DivineDetritusChatLogDraugh3CaveOfDestiny

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Next: Book 1 Finale: Wealth to Squalor

Prev: Draugh Empire, Part 2: Sands of History

gametime June 3 1236 AD (morning)

Surprisingly, the night is uneventful. You hear shouts from armed patrols, but they soon seem distracted by something and ignore the camp.
(GM) Chad S. (GM): I'll need Will Saves from Everyone. DC 18 or be spooked.
Vegeta failed a reflex save and took some electric damage from a pylon
Nidranisan:
Nidranisan : Will
Save	7
Cat: awwwwww yeah.
i should pretty much just give up and pretend i'm not here every time chad asks for a saving throw.
(GM) Chad S. (GM): lolz.
Cat: c'mon chad, you know you wanna.
fake roll it, man. i wanna see the 20.
(GM) Chad S. (GM): After resting, Hawk is at 24/27 HP, Vegeta 31/33, Claire 29/32
Everyone else is at full health.
15
Sorry Cat.
Cat: woo! i would've lost anyway!
(GM) Chad S. (GM): Well, that was a raw d20
Assuming you had +2 Will, you would have made it
Cat: aaaaah right.
NEVER MIND YOU'RE AWFUL. ;)
The winds have picked up and it has been overcast. It looks like your destination is in the direction of the storm.
George:
Hawk Hubertins : Will
Save	10
Yup, hawk is spooked again.
(GM) Chad S. (GM): 3Spooky5me
I mean, 2spooky4me
Cat: the universe is taking revenge for saturday.
George: Inflationary language?
Cat: lolz.
George: (If you're not familiar, it's a famous VIctor Borge bit)
Cat: (which is worth searching on youtube like, immediately.)
Vegeta: Sayan Willpower!! 23
[Nidri] any clue what these things are? [points at the loot list]
Nidranisan:
Nidranisan : Detect Magic
Level Oracle 0
Duration 1 min/lvl
Saving Throw N/A
Cat: i'll throw out a few spellcraft checks if any of it is actually magic.
maybe chad can just go down the list in order :)
Nidranisan:
Nidranisan : Spellcraft
Check	30
Nidranisan : Spellcraft
Check	14
Nidranisan : Spellcraft
Check	29
Cat: kinda guessing the map isn't magic.
probably good on the sleeves and the robe if they are...less on the headband :)
Fi:
Fi : Will
Save	17
Chris: Oh! come on!
Haven't made any of these.
Hernz: lol
realtime 12/15 8:17 pm
(GM) Chad S. (GM): Nidri identifies the Sleeves of Many Garments, but she's not sure about the other items.
Claire's Will Save 7
I think roll20 had an update this morning that broke your character sheets.
Everyone but the Sayan and the Wolf feel dominating paranoia following their every move.
As the party continues their travels, they soon notice the sand and wind picks up around them.
They soon find themselves stuck in a sandstorm.
(GM) Chad S. (GM): I'll need a DC 20 Survival check. One of you should lead and the others can follow.
Er, the others can aid.
George: Hawk is unlikely to be able to even be able to help.
Hernz: Fi should lead as he's best at this... veg will support
Vegeta: Survival of the fittest 19
George: He'll try to help.
Hawk Hubertins:
Hawk Hubertins : Survival
Check	8
Cat: my survival is +5...i vote highest bonus leads.
Nidranisan:
Nidranisan : Survival
Check	13
Cat: what all was actually magical?
Hernz: I have a +6... if Fi's is higher, he can lead
even though technically we've made it with veg and your assist.. but we always go by highest bonus
Fi:
Fi : Survival
Check	18
Chris: Fi's at +9 after the -2 penalty.
Fleir:
Fleir : Survival
Check	14
Hernz: we got a 24 total... woot!
Cat: oh yeah -2. forgot about that.
i still make 10 tho :)
realtime 12/17, 6:50 pm
(GM) Chad S. (GM): Fi manages to navigate his way through the storm.
Oh, what's next? 3
The wind picks up and cuts down on visibility. Fi spots a cave en route where they can seek shelter.
Unfortunately, the cave seems to be home of territorial Scorpions.
 

Battle! vs Scorpion Cave

(GM) Chad S. (GM): I'll need initiative, people.
Fi:
Fi : Knowledge-Nature
Check	22
Fi : Initiative
Check	5.03
Fleir:
Fleir : Initiative
Check	23.03
Chris: lol
Cat:
Nidranisan : Initiative
Check	15
er, maybe -2 that? if applicable?
(GM) Chad S. (GM): You know what Scorpions are. They are poisonous.
Initiative is a Dex check, so you take the -2 penalty
They are vermin. The giant scorpions have reach 10 feet.
Feel free to shuffle your initial positions at the cave entrance.
Cat: ooooh swarm.
that'll be fun.
Chris: Are the rocks in the middle cover providing?
(GM) Chad S. (GM): They provide soft cover.
Chris: ... I don't think that's what you meant.
normal or partial?
(GM) Chad S. (GM): partial
Chris: Unless the rocks are moving around?
(GM) Chad S. (GM): With tiny feet sticking out?
It's the Scooby Gang, hiding from the monster
Chris: hah
Watch out for Freddy's traps.
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	15
Vegeta: Initialize Battul Protocol: 14
Hernz: have we been rested since the last battul?
Chris: Yes, that's why we had to make new fear saves.
Cat: so, can claire light the swarm on fire? :)
Hernz: are attacks on swarms... so probably
but if she doesn't kill them, auto hit I think
Chris: I think that the swarm is probably going to be immune to physical attacks, but take extra damage from area attacks.
Can't be targeted by limited target spells either.
Meghan:
Claire : Initiative
Check	4.01
Maybe they're friendly scorpions
Hernz: I think they take damage from physical attacks if they're tiny or bigger.. but not fine or diminutive
Meghan: I have burning hands and pearl of brilliance
Chris: Scorpions are pretty tiny.
Meghan: burning hands is 15' cone and pearl of brilliance is splash damage
Hernz: protect Claire!
realtime 12/18 10:52 pm
(GM) Chad S. (GM): Rolling for Hawk's init 19
Chris: He already rolled.
So should I have Fi check if their friendly?
(GM) Chad S. (GM): The scorpions are pretty hostile.
Scorpion Init 2
And slow to react
Hernz: lol
Round 1
(GM) Chad S. (GM): So you guys move before the Scorpions do.
By the way, is everyone's character sheet OK? Roll20's last update seemed to break the AC calculations.
Hernz: i never updated mine... I'm all for spreadsheets cause monk AC is a pain to calc with all my crap
(GM) Chad S. (GM): Yeah I know, lol
Chris: seems ok.
Vegeta: [claire] think you can armor me up before we charge?
Fi: I think her spells are more useful in dealing with the swarm right now. I doubt those giant ones could touch you without it anyway.
Chris: What's your AC without it? mid 20's?
Hernz: 21... I ditch defense for offense now
Chris: still somewhat useful. How many spells you got there Claire?
Meghan: 8
maybe I should've held on to the wand
I also have a necklace of fireballs
Chris: ...
Hernz: a few area spells will kill them...
Meghan: type I
1 6d6, 2 4d6, and 2 2d6
Hernz: veg will move 30... if you want to use spell, feel free... if not, he'll deal

Vegeta powers up [12 ki left]
Hernz: forgot I had barkskin
Chris: I would estimate needing an expected damage output from 6d6 with area affect bonus to take out the swarm.
Vegeta: aaaaaahhhhhhhhhhh!!!!
Meghan: ...
oh man
I'm just going ot huck a fireball at them and clear them out, aren't I?
The two giant scorpions are kinda far apart. if they get closer together, I can get them both. wonder what their move is...
Vegeta POWAHS UP, keeping his shirt on in the process.
Meghan: plan is to use one of the 4d6 fireballs and then a couple of burning hands to take them out
Hernz: haha, just saw the name of the enemy on the turn order lol
Chris: yup. It's scorpion.
Fi: /me casts Ironskin on Fleir
Fi : Ironskin
Effects/Target you
Duration 5 minutes
Chris: Well, that macro doesn't do what it's supposed to anymore...
Fi protects Fleir using Elven Wood Magic (TM)
Meghan: boo
it's different now and that's bad
(the macro)

Fleir advances and goes total defense.
Hernz: oh yeah, you can do that... totally forgot...

Vegeta prepares to brace the incoming attacks
Chris: lol
Hernz: wait, can you do that on a round you cast? no, right?
(GM) Chad S. (GM): Total Defense is a standard action

Vegeta does not brace after all... he fears nothing

Claire hucks one of the 4d6 fireballs from her necklace at the scorpion swarm. It catches Scorpion A as well.
Claire: rolling 4d6
(
4
+
1
+
5
+
4
)
= 14
Meghan: and the swarm takes 1.5xdamage, right? so 21 to the swarm, 14 to scorp A, save for half reflex 14
Cat: nidri can help armor ppl
well, a little at least.
anyone want +2 deflection bonus?
or magic weapon (+1 attack/damage, applicable to monk, doesn't stack w/masterwork)
Hernz: you know veg loves them +1s ;)
Cat: yeah, if no one else wants a shield of faith, i'd drop magic weapon on him, except i can't reach heh.
Hernz: you could have gone before he moved... I was waiting on claire too.. just didnt want to delay my move until everyone logged onn :)
Cat: just need to know where i'd be standing then, where did he start?
Chris: Two squares to your right. I think it was Nidri, Claire, Vegeta, Fleir in front.
Cat: /em casts Magic Weapon on Vegeta!
Targets/Area: weapon touched
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
Duration: 1 min/lvl
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.
Cat: awwww yeah, macro fail. :)
y'all knew what i meant tho
realtime 12/19, 8:51 pm
Claire grabs a bead from her necklace and throws it at the scorpions.
(GM) Chad S. (GM): Swarm's Reflex Save 23
Scorpion A's Reflex Save 2
Most of the Swarm scatters out of the way of the flames, but the large Scorpion takes the full brunt of the blast.
Nidri enhances Vegeta's weapons.
(GM) Chad S. (GM): Waiting for Hawk.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 18
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 18
Note: Effect lasts for 2 rounds after song has ended.
Meghan: stupid reflex save
realtime 12/20, 8:41 am
Hawk inspires his allies to fight!
The swarm scuttles forward, revealing the skeletal remains of some kind of small humanoids.
The Giant Scorpions quickly scuttle forward. Scorpion B is fast enough to snap at Fleir.
(GM) Chad S. (GM): Scorpion B snaps at Fleir, hitting AC 15 for 5 damage. It grabs Fleir at CMD 22
Cat: sure, now chad is gonna grapple all of US as revenge.
(GM) Chad S. (GM): ...and then you realize this isn't a cave, it's a giant Rhemoraz's mouth
NOM NOM NOM
Chris: Gah!
Cat: at least this time we brought the healer? :)
Two more scorpions emerge from the ground.
Cat: awwww yeah.
Round 2
Cat: infinite xp machine, here we come!
(GM) Chad S. (GM): Note the scorpions have 10 ft reach.
Chris: Ok. Time to block the big ones and clear a path for burning hands.
(GM) Chad S. (GM): Er, the giant ones
Cat: yeaaaaah.
claire needs to be pretty well within reach to burning hands.
or i guess hit B and the swarm and have fleir run all the way around the rock.
which would provoke.
this is gonna be a meta-shuffle, is what i'm saying. :)
Chris: Fleir can probably intentionally provoke moving up anyway. She doesn't have full around attacks yet.
Cat: yeah, i think claire kinda wants to be one square below fleir to get a good burning hands.
that or some sort of crazy diagonal aim. :)
Chris: Well, that spot doesn't provoke from the giants yet.
Something like that?
Cat: yeah, that's what i'm thinking.
Chris: how do you drive this thing?
Cat: lol
Chris: there
Cat: ok. well, when meghan hops online, you can give her our suggestion :)
if no one gets splattered by an AOO for any weird reasons, nidri's gonna armor up and catch up with the party.
but i wanna wait and see if any healz are needed first.
Fleir: /em is attacking Giant Scorpion B with Powerful Bite!
Fleir : Powerful Bite
Attack	23
Damage	12
Type	PBS
Fleir bites through the scorpion's carapice.
Fi: /em is attacking Giant Scorpion B with Long Bow (Rapid, Point Blank)!
Fi : Long Bow (Rapid, Point Blank)
Attack	16
Damage	7
Ranged Notes: +1 within 30'
Type	piercing
/em is attacking Giant Scorpion B with Long Bow (Rapid, Point Blank)!
Fi : Long Bow (Rapid, Point Blank)
Attack	24
Damage	8
Ranged Notes: +1 within 30'
Type	piercing
(GM) Chad S. (GM): Both hit.
Gravity Bow helps with your damage output, I see
Fi shoots the backside of the Scorpion-shaped barn
Chris: Well, rolled for crap damage too.
Hernz: god you guys weren't kidding with the macros being all f'd up..
let's try it to see....
Vegeta: /me Pummels Giant Scorpion A, concentrating all his attacks in one area.
Attack Results: 25 || 17
(Needs 33 on either hit to crit.)
Damage(blunt): 17 || 12
Crit: 20/x2; Crit Confirm: 26
Vegeta: Crit Dmg (blunt): +14 || +12
Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 18 or be stunned for 1 round
Hernz: come on STUN! I don't think it's ever worked lol

Vegeta has 11 ki left
Hernz: oh, just realized he might just outright die... no stun lol
Meghan: 30 ft radius...
no, 20 ft radius
this looks like a job for ... another fireball.
this time it'll get scopb B too
Hernz: cant wait till you get lvl 3 spells :)
Meghan: totally getting fireball when I do
hey, maybe the xp from these things will get us there
Hernz: maybe when we get to the merki spot and unveil critical plotline
Meghan: rolling 4d6
(
2
+
3
+
1
+
6
)
= 12
ugh
Hernz: how many of those beads do you have?

