Difference between revisions of "Chadius: Game Design"

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(Game Concept)
(Added my GH3 rant and how it dilutes the "Rock" experience.)
 
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[http://www.livejournal.com/users/chadius/8314.html Design documents, whee!] 12/25/05 <BR>
 
[http://www.livejournal.com/users/chadius/8314.html Design documents, whee!] 12/25/05 <BR>
 
===Game Concept===
 
===Game Concept===
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[http://chadius.livejournal.com/18991.html Genre Burnout (Part 1)] 6/20/06
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[http://chadius.livejournal.com/12138.html Action-Centered Design] 2/5/06
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[http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05
 
[http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05
  
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===Presentation===
 
===Presentation===
[http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05 <BR>
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[http://chadius.livejournal.com/37844.html Guitar Hero 3 vs GH2: Immersion] 11/01/07
[http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05 <BR>
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[http://chadius.livejournal.com/21283.html Pink Packaging...yay] 8/23/06
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[http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05
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[http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05
  
 
===User Interface===
 
===User Interface===
 
[http://www.livejournal.com/users/chadius/6283.html 80/20 rule and games] 12/11/05 <BR>
 
[http://www.livejournal.com/users/chadius/6283.html 80/20 rule and games] 12/11/05 <BR>
  
===Level Design===
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===Challenge Design===
[http://www.livejournal.com/users/chadius/10070.html Design documents, whee!] 1/10/06 <BR>
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[http://www.livejournal.com/users/chadius/10070.html Difficulty Adjustments in games] 1/10/06 <BR>
  
 
[[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 (Imported 12/07/05)<BR>
 
[[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 (Imported 12/07/05)<BR>
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===Bad games, good examples===
 
===Bad games, good examples===
 
[[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR>
 
[[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR>
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==Metaissues==
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This covers issues outside the cartridge (or CD.) This has to do with business, software design, and developer happiness.
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===Sequels and Franchises===
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[http://chadius.livejournal.com/14515.html Pains of a Franchise: Katamari Damacy] 3/20/06
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===Pricing and Data Protection===
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[http://chadius.livejournal.com/15664.html Enticing people to play games] 4/18/06

Latest revision as of 22:53, 1 November 2007

Game Design

This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.

I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.

Brainstorming

Your First Idea 4/21/05 (imported 12/05/05)

Elements of a good game 12/30/04 (imported 12/05/05)

Documentation

Design documents, whee! 12/25/05

Game Concept

Genre Burnout (Part 1) 6/20/06

Action-Centered Design 2/5/06

90 seconds or bust! 12/15/05

Toy, Story, or Contest? 11/30/05

Great games are hard to describe 11/26/05

Presentation

Guitar Hero 3 vs GH2: Immersion 11/01/07

Pink Packaging...yay 8/23/06

Dragon Quest 8 and localization 12/02/05

The Impact of Game Presentation 11/26/05

User Interface

80/20 rule and games 12/11/05

Challenge Design

Difficulty Adjustments in games 1/10/06

Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)

Bad games, good examples

My Non-rant of Megaman X6 (Old)

Metaissues

This covers issues outside the cartridge (or CD.) This has to do with business, software design, and developer happiness.

Sequels and Franchises

Pains of a Franchise: Katamari Damacy 3/20/06

Pricing and Data Protection

Enticing people to play games 4/18/06