DivineDetritusChatLogShadowOverRedtooth

From UtterChaos
Jump to: navigation, search

Navigation

Next: Quest of Dragons

Prev: Hoarders: Runners Edition

5/2, 1236 AD (evening)

Hawk Hubertins: Hey guys, we need to be careful about what we say around Marjorie. Apparently she doesn't trust us.
Abraxinal gave me a note. Marjorie spoke with Adrias before she got our report.
Nidranisan: interesting. as in, she's aware we left out some information?
Fi: Well, it's to be expected. At some point we are going to need to decide who besides Dakan we can share this information with.
Vegeta: hmph... I hate all these politics... I trust you'll handle this. I'm going to look into something... I'll see you guys later

Vegeta leaves the group
Fi: There goes the "Prince" who can't deal with politics. I guess that is why leadership by birth fell out of favor.
Vegeta: LOL
Hernz: that was ooc
Nidranisan snickers.
realtime 5/24/2015, 7:18 pm
Micel is as usual staring at the starry ceiling of his room.
Micel Verdantflame: Welcome back, welcome back. I hope you have more Black Sendrine for me.
Micel is surprised when you show him the blades.
Micel Verdantflame: ...such crude craftsmanship...Elven craft? They merged the Black Sendrine with these weapons.
Ugh, what a waste. My superiors won't be pleased...
Fi: Also, there were these Orcs...
Micel Verdantflame: I can't do much with these weapons...I suppose I'll give you 100 platinum pieces for it all.
(To GM) rolling 1d20+9
(
10
)+9
= 19
Micel Verdantflame: Assuming you want me to hold on to it.
Orcs. What now?
Fi: There is another group gathering Sendrine. These weapons were originally stolen from them.
Micel Verdantflame leans back in his chair, then stands up straight as Fi talks.
Fi: They then stole the other sendrine which was located.
Micel Verdantflame: A rival? Hmpf.
Fi: Some kind of teleport.
Micel Verdantflame: A teleportation effect...that suggests some kind of Outsider interference.
Now that is something my superiors will want to know about.
Fi: We suspect someone working with the RedTooth clan. We are headed in that direction soon.
Micel Verdantflame: We're not the only ones who know about the existence of Black Sendrine.
Obviously, but forging weapons out of them...
Fi: This set ended up being used to break apart and angel stuck as a statue.
Micel Verdantflame: Many of the extraplanar creatures have trouble freely manifesting in this Plane. They tend to have some kind of obvious defect.

Fi will let others fill in details on the angel and "CK"
Chris: or whatever that abbreviation was.
Micel Verdantflame: Jubilation had to form a simulacrum of the deceased. Latrop has to possess you directly. Perseverance and its headband.
(GM) Chad S. (GM): I would correct people, but I think it's funnier to assume Calvin Klein is working with the Orcs to destroy Angels.
Chris: It's hard to scroll through the history to find a two letter abbreviation.
(GM) Chad S. (GM): Yeah, I know. It's amazingly hard to break up this chat log by story arc. I'd have to create an all new campaign to preserve logs without keep a gigantic history.
Chris: CF. Thanks for the summaries.
(GM) Chad S. (GM): At some point, Micel will give a chemistry lesson on the black-bladed weapons.
Micel Verdantflame: While these outsiders cannot be destroyed, they can be sufficiently weakened. Or maybe they can with these blades?
Nidranisan: Hmm.
This just seems to get stranger and stranger.
With the whole div aspect, and now the orcs getting involved.
Cat: i wonder if we should see whether Dakan knows anything about Micel's "superiors"

Vegeta eventually joins back with the party
realtime 5/25/2015, 9:09 PM

gametime May 2, 1236 AD (evening)

(GM) Chad S. (GM): The only question for your guys is: Are you going to trade the weapons for the 100 PP?
Chris: So, the suggestion is that these weapons might be useful on certain types of outsiders?
(GM) Chad S. (GM): That's for you to find out ?Mystery?
But you suspect they were used to destroy Pentinence.
Note that these weapons are broken.
Chris: Are they repairable at all, or is that impossible?
(GM) Chad S. (GM): While you don't know a lot about crafting, you do know Black Sendrine is a relatively brittle metal. It would take a skilled Blacksmith (and some Black Sendrine) to reforge it.
*reforge them
Chris: ok. Well, I'm capable of using the arrowheads and maybe the sword. I'm not sure if anyone can use the other weapons.
(GM) Chad S. (GM): I'll put Fi down for a "no" then.
Er, "no, let's keep the broken weapons"
Fi: These might be useful if we have trouble fighting certain creatures.
Vegeta: Do you really want weapons that break so easily?
Cat: given that i don't use weapons, i'm find with whatever you guys want.
depending on the mechanic, if the weapons take damage before they completely break, mending might be of help between battles :)
Hernz: how many arrowheads are there? this gonna be like the ONE +5 arrow I gave you guys that one time? lol
Fi: You may recall when we fought one of the angels, that we had trouble damaging her. In theory, these may get around that despite their current state.
Vegeta: ha ha! I promise you those days are over Fi

Vegeta has a stupid smirk on his face
realtime 5/26, 8:12 pm

Gametime May 2, 1236 AD (evening)

(GM) Chad S. (GM): So Fi votes 1, Nidri and Vegeta abstain.
Micel Verdantflame: Fine, keep it. I can't use them much anyway.
George: hawk votes to keep some black unobtanium.
(GM) Chad S. (GM): The Ayes have it, then.
The party chooses to keep the broken weapons.
Where to next?
(Hernz, when you get the chance, take a look at the new Unchained Monk. http://www.d20pfsrd.com/classes/unchained-classes/monk-unchained)
Chris: I'm going to say Dakan.
realtime 5/27, 9:15 pm

gametime May 2, 1236 AD (evening)

Lord Dakan's manor in Cliffside has a beautiful view of the sea from its western facing windows.
Dakan is sitting in his chair, staring out the window. On the table, lays an closed journal bearing the Carfen family seal.
His servant respectfully bows out of the room after leading you to him.
Alexen Dakan: Greetings, friends. Hannelore told me about your adventures in Mardens City. I wanted to ask you personally but I heard you had run off to solve another mystery.
Of course I dispatched Hannelore to solve another mystery, so who am I to talk. Haha.
Hawk Hubertins: Hello Lord Dakan. We've certainly had quite a busy time lately.
Alexen Dakan: We checked Carfen's home from top to bottom. He had...destroyed much of his home's interior. Slashed, smashed and destroyed several gifts from others.
It's good to see you, Hawk.
Recovery efforts have been successful, and crime has returned...to normal.
Well, mostly normal. Several members from the Magmere Construction Corporation have surrendered or wound up dead. They're running scared from something they call the "Night Guardian".
Alexen Dakan shakes his head
Alexen Dakan: Carfen would have laughed at this stupid rumor. What a good friend, he was.
Here. Take a read.
Carfen pushes the book across the table towards you. The book is a well-made journal, filled with smudge resistant pages and excellent penmanship.
Cat: ...this sounds familiar...
(GM) Chad S. (GM): You can read the "Lord Carfen's Diary" handout
Cat: does the weird hunger thing ring any bells?
either div-aspect wise, or with the look i got at the ring?
(GM) Chad S. (GM): Make an Int check.
Cat:
Nidranisan : Intelligence
Check	16
As you look through the diary the pages become more and more frayed and the handwriting degrades. Eventually the pages are nothing more than black scribbles across shredded pages.
(GM) Chad S. (GM): For reference: You were investigating the caves underneath the city and fighting the Cult of COBRA on April 18
Cat: huuuh.
Nidranisan: Well, that confirms some suspicious about this CF character I guess.
Cat: not sure i'm coming up with any other questions for dakan about carfen/CF, but i do want to see if he knows more about Micel's "superiors" before we leave.
Fi: Marjorie is becoming suspicious that we are not telling her something. I'm not sure that we can continue to separate our assistance here from our office duties. Pretty much everything that the EFTC has sent us to investigate has turned up outsider influence. Do you feel that we can safely discuss this with her. I feel that she knows what it is to keep a secret.
Hernz: oh come on! that monk can actually hit and do damage! f'ing A!
Vegeta: based on that diary, anyone else think that ring might be cursed?
Hawk Hubertins: I agree, Fi. I think it would be better if we just talk to Marjorie about everything that's going on. I trust micel less at this point. There's something odd about his obsession with the sendrine.
realtime 5/28, 9:09 PM
gametime 5/2 (evening)
Lord Dakan listens carefully to the party's words after they read the diary.
Alexen Dakan: ...The East Ferren Trading Company. They are quite knowledgable about the land, religion, and powers that be.
Shavani's Third Eye tells her much about the future. It is not perfect, but it does give her instinct.
She mentioned that she would meet you in the Krimson Forest in a few days. I suppose that's where you're going next.
Micel has remained very neutral in my dealings with him. As long as he can stare at the stars, he doesn't care about the ground beneath him.
The East Ferren Trading Company has given you more and more responsibility ever since Merki's passing. It is only a matter of time until they will press you for more information. I suppose you will either have to join them or leave them at that point.
Nidranisan: I think we're at a point where it makes sense to trust Marjorie with what we have, and evaluate how EFTC handles it.
I don't think we're at a point of having discovered anything so terribly earth-shattering.
You have to trust someone, to find out if they're trustworthy...
I would like to see if she has or can get any more info on Micel or his superiors.
In other news, yes, we have business that will take us to the Krimson Forest, and probably other stops that direction as well.
Cat: I examined that ring pretty carefully, but I don't remember if it was technically cursed.
realtime 5/29, 9:50 PM
Alexen Dakan: It sounds like you have decided on who to trust. It's not easy, that's for sure. Carfen trusted me, even with that ring.
Is there anything else I can do for you all? It is getting late, unfortunately.
(GM) Chad S. (GM): It's the evening time. If you don't have any more questions for Dakan, you should mention where you want to go next.
Cat: does the team want to do an off-hours check-in with marjorie, or do the krimson forest thing tomorrow and then confide in her when we feel like we "have the whole story"?
(i mean, leave tomorrow, to do the forest bit...not that it'll be done in a day...)
(GM) Chad S. (GM): I was gonna say...it usually takes 3 days to travel to the Krimson Forest.

Hawk Hubertins yawns.
George: I think we should call it a night and either talk to Marjorie in the morning, or fill her in on everything when we get back.
Realtime 5/30/2015 4:15 pm
(GM) Chad S. (GM): Sounds like you guys are going to bed for the night. I'll fast forward to the 3rd unless you have anything else to do.
Morning it is!


Another sunny day.
(GM) Chad S. (GM): Where to next?
George: Gather at our office in the morning before we head out, and then decide if we want to talk to Marjorie before we leave?
Fi: I'm uncertain if it is better to tell her about this before or after the next trip. So far 2 out of 3 of the missions have involved Sendrine. That is making it feel like there is a strong connection to the missions that we are on for EFTC and our own mission. We could either wait until after mission 3 and be certain or now under the assumption that it is true.
Vegeta: I say we wait... we might have more information to make an informed decision after we go to the forest
Hawk Hubertins: That's reasonable. I do think the EFTC is trustworthy, with my various dealings with them, so I'm inclined to share what we learn once we have the whole story, but I'm also ok waiting until we have the whole story.
realtime 5/31, 9:26 pm

gametime May 3, 1236 AD (morning)

(GM) Chad S. (GM): It sounds like Vegeta's vote wins.
The party walks past Lendolay's office and note the line is longer than usual. Torras is surprisingly hungover.
Marjorie's office is already busy as moneylenders, accountants and deliverymen are dealing with earlier shipments.
After a few minutes, Marjorie manages to delegate some of her duties to her subordinates and invites the party to her office in the back.
Marjorie Mel: I trust all of you are rested? I want to thank you for your hard work and efforts to locate the missing crates.
(GM) Chad S. (GM): The Krimson Forest requested your presence by name. They were adamant and refused my efforts to send other employees. You left quite a mark on them.
Recovery efforts have been slow, yet steady, and they have gradually accepted more of our help. Recently however, there has been unrest in the Redtooth Lands.
My scouts tell me a war has broken out among the various Redtooth factions and the Krimson have been caught in the crossfire.
My scouts also mentioned something about a crate bearing our company seal hauled off by Orcs not too long before the fighting began. Given the other two incidents you have looked into, this seems like more than just a coincidence.
(Oh hey, maybe I should use the correct speaker for this)
Marjorie Mel coughs
Marjorie Mel repeats what Chad S. (GM) just said
Marjorie Mel: I ask you to go to the Krimson Forest at their behest and accept their request. I feel they know more about the crate than they initially told us.
When you are ready, visit Jovias Dewleaf. Now then, are there any questions I can answer for you?
Fi: (To GM) rolling d20+13 perception
(
15
)+13
= 28
realtime 6/1, 8:55 pm

gametime May 3rd, 1236 AD (morning)

(GM) Chad S. (GM): Marjorie patiently awaits your reply.
Hawk Hubertins: It seems pretty straight-forward. I think we have what we need to be on our way.
Nidranisan: Do we have any timing on when they made the request and when the crate was spotted there?
And of course, we hope to continue building a relationship there on behalf of the Company.
(To GM) rolling 1d20+10
(
7
)+10
= 17
realtime 6/2, 8:45 pm

gametime May 3, 1236 AD (morning)

Marjorie Mel: Yes, yes. I believe they spotted the crate about a week before conflict broke out in earnest.
I believe that is all I can offer for now. The Krimson Forest will be in your debt- quite the opportunity.
Meghan: I'm gonna need to get a rundown of what happened from Chris
I closed this tab accidentally a couple of weeks ago and forgot about it. Something felt like it was missing, but ...
(GM) Chad S. (GM): What's the last thing you remember? I remember you burning some rats.
Meghan: probably that, yeah
and intimidating a witch
and good-copping a statue
(GM) Chad S. (GM): Ah, OK. So I still have the handouts from questioning the statue. It collapsed afterward.
Meghan: yeah, I think I remember that bit
Cat: all we've really done is, like, debrief from that stuff.
we talked to micel and dakan.
and didn't tell marjorie much.
(GM) Chad S. (GM): Captain Dakan let you read Lord Carfen's Diary and let you muse about your alliegiances.
Your third task is to head to the Krimson Forest and help them. They noticed Orcs tracking a crate into the Redtooth Lands.
Abraxinal warned Hawk that Marjorie suspects the party is withholding information from her.
Cat: we mostly decided to finish up the redtooth/krimson bit, then explain it all.
(GM) Chad S. (GM): Yup. Fast forwarding a little.
Jovias Dewleaf is with the local alchemists guild. Although he (literally) looks down on the Gnomish practicioners, he seems to be more disciplined.
Jovias Dewleaf drops a vial into a crate and nails it shut
Meghan: cool
Jovias Dewleaf: Oh! Hello all. Just tell me when you are ready to travel out. I need to deliver these medical supplies to the outer town.
These Gnomes are quite practiced in their alchemy. I've learned much.
(GM) Chad S. (GM): People should make their final preparations before they head out of town.
Nidranisan: If anyone needs some equipment of some kind...perhaps Claire could get a good price for this ring.
Unless someone has need of a...ring of swimming?
Meghan: I can try
last i checked the mechanic for bartering didn't work out so great in our favor even with a success
Cat: heh. even if we don't use a bartering mechanic, we'll probably have you do the talking just because people like you more :)
Hernz: yeah, I don't see much use for that ring... sell away
btw, I'm totally confused on what the latest loot is...
Cat: the latest is the list on Derrin Ebonpyre Loot
realtime 6/03 9:07 pm

gametime May 3rd, 1236 AD

(GM) Chad S. (GM): Note: I'll be visiting the in-laws tomorrow and will return to Mass on Tuesday. If the hotel Wi-Fi is crappy, my apologies.
Alright, make your Diplomacy rolls to barter in Traderstrip.
I'm gonna get this run moving soon, so,
Diplomacy checks!
Fi will help 14
Nidri will help 20
(GM) Chad S. (GM): Vegeta will...um... 13
Hawk will help! 14
So that's a 9 bonus
And now Claire will make the sale! 37
The merchants haggle 18
Claire's sweet words earn her a bonus. She can sell things for 65% of its purchase price.
(GM) Chad S. (GM): Alright folks, expect a battle soon.

Hawk Hubertins prepares for battle!
Chris: I've copied the new loot to the Loot! page and added pricing.
Does anyone want any of it?
Anything special that I need to do to convert the Sendrine arrowheads to arrows?
Also Fi wants to find out more about Star Metal since we evidently have a lump of it.
George: That's easy! Star metal is what's used to banish the followers of Set back to the negative zone...
Meghan: hah. I would've done better if Claire had taken 10.
Chris: Amusingly enough that joke was in the history long before the star metal showed up in game.
Meghan: that's funny
Chris: So now I guess George has told the same joke twice in the chat archive ;-)
Hawk Hubertins: So I repeat myself. :P
George: Err, ooc.
Cat: i don't need any of the loot.
Meghan: Same
Hernz: lol
sell the loot
George: I was thinking about the studded leather, but I think Hawk'll be good without it.
Chris: Ok. 450GP, 2SP, and 6CP per character.
It's on the Loot list. Add your character to the list when you've noted it on your character sheet.
realtime 6/4, 10:35 pm
(GM) Chad S. (GM): Right? I'm an hour back from Eastern.

gametime May 3, 1236 AD (afternoon)

(GM) Chad S. (GM): Star metal is an extremely rare material, said to be delivered by the gods themselves from some long forgotten battle.
It is extremely difficult to forge into weaponry, but those Star metal weapons are extremely durable.
The fact that it's a perfect cube is extremely suspect - who would go through the trouble of forging a cube of this tough metal?
Once you guys finish purchases...
With supplies ready, Jovias bids goodbye to his Gnomish inventors and prepares his horse.
May 3 and May 4 travel with no incidents. Jovias talks mostly to Fi, although he is actually willing to speak to the party members.
Jovias Dewleaf: This...wasn't the business relationship I expected, honestly. Marjorie's knowledge in the healing arts, and the alchemy guild Melanie introduced me to have been enlightening.
Now I help deliver aid to the Krimson Forest. And in exchange we have allowed some of the Company's agents into the outermost town.

May 5 1236 AD, Night

(GM) Chad S. (GM): (To GM) rolling 1d3
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 1d4
(
3
)
= 3

May 6, 1236 AD (early morning)

Fi, Fleir and Jovias are on watch. Jovias has been fiddling with his potions - one potion in particular.
(GM) Chad S. (GM): Fi and Jovias hear some kind of moaning from the upper left corner - some kind of chorus?
Fi: What in the world?
You're not singing in your sleep again, are you Hawk?
I'll check it out.
Jovias Dewleaf: Uh, you do that.
Fi: Tiger and something else...
Jovias, can you wake Nidri and Claire? I'll get Hawk and Vegeta. I would prefer we don't get too noisy yet.
(GM) Chad S. (GM): Jovias has enough time to wake up one of them before a battle breaks out. Which one?
Fi: Nidri. (Just in case I'm criticaled on first round)
(GM) Chad S. (GM): Waaah waaah
Fi: Hawk, get up. Somethings going on. A young tiger and some kinda moaning outside of camp.
Chris: And bedtime for me.
(GM) Chad S. (GM): Night Chris.
Oh, Roll initiative first!
Fi:
Fi : Initiative
Check	13.03
Fleir : Initiative
Check	19.03
(GM) Chad S. (GM): Thanks Chris. Sweet dreams!
Cat:
Nidranisan : Initiative
Check	15.02

Claire snores
Cat: i'll leave that for later.
Claire: (daintily)
Several members of the undead, all well dressed shamble in perfect step.
The sound of a tiger grows louder, but it's almost impossible to see in the darkness.
(GM) Chad S. (GM): Jovias's Init 10
Vegeta's Init 21
Claire's Init 11
Hawk's Init 15
Vegeta's Perception Check 21
A coordinated undead chorus quickly ruins Vegeta's beauty sleep.
(GM) Chad S. (GM): Vegeta is aware.
Zambies Init 17
Tiger's Init 10
???? Init 3
Fleir's turn, then Zombies!
Hawk and Nidri can act this turn. Vegeta spends the first turn waking up.
Cat: anything else interesting one sees with 60' darkvision? :)

Fleir is attacking Zombie E with Powerful Bite & Trip!
Fleir: Attack Result: 19
(Needs at least 26 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 13
Crit Damage: +9
Fleir: Trip Attempt: 23
George: Hawks actions this round: get out of the tent and start singing (Assuming first is move equiv, second is standard)
realtime 6/5, 10:26 pm
(GM) Chad S. (GM): Nidri can't see anything from within her tent.
Flier quickly runs ahead and trips one of the Zombies.
(GM) Chad S. (GM): Fleir sees an additional zombie and a drained, young tiger.
Zombie E will try to stand.
Provoking an AoE from Fleir.
Zombie F tries to slam into Fleir, hitting AC 6 for 6
Zombie D tries to slam into Fleir, hitting AC 9 for 5
Zombie F and D fail miserably to hit Fleir.
Two Zombies shamble towards the tents.
Hawk, now alert steps out of the tent and begins to INSPIRE COURAGE!
Nidri steps out next to the campfire and armors up.
(GM) Chad S. (GM): Fi and Claire are up. Fleir should make an AoO against Zombie E.

Fleir is attacking Zombie E with Powerful Bite!
Fleir: Attack Result: 12
(Needs at least 25 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 23
Crit Damage: +8

Fi takes a 5' step away from the zombie and draws his bow.

Fi is attacking Zombie C with Long Bow (Point Blank)!
Fi: Attack Result: 12
(Needs at least 29 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +19
Fi: Type: piercing
Notes: Within 30'
Meghan: Do I have a full action?
Cat:
Nidranisan : Knowledge-Religion
Check	12
hah.
realtime 6/6, 10:34 pm
(GM) Chad S. (GM): Claire has a full action.
Fleir crushes Zombie E as it tries to stand up.
Fi's arrow sticks into Zombie C. It's not as effective against a living target though.
Woken by Jovias, Claire walks out of her tent, notices a zombie, and tosses a Pearl of Brilliance at it.
(GM) Chad S. (GM): Claire makes a Ranged Touch attack against Zombie C, hitting AC 19 for 13 damage
The zombie lights aflame in holy light, before crumbling into a pile of pure salt.
Meghan: ... Chad is rolling all my attacks from now on
(GM) Chad S. (GM): lol, dem time zones
A voice cries out: "Go, my tiger! We need new more for our Troupe of the Damned!"
Nidranisan recognizes the Zombies as...Zombies. They are surprisingly dressed well.
A young tiger quickly runs into camp (Double moving).
Fi: Holy Crap!
(GM) Chad S. (GM): The Tiger would provoke from Fi and Fleir, but Fi has a ranged weapon and Fleir already used her AoO.
Jovias Dewleaf: Oh! A...tiger. Um. Hmm. No time for my liquid courage.
Jovias Dewleaf steps five feet back and throws a bomb at the tiger
Meghan: ... there's ... a tiger
(GM) Chad S. (GM): Jovias throws a Fire Bomb at the Tiger Jr, hitting AC 26 for 14 damage
Claire: Well... you guys take care of the tiger, I'll go around and destroy the rest of the undead. Sound good?
Chris: lol
Fi: Uh, sure.

Hawk Hubertins sings his agreement with Claire.
(GM) Chad S. (GM): Jovias crit confirms a Fire Bomb at the Tiger Jr, hitting AC 9 for 6 crit damage
Fumbling with his potions, Jovias throws a potion at the Tiger.
(GM) Chad S. (GM): Tiger's Reflex Save 10
The Tiger takes the full brunt of the flames as Jovias pulls out his Longsword.
Fi: Nice shot!
(GM) Chad S. (GM): Fi (and anyone with K Nature) quickly identifies it as a young tiger, although it seems to be tired somewhat.
Jovias Dewleaf: Well, thank you. These bombs are quite accurate, I assure you. Unless I miss.
Zombie B taps his way in, points at Nidri and says, "You have the right form for a dancer. Come, join my dance troupe!"
(GM) Chad S. (GM): Anyone with Knowledge Religion (except Nidri) can roll to identify what's up with Zombie B.
Chris: Is someone playing "Thriller"?
Round 2
(GM) Chad S. (GM): Alright, Vegeta, Fleir and Hawk are up.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Religion
Check	11

Fleir is attacking Zombie D with Powerful Bite & Trip!
Fleir: Attack Result: 21
(Needs at least 25 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 7
Crit Damage: +8
Fleir: Trip Attempt: 10

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 8
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Tiger Jr. with his Composite Short Bow!
Hawk Hubertins: Attack Result: 8
(Needs at least 26 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 20
Crit Damage: +9
Hawk Hubertins: Type: P
Fleir tears into Zombie D, but is unable to defeat it outright. Ewww Zombie guts.

Fleir spits out a bone.
Hawk's arrow sails over the young tiger.
Hawk isn't sure what's up with Zombie B.
(GM) Chad S. (GM): Alright, waiting on Vegeta.

Vegeta instantly pumps up, and has a blue aura around him

Vegeta uses 1 of 12 ki points

Vegeta shoots an energy blast at Zombie A!
Vegeta: Ranged Touch Att: 9
(Needs 26 to crit.)
Damage Result: 15
Crit: 20/x2
Crit Confirm: 16
Crit Damage: +15
Hernz: a 3...... great....
and yes, that's including bard song... f'

Vegeta has 9 ki points remaining
Vegeta: hmph.... this is harder to control than I thought
Cat:
Nidranisan : Will
Save	23
Chris: They're zombies, it might hit.
realtime 6/7, 8:37 pm
Vegeta's puts his palms together and a blast of pure energy erupts! It almost hits Fi's tent.
(GM) Chad S. (GM): Vegeta provokes an AoO from Zombie A. It attacks hitting AC 11 for 8 damage
Zombie A charges Vegeta, hitting AC 26 for 6 damage
Zombie A crit confirms against Vegeta, hitting AC 12 for 7 damage
Oh wait, not enough distance
It can't charge
Chris: 5' so just without charge bonus?
(GM) Chad S. (GM): Right.
Zombie A shuffles over and manages to slam right into Vegeta.
(GM) Chad S. (GM): Zombie D slams Fleir, hitting AC 7 for 5 damage
Zombie F slams Fleir, hitting AC 7 for 9 damage
Chris: Awesome.
The Zombies almost trip over their pant legs in a futile effort to hit Fleir.
It seemed like a coordinated trip...
Chris: Synchronized Tripping?
(GM) Chad S. (GM): Fi, Nidri and Claire are up.

Fi is attacking Tiger Jr. with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 21
(Needs at least 27 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 9
Crit Damage: +17
Fi: Type: piercing

Fi is attacking Tiger Jr. with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 23
(Needs at least 27 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +14
Fi: Type: piercing
Fi puts the tiger near death's door with a pair of well-placed arrows.

