DivineDetritusChatLogInKindaLovingMemory

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April 5, 1236 (overnight)

Battle: vs Drow

It was the third watch. Fi was patrolling to make sure nothing was amiss. Many wonder what preoccupied his thoughts...
Hernz: = you rolled a 1
(GM) Chad S. (GM): (Move Fi to whereever he would be and make me a perception check.)
Hernz: lol
Cat: when, exactly, do i get my spells back? :)
(GM) Chad S. (GM): Huh, it doesn't actually say how Oracles recharge spells.
Hernz: what are they closest to as far as a class?
I'd say cleric...?
Cat: sorcerer.
Hernz: lol, nevermind haha
Cat: clerics prep. oracle casts like sorc.
yeah, i did look at the oracle page...and couldn't figure it out...
(GM) Chad S. (GM): Oracles draw their power from multiple deities, however.
I'll say Nidri does it like other divine spellcasters like the ranger: She needs 1 hour of quiet meditation everyday to recover her magic.
(To GM) rolling 1d4
(
1
)
= 1
Cat: ok. so i could choose to do it before going to sleep, or in the morning?
(GM) Chad S. (GM): Yup. Obviously this only works once per day.
Nidranisan: right. but like, if i don't cast anything tuesday, i wait, then we have a bunch of fights tuesday night, and i recoup wednesday morning....then i can't at bedtime wednesday night if we have massive fights all day wednesday?
Cat: urp. i guess kinda relevant, but, meant to put that ooc. :)
(GM) Chad S. (GM): Yeah, that scenario does sound correct.
Cat: so pretty much i should just pick a time and stick to it.
(GM) Chad S. (GM): Alright, bedtime for me. To save time, roll initiative and a perception check to find out if you hear... the battle that totally isn't about to happen.
Hint: I'm lying
Cat: so yeah, spell recovery is going to be a bedtime activity for nidri.
Hernz: lying? you mean you're not going to sleep?
(GM) Chad S. (GM): (To GM) rolling 1d20+3
(
7
)+3
= 10
Cat: lol.
(GM) Chad S. (GM): Haha.
Hernz: Vegeta's Initiative result: 9.02
perception 10
Nidranisan: Nidranisan's Initiative result: 10.02
Hernz: pffftt... a 1... I better roll 20s in BATTUL!
Nidranisan: Nidranisan's Perception check: 12
George: Hawk Hubertins's Perception check: 20
Hawk Hubertins's Initiative result: 16.02
Fi: rolling 1d12
(
7
)
= 7
I'm in the 7:00 position on my rounds.
rolling 1d20+10 Perception Check
(
12
)+10
= 22
rolling 1d20+10 Perception Check
(
6
)+10
= 16
Chris: I have no idea why it doubled.
Fi's Initiative result: 7.03
Fi continues his rounds around the camp when he hears the distinctive rustling of chainmail armor somewhere behind Hawk's tent.
(GM) Chad S. (GM): (Rolling initiative and perception checks for those who haven't yet.)
Claire's Initiative 14
Fi's Initiative 18
Hawk's Initiative15
Nidri's Initiative 8
Norvi's Initiative 20
(GM) Chad S. (GM): Vegeta's Initiative 7

Fi whistles loudly and draws her sword.
Fi: Who's there?
A mysterious voice mumbles "Nesnáším pondělky" before firing an arrow at the campfire.
(GM) Chad S. (GM): (One sec while I mess with opacity)
another voice mumbles "Vše se změní na želé!" and Fi hears the first voice sigh.
The campfire's flames are somehow smothered by an artificial darkness, reducing the campfire to a dim light.
Fi notices several dark-skinned elves standing at the edge of the camp, including one who just fired a bow. Three bats quickly fly into the camp.
(GM) Chad S. (GM): BATTUL
Those with Low Light vision can see the targets without trouble.
Those with normal vision suffer a 20% miss chance against the enemies as they effectively have concealment.
Anyone with Darkvision is also OK.
Round 1
The party hears Fi's whistle and the screeching of bats. Everyone is awake as a result.
(GM) Chad S. (GM): Anyone who is above the "Enemy" turn can move now. So that's Norvi, Hawk, Claire, Fleir and Nidri.
Can you see the turn order?
Chris: yes
(GM) Chad S. (GM): Sweet.
George: Do you care about PC ordering other than "before enemy"?
(GM) Chad S. (GM): I do not. You're either before or after the NPCs.
George: k
Getting out of a tent, move equiv, "rough terrain" or just normal move?
(GM) Chad S. (GM): It's a normal move. You may want to grab something before you head out though.

Hawk Hubertins grabs his bow and arrows as he exits his tent.
Hawk Hubertins: What's going on? Fi, who is that?

Hawk Hubertins is activating their Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7
Fi: We've got at least two intruders and some bats.
Behind your tent.
Chris: I would like Fleir to move there and attack. Is that ok?

Hawk Hubertins is activating their Hawk Hubertins|class-0 ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating their Hawk Hubertins|repeating_class-ability_6_class-name ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating their Hawk Hubertins|repeat ing_class-ability_6_class-name ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating their Hawk Hubertins|repeating_class-ability_6_class-name ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9
George: Wow, making a bard song macro was actually pretty annoying, though I guess getting all of the references in place isn't as bad as it could be.
I also forgot that I have more rounds of bard song than I thought. One of my traits gives me a +3 rounds.
(GM) Chad S. (GM): Fleir can attack.

Chris is attacking Chainmail Bikini with Bite & Trip!
Chris: Attack Result: 6
(Needs at least 24 to crit.)
Damage Result: 6
Crit: 20/x2
Crit Confirm: 23
Crit Damage: +8
Chris: Type: PBS
Trip Attempt: 10
oops.
stupid 2.
As Hawk begins a rousing ballad about warriors who strike under nightfalll, Fleir dashes out of the tent and bites wildly at a Drow woman, clad in chainmail and wielding a morningstar.
(GM) Chad S. (GM): Okay. Waiting for Norvi, Claire and Nidri to make a move.
Chainmail Bikini: Šťastná kočka běží!
(If anyone speaks Undercommon, let me know)
Hernz: chainmail bikinis.... I remember the barbed wire bikini chick we fought in one of Geroge's vamp runs lol
(GM) Chad S. (GM): If you want a more detailed pic of the slutty drow, check out www.d20pfsrd.com/classes/core-classes/sorcerer
Also, feel free to whisper your queued action if you know what it is.
Hernz: (To GM) rolling 1d20+9 perception
(
18
)+9
= 27
(GM) Chad S. (GM): You can't charge, but you can exit the tent easily.
You spend a move action to stand up from sleeping and grab your stuff. This leaves a standard action to actually do stuff.

Dan starts awake, foregoes his scale mail armor and grabs his shield before stepping outside his tent

Norvi Torvaldr utters a quick prayer to his ancestors to watch over him.
Norvi Torvaldr: Blessing of Protection, Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.
Cat: so i can stand up and cast, or standing and leaving my tent takes up my whole round? I'm not grabbing any stuff.
actually, i'll just armor up before i walk out and cast next turn.
Nidranisan wakes up, sighs, and stands.
Nidranisan is activating her Oracle ability, Demonhide
Nidranisan: Uses remaining: -1
(GM) Chad S. (GM): Statuses page is up so you can track special abilities.
That's everyone but Claire.
Hernz: Claire casts lvl 5 daylight and ruins all of chad's plans
(GM) Chad S. (GM): lol no
I added the post mortem to the summary:
https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusRichesInTheSwamp
Hernz: yeah, 3 attacks 20 HP and decent AC, means it will likely take us down in one round before we take it down
ignore that
Meghan: uuuuuugh
My halo provides a light source...
So yeah I'll use that to see what's up. And probably make Claire a target.
It's light at will, I think
racial trait.
possibly counters the darkness
Meghan: that's what I got
Cat: lol.
Claire taps her halo, brightly illuminating the area around her.
Chris: She's done with that plus a move behind Fi.
(GM) Chad S. (GM): Got it.
Wait, aren't you on a plane somewhere?
Chris: On the plane, but still at the gate.
Smart phones are useful :-P
(GM) Chad S. (GM): Hehe. Good thing I paid for mobile access...
The male drow drops his bow and pulls out a pair of scimitars.
Copyright Violation: Potřebuju kafe...
Chris: Ok. Door closing. See you in a few hours.
(GM) Chad S. (GM): Male Drow's single attack against Fleir hits AC 5 for 5 damage
Have a safe flight Chris!
The slutty drow in the back laughs at the male drow, then conjures a spell and creates a ball of mud. She hurls it at Fleir's face...
Mudball Ranged Touch Attack against Fleir hits touch AC 17
Fleir is blinded by the ball of mud, obscuring his vision.
With Fleir's vision blinded, the chainmail clad drow takes a risk...

(GM) Chad S. (GM) is attacking Chainmail Bikini with Bite & Trip!
(GM) Chad S. (GM): Attack Result: 17
(Needs at least 24 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 20
Crit Damage: +8
(GM) Chad S. (GM): Type: PBS
Trip Attempt: 11
Miss Chance (<= 50 is a miss) 43
Fleir is blinded by the mud and can't target her appropriately. The drow slips off and seems to dissapear...
(GM) Chad S. (GM): Note: Chainmail Bikini is invisible unless you have darkvision.
Four bats fly and begin harassing their targets...
Bat C attacks Hawk hitting AC 23 for 1 damage
Bat A attacks Fi hitting AC 26 for 1 damage
Bat A crit confirms Fi hitting AC 20 for 1 extra damage
Bat B attacks Fi hitting AC 13 for 1 damage
Bat D attacks Fleir hitting AC 13 for 1 damage
One of the bats bites Fleir while taking advantage of Fleir's confusion.
Another bat bites Hawk.
One bat is merely a nuisance to Fi, but the other one manages to bite him near her neck.
Cat: our turn again?
(GM) Chad S. (GM): Vegeta and Fi are up. I'll give them some time before they need to move. Everyone else can feel free to give me their queued actions.
Fi is surrounded by bats. One of them hit critically for 2 damage.
(Bats can't deal more than 1 damage)
Chris: Fleir has scent and knows where targets are within 30ft I think.
(GM) Chad S. (GM): "Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance)."
You are right, though, Fleir did pinpoint Chainmail Bikini with smell because she was so close.
Fleir can make a reflex save to shake off the mudball at the start of his turn.
Chris: Fi will animal focus to str.
(GM) Chad S. (GM): He can do that for free, or spend a standard action to wipe it off.
Fi will POWAH UP
Chris: I can't really modify the character sheet from here. So if you could up str by 2. Then attack with Fi's sword on bat A. Bard song is not yet applied.
(GM) Chad S. (GM): Okay, adjusted.

(GM) Chad S. (GM) is attacking Bat A with Long Sword!
(GM) Chad S. (GM): Attack Result: 20
(Needs at least 22 to crit.)
Damage Result: 10
Crit: 19/x2
Crit Confirm: 6
Crit Damage: +6
(GM) Chad S. (GM): Type: slashing
Notes:
...That was Fi.
Fi quickly cuts down one of the bats.
(GM) Chad S. (GM): (Consuming Vegeta's queued action)
Vegeta cautiously steps out of his tent and moves up to Hawk.
Round 2
(GM) Chad S. (GM): I assume Fi's turn is done.
(Consuming Norvi's queued action)
It is said Dwarves and Drow are natural enemies. Norvi lends credence to this as he turns toward Hawk, Vegeta and the horses and charges, swinging his axe at seemingly midair...
(GM) Chad S. (GM): Norvi swings his waraxe hitting AC 25 for 10 damage
Suddenly a Drow woman covered in chainmail collapses at Norvi's axe.
(GM) Chad S. (GM): (Consuming Nidri's queued turn)
Nidri pokes her head outside of the tent, sighs, and channels feelings of dread into her foes.
Nidri casts Bane!
(GM) Chad S. (GM): Bat B's Will Save DC 15 11
Bat C's Will Save DC 15 9
Bat D's Will Save DC 15 21
Slutty Drow's Will Save DC 15 18
Copyright Violation's Will Save DC 15 9
Some of the bats and the male Drow seem to be intimidated by Nidri's harsh words.
The remaining female Drow laughs "Třešňové květy jsou hloupé!"
(GM) Chad S. (GM): Alright, Hawk, Fleir and Claire are up.
Chris: Fleir's Reflex save: 6
Save notes:
I guess Fleir takes his turn wiping away the mud.
(GM) Chad S. (GM): Not wiping that off. He can spend a standard to manually wipe it off.
Chris: And 5ft.
Fleir's Initiative result: 3.02
Stupid button...
Fleir's Initiative result: 22.02
I'll get Meghan's action after she comes back with lunch.
(GM) Chad S. (GM): Yup.
Dan: If I had to guess, I
I'd say that one is their leader. Keep her alive and she may yield to questioning.

Dan indicates the slutty drow with his offhand.
Chris: Claire will throw fancy orb of light at slutty drow.
Fleir steps back and wipes the mud off his face.
(GM) Chad S. (GM): Claire uses a ranged touch attack against the Slutty Drow, hitting AC 21 for 4 damage
Slutty Drow's Fort save DC 15 11
The Slutty Drow is blinded for 1 round due to her light sensitivity and is dazzled for 3 rounds
Dan: Nice shot!
Chris: Fist bump from Meghan.
The Drow recoils behind her silver cape as Claire's pearl hits, but is too slow. She begins rubbing her eyes, overwhelmed by the light.
Slutty Drow: plesnivé cibule!
(GM) Chad S. (GM): Alright, enemies will move once Hawk moves.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 13
(Needs at least 23 to crit.)
Damage Result: 2
Crit: 20/x3
Crit Confirm: 10
Crid Damage: +11
Hawk Hubertins: Type: P
George: Continuing bard song.
Hawk's arrow sails through the air as the bat dodges.
The Slutty Drow wanders over behind the bushes and pulls on the sides of her cloak, wrapping herself in a translucent sphere of magic.
(GM) Chad S. (GM): Miss chance <= 50 is miss 98
Slutty Drow's ranged attack against Fleir hits AC 19
Fleir make a Fort Save DC 14.
As she finishes rubbing her eyes, the Slutty Drow fires a black ray out of her hands, hitting Fleir. He feels the strength draining from himself...
(GM) Chad S. (GM): Fleir's Fort Save 20
Fleir is penalized for half of 7 Str Damage
Dan: ouch
Hernz: at least its only half
Bat B attacks Fi, hitting AC 24 for 1 damage
(GM) Chad S. (GM): Bat C attacks Hawk, hitting AC 14 for 1 damage
Bat D attacks Fleir, hitting AC 10 for 1 damage
The bats continue to harass Fi and Hawk.
(GM) Chad S. (GM): Copyright Violation uses his left Scimitar against Fleir, hitting AC 12 for 7 damage
Copyright Violation uses his right Scimitar against Fleir, hitting AC 19 for 8 damage
The Male Drow brandishes his two scimitars. One is deflected off of Fleir's barding, but the other cuts deeply into Fleir's flank.
(GM) Chad S. (GM): Vegeta and Fi are up

Hernz attacks Bat D with Flurry!
Hernz: Attack Result: 7
(Needs at least 19 to crit.)
Damage (blunt): 2
Crit: 20/x2
Crit Confirm: 18
Crit Damage (blunt): +3
Vegeta braces for a tough fight, but the bat doesn't notice Vegeta's fist at all.
(GM) Chad S. (GM): It's all up to Fi.
Chris: Fi will attack the bat next to her with her sword. Then move if it dies.

(GM) Chad S. (GM) is attacking Bat B with Long Sword!
(GM) Chad S. (GM): Attack Result: 22
(Needs at least 22 to crit.)
Damage Result: 6
Crit: 19/x2
Crit Confirm: 15
Crit Damage: +6
(GM) Chad S. (GM): Type: slashing
Notes:
George: Slutty Drow, AKA chainmail bikini and Male Drow, AKA Copyright Violation. I like it.
Fi quickly dispatches the bats annoying him and moves...
(GM) Chad S. (GM): Where is Fi moving, Chris?
There are 3 Drow, George. Chainmail Bikini was near Norvi, but was quickly taken out.
Slutty Drow looks just like that Sorceress picture on the d20pfsrd website!
George: I stand corrected. Still excellent names.
Chris: OK.
Round 3
(GM) Chad S. (GM): Claire, Nidri, Fleir, Norvi and Hawk are up.
Chris: Fleir will attack Copyright violation

(GM) Chad S. (GM) is attacking Copyright Violation with Bite & Trip!
(GM) Chad S. (GM): Attack Result: 21
(Needs at least 23 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 8
Crit Damage: +3
(GM) Chad S. (GM): Type: PBS
Trip Attempt: 7
Fleir quickly bites the male drow but is unable to drag him down.
Chris: Claire will move to the square SW of Fi. Then throw heavenly fire at Copyright Violation.
Fleir will also 5 ft step.
(GM) Chad S. (GM): Claire calls down Heavenly Fire upon the male drow, hitting touch AC 7 for 6 divine damage.
The male drow quickly steps aside as a bolt of heavenly energy barely misses him.
Fleir takes note of its wounds and steps aside.
(GM) Chad S. (GM): (Consuming Norvi's queued action)
Norvi moves next to Vegeta and takes a swing at the bat...
(GM) Chad S. (GM): Norvi's axe hits AC 5 for 11 damage
But Norvi misses.
Vegeta: please dont hit me
.ooc no crit miss?
(GM) Chad S. (GM): I don't do crit failures
Hernz: you are too kind hahaha
(GM) Chad S. (GM): That leaves Nidri and Hawk before the enemy moves.
Chris: About to board.
(GM) Chad S. (GM): Got it. Safe journeys.
George: Continuing bard song.

George is activating his Bard ability, Inspire Courage +1
George: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 8

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 4
(Needs at least 23 to crit.)
Damage Result: 2
Crit: 20/x3
Crit Confirm: 6
Crid Damage: +10
Hawk Hubertins: Type: P
George: Continuing to miss.
Hernz: welcome to the club
(GM) Chad S. (GM): Level 1 club for cool kids
Hawk's bow must only work well in sunlight.
(GM) Chad S. (GM): Remember all those crazy headshots Hawk had a few days ago?
George: Yup. Guess it's my turn in the barrel.
Hernz: *
Cat: no one seems to be in imminent danger of dying.
Hernz: Fi is at half, and his dog is wose I think
Cat: fleir is hurt? i'm having trouble finding him on the map.
Hernz: yeah, Fleir has taken like 9 damage
Cat: oh hey, i can mouse over initiatives :)
Hernz: next to hawks tent
Cat: ok his name just doesn't show. and his HP is hidden, that's why.
ok, here we go :/
Nidranisan casts Cure Light on Fleir!
Nidranisan: heal 7 HPs.
Cat: woot, non-shitty roll. :)
Hernz: lol
Cat: the joy of blowing a whole spell on 2 hps. ;)
Dan: Just for the record, Norvi can heal as well... But only once a day at this level.
Meghan: Claire can heal good characters
I should have phrased that "Claire can heal you if you're good. ;)"
Nidri runs up and helps Fleir recover, healing his wounds.
Copyright Violation: sigh...dvě v ruce
Remaining in the blinding light, the male Drow takes a five foot step and swings his blades at Fleir!
(GM) Chad S. (GM): Male Drow attacks Fleir with his scimitar hitting AC 21 for 6 damage
Male Drow confirms the crit against Fleir with his scimitar hitting AC 15 for 6 damage
Male Drow attacks Fleir with his scimitar hitting AC 17 for 6 damage
Despite the bright light, the male Drow is able to land both of his scimitars into Fleir.
(GM) Chad S. (GM): Bat D attacks Fleir hitting AC 26 for 1 damage
Bat D crit confirms Fleir hitting AC 14 for 1 damage
The bat scratches Fleir, and it seems to have taken the wind out of the poor wolf.
Meghan: ... Chad. two crits on the wolf
you're going for a kick-the-dog scenario?

Meghan made Chris get back online
(GM) Chad S. (GM): Copyright Violation isn't going to like next round...
Bat C attacks Hawk hitting AC 21 for 1 damage
The other bat continues to harass Hawk.
Chris: wait 6+7-6-2 is not 0.
(GM) Chad S. (GM): 6+7-6-6-1.
Chris: Did you heal the wolf before killing him?
(GM) Chad S. (GM): The 7 HP from Nidri, right?
Chris: oh, he did two attack for 6. I see.
(GM) Chad S. (GM): The Male drow has 2 scimitars
Slutty Drow tries a ranged touch attack against Claire, hitting AC 17
Meghan: Yeah that hits
asshole

Claire swears in celestial
The slutty drow hurls a ball of mud, hitting Claire right in the face!
(GM) Chad S. (GM): http://www.d20pfsrd.com/magic/all-spells/m/mudball
Claire is blinded by the mudball.
Meghan: no save?

Fi swears at Copyright Violation in Elven.
(GM) Chad S. (GM): Nope, it's a Ranged Touch to start, but you get to make a Reflex save as a free action at the start of your turn
If that fails you can also take a standard to wipe it off
Meghan: hah. Can I just cast clean to get rid of it?
I guess taht's the same
but I like wasting cantrips.
(GM) Chad S. (GM): Cantrips woo!
Copyright Violation: práce, práce.
The slutty drow laughs as Claire swears in a very polite tone of voice.
(GM) Chad S. (GM): Vegeta, Fi you are up.
Meghan: Nooo...
I try to hard to be intimidating.
Claire: ~slightly less fluffy puppies~
(GM) Chad S. (GM): DUN DUN
Claire: ~flowers that are no longer blooming~
~too much rain~

Fi drops her sword, and pulls out her bow.

Fi is attacking Copyright Violation with Long Bow (Point Blank)!
Fi: Attack Result: 6
(Needs at least 25 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 9
Crit Damage: +14
Fi: Type: piercing
Notes: Within 30'
WTF!
Meghan: Ha-ha! you're bad at this
(GM) Chad S. (GM): Sweet crit damage tho
Chris: Yeah... that would have been epic...
Fi is so angry that he doesn't think clearly. The arrow lands near the surprisingly calm horses.
(GM) Chad S. (GM): (Consuming Vegeta's queued action)
Bat D attacks Vegeta hitting AC 16 for 1 damage
Vegeta effortlessly parries the Bat as he prepares a special strike against the male drow.

(GM) Chad S. (GM) is attacking Copyright Violation with a knee to the stomach!
(GM) Chad S. (GM): Attack Result: 14
(Needs at least 21 to crit.)
Damage (Blunt): 4
Crit: 20/x2
Crit Confirm: 17
Crit Damage (Blunt): +4
(GM) Chad S. (GM): Notes: Fort Save DC 15 or Stunned for 1 round
Damn...
Vegeta barely misses his foe!
Round 4
(GM) Chad S. (GM): Fleir, Norvi, Hawk, Claire and Nidri are up.
Claire: Claire's Reflex save: 6
Save notes: +2 circumstance bonus on saving throws against becoming blinded or dazzled while Halo is up.
Meghan: Does that clear the mud? Probably not.
(GM) Chad S. (GM): It does not. You can spend a standard action to wipe it off or you can blind
er, be blind
Chris: Fleir is staggered, so can make a move without passing out?
Meghan: sure, I'll standard action it.
(GM) Chad S. (GM): Fleir can make a single move or standard action.

Fleir hides in Hawk's tent.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 12
(Needs at least 23 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 9
Crid Damage: +8
Hawk Hubertins: Type: P
Hawk's arrow misses its mark. This bat seems to be invulnerable.

George facepalms
Fleir knows he needs to recover and quickly shuffles into Hawk's tent.
Claire wipes the mud off of her face. Ew, it's in her dress and everything.
(GM) Chad S. (GM): Is Claire moving?
Meghan: this is why I should've used Clean
Claire: Let's see if she has any better spells than Mud
(GM) Chad S. (GM): Alright. That leaves Nidri and Norvi.
Man, would've been sweet if that Stunning Fist had hit
Claire quickly moves in on the Slutty Drow. Yeah she has the body to show off but she's wearing nothing but a cape! Have some decency, lady!
(GM) Chad S. (GM): Also: Glad to infer that your flight went OK.
Chris: It went as well as we could have hoped for.
(GM) Chad S. (GM): Sorry that my response is to stagger your pet wolf
Alright, bedtime for me folks. Feel free to whisper any queued actions (although this is getting pretty intense)
Claire: I'm going to rain on her with balls of light.

Cat casts Cure Light on Fleir!
Cat: heal 8 HPs.
oops. yeah, uh. Nidri did it!
Fi: Thank You!
Cat: cleric's number 1 job: keep the front-liner standing ;)
Chris: Party in Hawk's tent.
Meghan: isn't there always?
George: You know it!
Hernz: dammit, if only wolfie hadn't back up in my line of fire, vegeta would have charged instead and that +2 would have done that damn copyright some nasty crap
Chris: he kept trying to get out of flanking.
Hernz: wait.... oh, I think I told chad to roll me with defensive fighting on... dammit... that would have done it too
Cat: well, next time someone isn't dying, and i have a way to do it without putting myself in melee, i'll slap a guidance on you.
Nidri notices Fleir's wounds and quickly dashes into the tent. Calling upon some unknown power, she heals some of Fleir's worst wounds.
Slutty Drow: Máte čelenka!
As Claire approaches, the barely-dressed Drow points at her excitedly.

Dan slides in next to Vegeta and protects him with his shield. (Vegeta gets +2 AC for one round)

Norvi Torvaldr is attacking Copyright Violation with Dwarven Waraxe!
Norvi Torvaldr: Attack Result: 14
(Needs at least 24 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 10
Crit Damage: +20
Norvi Torvaldr: Type: Slashing
Notes:
plus the effects of inspire courage, and -2 to hit from two weapon.

Norvi Torvaldr is attacking Bat D with Spiked Light Shield!
Norvi Torvaldr: Attack Result: 18
(Needs at least 22 to crit.)
Damage Result: 7
Crit: 20/x2
Crit Confirm: 15
Crit Damage: +6
Norvi Torvaldr: Type: piercing
Notes:
Norvi takes a risk, and braves the bat's bite.
(GM) Chad S. (GM): Bat D takes an AoO against Norvi hitting AC 12 for 1 damage
But the Bat's claw harmlessly pings off of Norvi's armor.
Norvi swings his axe, but the drow is quick and barely evades it. He's not quick enough to avoid the spiked shiled, and down he goes.
Chris: nice
Norvi Torvaldr: How do you like two weapon fighting now?
(GM) Chad S. (GM): Bat D attacks Norvi hitting AC [[1d20+6] for 1 damage
Bat D attacks Norvi hitting AC 22 for 1 damage
The bat tries again and finally hits Norvi.
(GM) Chad S. (GM): Bat C attacks Hawk hitting AC 7 for 1 damage
The other bat doesn't like the flames of the campfire and flails wildly in Hawk's direction.
The barely-dressed Drow runs up to Claire. She draws her hands, which suddenly grow out into demonic claws!
(GM) Chad S. (GM): Slutty Drow attacks Claire hitting AC 12 for 3 damage
The claws hit their target, and Claire's dress is muddy and bloody now. Ew.
(GM) Chad S. (GM): Fi and Vegeta are up.
Meghan: Claire's internal monologue: Whatever. She's a sorceror who wasted a 1st level spell on Mudball. Also I'm way prettier than her.
(GM) Chad S. (GM): Indeed Claire is.
Meghan: even covered in mud and blood. Which she'll fix when the fight's over.
Did the pearl of brilliance not hit her earlier?

Fi is attacking Slutty Drow with Long Bow (Point Blank)!
Fi: Attack Result: 15
(Needs at least 25 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +8
Fi: Type: piercing
Notes: Within 30'
Meghan: Did slutty drow heal while we weren't looking? "Claire uses a ranged touch attack against the Slutty Drow, hitting AC 21 for 4 damage"
(GM) Chad S. (GM): Oh yeah, I forgot about that.
Cause I remember her getting blinded
Chris: -4AC for firing into melee. So probably not.
Claire: yeah, ditto
Meghan: that was ooc
sorry.
(GM) Chad S. (GM): Miss chance <=20 is a miss 41
As Fi's arrow flies toward its target, the Drow's cape flicks toward the arrow, trying to deflect it. It fails to stop the arrow as it lands in the Drow's shoulder, taking her out.
Meghan: well, I was going to queue up attacking her, but nevermind
instead I'll just set myself on fire.
Fi: Take that ing drow.
The translucent sphere of force surrounding the Drow fades away as she collapses.

Fi said that in elven.
Meghan: also i'm totes looting her cape
Chris: I tries to put "elven" tags around, that but it stripped them.
Slutty Drow: Dobrá sestra práce...
Meghan: she sounds like Helena. "Sestra"
is her sister around here? Does she look exactly like slutty drow except for maybe different hair and clothing?
Chris: Fi will remain at his current location.
Dan: (To GM) rolling 1d20+2 sense motive
(
15
)+2
= 17
Dan: (To GM) rolling 1d20+2 perception
(
2
)+2
= 4
(GM) Chad S. (GM): Vegeta's queued action is invalid because Copyright Violation was BONKed
If you had to guess, Chainmail Bikini was probably Slutty Drow's sister. Who cares anyway, they're Drow.
...yo is that racist

Meghan: Note to self: Get Chad to watch Orphan Black.
(GM) Chad S. (GM): Drow come in 4 flavors, anyway. Dual Weilding Rangers, Dominatrix Spider Priestesses, Sluts and half spiders. Come at me bro.
Meghan: ... I'm pretty sure any of those can be subsets of sluts though.
especially the half-spiders
they're like the underdark version of mermaids
(GM) Chad S. (GM): Sluts are the superset.
Dan: LOL
Meghan: where's the lie though
(GM) Chad S. (GM): Stop it with your truth bombs
Dan: anyone feel like giving Hernz a poke to let him know that he's up?
(GM) Chad S. (GM): Weird, he and Chris are usually on 24/7.
Hernz: hahaha
its cause I've been workign from home a bunch... doesnt happen often :)
(GM) Chad S. (GM): lolz
So, Vegeta can't pummel Copyright Violation...Norvi did that already.
Hernz: pummeling the bat I guess...
I drop my defensive stance

Hernz attacks Bat D with Flurry!
Hernz: Attack Result: 7
(Needs at least 20 to crit.)
Damage (blunt): 1
Crit: 20/x2
Crit Confirm: 11
Crit Damage (blunt): +6

Hernz attacks Bat D with Flurry!
Hernz: Attack Result: 9
(Needs at least 20 to crit.)
Damage (blunt): 4
Crit: 20/x2
Crit Confirm: 19
Crit Damage (blunt): +4
Hernz: god my battle rolls have been sucking...
btw, feel free to ping me with a txt... easy choice if "all the tough peeps are down, just one bat left"
(GM) Chad S. (GM): What's Vegeta's AC now?
Dan: dang
Hernz: and yes, add +1 from hawks singing to those and I still will miss lol
18
(GM) Chad S. (GM): Thanks
Round 5
Vegeta is getting really tired of these bats.
(GM) Chad S. (GM): Fleir, Hawk, Nidri, Claire and Norvi are up.
Hernz: btw, I'm gone off to dinner/comedy show in 15 mins.... if battle, I go defensive striking, though I'm sure everything will be dead by then
(GM) Chad S. (GM): I hope these bats are dead by then lol
Hernz: lol
(GM) Chad S. (GM): Bats go Super Sayain
Dan: hehe
Hernz: why them??? I'm the prince! I should be able to (chad levels us to lvl 6..???0
(GM) Chad S. (GM): squeak this isn't even my final form!
Hernz: the sad part? had vegeta actually hit the bat, I bet he'd miss due to the concealment with his luck lol

Norvi Torvaldr is attacking Bat D with Dwarven Waraxe!
Norvi Torvaldr: Attack Result: 17
(Needs at least 23 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 7
Crit Damage: +21
Norvi Torvaldr: Type: Slashing
Notes:
Hernz: squish
Dan: holy cow that would have been nice crit damage
Norvi's beauty rest was ruined by noisy bats and stupid Drow. They'll all pay.
Norvi Torvaldr: Hmph there is little glory left in this skirmish!
Vegeta: hmph, agreed, I didn't even care for these lowly bats
an annoyance, that's all they are
(GM) Chad S. (GM): Feel free to move, Norvi.
Hernz: wait, the drow bitch is dead, right?
(GM) Chad S. (GM): Yup, she's out.
We got 1 bat harassing Hawk.
Hernz: k, just making sure
Vegeta: ok, I'm out... later guys
(GM) Chad S. (GM): Enjoy the show Hernz.
(Consuming Hawk's Queued Action)
Hawk maintains his bardsong.

Hawk Hubertins is activating their Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7

Hawk Hubertins is attacking Bat C with Short Bow, composite!
Hawk Hubertins: Attack Result: 6
(Needs at least 23 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +7
Hawk Hubertins: Type: P
Notes:
Hawk sings a good tune, but his arrows are tone deaf.

(GM) Chad S. (GM) casts Cure Light Wounds!
(GM) Chad S. (GM): Fleir - heal 6 HPs.
That was Nidri.
Nidri continues to heal Fleir, helping the wolf almost fully recover.
(GM) Chad S. (GM): Claire calls Heavenly Fire upon herself, healing 4 hit points.
Alright, that leaves Fleir.
Cat: nidri so has a puppy crush.
George: Hawk just can't hit that friggin' bat, eh?
Doesn't matter who's rolling.
Hernz: I'm back and that's stupid bat still lives!? lol
Chris: bleh. Driving done.

Fleir is attacking Bat C with Bite!
Fleir: Attack Result: 6
(Needs at least 23 to crit.)
Damage Result: 6
Crit: 20/x2
Crit Confirm: 17
Crit Damage: +3
Fleir: Type: PBS
Notes:
Chris: I think that bat is invulnerable.
Fi: Should we tie up the slutty drow and stop her from bleeding? Or she already toast?
Claire: ... but I want her cloak...
and to step on her...
(GM) Chad S. (GM): Bat Bat nananana Bat Bat
The Final Bat attacks Fleir, hitting AC 8 for 1 damage
Fleir and the remaining Bat yelp at each other.
(GM) Chad S. (GM): (So the enemy is a single bat that deals 1 damage. I could end the combat and assume Claire got close enough to give the humans light while the melee fighters flanked the bat.)
(Or we can see who gets the Overkill bonus.)

Cat laughs.
Cat: QUICK, EVERYONE MOB THE BAT
(GM) Chad S. (GM): (Oh yeah, and the bats have 2 HP)
Cat: and this one has a -1.
to attack.
no?
(GM) Chad S. (GM): Yup.
Cat: man, level 1 is the BEST.
(GM) Chad S. (GM): Bats have a surprising +6 to hit.
Cat: so pretty much it's going to sit there dodging and nibbling us to death.
(GM) Chad S. (GM): Till someone finally sneezes on it. Then it self destructs.
Cat: i think we can probably surround it and take it down, but i'd hate to rob someone the drama of finally rolling a critical hit and splattering it into mush.
i mean, i assume it's also small and dexy.
so it's gotta have a pretty decent AC.
(GM) Chad S. (GM): Yup.
Cat: well, if we play this out, nidri is gonna slap guidance on whoever we figure has the best chance of actually dealing the 2 damage.
probably fleir heh.
(GM) Chad S. (GM): lol
Cat: get someone in flanking with him, +1 him up.
(GM) Chad S. (GM): Your turn, Fi.
George: The bat isn't invulnerable, it's just unhitable.

Fi is attacking Bat C with Long Bow (Point Blank)!
Fi: Attack Result: 18
(Needs at least 25 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +13
Fi: Type: piercing
Notes: Within 30'
George: Yay Fi!
(GM) Chad S. (GM): He's firing into melee, right? So that's -4 to hit.
Fi's arrow narrowly misses the unhittable bat bat!
Vegeta moves in to flanking to box in the bat.
Round 6
Norvi decides to use his Dwarven magic to stabilize the Drow's wounds. Maybe she can provide some information.
(GM) Chad S. (GM): (I just consumed Vegeta and Norvi's actions.)
(Consuming Nidri's action)
Nidri blesses Fleir with Guidance, giving him a +1 to attack.

Hawk Hubertins is attacking Bat C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 23
(Needs at least 23 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 21
Crid Damage: +4
Hawk Hubertins: Type: P
(GM) Chad S. (GM): LOL
I'm dying here, George.
George: Did that finally do it?
Hawk Hubertins: That's before the -4 from firing into melee
George: Err, that should also have been ooc.
Just tell me their AC is not 20+
If Norvi was annoyed by these Drow and bats, Hawk is REALLY pissed by this one bat. His arrow hit the bat in the eye and manages to pin it to Vegeta's tent!
Combat Over!
Hawk Hubertins: rolling 6d2 to recover arrows
(
1
+
1
+
2
+
2
+
1
+
2
)
= 9

Aftermath: Interrogate the slutty drow

Norvi Torvaldr checks the slutty drow to see if she is actually still alive. Heal check 23
Hawk Hubertins: Those are Drow, aren't they? Where did they come from, and why were they attacking us?
Fi: Underground. They're Drow, it's what they do.
Norvi Torvaldr: I'm not certain, but maybe we can get some answers from this one...
Can I get some rope?

Fi ties up the Slutty Drow for Norvi.
Fi: rolling 1d20+7 Survival Check
(
3
)+7
= 10
Claire: Ok, but unless anyone has comp lang I'm not sure how we're going to get her to talk...

Claire still takes her cloak.

Fi decides that those knots are too lose and takes her time to do it properly.
(GM) Chad S. (GM): I updated the Loot page to include gear you pilfered from the Drow.
Claire: dibs on the crossbow bolts
Dan: hehe
(GM) Chad S. (GM): If you fired any arrows or weapons, you have a 50% chance to recover.
Hawk Hubertins: Oddly, I do have that spell. Can you wake her up?
(GM) Chad S. (GM): While she is no longer bleeding out, the slutty and now capeless drow is unconscious.
Norvi Torvaldr: Excellent, Hawk....
And I have a suggestion
This woman seems to be some sort of fanatic... maybe a soft and inclusive angle might get her to crack
moreso than brutality and torture anyhow
Hawk Hubertins: Only one problem. Do we know if she understands the common tongue? Because this will let me understand her, but not the other way around.
Norvi Torvaldr: I have no idea. But I do have this to say...
before she went down, she seemed very excited that Claire was coming her direction. Since Claire is still wearing the headband, maybe we could get something even if she can't understand our words
Hawk Hubertins: I'm certainly willing to try it.

Norvi Torvaldr casts Cure Light Wounds on Slutty Drow...
Norvi Torvaldr: rolling 1d8+1
(
3
)+1
= 4
Norvi reluctantly heals some of the Drow's wounds. After a few moments, she wakes up.
Slutty Drow: Drť pod skálou...
She tries to stand up, then realizes she is bound.
Slutty Drow: Au moje zápěstí !

Hawk Hubertins casts Comprehend Languages!
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 standard
Components: V, S, M/D
Range: Personal
Targets/Area: You
Duration: 10min/level
Hawk Hubertins: Saving Throw: DC 15, N/A; Spell Resistance:
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.
Hawk Hubertins: Comprehend languages can be made permanent with a permanency spell.
What was that?
Slutty Drow: [Undercommon] I have no idea what you just said...ow my wrists.
Hawk Hubertins: Yup, she doesn't understand me, but her wrists hurt..
Slutty Drow: [Undercommon]None of you speak Undercommon.

Hawk Hubertins sighs and checks her wrists.
Slutty Drow: [Undercommon] Wait-yes! I'm the best one! I told them I'd survive!
Hawk Hubertins: Are the other two still alive? Could someone check them please?
Slutty Drow: [Undercommon] Worthless brother. Told him he ruined Drow forever.
Hawk Hubertins: Well, I don't speak undercommon, and you don't understand common, but I understand you.

Hawk Hubertins walks around and sits in front of the babbling drow.
Hawk Hubertins: Also, apparently one of the others was her brother.
Slutty Drow: [Undercommon] Oh my. Okay, let me try...um...hmm.

Hawk Hubertins looks at her attentively.
Slutty Drow: [Abyssal] Aby-ssal not good. You good with Aby-ssal? Speak Dem-ons?

Hawk Hubertins shakes his head no.
Slutty Drow: [Undercommon] Ugh. Okay. Not much I can do here. I'm your prisoner, I guess...What is she doing with my favorite cloak? Oh maaan!

Hawk Hubertins shrugs and looks slightly sorry.

Hawk Hubertins points at her wrists.
Slutty Drow: [Undercommon] No cloak. I feel so...naked.
Hawk Hubertins: Claire, that's her favorite cloak. Do you really need to take it right now?

Hawk Hubertins grabs a blanket from his tent and drapes it over the "naked" drow.
Slutty Drow: [Undercommon] This doesn't match my bra at all...pfft. Being a prisoner sucks. Wonder who I'll be sold to.

Hawk Hubertins looks shocked.

Hawk Hubertins shakes his head no.

Hawk Hubertins points at the drow, indicates the campsite, and shrugs, trying to indicate a question.
Slutty Drow: [Undercommon] I know, I know the blanket doesn't match, I shouldn't beg- huh? That campsite is really bright. Stupid brother was like "Why don't we just imbue my arrow with darkness and shoot the campfire?"

Hawk Hubertins waves his hand in an encouraging manner.
Slutty Drow: [Undercommon] And my stupid sister is all "Do it! By the glory of our goddess!"
Slutty Drow's perform check 12
Hawk Hubertins: Hawk Hubertins's Sense Motive check: 20
George: Do I believe this story?
(GM) Chad S. (GM): Egged on by Hawk, the Drow sits up and starts to parttle on. She seems truthful. Looks like she wants to impress you.
Hawk Hubertins: So, it sounds like they attacked the fire because it was bright. I'm not sure what to make of that, but she also thinks we're going to sell her.
Hernz: In case I missed it, has the party identified the silver cape as being magic (I thought I saw a roll that she did something with the cape)
(GM) Chad S. (GM): [Undercommon] So I, the beautiful wise Abraxinar, wondered why we were out here in the first place. It was supposed to be total darkness, but my idiot brother messed up. Again. Like he always does.
That was the Slutty Drow
Hernz, no one has identified the cape yet.
Hernz: k
Slutty Drow: [Undercommon] Anyway, we started fighting you and I saw that headband. I was all "Hey, there is that headband that's supposedly in the swamp! Now we don't have to go in!"

