. (GM): ...just in case people were wondering why Fi's actions were denied for so long.
Chris: Can Fleir ready an action to move between Vartal and Fi when Vartal next moves?
Vartal: Dummy. That's why the kids listened to me.
(GM) Chad S. (GM): You mean if Vartal moves, you want Fleir to stand between her and Fi?
Chris: yes.
Hernz: isnt that aid another?
(GM) Chad S. (GM): Yes, Fleir can ready a move action to physically move around.
Chris wants Fleir to physically provide cover, since she's Large.
Hernz: k
Darius Kolphan: Finally, one more remains. But first, Fi, please.

Fi doesn't resist.
Chris: Now Darius, dominates her.
(GM) Chad S. (GM): GOT EEM
Vegeta: lol
I grow bored already.... you're time is up you noisy bird

Vegeta does nothing but defend... in a cool way
(To Fi): As Darius casts, you feel your mind at ease. The confusion you once had is briefly replaced with tranquility and calm of a forest hike.
(To Fi): For a moment you feel at ease- so relaxed you don't even want to fight. Then Darius releases his concentration and the tranquility fades. You have your friends to help.
Fi: Sorry, Fleir. Something got into my head.
Darius casts a spell. Fi drops his guard for a moment, then readies her bow for another volley.
Darius breathes a sigh of relief.
Vegeta decides to be a cool guy who can't High Jump or Slow Fall.
Chris: I feel like I'm playing fire emblem. Uhoh, the archer is in range of the flier.
Hernz: hahahaha
Erlson decides to be a old man who can pull scrolls out of nowhere but can't really fight.
(GM) Chad S. (GM): Hawk, Nidri and Claire are up.
Meghan: i love the way they're close but not really because they're up high
like somehow fireballs won't reach them there.
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  760 (Long) (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=23
Overcome SR: +2	
Damage	=9d6
Claire is attacking with Fireball
Fireball uses remaining: 4
Meghan: Damage: 29 to each creature in area of effect
Huck
(GM) Chad S. (GM): Vartal's Reflex Save 26
Hernz: man, they've been nailing those...
Vartal seems to completely evade the fireball.
Meghan: damn it
evasion
my old nemesis
who wants a fly? to go kick her ass?
Vegeta: ;)
Meghan: (possibly also a greater invis if you're up for it)
because it's even more fun to not know where the attacks are coming from
Hernz: fi would take it down by the time you cast 2 more spells lol
Meghan: so what you're saying is make Fi invisible?
Hernz: not much point to that... he'll be denied dex or something, but Fi can pretty much hit him anyway... won't really benefit Fi much I don't think
Cat: benefits fi if it tries to attack her.
Nidranisan: Seriously, am I just gonna stand here and do this?
Nidranisan casts Cure Critical on Claire!
Nidranisan: heal 21 HPs.
Cat: YUP, THAT'S MY HEALZ DICE.
George: It's going to be a sort of PITA for Hawk to get to Claire, so I think he's going to sing for one more round and shoot.
Chad, please apply range penalties appropriately. Here are the to hit rolls without any range penalties. Range = 70'

Hawk Hubertins is attacking Vartal (100 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 25
(Needs at least 33 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +6
Hawk Hubertins: Type: P

Hawk Hubertins is attacking Vartal (100 feet up) with his Composite Short Bow!
Hawk Hubertins: Attack Result: 28
(Needs at least 28 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 23
Crit Damage: +12
Hawk Hubertins: Type: P

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 31
Note: Effect lasts for 2 rounds after song has ended.
Vartal should have deflected Hawk's second arrow, but he aimed it so well it scored anyway.
(GM) Chad S. (GM): Cinematic House Ruling: She has deflect arrows, but you did land a crit. Normally the feat would win but, she's an NPC.
lol
Nidri resigns herself to heal duty.
  

Round 7

 
Vartal: This is it, huh? Four generations, down the drain. Well, five technically. It was you or us.
Vartal Isn't sure who to shoot: The woman who has fried her sisters, the other woman who keeps saving her, or the... elf who just skewered her other sister.
Vartal: Claire = 1, Nidri = 2, Fi = 3 2
Always kill the medic, first.
Vartal shoots Nidri hitting AC 34 for 14 piercing and 4 electric damage.
Vartal shoots Nidri hitting AC 25 for 12 piercing and 3 electric damage.
The first show should be AC 32. Not that it matters, here.
Nidri is hit twice, but the electricity tickles. That's a benefit...
(GM) Chad S. (GM): Party is up.
Darius takes the first shot, hitting AC 13 for 11 damage.
Darius fiddles with his shortbow, nearly shooting himself in the foot.
Nidranisan: Darius...maybe you could spend a little time with Fi and Hawk working on that.
Cat: also, still love the idea of putting the fly spell on fleir. :)
but actually, veg is probably a better choice.
Darius Kolphan turns red in embarassment
Darius Kolphan: Ah, yes...well.
George: Well, so now I know why Vartal isn't a pincushion yet.
(GM) Chad S. (GM): Also you're the second attack against her this combat.
Cat: yeah everyone focused on the other two first. :)

Fi shoots at Vartal!
Chris: Including -2 range penalty.
Fi:
Fi : Long Bow (Rapid)
Attack	13 vs AC
Damage	21
2nd Attack	18 vs AC
Damage	20
Rapid Attack	13 vs AC
Damage	14
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: HAHAHA!
Fi: Gah. Not so close girl, I'll miss the... oops.
Chris: Same thing as last time for Fleir.

Vegeta delays for now
Hernz: nidri could also summon some good flying thing

Vegeta rather waits for others first
Hernz: if he gets a fly, great, if not, he'll do the same, fight def
Cat: nidri really needs a couple rounds to ramp up.
she's gonna queue up to cast some defense on herself now that she's suddenly a target.
Hernz: oh right, he could pluck you off and ruin the 1 rd spell
Cat: and hope vartal doesn't crit either her or claire.
honestly i'm more likely to fly up there and try to fleshworm thing
Hernz: if no flight on veg, he'll move closer to provide some sort of cover for you two
Cat: it's durasive, it's fort saves, and it does a little bit of damage even if you fail.
gotta get within like 45 feet tho.
Hernz: ooooh! that was a good spell last time :)
Cat: yeah. also need to make a ranged touch attack, but i think that's probably ok.
w/prayer and bardsong.
but yeah, sickened if it makes the save, and if it fails one, it's dex damage.
so that's probably the plan right now.
but yeah, first up i think is gonna be the 50% miss chance spell.
Hernz: yeah, starting to sound like an improved invis on claire for herself might be a good idea
Cat: otherwise i'm a total sitting duck.
yeah we need to make ourselves unattractive targets.
so my fly speed is 60 once i get my wings on.
so it'll take me 2 rounds to get up there anyway.
Hernz: I'd say "fi blah blah"... but we saw what fi did lol
Cat: yeaaaaah well.
also, that one hit hawk got like didn't even make a dent in the HP bar ;)
Hernz: he missed the crit threat
Cat: yeah but still.
Hernz: but yeah, in theory, the feat can be used for crits also.... chad is nice lol
Cat: oh right the whole party is up.
i can just go now.
Nidranisan:
Nidranisan : Shield of Darkness
Spell Level: Oracle, 3
Range:  Personal (touch)
Effects/Target: personal
Concentration:	+16
Rolls
Caster Level Check  (Level)	=14
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.
George: Ok, Hawk will attempt to climb back down.
Hawk Hubertins:
Hawk Hubertins : Climb
Check	14
George: Was it 10 or 15 to climb down?

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 30
Note: Effect lasts for 2 rounds after song has ended.
Hernz: does TI help skill checks if you need to?
cause if so, bardsong isn't helping skills, so even a lowly TI would give you a 16 in case that's the check
yeah, it applies to skill checks... so yeah, worst case, you cast that as your immediate action
George: Yeah.
Hernz: still useful spell even if it doesnt stack with bardsong :)
Hawk Hubertins: True.
realtime 3/18, 4:52 pm
Vartal seems curious as Fi's arrows thud into the stone pillar. Fleir's just really happy her friend is back to normal.
Hawk casts Timely Inspiration so he can climb back down.
Nidri buries herself in pure darkness.
Vegeta waits to see what Claire will do.
Cat: btw how's the wind, chad? :)
(GM) Chad S. (GM): Warm, lol.
I'm back in Boston, btw. Man, LA was foggy.
George: Ok, I marked off a clone. I mean, a 1st level spell so TI was cast. That also gives a free round of bard song.

Cat was so unclear.
Cat: planning to fly next round :)
Meghan: ... i think fireball is the only thing I have that will reach
sadly
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Range:  760 (Long) (760 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=19
Overcome SR: +2	
Damage	=9d6
Claire is attacking with Fireball
Fireball uses remaining: 3
Meghan: Damage: 29 to each creature in area of effect
let's see if she makes her reflex save again. probably
Cat: ok, no fly on veg then.
Meghan: oh, yeah
shit i was going to do that
can I undo?
Cat: that's why he delayed to see what was happening :)
i mean if chad didn't process it yet probably?
Meghan: it's the same level spell
(GM) Chad S. (GM): So fly or fireball?
Chris: She says yes to fly on Vegeta.
(GM) Chad S. (GM): Vegeta fly!
Chris: So move her over and cast.
Vegeta can fly at 60 feet!
Thanks Claire.
(GM) Chad S. (GM): Vegeta gets a +4 Fly skill bonus due to her spell.
Cat: don't fall, i'm not coming to get you ;)
(GM) Chad S. (GM): Remember to pay attention to the fly rules!
Meghan: sorry
Vegeta: Flu 12
Hernz: yup, I got the flu
ok so that won't let me fly more than a 45, so I can just fly... that will have to do for now... I have a shitty flight
Vegeta:
Vegeta : Galick Gun
Damage	21
Weapon Notes: Reflex DC 22; Fire Damage
Hernz: how do you get a 21 out of 9 d6???

Vegeta spends one ki to boost AC for round
Hernz: 3 1s, 4 2s.... ugh
wait, do I need another flight check to stay up there at the end of the round or does hover mean I don't move for the round?
Cat: she's got super evasion anyway.
hover means you don't move for the round.
Hernz: crap, totally forgot she did... would have used my other attack then... stupid...
Vegeta: thanks claire... hm... this flying takes some getting used to...
Hernz: wait, I have to move in a 45 degree angle... not straihgt up
Cat: yes.
and it's half move.
so you can only get 30 feet up
Hernz: ?
Cat: if you are moving upwards they abstract away the 3d geometry by just saying you get half move, it's bullshit.
"can rise at half speed at an angle of 45 degrees"
Hernz: oh... ok, then um... let me see if I have to figure something else to do then cause my spell won't reach...
can you fly sideways with no issues?
Vegeta: ok, so nothing is shot this round... and instead, he will double move to get to 60
Hernz: ok, done, and cancel that shot I made
Meghan: i think the flight spell is at move 60
so yeah
sorry, finally reading backlog
Hernz: this is why lucia will get rid of her flght haha
Cat: flying sideways is no issue as long as you have a relatively straight line.
if you turn more than 45 degrees you have to make a check.
"can also turn up to 45 degrees by sacrificing 5 feet of movement"
Hernz: yup, just read all the rules :)
Cat: heh. yeah nidri's fly check is 15.
so she mostly manages ok.
i think next level her wings switch to good maneuverability instead of average, which will give her another bonus.
realtime 3/19 4:20 pm
Aided with the power of flight, Vegeta flies upward to engage Vartal on equal terms.
  

Round 8

 
Cat: "equal"
i'm guessing her fly check is sliiiiighly better. :)
Vartal fires at Vegeta once before becoming annoying.
(GM) Chad S. (GM): Just a bit.
Vartal: They always look so clumsy at it...
Longbow vs Vegeta: AC 28 for 13 piercing and 3 electric damage.
Vegeta's Ki boosted defenses hold and he deflects the arrow. Vartal takes off from the pillar.
(GM) Chad S. (GM): Party is up.
Cat: lol off the edge of the map she goes huh.
(GM) Chad S. (GM): When it comes to flying, facing doesn't matter in between rounds.
So even though Vegeta flew south last round, he can spin northeast this round without worrying about 180 degree turns.
Cat:
Nidranisan : Revelation (lvl 7)
Class Features
Class:	Class: Oracle
Wings of Terror
Chris: So 95' away and 90' up is what distance of shot?
Do they actual use the triangle rule or is it something silly?
Cat: nidri is 30 ft up.
it's something silly.
(GM) Chad S. (GM): I think it's L distance
So it's 185'
At least that's what I've been doing for Vartal
Cat: that's basically how they do movement.
Nidri sprouts wings and gives chase.
Chris: Ok. Still only 1 range increment.

Fi shoots at Vartal again!
Fi:
Fi : Long Bow (Rapid)
Attack	27 vs AC
Damage	14
2nd Attack	13 vs AC
Damage	15
Rapid Attack	31 vs AC
Damage	18
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Range penalty included.
Vartal almost catches the first arrow, but the third one is a solid hit.
Darius casts a spell.
Chris: We'll continue with Fleir's delayed action.
held action.
(GM) Chad S. (GM): Vartal's Will Save: 16
Darius took Spell Focus: Enchantment for a reason!
Cat: lol.
Vartal seems momentarily dumbfounded.
Darius Kolphan: I may not be a good shot, but you mind is an open book to me.
...and now I take cover.
Erlson takes a deep breath to regain his composure.
(GM) Chad S. (GM): Hawk, Claire and Vegeta are up.
Cat: i have informed george. but he's playing no man's sky.
so yeah. :)
can we id what darius cast?
Nidranisan : Spellcraft
Check	29
(GM) Chad S. (GM): He cast confusion.
Cat: heh.
and it looks like it worked?
(GM) Chad S. (GM): Yup.
Cat: faaaaancy.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 30
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 30
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Claire
Hawk Hubertins: healing 16 hp!
George: Hawk gets a free round for casting.
Meghan: anyone else want a fly?
FLEIR?
Cat: size gives you penalties to fly skill checks....
Meghan: damn
still
but she has much more dex than vegeta
Vegeta: fly 26

Vegeta charges at vartal (yay charging flight rules not saying you can't!)

Vegeta powers up for the round
Vegeta:
Vegeta : Pummel
Attack	25 vs AC
Damage	13
2nd Attack	33 vs AC
Damage	19
3rd Attack	18 vs AC
Damage	14
4th Attack	28 vs AC
Damage	18
Haste Attack	22 vs AC
Damage	17
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver 
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 22 or stun for 1 round.
Hernz: ignore haste attack
hope he stuns and falls down go boom
if the first hit doesn't land, I'm using the 1d6 to make sure it does 4
oh, actualy, since I charged, those are all at +2 to hit
(From Vegeta): AC is a lowly 29 this round :)
realtime 3/20 8:51 am
Vegeta slams into Vartal like a comet with the strength of 3 men!
(GM) Chad S. (GM): Fort Save: 17
Vartal drops like a rock, taking 39 damage when she slams into the earth.
(GM) Chad S. (GM): Claire to finish round 8 (and maybe the combat?)
Meghan: the problem is all my spells are save for half, which means her evasion is going to keep them from hurting her
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Rolls
Caster Level Check	=28
Overcome SR: +2	
Claire is attacking Vartal with Burning Arc
Burning Arc uses remaining: 7
Damage (primary): 9d6, 34
Meghan: Damage (secondary): 4d6, 16
Damage (tertiary): 2d6, 10
Chris: She's stunned, so evasion is probably much worse now.
Meghan: yeah, going for the second list and saving the few fourth ones I have instead
(GM) Chad S. (GM): Reflex Save 24
You can't apply dex bonus to AC when stunned, Reflex saves are ok.
Vartal still has enough wits to dodge the flames.
  

Round 9

 
Vartal sits there on the ground, stunned.
(GM) Chad S. (GM): Vartal is stunned until Vegeta's turn.
Alright, somebody kill her so I can make stuff up. I mean, advance the plot.
Chris: well she gets an AC bonus for being prone, but I don't have a penalty anymore.
Fi:
Fi : Long Bow (Rapid)
Attack	32 vs AC
Damage	13
2nd Attack	12 vs AC
Damage	17
Rapid Attack	23 vs AC
Damage	17
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: I think the first takes care of this.
(GM) Chad S. (GM): Thanks Chris
Too stunned and confused to put up an appropriate defense, Vartal takes an arrow to the knee and collapses in the sand.
The thundercloud dissipates and the party is left with three dead harpies.
Combat Over
  

Fi's a Dad. Mom. Parent.

 
As Vartal falls, Erlson regains his composure and approaches the party.
(GM) Chad S. (GM): I suspect these harpies made a home near the top of the statue.
Erlson: says Hey that's my line!
Fi: I suppose those people who are flying could check if there is anything up there.
While I could probably climb that, I would rather not do so.
Erlson: Hmm...I have a scroll of fly somewhere... ah yes, here it is.

