DivineDetritusChatLogWhatHappensInMardens

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Foreword

I seem to have gotten some of the dates wrong. Sorry about that!

April 21, 1236 AD (morning)

Cat: nothing to see here folks!
Hernz: how much wis do I recover overnight? 1?
(GM) Chad S. (GM): Vegeta recovers 1 pt of Wisdom damage
Cat: drip
how many do you need back, like 5?
(GM) Chad S. (GM): Lesser Restoration is level 2...
Hernz: 6 lol
now 5
Cat: as in, 5 now? ;)
chad, you hinting what i should get when we level? ;)
Hernz: how much for lesser res?
(GM) Chad S. (GM): 10 gp x level 3 caster x level 2 spell = 60 gp
Hernz: for 1d4 healing of it? hm...
here's 60, I'll go and hope you don't roll a 1
(GM) Chad S. (GM): lolz
Vegeta is cured of 3 Wisdom damage after meeting a priest.
Cat: sweeet
Hernz: excellent.....
(GM) Chad S. (GM): Yeah, restoration proper would be 10 x 7 x 4 = 280 gp plus 100 gp of diamond dust
Cat: and what's the on Fi needs another of?
(GM) Chad S. (GM): Even if I did roll 1s you'd be better off spamming lesser restoration
Cat: i thought someone said that was like 1k.
(GM) Chad S. (GM): It's 1k if you try to restore negative levels
Hernz: right
Cat: got it.
and that has to wait a week.
are platinum 5gp or 10gp? i always get the exchange rates confused...
Hernz: 10
think metric system lol
Cat: mmm so i have a week to come up with another like 150 gp heh
Hernz: did we decide how we are handling these types of costs?
Cat: no.
but nidri feels responsible enough she's trying to get the cash together so it doesn't wait in limbo while we decide.
and if the party decides to group cover it, they can pay her back.
Hernz: I was just thinking, 50/50... like, it's not entirely the character's fault, but it's partially the player's fault (like in my case for the build I'm doing lol)... but that's just me
Cat: i'm a fan of socializing healing costs, and this basically counts as healing costs.
we didn't charge people when we handed out potions of cure light that we found.
not even half :)
Hernz: makes sense
The sun rises over Harvest Wharf again. Another conspiracy solved and defused, but maybe there are more questions than answers...
QUEST COMPLETE
Magmer's Out of Town is over
(GM) Chad S. (GM): Alright, everyone gets 700 xp. That should get most of you to level 3.
Hernz: woot
Cat: wooooo
(GM) Chad S. (GM): You're at 3300 xp, right?
Hernz: y
(GM) Chad S. (GM): Goood. Next level is 6000.
Except for Hannelore, she's at 1400 xp . Next level is 3300 for her.
Cat: well, i get another first-list spell.
" Once per day as a standard action, you can touch one weapon (or a group of up to 20 similar pieces of ammunition) and give it the ability to penetrate DR/cold iron for 1 minute per caster level" lol that would've been helpful
Hernz: yup lol
Cat: At 9th level, you can also grant the additional ability to bypass either DR/good and DR/law.
yeaaaah, definitely eyeing that one.
ok, the one i really want, i can't take until 7th.
and that's the next slot after 3rd.
Hernz: a 1st level?
Cat: these are my oracle class things.
not spells
Hernz: ah ok
Cat: my armor is the one from 1st.
i get one at 3rd, and then not again until 7th.
so i should choose wisely :)
Hernz: next level..... just gimme next level.... and the one after....
lol
Cat: hah.
to be fair, we're leveling at a pretty good clip right now.
Hernz: yup
Cat: mmm the other one that i kinda like is just...damage, once per day.
Hernz: I just need access to my ki pool which I've been building towards
Cat: given what i learned in the last fight, i have this feeling like the weapons-piercing-DR thing might be more her thing.
i guess the other option is "Your spells gain a +4 bonus on caster level checks made to overcome the spell resistance of chaotic outsiders and evil outsiders."
Hernz: doubt we'll have much SR monsters anytime soon
Cat: yeah...it's now or lvl 11 ;)
Hernz: but, if you're building towards, it, definitely good
yeah, now lol
Cat: i can get feats to pierce SR
Hernz: yeah, those will kick ass when stacked
(assuming they do)
Cat: heh.
(GM) Chad S. (GM): Speaking of which, you get a feat at level 3
Hernz: yup... weapon focus! woooo lol
hey, on Hub note... what progression level we at?
(GM) Chad S. (GM): I think Hub 2 is slow
Hernz: or rather, whats the next XP for level? I have it all wrong lol
we just got to level 8, right?
(GM) Chad S. (GM): Yeah
Hernz: or rather, in theory? oh oh... I might not have leveled.....
so you have 77k XP?
Cat: hub2 is medium i think.
(GM) Chad S. (GM): Level 9 is 77 k
Oh?
Hernz: yeah, the XP listed is to GET to that level
(GM) Chad S. (GM): Manny has 56700 xp right now
And he just hit level 8...
Hernz: you would have leveled at 51k lol
but that's how I had it too until I checked the list and it didn't make sense
(GM) Chad S. (GM): Oh yeah, that's true...Lemme try reading comprhension again
Hernz: lol
(GM) Chad S. (GM): Yeah it must be medium
Hernz: so 75 to next, yes?
(GM) Chad S. (GM): That means I leveled back in January? lol
Hernz: yeah lol
I was like "I need 4500!!" when I only needed 2500
Cat: yeah, someone read off a wrong number.
(GM) Chad S. (GM): lol
Hernz: lol
(GM) Chad S. (GM): Well, Manny couldn't get the magic spells until the next day, anyway
Hernz: glad I wasn't the only one confused lol
chad, how much downtime are we talking about?
cause if we have like a week (maybe we're waiting for Fi to heal) then no point in me getting a restoration spell cast
(GM) Chad S. (GM): Depends on when you guys start your quest, lol
I'm guessing at least a day.
Hernz: ok, wasn't sure when yous aid plenty of downtime in the email lol
Cat: oh man, i know there was a skill nidri wanted to take.
and now i don't remember.
riiight k.history
Hernz: yay, respectable 21 HP!
Cat: oh right, i was eyeing sanctuary.
i'm...not sure that really makes sense anymore.
(GM) Chad S. (GM): Sleep staff? 29% chance against the boss? I like those odds! Awww yeah!
slowly kicks boss to death
Love u Fire Emblem
Cat: haaaaha.
i could go the summoning route!
Hernz: lol

Cat summons up a fiendish pony. sweet.
(GM) Chad S. (GM): I thought you and George already had 4?
Cat: ?
(GM) Chad S. (GM): The 4 horsies of the apocalypse?
Cat: lol.
i think he does.
i'm still reeling from the four blizzards of the snowpocalypse over here.
mmm magic weapon.
there's a thought.
or boring old prot evil/etc
Cat: it seems like summons are just doofy at low levels.
Hernz: if you have Augment Summoning feat, they're beefed up quite a bit
(GM) Chad S. (GM): At the lowest level they disappear after 1 round. It's so weird to start as a summoner.
Hernz: oh right...well, summoners make that 1 min... true summoners
but yeah, good point
summon something that can pounce and that's about it lol
Cat: yeah, i mean, i'd get 3 rounds at this point.
and i haven't picked a feat yet.
so i guess i'd kind of have to decide if i want to be That Guy or not.
i feel like statuses was more my thing.
(GM) Chad S. (GM): 3 rounds are pretty good at this point. Most battles are pretty much decided by round 3
true
Cat: it would soak hits, heh
Hernz: most of ours take like 6+ rounds chad lol
Cat: so...statuses, weapons, or summons...
now accepting requests :)
Hernz: magic missile? lol
Cat: pro tip: not on my list :P
not super into damage spells, then again, there aren't a ton.
Hernz: oracle?
Cat: yeah...
not seeing a ton of damage at 1st lvl spells.
there's inflict light wounds.
...face of the devourer would give you a bite attack :P
i should probably cast shield of faith more often huh.

Cat is so bad at this game sometimes :)
Hernz: lol
inflict is cool as a touch attack... but with a will save... what's your dc?
Cat: uh, it's like, 10 plus spell level plus...stat mod?
Hernz: yeha
Cat: stat mod currently +4
so it would be like, dc 15?
Hernz: so 15 DC will... will get most fighter types
Cat: one of the few damage spells that probably would be sort of in keeping with her theme...she touches them, and they break ;)
Hernz: nice if there's something that just needs to die and we are rolling crap... what's your melee attack?
Cat: well i have -1 str mod
Hernz: so you're at like +1?
so then you'd have at best a 50/50 to hit things
Cat: ...not sure why it's not calculating my bab right.
Hernz: your bab as a 3rd level oracle is +2 I think
Cat: yes
aha. because it's not filled in under BAB on the classes page :)
Hernz: yeah, so you're going against a base of 10+dex+dodge+haste+size... if it's small, you're not hitting it... if it's large, you don't want to be next to it lol
Cat: sure, maybe stack on bardsong in my favor?
Hernz: true... and that gets better every 4 lvls or so
but by then, 1d8+5 damage isn't something worth risking our healer lol
Cat: that's kinda the thing.
not just risking, but using up my casting.
Hernz: that too...
Cat: is there some feat i can take to get channeling? :)
pretty sure vegeta won't want her using any other first list spells ;)
Hernz: yeah at level 4
but you need a familiar.... nm
nv,
nv,
Cat: sigh.
Hernz: nvm... sheesh
(GM) Chad S. (GM): Channel Energy is a class feature, sorry.
Cat: oracles don't make great primary healers.
i guess fi has cure light now, right?
so that helps.
(GM) Chad S. (GM): Yup, you're a 3.5 Cleric. No channels for you
Cat: heh.
with a tiny spell list, few castings, and perpetually a level behind in getting the cool stuff.
Hernz: like a sorc! yet everyone takes them over a wiz....
;)
all cause having a spellbook looks gay lol
Cat: i don't love the spell-list micromanagement.
the people i know who pay wizards are the ones who twink :)
so. summons, statuses, or weapons :)
when i say 'weapons' i'd probably take "magic weapon" which technically can be cast on vegeta's fists because he's a monk.
Hernz: you can?
Cat: yeah, not other natural weapons, only monk fists.
because, monks.
they count as weapons.
it works the same as magic fang that fi has been casting.
Hernz: oh nice
Cat: but leaves fi free to cast it on fleir and then start shooting things.
and i could also cast it on the party's regular weapons.
Hernz: yup... not bad
and its safe
Cat: and if we find out something has DR that magic weapons can pierce, it's golden.
Hernz: at lvl 4, my fists are treated as magic for overcoming DR
8, cold iron/silver
and eventually up to adamantium
just no bonus
Cat: cool, so if we need to pierce DR i'll start with everyone else ;)
Hernz: yup
plus, worst case, my pummel is meant to ignore DR
cause it adds up all the damage into one
just need to start hitting and doing damage....... lol
Cat: hah.
well, i could be super hilarious and take bless.
then i have to pick whether i want to drop a bless or drop a bane ;)
Hernz: doesnt stack with bardson, right?
Cat: yeah, right, i always forget that.
Hernz: I just remember from the last fight lol
Cat: sanctuary would be used basically so i could have a hope of not getting AOO'd when trying to go heal someone who is down on the front lines.
Hernz: isnt there a ranged heal feat?
Cat: i dunno :)
is there? :)
Hernz: let me see
(GM) Chad S. (GM): Reach Spell is a metamagic feat
Hernz: I was thinking of the feat that lets you use reach, but it was for lay on hands, and another for Heal checks...
dont see one for healing spells
(GM) Chad S. (GM): Since your casting is spontaneous, metamagic feat make the spells full round casting instead of standard (because spontaneous casters are o so overpowered eyeroll)
Cat: i share your eyeroll in a major way.
Hernz: oh wow, channel is awesome... with two feats you can use channel to make everyone's weapons holy (ignore DR and 2d6 holy dam)
(GM) Chad S. (GM): Yeah, they beefed up 3.5's Turn Undead into something really useful
Hernz: ok, 3 feats... ok, maybe a little expensive lol
Cat: ookay, having not chosen a revelation, and not chosen a spell, i'm gonna go read feats now!
if i'm gonna stand up front, maybe i should get combat casting ;)
Meghan: ooh, I get a bloodline power and a bloodline spell..
Cat: fun times. :)
Meghan: I get "bless"
and resist acid 5, resist cold 5
Cat: hah.
hey, i could take dodge :)
Meghan: and two more skill points... (assuming 1 goes into diplo because of course it does)
putting 1 into umd...
yeah
Hernz: you only get 2? doh lol
Meghan: sorc
I'm the opposite of Maggie
I should pick another knowledge skill
Cat: hmm someone said there was a feat that might make intimidate skill useful, i should figure that out.
Hernz: yes.... dazzling display, but you need weapon focus
Cat: right. that was the catch.
i'll cut you! with ..my....rusty knife?
Hernz: LOL
Cat: feats just always end up making me sad.
they seem cool. but it turns out they're kinda not.
Meghan: I guess I'll take UMD and K-Arcana
Hernz: that's why I like playing humans... that one extra stupid feat at lvl 1 is a huge difference
Meghan: Hey, Cat, you play a sorc... how does the bloodline spell work?
does it cast from the same pool as the other spells?
Cat: yup.
it's one extra, fixed, spell on your list.
Meghan: Well, I have bless now. And I suspect I'm going to use it in prep rounds
Hernz: bless doesnt stack with bardsong, dont forget :)
Meghan: boo
Hernz: yeah..
Meghan: I also get another 1st list spell of my choice...
Cat: lol intimidating prowess...i could get a -1 to my initimidate!
Meghan: I could take mage armor and hand the wand off to someone else...
Hernz: lol
Meghan: or true strike...
Hernz: true strike... with the way we hit and miss... hm.....
Meghan: it'd only work on me though
Hernz: imagine from the back, you true strike Fi, he or she lets one loose
oh
Meghan: Range personal
Target you
Hernz: magic missile!
pew pew
Meghan: yeah, true
Hernz: but yeah, mage armor... the wand will eventually wear itself out
Meghan: but will it wear itself out before we hit 4th level
because at 4th I can exchange one of my less useful 1st level spells for mage armor
Hernz: I think we still have like what? 30 charges? that's good for like 8 battles if you armor 3-4 people each
Cat: heh.
Meghan: we have 39 charges left
and I've only been armoring 2 or 3 people per
Hernz: yeah, plenty till level 4
Meghan: yeah
Hernz: or 5
Meghan: but I can't trade out at 5
though we might have enough money for another wand
I might be better off getting wands of stuff...
Hernz: at level 4, vegeta gets +8 to his AC, a tiny totoro lol
Cat: haha.
Hernz: and it all stacks with mage armor
Cat: yeah, wands might actually be a good solution for claire.
as essentially expanding her spell list.
Meghan: yeah
how much are wands?
Cat: you have a deflection bonus?
'cause i think that's what shield of faith gives :)
Meghan: oh... should I take magic weapon?
Hernz: i'd be a dodge and natural armor... I'd have to power up :)
Meghan: with the shit we fight...
oh dear...
Hernz: I think Cat was saying she'd take magic weapon too?
Meghan: there's a spell called "recharge innate magic" that ...
http://www.d20pfsrd.com/magic/all-spells/r/recharge-innate-magic
Cat: hang on, i can already use intimidate to demoralize opponents, it's right there in the skill.
seriously, how do i miss these things?
Meghan: I think it'd allow me to convert ... hrm.
Hernz: right... that feat lets you do ALL within 30 ft :)
Meghan: not, it doesn't fully recharge.
it'd basically convert one 1st list spell to another use of the heavenly fire
Cat: suuure, still.
the DC on this is 10+hit dice+wis mod.
my check is 15.
i'm gonna go out on a limb and say i like those odds.
Hernz: hahaha, nice
Cat: extra round for every 5 i beat it by.
Hernz: yeah, if you have nothing to do on a round, intimidate!!
yup
I was going to do that for totoro with the str mod feat... but he gets few feats... so....
Meghan: oh, this might be fun: http://www.d20pfsrd.com/magic/all-spells/g/gravity-bow
I use a crossbow...
might be a fun spell for Fi, too, if zi can get it
Cat: the feat is also a full round rather than a standard.
the one that i'd need a useless prereq feat to get.
Hernz: yeah
Cat: probably not worth burning 2 feats.
honestly.
i might actually go for Oracular Intuition.
i do a lot of sensing motifs and id-ing magic shit with spellcraft.
Meghan: ok... what is up with the "mythic" amendment to some spells?
like, why is there "burning hands" and "mythic burning hands"?
oh, ok.
Hernz: when you get to lvl 20+
Meghan: ugh
Hernz: ignore it
Meghan: speaking of, I think I'm going to take burning hands.
Hernz: sweeeet
Meghan: and I have a nice list of 1st list spells that I want to look for in wand form.
Cat: niiiice.
so you're kind of on a fire kick, then.
Meghan: lil bit
also because I need a short range attack
Cat: hilarious.
that doesn't require rolling a d20 ;)
Meghan: yeah
and magic missile is nice and all..
but kinda cliched
Cat: heh.
when i get to lvl 10, someone remind me to update these bonuses. (HA.)
Hernz: lol
Cat: i.e. when i get 10 ranks of spellcraft.
heeey, i picked a feat. go me.
one down, two to go.
so, meghan, think i should go ahead and get 'magic weapon' for my spell?

Meghan casts Burning Hands!

Meghan is attacking Fi with Burning Hands!
Meghan: Damage Result: 9
Burning Hands uses remaining: 5
School: Evocation; Level 1
Casting Time: 1 standard action
Components: VS
Range: 15 ft
Meghan: Targets/Area: cone-shaped burst
Duration: instantaneous
Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
Nice.

Meghan casts Burning Hands!

Meghan is attacking Vegeta with Burning Hands!
Meghan: Damage: 3d4
Damage Result: 8
Burning Hands uses remaining: 5
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Meghan: Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
sure. sorry, macro testing

Meghan casts Burning Hands!

Meghan is attacking Fleir with Burning Hands!
Meghan: Damage: 3d4. Damage Result: 7
Burning Hands uses remaining: 5
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
Meghan: ok, I think I'm good
Hernz: good thing vegeta has evasion lol
Meghan: crap, I gotta pick a feat
magic weapon would be a good spell...
I wonder if we can get wands for it...
Cat: wands are not a good buy for me.
Meghan: yeah, I'm just looking for a shopping list
for me, mostly. anyone else have wand capability?
when do I need to use umd for a wand? all the time, or when it's not on my list?
Cat: i think when it's not on your list.
Meghan: oh, identify... hrm.
Cat: i can use wands, but i use up double charges. because...when i use them, they're "broken"
Hernz: yeah, soon, once we get another level, we'll likely have no need for wands as we'll have a lot more spells to use
Cat: eeeh, we don't get that many spells.
Meghan: yeah
sorc here. I'll get one more 0th and one 2nd
but still the same list of 1st
Hernz: well, you'll get level 2 as well... that and your stat mod should make a decent number for 1-2 fights a day
Meghan: but there are so many fun options...
Hernz: lol
Meghan: and it's not like I'm spending my money on armor
or weapons
Cat: ok number of castings, almost, but still a narrow selection.
if you have a couple wands to fill in the gaps of spells you need now and then, badly, that's kind of the deal.
Meghan: but, like, if Fi could get Gravity Arrow, that's pretty cool
1st level wands cost 750 gp
Cat: ...ok, Eric has been quietly and patiently sitting in the corner of his crib for like 20 minutes, apparently waiting for me to go get him.
Meghan: awwww
Cat: maybe i should possibly do that.
Meghan: anyway, when Chad's back, Claire is going to go wand shopping.
she has enough to buy one and is interested in a few different types.
now for feats. ugh
... would skill focus (diplomacy) be too much?
Cat: lol maybe a little bit :)
Meghan: Voice of the Sibyl gives me +1 on diplo, bluff and perform
Cat: see, that's MUCH more utilitarian :)
looks like magic weapon won't work on ammunition.
but hawk's "abundant ammunition" and a single magic arrow kinda solves that problem?
oh hey, next level i get the stat boost spells?
(GM) Chad S. (GM): Claire should have no trouble finding stuff to buy
Cat: why do i always think they're bigger.
Hernz: haha.... oh man, an extra 4 wis... mmmm... although useless till level 5... all thsi stupid wis of mine lol
Cat: lol
(GM) Chad S. (GM): Mythic stuff can be applied at any level. It's an orthogonal power boost. If I ever give mythic tiers you can worry about Mythic Burning Hands.
Hernz: it can? I must have misread that... interesting
(GM) Chad S. (GM): Yeah, I was in a Play-by-Post run where the level 3 and 4 party got some Mythic Tiers for a quest.
Meghan: ok, Chad, Claire would like to see if she can find a wand of gravity bow
or gravity arrow or whatever it's called
(GM) Chad S. (GM): No problemo. Claire heads to Wands R Us in the wands district.
Cat: lol.
the sad part of leveling: Hey, here are all the awesome things I can get when we hit, like, level 11!
Hernz: always
Cat: i'll be happy if we make it to 7th.
(GM) Chad S. (GM): Haha. I'm already looking forward to level 9 for Manny.
Cat: yeah, but isn't he like...lvl 8?
Hernz: hahaha
Cat: nidri is 3 and i'm looking at the thing to get at 11 :P
Hernz: yeah, but in hub, we'll be lucky if we hit 9 this year lol
(GM) Chad S. (GM): lolz
Hernz: assuming we get the right XP to level number lol
(GM) Chad S. (GM): Hey, next level is lower than what we expect
I assume people levelling up tonight.
Hernz: oh right, let me send you my sheet
not much happening this level for veg... +10 move, vow of truth, and weapon focus!
(GM) Chad S. (GM): 21 HP right Vegeta?
Hernz: yup
(GM) Chad S. (GM): Okay, updated your icon.
George: For some reason I had hawk at 2800 xp, so he'd be at 3500, but that was probably a math mistake on my part.
(GM) Chad S. (GM): Yeah, Hawk should be at 3300
Cat: nidri's gonna take another look at that ring with her new level on :)

Cat casts Detect Magic!
Cat: School: N/A; Level 0
Casting Time: N/A
Components: N/A
Range: 60' cone
Targets/Area: N/A
Duration: 1 min/lvl
Cat: Saving Throw: DC 14, N/A; Spell Resistance:
Nidranisan: Nidranisan's Spellcraft check: 26
Cat: Better!
Hernz: tighto!
Cat: well, as long as it was crafted by someone caster lvl 11 or lower... heh.
(GM) Chad S. (GM): I assume you're examining the ring somewhere outside of Darius's room?
Cat: yeah, probably when i get to the office later...just queueing the stuff so i don't forget :)
Darius Kolphan yawns
George: Hey Chad, any objections to Hawk picking up some random knowledge skills?
Darius Kolphan: Another wonderful day, greeted by the glorious sun.
(GM) Chad S. (GM): No objections, George.
Nidranisan is still half asleep.
Darius Kolphan: Oh! Apologies. I'll begin my morning stretches in the yard.
Nidranisan: Mmm no it's fine.
Urmph. Work. Ugh.
Cat: on a hilarious note, nidri's dress probably does look better on the floor. Because it's not broken.
Nidranisan kinda jolts awake.
Nidranisan: I should check on Fi too.
Yikes.
Darius Kolphan: Haha. I doubt your room is this messy!
Darius Kolphan does that thing with his eyebrows
Cat: wat.
Nidranisan: Mostly by virtue of my not having much stuff.
Nidranisan is just a tad bit wild-looking with the wings and tail in full view.
Darius Kolphan: Oh... Yes. Well...um...
Darius Kolphan is distracted
Darius Kolphan coughs
Cat: poor boy.
Darius Kolphan: If you ever visit the Isle of the Sun, please visit the Kolphan estate. You and your friends will be treated well.
Darius Kolphan scribbles down a note and slams his seal upon the paper.
Nidranisan: Absolutely. I hope we get a chance to some day.
I'll still, uh, bring my dagger-proof shirt perhaps.
Nidranisan winks.
Darius Kolphan laughs heartily
Darius Kolphan: It will be quite useful, believe me.
Nidranisan pulls her dress on and, well, mostly does up the laces. Enough.
Darius Kolphan begins his morning stretch. Clothing is not needed.
Nidranisan looks somewhat amused.
Cat: so, how good's his dex? ;)
Darius Kolphan Acrobatics check 23
(GM) Chad S. (GM): Not too shabby
Cat: nice.
Nidranisan: I'd probably fall on my face if I tried that.
Darius Kolphan: You wouldn't believe the number of times that happened to me. But you have to fall on your face a few times before you can do so safely.
Nidranisan: Nidranisan's Acrobatics check: 10
Cat: Yup. On my face.
Darius Kolphan: Oh! Are you alright!
George: Ok, now the difficult part of leveling. Need to pick my new level 1 spell...
Nidranisan: I'm tougher than I look. I can take a few faceplants.
Nidranisan giggles.
Darius Kolphan: Haha! Good to hear!
I was worried...
Nidranisan: Honestly, if I were actually hurt, I could pretty much fix that too.
Darius Kolphan smiles
Darius Kolphan: The baths should be drawn by now, and breakfast should be ready soon after. This inn handles its visitors with utmost care.
Nidranisan: Wow.
I was going to say, I should let you get about your day.
Darius Kolphan: Oh. You can't leave yet. After the breakfast, at least. The inn's transport will drop you off whereever you wish to go in town.
Nidranisan: That sounds positively luxurious.
Nidranisan looks genuinely a little surprised.
Darius Kolphan: Let's go then! Wait, I should wear a robe first.
Nidranisan: Probably wise.
Nidranisan smirks.
Nidranisan: Darius...
Darius Kolphan: Oh?
Nidranisan: I'm pretty sure with the kind of day I had yesterday that last night would've been full of nightmares without a comforting presence next to me.
Just wanted to make sure I say thanks.
Darius Kolphan: Oh. I'm glad to be of assistance, Nidri. If I am ever in town, please do not hesitate to ask for a shoulder to lean upon.
Sometimes it gets difficult, but we mustn't give up!
Nidranisan: I don't plan to.
You've definitely made today easier.
Darius Kolphan: Good. Let us start another wonderful day at the bath.
Odd, I didn't realize your bathrobe was so frayed...
Nidranisan: It's not, unless I'm wearing it.
Nidranisan sighs.
Darius Kolphan silently puts his arm around Nidri (he's actually a little shorter than her) and guides her to the bath.
Cat: lol.
A few hours later, Nidri arrives at the office, clean and well fed.
Cat: probably also stopped home to change into the usual clothes and armour.
(GM) Chad S. (GM): Of course.
Nidranisan hangs out in the corner examining this ring.
Nidranisan furrows her brow a bit, pulls out some paper, and starts writing a few notes.
Cat: any notes from marjorie etc?
and/or...who else is here? :)
(GM) Chad S. (GM): Um...not sure. Anyone else in the office?
On the table is a piece of official letterhead from the East Ferren Trading Company.
Hernz: vegeta's probably off training in the gravity room (how else is he going to level!?)
he'll likely show up late in the morning... oh wait, nidri's here... late morning already? lol
Nidranisan sighs, puts the ring away again, and checks the letter.
Cat: do we have another 'ticket' to see Micel?
or did we leave it that we'd like, check in at the desk?
George: Hawk may stumble in a bit late, looking tired, but happier than yesterday.
Cat: also, Nidri also has 21 HPs now.
Hernz: vegeta is weak! lol
George: Hawk also has 21 hps.
Hernz: that's ok, veg will be a dodgy tank
that's it! I'm taking the HP feat!!
(GM) Chad S. (GM): Feel free to read the "Order from the East Ferren Trading Company" handout.
Cat: k.

Hawk Hubertins yawns.
Hawk Hubertins: Mornin' Nidri.
Cat: will read handout in a bit.
lemme know what the word on Micel is tho :)
Nidranisan: Hi Hawk. How you doing?
Sleep OK?

Hawk Hubertins chuckles and yawns again.
(GM) Chad S. (GM): You have another pass from Micel.
Hawk Hubertins: Didn't actually sleep, but it was a good night. You?
Cat: sweeeet.
Nidranisan: Ah, yeah, it was a good night.
Hey, you ever hear of magic objects disintegrating slowly over time?

Vegeta shows up eventually... he seems a little cockier than normal
(GM) Chad S. (GM): Bedtime for me, folks.
Hawk Hubertins: Gnite Chad

Vegeta is holding his shoulder while rotating it
George: Err, that was ooc.
Hernz: night
A voice calls from the heavens. "Good night, Hawk!"
Cat: g'night!
Nidranisan: I think we need to check in with Micel before we go anywhere.
I would love his take on this ring ASAP.
That said, our lead on the other div theoretically went to Mardens City, if I remember correctly, so that mission might pay back double for us.
...otherwise, I'd vote for the Krimson Forest mission. it would let us check in on Merki's parents again too.
Cat: are we to pick one and the rest will be re-assigned, or do we do as many as we can before they have to reassign what's left? :)
Meghan: split the party!
George: Testing new spell:

George casts Moment of Greatness!
George: Level 1
Casting Time: 1 standard
Components: V, S, M/DF (rabbit fur)
Range: 50 ft.
Targets/Area: The caster and allies within a 50-ft. burst centered on the caster
Duration: 1 minute/level or until discharged
George:
Double morale bonus for one action of the targets choice within the duration of the spell before making a roll.
Hernz: I was going to say do the quest that's here in HW while we're here, but I like the forest sounds good... I'll heal my wis damage just getting there lol
(GM) Chad S. (GM): By the way, you will eventually do all three quests (because there's no way I'm going to make a quest and then not have you do it)
Hernz: yes of course... I'd do the same hahaha
Cat: i think the lead in Mardens City may get cold the fastest.
it's already old.
Hernz: not if chad wants us to do all of them haha
Cat: the div lead is separate from this job.
it'd be extra, while we're there.
Hernz: gotcha
so we going to see Micel then?
(GM) Chad S. (GM): Seems that way.
Cat: yeah.
Hernz: lets DO eeeeeTT!
alright, off to tennis! I vote for the forest or wherever people want to go! lol

April 21, 1236 AD (afternoon)

After lunchtime, the party finds themselves in Micel Verdantflame's observatory. He is staring at the pitch-black ceiling, as usual.
Nidranisan: Hello again, Mister Verdantflame.
We've...found a bit of a new development in all this Outsider business.
Including a magical ring that appears to be slowly disintegrating. I was hoping you might glean some more info from it than I could.
It seems to grant a Div aspect...and the wearer also seemed possessed. It's a bit of a puzzle.
Nidranisan takes out the ring.