Hawk Hubertins sighs and rubs his forehead.
Hawk Hubertins: They were here to get the headband.
When they saw we had it, they wanted to try to get it from us.
They had been heading for the swamp to find it.
I guess something interesting is up with it.
Vegeta: hmph, and they seriously thought they could take on us... so drow really are stupid
Hernz: (vegeta says this after having barely done anything this fight lol)
Hawk Hubertins: Apparently it was her overzealous brother who wanted to attack.
Nidranisan recognizes the abyssal and hilariously mumbles something in infernal and laughs.
Slutty Drow: So master, what am I to do?
Hawk Hubertins: She wants to know what to do.
The drow prattles on for a while, points at Claire's cape, and seems to mostly look to Hawk.
(GM) Chad S. (GM): Slutty Drow's Diplomacy 10
...That was in Undercommon.
Nidranisan: So, what's the deal anyway. Do we like...turn her in somewhere or whatever?
I mean, I don't even know where. This is kind of new territory for me.
(GM) Chad S. (GM): You could bring her back to town and deliver her to the guards in Harvest Wharf.
Vegeta: well, I am not for senseless killing, specially someone who can't defend herself...
Hawk Hubertins: What? No, of course we won't kill her!
I suppose our options are to turn her in to the guards or set her free out here.
Vegeta: I say turn her in... I have no patience for killing any more stupid bats she might call on
Nidranisan: yeah, can't really trust her not to try something against us again.
(GM) Chad S. (GM): Note that you are still outside of town. You won't reach Harvest Wharf until tomorrow late afternoon.
Nidranisan casts det magic and takes a look at the wand.
Cat: otherwise known as, cat finally got a moment to look at the loot list.
Nidranisan: Nidranisan's Spellcraft check: 23
(GM) Chad S. (GM): The wand from the Drow Chainmail Bikini, right?
Cat: yeah. figuring a wand is definitely magic, look at that first, then glance through the rest of the stuff.
Nidranisan: unless somehow the wand is actually a fake, in which case, whatever looks magical...
Cat: erm. yeah, that wasn't nidri talking out loud.
so yeah, hey, rolled not crap on my spellcraft, maybe i can actually figure out what it's a wand of :)
(GM) Chad S. (GM): Focusing on the wand, you determine it is a Wand of Cure Light wounds. It has about 10 charges left.
Nidranisan: hey, healing. that's cool.
Nidranisan mumbles something and stuffs it in her pack for now.
Nidranisan looks over the rest of the stuff.
Cat: anything else glow?
(GM) Chad S. (GM): The silver cape Claire is wearing and the potions all glow.
Cat: hilariously missed potions on the list.
how many potions?
oh, 2. and a scroll. sheesh.
Nidranisan: ok, cape, then 2 potions, then scroll.
(GM) Chad S. (GM): Oh, the scroll too.
Nidranisan: Nidranisan's Spellcraft check: 20
Nidranisan's Spellcraft check: 15
Nidranisan's Spellcraft check: 25
Nidranisan's Spellcraft check: 17
so, total fail on the scroll.
(GM) Chad S. (GM): The cape was once a Cape of Catching, but its magic was spent.
Cat: i can't take 20 on these, can i?
(GM) Chad S. (GM): Hmm, I guess you can, since there is no danger of failure.
Cat: drat.
probably should've on the scroll.
ah well.
(GM) Chad S. (GM): Ah, but there's a time limit. You only have 3 rounds for this spell.
Cat: well, 1 minute.
so still, no.
i can cast again for the followup items if i run out of time.
(GM) Chad S. (GM): Ah, OK.
Cat: so at least, got the wand, cape and one potion.
i hope. either that or it's one hell of a potion...
(GM) Chad S. (GM): You are sure one of the potions is a potion of Cure Light Wounds.
Nidranisan: Hey Fi...you should hang on to this.
Cat: the cure light stuff is caster level 1 right? as in, 1d8 + 1?
(GM) Chad S. (GM): The other potion looks similar, so you can guess it is also a potion of CLW.
Right
Cat: ah, cool.
Nidranisan: Hawk? You want this other one? You know, just in case.
(GM) Chad S. (GM): You can edit the loot page, by the way.
George: Sure, I'll take the other potion.
Hawk Hubertins: Sure, I'll take the other potion.
(GM) Chad S. (GM): Oh, and the Scroll was a Scroll of Shield.
Cat: i think i failed miserably to identify the scroll though.
it's dc 20+
(GM) Chad S. (GM): Oh. Oops. Well, too late now!
Cat: i mean, if anyone else with det magic wants to take a stab at it.
magic items are apparently 15+ but scrolls are 20+ (spell level)
(GM) Chad S. (GM): Ah, I see. I thought it was 15 + level. Oh well.
Cat: clearly, it should be, and you just invented a house rule ;)
Claire: Uuuuuhh... so you're saying I should take the headband off and hide it on my person so we aren't attacked by more people looking for it?
Cat: might be wise.

Claire sighs, removes the headband and stores it in her pack.
Cat: yeesh. WHY CAN'T I FIGURE OUT WHO I AM.
Claire: I should've had you identify it
:)
Nidranisan: I can look at it.
I just need to look for a minute.
Claire: sure.
Nidranisan casts Yet Another Det Magic. Oh yeah.
Nidranisan: Nidranisan's Spellcraft check: 23
Fi: You can sell and buy people? How much do they go for?
Wait, how do they end up belonging to someone else in the first place?
Vegeta: it's called slavery... or subjects when you're a prince or king
Fi: I thought kings were supposed to be responsible for the prosperity of their subjects. How is slavery related to that?
Vegeta: let's just forget about that... so are we going or what? we'll have to double up watches while we travel... wait, how far are we again?
Hawk Hubertins: The better part of a day out from the city, so it's the rest of the night and all day traveling tomorrow.
Fi: Yeah, we should be back tomorrow assuming the horses are ok. I'll check on them.
(GM) Chad S. (GM): The horses are remarkable calm. They have even surrounded the Pack Mules to prevent them from fleeing.
Fi: Let's just bring the Drow along and introduce her to Merki. Maybe he will have idea what to do with her.
Interesting... usually mules are the calm ones.
I'm going to need to meet their trainer.
Hernz: which watch was this again that they attacked?
(GM) Chad S. (GM): Fi's watch.
So that's number 3 of 4.
Hernz: we have 2 in the next one right? so someone can look after her too?
Nidranisan: me and fleir.
I can keep an eye on her if fleir sounds the alarm on anything suspicious.
Slutty Drow: [Undercommon] Master, may I sleep outside your tent? I don't want to be too far away from you.

Hawk Hubertins blinks a few times.
Hawk Hubertins: I... I... I...
Fi: You ok?
Vegeta: what is she saying?

Claire shakes her head.
Meghan: is this all in undercommon? Is hawk the only one who understands it?
Hawk Hubertins: She... I... Uhhh...
Cat: hawk only does because he cast comp lang.
George: I believe everything she says is only understood... what Cat said.
Cat: and yes, i think the only other language she has spoken so far was some broken abyssal.
which i believe also no one understood. (nidri speaks infernal.)

Hawk Hubertins nods and looks slightly dazed.
Hawk Hubertins: I think she's going to stay right outside of my tent.
Claire: Hawk, are you ok?

Claire should probably just charm person her to be safe.
Nidranisan: It's so cute when you people turn pink.

Hawk Hubertins helps the drow to her feet and leads her over to his tent.
Meghan: I wonder if that works if you can't communicate.
Nidranisan wanders off again and seems to be talking to Fleir.
Chris: It's the call of the wild.

Fi peers at Nidri and Fleir suspiciously.
(GM) Chad S. (GM): Did you guys bind the Drow's feet? Or just the hands?

Claire grumbles and hands the cape over to Hawk.
Fi: Yes.
Nidranisan seems to be patiently explaining the need to Fleir to keep extra close watch and let her know if anything weird comes near camp tonight.
Meghan: "You must speak the person's language to communicate your commands, or else be good at pantomiming."
Hawk Hubertins: Could someone help me get her over to my tent?

Fi frowns.
Fi: Sure. I'll do it.

Hawk Hubertins looks at the drow, points at a spot in front of his tent, motions downwards with both hands, holds up the cape, and points to the drow.
Nidranisan: So do I have time for a little more nap? or is it pretty much 4th watch time?
The slutty Drow giggles as she puts her cape back on and sits where Hawk pointed to.
George: Nope, didn't give it to her.
Hawk Hubertins: Just pointed at it and at her.
George: Just pointed at it and at her.
(GM) Chad S. (GM): Oh, my bad.

Fi assists Hawk with relocating the drow.
The Drow who isn't wearing much giggles as Fi and Hawk move her to the side of his tent.

Fi looks uncomfortable with the giggling.
(GM) Chad S. (GM): Is there a good spot?
George: That's fine.
Claire: I think tying her up gave her the wrong idea about your intentions.
Nidranisan: I thought Fi tied her up, not Hawk.
Vegeta: ha!
Fi: What intentions? I'm not going to eat her.

Hawk Hubertins looks at the drow.
Hawk Hubertins: Stay here.
(GM) Chad S. (GM): [Undercommon] If you're going to own me for some time, Master, I will have to learn the common language of the Above People.
Fi: She's going to be disappointed when she finds out the Dwarf is the one that kept her alive.

Hawk Hubertins climbs into his tent, taking the cape with him, which he folds neatly and stores in the back corner of the tent.
Claire: Welp. I'm done.
Norvi mumbles something about dreaming of glorious combat as he returns to his tent.
George: And now Hawk is blushing horribly and trying to go back to sleep.
Nidranisan: Fi, do you want some healing before you go back to sleep?
You look a little beat up too.
Fi: That would be wonderful, thank you.
Nidranisan casts Cure Light on Fi!
Nidranisan: heal 7 HPs.
Chris: hah.
George: Just occurred to this player that we didn't deal with the corpses.
Cat: that's like, more HP than you have ;)
Chris: yup
Vegeta: don't screw this up... better now wake up with half of you strangled by that girl... not sure how'd I'd explain that to Murki...

Vegeta goes to his tent
Vegeta: not* wake up
Nidranisan throws the bat corpses out in the woods somewhere.
Nidranisan: Fleir, you want to help me drag these drow out of the camp?
Fi: Somehow even when he's right he pisses me off...

Fleir turns a bat into a chew toy.
Nidranisan snickers.
Nidranisan: Fine, you can keep that one.
I can't cure diseases though.
The female Drow can barely keep her laughter down as the two corpses are dragged out of camp.
Nidranisan: Nidranisan's Sense Motive check: 12

Hawk Hubertins wraps a blanket over his head to muffle the sounds from outside.
Slutty Drow: Sbohem sestra ! Sbohem bratře!

Fleir cocks his head and looks inquisitive.
Cat: well, that didn't help much.
Nidranisan looks at Fleir.

Fleir tears off a bat wing.
(GM) Chad S. (GM): She definitely finds something funny about dragging those bodies away, but you're not sure what.
Cat: joke'll be on us when they stand up in like an hour and come back after us.
George: Oy. Well, you guys can take care of that, right?
Cat: is claire sleeping with her halo on? it's like a built-in nightlight :)
(GM) Chad S. (GM): And bug zapper I assume.
Cat: lol.
Hernz: lol
Claire: meh, I'll turn it off
After taking care of the corpses and quickly cleaning the camp, the rest of the night goes uneventfully.
 

April 6, 1236 AD (morning)

The rain continues for another day, although the clouds have broken up slightly. It's clear the worst of the rain was yesterday.
Nidranisan is getting breakfast going as people are waking up.
The Drow abruptly awakens as the sun rises. She's clearly not used to the sunlight and promptly falls over.

Fi suppresses his laughter.
Nidranisan: Oh yeah. She's not gonna like that huh.

Fi tears some fabric and fashions a blindfold.
Fi: Not sure what else would help.

Vegeta walks out... eating what seems like his usual rice ball
Vegeta: glad to see you're all still alive
Fi: ... likewise.
I'll sling her on my horse unless someone else would rather take her.

Hawk Hubertins groggily climbs out of his tent carrying the cape, which he carefully wraps around the somewhat fallen drow.
Slutty Drow: Ahh! Nenávist slunce.
Hawk Hubertins: That's fine, but we should ride side by side so she doesn't get too far away from me.
Fi: Sure. Join me up front.
Hawk Hubertins: That would probably make her nervous, which might end badly for everyone.
Slutty Drow: Děkuji pane!
The Drow smiles as Hawk puts on the cape and lets her on the horse.

Hawk Hubertins gets some breakfast for himself and for the drow.
Slutty Drow: Jsem tak hladový...Děkuji pane.
The Drow eats her breakfast quietly, enjoying every last morsel of the meal.
(GM) Chad S. (GM): I'll assume everyone got a full day of rest, so you heal 1 + Con bonus HP (minimum 1) and your arcane spells are replenished.
Alright, is the party off, then? I'll probably stop when you reach town.
Vegeta: yup
Cat: no reason to dilly-dally.
let's head back and see if merki wants this girl to owe him a favor too.
And with that, the party and their prisoner get on the road. Most of the day is quiet besides light drizzle.
(GM) Chad S. (GM): Anyone doing anything special at lunch time?
Vegeta: nope
The party continues their trip, arriving at the front gates of Harvest Wharf. They note a larger than usual group of soldiers and guards outside the gate.
It is now the late afternoon. Not too long before sunset.
As the guards perform their routine inspections, one of the soldiers runs up to Vegeta.
Eldrick: Oh hi Vegeta! I mean, Lord. I mean, sir.

Chris dies.
Hernz: lol
(GM) Chad S. (GM): A young man in leather armor and a longsword uses an unfamiliar salute to Vegeta. Knowledge (Local) or Knowledge (Nobility) to identify it.

Cat casts cure light on Chris.
Vegeta: what in god's name brings you here?
Eldrick: Oh, well, I joined the Imperial Army here because they needed help fighting a Dragonlord, or something.
Oops! I wasn't supposed to talk about that aloud. I keep forgetting this is supposed to be top secret.
Cat: "shouldn't've said that."
Vegeta: tell me more about this... here, we can step aside if you'd like so no one else hears us
Eldrick: Well, it's good to see you and stuff, my Lord. Sir. Sir Lord. Is that my commanding- yup, he's coming this way, again.
(GM) Chad S. (GM): "Eldrick! How many times I gotta tell you to stay in formation!"
Vegeta: don't arouse any suspicion, we can meet up later
Eldrick: Sorry sir! Just speaking to- um...no one in particular, sir!
Vegeta: thank you for helping me with directions
very helpful sir
Cat: ...he says, as the troupe of us parade by with a tied-up drowslut on a horse.
Eldrick: What? Oh yeah, with the directions. So, Harvest Wharf is that way, Lord. Lord sir. Sir.
Cat: "nope, nothing to see here!"

Eldrick points to the gates about 50 feet from the party
(GM) Chad S. (GM): "Alright, mister hero. Back in formation now or it's another day of peeling potatoes!"

Fi grins at Vegeta.
Fi: Lead on Lord Sir.
Eldrick: Yes sir! Goodbye sir. Lord. Sir Lord.
Nidranisan: Nidranisan's Bluff check: 13

Claire commences with yet another epic eyeroll.
Nidranisan barely contains a snicker.

Eldrick returns back to formation, with the commanding officer yelling at him all the way.
Fi: Nice kid.

Merki's dead

The party enters Harvest Wharf. It's another busy day in the town, with shops making their final sales before the sun sets and restaurants begin their night entertainment.
Vegeta: not the brightest, but loyal
we should see if merki knows anything about a dragonlord
Fi: Nice traits to have in a subject?
Nidranisan snorts.
(GM) Chad S. (GM): I assume you guys will go to Merki's office?
Hawk Hubertins: Hawk Hubertins's Knowledge (Nobility) check: 16
Chris: sure it would be nice offload the headband and drow before we get into too much trouble.
Cat: what chris said.
Meghan: Yup.
except I'm going to bed. But yes, Claire will reluctantly hand the headband over.
Vegeta: nice trait.... didn't think he'd be alive though to be honest
(GM) Chad S. (GM): No problemo Meghan. I'm going to post the scene and then people can give their reactions tonight/tomorrow.
Meghan: thanks
George: Yeah, bedtime for me too. And yeah, see what Merki says, pretty much go with it.
As you enter the East Ferren Trading Company, no one finds a crew of six and a Drow wearing nothing but a cape to be out of the ordinary.
Cat: she's wearing some undies under the cape.
Usually Merki is in mid conversation when you approach his office, but today it is strangely quiet.
(GM) Chad S. (GM): Yes, she is wearing undies and a bra...or whatever that Sorceress picture is wearing
Cat: i remember it looking more like...leather undies and bra.
As you open the door, the first thing you notice is the smell of gore. The source is clear: Merki's corpse lies slumped on the table, a pool of blood on the desk that drips onto the floor. His head is almost completely hacked off of the neck.
Fi: Holy Fuck!
Nidranisan: Well, that's odd.
Slutty Drow: sniff sniff Voní jako krev...
Někdo zemře ?
Nidranisan whips out the ever-present det magic.
Cat: any lingering spell effects?
Vegeta: what the fuck....
Chris: Heh... Nearly Headless Merki.
(GM) Chad S. (GM): There is faint abjuration magic.
Alright, post your reactions. I definitely want everyone to get a chance to react to this before I move on.
Cat: "Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect." I think after 3 rounds I can try to identify the spell.
also, will heal skill get info on how long he's been dead?
Nidranisan: Nidranisan's Spellcraft check: 18
(GM) Chad S. (GM): Yes, heal checks will note how long he died. You can make a heal check to examine the body.

Vegeta goes to examine the corpse... 18 perception...if he doesn't find much, he might work with Fi on a take 20 and see what they can find, maybe a thorough look
Nidranisan: Nidranisan's Heal check: 9
Cat: LOL. there it is. :)
well, i think that's pretty much my initial wtf.
good night, everybody. :)
Hernz: "he doesn't seem to be alive"
Cat: cause of death unclear. Might be blood loss, might be neck trauma.
(GM) Chad S. (GM): Nighty night folks...there's your cliffhanger. BOOM
Chris: What's appropriate for trying to figure out what happened in here? Perception, Survival?
Cat: just roll everything.
Chris: K. Assassination?
Cat: chad will tell you whatever you figure out ;)
i should totally macro up rolling like, every skill. hah.
Vegeta: someone keep an eye on our new friend while we look around... Hawk.
Ok, while it's great for us to look around here and try to figure things out, we need someone to go and report this before they see us come out of this place and we get the blame...

Hawk Hubertins turns slightly green and steps back out into the hallway.
As Vegeta inspects the body, the notices a small wooden box on the ground at Merki's feet. Attached is a note reading "For my headbang team."
Hernz: headbang? I knew he was into kinky sex!
and look what it did to him! snapped his neck... ok, mystery solved
(GM) Chad S. (GM): That's Hawk, Nidri and Vegeta's action. What are other people doing?
Norvi Torvaldr: By the gods! Who would commit such a fowl act!?

Norvi Torvaldr runs to merki's side and sees what he can learn with a heal check of 20
Norvi Torvaldr: this was done within the last half hour
Fi: (To GM) rolling 1d20+7 Survival Check
(
3
)+7
= 10
Fi: (To GM) rolling 1d20+10 Perception Check
(
12
)+10
= 22
Fi quickly checks the body. He sees a wooden box at Merki's feet. He also notes how clean the wound is. This was likely does with a single blade stroke. Whoever did this must have been strong.
(GM) Chad S. (GM): That just leaves Claire's action
Meghan: what time of day is it?
would anyone else be in the building?
Claire: We need to check on whomever else might be here. Make sure they're ok. And get the guards.
Fi: Do you want to take care of one of those?
Claire: ... well, I can't reliably heal, so I should probably go get the guards.
Fi: Everyone just remember we are not the headband team. Best to hide it for now.
Vegeta: I'll accompany her... she'll need protection if anyone finds out she has it one her...
Claire: but don't we want to snag the box anyway?
Hernz: ok, hernz is likely to be out for the next 4 hrs or so.... dont roll 1s for my perception checks :)
Vegeta: Fi's got the box
Claire: ok, good
Fi: I'll hang onto until we can check it out somewhere safe.
Chris: We'll be disappearing from the internet shortly as well. Probably until this evening.
Nidranisan: Not sure if we all want to be here/together when this gets found by someone official.
Fi grabs the box. Vegeta and Claire leave his office just as Adrias Stonebottom is heading towards the room. He notices a sickly Hawk and asks "Hmm? What's the matter Hawk? I gotta speak to Merki, but he can wait. You need a doctor or something?"
Nidranisan: Adrias...
Nidranisan points.
Nidranisan is more or less standing in the doorway.

Hawk Hubertins clears his throat and looks sadly at Adrias.
Hawk Hubertins: Might be a bit difficult, Adrias. We were just checking in with Merki after our vacations and found him like this. I think he's been murdered.
Nidranisan: I mean, I'm no expert, but I'm pretty sure that's not "natural causes".
Adrias Stonebottom: What? He's probably just drunk, as usual-
Adrias takes a look inside the room, and the day's joy washes out of him.
Nidranisan: Sorry, Adrias.
Adrias Stonebottom: But he was...an hour ago he was so happy.
I was always so mad at him...but...
At this point, several guards and investigators arrive, with Vegeta and Claire leading them to Merki's office.
Hawk Hubertins: If he had enough money, we could see if we can find someone to raise him.
Nidranisan: That's a good thought, Hawk.
That's mighty expensive though.
Marjorie Mel: We will do what we can to help him. He was a valuable employee at the Company.
In comes Marjorie Mel, the eldest daughter of Melvin Mel, owner of the East Ferren Trading Company. She was Merki's superior's superior and is wrapped from head to toe in cloth.
Marjorie Mel: Stonebottom, please relay the information to the President.
Nidranisan: I mean, I'm sure a scroll could be found. And there are certainly folks who can read it who would want to help.
Adrias quickly nods, and heads off.
Marjorie Mel: Yes, indeed. I will personally attempt to call him back to the world of the living once preparations are ready.
Miss Nidranisan. Mister Heubertins. Do you know what happened here?
Nidranisan: That's great to know. No, we just got back from vacation and were about to check in with him.
We've been away for a few days, I only wish we'd gotten back an hour sooner.
Claire and Vegeta went for help as soon as we found him like this.
Marjorie Mel: I see...
Marjorie Mel Rubs her chin, deep in thought.
Marjorie Mel: It was a good call to leave the room unmolested - my investigation will be very thorough.
Nidranisan: I can't imagine who would do this. Merki always seemed like he could look out for himself, you know?
Nidranisan has a bit of a dark expression.
Nidranisan: I do hope you can track down who did it.
And if we can do anything to help, please let us know.
Marjorie Mel: The Company takes these matters very seriously. You and your allies must take the rest of the day off. We will speak to you again tomorrow morning.
Nidranisan: Sure, yeah, we're all a little shaken.
Marjorie Mel: Miss Nidranisan, I request that you do not leave the city for now - it will be easier to protect our employees if they are within city limits.
Nidranisan: That makes sense.
I suspect we'll also likely not have any one of us alone today.
That's why Vegeta went with Claire to get help.
Who shall we look for when we report in the morning?
Marjorie Mel: Of course. Do you need lodging for six? There are several locations in Cliffside that can be arranged to accommodate the six of-pardon, the eight of you. If desired, pass this along to either Mister Stonebottom or Miss Lendolay, my immediate subordinate.
Please report to Miss Ledolay tomorrow morning.
Nidranisan: That might be for the best. We'll discuss it, and speak with one of them. Thank you again for your assistance.
And please send a runner if we can help.
Marjorie Mel: Of course. Pardon me.
Marjorie Mel Marjorie gives a quick bow, then enters the room to investigate Merki.
Nidranisan motions for the crew to head up the hallway a bit, out of earshot.
Hawk Hubertins: I've been staying in an inn down Traderstrip, but it seems like a better idea for us to all stay together.
Nidranisan: agreed.
Cat: so...where's drow chick, btw?
'cause if we're still dragging her around, that last conversation might've been extra awkward?
George: Well, she did say the six... eight of you.
Cat: true.
George: So I'm guessing that they noticed her and decided she wasn't worth the trouble.
(GM) Chad S. (GM): She's also still blindfolded.
Cat: and doesn't understand us, so i guess she doesn't really know what's going on huh.
Hernz: damn raise deads making deaths that much less meaningless lol
George: Not meaningless. It's expensive enough to matter, and so that not everyone is raised.
Hernz: true... but it's less of a "oh NO!"
George: Yeah, death is less of a huge deal.
And even with a raise, not everyone comes back.
Cat: y'know, if you're rich.
George: Yup.
Hernz: I mean, for PCs, it sucks... but yeah, I guess 5k is a bunch of dough
so Cat, Nidri pulled us aside for... the comment about the drow not understanding us?
Cat: no, that was all ooc, more like to talk about whether we want to take them up on housing together, and how we want to deal with the box.
Nidranisan: So, I think it's a good idea to take the housing, and not have any of us out alone for a while. But, maybe we want to meet up somewhere a little less...supervised...first.
Hawk Hubertins: Mind swinging by my room at the inn on the way to our larger housing then?
Vegeta: sounds like a good idea
Hawk Hubertins: Let's go check in with Lendolay so we know where we're going, then head out. Not much more we can do here right now.
Nidranisan: Sounds like a plan.
Vegeta: agreed
Torras Lendolay's office is full of subordinates running around, quickly mentioning something and then leaving. The one constant is a half-elf woman, at her desk, adding and crossing out lines from a large sheet of paper covering her entire desk.
Nidranisan sort of tries to get in line.
Torras Lendolay: Next! Yes yes. Nidranisan. State your business.
Torras Lendolay Crosses out several lines on her table.
Nidranisan: Marjorie said we could get lodging for 8 set up.
somewhere in Cliffside.
Torras Lendolay: Yes. The Golden Chariot has an open contract. In the lower levels of Cliffside. Hand them this certificate for six-
Torras Lendolay Slams the table with both fists. The others in the room come to a dead halt
Torras Lendolay: You! A new certificate immediately. For eight tenants! EIGHT!
One subordinate looks like he has just seen death, and quickly scurries off. Lendolay crosses out even more lines in frustration, and writes the work EIGHT above one line.
Cat: can i see what's on the sheet at all?
The desk seems to be her itinerary. A large portion of it is crossed out, most of which you see have to deal with tasks Merki would perform for the next few days.
The same subordinate returns with a certificate. Torras Lendolay looks at the certificate, confirms it's for eight and waves him away.
Torras Lendolay: ...Hand them this certificate for eight tenants and they will handle the bill. Marjorie has indicated your room service budget is very generous.
Hawk Hubertins: Thanks.
(GM) Chad S. (GM): ...I will miss Merki, despite his lax work ethic.

(GM) Chad S. (GM) Torras looks up, and you can see for one moment, she's being inefficient.
Torras Lendolay Crosses out "Have breakfast with Merki"
Torras Lendolay: ..next.
Hawk Hubertins: Follow me guys.
Nidranisan: Thanks.
Nidranisan exits, swiftly.
(GM) Chad S. (GM): I'll give the party a chance to do stuff at the East Ferren Trading Company before you head off to Hawk's room.
Slutty Drow: Kde jepolévka ?
Nidranisan: we need to get a translator for her.
can we pick up an undercommon phrase book or something?
(GM) Chad S. (GM): So there is the Translator's Dictionary. It costs about 50 gp, and has spellings for basic phrases into Common.
Cat: yeah, where does one buy something like taht?
is it relatively easily available?
if we can make a stop on the way to Hawk's hotel, i'll try to do that.
nidri is done at the company, so once everyone else has a chance to act, she's ready to head out.
Hernz: I say the party should try to sell all the crap we're carrying and split loot... who's got any amount of negotiating skillz?
Cat: i think we should check what's in the box and talk through some stuff first, and i think the plan was to do that at hawk's inn (where we suspect fewer company eyes than the accommodations covered by the company.)
Hernz: yup, that too
George: Yeah, that's more or less the plan. Go to Hawk's inn, talk through stuff, open the box, then sell off what we're not going to use of the loot, and go to the place in cliffside.
(GM) Chad S. (GM): Yeah, you can try to buy that in town. Some shops in Traderstrip will sell them.
Cat: yeah, we'll have hawk cast comp lang and see how bad i butcher it. ;)
(GM) Chad S. (GM): Claire and Vegeta are able to quickly alert the authorities of what happened to Merki. Some of them run off to talk to their superiors, and eventually Marjorie Mel shows up to oversee the investigation.
Meghan: Claire doesn't have anything new to do at the company.

Fi frowns.
Fi: I... have to stay in the city?
(GM) Chad S. (GM): If Fleir in the city? I assumed he was.
If not, I gotta retcon getting seven spaces instead of 6.
Chris: Fi will bring him in if we are supposed to stay.
(GM) Chad S. (GM): Oh okay. 8 it is.
Chris: It's one of those fine establishments used to dealing with druids?
Meghan: That means it has a tree growing in the walled in courtyard.
no grass. just a tree
Cat: snicker
Chris: Anyway, if we're going to all get together at Hawk's Inn for the moment, Fi will join in with that. Then she has something else to do before going to the Golden Chariot.
(GM) Chad S. (GM): Alright.
Cat: i wanna pick up that phrasebook on the way to Hawk's
so we can try to talk to drowslut while we're there.
Chris: time for the party to learn undercommon.
The Company seems to have the investigation under control. The party heads over to the Flying Pig, Hawk's Inn. Nidri stops near a merchant to buy a "Undercommon for Dummies" book.
The barkeep nods politely to Hawk as he enters.
Cat: 50 gps, yes?
(GM) Chad S. (GM): Yup.
Chris: I guess if it is for the party to use, maybe pull it out of the Loot.
Or just the people interested can split.
Fi, Hawk, Nidri, anyone else?
Meghan: Claire did not start adventuring to gather a troupe of evil orphans...
Cat: actually, nidri just buys it.
she didn't even ask the party, just ducked into a store.
Chris: :-P
Cat: WHAT.
it looks like a ratty old copy anyway. she probably got a deal on it.
George: Hehe. Yes dear.

Hawk Hubertins nods to the barkeep.
Meghan: Does it fall apart when you pick it up?
Hawk Hubertins: Hey, is there somewhere my companions and I can go to discuss something privately? My room is a bit small for this many people.
Cat: i'm gonna say, the cover just looks ratty and scuffed, and the pages seem folded and dog-eared...chad might overrule me tho :)

Hawk Hubertins slides a silver onto the bar in front of him.
(GM) Chad S. (GM): Oh yes, Sir. The suite isn't used tonight- just give me a heads up when you're done.
Hawk Hubertins: Thanks. We won't be in there long, but I'll be sure to let you know when we're done.

Hawk Hubertins leads the party up to the suite.
The suite was designed for out of town merchants to stay for a few nights. There are better inns to stay in, and so this room hasn't had much use. The beds are still made and the furniture is cleaned frequently.
Nidranisan: Hawk, you seem to know these guys...is this a pretty safe place where we probably aren't being snooped?
if we're confident, we should check out that box.

Fi checks out the room.
Fi: rolling 1d20+10 Perception Check
(
10
)+10
= 20
Vegeta: what are you doing FI?
Meghan: Claire's Perception check: 7
Fi carefully checks the beds and the walls for onlookers. He doesn't see anyone besides the Innkeep, half asleep in the lobby.
Fi: Just looking over the place.
Vegeta: good idea
perception 23

Claire is busy wondering if she should go home and water her plants
Vegeta takes the hint and looks around. He finds nothing out of the ordinary.
Nidranisan is studying her phrasebook until we're ready to open up that box.
Hawk Hubertins: Should be fine. I doubt anyone would have a reason to snoop.

Fi takes out the box and places it on the table.
Fi: Anyone want to check it over before I open it?
Nidranisan: sure, well, I doubt Merki would've booby-trapped it.
Nidranisan casts det magic.
Nidranisan does that a lot, by the way.
Nidranisan: May I?
Cat: anything magic about it?

Fi gestures at the table.
Cat: (waiting for feedback on magic before i pick it up)
Nidranisan will take the box, or pick it up from the table if Fi is putting it down, and give it a bit of a once-over.
(GM) Chad S. (GM): Nidri's Perception check 14
Nidri doesn't find much more than a simple latch on the box.
Nidri mentions she didn't notice anything magical about the box.
Hernz: does it look like it requires anything special to open it?
(we're making such a big deal out of opening a box with a note lol)
(or maybe it contains a DEMON GENIE!!)
Hawk Hubertins: Ok, lets open the box and see what inside.
Vegeta: agreed
(GM) Chad S. (GM): Ten thousand apocalypses stream out of the box- no wait, wrong module.
Upon opening the box, the party finds the box interior is engraved with a beautiful angelic pattern.
The Box contails 30 platinum Pieces alongside a letter.
(GM) Chad S. (GM): (I added the money to the Loot! Handout. I also added the "Posthumous Merki" handout to your notes.
Vegeta: you think that angel.... could she be trapped/contained in that headband??
Hernz: did he also leave 800 tangible XP in that box for each of us? ;) lol
George: Always looking for the xps, eh Hernz?
Hernz: hehehe ;) help a brother out
lol
Hawk Hubertins: Oh Merki, why'd you have to go and get yourself killed? There wasn't an angel in the swamp, just an insane half-demon goblin.
Vegeta: I hope we didn't kill this angel by mistake...
Hawk Hubertins: Seems unlikely, but I guess it's possible we accidentally killed an angel.
Vegeta: I still think our best bet is on this headband, but I don't know if there's any way of knowing
Hawk Hubertins: I guess we need to find Merki's friend in Cliffside.
Vegeta: seems like the best option
Nidranisan: Yeah, pretty sure that's...not who we brought home.
Fi: I didn't think angel's fell that far.
Chris: angels
Vegeta: Anyone here think they can get a good deal on all the crap we dragged back? For some reason, merchants seem to always give me a hard time
Claire: I'll do it
What do we want to keep?
Fi: Well, unless anyone has a particular need for armor or weapons from this stuff, I think that all can go.
Claire: Are we going to let the drow (what's her name?) keep her stuff?
Hernz: did we ever ID the scroll?
Chris: No.
Vegeta: no, we turn her in... we can't trust her in the group... Merki woulnd't have hired just anyone
Claire: turn her in to who?
Chris: Nidri didn't get high enough.
Claire: (or to what? does someone have baleful polymorph?)

Fi bites her tounge.
Vegeta: good point, she's committed no crime here, but worst case we let her go... she seems fond of that stupid cape of her... that'll keep her warm.
Claire: (what's a thorn bracer?)
Fi: She's probably going to keep following Hawk.
Hernz: acts as a buckler I thought I read...
Claire: ok
Hernz: let me doublecheck again
Chris: Looks like it is an emergency offhand weapon.
Hernz: yeah.... I was close haha
Claire: Ok, total stuff:
30 gp, 30 pp, 71 gp in gems
we can just split that, somehow.
Hernz: up to chad if he lets us sell the gems for their worth
Claire: 2 longbows, 1 small longbow, 2 quivers, 40 arrows, 3 bolas, a dogslicer, 2 scimitars, 1 morningstar, 2 shortswords, 1 light crossbow, 20 bolts
1 scalemail, 1 thorn bracer, 3 studded leather armors, 2 light steel shields, 1 leather armor
1 flash of alchemist's fire, 2 potions of CLW, 1 wand of CLW (10 uses), 1 unknown scroll, and the silver cape (going back to the drow)
I assume we're keeping the last of that. And I'd like to claim the bolts. Anyone want the arrows? or a new bow?
Hernz: I'm good with selling any non-healing things and if we can intelligently distribute the wand to someone other than the healer so we have a second "healer" potentially...
Claire: does anyone have umd?
Hernz: oh... it needs that?
Meghan: pretend I said that in some in-character way
Claire: Either that or the ability to use the spell, right?
Vegeta: not me.... I don't use those things
Claire: I can heal good characters, Nidri can heal in general... who can use a wand?
Hernz: and yeah, I'm ok with people keeping ammo if they need it
Vegeta: I thought I saw Norvi heal as well
Claire: probably
Vegeta: Hawk?
Claire: Hawk, do you want arrows? or split them with Fi?
Hernz: anyway, I say we know what we're keeping, just make a roll with an assist from someone who can go with Claire and let Chad figure out how much we get
Chris: I suppose Fi should learn CLW as well...
George: Are arrows general purpose now, or do they have to be for the particular type of bow you have?
Hawk Hubertins: Claire, I'll go with you to sell the extra gear.
Cat: yes, norvi healed. nidri has the wand stashed for now (which is good in case of "holy crap we're out of spells" emergencies.)
but when dan is around, we'll see if norvi wants it instead.
i think anyone with spellcraft can try to identify the scroll.
or read magiv.
magic.
Nidranisan: So, what else do we want to know from this drow? i'm kind of interested in what they knew about the swamp and whether they'd heard any rumors of an angel being there.
i can try to figure out a way to vaguely ask those things, if Hawk can cast that spell again to understand her answers.
Claire: yeah, that sounds like a plan
get info from her and then ... send her on her merry drowish way
she can probably find work in town... or go home
Vegeta: sounds good
George: Hawk has one of the potions. Not sure who took the other one.
Hernz: FI did
Nidranisan starts digging through the book for "what do you know about ___" or "tell me about ___" and also, the word for 'swamp' and 'angel'
(GM) Chad S. (GM): (Catching up through today's notes. You can sell the gems in this town, but it is late. You'll probably want to sell in the morning, unless you are accessing the Black Market.)
(Fi can use the wand of Cure Light Wounds because it is on his spell list. Yes, even though he isn't high level enough.)
(Norvi can also use the wand.)
(Arrows are general purpose, I'm not that picky.)
Hernz: ok, so I think then, we keep the wand, potions, scroll (for now until we ID it), and ammo.... and sell all the other stuff
I think that's what we agreed to
so if you can roll a merchant check or whatever for Claire/Hawk, and give us free moneys, I think we'll be good. I think that's what we got as general consensus...granted I don't think was able to say, but I don't think he needs any of that gear
Cat: Fi, Hawk and I each have potions, so maybe Norvi should carry the wand.
it's 'broken' for Nidri anyway, which i think means she spends double charges. :)
George: Sounds good. I'll add the arrows to my inventory.
Hawk will totally go along with Nidri's plan and will cast Comp Lang when Nidri is ready.
Cat: anyone else want to queue up a question for her?
(we get like 10 minutes)
(GM) Chad S. (GM): Queue up your questions. I'm heading to bed real soon.
Hernz: I'm sure you guys will cover the basics, which is what vegeta would ask
George: Hawk wants to know the basic: What's your name? What do you know about the swamp and the headband? Do you know anything about an angel? What would you do if we let you go free?
Cat: shall i leave you a list to resolve?
(GM) Chad S. (GM): Please and thank you. She'll answer whatever you ask or write down.
Cat: i doubt nidri can do much 'on the fly' to ask followup questions anyway.
k. i'll try to get a list up tonight, once we get that, i'm good with moving on. :)
Meghan: she told us her name
I just didn't write it down
Cat:
What is your name?
Why do you want this? (point to headband)
Why did you come here? (map of swamp)
What do you know about angels?
Cat: Explain your quest.
Explain everything about the swamp.
Do you know Merki?
What will you do now?
Cat: If she mentions an interesting buzzword (a name, or something similar) Nidri can try to follow up with "Explain foo." or "Describe foo."
Hawk should be able to tell Nidri if she says something totally stupid, so she can adjust and try again.
Fi: Does she do something special to keep her skin silky smooth or does that come from just avoiding sunlight?
Claire: ...
Fi: In your case it's obvious.
Claire: She is not prettier than me
Fi: I was just curious. What do you do?
As the sun sets, the Drow is finally able to see without squinting. She sits bound upon the chair and answers all of the questions Nidri is able to translate into Drow.
Some of the questions seem to confuse her, but she eventually figures out what you meant to say and answers them to the best of her knowledge.
Norvi Torvaldr: How did you learn about the headband?
Dan: And yes, id
I would be happy to take the wand for backup healz
George: Hawk Hubertins's Bluff check: 19
Hawk pays attention to the Drow and recalls what she told him.
(GM) Chad S. (GM): Feel free to read "Drow Q&A" handout
Meghan: thank you for the smooth skin answer.
George: Hehe. Yeah, the skin answer is amusing.
Vegeta: ok, so she has no useful information on her... no surprise there
Hernz: chad, did you sell all our crap? :)
(GM) Chad S. (GM): Wait, were people selling it? Cause I haven't.
Claire: Hawk and I were going to go sell things
(GM) Chad S. (GM): If you are selling it, one sales person should make a diplomacy check, others will assist.
Claire: specifically the armor and weapons, but not ammunition, potions, scrolls, wands, etc.
Claire's Diplomacy check: 19
Hernz: and the gems at the black market
Meghan: noooo...
Hernz: I think hawk went to help
Chris: Chad said that it was too late to sell today.
Meghan: the gems are a regular jeweler, I think. Except it was late. So yeah, tomorrow
Hernz: oh, right
(GM) Chad S. (GM): Should I save dat roll, or wait for tomorrow?
Meghan: eh?
(GM) Chad S. (GM): Should I save the 19 Diplomacy check and reapply it the next day?
Hernz: yeah, I think she was just leaving the diplo check so you dont have to wait on us for that
(GM) Chad S. (GM): Oh OK.
Cat & George seem to control the Drow's fate right now since they can talk to her. You should decide what you want to do. I'll catch up with it later tonight.
Norvi Torvaldr: If Abraxinal wishes it, she may face me in honorable combat, and I shall give her an honorable death or with my death, give her an honorable return to her home.
but I am certain that there are other options she may like to consider

Norvi Torvaldr leans heavily on his axe with a grin at the girl
Fi: I would prefer we avoid the death options for now.
Norvi Torvaldr: If she cannot return home without being branded a failure, I think we may share certain views on death and dishonor. Besides, I robbed her of her chance at an honorable death, I see it is only fitting that I offer her another chance, if that is what she truly desires.
Fi: Fair enough.

Fi shrugs.
Hawk Hubertins: Hasn't there been enough killing already? Can we please stop talking about killing people?
Fi: I am not familiar enough with Dwarven or Drow cultures to judge their concept of honor, but I would prefer we shelve such discussions for now as well.
Abraxinal mumbles something to Hawk.
Vegeta: if she wants to die so badly, she can always accompany us... I doubt she'd last a minute out there from the way she fought us
Hernz: what time is it now btw? is the cliffside visit something we'd do after a nights rest?
(GM) Chad S. (GM): The Golden Chariot is an inn in Cliffside that could comfortably fit the eight of you. Nidri took Marjorie Mel's offer to go there tonight.
Vegeta: In any case, I say we go to the Golden Chariot, and maybe ask about Merki's friend while we're at it... you can debate if she lives or dies later... although, Norvi, what honor is there in killing someone who's lost their will to live? heh....
Cat: maybe we can find some random above-ground drow to take her in. heh.
Fi: I agree with Vegeta. Unless anyone has any other material to cover in private or ask Abraxinal, I suggest we head out.
Nidranisan is ready to go.
Hawk Hubertins: Yes, I think we're done here. Let's go to the Golden Chariot.

Hawk Hubertins looks worriedly at Abraxinal
Fi: Ok?

