Difference between revisions of "Chadius: Game Design"

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(Level Design)
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===Level Design===
 
===Level Design===
[[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 <BR>
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[[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 (Imported 12/07/05)<BR>
  
 
===Bad games, good examples===
 
===Bad games, good examples===
 
[[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR>
 
[[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR>

Revision as of 23:24, 7 December 2005

Game Design

This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.

I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.

Basic Design Issues

Toy, Story, or Contest? 11/30/05
Great games are hard to describe 11/26/05
Your First Idea 4/21/05 (imported 12/05/05)
Elements of a good game 12/30/04 (imported 12/05/05)

Presentation

Dragon Quest 8 and localization 12/02/05
The Impact of Game Presentation 11/26/05

Level Design

Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)

Bad games, good examples

My Non-rant of Megaman X6 (Old)