Claire hucks another 4d6 fireball a little bit north of the scorpion swarm, catching scorpion A and B but not Fleir in its blast.
Meghan: 1 6d6 and 2 2d6 left
Reflex 14 for half
1.5 * damage on swarm puts it at 18
burnings hands up next, but that requires me to be a little closer
Hernz: should you have moved maybe one more block away from veg? not sure if a swarm can attack us both otherwise?
Meghan: So I actually want to be at least 10 ft away from you
yeah
more like there
Hernz: (scorpions chuck a fireball at us)
(GM) Chad S. (GM): No stun for hernz
Vegeta hopes he stuns the Giant Scorpion, but instead he squishes it.
Meghan: those fuckers.
Claire plucks off another bead from her necklace and throws it at the vermin.
(GM) Chad S. (GM): Swarm Reflex 25
Scorpion B's Reflex 6
Chris: ...
The giant scorpion is scorched utterly.
Meghan: god damn it
burning hands it is.
That swarm seems to be cognizant of area of effect attacks.
Meghan: if it envelops you, guys, I'm sorry. but I'mma burn it
Cat: hah luckily, i can heal from afar now ;)

Cat casts Guidance on Hawk!
Cat: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll)

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 17
Note: Effect lasts for 2 rounds after song has ended.
George: Hawk is using the guidance for his attack

Hawk Hubertins is attacking Giant Scorpion C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 21
(Needs at least 23 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +7
Hawk Hubertins: Type: P
Chris: Did you forget your own bard song +2 to damage?
Nidri uses divine energies to grant Hawk's aim as he shoots the far away scorpion.
(GM) Chad S. (GM): Giant Scorpion D charges at Fleir, hitting AC 14 for 7 damage. Will try to grab vs 21 CMD
Scorpion Swarm climbs all over Hawk and Vegeta, dealing 6 damage
I need 2 Fort Saves from Vegeta and Hawk: DC 15 vs Poison and DC 14 vs Distraction.
Err, they are both DC 15.
Round 3
(GM) Chad S. (GM): If you fail your Fort Save you are nauseated for 1 round.
Chris: Scorpion D seems too far away to hit Fleir. Is it actually closer?
George: Yes, the +2 bardsong damage appears to have been missed by my macro.
So scorpion C should have 2 more damage from Hawk's arrow.
Vegeta: Fort 1: 16
Fort 2: 12
Hernz: no poison at least
so nauseated I can't attack or cast... can I activate ki as a swift action?
thinking of moving up 3 blocks, which would provoke from C, so if I can activate my swift I'd increase my dodge AC...
Chris: If Veg is nauseated from distraction, he can only use one move action this round and nothing else.
George:
Hawk Hubertins : Fortitude
Save	11
Hawk Hubertins:
Hawk Hubertins : Fortitude
Save	15
George: Ok, so Hawk is poisoned but not distracted?
Hernz: yup...
ok, then made my move... provoked an AOO from C... but at least it leaves claire a clean shot at the swarm
AC 23 chad
Meghan: Ok, so Claire isn't moving and is going to queue up a burning hands for right in front of her, facing the swarm, after Hawk gets out of the way
I would suggest no one else get in the way of it, too
It gets Giant scorpion C, too.
realtime 12/20 8:10pm
Vegeta isn't nauseated by the scorpions, he just wants the other party members to have a chance to shine. Yeah, that's it.
(GM) Chad S. (GM): Giant Scorpion's AoO 7
The Giant Scorpion swipes at a rock in reaction to Vegeta's movement.
Hawk takes 1 Str and 1 Dex damage from the poison.
but he isn't distracted.
Chris: Chad, 2 things from the history: 1) George forgot a +2 on his crossbow damage, so C should have taken 5 from him. 2) D seems to be in the wrong place to have attacked Fleir.
(GM) Chad S. (GM): I added 2 damage to George's damage.
Also, you're right about Scorpion D. I'll say it didn't make an AoO, otherwise Vegeta's position would make no sense.
George: Short bow, not crossbow. (Why does everyone think Hawk has a crossbow?)
(GM) Chad S. (GM): I know it's a shortbow...
Cat: if hawk can 5', he can come over here next to me so i can heal him and he's out of claire's cone... :)
Chris: Because short bows are uncool. Everyone knows that X and Long are cooler.
Cat: yeah, except mine. my crossbow, while masterwork, is decided uncool.
Chris: No, It's cool. That's extra character.
(GM) Chad S. (GM): Long Crossbow X would be cool
Or is that a talent art?
Chris! Xenoblade won't end!
"Battle Arena"? R U Serious?
Chris: Haha. I forgot about how convoluted all that was.
Fleir: /em is attacking Giant Scorpion D with Powerful Bite!
Fleir : Powerful Bite
Attack	20
Damage	10
Type	PBS
(GM) Chad S. (GM): Number 2 wants me to "hurry up", then he locks me in an elevator. If he wants a Monado in the face, why throw in a maze jeez (rant over)
Fleir ignores the OOC endgame discussion and chomps on a scorpion.
Fi: /em is attacking Giant Scorpion D with Long Bow (Rapid, Point Blank)!
Fi : Long Bow (Rapid, Point Blank)
Attack	15
Damage	13
Ranged Notes: +1 within 30'
Type	piercing
/em is attacking Giant Scorpion D with Long Bow (Rapid, Point Blank)!
Fi : Long Bow (Rapid, Point Blank)
Attack	13
Damage	6
Ranged Notes: +1 within 30'
Type	piercing
Chris: Those are both +1 with Fleir there.
(GM) Chad S. (GM): Did you include the +1?
Chris: no. It's hard to handle that many mods at once.
(GM) Chad S. (GM): It's fine.
One of Fi's arrows sinks into the scorpion, while the other bounces off.
Meghan: do you want me to roll damage from the burning hands now or wait until Hawk gets out of the way?
(GM) Chad S. (GM): The range on burning hands is 15 ft, right? You're 20 ft away from the Scorpion.
If you 5ft in front of the swarm... uh
Goddamit cones
Wait a sec...
I think Claire can 5ft N and burn the scorpion and the swarm without friendly fire
So Claire can move and cast now.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 16
Note: Effect lasts for 2 rounds after song has ended.

Cat casts Cure Light on Hawk!
Cat: heal 10 HPs.
claire can now fire straight left w/o hitting any friendlies :)
Hawk clears out of the swarm while Nidri heals the bites.
Meghan: also puts me more than 10' away from anyone else.
Claire : Burning Hands
School Evocation;
Level 1
Casting Time 1 standard action
Components VS
Range 15 ft
Effects/Target cone-shaped burst
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes

Meghan casts Burning Hands!

Meghan is attacking Scorpion Swarm with Burning Hands!
Meghan: Damage: 5d4. Damage Result: 12
Burning Hands uses remaining: 7
gets scorp C too
ugh, should've had a dc...
16
Save DC is 16
(GM) Chad S. (GM): Giant's save 3
Swarm's Save 9
Huzzah
Meghan: fucking finally
Cat: hah.
Meghan: half-again damage is 18 total
am I going to have to use another to finish it off?
FINALLY, most of the swarm is burned under Claire's fingertips.
The Scorpion is also badly burned.
Meghan: The scorpion is also cursed
(GM) Chad S. (GM): The swarm took 18 damage and will need more burnding
Giant Scorpion C attacks Vegeta, hitting AC 17
Giant Scorpion C attacks Vegeta, hitting AC 20
Giant Scorpion C stings Vegeta, hitting AC 22
Giant Scorpion D attacks Fleir, hitting AC 23
What's Fleir's AC?
(GM) Chad S. (GM): Giant Scorpion D attacks Fleir, hitting AC 15
Giant Scorpion D stings Fleir, hitting AC 16
Ah, 25
The Scorpions are unable to get a good grip on their well-armored prey.
(GM) Chad S. (GM): The scorpion swarm crawls over Hawk and Nidri, dealing 11 damage
Hawk and Nidri, I need 2 Fort Saves, DC 15 (1st vs Poison, 2nd vs Distraction)
Round 4
Hawk loses another point of Str and Dex due to the poison (2 total)
Hawk Hubertins:
Hawk Hubertins : Fortitude
Save	4
Hawk Hubertins : Fortitude
Save	21
George: So Hawk is poisoned again but still maintains focus? Good grief.
Cat:
Nidranisan : Fortitude
Save	11
(GM) Chad S. (GM): He's a strong man. Well, strong enough to ignore the spiders in his mouth.
Cat:
Nidranisan : Fortitude
Save	7
i got nothin'
(GM) Chad S. (GM): I need 2 Fort Saves, Nidri
Nidri feels the venom coarse through her veins. She takes 1 point of Strength and Dexterity damage.
Fleir: /em is attacking Giant Scorpion D with Powerful Bite!
Fleir : Powerful Bite
Attack	26
Damage	9
Type	PBS
Fleir takes another yucky bite out of the scorpion.
Fi: /em is attacking Giant Scorpion D with Long Bow (Rapid, Point Blank)!
Fi : Long Bow (Rapid, Point Blank)
Attack	10
Damage	8
Ranged Notes: +1 within 30'
Type	piercing
/em is attacking Giant Scorpion D with Long Bow (Rapid, Point Blank)!
Fi : Long Bow (Rapid, Point Blank)
Attack	20
Damage	8
Ranged Notes: +1 within 30'
Type	piercing
With another pair of arrows, Fi defeats another scorpion
Cat: ok, time to get out of here so claire and finish these suckers off.
(GM) Chad S. (GM): I need a second Fort Save, Nidri
Cat: i did 2
i failed them both
11 and 7
(GM) Chad S. (GM): Roses are red, Violets are blue
I am blind, Nidri is nauseated
Cat: i assume i can still 5'
(GM) Chad S. (GM): You have a move action
Cat: so, i can walk away.
(GM) Chad S. (GM): Yup
Chris: they don't even get an AoO
Cat: i'll...be over here.
(GM) Chad S. (GM): Balanced!

Hawk Hubertins stops singing.
Hawk Hubertins: I'm starting to fweel little woozy.
George: Hawk withdraws from the swarm
Is he now at -3 to str and dex?
(GM) Chad S. (GM): -2
Double poison just resets the timer
George: Oh. Ok.
Chris: You also don't need to use a real withdraw.
George: Meh, he's just moving away and sitting down.
So what, he loses 1 point of each every round until he saves or the timer is up?
(GM) Chad S. (GM): Oops, good point. I did that wrong, but the net effect doesn't matter.
You get a Fort Save every round
George: Ok.
(GM) Chad S. (GM): But you failed the second swarm sting, so it's the same net effect.
George: Well, he failed the fort save again anyway, so it'll keep ticking.
(GM) Chad S. (GM): Yeah. Next round though you and Nidri should make Fort Saves
George: K.
Hernz: reading the backlog.... lol
Cat: just punch it :P
Vegeta: /me Pummels @{target|token_name}, concentrating all his attacks in one area.
Attack Results: 15 || 28
(Needs 31 on either hit to crit.)
Damage(blunt): 12 || 10
Crit: 20/x2; Crit Confirm: 19
Vegeta: Crit Dmg (blunt): +16 || +17
Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 18 or be stunned for 1 round
Hernz: /me Pummels Giant Scorpion C, concentrating all his attacks in one area.
Attack Results: 22 || 12
(Needs 31 on either hit to crit.)
Damage(blunt): 10 || 13
Crit: 20/x2; Crit Confirm: 16
Hernz: Crit Dmg (blunt): +11 || +11
Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 18 or be stunned for 1 round
Vegeta: ignore the hernz ones
Meghan: ... I don't even have to move.
Hernz: ugh, the mods are wrong... let me recalc the mods
Meghan:
Claire : Burning Hands
School Evocation;
Level 1
Casting Time 1 standard action
Components VS
Range 15 ft
Effects/Target cone-shaped burst
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes

Meghan casts Burning Hands!

Meghan is attacking Scorpion Swarm with Burning Hands!
Meghan: Damage: 5d4. Damage Result: 16
Burning Hands uses remaining: 6
Hernz: should be AC 18 and 31
Meghan: should catch scorp C as well.
Hernz: for 12 and 10 dam.. and a stun if he stays up
Meghan: swarm should've moved further away.
Cat: lol finally a good damage roll now that it's almost dead :)
Hernz: lol
Cat: chad, i'm gonna leave my next-round fort save here...might be a little nuts tomorrow.
Nidranisan : Fortitude
Save	19
yaaaaaay.

Vegeta has 10 ki left
realtime 12/21 2:23 pm
Vegeta squishes the last scorpion, while Claire burns the rest of the swarm away.
Combat Over
 

Sheeva, the source of the storm

 
(GM) Chad S. (GM): Rolling Fort Saves for Hawk and Nidri:
Hawk 19 18 15 22
Nidri 5 7 21 4
(I assumed Nidri would cast Guidance on herself.)
Hawk manages to fend off the poison, while Nidri takes half a minute or so to fight it off.
So Hawk took -2 and Nidri took -1.
(GM) Chad S. (GM): Just noticed her Fort Save.
Hawk and Nidri have taken Strength and Dexterity damage from Scorpion Poison.
Hawk -2, Nidri -1
While waiting for the wind outside to die down, the party looks around the cavern.
They find several goblinoid sized corpses in various states of decay. Small scorpions climb around the carrion.
(GM) Chad S. (GM): See the "Loot in the Scorpion Cave" handout
Tell me when you guys have healed up.

Cat casts Cure Light on Nidri!
Cat: heal 12 HPs.

Cat casts Cure Light on Hawk!
Cat: heal 11 HPs.
Chris: Should Fi heal Vegeta, or does Nidri have that covered?
Cat: if we expect the possibility of another fight today, it might be good for Fi to.
though i do have a reasonable number of spells left
Meghan: /em is healing Claire with Heavenly Fire Healing
Healing Result: 6
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day.
Heavenly Fire Healing uses remaining: 0
actually 7 remaining
Fi:   /em casts Cure Light Wounds on Vegeta.
Healing: 12
Saving Throw: DC 14, Will half; Spell Resistance: Yes
realtime 12/22 12:44 pm
The party quickly recovers, and grabs the loot from the Scorpion nest.
The Sandstorm dies down enough to venture outside, although it's still blinding.
(GM) Chad S. (GM): I'll need a Survival Check, DC 22. One of you leads, the others assist.
Chris: I guess Fi will lead.
Fi:
Fi : Survival
Check	10
Chris: Amazing as always.
Fleir:
Fleir : Survival
Check	20
Fi: Good girl.
Chris: Now we just need a 20 from Vegeta and a 10 from everyone else.
At least the one thing that Fi can't screw up is direction.
Vegeta: survivings 23
Hernz: just for you chris :) lol
Meghan:
Claire : Survival
Check	3
sorry.
Chris: Oh well...
Meghan: now you need a 20 from each of nidri and hawk?
Chris: yup
Meghan: welp. good luck
if we fail, know I fucked it up
(GM) Chad S. (GM): Hawk has a -1 to Survival, so...
realtime 12/23 7:55 am
(GM) Chad S. (GM): Nonlethal Damage 3
Fi thinks she sees a clearing, but the winds pick up significantly and turn the party around. Battered by the strong winds, the party returns to the scorpion cave
(GM) Chad S. (GM): where a dozen emperor scorpions do not attack because they don't exist
So make another survival check.
Vegeta: survivings 9
Hernz: all you Fi lol
Vegeta: I can't see a thing with all this damn sand!
Fi:
Fi : Survival
Check	15
Chris: ... Well, a 6 is better than a 1.
Fleir:
Fleir : Survival
Check	15
Chris: I'm clearly rolling these in the wrong order.
Fi: I hate sand.
Chris: Just need a 10 from everyone else again...
Cat:
Nidranisan : Survival
Check	7
NOPE!
welcome to a lovely pile of nopenopenope. :)
George: And Hawk has a -2 from the last failed save too, right?
So...
Hawk Hubertins:
Hawk Hubertins : Survival
Check	9
Cat: aaah yeah i keep forgetting that -2
isn't there a status that actually applies that properly?
George: Is there?
Anyway, sounds like we're boned.
Cat: what. failing survival checks in D&D games never causes problems!
...at least we're not steering with UMD ;)
Hernz: lol
more subdual damage!
Cat: should i just leave like 8 survival checks?
and chad can just burn them in order? :)
Hernz: lol, good idea!
Vegeta: surviving 3: [[1d20+6]
surviving 3: [[1d20+6]}
Hernz: DOH! lol
Vegeta: surviving 3: 15
surviving 4: 26
surviving 5: 18
surviving 6: 24
surviving 7: 15
surviving 8: 21
Vegeta: surviving 9: 18
surviving 10: 21
realtime 12/23 9:14 pm
(GM) Chad S. (GM): 17
Hmm, I think that's everyone but Claire. And you're 5 away.
Nonlethal damage 3
Chris: The fear status applies that to the skill and attack rolls correctly (but not saves)
Another hour of wandering through the desert leads to...the same damn scorpion cave.
(GM) Chad S. (GM): Care to try again, Fi? Vegeta will help!
Cat:
Nidranisan : Survival
Check	8
...nidri won't!
Fi:
Fi : Survival
Check	20
Who got grease on the map?