Fi points to the two people in the air.
Fi: Hopefully we're covered for now. I'll keep that in mind though.
Erlson: Hmm? Oh yes, sorry about that. I was a bit out of it.
Fi: How many of those things do you have in there?
Erlson: It helps to be prepared, even if I can't actually do anything when danger occurs.
Hawk Hubertins: We all have our faults, Erison. That you are able to overcome yours at all, and that you still think to be prepared despite your difficulties speaks well of you.
(GM) Chad S. (GM): Hey, anyone checking out the cave: Feel free to read the "Harpies of the plains" handout in the loot section.
Erlson: Yes, we do have our faults.
Vegeta: hmph... nothing but a bunch of cannibals...
[at the egg], anyone want an ugly baby? heh
Nidranisan: We'll probably want to go discuss that with the rest of the team.
Let's bring the items down for now.
Cat: i'm assuming we spent enough time up there that i am marking off 2 minutes of wings (one for the combat and flying up, and one later to fly back down.)
Hernz: oh um, I might need help going down lol
cause I don't have slow fall (damn you Chad!!)
Cat: i'm guessing you bail before your fly spell runs out.
and i send you with whatever you can carry.
Hernz: all 3 lbs lol
Cat: whatever.
Hernz: but yeah, sounds good
Cat: fly is 1 min/level
Nidranisan: you can spend the last minute ferrying down the stuff in batches.
erp.
Hernz: oh, I thought it was rds per level... yeah, plenty of type
Nidranisan points ooc.
Hernz: time
Cat: yeah.
my stuff i can shut on and off per minute.
save my minutes for later :)
Hernz: cool... so I think you're up with 7 appraisals?
I'm hoping one of these goggles are the ones used by quicksilver in the xmen
Cat: six magic items.
i don't have appraise trained, for the jewelry.
Nidranisan:
Nidranisan : Detect Magic
Spell Level: Oracle, 0
Range:  See text
Concentration:	+16
Rolls
Caster Level Check  (Level)	=13
Nidranisan : Spellcraft
Check	16
Nidranisan : Spellcraft
Check	18
Nidranisan : Spellcraft
Check	16
Nidranisan : Spellcraft
Check	24
Nidranisan : Spellcraft
Check	31
Nidranisan:
Nidranisan : Spellcraft
Check	34
Hernz: JUNK lol
Cat: lol.
got the goggles tho ;)
and maaaaybe the amulet.
Hernz: though technically, you can't fail a check with a 1... so even if it's a 16, you can still ID it
Nidranisan: uugh i have to look at the weapons and armor again tomorrow.
Cat: uh, it's like 15 plus 2x caster level or something silly.
Hernz: oh... ok, yeah, maybe try again lol
Cat: sorry, plus caster level.
so yeah. i suspect even the 18 is gonna be a fail unless it's +1 studded.
Nidranisan: Well folks, they're gross, there's a shit ton of blood and gore up there, and...there's one seemingly-live egg left in the hatchery. What do y'all want to do with it?
realtime3/21 8:29 am
realtime 3/21 8:29 am
Nidri easily identifies both pairs of goggles and the amulet. The rest... is a mystery.
Hernz: thanks for including the links lol
can someone use the treasure hunter goggles to cast identify on those other 3 items? lol ;)
Cat: if they have spellcraft skill, sure. :)
if i had the cash i'd keep those lol.
expensive though.
Hernz: well, you can use it now though, right? until we sell it lol
Cat: can def use until we sell it. still have to wait until tomorrow to retry on the same item.
Hernz: boo ok
Cat: but at min 26 i'm pretty sure i'll get it lol.
maybe hawk or claire has a decent spellcraft and could try them out today.
the goggles of night are expensive, yeesh.
i mean they're cool and all.
Hernz: veg might fight for the goggles of night.... he hates all of chad's miss chance encounters due to low light lol
might
Cat: heh yeah got the cash lying around?
it's cool, chad will just make magical darkness ;)
Hernz: lolol
no I owe u and hawk
Cat: i feel like the treasure goggles are one we could consider keeping "as a party"
Hernz: but I like having nidri struggle for weeks to ID a prot ring +1 lol
Cat: i'm pretty sure it just took a totally embarrassing four days or so.
Hernz: cause other than the ID spell on it, the rest is... blah... detect doors, we have a few peeps with high perceptions
Cat: yeah, but you have no idea how many secret doors we're missing ;)
Hernz: an average secret door is DC 20 perception... I think 2-3 of us can beat that without even rolling
Cat: yeah, average ;)
...i guess if the goody two-shoes peeps don't log in, we'll just leave the egg up there lol. ;)
i mean it's not the kind of thing that would have like...plot, or anything.
Hawk Hubertins: An egg?
Nidranisan: yup. still warm.
(GM) Chad S. (GM): Once you guys figure out what you want to do with the loot (the egg in particular,) we'll move on.
Nidranisan: I'm reluctant to move it unless someone wants to keep it.
I sure don't.
Vegeta: who wants a new ugly pet? maybe food for your wolf, elf?
Hernz: did it look like the other hatched eggs?
(GM) Chad S. (GM): Yeah, it looked similar.
Hernz: and I forget, was there any indication of what the hatched ones were?
I'm guessing ooc they were harpies, but guess I shouldnt assume...
(GM) Chad S. (GM): K. Nature can confirm the eggs.
Vegeta: and apparently they had one of frieza's men there too... eaten... clearly, his henchmen aren't very good
Cat: don't have it.
Hernz: me neither lol
Nidranisan: ...yeah hard for me to tell what it is, do you all need to see it?

Vegeta will bring the egg down while he can for Fi to take a look
Hernz: is it a dragon ball!?!?!?!?
(GM) Chad S. (GM): BOOM DRAGON BALL QUEST UNLOCKED
Hernz: I guess hawk can also check since he has all k's right?
Cat: yup.
(GM) Chad S. (GM): You can also bug Darius.
Vegeta: Darius, any idea what this is?
Hernz: roll a 1 and I kill you
(GM) Chad S. (GM): (As he took his 20+ knowledge roll to ID the harpies in the first place)
Hawk Hubertins:
Hawk Hubertins : Knowledge (Nature)
Check	21
George: Hawk takes 10...
Darius Kolphan: Hmmm. an egg. That's a harpy egg, I recall.
George: Can Hawk confirm with that 21?
Darius and Hawk confirm that's a Harpy egg. The egg can survive for a couple of days without trouble.
George: What kind of care would it take for us to take it with us?
Vegeta: ...is it worth anything? or have any practical use? maybe some crazy mage needs it for spicy soup?
(GM) Chad S. (GM): Low level heat is enough to keep it going.
Cat: ....can i just cast 'endure elements' on it?
Hawk Hubertins: It's an intelligent, if generally somewhat unpleasant being. I'm not sure I can leave a defenseless baby like that.
Hernz: we're in the desert... think endure elements will protect it from heat, which is opposite what we need no?
Cat: it prevents mild environmental discomfort basically.
Erlson: Hmm. It is the age old question- are harpies inherently evil, or is it a byproduct of their society?
Erlson shrugs
Erlson: At least it's not hostile right now.
Chris: You know... this is how Fi ended up with a wolf in the first place.
Cat: FROM AN EGG?????
Chris: Yes.
Wolf eggs.
Cat: i have new-found respect for fleir.
Vegeta: great... so from what you're saying [hawk] we have to carry this around with us? I guess emergency food isn't a bad idea...
Nidranisan: don't you not even eat meat?
Vegeta: for you... not for me

Fi frowns.
Fi: I'll take her. At least until we find someone who might take her in.
Cat: well, lemme know if you want that endure elements spell ;)
Vegeta: where to now Erison?
(GM) Chad S. (GM): We wait out this storm for an hour, then continue north.
Hernz: anyone mind if veg borrows the night goggles until we get to a point where we split loot?
Cat: fine with me. i'll probably borrow the treasure ones for identifies.
realtime 3/22 10:27 am
After about an hour, the sandstorm subsides. Erlson feels confident enough to continue through the desert.
As lunchtime approaches, Erlson finds a jagged rock sticking out of the desert sands. He motions the party to lie in the shade and eat lunch.
Erlson doesn't eat much.
Erlson: Norrison is not far from here; it's about an hour away.
I can already feel my body tensing up: it's clear they still dislike me.
I won't be able to go much farther before the curse leaves the paralyzed. I think it's best for you to travel on from here without me.
*me paralyzed
Take this opportunity to recover from your wounds. I expect a chilly reception when you reach the town gate.
Norrison is not friendly to outsiders. Prepared to argue your way in.
Erlson: *Prepare
(GM) Chad S. (GM): Sometimes Dragon knows exactly what I'm saying, sometimes they don't.
George: Heh. Yeah, speech to text is interesting and only mostly works.
Ok, so heal people up before we get to the city?
(GM) Chad S. (GM): Yup, that's the suggestion.
Hernz: Veg will take a healz if available.. down 14

Cat casts Cure Light on Vegeta!
Cat: heal 10 HPs.
Nidranisan casts Cure Moderate on Nidri!
Nidranisan: heal 19 HPs.
Nidranisan casts Cure Light on Fi!
Nidranisan: heal 13 HPs.
Y'all let me know if the polite attempts at arguing our way in falls through, I'll give the other approach a try.
George: Hawk still has a bunch of healing spells available if we need them, as well as the heal stick.
Cat: i mean, if you want to volunteer wand heals in case the gate devolves into a fight that's cool, but i have this feeling like if we end up fighting, we're not getting in......
tho tbh i'm gonna armor up when we leave.
Hernz: good idea... when the city is in the distance, veg will as well
realtime 3/23 9:05 am
  

Verbal Duel: Versus Mayor Torrin of Norrison

 
The party takes some time to recover, and thanks Erlson for their help. He waves them goodbye as they approach Norrison.
As you approach the town, see signs of vegetation and revival. The dry sand gives way mud, puddles, and eventually a stream that leads towards weeds, grass and even a tree or two.
You also notice rocks piled up, about 10 feet high surrounding tall trees and crops. One guard shouts over the wall, and you hear movement from within the walls.
As you head toward the gate, you see the crowd of villagers looking past the guards. Proud, but weary.
Three figures emerge from the gates: a man with skin as red as sunset. To his left are two half-orc women, armed and ready.
Energetic Half-Orc: More scavengers, eh? I can't wait to bust some heads.
Mayor: Calm down, please.
A thousand words for a swordstroke.
Lean Half-Orc: The other way around. A word is worth a thousand swordstrokes.
Mayor: At any rate!
Mayor turns to the party
Mayor: My apologies, this is a closed community. As its mayor, I must request that you turn about face.
Feel free to take water and provisions from here. The guards will protect you at the perimeter. But tomorrow you will have to return.
George: What time is it IG? Afternoon?
Also, I know we were here for a reason, but I don't remember the details. Was this the lead we had on Baat? Do we have a story about why we're here?
(GM) Chad S. (GM): In game it's early afternoon, right after lunch.
Back on the Isle of the Sun, you interrogated someone who said Baat mentioned Norrison in his travels.
George: Ok guys, what's our story here? Are we going to introduce ourselves as EFTC reps and see if we can get inside to speak about business? What's our angle on getting in?
Chris: Well, we are either here to hunt for a vampire, or we are here on business. Gotta pick one to present.
(GM) Chad S. (GM): Protip: There will be a long and involved skill contest.
Chris: Sounds like they have had issues with necromancers and undead in the past. Unfortunately, I don't know if that will be a sore spot for them. Seems to be related to how Erlson got kicked out.
Cat: they're both pretty tough angles.
a 'closed community' doesn't sound much like they want business.
did erlson give us any details? i don't remember, but i feel like he said a little more about how he got banned.
chat log says...erison killed the big necromancer and he sent his peeps after norrison. also, norrison has magical fancy farming and no one else ever gets it right so ppl think there's a secret to steal (probably one reason they are a 'private community')
not seeing a whole lot else of info we've gotten that will help.
so it sounds like they got screwed by a necromancer once, and maybe "trade" might come off too much like "we want to dig up your farming secret"?
Cat: dunno.
Vegeta: Sense motifs to see if veg can get a read on these losers
Vegeta : Sense Motive
Check	34
(GM) Chad S. (GM): The villagers are extremely weary of you foreigners. The Mayor seems to be more level headed.
Er, I mean
realtime 3/24 8:27 am
(GM) Chad S. (GM): The villagers are extremely weary of you foreigners. The Mayor seems to be more level headed.
The bigger half-orc is itching for a fight while her leaner sister is bored.
Hernz: veg prefers the vampire talk approach
Cat: i am leaning the same direction.
Hawk Hubertins: Hello! Allow me to introduce myself; I'm Hawk Hubertins, and these are my associates. We will of course honor your wishes, but I was hoping we could impose upon you for some information.
Mayor: Greetings Hawk.
Hawk Hubertins: We've been following the trail of a Vampire who we encountered some time ago, and the clues indicated that he sometimes comes this way. I do hope he hasn't been causing you or your town any troubles, but he was very adept at manipulating things while remaining hidden when we encountered him.
The Mayor listens carefully. The leaner half-orc scribbles things down in her book, while the energetic starts actively paying attention.
The townsfolk are abuzz as soon as they hear the word "vampire".
Mayor: We haven't had trouble with vampires. Sometimes we hear strange voices during the day, or the wind sounds much stronger than it should be.
But within the walls of Norrison, things are well.
Vegeta: is he lying? 29
(To Vegeta): While he isn't lying about trouble with vampires or the threats of other creatures, he did choose his words very carefully. He is withholding something about Norrison.
Hawk Hubertins: Within the walls? We did notice the fortifications around some of the trees and plants surrounding your town. What dangers should we expect if we stay here?
Energetic Half-Orc: Birds, lizards, bird women who don't know when to shut up.
Lean Half-Orc: Harpies, they are called. Their songs can twist your mind.
As well as the occasional undead, like ghosts and wraiths of travelers.
You mustn't forget the large predators, like the Behir.
Chris: Birds, and Lizards, and Behirs. Oh my.
Vegeta: those black feathered idiots we took down you mean... they were as disappointing as that behir....