Hawk Hubertins sighs.
Hawk Hubertins: Yeah, let's go.
Abraxinal smiles.
The Golden Chariot is certainly one of most luxurious places you've been to. A doorman opens the door as you all walk past a water fountain situated in the courtyard and through the front doors.
(GM) Chad S. (GM): An Elven hostess greets you all as you enter. "Welcome to the Golden Chariot. My name is Alyssa. How may I help you this fine evening?"
Vegeta: We have reservations that were made by Mel (was it Mel? sorry)?
The hostess turns to Vegeta. "Ah, yes. Do you have something to corroborate this?"
Hernz: so I'm blanking... I know there was something with this, but too much to re-read lol
(GM) Chad S. (GM): Nidri received a certificate from the Trading Company.
Hernz: ah, yes, we press triangle, go to inventory, highlight key items -> certificate, and hit X
Nidri hands over the certificate to the hostess. Alyssa looks at the certificate and then nods in acknowledgement.
(GM) Chad S. (GM): "Ah, yes" the woman smiles and looks at the party. "The suite with private bedrooms will be prepared momentarily. Geoff will arrive soon to take care of the wolf. We shall convert one of the rooms to a blackroom."
"And the public bath is available this evening. If you require private baths or other services, please do not hesitate to ask."
The hostess switches to Undercommon and talks to Abraxinal briefly. Abraxinal seems to be grateful. Nidri picks off the phrase for a "Basic Thank You"
After about a minute, a Dwarf walks by and sees Fleir. He removes his hunting gloves and bends down to look at the wolf.
"The name's Geoff", he starts. "Are you the owner of this wolf?" He asks, pointing at Fi.
Norvi Torvaldr: That's the owner, yes.
Fi: Yes, I am.
I haven't been somewhere so accommodating before. Do you commonly handle animal companions?
Geoff, Animal Whisperer: Aye, I do. This is a fine coat your friend here has. What is his name?
Fi: Fleir.
Meghan: Check and see if he has 98 more wolves in the back because if he does that "fine coat" comment has a new meaning.

Chris laughs.
Geoff, Animal Whisperer: Wonderful, wonderful. Some owners like to take their pets to the room. Alyssa won't say it, but it usually makes a quite a mess.
Alyssa scowls very briefly, then recovers.

Fi grins.
Fi: Fleir isn't a fan of indoors. Can't say I am either.
Geoff, Animal Whisperer: Don't worry, we have some good outdoor stay for those who want it. We can take a look now, or after you get, "comfortable"
Geoff, Animal Whisperer airquotes "comfortable", knowing it will get under Alyssa's skin.
Fi: That would be wonderful, thank you.
Geoff, Animal Whisperer: Now, or later?
Cat: Fi is totally sleeping outside with fleir.
Meghan: That's what I assumed as well
Fi: I'll take a look now while everyone else gets settled in their rooms.
Geoff, Animal Whisperer: Alright. This way.
Geoff leads the way to outside living quarters. He asks Fi about Fleir's various needs and preferences.
After a few minutes, a man enters the lobby, alongside a few assistants.
(GM) Chad S. (GM): My assistants here can carry your possessions. I'll lead you to your room.
The man walks the party over to the main suite. A large common room surrounds eight smaller bedrooms with their own bed.
One particular room is dimly lit, the walls are black and seem to actively absorb candlelight. Abraxinal grins and enters the room immediately.
Dan: hahaha nice
The man takes out a silver bell as his assistants drop the party's equipment.
(GM) Chad S. (GM): "Simply ring this and my assistants will be here to give you want you desire. The group baths are downstairs and are separated by gender. There are private baths that are available upon request.
We always treat friends of the Mel family with the utmost respect. Enjoy your time at the Golden Chariot."
(Feel free to insert hotel hijinx here. Time for bed!)

Norvi Torvaldr gives the bellhop a gold coin for his trouble
The bellhop nods and grins as he heads off.

Fi will request a private bath.
Norvi Torvaldr: That sounds good to me as well!
Dan: It's my bedtime for real now, later y'all
Cat: g'night
Chris: g'night.
Cat: there is so going to be a "scene" at the women's bath...
Chris: haha
Cat: how big a scene depends on whether claire just cantrip cleans herself, or actually goes to bathe at the same time as nidri.
Meghan: ... hot springs episode already?
Chris: Don't have enough girls in the party for that.
Meghan: we more than make up for it with charisma
Chris: Or are you trying to drag Fi into it?
Meghan: maybe this is a shoujo one and the boys can have a hot springs scene
Chris: Only 1 high cha boy. Not shojo.
Hernz: nonononono
Meghan: true
Fi can join us in the bath.
bring the dog
it'll be funny
Cat: naw this is the scene everyone dies at the end of 'cause the two of us didn't make out.
Meghan: ... on camera
Nidri-sempai...
heart eyes and sparkles
Cat: wah.
this is where there's a hilarious cut, nidri is like, braiding flowers into fleir's fur, and Fi and Claire are fuming.

George giggles.
Hawk Hubertins: I don't know about the rest of you, but I'm definitely going to take advantage of the baths here.
Even with the magical cleaning, Thank you Claire, I don't feel particularly civilized.

Hawk Hubertins heads off to the bath house to take a bath.

Vegeta partakes in the baths. He is a proud prince after all
Claire: This is a fancier place than I've ever been in before, and we just spent multiple days in the swamp. Bath time it is.

Hawk Hubertins inquires about laundry services and hands off his clothing as appropriate to the staff of the inn.
Nidranisan heads off to the baths too.
Cat: might be the first time you get a particularly good look at nidri's tail, heh. ifyouknowwhatimean.
Nidranisan: guess we get a mini vacation after all...
Nidranisan doesn't look entirely happy about it.
Claire: Don't break the baths
Nidranisan: As long as I don't pick them up, it'll be fine.
(GM) Chad S. (GM): Your clothing is washed, as requested. The baths are very relaxing and cleansing, especially after your days in the swamp.
As you return to the suite there is a very tasty meal waiting for you. Some have seen fancier meals, but not in the past few months.
Unless anyone has anything else they want to do, I'll skip ahead to the next morning.
George: Skip ahead, sir.
(GM) Chad S. (GM): Full speed ahead.
 

April 7, 1236 AD (Morning)

Sunlight gently filters in through the windows at the Golden Chariot. As the party enters the common room a gourmet breakfast lies in front of them - compliments of the hotel (and probably charged to the Mel family.)

Hawk Hubertins has a nice breakfast and looks pretty relaxed.

Vegeta will look around at who seems the hungriest and give them his meal... he shows no interest in it... worst case, Fleir gets some fine dining
Hernz: so vegeta won't be much help as far as gathering info on this friend of Merki's... the only nobility he knows is himself ;)
(GM) Chad S. (GM): lolz

Norvi Torvaldr tucks into breakfast
Norvi Torvaldr: Before we head out looking for Merki's killer and how it might fit into this business with the headband... would you like to go over the information we have collected? What do we know?
(GM) Chad S. (GM): Merki sent the party on an unofficial mission to find a headband that was owned by an angel named Perseverance.
You visited Terria Swamp to find it. You found a demonic goblin guarding it, as well as cursed, zombie-like thieves trying to drown everyone. You defeated them all and recovered the headband.
On route back to town you were ambushed by three Drow and their unhittable bats. They were on route to find the headband in the swamp and found you first. One of the Drow, Abraxinal has been your prisoner since then.
When you tried to report your findings to Merki, you found him dead in his office, alongside a box clearly dedicated to the party.
The box contained a note telling you he has a trusted friend who is a noble who lives in the Cliffside district of Harvest Wharf. This Noble informed Merki of where the headband was.
...I think that's the relevant stuff.
(GM) Chad S. (GM): Ah yes, and you were to report to the East Ferren Trading Company this morning, to speak to Merki's supervisor, Torras Lendolay.
Fi: Ok. Well I suspect that we won't really have time to find anything about Merki's friend before we need to meet our morning obligation with the company.
I also have something that I would like to check on after that regarding the swamp. I'm uncertain if it is related yet or not.
Hawk Hubertins: ok. So, back to the office?
Claire: Sounds fine. We can sell stuff later.
Vegeta: works for me, let's see the supervisor
After checking out of the Golden Chariot, the party heads to the East Ferren Trading Company.
The company is business as usual, except for the increased presence of guards. Merki's room is cordoned off, with investigators entering and exiting the room.
Cat: I figure we're headed pretty straight to what's-her-name's office.
George: Yeah
Entering Lendolay's office, the party gets on the back of the line. As Torras is about to yell "next", she sees the party and begins barking "skip" at her minions. They immediately forfeit their position on the line.
Soon the party is at the front of the line.
Cat: minions. heh.
crap, are we minions?
George: BA-NA-NA!!
Torras Lendolay: Greetings, all of you. Melvin Mel wants to meet you as soon as you are ready. He said there was something important he needed to tell. When you are ready, I am to escort you there.
Hawk Hubertins: I'm ready when you guys are.
Nidranisan nods.
Nidranisan: Let's not hold up the line.
Torras Lendolay stands up, crosses off a couple of lines and eventually pulls herself away from the desk. She leads the party out of her office.
Cat: man, this is an expensive walk huh :)
After leading the party through several hallways, she leads the group to the President's office.
The middle aged Halfling Melvi nMel is sitting at his desk, scribbling into a book. His three dauthers Melanie, Melodie and Marjorie sit alongside his desk. Well not Melanie, this Half-Orc is lounging on a sofa.
Marjorie Mel: Mister Hubertins, I wish to speak to you after this meeting.
Melodie Mel: Thanks Torras! See you later!
The half-elf waves enthusiastically at Torras Lendolay. Torras give a nervous bow, then leaves, closing the door.

Hawk Hubertins bows slightly to Marjorie.
Melvin Mel: Thank you for joining us. I have some grave news. My daughter Marjorie was... unable to bring Merki back to the world of the living.

Hawk Hubertins bows his head sadly.
Marjorie Mel: Revival requires mind and body. We have his body, but I was unable to reach his soul.
...I have failed you all.
Hawk Hubertins: No, Marjorie, you tried your best, which is all we could ever ask.
Melvin Mel: I will make preparations for his funeral. We will have the ceremony in the Docks early this afternoon.
Hawk Hubertins: Sometimes it simply is not possible to bring someone back.
Nidranisan: Sounds very deliberate on the part of the attacker. :(
Hawk Hubertins: Thank you Melvin. Would it be possible for our group to attend?
Melvin Mel: Yes of course. His final request specifically requested this. He also requested a private after party among the nobles of this city.
He personally asked that all of you attend the party.
I will of course respect his final request. It's the least I could do.
Hawk Hubertins: Thank you, sir.
Melvin Mel: I-I need to know... He's rather fond of sending his workers on uh, vacations. Sometimes they actually are vacations, frankly.
We did an inventory check on his room. We're missing exactly one item: One of his favorite lock boxes is missing.
Have you...heard anything about this?
George: Well guys, the jig is up.
Cat: were those two thoughts actually connected?
Melvin Mel: People figure out what you're going to say. Tell the truth, tell a lie whatever!
Hernz: time to bluff a no if that's what you guys want hahaha... don't look at vegita, he's tuhrrible
Cat: i almost kinda vote truth.
(GM) Chad S. (GM): (That ws the GM)
Cat: can we take an ooc poll based on "everyone takes a quick glance around and makes eye contact with everyone else"?
Hernz: Vegeta is THIS close to having a truth vow... he's not gonna try lol
Truth
actually, one sec
Chad, can you do a sense motive on mel (I don't want to know), to see if it seems like he might be trying to find out about the box cause it might be incriminating in any way? 1d20+9
(GM) Chad S. (GM): (To GM) rolling 1d20+9
(
2
)+9
= 11

Vegeta gives a look of "I don't know about telling the truth"
George: Can I get a sense motive on Melvin as to whether it's incriminating if we admit about the box?
(GM) Chad S. (GM): (To GM) rolling 1d20+3
(
13
)+3
= 16
George: I think Hawk is about to spill it.
Melodie Mel looks around confused. She doesn't really understand the situation.
Melanie Mel snorts, clearly amused by this entire situation.
Marjorie Mel is deep in thought.
Hawk Hubertins: Well, sir, you know how Merki was fond of looking for items from the war? He sent us on a "vacation" to go chase after one he had a lead on.
He'd done things for each of us in the past, so we owed him favors, and this was how he called in our debts.
Melvin Mel: Yes, yes. One of his wild goose chases.
Melanie Mel: Oh! I get it. You guys were out of town when all this went down with Merki.
Claire: At his request, yes.
Meghan: are we telling them about the box? Probably, right?
should I diplobomb?
Melanie Mel: You guys can tell him whatever you want.
George: I think we're working on this together. You want to diplobomb or help me do so?
Meghan: sure
George: A or B answer yes?
I think I'm going to drop the bomb, and you assist please?
Hawk Hubertins: So when we got back, we were checking in with him to tell him what we found, and that's when we found him. He'd left a box with a note that it was for us, and we picked it up while we called for help.
George: GM Diplomacy check necessary?
Meghan: yeah, I'll help.
Claire: Claire's Diplomacy check: 15
Meghan: wow I rolled shitty.
Nidranisan: Nidranisan's Diplomacy check: 6
Hawk Hubertins: Hawk Hubertins's Diplomacy check: 23
Cat: i rolled shittier?
George: That includes the +2 from Claire.
Nidranisan looks at hawk and claire and kinda keeps her mouth shut.
Melanie Mel: See dad? Stop suspecting everyone. You're looking paranoid.
Melodie Mel: They're not bad. They took a day off to help Merki and everything.
Hawk Hubertins: We all had reason to like Merki, sir. He was a fair boss, and did go above and beyond to help the people who worked for him.
Melvin Mel: ...Yes. I...
Melvin Mel deeply exhales
Hawk Hubertins: I think everyone in this room wants to know what happened to him, sir. If there's anything any of us can do to help find that out, please, you need only say it.
Melvin Mel: I...must apologize. Merki is - was a good friend to me. I offered him so many promotions. He turned them all down.
His loss weighs on me heavily. It weighs on all of us.
I would ask that you come to the funeral this afternoon and the party this evening. I will have a personal assignment for you all tomorrow. Rest assured you have a role at the East Ferren Trading Company.
All of you.
Nidranisan: Thank you.
Melvin Mel: (To GM) rolling 1d20+9
(
3
)+9
= 12
Melvin Mel: Thank you all for your time, and your honesty.
Hawk Hubertins: Thank you, sir. We'll definitely be in attendance.
Melvin Mel: Thank you. You are all excused.
Marjorie Mel nods towards Hawk as she stands up and opens the door for the party.
Fi: Thank you.
Nidranisan: Er. You're welcome? :)
Hawk Hubertins: I'll catch up in a bit, guys.
Nidranisan does the little bow thing.
Fi: Ah customs.

Fi bows.
Melodie Mel: Oh, right. Bye everyone! See you tonight.
Marjorie holds the door open as the party leaves Melvin's Office.

Hawk Hubertins lags behind and follows Marjorie's lead.
Chris: Once we're on our own again:
Cat: with or without hawk?
Fi: I guess we have an idea where to look for Merki's friend now.
Chris: without.
Nidranisan: yeah, merki really had this thing set up.
he knew someone was after him.
Vegeta: this happens to the best of us... others jealous of our power and birthrights

Fi looks confused for a moment.
Vegeta: you always have to watch your back, and Merki did the same
Fi: I suppose the rules of the wild still apply even in civilization.
Nidranisan: we're still animals. we just live in cities sometimes.
Fi: I prefer knowing what it is that wants to eat me.
Nidranisan: i'm pretty sure he knew.
(GM) Chad S. (GM): You guys have the morning off.
Cat: so yeah, i guess this is when we sell the loot and all that.
Marjorie Mel Marjorie Mel approaches Abraxinal and motions her to approach. You hear Hawk hum something in a distant room.
Fi: Well, that will prove interesting.
Anyway, I'm going to head off for a bit. I'll see you all in a bit.

(GM) Chad S. (GM) Hawk reenters from the side room.

Hawk Hubertins sniffles a little bit, and then recovers.
Hawk Hubertins: So, off to sell our extra gear?
Vegeta: ....yes...
George: Abraxinal will be staying here for a while.
That should have been IC.
Hernz: I was just about to ask if she was with you lol
Norvi Torvaldr: What's bothering you Hawk?
Hawk Hubertins: Nothing, it's just dusty in here. Yeah. Shall we get going?

Norvi Torvaldr puts a consoling hand on Hawk's shoulder with perhaps more force than he means. and with a knowing expression moves to leave with the group.

Hawk Hubertins winces slightly and follows Norvi.
(GM) Chad S. (GM): Time to sell your crap. One person leads, while others can assist. You may use Appraise or Diplomacy.
George: I believe the plan is for Claire and Hawk to do the majority of that. I'm going to say Claire takes the lead and Hawk assists unless Meghan wants to do it the other way.
Hawk Hubertins's Diplomacy check: 23
Chris: Meghan said that Claire can lead. Chad will have to roll.
Claire: (GM) Claire's Diplomacy roll 18
Merchant's Diplomacy roll 19
Claire and Hawk spend their time talking to various merchants in Traderstrip to sell their loot. The merchants aren't in the mood to haggle, and their loot is sold for about 50% the sell price
Cat: doh. would've helped. :(
...probably would've rolled another 2 tho ;)
(GM) Chad S. (GM): The gems and coins are sold at value. Everything else is sold at 50% sale price.
You all have editing rights on the Loot! handout, so feel free to liquidate.
Cat: so, we can sell the coins for their value in coins? :)
Driana Hodgins: Uh...more like half of it. You would sell the Longbow for 37.5 gp.
Cat: ...
(read the ooc snotty joke one more time)
Meghan: well, they're never going to let Claire take point on selling stuff again...
thanks chad
Cat: i thought 50% of book was normal.
Meghan: meh
Driana Hodgins: lolz
(GM) Chad S. (GM): Wrong tag, lolz
George: Oops.
Cat: so, do we have any agenda for the rest of the day?
(GM) Chad S. (GM): The funeral in the afternoon and the party in the evening.

Chris has been bugging the GM.
Cat: right!
Nidranisan goes looking for something appropriate to wear to a funeral. Something really simple.
Driana Hodgins: Simple. Solemn. Space for the tail. Perfect.
(GM) Chad S. (GM): I gotta stop doing that.
Simple. Solemn. Space for the tail. Perfect.
Also, Chad's no good at describing funeral clothes. In Harvest Wharf you are able to find suitable attire.
Chris: Someone will need to help Fi out with that...

Hawk Hubertins Hawk gets himself dressed appropriately and works on composing a funerary song for Merki.
Cat: yeah, and also, when she puts it on, it's suddenly scuffed and threadbare.
she usually goes for leather or other things that don't unravel.
Hernz: phew... just got in... didn't miss much... ok, good...
(GM) Chad S. (GM): I'm going to assume you guys sell your loot in the morning and find something appropriate for the funeral.
 

April 7, 1236 AD (Lunchtime)

Borders Street marks the separation between the Docks and Traderstrip. The street was named as such to mark the racial integration between those in the region. Looking at it now, it certainly feels that way. Young and old, rich and poor, many people from different walks of live congregate in a large temple, all to give their last respects to Merki.
The temple is circular and boasts a raised platform in the center. It has a painting of Merki - his favorite one- surrounded by flowers and well wishes by his friends.
The Mel family arrives briefly to give their own final words. Melanie looks bored, as usual, while Melodie cries her heart out. Melvin and Marjorie are stone faced, almost emotionless as they observe.
Most of the Mel family leaves, except for Melodie, who sits on a bench and cries some more. Eventually regaining her composure, she approaches the party once they finish paying their respects.
(GM) Chad S. (GM): Feel free to press X to pay respects, or talk to Mel family members before they leave. Melodie will speak to the party once you're ready.

Norvi Torvaldr carefully observes the other visitors to study their faces

Norvi Torvaldr presses x to pay his respects
(GM) Chad S. (GM): Make dat Sense Motive check.

Fi presses X with tears in his eyes.
Norvi Torvaldr: rolling 1d20+2 Sense Motive
(
1
)+2
= 3
Dan: lol
Chris: nice
(GM) Chad S. (GM): Welp. Everyone is sad. Very very sad. So sad. Much cry.
Chris: If someone helped Fi find an outfit for the funeral, he probably was flustered if you tried to make him choose between a dress and a suit. He probably ended up picking a suit that would fit a woman.
Hawk Hubertins: Hawk Hubertins|Performance-Check
Hawk Hubertins|Performance-Check
Hawk Hubertins's Perform: Singing check: 24

Hawk Hubertins sings his funeral song for Merki.
George: Wrong friggin' skill name.
(GM) Chad S. (GM): Melanie Mel's Perform check 20
Chris: 4+16 hehe
Many patrons look on as Hawk sings. Melanie taps her foot to the beat, then pulls out her lute to provide an accompanying melody.
Dan: she didn't want to upstage him
Several patrons personally thank Hawk for his somber yet rousing tune.

Hawk Hubertins thanks them for the praise and dedicates the song to Merki.
Hawk Hubertins: Hawk Hubertins's Diplomacy check: 10
Many people thank Hawk for his sincerity, though they do note he must be fatigued from the song.
Dan: lol
Hernz: Ok, chris, am I gonna be forced to make a perception check to figure out if Fi is a girl or a dude?
Chris: Depends on how badly Vegeta would feel the need to find out. Feel free to make assumptions though.
George: Hawk's current assumption: Fi is either male or female, but definitely an elf.
Nidranisan: Nidranisan's Sense Motive check: 8

Vegeta is not much for words of consolation... he comes from a war ridden kingdom where death is common and where great warriors are honored in death... he didn't know Merki's abilities in combat
Cat: my d20 is sad.
Nidranisan: Nidranisan's Diplomacy check: 12
Cat: my ability to not be a jackass is vaguely acceptable.
Nidranisan circulates a little bit, has some kind words to say about Merki, and mostly just listens.
Meghan: Claire's Diplomacy check: 14

Meghan sucks at diplomacy

Claire manages to not fuck it up too bad though

Fi stands motionless next to a wall with a somber look on her face.

Fleir lies at her feet, gazing around the room.
The visitors are in mourning. Nidri and Claire say some kind words.
As the crowd thins, Melodie Mel wipes some tears off her face and approaches the party.
Melodie Mel: sniff Thank you for coming. Merki was really friendly with all of his employees. I-I wish we could have done something.
Nidranisan: I think we all do.
Melodie Mel: Merki requested we have a party to celebrate his life. Um, he requested we all dress like we're "ready for action".
Meghan: oh good, so we're going to get attacked.
Melodie Mel: Merki was really weird sometimes.
(GM) Chad S. (GM): Nuh-uh!
Y-you don't know >_>
Hernz: Vegeta's always ready for action... bow jiggy pow wow
Melodie Mel: Come on to daddy's house later tonight. There will be all kinds of food and stuff. Sorry, I'm not good with goodbyes.
(GM) Chad S. (GM): Monks do it without gear
Melodie Mel: Okay. I should get going. Bye bye!
Diplomacy check 15
Melodie Mel bows gracefully and leaves.
Nidranisan: why do i think there's some stuff she's not saying?
(GM) Chad S. (GM): You have some time until the evening when the after party starts. Feel free to sell your stuff and buy equipment.
Feel free to make a Sense Motive check, Nidri.
George: How much money did we each get from selling the gear?
Nidranisan: Nidranisan's Sense Motive check: 17
(GM) Chad S. (GM): 50% of listed sale price. I haven't touched the Loot document, I'm not sure what people want to keep.
Cat: i think george is looking at it now.
(GM) Chad S. (GM): (To GM) rolling 11
11
= 11
(GM) Chad S. (GM): Ah, OK.
Hernz: I'll count it up
I know what we wanted to sell
Nidri squeezes Melodie's shoulder. Melodie hugs her back, lifting her a clear couple of feet off the floor.
George: What's the price mod on size small weapons?
Nevermind. Found it.
Working on adding it up.
Melodie Mel blurts out "Sorry!" before leaving.
Nidranisan: Poor thing.
Hernz: k, if you're doing it, I'll stop lol
Cat: i said he was looking at it! :)
Hernz: ah, THAT's what he was looking at "now" lol
(GM) Chad S. (GM): Get your mind out of the gutter Hernz!
Hernz: I'm gonna kill you Chad S Errant
George: I'm editing the loot offline and will add it up and get a number in.
(GM) Chad S. (GM): Feel free to buy whatever you need to. I'll send a whisper to Dan tomorrow telling him how much it's worth.
Cat: nidri's picking up a dagger. y'know, for flanking purposes.
George: Chad, you listed the quivers, but they're listed as "included in the price of the weapon"
Ignore them, or do you want to give them a price?
Did someone take the Alchemist's fire?
Hernz: dont think anyone did
George: Ok, I've put up my list of what I think we're selling, aka not claimed, did the adding up, and put the sum at the bottom.
I left the original loot lists below so we can double check.
Hernz: sounds good
looks good rather... at a high level... nothing we kept is sold, so yup, all good
(GM) Chad S. (GM): Thanks for calculating and selling stuff George. The quivers can be ignored.
People can buy & sell equipment. I'll fast forward to the evening soonish.
Hernz: I'm saving my money for a +10 arrow.
(GM) Chad S. (GM): A single +10 arrow
Dan: haha
 

April 7, 1236 AD (evening)

As the sun sets, the party dons their adventuring gear and visit the Mel family's home on Cliffside.
Before the Mel family gained this property, it was the palace for the last of the Old Queens, Salais. It certainly feels fit for royalty.
You are eventually led to a large outdoor patio where several nobles are conversing with each other. There are also a few guards patrolling the area.
(GM) Chad S. (GM): Feel free to move around and talk to NPCs if you desire.

Norvi Torvaldr surveys the room trying to read people. Sense Motive check: 16
(GM) Chad S. (GM): The guards are on the look out for danger. They are a bit more cautious than before, since everyone here seems to be carrying some kind of weapon (even the fashionable, yet useless daggers most of the nobles carry.)
Adrias Stonebottom is out of his element and clearly looks like he shouldn't be here.
Lady Terria also feels out of place, but at least she's making small talk.
Lord Dakan is technically here as a guest, but he is definitely acting as a guard captain, directing the guards to attend to the guests.
Jovias Dewleaf is sitting alone, unless he's talking to Melvin Mel. He seems very blunt to others.
George: What do I know about Lord Dakan, other than being acting as a guard captain here?
(GM) Chad S. (GM): Alexen Dakan was born partway during the Fifty Years War and is considered a war hero due to his efforts. He was already a nobleman due to his parents, but after the war he continued as a guard and was promoted until he became the captain.

Hawk Hubertins walks over and makes small talk with Melanie, complimenting her and thanking her for the accompaniment during the song at the funeral.
Melanie Mel silences the suitors surrounding her with a wave of her hands.
Melanie Mel: Hey Hawk. Great song. Really moved me, ya know? Enjoy the party, I guess.
Dan: Of the nobles present, do we know where any of them live?
Melanie Mel: Most of the nobles here live in Cliffside, in the low to mid level. Lady Terria is in the lowest level. The Mels live here.
(GM) Chad S. (GM): ^^ That was the GM

Hawk Hubertins circulates around the room, chatting with anyone who seems to be interested, generally steering the conversation towards stories of Merki.
(GM) Chad S. (GM): Many guests talk about some deal or some artifact Merki had found them, or how some great favor Merki did for them. Others are clearly here to smooze with the Mel family and earn their favor, using this opportunity to meet them.
At one point, Melvin Mel gets everyone's attention. He stands at the podium and gives a begins a speech...
Melvin Mel: Thank you all for coming here. Merkinalious Urgh was a good man. When I first met him, I thought he was a goofy stage magician. Imagine my surprise when he brought in some very elusive contacts.
This was a man who travelled around the world and made friends wherever he went. He always seemed to have some kind of plan in mind, usually ending with a new friend.
While he wasn't rich in money, he was rich in spirit. On some mornings, I would ask myself "What would Merki do?" In the end he inspired us all to never give up, and see if you can make someone smile along the way.
Melvin Mel performs with a 28
(GM) Chad S. (GM): (Phew)
Many of the visitors are impressed and motivated after Melvin's speech and give a standing ovation.
Melvin Mel: Please, stay a while and chat. See if you can make a friend tonight.
Er, a long lasting friendship. I hope that didn't come out wrong, ha.
(GM) Chad S. (GM): Okay, it's time for the "Mel Party Social Challenge". You can find it in the handout section. It's time to battle with your words.
Send any questions my way, I'm sure there are a million questions folks will have.
Chris: Hmm... Maybe after work.
(GM) Chad S. (GM): No problem, this will require a ton of coordination from the party, anyway.
George: I feel like Hawk already has an in with Melanie, and might be able to use perform to help charm her. That'd be my first "stop", I think.
(GM) Chad S. (GM): Makes sense. I'll move your icon next to- oh, he's there already. Others can spend their round assisting you on the perform.
Hernz: hahaha, this is awesome :)
(GM) Chad S. (GM): Social battle! With lots of coordination.
Hernz: as vegeta is useless in helping people with a diplo check, vegeta is going to see some sense motives.. maybe one of these peeps will be impressed by my perception checks hahaha

Vegeta approaches Adrias Stonebottom and commence small talk
Hernz: do you want to roll the sense motive checks, or do we?
(GM) Chad S. (GM): Ah, I knew I forgot something. Influencing Adrias doesn't matter, he' just here as a reference character if you want to ask general questions.
Vegeta: damn! lol
George: Is it just the named characters we should care about, or are the other non-named icons of interest?
Hernz: I was just about to ask the same
(GM) Chad S. (GM): Updated the Party Social Challenge to note your targets.
The Mel family, Jovias Dewleaf, Lord Dakan and Lady Terria are your targets.
Dan: I'll talk to Lord Dakan, I imagine that his background in battle will definitely give us something to talk about
Hernz: damn you!
(GM) Chad S. (GM): Vegeta can always spend this turn assisting Dan.
Hernz: sounds good... I will lead with the sense motives... you can lead any cha based stuff
so do we roll, or you do?
Dan: let's talk first to determine the hidden skill
assuming there is one
Vegeta: k, I'll lead
(GM) Chad S. (GM): You can roll.
Norvi Torvaldr: ok sure thing
Vegeta: Lord Dakan! What an honor it is to see such a great warrior amongst us! Tell me a little about yourself (sense motive time)
Hernz: roll the assist dan
Vegeta: Sense motive 21
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 19
Norvi Torvaldr: sense motive 6
Dan: nice job Hernz
Vegeta: doh lol
Alexen Dakan Turns to Vegeta
Alexen Dakan: Well met. I can see you and your friend here are prepared for a fight at a moment's notice. Not like these others...
Hmpf. They were told to be ready for anything, and how do they respond? They get some fancy jeweled daggers on a belt!
Norvi Torvaldr: My clan teaches a man to be ready for death on any day.
Alexen Dakan: Back in my day, my father would at least keep a short sword at the ready! Now those were the days!
Vegeta: This is exactly why we were taught to use our hands in battle... even springing from out sleep my people are deadly
Alexen Dakan: Incredible, I've always been a bit jealous of the discipline of those who turn their arms to deadly weapons. Tell me, have you experienced any wars recently? I always enjoy hearing more about conflicts besides the Fifty Years War...
(GM) Chad S. (GM): Lord Dakan can be influenced with old war Stories. Knowledge (History) can be used. I'll add that to the handout.
That's it for Vegeta and Norvi on "round" 1.
As for Hawk...
Hernz: excellent... we picked wisely
Dan: Hernz, is your Diplomacy or history higher than a +1? I have Knowledge History (one of my two skills) but the bonus is shabby, but better than my -1 for Diplomacy
Hawk Hubertins: Care for another duet?
Melanie Mel: Haha, do I ever! You want percussion or string? I was gonna start slapping this table with my hands in a sec...
Hernz: diplo is -2, and I'm not trained in knowledge anything, so I can't do that... I'll likely be going around doing sense motive checks until I can assist with anything that I'm ok at lol
Melanie Mel points to the suitors and waves them away
Hernz: lol, so clearly, I'm worse off than you... but we can let the rest of the party hopefully do the knowledge checks
I cant... untrained cant do it
Melanie Mel: See this man? He knows the way to a woman's heart.
Hawk Hubertins: Let's start with something melodic and strings. We can move on to something more energetic with a percussion accompaniment later.

Hawk Hubertins smiles, clears his throat, and holds a note to help with tuning instruments.
Melanie Mel snaps her fingers, causing a lute to appear in her hands. She sits upright and practices for a bit.
Melanie Mel: Alright, let's do this- unless you have some backup.
Hernz: but that's next turn... so just wait, maybe somoene else has a decent knoeldge history to go with you
Dan: oh yeah I was going to wait
(GM) Chad S. (GM): If anyone else can perform and you want to assist Hawk, we can wait. Otherwise Hawk can perform now.
Dan: I would only mess him up
perform 5?
hahaha
(GM) Chad S. (GM): You would probably make a mess, lol
Hernz: oh, we can? I thought we had only one action per round?
not that I could on a perform check, but just trying to get the rules right
(GM) Chad S. (GM): Only 1 action per round
Vegeta: k
George: Hawk's perform is 19 until/unless someone helps. I think Nidri might, but Cat won't be online until later, so let's delay.
(GM) Chad S. (GM): Alright.
Meghan: I think Claire wants to go talk to Lady Terria. Is anyone already talking to her?
looks like no.
Claire's Diplomacy check: 21
Claire: So, your restaurants are pretty great.
Cat: so, performance is available untrained...i could just make a check to help hawk. or, i could drop a guidance on him for the +1 but usually that's done before the roll, and i wasn't here to do it before the roll, so...lemme know.
since chad seem to have vanished, i'm just gonna leave this here for now.
Nidranisan: Nidranisan's Perform: check: 24
Nidranisan dances as they get the music going.
Meghan: nice!
Cat: and then everyone got the wrong impression of midri heh ;)
for the sake of coordination, thinks I am useful at include: k.planes, intimidate, heal, fly, disable device, spellcraft, any anything cha untrained for helping. if i'm not at the keyboard and someone finds one of these as a hidden skill, feel free to steer me the right way.
and WHY IS THERE PEPPERONI ON THE MAP.
Hernz: HAHAHAHAHAHA
(GM) Chad S. (GM): Nidri provides backup as Hawk and Melanie play a rather upbeat song, celebrating the life of Merki.
Melanie Mel: Well, that was fun. You wanna play a few more, or are ya busy?
Cat: did we determine if that's actually her magic skill? and/or do we know anyone else's?
(GM) Chad S. (GM): (Looks like you have to be able to make a skill check in order to aid, so Nidri couldn't help out. She can do something else instead.)
Cat: what do you mean by have to be able to make a skill check? now i'm confused. :)
(GM) Chad S. (GM): Perform is Melanie's secret skill. George guessed well.
Since you can't do Perform untrained, you can't make a Perform skill check. Since you can't make a Perform skill check, you can't aid another with Perform.
Cat: er, the sheet said i could.
that's probably why i'm confused.
(GM) Chad S. (GM): Which sheet where?
Cat: the one on here.
it puts a * next to skills you are allowed to use untrained.
Hernz: hm, yeah, I have that on mine too... (even though vegeta would never try it untrained)... maybe they changed that
Cat: and it has it on perform.
so i assumed i could.
(GM) Chad S. (GM): Oh, I thought you said you couldn't use perform untrained
George: Perform can be used untrained.
Hernz: http://www.d20pfsrd.com/skills
says perform can be done untrained
(GM) Chad S. (GM): Okay, misread stuff.
You can aid Hawk.
Cat: so am i cool to assist then? sweet. :)
George: Cool. Yay, we get blue!
Cat: i'd be real sad if i wasted the 20 ;)
Hernz: woot
hahahaha
Hawk Hubertins: Sure, I'm up for another round. Shall we do something with some spice?
Cat: does the sense motive check take up a "round"?
George: We still have Fi to go this "round"
(GM) Chad S. (GM): Yes, it will take a "round".
Meanwhile, with Lady Terria...
Lady Terria turns to Claire
Chris: I guess Fi will try Jovias.
Hernz: yeah, you handle that elf
hope he's not a "cat" guy...
Lady Terria: Oh. Which one do you like the most? I've been thinking about the Catch of the Day, maybe changing the recipes a bit to appeal to more sailors. I mean, a wider group of patrons.
(GM) Chad S. (GM): Alright, what's your plan, Fi? Sense Motive? Diplomacy? Or will you try to guess the secret skill?
Meghan: what's catch of the day's menu like? sounds like seafood. Have I been there? I've lived in the city for a while...
Fi: Good Evening, Mr Dewleaf. I am Fi Falowyn from the .
Chris: Fi will be going the sense motive route.
Hawk Hubertins: ;;f/
;;f/
h.hg ;;f/n.n
625 Mt. Auburn Street, 1st Flr
Cambridge, MA 02138
Meghan: ... :P
Chris: ya don't say?
Sigh it stripped my statement in brackets.
Lady Terria: Haha, plenty of seafood. I can't wait to get back there. But I wanted to show Merki that I did care. He loved seafood - I suspect that's why he stayed in Harvest Wharf, ya know?
Fi: ... from the "Far Away Elf Lands" (tm)
Jovias Dewleaf: Hmm. The "Far Away Elf Lands" (tm)? I've heard of that place. Heard of the Krimson Forest? That would be my home.
Hernz: roll some good sense motifs chris!
Fi: Fi's Sense Motive check: 11
Chris: Figures. It's probably K. Geography to see if I know Krimson Forest though.

Hernz is watching Footlose
Jovias Dewleaf: Nonetheless. The only reason I'm wasting my time here is to get an audience with Mel. No more rescheduling. No more delays.
...What do you know about the East Ferren Trading Company, at any rate? Any inside information I could use? The Krimson Conglomerate would make it worth your while...
(GM) Chad S. (GM): Jovias Dewleaf's secret skill is Knowledge (Local)
Chris: Welp, I'm out.
Anyone super knowledge on this place?
Cat: only k i trained is planes. who is unaccounted for?
marjorie, melodie, and melvin?
George: I have k/* from bard, but kinda suck at all but nobility.
(GM) Chad S. (GM): Melvin, Melodie, and Marjorie are unaccounted for.
George: And now you all know where my dermatologist is.
Cat: i'll probably go pick on one of them, lemme read up and see if i have any thoughts on who.
Chris: I've got K. Dungeoneering, Geography, and Nature.
If you helped Hawk, you are done with this round though.
Cat: yeah, i'm trying to think what i'm doing next round
round 1 for me was help hawk.
planning for round 2...i'm thinking maybe go chat up the tiefling, sense some motifs.
George: Meanwhile, yes, Hawk will keep working on Melanie.
Cat: i think hawk should have this under control at this point :)
(GM) Chad S. (GM): Fi, from your Sense Motive it's pretty clear Jovias is all business right now and is just here to talk to Melvin.
Claire: Harvest Wharf is known for it's wonderful seafood. You've made a great impact with Catch of the Day. I think it's the leading attraction of Traderstrip.
Did Merki have a favorite dish?
Lady Terria: You know, he could never decide on a single dish. I think he spent most of his time talking to the patrons!
(GM) Chad S. (GM): Claire influences Lady Terria.
Cat: go go team :)
Claire: That sounds like Merki.
Meghan: I've completely forgotten what the point of this is now.
Cat: gaining rep with all these people, and possibly figuring out if one of them is merki's contact.
Meghan: yeah, I just had to reread the handout

Claire loves making new friends. Friendship is magic.
Cat: well, summary in the chat now )

Chris laughs.
"Round" 2
Cat: FIGHT! oh wait.
(GM) Chad S. (GM): There is enough time for 5 more meaningful conversations.
Cat: is marjorie really hanging out with the drow?
(GM) Chad S. (GM): Marjorie and Abraxinal are sitting at the head table. The Drow is very hesitant to eat before Marjorie, but Marjorie hasn't touched her food.
Cat: is it too awkward for me to butt in?

Claire wants to find out if the lady's secret skill is cooking or something like that.
Claire: Claire's Diplomacy check: 29
(GM) Chad S. (GM): You can butt in
Chris: Fi will be gracefully bailing on Jovias.
Nidranisan butts in.
Hernz: I'll assume Norvi or someone else from the party will handle Dakan, so Vegeta will go to to Meladie
Meghan: steering the conversation to other restaurants, Merki's involvement, if he helped her get started in town, etc.
Nidranisan: Glad to see Abraxinal is getting good treatment. I feel a little bad about how we brought her back, you know?
Fi: Fi's Knowledge (Geography) check: 20
Chris: But Fi totally knows where he is from :-P
Lady Terria: I actually helped Merki out when he first came to town. He started as an assistant cook at the Twin Tuna. He wasn't a good cook, but he was a great performer!
Nidranisan: Nidranisan's Sense Motive check: 16
Hernz: anyone in the party good at History? Vegeta would introduce you to Dakan if needed
(GM) Chad S. (GM): Claire influences Lady Terria again
Marjorie Mel: Abraxinal accepts her treatment as a prisoner. Her siblings miscalculated her opposition. She's glad to be alive and is actually surprised she was treated so well.
Hawk Hubertins: Something upbeat. We've mourned, now let's celebrate Merki's life.
Nidranisan: Well, I'll be happy if something good comes out of it. She doesn't seem to bear us any ill will at this point.

Vegeta approaches Melodie
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 11
Meghan: Hawk: Caw caw motherfuckers.
George: A 3? Really?
What am I? Caw! Caw! Bang! Fuck, I'm dead!
Claire: I didn't know Merki when he was still performing regularly. He was such a great manager, though, I can imagine he handled the crowds well, too.
Vegeta: Great party we're having, Merki would be proud we're celebrating him like this. So I hear you're head of security? I admire someone in your profession, definitely takes a lot of dedication and skill
Meghan: I feel like we need a bunch of chat windows open to get all this straight
(GM) Chad S. (GM): Too many streams, lol
Cat: naw, chad is magically brilliant, he'll manage :)
Hernz: lol
(GM) Chad S. (GM): I can manage, don't know about you guys though.
Cat: just gonna wait until you either tell me what the skill is or that i didn't sense enough motifs :)
Chris: [Party] stick the audience in brackets at the start :-P
(GM) Chad S. (GM): [Party] Good idea, Chris.
Meghan: [CKC] bitching idea.
Melanie Mel: [Hawk] Hey hey. Don't choke yet, Hawk. Get the girl, THEN you can relax.
Hawk fails to influence Melanie.
Marjorie Mel: [Nidri] She believes the gods are guiding her here. She's not sure why, yet. Do you believe the gods actively manipulate our fates, Miss Nidranisan?
(GM) Chad S. (GM): Marjorie's Secret Skill is Knowledge (Religion)
Cat: whelp, so much for that.
anyone got that? not me.
Meghan: not it
diplomacy, k(planes) and bluff
Cat: looks at the priest
Meghan: steer her towards the other N*i character?
N\c\c\ci ... your names are too similar for my casual glances
Cat: yeah, only figured that out after assigning the nickname. ah well.
Chris: I just think of them as Ni and No.
Meghan: Nice.
Cat: heh. that works.
Hernz: lol
Meghan: I think of them as "tielfling" and "dward"
George: Heh. Nice.
Meghan: Dwarf, but the other works
Cat: sigh. i guess maybe i'll spend round 3 seeing if i can figure out what melvin's skill is.
i suspect the diplo-bomb cutoff is higher than i can get.
Chris: Fi is still pondering who to talk to, so he will probably probe Mel.
Vegeta: with a nat 20, my diplo bomb is an 18 lol... more like a diplo fart
Melodie Mel: [Vegeta] Security is weird sometimes. 99% of the time it's really quiet. Kind of boring. People don't like to get in trouble. When they do though...the fun begins.
Vegeta: [Melodie] Vegeta's sense motive 11
a 2????
Cat: chris - yeah, melvin looks like it at this point. unless you want to back vegeta up with melodie.
Melodie Mel: [Melodie] Hey, Vegeta. Where do you come from? Any big battles went on there?
(GM) Chad S. (GM): Melodie's secret skill is Knowledge (History)
Cat: waaah duplicate skill?