Meghan is attacking Zombie B with PoB (undead)!
Meghan: Attack Result: 7
Damage Result: 19
PoB (undead) uses remaining: 0
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 2d4 rounds. Splash area takes 1d6 damage and must save or be dazzled for 1d4 rounds. The flash from the breaking pearl of brilliance counters or dispels any darkness spell of equal or lower level. A darkness spell of equal or higher level counters or dispels pearl of brilliance.
Claire: ugh
Meghan: pretty sure I have more than 0 left
(GM) Chad S. (GM): What's the DC on this?
Meghan: that's a good question
Claire's Pearl of Brilliance misses, but the release of light deals 9 damage to Zombie B.
Claire: ah, undead take 1d6 points of damage plus 1 point per caster level ... yeah
save is ... I dunno. it's level 1.
(GM) Chad S. (GM): What's your Cha bonus?
Claire: zombie D is within range, too
5
cha is 20
(GM) Chad S. (GM): Alright, so the DC should be 10+5+1 = 16
Zombie B's Fort Save 15
Claire: lol nope
(GM) Chad S. (GM): Zombie B is blinded for 3 rounds as the brilliant light overwhelms him.
Pearl's misdirection 5
Zombie D is burned by the pearl's radiance and is reduced to a pile of holy ash.
Waiting for Nidri.
Cat: riiiight.
if i cast a cure on a zombie does it do damage?
Chris: yes. they get a will save.
Cat: So i could try to go tap zombie B
and finish that one off.
and i need a touch attack too?
Chris: I think so.
Cat: quick macro test
lol failz
yeaaaah ok, maybe i'll just roll some dice myself.
so can you cast and then run up, or do i have to cast this defensively too? :)
Chris: You can cast as a standard, then move, and finally touch as a free action.
(GM) Chad S. (GM): What Chris said. Your touch attack bonus is your BAB + Str bonus, so...
Which spell are you casting? Cure Light Wounds?
Your BAB should be 3-1 Str + 1 Bardsong = 3
The DC will be 10 + Cha + Spell Level
Nidranisan: was gonna go cure mode maybe
mod
Cat: er, yeah, that was ooc :)
so
Nidranisan: dieroll 1d20+2
lolz
Cat: why so my brain fail.
Nidranisan: 19
THERE I TOUCHED IT.
Nidranisan casts Cure Moderate Wounds!
Nidranisan: Zombie B - heal 16 HPs.
Cat: where by "heal" I mean ...
Chris: HOLY LASER! oh wait wrong run.
Cat: cha mod is +4
so i guess 10 + 4 + 2 = 16 will save?
oh hey, i forgot bard song. even though chad spelled it all out for me.
(GM) Chad S. (GM): Zombie B Will Save 21
Cat: of course, heh.
still takes half tho right?
The Zombie with the top hat is seared by Nidri's energy. It resists some but not all of it.
Nidranisan: Thought you wanted to dance.
The Zombie howls "all will dance soon enough!"
Nidranisan: Kinda doubting that with your current track record.
(GM) Chad S. (GM): The tiger shifts forward and tears into Jovias.
Tiger Jr claws Jovias hitting AC 22 for 12 damage. Tries to grab Jovias for free with a CMB check of 32
Tiger Jr claws Jovias hitting AC 13 for 7 damage. Tries to grab Jovias for free with a CMB check of 32
Tiger Jr bites Jovias hitting AC 28 for 15 damage. Tries to grab Jovias for free with a CMB check of 26
Tiger Jr crit confirms Jovias hitting AC 24 for 10 damage. Tries to grab Jovias for free with a CMB check of 25
Fi: Dear God.
Cat: ...
how completely dead is dewleaf?
(GM) Chad S. (GM): (rereads carefully) ....yuuuup.
Jovias holds fast, but he is no match for the tiger's claw and bite! He manages to dodge the claw but is bitten right in the head. The tiger quickly drops his body, drooling.
Meghan: we didn't really need that NPC
is Jovias good?
'cause I could take 2 steps south and ray of burning fire him for healing
Cat: he is an elf. they're always little good two-shoes right? ;)

Chris points at Fi.
Cat: i mean, if someone can sneeze on the tiger next round, i can get over there.
before he bleeds.
Zombie B's scar closes slightly.
(GM) Chad S. (GM): Zombie B guesses where Nidri is (high = correct) 15
Zombie B, blinded by Claire's Pearl of Briliance, swings through the air. "My dear tiger has found another member! Master Daculon will be pleased!"
Round 3
(GM) Chad S. (GM): Fleir, Hawk and Vegeta are next.

George is activating his Bard ability, Inspire Courage +1
George: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 14
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Tiger Jr. with his Composite Short Bow!
Hawk Hubertins: Attack Result: 19
(Needs at least 26 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +4
Hawk Hubertins: Type: P
Hawk's arrow finishes off what Jovias and Fi started.
George: I totally kill-scummed that. Seemed like a good idea at the time.
(GM) Chad S. (GM): KILLSTEAL
Chris: That's fine. I was going to have Fleir run down otherwise. Works out better this way.
George: Instead Fleir gets to munch on rancid zombie guts?

Fleir is attacking Zombie F with Powerful Bite & Trip!
Fleir: Attack Result: 25
(Needs at least 25 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 23
Crit Damage: +11
Fleir: Trip Attempt: 20
Cat: mmmmm.
(GM) Chad S. (GM): Yes. Yes Fleir does.
Cat: "but he couldn't get a choke hold on his hunber."
Yummy yummy yummy! Fleir mows down another zombie.
Cat: cough hunger
George: Not for human children?
Cat: the next day, he had a case of the muncies.
George: Yes dear.
Cat: well that's going to be unfortunate.
(GM) Chad S. (GM): Moving, Fleir?
Cat: flank B? :)
Chris: sure, why not.
Cat: that'd be why nidri has a dagger now! :)
Chris: Of course, you are probably going to try to run off to Jovias next anyway... right?
Cat: uh, no, no real...point to that.
Chris: Is he an ex-elf?
Cat: we're going to need someone a lot more skilled to deal with him at this point.
George: He wouldn't voom if you put 4 million volts through him!
Cat: well, the two pieces might.
y'know, separately.
Chris: Guess I was under the mistaken impression that he had more hitpoints than Fi.
Cat: yeaaaah, looks like no.
i mean, it's looking like a lost cause from here.
George: Luckily Hawk is on the other side of the tent from what's left of Jovias, or he might be turning green.
Cat: hence "well that's going to be unfortunate."
we were just thinking maybe someone in the krimson forest can help him out.
Chris: I think Chad is proving that he doesn't like elves.
(GM) Chad S. (GM): tiger flies off Scratch one bogey
Hernz: why did veg provoke? I 5ft stepped back... anyway, he missed that, so anyway
Chris: You were in the tent to start with. Not sure.

Vegeta maintains his blue aura, movves and shoots another energy blast... have fun hitting him zombie A
Hernz: maybe

Vegeta shoots an energy blast at Zombie A!
Vegeta: Ranged Touch Att: 14
(Needs 26 to crit.)
Damage Result: 17
Crit: 20/x2
Crit Confirm: 28
Crit Damage: +15
Vegeta: hehe... now I'm getting the hang of this...

Vegeta has 6 ki remaining
Vegeta: Presto! you're dead!
Chris: He still gets an AoO on you first :-P
Hernz: yeah, the way chad's been rolling... he'll crit kill me first lol
realtime 6/8, 9:10 pm
(GM) Chad S. (GM): On the east coast, baby!
Zombie A walked right next to Vegeta while he was prone (unless Vegeta sleeps standing up)
Hernz: yeah, after chris said it, I forgot it was only the first round
(GM) Chad S. (GM): Vegeta provokes from Zombie A. Zombie A's AoO: 8 for 5 damage
Vegeta dodges the Zombie's lunge and releases another blast from his palm, obliterating the scourge.
(GM) Chad S. (GM): That just leaves Zombie B.
Fi, Claire and Nidri are up.
Vegeta: hey, ranged touch follows same rules for shooting into melee?
Hernz: oops, ooc
Chris: I think so.
Hernz: 4 penalty, right?
Chris: yeah.
Hernz: k, tx
Chris: Fi will have an unapplied +2 to attack on these from Fleir and Nidri.

Fi is attacking Zombie B with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 26
(Needs at least 27 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 10
Crit Damage: +20
Fi: Type: piercing

Fi is attacking Zombie B with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 11
(Needs at least 27 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 18
Crit Damage: +15
Fi: Type: piercing
Cat: heh. so how's B looking after that?
Chris: probably staggered thanks to the DR.
Cat: i could bad touch.
again.
looks like there's very little healing needed on the party.
Fi's arrows quickly pierce the Zombie's hat. It can barely stand at this point.
Chris: Well, it's all up to you or Claire.
Cat: this might not be a great thing for claire to throw stuff into the middle of? :)
Hernz: NPC healing?
Cat: so what's the deal with casting defensively? concentration check?
Chris: NPC is dead dead dead.
Hernz: oh... lol
Cat: yeah, npc is totally toast.
(GM) Chad S. (GM): Casting defensively: Caster level check vs DC 15 + 2 * spell level.
Your caster level check is 1d20 + Oracle level + Cha mod
Cat: yeah, i have a +2 from something else, a feat i think.
so my check is like, +10
if i go with cure light, i have to make a 17?
if i just cast it, and he takes the AOO and it hits, do i lose the spell?
Chris: You would have to make another check to hold it.
(GM) Chad S. (GM): If you get hit, you need to make a Concentration check of... DC 10 + spell level + damage
Cat: so...if i'm not worried about taking one hit, i might as well try it and see if he hits me?
so he has to hit and do more than 6 damage to reach the same probability of failure.
(GM) Chad S. (GM): Yes.
Cat: has this guy been kicking ass or not so much?
Chris: I don't think he has hit anything yet.
Cat: yeah i'm probably not too worried about it then.
he's been fast healing thou
er, though.
Chris: In fact, I think the only productive enemy was the tiger.
Cat: yeah, but that one was really "productive" ;)
(GM) Chad S. (GM): And WHAT a production, eh? Eh?
Cat: i'd say that was destructive rather tha nproductive ;)
ok, i'll cast cure mod.
you want to resolve his AOO first and then see if i hit the touch attack?
nidri's having fun test-driving her shiny new spell.
(GM) Chad S. (GM): Casting will provoke.
Cat: yeah.
(GM) Chad S. (GM): Alright, Cat provokes. Let's see if Zombie B can deal with concealment (low = he does) 48
Cat: heh.
(GM) Chad S. (GM): Zombie B takes an AoO against Nidri, hitting AC 7 for 3 damage
Whiff!
Cat: lolz.
btw do i really still have a point of dex damage?
(GM) Chad S. (GM): You travelled for 2 more days, so probably not
Cat: bardsong should still be up, and i get flanking? :)
(GM) Chad S. (GM): Yes.
Cat: touch attack: 22
Nidranisan casts Cure Moderate Wounds!
Nidranisan: Zombie B - heal 15 HPs.
Nidranisan dances circles around zombie B.
(GM) Chad S. (GM): Zombie B's Will Save DC 10
Nidranisan: Neener.
Nidri does a quick jig as she blasts the Zombie with healing magic. Instead of turning to ash, the Zombie turns into a cloud.
Nidranisan: Yeah, there was something funny about this guy.
Fi: WTF?
Cat: did all his equipment go too?
Nidranisan: ...you weren't assuming the dancing top-hat zombie was actually some kind of Outsider?
Chris: Quick, someone put him in a bottle.
(GM) Chad S. (GM): You can make a spellcraft check
Nidranisan:
Nidranisan : Spellcraft
Check	19
(GM) Chad S. (GM): The gear did go poof as well.
Cat: anyone wanna help?
Claire: sure
Claire : Spellcraft
Check	12
(GM) Chad S. (GM): Claire helps!
Nidri realizes this cloud is similar to the gaseous form spell.
What will you do, Claire?
Claire: so pew pew holy lazers or pearl of brilliance?
you guys are all going to take splash damage from the pearl of brilliance
Cat: well, it gains DR 10/magic
Claire: is jovias dead?
Nidranisan: as a doornail. :\
Claire: whups
if it's evil, I could holy lazer it
if it's not ... you guys ok taking a pearl to the face?
Hernz: sounds like bad porn aim
Chris: It would probably be for the best that you don't blind Fleir and Nidri in case it needs more afterwards.
(GM) Chad S. (GM): Paralyzed by decision...should've played a fighter
Chris: Actually she is busy IRL.
Cat: yeah, pearl to the face for both of us probably not a great outcome...

Claire is attacking with Pew Pew Holy Lazer!
Claire: Attack Result: 8
Damage Result: 5
Type: divine
Pew Pew Holy Lazer uses remaining: 4
Notes: Only hurts evil creatures. Ray. Use up to 8 per day.
Claire: welp
Cat: doh.
Claire: it would've gotten vegeta, too
if you guys move back I can try again next round
Claire's divine energy goes wide, zapping some of the road.
(GM) Chad S. (GM): The cloud will provoke from Fleir and Nidri.
Cat: uuuuh.
i uh...wait, which end do i stab it with?

Fleir is attacking with Powerful Bite!
Fleir: Attack Result: 23
(Needs at least 25 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 11
Crit Damage: +8
Chris: Not enough damage
(GM) Chad S. (GM): Not enough mana
Cat: yeah, no way nidri can do anything.
Chris: I can once Fi can get to Fleir.
The cloud flies 80 feet away into the night.
(GM) Chad S. (GM): The combat is over, unless you guys want to chase a cloud in the dead of night.
Cat: heh wow. so not really like the spell.
Hernz: gaseous cloud is 10 ft move
(GM) Chad S. (GM): Good point.
It flees 40 feet into the night.
(GM) Chad S. (GM): It has more than move 10
Fi: I'm going to have Fleir chase it down.
Cat: erm
Hernz: also can't run in cloud form... but if it has some other move speed, then ok

Fi casts Magic Fang on Fleir!
Fi: Duration: 4 minutes
Cat: i can drop a resist energy or something on him if you want.
or resistance.
Hernz: I can reach 35 ft plus my 5'2" height.... can I reach?
Chris: I don't know what would be useful, but you got 1 thing before she takes off.
Hernz: can I move on top of tall Fi and shoot one blast and try?

Cat casts Resistance!
Cat: Duration: 1 minute
Fleir - +1 bonus on saving throws
Hernz: lol
but that was like 90% serious
Chris: I have no idea if that works :-P
Hernz: or even the tent
(GM) Chad S. (GM): lulz. I may as well get meta here: This cloud is immune to all forms of damage and will move about 40 feet per round through the plains for about 2 miles.
Claire: I should have POB'd it
but I'm gooooood
Chris: So, magic weapon no worky?
Hernz: or fire damage?
(GM) Chad S. (GM): Magic no worky either. This monster's death throes are bullshiet
Hernz: lol
(GM) Chad S. (GM): If you can chase it down in the middle of the night for 2 miles, then you could finish it off.

Vegeta shoots a ki blast at the darkness
Claire: ...
Chris: Hmm... I think I told Fleir to chase it before we knew.
I suppose we now see if I lose a companion.

Vegeta has 4 ki remaining
The cowardly zombie turns into a cloud and flees. Fi issues a command and Fleir runs after it into the night!
George: Wow, that is gross.
About an hour later, the wolf returns, unharmed but confused.
Meanwhile, Jovias's corpse, almost chomped into two by a tiger, continues to bleed...
Chris: I thought someone said he was fully dead?

Fi casts Cure Light Wounds on Jovias Dewleaf.
Fi: Healing: 9
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Fi's channels the healing magic of the land upon Jovias. Unfortunately nothing happens to the body. It clearly took too much damage.
Chris: stopped the bleeding though :-P
Fi: Dammit Jovias! Stupid Tiger!

Fi kicks the dead Tiger.
Vegeta: Jovias was a brave warrior...
Fi: No. He was a cowardly businessman trying to survive.
(GM) Chad S. (GM): (For the record, Jovias had 18 HP)
(I think he was at -15 after the tiger crit)
Cat: i added up 37 damage in that one round.
but maybe i added wrong.
Chris: sounds right.
Nidranisan: i mean, we can bring the body to the krimson forest and see if there's anything they can/want to do for him.
Fi: Yes, we will bring him with us.

Hawk Hubertins looks a little green.
Cat: mumble mumble anyone know gentle repose so he doesn't start smelling? ;)
Hawk Hubertins: Yes, clearly we should bring the body. I just hope there's someone in town who can help him when we arrive.
Chris: We're all sorcerer like spell casting, so no.
Cat: so if we had overkilled the zombie hard enough, does it not do the mist thing? :)
and/or do i know wtf that was that it wasn't like the other zombies? :)
(GM) Chad S. (GM): No one made a good enough K Religion check...
During the next day (may as well do this now) Nidri and Hawk conclude that it must have been a Vampire Spawn.
Nidranisan: ah ok.
(GM) Chad S. (GM): Upon defeat, it probably fled back to its home where it could recover.
Luckily it won't be ready for at least 2 days.
Vegeta: you guys know any weaknesses to these things?
Fi: Sunlight?
Nidranisan: ...so i guess we'll maybe camp somewhere else on our way back.
Hawk Hubertins: Yes, we should definitely fine somewhere... else... to camp.
(GM) Chad S. (GM): Alright, bedtime for me. Back to work tomorrow. I think Vegeta was the only one injured, so you can heal him now.
Nidranisan casts Cure Light Wounds!
Nidranisan: Vegeta - heal 11 HPs.
Vegeta: thanks :)
Nidranisan: that good?
Vegeta: good as new
Nidranisan: great. i'm going back to sleep.
realtime 6/9 8:16 pm

gametime May 6, 1236 AD (morning)

The sun rises after the party gets some well deserved sleep. Jovias's body has been preserved to the best of the party's ability.
The party discusses their encounter against the dancing zombies. Hawk and Nidri conclude the agile zombie with the top hat must have been a Vampire Spawn.
The third day of travel is luckily quiet, with the worst thing happening is some wind.
In the evening, the party reaches the outskirts of the Krimson Forest. Already there are increased elven patrols around the path, but you are all waved through without any resistance or question.
You enter the outskirts of the Elven realm, where the Goldenrod family once stood and where you fought the spirit of Jubilation.
Now the town has been converted into a military base, with the larger homes used as makeshift barracks.

George gets eaten by a shark on an airplane.
(GM) Chad S. (GM): It's not a shark it's a bird! Or a bat!
Or a BirdBatShark!
George: Batshark!
(GM) Chad S. (GM): My god
Chris: I take it the movie is awesome?
George: So much awesome!
(GM) Chad S. (GM): George and I are having a moment here...

(GM) Chad S. (GM) coughs
Shavani Tinderrain is reading a rather thick tome as you arrive. She seems to have picked the perfect spot to greet you.
Shavani Tinderrain: ...I read an extra page.
Shavani Tinderrain moves her bookmark and slams her book shut.
Shavani Tinderrain: Now then, let's get that negative level cleared up and we can start.
Nidranisan looks so confused.
Shavani Tinderrain: Hmm? Oh, right. When a vampire touches you, it can drain the life force from you. Common ability among the stronger undead.
Nidranisan: Uh, we were a little more worried about...what the Tiger did.
Shavani Tinderrain: The....tiger? What?
Shavani Tinderrain is also confused
Nidranisan: Is there someone who can help Jovias?
The tiger was a lot more, shall we say, bad touch.
Shavani Tinderrain: Wait, Jovias?
Nidranisan sort of points to two hastily wrapped...chunks.
Shavani's face turns pale as you show Jovias's remains. Without a word, she drops her book, grabs Jovias, speaks some words and disappears in a puff of smoke.
Fi: Wha? I guess this wasn't the expected future.
Nidranisan: Seems things are not quite as she saw them.
Chris: Unmei kaihen
A few minutes later, Shavani returns, her hands and dress blood stained.
Chris: Did she take Jovias with her? I was assuming so.
(GM) Chad S. (GM): Yeah, she took Jovias with her and did not return with him.
Fi: Uh... Sorry?
Shavani Tinderrain: Jovias will recover soon. I had a priest on standby to remove...um... but it wasn't supposed to happen-
Shavani Tinderrain she stammers a bit longer, her confidence shaken.
Fi: Maybe there is a new unknown element?

Fi makes something up.
Shavani Tinderrain: How could I miss- no, doesn't matter. Live in the present, Shav.
Hawk Hubertins: Thank you for helping him, Shavani.
Shavani Tinderrain: We-well, um. Welcome back to the Krimson Forest. I told the guards you were coming, so we could bypass the annoying checks.
Fi: That explains that.
Shavani Tinderrain: We need to get further into the forest. Not even I can skip them. Still, stick with me.
Nidranisan: Thank you.
This place has...changed.
Shavani leads the party through the outer reaches of the forest. Shavani tries to make a small talk on the way, but she rambles on about astrophysics, probability and magic theory.
Fi:
Fi : Intelligence
Check	13

Fi is confused.
Guard: Halt. State your business.
Shavani Tinderrain: I just left... Shavani Tinderrain. Here to escort these allies to the Master of Arms.
The guard considers asking the party individually, but Shavani glares at him hard enough to skip the formalities.
Nidranisan:
Nidranisan : Intelligence
Check	19
Nidranisan is not quite as confused. but probably also a little confused.
This part of the Krimson Forest is much more elaborate than the outer limits. The white and red trees used to make homes are much more elaborate and well kept. Most of the folk here are avoiding the party, and some are giving Shavani dirty looks. She sighs after a few minutes.
Shavani Tinderrain: I have some rooms set up for you here. It's best for you to set out in the morning.
Nidranisan: ...Should I have waited outside?
Shavani Tinderrain: No, I need you all to speak to the Master of Arms.
Besides, I'd never exclude you unless I had good reason.
Nidranisan: I see.
Everyone seems quite uneasy.
Nidranisan : Sense-Motive
Check	18
Shavani Tinderrain: As we get closer to the Center of Krimson... sighs the people here get uneasy about anything foreign or anything that breaks tradition.
Nidranisan: Indeed. I guess we didn't come this far in before.
Well, I suppose the best we can do is set a good example.
Shavani Tinderrain: I guess so. I'll set up a meeting with the Master of Arms tonight. I'll also check on Jovias. Have a good night, all.
(GM) Chad S. (GM): Alright, buy whatever you need to and prepare for fighting and stuff tomorrow.
Nidranisan: Give him our apologies. I hope he is well.
I would have done whatever I could, but it was already too late.
Hernz: did we ever sell the loot from Derrin?
Chris: Yes, we sold the loot. It's on the Loot! handout.
Hernz: thanks
hey chad, just curious, if we get a +1 item, in your world, if we want to upgrade to a +2 later, is that just the difference (i.e., "hey, can you make this stronger mr. enchanter?"), or do you have to sell it (likely at a slight loss) and purchase the +2? Just curious
Either way, no shopping for me... I'm good for now
realtime 6/10, 9:01 pm

gametime May 6, 1236 AD (afternoon)

(GM) Chad S. (GM): Yes Hernz, you just pay the difference to upgrade.
Hernz: tx
In the Temple of Hiras, Jovias is resting upon a cot. He's clearly tired.
Meghan: I have no idea what to buy, if anything
Shavani Tinderrain: Hey Jovias...I hope you're doing alright.
Jovias Dewleaf snorts
Vegeta: heh, tough one ;)
Jovias Dewleaf: I should've drunk my Liquid Courage...no that wouldn't have helped.
That tiger nearly blew me in half...
No wait, I blew it in half. It tore me in half, haha!
Oh, did you get 'em?
Vegeta: yeah, real good
the tiger at least
Nidranisan: Well, yeah. Top Hat turned into mist and slunk off.
All the rest though.
Jovias Dewleaf: Good job, everyone. Thank you for...hmm. Bandaging my body.
The clerics said I should recover before moving on...
Jovias Dewleaf yawns
Jovias Dewleaf: Time for some rest. I didn't realize other races are unaware while sleeping. I mean, before I went to Harvest Wharf I didn't even realize humans "sleep". Oh, I've learned much.
Jovias Dewleaf stretches and relaxes, entering the Elven Trance (TM)
Hernz: lol
(GM) Chad S. (GM): I'll fast forward to the evening in a few minutes.
Shavani leads the party out of the temple and into the Krimson Defense Force garrison. You see several elves training in the ways of combat and magic.
Shavani motions you into the grand chamber, which is strangely empty except for one man...
(GM) Chad S. (GM): Feel free to read the "Debrief with the Master of Arms, Dorrel" and "Redtooth Lands - Chiefs and Territories" handouts
Cat: mmm handouts.
Vegeta: When you say "we" will march out tomorrow... who exactly?
Cat: ...actually weary, or wary? ;)
(GM) Chad S. (GM): Mmm, typos OM NOM NOM

Vegeta whispers to himself... kinda wish we had to face Gorrag... a worthy challenge for a super sayan
Master at Arms, Dorrel: [Vegeta] 500 of my finest soldiers will follow me and secure the border. Unless you wish to be singled out, this would help your recovery operations, no?
Vegeta: just curious, nothing more
Master at Arms, Dorrel nods
(GM) Chad S. (GM): Bedtime for Chad. You'll march out after a night's rest, so prep yourselves.
Chris: What's the likelihood of finding masterwork studded leather armor for a wolf?
realtime 6/11, 9:06 pm
(GM) Chad S. (GM): (To GM) rolling 1d100
(
86
)
= 86
(GM) Chad S. (GM): Unfortunately, no one seems to have animal barding available today. Besides, goblins ride wolves, elves ride horses.
Chris: The next time we are in a goblin city remind me to look for armor.

gametime May 6, 1236 AD (evening)

The party wraps up its meeting with the Master at Arms and make preparations to travel the following day.
(GM) Chad S. (GM): (I rolled for an 80% chance and got 86%)
Sounds like everyone is good with prep. I'll fast forward to the afternoon.

gametime May 7, 1236 AD (lunchtime)

The day is quite foggy, reducing visibility beyond a quarter of a mile. The elves have eaten a breakfast and lunch of mostly nut butters, water, leaves and bread. Mostly simple meals.
Shavani is conversing with some of the captains, giving advice, portents of the future and wishing them luck.
Shavani Tinderrain: Hey guys. I'll need to leave soon- a green dragon is going to terrorize one of my friend's villages- but I wanted to know if you needed anything from me before I left.
Fi: Uhh... I don't think so, but wouldn't you know better than us?
Hernz: awww man, we want to go kill the dragon too!....in like 5 levels lol
Shavani Tinderrain: Now Fi, I know a lot. But...I don't know everything. I thought you would have had your energy drained, but instead...
Well, thank you for finding Jovias. Dakan wouldn't have been happy...
Chris: finding?
(GM) Chad S. (GM): Yeah, she used the word Finding.
Fi: Huh? He left with us.
It was arranged that we would come together.
Shavani Tinderrain: Wait...oh. Right. I mean. Yeah. Finding...finding his body and bringing it here so we could save him.
Cat: does she seem unwell? this seems odd for her.
Vegeta: sense motif 32
(GM) Chad S. (GM): She hasn't cleaned her blood stained dress from yesterday.
Vegeta: it's alright, she's just in shock about Jovias... let her be
Fi: Well if there is anything that we can help you with after this, let us know. We appreciate your help here.
Shavani Tinderrain: Right. Well, good luck. Need to...meet Dakan, then...dragon.
Shavani turns away from the group and walks down a few feet before regaining her composure. She casts something before disappearing.
Master at Arms, Dorrel: If you are ready, we will march now to defend the Krimson.
Chris: Well, I don't have the money for anything else that I want.
Hernz: I think we're all ready
Master at Arms, Dorrel: Then, we march!
The Master at Arms rallies his troops, gives an inspirational speech, acknowledges you as an independent unit allied with the Krimson elves (so do not shoot them!) and you head out!
Outside of the forest, the land quickly gives way to barren fields. Few trees grow, and water is scarce. The elven army sings a merry tune to keep their spirits up (because elves must sing and dance. It is the GM's rule.)
About an hour of marching later, the sounds of combat break out amongst the ranks. The elven army begins to clash with the brutes of the Redtooth Lands! The Master at Arms barks out orders, and the army soon begins to divide and spread themselves across the territory.
Master at Arms, Dorrel: Alright, then. We will secure our border. This kind of fighting should give you some time to make your move. My scouts last reported seeing your crate in that direction.
Master at Arms, Dorrel points in a direction, let's say northeast
Master at Arms, Dorrel: My troops will assist you however we can, but our principle mission is to drive these intruders back. Be careful and may Hiras smile upon you!
Fi: Good luck.
Master at Arms, Dorrel nods, then turns to yell more orders to his troops.
Vegeta: fight well
(GM) Chad S. (GM): Alright, the "Redtooth Lands raid!" document is open. Your first encounter is coming up - how will you approach it?
Bedtime for me.
Hernz: I'm assuming stealth is out since I think other than Fi and I, we suck, and even then we suck lol
I can help with initimidate, but not bluff... that's lying and I can't do that
although stealth gives us the better advantage...
Chris: Fi has +10 stealth, and Fleir might be able to assist with a +7.
Hernz: I got a +8 so almost guaranteed assist....
Chris: Bluff and intimidate for Fi are both +1 and for Fleir are -2.
Hernz: +2 intimidate, impossible to try to bluff
Chris: While the Orcs are unlikely to see us, the Kobolds have moderate perception.
They all have crappy Sense Motive.
The enemy DC for intimidate is also going to be really low (Like around 10) unless Chad is changing the mechanic to deal with multiple vs multiple instead of 1 on 1. There is no bonus for being way over the target DC either.
George: We have a pretty good bluff in the party between Hawk and Claire, so that's probably a pretty good option for us.
Meghan: Claire's bluff check is 9
my stealth is positive
George: Hawk has an 11 bluff and has some stealth.
Cat: i'm an intimidate machine, heh.
assuming they're humanoid, i intimidate at +16. bluff is +4, stealth is +2.
realtime June 12, 2015 9:36 pm
Cat: by the book, beating the DC on the intimidate check should mean they are shaken for longer.
hey chad...are the DC's of each method comparable and the increments pretty comparable if you beat the DC?
(GM) Chad S. (GM): So, Kobolds have decent perception, but everyone's sense motive is pretty lousy.
A good Bluff check can cause infighting before the fight breaks off, weakening some of them and clump them together for a nice fireball.
An intimidate check will shake the enemies and can remove some of them from the battle.
Cat: i'm not sure clumps help us much...i'd probably go stealth or intimidate.
Chris: So, no splitting the party into face team and stealth team? ;-)
(GM) Chad S. (GM): NINJA STRIKE!
Stealth usage will increase your starting area for the combat, and give you surprise rounds as you emerge from the fog.
Cat: i'm unsurprisingly all in favor of intimidate.
mostly because i always fail stealth :)
especially if these are more of the guys with decent perception.
Chris: I'm slightly concerned that Fi's presence in the intimidation party may compromise it working on the Orcs. You know, that Elf thing.
Fi will probably already be their main target in combat.
(GM) Chad S. (GM): So I'm hearing 1 for Intimidation so far.
Chris: Who can help with Intimidate? I'm at +1 but probably should avoid helping in this case.
Vegeta +2
Meghan: Claire's intimidate is 11
Chris: If we intimidate can I have Fi hide until the fighting breaks out?
Cat: also, no matter which we choose, as long as it takes less than an hour, i'm gonna armor up first
Chris: How many times can you do that a day?
(GM) Chad S. (GM): Sounds like you will Intimidate your way in. Fi can hang back until the fighting starts.
Cat: i get 4 hours.
in 1 hour incrememnts.
Chris: Cool, I just expect we will get into several battles in a row today.
Cat: yup
this is a longish term ability.
y'all want me to roll the die then?
Chris: Sure.
Cat: cross your fingers i get a good click ;)
Chris: No wammies!
Cat:
Nidranisan : Intimidate
Check	24
Chris: mediocre
Cat: yeah, but at least it wasn't like, a 2.
helpers gonna help?
Meghan:
Claire : Intimidate
Check	31
Chris: lol
Cat: lolz.
(GM) Chad S. (GM): lulz

Meghan grins
Cat: well, that means she gives +4 at least, right? ;)

Cat waits for hernz to roll a 20 too.
Cat: george went to bed.
dunno if you wanna roll for hawk to help.

