Golfar

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"I am Golfar, Sorcerer of Light!"

This is the Golfar core dump. I'll format it and add stuff later.


Character vitals

Name: Golfar

Gender: Male

Race: Goblin

Alignment: Chaotic Good

Class: Sorcerer (duh)

Stats

str: 3 (-4)

dex: 11 (0)

con: 9 (-1)

int: 8 (-1)

wis: 5 (-3)

cha: 12 (+1)

BAB: 0

HP: 3

Saves

AC: 11

Fort: -1

Ref: 0

Will: -1

Feats

Run

Skills

Bluff (+5, +8 with familiar)

Racial characteristics

+1 AC from size

-4 grapple from size

+1 attack

Speed 30

Languages: goblin and common

+4 racial bonus to move silent & ride

Spells

Cast per day:

0th level: 5

1st level: 4


Known spells:

0th: Light, Det magic, Read magic, Flare

1st: Magic missile, (either charm person or grease)


Equipment

  • Quarterstaff of Lite (2 lbs)
  • Scholar's outfit (1.5 lbs)
  • Dagger (.5 lbs)
  • Waterskin (1 lb)
  • Caltrops (2 lbs)
  • Silk rope (2 lbs)
  • Rations - 2 days (.5 lbs)
  • Smokestick (.5 lbs)
  • Chalk
  • Flint & Steel
  • Ink
  • Inkpen
  • Paper - 10 sheets
  • Signal whistle
  • Fishhook
  • Sewing needle
  • Tindertwigs - 10
  • Bell

Cash on hand: 29 gp

Familiar

Tiny viper named uhm...Illuminus (Illy for short) for now. Subject to change.

Stats

str: 4 (-3)

dex: 17 (+3)

con: 11 (0)

int: 6 (-2)

wis: 12 (+1)

cha: 2 (-4)

Saves

fort: +4

ref: +7

will: +1

Feats

Weapon Finesse - racial

Improved Evasion - familiar

Skills

Balance (+11)

Climb (+11)

Hide (+15)

Listen (+6)

Spot (+6)

Swim (+5)

Familiar Abilities

Alertness - grants alertness if within arm's reach

Share spells - within 5 feet

Empathic Link

Combat

HP: 1

AC: 18 (touch 15, flat-footed 15)

BAB: 0 / -11 grapple

Damage: bite +5 melee (1 plus poison)

Poison: initial and secondary 1d6 con damage. Fort save DC 10.