Fi snickers.
Energetic Half-Orc: See? The tiny guy knows how to do this.
Lean Half-Orc: Yes sis, the two of us could risk our lives to clear out every single harpy nest in this desert. What happens to the town in the meantime?
Mayor clears his throat
Mayor: It sounds like you are quite potent adventurers, strong and powerful.
Chris: Not the exact adjectives that I would use :-P
Hernz: lol
Vegeta: sounds like there might be some trouble you're dealing with after all?
Mayor: Besides the Fiera Sisters here, we would be powerless against you.
Upon hearing Vegeta's words, the Mayor pauses and turns to the villagers. Some seem worried, some angry.
Mayor: As your mayor, I am beholden to your rules and your judgement. You know the principles the town was founded upon.
Some of the villagers cry: Keep them out! They can't be trusted!
More scream: Don't let them steal our crops!
Vegeta: we're out here vampire hunting, we're not concerned with your town
Fi: [Vegeta] Perhaps you should stop talking.
Hernz: yeah, let vegeta keep talking
But a few of them mumble, "maybe they need to talk to him."
Vegeta: [fi] fine, you do your job, I'll do mine
Fi: For once we agree on something. Although I'm not suggesting that I talk either.
Vegeta: ...then again, who's this you speak of?
Mayor turns back to the party and smiles.
Mayor Torrin: I am called Torrin. Mayor Torrin.
The town elected me as their speaker and leader, claiming I am wise beyond my years.
The energetic Fiera sister here is called Helga. She is impulsive, quick to action but very influential.
Her twin sister, the lean Misha Fiera, prefers to study before she prepares her sword. Her knowledge is vast.
If you wish to know more about the Norrison and the inner workings, you'll have to convince the townsfolk of the strength of your words.
I challenge you to a duel of words.
Mayor Torrin: Misha, Helga, I will need your assistance.
Vegeta: [Helga] I guess we'll be sitting this out, huh?
Helga Fiera laughs
Helga Fiera: Later, little man. You gotta tell me how you ripped those thing's wings off.
But for now I gotta flex me mouth, haha!
(GM) Chad S. (GM): And now it's time for a rules switch!
Go read the "Verbal Duel Rules" handout. This is the Reader's Digest version of the Ultimate Intrigue verbal duel rules.
You want 3 people with a high Cha, Int and Wis to lead.
To do most of the speaking.
The rest of the party should try to figure out the villager's fears, worries and biases.
Anyway I'm certain I'll have a million questions to ask and answer, so take your time.
Hernz: ok, so if we want a wis person, veg can use baiting and emo appeal... not sure if Fi has skills that would help on others...
George: Hawk has +6 cha mod, but his int and wis are... less awesome.
Hernz: I think we all have crap on the rest... in fact, dont know who we have with int lol
(GM) Chad S. (GM): 3 of you will be talking, so 1 smart guy, 1 wise guy and 1 charismatic guy is better than 3 decent people
Hernz: ok, I'm the wise guy...
something tells me a 12 int will win the smart guy contest lol
George: Ok, so I'm a little confused by the items thing. Skill focus doesn't apply, but that contradicts the previous paragraph which says "Only effects and abilities that modify an ability score, modify ranks..."
Skill Focus (Feat) modifies a specific skill.
And what about the bardic ability that gives a bonus to Knowledge skills? Does that count, or does it fall into the classification that would just grant a reroll?
(GM) Chad S. (GM): Bardic Knowledge is more like Skill Focus, since it always applies to the skill check.
George: Also, it looks like one of the updates may have done something odd to my perform skills.
I now only have "Singing" listed, and Hawk has "Singing" and "Acting"
Perform used to be a drop-down like Knowledge, but now it's a single line.
Ah! I found it. Nevermind.
There's a new check box.
What about the Loremaster ability? The one that lets me always take 10 or once per game day take 20 as a standard action?
(GM) Chad S. (GM): You mean 10 as standard and 20 once per day, right?
You can use it. You're a bard!
Hernz: can we use our rewards d20 rerolls?
(GM) Chad S. (GM): Yes, you can use those for rerolls.
They are your rewards, after all.
George: Ok, looks like it's all about skills. Hawk has a decent diplo, bluff, and k/* at +11. He'll get one k skill reroll from his item, but his perform checks basically don't matter because the only one that applies at all is acting.
So to clarify, "Skill Focus" as a feat does or doesn't count for these exchanges? It's pretty clear that it doesn't when it's from a magic item.
(GM) Chad S. (GM): So, Skill Focus will give you extra edges instead of granting a bonus.
So instead of getting a +3 to your roll, you get 1 extra edge.
It's equal to 1/3 of the total bonus.
George: Ok. In which case Hawk should get +1 edge from his feats and +3 edge from his headband.
Hawk Hubertins: No, the headband actually grants extra ranks in the skill, so it wouldn't grant edge.
George: Err, that was ooc.
So in terms of ability mod, Claire probably has the diplo bomb better than Hawk, but he's probably more versatile since he has all the k/skills.
Hernz: well, since we don't have an INT person, might as well have 2 cha people lol
Cat: nidri is 12 int, 12 wis, 20 cha. (no items)
does monstrous mask feat apply to intimidate for this? or does it convert to re-rolls?
(base intimidate w/o is 17, feat is +5)
George: There are skills that apply to most of the particular tactics, so it's worth checking what those are as well.
Cat: yeah i saw intimidate a couple times.
my sense motif is not great, but it's ok. as an add-on to that.
George: That's Vegeta's thing though, right?
Cat: but we only get 3 ppl.
so we have to keep in mind what we want for well-rounded vs experts.
George: Yeah.
Cat: hawk for literally all the k skills is pretty great.
there's more bluff on here than diplo.
George: Hawk has Diplo, Bluff, all k/skills and perform/acting.
and can take 10 on any k/skill as a standard, and take 20 once.
Cat: yeah, makes sense.
so i guess what i'm asking is, if you bring nidri for an intimidate bomb is that useful for the third slot?
kinda wanna twink this and make a matrix lol
Hernz: veg is only good for baiting and motional appeal... and wis
emotional*
and those are at +20
Cat: not sure we have anyone who will be effective with Wit.
bluff is clearly the dominant skill.
assuming hawk's bluff is high teens, and hawk is also a pretty big win at logic because it could be any knowledge, that leaves us covering Presence, Rhetoric, and Wit.
Hernz: dont forget that depending on what tactics the audience prefers, we might want to steer clear of some tactics... so we need 2 people who don't go to have a decent sense motive to figure that out
George: Hawk does not have a decent sense motif.
Hernz: but I think we def want him in the main 3 anyway
Cat: so here's another rules question. I have a feat that says "Anytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to instead make an Intimidate check at a –2 penalty." does that apply here?
footnote: his ability only works on creatures of the humanoid type.
and if so, does the bonus limitation apply to that, or is it only for the three leads?
(questions relevant to me being in the "assess the crowd" peanut gallery.)
Meghan: Claire has: 24 cha, 12 wis, 10 int.
For skills: 15 bloof, 28 diplobomb, 15 intimidate, 6 k(arcana), 10 k(planes), no other ks. 6 spellcraft, 11 umd
Chris: Fi has 14 int and 16 wis.
Meghan: Fi is our smart character.
excellent
Chris: Of the skills, Fi pretty much only has Knowledge (Nature, Georgraphy, Dungeoneering)
Cat: yeah hawk basically handles the skills.
you guys have any sense motif?
it's possible it makes sense to send fi just for the int.
George: Also, clarification please: Do we need to have one person representing each stat for the "Determination", or does each person involved simply need to pick one of the three mental stats?
Hernz: this is all complex and GM is mia! lol
Cat: i know right? how dare Chad have, like, a life or whatev ;)
we're going to the aquarium today, so i bet he reappears and dumps all the answers like 2 mins after we walk out the door.
George: Well, we're back from the aquarium, and still no Chad... Hmm... Maybe we should all get together somewhere offline and see if that makes him appear?
Cat: lol.
catch-22, you're on call.
you can't get far enough away from internet to cast "summon GM"
realtime 3/26 2:26 pm
Hawk steps out from the party and faces the mayor. Surprisingly, Vegeta is right behind him, not powering up.
(GM) Chad S. (GM): Your determination: One person adds their int, another adds their wis and a third adds their cha.
Your determination is the average of those 3 stats
Cat: Your feat will NOT help you assess the crowd by swapping Intimidate for Sense Motive.
Uh, did I answer everything?
Darius Kolphan scribbles down some notes.
George: Ok, who wants to be the Int person? We've got Cha and Wis covered.
(GM) Chad S. (GM): Fleir!
Chris: Fi has a 14 if you just want the stat. Don't have much useful skill wise.
Cat: how is fi's sense motive?
also can the three help on the skill checks or is it always one person only?
(as in can the three speakers collaborate)
basically, if Fi has better sense motif, nidri can be the third speaker instead.
chad -- are the sense motif checks subject to the same restrictions on bonuses?
Chris: Fi's sense motive is purely his wis: +3.
Cat: k.
sounds to me like it's worth sending fi to contribute int.
and nidri can stand outside and sense motif.
which is 9 or 7 depending on chad's ruling on bonuses.
so basically, still not that great.
need to clone veg for this one ;)
Hernz: lol
realtime 3/27 10:05 am
(GM) Chad S. (GM): Non speakers apply their full Sense Motive check, they don't convert the bonuses into edges.
I think that's what Cat is asking.
George: As far as speakers go, I think there's a question of whether it's a single person, or whether the others in the box can assist as with regular skill checks.
(GM) Chad S. (GM): Oh, okay. A single person speaks, no assistance.
George: But for the peanut gallery, they can collaborate on the sense motive to figure out likely effective tactics?
(GM) Chad S. (GM): Yes.
George: Sounds like it probably makes more sense for Fi to be in the box with Hawk and Veg, and leave Nidri outside.
Cat: agree. let's send veg, hawk, and fi.
can darius help with sense motif?
Hernz: ok, sounds like we have our 3
Cat: yup. i say when chad's on, move Fi in there and let's get started :)
Hernz: ditto
realtime 3/28 8:54 am
Fi hopes his smarts will help keep Hawk and Vegeta determined.
(GM) Chad S. (GM): 14 Int, 20 Wis, 20 Cha. +2, +5, +5 averages to +4.
Your determination is 9+4.
Nidri, Claire and Darius take the time to size up the crowd, and learn their likes and dislikes.
(GM) Chad S. (GM): Nidri and Claire can make Sense Motive checks, DC 15.
Hernz: Is this an assisted check?
(GM) Chad S. (GM): Nope, each person makes a SM check.
Darius will 15
...make it...
(To GM) rolling 1
1
= 1
And realize the villagers hate when people bait, sending insults to enrage their foes.
Meghan:
Claire : Sense Motive
Check	19
Claire realizes the townsfolk are insightful and prefer logical arguments.
Hernz: what happens again when we use ones they do/don't like? a bonus/penalty to the check?
(GM) Chad S. (GM): Yes, a bonus/penalty.
Hernz: btw, both of you, way to make a 2 and 3 into legit rolls!
(GM) Chad S. (GM): Meghan rolled a 17. I rolled a 3.
Hernz: oh... oops, thought you rolled a 12 lol... in that case...

Hernz withdraws his compliment to chad
(GM) Chad S. (GM): lol
Just keeping my GMPC in check!
Can't let him outshine the players.
George: The arrow is indicating whose turn it is?
(GM) Chad S. (GM): Yeah, once we get started the black arrow will indicate whose turn it is.
George: kk
Hernz: so we're waiting on one motifs from Nidri to start, yes?
(GM) Chad S. (GM): Yup.
Hernz: FYI, in case we start this tonight and it makes sense for veg to go, I won't be here, so feel free to roll the d20+20 for my motifs for baiting or emotions
Cat:
Nidranisan : Sense Motive
Check	23
Hernz: nice... we're off to a good start!
realtime 3/29 9:36am
While Nidri does't discover new biases, she manages to find of the relative newcomers to Norrison who may give the party another chance.
(GM) Chad S. (GM): +1 Edge.
  

Exchange 1

 
Exchange 1
Mayor Torrin: Greetings, travelers, to Norrison. The name is derived from the phrase "Nourished by the Sun".
We are a young community, not even one hundred years old, in the middle of a desert. Surrounded by terrible monsters and awful sandstorms.
We have tried to spread goodwill to our neighbors, and yet they respond by sending us marauders, thieves and warlords. If not for the Fiera Sisters this would be another patch of sand.
The townspeople demand safety above all. Even if it means we must turn away well-intentioned visitors like yourself.
(GM) Chad S. (GM): Mayor Torrin makes an Emotional Appeal using Perform (Oratory): 13
lol
Chris: shock
(GM) Chad S. (GM): Well, Fi Hawk or Vegeta can choose to counter or end the exchange and lose 1 determination.
George: Definitely going to counter, but don't have the brain cycles right now. Not sure what kind of counter to use.
Chris: I know baiting is unpopular, but I'm kind of leaning towards that as a counter right now. If they counter with presence and win, they won't get the bonus determination. If they back out we won't have a penalty on our next baiting.
George: And Hawk actually can't fail the baiting check to beat that intro, even with the penalty.
Chris: So if you give up without countering, do you start the next round? If you counter and fail, does the opponent start the next round?
Or is it the opposite?
George: If you give up (Or fail to beat the opponents roll), you lose Determination equal to the current Ante and that ends the round.
Chris: That part is clear.
But there has to be a reason to choose to give up over countering.
(GM) Chad S. (GM): One reason to give up is that you don't repeat an argument.
George: Know you can't beat the roll? Some tactics also give penalties if you fail.
(GM) Chad S. (GM): Reusing the tactic makes you take a penalty.
And as George said, sometimes there are penalties for failure.
The loser or ender gets to start a new exchange.
Chris: thx
Reusing a tactic only seems to give you penalties if you won with them.
Is that accurate?
(GM) Chad S. (GM): Yes, only if you win.
You also take a penalty if you counter with the same tactic. So if you used an Emotional Appeal right now you would take a -2
Chris: Hmm... Seems like this combat is going to take a while ;-)
(GM) Chad S. (GM): As long as you're entertained
George: Complicated system is complicated. ;)
Ok, so Hawk is going to bluff a Baiting response. RP, then roll his bluff (Cha bonus + ranks + 3 for in-class -2 for unpopular tactic) + 1d20?
(GM) Chad S. (GM): That sounds right to me.
Hawk Hubertins: Thank you, Mayor Torrin. It seems to me that perhaps if the defense of your town offered by the good sisters here is so fragile, what you actually need is to be more welcoming of well intentioned travelers such as ourselves who are willing and able to come to your aid. Maybe the lack of welcoming is part of why such vandals and marauders are sent?
rolling 1d20 + 18 - 2
(
9
)+18-2
= 25
The crowd murmurs, offended by Hawk's implications. They do find some truth in it, however.
Mayor Torrin: There is some truth to your words. I'll have to take those comments to heart...
Mayor Torrin ends the exchange, losing 2 determination.
Helga Fiera: That's it, then? You're gonna let this weak noodle talk his way in?
  

Exchange 2

 
Exchange 2
Helga Fiera: Hey! So you put down a few harpies, so what? We and the town guard eat that for breakfast! Some idiot gangs walking around with armor like Mister Scrawny over there- we sent them packing! You wanna call us weak? I bet you guys spent the trip with your tail between your legs.
Helga spends an opportunity to mock the party, using Intimidate.
Helga Fiera: Intimidate check 22
Chris: Question again (sorry). Under Allegory Special section it says "instead of gaining an edge". What is that edge referring to?
George: Unless Fi or Veg want to respond, Hawk will take this one too. I think we may need a red herring. ;)
Chris: No intimidate or K. nobility?
George: Hawk? Intimidating?
He has k/nobility, but he'd need to roll better than 9.
Though I guess if we're going to do it, we may as well hold the big numbers for later and play the riskier tactics early when we have the Det to spare.
Chris: I think we should save Red Herrings for when things look a bit worse.
George: Fair enough. Still going to give Veg a chance to counter if he wants to. I'm assuming Fi is looking like she'd rather stay quiet for now?
Chris: She can do a +15 K. Nature Logic if needed. Only other relevant skill she has is Linguistics at +3.
I suppose we could have Vegeta bait this time with sense motive. The crowd will love us ;-)
Hernz: bait it is!
Vegeta: Yes, easy for you eat for breakfast what we kill. I found these balls in the harpies nest... did you lose yours when you went hunting them? Here, have some extra dessert.
Hernz: since they ended the last one without countering our bait, we don't get the cumulative -2 penalty for reusing... so just -2 cause the audience doesn't like it
Vegeta: Bait 28
Hernz: all very average rolls so far
George: Nice roll.
Cat: can the peanut gallery do anything as the exchanges continue, or are we all done now?
realtime 3/30 10:30 am
(GM) Chad S. (GM): For the verbal duel, the side characters are pretty much done. Feel free to grab some popcorn.
Darius has plenty.
Cat: crunch crunch.
we'll just armchair quarterback y'all in the ring.
(see that, i know sports analogy words.)
Helga Fiera: Haha! That's the spirit! That kind of confidence is what Norrison does best! The Mayor loves talkin, but when that fails we get fightin! Isn't that right, Norrison! Who's with me!
Helga tries to counter with Presence (and she'll use her own edge to retry) 35
(GM) Chad S. (GM): Didn't need it.
Cat: lolz.
all over the map with those dice, chad.
The crowd is upset by Vegeta's blunt criticism, but they rally behind Helga's words and enthusiasm! She grins and waits for the party's response.
(GM) Chad S. (GM): Opened exchange 1 with a 1, lol
Cat: i recall.
that's gonna be tough to beat.
might be worth taking the hit and opening ourselves.
(GM) Chad S. (GM): Also it's actually 37 because it gets a +2 to counter baiting
Cat: lol whoops.
Chris: I vote for either Flattery from Hawk or Emotional Appeal from Vegeta (Because it would be hilarious and he would be good at it).
Cat: i mean we could consider trying emotional appeal or flattery...
yeah.
still i think they're gonna have to roll pretty damn high to make it.
if we flub it, i think we should find a way to open with logic. :)
Chris: Vegeta would need a 15.
Cat: yeah, worth a shot.
Chris: Hmm... I guess 16 since you need to beat it?
Cat: yeah probably.
George: I'd have to roll at least an 16 to beat that, even with the +2. Should I give it a shot?
Chris: I think Emotional Appeal would do more "damage"
Cat: yeah, if it succeeds it ups the ante an extra 1.
George: Either tactic, it's a 16+ to beat the 37.
Cat: yeah, basically emotional appeal would up the ante more, flattery would allow us to choose to lower the ante and gain an edge.
George: Chad, do I have to declare potentially using an edge before the roll, or can I wait to see if I roll high enough without it?
Cat: chad declared first and then didn't use it when the first roll was high...
but it's unclear to me if we want to use them up this "early"?
(GM) Chad S. (GM): You can use an edge after the roll.
Cat: even with a reroll you've got less than a 50-50 shot of making this.
(GM) Chad S. (GM): You don't have to declare.
George: Would TI or GI work during an exchange? I mean, casting would be obvious, but I don't see anything in the rules to prevent it.
Chris: I don't think these count as actual skill checks.
Cat: yeah, the spirit of the rules seems like it's meant to block that...
(GM) Chad S. (GM): Magic assistance is a no no.
Highly frowned upon.
George: Thought so, but I wanted to double check.
Ok, so it sounds like Hawk will try to counter with an emotional appeal and will need to roll well.
Cat: ah is your bluff the same as vegeta's sense motif?
George: +18 for bluff or diplo.
Cat: veg is +20 motif
i think. based on his last roll.
probably worth letting him do the emotional appeal?
George: Ok, so up to Veg to respond with an emotional appeal.
(GM) Chad S. (GM): Vegeta will try to be a nice guy? Or at least a non-jerk guy,
George: Well, if not nice, at least emotionally rousing.
Chris: Nah, you can be a total asshole while still playing on someone's emotions.
Cat: yeah, he'll make an emotional appeal to their "total asshole" side ;)
Hernz: ok... up to veg I hear... ok, so I think I'll roll first, cause if it's shitty, then a funny reply
ok, so we get a +2 to counter presence...
Vegeta: Emo Appeal: 35
Hernz: do we use an edge... seems I missed by 2...
actually, does veg need his own edge? he's got none
George: We still have less Det. than the other side, so it might be worth spending 1 edge now for the reroll.
Vegeta: ok, I'll go for it.....
Emo Appeal: 26
Hernz: dammit... ok, lets see what veg says
Vegeta: You have been doomed ever since you lost the ability to love.
Hernz: I think we should get a +2 bonus just from quoting Alucard lol
George: Oh well. We were at a disadvantage from the start.
Hernz: they scored a critical... that's how I see it
George: That too.
Chris: I guess we will be starting next? Should we go for Logic? Fi could potentially start something with K. Nature (+15 +2 +2).
Hernz: sounds good
George: Sure, go for it.
realtime 3/31 6:13 pm
Vegeta's quotes from a Dhampir maybe weren't the best reply to give.
The party mulls over their opening move.
  

