Difference between revisions of "Hub2 Asterra"

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m (xp)
 
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Female Stormicorn Fighter. Daughter of Asterix and Tara.
 
Female Stormicorn Fighter. Daughter of Asterix and Tara.
  
*HP: 102
+
*HP: 110
 
*Speed: 30 (20)
 
*Speed: 30 (20)
 
*Init: 0
 
*Init: 0
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|- align="left"
 
|- align="left"
 
! Level
 
! Level
| 8 + 1(ECL)
+
| 9 + 1(ECL)
 
! Exp
 
! Exp
| 76,253
+
| 145,253
 
! Next
 
! Next
| 105,000
+
| 155,000
 
|}
 
|}
  
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| Fortitude (CON) || 12 || 6 || 6
 
| Fortitude (CON) || 12 || 6 || 6
 
|-
 
|-
| Reflex (DEX) || 2 || 2 || 0
+
| Reflex (DEX) || 3 || 3 || 0
 
|-
 
|-
| Will (WIS) || 2 || 2 || 0
+
| Will (WIS) || 5 || 3 || 0 || 0 || 2
 
|}
 
|}
  
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! Weapon !! Attack Bonus !! Critical !! Type !! Range !! Ammo !! Damage !! Other
 
! Weapon !! Attack Bonus !! Critical !! Type !! Range !! Ammo !! Damage !! Other
 
|-
 
|-
| Masterwork Great Axe (large) || +17/+12 || x3 || S || 10' reach || || 3d6+13/+17 ||
+
| Great Axe +1 (large) || +19/+14 || x3 || S || 10' reach || || 3d6+15/+19 || good, silver, cold iron, adamantine
 
|-
 
|-
| Masterwork Great Axe (large) Power Attack || +14/+9 || x3 || S || 10' reach || || 3d6+22/+26 ||
+
| Great Axe +1 (large) Power Attack || +16/+11 || x3 || S || 10' reach || || 3d6+24/+28 || good, silver, cold iron, adamantine
 
|-
 
|-
| Masterwork Great Axe (large) Overhand Chop || +17 || x3 || S || 10' reach || || 3d6+17 ||
+
| Great Axe +1 (large) Overhand Chop || +19 || x3 || S || 10' reach || || 3d6+19 || good, silver, cold iron, adamantine
 
|-
 
|-
| Masterwork Great Axe (large) Overhand Chop + Power Attack || +14 || x3 || S || 10' reach || || 3d6+26 ||
+
| Great Axe +1 (large) Overhand Chop + Power Attack || +16 || x3 || S || 10' reach || || 3d6+28 || good, silver, cold iron, adamantine
 
|-
 
|-
| Gore || +14/+9 || x2 || P || - || || 1d8+7 || good
+
| Gore || +16/+11 || x2 || P || - || || 1d8+7 || good
 
|}
 
|}
  
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|- align="left"
 
|- align="left"
 
! colspan="3" | Base Attack Bonus
 
! colspan="3" | Base Attack Bonus
! colspan="3" | +8/+3
+
! colspan="3" | +9/+4
 
|-
 
|-
 
! CMB !! BAB !! STR !! Size
 
! CMB !! BAB !! STR !! Size
 
|-
 
|-
| 16 || 8 || 7 || 1
+
| 17 || 9 || 7 || 1
 
|-
 
|-
 
! CMD !! BAB !! STR !! DEX !! Size !!
 
