Difference between revisions of "Chadius:Rhythm Action"

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(Player Actions)
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*Scaling difficulty that requires more or less of your input for the song.
 
*Scaling difficulty that requires more or less of your input for the song.
 
*Reward streaks and punish out-of-tune music.
 
*Reward streaks and punish out-of-tune music.
*Activate an alternate track/temporary stat boost
+
*An boost power (akin to Devil May Cry's devil trigger) that costs life/magic, but boosts your damage output for a while (and changes the music)
  
 
=UI issues=
 
=UI issues=

Revision as of 14:42, 14 February 2006

Basic idea

A hybrid of rhythm and action games. You'd be a generic dude walking around in 2D, but you'd have to attack in patterns to beat enemies. The music would be dynamic, allowing you to make up your own music.

The story would be a tongue-in-cheek parody of action games.

Player Actions

  • Attack with proper timing to a beat
  • Dash around freely between targets
  • Dynamic melodies generated by your actions
  • Only use the mouse to control your character and his actions.
  • Scaling difficulty that requires more or less of your input for the song.
  • Reward streaks and punish out-of-tune music.
  • An boost power (akin to Devil May Cry's devil trigger) that costs life/magic, but boosts your damage output for a while (and changes the music)

UI issues

  • Using the mouse to control movement, attacks, and boosts
  • I need to indicate good timing during a fight.

Live Journal Entries

New game idea - Rhythm based fighting?