Vegeta will talk to her about the wars that went on in his region, but he doesn't have any KH to actually influence her
Meghan: how does finding out their secret skll help us find Merki's friend?
Hernz: you schmooze enough, they drink enough, they might let something like "I'm melki's secret friend" slip
lol
Cat: actually, figuring that out wasn't entirely clear to me.
Fi: [Mel] Good Evening Mr Mel. I was wondering how you first met Merki.
Hernz: when people trust you, they tell you things they shouldnt.... simple
Fi: Fi's Sense Motive check: 10
Chris: Is anyone rolling over a 10 this round?
Cat: claire.
Chris: Fi's just skirting by with +3 from wis.
Cat: lol. skirt.
Hernz: chad, can we influence people if we don't have the respective knowledge? don't think so, right?
Cat: you can still use diplomacy...at higher DC. if i read that handout right.
George: My understanding is you can attempt diplomacy on anyone, but it's harder than the "special" skill.
Cat: meaning, get someone good at it and/or a big pile of the whole party to help.
(GM) Chad S. (GM): What George said.
Chris: I think Vegeta should go on operation find the friend.
Meghan: and then, at dinner, we'll have to answer questions about the Empire and the Espers and get fat loot. Don't waste time with Kefka.
Cat: i like chris's analysis.
Hernz: I was thiking EXACTLY that meghan lolol
Meghan: I just got it.
I thought we were looking for Merki's "special friend" but it's "make friends with everyone"
Melvin Mel: [Fi] He was a great man. Not sure if I can think straight right now, though. Er, sorry Fi.
(GM) Chad S. (GM): Fi's Sense Motive failed.
George: Meghan, we're doing both.
Cat: and the friending gets easier if you can get the third level over there :)
George: And remember, when Aschen shows up, it's ok to talk to her until she goes into "code DTD"
Meghan: ok, level 3 with Lady Terria next round, then I go find someone else to spam Diplomacy checks at for 3 rounds?
Chris: We should probably just ignore Jovais unless anyone has spare Diplomancy cycles.
Cat: that would probably be good.
Meghan: I could take Jovais next
George: Agreed.
Cat: we're very light on the skills needed here.
Meghan: and Hawk is doing the same?
Cat: hawk is spamming perform at melanie for now.
Meghan: no, Hawk's doing perform with Melanie ... so who else diplobombs?
George: Hawk is going to attempt level 2 with Melanie, since his song flopped this round.
Friggin' 3.
Cat: i'll probably try to help fi with melvin, see if we can figure out what's what there.
Meghan: too bad Fleir can't do a puppy-dog eyes at anyone.
Cat: lol.
Chris: His Diplomacy is only -2. But if we need stealth, he's got it totally covered.
Meghan: clearly we need to get two NPCs close to each other so I can diplobomb them at the same time.
Cat: knowledge seems to rule the day so far.
Meghan: My k-planes isn't that great. I'm sticking with my stupidly high diplomacy. and my pretty halo
Cat: guess i should've done the k-bomb build.
Meghan: I know what I'm good for.
Cat: if anyone were k-planes, i'd be on it.
Chris: I've got 3...
Cat: it's religion, local, and 2 histories.
(GM) Chad S. (GM): Norvi has k History, by the way.
Chris: Sounds like Norvi has History. He might also have K. Religion.
Cat: yeah, probably need him to just focus on some of those folks.
Hernz: norvi has to do the guy hes with
George: That sounds so wrong.
Cat: that's...what she said?
(GM) Chad S. (GM): He does not have K Religion.
Chris: oh well.
Meghan: what kind of warpriest is he?
Hernz: lol
George: I can attempt bardic BS, but really, we're going to run out of time.
Chris: One into reenactments.
Cat: he did say he had history tho, so at least that one...
Hernz: he doesnt even know who he worships
Cat: actually, there are 2 for history, so that maxes out his useful time anyway.
Hernz: right... he's the only history... unless we bypass that and gang up on diplo bombs
(GM) Chad S. (GM): Yup, you can always pile on the diplomacy bombs.
Chris: Or someone finds the friend early enough.
Cat: so is norvi the only one left for this round?
Chris: yes
Cat: are we gonna wait for dan or was it clear he's going to history bomb for at least 1 round?
Hernz: he probably should... no sense in him going to someone else
Cat: just wondering if we plan to resolve that and do another round, or if we're packing it in for tonight.
(GM) Chad S. (GM): I will wait for Norvi. I think we're done for tonight.
Hope you're enjoying the social battle!
Cat: it's a cool mechanic but the skill set is sad for me, heh.
Hernz: very well, yeah, same here Cat
and rolling under 10 all the time doesn't help much lol
(GM) Chad S. (GM): Hehe. I decided to see a fight with words, not muscles.
Cat: yeah, i just still can't really do much :)
Hernz: and we are barely hitting their touch ACs lol
Cat: partly my fault for the character build.
some day, i will be effective at something!
well, i'll be unavailable tomorrow -- nidri's list of priorities are 1) find out melvin's secret skill, 2) work on it if it's something she can roll a check in, or 3) assist in a diplomacy roll with others against whoever else we want to work on. If we're doing a diplo, i think we should just get everyone other than hawk and claire, and concentrate firepower.
unless someone figures out how to find the 'secret friend'.
Chris: I suppose someone could try asking Adrias if anyone here was particularly close to Merki. He didn't like Merki, but he may have paid extra attention because of it.
George: SImilarly going to be offline tomorrow. Hawk will continue with the performances until he gets Melanie finished, hopefully two more rolls. After that, he'll probably move on to Marjorie unless someone has a suggestion that he talk to someone else specific.
And what's with the huge sausage slices anyway?
If they were going for red marble, the effect they got was nicely marbled red meat.
Meghan: Next round, Claire will diplobomb Lady Terria gain and hopefully get her to level 3 friend. THen I think she'll move on to diplobombing someone else. I think everyone's moving off of Marjorie so I could switch to her.
Can we trust that Norvi is going to continue trying to k-history Lord Dakan?
if so, he will probably get Lord Dakan to level 3 by the end of the 6 rounds ... I hope. Maybe with Terria on our side it'll all be easier.
Claire: If we assume he'll move to Melodie after Lord Dakan, that's a couple of points there. Claire can finish up Marjorie, maybe, and then take 1 round to try to diplobomb anyone else who's close to done. Or she can switch to Jovias.
Meghan: sorry, that last one should've been ooc
Hernz: since I don't know when people will be on for this, I guess my queued up action would be sense motive on mel... I think someone else said they might do that, and whomever of us has the lowest check can assist the other... Vegeta's at +9. I'll only queue up one action since we are short on turns and we need to figure out what we do...
(GM) Chad S. (GM): Alright, I waited for Norvi. I'm going to assume he will continue to talk to Lord Dakan.
Norvi Torvaldr: (GM) Knowledge (History) 19
Norvi recalls an exciting tale of heroism among his people to Lord Dakan. The Lord is quite impressed.
"Round 3"
Claire: Claire's Diplomacy check: 27
I like food. Do you like food?
Meghan: no not really
Lady Terria: I hope so. Otherwise my restaurant patrons are gonna be pissed, ha!
Meghan: that's approximately how the conversation continues. And maybe something with Merki
Lady Terria: Oh jeez, I've been talking to you all this time and I don't even know your name.
(GM) Chad S. (GM): Lady Terria is influenced completely and will lower the DCs to influence other people.

Claire introduces herself as Claire Novak, employee of EFTC and one of Merki's workers.
Lady Terria: Good to meetya, Claire. I'm Moira Terria. I mean, Lady Terria. Everyone else here should find out how great you are.
Claire: And we should get together in happier circumstances.
Lady Terria: Yeah...I'm no good at these.
(GM) Chad S. (GM): That's it for Claire. Anyone else? Hawk said he would Perform again on Melanie. Vegeta will try to use Sense Motive on Melvin.
It looks like Nidri will also try to Sense Motive against Melvin.
Cat: yes, hawk wants to finish melanie

Meghan winks
(GM) Chad S. (GM): FINISH HER!!
Cat: keep up perform until he has 3 lvls
yeah, i know
Meghan: it's good to let her finish first, you know
Cat: i'm typing with one hand :P
(GM) Chad S. (GM): TMI
Hawk Hubertins: (GM) Perform 27

Meghan cheers
Cat: woot :)
Melanie is quite impressed with Hawk's second attempt.
(GM) Chad S. (GM): I'll give people a chance to log on and change actions before I consume other queued actions.
Cat: did we get melvin's skill yet?
Chris: No. Vegeta probably should do sense motive.
Nidri or Fi could help.
Cat: ok, then i can't decide until those rolls go.
(GM) Chad S. (GM): No you haven't. If you can beat a +9 Sense Motive you should lead. Otherwise Vegeta will lead.
Cat: my airport trip is cancelled tho, so i'll be online after bedtime
no, i can't
i guess i could help
(GM) Chad S. (GM): Will Fi help?
Chris: One of us could talk to talk to Stonebottom to see if he has clues on Merki's friend.
I can assist vegeta if you want to do that
(GM) Chad S. (GM): You can both assist, as well.
Chris: seems like overkill unless Vegeta gets a 1...
Cat: yeah, i kinda want to wait and see.
(GM) Chad S. (GM): Alright, let's do this.
Cat: find out what the skill. if i have it we can try that, if not we can try to pool diplomancy.
Vegeta: (GM) Sense Motive 12
(GM) Chad S. (GM): Melvin still feels uneasy...someone should assist!
Cat: Nidranisan's Sense Motive check: 11
whew. i help.
As Vegeta blabs about sales, which he knows nothing about, Melvin suddenly turns to Nidri.
Melvin Mel: Nidri. What do you know about demons? Angels? We've had a few run ins with some zealots a few months ago, and I'm trying to figure out their patterns. See if...what they did to Merki is in line with how they do things.
Meghan: yay, someone else has k-planes besides me, right?
(GM) Chad S. (GM): Melvin's secret skill is Knowledge (Planes).
Chris: Ok. I'm going see if Fi can get anything out of Adrias.
Cat: sweet. i think i do. hang on.
yes! i have a rank in that!
she knows a lot about divs, i bet snicker
Fi: Hi, Adrias. I hear that you've kept a close watch on Merki's dealings. I was curious if you knew if there was anyone here that he would trust with his shadier secrets?
Chris: Anything I should roll to go with that Chad?
(GM) Chad S. (GM): Sense Motive please
Meghan: Ok, Nidri's on Melvin (heh) and Norvi's on Dakan. Hawk's got Melanie. That leaves Fi, Vegeta and Claire for Marjorie, Melodie and Jovias, right?
Cat: yeah, i think once hawk gets melanie's last point he's going to try to assist with the k.planes for melvin.
but george is probably also logging on.
(GM) Chad S. (GM): Everyone's secret skill is known except for Lady Terria, who is maxed out.
Waiting for Chris's Sense Motive.
Meghan: do you think you have enough k-planes to bring Melvin onto our side in 3 rounds?
I think Claire has enough diplomacy to do again what she did with Terria
Cat: i have +5. i don't know what the new lower DC is.
Meghan: Who's the smartest person to do that with? I guess it'll depend on what Fi finds out
I wonder if it would be most helpful to move on to Marjorie since she's already at 1/3.
Cat: do we have a feel on max people vs spread the love?
yeah, that'd be the approach if we're maxing people.
and then if we haven't got melvin by that last round, and you're done with marjorie, maybe we just pig pile the big guy.
Meghan: After Hawk maxes Melanie (let's assume it's next round) he can go diplobomb someone else for 2 rounds.
George: Yes, Hawk will keep going towards maxing Melanie.
Meghan: wait, he's going to help you with Melvin, right?
George: FYI, I have no clue about how we're supposed to figure out who Merki's secret friend is. Anyone else got any ideas?
Meghan: Fi is checking with the infodump guy
sense motif
but right now he's putting Locke to bed so he's not rolling.
and it would be rude for me to go over to his computer and roll for him.
George: k. After Melanie is done, I'll see who else I can "help". ;P
Cat: lol rude.
Meghan: Can Nidri make a k-planes check this round to influence Melvin?
(GM) Chad S. (GM): Nope, she assisted with Vegeta's Sense Motive
Meghan: gotcha
Cat: i would've, if veg made the roll ;)
Meghan: Thanks, Hernz.
Cat: hey, at least it was close enough for the assist!
Meghan: yeah
Cat: which i only just made.
and hawk made his roll this round, so frankly, we're way ahead of round 2. ;)

Chris holds his breath...
Fi: Fi's Sense Motive check: 9
Chris: arg!
Meghan: I should've been rude
Cat: yup.
even virtual dice know it's chris!
Chris: I can't do anything.
Cat: :(
Chris: My highest roll for all this so far has been an 8.
Cat: is that the end of round 3? or has norvi not gone for this round yet?
(GM) Chad S. (GM): Norvi hasn't, but I'm assuming he'll try to influence Lord Dakan.
Cat: yeah, the last i saw for queued stuff for him was working on that.
Adrias Stonebottom: [Fi] Merki had all sorts of dealings he never talked about. How many times did he grab a deal under my feet...
Adrias Stonebottom takes another sip of ale
Adrias Stonebottom: [Fi] He must have had a million spies running around!
Norvi Torvaldr: (GM) Norvi's Knowledge (History) 6
Meghan: ...
Cat: oooooops.
Meghan: I have to trust that with three more rounds he'll do better than that.
Wait, Dakan's at 2/3
was he at 1/3 before? was a 6 enough?

(GM) Chad S. (GM) Despite several missteps in his stories, Lord Dakan is still having fun correcting him.
Cat: uh. interesting.
Meghan: ... niiiiiice
Cat: so, terria is at 3, dakan and melanie at 2, marjorie at 1. that's...not terrible.
Meghan: so we have 3 rounds and 6 people to get 13 steps?
(GM) Chad S. (GM): I think that's everyone...
Meghan: am I counting right?
"Round 4"
Cat: sounds about right?
Meghan: in theory, we could get everyone.
Cat: in theory. :)
we'll see what the "dice" have to say about it.

Claire makes a polite excuse to go talk to someone else.
Lady Terria: Okay, bye!
Cat: ..she shouted, across the room.

Fi signals for Vegeta to help him out over here.
Meghan: Marjorie time
Claire: Claire's Diplomacy check: 14
Cat: so about those dice. :)
Chris: Nice 2.
Meghan: thanks
shit she's the tiefling
Cat: yuuuup.
s'ok, the book says we get along with you people.
George: Chad, can I use my bardic feat to hide a spell in the song I'm singing to give Claire a retroactive +1?
Meghan: it says we specifically don't get along with you. fun.
(GM) Chad S. (GM): Yes you may George.
Meghan: still, that is a 14.
haha, really/ ok, a 15.
Cat: my book specifically said we do get along with you ;)
so, the books are gonna have to duke it out!

Hawk Hubertins casts Timely Inspiration!
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 immediate
Components: V
Range: Close
Targets/Area: One creature
Duration: Instantaneous
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
(GM) Chad S. (GM): RACE WARS! ...yo is this racist
Meghan: wait, does that take Hawk's action, though?
George: nope, I have feats. ;)
Cat: yay feets. (yes.)
(GM) Chad S. (GM): Naw, it's cool. Hawk can cast it.
Claire: Miss Mel, I'd like to thank you for helping us with our impromtu visitor.

Claire indicates Abraxinal.

Cat already tried that line ;)
Cat: er, nidri did.
Meghan: she's speaking in abyssal?
for the drow?
I'll go somewhere with this, I'm sure.
Claire: Have you often been called upon to be diplomat in intense situations?
Marjorie Mel: Ah, yes. Miss Novak. Melanie tends to be better at these, surprisingly.
Meghan: I don't remember at all what kind of conversations you've had already.
Cat: Nidranisan's Knowledge (Planes) check: 18
Nidranisan: [melvin] I do, in fact. I mean, of course, I've studied up on divs. Obviously. But, also I do know some things about demons and all the rest.

Claire tries to steer the conversation with Marjorie towards languages and the discipline involved in learning a new one.
Marjorie Mel: [Claire] It took some time to teach Abraxinal the basic "hello" - Undercommon compounds several words together.
Melvin Mel: [Nidri] Yes, yes. I'm trying to figure out. Work. Merki. Death.
(GM) Chad S. (GM): Melvin isn't really listening. Anyone wants to assist Nidri?
Meghan: Yipes. Melvin's a tough cookie.
Cat: hawk, you wanna take a quick break?
Marjorie Mel politely listens to Claire, but isn't influenced.
Cat: no, he's singing.
i don't think anyone can who isn't already busy.

Meghan pouts
Chris: I can't help with K Planes.
Hawk Hubertins: Hawk Hubertins's Perform: Singing check: 16
Meghan: Guess I should've delayed and helped you out with k-planes, Cat
Cat: yeah, probably would've been a better plan.
Meghan: My diplomacy skill has failed me!
who knew an 18 wouldn't be enough when Norvi's 6 got him influence.
Cat: and that was a decent roll for me.
so i probably need to be rolling like a 15.
so like 50-50 shot i get nothing on him.
at best.
Meghan: Want to trade?
Cat: i think hawk is gonna come help.
Meghan: no, I only have a 7 check in planes
Cat: i kinda think it's worth pig piling him.
Meghan: I guess I'd better stick to diplobombing
Cat: you come lead, hawk and i assist.
statistically we get you near +10.
Meghan: I might be able to roll better than a 2 next round with Marjorie, though.
what's your k-planes check?
Cat: +5
Melanie Mel: [Hawk] Now THAT was a performance! Hawk, you're alright in my book. I'll help calm everyone down. Especially dad. He hasn't even thought about what was in Merki's box, haha.
Chris: My be worth delaying that until Vegeta can try determine if he's the friend.
Meghan: true
Cat: well, we've all used our actions for this round anyway.
we'll see if veg comes up with anything.
Chris: Any suggestions on what Fi should do other than assist Vegeta? She's only got a +1 on diplo and no useful K.
Meghan: two down
Hawk Hubertins: Thank you Melanie. I couldn't have done it without your accompaniment. You were masterful.
Meghan: try sense motif on rockbottom again?
Melanie Mel: Oh stop, you're making me blush!
Chris: That is what I meant by assist Vegeta.
Hawk Hubertins: We should definitely do this more often. I think we make a good pair for a duet.
Cat: +1 on diplo is plenty to assist claire.
but if chad is gonna let us continue metagaming, we can see about vegeta's sense motif first.
Chris: If Norvi finishes this round he can at least try for a couple with Melodie.
Cat: yup!
Meghan: yeah.
I love metagaming though.
it's the best part
Cat: given the super short timeframe round-wise, this wouldn't really work without a bit of twink.
Meghan: I don't think we're going to get the Ward Bangle though
Melanie Mel: [Hawk] Yeah, we should. I wouldn't mind seeing how the Hawk ticks.
Cat: winkwink nudgenudge
knowwhadimean?
George: rotfl
Meghan: man, I'm let down that she didn't make a bird pun
like "How're you settling in? Built a nice nest yet?"
or "you're a bit flighty lately"
or "let's see what's under your hood."
maybe something dual purpose about gauntlets and running them.
Cat: dear god i saw gauntlets and read genitals. WTF.
Meghan: ...
that works too
Cat: and i lost the about.
and i was like "what, dual purpose gentials? HOW DOES THAT WORK."
oh right, waste disposal.
nvm.
Meghan: heh
fucking civic entineer
engineer
Cat: entineer. building sentient trees for 208847 millenia.
oh hey, hi there Friday. Little punchy.
wait, that was yesterday.
must be extra punch now.
+y
Meghan: nice
(GM) Chad S. (GM): I think that's everyone except Vegeta and Norvi.
Cat: and i think fi is holding his action.
?
waiting for vegeta to go try to sense motifs.
(GM) Chad S. (GM): Ah yes, and Fi.
Meghan: I thought Norvi went first?
Or was that last round?
(GM) Chad S. (GM): That was last round. He did a Sense Motive with Vegeta, then Knowledge History twice.
Meghan: ok
(GM) Chad S. (GM): I assume he'll do it again, but no point moving him yet until I hear from Vegeta.
Cat: if i'm not around when things continue, i think the best for nidri is to just glue to melvin and take whatever assistance is potentially provided with k.planes.
through the end of round 6 at this point.
George: Hawk is going to politely excuse himself and wander over to help whoever looks like he'd be best for, possibly Nidri.
Cat: would probably be good.
Melanie Mel: [Hawk] That's right, abandon the girl once you've satisfied her...haha!
Cat: lol.
Chris: Leaving a trail of broken hearts behind him already.
Hawk Hubertins: I... Uhm... Err...

Hawk Hubertins blushes bright red.
Cat: midnight. horses at the north gate.
Meghan: at least he satisfied her, though.
Chris: Fi can't seem to even get started, much less satisfy someone ;-)
Cat: dude. the best part is, he's going to talk to her dad.
Hawk Hubertins: Other... guests. Friends. Make. Gotta. I'll see t it that you're satisfied, and we can spend longer at it next time?
George: Friggin' "o" key.
Meghan: Why not? Fi has fingers, doesn't zie?
George: Yes, Hawk is kinda clueless about the horrible innuendo.
Chris: I was talking about verbally? What the heck are you talking about?
Melanie Mel can't stop laughing
George: Yes, I'm sure shkle does have fingers. Fi, that is.
Melanie Mel: [Hawk] Oh man, such innocence. Go on, have fun in the Social Jungle. These parties are were people like us thrive.
Cat: were people? oh crap.
George: And the keyboards betray yet another secret the GM was trying to keep from us.
Cat: is chad staying up late? someone text hernz ;)
duuuuude magic.
Hernz: I'm here... no one txtd me thou :/... told ya to! lol
Cat: hernan heard me through the ether.
you wanna go help fi sense motifs?
Meghan: Chris just moved from his laptop to the couch to snuggle Zelda
when he asked what was up
I said "hernz is back"
and got "of course he is"
(GM) Chad S. (GM): lol
"were people" should have been "where we people"
Vegeta, what's your move?
Chris: Give the man a chance to read the log :-P
Cat: chris said log.
Meghan: heh
George: Jeez, you really are punchy tonight.
Meghan: no time Hernz gotta make a decision now we're all waiting
Chris: ah but is it natural?
Cat: hmm. linear.
Hernz: had to read all that crap people! lol ok, easier this way... who should I sense motives?
mel or stonebottom?
Meghan: we've got mel's secret skill
so stonebottom. we think maybe he knows who the secret friend is.
Chris: Mel is done. We are trying to see if we can pry anything about Merki's friend out of Stonebottom. Read What Fi said to him last.
Hernz: yeah, like I'll find that ;) lol
ok, Fi assisting me?
Cat: probably. waiting to see if you roll total crap first ;)
Vegeta: sense motive 11
HAHAHA stupid 2
Fi: Fi's Sense Motive check: 8
Chris: And I fail to assist again...
Hernz: Chad, we want new dice!
Cat: wah.
Meghan: woooow.
George: Yeah, I got an 8 on a hidden sense motive before to see if I could figure out who the secret friend is.
Meghan: someone make a distraction to extend the party
George: The dice don't want us to figure that out.
Adrias Stonebottom: Hmm? I told ya, Merki had a lot of hic spies running around.
George: Hawk could start singing and get Claire to hop up on a table and dance.
Cat: nice
Vegeta: but we can only sense motivs once per person... crap
unless next person wants to try

Cat is working on melvin.
Chris: Everyone else is booked.
Vegeta and Fi are the only ones otherwise useless :-P
Cat: so now just norvi this round?
Chris: I suppose it's appropriate that the Fi is completely out of his element.
Meghan: think so
Vegeta: and there's no one left to sense motives, right? time to help with diplo bombs then (or attempt)
as is vegeta hahaha
Hernz: oops,t hat was ooc
Chris: At least you have sense motive. I'm purely going on wis. :-P
Hernz: lol, ok, fine
Vegeta: well, who wants my -2 diplo assist next round?
Hernz: oops, again ooc
Cat: claire is doing diplos.
Chris: Don't want to keep working on Stonebottom? We might get something useful... Or not...
Cat: i thin he was assuming no retries.
Hernz: but what can we do?
right, we have no retries
Meghan: yeah, whoops
Hernz, you have failed us
we were counting on you
ok, you can help me diplobomb.
might as well make yourself useful
Hernz: lol
you get my full 1d20-2...
Meghan: try not to puke and write your name in it. that hardly ever woks
works
Hernz: so once we got melanie and terria to lvl 3, did we try to innuendo our convo into "so mel was a good man, he had some very close friends who he could trust with anything... wink" convos?
Meghan: uhh... nope.
because we suck
we just want to get the highest reward from the emperor when we agree to go talk to the espers.
Hernz: just to see if one of them is it and boom, this thing's over
Cat: i don't think that makes it over.
Hernz: lol! and that's by finding who is the contact
Cat: i think we still want good rep with all these people.
we're just also trying to figure out who that particular one is.
Meghan: especially the ones that employ us
Hernz: right, good rep, but per the gameplan, if we utter the phrase to the right person, we win!
Cat: well, sense-motif-man, i thought you were gonna be on that :)
Chris: Well, only if we haven't already maxxed them
Cat: so maybe go try motifs on the maxed people?
Vegeta: yeah, up to chad on how we do that
Hernz: I'd think that would be good... we have 3 more rounds... dcs for everyone should be lower cause we maxed 2... hey, why not
Meghan: I think we only have two more rounds
Hernz: I only rolled 3 times... dakan, meladie, and stonebottom
Chris: And mel.
Meghan: melvin
Hernz: oh ok, you guys rolled when I wasnt here...good good... missed that lol
did I roll ok at least? I just need a number that might make me happy lol
Cat: you rolled close enough i assisted.
i think.
:P
Chris: don't worry, Mel was harder.
Cat: dammit chris.
Chris: I didn't mean it that way!
Hernz: lol excellent... good thing this isn't life or death or we'd be missing and getting hit left and right
Meghan: ...
Cat: that's like our great-grandboss!
this reminds me of a bat i know.
George: That fscking bat!
Hernz: alright, I have an 8am tennis match, so I'm calling it a night
Cat: hah.
silly people who do useful things in real life.
sleep well hernz :)
Hernz: lol
we still alive?
ok, in case I'm not here, if I can use sense motive on the people we got to lvl 3 to determine if they're "the one" I'll do that... otherwise I'll assist with diplos for the same (I assume that might be the other skill).
Chris: Well, based off of the clues so far I'm leaning towards Lady Terria or Lord Dakan as the Friend. Dakan at least really is a noble. Terria sorta is and has a clear background with Merki. I'm unclear on if the Mel family actually are nobles or are just really influential from the company.
Hernz: yup, she'd be my first guess
Chris: Of course if it is one of them, we wasted rounds maxing them already...
George: What clues are you guys talking about?
Chris: The statements in Merki's letter and what the characters have said so far.
Hernz: based on what they talked about and what they said while we were chatting them up
Chris: He explicitly said a Noble living in Cliffside.
Lady Terria is the only one that really expressed any interest in talking about Merki so far.
Melvin has been hard to get a read on though.
Not sure if he is interested in Merki's death out of concern or just confusion.
George: We do still have two options with no clear indication as to which one it is.
Hernz: Right so we wait on Chad to tell us if it's a sense motive or diplo or what to try to gain that info

George nods.
(GM) Chad S. (GM): You have a few approaches to find the secret friend. You can try a Bluff check to hide the message (the NPC needs a Sense Motive check to infer it.) You could also pull a Hawk and mix it into your performance. You'll need a difficult Sense Motive check to see if someone reacts to it. Finally, you could just drop the catchphrase and see how they react. You would probably use Sense Motive check to see if someone is acting overly cooperative with you.
Hernz: how many of these can be done per round (aside from the limit of 1x each of them)... like, can I so a bluff and the sense motive (to see if they are acting overly cooperatively) and then bluff to send the message?
btw, I suck at bluff.... same cha-based loveliness guys...
(GM) Chad S. (GM): Vegeta: So, know any spies working for Merki? Not that I am a spy!
Hernz: lol
(GM) Chad S. (GM): It's one skill per "round". A Bluff to hide the message or Sense Motive to see how nice they are. If the Sense Motive passes, you can test the message.
Meghan: Claire has an 8 bluff check
it's either that or diplomacy for me for the next two rounds. Which would you guys want?
Hernz: I can sense motives, then you can bluff the message... now we have to decide if we pile people with assists, or try it solo to cover more....
chad, do you do a plain +2 to assists or do we get bonuses for extra high rolls?
(GM) Chad S. (GM): It's >10 = +2, >20 = +3, >30 = +4...
Hernz: thanks for the info
I'm sure hawk can also bluff.... and Fi has an ok sense motives... not sure the rest...
Dan, is Norvi working on Dakar this turn as well? I'd assume so
well, in case I'm not here when others get back and agree on something, I think Vegeta's move would be to sense motive Terria to see if we should test the message
assist as people will
(GM) Chad S. (GM): Alright, I'm gonna have Norvi use Knowledge History.
Norvi Torvaldr: (GM) Knowledge (History) 16
Hernz: After: Pummeling style (which is the one I wanted to initially take)
Norvi is able to convince Lord Dakan that he and his friends are sociable. Dakan will do his best to introduce others to the party.
Meghan: sweet
Hernz: SCORE!
"Round" 5
(GM) Chad S. (GM): 2 more actions remain
Hernz: Ok, party poll: Who wants us to try Terria first... she has my and Chris' vote
one more vote and we do her... jejejeje
(GM) Chad S. (GM): "So if I walk through you, does that mean we did it?"
Hernz: peter?
(GM) Chad S. (GM): Yup
Nidri said she will stay on Melvin and use or assist with Knowledge Planes.
Hawk will assist with whoever needs help (Nidri by default)
Hernz: but in two rounds? can we convert him AND ask him? I know she wants to make good impressions on everyone... but not sure we have the time now? hm...
(GM) Chad S. (GM): That's their queued actions...
Obviously I'll wait for them.
Meghan: Can Norvi move on to Melodie now?
Hernz: unless he helps with sense motives or bluffs for you or me on terria...
Meghan: I think I'm better served trying to dipobomb marjorie, possibly with some help
Hernz: does Claire think it might be Terria? (i.e, do you vote to try terria as well?)
well, if we find she's "friendly" then you need to bluff the secret code to her, no?
Meghan: I don't know if it's more important to find the secret friend or to try to up our friendship levels with more people
Hernz: oh, just re-read the challenge... if we do the phrase, it maxes appreciation... oh, I had it wrong then lol
Meghan: yeah
so if it's terria or dakan, we don't care
it might be worth checking if it's Melodie or Jovias
Hernz: gotcha... well, I can diplo help then
oh good point
I'll go "friendly motives" on Jovias
Chris: Jovias is not the friend.
Hernz: was your sense motive the same check?
or was it to figure out their hidden skill?
Chris: He explicitly stated that this was all pointless and that he was only here to make business connections.
Hernz: ok, sense motive on melodie then it is
Chris: He is also not a noble living in cliffside.

Vegeta walks towards Melodie and starts chatting her up a bit
Hernz: yup, I remember we established that lol
Vegeta: sense motive on "friendly" level of Melodie: 17
Hernz: yay, another single digit roll! we rock!
Melodie is jovial as usual, but she doesn't seem to be dropping hints.
Melodie Mel: [Vegeta] Heehee! We should totally arm wrestle at some point - I bet you're stronger than you look!
Chris: Ok. Well I guess Fi will either assist a diplo roll or go on her own to Jovias...
Meghan: I think we want Nidri to go first.
if she succeeds with Melvin without help, then Hawk can assist someone else.
(GM) Chad S. (GM): Alright. Nidri will try to use K Planes on Melvin.
Nidranisan: (GM) Knowledge (Planes) 10
Meghan: ...
Hawk's helping her with that?
Or is that so abysmally low that no amount of help with, you know, help?
:(
Nidranisan: Hawk will try...
Hawk Hubertins: (GM) Knowledge (Planes) 9
(GM) Chad S. (GM): ....
Meghan: ... fuckitall
I'm going to try diplomacy on marjorie again.
Claire's Diplomacy check: 18
... anyone want to help?
(I don't know if I need it... but probably, given our luck)
or maybe not
Claire manages to impress Marjorie with her ideas about racial acceptance between Tieflings and Aasimars.
Meghan: Claire is talking out her ass, mostly.
or building on her interactions with Nidri
(GM) Chad S. (GM): That leaves Norvi and Fi.
Happiness and joy and puppies!
Cat: suuuure, roll me junk when i'm not here. :)
(GM) Chad S. (GM): lol.
George: well, crap.
Cat: you guys waited like a day for everyone else! :)
George: Wait, why did we decide that using the code and finding the special friend isn't worth it here?
(GM) Chad S. (GM): Sorry, I waited until 8 tonight...lazy Sunday
George: :P
Cat: bedtime is 8:30.
so that's generally going to be our best case.
Meghan: clearly next round we should just each go to one of the people who hasn't maxed out yet and use the secret code
Cat: ...and if someone can't hide it properly, we all blow up.
(GM) Chad S. (GM): "Hey, know of any top secret spies around here? Not that I am one!"
Meghan: yup
except I"m going to try to diplobomb Marjorie one more time.
George: I mean, finding the friend has implications outside of this party.
Meghan: I can always try lady terria later if we want to.
she's Claire's buddy now
I think
George: It's overarching plot to find that person so we can keep working on the angle of the angel that Merki wanted us chasing.
Unless I'm misinterpreting what Chad wrote.
Hawk has a pretty good bluff too.
Cat: so, do we have any idea whether it's possibly one of the Mel's?
like whether they're technically "noble" or whatever?
George: Of course, with how I've been rolling for the unhittable bat in this party, I'll probably just scream the phrase at them loud enough for the room to hear, but y'know, that'll just make our lives interesting.
Cat: ...and then we'll all need to sense motif to see who is doing the best facepalm.
(GM) Chad S. (GM): "Is one of you a spy for Merki? Cause he left us a note!"
Cat: does anyone else understand what chad's trying to hint? i'm too toddlered out heh.
Chris: In theory if they aren't dead we can still talk to them after this...
George: More likely if they like us already, but yes.
(GM) Chad S. (GM): Merki's note did mention a noble who lives in Cliffside who may be able to help you. This party was requested by Merki to Melvin Mel.
Meghan: Well, two of the Mels like us now.
partially
Cat: i'm just trying to figure out if we know whether the mel family counts as "nobles"
to understand who we're picking between to identify this "noble who lives in Cliffside"
(GM) Chad S. (GM): The Mel family are a very rich merchant family and are the de Facto rulers of Harvest Wharf. But they're not noble.
Meghan: Is Jovias a noble?
Chris: He is a businessman from a different city.
Meghan: so we're already buds with one of the two options.
err, with both of the two options.
Cat: so i think we should take round 6 to send people with bluff to talk to lady terria and lord dakan.
George: So far as I can tell, that leaves Terria and Dikon.
Meghan: we should've done this in round 1. :P
whoops
George: Probably.
(GM) Chad S. (GM): You may find the insider...you may not.
Meghan: save and restart?
Chris: haha
Meghan: err, restart from save?
Chris: Does anyone remember when we last saved? ;-)
George: Hawk will walk to the middle of the room and scream unintelligibly while making a sense motive check to see if anyone thinks he's insane.
Chris: I think finding the friend while at the party is a little late now. We might still be able to talk to Dakan or Terria after this if we need to.
(GM) Chad S. (GM): Do you remember the first question you asked Emperor Ghestal?
Meghan: oh shit I wrote this one down...

Chris points at the chat archive.
Chris: Welp. Guess Fi will be diploflailing on Jovias.
Meghan: Is Norvi scheduled to move on to Melodie with the k-history?
(GM) Chad S. (GM): Don't know, but I haven't heard from Dan in a bit. What do you guys want him to do?
Meghan: That's my vote
Fi: Fi's Diplomacy check: 18
George: I have no clue what to do at this point, so hawk will do whatever the party thinks.
Meghan: Nice

Fi tries to talk about where Jovias is from even though that isn't his interest.
Cat: makes the most sense for him to take care of k.history.
norvi, that is.
Jovias Dewleaf: Hmpf. I'm getting nowhere with them...how do you deal with these others, Fi? How do you deal with the Mel family?
Fi is able to influence Jovias.
Norvi Torvaldr: (GM) Knowledge (History) 7
Norvi forgets some details about some of his bretheren's conflicts. Still, Melodie has a lot of fun correcting him.
Cat: lol.
"Round" 6
(GM) Chad S. (GM): Make it count, folks!
Cat: get ready for a 1!
(pro tip, 1! is just 1)
(GM) Chad S. (GM): Also 0! is just 1 DAMN YOU MATH
Cat: alright.
Nidranisan's Knowledge (Planes) check: 14
any hints on if hawk should come help?
or do you wanna resolve claire's diplobomb first?
Hernz: if people want, vegeta can sense motive dakan to see if he's the one?
(GM) Chad S. (GM): Someone should help Nidri influence Melvin.
Hernz: vegeta can try :)
Cat: really, you have k.planes?
Hernz: oh... ythought it was diplo... you
sorry
Hawk Hubertins: Hawk Hubertins's Knowledge (Planes) check: 5
Meghan: want me to diplo marjorie first?
or k-planes melvin?
George: Not so much with the helping.
Hernz: nice george lol
Chris: Vegeta can try to help either Claire or Fi.
Meghan: yeah, if I"m not k-planesing melvin then I'm diplomancing marjorie
Hernz: ok, so pick one... I'm sure we have to pick before rolling
Meghan: do we think it's better to have marjorie at 3/3 or try for melvin with 1/3?
Vegeta: 3/3
Meghan: if we think a 16 (or possibly at 17) would influence melvin...
yeah, you're probably right. Diplomacy on Marjorie.
Chris: If you get her 3/3 then it will be easier for our other rolls this round.
Cat: yeah, which is why i realized right after i rolled that i should've gone last.
Meghan: Claire's Diplomacy check: 18
Cat: maybe it'll count as helping :/
Meghan: that was enough last time...
Chris: Vegeta can come assist Fi then.
Meghan: yeah
Hernz: ok
Fi: Fi's Diplomacy check: 14
Vegeta: Vegeta's diplo check 3
Hernz: BUAHAHAHAHAHAHA
Meghan: Vegeta you're the best...
Cat: yup, that's what happens when this crew makes it count.
Meghan: Vegeta wets himself trying to talk to Jovias

Vegeta walks by Fi and farts
Meghan: nice
loudly, or quietly so you can blame it on the dog?

Vegeta then turns around
Fi: I think my friends have some knowledge on what they like to talk about.
Marjorie Mel: [Claire] It is always interesting to listen to an Aasimar's point of view on this. Miss Novak, I will tell the others about your theories. I'm sure they will find it interesting.

Claire is the best at making friends. + +
Chris: Somehow her attitude is still charming.
(GM) Chad S. (GM): Even after hearing Marjorie's endorsement, Melvin is still unimpressed by Nidri and Hawk.
Cat: yuuuup.
Meghan: damn it, two of your daughters love us.
Cat: but nidri's a big ol pile of fail.
Meghan: Claire should've just been going around bluffing the password into conversation with everyone.
Cat: possibly.
Meghan: restart from save!
Vegeta: LOL
Jovias Dewleaf: [Fi] Why are we talking so much about my homeland? We should be discussing business. Is Marjorie approaching? sniff what is that smell? Bah, I'm wasting my time.
Fi feels a little more assistance would change Jovias's attitude.
Cat: quick, fleir, bark!
Fleir: Fleir's Diplomacy check: -1
Chris: yes!
Hernz: HAHAHAHAHAHA
Jovias is startled by Fleir.