Vegeta (GM) wipes away the smudge
Fi cleans enough gunk on the map to notice a small pit that should serve as a shelter from the winds and sand.
As the party reaches their destination, the wind seems to die down. They can clearly see the sands on the other side, swirling around.
If this were a storm, they would be in the eye of it.
Chris: It's the eye of the tig... oh nevermind.
As they reach the core of the pit, the party sees periodic gouts of flame shoot into the sky, disperse, and enter the sandstorm.
The source of the flame becomes very clear: A serpentine humanoid is spitting flames into the very sky!
Cat: lolz.
(GM) Chad S. (GM): You can make Knowledge(Planes) or Knowledge(Nature) checks to identify it.
Fi:
Fi : Knowledge-Nature
Check	14
Chris: back to crappy rolls.
(GM) Chad S. (GM): At least you made the roll that advanced the plot
Chris: yeah with a whopping 11 on the die.
Cat:
Nidranisan : Knowledge-Planes
Check	22
Chris: THX
Fi: That's no salamander...
Please don't tell me this is another of the sisters.
The salamander seems to alternate between spitting fire into the sky and shadow boxing.
Cat: uhhhh
why do we find all the wacky stuff? :)
oh yeah, PC glow.
Nidranisan: So, she's...kinda fire...but also kinda earth.
is she actually causing that stupid storm we've been wandering around in for like DAYS?
Cat: (i know, not really days.)
Fi: Well, based on the location and what I know of storms... I would say yes.
Nidranisan: ...why is she causing that stupid storm?
Fi: Maybe it's fun?
Sheeva suplexes a huge boulder
Fi: Some kind of training?
Nidranisan: anyone wanna ask?
Chris: Must resist urge to have Fi suggest that Vegeta challenges it.
Cat: lolz. and i was gonna say "Veg! sense motifs!"
(GM) Chad S. (GM): If she has noticed you, she hasn't reacted yet, so feel free to figure out how you want to approach this.
Cat: i support trying the social route.
sense motif/diplo/etc.
i also support slash key abuse, apparently.
Fi: I vote that we politely ask if she could take a break so that we may have some time to get to our destination without getting swept away.
And if that doesn't work, Vegeta can challenge her.
Vegeta: something tells me your way will fail... sense motifs 29
Chris: Locke says that she has big punching hands, and that we are going to need to beat her up.
Hernz: btw, if there's indication sheeva is hostile, veg would suggest claire buff him... she looks like she can hit
hahahaha, exactly!
Vegeta: ok, back to baking
Fi: Is that you call it nowdays?
realtime 12/24 8:21 pm
(GM) Chad S. (GM): Vegeta notes that Sheeva has already noticed the party and seems to be waiting on their reaction. She seems to be the type who reacts to physical prowess.
Cat: great, anyone take that feat? hah.
realtime 12/25 10:14 am (Christmas Edition?)
Vegeta: on second thought, let me try first...

Vegeta approaches a large rock near Sheeva and punches it to demonstrate his physical prowess
Vegeta: Hawk, sing Eye of the Tiger
  /me Pummels Vegeta, concentrating all his attacks in one area.
Attack Results: 28 || 16
(Needs 32 on either hit to crit.)
Damage(blunt): 13 || 16
Vegeta: Crit Confirm: 31 || 15
Crit Dmg (blunt): +16 || +16
Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 18 or be stunned for 1 round
Hernz: So Veg does 29 damage in one hit to the rock (assumign Hawk does Eye of the Tiger)... 8 hardness means 21 HP damage to rock

Vegeta has 9 ki left
realtime 12/26 9:08 am
Vegeta does what he does best: Hit something really hard. The salamander looks on, intrigued.
Sheeva: Haha! Well done, Saiyan Prince! I heard many stories of your strength and superiority. General Bardocks's last stand was legendary.
I see you brought your friends, too: The elf, the wolf, the singer, and the heaven and hell-touched.
Petal Rose is quite chatty, and told me you would approach.
This is one of my favorite places to train. Plenty of rocks to smash. The Empire doesn't bother me out here unless Serra is out for blood.
...did you come here to spar?
Sheeva grins
Cat: That's not training, that's...
uh...
really...bad...geology?
(i'm not really contributing here.)
(also, do we know who Serra is?)
Hernz: do we think sparring means real fighting to the death or just friendly? can I do a sense motive on that?
Vegeta: sense motifs 32
realtime 12/27 8:26 pm
(GM) Chad S. (GM): Vegeta senses that like all proud warriors, Sheeva wants to go all out, but she thinks of it more like a boxing match than a fight to the death.
You have no idea who Serra is.
No wait!
Petal Rose: Huh? Oh, yeah my sister. Lightning. Angel. Freaky coat. You can't miss her.
Yes, tiefling. My sister Serra works with the army. Well, she works for the queen directly. Not sure if that's part of the army.
(GM) Chad S. (GM): Petal Rose spoke of Serra briefly.
Cat: so, really, she just wants to beat him into unconsciousness.
is this a "pick your champion" boxing match? do we get to prep him? ;)
i get the sense petal rose has a bunch of sisters and this might be another one.
George: So Hawk can sing, and can cast as a part of the song in a way that's actually difficult to detect as casting vs. singing.
Sound like a plan for a TI or a GI?
Chris: Also, Fi's immediate reaction upon seeing her was "Please don't tell me this is another of the sisters."
Hernz: veg can do all subdual damage... smething tells me armor would be needed against her lol
realtime 12/28 1:45 pm
Vegeta gauges whether he should fight Sheeva or not. Sheeva, for her part looks at the party.
Sheeva: So, is this a one-on-one match, or are these allies getting involved? Let us fight honorably, yes? Do not worry about our injuries- I'll handle that afterward.
Sheeva cracks her knuckles. Her skin turns redder than before.
Cat: up to veg what he wants to do.
Vegeta: A fight between true warriors...
[to the party] stay out of this

Hernz powers up

Vegeta powers up... ahem
  

Duel! Vegeta vs Sheeva

 
Vegeta has 8 ki left
Vegeta: init 21
Cat: soooo shocked. ;)
nice init tho ;)

Vegeta assumes defensive stance... ladies first
Cat: otherwise known as, lets figure out how much trouble we're in :)
Hernz: lol
realtime 12/28 9:11 pm
(GM) Chad S. (GM): Sheeva's Init 12
It sounds like Vegeta and Sheeva will have a one on one. Unless anyone wants to interfere, I'll put this on auto pilot.
Sheeva: I knew it! I'll keep it even.
Vegeta keeps his defenses up and waits patiently for Sheeva to approach.
(GM) Chad S. (GM): Sheeva's tail hits AC 10
Round 2
(GM) Chad S. (GM): Vegeta pummels, hitting AC 25 and 23
Hits for 9 and 10 damage
Sheeva is stunned if she fails a DC 18 Fort Save 22
The flames burn Vegeta, dealing 7 damage
Sheeva attacks 3 times hitting AC 12 8 22
Vegeta punches Sheeva twice. It burns a lot.
Round 3
(GM) Chad S. (GM): Vegeta pummels, hitting AC 16 and 28
Hits for 10 damage
Sheeva is stunned? 15
Vegeta takes 2 fire damage
Vegeta stuns Sheeva, giving him a free chance to strike!
Round 4
(GM) Chad S. (GM): Vegeta pummels, hitting AC 14 and 25
Hits for 10 damage
Sheeva is stunned? 24
Vegeta takes 2 fire damage
Sheeva: Good! Good! Your defenses are impressive! I can barely lay a hand on you, haha!
Sheeva attacks 3 times hitting AC 28 9 8
Thanks to Vegeta's defensive training he barely avoids one of Sheeva's fists!
Round 5
(GM) Chad S. (GM): Vegeta pummels, hitting AC 22 and 24
Hits for 14 and 14 damage
Sheeva is stunned? 14
Vegeta takes 6 fire damage
Vegeta quickly stuns Sheeva yet again, taking a few more burns.
(GM) Chad S. (GM): Vegeta pummels, hitting AC 13 and 31
Vegeta confirms hitting AC 30
Hits for 21 damage
With a mighty uppercut, Vegeta knocks Sheeva out.
(GM) Chad S. (GM): (And used 4 stunning attempts)
  

Talking more to Sheeva

 
Sheeva recovers consciousness within a minute or so.
Sheeva: Ha. Ha. Ha...Good. Good! I knew you Saiyans were tough! I expected no better from you.
Sheeva breathes warm flames around Vegeta. Bathed in the warm wind, Vegeta feels his wounds close.
Sheeva: Now then...what did you want to talk about?

Cat sports-caster-izes the whole fight from the peanut gallery.
Cat: so yeah, is this where we mumble something about where we're trying to go and ask her to kindly let us get there?
Hernz: lol, fyi, the defensive fighting was only the first round... she would have hit me once on that last 28
but one hit wouldn't have done him in with the damage he had taken, so no biggie