Exchange 3

 
Exchange 3
Cat: ...what is the k. nature logic angle tho?
Fi: In nature, the creatures that become isolated from others stagnate in their ability to grow and change. Eventually something outside of their expectations happens, and they have insufficient resources or support to survive. Their isolation also destroys their ability to adapt to changes.
Logic (K Nature): 38
Chris: How's that?
Cat: niiiiiice.
George: Hehe. Good logic. ;)
Hernz: BOOM!
you guys get any snow up there? we got zero
Cat: more on the grass, not much/any on the pavement at this point.
it's snow falling now, it's just not sticking much.
they cranked the numbers back down again.
Hernz: another conspiracy storm to get old product off the shelfs at super markets... I swear they pay the weather company
Cat: that's why i go straight to the national weather service, they don't get rich off hype.
but no, this is one of those legit things where one degree and 10 miles makes a huge difference in what you get.
but only NWS actually discusses that, everyone else just screams.
Hernz: yup
Chris: Our road is covered in slush.
Cat: lovely.
our driveway is, but the road is travelled enough not to be.
realtime 4/2 4:01 pm
Cat: yaaaay :)
Fi's opening is quite informative. Some townspeople see the merit in his words.
(GM) Chad S. (GM): "If she decides to end the exchange, she reduces her determination by the exchange’s ante, and her opponent gains 1 edge."
I think I forgot to copy that. There's the difference between trying to beat your opponent's argument and simply giving up.
In exchange 1 they gave up. In exchange 2 you failed to beat their roll.
So you gain an edge from Exchange 1.
Cat: so we actually have 2?
sweeeeet.
(GM) Chad S. (GM): Yes, you have 2.
Misha Fiera: An interesting theory. And yet, the term 'isolation' can be applied in many ways. Isolation gives you the chance to focus on your weaknesses, hone your strengths, and prepare for any situation.
"Adaptation" is also intriguing. The ability to change against new stimuli. Norrison's success relied on adapting to the desert climate, thriving despite the heat and low humidity. Will the rest of the world adapt to our changes? Or will it continue to isolate itself from us?
(GM) Chad S. (GM): Misha tries to counter with Rhetoric (Linguistics) 38
Cat: ...
(GM) Chad S. (GM): You have to beat the roll, ties are no bueno.
Cat: so...we win the exchange?
Misha tries to spin the definition of "isolation" and "adaptation" around, but the audience isn't buying it.
  

Exchange 4

 
Exchange 4
Misha Fiera: damn, that was good.
Ahem
George: We also get the special for winning the round with logic, no?
Misha Fiera: The history of Norrison is short, yet rich. Our founder found the Guardian. He gave him a small sprout, and the founder watered it for a week. His love let the plant flourish.
And so, we continue to search for the love that will allow Norrison to spread throughout the land. Until then, we must carefully guard the sprouts, lest invaders trample it.
(GM) Chad S. (GM): Misha opens up with an Allegory, using Knowledge(History) 32
Cat: chad's dice are on fire again ;)
doesn't look like there's anything special about countering allegory.
probably, pick a high skill and go with it heh.
(maybe hawk can come up with something for k. nobility logic...)
(or Veg can do an emotional appeal...)
George: Better to use bluff or diplomancy if I'm going for 30+
Or performance (acting)
Flattery from Hawk, or Emotional Appeal (Sense Motive) from Veg?
Cat: i'm arguing for the emotional appeal because of the special.
it would up the ante an extra 1 if it works.
George: Agreed, if Hernz is willing that's probably the better bet. I think he has a higher check than Hawk anyway.
Hernz: yup... ok, one sec
again, I'll roll fist to determine how good the response is... I like it better that way lol
wait, there's no bonus to counter allegory, right?
ok, I see what Cat was saying...
Vegeta: Emo appeal: 35
Hernz: gimme a few to come up with something
Vegeta: But not all strangers are invaders. You must sometimes learn to distinguish friend from foe. The Kingdom of Vegeta failed to do this, letting a demon like Freiza trick them, eventually destroying everyone... Imagine your family... parents... children, siblings... all dead at the hands of a demon... all because you held on to old fashioned beliefs and were unwilling to change your ways
...I am the last of my people because of such a travesty...
George: Nice roll.
Hernz: let's hope chad doesn't 20 the next one....
Cat: lol.
nice one hernz.
Hernz: veg the emotional dope.... yeah....
Cat: you could like totally hear the sappy anime music fade in just for a minute there.
Hernz: veg then turns super sayan and goes punch a dino
Cat: haha.
just save it for baat ;)
Chris: AHA! I found the reason why you would give up instead of counter. If you counter, the Ante is raised before you roll. So you take one more damage if you try to counter and fail.
So, I think each team has taken 1 more determination damage than noted.
Cat: i thought chad was already doing that.
Hernz: chad in da hauz!
(GM) Chad S. (GM): Hidely-ho, neighborinos!
I mean
realtime 4/4, 12 noon
(GM) Chad S. (GM): Well, my Nintendo Switch arrived 3 weeks early and work has gotten super busy. Apologies for not being as active.
But also
ADVENTURE!
Hernz: that explains all lol
(GM) Chad S. (GM): 3 Bokogoblins almost killed me Chris, lol
The "low on health" beep in Zelda is finally not annoying.
Chris: Yeah, once you get used to fighting the groups be sure to pay attention to monster colors as you get further into the game.
George: Heh. So you and Chris will both be playing Zelda tonight while we're working on dinner?
(GM) Chad S. (GM): Probably- wait there are multiple bows?
Chris: There are multiple of everything!
And no, I left the switch at home for Meghan tonight.
Vegeta gives a heartfelt speech, using personal tragedy to remind Norrison of the follies of isolation.
(GM) Chad S. (GM): Countering with an emotional appeal increases the ante by 1.
Misha Fiera: Truly unfortunate. You do have my condolences. Then again if this warlord is targeting kingdoms, surely this small village will fly beneath its radar. Unless this Frieza character is a botanist!
Hernz: if this botany joke kills us, I give up lol
(GM) Chad S. (GM): MIsha uses Wit via Linguistics to counter. 33
ULTRA BOTANY COMBO!!!
But people aren't laughing. Many are still weeping over Vegeta's heartfelt tale, and Misha must concede defeat.
Misha Fiera: It sounded better in my head... Too soon, I guess.
  

Exchange 5

 
Exchange 5
(GM) Chad S. (GM): +1 browny points for including backstory, Hernz
Hernz: haha, boom!
George: I misread that as "Bronie point"...
Or is it "Brony"?
Mayor Torrin: No matter the size of the organization, from the smallest village to the greatest metropolis, we must remember they all consist of individuals, working together to keep themselves safe from negative outside influence. We're not the only town to protect itself from marauders, raiders and those who would despoil.
I've heard of tales from the Naturelands of cities who were attacked by outsiders from another plane of existence. They travelled from the Maelstrom, pretended to offer gifts and struck as soon as the gate fell. How can we be so sure history will not repeat itself here? As your mayor, I must protect our community at any cost.
(GM) Chad S. (GM): Mayor Torrin opens with Allegory via Knowledge (History). 29
Chris: Ah the good old "Any Cost" bomb.
(GM) Chad S. (GM): At any cost, Chris! Any cost- okay maybe that's too expensive though.
George: Uhoh... Was that the GM suggesting a strategy for countering the argument?
Hernz: so anythign but presence

Fi is still choked up from Vegeta's story.
Hernz: who wants to go... do we play the numbers?
Vegeta: get a hold of yourself elf! we
are not done yet
George: I mean, Hawk has several skills that could potentially counter at +18.
Hernz: I'm good with that...
Chris: Logic is effectively +0 now and it's not an opener. So Fi would only have a +15.
Hernz: veg can do a +20 emo again in theory...
I'm good with hawk if he wants a turn
George: Hawk could pretty easily crush a logic check. He can take 20 on any single k/check today, and he could use k/history for counterexamples at +18, but we might want to hold that in reserve for when we really need it.
Chris: Emo will be at a -2 now since we won with it.
Hernz: yeah, hold the auto 20 for a bigger ante
George: And yeah, the -2 for emo means you're effectively making it at +18 as well.
Chris: The only advantage for using logic right now is that we have a logic only edge.
Hernz: is it -2? I forget the rules...
yeah, logic away
Chris: Yeah. Each win accumulates a -2.
George: Yes, each time a tactic is used you... what Chris said.
Chris: Except for our first baiting.
Hernz: ok, I see that rule
George: Yeah, because they dropped it after we used that as the counter.
Hernz: does that mean if we ever have to use logic to take a 20, then we'll be at +16 if we use it now? ... whatever, let's do it
this reminds me of Dodgeball, where Ben Stiller says "Let me hit you with some knowledge!"
Chris: George, Is Hawk going to try a Logic check? What is the bonus you are using? +18? So you would need a 12 and we have a logic edge. Think that will work?
George: Yes, Hawk will try a logic check using k/history at +18 +2 (bias) -2 (Repeat).
Rolling and will fill in RP after the roll.
Hawk Hubertins:
Hawk Hubertins : Knowledge (History)
Check	37
Chris: There have been way too many 19s recently. I'm worried about what the future holds.
Hawk Hubertins: That's an excellent point, Mayor Torrin, however this ignores the fact that after the realm war there have been very few outsiders seen in this realm, and that was over a thousand years ago. Moreover, I can cite several instances of isolationist cities that have collapsed from within by their own hands and internal corruption brought about by the consolidation of power, and promises of security by that very isolation. Simply refusing to allow outsiders, being this isolationist, doesn't garauntee security, it only serves to cut off outside influences.
For example, my troupe once visited a small township to the west of Harvest Whwaf that was originally a farming settlement for a large city. You could see the ruins of the city, which was beset by plague from poor sanitation, quartered and burned as a result, and then because they refused outside assistance to recover afterwards citing an isolationist policy, their internal political corruption and excess caused a collapse of society as the rich ignored the needs of the poor, and eventually were laid low during a revolt that resulted in the city being destroyed, and those few survivors leaving the bones of the city behind.
I'm not suggesting that the same thing will happen here, but it does illustrate the dangers of an isolationist policy.
George: Yeah, right? But this does mean I'm still holding that 20 in reserve for when we need it.
realtime 4/5 10:16 am
Hawk refutes Mayor Torrin's claims with a real example of a town that collapsed under its own isolationism.
George: Sorry for the wall of text.
(GM) Chad S. (GM): Logic is at a +0 bonus because you won with it already.
Not sure if your +19 factors that in or not.
George: +2 for crowd bias, -2 for already used was a net 0, so I didn't modify, that was straight skill + roll.
(GM) Chad S. (GM): Okay.
Mayor Torrin: Hmmm...you speak wisdom in your words. Too much for me to counteract at the moment. I must concede to your point.
The villagers take Hawk's words to heart and a fierce debate begins between them.
Clearly the party's words are getting to them. Mayor Torrin sits there stone-faced as usual.
Hawk figures that even though some villagers may be annoyed by the logical arguments, he could ask the village to reconsider his argument before making an opinion.
(GM) Chad S. (GM): Read: +1 Edge that can be use in logic arguments only.
  

Exchange 6

 
Exchange 6
Chris: We get another generic edge for them conceding too, right?
(GM) Chad S. (GM): Yes, you do.
Misha Fiera: This group of travelers have given us much to consider. More than others have. Most of the snakes who try to slither in here may as well have covered themselves in blood and said: “I am evil!” They could barely say more than “Your money or your life!” But Hawk is going to open an encyclopedia thicker than my spellbook-
Misha Fiera Misha waves her worn spellbook to the villagers.
Misha Fiera: And trust me when I say that’s pretty thick!
Misha opens with Wit, using Perform(Comedy) 29
(GM) Chad S. (GM): These average rolls vs 19s are killing me, here.
The villagers' arguments abruptly end in laughter as Misha gives a joke.
(GM) Chad S. (GM): Then again I'm kind of treating this like Blackjack where I'm the house.
Chris: Did they take 3 damage? I thought it would be 2.
The Ante isn't increased until you decide to roll the check. So they upped it to 1 on their roll. And we upped it to 2 before our roll. They didn't roll.
(GM) Chad S. (GM): The ante starts at 1. They decided to roll. The ante increases to 2.
I'll double check the ante value when you start an exchange. I think it starts at 1.
Chris: "Start and exchange, raising the ante to 1 and making a skill check."
(GM) Chad S. (GM): You are correct, Chris. It starts at 0, they make the check, it increases to 1.
Which means they should have taken 2 damage during the last exchange, not 3
and the current ante is 1.
Chris: ok. The numbers weren't adding up like I expected, so I wasn't sure what was happening. Thanks.
(GM) Chad S. (GM): I probably botched an earlier round but the show must go on.
And the error is in the party's favor so far.
George: Responding with flattery/diplomacy
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	30
You're right, I can be a bit long winded, especially when it comes to topics I'm passionate about. I'm flattered that you've compared my knowledge to that contained in your spellbook. It must be a significant tome indeed for you to have been so successful in defending the town.
Misha blushes, clearly caught off guard. Already, rumors are flying. Helga steps up.
Helga Fiera: You got the words of a honeybee. Bet you’ve got the stinger, too. Misha’s turning to mush right now. We don’t know anything about you beyond what you’re saying. Well, you’re strong, but that’s it. Maybe too strong. How about you tell us what you’re gonna do when you find this vampire? Why do you think it’s here? All we know, this is some fancy story to lower our guard!
(GM) Chad S. (GM): Helga uses Baiting via Intimidate 18
Spending an Edge: Helga uses Baiting via Intimidate 26
Spending an Edge: Helga uses Baiting via Intimidate 17
Despite Helga's best efforts, everyone is talking about Hawk's charms. How could such a sweet man lie? Misha is taking deep breaths to calm herself.
  

Exchange 7

 
Exchange 7
Helga Fiera: You realize the town is about to open up, sis? Jeez, I gotta do everything here.
Listen up, Norrison. This is it. You need to make a big decision here. I don't know if we can protect you once they're inside. The secret of our town's growth lies with the Guardian. If these guys hurt or even kill the Guardian- and maybe they can- we will lose so much. So think about this, real careful.
(GM) Chad S. (GM): Helga tries an emotional appeal, using Diplomacy. 28
George: Ok, so one more time for Hawk to reply, huh? We still have plenty of edge.
(GM) Chad S. (GM): All the edge in the world!
But yes, you're kinda crushing these skill checks.
George: Much as I want to, I don't think Hawk can reply to that with Mockery. Closest I think he can manage is Rhetoric.
Does it matter if I use the same skill with a different tactic, or do I need to rotate through skills too?
I mean, the check is the same for acting and diplomacy, so it's really a matter of semantics.
(GM) Chad S. (GM): I think it's just the tactic that matters.
Hawk Hubertins: What possible reason could we have for stealing your secret or harming the Guardian? We've told you our goal: to hunt down and destroy the vampire we've been tracking. Harming you or your community wouldn't help us to achieve that goal, so why would we do it?
Hawk Hubertins : Diplomacy
Check	30
Helga Fiera: Mayor... a little help? I'm running out of ideas here.
Mayor Torrin shrugs and then smirks.
Mayor Torrin: Ah yes. The vampire none of us have seen or heard of. We have all heard of the Guardian, and the secret of growth we hold so dear. Maybe this is a mere cover story. Or maybe the vampire is close but not inside town? Maybe it hired those harpies you so effortlessly dispatched? Who knows? Do we need to know? Not really, it's your problem.
(GM) Chad S. (GM): Mayor Torrin tries to use a Red Herring, using the +4 bonus to reset the ante and win the exchange.
Bluff 30
George: Will he use their last edge?
(GM) Chad S. (GM): He has to beat it
Ties are no good
Bluff 27
Bzzanga!
George: We did better in that than I was expecting.
(GM) Chad S. (GM): Me too, lol
Helga throws her hands up in disgust, clearly out of things to say.
Misha is still elated and tries to calm herself down.
Mayor Torrin turns to the villagers and glances at them. Most of them look at the party, look at him and nod.
  

Welcome to Norrison! Go meet the guardian!