Cat just high-fived george. no one else was close enough
Hernz: she sniffs Vegeta's fart and starts chasing him
Cat: just leave norvi again?
Jovias Dewleaf: [Fi] Careful, Fi. Some of these Others don't react as well to a wolf as I do. I can't tell you how many Other animal slavers we've had to hunt down.
(GM) Chad S. (GM): Yeah, I'll wait for tomorrow at 8:30 PM to let Norvi finish this off.
Fi: Yes, he's usually so calm. Wonder what set him off.
Jovias Dewleaf: [Fi] Hmm...usually animals perceive danger before we can. They are much more wise than we give them credit for.
Chris: Insert ominous music here.
Meghan: sounds like it
Hernz: so we done for the day then?
Meghan: Chris just took Zelda for a walk
Cat: well, if norvi happens to have k.planes, maybe he can help pig pile melvin and get one level there :/
Hernz: alright, night guys
(GM) Chad S. (GM): TTFN - Ta ta for now folks.
Dan: Damn, sorry for being out. I never seem able to make the time over the weekends... ironic I know
(GM) Chad S. (GM): No worries, man. You were well suited for influencing Lord Dakan, so I just had you finish up.
Dan: Oh and for the record, I have Knowledge: History instead of Knowledge: Religion because I don't worship a god, I worship my ancestors
(GM) Chad S. (GM): Yup yup.
Dan: OK, Now would probably be a good time to talk to Melodie, yeah? I'll see if I can recount another story but intentionally work the phrase "Death comes to thee" into a death scene...
(GM) Chad S. (GM): It is your last chance to make a move - after this stuff happens
Dan: That's what I thought, so I figured that I'd tell the story loud enough to be heard by others
Norvi Torvaldr: Knowledge History 7
Bluff 7
Dan: I am the greatest spy that has evar spied!
(GM) Chad S. (GM): Have you heard of any nearby spies nearby! Not that I am one!
Melodie is giddy, enjoying Norvi's tales of derring-do, even though she points out some flaws. If she did catch Norvi's clue, she isn't reacting to it.
Dan: whee!
End of "Rounds" - Social Encounter over
(GM) Chad S. (GM): The party continues for a few more minutes, but it's clear the party is starting to die down. People make more small talk, and begin to bid their goodbyes.
As the party goers prepare to leave, a loud noise erupts from outside of the Mel home. Several people fall over as the ground briefly rumbles!
(GM) Chad S. (GM): Make an Acrobatics check, plz
Cat: Nidranisan's Acrobatics check: 4
awwwww yeah.
kicks browser
(GM) Chad S. (GM): Check that 2 of justice.
Cat: DID EVERYONE HEAR ME?
nidri is totaly one of those people. the ones falling over.
Hawk Hubertins: Hawk Hubertins's Acrobatics check: 4
Norvi Torvaldr: Norvi Torvaldr's Acrobatics check: 10
George: Ok, the game is rigged. Chad, the dice are cheating!
Nidranisan somehow manages to high-five hawk as we tumble head over heels in a pile.
Dan: naw, I rolled a 13, but my armor is heavy and restrictive and shit
you jokers have no excuse however
Cat: i think george meant our pair of 2's.
Dan: oh, I am aware. ;)
Fi: Fi's Acrobatics check: 9
Fleir's Acrobatics check: 7
(GM) Chad S. (GM): ...
Chris: Keep those low rolls coming.
Dan: lol
well, dramatic effect achieved I suppose
someone feel like texting Hernz?
ok, just found his number and let him know.
Meghan: Claire's Acrobatics check: 21
Chris: Yay!
Meghan: score!
Dan: yay! at least one of us (probably) won't look like a jackass
Chris: Obviously being in a social situation helps her.
Despite his bulky armor, Norvi relies on his Dwarven sturdiness to remain standing.
Claire barely notices the rumble, working it into a fancy curtsy.
George: Yeah, Hawk winds up in an unceremonious heap on the floor.
Chris: On top of Nidri, face first in her... never mind.
George: Wait, if Hawk lands on Nidri, is he technically being carried by her, and therefor counts as in her inventory, and therefor, gains the "broken" state?
Chris: Doesn't apply to living things, but he might be broken anyway.
Melanie was reclining on a loveseat. Now she's facedown on the floor.
Marjorie fell out her chair. Abraxinal offers a hand, but Marjorie stands up on her own.
Melodie is stable, alert, and is now holding a greatsword. You're not sure where that came from.
Meghan: malletspace
Vegeta: Acrobatics Check: 12
Like a true warrior, Vegeta has no trouble maintaining his balance.
The rest of the party lost their balance and fell.
Hernz: thanks dan for txt... btw, at work, I cannot access this, so normally, until 5pm I cannot log in... today I left work early :D
A guard finishes whispering to Lord Dakan. He nods and quickly dons his helmet.
Alexen Dakan: Attention! Several people from a rogue group have incited some kind of attack upon the city. For your own safety, please stay here while we restore peace. Men, move out!
Alexen Dakan and several guards exit the outer patio
Hernz: I believe the phrase is "Autobots, transform and ROLL OUT!"
Melodie Mel: Security, protect our guests! This is your top priority!
Dan: I think you're right
Melodie Mel begins directing security and escorting people inside the building to safety.
Melvin Mel digs himself out of the pile that is himself, Hawk and Nidri
Melvin Mel: Explosion. How did they get so close to the palace? Unrelated?
All of you. There's a lot of confusion right now. I need you to take a look around, at the perimeter of the palace grounds. I think someone underestimated how fortified this place is.
Hernz: fyi, I'm going to be testing out a new macro... forgive me if it's all messed up :)

Vegeta Pummels Vegeta!
Vegeta: Attack Results: 5 || 14
(Needs at least 19 on either hit to crit.)
Damage(blunt): 6 || 4
Crit: 20/x2
Crit Confirm: 15
Crit Damage (blunt): +4 || +3

Vegeta Pummels Vegeta!
Vegeta:
Attack Results: 16 || 0
(Needs at least 19 on either hit to crit.)
Damage(blunt): 1 || 5
Crit: 20/x2; Crit Confirm: 16
Crit Damage (blunt): +1 || +5
(GM) Chad S. (GM): Stop hitting yourself!
Hernz: he
Vegeta: is sticking himself with a fork
(GM) Chad S. (GM): Oh, OK then.
Hernz: well guys, I used up all my good rolls on that macro... all up to you
btw, did Mel mean to say "Unrelated"? maybe "Undetected"?
(GM) Chad S. (GM): Nope, unrelated is correct.
Hernz: ah, I see, so he's more asking himself if it was unrelated to soemthing he knows, gotcha
Chris: Mel seems to have been very preoccupied with thinking about something the entire time.
Hernz: yup yup, got it
George: Right, the group of you warrior types should go check out the grounds. I'll stay here with the ladies and make sure we stay safe.
;)
So the group of us is going to go wandering around outside while there are explosions going on?
Chris: Just remember that if you want to look cool, always walk away from them slowly.

Vegeta walks away from the group... slowly
Hernz: although not sure if chad wants us rolling inits before we do anything
Norvi Torvaldr: I had been thinking the same thing
(GM) Chad S. (GM): No initiative rolls needed.
Chris: How many ways out of here are there?
(GM) Chad S. (GM): The patio itself has an exit, where several guards are protecting. There is also the front steps. You couldn't probably ask one of the Mels for another exit.
Hernz: can you label which way is which?
Fi: You guys want to split into two groups to sweep? Or shall we all go together?
Hernz: well since Dakan and his men are guarding the wall...... have we had any indication that the front door was guarded like the patio door?
(GM) Chad S. (GM): You have seen several guards run off into the palace.
Vegeta: I think the split makes sense
these guards don't look all that competent
Hernz: and the guys with sketchy masks look like mutants about to attack us

Vegeta will head up to the front exit and perceptionalize
Hernz: ok... and guards fly as he says this....
Vegeta: perception check 24
Chris: I guess Fi will do the same for the Patio Exit. Everyone else should split up between us.
Fi: rolling 1d20+10 Perception Check
(
14
)+10
= 24
Meghan: should I be percepting too?
Hernz: sweet
Chris: I don't know. We're making this up without Chad atm.
Hernz: well he's there, moving the guards
can't hurt to perception check
both of us see this? (ie, figting on both sides?)
Fi: I see some fighting on this side.
Vegeta: same here
Fi: There is also some smoke on the street. I guess from the explosion.
Norvi Torvaldr: Norvi Torvaldr's Perception check: 21
Claire: Claire's Perception check: 3
Meghan: lol
Hernz: maybe hawk can do the +1 tot hat one lol
nidri I mean

Norvi Torvaldr moves out onto the patio

Claire casts Clean!
Claire: School: Transmutation; Level 0
Clean uses remaining: 9
On Melanie. 'cause she's dusty.
Meghan: And that's what Claire noticed
Norvi Torvaldr: (To GM) rolling 1d20+2
(
3
)+2
= 5
Alexen Dakan whispers to Norvi, then laughs heartily
Alexen Dakan walks up to Melvin

Norvi Torvaldr smiles and asks Lord Dakan, "We completed one of our tasks, but found no angel in the swamp"
Norvi Torvaldr: What would you have us do?
Dan: oh damn, bad timing
Alexen Dakan: I got a lead on the saboteurs. I'd like the aid of your particular helpers on the investigation.
Melvin Mel: You did? Good. Follow Lord Dakan. No one gets away with hitting our palace like this.
Alexen Dakan returns to the Patio Exit.
Alexen Dakan: You heard the man. Transform yourselves for battle and roll out!
Alexen Dakan waits patiently for the party to join him
Dan: lol

Fi combines with Fleir to transform and rolls out.
Alexen Dakan: I'll fill you in on details on the way over, Norvi. We can get more specific then.
Hernz: lol Fleir and Fi lol

Vegeta follows Dakan

Norvi Torvaldr nods
As you leave the party, Captain Dakan converses with various guards. At one point he turns to Claire.
Alexen Dakan: ...Claire, was it? I think you had joined our garrison briefly?
Chris: She's making cookies. I'll bug her when she's done mixing stuff.
(GM) Chad S. (GM): Mmmm...cookie.
Alexen Dakan: My apologies, everyone - Merki warned me about how attentive the Mel family can be. I dared not speak in their presence and hoped to discuss with you after the party.
Cat: so...explosions, melvin still kind of distracted, dakan is our guy, and we're following him out to help deal with stuff?
did i get the right recap?
(GM) Chad S. (GM): Sounds right to me.
Cat: sweet.
so we're all getting ready for the couldn't-possibly-be-a-fight?
Alexen Dakan: I did not expect this, however. With this riot, we are short staffed. And obviously I need to quell this.
Some of my soldiers believe the explosion came from the city sewers, and was a deliberate attack by a group called Magmere. Have any of you heard of them?
Nidranisan: ing magmere.
Vegeta: I have not...
Cat: that word was in infernal.
and probably more than one word.
(GM) Chad S. (GM): Common curses are so limited...
Cat: they really are, though.
Alexen Dakan: Yes, indeed...Merki noticed this syndicate and its efforts to consolidate the gangs in this city.
He had tipped me off to several of their recent efforts.
Hawk Hubertins: Nidri has mentioned them before, but I don't know much about them.
Fi: Oh, that was the group that the Gulliver's Thieves supposedly split from, right?
Hawk Hubertins: Yes, those.
Nidranisan: yup.
they are underhanded and obnoxious.

Fi smells the smoke.
Fi: Noxious too.
Nidranisan snickers.
Alexen Dakan: We think whatever they planned had failed, and this explosion is the result. They are hiding in the sewers somewhere, and me and my men are going to flush them out.
Chris: That is the sounds of a thousand toilets flushing at once...
Nidranisan: ...
Alexen Dakan: I know this is quite a change from the luxury of a party with the Mel family, but I could use your assistance. Most of my men are handling the riot.
Fi: What would you require of us?
Vegeta: you have the Vegeta family name fury on your side
Hawk Hubertins: Claire, please tell me you can cast cleaning a few more times.
Alexen Dakan: We found several Magmere corpses near the sewer entrance closest to the Mel Palace - I think the explosion backfired and killed them. My guards will form three hunting parties, and I would like you to lead a fourth.
Hawk Hubertins: Hunting through the sewers of the city after a fancy party. Not an ideal end to the evening, but we'll do what we can.
Chris: lead or be?
Alexen Dakan: Pardon, I'd like you to be the fourth hunting team.
Fi: Hawk, be glad that Merki requested we be ready. You could be in a suit going through the sewers.

Fi shudders.
Fi: or I could be.
Hawk Hubertins: True enough.
Alexen Dakan: Thank you all for your help.
Alexen Dakan motions to about eighteen guards and rallies them towards a sewer entrance.
Fi: Sure I'm not going to put up with these jack asses messing with Merki.
The sweet and refreshing scents of the party are now replaced with the pungent and sickly stench of stinky poo gas.

Fi would like to have Fleir get a smell of the explosives area to assist with tracking by scent.
Captain Dakan and his eighteen men climb down the ladder into the amazingly spacious sewers.

Fleir Fleir sniffs enough of the explosive smoke to have a decent lead on which way to go.
The party is currently in the sewers. Lord Dakan is issuing orders to his guards.
Vegeta: filthy....
The smell of stinky poo gas is slightly masked by the smell of the explosion.
You also immediately notice several corpses with the Magmere Construction Company's logo sewn onto their armor.
Fi: [Fleir] I thought that you liked that smell with how often you sniff butts.
I think he's got a lead.
Alexen Dakan: Oh? Lead the way, then.
Fi: Would you like some light?

Hawk Hubertins gags a bit, and looks green.
Fleir carefully leads the party and the guards deeper into the sewers.
Alexen Dakan: [Fi] If it would save us on torches, yes.

Fi casts light.
Alexen Dakan: [Hawk] The stench is incredible, but this is nothing compared to what I saw during the war.
Fi: Just don't let any get in your mouth.
Chris: Claire would probably also being lighting up her halo.
Hawk Hubertins: Thanks Fi.
Eventually the party reaches a junction of four tunnels. Fleir can't tell which way is the correct way from here. Lights can be seen at the end of the tunnels and shouting can be heard echoing through each.

Hawk Hubertins casts Light!
Hawk Hubertins: School: N/A; Level 0
Casting Time: 1 standard
Components: V M/DF
Range: Touch
Targets/Area: Target touched
Duration: 10min/level
Hawk Hubertins: Saving Throw: DC 14, N/A; Spell Resistance: No
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.
Alexen Dakan: Hmpf.
No time for subtlety.
"Magmere! You now face Captain of the Guard, Alexen Dakan! You may surrender, or we can drag you back to your prison, where you belong!"
Intimidate Check 15

Fi is impressed.
A respected war hero, Captain Dakan issues a booming threat into the sewers.
You all hear shouts and panic from the tunnels, but you are unable to locate a source.

Hawk Hubertins is visibly glad he's not a magmere.
Alexen Dakan: Steel yourselves. We all need to split up, take a tunnel. Capture whomever you can before they escape. Go!
Fi: Yes, sir.
Two groups of six run down two tunnels. Captain Dakan and the remaining four guards start to run down a third.
Alexen Dakan: Stay safe, stand proud!
Hawk Hubertins: I guess that leaves this fourth tunnel for us.
Vegeta: yup
Fi: We take the one less traveled by.

Hawk Hubertins unslings his bow and loosens the arrows in his quiver
Fi: Order?
George: How wide is the tunnel?
Just in terms of fighting width. Two people? Three? Fifty?
Vegeta: I'll lead, though I don't have good vision if it's dark in here
(GM) Chad S. (GM): The tunnel is about 3 people wide.
Chris: Ok. Fleir in front row. Fi in second. Fi provides light.
George: Vegeta and Norvi in front, with Fi close behind, then Claire, Hawk, and Nidri?
Hawk also has light.
Chris: If it takes a spell slot for you, save it. I think Claire and Fi have it for free.
George: It's a cantrip for me, and I get unlimited.
Chris: Then we have light for days.
Hawk Hubertins: Yup
Plenty of light between the three of us.
George: That should have been OOC.
Claire: Halo on.
George: So I think that's the marching order. Vegeta, Flier, and Norvi in front, followd by Claire, Fi, and Hawk, with Nidri bringing up the rear. That sound good to everyone?
Vegeta: yup
Chris: approved by both of us.
Although Norvi will slow us down a bit ;-)
As the group travels down the tunnel, they notice it is well lit. They also see soot and smell more smoke.
Meghan: tieflings at the back of the bus^H^H^H line?

Hawk Hubertins nocks an arrow.
At the exit of the tunnel, you notice it open up significantly. The ground has been fragmented and split. Debris lie everywhere.
In the far back, you notice a cloaked human and a Half-Orc armed with a bow, arrow already nocked.
You also notice several masses of...goo, vaguely shaped like a man lurching towards you.
Sniper: Crap! Here they come!
Hawk Hubertins: (To GM) rolling 1d20+2
(
1
)+2
= 3
Chris: No, they're the crap. [Pointing at the mudmen]
Meghan: what's up with the rocks? do they denote anything about the edge of the room?
(GM) Chad S. (GM): The rocks are supposed to be bags of trash.
George: Yeah, grey vs green vs lumps for terrain?
(GM) Chad S. (GM): They are rough terrain and cost twice as much movement.
The green stuff is knee deep...water
George: Does the trash offer any cover?
(GM) Chad S. (GM): No it does not. The wall in front of the sniper does offer cover, however.
Everyone should roll for initiative
Enemy initiative 17
Chris: Fi's Initiative result: 20.03
Fleir's Initiative result: 19.02
sweet
Vegeta: Vegeta's Initiative result: 15.02
Chris: Meghan is busy and has authorized chad to roll for Claire.
Hawk Hubertins: (To GM) rolling 1d20+2
(
5
)+2
= 7
(GM) Chad S. (GM): Claire's init 13
I think that's everyone except Nidri. Should I roll for her?
Vegeta: what about dan?
(GM) Chad S. (GM): I rolled for him
Chris: Haven't seen Hawk post yet either.
George: Weirdness with m roll. Chad has it, and he should be showing up in the list.
(GM) Chad S. (GM): Nidri's init 7
Alright, that should be everyone. Can you see yourself on the init list?
Chris: I can see everyone but Hawk.
And there appear to be two Vegeta's on the map.
(GM) Chad S. (GM): Alright, how about now? No fusion for you Hernz
Vegeta: LOL

Chris gives thumbs up.
(GM) Chad S. (GM): Sweet. I'm going to bed, but people can post their actions for round 1.
Chris: k
Vegeta: this a surprise round or what?
(GM) Chad S. (GM): Not a surprise, everyone is aware
Vegeta: normal round then
Round 1
Vegeta: Other than Fi, I think we have to wait to see what the enemy does
(GM) Chad S. (GM): True.
Chris: Cool. I'm contemplating taking a walk in the water and taking shots at the sniper.
George: Hawk will probably take a 5 foot step to the right-ish and start bard song this round. He's going to stay on the "dry" spot for now.
Chris: Would you guys rather I have Fleir hang back or go running after the two behind the wall?
Chad, are there speed penalties in the water?
George: And Hawk will be ready to cast his +1 spell on anyone who looks like needs it.
Meghan: I can try to charm if I get within 25 feet
Cat: my move is probably putting up my armor.

Fi casts Magic Fang!
Fi: School: transmutation; Level 1
Casting Time: 1 standard action
Components: V, S, DF
Range: touch
Targets: living creature touched
Duration: 1 minutes
Fi: Saving Throw: DC 14, Will negates (harmless); Spell Resistance: Yes
Chris: Hmm... I suppose that would work on Vegeta too... I'll need to remember that for next time.
Hernz: yes it would :)

Fi embues Fleir with magic.
Chris: imbues even.
Hernz: Vegeta will likely go against the humanoids, FYI
Chris: Lol. Fleir could get to him this round.
Vegeta: is movement in water hampered?
Hernz: oops, ooc
Chris: Chad didn't answer. I'll have to wait and find out.
Anyway. Fi will be casting and moving. Fleir will be double moving. Chad should let me know what movement restrictions there are.
Oh and swift action Animal Focus: Tiger.
Meghan: Claire will be loading her crossbow and moving... if those are two things that she can do together
(GM) Chad S. (GM): Water movement is 3 squares per. You take a -2 AC penalty while in the water because your footwork is crap in water.
Chris: A square of water takes 15ft of movement? Is that what you meant?
(GM) Chad S. (GM): Yes, it takes 15ft of movement to cross one square. Don't mind me, it's been a long day already
Chris: So rough terrain is 2x and water is 3x? what about the rough terrain that is in water?
(GM) Chad S. (GM): Rough Terrain in the water is 2x
Chris: cool
I'll rethink my move in a bit.
(GM) Chad S. (GM): Okay. Make a perception check.
Fi: rolling 1d20+10 Perception Check
(
12
)+10
= 22
Chris: So moving to there would eat 65' + 15' = 80' What do you think the jump check is to clear the water square and the wall?
(GM) Chad S. (GM): The wall is about 4 feet high. It's a Acrobatics DC check of 32 because you don't have enough room for a running start. If you did, it would be 16.
Chris: I thought you only needed 10' to count as a running start.
(GM) Chad S. (GM): This is true, but you are crossing rough terrain. Let me look that up.
Yeah, you can't run through a square that would hamper your movement.
Chris: So you need 10' in addition to the square being jumped from?
(GM) Chad S. (GM): Hmm. It's not clear. A five foot step requires two squares, but...I think Fleir could make the 10 feet run.
Chris: Did you see the path he is taking? I used the space bar technique to illustrate it.
(GM) Chad S. (GM): I did. That was 80 feet? Did that include terrain?
Rough terrain penalties?
Chris: It's 65 plus 15 in penalties.
(GM) Chad S. (GM): Yes, OK.
Chris: Ok. I think he will give this a try if it cab be DC16. I think gets +8 on top of his acrobatics check for being move 50.
Fleir: rolling 1d20 +3 +8
(
20
)+3+8
= 31
Chris: haha

Fi draws her sword and steps up to the water edge.
Fi: There's more coming from over here.
Chris: Fleir is going to get himself in so much trouble, but that was totally worth it.
(GM) Chad S. (GM): lol, you invalidated 99% of this encounter
Chris: I'm an ass, but I saw the opportunity.
(GM) Chad S. (GM): Oh well. The guide I read on this kind of stuff mentions the PCs should be able to upset some battles by taking advantage of their unique abilities.
Now I get to watch Fleir chomp the badguys
Chris: I'm sure you will on guard for it next time ;-)
will be
(GM) Chad S. (GM): Haha.
That's it for Fi & Fleir, right?
Chris: Yeah.
I'm sure you could easily kill of Fi in retribution if you want.
(GM) Chad S. (GM): Stinky poo gas overwhelms Fi and she spontaneously combusts.

Chris laughs.
Fleir sprints across the debris and leaps over the makeshift barricade in one smooth motion.
Fi pulls out her sword and focuses on something under water. It's clear more mudmen are forming at the surface!
(GM) Chad S. (GM): Both Mudmen will provoke as they climb up, so make an AoO

Fi is attacking Mudman with Long Sword!
Fi: Attack Result: 4
(Needs at least 20 to crit.)
Damage Result: 3
Crit: 19/x2
Crit Confirm: 18
Crit Damage: +6
Fi: Type: slashing
Notes:
Chris: Fleir took my good roll.
You may want to number them, this will get confusing quickly.
(GM) Chad S. (GM): Good point
Cloaked Figure: Crap! Team Magmere, unite!
Sniper: Crush our foes, with our might!
The Cloaked Figure and the Sniper then yell "Team Magmere! Fight fight fight!"
Cloaked Figure: Holy crap a wolf. Mudmen, go! I'll summon my third strongest eagle!
The cloaked figure snaps her fingers, then draws a dagger as a fiendish eagle appears.
Sniper: Huh, there goes the first plan, eh?
Sniper drops his bow and pulls a short sword.
(GM) Chad S. (GM): Mudman C charges Vegeta hitting AC 21 for 3 damage
Mudman C charges Norvi hitting AC 8 for 3 damage
Vegeta's Sayain defensive training pays off and helps him fend off a Mudman's accurate strike.
The other Mudman flails uselessly against Norvi.
(GM) Chad S. (GM): The 3rd Strongest Eagle attacks Fleir with its talons hitting AC 19 for 4 damage
The 3rd Strongest Eagle attacks Fleir with its talons hitting AC 15 for 5 damage
The 3rd Strongest Eagle attacks Fleir with its bite hitting AC 6 for 4 damage
The eagle screeches as it scratches Fleir.
Alright, that's it for the enemy. Vegeta, Claire, Norvi, Nidri and Hawk are up.
(To GM) rolling 7
7
= 7
Hernz: time to catch up and see if I'm still alive
can I move through friendlies? is there a penalty?
(GM) Chad S. (GM): No penalties for moving through penalties. You will provoke AoOs.
Hernz: so wait, mudman hit AC 21 on me... did I get to do defensive fighting before my turn? or should he have hit? just curious as to when that kicks in
not that I want to be hit... but....
(GM) Chad S. (GM): Do you need an action to take a defensive stance?
Hernz: swift
I think.. hold on
(GM) Chad S. (GM): I figured since you were ready for danger, you were defended.
Hernz: standard action
that can be made as part of a move
read the rules, it's not clear lol...
http://www.d20pfsrd.com/gamemastering/combat#TOC-Total-Defense
(GM) Chad S. (GM): I'm putting akin to baring a shield, and something you could do because you weren't flat footed.
Hernz: k
phew
Vegeta: you guys take care of these mooks... Fleir will need help, plus I think that woman might be controlling these creatures
ooc/ Ok, I'm going to attempt acrobatics checks to avoid AoOs as I move, if not, they can try to pound me
(GM) Chad S. (GM): Acrobatics cuts your move speed in half, unless you want to take a penalty to the check
Also, trash bags cost twice as much movement cost.
Hernz: fuck it then lol, let them try to hit me :)
(GM) Chad S. (GM): What's you AC now?
Hernz: 22... does total defense reduce move? I dont think so right?
(GM) Chad S. (GM): It doesn't, but it ends at the start of your turn.
Vegeta: right, which I'd just start it again or not, depending
Chris: You can only make a single move while defending.
Hernz: ok, thanks chris... where'd you find that btw?
Chris: That is the reason they made it a standard action.
Hernz: ah, ok, makes sense I guess
Chris: Otherwise everyone running around would automatically fight defensively. There has to be a penalty to doing so.
Hernz: lol yup
or I could then just attack.. hm...
he'll attack then... movement is too much a pain lol
no defense fighting

Vegeta takes a fighting stance and starts fighting

Vegeta Pummels Mudman C!
Vegeta:
Attack Results: 10 || 5
(Needs at least 19 on either hit to crit.)
Damage(blunt): 4 || 5
Crit: 20/x2; Crit Confirm: 5
Crit Dmg (blunt): +1 || +4
Vegeta: I take it my awesome miniscule rolls did nothing
The mud, still off balance from the charge, collapses as Vegeta strikes it.

Chris claps.
(GM) Chad S. (GM): Only the first one hit
George: Dude. AC 10? We might be able to do this.
Hernz: AC 10 hits??? and 4 damage kills that? god ok
Chris: from a charge.
Hernz: right
didnt notice that
wait
Chris: They had little defense icons up.
Hernz: nevermind
George: Which means that they might be as high as ac 12. Still doble given that it was still only 4 damage.
Hernz: I declared a full attack
so wasted it, huh?
ok, next!
(GM) Chad S. (GM): Oh yeah, that was a Flurry of Blows, right?
Hernz: a pummel flurry, which means I have to attack one person with it... a normal flurry could have done more than one...
(GM) Chad S. (GM): Ah, OK.
Hernz: benefit is that it piles the attack as one single damage, and if one attack crits, any that landed are crits as well
although I know you can't crit on elems, but vegeta doesnt
George: Hawk's action will be: 5 foot step back, start bard song, ready casting Timely Inspiration as a part of the bard song if someone barely misses their action (Attack or skill check)
(GM) Chad S. (GM): OK, move back and start your song.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 10
George: Casting the spell is a swift action.
Offline for dinner and stuff.
Hernz: FYI, you can't charge in difficult terrain (unless maybe these guys have something special)
(GM) Chad S. (GM): Yup, no charging in difficult terrain.
Unless you're the GM. GM LAZERS
Hernz: so how'd that one charge at me then if it had the bag?
lol
Chris: Yeah. Fi died from stinky poo gas.
(GM) Chad S. (GM): They have ~AC 10-12 and 4 HP...they gotta have something
Hernz: hahahaha
fair enough, just reading the rules and sharing... I didnt' know lol
(GM) Chad S. (GM): Claire, Norvi and Nidri are up next. Feel free to leave a queued action.
Hernz: vegeta will go super sayan and kill everyone in one round
Meghan: I have a clear shot at the one directly east of me
Claire: Firing my ... crossbow.

Claire is attacking Mudman B with Crossbow!
Claire: Attack Result: 7
(Needs at least 21 to crit.)
Damage Result: 7
Crit: 19/x2
Crit Confirm: 17
Crit Damage: +5
Claire: Type: P
Notes:
... bleh. I think that misses.
Hernz: does Fleir have a life bar? he took some damage from that AC 19 hit, right?
(GM) Chad S. (GM): Yes. Also, Mudman B is engaged in melee.
Sorry about that, default token has the HP bar hidden
Meghan: lol so extra missing
Claire: ok
(GM) Chad S. (GM): I think you loaded the crossbow earlier, so you still have a move action.
Nidranisan is activating her Oracle ability, Demonhide
Nidranisan: Uses remaining: -1
Nidri armors up.
Chris: Bard song is up now, Norvi.
Cat: a dan approaches!
Chris: He's out partying IRL right now.
Cat: hah.
the thing says he's here. on mine at least.
did he load it up on his phone like you do? :)
Chris: maybe.
(GM) Chad S. (GM): Did people enjoy the social challenge?
Cat: i really like the concept. i think some balance tweaks might make future ones cooler.
it will also be interesting to see what comes out of our accomplishments there.
i feel like it's going to have more lasting impact than the average fight usually does.
mostly because you don't have a pile of dead opponents at the end :)
(GM) Chad S. (GM): Yeah, that's true, it is longer lasting than a corpse + loot.
Cat: i like the defined length, but it was short enough that i felt a little frantic.
Meghan: it felt very jrpg
Cat: i also didn't feel like i had a good way to make the decisions on what to prioritize.
Chris: Somewhat. Although I feel there was inadequate discussion before people started doing things. Not everyone was clear on the objective before starting.
Cat: some of that might have been intentional :)
(GM) Chad S. (GM): I couldn't make it super balanced for everyone because it's a social challnege. I also didn't want it to last too long. Otherwise Claire and Hawk would just diplobomb everyone.
Cat: yeah, i think what chris is saying also ties in to my feelings about not having good info for priorities.
(GM) Chad S. (GM): Yeah, there were a lot of rules and limits.
Chris: The two people I thought might be the friend were the first people we maxed out for instance.
Cat: yeah, that's why i say i think the length was a good concept to limit. maybe it's more the ratio of what was available to do vs the time given. 6 chances meant dice luck was huge.
Chris: At least for some of us...
Cat: if we'd had twice as much available to do, and twice as much time, i feel like dice luck may have been less of a wildcard.
Chris: It is also less daunting if it is obviously impossible to achieve perfect.
Cat: in this particular one, the fact that so many skills involved were trained only also made it hard for me to figure out what to do. probably because nidri is stuck in between -- she's not a combat character, but got stuck with not enough diplo to achieve much, and too many trained-only skill checks.
Chris: Honestly, Fi was appropriate useless.
Cat: otoh i feel like this sets us up in the future for interesting plot hooks and ways to get info.
Hernz: one of the chicks should have been impressionable by flexible guys or strong guys so we could have made those checks hahaha
George: I found it frustrating because the very short time limit and lack of discussion before hand left it feeling like we didn't know what we were trying to accomplish.
Hernz: or a swim check on dry land
George: It's a neat idea, but a few mechanics tweaks would have been a huge help. Bad dice luck on my part made it worse for me.
Cat: i do think a better team chat before round 1 would have helped with the frantic feeling.
Meghan: yeah, I would've liked a round of gathering our thoughts and plan of attack, etc.

Meghan nods at Cat
Cat: that's a thing we can do as players next time there's something similar :)
(GM) Chad S. (GM): Yeah. It's only when I started the challenge that I realized the secret skills were trained only.
Hernz: I loved it... the only thing is that with the way this works... you either wait for everyone to be on to agree on what to do, or we do what we did which was act on our own a little
Chris: Honestly, most social skill aside from diplomacy are.
Cat: well, and almost all of them were knowledges, specifically.
hernz - or we get a forum post going and give it a day.
rather than making everyone read the chat log.
and usually that generates an email, so people know to give it a quick check and weigh in.
Meghan: good idea
Cat: since we're slowing it down a little so everyone has a chance to participate, i think that would be reasonable to try.
Hernz: where was that idea 2 days ago!?! lol :)
Cat: erm. it's been a long week!
(GM) Chad S. (GM): DBZ time. That 1-2 hour party took a week to resolve
Meghan: yes!
(GM) Chad S. (GM): Next Episode: Frieza Defeated
Cat: vegeta needs a rank in "perform (constipation)" for his vocal powerups.
George: Thanks dear.
Cat: np.
Chris: Should Vegeta have spent 3 rounds powering up before talking to them?
Meghan: yeah
Cat: so the other thing that could be really cool is more interesting ways to cooperate.
Hernz: HAHAHAHAHAHAHA
Cat: rather than needing multiple people w/ a skill especially one you can't roll untrained.
like as long as one person has it, others could assist with diplo or something else appropriate that is available untrained.
Chris: Ah, the yes man approach.
Cat: even if the assistance is less effective, we'd still have something productive to do.
George: I really like the forum post/thread idea for that. It would have made a huge difference.
Not for the dice luck, but for the franticness of it.
Dan: Oh, well I guess my course is clear! I'll attack mudman D
(GM) Chad S. (GM): Battle on, Xena
er, male Xena. I guess that defeats the point

Dan gm, could you please rolr for me? Im on my phone right now.
Norvi Torvaldr: Norvi attacks Mudman D, hitting AC 15 for 13 damage
Chris: woot!
Norvi quickly shoves the mudman aside, scattering it across the floor.
Chris: Wanna move at all?
(GM) Chad S. (GM): Where should Norvi move? The garbage bags cost twice as much movement. The water costs 3.
Cat: hey, so, how much XP are excrementals worth anyway? we gonna hit lvl 2? :)
(GM) Chad S. (GM): lol excrementals
Chris: hehehe shit demons.
Cat: c'mon, mudman in the sewers? you know what THAT is.
i say move up next to mudman E
draw fire.
Chris: Yeah, leave A & B free to attack the squishies back here ;-)
Cat: ah, i didn't see B.
i thought it was just the 1.
Chris: Fi does attempt to protect you guys, but isn't very good at it.
George: I'd have Norvi take a 5 foot step, but it's up in the air whether it'd be in front of Vegeta or down to block B.
Probably block B.
Vegeta has a good hand on the guys in front.
Chris: Vegeta also wants to take off to assist Fleir. I guess we will find out how much assist she needs next round.
George: Ok, didn't know that. Then it might make more sense for him to step up and left to block Vegeta and let V go running off.
And yes, the PCs just totally changed the encounter plan, Chad. ;)
Chris: I thought about the layout when Chad said going through the water was slow, and just saw what I thought would be the coolest thing to do.
(GM) Chad S. (GM): Okay. I'm giving Dan 1 more minute, and then I'll move him. You want him in front of Vegeta?
George: Not that you guys have ever done that to me in The Hub or anything like that.
Hernz: did you txt dan? he came on cause I txtd him... :)
Chris: Oh you too? I pestered him at 9:00.
Hernz: lol
then maybe it wasnt cause of me hahaha
(GM) Chad S. (GM): Oh you guys. I'll move Norvi in front of Mudman E.
Round 2
Chris: I think Fleir wants to not be in quite as bad a flanking arrangement.
5ft step and attack.

Fleir is attacking Cloaked Figure with Bite & Trip!
Fleir: Attack Result: 22
(Needs at least 24 to crit.)
Damage Result: 7
Crit: 20/x2
Crit Confirm: 19
Crit Damage: +9
Fleir: Type: PBS
Trip Attempt: 8
Fleir gets a good bite on the cloaked woman, although he doesn't knock her down.
Cloaked Figure: Ow! Wolf!
(GM) Chad S. (GM): What is Fi doing?

Fi is attacking Mudman A with Long Sword!
Fi: Attack Result: 20
(Needs at least 21 to crit.)
Damage Result: 4
Crit: 19/x2
Crit Confirm: 21
Crit Damage: +6
Fi: Type: slashing
Notes:
(GM) Chad S. (GM): Chopping Mudman A in half, I see.
Fi: Take that you blobby fiend!
(GM) Chad S. (GM): Any movement?
Chris: There you go.
(GM) Chad S. (GM): Mudman B attack Fi hitting AC 20 for [[1d2+2] damage
cough
3 damage
Mudman E attacks Norvi hitting AC 2 for 4 damage
Chris: Nice 19.
Hernz: lol
The mudmen close in on the party, in particular Norvi and Fi. They seem sluggish to react, however. One of them slams into Fi.
(GM) Chad S. (GM): Make a reflex save, Fleir.
Chris: Fleir's Reflex save: 10
Save notes:
a 4.
The cloaked figure takes a step back and snaps her fingers, causing a patch of slippery grease to appear underneath Fleir. The poor wolf slips and falls.
(GM) Chad S. (GM): Sniper attacks Fleir with his longsword hitting AC 14 for 3 damage
Eagle's fly check: 12 to hover
The eagle will provoke an AoO as it moves

Chris is attacking Fiendish Eagle with Bite!
Chris: Attack Result: 10
(Needs at least 24 to crit.)
Damage Result: 4
Crit: 20/x2
Crit Confirm: 17
Crit Damage: +6
Chris: Type: PBS
Notes:
Fleir
(GM) Chad S. (GM): The eagle scratches at Fleir hitting AC 16 for 4 damage
The Eagle tries to hover and scratch Fleir, but has trouble maintaining its height. It quickly flies away, out of range of Fleir's bite.
The Sniper's short sword fails to breach Fleir's armor.
(GM) Chad S. (GM): Alright, that's it for the enemy.

Chris wipes the sweat of his forhead.
Vegeta: wait, isn't fleir prone?
Chris: How much of a penalty is that?
(GM) Chad S. (GM): Now look what you've done!
Hernz: +4 vs ranged, -4 vs melee
George: What hernz said.
(GM) Chad S. (GM): I remembered the Fly rules and everything
Chris: Damn 18AC goes to 14.
Vegeta: and -4 on melee attack rolls
(GM) Chad S. (GM): Remembered the Hawk needed a Fly check to hover.
D'oh! That means the eagle and the sniper hit
Chris: Hernan single handely killed the wolf.
Hernz: hahaha, no, 4 hp wont kill no one
doesnt he have like a lot?
Chris: He did. Now he's down 11.
They've been rolling well against him.
(GM) Chad S. (GM): Well, it's everyone except Chris's turn.
Chris: Fleir is going to provoke against 3 targets no matter what he does next round.
Cat: because he has to stand up?
George: Yeah.
Cat: doesn't he know "play dead"?
Hernz: I think it might make more sense to advance together
Chris: Unless he attacks from prone, yes.
That fail on the reflex may be the end of this for him.
Are the AoO at least at the proper AC if he stands?
Cat: i think they kick in before you stand?
can he make acrobatics to stand without provoking?
i'm really surprised that check failed for a quadruped.
every time i tried to grease them, they're fine with like a 2! :)
(GM) Chad S. (GM): The AoOs are resolved before they stand, so you can't perma trip someone
Chris: Anyway, the rest of us are surrounded.
Vegeta: you guys want me to leave you to these 7? I think that might be too many
Cat: eh, someone could get out around the bottom and only provoke from B.
someone mostly being me.
anyone want to math up how far nidri can get going around that way?
Chris: I think Vegeta could probably make it past G and L.
Cat: not sure that helps unless he brings some healing.
i can bring healing.
i mean, i think nidri can get there in like 2-3 rounds.
Chris: You could make it into the square to the bottom right of Mudman B.
Hernz: if Fi takes out L, Vegeta can take out G and leave a path for her
Cat: can i not double move if i come into the water?
Chris: Moving 1 square in water takes 15'
George: So Hawk can 5' forward and take a shot at the "cloaked figure"
Cat: sure. but double move/run i.e. quad move?
Chris: no running.
George: Not sure if that'd be enough.
Cat: ok. but double is ok?
Chris: Double would get you to that square.
Hernz: 2 rounds you can get there, and with 2 of us as backup roughly
George: Does she still get cover from the wall with where she is?
Chris: It's 25' just to get below Mudman B for you.
Hernz: I say vegeta moves to below F and takes out G to make way
Cat: ok...and a double move is 60, right?
Hernz: yup
Cat: so 40 gets me one more square, and 55 one past that.
Chris: Ok. I missed by 1 in my first calc somehow.
Hernz: the eagle might attack you...
ok vegeta is making his move
he doesnt think too much in combat :)
George: Go for it!

Vegeta attacks Mudman G with Flurry!
Vegeta: Attack Result: 15
(Needs at least 20 to crit.)
Damage (blunt): 7
Crit: 20/x2
Crit Confirm: 4
Crit Damage (blunt): +7
Chris: Fi will go down with 1 more hit btw.
Vegeta: oops, should be a 6 damage... put a 2 by mistake for hawks song
Cat: fi has a potion if you must.
Mudman G is out.
Hernz: he'll try to clear F to allow you to not provoke
Cat: this is why we gave you one...you can 5 ft back and chug, right?

Vegeta attacks Mudman F with Flurry!
Vegeta: Attack Result: 1
(Needs at least 20 to crit.)
Damage (blunt): 4
Crit: 20/x2
Crit Confirm: 9
Crit Damage (blunt): +7
Hernz: well then.....
(GM) Chad S. (GM): WELP
George: Chad, does "Cloaked Figure" still get the cover bonus from the wall if Hawk is shooting at her?
(GM) Chad S. (GM): She does not have cover.
Side note: It is 11 PM. I have tomorrow off but I don't know about you guys.
George: Claire, do it! 5' up and shoot the flier! Bow is strong vs flier.
;)
Chris: Let these guys do their turn and call it quits. Dan probably is still busy.
Meghan: hah!
the eagle? Yeah.
George: Yeah
My plan is to do the other one you were considering. ;)
Hernz: I got it off
Chris: Or everyone could just shoot at the cloaked figure and hope to get lucky.
(GM) Chad S. (GM): Just giving you all a reminder.
George: We have to be up in the morning, so Cat and I will likely be going to bed soon.

Claire is attacking Fiendish Eagle with Crossbow!
Claire: Attack Result: 11
(Needs at least 21 to crit.)
Damage Result: 6
Crit: 19/x2
Crit Confirm: 15
Crit Damage: +6
Claire: Type: P
George: Also an option.

George is activating his Bard ability, Inspire Courage +1
George: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9

George is attacking Cloaked Figure with his Composite Short Bow!
George: Attack Result: 11
(Needs at least 23 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 22
Crid Damage: +7
George: Type: P
Claire: didn't you already have that up?
Hawk Hubertins: Free action to keep it up.
Meghan: sorry, didn't you already have inspire courage?
George: And all of that was Hawk, ot George.
Meghan: ok
Hernz: its to coutn the rounds
George: Exactly.
Claire's crossbow bolt misses the eagle.
Hawk's bow lacks the force to penetrate the figure's armor.
(GM) Chad S. (GM): Hawk, you have Timely Inspiration up, right?
Cat: i provoke from mudman B on my way by.
George: It's a swift. If I can use it to get the hit, I'll do it.
(GM) Chad S. (GM): Mudman B's AoO against Nidri hits AC 5 for 3 damage
You're in the clear, Cat.
George: Did your 11 include Bardsong?
George: Yes, it did.
Cat: wooooo
if i happen to be MIA, the plan is to move my ass up to heal fleir if possible.
(GM) Chad S. (GM): Ah, then the +1 from Timely Inspiration isn't enough
George: Ok, then I'd prefer to not use it right now.
(GM) Chad S. (GM): Okay. And Nidri just double moved, right?
Cat: yup
Nidranisan: hey Fi? ask Fleir to give me one round before he charges off next time?
Fi: He wouldn't have made it if he waited.
Vegeta: your wolf has a warriors heart, but not the experience
Hernz: (this is coming from vegeta who went down in fight #1 lol)
Fi: We just need one more hit on the cloaked figure. So close...
I'm tempted to drop my weapon and shoot her.
Hernz: 5 ft step?
Chris: Can't. drop free. Move equivalent to draw. Shoot standard. That doesn't allow for 5ft.
Vegeta: k
Chris: I can shoot through soft cover without penalty anyway.
George: Yes you can. Move equiv != move.
Chris: I didn't think you could move equiv and take the 5ft action.
George: Yup, you explicitly can. You can't take a move action, but you can take a move equiv.
Chris: cool
George: And yeah, with the 5' forward, you'll still provoke with the shot, but you'll have a clear shot, and Hawk right next to you for inspiration, if needed.
Chris: I could 5ft left and not provoke. 1 character of soft cover does nothing to me.
George: You mean 5' to the left?
Chris: yeah under you.
George: WooHoo!
Nidranisan: boy, first a pile with nidri, and now fi scooting under.
lol ooc
Chris: "You're not thinking 3 dimensionally"
Fine South? of you.

George wiggles his eyebrows suggestively.
Chris: Of course, I'm going to plan all this out and roll a 1.
George: Of course.
Chris: I feel like I'm going to need quick draw with this character...
George: Yeah, Quickdraw is generally a good thing for
front liners who switch weapons a lot.
Chris: Fi's not a front liner. But in this party mix, it seems he can't avoid it.
Or at least in every combat we have had so far.
George: She's a switch hitter. We have 2 clear front liners, and 3 clear support characters.
So Fi gets stuck in the front, whether or not he likes it. At least as long as she keeps letting Fleir run off like that.
Chris: Honestly I'm not sure Fleir can fight contructs yet. I think she needs another Trick of Attack taught first.
George: Yeah. That was a sort of ugly pig pile on the puppy.
Chris: Or whatever these non human, non animals are.
George: Excrementals.
Hernz: so you gonna shoot or what? you're getting us all excited lol
Vegeta: oh right, norvi first
Chris: yeah :-P
Although, I suppose it doesn't matter order wise.
Vegeta: shoudlnt... you're next
Chris: Should I go ahead anyway to have it queued? I'm on the road tomorrow.
Ok my actions officially occur after Norvi, but let's at least resolve this so that I can stop worrying about it.
Cat: yeah, chad doesn't really do the in-party ordering.
take the shot!