Vegeta smirks
Vegeta: that's quite a punch you pack... not bad

Vegeta has 3 ki left
Fi: Ah yes. We were just trying to reach a cave nearby, but this sandstorm was making it a bit difficult navigate.
realtime 12/29 6:53 pm
Sheeva catches her breath.
Sheeva: Hmm? Yes, I was training as usual when I noticed a large army of goblins roaming this desert.
They seemed to be led by an Iron Giant of some kind- very impressive. Crackling with lightning.
Some of the Goblins tried to fight me- foolish. But I knew I couldn't stop them all.
I don't know what they are looking for. But I know how to slow them down.
...Circe is good for something, I guess.
Sheeva shrugs
Fi: Goblins with an Iron Giant? Did they get one of Magmere's golems? Or did Magmere recruit the goblins...
Or maybe a golem found a way to bypass it's submissive programming and is rounding up the goblins to revolt against its former masters? Nah...
Anyway, Circe? Are the two of you making this storm or are you stalling them until she arrives?
Nidranisan: Seriously? her again?
Hernz: btw, we have all this loot if you want to make ID checks Cat :)
realtime 12/30 8:28 pm
Sheeva: Circe isn't working with me. She's probably wasting time on a magic show or racking up debt again.
Well, I can fight them, but I don't know why they're here. Usually I put up a storm and people are smart enough to leave, but.
They're persistent. And so are you.
George: So we're dead, right?
(GM) Chad S. (GM): You guys are fine (although Hawk is still poisoned)
Cat: which loot?
(GM) Chad S. (GM): "Loot from the Scorpion Cave"?
Hmm, no all of that's ordinary
Cat: and there was some i missed from the previous set...just lemme know how many checks to roll ;)
(GM) Chad S. (GM): Right, "Loot from the Magmere Factory"
Cat: maybe tag the things that are magic so i know how many checks :)
(GM) Chad S. (GM): Updated
Cat: huh i missed the headband and the robe? i thought i only had one crap roll.
Nidranisan:
Nidranisan : Spellcraft
Check	26
Nidranisan : Spellcraft
Check	27
Cat: well, if that doesn't do it, sorry folks :)
Hernz: nice rolls!
but yeah, the fact that your 22 or whatever missed it maybe means... it's a big item!! lol
Fi: Ok, that's what I expected. I just wasn't sure why you brought her up. I guess just for dealing with lightning golems.
So, do you want help dealing with this army? Perhaps dealing with the golem will disperse the rest of them.
realtime 12/31, 5:47 pm
Nidri identifies the headband, but not the robe.
(GM) Chad S. (GM): The headband is Dead Man's Headband (CL 1)
The Identify spell gives a +10 to Spellcraft checks when identifying magic items...looks like that's your only hope here
Sheeva: I guess so. I'll start hunting goblins, then. The sandstorm should clear up in a few hours. Maybe you should go after the golem. Vegeta could maybe handle it on his own, haha.
Cat: yeah, i don't have that spell heh
Jan 1, 2016 11:44 am
Happy New Year!
Cat: woooooo
ok, that headband is...silly.
(GM) Chad S. (GM): Random treasure rolls rock!
Cat: the sleeves are pretty funny.
i kinda feel like claire or fi needs those :)
(GM) Chad S. (GM): Claire will love those sleeves, haha
I see what you mean about Fi, though.
Cat: claire will want it. fi probably won't but should ;)
after all, that hat.
(GM) Chad S. (GM): "What do I wear?" "Eh, just try different costumes until one works."
Cat: so what exactly does a "competence bonus" stack with?
i think my feat actually gives a racial bonus to intimidate...the doofy headband probably stacks with it.
because what nidri really needs is...more intimidate.
(GM) Chad S. (GM): I see Nidri has: 4 Cha + 5 Ranks + 5 Racial vs Humanoids
The headband would stack with that
Cat: yup.
maybe i'll keep that one. :)
(GM) Chad S. (GM): Why does the Char Sheet say +12, though?
Cat: failed save this morning
(GM) Chad S. (GM): Oh, OK
Cat: i checked the checkbox for whatever status that is that applies the -2
wait, i'm missing a skill rank again.
arrrrgh.
and...all my class skills seem to have gone away?
go me.
(GM) Chad S. (GM): Yeah, they are all unchecked
You might want to correct that
One of Roll20's updates borked these character sheets
Agh they were checked when I wasn't looking
Cat: yeah, i know the char sheet got doofy, the recalc checkbox fixed most of it.
i just didn't notice losing all the checkboxes on the class thing...it's fixed now.
those spellcraft rolls should've had +3...dunno if that gets the robe
(GM) Chad S. (GM): A 30...uh one sec...
Nope, you need > 30 Spellcraft.
Cat: geeeez.
i assume this thing glows like nobody's business?
(GM) Chad S. (GM): Yeah, it's bright
Cat: i could probably pick up a scroll of identify somewhere civilized?
really though, +10 isn't honestly that much when looking for something nebulously ove 30 heh.
(GM) Chad S. (GM): It would be +10 +12 for you. Much better chances to ID it.
Cat: so there's a random cantrip from some other book i don't recognize, is this fair game? http://www.d20pfsrd.com/magic/all-spells/e/enhanced-diplomacy
yeah, i just probably have pick up a few scrolls for when i inevitably roll like 2's on them ;)
(GM) Chad S. (GM): Yeah, that's fine. Note that you're casting magic right before talking to someone.
Cat: yeah. or at least within a minute. :)
still deciding. the real other option is stabilize.
(GM) Chad S. (GM): Stabilize can't hurt. Especially when you want to capture goons
Cat: or can't get across the field to help a friendly.
...i get another cantrip next level anyway.
funny how you get the most spells off the shortest list.
also, guys, we need to make it to 7th level at least, so i can get my wings. :)
Hernz: Chad, you heard Cat... get us to level 6 so we can get to 7 lol
Cat: i bet we get 6 when we finish the cave thing here ;)
realtime 1/2/2016, 1:23 pm
(GM) Chad S. (GM): So, what does the party want to do
?
Chris: Reminder: Our options are to try to go after the Lightning Golem that has been working with Goblins, or head straight for the cave. Fi has already suggested that we try to deal with the Golem.
(GM) Chad S. (GM): Also note that the sandstorm is still up. No one asked Sheeva to stop it, Vegeta just bested her in a test of strength.
Chris: She also just said it would dissipate in a few hours. What time of day is it?
(GM) Chad S. (GM): It's about noontime now. The sandstorm would be gone in the afternoon.
Cat: I'm fine going after the lightning golem.
it sounded like sheeva was making the storm to hamper them and if we help take care of it then she can leave the storm off.
(GM) Chad S. (GM): Sounds like a plan.
Sheeva: That Metal Monstrosity... I saw it travel... that way. There are many roving bands of goblins in the storm. I'll drive them out while you deal with that thing.
Prince Vegeta, if you are ever on this land again, call for me and we will spar again!
(GM) Chad S. (GM): You can make a survival roll to determine the direction she pointed in relative to the map.
Cat: awww yeah those again!
i'm helping.
i'm assuming Fi is leading.
Nidranisan:
Nidranisan : Survival
Check	14
(GM) Chad S. (GM): You have helped.
Cat: whoa, i'm actually helpful.
Fi:
Fi : Survival
Check	21
Fleir : Survival
Check	6
Chris: I rolled over a 10!
Cat: woooooo
(GM) Chad S. (GM): Checking the distance and directions Sheeva gave you, it would seem like the golem is roughly where the cave is.
Fi: Figures... probably after the same thing we are.
Nidranisan: sigh.
(GM) Chad S. (GM): The sandstorm is less intense than before, now that Sheeva isn't blowing hot sand into the air. Fi figures out a good route to the cave.
So you guys can go to the cave when you are ready.
Cat: nidri's ready when everyone else is.
how long will it take to get there?
(GM) Chad S. (GM): About an hour.
Cat: anyone wanna weigh in on nidri's 2nd list spell choice? :)
Chris: Anything do ice damage?
Cat: summon monster II could summon a small elemental.
which i suppose could probably produce various kinds of damage.
Chris: Technically I can do that currently. Hasn't been worthwhile to use yet.
Cat: independently not useful, or compared to what else you can do in a round?
because some rounds, i'm kinda useless :)
hilariously, the one potentially effective damage spell i looked at does lightning.
unless i want to take inflict moderate wounds, and get all up in someone's face about it.
Chris: compared to something like a gravity bow full round attack.
Cat: yeah.
i'm thinking for me, it might be a reasonable use of a round to drop a summon when no one needs healing.
Hernz: A summon would be good to take hits, and even dish out some flanking if they suck at attacking... cause you can summon them anywhere within range
Vegeta: thanks Sheeva... I'm sure we'll spar again some time
[party] off to the lightning golem then?
surviving 21 in case it's needed
realtime 1/3/2016 10:39 am
Sheeva wishes the party goodluck, then she runs off into the storm, bursting into flames.
The party proceeds along the map route towards their destination. They see several goblin bodies, torn apart by the loose sand, devoured by scavangers, and some pulverized from above, like some heavy weight stepped on them.
The goblins' weapon and armor have the same symbol as the ones the party witnessed in the scorpion cave.
An hour later, the party stands in front of a hole that gently slopes underground. Thanks to the storm, there are no sentries at the entrance.
(GM) Chad S. (GM): If you guys want to do any prep, now's the time.
Cat: and we believe this is a lightning golem?
i could drop one or two resist energy if you guys want.
Nidranisan:   /em is activating her Oracle ability, Demonhide
Uses remaining: 4
Cat: also, anyone care if nidri grabs the Dead Man's Headband at least until we get back to town?
also, for the record, i think i'm gonna stick with the summon monster II idea. chad, lemme know if you want me to wait until we finish this plot arc to add it.
George: Hawk's prep spell only lasts 5 minutes, so he'll cast AA on Fi as close to the start of combat as possible.
(GM) Chad S. (GM): Nidri: You can get Summon Monster II. I'll assume you haven't cast it.
Cat: i wonder if fleir will get annoyed if nidri summons a wolf ;)
Vegeta: Claire/Nidri, if you guys can spare your buffs, throw them at me
Hernz: Claire's is more important
Cat: THANKS :P
you want the lightning resist or the +1?
Hernz: only cause you might need the heals lol
Vegeta: lit res actually would be great... i took a bit of damage with nat weapons against sheeva
Nidranisan:   /em casts Resist Energy!
Duration: 10 min/lvl
Vegeta - gain resist energy 10 vs whatever element Nidri said.
Vegeta: Thanks Nid
Nidranisan: geez, even the short version was still too much?
Hernz: lol
he's testing what he can get away with lol
N will soon come lol
The party runs down the slope, and sees torchlight as the sunlight fades away.
Fi:   /me casts Ironskin on Fleir
Fi : Ironskin
Effects/Target you
Duration 5 minutes
Hernz: oh yeah, forgot my own power ups lol

Vegeta powers up and goes SSJ
The party enters an excavation site. Several goblins are picking away at huge, colored rocks.
Chris: Are we doing one round of preparing?
(GM) Chad S. (GM): Yeah, you guys have a round to prep

Battle! vs Goblins with Tunnel Rhino

Vegeta (casts barkskin)... 7 ki left
Chris:
Fi : Initiative
Check	20.04
Fleir : Initiative
Check	12.03
Meghan: assume armor
The goblins in the room pick at the rocks. One of them directs a large, metallic golem shaped as a rhino.
Hernz: if you can give to veg, much appreciated, yes
Meghan: how many am I going to give out in the time I've got?
(GM) Chad S. (GM): You have 1 round of prep. Mage Armor lasts an hour, so you would have time as you entered.
Vegeta: initiatives 4
(GM) Chad S. (GM): The light yellow cliffs are 15 feet above the ground. There are stone stairs on some of them.

Hawk Hubertins casts Abundant Ammunition on Fi's quiver.
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	12.01
(GM) Chad S. (GM): Calire and Nidri should roll for initiative.
Enemy Init 16
Nidranisan:
Nidranisan : Initiative
Check	8.02
Chris: Well, I'm about to go to bed since I'm getting up at 2am to try to catch the meteor shower. I'll put Fi's action in since he's first.
Meghan:
Claire : Initiative
Check	12.01
Chris: Time for Fi to get in trouble going first...
Meghan: ok, mage armor for me and vegeta I guess.
Fi:   /em casts Gravity Bow!
Duration: 5 minutes
Fi buffs and runs upstairs.
The bombers quickly drink some kind of potion, making themselves fast and limber.
Boomstick Goblins B and C set their sights on Fi.
(GM) Chad S. (GM): Boomstick B grits his teeth and shoots Fi hitting touch AC 13 for 6 damage
Boomstick C grits his teeth and shoots Fi hitting touch AC 24 for 5 damage
One of the pellets hits Fi, piercing his armor.
(GM) Chad S. (GM): Boomstick Goblin A shoots at Clockwise starting from Fleir 2
Boomstick A grits his teeth and shoots Nidri hitting touch AC 22 for 3 damage
Goblin A fires, hitting Nidri through her demonhide. He then reloads his weapon.
Tunnel Rhino begins emitting massive amounts of electricity around it and begins advancing.
(GM) Chad S. (GM): Badguys are done, you are up next.
Nidranisan casts Resistance on Nidri!
Nidranisan: Duration: 1 minute. +1 bonus on saving throws
Cat: i'm starting an icon collection.
Chris: I've been meaning to ask, are firearms in this region at an early or advanced level?

Fleir runs up to deal with the goblins attacking Fi.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 15
Note: Effect lasts for 2 rounds after song has ended.
Vegeta: thanks Claire
Get rid of the pests... I'll hold that thing off...
Hernz: moves towards Rhino, likely provoking
Vegeta:   /me attacks Tunnel Rhino with a Knee to the Gut!
Attack Result: 17
(Needs 32 to crit.)
Damage Result: 14
Crit: 20/x2
Crit Confirm: 22
Vegeta: Crit Damage: +11
Special: Fort save DC 18 or be stunned for 1 round.

Vegeta has no stuns left, 6 ki remaining
realtime 1/4/2016 7:32 pm
(GM) Chad S. (GM): These firearms are early.
Fleir gets up in the goblin's business.
Vegeta runs up and swings wildly at Tunnel Rhino. His fist bounces off the electrical shield.
Hawk begins to sing enthusiastically.
(GM) Chad S. (GM): Claire is up and will finish Round 1.
Cat: oh hey, i didn't move.
Chris: Then they are only touch attack up to the first range increment.
Meghan: Can I hit things up there with fire?
rather, with the 15ft increase, tunnel rhino and boomstick goblin A are more than 15ft apart, right?
but from here I think I can hit him.
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 35 ft
Effects/Target One primary, 1 secondary for half damage
Duration instantaneous
Saving Throw Reflex half DC17
Spell Resistance Yes
Burning Arc uses remaining: 4
Meghan: Claire is attacking Boomstick Goblin A with Burning Arc
Damage (primary): 5d6, 17
Damage (secondary): 2d6, 3
secondary target it bomber goblin, unless tunnel rhino is somehow in 15' of boomstick goblin
but I don't think it is.
and I'm pretty sure I don't need line of sight for this but maybe?
Meghan: I mean, it's an arc.
and I need to be within 35 ft
so I should be good?
(GM) Chad S. (GM): Yeah, that will work. At first I thought you were asking about burning hands, haha
Tunnel Rhino's reflex save 19
Boomstick Goblin A's reflex save 20
Claire singes the Rhino Golem and one of the goblins.
Round 2
(GM) Chad S. (GM): Fi is up.
Chris: My sheet got mucked up again. Gotta fix it.
(GM) Chad S. (GM): Those roll20 updates, amirite?
Chris: It also only partially took the changes I put in before the last forced reload.
Had to redo the gravity bow change.
Fi:   /em is attacking Boomstick Goblin A with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	21
Damage	13
Ranged Notes: +1 within 30'
Type	piercing
  /em is attacking Boomstick Goblin A with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	8
Damage	11
Ranged Notes: +1 within 30'
Type	piercing
Fi shoots the goblin across the cliff.
(GM) Chad S. (GM): Goblin C shoots at Fleir at point blank range, hitting touch AC 17 for 8 damage
Goblin B shoots at Fleir at point blank range, hitting touch AC 16 for 3 damage
"Gaaah! Wolf! Not Wolf Blitzer, real wolf!"
"Must be Reeta Wolf. Yuck!"
The two goblins yelp and slowly retreat as they fire upon Fleir.
(GM) Chad S. (GM): Boomstick Goblin A shoots at Fi at hitting AC 19 for 3 damage
Cat: ...
(GM) Chad S. (GM): Bomber Goblin C throws an alchemical bomb at Claire, hitting AC 13 for 10 fire damage
Cat: really? they know reeta?
Bomber Goblin C drops an alchemical mix that misses Claire. The flames wash over her, but she has Celestial Resistance (TM) and ignores the heat.
Chris: Everyone know Reeta...
Cat: seems that way.
i should totally drop a summon up there huh.
(GM) Chad S. (GM): Bomber Goblin A and B pull out their crossbows and fire upon Nidri and Hawk.
Goblin A vs Nidri: AC 14 for 2 damage
Fi: Whoah, real weapons.
(GM) Chad S. (GM): Goblin B vs Hawk: AC 18 for 5 damage
Cat: woooo i think that might actually miss me because i armored up?
One bolt dashes off of Nidri's thick skin. Hawk isn't as lucky.
(GM) Chad S. (GM): Tunnel Rhino tries to gore Vegeta. Let's see if it rolls an 18.
11
Nope!
Cat: lol.
Vegeta effortlessly parries the huge drill attachment.
(GM) Chad S. (GM): Everyone except Fi can go.
Fleir:   /em is attacking Boomstick Goblin C with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	26
Damage	13
Type	PBS
Cat: nidri's gonna end up running back and forth looking really doofy.
Fleir:
Fleir : CMB
Check	23
Fleir chews on one of the goblin's legs and drags her off her feet.
(GM) Chad S. (GM): Did that include Inspire Courage?
Chris: The Attack and damage did.
(GM) Chad S. (GM): Okay.
Cat: hmm. giant spider, or giant ant?
George: Giant spider!
Oh wait, that should be "Big Ass Spider!"