(GM) Chad S. (GM) Micel slowly rolls from his chair and reaches for a pair of gloves. He carefully takes the ring and pulls out various tools, tomes and spellbooks.
Micel slowly rolls from his chair and reaches for a pair of gloves. He carefully takes the ring and pulls out various tools, tomes and spellbooks.
Nidranisan: There has been a touch of speculation about whether this might be related to some Lucavan something or other...I guess they used rings to control people? I just don't have all the pieces for this puzzle.
Cat: ...can i make another k.planes? Nidri is pretty much explaining what went on but without giving any names.
essentially thinking through it again.
Micel Verdantflame: The Lucavan... Oh yes. But they were demons, weren't they? I thought you said they were Divs.
Nidranisan: Yeah, this was definitely a div aspect.
This one, an Aghash. We believe there's a Pairaka running around too.
We're not entirely sure why this person also seemed possessed.
I couldn't find anything on the ring that would take that kind of control, just the div aspect.
Micel Verdantflame: Hmmm....and it's disintegrating.
The Lucavan were very good at possessing others. Demons tempt people with promises of great power, wealth, or status.
And then, a moment of weakness and poof!
They have full control of your body and capabilities, and start transforming you from there.
Nidranisan: We don't have the whole story, but this one seemed possibly to be based in jealousy.
Micel Verdantflame: Jealousy! Always a classic.
Nidranisan: Seems like a very plausible "moment of weakness"
Have you ever seen a magical effect like this before?
It was visibly stronger yesterday.
If I had known, I would've brought it sooner.
Micel Verdantflame: Now THAT is interesting. I've never seen it before...but I see traces of Black Sendrine in here! Heehee!
Micel Verdantflame sounds absolutely giddy
Nidranisan: OK, that I hadn't noticed. That's definitely interesting.
Is it disintegrating along with the ring?
Or is the ring crumbling away from it?
Cat: ...he is SO going to turn out to be the bad guy.
and we're totally his supplier.
Micel Verdantflame: Very slowly. Like dust.
Hmm, Many Divs are obsessed with sands and desert.
Nidranisan: Yeah, it's a thing.
Micel Verdantflame: I wonder if it's like...fuel.
And without that fuel, it's falling apart.
Nidranisan: You lost me. What's the fuel? The wearer? The jealousy?
Micel Verdantflame: Well...
Micel Verdantflame finally turns away from the ring and looks at the party
Micel Verdantflame: It's like a house. In the middle of winter. Someone is outside, begging for shelter.
Suddenly the stranger talks about jealousy, and how jealous you are of...whomever.
And it sounds like a great idea! So you open the door without thinking and the stranger puts a dagger to your throat.
Nidranisan still looks kinda confused.
Micel Verdantflame: Oops! You let a demon into your home and it's all his now!
Turns out it's still cold outside though, and the Demon likes things red hot. So he orders you to gather firewood to keep it warm.
It's warm, but not much else. Not much maintenance on the house. At some point, the house burns down because you haven't been able to clean the fireplace. Or you freeze to death because the fireplace isn't maintained...
So. The jealousy tricks you into opening the door, and...hmm. I guess the Black Sendrine is the fuel that keeps you going.
That's my guess.
Nidranisan: Huh.
So...last I checked, Divs don't possess people.
Micel Verdantflame: Right. Divs just... convince you to do evil things, then sit back and laugh.
Nidranisan smirks.
Micel Verdantflame: Laughter is good for the soul, they say. It keeps them going.
Nidranisan: He was clearly acting controlled.
Micel Verdantflame: But they don't have souls...I'm bad at these analogies.
Nidranisan: And at his last moment, seemed freed, and thanked us.
Micel Verdantflame: He had that much control, eh?
Maybe he wasn't under for that long. Or maybe because a Div possessed him, it wasn't that strong, I guess.
Nidranisan: So you think a particular Div did possess him?
He may have been under, let's say, for...a month maybe?
Micel Verdantflame: It depends on the strength of the outsider, and how long they've been possessed.
All things considered, I'd wager it wasn't a strong one.
Nidranisan: So where does the div aspect on the ring come in? Was that to bolster the effects because this possessor was not so strong?
Micel Verdantflame: Sounds likely. The weaker the outsider, the easier it is to introduce them...
Micel Verdantflame eyes open wide
Nidranisan raises an eyebrow.
Micel Verdantflame: Do you think it was summoned here?
Nidranisan: Hmm.
Cat: er...do i? :)
Micel Verdantflame: Summoning is so difficult!
Cat: why do i feel like we talked about this and i just don't remember?
(GM) Chad S. (GM): All conversation afterwards was focused on saving Fi.
And then relaxing with a date.
Cat: yeah, i'm thinking vibes from the convo with dakan's lady.
but thinking about it now, i don't know if we have any clues on whether it was summoned or not yet?
Nidranisan: I can say we very strongly suspect there are 2 more in the area.
That appear to be working together.
Micel Verdantflame: But summons would be temporary...
Too short lived for- Oh! What if you bind one with planar conjuration?
That would be so difficult to pull off, though!
Nidranisan: How else would they get here though?
Micel Verdantflame giggles and kicks his legs, like a schoolboy
Nidranisan: I mean, what's the path of least resistance here? Are we looking for some kind of ringleader who's either summoning a bunch of these, or "sponsoring" them or whatever?
Hernz: Imma need like 30 mins to catch up :)
Cat: lol there's not that much.
Micel Verdantflame: I don't know anything about that, unfortunately. I don't get outside much, as you can guess.
Nidranisan: I'm concerned we're talking about someone very powerful to be able to pull this off.
As I said, this came from one of what we suspect to be 3 such cases.
If we can find the second, we'll look for a similar ring.
Or other item.
Micel Verdantflame: Abaddon...opening a route to the Material Plane.
Nidranisan looks grim.
Micel Verdantflame points at the ceiling and moves his hand. A white line on the ceiling connects two points.
Micel Verdantflame: So many Outsiders, trying to break into here. I've always wondered why.
Cat: ...do i have any idea what's up (haha) with the ceiling?
(GM) Chad S. (GM): You can use a Knowledge (Planes) or K Geography check
Nidranisan: Nidranisan's Knowledge (Planes) check: 19
Fi: Fi's Knowledge (Geography) check: 25
Nidranisan is clearly examining the ceiling and mumbling to herself a little.
Nidranisan: ...Do you have all the planes up there?
Cat: one-time line, or they stay connected? is other stuff connected?
Hawk Hubertins: Hawk Hubertins's Knowledge (Planes) check: 25
Micel Verdantflame: ...I'd say about 85% of them.
Fi: Oh. It's a map?
Hawk Hubertins: Huh.
I think so.
Nidranisan: It sure looks like it could be.
Micel Verdantflame: Ah, of the known planes. There are an uncountable number of them.
Hawk Hubertins: So that one is Abaddon, and the one you connected it to is material?
Fi: 85% of an uncountable number?
Nidranisan: Okay, sure. Known ones.
Micel Verdantflame: Yes. Abaddon. An infinite desert full of sand, corruption, and bitter hatred.
Nidranisan mumbles something that sounds like Infernal.
Nidranisan: So, in addition to the demons, angels, archons, azata, devils....now we've got divs coming along an possessing people too.
Micel Verdantflame: Seems that way.
Nidranisan: Well, shit.
Micel Verdantflame: Seriously. Every plane we know of had a way to the Material Plane.
Direct route!
Micel waves his hands frantically, and white lines quickly draw in on a single point.
Nidranisan: Had?
Like, past tense?
Before it got super difficult to summon things or whatever?
Micel Verdantflame: Yes. When the Outsiders got stuck here for a thousand years.
Nidranisan: So, now, with more and more...sneaking, leaking, whatever is going on...it seems like things are changing again.
Micel Verdantflame: I guess it's returning to normal? I wonder how few think of this as normal...
Nidranisan: Yeah, probably not a whole lot.
Micel Verdantflame: I can't wait to see what you all discover next. I don't even need your Black Sendrine this time; the talk has been satisfying.
Micel Verdantflame writes another pass
Micel Verdantflame: Here. Come back when you have more information.
Nidranisan: Thanks for your help.
Micel Verdantflame: Oh, thank you!
Nidranisan: We'll be traveling to find the Pairaka, probably.
So it will be a few days I suspect.
Micel Verdantflame: Pairaka? Don't let her get in your head.
Nidranisan: Yeah, I know.
Nidranisan sort of...gestures.
Micel Verdantflame: Those are not dreams!
Fi: dreams?
Nidranisan: Pairaka have ways of invading the sleeping mind.
It's not fun.

Fi frowns.
Nidranisan: Let's just say I'm not very proud of my however-many-greats grandma.
Hawk Hubertins: So what, we stop sleeping when we get close to her?
Micel Verdantflame: No worries! We all have some relative we're not proud of.

Hawk Hubertins looks confused.
Nidranisan: I'd say we don't draw her attention until we're ready to make a final move.
Like, same day.
You don't sort of, piss off a Pairaka, and then decide to sleep on it.
Micel Verdantflame: You should take this ring back. I'm not comfortable keeping it.
Nidranisan: Yeah, I'll hang onto it. Until it finishes crumbling I guess.
Nidranisan puts it back in the same pouch.
Nidranisan: How do you spot the Black Sendrine in this stuff?
If the other one has a similarly decomposing item, I'd like to be able to examine it better.
Micel Verdantflame: Well, ahh...any chemistry knowledge?
Nidranisan: Sorry.
I guess I'll have to work on that.
Cat: so, chemistry skill next level? ;)
Hernz: is there one?
(GM) Chad S. (GM): Craft (Alchemy)...
Hernz: ah ok
Cat: lolz.
technically, it would be in class!
Hernz: lol
Nidranisan: Maybe you can point me at a few references to start from.
Micel Verdantflame: Sure. I'll go slowly...
Micel describes the basics of chemistry, and some telltale chemical reactions he discovered when applied to Sendrine.
Micel Verdantflame: Here here. Take this vial. It should help you test a few samples.
Chris: Well, I technically haven't spent my skill points yet.
Nidranisan takes pretty careful notes.
Cat: hah.
(GM) Chad S. (GM): Fi suddenly pulls out his Bachelor's Degree in Chemistry
Cat: nidri would be pretty interested in learning this, so she'll probably just try to keep digging a little more out every time we come in.
Chris: would give me an excuse to get Alchemy.
Nidranisan stashes the vial in a different pouch in her backpack. It almost seems like everything she has in there is double or triple wrapped and secured...
Nidranisan: These steps look right?
Nidranisan's INT Check: 17
Nidranisan shows the notes on what he just went over with a quick outline of what to look for/how to test.
Micel looks at Nidri's notes and nods approvingly.
Nidranisan: Great, thanks. I won't take any more of your time.
Cat: so glad i didn't just have a total space cadet moment :)
Micel Verdantflame: As you wish. My offer still stands. 100 pieces of platinum for each piece of Sendring you bring me.
Nidranisan: Well, now I know better how to keep an eye out for it.
I'll think through this and may have more questions when we come back with our next update.
Micel Verdantflame: Good, good.
Cat: everyone else can butt in too :)

Chris is rather sidetracked atm.
Cat: maybe that's why roll20 doesn't even think you're here...it's magic!
Hernz: lol
Vegeta is good with what was said... he wouldn't be able to add much to this one anyway
Cat: i kinda figured, i feel like nidri's stealing the div plot tho heh.
George: It's kinda her plot tho.
Hernz: just wait for the Frieza saga lol
Cat: yeah, it kinda is.
and yeah, i'm sure everyone will get their plot ;)
Hernz: Frieza plot will go something like this:
Vegeta: Let's fight!
done
Cat: no, you'll stand around posturing for 4 episodes, powering up for 6 more, talking about power levels for 2, and then throw one punch :P
and i'll be snickering in the background going "HEY GUYS LETS GO HAVE A BBQ!"
Meghan: yes!
(GM) Chad S. (GM): Alright, bedtime for me.
Cat: g'night chad. :)
Hernz: lololol!!!
night
(GM) Chad S. (GM): So I have max HP counts from Hawk, Hannelore, Vegeta and Nidri.
What are Claire, Fi and Fleir's max HP now?
Hernz: Fi gets +1...... lol (j/k... I hope)
(GM) Chad S. (GM): Geez...stating level 20 NPCs is hard
I can't finalize anything until I buy some gear
159k to spend...
Hernz: give them boots of haste... everyone! lol
or make them spend it all on a wish to get +1 to a stat lol
no wait, dont do that... we got no loot that way lol
(GM) Chad S. (GM): You get...money spent on wishes!

April 21, 1236 AD (evening)

The party leaves the Arcane Library after learning much insight.
Cat: ...and a little chemistry.
Chris: Fi is stil at 9HP.
(GM) Chad S. (GM): Alright, that leaves Fleir and Claire.
Hernz: Fleir is at same, no?
Chris: Yeah.
Cat: oh Fi.
Chris: Fleir didn't get an HD yet.
Cat: Please stand behind me. :)
(GM) Chad S. (GM): Kewl. Someone ask Claire what her max HP is at level 3.
Meghan: 20
for Claire
Hernz: Fi, our glass cannon!
(GM) Chad S. (GM): Alright, I think I have everyone's level 3 HP:
Claire 20
Hawk 21
Nidri 21
Fi 9
Vegeta 21
(GM) Chad S. (GM): Fleir 24
Hannelore is at 21.
Chris: Maybe I'll be able to actually finish leveling tonight. I've been super short on spare time this week.
Still need feats and skills.
Meghan: Fi you're the best
Do we need to buy you another restoration to catch up?
Chris: I'm also "level 2" so to speak.
Cat: yeah, next week.
Chris: That will put me at 12.
(GM) Chad S. (GM): Double digits are a week away!
Hernz: lol
Chris: But the next level I'll get 7HP.
(GM) Chad S. (GM): nod nod
Hernz: oooh! we talking level 4 already??? I get excited about level 4!!
lol
(GM) Chad S. (GM): lolz.
So, what's next for the party?
Cat: mardens city is my vote.
Hernz: I'm ok going anywhere
Chris: Fi would rather spend some time outside for a while.
(GM) Chad S. (GM): Outside of Harvest Wharf?
Cat: how far is it to mardens city?
(GM) Chad S. (GM): Mardens City is about 3 days by horse.
Cat: so, would fi like to spend some time on the road and camping out?
Chris: Can only rub elbows with the locals for so long before getting wanderlust.
Hernz: lol
Cat: heh.
so the 3-day walk is OK with you then.
is what you're saying.
Chris: yeah.
(GM) Chad S. (GM): Sounds like Mardens City?
Hernz: yup!
(GM) Chad S. (GM): Alright.
Cat: mmm heavy wet snow and freezing rain. this is gonna be an awesome weekend.
Chris: I need to pick a Teamwork feat. Should I get Swap Places or Coordinated Shot?
Hernz: let me read.... I assume with Fleir?
Chris: yeah
Hernz: cause both need to have it right?
Chris: I auto share with fleir.
Hernz: coordinated shot... you'd have fleir charging most of the time and hopefully you'll never do that again :)
Cat: yeah, i think coordinated shot has more use...
we often try to get fleir into flanking with things too.
if i'm reading this right...if fleir and veg are in flaking against someone, you get +2 on that someone?
Chris: The only case I had for swap places is if Fi gets trapped somewhere.
Hernz: Is Fleir getting that feat part of your class? or is that with companions?
Chris: Hunter special.
Hernz: damn! was hoping I could do that with totoro hahaha
but yeah, the swap also makes you provoke... take the shoot
Cat: the swap would make fleir provoke.
to get fi out of the way.
but only if fi is next to her.
Chris: It's part of a move, so I would assume that you can move up adjacent and do the swap there.
Cat: or can run by i guess?
so as long as there's room for fleir to get in.
Hernz: but still, if fleir is in danger for you to do that, that would leave you in danger...
Chris: Huh? The point would be if someone runs up to Fi, that Fleir could then move to Fi and take the spot next to the enemy and push Fi away. Then Fi could do more than 5' and attack the next action.
Hernz: oh right, both of you can do it lol
defense or offense.... ;)
Chris: yeah
I guess I'm not really tied down. Probably start with Coordinated shot.
Now for a normal feat...
(GM) Chad S. (GM): Precise Shot..away!
Hernz: toughness!
it gives you like 25% more HP!! lol
(GM) Chad S. (GM): Almost a 33% increase in HP
Chris: Already have Precise Shot as a Hunter.
(GM) Chad S. (GM): Oh bah.
Rapid Shot!
Cat: were you specifically looking for a teamwork feat?
Chris: Hunters get Teamwork feats as they go.
Cat: ah. got it.
so, yes :)
Chris: Rapid shot looks interesting. Opens up some other interesting feats.
(GM) Chad S. (GM): One NPC I was working on was a bow fighter. Lots of interesting *Shot feats there.
Hernz: yup
Cat: making NPCs: the best way to know what you'll want to do with your character at level 15.
Hernz: lol
After some discussion, the party decides that visiting Mardens City is the best course of action.
Nidranisan: If everyone can be ready to leave first thing, we can meet up at the office.
I'll let Marjorie know we're going to tackle this mission first.
(GM) Chad S. (GM): Going to talk to Marjorie, now?
Vegeta: I'm ready
Nidranisan: Ah yeah, she's usually there late.
Just...let's not mention the side quest just yet?
Marjorie and Abraxinal are in the sales office, as usual. Abraxinal smiles at Hawk as the party approaches.
Abraxinal cough
Abraxinal coughs
Abraxinal: Good ev-evening, Master Hawk. Good evening, allies of Master Hawk.
Fi: Good Evening.
Marjorie Mel puts her book down
Marjorie Mel: How may I help you all this evening?
Nidranisan: Hi Miss Marjorie.
We just wanted to let you know we'd be departing for Mardens City first thing in the morning.
Marjorie Mel: [Undercommon] You did well, Abraxinal. See, they aren't speaking poorly about you.
I see.
Nidranisan: Did you have the name or contact info for that merchant?
Marjorie Mel: A merchant named Lillikur sells his wares in Mardens City. He is a gnome known for his extravagant clothing.
He sent word that he had seen a crate in Mardens City and wanted a reward of some kind for it.
After Adrias inspected Lord Carfen's Warehouse, he noted two crates missing. The timing is such that I suspect this is one of the missing crates.
Nidranisan: Interesting.
Did you have any feeling for what kind of reward he's seeking?
Marjorie Mel drops a bag of gold on her desk
Marjorie Mel: Monetary compensation, hopefully.
Consider this compensation for whatever he needs.
Nidranisan: I see. Do we know what the contents of the crate are supposed to be?
Marjorie Mel: Merki had visited the Draugh Empire a few months before...
Chris: is that pronounced like Smaugh?
Cat: my brain just called it the "drow" empire.
but pictured something out of star wars.
it's been a long week.
Marjorie Mel: He had collected many items and trinkets from them, and had them shipped back.
He was in a hurry of some kind, and returned to the East Ferren Trading Company long before they shipped.
I am not completely sure what were in the contents of the crate.
Nidranisan: I see. So it will be difficult to verify it has not been tampered with.
Marjorie Mel: I suspect most of the items have been distributed at this point, but I want to confirm and recover whatever we can.
I wish Merki were more clear about its contents.
Nidranisan: Indeed.
I can try reading his notes again.
Just in case.
Marjorie Mel: Please do.
Use whatever methods you feel is necessary to get to the bottom of this.
Mardens City has seen better days...
Abraxinal: Especially after they lost so much support from the war, correct?
Marjorie Mel puts a gloved finger to her lips. Abraxinal quickly falls silent
Marjorie Mel: As Abraxinal mentioned, Harvest Wharf won in more ways than one. The citizenry may still be bitter over what the East Ferren Trading Company "represents."
Marjorie Mel airquotes
Nidranisan: Ah.
So...we may not wish to "advertise"?
Marjorie Mel: Be careful about whom you display your credentials to.
Nidranisan: Exactly.
And, it sounds like that will be a very limited set of people.
Marjorie Mel: Yes.
Nidranisan: Good to know
Marjorie Mel coughs.
Marjorie Mel continues coughing
Nidranisan: Is there any other business in the area you'd like us to take care of or anything else we should be aware of?
...
Are you okay, Miss Marjorie?
Abraxinal gathers several cups with various liquids in them. Marjorie inhales the vapors of one of them to calm her coughing, then drinks several in quick succession.

Fi frowns.
Marjorie's coughing subsides, and she places her emptied cups on a tray. Abraxinal takes the tray and begins washing them.
Marjorie Mel: ...my apologies.
Miss Nidranisan, what was your question?
With what happened recently to Lord Carfen...feel free to handle any other corruption you may find there.
Mardens City has been vulnerable for quite some time.
Nidranisan: We'll certainly keep an eye out.
Marjorie Mel: Excellent. Are there any other questions I may answer?
Nidranisan: I can't think of any right now.
If the other two tasks you mentioned are not complete when we return, we'll certainly be happy to undertake them.
Marjorie Mel: Always good to hear. Miss Nidranisan, I always enjoy hearing your enthusiasm.
Nidranisan: Ah, was the the possibility of borrowing horses or shall we acquire our own?
I understand it's a significant travel time.
Just because I can't think of any questions now, doesn't mean another won't leap out in 20 seconds apparently...
Hernz: dont we still have them?
Cat: dunno. :)
Marjorie Mel: Of course. There were a particular set of horses I heard you were quite comfortable with. You may continue using them.
Cat: we didn't exactly take them in the caves with us :)
Chris: They're loaners.
Hernz: k
Cat: lol the company horse ;)
Nidranisan: Excellent, thanks.
I'm sure Fi has spoiled them.
Hernz: lol
Marjorie Mel: Excellent. It is time I retired for the evening. Abraxinal, say good bye to the employeees.
Abraxinal: G-good morn- no, wait. Good evening, everyone.
Hawk Hubertins: Good Evening.

Hawk Hubertins bows
Fi: Bye Bye.
Abraxinal blushes as Hawk bows to her
Nidranisan: Good evening.
Abraxinal: I h-hope to see you all again.
Nidranisan smiles.
Nidranisan: You've gotten a lot better at speaking common, Abraxinal. Keep up the good work.
Abraxinal: I have a good teacher.
Marjorie stands up and leaves the room, walking at a brisk pace.
Abraxinal: Oh! I have to help the Work M- Ah, Marjorie Mel. Good evening all!
Abraxinal runs out the door after Marjorie
Nidranisan sighs.
Nidranisan: I worry about Marjorie sometimes.
Hawk Hubertins: She does seem to have some breathing issues from time to time.
Nidranisan: I suppose it's none of my business.
I think losing Merki made me paranoid.
And then Fi.
I'm glad Fi's back.
Nidranisan shakes her head.
Nidranisan: Yeah, probably we should all get some sleep.
Hawk Hubertins: Probably.
Fi: She reminds me of my childhood. I had a similar assortment of things to take.
Can't say the source of the issue is the same though.
(GM) Chad S. (GM): Alright, is anyone doing anything else that night?
Hernz: nope
George: What time is it, IG?
(GM) Chad S. (GM): Evening.
Cat: picking up some whatever for the road.
few more pouches, a couple rations, etc.
George: So early enough that Hawk could send a runner about having dinner with someone?
(GM) Chad S. (GM): Yeah, it's early enough for that.
Chris: Should Fi take Craft Alchemy?
Hawk Hubertins: I... err. Excuse me. I'll meet you all in the morning in the office. 3 days on the road?
Chris: I think so.
Fi: I think so.
Vegeta: yes... don't be too late....
George: Hawk sends a runner over to Lady Tierra asking if tonight would be acceptable for dinner.
(GM) Chad S. (GM): A runner soon returns, asking Hawk to come to the Catch of the Day.
George: Hawk tips an appropriate amount. Couple of copper?

Hawk Hubertins heads to the Catch of the Day
(GM) Chad S. (GM): Sounds like a good tip.
The Catch of the Day lies at the border between Docks and Traderstrip. As Hawk approaches the restaurant, he notices there are no patrons inside. The host stops Hawk as he approaches.
Citizen: Ah, excuse me sir?
Hawk Hubertins: Yes? I believe Lady Terria is expecting me.
Citizen: You name, sir?
Your name, sir?
Hawk Hubertins: Hawk Hubertins.
Citizen: Ah, yes. Right this way, Mister Hubertins.

Hawk Hubertins smiles and looks slightly nervous
The host leads Hawk into the restaurant. Lady Terria is sitting at a table, her dress is a little lower class than you'd expect for a low ranking noblewoman.
Besides her and Hawk, there are no other customers here, only wait staff.

Hawk Hubertins bows politely
Lady Terria: Hello Hawk.
Hawk Hubertins: Lady Terria, thank you for your... err... invitation.
Lady Terria: Oh, no worries. Please, sit down!

Hawk Hubertins smiles and sits.
Cat: chris - go for it if you want. nidri probably will next level. we can 'help'
Lady Terria: I hope you like seafood.
Hernz: then we'll give you a full metal body :)
Hawk Hubertins: I haven't had it all that often, but what I have, I certainly have enjoyed.
Lady Terria: Well, order whatever you want, and the cooks will make it.
I'm paying for all of this, so they better! Haha!
George: I know she gave Hawk her first name at some point, but I can't remember it.

Hawk Hubertins smiles
Lady Terria: Oh and Hawk? You can just call me Moira, okay? No need for fancy titles here.
Hawk Hubertins: Of course, Moira. Just being polite.
Did you really close down your entire restaurant?
Lady Terria: Well, the staff are here...but yeah, I guess I did.
Some angry customers will be here tomorrow, but please. They can wait.
But Hawk...um...uh...
Hawk Hubertins: I'm flattered.
Lady Terria: I remember seeing you at the party, and well I thought to myself. "Moira, he doesn't really belong here!"
And I don't belong at those fancy parties either.

Hawk Hubertins chuckles.
Hawk Hubertins: Even if we don't "belong", sometimes we must make appearances.
And I think it's worked out nicely, since it allowed us to get to know each other a bit better.
Lady Terria: Oh, yes.
Lady Terria blushes
Lady Terria: Yes, to keep up these appearances to gather support from the high ups.
Melanie said Sal'nessee would eat here in a few days.
sigh then it's time for a big publicity stunt.

Hawk Hubertins chuckles.
Hawk Hubertins: All about appearances.
But tonight, let us not worry about appearances, and instead just enjoy each others company.
Lady Terria: You're right Hawk. I'll stop talking about business for one night.
Well, I don't talk about business for plenty of nights.
Have you enjoyed Harvest Wharf so far, Hawk? I mean you've only been here for a few weeks.
Hawk Hubertins: It's been an intense time. It sometimes feels like much longer than that.
In general, I'd say I've had a good time here, with a few recent exceptions.
How long have you been here, in Harvest Wharf?
Lady Terria: Well, the Terria family has been in Harvest Wharf for maybe...4 generations?
My grandparents opened the Twin Tuna in the docks maybe 120 years ago or so.
I like spending my time in the Docks. It's so lively there.
Hawk Hubertins: My goodness. I had no idea your family was responsible for such an institution!
Lady Terria: Four of the best ten restaurants in Traderstrip are mine.
People like good food at the right price, I say.
Hawk Hubertins: And why wouldn't they? Speaking of good food, I'll go with whatever the chef recommends. I find it's always best to give an artist the freedom to express themselves.
Lady Terria: You heard the man, Geoffrey!
Cat: lol geoffrey.
The head chef gives off a cheer as he excitedly barks off orders to his personnel.
Lady Terria: I have a question for you, Hawk. How do you deal with performing in front of large crowds?
Hawk Hubertins: How do you mean?
Lady Terria: When I'm talking to too many people at once, I freeze up. Sometimes it's really hard to think up what to say next.
If I'm talking to a few people, or one on one I have no trouble.
But then I see you, Sal'nesee, or that Darius guy.
Hawk Hubertins: I suppose part of it is practice.
Lady Terria: I mean, he fell on his face and got right back up.
Hawk Hubertins: That is an example of a consummate performer.
For me it's somewhat more...
Well, I've been doing this, singing, for a long time. Most of my life.
I practice almost constantly. And for me, that's the key.
It's as natural for me as breathing. To get up in front of a crowd and sing, well, it's as easy as breathing, which I'd hardly forget to do.
But it took a long time to get to that point.
Hawk Hubertins: I had to work up to it.
Lady Terria: Oh. Any advice you'd have for me? For performing in front of large crowds?
Hawk Hubertins: Practice.
Come up with what you want to say, stand in front of a mirror, and say it until doing so is natural. When you don't have to think about what you're saying, you can say it without thinking, and you won't freeze up.
Lady Terria: Huh...I never thought of it like that. Usually I'm so worried about people thinking I'm too rich to dance in front of people like that.
But I like doing it, you know?
Hawk Hubertins: That's the other way to do it.
Get lost in it. Forget the crowd, and concentrate on yourself.
Lady Terria: My grandparents, before they bought the Twin Tuna. They actually danced a lot in there.
Eventually they became the star attraction.
Hawk Hubertins: I find that's easiest when you're performing with someone else.
Lady Terria: Y-you think so?
Lady Terria blushes
Hawk Hubertins: Well, dancing on your own, you can get lost in the dance, but isn't it easier when you've got a partner standing there with you?
Just lose yourself in the moment with him.

Hawk Hubertins pauses for a moment, and then blushes and fidgets with his napkin.
Lady Terria: Oh...y-yes. Um...
Right. Well, I have this dance. I'm not great at it, but maybe I could... show it to you?
Hawk Hubertins: I... I would love to see it.
Lady Terria: Okay.
Nervously stands up, walks to an open spot, exhales nervously a few times, and then starts dancing.
Lady Terria Perform check 24

Hawk Hubertins is mesmerized.
She dances a fancy jig!

Hawk Hubertins hums along to the dance without realizing he's doing it.
Moira is a bit sweaty after the dance, and asks for a glass of water with her meal.
Finally the staff serves the main course. Ooo, squid.
Lady Terria: Phew. Um...how did I do, Hawk? W-what did you think?
Hawk Hubertins: That was wonderful!
Lady Terria: R-really?
Hawk Hubertins: I have a hard time believing that was something you were nervous about doing. I've seen professional performers who couldn't do that well.
Couldn't you feel it?
Cat: nice 20, Rigged-Dice Man ;)
Lady Terria: Y-yeah. I felt pretty relaxed. Like you said, it felt easy when I had someone else...
(GM) Chad S. (GM): My dice are rollin HOT

Hawk Hubertins blushes.
Cat: hawk always wears shirts that go with pink, doesn't he.
George: I think he pretty much has to.
Hawk Hubertins: Moira, do you know why I came to Harvest Wharf?
Lady Terria: Uh...n-no. Well I guess someone like you would find crowds to perform to.
Spread your name and fame.
Hawk Hubertins: Before I came here, I was a part of a troupe of traveling performers. My family.
It would have been easier to build a reputation as a performer if I'd stayed with them.
Lady Terria: Oh...
Hawk Hubertins: You see, I was adopted. Found, more precisely.
Lady Terria: Uh-huh.
Hawk Hubertins: I eventually realized I wanted to know where I was from. Who my parents were.
Lady Terria: Oh yeah...it's pretty easy for me, I just walk up to Cliffside.
Oh! Do you think they are in this town?
Hawk Hubertins: Don't get me wrong, the family that raised me are wonderful. I love them dearly, and hope to someday return to the troupe.
I think my parents were from this town, but from what I was told, they were murdered in the forest not far from where I was found.
Lady Terria: Oh no...that's terrible.
I know a lot of people whose relatives were hurt or killed during the Fifty Years War. It's terrible, all of this fighting.
Hawk Hubertins: It really is.
But I'm hopeful that with a little luck and possibly a little help, I might find out who I am.
The war is over.
All we can do is work to ensure that we don't have another one.
Lady Terria nods
Hawk Hubertins: I'm sorry, I've completely ruined our good mood with all of this heavy talk.
Lady Terria: Don't worry about it Hawk.
Hernz: hawk is his own cock-blocker lol
Hawk Hubertins: Dinner has been magnificent. I look forward to dessert.
George: Totally is.
Lady Terria: Oh yes. Ice cream with some baked sweets. Simple yet effective.
Hawk Hubertins: Often the best approach.
The staff arrives, takes the plates away and brings in some bowls of ice cream with some recently baked cookies.
Lady Terria: Hawk, it's good to be able to express myself freely like this. I feel much more relaxed when I'm talking to you.

Hawk Hubertins smiles.
Hawk Hubertins: I like talking with you too, Moira.
Lady Terria: Hehee.
If you ever need a good restaurant Hawk, or a d-dance partner, I'll always be in town.
Hawk Hubertins: I've never been the most graceful dancer. Maybe you could teach me?
Lady Terria: Running these restaurants...it sounded better in my head.
Oh, Okay.
I can do that.
Hawk Hubertins: Such things often are.
We start with the best of intentions, and then discover that the reality is far more work than we ever expected.
Even so, I'd imagine that the rewards for running the best restaurants in the city are significant.
Lady Terria: Kinda. I get to meet all sorts of people.
Moira stands up and offers her hand to lead Hawk.

Hawk Hubertins stands and takes her hand.
The two enjoy a slow dance. Moira gives a few tips she's picked up from several sailors she met while overseeing her restaurants.

Hawk Hubertins can't help himself and starts singing a slightly off-color song about sailors as they dance.
Lady Terria giggles
Lady Terria joins in with her own bawdy song some sailors taught her

Hawk Hubertins chuckles.
The dance comes to an end, and Moira bows to Hawk.
Lady Terria: That was so much fun, Hawk!

Hawk Hubertins bows to Moira.
Hawk Hubertins: Thank you. That was a lot of fun!
Lady Terria: Oh...I need to get ready to meet a bunch of merchants in the morning. sigh Property dispute.
Hawk Hubertins: I think I needed this evening.
Lady Terria: Y-you did?
Well, I'm happy to help, Hawk.
Hawk Hubertins: Some... bad things have happened recently. I needed some good to help balance it out.
I should probably go too. We're leaving in the morning to go to Mardens.
Lady Terria: Oh yes, Mardens City. Good fishermen, there.
One of my assistants can get you to your room, Hawk.
Hawk Hubertins: But lacking, I think, in company quite as charming as this.
Lady Terria blushes
Lady Terria: Oh, Hawk.
I wish you the best of luck.
Hawk Hubertins: Perhaps when I return, we can get together again?
Lady Terria: Oh yes, I'd love that.
Hawk Hubertins: Good luck with your property dispute.
Lady Terria: Thank you. Good luck in Mardens City.

Hawk Hubertins smiles, takes Moira's hand, and bows over it with a gentle kiss.
Lady Terria continues to blush.
Lady Terria: Good night, Hawk.
Hawk Hubertins: Good night, Moira.
Moira waves goodbye as she heads to the kitchen to direct the staff.

Hawk Hubertins watches her go, and finally turns to leave the restaurant.
(GM) Chad S. (GM): Alright, NOW it's bedtime for me. I'll prep some more for your trip to Mardens City.
George: G"nite. Bedtime for us too
Hernz: We're off to Mardens City!
alright, I'm off to natick mall to buy some clothes that fit me... I'll be back in a while...
and back :)

April 22, 1236 AD (morning)

A light rain starts overnight, into the day.
(GM) Chad S. (GM): Last call before you leave town.
Hernz: I have the majority vote that we''re all good to go lol

Fi is helping prep the horses.
Cat: nidri's just sort of packing up her stuff and showing up a touch early.
The party arrives at the stables, and Fi has the horses ready to move.
(GM) Chad S. (GM): Moving on!
The party rides out of town, on route to Mardens City.
Cat: same watches, yeah? (did we put hanners in there?)
(GM) Chad S. (GM): I substituted Hannelore for Norvi.
Hernz: that should be fun...
After a day of travel, the party arrives close to Terria Swamp.
Nidranisan: This place again.
Lovely.
(GM) Chad S. (GM): Remember you recover a point of Wis damage, Vegeta
Hernz: yup, once I see that "new day" message
down just one now
(GM) Chad S. (GM): (To GM) rolling 1d4
(
1
)
= 1
(GM) Chad S. (GM): Alright, any changes to watches?
Hernz: Im getting a movado
oh, no, those, no
(GM) Chad S. (GM): Monado watch?
Hernz: Menudo?
(GM) Chad S. (GM): Mmmm...Monado Watch.
Hernz: SIDE NOTE: rewatching record of lodoss war... drow are hot
(GM) Chad S. (GM): ...yes.
Hernz: sorry... continue
During Hawk & Claire's watch...
(GM) Chad S. (GM): Hawk & Claire should move around.
Chris: aka team perceptionless...
Cat: lol.
pirotess is hot. the guys, less.
Hernz: LOL
Chris: who do you like? Ashram? Kashuu?
Cat: who, me?
Chris: yes, you.
Cat: pirotess :P
Chris: fair enough.
Cat: lodoss is beautiful artwork, but i think the women got better attention than the men.
Hernz: I'm with cat lol
Cat: also, witch-bitch. but we knew that.
Meghan: I'd have my halo up
don't remember how much light that casts, but som
some
George: But what about Ashram and the hair that never ends?
Cat: it does.
he's got nice hair, but eh.
kashuu would probably be more my type.
George: I mean, I have to agree with you about Pirotess, but Ashram got some pretty awesome armor and pretty excellent hair.
Cat: i'd be one of the dragon riders heh.
George: Fair enough.
Cat: right, so, you steal the hair, the armor, and the sword...and the dark elf.
Chris: pretty much.
Cat: well, i'm glad we're all in agreement :)
George: Yup.
Chris: I guess for Kashue, it's the facial hair. Even Parn has a crush on that.
Cat: hah.
parn just has a crush on him in general.
at the ball? yeah totally.
Chris: Yeah, Pretty Elf lady can't compete.
Cat: i mean, she is pretty. that dress is actually a little ridiculous tho.
(GM) Chad S. (GM): Hawk and Claire should make perception checks.
(To GM) rolling 1d20+3
(
20
)+3
= 23
George: It's like Chad wants to run a game or something. ;)
Hawk Hubertins: Hawk Hubertins's Perception check: 20
Chris: Meghan's watching something downstairs.
You wanna dump a light radius on Claire for her Halo?
Meghan: Claire's Perception check: 14
(GM) Chad S. (GM): Yeah, I don't see a radius listed...
Meghan: Locke just yelled "perception check!" at me from upstairs
(GM) Chad S. (GM): haha
Cat: niiiice.
Hernz: LOL
As Claire and Hawk talk, they hear the sound of buzzing.
(GM) Chad S. (GM): Make a Knowledge (Nature) check. You can also make a Wisdom check.
Meghan: Claire's WIS Check: 13
the buzzing sound is loud? and close?
Hawk Hubertins: Hawk Hubertins's Knowledge (Nature) check: 9
(GM) Chad S. (GM): Yes, you'd guess from the direction of the road
Hawk Hubertins: Claire, do you hear that?
Chris: shh... Do you smell that?
Hawk Hubertins: Pretty much.
George: That should have been OOC.
Hernz: we find out what that buzzing was?
Cat: i think they're waiting for what happens next...
claire went over closer to the road.
Hernz: oh, didn't see that.. ok!
Cat: i wonder if chad is also waiting for someone else to do something :)
Hawk Hubertins: Claire?
Cat: ...bueller....bueller.... ;)
Hernz: off to bed for me...
night
Cat: bzzzzzzzz
Hernz: the suspense!!!!
its a rabbit
(GM) Chad S. (GM): Claire notices a swarm of giant flies leaving the swamp, in several directions.
She also notices 8 of them flying in the direction of the camp.
People should roll initiative.
Hernz: even the sleeping ones?
(GM) Chad S. (GM): Claire and Hawk are awake.
Even the sleeping guys.
Vegeta: Initiative 13
Meghan: Claire's Initiative result: 2.01
Claire: lulz
Hernz: lol
(GM) Chad S. (GM): Claire am ready
She is the greetest!
Claire: it makes the arrows from my crossbow do 2d6 instead of 1d8
sorry, I have a wand to use. yay
Hernz: OMG the enemy has the BEST DEX int he world!!
Claire: yup
(GM) Chad S. (GM): They ARE dexterity!
Also you spend 999 rounds doing nothing
Cat: awesome.
Nidranisan's Initiative result: 21.02
awwwwww yeah.
Hernz: nidri happens to have a nightmare that wakes her up before there's any noise
Hawk Hubertins: Hawk Hubertins's Initiative result: 14.02
George: Wow, the enemy is fast. +979 and rolled a 20?
(GM) Chad S. (GM): Roll20 has a "sort everyone by initiative" button, and it's easier for me to just wait for people to roll init first before I sort
George: Fair enough.
(GM) Chad S. (GM): Enemy roll 23
Jeebus
Hernz: that's the 999 bonus lol
Fi: Fi's Initiative result: 20.03
Fleir's Initiative result: 18.03
Chris: The damn flies are back for another showdown.
Hernz: Vegeta hates flies
(GM) Chad S. (GM): Hey, has anyone heard from Anne? I know she was still recovering a few days ago, but I don't know if I should put her on auto pilot or not
Vegeta: you can probably at least roll init for her and let the surprise round resolve
(GM) Chad S. (GM): Hannelore's Init check 16
Surprise Round (Standard Action only)
Several flies, attracted by the light and fresh meat, fly into the camp. Some harass the horses!
(GM) Chad S. (GM): Hawk and Claire can go.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 14
George: Oops. Forgot to update the macro.
Meghan: well, they're bugs. do I remember if they're evil or not?

