Difference between revisions of "DivineDetritusBook1Finale"

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=Navigation=
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Prev: [[DivineDetritusDraugh3CaveOfDestiny| Draugh Empire, Part 3: Cave of Destiny]]
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=Story=
 
=Story=
 
==June 6, 1236 AD in the Draugh Kingdom==
 
==June 6, 1236 AD in the Draugh Kingdom==

Revision as of 11:58, 23 February 2016

Navigation

Prev: Draugh Empire, Part 3: Cave of Destiny

Story

June 6, 1236 AD in the Draugh Kingdom

Realtime: Jan 28, 2016 - Feb 10, 2016

The party returns to the docks just in time to see Captain Pankraz of the Dragon Warriors finish meeting with the Draugh Army. After the party had left with Agent Midnight to fight Magmere and explore a cave, the Army began investigating the Dragon Warriors. There were accusations of harboring evil creatures, and although Captain Pankraz insisted the worst they had was a thief, he did allow the army to investigate. Kandar took advantage of the opportunity to disguise himself as part of the Draugh military and escaped custody. Pankraz isn't too upset by his escape, as Kandar had given up a lot of valuable information on the Dragonlord and can't return to him as a result - Kandar's now a traitor and without allies in a foreign land.

With that resolved, Fi thinks about talking to Petal Rose and Midnight. Petal Rose's garden is on lockdown, and she seems preoccupied with a cave. She explains that she can't see it any more. The party tells her that they defeated an iron golem in a cave, filled with Sendrine. She resolves to talk to Sheeva about Magmere's involvement. She's surprised Sheeva didn't mention a cave.

The party is unable to meet the Princess, but Agent Midnight shows up in their room to ask about their expedition. She delivers a bundle of the finest royal tea. She learns of the multicolored Sendrine, Merki's survival, Suspicion of the Mel Family, and she deduces a third party tried to steal from the cave. She also promises the Princess will deliver a letter of introduction, opening trade agreements between the Draugh Kingdom and the East Ferren Trading Company.

June 7, 1236 AD in the Draugh Kingdom

Realtime: Feb 10, 2016 - Feb 21, 2016

Soon after lunchtime, the party meets the royal family: King Acetrus, Queen Lucellia and the Princess (whom Agent Midnight is close contact with.) General Johann introduces them, as well as Serra, the fourth Elemental Sister. After the party makes their introductions, they tell King Arcetus about the Sendrine, their investigations, and their suspicions of Micel Verdantlfame. Serra asks them point blank about their opinion of the Mel Family, and they give a mostly positive opinion despite their doubts. The King is pleased with their honesty and promises them new trade routes before he makes his exit.

June 19, 1236 AD

Realtime: Feb 22, 2016 -

The trip back to Harvest Wharf is mostly uneventful. Vegeta spars with Eldrick for a bit. Turns out he broke one of the Draugh Army weapons and learned a bit of unarmed fighting in the meantime. Fi takes this time to pick Shengren's mind about an island that sank to the bottom of the ocean- apparently a powerful sorceress lived there. She was big into transmutation, and once snuck into a meeting between metallic dragons disguised as a Silver for many hours. She began a campaign against the local fey and a rebellion to transform everyone, but the island sank before her process was complete. They couldn't even find a corpse.

Handouts

Chat Log(Text Only)

Fi's report to the Royal Family

We've completed our research on what we found in the desert. There is a cave in the X Quadrant that is rich in a unique material that we call Sendrine. We believe that the invading goblin and golem force was targeting this cave. We eliminated the current threat, and the cave collapsed during the fight. I'm afraid they will be back to try again though.

This Sendrine has a wide variety of properties that mostly relate to extra-planar magics and outsiders. We are hoping that you can protect this resource for now, and in exchange we will tell you what we know about this material to help you get started in understanding it.

There is a lot of odd movement happening in the world right now especially regarding outsider activity. I think this material may become a very important factor in the near future, and we hope you will be open to working with us in the future.

Developer's Notes

OMG this stupid chat archive

Roll20's nice. Except that the chat archive becomes huge. I think the best solution is to copy the text and clear the archive after each adventure. I'll get working on that.

NPC codex

I'm making a recording of all the NPCs you have met so far. With how hard the archive is to read, it would be easy to have a quick reference.

So...when are you leaving the Draugh Kingdom

I thought you guys would leave in the first day. But you wanted to talk to Petal Rose, and Agent Midnight, and now the royal family. Oh well, that just means I have good NPCs you like to interact with, right?