Difference between revisions of "Chadius: D&D: Stylus"

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Space/Reach: 5 ft/5 ft    Size: Medium<BR>
 
Space/Reach: 5 ft/5 ft    Size: Medium<BR>
  
{|+Saving Throws
+
Saving Throws
 +
{|border=1
 
|Fort || 7 || 5 (Mnk) + 2 (Con)
 
|Fort || 7 || 5 (Mnk) + 2 (Con)
 
|-
 
|-
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Monk, Still Mind - +2 bonus on saving throws against enchantment spells and effects.
 
Monk, Still Mind - +2 bonus on saving throws against enchantment spells and effects.
 +
 
Monk, Evasion - If Stylus makes a Reflex save for half damage, he takes no damage.
 
Monk, Evasion - If Stylus makes a Reflex save for half damage, he takes no damage.
 +
 
Monk, Purity of Body - Stylus is immune to all diseases except for supernatural and magical ones.
 
Monk, Purity of Body - Stylus is immune to all diseases except for supernatural and magical ones.
 +
 
Monk, Slow Fall 20 ft - If Stylus falls within arms length of a wall, he takes damage as if the fall was 20 feet shorter than it actually was.
 
Monk, Slow Fall 20 ft - If Stylus falls within arms length of a wall, he takes damage as if the fall was 20 feet shorter than it actually was.
 +
 
Ring of Fire Resistance, Minor - 10 Fire Resistance.
 
Ring of Fire Resistance, Minor - 10 Fire Resistance.
 +
 
Ring of Water Elemental Command - -2 against fire-based effects.
 
Ring of Water Elemental Command - -2 against fire-based effects.
  
BAB: 5
+
BAB: 5<BR>
Grapple: 8 = 5 (BAB) + 3 (Str) + 0 (Size)
+
Grapple: 8 = 5 (BAB) + 3 (Str) + 0 (Size)<BR>
Improved Trip: 12 = 5 (BAB) + 3 (Str) + 0 (Size) + 4 (Improved Trip)
+
Improved Trip: 12 = 5 (BAB) + 3 (Str) + 0 (Size) + 4 (Improved Trip)<BR>
If Stylus makes a sucessful trip, he makes a free attack at his attack bonus.
+
If Stylus makes a sucessful trip, he makes a free attack at his attack bonus.<BR>
  
Attacks:
+
'''Attacks'''
  
Unarmed Strike
+
Unarmed Strike<BR>
Hit: 9 = 5 (BAB) + 3 (Str) + 1 (Weapon Focus, Unarmed)
+
Hit: 9 = 5 (BAB) + 3 (Str) + 1 (Weapon Focus, Unarmed)<BR>
Damage: 1d8 + 4 (Str)
+
Damage: 1d8 + 4 (Str)<BR>
Crit: 20 x2       Type: Bludgeoning
+
Crit: 20 x2   Type: Bludgeoning<BR>
Ki Strike (magic) - Stylus' unarmed strikes count as magical for the purposes of damage reduction.
+
Ki Strike (magic) - Stylus' unarmed strikes count as magical for the purposes of damage reduction.<BR>
  
Stunning Fist - Stylus must declare this before making an unarmed strike. If Stylus damages an opponent with his unarmed strike, his opponent must make a saving throw Fort DC 16 (10 + 1/2 Stylus' level + her Wis modifier.) Failure means the opponent is stunned for 1 round, just before Stylus' next round.
+
Stunning Fist - Stylus must declare this before making an unarmed strike. If Stylus damages an opponent with his unarmed strike, his opponent must make a saving throw Fort DC 16 (10 + 1/2 Stylus' level + her Wis modifier.) Failure means the opponent is stunned for 1 round, just before Stylus' next round.<BR>
  
 
A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dex bonus to AC.
 