Fi is attacking Cloaked Figure with Long Bow!
Fi: Attack Result: 10
(Needs at least 25 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 17
Crit Damage: +8
Fi: Type: piercing
Notes:
Chris: fuck.
George: That's counting the bard song?
Hernz: a 5.... damn
Chris: yeah.
Would love to have exchanged the 5 from this and the 20 for the jump. Then both would have succeeded.
George: Damn. Well, bye Fleir. :(
Chris: Not if Chad rolls like I do!
George: Fair enough.
Cat: i might make it there alive?
Chris: Fleir could crawl and provoke, then attack the cloaked figure. Or stand and attack sniper...
Maybe in 2 rounds.
George: Crwaling or standing both provoke from all three.
Chris: yeah, but it is which I should attack.
I can't just lie there, or the same thing happens.
George: If we hadn't all rolled crap on our attacks, the cloaked figure would be down, but I think that's the one we want to take down first if possible.
Hawk Hubertins: I agree, just staying there is the wrong thing to do.
George: Should have been ooc.
Cat: damn touch spells.
Chris: If I had rolled anything greater than a 4 on reflex, this would probably have been solved also.
George: I'd say go for the crawl and kill cloaky.
Chris: very tempting. Also tempting fate a lot.
Nidranisan: if the grease is over the area, it's an acrobatics check to move at all.
Chris: Should I roll it and have Chad see if Fleir dies before pulling it off when he get up?
Nidranisan: half speed, DC 10
Chris: I think moving out is ok.
She's also crawling, not walking.
George: Actually, she's right. It's explicitly obnoxious. Any move, even after you fall requires a check.
Cat: yeah, pretty much the only power of the grease spell is keeping you there on your ass.
Chris: So standing would require one too?
Hernz: time for all of us to learn trip ;)
Chris: It's only worked once for Fleir.
Cat: it doesn't say about standing.
Nidranisan: http://www.d20pfsrd.com/magic/all-spells/g/grease
George: Standing is a move action, so I'd assume so.
Chris: How can you fall if you are crawling? That seem inane.
George: You can't, but you can be prevented from moving at all if you fail the check.
Basically, Fleir needs to make a DC 10 acrobatics check regardless. After that it's a matter of whether he was standing or trying to crawl out of the grease.
Cat: yeah, falling is separate from whether you succeed at moving or not. it's a little ridiculous.
Fleir: Fleir's Acrobatics check: 20
George: Yay! Fleir managed to move!
Now for the AoOs...
Chris: Cross your fingers.
I'll roll for the attack so that this stuff can be resolve tomorrow when Chad gets up.
George: Cool.

Chris is attacking Cloaked Figure with Bite & Trip!
Chris: Attack Result: 15
(Needs at least 24 to crit.)
Damage Result: 5
Crit: 20/x2
Crit Confirm: 9
Crit Damage: +9
Chris: Type: PBS
Trip Attempt: 20
George: WooHoo!! As long as Fleir isn't dead from the AoO, that should do the trick. :)
Chris: Ok. Goodnight guys. Hopefully Fleir and Fi aren't dead when I make it to NY.
George: G"nite!
Hernz: Btw Cat, I think you had previously noted that their +1 system on this sucked cause it didn't apply it to damage, only to attack. I'm guessing you have a +0 bonus to damage like vegeta... if you put a zero there, then adding an +1/+1 enhancement actually works right... then again, maybe you figured this out ages ago and it was just me who still didn't know lol
ignore this comment :) 4*
Dan: poop... Ok I'm ready now
Hernz: KILL!!
And don't give me none of that "see, Hernz is always on this thing"

Norvi Torvaldr charges South to engage the mudmen blocking the path to Flier, brushing past Mudman F on his way to Mudman L and B
Hernz: you do that and you'll provoke 4 AoO
Norvi Torvaldr: wait really?
Hernz: and you
you'd be at -2 AC to all of those AoO for charging
yeah
Dan: sighs alright I guess I'll be Hitty McDwarfKnuckles over here then
Hernz: lol :)

Norvi Torvaldr Grants Vegeta a +1 AC bonus for the round

Norvi Torvaldr swings his axe into mudman E and slams his shield at mudman H
Norvi Torvaldr: Axe: To hit 4 Damage 12
Shield: To hit 9 Damage 8
Dan: well shit
Hernz: doh... think you were aiming for 10... hawk might have that +1 handy if it's ac 10 (but could be 12)
how's that +1 AC work? you just grant it whenever?
Norvi Torvaldr: It's from my shield, it's a trait: Shield Bearer "When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability."
Dan: so actually you get +2 AC... I misremembered
Hernz: nice!
(GM) Chad S. (GM): (Finally caught up)
Norvi seems nervous about hitting the piles of goo and misses them.
Round 3
Hernz: yay chad
(GM) Chad S. (GM): Did Chris say Fleir should stand or crawl? I see an Acrobatics check so I guess crawl
I mean stand
Hernz: I think stand... crawl would be terrible cause Fleir would need to stand ayway to attack or take a -4, which makes no sense
(GM) Chad S. (GM): Yeah. Okay, time for some AoOs.
Surprised he wouldn't try to stand and retreat, but it looks like Chris wants to stand and attack
Hernz: that's chris lol
(GM) Chad S. (GM): Alright. Fleir was originally on the Grease patch, so I have 3 AoOs to resolve
Hernz: correct
(GM) Chad S. (GM): Mudman J's AoO against Fleir hits AC 12 for 4 damage
Hernz: now, fleir doesnt have any penalties as she gets up, or does she count as prone?
(GM) Chad S. (GM): Fleir is still prone as the AoOs resolve
Hernz: ok... AC14
(GM) Chad S. (GM): Mudman K's AoO against Fleir hits AC 19 for 4 damage
Hernz: come on!! only 2 more bad rolls!
fuck
Fleir has high con... she'll last
or he... I forget lol
(GM) Chad S. (GM): Sniper's AoO against Fleir hits AC 19 for 6 damage
Hernz: ouch... man, so Fleir was still up and took a second!
Fleir tries to stand, but is cut down by the mudman and the sniper's short sword.
Sniper: Oh man. Oh man, so close. But Team Magmere always triumphs!
Cloaked Figure: Except for the bomb, stupid.
(GM) Chad S. (GM): Fleir is at -4 HP and has 15 Con.
Fi takes a step back, pulls out his bow and fires at the Cloaked Figure. She sidesteps the arrow.
(GM) Chad S. (GM): Enemies are moving...as soon as I make a salad.
Hernz: nooo! the suspense!
and stop those top 90 percentile rolls against us! lol
(GM) Chad S. (GM): lulz
The sniper returns to his original post, picking up his Longbow where he dropped it.
The Cloaked Figure runs behind the wall and conjures a thin layer of force armor around her.
(GM) Chad S. (GM): Mudman B goes after (Even = Fi) 1
Mudman B attacks Nidri hitting AC 17 for 4 damage
Mudman L will attack (1 = Fi, 2 = Hawk, 3 = Nidri) 2
Mudman L attacks Hawk hitting AC 10 for 3 damage
Mudman F goes after (Even = Vegeta) 2
Mudman F attacks Vegeta hitting AC 18 for 4 damage
Hernz: I'm at 20 thanks to Norvi!
phew
Norvi reaches his shield over and deflects the mudman's slam away from Vegeta.
Vegeta: Thanks dwarf... I owe you one
(GM) Chad S. (GM): Does Norvi have any AC bonuses from that Shield thingy?
Hernz: no, just to me
it's to an ally
(GM) Chad S. (GM): Alright. Begin the muddy pigpile on Norvi
Mudman H attacks Norvi hitting AC 21 for 3 damage
Dan: Success Baby face
(GM) Chad S. (GM): Mudman H confirms a crit by attacking Norvi hitting AC 2 for 3 damage
Mudman E attacks Norvi hitting AC 12 for 3 damage
Mudman I attacks Norvi hitting AC 20 for 3 damage
The three piles of mud hurl themselves against Norvi. Norvi isn't prepared at all for one of them and he is knocked into another. He quickly deflects the third one with his shield.
(GM) Chad S. (GM): Damn my dice are running hot.
Hernz: you're killin'!
Dan: no kidding!
Norvi Torvaldr: TPK! TPK! TPK!
Dan: erp, ooc that one should be
(GM) Chad S. (GM): Eagle's Fly check DC 10 15
Eagle attacks Nidri hitting AC 10 for 4 damage
The Eagle pesters Nidri.
Go Eaglor, go!
Cloaked Figure: Go Eaglor, go!
Sniper: I would've named him Skyscraper.
Cloaked Figure: Pfft, that's a dumb name.
(GM) Chad S. (GM): Enemies are done movin.
Vegeta: time to return the favor

Vegeta attacks Mudman F with Flurry!
Vegeta: Attack Result: 11
(Needs at least 20 to crit.)
Damage (blunt): 5
Crit: 20/x2
Crit Confirm: 20
Crit Damage (blunt): +3
Vegeta: we're even dwarf!
Vegeta quickly clobbers the mudman who attacked him.

Vegeta attacks Mudman L with Flurry!
Vegeta: Attack Result: 17
(Needs at least 20 to crit.)
Damage (blunt): 2
Crit: 20/x2
Crit Confirm: 8
Crit Damage (blunt): +5
Hernz: min dam... blah
Norvi Torvaldr: We'll see about that!
(GM) Chad S. (GM): Hmm, that's true...no one has done less than 4 damage so far.
Hernz: I can't 5ft into garbage, right?
Norvi Torvaldr: I'll make a two-weapon attack
(GM) Chad S. (GM): That's right, you can't 5 ft onto rough terrain unless you have that feat...Nimble Steps or something
Hernz: that killed it? 2 dam? you're being nice to us lol
Vegeta's foot barely grazes the other mudman, but it collapses nonetheless. These things aren't very stable to begin with.

Vegeta takes a step in the direction of Fleir

Norvi Torvaldr attacks Mudman E with his axe: to hit 6
(GM) Chad S. (GM): That misses.

Norvi Torvaldr attacks Mudman H with his shield: to hit 4
Hernz: lol, thanks for stating that
(GM) Chad S. (GM): :)
Dan: WTF!?
(GM) Chad S. (GM): tableflip
Dan: come the fuck on!
Vegeta: so far it's 4 to 0 dwarf! you'll need to do better than that!
(GM) Chad S. (GM): And the shield bash?

Vegeta says that in a Legolas vs. Gimli sort of way
Hernz: that was the 4
that he just rolled
(GM) Chad S. (GM): Oooh....I didn't see that
Hernz: this is the first fight vegeta is doing good hahaha... knock on wood or the eagle will yank out my eyeballs
These mudmen seem adept at fighting dwarves, or Norvi is off his game today.
(GM) Chad S. (GM): Claire, Hawk and Nidri are up. It sounded like Meghan and Chris were driving to NY today.
Hernz: yup
Cat: lol i'm so fail.
last round is EXACTLY why i have a potion of sanctuary on me.

Vegeta looking at Hawk/Claire/Fi
Vegeta: help Nidri out Fi, I'll go after your wolf
Cat: so i provoke when i chug a potion, yes?

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 8
Cat: feel like a total fool for not doing this LAST ROUND. argh.

Hawk Hubertins is attacking Fiendish Eagle "Eaglor" with his Composite Short Bow!
Hawk Hubertins: Attack Result: 11
(Needs at least 23 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 12
Crid Damage: +7
Hawk Hubertins: Type: P
Cat: i'm gonna wait for others to resolve in case they're attacking mud B or eaglor.
George: Yup, it's totally going to be a TPK with how we're rolling.
(GM) Chad S. (GM): Using a potion provokes
George: Would a 12 hit the eagle?
(GM) Chad S. (GM): No it would not.
George: ok
(GM) Chad S. (GM): You still have a move action.
Hernz: was the eagle summoned?
Cat: yes
(GM) Chad S. (GM): Eaglor was summoned
George: And hawk finishes with the 5' step.
Hernz: at 1 rd/lvl, it should be gone by now unless that's a high level mage
George: Still waiting on the missing by 1 to cast inspiration.
Cat: if i can get some support taking out mud b, i have a much better chane of helping fleir.
Hernz: just makign sure you don't forget to make it go away :)
unless it's a summoner, then that's 1min/lvl
Cat: so, are we going to wait for meghan?
Hernz: she does have an xbow right?
Cat: believe so.
(GM) Chad S. (GM): I was planning to, unless she left instructions otherwise.
Cat: none that i know of.
Hernz: nope... unless we try to txt her... not it! lol
Cat: but nidri is definitely asking for help with the mudman on her.
if someone can take out B, i'll risk chugging a potion and continue making a break for fleir.
(GM) Chad S. (GM): Sounds like we're waiting for Meghan. If you know what you're doing next round, send me a queued action.
Hernz: vegeta's will depend on a lot, so can't queue... but just txt me if I'm not on.. I'll likely be on the PS3 lol... 781-696-0778
George: Hawk's next action will be to continue his bard song, take another pot shot at something (Eagle, mudman,, etc) as appropriate, and keep TI ready for anyone who misses by 1.
Likely to be offline for most of the next two days.
Chris: We're finally off the road.
Got stuck in traffic.
Well it was worth a shot for Fleir. So friggen close. Would have been a cakewalk if she hadn't failed that reflex save.
Fi: Damn it Fleir! First the morass and now the grease?!?
Chris: Meghan can't get online atm. But she requests that Claire shoots at Mudman B.
(GM) Chad S. (GM): Will do.
Sorry about Fleir, it would have shut down the fight cold if he had tripped the Cloaked Figure
Chris: Totally worth the risk. Just didn't pull it off.
(GM) Chad S. (GM): Claire fires her crossbow at Mudman B, hitting AC 2 for 3 Damage
Chris: Doh.
(GM) Chad S. (GM): I forgot Bardsong, but doesn't matter.
Claire's bolt goes wide, missing the Mudman.
Chris: Should I wait for Nidri, or would she wait for me to shoot Mudman B?
(GM) Chad S. (GM): Hmm. Nidri has a potion of Sanctuary she wanted to drink. She said she would if someone could kill one of these so she only suffers one AoO.
Fi should try to shoot the mudman.
Nidri delays, waiting for an opportunity.

Chris is attacking Mudman B with Long Bow (Point Blank)!
Chris: Attack Result: 12
(Needs at least 26 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +8
Chris: Type: piercing
Notes: Within 30'
...
Round 4
Fi's arrow strikes and destroys the mudman.
(GM) Chad S. (GM): Moving anywhere, Fi?
Chris: yeah, just a sec.
I'll just move there. At 3 hit points I can't risk being that far in front with a bow.
(GM) Chad S. (GM): Fleir, make a Con check to stabilize.
Chris: Fleir's CON Check: 18
(GM) Chad S. (GM): Woo-hoo! Fleir stabilizes!
Chris: well, at least that rolled well.
(GM) Chad S. (GM): Nidri will try to drink a potion...
Eaglor's AoO against Nidri hits AC 18 for 2 damage
Chris: figures.
Nidri chugs a potion of Sanctuary. Enemies need a DC 10 Will Save to hit her.
(GM) Chad S. (GM): Nidri wanted to move closer to Fleir, but she'll have mudmen on her in an instant.
I'm going to have her pull back for now.
Chris: Honestly, Fleir is fine for now. It was a one time chance to make it across the field.
(GM) Chad S. (GM): Sniper shoots at Vegeta hitting AC 9 for 5 damage
Cloaked Figure shoots at Vegeta hitting AC 18 for 8 damage
The two figures take shots at Vegeta. A crossbow bolt hits the monk square in the gut, almost bringing him to his knees.
(GM) Chad S. (GM): Hawk's fly check DC 10 28
I gotta stop writing Hawk instead of Eagle
Eagle will attack 1 = Vegeta, 2 = Fi, 3 = Nidri 3
Eaglor vs Sanctuary Will Save DC 11 6
Chris: woot
The Eagle swoops after Nidri, but refuses to strike her.
(GM) Chad S. (GM): Mudmen party on Norvi
Chris: Did they shoot through the mudmen earlier?
(GM) Chad S. (GM): Mudman H attacks Norvi hitting AC 3 for 4 damage
Did who shoot? You mean the sniper?
Mudman E attacks Norvi hitting AC 20 for 4 damage
Chris: I think it was the cloaked figure.
(GM) Chad S. (GM): Mudman I attacks Norvi hitting AC 3 for 4 damage
Yeah, the figure did. That gives Vegeta soft cover right?
Chris: yeah
(GM) Chad S. (GM): In which case...
Chris: Saved your ass Hernz :-P
Vegeta remembers he actually didn't get hit in the first place as he sees the bolt land by his feet.
Another mudman slams Norvi.
(GM) Chad S. (GM): George said Hawk he would continue the song and fire at something.
I'm guessing Mudman J since it isn't in melee
Chris: soft cover is equivalent penalty though.
(GM) Chad S. (GM): Oh, I see. Then either K or I to free a fighter.
Hawk will shoot Even = Mudman I 2
Hawk shoots Mudman I hitting AC 16 for 3 damage
Hawk quickly snipes another mudman.
(GM) Chad S. (GM): Alright, that leaves Vegeta, Claire and Norvi.

Meghan is attacking Fiendish Eagle "Eaglor" with Heavenly Fire!
Meghan: Attack Result: 5
Damage Result: 2
Type: divine
Heavenly Fire uses remaining: 6
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
Meghan: well... ugh
that was Claire trying to use heavenly fire on the Ealge
and faiiiling
Chris: Chad gets the good half of the die rolls.
(GM) Chad S. (GM): Yeah..that'll miss.
George: Hawk's next target will be one of the mudmen "north" of us, near Norvi, and then he'll take a 5' step up, continuing bard song, etc.
Cat: unless someone else is dying when my turn comes up, nidri will cure light herself. i'm kinda lost on where we are in the round heh.
Hernz: hahahah, thanks chris :) lol

Vegeta attacks Mudman K with Flurry!
Vegeta: Attack Result: 8
(Needs at least 20 to crit.)
Damage (blunt): 7
Crit: 20/x2
Crit Confirm: 3
Crit Damage (blunt): +5
Hernz: that's a miss, try #2

Vegeta attacks Mudman K with Flurry!
Vegeta: Attack Result: 15
(Needs at least 20 to crit.)
Damage (blunt): 5
Crit: 20/x2
Crit Confirm: 16
Crit Damage (blunt): +7
Vegeta: you
You're falling behind dwarf!
Hernz: and since I can't 5ft into garbage... I just stand there hoping I don't get an arrow of 8 damage next turn lol
Chris: Well, I'm going to assume Norvi fights one of the ones on him. Fi will 5ft back and shoot Eaglor.

Chris is attacking Fiendish Eagle "Eaglor" with Long Bow (Point Blank)!
Chris: Attack Result: 23
(Needs at least 26 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 7
Crit Damage: +8
Chris: Type: piercing
Notes: Within 30'
Fi did that. Ignore Nidri's soft cover.
great hit for min damage though.
Cat: hmm. looks like norvi could use the assist.
and by assist, i mean heal.
Chris: I'm not sure if you actually provoke vs the Eagle since it failed its save. So you probably can move without worrying about it.
Cat: yeah, i should read sanctuary...i think maybe it's one save per person, not that they get to retry every attack.
Chris: Looks like they can no longer attack you for the duration of the spell.
Cat: sweet.
i dunno what the duration is tho :)
ugh, 1 round a level, that's not going to help a lot.
it's probably ending on my turn.
i should probably get the actual spell when i get a chance.
Vegeta pummels one of the mudmen and stands his ground.
(GM) Chad S. (GM): Merry Christmas, folks.
Chris: Merry Christmas!
(GM) Chad S. (GM): I'll give Norvi a few hours to roll again before I take over - I know he wants to roll!
Hernz: Merry Xmas! (I felt I had to preceed any comment with that or be an ahole lol). But yeah, didn't realize the shooting into melee rules were so harsh! (just read it clearly)... -4 for any being threatened by an ally, and -2 if they're HUGE? really, that hard to hit something HUGE? wow... ok, that is it... carry on
(GM) Chad S. (GM): Yeah, shooting into melee is nuts until you get Precise Shot
Chris: Guess what Fi gets next level.
Hernz: nice... I get to pick between deflect arrows or combat reflexes.... both which we've needed desperately... will be tough choice
George: Merry Christmas!
Hawk's turn hasn't come around again. Plan so far is unchanged.
(GM) Chad S. (GM): Alright, going to attack twice with Norvi.
Norvi Torvaldr: (GM) Norvi attacks Mudman E with waraxe hitting AC 18 for 5 damage
(GM) Norvi attacks Mudman H with shield bash hitting AC 20 for 8 damage
Cat: merry x-mas everyone. :)
(GM) Chad S. (GM): Merry Christmas, all.
Jeez what's with my blessed dice
Cat: here's a couple dead "mudmen"
yeah, i think dan was holding out for you to roll it hah!
Norvi, frustrated with his swings, controls himself and dispatches the mudmen.
Round 4
(GM) Chad S. (GM): Fi shoots Eaglor with his bow.
Fleir is stable.
Nidri, your turn. The sanctuary will run out after this.
Cat: mm. i'm thinking...move away and heal.

Cat casts Cure Light on Nidri!
Cat: heal 8 HPs.
Nidri heals her wounds after a quick chant.
Cat: i ...need to get better about switching the 'as' thing
George: Yes dear.
(GM) Chad S. (GM): The cloaked figure will fire at (Even = Vegeta 1)
The cloaked figure fires her crossbow at Norvi hitting AC 16 for 4 damage
Cat: ...does that put norvi in trouble?
The crossbow bolt flies true but is stopped by Norvi's shield.
Cat: yay. :)
(GM) Chad S. (GM): The sniper will fire at (Even = Vegeta 1)
The sniper fires his shortbow at Norvi hitting AC 18 for 2 damage
The sniper's arrow is even more on point, but Norvi moves his shield just in time to deflect the blow.
(GM) Chad S. (GM): Mudman J attacks Vegeta hitting AC 13 for 3 damage
Vegeta easily anticipates the Mudman's motion and dodges its slam.
(GM) Chad S. (GM): The eagle will go after (1 = Claire, 2 = Fi, 3 = Vegeta) 3
Eaglor's fly check DC 10 21
Eaglor makes a five foot "step" to reach Vegeta (oh boy)
Eaglor scratches Vegeta with a talon hitting AC 13 for 4 damage
Eaglor scratches Vegeta with a talon hitting AC 21 for 2 damage
Eaglor bites Vegeta hitting AC 15 for 3 damage
The eagle manages to scratch Vegeta once, but he easily deflects its other blows.
Cloaked Figure: Eaglor! Use your full attacks! Good Eaglor! Knew my third strongest was the right one.
(GM) Chad S. (GM): Hawk, Claire and Vegeta are next

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 7

Hawk Hubertins is attacking Fiendish Eagle "Eaglor" with his Composite Short Bow!
Hawk Hubertins: Attack Result: 5
(Needs at least 23 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 4
Crid Damage: +9
Hawk Hubertins: Type: P
George: Hawk will step up and miss his attack again.
A 2? Really? Yeesh.
(GM) Chad S. (GM): The dice only seem to like me this battle.
George: Yeah.
Cat: you mean every battle (see prior bat) ;)
(GM) Chad S. (GM): There really hasn't been an opportunity to use Timely Inspiration.
George: Pretty much.
(GM) Chad S. (GM): Misses are by a lot.
George: Must be because you paid them off so you could win this game. :P
(GM) Chad S. (GM): i am the greetest GM! Now i will leave this campaign for no raisin!
George: Hehe.
Cat: too bad there isn't a timely deflation of something that lets you put a -1 on the bad guys.
er, or something.
(GM) Chad S. (GM): Yeah, that would help a lot more in this fight...

Meghan is attacking Fiendish Eagle "Eaglor" with Heavenly Fire!
Meghan: Attack Result: 10
Damage Result: 2
Type: divine
Heavenly Fire uses remaining: 5
Notes: Only hurts evil creatures. Ray. Use up to 7 per day.
Meghan: well ... actually, probably less than that because the eagle's in melee... dammit
Claire overcorrects and her heavenly fire misses the eagle. It misses Vegeta, as well.
(GM) Chad S. (GM): That's the standard. What's your move action?
Meghan: what's the move penalty over garbage?
Cat: 10 ft per square, yes?
(GM) Chad S. (GM): 2x. So 5ft of garbage costs 10ft
Meghan: Chris says it's double cost, so I can get there, yes?
(GM) Chad S. (GM): Yes
Meghan: ok, that's it.
(GM) Chad S. (GM): Huh. For once I'm waiting on Hernz. He has two targets to choose from.
Meghan: huh. it would've healed vegeta if it hit him.
unless he's a filthy neutral
Chris: Hey!
Meghan: admit it, you're regularly filthy. you sleep outside.
Chris: Outside is not filth. What we're in now is filfth.
(GM) Chad S. (GM): I prefer the term "Stinky Poo Gas"

Chris point at the water.
Chris: That's not gas.
(GM) Chad S. (GM): It will eventually evaporate
Chris: Leaving behind solids...
(GM) Chad S. (GM): ...stinky solids.
Chris: you forgot the 'poo'
(GM) Chad S. (GM): :)
Alright, bedtime for me folks. I hope you had a great day like I did.
Chris: yup. goodnight.
Cat: g'night! :)
George: G'nite!
Hernz: to Meghan, yes, I'm a Neutral... lol
Norvi's AC is higher than mine!? what are you 19? jebus...
ok, time to attack.... I'll likely miss the eagle, but it's more dangerous...

Vegeta attacks Fiendish Eagle "Eaglor" with Flurry!
Vegeta: Attack Result: 1
(Needs at least 20 to crit.)
Damage (blunt): 3
Crit: 20/x2
Crit Confirm: 8
Crit Damage (blunt): +6
Hernz: well, that will miss anything lol

Vegeta attacks Fiendish Eagle "Eaglor" with Flurry!
Vegeta: Attack Result: 4
(Needs at least 20 to crit.)
Damage (blunt): 5
Crit: 20/x2
Crit Confirm: 6
Crit Damage (blunt): +6
Vegeta: I HATE ALL YOU FLYING CREATURES!

Vegeta holds his ground, hoping to draw the attacks away from the rest of the party
Hernz: all those attack rolls including the hits to confirm... 1, 6, 4, 4....ugh
Vegeta's swings overcompensate and the eagle easily avoids him.
Chris: Well we're heading somewhere else soon. So I'm going to handle my action for after Norvi.
I've got a clear line from Fi's top left corner to all corners of Cloaked Figure, so it has only the additional cover from the wall.

Fi is attacking Cloaked Figure with Long Bow!
Fi: Attack Result: 13
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +10
Fi: Type: piercing
Notes:
Chris: An 8... sigh.
No move.
(GM) Chad S. (GM): Thanks Chris.
George: Well, we're getting closer?
(GM) Chad S. (GM): Alright, moving Norvi.
Norvi Torvaldr: (GM) Norvi casts Cure Light Wounds on himself, healing 1d8+1 damage
(GM) cough 8 cough
Hernz: can he also move next to mudman so they dont flank me? :D
he has move 20... how'd he move that?
(GM) Chad S. (GM): Oh right, 20 move
Round 5
As Norvi tends to his wounds, Fi's arrow bounces off of the Cloak Figure's translucent armor.
(GM) Chad S. (GM): You're up Nidri.
Cat: hrm.
Nidranisan casts Cure Light on Fi!
Nidranisan: heal 8 HPs.
ok, kids, just a few more to go.
(GM) Chad S. (GM): Did you move?
Nidranisan: 5 foot.
crowding in to reduce more flanking opportunities.
Hernz: in future levels, we'll have to avoid such fireball formations lol
Cat: yuuuup
(GM) Chad S. (GM): If all of you stay in the stinking cloud there will be fewer fumes for each person to inhale, right?
Cat: i also forgot diagonals are range touch. :)
Hernz: they are??
(GM) Chad S. (GM): Mudman J wll attack (Even = Vegeta) 2
Mudman J slams Vegeta hitting AC 7 for 4 damage
Cat: pretty sure i can heal on a diagonal.
Hernz: yeah, but not ranged touch... just touch
Cat: i said range, not ranged.
(GM) Chad S. (GM): "Eaglor"'s Fly check to Hover DC 15 21
Oh
Hernz: ah ok
(GM) Chad S. (GM): Yeah I misread that as ranged touch too
Hernz: ok, bring on the 15+ rolls...
(GM) Chad S. (GM): Eaglor scratches Vegeta with a talon hitting AC 17 for 1 damage
Eaglor scratches Vegeta with another talon hitting AC 9 for 2 damage
Eaglor bites Vegeta hitting AC 17 for 4 damage
Hernz: phew
(GM) Chad S. (GM): Those missed right?
Hernz: yes
2 14s were close lol
The mudman and the eagle are unable to lay a scratch on Vegeta.
(GM) Chad S. (GM): Good thing Norvi moved to intercept
Hernz: exactly lol
(GM) Chad S. (GM): Sniper shoots at Claire hitting AC 7 for 4 damage
Cloaked Figure will shoot (Even = Claire) 1
Cloaked Figure will shoot at Norvi hitting AC 4 for 4 Damage
The two enemies fire from the wall, missing utterly.
(GM) Chad S. (GM): OK. Vegeta, Hawk, Claire and Norvi are up.
Cat: hey, someone switch the dice? :)
Hernz: lol
Cat: if others all show up, i'll ask george what he wants to do.

Vegeta Pummels Fiendish Eagle "Eaglor"!
Vegeta:
Attack Results: 10 || 11
(Needs at least 19 on either hit to crit.)
Damage(blunt): 4 || 6
Crit: 20/x2; Crit Confirm: 18
Crit Dmg (blunt): +3 || +1
Vegeta: Special: If hit by first hit, Fort save DC 15 or be stunned for 1 round.
those are actually 11/12 to hit... but I think both miss anyway (forgot to include hawk's song)
(GM) Chad S. (GM): Those will miss. And not "miss by 1" either.
I assume you do not want to move.
Hernz: yeah, terrible... that's what I get for building a "at level 5 he'll rock!" character lol
Cat: i'm kind of in a similar boat i think.
Hernz: nah, that's ok, no need to move
Vegeta: GET DOWN HERE WHERE I CAN HIT YOU, YOU DAMN EAGLE!!
Eaglor caws
Hernz: so norvi healed 8... I think he had taken 10 damage, right?
(GM) Chad S. (GM): He took 8 damage
Hernz: damn, my stats are off? crap...
(GM) Chad S. (GM): Vegeta took 2 damage from Eaglor last round.
Hernz: yup...
per log, he took 10 damange
Vegeta: 2 20s and a 21
Hernz: 3/3/4 each
not that I want anyone dead... by any means!
cause it seems I'm always calling out penalties to us hahaha
(GM) Chad S. (GM): lolz. Oh I see he took 6 damage in Round 3. Yeah, he should be at 9 HP now.
Hawk, Claire and Norvi are up next.

Meghan is attacking Cloaked Figure with Pearl of Brilliance!
Meghan: Attack Result: 8
Damage Result: 6
Pearl of Brilliance uses remaining: 3
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
splash damage on the sniper too
Meghan: both of them, I suppose. fort save vs dazzling even if it misses (which it did, of course)
Claire chucks a pearl of light at the Cloaked Figure. It misses direct contact, but...
(GM) Chad S. (GM): Cloaked Figures's Fort Save 11
Sniper's Fort Save 7
Both are blinded by the light for 1 rounds.
Hernz: what's dazzling do? I guess I could look it up but I'm lazy lol
(GM) Chad S. (GM): -1 to attacks and perception checks
Chris: "The googles! They do nothing!"
Hernz: hahahaha
Sniper: Look at that pretty girl - oh, I'm blind. Momma warned me about that.
Cloaked Figure: Gods, you're dumb.
(GM) Chad S. (GM): Alright, that leaves Hawk and Norvi.
Cat: hawk is looking for an off by one, otherwise he'll check in later.
(GM) Chad S. (GM): Anyone else knows of actions they'd like to queue up?
Hernz: too many variables for vegeta I think... btw, not sure I'll be around much tomorrow... If I dont leave queued actions tomorrow, just txt me and I'll tell you what to do for vegeta
(GM) Chad S. (GM): Will do.
Chris: I was thinking about moving up and shooting again.
Hernz: this stupid eagle's gonna be the end of vegeta... take that bitch out soon lol
Chris: Suppose I could go ahead and roll it.
(GM) Chad S. (GM): If you want to...or you can let me do it. Then again my dice lost the touch tonight.
Hernz: so is Hawk done with his turn, no, right?
Chris: sounded like he might log in and do something later, otherwise just waiting for +1
(GM) Chad S. (GM): Yup

Fi is attacking Cloaked Figure with Long Bow!
Fi: Attack Result: 8
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +11
Fi: Type: piercing
Notes:
Hernz: dammit!
Fi: Stupid arrows.
Chris: Unless they're AC4?
Hernz: crap, I totally forgot about cover bonus... ugh
(GM) Chad S. (GM): ...no, not AC 4
Hernz: 5?? and Hawk can help with his +1???
Chris: I'm pretty sure Fi should be hitting them at least 1/3rd of the time even with cover.
Hernz: just not rolling 3s lol
Cat: george is playing a game with his family and will log in with an action later.
i suspect he'll try to shoot something.
Chris: I keep thinking: "Desperate Attack" each time I roll one against that friggen Figure. Between Fleir and Fi, there have been 5 attempts with 1 hit. 2 of them without penalties. Hopefully I'm due for one next round.
(GM) Chad S. (GM): That's my guess, but I'll wait to give Norvi a chance.
Chris: And by "next round" I mean round 6.
Hernz: I just txtd dan with the sytch... hopefully he replies if not, we wait again :)
ok, Chad, I have Dan's move... attack mudman, if he dies, move up, if he doesnt, do the second attack on him and 5 ft up
(GM) Chad S. (GM): Alright.
Norvi attacks Mudman J hitting AC 8 for 6
Norvi attacks Mudman J hitting AC 20 for 5
Norvi bashes the last pile of goo and advances towards Claire.
Cat: ...they're coming up with increasingly ridiculous plans to rescue their game.
it's possible george will become available shortly. we'll see.
(GM) Chad S. (GM): We'll see, haha.
Cat: yeah they seem to have figured it out.
it's some cooperative desert exploration game i forget the name of.
forbidden desert maybe?
Meghan: sounds cool
Cat: i'm over here watching this and playing MOO2 on his laptop.
Meghan: well, dry
Cat: yeah, it's totally making me thirsty.
Meghan: hee
Cat: all this talk about running out of water.
i hear they're almost out of sand.
this game is weird when you don't know the rules :)
(i hate sand)
(GM) Chad S. (GM): It gets in your clothes. It's dry and itches.
Cat: ...and Will is actually playing with them. I'm not sure his parents realize it's like, almost 20 of midnight.
(Will is 8)
(GM) Chad S. (GM): Mmm, context.
Cat: anyone wanna take bets on whether he shoots the eagle or the cloaky?
Hernz: hm... both have a -4 penalty... hm...
Chris: They are both -4.
hah
Hernz: lol
Cat: due to having cover?
Meghan: you guys and your prequel references are the worst
Chris: Eaglor and Vegeta are in Melee. The others have cover.
Cat: the eagle is kind of annoying as far as allowing the whole party to advance.
Chris: And taking out the cloaked figure will also take down the eagle.
Hernz: let's hope it rolls a 1 on it's fly check lol
Cat: true. she kicked up funky armor tho
chad, let me know if you're vanishing with a few mins warning and i'll bug him if he's not done yet.
wanna resolve the round so ppl can queue.
Hernz: what's nidri going to do?
Fi/fleir are done
Cat: healed fi earlier, i kinda feel like i skipped a round, but i think we're just waiting on hawk.
Hernz: right... I mean, for the next round
Cat: ah, probably running up with fi/claire
Chris: You still have an action once Hawk goes.
Cat: then the turn order thing is very, very confusing to me :)
Chris: I was rolling early since it didn't matter too much. My turn hasn't actually gone yet.
Hernz: I think that's cause all of us are trying to go as fast as we can lol
Cat: well, chad said hawk and norvi were left.
Hernz: exactly haha
Cat: then we got norvi's action.
and i'm below 'end of round 5'
Hernz: norvi went, he txted me
Cat: so i'm assuming i'm done for the round, and it's just hawk left.
Chris: I've already queued and rolled the action for round 6.
Cat: yeah, i kinda need to see what the state of the eagle is.
for whether i'm running up or waiting back here.
Chris: k
Hernz: well, fleir needs to be healed right? worst case, vegeta moves along and eagle will follow me
Cat: fleir is stable.
Chris: Fleir might as well wait for end of combat.
Cat: i don't want someone back here getting eagled.
Hernz: oh right
nm then
Cat: ok, hawk eta like 30 seconds
Hernz: I might move so that we can get some sort of flanking
(GM) Chad S. (GM): Decisions, decisions..and luck
Cat: he says he has tactical stuff
and he's gonna read the log real quick
George: So do they have a penalty to AC from the dazzle?
Hernz: no, to attack
George: Ok.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 6
Not sure if it makes more sense for me to shoot the eagle or take a pot shot at the cloaked chick.
George: Err, that was ooc.
Opinions?
Hernz: you're at -4 either way
George: Both are within range.
Range 75. ;)
Chris: You would need to move way up to shoot the chick without an extra -4 from soft cover.
George: And I can manage a clear shot on either. I'm going to move up regardless, it's just a matter of which target to go for.
Chris: Go for the chick.
If you get lucky might as well spend it where it is most useful.

Hawk Hubertins is attacking Cloaked Figure with his Composite Short Bow!
Hawk Hubertins: Attack Result: 10
(Needs at least 23 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 18
Crid Damage: +7
Hawk Hubertins: Type: P
George: Oh well. Wouldn't have hit either anyway.
Next!
Round 6
Chris: Go Team Fail!
Meghan: wow we're all terriblw
terrible
Hernz: lol
George: Anyone who misses by 1 gets a TI (+1 to attack or skill). My next action will be to move up again, keep singing, and shoot somewhere near the cloaked figure again.
Hey, that 7 is the highest I've rolled all combat. :P
Hernz: this might go quick... stick around... even though Dan's not here, Norvi doesn't have much move, so he's just moving
Fi's arrow hits the rubble in front of the figure, next to Hawk's arrow.
Fleir isn't dying!
(GM) Chad S. (GM): Nidri.
Cat: just gonna run up with the rest of the party at this point.
(GM) Chad S. (GM): If you're just moving you can double move.
Vegeta: Why am I always left to tend to the annoying flyers!?
Fi: Think of it as training.
(GM) Chad S. (GM): Also, it's midnight. Everyone OK with that?

Cat casts Guidance!
Cat: Duration: 1 minute
Fi - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
Hernz: let's DO THIS!
George: Just one more round...
Chris: FIGHT!
Cat: oh right, you already rolled. eh, use it next round.
it lasts a minute.
note, does not stack with Hawk's retroactive thing.
Chris: noted.
Cat: yeah, it's their turn, yes?

Cat suggests a new song for hawk. it's titled "Snipe me"
(GM) Chad S. (GM): Cloaked Figure shoots at (Even = Claire) 2
Cat: oops.
Chris: yup. Thanks for the cover btw :-P
(GM) Chad S. (GM): Cloaked Figure shoots Claire, hitting AC 10 for 1 damage
Claire quickly twists out of the way and avoids a crossbow bolt!
(GM) Chad S. (GM): Sniper shoots at (Even = Claire) 1
Cat: np.
(GM) Chad S. (GM): Sniper shoots Nidri, hitting AC 12 for 2 damage
Cat: i have more HP than you, right? :)
lol u fail.
neener neener it's not just us!
Nidri avoids an arrow from the sniper.
Chris: but they weren't 3s.
Hernz: and here come all the good rolls on the eagle lol
Sniper: Told ya. Should've brought Titanos.
George: So Chad finally stopped rolling D30's to hit us?
Cloaked Figure: Shut up about Titanos, yeesh.
(GM) Chad S. (GM): ...I had 35 d50s thank you very much
Eaglor's Hover attempt DC 15 26
Eaglor scratches Vegeta with a talon hitting AC 18 for 4 damage
Vegeta: fucker
(GM) Chad S. (GM): Eaglor scratches Vegeta with another talon hitting AC 17 for 3 damage
Cat: nidri pulls out a notebook and writes "titanos" on the page about magmere schmoes that need to burn.
(GM) Chad S. (GM): Eaglor bites Vegeta hitting AC 14 for 3 damage
That hit you once, right Vegeta?
Vegeta: yup
Eaglor gets one good scratch on the proud warrior Vegeta.
(GM) Chad S. (GM): Claire, Hawk and Vegeta are up
And Norvi too.
Meghan: are they still behind cover for me?
the garbage doesn't give cover, does it? I could step up?
Hernz: correct
George: I'm planning on moving Hawk one square up from where Claire is.
(GM) Chad S. (GM): Garbage does not give cover. You can hit the Cloaked Figure from here without cover.
George: That's exactly where I want to move Hawk.
Fi: That's where everyone wants to move to get past cover.

Claire is attacking Cloaked Figure with Pearl of Brilliance!
Claire: Attack Result: 18
Damage Result: 7
Pearl of Brilliance uses remaining: 2
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
Hernz: sweet!
Meghan: fucking finally
George: She could move one further up without losing anything though.
(GM) Chad S. (GM): All you had to do was get past cover :P
Meghan: splash damage for dazzle on both of them again
the cover was affecting our rolls both with a minus and with a curse on the dice
Hernz: lol
The Cloaked Figure is overwhelmed by the light and collapses.
Hernz: that eagle better poof!
As she falls, she mumbles "Eaglor! You did good, come back..."
Claire: mua ha ha
Meghan: does sniper make his save?
Eaglor goes up in a puff of smoke right in front of Vegeta.
George: Is there a reason Claire only took a 5 foot step?
Vegeta: what the hell is going on here!?
Meghan: is there where you need to be?
(GM) Chad S. (GM): Sniper's Fort Save 4
Meghan: is that better?
George: Yeah, that's as far as I can move.
Yes, thanks.
Sniper: Nope, still staring at a pretty girl. Still going blind.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 5
The sniper is dazzled by the light for 1 rounds.

Hawk Hubertins is attacking Sniper with his Composite Short Bow!
Hawk Hubertins: Attack Result: 5
(Needs at least 23 to crit.)
Damage Result: 1
Crit: 20/x3
Crit Confirm: 22
Crid Damage: +5
Hawk Hubertins: Type: P
George: And there's a 2.

