Difference between revisions of "TOA Li"

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(Attributes ( 62 CP))
 
(29 intermediate revisions by the same user not shown)
Line 10: Line 10:
  
 
Colors: Red & Gold
 
Colors: Red & Gold
 +
 +
* [[Li's fate weaver speech]]
  
 
FOIG!
 
FOIG!
  
===Stats (52 CP)===
+
===Stats (60 CP)===
Body: 10
+
Body: 12
  
Mind: 8
+
Mind: 9
  
Soul: 8
+
Soul: 9
  
ACV: 9
+
ACV: 12
  
DCV: 6
+
DCV: 8
  
HP: 90
+
HP: 105
  
 
{| border=1 cellpadding=2
 
{| border=1 cellpadding=2
Line 30: Line 32:
 
! Roll !! Percentage !! Punch !! Fire
 
! Roll !! Percentage !! Punch !! Fire
 
|- align="center"
 
|- align="center"
| 2-4 || 100% || 49 || 49
+
| 2-5 || 100% || 61 || 51
 
|- align="center"
 
|- align="center"
| 5-8 || 75% || 39 || 39
+
| 6-10 || 75% || 48 || 41
 
|- align="center"
 
|- align="center"
| 9-13 || 50% || 29 || 29
+
| 11-16 || 50% || 36 || 31
 
|- align="center"
 
|- align="center"
| 14-16 || 25% || 19 || 19
+
| 17-20 || 25% || 23 || 21
 
|-
 
|-
 
|}
 
|}
  
  
===Attributes ( 62 CP)===
+
===Attributes ( 69 CP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
Line 52: Line 54:
 
| Natrual Weapons || 1 || 1 || Claws for +10 damage
 
| Natrual Weapons || 1 || 1 || Claws for +10 damage
 
|-
 
|-
| Highly Skilled || 9 || 9 || +10 sp per point
+
| Highly Skilled || 11 || 11 || +10 sp per point
 
|-
 
|-
 
| Combat Technique || 3 || 3 || Block Ranged Attacks, Deflection, Blind Fighting
 
| Combat Technique || 3 || 3 || Block Ranged Attacks, Deflection, Blind Fighting
Line 60: Line 62:
 
| Regeneration || 1 || 6 || Regenerate 5hp per round.  Linked to Concentration defect.
 
| Regeneration || 1 || 6 || Regenerate 5hp per round.  Linked to Concentration defect.
 
|-
 
|-
| Massive Damage || 1 || 2 || +10 damage to all unarmed attacks
+
| Massive Damage || 2 || 4 || +10 damage to all unarmed attacks
 
|-
 
|-
 
| Extra Attacks || 1 || 6 || 1 extra unarmed attack per round
 
| Extra Attacks || 1 || 6 || 1 extra unarmed attack per round
Line 66: Line 68:
 
| Special Defense (Aging) || 2 || 1 || Does not age
 
| Special Defense (Aging) || 2 || 1 || Does not age
 
|-
 
|-
| Attack Combat Mastery || 1 || 3 || +1 ACV per level
+
| Attack Combat Mastery || 2 || 6 || +1 ACV per level
 
|-
 
|-
 
| Special Movement || 2 || 2 || Untrackable, Zen Movement
 
| Special Movement || 2 || 2 || Untrackable, Zen Movement
Line 86: Line 88:
 
| Sensory Imparement || 1 || Sense of touch is greatly impared, to the point of being unable to "feel" things
 
| Sensory Imparement || 1 || Sense of touch is greatly impared, to the point of being unable to "feel" things
 
|-
 
|-
| Blind Fury || 2 || Intolerance (Being called a freak, etc) triggers anger.  Called shot to the head with a wooden weapon to calm him down (Hit him in the head with a clue by four).
+
| Blind Fury || 1 || Intolerance (Being called a freak, etc) triggers anger.  Being hit with a wooden weapon to calm him down (Hit him with a clue by four).
 
|-
 
|-
 
| Concentration || 1 || Regen requires a little concentration.
 
| Concentration || 1 || Regen requires a little concentration.
 
|}
 
|}
  
===Skills (110 SP)===
+
===Skills (130 SP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
 
! Skill !! Level !! SP !! Notes
 
! Skill !! Level !! SP !! Notes
 
|-
 
|-
| Power Usage || 4 || 24 || Flight
+
| Power Usage || 5 || 30 || Flight
 
|-
 
|-
 
| Intimidation || 2 || 8 || Street
 
| Intimidation || 2 || 8 || Street
 
|-
 
|-
| Powerlifting || 4 || 8 || Bulky (Large) objects
+
| Powerlifting || 5 || 10 || Bulky (Large) objects
 
|-
 
|-
 
| Language || 1 || 3 || English
 
| Language || 1 || 3 || English
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| Visual Arts || 2 || 6 || Calligraphy
 
| Visual Arts || 2 || 6 || Calligraphy
 
|-
 
|-
| Unarmed Attack || 4 || 24 || Strikes
+
| Unarmed Attack || 5 || 30 || Strikes
 
|-
 
|-
| Unarmed Defense || 4 || 24 || Strikes
+
| Unarmed Defense || 5 || 30 || Strikes
 
|-
 
|-
 
| Ranged Defense || 2 || 12 || Blocks
 
| Ranged Defense || 2 || 12 || Blocks
 
|}
 
|}
  
===Future Purchases (With my 6CP)===  
+
===Future Purchases (With my 3CP)===  
  
 
'''Potential Increases:'''
 