A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dex bonus to AC.
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Flurry of Blows: 8/8 (unarmed strike)
 
Flurry of Blows: 8/8 (unarmed strike)
  
Ring of Water Elemental Command:
+
Ring of Water Elemental Command:<BR>
 
Water Elementals cannot attack Stylus, or approach within 5 ft of him. Stylus may forego the protection and try to charm them (Charm Monster Will DC 17 negates.) If the charm attempt fails, the protection is lost and no attempts at charming can be made.
 
Water Elementals cannot attack Stylus, or approach within 5 ft of him. Stylus may forego the protection and try to charm them (Charm Monster Will DC 17 negates.) If the charm attempt fails, the protection is lost and no attempts at charming can be made.
  
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Stylus can cast the following spells from the ring (Caster Level 15th:)
 
Stylus can cast the following spells from the ring (Caster Level 15th:)
Water Walk (at will)
+
Water Walk (at will), Create Water (at will), Water Breathing (at will), Wall of ice (1/day), Ice Storm (2/week), Control Water (2/week)
Create Water (at will)
+
Water Breathing (at will)
+
Wall of ice (1/day)
+
Ice Storm (2/week)
+
Control Water (2/week)
+
 
+
  
Ring of Fire Resistance, Minor (12,000 gp)
+
Ring of Fire Resistance, Minor (12,000 gp)<BR>
Ring of Water Elemental Command (200,000 gp)
+
Ring of Water Elemental Command (200,000 gp)<BR>
Slippers of Spider Climbing (4800 gp)
+
Slippers of Spider Climbing (4800 gp)<BR>
 
Glasses of See Invisibility and Darkvision (25000 gp)
 
Glasses of See Invisibility and Darkvision (25000 gp)
  
 
Languages: Common, Elven, Celestial
 
Languages: Common, Elven, Celestial

Latest revision as of 18:05, 7 December 2005

Stylus aka Eugene Klobb Jones
Male Human
Lawful Good
7 Monk
XP: 21351/28000

Str 16 +3
Dex 18 +4
Con 15 +2
Int 13 +1
Wis 16 +3
Cha 13 +1


Skills
60 = (4 Mnk + 1 Int + 1 Human) * 10

Balance 6 4 (Dex) + 2 (Synergy, Tumble)
Heal 6 3 (Wis) + 6/2 (Mnk, cc)
Hide 11 4 (Dex) + 7 (Mnk)
Jump 17 3 (Str) + 2 (Synergy, Tumble) + 8 (Movement bonus) + 4 (Run Feat)
Listen 9 3 (Wis) + 6 (Mnk)
Move Silently 11 4 (Dex) + 7 (Mnk)
Perform 5 1 (Cha) + 4 (Mnk)
Sense Motive 7 3 (Wis) + 4 (Mnk)
Speak Language 1 2/2 (Mnk, cc)
Spot 9 3 (Wis) + 6 (Mnk)
Swim 7 3 (Str) + 4 (Mnk)
Survival 5 3 (Wis) + 4/2 (Mnk, cc)
Tumble 14 4 (Dex) + 10 (Mnk)


Feats: 3 + 1 (Human) + 4* (Monk)
Monk Feats: Improved Unarmed Strike*, Stunning Fist*, Deflect Arrows*, Improved Trip*
Other Feats: Blind-Fight, Improved Initiative, Weapon Focus (Unarmed), Run


Class Abilities: Monk AC bonus +1, Monk Speed bonus 20 ft, Monk Unarmed Damage 1d8, Slow Fall 30 ft, Still Mind, Evasion, Purity of Body, Ki Strike (magic), Wholeness of Body


Special Abilities: Darkvision 60 ft, Permanent See Invisibility 60 ft


HP: 51 = 8 + 6d8 + 14
AC: 18 = 10 + 4 (Dex) + 3 (Wis) + 1 (Monk)
Touch: 18 = 10 + 4 + 3 + 1 Flat-Footed: 14 = 10 + 3 + 1

Wholeness of Body - Stylus can heal up to twice his monk level each day, and can spread it out between multiple uses. (14 hp)


Deflect Arrows - If Stylus is aware of an arrow attack and has one free hand, he may freely deflect it.