Meghan is attacking Giant Fly B with Pearl of Brilliance!
Meghan: Attack Result: 5
Damage Result: 6
Pearl of Brilliance uses remaining: 5
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
welp... I'm dazzling the horses, too.
Meghan: whatever.
Chris: Chad, could you let us see their names?
Cat: that's a lot of flies.
Meghan: yeah, B, the one next to him, and probably most of the horses should make a save. :)
Cat: and...they don't look like last time :)
Hernz: does that provoke from the guy next to you?
Meghan: that's a good question
Hernz: is it a spell-like ability?
Meghan: no, it's a spell
(GM) Chad S. (GM): Revealed their names, sorry, permission was GM level only.
Meghan, casting the spell will provoke an AoO from Fly G. You will need to cast defensively since you only have a standard action.
That's a concentration check of 1d20 + Sorc + Cha bonus.
If you have the Combat Casting fear, you can add +4. DC is 15 + spell level
Bugs aren't evil. They are filthy neutrals.
Hernz: lol
(GM) Chad S. (GM): You can see their names right, Hernz?
Vegeta: yu[
Hernz: yup
(GM) Chad S. (GM): Alright.
Meghan: why isn't there a button for that...
rolling 1d20+3+4
(
17
)+3+4
= 24
Ok, that's my check.
Hernz: nice.......
Meghan: spell is level 1, so...
Claire carefully concentrates and hurls a ball of light at the insect.
Meghan: I can't just take 10 on that, can I?
Although it misses...
(GM) Chad S. (GM): Giant Fly B Fort Save DC 15 21
Giant Fly C Fort Save DC 15 8
Horse B Fort Save DC 15 19
Horse C Fort Save DC 15 13
One of the horses and one of the flies are dazzled for 4 rounds.
Round 1
Hernz: btw chad, at what point in the night did they attack... have I rested and recovered the one last point of wis?
Chris: First watch.
Hernz: ok, then nope
Cat: there is a concentration check button on the spells page.
in that top section.
right below caster level check.
...that spot where i always forget to update my caster level...
(GM) Chad S. (GM): Everyone except Hawk & Claire can roll perception checks.
Cat: Nidranisan's Perception check: 5
snoooooore.
Vegeta: perception 24
Meghan: it still thinks I'm level 2...
Ah. it's not linked to Classes at all
Nidri and Vegeta hear very loudy buzzing coming from outside, waking them up.
Cat: yeah, i was just wondering if i can put a formula in there.
so it pulls my class level in.
(GM) Chad S. (GM): Luckily Nidri was really close to the action
Meghan: yeah, maybe.
(GM) Chad S. (GM): Hannelore's Perception check 7
Hannelore's up, too
Cat: heh.
Meghan: yup, you can
wait...
Cat: eh, formula died for me.
Meghan: ditto
Cat: just a good old moment of fail.
i already knew there was another spot i needed to update level and i couldn't find it.
now that i've missed it twice, maybe i'll remember where it is next time. :)
Fi: Fi's Perception check: 24
(GM) Chad S. (GM): Giant Fly B attacks Horse B hitting AC 5 for 7 damage
Giant Fly C attacks Horse C hitting AC 21 for 3 damage
Cat: don't kill the horses, man...dead horse is cover ;)
Fi: Fleir's Perception check: 18
(GM) Chad S. (GM): Horse C's Fort Save vs DC 14 10
Fi and Fleir wake up to the sound to loud buzzing and fighting.
Cat: it's a move to get out of the tent, right?
(GM) Chad S. (GM): Giant Fly A attacks Hawk hitting AC 6 for 4 damage
Yes, you need a move action to leave the tent

Cat is planning. :)
(GM) Chad S. (GM): Giant Fly E attacks Hawk hitting AC 14 for 6 damage
Giant Fly D attacks Hawk hitting AC 12 for 5 damage
Giant Fly G attacks Claire hitting AC 18 for 4 damage
D and G attacked Claire, that was a typo.
Hernz: I was gonna say!
(GM) Chad S. (GM): The 999 initative let them teleport
Vegeta: lol
(GM) Chad S. (GM): Claire has AC 11, right?
Meghan: eh, yeah.
maybe I should've mage armored up
... oops
Cat: you are kind of surrounded
can it reach her from above the tent?
(GM) Chad S. (GM): Giant Fly F attacks Claire hitting AC 13 for 5 damage
Cat: ...i guess so.
Three of the flies bite Claire.
(GM) Chad S. (GM): Claire, I need 3 Fort Saves.
Another fly buzzes by the warm, bright campfire.
Hernz: crud... a sorc making fort saves... yay...
Cat: ...dc 14 like Horse C's was? ;)
Claire: Claire's Fortitude save: 17
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Inspire Courage does +1 save vs fear & charm
Claire's Fortitude save: 11
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Inspire Courage does +1 save vs fear & charm
Claire: Claire's Fortitude save: 17
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Inspire Courage does +1 save vs fear & charm
Hernz: I'll be damned lol
Meghan: shut up, I have con
how do you think I have 20 hp?
Hernz: plus those are only 1 lower than vegetas lol
Chris: Fi's fort save is +0 currently...
Hernz: yeah, stay at bay
let's see what these stupid saves do
Cat: nidri can't help with poisons or diseases yet heh.
Hernz: or curses lol
(GM) Chad S. (GM): One of Claire's bite wounds seems to be infected...
Claire: awesome.
Hernz: this is making me rethink getting rid of monk abilities that make me immune to poison and disease lol
(GM) Chad S. (GM): (To GM) rolling 1d3
(
1
)
= 1
Hernz: I think I'll be keeping those lol
once I get to them that is
Cat: i should get like scrolls of remove poison and remove disease or something.
(GM) Chad S. (GM): Alright, It's the PC's turn
It's a move action to leave the tent
Claire: Fi.. if I die, you get my new wand.
Vegeta: can we 5-foot after we do that (and still get an attack of course)? or no?
Chris: Do you provoke getting out?
(GM) Chad S. (GM): You can get out without provoking.
Yeah you can 5 foot

Cat casts Bane!
Cat: Level 1
Targets/Area: 50 foot radius from me
Duration: 1 min/lvl
Saving Throw: DC 15, will negates; Spell Resistance: Yes
50-ft.-radius burst, centered on you.
Enemies take –1 on attack rolls and saves against fear.
Chris: Can we get out on either side?
(GM) Chad S. (GM): Yeah, it's a 2 way tent
Cat: i think that gets them all
(GM) Chad S. (GM): Hey, is Bane mind-affecting?
Cat: oh crap
didn't we do this last time?
it is isn't it.
do i have player brain again?
yeah it is

Vegeta attacks Giant Fly H with a Knee to the Gut!
Vegeta: Attack Result: 24
(Needs 24 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 23
Crit Damage: +5
Vegeta: Special: Fort save DC 16 or be stunned for 1 round.
Cat: scratch that...can i rescind?
(GM) Chad S. (GM): Yeah you can change your action
Vegeta: wooo!
Cat: k. armor up it is!
Hernz: dammit!
Vegeta doesn't like when his beauty sleep is ruined...

Cat is activating her Oracle ability, Demonhide
Cat: Uses remaining: 2

Fleir is attacking Giant Fly F with Powerful Bite!
Fleir: Attack Result: 11
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 11
Crit Damage: +10
Nidri covers herself in scales.
Fleir's bite misses one of the flies harassing Claire.

Fi is attacking Giant Fly F with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 14
(Needs at least 25 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +22
Fi: Type: piercing
Hernz: chad, the bug needs to save to see if it is stunned
(GM) Chad S. (GM): Fly H's Fort Save DC 16 21
Chris: Oh I can't rapid now. Add 2 to attack and ignore rapid.
Hernz: damn!
Fi quickly nails one of the flies.
Cat: claire...if you can 5' down/left, nidri will be able to get to you next round.
probably.
though, i geuss you can light yourself on fire. :)
might require another concentration check.
Claire: I might light myself on fire if there's someone who needs it more
Cat: i mean, you go before they go again.
being out of the pocket in general might be nice :)
i just forgot you had a means of self-healing for a minute.
and thought you were about to be totally boned over there :)

Claire is healing Claire with Heavenly Fire Healing
Claire: Healing Result: 2
Type: healing
Notes: Only heals good creatures. Ray. Use up to 7 per day.
Heavenly Fire Healing uses remaining: -1
Cat: that might provoke, yes?
Meghan: le sigh
Vegeta: wait, does moving there provoke?
Chris: yes.
Cat: i think it provokes from both.
Claire: How about a 5-ft step here?
Cat: there i think casting only provokes from one.
Hernz: cast defensively cause the other guy threatens
Cat: yeah.
but if you're going to do that, i'd go just left of fly G instead
Claire: Claire's Concentration check: 26
Cat: there you also only are threatened by 1
but i can get to you still if you need more help.
Claire: stupid fucking flies.
Hernz: yeah, under the mule is best
Claire: where should I go?
Hernz: lol
Cat: down 2 left 1 :)
Claire: there?
Cat: yes!
Claire: ok
Cat: the concentration check is good so i think your spell goes off.
Claire: for 2 whole hp
Cat: yeah, we'll see.
they might be 2 important HP :)
Claire: true
Cat: nidri would provoke to run up, but if she has to, she will.
maybe some of them will be distracted by fleir :)
Chris: You've got enough move that you could go around with where they are now.
Hernz: no she cant
you'd have to go way around to not provoke
she's move 50??
Chris: Ah to do both.
Hernz: yeah lol
(GM) Chad S. (GM): Just waiting for Hawk and Hannelore.
Vegeta: ok, something tells me she's not logging in tonight... I'll be out... but if she does come on, just txt me
(GM) Chad S. (GM): Horse A attacks Giant Fly B hitting AC 3 for 4 damage
Horse A attacks Giant Fly B hitting AC -1 for 3 damage
Horse B attacks Giant Fly B hitting AC 3 for 4 damage
Horse B attacks Giant Fly B hitting AC 3 for 3 damage
Horse C attacks Giant Fly C hitting AC 13 for 5 damage
Horse C attacks Giant Fly C hitting AC 0 for 5 damage
(GM) Chad S. (GM): Well, there goes my dice luck, apparently
A flurry of hooves miss their targets, except for one.
Cat: ...ac 13 hit?
Chris: Dazzled?
(GM) Chad S. (GM): oops, forgot dazzled.
Nope, that horse hoof misses its target as well
Cat: so, Fi missed fly F before?
(GM) Chad S. (GM): Oops, I thought he targetted Fly D
Cat: aaaaah.
(GM) Chad S. (GM): One of the flies scribbles out his nameplate
And throws the dead fly against the tent where he was originally
Cat: lol.

Hawk Hubertins draws his bow as he steps back.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 13
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Giant Fly A with his Composite Short Bow!
Hawk Hubertins: Attack Result: 5
(Needs at least 24 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 20
Crit Damage: +6
Hawk Hubertins: Type: P
Hawk's arrow goes wide.
Hernz: well, you got all the 1s out of the way with that one single attack lol
I'll be back 9ish
(GM) Chad S. (GM): I'm gonna put Hannelore on auto-pilot for now. Haven't gotten input from Anne in a couple of weeks.
Hannelore pops out of her tent, pulls out her greatsword and squares off with the two flies.
Round 2
(GM) Chad S. (GM): Giant Fly B attacks Horse B hitting AC 18 for 3 damage
Horse B's Fort Save DC 14 9
Giant Fly C attacks Horse C hitting AC 6 for 5 damage
One of the flies bites into the horse, leaving an infected wound.
(GM) Chad S. (GM): Giant Fly D attacks Fleir hitting AC 13 for 4 damage
Giant Fly G attacks Claire hitting AC 7 for 4 damage
Giant Fly H attacks Vegeta hitting AC 11 for 6 damage
Giant Fly A attacks Hannelore hitting AC 12 for 7 damage
Giant Fly E attacks Hannelore hitting AC 16 for 7 damage
Hannelore's Fort Save DC 14 21
Hannelore is bitten pretty hard, but she shrugs it off.
The other flies miss their targets.
(GM) Chad S. (GM): Alright, time for the PCs to do their thing
Meghan: 5 ft step away from giant fly g. does it provoke?
(GM) Chad S. (GM): No, 5 ft does not provoke
Meghan: if not, then burning hands is a 15ft cone. Pretty sure I can hit both A and E without hitting Hannelore.

Meghan casts Burning Hands!

Meghan is attacking Giant Fly A with Burning Hands!
Meghan: Damage: 3d4. Damage Result: 11
Burning Hands uses remaining: 5
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
(GM) Chad S. (GM): Burninate!

Meghan casts Burning Hands!

Meghan is attacking Giant Fly E with Burning Hands!
Meghan: Damage: 3d4. Damage Result: 9
Burning Hands uses remaining: 5
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
(GM) Chad S. (GM): I'm just gonna take the 1st roll for damage.
Meghan: oh, i guess +1 damage from bardsong?
oh, ok.
(GM) Chad S. (GM): No that's only for weapon damage
Meghan: darn
(GM) Chad S. (GM): Arcane magic, throw fighters a bone for once
Giant Fly A's Reflex Save DC 15 20
Giant Fly E's Reflex Save DC 15 18
Chris: boo
Meghan: blerg
at least they don't have evasion
Claire spreads her hands and a gush of flame springs out, burning the flies (and singeing Hawk's tent.)
The flies quickly squirm around most of the flame.
(GM) Chad S. (GM): 999 Init gives you Improved Evasion...
Ninja Flies!
Meghan: ... I probably could've angled it to not hit hawk's tent.
... could have
doesn't mean I did.
(GM) Chad S. (GM): Eh, it's too hot.
Meghan: yup
especially now with all the fire

Fi is attacking Giant Fly D with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 11
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 11
Crit Damage: +13
Fi: Type: piercing
(GM) Chad S. (GM): misses.

Fi is attacking Giant Fly D with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 12
(Needs at least 25 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +18
Fi: Type: piercing
(GM) Chad S. (GM): Still misses

Fi goes home.
(GM) Chad S. (GM): lolz

Fleir is attacking Giant Fly D with Powerful Bite!
Fleir: Attack Result: 20
(Needs at least 25 to crit.)
Damage Result: 11
Crit: 20/x2
Crit Confirm: 21
Crit Damage: +11
(GM) Chad S. (GM): Still miss- no wait
Fi: Thanks, Fleir.
After getting some tracing arrows from her companion, Fleir accurately bites down on a fly.
(GM) Chad S. (GM): Fleir can still move.

Fleir growls at Fly G.
(GM) Chad S. (GM): Rolling for the (well trained, all things considered) horses
Fly G buzzes "yo momma"
Chris: The "well trained" horses could circle around and flank :-P
(GM) Chad S. (GM): Horse A attacks Giant Fly B hitting AC 11 for 2 damage
Eh, it's too hot
Horse A attacks Giant Fly B hitting AC 12 for 4 damage
Horse B attacks Giant Fly B hitting AC 8 for 2 damage
Horse B attacks Giant Fly B hitting AC 17 for 5 damage
Oh my god one of them rolled well
(GM) Chad S. (GM): Horse C attacks Giant Fly C hitting AC 7 for 2 damage
Horse C attacks Giant Fly C hitting AC 3 for 5 damage
Chris: lol
One of the horse hooves actually connects with the fly!
Chris: I guess Fi is attacking the ones on the horses next.
(GM) Chad S. (GM): The horses are trained enough not to panic and flee, but are too lazy to deploy battle tactics.
Chris: Yeah. Just being a dork.
(GM) Chad S. (GM): Meanwhile, in Fire Emblem: Time to promote Raven yeeeeeeeah
Cat: ok, i'm gonna do it.
A and E can go ahead and bite me.

Cat casts Cure Light on Claire!
Cat: heal 8 HPs.
(GM) Chad S. (GM): Giant Fly A has an AoO against Nidri hitting AC 7 for 7 damage
Giant Fly E has an AoO against Nidri hitting AC 19 for 5 damage
Make a Fort Save, Nidri
Cat: Nidranisan's Fortitude save: 4
Save notes: +2 to save vs curses or magic spells that cause curses (Born Damned trait)
niiiiiiice.
Nidri runs past the flies and takes a nasty bite in the process.
But Claire is feeling a lot better now.
Claire: Thanks!
Cat: hey, i healed you more damage than i took! :)
(GM) Chad S. (GM): (To GM) rolling 1d3
(
3
)
= 3
Hernz: catchign up
hey, can you do a full attack with a 5fot in between attacks?
(GM) Chad S. (GM): Nope, it's gotta be before or after
Hernz: k

Hernz Pummels Giant Fly H, concentrating all his attacks in one area.
Hernz:
Attack Results: 11 || 21
(Needs 23 on either hit to crit.)
Damage(blunt): 5 || 7
Crit: 20/x2; Crit Confirm: 25
Crit Dmg (blunt): +5 || +4
Hernz: Special: Total damage from all attacks before applying DR
Vegeta conquers the dastardly fly!
(GM) Chad S. (GM): You can take a 5ft step
Hernz: done
Vegeta: I hate you things!
Cat: lolz.
(GM) Chad S. (GM): Vegeta's arch nemesis
Waiting for Hawk.
George: Wait, Hawk is Vegeta's arch nemesis? Since when?
Hernz: lol
Vegeta: flies...
Hawk Hubertins: Are flies A and E both in melee with Hanners?
George: Err, OOC. I'm sure Hawk can tell.
Hernz: yup
George: Ok then. Everyone pay attention:

Hawk Hubertins casts Moment of Greatness!
Hawk Hubertins: Level 1
Casting Time: 1 standard
Components: V, S, M/DF (rabbit fur)
Range: 50 ft.
Targets/Area: The caster and allies within a 50-ft. burst centered on the caster
Duration: 1 minute/level or until discharged
Hawk Hubertins:
Double morale bonus for one action of the targets choice within the duration of the spell before making a roll.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 12
Note: Effect lasts for 2 rounds after song has ended.
George: Note, bard song is a morale bonus.
Hernz: does a "Full attack" count as one action?
Cat: i was going to ask if you get both the attack roll and damage roll because they're part of one action :)
but hernz totally one-upped me. :)
Hernz: lol
I think you can take a full attack action
so that shoudl work, but not sure
Cat: yeah, it's a "full round action" right? :)
(GM) Chad S. (GM): Yeah, I guess so.
Chris: The text in d20pfsrd says "one roll or check"
Cat: haha.
Hernz: just as long as we all know what that is
Cat: that's a pretty big difference :)
Hernz: yeah lol
Cat: that means even on your one attack you have to pick whether it's the attack or the damage!
Chris: yup
Cat: but hey, it's still a +1.
for now.
George: And it's a +1 for the rest of the round, but you get a +2 for that one roll.
(GM) Chad S. (GM): Hannelore attacks Giant Fly A hitting AC 25 for 10 damage
Hannelore crit confirms Giant Fly A hitting AC 10 for 10 damage
Well, good thing I didn't waste the moment of greatness
Hannelore flies into a rage and squishes one of the flies.
Round 3
(GM) Chad S. (GM): Giant Fly B attacks Horse B hitting AC 7 for 6 damage
Giant Fly C attacks Horse C hitting AC 3 for 3 damage
Giant Fly G attacks Fleir hitting AC 18 for 2 damage
I assume that hits, unless Fleir wears armor while sleeping
Fleir needs to make a Fort Save
Giant Fly E attacks Hannelore hitting AC 15 for 4 damage
Hannelore quickly ducks under the fly's stinger. Because she's small.
(GM) Chad S. (GM): Alright, that's the enemies.

Vegeta Pummels Giant Fly G, concentrating all his attacks in one area.
Vegeta:
Attack Results: 9 || 15
(Needs 25 on either hit to crit.)
Damage(blunt): 2 || 3
Crit: 20/x2; Crit Confirm: 9
Crit Dmg (blunt): +4 || +7
Vegeta: Special: Total damage from all attacks before applying DR
Hernz: 15 hit?
(GM) Chad S. (GM): 15 hits
Hernz: take that mgihty 3
(GM) Chad S. (GM): Booyah!
Chris: Isn't that the point of Light Armor? That you can sleep in it?
Hernz: light, yes
(GM) Chad S. (GM): Oh yeah...
Looks like Medium & Heavy penalize
Okay, Fleir's A-OK
Chris: cool
Vegeta backhands one of the flies.

Fleir is attacking Giant Fly G with Bite!
Fleir: Attack Result: 9
(Needs at least 26 to crit.)
Damage Result: 6
Crit: 20/x2
Crit Confirm: 13
Crit Damage: +8
Chris: +2 flanking
not that it helps.
(GM) Chad S. (GM): ...nope

Fi applies moment of greatness to the following attack roll.

Fi is attacking Giant Fly C with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 11
(Needs at least 25 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +18
Fi: Type: piercing
Hernz: doh!
(GM) Chad S. (GM): That's with the bonus, right?
Oh, I see it
whiff

Fi is attacking Giant Fly C with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 6
(Needs at least 25 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +18
Fi: Type: piercing

Fi swears.
(GM) Chad S. (GM): Nice 1, bro.
Elven: May your tap dance shoes break during a solo!
Fi: rolling d5
(
2
)
= 2
Chris: Yes Elven.
(GM) Chad S. (GM): lol
Cat: errr.
let's play the "do i have anything interesting to do" game.
i mean, vegeta's not dying.
Hernz: LOLOL
Cat: everything is in melee with someone.
(GM) Chad S. (GM): Vegeta: 007 days since not dying
Cat: hanner's probably doesn't need me to go provide flanking...
hey, i could put a resistance on myself!
Chris: Already infected though.
Cat: does that mean no more saves?
Chris: What would we roll to know about the disease?
Cat: i have a sweet 10 check in "fly" skill... ;)
Meghan: Can I jump on the back of a horse to hit the other two flys?
flies?
Cat: ...and now you all know what kind of monday i had.
George: I'd suspect k/nature. :P
Cat: especially george.
(GM) Chad S. (GM): K (Nature) is best
Cat: who is sitting here listening to me giggle like an idiot.
yeaaaah i don't have that. :)
George: If she drank, I'd be handing her a nice large mug of boozeamahol.
(GM) Chad S. (GM): You could also try a heal check
Fi: Fi's Knowledge (Nature) check: 21
Cat: hey, i have that!
Nidranisan's Heal check: 23
and, i have two examples to look at, right here!
(GM) Chad S. (GM): This disease takes 1 to 3 days before symptoms kick in. It weakens you and makes you clumsy. It tends to slow you down each day.
Chris: So, next save in 1d3 days?
Cat: so...more saves each day? ;)
(GM) Chad S. (GM): The next save is in 1d3 days, but then you make daily saves
Cat: yeah, so, i'll go drop a resistance on veg.
Chris: Then we can spend 10 minutes with a heal check to give +4 on the next save for each person.

Cat casts Resistance on Vegeta!
Cat: Duration: 1 minute. +1 bonus on saving throws
(GM) Chad S. (GM): Claire, mounting the horse is a move equiv, so you can't do it this turn
Meghan: Can I shoulder past the pack mule its space?
(GM) Chad S. (GM): Yes, you can move through allied spaces.
Vegeta: thanks
Chris: Both pack mule spaces are threatened though.
(GM) Chad S. (GM): These mules don't fight but they are cooperative.
Chris: So you will provoke as normal.
(GM) Chad S. (GM): True, you'll provoke.
Meghan: that's ok. Can I go to the R in road?
from G, right?
(GM) Chad S. (GM): Yes, from G
Meghan: ok, enjoy the hit.
Cat: er
you could provoke from C instead
if you care
isn't that one dazzled or whatever?
Chris: C is at -1.
Claire: I'd have to go past a horse and two mules that way?
whichever one works
Cat: horse and one mule.
Chris: nothing says you can't.
Claire: as long as I end up here.
burning hands again.
(GM) Chad S. (GM): Giant Fly C attacks Claire hitting AC 18 for 2 damage

Claire casts Burning Hands!

Claire is attacking Giant Fly C with Burning Hands!
Claire: Damage: 3d4. Damage Result: 11
Burning Hands uses remaining: 4
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
Cat: awww well, at least it rolled crappy damage :)
Claire: that's on both B and C but angled up so it doens't hit the horses
Cat: nice :)
(GM) Chad S. (GM): Giant Fly B's Reflex Save 18
Giant Fly C's Reflex Save 19
Cat: geeeeeez.
Claire: well, at least I did a bunch of damage before it was halved
Cat: the dodgy flies are back.
Hernz: no concentration check from being hit?
Chris: before the casting.
Cat: it wasn't while casting.
Hernz: oops, nevermind
Claire: of course, now I'm in Fi's way
One fly is merely burned by the flames. The other one follows but the horse hoof weakened it far enough.
Claire: sorry Fi
(GM) Chad S. (GM): Don't worry! Lazy horses to the rescue!
Claire: swarm horseys... swarm
(GM) Chad S. (GM): Horse B attacks Fly C hitting AC 18 for 2 damage
Horse B confirms Fly C hitting AC 8 for 3 damage
Fi: Nah, I can shoot over your shoulder.
Cat: woooooo
nice min dmg, HORSE.
(GM) Chad S. (GM): Horse B attacks Fly C hitting AC 7 for 5 damage
Horse C attacks Fly C hitting AC 17 for 5 damage
Claire: go horsey go
Cat: that's HORSE C to you ;)
The two horses finish off the fly Clarie burned.
Meghan: Yeah, I guess horse E is a differnet one
(GM) Chad S. (GM): Horsey high five
Cat: ;)
Chris: lol
Meghan: hoof bump
brohoof?
Cat: so two left huh.
(GM) Chad S. (GM): Two stand tall! Er, hover in place tall.
Oops, I haven't been rolling their Fly checks to hover in place... >_>

Chris was just thinking about that.
(GM) Chad S. (GM): Yeeeaaaah....let's assume they rolled at least an 8 until now
Hernz: lol
(GM) Chad S. (GM): And I made such a big deal about it!
Chris: I don't know, they would have used those on attack rolls...
Cat: so what happens if they fail the hover check?
Hernz: you're just upset Fi's arrows aren't hitting lol
Chris: I killed 1 immediately. Then nothing.
Hernz: oh right! ok, you win lol
(GM) Chad S. (GM): You must fly at least half your speed each turn. If you violate this rule you must make a Fly check.
I assume if you fail it, you are forced to move.
Chris: Or land...
(GM) Chad S. (GM): Otherwise everything with poor manueverabilty should fall out of the sky immediately
Cat: i just picture them like a cartoon, looking down and then falling out of the sky.
(GM) Chad S. (GM): Assuming they don't have my dice, anyway
Alright, bedtime for me folks. We'll probably wrap this fight up tomorrow.
Chris: Should we have Guy Night at my place tomorrow, or do Cat & George want to host?
Cat: dunno.
George: After last weeks movie, I'm a bit surprised you're willing to let me host again. ;)
Chris: Meh. Company was good.
George: And I just got Looper in the mail, so we could actually watch a movie I've heard is good...
Chris: Cool. Works for me.
Cat: so uh, i don't think i have anything to make for dinner tho.
Chris: I can pick up anything you need from the store.
Cat: ...what do you guys want for dinner? :)
Chris: Pasta + sauce + chicken = ?
Cat: profit!
yeah, i have some leftover italian sausage and sauce, some leftover chicken cutlets, a bag of shells, and...some sauce in the freezer?
so, veggies and bread?
Chris: Ok. What veggies work? Peas, broccoli?
Cat: either.
Chris: Ok. I'll get some bread and one of those.
Cat: sweet.
sounds like a plan.
(GM) Chad S. (GM): (To GM) rolling 1d3
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d3
(
2
)
= 2
Hernz: didnt miss anything?
(GM) Chad S. (GM): Nope, lol

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 12
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Giant Fly E with his Composite Short Bow!
Hawk Hubertins: Attack Result: 9
(Needs at least 24 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +7
Hawk Hubertins: Type: P
(GM) Chad S. (GM): Hannelore attacks Giant Fly E hitting AC 21 for 8 damage
Hannelore squishes another bug, then runs up to threaten the remaining fly.
Round 4
(GM) Chad S. (GM): Fly check 10
Giant Fly G will attack 2
Giant Fly G attacks Hannelore hitting AC 3 for 6 damage
Giant Fly G provokes as it moves from Fleir and Vegeta

Fleir is attacking Giant Fly G with Bite!
Fleir: Attack Result: 20
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 7
Crit Damage: +8

Hernz strikes @{target|token_name}!
Hernz: Attack Result: 26
(Needs 26 to crit.)
Damage Result: 7
Crit: 20/x2
Crit Confirm: 21
Crit Damage: +4

Hernz strikes Giant Fly G!
Hernz: Attack Result: 19
(Needs 25 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 11
Crit Damage: +1
Hernz: ignore the second one obviously
not sure why it rolled twice
The fly tries to bite Hannelore, but misses.
Off balance, it flutters away and is quickly dragged down by Fleir.
Vegeta takes the opportunity to stomp it, super hard.
Vegeta: LOL
(GM) Chad S. (GM): Alright, fight's over.
Fi: Stupid flies. We should check everyone who was bitten. They spread disease.

Vegeta seems content with the outcome of the fight.... he sees his power increasing (even though it was much better luck with the dice)
Cat: lol.
pretty sure i can't help anyone else with their disease if i'm busy resting for mine? yes no maybe?
(GM) Chad S. (GM): You can attempt a heal check tomorrow to fend off the disease. If it's good enough, the patient gets a bonus to fight off the disease.
Cat: k.
(GM) Chad S. (GM): So here's the deal: When someone needs to make a saving throw against disease, you can make a heal check instead.
Hernz: veg can assist
(GM) Chad S. (GM): If the heal check is good, the diseased makes a bonus to their Fort Save

April 22, 1236 AD (1st watch)

A bunch of flies from Terria Swamp lay dead around the camp.

Fi starts hauling some fly corpses off.
Nidranisan: Anyone want to heal up before we sleep?
or shall we do that in the morning?
Fi: I'll get the horses.
(GM) Chad S. (GM): Hannelore is at 14/21, she'll take a heal
Nidranisan casts Cure Light on Hannelore!
Nidranisan: heal 8 HPs.

Fi casts Cure Light Wounds on Horse C.
Fi: Healing: 7
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Cure Light Wounds on Horse B.
Fi: Healing: 6
Saving Throw: DC 14, Will half; Spell Resistance: Yes
(GM) Chad S. (GM): The horses are quite thankful for the healing they receive.
And give Fi a high five
I mean, nuzzle

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 3
Type: healing
Notes: Only heals good creatures. Ray. Use up to 7 per day.
Heavenly Fire Healing uses remaining: 5
(GM) Chad S. (GM): Claire's at 17/20 HP
Cat: i regain my spells at 'bedtime' so...probably gonna save some for later for ppl who are close.
Chris: I think it is just you left. Claire should be able to top herself off with one more.
Nidranisan is going back to sleep, then.
Fi: Ok. I'm heading back to sleep as well.
Hawk Hubertins: Back to watching for things, I guess.
Sleep well, we'll try to not wake you again unless something tries to kill us.
The party goes back to bed, wounds healed.
The night passes uneventfully.