Fi hangs out in the back.
Fi:
Fi : Stealth
Check	16
(GM) Chad S. (GM): Please roll for Hawk. I'll roll for Vegeta
Cat: er, i don't know if he has a bonus, but i can throw a d20 out there :)
(GM) Chad S. (GM): Vegeta declares himself the strongest warrior of all! 22
Cat: TOLD YOU.
Chris: awesome.
Meghan: nice
Cat: IT'S RIGHT THERE IN THE CHAT LOG.
(GM) Chad S. (GM): Still wimpier than Claire...
Meghan: claire's 20-boner is very intimidating
Cat: hawk's gotta have a bonus, it's cha based.
(GM) Chad S. (GM): It's +4
Cat: go go hawk: 19
i thought he was on the 20 cha bus.
can't keep track of all you pretty folks.
Chris: I think he gave up that fight.
Cat: i just realized i never decided where to put my stat point.
and i probably should.

Claire is still the prettiest
Cat: so i know 10 -> +2, 20 -> +3. if the over-30 actually gets +4, we're at +9 to what i rolled.
which would give 33.
Claire emerges from the fog, declaring herself the valiant sun to vanquish the terrible night!
Chris: Hernz is just going to ask Chad to keep rolling for him.
Cat: yeah, probably.
it's a good plan.
maybe i should get meghan to roll for me ;)

(GM) Chad S. (GM) is loading the next battle
Hernz: seriously lol
can we armor up veggie before the battle with the wand?
I'll be able to tank pretty well

Claire is using their item Wand of Mage Armor
Claire: Wand of Mage Armor uses remaining: 32
tada
Cat: marked off my pre-armor-up...all my spells are pretty short duration so probably not great for pre-intimidation prep.
The party quickly runs in and scares a company of Orcs and Kobolds. In the distance they see a cage of unconscious elven soldiers, recently captured.
(GM) Chad S. (GM): Okay, rearrange yourselves on the tan square and roll initiative.
Unit's init 19
Chris:
Fi : Initiative
Check	5.04
Fleir : Initiative
Check	18.03
Vegeta: Init 6
Hernz: vegeta probably front center?
Chris: Well, you didn't roll a 1.
Hernz: lol
Claire:
Claire : Initiative
Check	14.01
(GM) Chad S. (GM): Hawk and Nidri's init remain. I'll roll for Hawk.
Hawk's init 14
Cat:
Nidranisan : Initiative
Check	22.02
hah.
not really where that 20 was useful, per se.
Chris: We've used our 20s for a week.
Hernz: lol
(GM) Chad S. (GM): Prepare to whiff for all time
Round 1
(GM) Chad S. (GM): Most of the frontline is scared, so...
Chris: The non-kobolds are unlabeled for us.
Cat: will a Shield of Faith help fleir?
+2 "deflection" bonus to AC.
(GM) Chad S. (GM): Can you see their names now?
Hernz: yup
(GM) Chad S. (GM): Shield of Faith will boost her AC.
Cat: ok, so it's not getting canceled due to stacking reasons. is the main question.
(GM) Chad S. (GM): No, you can stack deflection bonuses
Chris: I thought that was just dodge.
Cat: and/or would it be more helpful to 5' and put it on Fi.
that's probably my main usefulness at the top of round 1.
Chris: What else do you have that is deflection?
Cat: drop a prep spell on someone.
ah, or i could give veg +1 hit/+1 dmg.

Vegeta I say either Fleir or veg... Fi stays back lately, so that should be ok for him
Hernz: oops
(GM) Chad S. (GM): Oh yeah, Deflection doesn't stack...
Hernz: but does he have reflection already?
Chris: I didn't think any of us had deflection bonuses.
Hernz: exactly
Cat: fleir likes to run up and get mobbed, which is why i was thinking it might be nice.
particularly in the context of a ton of little guy swinging.
i can get veg next round with the +1 if it's convenient to get to him.

Cat casts Shield of Faith!
Cat: Duration: 1 min/lvl
Fleir - Take a +2 deflection bonus to AC!
always forget to change names before i do that. :)
Nidranisan: Fi, if you're worried about them feel free to stick next to me.
Or, you know, behind me.
Nidranisan looks unnervingly threatening wielding...a broken dagger...
Chris: Ok. That puts Fleir at 22AC.
Cat: aaaand, i'm gonna go sleep.
The Orc Captain tries to rally his troops!
Cat: this really should be a total whiff fest until the shaken wears off heh.
(GM) Chad S. (GM): (Can anyone besides Fi speak Orc?)
Cat: not me.
(GM) Chad S. (GM): Kobolds fire at ... 10
3 Fire at Claire and 1 at Nidri.
Kobold A fires at Claire, hitting AC 19 for 2 damage
Kobold B fires at Claire, hitting AC 14 for 4 damage
Kobold C fires at Claire, hitting AC 13 for 6 damage
What's Claire's AC?
Claire: 15
Hernz: phew, dodged the big ones
(GM) Chad S. (GM): Kobold D fires at Nidri, hitting AC 9 for 6 damage
One of the Kobolds nicks Claire with an arrow from his shortbow.
(GM) Chad S. (GM): Kobolds fire at ... 4
Geeze Vegeta, they're really afraid of fighting you.
Kobold G fires at Nidri, hitting AC 6 for 5 damage
Kobold E fires at Claire, hitting AC 11 for 1 damage
Of the 6 Kobolds, only one of them hits.
Three of the orcs hide behind a tree.
Two of the Kobold Shaman run around and cast magic. Shaman A touches the Orc Fighter, and he regains his confidence.
(GM) Chad S. (GM): Alright, that's it for the enemy. Bedtime for me. If you're going into melee, I'll need a Perception check.
Fleir:
Fleir : Perception
Check	24
Vegeta: perception 15
Cat: well, two of those missed by 2 or less, so i'll chalk that up as "hey, at least the intimidate did something!"
George: Guess I missed the prep round. Oh well.
I don't think I actually assigned my stat point. And I also never picked Hawk's other second list spell.
Chris: seems to be an epidemic
George: No, I did. I put it in Cha which is how he has the 19.
Chris: Do you want to sing before Fleir attacks, or are you doing something else.
George: I think Hawk is about to sing. Have we had a night of rest since the last fight, or are we still down from our last fight?
Chris: I think we are on a new day.
George: Ok, I'll go with that assumption unless Chad chimes in later and tells us otherwise.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 16
Note: Effect lasts for 2 rounds after song has ended.
Claire: ... crap, I never picked a scond list spell
oops
anyone else want an armor?
Nidranisan: may be worth conserving spells to see what the rest of the day brings (or how far south this fight goes.)
oh right, wand.
NEVERMIND.
Claire: hah yeah. I have 30ish left
suppose I could give myself one, and then go burning hands the fuck out of 'em

Claire is using their item Wand of Mage Armor
Claire: Wand of Mage Armor uses remaining: 31
Oh. hah. my 15 ac assumes I have mage armor up. ok, that's what I do then.
Hernz: so in a hilarious note, hernz showed up for HUB today lol
oops
Chris: I thought you were just wishing us goodbye for our trip ;-)
Hernz: I'm waiting on my move/attack until Fleir goes first, since order might matter in this round
hahahaha
Chris: I wasn't sure if I should wait on the feedback from perception from Chad or not.
Hernz: that's what I figured you were doing since you rolled a good one... mine sucked so unless something happens, I'm going in! lol
Vegeta will be trying to take out shaman B... I think I can reach him with a few minor provokes
he's gonna need to conserve the little ki he has to last that many battles
but first we see what I screwed up with my 15 perception

Fleir is attacking Kobold Trapper A with Powerful Bite & Trip!
Fleir: Attack Result: 10
(Needs at least 26 to crit.)
Damage Result: 11
Crit: 20/x2
Crit Confirm: 16
Crit Damage: +7
Fleir: Trip Attempt: 16
Chris: figures.
Fleir leaps over...something and bites at one of the kobolds.

Fi is attacking Kobold Trapper A with Long Bow (Rapid)!
Fi: Attack Result: 13
(Needs at least 26 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 8
Crit Damage: +12
Fi: Type: piercing

Fi is attacking Kobold Trapper A with Long Bow (Rapid)!
Fi: Attack Result: 8
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 22
Crit Damage: +7
Fi: Type: piercing
Chris: Wasting 20s on jump checks...
Fi's arrows whizz over the Kobold's head.
realtime 6/13 4:45 pm (by special request)
Chris: Cool. Meghan and I are heading out in a few hours. I have no idea what our connectivity will look like during the trip.
(GM) Chad S. (GM): Yup, I figured you that's why you pinged me.
Chris: Italy is 6 hours ahead as well, so not so much with the online at the same time.
(GM) Chad S. (GM): Good thing we switched to this asynchronous format, eh?
Chris: yup
(GM) Chad S. (GM): Hawk started his Bardsong, but I don't know if he wants to make a move action.
Claire and Vegeta are up next.
George: Nope, he's good where he is, for now.
Chris: Claire activated mage armor unless you let her do that before hand.
(GM) Chad S. (GM): Oh, I c
That leaves Vegeta. I'll let him go before Nidri.
Cat:
Nidranisan : Perception
Check	5

Vegeta quickly powers up, glowing a blue aura, and moves towards the Shaman
Hernz: I assume I don't see the traps... no idea what you want me to roll on the way there
I provoke two AOOs... at AC 27 for the round :)

Vegeta attacks Kobold Shaman B with a Knee to the Gut!
Vegeta: Attack Result: 12
(Needs 25 to crit.)
Damage Result: 2
Crit: 20/x2
Crit Confirm: 13
Crit Damage: +5
Vegeta: Special: Fort save DC 17 or be stunned for 1 round.
Hernz: well, shitty attack lol
(that's assuming I make it and can attack)

Vegeta Ki pool at 11
(GM) Chad S. (GM): Hey Vegeta, make a Reflex Save
Vegeta: reflex 19
As the proud warrior makes his way across towards the kobolds, he steps on a false floor! He falls into a spiked pit!
Hernz: 19 wasn't good enough? craaaap
Vegeta: this is the second stupid pit I fall in lol
(GM) Chad S. (GM): Vegeta falls on 4 spikes
Spike 1 hit Vegeta's AC 18 for 5 damage
Spike 1 hit Vegeta's AC 28 for 6 damage
Spike 1 hit Vegeta's AC 29 for 3 damage
Spike 1 hit Vegeta's AC 19 for 5 damage
Vegeta: ouch
Vegeta falls into the pit, landing on two spikes. He is 10 feet in.
(GM) Chad S. (GM): Would slow fall have helped? lol
Hernz: LOL
Round 1
(GM) Chad S. (GM): Nidri's up before the enemies move again.
Cat: lovely.
Nidranisan: Need any help in there Veg?
Hernz: how hard is it to get out of this thing? what type of check?
Vegeta: AAARRRRGGHHHH!!!
Cat: i can try to help him out, or tap him with a spell e.g. guidance to help with a climb check next round.
Hernz: can nidri reach 5 feet below?
(GM) Chad S. (GM): The pit is 10 feet deep.
DC 15 climb check to get out.
Hernz: right and I'm 5'2"...so that's why I asked if she can reach halfway to touch me
~50/50
(GM) Chad S. (GM): She can touch you, but she needs a str check to lift you out.
Cat: right, so touch spell will work.
(GM) Chad S. (GM): If she has a rope...
Cat: she doesn't write down useful stuff.
Hernz: a guidance will make it 55% success chance if it grants +1
does bard song help skills?
Nidranisan: yes, guidance would give +1
Cat: probably more useful than most other stuff i can do anyway.
hawk's timely-whatever spell might work on a skill check, i don't remember.
yes, yes it does.
Hernz: go for the guidance then... veg is at liek 2/3 hp... that could be good for now
Nidranisan: so if you fail by little enough, timley-thing could fix it.
Nidranisan casts Guidance!
Nidranisan: Duration: 1 minute
Vegeta - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Vegeta: thanks... now let's see how to get out of here...
(GM) Chad S. (GM): Enemies, yaaay
Chris: Oh. Fi had a +1 on attacking that Kobold earlier since Fleir was there. forgot that one.
(GM) Chad S. (GM): Goody. Trapper A was hit, then.
Trapper A drops his bow and pulls out a sword.
Trapper A attacks Fleir hitting AC 19 for 3 damage
Trapper B attacks Fleir hitting AC 19 for 4 damage
Trapper G attacks Fleir hitting AC 19 for 1 damage
Thank goodness for mage armor
Chris: not even. She's 20 base.
and it's the +2 deflection now.
Hernz: still, did you really roll 3 straight 19s???
(GM) Chad S. (GM): lol, haha
Orc Fighter C charges Fleir, hitting AC 23 for 9 damage
Cat: awww that 18 broke his streak!
Chris: bastard
Hernz: he had an 18 and 19 for the pit! lol
(GM) Chad S. (GM): Orc Fighter D attacks Fleir, hitting AC 11 for 9 damage
Orc Fighter A throws a javeilin at Nidri, hitting AC 20 for 9 damage.
Hernz: OUCH
Chris: Lot's of soft cover.
(GM) Chad S. (GM): Ooo, good point
Hernz: nope
I'm in a pit... no cover
Chris: Wait D?
(GM) Chad S. (GM): Uh...I meant A
I really should abbreviate these...
Hernz: oh, that's cover too? man, that's a lot for shooting lol
(GM) Chad S. (GM): Orc Fighter B throws a javeilin at Nidri, hitting AC 14 for 4 damage.
Chris: C and Fleir are providing cover for Nidri.
(GM) Chad S. (GM): lolz of course the one without cover just fails to hit.
Two javelins sail past Nidri.
Hernz: the 20 missed? how much does soft cover provide?
Chris: Normal Cover.
Hernz: need to make sure I know all this for my ranged touch attacks lol
Chris: You need special abilities to bypass soft cover.
Soft cover just doesn't affect anything other than ranged and reach.
(GM) Chad S. (GM): Kobold Shaman B casts a spell at Nidri.
Nidri, make a Will Save
DC 13
The kobold shaman points, and Nidri is filled with SPOOKY feelings
Nidranisan:
Nidranisan : Will
Save	22
Nidri is shaken for one round, but otherwise OK.
(GM) Chad S. (GM): (Will Save reduces effect to 1 round of shaken)
Kobold Shaman A throws his javelin at Nidri, hitting AC 12 for 4 damage
lolz
Alright, whiff fest over. Players can move
Vegeta: climb 21
Hernz: woot
is that a move action or what?
Vegeta climbs out of the pit.
(GM) Chad S. (GM): That's a move action.
Hernz: done
Vegeta: ok, no more of this bullshit
Vegeta soon realizes he's next to another spike pit.

Fleir is attacking Orc Fighter C with Powerful Bite & Trip!
Fleir: Attack Result: 25
(Needs at least 26 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 19
Crit Damage: +11
Fleir: Trip Attempt: 20
(GM) Chad S. (GM): (The other red zone)
Fleir trips one of the Orc fighters.
Cat: oh look, a funnel.
btw is the orc captain fighter-y and does he have nicer stuff than everyone else?

Fi is attacking Kobold Trapper A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 9
(Needs at least 27 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +16
Fi: Type: piercing

Fi is attacking Kobold Trapper A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 26
(Needs at least 27 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 10
Crit Damage: +18
Fi: Type: piercing
After a test arrow, Fi decides to get serious
Chris: +1 on both of those, but it doesn't help.
Meghan: Can I burning hands through the bush?
Claire: like, get kobold shaman A and C?
(GM) Chad S. (GM): Yeah, you can burninate. Can you give me a perception check?
Claire:
Claire : Perception
Check	5
Meghan: lol
Nidranisan high-fives clair from afar.
Claire: I don't know there's a pit trap there, so I?
do i?
Meghan: but I saw vegeta trip the other one, right? And so I see the org fighter not step up next to vegeta?
Cat: did veg say anything when he spotted the other pit?
Claire: ... but if I step just ontot he pit trap, I coudl get kobold a, d and c...
(GM) Chad S. (GM): I'll assume Vegeta called out the pit trap. You don't know if there are others though...
Anyway, Claire's turn!
Vegeta: watch out for another trap there

Vegeta points

Claire casts Burning Hands!

Claire is attacking Kobold Shaman A with Burning Hands!
Claire: Damage: 4d4. Damage Result: 10
Burning Hands uses remaining: 7
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 16, Reflex half; Spell Resistance: Yes
Claire: and the same for kobold shaman C, since he's in range
Claire proceeds to burninate!
Claire: I suppose I could've gotten orc fighter B, but ... I wasn't really sure where vegeta was pointing
The GM rolls a bunch of reflex saves!
(GM) Chad S. (GM): Kobold Trapper C 13
Kobold Shaman A 9
Claire burninates two of the kobolds
Chris: Bye peeps.
Vegeta: bye bye!
Cat: fly safe, have a good trip, all that :)
Hernz: don't die! :)
Cat: ...are we waiting on hawk? or me? or both?

George is activating his Bard ability, Inspire Courage +1
George: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 15
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Kobold Trapper D with his Composite Short Bow!
Hawk Hubertins: Attack Result: 19
(Needs at least 26 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +10
Hawk Hubertins: Type: P
realtime 6/15, 9:35 pm
Hawk's arrow sails into the throat of another kobold, taking him out
Round 2
(GM) Chad S. (GM): Your move, Cat.
Sorry, busy Sunday night.
Hernz: unacceptable!! lol
(GM) Chad S. (GM): lulz
George: Yay! Hawk is useful!
Cat: aaah
i mean, i guess i could heal vegeta?
what's the orc captain wearing/wielding?
(GM) Chad S. (GM): The captain has a scimitar and is wearing hide armor.
Cat: ok, for now i'm thinking run up and demoralize.
ah, i don't even have to be all the way up.
i can hang out 5' back
Nidranisan : Intimidate
Check	36
...
i don't even have something that good to say. :)
(GM) Chad S. (GM): The captain's face turns pale as Nidri says something too reprehensible to repeat.
Orc Fighter A attacks Fleir hitting AC 12 for 10 damage
Orc Fighter B attacks Vegeta hitting AC 18 for 9 damage
Orc Fighter D attacks Vegeta hitting AC 21 for 9 damage
...I think that misses Vegeta.
If Orc Fighter C survives...
(GM) Chad S. (GM): Orc Fighter C attacks Fleir hitting AC 6 for 6 damage
He won't be doing much.
Kobold Trapper E shoots Claire hitting AC 20 for 2 damage
Kobold Trapper B shoots Nidri hitting AC 2 for 3 damage
Kobold Trapper G shoots Nidri hitting AC 1 for 1 damage
Cat: ...i told them...
While one of the arrows hits Claire, the other two land in Nidri's vicinity...ish.
Cat: (not that i could do better...)
(GM) Chad S. (GM): Alright, most of the PCs are good to go.
Now it's bedtime.
Hernz: Ok, yes, that missed veg (AC 23)
Cat: woot.
Hernz: not sure if Fi would command Fleir to move to give flanking or not, but here's my rolls...
Cat: if fleir moves, she's in a pretty awful spot for getting mobbed.
not that she isn't already flanked.

Vegeta bursts into a blue aura, his fists moving faster than normal (10 Ki remain)

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 12
(Needs 24 to crit.)
Damage (blunt): 7
Crit: 20/x2
Crit Confirm: 21
Crit Damage (blunt): +2
Vegeta: Special: Attacks treated as Magic.

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 9
(Needs 24 to crit.)
Damage (blunt): 6
Crit: 20/x2
Crit Confirm: 13
Crit Damage (blunt): +7
Vegeta: Special: Attacks treated as Magic.

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 9
(Needs 24 to crit.)
Damage (blunt): 6
Crit: 20/x2
Crit Confirm: 12
Crit Damage (blunt): +7
Vegeta: Special: Attacks treated as Magic.
Cat: you're supposed to let chad roll these.
remember?
Hernz: yeah.........
Cat: i'm guessing flanking would not have saved you.
Hernz: 8 5 5
ugh
Vegeta: Stay STILL!
Chris: Fleir will take an AoO on OFC for standing.
Claire will 5ft north and use burning hands towards the right.
Fleir will remain in place and attack OFC if still alive with bite and trip. Otherwise OFA with powerful bite and trip.
Fi will point blank rapid shoot the following targets if they are standing. OFC, OFB, then OFD.
Any attack to target threatened by Fleir is at +1
Cat: go go team F :)
realtime 6/16 8:21 pm
Vegeta whiffs at supersonic speed
(GM) Chad S. (GM): Fleir's AoO bites Orc Fighter C hitting AC 17 for 8 damage
Orc Fighter C is kept in check, thanks to Fleir.
(GM) Chad S. (GM): Claire's Burning Hands will deal 5 damage (Reflex Save DC 16 for half)
ouch
Orc Fighter B's reflex save 7
Kobold Trapper E's reflex save 18
Orc Captain's reflex save 21
Claire's flames lick the captain and one of the Kobolds.
(GM) Chad S. (GM): Fleir will bite and trip Orc Fighter A, hitting AC 19 for 4 damage. Trip vs CMD 15
Fleir bites the Orc fighter, but fails to trip him.
(GM) Chad S. (GM): Fi shoots Orc Fighter B hitting 25 for 7 damage
Fi continues shooting Orc Fighter B hitting 11 for 12 damage
Fi shoots one of the orcs, but the second shot misses.
(GM) Chad S. (GM): Alright, waiting on Hawk and Nidri.
Hernz: my turn to whiff 3 more pretty soon!

Cat casts Magic Weapon on Vegeta!
Cat: Targets/Area: weapon touched
Duration: 1 min/lvl
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.
Vegeta: haha! now we're talking!
Chris: Oops. I meant OFA for Fi. Was a more direct shot.
Nidranisan: You better put that to good use, Veg.
Hernz: Cat, can you ask George if he can do... whatever :)

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 14
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Orc Captain with his Composite Short Bow!
Hawk Hubertins: Attack Result: 15
(Needs at least 26 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 7
Crit Damage: +3
Hawk Hubertins: Type: P
realtime 6/17 9:42 pm
Hawk's arrow strikes the Orc Captain. He grins as he carefully chooses his next target.
Round 3
Nidri uses her abilities to enhance Vegeta.
(GM) Chad S. (GM): The Orc Captain flies into a rage and attacks (Even = Claire) 2
Hernz: oh crap........
(GM) Chad S. (GM): Orc Captain attacks Claire hitting AC 14 for 9 damage
But the scimitar glances off Claire's Mage Armor
(GM) Chad S. (GM): Kobold Trapper E fires his shortbow at Fi, hitting AC 20 for 3 damage
Kobold Trapper B fires his shortbow at Fi, hitting AC 16 for 2 damage
Kobold Shaman B casts a spell. Orc Fighter A's sword glows briefly.
(GM) Chad S. (GM): Kobold Trapper G fires his shortbow at Fi, hitting AC 18 for 2 damage
Fi gets nailed by 2 arrows.
(GM) Chad S. (GM): Orc Fighter B attacks Vegeta, hittting AC 16 for 9 damage
Orc Fighter D attacks Vegeta, hittting AC 18 for 6 damage
Orc Fighter A attacks Fleir, hittting AC 18 for 10 damage
Cat: ...definitely need to get chad to roll for vegeta...
Hernz: lol
The fighters seem to miss with their scimitars.
The party hears the yells of elven reinforcements approaching.
(GM) Chad S. (GM): Alright, it's the PCs turn.

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 6
(Needs 25 to crit.)
Damage (blunt): 8
Crit: 20/x2
Crit Confirm: 22
Crit Damage (blunt): +7
Vegeta: Special: Attacks treated as Magic.
Hernz: here we go again

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 12
(Needs 25 to crit.)
Damage (blunt): 4
Crit: 20/x2
Crit Confirm: 15
Crit Damage (blunt): +3
Vegeta: Special: Attacks treated as Magic.

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 15
(Needs 25 to crit.)
Damage (blunt): 6
Crit: 20/x2
Crit Confirm: 18
Crit Damage (blunt): +8
Vegeta: Special: Attacks treated as Magic.
Hernz: does a 15 hit????????
(GM) Chad S. (GM): The 15 hits!

Vegeta vegeta has 9 ki remaining
(GM) Chad S. (GM): Chad's lulz rolls 14 10 13
lulz complete.
Hernz: I hate you
(GM) Chad S. (GM): Should have let me roll
Vegeta headbutts the orc in frustration.
Hernz: but he shoudl die, right?
so that veg takes a 5 ft step
Vegeta: oh.... crap, I confused the hit point bars
(GM) Chad S. (GM): No, he's still alive. Orc Fighter D, right? He's one to the right of Vegeta. Or did you mean a diff target?
Hernz: the one that wa... yes, B
(GM) Chad S. (GM): Orc Fighter B is almost dead. OK.
Hernz: right
then nevermind
no move
stay to cover nidri
(GM) Chad S. (GM): Got it
Hernz: I confused the bars
Cat: heh yeah, we already have a crunchies problem in one spot.
Vegeta: still getting used to all this new power....
George: How thick is the cover from the... "trees"?

Vegeta half whispers to himself......but is this all there is to being a super sayan??
(GM) Chad S. (GM): The trees provide soft cover (+4 AC vs ranged attacks.)
Err, I mean the trees provide partial cover (+2 AC vs ranged)
Cat: Fi might want to help take down the captain...
before things get sad over there in crunchie land.
Chris: Clair will 5ft north and use burning hand again. Primary target is Orc Captain plus some kobolds if they can be caught in the cone.
Fleir will powerful bite and trip OFA.
Fi will attack Orc Captain with point blank rapid shot.
realtime 6/18 9:08 pm
(GM) Chad S. (GM): Claire uses Burning Hands on the Orc Captain and Kobold Trapper B, burning for 9 damage (Reflex Save DC 16 for half)
Orc Captain's Reflex 16
Kobold Trapper B's Reflex 9
Toasty! Kobold Trapper B crumbles against the flames, while the Orc Captain just yells louder.
(GM) Chad S. (GM): Fleir uses Powerful Bite and Trip on Orc Fighter A, hitting AC 8 for 9 damage and tripping on CMD 10 or lower
Fleir nips at Orc Fighter A's feet. He laughs.
(GM) Chad S. (GM): Yeesh those rolls were terrible.
Fi shoots the Orc Captain hitting AC 25 for 9 damage
Fi shoots the Orc Captain hitting AC 8 for 9 damage
Fi quickly shoots the Captain. Now he's really feeling it!
(GM) Chad S. (GM): Waiting for Hawk and Nidri.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 13
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Orc Captain with his Composite Short Bow!
Hawk Hubertins: Attack Result: 18
(Needs at least 26 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +11
Hawk Hubertins: Type: P
Hernz: does he do it???
(GM) Chad S. (GM): DOUBLE KILL STEAL
George: WooHoo!!
Hawk is a cool guy and kills the Orc Captain all by himself!
George: Dude, when did Hawk get all effective and stuff?
Hernz: reminds me of Usoop from One Piece lol
Round 4

Cat casts Guidance!
Cat: Duration: 1 minute
Vegeta - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Three elves arrive.
(GM) Chad S. (GM): (To GM) rolling 9
9
= 9
Cat: sure, now they get here.
Nidri uses performance enhancing magic on Vegeta.
Hernz: lol
(GM) Chad S. (GM): Winners don't do drugs.
They do magic.
Kobold Trapper G fires at Fi, hitting AC 9 for 4 damage
Kobold Trapper E fires at Hawk the Awesome Sniper, hitting AC 12 for 4 damage
Orc Fighter A attacks Fleir, hitting AC 14 for 10 damage
Orc Fighter D attacks Vegeta, hitting AC 22 for 11 damage
Hernz: denied!
by one... phew
The fighters swing, but fail to connect. Vegeta fakes almost getting hit because it looks cooler.
(GM) Chad S. (GM): Alright, PCs can go.