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 14
Note: Effect lasts for 2 rounds after song has ended.
  /em is attacking Boomstick Goblin A with Masterwork Short Bow, composite!
Attack Result: 23
(Needs at least 23 to crit.)
Hawk Hubertins: Damage Result: 7
Crit: 20/x3
Crit Confirm: 23
Crit Damage: +14
Type: P
Notes:
Hawk Hubertins:
Cat: ...i'll go after that gets resolved ;)
Chris: nice crit!
Meghan: excellent
George: ::)
Hawk does what he can.
Hernz: WOW... a double crit... roll again!!
  /me Pummels Tunnel Rhino, concentrating all his attacks in one area.
Attack Results: 31 || 20
(Needs 32 on either hit to crit.)
Damage(blunt): 9 || 9
Hernz: Crit Confirm: 32 || 20
Crit Dmg (blunt): +11 || +10
Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
that was veg obv... and wow, shitty damage rolls lol
Meghan: Is goblin C now more than 15 ft away from tunnel rhino?
realtime 1/5, 1:14 pm
Hawk is tired of this poison nonsense, he's tired of the sandstorms and he's tired of these goblins.
Vegeta pummels the animated rhino. The electricity tickles him as his fists land.
(GM) Chad S. (GM): Pathfinder doesn't use diagonals on height, so Tunnel Rhino and Bomber Goblin C are 25ft away from each other.
Meghan: ok, then I'd got tunnel rhino first and then bomber goblin C
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 35 ft
Effects/Target One primary, 1 secondary for half damage
Duration instantaneous
Saving Throw Reflex half DC17
Spell Resistance Yes
Claire is attacking Tunnel Rhino with Burning Arc
Damage (primary): 5d6, 21
Burning Arc uses remaining: 3
Meghan: Damage (secondary): 2d6, 5
oof. Nice damage on the rhino
Cat: woowoo.
Hernz: lets hope for a shitty rflx from rhyno
Cat: yeah.
realtime 1/6 9:29pm
(GM) Chad S. (GM): Wait, how can burning arc target Goblin C? Burning Arc has to hit targets within 15 ft.
Anyway, zapping a rhino
Reflex Save 24
Page refused to load, but TR got a 22 reflex there.
Bomber Goblin C is 25 feet away (15 ft up, 10 south)
And out of range of the secondary ray
(GM) Chad S. (GM): Nidri to finish round 2
Meghan: well, there weren't any other secondary targets
Cat:
Nidranisan : Summon Monster II
School N/A;
Level Oracle 2
Casting Time N/A
Components N/A
Range N/A
Effects/Target N/A
Duration N/A
Saving Throw N/A
Description: Summon 1 monster from the level 2 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#2nd-level
Or summon 1d3 of one type from the level 1 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#1st-level

It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability.
fiendish giant worker ant one square south of goblin C.
As Claire burns the Rhino-like contraption, Nidri calls upon the dark realms to bring forth the mightiest of insects!
(GM) Chad S. (GM): Note that Summon Monster is a full-round action. Nidri can be interrupted if she is hit and fails her concentration check.
Round 3
(GM) Chad S. (GM): What Fi do?
Fi:   /em is attacking Bomber Goblin C with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	14
Damage	16
Ranged Notes: +1 within 30'
Type	piercing
  /em is attacking Bomber Goblin C with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	24
Damage	15
Ranged Notes: +1 within 30'
Type	piercing
One of Fi's arrow bounces off the Goblin's hide, but the second one scores a solid hit!
(GM) Chad S. (GM): Boomstick Goblin C will provoke from Fleir as she tries to stand up
Fleir:   /em is attacking Boomstick Goblin C with Powerful Bite!
Fleir : Powerful Bite
Attack	27
Damage	9
Type	PBS
Fleir chews on the Goblin as she stands back up.
Both goblins open fire on the wolf in front of them. Goblin B quickly reloads.
(GM) Chad S. (GM): Goblin C vs Fleir: Touch AC 15 for 7 damage
Goblin B vs Fleir: Touch AC 10 for 5 damage
One shot penetrates Fleir, while she evades the other goblin's aim.
Bomber Goblin A and B have clear shots to Fi and Hawk.
(GM) Chad S. (GM): Goblin A shoots (Even = Fi) 2
Goblin B shoots (Even = Fi) 1
Chris: Is that a misfire?
(GM) Chad S. (GM): Oh yeah, that is a misfire. I'll resolve that in a second.
Goblin A's crossbow vs Fi: AC 19 for 1 damage
Goblin B's crossbow vs Hawk: AC 22 for 4 damage
Hawk receives another bolt, while Fi proves to be too distant a target.
Meanwhile, Boomstick Goblin B suddenly yelps as his weapon gets red hot. "Yaaaa! Bligon said gun never do that again!" He drops the weapon and pulls out a sword.
Bomber Goblin C pulls out an extract and drinks it, restoring 5 hit points.
Tunnel Rhino tries to be more than a meatshield...
(GM) Chad S. (GM): 17
And fails.
Chris: The goblins have been the real threat.
A dark cloud of gas poofs next to Bomber Goblin A. A fiendish giant ant appears next to him!
(GM) Chad S. (GM): PCs are next. Nidri, unless you can communicate with it, you can't give it more than simple instructions. But I think "attack these guys" is good enough.
Fleir:   /em is attacking Boomstick Goblin C with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	15
Damage	9
Type	PBS
Fleir : CMB
Check	9
Fleir nibbles, but the goblin quickly hops out of the way.
Meghan: I should let vegeta kill off the tunnel rhino, right?
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 35 ft
Effects/Target One primary, 1 secondary for half damage
Duration instantaneous
Saving Throw Reflex half DC17
Spell Resistance Yes
Claire is attacking Bomber Goblin C with Burning Arc
Burning Arc uses remaining: 2
Damage (primary): 5d6, 12
Meghan: Damage (secondary): 2d6, 10
ugh.
I can't hit it again with the secondary, right?
(GM) Chad S. (GM): Yeah, they're out of range.
Cat: yeah, spells says it will attack enemies to the best of its ability.
so that's what i'm assuming.
Vegeta:   /me attacks Tunnel Rhino with Flurry!
Attack Result: 24
(Needs 32 to crit.)
Damage (blunt): 15
Crit: 20/x2
Crit Confirm: 24
Vegeta: Crit Damage (blunt): +15
Special: Attacks treated as Magic.
Hernz: I'm assuming that took care of him... he moves on
Also, this and the fight vs Sheeva was on the same day, right?
Vegeta: If so, Veg is out of ki....
Cat: yes, same day.
Chris: Still the same day as the scorpion fight as well.
realtime 1/7 8:19 pm
Vegeta's foot goes right through Tunnel Rhino's energy core. It becomes immobile and shuts down.
(GM) Chad S. (GM): Bomber Goblin C's Reflex Save 17
Claire burninates the goblin.
(GM) Chad S. (GM): Hawk and Nidri to end round 3.
Cat: do i need to do something for the ant?
(GM) Chad S. (GM): I assume you want it to fight Bomber Goblin A?
Cat: seems reasonable.
(GM) Chad S. (GM): Ant vs Goblin A: AC 16 for 7 damage
Cat: it has a bite +3, does 1d6 + 2.
yeah, that.
(GM) Chad S. (GM): Oh, bardsong...still misses, sadly.
Cat: doh.
The ant bites, but can't pierce the Goblin's surprisingly tough hide.
(GM) Chad S. (GM): Nidri and Hawk can still move.
Cat: thought i cast the summon last turn...i get more than just a move this turn?
(GM) Chad S. (GM): Did you move then cast last turn?
Summon Monster is a full round spell.
So it takes your move and action.
If you did nothing but cast last turn, you have a full turn right now.
So Nidri can move and act.
Cat: i think i did move, but...actually, can the ant be way over there?
(GM) Chad S. (GM): Oh, hmm.
This is what I get for not reading ranges
Cat: the spell is close range, i think it needs to be over here swinging at bomber C
(GM) Chad S. (GM): You have a 45 ft range
Cat: i think i could've dropped it close enough to be near C without moving.
(GM) Chad S. (GM): Makes sense.
Cat: and since i missed i assume it still missed anyway.
(GM) Chad S. (GM): Yeah.
Cat: so this round i can go heal hawk
sorry, gonna be a PITA while i figure out this whole summon thing :)
(GM) Chad S. (GM): Yeah, you have a full turn.

Cat casts Cure Light on Hawk!
Cat: heal 8 HPs.
Nidri does what she does best.
Cat: yeah, gonna save some emergency healz if fi or fleir gets in trouble up there.
Besides breaking stuff.
Nidranisan shakes her fist at the voice in the sky.
(GM) Chad S. (GM): Alright Hawk, what do you want to do?
(Also Fi should probably prepare his next action)

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 13
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 13
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Bomber Goblin B with his Composite Short Bow!
Hawk Hubertins: Attack Result: 18
(Needs at least 24 to crit.)
Damage Result: 2
Crit: 20/x3
Crit Confirm: 5
Crit Damage: +5
Hawk Hubertins: Type: P
George: There's still something wrong with my damage calculation. Should be +2 to that.
Hawk's arrow briefly sticks into Bomber Goblin B's hide, but doesn't manage to stick.
Round 4
(GM) Chad S. (GM): Fi, you're up.
Then the goblins go
Fi:   /em is attacking Boomstick Goblin C with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	13
Damage	8
Ranged Notes: +1 within 30'
Type	piercing
  /em is attacking Boomstick Goblin C with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	14
Damage	12
Ranged Notes: +1 within 30'
Type	piercing
Cat: ...
(GM) Chad S. (GM): Those are gonna miss.
Chris: There are going to be arrows all over the place after this.
Goblin C reloads, steps back, fires and prods Goblin B into melee.
(GM) Chad S. (GM): Goblin C vs Fleir's touch AC: 12 for 3 damage
Goblin B vs Fleir: AC 15 for 0 damage
Chris: lol
The goblins are obviously better at ranged assault.
(GM) Chad S. (GM): Bomber Goblin B vs (Clockwise from Hawk) 3
Goblin B vs Nidri: AC 10 for 2 damage
Goblin A vs Vegeta: AC 10 for 2 damage
SO ANYWAY
Bomber Goblin C steps back, then throws an alchemical bomb at the giant ant.
Cat: (18 hp, reflex save +0...if you didn't still have that lying around.)
(GM) Chad S. (GM): Goblin C vs Ant's Touch AC: 24 for 6 damage
One goblin manages to hit its target, but not for much thanks to its fiendish resistance.
Cat: haha that's where you used the good d20? ;)
also, that.
As the party continues, a loud drilling/rumbling noise is heard from the east.
(GM) Chad S. (GM): Your turn, guys.
Fi: Really? Are more coming?
Nidranisan: sounds like something is...maybe vegeta can look through that way and tell us what's there...
Hernz: FYI, they don't get any resistance as summons until they have at least 5 HD I think
Cat: it says it does.
Hernz: resistance to damage that is... really? let me check cause then I have to fix lucia lol
(GM) Chad S. (GM): Fire Resistance
Cat: it gets summoned as either fiendish or celestial.
which have different elemental resistances.
Hernz: oh that was fire... ok
Cat: yup, fire.

Vegeta seems to run out of energy and his hair turns back to black
Cat: speaking of the ant, it can 5' up and try again i guess heh
(GM) Chad S. (GM): Ant vs Goblin C: 15 for 7 damage
Bomber Goblin C quickly hops back and avoids the bite
Vegeta:   /me strikes Bomber Goblin A!
Attack Result: 10
(Needs 26 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 22
Vegeta: Crit Damage: +9
Special: Attacks treated as Magic.
Fleir:   /em is attacking Boomstick Goblin C with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	26
Damage	10
Type	PBS
Fleir : CMB
Check	11
Vegeta: no... what timing.... ugh
Vegeta gets in the goblin's face...and that's about it.
Fleir is unable to knock the Goblin out. She's not feeling well...
Vegeta: guess I used up too much energy in 3 straight battles.... ugh
Nidranisan casts Guidance on Hawk!
Nidranisan: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Meghan: I don't think I can get within range of anyone... maybe with a huckable thing
Nidri guides Hawk's hand...
Meghan: pearl of brilliance has range 60
  /em is attacking Bomber Goblin B with Pearl of Brilliance!
Damage Result: 14
Attack Result: 16
Pearl of Brilliance uses remaining: 3
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
Meghan:
(GM) Chad S. (GM): Is that a touch attack?
Oh yeah, looks like it
Did that include Hawk's bardsong?
Oh right, you're shaken this morning
So the pearl misses, but its fort save... 6
Bomber Goblin B ducks out of the way, but the flash overwhelms him for 4 rounds.
(GM) Chad S. (GM): Hawk to end round 4.
Bedtime for me, though. You may as well make your rolls for round 5, Fi.
Fi:   /em is attacking Boomstick Goblin C with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	25
Damage	10
Ranged Notes: +1 within 30'
Type	piercing
  /em is attacking Boomstick Goblin B with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	10
Damage	14
Ranged Notes: +1 within 30'
Type	piercing
realtime 1/8, 5:55 pm
In round 5, Fi defeats one of the goblins who have been harassing Fleir.
(GM) Chad S. (GM): Waiting on Hawk to finish Round 4.
Then enemies will move.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 12
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Bomber Goblin B with his Composite Short Bow!
Hawk Hubertins: Attack Result: 23
(Needs at least 24 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 17
Crit Damage: +2
Hawk Hubertins: Type: P

Hawk Hubertins stands his ground.
Hawk stands his ground and shoots one of the Bomber Goblins.
Round 5
Fi shoots one of the goblins.
(GM) Chad S. (GM): Goblin B gulps and slashes at Fleir.
Goblin vs Fleir: AC 19 for 4 damage
Bomber Goblin C throws another alchemical bomb at the ant.
Bomb vs Ant: Touch AC 13 for 10 fire damage
The Ant gets burned a bit.
Bomber Goblin A throws a bomb at Vegeta.
(GM) Chad S. (GM): Bomb vs Vegeta: Touch AC 14 for 9 fire damage
Vegeta's Reflex Save: 16
Vegeta avoids the bomb and the small explosion it creates.
(GM) Chad S. (GM): XBow vs Hawk: AC 25 for 3 damage
Bomber Goblin B and Hawk continue their shootout.
Chris: http://www.ktm.com/us/x-bow/
I would be impressed if that hit Hawk.
(GM) Chad S. (GM): Yes, the goblin threw a racecar at Hawk
I approve of this
Didn't hit Nidri, though
Party is up (except Fi)
As the party fights, you hear more drilling from the side room.
Fleir:   /em is attacking Boomstick Goblin B with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	15
Damage	12
Type	PBS
Fleir : CMB
Check	19
Another bite catches nothing but air. The goblin shudders.
Meghan:
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 35 ft
Effects/Target One primary, 1 secondary for half damage
Duration instantaneous
Saving Throw Reflex half DC17
Spell Resistance Yes
Claire is attacking Bomber Goblin B with Burning Arc
Burning Arc uses remaining: 1
Damage (primary): 5d6, 20
Damage (secondary): 2d6, 4
Meghan: no secondary target
(GM) Chad S. (GM): Goblin B's reflex 27
Goblin B takes a nasty burn.
(GM) Chad S. (GM): Man, I'm rolling hot for these saving throws.
Nidri, Hawk and Vegeta to end round 5

