UC MUD Items

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Item classes

Item class Description Possible sub-classes/cross classes
Wieldable Things that can be wielded one-handed, two-handed, piercing, cutting, bashing, ranged
Wearable Things that can be worn worn on limbs (hand, foot, arm, leg, torso, head), worn in jewelry locations (fingers, neck, head, ears)
Protection Things that protect or have "armor class" worn on limbs (see wearable), armor type, material
Ingestible Things that can be eaten or drunk food, drinks, alcoholic drinks, poisons, potions
Tool Things that can be used and reused keys, lockpicks, ladders, rope, magical wings, money
Consumable Things that can be used once ammunition, balms, bandages, scrolls, ingestible
Container Things that can hold other things bags, quivers, boxes, carriages
Transportation Things that transport you (weight/strength based) carriages, mounts
Portable Things that can be carried (weight/strength based) light, bulky
Active Things that can take actions (magic things? food? poison?) magic items, consumable, tools
Intelligent Things that know their owner magic items
Enchantable Things that can be enchanted magic items
Cursed Things that can get stuck/can't be taken off magic items
Background Things that may exist but don't get put into "inventory" listings in rooms furniture

Item types

Item Type Description Usual Classes Optional classes
Weapons things to hit things with wieldable enchantable, intelligent, cursed, tools
Armor things to keep from getting hit wearable, protection enchantable, intelligent, cursed, tools
Money things only useful in exchange for other things portable
Jewelry small wearable shiny things wearable protection, enchantable, intelligent, cursed
Musical instruments portable, tools enchantable, wieldable, intelligent, cursed
Treasure gems and stuff portable
Books, scrolls, notes portable
Food and drink ingestible
Potions ingestible
Raw materials for inventing portable
Clothing wearable
Barding and pet items wearable, protection
Ammunition consumable
Backpacks and quivers container
Plants portable
Non-distinct items furniture, room decorations, etc. background
Locks and keys tools
Traps active
Lockpicks and other rogue things tools
Adventuring gear rope, tent, bedroll, tindertwigs tools
Spellbooks and holy symbols tools
Poisons ingestible
Alcohol and other drugs ingestible

UC_MUD_World_Planning