George flips a table and goes to bed.
Hernz: HAHAHAHAHA
(GM) Chad S. (GM): Night George.
Fi: The arrows are also cursed.
Cat: i feel like...we need a set of plush dice, but the d20 is like only 1-5 repeated 4 times.
waaaait, are you rolling those 20-sided d10s you have for white wolf?!
George: Ah, no the problem is it's rolling my blue d20's. The ones that are 0-9 twice.
(GM) Chad S. (GM): Vegeta, your turn. Or do you want Norvi to heal you?
Vegeta: If he can, sure
but if not, no biggie
Cat: uh, not if you run over there.
(GM) Chad S. (GM): He'll heal you before you moved.
Vegeta: well, he could have gone before me
Cat: heh true.
(GM) Chad S. (GM): Norvi casts Cure Light Wounds on Vegeta, healing 2 Hit Points.
Cat: niiiiiiice
(GM) Chad S. (GM): There's the 1
Hernz: LOLOL
Cat: gj chad.
Hernz: just like you Cat
Cat: mine healed Fi like 8.
shklee doesn't even HAVE 8.
Hernz: but you healed me for like 2 when I was down lol
Meghan: ouch
Cat: you running around to try to get flanking on the sniper?
Hernz: and so he doesnt escape
Round 7
Cat: i so have no concept of where the sewer exits are.

(GM) Chad S. (GM) Spraypaints "Exit" where you came from
Cat: that's the only one?
USE IT!

Cat chants FI FI FI FI

Fi uses the guidance.
(GM) Chad S. (GM): There is the up side of the map, but the ground is wrecked.

Fi is attacking Sniper with Long Bow (Point Blank)!
Fi: Attack Result: 21
(Needs at least 26 to crit.)
Damage Result: 8
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +14
Fi: Type: piercing
Notes: Within 30'
+1
Vegeta: nice!
Cat: so, does that hit? :)
aka how boned are we? :)
Hernz: he gets cover from the air
Fi's arrow, guided by Nidri hits the sniper right in the chest.
Fleir's fur is filthy from the grease and the stinky poo water.
Fi: That's for Fleir, you A-Hole!

Cat casts Guidance!
Cat: Duration: 1 minute
Fi - take +1 on a single attack roll, saving throw, or skill check (choose before you roll)
have a new one.
crap diddly. y'all know that was nidri.
Fi: Thanks!
Cat: can we mop this er up? :)
The sniper looks around at his wounded ally, the party cutting off his escape route...and drops his shortbow.
Sniper: Hmm, I think I'd better give up and stuff. So I surrounded - I mean, surrender.
Chris: And bites his fake tooth while saying Hail Hyrda
Cat: lol.
Nidranisan: ugh, another prisoner?
i guess at least this time he can kind of communicate with us.
Fi: Let's tie him up and stabilize her.
(GM) Chad S. (GM): No, the hydra's 100 feet from here...
Fi: We are supposed to take them alive.
Hawk Hubertins: Isn't that what we were supposed to do? Can someone check his friend to see if they're still alive?
Nidranisan: Dude -- kick the bow away and drop the rest of your weapons.
Cat: we still in combat time?
(GM) Chad S. (GM): Nah, we're out of combat unless someone is about to do something weird.
Nidranisan: Nidranisan's Heal check: 11
Cat: that good enough to asses and possibly stabilize?
Hernz: vegeta's gonna go through the garbage bags to see if there's coke bottles he can recycle
Sniper: I dropped my sword over there next to the dog. You can keep the shortbow though. I don't want to kick it in the water, it stinks!
(GM) Chad S. (GM): There's too much trash in this world... picks up garbage can recycle!
Fi: Nidri, can you patch up the cloaked figure to stop the bleeding?
Cat: yeah, waiting on gm word on that :)
Chris: oops.
(GM) Chad S. (GM): Not good enough to stabilize. She is currently dying and bleeding out from awesome radiant overload

Fi will try to assist.
Cat: you can use the guidance if you want. :)

Fi and uses the guidance.
Cat: assisting or rolling your own?
Chris: assist
Vegeta: we have a few rounds I'm sure
Fi: Fi's Heal check: 16
+1
Nidranisan: see, rolling your own would've done it. ;)
Fi: figures.
Nidranisan: anyone else want to help with this bandage?
George: Nothing I can do to help. You need a 15, and Nidri currently has a 13.
and it's trained only.
Vegeta: for gods sake..... 13
is it?
Meghan: if anyone's good, I can heal them...
I have standards.
Chris: Heal is untrained.
George: No, I'm wrong, it's untrained.
Hernz: right, untrained... there, I helped
Nidranisan: that's vegeta. hard to tie them tight enough sometimes.
Hernz: let's not fuzz over a heal check after combat lol
Nidranisan: er thanks.
Norvi slowly runs up with a pile of bandages...
Chris: There is this pile of people turning her into a mummy.
Meghan: No, I mean with my fire ray
Norvi Torvaldr: (GM) Heal check 9
Hernz: HAHAHAHAHA
Hawk Hubertins: You know, I don't think I want to wade through that muck just to recover a few arrows.
and trips, dropping most of them into the stinky poo river.
Nidranisan: norvi, i'm not so sure those are sanitary.

(GM) Chad S. (GM) Norvi shrugs.

Vegeta points out where the wound is and helps the Nidri
Nidranisan turns to fleir.
Nidranisan casts Cure Light on Fleir!
Nidranisan: heal 4 HPs.
Hawk Hubertins: And I'm afraid I won't be of much use carrying the wounded.

Fi ties up the Sniper.
Nidranisan casts Cure Light on Fleir!
Nidranisan: heal 8 HPs.
Fleir stands upright and fights the urge to shake the fifth off in front of everyone.
Chris: is the grease gone?
(GM) Chad S. (GM): Yes.
Nidranisan skritches fleir.
George: Bed for realz now guys. G'nite.
Nidranisan: sorry fleir. took me a while.
Hernz: george, wait for the XP!! lol

Fleir whimpers a little. Then gives Nidri's hand a lick.
Cat: he'll find it in the log. ;)
Nidranisan: maybe norvi can help patch you up the rest of the way.
(GM) Chad S. (GM): Norvi casts Cure Light Wounds on Fleir, healing 8 hit points.
Hernz: who is "Good" in the party for Claire's healing?
Fi: Fleir, we need to talk about you failing saves...
Cat: not me.
Hernz: not me
Chris: not me.
Cat: lol.
Meghan: ...
you all suck.
Cat: what makes a man turn....neutral....
Hernz: the neutral, poor rolling team
Meghan: this is why I rush forward. Because if Claire gets hurt, she can light herself on fire.
Cat: nice, friendly, healing fire.
Meghan: THE NINJAS CAN'T CATCH YOU IF YOU'RE ON FIRE
Hernz: lol
The party administers first aid to the cloaked figure, a human woman. They also tie up her accomplice, a half orc male.
Cat: i presume we're marching them back to dakan?
The party hears shouts from the entrance to this room, as some of Captain Dakan's men run in to offer assistance...
Nidranisan: a bit late, thanks.
Naturally well after the conflict has ended.
Claire: No problem for us, though.

Fi starts carrying the figure until assistance takes her.
Some of the guards roll their eyes when they see the Half-Orc.
Claire: Not like we made fools of ourselves trying to fight them.
Nidranisan snorts.
Nidranisan: you guys know this goon?
Sniper: Hey guys! Is Lord Dakan's gonna see me again? He's so fun to talk to. There was this- hey don't wrap that around my mouth! You don't know where it's been MMMMPHhhhmmpph. Hmmpf.
Nidranisan: he seems a few utensils short of a place setting, if you know what i mean.

Fi grins.
Fi: How many is that?
Nidranisan: i'd say he's around n-2.
Cat: i'll be sneaking of to bed any minute as well.
Guard: Horkvin. He's good with a bow and not much else. We'll take him and his accomplice here straight to the prison.
Nidranisan: i think i'll call him Hork for short.
Guard: This way back up, please. This smell is getting to me.
Fi: Might want to clean her up first.
Those will get infected.
Cat: see you all on the flip side. g'night.
(GM) Chad S. (GM): NIght Cat.
Hernz: night Cat
Chris: pleasant dreams
(GM) Chad S. (GM): I assume the party will follow the guards back up?
Hernz: yup

Fi is disgusted by this pit from "civilized society"
The party follows the guards back up. Horkvin keeps trying to talk from his gag but it is muffled. Eventually the party reaches the sewer entrance they came from and climb back up into the streets of Harvest Wharf.
The increased presence of the town guard is unsurprising, but order seems to be restored. Captain Dakan is nearby, ordering the guards around.
Captain Dakan smiles as he sees the party, but looks disappointed at Horkvin. Horkvin looks quite delighted, however.
Fi: Should we have accidentally him instead?
Alexen Dakan: sigh...send Horkvin to the usual holding cell.
Claire: I'll aim better next time
Alexen Dakan: Ah, no. Horkvin dances an odd line. He's always getting into trouble, but he can't keep his mouth shut. He's proven invaluable on multiple occasions.
I'm glad to see all of you alive.
Fi: Me too.

Fi looks at Fleir.
Alexen Dakan: It looks like the Magmere Construction Company had some kind of last stand. We were able to capture many of them in the raid in the sewers.
We are lucky they failed to execute their plan - the damage to this city could have been much worse.
I need to manage the patrols for tonight, too keep an eye out for rioters. I will wish to speak to you some more sometime tomorrow - I'll be in the garrison for most of the day. You do remember where that is?
Alexen Dakan glances at Claire

Claire nods
Alexen Dakan: Excellent. For now I suggest you head home for the night. The main streets are safe, but you can never be too sure...
You five over there! Make sure these people get home to tonight.
Vegeta: god, I think I speak for all of us when I say we need to get the filth from those sewers off of us
Fi: Are they even going to let us into the bath like this, or do we have to get hosed off outside first?
(GM) Chad S. (GM): Copious use of Cantrip Clean will reduce the ewww factor to "you can take a bath now"
Fi: I think that I preferred the tar pits to this gunk.
Vegeta: makes that swamp look appealing
Fi: The swamp was fine. Just leeches.
Vegeta: for once I hope the next mission is on dry ground
(GM) Chad S. (GM): Haha. I'm gonna leave off here, with the guards escorting the party back to their respective homes / inns. Good night, folks.
Hernz: damn you for leaving us XP-less again!!!!
(GM) Chad S. (GM): lolz
Hernz: :)
Chris: Hernz only cares about the numbers ;-)
Hernz: I just want a positive number on my attack rolls! lol
Chris: Says the guy with 20 wis.
Hernz: lol
alright, night... I'll likely be off all day tomorrow. txt me if needed again.
Chris: night everybody.
Cat: george and i are driving home from NY this afternoon (and packing the car this morning) but probably will be on after eric's bedtime as usual.
 

April 8, 1236 AD (morning)

The sun rises over a partly cloudy day. The nighttime was filled with the shouts and yells of rioters and guards in pursuit.
As you look around town, some neighborhoods, particularly in the Docks are still under patrol.
Looking in Cliffside you see more engineers investigating and repairing the damage made to the homes and buildings.

Fi is early waiting at the location the party planned to meet up at. She and Fleir are practicing standing on a greased spot of ground nearby.
George: Hawk is good, for Claire healing potential.
Fi: No no. Keep your feet under you. Spreading them apart just makes it worse.

Vegeta shows up and quietly watches Fi and Fleir sparring, very amused.
Nidranisan snickers.

Hawk Hubertins shows up, and his hair is still damp from his latest bath.
(GM) Chad S. (GM): Your itinerary today includes meeting Melvin Mel in the morning and Captain Dakan sometime during the day.
Fi: Everyone here already? Sorry, was...
Fi's Reflex save: 22
Save notes: +2 vs enchatment

Fi slides across the grease without missing a beat.
Fi: practicing.
Fleir's Reflex save: 17
Save notes:

Fi follows slightly less gracefully.
Fi: That's better.
Claire: I'm here, I'm here.

Claire catches up with the group.
Fi: Watch where you step. Guess I should clean that up.

Fi mops up the grease.
Fi: Shall we go see Melvin?
Nidranisan: So, things devolved pretty fast after the party...did we have an agenda to discuss with dakan at this point?
Nidranisan is fine chatting on the way to see Melvin.
Claire: Was Dakan the "special friend"?
Nidranisan: I believe that's what someone decided.
I missed the details in all that commotion.
Landing in a big heap with Hawk was a bit distracting.
Norvi Torvaldr: (GM) Oh yes, I told Lord Dakan the "secret password".
Cat: nidri is hilariously matter-of-fact about that statement heh.
Nidranisan: Right! Norvi was just trying to gain a last bit of influence and managed to work in the passphrase.
Nice work, by the way.
Claire: Nice.
Fi: As opposed to Mr. Business Elf who was too busy trying to get leads to notice me saying that you guys had already made progress... bleh.
And who farted in there anyway?
Nidranisan: I'm not sure I want to know why that question is there.
Vegeta: (GM) Bluff check 12
Fi: Fi's Sense Motive check: 6

Vegeta tries his best to not look guilty

Fi doesn't notice.
Claire: Claire's Sense Motive check: 3
I'm pretty sure it was the elf.
did it smell like a forest?
Fi: No.
Nidranisan: Nidranisan's Sense Motive check: 23

Chris cackles.
Nidranisan: Something you want to share with the group, Vegeta?
Vegeta: (GM) No! Of course not! I would never eat those gourmet beans!
Nidranisan: Nidranisan's Intimidate check: 25
Cat: eye daggers.
Fi: Yeah, I don't think I saw him eat anything.
Vegeta: (GM) ...they did look quite tasty.
Hawk Hubertins: So are we going to go talk to Daikon, or Mr. Mel?
Fi: Mel
Hawk Hubertins: Ok, shall we get going then?
Chris: Sorry, if it wasn't clear. This is chatting in route.
George: Witty banter, even?
Nidranisan: Haha, always good for a laugh. Anyway, everything seemed to come out ok in the end right Veg?
Chris: Banter yes, witty... that remains to be seen.
Cat: not exactly a high wis party. other than the current butt of the jokes. (see what i did there?)
Chris: rolling 1d20 +4
(
8
)+4
= 12
Yes, I see what you did there.
At the East Ferren Trading Company, there is increased security. Some employees are questioned, some rooms are searched. Not you however - the security wave you in without trouble.
(GM) Chad S. (GM): Melvin's presidential office is empty except for Melvin himself. He motions the party to sit down.
Melvin Mel: Please be seated.

Fi takes a seat.

Hawk Hubertins sits down.
Melvin Mel: Thanks, everyone. Last night was quite busy. Melodie was up all night directing security.
But most importantly, thank you for fulfilling Merki's wishes by attending.
Fi: Yes, of course.
Melvin Mel: I think I can trust you guys with a lot more responsibility than before. Call it a hunch. I want to promote you guys to become more of a... promotional position.
We at the East Ferren Trading Company make it our mission to make business and diplomatic relationships with others.

Fi nods.
Melvin Mel: I see lots of potential with you guys. I think you have the right attitude to help the company discover rare finds.
I want you guys to work together, with Marjorie as your supervisor. You'll have an office in the same building as Torras Lendolay.
Fi: Sounds promising. It seems that thanks to Merki we will be continuing to work together.
Melvin Mel: Yes. He knew how to plan for the long haul.
But before we start handing out official duties and such, I have something a bit more personal.
I need you to deliver the news to Merki's parents.

Fi frowns.
Fi: Yes, of course.
Melvin Mel: Merki's father, Allshai, lives in the Krimson Forest, about 3 days north of here. Merki's mother is an Orc who goes by the name Halgresh. She lives near the Krimson Forest.
Not sure of the exact location.
Hawk Hubertins: You can trust us to handle this one, Mr. Mel. I'm sure we'll be able to find them both.
Fi: What he said.
Melvin Mel: Haha! I knew I could count on you guys.
Melvin Mel presents a beautiful chest.
Melvin Mel: Several of the guests - and Melanie too - were impressed with your presence last night. Consider this a token of their appreciation.

Fi bows awkwardly.
Fi: Thank you very much.
Inside the chest is a wand marked "Mage Armor" and 251 gold pieces.
These were added to the "Loot" Handout.

Chris sings: You Got the Thing!
Cat: and the Thing is...our...grand boss's beautiful chest?
Chris: Hey. What are you looking at?
Cat: hey. the booming voice in the sky said it, not me.

Hawk Hubertins accepts the chest, bowing gracefully.
Hawk Hubertins: Thank you sir, and please thank the others who found it in their coffers to offer us this reward.
Melvin Mel: Of course. Take your time on this.
(GM) Chad S. (GM): Any other business in Melvin's office?
Chris: Not sure if anyone missing does.
(GM) Chad S. (GM): True. I'll wait for others to make reactions.
Chris: cool
Vegeta: Would it be possible to keep our old housing arrangements we had with Merki? (Vegeta loved his training room)
Hernz: did we get the bow and other crap from the sniper and that other lady? I know we didn't strip them but the weapons? Just curious
Melvin Mel: Hmm? Oh yeah. Just send the bills to the Company - we'll take care it, Vegeta.
(GM) Chad S. (GM): Hope you had a Merry Christmas, Dan.
Anything else the party wants to do in Melvin's office?
Hernz: I'm good to go
The party is escorted to an empty office, nearby Lendolay's office. Torras Lendolay is already present with a scroll of paper and a pen.
Torras Lendolay: Please write down whatever materials you need to furnish this room - we will supply them over the next few days.
Welcome to your new office.
Cat: is the room like, totally empty?
and is there an editable note for this list that we can all just throw stuff on? :)
Hawk Hubertins: Thank you, Ms. Lendolay.
Vegeta: hmph! There is no way I'm getting stuck in an office... if you ever need me, you'll be able to find me
Nidranisan: Don't worry, Vegeta we'll get you a punching bag instead of a desk.
(GM) Chad S. (GM): While the room is quite large, it has nothing but a few basic chairs.
There is a blank list to write stuff on.
You can edit the "East Ferren Trading Company office items" handout.
Cat: sweet.
Torras Lendolay: I believe you are all collectively of the same rank as I, and we both report to Marjorie Mel. I wish you good luck on your endeavors to earn her favor.
Chris: So if you add us all together we equal her rank?
Or if you average us? ;-)
(GM) Chad S. (GM): Don't get mathy on me
Torras Lendolay offers to shake your hand.
Chris: I've been talk with Toh all day. It puts me in that mood.
Torras Lendolay: lolz.
(GM) Chad S. (GM): Dang it
Now I've broken character and time periods

Fi shakes her hand.
Fi: Thank you very much.
Torras Lendolay: As always, mister Falowyn.
Torras Lendolay Torras turns to leave and returns to her office.
(GM) Chad S. (GM): Besides meeting Captain Hakan, your schedules are clear for the day.

Fi looks around the room before jotting a few things on the list.
Chris: Do will be adding some maps to put on the walls and an atlas.
(GM) Chad S. (GM): Transpose error!
Chris: Fi stupid autocorrect.
(GM) Chad S. (GM): Oh autocorrect.
Cat: yeah, we'll want a few desks i suspect.
and a calendar.
Chris: I'm on my phone while on the LIRR. And the player names overlap the first two chafers in the text field.
I don't even know what a chafer is, stupid phone.
(GM) Chad S. (GM): "any of various scarab beetles (as a cockchafer) that feed on leaves and flowers and whose larvae feed on plant roots"
It also seems to be one of those stainless steel serving bins you see at catered parties.
Chris: Good to know.
Cat: i support going ahead to the dakan encounter, and letting players chat when available and fill in the list. :)
George: Hmm... we have chairs. Maybe desks, a punching bag, a doggy bed, a music stand, and some basic weapons and armor maintenance supplies?

Cat edits
Cat: not sure if maintenance supplies will make much sense, but a weapons rack would.
George: We need an air hockey table.
Cat: brat.
George: A kegerator.
An espresso machine.
And at least one regular coffee maker.
Err... More seriously, I think we should each have our own work areas in the office, assuming we have sufficient space for it.
Cat: is the music stand yours or do you also want a desk?
George: Ideally, both, but the music stand would be enough if we run short on space.
A small-ish writing desk is what Hawk would want.
Cat: k. we'll see who else wants a desk or wants to share a desk with someone.
Hernz: we should also decide what to do with that wand of Mage Armor... who can/would use it? In theory, Vegeta could, but next level I'm taking a vow not to use wands/staves/scrolls/weapons, and I think Fi and Norvi have armor, so doubt they'd use it either... hawk/claire/nidri? Just trying to figure out if someone would use it or if we sell it
Chris: It is better than most of our armors right now. Might be useful if we know we are going to get in a nasty battle.
Hernz: I guess if we knew ahead of time, makes sense... ok
so just keep it for the party
Meghan: I could use mage armor...
I have none.
I mean, I should learn the spell, I guess... but a wand would be good too
Cat: yeah, i think it'd be good for claire or hawk to carry around.
you don't really want nidri using wands unless it's an emergency.
she uses up double the charges.
George: It's not on the bard list, so Hawk can't use it.
the wand.
Meghan: yoink
George: Sorcerer/wizard, summoner, witch.
Hernz: I think wands are just an item that gets activated by anyone
theyre different from scrolls
Cat: thought there was some kind of UMD check attached.
or are they really just sort of, point and shoot?
Hernz: I dunno lol... I don't see anything mentioned like that on the wands page
point and shoot I thought
fuck
Cat: yeah, i'm reading it now and not seeing much.
?
Hernz: spell trigger... can only be used by anyone who could cast the spell
Cat: ah.
whose class can cast it.
so yeah, hawk can't use it, but claire can.
so yeah. shnoink away :)
and fyi, using it doesn't provoke. :)
Meghan: I think if you have UMD you can try to use it anyway
Hernz: just Claire
Meghan: thus the double-wand wielding rogue build.
and is Hawk really the only one Claire can heal by lighting on fire?
(ie: the only other good character?)
George: Sounds like.
Yeah, spell completion on wands.
Chris: Didn't hear about Norvi's alignment.
Meghan: Dan, is Norvi good aligned?
or is he another filthy neutral?
George: I can just see the scene: Hawk is laying there bleeding, looking up at Claire and saying "Do it Claire. Just do it. light me on fire and get it over with.", she's crying and turns away so she doesn't have to see him engulfed in flames.
I might be a little punchy at the moment.
Meghan: nah, she'll light you on fire regularly
Cat: UMD to use a wand requires making a 20 check.
Meghan: it'll only hurt you if you're evil, so no big
George: Right. Roger Wilco reaction it will be then.
Meghan: Someday, though, Maggie will do that. I think she's got a UMD of 12
Hernz: Ok... so Claire gets it... would claire be ok parting with her part of the gold since the wand is worth 3 times the full money pool we got?
or I don't know how people want to do that
Cat: wands are sort of party-help items tho...we just handed the one for cure light to norvi.
Hernz: but armor is self only
Cat: uh, no, i think it's touch.
Hernz: oh, nm... touch
ok, nm
Cat: i'm sure she'll be armoring up other folks :)
Hernz: ok, then yeah, keep it for all
I think I was thinking of Shield, which is self only
Cat: ah yeah.
so, 3 more alchemist's fire too? anyone want those this time?
Hernz: Not vegeta... and so the money is 41 GP, 8 SP, 3 CP, and 2 CP for whomever...
Cat: lol.
Hernz: seriously, chad should make these divisible by 6 lol
Cat: yeah, really.
i was looking at that like where the heck did 251 come from?
Hernz: lol
Chris, you should soooo armor up Fleir lol... I vote 2 CP for Fi for that haha
Cat: brat.
Chris: Fleir has some leather armor already. I came into this with like 4 GP left.
Hernz: oh sweet!
Cat: wolf barding.
swank.
Hernz: giver Fleir full plate... she can afford to not move that much
Meghan: if she'd had full plate she wouldn't've been able to jump so far...
Hernz: true... fine, stick to leather lol
Cat: maybe upgrade to studded some day. ;)
George: Nah, ditch the leather and go with hide armor.

George grins.
Chris: Mithril chainmail.
Hernz: perfect.....
chad, give us more money
Meghan: Everybody armor up. Fleir, you get this pretty mithril dress because I love you more than my kind.
kin
... we may have seen the latest hobbit movie yesterday.
now everyone go fight except for Bilbo, because you're our mascot and we'd all be sad if you died and also I love you.
Cat: a little more than kin and less than kind?
Meghan: "and better than you deserved"
Cat: or was that "less than kine" ;)
Meghan: with as much as the dwarves loved Bilbo it's no wonder he was so snarky to the hobbits.
Hernz: In any case, Vegeta doesn't have anything particular to talk about
Cat: yeah, i think mostly we have ooc stuff for this.
i made most of a list, ppl should add other things they think of :)
Fi: Who wrote doggie bed on here? Fleir, did you put that here?

Cat adjusts her...oh wait, that's claire's line.

Fleir tilts his head inquisitively.
Hernz: "chewy?"
Nidranisan: He needs somewhere better than a chair to sit, no?

Chris laughs.
Claire: I'm not sure a bed is the best idea. Is she well trained enough not to chew it?
Cat: past my bedtime, folks. see y'all tomorrow.
Claire: but definitely put it right next to the door. But just aside so people don't see her until it's too la.... I mean, until they're already in the room.
Fi: She can sniff them for contraband as they pass.
Claire: Uh... are we not allowed to bring contraband in? Or is that just so that they'll share?
Hernz: or to sniff out any terminators
Fi: I was thinking of poisons or alchemical explosives. What are you talking about?
Claire: ... poisons and alchemical explosives, just like you.
Hernz: so the idea to have weapon rack... I mean, this isn't where we stay all the time... just like a meeting place, right? woudl it make sense to leave any weapons here?
Fi: Some find it easier to sit at desks without wearing sheaths.
Hernz: ah ok, so temporary stuff, gotcha
and that was all ooc just cause I wasn't sure
Chris: And it also makes the room more intimidating with a wall of weaponry ;-)
Hernz: hahaha
Meghan: how about a meeting table with enough chairs for all of us plus a couple extra. And one desk for official use...
or just a circle of chairs. enough for us but not anyone else so we intimidate them by making them stand.
depends on what we want to do with it.
Hernz: a big round table like the justice league... or better yet, the legion of dooooom!!
Meghan: also place on the wall for all our upcoming awards and commendations.
and we can put up artwork in the meantime, like proud parents.
Chris: And some trophy kills.
Meghan: ...
I'll call the taxidermist
Chris: Anyone still have one of those drow heads?
Hernz: I got some mud from the last fight
Meghan: you can have a knick-knack shelf for dried fingers and stuff
maybe collect ears.
you weirdo
Chris: shrunken heads?
Meghan: could do.
this is why I can't heal you, you know
(maybe this should be in character)
Chris: What, they're already dead?
Meghan: and that's why you're not actually evil
Hernz: alright, night
Dan: Hey guys, I like the idea of having a round table as I would rarely need a desk I think and it feels more stately that way
Also bookshelves and comfy chairs in which to read?
(GM) Chad S. (GM): Also, feel free to edit the "East Ferren Trading Company office items" handout.
Dan: I just did. I added bugout bags as an idea
(GM) Chad S. (GM): Ah, good to hear.
Hernz: I will add "XP chest" to the list of items
but yeah, vegeta doesn't use punching bags, so I added a wooden dummy the sort that martial artists and Ip Man uses...
Cat: that's what i meant by a training dummy.
(GM) Chad S. (GM): It sounds like a nice list. What do you want to do next?
George: Eat babies.
Err, I mean, go track down the dudes we're supposed to find?
Chris: Next is Dakan.
George: ok, go find daikon.
Cat: yup, dakan.
Claire remembers the garrison. It is well staffed by guards of various shapes, sizes and disciplines.
Chris: & alignments.
(GM) Chad S. (GM): NO LAWFUL NEUTRAL ONLY
Chris: tough intreview
Cat: they do an int review too? :)
i'm surprised anyone gets in!
Mentioning your appointment with Captain Dakan, you are led by a desk Sargent to his room.
Captain Dakan's room is spartan, clearly designed for emergency fortification. There are a few token items of wealth in the room: handwritten tomes, some ceremonial weapons and a few fancier chairs, all clearly untouched and unused.
Chris: covered in plastic
Cat: which is covered in dust.
Captain Dakan looks up and smiles as he sees the group. He asks the desk Sargent to close the door and motions the party to sit down.

George looks for plastic tarps on the floor
Alexen Dakan: Please, be seated.
(GM) Chad S. (GM): He keeps them wrapped to preserve resale value.
George: what about the fishtank?

Fi nods, takes a seat, and sits motionlessly.
George: nevermind. I'll keep my obscure movie refernces to mysrlf.
Nidranisan parks her butt on the floor in the corner.
George: and typing one handed is apparently typo prone.

Hawk Hubertins sits comfortably in one of the spare chairs
Chris: yeah. that is how you end up stuck in an intreview.
Cat: hah.
Alexen Dakan: Thank you for coming. I'm sure you have many questions. Horkvin was, unsurprisingly, very cooperative. He enjoys his "perks".
Alexen Dakan shakes his head.
Alexen Dakan: What questions can I answer for you?
Nidranisan: Is there more history with Magmere that we haven't heard about?
Or is there some other reason you seem to've had Horkvin in before?
Alexen Dakan: To answer your second question. Horkvin has almost no alliances, besides whomever is paying him the most or serving him the best at the time. He has been involved in almost every criminal organization I can think of who has tried to disrupt Harvest Wharf.
Food and a good bed gets him talking, quickly.
Nidranisan: Interesting.
Alexen Dakan: Now, for your first question:
Horkvin says this Magmere... gang have been trying to enter this town for a few years. They like to enter towns as "legitimate" businesses, and use these to front their criminal activity.
A few days ago, Merki had presented evidence to me that they were trying to gain access to the city sewers.
Fi: Do you think that they were targeting the party? Or attempting to get to something else?
Nidranisan: They do love their tunnel gigs.
Fi: Perhaps Merki asked for the party because he knew it would happen?
Alexen Dakan: His employer, whom you also captured, was also quite talkative. This was retaliation, against Merki.
Merki had actually infiltrated this, ah. "Team Magmere", and brought me a lot of evidence to their wrong doings.
We started making moves against them recently.
Fi: Hmm... how likely do you think it is that Magmere is responsible for his death?
Nidranisan: Anyone else getting a suspicious smell regarding Merki's status?
Nidranisan nods to Fi.
Nidranisan: That's what I'm thinking.
Vegeta: there certainly had to be someone smarter than those two acting as the brains of this thing...
Alexen Dakan: Of course. Horkvin's employer Dennig says Team Magmere is not responsible for his death. Maybe they wanted to make a mockery of his celebration.
Obviously, I'm not going to blindly trust her.
Fi: Perhaps. I am still trying to decide if his death was related to our last retrieval mission.
Nidranisan: There are a lot of fishy details here.
Alexen Dakan: Oh?
Nidranisan: I don't know how publicized Merki's part was.
party.
Nor how widely known it was made that this was a specific request of his.
Fi: We haven't informed anyone else, but we were sent to get an angelic headband.
Alexen Dakan: Merki's funeral was public, but the after party celebration was not.
Nidranisan: Right, so, they somehow knew about the party.
And possibly that it was a request of his, if they were really out to "ruin his celebration"
Alexen Dakan: Merki had left me a letter asking me to attend the party, and to look for a group that had found an angel in a swamp.
Nidranisan: Yeah, also, he left a note for us clearly indicating he thought it possible or even likely he would be murdered before we returned.
Fi: During our trip we encountered both a group of bandits and a few drow attempting to retrieve it as well.
Nidranisan: The bandits, of course, were a Magmere offshoot.
calling themselves Gulliver's Thieves or something like that.
Fi: I found at least one item there that originated in this city.
Alexen Dakan: Gulliver's Theives, or Gulliver's Bandits, or whatever they called themselves - I think they started to flee town as we started a crackdown. Dennig called them cowards. I haven't heard much from them in the last few days - do you know what happened to them?
Fi: Mostly drowned in the swamp.
Nidranisan: In a not terribly natural sort of way.
Alexen Dakan: Drowned in a swamp? All of them?
Nidranisan: The swamp seemed to sort of have a way about it.
Fi: At least 30 to 40 of them.
Nidranisan: In fact, I would really not recommend it for vacationing.
Not even a little.
Fi: The others we found we had to dispatch.
They were a little...
out of their minds?
Alexen Dakan: ...Coercion?
Fi: Seemed supernatural. They were willingly drowning themselves. The others were attempting to throw us into it.
A few of us succumbed to it briefly.

Vegeta half snorts at nidri's comment
Alexen Dakan: Wow...hmm. Did you find anyone respsonsible, or were you able to get the headband?
Fi: We found an odd goblin and wolf protecting it.
We did obtain the headband after dealing with them though.
The swamp seemed to return to normal after that.
Nidranisan: half goblin.
Vegeta: Didnt' that goblin mention something about her father or something weird like that?
Nidranisan: she was talking to "her daddy"
and when I say "half" i mean kinda like me.
Fi: I think that was the wolf, maybe?
Alexen Dakan sighs, then stands and pulls out the one clearly used book in his bookshelf.
Fi: Interesting. I didn't realize that.
Cat: i'm like 99% on this one, gm overrule me if player is having a brain moment :)
Chris: Fi didn't have K. Arcana.
Alexen Dakan: A simple goblin as a leader. Brainwashing minions into suicide. Otherworldly...headband.
What do you know of the Fifty Years' War?
(GM) Chad S. (GM): Roll a Knowledge (History) check
even if it's untrained
Fi: Fi's Knowledge (History) check: 17
Vegeta: K (Hist): 20
Nidranisan: Nidranisan's Knowledge (History) check: 20
untrained.
Chris: lol
Hernz: what a waste of my first ever crit lol
(GM) Chad S. (GM): lol
A bat retroactively explodes
Cat: WAT.
at least i only wasted a 19?
Norvi Torvaldr: (GM) Knowledge (History) 20
Hawk Hubertins: Hawk Hubertins's Knowledge (History) check: 11
Hernz: LOLOL
Chris: SRSLY?
Hernz: can this be a battle... against WITS!??

Norvi Torvaldr chickennecks, humming a "mmm-hmm!"
Meghan: you guys all have k-history?
neeeerds.
George: Bardic Lore for the 11...
Cat: chad said even if it's untrained.
so no, most of us don't. :)
Meghan: Claire's Knowledge (History) check: 9
heh
(I missed that, and Chris yelled it at me from across the room)
Cat: nice.
Chris: Not that Fi isn't a nerd.
Cat: but this is hilariously the one part of "history" nidri would actually give a shit about.
so that was a pretty strategic roll.
(GM) Chad S. (GM): The Fifty Years War began in 1166 and ended in 1216 AD. It was a conflict between the Army of the Norther Sky and the Soldiers of the Southern Land. The conflict began when the Mel family was accused of being Devils by the Army of the Norther Sky.
(Wow, I can't spell Northern.)
George: Nrothner?
Cat: it's y'know, norther than that other sky.
the one that's kind of just northish.
(GM) Chad S. (GM): Lord Alexen Dakan had been a soldier in the Soldiers of the Southern Land who had defeated the actual conspirators of this conflict and presented the evidence exonerating the Mel family and convinced the Army of the Northern Sky to sign a peace treaty.
Cat: ...this will be in a handout later, yes? :)
shaZAM.
George: Thanks Chad!
Chris: poof
Cat: so uh, what's the year now?
(GM) Chad S. (GM): These will be compiled into the "The Fifty Years War" handout.
Today is April 8, 1236 AD.
Cat: so this was only like 20 years ago.
well, that it ended.
(GM) Chad S. (GM): Yup. Captain Alexen served in this war. He's in his mid fifties.
Cat: well then.
and that book he pulled out.
Chris: I assume that Fi is from far enough away that she only knows this stuff indirectly.
Cat: can we see a title on the spine or anything?
(or is he about to explain it anyway.)
(GM) Chad S. (GM): The book is titled "Records of the Fifty Years War." you also notice several handwritten loose papers hanging on the side.
Nidranisan eyes the book and paper.
Nidranisan: I'm guessing there's more than they put in the history books?
Alexen Dakan: Haha... Of course.
Nidranisan: The Mels aren't really devils though, right?
Alexen Dakan: As far as I know.

Fi coughs.
Alexen Dakan: I'm not sure what Marjorie's heritage lies, but I've learned to never assume someone's disposition based on their looks.
Nidranisan: Thanks.
Alexen Dakan smiles.
Nidranisan: So, the Magmere tie-in?
Alexen Dakan: Every few decades, someone powerful is accused of being an angel or demon. There have been instances of otherworldly creatures manipulating people behind the scenes.
I'm not sure if Team Magmere is involved. Maybe this was their attempt to move their master in.
Nidranisan: So, you think there may be some of this otherworldly manipulation going on here.
Alexen Dakan: Indeed. The description of the Gulliver...ah, them seemed all to familiar.
Nidranisan: The drowning, you mean?
It was definitely really eerie.
Hawk Hubertins: And strange.
I mean, it seemed like a good idea at the time.
Alexen Dakan: All too familiar. All monotone? No regard for personal safety?
Hawk Hubertins: Yes.
Alexen Dakan: Their lives seemed to end as soon as they lost?
Hawk Hubertins: Yup
Nidranisan: Seemed like they were already dead, honestly.
Alexen Dakan: I've seen it before. During the war. Some of the soldiers we had to fight...they didn't seem to care about what we did to them.
We gave them so many chances to surrender.
Nidranisan: So you think this is going to escalate?
I kind of assumed the thieves were also looking for this headband.
not that it's really that super much of an artifact, i guess it's the angelic bit.
Alexen Dakan: I don't know yet how this will go down. January 1, AD was apparently set when the Angels were driven out after slaying the Demons and trying to enforce control.
Norvi Torvaldr: (GM) Oh! Like the Lucavan during the Fifty Years War. The angel named Retribution rallied its forces and tried to cleanse Harvest Wharf and kill the Mel family, right?
Alexen Dakan: Yes, the Lucavan Demons. Their influence made people have that lifeless, dead look.
Nidranisan: So wait. They're demons, and the Angel wanted to get rid of them and also the Mel family, because the Mel family had been accused of being devils?
Cat: what was headband angel's name again? it's not the same one, right?
(GM) Chad S. (GM): You found the angel of Perseverance.
Cat: so when you say "found the angel"...
George: The headband.
(GM) Chad S. (GM): You found one of the headbands Perseverance gave to those who rebelled against tyranny.
Cat: ok. any knowledge of whether that angel knows/is related somehow to retribution?
(GM) Chad S. (GM): Give me a K Planes check
Nidranisan: Nidranisan's Knowledge (Planes) check: 10
Hawk Hubertins: Hawk Hubertins's Knowledge (Planes) check: 21
Cat: i uhm, helped?
(GM) Chad S. (GM): Many angels did not cooperate during their millennium on this plane. Perseverance helped people directly, while Retribution rallied its forces to crush targets it has deemed absolutely corrupted.
Cat: didn't cooperate with each other?
(GM) Chad S. (GM): It seemed every angel had their own opinion on how to save the world from sin.
Cat: shocker, huh.
(GM) Chad S. (GM): There were many clashes between followers of different angels, especially once the demons were defeated.
Chris: Can we call them Percy and Retty?
Cat: safe to assume the Mels were not known to follow any particular angel?
(GM) Chad S. (GM): That's right, they didn't follow anyone in particular. They had earned the Old Queen's favor.
Chris: (tm)
(GM) Chad S. (GM): And their company the East Ferren Trading Company was chosen to take over most of the imperial operations.
Cat: mm. still looking for the magmere tie-in.
Chris: "Magmere is just a Red Herring."
Cat: merely? ;)
Alexen Dakan: If these are signs of a new conflict brewing, you should keep your eyes peeled for otherworldly influence.
I've lost too many good friends to the war, I'd like to avoid it again.
Nidranisan: So, you think this is also connected to Merki's assassination?
The otherworldly influences, I mean.
Another stab at the Mel's through their company?
Alexen Dakan: I wonder. He was so interested in finding angelic and demonic artifacts. Like the headband. If you have it, which I don't know for sure, you may choose to hold onto it. Or you may give it to me for safe keeping.
Too many variables to confirm if the Mel family was targeted through proxy.
Nidranisan: I suspect it would attract attention if someone wore it around.
Alexen Dakan: Not sure if it's the good or bad kind. Yet.
Nidranisan: Of attention?
I mean, it is a useful magical item.
But normally they're fashioned as cloaks, not a headband.
Alexen Dakan: Yes, indeed. I suppose Perseverance had a sense of fashion.
The various wars I know of start the same, but the circumstances are different: Someone of great power is accused of being affiliated with the remnants of an old event. I wonder if that goblin's "father" was affiliated, or if it was just mad rambling.
Nidranisan: She seemed to me to honestly believe she could talk to the sky and he heard her and knew what she was saying.
Didn't she say something about seeing him again when she died?
Or am I just remembering wrong?
Alexen Dakan: Amazing. I will keep my eyes and ears open for more stories like this.
Nidranisan: She talked about a bunch of random stuff in a sort of simple-minded banter way.
She seemed to know about the bandits drowning things.

Vegeta is about to say something when he remembers he doesn't recollect much of that since he was busy fighting a stupid fly
Nidranisan wasn't doing much of anything, as in most fights.
Nidranisan: And she definitely had a weird thing about me.
Something about daddy saying maybe "divvy" was the only one who was OK.
(GM) Chad S. (GM): The goblin Reeta did ask her "father" to bring the wolf with her, and then the wolf burst into flame.
She also had a sheet tallying the number of bandits who drowned themselves.
Nidranisan: Right, she had that wolf.
Nidranisan is sort of mumbling to herself a little obviously remembering bits and pieces.
Nidranisan: She said something about guarding the headband. She definitely was assigned to be there.
Now that you mention it, the whole thing is very, very fishy.
Alexen Dakan: A trap for anyone seeking it? With the bandits and the drow.
And then you were pulled into it.
Nidranisan: The drow almost seemed incidental.
Like they really had just heard about it and came up to look around.
They saw we already had it, and figured it would be easy picking. (Pro tip: it wasn't.)
Fi: Seemed that way.
Alexen Dakan: Yes, yes. And now one of the survivors is with the Mel family.
...I suggest you all keep your eyes and ears peeled for these kinds of artifacts.
I don't know what all of this means, yet. But you are all in a unique position of anonymity.
Vegeta: yes, I'll make sure to snatch every scarf I see from old ladies too

Fi holds onto her scarf.
Alexen Dakan laughs
Hernz: lolol
Nidranisan is probably absentmindedly swishing her tail. It's really distracting.

Fleir watches Nidri's tail.
Nidranisan: So, I'm pretty sure none of us know where Merki got his leads.
Keeping an ear open is one thing, but I suspect it's going to require a little more effort and/or connections to really uncover much.
For now we'll at least keep the ear open.
Alexen Dakan: Of course. Merki seemed to have plans wrapped in enigmas buried in mysteries.
Fi: Well, Adrias claimed he had hundreds of spies everywhere. But that could just have been the booze.
Nidranisan: Merki did, or he did?
Nidranisan snorts.
Fi: Merki.
Alexen Dakan: I suppose I'm one of his spies, as he works for the company.
Nidranisan: I was going to ask. You've heard a lot of what we've been doing lately, but I'm not sure I understand your relationship with Merki.
Clearly we can benefit from sharing information.
Alexen Dakan: Merki approached me to lend me some inside information of the Company. He seemed concerned about the safety of this town, and he was interested in Otherworldly Influence.
He picked my brain about the Fifty Years War. He wanted to know everything.
Nidranisan: Ah.
Alexen Dakan: He never stated a price for any of his information - he was always to give me inside leads on crime and corruption within the city.
Nidranisan: Yeah, that's Merki.
He calls in a favor when he needs it.
I think this meeting is him calling in a favor from beyond the grave.