'''Potential Increases:'''
 
# ''Increase flight speed'': Sprinting, and flying everywhere he's getting faster on the wing.
 
# ''Increase flight speed'': Sprinting, and flying everywhere he's getting faster on the wing.
 
# ''Attack Combat Mastery'': He's a fighter who concentrates on his skills.
 
# ''Attack Combat Mastery'': He's a fighter who concentrates on his skills.
 +
# ''Improve Fire Breath'': More damage, mostly
  
 
'''Potential Reductions:'''
 
'''Potential Reductions:'''
 
# ''Buy down the "Sensory Imparement"'': All that calligraphy finally paid off in terms of feeling the pressure of the brush.
 
# ''Buy down the "Sensory Imparement"'': All that calligraphy finally paid off in terms of feeling the pressure of the brush.
 
# ''Buy down "Concentration"'': After all, Li will eventually learn how to regen on the run.
 
# ''Buy down "Concentration"'': After all, Li will eventually learn how to regen on the run.
# ''Buy down disadvantages on Fire Breath'' since Li will eventually be able to do it at will, strafe, etc.
 
  
 
'''New Stuff!!'''
 
'''New Stuff!!'''
 
# ''Tough'': Extra HP for a front line melee fighter?  Always a good idea.
 
# ''Tough'': Extra HP for a front line melee fighter?  Always a good idea.
 +
# Buy skill with breath weapon.  Go fig, knowing how to attack makes it easier to hit...

Latest revision as of 20:21, 10 December 2009

I am also gonig to steal Ratri's formatting because it is pretty and useful. -Morrigu 19:59, 7 Sep 2006 (EST)

Background

Full name: Tao Jin Li

Height: 6'1"

Weight: 800 lbs.

Colors: Red & Gold

FOIG!

Stats (60 CP)

Body: 12

Mind: 9

Soul: 9

ACV: 12

DCV: 8

HP: 105

Roll Percentage Punch Fire
2-5 100% 61 51
6-10 75% 48 41
11-16 50% 36 31
17-20 25% 23 21


Attributes ( 69 CP)

Attribute Level CP Notes
Mass Increase 2 14 Adds Super Strength and Armor and reduces knockback, also quadruples weight
Flight 3 12 VTOL, Hover, variable speed, and mid-air stop, speed 100kph
Natrual Weapons 1 1 Claws for +10 damage
Highly Skilled 11 11 +10 sp per point
Combat Technique 3 3 Block Ranged Attacks, Deflection, Blind Fighting
Special Attack (Breath Weapon) 2 8 40 Damage, burning, spreading, limited shots (6), short range
Regeneration 1 6 Regenerate 5hp per round. Linked to Concentration defect.
Massive Damage 2 4 +10 damage to all unarmed attacks
Extra Attacks 1 6 1 extra unarmed attack per round
Special Defense (Aging) 2 1 Does not age
Attack Combat Mastery 2 6 +1 ACV per level
Special Movement 2 2 Untrackable, Zen Movement

Details

Flight is winged. Think Hawk Girl. He needs to have his wings free to fly, but doesn't necessarily use them for the flight all the time.

Defects (8 BP)

Defect BP Notes
Permanent 1 Mass Increase is always "on"
Marked 3 Scales, wings, claws. Humanoid dragon. Can't exactly hide that, can you?
Sensory Imparement 1 Sense of touch is greatly impared, to the point of being unable to "feel" things
Blind Fury 1 Intolerance (Being called a freak, etc) triggers anger. Being hit with a wooden weapon to calm him down (Hit him with a clue by four).
Concentration 1 Regen requires a little concentration.

Skills (130 SP)

Skill Level SP Notes
Power Usage 5 30 Flight
Intimidation 2 8 Street
Powerlifting 5 10 Bulky (Large) objects
Language 1 3 English
Visual Arts 2 6 Calligraphy
Unarmed Attack 5 30 Strikes
Unarmed Defense 5 30 Strikes
Ranged Defense 2 12 Blocks

Future Purchases (With my 3CP)

Potential Increases:

  1. Increase flight speed: Sprinting, and flying everywhere he's getting faster on the wing.
  2. Attack Combat Mastery: He's a fighter who concentrates on his skills.
  3. Improve Fire Breath: More damage, mostly

Potential Reductions:

  1. Buy down the "Sensory Imparement": All that calligraphy finally paid off in terms of feeling the pressure of the brush.
  2. Buy down "Concentration": After all, Li will eventually learn how to regen on the run.

New Stuff!!

  1. Tough: Extra HP for a front line melee fighter? Always a good idea.
  2. Buy skill with breath weapon. Go fig, knowing how to attack makes it easier to hit...