Difference between revisions of "Chadius: Game Design"
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===Level Design=== | ===Level Design=== | ||
− | [[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 <BR> | + | [[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 (Imported 12/07/05)<BR> |
===Bad games, good examples=== | ===Bad games, good examples=== | ||
[[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR> | [[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR> |
Revision as of 23:24, 7 December 2005
Contents
Game Design
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.
Basic Design Issues
Toy, Story, or Contest? 11/30/05
Great games are hard to describe 11/26/05
Your First Idea 4/21/05 (imported 12/05/05)
Elements of a good game 12/30/04 (imported 12/05/05)
Presentation
Dragon Quest 8 and localization 12/02/05
The Impact of Game Presentation 11/26/05
Level Design
Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)