Vegeta still has a blue aura about him (8 Ki remain)
Hernz: I'll use the +1 guidance on this attack roll
(GM) Chad S. (GM): Right

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 16
(Needs 26 to crit.)
Damage (blunt): 6
Crit: 20/x2
Crit Confirm: 19
Crit Damage (blunt): +3
Vegeta: Special: Attacks treated as Magic.
Hernz: that's with the guidance

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 6
(Needs 25 to crit.)
Damage (blunt): 5
Crit: 20/x2
Crit Confirm: 23
Crit Damage (blunt): +8
Vegeta: Special: Attacks treated as Magic.

Vegeta attacks Orc Fighter D with Flurry!
Vegeta: Attack Result: 20
(Needs 25 to crit.)
Damage (blunt): 10
Crit: 20/x2
Crit Confirm: 19
Crit Damage (blunt): +10
Vegeta: Special: Attacks treated as Magic.
The mighty prince concentrates and defeats the Orc Fighter.
Vegeta: not so tough when you're dead, ARE you?
George: Cool for me to make another Hawk action before Claire & Fi?
(GM) Chad S. (GM): Yeah, go for it

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 12
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Kobold Trapper E with his Composite Short Bow!
Hawk Hubertins: Attack Result: 20
(Needs at least 26 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 25
Crit Damage: +10
Hawk Hubertins: Type: P
Hernz: doh!!
George: Min damage FT... Huh?
(GM) Chad S. (GM): Wait, what about bardsong.?
Hernz: dont you get +1 hit and dam from bardsong?
Hawk strikes again...but not as hard.
George: Yeah, my macro doesn't do bardsong. Oops.
(GM) Chad S. (GM): Well, I took off 2 HP
George: Thanks.
Still min damage.
Hawk Hubertins: repeating_weapon_2
@hawk_hubertins{repeating_weapon_2}
Hawk Hubertins|repeating_weapon_2
Hawk Hubertins|repeating_weapon_2_macro
Hawk Hubertins|repeating_weapon_2
Hawk Hubertins|repeating_weapon_2
Hawk Hubertins: Hawk Hubertins|repeating_weapon_1_macro
Hawk Hubertins|repeating_weapon_1
Hawk Hubertins|repeating_weapon_1_macro

Hawk Hubertins is attacking Kobold Trapper E with his Composite Short Bow!
Hawk Hubertins: Attack Result: 13
(Needs at least 20 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 7
Crit Damage: +6
Hawk Hubertins: Type: P
Chris: Fi will PBRS at KTG. KSB gets the second if KTG falls.
Fleir will PB&T OFA. Then move to be in front of Fi. Provoking the AoO if he doesn't fall.
Claire will save some spells for later. She will move between Fi and the elves.
realtime 6/19, 9:21 pm
Claire declares herself still the prettiest among the elves.
Note she is not an elf.
(GM) Chad S. (GM): Fleir will Powerful Bite Orc Fighter A, hitting AC 27 for 12 damage, tripping up to CMD 22
Fleir will crit confirm her Powerful Bite Orc Fighter A, hitting AC 18 for 10 damage
Fleir chomps the Orc Fighter and throws him into the spiked pit.
A Fatality.
(GM) Chad S. (GM): Fi will shoot Kobold Trapper G hitting AC 19 for 7 damage
Fi will shoot Kobold Shaman B hitting AC 22 for 6 damage
Fi quickly takes out the two Kobolds coming from the north.
Round 5
(GM) Chad S. (GM): Nidri's up, then the cavalry will try to kill steal.
George: They're going to kill steal the one last kobold? Srsly? Lame elves. :P
(GM) Chad S. (GM): Elves killsteal all the time, didn't you see Legolas?
George: Yeah, yeah. Fine.
Cat: too bad i don't have a way to snark the last dude.
i guess probably i can just get a head start on healing.

Cat casts Cure Light Wounds!
Cat: Vegeta - heal 5 HPs.
...
chad used up all the good dice on fleir.
Hernz: Chad, those were some amazing rolls for Fi and Fleir... seriously....
Vegeta: Thanks Nidri
Chris: I guess we should see if anyone is still alive enough to wake up and question. As for securing prisoners, Fi thinks it would be better to be quick.
Hernz: I'm guessing there might be prisoners on that jail-like-lookinig thing
Cat: i mean, since the elves are here, they can secure prisoners, right?
note, george and i are away tonight, so may not be checking in again until tomorrow.
Hernz: we might have to decide between having the elves rescue/question or come with us (never know how chad thinks)
realtime 6/20 8:54 pm
Nidri heals Vegeta.
(GM) Chad S. (GM): Elven Archer shoots Kobold Trapper E hitting AC 12 for 2 damage
Elven Warrior attacks Kobold Trapper E hitting AC 9 for 10 damage
Elven Wizard killsteals by casting Magic Missle, hitting for 6 damage
The Elven cavalry quickly defeats the Kobold Trapper.
(GM) Chad S. (GM): Your choices are to help the Elven cavalry secure the prisoners in the cage, or to interrogate some of the defeated Orcs & Kobolds.
Securing prisoners gives the enemy more time to reinforce, but gives you a larger reward and the cavalry will arrive sooner.
Interrogating the enemies will reveal one key piece of flavor text. Which one? Chad decides!
Chris: So by securing prisoners, you mean releasing elves that are in the cage? I want quite clear on that.
If that is the case, then Fi would be in favor of helping.
Meghan is having a debate on what the "gooder" option is. Claire is probably going to go with helping the elves if we are rescuing them.
Hernz: Vegeta will go with whatever party decision is made... while helping the weak is not his thing, neither is questioning enemies beaten half to death... if anything, ki blast to the face to those lol... so yeah, help secure prisoners would work
Btw Chad, I like all the horrible rolls you saved for the cavalry lol
Cat: do we have any idea what to do next if we don't question people?
if so, i'd say this time around let's help prisoners, and next time we question.
Hernz: we're chasing the chest right? hints as to its whereabouts I'm guessing?
Cat: yeah.
it's a crate. but yeah.
Hernz: that's what I meant lol
Cat: i think most of the team would want to help prisoners, but if we literally have no clue where to look next, we really need the information.
realtime 6/21 8:59 pm
(GM) Chad S. (GM): Sounds like you're going to rescue the guys in the cage.
The party spends time talking to the elves and freeing the captives in the cage.
The elves talk about their next target: A group of orcs from Gorrag the Red seem to be recovering from a surpsie attack. A group of 9 Elves will help you attack the group.
(GM) Chad S. (GM): So, plan how you will attack the next group. Also feel free to heal, buff etc etc.
Cat: is the next fight more than an hour later?

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 12
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Chris: Well the intimidate DC on the Ogre is going to be higher. They all still have crappy sense motives. The Ogre's perception is also somehow ok.
Should we try the bluff approach this time?
Cat: bluff sounds legit.
i think claire leads and everyone else except vegeta helps, right?
realtime 6/22, 8:52 pm
(GM) Chad S. (GM): Sounds about right. I'll set up the next encounter.
NOW LOADING...
(GM) Chad S. (GM): This will take about an hour of travel.
Here's the map.
Alright, make your bluff checks. Fi has a +1, Claire has a +9
Hawk has a +11, actually
Nidri has +4. Fleir can't bluff and Vegeta abstains.
(To GM) rolling 6
6
= 6
(GM) Chad S. (GM): (To GM) rolling 12
12
= 12
(GM) Chad S. (GM): Scouts report 3 Gnolls and 2 Ogres.
Roll for Bluff and Initiative.
Hawk Hubertins:
Hawk Hubertins : Bluff
Check	31
Hawk Hubertins : Initiative
Check	11.02
George: Ahem. Bluff rolled.
Cat: soooooo the logic is generally highest bonus leads, i thought claire's was higher, but we probably would've had hawk lead.
Nidranisan : Bluff
Check	10
hey, i help!
George: Yay for helpers!
Cat: nidri's armoring up ahead of time, again, so i marked off a second hour.
Nidranisan : Initiative
Check	5.02
what are the non-archer elves?
Vegeta: Initiative 22
Hernz: make sure Veg is mage armored before this since an hr passed
and way to waste my 20 on an init roll.....
Fi:
Fi : Bluff
Check	5
Chris: For Claire: 10

Chris cries.
Chris:
Fi : Initiative
Check	24.04
Fleir : Initiative
Check	6.03
WTF?
You'll need to roll for Claire's Init, I don't know her bonus.
Hernz: wasting 20 where we dont need them lol
did Claire lead the bluff? lol, this will be hilarious
Also, for Cat - how long does that +1/+1 you fisted me with last?
cause veggie be lovin that ;)
realtime 6/23 8:41 pm
The party put up a great distraction, confusing the gnolls and Ogres. Hawk's cunning trick manages to cause some infighting, weakening them.
(GM) Chad S. (GM): Fi and Vegeta are up.
Vegeta: well well, looks like a real party this time!

Vegeta shoots an energy blast at Ogre C!
Vegeta: Ranged Touch Att: 15
(Needs 25 to crit.)
Damage Result: 13
Crit: 20/x2
Crit Confirm: 13
Crit Damage: +11

Vegeta has 6 ki left
Hernz: at least it hit phew
Cat: it's 1 minute per level.
so, basically one combat :)
Chris: Fi will Rapid shot GAB. Second attack on GAE if GAB falls.
realtime 6/24, 9:09 pm
Vegeta quickly blasts one of the Ogres, who turns in confusion. Wounded he yells out something and the others notice the enemies.
(GM) Chad S. (GM): Fi will shoot Gnoll Axeman B hitting AC 17 for 7 damage
Fi will shoot Gnoll Axeman E hitting AC 20 for 10 damage
Fi does what Fi does best-take out wounded gnolls.
(GM) Chad S. (GM): Gnoll Axeman C Charges Vegeta, hitting AC 15 for 11 damage
Gnoll Axeman A Charges Vegeta, hitting AC 15 for 10 damage
Axeman A didn't charge.
Ogre C clobbers Vegeta, hitting AC 18 for 18 damage
Hawk, Claire and Fleir can go next.

George is activating his Bard ability, Inspire Courage +1
George: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 11
Note: Effect lasts for 2 rounds after song has ended.
Oops, that was Hawk singing...
Hawk doesn't know who this George guy is, but it is a good song, and the Elves agree!
(GM) Chad S. (GM): Moving, Hawk?
George: He took a 5' step.
(GM) Chad S. (GM): Got it. Waiting on Claire and Fleir. The elves will rush in at this point and block the Ogres.
Note the Ogres have 10 ft reach.

Fleir is attacking Ogre A with Powerful Bite & Trip!
Fleir: Attack Result: 11
(Needs at least 26 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 22
Crit Damage: +7
Fleir: Trip Attempt: 13
Chris: Now that I'm back and rolling my own dice...
Hernz: LOLOLOL
it'd be funny if Fleir trips an Ogre lol
Chris: Hey, it could happen.
Hernz: yeah, I guess they're not that big
realtime 6/25, 8:19 pm
Fleir carefully steps over and bites at the Ogre, failing to overcome its armor.
(GM) Chad S. (GM): Claire is up next.
Meghan: how many 1st level spells is claire down to now?

Meghan is using their item Wand of Mage Armor
Meghan: Wand of Mage Armor uses remaining: 30
armor up on claire now
(how many did I use in the last battle?)
Chris: I think that Claire used 3 burning hands in total last combat.
Hernz: hey meghan, one use of mage armor was put on veg before battle since I asked... not sure if that was used up in the count or not
Meghan: yeah, I've got the wand keeping track better than I've got my own spells
'cause the spells regenerate
realtime 6/26 10:52 pm
(GM) Chad S. (GM): Whew, I'm late as heck here, but...
Claire armors up.
(GM) Chad S. (GM): Elven Warrior A uses Acrobatics to Avoid AoO 19 vs Ogre's CMD of 18
Elven Warrior B uses Acrobatics to Avoid AoO 6 vs Ogre's CMD of 18
Ogre B gets an AoO on Elven Warrior B, hitting AC 24 for 21 damage
Elven Warrior B goes squish as he approaches the Ogre. Elven Warrior A fares better.
(GM) Chad S. (GM): Elven Warrior A attacks Ogre B, hitting AC 4 for 10 damage
Elven Archer A shoots Ogre B, hitting AC 13 for 4 damage
Elven Wizard C fires Magic Missiles at Gnoll Axeman C for 10 damage
Ogre B's Reflex Save 18
A patch of grease appears at the Ogre's feet. Somehow it remains standing.
(GM) Chad S. (GM): Elven Warrior C attacks Ogre A, hitting AC 22 for 7 damage
Elven Archer B shoots Ogre A, hitting AC 11 for 8 damage
Elven Archer C shoots Ogre A, hitting AC 18 for 6 damage
Two of the elven warriors manage to pierce Ogre A's hide. He shouts something in response- probably not a nice response.
Elven Wizard A begins casting Summon Monster to help distract her foes!
More Elven reinforcements are on their way, since you waited for them.
(GM) Chad S. (GM): Nidri, Fi and Vegeta are up next. Nidri gave me a queued action, but I'll wait for tomorrow anyway.
Cat: ogre B
Nidranisan : Intimidate
Check	32

Fi is attacking Ogre A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 22
(Needs at least 27 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +15
Fi: Type: piercing

Fi is attacking Ogre A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 24
(Needs at least 27 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +15
Fi: Type: piercing
Chris: Both are at +1 to hit from Fleir.

Hernz attacks Gnoll Axeman D with Flurry!
Hernz: Attack Result: 11
(Needs 24 to crit.)
Damage (blunt): 8
Crit: 20/x2
Crit Confirm: 15
Crit Damage (blunt): +9
Hernz: Special: Attacks treated as Magic.

Hernz attacks Gnoll Axeman D with Flurry!
Hernz: Attack Result: 12
(Needs 24 to crit.)
Damage (blunt): 8
Crit: 20/x2
Crit Confirm: 7
Crit Damage (blunt): +5
Hernz: Special: Attacks treated as Magic.
something tells me 11 and 12 don't hit.......... ugh, these rolls...

Vegeta boosts his speed with his Ki - 5 Ki remain (AC at 27)
realtime 6/27 9:03pm
Nidri intimidates the heck out of Ogre B
round 2
Fi quickly arrows down Ogre A.
Vegeta's fists miss the Gnoll, who laughs.
(GM) Chad S. (GM): Ogre B is staying put and tries to smash Elven Warrior A.
Ogre B attacks Elven Warrior A, hitting AC 13 for 13 damage
Ogre C attacks Vegeta, hitting AC 24 for 15 damage
Vegeta quickly dodges the Ogre's club, avoiding a squishy fate!
(GM) Chad S. (GM): (AC 27, dayum son)
Gnoll Axeman D attacks Vegeta, hitting AC 14 for 6 damage
Gnoll Axeman A charges Fleir, hitting AC 7 for 6 damage
The Gnolls are useless.
(GM) Chad S. (GM): Hawk, Fleir and Claire are up next.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 10
Note: Effect lasts for 2 rounds after song has ended.

Fleir is attacking Gnoll Axeman A with Powerful Bite & Trip!
Fleir: Attack Result: 16
(Needs at least 26 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 9
Crit Damage: +10
Fleir: Trip Attempt: 26
George: Hawk is holding Timely Inspiration for anyone who barely misses their attack.
Fleir crunches into a Gnoll, dropping him. The elf nods in appreciation.
(GM) Chad S. (GM): Fleir can still move.
Chris: That is in his reach but doesn't provoke, right?
(GM) Chad S. (GM): That's right.
Chris: I'll see if I can get an action out of Meghan.
She would like Claire to move and burning hands Ogre B. Does the spot diagonally between EWA and EAA work for that?
Hmm... Or is there any space she could do that out of his reach?
(GM) Chad S. (GM): Yeah, she can burn from there.
Ogre B's reflex save 1
BURNING
Claire casts Burning Hands and torches the Ogre for 10 damage
(GM) Chad S. (GM): Elven Warrior A attacks Ogre B, hitting AC 20 for 10 damage
Elven Warrior A's kickin' ass
Elven Archer A attacks Ogre B, hitting AC 11 for 3 damage
(To GM) rolling 1d3
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d3
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 1d3
(
2
)
= 2
(GM) Chad S. (GM): Elven Wizard A completes casting Summon Monster 1! A celestial dog appears across Ogre C and tries to bite him with HOLY BURNING JUSTICE
The Dog attacks Ogre C, hitting AC 13 for 3 damage
Forgot +3, wouldn't have helped
Elven Wizard A casts Acid Splash, hitting Gnoll Axeman's Touch AC 8 for 3 damage
Elven Archer B attacks Gnoll Axeman D, hitting AC 2 for 7 damage
Elven Archer C attacks Gnoll Axeman D, hitting AC 9 for 7 damage
Chris: SRSLY?
(GM) Chad S. (GM): Elven Wizard B casts Acid Splash, hitting Ogre B's Touch AC 20 for 1 damage
BOOYAH
Elven Wizard C casts Acid Splash, hitting Ogre B's Touch AC 5 for 1 damage
...
The Elven Warrior lays her sword into the Ogre as he cries out in pain. One of the Wizards splashes some acid on the Ogre.
(GM) Chad S. (GM): Nidri's up. Fi and Vegeta may as well go, too.
Chris: Sure... Everyone cram in front of the archer.

Fi is attacking Ogre B with Long Bow (Point Blank)!
Fi: Attack Result: 29
(Needs at least 29 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +20
Fi: Type: piercing
Notes: Within 30'
Chris: He had like 1 hit point left!
Fi will not tolerate ANY ELVEN KILLSTEALS
...unless Fi is the elf doing the killsteal
(GM) Chad S. (GM): If you had opened the fight with that the elves would have stolen a kill
Nidri and Vegeta are up.
Cat: lolz.
well this seems pretty much under control.
i dunno...gnoll i guess.
Nidranisan : Intimidate
Check	28

Hernz Pummels Ogre C, concentrating all his attacks in one area.
Hernz:
Attack Results: 16 || 15
(Needs 23 on either hit to crit.)
Damage(blunt): 5 || 1
Crit: 20/x2; Crit Confirm: 25
Crit Dmg (blunt): +8 || +3
Hernz: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 17 or be stunned for 1 round
dammit, keep forgetting to put veg on for that..
if I miss by one on the first one, I think Hawk can help out

Vegeta keeps his ki speed up. 4 Ki remaining
Hernz: AC still at 27
oh wait! I have flanking!
both of those will hit! woot! Oh, and uh, fort save or be stunned beatch
Vegeta: and the damage is wrong... should be 6 and 2... for some reason the +1 from bard song didn't show...
Hernz: or bardsong at all... so my hits are 19 and 18, damage 6 and 2.... still not enough to take him down I bet
realtime 6/28 8:20pm
Nidri scares the crap out of one of the Gnolls.
Round 3
Fi kill steals the hell out of Ogre B. Elven Warrior A frowns.
Fi: Sorry, I slipped.
Vegeta focuses his fist on the Ogre, and nails him right in the criticals.
(GM) Chad S. (GM): ...Vegeta Crit
Gnoll Axeman D tries his luck against Fleir, hitting AC 10 for 5 damage
Gnolls continue to fail.
(GM) Chad S. (GM): Want to finish this off, Fleir?

Fleir is attacking Gnoll Axeman D with Powerful Bite & Trip!
Fleir: Attack Result: 9
(Needs at least 26 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 12
Crit Damage: +12
Fleir: Trip Attempt: 7
Chris: nope!
(GM) Chad S. (GM): N....nope
Meghan: Really?
(GM) Chad S. (GM): Will Claire kill steal?
Chris: rolled a 3.
Meghan: George isn't here...
and I do have a direct line of sight...
are they evil?
'cause if I end up healing it we're all going to feel silly.
let's see...

Claire is attacking Gnoll Axeman D with Pew Pew Holy Lazer!
Claire: Attack Result: 14
Damage Result: 6
Type: divine
Pew Pew Holy Lazer uses remaining: 4
Notes: Only hurts evil creatures. Ray. Use up to 8 per day.
Claire: (I actually have 7 left)
(GM) Chad S. (GM): +1 for Bardsong, -4 for firing into melee. I think Hawk can provide a +2 with his TI
So AC 11 w/o TI...still not enough!
Chris: Touch?
(GM) Chad S. (GM): Oh hey, Touch AC!
Claire kill steals the final Gnoll. Fleir grimaces.
Combat Over
(GM) Chad S. (GM): I updated the "Redtooth Lands Raid" document.
Some of the elves take a moment to cart off their wounded and squished.
Scouts note that they have found the camp with elven prisoners, guarded by a HUGE humanoid. They are unsure of its strength.
Scouts also note a slight detour: A goblin raiding party. They leader seems to be rallying goblins from other camps, and has a half-burned face.
(GM) Chad S. (GM): It will take about an hour to reach the prisoners, but half an hour to reach the goblins. Take this time to heal and prep yourselves.
You'll need to decide what you want to do after this combat, and what your next destination is.
Chris: How much does this "detour" sound like it would take us out of the way from the prisoners?
(GM) Chad S. (GM): Not too far out of the way. From the goblin meeting camp, you'd expect another 45 minutes to reach the prisoners.
Cat: where are we on finding the crate?
i think we need to do some interrogating, and figure out what's up with that.
and see if it points more to either place.
Chris: I guess we should interrogate. And determine if we should deal with the goblins first.

Vegeta Vegeta seems to be getting tired... clearly doesn't look like he can hold his "super sayan" form much longer
Vegeta: I'll save my energy for the big guy.... seems like a true way to try out my powers...
realtime 6/29 9:51 pm
(GM) Chad S. (GM): Sounds like you guys will interrogate about the crate.
I've added the "Interrogation" handout.
The elves manage to awaken one of the Gnolls, who is more than willing to talk after seeing the dead Ogres.
This one seems to be pretty smart and can actually speak Elven.
Cat: heh nidri totally just stood there, pointed at the ogre, and like...made a face. :)
greaaaaaaaat....
we might want to find out what Reeta's up to.
but i'm thinking if we find CF, we're on the trail for the crate.
might be worth a stop at the goblins to get more info.
realtime 6/30, 8:51pm
(GM) Chad S. (GM): Sounds like you guys will approach the goblins?
Hernz: works for me
(GM) Chad S. (GM): OH hey Hernz
Hernz: yo
wassup?
The party heads off towards the goblin gathering. At least fifty goblins are present, most of them riding wolves.
(GM) Chad S. (GM): Nothin, I didn't see you log in before.
Before I started.
Hernz: I just did 2 mins afer you did
Most of the goblins prepare their weapons as you approach, but a yell from within the crowd has them stand down.
A goblin with a half-burned face rides a red-furred wolf out of the crowd.
You recognize the non-burnt half as the Goblin you met in the Swamp of Despair.
Hernz: the little girl one? (I think that was it, right?)
the one riding the wolf?
(GM) Chad S. (GM): Yeah, the little one riding the wolf who guarded the headband of Perseverance.
Hernz: yup yup
Reeta Headeeta: You! Daddy said he was mad he had to send me back. But then I said "It's Okay Daddy! They are friends!" and Daddy said "Take the goblins from the Redtooth" and I said "Okay Daddy!" and so I came back.
Why are you here?
Cat: ...why did i assume she like, hated us?
Reeta mostly addresses Nidri, and a little bit to Claire.
(GM) Chad S. (GM): Well, you did kill her.
Collectively.
Cat: true. i guess 'daddy' did say i was ok.
Nidranisan: We're trying to find an item of ours that has been lost in this area.
Hernz: hey, vegeta was busy swatting flies!!
Nidranisan: A crate.
It might or might not be related to Riga Plague-Bringer's new wife...you know anything about her?
Reeta Headeeta: Daddy said I should avoid her. She's tricky and causing...uh....bl-bl...um...bloodshed! Yeah, Daddy said she causing bloodshed.
But a crate? Uhm...Daddy said to keep an eye on it. Oh! There's a camp with a BIIG Giant nearby! So big.
He smashed this big crate and gave the prisoners some shiny, shiny rocks!
Nidranisan: Black shiny rocks?
Reeta Headeeta: Uhhmm....maybe?
scratches her head
Reeta Headeeta: Oh! Me have idea! Me get goblins out of there! You get...um...prisoners?
(GM) Chad S. (GM): I'm updating the "Redtooth Interrogations" handout
With answers to your questions.
Fi: Seems a mutually beneficial prospect.
Cat: is she suggesting we hit the camp together?
realtime 7/1, 8:58 pm
(GM) Chad S. (GM): Reeta suggests she hits first and rescues the goblins, while you rescue the prisoners in the confusion.
Reeta Headeeta: Hmmpf. Elf wolf looking slightly better. Can't breathe fire though!
Reeta Headeeta rears her wolf back, who breathes a cone of flame.
Nidranisan: OK, sounds like a plan then.
Reeta Headeeta: Yaaay! See Daddy? Goblins will be free!
All of the goblins briefly break into song and dance as Reeta cheers.
Reeta Headeeta: Everyone! Go and strike! Get the goblins!
The goblins run off, full of energy and cheer.
(GM) Chad S. (GM): NOW LOADING
...You guys should prep and heal.
Also figure out how you will approach the prisoner battle.
The elven army already went ahead, so it's up to you guys.
Hernz: armor up always helps
so we are strictly on prisoner rescue duty?
Chris: Fi will put Gravity Bow on himself and Magic Fang on Fleir.
(GM) Chad S. (GM): The elven army is here to protect the border, while Reeta is going to recruit her fellow goblin grunts to her cause.
Meghan: armor on vegeta and claire

Claire is using their item Wand of Mage Armor
Claire: Wand of Mage Armor uses remaining: 29

Claire is using their item Wand of Mage Armor
Claire: Wand of Mage Armor uses remaining: 28
Cat: i think the hour is up, i'll mark off another use of my armor
so when you say how we approach, are we applying a skill check to this fight or is Reeta our massive skill wang this time?
also, looks like worth topping off Fi before the fight at least.

Cat casts Cure Light Wounds!
Cat: Fi - heal 9 HPs.
nidri has 3 lvl 1's and 4 lvl 2's left. should save some for healing probably.
if anyone wants a shield of faith (+2 deflection to AC) or magic weapon (+1/+1 incl monk) i could burn like one more lvl 1.
Hernz: I'll take +1s!
realtime 7/2, 8:15 pm
(GM) Chad S. (GM): Reeta is your skill wang this time.
Sounds like people have prepped, so battle will begin!
By the party catches up to the camp, they can clearly see several flames flare up from the camp.
Several goblins flee from the camp, as well as several orcs chasing after them.
A giant is busy putting out flames. He shouts to his ogres and orcs, then notices you and points at you all.
(GM) Chad S. (GM): Inbetween two cages, you notice several elves working on makeshift anvils. They look quite tired, but seem amused by the goblin carnage.
Alright, it's time for initiative. You can make Knowledge (Local) checks to identify the giant.
(To GM) rolling 11
11
= 11

Cat casts Magic Weapon on Vegeta!
Cat: Targets/Area: weapon touched
Duration: 1 min/lvl
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.
Nidranisan : Initiative
Check	12.02
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	6.02
Hawk Hubertins : Knowledge-Local
Check	22
Vegeta: Initiative 11
Claire:
Claire : Initiative
Check	2.01
niiiice
Hernz: lol
I might wait till hawk sings his butt off before going... enemy can go before me
Chris:
Fi : Initiative
Check	23.04
Fleir : Initiative
Check	13.03
Hawk Hubertins: What's a Cave Giant doing in the middle of the forest?
Vegeta: getting his ass kicked from the looks of it
heh
Cat: oooh clerics.
Fi:
Fi : Knowledge-Geography
Check	12
Chris: I take it this area is distinctly lacking in caves?
realtime 7/3, 9:35 pm
(GM) Chad S. (GM): Indeed, no caves around here.
Round 1
(GM) Chad S. (GM): Fi, Fleir and Nidri are up.
Cat: waiting for fi to go before i decide where to move.

Fi is attacking Orc Cleric C with Long Bow (Rapid)!
Fi: Attack Result: 15
(Needs at least 25 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 22
Crit Damage: +22
Fi: Type: piercing

Fi is attacking Orc Cleric C with Long Bow (Rapid)!
Fi: Attack Result: 13
(Needs at least 25 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 25
Crit Damage: +13
Fi: Type: piercing
Chris: Ignoring one unit of soft cover from Vegeta. No other penalties.