 
Hawk Hubertins smiles and blushes a little as he looks at Misha.
Mayor Torrin turns to the party and claps.
Mayor Torrin: Your conversation gave us pause, caused us to think deeply, and moved our hearts.
As Mayor, I bid you welcome to Norrison. Come on in.
The people of Norrison quickly run back into town. Helga begins yelling at everyone to clear some space, and drags her sister along.
The Mayor laughs and waves the party in.
Hawk Hubertins: Thank you, Mayor Torrin.
Verbal Duel over
Mayor Torrin: Well, you should thank yourself. You will be the first few visitors in the last few years to join.
George: Now we just have to avoid the addictive psychoactive fungus that's infused in all of their foods that causes them to act as a cohesive communal organism and we'll be all set.
Hernz: serioulsy, I was starting to think that after that crit fail opener, no one would roll single digits... LUCKY!
Cat: nice job folks.
we did a thing!
realtime 4/6 1:19 pm
Helga and Misha corral curious villagers aside as you enter. Lush, vibrant plants appear as Mayor Torrin guides you in.
Finally some villagers return to gathering nuts and berries, or cooking them into a fine stew. Fi is well aware that these impressive crops can't be natural, and must be magically supported somehow.
Mayor Torrin: I do enjoy these debates. Usually I wind up flustering them into revealing their true colors.
At which point Helga and Misha are all to glad to dispatch them.
I'll have some food and water prepared for you. You must be tired from the trip.
Hawk Hubertins: It was a somewhat harrowing journey. Thank you for the hospitality. You'll see that we pretty much are what we appear. My companions and I aren't exactly good at hiding our motives.
Mayor Torrin: Haha. You aren't? I can tell you are no mere performer. Once you are done eating, ask Misha and Helga to escort you to my home. I wish to speak to you all in private.

Vegeta will eat his delicious bowl of bland as usual
Cat: huzzah.
we noms. :)
Hernz: so can we assume we finish eating and ask them to escort us to the mayor's?
George: Hawk does some flirting that he doesn't realize is flirting until they react, we finish eating, and head to the Mayor's house?
Hernz: lol
realtime 4/7 10:18 am
Misha escorts the party to the mayor's office, chatting Hawk up all the while. Helga guards the rear, mostly trading battle stories with Vegeta.
Mayor Torrin's office is on the far side of Norrison. It is the largest building, not tall yet very long. Beyond it is the vast desert.
The party sits down at a large meeting table with the Mayor.
Mayor Torrin: That will be all, Helga, Misha. Please, wait outside.
Hernz: side note, what kind of warrior (class) does helga fall into roughly... fighter/monk/rogue?

Hawk Hubertins raises an eyebrow.
(GM) Chad S. (GM): Bloodrager, mostly barbarian with a side of sorcerer.
Hernz: thanks
Mayor Torrin: Finally, some peace and quiet.
Well, relatively. This is the first time a group so experienced has entered our village.
The Guardian warned me this event would bring great sorrow, but it would be for the greater good.
Vegeta: Guardian?
George: Veg beat me to it.
Mayor Torrin: The people don't know it, but your arrival marks the end of Norrison. I don't know exactly how or why, but the Guardian's predictions have never been wrong.
Hawk Hubertins: If I may, you've spoken of the Guardian several times. Who, or what exactly is it?
Mayor Torrin: My father was the founder of Norrison. His caravan destroyed by raiders, he wandered this desert. Delirious from thirst, he met a wondrous creature. A bird whose body was as hot as the sun.
Hernz: is this a Phenix? like the name of my street around here where they left out the O?
Mayor Torrin: This creature took pity on him and shared its secrets to survival. With it, he was able to grow crops and find water.
The oasis attracted other survivors and they organized, formed a town.
(GM) Chad S. (GM): It's spelled Fenix, thank you
Mayor Torrin: We were lucky to find the Fiera sisters when we did, a pack of harpies tried to claim the entire town as their food.
He has never given his name, but his lair lies underground, with a path that starts in my basement.
You should certainly meet him. Either today or tomorrow. Perhaps he will have a clue on this vampire you seek.
Vegeta: Finally a lead on that stupid Baat....
Hawk Hubertins: That's the vampire. His name is Baat Daculon. Our last clue to where he went led us to this continent, and then after some information gathering when we got to the port, led us to this town.
Have you heard the name before?
Mayor Torrin shakes his head
Mayor Torrin: That I haven't heard. We have enough trouble with raiders. The last thing we need is one of those. Luckily everyone but the Fieras think vampires are myths, or they would be in a full blown panic.
Vegeta: I'll make sure to turn this Baat into a myth when I see him, heh

Hawk Hubertins nods to Vegeta.
Hawk Hubertins: On that we're agreed.
Mr Mayor, we would be happy to meet with the Guardian whenever is convenient. We are, of course, at your disposal while we're here.
Vegeta: the sooner the better of course
Chris: Back in the logs, Limon was talking about Nalthaan having amazing crops. Did that get converted to Norrison at some point?
Lovely, so Norrison's magical crops are likely only working because of the flaming bird. Baat is "family" with the bird, so when we go deal with Baat, the bird will not like that. So we have to kill the bird, then Norrison has crop failure.
(GM) Chad S. (GM): Nalthaan is Norrison. Naming things is hard.
Hernz: it's like Russia and the soviet union... same difference
Hawk Hubertins: Not... Actually. Russia vs Soviet Union is more like Texas vs USA.
George: Err, ooc of course.
Cat: is there an applicable roll to guess more about this creature and how a vampire might be related to it? :)
magic missile (sorry chad) : 30
cure of doom: 123
realtime 4/10 1:46 pm
(GM) Chad S. (GM): A K. Arcana check is needed to identify the type of creature the mayor is talking about.
George:
Hawk Hubertins : Knowledge (Arcana)
Check	16
(GM) Chad S. (GM): Hawk recalls giant, flaming birds...but nothing really comes to mind.
George: That's what I get for not just taking 10.
Cat:
Nidranisan : Knowledge (Arcana)
Check	24
hey, my new laptop has better dice inside! ;)
Hernz: must not have a fan, cause mine was killing on sat lol
Cat: lol
realtime 4/11 10:32 am
Nidri recalls information about flaming birds and the name hits her: Phoenix. Known for their grace, beauty, and their ability to thrive in hot environments. Their nests are often a source of life.
(GM) Chad S. (GM): Special Abilities, Weaknesses, or Attacks for a Standard Phoenix? Pick one to learn more about it.
Chris: It's a bird made of fire. I think we can assume that it is immune to fire, and maybe weak to ice. Probably don't need to learn about weaknesses.
George: What's the airspeed velocity of an unlaiden phoenix?
Meghan:
Claire : Knowledge (Arcana)
Check	9
Chris: I like how Chad said "Standard Phoenix"
Meghan: and, as usual, claire does not help with a knowledge check
(GM) Chad S. (GM): Maybe it's an ice phoenix
Chris: You had the same bonus as Nidri ;-)
Or an Evil Dark Phoenix.
Meghan: You'd think I'd know something about fire-birds
Hernz: we're fighting the Xmen and dark phoenix!!
Cat: i'm gonna go with special abilities.
realtime 4/12 1:35 pm
(GM) Chad S. (GM): Phoenixes have an array of healing, fire and light-based spell like abilities. They can constantly detect magic, poison and see invisibility.
In terms of skills, they are best at Acrobatics, Diplomacy, Perception, Sense Motive, Intimidate, and some kind of Knowledge (nature and something else.)
Phoenixes which are slain but not destroyed will resurrect within a few rounds of death. They can only do this once a year, and it weakens them as a result.
Phoenixes are so hot anyone within reach of the Phoenix must weave around the flames it produces. Also, even striking the creature without a reach weapon burns attackers.
Hernz: assuming she relays this info...
Vegeta: hm... that's no fun... then again, a little fire here and there won't kill you ;)
Hawk Hubertins: Vegeta, we are explicitly not harming the phoenix.
Hernz: oops, was reacting to chri's comment which I thought was Fi's lol... comment still holds though haha
Vegeta: let's hope we don't have to
A flash of worry crosses Mayor Torrin's face.
Mayor Torrin: ahem
Did you want to meet the Guardian today or tomorrow?

Hawk Hubertins glares at Vegeta before recovering his composure.
Hawk Hubertins: Unless any of my companions object, I see no reason for us to wait. Today would be fine.
Vegeta: just a little sayan humor, we have no ill will towards the bird
Mayor Torrin: I see. The entrance to his home is in the basement of my home, here. Good luck.
Mayor Torrin stands up, bows to the party and leaves through the front door.
Hawk Hubertins: Thank you, Mayor Torrin.

Hawk Hubertins stands up and starts looking for the door/stairs to the basement.

Vegeta follows
Mayor Torrin's house is built into a rock jutting from the desert floor. In the back of his bedroom you find a wooden door built into the stone.
Behind it the door hides a carved out tunnel. Stone stairs and glowing stones line the tunnel path as it leads downward.
(GM) Chad S. (GM): Assuming you guys head downstairs...
Hernz: yes... though you were describing it lol
Rays of light from above illuminate a wide open area, about 50 feet high. Stone walls 30 feet tall breakup the wide open space.
Thick vegetation and several crops fill the entire room. Vegeta can hear running water below.
(GM) Chad S. (GM): Rearrange yourselves and give me perception checks.
Hawk Hubertins:
Hawk Hubertins : Perception
Check	29
Hernz: veg will lead if people dont mind... think he's always up front
Chris: Reminds me of how we created an underground place to grow crops in the winter wasteland in Hernan's run.
George: Hawk will stay near-ish to the rear with Fi and Fleir.
Vegeta:
Vegeta : Perception
Check	30
Hernz: ok, this is sad, but I don't recall that crops growing thing...
Fi:
Fi : Perception
Check	25
Fleir : Perception
Check	11
Hernz: wasted all our good rolls in the skill competition
Chris: The Phaedrus Gumi cleared out a mansion in the winter half of an island of undead. Underground there was a cavern with warm water. We later decided to use the mansion to become the replacement temple for his god. We killed a white dragon that had taken up residence in the cave, and move in the followers that Phaedrus gained at the arena battle that he won. We put up a continual daylight spell and started growing crops in the cave.
Why do I remember this shit?
Hernz: the more important question is why dont I remember this??
(GM) Chad S. (GM): Because Chris kept an audio recording somewhere? I'll give Cat and Meghan a chance to position themselves and make perception checks.
Hernz: I know we've talked plenty not to be in fireball formations lol
(GM) Chad S. (GM): aaaaaaaaaand Cone of Cold! BAM!
The grass counts as difficult terrain, btw
Chris: Woodland Stride allow passing without issue?
(GM) Chad S. (GM): Yup, that will not be a problem.
Meghan:
Claire : Perception
Check	21
wow
Chris: Beat Vegeta
Oh, 30 nm
(GM) Chad S. (GM): lol
Hernz: lol
Meghan: I have no idea how I want to be positioned
Hernz: man, fireballs are big.... 20 ft radius is a lot... do we intent to not walk in fireball formations (in general)?
George: Just stagger so we're not in a 10' line and we're probably ok.
Or as ok as we're likely to be.
Cat:
Nidranisan : Perception
Check	10
...it's generally not really worth waiting for me to roll perception ;)
Hernz: lol.. I think more for positioning
Cat: btw, i have armor up before heading down.
realtime 4/13 10:27 am
Everyone exits the stairwell and spreads apart, suspicious and prepared for anything.
Hawk, Vegeta, Fi and Claire hear it- the sounds of mechanical gears and something heavy in the back of the room shifting in place.
Hawk, Vegeta and Fi see some red and blue robed figures peek around the corner in the back.
Almost everyone hears someone speaking loudly in the back, like he wants to be heard...
Regal Avian: The day has come. Your...children were right, Father.
Skeletal Death: Of course we're right! They have entered the realm Father!
Annoyed Egghead: Everyone shut up. You're trying to give us away or something?
Metal Child: Yaaay! I get to play with them again!
An artificial voice rings out through the cavern.
Annoyed Egghead: Yeah sure, fine. Let's kill em. You too, Reziel.
Reziel/Regal Avian: As you wish, Father.
As you command...
  

Battle: Calaminus 2.0

 
(GM) Chad S. (GM): Roll for initiative, folks.
Darius's Init 15
Reziel's Init 13
Fun with d20s: 3 4 14
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	9.02
Fi:
Fi : Initiative
Check:	8.03
Fleir:
Fleir : Initiative
Check:	13.06
Fi: Oh great. They controlling the Phoenix perhaps?
Meghan:
Claire : Initiative
Check:	4.01
George: Are "Blue" and "Red 7" supposed to be on the map? 'cause I can't see them.
(GM) Chad S. (GM): No, you cannot see them yet.
George: Ok. Well, we're too far apart for Haste to get everyone. I'll have to see how much we bunch up or spread out before Hawk.
Chris: Way to get out of FB formation Vegeta :-P
Vegeta:
Vegeta : Initiative
Check:	21.02
Hernz: veg will move down for a haste while he powers up when it's his turn
Chad, what are all these colors? grass? stone, heights?
Cat:
Nidranisan : Initiative
Check:	21.02
the green is grass that counts as difficult terrain.
he said something about some walls too, i assume that's the red.
this looks like an excellent map for me to fly around 5' up :)
tho i am in prime placement to drop a prayer first.
Hernz: danke
Cat: (also if i totally forget to check in and everyone else is ready, chad, queue me to just drop a prayer for round 1)
Hernz: I might not be around at night, so in case, I move back a little to get in haste formation and power up (casting barkskin)
realtime 4/14 10:52 am
(GM) Chad S. (GM): This is a 50 foot high cave. The inner walls are 30 feet high.
The grass is difficult terrain.
  

Round 1

 

Vegeta moves closer for haste and powers up
(GM) Chad S. (GM): Prayer & Barkskin?
Hernz: yup, as queued
Vegeta powers up as Nidri releases a prayer for the party.
The party hears loud chanting from the back of the room. Obviously magic is cast, but what spells?
Darius Kolphan: Vegeta. Sounds like you expect trouble, yes? Hopefully this will help you rise to greater heroics!
Darius Kolphan casts heroism on Vegeta

Vegeta feels the extra boost
Vegeta: heh, not bad old man...
Darius Kolphan: Old?
Darius Kolphan has a compulsive need to check himself
Hernz: is he old? I have no idea how old he is
(GM) Chad S. (GM): Darius is a mid twenties human.
Hernz: oh... then um... he'll take that back or something lol
(GM) Chad S. (GM): Nah, just take it as Vegeta mocking Darius's vinity
vanity
Cat: it's still the same day as the harpy fight, right?
Hernz: good point... I thought it was a diff day... big diff on ki usage
Cat: yeah if i remember it was an hour walk or something no?
George: Hawk's queued action: Start bard song and cast haste on the party.
realtime 4/15 7:58 pm
(GM) Chad S. (GM): This is the same day as the harpy battle.
Cat: yay resource-limiting :)
so we're waiting for chris i guess? :)
they need this thing to have tagging people so it'll buzz their phone ;)
Hernz: yay low on ki!
and fireballs and spells... woot... extra challenge
Vegeta : Ki Pool
Class Features
Class:	Class: Monk
yeah I won't be figuring that out anytime soon
(GM) Chad S. (GM): Yeah, we're just waiting on Fleir. I'll have her delay if I don't hear from Chris tonight.
Then again Fi is up after Hawk's haste.
Meghan: Chris is fighting a lynel right now.
i'll tell him after
Chris: You know, I can just be pinged on IM if I'm not paying attention. I've been going on various things non-stop since Friday.
And yes, Fleir will be delaying for Fi.
Cat: it was funnier to bug meghan.
Meghan: true
Fleir delays.
realtime 4/17 2:02 pm
The party's preparation pays off, as they finally don't bunch up in fireball formation.
The phoenix named Reziel flies atop the wall and launches a ball of flame, catching Fleir Nidri and Darius.
(GM) Chad S. (GM): Reziel casts Fireball dealing 27 fire damage (Reflex DC 20 for half)
Darius's Reflex Save 28
Darius manages to twist out of the way of most of the flames, but it clearly took the wind out of him.
Hawk begins Inspire Courage and casts Haste.
(GM) Chad S. (GM): Fi is up.
Chris:
Fleir : Reflex
Save:	29
Save Notes: Evasion
+4 Will vs Enchantment
woo
Fleir does a quick circle to evade the fire.
Fi:
Fi : Strong Jaw
Spell Level: Hunter, 3
Duration: 9 minutes
Save: will negates	DC: 16
I'm going to look for the other guys commanding it.
As Fi advances, he hears more casting.
Everyone hears something huge, and an iron giant emerges around the corner.
(GM) Chad S. (GM): 15 feet tall, covered in glowing crystals, and covered in electricity, Calaminous dances excitedly.
Calaminous: Daddy! Daddy! They're back! We can play!
Annoyed Egghead: This are the guys, huh? Time to take some measurements.
Fi: Ah, crap. I did recognize that voice.
A childlike voice and an annoying voice rings out from the Iron Giant.
Closer inspection of the Phoenix shows some kind of metal plates and connections flowing from his flesh. His left eye is glowing red.
(GM) Chad S. (GM): Claire decides on her next move.
Calaminus's outline seems very blurry and somewhat displaced.
(GM) Chad S. (GM): Claire, Vegeta and Nidri are up next. Nidri needs a Reflex DC 20 save to avoid 27 fire damage.
Fi: Ugh... As if it wasn't bad enough damaging him before.
Meghan: would it be helpful to put a greater invis on someone?
Chris: Vegeta or yourself?
Cat:
Nidranisan : Reflex
Save:	14
lolnope.
Nidranisan : Revelation (lvl 7)
Class Features
Class:	Class: Oracle
Wings of Terror
5' up.
and i'd suggest doing the greater invis on yourself...veg doesn't need it as much honestly. (or you friendly local healer lol, you go before i move anyway)
Meghan: good call
Claire : Invisibility, Greater
Spell Level: Sorceror (Celestial), 4
School: Illusion
Cast Time: 1 standard action
Range:  Touch
Effects/Target: Creature touched
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Rolls
Caster Level Check	=26
Overcome SR: +2	
on nidri
Cat: huzzah.
i don't actually remember if darius has seen the wings yet lol.
you might want to be to my right instead of below, i am assuming the wall will give cover if applicable. :)
or you can have my spot and i can slide over 1. (or you can stand under me.
)
because, 5' up. :)
Meghan: fair
i might cast on myself next turn and then go winged too
Cat: nothing like orbital bombardment.
Hernz: do we remember anything about this giant thing from a weakness perspective?

