Rythym Action Feedback Loops

From UtterChaos
Revision as of 17:38, 7 March 2006 by Chadius (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Difficulty and Music

Harder games have a harder tempo. Enemies will attack more often. This creates more effects, making more music. Eventually, the player will get hit and the difficulty will drop, easing the music.