Fleir Fleir advances and uses total defense.
Chris: heh. "Fleir Fleir"
Fi quickly shoots one the clerics, almost killing him.
(GM) Chad S. (GM): Nidri and Vegeta are up.
Hernz: veg moved... done

Nidranisan casts Resistance!
Cat: Duration: 1 minute
Nidri - +1 bonus on saving throws
realtime 7/4, 7:32 pm
(GM) Chad S. (GM): Happy MURICA day, everyone
Cat: fuck yeah.
Vegeta moves between the trees, ready for battle. Nidri backs up Fleir and protects herself against magical spells.
(GM) Chad S. (GM): Ogre A attacks Fleir, hitting AC 9 for 14 damage
Ogre B attacks Vegeta, hitting AC 26 for 12 damage
I think Vegeta's AC is 22?
The Ogre manages to get through Vegeta's defenses, bashing him across the head
(GM) Chad S. (GM): (I think, feel free to ignore the 12 damage if your AC > 26, Vegeta)
Orc Fighter A shoots Fleir, hitting AC 21 for 6 damage
Orc Fighter B shoots Fleir, hitting AC 7 for 9 damage
Fleir barely dodges one arrow. The other lands nowhere close.
(GM) Chad S. (GM): Orc Cleric C heals himself for 8 HP
Cat: mm if nidri can get within 50' of the giant, it seems like maybe a bane would be wise.
Hernz: a 26.... dammit!
(GM) Chad S. (GM): BONK
With total defense you'd be at AC 27, right?
Hernz: no, I didnt pump up
Orc Cleric A prays to some vile entity, blessing his allies to hit more accurately!

Cat is so gonna fix that.
(GM) Chad S. (GM): Orc Cleric D heals The Giant for 9 HP
Vegeta, make a Will Save, DC 13 (this is mind affecting)
(and fear-based)
Orc Cleric B points at Vegeta and tries to fill the warrior's mind with feelings of DOOM
Vegeta: Will 20
But he refuses to sing the DOOM song
Vegeta: SCRAM!
(GM) Chad S. (GM): The Giant throws a rock at Vegeta, hitting AC 16 for 13 damage
A large rock lands near Vegeta's feet.
The Giant roars and pulls out the last flaming arrow in his but.
*butt
(GM) Chad S. (GM): Booty Booty Butt Cheeks
Alright, all of the PCs are up next.
Cat: if i drop a bane from here, it'll cancel the bless, right?
(GM) Chad S. (GM): Bane cancels Bless
Cat: does it drop the whole spell or only on the people in range of bane?
(GM) Chad S. (GM): Only people in range
Nidranisan casts Bane!
Nidranisan: Level 1
Targets/Area: 50 foot radius from me
Duration: 1 min/lvl
Saving Throw: DC 15, will negates; Spell Resistance: Yes
50-ft.-radius burst, centered on you.
Enemies take –1 on attack rolls and saves against fear.
Hernz: yeah, I think that gets everyhone
Cat: yup, needed the 5' but that does it.
(GM) Chad S. (GM): Time to make some Will Saves
Nidranisan: we need to concentrate fire power or get the clerics, guys...
(GM) Chad S. (GM): Ogre A's Will Save 11
Ogre B's Will Save 18
Cat: so it only cancels the bless if they fail the save?
(GM) Chad S. (GM): No wait, it's automatic
Time to update my icons
Cat: now we see if i get smashed for standing here ;)
do the trees block movement at all?
Hernz: did you need to move? cause it's 50' radius....
Cat: yes, i needed to 5' up to catch the giant.
which is who i really don't want hitting people :)
Hernz: no, cause if you do it 50' from you, it would catch 100 ft total...
Cat: it's always centered on you.
you can't place it.
Hernz: oh ok
missed that part :)
Nidri curses the profane blessing.
Cat: yeah, it was neat for RP value for her, but it's pretty nerfed. :)
(GM) Chad S. (GM): For Level 1, it's a pretty good debuff.
Cat: it's sort of strictly worse than bless.
(GM) Chad S. (GM): Yes, it is
Unless you're overwhelmed and you need defense
Cat: and i've been bitten quite a lot by the whole "mind affecting" bit.
(GM) Chad S. (GM): MOAR UNDEAD
AND CONSTRUCTS
AND VERMIN
Cat: so yeah, not in love with the balance aspect, they could've come up with a schtick for it that didn't eliminate those possible targets.
it already suffers from having the save. :)
but hey, today it shut off a bless on a lot of big bads :)
Nidranisan: NEENER.
(GM) Chad S. (GM): Do you want to give your turn, Vegeta? Or did you want to wait for everyone else?
Hernz: I guess I can go... assuming Hawk will sing
Cat: george will log on shortly.
pretty sure it will involve singing though.

(GM) Chad S. (GM) Spouse Advantage!
Cat: lolz.

Vegeta Pummels Ogre B, concentrating all his attacks in one area.
Vegeta:
Attack Results: 16 || 13
(Needs 25 on either hit to crit.)
Damage(blunt): 6 || 6
Crit: 20/x2; Crit Confirm: 22
Crit Dmg (blunt): +7 || +3
Vegeta: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 17 or be stunned for 1 round
(GM) Chad S. (GM): Does that include the song?
Hernz: ...... yeah......
(GM) Chad S. (GM): https://www.youtube.com/watch?v=1ytCEuuW2_A

Vegeta boosts his speed. AC 27, 3 ki left
Hernz: HAHAHAHAHAHA
(GM) Chad S. (GM): It is always appropriate.
Hernz: very
Cat: do the trees block movement at all? :)
Vegeta's fists fly!...and harmlessly slap against the Ogre's armor.
(GM) Chad S. (GM): Ogre A can move diagonally through the trees without trouble.
Ogre B would have to squeeze through those trees and would take a -4 attack and -4 AC penalty while squeezing through.
Cat: i'm more planning my route if i need to get to vegeta ;)
(GM) Chad S. (GM): Ah, I see. Remember the Ogre has 10 ft reach. You'd have to cast defensively if they didn't move.
Hernz: if I get hit at AC27, that's a crit... I likely blow up lol

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9
Note: Effect lasts for 2 rounds after song has ended.
Hawk sings and moves ahead!
(GM) Chad S. (GM): Claire, Fi and Fleir are up next.
realtime 7/5, 8:44 pm
(GM) Chad S. (GM): Claire, Fi and Fleir are up next.
Chris: Sorry, I keep forgetting to poke Meghan when she is available. She isn't atm.
(GM) Chad S. (GM): Oh, I had given more time due to this weekend.

Fi is attacking Orc Cleric A with Long Bow (Rapid)!
Fi: Attack Result: 18
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +16
Fi: Type: piercing

Fi is attacking Orc Cleric A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 15
(Needs at least 27 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 15
Crit Damage: +18
Fi: Type: piercing
Fi quickly sticks two arrows into one of the clerics.

Fleir is attacking Ogre A with Powerful Bite & Trip!
Fleir: Attack Result: 15
(Needs at least 27 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 26
Crit Damage: +13
Fleir: Trip Attempt: 21
Chris: ugh.
(GM) Chad S. (GM): That includes Bardsong and Magic Fang, right?
Chris: yeah.
Pretty sure Fleir needs a 10 to hit. Too bad because the trip attempt was awesome.
(GM) Chad S. (GM): Yeah, it was pretty good
Fleir's bite isn't able to penetrate the Ogre's armor
Meghan: Can I cast burning hands from here to catch ogre A but not fleir?
as in, the start of the cone would be in the spot to the northeast of Claire?
if so...

Claire casts Burning Hands!

Claire is attacking Ogre A with Burning Hands!
Claire: Damage: 4d4. Damage Result: 10
Burning Hands uses remaining: 4
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 16, Reflex half; Spell Resistance: Yes
Claire: (I really need to pick a second list spell...)
Meghan: alternatively I could go on the other side of the tree just out of threat range. I have a 15ft cone
(GM) Chad S. (GM): Burning!
Ogre A's reflex save 3
Claire burns Ogre A's hair off.
Round 2
(GM) Chad S. (GM): The Ogre has 10 ft reach actually, so you'd have to cast in his threat range. It's probably better to walk around the tree.
Or cast defensively.
Claire: blah, casting defensively.
(GM) Chad S. (GM): That's a DC 17 caster check. 1d20+ Sorc Level + Cha Bonus
Although from there, you'd be OK.
Chris: I think that meant that she would rather be in the other spot than cast defensively.
(GM) Chad S. (GM): Yeah, OK.
Got it.
BURNING
Ogre A attacks Fleir, hitting AC 22 for 19 damage
Did that hit?
Chris: Yes, Currently AC 22.
(GM) Chad S. (GM): BONK
Ogre A clobbers poor Fleir with its massive club/tree branch
(GM) Chad S. (GM): Ogre B attacks Vegeta, hitting AC 10 for 14 damage
Orc Cleric A heals Ogre A for 13 HP
The Orcs move up. The clerics draw morningstars.
The Giant heads towards the strongest warrior and picks up a rock!
(GM) Chad S. (GM): Alright, Fi, Fleir, Nidri and Vegeta already took their Round 2 actions, so Hawk and Claire can take their Round 2 actions now
Chris: Huh? what did Nidri do?
The Bane was this round?
(GM) Chad S. (GM): Hmm. Wait, did she cast Bane in round 1?
One sec, looking up.
Nidri cast Resistance in round 1
Chris: Hmm... I think I missed too much with juggling. Ok.
(GM) Chad S. (GM): Then she cast Bane in round 2
Claire: Ooo, now I can hit two of them.
actually, I can hit all three.
(GM) Chad S. (GM): Orc Cleric C, too. I'm giving Cleric C a bonus for partial cover, since you're shooting through a tree.
Er, soft cover.

Claire casts Burning Hands!

Claire is attacking Ogre A with Burning Hands!
Claire: Damage: 4d4. Damage Result: 11
Burning Hands uses remaining: 3
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 16, Reflex half; Spell Resistance: Yes
Chris: I think that just becomes a reflex bonus.
From partial cover.
(GM) Chad S. (GM): Yeah, +2 Reflex save.
Claire: ogre A, orc cleric A, and orc Cleric C
(GM) Chad S. (GM): Orc Cleric C's reflex save 16
Orc Cleric A's reflex save 11
Ogre's reflex save 13
Claire: (can I move now?)
Claire quickly burns one of the Orcs to a crisp. She burns the Ogre's chest hair, and another cleric is lucky enough to use the tree as cover.
(GM) Chad S. (GM): Yes, you can move

Fleir is attacking Ogre A with Powerful Bite & Trip!
Fleir: Attack Result: 22
(Needs at least 27 to crit.)
Damage Result: 11
Crit: 20/x2
Crit Confirm: 23
Crit Damage: +13
Fleir: Trip Attempt: 17
(GM) Chad S. (GM): That's more like it
Fleir finally brings the Ogre down.
Fi: Good girl!

Fi is attacking Orc Cleric C with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 18
(Needs at least 27 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 9
Crit Damage: +15
Fi: Type: piercing
Chris: +1 to hit on that one.

Fi is attacking Orc Fighter A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 25
(Needs at least 27 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 25
Crit Damage: +19
Fi: Type: piercing
Fi finishes off the Cleric and challenges the other Orc to a bowfight!
(GM) Chad S. (GM): Waiting for Hawk to close out Round 2, then Nidri and Vegeta can act in Round 3.
Vegeta: get rid of the small fry... I'll keep these big guys occupied!

Vegeta Pummels Ogre B, concentrating all his attacks in one area.
Vegeta:
Attack Results: 14 || 16
(Needs 25 on either hit to crit.)
Damage(blunt): 8 || 5
Crit: 20/x2; Crit Confirm: 21
Crit Dmg (blunt): +3 || +9
Vegeta: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 17 or be stunned for 1 round

Vegeta keeps his blue aura up. 2 Ki left, AC 27. 2 Stunning Fists remain
Hernz: crap.... damn mediocre hits... just wait till he can go SSJ!!

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 8
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Orc Cleric B with his Composite Short Bow!
Hawk Hubertins: Attack Result: 13
(Needs at least 26 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 21
Crit Damage: +6
Hawk Hubertins: Type: P
realtime 7/6 9:38 pm
Hawk signs and fires his bow at the Orc. The arrow harmlessly bounces off its armor.
Round 3
Vegeta tries his best and continues to distract the Ogre
(GM) Chad S. (GM): Nidri is up.
Nidranisan casts Cure Moderate Wounds!
Nidranisan: Fleir - heal 17 HPs.
Cat: it was either, shout insults at the giant, or go heal the puppy. puppy won.
(the puppy-healing was also further away from that large ogre with reach...)
(GM) Chad S. (GM): Enemy time
Orc Fighter A drops his bow, grabs his great club and goes for Fleir.
Orc Fighter A attacks Fleir, hitting AC 6 for 6 damage
Orc Cleric B attacks Claire, hitting AC 23 for 6 damage
Orc Fighter B attacks Hawk, hitting AC 15 for 3 damage
One cleric bashes Claire, while the fighter misses his shot on Hawk.
(GM) Chad S. (GM): Ogre B attacks Vegeta, hitting AC 21 for 16 damage
The Ogre attacks Vegeta, but his defenses hold steady.
(GM) Chad S. (GM): The giant throws a rock at Vegeta, hitting AC 19 for 11 damage
The Giant throws a rock and gets frustrated that this little man is untouchable. He moves around the tree and yells.
The other cleric moves over to backup the fighter.
You hear the sounds of the elven army, coming to back you up.
(GM) Chad S. (GM): Claire and Hawk are up next.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Orc Fighter B with his Composite Short Bow!
Hawk Hubertins: Attack Result: 20
(Needs at least 26 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +4
Hawk Hubertins: Type: P
George: plink
(GM) Chad S. (GM): At least it hit.
Claire is up.
Claire does Trig
Meghan: quiet you
from one step south orc cleric b, orc fighter b, and the giant are all within 15 feet
but I can't tell if they're in a cone. not really.
(GM) Chad S. (GM): If you aim straight down, you'll miss the Cleric but hit the other two.
http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates
Check out the 15 ft cone diagrams
Cones on square grids are weird.
Meghan: so I don't have to take a 5ft step down to hit the giant?
but I probably have to "cast defensively" so the cleric doesn't smack me.
Cat: i think you 5' right
then you get all 3, yeah?
Meghan: east?
yeah
yeah I think I do.
Cat: yup, stand right above cleric B and shoot straight down.
Meghan: how do I cast defensively again?
Cat: concentration check?
Chris: Caster Level Check.
(GM) Chad S. (GM): DC 17. 1d20+Sorc Level+Cha
Cha bonus
Meghan: that's a concentration check
right?
(GM) Chad S. (GM): Yup
Claire:
Claire : Concentration Check
Class	Sorceror 3
Check	28
Meghan: How's that? Is that good enough?
(GM) Chad S. (GM): Good enough.

Claire casts Burning Hands!

Claire is attacking Orc Cleric B with Burning Hands!
Claire: Damage: 4d4. Damage Result: 13
Burning Hands uses remaining: 2
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 16, Reflex half; Spell Resistance: Yes
(GM) Chad S. (GM): Get burnin!
The Giant's Reflex Save 15
Claire: (did I forget to level?)
(GM) Chad S. (GM): Orc Fighter B's Reflex Save 20
Orc Cleric B's Reflex Save 18
You should be level 4.
Round 4
Claire: I forgot to update it on the spells page.
which is BS--that ought to be linked.
Three elves arrive. One of them mentions more are on the way.
(GM) Chad S. (GM): Fi, Fleir and Nidri are up next
Meghan: fucking kill stealing jerks.
that's ok though I've only got two more burninating hands left
then I switch to light bombs
(GM) Chad S. (GM): Kill Stealin, Prancy Dancin, Can't argue with Elves

Fi is attacking Orc Fighter A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 10
(Needs at least 27 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 18
Crit Damage: +27
Fi: Type: piercing

Fi is attacking Orc Fighter A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 16
(Needs at least 27 to crit.)
Damage Result: 11
Crit: 20/x3
Crit Confirm: 18
Crit Damage: +21
Fi: Type: piercing
Argue with this.
An electric guitar plays a sick power chord as Fi nails the Orc FIghter.

Fleir is attacking Orc Fighter A with Bite & Trip!
Fleir: Attack Result: 17
(Needs at least 28 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 25
Crit Damage: +9
Fleir: Trip Attempt: 9
And Fleir finishes him off.
Claire: At some point I'm gonna super run away, guys. jsyk.
Chris: He's at a -4 to hit you in melee plus another -4 if someone is in between you.
At least when he is throwing rocks.
(GM) Chad S. (GM): I was ruling that usually The Giant's allies were small enough he could throw over them, but he shooting over an Ogre.
Chris: Ok. So -4 instead of -8.
(GM) Chad S. (GM): nods Hence he closes into melee.
Alright, bedtime.

Hernz Pummels The Giant, concentrating all his attacks in one area.
Hernz:
Attack Results: 12 || 12
(Needs 25 on either hit to crit.)
Damage(blunt): 5 || 5
Crit: 20/x2; Crit Confirm: 11
Crit Dmg (blunt): +3 || +7
Hernz: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 17 or be stunned for 1 round
CHADD!!! Start rolling for me!!!

Vegeta maintains his speed burst, Ki at 1, AC 27.
Cat: lolz.
gonna shout insults at the giant.
Nidranisan:
Nidranisan : Intimidate
Check	28
realtime 7/7 9:02 pm
Vegeta turns his attention to The Giant, and catches nothing but air. Whatever Nidri said, it certainly scared the giant.
(GM) Chad S. (GM): Enemiez turn
Ogre B attacks Vegeta, hitting AC 12 for 18 damage
The Giant attacks Vegeta, hitting AC 26 for 14 damage
The Giant attacks Vegeta, hitting AC 10 for 13 damage
The Giant and the Ogre swing at Vegeta, but miss with their club and battleaxe.
(GM) Chad S. (GM): Orc Cleric C attacks Fleir, hitting AC 20 for 9 damage
Orc Cleric B attacks Claire, hitting AC 20 for 8 damage
Orc Fighter B shoots at Fi, hitting AC 17 for 2 damage
One of the Orc Clerics bashes Claire with his morningstar.
(GM) Chad S. (GM): Hawk and Claire are up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 6
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Orc Fighter B with his Composite Short Bow!
Hawk Hubertins: Attack Result: 9
(Needs at least 26 to crit.)
Damage Result: 2
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +8
Hawk Hubertins: Type: P
Another round, another arrow.
(GM) Chad S. (GM): Waiting on Claire, then the Elven Kill Stealers will move
Cat: if claire doesn't want to 5' back and light herself on fire, i can healz when my turn comes around.
(GM) Chad S. (GM): The GM would have rolled 13 and 16 for Vegeta's rolls.
Hernz: you suck too lol
vegeta is good at just standing there and dodging punches lol
(GM) Chad S. (GM): Well he's distracted the two biggest enemies on the map.
Hernz: yup, he'll take that any day
specially when he doesn't go all squishy
Cat: lolz, just like gwen used to do. ;)
Hernz: I'm hoping to do damage soon too lol
which I could, but ki is not good for 3 battles straight
(GM) Chad S. (GM): Yup, had to burn you guys out at some point
Cat: yeah, well, spells are running low too at this point.
i got a few more in reserve.
Hernz: I got one more ki.... then maybe fight defensively
Cat: yeah, and maybe step somewhere i can heal you ;)
Hernz: we'll see... I smell these giants getting hit by a carrot (or kill steals lol)
Chris: They have a weakness to root vegetables?
Hernz: lolol
Cat: ...you're between a giant and an ogre.
who are occasionally missing you by ONE.
just sayin' ;)
(YES I DID THAT ON PURPOSE)
Meghan: Did they just stay in burning hands formation?
'cause I can do this all day! (2 more times)
(do I need to make another concentration check because of the cleric?
Hernz: hahaha
and yeah, go burning hands! that's kicking ass!
Meghan: What's the little heart on the giant for?
And yes, if you can heal Claire next round, she'll probably be better off dealing damage.
Hernz: his girlfriend broke up with him
Meghan: poor boo
Hernz: demoralized due to nidri's intimidate I believe

Meghan casts Burning Hands!

Meghan is attacking Orc Cleric B with Burning Hands!
Meghan: Damage: 4d4. Damage Result: 14
Burning Hands uses remaining: 1
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 16, Reflex half; Spell Resistance: Yes
Hernz: nice roll on the damage!
Meghan: also orc fighter B and The Giant
Claire : Concentration Check
Class	Sorceror 4
Check	17
if I need it. I mean, come on, it's a cleric

Fi is attacking The Giant with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 27
(Needs at least 27 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 17
Crit Damage: +24
Fi: Type: piercing
Chris: uhh...
Hernz: holy shit if that crit hits...
Meghan: that would be nice
Chris: I'll hold on the second shot until Chad resolves the damage.

Fleir is attacking Orc Cleric D with Powerful Bite & Trip!
Fleir: Attack Result: 21
(Needs at least 27 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 17
Crit Damage: +12
Fleir: Trip Attempt: 8
Hernz: dont forget he's also getting burned
just realized I'm getting flanked cause of reach! no wonder they're hitting so good
Chris: Shh... I don't think Chad was adding flanking.
Hernz: LOL... veg is dead lol
if that were the case, I'm sure veg would have moved down to not get flanked
Meghan: maybe Chris will kill the giant and then it won't be an issue anymore.
Hernz: well, the last hit would have hit me then, and put me in negs lol
Cat: dude, i can't heal everyone at once.
oracles don't get channeling :P
Meghan: I'm closer
Cat: you're also not flanked by the two big damage dealers.
will definitely need to see what happens with the giant.
i think the new elves get to go before me too.
realtime 7/8 9:23 pm
(GM) Chad S. (GM): Woo, time to read a bunch of attack logs
Orc Cleric B's Reflex Save 5
Orc Fighter B's Reflex Save 8
The Giant's Reflex Save 11
Claire fries the Orc Cleric and badly burns the fighter adn giant.
Round 5
(GM) Chad S. (GM): Killsteal squad, go!
Elven Warrior A charges Orc Fighter B, hitting AC 11 for 11 damage
No kill steal from the Elven Warrior
Elven Archer A shoots Orc Fighter B, hitting AC 12 for 8 damage
Elven Wizard A conjures a puddle of grease under the giant
The Giant's Reflex Save 3
The elves fail to steal any kills, but the giant does fall on his ass.
Fi's first shot hits the fallen giant, but does not crit.
(GM) Chad S. (GM): (The Giant is prone, giving a +4 AC vs ranged attacks. That wouldn't have converted even if the giant wasn't prone.)
Fleir gnaws on the cleric.
(GM) Chad S. (GM): Alright. Fi should complete his/her turn. Nidri and Vegeta are up next.

Fi is attacking Orc Cleric D with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 24
(Needs at least 27 to crit.)
Damage Result: 14
Crit: 20/x3
Crit Confirm: 20
Crit Damage: +20
Fi: Type: piercing
Fi finishes off the Cleric bothering Fleir.
(GM) Chad S. (GM): Fleir has a move action.
Chris: ok.

Cat casts Cure Moderate Wounds!
Cat: Vegeta - heal 17 HPs.
(GM) Chad S. (GM): Nidri will provoke from the Giant for casting. He gets a -4 to attack while prone though. Do you want to risk it?
Hernz: veg can go first and see if giant goes bye bye with prone and.... is it easier to hit?

Hernz Pummels The Giant, concentrating all his attacks in one area.
Hernz:
Attack Results: 14 || 6
(Needs 25 on either hit to crit.)
Damage(blunt): 4 || 4
Crit: 20/x2; Crit Confirm: 11
Crit Dmg (blunt): +3 || +8
Hernz: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 17 or be stunned for 1 round
COME ON!!! lousy rolls....

Vegeta maintains his aura... no ki left!!!! AAAHHHHHH!!!
(GM) Chad S. (GM): lulz, nice macro
Hernz: I'll rewrite it to give me auto 20s....
Vegeta barely manages to kick the giant.
Hernz: wait, I hit??
Chris: You could 5' left to get out of the flanking you were conserned about.
concerned.
+4 to hit prone.
Hernz: I was about to
(GM) Chad S. (GM): (To GM) rolling 1d20+12-4-2
(
19
)+12-4-2
= 25
Chris: That would give a +4AC bonus for soft cover to Nidri for the AoO.
Hernz: still, a +12 or so to hit...
Chris: +12 -8 effectively.
Hernz: we should stop metagaming lol
Chris: Why? It's fun?
Hernz: I like to hahaha
Cat: er, didn't we decide i could cast and then walk over and touch?
if not, i can do a concentration check to cast defensively.
if needed:
Nidranisan:
Nidranisan : Concentration Check
Class	Oracle 4
Check	26
(GM) Chad S. (GM): Oh yeah, cast and touch.
Totally forgot the rules again >_>
Oh wait, those would be 2 separate standard actions. Doesn't matter, you made your concentration check
Cat: yeaaaaah, concentration checks are a pretty good bet for me.
Vegeta's feeling great (but out of ki)
(GM) Chad S. (GM): The Giant will attempt to stand, then move. Vegeta will get an AoO (2 if he has combat reflexes)
Meanwhile, the Ogre swings at Fleir, hitting AC 27 for 15 damage
Nidranisan: siiiiiigh.
(GM) Chad S. (GM): Ogre confirms Fleir, hitting AC 23 for 13 extra damage
Healer's job is never done...
Nidranisan: whelp, queue me to head over that way next.
Chris: SRSLY?
Cat: at least we're all within 30 feet this time?
The Ogre almost crushes Fleir with a single swing of his treebranch!
(GM) Chad S. (GM): Double meanwhile, Orc Fighter B drops his bow, draws his sword and attacks Elven Warrior A.
Orc Fighter B hits AC 9 for 3 damage
Cat: meanwhile, on the other side of the dice...
(GM) Chad S. (GM): Hawk and Claire are up next. Vegeta gets up to 2 AoOs (assuming he has Combat Reflexes)
Cat: nidri can go heal fleir...having fi deal damage is probably more valuable.
clearly chad should roll one AOO for hernz to see if the rest matters ;)
(GM) Chad S. (GM): True. I'm guessing Claire will kill off the Orc and Giant on her turn.
Naah, I gotta let Vegeta roll his 18
LOL
Aaaaaaaand that's my queue for bed.
Cat: yeah, claire just needs to remember to take a step over so she doesn't fry veg.
and i guess we need to see where the giant is moving.
(GM) Chad S. (GM): The Giant will be moving NW if it survives.
Also, Nidri's intimidate ended.
Cat: yeah, bigger things on my mind right now.
will the giant also need another check to move out of the grease? :)
mm acrobatcis?
er.
lol spelling.
Hernz: I do have combat refexes!

Hernz strikes The Giant!
Hernz: Attack Result: 22
(Needs 26 to crit.)
Damage Result: 6
Crit: 20/x2
Crit Confirm: 13
Crit Damage: +10
Hernz: Special: Attacks treated as Magic.
Vegeta: that was me
Fi: Did you see that blue chicken?

Vegeta strikes The Giant!
Vegeta: Attack Result: 18
(Needs 26 to crit.)
Damage Result: 6
Crit: 20/x2
Crit Confirm: 19
Crit Damage: +4
Vegeta: Special: Attacks treated as Magic.
Hernz: LOLOL
woot, both hit... 12 damage might do it
Meghan: so ... killsteal for Claire, or healing?
Hernz: it might be dead after veg's 2 AoOs
Meghan: I could probably kill orc fighter B.

Hawk Hubertins stops singing and lowers his bow, but readies the action of casting TI if anyone barely misses an attack.
realtime 7/9 10:01 pm
Hernz: come on, die giant die!
As the Giant tries to stand up, Vegeta KOs it with a quick stomp.
(GM) Chad S. (GM): Kill Assist by the Elves!
Hawk prepares to finish this conflict off.
(GM) Chad S. (GM): Alright, Claire is up
Claire: Well, looks like I've done enough. I think the elves can take it from here.

Claire is healing Claire with Heavenly Fire Healing
Claire: Healing Result: 4
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day.
Heavenly Fire Healing uses remaining: 4
Meghan: I probably actually have 7 left
Claire does the sensible thing and sets herself aflame.
Meghan: since I don't think I've used them today
Round 6
(GM) Chad S. (GM): Kill steal squad, go!
Elven Warrior A attacks Orc Fighter B hitting AC 12 for 8 damage
Elven Archer A attacks Orc Fighter B hitting AC 6 for 2 damage
Hernz: I take it back, you can't roll for me
Meghan: ha-ha
here's hoping Fleir survives, too
(GM) Chad S. (GM): Elven Wizard A splits two magic missiles, hitting Orc Fighter B for 2 and Ogre B for 3 damage.
The Elven Wizard gets grumpy and kill steals the Orc Fighter.
Meghan: hooray
(GM) Chad S. (GM): Fleir, Fi, Vegeta and Nidri are up.
Meghan: see, that would've been a waste of my last spell. though if the ogre is there next round I'll go burn him

Vegeta 's aura fades

Fi is attacking Ogre B with Long Bow (Point Blank)!
Fi: Attack Result: 24
(Needs at least 29 to crit.)
Damage Result: 12
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +22
Fi: Type: piercing
Notes: Within 30'

Vegeta approaches carefully (fight def)...
Hernz: Ogre will get AoO on veg, AC 27

Cat casts Cure Moderate Wounds!
Cat: Fleir - heal 11 HPs.
of course, that's when i roll lower on the healz. :|
Hernz: sorry, AC 26
(GM) Chad S. (GM): It's OK, because...
Fi finishes off the last Ogre with a well-placed arrow.
Combat Over
Vegeta: To Fi: I still took out the bigger one!