Fi nods.
Nidranisan: Well as we have an ear open, I think if you're willing to hear half-baked ideas and leads, you'd be a great person to bounce anything off of as far as this otherworldly stuff.
Alexen Dakan: Haha! If I ever meet him I suppose he will hand quite me a bill!
Of course. You can speak to me whenever you need to.
I have some more questions for Horkvin, but...what else can I help you with?
Nidranisan: Well, we got a note from Merki saying to look for you as well, he seemed to think you had some other kind of info or leads for us.
He thought we'd find an actual angel.
Alexen Dakan: It sounds like the headband you may or may not have found wasn't it, then.
He had told me he thought there would be an angel in town.
Er, in the swamp.
Nidranisan: Bleh. Do we need to go back and have another look around?
Fi: Seems unlikely. Everything seems to have become normal after that.
Nidranisan: Hmm. Maybe the Angel locked herself in her headband.
Alexen Dakan: Maybe his lead was incorrect. Wouldn't be the first time.
Vegeta: anyone you trust we could ask about this headband that might know?
Nidranisan: Yeah, a little guide on anyone else we can really honestly trust would be helpful.
Chris: trust no one. Not even your own party... Dun Dun Dun.
Alexen Dakan: Yes, yes. There are a few scholars I know of, but they wouldn't be available for a few days. Their fees don't come cheaply, anyway.
I will see if I can arrange a meeting with them. I will send a runner to one of you once I can confirm it.
Nidranisan: OK.
Thanks.
Are you doing any of your own investigation into the circumstances of Merki's death?
I know the Mels said they were going to look into it.
Alexen Dakan: There they go again - the Mel family don't recognize their limits.
Merki was killed in a very efficient manner. No mere amateur.
Whomever did this was well trained and wanted to make a statement.
Nidranisan: That's why I used the word 'assassination' earlier.
He was executed.
Alexen Dakan: It's not clear what message they wanted to send, though. And he had as many allies as enemies.
Nidranisan: (Or, someone well-trained was hired by someone who wanted to make a statement.)
Alexen Dakan: It is unfortunate the Mel family could not bring him back. I've heard these kinds of resurrections are tricky.
Nidranisan: If there's a chance it could be related, it might be good to share any information we uncover about it.
I see that as another sign that someone knew exactly what they were doing.
They went to extra trouble make sure he didn't come back.
Alexen Dakan: Yes, I've heard if you work hard enough and you know the right people, you can prevent them from returning.
My suspicion is that Merki made a very powerful enemy recently.
Nidranisan: ...And it smacks a little bit of the otherworldly.
Alexen Dakan nods
Hawk Hubertins: It felt almost... demonic.
Alexen Dakan: Obviously, I will continue this investigation until I get my answer and those responsible pay.
Nidranisan is available at any time to help with collections on that payment.
Hawk Hubertins: His throat was slit by something awesomely powerful, and it seemed almost to cauterize the wound.
And there was still an awful lot of blood.

Hawk Hubertins turns a bit green at the memory.
Alexen Dakan: Yes. You've not the stomach for this. I hope you never have to see more of that again.
That's all I know for now.
Nidranisan: Feel free to send a runner for us if you ever need.
Fi: We're about to head to the Krimson Forest to see his parents.
Alexen Dakan: The Krimson Forest. Be careful there. The communities who live there are somewhat isolationist.
Fi: Hmm... any names we should or shouldn't bring up while there?
Alexen Dakan: I haven't been there often. They don't want to talk about anything besides their potion and magic supply business.
The few visits we get seem to involve traveling merchants setting up deals and selling wares.
Nidranisan: Hmm.
Fi: I suppose Mr. Dewleaf might at least deign to speak with us.
Alexen Dakan: Perhaps. I wish you all good luck on your journeys. Know that you have allies in Harvest Wharf.
Fi: Thank you.
Vegeta: Thanks
(GM) Chad S. (GM): (Feel free to write any questions you would ask him during the meeting. But first...)
Quest Complete!
Hernz: 799 XP
"In Kinda Loving Memory" complete!
Achievement Unlocked!
(GM) Chad S. (GM): 800 XP
Everyone should be level 2 now!
Hernz: WOOT!

Fi jumps up and down while music plays.
George: Crap, now I have to figure out how to level up on the character sheet.
Cat: lol.
so, what's the cost for lvl 3? y'know, while i'm here.
Chris: We get average HP, round up? So 5 for d8?
(GM) Chad S. (GM): Level 3 is 3300 XP. You get average HP. A d8 gives you +5 HP
Alright, way past my bedtime. Skipping gym tomorrow, lol.
Chris: goodnight
Cat: g'night!
(GM) Chad S. (GM): Nighty night folks.
Chris: I get 3hp. hilarious.
Vegeta: LOL
Cat: hey, i get a new level 0 spell. maybe I should take Stabilize...........
Chris: I'm thinking that I should get Cure Light.
Cat: join the cure light club?
Hernz: as much as vegeta wouldnt care to know this, he's gained K (Rel) from everyone's nonsense babbling
Cat: hah.
Chris: Since no one else knows it...
Hernz: and K (History)... lots of those two went around
that's right, who's got points to burn?? BOOM! lol
Chris: Fi has 9SP and they are all allocated...
Hernz: shouldnt you have 8 or 10? like, an even amount?
Chris: You think I'm going to put my favored level into HP?
favored class
Hernz: lol... oh right, those
Cat: it is so entirely unnecessary, but i really want to put a point in fly.
Hernz: I'm putting those onto ki pool.... all this non-existent stuff that doesn't benefit anyone for a while lol
Chris: Are you going to explode at level 5 or something?
Vegeta: SSJ explosion, yes lol
Cat: ah, no, i should probably pick up a point of diplomacy from all this. which of course hopelessly duplicates half the party.
Hernz: lol
Cat: i kinda like nidri having no diplomancy. she just intimidates people instead, or doesn't bother.
Chris: Fi should also be awkward. People make him uncomfortable.
Cat: additional sense motif is probably a good place to put the "lots of social stuff went on" skill point.
Hernz: half the party could take swim hahaha
you're right though... a little out of character for vegeta to learn that much
ok, maybe I'll switch stuff around a little
Chris: Trying to decide if Fi should learn Undercommon.
Cat: wanna borrow my book?
Chris: She was interested at the time.
Cat: nidri would share if Fi asked.
...just to flirt with fleir though. ;)
Chris: She makes friends better than Fi.
Cat: i could take stabilize or read magic.
i feel like we have more trouble with arriving at negative hp than we do with stabilizing once we're there tho.
Hernz: we hopefully last longer with one more HD lol
Chris: hahaha... no.

Cat snickers.
Hernz: lol
Cat: definitely don't need more 'light'
'bleed' isn't that great.
i feel like 1 temp HP is sort of useless.
though, maybe not for Fi!
Hernz: can we create "handouts" or is that gm only?
Chris: Fleir has 24HP now. HM only I think.
GM
Hernz: 24!! nice!
Cat: go fleir.
more than i can heal in a day :)
well, not quite i guess. i get another casting. )
Chris: Sorry, Hernz. I meant that I get 9SP per level.
Meghan: Should I have det magic? or read magic?

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 9
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Magic Fang on Fleir!
Fi: Duration: 2 minutes
George: Hawk definitely wants to learn Undercommon. That cool with you, Chad?
(GM) Chad S. (GM): Fine with me. There are enough people in the Docks and Traderstrip district who are willing to teach
George: Cool.
And he's in with Marjorie Mel, who I believe is the one who's also teaching Abraxinal
(GM) Chad S. (GM): Yup
George: And now I can sub my Singing when I need to Sense Motif. :)
Also adding K HIstory since it seems to be catching.
Hmmm... Resistance or Mending?
Spell selection is tricky too. I could get an offensive spell, but that sort of feels odd for Hawk.
Or I could get something hilarious like "Unnatural Lust"
Or something more out of combat utilitarian, like Solid Note or or Share Language.
George: Maybe Vanish.
Argh. Spell selection sucks.
(GM) Chad S. (GM): Welcome to Manny's world: When do I get level 2 spells?
George: It's not that bad.
(GM) Chad S. (GM): Also, I should probably ask you about Cohorts later tonight. But I'm crossing too many streams here.
George: Heh... Ok
Vegeta: If you guys need me, I have some training I have to catch up on... been getting rusty swimming in swamps and toilet water... ugh..

Vegeta leaves the room

Hernz says Take a look at Party Battle Stats handout!
Hernz: I had some free time and compiled some fun stats :)
George: Heh
Chris: Hahaha. awesome.
Hernz: poor Fleir takes a beating haha
and is the only one who had to make saves other than the swamp...
Chris: The price of trying to show off.
Hernz: lolol
(GM) Chad S. (GM): Well had Fleir made some rolls that combat would have ended much sooner
Hernz: Norvi and Fi take the offense, Vegeta/Fleir do the defense, and we have 3 support... not bad
Chris: I do find Fi's damage output to be kinda hilarious.
Hernz: yeah, that was pretty amazing hahaha
Chris: Do Norvi and Fi need to have the Gimli and Legolas kill rivalry?
Hernz: NO!!! that's me and him! although you two are way more accurate hahaha
vegeta got lucky with the mudmen going down on a single hit... he got 5 of his 8 there lol
George: Heh. Nice.
Meghan: Wait... does that mean we should start shipping Norvi & Fi?
Forvi?
Norfi?
Cat: ...Ni.
Meghan: That's pretty good.
The dwelf called .. Ni
(GM) Chad S. (GM): Half Dwarf, Half Elf, Half...Dwarf.
Cat: also, lol go me.
i need a "damage avoided" for when my -1 makes people miss by 1. ;)
(GM) Chad S. (GM): ..half elf.
Cat: also, hawk should get credit for the bardsong +1 damage ;)
but yeah, the stats are fun :)
George: Ok, level 0 spell selected: Prestidigitation. Hawk is jealous of Claire's ability to stay clean.

Cat snickers.
Cat: yeah, i got read magic. big nerd.
(GM) Chad S. (GM): Fleir has 24 hp, right?
Chris: I think so.
Meghan: I should pick a 0th spell
whatcher think? read or det magic? or something else?
(GM) Chad S. (GM): Prestidigitation, so you can clean yourself!
Meghan: ... I have a specific spell called clean
(GM) Chad S. (GM): There's a spell called clean? Get that!
Meghan: also "cleanse of alcohol"
Cat: i have read and det covered, if there's anything more interesting you want.
Chris: If anyone manages to get Fi to drink, she might need that.
Cat: there wasn't, for me. :/
Fi smells alchohol, passes out
Meghan: yeah, I have no idea what else Claire would need
Fi: Why would anyone intentionally imbibe poison?
George: I'm still trying to figure out what to get for my new 1st level spell.
Pondering "Enhance Water"
Which I would then cast on Fi's canteen. ;)
Chris: Fi will stick with purify food and drink thank you very much.
George: Hehe.
Nidranisan: It's only really "poison" in sufficiently high quantities/concentrations...
Meghan: I could get resistance...
Chris: Why do you think it works as an antiseptic?
Meghan: +1 on saving throws...
Fi: Why do you think it works as an antiseptic?
It's also basically yeast excrement. They pee it out until they kill themselves.
George: So is carbonation yeast farts or yeast burps?
Nidranisan: Not all antiseptics are poisons.
Chris: Yeast breath.
Nidranisan: Antimicrobial != kills humanoids.
Fi: Not all poisons kill humanoids either.
Some just make you super itchy. I can get some if you want.
Nidranisan: I don't have a great way to inflict them on the deserving. Thanks, though!
I'm just saying, it is possible to consume alcohol in sufficiently modest quantities that it has no ill effects.
Fi: Still sounds like poison to me.
Nidranisan: The term "poison" is pretty contingent on amounts and concentrations.
If you drink enough water, it kills you.
Fi: You can't live without it though.
Nidranisan: There are plenty of things I can technically survive without that aren't poison...
Fi: In what way does alcohol help?
Nidranisan: There are plenty of things that don't specifically help me that also aren't poison.
There's this very large gray area of things that are sort of nice, or fun, or taste good, that you don't really need.
But that also don't have any real negative effects in moderation.

Fi ponders.
Nidranisan: There are some healthy compounds in wine, y'know. Not that you can't also get them elsewhere.
Fi: So it tastes good? It smells terrible...
Nidranisan: Everyone has different tastes.
It may not to you, which is fine.
Not much a fan of ales...wine and mead are more enjoyable.
...not from a glass though.
Nidranisan sighs.
Fi: uhh... ok.
Hawk Hubertins: Not from a glass? What do you drink from?
Nidranisan pulls a dented metal cup out of her bag. It looks a lot like what you'd expect the average dungeon prisoner to get their water served in.
Fi: OOHHHH....
That explains a bit.
Nidranisan: Uh, really?
Fi: Do you have a breaking problem?
Hawk Hubertins: I'm sure we could fix that cup if you'd like. I mean, the dent can be fixed, and we could polish it up nicely.
Nidranisan holds out the cup.
Fi: I just couldn't figure out that friggen saddle.
Nidranisan: Yeah, I told you to just leave it.
Nidranisan puts the cup down, and it looks fine. no scuffs, no dents.
Nidranisan: If I think of it as a "problem" it's a little depressing. I just figure it's part of who I am.
Fi: fascinating... Do you break everything that you touch?
Nidranisan: Met someone else like this, Fi?
Hawk Hubertins: That's very strange.
Fi: I've heard rumours during my travels.
Hawk Hubertins: Is there anything we can do to help, well, fix it?
Nidranisan picks the cup up again, and it's clearly dented.
Nidranisan: It's not something you fix, Hawk. It's just how I am.
(GM) Chad S. (GM): (I put up a summary for the last quest. I also put up my estimates of everyone's max HP on the forums. Take a look when you get the chance to confirm or deny.)
Chris: ok.
Hawk Hubertins: Oh. Ok. Sorry, I didn't mean to offend.
Fi: Is it somehow connected to your power?
Nidranisan: Part of it, yeah.
Amusingly enough, that's exactly the "ability" of mine that Magmere wanted to exploit.
Fi: I've heard of a people that become blind but can see more clearly with their mind instead. Are you familiar with that?
Nidranisan: It is another one of the mysteries experienced by those of my following.
Fi: I see.

Fi obviously fumbles around after realizing his word choice.
Nidranisan doesn't seem perturbed by any part of this conversation.
Fi: So as long as it doesn't break completely, it returns to normal when you put it down?
I guess that doesn't keep you out of carrying duty?
Nidranisan: Yeah, it's fine once I put it down.
Like the cup -- if someone really did break it, it would still be broken...but what happens when I pick it up goes away when I put it down again.
Fi: Well, I certainly agree with calling that a mystery.
Nidranisan: Pretty much.
The only fun part is, if I find a trap somewhere, it works on those.
Fi: That's neat.
Nidranisan: So if we're ever going somewhere or opening something you think might be trapped, let me take a look first.
Fi: Sure thing.
Nidranisan: Part of why I wanted to see Merki's lock box before we opened it.
Fi: Ohh...
gotcha
Nidranisan: Doesn't work on magic, but anything with a physical mechanism is toast.
Fi: Unfortunately, I probably won't be taking you hunting then.
Nidranisan: Why's that?
Not that it's anything I'm great at mind you.
Fi: I often use traps to catch more.
Nidranisan: Ah. Well, if I don't touch them, they're fine.
Fi: Part of why I keep so much rope.
Nidranisan: Seems practical.
I don't have very much that's practical. I guess I don't have much stuff.
I suppose my potions are practical, in a pinch, if I remember I have them.
Which, apparently, I don't when it really matters.
Nidranisan sighs.
Nidranisan: I need to just learn that spell, really.
Fi: Oh?
Nidranisan: Well, I suspect some day the potion of mage armour will save my bacon.
I mean.
Nidranisan gestures at her leathers, which are pretty shredded.
Fi: bacon? Pig? Is that a colloquialism?
Nidranisan: Yeah, sorry, I always forget which languages these come from.
The Sanctuary would've helped me get to Fleir, possibly. If I remembered it sooner.
Glad that worked out OK anyway.

Claire wonders if she's here to overhear Fi being confused by metaphors.
Claire: if so...

Claire rolls her eys.
Claire: (eyes)
god, you're worse than my dad...
Fi: Huh? Did I do something?

Claire works on coming up with new intra-party ship names.
Claire: "Fidri" "Fawk" "Fidgeta"

Fi looks puzzled.
Cat: fleidri.
snort
Chris: That one seems to have made some headway ;-)
Meghan: this is probably what Claire actually does in her spare time. she's basically a teenager.
Cat: good to know.
i'm gonna go drive chad home.
Chris: Don't ponder ways to kill the rest of us please.
(GM) Chad S. (GM): If anyone has offscreen adventures they want to do, you have a little down time in Harvest Wharf. Just tell me what you want and we can handle things offline.
Taking today off for New Year's. Feel free to send any questions or solo quest stuff my way.
Or just faff around in town, whateva.
Happy New Year's, everyone.
Cat: happy new year :)
Chris: A little early :-P
Or are you in the ocean?
(GM) Chad S. (GM): Just doing preemptively in case I fall asleep lol.
Chris: Then Happy New Year Soon!
Meghan: Ditto.
we should open the prosecco?
or not, because we're lazy parents in our mid thirties?
Cat: I'm pretty sure we can all translate to "happy new year in like half an hour when we're all going to probably be busy not typing right at that moment."
;)
Chris: sure!
Happy New Year!
(GM) Chad S. (GM): Happy New Year folks.
George: Happy New Year!
After the discussion with Lord Dakan, the party spends the rest of the day training and improving themselves.
 

April 9, 1236 AD (morning)

The sky continues to be partly cloudy. More guards are still present and on patrol, keeping watching over the citizens.
Fi: Can anyone help me try to trade in my Long Bow for a better one? I've been eyeing one that can do a bit more damage.
Claire: oh, shopping?
So there
Chris: Trade in 75GP Longbow for 200GP Composite Longbow (+1str)
Fi has 159GP.

Claire goes with Fi to find zim a new bow
(GM) Chad S. (GM): Make a Diplomacy or Appraise check to trade in the bow. One should lead and the other assist.

Claire put another point in diplomacy...
Claire: Claire's Diplomacy check: 33
Fi: Fi's Diplomacy check: 8
Claire: go ahead an assist, then.

Fi fails to assist and shuts up.
Meghan: I'm laughing maniacally, btw.
(GM) Chad S. (GM): Merchant's Diplomacy check 27
Chris: Them's fight'n rolls.
Claire plays up the bow's qualities, but the merchant in Traderstrip drives a hard bargain. In the end, the deal boils down to trading the bow and paying 158 GP to get the Composite Longbow (+1).
Fi: Thank You.
Claire: ... did I do all that to save you 5 gp?
Merchant: Your welcome. Never forget Lonk's Archer Emporium for all of your archery needs!
Fi: I think I will save my last GP :-P
(GM) Chad S. (GM): Yeah, that math worked out exactly.
Claire: wow.
Cat: nice.
Meghan: well, now we know what a natural 20 is worth.
Chris: 1 more than the 19 the merchant rolled?
Meghan: 5gp more
Chris: Just wait until you are epic. Then you will show those merchants a thing or two.
Hernz: I'm gonna look for nailpolish of doom to add to my hands lol
Chris: They sometimes add a countdown to opponents that you hit?

Cat snickers.
(GM) Chad S. (GM): Last call for any in-town stuff people want to do. Tonight I'll assume you are on the road towards the Krimson Forest.
Dan: Other than your usual travel gear I can't think of anything I need to buy at the moment
(GM) Chad S. (GM): (To GM) rolling 1d100
(
70
)
= 70
(GM) Chad S. (GM): (To GM) rolling 1d100
(
15
)
= 15
(GM) Chad S. (GM): The trip will take 3 days to go there and 3 days to come back.
Dan: I'll buy gifts of fine food and drink for the parents.
Norvi finds some fine Elven wine and some tasty Orc Ale.
(GM) Chad S. (GM): (Name your price on the drinks)
Dan: Let's go for 20 gp
Norvi buys some very fancy food and drink.
Chris: Anyone wanna try to talk to Dewleaf to try and get easier access to the Forest? (Not be complete outsiders)
George: Sure

Cat could go help.
Cat: we should totally prep what we're gonna say to merki's parents. (if we have all this time to figure it out, can we "take 20" on the check to spill the news when we get there? :) )
(GM) Chad S. (GM): Depends on what skill you want to use to deliver the news. Are you performing?
Meghan: can i use diplomacy? :)
do we actually have answers to the questions they're going to have?
like "what killed my son?"
(GM) Chad S. (GM): Of course you use Diplomacy. I assumed the party would.
Cat: it seems well suited to diplomacy, but i'd think we could work out the approach ahead of time. (and avoid at least a little bit of that "ah well, rolled a 1!)
"
)
(GM) Chad S. (GM): 1: Your son died in a fire and was full of fail. The end.
Cat: pukes. writes story in it.
waxes poetic about the color and smell of the blood.
Dan: Hey guys, a thought. Since we will be gone from town for like 6 days, should we try to get someone in town to spy for us?
I feel like this would be the time for the bad guys to make a move
Cat: i think that's kinda lord dakan?
Dan: it couldn't hurt to have others
Cat: yeah, i just don't know who we trust.
we did mention to dakan that we had to go tell merki's parents.
so he knows we'll be on the road.
if norvi knows anyone he really trusts, awesome :)
Fi: So Merki's dad is in the Krimson Forest. I know that there are Elves that live there, but they are very wary of outsiders. I'm not sure if his dad is among them or not.
If we want to get an 'in' there we may need to talk to Jovias Dewleaf. Pretty much the only thing they will deal with outsiders for is business.
Nidranisan: So should the whole group go see Dewleaf or do you think a delegation of the more uhm...suave...might be a better approach?
you talked to him a little at the party, right?
Fi: Yes, I can go to introduce the more diplomatic people. He would probably be willing to give us info and a connection if we provide him some business connections in exchange.
As for Merki's mom, we will probably find her in the Krimson Fields. There are lots of Orcs, Ogres, Gnolls, and Goblins there.
Dan: wow... my HP doubled and I now have a minor healing class ability that heals 1d6 3/day and if I use it casts as a swift action
well if I use it on myself I mean
Cat: lol so basically i don't have to worry about you anymore huh :)
Dan: yeah, I've got cure light on top of that from my spell list
Nidranisan: do you know what kind of business he does?
Fi: Unfortunately, in addition to not liking outsiders, they have even more resentment for Aasimars and Tieflings. Something about fraternizing with the enemy...
Mostly trade with the EF Trading Company.
I hear Red Dye from there is popular.
Nidranisan: Well, we did just get promoted...we're kind of a business contact with the EF ourselves.
as far as the whole resentment bit, is that mostly just the "town" or whatever where we'll find his dad?
I mean, maybe I can wait outside or look for his mom or whatever.
Fi: I would say it is mainly just the elves.
I'm not yet sure on what towns other than the elven ones might be there.
Nidranisan: well, i'm kinda used to that so if you guys want to go in without me, that's fine.
(GM) Chad S. (GM): Did everyone remember to factor in their favored class bonuses?
Or I guess, did anyone forget their favored class bonuses?
Cat: got mine.
Chris: Fi put hers in SP...
(GM) Chad S. (GM): Why would ever choose +1 HP / level?
Nidranisan: heh.
1 sp just seems like it's worth a lot more than 1 hp. (until the moment you die by exactly 1 hp.)
Cat: whoops. ooc fail.
to be fair, i do fail skill checks by 1 a lot more than i die by 1 hp.
Fi: Well, if we worry about that, Claire would also have to stay behind.
Dan: hehehe, I spent mine on HP because at this low of a level it counts
I'll probably switch over at 5th level or something
Meghan: ... unless we split the party (ha-ha)
Nidranisan: up to her...i still thing even showing up with 1 is better than 2.
and i mean i'd just camp out with the horses or whatever.
Meghan: well, depends... which of us is better at talking to people?
are you just going to rely on Hawk the whole time?

Meghan has optimized her character for one thing, dammit.
Fi: I don't think we should split in the forest, I'm just talking about if we visit Dewleaf first who would come?
Meghan: oh, for having a spy in town...
should I go talk to my new favorite restauranteur?
Nidranisan: ah, i'm getting everything confused then.
i was talking about the forest.
Meghan: ok, wait, Dewleaf isn't in town?
is he in the forest?
Nidranisan: he's in town, he does business with the forest.
Fi: He is potentially our connection to the forest.
That is his homeland and where he spends most of his time. If we try to get some info from him, it might be best if Hawk and I go.
Meghan: and is he one of the racist elves?
Fi: yes. damn elves...
Nidranisan: so yeah, i'll hang out at the office and maybe work with norvi on whether there's anyone who can casually keep an eye out for magmere activities for us.
Meghan: so Hawk has diplomacy, I think. or at least charisma
Nidranisan: or track down any info on merki's mom.
Meghan: and I can go talk to Lady Terria if we want someone to keep an eye out in town. If that sounds like a good idea.
Dan: sounds good to me
Nidranisan: hmm. she may have the ability overhear any number of things in her restaurants.
could be good.
Meghan: or might know who we should talk to
Nidranisan: we just need to phrase it delicately, of course.
Meghan: Chris: Gather info is not a skill.
I also don't have k-local
Fi: Yeah, I would suggest that Claire gathers info (using diplomacy). She seems good at that.
Claire: I am also good at bluff and intimidation
(GM) Chad S. (GM): Note that using Diplomacy to Gather Information will make people notice you are looking for information.
Claire: what's the right thing here?
bluff?
Cat: ...but when we get lvl 3 i totally am dropping a point in k.local.
lol.
(GM) Chad S. (GM): Bluff + Diplomacy will be good. Bluff will keep your intent discreet to eavesdroppers.
Nidranisan: if you need someone intimidated, let me know. otherwise, i'm not a lot of use for this.
i mean, i can smile real cute when i tell a lie, but i'm not good at actually fooling people.
(GM) Chad S. (GM): So what I've heard is:
1) Claire will look around town to discreetly find someone who will eavesdrop on...I don't know what topics you are looking for.
2) Fi and Hawk will visit Jovias Dewleaf and try to get his endorsement to enter the Krimson Forest.
3) Nidri and Norvi will head back to the East Ferren Trading Company to research the Magmere Company.
(GM) Chad S. (GM):
What did I get wrong?
Meghan: look, I only get 3 skill points per level and I have to keep my diplomacy in tip top shape.
I think that's probably a good plan
what Chad said.
also I have no int so I am not inclined to take any knowledge skills.
Nidranisan: if norvi wants, we might also see if we can get any more info on merki's mom.
(GM) Chad S. (GM): Alright, then. I'll handle Claire's section first. Give me a Bluff and Diplomacy check, then tell me what info you are trying to Gather.
Meghan: oh shit, why do we want a spy in town again?
I wasn't paying attention.
Claire: Claire's Bluff check: 13
Meghan: nice 5, claire.
Claire: Claire's Diplomacy check: 21
Meghan: ... nice 8, claire.
Dan: pretty much in case there's something going on under our noses.
Meghan: with regard to what?
Magmere? Merki's death? Dakan?
Cat: any kind of magmere projects, plans, or new offshoot groups.
Claire heads to the Docks district to hear more about the Magmere Construction company. She learns a few facts and tidbits about Magmere.
Dan: I just figured that with us out of town it would be a good time for them to make their next move, and having an extra pair of eyes in town could give us more info
Nidri and Norvi head back to the East Ferren Trading Company. The office already has desks and chairs.
(GM) Chad S. (GM): What kind of info are Nidri and Norvi looking for?
Claire: Uh, are we holding on to the headband for now?
Dan: Norvi will be looking into known associates and business partners that might not be under scrutiny at the moment
actually... I'll look into what Merki was doing before his murder
Meghan: I never wrote down how much money we got from loot...
Dan: people that he contacted, or worked with
Meghan: it suddenly becomes necessary...
we got 41gp, 8sp, and 3cp as gifts? and then 272 gp from selling stuff split among us (6 ways?) and also 5pp, 62 gp, 1s and 6c from other money?
272 gp split 6 ways is 45 gp, 3 sp and 3 cp?
so the total per person would be 5pp, 148 gp, 12 sp, and 12 cp?
or am I double counting something?
(GM) Chad S. (GM): [Norvi, Nidri] Make a knowledge (Local) check. One of you should lead and the other will assist. You can make this check untrained.
Cat: i'm +1. you wanna lead or want me to?
meghan - yes i believe we are keeping the headband for now, but we need to keep it out of sight i think.
Dan: you should lead
Nidranisan: Nidranisan's Knowledge (Local) check: 21
Cat: good call ;)
Dan: wooo
Norvi Torvaldr: Norvi Torvaldr's Knowledge (Local) check: 7
Cat: hey, for once, the dice went the right direction for us :)

Dan celebrates
(GM) Chad S. (GM): [Meghan] George calculated the loot split. It looks like the Sale value hasn't been split yet.
[Meghan] I think you need to split 272, then add it to the Gifts from the party, then add it to "Each member of the party gets" line. Feel free to edit that document so it's more clear.
Also, people should point out they added the money to their sheet so this document can be cleared.
Torras Lendolay gives Nidri and Norvi Merki's itinerary. Unlike Torras's notes, Merki's notes are all over the place, written in scribbles and shorthand here and there.
(GM) Chad S. (GM): Make a Linguistics check if you can.
Dan: I do not have that skill
Cat: doh. i almost took a point, and then decided not to.
maybe i'll show the notes to hawk later.
Dan: sounds like a good idea

Fi seems to be interested in languages based off her interest in Undercommon and other languages.
Cat: yeah, probably when everyone re-convenes at the office (which i assume is what we're doing) ppl can take a look.
Nidranisan and norvi just try to sort of puzzle over it for now.
(GM) Chad S. (GM): Reading the itinerary, Merki clearly had many deals and contacts to speak to throughout town. He seemed focused on setting up deals to get preferential rates on the neighboring towns.
I'll wait for George to show up before doing Fi + Hawk.
Cat: he's at an in-person game, they said they're probably wrapping up around 9 but we'll see (it's just over in cambridge/somerville somewhere)
i would guess he might be back by around 9:30
Chris: I'll be here
(GM) Chad S. (GM): Plus I don't know what Vegeta wants to do...
Cat: train ;)
(GM) Chad S. (GM): Oh wait, I already know what Vegeta's doing: Training!
Cat: he's like a 3 year old boy. trains, all the time ;)
Meghan: nice

Claire should go shopping for ... I dunno, stuff.
Hernz: hey! don't make fun of me! vegeta is terrible with diplo and last time farted around the elf, so he's avoiding him... he's doing his own side stuff which chad you already told me about
(GM) Chad S. (GM): Yup, Vegeta is busy.
Hernz: ....and training lol
Cat: george's game is wrapping up, he'll probably be about half an hour.
he's catching up on the chat. :)
Meghan: I need some suggestions for sorc gear...
Cat: in general, or for specific purposes/slots?
Hernz: there isn't much, specially this low level with our income lol
(GM) Chad S. (GM): Wizards would spend their money on scrolls
Meghan: in that I have about 300 gp burning a hole in my character's pockets and she's never really shopped for adventuring gear
(GM) Chad S. (GM): Masterwork Crossbow?
Or just save up for a wand.
Nidranisan: or fun potions.
(GM) Chad S. (GM): Or staff.
Meghan: uuuugh saving up for stuff suuuucks
I should buy jewelery
yeah
(GM) Chad S. (GM): Ooo! Save up for rings of protection
Wait, that's like 2000 gp
Meghan: ... nope, just converting my coins to something shiny and wearable
so when someone asks me if they can borrow gold I'm like "sorry nope."
Hernz: ll
lol
(GM) Chad S. (GM): lol. You can convert to and from gems/jewelry freely.
Claire: yeah, figured.
(GM) Chad S. (GM): Yeah I gave everyone permission to bling themselves
Nidranisan doesn't bother...

Hernz comes out wearing Mr. T bling around his neck
Meghan: totes done. now I have 8 gold to my name. And some nice rings and stuff.
Hernz: dammit, that was supposed to say vegeta lol
(GM) Chad S. (GM): Vegeta has an oversized clock
Hernz: YES!!
Meghan: hah... the guy was hard of hearing
(GM) Chad S. (GM): ..and a pink shirt reading "Bad Man"
Meghan: Do I look like I wished for a 10 inch pianist?
Hernz: Flavo Flave style lol
LOL
George: Ok, I think I'm up to date.
(GM) Chad S. (GM): Alright. Fi wanted to talk to Jovias Dewleaf, and wanted Hawk to help out.
Fi and Hawk visited the Morning Shade, an inn in the Traderstrip district known for its large rooms and enforced privacy.
Fi: Hawk, I think we might be able to get Jovias to give us limited access to Krimson Forest if we play this right. He's been interested in making business connections with the EFTC.
Hawk Hubertins: Ok. I'll follow your lead.
Fi: Well, I'm not particularly good at dealing with him... I know what we need from him and what he wants...
Hawk Hubertins: I think I only met him once, and briefly at that. I'll do my best.
Fi: You can mention that where we are headed for EFTC unrelated business purposes. His help may lubricate other EFTC business in the future.

Hawk Hubertins goes to the main desk of the inn and asks if the attendant might ask Mr Dewleaf if he would be willing to talk to him and Fi.
Fi: sorry. I meant we are headed their for EFTC business, but unrelated to trade.
Hawk Hubertins: I think I can keep that straight.
Headed to the Krimson Forest?
Right?
Fi: yeah
After a few minutes, the host motions Fi and Hawk to come to Dewleaf's room. He asks them to keep quiet while walking past the other rooms.

Hawk Hubertins nods.
Fi: Fi's Stealth check: 26
Cat: so not what he meant...
Chris: what?
Meghan: you enormous dork
Hernz: lol
Jovias Dewleaf's room is full of various potions, most of them red. Jovias himself invites the duo into his room and gently closes the door.
Hawk Hubertins: Thank you for seeing us Mr. Dewleaf.
Jovias Dewleaf raises his goggles
Jovias Dewleaf: Hmm...ah...um...Fi! Good to see you again. And your...associate is?
Fi: This is Hawk Hubertins. We are working together at East Ferren.
Trading Co.
Hawk Hubertins: A pleasure to meet you, sir.
Jovias Dewleaf: Right. Hawk. I think I heard you and Melanie Mel singing something about bravery in death, or something.
Please be seated. How may I help you?
Jovias Dewleaf pulls out two of the room's chairs
Hawk Hubertins: Yes sir.
Fi: Thank You.

Hawk Hubertins sits.

Fi sits.
George: We're just going to the Krimson Forest to deliver the news to Merki's Dad, right?
Is there a reason to not just tell Dewleaf that much?
Chris: That's what we want to do. I think we just need to tell him that we have business in the area. I'm not certain he would care about the poor "half-orc"
Cat: he did seem to want to make connections with the mel family though.
if you want to namedrop that it's a personal request from melvin.
George: But it's not like we're hiding that we're going to deliver the news about Merki.
Cat: i don't think we're hiding it.
Chris: We don't have to hide it, but I think that we are handling a request from Mel would be the stronger hand here.
Hawk Hubertins: Mr Dewleaf, our group will be traveling to the Krimson Forest on some personal business on behalf of the Mel family, and it is my understanding that you might be able to help us.
Jovias Dewleaf almost drops a flask he was swirling
Jovias Dewleaf: B-b-business?
Wait, I haven't heard anything since the party. Marjorie told me "it wasn't the time."
Of-of course, the Krimson Consortium is glad to help in anyway it can!
Jovias Dewleaf scrambles to grab some pen and paper
Meghan: he just hears what he wants to hear
Hawk Hubertins: Pardon me sir, perhaps I phrased it poorly, we are acting as messengers and are to carry information of a personal and sensitive nature for the Mel family to a recipient in the Krimson Forest.
Jovias Dewleaf: I should have known Fi and yourself would be in charge of these kinds of deals -
oh.
Hawk Hubertins: This is not to say that your assistance would go unnoticed or unappreciated. We are also agents of the East Ferren Trading Company, and as such are authorized to discuss business relations between the Krimson Consortium and the EFTC.
Cat: way to keep him off balance ;)
Jovias Dewleaf: Ah yes, of course, of course. You must be delivering information to Laresella. She will be quite interested in hearing about the East Ferren Trading Company.
Ah...Fi. Could you mention my contributions to this meeting?
Fi: Of course. We will be speaking with Mr. Mel upon the completion of our current assignment.
Jovias Dewleaf: Oh, excellent. You are both going there, yes?
Hawk Hubertins: Yes, as well as a few of our other associates.

Fi nods.
Jovias Dewleaf: More of your...associates. I see. Fi, the people of the Krimson Forest would love to hear about your time in the "Far Away Elf Lands (TM)" but your associates may be something else.
Hawk Hubertins: This is precisely why we were hoping to gain your assistance for our visit, sir.
Fi: I understand. As a group we need to travel and probably visit certain areas of the Forest.
If there are certain areas that it makes sense for me to be the sole representative, then we can arrange for that.
Jovias Dewleaf: As long as it is business, especially with the esteemed East Ferren Trading Company, I am sure you may all travel through the Forest.
Still, let me at least write a letter explaining your journey.
Hawk Hubertins: And while Fi can be quite charming at times, it behooves us to have some members of our group who are more capable diplomats to deliver our messages.
That would be greatly appreciated, sir. Thank you.

Fi smirks.
Meghan: Fi: I am not explaining where I came from. It's Very Far Away. I'm sure you've never heard of it.
Fi is a hipster even for an elf.
George: heh.

Fi was into the wilderness before it was cool.
Jovias Dewleaf starts writing a note in Elven, explaining that Fi and his associates are visiting the Krimson Forest on business duty and Jovias Dewleaf endorses their visit.
Jovias Dewleaf: Alright, there we go.
Jovias Dewleaf Hands the note to Fi
Fi: Thank you, sir.
Hawk Hubertins: (In elven) Thank you sir, and should you ever find yourself in need of our assistance, feel free to call on us at the EFTC.
Jovias Dewleaf: [Elven] Of course. The Krimson Consortium is always glad for your business.
(To GM) rolling 1d20+9
(
17
)+9
= 26
Fi: [Elven] Is there anyone there you in particular would like for us to meet with while we are there?
Cat: you could also ask if he needs any other notes or small parcels delivered, while we're there.
y'know. if you want to play messenger.
Jovias Dewleaf: [Elven] Laresella Lynxbud will accept your message and pass it up the chain to the Consortium.
(To GM) rolling 1d20+8
(
15
)+8
= 23
Fi: [Elven] Yes, Thank You.
Chris: Nah...
Jovias Dewleaf: (To GM) rolling 1d20+1
(
18
)+1
= 19
Chris: Too much temptation in the party to read it :-P
(GM) Chad S. (GM): (I secretly rolled Diplomacy checks for everyone. Hawk got 26, Fi got 19, Jovias got 23. No one barfed anything.)
Chris: haha
George: Nice.
Jovias Dewleaf: [Elven] If you ever need any Krimson Dye, feel free to ask. I am authorized to give deep discounts to preferred customers.
Cat: see, when chad rolls them all, they're all good!
Hawk Hubertins: (Elven) Thank you sir, I will keep that in mind, and if I may, will pass that along to our superiors.
Jovias Dewleaf: [Elven] Naturally. Now then, is there anything else I can do?
Fi: [Elven] I was curious if there were other settlements within your borders.
Jovias Dewleaf: [Elven] The entirety of the Krimson Forest is quite large, and there are several different communities within the forest. The one you will be heading towards is relatively open, but most of them do not allow outsiders.
[Elven] I still haven't seen the innermost settlements - I'm not old enough, they say.
Fi: Ah, I see. Thank You.
I think that is everything. Hawk?
Hawk Hubertins: I believe so. Thank you for your time, Mr. Dewleaf. As I said, please do not hesitate to call on us if there's anything you need.
Jovias Dewleaf: Of course. It was good to see you again, Fi-

Fi smiles.
Fi: Likewise.
One of the bottles makes a popping noise and its contents begin to bubble. Jovias runs over and quickly mixes a neutralizing agent to pour the bubbling mix into.
Jovias Dewleaf: That was close.
Fi: Oh my.
Jovias Dewleaf: Um, you can show yourself out, correct?
Fi: Yes, of course. Farewell.
Hawk Hubertins: Certainly. It was a pleasure meeting you. Good day.

Hawk Hubertins stands and quite carefully walks out of the room.

Fi follows.
as the duo leave, they hear some more popping noises and hear Jovias scramble around the room. As the door to his room closes, the noises cease. This is one soundproof door.

Fi lets out a sigh of relief.

Hawk Hubertins walks as quietly as he can out of the inn, and once outside turns to Fi:
Hawk Hubertins: Was it me, or did he seem to want to ignore me if I wasn't speaking directly of business?
Fi: You are not an elf. I wish I could handle him better. This trip may be somewhat of a hassle.
Cat: time to get hawk some prosthetic ears.
Hawk Hubertins: Oh. Oh my. Are all of the elves from that area like that? We might have some serious trouble if they are.
Hernz: we should have added pointy ears in the list of crap we needed for our office lol
George: Nah, just a few polymorph potions.
Fi: Uh... We should not expect to be warmly welcomed. Thus, the letter.
Hopefully, where we are looking is slightly more open given that we expect a human to be there.
Unless Merki was also half Elf...
Hawk Hubertins: I suppose we did get chillier receptions than that in some of the towns my troupe visited.
Wait, half elf, half orc, half human? Isn't that too many halves?
Fi: I was never told what race his father was.

Hawk Hubertins blinks and looks confused.
Cat: ...i was going on the half-elf-half-orc assumption...
George: The vessel with the pestle...
Fi: He was raised by an Elf I guess, just wasn't sure...
I suppose the "father" we are looking for at least is an Elf.
Hawk Hubertins: Ok, that much at least should be easy. Easier. Not quite as impossible.
We know his name as well, so we at least have a chance, now that we have the letter from Dewleaf.
Fi: I suppose we should ask the company if they need anything from there or have any messages they want to go that way...
Hawk Hubertins: I can handle that when we go check in at the office.
Fi: Since we apparently have an introduction with one of their higher ups.
Hawk Hubertins: Yes.
(GM) Chad S. (GM): Alright, bedtime for me. Night guys.
Cat: g'night
Chris: night.
Hawk Hubertins: G'nite.
George: Err, G'nite.
I think we got through that bit anyway.

Fi looks at the sky.

Fi shrugs.
(GM) Chad S. (GM): Whisper me anything you want that can be done during the day.
Er, real life day tomorrow.
Hernz: Alright, night guys

Chris waves.
Fi: Thanks for the help, Hawk. I get flustered whenever he brings up business. Which is constantly...
Hawk Hubertins: My pleasure, Fi. We make a good team.

Fi smiles.
Fi: Yes we do.

Hawk Hubertins smiles.
George: Ok, bedtime for me too. G'nite guys.
Chris: sleep well.