April 23, 1236 AD

The party continues their trek to Mardens City.
The day is fairly overcast, but otherwise boring.
As the party sets up camp, it's clear Claire is getting more tired than usual.
Chris: I think we are going check on everyone bitten and treat for disease.
(GM) Chad S. (GM): Alright. People should make Heal checks.
Someone should lead, and then others can assist.
George: Err, Hawk will try to help, 'cause why not?
Hawk Hubertins: Hawk Hubertins's Heal check: 19
(GM) Chad S. (GM): Hawk is helping!
Cat: i guess i lead.
great recipe for rolling a 1
Nidranisan: Nidranisan's Heal check: 9
Cat: ...
it heard me. and didn't want to be a 1.
so, anyone else helping?
dear everyone, please help :)
Vegeta: (GM) Vegeta will help! 12
(GM) See?

Vegeta (GM) flexes his lack of muscles. Somehow this helps.
Fi: Fi's Heal check: 13
Chris: who are we all poking at anyway?
(GM) Chad S. (GM): Claire
Hannelore Tentoes: (GM) Hannelore will try, too! 4
(GM)...nnnnnope

Hannelore Tentoes (GM) flexes her actual muscles but it doesn't help.
Chris: So we are at 15? That makes it, right?
(GM) Chad S. (GM): Yup! Claire gets a +4 to her Fort Save to resist the disease.
Speaking of which...
Claire, make a Fort Save
Meghan: Claire's Fortitude save: 19
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Inspire Courage does +1 save vs fear & charm
Fi: Next.
Claire feels the Filth Fever kicking in, but it's not affecting her!
Chris: Nidri & two horses left?
Can Nidri operate on herself, or should I lead that one?
(GM) Chad S. (GM): You can operate on yourself.
Fi: Let me help you help yourself, Nidri...
Fi's Heal check: 15
(GM) Chad S. (GM): "Every time the diseased character makes a saving throw against disease effects, you make a Heal check."
It hasn't hit yet.
No one else needs to make saving throw yet..
Chris: Well, I figured we would be treating before it happens.
(GM) Chad S. (GM): Yeah, I figured you would be treating them.
Chris: however then.
A (luckily) boring night continues.
Meghan: I misread "luckily" as "fucking
A fucking boring night continues.
Chris: I didn't know we had that in the party yet.

April 24, 1236 AD

Meghan: give me time
Another overcast, boring day of travel.
Fi: How pleasant.
The party travels through some farmland.
They also watch some merchant caravans drive by.
(GM) Chad S. (GM): So you guys can camp outside town or enter during the evening.
Fi: I'm sure some in the party would rather head in.
The party decides to head into town.
Welcome to Mardens City. In the evening, the lights from the large buildings and apartments give a bright glow.
Homes on top of homes on top of homes seem to reach up to the skies.
And yet you see the filth, the poverty, the melancholy ever present through the town.
(GM) Chad S. (GM): Make a Knowledge (Local) check to learn more about Mardens City.
Hawk Hubertins: Hawk Hubertins's Knowledge (Local) check: 7
George: ...
I'll be over here.
Cat: yeaaaahs, still didn't drop a rank on that.
also, i might just leave a heal check and fort save lying around for later.
not sure what my time/brain will be like tomorrow.
if nidri needs a disease check:
Nidranisan's Heal check: 12
Nidranisan's Fortitude save: 19
Cat: Save notes: +2 to save vs curses or magic spells that cause curses (Born Damned trait)
Vegeta: ugh, this is worse than the slums from my lands...
(GM) Chad S. (GM): Apologies, work was nuts yesterday. Will probably be on later tonight.
Hernz: Hi Anne! how you feeling?
Anne S.: Heya! Stiff, but improving, thank you :) how are you? I was just dithering on how to set up actions for Hanners that would kick in later
Hernz: glad you're doing better :) you mean for you to one-click instead of typing it each time?
Anne S.: mostly so I can have my actions set up so it's easy for Chad when you guys have combat while I'm sleeping.
Hernz: oh, for that, we just tell chad lol
he'll normally auto-roll initiative and perception checks and stuff like that
once a battle starts, I usually leave him 1-2 options... usually it's all the same, specially at low level when we as fighter types we don't have much else to do but punch things lol... the mage types are harder
and if you have conversation stuff you want to do (or buy items or anythign else), you can do that depending on who's one
on*
such as....
Vegeta: So how'd someone as tiny as you learn to fight so ferociously?
Anne S.: Ah, thank you!

Hannelore Tentoes spits to the side
Hannelore Tentoes: Well, I've always been small, even for a halfling. So I got picked on some as a kid - only until I started chasing the bullies down myself
then again I s'pose it comes of spending most of my life competing with the local apex predators for food. -I, uh, moved myself to the forest pretty early on .
How's a guy as tall as you get such a chip on his shoulder?

Hernz smirks
Hernz: Do I really come off that way? heh
Vegeta: (that was vegeta)
Hannelore Tentoes: A bit, yeah. I mean, well. Yeah, you absolutely do. You sort of act like you got something to prove, but I don't know to who, since it seems obvious what you're actually doin' is training for something greater.
Anne S.: Ah damn. I just checked my WIS score and I'm not sure it's high enough for her to actually have said that. :(
Hernz: lol
Vegeta: you're enemies are more likely to fear you when even your allies do
Hannelore Tentoes: ...I hate to break it to you, but I don't think your buddies fear you.
Seems like you've all got a little bit of understanding
Vegeta: hahaha
I don't want you fools fearing me! As much as I hate to admit it, you all do come in handy
(GM) Chad S. (GM): Sorry guys, gotta keep working again.
Hernz: ouch... bummer!
good luck man
Cat: g'luck chad! :(
(GM) Chad S. (GM): Code is lookin' good. Time to leave it alone for a bit.
...Doesn't look like anyone is here to celebrate, though
'cept for Cat.
The party may also try K Religion and K History checks to learn more about Mardens City.
Also, feel free to make 2 Heal Checks if you want to tend to the horses.
(To GM) rolling 18
18
= 18
(GM) Chad S. (GM): (To GM) rolling 23
23
= 23
(GM) Chad S. (GM): The bug bites are clearly getting infected.
And another Heal check to assist Claire as she deals with Filth Fever.
Cat: yay code that looks good!
horses:
Nidranisan's Heal check: 26
Nidranisan's Heal check: 20
(GM) Chad S. (GM): Nidri helps the horses super good!
Cat: yaaaay.
Nidranisan's Knowledge (History) check: 18
(GM) Chad S. (GM): But can she help Claire finish off her disease?
Cat: ah one more? :)
tempting fate...
Nidranisan's Heal check: 15
does that do it without help? :)
(GM) Chad S. (GM): Yes, that's enough to give Claire the boost she'll need when making her save.
Cat: sweet
how is nidri's infected bite?
(GM) Chad S. (GM): It looks OK right now, but you're guessing tomorrow night you won't feel so good.
Cat: k. has she use the round of rolls i left or will tomorrow night be the first set?
(GM) Chad S. (GM): Oops, I forgot what rolls?
Cat: i left a heal check/fort save for her in case it came up.
but it looks like you got devoured by work kinda the same way i did.
so maybe it didn't. :)
(GM) Chad S. (GM): Haha, yeah, sorry.
Cat: so yeah, if she didn't need them yet, they can wait. (what, i rolled well for once. ;) )
(GM) Chad S. (GM): Alright, bed time for me. Have a good night, Cat.
Cat: g'night.
Vegeta: Heal check 20
Hernz: not sure if we need more than one, but feel free to roll if needed...
Vegeta: K Hist 8
yeah, this place has history....
Chris: We're tied up with my sister's visit. Maybe we'll be online tomorrow afternoon & evening.
Hernz: good to know!
(GM) Chad S. (GM): Vegeta, give me 2 more heal checks
To assist the horse and Claire
Hernz: Heal #2: 7
Heal #3: 16
Vegeta is able to help Claire fend off the disease.
Meghan: should I be making my own heal checks?
(GM) Chad S. (GM): You should make a Fort Save. And a heal check, I guess.
Fi: Fi's Heal check: 24
(GM) Chad S. (GM): Fi is also able to help!
Cat: i think nidri is basically leading the heal checks and anyone can assist.
including the patient.

April 24, 1236 AD (evening)

The party helps Claire and the horses prepare to fight off the incoming fever as they enter Mardens City.
Cat: evening huh. i guess we gotta find ourselves a place to stay.
(GM) Chad S. (GM): Probably...
You can find places the Blessed Land areas for 1 or 5 Silver Pieces per person per night. They aren't very fancy.
Cat: do the 5sp places look a little more trustworthy?
(GM) Chad S. (GM): You could also look for sleeping quarters in the Golden Glories district. Prices are around 1 - 2 gp, but the service is marginally better.
The 5 sp spots are OK. Breakfast is free, doors lock and there are no creepy guys in the corner.
Cat: i want somewhere we can talk about slightly sensitive stuff without thinking the places are totally bugged.
(GM) Chad S. (GM): The Divine Whispers is a large hotel in the Golden Glories district. Well known for its "entertainment" and its incredible discretion.
Prices are 2 gp per person per night.
Chris: Somehow, that doesn't say low profile to me.
(GM) Chad S. (GM): More like getting lost in a crowd.
The Morning's Dawn is an inn in the Blessed Land. It's on the fifth level of stacked buildings, so not many visitors are willing to climb up that high. 5 sp per person per night.

Fi seems to like the idea of being high up and away from the crowds.

Vegeta has trained in worse places than that... he'll go with Fi is he/she so decides
Hernz: ok, hernz is out for a bit... will be back in the afternoon
Cat: up and away from the crowds seems fine.
Hernz: so I think that's 3 votes for sketchy Jenga hotel
Luckily there are stables on the ground level. Everyone "enjoys" a long, long, long, climb to the Morning's Dawn. It's nowhere close to the tallest tower in the city.
The Morning's Dawn is rather plain. The symbol of Nirsi, the goddess of communities, families and the hearth hangs overhead.
The owner, a halfling who goes by the name Dennik, tells you one of the large communal rooms is available: One large room with 6 attached bedrooms. He'll need 3 gold pieces every night.
Nidranisan plunks down 6 gp.
Nidranisan: We'll need at least two nights...we'll let you know if we're going to stay longer.
Dennik: Enjoy your time at the Morning Dawn. We have a nice morning prayer.
Nidranisan: Thank you.
The party is led to a large room. Indeed there are six other doors, and a large dining table in the middle.
Fi: Nice.
Dennik yawns
Dennik: Good thing you got here, I was about to turn for the night. Knock on my room door if you need additional aid. 'night folks.
Dennik closes the door and leaves the party alone.
Nidranisan 's stupid player wasn't paying attention...but was probably smart enough to say "Thanks" and "Good night" before he left.
Nidranisan: Alright, we have a few things to chase down tomorrow...I suspect we all need a good night of rest at this point.

Fi yawns.
Fi: sure.
Vegeta: bright and early
(GM) Chad S. (GM): Anyone doing anything else this evening?

April 25, 1236 AD (morning)

At the crack of dawn, you can hear residents in the inn and from below waking up and shuffling around.
Vegeta: Alright Nidri, you wanted to come here first for a reason?
Claire: (GM) Claire's Fort Save 14
Claire wakes up good as new! Thanks to the party's help she was able to fight off her fever.
Fi: Yay!
Nidri feels the early symptoms of Filth Fever setting in, but it hasn't impaired her abilities yet.
Nidranisan: Ugh.
Is it warm in here?
Vegeta, the woman Snock talked about leading the guards away...we have a pretty good lead that she came here.
And that she is someone being affected the way Carfen was.
I expect to find that she has been possessed by a div in a similar way.
We should track that lead down while we are here, before it gets any colder.
Vegeta: [Nidri] thanks... my head's been in other places and I've been a little distracted
Fi: Afraid, I'm not going to be much help in tracking thing in a city.
Nidranisan: Yeah, I'm not great at this either.
She ought to kinda...stand out, though.
Vegeta: any idea what she looks like?
(GM) Chad S. (GM): K Planes checks will hrlp.
help
Dammit off by 1
Nidranisan: Nidranisan's Knowledge (Planes) check: 25
Hernz: sweet rollin'!
(GM) Chad S. (GM): Besides being naturally gifted at disguising looks, a Pairaka div can also assume the shape of small or medium humanoids.
Nidranisan sighs.
Nidranisan: So, she can pretty much make herself look like anyone.
but she's likely to slip up and leave a bunch of diseased people in her wake.
(GM) Chad S. (GM): Also, the company wanted you to track a crate missing from Carfen's Warehouse. A merchant named Lillikur saw it last.
Nidranisan: we're probably looking for stories of plague or the shakes.
Cat: and we have a bag of money for lillikur if he has good info, right?
(GM) Chad S. (GM): Yup, you have a bag of goldage
Cat: sweet.
Nidranisan: So yeah, we should keep an ear out for any word of a strange and possibly beautiful woman coming through town and people getting sick when she left.
You know, while we're talking to that merchant and tracking down the crate.
Given that it was bound for Carfen's warehouse, they may well even be connected.
Fi: Ok. I can certainly listen.
Vegeta: Perception check for keeping a lookout for any beautiful woman with sickly left behind without confusing them for beggars and hot chicks 31
Nidranisan: Yeah, just by being quiet and keeping an ear open you might pick something up.
Hernz: BOOM!
Cat: LOL.
Hernz: I'm gonna quit while I'm ahead and disappear for a month lol
Cat: don't quit...just be conveniently unavailable/"on your phone" in combat so chad has to roll for you ;)
Vegeta: lol
(GM) Chad S. (GM): Vegeta sees plenty of beautiful women in Mardens City. None of them seems to leave a trail of disease, though.
Cat: i totally failed to notice if i got anything for the k.history i made when we rolled in to twon.
oh yeah.
army of the southern sky something something cool blacksmiths.
Vegeta also notices many people are in complete prayer and contemplation. Many people wearing similar garments walking around and giving prayer to others.
Nidranisan: Nidranisan's Perception check: 3
Nidranisan is soooo oblivious to the praying.
Hernz: lol
Nidranisan is like laser focused.
Cat: maybe next level i'll drop a point on k.local.
(GM) Chad S. (GM): Alright, bedtime for me folks. Time to continue my crazy work week.
Cat: g'night.
Hernz: Vegeta's Initiative result: 17.02
yeah... ignore that..... although that's the highest I've ever rolled init I think hahaha

April 25, 1236 AD (morning)

The party discusses available leads in Mardens City.

Vegeta points out hot women and that's about it....
(GM) Chad S. (GM): Hot chicks are boring, most of them can't fight anyway
Hernz: lol
(GM) Chad S. (GM): I got nothin, Hernz.
Although I will point out Magus Crits are nuts. I did 20 damage at level 2.
Vegeta: but crits are so dependant on the weapon...
(GM) Chad S. (GM): True, but Magi get a x2 on their spells if they use spellstrike
Hernz: time to check...
(GM) Chad S. (GM): You cast a touch attack spell, but use a weapon attack to deliver the spell. You have to hit their AC instead of their touch, but you get a chance to crit
And you add your weapon damage, of course
Vegeta: and which touch spell were you using? other than harm, are there that many?
(GM) Chad S. (GM): I used Frostbite, so I got 1d6+2 nonlethal damage.
Usually everyone picks Shocking Grasp, though
Hernz: yeah...
(GM) Chad S. (GM): Then uses a Scimitar and Dancing Dervish to tie everything to Dex... >_>
Hernz: dex??
(GM) Chad S. (GM): That's the Magus Flavor Of The Month. Either use Shocking Grasp for 1 on 1 or Burning Hands for AoE
Hernz: I didnt think scimitar could use the dex feat
(GM) Chad S. (GM): http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat
So broken, lol
Deal with low Str until level 3
Hernz: well, not that broken... you need 2 feats to do something you could just do with STR
all to get extra ac and reflex?
I mean, not bad, but
(GM) Chad S. (GM): True, still not gonna touch a Wizard with color spray, lol
Hernz: lol
(GM) Chad S. (GM): ...Magi get Color Spray on their spell lists
Hernz: then you meet things immune to crits....
lol
(GM) Chad S. (GM): Haha, it was fun building a staff Magus and noting the troubles. They are built for Nova Strikes but they are so squishy and they need so many rolls to pull it off
Hernz: holy crap!
color spray is a lot stronger now!
(GM) Chad S. (GM): Color Spray is ridiculous at low levels
Hernz: and even to stun at high levels?? on a will save vs fighters??
(GM) Chad S. (GM): Good ol' Color Spray! The king of Save or Suck
This is why Wizards are Tier 1 classes. Just pick your foes crappiest save (or just do something without the Saving Throw)
Hernz: yeah, but they get 2 spells per day...
I guess they can use their school spec touch attacks
(GM) Chad S. (GM): haha
Hernz: I'll take a normal fighter with 1d10+5 anytime lol
(GM) Chad S. (GM): Sorcerers won out on that buff, but they need it more anyway.
Cat: raaaaaaaaage
sorry. i played a proper physical fighty character like, once, total, in later-than-2.5
and it was super ragey and hilarious.
Hernz: lol
Cat: i think we started up a few levels tho. like level 3-ish maybe.
it was a world of were beasts.
(GM) Chad S. (GM): Was this your wererhino?
Cat: pro tip: were rhinocerous makes a fantastic barbarian :)
yuuup.
we invented the "desperation stab it with my fact" i.e. making your natural weapon attack as some crazy extra attack with a big penalty.
er, desperation stab it with my face.
i -think- she used 2h axe otherwise.
is my memory.
Cat: and had a pretty serious strength when half-shifted.
it was full of charging rhino jokes.
pretty sure she got at least one chance to full shift and literally charge.
(GM) Chad S. (GM): lolz. Of course, with Power Attack right?
Cat: i'm not sure if she actually had that.
there were a bunch of were feats.
she had the rage power that doesn't let people get away though.
if someone adjacent to her tried to run away, she could follow them, like up to a double move or something?
it was HILARIOUS.
ah, yep, 3rd lvl.
Cat: RIGHT she had the crazy throwback form.
yeah, pile of were-specific feats.
shift as part of a move, shift to one specific form as an immediate action, fun stuff.
(GM) Chad S. (GM): Ah, I see.
Cat: extra natural armor
two applications of bestial strength.
and the great axe. so yeah, in hybrid, she was swinging like 1d12+8
(GM) Chad S. (GM): But anyway, any plans for the party this morning?
Hernz: who's made some good K checks?
Cat: yeah, uh, other than "go see that merchant" for starters...that's kinda all i got
Hernz: I'm for that... let's see about these crates
Cat: "Not one or two or three, but FOUR."
sorry. every time someone talks about crates.
in my head.
i hear "zero stones...ZERO CRATES"

April 25, 1236 (afternoon)

Chris: Oh so you are merchants after all?
Cat: thanks chris. :)
After leaving, climbing down, and asking around, the team finds Lillikur's Hut of Fancy Herbs.
Chris: That's probably all I'm good for right now.
Cat: lol herb.
Lillikur's Hut smells like spices, sweets, various greens. A male halfling sits on a stool, organizing various goods.
Lillikur: Oh! Welcome to Lillikur's Hut of Fancy Herbs. May I aid you...?
I don't think you're here for the herbs, honestly.
Nidranisan: What, I don't look like the herb type?
Cat: actually, is this the food kind or the medicine kind? or...well, let's start there.
Lillikur: Not too many tourists would seek this store out.
(GM) Chad S. (GM): You see herbs to season food with.
Nidranisan: Ouch. Guess we stick out like a sore thumb.
Cat: store pretty much empty of customers?
Lillikur: If it helps, I'd say you are too...clean.
(GM) Chad S. (GM): Yeah, it's empty. It's closer to lunchtime than afternoon.

April 12, 1236 (lunchtime)

(GM) Chad S. (GM): I'm retconning that time frame.
Nidranisan: Ah. Well, if you have a moment, it's actually somewhat of a business question.
Lillikur: Oh?
Nidranisan: I believe you may have been in touch with the East Ferren Trading Company in Harvest Wharf about a shipping crate that went missing.
We've been sent to try to locate it. With a reward for anyone who has information leading to its recovery, of course.

Vegeta will remain silent in this convo... you noticed of late he's been very straighforward and not lying...
Lillikur: Now, we're talking.
Lillikur tugs at an unforseen switch under his counter and the doors to the shop close.
Lillikur: Just making sure no one makes any last second purchases. There's always someone running in right before buying something for the Hearthlady.
Alright, NOW what can I do for you?
Nidranisan: So, this crate.
You saw it around town somewhere?
Cat: we didn't really talk about our approach to this one...
how do you pay someone for info. like...half up front?
:)
Lillikur: Oh yes. I was out one night. A late journey to one of the farms out of town.
(GM) Chad S. (GM): Uh...dunno if you want to pay first or later. You do sense you'll have to pay him a little to get him to talk, though.
Lillikur: I heard something loud come by.
Cat: how much was in the bag of gps anyway? :)
(GM) Chad S. (GM): You counted about 100 Platinum Pieces.
Nidranisan: bag of pp. lovely.
erp.
Nidranisan points at Cat.
Cat: lol fourth wall.
and she said...we could give all of it, we should give all of it, do whatever we can type thing?
Marjorie Mel: (flashback) "Consider this compensation for whatever he needs."
Cat: iiiinteresting.
Nidranisan: Interesting.
Hernz: so he could need a favor instead of money
Cat: yeah.
Nidranisan: If you can let us know a little more about the nature of the lead you have here, we could discuss what kind of compensation might serve you best?
Lillikur: I'm listening. I haven't seen it leave town, I'll give you that for free.
I have an idea on where it went, and what you'll need to get inside.
Nidranisan: Ah, that does sound like helpful information. We do have a budget if you feel monetary compensation would be most useful. Or if there is some other service we could provide during our somewhat limited time in town, we could make an arrangement of that kind instead or in addition.
Hernz: "we have a budget lol"
Cat: you wanna talk, bratty pants? ;)
Lillikur: Hmmm...
Lillikur strokes his beard and kicks his feet on the counter
Cat: ...is this dude a dwarf? because i'm picturing a dwarf right now.
oh, halfling.
yeah, ok.
needs a pipe too :)
Lillikur: Alright, listen to an old halfling. There is something stolen from me that I'd like recovered. It's a small statue, about as tall as my head of the goddess Nirsi.
Cat: yaaaay miniquest!
Lillikur: I...ah...bragged that it was the key to my good business. I attracted the ire of a famous thief.
Nidranisan: Heh.
There's always a thief listening, isn't there.
Lillikur: She goes by the name of The Maiden of Gold.
Honestly, you'd need her help to enter the last place I saw the crate, anyway.
Vegeta: she being the statue or the thief
?
Lillikur: There is one businessman with the unfortunate name of Trout. His manor is well known for "entertainment."
But the last few days he supposedly has left town, and his manor entrance has been barricaded.
The thief is called The Maiden of Gold. She always wears a mask, unless she is in disguise.
Find her, and she can get you inside. Get her to give you my statue, and consider your debt paid.
Nidranisan: Mmm. Okay, we'll see what we can do.
Lillikur: That sounds good to me. I'll take you all on your word.
Lillikur fiddles underneath the desk and the front door opens again.
Hernz: btw, the weakness to dervish dance... you cannot dual wield... works for the magus I guess, but that's about it. ok, back to this story
Cat: hah.
Nidranisan: Thank you, sir. We'll check back when we have an update.
Sure enough, someone runs in, grabs a few cloves of garlic, drops some copper coins and runs out in one swift motion.
Vegeta: should we go to this barricated mansion?
Nidranisan: ...Who's the Hearthlady?
By the way.
Lillikur: Nirsi, goddess of Communities, Families and the Hearth.
She's quite popular around here.
Nidranisan: Ah. I've noticed.
Hadn't caught that name for her yet.
Lillikur: You'll hear it often, down here.
Knew you were tourists.
Nidranisan: Yup.
Nidranisan shrugs.
Nidranisan: Not much to do for it.
You haven't heard of anyone here coming down with the shakes, have you?
Seems there was a small outbreak of it back home, hoping it hasn't traveled to far.
Lillikur: Haven't heard of an epidemic or anything like that.
Nidranisan: Oh good.
Sometimes it's just an isolated case or two.
Lillikur nods
Lillikur: Now then, any other questions I can answer?
Nidranisan: I think we're all set for the moment.
Cat: or, we can wait for anyone else to chime in, up to you mister GM sir :)
(GM) Chad S. (GM): I'm going to bed, but others can feel free to ask stuff.
Cat: k. i'm...gonna go try to mix up pizza dough.
Meghan: ... there's a rap episode of the Super Mario Bros Super Show.
and it's ... good lord.
it's exactly as bad as you think it is
Hernz: so it's awesome!
Meghan: it's the worst thing ever
Hernz: lol
so people get a chance to ask any questions or was nidri and silent vegeta enough? lol
(GM) Chad S. (GM): lol, yeah. That was it for questions.
Hernz: Ok, one vote in favor of mage armor before we go to this barricated mansion lol
(GM) Chad S. (GM): Also: They had to redub the Mario Bros Rap because they lost the rights for rereleases
Tuesday nights are usually slow.
Hernz: oh right... shows
Cat: yeah, you sound like my kid :P
a SHOOOOOW
(GM) Chad S. (GM): haha, lol.
Meghan: are we doing combat? I've been so out of it that I'm lost now.
Hernz: I think next step is to go to this barricaded mansion and if my power level reader says anything, there might be something in there
Meghan: awesome
Hernz: could be all wrong of course
might be a surprise birthday party with clowns and pineapple pizza
(GM) Chad S. (GM): OH god, pineapple pizza
Fort Save -35
I drop dead from disgust.
Hernz: what??? its delicious!!
except vegeta will eat his stupid rice balls
(GM) Chad S. (GM): We're in America. Vegeta eats donuts

April 12, 1236 AD (afternoon)

Lillikur's Hut of Fancy Herbs has offered the group quite a deal.
Hernz: well, it's tennis time....
laterz
(GM) Chad S. (GM): cya
Cat: so yeah, we need to track down that thief.
who can help us get into the barricaded mansion.
where we expect to find the crate.
we also need to get the thief to give back the statue.
through yet another favor, or a straight-up bribe/purchase.
(GM) Chad S. (GM): Yup, that's about right.
Fi: So, Maiden of Gold? Any ideas on tracking her down?
Or do we just make her interested in us?
(GM) Chad S. (GM): So, what's the team's plan?
Nidranisan: Yeah, I almost feel like if we just ask around, she'll find us.
Cat: i.e. if we use diplomancy to dig for info.
(GM) Chad S. (GM): Alright, give me some Diplomacy or Knowledge (Local) rolls
Cat: you guys cool with that approach? :)
Chris: Works for me. Fi won't have any other ideas.
Fi will assist with diplo.
Fi: Fi's Diplomacy check: 19
Cat: we should have claire lead if meghan's around.
otherwise nidri probably will.
(more or less guaranteeing i'll roll crap ;) )
Nidranisan: Nidranisan's Diplomacy check: 10
Cat: yup!
quick, go get meghan to roll ;)
Hawk Hubertins: Hawk Hubertins's Diplomacy check: 13
Hawk Hubertins's Knowledge (Local) check: 9
Cat: oh yea. she'll be finding us. :)
(GM) Chad S. (GM): HAVE YOU SEEN ANY THIEVES AROUND HERE?
Cat: ...we wait for claire. :)
i mean, think how sad she would be.
OH GOD YOU ALL KEEP TYPING AND NOTHING HAPPENS.
(GM) Chad S. (GM): Among the many rumors in town, people talk about demon sightings, tales of how they WOULD have won The Fifty Years War if not for unfair tricks from evil gods and what big move will make the city the envy of all.
Cat: any of the demon sightings sound like a pairaka? ;)
(pro tip: not with those dice...)
(GM) Chad S. (GM): Descriptions vary too much. Too many different descriptions to narrow it down.
Cat: alright, sounds like we move to plan B. show up at the place and hope we dropped hints that were interesting to this thief. ;)
(GM) Chad S. (GM): Just various warnings to stay good or you will be KILLED BY DEMONS
Meghan: Claire's Diplomacy check: 18
Chris: lol
Cat: ...
George: Right, so need to be as evil as possible. Noted.
Meghan: Oh damn
(GM) Chad S. (GM): Yeah! Awesome!
High fives for all!
Cat: i have to say, i kinda knew that would happen, but the point is, your 1 is way better than my 6.
Chris: I rolled at 19...
Cat: yeah, but you didn't say you were leading first :P
Meghan: wait, I wasn't leaving, was he?
was i?
Chris: Of course not. I have a +0. Claire's 1 was almost as good.
You are leading, and also got the highest value aside from me.
Meghan: sweet
that was the best 1 ever
Cat: yeah, you got enough help to get it over 20 ;)
(GM) Chad S. (GM): Alright, make perception checks.
Meghan: what am I even diplobombing?
Claire's Perception check: 21
Chris: Tracking down the Maiden of Gold
Fi: Fi's Perception check: 18
(GM) Chad S. (GM): I like to imagine Claire has just been asking stuff for 3 hours, and then realizes she doesn't know what to look for.
Meghan: Yeah, pretty much
I've been following you-all's lead
Cat: that's what it is when she rolls a 1. she's just so cute and adorable she finds stuff out anyway. ;)
Nidranisan: Nidranisan's Perception check: 11
Cat: oh yeaaaah, rockin' the skills tonight.
Meghan: you guys are whispering stuff in her ear and she's rewording it
(GM) Chad S. (GM): (To GM) rolling 1d20+8+10
(
19
)+8+10
= 37
The day is mostly uneventful, and the party returns to the Morning's Dawn. Time for dinner.
Nidranisan mumbles looking at the sign. I mean, who else's Dawn would it be?
Nidranisan is clearly a little cranky.
Citizen: Haha, that's what I always say. Owner hates it though.
Nidranisan: I'm sure.
Fi: Would go prefer Crack of Dawn? Or Dawn's Morning?
A thin man sits down at the party's table.
Cat: not "Citizen" i assume.
Citizen: You guys from out of town?
Cat: so...confused...
Chris: Yes, the man who overheard you and commented came up to us.
Cat: so Citizen and "thin man" are the same guy.
Chris: Seems that way. But I could be imagining it.
Nidranisan: Yeah, I hear we stick out. A lot.

Fi touches her ears.
(GM) Chad S. (GM): They are the same.
Cat: got it. too many code reviews, brain permanently scrambled.
Citizen: Sounds about right. I've heard you guys have been looking around, seeing the sights, checking the people here. Looking for something in particular?
The thin man drinks some water.
Fi: Love and Peace.
Citizen: Haha!
Aren't we all?
Cat: you gonna take this one, Fi? ;)
Fi: Person A has info we need. A needs something from Person B in order to give us the info. Person B evidently is also needed. Also we may want to look for Person C. You know how it is.
Chris: I can try. Not sure who this dude is :-P
(GM) Chad S. (GM): It's a jackal!
Citizen: Yeah. I'll tell you who I'm looking for: 6 people and a wolf who have been asking for someone to help them unlock a door somewhere.
You know of anyone like that?
Fi: Hmm... how odd. Some kinda coincidence.
So why are you looking for us?
Cat: lolz.
it's our theif's agent.
only, the letters go in the right order somehow.
Meghan: that's me... oh wait, wrong game
Citizen: Yeah, I hear ya. I'd talk more but...I like the soup here. How about we go to your room and talk some more there? This place is pretty quiet, but not quiet enough.
Fi: Fi's Sense Motive check: 3
Chris: lol
Where's Hernz, when Vegeta is needed?
Cat: playing tennis
Nidranisan: Nidranisan's Sense Motive check: 25
(GM) Chad S. (GM): Vegeta's playing tennis, not Hernz. That's the image in my head.
Cat: any ugly motifs?
yeah, you better have a lot of balls for that. (yup, intended.)
Nidranisan: Yeah, sure, we have a suite upstairs.
I think there's even a few chairs in that common room.
Citizen: Excellent. But first, this soup is fantastic!
Nidranisan: No kidding.
I could use some soup.
The team and the stranger all enjoy some delicious lentil soup. Afterwards, they retire to their common room.
Citizen: Nice digs you have here.
(To GM) rolling 1d20+10
(
20
)+10
= 30
Nidranisan: Does the job.
Fi: Digs?
Nidranisan: Wanted somewhere we could talk, if we needed to. Y'know?

Fi looks at Fleir and shrugs.
Citizen: Yeah, this place is good.
The man's voice rises a few octaves until you realize it's clearly a woman's voice. She coughs a bit.
Chris: Suppose that was to be expected :-P
Citizen: Apologies, after a few minutes that voice does a number on my throat.
Chris: Where are they!
The Maiden of Gold: I am called The Maiden of Gold. What can I do for you all?
Fi: Hey, it worked!
Nidranisan high-fives Fi.
The Maiden of Gold: Yes, it did. You wanted my attention. Now, you have it.
Fi: Well, we are trying to retrieve a lost item. Lillikur knows where it was last seen.
Nidranisan: In a particular boarded up mansion.
Fi: You may guess what he wants in exchange.
He says that we could probably be in need of your services in retrieving it as well.
The Maiden of Gold: Oh yes. I have been told that I would need a distraction to escape from there. I see now that it is you all.
Lillikur brags too much.
I wonder if he realizes his lucky charm enhances his crops.
Fi: So, not so much luck...
So, you know where he was talking about?
Chris: And evidently I'm so-ing.
Cat: hah.
The Maiden of Gold: Lord Trout has been in his bordello for a few days. It has been closed for renovations, supposedly.
It has two floors above ground and one more in the basement.
I have an easy way to reach the roof, but once in there you are on your own.
Lillikur will have his token in his shop the next day.
Fi: Ok. You have a desire to enter there as well?
The Maiden of Gold: Yes. Yes I do.
Fi: Ok. You get us in. We make a ruckus getting what we need while you sneak about on your own and leave. Seems reasonable.
The Maiden of Gold: I'm glad we have come to an agreement. The building next door is currently empty and unlocked- the owner is on vacation and asked me to take care of things.
This is in the Golden Glories district. Here is the address.
The Maiden of Gold describes how to get there, Chad hates describing maps
Fi: Ok. Tonight then?
The Maiden of Gold: Fine with me.
Nidranisan: Your needs in there don't involve a stray shipping crate, right?
Fi: Nah. Hers has a collar.
The Maiden of Gold: Oh? What's this?
Nidranisan: Ah, okay. Missed that part. Just making sure.
Fi: Sorry, bad joke.
The Maiden of Gold: (To GM) rolling 1d20+10
(
1
)+10
= 11
Nidranisan shakes her head.
The Maiden of Gold: (To GM) rolling 1d20-2
(
4
)-2
= 2
The Maiden of Gold: Of course.
Fi: We're retrieving a lost shipment.
Just making sure your target wasn't the same.
The Maiden of Gold: Oh no, I wouldn't dare cross the Company.
Fi: Good to know.
Everyone else fine with tonight?
(GM) Chad S. (GM): Alright, bed time for me.
Nidranisan: Yeah, surh.
(GM) Chad S. (GM): Go home Nidri, you're drunk!
Hernz: hahahaha,vegeta playing tennis lol
Vegeta: tonight sounds good
Citizen: Sounds good to me. See you this evening.
The Maiden's voice drops ever so slightly as he stands up and leaves.
(GM) Chad S. (GM): Alright, anyone doing anything else before the evening?
Hernz: nopes
Chris: I'm ok.
Hernz: well, I'm outta here in 10 mins.... so um... yeah, care bears STARE!!!
or something
Chris: Care Bears, Something!
Nope, didn't work as well.
Hernz: lol
lol
oh, good one... alright, I'm off
Meghan: it as to rhyme with care, Chris
like, if you have a bunch of apples and you say "care bears, pare!" then it'd work.
(GM) Chad S. (GM): Alright, last call.

