Difference between revisions of "UC MUD"

From UtterChaos
Jump to: navigation, search
(Created page with "MUDs are a little out of date, but modern coding techniques make it an interesting idea. ===UC MUD World Planning=== We need a world to make. Probably (high) fantasy, with d…")
 
m
Line 1: Line 1:
 
MUDs are a little out of date, but modern coding techniques make it an interesting idea.
 
MUDs are a little out of date, but modern coding techniques make it an interesting idea.
  
===[[UC MUD World Planning]]===
+
===[[UC MUD World Planning|World Planning]]===
 
We need a world to make. Probably (high) fantasy, with different fantasy races and such. Sword and sorcery. Weapons, armor, and magic, etc. Also, the landscape: cities and towns, oceans, plains, mountains, dungeons.
 
We need a world to make. Probably (high) fantasy, with different fantasy races and such. Sword and sorcery. Weapons, armor, and magic, etc. Also, the landscape: cities and towns, oceans, plains, mountains, dungeons.
  
===[[UC MUD Code Planning]]===
+
===[[UC MUD Code Planning|Code Planning]]===
 
Start very basic, build from there (agile). Need a place to be (rooms) and a person to be (avatar--to become characters). Also need an idea of how to interact with the game, and with other characters. Eventually add in items, combat, etc.
 
Start very basic, build from there (agile). Need a place to be (rooms) and a person to be (avatar--to become characters). Also need an idea of how to interact with the game, and with other characters. Eventually add in items, combat, etc.

Revision as of 16:56, 19 October 2011

MUDs are a little out of date, but modern coding techniques make it an interesting idea.

World Planning

We need a world to make. Probably (high) fantasy, with different fantasy races and such. Sword and sorcery. Weapons, armor, and magic, etc. Also, the landscape: cities and towns, oceans, plains, mountains, dungeons.

Code Planning

Start very basic, build from there (agile). Need a place to be (rooms) and a person to be (avatar--to become characters). Also need an idea of how to interact with the game, and with other characters. Eventually add in items, combat, etc.