TOA Tara

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Background

Tara is a very pale and very shy girl. She's fairly tall, at 5'10", and very thin no matter how much she eats. Her hair is long and a pale enough blond that it looks white, and in the center of her forehead is an odd white star-shaped burst she'll tell you is a scar from a childhood injury.

It's not.

Somewhere in her blood, in the family she's never known, is a unicorn, and some of that blood runs in her veins. She never knew her parents; she was raised by a very rich, very sleazy, very possessive man named Henry who refused to answer any questions about her past. He was arrested for something never explained to her when she was fifteen and she was made a ward of the state.

Henry wanted her for her innate mysticism, and as a result she was terrified of that side of her and tried desperately to escape from it. At seventeen she started taking flying lessons, in part at least because it was as far from occult as she could get.

It was a friend of hers named Mark, an older man who owned her favorite old bookstore, who finally convinced her that running from herself would only get her in trouble, and that the responsible thing to do would be to try to learn about what she had so it wouldn't control her. Mark gave her access to some of the oldest and most unusual books on occult available, and some that weren't ever supposed to be available.

Her senses sharpened and she began to realize just how much was out there. This was about when TOA approached her, and she was reluctantly recruited into its ranks.

She's currently living in a small loft apartment in Soho, a few blocks from Mark's bookstore.

Tara's Notes

Tara's Friends

Stats (26 CP)

Body: 3

Mind: 4

Soul: 6

ACV: 4

DCV: 2

HP: 45

Attributes (37 CP)

Attribute Level CP Notes
Sixth Sense 8 8 magic, danger, evil, virtue; area 4 (1km)
Precog (SS) 6 6 Uncontrolled (-1), 1 day
Divine Relationship 3 3 GM must cry.
Special Attack 2 4 beam of white light; Limited Shots 6 (-1); Short Range (-1); Affects Incorporeal (+1); Level 3 (+3)
Healing 2 8 40 HP
Special Movement 2 2 Light-footed, Untrackable
Feature 1 1 Beauty
Gadgets 2 4 TOA ID (minor); L. Airplane (see details)

Airplane Details

4 seats, single-engine prop (major Gadget); hidden cargo, weapon mount light, engine rebuild (3 minor Gadgets). Maneuver Bonus (MB) +1. Size 2. 250kg cargo (25 kg hidden). 4 Armor, 50 HP. 370 kph top speed.

Special Attack Damage

Dice Roll 2-3 4-6 7-10 11-12
Damage 15+4 30+4 45+4 60+4

Defects (5 BP)

Defect BP Notes
Marked 2 star shaped white mark, center of forehead
Phobia 1 Henry
Wanted 2 By Henry and his goons.

Skills (20 SP)

Skill Level SP Notes
Occult 3 18 Rituals
Piloting 2 2 Light airplane

Progression

Run 1: 3 CP (2 run + 1 summary)

  • Upped Sixth Sense range to 1km
  • Upped Precog to 1 day
  • Added Movement: Untrackable.

Run 2: 2 CP (banked)

Run 3: 2 CP (4 total)

  • Increased Healing to rank 2, 40hp

Run 4: 2 CP (banked)

Run 5: 2 CP (improved special attack by removing some of the limit-shots)

Plans for Tara

As a rule I don't want to spend points on things unrelated to what we actually did on the mission, though this may become a more loose rule. For example, I'm only going to improve my airplane when we use it, or we are planning to use it, etc. It sits easier in my head that way...

  • Improve Sixth Sense and Precog
    • more range and time
    • possibly some other "stuff" for Sixth Sense to sense
    • eventually remove the "Uncontrolled" for Precog
  • Improve Healing
  • Improve Special Attack
    • eventually make a Soul Attack
    • De-limit the Shots
      Maybe that's how I progress it; I take off the Shots, add a few levels, then switch it to Soul by dropping the levels and re-limiting the Shots. Then I work from there...
  • Possibly get a Mind Barrier (Sorry Ceelie...)
  • Way down the line: Alternate Form, unicr0n.