! CMD !! BAB !! STR !! DEX !! Size !!
 
|-
 
|-
| 26 || 8 || 7 || 0 || 1 || 10
+
| 27 || 9 || 7 || 0 || 1 || 10
 
|}
 
|}
  
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| Climb || 13 || STR || 7 || 2 || 3 ||
 
| Climb || 13 || STR || 7 || 2 || 3 ||
 
|-
 
|-
| Survival || 5 || WIS || 0 || 2 || 3 ||
+
| Survival || 6 || WIS || 0 || 3 || 3 ||
 
|-
 
|-
 
| Intimidate || 7 || CHA || 2 || 2 || 3 ||
 
| Intimidate || 7 || CHA || 2 || 2 || 3 ||
 
|-
 
|-
 
| Perform || 4 || CHA || 2 || 2 || 0 ||
 
| Perform || 4 || CHA || 2 || 2 || 0 ||
 +
|-
 +
| UMD || 3 || CHA || 2 || 1 || 0 ||
 
|}
 
|}
  
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| Master Work Cold Iron Great Axe (L) || 24
 
| Master Work Cold Iron Great Axe (L) || 24
 
|-
 
|-
| Master Work Adamantine, Celestial Mithral, Cold Iron Great Axe (L) || 20
+
| Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L) || 20
 
|-
 
|-
 
| Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) || 30
 
| Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) || 30
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|-
 
|-
 
! Gold
 
! Gold
| 8324 || GP
+
| 924 || GP
 
|-
 
|-
 
! Silver
 
! Silver
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* Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions.
 
* Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions.
 
* Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier.
 
* Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier.
 +
* Iron Will -- +2 Will Save
  
 
==Class Abilities==
 
==Class Abilities==
 
* Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.)
 
* Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.)
 
* Overhand Chop (Single attacks and charges use 2x str bonus to damage)
 
* Overhand Chop (Single attacks and charges use 2x str bonus to damage)
* Weapon Training (Axe) -- +1 attack rolls and +1 damage with Two Handed Axes
+
* Weapon Training (Axe) -- +2 attack rolls and +2 damage with Two Handed Axes
 
* Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks)
 
* Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks)
 +
* Warrior Spirit (Su) (Axe) -- Grant +2 enhancement bonus to bonded weapon for 1 minute. 3 times per day. Select bonded weapon each day.
  
 
==Special Abilities==
 
==Special Abilities==
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*(Sp) Teleport 1/day (Horn glows brightly)
 
*(Sp) Teleport 1/day (Horn glows brightly)
 
*(Sp) Detect Evil 1/day
 
*(Sp) Detect Evil 1/day
 +
 +
==Item Abilities==
 +
* Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L)
 +
** Hardness 20, HP 22, Weight 20
 +
** Counts as Adamantine. Bypass Hardness < 20
 +
** Counts as Silver and Good. Creatures with DR good/silver, stop regenerating from good/silver, and weak to good/silver take an extra 50% weapon damage from attacks
 +
** Counts as Cold Iron.
 +
** Holy: Does extra +2d6 damage to creates of evil alignment

Latest revision as of 19:38, 14 January 2017

Asterra

Female Stormicorn Fighter. Daughter of Asterix and Tara.

  • HP: 110
  • Speed: 30 (20)
  • Init: 0
  • Languages: Common, Sylvan
  • Low light vision


Stats

Race Stormicorn! Sex Female Height 12' 7"
Class Fighter Hair pink Weight 1230 lb
Alignment Chaotic Good Eyes silver Age 60
Level 9 + 1(ECL) Exp 145,253 Next 155,000


Strength 25 Mod +7
Dexterity 10 Mod 0
Constitution 22 Mod +6
Intelligence 8 Mod -1
Wisdom 10 Mod +0
Charisma 15 Mod +2


Save Total Base Ability Magic Misc Temp Modifiers
Fortitude (CON) 12 6 6
Reflex (DEX) 3 3 0
Will (WIS) 5 3 0 0 2


AC 19
Base Armor Shield Dex Size Natural Deflection Misc
10 8 0 -1 2
Touch 9 Flat-Footed 19