Vegeta moves with ease through the thick grass, and shoots a beam of fire at Calaminus 2.0
Vegeta:
Vegeta : Galick Gun
Damage	40
Weapon Notes: Reflex DC 22; Fire Damage
Hernz: that's unless the party recalls an element that works better on him... I forget...
Cat: nice d6s.
and i don't remember as a player, i think he had some resistances that the colored sendrine disrupted.
Hernz: yeah, nice rolls indeed! hopefully he's not immune to fire haha
Cat: or, y'know, we remember stuff. probably some kind of knowledge or int check heh.
George: Hawk will keep singing, move over next to Fi, and cast AA on her quiver.
Assuming nothing catastrophic happens between now and then.
realtime 4/18 9:10 am
Nidri takes the full brunt of the fireball, but at least her div heritage resisted some of the flames.
Claire turns herself invisible and runs for cover.
  

Round 2

 
Vegeta unleashes a beam of pure flame at Calaminus.
(GM) Chad S. (GM): Big guy's reflex save 22
Hernz: dammit!
The Iron creature swerves out of the way, evading most of the flame. Even some of the flame that does hit seems to be resisted.
(From Hernz): 5 or 10 res?
Annoyed Egghead: You didn't say the little guy from Vegeta could shoot...
(To Hernz): 10 Res
Vegeta: hm... not bad... I went all out on that one... heh, this will be fun
Nidri sprouts her wings and flies away from the blast to get some cover.
Annoyed Egghead: Here they come. Split up and block their channels.
Zeel: Yes Father! FOR THE FAMILY!
Hernz: did we not kill these guys already? we didn't let them live last time, right?
Two Blue-Hooded skeletal figures fly across the corner
(GM) Chad S. (GM): You have defeated all of them, yes. The hooded creatures turned to dust as soon as you beat them.
Hernz: ok, thanks
Darius Kolphan: Wh-what is this?
Hernz: so to us, do they seem like the same creatures?
(GM) Chad S. (GM): They look the same. The thing is, one of them wore a red cloak.
Hernz: yup, one red one blue, yup
Vegeta: what... these guys again? did we not finish you off last time??
Zeel: No one can finish off the Family!
Darius casts a spell before running for cover.
(GM) Chad S. (GM): Reziel's Will Save 13
Reziel is confused!
Hernz: nice roll lol
Darius Kolphan: I just had to stay in the middle, didn't I?
(GM) Chad S. (GM): Reziel versus Confusion! 99
Chris: lol
His mind clouded, Reziel turns around and unleashes a burst of flame behind the wall.
Chris: Guess there are more things back there...
(GM) Chad S. (GM): Not for long...
Base Damage: 19
Or maybe so with those rolls
Hernz: wow..
(GM) Chad S. (GM): 19 times 1.5 is... 28 fire damage
Reziel casts Empowered Fireball, dealing a pathetic 28 damage to something back there! (Reflex DC 21 for half)
Hernz: hahahahaha
(GM) Chad S. (GM): Reflex 15 13
Confusion saves the day, lol
The party isn't sure what he hit, but something behind the wall screams.
Zeel: Brother Reziel, NO! What has that human done to your mind! We shall punish him for forcing infighting!
Darius Kolphan: Sounds like I did something good, yes?
Reziel: Father is a fool! I'll see him and the Family burn to the ground! BKAWWWK
Reziel clucks like a chicken
With nothing catastrophic, Hawk runs behind Fi and casts Abundant Ammunition, granting the elf a limitless supply of arrows.
(GM) Chad S. (GM): It's time for Fi and Fleir, the dynamic duo.
(To Hernz): That empowered fireball was so pathetic. The targets have... 1 HP remaining
(From Vegeta): hahahaha!!
(From Vegeta): teaches you to leave YOUR guys in fireball formation lol
(To Hernz): How were they supposed to know the fire sorcerer would turn around and roast them?
(From Vegeta): hahaha, too good... hey, no encounter will backfire as much as the behir one lol
George: And of course Hawk is keeping BardSong going, but the spellcasting gives him a free round.,

Fi casts Ironskin on Fleir
Fi:
Fi : Ironskin
Spell Level: Hunter, 2
Duration: 9 minutes
Chris: I'm trying to find if there is a statement about moving through reach spaces that have cover.
I think Fleir moving there will move through 1 threatened space, but that space is 50% covered by the corner wall.
(GM) Chad S. (GM): I agree. Um, what do I do for cover again? Give you an AC bonus?
Chris: Can't make an AoO through cover: http://www.d20pfsrd.com/gamemastering/combat/#TOC-Cover
(GM) Chad S. (GM): Never mind.
Oooh! Doggy!
Fi sees one red robed creature, almost burnt to crisp thanks to a pathetic fireball.
Fleir sees both red robed fiends.
(GM) Chad S. (GM): Fi cast and move. What about Fleir?
Chris: Fleir will just move.
(GM) Chad S. (GM): Zeel Red B leans against the wall for cover and bathes in unholy energies, restoring 3 damage
Fleir needs to make a Will Save vs Fear
Fi also has to make the Will Save, DC 13.
Beneath the cowl of the Red robed creature, Fi and Fleir see nothing but the perversion of life and death.
The other red creature steps out from cover and unleashes a ball of acid that tries to hit Fleir.
(GM) Chad S. (GM): Ranged Touch Attack 17
The acid splashes and burns, dealing 2 damage immediately. It continues to burn her skin.
(GM) Chad S. (GM): Man, I'm full of shitty damage rolls today
Fleir:
Fleir : Will
Save:	6
Save Notes: Evasion
+4 Will vs Enchantment
Chris: figures
Fleir:
Fi : Will
Save:	16
(GM) Chad S. (GM): I assume the second was Fi?
Chris: At least Fi made it.
(GM) Chad S. (GM): Fleir is shaken for 5 rounds as the crumbling skeleton stares into her soul.
Annoyed Egghead: Alright kid, shoot the- I mean, make them dance. The... uh, elf and his, her, its wolf pet... or companion or whatever.
Lots of ambiguity here.
Calaminous: Yaaaay! Dancing!
(GM) Chad S. (GM): What's Fleir's reach? 5 ft, right?
Calaminous steps back, claps his hands and a bolt of lightning races forward, catching Fi and Fleir!
(GM) Chad S. (GM): Lightning Bolt hits for 40 damage, Reflex Save DC 13 for half
Chris:
Fleir : Reflex
Save:	24
Save Notes: Evasion
+4 Will vs Enchantment
Fi : Reflex
Save:	17
(GM) Chad S. (GM): (To GM) rolling 1d4
(
2
)
= 2
Fi: Holy Shit! That's new.
(GM) Chad S. (GM): Any evasion for Fi?
Chris: No, just Fleir.
Fleir twists away from the bolt completely, but Fi is caught off guard. Luckily his Elven Sense (TM) activated just in the nick of time.
Calaminus jumps up and down, clapping like he taught a pet new tricks.
(GM) Chad S. (GM): Claire, Vegeta and Nidri are up. If you get within 60 feet of a Zeel, give me a Will Save!
Hernz: we can tell that they're charred fro the fireball, yes?
Vegeta:
Vegeta : Will
Save:	20
Save Notes: Improved Evasion
let's see if you just got lucky last time!
Vegeta : Galick Gun
Damage	36
Weapon Notes: Reflex DC 22; Fire Damage
Hernz: should hit both

Vegeta is starting to look a little drained from ki (6 ki left)
One of the robed creatures disintegrates almost immediately.
(GM) Chad S. (GM): Reflex Save 11
Calaminus takes the Galick Gun head on.
Vegeta: oops, didn't mean to kill your friend... they should know better than to get in our way heh
Calaminous: A doggy and George are back! I'll hug him, and pet him and take good care of George!
Annoyed Egghead: Yeah sure, whatever.
Electricity seems to crackle around the iron fiend as he points at Vegeta.
Meghan:
Claire : Invisibility, Greater
Spell Level: Sorceror (Celestial), 4
School: Illusion
Cast Time: 1 standard action
Range:  Touch
Effects/Target: Creature touched
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Rolls
Caster Level Check	=10
Overcome SR: +2	
time to invis myself...
okay, done
Cat: i forget how tall the walls are.
Hernz: 30ft he said
Cat: next level i could've made it there lol.
chad, the first invis claire cast was on nidri, the second one is on herself.
Hernz: you can't fly that high? you're hasted so extra move no?
Cat: haste gives a flat 30 move.
Hernz: an increase though
Cat: so that only gets me to 90
Hernz: oh, though you wanted to fly up, ignore me
Cat: trying to get in range to heal fi.
i can do it if i don't need line of sight.
ugh. i'd have to add a ton of lvls tho, it'd be a shitty heal.
or i can start a summon, and fly that direction to healz next round.
Hernz: or heal yourself too lol
Cat: yeah or some other buff.
landing on the wall.

Cat casts Cure Serious on Nidri (5 feet up)!
Cat: heal 25 HPs.
whooooa. a non-shitty healing roll during combat.
Claire rounds the corner and turns invisible.
  

Round 3

 
Nidri flies atop the wall and heals most of her burn wounds.
The two blue-hooded creatures pause.
Hernz: FUUUU-SHON!!
Zeel: Brother, the celestial has turned invisible. I will find her!
Zeel Blue B casts some magic on himself and runs between the walls.
Zeel: Aha! She is down the corridor. Let loose, my brother!
The other Blue Robed creature flies down the corridor and a bolt of lightning unleashes from his fingertips.
Zeel Casts Lightning Bolt, dealing 25 points of electric damage (Reflex Save 15 for half)
(GM) Chad S. (GM): Dayum, son
Hernz: wow, I was gonna say "nice 8d6"...
(GM) Chad S. (GM): Claire needs to make 2 DC 13 Will Saves against their fear aura or be shaken, and 1 Reflex Save to halve 25 electric damage.
Darius, meanwhile runs for cover and casts a spell on himself, healing 6 hit points.
Darius heals some of his burn wounds.
Darius Kolphan: I thought Phoenixes were benevolent? And less... metallic?
(GM) Chad S. (GM): Reziel is Confused! 33
Reziel: Bathwater Miraculous Merki Greenskin
Reziel rambles and sits atop the wall, not paying attention
(GM) Chad S. (GM): Hawk, Fi and Fleir are up. Calaminous is covered in electricity and super blurry.
Claire needs to make 2 DC 13 Will Saves against their fear aura or be shaken, and 1 Reflex Save to halve 25 electric damage.
Hernz: for Claire, are the will saves first? only asking cause fear lowers your saves so would impact the reflex
(GM) Chad S. (GM): Will Saves are first, she saw them as she ran up the tunnel
Meghan:
Claire : Will
Save:	10
Claire : Will
Save:	17
I'm guessing that only one doesn't not help
Claire : Reflex
Save:	6
aaand nope
Chris: Does Calaminus' weapon look like traditional 15' reach for size huge?
(GM) Chad S. (GM): Yup, 15 feet range
Chris: Time to waste some Sendrine. I will fire green until the first hit, and then switch to black.

Fi shoots at Calaminus!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	32 vs AC
Damage	16
2nd Attack	31 vs AC
Damage	14
Rapid Attack	25 vs AC
Damage	13
Haste Attack	19 vs AC
Damage	12
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: high rolls are good: 83 95 71 30
The first two arrows hit and Calaminus trips, falling prone. Fi notices the arrows didn't hit as hard as they should have.
Hernz: do you get AOOs when prone?
(GM) Chad S. (GM): Yeah, you still get AoOs, but you have the penalty
Hernz: still laughing at Astera doing a full attack from prone and destroying that thing lol
Cat: ok so...step 1 will be making sure claire is stable.
step 2 will be dropping resist energy lightning on a bunch of ppl.
Chris: Fleir will provoke 1 AoO from Calaminus.
Hernz: well, that's assuming he doesn't have insane DEX and combat reflexes!!!!
(I think we're safe there) lol
Chris: 2 5' moves. The first doesn't provoke.
Hernz: oh, he's not attacking?
Meghan: I don't think you can see me, Cat.
but that was less than half my hit points so I'm fine for now
Chris: No. Fleir doesn't draw AoO when in a space near Fi. Teamwork feat.
Hernz: awesome.....
I found a cool teamwork feat after you mentioned you and Fi... so gave that feat to both lucia and totoro last level... now they can split personal spells between the two of them with one casting... yes...
Chris: nice