Fi shrugs.
Nidranisan: Claire, you OK if I finish patching up Fleir?
Meghan: yeah, I'll just light myself on fire a little more.
Nidranisan: That's what I thought.
Nidranisan casts Cure Moderate Wounds!
Nidranisan: Fleir - heal 17 HPs.
Checking on the cages, you note several elves in the cage and a ramshackle forge. You also notice several black rocks, forged, melted and bent into crude weapons.

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 5
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day.
Heavenly Fire Healing uses remaining: 6
Nidranisan pats the puppy.
Nidranisan: Mm. no real surprise there.
Fi:
Fi : Craft (Alchemy)
Check	17

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 3
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day.
Heavenly Fire Healing uses remaining: 5
Nidranisan helps?
Fi: Sendrine?
Nidranisan:
Nidranisan : Craft (Alchemy)
Check	15
Nidranisan helps!

Claire is healing Claire with Heavenly Fire Healing
Claire: Healing Result: 5
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day.
Heavenly Fire Healing uses remaining: 4
Close enough.
No one else is injured, right?
Fi: Yup, Sendrine. Although some of this seems to be an Iron alloy?
(GM) Chad S. (GM): 13" toungues eat the food without the forks.
Claire: I really need to pick a second list spell...
Nidranisan: i wonder if that's to improve them as weaponry?
Fi: Might compensate for the brittleness?
One of the elves, a middle aged man, runs up to the edge of the cage and reaches his hands out.
Cat: are any of them injured?
Zey: Please! Help us!
Hernz: any sign of the crate?
Cat: also, any sign of the keys to the cages?
(GM) Chad S. (GM): None of them appear to have suffered any serious injuries. The giant has a key set.
Nidranisan goes and gets the keys.
Fi: Yes, save you. Totally why we are here.
Zey: Thank you! Thank you all. I knew we be rescued.
(GM) Chad S. (GM): The 3 elven killstealers mention they are going to talk to their captain and help secure the prisoners.
You notice the smashed remains of a crate near the cages.
Hernz: anything of interest in that tent?
Amid the refuse and dead animal pelts, you find some scrolls giving orders to the Orcs, Ogres and Giant. It is signed by Riga Plague-Bringer.
(GM) Chad S. (GM): Aaaaaand some loot, but I'll make a document later.
For tonight: Post questions you'd ask Zey and I'll make a handout answering them.
Chris: LOL. I just looked at the title for the handout, "Debrief with Master At Arms, Dorrel" and thought hey Chad's got the after mission discussion up... Wait...
Fi: Do you know what they were doing here? Why are there Ogres and Cave Trolls working with the Orcs? Did they obtain the black rock from that chest?
Hawk Hubertins: Where did that Giant come from? Why was it here in the forest with these orcs?
realtime 7/10, 9:16 pm
The middle-aged elf answers your questions to the best of his ability.
(GM) Chad S. (GM): See the "Q&A with Zey, the elven blacksmith" handout
I'm assuming you guys will unlock the cages.
Chris: yes...
(GM) Chad S. (GM): Yaaay! Boo Slavery!
Fi: Did mixing iron and the stone work out?
The party frees the imprisoned elves.
Zey: Had I more time, yes. I think you could create a iron/stone alloy if treated properly. Hmpf. If I were at my forge..
Alas, I wasn't exactly in the mood to give those idiots exactly what they wanted.
Fi: Yes, I understand. You should head back. We may be interested in discussing this further with you when you've had a chance to recover.
Chris: Assuming no one else comes up with questions.
Zey: Thank you. Thank all of you for your aid. I will make sure the Krimson treat you with honor and respect this evening.
The prisoners leave the cages, breathing sighs of relief. The rest of the elven cavalry arrives to escort them back.
As the soldiers escort the prisoners to safety, one of them run up to you.
Guard: Master at Arms Dorrel says the border is secure. Most of the fighting has left the border. The main force is returning back to the Krimson. Please tell me when you are ready to return back to the forest.
Fi: Yes, as soon as we complete our investigation.
Chris: Speaking of which, what's up with those "orders" from Plague-Bringer? Can we read them?
(GM) Chad S. (GM): Yes you can. Anyone speaks Orc?
Fi does, right?
Chris: yes.
(GM) Chad S. (GM): Feel free to read the "Riga Plague-Bringer's Orders" handout if you can read Orc.
Inside the cage, you see about 3 more Black Sendrine rocks and some slabs of iron, as well as a makeshift anvil, some crude blacksmith tools and barrel of water.
Fi: Might as well take the Sendrine.
So... CF got the crate with the Sendrine. These orders say to abduct Zey and threaten him to make him make weapons with iron and sendrine.
Blah blah blah, insert threats here if you screw up.
Who is the "Almighty Avase?"
Cloudwalker Clan?
Anyone familiar with these?
(GM) Chad S. (GM): Avase is the god of mutilation, strength and augmentation. His followers will find all sorts of ways to modify themselves and others to gain power and strength.
(That's a DC 10 K Relgion check)
Cat: was there anything else in the crate? or just the sendrine?
(GM) Chad S. (GM): The Cloudwalker Clan will require a Knowledge (Local) check of DC 25.
The smashed crate only has Sendrine in it. If something else was inside it was already taken long before you got here.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	14
Nope, not sure what Cloudwalker is. Sounds like maybe some kind of bird clan?
(GM) Chad S. (GM): These Cloudwalker Clan sound like pretty cooll guys. eh fights aliens and doesn't afraid of anything.
Fi: Well, they seem to have pissed off these Orcs.
(GM) Chad S. (GM): I'll let you guys figure out what you want to collect and do next. Also, any questions you have for Zey before he left.
Cat: er, i meant i was asking if Zey knew that, since apparently he saw them take the sendrine out of it :)
Zey: Oh. Yes. I saw some gold. Strange weapons, as well. One looked like a hollowed out rod. Most of them were taken away immediately.
Nidranisan: Hmm.
I wonder if we can track down where those weapons went. I suspect when we find CF, more will become clear.
Meghan: testing...
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 27 ft
Effects/Target One primary plus one additional/3 levels w/in 15 ft of primary target
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes
Description: This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Meghan casts Burning Arc!

Meghan is attacking Claire with Burning Arc!
Meghan: Damage: 4d6. Damage Result: 15
Burning Arc uses remaining: 3
School: evocation; Level 2
Casting Time: 1 standard action
Range: 27 ft One primary plus one additional/3 levels w/in 15 ft of primary target
Saving Throw: DC 17, Reflex half; Spell Resistance: Yes
Meghan:
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 35 ft
Effects/Target One primary plus one additional/3 levels w/in 15 ft of primary target
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes
Description: This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Meghan casts Burning Arc!

Meghan is attacking Claire with Burning Arc!
Meghan: Damage: 4d6. Damage Result: 11
Burning Arc uses remaining: 3
School: evocation; Level 2
Casting Time: 1 standard action
Range: 35 ft
Saving Throw: DC 17, Reflex half; Spell Resistance: Yes
Meghan:
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 35 ft
Effects/Target One primary plus one additional/3 levels w/in 15 ft of primary target
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes
Description: This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Meghan casts Burning Arc!

Meghan is attacking Claire with Burning Arc!
Meghan: Damage: 4d6. Damage Result: 18
Burning Arc uses remaining: 3
School: evocation; Level 2
Casting Time: 1 standard action
Range: 35 ft
Targets: One primary, 1.3333333333333333 secondary
Meghan: Saving Throw: DC 17, Reflex half; Spell Resistance: Yes
Claire : Burning Arc
School evocation;
Level Sorceror 2
Casting Time 1 standard action
Components V,S
Range 35 ft
Effects/Target One primary plus one additional/3 levels w/in 15 ft of primary target
Duration instantaneous
Saving Throw Reflex half
Spell Resistance Yes
Description: This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Meghan casts Burning Arc!

Meghan is attacking Claire with Burning Arc!
Meghan: Damage: 4d6. Damage Result: 16
Burning Arc uses remaining: 3
School: evocation; Level 2
Casting Time: 1 standard action
Range: 35 ft
Targets: One primary, 1 secondary
Meghan: Saving Throw: DC 17, Reflex half; Spell Resistance: Yes

Meghan casts Burning Arc!

Meghan is attacking Claire with Burning Arc!
Meghan: Damage: 4d6. Damage Result: 8
Burning Arc uses remaining: 3
School: evocation; Level 2
Casting Time: 1 standard action
Range: 35 ft
Targets: Claire|target
Meghan: Saving Throw: DC 17, Reflex half; Spell Resistance: Yes

Meghan casts Burning Arc!

Meghan is attacking Claire with Burning Arc!
Meghan: Damage: 4d6. Damage Result: 15
Burning Arc uses remaining: 3
School: evocation; Level 2
Casting Time: 1 standard action
Range: 35 ft
Targets: One primary , 1 secondary for half damage
Meghan: Saving Throw: DC 17, Reflex half; Spell Resistance: Yes
ok, I have a 2nd list spell now. It's a precision one.
(GM) Chad S. (GM): (OOG) Shylyetherhonceronimdarsamiburcerinardhon
(OOG) The third.
realtime 7/12 8:21 pm
(GM) Chad S. (GM): Is there anything else you are looking for or doing in this prisoner camp? If not, where to next?
Cat: we kinda need to track down CF, but we're also kinda tapped out.
i'd search the remains of the smashed crate before we leave, but i think we need to head back to elf-town, rest a night, and look for CF.
tomorrow.
(GM) Chad S. (GM): Alright, since this is the only suggestion I've heard in 2 days:
Searching through the remains of the crate yields nothing more than Black Sendrine chunks. Some of the wood is stained with the rock, similar to chalk or charcoal.
Cat: ok, well, we'll hang on to those i guess.
do we have any reasonable access to question remaining enemies out of earshot of elves?
(GM) Chad S. (GM): The majority of the force has left. There are about 10 soldiers on standby here to help you return to the forest.
Cat: wondering if we can wedge out any info about CF.
we have info that leads us to Riga, right?
sort of.
yeah, i support...camp out with the elves for a night to recover, then head west and look for Riga/CF.
(GM) Chad S. (GM): See the "Q&A with an Orc Prisoner" Handout for basic Q&A I'm assuming.
Hernz: if we go to that Riga's camp... get ready for fort saves :)
realtime 7/13 9:22 pm
(GM) Chad S. (GM): Any other questions you wanted to ask the prisoner? If not, where to next?
George: To Infinity And Beyond!
(GM) Chad S. (GM): lulz
George: Sounds like heading to Riga's camp makes some sense.
Chris: At the very least we need to recover. Probably should head back with the Elves first.
See if they have any more useful info on what's going on up north.
(GM) Chad S. (GM): Okay.
Taking what you can from the remains of the crate, the party heads back to the Krimson Forest.
On your way back, you notice many dead Half-Orcs and fewer fallen Elves.

Fi frowns.
In town, most of the soldiers are resting after a hard day of battle, with some sounds of celebration and some sounds of mourning.
Master at Arms, Dorrel nods as you approach.
George: What Chris said.
Master at Arms, Dorrel: Greetings, all. The defense was successful. We were able to defend the border and repel the orcs. I must thank you for rescuing Zey and his students.
We were successful, with minimal losses. How about you? Were you able to find what you needed to?
Chris: Should we let the Elves in on the fact that what we were looking for and why Zey was taken was for the same reason?
(GM) Chad S. (GM): (I assume you're asking the party that)
Master at Arms, Dorrel: At any rate, a feast for you all!
Chris: Yes.
Cat: i'd minimize what we know about the black sendrine.
like, they clearly wanted him to forge weapons out of it because it has some funky properties...but maybe not go into super detail on exactly what it does?

Hawk Hubertins smiles and sings a song about the battles of the day and the successful defense of the city.
Fi: We found what we were looking for. It was unfortunately what the Orcs were trying to have Zey forge into weapons.
We should discuss this more later.
Master at Arms, Dorrel: Yes, perhaps after the celebration.
The feast includes all sorts of breads, fowl, vegetables, and elven wine.
As the feast and the music come to an end, several elves carry in a treasure chest.
Master at Arms, Dorrel: Master Zey was quite thankful for your aid. He and the others you rescued chipped in. All of these gifts are yours.
(GM) Chad S. (GM): Check out the "Loot from Redlands" Handout under the "Shadow Over Redtooth" folder
Cat: i suppose it would be rude to start fondling them all right here.
should i just leave a pile of spellcraft checks for later?
Nidranisan : Spellcraft
Check	21
Nidranisan : Spellcraft
Check	27
Nidranisan : Spellcraft
Check	23
Nidranisan : Spellcraft
Check	14
Cat:
Nidranisan : Spellcraft
Check	27
Nidranisan : Spellcraft
Check	11
Nidranisan : Spellcraft
Check	29
so yeah, probably not that first ring or the boots... :)
...
i think i know someone who might want this necklace.
Cat: and probably someone who should have the ring.
but i'll let people dibs stuff if they want.
Chris: The Chain Shirt +1 would be a straightforward upgrade for Fi, since he already has a masterwork one currently.
Hernz: ring would be good ac for frontlining for veg... not sure if the other ring or boots might be better.
then again the ring is good for all too :)
Cat: not great for me, it probably does less when it's broken ;)
(GM) Chad S. (GM): Gasp! Timestamps were added!
(GM) Chad S.: Is it available for players?
Yes it is!
(GM) Chad S. (GM): Or maybe not. You can turn it on under the settings section. Go to the My Settings section and "Enable Chat Timestamps" should be near the bottom.
Chris: Yup
Fi: Hmm? What's this?

Fi pulls out a piece of paper while going through the chunks of Sendrine.
realtime 7/14 7:56 pm
(GM) Chad S. (GM): (I'll assume Fi points out the paper)
Cat: ooooooh fancy.
actually, kinda ugly.
but helpful.
(GM) Chad S. (GM): Stuck inside one of the rocks is a sheet of parchment. She splits it open and looks at it. The glyphs are in common, but it doesn't make sense...
Unless it's some kind of codex. Anyone knows Linguistics? (Or a good int check?)
Cat:
Nidranisan : Intelligence
Check	7
"If we all roll, eventually someone will roll something decent."
"WHELP, not me."
Hawk Hubertins:
Hawk Hubertins : Linguistics
Check	21
(GM) Chad S. (GM): After a few hours of study, Hawk is able to figure out the codex.
Hawk Hubertins: It's some kind of codex.
(GM) Chad S. (GM): Only trust Midnight.
Use lens on the starmetal.
Planning my final trick.
-Merki

Hawk Hubertins translates for the group.
(GM) Chad S. (GM): (Well, see above message for the translation.)
Vegeta: Anyone know this Midnight person?
(GM) Chad S. (GM): (George and Cat are putting Eric to bed.)
I assume Vegeta ate his customary bread and water during the feast? There were many types of bread, and Vegeta did notice several vegetarian dishes.
Hernz: rice and bread... I'm not vegetarian! lol
(GM) Chad S. (GM): Unless you guys are doing anything else, I'll fastforward to the next day.
Cat: he's grain-a-tarian.
hey, does this give hawk a leg up on eventually cracking merki's notes in general? :)
(GM) Chad S. (GM): Which notes should he look at?
Cat: don't we have some notebooks or something?
(GM) Chad S. (GM): Oh yeah, Merki's notes. This will help a bit.
Hawk Hubertins: Merki!!!!
(GM) Chad S. (GM): I'll fast forward, then.

gametime May 8, 1236 AD (morning)

The druids forecast a sunny day. Jovias Dewleaf seems to have recovered from his tiger mauling, and the Master At Arms seems slightly more joyful than usual.
Vegeta: Merki as clever in death as when he was alive... impressive
Any objections to me holding on to the ring until we ID the other items?
Cat: technically it's a new day, i can try again.
Nidranisan : Spellcraft
Check	28
Nidranisan : Spellcraft
Check	27
tadaaaaa.
looking at them again in the morning w/det magic.
Nidranisan: Jovias!
You're...back.
I hope you are feeling okay.
Cat: (also, i just blew one heck of a lot of good rolls on spellcraft checks ;) )

Fi can unnecessarily help.
Fi:
Fi : Linguistics
Check	5
Chris: Or not...
Fi: That one looks like a monkey.
Hernz: you rolled linguistics lol
Veg: "what's that magic item?"
Nidri: "I don't know"
Fi: "Let me help. Que es esa cosa magica?"
Veg + Nidri: ".........."
Chris: That was for the code breaking.
But yours is just as good.
Hernz: :)
let me see these chat timestamps...
oh, not bad at all
realtime 7/16, 3:59 pm
(GM) Chad S. (GM): Wait, what are you guys doing here in the afternoon? Wait, where was I last night? BUSTED
Nidri manages to identify everything, including the Ring of Sustenance and the Boots of the Cat.
Jovias Dewleaf: Yes, feeling much better now. A day of rest and relaxation will do that to you.
I heard the border defense went well. We drove most of the Orcs back, I think...
Finally mixed my liquid courage for the day. I hope you were able to accomplish your reasons for coming here... Whatever it is.
Cat: lolz.
busted.
Fi: Yes, we tracked down what we needed to find. Appears that someone stole it and gave it to the Orcs.
Chris: We've got a big order of execution to decide on. Should we try to track down CF now? Should we go back to Harvest Wharf to update Dakan and Marjorie before coming back? Should we try to figure out what/who this "Midnight" is?
If we feel time is of the essence then we should go after CF now to avoid the extra travel. On the downside we could be getting in over our head with lack of knowledge or backup.
Cat: i think we need to chase CF immediately. Shee keeps getting ahead of us.
realtime 7/16 8:50 pm
(GM) Chad S. (GM): DUN DUN DUN...! Decision time. All I can say is one of your decisions will go off the rails. Which decision is on rails? I won' tell!
Jovias Dewleaf: Oof. That sounds rough. No idea how you're going to jump into that battlefield and oh no you're thinking about going in there, aren't you.
Hernz: It just occurred to me, why did we even have to ID the items... wouldn't they have told us? Instead of a "here's a present... good luck figuring out what it does!!?? Muahahahaha"...
We've been chasing CF for so long, I've forgotten what CF stands for... I say we keep chasing
Chris: I don't think we know what it stands for.
Hernz: oh good, it's not memory loss... phew!
Hawk Hubertins: We're close. If we head back to report in, we might lose the trail. I say we go after CF now.
realtime 7/17, 9:19 pm
The party discusses matters, and decides they need to enter the Redtooth Lands and find CF.
Jovias Dewleaf: Oh boy. Looks like you guys are going, huh...I guess I should join you.
Jovias Dewleaf dusts himself off, then grabs his longsword.
Jovias Dewleaf: I will miss my day here...the minstrels are quite entertaining...
Should we tell the Master at Arms?
Fi: Yes, it would probably be for the best if someone knows where we are. You are welcome to join us, but please don't feel that you are required to. What we are about to do isn't under EFTC orders.
Jovias Dewleaf: Oh, now, we're talking...
Jovias Dewleaf juggles a potion between his hands
An hour later, the party gains an audience with the Master At Arms.
Master at Arms, Dorrel: The defense efforts went very well. The Orcs encroaching our borders have fled or were slain, and we suffered minimal losses. Even those annoying goblins left us alone.
Jovias mentioned you were going to give a status update. I assume you are on your way home...
Nidranisan: Actually, we have a few more...errands...before we return.
We will be investigating Riga's new wife first.
Fi: We suspect that she has caused the drastic change in Orc behavior.
realtime 7/18 8:57 pm
Hernz: I think we should try to sell/buy before we proceed... we have quite a bit of loot...I can't mod the loot sheet, but here's prices: Tracer Bullets 5000 GP, Ring of sus: 2500 GP, Boots: 1000, necklace 2700, prot ring: 2000, armors 1175, 1300
Master at Arms, Dorrel: I...see.
Hernz: and some of it is useful
(GM) Chad S. (GM): Gave you editing rights to that loot document
Hernz: done, thanks
we can actually buy legit stuff after this!
Master at Arms, Dorrel: Hmm. I don't think should march right into their camp...but I won't stop you.
Nidranisan: I don't think we were planning to be quite that blunt.
Hernz: we can just walk in and throw a few of those fireball beads and be done lol
Cat: i have this funny feeling clair might want those heh.
Master at Arms, Dorrel: Good, good.
Master at Arms, Dorrel smiles.
Master at Arms, Dorrel: Then I wish you the best of luck. Are you going too, Jovias?
Nidranisan: If there is anything else you know about them, though, we'd be interested to hear.
And of course if we find out anything of interest to you while we're there we will be sure that information gets back here.
Jovias Dewleaf: Ah, yes...I've grown a bit attached to them. And their town...useful to learn the outside world.
Jovias Dewleaf scratches himself nervously
Master at Arms, Dorrel: Well, enjoy your time in the Krimson, and best of luck to you.
Hernz: If people are ok, Veg will take the ring of prot as part of his loot split, unless someone else really wants it more
Cat: i don't think i can really use much/any of it.
(GM) Chad S. (GM): I'll let you guys figure out loot. Also, what is your plan? Jovias will help you as much as he can.
Cat: what do we actually know?
anything about the area at all?
(GM) Chad S. (GM): So you know about the four chieftains. Reeta mentioned she liberated the goblins who were slaves to the most powerful chieftan of the four.
CF is the new wife of Riga Plague-Bringer.
And you know where the Krimson Army marched during the assault yesterday.
You could guess a relatively safe path to travel upon that would take you closer to Riga's territory.
Chris: Vegeta could use the ring of sustenance too! Then he won't have to eat anything at all! And he could take more watches at night to boot! :-P
Hernz: lolol
make me a sentinel why dont you lol
Chris: Fi will take the Chain Shirt +1
And she will throw her Masterwork set into the pile to sell in exchange.
Hernz: If Hawk or Claire want any of those, take them... and then sell the rest! roll high!!! :)
Meghan: Did someone say necklace of fireballs?
Hernz: lol
Meghan: dibs
Hernz: those bullets are useless but worth so much... very nice find
Meghan: I think these handouts need dates on them
so I know how late to the game I am
Hernz: is it a diplo bomb to sell?
Chris: Does Hawk use armor?
Hernz: not sure
Ok, well, for when we sell, if it's a diplo check... let's see if I can help (assuming we can)... figure I'll leave a roll
Vegeta: Diplo Bomb: 118
oops
Diplo Bomb: 8
Hernz: yeah, I don't help
Claire:
Claire : Diplomacy
Check	35
does that help?
Hernz: +19!?!?! wow.... nice
Claire: this is my jam
Hernz: yup!! lol
Fi:
Fi : Diplomacy
Check	19
Chris: I hope the Elves don't feel too put off by us immediately selling what they gave us ;-)
Hernz: lolol
George: Gimme a sec to look at the loots. Hawk needs an armor upgrade, and I hear we might have something good for him.
Hawk Hubertins: Yeah, Hawk would take the Studded Leather +1 as a part of his share of the most recent loot.
George: And possibly the ring of sustenance, unless one of the other casters wants it.
Hernz: All yours... now assist Claire with a diplo to sell the remains?
George: Is Hawk assisting or making the roll?
Either way, here's Hawk:
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	19
Hernz: Claire has +19 bonus from god knows what lol... so we took her as lead
All I know is Chad is going to make us pay by having a lot of pit traps and saying "see, don't you wish you had boots of the cat now??"
realtime 7/19 8:44 pm
(GM) Chad S. (GM): Store owner's diplomacy 24
Hernz: sweet! go Claire bomb!
Claire manages to convince the store owners to buy her excess stuff at 65% of the purchase cost. Racism sucks! Tolerance rulez!
Hernz: I'll do the calcs
(GM) Chad S. (GM): Vegeta's abacus montage
Hernz: LOLOLOL
Veg gets: 1737 GP, 7 SP, 5 CP
Claire gets: 1282 GP, 7 SP, 5 CP
Fi gets: 2192 GP, 7 SP, 5 CP, plus 195 GP for his tradein
Hawk gets 649 GP
Nidri gets 3037 GP, 7 SP, 5 CP
Hernz: And Hawk, feel free to sell your armor too like Fi did I guess... not sure what you have now
This includes the 5000 GP distribution... all the loot
I hope I did that right hahaha
(GM) Chad S. (GM): You want to update the Loot! Document?
Hernz: once I verify it :)
done
Is purchase price always 100%?
(GM) Chad S. (GM): Hey Hernz: 50 Tracer bullets cost 100 gp total, not per bullet.
Hernz: the thing said Tracer Bullet... no plural... ok, redoing
good thing I just set a formula
(GM) Chad S. (GM): Hehe, yeah.
Hernz: updated the Loot from Redlands
(GM) Chad S. (GM): I need to make sure if that's 1 bullet or 50 bullets, but you should only get 100 gp out of that.
Hernz: that's the money we each take after accounting for the items we kept each
Cat: eventually, i'll figure out how broken works for magic stuff :)
...should i bother tracking xp, Chad, or will you just tell us when we level? :)
(GM) Chad S. (GM): I'll tell you guys when you level. There's a little more when you're done with this quest.
Cat: cool. i never updated the xp to next level :)
Chris: Chad, ammunition pricing is standard magic pricing per quantity 50. So it probably would be 5000 for 50 since those are +1 bullets plus something extra.
Cat: so, i will continue to not bother.
Chris: So, 1 bullet.
Hernz: hence the single +5 arrow you found in my run!! lol
(GM) Chad S. (GM): Righty. 1 Tracer Bullet it is.
Alright, make your purchases. Tomorrow I'll continue your investigation.
Cat: ...did the loot monies just change again?
'cause i already marked mine on my sheet
Hernz: not sure what everyone had before this last loot, but it now includes the split for the 5000gp and the items we sold
rather, that's in that separate loot from redlands
Cat: yeah i just meant there seems to be a lot of discussion around the bullets.
so ler us know if there is a recalculation of those redlands numbers.
Hernz: that's been updated
Cat: k .:)
Meghan: I have no idea if I've accounted for all my money. I got the bit Hernz just posted now. I've probably missed other things.
I probably want to ditch my wand of gravity bow, since Fi has the spell
realtime 7/20, 8:56 pm

gametime May 8, 1236 AD (morning)

The party figures out its finances before heading out to investigate more on CF.
(GM) Chad S. (GM): Is anyone making purchases?
Chris: I'm contemplating a +1 composite long bow (1)
Hernz: DO IT! I'm buying new magic fingers.... doh
Chris: Ok. Fi would like to sell her current bow (200GP) for that (2500GP)
Hernz: can we assume we sell all this at the price Claire haggled?
(GM) Chad S. (GM): Ah, I'll keep you at 50% sale price for your own stuff.
Chris: Ok. Putting all my gold (2400GP) on a weapon.
Hernz: need to borrow to make it 2500? (not sure if that's what it cost)
Chris: No. I've got it. It was 2400 after trade in.
I've got a small amount left.
The shopkeeper goes on about how the bow was carved out of Krimson Wood over ten years, enchanted by some of the greatest scholars, and verified by the Master At Arms himself.
Fi: Yes, a fine bow.
Merchant: A legendary bow for you, o esteemed archer! You've made quite a bargain today!
Fi: If you say so...
Hernz: lol
(GM) Chad S. (GM): What about you Vegeta?
Hernz: all set... short a few hundred
if we had had 5000 worth of bullets....... lol
Cat: need a loan?
i mean wtf am i gonna buy anyway.
Hernz: 800 GPs?
oops, 900 lol
Cat: yeah
i can do that np
Vegeta: Thanks Nidri
Nidranisan: NP, maybe free me up to hover over someone else? ;)
Vegeta: hahaha, just don't hover too far
Nidranisan: Never do.
Cat: mumble mumble nowhere to write down how much the bum owes me ;)

Vegeta will purchase a headband of wis+2
Hernz: I'll keep track... 900, thanks!
Cat: i put an 'item' that is 'IOU from Vegeta' heh
Merchant: It is said Shavanni Tinderrain, eccentric wizard, once wore this badge to help her concentrate, and prevent a town from flooding in torrential downpour!
Cat: descriptino 900 gp
Hernz: lol
Vegeta: um... yeah.... whatever old man, just take the money
Merchant: Yes! Of course! Sometimes you see her here, donating time and wealth to the School of Higher Knowledge! Of course, one as wise as you would know that already!
(GM) Chad S. (GM): Any other purchases?
George: Hawk sells his leather armor.
Vegeta: sounds like we good to go?
(GM) Chad S. (GM): Seems that way.
Cat: zoom zoom.
Taking into account various factors like the Krimson's defense yesterday, the patrols today and the known Orc camps, you notice a few of Riga's camps that were routed yesterday that should still be abandoned. Maybe a clue lies there?
(GM) Chad S. (GM): Sounds like a plan?
Hernz: sounds good to me
(GM) Chad S. (GM): Alright. Move out!
Any prep spells and the like you're doing? You guess the march to the camp will take about 4 hours.
Vegeta: I don't now if we have any spells that last that long
Hernz: ooc oops
Cat: i don't.
and yeah, sounds like our only source of leads.
dewleaf is tagging along?
As you travel out of town, past the border, and into the field, you notice the smashed Orc camps.
(GM) Chad S. (GM): Jovias Dewleaf follows the group, keeping to himself and holding onto his bottle of liquid courage.
Most of the orcs were stabbed, slashed, burned and bludgeoned.
Some of the Orcs weren't injured, but are dead.
Nidri figures the Orcs died from Fillth Fever.
Fi: Oh joy. That again?
(GM) Chad S. (GM): Feel free to make a Heal check.
Vegeta: Heal 15 assuming it's for info, and not to heal the orcs
Fi:
Fi : Heal
Check	12
Nidranisan:
Nidranisan : Heal
Check	18
Chris: great rolls, everyone.
Cat: i can't complain too loud about throwing a 10 on the "die"
Hernz: saving the good ones for when it counts.... init
a 9 is respectable outside of battle lol
Noting the state of disease and decay, these orcs had to have died weeks ago. But how could they have stayed so close to the border for that long?
Nidranisan: ...
definitely something weird going on here.
Hernz: dammit... next level I'll be immune to disease.. lol
Cat: haha
While investigating the Plague Bringer's Camp, they hear an panicked Orc shout from about 400 feet away.
(GM) Chad S. (GM): Anyone speaks Orc?
Cat: fi
Fi: Worms?
Vegeta: he speaking to us? calling US worms? calling the price of sayans a worm??
Fi: No. He saying there are worms all over. He is afraid.
Vegeta: perceptionize looking for worms or worm like creatures 30
Chris: bed time. g'night.
(GM) Chad S. (GM): Night Chris.
Night guys.
Meghan: though I suppose I can do that next time
eh
Vegeta: Over there! those demonic orcs are directing those worms to that wounded orc....
Hernz: can we tell if they've noticed us?
(GM) Chad S. (GM): They haven't noticed you.
Nidranisan:
Nidranisan : Perception
Check	7
The..what?
Vegeta: We can maybe surprise them... Claire, if you will... ;)
Claire:
Claire : Perception
Check	18
wait, what are we doing?
Nidranisan: apparently, saving an orc from other demonic orcs commanding worms.
Vegeta: I'm aching for a fight heheh
Claire: well, that's gross
Nidranisan: because the normal orc might have some info we need.
Claire: so ... worm burning time?
Vegeta: yeah, info... yes, of course...
Jovias Dewleaf scratches his head
Jovias Dewleaf: Well then, time for this, then.
Jovias Dewleaf swallows his flask of liquid courage.
Jovias Dewleaf: Okay, let's save that stupid orc.
Nidranisan: sure, just, maybe hang back a step?
let veg and fleir go up front.
Claire: are we in prep round?
yeah
who needs armor?
(someday I will save enough for a ring of prot)
Hernz: veg as per usual
(GM) Chad S. (GM): Yeah, you guys can prep and rearrange yourselves on the dark gray area.
Bed time for me.