Run - Stylus retains his Dex bonus to AC while running.


Blind-Fight - When Stylus misses due to concealment, he may reroll the percentile one more time to see if he actually hits. Invisible melee attacks do not get the +2 attack bonus against him, and Stylus keeps his Dex bonus to AC when attacked by them. Darkness and poor visibility reduces Stylus' speed to 3/4 normal (37.5, rounded to 35 feet.)


Tumble Bonus - Stylus gains a +3 AC bonus while fighting defensively, and +6 AC bonus while using a total defense action.


Slippers of Spider Climb - Stylus can move on vertical surfaces or even ceilings as long as his hands are free. His speed is 35 ft. Severely slippery surfaces render them useless. The slippers can be used for 10 minutes every day and can be split up however Stylus chooses.


Init: 8 = 4 (Dex) + 4 (Improved Initiative)
Speed: 50 = 30 + 20 (Monk)
Space/Reach: 5 ft/5 ft Size: Medium

Saving Throws

Fort 7 5 (Mnk) + 2 (Con)
Ref 9 5 (Mnk) + 4 (Dex)
Will 8 5 (Mnk) + 3 (Wis)

Monk, Still Mind - +2 bonus on saving throws against enchantment spells and effects.

Monk, Evasion - If Stylus makes a Reflex save for half damage, he takes no damage.

Monk, Purity of Body - Stylus is immune to all diseases except for supernatural and magical ones.

Monk, Slow Fall 20 ft - If Stylus falls within arms length of a wall, he takes damage as if the fall was 20 feet shorter than it actually was.

Ring of Fire Resistance, Minor - 10 Fire Resistance.

Ring of Water Elemental Command - -2 against fire-based effects.

BAB: 5
Grapple: 8 = 5 (BAB) + 3 (Str) + 0 (Size)
Improved Trip: 12 = 5 (BAB) + 3 (Str) + 0 (Size) + 4 (Improved Trip)
If Stylus makes a sucessful trip, he makes a free attack at his attack bonus.

Attacks

Unarmed Strike
Hit: 9 = 5 (BAB) + 3 (Str) + 1 (Weapon Focus, Unarmed)
Damage: 1d8 + 4 (Str)
Crit: 20 x2 Type: Bludgeoning
Ki Strike (magic) - Stylus' unarmed strikes count as magical for the purposes of damage reduction.

Stunning Fist - Stylus must declare this before making an unarmed strike. If Stylus damages an opponent with his unarmed strike, his opponent must make a saving throw Fort DC 16 (10 + 1/2 Stylus' level + her Wis modifier.) Failure means the opponent is stunned for 1 round, just before Stylus' next round.

A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dex bonus to AC.

Stunning Fist attempts: Fort Save DC 16. 7 (Monk level + 1/4 other levels) times per day.

Flurry of Blows: 8/8 (unarmed strike)

Ring of Water Elemental Command:
Water Elementals cannot attack Stylus, or approach within 5 ft of him. Stylus may forego the protection and try to charm them (Charm Monster Will DC 17 negates.) If the charm attempt fails, the protection is lost and no attempts at charming can be made.

Creatures from the plane of water take a -1 penalty to attack rolls. Stylus gets a +2 resistance bonus to saving throws against their attacks. He gains a +4 morale bonus to attack rolls against them. Any weapons he uses bypasses damage reduction of them.

Stylus can converse with creatures from the plane of water. They recognize that he wears the ring. They show a healthy respect if alignments are similar. If they are opposed, they fear or hate him.

Stylus can cast the following spells from the ring (Caster Level 15th:) Water Walk (at will), Create Water (at will), Water Breathing (at will), Wall of ice (1/day), Ice Storm (2/week), Control Water (2/week)

Ring of Fire Resistance, Minor (12,000 gp)
Ring of Water Elemental Command (200,000 gp)
Slippers of Spider Climbing (4800 gp)
Glasses of See Invisibility and Darkvision (25000 gp)

Languages: Common, Elven, Celestial