Fleir bites Calaminus.
Fleir:
Fleir: Powerful Bite
Attack:14 vs AC
Damage:26
Extra Non-Crit Dmg:4
2nd Attack:12 vs AC
Damage25
Extra Non-Crit Dmg:6
Haste Attack:31 vs AC
Damage26
Extra Non-Crit Dmg:4
Type:PBS
Chris: Just the first. Oops
Hernz: and a crit miss... yay....
Cat: doh.
Chris: And these Sendrine arrows always seem to do something random :-P
Hernz: trip is good!
although, thought they pierced DR... guess not this time
how many you got left?
Chris: about 40 of each.
Hernz: oh, plenty
Cat: yeah i thought red was trip and green was supposed to lower resistances. i always get them confused.
Hernz: he did green and black this time
Chris: Maybe Calamitus' new armor changes the behavior :-P
Hernz: did he have lit thingie before? I know he used to have a crazy range with a grab
George: AA explicitly duplicates them, so you have infinite for the duration of the fight.
Hernz: but I think it's only for regular ammo... non-magical.. not sure if this counts
yeah, says "not special materials"
George: Yeah, I got that completely wrong. oops.
So far I am the master at reading the rules wrong for this game. :/
Hernz: good thing you only GM for us...... lol
realtime 4/19 9:13am
(GM) Chad S. (GM): Hey Hernz, if that's the feat I'm thinking about, only Hunters can take it. Totoro doesn't qualify because he doesn't have an eidolon- both characters have to qualify for the feat. Hunters explicitly share feats so they get around the loophole.
Fi's arrows knock Calaminous down, and the annoyed "Father" grumbles.
Annoyed Egghead: Ooooh! This is interesting.
That's what messed you up so much!
Okay, move this circuit here, connect this here...
Calaminous: Daddy! The doggy! I'm gonna pet it!
AoO: Slam at AC 23 for 24 damage
Fleir runs in and tries to bite Calaminus. She is unable to pierce the armor. Probably for the best, as some electricity almost zapped her nose.
(GM) Chad S. (GM): Hawk is up. Calaminus will provoke when it stands, so Fleir can preemptively make an AoO.
George: I could potentially catch Calaminus with a slow, or I could just sing and plink with arrows. Opinions?
Chris: With the high DR. Arrow shots won't do much on Cal. A slow would probably be more help if it works. Hitting other targets with a bow would also probably be effective.
Fleir:
Fleir: Powerful Bite
Attack:14 vs AC
Damage:24
Type:PBS
Chris: WHA?
I guess Fleir gets the bad dice for this combat.
George: I think Hawk needs to move up too far to cast the slow to hit more than just C this round, so I think he'll move up and plink a zeal for now.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 29
Note: Effect lasts for 2 rounds after song has ended.
George: Can Hawk see red zeal B, or is it behind the wall?
Chris: That's a wall.
George: And since Hawk is pretty hard set against hurting Reziel, I think that leaves him with plinking Cal anyway.
Chris: He's also prone and in melee.
George: Right. Nevermind. Hawk will move into position to cast next round.
Chris: Although we did go at the same time, so maybe...
George: Hawk is technically before Fi, but we don't do strict turn ordering. Also, this sets Hawk up for what he wants to do next round anyway.
SO I think that's what Hawk does this turn.
Hernz: Chad, the feat is "Improved Spell Sharing" http://www.d20pfsrd.com/feats/general-feats/improved-spell-sharing-teamwork/ works for anyone with a companion of some sort as long as you both take the feat
Oh and Chris, I think the misses from Fleir are the dice trying to make sure you don't get hurt with electricity... yeah....
(GM) Chad S. (GM): Hey Hernz, Totoro can't take the feat because he doesn't have an eidolon.
So Lucia doesn't have a partner with the feat, so it's useless.
Hernz: so no one can use that feat otherwise
it states "and that companion creature has this fea"
*feat
(GM) Chad S. (GM): Hunters can because they can share teamwork feats with their companions
Hernz: it specifically says eidolons though
(GM) Chad S. (GM): Yeah, I know.
Hernz: unless you're supposed to be a multiclassing summoner... which would suck...
no, I dont think so
the hunter ability allows you to take the feat and not have to have your companion also do that
(GM) Chad S. (GM): I asked about that feat. People think it's written that way just in case they make a Summoner Archetype with that feat sharing feature.
That way they don't have to rewrite the feat's requirements from "Hunters only"
Hernz: who did you ask?
(GM) Chad S. (GM): Pathfinder forums.
Hernz: so it's just for people who pick up 3 levels of hunter to get that class ability?
(GM) Chad S. (GM): I mean hey, if George is OK with it that feat is Super Good.
Hernz: no, no, I want to understand... if not, there's another feat which also works
see this one with a VERY similar name lol
http://www.d20pfsrd.com/feats/general-feats/improved-share-spells/
(GM) Chad S. (GM): Yeah, I think it's basically written for Hunters.
Hernz: well then, that's fine I guess... I'll have to think about that one I sent ya
only diff is I have to stay next to totoro with that one... mount him away!
(GM) Chad S. (GM): Yeah, the second similarly worded feat is good, but you need to be adjacent.
Hernz: right
(GM) Chad S. (GM): And at least level 10 to add the ranks, but eh
Hawk moves up toward the prone behemoth and the flaming, rambling bird atop the wall.
Fleir tries to bite Calaminus as it stands but is unable to get a good hold.
The Acid Arrow burns Fleir for another 2 damage before it wears away.
The red-cloaked fiend flies up and over the wall, trying to scare Nidri, Vegeta and Hawk with its presence.
(GM) Chad S. (GM): Nidr, Vegeta, Hawk: Make a Will Save, DC 13 or be shaken for 5 rounds.
Meanwhile, Calaminus tries to "pet" Fleir.
Vegeta: will 31
(GM) Chad S. (GM): Slam hits AC 36 for 23 damage.
Vegeta: Is that supposed to scare anyone?
(GM) Chad S. (GM): Vegeta didn't roll a 1
Hernz: lol
The giant doesn't know its own strength and bludgeons the poor wolf.
(GM) Chad S. (GM): Nidri, Hawk: Make a Will Save, DC 13 or be shaken for 5 rounds.
Claire, Vegeta and Nidri are up next.
Hernz: hm.... do I charge big C? hm.....
can you fight defensively and charge at the same time?
(GM) Chad S. (GM): Question: For pummeling flurry stuff, do you hit multiple times or hit once with the strength of multiple blows?
You can't do both, Charge is a special action
Hernz: no, it hits multiple times I believe
yeah, I'd take damage for each hit
honestly, I'm more afraid of the AOO lol
(GM) Chad S. (GM): Decisions, decisions...
Hernz: well, safer play is ranged
(GM) Chad S. (GM): But what about Zeel Red B? Where's your magic missile now?
Hernz: veg isn't bothering with that useless thing...
Vegeta: Hawk, the red mosquito is yours
Zeel: Father, the tiny Vegetan is mocking me!
Vegeta: I take that back Hawk, I can't stand that thing
Annoyed Egghead: Well, stand up for yourself. I can't fight everything for you.

Vegeta fires ki blasts, splitting them between the two (there's my magic missile)
Hernz: first one to red
(GM) Chad S. (GM): lolz
Vegeta:
Vegeta : Ki Blasts
Attack	28 vs Touch
Damage	26
2nd Attack	26 vs Touch
Damage	21
(GM) Chad S. (GM): Which one got the first blast?
Hernz: -4 damage each
first one to red, second one to the other
Zeel: Fatheeeeerr......
Hernz: those are some f'ing amazing damange rolls
Vegeta holds his ground and obliterates the other red cloaked creature with one blast.
Hernz: they're fire damage btw
The other blast nails Calaminus, denting some of his armor.
Vegeta: that'll teach you to shut up
Annoyed Egghead: I like this kid's moxie.
Hernz: can we tell where that voice is coming from?
(GM) Chad S. (GM): It's coming from Calaminus.
Two voices come from it.
Vegeta: don't think I've forgotten about you!
Annoyed Egghead: Haha! Bring it on, half-pint! Some me more of that human domination!
Hawk Hubertins:
Hawk Hubertins : Will
Save:	20
(From Hawk Hubertins): That quote from Zeel, I can only think of this scene from the IT Crowd: https://www.youtube.com/watch?v=w0Zmy5JZ0PI
Cat:
Nidranisan : Will
Save:	17
i'm gonna get fleir first since you have some ranged attacks...veg if you want a resist lightning next round and no one is dying let me know.
5' up.

Cat casts Resist Energy!
Cat: Duration: 10 min/lvl
Fleir - gain resist energy 20 vs whatever element Nidri said.
electricity.
Nidranisan: hmm maybe i shouldn't be in a straight line.
Cat: actually in theory fleir is tall too, so i can be 10' up.
Meghan: I'm thinking I should do that to myself, too
Claire : Resist Energy (bloodline spell)
Spell Level: Sorceror (Celestial), 2
School: Abjuration
Cast Time: 1 standard action
Range:  (touch)
Effects/Target: creature touched
Duration: 90 minutes
Spell Resistance: Yes (Harmless)
Save: Fort negates	DC: 19
Rolls
Caster Level Check	=13
Overcome SR: +2	
Claire casts Resist Energy (bloodline spell) on Claire
Resist Energy (bloodline spell) uses remaining: 6
Claire gains resist energy 20 against one of five energy times: acid, cold, electricity, fire, or sonic.
Meghan: resist energy up
... i'm not sure if I actually cast a 2nd list spell already
I don't think I have
so I should probably be at 7 remaining
(resist electric)
Cat: good call :)
Hernz: are we sure they're all lightning peeps? hm...
Chris: They did cast lightning at her earlier.
4/20 8:20 am
realtime 4/20 8:20 am
Claire and Fleir feel protected against electricity.
  

Round 4

 
Zeel Blue A casts a spell, peers down the corridor then advances into melee with Claire.
Zeel: She is here, brother! Let us curse her spirit!
Zeel Blue B hovers across the ground and tries to touch Claire with a skeletal finger.
Zeel: Melee Touch Attack 5 for 3 damage (and a Fort Save vs Paralysis)
Scraping his hands against a wall, the Zeel creature is not even close.
Darius Kolphan: Darius casts Cure Light Wounds on Claire, healing 13 hit points
Will Saves 10 17
And then shits bricks.
Darius Kolphan Shudders as he closes in on one of the Zeels
Darius Kolphan: Wh-what are these things? Skeletal wizards?
(GM) Chad S. (GM): Reziel vs Confusion! 30
Reziel: Calaminus tastes like grape jelly. Mmmm, grape jelly!
Reziel blabs nonsensically.
(GM) Chad S. (GM): Fi, Hawk and Fleir is up. Calaminus has a displacement effect active.
George: I'm bad at math. If I want to be within 45' of Reziel, how far forward does Hawk need to be? Next to Vegeta?
Chris: Fi will shoot Cal with Sendrine Arrows. Green, Black, Green, Black in that order.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	34 vs AC
Damage	14
2nd Attack	29 vs AC
Damage	10
Rapid Attack	24 vs AC
Damage	17
Haste Attack	29 vs AC
Damage	13
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: Miss Chance. High is good 93 8 94 70
Don't forget to sum damage before DR.

Fleir bites Calaminus.
Fleir:
Fleir: Powerful Bite
Attack:29 vs AC
Damage:21
2nd Attack:21 vs AC
Damage27
Haste Attack:32 vs AC
Damage28
Type:PBS
Chris: Trip rolls.
Fleir:
Fleir: CMB
Check:24
Fleir: CMB
Check:37
Fleir: CMB
Check:20
Chris: miss chance 27 54 14
sigh.
(GM) Chad S. (GM): Hawk: Pathfinder just does L formations. Get in front of Vegeta and you'll be within 45 feet.
(To GM) rolling 14+17+13-10
14+17+13-10
= 34
Fi's first arrow knocks Calaminus over.
(GM) Chad S. (GM): (To GM) rolling 14-10
14-10
= 4
With Calaminus prone, the other arrows sail over his frame.
With Calaminus prone, Fleir sinks her teeth into... his displaced image.
(GM) Chad S. (GM): Fleir can roll a preemptive AoO, as Calaminus will provoke.
She can make 2 if she has combat reflexes.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Slow
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard
Components: V, S, M (a drop of molasses)
Range:  45 (Close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes
Save: Will negates	DC: 19
Rolls
Caster Level Check	=20
Spell Failure Check	=13
Spell Failure %	=10
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Multiple slow effects don't stack. Slow counters and dispels haste.
Fleir:
Fleir: Powerful Bite
Attack:20 vs AC
Damage:29
Type:PBS
George: Hawk is casting Slow on Calaminus and Reziel if they're 30' apart or less. If he can't get both, he's favoring Calaminus.
Fleir: miss chance 44
George: Bard song continues for free due to spell casting.
Fi: Come on Fleir!
(GM) Chad S. (GM): Reziel's Will Save: 30
Calaminus's Will Save 15
Hawk moves up and forces Calaminus to slow down.
With his actions slow, Calaminus decides to stay prone. Instead, he points at Fi.
Fleir tries to bit Calaminus as metal plates split from the finger but she bites another displacement.
(GM) Chad S. (GM): Ranged Touch vs Fi: AC 25
The metal plates form a cage around Fi, halting her movement. The cage squeezes and tries to crush her!
(GM) Chad S. (GM): CMB check: 25 for 22 damage
Fi passes out as the cage squishes him.
(GM) Chad S. (GM): Your CMD's 24, right?
Chris: Yeah.
(GM) Chad S. (GM): Missed by that much.
George: Nidri! Fi's down again...
Chris: Not doing so good this combat.
Calaminous: Stop knocking me down while I'm playing with the doggie!
(GM) Chad S. (GM): Claire, Vegeta and Nidri are up. Claire will finish round 4.
The cage is destructible, made of the same material as Calaminus.

Fleir does not look pleased.
(GM) Chad S. (GM): Fleir hulks out?
Chris: So is it going to keep squishing me while I'm unconscious?
(GM) Chad S. (GM): The cage can also be escaped like a normal grapple. Not useful for you since you are KOed.
The cage is still trying to crush you.
Hernz: displacement now?
choices choices
Displacement doesn't protect against area attacks, right?
Vegeta: let's stay a little ways apart in case that stupid bird decides to go crazy on us
Hernz: line of acid
Vegeta:
Vegeta : Galick Gun
Damage	34
Weapon Notes: Reflex DC 22; Acid Damage

Vegeta looks ever more exhausted (4 ki left)
Cat: can i touch fi through the cage?
(GM) Chad S. (GM): You can touch Fi through the cage.
Calaminus's Reflex Save 13
Vegeta's blast corrodes some of Calaminus's armor.
Hernz: does it take full damage?
(GM) Chad S. (GM): Full damage
Hernz: yay... stupid fire
Cat: can i just land on fi's cage?
Vegeta: you should be worrying about me you bi pile of scrap metal
(GM) Chad S. (GM): It is trying to crush him.
Calaminous: George, I'm playing with a doggy right now.
Cat: yeah i'll just hang out over here.

Cat casts Cure Critical on Fi!
Cat: heal 28 HPs.
three cheers for rolling not total crap on that.
Fi: GAH!
Nidranisan: got anything you can use to break this cage?
Fi: How do I... always... get into this... crap?
Fi awakens as plates of metal try to crush him.
Cat: do we know what this is made of or just the same stuff as cali?
Hernz: likely better to have fleir bite the crap out of that cage
(GM) Chad S. (GM): It has the same resistances as Calaminus, but no displacement.
Cat: alas, one lvl short....does the DR translate roughly as hardness?
(GM) Chad S. (GM): DR reduces the damage taken from physical weapons. Hardness also reduces damage.
Cat: so objects can still have both.
(GM) Chad S. (GM): Yes. Usually DR has something that can bypass it.
Meghan:
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 19
Rolls
Caster Level Check	=29
Overcome SR: +2	
Claire is attacking Zeel Blue B with Burning Arc
Burning Arc uses remaining: 6
Damage (primary): 9d6, 31
Damage (secondary): 4d6, 15
Meghan: Damage (tertiary): 2d6, 3
zeel b primary, zeel a secondary.
(GM) Chad S. (GM): Take a 5 ft step back, so you don't provoke?
Meghan: suuuure
you'd think being invisible would help
Hernz: but one of them can see you
(GM) Chad S. (GM): Darius shouldn't have been able to see you last round, but eh. No backsies
Zeel B's Reflex Save 20
Zeel A's Reflex Save 25
Claire burns the two Zeels.
Darius Kolphan: Uh, Claire. Is that you?
Claire: Boo.
yes
Darius Kolphan: I guess you're invisible, yes.
Claire: as much as it helps
Darius Kolphan: With their magical aptitude, I would not be surprised if they had a way to see invisible foes.
They seem to be undead. Time to be brave.
  

Round 5

 
Zeel Blue B unleashes an acid bolt at Claire.
(GM) Chad S. (GM): Ranged Touch attack: 13 for 4 acid damage.
When he sees the arrow miss, Zeel Blue B redirects it against Darius.
(GM) Chad S. (GM): Ranged Touch attack: 3 for 3 acid damage.
Chris: lol
Cat: oh man chad.
It then splats into the wall.
Hernz: amazing rolls
Chris: I would have accept a roll as high as the first one for Fleir :-P
Zeel Blue A casts a spell and tries to touch Claire.
(GM) Chad S. (GM): Touch Attack: AC 13 for 11 cold damage and Staggered for 1 round
lolz
Darius tries to concentrate! 24
Darius tries to touch Zeel Blue A. 18 for 10
Ooh, forgot bardsong.
Hernz: does bard song apply to spells that are touch? for damage I mean, no right?
(GM) Chad S. (GM): Yeah it's a bonus for weapon damage rolls.
Hernz: k
Darius's hand glows with holy energy. He reaches out and touches Zeel Blue A. The bones burn bright.
Zeel: GAH! Not the light! IT BURNS!
Darius Kolphan: ...that's what you would say? What a cliche.
(GM) Chad S. (GM): Reziel vs Confusion: 87
Reziel decides to attack the nearest creature...which is Hawk.
Cat: lovely.
(GM) Chad S. (GM): Reziel releases a fireball, hitting Hawk for 27 fire damage (Reflex DC 20 for half)
Fi, Hawk and Fleir are next. Hawk needs a reflex save.
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	28
Hernz: score!
Chris: woo
Hawk ducks under most of the flame.
Fi: How do you get out of this thing?
Fi : CMB
Check:	32
Chris: If that doesn't work, I'm screwed.
Cat: lolz.
By some miracle, Fi manages to wiggle out of the cage as it collapses on itself.
Hernz: yeah, bringing out the big rolls now.... let's see if Fleir does too

Fi moves to get a bit of cover.
Fleir:
Fleir: Powerful Bite
Attack:21 vs AC
Damage:25
2nd Attack:19 vs AC
Damage26
Haste Attack:16 vs AC
Damage33
Type:PBS
Chris: UGH!
Hernz: PUKE
(GM) Chad S. (GM): Does that include the +4 from attacking prone?
Chris: No.
(GM) Chad S. (GM): *attacking someone who is prone?
Hernz: didn't he get up last round and do the cage thing?
(GM) Chad S. (GM): Hmm, that's not enough...
No, Calaminus stayed prone and did the attack
Hernz: minus 1 AC from slow??
hawk TI!!
(GM) Chad S. (GM): OOOOOOo
Prone + Slow is enough
Roll for displacement
Chris: I think being prone is an AC penalty not a bonus, but same thing.
Fleir: 9
Chris: lol
Hernz: .......
Cat: nice.
i mean tbh if you were only going to make one of those rolls, i think not being crushed by the cage again was a good one to pcik.