Hawk Hubertins stops singing and triggers the +1 to hit.
George: Bard song continues for 2 more rounds.
Hawk Hubertins:   /em is attacking Bomber Goblin B with Masterwork Short Bow, composite!
Attack Result: 12
(Needs at least 26 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 13
Hawk Hubertins: Crit Damage: +11
Type: P
Notes:
Hawk gets nice and close...but fails to hit.
(GM) Chad S. (GM): I'll have the Ant attack Goblin C.
Ant vs Goblin: AC 19 for 6
The ant bites into the goblin and chews the life out of him. Tossing him aside, the ant clicks its mandibles.
Cat: MY ANT WAS USEFUL!!!!!
i mean
maybe it can crawl down the cliff and over to help vegeta?
Chris: woo!
The ant poses triumphantly.
Cat: awwwww yeah.
so is there like, a passageway off to the right?
(GM) Chad S. (GM): Yes,
Fi: Anyone wanna check on the next room while we finish up here?
Cat: so i could hustle over that way and look into the next room at what's going on over there?
double move?
Chris: lol
you could even run for quad.
Cat: that's double...should be able to maybe see something from here...
(GM) Chad S. (GM): Gimme a perception check.
Cat:
Nidranisan : Perception
Check	3
awwwwwwww yeah.
nope, should've run closer!
maybe next round.
Nidranisan: I think there's another one, guys....
Fi: Well, yeah. What's it doing other than drilling?
Nidranisan: Uh...gimme a minute, I think I need a closer look.
Vegeta:   /me Pummels Bomber Goblin A, concentrating all his attacks in one area.
Attack Results: 18 || 21
(Needs 26 on either hit to crit.)
Damage(blunt): 10 || 4
Crit Confirm: 11 || 16
Vegeta: Crit Dmg (blunt): +4 || +6
Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Hernz: hope the first one hit.... come on!
realtime 1/9 9:59 pm
Vegeta's first strike misses, but his second hits.
Round 6
(GM) Chad S. (GM): You're up, Fi.
Fi:   /em is attacking Boomstick Goblin B with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	19
Damage	12
Ranged Notes: +1 within 30'
Type	piercing
  /em is attacking Boomstick Goblin B with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	28
Crit Confirm	12
Damage	8
Crit Damage	+21
Ranged Notes: +1 within 30'
Type	piercing
realtime 1/10, 9:28 am
Fi continues his assault against the goblin (former) gunner.
(GM) Chad S. (GM): Boomstick Goblin B vs Fleir: AC 17 for 2 damage
Goblin B's Acrobatics vs Fleir's CMD: 25
Boomstick Goblin B knows she has no chance against the heavily armored wolf who tore up her partner, so she rolls out of the way towards the stairs.
Bomber Goblin B throws an alchemical bomb at Hawk.
(GM) Chad S. (GM): Bomb vs Hawk's Touch AC: 12
Hawk takes 8 fire damage
Bomber Goblin B is still dazzled. That should be AC 11. Still hits Hawk though.
The alchemical bomb hits Hawk squarely in the chest, and flames burn him.
(GM) Chad S. (GM): Bomber Goblin A throws an alchemical bomb at Vegeta.
Bomb vs Vegeta's Touch AC: 22
Mage Armor doesn't help vs Touch AC, so I think Vegeta's Touch AC is 18.
Vegeta takes 5 fire damage
Bomber Goblin A has good aim and hits the Saiyan prince straight on.
The Giant Ant makes a beeline for one of the Bomber Goblins, quickly climbing down the cliff and running across the other one.
(GM) Chad S. (GM): Party is up.
Nidranisan tries to peer into the next room to get a better look at what's happening.
Nidranisan:
Nidranisan : Perception
Check	2
Cat: NOPE!
GUYS I AM SUPER USEFUL!
Hernz: LOL best perception checks EVER lol
btw, veg is 19 touch.. I got a prot ring that we found a long time ago
Vegeta:   /me Pummels Bomber Goblin A, concentrating all his attacks in one area.
Attack Results: 7 || 18
(Needs 26 on either hit to crit.)
Damage(blunt): 9 || 9
Crit Confirm: 12 || 20
Vegeta: Crit Dmg (blunt): +10 || +9
Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
damn these powers!

Vegeta is back to his shitty hitting streak... normal veg sucks lol
Vegeta continues to whiff as Nidri notices the second cave, again.
(GM) Chad S. (GM): Fleir, Claire and Hawk to finish Round 6.

Hawk Hubertins is attacking Bomber Goblin B with his Composite Short Bow!
George: Attack Result: 18
(Needs at least 24 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +5
George: Type: P
The poison weakens Hawk's aim, and another arrow glances against the Goblin's toughened skin.
Nidranisan: Guys, I think he might actually be done digging already.
Maybe just leave the stupid goblin there and check this out?
Vegeta: these guys are annoying... I'm coming
Hernz: lol

Fleir runs past the goblin, provoking.
Hernz: that was meant as a whisper....
(GM) Chad S. (GM): Boomstick Goblin B vs Fleir: AC 12 for 4 damage
Fleir dodges the goblin's small longsword.
Fleir:   /em is attacking Boomstick Goblin B with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	12
Damage	9
Type	PBS
Chris: ...
Meghan: oh, he's on the edge... if I get up to the edge, can I hit him with a burning hands?
probably not, it's a 15' range.
do we think they're evil? Let's find out if they're evil.
crap, I don't remember what my holy laser is actually called
ray of something
heavenly fire
The goblin yelps and leaps out of Fleir's bite.
Meghan:   /em is attacking Bomber Goblin B with Pew Pew Holy Lazer!
Attack Result: 19
Damage Result: 6
Type: divine
Notes: Only hurts evil creatures. Ray. Use up to 8 per day.
Pew Pew Holy Lazer uses remaining: 7
Meghan:
Claire remains determined and burns the silly goblin.
Hernz: is it at -4 though cause of fleir melee?
(GM) Chad S. (GM): She's shooting the Bomber Goblin, not the Boomstick Goblin
Round 7
(GM) Chad S. (GM): What's up, Fi?
Fi:   /em is attacking Boomstick Goblin B with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	11
Damage	9
Ranged Notes: +1 within 30'
Type	piercing
  /em is attacking Boomstick Goblin B with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	16
Damage	12
Ranged Notes: +1 within 30'
Type	piercing
Chris: I am not amuzed...
The goblin freaks out and rolls away from both of Fi's arrows.
(GM) Chad S. (GM): The goblin will provoke from Fleir.
Fleir:   /em is attacking Boomstick Goblin B with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	24
Damage	10
Type	PBS
Fleir : CMB
Check	27
(GM) Chad S. (GM): The goblin provokes again as it stands up.
Chris: no combat reflexes.
(GM) Chad S. (GM): Does Fleir have Combat Reflexes? Got it.
Fi: You all can start heading to the next room. I'll make sure they can't follow.
Bomber Goblin A throws a bomb at Vegeta.
Vegeta: heh, all yours elf
(GM) Chad S. (GM): Bomber vs Vegeta's Touch AC: 14 for 5 fire damage
I think that misses
Miss direction: 5
The bomb falls behind Vegeta.
(GM) Chad S. (GM): Vegeta, Reflex Save? DC 13 for 4 fire damage
Vegeta: reflex 8
Hernz: wah wah
Chris: Our rolls are awesome right now.
As soon as we were down to 3 little goblins.
The flames singe Vegeta. He doesn't have eyes behind his head.
(GM) Chad S. (GM): Party is up.
Fleir:   /em is attacking Boomstick Goblin B with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	12
Damage	9
Type	PBS
Chris: lol... it continues.
Hernz: can I double move and make a perception check?
"Yaaah! Wolf keep trying to bite!"
Nidranisan: after moving and percieving, do i have a standard left to heal vegeta when he shows up?
Cat: lol ooc
(GM) Chad S. (GM): Yes you do, Nidri
Cat: ok, well, if he's gonna stand next o me i think i've got a cure light left.
Hernz: oh, so I can perceive then?
Nidranisan casts Cure Light on Vegeta!
Nidranisan: heal 7 HPs.
Vegeta: thanks Nidri
Nidri mends most of Vegeta's wounds while he looks around...
Cat: i did double move plus perception last round.
...please roll better than i did. twice. ;)
Vegeta: perception 24
Meghan: ...
Hernz: lol
Meghan: we can run, right?
straight enough line?
what's run, 4x?
Chris: yes 4x is typical
Vegeta: looks like a huge iron giant is in there... let me take a look to see if I can feel it's intent.... (to be done next round)

Vegeta wonders how Nidri totally missed a huge iron giant in there this whole time
(GM) Chad S. (GM): The Giant Ant tries to stall for a little longer...
Ant vs Goblin: AC 15
Nope.
The ant will disappear at the start of the Nidri's next turn.
Claire runs to the next room.
(GM) Chad S. (GM): Well, behind vegeta.
realtime, 1/11 8:50 pm
(GM) Chad S. (GM): Hawk. Whatcha doin'?
Chris: I'm going to bed soon, so I'm going to queue up my actions.
(GM) Chad S. (GM): Please do.
2 rounds of full attack should do
I'll assume the goblins fled by then
Fi:   /em is attacking Bomber Goblin A with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	22
Damage	15
Ranged Notes: +1 within 30'
Type	piercing
  /em is attacking Bomber Goblin A with Long Bow (Rapid)!
Fi : Long Bow (Rapid)
Attack	26
Damage	10
Ranged Notes: +1 within 30'
Type	piercing
(GM) Chad S. (GM): That will defeat Bomber Goblin A
Boomstick Goblin will provoke, so Fleir can get an AoO
Fleir:   /em is attacking Boomstick Goblin B with Powerful Bite & Trip!
Fleir : Powerful Bite & Trip
Attack	11
Damage	13
Type	PBS
  /em is attacking Boomstick Goblin B with Bite & Trip!
Fleir : Bite & Trip
Attack	19
Damage	12
Type	PBS
Fi and Fleir clean up the remaining goblins with a combination of arrows and teeth.
The ant poofs in a cloud of darkness.
Combat Over
Chris: Ok, so I'll be about 1 or 2 rounds behind.
(GM) Chad S. (GM): Sounds right.
Night Chris.
Chris: g'night.

Battle! vs Calaminus

The party runs around the corner, to find an iron giant juggling some of the large stones.
Behind the golem is a crevice full of multicolored rocks.
As she enters the room, the crystal Claire has been carrying begins to vibrate, pulled by an unknown force.
Cat: NIIICE, EXTRA HUGE.
ACK CAPS LOCK
er, sorry.
(aftermath of typing with a toddler...)
Calaminus: Yaaaaay! I found the pretty rocks! Daddy will be happy now!
Cat: oh god, more daddy issues?
Calaminus tries to juggle them briefly before dropping them.
Calaminus: Owww, they are really hot!
Vegeta: uh... anyone else notice that alchemical-like reaction when he picked up the stones?
Hernz: isn't 4 squares colossal?
Cat: yeah, this guy looks really nasty.
Vegeta: you guys fire away, I'll keep him busy....... or try
(GM) Chad S. (GM): Huge creatures usually have 15 ft space
This one has 20
Hernz: ok
(GM) Chad S. (GM): Sounds like I need some initiative rolls
Vegeta: inits 13
Cat:
Nidranisan : Initiative
Check	3.02
(GM) Chad S. (GM): Fi's init 12
Cat: I AM SO GOOD.
(not a caps-lock incident.)
(GM) Chad S. (GM): Nidri refuses to believe it is that big
Fleir's init 11
Fi & Fleir won't be here until round 2.
George:
Hawk Hubertins : Initiative
Check	20.01

Vegeta still has his aura up... just not his SSJ aura
Vegeta: anyone figure out those colored rocks?
Cat: well, since nidri is nearing uselessness, she can try.
(GM) Chad S. (GM): Calaminus's Init 9
You guys get a free round to move around.
Er, Calaminus will do nothing during Round 1.
Claire's Init 6
Vegeta: let's see what he's got....I'll block his path
(GM) Chad S. (GM): Yellow platforms are 15 up. You know the drill
Hernz: I'll actually wait to see if anyone figures out we have to break rocks
(GM) Chad S. (GM): Got it. I'll let Vegeta, Hawk, Claire and Nidri figure out what they want to do in round 1.
https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusDraugh3CaveOfDestiny#Cave_of_Destiny
The summary hasn't changed too much since last week (you're fighting. More.)
So I didn't send a summary email.
OMG Kineticist class = bender
http://www.d20pfsrd.com/occult-adventures/occult-classes/kineticist
Cat: lol the drill.
nice one.
are fi and fleir not here yet?

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 11
Note: Effect lasts for 2 rounds after song has ended.
Hernz: Chad, just FYI, veg's fists are treated as magic against sheeva ;)
he got lucky with the stuns
correct, they arrive next round
Chris: Anyone else want to ask, "Who's your daddy?"
Hernz: and what does he do?
Ok, if anyone finds a reason to go for the rocks, I
I'll go... otherwise, block the path by standing in mid the gap next to the red rock... fight defensively
I'm out for the rest of tonight
realtime 1/12, 6:51 pm
Hawk maintains his song.
Calaminus: Hmm? Is someone there? New friends?
Cat: lol friends.
Nidranisan: Depends what you're doing.
Calaminus: Daddy told me to look for the cave with the shiny rocks! And I found it! It's all mine now!
Chris: Say it!
George: it.
Hernz: so anybody got the skillz to tell if we need to break rocks?
Chris: Fi does. Nidri might. Not sure exactly how breaking them would help.
George: What skills do you think it would take?
Cat: dunno, hey chad, what do we roll to figure out wtf the rocks are? :)
k something, or alchemy?
realtime 1/13 8:22 pm
(GM) Chad S. (GM): Skills include Craft(Alchemy) K(Geography) and K(Nature)
Roll 'em if you got 'em
Fi:
Fi : Craft (Alchemy)
Check	24
Fi : Knowledge-Geography
Check	19
Fi : Knowledge-Nature
Check	28
Chris: Fi's skills are useful!
Meghan: got nothing
(GM) Chad S. (GM): Fi will have plenty of things to say when she arrives
Hernz: DOH! lol
Ok, veg goes before big C anyway... moving

Vegeta assumes a defensive stance
As Vegeta moves up, Fi and Fleir head towards the next cavern.
The Iron Giant taps some of the rocks with its feet. It giggles some more, seemingly oblivious.
(GM) Chad S. (GM): Claire and Nidri to finish round 1
Hernz: ....and I gotta go again....
(GM) Chad S. (GM): Super Hernz...away!

Vegeta (GM) Puts on a cape and flies out of the cavern

Vegeta (GM) Returns to the cavern, takes off the cape and puts on his glasses. Did you hear about that mysterious superhero who saved the world a few minutes ago?
Hawk Hubertins:
Hawk Hubertins : Knowledge-Nature
Check	9
Hawk Hubertins : Knowledge-Geography
Check	8
George: Wow. A 2 and a 3. Ouch.
I think this is Hub backlash.
(GM) Chad S. (GM): Hawk realizes those rocks are...rocky. They do seem very loose. A good shove would knock them off.
Nidranisan:
Nidranisan : Craft (Alchemy)
Check	22
Cat: whoa...
realtime 1/14, 8 pm
(GM) Chad S. (GM): Nidri and Claire are up. I'll delay Claire.
Unless Claire or Nidri have something they want to do...
Nidranisan: uh...huh.
That's...some kind of sendrine. but, not black.
Vegeta: he seems to have been hurt when touching it... still got those sendrine weapons?
Cat: if anyone better at talking wants to try to get more info about "daddy" ...
we've heard this kind of speech pattern before.
(GM) Chad S. (GM): Anything else Nidri wants to do this turn?
Cat: thinking about moving.
would it help to take a closer look at the rocks?
i mean, i'm not exactly gonna roll better than i already did so maybe not worth it ;)
i better at least sort of follow vegeta.
(GM) Chad S. (GM): Yeah, getting closer may help.
Cat: hmmmm ok
can i double move or did that check take my action?
Meghan: Does the red sendrine make him act all wacky? And the green sendrine maybe, I don't know, get him high?
wait, that's the same thing. Which one changes his gender?
I moved
realtime 1/15 8:10pm
(GM) Chad S. (GM): Nidri can double move.
Round 2
(GM) Chad S. (GM): Hawk and Vegeta are up. Fi and Fleir will arrive on the map now and can act in Round 3.
Vegeta: let's see how tough this guy is...

