Difference between revisions of "UC MUD Races"

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(Racial prejudices)
(Interbreeding)
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==Interbreeding==
 
==Interbreeding==
* Humans and anything close to their size
+
* Humans and anything close to their size Thus all the half-things.
 
* Half-gnomes? Half-halflings? Half-giants? What's too small or too large?  
 
* Half-gnomes? Half-halflings? Half-giants? What's too small or too large?  
 
* Are all these playable?
 
* Are all these playable?

Revision as of 17:16, 21 October 2011

One idea is to have basic races and have a bunch of sub-races based on location. This presents a problem with humans, so maybe we'll just leave them out. Entirely. (Hey baby, want to kill all humans?) Additionally, only a subset of races are playable. Some of those are "elite" and require a quest or some amount of time in game with a basic character before they can be unlocked.

Races

Elf

All are playable.

Cavern

  • Elite player race

Forest

  • Elite player race

Plain

Mountain

Desert

Tundra

Dwarf

All dwarves have beards. Even lady dwarves. All are Player Races

Halfling

All halflings are size small. All are Player Races

Gnome

  • Increased magical aptitude
  • Big ears

Hobbit

  • Charismatic

Kender

  • Nimble

Fae

Brownie

  • Small
  • No wings
  • Frail
  • Increased magical aptitude

Satyr

  • Elite Player Race
  • Mostly male
  • Goat legs
  • Adjustment to reaction
  • Inherent spells

Nymph

  • Elite Player Race
  • Mostly female
  • Very pretty
  • Adjustment to reaction
  • Inherent spells

Pixie

Sprite

Sidhe

  • Elite Player Race
  • Small
  • Brownie with wings

Naiad

Reptite

Kobolds

Naga

Lizardfolk

  • Elite Player Race

Troglodytes

Kappa

Anurans

Amphibious humanoids

Rana

  • Frog people

Bufonid

  • Toad people

Hylids

  • Tree Frog people

Dendrobs

  • Poison Dart Frog people

Goblin

Orc

  • Elite Player Race

Gremlin

Troll

Hobgoblin

Kol'ksu

  • Water goblins

Giant

  • Some are playable
  • Large size
  • Boost to stats
  • Pick a giant kind
  • Adjustment to alignment
  • Adjustment to reaction based on type

Ogre

  • Elite Player Race

Dragon

Elenae

Aeryn

Golem

Human

Humans are not playable. Long ago, they were the largest single race on the planet. They could interbreed with just about anything, and they had a god named Bruce. Bruce was an asshole, and encouraged his followers to also be assholes, so the other gods ganged up on him and killed all the "pure" humans. There's a legend that Bruce was allowed to shelter one colony of humans (off on some island, somewhere, and everything on that island is lethal, except maybe some of the sheep), but none have been seen in ages.

Half-Elf

  • Player Race
  • Positive adjustment to reaction from NPCs

Half-Orc

  • Player Race
  • Increased strength
  • Negative adjustment to reaction from NPCs

Half-Ogre

  • Player Race
  • Large
  • Increased strength
  • Negative adjustment to reaction from NPCs

Other Elite Races

Half-Dragon

  • Standard size
  • Breath attack
  • Inherent AC
  • Boost to stats
  • Pick a dragon kind
  • Adjustment to alignment
  • Adjustment to reaction based on type
  • Wings?
  • What's the other half?

Half-Angel/Demon

  • Standard Size
  • Bonus to appropriate cleric powers
  • Adjustment to alignment
  • Adjustment to reaction based on type
  • Wings
  • Inherent spells

Race changing

Vampire

  • Based on existing race
  • Infection
  • Curable

Lich

  • Ritual
  • Uncurable
  • Requires magic

Mechanoid

  • Ritual
  • Uncurable
  • Requires severing limbs

Were

  • Wolf, Cat, Rat, etc.
  • Uncontrollable change
  • Curable
  • Also able to learn to control change

Ghost

  • Happens each time you die

Aging

  • Do characters age? Will they eventually need to be retired? Do different races age differently?

Racial prejudices

The things listed below are to be used as guidelines for how NPCs react to certain races:

  • Some races are "Evil": Half-orcs, half-ogres, half-chromatic dragons, half-demons, drow, ogres, orcs, lizardfolk, evil giant types, liches, vampires, weres.
    • This does not apply within their own race, though it might apply across to other "evil" races: Orcs mistrust half-demons, for instance.
    • Heck, even half-demons mistrust other half-demons.
  • Pixies and Fairies are "flighty". Even the ones without wings.
  • Small races are patronized by larger ones
  • Weres and Vampires are infected. Might be treated as contagious
  • Ghosts can't be seen except by clerics with the right skills
  • Mechanoids might also be considered infected
  • Golems are treated as machines
  • Satyrs, Nymphs and Wild Elves are "interesting"
  • Dwarves like beer
  • Elves like trees
  • Humans liked ~everything~ *eyebrow waggle*
  • Half-elves are "lucky"

Specific interactions to consider:

  • Who likes each other? Who doesn't?
  • What kind of bonuses does this give them? Combat?

Interbreeding

  • Humans and anything close to their size Thus all the half-things.
  • Half-gnomes? Half-halflings? Half-giants? What's too small or too large?
  • Are all these playable?
  • Dragons, Angels, Demons breed with any standard race and modify that.

UC_MUD_World_Planning