Claire is using their item Wand of Mage Armor
Claire: Wand of Mage Armor uses remaining: 27

Claire is using their item Wand of Mage Armor
Claire: Wand of Mage Armor uses remaining: 26
One for Vegeta, one for me
Vegeta: thanks
Hernz: what are the chances this is the only fight for the day?
Cat: took 4 hrs to get here...i'd think plan for 2 fights just in case.
so, who wants to bet these worms are mindless? ;)
Vegeta: I'll draw the worms' attentions... Fi, that orc is all yours
Cat: i have time for one prep spell before we jump them?
Hernz: yup
Cat: you want magic weapon?
i can armor up first round after you run off.
Vegeta: heh, go for it ;)
Nidranisan casts Magic Weapon on Vegeta!
Nidranisan: Targets/Area: weapon touched
Duration: 1 min/lvl
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.
Cat: chad, queue me to armor up unless someone is somehow already dying by my first actual turn. :)
Hernz: lol
Cat: or unless i get 2 preps, since claire is casting 2.
Meghan: but I'm asleepyness now
good night
Cat: yeah, i'm off shortly too
Vegeta: Initiative 9 for when needed if I'm not around
Hernz: night guys
Nidranisan:
Nidranisan : Initiative
Check	11.02
Cat: marked off my arrmor up on assumption of 2 prep actions.
g'night folks :)
Claire:
Claire : Initiative
Check	5.01
Chris: I think Fi will probably go where Jovias is now, if Fi is taking on the Half-Demon Orc.

Fi casts Gravity Bow!
Fi: Duration: 4 minutes
Chris: Is there a relevant skill check for knowing what the worms are?
realtime 7/21 7:57 pm
(GM) Chad S. (GM): Jovias's Init 21
Enemy's init 11
Waiting on Fi, Fleir and Hawk's initiative.
K. Dungeoneering checks will tell you more about the worms.
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	19.02
Hawk Hubertins : Knowledge-Dungeoneering
Check	15
George: If Hawk still has a prep spell casting available, he'll cast abundant Ammunition on Fi.
Fi:
Fi : Knowledge-Dungeoneering
Check	17
Fi : Initiative
Check	16.04
Fleir:
Fleir : Initiative
Check	5.03
Cat: hmmmm
if you gys can take down worm B i might be able to go heal the orc...
realtime 7/22 10:04pm
(GM) Chad S. (GM): Fi and Hawk deduce the small worms are Larval Slime Crawlers. http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/slime-crawler-larval-tohc
Jovias Dewleaf: Fine. Let's kill those stupid worms.
Jovias throws a bomb at Worm B, hitting touch AC 25 for 9 damage
Stupid Worms!
Now I have to save an Orc.
Hmpf.
(GM) Chad S. (GM): Hawk, Fi and Nidri are up next.

Fi is attacking Half-Demon Orc with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 26
(Needs at least 27 to crit.)
Damage Result: 11
Crit: 20/x3
Crit Confirm: 25
Crit Damage: +26
Fi: Type: piercing

Fi is attacking Half-Demon Orc with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 25
(Needs at least 27 to crit.)
Damage Result: 12
Crit: 20/x3
Crit Confirm: 22
Type: piercing
Fi: Crit Damage: +29
(GM) Chad S. (GM): Fi quickly nails the demon orc.
(Huh, happy I gave it more HP)
Chris: had my good rolls all at once.
Cat: heh
no kidding.
Fi: I guess that salesman was right...
Nidranisan casts Resistance on Nidri!
Nidranisan: Duration: 1 minute. +1 bonus on saving throws
realtime 7/23, 9:04 pm
Nidri protects herself.
(GM) Chad S. (GM): Hawk?
Hawk Hubertins: Be careful of the big ones! They can paralyze you.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 5
Note: Effect lasts for 2 rounds after song has ended.
George: We're still in the same day as the sequence of fights, right?
(GM) Chad S. (GM): Nope, it's a new day
George: Oh, cool. Then I have a lot more rounds than that.
Did Hawk have time to cast AA on Fi before the fight started?
(GM) Chad S. (GM): Sure did. What's AA?

Hawk Hubertins casts Abundant Ammunition on Fi's quiver!
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 standard
Components: V, S, M/DF (a single piece of ammunition)
Range: One container, touched
Targets/Area: N/A
Duration: 1 min/level
Hawk Hubertins: Saving Throw: DC 15, N/A; Spell Resistance: No
George: Any non-magical arrow Fi shoots is automatically replaced by an exact replica for the duration of the spell.
(GM) Chad S. (GM): Worm C attacks the Wounded Orc, hitting AC 11 for 2 damage. Grabs vs CMD 19
Three of the worms surround the Orc. One of them fails to lash him with the tentacles. The Orc yells.
(GM) Chad S. (GM): Big Worm A attacks Jovias, hitting AC 6 for 5 damage.
Big Worm B attacks Jovias, hitting AC 6 for 3 damage.
The Half-Demon runs behind one of the rocks. Some of its wounds close.
a group of worms erupt from the ground.
(GM) Chad S. (GM): Vegeta, Fleir, and Claire are up.
Oops, the worms have 10 ft space.
The worms also lashed out 10 ft far with their tentacles.
Jovias Dewleaf: Come back here you stupid Orc! Tell these worms to go away!
(GM) Chad S. (GM): Who knows Orc (Besides Fi?)
Cat: nidri is gonna see if someone can clear out worm A
before her next go...only way to really get to the orc...
Hernz: if Veg were to move up 40ft (his move) (or even 60 via burning some ki), would he be able to get a clear shot at the half-demon orc?
I'm guessing I should be able to... with a few AoOs from the reach words
worms*
but hoping I don't have to do more than my 40ft move
Chris: If you can get to the row just below him, then you avoid all cover.
So anywhere from directly below Worm G to the rock.
With only 40' he'll have partial cover.
Hernz: hm.... what's that +2 AC?
Chris: Yeah
Fleir will move up and attack. (probably provoking)

Fleir is attacking Big Worm B with Powerful Bite!
Fleir: Attack Result: 17
(Needs at least 26 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 15
Crit Damage: +11
Vegeta: dammit, someone's got to get to that orc
I'll try to finish him off

Vegeta bursts into a blue aura, increasing his speed.
Hernz: Veg will provoke from Big Worm A, Worm G, and Big Worm C... AC 25

Vegeta shoots an energy blast at Half-Demon Orc!
Vegeta: Ranged Touch Att: 8
(Needs 26 to crit.)
Damage Result: 14
Crit: 20/x2
Crit Confirm: 28
Crit Damage: +9
Hernz: Mother F

Vegeta has 10 ki remaining
Hernz: Fi stole all the good rolls
realtime 7/24 7:55 pm
(GM) Chad S. (GM): Big Worm A's AoO hits Vegeta on AC 20 for 4 damage
Big Worm C's AoO hits Vegeta on AC 10 for 3 damage
Worm G's AoO hits Vegeta on AC 4 for 4 damage. Grab vs CMD 7
Vegeta rushes up and blasts energy at the Demon Orc, smashing a nearby rock.
(GM) Chad S. (GM): Big Worm B's AoO hits Fleir on AC 9 for 3 damage.
Fleir ducks under the worm's tentacle and bites into it.
(GM) Chad S. (GM): Claire is up next.
Cat: claiiiiiire...laser worm A! :)
(GM) Chad S. (GM): lulz
Cat: btw is the orc actually prone like the picture?
or is that just artistic lisence? :)
(GM) Chad S. (GM): Jovias is gonna huck another bomb at the worms. Their fault for clumping up like that.
The Wounded Orc is prone, yes.
Cat: the two big ones there?
is he gonna like, 5' back first? :)
(GM) Chad S. (GM): Jovias is gonna blow up some worms
Cat: ...i'm gonna be really sad if veg gets himself paralyzed over there in worm central.
Meghan: Ugh, I meant to take an action yesterday
burninate
Hah. I can burninate from here.

Meghan casts Burning Arc!

Meghan is attacking Big Worm A with Burning Arc!
Meghan: Damage: 4d6. Damage Result: 19
Burning Arc uses remaining: 3
School: evocation; Level 2
Casting Time: 1 standard action
Range: 35 ft
Targets: One primary, 1 secondary for half damage
Meghan: Saving Throw: DC 17, Reflex half; Spell Resistance: Yes
secondary target is big worm b
rolling 2d6 damage for second target
(
2
+
4
)
= 6
welp
realtime 7/25 9:05 pm
Claire points and an arc of flame jumps out at Big Worm A.
(GM) Chad S. (GM): Big Worm's A reflex save DC 17 23
Big Worm's B reflex save DC 15 16
Meghan: ugh
stupid reflex saves
The worms quickly squirm out of the way of da fiyah!
Jovias Dewleaf: Stand still and let Claire burn you already! She has good aim for an Aasimar!
Round 2
(GM) Chad S. (GM): Jovias seems to be in a worse mood than usual. He takes a step back and hurls a bomb at Big Worm A, hoping to hit A and B without hitting Fleir.
Claire: Yeah I ... hey!
(GM) Chad S. (GM): Jovias tries a ranged touch attack against Big Worm A, hitting AC 23 for 10 damage
Big Worm A's reflex save DC 13 20
Big Worm B's reflex save DC 13 23
Jovias's alchemical bomb carefully explodes, leaving Fleir unscathed. Unfortunately the worms' agility protects them from getting fried by the flames.
(GM) Chad S. (GM): Fi, Nidri and Hawk are next.

George is activating his Bard ability, Inspire Courage +1
George: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 15
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 15
Note: Effect lasts for 2 rounds after song has ended.
Hawk sings and moves.
George: How specific does a readied action have to be? Can Hawk ready the action of casting a spell, or does it have to be a specific spell?
The rules on that are a little vague.
(GM) Chad S. (GM): Yeah, I see what you mean. I think it's similar to readying a counterspell in that you choose the spell when your readied action triggers, and not before.
So you can ready an action to "cast a spell" and figure out what that is when it triggers
George: Then Hawk is going to ready casting a spell when an ally misses an attack.
(GM) Chad S. (GM): Okay, got it.
Fi and Nidri are up next.
Cat: hmmmm.
(GM) Chad S. (GM): Gonna be risky...

Fi is attacking Big Worm B with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 23
(Needs at least 28 to crit.)
Damage Result: 14
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +18
Fi: Type: piercing

Fi is attacking Big Worm A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 24
(Needs at least 28 to crit.)
Damage Result: 17
Crit: 20/x3
Crit Confirm: 15
Crit Damage: +18
Fi: Type: piercing
Fi's quickly finishes off the big worms.
Jovias Dewleaf: Good aim, Fi.
Where to next? Help your human friend or that half-dead orc?
Fi: I think keeping Vegeta alive is more important.
Chris: (Not because he is any more charismatic than the Orc or anything)
(GM) Chad S. (GM): Vegeta smiles
Cat: i think i'm gonna cast and run and deal with the AOO.
veg is gonna have to deal with himself for a round or two heh.
actually, i think i can go around like a doof
and not provoke.
the little ones don't have reach, just the big ones?
Chris: yeah
Cat: ok, well, let's go see if i get my ass kicked.
casting and then running up, so i don't provoke.

Cat casts Cure Moderate Wounds!
Cat: Wounded Orc - heal 14 HPs.
Claire: Awww, I was gonna burning hands them.
wait, the orc is good?
Cat: well, it was a round too late.
Claire: hah
Meghan: might want to go back to ooc
Cat: pretty sure i don't want the worms eating it.
Meghan: fiiiiiine
is he good? I could set him on fire
Chris: probably not, we just want to keep him alive for questioning.
realtime 7/26 8:33 pm
Nidri runs up and heals the Orc. The orc yells something triumphantly.
(GM) Chad S. (GM): Worm C uses a tentacle on the Wounded Orc, hitting AC 13 for 4 damage. It grabs vs a CMD of 18
Worm C lashes out at the Orc and pulls it into its personal space. (The Orc is at 12/16 HP)
(GM) Chad S. (GM): Worm D uses a tentacle on Nidri, hitting AC 3 for 2 damage. It grabs vs a CMD of 14
Worm D bites Nidri, hitting AC 12 for 5 damage.
Worm A uses a tentacle on the Wounded Orc, hitting AC 2 for 4 damage. It grabs vs a CMD of 10
Worm A bites Nidri, hitting AC 19 for 5 damage.
Hey Nidri, I don't think you armored up. Did you? I see your AC as 16 right now.
Cat: such a good question
Hernz: lol
Cat: i did armor up. 16 is with demonhide.
One of the worms manages to bite hard on Nidri, but she evades their tentacles.
Nidranisan: Anyone wanna clue us in on what the orc is saying?
The Half-Demon Orc casts a spell, then tries to touch Vegeta.
Cat: lolz.
(GM) Chad S. (GM): Half-Demon Orc's Melee Touch attack vs Vegeta hits AC 20
Hernz: 21....
(GM) Chad S. (GM): Aaaaaaand a whiff
Cat: hah!
Hernz: thanks to that headband I bought with Nidri's loan lol
Cat: and that's why i give loans :)
so now i don't have to run over there and fix you!
Hernz: lol
(GM) Chad S. (GM): Big Worm C lashes at Vegeta, hitting AC 23 for 3 damage
Hernz: only way to hit me....
(GM) Chad S. (GM): Big Worm C confirms lashing at Vegeta, hitting AC 22 for 5 damage
Did that confirm? No matter, make a Fort Save DC 13
Hernz: AC25, so no
(GM) Chad S. (GM): Alright, Fort Save me.
Vegeta: Fort 24
Hernz: woot
(GM) Chad S. (GM): Big Worm C lashes at Vegeta, hitting AC 20 for 3 damage
Big Worm C lashes at Vegeta, hitting AC 6 for 3 damage
Big Worm C lashes at Vegeta, hitting AC 19 for 4 damage
Big Worm C bites Vegeta, hitting AC 9 for 4 damage
Hernz: the big worm hits 5 times???
(GM) Chad S. (GM): Yes
Vegeta: wow
Hernz: good thing Fi killed the other 2
(GM) Chad S. (GM): Worm E uses a tentacle on Vegeta, hitting AC 19 for 2 damage. It grabs vs a CMD of 18
Worm E bites Vegeta, hitting AC 5 for 4 damage.
Worm G uses a tentacle on Vegeta, hitting AC 15 for 2 damage. It grabs vs a CMD of 16
Worm G bites Vegeta, hitting AC 18 for 4 damage.
Worm F uses a tentacle on Vegeta, hitting AC 8 for 2 damage. It grabs vs a CMD of 9
Vegeta is as slippery as ever, but he does get slapped by a slimy tentacle.
(GM) Chad S. (GM): The wounded Orc tries to break free vs the CMD 9
The Orc (at 12/16 HP) tries to break free, but fails.
(GM) Chad S. (GM): Vegeta, Fleir and Claire are up.
Hernz: ok, get ready to take AoOs as I cast next to all these
(GM) Chad S. (GM): Any speak orc besides Fi? I think it's just him.
Oy.
Hernz: if I get hit, what's it take to keep the spell up?
(GM) Chad S. (GM): You'll need a concentration check equal to 10 + spell level + damage
I have no idea what your caster level and stat mod are.
Hernz: lol
(GM) Chad S. (GM): But you would add that to your d20
Okay, you're provoking. Let's see if any roll a 20.
Hernz: if I step below Worm F, do I get a clear shot at the demon orc?
(GM) Chad S. (GM): Half-Demon Orc 19
Big Worm 18
Worm E 16
Worm F 16
Worm G 10
Hernz: woooo
(GM) Chad S. (GM): Alright, you're clear to go

Vegeta shoots an energy blast at Half-Demon Orc!
Vegeta: Ranged Touch Att: 18
(Needs 26 to crit.)
Damage Result: 20
Crit: 20/x2
Crit Confirm: 27
Crit Damage: +10
Vegeta: POOF, you're dead!
Vegeta finds some sunglasses to don as the Half-Demon Orc explodes in burst of sunlight.
Hernz: lol

Vegeta 8 Ki left
(GM) Chad S. (GM): Oh, the Big Worm has combat reflexes.
Big Worm 10
Doesn't matter.
Big Worm 19
Vegeta: I'm here Nidri!
(GM) Chad S. (GM): Hehe, you provoked 3 times (Casting, Ranged Attack, moving through threatened spaces)
Hernz: holy crap
(GM) Chad S. (GM): Luckily you also have Godlike AC
Hernz: I think I just took 18 hits hahaha
that's the one thing veg does
(GM) Chad S. (GM): 14
14 times
Fleir and Claire are up next.
Fi: The Orc is glad that he can feel his legs again. And I think that the Orc we just killed was once his sister.
Jovias Dewleaf: Hmpf. One less orc invading the Krimson!
Fi: Yes, but the fact that she had been turned demonic is more conerning.
concerning
Jovias Dewleaf flourishes his longsword in one hand and another alchemical bomb in the other.
Jovias Dewleaf: Hmm...Good point.

Fleir is attacking Worm F with Powerful Bite!
Fleir: Attack Result: 26
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 22
Crit Damage: +12
Chris: Sure. why not.
Fleir barks out something sly, then puts on a pair of sunglasses. Jovias yells "YEEEEEEEEEAH" in response.
Nidranisan: Remind me to examine her for more of these aspect items.
(GM) Chad S. (GM): Claire is up.
Nidranisan long-distance high-fives fleir. Er, yeah, that totally works.
Chris: "ranged touch"
(GM) Chad S. (GM): That provokes!
They decline to take advantage, in case you provoke again
Meghan: Hah. I can hit Worm A from here.
Cat: gonna go hit the big one instead?
Meghan: yeah.
Cat: sweet. :)

Claire casts Burning Arc!

Claire is attacking Big Worm C with Burning Arc!
Claire: Damage (primary): 4d6, 18
Burning Arc uses remaining: 2
Damage (secondary): 2d6, 2
School: evocation; Level 2
Casting Time: 1 standard action
Range: 35 ft
Claire: Targets: One primary, 1 secondary for half damage
Saving Throw: DC 17, Reflex half; Spell Resistance: Yes
ugh, secondary damage didn't roll right.
Cat: i thought the secondary was literally divided by two, not re-rolled.
maybe i've been doing it wrong :)
Claire: Yeah, I don't know
Cat: ...is the big worm's health bar cut off because it goes off the top of the map?
(GM) Chad S. (GM): At least for this spell, it says the damage dice are halved and not the damage.
Yes, the Big Worm is too high up the page to see the HP.
Cat: aaaaaah brilliant, it actually specifies!
also, hilarious.
(GM) Chad S. (GM): Big Worm C's Reflex Save 8
Meghan: Yeah.
Cat: also, my finger has now healed enough that i reflexively want to type with it, but it friggin' fatfingers EVERYTHING.
The Big Worm is almost burned to a crisp! (It's at 1 HP)
Meghan: but I'm having trouble writing the formula to have it roll half of my level number of dice
rolling floor(4/2)d6
floor(4/2)
= 2
see?
not good
Cat: yeah, dunno if the app is smart enough to formula the number of dice.
Meghan: ugh
uuuuuugh
Cat: they need to just give me a scripting language if they're gonna do macros.
Meghan: right?
Cat: i should be able to floor things into a var and then roll that many dice.
i mean dude, we're nerds.
Meghan: ok, fine:
rolling 2d6
(
6
+
1
)
= 7
there, that's my secondary damage
I'll just have to upload my macro text when I level up to ... 6, I guess
(GM) Chad S. (GM): The chat does accept JavaScript stuff, but I don't know who has access to it. I'm mentor level so I can mess around with it, but I don't know if that spreads to my campaigns.
Oh yeah Claire, who is your secondary target?
Meghan: and then I'll get a third target
worm G
(GM) Chad S. (GM): Worm G's reflex save 11
Worm G, however, is fried.
(GM) Chad S. (GM): And Worm E is the third, I presume?
Meghan: there is no third
I"m only leevl 4
(GM) Chad S. (GM): Oh, nvm
Round 3
Meghan: at level 6 I'll get a third target.
Jovias Dewleaf scratches his head
Nidranisan: Mmm, BBQ.
Jovias Dewleaf: Hmm, much too crowded over there. I'll let your Elven precision handle that crowd, Fi.
Jovias throws a bomb at Big Worm C, hitting touch AC 16 for 13 damage
Big Worm C's reflex save DC 13 16
Worm E's reflex save DC 13 21
(GM) Chad S. (GM): Oh wait, neither have more than 6 HP
Fi: Nice cleanup.
Jovias chucks another bomb to finish off the Big Worm and its ally.
Jovias Dewleaf: The Krimson Guard pride themselves on finishing off encounters, Fi!
(GM) Chad S. (GM): Hawk, Fi and Nidri are up next.

Fi is attacking Worm D with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 25
(Needs at least 28 to crit.)
Damage Result: 14
Crit Confirm: 17
Crit: 20/x3
Crit Damage: +25
Fi: Type: piercing

Fi is attacking Worm A with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 15
(Needs at least 28 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +28
Fi: Type: piercing
Fi barely nails one of the worms, but the other shot was a sure kill.
(GM) Chad S. (GM): Hawk and Nidri.

Fi is starting to believe that this is the best bow ever.
Nidranisan: Nice one, sharpshooter.
(GM) Chad S. (GM): The merchant didn't lie! He didn't lie!
Nidranisan casts Guidance on Vegeta!
Nidranisan: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll)

Hawk Hubertins stops singing and watches the rest of the fight.
George: Hawk will continue to have readied to cast a spell if someone misses.
Also, persistent song, so bardsong lasts 2 more rounds.
Cat: we were running around out in the yard today, and eric made me impersonate like half the avengers. Including at least two requests for hawkeye.
sorry, fi reminded me. :)
(GM) Chad S. (GM): Fi's just an elf. With a bow.
The Worm continues trying to eat on the Orc, hitting CMD 25
It deals 4 damage.
Wounded Orc is at 8/16 HP
The Wounded Orc tries to break free! 7
Nnnnnnope
Nidranisan: ...
Cat: hey veg, you can punch into a grapple, right? :)
The Worm continues to chew on its meal as the orc struggles to escape its grip.
Hernz: I'm gonna try... might need hawks help to hit to make up any penalties lol
The Orc's shouts are muffled by a mass of tentacles.
Cat: effect of bardsong is still up and i think he has prepped his thing for if you only miss by a little.
(GM) Chad S. (GM): You want to clean this up, Vegeta?
Cat: also guidance will give +1 on one attack at least.
Hernz: using guidance on first hit

Vegeta Pummels Worm C, concentrating all his attacks in one area.
Vegeta:
Attack Results: 9 || 19
(Needs 25 on either hit to crit.)
Damage(blunt): 4 || 3
Crit: 20/x2; Crit Confirm: 15
Crit Dmg (blunt): +5 || +10
Vegeta: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic.
Special 2: If hit by first hit, Fort save DC 18 or be stunned for 1 round
Cat: lolz.
Vegeta: so 10 and 19
Cat: is the 19 close? :)
Hernz: and the best damage rolls ever.............
(GM) Chad S. (GM): So the 10 misses by 3.
Can Hawk help that?
The 19 will hit.
Hernz: including into grapple?
I say go for it... it's my stun hit
Cat: george just reappeared and is reading :)
spoilers, yes, he can help
George: Regardless, Veg missed, which triggers Hawk's action.
Cat: truth.
Hernz: true

Hawk Hubertins casts Gallant Inspiration on Vegeta granting +6 to the last roll!
Hernz: nice!
Vegeta punches the worm, killing it. The Orc crawls out of its mouth.
Fi: Woo!
Combat Over
Fi: [Orc] You Ok? Slime not too bad?
Jovias Dewleaf: So....do we tie him up? Knock him out? Threaten him a little?
Nidranisan: we ask him questions.
honestly, probably nicely, and he'll tell us what we need to know.
Orc falls to his knees and holds out his wrists to be restrained.
Nidranisan sighs.
Jovias Dewleaf: Well, at least this Orc knows proper procedure.
Orc stands up with his arms at his side
Fi: [Orc] Do you speak any common?
Orc: Ahh....y-y-yeah. Zugzug. Momma said "learn da Comm-on Tongue. So you beg to elves when you lose."
Fi: Wise Mom.
Jovias Dewleaf: Indeed.
Elven is better though.
Fi: Could you describe what happened here?
Orc: Uhm...Okay. Okay. Me and sister clan pledge alleg-iance with Riga Plague-Bringer after he burn last chief.
Riga's Queen Fetish comes up and say "if you loyal you won't burn. But if you lie, you will burn!" So me and sister say "Waaagh! We gotta run!"
We prepare to leave over the week. Some people get sick, then burn away. Some people get sick, but then get strong! Still sick but strong!
And some Orc, they get very loyal. Then they sprout tail and wings, and claws like uh...blue lady.
Orc points at Nidri
Nidranisan: Is that what Riga's queen looks like?
Orc: So finally, me and sister get out of village. Me feel tired, but she feel great.
She feel so great, she sprout wings and feet become cloves like bull's!
Uhh, Riga's queen look like Orc. Pretty Orc. Dressed in Red dress.
Sister say I am a traitor and she make example out of me. Me say, you not my sister and she tell the worms to eat me!
Me run and run until I get tired. Me lean against rock, think this is the end. Then you came and saved me.
Right? You save me?
Fi: I have no desire to hurt you.
Do you have some place to go?
Nidranisan goes over to check demon girl.
Nidranisan casts det magic on the way.
Orc: Uhm...no. Me hear story about Orc who left Redtooth and made house. Maybe me will do that. Or maybe me find her?
Fi: Yes. I would suggest you seek Halgresh for guidance. She can help you find out what to do next.
If you can give us a description of what we will face ahead then I will tell you where she lives.
Orc: Hal-gresh? Oh! [Orc]Halgresh! [Common]Okay, okay.
Wait, the Redtooth land is, um...er...dis-beas? No, um, dis-please? No um, disease! Yah, diseased!
This soil used to be red.
Now it is gray.
Soon it turn black. When it black, your body burn and you get sick.
You get sick real fast.
Nidranisan: (To GM) rolling 1d20 + 10
(
7
)+10
= 17
Orc: It why me and sister get out. Me see people burn in a day. When Riga make you burn, it takes a week. But since Queen Fetish, he burn body in a day.
Fi: I see.
Nidranisan: (To GM) rolling 1d20 + 7
(
11
)+7
= 18
Nidranisan: Anyone else want to take a look at this?
Well, any other spellcasty people...