Vegeta approaches carefully... still in defensive fighting
Vegeta carefully approaches the monolith, who is still crouched over and poking its new somewhat painful toys.
(GM) Chad S. (GM): Hawk is up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 10
Note: Effect lasts for 2 rounds after song has ended.
Hawk moves ahead just as Fi and Fleir arrive in the chamber. One look at those rocks and Fi knows what's going on.
The Iron Giant hears something besides its own giggles. It stands up, turns around, takes a look at Vegeta and starts bouncing towards him.
Calaminus: A new friend! Yaay! I will hug him, and squeeze him, and call him George!
Calaminus tries to grab Vegeta with its ginormous hand
(GM) Chad S. (GM): Calaminus provokes an AoO from Vegeta.
Calaminus's CMB check: 40
Cat: lolz.
The giant wraps its arm around Vegeta and starts "hugging" the proud prince
(GM) Chad S. (GM): Vegeta's AoO: 15 for 4 damage
Vegeta flails, but is unable to overcome its magnetized plating.
(GM) Chad S. (GM): Claire and Nidri are up.
Oop. Forgot something.
(To GM) rolling 5 2
5
= 5
As the giant dances and squeezes on the prince, the cavern starts to rumble. A red rock shoots up from one of the cliffs.
(GM) Chad S. (GM): A K(Dungeoneering) check may be useful here.
Fi: I wonder why all the Sendrine here is colored.
Fi : Knowledge-Dungeoneering
Check	8
Chris: ...
Hawk Hubertins:
Hawk Hubertins : Knowledge-Dungeoneering
Check	26
Fi: Hey guys, WTF is that thing?!

Fi points at Calaminus.
Chris: Fi didn't see anything earlier, so if you want to suggest using sendrine or anything else, you will need to inform her.
Cat: nidri's taking a closer look at this green one.
tho if i gotta roll again, i'm not winning the lottery twice hah
Nidranisan: It's talking about 'daddy' like that idiot in the swamp, and trying to ...hug vegeta?
Nidranisan shouts back to Fi.
Meghan: let's see if it's evil

Meghan is attacking Calaminus with Pew Pew Holy Lazer!
Meghan: Attack Result: 23
Damage Result: 6
Type: divine
Pew Pew Holy Lazer uses remaining: 6
Notes: Only hurts evil creatures. Ray. Use up to 8 per day.
Claire's lazers score a solid hit, but fail to do much.
Doesn't seem to be evil.
Round 3
Nidranisan: it seems kinda chatty claire...maybe you can ask it what it's doing here...
(GM) Chad S. (GM): Vegeta, Hawk, Fi and Fleir are up. Vegeta is grappled.
George: Any info from the 26 k/d check?
(GM) Chad S. (GM): Hawk recalls a few things about rocks.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 9
Note: Effect lasts for 2 rounds after song has ended.
Hawk keeps up the beat as he crosses the middle and goes up the stairs.
(GM) Chad S. (GM): Vegeta, Fi and Fleir are up.
Meghan: DIPLOMACY?! MY FAVORITE
Cat: next time we get a go i'm gonna wait for you to try it.
then at least i can say we tried.
unless it smushes vegeta on its turn.
Chris: Anyone wanna tell Fi what's going on?
Otherwise, he's just going to attempt to fill it with normal arrows.
Meghan: what's he speak?
(GM) Chad S. (GM): The giant seems to speak common
Cat: heh.
not sure there's a compelling reason either way, i have a feeling we'll end up fighting it.
but i think Fi should've heard nidri say the thing about it saying stuff and 'hugging' vegeta, and asking claire to try talking to it after the pewpew failed.
so, fi can probably decide based on that whether to hold until claire goes or not.

Fi and Fleir move.
Vegeta: Elf, use your fancy arrows... he doesn't seem to like sendrine!
realtime 1/16 1:09pm
(GM) Chad S. (GM): Vegeta's in a tight situation. What will he do?
Cat: lol tight
Claire: Well, it's not evil...

Vegeta Pummels Calaminus, concentrating all his attacks in one area.
Vegeta:
Attack Results: 24 || 26
(Needs 26 on either hit to crit.)
Damage(blunt): 5 || 3
Crit Confirm: 17 || 22
Crit Dmg (blunt): +9 || +6
Vegeta: Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Hernz: I don't know if I have a penalty or not... my arms are not magic for this since I'm out of Ki
Vegeta: I don't think I could beat his CMD... I'm sure his size makes it better than my 20+6 bonus from escape artist (note to self, pump that skill up!)
Hernz: that was ooc of course
and again, the crit rules changed for pummel, so only applies to the second hit
Vegeta pummels! Both hits land at once. Its thick, magnetized armor resists some of the pummel.
Calaminus: Heehee! You want to play? You brought friends too!
(GM) Chad S. (GM): Calaminus maintains his grapple 45
And deals 12 damage
Calaminus: I'll play catch with you, too missie!
Some of Calaminus's iron plates break off of its shoulder and tries to restrain Claire.
(GM) Chad S. (GM): Ranged Touch vs Claire: AC 19
Iron bars form around Claire.
She can break out by beating CMD 28, or dealing 15 points of damage.
Claire and Nidri are up next.
btw, if you haven't been playing major boss music, you should be doing this now
Hernz: veg ain't gonna last long... doh lol
(GM) Chad S. (GM): Well, I assume the party will help.
Vegeta: hahaha, I can trade hits all day!
Calaminus: Yaaay! Rock'em sock'em!
Hernz: does a crit fail on his CMB release me from the grapple? otherwise his +25 is better than my 23 CMD lol
(GM) Chad S. (GM): Nope, sorry.
Hernz: ok, so no need for you to even roll, that's all I meant on that :)
(GM) Chad S. (GM): Haha, I roll to keep it legit
Hernz: hahahaha
(GM) Chad S. (GM): (To GM) rolling 7
7
= 7
(GM) Chad S. (GM): (To GM) rolling 6 3
6
= 6
Calaminus's stomping causes another rock to erupt from the ground.
Cat:
Nidranisan : Strength
Check	13
realtime 1/17 4:31 pm
Nidri shoves the green rock off the cliff. It rolls off the cliff, tumbling into the monolith.
As the rock hits, Calaminus's iron plates briefly warp. It seems to have briefly lost its resistance to blows!
(GM) Chad S. (GM): Claire to end round 3
Hernz: excellent...
Meghan: Should I use diplomacy?
what do we want it to do?
I mean, I'm not real caught up on what we're doing here but I'll try to talk my way out of it, since it's not evil.
unless the resistances made it immune and it really is evil.
Chris: It seems to be doing damage to Vegeta even if it isn't out of malice.
Fi doesn't like that.
Cat: it talks like the girl in the swamp with the wolf.
even if we do end up fighting it, trying to talk to it might get us info.
it sure sounds like this is the big boss fight.
Meghan: I'll roll diplomacy to try to talk but I don't know what to say.
Claire : Diplomacy
Check	35
it's just been so long since I diplo bombed
(GM) Chad S. (GM): Diplomacy takes a minute to use. I hope this fight ends in 10 rounds.
Anything else you want to do, Claire?
Meghan: huh. fine.
(GM) Chad S. (GM): Possibly nuke the cage pinning you.
Meghan: right, what works on it? burning hands, you think?
(GM) Chad S. (GM): I'll allow it!
Meghan:
Claire : Burning Hands
School Evocation;
Level 1
Casting Time 1 standard action
Components VS
Range 15 ft
Effects/Target cone-shaped burst
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes

Meghan is attacking Claire with Burning Hands!

Meghan casts Burning Hands!
Meghan: Damage: 5d4. Damage Result: 15
Burning Hands uses remaining: 2
apparently I'm attacking myself. :P
but the cage, I mean.
(GM) Chad S. (GM): Cage's Save 21
Claire burns at the iron cage, but it somehow rearranges itself to hold Claire and evade the flames.
Round 4
(GM) Chad S. (GM): Hawk, Fi, Fleir, Vegeta are up next.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 8
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins casts Moment of Greatness!
Hawk Hubertins: Level 1
Casting Time: 1 standard
Components: V, S, M/DF (rabbit fur)
Range: 50 ft.
Targets/Area: The caster and allies within a 50-ft. burst centered on the caster
Duration: 1 minute/level or until discharged
Hawk Hubertins:
Double morale bonus for one action of the targets choice within the duration of the spell before making a roll.
George: Casting as a part of the song, so the bard song is free for the round.
Gives everyone in the party a one time +4 from bard song instead of the +2.
Err... scratch that. I failed to check ranges. It wouldn't get anyone.
Hawk Hubertins: Double moving instead.
(GM) Chad S. (GM): Fi Fleir and Vegeta up next.

Fleir is attacking Calaminus with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	25
Damage	8
Type	PBS
Chris: Start with normal arrows for this round since Nirdi did the rock thing.

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	10
Damage	13
Ranged Notes: +1 within 30'
Type	piercing

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	17
Damage	5
Ranged Notes: +1 within 30'
Type	piercing
Cat: ...
Fi: Vegeta was thrashing too much...
Cat: yeaaaaaah.
dude, the barn is over there
Fleir bites into the giant easily. Fi's arrows bounce off its metal hide.
Cat: ...that's a big health bar, guys.
pro tip, i have 5 spells left.
(GM) Chad S. (GM): Waiting for Vegeta to... probably flurry.
Cat: yeah
Meghan: ... am I out of the cage? Or is that a temporary issue?
(GM) Chad S. (GM): You're still in the cage. You need to deal 8 more damage.
Cat: someone cast Summon Hernz so we can advance the boss battle!
(GM) Chad S. (GM): lol
Cat: i need to see how beat up he gets next round.
technically, i can throw him a cure light...

Vegeta Pummels Calaminus, concentrating all his attacks in one area.
Vegeta:
Attack Results: 8 || 25
(Needs 26 on either hit to crit.)
Damage(blunt): 5 || 6
Crit Confirm: 12 || 20
Crit Dmg (blunt): +7 || +9
Vegeta: Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Hernz: sorry I wasn't here!
Cat: hah it's fine.
i'm just a snot.
it's gonna take me a couple rounds to get to the next rock, thinking i should probably throw you a bit of a heal before i leave.
Hernz: how much range you got on those?
realtime 1/18 1:25 pm
Vegeta hits the behemoth. Unlike last time it doesn't resist part of his fist.
Calaminus's armor seems to recover and reinforces.
Calaminus: Oof! You like to play? Me too, I like to play!
Grapple check vs Vegeta's CMD 44
Calaminus squeezes Vegeta for 11 damage
The metal bindings around Claire squeeze her
(GM) Chad S. (GM): Grapple check vs Claire's CMD 40
The metal bindings deal 8 damage.
Claire is at 24 HP + 6 NL damage.
(To GM) rolling 4
4
= 4
Another rock, this time red, springs up next to Nidri. Lucky.
(GM) Chad S. (GM): Nidri and Claire are up.
Claire's cage has 8 HP left.
Vegeta: AAAAAAHHHHH!!
Calaminus: Yaaaaah! I love to sing too! All of my Georges love to sing!
Calaminus screeches in tune with Vegeta's screams
Cat: ooooooh.
hey, i don't have to run around.
but, uh, vegeta. yeah.
Nidranisan casts Cure Light on Vegeta!
Nidranisan: heal 10 HPs.
Cat: i assume shoving the rock is a standard action?
(GM) Chad S. (GM): Yup, shoving the rock is a standard.
Nidri manages to relieve some of the squishing. But it's only a matter of time...
(GM) Chad S. (GM): Claire's turn
Vegeta: thanks Nidri!
Nidranisan: i only have 2 of those left, hurry up.
Cat: ...and be really glad i took that feat :P
Hernz: :)
Meghan: How much more damage to the cage do I need to do?
(GM) Chad S. (GM): 8 more damage
Meghan:
Claire : Burning Hands
School Evocation;
Level 1
Casting Time 1 standard action
Components VS
Range 15 ft
Effects/Target cone-shaped burst
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes

Meghan casts Burning Hands!

Meghan is attacking Claire with Burning Hands!
Meghan: Damage: 5d4. Damage Result: 8
Burning Hands uses remaining: 1
no whammy no whammy...
also why does a cage get a reflex save. really?
Hernz: I think hitting with regular attack would do more damage since objects only take half, no?
(GM) Chad S. (GM): Yeah, I know...that's what the rules say.
Meghan: really?
(GM) Chad S. (GM): Reflex Saving Throw 10
Meghan: I could do that, maybe.
or that
Claire's intense heat shatters the cage. The metal plates quickly return to Calaminus
Hernz: guess not lol
Round 5
(GM) Chad S. (GM): Hawk, Fi, Fleir, Vegeta are up next
Hernz: I'll go now, but my attack will wait until after hawk... in case he drops the rock on him :)

Fi uses 2 sendrine arrows.

Vegeta Pummels Calaminus, concentrating all his attacks in one area.
Vegeta:
Attack Results: 26 || 15
(Needs 26 on either hit to crit.)
Damage(blunt): 3 || 4
Crit Confirm: 20 || 10
Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Vegeta: Crit Dmg (blunt): +9 || +9

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	18
Damage	5
Ranged Notes: +1 within 30'
Type	piercing

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	21
Damage	5
Ranged Notes: +1 within 30'
Type	piercing
Hernz: great damage rolls all around........

Fi is cursed.
(GM) Chad S. (GM): Fi, you're attacking after Hawk?