April 25, 1236 AD (nighttime)

The streets are amazingly quiet as the party passes through to the Golden Glories district. Almost every building generates some kind of light.
At the appointed location, everyone sees better buildings. Maybe a Traderstrip businessman would use this as a second home.
Across the street is a boarded up building. A sign lies in front, reading "Under repairs"
Fi: Do they say something is "Under repairs" because the repairs are over the thing?
What if you are repairing the foundation?
The Maiden of Gold: I suppose you call it "Over Repairs." That's not as catchy.
Standing at the door of the nearby home stands a woman dressed in leather with a snake motif. The woman wears a flat white porcelain mask, featureless except for two eye slits. At her belt lies the symbol of Rorcale, the god of woodlands and knowledge.
The Maiden of Gold: Enter, please.
She leads the party into the next doors building. It is quite opulent, although in obvious disuse. She leads the party up towards the roof.
Chris: Oh do we get to use a zipline?
(GM) Chad S. (GM): Nothing as awesome. Unless Fleir could...
Yeeeaaah ziplining wolf!
Chris: Ooowoooo!
The Maiden of Gold: This man had to leave in a hurry. He gave me the key as he left.
Once you are in, don't expect to find me. I'll be fine.
Your target is in the basement.
Fi: So, if we do find you, do you want help?
The Maiden of Gold shakes her head
The Maiden of Gold: If you do find me, it means I made a great mistake, and my fortunes were lying to me.
Fi: Just checking. We tend to meddle.
The Maiden of Gold: I know.
Chris: Must bite tongue...
The Maiden of Gold: At the roof, the woman seems to be checking her sides and general awareness. Sometimes she seems to mumble to herself, grabbing a strand of hair as she does so.
(GM) Chad S. (GM): She fiddles with a knob, and a translucent bridge forms over the city street, connecting to the rooftop of Trout's building.
Fi: Shiny.
The Maiden of Gold: It only lasts an hour, but it was enough to not to be caught on the street.
Do as you wish.
Fi: Sure.
Good luck.
With that, she heads across the bridge and unlocks the roof access.
(GM) Chad S. (GM): Assuming you guys enter the roof...
Feel free to read the "Trout's Mansion Skill Challenge" document!
Chris: Who wants to do the expected thing? And who wants to go get some bombs and blow this joint?
(GM) Chad S. (GM): lolz
Chris jumps off the rails
(GM) Chad S. (GM): So you have to make 5 rolls, one for each challenge.
You can choose which roll you want to make.
Chris: Everyone rolls for each, or one person for each?
(GM) Chad S. (GM): If you can RP interesting solutions that will help too.
Each person makes 5 rolls.
This will help determine how long it takes you to reach the basement, where nothing bad will happen
Chris: Should I do all 5 for Fleir as well for comedic effect?
Meghan: No diplomacy?
can't I talk my way past the guard patrol?
and the illusory wall?
Chris: And the locked door.
Meghan: should've gotten a wand of knock

Cat catches up.
(GM) Chad S. (GM): If you have any "creative solutions" to some questions, feel free to make sruff up.
Yes, Fleir should make rolls.
Good night folks!

Fi attempts to climb down the blocked stairway while Fleir balances on the banister.
Fi: Fi's Climb check: 24
Fleir's Acrobatics check: 26

Fi wishes she spent any time learning spellcraft.
Fi: Fi's Will save: 4
Save notes: +2 vs enchantment
Cat: interesting.
so we all have to individually unlock the door? :)
Chris: we all end up on separate paths due to an elaborate floor switch puzzle.
Meghan: I take it they have to be done in order?
Chris: He just wants a roll for each, so order probably doesn't matter.
Meghan: maybe we have to hope the person who can unlock it makes it down there first.
Claire: Claire's Acrobatics check: 13

Fleir blindly stumbles into a wall.
Fleir: Fleir's Will save: 5
Save notes:
Claire: lol nope
Claire's Spellcraft check: 5
double lol nope
Nidranisan casts Guidance!
Nidranisan: Duration: 1 minute
Nidri - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Fi: Fi's Perception check: 18
Cat: (let's just say nidri's gonna do that...a lot.)
Claire: Claire's Reflex save: 6
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Inspire Courage does +1 save vs fear & charm
Fi: Yup, that's a trap.
Claire: hah ok nope
Claire's Bluff check: 16
yes, got one.
Nidranisan: Nidranisan's Acrobatics check: 13
Claire: Claire's STR Check: 17
Nidranisan falls flat on her face at the bottom of the stairs.
Fleir: Fleir's Reflex save: 20
Save notes:
Claire: ok, got two

Fleir doesn't fall for the trap door.
Nidranisan: Nidranisan's Spellcraft check: 23
Fi: Fi's Stealth check: 18

Fi sneaks past the guards.
Fleir: Fleir's Stealth check: 13
Nidranisan spots the illusory wall...

Fleir realizes that they probably don't have wolves as guards and instead barely manages to sneak past them.
Nidranisan: Nidranisan's Reflex save: 20
Save notes: +2 to save vs curses or magic spells that cause curses (Born Damned trait)
Whoa. Seriously, you guys didn't warn me about the trap door?

Fi grumbles about negative levels and flails against the door.
Fi: Fi's STR Check: 8
Fleir: Fleir's STR Check: 7
Nidranisan casts Guidance!
Nidranisan: Duration: 1 minute
Nidri - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Nidranisan's Disable Device check: 22

Fleir launches her powerful frame against the door, but slips on a banana peel.
Nidranisan just pictured nidri unlocking as this happened, and fleir sliding through the open door scooby-doo style.
Meghan: it's like running an obstacle course on a japanese game show
fuck no, everyone for themselves.
Chris: Well, 3 success each for both Fi and Fleir. All on the same obstables...
Cat: well, i've got a question in about the guards.
but i'm pretty sure the rolls i sent will make it.
meaning after the stairs faceplant, nidri shaped up and got the rest done.
also now on my shopping list, a rudimentary parachute.
Vegeta: Stairs: Acrobatics 13

Vegeta tumbles down the stairs....
Vegeta: See through illusion: 13
Hernz: oh come on!
Vegeta: how do I get around this wall?...
Trap door: Perception (if I fuck this one up....) 23

Vegeta noticed the trap door
Vegeta: Sneak: 15

Vegeta sneaks past the guard
Vegeta: Break lock: 8

Vegeta has issues breaking through the door
Hernz: god next level that lock would have been history... he's pathetic right now lol
Cat: heh.
to be honest these skill challenges seem to be trying to average the 50% range.
Chris: Fleir would have cleared 4 of them with a 10. Fi on the other hand would have only cleared 2. But those 2 by a landslide.
Hernz: ok, looks like I wont be around for hte rest of tonight and limited tomorrow... I'll try not to slow down the pace
(GM) Chad S. (GM): Alright, time to read up on a crapload of rolls.
Reticulating Splines...
Alright, I got Fi, Fleir, Claire and Nidri's rolls.
Cat: george will pop on in a little bit.
we'll see if we can think up something cool for him to do :)
(GM) Chad S. (GM): Nidri did well, 4 out of 5 successes.
Cat: snark-a-frakin' stairs.
(GM) Chad S. (GM): I'll roll for Hannelore in the meantime...
Hannelore Tentoes: (GM) Skitters across the obstruction! 22
(GM) Peers through the illusion! 9
(GM) Leaps away from the trap! 23
(GM) Sneaks by the guards! 13
(GM) Tries to break down the door! 18
(GM) Chad S. (GM): Welp, that's 4 out of 5. GM's cheating
Cat: lolz.
cheating would be if you'd let me use fly skill to glide down the stairs ;)
(GM) Chad S. (GM): You must glide, but only on currents of air.
Cat: :P
i'm so building a hangglider.
George: Err, so I'm supposed to roll a bunch of dice?
(GM) Chad S. (GM): Yup, lots of dice. Choose one check for each challenge and give me 5 rolls total.
Trout's mansion is...gaudy. Bright, reeks of perfume that could slay a Bulette at 50 paces. Side rooms everywhere that barely fit more than a card table or a bed that needs to be burned and replaced post haste.
Hawk Hubertins: Prepare for the fail.
Hawk Hubertins's Acrobatics check: 16
Hawk Hubertins's Will save: 10
Save notes:
George: Yeah... So, the illusion is totally a solid wall with no way through.
Cat: dooooh wish i could've dropped a guidance on folks for the stairs :)
Hawk Hubertins: Hawk Hubertins's Reflex save: 16
Save notes:
Hawk Hubertins's Bluff check: 18
Hawk Hubertins's STR Check: 2
George: Would Hawk be able to cast TI to fix the off by one for the stairs?
The Maiden of Gold points towards the barricaded staircase, then breaks away from you- which way did she go?
(GM) Chad S. (GM): Does Hawk need to perform while using TI?
George: It's technically a verbal only immediate action.
So he doesn't have to be performing to cast, he just has to say "Oh shit"

Cat high-fives.
George: Hawk can hide it in the performance, or use it to get a free round of performance if he casts while singing because of his feats, but he doesn't have to be performing to cast his spells.
(GM) Chad S. (GM): Ah, OK.
You can cast it to succeed.
George: Yay!
Consider Timely Inspiration to have been cast. :)
(GM) Chad S. (GM): Hawk remembers this part of the play, when he sliiiiiides down a banister. He doesn’t remember how to stop until the last second, and flies into the waiting arms of Hannelore (and Fleir for moral support.) While she just manages to balance him, Vegeta, Claire and Nidri crash into them. Fi, a safe distance away, shakes his head.
The stairway leads to a dead end. Did the Maiden of Gold trap them? Everyone is completely convinced it's a dead end. Except for Nidri, who notices Illusion magic and walks through.
Vegeta notices a trap and mentions it, but no one listens to Vegeta. When Fi mentions it however, Nidri, Hawk and Hannelore quickly leap out the way. Claire almost falls in, but Fleir catches her by the collar.
Nidranisan: Guys...this way.
(GM) Chad S. (GM): Hawk and Claire turn the corner and bump into a pair of guards. They smell terrible and seem to only grunt. Hawk and Claire decide to grunt with them until the guards finally leave them alone and continue their patrol. Everyone else of course just hid in a nearby closet.
Hannelore and Claire begin tugging on the basement door lock and start to force it off, when Nidri just taps it and it falls apart. Everyone else is trying to pull the door off of its hinges.
Fi: Guess that works.
The party is now in the basement, behind an unlocked steel door. They feel intense heat emanating from the door. What lies behind it?
(GM) Chad S. (GM): No one made that Will Save, lol
Chris: what the Illusory Wall?
George: My what?
Cat: the basement, i presume, prompted gm-rolled saves.
(GM) Chad S. (GM): No one made the will save against that illusory wall
Cat: oh ok.
spellcraft ftw. :)
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): Friendly GM protip: Prep Spells now
Cat: lolz.
i was just about to det magic, but i don't think that goes through doors.
might not hurt to have it up when we kick the door down.
Meghan: armor time?
(GM) Chad S. (GM): Probably

Fi casts Gravity Bow!
Fi: Duration: 3 minutes
Meghan: bah, maybe I shouldn't've gotten that wand
who needs a mage armor?
Nidranisan casts Shield of Faith!
Nidranisan: Duration: 1 min/lvl
Nidri - Take a +2 deflection bonus to AC!

Hawk Hubertins casts Abundant Ammunition on Fi's quiver!
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 standard
Components: V, S, M/DF (a single piece of ammunition)
Range: One container, touched
Targets/Area: N/A
Duration: 1 min/level
Hawk Hubertins: Saving Throw: DC 15, N/A; Spell Resistance: No
George: Mage Armor would be good for Hawk.
Nidranisan is activating her Oracle ability, Demonhide
Nidranisan: Uses remaining: 2

Meghan is using their item Wand of Mage Armor
Meghan: Like the spell
Wand of Mage Armor uses remaining: 38
Claire: One for Hawk

Claire is using their item Wand of Mage Armor
Claire: Like the spell
Wand of Mage Armor uses remaining: 37
One for me
anyone else?
vegeta?
Cat: i think my thing is basically the same, so i'm good.
(GM) Chad S. (GM): Vegeta mentioned he would want one
Claire: who else usually gets this?

Claire is using their item Wand of Mage Armor
Claire: Like the spell
Wand of Mage Armor uses remaining: 36
Vegeta...

Claire is using their item Wand of Mage Armor
Claire: Wand of Mage Armor uses remaining: 35
Fleir
(GM) Chad S. (GM): (To GM) rolling 14d2
(
2
+
1
+
1
+
2
+
1
+
1
+
2
+
1
+
1
+
2
+
2
+
1
+
1
+
1
)
= 19

Fi casts Magic Fang on Fleir!
Fi: Duration: 3 minutes
(GM) Chad S. (GM): Alright, everyone ready?
George: Given that it's rounds, Hawk won't start singing until his first "combat" action.
Nidranisan casts Detect Magic!
Nidranisan: School: N/A; Level 0
Casting Time: N/A
Components: N/A
Range: 60' cone
Targets/Area: N/A
Duration: 1 min/lvl
Nidranisan: Saving Throw: DC 14, N/A; Spell Resistance:
y'know what?
i'm gonna just drop a guidance on everyone.
do i have to go click it like 6 times? :)
it lasts a minute and it's free to cast. :)
unless we're out of time ;)
Nidranisan twinks.
Nidranisan is so bad at this.
(GM) Chad S. (GM): Alright. Kicking down the door?
Fi: Well, It's unlocked right? Can't we just open it ;-)
Claire: uhhh...
should I cast resistance on anyone?
Nidranisan: you wanna do a round of those while i do guidance?
Claire: or pop a bless?
Nidranisan: everyone line up over here ;)

Claire casts Bless!
Claire: School: Enchantment; Level 1
Casting Time: 1 standard action
Components: VSDF
Range: 50 ft
Targets/Area: The caster and all allies within a 50ft burst, centered on caster
Duration: 3 minutes
Claire: Saving Throw: DC 15, none; Spell Resistance: Yes
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.
Cat: bless won't stack with the bard song. but it'll cover gaps :)
Claire: awww.. ok
Cat: you gonna twink the resistance while i twink guidances tho? :)
might help!
Claire: sure
how many resistances is that?
it only lasts a minute
(GM) Chad S. (GM): (To GM) rolling 2d4
(
4
+
4
)
= 8
(GM) Chad S. (GM): (To GM) rolling 5d4
(
3
+
1
+
3
+
1
+
3
)
= 11
(GM) Chad S. (GM): (To GM) rolling 3d4
(
4
+
3
+
1
)
= 8
Claire: nevermind the bless, if George is going to do bardsong
(GM) Chad S. (GM): (To GM) rolling 4d4
(
1
+
3
+
4
+
1
)
= 9
(GM) Chad S. (GM): (To GM) rolling 5d4
(
1
+
2
+
3
+
2
+
3
)
= 11

Claire casts Resistance!
Claire: School: Abjuration; Level 0
Casting Time: 1 standard action
Components: V, S, M/DF (a miniature cloak)
Range: touch
Targets/Area: Creature touched
Duration: 1 minute
Claire: Saving Throw: DC 14, Will negates (harmless); Spell Resistance: Yes
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
(one for me, nidri, fi, fleir, vegeta, hannalore, hawk? that's a lot)
(i clearly need mass resistance)
now do I cast it 7 times or not? because I think the first one is running out by the time I cast the last one and that hardly seems worth it
(GM) Chad S. (GM): Someone will get the short end of the stick on those Resistance/Guidance castings.
Claire: who has the worst saves?
mine are f3,r2,w4
George: 2 5 2
Cat: 2,3,4
i'll just guidance on the ppl who do physical attacks.
Hannelore Tentoes: (GM) 4 5 0
Cat: let's say fi, veg, hanners.
i would politely suggest healer should probably have the save boost ;)
Chris: 0,5,3
Cat: and nidri's casting the det magic the same round whoever else is opening the door.
Nidranisan nominates vegeta to handle the door.
(GM) Chad S. (GM): Alright, everyone ready? For the sake of speeding this up I'll have Vegeta open the thing.
Cat: ok, i think claire should drop the resistance on nidri and fi at least. and then we should just go.
(GM) Chad S. (GM): Alright, going in!
Claire: yeah, ok.
fi,veg,hanners, nidri
though honestly, veg is a monk. he OUGHT to have good saves.
The basement has a large pool in the center, although the water is stagnant.
There are several shambling creatures in the room, staring at the party. They bare their claws.
Nidranisan: mmm stagnant water. What a lovely smell.
The source of the heat is clear - the room is on fire!
(GM) Chad S. (GM): Everyone make a Fort Save, DC 15
Fi: Fi's Fortitude save: 13
Save notes: +2 vs enchantment
Chris: lovely.
Nidranisan: Nidranisan's Fortitude save: 19
Save notes: +2 to save vs curses or magic spells that cause curses (Born Damned trait)
Fi: Fleir's Fortitude save: 22
Save notes:
Chris: I'm starting to assume that Fi just fails Fort saves.
Claire: Claire's Fortitude save: 5
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Inspire Courage does +1 save vs fear & charm
Hawk Hubertins: Hawk Hubertins's Fortitude save: 19
Save notes:
Claire: whelp
(GM) Chad S. (GM): Vegeta's Saving Throw 15
Claire: ... that's rough, buddy.
(GM) Chad S. (GM): Hannelore's Saving Throw 13
The heat is intense! They take 4 nonlethal damage.
Unless they made a DC 15 Fort Save
Cat: nice max damage, GM ;)
(GM) Chad S. (GM): lolz, GM hacks
Chris: Welp. Fi's at half.
Is that going to be each round?
(GM) Chad S. (GM): No, luckily
Time is of the essence, though.
Alright, I need initiative checks.
Also, take K Planes checks.
Chris: Hmm... 20 waterskins of water to put out one square of fire. 1 waterskin holds a 1/2 gallon. So 5 gallons for a square. Hey, I create 6 gallons with a create water.
Hawk Hubertins: Hawk Hubertins's Initiative result: 16.02
Hawk Hubertins's Knowledge (Planes) check: 17
Fi: Fi's Initiative result: 23.03
Fleir's Initiative result: 8.03
Nidranisan: Nidranisan's Initiative result: 15.02
Cat: so, i'm guessing bad things happen if we walk through the squares that are on fire. ;)
Claire: Claire's Knowledge (Planes) check: 18
Chris: Only if you consider charring a downside.
Claire: Claire's Initiative result: 9.01
Cat: oh yeah. will k.planes get nidri info on the creatures? :)
(GM) Chad S. (GM): (GM) Hannelore's Init bonus 22
(GM) Vegeta's Init bonus 14
Yes, K Planes will let you identify
Cat: ...and, are those beds?
(GM) Chad S. (GM): Yes, beds
Nidranisan: Nidranisan's Knowledge (Planes) check: 21
Cat: this is a craaaaazy basement.
Nidranisan: Guys, there's something behind the wall too.
(GM) Chad S. (GM): Enemy Initiative 6
Nidranisan: Behind the pool.
I think it's a Quasit...
(GM) Chad S. (GM): Hawk, Claire and Nidri. You may ask 1 question about the dretches.
Nidranisan: Oh for...it's probably going to be invisible.
Nidranisan sighs.
Nidranisan: Listen for the demonic giggle, folks.
Cat: i'll take resistances/defenses for 200, GM. :)
(GM) Chad S. (GM): These Dretches seem to be weaker than what you expect. They resist acid, fire and cold. They have a stronger resistance to electricity.
Hawk Hubertins: Someone, not something.
Claire: huh... uhh...
special attacks?
(no burning hands. got it)
(GM) Chad S. (GM): Dretches can create noxious clouds and cause fear.
Cat: great, it's gonna fart on us.
(GM) Chad S. (GM): As spell like abilities.
Cat: and then we run away.
got a rules question for chat when we hit a lull on the monsters. (almost typed 'hit a lol' heh.)
George: So we have defense and special attacks...
Cat: ...and, i meant chad. oh god why are my fingers so stupid today.
George: What else do we want to know about these things?
Cat: what's their AC? ;)
(kidding, kidding.)
actually "what's that other question we can ask?" might be a good question.
George: k. That.
Claire: are the noxious clouds flammable?
heh
(GM) Chad S. (GM): The clouds aren't flammable, but they will nauseate you if you stay in them. A powerful wind could disperse it.
The good news is Dretches are relatively slow. (20 ft move)
Claire: plinking from afar then
Round 1
(GM) Chad S. (GM): Hey I rolled crap for Init
Cat: so, i can give one person the ability to pierce the quasit's DR.
pending rules question, possibly even vegeta.
Meghan: oh fucking quasits...
(GM) Chad S. (GM): Alright, it's your turn guys.
Chris: Will Hawk be singing this round?
Cat: so, chad, the magic weapon spell specifically says "A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell."
does that mean my oracle ability that works on "one weapon" will work on vegeta's fists?
George: Yes, Hawk will sing.
Chris: Does it only take magic to pass their DR?
Nidranisan: cold iron or good.
(GM) Chad S. (GM): Your oracle ability will work
Cat: cool, i'll put that in the note so i remember
(GM) Chad S. (GM): Unarmed Strikes count as both
Cat: my thing would work on Fi's arrows too.
Chris: Ok. I'll let Hawk sing first, and then attack.
Cat: it's touch though, so i'll need to do it before whoever runs off.
i kind of assume hanners will do enough damage it won't matter for DR 5.
so, probably fi or veg needs it?
Chris: Fi is currently shooting with 2d6+2.

George is activating his Bard ability, Inspire Courage +1
George: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 11
Note: Effect lasts for 2 rounds after song has ended.
Cat: so, vegeta it is!
George: That being Hawk singing. You don't want George to sing.
Cat: (unless it's the birthday dirge. Then we always want George to sing.)
George: Also, failed to update uses remaining after we last rested, so I just did it.
Chris: Two shots on Dretch C. Trip arrows.
Nidranisan is activating her Oracle ability, Rift Weapon, on Vegeta
Nidranisan: Uses remaining: 0
Touch one weapon (or a group of up to 20 similar pieces of ammunition) and give it the ability to penetrate DR/cold iron for 1 minute per caster level. At 9th level, can also grant the additional ability to bypass DR/good or DR/law.
A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this ability.

Fi is attacking Dretch C with Long Bow (Rapid)!
Fi: Attack Result: 5
(Needs at least 23 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 18
Crit Damage: +18
Fi: Type: piercing

Fi is attacking Dretch C with Long Bow (Rapid)!
Fi: Attack Result: 12
(Needs at least 23 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 5
Crit Damage: +16
Fi: Type: piercing
Meghan: trip arrows? Really? Thanks, Hawkeye
Fi: Trip attempt 6
(GM) Chad S. (GM): Boxing Glove arrows are cooler
Meghan: Yes, but we don't talk about those
Cat: ouch.
One of Fi's arrows miss. The other bounces off the creatures's thick hide.
Cat: somehow it's like, even worse, when the one good roll is the phantom crit damage.
Chris: That wasn't even above average.
(GM) Chad S. (GM): That wasn't even Fi's final form!
Chris: I feel like a gravity enhanced trip arrow show get a CMB bonus.
Cat: ah, but it was at least green. that always makes me feel better, even when it's misleading for multiple dice.
Chris: should
Cat: are we really all hanging out here in fireball -- i mean, fart formation?
i feel like i should at least go stand in front of fi, especially when fleir moves.
Chris: Right I can only 5ft when double firing.
Cat: is fleir moving?
Chris: probably.
move 50 makes my cry sometimes.
Cat: ok, i'll just take that square, i can fondle vegeta's fists from there.
boy, good thing he's not a normal guy, or he'd think nidri had a thing for him...all those support spells.

Fleir is attacking Dretch B with Powerful Bite & Trip!
Fleir: Attack Result: 9
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 11
Crit Damage: +9
Fleir: Trip Attempt: 17
George: Hawk was supposed to have 5' stepped down to there and drawn his bow as well. Oops.
Chris: I'm still in an attack rut.
(GM) Chad S. (GM): I assumed he moved
Cat: this map seriously feels like it would be hedonism bot's summer home.
Chris: A friggen +6 and I'm rolling 3s.
Cat: :(
(GM) Chad S. (GM): Claire's turn is next. After that I'm going to bed.
Cat: fi burn the guidance on that first one?
Chris: Not yet. I didn't think the first shot was critical.
Cat: k cool.

Claire is attacking Dretch C with Pearl of Brilliance!
Claire: Attack Result: 7
Damage Result: 8
Pearl of Brilliance uses remaining: 5
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
bleh.
Claire: well, at least it has to make a fort save.
Chris: Well, we know how this fight is going.
Meghan: eeyup
Chris: Let's keep count: 0 for 4.
Cat: er...good thing we...preped?
(GM) Chad S. (GM): Yeeeeah
Cat: roll20, your dice are FIRED.
(GM) Chad S. (GM): Dretch C's Fort Save 10
But Dretch C is dazzled for 1 rounds
...lulz
Cat: lol.
(GM) Chad S. (GM): aaaaand I'm going to bed. No idea how this fight's going to go.
Cat: find out on the next episode tomorrow!
Chris: I suspect that no one will be able to hit each other and that we will die in the fire.
Cat: good to know chris is always on top of the upbeat prediction! :)
Hernz: lol... sorry, been busy cause its my sister's 30th and she's demanded cake.... takes me a long time to make it....
Did Nidri already give me cold iron?
Cat: yes, you pierce DR/cold iron.
go find the quasit if you can?
you're about as prepped as you're gonna get, and it's giggling.
Hernz: do we know which way? up, down? sorry, too much to catch up on and maybe I missed it
Cat: behind the wall to the right of the big water pool.
Hernz: sounds good...
Cat: the DR piercing lasts 3 minutes.
Hernz: chad, can I charge through fire?
ok, off to sister's now... if I can charge through fire, I'll gladly try my luck at the saves to avoid, and 1d6+1, 1d20+6 charging, with stunning fist, DC 16. I'll see if I can get on
(GM) Chad S. (GM): Vegeta cannot charge through the flame. I'll assume he is walking into melee with Dretch C.
Hannelore flies into a rage and attacks Dretch B.
Cat: duuuude, she can fly? ;)
(GM) Chad S. (GM): Hannelore attacks Dretch B hitting AC 10 for 8 damage
Oh gods, everyone's rolling terrible
Cat: geeez, the dice even hate you, chad?
that's bad news.
(GM) Chad S. (GM): One Dretch lurches from behind the corner and points. A cloud of stinky poo gas erupts near the door.
Nidri, Fi and Hawk need to make Fort Saves vs poison
Cat: great. telefart.
(GM) Chad S. (GM): Meanwhile Dretch C will attack Vegeta...
Dretch C claws at Vegeta hitting AC 21 for 4 damage
Dretch C claws at Vegeta hitting AC 20 for 4 damage
Cat: suuure, they roll fine.
(GM) Chad S. (GM): Dretch C bites Vegeta hitting AC 9 for 2 damage
Cat: and my fort save button is busted.
The Dretch swipes at Vegeta. Luckily the claws bounce off of the Mage Armor that was put up
(GM) Chad S. (GM): Yaaaay prep
Cat: testing: Nidranisan|Fort-Save
failing )
:)
(GM) Chad S. (GM): Dretch B will attack (Even = Hannelore) 1
Dretch B claws at Fleir hitting AC 19 for 4 damage
Dretch B claws at Fleir hitting AC 21 for 3 damage
Dretch B bites Fleir hitting AC 6 for 5 damage
Fleir's tough hide whitstands the Dretch's claws.
Cat: Nidranisan|Fort
arrrrrgh.
wow.
that's...magical.
(GM) Chad S. (GM): Dretch A will attack (Even = Hannelore) 1
Dretch A claws at Fleir hitting AC 16 for 3 damage
Cat: ok, i seem to not be able to roll dice.
nnnope
(GM) Chad S. (GM): The flames roar and continue to spread along the carpet...
(To GM) rolling 4d4
(
3
+
1
+
4
+
3
)
= 11
(GM) Chad S. (GM): (To GM) rolling 5d4
(
1
+
3
+
4
+
3
+
1
)
= 12
(GM) Chad S. (GM): (To GM) rolling 4d4
(
4
+
4
+
2
+
3
)
= 13
(GM) Chad S. (GM): (To GM) rolling 5d4
(
2
+
2
+
2
+
3
+
4
)
= 13
(GM) Chad S. (GM): (To GM) rolling 5d4
(
1
+
4
+
2
+
3
+
1
)
= 11
Round 2
Cat: Nidranisan's Fortitude save: 18
Save notes: +2 to save vs curses or magic spells that cause curses (Born Damned trait)
(GM) Chad S. (GM): I'll need Fort Saves from Hawk, Fi and Nidri. DC 13 or you will be nauseated.
Cat: heeeey, my buttons work again.
(GM) Chad S. (GM): Yaaay
Nidri hates this stinky poo gas.
Hawk Hubertins: Hawk Hubertins's Fortitude save: 22
Save notes:
Hawk doesn't like the smell of that..
(GM) Chad S. (GM): Alright, everyone can move. Fi needs to make a Fort Save. Hawk and Nidri are OK, but they should leave the poo gas.
Cat: i'll wait until chris is around and see what Fi is doing.
so, the fire actually spread to more squares?
George: Holy crap Hawk made his save.
(GM) Chad S. (GM): Yes, fire spread. Fire bad.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 13
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins casts Moment of Greatness!
Hawk Hubertins: Level 1
Casting Time: 1 standard
Components: V, S, M/DF (rabbit fur)
Range: 50 ft.
Targets/Area: The caster and allies within a 50-ft. burst centered on the caster
Duration: 1 minute/level or until discharged
Hawk Hubertins:
Double morale bonus for one action of the targets choice within the duration of the spell before making a roll.
(GM) Chad S. (GM): Looks like Hannelore and Fleir are out of range
George: Yeah, still the right move for now.
Hawk inspires everyone to take advantage and turn the tide of the fight!
Cat: argh. i don't want to leave fleir and hanners on their own, but i don't want to let fi out of single move range either.
and all the other healing went south.
chad, did i get a read on whether the fire is magical or natural before we ran in?
(GM) Chad S. (GM): The fire is natural.
Cat: so...my fire resist should help?
(GM) Chad S. (GM): Yes it should.
Cat: and if someone isn't standing in a burning square, would endure elements help?
(GM) Chad S. (GM): Yes, it will
Cat: oddly enough...i have that.
yeah, i'm worried about hanners and fleir.
dude, 24 hours? i should totally just cast myself out of these right before i get my spells back.
ok, i'm thinking drop an endure elements on Fi and then go back up Fleir and Hanners. Welcoming alternate input from the team.
Fi: Fi's Fortitude save: 5
Save notes: +2 vs enchantment

Fi cries.
(GM) Chad S. (GM): He sure does, they are stinky poo gas!
Fi is nauseated! All he can do is perform move actions.
Chris: how long?
(GM) Chad S. (GM): Fi is nauseated while in the cloud, and 1d4+1 rounds after leaving it

Fi escapes from the cloud and throws up on the wall.
(GM) Chad S. (GM): Fi is nauseated for 2 additional rounds.
Chris: At least something rolled in my favor.
(GM) Chad S. (GM): What is Fleir doing?

Cat casts Endure Elements!
Cat: Level 1
Range: Touch
Duration: 24 hours
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature's equipment is likewise protected.
...that was nidri. for fi.

Fleir expends Hawk's moment of greatness.
Cat: moment of greetness!

Fleir is attacking Dretch A with Powerful Bite & Trip!
Fleir: Attack Result: 18
(Needs at least 27 to crit.)
Damage Result: 12
Crit: 20/x2
Crit Confirm: 10
Crit Damage: +11
Fleir: Trip Attempt: 24
Fleir bites into the mass of ewwww, tearing it to shreds!
(GM) Chad S. (GM): Fleir can pierce DR, right?
Chris: She's got magic at the moment. I think the only other thing anyone has up is vegeta.
(GM) Chad S. (GM): OK.
Chris: And 5 foot.
Cat: so...do i see a shipping crate anywhere?
(GM) Chad S. (GM): No crates here...
Cat: lolz.
and no other way out, just the door we came in.
this is kinda it.
(GM) Chad S. (GM): Yup, seems that way.
Cat: well, this is gonna be awesome.
are all these walls stone? and are they ceiling height?
(GM) Chad S. (GM): The walls are stone and ceiling height.
Cat: and the pool of water...is it actually raised or is it like an in-ground pool? :)
(GM) Chad S. (GM): It's about 1 foot above the ground.
Cat: so kinda like a fountain. but no fountain part.
(GM) Chad S. (GM): Yeah
Cat: mm. too bad i don't have a bucket.
did you say this place had carpet?
(GM) Chad S. (GM): It's all carpet.
Cat: ...and that's what's on fire.
oh great, burning stinky poo gass.
where the heck is 10 lbs of baking soda when you need it.
is the water really like rotting stagnant, or just...not moving?