Claire sighs
Meghan: am I rolling something?
Nidranisan: There's some funny magic, but it's not from an item.
Cat: spellcraft and/or k.planes might help me out :)
Claire:
Claire : Knowledge-Planes
Check	17
Meghan: good?
Cat: that help, chad? :)
(GM) Chad S. (GM): Yes, that helps. Spellcraft may help, too.
Cat: yeah, maybe beat at 20 on that one tho ;)
Claire:
Claire : Spellcraft
Check	18
Cat: heh.
Meghan: I don't have much of a chance of beating a 20 on spellcraft.
Cat: yeah, i rolled not so great.
Meghan: Now, Diplomacy? I beat 20 95% of the time.
Cat: heh.
well, i cannot intimidate info out of the corpse.
this is basically a half-fiend, but she hasn't always been.
Chris: "Magic would you be so kind as to identify your source and nature?"
Cat: lolz ic
Nidranisan: this is basically a half-fiend, but she hasn't always been.
and it's not coming from an item.
she's somehow been...turned.
Fi: Ok. So we need to avoid black land.
Nidranisan: yeah.
Fi: If things start to look like too much for us, I suggest we make this into a scouting mission and try to get as much info as possible.
Orc: Ahh...can me go now?
Nidranisan casts Cure Light on Wounded Orc!
Nidranisan: heal 6 HPs.
Chris: Can we assume that he gives us a little info about layout and rough numbers we are looking at before he goes?
Fi: [Orc] What's your name?
(GM) Chad S. (GM): Yes, he'll give a recollection of what he saw, and the nearby areas from his home village. He'll also point out a rough outline of the black lands.
Orc: Me name, uhhh. Momma call me "Lugtan". And she call sister "Lugton."
Cat: totally picturing ruffnut and tuffnut.

Fi suppresses a laugh and turns it into a cough.
Fi: [Orc] Thank you, Lugtan. Halgresh lives that way.
Orc: Yaaaay! Me gonna make it after all!
Fi: [Orc] (Insert accurate directions here)
Nidranisan: You should be healed up in another day or two. If you travel carefully you should get there fine.
The Orc happily jogs away after talking to Fi.

Fi bursts out laughing.
Jovias Dewleaf: Hmm...I feel like I've heard that word before...
Nidranisan: ...what's the deal with the names?
Fi: His name means "Idiot!"
Jovias Dewleaf: THAT explains a lot.
Nidranisan: and hers means dumbass?
Fi: No quite the opposite.
Nidranisan: lol.
i mean
Nidranisan laughs.
Jovias Dewleaf: Orcs call themselves lugtan all the time when they are captured.
Err...where to next?
Nidranisan: Yeah, got any plans after that chat, FI?
Fi: I suggest we try to figure out what we are up against. I'm a little worried that we may be in over our heads if we try to do anything about CF right now.
Let's use our time here as scouts. If we see an opportunity, we can take it though.
Vegeta: hmph....
Jovias Dewleaf: Stupid orcs.
Fi: It's not the Orcs I'm worried about. CF has been interfering with man races all around here.
many
Nidranisan: Sure.
If you have a clear shot though, so to speak, don't hesitate.
Jovias Dewleaf: Hmm...I have half an hour before my liquid courage wears off...sure why not?
Nidranisan: Lets go see what we can find.
(GM) Chad S. (GM): Alright. Describe what you are looking for and what information you would like me to report on. Survival, Stealth, Perception, Knowledge (Local) and Heal may be useful skills to roll.
I figure K. Local will let you understand the social structure of the orc villages, and Heal will help you understand the spread of disease.
Cat: things i would like to know include...relative power level of CF, what she's doing to contaminate the land and how to resist it, size of their army.
Vegeta: Survival: 7, Stealth: 17, Perception: 27, Heal: 24
Hernz: power level of CF, yes!
Cat: will try to nudge george on rolling k.local, i think hawk has it or can make one check a day.
(GM) Chad S. (GM): Seems that way. Bedtime for me, but I'll make a handout answering your questions in time for tomorrow.
Nidranisan: survival: 8
stealth: 8
perception: 10
heal: 25
Cat: how very...in character.
are we all helping?
highest bonus takes the lead?
(GM) Chad S. (GM): Not sure yet. Feel free to roll everything you can.
Cat: i have heal at +8 and survival at +5.
Fi:
Fi : Survival
Check	11
(GM) Chad S. (GM): I'll wind up giving you the best possible results based on your rolls.
Chris: lol
Cat: always thought that made the most sense, honestly.
Hernz: I got the perception lead
Cat: if we're all working together constructively and helpfully, we probably know who's doing the best ;)
i probably have the heal lead.
Hernz: that works too
Fi:
Fi : Stealth
Check	28
Fi : Heal
Check	23
Fi : Perception
Check	16
Hernz: you're at +13 perception too? damn! lol
Chris: Elf.
Hernz: ah, right
Chris: Guess I burned my good rolls in combat.
George: Helping whoever seems to be taking charge of the various rolls.
Hernz: yeah, all yoru hits were like 15+ lol
Claire:
Claire : Heal
Check	23
I ... help?
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	24
Hawk Hubertins : Perception
Check	19
Hawk Hubertins : Stealth
Check	20
Cat: yeah, i think the heal check is important, and we've got it pretty damn well covered at this point :)
Hernz: yeah, 23, 23, 24, 25... pretty solid
Chris: survival is a bust though.
Hernz: lol
2 1s rolled lol
Cat: heh yup.
we'll get some great info. we'll all get lost and sick and die, but we'll have some great info.
Hernz: LOLOL
(GM) Chad S. (GM): Read the "Redtooth Scouting Report" handout. Also, give me a Fort Save for each of you due to fail Survival checks.
Claire:
Claire : Fortitude
Save	13
Hawk Hubertins:
Hawk Hubertins : Fortitude
Save	21
Cat:
Nidranisan : Fortitude
Save	12
so, yeah, sick. :)
Vegeta: Fortitudeness! 6
Hernz: super sick
I think the save is DC 12...
realtime 7/27, 9:06 pm

gametime May 8, 1236 AD (afternoon)

The party spends most of the day investigating on CF's reach.
Fi:
Fi : Fortitude
Save	18
Fleir : Fortitude
Save	26
(GM) Chad S. (GM): Alright. Any other questions you wanted answered from the investigation? If not, where to next?
Jovias's Fort Save 8
Fi: While I'm confident that we could handle individual skirmishes. The scale of this seems rather vast. I suspect we might be encountering an army of half-fiends if we push much further.
Jovias Dewleaf: You-you think there's an army of half-fiends?
Fi: I feel that their objective here is to expose as many tribes to the disease as possible. The ones that survive possibly become these fiendish hybrids.
It would seem odd for their objective to be only to spread disease and have this transformation simply be a side effect.
Jovias Dewleaf: Hmm...an interesting thought.
Fi: As soon as they turn they apparently convert into followers of the new regime.
I imagine that once they are done with the Orcs, they will set their sights on the surrounding peoples.
Jovias Dewleaf: Oh no...the Krimson would be their logical target. Although they'd have to conquer the rest of the Redtooth Lands first.
Fi: That gives you some time, but they will be all the stronger by then.
Not to mention what will become of the Orcs.
Jovias Dewleaf: Yes, that would be- terrible. We need more Lugtans and fewer Lugtons.
Chris: Before I drive this too far, I'll have Fi wait for character input.
Jovias Dewleaf seems much more composed and calm than before.
Hernz: Veg would be fine trying his skill against an army, if only he were stronger..... of course he'd never say any of this ;)
realtime 7/28, 7:55 pm
Hernz: chad just came in, inserted a time stamp, and left... lol
(GM) Chad S. (GM): Still here, but wondering if people were gonna comment/figure out what they wanted to do.
Hernz: gotcha
Fi tends to make good choices lol
(GM) Chad S. (GM): Party went off the rails for a bit, so I gave some extra credit.
Hernz: lol
(GM) Chad S. (GM): Chris is reading his phone, so feel free to give input. Sounds like Fi thinks you should regroup back to the Krimson Forest.
Vegeta: Agreed Fi
Hernz: there :)
(GM) Chad S. (GM): Aaaaand I thank you.
After trading notes, the party and Jovias decide to return to the Krimson Forest.
Cat: lolz that was off the rails? :)
(GM) Chad S. (GM): lol.
Jovias Dewleaf: Well, that was fun. Should we tell the Master At Arms?
Hernz: OMG I figured it out! CF = Cooler and Frieza!! NOOOOOO!!!!
Vegeta: I guess we should report back
Meanwhile, in the war room...
Master at Arms, Dorrel: Ah. What can I help you with? Enjoyed the remains of the Orcs? It is their penalty for messing with the Krimson.
Nidranisan mumbles something about hoe many FI should explain, because I'm not going to say it nicely.
Cat: HOE.
(how...maybe...i want my finger back...)
Fi: I can't say I particularly enjoyed the remains, but that is not why we went out there.
We wanted to do some investigation on rumors that we've been hearing, and unfortunately our fears have been verified. A disease is spreading across the Redtooth lands. The disease turns the land black and causes what appears to be Filth Fever among the inhabitants.
That might sound like a bonus to you, but it is much worse than it sounds. A portion of the Orcs infected are become half-fiends and are much stronger than they were.
What is worse is that these altered Orcs are immediately loyal to Riga and his new wife even if they were fleeing from them previously. We believe that Riga's wife is the source of this disease and strange occurrence.
They seem to be amassing an army of these Orc-Fiends and will likely set their sights on the surrounding lands once they are done.
7/29 8:59 pm
Fi single-handedly gives a report to the Master At Arms.
Master at Arms, Dorrel: Hmm... This is troubling, indeed. The civil war between the factions keep them at bay.
This disease aspect is quite troubling. I will confer with the clerics for their information.
Fi: You may want them to look over us. Some of us may have been exposed.
Master at Arms, Dorrel: I want to personally thank you for your dilligence, Fi. I see your Far Away Land (TM) trained you well.
Yes, of course, of course.
After a few minutes, several clerics show up into the room and begin checking for disease.
Fi: We will also discuss these findings with the EFTC and the Harvest Wharf guards. Hopefully we'll be able to arrange for a group effort to deal with this.
Master at Arms, Dorrel: Yes. That is definitely a good idea. Perhaps a joint effort will be needed to counter this.
The clerics identify some of the party members did contract Filth Fever, and manage to rid them of all disease.
Hernz: wwoooooooo
Vegeta: thank you
Master at Arms, Dorrel: Yes. Master Zey wished to speak with you all before you left.
Fi: Very well. Thank you.
The Master at Arms nods to you, then calls his lieutenants to talk to them. He escorts you out of the war room/
Jovias Dewleaf: ...Never a dull moment for you guys, huh?
Fi: They are few and far between.
Jovias Dewleaf: Well, whenever you are ready to return to Harvest Wharf, I am ready. Hopefully I won't get torn apart by dancing zombies again.
Hawk Hubertins: I sometimes feel we could use some more dull times.
I should hope not, Jovias. We'll come find you when we're done speaking with Master Zey.
Jovias Dewleaf: Yes, yes.
The party heads to the smithery. The elder elf is busy directing his students, gently reminding them to put the iron in the water after they are heated, not before.
Zey: Ah, yes. You came. Good.
I wanted to tell you all about that black stone could be forged into weapons.
It is soft and would be prone to breaking, though.
Fi: Yes, we saw some results for someone's prior attempt.

Fi shows some examples.
Zey: Hmm. I suppose their efforts were so poor they needed a master smith to improve the process.
These examples are quite crude...
They look like something my students would make!
Fi: haha!
Zey says the last sentence loudly, causing one of his students to flinch.
Zey: As thanks for helping me, I will forge better weapons for you using that material if you can find more of those rocks for me.
As for now, I will give you masterwork quality weapons, if I have them in stock.
Chris: Are what we are carrying sufficient? Who's interested in weapons?
Hernz: that was pretty awesome Cat ;) lolol
Vegeta: (don't we get better deals by giving the black stuff to the other guy?)
Hernz: yeah, clearly I dont need, I think you have a +1, and the rest cast...
Nidranisan: (not if we want weapons made of it.)
(GM) Chad S. (GM): Master Zey is willing to offer you each 1 Masterwork Quality Weapon for free. If you have Black Sendrine to offer, he will try to forge it into a weapon.
Chris: I would probably be after arrows made from it.
Vegeta: I'll leave it up to you guys... my fists are better than any weapon anyone could make
Nidranisan: no black sendrine brass knuckles?
Vegeta: they'd just break with the force of my fists
Fi: Who would want a weapon?
Chris: I feel like I'm the only weapon user in the party. Hawk and Claire sometime use a crossbow.
Hernz: after burning hands, she's never touching one again lol
Cat: yeah, not so much on the weapons front for me....
though it might behoove us to have a knife made of the stuff.
Chris: Well, we can upgrade the crossbows. If we've got a spare slot, I would like to get a long sword and arrows made.
Cat: i think he might cry when he hands me a masterwork crossbow.
Master Zey continues yelling at his incompetent students.
Cat: ( i do still have one, tho)
Chris: I'm going to assume that it is pointless to make crossbows out of sendrine.
How about 2x masterwork crossbows, 1x sendrine longsword, 1 set of sendrine arrows. Does Nidri want to add anything?
(GM) Chad S. (GM): Yeah, you would want Sendrine bolts to get the effect.
He will need one rock of Black Sendrine per weapon (or 50 ammo)
Chris: so here's an important question: Does Abundant Ammunition work with sendrine? It says "non-magical" ammuntion.
(GM) Chad S. (GM): I will say it cannot. Black Sendrine interferes with many magical properties.
Chris: How many rocks do we have now 3?
(GM) Chad S. (GM): I believe you got 3 from the crate.
Chris: Can any be salvaged from the broken weapons?
Hernz: how much did the other guy give us for these btw? 100GP or 100PP? I know chad made a typo somewhere one time lol
Chris: 100PP per rock.
George: Err, Hawk doesn't use a crossbow, he uses a short bow.
Chris: right.
my bad.
Hernz: what's the benefit of these weapons again? kills sayans?
George: He has a rapier, he just doesn't like being in the front line.
Chris: We believe that are effective against outsiders.
(GM) Chad S. (GM): He can't salvage them from the crap weapons. Hey needs the raw rocks.
George: So do they have a masterwork composite shortbow?
And Fi and Hawk can both use sendrine arrows.
Chris: I think composite is only for long bows.
Hernz: so chad... did you say the masterwork stuff is free from him?
George: I'm sad AA doesn't work with sendrine arrows, but it makes sense.
Chris: Oh. I see just the strength ones are.
Yes, 1 masterwork per character is free.
(GM) Chad S. (GM): 1 free Masterwork weapon
Hernz: so we could all get stuff even if we don't need? and then pawn? :D
Cat: hernz to the rescue with a metagame!
Chris: Leave it to Hernz.
Hernz: I owe nidri's moneys!
fine fine
Cat: yeah, i do carry around a light crossbow...i'd take a better one.
is it still masterwork when it's broken? ;)
(GM) Chad S. (GM): lolz.
"How about 2x masterwork crossbows, 1x sendrine longsword, 1 set of sendrine arrows."
Is that your plan?
Chris: Sounds like a short bow for hawk instead.
Hernz: and a claymore for veg lol j/k
Cat: is claire getting a crossbow?
(GM) Chad S. (GM): 1x masterwork crossbows,
1x masterwork shortbow,
1x sendrine longsword,
1 set of sendrine arrows
Meghan: shoot, do I use a crossbow?
Cat: do you use anything? :)
Meghan: Other than fire?
Yes, I have a light crossbow
Cat: we can't get you masterwork flames :P
Chris: I think we can get up to 5 items.
Cat: ok, so, 2 light crossbows, 1 short bow in masterwork, 1 longsword, 1 set arrows in sendrine.
Meghan: fancy.
yeah, put me down for something
Chris: So expend 2 sendrine, and save 1 for later? I guess we could dump the old sendrine weapons at that point too.
Cat: yeah, with a sword and arrows, especially if you share the arrows with hawk, we probably don't need to "use up" the third one right now.
(GM) Chad S. (GM): 2x masterwork crossbows,
1x masterwork shortbow,
1x sendrine longsword,
1 set of sendrine arrows
Chris: Sounds fine.
George: Yay! We have a plan!
(GM) Chad S. (GM): Adding stuff to your "Loot" document
Zey: I see. Give me some time to forge the sword and the arrow. I'll have it ready in the morning.
Cat: so...back to the wharf in the morning?
or was there something else first?
Chris: sounds good.
Cat: visit halgresh "on the way"
to make sure they're warned/aware of what's happening?
Chris: +1
Hernz: +2
George: Yay! We have a plan!
Hernz: lol
Cat: not only that, but it's been peer reviewed.
(GM) Chad S. (GM): So then, next day?
Cat: seems that way.
Hernz: +1

May 9, 1236 AD (morning)

Another night in the inner Krimson Forest.
At the smithy, Master Zey hands you your masterwork weapons and sendrine-based weapons.
Zey: Here you are. Tell me if you find these useful. Give those bastards who captured me hell!
Fi: Wow, these look amazing! Are you sure that this is the same material?

Fi smirks.
Zey laughs
Zey: I will make sure everyone here knows of the good deeds you made in the past few days.
Nidranisan: thank you.
...did you want the old one?
Nidranisan holds up the old crossbow. (unsurprisingly to the party...it looks broken.)

Fi chuckles.
Zey: Hmm. I could take it off your hands if you don't want it any more.
Zey takes the crossbow.
Zey: A shame that it...broke?
Or did it?
Nidranisan: it's a long story.
Zey: The pull seems fine, though...hmm. You! Find the defects in this broken weapon!
Master Zey screams to one of his students and hands him a crossbow.
Fi: Uhh... Never mind.
The student's eyes are wide open, as if he's in the headlights of an oncoming train.
Nidranisan quickly stashes the new one.
(GM) Chad S. (GM): Alright, bedtime for me. Good night, folks.
Cat: g'night!
Vegeta: night
realtime 7/30 8:59 pm
The blacksmith Zey hands the party some shiny new weapons.
(GM) Chad S. (GM): It's about morning. It sounded like you guys were going to leave and head to Halgresh's home.
Hernz: yup
we had a +2 to that decision lol
Vegeta: thanks for the help old man
Zey: Indeed, youngling. Best of luck to you.
Bidding Master Zey goodbye, the team leaves the Krimson Forest.

gametime May 9, 1236 AD (afternoon)

Cat: cue the world map music.
The party reaches Halgresh's hut later in the day. Her mate Allshai is outside the hut as you approach. His fine robes have been traded for simple farm clothes.
Allshai's a sweaty, tired mess as he plants some more crops.
Allshai pants and wheezes
Allshai: Oh! Is that...Nidranisan?
Allshai yells into the hut.
Allshai: Halgresh! Merki's friends are here!
Allshai runs up to the party.
Allshai: My visions weren't wrong. I'm so glad. Come in, come in.
Fi: [Elven] Hello, Allshai.
[Orc] Hello, Halgresh.
Nidranisan: Hope you are both well.
Allshai: Ah, yes, we are doing very well.
The hut is still small, as usual. Halgresh is resting on one the beds, while Lugtan is tending to the cauldron.
Fi: [Orc] I see you made it, Lugtan.
Lugtan runs up and hugs Fi
Nidranisan: Well, that's...a surprise.
Lugtan: Zug zug! Me make it Okay. Your instructions good! No elves saw me until I got close
Fi: [Elven] We've got a hugger.
Lugtan: Thank you!
Fi: Good. Good.
Allshai laughs for a bit until he waves Lugtan off and directs him back to the cauldron.

Fi adjusts herself.
Halgresh: Hi everybody! Lug- er, Lug...I call him LugLug.
LugLug say you told him to come here.
Fi: I couldn't think of a safe place for him to come aside from here.
Did he tell you what has happened to the Redtooth Lands?
Halgresh: Yes, LugLug tell me much about Redtooth. It changed much since I left.
Me know elves say bad things about Redtooth. And Redtooth do many bad things. But Redtooth am home.
Me would crush this See Eff, if me get close to her. LugLug say tribes force to pray to her or they get burned.
Hmpf. In MY tribe we just kill the leader.
Much easier that way.
Little man know what I mean!
Halgresh points at Vegeta and nods knowlingly
Vegeta: hehe, I like your style
Halgresh: Just smash with club! ...but me digress
Allshai nods
Allshai: That's right, you're digressing.
Obviously I can't say all Orcs are bad. I would like the wars between our nations to end, but not like this. He mentioned the "Black ground." And said your bodies would burn if you weren't loyal. Do you know what he meant by that?
Fi: Yes, the black ground appears to be spreading the Filth Disease, but with some odd side effects.
The afflicted either get sick or get stronger by turning half-fiend.
Those that turn become loyal to CF.
That is what happened to LugLug's sister.
Vegeta: (that the one I burned to death?)
Fi: (Yes... Thank you)
Allshai: Hmm...and what is this "CF", anyway?
Fi: Rigga's new wife. Apparently, a beautiful Orc in a red dress. I suspect that she has many appearances.
Halgresh: "See Eff" is Riga's new wife!
Fi: We suspect that she actually has some amount of Div blood.
Halgresh: Divs?
Allshai: Evil outsiders. Wish to see the ruin of all mortal civilizations.
Nidranisan makes a face.
Allshai: Well, that's what most are driven to. But everyone makes their own decision.
Allshai hastily tries to save face.
Fi: We're in a land of counter examples surrounded by generalizations.
Lugtan: Uh...so they good?
Fi: Who?
Lugtan: Me confused. So you going to kill "See Eff?"
Fi: If there is no other option, then yes.
I doubt that she is the surrender peacefully type especially since she has been destroying the Redtooth Lands and forcefully creating a hybrid army.
I don't see how anyone who is doing that can be good.
Halgresh: Me explain something: We Orc follow whoever is strong. We in Redtooh do not care about who is "good" or "bad" - just whoever leads us.
Vegeta: that's how it should be... that's how it was in my lands
Fi: Even if that leader is destroying them?
Halgresh: Yay. We not...uh...good at figuring things.
Allshai: Orcs aren't exactly philosophers or politicians.
Fi: Well. I'm concerned about many things. First, I don't think this will stop with just the Redtooth Lands. Second, if we're going to involve our neighbors we should do it before the Redtooth are destroyed.
Best to have the other tribes on our side rather than against us.
Also better to save as many Orcs as we can.
I think we've already got the Krimson Elves ready to make a move. We need to bring Harvest Wharf to action next.
Allshai: Yes, that does sound wise.
Fi: Do you think there is any chance that we could coordinate with the other Orc tribes at all?
Halgresh: Uh...Maybe you could beat the chief and claim supremacy?

Fi looks shocked at the thought.
Allshai: Yes, supremacy. Or could you protect yourself against the Filth Fever somehow?
Fi: Yes, that is probably the biggest problem to solve for infiltration to happen.
Allshai: If what Lugtan said is true, then you'd march the armies straight into death.
Or at least a forced conversion into half-fiends.
Fi: I know the Krimson Clerics are trying to research it a bit.
Allshai: The clerics would. Probably to see who can cure it quickly.
Glory hogs, the lot of them.
Vegeta: I like the idea of beating up on this chief... who cares to handle the pawns anyway?
Halgresh: We take good care of LugLug. He have many questions about outside Redtooth.
Remind me of Merki...
Allshai: I don't remember. Did you guys ever find out...
Vegeta: find out....?
Fi: We suspect that CF is probably tied to what Merki was researching at the time.
Several of Merki's things from EFTC were taken on her orders.
Allshai: Yes, I see.
Chris: I thought Vegeta was wise ;-)
Hernz: wasn't sure if chad was using it as a "we must ask" and then allshal woudl say "no, nothing, nevermind" and then we'd push to find out something we didn't know about lol
Chris: haha. What would Merki's parents ask if we've found anything out about when he was brought up?
Hernz: I dont know!! some magic flying space ship??
Chris: Have Vegeta roll sense motive then.
Hernz: lol
Vegeta: sense motifs 29
Hernz: ok, I'm good lol
Allshai: Thank you for your update, and your dedication.
Halgresh: You can stay for as long as you want. Allshai made more stew.
Chris: Should we stay here for the night?
LugLug makes more stew, while Allshai finishes off crops.
Halgresh spends most of the day in bed, resting.
Vegeta: I'll keep a watch outside... you guys have fun with the stew
(GM) Chad S. (GM): Huh, that sounds like a good idea to me. Night night.
Fi: [Allshai][Elven] Something wrong with Halgresh?
realtime 7/31, 10:13 pm
Allshai whispers something into Fi's ear.
Vegeta: perception 14
Hernz: yup, I hear nothing
Allshai gets positively giddy with excitement.
(GM) Chad S. (GM): Unless anyone is doing anything else that day...

gametime May 10, 1236 AD (morning)

The previous day passed peacefully. Vegeta watched a skinny elf struggle with planting crops.
Allshai: Lugtan made some oatmeal for you, Vegeta. I hope you like it.
Vegeta: oh ah... yes, maybe I'll take it for the road... thank you
Allshai: Hmm. Good luck on your journeys, everyone.
My visions tells me you are close to some kind of breakthrough on Merki.
Fi: Thank you for the hospitality. Good luck to all of you.
Ok. Hopefully for the better.
Vegeta: let's head out then
Nidranisan: And thanks for helping... Luglug.
So...back to harvest wharf then?
Hernz: yup
test 71
Chris: 183
Hernz: lol
Chris: cool. That was a randomly rolled number of dice for a randomly rolled die size :-P
Hernz: sweet
mine was... I was bored lol
567
missed one bracket I think lol
realtime 8/1, 9:07 pm
All three crates have been recovered. Well, the important stuff, anyway. The party knows where "CF" is . All they have to do is defeat her and survive.
QUEST COMPLETE!
Hernz: woot
Chris: YaY!
(GM) Chad S. (GM): (Apologies if I get distracted...the Super Metroid 4 way race just started)
Chris: sweet
Hernz: lol
if it distracts you into leveling us by accident, I'm good with that
(GM) Chad S. (GM): I missed the 100% Link to the Past run this afternoon, but it'll appear on YouTube at some point
Shadow Over Redtooth complete!
(GM) Chad S. (GM): What's your xp so far? You're just at level 4, right?
Hernz: yup... you havent' assigned since we leveled back whernever that was
Chris: 6k.
(GM) Chad S. (GM): lol, it's been a while.
2000 xp for each of you!
(GM) Chad S. (GM): That should put you halfway to level 5
Meghan: wooooah, we're halfway there.
(GM) Chad S. (GM): Oh man, 1 guy died already, 12 minutes in
Chris: I hope we're living on more than a prayer.
(GM) Chad S. (GM): Sorry! Distracted GM is Distracted
Alright, onto Harvest Wharf.
Hernz: I'll handle the guitar riff
Jovias Dewleaf catches up to the party on the road.
Jovias Dewleaf: Oh! There you are. I was wondering where you were.
I wanted to travel back to Harvest Wharf with you.
Chris: For some reason I thought he was coming with us.
Someone forgot the Elf?
Jovias Dewleaf: If I get gored, I'd like someone to bring me back for healing.
Vegeta: let me deal with the front lines and that won't happen elf
(GM) Chad S. (GM): (Yeah, it wasn't clear if you mentioned where you were going to Halgresh's hut.)
Jovias Dewleaf: Hmpf.
Vegeta: heh
George: Yeah, it was totally Hawk's intention to make sure we have Jovias with us when we head back to HW
Jovias Dewleaf: I'll remember that when my bombs are destroying everything in sight.
Fi: [Jovias] He's like that with everyone. Thankfully he's more useful than his mouth.
Vegeta: hahaha, that's the attitude we want
Jovias Dewleaf gets the joke and laughs.
Jovias Dewleaf: Oh, you human humor. Let's ride!