Weapon Attack Bonus Critical Type Range Ammo Damage Other
Great Axe +1 (large) +19/+14 x3 S 10' reach 3d6+15/+19 good, silver, cold iron, adamantine
Great Axe +1 (large) Power Attack +16/+11 x3 S 10' reach 3d6+24/+28 good, silver, cold iron, adamantine
Great Axe +1 (large) Overhand Chop +19 x3 S 10' reach 3d6+19 good, silver, cold iron, adamantine
Great Axe +1 (large) Overhand Chop + Power Attack +16 x3 S 10' reach 3d6+28 good, silver, cold iron, adamantine
Gore +16/+11 x2 P - 1d8+7 good


Base Attack Bonus +9/+4
CMB BAB STR Size
17 9 7 1
CMD BAB STR DEX Size
27 9 7 0 1 10


Skill Total Ability Mod Ranks Class Bonus Misc
Handle Animal 7 CHA 2 2 3
Perception 5 WIS 0 2 3
Ride 5 DEX 0 2 3
Swim 12 STR 7 2 3
Climb 13 STR 7 2 3
Survival 6 WIS 0 3 3
Intimidate 7 CHA 2 2 3
Perform 4 CHA 2 2 0
UMD 3 CHA 2 1 0


Items Weight
Great Axe (L) 24
Master Work Cold Iron Great Axe (L) 24
Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L) 20
Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) 30
Winged Boots (L) (10min, 3/day) 2
Asterra's Brooch (500gp) 0
Backpack (L) 4
Bedroll (L) 10
Blanket (L) 2
Explorer's Outfit (L) 16
Lantern, hooded 2
Rope, hemp 100ft 20
Tent, medium 20
Lamp Oil x2 2
Flint & Steel 1
Waterskin (L) 8
Jewlrey, assorted (5GP) 1
Soap 0.5
Perfume x5 0
Huge Horse -
Fancy Dress 5
Rations & Feed x6 6


Light Load 466 Lift Over Head 1400
Medium Load 932 Lift Off Ground 2800
Heavy Load 1400 Drag or Push 7000


Money
Platinum 0 PP
Gold 924 GP
Silver 7 SP
Copper 33 CP


Feats/Traits

  • Power Attack -- –1 to all attacks. +2 to all damage. x1.5 for 2 handed. (At +4 BAB and every 4 BAB beyond. an extra -1/+2).
  • Cleave -- Standard single attack. On hit, deal damage normally and can make an additional attack on a second target. –2 penalty to your AC until your next turn.
  • Great Cleave -- As per cleave, but may continue making additional attacks if the attack lands and there are more targets that have not been attacked yet.
  • Improved Sunder -- +2 sunder attempts. +2 CMD against sundering.
  • Endurance -- +4 bonus: On checks about exhaustion and elements. Sleep in medium armor with getting fatigued.
  • Weapon Focus (Great Axe) -- +1 attack rolls with Great Axe.
  • Weapon Specialization (Great Axe) -- +2 damage rolls with Great Axe.
  • Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions.
  • Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier.
  • Iron Will -- +2 Will Save

Class Abilities

  • Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.)
  • Overhand Chop (Single attacks and charges use 2x str bonus to damage)
  • Weapon Training (Axe) -- +2 attack rolls and +2 damage with Two Handed Axes
  • Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks)
  • Warrior Spirit (Su) (Axe) -- Grant +2 enhancement bonus to bonded weapon for 1 minute. 3 times per day. Select bonded weapon each day.

Special Abilities

  • (Su) Persistant Magic Circle Against Evil -- +2 deflection AC, +2 resistance saves against evil.
  • (Ex) Water Breathing
  • (Ex) Magical Strike (Horn)
  • (Sp) Teleport 1/day (Horn glows brightly)
  • (Sp) Detect Evil 1/day

Item Abilities

  • Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L)
    • Hardness 20, HP 22, Weight 20
    • Counts as Adamantine. Bypass Hardness < 20
    • Counts as Silver and Good. Creatures with DR good/silver, stop regenerating from good/silver, and weak to good/silver take an extra 50% weapon damage from attacks
    • Counts as Cold Iron.
    • Holy: Does extra +2d6 damage to creates of evil alignment