Cat is just going to keep asking annoying questions until everyone else shows up and moves.
(GM) Chad S. (GM): lolz
The water isn't moving. Kinda dirty but it's not mud.
Cat: ok, but it's not that slimy foul like...mold and mildew growing in it, kind.
(GM) Chad S. (GM): Yeah it's not that bad yet.
Cat: k.
it's like it's there...for a reason.
(GM) Chad S. (GM): Entertainment, duh!
Cat: it's not very entertaining.
but maybe that's the stinky poo gas talking.
would finding some way to wet down the carpet actually help contain the fire?
Meghan: where's katara when we need her
Chris: I can create water. probably a losing proposition at this point.
Cat: lol.
unless you get cornered by fire.
then you kinda at least...try.
Chris: It's enough to douse 1 square a round.
Meghan: we can assume the dretches are evil, right?
Cat: yeah, and if it can't immediately spread back into that square, it might let you get out of a slightly tight spot...but i recommend not getting into one in the first place.
(GM) Chad S. (GM): yes, they are evil

Meghan is attacking Dretch C with Heavenly Fire!
Meghan: Attack Result: 19
Damage Result: 4
Type: divine
Heavenly Fire uses remaining: 4
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
Cat: yaaaay
Meghan: can I also assume that gets past their DR?
I actually have 6 left, I just forgot ot update my ammo
Cat: i think only the quasit has DR? or did i read/remember wrong?
Meghan: oh, right.
the dretches are just resistant to fire and stuff.
Cat: yeah.
(GM) Chad S. (GM): The Quasit has DR.
Cat: the quasit, should we actually find it, also has a pile of resistances and stuff.
Claire burns the Dretch with flames from the heavens!
Cat: i'm sure nidri is briefing the team on that.
(GM) Chad S. (GM): Pew pew holy lazers
Meghan: yes!
Cat: ...you sound like my kid.
Meghan: oh shit that's waht I'm calling it now
Chris: Dretch E... Hmm... Your API is leaking information. Or are you numbering your pigs 1,2,3,5,6,7?
Meghan: maybe others are invisible
(GM) Chad S. (GM): Be worried when Dretch Q appears
Cat: haha.
(GM) Chad S. (GM): Will auto attack around 8:30
Cat: next in the line of "bored ideas" -- grab a bedspread from one of the rooms, soak it in the pond, and throw it on the fire.
Hernz: ok, gimme a few to ctch up
(GM) Chad S. (GM): Good, cause I don't know all of Vegeta's combat options.
Cat: don't worry, most of it is me asking stupid questions ;)
nothing really happened. :)
Hernz: lol

Vegeta attacks Dretch C with Flurry!
Vegeta: Attack Result: 16
(Needs 23 to crit.)
Damage (blunt): 4
Crit: 20/x2
Crit Confirm: 23
Crit Damage (blunt): +6
Hernz: still up I assume?
(did I even hit?)
Cat: do these have like 1hp or something?
geez.
Vegeta headbutts the Dretch, dropping it
Hernz: done
claire did 4 to it already
Chris: so 8.
Cat: aaaah
so, not *quite8 as much of a pushover.
you guys see anything in those side rooms?
now that you're closer?
(GM) Chad S. (GM): Hannelore attacks Dretch B hitting AC 21 for 11 damage
Can Hannelore pierce Cold Iron? I forgot if you buffed her
Cat: no just vegeta
i only have 1 of those a day :(
Hannelore almost cuts the Dretch down in a single blow.
(GM) Chad S. (GM): Dretch B will attack (Even = Hannelore)
[1d2]
1
Dretch B claws Fleir hitting AC 12 for 5 damage
Dretch B claws Fleir hitting AC 14 for 3 damage
Dretch B bites Fleir hitting AC 11 for 3 damage
(GM) Chad S. (GM): oh hey, normal rolls
Dretch B fails.
Dretch E claws Vegeta hitting AC 11 for 3 damage
Dretch E claws Vegeta hitting AC 10 for 3 damage
Dretch E bites Vegeta hitting AC 7 for 4 damage
Dretch E also fails.
(GM) Chad S. (GM): Vegeta, Nidri, Hannelore and Fleir must make Will Saves, DC 11
Cat: Nidranisan's Will save: 9
Save notes: +2 to save vs curses or magic spells that cause curses (Born Damned trait)
...
let's hope it's a curse?
Vegeta: Fort 18
Cat: hey wait
(GM) Chad S. (GM): Vegeta, Will
Cat: does bardsong help? ;)
Vegeta: Will 17
(GM) Chad S. (GM): Yes it does.
Hernz: bard song helps saves? ok, then +1
Cat: hey! and i get to double it once?
or was i out of range for moment of greetness...
(GM) Chad S. (GM): "Cast this spell when a creature fails an attack roll or skill check"
Doesn't apply
Cat: not zTI
the one he cast before that lets you double morale bonus
moment of greatness
George: I'm pretty sure Nidri was in range of MoG.
Cat: i don't physical attack so i'd've used it here
(GM) Chad S. (GM): Yeah, you can use it
George: And yes, that will double the bs bonus once, but must be declared before the roll.
Cat: that gets me to 11 then!
Hernz: just noticed the imp in the pool... that the main guy?
A small, impish creature appears and yells "BWAHAHAHAH! FEAR ME!"
...it's smaller than Vegeta!
Cat: LOL.
Meghan: Hee
Cat: so you mean, a tiny impish creature. ;)
Hernz: HEY!
Meghan: Don't taunt the quazit.
Cat: does it sound like the giggle, or different?
Chris: Fleir's Will save: 15
Save notes:
Meghan: "Why, can it hurt us?" "No, it's just tacky"
(GM) Chad S. (GM): It's the same giggle.
Chris: plus bard song if it couns.
Cat: k.
(GM) Chad S. (GM): Hannelore will use her Moment of Greatness
Hannelore's Will Save 16
No one fears the quasit.
Chris: It's a slightly less well known song.
Cat: hah.
i really wanna know what the deal is with those stone patios in the back.
i also want to roll on a 15' square bed, just because THAT'S AWESOME.
(GM) Chad S. (GM): Yo, these beds are HUGE
Cat: they are super huge.
you could put like NINE PEOPLE in that bed.
The flames continue to spread...
(GM) Chad S. (GM): (To GM) rolling 5d5
(
3
+
5
+
1
+
1
+
5
)
= 15
Meghan: orgy beds
nice
(GM) Chad S. (GM): (To GM) rolling 6d5
(
4
+
2
+
1
+
4
+
3
+
2
)
= 16
(GM) Chad S. (GM): (To GM) rolling 6d5
(
4
+
4
+
2
+
2
+
5
+
1
)
= 18
(GM) Chad S. (GM): (To GM) rolling 6d5
(
3
+
5
+
4
+
1
+
5
+
3
)
= 21
Cat: how much do the flames seem to be spreading? player can't keep count fro like, yesterday heh
(GM) Chad S. (GM): (To GM) rolling 6d5
(
4
+
3
+
3
+
4
+
3
+
4
)
= 21
These flames are intense! Everyone should make a Fort Save (except for Fi, because she can Endure Elements, and Nidri because the damage doesn't matter.)
(GM) Chad S. (GM): Anyone else can resist fire?
Vegeta: Fort 18
Hernz: VEGETA CAN!
Fi: Thanks, Nidri. barf
(GM) Chad S. (GM): Hannelore's Fort Save 22
George: Hawk Hubertins's Fortitude save: 6
Save notes:
(GM) Chad S. (GM): That leaves Fleir and Claire's Fort Saves.
Fleir: Fleir's Fortitude save: 7
Save notes:
Chris: a 2. oh well.
(GM) Chad S. (GM): Alright, Claire?
Meghan: Claire's Fortitude save: 6
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Inspire Courage does +1 save vs fear & charm
(GM) Chad S. (GM): Claire, Fleir and Hawk take 2 nonlethal damage from the extreme heat.
Round 3
(GM) Chad S. (GM): Alright, it's the party's turn.
Chris: Is this Fi's last round being sick?
or next?
(GM) Chad S. (GM): Fi is nauseated until round 5

Fi pukes on the wall some more.
(GM) Chad S. (GM): Fi can move though
Chris: Can we see into the side rooms from here? Is there any point in me poking my head in?

Vegeta Pummels Dretch E, concentrating all his attacks in one area.
Vegeta:
Attack Results: 8 || 7
(Needs 23 on either hit to crit.)
Damage(blunt): 3 || 3
Crit: 20/x2; Crit Confirm: 11
Crit Dmg (blunt): +6 || +2
Vegeta: Special: Total damage from all attacks before applying DR
(GM) Chad S. (GM): You should go into the side rooms, you don't know what's in there.
Hernz: ugh....

Fi peers into bottom left room.
(GM) Chad S. (GM): Seems empty, besides a messy bed.
Vegeta misses the creatur.
Chris: Ok. there's my move.

Fleir is attacking Dretch B with Bite & Trip!
Fleir: Attack Result: 11
(Needs at least 27 to crit.)
Damage Result: 8
Crit: 20/x2
Crit Confirm: 9
Crit Damage: +11
Fleir: Trip Attempt: 19
Hernz: if I 5 ft this turn, can I 5 ft next turn to reach imp or is that difficult terrain of some sort?
Chris: +2 for flanking.
(GM) Chad S. (GM): You can reach, Hernz.
Fleir teeth scrape against the Dretch's tough hide.
Meghan: hey, the imp has DR, right?
(GM) Chad S. (GM): Yes
Meghan: vs what?
Chris: I guess Claire can look into the bottom middle room from there.
Cold Iron?
Meghan: yeah, I guess.
Cat: yeah i think it was DR cold iron or DR good?
Meghan: Just wondering if my pew pew holy lazers would hurt it.
'cause, divine.
Cat: hey chad, did i get enough info to know if the pew pew holy lazers will hurt it? :)
Chris: DR usually doesn't apply to spell like things.
(GM) Chad S. (GM): DR 5 cold iron or good
Cat: yeah, i think it was immune to "fire" though, i dunno if this is the heavenly fire thing or what.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 12
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Imp with his Composite Short Bow!
Hawk Hubertins: Attack Result: 7
(Needs at least 24 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 23
Crit Damage: +6
Hawk Hubertins: Type: P
Meghan: nope, heavenly fire is "divine" type I believe
Quasit: I said fear me! Fear the demonic legion!
Chris: Seriously? I'm more worried about the fire.
Hawk's arrow sails over the Quasit's head.
(GM) Chad S. (GM): "This damage is divine and not subject to energy resistance or immunity." Claire's heavenly fire ignores all of that DR stuff.
Meghan: I keep asking this question
you'd think I'd learn by now
except I probably won't be able to hit him...
Cat: it's true, he is miniscule.
George: Kill it with (divine) fire!
(GM) Chad S. (GM): That leaves Nidri, Claire and Hannelore.
Cat: so, seems like you guys got this.
Meghan: Can I see into the room before I move or does that take up my action?
Cat: i'd like to have some fraction of a plan for an escape route.
(GM) Chad S. (GM): Claire looks into the room. Looks empty besides the bed.
Cat: chad, if i could get one of the bedspreads out of the room and maybe soak it, would that smother a reasonable area of fire?
(GM) Chad S. (GM): Sounds legit to me.

Claire is attacking Imp with Pew Pew Holy Lazer!
Meghan: Attack Result: 5
Damage Result: 4
Type: divine
Pew Pew Holy Lazer uses remaining: 5
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
Cat: if i run in to get it, and the doorway square catches next round, can i still run through to get out?
(GM) Chad S. (GM): You can probably run through the fire without trouble due to your fire resistance.
Cat: ok.
anyone else in here, before i start wrangling bedding? :)
(GM) Chad S. (GM): Nope, empty
Cat: I wrangle some bedding. Is it a standard action to unmake a bed? ;)
(GM) Chad S. (GM): I will say yes.
Cat: sweet. SHNOINKS.
next round, beeline for the water.
(GM) Chad S. (GM): Alright.
Cat: whoops. went one square too far, if i could've pulled the quilt from the corner.
Nidri bundles up some of the bedding.
Chris: I just had this image of you tossing it into the pool and covering the imp on accident.
Cat: yuuuup.
whoops, sorry, didn't see you there.
gonna wait, or have hanners take out B?
(GM) Chad S. (GM): I think I'll make Hannelore fight B
Hannelore attacks Dretch B hitting AC 24 for 11 damage
Cat: splat.
how long does the poo gas stick around?
Hannelore finishes what she started and runs after the Quasit.
(GM) Chad S. (GM): You're not sure how long it will stick around, but these usually stick around for a couple of rounds.
Cat: k.
y'know, usually when someone farts ya light a candle, but this is taking things a little far.
(GM) Chad S. (GM): Vegeta, make a Will Save
Vegeta: Will 19
Cat: niiiice.
Dretch E utters some kind of scream at Vegeta and he briefly feels a wave of fear. Naturally Vegeta knows no fear!
(GM) Chad S. (GM): The Quasit bares its claws and moves into Hannelore's range...
Hannelore's AoO against the Quasit hitting AC 19 for 6 damage
Cat: seriously, it's getting that cozy?
Hannelore hits the Quasit, but it resists most of the blow.
(GM) Chad S. (GM): Quasit claws Hannelore hitting AC 18 for 2 damage
Quasit claws Hannelore hitting AC 16 for 0 damage
Quasit bites Hannelore hitting AC 8 for 0 damage
Cat: lol.
i guess that's to make up for the 2 on hanner's d10
(GM) Chad S. (GM): Hannelore's Fort Save DC 26
The Quasit bares its poisonous claws, and scratches Hannelore in her reckless state. The poison doesn't slow her down a bit!
Hernz: she got hit?
The flames rage on...
Chris: AC18.
(GM) Chad S. (GM): -2 for rage
Hernz: oh right, rage
(GM) Chad S. (GM): (To GM) rolling 7d6
(
6
+
5
+
1
+
1
+
6
+
2
+
6
)
= 27
(GM) Chad S. (GM): (To GM) rolling 6d6
(
6
+
5
+
3
+
6
+
6
+
5
)
= 31
Cat: is fi done puking?
Chris: nope.
(GM) Chad S. (GM): (To GM) rolling 7d6
(
4
+
6
+
6
+
1
+
6
+
4
+
1
)
= 28
Cat: but you can move? :)
Chris: Is round 5 next? I might be ok then.
(GM) Chad S. (GM): ROund 4 is next, Fi has one more round nauseated
(To GM) rolling 8d6
(
4
+
3
+
2
+
3
+
6
+
5
+
4
+
3
)
= 30
(GM) Chad S. (GM): (To GM) rolling 6d6
(
4
+
1
+
3
+
4
+
1
+
6
)
= 19
Chris: Uh... Why does the top of init say end of round 4?
(GM) Chad S. (GM): It auto increments when it reaches the top
Cat: that's awkward.
Chris: bleh
Cat: because it's...not the end of round 4 yet.
well
i thought Fi had already missed 2 actions.
(GM) Chad S. (GM): Yeah, I've been rolling for the flames before ending the enemy turn
Cat: and it was 2 rounds. but yeah, i'm confused :)
Round 4
Cat: always.
Chris: I did miss two, but first one was inside the poo.
Cat: ah.
so it's 2 rounds after you leave.
(GM) Chad S. (GM): You make a Fort Save when it's cast upon you
Cat: you could go get another bedspread ;)
(GM) Chad S. (GM): Then once you leave, you are nauseated for x rounds afterward
Chris: Nope. That is a standard action.
Meghan: and throw up on it
Cat: you can move to it.
so that next round, you can grab it, and start back.
is technically what i meant.
(GM) Chad S. (GM): All the PCs can go
Chris: Chad, would a spread be more effective, or creating water be more effective?

Vegeta Pummels Vegeta, concentrating all his attacks in one area.
Vegeta:
Attack Results: 19 || 14
(Needs 23 on either hit to crit.)
Damage(blunt): 4 || 5
Crit: 20/x2; Crit Confirm: 24
Crit Dmg (blunt): +5 || +2
Vegeta: Special: Total damage from all attacks before applying DR
Cat: what lvl is create water?
(GM) Chad S. (GM): STOP HITTING YOURSELF VEGETA
Chris: quit hitting yourself.
0
Vegeta: oops lol
Cat: ah, so you really can just spam it one per round.
Chris: yeah
Cat: probably create water will be more strategic.
especially if you do it around the perimeter.
you can probably contain it with wet carpet by putting out the 'edges'
once you can cast.
Chris: k
Feel like we're playing SimCity.
Cat: yeaaaah.
Meghan: and there's a disaster
yeah
nuke the site from orbit.
Vegeta mule kicks the Dretch into the wall. It doesn't stand back up
Hernz: nice...
Meghan: so wait now if I fire at the imp am I maybe hitting hannelore?
except she's good so whatev
(GM) Chad S. (GM): You take a -4 for firing into melee.
Meghan: yeah, I didn't have much chance of hitting it anyway. :(
Cat: ...bedspread? ;)

Fleir is attacking Imp with Powerful Bite & Trip!
Fleir: Attack Result: 12
(Needs at least 26 to crit.)
Damage Result: 12
Crit: 20/x2
Crit Confirm: 14
Crit Damage: +10
Fleir: Trip Attempt: 12
Meghan: yeah. on fire duty, I guess
Chris: +2 from flanking.
Cat: hey chad, can i douse the bedspread from here or am i not close enough?
Fleir nips at the Quasit, but scrapes against its tough skin.
(GM) Chad S. (GM): Nidri is close enough to soak it from here.
Chris: And make it weigh like 80 pounds.
Cat: whatevs, i only have to drag it like 10 feet.
(GM) Chad S. (GM): Alright. Gonna go to bed now. Feel free to queue up actions.
Hernz: alright, night guys
Cat: g'night.
Chris: Fi is just moving a bit.
Cat: (and puking on the rug)
Chris: on the fire. Maybe it will help.
Where should I start on fire suppression? Bottom Left?
Cat: was totally picturing that.
yeah, i'd start there.
i feel like getting one whole "unit" put out will help with the spread issue.
and if we can open up the bottom for someone to explore the back, and get out, that helps.
if you and claire want to work on those...
Chris: But it is also the furthest from areas.
Cat: nidri was gonna try to put out the top middle one first.
i think we need to just spend a few rounds putting out fires once the three folks in the pool finish up with that quasit.
or rather, while.
Chris: I'll move towards the back, to open up space to get through.
Cat: yeah, that works.
i feel like we really need to look in the back.
i just want ample escape routes to get back out of there.
(GM) Chad S. (GM): Did people have their turns yet?
tumbleweed
Cat: i moved...this is the same round i'm soaking the quilt, yes?
(GM) Chad S. (GM): Yup, you're soaking the blanket.
Your note scrolled offscreen when I logged in
Nidri soaks the quilt so it's nice and wet.
(GM) Chad S. (GM): (Consuming Vegeta's Action)
Vegeta: (GM) Pummels the quasit hitting AC 19 for 5 damage
(GM) Pummels the quasit hitting AC 22 for 3 damage
Cat: niiiiice.
y'know, since you can actually pierce its DR ;)
Vegeta's well placed blows spin the quasit, knocking it below half health!
(GM) Chad S. (GM): Quasit's fort save 11
The quasit is spun so hard, in fact that it drops to the ground, stunned!
Cat: c'mon hanners, CHOP IT!
(GM) Chad S. (GM): Hannelore attacks the Quasit hitting AC 15 for 9 damage
Hannelore steps back and clobbers the grounded Quasit.
(GM) Chad S. (GM): Alright, that's all of my NPC control.
Cat: lol grounded.
George: So the Quasit is prone?
(GM) Chad S. (GM): Yeah, I guess so.
It can't be coordinated enough to land on its feet
Cat: so wait, how deep is that water?
i mean, it might be over his head.
(GM) Chad S. (GM): The water is about a foot tall. The quasit is in the water at that point, especially when it fell over
George: Drat. Well, that means Hawk doesn't have anything he can do, really, other than maybe keep singing.
Cat: (and go get a blanket)

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 11
Note: Effect lasts for 2 rounds after song has ended.
(GM) Chad S. (GM): Alright, that leaves Fi and Claire this round.
Unless you're moving somewhere, Hawk
Hawk mentions a lyric about cleaning the sheets and runs into a room containing a luxurious (albeit disorganized) bed.
Chris: Fi already used her move action this round.
(GM) Chad S. (GM): Oh, OK. That leaves Claire, then.
Next turn, Fleir can take advantage of the stunned Imp, but after that it will recover
Meghan: so is it one action to go get a blanket and then another to go get it wet?
or... eh. I've got a shot
do I deal with the fire, or attempt to kill steal?
:)
Chris: Still at -4. Also it has AC bonus vs ranged when prone.
Meghan: ah
Hawk's in the room I would've gone to
but can I double move to the southwestern most room?
(GM) Chad S. (GM): Yes, you can double move over there
Meghan: deedoop.
if I can get the bedspread this round I will, otherwise next one
(GM) Chad S. (GM): Next round, Claire.
The flames continue to spread.
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
4
+
3
+
1
)
= 11
(GM) Chad S. (GM): (To GM) rolling 3d6
(
5
+
3
+
6
)
= 14
(GM) Chad S. (GM): (To GM) rolling 3d6
(
2
+
2
+
4
)
= 8
(GM) Chad S. (GM): (To GM) rolling 3d6
(
4
+
6
+
3
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
4
+
6
+
5
)
= 19
(GM) Chad S. (GM): (To GM) rolling 2d6
(
1
+
1
)
= 2
(GM) Chad S. (GM): (To GM) rolling 3d6
(
4
+
4
+
4
)
= 12
(GM) Chad S. (GM): (To GM) rolling 3d6
(
6
+
4
+
1
)
= 11
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
1
+
6
+
6
)
= 17
(GM) Chad S. (GM): (To GM) rolling 3d6
(
4
+
1
+
2
)
= 7
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
1
+
6
+
2
)
= 15
(GM) Chad S. (GM): (To GM) rolling 2d6
(
1
+
6
)
= 7
(GM) Chad S. (GM): (To GM) rolling 3d6
(
5
+
2
+
5
)
= 12
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
5
+
5
+
4
)
= 20
(GM) Chad S. (GM): The stinky poo gas cloud finally dissapates.
Quasit: Frrrth Meeeeggg....
Round 5
Chris: Don't screw this one up...
(GM) Chad S. (GM): Fleir can take advantage of the stunned Quasit.

Fleir is attacking Imp with Bite!
Fleir: Attack Result: 18
(Needs at least 27 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 20
Crit Damage: +7
(GM) Chad S. (GM): Fi has finally regained his lunch.
Fleir doesn't fear the quasit and shows it who is boss.
Cat: well, poopsicles.

Fi casts Create Water!
Fi: I want to drop it where I put my character and peer into the room.
Chris: ooc
Cat: well folks, should i start with the one all the way left, or the one in the middle?
(GM) Chad S. (GM): Sploosh
Chris: probably middle. The one on the left isn't quite blocking anything yet.
Cat: yeah, that's what i was thinking
Meghan: are we still in rounds then?
Chris: probably if we are racing the fire.
Is this bed area empty?
(GM) Chad S. (GM): You don't see anything in the room besides another messy bed.
Cat: can i cover 4 squares with the wet blanket?
(GM) Chad S. (GM): Yeah, you can cover 4.
Cat: well, only 3 are on fire, but..the four above her.
(GM) Chad S. (GM): So you want to extinguish those four?
Chris: Fi will finish up his move.
Cat: the square right above nidri is the bottom left corner of the area she's extinguishing.
Meghan: queuing up grabbing the blanket and running to the pool to soak it, then trying to extinguish the closest fire.
Cat: go go fire suppression!
Hernz: If everything's dead, vegeta wil help get Fleir wet and then Fleir can do that dog-drying-self body shake thing that should fix this all up, right? lol
Meghan: not really
but it will keep fleir from burning.
for a while
Hernz: I guess veg helps with blankets or whatever you guys are doing?
alright, I'm out pimping myself around prov for the next few hours... dont let me burn to death
(GM) Chad S. (GM): I know queued actions for Vegeta and Claire. What are other people doing this round?
Cat: ...still trying to put out those squares of fire :)
assuming it's still that round? :)
(GM) Chad S. (GM): You soaked the quilt last round, so it's wet now.
Cat: yeah, and i'm putting it on the squares right above nidri.
yes! those :)
(GM) Chad S. (GM): Sploosh
Cat: flurp.
(GM) Chad S. (GM): want to soak the quilt again?
Cat: sure.
hang on, can i 5'
soak, then 5'
Nidri extinguishes some of the flames, then soaks the quilt again.
Cat: and...how's this gonna play with the wall squares? :)
(GM) Chad S. (GM): You can't pierce the quilt through the wall, but it will extinguish the wall tiles.
Cat: so the wall squares are "outside" the room
or the wall squares can be extinguished from either side?
(GM) Chad S. (GM): Either side
Cat: got it.
(GM) Chad S. (GM): Chris, George. What do you want to do this turn?
Cat: hawk was gonna grab that quilt.
i think he could 5', grab it, and then move back towards to pool, right?
you want me to kick george? ;)
(GM) Chad S. (GM): I'll wait for Chris, first.
You can only make a 5 ft if you don't move otherwise.
Cat: aaaah yeah
this is why we all need spring attack ;)
(GM) Chad S. (GM): OMG, firefighters with Spring Attack would be so awesome
They could dive in, grab someone and dive out before the flames burn
Chris: Didn't I already expend both character's action is round?
Fleir killed it, and Fi put out a square of fire and peered into a room.
(GM) Chad S. (GM): Oh yeah...

Hawk Hubertins grabs the blankets off of the bed.
Cat: how many HPs is Fi sporting these days?
Chris: 9
Cat: right. ok.
Chris: With 4 non lethal damage atm.
Cat: i'm impressed. chad managed to actually construct a situation where Endure Elements was totally the right spell.
(GM) Chad S. (GM): Alright, consuming queued actions.
Claire grabs a dry bedsheet and heads towards the pool.
Cat: did she double move?
(GM) Chad S. (GM): standard action to grab the bedsheet
Cat: ah ok.
forgot she didn't grab it last turn.
i think she can still get there in a single move next round tho! :)
(GM) Chad S. (GM): With flames blocking the remaining rooms, Vegeta's not sure where to go..
Cat: run to the back!
search for anything interesting, we'll clear an exit!
er.
probably, nidri would say that.
Vegeta runs to the back of the pleasure room. In the upper right corner of the room, he sees a figure chained to the wall. He is surrounded by a handful of black stones, some crumbled.
The flames spread...
Cat: oh.
well that explains a lot. ;)
(GM) Chad S. (GM): No one went to the back!
No one!
Chris: Too busy puking.
Cat: that's why i told veg to go to the back!
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
1
+
6
+
1
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
4
+
1
+
6
)
= 15
(GM) Chad S. (GM): (To GM) rolling 3d6
(
3
+
5
+
4
)
= 12
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
5
+
1
+
3
)
= 15
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
6
+
4
+
1
)
= 14
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
2
+
1
+
6
)
= 15
Cat: starting to think the top half of the place is a lost cause at this point.
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
1
+
1
+
3
)
= 8
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
4
+
6
+
1
)
= 14
Cat: maybe i should get around to the right side at least and keep it from getting to the guy?
(GM) Chad S. (GM): (To GM) rolling 4d6
(
1
+
4
+
2
+
6
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
5
+
2
+
1
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
2
+
2
+
3
)
= 9
(GM) Chad S. (GM): (To GM) rolling 4d6
(
1
+
6
+
2
+
4
)
= 13
Round 6
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
3
+
6
+
3
)
= 18
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
6
+
3
+
3
)
= 16
Cat: so the fire still spreads onto the wet carpet? :)
(GM) Chad S. (GM): True, forgot about that.
One of the flames tries to start on the wet carpet, but is unable to.
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): The fire is able to spread onto the wet carpet, but it's more difficult.
Cat: sounds legit.
Chris: There's also a wet spot two below Fi.

Fi casts Create Water!
(GM) Chad S. (GM): Note there is a corresponding tiled floor, in the upper right corner, but it has terrible contrast with the chained man.
Where's your water, Fi?
Sploosh
Cat: how do you flag a square like that?
Chris: I just clicked it a bunch.
Cat: lol.
Chris: Anything of interest back here aside from the chained dude?
(GM) Chad S. (GM): Make a perception check
Fi: Fi's Perception check: 21
(GM) Chad S. (GM): The prisoner is skinny and malnourished. The skin has a charcoal-like stain. He is sitting on top of a small pile of black rocks.
Fi: Fleir, Tug!
Chris: Gah, you can pop out the character sheets into their own window now.
Cat: sweeeeeet
Fi: I don't see any crate. There is a chained up guy back here though.
If Fleir can't break him out, we may need your help, Nidri.
Nidranisan: I'm on my way over.
Chris: Hmm... I guess the best chance Fleir has is biting the chain. Probably hardness 10 with 5HP.
d6+7 could make a little progress.
Nidranisan: so how does running work? :)
is a double-move the best i can do to hustle my butt over there?
Chris: You can only run as a full round action in a straight line.
Cat: straight line, got it

Vegeta tries to destroy the chains

Vegeta Pummels , concentrating all his attacks in one area.
Vegeta:
Attack Results: 4 || 7
(Needs 23 on either hit to crit.)
Damage(blunt): 7 || 6
Crit: 20/x2; Crit Confirm: 10
Crit Dmg (blunt): +5 || +3
Vegeta: Special: Total damage from all attacks before applying DR
Hernz: well, great rolls lol
I'll be here all week
Chris: I don't think you could reach it and attack this round anyway.
Hernz: oh, thought I was there... well then... I'll miss punching next round I guess lol... I got move 40 now, should be able to reach
Vegeta: Perception 16 seeing if I notice anything particular
Chris: Oh. ok. Well, move and single attack.
Hernz: nope
single attack won't do anything to it though....
Chris: What's the AC on a chain anyway? I can't find a size modifier for it. If it counts as medium then I guess AC 3.
Vegeta: yeah, but I still crit missed on the first hit lol
Vegeta runs up to the chained man. He hears the man mumble "Help..." his tattered clothes have the style of a rich businessman.
Hannelore runs up to the bed and grabs the quilt.
(GM) Chad S. (GM): Alright, Claire and Hawk are up next.
Hernz: I is off to zee tennis in 10 mins... I already rolled my shitty punches... so... yeah... I'll keep trying or any other suggestion the party deems good
Meghan: blip bloop
wet the thing.
can I keep doing things?
like putting out fires?
(GM) Chad S. (GM): You moved, right? You moved, then you soaked the quilt. That's your turn.
Meghan: ok
Claire soaks the 10x10 quilt. She's ready to douse some flames.
(GM) Chad S. (GM): Just waiting for Hawk. I assume he's going to run to the water and soak the bedding.
Now it's time for your greetest enemy: fire, and lots of it!
George: Assumption correct.
Cat: looks like hawk and claire have this corner...
chad...can nidri double move through the fire? :) technically she's splashing through the pool on the way, so she'll be pretty damp. :)
The flames spread...
(GM) Chad S. (GM): (To GM) rolling 5d6
(
4
+
3
+
3
+
3
+
3
)
= 16
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
2
+
4
+
5
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
3
+
2
+
1
)
= 8
(GM) Chad S. (GM): (To GM) rolling 5d6
(
2
+
4
+
6
+
4
+
4
)
= 20
(GM) Chad S. (GM): (To GM) rolling 2d6
(
5
+
4
)
= 9
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
2
+
4
+
1
)
= 11
(GM) Chad S. (GM): (To GM) rolling 2d6
(
3
+
5
)
= 8
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
1
+
3
+
3
)
= 12
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
5
+
1
+
6
)
= 18
(GM) Chad S. (GM): (To GM) rolling 3d6
(
6
+
1
+
2
)
= 9
(GM) Chad S. (GM): (To GM) rolling 2d6
(
5
+
5
)
= 10
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
5
+
6
+
1
)
= 16
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
3
+
5
+
3
)
= 14
(GM) Chad S. (GM): (To GM) rolling 1d6
(
1
)
= 1
Round 7
(GM) Chad S. (GM): (To GM) rolling 2d6
(
1
+
1
)
= 2
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
4
+
1
+
1
)
= 11
(GM) Chad S. (GM): (To GM) rolling 2d6
(
4
+
4
)
= 8

Fleir attacks the Chain with Powerful Bite!
Fleir: Attack Result: 13
Damage Result: 13
Chris: Woo!

Fi casts Create Water!
Chris: Fi is targeting the 1 flame that just popped up to block the path.
Hernz: busy night again tonight... use me as you please... except for you Claire, you dirty, dirty girl
Fi extinguishes the new flame blocking the southern path.
Fleir chomps through the chain with one clean bite.
(GM) Chad S. (GM): Vegeta, you want to grab the prisoner?
Chris: wussy chain.
Fi: Grab that black rock too!
(GM) Chad S. (GM): What's Fleir doing, besides the bite? Also is Fi moving?
Chris: They both used moves.

Fleir flings the chain around while she shakes her head.
Hernz: sure, he'll grab him
Chris: Are you going to grab any rock, or should Fi come over and get that?
Hernz: rock?
The prisoner groans as Vegeta hoists him over the shoulder.