Fi used sendrine arrows as mentioned earlier.
Chris: might as well test the hypothesis.
One of Fi's arrows bounces off of the iron plating, but the second one scores a hit. It seems to deal an extra 4 damage as it hits.
Chris: wow. nearly double.
Hernz: does it seem to bypass DR?
(GM) Chad S. (GM): Yes, it did.
Cat: we're doing tooth brushing and bedtime stuff.
might convince hawk to 5' and shove after that :)
(GM) Chad S. (GM): DC 10 Strength check to shove the boulder
Hernz: yay....... go hawk....
he's just barely weaker than veg lol

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: Inspire Courage +2 uses remaining: 8
+2 morale bonus to attack, damage, and save vs fear & charm
Note: Effect lasts for 2 rounds after song has ended.
George: And having failed the save, Hawk is at a -2 to that as well?
(GM) Chad S. (GM): Yes, indeed. Plus you're poisoned.
Hernz: yikes...
Hawk Hubertins: rolling 1d20-4
(
2
)-4
= -2
George: Ok, so -2 on the first try...
Hernz: LOL
George: Does that mean that Hawk somehow manages to secure the boulder a bit?
Hawk kind of...pokes at the rock.
Cat: maybe you could take a running start......
Vegeta's fist scores a solid hit, but is unable to penetrate its defenses.
(GM) Chad S. (GM): Stopped by DR
Hernz: all of it?
(GM) Chad S. (GM): Fleir, it's up to you now!
Hernz: it was a crit...
(GM) Chad S. (GM): Yup, crit did not confirm
Cat: did it not confirm?
yeaaaah.
(GM) Chad S. (GM): You did 3 damage
Hernz: oh... though it was a 20 AC before... ok, nvm
Cat: ok fleir, it's all you ;)
dude's like 1/3 dead...
Hernz: as long as it's not Streets of Rage style with a black bar under this one
Nidranisan: haha.
er
Cat: haha

Fleir is attacking Calaminus with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	24
Damage	10
Type	PBS
Chris: Just hope it's not Legend of Mana!
Fleir sinks her teeth into Calaminus and leaves a nasty mark!
Meghan: Next time I have an action I should probably go help Nidri push rocks. Nothing else i have will reach.
maybe if i get up near Nidri and push the rock I'll be in range to burninate
Calaminus: Nice doggy! But I will hug you after I hug George!
(GM) Chad S. (GM): Grapple vs Vegeta 41
Calaminus hugs again, dealing 9 damage to the Sayan Prince!
(To GM) rolling 5
5
= 5
Another blue rock pops up as Calaminus bounces in place.
(GM) Chad S. (GM): Nidri and Claire are next
Meghan: double move?
yeah
Vegeta, if you were good, I could light you on fire. but here we are
consider accepting Jesus as your lord and saviour.
Cat: no damage spells left?
Vegeta: duble move means no spells this turn?
Chris: She's got nothing to cast except maybe burning hands.
Hernz: gotcha
Meghan: Nothing in range
burnign hands is 15 ft and I've got two flaming arcs but I need to be closer
35 ft.
Hernz: yeah, but if you're in range, means he has an AOO cause he has insane reach
Meghan: maybe i could've hit him from the lower level
but I thought Nidri was going to push the rock so I'm gonna help
Chris: If you push the rock, Nidri can heal.
Meghan: is he 20x20 or 15x15?
yeah
Cat: 20x20
Meghan: does the 15' up we are count for my range?
Cat: craaaaaap.
Meghan: because then I need to stand where the rock is.
Cat: i forgot about that.
Hernz: he'd be at eye level for you
Cat: true. he's presumed 20 tall?
Meghan: if it doesn't count, I just need to take one step forward. but pushing the rock next round might be better.
(GM) Chad S. (GM): Yeah, he's 20 feet tall.
Cat: well, the big question now is, do you guys want me to try pushing the rock this turn and hope it works, or make one more last-ditch effort at keeping veg up for a round?
Hernz: the arrows do well while he's busy squeeshing me...
Cat: fair point.
(GM) Chad S. (GM): Strategy! Decisions!
Cat: really, i'm just judging how pathetically vegeta is squealing.
Hernz: our firepower right now is Fi... we're meat shields lol
Cat: that's how he communicates whether he wants healz ;)
ok, let's do this and move on.
Nidranisan casts Cure Light on Vegeta!
Nidranisan: heal 10 HPs.
Cat: if claire and i both push the rock does that lower the dc/give us a bonus/help somehow? :)
y'know, next turn.
Nidri uses her newly earned ability to heal Vegeta's wounds from afar. He inflates slightly.
Round 6
(GM) Chad S. (GM): Fi, Hawk, Vegeta, Fleir: Go
Hernz: same deal waiting on hawk

Vegeta Pummels Calaminus, concentrating all his attacks in one area.
Vegeta:
Attack Results: 21 || 23
(Needs 26 on either hit to crit.)
Damage(blunt): 3 || 5
Crit Confirm: 22 || 19
Crit Dmg (blunt): +5 || +5
Vegeta: Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Hernz: does a 21 hit?
also not sure if I have a minus from graple on these or not
(GM) Chad S. (GM): Yes, the 21 hits
Don't worry about grapple penalties.
'Cause I don't remember.
Vegeta pummels away, managing to overwhelm some of the armor.
Hernz: again, waiting on hawk if he does

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 7
Note: Effect lasts for 2 rounds after song has ended.
rolling 1d20-4
(
8
)-4
= 4
George: Better? Still not quite there.
Hernz: lol
Hawk struggles yet again
(GM) Chad S. (GM): Fi and Fleir are up
George: I still have TI and GI for reactions when someone barely misses.
Hernz: probably save thsoe for Fi
Cat: yeah too bad it doesn't work for crit confirm.
Hernz: yeah... :)
Cat: awwww did we lose chris already?

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	23
Damage	10
Ranged Notes: +1 within 30'
Type	piercing

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	24
Damage	12
Ranged Notes: +1 within 30'
Type	piercing
Cat: wooooooooo
Hernz: BOOM!
(GM) Chad S. (GM): Still with Sendrine arrows?
Chris: Yup.
(GM) Chad S. (GM): Make sure you count those.
Chris: Down 4.
Another two Sendrine-tipped arrows pierce the giant's armor, dealing an extra 8 damage
(GM) Chad S. (GM): That's 30 damage total
Hernz: nice! go Fleir!

Fleir is attacking Calaminus with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	9
Damage	12
Type	PBS
Chris: lol
Fi absorbed all the good luck. Fleir is left with nothing.
Calaminus: Owies! George, why is elf playing so rough?
(GM) Chad S. (GM): C's Grapple vs Vegeta 33
George: 'Cause you're a big fat meanie pants. :P
Hernz: wow, yhat's the first sub 15 roll on a grapple lol
Meghan: hahahah
(GM) Chad S. (GM): Calaminus squeezes Vegeta for another 13 damage
Vegeta: AAAAAAAAAHHHHHHHHHH!!!
Calaminus: Yaaaaaaaaaaaa!
Claire: You're going to break your toy.
Calaminus: George is good at singing!
Cat: sorry, he's rolling 2d6+4 and i'm only rolling 1d8+5.
Vegeta: [in very dramatic DBZ fashion]
(GM) Chad S. (GM): (To GM) rolling 8
8
= 8
Hawk feels the ground beneath him shake, but then halt. He sees the tip of a green rock beneath his feet.
(GM) Chad S. (GM): Claire and Nidri are up and then it's bedtime for me.
Hernz: but but.... we can finish this!!
Cat: how's your strength check, claire? :)
Meghan: strength check?
pretty average
Claire : Strength
Check	15
Cat: well ok then.
Hernz: nice!
Claire: Yeah, I got this.
With a quick one-liner and a mighty heave, Claire shoves the red rock onto Calaminus.
Covered in red powder, the titan trips and falls!
Cat: lol and drops vegeta?
Tenderized Vegeta spills on the ground.
Cat: did you randomize which way he falls?
'cause if he falls left i can reach him, but there i can't ;)
(GM) Chad S. (GM): (To GM) rolling 1
1
= 1
(GM) Chad S. (GM): Random, sorry.
Chris: you can take a 15' drop, right?
Hernz: he's on the ground... cant AOO
(GM) Chad S. (GM): Oh no, Physics!
Cat: lol physics.
what's a 15' drop do to me?
(GM) Chad S. (GM): DC 15 Acrobatics lets you ignore 10 feet of the fall.
Hernz: dc 15 you avoid all... else 1d6 or 2d6 damage
(GM) Chad S. (GM): You take 1d6 nonlethal if you make the fall
Cat: suuuuure, and the other 75% of the time? :)
(GM) Chad S. (GM): And 1d6 lethal if you fail the fall
And you're prone if you fail
Cat: ah. so that will prevent me from casting anyway.
(GM) Chad S. (GM): Yup.
Well, everyone except Claire should feel free to make their Round 6/7 actions. I'm going to bed.
Cat: g'night!
Hernz: ok, again, attacking after hawk

Vegeta Pummels Calaminus, concentrating all his attacks in one area.
Vegeta:
Attack Results: 7 || 20
(Needs 26 on either hit to crit.)
Damage(blunt): 3 || 3
Crit Confirm: 11 || 9
Crit Dmg (blunt): +3 || +9
Vegeta: Special: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Hernz: ugh....
Cat: yeesh.

Vegeta is still dizzy from the fall

Fleir is attacking Calaminus with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	18
Damage	11
Type	PBS
Cat: that is like a SEA of red.
though, prone, the 20 might hit him...
Hernz: hahahaha

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	24
Damage	11
Ranged Notes: +1 within 30'
Type	piercing
Cat: i think 21 was hitting before.

Fi is attacking Calaminus with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	24
Damage	10
Ranged Notes: +1 within 30'
Type	piercing
Hernz: but the 3 damage wont do anything
Cat: but fleir's 18 might hit now.

Fi uses 2 more sendrine arrows.
Hernz: there, Fi takes the kill, easy
Claire: I got a rock
Cat: i think nidri is just gonna refocus, see what all that works out to, and go before the dude stands up.
no real use being flat on my face on the ground.

Vegeta falls to one knee, exhausted
Cat: not gonna like, run around and try to flank it while it's lying down? ;)
i guess you've been delaying anyway and letting hawk/fi go first. :)
Hernz: he's pretty sure Fi took it out
realtime 1/19, 9:21 am
Still dizzy from the fall, Vegeta scores a weak hit. Its armor is undamaged.
Fleir manages to bite the downed fiend, tearing off a critical piece of armor. Electricity surges through, revealing a glowing red power core.
Whether through instinct or lots of exposure, Fi knows to fire two arrows right through its weakpoint.
With that, the giant begins to pound his fists on the ground, causing the cave to shake even more.
Calaminus: NOOO! George! Why did they hit the Big Boom Button! Dad's gonna be so mad when he puts me back together!
Between the energy and the rumbling, it's clear that this cave will collapse within a few minutes!
Fi: Uh... Oops.
Quick find the thing the crystal is reacting to!
and maybe pocket some colored sendrine if you have the chance. For research purposes.
Combat Over, by the way
 

Out of the cave.

Vegeta: perception 425
perception 25
Hernz: oops lol
Vegeta: let's see what we can find, quick!
Fi:
Fi : Perception
Check	16
Chris: There's my 4.
Hernz: you need a 425 like I rolled lol
Chris: That was pretty pathetic for a d2014
Hernz: lol, that's what I was thinking
Fleir:
Fleir : Perception
Check	17
Hernz: I'll likely be gone for when people log in... abuse my 10 strength to carry what you need lol
Vegeta: by the way, nice shooting elf
Fi: Oh, thanks. I'm glad to know there was a point to lugging these black arrows everywhere.
Vegeta: heh
(GM) Chad S. (GM): So Vegeta quickly scans smaller, easily pocketed rocks of the red, blue and green varieties.
Claire feels the fragment as it pulls her towards a small white pebble with a small recess.
Basically you guys have enough time to grab 2 things: 2 kinds of rocks, or one of the weapons left by the goblins.
Any longer than that and I start rolling.
Meghan: rock... rock ... rock...
Cat: i'd rather scavenge for rocks
Nidranisan : Perception
Check	7
if i can find any HAH
George: Hawk's grabbing some red and some green rocks and then he's gonna GTFO.
Cat: yeah, i mean, if i can find a bit of blue.
or have time to go try to grab a chunk from the big blue one and then run for it.
Hernz: just tell veg what you guys want him to grab, he'll go for it...

Fi isn't interested in the Goblin weapons, they seemed ineffective.
Chris: Is any of Calaminus' armor is easily takable?
realtime 1/21 7:26 pm
(GM) Chad S. (GM): Hawk grabs a pair of red and green rocks, then leaves.
Nidri finds some blue rocks and runs.
Claire is eventually drawn to a white rock, the size of her fist. Anything else?
Fi contemplates grabbing a piece of Calaminus's armor, and notices a chip of its armor broken off next to Vegeta.
Fi has time for 2, Vegeta has time for 2, and Claire has time for 1 piece.
I added a document "Cave of Wonders Loot" to track what you took from the cave.
Vegeta: veg will grab the piece of armor and some red rock

Fi grabs some rocks.

Fleir feels left out, and grabs something random off the ground.
Cat: lol awesome.
that'll turn out to be the coolest one. ;)
Chris: or a stick :-P
Fleir:
Fleir : Perception
Check	7
Chris: Yeah, probably a stick. But even that is special in a desert...
Hernz: lol
realtime 1/22 6:13 pm
Party members quickly grab some rocks and then hightail it out of the cave!
As they escape they hear the cave collapse. Sand sweeps in from every direction to fill in the gaps.
The party escapes as the cavern is swallowed whole.
The sandstorm is almost clear. Now that they're outside of the cave, the shard Claire carried and the white crystal she holds are drawn to each other. Claire notices a small hole on the crystal, about the size of the shard she carried.
(GM) Chad S. (GM): I'll assume Claire puts the shard in the crystal. Please read the "White Crystal Message" handout.
Meghan: sure
Claire : Perception
Check	7
I cannot make a dc 22 perception check
anyone else want to try?
Vegeta: perception 31
Hawk Hubertins:
Hawk Hubertins : Perception
Check	19
Cat:
Nidranisan : Perception
Check	5
haaaaaa.
Fi:
Fi : Perception
Check	18

Fi is distracted by the sendrine.
Cat: lol.
i'm just...like not even paying attention when it happens.
Chris: we both rolled a 6 :-P
Hernz: at least one thing veg is good at lol
Chris: That and making will saves so that you don't get a -2 penalty to everything.
Hernz: haha
Cat: so uh, do we know where we're going next/
?
also, maybe at least vegeta needs some healz first?
Hernz: just a little bit... lol
Chris: Well, should we start heading back to the capitol? We'll need to find a place to rest along the way.
Should we try to visit Sheeva on the way back?
Vegeta: Sure... she might know something about these rocks too
realtime 1/23, 7:27 pm
(GM) Chad S. (GM): The light flashes brightly in front of the group.
Vegeta notices Sheeva approach the group.
Chris: (how convenient)
Fi: Oh, hello again. Seems we both finished up?
Sheeva: Ah, yes! Glorious battle! Goblins piled upon me, from the ground the sky!
I threw them off, grew to the size of the hills and breathed flame upon them!
Fi: Raining goblins? That's a new one.
Meghan: "hallelujah it's raining..."
Sheeva: Haha, they are cunning, but not loyal. As soon as they heard a loud noise they scattered to the winds.
That loud noise, well, I'm not surprised you're next to that cave in.
Fi: Uh... yeah. The big metal thing went boom.
Sheeva: Big metal?
Fi: A golem of some kind.
I think Vegeta grabbed a piece of it.
It was digging for these rocks. They didn't seem to agree with it's composition.

Chris takes away the apostrophe and hides it.
Sheeva: Hmm... Rocks are very interesting. But this seems like overkill.
No doubt Petal Rose will have many questions to ask.
If you need a guide from the desert, I will help you exit.

Cat casts Cure Moderate Wounds!
Cat: Vegeta - heal 18 HPs.
(GM) Chad S. (GM): While Sheeva isn't paying attention, Vegeta relays a very important message he saw when the flash.
I have updated the "White Crystal Message" Handout
I'm going to assume Vegeta would mention it before Sheeva arrived.
Hernz: yes, sorry
Vegeta: “I’m alive- keep this secret, especially around the Mels" I saw that message flash at the end of merki's message

Fi face palms.
Fi: Of course... That asshole.
Vegeta: hahaha... I knew he was tougher than that!
Sheeva returns to the group.
Sheeva: So then...are you ready to head back?
Nidranisan: Yes.
Sheeva: Then follow me.
Sheeva helps guide the party through the desert landscape. She and Vegeta spend the night watches sparring. Few predators want to challenge the red hot salamander, and the nights go peacfully.