Difference between revisions of "Chadius: Game Design"

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===Presentation===
 
===Presentation===
[http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05 <BR>
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[http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05
[http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05 <BR>
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[http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05
  
 
===User Interface===
 
===User Interface===

Revision as of 17:56, 10 January 2006

Game Design

This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.

I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.

Brainstorming

Your First Idea 4/21/05 (imported 12/05/05)

Elements of a good game 12/30/04 (imported 12/05/05)

Documentation

Design documents, whee! 12/25/05

Game Concept

90 seconds or bust! 12/15/05

Toy, Story, or Contest? 11/30/05

Great games are hard to describe 11/26/05

Presentation

Dragon Quest 8 and localization 12/02/05

The Impact of Game Presentation 11/26/05

User Interface

80/20 rule and games 12/11/05

Level Design

Design documents, whee! 1/10/06

Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)

Bad games, good examples

My Non-rant of Megaman X6 (Old)