Fi points at the pile of black rock he was sitting on.
Fi: It might be some of that Sendrine stuff.
However you say that.
Vegeta: I got my hands full with this guy... if you could
Fi: Ok. I'll be right there.
I got a bit delayed dealing with flames.
Hernz: I'm sure with 10 STR, this guy will encumber me lol
Fi: Nidri, don't worry about the chain. Fleir seems to have made a chew toy out of it.
Meghan: ok, claire's going to try to extinguish the 10x10 square of fire right below her
(GM) Chad S. (GM): SPLOOSH
You still have a move action, Claire.
Meghan: even though I moved to get here?
(GM) Chad S. (GM): Oh you moved. Jeez, I keep forgetting.
Hernz: alright I'm out... and busy weekend just FYI, so I won't be around much
(GM) Chad S. (GM): Understood, Hernz. Have fun this weekend. I'll put him on auto pilot.
Nidri, Hawk. What are you doing this turn?
Hannelore will double move over to the pool.
George: Hawk is going to 5' left and try to put out fires. 10' square, yes?
(GM) Chad S. (GM): 10x10 square
SPLOOSH
George: Cat's computer is still having issues.
Assuming the chains are gone, Nidri will go put out the rest of the fire right by her and Hawk.
(GM) Chad S. (GM): SPLOOSH
The flames spread...
(GM) Chad S. (GM): (To GM) rolling 5d6
(
6
+
5
+
6
+
3
+
6
)
= 26
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
2
+
4
+
1
)
= 11
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
6
+
6
+
5
)
= 19
(GM) Chad S. (GM): (To GM) rolling 5d6
(
6
+
3
+
5
+
4
+
6
)
= 24
(GM) Chad S. (GM): (To GM) rolling 5d6
(
6
+
6
+
2
+
4
+
1
)
= 19
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
3
+
3
+
4
)
= 12
(GM) Chad S. (GM): (To GM) rolling 5d6
(
3
+
1
+
3
+
1
+
5
)
= 13
(GM) Chad S. (GM): (To GM) rolling 5d6
(
5
+
1
+
2
+
3
+
4
)
= 15
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
3
+
3
+
2
)
= 11
(GM) Chad S. (GM): (To GM) rolling 2d6
(
3
+
2
)
= 5
(GM) Chad S. (GM): (To GM) rolling 5d6
(
5
+
1
+
4
+
2
+
4
)
= 16
(GM) Chad S. (GM): (To GM) rolling 1d6
(
5
)
= 5
One of the flames spreads onto a spot wet by a carpet.
Round 8
(GM) Chad S. (GM): Everyone is up.
George: Does Hawk have to spend a round re-wetting the blanket, or is that a standard-ish action?
(GM) Chad S. (GM): Standard
George: Cool. Hawk re-wets his blanket and runs over by Claire.
Hawk hustles over to Claire.

Fi collects the rocks.
Fi: Just in case.

Fleir looks at Fi oddly.
Fi grabs several black rocks. Some of them crumble to dust in his hand.
Fi: Go ahead, Vegeta. I'll be right behind you.
Vegeta slowly carries the prisoner over.
Chris: Is he single move only while carrying?
(GM) Chad S. (GM): He is encumbered.
Heavy Load is 67-100 pounds for Str 10
Chris: He's over that?
Over 100? or he is within heavy?
(GM) Chad S. (GM): Within heavy
Chris: I though he was move 40, which makes him move 30 at heavy.
(GM) Chad S. (GM): Good point.
Vegeta keeps moving.
Chris: Cool
(GM) Chad S. (GM): Waiting for Claire and Nidri.
Cat: er, i'm up again?
i go wet the blanket again.
Nidranisan: Hannalore -- see if you can keep the path to the door open!
Meghan: kersoak
Cat: not.... ka-soak? ;)
Meghan: nah
Chris: Soakle
Cat: :)
Chris: But not Soakaga
Cat: haha yeah, not that.
(GM) Chad S. (GM): Hannelore splashes out of some of flames.
Nidri. Plan?
Cat: soaking the thing again.
wanna snuff the last bit of this fire so it can't spread.
(GM) Chad S. (GM): Got it.
The flames spread.
(GM) Chad S. (GM): (To GM) rolling 3d6
(
4
+
4
+
3
)
= 11
(GM) Chad S. (GM): (To GM) rolling 5d6
(
6
+
1
+
4
+
1
+
1
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
1
+
5
+
5
)
= 17
(GM) Chad S. (GM): (To GM) rolling 3d6
(
5
+
5
+
6
)
= 16
(GM) Chad S. (GM): (To GM) rolling 1d4
(
3
)
= 3
(GM) Chad S. (GM): (To GM) rolling 3d6
(
4
+
4
+
5
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
2
+
5
+
2
)
= 11
(GM) Chad S. (GM): (To GM) rolling 5d6
(
1
+
4
+
4
+
5
+
4
)
= 18
(GM) Chad S. (GM): (To GM) rolling 2d6
(
2
+
5
)
= 7
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
1
+
6
+
4
)
= 16
(GM) Chad S. (GM): (To GM) rolling 5d6
(
4
+
5
+
4
+
5
+
1
)
= 19
(GM) Chad S. (GM): (To GM) rolling 5d6
(
6
+
5
+
2
+
6
+
1
)
= 20
(GM) Chad S. (GM): (To GM) rolling 4d6
(
1
+
3
+
3
+
2
)
= 9
(GM) Chad S. (GM): (To GM) rolling 3d6
(
6
+
6
+
1
)
= 13
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 4d6
(
1
+
6
+
5
+
1
)
= 13
One bit of flame flares despite the water Fi placed.
Round 9
Chris: Too bad Fi can't summon water elementals yet.
Cat: aaaaah yeah, that would've been hilarious.
Vegeta continues carrying the prisoner.
Cat: can i get that square of fire from here?
(GM) Chad S. (GM): No problem, Nidri.
Cat: sweeeet.

Fleir heads around the corner and then pauses to wait for Fi.
Cat: i'll soak the thing again then, just in case. while i wait for everyone to get out.
(GM) Chad S. (GM): Okay.
Cat: hangin' with the crowd for emergenies.
er...
there's some more letters in there.
(GM) Chad S. (GM): Nidri, you spent an action extinguishing the flame. You can either move over or soak the blanket, not both.
Meghan: ker-stinguish
Cat: aaaaa yeah
ok, i'll wait over there with it wet.
brains.
Hannelore soaks her quilt.
Chris: well... half the room is almost out, while the other is pretty much a lost cause.
I suppose we could try to stop it if people wanted to.
(GM) Chad S. (GM): So it all balances out?
Alright, bedtime for me. Time to finish off this week...with interest!
Hannelore and Vegeta are on autopilot, so you should decide what you want to do...
Cat: we could probably put the room out in like 5-6 rounds.
the top i mean. if we have the 4 of us just going back and forth.
Fi: Should we try to put out the rest of the fire? I'm not sure if the crate is still around. For all I know it could have contained Sendrine or this guy.
If so, I'll work on the fire that is left at the south, while you guys with blankets work at the north.
...Or I could grab this gigantic 15' blanket...
Cat: the 15' blanket would help if we want to put it all out.
probably gets us some brownie points with whoever owns the place.
George: Sure, let's play "Put out the darkwing!"... err... mansion.
Cat: looks like you're up then :)
Nidranisan: There's a bigger quilt? Yeah, that'll help!
Nidranisan shouts back to Fi.
Nidranisan: Things are getting bad over here.

Hawk Hubertins soaks his blanket some more.
(GM) Chad S. (GM): Oh no, I clicked too much.
The flames retroactively spread...
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
2
+
4
+
2
)
= 11
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
5
+
4
+
2
)
= 17
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
5
+
6
+
3
)
= 16
(GM) Chad S. (GM): (To GM) rolling 3d6
(
1
+
3
+
1
)
= 5
(GM) Chad S. (GM): (To GM) rolling 3d6
(
1
+
1
+
4
)
= 6
(GM) Chad S. (GM): (To GM) rolling 3d6
(
2
+
6
+
2
)
= 10
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
6
+
3
+
1
)
= 16
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
6
+
5
+
5
)
= 22
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
3
+
1
+
5
)
= 11
(GM) Chad S. (GM): (To GM) rolling 4d6
(
1
+
2
+
5
+
6
)
= 14
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
2
+
3
+
6
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
1
+
3
+
3
+
4
)
= 11
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
3
+
2
+
6
)
= 13
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
6
+
5
+
5
)
= 22
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
4
+
4
+
1
)
= 14
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
2
+
1
+
3
)
= 8
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
5
+
5
+
1
)
= 16
One of the flames near the north side of the pool flickers but fails to start on the damp carpet
Round 10
(GM) Chad S. (GM): Okay, people can go. Hannelore and Vegeta are on autopilot and will do whatever you ask.
Nidranisan: Hanners, help me work on this side!
Cat: throwing the wet blanket on the four spots adjacent to where it's already wet.
Hannelore Tentoes: (GM) OK!
(GM) Chad S. (GM): Should she hit the 4 spots here?
Cat: yeah, above and right.
connecting up a bigass wet spot.
Nidranisan: Yeah, work on the edges to try to keep it contained!
(GM) Chad S. (GM): Did you move, Nidri?
Nidranisan: i did.
Cat: i think vegeta should get the guy to the doorway.
and sort of guard him just outside.
anyone else is welcome to provide other input :)
(GM) Chad S. (GM): Vegeta carries the man out of the door and out of the smoke.

Fi focuses the animal spirit of the bull to enhance her strength.

Fi takes a step, grabs the big blanket and heads towards the pool.
Fi POWAHS UP and grabs the blanket

Fleir thinks is some kinda game and tries to tug on the blanket.
George: Woah! FI didn't just grab the blanket, she made the whole bed vanish!
Chris: we all have.
there's only two beds left in here somehow.
George: Yeah, it's so Chad can keep track of which beds are missing blankets.
Fi: Fleir, get out of the way and go play in the water or something!

Fleir splashes in the pool.
(GM) Chad S. (GM): Fleir's totally awesome adventures in the pool!
Claire? Hawk?

Hawk Hubertins tosses his now wet blanket on the fire nearest to him.
(GM) Chad S. (GM): Hypersploosh
Will Hawk move, or will he resoak the blanket?
Chris: Meghan said that Claire would be heading back to soak.
Hawk Hubertins: Resoak.
FLAME ON!
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
6
+
5
+
3
)
= 18
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 5d6
(
2
+
3
+
5
+
6
+
4
)
= 20
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
3
+
1
+
1
)
= 10
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
4
+
2
+
3
)
= 15
(GM) Chad S. (GM): (To GM) rolling 5d6
(
1
+
3
+
3
+
4
+
5
)
= 16
(GM) Chad S. (GM): (To GM) rolling 5d6
(
1
+
4
+
4
+
2
+
2
)
= 13
(GM) Chad S. (GM): (To GM) rolling 5d6
(
5
+
6
+
4
+
5
+
1
)
= 21
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
5
+
4
+
1
)
= 15
(GM) Chad S. (GM): (To GM) rolling 5d6
(
6
+
3
+
6
+
2
+
3
)
= 20
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
4
+
1
+
3
)
= 14
(GM) Chad S. (GM): (To GM) rolling 5d6
(
5
+
1
+
2
+
6
+
2
)
= 16
(GM) Chad S. (GM): (To GM) rolling 5d6
(
5
+
6
+
2
+
6
+
4
)
= 23
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
6
+
6
+
1
)
= 15
(GM) Chad S. (GM): (To GM) rolling 3d6
(
4
+
2
+
1
)
= 7
Two of the flames manage to flare despite the wet carpet. Two other flames do not.
Round 11
(GM) Chad S. (GM): Any buffs that lasted for 1 minute are over.
Chris: Fi will Move and Soak.
(GM) Chad S. (GM): Supasoak
Cat: lemme know when we hit 3 minutes heh :)
are we already at the top again?
(GM) Chad S. (GM): Yup, it's the PCs turn
Cat: my computer is still totally farked so i'm kind of in and out
(GM) Chad S. (GM): Oh no...it's still borked from Tuesday?
Cat: yeah
i've had like 3 hard resets since dinner. fun times
all the diagnostics still say it's fine.
we got crashplan installed, so at least i can back up my shit?
if it's a new round, i'm gonna go soak again.
(GM) Chad S. (GM): Hannelore will also soak.
Cat: is she also move 30?
Chris: With all this soaking, I feel like we're getting our butts kicked in white wolf.
(GM) Chad S. (GM): Yes, she is move 30
Cat: lolz
yup. i think we just make it to that edge
Chris: Let's just skip Fleir.
Cat: she could stand guard with vegeta
you kno, for when hordes of monsters storm the door of the basement.
Chris: Meh, she's having fun and could make it there in one move.
Cat: point :)
(GM) Chad S. (GM): Fleir's splash fight!
Fi, did you move last turn?
Er, did you move this turn?
Cat: nidri splashes fleir while soaking the blankie ;)
Chris: Yes, I moved up to hawk while soaking.
(GM) Chad S. (GM): Okay.
Claire and Hawk are up next.
Cat: chad...eric just pointed at your little avatar image and say "it's chad!"
Meghan: putting out the 10x10 flames to claire's southwest.
erre, east
(GM) Chad S. (GM): It's me!
Meghan: because I can't tell east from west
George: Hawk works on putting out the fire!
(GM) Chad S. (GM): To the North of Hawk?
Time for Burnding
(To GM) rolling 4d6
(
6
+
5
+
2
+
2
)
= 15
(GM) Chad S. (GM): (To GM) rolling 5d6
(
5
+
2
+
4
+
4
+
5
)
= 20
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
1
+
4
+
6
)
= 13
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
4
+
3
+
1
)
= 11
(GM) Chad S. (GM): (To GM) rolling 5d6
(
2
+
3
+
1
+
6
+
3
)
= 15
Cat: i feel like at this point there's a relatively straightforward calculation for the expected number of rounds it takes to put out the fire...
(GM) Chad S. (GM): (To GM) rolling 5d6
(
3
+
1
+
4
+
3
+
6
)
= 17
Chris: Bah. No Math. Pi day to tomorrow.
Cat: oh right.
(GM) Chad S. (GM): (To GM) rolling 5d6
(
5
+
2
+
1
+
4
+
1
)
= 13
(GM) Chad S. (GM): (To GM) rolling 5d6
(
1
+
2
+
4
+
5
+
6
)
= 18
Cat: it's totally unrelated to circles and therefore off limits.
carry on!
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 5d6
(
6
+
6
+
2
+
1
+
3
)
= 18
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
6
+
1
+
3
)
= 12
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 5d6
(
4
+
5
+
3
+
6
+
5
)
= 23
(GM) Chad S. (GM): (To GM) rolling 4d6
(
2
+
4
+
4
+
4
)
= 14
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
3
+
1
+
4
)
= 14
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
1
+
2
+
4
)
= 13
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): 4 flames try to start (including one Hawk is next to) but only 1 is successful.
(To GM) rolling 4d6
(
4
+
2
+
6
+
3
)
= 15
(GM) Chad S. (GM): (To GM) rolling 1d6
(
5
)
= 5
(GM) Chad S. (GM): (To GM) rolling 1d3
(
2
)
= 2
Round 12
Chris: Fi will put out the 9 fire squares that can be reached from his square.
(GM) Chad S. (GM): SPLOOSH+
Chris: Can we move before and after the standard action?
(GM) Chad S. (GM): Move then act. Or act then move.
Chris: k
Cat: nidri puts out the 3 on the end above/left
should make a nice straight line for hanners to start on the top row.
(GM) Chad S. (GM): Claire and Hawk are up.
Meghan: rinse. repeat
George: Resoak
Next turn, one step up, douse the flames again.
(GM) Chad S. (GM): Hehe, fire
(To GM) rolling 3d6
(
1
+
3
+
5
)
= 9
(GM) Chad S. (GM): (To GM) rolling 3d6
(
6
+
6
+
6
)
= 18
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 6d6
(
6
+
4
+
3
+
2
+
6
+
1
)
= 22
(GM) Chad S. (GM): (To GM) rolling 4d6
(
4
+
4
+
2
+
4
)
= 14
(GM) Chad S. (GM): (To GM) rolling 4d6
(
3
+
5
+
1
+
6
)
= 15
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 5d6
(
1
+
2
+
5
+
4
+
1
)
= 13
(GM) Chad S. (GM): (To GM) rolling 3d6
(
2
+
5
+
6
)
= 13
(GM) Chad S. (GM): (To GM) rolling 5d6
(
4
+
4
+
6
+
6
+
1
)
= 21
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
1
+
6
+
3
)
= 16
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
6
+
2
+
1
)
= 15
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
5
+
5
+
3
)
= 19
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 1d2
(
2
)
= 2
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
4
+
6
+
4
)
= 19
(GM) Chad S. (GM): (To GM) rolling 4d6
(
6
+
6
+
5
+
5
)
= 22
(GM) Chad S. (GM): (To GM) rolling 1d2
(
1
)
= 1
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
5
+
4
+
2
)
= 16
(GM) Chad S. (GM): (To GM) rolling 4d6
(
5
+
2
+
6
+
6
)
= 19
(GM) Chad S. (GM): (To GM) rolling 1d3
(
3
)
= 3
(GM) Chad S. (GM): Flames spread. Some don't.
Round 13
Cat: soak.
you thought we were just gonna run, didn't you chad? :)
(GM) Chad S. (GM): Oh yeah. Thought you would just flee.
Soak & Splash?
Cat: when do we ever leave? one of these is clearly a fire elemental in hiding and we need the xp! ;)
sure, actually i can do a pivot from here since i'm not moving, right?
(GM) Chad S. (GM): Yup
Cat: Let's Do That.(tm)
i think hanners can just make it around back to the pool to soak.
i think everyone is pretty much going to just put out fires unless anything interesting and new happens.
i'm gonna be in the kitchen for a while, but i think if nidri does a 5' up/right she can do two more soak'n'spins.
and if hawk does a 5' up, he can too.
(GM) Chad S. (GM): I didn't expect you guys to stay and extinguish the fire. Let's auto resolve this, shall we?
Through several rounds of tireless effort (and ruined quilts) the party manages to extinguish the flames.
The room is filled with the smoke from the smothered flames, and a couple of rooms in the basement are simply ruined.
(GM) Chad S. (GM): Alright, what's the party doing now?
George: Coughing violently and heading outside to get some fresh air?
(GM) Chad S. (GM): Good idea! No stinky poo gas here, but you probably shouldn't breathe it in anyway.
It's clear that fires started in other floors, as a brigade have broken down the barricade around the front door and are busy containing the fire and flames.
Chris: I assume our new friend is unable to converse yet.
(GM) Chad S. (GM): He is quite worn out. Unable to say more than grumble "Thank you"
Fi: Where the frack did all this fire come from?
Nidranisan: I think I care more about getting out.
Before the fine folks upstairs assume it came from us.
Guard: Is that? Oh! Lord Trout! Are you alright, sit?
Nidranisan mumbles.
Fi: Or not.
Guard: Y-you saved him?
Cat: is he actually injured?
as in, cure light?
(GM) Chad S. (GM): He is more hungry/dirty than injured.
Fi: Has he been missing? He seems to not have eaten recently?
Guard: Quickly, some water.
Several guards and brigaders surround Vegeta and help lift Lord Trout.
He manages to point at Vegeta and mumbled "Saved me" before losing consciousness.
Fi: Sure, ignore the wolf.
Guard: Thank you all, for your help.
(GM) Chad S. (GM): Alright, that's it for now. Good night, folks.
Chris: G'night.
April 25 (overnight)
A large crowd is gathered around the Trout residence as a brigade extinguishes the fire. Several guards are keeping them under control, and many are thankful for Lord Trout's rescue.

Fi will create water on the hard to reach areas.
The residence burns brightly for an hour, but eventually the flames are extinguished.
Fi: Who's taken responsibility of Lord Trout?
Ilgen Zavos: That wound be me. Howdy.
A young human male approaches Fi, bearing the holy symbol of Hiras, the goddess of Passion, Joy and Hope.
Fi: Hi, we're with the East Ferren Trading Company and have been investigating outsider occurrences. Which you appear to have had.
Ilgen Zavos: What a joker you are. And I'm one of the Old Queens!
Fi: Seriously, we need to discuss this tomorrow morning.
Ilgen does a quick flourish as the guards turn when Fi mentions the Company.
The guards laugh it off.
Ilgen Zavos whispers in Fi's ear
Ilgen Zavos: Of course, of course. But you probably shouldn't mention that company's name around here...

Fi sighs.
Fi: Of course. A bit too wrapped up in what just happened.
Ilgen Zavos: Especially with you coming out of a burning building? People may jump to conclusions.
Fi: Anyway, we should arrange to meet in the morning privately.
Ilgen Zavos: Yes. Come to the temple of Hiras in the morning, please.
Those Virton stiffs will be investigating this building from top to bottom.
Fi: Please check over Lord Trout there for any affects that may have come from outsider interaction.
Nidri, what did you say they were again?
Chris: 'effects' sorry.
Although he may suffer from affects after that as well.
(GM) Chad S. (GM): Don't worry, no one can hear affects vs effects.
With a quick nod, Ilgen blends back into the crowd.
Fi: Let's get some sleep. Tomorrow should proved entertaining.
(GM) Chad S. (GM): Is the team doing anything else?
Cat: so yeah, my laptop is basically dead (we're trying to let it get a clean backup), the ipad is like 100% crash, my android tablet is too old to do anything useful, and basically so's my phone.
so if i'm absent a lot, it's because all my tech blows :)
(GM) Chad S. (GM): :(
Got it.
People should make heal checks to help Nidri. The Filth Fever is acting up.
Cat: (for the moment, i have borrowed george's laptop. mine is still under apple care, so, yay off to the apple store on monday.)
Nidranisan's Heal check: 22
(GM) Chad S. (GM): Nidri has no trouble holding the disease back, but it's clear she still has it. Another day of this kind of treatment and she should be OK.
People who want to help the horses recover should make Heal checks to assist.
Cat: Nidranisan's Heal check: 20
Nidranisan's Heal check: 24
(two sick horses, right?)
(GM) Chad S. (GM): Yup, two sick horses. Nidri helps prep them for the night ahead.
Horse B's fort save 17
Horse C's fort save 17
With the party's help, the horses fight off Filth Fever without any long term effects.
Cat: sweeeet.

April 27, 1236 AD (morning)

The party wakes up to another sunny day in Mardens City. People have begun shuffling around and begun their prayers to the Hearthlady.
Cat: feel free to text me if stuff comes up the next couple days. :)
Hernz: time to catch up :)
(GM) Chad S. (GM): Haha
Hernz: FYI for future, my monk move only applies when I'm carrying medium or heavy load :/
I'm NOT carrying
(GM) Chad S. (GM): So don't go to that botched SSJ3 state like Trunks did
Hernz: LOL
exactly hahaha
Vegeta: Heal to aid 22
(GM) Chad S. (GM): Heal checks aren't necessary. Nidri and the Horses are super healthy!
Vegeta: I HEAL THE AIR!
(GM) Chad S. (GM): The air is so clean you can breathe it!
Hernz: BOOM!
(GM) Chad S. (GM): So, what is your business this morning?
Cat: aren't we...finding that guy?
(GM) Chad S. (GM): I assumed as much, but I can't order you guys around all the time.
The "temple" of Hiras, if you can call it that, looks more like a shelter for those lost. Most of the aid workers have the symbol of Hiras on their belt buckles, but there are also clerics of the Hearthlady and Virton.
Upon asking for Ilgen, the party is led to an underground room past the food pantry.
Lord Trout has been washed and cleaned. He is slowly eating out of a bowl of soup and nods to the party.
Nidranisan: Nice to see you are beginning to recover, sir.
Ilgen is a few feet away, helping feed him.
Nidranisan: ...Sorry about all your bedding.
Lord Trout coughs
Lord Trout: Thank you all for your help.
My bedding? Haha. Ilgen, my bedding is ruined! Haha!
Ilgen Zavos sighs
Cat: does it seem like these two are buddies, or is this what this temple does, taking care of people like this?
Ilgen Zavos: We contained the damage around the Trout Manor, but the building itself is ruined. We need to demolish it.
Nidranisan: Unfortunate.
Cat: uuungh meant to look at those rocks Fi grabbed before bed.
we should do that asap.
(GM) Chad S. (GM): You're a bit surprised Lord Trout would be in this temple. You'd suspect they have an interest here.
Cat: as in, temple wants something from him?
(GM) Chad S. (GM): Through Micel Verdantflame's Chemistry Kit, you've noticed about 3 chunks of Black Sendrine retrieved from that corner in the mansion.
Cat: brilliant.
(GM) Chad S. (GM): You'd guess Lord Trout is a sponsor of some kind.
Cat: we'll be stashing those separately.
k.
and they're angling to keep their sponsorship i suppose
(GM) Chad S. (GM): Maybe. Not sure.
Cat: k. nidri will be paying attention for that kind of thing.
Nidranisan: Well, I'm glad Fleir was able to get those chains off you. Seemed like a pretty tough spot to be in.
Lord Trout: Tired. Especially after they got this ring off of me.
It's my fault, really.
Nidranisan: I see.
Cat: is his indicating an actual ring we can see, or just mentioning?
(GM) Chad S. (GM): Mentioning.
Ilgen Zavos sighs again
Ilgen Zavos: This is why you let us inspect all of your entertainers, Trout. All of them.
Nidranisan: Ah, might there be a chance I could inspect the ring you mentioned? We've see a number of similar cases.
Ilgen Zavos: Similar cases? This has happened before?
I'd like to make sure it doesn't leave this room...
Nidranisan: Well, we've seen some loosely connected incidents with rings that prompt...different behaviour from people.
We're quite discreet about our investigations.
Lord Trout: Now now, we can trust them. They saved my life, after all.
Cat: it's so great when chad argues with himself ;)
Ilgen produces a ring from a bag. It is similar to the one Lord Carfen wore: black, brittle. This ring is warm to the touch, though.
Hernz: lolol
Ilgen Zavos: In exchange for his sponsorship, we prioritize our inspections of his entertainers. Make sure they are free of physical, mental and spiritual disease.
Cat: ...should've known opening my character sheet would crash my laptop...

Cat casts Detect Magic!
Cat: School: N/A; Level 0
Casting Time: N/A
Components: N/A
Range: 60' cone
Targets/Area: N/A
Duration: 1 min/lvl
Cat: Saving Throw: DC 14, N/A; Spell Resistance:
Ilgen Zavos: It seems like we always missed one of Lord Trout's entertainers. Even during our surprise inspections.
Cat: Nidranisan's Spellcraft check: 26

Cat does the patented NIdri mumble.
Nidranisan: Mmm demon this time.
Lord Trout: She was one of my finest entertainers. Always went by the name "C.F."
Nidranisan: How long did you know her?
Lord Trout: A few months. She came into town. Paid me handsomely. Kept my customers satisfied. She just asked for advance warning of any inspections.
A few days ago she offered me quite a deal. I'm not stupid, I always pay standard rate any entertainment.
Instead, she knocked me out, chained me to a wall and I awoke with that accursed ring.
Ilgen Zavos: Yes, quite cursed. I'm happy I was able to break the curse without involving Agents of Virton.
Nidranisan: Indeed.
None of your...customers...reported any illness after spending time with her?
Ilgen Zavos: Once they get anything, it goes straight to evidence...
Lord Trout: I hadn't anything besides fantastic reviews and recommendations.
Nidranisan: Well. Sounds like a new suspect for us, and quite lucky it wasn't the other woman we're looking for.
Ilgen Zavos: I don't suppose you mind describing your case to me?
Nidranisan: How familiar are you with divs?
And how carefully did you look at this ring?
Ilgen Zavos: Divs, Demons and Devils.
This ring. I noticed an element of Dominate Person and...uh...something else I'm not sure of.
Nidranisan: The something else is akin to Lesser Angelic Aspect, if you are familiar with that effect.
But, as you might guess, not so "Angelic"
It's modified to be Demonic in nature.
Ilgen Zavos: Huh.
What is that supposed to do?
Nidranisan: I've examined a quite similar item with an analogous influence of a Div.
That one gave the wearer the actual look and abilities of a particular type of Div.
And appeared to take away much of his free agency.
Lord Trout: Well. I'm hungry. And tired.
And I was chained to a wall.
I don't feel much more different, although my business will be closed so I can recover.
Nidranisan: Sir, that is a far, far better outcome than the wearer of the previous ring experienced.
For which I am quite glad.
We know of another person, the woman I mentioned in passing, who we suspect is wearing one of these rings "tuned" to a different kind of div.
The kind of leaves a wake of disease in her path.
Our last info, a few weeks or a month ago at this point, says she came here.
Ilgen Zavos: Hmm. Seems like she would be behind all of this. Except for the disease.
Nidranisan: One of the ways the pass it is through, shall we say, caressing.
There were a couple cases where she came from.
Ilgen Zavos: This is why we inspect everyone, Trout.
Nidranisan: The other is big nasty claws.
So please, if you hear about any cases of Plague or the Shakes, we'd like to know about it.
Cat: did he have any kind of look to indicate taking on the demonic aspect when we found him?
(GM) Chad S. (GM): Lord Carfen seemed human until he attacked.
Cat: ah, right.
Nidranisan sighs.
Nidranisan: The other ring destroyed itself. This one might be trying to do the same, it's different and a little hard to tell.
Cat: and...my boo is awake and i should probably go get him shortly heh.
(GM) Chad S. (GM): No worries, I need to hit the gym soon, anyway.
Ilgen Zavos: We heard of one victim of the Shakes. Maybe a month ago. He...didn't make it.
Nidranisan: Ah. Sorry to hear.
Ilgen Zavos: Disease rates are too high here. Even with the Lady of the Hearth helping us, it is hard to keep track of everyone.
Nidranisan mumbles a snarky comment about swamp flies.
Ilgen Zavos: I should tell you: Several Agents of Virton are looking for you all. They can't wait to question you about the fire and what was within. As far as they're concerned, someone captured Trout then looted and burned his place.
Nidranisan: I'm sure that will be a fun conversation.
Ilgen Zavos: It's always fun talking to Virton!
Ilgen Zavos drips with sarcasm
Nidranisan: Any friendly advice?
Ilgen Zavos: In the end, we're all trying to do the right thing. Tell them the truth, the whole truth and nothing but the truth...that they want to hear.
Mention justice was served, they'll eat it right up.
Nidranisan: Hah.
Lord Trout: I-I would offer you a reward, but most of my possessions were in the manor.
Nidranisan: Has there already been a sweep to recover anything recoverable from the mansion?
Sir, information is a valuable commodity to us at the moment.
And you have provided a significant amount.
We may ask just a few additional questions if you have the energy.
Cat: mainly...about the crate.
Lord Trout: Those Agents of Virton swarmed my home as soon as the fire was under control.
That accursed crate. One of CF's favors was to hold onto the crate from the, uh, Ferren.
She handed me some of its contents as a down payment. Mostly art and jewelry from the Draugh Empire.
(GM) Chad S. (GM): Alright, time for the gym. See you guys tonight!
Nidranisan: Ah, yes, that would be the additional questions.
Lord Trout: They missed this, however. CF missed this, too. I pocketed it while investigating her down payment.
Lord Trout motions to Ilgen, who pulls out a small orange monocle.
Nidranisan: Maybe CF is our target after all. The crate is related to that other person I mentioned who had the similar ring. It also belonged to...a close friend, who has since been murdered.
The crate that is...the "ring" group seems to have co-opted it. And perhaps this item you have found is why?
Lord Trout: Maybe. I think you should hold onto it.
Cat: is det magic still up?
(GM) Chad S. (GM): Yup.
Cat: ...is it magic? :)
(GM) Chad S. (GM): Yes indeed.
Cat: what is..."it"? :)
(GM) Chad S. (GM): So, it seems to radiate magic similar to comprehend languages. You'd guess it could used to translate languages.
That's your guess, anyway.
Cat: are we talking about the orange monocle?
that's the thing he meant?
Nidranisan: Nidranisan's Spellcraft check: 14
ah, I may have to examine this more closely tomorrow.
But yes, it does seem to be a choice bit.
Nidranisan takes the thing from Ilgen and looks it over a bit.
Nidranisan: And the ring came from this...CF?
Might we get a description of her?
Ilgen Zavos: Redheaded Human. Female. Wore very loose clothing. One thing in particular - she has a scar on her left thigh. Claimed it was from a boar attack when she was young.
Nidranisan: ...interesting.
I wonder if she's skipped town again by now.
Lord Trout: Yes, that description sounds right, Ilgen.
I don't know. I heard something...giggling while I was imprisoned. Saying it would burn the place down.
Nidranisan: That was probably the Quasit.
Cat: er...right?
(GM) Chad S. (GM): Yeah, the Quasit.
Giggled a lot, demanded you FEAR ME
failed to scare anyone
Nidranisan: I'm sorry it seems to have succeeded in doing that.
Let's just say it wasn't around to see its success?
Lord Trout: Good. Good.
Lord Trout yawns
Lord Trout: My apologies, but I'm tired...are there any other questions I can answer?
Cat: we can wait and see if other players want to sneak anything in.
Nidranisan: We'll be in town at least another day or two...staying at the wherever-that-was. If you remember anything else of note, let us know.
Lord Trout: Will do. Once again, thank you for your aid.
Nidranisan: You're welcome.
Glad we arrived when we did.
(GM) Chad S. (GM): Any other questions for Lord Trout?
Chris: I don't got nothing... to not say.
I think Nidri got everything Fi was concerned with.

April 27, 1236 AD (lunchtime)

The party spends the morning talking to a recovering Lord. He's given the party a name and a description: C.F.
Cat: so, yeah. before we get found by those other folks who will want to question us, maybe we should agree on how much we want to say.
Hernz: sorry I've been AWOL for so long... catching up...
Vegeta is under a vow of truth... you don't want him talking if we're hiding anything lol
nothing he needs to add from a questioning perspective here
Cat: didn't we decide we don't want him talking anyway? ;)
(GM) Chad S. (GM): lol
Yargh Cat disapeared! Oh wait, she's just helping Eric to bed
Cat: (at some point, we'll just start calling him Gwen.)
(GM) Chad S. (GM): Alright, next steps for the party?
Chris: I think we need to plan what we are telling the inevitable inquisition.
Do we want to conceal that we are from EFTC? Save that for the big reveal when they need to pry out secrets out of us?
(GM) Chad S. (GM): Good question. You can try Knowledge (Religion) or Knowledge (Local) checks for info.
Chris: Fi will leave that to those knowledge in the ways of people.
Cat: i care less about hiding that we're from the company and more about how we handle why we were in the mansion in the first place.
i think we need to not mention the thief, that we say we climbed in from the roof or whatever, without mentioning her.
i'd rather not flat out lie.
so probably we'll end up saying we were recovering the crate that belongs to the company when we found someone in trouble and rescued him.
Chris: I almost feel like we should hide something just so that they can feel like they pried it out of us, and not dig deeper.
Cat: yeah.
i sorta wish we could pull a "well, we saw the building on fire and busted in!" and then have it dug out that we were only in the area because we were looking for the shipping crate.
but i suspect that's not going to fly.
Chris: We should get some knowledge checks to see what would be worse: Being thieves, being EFTC, or being outsider hunters.
(GM) Chad S. (GM): So, K Local or K Religion?
Chris: I don't got either...
Cat: i tried to open my char sheet and it hosed...i don't think i have relic tho
er, relig. geeeeez mac auto-incorrect to the rescue.
yeah, so, every time i try to open my character sheet, it wedges this tab of safari.
apparently my as-yet-unrepaired mac is long-distance infecting the loaner george brought home?
(GM) Chad S. (GM): Nidri doesn't have either skill
Cat: yeah, i didn't think so. but at some point i will need my character sheet :)
George: Can Hawk help?
Hawk Hubertins: Hawk Hubertins's Knowledge (Religion) check: 14
Hawk Hubertins's Knowledge (Local) check: 11
(GM) Chad S. (GM): Hawk can help.
Cat: ...i think you're rolling, not "helping" ;)
George: Oh.
What was the question again?
(GM) Chad S. (GM): Hawk's a helper!
George: Err...
Hawk Hubertins: As long as we don't say we're evil, we're probably in for a relatively friendly discussion. Might be best to not mention EFTC unless asked about it.
Chris: So we're misplaced property finders.
Fi: So we're misplaced property finders?
Nidranisan: well, we were looking for some misplaced items belonging to our late friend.
technically.
(GM) Chad S. (GM): Alright, sounds like you guys have a plan. Get ready to conversify tomorrow.
Cause it's bedtime for me.