Fleir is confounded by this displacement thing.
Vegeta: look where you're hitting dog!
Fi: No no to the left!
Fleir tries her best.
(GM) Chad S. (GM): Hawk's turn. Fleir can make a preemptive AoO, Calaminus will do something to provoke.
Cat: george is on his way home from game.
Fleir:
Fleir: Powerful Bite
Attack:16 vs AC
Damage:24
Type:PBS
Cat: i'll ask if he can check in real quick when he gets here :0
Hernz: wow chris... wow
Chris: I would stop using power attack, but I don't think it would help.
Cat: i mean with those dice.
i put that resist energy because i was afraid she'd hit like 4 times and get zapped.
Hernz: you just need an 8 or something.. yeah, not power attack's fault lol
Chris: I was forced to for the AoO since it affects all attacks for a round.
(GM) Chad S. (GM): Yeah, PA lasts until the next turn.
Claire can also give her round 5 action, since I don't think it will affect Calaminus.
Hernz: veg has an attack to reduce AC... but he's not been able to get close to this thing...
Cat: well if fi is stable i was gonna come give you resist lightning next, if that helps.
Hernz: well at this rate, I'll stay away... with the displacement now, I'd get a low chance to hit it and he gets a save anyway
Cat: k.
(GM) Chad S. (GM): Okay, well I'll be up for a bit, saving Hyrule. Or climbing all over Hyrule until I see a Lynel or Guardian.
Cat: lol.
Chris: Haha. I changed my work status message to "Saving Hyrule"
George: Uhhh... What should Hawk do? I mean, he doesn't have much he can do to clam, doesn't want to hurt the birdie, and can't do much against the liches.
Hernz: he can go shoot them at least, no? the again, you'll need two will saves... bah

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Invisibility
Spell Level: Bard, 2
School: Illusion
Cast Time: 1 standard action
Components: V, S, M/DF (an eyelash encased in gum arabic)
Range:  (personal or touch)
Effects/Target: you or a creature or object weighing no more than 100 lbs./level
Duration: 1 min./level (D)
Spell Resistance: Yes (Harmless)
Concentration:	+15
Rolls
Caster Level Check  (Level)	=10
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
George: Hawk sings, and casts invis, then moves a bit.
I'll use the ninja mask to mean Hawk's invisible.
Casting makes the bardsong round free.
Hernz: funny, I think any party would be dead if a bard ever had to use up all his rounds of bardsong lol
Cat: heh pretty much.
i mean if you have like 5 fights through the day.
(GM) Chad S. (GM): And as the Frost Talus emerges... I mean
Hernz: then the rest of us have no spells left, no healing... lol
Hawk turns invisible in the blink of an eye and moves to flank the Zeels.
Fleir really hasn't been able to get a bead on Calaminus, even when he drops his guard to discharge another lightning bolt!
(GM) Chad S. (GM): Lightning Bolt hits for 33 lightning damage, Reflex Save DC 13 for half.
Fi and Fleir need to make Reflex Saves.
Claire, Vegeta and Nidri are up afterward.
Fleir:
Fleir : Reflex
Save:	24
Save Notes: Evasion
+4 Will vs Enchantment
Vegeta: you really should pay attention here, you fool
Fleir:
Fi : Reflex
Save:	29
Chris: Fleir none, Fi half.
Vegeta:
Vegeta : Galick Gun
Damage	33
Weapon Notes: Reflex DC 22; Acid Damage
Hernz: is it still prone??
Chris: yeah
Hernz: surprisingly no penalties to reflex for prone...
(GM) Chad S. (GM): Calaminus's Reflex Save (slow) 12
Vegeta fires another acidic Galick Gun. It corrodes Calaminus badly. Sparks begin to fly!
Calaminous: Dad, I don't feel so good...
Annoyed Egghead: okay, the div blooded works on recovery, and the elf can't take a hit, the wolf- huh? You're doing great, son. Keep it up!
Vegeta: how cute that you think you can ignore me, Vegeta, the prince of all sayans!
Annoyed Egghead: Oh, I got the battle data on you, little man. Can't wait to see your full potential.
(GM) Chad S. (GM): Alright, got the Frost Talus...and Link is freezing his ass off.
Cat: fi...you want lightning resist, or healz?
no 4th list left, so it'll be a 3rd list cure.
Chris: A cure would probably be helpful. I'm going to swap out my strength bonus for evasion next action. Also his lighting is discharged now. Will probably be dealing with fire next.
Hernz: we should be able to take him down this round before he acts....
Meghan: So fire seemed to work on these zeels, right?
And Hawk isn't yet around the corner, so a line attack won't hit him
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Cast Time: 1 standard action
Range:  See text
Effects/Target: in range
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check	=25
Overcome SR: +2	
Damage	=9d6 Fire
Brass dragon scale is a line of fire
rolling 9d6
(
4
+
6
+
3
+
1
+
4
+
5
+
3
+
1
+
5
)
= 32
about average
Meghan: enjoy a slightly harder reflex save
Hernz: ;)
realtime 4/21 7:07pm
(GM) Chad S. (GM): Reflex Saves! 19 25
With a wave of her hands and a hint of bronze, Claire disintegrates the two robed men.
  

Round 6

 
(GM) Chad S. (GM): Nidri is up.

Cat casts Cure Serious on Fi!
Cat: heal 28 HPs.
awwwwwww yeah.
for ONCE good healz rolls :)
Darius runs for cover.
Hernz: oh oh, does he know the phoenix is about to blow up???
(GM) Chad S. (GM): Reziel vs confusion! 15
For a brief moment, Reziel comes to his senses.
Reziel: Hmm? I've been clucking like a chicken.
Oh, did I burn those Zeels? My mistake, Father.
Annoyed Egghead: Very funny. Torch the little guy, I want to see him do that dodge thing.
(GM) Chad S. (GM): Reziel hurls a fireball at Vegeta, dealing 23 fire damage (Reflex Save DC 20)
Vegeta:
Vegeta : Reflex
Save:	27
Save Notes: Improved Evasion
The afterimages around Calaminus fade. No more guessing where he is!
Annoyed Egghead: There! He did it again!
Vegeta: sigh.... is that all you got? I barely even had to move for that
(GM) Chad S. (GM): Fi, Fleir and Hawk. You're up. No more concealment checks are needed.
(From Vegeta): on a side note, for damage tracking, now that he's almost dead... DR 10 or 5?
(To Vegeta): DR 10
George: Can Hawk tell what's up with the metal bits welded to the phoenix? Like, is there a way to remove them that won't kill it?
(GM) Chad S. (GM): You'll need a Knowledge (Engineering) check.
George: He's going on the assumption that the phoenix is being controlled by them.
He's burning his standard action to take 20 on that roll.
Hawk Hubertins : Knowledge (Engineering)
Check	32
Still singing.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.
(To Hawk Hubertins): Whatever this metal and electricity is, it's thoroughly integrated. Highly advanced magic. You're not sure what's going on.
George: I think that's all Hawk is doing.
(GM) Chad S. (GM): Got it. Let's see if Chris can get the kill.
Fleir:
Fleir: Powerful Bite
Attack:32 vs AC
Damage:24
2nd Attack:18 vs AC
Damage28
Haste Attack:18 vs AC
Damage29
Type:PBS
Chris: Normal arrows this time.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	29 vs AC
Damage	16
2nd Attack	15 vs AC
Damage	15
Rapid Attack	36 vs AC
Damage	14
Haste Attack	37 vs AC
Damage	13
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Chris: He's got -4AC against Fleir and +4AC against Fi. So maybe.
realtime 4/22 4:16 pm
With its displacement gone, Fleir is able to bite through its armor once. Nidri's spell nullifies 8 electric damage.
Fi's third arrow pierces through Calaminus.
Sparks fly erratically, and he begins glowing blue as energy surges forth.
Annoyed Egghead: Interesting... hmm. Reziel. Home. N- static
Reziel: I didn't hear all of that, Father. But I will return home.
My mind is still...clouded.
Darius Kolphan: I can fix that.
(GM) Chad S. (GM): Okay, you guys have about 1 round while Calaminus glows all sorts of fuzzy colors. Darius has a plan to fix Reziel's confusion.
What will you do this round?
Vegeta: take cover! looks like it's about to blow!

Vegeta quickly moves behind a wall in anticipation
Cat: ...does it look like it's going to blow up?
Hernz: that's what he made it sound like...
Cat: i know but i'm asking chad lol.
especially if it looks like it will pop lightning and if fi doesn't get a chance to move first.
(GM) Chad S. (GM): Yes, lightning.
Hernz: but you said we have a round before he blows, yes? so all of us should be able to run away
(GM) Chad S. (GM): Giving you a chance to do something non-run away related. Also, Reziel's still here.
Hernz: oh... ok... well, let's see...
Vegeta: So what do we do about this bird?

Vegeta retracts his action
Hernz: can I sense motive to see if he's still obeying "father"? sounded like it... maybe no motifs needed
(GM) Chad S. (GM): Make an SM check.
Vegeta: sense motifs [[1d20+22]
sense motifs 39
(To Vegeta): there is some kind of compulsion in effect, definitely when he says "Father". He seems to be bending the meaning of his Father's command though.
Vegeta: Darius, any idea what to do with the bird?
Darius Kolphan: I could try to calm him down.
I...did confuse him.
Vegeta: I'm not sure that's what he's acting under...
he is being compelled to act this way
Reziel: I can hear you. A...compulsion is the best way to put it right now.
Fi: When did you last resurrect?
Reziel: Now that's a question...Maybe fifty years ago.
Fi: [party] It's painful, but it should free him.
Of course if you have better ideas, please act now.
Meghan: ... can we coup it and make it quick?
Chris: coop?
Meghan: phoenix coop
like chicken coops, but spicier
Cat: hmm.
i don't really know what we should be doing heh.
hmm
Nidranisan: Any chance casting dispel magic would help you, Reziel?
Reziel: Haha. I wish.
I will explain more once my...influence is away.
Nidranisan: Well if we are going to have to do this the hard way, I can start fire-proofing people.
though...hard to guess how big calaminus's burst will be.
Vegeta: just give the word and I'll do it... still got a few blasts in me
Cat: unless there's a k. skill that will help, i got no other ideas.
Nidranisan: maybe claire has another fly spell, you can go punch the fire.
(GM) Chad S. (GM): K Engineering. Based on Hawk's roll, he'd guess a 40 ft radius of electricity.
Cat: i mean about helping reziel. :)
but yeah, that too :)
Vegeta: I'd burn up for sure that way
Nidranisan: i can help with that, at least some.
Vegeta: if we go that route, let's do it
Nidranisan: Yeah maybe in a minute, i'd like to be out of the way for the fireworks here.
Cat: i guess i can go in that corner next to you and cast? you wanna take a couple steps right before you shoot? :)
Hernz: well, I dont need fire prot if I dont fly up to it
Nidranisan: true. gotta check w/meghan i guess :)
Vegeta: Darius, thoughts on bringing down the bird?
Cat: er, ooc.
guess i can pretty much just run at this point honestly.
unless chad gives me some kind of enlightening k. check on the 'compulsion'
Darius Kolphan: Assuming he is telling the truth, I will calm him down. Soothe the savage beast, as they say.
Nidranisan: ok. well i'm just going to duck and cover for now then
Vegeta: hmph, hope you know what you're doing

Vegeta moves away a little
(GM) Chad S. (GM): Assuming Hawk will hold...
Cat: george says "yeah, basically. keep singing."
  

Round 7

 
(GM) Chad S. (GM): Alright, interrupt if you want to jump in.
Nidri heads for cover.
Cat: hang on, fi gets to move before it pops, right?
calaminus that is.
(GM) Chad S. (GM): Yes, Fi moves, then Calaminus.
Cat: ok just checking :)
Darius struggles through the undergrowth so he can see Reziel.
Darius Kolphan: Please Reziel, do not resist this spell.
Darius casts a spell. Reziel gains some kind of clarity.
Reziel flies away from the big exploding thing as Hawk continues singing.
(GM) Chad S. (GM): Gonna assume Fleir and Fi head for cover.
Calaminous: I need a hug!!!
Calaminous explodes, sending electric shrapnel and
Calaminous: melted sendrine through the room.
By the time the dust clears, Calaminus is no more.
Combat Over
  

Goodbye, Reziel. Time to meet your guest.

 
Reziel: Amazing. I foresaw my death today.
Yet here I am.
My name is Reziel, and it is only a matter of time before I return home.
What questions can I answer for you? Do you have any injuries I can restore?
Nidranisan: do you have any idea what was controlling you?
and for how long?
Reziel: Mother and Father's control has been active for hundreds of years, perhaps thousands.
Vegeta: who's this "mother" and "father"?
Reziel: Moth- unfortunately I am forbidden from mentioning or describing them. You have heard Father, at least.
They are vile creatures, with no regards for natural order.
Nidranisan: are they corporeal and can we find them somewhere?
Reziel: If you search for long enough, you can find them. They have caused enough damage already.
Reziel sighs
Reziel: I told Torrin to prepare for this day- I will no longer be able to nourish this land.
I have a guest in the back of this cavern. When I leave, you should talk to him.
Nidranisan: do you know why they made you come here? if we went looking for them, are there things you can tell us about how we should prepare ourselves?
Reziel: I came here to relax. Every few decades I try to isolate myself. It never works. In your current state, you would fail against them and suffer terrible fates.
Cat: lolz level up more, noobs.
Nidranisan: guess it's a good thing we'll have to look for a long time.
we're heard others call out similar things...for want of a better word, do they have other children?
Reziel: Yes, for definition of "children", they have 8. Calaminus and myself. You've seen Zeel, a true mockery of a dead child.
Nidranisan: didn't that girl in the swamp call out to her daddy too?
Vegeta: hm... think it's the same?
Hernz: mad props for remembering haha
Reziel: You've met Reeta? Yes, she is also one of the children.
Nidranisan: yeaaah that was her name.
can't remember who else. 8 you said.
what will happen to you next?
will you be under their control again?
Reziel: Yes. I am sorry about that.
Once I leave I will try to stay away for as long as possible. But I know control will return.
Nidranisan: anything you can tell us about the other 4 children?
please tell me baat isn't one too.
Reziel: Baat?
Baat Daculon?
Reziel laughs
Reziel: Oh, how I wish I could burn him to ash.
Vegeta: I'll gladly do it for you... know where he is?
Nidranisan: that's basically why we came here at all.
Reziel: Sadly, I cannot say. But believe me, the guest behind me knows more about it.
Nidranisan: pretty sure he whined something about his mother too.
but yeah, should we be on the lookout for the rest of the crew?
Reziel nods
Reziel: The Zeels told Father you would be here.
He is watching you now.
Nidranisan: great.
well, this will be fun to explain to the town.
is father just going to snoop and eavesdrop on us forever now?
Reziel: Mayor Torrin knew this was the last day of Norrison's prosperity.
Father is watching many people, if it helps- he can't focus on you forever.
Nidranisan: that's...comforting.
does mother do that too?
Reziel: Mother...doesn't care. When you do earn her attention. You will know. Her rage is unparalleled.
Nidranisan: fantastic.
i'm guessing we should put that off as long as we can.
Cat: i assume we'll leave room here for everyone else to ask question too.
Nidranisan: anything else we should know about this area, about baat, or whatever else is ahead for us?
Reziel: Baat grows in power and influence as you approach his lair.
Vegeta: that's comforting... because he was a bore to deal with last time
(GM) Chad S. (GM): Alright, that's it for me tonight. Send any and all questions my way.
Cat: g'night chad.
(GM) Chad S. (GM): G'night Cat.
Happy Birthday.
Cat: you too! :)
Hawk Hubertins: Reziel, is there anything else we can do to help you? Any way we can aid you in gaining your freedom?
George: Happy Birthday Chad!
realtime 4/23 1:57 pm
Reziel: For now, no. Kindhearted folks like yourself are all I need for now.
And with that, Reziel flies up through the hole in the ceiling.
Chris: Happy Birthday Cat!
Happy Birthday Chad!
Cat: nidri thanks him for his help before he zooms.
Hawk Hubertins: Well that's awkward. We talked our way into the town claiming we'd help them and not bring about the end of the town... and we just brought about the end of the town.
Cat: ....and then we camp overnight here before we go talk to his "guest" lol
Nidranisan: Meh. we were supposed to.
Cat: ...who then turns out to be like a 2 minute conversation with no fight...
Hernz: lol, I doubt he'd do that to us............

Vegeta checks for loot: Perception 32
Hernz: :D
realtime 4/25 8:18 am
(GM) Chad S. (GM): I'm going to clear the journal soon. If anyone objects, please email me.
Besides vegetation, the room is empty except for a tunnel in the far back.
(GM) Chad S. (GM): Assuming you guys head back...
Er, head to the back of the cavern.
The party sees a few food trays lying in front of a steel cage.
Inside the cage you hear some snoring from within. Fi peers in and sees a half-orc male, sleeping peacefully.
Merkinalious Urgh, a prisoner of Norrison's Guardian, lies asleep.
QUEST COMPLETE
Fi: OMGWTFBBQ?!?!
Chris: And also, Fi is upset that she didn't get to us entangle in that battle :-P
(GM) Chad S. (GM): RIP Entangle, best situational spell ever
Hernz: hahaha, BBQ lol... and yeah, entangle chance ruined!
I guess we'll give you a chance to clear logs before we go ape shit nuts over merki
George: Clear the log so we can chat with Merki!
(GM) Chad S. (GM): Sounds like I should do a raw text dump on the wiki then clean it up later.