Difference between revisions of "TOA Diiman"

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m (updated attributes total)
m (Bought more skills (yay, heavy weapons) and minor gadgets (armor & grenades))
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Shock: 12
 
Shock: 12
  
===Attributes (27 CP)===
+
===Attributes (29 CP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
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| Features || 1 || 1 || appearance  
 
| Features || 1 || 1 || appearance  
 
|-
 
|-
| Gadgets || 5.5 || 7 || see Gadgets section (1 free level from wealth, 1 free given by run)
+
| Gadgets || 6 || 8 || see Gadgets section (1 free level from wealth, 1 free given by run)
 
|-
 
|-
| Highly Skilled || 4 || 4 || +40 skill points
+
| Highly Skilled || 5 || 5 || +50 skill points
 
|-
 
|-
 
| Organizational Ties || 1 || 1 || Hollywood
 
| Organizational Ties || 1 || 1 || Hollywood
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|}
 
|}
  
===Skills (40 SP)===
+
===Skills (70 SP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
 
! Skill !! Level !! SP Cost !! Notes
 
! Skill !! Level !! SP Cost !! Notes
 
|-
 
|-
| Acrobatics || 2 || 6 || Jumps
+
| Acrobatics || 3 || 9 || Jumps
 
|-
 
|-
 
| Climbing || 1 || 2 || Walls
 
| Climbing || 1 || 2 || Walls
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|-
 
|-
 
| Intimidation || 1 || 4 || Street  
 
| Intimidation || 1 || 4 || Street  
 +
|-
 +
| Languages || 1 || 3 || French, English
 
|-
 
|-
 
| Performing Arts || 1 || 3 || Fast Talking
 
| Performing Arts || 1 || 3 || Fast Talking
 
|-
 
|-
| Gun Combat || 3 || 15 || Auto-fire
+
| Gun Combat || 3 || 16 || Auto-fire, Pistol
 
|-
 
|-
 
| Ranged Defense || 2 || 12 || Personal
 
| Ranged Defense || 2 || 12 || Personal
 +
|-
 +
| Heavy Weapons || 3 || 3 || Launchers
 
|-
 
|-
 
| Unarmed Attack || 1 || 6 || Strikes
 
| Unarmed Attack || 1 || 6 || Strikes
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* Soft Body Armor (8 armor)
 
* Soft Body Armor (8 armor)
  
====Weapons (2 major + 9 minor)====
+
====Weapons (2 major + 13 minor)====
  
 
*Heavy Pistol (minor, short range) (12, 9, 6, 3)
 
*Heavy Pistol (minor, short range) (12, 9, 6, 3)
Line 98: Line 102:
 
**Accurised (minor +1 to hit)
 
**Accurised (minor +1 to hit)
 
**Laser Sight (minor +1 to hit when visible)
 
**Laser Sight (minor +1 to hit when visible)
 +
**Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
 
*Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6)
 
*Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6)
 +
**Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
 
*Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6)
 
*Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6)
 
**Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
 
**Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
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**Bipod (minor, accurate +1 to hit)
 
**Bipod (minor, accurate +1 to hit)
 
*Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range)
 
*Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range)
 +
*Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range)
  
 
====Vehicle (2 major + 17 minor)====
 
====Vehicle (2 major + 17 minor)====

Revision as of 01:02, 26 September 2006

Joseph Dimanche

a.k.a. Guy "It's D Day" Diiman

Background

Insert Background Here :-)

Diiman's Movies

Stats (30 CP)

Body: 8

Mind: 3

Soul: 4

ACV: 5

DCV: 3

HP: 60

Shock: 12

Attributes (29 CP)

Attribute Level CP Cost Notes
Features 1 1 appearance
Gadgets 6 8 see Gadgets section (1 free level from wealth, 1 free given by run)
Highly Skilled 5 5 +50 skill points
Organizational Ties 1 1 Hollywood
Wealth 2 6 $1,000,000 liquid + non-liquid assets
Combat Tech 5 5 Portable Armory, Accuracy x2, Blind Shooting, Steady Hand
Special Movement 1 1 Wall Bouncing
Heightened Awareness 2 2 +4 to Sensory Awareness Checks

Defects (-7 CP)

Defect BP Notes
Famous 3 Big Movie Star
Nemesis 1 Photographer chasing him
Easily Distracted 1 Hot Cars
Easily Distracted 1 Spiffy Guns
Easily Distracted 1 Small, Cute Things

Skills (70 SP)

Skill Level SP Cost Notes
Acrobatics 3 9 Jumps
Climbing 1 2 Walls
Driving 3 6 Cars
Intimidation 1 4 Street
Languages 1 3 French, English
Performing Arts 1 3 Fast Talking
Gun Combat 3 16 Auto-fire, Pistol
Ranged Defense 2 12 Personal
Heavy Weapons 3 3 Launchers
Unarmed Attack 1 6 Strikes
Unarmed Defense 1 6 Strikes

Gadgets

  • TOA Badge
  • Leather Jacket (2 armor)
  • Soft Body Armor (8 armor)

Weapons (2 major + 13 minor)

  • Heavy Pistol (minor, short range) (12, 9, 6, 3)
    • Silencer (minor)
    • Accurised (minor +1 to hit)
    • Laser Sight (minor +1 to hit when visible)
    • Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
  • Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6)
    • Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
  • Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6)
    • Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
    • Laser Sight (minor, infrared, +1 to hit)
    • Bipod (minor, accurate +1 to hit)
  • Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range)
  • Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range)

Vehicle (2 major + 17 minor)

Sporty black 4 door hatchback. Larger than normal.

Speed: 175kph, 275kph w/ rocket

MB: +2 (supercharger)

Size: 2

People: 7

Cargo: 1150kg

Armor: 15

HP: 60

Options:

  • Manual Transmission
  • Rocket Engine (+100kph / -2 drive)
  • Airfoils (+1 drive @ >=100kph)
  • Armor x2 (+10 armor -20kph)
  • Super Charger (+20kph +2 initiative)
  • Improved Brakes (+2 drive in braking maneuvers)
  • Off-Road Suspension (-5kph, 2/3 top end off road)
  • Big Engine (+20kph)
  • Lights & Siren (under cover)
  • Rotating License Plate
  • Hidden Cargo Space
  • Extra Endurance
  • Extra Capacity
  • Sun Roof
  • Puncture Resist Tires

Future Purchases

  • Combat Techniques: accuracy, steady hand (1CP each)
  • Gadgets: AP rounds for weapons (1CP for 4 types)
  • Heavy Weapons Skill (1 SP / level)
  • Attack Combat Mastery (3CP / level)
  • Defense Combat Mastery (2CP / level)
  • Grenades (1 minor / use ?)
  • Rocket Launcher (LAW) (1 major)