April 17, 1236 AD (lunchtime)

The party leaves the shelter, anticipating a meeting with the Agents of Vitron.
The patrols in this area have already increased.
The Agents stick out among the lower class, due to their distinct armor. It bears the holy symbol of Vitron, and it is well maintained.
Cat: nidri wanders around singing the doom song.
doom-de-doom-doom-doom-doom-dee-doom-de-doom.
(GM) Chad S. (GM): Where to next?
Meghan: Vitron, not Virton?
(GM) Chad S. (GM): Virton. Transpose fial.
Chris: Well, we wanted to investigate this "CF" person?
Fi: So the person's name is "Cee Eff"? How odd, it sounds like letters.
Or is it some cool thing to be referred to by initials?
(GM) Chad S. (GM): One of the patrols stops, looks in the team's direction and begins to approach.
Fi: ... And when we gave it back, they were so happy.
Guard: Greetings, friends. I am sorry to interrupt your fine day, but we would like to ask you a few questions about your incident yesterday.
Cat: "the incident"
Nidranisan: ...Okay.
Guard: Thank you. Please, follow us.
The party is led to the Temple of Virton in the Divine Rule district.
Unlike the Social Home that was the Temple of Hiras, it's clear this is a place of worship.
The Temple of Virton stands three stories tall, intricately built and well maintained. The stained glass windows and ceiling flood sunlight throughout the entire building.
Man, it's bright in here.
The party is eventually led into a room with a large circular table. A half-elven woman sits on one of the seats, flanked by two more guards.
Guard: She waves the escorts out of the room, and they close the door.
She waves the escorts out of the room, and they close the door.
Inquisitor: Please, be seated. Thank you all for coming here.
I should warn you all, you are within a zone of truth. We only speak the truth here.
Terrin Oakelder: My name is Terrin. I am an investigator, blessed by the most Holy Virton. Would you like something to eat? Drink?
We wanted to ask you some questions about the fire at Lord Trout's mansion yesterday. Several eyewitnesses said outsiders matching your description were seen exiting the building, with Lord Trout in tow.
You saved his life.
Cat: lol inquisitor.
Nidranisan: We did. If you had some water, that would be lovely.
Nidranisan pulls her cup out of her bag.
Fi: Can I assume that by "outsiders" you mean from outside this city as opposed to outside this plane?
Nidranisan: ...
Terrin Oakelder smiles
Terrin waves to one of the guards, who retrieves a goblet of water and pours into Nidri's cup.
Fi: I would hate to think that we were being mistaken for being from outside this plane.
Terrin Oakelder: Yes, from outside of town.
Cat: so like, do we make will saves or something?
geez, deliberate and intentional. so you can lie if it's only one or the other? ;)
(GM) Chad S. (GM): If you try to tell a lie, I'll ask for a Will Save. While you have trouble telling lies, you can be evasive.
But if you tell something that isn't true, you have to make a Will Save.
Cat: k. it said when you first enter, so i wasn't sure.
Nidranisan: Did you have particular questions for us?
Terrin Oakelder: I suppose so. May I ask why you were in Lord Trout's...home?
Nidranisan: We were attempting to retrieve some misplaced possessions of a late friend of ours.
A particular shipping crate.
Terrin Oakelder: A shipping crate? All this way for a crate? Did he steal the crate?
Nidranisan: Who do you mean by he?
Fi: And all what?
Terrin Oakelder: Lord Trout has been quite...evasive about his inventory. We have often asked him if we may inspect his places of business, but he always refuses.
He has not broken any crime, but he is quite secretive.
Do you know what are the contents of this crate?
Nidranisan: They are some personal souveniers from our friend's travels.
Fi: Afraid he didn't keep notes.
Nidranisan: Well, none that we could decipher.
Terrin Oakelder: Strange that he would steal your friend's crate.
Nidranisan: I don't honestly know how he got it.
Terrin Oakelder: My apologies for the loss of your friend.
Nidranisan: Thank you.
Terrin Oakelder: Lord Trout's home had been shut down for the last few days, supposedly under construction. How did you get in?
Nidranisan: Er. From the roof?
Terrin Oakelder: Right. And you went down from the roof into the basement to look for the crate, correct?
Fi: Yup.
Terrin Oakelder: Hmm. Did you see any demonic activity down there? We noted a sudden rise of this energy that night.
Nidranisan: Yuuup.
A couple dretches and quasit.
Well...er, how many were there? like 4?
It wasn't easy to see through the smoke and flames.
Fi: I think there were 4 Dretches.
Nidranisan: You guys track a kind of energy that lets you know when there's demonic stuff going on?
Terrin Oakelder: It was strange. A sudden burst of energy came from Lord Trout's building, very apparent and obvious to our patrols.
Chris: A, B, C, and E.
Nidranisan: Huuuh.
Fi: Anyway, the basement was on fire, we took care of the dretches and quasit, found someone chained to a wall, and put out the fire in the basement with wet bedding.
Terrin Oakelder: Yes, we noticed the bedding.
...quite dirty,
At any rate, thank you for eliminating that scourge from our fair town.
Nidranisan mumbles something.
Terrin Oakelder: Pardon?
Many possessions from the home were...missing.
Much more that could fit into a crate.
Fi: We only brought Lord Trout out.
Terrin Oakelder: And nothing else?
Nidranisan: Sorry. I was just saying, I did apologize about the bedding.
Terrin Oakelder: I wasn't referring to the fire.
Nidranisan: Ah yes. well, I've been trying not to think about that.
Terrin Oakelder shudders
Cat: trying to dodge mentioning the handful of black sendrine we grabbed...
(GM) Chad S. (GM): Are you trying to distract her with the bedding?
Fi: Only what was with him when we found him. Clothes, chains, and such.
Cat: NOT ANYMORE, FI ;)
(GM) Chad S. (GM): Make a Will Save, Fi.
Cat: it was with him ;)
Fi: Fi's Will save: 5
Save notes: +2 vs enchantment
Chris: lol
Fi: Clothes, chains, rocks.
Terrin Oakelder: Yes, that makes sense- rocks?
Fi: Rocks.
Terrin Oakelder: What kind of rocks, may I ask?
Claire: The uzz
(yooz?)
Terrin Oakelder: Were these the contents of the crate left by your friend?
Nidranisan: I don't think so...they were crumbled under where Lord Trout was.
Chris: I think I'm the only one who knew that.
Cat: oh. sorry. scratch that then.
reeeeewind ->
Nidranisan: We don't know, we didn't have an inventory of what was in the crate.
Terrin Oakelder: Yes, that makes sense. Do you happen to have these rocks on you?
Chris: Hmm... did I keep them somewhere else... 6 High is yes.
Terrin Oakelder: I'm quite intrigued. Why would demons attack Lord Trout like that?

Fi pulls out a black rock.
Terrin Oakelder takes the rock and examines it.
Terrin Oakelder: I....don't know what this is.
Cat: were all of them the stuff, or only some?
Chris: stupid zone of truth.
Cat: yeah, i was on track to dodge that...it doesn't force you to say things. :P
(GM) Chad S. (GM): The rocks underneath Lord Trout were Black Sendrine. I don't know if the ring is here.
Er, I don't know if you guys have the ring.
Cat: i don't think we have anywhere else to stash stuff, so the ring and monocle are probably on us.
Chris: we didn't bring that out though.
Cat: yeah, neither of those have been mentioned.
Chris: I couldn't say no we didn't.
Nidranisan: yeah, but you don't have to give a direct answer.
Terrin Oakelder snaps her fingers. One of the guards hands her a specialized knife. She uses the nice to scrape some of the rock off.
Nidranisan: er, that was cat ...
Terrin Oakelder hands the rock back to Fi
Chris: evading the question too much may have been worse.
Cat: maybe. depends on what the followup turns out to be.
Chris: they're "good" people. It may get them into trouble later...
Terrin Oakelder: Thank you. I'll be sure to look into this later.

Fi nods.
Terrin Oakelder: At any rate. None of you are in any trouble. Lord Trout has not pressed any charges.
Meghan: the guy we saved?
Terrin Oakelder: I wanted to understand the demonic energy we noted. And why you were there in the middle of the night.
Chris: yes
Meghan: should I claim divine vision?
I could probably roll my bullshit skill pretty well
Chris: too late.
Meghan: damn
next time
Chris: and you would then need a will save.
Meghan: I've got a pretty good wills ave
Chris: Nice place on Wills Avenue?
Terrin Oakelder: Thank you for answering my questions. You are all free to go. Or you may stay and listen to our daily sermon.
Nidranisan: Thanks.
Terrin Oakelder nods, calls to the guards outside, who open the door.
Terrin Oakelder examines her blade.
Cat: ...anyone else making faces like they want to stay?
nidri's ready to jet.
Chris: nope.
(GM) Chad S. (GM): Alright. You guys are free to leave the temple. Or you can stay as a guest. Or head to the inn. Or Lillkur's shop.
Cat: i would not go straight from here to the shop.
Fi: Lunchtime!
Cat: i'd head back to the inn, hang out a bit, have lunch.
Nidranisan: YES PLEASE.
(GM) Chad S. (GM): The party just misses the prayer to the Lady of the Hearth, but they are in time to eat a rich beef stew.
Nidranisan: mmmm cow.
Cat: did i fully kick that fever yet? or do i have another day?
Fi: I'm really glad she didn't ask if we knew what it was.
(GM) Chad S. (GM): You need to wait another day to survive Filth Fever 2: The Revenge
Cat: k.
Nidranisan: Yeah...
Cat: so still feeling grumpy, just not taking actual stat damage etc.
(GM) Chad S. (GM): Right.
It's bedtime for me, folks. Have a good night.
Cat: g'night :)

April 26, 1236 AD (afternoon)

The GM forgets which day it is, but finally corrects himself.
The party finishes eating lunch at the Morning Dawn after an awkward interrogation from the Agents of Virton.
Cat: awkward...
heh.
do we wanna go visit the shop after lunch?
make sure our end of the bargain was upheld?
Chris: I guess so.
Lillikur's shop is busy, many customers are buying various herbs and spices.
Lillikur is happily taking orders, talking to customers, and showing off a small statue modeled after the Lady of the Hearth.
Fi: Looks like that's all settled.
Lillikur: Oh! Come my friends, come here!
I don't know how you did it (and I guess I shouldn't pry too deeply) but this appeared in my bedroom this morning. Thank you so much!
Fi: Oh good. I'm glad that worked out.
Lillikur: And business is picking up, too. Coincidence? Ha.
Fi: Take good care of that, and maybe flaunt it a little less...
Lillikur snorts and chuckles as he holds the figurine.
(GM) Chad S. (GM): Alright, bedtime. See you at the Hub tomorrow.
Cat: lolz.

April 26, 1236 AD (afternoon)

Lillikur is excited that his figuring is returned.
Hernz: man, I was way behind catching up lol
(GM) Chad S. (GM): Anything else you are doing in Mardens City?
Cat: so...the going hunch is that CF is our pairaka lady, and we're trying to figure out where she went?
(GM) Chad S. (GM): That's your hunch. You're not sure what your next lead is.
Lord Trout met her last, but he's been out of it.
Cat: okay, question for the team -- do we want to hang out another day, talk to Trout again and see if he is willing to give us any other leads of people who spoke to her...
or give up and go home. erm. i feel like we gotta do something to find CF.
(GM) Chad S. (GM): Bum bum buuuuum....what to do next?
Bedtime for me. Gotta start the next work week early. Tell me your plans, and I'll act on it tomorrow.

Cat waits for, y'know, everyone else to weigh in. ;)
Hernz: Didn't it take like 3 days to get here? I'm all for skipping to tomorrow and see if we get anything else from Trout... I don't think we're in a hurry for anything, right?
Chris: I also think we should spend a little bit longer trying to figure out something about CK. Not sure if that just involves waiting on Trout or trying to investigate before seeing him again.
George: Hey Chris, are you guys hosting Guy Night tomorrow?
(GM) Chad S. (GM): Sounds like you guys are willing to wait for tomorrow. Nidri's fever is acting up. You should make Fort Saves to help her.
Cat: uh...heal checks? or they have to make fort saves? :)
so...trying to open nidri's sheet still hangs safari on this loaner.
if you wanna roll me a heal, chad, feel free (or tell me what the check is) :)
Meghan: Claire's Heal check: 16
(GM) Chad S. (GM): err, heal checks
Nidri will have to roll a heal check, anyway.
Chris: Fi's Heal check: 14
(GM) Chad S. (GM): Looks like Claire and Fi helped Nidri as much as anyone can. It's up to Nidri now.
Cat: can you look at what her heal bonus is?
(GM) Chad S. (GM): +7
Cat: heal: 17
how...average.
(GM) Chad S. (GM): Time for that Fort Save, Nidri.
Cat: ...so, what's my fort save? :)
seriously, wtf safari.
(GM) Chad S. (GM): Nidri's Fort Save is +2.
Cat: oh, this'll be good.
Fort ftw: 3
YEAAAAAAAH!!!!!
"If you're going to make a mistake, make it loud." - my violin teacher
(thanks for the heal checks guys. sorry i wasted them.)
Nidri fights against her fever, but even with her own preparation it's too much.
(GM) Chad S. (GM): Nidri takes 2 Dex and 1 Con damage from the fever.
Cat: sweeeeet.
Chris: Oh noes.
Fi: Perhaps you should stay in bed for now.
(GM) Chad S. (GM): I adjusted your character sheet, Nidri.
Cat: thanks chad. :)
Nidranisan: I'm fine, I've had worse.
I'll be better tomorrow.

April 27, 1236 AD (morning)

Cat: ( i assume we make heal checks before bed, and i wake up feeling like poo.)
The sun rises yet again. Everyone begins their prayers to the Lady of the Hearth.
Nidri doesn't feel too good.
Nidranisan doesn't eat much breakfast.
(GM) Chad S. (GM): Off to Trout's home?
Hernz: lets
Lord Trout's other home isn't as grand, but it's still quite fancy. A single level building, heavily guarded.
Guard: ...may I help you?
Meghan: is it time for me to roll my one good skill?
Chris: If you want to ask to see Lord Trout, sure.
Cat: looolz.
well, char sheet works in chrome.
(GM) Chad S. (GM): Works in Chrome TM
Cat: let's see how long my laptop stays stable.
Chris: Yeah, roll20 targets Chrome as the primary browser.
Cat: this is a little beyond "primary" ;)
(GM) Chad S. (GM): Make your diplomacy check, Claire
Claire:
Claire : Diplomacy
Check	27
(GM) Chad S. (GM): Wow, that's new.
Meghan: yeah that's weird
(that's what I get when I take 10)
Guard: Hmmm...A moment, please.
The guard enters the manor, then returns.
Guard: Lord Trout has granted you an audience. Please, follow me.
Vegeta: way to go Claire
The guard leads you into the manor and eventually one of his rooms. He is lounging on a chair, attended by several servants.
Lord Trout yawns
Lord Trout: Hello, hello. How may I help you all today?
Cat: claire's turn to diplo-bomb for any more details on CF.
including any regular customers, if possible :)
er, CK?
That Lady.
You Know, That Ones.
One.
Meghan: Player is completely lost so yeah
Claire:
Claire : Diplomacy
Check	28
Lord Trout stretches a bit as a servant gives him grapes.
Lord Trout: Hmm, Claire, was it?
Meghan: yay for mediocre diplobombs
Lord Trout: You seem to have a question on your mind.
Meghan: you guys go for putting words in my mouth
just keep your hand out of my ass
Lord Trout: CF? Ah, yes. That waste of flesh.
Nidranisan: We were hoping if you're feeling a little better rested today you might be up for sharing a little more info we could use to track her down.
Before she makes any more trouble around here.
Lord Trout: Oh yes, yes.
Nidranisan: I guess last time, she mentioned to someone where she was heading...maybe if there were any people who uh, saw her regularly...
Lord Trout: Hmm...let me think.
(To GM) rolling 1d2
(
2
)
= 2
Lord Trout: Some of my coworkers spoke about a rather mysterious client who paid CF handsomely.
They said he was some kind of Orc - full blooded orc.
Nidranisan: huuuuh.
Lord Trout: This orc was part of a tribe, a tribe in the North. Redfield Clan, or something...wait.
One of the Redtooth clan, yes.
Cat: ...that sounds familiar. right?
(GM) Chad S. (GM): Halgresh is an exile from one of the tribes in the Redtooth Lands.
Cat: that's what i thought.
Nidranisan kinda facepalms, a little.
Lord Trout: I think that's it.
Nidranisan: Are full-blooded orcs common around town?
Lord Trout: No. Not at all.
Half-Orcs, yes. But Harvest Wharf has more Orcs - closer to the Redtooth.
Closer to those evil, evil lands.
One attendant begins giving Lord Trout a back massage.
Lord Trout: Ooo...awww, yes. Still a bit tired. My apologies.
Fi: So a Redtooth Clan Orc is a client of CF?
Lord Trout: I guess so.
She never mentioned that, but...I clearly don't know enough about her.
Claire: wtf, Shado?
sorry, wrong window.
(also ooc)
Fi: How odd. I guess more is happening there then we realized.

Fi throws Claire out the window.
Chris: I guess that was out of character too :-P
Nidranisan: Guess we'll go find the guy and ask him about it.
Lord Trout: Feel free to relax here, if you wish you are my guests!
Nidranisan: Ah, thanks.
(GM) Chad S. (GM): There was supposed to be a period there...
Cat: totally just put it there in my brain.
Lord Trout: Come! Bring food, wine, a performance for my guests! Lord Trout never forgets his help!
Nidranisan looks just a touch green.
Cat: ...which is quite surprising, and sort of...teal, really.
actually, she probably turns a little grayer than usual heh.
Trout's entertainers and chefs prepare quite a day for the team.
(GM) Chad S. (GM): Alright, bedtime for me.

Vegeta really enjoys the food... as always.... yes...
(GM) Chad S. (GM): You guys can party down at Trout's Manor for as long as you want...
Hernz: Vegeta probably won't care to stick around much... parties aren't his thing...specially ones revolving around fancy food
(GM) Chad S. (GM): But he can dance the night away!
Hernz: yeah.... that's vegeta alright lol
Vegeta: When you guys are done, come get me... I'll be outside
Hernz: btw, I'm gone in 25 mins again
(GM) Chad S. (GM): It's cool. It's Tuesday.
The guards are bored and begin sparring again. Some of them invite Vegeta over for an impromtu Fight Club
Cat: nidri totally finds somewhere cushy and takes a nap in a corner.
Meghan: Chaaaad. The first rule of fight club...
Hernz: is to keep your pants on
(GM) Chad S. (GM): Anyone doing anything else for the day? Besides PARTY DOWN?
Hernz: negatory on Vegie side
(GM) Chad S. (GM): Okay, will fast forward to the next day at around 8:30
Hernz: and vegeta's off to le tennis
Fi: We heading back now?
Chris: So, our lead on CK is in the Redtooth lands which is near the Krimson Forest. We could do that next in search of CK, or deal with the Runners which might point somewhere else.
I'm kinda curious if the Runners thing is just supposed to be inside Harvest Warf or also will involve travel.
(GM) Chad S. (GM): People should make Heal checks to help Nidri fend off Filth Fever.
Fi:
Fi : Heal
Check	26
(GM) Chad S. (GM): That'll help!
Chris: Hmm... do these strange new check messages only show up for the player who rolled and the GM?
Nah. It's just that I was still running an old version yesterday when Claire was rolling.
Hawk Hubertins:
Hawk Hubertins : Heal
Check	17
George: Hawk helps!
Cat:
Nidranisan : Heal
Check	19
...fort save? :)
...i thought the orc would be in town. maybe we'll get booted back to the actual redtooth lands though?
i can't brain anymore. :)
(GM) Chad S. (GM): Nidri gets a lot of help preparing for the night with stupid fly fever.
Time for a Fort Save
Cat:
Nidranisan : Fortitude
Save	11
gooooooo me!
well, better than the last one.
Overnight, the fever boils, but thanks to her friend's preparation she is able to fight off the worst of the effects. Another good night like this and maybe she can fend it off!
Cat: nidri wakes up gross and covered in sweat.

April 28, 1236 AD (morning)

Another morning in Mardens City. Another prayer to the Lady of the Hearth.
Nidranisan: Good thing I napped yesterday.
I feel like shit.
(GM) Chad S. (GM): Bedtime for me, folks. This quest is pretty much complete, so just tell me if you're planning to return to Harvest Wharf, or there is something you want to see in this city.
Cat: nidri's done with the city if we didn't think we need more digging for CK.
Chris: I don't know where else to ask about CK. Sounds like there wasn't direct involvement here.
I took from the meeting that the Orc was from Redtooth and that he doesn't hang out here.
Hernz: I vote redtooth... sounds cooler hahaha
(GM) Chad S. (GM): lolz
Alright, time to head out of town!
Mardens City feels so different, yet so similar to Harvest Wharf.
Both had corruption, both cleansed by the party. But Mardens City saw them as outsiders.
QUEST COMPLETE!
(GM) Chad S. (GM): 1750 xp (but you know that already from my email)
It will take about 3 days to get to Harvest Wharf.
People should make Heal checks to help Nidri.
Nidranisan:
Nidranisan : Heal
Check	8
shut up, i don't feel good :P
Chris: Your email said 1350.
Fi:
Fi : Heal
Check	25
No no no, that's gone bad.
(GM) Chad S. (GM): It's 1350 xp
After the first day of travel, it's time to rest. Nidri is having trouble prepping herself, but Fi is able to help her for the evening.
(GM) Chad S. (GM): Time for that fort save, Nidri
Nidranisan:
Nidranisan : Fortitude
Save	4
DID EVERYONE HEAR ME?
Fi: Gah! You're even more feverish than yesterday.
Nidranisan: I hate flies.
Guys, can we skip the swamp area this time?
Nidranisan totally falls asleep in the middle of dinner.
Cat: ...did i heal any of that stat damage over the night that i was OK?
Fi: Uh, it will take extra time to go around. Would have to consult the map on if there is a route.
(GM) Chad S. (GM): Nidri takes 1 Dex and 1 Con damage overnight.
Nidri is at -1 Dex damage after sleeping overnight.
Chris: At least the d3s like Nidri.

April 29, 1236 AD (morning)

Today is slightly cloudy. This morning is quieter than previous mornings. No mass prayer, for one thing.
(GM) Chad S. (GM): Nighttime settles.
People should make heal checks to aid Nidri. Nidri should make another Fort Save.
Nidranisan: awwwww yeah.
er
Cat: awwwww yeah.
Nidranisan:
Nidranisan : Heal
Check	13
(GM) Chad S. (GM): Can anyone else make a check?
Nidri's heal check isn't good enough...
Cat: kicked george :)
Hawk Hubertins:
Hawk Hubertins : Heal
Check	9
(GM) Chad S. (GM): :sad trombone:
Cat: oh, i got this.
hold on to that trombone for a minute :)

Hawk Hubertins casts Timely Inspiration on !
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 immediate
Components: V
Range: Close
Targets/Area: One creature
Duration: Instantaneous
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
Cat: shaZAM.
(GM) Chad S. (GM): Uh...did you roll something, Cat?
Cat: no, i reminded george that he has a magical after-the-roll +1 ability.
(GM) Chad S. (GM): Ah, OK
Cat: it makes his 9 a 10, so hawk actually helps.
so nidri's 13 is now a 15.
should i wait for Fi to help too? :)
Hawk realizes poking Nidri with a stick isn't going to help, and actual helps prepare her
(GM) Chad S. (GM): Nidri's gotten all the effective help she can, so you can make your roll now.
Cat:
Nidranisan : Fortitude
Save	6
SHNOPES.
is this the next morning?
(GM) Chad S. (GM): Will be. You take the damage overnight, then recover in the morning.
Nidri takes 3 Dex and 2 Con damage overnight from the fever.
Cat: ok ok ok. so i was at just -1 dex.
in the morning it becomes -4 dex and -2 con total?
but then i heal a point.....????
(GM) Chad S. (GM): So the disease makes it -4 dex and -2 con. Then you heal 1 point for each from rest.
Now Nidri is -3 Dex and -1 Con.
Cat: k.
that's what i thought.

April 30, 1236 AD (evening)

Cat: i am so awesome at fort saves.
After another day of travel, the party reaches the outer reaches of good ol' Harvest Wharf.
Nidri still feels like crap.
Nidranisan: Boy I feel like crap.
Are we home yet?
Nidranisan mumbles.
Nidranisan: I'm sure I'll be fine once I can sleep in my own damn bed.
Chris: whaa... all this talk about in game diseases while Locke had been vomiting all day.
Cat: yeah, sorry.
(GM) Chad S. (GM): The RNG giveth, the RNG taketh...
Fi: Would you like me to stay with you to help out?
Nidranisan: That would be a big help, if you're cool being in town for a day or two.
Or even just coming by in the evening for a bit.
This thing is kicking my ass.
Fi: Or I could go find a priest?
Anyone know the appropriate place to check?
Chris: aka. someone with religion know which temple has the Restoration Domain. (Cheaper)
Nidranisan: Eh, I'll be fine in a few days.
Hernz: Chris!! why did you correct the XP!? lol
Chris: For the same reason you correct things which get me injured :-P
Hernz: Nidri is starting to make this run feel like the Yukon Trail game
Cat: eventually, i'll roll well on the damn save...
Chris: You've got to make two good ones in a row.
Hernz: btw, if I'm not around and you need a heal check, veg is at a +5
Cat: eventually, i'll roll well on the damn save twice...
(forgot they have to actually be IN A ROW)
i don't have k.relig but hawk can fake it.
if i bother kicking george i guess?
...can i take 10 on the heal check? :)
(GM) Chad S. (GM): No, you can't, lol.
Hawk Hubertins:
Hawk Hubertins : Knowledge(Religion)
Check	19
Cat: nidri is totally just going to show up at work sick tomorrow. until you people drag her somewhere.
(GM) Chad S. (GM): The temple of Laniss focuses on the aspects of life and death. There could be a priest there who could restore on the cheap.
Cat: cure disease on the cheap is really what we need :)
what does that cost anyway?
Chris: If the have restoration it's a 2nd level. What's the cost on that?
(GM) Chad S. (GM): 60 gold minimum.
Chris: We've got that. Throw it into the party expenses?
Nidranisan mumbles about how that's what i get for taking care of everyone else who was sick.
Cat: are we just getting back at night?
Chris: evening it sounds like.
Nidranisan: If I still feel this bad in the morning maybe I'll go look for them.
Fi: No, let's do it now. You could be worse, then we would need more time for you to recover.
(GM) Chad S. (GM): Note that Remove Disease isn't guaranteed. The caster needs to make a caster level check vs the disease DC.
Cat: yeah, i noticed.
always a good way for them to steal your money ;)
(GM) Chad S. (GM): So if you want to pay more for a higher level caster...
Nidranisan: I would really just like to go home now...
Fi: I understand that, but you could be much worse in the morning.
Nidranisan sighs.
Cat: if you basically herd her horse there, she'll go.
Fi: Let's go by the temple, see how much Claire and Hawk can get the spell for.
Cat: she's just gonna snooze in the saddle.
Hawk Hubertins: Yes, now that we're back in civilization, let's get you taken care of... And you can nap in the meantime.
Hawk leads Nidri and Fi to the temple of Laniss. This goddess focuses on the aspects of birth, life and death, with some of the clergy going towards extremes.
Priest: Good evening, all. Laniss welcomes you to her company. How may I help you?
Nidranisan: I got bitten by a stupid filthy swamp fly.
Cat: ...and i can't roll fort saves to save my life ;)
Fi: She got a filth fever.
Hawk Hubertins: Is there a member of your order particularly skilled in curing such diseases? We would happily tithe to the temple for assistance.
Nidranisan mumbles some stuff.
Priest: I see. She will require healing, immediately.
Come inside, please. Follow me closely.
Nidranisan: Immediately? it's been like a week. geez.
you sound like Fi.
Nidranisan leans on Fi.
Hawk Hubertins: Please, Nidri?
Hernz: LOL
Vegeta: haha, at least you still have a sense of humor about you

Fi leads Nidri.
The priest leads the party into the temple, past the various clergy. Some express interest in Nidri, but the priest quickly waves them aside.
Nidranisan: (why do i feel like we just got fast-tracked by someone expensive?)
Nidranisan mutters something in Infernal.
The party is led to a 30 x 30 ft room, full of comfortable chairs.
Priest: Please, be seated.
Nidranisan sits. next to someone else.
Priest: I must admit, Laniss has recently blessed me with the ability to remove diseases from others. I could attempt to purify you. Or I can ask a more...senior member for her time and efforts.
(GM) Chad S. (GM): (Take a chance with cheapo or cough up the fundage for a more experienced cleric?)
Cat: how much fundage?
and how nasty a disease is it, really? i mean the farking horses fought it off fine.
Chris: 2 attempts at d20+3 vs d20+6
(GM) Chad S. (GM): The horses rolled well (and they have a +6 Fort)
George: Horses have a pretty beefy con.
(GM) Chad S. (GM): Horse Muscle Flex
Cat: i'm not really up for doing the math on that right now, but aren't the 2 rolls probabalistically better?
Chris: I think so.
(GM) Chad S. (GM): You'd guess the difference between 60 gp and 150 gp.
Cat: so actually, more than 2x.
Chris: I was guessing a Level 6.
George: Can Hawk get a sense of how confident this guy is at his ability to cure Nidri?
Cat: i'm willing to go wit the cheapo if the team is cool.
Chris: Sure. Even 60*3 in a bad case isn't too bad. Not that he can cast that many...
Nidranisan:
Nidranisan : Sense Motive
Check	15
Hawk Hubertins:
Hawk Hubertins : Sense Motive
Check	16
Cat: he seem like he thinks he can do it?
Fi: If you have trouble, would you be able to try again today?
Priest: Sadly, no...Laniss has not granted me that blessing. My more experienced ally could, however.
Chris: Give it a whirl, It's a learning experience. Then we bring the big guy in...
Hawk Hubertins: Money is of little importance. My companions health is what matters. Please fetch your more senior healer.
Nidranisan kinda rolls her eyes a little.
Priest: I understand. One moment please.
George: Hawk kinda has deep pockets atm.
Priest leaves the room.
Nidranisan: Can we just do whatever is quick so I can go home?
Chris: Now the elder will fail, and we bring in the little guy for a follow up ;-)
Cat: yuuuuuuup
because DICE HATE ME! :)
Chris: Hey. At least you didn't die!
Cat: you gotta show us the die, so we can see when it rolls like a 2. :)
A few minutes later, a middle-aged human woman enters alongside the male dwarf the party spoke to before.
Nidranisan:
Nidranisan : Constitution
Check	10
Nidranisan is asleep in the chair.
Guard 2: Yes, yes...She is quite tired.
Chris: Hey this is better service than the ER.
Priest 2: cough
Cat: yeah, the chairs are comfy.
Priest 2: Let me see if I may aid her...
Hawk Hubertins: Thank you.
Priest 2: rolling 1d20+5+2
(
9
)+5+2
= 16
Chris: YAY!
After some words and concentration, the woman finishes chanting and places her palm on Nidri's forehead.
Nidri's skin seems to glow briefly, and the woman withdraws her hand.
Chris: "Glowing takes a lot out of you"
Cat: lolz.
Priest 2: Yes. The fever that flies sometimes carry wears away at your health and makes hand-eye coordination difficult.
Cat: luckily it was just a brief glow.
Priest 2: I'm happy I was able to stop it.
Fi: Thank You.
The other priest is scribbling notes down as the elder priest talks about the details of Filth Fever.
Chris: For easy book keeping we can just note this as a negative on the loot sheet.
Priest 2: Your friend will wake up good as new in the morning.
George: Nah, Hawk's just going to pay for it.
Nidranisan sleeps through that part.
Hawk Hubertins: Thank you. What donation to your order would be appropriate for these services?
Priest 2: A donation of about 150 pieces of gold will suffice. My apologies for asking for so much, but the temple must be maintained.
Hawk Hubertins: Well worth the cost.

Hawk Hubertins hands the a pouch of coins to Priest 2.
Fi: I guess I'll carry her out.
(GM) Chad S. (GM): Fi POWAHS UP and carries Nidri out of the temple.
Hawk Hubertins: Let me help you. You're not looking so hot yourself, Fi.
Cat: nidri weighs 130 and doesn't carry a whole lot of stuff.

Fi seems to be fine with this. (14 str)
Nidranisan sleeps it off like nobody's business.
Cat: speaking of which...hey, look at the time.
(GM) Chad S. (GM): Yup. Wanted to heal off Nidri (or fail trying) before going to bed.
...now I gotta prepare your next 2 quests.
Nidranisan: haha.
er
Cat: haha
and debrief this one ;)(
(GM) Chad S. (GM): btw, the newbie priest would have failed with that roll
Cat: yup. but would he have failed with the next one......
Hernz: haha
George: Heh. Nice.
(GM) Chad S. (GM): rolling 1d20+2+1
(
10
)+2+1
= 13
rolling 1d20+2+1
(
18
)+2+1
= 21
Would have failed the second, too
Cat: we win!
Hernz: score one for the kids!
(GM) Chad S. (GM): You have defeated the RNG Goddess. But the soul still burns...
Cat: well, to be faire, we lose a little less.
'cause, y'know, i should've made more of those saves :)
WHERE DID THAT E COME FROM.
(GM) Chad S. (GM): Okay, snooze time for me.
Good night folks.
Cat: g'night.
Hernz: lol
Vegeta: alright, night
Hernz: ooc
Meghan: someday I will have gotten enough sleep to play this again